From 7050e0a5249498551a86c94ad2b28d6a8acd3975 Mon Sep 17 00:00:00 2001 From: a2x <45197573+a2x@users.noreply.github.com> Date: Fri, 29 Mar 2024 23:57:19 +1000 Subject: [PATCH] Update generated files --- output/linux/buttons.cs | 2 +- output/linux/buttons.hpp | 2 +- output/linux/buttons.rs | 2 +- output/linux/info.json | 2 +- output/linux/interfaces.cs | 2 +- output/linux/interfaces.hpp | 2 +- output/linux/interfaces.rs | 2 +- output/linux/offsets.cs | 2 +- output/linux/offsets.hpp | 2 +- output/linux/offsets.rs | 2 +- output/linux/schemas.cs | 12433 ++++++++++++--- output/linux/schemas.hpp | 12433 ++++++++++++--- output/linux/schemas.json | 21488 ++++++++++++++++++++++---- output/linux/schemas.rs | 12433 ++++++++++++--- output/win/buttons.cs | 2 +- output/win/buttons.hpp | 2 +- output/win/buttons.rs | 2 +- output/win/info.json | 2 +- output/win/interfaces.cs | 2 +- output/win/interfaces.hpp | 2 +- output/win/interfaces.rs | 2 +- output/win/offsets.cs | 2 +- output/win/offsets.hpp | 2 +- output/win/offsets.rs | 2 +- output/win/schemas.cs | 15733 +++++++++++++------ output/win/schemas.hpp | 15733 +++++++++++++------ output/win/schemas.json | 27851 +++++++++++++++++----------------- output/win/schemas.rs | 15733 +++++++++++++------ 28 files changed, 96804 insertions(+), 37073 deletions(-) diff --git a/output/linux/buttons.cs b/output/linux/buttons.cs index 611c578..607b619 100644 --- a/output/linux/buttons.cs +++ b/output/linux/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC namespace CS2Dumper { // Module: libclient.so diff --git a/output/linux/buttons.hpp b/output/linux/buttons.hpp index b25590e..a01b03e 100644 --- a/output/linux/buttons.hpp +++ b/output/linux/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC #pragma once diff --git a/output/linux/buttons.rs b/output/linux/buttons.rs index c846e23..b2d716e 100644 --- a/output/linux/buttons.rs +++ b/output/linux/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/linux/info.json b/output/linux/info.json index 9d5953d..5116ad4 100644 --- a/output/linux/info.json +++ b/output/linux/info.json @@ -1,4 +1,4 @@ { "build_number": 14000, - "timestamp": "2024-03-29T08:41:42.046663095+00:00" + "timestamp": "2024-03-29T13:53:37.711801971+00:00" } \ No newline at end of file diff --git a/output/linux/interfaces.cs b/output/linux/interfaces.cs index f27e12b..4a46a4a 100644 --- a/output/linux/interfaces.cs +++ b/output/linux/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC namespace CS2Dumper.Interfaces { // Module: libanimationsystem.so diff --git a/output/linux/interfaces.hpp b/output/linux/interfaces.hpp index b62a8f4..bfd6f79 100644 --- a/output/linux/interfaces.hpp +++ b/output/linux/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC #pragma once diff --git a/output/linux/interfaces.rs b/output/linux/interfaces.rs index b5bebdd..fa44b36 100644 --- a/output/linux/interfaces.rs +++ b/output/linux/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/linux/offsets.cs b/output/linux/offsets.cs index 337e831..0ae14e0 100644 --- a/output/linux/offsets.cs +++ b/output/linux/offsets.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC namespace CS2Dumper.Offsets { // Module: libclient.so diff --git a/output/linux/offsets.hpp b/output/linux/offsets.hpp index ba662d4..c337b81 100644 --- a/output/linux/offsets.hpp +++ b/output/linux/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC #pragma once diff --git a/output/linux/offsets.rs b/output/linux/offsets.rs index ecec3a4..778f4a3 100644 --- a/output/linux/offsets.rs +++ b/output/linux/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/linux/schemas.cs b/output/linux/schemas.cs index c94a3f1..6a8b73c 100644 --- a/output/linux/schemas.cs +++ b/output/linux/schemas.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC namespace CS2Dumper.Schemas { // Module: libanimationsystem.so - // Classes count: 255 + // Classes count: 353 // Enums count: 0 public static class Libanimationsystem { // Parent: None @@ -1717,26 +1717,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - public static class IKBoneNameAndIndex_t { - public const nint m_Name = 0x0; // CUtlString - } - // Parent: None - // Fields count: 2 - public static class IKSolverSettings_t { - public const nint m_SolverType = 0x0; // IKSolverType - public const nint m_nNumIterations = 0x4; // int32 - } - // Parent: None - // Fields count: 5 - public static class IKTargetSettings_t { - public const nint m_TargetSource = 0x0; // IKTargetSource - public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t - public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID - public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID - public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem - } - // Parent: None - // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2610,12 +2590,6 @@ namespace CS2Dumper.Schemas { public const nint m_inputList = 0x50; // CUtlVector public const nint m_bClamp = 0x68; // bool } - // Parent: None - // Fields count: 2 - public static class CBoneConstraintPoseSpaceMorph__Input_t { - public const nint m_inputValue = 0x0; // Vector - public const nint m_outputWeightList = 0x10; // CUtlVector - } // Parent: CBaseConstraint // Fields count: 1 // @@ -2624,12 +2598,6 @@ namespace CS2Dumper.Schemas { public static class CBoneConstraintPoseSpaceBone { public const nint m_inputList = 0x70; // CUtlVector } - // Parent: None - // Fields count: 2 - public static class CBoneConstraintPoseSpaceBone__Input_t { - public const nint m_inputValue = 0x0; // Vector - public const nint m_outputTransformList = 0x10; // CUtlVector - } // Parent: CBoneConstraintBase // Fields count: 4 // @@ -2901,15 +2869,1222 @@ namespace CS2Dumper.Schemas { public const nint m_FeModelPos = 0x90; // CUtlVector public const nint m_FlexControllerWeights = 0xA8; // CUtlVector } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__Camera_t { + public const nint m_tmCamera = 0x0; // CTransform + public const nint m_flTime = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonDemoDb_t { + public const nint m_AnimCaptures = 0x0; // CUtlVector + public const nint m_CameraTrack = 0x18; // CUtlVector + public const nint m_flRecordingTime = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMask { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t + public const nint m_weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmClip { + public const nint m_skeleton = 0x0; // CStrongHandle + public const nint m_nNumFrames = 0x8; // uint32 + public const nint m_flDuration = 0xC; // float32 + public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock + public const nint m_trackCompressionSettings = 0x28; // CUtlVector + public const nint m_compressedPoseOffsets = 0x40; // CUtlVector + public const nint m_syncTrack = 0xA0; // CNmSyncTrack + public const nint m_rootMotion = 0x150; // CNmRootMotionData + public const nint m_bIsAdditive = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmCompressionSettings_t { + public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_constantRotation = 0x20; // Quaternion + public const nint m_bIsRotationStatic = 0x30; // bool + public const nint m_bIsTranslationStatic = 0x31; // bool + public const nint m_bIsScaleStatic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmCompressionSettings_t__QuantizationRange_t { + public const nint m_flRangeStart = 0x0; // float32 + public const nint m_flRangeLength = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmEvent { + public const nint m_flStartTime = 0x8; // float32 + public const nint m_flDuration = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmRootMotionData { + public const nint m_transforms = 0x0; // CUtlVector + public const nint m_nNumFrames = 0x18; // int32 + public const nint m_flAverageLinearVelocity = 0x1C; // float32 + public const nint m_flAverageAngularVelocityRadians = 0x20; // float32 + public const nint m_totalDelta = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSkeleton { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_boneIDs = 0x8; // CUtlLeanVector + public const nint m_parentIndices = 0x18; // CUtlVector + public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector + public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector + public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 + public const nint m_boneMasks = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmSyncTrackTime_t { + public const nint m_nEventIdx = 0x0; // int32 + public const nint m_percentageThrough = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmSyncTrackTimeRange_t { + public const nint m_startTime = 0x0; // NmSyncTrackTime_t + public const nint m_endTime = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack { + public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + public const nint m_nStartEventOffset = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack__EventMarker_t { + public const nint m_startTime = 0x0; // NmPercent_t + public const nint m_ID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack__Event_t { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_startTime = 0x8; // NmPercent_t + public const nint m_duration = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmPercent_t { + public const nint m_flValue = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootEvent { + public const nint m_phase = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEvent { + public const nint m_ID = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTransitionEvent { + public const nint m_rule = 0x10; // NmTransitionRule_t + public const nint m_ID = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFrameSnapEvent { + public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDataSet { + public const nint m_variationID = 0x0; // CGlobalSymbol + public const nint m_skeleton = 0x8; // CStrongHandle + public const nint m_resources = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph { + public const nint m_persistentNodeIndices = 0x0; // CUtlVector + public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector + public const nint m_instanceRequiredMemory = 0x30; // uint32 + public const nint m_instanceRequiredAlignment = 0x34; // uint32 + public const nint m_rootNodeIdx = 0x38; // int16 + public const nint m_controlParameterIDs = 0x40; // CUtlVector + public const nint m_virtualParameterIDs = 0x58; // CUtlVector + public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector + public const nint m_childGraphSlots = 0x88; // CUtlVector + public const nint m_externalGraphSlots = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph__ExternalGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_slotID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph__ChildGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_dataSlotIdx = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphVariation { + public const nint m_graph = 0x0; // CStrongHandle + public const nint m_dataSet = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + public static class MoodAnimation_t { + public const nint m_sName = 0x0; // CUtlString + public const nint m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + public static class MoodAnimationLayer_t { + public const nint m_sName = 0x0; // CUtlString + public const nint m_bActiveListening = 0x8; // bool + public const nint m_bActiveTalking = 0x9; // bool + public const nint m_layerAnimations = 0x10; // CUtlVector + public const nint m_flIntensity = 0x28; // CRangeFloat + public const nint m_flDurationScale = 0x30; // CRangeFloat + public const nint m_bScaleWithInts = 0x38; // bool + public const nint m_flNextStart = 0x3C; // CRangeFloat + public const nint m_flStartOffset = 0x44; // CRangeFloat + public const nint m_flEndOffset = 0x4C; // CRangeFloat + public const nint m_flFadeIn = 0x54; // float32 + public const nint m_flFadeOut = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationDecodeDebugDumpElement_t { + public const nint m_nEntityIndex = 0x0; // int32 + public const nint m_modelName = 0x8; // CUtlString + public const nint m_poseParams = 0x10; // CUtlVector + public const nint m_decodeOps = 0x28; // CUtlVector + public const nint m_internalOps = 0x40; // CUtlVector + public const nint m_decodedAnims = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationDecodeDebugDump_t { + public const nint m_processingType = 0x0; // AnimationProcessingType_t + public const nint m_elems = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationSnapshotBase_t { + public const nint m_flRealTime = 0x0; // float32 + public const nint m_rootToWorld = 0x10; // matrix3x4a_t + public const nint m_bBonesInWorldSpace = 0x40; // bool + public const nint m_boneSetupMask = 0x48; // CUtlVector + public const nint m_boneTransforms = 0x60; // CUtlVector + public const nint m_flexControllers = 0x78; // CUtlVector + public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t + public const nint m_bHasDecodeDump = 0x94; // bool + public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationSnapshot_t { + public const nint m_nEntIndex = 0x108; // int32 + public const nint m_modelName = 0x110; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimBoneDifference { + public const nint m_name = 0x0; // CBufferString + public const nint m_parent = 0x10; // CBufferString + public const nint m_posError = 0x20; // Vector + public const nint m_bHasRotation = 0x2C; // bool + public const nint m_bHasMovement = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimMorphDifference { + public const nint m_name = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUserDifference { + public const nint m_name = 0x0; // CBufferString + public const nint m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEncodeDifference { + public const nint m_boneArray = 0x0; // CUtlVector + public const nint m_morphArray = 0x18; // CUtlVector + public const nint m_userArray = 0x30; // CUtlVector + public const nint m_bHasRotationBitArray = 0x48; // CUtlVector + public const nint m_bHasMovementBitArray = 0x60; // CUtlVector + public const nint m_bHasMorphBitArray = 0x78; // CUtlVector + public const nint m_bHasUserBitArray = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEventDefinition { + public const nint m_nFrame = 0x8; // int32 + public const nint m_flCycle = 0xC; // float32 + public const nint m_EventData = 0x10; // KeyValues3 + public const nint m_sLegacyOptions = 0x20; // CBufferString + public const nint m_sEventName = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimMovement { + public const nint endframe = 0x0; // int32 + public const nint motionflags = 0x4; // int32 + public const nint v0 = 0x8; // float32 + public const nint v1 = 0xC; // float32 + public const nint angle = 0x10; // float32 + public const nint vector = 0x14; // Vector + public const nint position = 0x20; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimLocalHierarchy { + public const nint m_sBone = 0x0; // CBufferString + public const nint m_sNewParent = 0x10; // CBufferString + public const nint m_nStartFrame = 0x20; // int32 + public const nint m_nPeakFrame = 0x24; // int32 + public const nint m_nTailFrame = 0x28; // int32 + public const nint m_nEndFrame = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDecoder { + public const nint m_szName = 0x0; // CBufferString + public const nint m_nVersion = 0x10; // int32 + public const nint m_nType = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimFrameSegment { + public const nint m_nUniqueFrameIndex = 0x0; // int32 + public const nint m_nLocalElementMasks = 0x4; // uint32 + public const nint m_nLocalChannel = 0x8; // int32 + public const nint m_container = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimFrameBlockAnim { + public const nint m_nStartFrame = 0x0; // int32 + public const nint m_nEndFrame = 0x4; // int32 + public const nint m_segmentIndexArray = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEncodedFrames { + public const nint m_fileName = 0x0; // CBufferString + public const nint m_nFrames = 0x10; // int32 + public const nint m_nFramesPerBlock = 0x14; // int32 + public const nint m_frameblockArray = 0x18; // CUtlVector + public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDesc_Flag { + public const nint m_bLooping = 0x0; // bool + public const nint m_bAllZeros = 0x1; // bool + public const nint m_bHidden = 0x2; // bool + public const nint m_bDelta = 0x3; // bool + public const nint m_bLegacyWorldspace = 0x4; // bool + public const nint m_bModelDoc = 0x5; // bool + public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool + public const nint m_bAnimGraphAdditive = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimSequenceParams { + public const nint m_flFadeInTime = 0x0; // float32 + public const nint m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDesc { + public const nint m_name = 0x0; // CBufferString + public const nint m_flags = 0x10; // CAnimDesc_Flag + public const nint fps = 0x18; // float32 + public const nint m_Data = 0x20; // CAnimEncodedFrames + public const nint m_movementArray = 0xF8; // CUtlVector + public const nint m_eventArray = 0x110; // CUtlVector + public const nint m_activityArray = 0x128; // CUtlVector + public const nint m_hierarchyArray = 0x140; // CUtlVector + public const nint framestalltime = 0x158; // float32 + public const nint m_vecRootMin = 0x15C; // Vector + public const nint m_vecRootMax = 0x168; // Vector + public const nint m_vecBoneWorldMin = 0x178; // CUtlVector + public const nint m_vecBoneWorldMax = 0x190; // CUtlVector + public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimActivity { + public const nint m_name = 0x0; // CBufferString + public const nint m_nActivity = 0x10; // int32 + public const nint m_nFlags = 0x14; // int32 + public const nint m_nWeight = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimData { + public const nint m_name = 0x10; // CBufferString + public const nint m_animArray = 0x20; // CUtlVector + public const nint m_decoderArray = 0x38; // CUtlVector + public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 + public const nint m_segmentArray = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimBone { + public const nint m_name = 0x0; // CBufferString + public const nint m_parent = 0x10; // int32 + public const nint m_pos = 0x14; // Vector + public const nint m_quat = 0x20; // QuaternionStorage + public const nint m_scale = 0x30; // float32 + public const nint m_qAlignment = 0x34; // QuaternionStorage + public const nint m_flags = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUser { + public const nint m_name = 0x0; // CBufferString + public const nint m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDataChannelDesc { + public const nint m_szChannelClass = 0x0; // CBufferString + public const nint m_szVariableName = 0x10; // CBufferString + public const nint m_nFlags = 0x20; // int32 + public const nint m_nType = 0x24; // int32 + public const nint m_szGrouping = 0x28; // CBufferString + public const nint m_szDescription = 0x38; // CBufferString + public const nint m_szElementNameArray = 0x48; // CUtlVector + public const nint m_nElementIndexArray = 0x60; // CUtlVector + public const nint m_nElementMaskArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimKeyData { + public const nint m_name = 0x0; // CBufferString + public const nint m_boneArray = 0x10; // CUtlVector + public const nint m_userArray = 0x28; // CUtlVector + public const nint m_morphArray = 0x40; // CUtlVector + public const nint m_nChannelElements = 0x58; // int32 + public const nint m_dataChannelArray = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGroup { + public const nint m_nFlags = 0xC; // uint32 + public const nint m_name = 0x10; // CBufferString + public const nint m_localHAnimArray_Handle = 0x58; // CUtlVector> + public const nint m_includedGroupArray_Handle = 0x70; // CUtlVector> + public const nint m_directHSeqGroup_Handle = 0x88; // CStrongHandle + public const nint m_decodeKey = 0x90; // CAnimKeyData + public const nint m_szScripts = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqAutoLayerFlag { + public const nint m_bPost = 0x0; // bool + public const nint m_bSpline = 0x1; // bool + public const nint m_bXFade = 0x2; // bool + public const nint m_bNoBlend = 0x3; // bool + public const nint m_bLocal = 0x4; // bool + public const nint m_bPose = 0x5; // bool + public const nint m_bFetchFrame = 0x6; // bool + public const nint m_bSubtract = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqAutoLayer { + public const nint m_nLocalReference = 0x0; // int16 + public const nint m_nLocalPose = 0x2; // int16 + public const nint m_flags = 0x4; // CSeqAutoLayerFlag + public const nint m_start = 0xC; // float32 + public const nint m_peak = 0x10; // float32 + public const nint m_tail = 0x14; // float32 + public const nint m_end = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqIKLock { + public const nint m_flPosWeight = 0x0; // float32 + public const nint m_flAngleWeight = 0x4; // float32 + public const nint m_nLocalBone = 0x8; // int16 + public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqBoneMaskList { + public const nint m_sName = 0x0; // CBufferString + public const nint m_nLocalBoneArray = 0x10; // CUtlVector + public const nint m_flBoneWeightArray = 0x28; // CUtlVector + public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 + public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqScaleSet { + public const nint m_sName = 0x0; // CBufferString + public const nint m_bRootOffset = 0x10; // bool + public const nint m_vRootOffset = 0x14; // Vector + public const nint m_nLocalBoneArray = 0x20; // CUtlVector + public const nint m_flBoneScaleArray = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqMultiFetchFlag { + public const nint m_bRealtime = 0x0; // bool + public const nint m_bCylepose = 0x1; // bool + public const nint m_b0D = 0x2; // bool + public const nint m_b1D = 0x3; // bool + public const nint m_b2D = 0x4; // bool + public const nint m_b2D_TRI = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqMultiFetch { + public const nint m_flags = 0x0; // CSeqMultiFetchFlag + public const nint m_localReferenceArray = 0x8; // CUtlVector + public const nint m_nGroupSize = 0x20; // int32[2] + public const nint m_nLocalPose = 0x28; // int32[2] + public const nint m_poseKeyArray0 = 0x30; // CUtlVector + public const nint m_poseKeyArray1 = 0x48; // CUtlVector + public const nint m_nLocalCyclePoseParameter = 0x60; // int32 + public const nint m_bCalculatePoseParameters = 0x64; // bool + public const nint m_bFixedBlendWeight = 0x65; // bool + public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqSeqDescFlag { + public const nint m_bLooping = 0x0; // bool + public const nint m_bSnap = 0x1; // bool + public const nint m_bAutoplay = 0x2; // bool + public const nint m_bPost = 0x3; // bool + public const nint m_bHidden = 0x4; // bool + public const nint m_bMulti = 0x5; // bool + public const nint m_bLegacyDelta = 0x6; // bool + public const nint m_bLegacyWorldspace = 0x7; // bool + public const nint m_bLegacyCyclepose = 0x8; // bool + public const nint m_bLegacyRealtime = 0x9; // bool + public const nint m_bModelDoc = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqTransition { + public const nint m_flFadeInTime = 0x0; // float32 + public const nint m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqS1SeqDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_fetch = 0x20; // CSeqMultiFetch + public const nint m_nLocalWeightlist = 0x90; // int32 + public const nint m_autoLayerArray = 0x98; // CUtlVector + public const nint m_IKLockArray = 0xB0; // CUtlVector + public const nint m_transition = 0xC8; // CSeqTransition + public const nint m_SequenceKeys = 0xD0; // KeyValues3 + public const nint m_LegacyKeyValueText = 0xE0; // CBufferString + public const nint m_activityArray = 0xF0; // CUtlVector + public const nint m_footMotion = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqSynthAnimDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_nLocalBaseReference = 0x24; // int16 + public const nint m_nLocalBoneMask = 0x26; // int16 + public const nint m_activityArray = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqCmdLayer { + public const nint m_cmd = 0x0; // int16 + public const nint m_nLocalReference = 0x2; // int16 + public const nint m_nLocalBonemask = 0x4; // int16 + public const nint m_nDstResult = 0x6; // int16 + public const nint m_nSrcResult = 0x8; // int16 + public const nint m_bSpline = 0xA; // bool + public const nint m_flVar1 = 0xC; // float32 + public const nint m_flVar2 = 0x10; // float32 + public const nint m_nLineNumber = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqPoseSetting { + public const nint m_sPoseParameter = 0x0; // CBufferString + public const nint m_sAttachment = 0x10; // CBufferString + public const nint m_sReferenceSequence = 0x20; // CBufferString + public const nint m_flValue = 0x30; // float32 + public const nint m_bX = 0x34; // bool + public const nint m_bY = 0x35; // bool + public const nint m_bZ = 0x36; // bool + public const nint m_eType = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqCmdSeqDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_nFrameRangeSequence = 0x24; // int16 + public const nint m_nFrameCount = 0x26; // int16 + public const nint m_flFPS = 0x28; // float32 + public const nint m_nSubCycles = 0x2C; // int16 + public const nint m_numLocalResults = 0x2E; // int16 + public const nint m_cmdLayerArray = 0x30; // CUtlVector + public const nint m_eventArray = 0x48; // CUtlVector + public const nint m_activityArray = 0x60; // CUtlVector + public const nint m_poseSettingArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqPoseParamDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flStart = 0x10; // float32 + public const nint m_flEnd = 0x14; // float32 + public const nint m_flLoop = 0x18; // float32 + public const nint m_bLooping = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSequenceGroupData { + public const nint m_sName = 0x10; // CBufferString + public const nint m_nFlags = 0x20; // uint32 + public const nint m_localSequenceNameArray = 0x28; // CUtlVector + public const nint m_localS1SeqDescArray = 0x40; // CUtlVector + public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector + public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector + public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector + public const nint m_localBoneMaskArray = 0xA0; // CUtlVector + public const nint m_localScaleSetArray = 0xB8; // CUtlVector + public const nint m_localBoneNameArray = 0xD0; // CUtlVector + public const nint m_localNodeName = 0xE8; // CBufferString + public const nint m_localPoseParamArray = 0xF8; // CUtlVector + public const nint m_keyValues = 0x110; // KeyValues3 + public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + public static class CAnimEnum { + public const nint m_value = 0x0; // uint8 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CAnimGraphNetworkSettings { + public const nint m_bNetworkingEnabled = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CActionComponentUpdater { + public const nint m_actions = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAddUpdateNode { + public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x8C; // bool + public const nint m_bApplyChannelsSeparately = 0x8D; // bool + public const nint m_bUseModelSpace = 0x8E; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAimMatrixUpdateNode { + public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + public const nint m_target = 0x148; // AnimVectorSource + public const nint m_paramIndex = 0x14C; // CAnimParamHandle + public const nint m_hSequence = 0x150; // HSequence + public const nint m_bResetChild = 0x154; // bool + public const nint m_bLockWhenWaning = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCycleControlUpdateNode { + public const nint m_valueSource = 0x68; // AnimValueSource + public const nint m_paramIndex = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCycleControlClipUpdateNode { + public const nint m_tags = 0x60; // CUtlVector + public const nint m_hSequence = 0x7C; // HSequence + public const nint m_duration = 0x80; // float32 + public const nint m_valueSource = 0x84; // AnimValueSource + public const nint m_paramIndex = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDirectionalBlendUpdateNode { + public const nint m_hSequences = 0x5C; // HSequence[8] + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_blendValueSource = 0x90; // AnimValueSource + public const nint m_paramIndex = 0x94; // CAnimParamHandle + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool + public const nint m_bLockBlendOnReset = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDirectPlaybackUpdateNode { + public const nint m_bFinishEarly = 0x6C; // bool + public const nint m_bResetOnFinish = 0x6D; // bool + public const nint m_allTags = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFollowPathUpdateNode { + public const nint m_flBlendOutTime = 0x6C; // float32 + public const nint m_bBlockNonPathMovement = 0x70; // bool + public const nint m_bStopFeetAtGoal = 0x71; // bool + public const nint m_bScaleSpeed = 0x72; // bool + public const nint m_flScale = 0x74; // float32 + public const nint m_flMinAngle = 0x78; // float32 + public const nint m_flMaxAngle = 0x7C; // float32 + public const nint m_flSpeedScaleBlending = 0x80; // float32 + public const nint m_turnDamping = 0x88; // CAnimInputDamping + public const nint m_facingTarget = 0x98; // AnimValueSource + public const nint m_hParam = 0x9C; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0xA0; // float32 + public const nint m_bTurnToFace = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFollowAttachmentUpdateNode { + public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootAdjustmentUpdateNode { + public const nint m_clips = 0x70; // CUtlVector + public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle + public const nint m_facingTarget = 0x8C; // CAnimParamHandle + public const nint m_flTurnTimeMin = 0x90; // float32 + public const nint m_flTurnTimeMax = 0x94; // float32 + public const nint m_flStepHeightMax = 0x98; // float32 + public const nint m_flStepHeightMaxAngle = 0x9C; // float32 + public const nint m_bResetChild = 0xA0; // bool + public const nint m_bAnimationDriven = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootLockUpdateNode { + public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + public const nint m_footSettings = 0xD0; // CUtlVector + public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping + public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping + public const nint m_flStrideCurveScale = 0x108; // float32 + public const nint m_flStrideCurveLimitScale = 0x10C; // float32 + public const nint m_flStepHeightIncreaseScale = 0x110; // float32 + public const nint m_flStepHeightDecreaseScale = 0x114; // float32 + public const nint m_flHipShiftScale = 0x118; // float32 + public const nint m_flBlendTime = 0x11C; // float32 + public const nint m_flMaxRootHeightOffset = 0x120; // float32 + public const nint m_flMinRootHeightOffset = 0x124; // float32 + public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 + public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + public const nint m_bApplyFootRotationLimits = 0x130; // bool + public const nint m_bApplyHipShift = 0x131; // bool + public const nint m_bModulateStepHeight = 0x132; // bool + public const nint m_bResetChild = 0x133; // bool + public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool + public const nint m_bEnableRootHeightDamping = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootPinningUpdateNode { + public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource + public const nint m_params = 0xA8; // CUtlVector + public const nint m_bResetChild = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootStepTriggerUpdateNode { + public const nint m_triggers = 0x68; // CUtlVector + public const nint m_flTolerance = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitReactUpdateNode { + public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t + public const nint m_triggerParam = 0xB4; // CAnimParamHandle + public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle + public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle + public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle + public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle + public const nint m_flMinDelayBetweenHits = 0xC0; // float32 + public const nint m_bResetChild = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CJiggleBoneUpdateNode { + public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CJumpHelperUpdateNode { + public const nint m_hTargetParam = 0xA1; // CAnimParamHandle + public const nint m_flOriginalJumpMovement = 0xA4; // Vector + public const nint m_flOriginalJumpDuration = 0xB0; // float32 + public const nint m_flJumpStartCycle = 0xB4; // float32 + public const nint m_flJumpEndCycle = 0xB8; // float32 + public const nint m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod + public const nint m_bTranslationAxis = 0xC0; // bool[3] + public const nint m_bScaleSpeed = 0xC3; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLookAtUpdateNode { + public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + public const nint m_target = 0x138; // AnimVectorSource + public const nint m_paramIndex = 0x13C; // CAnimParamHandle + public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle + public const nint m_bResetChild = 0x140; // bool + public const nint m_bLockWhenWaning = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMoverUpdateNode { + public const nint m_damping = 0x70; // CAnimInputDamping + public const nint m_facingTarget = 0x80; // AnimValueSource + public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle + public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle + public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0x8C; // float32 + public const nint m_flTurnToFaceLimit = 0x90; // float32 + public const nint m_bAdditive = 0x94; // bool + public const nint m_bApplyMovement = 0x95; // bool + public const nint m_bOrientMovement = 0x96; // bool + public const nint m_bApplyRotation = 0x97; // bool + public const nint m_bLimitOnly = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathHelperUpdateNode { + public const nint m_flStoppingRadius = 0x68; // float32 + public const nint m_flStoppingSpeedScale = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRagdollUpdateNode { + public const nint m_nWeightListIndex = 0x68; // int32 + public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSetFacingUpdateNode { + public const nint m_facingMode = 0x68; // FacingMode + public const nint m_bResetChild = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSlowDownOnSlopesUpdateNode { + public const nint m_flSlowDownStrength = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSolveIKChainUpdateNode { + public const nint m_targetHandles = 0x68; // CUtlVector + public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSpeedScaleUpdateNode { + public const nint m_paramIndex = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStanceOverrideUpdateNode { + public const nint m_footStanceInfo = 0x68; // CUtlVector + public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + public const nint m_hParameter = 0x90; // CAnimParamHandle + public const nint m_eMode = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStanceScaleUpdateNode { + public const nint m_hParam = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStopAtGoalUpdateNode { + public const nint m_flOuterRadius = 0x6C; // float32 + public const nint m_flInnerRadius = 0x70; // float32 + public const nint m_flMaxScale = 0x74; // float32 + public const nint m_flMinScale = 0x78; // float32 + public const nint m_damping = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTurnHelperUpdateNode { + public const nint m_facingTarget = 0x6C; // AnimValueSource + public const nint m_turnStartTimeOffset = 0x70; // float32 + public const nint m_turnDuration = 0x74; // float32 + public const nint m_bMatchChildDuration = 0x78; // bool + public const nint m_manualTurnOffset = 0x7C; // float32 + public const nint m_bUseManualTurnOffset = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTwoBoneIKUpdateNode { + public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t + } } // Module: libclient.so - // Classes count: 256 + // Classes count: 220 // Enums count: 0 public static class Libclient { - // Parent: None - // Fields count: 0 - public static class CEntityComponent { - } // Parent: None // Fields count: 11 // @@ -2940,18 +4115,7 @@ namespace CS2Dumper.Schemas { public const nint m_CScriptComponent = 0x28; // CScriptComponent* public const nint m_bVisibleinPVS = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: CEntityComponent - // Fields count: 2 - public static class CBodyComponent { - public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x28; // CNetworkVarChainer - } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -2960,7 +4124,7 @@ namespace CS2Dumper.Schemas { public const nint m_sceneNode = 0x60; // CGameSceneNode public const nint __m_pChainEntity = 0x1C0; // CNetworkVarChainer } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -2969,7 +4133,7 @@ namespace CS2Dumper.Schemas { public const nint m_skeletonInstance = 0x60; // CSkeletonInstance public const nint __m_pChainEntity = 0x450; // CNetworkVarChainer } - // Parent: CEntityComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -2977,7 +4141,7 @@ namespace CS2Dumper.Schemas { public static class CHitboxComponent { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } - // Parent: CEntityComponent + // Parent: None // Fields count: 66 // // Metadata: @@ -3114,20 +4278,6 @@ namespace CS2Dumper.Schemas { public const nint m_flCapsuleLength = 0x1B8; // float32 public const nint m_flMinRoughness = 0x1BC; // float32 } - // Parent: CEntityComponent - // Fields count: 5 - public static class CRenderComponent { - public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer - public const nint m_bIsRenderingWithViewModels = 0x50; // bool - public const nint m_nSplitscreenFlags = 0x54; // uint32 - public const nint m_bEnableRendering = 0x60; // bool - public const nint m_bInterpolationReadyToDraw = 0xC0; // bool - } - // Parent: None - // Fields count: 1 - public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 - } // Parent: None // Fields count: 0 // @@ -3137,12 +4287,6 @@ namespace CS2Dumper.Schemas { public static class CBasePlayerControllerAPI { } // Parent: None - // Fields count: 2 - public static class C_CommandContext { - public const nint needsprocessing = 0x0; // bool - public const nint command_number = 0x90; // int32 - } - // Parent: None // Fields count: 3 // // Metadata: @@ -3162,10 +4306,6 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings public static class CDynamicPropAPI { } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_AutoaimServices { - } // Parent: None // Fields count: 5 // @@ -3182,7 +4322,7 @@ namespace CS2Dumper.Schemas { public const nint soundscapeEntityListIndex = 0x70; // int32 public const nint soundEventHash = 0x74; // uint32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 20 // // Metadata: @@ -3217,15 +4357,7 @@ namespace CS2Dumper.Schemas { public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle public const nint m_angDemoViewAngles = 0x1F8; // QAngle } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_FlashlightServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_ItemServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 15 // // Metadata: @@ -3274,7 +4406,7 @@ namespace CS2Dumper.Schemas { public const nint m_surfaceProps = 0x200; // CUtlStringToken public const nint m_nStepside = 0x210; // int32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 6 // // Metadata: @@ -3288,15 +4420,7 @@ namespace CS2Dumper.Schemas { public const nint m_flObserverChaseDistance = 0x50; // float32 public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_UseServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_WaterServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -3343,11 +4467,6 @@ namespace CS2Dumper.Schemas { public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 - public static class CBodyComponentBaseModelEntity { - public const nint __m_pChainEntity = 0x478; // CNetworkVarChainer - } // Parent: None // Fields count: 2 // @@ -3403,16 +4522,6 @@ namespace CS2Dumper.Schemas { public const nint m_vRenderOrigin = 0x148; // Vector } // Parent: None - // Fields count: 6 - public static class SequenceHistory_t { - public const nint m_hSequence = 0x0; // HSequence - public const nint m_flSeqStartTime = 0x4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x8; // float32 - public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x10; // float32 - public const nint m_flCyclesPerSecond = 0x14; // float32 - } - // Parent: None // Fields count: 8 // // Metadata: @@ -3735,19 +4844,6 @@ namespace CS2Dumper.Schemas { public const nint m_sUniqueHammerID = 0x6C8; // CUtlString } // Parent: C_BaseEntity - // Fields count: 0 - public static class CLogicalEntity { - } - // Parent: None - // Fields count: 5 - public static class C_BaseFlex__Emphasized_Phoneme { - public const nint m_sClassName = 0x0; // CUtlString - public const nint m_flAmount = 0x18; // float32 - public const nint m_bRequired = 0x1C; // bool - public const nint m_bBasechecked = 0x1D; // bool - public const nint m_bValid = 0x1E; // bool - } - // Parent: C_BaseEntity // Fields count: 18 // // Metadata: @@ -3905,83 +5001,6 @@ namespace CS2Dumper.Schemas { public const nint m_tParticleSpawn = 0x718; // TimedEvent public const nint m_pFireOverlay = 0x720; // CFireOverlay* } - // Parent: None - // Fields count: 1 - public static class C_RopeKeyframe__CPhysicsDelegate { - public const nint m_pKeyframe = 0x8; // C_RopeKeyframe* - } - // Parent: None - // Fields count: 1 - public static class C_SceneEntity__QueuedEvents_t { - public const nint starttime = 0x0; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - public static class C_TintController { - } - // Parent: None - // Fields count: 13 - public static class CFlashlightEffect { - public const nint m_bIsOn = 0x8; // bool - public const nint m_bMuzzleFlashEnabled = 0x18; // bool - public const nint m_flMuzzleFlashBrightness = 0x1C; // float32 - public const nint m_quatMuzzleFlashOrientation = 0x20; // Quaternion - public const nint m_vecMuzzleFlashOrigin = 0x30; // Vector - public const nint m_flFov = 0x3C; // float32 - public const nint m_flFarZ = 0x40; // float32 - public const nint m_flLinearAtten = 0x44; // float32 - public const nint m_bCastsShadows = 0x48; // bool - public const nint m_flCurrentPullBackDist = 0x4C; // float32 - public const nint m_FlashlightTexture = 0x50; // CStrongHandle - public const nint m_MuzzleFlashTexture = 0x58; // CStrongHandle - public const nint m_textureName = 0x60; // char[64] - } - // Parent: None - // Fields count: 5 - public static class CInterpolatedValue { - public const nint m_flStartTime = 0x0; // float32 - public const nint m_flEndTime = 0x4; // float32 - public const nint m_flStartValue = 0x8; // float32 - public const nint m_flEndValue = 0xC; // float32 - public const nint m_nInterpType = 0x10; // int32 - } - // Parent: None - // Fields count: 4 - public static class CGlowSprite { - public const nint m_vColor = 0x0; // Vector - public const nint m_flHorzSize = 0xC; // float32 - public const nint m_flVertSize = 0x10; // float32 - public const nint m_hMaterial = 0x18; // CStrongHandle - } - // Parent: None - // Fields count: 15 - public static class CGlowOverlay { - public const nint m_vPos = 0x8; // Vector - public const nint m_bDirectional = 0x14; // bool - public const nint m_vDirection = 0x18; // Vector - public const nint m_bInSky = 0x24; // bool - public const nint m_skyObstructionScale = 0x28; // float32 - public const nint m_Sprites = 0x30; // CGlowSprite[4] - public const nint m_nSprites = 0xB0; // int32 - public const nint m_flProxyRadius = 0xB4; // float32 - public const nint m_flHDRColorScale = 0xB8; // float32 - public const nint m_flGlowObstructionScale = 0xBC; // float32 - public const nint m_bCacheGlowObstruction = 0xC0; // bool - public const nint m_bCacheSkyObstruction = 0xC1; // bool - public const nint m_bActivated = 0xC2; // int16 - public const nint m_ListIndex = 0xC4; // uint16 - public const nint m_queryHandle = 0xC8; // int32 - } - // Parent: None - // Fields count: 0 - public static class IClientAlphaProperty { - } - // Parent: C_BaseEntity - // Fields count: 2 - public static class CSkyboxReference { - public const nint m_worldGroupId = 0x6D0; // WorldGroupId_t - public const nint m_hSkyCamera = 0x6D4; // CHandle - } // Parent: C_BaseEntity // Fields count: 4 // @@ -3995,12 +5014,6 @@ namespace CS2Dumper.Schemas { public const nint m_pNext = 0x768; // C_SkyCamera* } // Parent: None - // Fields count: 2 - public static class TimedEvent { - public const nint m_TimeBetweenEvents = 0x0; // float32 - public const nint m_fNextEvent = 0x4; // float32 - } - // Parent: None // Fields count: 8 // // Metadata: @@ -4060,22 +5073,6 @@ namespace CS2Dumper.Schemas { public const nint m_flCapsuleRadius = 0xAC; // float32 } // Parent: None - // Fields count: 12 - public static class CDecalInfo { - public const nint m_flAnimationScale = 0x0; // float32 - public const nint m_flAnimationLifeSpan = 0x4; // float32 - public const nint m_flPlaceTime = 0x8; // float32 - public const nint m_flFadeStartTime = 0xC; // float32 - public const nint m_flFadeDuration = 0x10; // float32 - public const nint m_nVBSlot = 0x14; // int32 - public const nint m_nBoneIndex = 0x18; // int32 - public const nint m_vPosition = 0x28; // Vector - public const nint m_flBoundingRadiusSqr = 0x34; // float32 - public const nint m_pNext = 0x40; // CDecalInfo* - public const nint m_pPrev = 0x48; // CDecalInfo* - public const nint m_nDecalMaterialIndex = 0xA8; // int32 - } - // Parent: None // Fields count: 21 // // Metadata: @@ -4183,22 +5180,6 @@ namespace CS2Dumper.Schemas { public const nint m_iEntIndex = 0x90; // CEntityIndex } // Parent: None - // Fields count: 2 - public static class C_EnvWindShared__WindAveEvent_t { - public const nint m_flStartWindSpeed = 0x0; // float32 - public const nint m_flAveWindSpeed = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - public static class C_EnvWindShared__WindVariationEvent_t { - public const nint m_flWindAngleVariation = 0x0; // float32 - public const nint m_flWindSpeedVariation = 0x4; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - public static class C_InfoLadderDismount { - } - // Parent: None // Fields count: 12 // // Metadata: @@ -4228,14 +5209,6 @@ namespace CS2Dumper.Schemas { public const nint m_bParentFrozen = 0x55; // bool public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken } - // Parent: C_BaseEntity - // Fields count: 0 - public static class C_GameRulesProxy { - } - // Parent: None - // Fields count: 0 - public static class C_GameRules { - } // Parent: None // Fields count: 11 // @@ -4262,10 +5235,6 @@ namespace CS2Dumper.Schemas { public const nint m_bEligibleForScreenHighlight = 0x50; // bool public const nint m_bGlowing = 0x51; // bool } - // Parent: C_GameRules - // Fields count: 0 - public static class C_MultiplayRules { - } // Parent: None // Fields count: 25 // @@ -4372,10 +5341,6 @@ namespace CS2Dumper.Schemas { public const nint m_hOwner = 0x48; // CHandle public const nint m_bDirty = 0x68; // bool } - // Parent: C_GameRules - // Fields count: 0 - public static class C_SingleplayRules { - } // Parent: C_BaseEntity // Fields count: 5 // @@ -4392,34 +5357,6 @@ namespace CS2Dumper.Schemas { public const nint m_iOpvarIndex = 0x6E8; // int32 public const nint m_bUseAutoCompare = 0x6EC; // bool } - // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 - public static class C_SoundOpvarSetPointEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - public static class C_SoundOpvarSetAABBEntity { - } - // Parent: C_SoundOpvarSetAABBEntity - // Fields count: 0 - public static class C_SoundOpvarSetOBBEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - public static class C_SoundOpvarSetPathCornerEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - public static class C_SoundOpvarSetAutoRoomEntity { - } - // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 - public static class C_SoundOpvarSetOBBWindEntity { - } - // Parent: C_MultiplayRules - // Fields count: 0 - public static class C_TeamplayRules { - } // Parent: C_BaseEntity // Fields count: 30 // @@ -4511,13 +5448,6 @@ namespace CS2Dumper.Schemas { public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t public const nint m_CachedResults = 0x30; // CUtlVector } - // Parent: None - // Fields count: 3 - public static class CAttributeManager__cached_attribute_float_t { - public const nint flIn = 0x0; // float32 - public const nint iAttribHook = 0x8; // CUtlSymbolLarge - public const nint flOut = 0x10; // float32 - } // Parent: CAttributeManager // Fields count: 3 // @@ -4533,11 +5463,6 @@ namespace CS2Dumper.Schemas { public const nint m_ullRegisteredAsItemID = 0x13A8; // uint64 } // Parent: None - // Fields count: 1 - public static class C_EconEntity__AttachedModelData_t { - public const nint m_iModelDisplayFlags = 0x0; // int32 - } - // Parent: None // Fields count: 2 // // Metadata: @@ -4547,7 +5472,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } - // Parent: C_GameRulesProxy + // Parent: None // Fields count: 1 // // Metadata: @@ -4555,7 +5480,7 @@ namespace CS2Dumper.Schemas { public static class C_CSGameRulesProxy { public const nint m_pGameRules = 0x6D0; // C_CSGameRules* } - // Parent: C_TeamplayRules + // Parent: None // Fields count: 117 // // Metadata: @@ -4794,15 +5719,6 @@ namespace CS2Dumper.Schemas { public static class CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 1 - public static class CCSGameModeRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: CCSGameModeRules - // Fields count: 0 - public static class CCSGameModeRules_Noop { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -4811,7 +5727,7 @@ namespace CS2Dumper.Schemas { // MPulseDomainOptInFeatureTag public static class CCSGameModeScript { } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 1 // // Metadata: @@ -4829,7 +5745,7 @@ namespace CS2Dumper.Schemas { public static class CCSArmsRaceScript { public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 3 // // Metadata: @@ -4937,46 +5853,6 @@ namespace CS2Dumper.Schemas { public const nint m_glovesItem = 0x1A40; // C_EconItemView public const nint m_weaponItem = 0x2D90; // C_EconItemView } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - public static class C_CSGO_TeamSelectCharacterPosition { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 - public static class C_CSGO_TeamSelectTerroristPosition { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 - public static class C_CSGO_TeamSelectCounterTerroristPosition { - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - public static class C_CSGO_TeamIntroCharacterPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - public static class C_CSGO_TeamIntroTerroristPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - public static class C_CSGO_TeamIntroCounterTerroristPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - public static class CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - public static class CCSGO_WingmanIntroTerroristPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - public static class CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: C_BaseEntity - // Fields count: 0 - public static class C_CSMinimapBoundary { - } // Parent: C_BaseEntity // Fields count: 5 // @@ -4993,7 +5869,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUrgent = 0x70C; // bool public const nint m_szPlaceName = 0x70D; // char[18] } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5034,10 +5910,6 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings public static class CCSPlayerControllerAPI { } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_ViewModelServices { - } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -5073,7 +5945,7 @@ namespace CS2Dumper.Schemas { public static class WeaponPurchaseTracker_t { public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -5086,7 +5958,7 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5110,7 +5982,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPrevHelmet = 0x3C; // bool public const nint m_hItem = 0x40; // CEntityHandle } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5118,12 +5990,7 @@ namespace CS2Dumper.Schemas { public static class CCSPlayer_BuyServices { public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CCSPlayerBase_CameraServices - // Fields count: 1 - public static class CCSPlayer_CameraServices { - public const nint m_flDeathCamTilt = 0x228; // float32 - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -5133,7 +6000,7 @@ namespace CS2Dumper.Schemas { public const nint m_hCarriedHostage = 0x40; // CHandle public const nint m_hCarriedHostageProp = 0x44; // CHandle } - // Parent: CPlayer_ItemServices + // Parent: None // Fields count: 3 // // Metadata: @@ -5208,11 +6075,7 @@ namespace CS2Dumper.Schemas { public const nint m_flHeightAtJumpStart = 0x4CC; // float32 public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32 } - // Parent: CPlayer_UseServices - // Fields count: 0 - public static class CCSPlayer_UseServices { - } - // Parent: CPlayer_ViewModelServices + // Parent: None // Fields count: 1 // // Metadata: @@ -5220,13 +6083,6 @@ namespace CS2Dumper.Schemas { public static class CCSPlayer_ViewModelServices { public const nint m_hViewModel = 0x40; // CHandle[3] } - // Parent: CPlayer_WaterServices - // Fields count: 3 - public static class CCSPlayer_WaterServices { - public const nint m_flWaterJumpTime = 0x40; // float32 - public const nint m_vecWaterJumpVel = 0x44; // Vector - public const nint m_flSwimSoundTime = 0x50; // float32 - } // Parent: CPlayer_WeaponServices // Fields count: 5 // @@ -5241,35 +6097,7 @@ namespace CS2Dumper.Schemas { public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32 public const nint m_nOldInputHistoryCount = 0x458; // uint32 } - // Parent: CPlayer_ObserverServices - // Fields count: 8 - public static class CCSObserver_ObserverServices { - public const nint m_hLastObserverTarget = 0x58; // CEntityHandle - public const nint m_vecObserverInterpolateOffset = 0x5C; // Vector - public const nint m_vecObserverInterpStartPos = 0x68; // Vector - public const nint m_flObsInterp_PathLength = 0x74; // float32 - public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion - public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion - public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t - public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool - } - // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 - public static class CCSObserver_CameraServices { - } - // Parent: CPlayer_MovementServices - // Fields count: 0 - public static class CCSObserver_MovementServices { - } - // Parent: CPlayer_UseServices - // Fields count: 0 - public static class CCSObserver_UseServices { - } - // Parent: CPlayer_ViewModelServices - // Fields count: 0 - public static class CCSObserver_ViewModelServices { - } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -5319,7 +6147,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsOtherEnemy = 0x68; // bool public const nint m_killType = 0x69; // EKillTypes_t } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -5329,7 +6157,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSendUpdate = 0x40; // int32 public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -5345,13 +6173,6 @@ namespace CS2Dumper.Schemas { public const nint m_nPreviousAccount = 0x50; // int32 } // Parent: None - // Fields count: 3 - public static class ServerAuthoritativeWeaponSlot_t { - public const nint unClass = 0x28; // uint16 - public const nint unSlot = 0x2A; // uint16 - public const nint unItemDefIdx = 0x2C; // uint16 - } - // Parent: CPlayerControllerComponent // Fields count: 8 // // Metadata: @@ -5390,23 +6211,6 @@ namespace CS2Dumper.Schemas { public static class CCSWeaponBaseAPI { } // Parent: None - // Fields count: 13 - public static class C_IronSightController { - public const nint m_bIronSightAvailable = 0x10; // bool - public const nint m_flIronSightAmount = 0x14; // float32 - public const nint m_flIronSightAmountGained = 0x18; // float32 - public const nint m_flIronSightAmountBiased = 0x1C; // float32 - public const nint m_flIronSightAmount_Interpolated = 0x20; // float32 - public const nint m_flIronSightAmountGained_Interpolated = 0x24; // float32 - public const nint m_flIronSightAmountBiased_Interpolated = 0x28; // float32 - public const nint m_flInterpolationLastUpdated = 0x2C; // float32 - public const nint m_angDeltaAverage = 0x30; // QAngle[8] - public const nint m_angViewLast = 0x90; // QAngle - public const nint m_vecDotCoords = 0x9C; // Vector2D - public const nint m_flDotBlur = 0xA4; // float32 - public const nint m_flSpeedRatio = 0xA8; // float32 - } - // Parent: None // Fields count: 4 // // Metadata: @@ -5582,108 +6386,6 @@ namespace CS2Dumper.Schemas { public const nint m_KVthumbnail = 0x28; // KeyValues3 } // Parent: None - // Fields count: 43 - public static class CGlobalLightBase { - public const nint m_bSpotLight = 0x10; // bool - public const nint m_SpotLightOrigin = 0x14; // Vector - public const nint m_SpotLightAngles = 0x20; // QAngle - public const nint m_ShadowDirection = 0x2C; // Vector - public const nint m_AmbientDirection = 0x38; // Vector - public const nint m_SpecularDirection = 0x44; // Vector - public const nint m_InspectorSpecularDirection = 0x50; // Vector - public const nint m_flSpecularPower = 0x5C; // float32 - public const nint m_flSpecularIndependence = 0x60; // float32 - public const nint m_SpecularColor = 0x64; // Color - public const nint m_bStartDisabled = 0x68; // bool - public const nint m_bEnabled = 0x69; // bool - public const nint m_LightColor = 0x6A; // Color - public const nint m_AmbientColor1 = 0x6E; // Color - public const nint m_AmbientColor2 = 0x72; // Color - public const nint m_AmbientColor3 = 0x76; // Color - public const nint m_flSunDistance = 0x7C; // float32 - public const nint m_flFOV = 0x80; // float32 - public const nint m_flNearZ = 0x84; // float32 - public const nint m_flFarZ = 0x88; // float32 - public const nint m_bEnableShadows = 0x8C; // bool - public const nint m_bOldEnableShadows = 0x8D; // bool - public const nint m_bBackgroundClearNotRequired = 0x8E; // bool - public const nint m_flCloudScale = 0x90; // float32 - public const nint m_flCloud1Speed = 0x94; // float32 - public const nint m_flCloud1Direction = 0x98; // float32 - public const nint m_flCloud2Speed = 0x9C; // float32 - public const nint m_flCloud2Direction = 0xA0; // float32 - public const nint m_flAmbientScale1 = 0xB0; // float32 - public const nint m_flAmbientScale2 = 0xB4; // float32 - public const nint m_flGroundScale = 0xB8; // float32 - public const nint m_flLightScale = 0xBC; // float32 - public const nint m_flFoWDarkness = 0xC0; // float32 - public const nint m_bEnableSeparateSkyboxFog = 0xC4; // bool - public const nint m_vFowColor = 0xC8; // Vector - public const nint m_ViewOrigin = 0xD4; // Vector - public const nint m_ViewAngles = 0xE0; // QAngle - public const nint m_flViewFoV = 0xEC; // float32 - public const nint m_WorldPoints = 0xF0; // Vector[8] - public const nint m_vFogOffsetLayer0 = 0x4A8; // Vector2D - public const nint m_vFogOffsetLayer1 = 0x4B0; // Vector2D - public const nint m_hEnvWind = 0x4B8; // CHandle - public const nint m_hEnvSky = 0x4BC; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 1 - public static class C_GlobalLight { - public const nint m_WindClothForceHandle = 0xB90; // uint16 - } - // Parent: CAnimGraphControllerBase - // Fields count: 4 - public static class C_CSGO_PreviewModel_GraphController { - public const nint m_pszCharacterMode = 0x18; // CAnimGraphParamOptionalRef - public const nint m_pszWeaponState = 0x38; // CAnimGraphParamOptionalRef - public const nint m_pszWeaponType = 0x58; // CAnimGraphParamOptionalRef - public const nint m_pszEndOfMatchCelebration = 0x78; // CAnimGraphParamOptionalRef - } - // Parent: CAnimGraphControllerBase - // Fields count: 8 - public static class C_CSGO_PreviewPlayer_GraphController { - public const nint m_pszCharacterMode = 0x18; // CAnimGraphParamOptionalRef - public const nint m_pszTeamPreviewVariant = 0x38; // CAnimGraphParamOptionalRef - public const nint m_pszTeamPreviewPosition = 0x58; // CAnimGraphParamOptionalRef - public const nint m_pszEndOfMatchCelebration = 0x78; // CAnimGraphParamOptionalRef - public const nint m_nTeamPreviewRandom = 0x98; // CAnimGraphParamOptionalRef - public const nint m_pszWeaponState = 0xB0; // CAnimGraphParamOptionalRef - public const nint m_pszWeaponType = 0xD0; // CAnimGraphParamOptionalRef - public const nint m_bCT = 0xF0; // CAnimGraphParamOptionalRef - } - // Parent: C_BaseEntity - // Fields count: 10 - public static class C_CSGO_MapPreviewCameraPathNode { - public const nint m_szParentPathUniqueID = 0x6D0; // CUtlSymbolLarge - public const nint m_nPathIndex = 0x6D8; // int32 - public const nint m_vInTangentLocal = 0x6DC; // Vector - public const nint m_vOutTangentLocal = 0x6E8; // Vector - public const nint m_flFOV = 0x6F4; // float32 - public const nint m_flSpeed = 0x6F8; // float32 - public const nint m_flEaseIn = 0x6FC; // float32 - public const nint m_flEaseOut = 0x700; // float32 - public const nint m_vInTangentWorld = 0x704; // Vector - public const nint m_vOutTangentWorld = 0x710; // Vector - } - // Parent: C_BaseEntity - // Fields count: 8 - public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x6D0; // float32 - public const nint m_flZNear = 0x6D4; // float32 - public const nint m_bLoop = 0x6D8; // bool - public const nint m_bVerticalFOV = 0x6D9; // bool - public const nint m_bConstantSpeed = 0x6DA; // bool - public const nint m_flDuration = 0x6DC; // float32 - public const nint m_flPathLength = 0x720; // float32 - public const nint m_flPathDuration = 0x724; // float32 - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CCSPlayer_GlowServices { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -5755,71 +6457,6 @@ namespace CS2Dumper.Schemas { public const nint m_nPostDataUpdateTick = 0x100C; // int32 public const nint m_bDisabledHud = 0x1010; // bool } - // Parent: None - // Fields count: 0 - public static class CPlayerSprayDecalRenderHelper { - } - // Parent: C_CSGO_MapPreviewCameraPath - // Fields count: 7 - public static class C_CSGO_TeamPreviewCamera { - public const nint m_nVariant = 0x730; // int32 - public const nint m_bDofEnabled = 0x734; // bool - public const nint m_flDofNearBlurry = 0x738; // float32 - public const nint m_flDofNearCrisp = 0x73C; // float32 - public const nint m_flDofFarCrisp = 0x740; // float32 - public const nint m_flDofFarBlurry = 0x744; // float32 - public const nint m_flDofTiltToGround = 0x748; // float32 - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - public static class C_CSGO_TeamSelectCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - public static class C_CSGO_TerroristTeamIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - public static class C_CSGO_TerroristWingmanIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - public static class C_CSGO_CounterTerroristTeamIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - public static class C_CSGO_CounterTerroristWingmanIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - public static class C_CSGO_EndOfMatchCamera { - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - public static class C_CSGO_EndOfMatchCharacterPosition { - } - // Parent: C_BaseEntity - // Fields count: 0 - public static class C_CSGO_EndOfMatchLineupEndpoint { - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 - public static class C_CSGO_EndOfMatchLineupStart { - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 - public static class C_CSGO_EndOfMatchLineupEnd { - } - // Parent: C_BaseEntity - // Fields count: 2 - public static class C_CsmFovOverride { - public const nint m_cameraName = 0x6D0; // CUtlString - public const nint m_flCsmFovOverrideValue = 0x6D8; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - public static class C_PointEntity { - } // Parent: C_BaseEntity // Fields count: 24 // @@ -5916,10 +6553,6 @@ namespace CS2Dumper.Schemas { public const nint m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool public const nint m_bEnabled = 0x7B0; // bool } - // Parent: C_EnvCubemap - // Fields count: 0 - public static class C_EnvCubemapBox { - } // Parent: C_BaseEntity // Fields count: 18 // @@ -6169,14 +6802,6 @@ namespace CS2Dumper.Schemas { public const nint m_bUseAngles = 0x738; // bool public const nint m_iChangedVariables = 0x73C; // int32 } - // Parent: C_PointEntity - // Fields count: 0 - public static class CInfoTarget { - } - // Parent: C_PointEntity - // Fields count: 0 - public static class CInfoParticleTarget { - } // Parent: C_BaseEntity // Fields count: 3 // @@ -6259,27 +6884,6 @@ namespace CS2Dumper.Schemas { public const nint m_bIsOn = 0x724; // bool public const nint m_pNext = 0x728; // C_PointCamera* } - // Parent: C_PointCamera - // Fields count: 1 - public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x730; // float32 - } - // Parent: CLogicalEntity - // Fields count: 12 - public static class CPointTemplate { - public const nint m_iszWorldName = 0x6D0; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x6D8; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x6E0; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x6E8; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x6EC; // bool - public const nint m_pOutputOnSpawned = 0x6F0; // CEntityIOOutput - public const nint m_clientOnlyEntityBehavior = 0x718; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x71C; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x720; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x738; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x750; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x758; // HSCRIPT - } // Parent: C_BaseEntity // Fields count: 4 // @@ -6411,7 +7015,7 @@ namespace CS2Dumper.Schemas { public const nint m_iSlot = 0x240; // int32 public const nint m_iPosition = 0x244; // int32 } - // Parent: CSkeletonAnimationController + // Parent: None // Fields count: 13 // // Metadata: @@ -6494,25 +7098,6 @@ namespace CS2Dumper.Schemas { public const nint m_bUseClientOverrideTint = 0xC14; // bool } // Parent: C_BaseModelEntity - // Fields count: 0 - public static class CServerOnlyModelEntity { - } - // Parent: C_BaseModelEntity - // Fields count: 0 - public static class C_ModelPointEntity { - } - // Parent: CLogicalEntity - // Fields count: 7 - public static class CLogicRelay { - public const nint m_OnTrigger = 0x6D0; // CEntityIOOutput - public const nint m_OnSpawn = 0x6F8; // CEntityIOOutput - public const nint m_bDisabled = 0x720; // bool - public const nint m_bWaitForRefire = 0x721; // bool - public const nint m_bTriggerOnce = 0x722; // bool - public const nint m_bFastRetrigger = 0x723; // bool - public const nint m_bPassthoughCaller = 0x724; // bool - } - // Parent: C_BaseModelEntity // Fields count: 24 // // Metadata: @@ -6597,10 +7182,6 @@ namespace CS2Dumper.Schemas { public const nint m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase public const nint m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase } - // Parent: C_PathParticleRope - // Fields count: 0 - public static class C_PathParticleRopeAlias_path_particle_rope_clientside { - } // Parent: C_BaseModelEntity // Fields count: 7 // @@ -6621,7 +7202,7 @@ namespace CS2Dumper.Schemas { public const nint m_OuterAngle = 0xC60; // float32 public const nint m_SpotRadius = 0xC64; // float32 } - // Parent: C_PointEntity + // Parent: None // Fields count: 9 // // Metadata: @@ -6642,24 +7223,6 @@ namespace CS2Dumper.Schemas { public const nint m_flCurrentOverlayTime = 0x75C; // GameTime_t } // Parent: C_BaseModelEntity - // Fields count: 3 - public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xC50; // int32 - public const nint m_flRadius = 0xC54; // float32 - public const nint m_flLineLength = 0xC58; // float32 - } - // Parent: CGlowOverlay - // Fields count: 7 - public static class C_LightGlowOverlay { - public const nint m_vecOrigin = 0xCC; // Vector - public const nint m_vecDirection = 0xD8; // Vector - public const nint m_nMinDist = 0xE4; // int32 - public const nint m_nMaxDist = 0xE8; // int32 - public const nint m_nOuterMaxDist = 0xEC; // int32 - public const nint m_bOneSided = 0xF0; // bool - public const nint m_bModulateByDot = 0xF1; // bool - } - // Parent: C_BaseModelEntity // Fields count: 8 // // Metadata: @@ -6751,7 +7314,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPreviousUpdateTickTime = 0x738; // GameTime_t public const nint m_vecPreviousTestPoint = 0x73C; // Vector } - // Parent: C_ModelPointEntity + // Parent: None // Fields count: 12 // // Metadata: @@ -6791,10 +7354,6 @@ namespace CS2Dumper.Schemas { public const nint m_bSendHandle = 0x6D4; // bool } // Parent: C_BaseEntity - // Fields count: 0 - public static class CClientScriptEntity { - } - // Parent: C_BaseEntity // Fields count: 1 // // Metadata: @@ -6802,11 +7361,7 @@ namespace CS2Dumper.Schemas { public static class C_EnvWind { public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared } - // Parent: C_BaseModelEntity - // Fields count: 0 - public static class C_BaseToggle { - } - // Parent: C_BaseToggle + // Parent: None // Fields count: 3 // // Metadata: @@ -6819,10 +7374,6 @@ namespace CS2Dumper.Schemas { public const nint m_szDisplayText = 0xC58; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Fields count: 0 - public static class C_PrecipitationBlocker { - } - // Parent: C_BaseModelEntity // Fields count: 13 // // Metadata: @@ -6851,10 +7402,6 @@ namespace CS2Dumper.Schemas { public const nint m_bCoreExplode = 0xC8C; // bool public const nint m_bLinkedToServerEnt = 0xC8D; // bool } - // Parent: C_ModelPointEntity - // Fields count: 0 - public static class C_EnvProjectedTexture { - } // Parent: C_BaseModelEntity // Fields count: 9 // @@ -6879,19 +7426,7 @@ namespace CS2Dumper.Schemas { public const nint m_bProjectOnWater = 0xC6A; // bool public const nint m_flDepthSortBias = 0xC6C; // float32 } - // Parent: CGlowOverlay - // Fields count: 4 - public static class CFireOverlay { - public const nint m_pOwner = 0xD0; // C_FireSmoke* - public const nint m_vBaseColors = 0xD8; // Vector[4] - public const nint m_flScale = 0x108; // float32 - public const nint m_nGUID = 0x10C; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 0 - public static class C_FuncBrush { - } - // Parent: C_FuncBrush + // Parent: None // Fields count: 3 // // Metadata: @@ -6911,14 +7446,6 @@ namespace CS2Dumper.Schemas { public static class C_FuncRotating { } // Parent: C_BaseModelEntity - // Fields count: 0 - public static class C_Breakable { - } - // Parent: C_Breakable - // Fields count: 0 - public static class C_PhysBox { - } - // Parent: C_BaseModelEntity // Fields count: 41 // // Metadata: @@ -6988,7 +7515,7 @@ namespace CS2Dumper.Schemas { public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 public const nint m_bPhysicsInitted = 0x0; // bitfield:1 } - // Parent: C_PointEntity + // Parent: None // Fields count: 12 // // Metadata: @@ -7013,11 +7540,6 @@ namespace CS2Dumper.Schemas { public const nint m_QueuedEvents = 0x710; // CUtlVector public const nint m_flCurrentTime = 0x728; // float32 } - // Parent: CGlowOverlay - // Fields count: 1 - public static class C_SunGlowOverlay { - public const nint m_bModulateByDot = 0xCC; // bool - } // Parent: C_BaseModelEntity // Fields count: 18 // @@ -7062,7 +7584,7 @@ namespace CS2Dumper.Schemas { public const nint m_flAlphaHdr = 0xCA8; // float32 public const nint m_flFarZScale = 0xCAC; // float32 } - // Parent: C_BaseToggle + // Parent: None // Fields count: 2 // // Metadata: @@ -7073,55 +7595,2282 @@ namespace CS2Dumper.Schemas { public const nint m_bDisabled = 0xC50; // bool public const nint m_bClientSidePredicted = 0xC51; // bool } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class C_TriggerPhysics { + public const nint m_gravityScale = 0xC54; // float32 + public const nint m_linearLimit = 0xC58; // float32 + public const nint m_linearDamping = 0xC5C; // float32 + public const nint m_angularLimit = 0xC60; // float32 + public const nint m_angularDamping = 0xC64; // float32 + public const nint m_linearForce = 0xC68; // float32 + public const nint m_flFrequency = 0xC6C; // float32 + public const nint m_flDampingRatio = 0xC70; // float32 + public const nint m_vecLinearForcePointAt = 0xC74; // Vector + public const nint m_bCollapseToForcePoint = 0xC80; // bool + public const nint m_vecLinearForcePointAtWorld = 0xC84; // Vector + public const nint m_vecLinearForceDirection = 0xC90; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xC9C; // bool + } // Parent: C_BaseModelEntity - // Fields count: 0 - public static class C_TriggerVolume { + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle< CBaseEntity >) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class C_Beam { + public const nint m_flFrameRate = 0xC50; // float32 + public const nint m_flHDRColorScale = 0xC54; // float32 + public const nint m_flFireTime = 0xC58; // GameTime_t + public const nint m_flDamage = 0xC5C; // float32 + public const nint m_nNumBeamEnts = 0xC60; // uint8 + public const nint m_queryHandleHalo = 0xC64; // int32 + public const nint m_hBaseMaterial = 0xC88; // CStrongHandle + public const nint m_nHaloIndex = 0xC90; // CStrongHandle + public const nint m_nBeamType = 0xC98; // BeamType_t + public const nint m_nBeamFlags = 0xC9C; // uint32 + public const nint m_hAttachEntity = 0xCA0; // CHandle[10] + public const nint m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xCD4; // float32 + public const nint m_fEndWidth = 0xCD8; // float32 + public const nint m_fFadeLength = 0xCDC; // float32 + public const nint m_fHaloScale = 0xCE0; // float32 + public const nint m_fAmplitude = 0xCE4; // float32 + public const nint m_fStartFrame = 0xCE8; // float32 + public const nint m_fSpeed = 0xCEC; // float32 + public const nint m_flFrame = 0xCF0; // float32 + public const nint m_nClipStyle = 0xCF4; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xCF8; // bool + public const nint m_vecEndPos = 0xCFC; // Vector + public const nint m_hEndEntity = 0xD08; // CHandle } - } - // Module: libengine2.so - // Classes count: 48 - // Enums count: 0 - public static class Libengine2 { - // Parent: None - // Fields count: 1 - public static class CNetworkVarChainer { - public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t - } - // Parent: None - // Fields count: 0 - public static class CVariantDefaultAllocator { - } - // Parent: None - // Fields count: 0 - public static class EntOutput_t { + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class C_FuncLadder { + public const nint m_vecLadderDir = 0xC50; // Vector + public const nint m_Dismounts = 0xC60; // CUtlVector> + public const nint m_vecLocalTop = 0xC78; // Vector + public const nint m_vecPlayerMountPositionTop = 0xC84; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xC90; // Vector + public const nint m_flAutoRideSpeed = 0xC9C; // float32 + public const nint m_bDisabled = 0xCA0; // bool + public const nint m_bFakeLadder = 0xCA1; // bool + public const nint m_bHasSlack = 0xCA2; // bool } // Parent: None // Fields count: 7 - public static class EntComponentInfo_t { - public const nint m_pName = 0x0; // char* - public const nint m_pCPPClassname = 0x8; // char* - public const nint m_pNetworkDataReferencedDescription = 0x10; // char* - public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* - public const nint m_nRuntimeIndex = 0x20; // int32 - public const nint m_nFlags = 0x24; // uint32 - public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString } - // Parent: None - // Fields count: 0 - public static class CEntityComponent { + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class C_Sprite { + public const nint m_hSpriteMaterial = 0xC68; // CStrongHandle + public const nint m_hAttachedToEntity = 0xC70; // CHandle + public const nint m_nAttachment = 0xC74; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xC78; // float32 + public const nint m_flFrame = 0xC7C; // float32 + public const nint m_flDieTime = 0xC80; // GameTime_t + public const nint m_nBrightness = 0xC90; // uint32 + public const nint m_flBrightnessDuration = 0xC94; // float32 + public const nint m_flSpriteScale = 0xC98; // float32 + public const nint m_flScaleDuration = 0xC9C; // float32 + public const nint m_bWorldSpaceScale = 0xCA0; // bool + public const nint m_flGlowProxySize = 0xCA4; // float32 + public const nint m_flHDRColorScale = 0xCA8; // float32 + public const nint m_flLastTime = 0xCAC; // GameTime_t + public const nint m_flMaxFrame = 0xCB0; // float32 + public const nint m_flStartScale = 0xCB4; // float32 + public const nint m_flDestScale = 0xCB8; // float32 + public const nint m_flScaleTimeStart = 0xCBC; // GameTime_t + public const nint m_nStartBrightness = 0xCC0; // int32 + public const nint m_nDestBrightness = 0xCC4; // int32 + public const nint m_flBrightnessTimeStart = 0xCC8; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xCD0; // CWeakHandle + public const nint m_nSpriteWidth = 0xD78; // int32 + public const nint m_nSpriteHeight = 0xD7C; // int32 } - // Parent: None - // Fields count: 0 - public static class EntInput_t { - } - // Parent: None + // Parent: C_BaseModelEntity // Fields count: 4 - public static class CEntityComponentHelper { - public const nint m_flags = 0x8; // uint32 - public const nint m_pInfo = 0x10; // EntComponentInfo_t* - public const nint m_nPriority = 0x18; // int32 - public const nint m_pNext = 0x20; // CEntityComponentHelper* + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class C_BaseClientUIEntity { + public const nint m_bEnabled = 0xC58; // bool + public const nint m_DialogXMLName = 0xC60; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xC68; // CUtlSymbolLarge + public const nint m_PanelID = 0xC70; // CUtlSymbolLarge } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class C_PointClientUIDialog { + public const nint m_hActivator = 0xC80; // CHandle + public const nint m_bStartEnabled = 0xC84; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class C_PointClientUIHUD { + public const nint m_bCheckCSSClasses = 0xC88; // bool + public const nint m_bIgnoreInput = 0xE10; // bool + public const nint m_flWidth = 0xE14; // float32 + public const nint m_flHeight = 0xE18; // float32 + public const nint m_flDPI = 0xE1C; // float32 + public const nint m_flInteractDistance = 0xE20; // float32 + public const nint m_flDepthOffset = 0xE24; // float32 + public const nint m_unOwnerContext = 0xE28; // uint32 + public const nint m_unHorizontalAlign = 0xE2C; // uint32 + public const nint m_unVerticalAlign = 0xE30; // uint32 + public const nint m_unOrientation = 0xE34; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE38; // bool + public const nint m_vecCSSClasses = 0xE40; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class C_PointClientUIWorldPanel { + public const nint m_bForceRecreateNextUpdate = 0xC88; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xC89; // bool + public const nint m_bCheckCSSClasses = 0xC8A; // bool + public const nint m_anchorDeltaTransform = 0xC90; // CTransform + public const nint m_pOffScreenIndicator = 0xE30; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xE58; // bool + public const nint m_bLit = 0xE59; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xE5A; // bool + public const nint m_flWidth = 0xE5C; // float32 + public const nint m_flHeight = 0xE60; // float32 + public const nint m_flDPI = 0xE64; // float32 + public const nint m_flInteractDistance = 0xE68; // float32 + public const nint m_flDepthOffset = 0xE6C; // float32 + public const nint m_unOwnerContext = 0xE70; // uint32 + public const nint m_unHorizontalAlign = 0xE74; // uint32 + public const nint m_unVerticalAlign = 0xE78; // uint32 + public const nint m_unOrientation = 0xE7C; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE80; // bool + public const nint m_vecCSSClasses = 0xE88; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xEA0; // bool + public const nint m_bNoDepth = 0xEA1; // bool + public const nint m_bRenderBackface = 0xEA2; // bool + public const nint m_bUseOffScreenIndicator = 0xEA3; // bool + public const nint m_bExcludeFromSaveGames = 0xEA4; // bool + public const nint m_bGrabbable = 0xEA5; // bool + public const nint m_bOnlyRenderToTexture = 0xEA6; // bool + public const nint m_bDisableMipGen = 0xEA7; // bool + public const nint m_nExplicitImageLayout = 0xEA8; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class C_PointClientUIWorldTextPanel { + public const nint m_messageText = 0xEAC; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle< C_BaseModelEntity >) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x6D0; // bool + public const nint m_nResolutionX = 0x6D4; // int32 + public const nint m_nResolutionY = 0x6D8; // int32 + public const nint m_szLayoutFileName = 0x6E0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x6E8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x6F0; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x708; // int32 + public const nint m_vecCSSClasses = 0x710; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x888; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class C_EconItemView { + public const nint m_bInventoryImageRgbaRequested = 0x70; // bool + public const nint m_bInventoryImageTriedCache = 0x71; // bool + public const nint m_nInventoryImageRgbaWidth = 0x90; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x94; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x98; // char[4096] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool + public const nint m_iItemDefinitionIndex = 0x10C2; // uint16 + public const nint m_iEntityQuality = 0x10C4; // int32 + public const nint m_iEntityLevel = 0x10C8; // uint32 + public const nint m_iItemID = 0x10D0; // uint64 + public const nint m_iItemIDHigh = 0x10D8; // uint32 + public const nint m_iItemIDLow = 0x10DC; // uint32 + public const nint m_iAccountID = 0x10E0; // uint32 + public const nint m_iInventoryPosition = 0x10E4; // uint32 + public const nint m_bInitialized = 0x10F0; // bool + public const nint m_bDisallowSOC = 0x10F1; // bool + public const nint m_bIsStoreItem = 0x10F2; // bool + public const nint m_bIsTradeItem = 0x10F3; // bool + public const nint m_iEntityQuantity = 0x10F4; // int32 + public const nint m_iRarityOverride = 0x10F8; // int32 + public const nint m_iQualityOverride = 0x10FC; // int32 + public const nint m_unClientFlags = 0x1100; // uint8 + public const nint m_unOverrideStyle = 0x1101; // uint8 + public const nint m_AttributeList = 0x1118; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x1178; // CAttributeList + public const nint m_szCustomName = 0x11D8; // char[161] + public const nint m_szCustomNameOverride = 0x1279; // char[161] + public const nint m_bInitializedTags = 0x1348; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_bBombPlantedHere = 0xC52; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class C_TriggerBuoyancy { + public const nint m_BuoyancyHelper = 0xC58; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xC78; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices *) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices *) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices *) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hObserverPawn (CHandle< CCSObserverPawn>) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle< CCSPlayerController>) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x898; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x89C; // bool + public const nint m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x8A8; // uint8 + public const nint m_flForceTeamTime = 0x8AC; // GameTime_t + public const nint m_iCompTeammateColor = 0x8B0; // int32 + public const nint m_bEverPlayedOnTeam = 0x8B4; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t + public const nint m_szClan = 0x8C0; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x8C8; // CUtlString + public const nint m_iCoachingTeam = 0x8D0; // int32 + public const nint m_nPlayerDominated = 0x8D8; // uint64 + public const nint m_nPlayerDominatingMe = 0x8E0; // uint64 + public const nint m_iCompetitiveRanking = 0x8E8; // int32 + public const nint m_iCompetitiveWins = 0x8EC; // int32 + public const nint m_iCompetitiveRankType = 0x8F0; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 + public const nint m_nEndMatchNextMapVote = 0x900; // int32 + public const nint m_unActiveQuestId = 0x904; // uint16 + public const nint m_nQuestProgressReason = 0x908; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x90C; // uint32 + public const nint m_iDraftIndex = 0x938; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 + public const nint m_uiAbandonRecordedReason = 0x940; // uint32 + public const nint m_bCannotBeKicked = 0x944; // bool + public const nint m_bEverFullyConnected = 0x945; // bool + public const nint m_bAbandonAllowsSurrender = 0x946; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x947; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x948; // bool + public const nint m_bScoreReported = 0x949; // bool + public const nint m_nDisconnectionTick = 0x94C; // int32 + public const nint m_bControllingBot = 0x958; // bool + public const nint m_bHasControlledBotThisRound = 0x959; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool + public const nint m_nBotsControlledThisRound = 0x95C; // int32 + public const nint m_bCanControlObservedBot = 0x960; // bool + public const nint m_hPlayerPawn = 0x964; // CHandle + public const nint m_hObserverPawn = 0x968; // CHandle + public const nint m_bPawnIsAlive = 0x96C; // bool + public const nint m_iPawnHealth = 0x970; // uint32 + public const nint m_iPawnArmor = 0x974; // int32 + public const nint m_bPawnHasDefuser = 0x978; // bool + public const nint m_bPawnHasHelmet = 0x979; // bool + public const nint m_nPawnCharacterDefIndex = 0x97A; // uint16 + public const nint m_iPawnLifetimeStart = 0x97C; // int32 + public const nint m_iPawnLifetimeEnd = 0x980; // int32 + public const nint m_iPawnBotDifficulty = 0x984; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle + public const nint m_iScore = 0x98C; // int32 + public const nint m_vecKills = 0x990; // C_NetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x9A8; // bool + public const nint m_eMvpReason = 0x9AC; // int32 + public const nint m_iMusicKitID = 0x9B0; // int32 + public const nint m_iMusicKitMVPs = 0x9B4; // int32 + public const nint m_iMVPs = 0x9B8; // int32 + public const nint m_bIsPlayerNameDirty = 0x9BC; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class C_FootstepControl { + public const nint m_source = 0xC58; // CUtlSymbolLarge + public const nint m_destination = 0xC60; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x248; // CSWeaponType + public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory + public const nint m_szViewModel = 0x250; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xBF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC00; // CUtlString + public const nint m_nPrice = 0xC08; // int32 + public const nint m_nKillAward = 0xC0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 + public const nint m_bMeleeWeapon = 0xC18; // bool + public const nint m_bHasBurstMode = 0xC19; // bool + public const nint m_bIsRevolver = 0xC1A; // bool + public const nint m_bCannotShootUnderwater = 0xC1B; // bool + public const nint m_szName = 0xC20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC28; // CUtlString + public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 + public const nint m_bIsFullAuto = 0xC3C; // bool + public const nint m_nNumBullets = 0xC40; // int32 + public const nint m_flCycleTime = 0xC44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat + public const nint m_flSpread = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 + public const nint m_flInaccuracyReload = 0xCC4; // float32 + public const nint m_nRecoilSeed = 0xCC8; // int32 + public const nint m_nSpreadSeed = 0xCCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 + public const nint m_flIdleInterval = 0xCD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 + public const nint m_flHeatPerShot = 0xCDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + public const nint m_flBotAudibleRange = 0xCE8; // float32 + public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool + public const nint m_nZoomLevels = 0xCFC; // int32 + public const nint m_nZoomFOV1 = 0xD00; // int32 + public const nint m_nZoomFOV2 = 0xD04; // int32 + public const nint m_flZoomTime0 = 0xD08; // float32 + public const nint m_flZoomTime1 = 0xD0C; // float32 + public const nint m_flZoomTime2 = 0xD10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 + public const nint m_flIronSightFOV = 0xD1C; // float32 + public const nint m_flIronSightPivotForward = 0xD20; // float32 + public const nint m_flIronSightLooseness = 0xD24; // float32 + public const nint m_angPivotAngle = 0xD28; // QAngle + public const nint m_vecIronSightEyePos = 0xD34; // Vector + public const nint m_nDamage = 0xD40; // int32 + public const nint m_flHeadshotMultiplier = 0xD44; // float32 + public const nint m_flArmorRatio = 0xD48; // float32 + public const nint m_flPenetration = 0xD4C; // float32 + public const nint m_flRange = 0xD50; // float32 + public const nint m_flRangeModifier = 0xD54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 + public const nint m_flRecoveryTimeStand = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 + public const nint m_flThrowVelocity = 0xD78; // float32 + public const nint m_vSmokeColor = 0xD7C; // Vector + public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class C_PlayerSprayDecal { + public const nint m_nUniqueID = 0xC50; // int32 + public const nint m_unAccountID = 0xC54; // uint32 + public const nint m_unTraceID = 0xC58; // uint32 + public const nint m_rtGcTime = 0xC5C; // uint32 + public const nint m_vecEndPos = 0xC60; // Vector + public const nint m_vecStart = 0xC6C; // Vector + public const nint m_vecLeft = 0xC78; // Vector + public const nint m_vecNormal = 0xC84; // Vector + public const nint m_nPlayer = 0xC90; // int32 + public const nint m_nEntity = 0xC94; // int32 + public const nint m_nHitbox = 0xC98; // int32 + public const nint m_flCreationTime = 0xC9C; // float32 + public const nint m_nTintID = 0xCA0; // int32 + public const nint m_nVersion = 0xCA4; // uint8 + public const nint m_ubSignature = 0xCA5; // uint8[128] + public const nint m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class C_FuncConveyor { + public const nint m_vecMoveDirEntitySpace = 0xC58; // Vector + public const nint m_flTargetSpeed = 0xC64; // float32 + public const nint m_nTransitionStartTick = 0xC68; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xC6C; // int32 + public const nint m_flTransitionStartSpeed = 0xC70; // float32 + public const nint m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xC90; // float32 + public const nint m_flCurrentConveyorSpeed = 0xC94; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + public static class C_Inferno { + public const nint m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t + public const nint m_firePositions = 0xC94; // Vector[64] + public const nint m_fireParentPositions = 0xF94; // Vector[64] + public const nint m_bFireIsBurning = 0x1294; // bool[64] + public const nint m_BurnNormal = 0x12D4; // Vector[64] + public const nint m_fireCount = 0x15D4; // int32 + public const nint m_nInfernoType = 0x15D8; // int32 + public const nint m_nFireLifetime = 0x15DC; // float32 + public const nint m_bInPostEffectTime = 0x15E0; // bool + public const nint m_lastFireCount = 0x15E4; // int32 + public const nint m_nFireEffectTickBegin = 0x15E8; // int32 + public const nint m_drawableCount = 0x81F0; // int32 + public const nint m_blosCheck = 0x81F4; // bool + public const nint m_nlosperiod = 0x81F8; // int32 + public const nint m_maxFireHalfWidth = 0x81FC; // float32 + public const nint m_maxFireHeight = 0x8200; // float32 + public const nint m_minBounds = 0x8204; // Vector + public const nint m_maxBounds = 0x8210; // Vector + public const nint m_flLastGrassBurnThink = 0x821C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle< C_BaseModelEntity >) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + public static class C_BarnLight { + public const nint m_bEnabled = 0xC50; // bool + public const nint m_nColorMode = 0xC54; // int32 + public const nint m_Color = 0xC58; // Color + public const nint m_flColorTemperature = 0xC5C; // float32 + public const nint m_flBrightness = 0xC60; // float32 + public const nint m_flBrightnessScale = 0xC64; // float32 + public const nint m_nDirectLight = 0xC68; // int32 + public const nint m_nBakedShadowIndex = 0xC6C; // int32 + public const nint m_nLuminaireShape = 0xC70; // int32 + public const nint m_flLuminaireSize = 0xC74; // float32 + public const nint m_flLuminaireAnisotropy = 0xC78; // float32 + public const nint m_LightStyleString = 0xC80; // CUtlString + public const nint m_flLightStyleStartTime = 0xC88; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xCD8; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xD78; // CStrongHandle + public const nint m_flShape = 0xD80; // float32 + public const nint m_flSoftX = 0xD84; // float32 + public const nint m_flSoftY = 0xD88; // float32 + public const nint m_flSkirt = 0xD8C; // float32 + public const nint m_flSkirtNear = 0xD90; // float32 + public const nint m_vSizeParams = 0xD94; // Vector + public const nint m_flRange = 0xDA0; // float32 + public const nint m_vShear = 0xDA4; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xDB0; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector + public const nint m_nCastShadows = 0xDC0; // int32 + public const nint m_nShadowMapSize = 0xDC4; // int32 + public const nint m_nShadowPriority = 0xDC8; // int32 + public const nint m_bContactShadow = 0xDCC; // bool + public const nint m_nBounceLight = 0xDD0; // int32 + public const nint m_flBounceScale = 0xDD4; // float32 + public const nint m_flMinRoughness = 0xDD8; // float32 + public const nint m_vAlternateColor = 0xDDC; // Vector + public const nint m_fAlternateColorBrightness = 0xDE8; // float32 + public const nint m_nFog = 0xDEC; // int32 + public const nint m_flFogStrength = 0xDF0; // float32 + public const nint m_nFogShadows = 0xDF4; // int32 + public const nint m_flFogScale = 0xDF8; // float32 + public const nint m_flFadeSizeStart = 0xDFC; // float32 + public const nint m_flFadeSizeEnd = 0xE00; // float32 + public const nint m_flShadowFadeSizeStart = 0xE04; // float32 + public const nint m_flShadowFadeSizeEnd = 0xE08; // float32 + public const nint m_bPrecomputedFieldsValid = 0xE0C; // bool + public const nint m_vPrecomputedBoundsMins = 0xE10; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xE1C; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xE28; // Vector + public const nint m_vPrecomputedOBBAngles = 0xE34; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xE40; // Vector + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class C_RectLight { + public const nint m_bShowLight = 0xE98; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class C_OmniLight { + public const nint m_flInnerAngle = 0xE98; // float32 + public const nint m_flOuterAngle = 0xE9C; // float32 + public const nint m_bShowLight = 0xEA0; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class C_CSTeam { + public const nint m_szTeamMatchStat = 0x785; // char[512] + public const nint m_numMapVictories = 0x988; // int32 + public const nint m_bSurrendered = 0x98C; // bool + public const nint m_scoreFirstHalf = 0x990; // int32 + public const nint m_scoreSecondHalf = 0x994; // int32 + public const nint m_scoreOvertime = 0x998; // int32 + public const nint m_szClanTeamname = 0x99C; // char[129] + public const nint m_iClanID = 0xA20; // uint32 + public const nint m_szTeamFlagImage = 0xA24; // char[8] + public const nint m_szTeamLogoImage = 0xA2C; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvSky { + public const nint m_hSkyMaterial = 0xC50; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle + public const nint m_bStartDisabled = 0xC60; // bool + public const nint m_vTintColor = 0xC61; // Color + public const nint m_vTintColorLightingOnly = 0xC65; // Color + public const nint m_flBrightnessScale = 0xC6C; // float32 + public const nint m_nFogType = 0xC70; // int32 + public const nint m_flFogMinStart = 0xC74; // float32 + public const nint m_flFogMinEnd = 0xC78; // float32 + public const nint m_flFogMaxStart = 0xC7C; // float32 + public const nint m_flFogMaxEnd = 0xC80; // float32 + public const nint m_bEnabled = 0xC84; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class C_LightEntity { + public const nint m_CLightComponent = 0xC50; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + public static class C_PostProcessingVolume { + public const nint m_hPostSettings = 0xC68; // CStrongHandle + public const nint m_flFadeDuration = 0xC70; // float32 + public const nint m_flMinLogExposure = 0xC74; // float32 + public const nint m_flMaxLogExposure = 0xC78; // float32 + public const nint m_flMinExposure = 0xC7C; // float32 + public const nint m_flMaxExposure = 0xC80; // float32 + public const nint m_flExposureCompensation = 0xC84; // float32 + public const nint m_flExposureFadeSpeedUp = 0xC88; // float32 + public const nint m_flExposureFadeSpeedDown = 0xC8C; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xC90; // float32 + public const nint m_bMaster = 0xC94; // bool + public const nint m_bExposureControl = 0xC95; // bool + public const nint m_flRate = 0xC98; // float32 + public const nint m_flTonemapPercentTarget = 0xC9C; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xCA0; // float32 + public const nint m_flTonemapMinAvgLum = 0xCA4; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class C_EnvParticleGlow { + public const nint m_flAlphaScale = 0x1200; // float32 + public const nint m_flRadiusScale = 0x1204; // float32 + public const nint m_flSelfIllumScale = 0x1208; // float32 + public const nint m_ColorTint = 0x120C; // Color + public const nint m_hTextureOverride = 0x1210; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class C_TextureBasedAnimatable { + public const nint m_bLoop = 0xC50; // bool + public const nint m_flFPS = 0xC54; // float32 + public const nint m_hPositionKeys = 0xC58; // CStrongHandle + public const nint m_hRotationKeys = 0xC60; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xC68; // Vector + public const nint m_vAnimationBoundsMax = 0xC74; // Vector + public const nint m_flStartTime = 0xC80; // float32 + public const nint m_flStartFrame = 0xC84; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xCC8; // bool + public const nint m_bSuppressAnimEventSounds = 0xCCA; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xCD8; // bool + public const nint m_flMaxSlopeDistance = 0xCDC; // float32 + public const nint m_vLastSlopeCheckPos = 0xCE0; // Vector + public const nint m_bAnimationUpdateScheduled = 0xCEC; // bool + public const nint m_vecForce = 0xCF0; // Vector + public const nint m_nForceBone = 0xCFC; // int32 + public const nint m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD08; // bool + public const nint m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0xD28; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xD38; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + public static class C_BreakableProp { + public const nint m_OnBreak = 0xEC0; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xEE8; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xF10; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xF38; // float32 + public const nint m_iMinHealthDmg = 0xF3C; // int32 + public const nint m_flPressureDelay = 0xF40; // float32 + public const nint m_hBreaker = 0xF44; // CHandle + public const nint m_PerformanceMode = 0xF48; // PerformanceMode_t + public const nint m_flDmgModBullet = 0xF4C; // float32 + public const nint m_flDmgModClub = 0xF50; // float32 + public const nint m_flDmgModExplosive = 0xF54; // float32 + public const nint m_flDmgModFire = 0xF58; // float32 + public const nint m_iszPhysicsDamageTableName = 0xF60; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0xF68; // CUtlSymbolLarge + public const nint m_iInteractions = 0xF70; // int32 + public const nint m_flPreventDamageBeforeTime = 0xF74; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xF78; // bool + public const nint m_explodeDamage = 0xF7C; // float32 + public const nint m_explodeRadius = 0xF80; // float32 + public const nint m_explosionDelay = 0xF88; // float32 + public const nint m_explosionBuildupSound = 0xF90; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xF98; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xFA0; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xFA8; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xFB0; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xFB4; // GameTime_t + public const nint m_flDefaultFadeScale = 0xFB8; // float32 + public const nint m_hLastAttacker = 0xFBC; // CHandle + public const nint m_hFlareEnt = 0xFC0; // CHandle + public const nint m_noGhostCollision = 0xFC4; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class C_DynamicProp { + public const nint m_bUseHitboxesForRenderBox = 0xFC5; // bool + public const nint m_bUseAnimGraph = 0xFC6; // bool + public const nint m_pOutputAnimBegun = 0xFC8; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xFF0; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1018; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x1040; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x1068; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x1090; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x1098; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x109C; // bool + public const nint m_bStartDisabled = 0x109D; // bool + public const nint m_bFiredStartEndOutput = 0x109E; // bool + public const nint m_bForceNpcExclude = 0x109F; // bool + public const nint m_bCreateNonSolid = 0x10A0; // bool + public const nint m_bIsOverrideProp = 0x10A1; // bool + public const nint m_iInitialGlowState = 0x10A4; // int32 + public const nint m_nGlowRange = 0x10A8; // int32 + public const nint m_nGlowRangeMin = 0x10AC; // int32 + public const nint m_glowColor = 0x10B0; // Color + public const nint m_nGlowTeam = 0x10B4; // int32 + public const nint m_iCachedFrameCount = 0x10B8; // int32 + public const nint m_vecCachedRenderMins = 0x10BC; // Vector + public const nint m_vecCachedRenderMaxs = 0x10C8; // Vector + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + public static class C_ColorCorrectionVolume { + public const nint m_LastEnterWeight = 0xC54; // float32 + public const nint m_LastEnterTime = 0xC58; // float32 + public const nint m_LastExitWeight = 0xC5C; // float32 + public const nint m_LastExitTime = 0xC60; // float32 + public const nint m_bEnabled = 0xC64; // bool + public const nint m_MaxWeight = 0xC68; // float32 + public const nint m_FadeDuration = 0xC6C; // float32 + public const nint m_Weight = 0xC70; // float32 + public const nint m_lookupFilename = 0xC74; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class C_FuncMonitor { + public const nint m_targetCamera = 0xC50; // CUtlString + public const nint m_nResolutionEnum = 0xC58; // int32 + public const nint m_bRenderShadows = 0xC5C; // bool + public const nint m_bUseUniqueColorTarget = 0xC5D; // bool + public const nint m_brushModelName = 0xC60; // CUtlString + public const nint m_hTargetCamera = 0xC68; // CHandle + public const nint m_bEnabled = 0xC6C; // bool + public const nint m_bDraw3DSkybox = 0xC6D; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle< C_BaseEntity>) + public static class C_PointCommentaryNode { + public const nint m_bActive = 0xE80; // bool + public const nint m_bWasActive = 0xE81; // bool + public const nint m_flEndTime = 0xE84; // GameTime_t + public const nint m_flStartTime = 0xE88; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xE8C; // float32 + public const nint m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge + public const nint m_iszTitle = 0xE98; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xEA0; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xEA8; // int32 + public const nint m_iNodeNumberMax = 0xEAC; // int32 + public const nint m_bListenedTo = 0xEB0; // bool + public const nint m_hViewPosition = 0xEC0; // CHandle + public const nint m_bRestartAfterRestore = 0xEC4; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class C_BaseDoor { + public const nint m_bIsUsable = 0xC50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + public static class C_BaseFlex { + public const nint m_flexWeight = 0xE88; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xEA0; // Vector + public const nint m_blinktoggle = 0xEB8; // bool + public const nint m_nLastFlexUpdateFrameCount = 0xF18; // int32 + public const nint m_CachedViewTarget = 0xF1C; // Vector + public const nint m_nNextSceneEventId = 0xF28; // uint32 + public const nint m_iBlink = 0xF2C; // int32 + public const nint m_blinktime = 0xF30; // float32 + public const nint m_prevblinktoggle = 0xF34; // bool + public const nint m_iJawOpen = 0xF38; // int32 + public const nint m_flJawOpenAmount = 0xF3C; // float32 + public const nint m_flBlinkAmount = 0xF40; // float32 + public const nint m_iMouthAttachment = 0xF44; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0xF45; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0xF46; // bool + public const nint m_nEyeOcclusionRendererBone = 0xF60; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector + public const nint m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + public static class C_Fish { + public const nint m_pos = 0xE78; // Vector + public const nint m_vel = 0xE84; // Vector + public const nint m_angles = 0xE90; // QAngle + public const nint m_localLifeState = 0xE9C; // int32 + public const nint m_deathDepth = 0xEA0; // float32 + public const nint m_deathAngle = 0xEA4; // float32 + public const nint m_buoyancy = 0xEA8; // float32 + public const nint m_wiggleTimer = 0xEB0; // CountdownTimer + public const nint m_wigglePhase = 0xEC8; // float32 + public const nint m_wiggleRate = 0xECC; // float32 + public const nint m_actualPos = 0xED0; // Vector + public const nint m_actualAngles = 0xEDC; // QAngle + public const nint m_poolOrigin = 0xEE8; // Vector + public const nint m_waterLevel = 0xEF4; // float32 + public const nint m_gotUpdate = 0xEF8; // bool + public const nint m_x = 0xEFC; // float32 + public const nint m_y = 0xF00; // float32 + public const nint m_z = 0xF04; // float32 + public const nint m_angle = 0xF08; // float32 + public const nint m_errorHistory = 0xF0C; // float32[20] + public const nint m_errorHistoryIndex = 0xF5C; // int32 + public const nint m_errorHistoryCount = 0xF60; // int32 + public const nint m_averageError = 0xF64; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class C_PhysicsProp { + public const nint m_bAwake = 0xFC5; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle< C_BasePropDoor>) + public static class C_BasePropDoor { + public const nint m_eDoorState = 0x10E4; // DoorState_t + public const nint m_modelChanged = 0x10E8; // bool + public const nint m_bLocked = 0x10E9; // bool + public const nint m_closedPosition = 0x10EC; // Vector + public const nint m_closedAngles = 0x10F8; // QAngle + public const nint m_hMaster = 0x1104; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x1108; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + public static class C_RagdollProp { + public const nint m_ragPos = 0xE80; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xE98; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xEB0; // float32 + public const nint m_hRagdollSource = 0xEB4; // CHandle + public const nint m_iEyeAttachment = 0xEB8; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xEBC; // float32 + public const nint m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class C_ShatterGlassShardPhysics { + public const nint m_ShardDesc = 0xFD0; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class C_EconEntity { + public const nint m_flFlexDelayTime = 0x1020; // float32 + public const nint m_flFlexDelayedWeight = 0x1028; // float32* + public const nint m_bAttributesInitialized = 0x1030; // bool + public const nint m_AttributeManager = 0x1038; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x23E8; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x23EC; // uint32 + public const nint m_nFallbackPaintKit = 0x23F0; // int32 + public const nint m_nFallbackSeed = 0x23F4; // int32 + public const nint m_flFallbackWear = 0x23F8; // float32 + public const nint m_nFallbackStatTrak = 0x23FC; // int32 + public const nint m_bClientside = 0x2400; // bool + public const nint m_bParticleSystemsCreated = 0x2401; // bool + public const nint m_vecAttachedParticles = 0x2408; // CUtlVector + public const nint m_hViewmodelAttachment = 0x2420; // CHandle + public const nint m_iOldTeam = 0x2424; // int32 + public const nint m_bAttachmentDirty = 0x2428; // bool + public const nint m_nUnloadedModelIndex = 0x242C; // int32 + public const nint m_iNumOwnerValidationRetries = 0x2430; // int32 + public const nint m_hOldProvidee = 0x2440; // CHandle + public const nint m_vecAttachedModels = 0x2448; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle< CCSPlayerPawn >) + public static class C_BaseGrenade { + public const nint m_bHasWarnedAI = 0x1010; // bool + public const nint m_bIsSmokeGrenade = 0x1011; // bool + public const nint m_bIsLive = 0x1012; // bool + public const nint m_DmgRadius = 0x1014; // float32 + public const nint m_flDetonateTime = 0x1018; // GameTime_t + public const nint m_flWarnAITime = 0x101C; // float32 + public const nint m_flDamage = 0x1020; // float32 + public const nint m_iszBounceSound = 0x1028; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1030; // CUtlString + public const nint m_hThrower = 0x103C; // CHandle + public const nint m_flNextAttack = 0x1054; // GameTime_t + public const nint m_hOriginalThrower = 0x1058; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle< CBasePlayerWeapon>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + public static class C_BaseViewModel { + public const nint m_vecLastFacing = 0xE80; // Vector + public const nint m_nViewModelIndex = 0xE8C; // uint32 + public const nint m_nAnimationParity = 0xE90; // uint32 + public const nint m_flAnimationStartTime = 0xE94; // float32 + public const nint m_hWeapon = 0xE98; // CHandle + public const nint m_sVMName = 0xEA0; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge + public const nint m_hWeaponModel = 0xEB0; // CHandle + public const nint m_iCameraAttachment = 0xEB4; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xEB8; // QAngle + public const nint m_previousElapsedDuration = 0xEC4; // float32 + public const nint m_previousCycle = 0xEC8; // float32 + public const nint m_nOldAnimationParity = 0xECC; // int32 + public const nint m_hOldLayerSequence = 0xED0; // HSequence + public const nint m_oldLayer = 0xED4; // int32 + public const nint m_oldLayerStartTime = 0xED8; // float32 + public const nint m_hControlPanel = 0xEDC; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class C_BaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0x105C; // Vector + public const nint m_vInitialVelocity = 0x1068; // Vector + public const nint m_nBounces = 0x1074; // int32 + public const nint m_nExplodeEffectIndex = 0x1078; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x1080; // int32 + public const nint m_vecExplodeEffectOrigin = 0x1084; // Vector + public const nint m_flSpawnTime = 0x1090; // GameTime_t + public const nint vecLastTrailLinePos = 0x1094; // Vector + public const nint flNextTrailLineTime = 0x10A0; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x10A4; // bool + public const nint m_bCanCreateGrenadeTrail = 0x10A5; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + public static class C_PlantedC4 { + public const nint m_bBombTicking = 0xE78; // bool + public const nint m_nBombSite = 0xE7C; // int32 + public const nint m_nSourceSoundscapeHash = 0xE80; // int32 + public const nint m_entitySpottedState = 0xE88; // EntitySpottedState_t + public const nint m_flNextGlow = 0xEA0; // GameTime_t + public const nint m_flNextBeep = 0xEA4; // GameTime_t + public const nint m_flC4Blow = 0xEA8; // GameTime_t + public const nint m_bCannotBeDefused = 0xEAC; // bool + public const nint m_bHasExploded = 0xEAD; // bool + public const nint m_flTimerLength = 0xEB0; // float32 + public const nint m_bBeingDefused = 0xEB4; // bool + public const nint m_bTriggerWarning = 0xEB8; // float32 + public const nint m_bExplodeWarning = 0xEBC; // float32 + public const nint m_bC4Activated = 0xEC0; // bool + public const nint m_bTenSecWarning = 0xEC1; // bool + public const nint m_flDefuseLength = 0xEC4; // float32 + public const nint m_flDefuseCountDown = 0xEC8; // GameTime_t + public const nint m_bBombDefused = 0xECC; // bool + public const nint m_hBombDefuser = 0xED0; // CHandle + public const nint m_hControlPanel = 0xED4; // CHandle + public const nint m_hDefuserMultimeter = 0xED8; // CHandle + public const nint m_flNextRadarFlashTime = 0xEDC; // GameTime_t + public const nint m_bRadarFlash = 0xEE0; // bool + public const nint m_pBombDefuser = 0xEE4; // CHandle + public const nint m_fLastDefuseTime = 0xEE8; // GameTime_t + public const nint m_pPredictionOwner = 0xEF0; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0xEF8; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0xF04; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0xF10; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + public static class C_Item { + public const nint m_bShouldGlow = 0x2460; // bool + public const nint m_pReticleHintTextName = 0x2461; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + public static class C_Chicken { + public const nint m_hHolidayHatAddon = 0x10E0; // CHandle + public const nint m_jumpedThisFrame = 0x10E4; // bool + public const nint m_leader = 0x10E8; // CHandle + public const nint m_AttributeManager = 0x10F0; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x24A0; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x24A4; // uint32 + public const nint m_bAttributesInitialized = 0x24A8; // bool + public const nint m_hWaterWakeParticles = 0x24AC; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class C_BasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0x2460; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x2464; // float32 + public const nint m_nNextSecondaryAttackTick = 0x2468; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x246C; // float32 + public const nint m_iClip1 = 0x2470; // int32 + public const nint m_iClip2 = 0x2474; // int32 + public const nint m_pReserveAmmo = 0x2478; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class C_RagdollPropAttached { + public const nint m_boneIndexAttached = 0xEF0; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xEF4; // uint32 + public const nint m_attachmentPointBoneSpace = 0xEF8; // Vector + public const nint m_attachmentPointRagdollSpace = 0xF04; // Vector + public const nint m_vecOffset = 0xF10; // Vector + public const nint m_parentTime = 0xF1C; // float32 + public const nint m_bHasParent = 0xF20; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + public static class C_BaseCombatCharacter { + public const nint m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> + public const nint m_bloodColor = 0x1028; // int32 + public const nint m_leftFootAttachment = 0x102C; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x102D; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1034; // float32 + public const nint m_flWaterNextTraceTime = 0x1038; // float32 + public const nint m_flFieldOfView = 0x103C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices *) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices *) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices *) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices *) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices *) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices *) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices *) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices *) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices *) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle< CBasePlayerController>) + public static class C_BasePlayerPawn { + public const nint m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x10A8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x10C0; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x10C8; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x10D8; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x10E0; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 + public const nint v_angle = 0x1144; // QAngle + public const nint v_anglePrevious = 0x1150; // QAngle + public const nint m_iHideHUD = 0x115C; // uint32 + public const nint m_skybox3d = 0x1160; // sky3dparams_t + public const nint m_flDeathTime = 0x11F0; // GameTime_t + public const nint m_vecPredictionError = 0x11F4; // Vector + public const nint m_flPredictionErrorTime = 0x1200; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector + public const nint m_flLastCameraSetupTime = 0x1210; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x1214; // float32 + public const nint m_flMouseSensitivity = 0x1218; // float32 + public const nint m_vOldOrigin = 0x121C; // Vector + public const nint m_flOldSimulationTime = 0x1228; // float32 + public const nint m_nLastExecutedCommandNumber = 0x122C; // int32 + public const nint m_nLastExecutedCommandTick = 0x1230; // int32 + public const nint m_hController = 0x1234; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class C_CSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF04; // bool + public const nint m_nWeaponParity = 0xF08; // uint32 + public const nint m_nOldWeaponParity = 0xF0C; // uint32 + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF10; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xF14; // bool + public const nint m_vLoweredWeaponOffset = 0xF74; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class C_CSWeaponBase { + public const nint m_flFireSequenceStartTime = 0x24CC; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x24D0; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x24D4; // int32 + public const nint m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t + public const nint m_seqIdle = 0x24E0; // HSequence + public const nint m_seqFirePrimary = 0x24E4; // HSequence + public const nint m_seqFireSecondary = 0x24E8; // HSequence + public const nint m_thirdPersonFireSequences = 0x24F0; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x2508; // HSequence + public const nint m_nSilencerBoneIndex = 0x250C; // int32 + public const nint m_thirdPersonSequences = 0x2510; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t + public const nint m_iState = 0x254C; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x2550; // float32 + public const nint m_iAmmoLastCheck = 0x2554; // int32 + public const nint m_iAlpha = 0x2558; // int32 + public const nint m_iScopeTextureID = 0x255C; // int32 + public const nint m_iCrosshairTextureID = 0x2560; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x2564; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x2568; // int32 + public const nint m_nViewModelIndex = 0x256C; // uint32 + public const nint m_bReloadsWithClips = 0x2570; // bool + public const nint m_flTimeWeaponIdle = 0x2574; // GameTime_t + public const nint m_bFireOnEmpty = 0x2578; // bool + public const nint m_OnPlayerPickup = 0x2580; // CEntityIOOutput + public const nint m_weaponMode = 0x25A8; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x25AC; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector + public const nint m_flTurningInaccuracy = 0x25BC; // float32 + public const nint m_fAccuracyPenalty = 0x25C0; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x25C8; // float32 + public const nint m_fScopeZoomEndTime = 0x25CC; // GameTime_t + public const nint m_iRecoilIndex = 0x25D0; // int32 + public const nint m_flRecoilIndex = 0x25D4; // float32 + public const nint m_bBurstMode = 0x25D8; // bool + public const nint m_nPostponeFireReadyTicks = 0x25DC; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x25E0; // float32 + public const nint m_bInReload = 0x25E4; // bool + public const nint m_bReloadVisuallyComplete = 0x25E5; // bool + public const nint m_flDroppedAtTime = 0x25E8; // GameTime_t + public const nint m_bIsHauledBack = 0x25EC; // bool + public const nint m_bSilencerOn = 0x25ED; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x25F0; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x25F4; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0x25F8; // float32 + public const nint m_bVisualsDataSet = 0x2680; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x2681; // bool + public const nint m_hOurPing = 0x2684; // CHandle + public const nint m_nOurPingIndex = 0x2688; // CEntityIndex + public const nint m_vecOurPingPos = 0x268C; // Vector + public const nint m_bGlowForPing = 0x2698; // bool + public const nint m_bUIWeapon = 0x2699; // bool + public const nint m_hPrevOwner = 0x26A8; // CHandle + public const nint m_nDropTick = 0x26AC; // GameTick_t + public const nint m_donated = 0x26CC; // bool + public const nint m_fLastShotTime = 0x26D0; // GameTime_t + public const nint m_bWasOwnedByCT = 0x26D4; // bool + public const nint m_bWasOwnedByTerrorist = 0x26D5; // bool + public const nint m_gunHeat = 0x26D8; // float32 + public const nint m_smokeAttachments = 0x26DC; // uint32 + public const nint m_lastSmokeTime = 0x26E0; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x26E4; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x26E8; // float32 + public const nint m_IronSightController = 0x27C0; // C_IronSightController + public const nint m_iIronSightMode = 0x2870; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x2884; // int32 + public const nint m_flLastMagDropRequestTime = 0x2900; // GameTime_t + public const nint m_flWatTickOffset = 0x2904; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class C_CSWeaponBaseGun { + public const nint m_zoomLevel = 0x2908; // int32 + public const nint m_iBurstShotsRemaining = 0x290C; // int32 + public const nint m_iSilencerBodygroup = 0x2910; // int32 + public const nint m_silencedModelIndex = 0x2920; // int32 + public const nint m_inPrecache = 0x2924; // bool + public const nint m_bNeedsBoltAction = 0x2925; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class C_C4 { + public const nint m_szScreenText = 0x2908; // char[32] + public const nint m_activeLightParticleIndex = 0x2928; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x292C; // C4LightEffect_t + public const nint m_bStartedArming = 0x2930; // bool + public const nint m_fArmedTime = 0x2934; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x2938; // bool + public const nint m_bIsPlantingViaUse = 0x2939; // bool + public const nint m_entitySpottedState = 0x2940; // EntitySpottedState_t + public const nint m_nSpotRules = 0x2958; // int32 + public const nint m_bPlayedArmingBeeps = 0x295C; // bool[7] + public const nint m_bBombPlanted = 0x2963; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class C_WeaponTaser { + public const nint m_fFireTime = 0x2928; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class C_WeaponShield { + public const nint m_flDisplayHealth = 0x2928; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class C_MolotovProjectile { + public const nint m_bIsIncGrenade = 0x10EC; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class C_DecoyProjectile { + public const nint m_nDecoyShotTick = 0x10EC; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x10F0; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + public static class C_SmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0x10F8; // int32 + public const nint m_bDidSmokeEffect = 0x10FC; // bool + public const nint m_nRandomSeed = 0x1100; // int32 + public const nint m_vSmokeColor = 0x1104; // Vector + public const nint m_vSmokeDetonationPos = 0x1110; // Vector + public const nint m_VoxelFrameData = 0x1120; // CUtlVector + public const nint m_bSmokeVolumeDataReceived = 0x1138; // bool + public const nint m_bSmokeEffectSpawned = 0x1139; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle< CCSWeaponBase>) + public static class C_BaseCSGrenade { + public const nint m_bClientPredictDelete = 0x2908; // bool + public const nint m_bRedraw = 0x2909; // bool + public const nint m_bIsHeldByPlayer = 0x290A; // bool + public const nint m_bPinPulled = 0x290B; // bool + public const nint m_bJumpThrow = 0x290C; // bool + public const nint m_bThrowAnimating = 0x290D; // bool + public const nint m_fThrowTime = 0x2910; // GameTime_t + public const nint m_flThrowStrength = 0x2914; // float32 + public const nint m_flThrowStrengthApproach = 0x2918; // float32 + public const nint m_fDropTime = 0x291C; // GameTime_t + public const nint m_bJustPulledPin = 0x2920; // bool + public const nint m_nNextHoldTick = 0x2924; // GameTick_t + public const nint m_flNextHoldFrac = 0x2928; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class C_WeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0x2908; // CountdownTimer + public const nint m_bRedraw = 0x2920; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class C_ItemDogtags { + public const nint m_OwningPlayer = 0x2564; // CHandle + public const nint m_KillingPlayer = 0x2568; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + public static class C_Fists { + public const nint m_bPlayingUninterruptableAct = 0x2908; // bool + public const nint m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices *) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices *) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle< CCSPlayerController>) + public static class C_CSPlayerPawnBase { + public const nint m_pPingServices = 0x1260; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x1278; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x1288; // int32 + public const nint m_vecLastClipCameraPos = 0x128C; // Vector + public const nint m_vecLastClipCameraForward = 0x1298; // Vector + public const nint m_bClipHitStaticWorld = 0x12A4; // bool + public const nint m_bCachedPlaneIsValid = 0x12A5; // bool + public const nint m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x12B0; // CSPlayerState + public const nint m_flLastCollisionCeiling = 0x12B4; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x12B8; // float32 + public const nint m_grenadeParameterStashTime = 0x12D8; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x12DC; // bool + public const nint m_angStashedShootAngles = 0x12E0; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector + public const nint m_vecStashedVelocity = 0x12F8; // Vector + public const nint m_angShootAngleHistory = 0x1304; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x131C; // Vector[2] + public const nint m_vecVelocityHistory = 0x1334; // Vector[2] + public const nint m_thirdPersonHeading = 0x1350; // QAngle + public const nint m_flSlopeDropOffset = 0x1368; // float32 + public const nint m_flSlopeDropHeight = 0x1378; // float32 + public const nint m_vHeadConstraintOffset = 0x1388; // Vector + public const nint m_bIsScoped = 0x13A0; // bool + public const nint m_bIsWalking = 0x13A1; // bool + public const nint m_bResumeZoom = 0x13A2; // bool + public const nint m_iPlayerState = 0x13A4; // CSPlayerState + public const nint m_bIsDefusing = 0x13A8; // bool + public const nint m_bIsGrabbingHostage = 0x13A9; // bool + public const nint m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t + public const nint m_bIsRescuing = 0x13B0; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t + public const nint m_bGunGameImmunity = 0x13BC; // bool + public const nint m_GunGameImmunityColor = 0x13BD; // Color + public const nint m_bHasMovedSinceSpawn = 0x13C1; // bool + public const nint m_fMolotovUseTime = 0x13C4; // float32 + public const nint m_fMolotovDamageTime = 0x13C8; // float32 + public const nint m_nWhichBombZone = 0x13CC; // int32 + public const nint m_bInNoDefuseArea = 0x13D0; // bool + public const nint m_iThrowGrenadeCounter = 0x13D4; // int32 + public const nint m_bWaitForNoAttack = 0x13D8; // bool + public const nint m_flGuardianTooFarDistFrac = 0x13DC; // float32 + public const nint m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t + public const nint m_flNextGuardianTooFarWarning = 0x13E4; // float32 + public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool + public const nint m_bKilledByTaser = 0x13E9; // bool + public const nint m_iMoveState = 0x13EC; // int32 + public const nint m_bCanMoveDuringFreezePeriod = 0x13F0; // bool + public const nint m_flLowerBodyYawTarget = 0x13F4; // float32 + public const nint m_bStrafing = 0x13F8; // bool + public const nint m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t + public const nint m_flEmitSoundTime = 0x1400; // GameTime_t + public const nint m_iAddonBits = 0x1404; // int32 + public const nint m_iPrimaryAddon = 0x1408; // int32 + public const nint m_iSecondaryAddon = 0x140C; // int32 + public const nint m_iProgressBarDuration = 0x1410; // int32 + public const nint m_flProgressBarStartTime = 0x1414; // float32 + public const nint m_iDirection = 0x1418; // int32 + public const nint m_iShotsFired = 0x141C; // int32 + public const nint m_bNightVisionOn = 0x1420; // bool + public const nint m_bHasNightVision = 0x1421; // bool + public const nint m_flVelocityModifier = 0x1424; // float32 + public const nint m_flHitHeading = 0x1428; // float32 + public const nint m_nHitBodyPart = 0x142C; // int32 + public const nint m_iStartAccount = 0x1430; // int32 + public const nint m_vecIntroStartEyePosition = 0x1434; // Vector + public const nint m_vecIntroStartPlayerForward = 0x1440; // Vector + public const nint m_flClientDeathTime = 0x144C; // GameTime_t + public const nint m_flNightVisionAlpha = 0x1450; // float32 + public const nint m_bScreenTearFrameCaptured = 0x1454; // bool + public const nint m_flFlashBangTime = 0x1458; // float32 + public const nint m_flFlashScreenshotAlpha = 0x145C; // float32 + public const nint m_flFlashOverlayAlpha = 0x1460; // float32 + public const nint m_bFlashBuildUp = 0x1464; // bool + public const nint m_bFlashDspHasBeenCleared = 0x1465; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool + public const nint m_flFlashMaxAlpha = 0x1468; // float32 + public const nint m_flFlashDuration = 0x146C; // float32 + public const nint m_lastStandingPos = 0x1470; // Vector + public const nint m_vecLastMuzzleFlashPos = 0x147C; // Vector + public const nint m_angLastMuzzleFlashAngle = 0x1488; // QAngle + public const nint m_hMuzzleFlashShape = 0x1494; // CHandle + public const nint m_iHealthBarRenderMaskIndex = 0x1498; // int32 + public const nint m_flHealthFadeValue = 0x149C; // float32 + public const nint m_flHealthFadeAlpha = 0x14A0; // float32 + public const nint m_nMyCollisionGroup = 0x14A4; // int32 + public const nint m_ignoreLadderJumpTime = 0x14A8; // float32 + public const nint m_ladderSurpressionTimer = 0x14B0; // CountdownTimer + public const nint m_lastLadderNormal = 0x14C8; // Vector + public const nint m_lastLadderPos = 0x14D4; // Vector + public const nint m_flDeathCCWeight = 0x14E8; // float32 + public const nint m_bOldIsScoped = 0x14EC; // bool + public const nint m_flPrevRoundEndTime = 0x14F0; // float32 + public const nint m_flPrevMatchEndTime = 0x14F4; // float32 + public const nint m_unCurrentEquipmentValue = 0x14F8; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x14FA; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16 + public const nint m_vecThirdPersonViewPositionOverride = 0x1500; // Vector + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32 + public const nint m_ArmorValue = 0x1510; // int32 + public const nint m_angEyeAngles = 0x1518; // QAngle + public const nint m_fNextThinkPushAway = 0x1530; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x1534; // bool + public const nint m_bShouldAutobuyNow = 0x1535; // bool + public const nint m_bHud_MiniScoreHidden = 0x1536; // bool + public const nint m_bHud_RadarHidden = 0x1537; // bool + public const nint m_nLastKillerIndex = 0x1538; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x153C; // int32 + public const nint m_nDeathCamMusic = 0x1540; // int32 + public const nint m_iIDEntIndex = 0x1544; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x1548; // CountdownTimer + public const nint m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x1564; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x1568; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x1584; // float32 + public const nint m_flMusicRoundStartTime = 0x1588; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x158C; // bool + public const nint m_cycleLatch = 0x1590; // int32 + public const nint m_serverIntendedCycle = 0x1594; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x1598; // uint32[5] + public const nint m_bHideTargetID = 0x15B4; // bool + public const nint m_flLastSmokeOverlayAlpha = 0x15B8; // float32 + public const nint m_flLastSmokeAge = 0x15BC; // float32 + public const nint m_vLastSmokeOverlayColor = 0x15C0; // Vector + public const nint m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t + public const nint m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t + public const nint m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x15D8; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x15DC; // int32 + public const nint m_vecBulletHitModels = 0x15E0; // CUtlVector + public const nint m_vecPickupModelSlerpers = 0x15F8; // CUtlVector + public const nint m_vecLastAliveLocalVelocity = 0x1610; // Vector + public const nint m_entitySpottedState = 0x1638; // EntitySpottedState_t + public const nint m_nSurvivalTeamNumber = 0x1650; // int32 + public const nint m_bGuardianShouldSprayCustomXMark = 0x1654; // bool + public const nint m_bHasDeathInfo = 0x1655; // bool + public const nint m_flDeathInfoTime = 0x1658; // float32 + public const nint m_vecDeathInfoOrigin = 0x165C; // Vector + public const nint m_bKilledByHeadshot = 0x1668; // bool + public const nint m_hOriginalController = 0x166C; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class C_CSObserverPawn { + public const nint m_hDetectParentChange = 0x16B4; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices *) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices *) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices *) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices *) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + public static class C_CSPlayerPawn { + public const nint m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x16E4; // GameTime_t + public const nint m_bHasFemaleVoice = 0x16E8; // bool + public const nint m_flLandseconds = 0x16EC; // float32 + public const nint m_flOldFallVelocity = 0x16F0; // float32 + public const nint m_szLastPlaceName = 0x16F4; // char[18] + public const nint m_bPrevDefuser = 0x1706; // bool + public const nint m_bPrevHelmet = 0x1707; // bool + public const nint m_nPrevArmorVal = 0x1708; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x170C; // int32 + public const nint m_unPreviousWeaponHash = 0x1710; // uint32 + public const nint m_unWeaponHash = 0x1714; // uint32 + public const nint m_bInBuyZone = 0x1718; // bool + public const nint m_bPreviouslyInBuyZone = 0x1719; // bool + public const nint m_aimPunchAngle = 0x171C; // QAngle + public const nint m_aimPunchAngleVel = 0x1728; // QAngle + public const nint m_aimPunchTickBase = 0x1734; // int32 + public const nint m_aimPunchTickFraction = 0x1738; // float32 + public const nint m_aimPunchCache = 0x1740; // CUtlVector + public const nint m_bInLanding = 0x1760; // bool + public const nint m_flLandingTime = 0x1764; // float32 + public const nint m_bInHostageRescueZone = 0x1768; // bool + public const nint m_bInBombZone = 0x1769; // bool + public const nint m_bIsBuyMenuOpen = 0x176A; // bool + public const nint m_flTimeOfLastInjury = 0x176C; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1770; // GameTime_t + public const nint m_iRetakesOffering = 0x1888; // int32 + public const nint m_iRetakesOfferingCard = 0x188C; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1890; // bool + public const nint m_bRetakesMVPLastRound = 0x1891; // bool + public const nint m_iRetakesMVPBoostItem = 0x1894; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x18B8; // bool + public const nint m_EconGloves = 0x18C0; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x2C10; // uint8 + public const nint m_bMustSyncRagdollState = 0x2C11; // bool + public const nint m_nRagdollDamageBone = 0x2C14; // int32 + public const nint m_vRagdollDamageForce = 0x2C18; // Vector + public const nint m_vRagdollDamagePosition = 0x2C24; // Vector + public const nint m_szRagdollDamageWeaponName = 0x2C30; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x2C70; // bool + public const nint m_vRagdollServerOrigin = 0x2C74; // Vector + public const nint m_bLastHeadBoneTransformIsValid = 0x3288; // bool + public const nint m_lastLandTime = 0x328C; // GameTime_t + public const nint m_bOnGroundLastTick = 0x3290; // bool + public const nint m_qDeathEyeAngles = 0x32AC; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle< CBaseEntity>) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class C_Hostage { + public const nint m_entitySpottedState = 0x10A0; // EntitySpottedState_t + public const nint m_leader = 0x10B8; // CHandle + public const nint m_reuseTimer = 0x10C0; // CountdownTimer + public const nint m_vel = 0x10D8; // Vector + public const nint m_isRescued = 0x10E4; // bool + public const nint m_jumpedThisFrame = 0x10E5; // bool + public const nint m_nHostageState = 0x10E8; // int32 + public const nint m_bHandsHaveBeenCut = 0x10EC; // bool + public const nint m_hHostageGrabber = 0x10F0; // CHandle + public const nint m_fLastGrabTime = 0x10F4; // GameTime_t + public const nint m_vecGrabbedPos = 0x10F8; // Vector + public const nint m_flRescueStartTime = 0x1104; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1108; // GameTime_t + public const nint m_flDropStartTime = 0x110C; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1110; // GameTime_t + public const nint m_blinkTimer = 0x1118; // CountdownTimer + public const nint m_lookAt = 0x1130; // Vector + public const nint m_lookAroundTimer = 0x1140; // CountdownTimer + public const nint m_isInit = 0x1158; // bool + public const nint m_eyeAttachment = 0x1159; // AttachmentHandle_t + public const nint m_chestAttachment = 0x115A; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x1160; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x1168; // GameTime_t + } + } + // Module: libengine2.so + // Classes count: 2 + // Enums count: 0 + public static class Libengine2 { // Parent: None // Fields count: 11 // @@ -7141,10 +9890,6 @@ namespace CS2Dumper.Schemas { public const nint m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: None - // Fields count: 0 - public static class CEmptyEntityInstance { - } - // Parent: None // Fields count: 4 // // Metadata: @@ -7156,237 +9901,11 @@ namespace CS2Dumper.Schemas { public const nint m_CScriptComponent = 0x28; // CScriptComponent* public const nint m_bVisibleinPVS = 0x30; // bool } - // Parent: None - // Fields count: 1 - public static class CEntityIOOutput { - public const nint m_Value = 0x18; // CVariantBase - } - // Parent: CEntityComponent - // Fields count: 1 - public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 4 - public static class EngineLoopState_t { - public const nint m_nPlatWindowWidth = 0x18; // int32 - public const nint m_nPlatWindowHeight = 0x1C; // int32 - public const nint m_nRenderWidth = 0x20; // int32 - public const nint m_nRenderHeight = 0x24; // int32 - } - // Parent: None - // Fields count: 0 - public static class EventModInitialized_t { - } - // Parent: None - // Fields count: 1 - public static class EventFrameBoundary_t { - public const nint m_flFrameTime = 0x0; // float32 - } - // Parent: None - // Fields count: 1 - public static class EventProfileStorageAvailable_t { - public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot - } - // Parent: None - // Fields count: 0 - public static class EventSplitScreenStateChanged_t { - } - // Parent: None - // Fields count: 8 - public static class EventSetTime_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_nClientOutputFrames = 0x28; // int32 - public const nint m_flRealTime = 0x30; // float64 - public const nint m_flRenderTime = 0x38; // float64 - public const nint m_flRenderFrameTime = 0x40; // float64 - public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64 - public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64 - public const nint m_flTickRemainder = 0x58; // float64 - } - // Parent: None - // Fields count: 2 - public static class EventClientPollInput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - } - // Parent: None - // Fields count: 4 - public static class EventClientProcessInput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flTickInterval = 0x2C; // float32 - public const nint m_flTickStartTime = 0x30; // float64 - } - // Parent: None - // Fields count: 3 - public static class EventClientProcessGameInput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 - } - // Parent: None - // Fields count: 6 - public static class EventClientPreOutput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float64 - public const nint m_flRenderFrameTime = 0x30; // float64 - public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64 - public const nint m_flRealTime = 0x40; // float32 - public const nint m_bRenderOnly = 0x44; // bool - } - // Parent: None - // Fields count: 1 - public static class EventClientSceneSystemThreadStateChange_t { - public const nint m_bThreadsActive = 0x0; // bool - } - // Parent: None - // Fields count: 5 - public static class EventClientOutput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float32 - public const nint m_flRealTime = 0x2C; // float32 - public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32 - public const nint m_bRenderOnly = 0x34; // bool - } - // Parent: None - // Fields count: 5 - public static class EventClientPostOutput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float64 - public const nint m_flRenderFrameTime = 0x30; // float32 - public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32 - public const nint m_bRenderOnly = 0x38; // bool - } - // Parent: None - // Fields count: 4 - public static class EventClientFrameSimulate_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 - public const nint m_flWhenScheduleSendTickPacket = 0x30; // float64 - } - // Parent: None - // Fields count: 3 - public static class EventSimpleLoopFrameUpdate_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 - } - // Parent: None - // Fields count: 3 - public static class EventSimulate_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_bFirstTick = 0x28; // bool - public const nint m_bLastTick = 0x29; // bool - } - // Parent: EventSimulate_t - // Fields count: 4 - public static class EventAdvanceTick_t { - public const nint m_nCurrentTick = 0x2C; // int32 - public const nint m_nCurrentTickThisFrame = 0x30; // int32 - public const nint m_nTotalTicksThisFrame = 0x34; // int32 - public const nint m_nTotalTicks = 0x38; // int32 - } - // Parent: EventSimulate_t - // Fields count: 4 - public static class EventPostAdvanceTick_t { - public const nint m_nCurrentTick = 0x2C; // int32 - public const nint m_nCurrentTickThisFrame = 0x30; // int32 - public const nint m_nTotalTicksThisFrame = 0x34; // int32 - public const nint m_nTotalTicks = 0x38; // int32 - } - // Parent: EventAdvanceTick_t - // Fields count: 0 - public static class EventServerAdvanceTick_t { - } - // Parent: EventPostAdvanceTick_t - // Fields count: 0 - public static class EventServerPostAdvanceTick_t { - } - // Parent: EventAdvanceTick_t - // Fields count: 0 - public static class EventClientAdvanceTick_t { - } - // Parent: EventPostAdvanceTick_t - // Fields count: 0 - public static class EventClientPostAdvanceTick_t { - } - // Parent: None - // Fields count: 0 - public static class EventClientPredictionPostNetupdate_t { - } - // Parent: None - // Fields count: 1 - public static class EventClientPollNetworking_t { - public const nint m_nTickCount = 0x0; // int32 - } - // Parent: None - // Fields count: 0 - public static class EventClientProcessNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - public static class EventClientPreSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - public static class EventClientSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - public static class EventServerPollNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - public static class EventServerProcessNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - public static class EventServerSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - public static class EventServerPostSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - public static class EventClientPostSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - public static class EventClientPauseSimulate_t { - } - // Parent: None - // Fields count: 1 - public static class EventPostDataUpdate_t { - public const nint m_nCount = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - public static class EventPreDataUpdate_t { - public const nint m_nCount = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - public static class EventAppShutdown_t { - public const nint m_nDummy0 = 0x0; // int32 - } } // Module: libhost.so - // Classes count: 2 + // Classes count: 0 // Enums count: 0 public static class Libhost { - // Parent: None - // Fields count: 1 - public static class CAnimScriptBase { - public const nint m_bIsValid = 0x8; // bool - } - // Parent: CAnimScriptBase - // Fields count: 1 - public static class EmptyTestScript { - public const nint m_hTest = 0x10; // CAnimScriptParam - } } // Module: libmaterialsystem2.so // Classes count: 13 @@ -7558,14 +10077,9 @@ namespace CS2Dumper.Schemas { public static class Libmeshsystem { } // Module: libnetworksystem.so - // Classes count: 1 + // Classes count: 0 // Enums count: 0 public static class Libnetworksystem { - // Parent: None - // Fields count: 1 - public static class ChangeAccessorFieldPathIndex_t { - public const nint m_Value = 0x0; // int16 - } } // Module: libpanorama.so // Classes count: 0 @@ -7573,7 +10087,7 @@ namespace CS2Dumper.Schemas { public static class Libpanorama { } // Module: libparticles.so - // Classes count: 250 + // Classes count: 424 // Enums count: 0 public static class Libparticles { // Parent: None @@ -7640,20 +10154,6 @@ namespace CS2Dumper.Schemas { public static class CParticleCollectionRendererVecInput { } // Parent: None - // Fields count: 1 - public static class PARTICLE_EHANDLE__ { - public const nint unused = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - public static class PARTICLE_WORLD_HANDLE__ { - public const nint unused = 0x0; // int32 - } - // Parent: None - // Fields count: 0 - public static class IParticleEffect { - } - // Parent: None // Fields count: 6 // // Metadata: @@ -7689,46 +10189,6 @@ namespace CS2Dumper.Schemas { public const nint m_variableType = 0x38; // PulseValueType_t } // Parent: None - // Fields count: 0 - public static class CParticleProperty { - } - // Parent: IParticleEffect - // Fields count: 32 - public static class CNewParticleEffect { - public const nint m_pNext = 0x10; // CNewParticleEffect* - public const nint m_pPrev = 0x18; // CNewParticleEffect* - public const nint m_pParticles = 0x20; // IParticleCollection* - public const nint m_pDebugName = 0x28; // char* - public const nint m_bDontRemove = 0x0; // bitfield:1 - public const nint m_bRemove = 0x0; // bitfield:1 - public const nint m_bNeedsBBoxUpdate = 0x0; // bitfield:1 - public const nint m_bIsFirstFrame = 0x0; // bitfield:1 - public const nint m_bAutoUpdateBBox = 0x0; // bitfield:1 - public const nint m_bAllocated = 0x0; // bitfield:1 - public const nint m_bSimulate = 0x0; // bitfield:1 - public const nint m_bShouldPerformCullCheck = 0x0; // bitfield:1 - public const nint m_bForceNoDraw = 0x0; // bitfield:1 - public const nint m_bShouldSave = 0x0; // bitfield:1 - public const nint m_bDisableAggregation = 0x0; // bitfield:1 - public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 - public const nint m_bShouldCheckFoW = 0x0; // bitfield:1 - public const nint m_vSortOrigin = 0x40; // Vector - public const nint m_flScale = 0x4C; // float32 - public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__* - public const nint m_pOwningParticleProperty = 0x58; // CParticleProperty* - public const nint m_flFreezeTransitionStart = 0x70; // float32 - public const nint m_flFreezeTransitionDuration = 0x74; // float32 - public const nint m_flFreezeTransitionOverride = 0x78; // float32 - public const nint m_bFreezeTransitionActive = 0x7C; // bool - public const nint m_bFreezeTargetState = 0x7D; // bool - public const nint m_bCanFreeze = 0x7E; // bool - public const nint m_LastMin = 0x80; // Vector - public const nint m_LastMax = 0x8C; // Vector - public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot - public const nint m_vecAggregationCenter = 0x9C; // Vector - public const nint m_RefCount = 0xC0; // int32 - } - // Parent: None // Fields count: 2 // // Metadata: @@ -7812,14 +10272,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - public static class IParticleCollection { - } - // Parent: None - // Fields count: 0 - public static class IControlPointEditorData { - } - // Parent: None - // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -10751,9 +13203,2497 @@ namespace CS2Dumper.Schemas { public const nint m_bEaseInAndOut = 0x1C0; // bool public const nint m_flBias = 0x1C4; // float32 } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorInterpolate { + public const nint m_ColorFade = 0x1B0; // Color + public const nint m_flFadeStartTime = 0x1C0; // float32 + public const nint m_flFadeEndTime = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1CC; // bool + public const nint m_bUseNewCode = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorInterpolateRandom { + public const nint m_ColorFadeMin = 0x1B0; // Color + public const nint m_ColorFadeMax = 0x1CC; // Color + public const nint m_flFadeStartTime = 0x1DC; // float32 + public const nint m_flFadeEndTime = 0x1E0; // float32 + public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1E8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PositionLock { + public const nint m_TransformInput = 0x1B0; // CParticleTransformInput + public const nint m_flStartTime_min = 0x210; // float32 + public const nint m_flStartTime_max = 0x214; // float32 + public const nint m_flStartTime_exp = 0x218; // float32 + public const nint m_flEndTime_min = 0x21C; // float32 + public const nint m_flEndTime_max = 0x220; // float32 + public const nint m_flEndTime_exp = 0x224; // float32 + public const nint m_flRange = 0x228; // float32 + public const nint m_flRangeBias = 0x230; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x380; // float32 + public const nint m_flPrevPosScale = 0x384; // float32 + public const nint m_bLockRot = 0x388; // bool + public const nint m_vecScale = 0x390; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ControlpointLight { + public const nint m_flScale = 0x1B0; // float32 + public const nint m_nControlPoint1 = 0x640; // int32 + public const nint m_nControlPoint2 = 0x644; // int32 + public const nint m_nControlPoint3 = 0x648; // int32 + public const nint m_nControlPoint4 = 0x64C; // int32 + public const nint m_vecCPOffset1 = 0x650; // Vector + public const nint m_vecCPOffset2 = 0x65C; // Vector + public const nint m_vecCPOffset3 = 0x668; // Vector + public const nint m_vecCPOffset4 = 0x674; // Vector + public const nint m_LightFiftyDist1 = 0x680; // float32 + public const nint m_LightZeroDist1 = 0x684; // float32 + public const nint m_LightFiftyDist2 = 0x688; // float32 + public const nint m_LightZeroDist2 = 0x68C; // float32 + public const nint m_LightFiftyDist3 = 0x690; // float32 + public const nint m_LightZeroDist3 = 0x694; // float32 + public const nint m_LightFiftyDist4 = 0x698; // float32 + public const nint m_LightZeroDist4 = 0x69C; // float32 + public const nint m_LightColor1 = 0x6A0; // Color + public const nint m_LightColor2 = 0x6A4; // Color + public const nint m_LightColor3 = 0x6A8; // Color + public const nint m_LightColor4 = 0x6AC; // Color + public const nint m_bLightType1 = 0x6B0; // bool + public const nint m_bLightType2 = 0x6B1; // bool + public const nint m_bLightType3 = 0x6B2; // bool + public const nint m_bLightType4 = 0x6B3; // bool + public const nint m_bLightDynamic1 = 0x6B4; // bool + public const nint m_bLightDynamic2 = 0x6B5; // bool + public const nint m_bLightDynamic3 = 0x6B6; // bool + public const nint m_bLightDynamic4 = 0x6B7; // bool + public const nint m_bUseNormal = 0x6B8; // bool + public const nint m_bUseHLambert = 0x6B9; // bool + public const nint m_bClampLowerRange = 0x6BE; // bool + public const nint m_bClampUpperRange = 0x6BF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_GlobalLight { + public const nint m_flScale = 0x1B0; // float32 + public const nint m_bClampLowerRange = 0x1B4; // bool + public const nint m_bClampUpperRange = 0x1B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetChildControlPoints { + public const nint m_nChildGroupID = 0x1B0; // int32 + public const nint m_nFirstControlPoint = 0x1B4; // int32 + public const nint m_nNumControlPoints = 0x1B8; // int32 + public const nint m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x310; // bool + public const nint m_bSetOrientation = 0x311; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointsToParticle { + public const nint m_nChildGroupID = 0x1B0; // int32 + public const nint m_nFirstControlPoint = 0x1B4; // int32 + public const nint m_nNumControlPoints = 0x1B8; // int32 + public const nint m_nFirstSourcePoint = 0x1BC; // int32 + public const nint m_bSetOrientation = 0x1C0; // bool + public const nint m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1C8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointsToModelParticles { + public const nint m_HitboxSetName = 0x1B0; // char[128] + public const nint m_AttachmentName = 0x230; // char[128] + public const nint m_nFirstControlPoint = 0x2B0; // int32 + public const nint m_nNumControlPoints = 0x2B4; // int32 + public const nint m_nFirstSourcePoint = 0x2B8; // int32 + public const nint m_bSkin = 0x2BC; // bool + public const nint m_bAttachment = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetPerChildControlPoint { + public const nint m_nChildGroupID = 0x1B0; // int32 + public const nint m_nFirstControlPoint = 0x1B4; // int32 + public const nint m_nNumControlPoints = 0x1B8; // int32 + public const nint m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x460; // bool + public const nint m_nOrientationField = 0x464; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x468; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetPerChildControlPointFromAttribute { + public const nint m_nChildGroupID = 0x1B0; // int32 + public const nint m_nFirstControlPoint = 0x1B4; // int32 + public const nint m_nNumControlPoints = 0x1B8; // int32 + public const nint m_nParticleIncrement = 0x1BC; // int32 + public const nint m_nFirstSourcePoint = 0x1C0; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1C4; // bool + public const nint m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformOrientationToYaw { + public const nint m_TransformInput = 0x1B0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x214; // float32 + public const nint m_flSpinStrength = 0x218; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DampenToCP { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_flRange = 0x1B4; // float32 + public const nint m_flScale = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetToCP { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_vecOffset = 0x1B4; // Vector + public const nint m_bOffsetLocal = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PinParticleToCP { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_vecOffset = 0x1B8; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x7E8; // bool + public const nint m_nParticleSelection = 0x7EC; // ParticleSelection_t + public const nint m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x940; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x948; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput + public const nint m_flAge = 0xBE8; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xD38; // int32 + public const nint m_nBreakControlPointNumber2 = 0xD3C; // int32 + public const nint m_flBreakValue = 0xD40; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xE90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementRigidAttachToCP { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nScaleControlPoint = 0x1B4; // int32 + public const nint m_nScaleCPField = 0x1B8; // int32 + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpToInitialPosition { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput + public const nint m_nCacheField = 0x308; // ParticleAttributeIndex_t + public const nint m_flScale = 0x310; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x460; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenTransforms { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1B8; // CParticleTransformInput + public const nint m_TransformEnd = 0x218; // CParticleTransformInput + public const nint m_flInputMin = 0x278; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3C8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x518; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x668; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x7B8; // float32 + public const nint m_flLOSScale = 0x7BC; // float32 + public const nint m_CollisionGroupName = 0x7C0; // char[128] + public const nint m_nTraceSet = 0x840; // ParticleTraceSet_t + public const nint m_bLOS = 0x844; // bool + public const nint m_nSetMethod = 0x848; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransforms { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B4; // float32 + public const nint m_flInputMax = 0x1B8; // float32 + public const nint m_flOutputMin = 0x1BC; // float32 + public const nint m_flOutputMax = 0x1C0; // float32 + public const nint m_TransformStart = 0x1C8; // CParticleTransformInput + public const nint m_TransformEnd = 0x228; // CParticleTransformInput + public const nint m_nSetMethod = 0x288; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x28C; // bool + public const nint m_bRadialCheck = 0x28D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransformsVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B4; // float32 + public const nint m_flInputMax = 0x1B8; // float32 + public const nint m_vecOutputMin = 0x1BC; // Vector + public const nint m_vecOutputMax = 0x1C8; // Vector + public const nint m_TransformStart = 0x1D8; // CParticleTransformInput + public const nint m_TransformEnd = 0x238; // CParticleTransformInput + public const nint m_nSetMethod = 0x298; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x29C; // bool + public const nint m_bRadialCheck = 0x29D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransformLerpCPs { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B4; // float32 + public const nint m_flInputMax = 0x1B8; // float32 + public const nint m_TransformStart = 0x1C0; // CParticleTransformInput + public const nint m_TransformEnd = 0x220; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x280; // int32 + public const nint m_nOutputStartField = 0x284; // int32 + public const nint m_nOutputEndCP = 0x288; // int32 + public const nint m_nOutputEndField = 0x28C; // int32 + public const nint m_nSetMethod = 0x290; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x294; // bool + public const nint m_bRadialCheck = 0x295; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenVecs { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput + public const nint m_flInputMin = 0xE18; // CPerParticleFloatInput + public const nint m_flInputMax = 0xF68; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x10B8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1208; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x135C; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DirectionBetweenVecsToVec { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceToTransform { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x308; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x6F8; // CParticleTransformInput + public const nint m_bLOS = 0x758; // bool + public const nint m_CollisionGroupName = 0x759; // char[128] + public const nint m_nTraceSet = 0x7DC; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x7E0; // float32 + public const nint m_flLOSScale = 0x7E4; // float32 + public const nint m_nSetMethod = 0x7E8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7EC; // bool + public const nint m_bAdditive = 0x7ED; // bool + public const nint m_vecComponentScale = 0x7F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CylindricalDistanceToTransform { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x308; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x6F8; // CParticleTransformInput + public const nint m_TransformEnd = 0x758; // CParticleTransformInput + public const nint m_nSetMethod = 0x7B8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7BC; // bool + public const nint m_bAdditive = 0x7BD; // bool + public const nint m_bCapsule = 0x7BE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RtEnvCull { + public const nint m_vecTestDir = 0x1B0; // Vector + public const nint m_vecTestNormal = 0x1BC; // Vector + public const nint m_bCullOnMiss = 0x1C8; // bool + public const nint m_bStickInsteadOfCull = 0x1C9; // bool + public const nint m_RtEnvName = 0x1CA; // char[128] + public const nint m_nRTEnvCP = 0x24C; // int32 + public const nint m_nComponent = 0x250; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementLoopInsideSphere { + public const nint m_nCP = 0x1B0; // int32 + public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x308; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MoveToHitbox { + public const nint m_modelInput = 0x1B0; // CParticleModelInput + public const nint m_transformInput = 0x208; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x26C; // float32 + public const nint m_flLifeTimeLerpEnd = 0x270; // float32 + public const nint m_flPrevPosScale = 0x274; // float32 + public const nint m_HitboxSetName = 0x278; // char[128] + public const nint m_bUseBones = 0x2F8; // bool + public const nint m_nLerpType = 0x2FC; // HitboxLerpType_t + public const nint m_flInterpolation = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockToBone { + public const nint m_modelInput = 0x1B0; // CParticleModelInput + public const nint m_transformInput = 0x208; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x268; // float32 + public const nint m_flLifeTimeFadeEnd = 0x26C; // float32 + public const nint m_flJumpThreshold = 0x270; // float32 + public const nint m_flPrevPosScale = 0x274; // float32 + public const nint m_HitboxSetName = 0x278; // char[128] + public const nint m_bRigid = 0x2F8; // bool + public const nint m_bUseBones = 0x2F9; // bool + public const nint m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x304; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x308; // bool + public const nint m_vecRotation = 0x310; // CPerParticleVecInput + public const nint m_flRotLerp = 0x940; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SnapshotRigidSkinToBones { + public const nint m_bTransformNormals = 0x1B0; // bool + public const nint m_bTransformRadii = 0x1B1; // bool + public const nint m_nControlPointNumber = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SnapshotSkinToBones { + public const nint m_bTransformNormals = 0x1B0; // bool + public const nint m_bTransformRadii = 0x1B1; // bool + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_flLifeTimeFadeStart = 0x1B8; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1BC; // float32 + public const nint m_flJumpThreshold = 0x1C0; // float32 + public const nint m_flPrevPosScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CPOffsetToPercentageBetweenCPs { + public const nint m_flInputMin = 0x1B0; // float32 + public const nint m_flInputMax = 0x1B4; // float32 + public const nint m_flInputBias = 0x1B8; // float32 + public const nint m_nStartCP = 0x1BC; // int32 + public const nint m_nEndCP = 0x1C0; // int32 + public const nint m_nOffsetCP = 0x1C4; // int32 + public const nint m_nOuputCP = 0x1C8; // int32 + public const nint m_nInputCP = 0x1CC; // int32 + public const nint m_bRadialCheck = 0x1D0; // bool + public const nint m_bScaleOffset = 0x1D1; // bool + public const nint m_vecOffset = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlaneCull { + public const nint m_nPlaneControlPoint = 0x1B0; // int32 + public const nint m_vecPlaneDirection = 0x1B4; // Vector + public const nint m_bLocalSpace = 0x1C0; // bool + public const nint m_flPlaneOffset = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceCull { + public const nint m_nControlPoint = 0x1B0; // int32 + public const nint m_vecPointOffset = 0x1B4; // Vector + public const nint m_flDistance = 0x1C0; // float32 + public const nint m_bCullInside = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ModelCull { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_bBoundBox = 0x1B4; // bool + public const nint m_bCullOutside = 0x1B5; // bool + public const nint m_bUseBones = 0x1B6; // bool + public const nint m_HitboxSetName = 0x1B7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ModelDampenMovement { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_bBoundBox = 0x1B4; // bool + public const nint m_bOutside = 0x1B5; // bool + public const nint m_bUseBones = 0x1B6; // bool + public const nint m_HitboxSetName = 0x1B7; // char[128] + public const nint m_vecPosOffset = 0x238; // CPerParticleVecInput + public const nint m_fDrag = 0x868; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SequenceFromModel { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VelocityMatchingForce { + public const nint m_flDirScale = 0x1B0; // float32 + public const nint m_flSpdScale = 0x1B4; // float32 + public const nint m_nCPBroadcast = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementMaintainOffset { + public const nint m_vecOffset = 0x1B0; // Vector + public const nint m_nCP = 0x1BC; // int32 + public const nint m_bRadiusScale = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementPlaceOnGround { + public const nint m_flOffset = 0x1B0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x300; // float32 + public const nint m_flTolerance = 0x304; // float32 + public const nint m_flTraceOffset = 0x308; // float32 + public const nint m_flLerpRate = 0x30C; // float32 + public const nint m_CollisionGroupName = 0x310; // char[128] + public const nint m_nTraceSet = 0x390; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x394; // int32 + public const nint m_nRefCP2 = 0x398; // int32 + public const nint m_nLerpCP = 0x39C; // int32 + public const nint m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3AC; // bool + public const nint m_bIncludeWater = 0x3AD; // bool + public const nint m_bSetNormal = 0x3B0; // bool + public const nint m_bScaleOffset = 0x3B1; // bool + public const nint m_nPreserveOffsetCP = 0x3B4; // int32 + public const nint m_nIgnoreCP = 0x3B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_OP_InheritFromParentParticles { + public const nint m_flScale = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1B8; // int32 + public const nint m_bRandomDistribution = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_OP_InheritFromParentParticlesV2 { + public const nint m_flScale = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1B8; // int32 + public const nint m_bRandomDistribution = 0x1BC; // bool + public const nint m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ReadFromNeighboringParticle { + public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1B8; // int32 + public const nint m_DistanceCheck = 0x1C0; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InheritFromPeerSystem { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1B8; // int32 + public const nint m_nGroupID = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVectorComponentToScalar { + public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OrientTo2dDirection { + public const nint m_flRotOffset = 0x1B0; // float32 + public const nint m_flSpinStrength = 0x1B4; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RestartAfterDuration { + public const nint m_flDurationMin = 0x1B0; // float32 + public const nint m_flDurationMax = 0x1B4; // float32 + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nCPField = 0x1BC; // int32 + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_bOnlyChildren = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Orient2DRelToCP { + public const nint m_flRotOffset = 0x1B0; // float32 + public const nint m_flSpinStrength = 0x1B4; // float32 + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementRotateParticleAroundAxis { + public const nint m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x7E0; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x930; // CParticleTransformInput + public const nint m_bLocalSpace = 0x990; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RotateVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1B4; // Vector + public const nint m_vecRotAxisMax = 0x1C0; // Vector + public const nint m_flRotRateMin = 0x1CC; // float32 + public const nint m_flRotRateMax = 0x1D0; // float32 + public const nint m_bNormalize = 0x1D4; // bool + public const nint m_flScale = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaxVelocity { + public const nint m_flMaxVelocity = 0x1B0; // float32 + public const nint m_flMinVelocity = 0x1B4; // float32 + public const nint m_nOverrideCP = 0x1B8; // int32 + public const nint m_nOverrideCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LagCompensation { + public const nint m_nDesiredVelocityCP = 0x1B0; // int32 + public const nint m_nLatencyCP = 0x1B4; // int32 + public const nint m_nLatencyCPField = 0x1B8; // int32 + public const nint m_nDesiredVelocityCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaintainSequentialPath { + public const nint m_fMaxDistance = 0x1B0; // float32 + public const nint m_flNumToAssign = 0x1B4; // float32 + public const nint m_flCohesionStrength = 0x1B8; // float32 + public const nint m_flTolerance = 0x1BC; // float32 + public const nint m_bLoop = 0x1C0; // bool + public const nint m_bUseParticleCount = 0x1C1; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_OP_LockToSavedSequentialPathV2 { + public const nint m_flFadeStart = 0x1B0; // float32 + public const nint m_flFadeEnd = 0x1B4; // float32 + public const nint m_bCPPairs = 0x1B8; // bool + public const nint m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_OP_LockToSavedSequentialPath { + public const nint m_flFadeStart = 0x1B4; // float32 + public const nint m_flFadeEnd = 0x1B8; // float32 + public const nint m_bCPPairs = 0x1BC; // bool + public const nint m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDotProductToScalar { + public const nint m_nInputCP1 = 0x1B0; // int32 + public const nint m_nInputCP2 = 0x1B4; // int32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_bUseParticleVelocity = 0x1CC; // bool + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1D4; // bool + public const nint m_bUseParticleNormal = 0x1D5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoScalar { + public const nint m_nCPInput = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1B8; // int32 + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_flStartTime = 0x1CC; // float32 + public const nint m_flEndTime = 0x1D0; // float32 + public const nint m_flInterpRate = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NormalLock { + public const nint m_nControlPointNumber = 0x1B0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoVector { + public const nint m_nCPInput = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1B8; // int32 + public const nint m_vInputMin = 0x1BC; // Vector + public const nint m_vInputMax = 0x1C8; // Vector + public const nint m_vOutputMin = 0x1D4; // Vector + public const nint m_vOutputMax = 0x1E0; // Vector + public const nint m_flStartTime = 0x1EC; // float32 + public const nint m_flEndTime = 0x1F0; // float32 + public const nint m_flInterpRate = 0x1F4; // float32 + public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t + public const nint m_bOffset = 0x1FC; // bool + public const nint m_bAccelerate = 0x1FD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPtoVector { + public const nint m_nCPInput = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformToVelocity { + public const nint m_TransformInput = 0x1B0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVelocityToVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B4; // float32 + public const nint m_bNormalize = 0x1B8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPVelocityToVector { + public const nint m_nControlPoint = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B8; // float32 + public const nint m_bNormalize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToDirection { + public const nint m_nInputControlPoint = 0x1B0; // int32 + public const nint m_nOutputControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDirectionToCPToVector { + public const nint m_nCP = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B8; // float32 + public const nint m_flOffsetRot = 0x1BC; // float32 + public const nint m_vecOffsetAxis = 0x1C0; // Vector + public const nint m_bNormalize = 0x1CC; // bool + public const nint m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCrossProductOfTwoVectorsToVector { + public const nint m_InputVec1 = 0x1B0; // CPerParticleVecInput + public const nint m_InputVec2 = 0x7E0; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xE14; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NormalizeVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapControlPointDirectionToVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B4; // float32 + public const nint m_nControlPointNumber = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToGroundNormal { + public const nint m_flInterpRate = 0x1B0; // float32 + public const nint m_flMaxTraceLength = 0x1B4; // float32 + public const nint m_flTolerance = 0x1B8; // float32 + public const nint m_flTraceOffset = 0x1BC; // float32 + public const nint m_CollisionGroupName = 0x1C0; // char[128] + public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t + public const nint m_nInputCP = 0x244; // int32 + public const nint m_nOutputCP = 0x248; // int32 + public const nint m_bIncludeWater = 0x258; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformOrientationToRotations { + public const nint m_TransformInput = 0x1B0; // CParticleTransformInput + public const nint m_vecRotation = 0x210; // Vector + public const nint m_bUseQuat = 0x21C; // bool + public const nint m_bWriteNormal = 0x21D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapControlPointOrientationToRotation { + public const nint m_nCP = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1B8; // float32 + public const nint m_nComponent = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockToPointList { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1B8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1D0; // bool + public const nint m_bClosedLoop = 0x1D1; // bool + public const nint m_nNumPointsAlongPath = 0x1D4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelElementOnceTimed { + public const nint m_hModel = 0x1B0; // CStrongHandle + public const nint m_inNames = 0x1B8; // CUtlVector + public const nint m_outNames = 0x1D0; // CUtlVector + public const nint m_fallbackNames = 0x1E8; // CUtlVector + public const nint m_bModelFromRenderer = 0x200; // bool + public const nint m_bProportional = 0x201; // bool + public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x20C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelElementEndCap { + public const nint m_hModel = 0x1B0; // CStrongHandle + public const nint m_inNames = 0x1B8; // CUtlVector + public const nint m_outNames = 0x1D0; // CUtlVector + public const nint m_fallbackNames = 0x1E8; // CUtlVector + public const nint m_bModelFromRenderer = 0x200; // bool + public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFromCPSnapshot { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1BC; // int32 + public const nint m_bRandom = 0x1C0; // bool + public const nint m_bReverse = 0x1C1; // bool + public const nint m_nRandomSeed = 0x1C4; // int32 + public const nint m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x468; // CPerParticleFloatInput + public const nint m_bSubSample = 0x5B8; // bool + public const nint m_bPrev = 0x5B9; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VectorFieldSnapshot { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1B8; // int32 + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_vecScale = 0x310; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0x940; // float32 + public const nint m_bSetVelocity = 0x944; // bool + public const nint m_bLockToSurface = 0x945; // bool + public const nint m_flGridSpacing = 0x948; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetAttributeToScalarExpression { + public const nint m_nExpression = 0x1B0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x308; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVectorAttributeToVectorExpression { + public const nint m_nExpression = 0x1B0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput + public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput + public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloatAttributeToVectorExpression { + public const nint m_nExpression = 0x1B0; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput + public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput + public const nint m_nOutputField = 0xF68; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xF6C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementSkinnedPositionFromCPSnapshot { + public const nint m_nSnapshotControlPointNumber = 0x1B0; // int32 + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_bRandom = 0x1B8; // bool + public const nint m_nRandomSeed = 0x1BC; // int32 + public const nint m_bSetNormal = 0x1C0; // bool + public const nint m_bSetRadius = 0x1C1; // bool + public const nint m_nIndexType = 0x1C4; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1C8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x318; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x708; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32 + public const nint m_bSetNormal = 0x1B8; // bool + public const nint m_bSetRadius = 0x1B9; // bool + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_flTValue = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_QuantizeFloat { + public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloatCollection { + public const nint m_InputValue = 0x1B0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t + public const nint m_Lerp = 0x308; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloat { + public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t + public const nint m_Lerp = 0x308; // CPerParticleFloatInput + public const nint m_bUseNewCode = 0x458; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVec { + public const nint m_InputValue = 0x1B0; // CPerParticleVecInput + public const nint m_nOutputField = 0x7E0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x7E4; // ParticleSetMethod_t + public const nint m_Lerp = 0x7E8; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x938; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DragRelativeToPlane { + public const nint m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x300; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x450; // bool + public const nint m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xA88; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDensityGradientToVectorAttribute { + public const nint m_flRadiusScale = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockPoints { + public const nint m_nMinCol = 0x1B0; // int32 + public const nint m_nMaxCol = 0x1B4; // int32 + public const nint m_nMinRow = 0x1B8; // int32 + public const nint m_nMaxRow = 0x1BC; // int32 + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_flBlendValue = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentBase { + public const nint m_nCP0 = 0x1B0; // int32 + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_flMinInputValue = 0x1B8; // float32 + public const nint m_flMaxInputValue = 0x1BC; // float32 + public const nint m_bInfiniteLine = 0x1C0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentToScalar { + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1C8; // float32 + public const nint m_flMaxOutputValue = 0x1CC; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentToVector { + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1C8; // Vector + public const nint m_vMaxOutputValue = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TeleportBeam { + public const nint m_nCPPosition = 0x1B0; // int32 + public const nint m_nCPVelocity = 0x1B4; // int32 + public const nint m_nCPMisc = 0x1B8; // int32 + public const nint m_nCPColor = 0x1BC; // int32 + public const nint m_nCPInvalidColor = 0x1C0; // int32 + public const nint m_nCPExtraArcData = 0x1C4; // int32 + public const nint m_vGravity = 0x1C8; // Vector + public const nint m_flArcMaxDuration = 0x1D4; // float32 + public const nint m_flSegmentBreak = 0x1D8; // float32 + public const nint m_flArcSpeed = 0x1DC; // float32 + public const nint m_flAlpha = 0x1E0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CycleScalar { + public const nint m_nDestField = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1B4; // float32 + public const nint m_flEndValue = 0x1B8; // float32 + public const nint m_flCycleTime = 0x1BC; // float32 + public const nint m_bDoNotRepeatCycle = 0x1C0; // bool + public const nint m_bSynchronizeParticles = 0x1C1; // bool + public const nint m_nCPScale = 0x1C4; // int32 + public const nint m_nCPFieldMin = 0x1C8; // int32 + public const nint m_nCPFieldMax = 0x1CC; // int32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CalculateVectorAttribute { + public const nint m_vStartValue = 0x1B0; // Vector + public const nint m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1C0; // float32 + public const nint m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1C8; // float32 + public const nint m_nControlPointInput1 = 0x1CC; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x1E0; // float32 + public const nint m_nControlPointInput2 = 0x1E4; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x1F8; // float32 + public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x200; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorAdjustHSL { + public const nint m_flHueAdjust = 0x1B0; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x300; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x450; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConnectParentParticleToNearest { + public const nint m_nFirstControlPoint = 0x1B0; // int32 + public const nint m_nSecondControlPoint = 0x1B4; // int32 + public const nint m_bUseRadius = 0x1B8; // bool + public const nint m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_UpdateLightSource { + public const nint m_vColorTint = 0x1B0; // Color + public const nint m_flBrightnessScale = 0x1B4; // float32 + public const nint m_flRadiusScale = 0x1B8; // float32 + public const nint m_flMinimumLightingRadius = 0x1BC; // float32 + public const nint m_flMaximumLightingRadius = 0x1C0; // float32 + public const nint m_flPositionDampingConstant = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1B4; // int32 + public const nint m_nOutControlPointNumber = 0x1B8; // int32 + public const nint m_nField = 0x1BC; // int32 + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_bUseDeltaV = 0x1D0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapAverageHitboxSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1B4; // int32 + public const nint m_nOutControlPointNumber = 0x1B8; // int32 + public const nint m_nField = 0x1BC; // int32 + public const nint m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x708; // int32 + public const nint m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xD40; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDotProductToCP { + public const nint m_nInputCP1 = 0x1B4; // int32 + public const nint m_nInputCP2 = 0x1B8; // int32 + public const nint m_nOutputCP = 0x1BC; // int32 + public const nint m_nOutVectorField = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldToScalarExpression { + public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x308; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5A8; // int32 + public const nint m_nOutVectorField = 0x5AC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldFromVectorExpression { + public const nint m_nExpression = 0x1B4; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1B8; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x7E8; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0xF68; // int32 + public const nint m_nOutVectorField = 0xF6C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToVectorExpression { + public const nint m_nExpression = 0x1B4; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1B8; // int32 + public const nint m_vInput1 = 0x1C0; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x7F0; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapModelVolumetoCP { + public const nint m_nBBoxType = 0x1B4; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1B8; // int32 + public const nint m_nOutControlPointNumber = 0x1BC; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1C0; // int32 + public const nint m_nField = 0x1C4; // int32 + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapBoundingVolumetoCP { + public const nint m_nOutControlPointNumber = 0x1B4; // int32 + public const nint m_flInputMin = 0x1B8; // float32 + public const nint m_flInputMax = 0x1BC; // float32 + public const nint m_flOutputMin = 0x1C0; // float32 + public const nint m_flOutputMax = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapAverageScalarValuetoCP { + public const nint m_nOutControlPointNumber = 0x1B4; // int32 + public const nint m_nOutVectorField = 0x1B8; // int32 + public const nint m_nField = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampCPLinearRandom { + public const nint m_nOutControlPointNumber = 0x1B4; // int32 + public const nint m_vecRateMin = 0x1B8; // Vector + public const nint m_vecRateMax = 0x1C4; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetParentControlPointsToChildCP { + public const nint m_nChildGroupID = 0x1B4; // int32 + public const nint m_nChildControlPoint = 0x1B8; // int32 + public const nint m_nNumControlPoints = 0x1BC; // int32 + public const nint m_nFirstSourcePoint = 0x1C0; // int32 + public const nint m_bSetOrientation = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVariable { + public const nint m_variableReference = 0x1B8; // CParticleVariableRef + public const nint m_transformInput = 0x1F8; // CParticleTransformInput + public const nint m_positionOffset = 0x258; // Vector + public const nint m_rotationOffset = 0x264; // QAngle + public const nint m_vecInput = 0x270; // CParticleCollectionVecInput + public const nint m_floatInput = 0x8A0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositions { + public const nint m_bUseWorldLocation = 0x1B1; // bool + public const nint m_bOrient = 0x1B2; // bool + public const nint m_bSetOnce = 0x1B3; // bool + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_nCP2 = 0x1B8; // int32 + public const nint m_nCP3 = 0x1BC; // int32 + public const nint m_nCP4 = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_vecCP2Pos = 0x1D0; // Vector + public const nint m_vecCP3Pos = 0x1DC; // Vector + public const nint m_vecCP4Pos = 0x1E8; // Vector + public const nint m_nHeadLocation = 0x1F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetSingleControlPointPosition { + public const nint m_bSetOnce = 0x1B1; // bool + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x7E8; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositionToRandomActiveCP { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_nHeadLocationMin = 0x1B8; // int32 + public const nint m_nHeadLocationMax = 0x1BC; // int32 + public const nint m_flResetRate = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetRandomControlPointPosition { + public const nint m_bUseWorldLocation = 0x1B1; // bool + public const nint m_bOrient = 0x1B2; // bool + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_nHeadLocation = 0x1B8; // int32 + public const nint m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x310; // Vector + public const nint m_vecCPMaxPos = 0x31C; // Vector + public const nint m_flInterpolation = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointOrientation { + public const nint m_bUseWorldLocation = 0x1B1; // bool + public const nint m_bRandomize = 0x1B3; // bool + public const nint m_bSetOnce = 0x1B4; // bool + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nHeadLocation = 0x1BC; // int32 + public const nint m_vecRotation = 0x1C0; // QAngle + public const nint m_vecRotationB = 0x1CC; // QAngle + public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFromObjectScale { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nCPOutput = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenCPsToCP { + public const nint m_nStartCP = 0x1B4; // int32 + public const nint m_nEndCP = 0x1B8; // int32 + public const nint m_nOutputCP = 0x1BC; // int32 + public const nint m_nOutputCPField = 0x1C0; // int32 + public const nint m_bSetOnce = 0x1C4; // bool + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flMaxTraceLength = 0x1D8; // float32 + public const nint m_flLOSScale = 0x1DC; // float32 + public const nint m_bLOS = 0x1E0; // bool + public const nint m_CollisionGroupName = 0x1E1; // char[128] + public const nint m_nTraceSet = 0x264; // ParticleTraceSet_t + public const nint m_nSetParent = 0x268; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToPlayer { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // Vector + public const nint m_bOrientToEyes = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToHand { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_nHand = 0x1B8; // int32 + public const nint m_vecCP1Pos = 0x1BC; // Vector + public const nint m_bOrientToHand = 0x1C8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToHMD { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // Vector + public const nint m_bOrientToHMD = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositionToTimeOfDayValue { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_pszTimeOfDayParameter = 0x1B8; // char[128] + public const nint m_vecDefaultValue = 0x238; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToCenter { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // Vector + public const nint m_nSetParent = 0x1C4; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToCPVelocity { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nCPOutputVel = 0x1B8; // int32 + public const nint m_bNormalize = 0x1BC; // bool + public const nint m_nCPOutputMag = 0x1C0; // int32 + public const nint m_nCPField = 0x1C4; // int32 + public const nint m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointOrientationToCPVelocity { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nCPOutput = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_StopAfterCPDuration { + public const nint m_flDuration = 0x1B8; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x308; // bool + public const nint m_bPlayEndCap = 0x309; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointRotation { + public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x7E8; // CParticleCollectionFloatInput + public const nint m_nCP = 0x938; // int32 + public const nint m_nLocalCP = 0x93C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoCP { + public const nint m_nInputControlPoint = 0x1B4; // int32 + public const nint m_nOutputControlPoint = 0x1B8; // int32 + public const nint m_nInputField = 0x1BC; // int32 + public const nint m_nOutputField = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_bDerivative = 0x1D4; // bool + public const nint m_flInterpRate = 0x1D8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_HSVShiftToCP { + public const nint m_nColorCP = 0x1B4; // int32 + public const nint m_nColorGemEnableCP = 0x1B8; // int32 + public const nint m_nOutputCP = 0x1BC; // int32 + public const nint m_DefaultHSVColor = 0x1C0; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToImpactPoint { + public const nint m_nCPOut = 0x1B4; // int32 + public const nint m_nCPIn = 0x1B8; // int32 + public const nint m_flUpdateRate = 0x1BC; // float32 + public const nint m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x310; // float32 + public const nint m_flOffset = 0x314; // float32 + public const nint m_vecTraceDir = 0x318; // Vector + public const nint m_CollisionGroupName = 0x324; // char[128] + public const nint m_nTraceSet = 0x3A4; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3A8; // bool + public const nint m_bTraceToClosestSurface = 0x3A9; // bool + public const nint m_bIncludeWater = 0x3AA; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToPointAtCP { + public const nint m_nInputCP = 0x1B4; // int32 + public const nint m_nOutputCP = 0x1B8; // int32 + public const nint m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x310; // bool + public const nint m_bAvoidSingularity = 0x311; // bool + public const nint m_bPointAway = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EnableChildrenFromParentParticleCount { + public const nint m_nChildGroupID = 0x1B4; // int32 + public const nint m_nFirstChild = 0x1B8; // int32 + public const nint m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x310; // bool + public const nint m_bPlayEndcapOnStop = 0x311; // bool + public const nint m_bDestroyImmediately = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SelectivelyEnableChildren { + public const nint m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x308; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x5A8; // bool + public const nint m_bDestroyImmediately = 0x5A9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlayEndCapWhenFinished { + public const nint m_bFireOnEmissionEnd = 0x1B1; // bool + public const nint m_bIncludeChildren = 0x1B2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ForceControlPointStub { + public const nint m_ControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DriveCPFromGlobalSoundFloat { + public const nint m_nOutputControlPoint = 0x1B4; // int32 + public const nint m_nOutputField = 0x1B8; // int32 + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_StackName = 0x1D0; // CUtlString + public const nint m_OperatorName = 0x1D8; // CUtlString + public const nint m_FieldName = 0x1E0; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldToWater { + public const nint m_nSourceCP = 0x1B4; // int32 + public const nint m_nDestCP = 0x1B8; // int32 + public const nint m_nCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToWaterSurface { + public const nint m_nSourceCP = 0x1B4; // int32 + public const nint m_nDestCP = 0x1B8; // int32 + public const nint m_nFlowCP = 0x1BC; // int32 + public const nint m_nActiveCP = 0x1C0; // int32 + public const nint m_nActiveCPField = 0x1C4; // int32 + public const nint m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x318; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RepeatedTriggerChildGroup { + public const nint m_nChildGroupID = 0x1B4; // int32 + public const nint m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x308; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5A8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ChooseRandomChildrenInGroup { + public const nint m_nChildGroupID = 0x1B4; // int32 + public const nint m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetSimulationRate { + public const nint m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ControlPointToRadialScreenSpace { + public const nint m_nCPIn = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // Vector + public const nint m_nCPOut = 0x1C4; // int32 + public const nint m_nCPOutField = 0x1C8; // int32 + public const nint m_nCPSSPosOut = 0x1CC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LightningSnapshotGenerator { + public const nint m_nCPSnapshot = 0x1B4; // int32 + public const nint m_nCPStartPnt = 0x1B8; // int32 + public const nint m_nCPEndPnt = 0x1BC; // int32 + public const nint m_flSegments = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x310; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x700; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x850; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapExternalWindToCP { + public const nint m_nCP = 0x1B4; // int32 + public const nint m_nCPOutput = 0x1B8; // int32 + public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x7F0; // bool + public const nint m_nOutVectorField = 0x7F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetGravityToCP { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nCPOutput = 0x1B8; // int32 + public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x310; // bool + public const nint m_bSetZDown = 0x311; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_QuantizeCPComponent { + public const nint m_flInputValue = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x308; // int32 + public const nint m_nOutVectorField = 0x30C; // int32 + public const nint m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseTrailRenderer { + public const nint m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x263C; // int32 + public const nint m_flMinSize = 0x2640; // float32 + public const nint m_flMaxSize = 0x2644; // float32 + public const nint m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x28E8; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTrails { + public const nint m_bEnableFadingAndClamping = 0x28E9; // bool + public const nint m_flStartFadeDot = 0x28EC; // float32 + public const nint m_flEndFadeDot = 0x28F0; // float32 + public const nint m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x28F8; // float32 + public const nint m_flMinLength = 0x28FC; // float32 + public const nint m_bIgnoreDT = 0x2900; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x2904; // float32 + public const nint m_flLengthScale = 0x2908; // float32 + public const nint m_flLengthFadeInTime = 0x290C; // float32 + public const nint m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x3AB8; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderRopes { + public const nint m_bEnableFadingAndClamping = 0x2638; // bool + public const nint m_flMinSize = 0x263C; // float32 + public const nint m_flMaxSize = 0x2640; // float32 + public const nint m_flStartFadeSize = 0x2644; // float32 + public const nint m_flEndFadeSize = 0x2648; // float32 + public const nint m_flStartFadeDot = 0x264C; // float32 + public const nint m_flEndFadeDot = 0x2650; // float32 + public const nint m_flRadiusTaper = 0x2654; // float32 + public const nint m_nMinTesselation = 0x2658; // int32 + public const nint m_nMaxTesselation = 0x265C; // int32 + public const nint m_flTessScale = 0x2660; // float32 + public const nint m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2A58; // int32 + public const nint m_bClampV = 0x2A5C; // bool + public const nint m_nScaleCP1 = 0x2A60; // int32 + public const nint m_nScaleCP2 = 0x2A64; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2A68; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2A75; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32 + public const nint m_bReverseOrder = 0x2A80; // bool + public const nint m_bClosedLoop = 0x2A81; // bool + public const nint m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2A8C; // bool + public const nint m_bGenerateNormals = 0x2A8D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderAsModels { + public const nint m_ModelList = 0x1F8; // CUtlVector + public const nint m_flModelScale = 0x214; // float32 + public const nint m_bFitToModelSize = 0x218; // bool + public const nint m_bNonUniformScaling = 0x219; // bool + public const nint m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x228; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderBlobs { + public const nint m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x5E8; // int32 + public const nint m_MaterialVars = 0x5F0; // CUtlVector + public const nint m_hMaterial = 0x620; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderGpuImplicit { + public const nint m_bUsePerParticleRadius = 0x1F6; // bool + public const nint m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x5E8; // int32 + public const nint m_hMaterial = 0x5F0; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderModels { + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool + public const nint m_bUseMixedResolutionRendering = 0x1F8; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool + public const nint m_ModelList = 0x200; // CUtlVector + public const nint m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x220; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x224; // bool + public const nint m_bOrientZ = 0x225; // bool + public const nint m_bCenterOffset = 0x226; // bool + public const nint m_vecLocalOffset = 0x228; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x858; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xE88; // bool + public const nint m_nModelScaleCP = 0xE8C; // int32 + public const nint m_vecComponentScale = 0xE90; // CPerParticleVecInput + public const nint m_bLocalScale = 0x14C0; // bool + public const nint m_nSizeCullBloat = 0x14C4; // int32 + public const nint m_bAnimated = 0x14C8; // bool + public const nint m_flAnimationRate = 0x14D0; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x1620; // bool + public const nint m_bForceLoopingAnimation = 0x1621; // bool + public const nint m_bResetAnimOnStop = 0x1622; // bool + public const nint m_bManualAnimFrame = 0x1623; // bool + public const nint m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x1628; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x1630; // char[256] + public const nint m_SequenceName = 0x1730; // char[256] + public const nint m_bEnableClothSimulation = 0x1830; // bool + public const nint m_hOverrideMaterial = 0x1838; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x1840; // bool + public const nint m_nSkin = 0x1848; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1998; // CUtlVector + public const nint m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput + public const nint m_modelInput = 0x1B00; // CParticleModelInput + public const nint m_nLOD = 0x1B58; // int32 + public const nint m_EconSlotName = 0x1B5C; // char[256] + public const nint m_bOriginalModel = 0x1C5C; // bool + public const nint m_bSuppressTint = 0x1C5D; // bool + public const nint m_bUseRawMeshGroup = 0x1C5E; // bool + public const nint m_bDisableShadows = 0x1C5F; // bool + public const nint m_bDisableDepthPrepass = 0x1C60; // bool + public const nint m_bAcceptsDecals = 0x1C61; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1C63; // bool + public const nint m_bUseFastModelCollectionRenderPath = 0x1C64; // bool + public const nint m_bAllowApproximateTransforms = 0x1C65; // bool + public const nint m_szRenderAttribute = 0x1C66; // char[4096] + public const nint m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x2F08; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x3060; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x3690; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSimpleModelCollection { + public const nint m_bCenterOffset = 0x1F6; // bool + public const nint m_modelInput = 0x1F8; // CParticleModelInput + public const nint m_nLOD = 0x250; // int32 + public const nint m_bDisableShadows = 0x254; // bool + public const nint m_bAcceptsDecals = 0x255; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderMaterialProxy { + public const nint m_nMaterialControlPoint = 0x1F8; // int32 + public const nint m_nProxyType = 0x1FC; // MaterialProxyType_t + public const nint m_MaterialVars = 0x200; // CUtlVector + public const nint m_hOverrideMaterial = 0x218; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x370; // CParticleCollectionVecInput + public const nint m_flAlpha = 0x9A0; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderProjected { + public const nint m_bProjectCharacter = 0x1F6; // bool + public const nint m_bProjectWorld = 0x1F7; // bool + public const nint m_bProjectWater = 0x1F8; // bool + public const nint m_bFlipHorizontal = 0x1F9; // bool + public const nint m_bEnableProjectedDepthControls = 0x1FA; // bool + public const nint m_flMinProjectionDepth = 0x1FC; // float32 + public const nint m_flMaxProjectionDepth = 0x200; // float32 + public const nint m_vecProjectedMaterials = 0x208; // CUtlVector + public const nint m_flMaterialSelection = 0x220; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x370; // float32 + public const nint m_bOrientToNormal = 0x374; // bool + public const nint m_MaterialVars = 0x378; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderDeferredLight { + public const nint m_bUseAlphaTestWindow = 0x1F6; // bool + public const nint m_bUseTexture = 0x1F7; // bool + public const nint m_flRadiusScale = 0x1F8; // float32 + public const nint m_flAlphaScale = 0x1FC; // float32 + public const nint m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x838; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x83C; // float32 + public const nint m_flStartFalloff = 0x840; // float32 + public const nint m_flDistanceFalloff = 0x844; // float32 + public const nint m_flSpotFoV = 0x848; // float32 + public const nint m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x858; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x860; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStandardLight { + public const nint m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x200; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x838; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x988; // bool + public const nint m_flTheta = 0x990; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xAE0; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x1178; // bool + public const nint m_bRenderSpecular = 0x1179; // bool + public const nint m_lightCookie = 0x1180; // CUtlString + public const nint m_nPriority = 0x1188; // int32 + public const nint m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x12E4; // float32 + public const nint m_bReverseOrder = 0x12E8; // bool + public const nint m_bClosedLoop = 0x12E9; // bool + public const nint m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x12F0; // float32 + public const nint m_flMinLength = 0x12F4; // float32 + public const nint m_bIgnoreDT = 0x12F8; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x12FC; // float32 + public const nint m_flLengthScale = 0x1300; // float32 + public const nint m_flLengthFadeInTime = 0x1304; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderOmni2Light { + public const nint m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x838; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xAD8; // bool + public const nint m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput + public const nint m_flSkirt = 0xC30; // CPerParticleFloatInput + public const nint m_flRange = 0xD80; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x1170; // CStrongHandle + public const nint m_bSphericalCookie = 0x1178; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderLightBeam { + public const nint m_vColorBlend = 0x1F8; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x828; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x980; // bool + public const nint m_flSkirt = 0x988; // CParticleCollectionFloatInput + public const nint m_flRange = 0xAD8; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC28; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderScreenShake { + public const nint m_flDurationScale = 0x1F8; // float32 + public const nint m_flRadiusScale = 0x1FC; // float32 + public const nint m_flFrequencyScale = 0x200; // float32 + public const nint m_flAmplitudeScale = 0x204; // float32 + public const nint m_nRadiusField = 0x208; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x210; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x218; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTonemapController { + public const nint m_flTonemapLevel = 0x1F8; // float32 + public const nint m_flTonemapWeight = 0x1FC; // float32 + public const nint m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderPostProcessing { + public const nint m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x348; // CStrongHandle + public const nint m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSound { + public const nint m_flDurationScale = 0x1F8; // float32 + public const nint m_flSndLvlScale = 0x1FC; // float32 + public const nint m_flPitchScale = 0x200; // float32 + public const nint m_flVolumeScale = 0x204; // float32 + public const nint m_nSndLvlField = 0x208; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x210; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x214; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x218; // int32 + public const nint m_nCPReference = 0x21C; // int32 + public const nint m_pszSoundName = 0x220; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x320; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStatusEffect { + public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle + public const nint m_pTextureDetail2 = 0x200; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x208; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x210; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x218; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x220; // CStrongHandle + public const nint m_pTextureEnvMap = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStatusEffectCitadel { + public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle + public const nint m_pTextureNormal = 0x200; // CStrongHandle + public const nint m_pTextureMetalness = 0x208; // CStrongHandle + public const nint m_pTextureRoughness = 0x210; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x218; // CStrongHandle + public const nint m_pTextureDetail = 0x220; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderFlattenGrass { + public const nint m_flFlattenStrength = 0x1F8; // float32 + public const nint m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x200; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTreeShake { + public const nint m_flPeakStrength = 0x1F8; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x200; // float32 + public const nint m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x208; // float32 + public const nint m_flTransitionTime = 0x20C; // float32 + public const nint m_flTwistAmount = 0x210; // float32 + public const nint m_flRadialAmount = 0x214; // float32 + public const nint m_flControlPointOrientationAmount = 0x218; // float32 + public const nint m_nControlPointForLinearDirection = 0x21C; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderText { + public const nint m_OutlineColor = 0x1F6; // Color + public const nint m_DefaultText = 0x200; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderVRHapticEvent { + public const nint m_nHand = 0x1F8; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x1FC; // int32 + public const nint m_nOutputField = 0x200; // int32 + public const nint m_flAmplitude = 0x208; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFDistanceToScalarAttribute { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput + public const nint m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput + public const nint m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput + public const nint m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput + public const nint m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFDistanceToVectorAttribute { + public const nint m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput + public const nint m_vValueBelowMin = 0x458; // Vector + public const nint m_vValueAtMin = 0x464; // Vector + public const nint m_vValueAtMax = 0x470; // Vector + public const nint m_vValueAboveMax = 0x47C; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFForce { + public const nint m_flForceScale = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFGradientToVectorAttribute { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFLighting { + public const nint m_vLightingDir = 0x1B0; // Vector + public const nint m_vTint_0 = 0x1BC; // Vector + public const nint m_vTint_1 = 0x1C8; // Vector + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFConstraint { + public const nint m_flMinDist = 0x1B0; // CParticleCollectionFloatInput + public const nint m_flMaxDist = 0x300; // CParticleCollectionFloatInput + public const nint m_nMaxIterations = 0x450; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ParticlePhysics { + public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput + public const nint m_nMaxConstraintPasses = 0x930; // int32 + } } // Module: libpulse_system.so - // Classes count: 51 + // Classes count: 49 // Enums count: 0 public static class LibpulseSystem { // Parent: None @@ -11069,17 +16009,6 @@ namespace CS2Dumper.Schemas { public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 7 - public static class FakeEntity_t { - public const nint m_nHandle = 0x0; // PulseTestEHandle_t - public const nint m_Name = 0x8; // CUtlString - public const nint m_Class = 0x10; // CUtlString - public const nint m_bDestroyed = 0x18; // bool - public const nint m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* - public const nint m_bFuncWasCalled = 0x28; // bool - public const nint m_fValue = 0x2C; // float32 - } - // Parent: None // Fields count: 6 // // Metadata: @@ -11237,11 +16166,6 @@ namespace CS2Dumper.Schemas { public const nint m_nCursorsAllowedToWait = 0x48; // int32 public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint } - // Parent: None - // Fields count: 1 - public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - public const nint m_TagName = 0x0; // CUtlSymbolLarge - } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 2 // @@ -11279,36 +16203,12 @@ namespace CS2Dumper.Schemas { } } // Module: librendersystemvulkan.so - // Classes count: 3 + // Classes count: 0 // Enums count: 0 public static class Librendersystemvulkan { - // Parent: None - // Fields count: 7 - public static class RenderInputLayoutField_t { - public const nint m_pSemanticName = 0x0; // uint8[32] - public const nint m_nSemanticIndex = 0x20; // int32 - public const nint m_Format = 0x24; // uint32 - public const nint m_nOffset = 0x28; // int32 - public const nint m_nSlot = 0x2C; // int32 - public const nint m_nSlotType = 0x30; // RenderSlotType_t - public const nint m_nInstanceStepRate = 0x34; // int32 - } - // Parent: None - // Fields count: 4 - public static class VsInputSignatureElement_t { - public const nint m_pName = 0x0; // char[64] - public const nint m_pSemantic = 0x40; // char[64] - public const nint m_pD3DSemanticName = 0x80; // char[64] - public const nint m_nD3DSemanticIndex = 0xC0; // int32 - } - // Parent: None - // Fields count: 1 - public static class VsInputSignature_t { - public const nint m_elems = 0x0; // CUtlVector - } } // Module: libresourcesystem.so - // Classes count: 57 + // Classes count: 54 // Enums count: 0 public static class Libresourcesystem { // Parent: None @@ -11371,26 +16271,6 @@ namespace CS2Dumper.Schemas { public const nint m_functionMap = 0x88; // CUtlHashtable } // Parent: None - // Fields count: 2 - public static class AABB_t { - public const nint m_vMinBounds = 0x0; // Vector - public const nint m_vMaxBounds = 0xC; // Vector - } - // Parent: None - // Fields count: 2 - public static class PackedAABB_t { - public const nint m_nPackedMin = 0x0; // uint32 - public const nint m_nPackedMax = 0x4; // uint32 - } - // Parent: None - // Fields count: 4 - public static class FourQuaternions { - public const nint x = 0x0; // fltx4 - public const nint y = 0x10; // fltx4 - public const nint z = 0x20; // fltx4 - public const nint w = 0x30; // fltx4 - } - // Parent: None // Fields count: 1 // // Metadata: @@ -11837,7 +16717,7 @@ namespace CS2Dumper.Schemas { } } // Module: libschemasystem.so - // Classes count: 6 + // Classes count: 5 // Enums count: 0 public static class Libschemasystem { // Parent: None @@ -11880,73 +16760,11 @@ namespace CS2Dumper.Schemas { public static class CExampleSchemaVData_PolymorphicDerivedB { public const nint m_nDerivedB = 0xC; // int32 } - // Parent: None - // Fields count: 22 - public static class CSchemaSystemInternalRegistration { - public const nint m_Vector2D = 0x0; // Vector2D - public const nint m_Vector = 0x8; // Vector - public const nint m_VectorAligned = 0x20; // VectorAligned - public const nint m_Quaternion = 0x30; // Quaternion - public const nint m_QAngle = 0x40; // QAngle - public const nint m_RotationVector = 0x4C; // RotationVector - public const nint m_RadianEuler = 0x58; // RadianEuler - public const nint m_DegreeEuler = 0x64; // DegreeEuler - public const nint m_QuaternionStorage = 0x70; // QuaternionStorage - public const nint m_matrix3x4_t = 0x80; // matrix3x4_t - public const nint m_matrix3x4a_t = 0xB0; // matrix3x4a_t - public const nint m_Color = 0xE0; // Color - public const nint m_Vector4D = 0xE4; // Vector4D - public const nint m_CTransform = 0x100; // CTransform - public const nint m_pKeyValues = 0x120; // KeyValues* - public const nint m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock - public const nint m_CUtlString = 0x140; // CUtlString - public const nint m_CUtlSymbol = 0x148; // CUtlSymbol - public const nint m_stringToken = 0x14C; // CUtlStringToken - public const nint m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage - public const nint m_ResourceTypes = 0x168; // CResourceArray> - public const nint m_KV3 = 0x170; // KeyValues3 - } } // Module: libserver.so - // Classes count: 233 + // Classes count: 231 // Enums count: 0 public static class Libserver { - // Parent: None - // Fields count: 2 - public static class Extent { - public const nint lo = 0x0; // Vector - public const nint hi = 0xC; // Vector - } - // Parent: None - // Fields count: 2 - public static class NavGravity_t { - public const nint m_vGravity = 0x0; // Vector - public const nint m_bDefault = 0xC; // bool - } - // Parent: None - // Fields count: 0 - public static class CNavVolume { - } - // Parent: CNavVolume - // Fields count: 1 - public static class CNavVolumeVector { - public const nint m_bHasBeenPreFiltered = 0x58; // bool - } - // Parent: CNavVolumeVector - // Fields count: 0 - public static class CNavVolumeAll { - } - // Parent: CNavVolume - // Fields count: 2 - public static class CNavVolumeSphere { - public const nint m_vCenter = 0x50; // Vector - public const nint m_flRadius = 0x5C; // float32 - } - // Parent: CNavVolumeSphere - // Fields count: 1 - public static class CNavVolumeSphericalShell { - public const nint m_flRadiusInner = 0x60; // float32 - } // Parent: None // Fields count: 1 // @@ -11964,10 +16782,6 @@ namespace CS2Dumper.Schemas { public const nint m_pValue = 0x0; // int32[2] } // Parent: None - // Fields count: 0 - public static class CEntityComponent { - } - // Parent: None // Fields count: 11 // // Metadata: @@ -11997,18 +16811,7 @@ namespace CS2Dumper.Schemas { public const nint m_CScriptComponent = 0x28; // CScriptComponent* public const nint m_bVisibleinPVS = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: CEntityComponent - // Fields count: 2 - public static class CBodyComponent { - public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x28; // CNetworkVarChainer - } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -12017,7 +16820,7 @@ namespace CS2Dumper.Schemas { public const nint m_sceneNode = 0x60; // CGameSceneNode public const nint __m_pChainEntity = 0x1C0; // CNetworkVarChainer } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -12026,7 +16829,7 @@ namespace CS2Dumper.Schemas { public const nint m_skeletonInstance = 0x60; // CSkeletonInstance public const nint __m_pChainEntity = 0x450; // CNetworkVarChainer } - // Parent: CEntityComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -12034,7 +16837,7 @@ namespace CS2Dumper.Schemas { public static class CHitboxComponent { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } - // Parent: CEntityComponent + // Parent: None // Fields count: 67 // // Metadata: @@ -12174,37 +16977,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - public static class CNetworkTransmitComponent { - public const nint m_nTransmitStateOwnedCounter = 0x2C4; // uint8 - } - // Parent: CEntityComponent - // Fields count: 5 - public static class CRenderComponent { - public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer - public const nint m_bIsRenderingWithViewModels = 0x50; // bool - public const nint m_nSplitscreenFlags = 0x54; // uint32 - public const nint m_bEnableRendering = 0x60; // bool - public const nint m_bInterpolationReadyToDraw = 0xC0; // bool - } - // Parent: None - // Fields count: 0 - public static class CAnimEventListenerBase { - } - // Parent: CAnimEventListenerBase - // Fields count: 0 - public static class CAnimEventListener { - } - // Parent: CAnimEventListenerBase - // Fields count: 0 - public static class CAnimEventQueueListener { - } - // Parent: None - // Fields count: 1 - public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 - } - // Parent: None - // Fields count: 1 // // Metadata: // MPropertyCustomEditor @@ -12237,12 +17009,6 @@ namespace CS2Dumper.Schemas { public const nint m_pValue = 0x0; // float32[4] } // Parent: None - // Fields count: 2 - public static class CScriptUniformRandomStream { - public const nint m_hScriptScope = 0x8; // HSCRIPT - public const nint m_nInitialSeed = 0x9C; // int32 - } - // Parent: None // Fields count: 0 // // Metadata: @@ -12263,12 +17029,6 @@ namespace CS2Dumper.Schemas { public const nint nIndex = 0x40; // uint32 } // Parent: None - // Fields count: 2 - public static class CBreakableStageHelper { - public const nint m_nCurrentStage = 0x8; // int32 - public const nint m_nStageCount = 0xC; // int32 - } - // Parent: None // Fields count: 12 // // Metadata: @@ -12296,20 +17056,6 @@ namespace CS2Dumper.Schemas { public static class CDynamicPropAPI { } // Parent: None - // Fields count: 1 - public static class CPlayerPawnComponent { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - public static class CPlayerControllerComponent { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_AutoaimServices { - } - // Parent: None // Fields count: 5 // // Metadata: @@ -12325,7 +17071,7 @@ namespace CS2Dumper.Schemas { public const nint soundscapeEntityListIndex = 0x70; // int32 public const nint soundEventHash = 0x74; // uint32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 12 // // Metadata: @@ -12352,15 +17098,7 @@ namespace CS2Dumper.Schemas { public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_FlashlightServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_ItemServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 15 // // Metadata: @@ -12411,7 +17149,7 @@ namespace CS2Dumper.Schemas { public const nint m_iTargetVolume = 0x214; // int32 public const nint m_vecSmoothedVelocity = 0x218; // Vector } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -12423,15 +17161,7 @@ namespace CS2Dumper.Schemas { public const nint m_iObserverLastMode = 0x48; // ObserverMode_t public const nint m_bForcedObserverMode = 0x4C; // bool } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_UseServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - public static class CPlayer_WaterServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -12458,10 +17188,6 @@ namespace CS2Dumper.Schemas { public const nint m_flMass = 0x28; // float32 public const nint m_flSpeed = 0x2C; // CRangeFloat } - // Parent: None - // Fields count: 0 - public static class CAnimGraphControllerBase { - } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 // @@ -12495,17 +17221,6 @@ namespace CS2Dumper.Schemas { public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 - public static class CBodyComponentBaseModelEntity { - public const nint __m_pChainEntity = 0x478; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - public static class CRopeOverlapHit { - public const nint m_hEntity = 0x0; // CHandle - public const nint m_vecOverlappingLinks = 0x8; // CUtlVector - } // Parent: None // Fields count: 2 // @@ -12561,34 +17276,6 @@ namespace CS2Dumper.Schemas { public const nint m_vRenderOrigin = 0x148; // Vector } // Parent: None - // Fields count: 0 - public static class IChoreoServices { - } - // Parent: None - // Fields count: 1 - public static class CInButtonState { - public const nint m_pButtonStates = 0x8; // uint64[3] - } - // Parent: None - // Fields count: 6 - public static class SequenceHistory_t { - public const nint m_hSequence = 0x0; // HSequence - public const nint m_flSeqStartTime = 0x4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x8; // float32 - public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x10; // float32 - public const nint m_flCyclesPerSecond = 0x14; // float32 - } - // Parent: None - // Fields count: 0 - public static class ISkeletonAnimationController { - } - // Parent: ISkeletonAnimationController - // Fields count: 1 - public static class CSkeletonAnimationController { - public const nint m_pSkeletonInstance = 0x8; // CSkeletonInstance* - } - // Parent: None // Fields count: 8 // // Metadata: @@ -12759,88 +17446,6 @@ namespace CS2Dumper.Schemas { public static class CFootstepTableHandle { } // Parent: None - // Fields count: 8 - public static class ResponseFollowup { - public const nint followup_concept = 0x0; // char* - public const nint followup_contexts = 0x8; // char* - public const nint followup_delay = 0x10; // float32 - public const nint followup_target = 0x14; // char* - public const nint followup_entityiotarget = 0x1C; // char* - public const nint followup_entityioinput = 0x24; // char* - public const nint followup_entityiodelay = 0x2C; // float32 - public const nint bFired = 0x30; // bool - } - // Parent: None - // Fields count: 3 - public static class ResponseParams { - public const nint odds = 0x10; // int16 - public const nint flags = 0x12; // int16 - public const nint m_pFollowup = 0x14; // ResponseFollowup* - } - // Parent: None - // Fields count: 2 - public static class CResponseCriteriaSet { - public const nint m_nNumPrefixedContexts = 0x28; // int32 - public const nint m_bOverrideOnAppend = 0x2C; // bool - } - // Parent: None - // Fields count: 10 - public static class CRR_Response { - public const nint m_Type = 0x0; // uint8 - public const nint m_szResponseName = 0x1; // char[192] - public const nint m_szMatchingRule = 0xC1; // char[128] - public const nint m_Params = 0x141; // ResponseParams - public const nint m_fMatchScore = 0x160; // float32 - public const nint m_szSpeakerContext = 0x168; // char* - public const nint m_szWorldContext = 0x170; // char* - public const nint m_Followup = 0x178; // ResponseFollowup - public const nint m_pchCriteriaNames = 0x1B0; // CUtlVector - public const nint m_pchCriteriaValues = 0x1C8; // CUtlVector - } - // Parent: None - // Fields count: 2 - public static class ConceptHistory_t { - public const nint timeSpoken = 0x0; // float32 - public const nint m_response = 0x8; // CRR_Response - } - // Parent: None - // Fields count: 9 - public static class CAI_Expresser { - public const nint m_flStopTalkTime = 0x38; // GameTime_t - public const nint m_flStopTalkTimeWithoutDelay = 0x3C; // GameTime_t - public const nint m_flBlockedTalkTime = 0x40; // GameTime_t - public const nint m_voicePitch = 0x44; // int32 - public const nint m_flLastTimeAcceptedSpeak = 0x48; // GameTime_t - public const nint m_bAllowSpeakingInterrupts = 0x4C; // bool - public const nint m_bConsiderSceneInvolvementAsSpeech = 0x4D; // bool - public const nint m_nLastSpokenPriority = 0x50; // int32 - public const nint m_pOuter = 0x58; // CBaseFlex* - } - // Parent: None - // Fields count: 1 - public static class CResponseQueue { - public const nint m_ExpresserTargets = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 5 - public static class CResponseQueue__CDeferredResponse { - public const nint m_contexts = 0x8; // CResponseCriteriaSet - public const nint m_fDispatchTime = 0x38; // float32 - public const nint m_hIssuer = 0x3C; // CHandle - public const nint m_response = 0x48; // CRR_Response - public const nint m_bResponseValid = 0x228; // bool - } - // Parent: CAI_Expresser - // Fields count: 1 - public static class CAI_ExpresserWithFollowup { - public const nint m_pPostponedFollowup = 0x60; // ResponseFollowup* - } - // Parent: CAI_ExpresserWithFollowup - // Fields count: 1 - public static class CMultiplayer_Expresser { - public const nint m_bAllowMultipleScenes = 0x70; // bool - } - // Parent: None // Fields count: 0 // // Metadata: @@ -12849,25 +17454,6 @@ namespace CS2Dumper.Schemas { public static class CBaseEntityAPI { } // Parent: None - // Fields count: 10 - public static class CCommentarySystem { - public const nint m_bCommentaryConvarsChanging = 0x11; // bool - public const nint m_bCommentaryEnabledMidGame = 0x12; // bool - public const nint m_flNextTeleportTime = 0x14; // GameTime_t - public const nint m_iTeleportStage = 0x18; // int32 - public const nint m_bCheatState = 0x1C; // bool - public const nint m_bIsFirstSpawnGroupToLoad = 0x1D; // bool - public const nint m_hCurrentNode = 0x38; // CHandle - public const nint m_hActiveCommentaryNode = 0x3C; // CHandle - public const nint m_hLastCommentaryNode = 0x40; // CHandle - public const nint m_vecNodes = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 1 - public static class CPhysicsShake { - public const nint m_force = 0x8; // Vector - } - // Parent: None // Fields count: 16 // // Metadata: @@ -12890,76 +17476,6 @@ namespace CS2Dumper.Schemas { public const nint m_nForcedCrouchState = 0x60; // ForcedCrouchState_t public const nint m_bIgnoreCollisions = 0x64; // bool } - // Parent: IChoreoServices - // Fields count: 5 - public static class CGameChoreoServices { - public const nint m_hOwner = 0x8; // CHandle - public const nint m_hScriptedSequence = 0xC; // CHandle - public const nint m_scriptState = 0x10; // IChoreoServices::ScriptState_t - public const nint m_choreoState = 0x14; // IChoreoServices::ChoreoState_t - public const nint m_flTimeStartedState = 0x18; // GameTime_t - } - // Parent: None - // Fields count: 10 - public static class HullFlags_t { - public const nint m_bHull_Human = 0x0; // bool - public const nint m_bHull_SmallCentered = 0x1; // bool - public const nint m_bHull_WideHuman = 0x2; // bool - public const nint m_bHull_Tiny = 0x3; // bool - public const nint m_bHull_Medium = 0x4; // bool - public const nint m_bHull_TinyCentered = 0x5; // bool - public const nint m_bHull_Large = 0x6; // bool - public const nint m_bHull_LargeCentered = 0x7; // bool - public const nint m_bHull_MediumTall = 0x8; // bool - public const nint m_bHull_Small = 0x9; // bool - } - // Parent: None - // Fields count: 4 - public static class CConstantForceController { - public const nint m_linear = 0xC; // Vector - public const nint m_angular = 0x18; // RotationVector - public const nint m_linearSave = 0x24; // Vector - public const nint m_angularSave = 0x30; // RotationVector - } - // Parent: None - // Fields count: 4 - public static class CMotorController { - public const nint m_speed = 0x8; // float32 - public const nint m_maxTorque = 0xC; // float32 - public const nint m_axis = 0x10; // Vector - public const nint m_inertiaFactor = 0x1C; // float32 - } - // Parent: None - // Fields count: 4 - public static class CSoundEnvelope { - public const nint m_current = 0x0; // float32 - public const nint m_target = 0x4; // float32 - public const nint m_rate = 0x8; // float32 - public const nint m_forceupdate = 0xC; // bool - } - // Parent: None - // Fields count: 2 - public static class CCopyRecipientFilter { - public const nint m_Flags = 0x8; // int32 - public const nint m_Recipients = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 13 - public static class CSoundPatch { - public const nint m_pitch = 0x8; // CSoundEnvelope - public const nint m_volume = 0x18; // CSoundEnvelope - public const nint m_shutdownTime = 0x30; // float32 - public const nint m_flLastTime = 0x34; // float32 - public const nint m_iszSoundScriptName = 0x38; // CUtlSymbolLarge - public const nint m_hEnt = 0x40; // CHandle - public const nint m_soundEntityIndex = 0x44; // CEntityIndex - public const nint m_soundOrigin = 0x48; // Vector - public const nint m_isPlaying = 0x54; // int32 - public const nint m_Filter = 0x58; // CCopyRecipientFilter - public const nint m_flCloseCaptionDuration = 0x80; // float32 - public const nint m_bUpdatedSoundOrigin = 0x84; // bool - public const nint m_iszClassName = 0x88; // CUtlSymbolLarge - } // Parent: None // Fields count: 0 // @@ -12979,18 +17495,6 @@ namespace CS2Dumper.Schemas { public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase* } // Parent: None - // Fields count: 4 - public static class CPulseGraphComponentBase { - public const nint m_hOwner = 0x8; // CHandle - public const nint m_sNameFixupStaticPrefix = 0x10; // CUtlSymbolLarge - public const nint m_sNameFixupParent = 0x18; // CUtlSymbolLarge - public const nint m_sNameFixupLocal = 0x20; // CUtlSymbolLarge - } - // Parent: CPulseGraphComponentBase - // Fields count: 0 - public static class CPulseGraphComponentPointServer { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -13031,11 +17535,6 @@ namespace CS2Dumper.Schemas { public const nint m_Triggers = 0x68; // CUtlVector } // Parent: None - // Fields count: 1 - public static class CPulseCell_Outflow_PlaySceneBase__CursorState_t { - public const nint m_sceneInstance = 0x0; // CHandle - } - // Parent: None // Fields count: 9 // // Metadata: @@ -13051,61 +17550,6 @@ namespace CS2Dumper.Schemas { public const nint m_bLoopPostIdleSequence = 0x2A; // bool public const nint m_bIgnoreLookAt = 0x2B; // bool } - // Parent: None - // Fields count: 1 - public static class CPulseCell_Outflow_ScriptedSequence__CursorState_t { - public const nint m_scriptedSequence = 0x0; // CHandle - } - // Parent: CEntityComponent - // Fields count: 0 - public static class CTouchExpansionComponent { - } - // Parent: None - // Fields count: 25 - public static class dynpitchvol_base_t { - public const nint preset = 0x0; // int32 - public const nint pitchrun = 0x4; // int32 - public const nint pitchstart = 0x8; // int32 - public const nint spinup = 0xC; // int32 - public const nint spindown = 0x10; // int32 - public const nint volrun = 0x14; // int32 - public const nint volstart = 0x18; // int32 - public const nint fadein = 0x1C; // int32 - public const nint fadeout = 0x20; // int32 - public const nint lfotype = 0x24; // int32 - public const nint lforate = 0x28; // int32 - public const nint lfomodpitch = 0x2C; // int32 - public const nint lfomodvol = 0x30; // int32 - public const nint cspinup = 0x34; // int32 - public const nint cspincount = 0x38; // int32 - public const nint pitch = 0x3C; // int32 - public const nint spinupsav = 0x40; // int32 - public const nint spindownsav = 0x44; // int32 - public const nint pitchfrac = 0x48; // int32 - public const nint vol = 0x4C; // int32 - public const nint fadeinsav = 0x50; // int32 - public const nint fadeoutsav = 0x54; // int32 - public const nint volfrac = 0x58; // int32 - public const nint lfofrac = 0x5C; // int32 - public const nint lfomult = 0x60; // int32 - } - // Parent: dynpitchvol_base_t - // Fields count: 0 - public static class dynpitchvol_t { - } - // Parent: None - // Fields count: 3 - public static class ResponseContext_t { - public const nint m_iszName = 0x0; // CUtlSymbolLarge - public const nint m_iszValue = 0x8; // CUtlSymbolLarge - public const nint m_fExpirationTime = 0x10; // GameTime_t - } - // Parent: None - // Fields count: 2 - public static class Relationship_t { - public const nint disposition = 0x0; // Disposition_t - public const nint priority = 0x4; // int32 - } // Parent: CEntityInstance // Fields count: 75 // @@ -13228,18 +17672,6 @@ namespace CS2Dumper.Schemas { public const nint m_flVPhysicsUpdateLocalTime = 0x7A4; // float32 } // Parent: CBaseEntity - // Fields count: 0 - public static class CServerOnlyEntity { - } - // Parent: CServerOnlyEntity - // Fields count: 0 - public static class CServerOnlyPointEntity { - } - // Parent: CServerOnlyEntity - // Fields count: 0 - public static class CLogicalEntity { - } - // Parent: CBaseEntity // Fields count: 17 // // Metadata: @@ -13293,35 +17725,6 @@ namespace CS2Dumper.Schemas { public const nint m_flDirectDamagePerSecond = 0x7CC; // float32 public const nint m_iCustomDamageType = 0x7D0; // int32 } - // Parent: CLogicalEntity - // Fields count: 3 - public static class CBaseFilter { - public const nint m_bNegated = 0x7A8; // bool - public const nint m_OnPass = 0x7B0; // CEntityIOOutput - public const nint m_OnFail = 0x7D8; // CEntityIOOutput - } - // Parent: CBaseFilter - // Fields count: 4 - public static class CFilterMultiple { - public const nint m_nFilterType = 0x800; // filter_t - public const nint m_iFilterName = 0x808; // CUtlSymbolLarge[10] - public const nint m_hFilter = 0x858; // CHandle[10] - public const nint m_nFilterCount = 0x880; // int32 - } - // Parent: CBaseFilter - // Fields count: 1 - public static class CFilterProximity { - public const nint m_flRadius = 0x800; // float32 - } - // Parent: CBaseFilter - // Fields count: 0 - public static class CFilterLOS { - } - // Parent: CBaseFilter - // Fields count: 1 - public static class CFilterClass { - public const nint m_iFilterClass = 0x800; // CUtlSymbolLarge - } // Parent: CBaseEntity // Fields count: 4 // @@ -13347,103 +17750,6 @@ namespace CS2Dumper.Schemas { public const nint m_nFlameFromAboveModelIndex = 0x7BC; // int32 } // Parent: CBaseEntity - // Fields count: 7 - public static class CFishPool { - public const nint m_fishCount = 0x7B4; // int32 - public const nint m_maxRange = 0x7B8; // float32 - public const nint m_swimDepth = 0x7BC; // float32 - public const nint m_waterLevel = 0x7C0; // float32 - public const nint m_isDormant = 0x7C4; // bool - public const nint m_fishes = 0x7C8; // CUtlVector> - public const nint m_visTimer = 0x7E0; // CountdownTimer - } - // Parent: CServerOnlyEntity - // Fields count: 0 - public static class CInfoData { - } - // Parent: None - // Fields count: 3 - public static class locksound_t { - public const nint sLockedSound = 0x8; // CUtlSymbolLarge - public const nint sUnlockedSound = 0x10; // CUtlSymbolLarge - public const nint flwaitSound = 0x18; // GameTime_t - } - // Parent: CLogicalEntity - // Fields count: 4 - public static class CLogicBranch { - public const nint m_bInValue = 0x7A8; // bool - public const nint m_Listeners = 0x7B0; // CUtlVector> - public const nint m_OnTrue = 0x7C8; // CEntityIOOutput - public const nint m_OnFalse = 0x7F0; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Fields count: 7 - public static class CLogicDistanceCheck { - public const nint m_iszEntityA = 0x7A8; // CUtlSymbolLarge - public const nint m_iszEntityB = 0x7B0; // CUtlSymbolLarge - public const nint m_flZone1Distance = 0x7B8; // float32 - public const nint m_flZone2Distance = 0x7BC; // float32 - public const nint m_InZone1 = 0x7C0; // CEntityIOOutput - public const nint m_InZone2 = 0x7E8; // CEntityIOOutput - public const nint m_InZone3 = 0x810; // CEntityIOOutput - } - // Parent: None - // Fields count: 3 - public static class VelocitySampler { - public const nint m_prevSample = 0x0; // Vector - public const nint m_fPrevSampleTime = 0xC; // GameTime_t - public const nint m_fIdealSampleRate = 0x10; // float32 - } - // Parent: None - // Fields count: 3 - public static class SimpleConstraintSoundProfile { - public const nint eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t - public const nint m_keyPoints = 0xC; // float32[2] - public const nint m_reversalSoundThresholds = 0x14; // float32[3] - } - // Parent: None - // Fields count: 8 - public static class ConstraintSoundInfo { - public const nint m_vSampler = 0x8; // VelocitySampler - public const nint m_soundProfile = 0x20; // SimpleConstraintSoundProfile - public const nint m_forwardAxis = 0x40; // Vector - public const nint m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge - public const nint m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge - public const nint m_iszReversalSounds = 0x68; // CUtlSymbolLarge[3] - public const nint m_bPlayTravelSound = 0x80; // bool - public const nint m_bPlayReversalSound = 0x81; // bool - } - // Parent: None - // Fields count: 5 - public static class CSmoothFunc { - public const nint m_flSmoothAmplitude = 0x8; // float32 - public const nint m_flSmoothBias = 0xC; // float32 - public const nint m_flSmoothDuration = 0x10; // float32 - public const nint m_flSmoothRemainingTime = 0x14; // float32 - public const nint m_nSmoothDir = 0x18; // int32 - } - // Parent: None - // Fields count: 1 - public static class magnetted_objects_t { - public const nint hEntity = 0x8; // CHandle - } - // Parent: CServerOnlyPointEntity - // Fields count: 6 - public static class CPointPrefab { - public const nint m_targetMapName = 0x7A8; // CUtlSymbolLarge - public const nint m_forceWorldGroupID = 0x7B0; // CUtlSymbolLarge - public const nint m_associatedRelayTargetName = 0x7B8; // CUtlSymbolLarge - public const nint m_fixupNames = 0x7C0; // bool - public const nint m_bLoadDynamic = 0x7C1; // bool - public const nint m_associatedRelayEntity = 0x7C4; // CHandle - } - // Parent: CBaseEntity - // Fields count: 2 - public static class CSkyboxReference { - public const nint m_worldGroupId = 0x7A8; // WorldGroupId_t - public const nint m_hSkyCamera = 0x7AC; // CHandle - } - // Parent: CBaseEntity // Fields count: 4 // // Metadata: @@ -13456,56 +17762,6 @@ namespace CS2Dumper.Schemas { public const nint m_pNext = 0x840; // CSkyCamera* } // Parent: None - // Fields count: 12 - public static class CSound { - public const nint m_hOwner = 0x0; // CHandle - public const nint m_hTarget = 0x4; // CHandle - public const nint m_iVolume = 0x8; // int32 - public const nint m_flOcclusionScale = 0xC; // float32 - public const nint m_iType = 0x10; // int32 - public const nint m_iNextAudible = 0x14; // int32 - public const nint m_flExpireTime = 0x18; // GameTime_t - public const nint m_iNext = 0x1C; // int16 - public const nint m_bNoExpirationTime = 0x1E; // bool - public const nint m_ownerChannelIndex = 0x20; // int32 - public const nint m_vecOrigin = 0x24; // Vector - public const nint m_bHasOwner = 0x30; // bool - } - // Parent: CServerOnlyEntity - // Fields count: 11 - public static class CEnvSoundscape { - public const nint m_OnPlay = 0x7A8; // CEntityIOOutput - public const nint m_flRadius = 0x7D0; // float32 - public const nint m_soundscapeName = 0x7D8; // CUtlSymbolLarge - public const nint m_soundEventName = 0x7E0; // CUtlSymbolLarge - public const nint m_bOverrideWithEvent = 0x7E8; // bool - public const nint m_soundscapeIndex = 0x7EC; // int32 - public const nint m_soundscapeEntityListId = 0x7F0; // int32 - public const nint m_soundEventHash = 0x7F4; // uint32 - public const nint m_positionNames = 0x7F8; // CUtlSymbolLarge[8] - public const nint m_hProxySoundscape = 0x838; // CHandle - public const nint m_bDisabled = 0x83C; // bool - } - // Parent: CEnvSoundscape - // Fields count: 1 - public static class CEnvSoundscapeProxy { - public const nint m_MainSoundscapeName = 0x840; // CUtlSymbolLarge - } - // Parent: CEnvSoundscape - // Fields count: 0 - public static class CEnvSoundscapeTriggerable { - } - // Parent: None - // Fields count: 6 - public static class lerpdata_t { - public const nint m_hEnt = 0x0; // CHandle - public const nint m_MoveType = 0x4; // MoveType_t - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_vecStartOrigin = 0xC; // Vector - public const nint m_qStartRot = 0x20; // Quaternion - public const nint m_nFXIndex = 0x30; // ParticleIndex_t - } - // Parent: None // Fields count: 2 // // Metadata: @@ -13514,20 +17770,6 @@ namespace CS2Dumper.Schemas { public const nint m_strAnimgraphVar = 0x0; // CUtlString public const nint m_unAlignmentDegrees = 0x8; // uint32 } - // Parent: CNavVolume - // Fields count: 0 - public static class CNavVolumeMarkupVolume { - } - // Parent: CNavVolume - // Fields count: 0 - public static class CNavVolumeCalculatedVector { - } - // Parent: CNavVolumeCalculatedVector - // Fields count: 2 - public static class CNavVolumeBreadthFirstSearch { - public const nint m_vStartPos = 0x80; // Vector - public const nint m_flSearchDist = 0x8C; // float32 - } // Parent: None // Fields count: 8 // @@ -13697,22 +17939,6 @@ namespace CS2Dumper.Schemas { public const nint m_iEntIndex = 0xE0; // CEntityIndex } // Parent: None - // Fields count: 2 - public static class CEnvWindShared__WindAveEvent_t { - public const nint m_flStartWindSpeed = 0x0; // float32 - public const nint m_flAveWindSpeed = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - public static class CEnvWindShared__WindVariationEvent_t { - public const nint m_flWindAngleVariation = 0x0; // float32 - public const nint m_flWindSpeedVariation = 0x4; // float32 - } - // Parent: CBaseEntity - // Fields count: 0 - public static class CInfoLadderDismount { - } - // Parent: None // Fields count: 12 // // Metadata: @@ -13743,50 +17969,6 @@ namespace CS2Dumper.Schemas { public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: None - // Fields count: 30 - public static class CShatterGlassShard { - public const nint m_hShardHandle = 0x8; // uint32 - public const nint m_vecPanelVertices = 0x10; // CUtlVector - public const nint m_vLocalPanelSpaceOrigin = 0x28; // Vector2D - public const nint m_hModel = 0x30; // CStrongHandle - public const nint m_hPhysicsEntity = 0x38; // CHandle - public const nint m_hParentPanel = 0x3C; // CHandle - public const nint m_hParentShard = 0x40; // uint32 - public const nint m_ShatterStressType = 0x44; // ShatterGlassStressType - public const nint m_vecStressVelocity = 0x48; // Vector - public const nint m_bCreatedModel = 0x54; // bool - public const nint m_flLongestEdge = 0x58; // float32 - public const nint m_flShortestEdge = 0x5C; // float32 - public const nint m_flLongestAcross = 0x60; // float32 - public const nint m_flShortestAcross = 0x64; // float32 - public const nint m_flSumOfAllEdges = 0x68; // float32 - public const nint m_flArea = 0x6C; // float32 - public const nint m_nOnFrameEdge = 0x70; // OnFrame - public const nint m_nParentPanelsNthShard = 0x74; // int32 - public const nint m_nSubShardGeneration = 0x78; // int32 - public const nint m_vecAverageVertPosition = 0x7C; // Vector2D - public const nint m_bAverageVertPositionIsValid = 0x84; // bool - public const nint m_vecPanelSpaceStressPositionA = 0x88; // Vector2D - public const nint m_vecPanelSpaceStressPositionB = 0x90; // Vector2D - public const nint m_bStressPositionAIsValid = 0x98; // bool - public const nint m_bStressPositionBIsValid = 0x99; // bool - public const nint m_bFlaggedForRemoval = 0x9A; // bool - public const nint m_flPhysicsEntitySpawnedAtTime = 0x9C; // GameTime_t - public const nint m_bShatterRateLimited = 0xA0; // bool - public const nint m_hEntityHittingMe = 0xA4; // CHandle - public const nint m_vecNeighbors = 0xA8; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 0 - public static class CGameRulesProxy { - } - // Parent: None - // Fields count: 2 - public static class CGameRules { - public const nint m_szQuestName = 0x8; // char[128] - public const nint m_nQuestPhase = 0x88; // int32 - } - // Parent: None // Fields count: 11 // // Metadata: @@ -13812,10 +17994,6 @@ namespace CS2Dumper.Schemas { public const nint m_bEligibleForScreenHighlight = 0x50; // bool public const nint m_bGlowing = 0x51; // bool } - // Parent: CGameRules - // Fields count: 0 - public static class CMultiplayRules { - } // Parent: None // Fields count: 25 // @@ -13911,34 +18089,6 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: None - // Fields count: 5 - public static class sndopvarlatchdata_t { - public const nint m_iszStack = 0x8; // CUtlSymbolLarge - public const nint m_iszOperator = 0x10; // CUtlSymbolLarge - public const nint m_iszOpvar = 0x18; // CUtlSymbolLarge - public const nint m_flVal = 0x20; // float32 - public const nint m_vPos = 0x24; // Vector - } - // Parent: None - // Fields count: 0 - public static class IRagdoll { - } - // Parent: None - // Fields count: 3 - public static class ragdollelement_t { - public const nint originParentSpace = 0x0; // Vector - public const nint parentIndex = 0x20; // int32 - public const nint m_flRadius = 0x24; // float32 - } - // Parent: None - // Fields count: 4 - public static class ragdoll_t { - public const nint list = 0x0; // CUtlVector - public const nint boneIndex = 0x18; // CUtlVector - public const nint allowStretch = 0x30; // bool - public const nint unused = 0x31; // bool - } - // Parent: None // Fields count: 3 // // Metadata: @@ -13949,89 +18099,6 @@ namespace CS2Dumper.Schemas { public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase public const nint m_hOwner = 0x48; // CHandle } - // Parent: None - // Fields count: 13 - public static class CSceneEventInfo { - public const nint m_iLayer = 0x0; // int32 - public const nint m_iPriority = 0x4; // int32 - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flWeight = 0xC; // float32 - public const nint m_bHasArrived = 0x10; // bool - public const nint m_nType = 0x14; // int32 - public const nint m_flNext = 0x18; // GameTime_t - public const nint m_bIsGesture = 0x1C; // bool - public const nint m_bShouldRemove = 0x1D; // bool - public const nint m_hTarget = 0x44; // CHandle - public const nint m_nSceneEventId = 0x48; // uint32 - public const nint m_bClientSide = 0x4C; // bool - public const nint m_bStarted = 0x4D; // bool - } - // Parent: None - // Fields count: 4 - public static class thinkfunc_t { - public const nint m_hFn = 0x10; // HSCRIPT - public const nint m_nContext = 0x18; // CUtlStringToken - public const nint m_nNextThinkTick = 0x1C; // GameTick_t - public const nint m_nLastThinkTick = 0x20; // GameTick_t - } - // Parent: None - // Fields count: 2 - public static class RagdollCreationParams_t { - public const nint m_vForce = 0x0; // Vector - public const nint m_nForceBone = 0xC; // int32 - } - // Parent: None - // Fields count: 6 - public static class hudtextparms_t { - public const nint color1 = 0x0; // Color - public const nint color2 = 0x4; // Color - public const nint effect = 0x8; // uint8 - public const nint channel = 0x9; // uint8 - public const nint x = 0xC; // float32 - public const nint y = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - public static class CSimpleSimTimer { - public const nint m_next = 0x0; // GameTime_t - public const nint m_nWorldGroupId = 0x4; // WorldGroupId_t - } - // Parent: CSimpleSimTimer - // Fields count: 1 - public static class CSimTimer { - public const nint m_interval = 0x8; // float32 - } - // Parent: CSimpleSimTimer - // Fields count: 2 - public static class CRandSimTimer { - public const nint m_minInterval = 0x8; // float32 - public const nint m_maxInterval = 0xC; // float32 - } - // Parent: CSimpleSimTimer - // Fields count: 1 - public static class CStopwatchBase { - public const nint m_fIsRunning = 0x8; // bool - } - // Parent: CStopwatchBase - // Fields count: 0 - public static class CSimpleStopwatch { - } - // Parent: CStopwatchBase - // Fields count: 1 - public static class CStopwatch { - public const nint m_interval = 0xC; // float32 - } - // Parent: CStopwatchBase - // Fields count: 2 - public static class CRandStopwatch { - public const nint m_minInterval = 0xC; // float32 - public const nint m_maxInterval = 0x10; // float32 - } - // Parent: CGameRules - // Fields count: 1 - public static class CSingleplayRules { - public const nint m_bSinglePlayerGameEnding = 0x8C; // bool - } // Parent: CBaseEntity // Fields count: 9 // @@ -14052,129 +18119,6 @@ namespace CS2Dumper.Schemas { public const nint m_iOpvarIndex = 0x838; // int32 public const nint m_bUseAutoCompare = 0x83C; // bool } - // Parent: CSoundOpvarSetPointBase - // Fields count: 23 - public static class CSoundOpvarSetPointEntity { - public const nint m_OnEnter = 0x840; // CEntityIOOutput - public const nint m_OnExit = 0x868; // CEntityIOOutput - public const nint m_bAutoDisable = 0x890; // bool - public const nint m_flDistanceMin = 0x8D4; // float32 - public const nint m_flDistanceMax = 0x8D8; // float32 - public const nint m_flDistanceMapMin = 0x8DC; // float32 - public const nint m_flDistanceMapMax = 0x8E0; // float32 - public const nint m_flOcclusionRadius = 0x8E4; // float32 - public const nint m_flOcclusionMin = 0x8E8; // float32 - public const nint m_flOcclusionMax = 0x8EC; // float32 - public const nint m_flValSetOnDisable = 0x8F0; // float32 - public const nint m_bSetValueOnDisable = 0x8F4; // bool - public const nint m_nSimulationMode = 0x8F8; // int32 - public const nint m_nVisibilitySamples = 0x8FC; // int32 - public const nint m_vDynamicProxyPoint = 0x900; // Vector - public const nint m_flDynamicMaximumOcclusion = 0x90C; // float32 - public const nint m_hDynamicEntity = 0x910; // CEntityHandle - public const nint m_iszDynamicEntityName = 0x918; // CUtlSymbolLarge - public const nint m_flPathingDistanceNormFactor = 0x920; // float32 - public const nint m_vPathingSourcePos = 0x924; // Vector - public const nint m_vPathingListenerPos = 0x930; // Vector - public const nint m_vPathingDirection = 0x93C; // Vector - public const nint m_nPathingSourceIndex = 0x948; // int32 - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 9 - public static class CSoundOpvarSetAABBEntity { - public const nint m_vDistanceInnerMins = 0x94C; // Vector - public const nint m_vDistanceInnerMaxs = 0x958; // Vector - public const nint m_vDistanceOuterMins = 0x964; // Vector - public const nint m_vDistanceOuterMaxs = 0x970; // Vector - public const nint m_nAABBDirection = 0x97C; // int32 - public const nint m_vInnerMins = 0x980; // Vector - public const nint m_vInnerMaxs = 0x98C; // Vector - public const nint m_vOuterMins = 0x998; // Vector - public const nint m_vOuterMaxs = 0x9A4; // Vector - } - // Parent: CSoundOpvarSetAABBEntity - // Fields count: 0 - public static class CSoundOpvarSetOBBEntity { - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 3 - public static class CSoundOpvarSetPathCornerEntity { - public const nint m_flDistMinSqr = 0x968; // float32 - public const nint m_flDistMaxSqr = 0x96C; // float32 - public const nint m_iszPathCornerEntityName = 0x970; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 3 - public static class SoundOpvarTraceResult_t { - public const nint vPos = 0x0; // Vector - public const nint bDidHit = 0xC; // bool - public const nint flDistSqrToCenter = 0x10; // float32 - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 4 - public static class CSoundOpvarSetAutoRoomEntity { - public const nint m_traceResults = 0x950; // CUtlVector - public const nint m_flSize = 0x980; // float32 - public const nint m_flHeightTolerance = 0x984; // float32 - public const nint m_flSizeSqr = 0x988; // float32 - } - // Parent: CSoundOpvarSetPointBase - // Fields count: 8 - public static class CSoundOpvarSetOBBWindEntity { - public const nint m_vMins = 0x840; // Vector - public const nint m_vMaxs = 0x84C; // Vector - public const nint m_vDistanceMins = 0x858; // Vector - public const nint m_vDistanceMaxs = 0x864; // Vector - public const nint m_flWindMin = 0x870; // float32 - public const nint m_flWindMax = 0x874; // float32 - public const nint m_flWindMapMin = 0x878; // float32 - public const nint m_flWindMapMax = 0x87C; // float32 - } - // Parent: None - // Fields count: 18 - public static class CTakeDamageInfo { - public const nint m_vecDamageForce = 0x8; // Vector - public const nint m_vecDamagePosition = 0x14; // Vector - public const nint m_vecReportedPosition = 0x20; // Vector - public const nint m_vecDamageDirection = 0x2C; // Vector - public const nint m_hInflictor = 0x38; // CHandle - public const nint m_hAttacker = 0x3C; // CHandle - public const nint m_hAbility = 0x40; // CHandle - public const nint m_flDamage = 0x44; // float32 - public const nint m_bitsDamageType = 0x48; // int32 - public const nint m_iDamageCustom = 0x4C; // int32 - public const nint m_iAmmoType = 0x50; // AmmoIndex_t - public const nint m_flOriginalDamage = 0x60; // float32 - public const nint m_bShouldBleed = 0x64; // bool - public const nint m_bShouldSpark = 0x65; // bool - public const nint m_nDamageFlags = 0x70; // TakeDamageFlags_t - public const nint m_nNumObjectsPenetrated = 0x74; // int32 - public const nint m_hScriptInstance = 0x78; // HSCRIPT - public const nint m_bInTakeDamageFlow = 0x94; // bool - } - // Parent: None - // Fields count: 2 - public static class CTakeDamageResult { - public const nint m_nHealthLost = 0x0; // int32 - public const nint m_nDamageTaken = 0x4; // int32 - } - // Parent: None - // Fields count: 4 - public static class SummaryTakeDamageInfo_t { - public const nint nSummarisedCount = 0x0; // int32 - public const nint info = 0x8; // CTakeDamageInfo - public const nint result = 0xA0; // CTakeDamageResult - public const nint hTarget = 0xA8; // CHandle - } - // Parent: None - // Fields count: 1 - public static class CTakeDamageSummaryScopeGuard { - public const nint m_vecSummaries = 0x8; // CUtlVector - } - // Parent: CMultiplayRules - // Fields count: 0 - public static class CTeamplayRules { - } // Parent: None // Fields count: 2 // @@ -14201,10 +18145,6 @@ namespace CS2Dumper.Schemas { public const nint m_bSetBonus = 0x40; // bool } // Parent: None - // Fields count: 0 - public static class IEconItemInterface { - } - // Parent: None // Fields count: 6 // // Metadata: @@ -14219,13 +18159,6 @@ namespace CS2Dumper.Schemas { public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t public const nint m_CachedResults = 0x30; // CUtlVector } - // Parent: None - // Fields count: 3 - public static class CAttributeManager__cached_attribute_float_t { - public const nint flIn = 0x0; // float32 - public const nint iAttribHook = 0x8; // CUtlSymbolLarge - public const nint flOut = 0x10; // float32 - } // Parent: CAttributeManager // Fields count: 1 // @@ -14238,10 +18171,6 @@ namespace CS2Dumper.Schemas { public static class CAttributeContainer { public const nint m_Item = 0x50; // CEconItemView } - // Parent: None - // Fields count: 0 - public static class IHasAttributes { - } // Parent: AmmoTypeInfo_t // Fields count: 2 // @@ -14261,27 +18190,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } - // Parent: CServerOnlyPointEntity - // Fields count: 3 - public static class SpawnPoint { - public const nint m_iPriority = 0x7A8; // int32 - public const nint m_bEnabled = 0x7AC; // bool - public const nint m_nType = 0x7B0; // int32 - } - // Parent: SpawnPoint - // Fields count: 9 - public static class SpawnPointCoopEnemy { - public const nint m_szWeaponsToGive = 0x7B8; // CUtlSymbolLarge - public const nint m_szPlayerModelToUse = 0x7C0; // CUtlSymbolLarge - public const nint m_nArmorToSpawnWith = 0x7C8; // int32 - public const nint m_nDefaultBehavior = 0x7CC; // SpawnPointCoopEnemy::BotDefaultBehavior_t - public const nint m_nBotDifficulty = 0x7D0; // int32 - public const nint m_bIsAgressive = 0x7D4; // bool - public const nint m_bStartAsleep = 0x7D5; // bool - public const nint m_flHideRadius = 0x7D8; // float32 - public const nint m_szBehaviorTreeFile = 0x7E8; // CUtlSymbolLarge - } - // Parent: CGameRulesProxy + // Parent: None // Fields count: 1 // // Metadata: @@ -14289,7 +18198,7 @@ namespace CS2Dumper.Schemas { public static class CCSGameRulesProxy { public const nint m_pGameRules = 0x7A8; // CCSGameRules* } - // Parent: CTeamplayRules + // Parent: None // Fields count: 215 // // Metadata: @@ -14626,15 +18535,6 @@ namespace CS2Dumper.Schemas { public static class CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 1 - public static class CCSGameModeRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: CCSGameModeRules - // Fields count: 0 - public static class CCSGameModeRules_Noop { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -14650,7 +18550,7 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings public static class CCSGameModeScript_ConVars { } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 1 // // Metadata: @@ -14668,7 +18568,7 @@ namespace CS2Dumper.Schemas { public static class CCSArmsRaceScript { public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 3 // // Metadata: @@ -14714,10 +18614,6 @@ namespace CS2Dumper.Schemas { public const nint m_iBombSite = 0x104; // int32 } // Parent: None - // Fields count: 0 - public static class QuestProgress { - } - // Parent: None // Fields count: 13 // // Metadata: @@ -14803,50 +18699,6 @@ namespace CS2Dumper.Schemas { public const nint m_glovesItem = 0xA40; // CEconItemView public const nint m_weaponItem = 0xCB8; // CEconItemView } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 - public static class CCSGO_TeamSelectCharacterPosition { - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 - public static class CCSGO_TeamSelectTerroristPosition { - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 - public static class CCSGO_TeamSelectCounterTerroristPosition { - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 - public static class CCSGO_TeamIntroCharacterPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - public static class CCSGO_TeamIntroTerroristPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - public static class CCSGO_TeamIntroCounterTerroristPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - public static class CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - public static class CCSGO_WingmanIntroTerroristPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - public static class CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: CBaseEntity - // Fields count: 0 - public static class CCSMinimapBoundary { - } - // Parent: None - // Fields count: 0 - public static class CCSGOPlayerAnimGraphState { - } // Parent: CBaseEntity // Fields count: 5 // @@ -14863,7 +18715,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUrgent = 0x7BC; // bool public const nint m_szPlaceName = 0x7BD; // char[18] } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -14905,9 +18757,4195 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings public static class CCSPlayerControllerAPI { } - // Parent: CPlayerPawnComponent + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle< CBaseEntity>) + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x170; // uint32 + public const nint m_iFOVStart = 0x174; // uint32 + public const nint m_flFOVTime = 0x178; // GameTime_t + public const nint m_flFOVRate = 0x17C; // float32 + public const nint m_hZoomOwner = 0x180; // CHandle + public const nint m_hTriggerFogList = 0x188; // CUtlVector> + public const nint m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle + public const nint m_bIsRescuing = 0x23C; // bool + public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle< CBaseEntity>) + // NetworkVarNames: m_hCarriedHostageProp (CHandle< CBaseEntity>) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + public static class CCSPlayer_MovementServices { + public const nint m_flMaxFallVelocity = 0x224; // float32 + public const nint m_vecLadderNormal = 0x228; // Vector + public const nint m_nLadderSurfacePropIndex = 0x234; // int32 + public const nint m_flDuckAmount = 0x238; // float32 + public const nint m_flDuckSpeed = 0x23C; // float32 + public const nint m_bDuckOverride = 0x240; // bool + public const nint m_bDesiresDuck = 0x241; // bool + public const nint m_flDuckOffset = 0x244; // float32 + public const nint m_nDuckTimeMsecs = 0x248; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32 + public const nint m_nJumpTimeMsecs = 0x250; // uint32 + public const nint m_flLastDuckTime = 0x254; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + public const nint m_duckUntilOnGround = 0x268; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool + public const nint m_bInStuckTest = 0x26A; // bool + public const nint m_flStuckCheckTime = 0x278; // float32[64][2] + public const nint m_nTraceCount = 0x478; // int32 + public const nint m_StuckLast = 0x47C; // int32 + public const nint m_bSpeedCropped = 0x480; // bool + public const nint m_nOldWaterLevel = 0x484; // int32 + public const nint m_flWaterEntryTime = 0x488; // float32 + public const nint m_vecForward = 0x48C; // Vector + public const nint m_vecLeft = 0x498; // Vector + public const nint m_vecUp = 0x4A4; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 + public const nint m_bMadeFootstepNoise = 0x4B4; // bool + public const nint m_iFootsteps = 0x4B8; // int32 + public const nint m_bOldJumpPressed = 0x4BC; // bool + public const nint m_flJumpPressedTime = 0x4C0; // float32 + public const nint m_flJumpUntil = 0x4C4; // float32 + public const nint m_flJumpVel = 0x4C8; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32 + public const nint m_flStamina = 0x4E0; // float32 + public const nint m_flHeightAtJumpStart = 0x4E4; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle< CBaseViewModel >) + public static class CCSPlayer_ViewModelServices { + public const nint m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xA4; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xA8; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xA9; // bool + public const nint m_hSavedWeapon = 0xAC; // CHandle + public const nint m_nTimeToMelee = 0xB0; // int32 + public const nint m_nTimeToSecondary = 0xB4; // int32 + public const nint m_nTimeToPrimary = 0xB8; // int32 + public const nint m_nTimeToSniperRifle = 0xBC; // int32 + public const nint m_bIsBeingGivenItem = 0xC0; // bool + public const nint m_bIsPickingUpItemWithUse = 0xC1; // bool + public const nint m_bPickedUpWeapon = 0xC2; // bool + public const nint m_bDisableAutoDeploy = 0xC3; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC4; // uint32 + public const nint m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0x90; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x148; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32 + public const nint m_unTotalRoundDamageDealt = 0x150; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle< CCSPlayerPawnBase >) + // NetworkVarNames: m_PlayerRecipient (CHandle< CCSPlayerPawnBase >) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle< CCSPlayerController >) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle< CCSPlayerController >) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_bReceivesMoneyNextRound = 0x40; // bool + public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + public const nint m_iAccount = 0x48; // int32 + public const nint m_iStartAccount = 0x4C; // int32 + public const nint m_iTotalCashSpent = 0x50; // int32 + public const nint m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None // Fields count: 0 - public static class CPlayer_ViewModelServices { + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CFiringModeFloat { + public const nint m_flValues = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CFiringModeInt { + public const nint m_nValues = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class CVoteController { + public const nint m_iActiveIssueIndex = 0x7A8; // int32 + public const nint m_iOnlyTeamToVote = 0x7AC; // int32 + public const nint m_nVoteOptionCount = 0x7B0; // int32[5] + public const nint m_nPotentialVotes = 0x7C4; // int32 + public const nint m_bIsYesNoVote = 0x7C8; // bool + public const nint m_acceptingVotesTimer = 0x7D0; // CountdownTimer + public const nint m_executeCommandTimer = 0x7E8; // CountdownTimer + public const nint m_resetVoteTimer = 0x800; // CountdownTimer + public const nint m_nVotesCast = 0x818; // int32[64] + public const nint m_playerHoldingVote = 0x918; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x91C; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x920; // int32 + public const nint m_potentialIssues = 0x928; // CUtlVector + public const nint m_VoteOptions = 0x940; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class CMapVetoPickController { + public const nint m_bPlayedIntroVcd = 0x7A8; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x7D0; // bool + public const nint m_nDraftType = 0x7D4; // int32 + public const nint m_nTeamWinningCoinToss = 0x7D8; // int32 + public const nint m_nTeamWithFirstChoice = 0x7DC; // int32[64] + public const nint m_nVoteMapIdsList = 0x8DC; // int32[7] + public const nint m_nAccountIDs = 0x8F8; // int32[64] + public const nint m_nMapId0 = 0x9F8; // int32[64] + public const nint m_nMapId1 = 0xAF8; // int32[64] + public const nint m_nMapId2 = 0xBF8; // int32[64] + public const nint m_nMapId3 = 0xCF8; // int32[64] + public const nint m_nMapId4 = 0xDF8; // int32[64] + public const nint m_nMapId5 = 0xEF8; // int32[64] + public const nint m_nStartingSide0 = 0xFF8; // int32[64] + public const nint m_nCurrentPhase = 0x10F8; // int32 + public const nint m_nPhaseStartTick = 0x10FC; // int32 + public const nint m_nPhaseDurationTicks = 0x1100; // int32 + public const nint m_OnMapVetoed = 0x1108; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0x1130; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0x1158; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvCombinedLightProbeVolume { + public const nint m_Color = 0x1800; // Color + public const nint m_flBrightness = 0x1804; // float32 + public const nint m_hCubemapTexture = 0x1808; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x1810; // bool + public const nint m_hLightProbeTexture = 0x1818; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle + public const nint m_vBoxMins = 0x1838; // Vector + public const nint m_vBoxMaxs = 0x1844; // Vector + public const nint m_bMoveable = 0x1850; // bool + public const nint m_nHandshake = 0x1854; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x1858; // int32 + public const nint m_nPriority = 0x185C; // int32 + public const nint m_bStartDisabled = 0x1860; // bool + public const nint m_flEdgeFadeDist = 0x1864; // float32 + public const nint m_vEdgeFadeDists = 0x1868; // Vector + public const nint m_nLightProbeSizeX = 0x1874; // int32 + public const nint m_nLightProbeSizeY = 0x1878; // int32 + public const nint m_nLightProbeSizeZ = 0x187C; // int32 + public const nint m_nLightProbeAtlasX = 0x1880; // int32 + public const nint m_nLightProbeAtlasY = 0x1884; // int32 + public const nint m_nLightProbeAtlasZ = 0x1888; // int32 + public const nint m_bEnabled = 0x18A1; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvCubemap { + public const nint m_hCubemapTexture = 0x828; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x830; // bool + public const nint m_flInfluenceRadius = 0x834; // float32 + public const nint m_vBoxProjectMins = 0x838; // Vector + public const nint m_vBoxProjectMaxs = 0x844; // Vector + public const nint m_bMoveable = 0x850; // bool + public const nint m_nHandshake = 0x854; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x858; // int32 + public const nint m_nPriority = 0x85C; // int32 + public const nint m_flEdgeFadeDist = 0x860; // float32 + public const nint m_vEdgeFadeDists = 0x864; // Vector + public const nint m_flDiffuseScale = 0x870; // float32 + public const nint m_bStartDisabled = 0x874; // bool + public const nint m_bDefaultEnvMap = 0x875; // bool + public const nint m_bDefaultSpecEnvMap = 0x876; // bool + public const nint m_bIndoorCubeMap = 0x877; // bool + public const nint m_bCopyDiffuseFromDefaultCubemap = 0x878; // bool + public const nint m_bEnabled = 0x888; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class CEnvCubemapFog { + public const nint m_flEndDistance = 0x7A8; // float32 + public const nint m_flStartDistance = 0x7AC; // float32 + public const nint m_flFogFalloffExponent = 0x7B0; // float32 + public const nint m_bHeightFogEnabled = 0x7B4; // bool + public const nint m_flFogHeightWidth = 0x7B8; // float32 + public const nint m_flFogHeightEnd = 0x7BC; // float32 + public const nint m_flFogHeightStart = 0x7C0; // float32 + public const nint m_flFogHeightExponent = 0x7C4; // float32 + public const nint m_flLODBias = 0x7C8; // float32 + public const nint m_bActive = 0x7CC; // bool + public const nint m_bStartDisabled = 0x7CD; // bool + public const nint m_flFogMaxOpacity = 0x7D0; // float32 + public const nint m_nCubemapSourceType = 0x7D4; // int32 + public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle + public const nint m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x7E8; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x7F0; // bool + public const nint m_bFirstTime = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CGradientFog { + public const nint m_hGradientFogTexture = 0x7A8; // CStrongHandle + public const nint m_flFogStartDistance = 0x7B0; // float32 + public const nint m_flFogEndDistance = 0x7B4; // float32 + public const nint m_bHeightFogEnabled = 0x7B8; // bool + public const nint m_flFogStartHeight = 0x7BC; // float32 + public const nint m_flFogEndHeight = 0x7C0; // float32 + public const nint m_flFarZ = 0x7C4; // float32 + public const nint m_flFogMaxOpacity = 0x7C8; // float32 + public const nint m_flFogFalloffExponent = 0x7CC; // float32 + public const nint m_flFogVerticalExponent = 0x7D0; // float32 + public const nint m_fogColor = 0x7D4; // Color + public const nint m_flFogStrength = 0x7D8; // float32 + public const nint m_flFadeTime = 0x7DC; // float32 + public const nint m_bStartDisabled = 0x7E0; // bool + public const nint m_bIsEnabled = 0x7E1; // bool + public const nint m_bGradientFogNeedsTextures = 0x7E2; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvLightProbeVolume { + public const nint m_hLightProbeTexture = 0x1780; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1788; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1790; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1798; // CStrongHandle + public const nint m_vBoxMins = 0x17A0; // Vector + public const nint m_vBoxMaxs = 0x17AC; // Vector + public const nint m_bMoveable = 0x17B8; // bool + public const nint m_nHandshake = 0x17BC; // int32 + public const nint m_nPriority = 0x17C0; // int32 + public const nint m_bStartDisabled = 0x17C4; // bool + public const nint m_nLightProbeSizeX = 0x17C8; // int32 + public const nint m_nLightProbeSizeY = 0x17CC; // int32 + public const nint m_nLightProbeSizeZ = 0x17D0; // int32 + public const nint m_nLightProbeAtlasX = 0x17D4; // int32 + public const nint m_nLightProbeAtlasY = 0x17D8; // int32 + public const nint m_nLightProbeAtlasZ = 0x17DC; // int32 + public const nint m_bEnabled = 0x17E9; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CPlayerVisibility { + public const nint m_flVisibilityStrength = 0x7A8; // float32 + public const nint m_flFogDistanceMultiplier = 0x7AC; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x7B0; // float32 + public const nint m_flFadeTime = 0x7B4; // float32 + public const nint m_bStartDisabled = 0x7B8; // bool + public const nint m_bIsEnabled = 0x7B9; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class CTonemapController2 { + public const nint m_flAutoExposureMin = 0x7A8; // float32 + public const nint m_flAutoExposureMax = 0x7AC; // float32 + public const nint m_flTonemapPercentTarget = 0x7B0; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x7B4; // float32 + public const nint m_flTonemapMinAvgLum = 0x7B8; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x7BC; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x7C0; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x7C4; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + public static class CEnvVolumetricFogController { + public const nint m_flScattering = 0x7A8; // float32 + public const nint m_flAnisotropy = 0x7AC; // float32 + public const nint m_flFadeSpeed = 0x7B0; // float32 + public const nint m_flDrawDistance = 0x7B4; // float32 + public const nint m_flFadeInStart = 0x7B8; // float32 + public const nint m_flFadeInEnd = 0x7BC; // float32 + public const nint m_flIndirectStrength = 0x7C0; // float32 + public const nint m_nIndirectTextureDimX = 0x7C4; // int32 + public const nint m_nIndirectTextureDimY = 0x7C8; // int32 + public const nint m_nIndirectTextureDimZ = 0x7CC; // int32 + public const nint m_vBoxMins = 0x7D0; // Vector + public const nint m_vBoxMaxs = 0x7DC; // Vector + public const nint m_bActive = 0x7E8; // bool + public const nint m_flStartAnisoTime = 0x7EC; // GameTime_t + public const nint m_flStartScatterTime = 0x7F0; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x7F4; // GameTime_t + public const nint m_flStartAnisotropy = 0x7F8; // float32 + public const nint m_flStartScattering = 0x7FC; // float32 + public const nint m_flStartDrawDistance = 0x800; // float32 + public const nint m_flDefaultAnisotropy = 0x804; // float32 + public const nint m_flDefaultScattering = 0x808; // float32 + public const nint m_flDefaultDrawDistance = 0x80C; // float32 + public const nint m_bStartDisabled = 0x810; // bool + public const nint m_bEnableIndirect = 0x811; // bool + public const nint m_bIsMaster = 0x812; // bool + public const nint m_hFogIndirectTexture = 0x818; // CStrongHandle + public const nint m_nForceRefreshCount = 0x820; // int32 + public const nint m_bFirstTime = 0x824; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + public static class CEnvVolumetricFogVolume { + public const nint m_bActive = 0x7A8; // bool + public const nint m_vBoxMins = 0x7AC; // Vector + public const nint m_vBoxMaxs = 0x7B8; // Vector + public const nint m_bStartDisabled = 0x7C4; // bool + public const nint m_flStrength = 0x7C8; // float32 + public const nint m_nFalloffShape = 0x7CC; // int32 + public const nint m_flFalloffExponent = 0x7D0; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class CFogController { + public const nint m_fog = 0x7A8; // fogparams_t + public const nint m_bUseAngles = 0x810; // bool + public const nint m_iChangedVariables = 0x814; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class CInfoVisibilityBox { + public const nint m_nMode = 0x7AC; // int32 + public const nint m_vBoxSize = 0x7B0; // Vector + public const nint m_bEnabled = 0x7BC; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput + public const nint m_worldName = 0x7D0; // CUtlSymbolLarge + public const nint m_layerName = 0x7D8; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x7E0; // bool + public const nint m_bEntitiesSpawned = 0x7E1; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x7E2; // bool + public const nint m_hLayerSpawnGroup = 0x7E4; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class CPointCamera { + public const nint m_FOV = 0x7A8; // float32 + public const nint m_Resolution = 0x7AC; // float32 + public const nint m_bFogEnable = 0x7B0; // bool + public const nint m_FogColor = 0x7B1; // Color + public const nint m_flFogStart = 0x7B8; // float32 + public const nint m_flFogEnd = 0x7BC; // float32 + public const nint m_flFogMaxDensity = 0x7C0; // float32 + public const nint m_bActive = 0x7C4; // bool + public const nint m_bUseScreenAspectRatio = 0x7C5; // bool + public const nint m_flAspectRatio = 0x7C8; // float32 + public const nint m_bNoSky = 0x7CC; // bool + public const nint m_fBrightness = 0x7D0; // float32 + public const nint m_flZFar = 0x7D4; // float32 + public const nint m_flZNear = 0x7D8; // float32 + public const nint m_bCanHLTVUse = 0x7DC; // bool + public const nint m_bDofEnabled = 0x7DD; // bool + public const nint m_flDofNearBlurry = 0x7E0; // float32 + public const nint m_flDofNearCrisp = 0x7E4; // float32 + public const nint m_flDofFarCrisp = 0x7E8; // float32 + public const nint m_flDofFarBlurry = 0x7EC; // float32 + public const nint m_flDofTiltToGround = 0x7F0; // float32 + public const nint m_TargetFOV = 0x7F4; // float32 + public const nint m_DegreesPerSecond = 0x7F8; // float32 + public const nint m_bIsOn = 0x7FC; // bool + public const nint m_pNext = 0x800; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class CSoundAreaEntityBase { + public const nint m_bDisabled = 0x7A8; // bool + public const nint m_iszSoundAreaType = 0x7B0; // CUtlSymbolLarge + public const nint m_vPos = 0x7B8; // Vector + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundAreaEntitySphere { + public const nint m_flRadius = 0x7C4; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class CSoundAreaEntityOrientedBox { + public const nint m_vMin = 0x7C4; // Vector + public const nint m_vMax = 0x7D0; // Vector + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle< CBasePlayerController >) + // NetworkVarNames: m_aPlayers (CHandle< CBasePlayerPawn >) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class CTeam { + public const nint m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x7D8; // int32 + public const nint m_szTeamname = 0x7DC; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle< CBasePlayerPawn>) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + public static class CBasePlayerController { + public const nint m_nInButtonsWhichAreToggles = 0x7B0; // uint64 + public const nint m_nTickBase = 0x7B8; // uint32 + public const nint m_hPawn = 0x7E8; // CHandle + public const nint m_nSplitScreenSlot = 0x7EC; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x7F0; // CHandle + public const nint m_hSplitScreenPlayers = 0x7F8; // CUtlVector> + public const nint m_bIsHLTV = 0x810; // bool + public const nint m_iConnected = 0x814; // PlayerConnectedState + public const nint m_iszPlayerName = 0x818; // char[128] + public const nint m_szNetworkIDString = 0x898; // CUtlString + public const nint m_fLerpTime = 0x8A0; // float32 + public const nint m_bLagCompensation = 0x8A4; // bool + public const nint m_bPredict = 0x8A5; // bool + public const nint m_bAutoKickDisabled = 0x8A6; // bool + public const nint m_bIsLowViolence = 0x8A7; // bool + public const nint m_bGamePaused = 0x8A8; // bool + public const nint m_nLastRealCommandNumberExecuted = 0x934; // int32 + public const nint m_nLastLateCommandExecuted = 0x938; // int32 + public const nint m_iIgnoreGlobalChat = 0x950; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x954; // float32 + public const nint m_flLastEntitySteadyState = 0x958; // float32 + public const nint m_nAvailableEntitySteadyState = 0x95C; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x960; // bool + public const nint m_steamID = 0x970; // uint64 + public const nint m_iDesiredFOV = 0x978; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_bLinkedCooldowns = 0x218; // bool + public const nint m_aShootSounds = 0x220; // CUtlMap + public const nint m_iSlot = 0x240; // int32 + public const nint m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x220; // bool + public const nint m_flSoundSyncTime = 0x224; // float32 + public const nint m_hSequence = 0x228; // HSequence + public const nint m_flSeqStartTime = 0x22C; // GameTime_t + public const nint m_flSeqFixedCycle = 0x230; // float32 + public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool + public const nint m_bNetworkedSequenceChanged = 0x247; // bool + public const nint m_bLastUpdateSkipped = 0x248; // bool + public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + public static class CBaseModelEntity { + public const nint m_CRenderComponent = 0x7A8; // CRenderComponent* + public const nint m_CHitboxComponent = 0x7B0; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x7D8; // GameTime_t + public const nint m_OnIgnite = 0x7E0; // CEntityIOOutput + public const nint m_nRenderMode = 0x808; // RenderMode_t + public const nint m_nRenderFX = 0x809; // RenderFx_t + public const nint m_bAllowFadeInView = 0x80A; // bool + public const nint m_clrRender = 0x80B; // Color + public const nint m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x860; // bool + public const nint m_Collision = 0x868; // CCollisionProperty + public const nint m_Glow = 0x918; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x970; // float32 + public const nint m_fadeMinDist = 0x974; // float32 + public const nint m_fadeMaxDist = 0x978; // float32 + public const nint m_flFadeScale = 0x97C; // float32 + public const nint m_flShadowStrength = 0x980; // float32 + public const nint m_nObjectCulling = 0x984; // uint8 + public const nint m_nAddDecal = 0x988; // int32 + public const nint m_vDecalPosition = 0x98C; // Vector + public const nint m_vDecalForwardAxis = 0x998; // Vector + public const nint m_flDecalHealBloodRate = 0x9A4; // float32 + public const nint m_flDecalHealHeightRate = 0x9A8; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle< CBaseEntity >) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class CParticleSystem { + public const nint m_szSnapshotFileName = 0x9F8; // char[512] + public const nint m_bActive = 0xBF8; // bool + public const nint m_bFrozen = 0xBF9; // bool + public const nint m_flFreezeTransitionDuration = 0xBFC; // float32 + public const nint m_nStopType = 0xC00; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xC04; // bool + public const nint m_iEffectIndex = 0xC08; // CStrongHandle + public const nint m_flStartTime = 0xC10; // GameTime_t + public const nint m_flPreSimTime = 0xC14; // float32 + public const nint m_vServerControlPoints = 0xC18; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xC48; // uint8[4] + public const nint m_hControlPointEnts = 0xC4C; // CHandle[64] + public const nint m_bNoSave = 0xD4C; // bool + public const nint m_bNoFreeze = 0xD4D; // bool + public const nint m_bNoRamp = 0xD4E; // bool + public const nint m_bStartActive = 0xD4F; // bool + public const nint m_iszEffectName = 0xD50; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xF58; // int32 + public const nint m_vecDataCPValue = 0xF5C; // Vector + public const nint m_nTintCP = 0xF68; // int32 + public const nint m_clrTint = 0xF6C; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class CPathParticleRope { + public const nint m_bStartActive = 0x7A8; // bool + public const nint m_flMaxSimulationTime = 0x7AC; // float32 + public const nint m_iszEffectName = 0x7B0; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x7B8; // CUtlVector + public const nint m_flParticleSpacing = 0x7D0; // float32 + public const nint m_flSlack = 0x7D4; // float32 + public const nint m_flRadius = 0x7D8; // float32 + public const nint m_ColorTint = 0x7DC; // Color + public const nint m_nEffectState = 0x7E0; // int32 + public const nint m_iEffectIndex = 0x7E8; // CStrongHandle + public const nint m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class CDynamicLight { + public const nint m_ActualFlags = 0x9F8; // uint8 + public const nint m_Flags = 0x9F9; // uint8 + public const nint m_LightStyle = 0x9FA; // uint8 + public const nint m_On = 0x9FB; // bool + public const nint m_Radius = 0x9FC; // float32 + public const nint m_Exponent = 0xA00; // int32 + public const nint m_InnerAngle = 0xA04; // float32 + public const nint m_OuterAngle = 0xA08; // float32 + public const nint m_SpotRadius = 0xA0C; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class CEnvWind { + public const nint m_EnvWindShared = 0x7A8; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + public static class CEnvScreenOverlay { + public const nint m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x7F8; // float32[10] + public const nint m_flStartTime = 0x820; // GameTime_t + public const nint m_iDesiredOverlay = 0x824; // int32 + public const nint m_bIsActive = 0x828; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + public static class CEnvFade { + public const nint m_fadeColor = 0x7A8; // Color + public const nint m_Duration = 0x7AC; // float32 + public const nint m_HoldDuration = 0x7B0; // float32 + public const nint m_OnBeginFade = 0x7B8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CLightGlow { + public const nint m_nHorizontalSize = 0x9F8; // uint32 + public const nint m_nVerticalSize = 0x9FC; // uint32 + public const nint m_nMinDist = 0xA00; // uint32 + public const nint m_nMaxDist = 0xA04; // uint32 + public const nint m_nOuterMaxDist = 0xA08; // uint32 + public const nint m_flGlowProxySize = 0xA0C; // float32 + public const nint m_flHDRColorScale = 0xA10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + public static class CLogicGameEventListener { + public const nint m_OnEventFired = 0x7B8; // CEntityIOOutput + public const nint m_iszGameEventName = 0x7E0; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge + public const nint m_bEnabled = 0x7F0; // bool + public const nint m_bStartDisabled = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle< CBaseEntity>) + // NetworkVarNames: m_hRemapLineEnd (CHandle< CBaseEntity>) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle< CBaseEntity >) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class CPointValueRemapper { + public const nint m_bDisabled = 0x7A8; // bool + public const nint m_bUpdateOnClient = 0x7A9; // bool + public const nint m_nInputType = 0x7AC; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x7C0; // CHandle + public const nint m_hRemapLineEnd = 0x7C4; // CHandle + public const nint m_flMaximumChangePerSecond = 0x7C8; // float32 + public const nint m_flDisengageDistance = 0x7CC; // float32 + public const nint m_flEngageDistance = 0x7D0; // float32 + public const nint m_bRequiresUseKey = 0x7D4; // bool + public const nint m_nOutputType = 0x7D8; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x818; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x820; // float32 + public const nint m_flSnapValue = 0x824; // float32 + public const nint m_flCurrentMomentum = 0x828; // float32 + public const nint m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x830; // float32 + public const nint m_flInputOffset = 0x834; // float32 + public const nint m_bEngaged = 0x838; // bool + public const nint m_bFirstUpdate = 0x839; // bool + public const nint m_flPreviousValue = 0x83C; // float32 + public const nint m_flPreviousUpdateTickTime = 0x840; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x844; // Vector + public const nint m_hUsingPlayer = 0x850; // CHandle + public const nint m_flCustomOutputValue = 0x854; // float32 + public const nint m_iszSoundEngage = 0x858; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x860; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge + public const nint m_Position = 0x888; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x8B0; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x8D8; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x900; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x928; // CEntityIOOutput + public const nint m_OnEngage = 0x950; // CEntityIOOutput + public const nint m_OnDisengage = 0x978; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class CPointWorldText { + public const nint m_messageText = 0x9F8; // char[512] + public const nint m_FontName = 0xBF8; // char[64] + public const nint m_bEnabled = 0xC38; // bool + public const nint m_bFullbright = 0xC39; // bool + public const nint m_flWorldUnitsPerPx = 0xC3C; // float32 + public const nint m_flFontSize = 0xC40; // float32 + public const nint m_flDepthOffset = 0xC44; // float32 + public const nint m_Color = 0xC48; // Color + public const nint m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x7A8; // int8 + public const nint m_iMaxRagdollCount = 0x7AC; // int32 + public const nint m_bSaveImportant = 0x7B0; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle< CBaseFlex >) + // NetworkVarNames: m_nSceneStringIndex (uint16) + public static class CSceneEntity { + public const nint m_iszSceneFile = 0x7B0; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x7C0; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x7C8; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x7D0; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x7D8; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x7E0; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x7E8; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x7F0; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x7F8; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x800; // CHandle + public const nint m_hTarget2 = 0x804; // CHandle + public const nint m_hTarget3 = 0x808; // CHandle + public const nint m_hTarget4 = 0x80C; // CHandle + public const nint m_hTarget5 = 0x810; // CHandle + public const nint m_hTarget6 = 0x814; // CHandle + public const nint m_hTarget7 = 0x818; // CHandle + public const nint m_hTarget8 = 0x81C; // CHandle + public const nint m_bIsPlayingBack = 0x820; // bool + public const nint m_bPaused = 0x821; // bool + public const nint m_bMultiplayer = 0x822; // bool + public const nint m_bAutogenerated = 0x823; // bool + public const nint m_flForceClientTime = 0x824; // float32 + public const nint m_flCurrentTime = 0x828; // float32 + public const nint m_flFrameTime = 0x82C; // float32 + public const nint m_bCancelAtNextInterrupt = 0x830; // bool + public const nint m_fPitch = 0x834; // float32 + public const nint m_bAutomated = 0x838; // bool + public const nint m_nAutomatedAction = 0x83C; // int32 + public const nint m_flAutomationDelay = 0x840; // float32 + public const nint m_flAutomationTime = 0x844; // float32 + public const nint m_hWaitingForThisResumeScene = 0x848; // CHandle + public const nint m_bWaitingForResumeScene = 0x84C; // bool + public const nint m_bPausedViaInput = 0x84D; // bool + public const nint m_bPauseAtNextInterrupt = 0x84E; // bool + public const nint m_bWaitingForActor = 0x84F; // bool + public const nint m_bWaitingForInterrupt = 0x850; // bool + public const nint m_bInterruptedActorsScenes = 0x851; // bool + public const nint m_bBreakOnNonIdle = 0x852; // bool + public const nint m_hActorList = 0x858; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x870; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x8B8; // int32 + public const nint m_nSceneStringIndex = 0x8BC; // uint16 + public const nint m_OnStart = 0x8C0; // CEntityIOOutput + public const nint m_OnCompletion = 0x8E8; // CEntityIOOutput + public const nint m_OnCanceled = 0x910; // CEntityIOOutput + public const nint m_OnPaused = 0x938; // CEntityIOOutput + public const nint m_OnResumed = 0x960; // CEntityIOOutput + public const nint m_OnTrigger = 0x988; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0xC98; // CHandle + public const nint m_nInterruptCount = 0xC9C; // int32 + public const nint m_bSceneMissing = 0xCA0; // bool + public const nint m_bInterrupted = 0xCA1; // bool + public const nint m_bCompletedEarly = 0xCA2; // bool + public const nint m_bInterruptSceneFinished = 0xCA3; // bool + public const nint m_bRestoring = 0xCA4; // bool + public const nint m_hNotifySceneCompletion = 0xCA8; // CUtlVector> + public const nint m_hListManagers = 0xCC0; // CUtlVector> + public const nint m_iszSoundName = 0xCD8; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xCE0; // CUtlSymbolLarge + public const nint m_hActor = 0xCE8; // CHandle + public const nint m_hActivator = 0xCEC; // CHandle + public const nint m_BusyActor = 0xCF0; // int32 + public const nint m_iPlayerDeathBehavior = 0xCF4; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + public static class CSun { + public const nint m_vDirection = 0x9F8; // Vector + public const nint m_clrOverlay = 0xA04; // Color + public const nint m_iszEffectName = 0xA08; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xA10; // CUtlSymbolLarge + public const nint m_bOn = 0xA18; // bool + public const nint m_bmaxColor = 0xA19; // bool + public const nint m_flSize = 0xA1C; // float32 + public const nint m_flRotation = 0xA20; // float32 + public const nint m_flHazeScale = 0xA24; // float32 + public const nint m_flAlphaHaze = 0xA28; // float32 + public const nint m_flAlphaHdr = 0xA2C; // float32 + public const nint m_flAlphaScale = 0xA30; // float32 + public const nint m_flHDRColorScale = 0xA34; // float32 + public const nint m_flFarZScale = 0xA38; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle< CBaseEntity>) + // NetworkVarNames: m_bSendHandle (bool) + public static class CHandleTest { + public const nint m_Handle = 0x7A8; // CHandle + public const nint m_bSendHandle = 0x7AC; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle< CBaseModelEntity>) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + public static class CBaseButton { + public const nint m_angMoveEntitySpace = 0xA78; // QAngle + public const nint m_fStayPushed = 0xA84; // bool + public const nint m_fRotating = 0xA85; // bool + public const nint m_ls = 0xA88; // locksound_t + public const nint m_sUseSound = 0xAA8; // CUtlSymbolLarge + public const nint m_sLockedSound = 0xAB0; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge + public const nint m_bLocked = 0xAC0; // bool + public const nint m_bDisabled = 0xAC1; // bool + public const nint m_flUseLockedTime = 0xAC4; // GameTime_t + public const nint m_bSolidBsp = 0xAC8; // bool + public const nint m_OnDamaged = 0xAD0; // CEntityIOOutput + public const nint m_OnPressed = 0xAF8; // CEntityIOOutput + public const nint m_OnUseLocked = 0xB20; // CEntityIOOutput + public const nint m_OnIn = 0xB48; // CEntityIOOutput + public const nint m_OnOut = 0xB70; // CEntityIOOutput + public const nint m_nState = 0xB98; // int32 + public const nint m_hConstraint = 0xB9C; // CEntityHandle + public const nint m_hConstraintParent = 0xBA0; // CEntityHandle + public const nint m_bForceNpcExclude = 0xBA4; // bool + public const nint m_sGlowEntity = 0xBA8; // CUtlSymbolLarge + public const nint m_glowEntity = 0xBB0; // CHandle + public const nint m_usable = 0xBB4; // bool + public const nint m_szDisplayText = 0xBB8; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class CBaseDoor { + public const nint m_angMoveEntitySpace = 0xA84; // QAngle + public const nint m_vecMoveDirParentSpace = 0xA90; // Vector + public const nint m_ls = 0xAA0; // locksound_t + public const nint m_bForceClosed = 0xAC0; // bool + public const nint m_bDoorGroup = 0xAC1; // bool + public const nint m_bLocked = 0xAC2; // bool + public const nint m_bIgnoreDebris = 0xAC3; // bool + public const nint m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0xAC8; // float32 + public const nint m_NoiseMoving = 0xAD0; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0xAD8; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge + public const nint m_ChainTarget = 0xAF0; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0xAF8; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xB20; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xB48; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xB70; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xB98; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xBC0; // CEntityIOOutput + public const nint m_OnClose = 0xBE8; // CEntityIOOutput + public const nint m_OnOpen = 0xC10; // CEntityIOOutput + public const nint m_OnLockedUse = 0xC38; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0xC60; // bool + public const nint m_bCreateNavObstacle = 0xC78; // bool + public const nint m_isChaining = 0xC79; // bool + public const nint m_bIsUsable = 0xC7A; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class CEntityDissolve { + public const nint m_flFadeInStart = 0x9F8; // float32 + public const nint m_flFadeInLength = 0x9FC; // float32 + public const nint m_flFadeOutModelStart = 0xA00; // float32 + public const nint m_flFadeOutModelLength = 0xA04; // float32 + public const nint m_flFadeOutStart = 0xA08; // float32 + public const nint m_flFadeOutLength = 0xA0C; // float32 + public const nint m_flStartTime = 0xA10; // GameTime_t + public const nint m_nDissolveType = 0xA14; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xA18; // Vector + public const nint m_nMagnitude = 0xA24; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + public static class CEnvProjectedTexture { + public const nint m_hTargetEntity = 0x9F8; // CHandle + public const nint m_bState = 0x9FC; // bool + public const nint m_bAlwaysUpdate = 0x9FD; // bool + public const nint m_flLightFOV = 0xA00; // float32 + public const nint m_bEnableShadows = 0xA04; // bool + public const nint m_bSimpleProjection = 0xA05; // bool + public const nint m_bLightOnlyTarget = 0xA06; // bool + public const nint m_bLightWorld = 0xA07; // bool + public const nint m_bCameraSpace = 0xA08; // bool + public const nint m_flBrightnessScale = 0xA0C; // float32 + public const nint m_LightColor = 0xA10; // Color + public const nint m_flIntensity = 0xA14; // float32 + public const nint m_flLinearAttenuation = 0xA18; // float32 + public const nint m_flQuadraticAttenuation = 0xA1C; // float32 + public const nint m_bVolumetric = 0xA20; // bool + public const nint m_flNoiseStrength = 0xA24; // float32 + public const nint m_flFlashlightTime = 0xA28; // float32 + public const nint m_nNumPlanes = 0xA2C; // uint32 + public const nint m_flPlaneOffset = 0xA30; // float32 + public const nint m_flVolumetricIntensity = 0xA34; // float32 + public const nint m_flColorTransitionTime = 0xA38; // float32 + public const nint m_flAmbient = 0xA3C; // float32 + public const nint m_SpotlightTextureName = 0xA40; // char[512] + public const nint m_nSpotlightTextureFrame = 0xC40; // int32 + public const nint m_nShadowQuality = 0xC44; // uint32 + public const nint m_flNearZ = 0xC48; // float32 + public const nint m_flFarZ = 0xC4C; // float32 + public const nint m_flProjectionSize = 0xC50; // float32 + public const nint m_flRotation = 0xC54; // float32 + public const nint m_bFlipHorizontal = 0xC58; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class CEnvDecal { + public const nint m_hDecalMaterial = 0x9F8; // CStrongHandle + public const nint m_flWidth = 0xA00; // float32 + public const nint m_flHeight = 0xA04; // float32 + public const nint m_flDepth = 0xA08; // float32 + public const nint m_nRenderOrder = 0xA0C; // uint32 + public const nint m_bProjectOnWorld = 0xA10; // bool + public const nint m_bProjectOnCharacters = 0xA11; // bool + public const nint m_bProjectOnWater = 0xA12; // bool + public const nint m_flDepthSortBias = 0xA14; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class CFuncMoveLinear { + public const nint m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0xA7C; // QAngle + public const nint m_vecMoveDirParentSpace = 0xA88; // Vector + public const nint m_soundStart = 0xA98; // CUtlSymbolLarge + public const nint m_soundStop = 0xAA0; // CUtlSymbolLarge + public const nint m_currentSound = 0xAA8; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0xAB0; // float32 + public const nint m_flStartPosition = 0xAB4; // float32 + public const nint m_flMoveDistance = 0xAB8; // float32 + public const nint m_OnFullyOpen = 0xAC8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xAF0; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0xB18; // bool + public const nint m_bCreateNavObstacle = 0xB19; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class CFuncRotating { + public const nint m_OnStopped = 0x9F8; // CEntityIOOutput + public const nint m_OnStarted = 0xA20; // CEntityIOOutput + public const nint m_OnReachedStart = 0xA48; // CEntityIOOutput + public const nint m_localRotationVector = 0xA70; // RotationVector + public const nint m_flFanFriction = 0xA7C; // float32 + public const nint m_flAttenuation = 0xA80; // float32 + public const nint m_flVolume = 0xA84; // float32 + public const nint m_flTargetSpeed = 0xA88; // float32 + public const nint m_flMaxSpeed = 0xA8C; // float32 + public const nint m_flBlockDamage = 0xA90; // float32 + public const nint m_flTimeScale = 0xA94; // float32 + public const nint m_NoiseRunning = 0xA98; // CUtlSymbolLarge + public const nint m_bReversed = 0xAA0; // bool + public const nint m_bAccelDecel = 0xAA1; // bool + public const nint m_prevLocalAngles = 0xAAC; // QAngle + public const nint m_angStart = 0xAB8; // QAngle + public const nint m_bStopAtStartPos = 0xAC4; // bool + public const nint m_vecClientOrigin = 0xAC8; // Vector + public const nint m_vecClientAngles = 0xAD4; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle< CBaseEntity>) + // NetworkVarNames: m_hEndPoint (CHandle< CBaseEntity>) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + public static class CRopeKeyframe { + public const nint m_RopeFlags = 0xA00; // uint16 + public const nint m_iNextLinkName = 0xA08; // CUtlSymbolLarge + public const nint m_Slack = 0xA10; // int16 + public const nint m_Width = 0xA14; // float32 + public const nint m_TextureScale = 0xA18; // float32 + public const nint m_nSegments = 0xA1C; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0xA1D; // bool + public const nint m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle + public const nint m_Subdiv = 0xA30; // uint8 + public const nint m_nChangeCount = 0xA31; // uint8 + public const nint m_RopeLength = 0xA32; // int16 + public const nint m_fLockedPoints = 0xA34; // uint8 + public const nint m_bCreatedFromMapFile = 0xA35; // bool + public const nint m_flScrollSpeed = 0xA38; // float32 + public const nint m_bStartPointValid = 0xA3C; // bool + public const nint m_bEndPointValid = 0xA3D; // bool + public const nint m_hStartPoint = 0xA40; // CHandle + public const nint m_hEndPoint = 0xA44; // CHandle + public const nint m_iStartAttachment = 0xA48; // AttachmentHandle_t + public const nint m_iEndAttachment = 0xA49; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class CSpotlightEnd { + public const nint m_flLightScale = 0x9F8; // float32 + public const nint m_Radius = 0x9FC; // float32 + public const nint m_vSpotlightDir = 0xA00; // Vector + public const nint m_vSpotlightOrg = 0xA0C; // Vector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + public static class CBaseTrigger { + public const nint m_bDisabled = 0xA78; // bool + public const nint m_iFilterName = 0xA80; // CUtlSymbolLarge + public const nint m_hFilter = 0xA88; // CHandle + public const nint m_OnStartTouch = 0xA90; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0xAB8; // CEntityIOOutput + public const nint m_OnEndTouch = 0xAE0; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0xB08; // CEntityIOOutput + public const nint m_OnTouching = 0xB30; // CEntityIOOutput + public const nint m_OnNotTouching = 0xB58; // CEntityIOOutput + public const nint m_hTouchingEntities = 0xB80; // CUtlVector> + public const nint m_bClientSidePredicted = 0xB98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle< CBaseEntity >) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class CBeam { + public const nint m_flFrameRate = 0x9F8; // float32 + public const nint m_flHDRColorScale = 0x9FC; // float32 + public const nint m_flFireTime = 0xA00; // GameTime_t + public const nint m_flDamage = 0xA04; // float32 + public const nint m_nNumBeamEnts = 0xA08; // uint8 + public const nint m_hBaseMaterial = 0xA10; // CStrongHandle + public const nint m_nHaloIndex = 0xA18; // CStrongHandle + public const nint m_nBeamType = 0xA20; // BeamType_t + public const nint m_nBeamFlags = 0xA24; // uint32 + public const nint m_hAttachEntity = 0xA28; // CHandle[10] + public const nint m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xA5C; // float32 + public const nint m_fEndWidth = 0xA60; // float32 + public const nint m_fFadeLength = 0xA64; // float32 + public const nint m_fHaloScale = 0xA68; // float32 + public const nint m_fAmplitude = 0xA6C; // float32 + public const nint m_fStartFrame = 0xA70; // float32 + public const nint m_fSpeed = 0xA74; // float32 + public const nint m_flFrame = 0xA78; // float32 + public const nint m_nClipStyle = 0xA7C; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xA80; // bool + public const nint m_vecEndPos = 0xA84; // Vector + public const nint m_hEndEntity = 0xA90; // CHandle + public const nint m_nDissolveType = 0xA94; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class CFuncLadder { + public const nint m_vecLadderDir = 0x9F8; // Vector + public const nint m_Dismounts = 0xA08; // CUtlVector> + public const nint m_vecLocalTop = 0xA20; // Vector + public const nint m_vecPlayerMountPositionTop = 0xA2C; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xA38; // Vector + public const nint m_flAutoRideSpeed = 0xA44; // float32 + public const nint m_bDisabled = 0xA48; // bool + public const nint m_bFakeLadder = 0xA49; // bool + public const nint m_bHasSlack = 0xA4A; // bool + public const nint m_surfacePropName = 0xA50; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CSprite { + public const nint m_hSpriteMaterial = 0x9F8; // CStrongHandle + public const nint m_hAttachedToEntity = 0xA00; // CHandle + public const nint m_nAttachment = 0xA04; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xA08; // float32 + public const nint m_flFrame = 0xA0C; // float32 + public const nint m_flDieTime = 0xA10; // GameTime_t + public const nint m_nBrightness = 0xA20; // uint32 + public const nint m_flBrightnessDuration = 0xA24; // float32 + public const nint m_flSpriteScale = 0xA28; // float32 + public const nint m_flScaleDuration = 0xA2C; // float32 + public const nint m_bWorldSpaceScale = 0xA30; // bool + public const nint m_flGlowProxySize = 0xA34; // float32 + public const nint m_flHDRColorScale = 0xA38; // float32 + public const nint m_flLastTime = 0xA3C; // GameTime_t + public const nint m_flMaxFrame = 0xA40; // float32 + public const nint m_flStartScale = 0xA44; // float32 + public const nint m_flDestScale = 0xA48; // float32 + public const nint m_flScaleTimeStart = 0xA4C; // GameTime_t + public const nint m_nStartBrightness = 0xA50; // int32 + public const nint m_nDestBrightness = 0xA54; // int32 + public const nint m_flBrightnessTimeStart = 0xA58; // GameTime_t + public const nint m_nSpriteWidth = 0xA5C; // int32 + public const nint m_nSpriteHeight = 0xA60; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class CBaseClientUIEntity { + public const nint m_bEnabled = 0x9F8; // bool + public const nint m_DialogXMLName = 0xA00; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xA08; // CUtlSymbolLarge + public const nint m_PanelID = 0xA10; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0xA18; // CEntityIOOutput + public const nint m_CustomOutput1 = 0xA40; // CEntityIOOutput + public const nint m_CustomOutput2 = 0xA68; // CEntityIOOutput + public const nint m_CustomOutput3 = 0xA90; // CEntityIOOutput + public const nint m_CustomOutput4 = 0xAB8; // CEntityIOOutput + public const nint m_CustomOutput5 = 0xAE0; // CEntityIOOutput + public const nint m_CustomOutput6 = 0xB08; // CEntityIOOutput + public const nint m_CustomOutput7 = 0xB30; // CEntityIOOutput + public const nint m_CustomOutput8 = 0xB58; // CEntityIOOutput + public const nint m_CustomOutput9 = 0xB80; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class CPointClientUIDialog { + public const nint m_hActivator = 0xBA8; // CHandle + public const nint m_bStartEnabled = 0xBAC; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class CPointClientUIWorldPanel { + public const nint m_bIgnoreInput = 0xBA8; // bool + public const nint m_bLit = 0xBA9; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xBAA; // bool + public const nint m_flWidth = 0xBAC; // float32 + public const nint m_flHeight = 0xBB0; // float32 + public const nint m_flDPI = 0xBB4; // float32 + public const nint m_flInteractDistance = 0xBB8; // float32 + public const nint m_flDepthOffset = 0xBBC; // float32 + public const nint m_unOwnerContext = 0xBC0; // uint32 + public const nint m_unHorizontalAlign = 0xBC4; // uint32 + public const nint m_unVerticalAlign = 0xBC8; // uint32 + public const nint m_unOrientation = 0xBCC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool + public const nint m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0xBF0; // bool + public const nint m_bNoDepth = 0xBF1; // bool + public const nint m_bRenderBackface = 0xBF2; // bool + public const nint m_bUseOffScreenIndicator = 0xBF3; // bool + public const nint m_bExcludeFromSaveGames = 0xBF4; // bool + public const nint m_bGrabbable = 0xBF5; // bool + public const nint m_bOnlyRenderToTexture = 0xBF6; // bool + public const nint m_bDisableMipGen = 0xBF7; // bool + public const nint m_nExplicitImageLayout = 0xBF8; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class CPointClientUIWorldTextPanel { + public const nint m_messageText = 0xBFC; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x7A8; // bool + public const nint m_nResolutionX = 0x7AC; // int32 + public const nint m_nResolutionY = 0x7B0; // int32 + public const nint m_szLayoutFileName = 0x7B8; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x7C0; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x7C8; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x7E0; // int32 + public const nint m_vecCSSClasses = 0x7E8; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x800; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x808; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class CEconItemView { + public const nint m_iItemDefinitionIndex = 0x38; // uint16 + public const nint m_iEntityQuality = 0x3C; // int32 + public const nint m_iEntityLevel = 0x40; // uint32 + public const nint m_iItemID = 0x48; // uint64 + public const nint m_iItemIDHigh = 0x50; // uint32 + public const nint m_iItemIDLow = 0x54; // uint32 + public const nint m_iAccountID = 0x58; // uint32 + public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_bInitialized = 0x68; // bool + public const nint m_AttributeList = 0x70; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + public const nint m_szCustomName = 0x130; // char[161] + public const nint m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_OnBombExplode = 0xBA0; // CEntityIOOutput + public const nint m_OnBombPlanted = 0xBC8; // CEntityIOOutput + public const nint m_OnBombDefused = 0xBF0; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0xC18; // bool + public const nint m_bIsHeistBombTarget = 0xC19; // bool + public const nint m_bBombPlantedHere = 0xC1A; // bool + public const nint m_szMountTarget = 0xC20; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0xC28; // CHandle + public const nint m_nBombSiteDesignation = 0xC2C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class CTriggerBuoyancy { + public const nint m_BuoyancyHelper = 0xBA0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xBC0; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices *) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices *) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices *) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hObserverPawn (CHandle< CCSObserverPawn>) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle< CCSPlayerController>) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x9A8; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x9B0; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x9B8; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x9C0; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x9C8; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x9CC; // bool + public const nint m_szCrosshairCodes = 0x9D0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x9D8; // uint8 + public const nint m_flForceTeamTime = 0x9DC; // GameTime_t + public const nint m_iCompTeammateColor = 0x9E0; // int32 + public const nint m_bEverPlayedOnTeam = 0x9E4; // bool + public const nint m_bAttemptedToGetColor = 0x9E5; // bool + public const nint m_iTeammatePreferredColor = 0x9E8; // int32 + public const nint m_bTeamChanged = 0x9EC; // bool + public const nint m_bInSwitchTeam = 0x9ED; // bool + public const nint m_bHasSeenJoinGame = 0x9EE; // bool + public const nint m_bJustBecameSpectator = 0x9EF; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x9F0; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x9F1; // bool + public const nint m_szClan = 0x9F8; // CUtlSymbolLarge + public const nint m_szClanName = 0xA00; // char[32] + public const nint m_iCoachingTeam = 0xA20; // int32 + public const nint m_nPlayerDominated = 0xA28; // uint64 + public const nint m_nPlayerDominatingMe = 0xA30; // uint64 + public const nint m_iCompetitiveRanking = 0xA38; // int32 + public const nint m_iCompetitiveWins = 0xA3C; // int32 + public const nint m_iCompetitiveRankType = 0xA40; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0xA44; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0xA48; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0xA4C; // int32 + public const nint m_nEndMatchNextMapVote = 0xA50; // int32 + public const nint m_unActiveQuestId = 0xA54; // uint16 + public const nint m_nQuestProgressReason = 0xA58; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0xA5C; // uint32 + public const nint m_iDraftIndex = 0xA88; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0xA8C; // uint32 + public const nint m_uiAbandonRecordedReason = 0xA90; // uint32 + public const nint m_bCannotBeKicked = 0xA94; // bool + public const nint m_bEverFullyConnected = 0xA95; // bool + public const nint m_bAbandonAllowsSurrender = 0xA96; // bool + public const nint m_bAbandonOffersInstantSurrender = 0xA97; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0xA98; // bool + public const nint m_bScoreReported = 0xA99; // bool + public const nint m_nDisconnectionTick = 0xA9C; // int32 + public const nint m_bControllingBot = 0xAA8; // bool + public const nint m_bHasControlledBotThisRound = 0xAA9; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0xAAA; // bool + public const nint m_nBotsControlledThisRound = 0xAAC; // int32 + public const nint m_bCanControlObservedBot = 0xAB0; // bool + public const nint m_hPlayerPawn = 0xAB4; // CHandle + public const nint m_hObserverPawn = 0xAB8; // CHandle + public const nint m_DesiredObserverMode = 0xABC; // int32 + public const nint m_hDesiredObserverTarget = 0xAC0; // CEntityHandle + public const nint m_bPawnIsAlive = 0xAC4; // bool + public const nint m_iPawnHealth = 0xAC8; // uint32 + public const nint m_iPawnArmor = 0xACC; // int32 + public const nint m_bPawnHasDefuser = 0xAD0; // bool + public const nint m_bPawnHasHelmet = 0xAD1; // bool + public const nint m_nPawnCharacterDefIndex = 0xAD2; // uint16 + public const nint m_iPawnLifetimeStart = 0xAD4; // int32 + public const nint m_iPawnLifetimeEnd = 0xAD8; // int32 + public const nint m_iPawnBotDifficulty = 0xADC; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0xAE0; // CHandle + public const nint m_iScore = 0xAE4; // int32 + public const nint m_iRoundScore = 0xAE8; // int32 + public const nint m_iRoundsWon = 0xAEC; // int32 + public const nint m_vecKills = 0xAF0; // CNetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0xB08; // bool + public const nint m_eMvpReason = 0xB0C; // int32 + public const nint m_iMusicKitID = 0xB10; // int32 + public const nint m_iMusicKitMVPs = 0xB14; // int32 + public const nint m_iMVPs = 0xB18; // int32 + public const nint m_nUpdateCounter = 0xB1C; // int32 + public const nint m_flSmoothedPing = 0xB20; // float32 + public const nint m_lastHeldVoteTimer = 0xFBC8; // IntervalTimer + public const nint m_bShowHints = 0xFBE0; // bool + public const nint m_iNextTimeCheck = 0xFBE4; // int32 + public const nint m_bJustDidTeamKill = 0xFBE8; // bool + public const nint m_bPunishForTeamKill = 0xFBE9; // bool + public const nint m_bGaveTeamDamageWarning = 0xFBEA; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xFBEB; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xFBF0; // float64 + public const nint m_LastTeamDamageWarningTime = 0xFBF8; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFBFC; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xFC00; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xFC04; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class CFootstepControl { + public const nint m_source = 0xBA0; // CUtlSymbolLarge + public const nint m_destination = 0xBA8; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x248; // CSWeaponType + public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory + public const nint m_szViewModel = 0x250; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xBF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC00; // CUtlString + public const nint m_nPrice = 0xC08; // int32 + public const nint m_nKillAward = 0xC0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 + public const nint m_bMeleeWeapon = 0xC18; // bool + public const nint m_bHasBurstMode = 0xC19; // bool + public const nint m_bIsRevolver = 0xC1A; // bool + public const nint m_bCannotShootUnderwater = 0xC1B; // bool + public const nint m_szName = 0xC20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC28; // CUtlString + public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 + public const nint m_bIsFullAuto = 0xC3C; // bool + public const nint m_nNumBullets = 0xC40; // int32 + public const nint m_flCycleTime = 0xC44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat + public const nint m_flSpread = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 + public const nint m_flInaccuracyReload = 0xCC4; // float32 + public const nint m_nRecoilSeed = 0xCC8; // int32 + public const nint m_nSpreadSeed = 0xCCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 + public const nint m_flIdleInterval = 0xCD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 + public const nint m_flHeatPerShot = 0xCDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + public const nint m_flBotAudibleRange = 0xCE8; // float32 + public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool + public const nint m_nZoomLevels = 0xCFC; // int32 + public const nint m_nZoomFOV1 = 0xD00; // int32 + public const nint m_nZoomFOV2 = 0xD04; // int32 + public const nint m_flZoomTime0 = 0xD08; // float32 + public const nint m_flZoomTime1 = 0xD0C; // float32 + public const nint m_flZoomTime2 = 0xD10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 + public const nint m_flIronSightFOV = 0xD1C; // float32 + public const nint m_flIronSightPivotForward = 0xD20; // float32 + public const nint m_flIronSightLooseness = 0xD24; // float32 + public const nint m_angPivotAngle = 0xD28; // QAngle + public const nint m_vecIronSightEyePos = 0xD34; // Vector + public const nint m_nDamage = 0xD40; // int32 + public const nint m_flHeadshotMultiplier = 0xD44; // float32 + public const nint m_flArmorRatio = 0xD48; // float32 + public const nint m_flPenetration = 0xD4C; // float32 + public const nint m_flRange = 0xD50; // float32 + public const nint m_flRangeModifier = 0xD54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 + public const nint m_flRecoveryTimeStand = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 + public const nint m_flThrowVelocity = 0xD78; // float32 + public const nint m_vSmokeColor = 0xD7C; // Vector + public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class CFuncConveyor { + public const nint m_szConveyorModels = 0x9F8; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0xA00; // float32 + public const nint m_angMoveEntitySpace = 0xA04; // QAngle + public const nint m_vecMoveDirEntitySpace = 0xA10; // Vector + public const nint m_flTargetSpeed = 0xA1C; // float32 + public const nint m_nTransitionStartTick = 0xA20; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xA24; // int32 + public const nint m_flTransitionStartSpeed = 0xA28; // float32 + public const nint m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class CPlayerSprayDecal { + public const nint m_nUniqueID = 0x9F8; // int32 + public const nint m_unAccountID = 0x9FC; // uint32 + public const nint m_unTraceID = 0xA00; // uint32 + public const nint m_rtGcTime = 0xA04; // uint32 + public const nint m_vecEndPos = 0xA08; // Vector + public const nint m_vecStart = 0xA14; // Vector + public const nint m_vecLeft = 0xA20; // Vector + public const nint m_vecNormal = 0xA2C; // Vector + public const nint m_nPlayer = 0xA38; // int32 + public const nint m_nEntity = 0xA3C; // int32 + public const nint m_nHitbox = 0xA40; // int32 + public const nint m_flCreationTime = 0xA44; // float32 + public const nint m_nTintID = 0xA48; // int32 + public const nint m_nVersion = 0xA4C; // uint8 + public const nint m_ubSignature = 0xA4D; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + public static class CInferno { + public const nint m_firePositions = 0xA04; // Vector[64] + public const nint m_fireParentPositions = 0xD04; // Vector[64] + public const nint m_bFireIsBurning = 0x1004; // bool[64] + public const nint m_BurnNormal = 0x1044; // Vector[64] + public const nint m_fireCount = 0x1344; // int32 + public const nint m_nInfernoType = 0x1348; // int32 + public const nint m_nFireEffectTickBegin = 0x134C; // int32 + public const nint m_nFireLifetime = 0x1350; // float32 + public const nint m_bInPostEffectTime = 0x1354; // bool + public const nint m_nFiresExtinguishCount = 0x1358; // int32 + public const nint m_bWasCreatedInSmoke = 0x135C; // bool + public const nint m_extent = 0x1560; // Extent + public const nint m_damageTimer = 0x1578; // CountdownTimer + public const nint m_damageRampTimer = 0x1590; // CountdownTimer + public const nint m_splashVelocity = 0x15A8; // Vector + public const nint m_InitialSplashVelocity = 0x15B4; // Vector + public const nint m_startPos = 0x15C0; // Vector + public const nint m_vecOriginalSpawnLocation = 0x15CC; // Vector + public const nint m_activeTimer = 0x15D8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x15E8; // int32 + public const nint m_nMaxFlames = 0x15EC; // int32 + public const nint m_nSpreadCount = 0x15F0; // int32 + public const nint m_BookkeepingTimer = 0x15F8; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1610; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1628; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + public static class CBarnLight { + public const nint m_bEnabled = 0x9F8; // bool + public const nint m_nColorMode = 0x9FC; // int32 + public const nint m_Color = 0xA00; // Color + public const nint m_flColorTemperature = 0xA04; // float32 + public const nint m_flBrightness = 0xA08; // float32 + public const nint m_flBrightnessScale = 0xA0C; // float32 + public const nint m_nDirectLight = 0xA10; // int32 + public const nint m_nBakedShadowIndex = 0xA14; // int32 + public const nint m_nLuminaireShape = 0xA18; // int32 + public const nint m_flLuminaireSize = 0xA1C; // float32 + public const nint m_flLuminaireAnisotropy = 0xA20; // float32 + public const nint m_LightStyleString = 0xA28; // CUtlString + public const nint m_flLightStyleStartTime = 0xA30; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0xA80; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xB40; // CStrongHandle + public const nint m_flShape = 0xB48; // float32 + public const nint m_flSoftX = 0xB4C; // float32 + public const nint m_flSoftY = 0xB50; // float32 + public const nint m_flSkirt = 0xB54; // float32 + public const nint m_flSkirtNear = 0xB58; // float32 + public const nint m_vSizeParams = 0xB5C; // Vector + public const nint m_flRange = 0xB68; // float32 + public const nint m_vShear = 0xB6C; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xB78; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector + public const nint m_nCastShadows = 0xB88; // int32 + public const nint m_nShadowMapSize = 0xB8C; // int32 + public const nint m_nShadowPriority = 0xB90; // int32 + public const nint m_bContactShadow = 0xB94; // bool + public const nint m_nBounceLight = 0xB98; // int32 + public const nint m_flBounceScale = 0xB9C; // float32 + public const nint m_flMinRoughness = 0xBA0; // float32 + public const nint m_vAlternateColor = 0xBA4; // Vector + public const nint m_fAlternateColorBrightness = 0xBB0; // float32 + public const nint m_nFog = 0xBB4; // int32 + public const nint m_flFogStrength = 0xBB8; // float32 + public const nint m_nFogShadows = 0xBBC; // int32 + public const nint m_flFogScale = 0xBC0; // float32 + public const nint m_flFadeSizeStart = 0xBC4; // float32 + public const nint m_flFadeSizeEnd = 0xBC8; // float32 + public const nint m_flShadowFadeSizeStart = 0xBCC; // float32 + public const nint m_flShadowFadeSizeEnd = 0xBD0; // float32 + public const nint m_bPrecomputedFieldsValid = 0xBD4; // bool + public const nint m_vPrecomputedBoundsMins = 0xBD8; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xBE4; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xBF0; // Vector + public const nint m_vPrecomputedOBBAngles = 0xBFC; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xC08; // Vector + public const nint m_bPvsModifyEntity = 0xC14; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class CRectLight { + public const nint m_bShowLight = 0xC20; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class COmniLight { + public const nint m_flInnerAngle = 0xC20; // float32 + public const nint m_flOuterAngle = 0xC24; // float32 + public const nint m_bShowLight = 0xC28; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class CCSTeam { + public const nint m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x864; // int32 + public const nint m_bSurrendered = 0x868; // bool + public const nint m_szTeamMatchStat = 0x869; // char[512] + public const nint m_numMapVictories = 0xA6C; // int32 + public const nint m_scoreFirstHalf = 0xA70; // int32 + public const nint m_scoreSecondHalf = 0xA74; // int32 + public const nint m_scoreOvertime = 0xA78; // int32 + public const nint m_szClanTeamname = 0xA7C; // char[129] + public const nint m_iClanID = 0xB00; // uint32 + public const nint m_szTeamFlagImage = 0xB04; // char[8] + public const nint m_szTeamLogoImage = 0xB0C; // char[8] + public const nint m_flNextResourceTime = 0xB14; // float32 + public const nint m_iLastUpdateSentAt = 0xB18; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvSky { + public const nint m_hSkyMaterial = 0x9F8; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle + public const nint m_bStartDisabled = 0xA08; // bool + public const nint m_vTintColor = 0xA09; // Color + public const nint m_vTintColorLightingOnly = 0xA0D; // Color + public const nint m_flBrightnessScale = 0xA14; // float32 + public const nint m_nFogType = 0xA18; // int32 + public const nint m_flFogMinStart = 0xA1C; // float32 + public const nint m_flFogMinEnd = 0xA20; // float32 + public const nint m_flFogMaxStart = 0xA24; // float32 + public const nint m_flFogMaxEnd = 0xA28; // float32 + public const nint m_bEnabled = 0xA2C; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class CLightEntity { + public const nint m_CLightComponent = 0x9F8; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + public static class CPostProcessingVolume { + public const nint m_hPostSettings = 0xBB0; // CStrongHandle + public const nint m_flFadeDuration = 0xBB8; // float32 + public const nint m_flMinLogExposure = 0xBBC; // float32 + public const nint m_flMaxLogExposure = 0xBC0; // float32 + public const nint m_flMinExposure = 0xBC4; // float32 + public const nint m_flMaxExposure = 0xBC8; // float32 + public const nint m_flExposureCompensation = 0xBCC; // float32 + public const nint m_flExposureFadeSpeedUp = 0xBD0; // float32 + public const nint m_flExposureFadeSpeedDown = 0xBD4; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xBD8; // float32 + public const nint m_bMaster = 0xBDC; // bool + public const nint m_bExposureControl = 0xBDD; // bool + public const nint m_flRate = 0xBE0; // float32 + public const nint m_flTonemapPercentTarget = 0xBE4; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xBE8; // float32 + public const nint m_flTonemapMinAvgLum = 0xBEC; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class CEnvParticleGlow { + public const nint m_flAlphaScale = 0xF70; // float32 + public const nint m_flRadiusScale = 0xF74; // float32 + public const nint m_flSelfIllumScale = 0xF78; // float32 + public const nint m_ColorTint = 0xF7C; // Color + public const nint m_hTextureOverride = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class CTextureBasedAnimatable { + public const nint m_bLoop = 0x9F8; // bool + public const nint m_flFPS = 0x9FC; // float32 + public const nint m_hPositionKeys = 0xA00; // CStrongHandle + public const nint m_hRotationKeys = 0xA08; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xA10; // Vector + public const nint m_vAnimationBoundsMax = 0xA1C; // Vector + public const nint m_flStartTime = 0xA28; // float32 + public const nint m_flStartFrame = 0xA2C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xA70; // bool + public const nint m_pChoreoServices = 0xA78; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0xA80; // bool + public const nint m_flMaxSlopeDistance = 0xA84; // float32 + public const nint m_vLastSlopeCheckPos = 0xA88; // Vector + public const nint m_bAnimationUpdateScheduled = 0xA94; // bool + public const nint m_vecForce = 0xA98; // Vector + public const nint m_nForceBone = 0xAA4; // int32 + public const nint m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0xAC0; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + public static class CBreakableProp { + public const nint m_OnBreak = 0xC40; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xC68; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xC90; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xCB8; // float32 + public const nint m_iMinHealthDmg = 0xCBC; // int32 + public const nint m_preferredCarryAngles = 0xCC0; // QAngle + public const nint m_flPressureDelay = 0xCCC; // float32 + public const nint m_hBreaker = 0xCD0; // CHandle + public const nint m_PerformanceMode = 0xCD4; // PerformanceMode_t + public const nint m_flDmgModBullet = 0xCD8; // float32 + public const nint m_flDmgModClub = 0xCDC; // float32 + public const nint m_flDmgModExplosive = 0xCE0; // float32 + public const nint m_flDmgModFire = 0xCE4; // float32 + public const nint m_iszPhysicsDamageTableName = 0xCE8; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0xCF0; // CUtlSymbolLarge + public const nint m_iInteractions = 0xCF8; // int32 + public const nint m_flPreventDamageBeforeTime = 0xCFC; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xD00; // bool + public const nint m_explodeDamage = 0xD04; // float32 + public const nint m_explodeRadius = 0xD08; // float32 + public const nint m_explosionDelay = 0xD10; // float32 + public const nint m_explosionBuildupSound = 0xD18; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xD20; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xD28; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xD30; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xD38; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xD3C; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xD40; // bool + public const nint m_flDefaultFadeScale = 0xD44; // float32 + public const nint m_hLastAttacker = 0xD48; // CHandle + public const nint m_hFlareEnt = 0xD4C; // CHandle + public const nint m_bUsePuntSound = 0xD50; // bool + public const nint m_iszPuntSound = 0xD58; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xD60; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class CDynamicProp { + public const nint m_bCreateNavObstacle = 0xD70; // bool + public const nint m_bUseHitboxesForRenderBox = 0xD71; // bool + public const nint m_bUseAnimGraph = 0xD72; // bool + public const nint m_pOutputAnimBegun = 0xD78; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xDA0; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xE40; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xE4C; // bool + public const nint m_bStartDisabled = 0xE4D; // bool + public const nint m_bFiredStartEndOutput = 0xE4E; // bool + public const nint m_bForceNpcExclude = 0xE4F; // bool + public const nint m_bCreateNonSolid = 0xE50; // bool + public const nint m_bIsOverrideProp = 0xE51; // bool + public const nint m_iInitialGlowState = 0xE54; // int32 + public const nint m_nGlowRange = 0xE58; // int32 + public const nint m_nGlowRangeMin = 0xE5C; // int32 + public const nint m_glowColor = 0xE60; // Color + public const nint m_nGlowTeam = 0xE64; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + public static class CColorCorrectionVolume { + public const nint m_bEnabled = 0xB99; // bool + public const nint m_MaxWeight = 0xB9C; // float32 + public const nint m_FadeDuration = 0xBA0; // float32 + public const nint m_bStartDisabled = 0xBA4; // bool + public const nint m_Weight = 0xBA8; // float32 + public const nint m_lookupFilename = 0xBAC; // char[512] + public const nint m_LastEnterWeight = 0xDAC; // float32 + public const nint m_LastEnterTime = 0xDB0; // GameTime_t + public const nint m_LastExitWeight = 0xDB4; // float32 + public const nint m_LastExitTime = 0xDB8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle< CBaseEntity>) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + public static class CPointCommentaryNode { + public const nint m_iszPreCommands = 0xBF0; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0xBF8; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0xC08; // CUtlSymbolLarge + public const nint m_hViewTarget = 0xC10; // CHandle + public const nint m_hViewTargetAngles = 0xC14; // CHandle + public const nint m_iszViewPosition = 0xC18; // CUtlSymbolLarge + public const nint m_hViewPosition = 0xC20; // CHandle + public const nint m_hViewPositionMover = 0xC24; // CHandle + public const nint m_bPreventMovement = 0xC28; // bool + public const nint m_bUnderCrosshair = 0xC29; // bool + public const nint m_bUnstoppable = 0xC2A; // bool + public const nint m_flFinishedTime = 0xC2C; // GameTime_t + public const nint m_vecFinishOrigin = 0xC30; // Vector + public const nint m_vecOriginalAngles = 0xC3C; // QAngle + public const nint m_vecFinishAngles = 0xC48; // QAngle + public const nint m_bPreventChangesWhileMoving = 0xC54; // bool + public const nint m_bDisabled = 0xC55; // bool + public const nint m_vecTeleportOrigin = 0xC58; // Vector + public const nint m_flAbortedPlaybackAt = 0xC64; // GameTime_t + public const nint m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput + public const nint m_bActive = 0xCB8; // bool + public const nint m_flStartTime = 0xCBC; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xCC0; // float32 + public const nint m_iszTitle = 0xCC8; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xCD0; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xCD8; // int32 + public const nint m_iNodeNumberMax = 0xCDC; // int32 + public const nint m_bListenedTo = 0xCE0; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class CFuncMonitor { + public const nint m_targetCamera = 0xA18; // CUtlString + public const nint m_nResolutionEnum = 0xA20; // int32 + public const nint m_bRenderShadows = 0xA24; // bool + public const nint m_bUseUniqueColorTarget = 0xA25; // bool + public const nint m_brushModelName = 0xA28; // CUtlString + public const nint m_hTargetCamera = 0xA30; // CHandle + public const nint m_bEnabled = 0xA34; // bool + public const nint m_bDraw3DSkybox = 0xA35; // bool + public const nint m_bStartEnabled = 0xA36; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + public static class CTriggerGameEvent { + public const nint m_strStartTouchEventName = 0xBA0; // CUtlString + public const nint m_strEndTouchEventName = 0xBA8; // CUtlString + public const nint m_strTriggerID = 0xBB0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + public static class CFuncElectrifiedVolume { + public const nint m_EffectName = 0xA18; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge + public const nint m_EffectZapName = 0xA28; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0xA30; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + public static class CTriggerLook { + public const nint m_hLookTarget = 0xBC8; // CHandle + public const nint m_flFieldOfView = 0xBCC; // float32 + public const nint m_flLookTime = 0xBD0; // float32 + public const nint m_flLookTimeTotal = 0xBD4; // float32 + public const nint m_flLookTimeLast = 0xBD8; // GameTime_t + public const nint m_flTimeoutDuration = 0xBDC; // float32 + public const nint m_bTimeoutFired = 0xBE0; // bool + public const nint m_bIsLooking = 0xBE1; // bool + public const nint m_b2DFOV = 0xBE2; // bool + public const nint m_bUseVelocity = 0xBE3; // bool + public const nint m_hActivator = 0xBE4; // CHandle + public const nint m_bTestOcclusion = 0xBE8; // bool + public const nint m_OnTimeout = 0xBF0; // CEntityIOOutput + public const nint m_OnStartLook = 0xC18; // CEntityIOOutput + public const nint m_OnEndLook = 0xC40; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class CTriggerPhysics { + public const nint m_gravityScale = 0xBB0; // float32 + public const nint m_linearLimit = 0xBB4; // float32 + public const nint m_linearDamping = 0xBB8; // float32 + public const nint m_angularLimit = 0xBBC; // float32 + public const nint m_angularDamping = 0xBC0; // float32 + public const nint m_linearForce = 0xBC4; // float32 + public const nint m_flFrequency = 0xBC8; // float32 + public const nint m_flDampingRatio = 0xBCC; // float32 + public const nint m_vecLinearForcePointAt = 0xBD0; // Vector + public const nint m_bCollapseToForcePoint = 0xBDC; // bool + public const nint m_vecLinearForcePointAtWorld = 0xBE0; // Vector + public const nint m_vecLinearForceDirection = 0xBEC; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xBF8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + public static class CBaseFlex { + public const nint m_flexWeight = 0xBF0; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xC08; // Vector + public const nint m_blinktoggle = 0xC14; // bool + public const nint m_flAllowResponsesEndTime = 0xC68; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0xC6C; // GameTime_t + public const nint m_nNextSceneEventId = 0xC70; // uint32 + public const nint m_bUpdateLayerPriorities = 0xC74; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle< CBasePropDoor>) + public static class CBasePropDoor { + public const nint m_flAutoReturnDelay = 0xE74; // float32 + public const nint m_hDoorList = 0xE78; // CUtlVector> + public const nint m_nHardwareType = 0xE90; // int32 + public const nint m_bNeedsHardware = 0xE94; // bool + public const nint m_eDoorState = 0xE98; // DoorState_t + public const nint m_bLocked = 0xE9C; // bool + public const nint m_closedPosition = 0xEA0; // Vector + public const nint m_closedAngles = 0xEAC; // QAngle + public const nint m_hBlocker = 0xEB8; // CHandle + public const nint m_bFirstBlocked = 0xEBC; // bool + public const nint m_ls = 0xEC0; // locksound_t + public const nint m_bForceClosed = 0xEE0; // bool + public const nint m_vecLatchWorldPosition = 0xEE4; // Vector + public const nint m_hActivator = 0xEF0; // CHandle + public const nint m_SoundMoving = 0xF00; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xF08; // CUtlSymbolLarge + public const nint m_SoundClose = 0xF10; // CUtlSymbolLarge + public const nint m_SoundLock = 0xF18; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xF20; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xF28; // CUtlSymbolLarge + public const nint m_SoundPound = 0xF30; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xF38; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xF40; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xF48; // int32 + public const nint m_nPhysicsMaterial = 0xF4C; // CUtlStringToken + public const nint m_SlaveName = 0xF50; // CUtlSymbolLarge + public const nint m_hMaster = 0xF58; // CHandle + public const nint m_OnBlockedClosing = 0xF60; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xF88; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xFB0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xFD8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x1000; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x1028; // CEntityIOOutput + public const nint m_OnClose = 0x1050; // CEntityIOOutput + public const nint m_OnOpen = 0x1078; // CEntityIOOutput + public const nint m_OnLockedUse = 0x10A0; // CEntityIOOutput + public const nint m_OnAjarOpen = 0x10C8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + public static class CFish { + public const nint m_pool = 0xBF0; // CHandle + public const nint m_id = 0xBF4; // uint32 + public const nint m_x = 0xBF8; // float32 + public const nint m_y = 0xBFC; // float32 + public const nint m_z = 0xC00; // float32 + public const nint m_angle = 0xC04; // float32 + public const nint m_angleChange = 0xC08; // float32 + public const nint m_forward = 0xC0C; // Vector + public const nint m_perp = 0xC18; // Vector + public const nint m_poolOrigin = 0xC24; // Vector + public const nint m_waterLevel = 0xC30; // float32 + public const nint m_speed = 0xC34; // float32 + public const nint m_desiredSpeed = 0xC38; // float32 + public const nint m_calmSpeed = 0xC3C; // float32 + public const nint m_panicSpeed = 0xC40; // float32 + public const nint m_avoidRange = 0xC44; // float32 + public const nint m_turnTimer = 0xC48; // CountdownTimer + public const nint m_turnClockwise = 0xC60; // bool + public const nint m_goTimer = 0xC68; // CountdownTimer + public const nint m_moveTimer = 0xC80; // CountdownTimer + public const nint m_panicTimer = 0xC98; // CountdownTimer + public const nint m_disperseTimer = 0xCB0; // CountdownTimer + public const nint m_proximityTimer = 0xCC8; // CountdownTimer + public const nint m_visible = 0xCE0; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + public static class CRagdollProp { + public const nint m_ragdoll = 0xBF8; // ragdoll_t + public const nint m_bStartDisabled = 0xC30; // bool + public const nint m_ragPos = 0xC38; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0xC50; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0xC68; // CHandle + public const nint m_lastUpdateTickCount = 0xC6C; // uint32 + public const nint m_allAsleep = 0xC70; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xC71; // bool + public const nint m_hDamageEntity = 0xC74; // CHandle + public const nint m_hKiller = 0xC78; // CHandle + public const nint m_hPhysicsAttacker = 0xC7C; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t + public const nint m_flFadeOutStartTime = 0xC84; // GameTime_t + public const nint m_flFadeTime = 0xC88; // float32 + public const nint m_vecLastOrigin = 0xC8C; // Vector + public const nint m_flAwakeTime = 0xC98; // GameTime_t + public const nint m_flLastOriginChangeTime = 0xC9C; // GameTime_t + public const nint m_nBloodColor = 0xCA0; // int32 + public const nint m_strOriginClassName = 0xCA8; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0xCB0; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0xCB8; // bool + public const nint m_bShouldTeleportPhysics = 0xCB9; // bool + public const nint m_flBlendWeight = 0xCBC; // float32 + public const nint m_flDefaultFadeScale = 0xCC0; // float32 + public const nint m_ragdollMins = 0xCC8; // CUtlVector + public const nint m_ragdollMaxs = 0xCE0; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0xCF8; // bool + public const nint m_bValidatePoweredRagdollPose = 0xD58; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class CPhysicsProp { + public const nint m_MotionEnabled = 0xD70; // CEntityIOOutput + public const nint m_OnAwakened = 0xD98; // CEntityIOOutput + public const nint m_OnAwake = 0xDC0; // CEntityIOOutput + public const nint m_OnAsleep = 0xDE8; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xE10; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xE38; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xE60; // CEntityIOOutput + public const nint m_massScale = 0xE88; // float32 + public const nint m_inertiaScale = 0xE8C; // float32 + public const nint m_buoyancyScale = 0xE90; // float32 + public const nint m_damageType = 0xE94; // int32 + public const nint m_damageToEnableMotion = 0xE98; // int32 + public const nint m_flForceToEnableMotion = 0xE9C; // float32 + public const nint m_bThrownByPlayer = 0xEA0; // bool + public const nint m_bDroppedByPlayer = 0xEA1; // bool + public const nint m_bTouchedByPlayer = 0xEA2; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xEA3; // bool + public const nint m_iExploitableByPlayer = 0xEA4; // int32 + public const nint m_bHasBeenAwakened = 0xEA8; // bool + public const nint m_bIsOverrideProp = 0xEA9; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t + public const nint m_iInitialGlowState = 0xEB0; // int32 + public const nint m_nGlowRange = 0xEB4; // int32 + public const nint m_nGlowRangeMin = 0xEB8; // int32 + public const nint m_glowColor = 0xEBC; // Color + public const nint m_bForceNavIgnore = 0xEC0; // bool + public const nint m_bNoNavmeshBlocker = 0xEC1; // bool + public const nint m_bForceNpcExclude = 0xEC2; // bool + public const nint m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool + public const nint m_bMuteImpactEffects = 0xEC4; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xECC; // bool + public const nint m_bEnableUseOutput = 0xECD; // bool + public const nint m_bAwake = 0xECE; // bool + public const nint m_nCollisionGroupOverride = 0xED0; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class CShatterGlassShardPhysics { + public const nint m_bDebris = 0xED4; // bool + public const nint m_hParentShard = 0xED8; // uint32 + public const nint m_ShardDesc = 0xEE0; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class CEconEntity { + public const nint m_AttributeManager = 0xC90; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xF58; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xF5C; // uint32 + public const nint m_nFallbackPaintKit = 0xF60; // int32 + public const nint m_nFallbackSeed = 0xF64; // int32 + public const nint m_flFallbackWear = 0xF68; // float32 + public const nint m_nFallbackStatTrak = 0xF6C; // int32 + public const nint m_hOldProvidee = 0xF70; // CHandle + public const nint m_iOldOwnerClass = 0xF74; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle< CCSPlayerPawn >) + public static class CBaseGrenade { + public const nint m_OnPlayerPickup = 0xC88; // CEntityIOOutput + public const nint m_OnExplode = 0xCB0; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0xCD8; // bool + public const nint m_bIsSmokeGrenade = 0xCD9; // bool + public const nint m_bIsLive = 0xCDA; // bool + public const nint m_DmgRadius = 0xCDC; // float32 + public const nint m_flDetonateTime = 0xCE0; // GameTime_t + public const nint m_flWarnAITime = 0xCE4; // float32 + public const nint m_flDamage = 0xCE8; // float32 + public const nint m_iszBounceSound = 0xCF0; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0xCF8; // CUtlString + public const nint m_hThrower = 0xD04; // CHandle + public const nint m_flNextAttack = 0xD1C; // GameTime_t + public const nint m_hOriginalThrower = 0xD20; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle< CBasePlayerWeapon>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + public static class CBaseViewModel { + public const nint m_vecLastFacing = 0xBF8; // Vector + public const nint m_nViewModelIndex = 0xC04; // uint32 + public const nint m_nAnimationParity = 0xC08; // uint32 + public const nint m_flAnimationStartTime = 0xC0C; // float32 + public const nint m_hWeapon = 0xC10; // CHandle + public const nint m_sVMName = 0xC18; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0xC28; // HSequence + public const nint m_oldLayer = 0xC2C; // int32 + public const nint m_oldLayerStartTime = 0xC30; // float32 + public const nint m_hControlPanel = 0xC34; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + public static class CPlantedC4 { + public const nint m_bBombTicking = 0xBF0; // bool + public const nint m_flC4Blow = 0xBF4; // GameTime_t + public const nint m_nBombSite = 0xBF8; // int32 + public const nint m_nSourceSoundscapeHash = 0xBFC; // int32 + public const nint m_OnBombDefused = 0xC00; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0xC78; // bool + public const nint m_entitySpottedState = 0xC80; // EntitySpottedState_t + public const nint m_nSpotRules = 0xC98; // int32 + public const nint m_bTrainingPlacedByPlayer = 0xC9C; // bool + public const nint m_bHasExploded = 0xC9D; // bool + public const nint m_flTimerLength = 0xCA0; // float32 + public const nint m_bBeingDefused = 0xCA4; // bool + public const nint m_fLastDefuseTime = 0xCAC; // GameTime_t + public const nint m_flDefuseLength = 0xCB4; // float32 + public const nint m_flDefuseCountDown = 0xCB8; // GameTime_t + public const nint m_bBombDefused = 0xCBC; // bool + public const nint m_hBombDefuser = 0xCC0; // CHandle + public const nint m_hControlPanel = 0xCC4; // CHandle + public const nint m_iProgressBarTime = 0xCC8; // int32 + public const nint m_bVoiceAlertFired = 0xCCC; // bool + public const nint m_bVoiceAlertPlayed = 0xCCD; // bool[4] + public const nint m_flNextBotBeepTime = 0xCD4; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0xCDC; // QAngle + public const nint m_flLastSpinDetectionTime = 0xCE8; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class CBaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0xD24; // Vector + public const nint m_vInitialVelocity = 0xD30; // Vector + public const nint m_nBounces = 0xD3C; // int32 + public const nint m_nExplodeEffectIndex = 0xD40; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xD48; // int32 + public const nint m_vecExplodeEffectOrigin = 0xD4C; // Vector + public const nint m_flSpawnTime = 0xD58; // GameTime_t + public const nint m_unOGSExtraFlags = 0xD5C; // uint8 + public const nint m_bDetonationRecorded = 0xD5D; // bool + public const nint m_flDetonateTime = 0xD60; // GameTime_t + public const nint m_nItemIndex = 0xD64; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xD68; // Vector + public const nint m_flLastBounceSoundTime = 0xD74; // GameTime_t + public const nint m_vecGrenadeSpin = 0xD78; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xD84; // Vector + public const nint m_nTicksAtZeroVelocity = 0xD90; // int32 + public const nint m_bHasEverHitPlayer = 0xD94; // bool + public const nint m_bClearFromPlayers = 0xD95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class CItemDogtags { + public const nint m_OwningPlayer = 0xCC8; // CHandle + public const nint m_KillingPlayer = 0xCCC; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle< CCSPlayerPawn>) + public static class CChicken { + public const nint m_AttributeManager = 0xE88; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1150; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x1154; // uint32 + public const nint m_updateTimer = 0x1158; // CountdownTimer + public const nint m_stuckAnchor = 0x1170; // Vector + public const nint m_stuckTimer = 0x1180; // CountdownTimer + public const nint m_collisionStuckTimer = 0x1198; // CountdownTimer + public const nint m_isOnGround = 0x11B0; // bool + public const nint m_vFallVelocity = 0x11B4; // Vector + public const nint m_activity = 0x11C0; // ChickenActivity + public const nint m_activityTimer = 0x11C8; // CountdownTimer + public const nint m_turnRate = 0x11E0; // float32 + public const nint m_fleeFrom = 0x11E4; // CHandle + public const nint m_moveRateThrottleTimer = 0x11E8; // CountdownTimer + public const nint m_startleTimer = 0x1200; // CountdownTimer + public const nint m_vocalizeTimer = 0x1218; // CountdownTimer + public const nint m_flWhenZombified = 0x1230; // GameTime_t + public const nint m_jumpedThisFrame = 0x1234; // bool + public const nint m_leader = 0x1238; // CHandle + public const nint m_reuseTimer = 0x1240; // CountdownTimer + public const nint m_hasBeenUsed = 0x1258; // bool + public const nint m_jumpTimer = 0x1260; // CountdownTimer + public const nint m_flLastJumpTime = 0x1278; // float32 + public const nint m_bInJump = 0x127C; // bool + public const nint m_isWaitingForLeader = 0x127D; // bool + public const nint m_repathTimer = 0x3288; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x32A0; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x3330; // CountdownTimer + public const nint m_vecPathGoal = 0x3350; // Vector + public const nint m_flActiveFollowStartTime = 0x335C; // GameTime_t + public const nint m_followMinuteTimer = 0x3360; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x3378; // Vector + public const nint m_vecEggsPooped = 0x3388; // CUtlVector> + public const nint m_BlockDirectionTimer = 0x33A8; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class CBasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0xF78; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 + public const nint m_nNextSecondaryAttackTick = 0xF80; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xF84; // float32 + public const nint m_iClip1 = 0xF88; // int32 + public const nint m_iClip2 = 0xF8C; // int32 + public const nint m_pReserveAmmo = 0xF90; // int32[2] + public const nint m_OnPlayerUse = 0xF98; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class CRagdollPropAttached { + public const nint m_boneIndexAttached = 0xD98; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xD9C; // uint32 + public const nint m_attachmentPointBoneSpace = 0xDA0; // Vector + public const nint m_attachmentPointRagdollSpace = 0xDAC; // Vector + public const nint m_bShouldDetach = 0xDB8; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle< CEconWearable >) + // NetworkVarNames: m_flFieldOfView (float) + public static class CBaseCombatCharacter { + public const nint m_bForceServerRagdoll = 0xC80; // bool + public const nint m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> + public const nint m_flFieldOfView = 0xCA0; // float32 + public const nint m_impactEnergyScale = 0xCA4; // float32 + public const nint m_LastHitGroup = 0xCA8; // HitGroup_t + public const nint m_bApplyStressDamage = 0xCAC; // bool + public const nint m_bloodColor = 0xCB0; // int32 + public const nint m_iDamageCount = 0xCF8; // int32 + public const nint m_pVecRelationships = 0xD00; // CUtlVector* + public const nint m_strRelationships = 0xD08; // CUtlSymbolLarge + public const nint m_eHull = 0xD10; // Hull_t + public const nint m_nNavHullIdx = 0xD14; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices *) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices *) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices *) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices *) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices *) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices *) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices *) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices *) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices *) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle< CBasePlayerController>) + public static class CBasePlayerPawn { + public const nint m_pWeaponServices = 0xD18; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xD20; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xD28; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xD30; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xD38; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xD40; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xD48; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xD50; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xD58; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xD68; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB8; // uint32 + public const nint v_angle = 0xDBC; // QAngle + public const nint v_anglePrevious = 0xDC8; // QAngle + public const nint m_iHideHUD = 0xDD4; // uint32 + public const nint m_skybox3d = 0xDD8; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xE68; // GameTime_t + public const nint m_flDeathTime = 0xE6C; // GameTime_t + public const nint m_fNextSuicideTime = 0xE70; // GameTime_t + public const nint m_fInitHUD = 0xE74; // bool + public const nint m_pExpresser = 0xE78; // CAI_Expresser* + public const nint m_hController = 0xE80; // CHandle + public const nint m_fHltvReplayDelay = 0xE88; // float32 + public const nint m_fHltvReplayEnd = 0xE8C; // float32 + public const nint m_iHltvReplayEntity = 0xE90; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xE98; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class CCSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool + public const nint m_nWeaponParity = 0xC3C; // uint32 + public const nint m_nOldWeaponParity = 0xC40; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class CCSWeaponBase { + public const nint m_bRemoveable = 0xFE8; // bool + public const nint m_flFireSequenceStartTime = 0xFF0; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xFF4; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xFF8; // int32 + public const nint m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t + public const nint m_seqIdle = 0x1004; // HSequence + public const nint m_seqFirePrimary = 0x1008; // HSequence + public const nint m_seqFireSecondary = 0x100C; // HSequence + public const nint m_thirdPersonFireSequences = 0x1010; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x1028; // HSequence + public const nint m_nSilencerBoneIndex = 0x102C; // int32 + public const nint m_thirdPersonSequences = 0x1030; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0x1058; // bool + public const nint m_bRequireUseToTouch = 0x1059; // bool + public const nint m_iState = 0x105C; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0x1060; // GameTime_t + public const nint m_flLastDeployTime = 0x1064; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0x1068; // int32 + public const nint m_nViewModelIndex = 0x106C; // uint32 + public const nint m_bReloadsWithClips = 0x1070; // bool + public const nint m_flTimeWeaponIdle = 0x1090; // GameTime_t + public const nint m_bFireOnEmpty = 0x1094; // bool + public const nint m_OnPlayerPickup = 0x1098; // CEntityIOOutput + public const nint m_weaponMode = 0x10C0; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x10C4; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector + public const nint m_flTurningInaccuracy = 0x10D4; // float32 + public const nint m_fAccuracyPenalty = 0x10D8; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x10E0; // float32 + public const nint m_fScopeZoomEndTime = 0x10E4; // GameTime_t + public const nint m_iRecoilIndex = 0x10E8; // int32 + public const nint m_flRecoilIndex = 0x10EC; // float32 + public const nint m_bBurstMode = 0x10F0; // bool + public const nint m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x10F8; // float32 + public const nint m_bInReload = 0x10FC; // bool + public const nint m_bReloadVisuallyComplete = 0x10FD; // bool + public const nint m_flDroppedAtTime = 0x1100; // GameTime_t + public const nint m_bIsHauledBack = 0x1104; // bool + public const nint m_bSilencerOn = 0x1105; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x110C; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0x1110; // float32 + public const nint m_bCanBePickedUp = 0x1128; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0x1129; // bool + public const nint m_nextOwnerTouchTime = 0x112C; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0x1130; // GameTime_t + public const nint m_hPrevOwner = 0x1134; // CHandle + public const nint m_nDropTick = 0x1138; // GameTick_t + public const nint m_donated = 0x115C; // bool + public const nint m_fLastShotTime = 0x1160; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1164; // bool + public const nint m_bWasOwnedByTerrorist = 0x1165; // bool + public const nint m_bFiredOutOfAmmoEvent = 0x1166; // bool + public const nint m_numRemoveUnownedWeaponThink = 0x1168; // int32 + public const nint m_IronSightController = 0x1170; // CIronSightController + public const nint m_iIronSightMode = 0x1188; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x118C; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x1190; // int32 + public const nint m_flWatTickOffset = 0x1194; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class CCSWeaponBaseGun { + public const nint m_zoomLevel = 0x1198; // int32 + public const nint m_iBurstShotsRemaining = 0x119C; // int32 + public const nint m_silencedModelIndex = 0x11A8; // int32 + public const nint m_inPrecache = 0x11AC; // bool + public const nint m_bNeedsBoltAction = 0x11AD; // bool + public const nint m_bSkillReloadAvailable = 0x11AE; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0x11AF; // bool + public const nint m_bSkillBoltInterruptAvailable = 0x11B0; // bool + public const nint m_bSkillBoltLiftedFireKey = 0x11B1; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class CC4 { + public const nint m_vecLastValidPlayerHeldPosition = 0x1198; // Vector + public const nint m_vecLastValidDroppedPosition = 0x11A4; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0x11B0; // bool + public const nint m_bStartedArming = 0x11B1; // bool + public const nint m_fArmedTime = 0x11B4; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x11B8; // bool + public const nint m_bIsPlantingViaUse = 0x11B9; // bool + public const nint m_entitySpottedState = 0x11C0; // EntitySpottedState_t + public const nint m_nSpotRules = 0x11D8; // int32 + public const nint m_bPlayedArmingBeeps = 0x11DC; // bool[7] + public const nint m_bBombPlanted = 0x11E3; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class CWeaponTaser { + public const nint m_fFireTime = 0x11B4; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class CWeaponShield { + public const nint m_flBulletDamageAbsorbed = 0x11B4; // float32 + public const nint m_flLastBulletHitSoundTime = 0x11B8; // GameTime_t + public const nint m_flDisplayHealth = 0x11BC; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class CMolotovProjectile { + public const nint m_bIsIncGrenade = 0xD96; // bool + public const nint m_bDetonated = 0xDA0; // bool + public const nint m_stillTimer = 0xDA8; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xE88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class CDecoyProjectile { + public const nint m_nDecoyShotTick = 0xDA0; // int32 + public const nint m_shotsRemaining = 0xDA4; // int32 + public const nint m_fExpireTime = 0xDA8; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xDB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + public static class CSmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0xDB0; // int32 + public const nint m_bDidSmokeEffect = 0xDB4; // bool + public const nint m_nRandomSeed = 0xDB8; // int32 + public const nint m_vSmokeColor = 0xDBC; // Vector + public const nint m_vSmokeDetonationPos = 0xDC8; // Vector + public const nint m_VoxelFrameData = 0xDD8; // CUtlVector + public const nint m_flLastBounce = 0xDF0; // GameTime_t + public const nint m_fllastSimulationTime = 0xDF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle< CCSWeaponBase>) + public static class CBaseCSGrenade { + public const nint m_bRedraw = 0x1198; // bool + public const nint m_bIsHeldByPlayer = 0x1199; // bool + public const nint m_bPinPulled = 0x119A; // bool + public const nint m_bJumpThrow = 0x119B; // bool + public const nint m_bThrowAnimating = 0x119C; // bool + public const nint m_fThrowTime = 0x11A0; // GameTime_t + public const nint m_flThrowStrength = 0x11A4; // float32 + public const nint m_flThrowStrengthApproach = 0x11A8; // float32 + public const nint m_fDropTime = 0x11AC; // GameTime_t + public const nint m_bJustPulledPin = 0x11B0; // bool + public const nint m_nNextHoldTick = 0x11B4; // GameTick_t + public const nint m_flNextHoldFrac = 0x11B8; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class CWeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0x1198; // CountdownTimer + public const nint m_bRedraw = 0x11B0; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + public static class CFists { + public const nint m_bPlayingUninterruptableAct = 0x1198; // bool + public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0x11A0; // bool + public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle + public const nint m_hWeaponPrevious = 0x11A8; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool + public const nint m_bDestroyAfterTaunt = 0x11AD; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices *) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices *) + // NetworkVarNames: m_hOriginalController (CHandle< CCSPlayerController>) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + public static class CCSPlayerPawnBase { + public const nint m_CTouchExpansionComponent = 0xEC8; // CTouchExpansionComponent + public const nint m_pPingServices = 0xF18; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xF20; // CPlayer_ViewModelServices* + public const nint m_iDisplayHistoryBits = 0xF28; // uint32 + public const nint m_flLastAttackedTeammate = 0xF2C; // float32 + public const nint m_hOriginalController = 0xF30; // CHandle + public const nint m_blindUntilTime = 0xF34; // GameTime_t + public const nint m_blindStartTime = 0xF38; // GameTime_t + public const nint m_allowAutoFollowTime = 0xF3C; // GameTime_t + public const nint m_entitySpottedState = 0xF40; // EntitySpottedState_t + public const nint m_nSpotRules = 0xF58; // int32 + public const nint m_iPlayerState = 0xF5C; // CSPlayerState + public const nint m_chickenIdleSoundTimer = 0xF68; // CountdownTimer + public const nint m_chickenJumpSoundTimer = 0xF80; // CountdownTimer + public const nint m_vecLastBookmarkedPosition = 0x1038; // Vector + public const nint m_flLastDistanceTraveledNotice = 0x1044; // float32 + public const nint m_flAccumulatedDistanceTraveled = 0x1048; // float32 + public const nint m_flLastFriendlyFireDamageReductionRatio = 0x104C; // float32 + public const nint m_bRespawning = 0x1050; // bool + public const nint m_nLastPickupPriority = 0x1054; // int32 + public const nint m_flLastPickupPriorityTime = 0x1058; // float32 + public const nint m_bIsScoped = 0x105C; // bool + public const nint m_bIsWalking = 0x105D; // bool + public const nint m_bResumeZoom = 0x105E; // bool + public const nint m_bIsDefusing = 0x105F; // bool + public const nint m_bIsGrabbingHostage = 0x1060; // bool + public const nint m_iBlockingUseActionInProgress = 0x1064; // CSPlayerBlockingUseAction_t + public const nint m_fImmuneToGunGameDamageTime = 0x1068; // GameTime_t + public const nint m_bGunGameImmunity = 0x106C; // bool + public const nint m_GunGameImmunityColor = 0x106D; // Color + public const nint m_fMolotovDamageTime = 0x1074; // float32 + public const nint m_bHasMovedSinceSpawn = 0x1078; // bool + public const nint m_bCanMoveDuringFreezePeriod = 0x1079; // bool + public const nint m_flGuardianTooFarDistFrac = 0x107C; // float32 + public const nint m_flNextGuardianTooFarHurtTime = 0x1080; // float32 + public const nint m_flDetectedByEnemySensorTime = 0x1084; // GameTime_t + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1088; // float32 + public const nint m_flLastEquippedHelmetTime = 0x108C; // GameTime_t + public const nint m_flLastEquippedArmorTime = 0x1090; // GameTime_t + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x1094; // int32 + public const nint m_bResetArmorNextSpawn = 0x1098; // bool + public const nint m_flLastBumpMineBumpTime = 0x109C; // GameTime_t + public const nint m_flEmitSoundTime = 0x10A0; // GameTime_t + public const nint m_iNumSpawns = 0x10A4; // int32 + public const nint m_iShouldHaveCash = 0x10A8; // int32 + public const nint m_flIdleTimeSinceLastAction = 0x10B0; // float32 + public const nint m_flNameChangeHistory = 0x10B4; // float32[5] + public const nint m_fLastGivenDefuserTime = 0x10C8; // float32 + public const nint m_fLastGivenBombTime = 0x10CC; // float32 + public const nint m_bHasNightVision = 0x10D0; // bool + public const nint m_bNightVisionOn = 0x10D1; // bool + public const nint m_fNextRadarUpdateTime = 0x10D4; // float32 + public const nint m_flLastMoneyUpdateTime = 0x10D8; // float32 + public const nint m_MenuStringBuffer = 0x10DC; // char[1024] + public const nint m_fIntroCamTime = 0x14DC; // float32 + public const nint m_nMyCollisionGroup = 0x14E0; // int32 + public const nint m_bInNoDefuseArea = 0x14E4; // bool + public const nint m_bKilledByTaser = 0x14E5; // bool + public const nint m_iMoveState = 0x14E8; // int32 + public const nint m_grenadeParameterStashTime = 0x14EC; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x14F0; // bool + public const nint m_angStashedShootAngles = 0x14F4; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x1500; // Vector + public const nint m_vecStashedVelocity = 0x150C; // Vector + public const nint m_angShootAngleHistory = 0x1518; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1530; // Vector[2] + public const nint m_vecVelocityHistory = 0x1548; // Vector[2] + public const nint m_bDiedAirborne = 0x1560; // bool + public const nint m_iBombSiteIndex = 0x1564; // CEntityIndex + public const nint m_nWhichBombZone = 0x1568; // int32 + public const nint m_bInBombZoneTrigger = 0x156C; // bool + public const nint m_bWasInBombZoneTrigger = 0x156D; // bool + public const nint m_iDirection = 0x1570; // int32 + public const nint m_iShotsFired = 0x1574; // int32 + public const nint m_ArmorValue = 0x1578; // int32 + public const nint m_flFlinchStack = 0x157C; // float32 + public const nint m_flVelocityModifier = 0x1580; // float32 + public const nint m_flHitHeading = 0x1584; // float32 + public const nint m_nHitBodyPart = 0x1588; // int32 + public const nint m_iHostagesKilled = 0x158C; // int32 + public const nint m_vecTotalBulletForce = 0x1590; // Vector + public const nint m_flFlashDuration = 0x159C; // float32 + public const nint m_flFlashMaxAlpha = 0x15A0; // float32 + public const nint m_flProgressBarStartTime = 0x15A4; // float32 + public const nint m_iProgressBarDuration = 0x15A8; // int32 + public const nint m_bWaitForNoAttack = 0x15AC; // bool + public const nint m_flLowerBodyYawTarget = 0x15B0; // float32 + public const nint m_bStrafing = 0x15B4; // bool + public const nint m_lastStandingPos = 0x15B8; // Vector + public const nint m_ignoreLadderJumpTime = 0x15C4; // float32 + public const nint m_ladderSurpressionTimer = 0x15C8; // CountdownTimer + public const nint m_lastLadderNormal = 0x15E0; // Vector + public const nint m_lastLadderPos = 0x15EC; // Vector + public const nint m_thirdPersonHeading = 0x15F8; // QAngle + public const nint m_flSlopeDropOffset = 0x1604; // float32 + public const nint m_flSlopeDropHeight = 0x1608; // float32 + public const nint m_vHeadConstraintOffset = 0x160C; // Vector + public const nint m_iLastWeaponFireUsercmd = 0x1620; // int32 + public const nint m_angEyeAngles = 0x1624; // QAngle + public const nint m_bVCollisionInitted = 0x1630; // bool + public const nint m_storedSpawnPosition = 0x1634; // Vector + public const nint m_storedSpawnAngle = 0x1640; // QAngle + public const nint m_bIsSpawning = 0x164C; // bool + public const nint m_bHideTargetID = 0x164D; // bool + public const nint m_nNumDangerZoneDamageHits = 0x1650; // int32 + public const nint m_bHud_MiniScoreHidden = 0x1654; // bool + public const nint m_bHud_RadarHidden = 0x1655; // bool + public const nint m_nLastKillerIndex = 0x1658; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x165C; // int32 + public const nint m_nDeathCamMusic = 0x1660; // int32 + public const nint m_iAddonBits = 0x1664; // int32 + public const nint m_iPrimaryAddon = 0x1668; // int32 + public const nint m_iSecondaryAddon = 0x166C; // int32 + public const nint m_currentDeafnessFilter = 0x1670; // CUtlStringToken + public const nint m_NumEnemiesKilledThisSpawn = 0x1674; // int32 + public const nint m_NumEnemiesKilledThisRound = 0x1678; // int32 + public const nint m_NumEnemiesAtRoundStart = 0x167C; // int32 + public const nint m_wasNotKilledNaturally = 0x1680; // bool + public const nint m_vecPlayerPatchEconIndices = 0x1684; // uint32[5] + public const nint m_iDeathFlags = 0x1698; // int32 + public const nint m_hPet = 0x169C; // CHandle + public const nint m_unCurrentEquipmentValue = 0x1868; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x186A; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x186C; // uint16 + public const nint m_nSurvivalTeamNumber = 0x1870; // int32 + public const nint m_bHasDeathInfo = 0x1874; // bool + public const nint m_flDeathInfoTime = 0x1878; // float32 + public const nint m_vecDeathInfoOrigin = 0x187C; // Vector + public const nint m_bKilledByHeadshot = 0x1888; // bool + public const nint m_LastHitBox = 0x188C; // int32 + public const nint m_LastHealth = 0x1890; // int32 + public const nint m_flLastCollisionCeiling = 0x1894; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x1898; // float32 + public const nint m_pBot = 0x18A0; // CCSBot* + public const nint m_bBotAllowActive = 0x18A8; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0x18A9; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices *) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices *) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices *) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + public static class CCSPlayerPawn { + public const nint m_pBulletServices = 0x18B0; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x18B8; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x18C0; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0x18C8; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0x18D0; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0x18D8; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0x18E0; // uint16 + public const nint m_hPreviousModel = 0x18E8; // CStrongHandle + public const nint m_bHasFemaleVoice = 0x18F0; // bool + public const nint m_strVOPrefix = 0x18F8; // CUtlString + public const nint m_szLastPlaceName = 0x1900; // char[18] + public const nint m_bInHostageResetZone = 0x19C0; // bool + public const nint m_bInBuyZone = 0x19C1; // bool + public const nint m_bWasInBuyZone = 0x19C2; // bool + public const nint m_bInHostageRescueZone = 0x19C3; // bool + public const nint m_bInBombZone = 0x19C4; // bool + public const nint m_bWasInHostageRescueZone = 0x19C5; // bool + public const nint m_iRetakesOffering = 0x19C8; // int32 + public const nint m_iRetakesOfferingCard = 0x19CC; // int32 + public const nint m_bRetakesHasDefuseKit = 0x19D0; // bool + public const nint m_bRetakesMVPLastRound = 0x19D1; // bool + public const nint m_iRetakesMVPBoostItem = 0x19D4; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x19D8; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x19DC; // GameTime_t + public const nint m_flLandseconds = 0x19E0; // float32 + public const nint m_aimPunchAngle = 0x19E4; // QAngle + public const nint m_aimPunchAngleVel = 0x19F0; // QAngle + public const nint m_aimPunchTickBase = 0x19FC; // int32 + public const nint m_aimPunchTickFraction = 0x1A00; // float32 + public const nint m_aimPunchCache = 0x1A08; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0x1A20; // bool + public const nint m_xLastHeadBoneTransform = 0x2060; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x2080; // bool + public const nint m_lastLandTime = 0x2084; // GameTime_t + public const nint m_bOnGroundLastTick = 0x2088; // bool + public const nint m_iPlayerLocked = 0x208C; // int32 + public const nint m_flTimeOfLastInjury = 0x2094; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x2098; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x209C; // bool + public const nint m_nRagdollDamageBone = 0x20A0; // int32 + public const nint m_vRagdollDamageForce = 0x20A4; // Vector + public const nint m_vRagdollDamagePosition = 0x20B0; // Vector + public const nint m_szRagdollDamageWeaponName = 0x20BC; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x20FC; // bool + public const nint m_vRagdollServerOrigin = 0x2100; // Vector + public const nint m_EconGloves = 0x2110; // CEconItemView + public const nint m_nEconGlovesChanged = 0x2388; // uint8 + public const nint m_qDeathEyeAngles = 0x238C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2398; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle< CBaseEntity>) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class CHostage { + public const nint m_OnHostageBeginGrab = 0xD30; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xD58; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xD80; // CEntityIOOutput + public const nint m_OnRescued = 0xDA8; // CEntityIOOutput + public const nint m_entitySpottedState = 0xDD0; // EntitySpottedState_t + public const nint m_nSpotRules = 0xDE8; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xDEC; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xDF0; // uint32 + public const nint m_bRemove = 0xDF4; // bool + public const nint m_vel = 0xDF8; // Vector + public const nint m_isRescued = 0xE04; // bool + public const nint m_jumpedThisFrame = 0xE05; // bool + public const nint m_nHostageState = 0xE08; // int32 + public const nint m_leader = 0xE0C; // CHandle + public const nint m_lastLeader = 0xE10; // CHandle + public const nint m_reuseTimer = 0xE18; // CountdownTimer + public const nint m_hasBeenUsed = 0xE30; // bool + public const nint m_accel = 0xE34; // Vector + public const nint m_isRunning = 0xE40; // bool + public const nint m_isCrouching = 0xE41; // bool + public const nint m_jumpTimer = 0xE48; // CountdownTimer + public const nint m_isWaitingForLeader = 0xE60; // bool + public const nint m_repathTimer = 0x2E70; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2E88; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2F18; // CountdownTimer + public const nint m_wiggleTimer = 0x2F38; // CountdownTimer + public const nint m_isAdjusted = 0x2F54; // bool + public const nint m_bHandsHaveBeenCut = 0x2F55; // bool + public const nint m_hHostageGrabber = 0x2F58; // CHandle + public const nint m_fLastGrabTime = 0x2F5C; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2F60; // Vector + public const nint m_vecGrabbedPos = 0x2F6C; // Vector + public const nint m_flRescueStartTime = 0x2F78; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2F7C; // GameTime_t + public const nint m_flDropStartTime = 0x2F80; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2F84; // int32 + public const nint m_nPickupEventCount = 0x2F88; // int32 + public const nint m_vecSpawnGroundPos = 0x2F8C; // Vector + public const nint m_vecHostageResetPosition = 0x2FAC; // Vector } } // Module: libsoundsystem.so @@ -15496,7 +23534,7 @@ namespace CS2Dumper.Schemas { } } // Module: libvphysics2.so - // Classes count: 88 + // Classes count: 82 // Enums count: 0 public static class Libvphysics2 { // Parent: None @@ -16536,46 +24574,6 @@ namespace CS2Dumper.Schemas { public const nint m_bSpeculativeEnabled = 0xC9; // bool public const nint m_bHasShadowController = 0xCA; // bool } - // Parent: None - // Fields count: 2 - public static class VertexPositionNormal_t { - public const nint m_vPosition = 0x0; // Vector - public const nint m_vNormal = 0xC; // Vector - } - // Parent: None - // Fields count: 1 - public static class VertexPositionColor_t { - public const nint m_vPosition = 0x0; // Vector - } - // Parent: None - // Fields count: 5 - public static class constraint_breakableparams_t { - public const nint strength = 0x0; // float32 - public const nint forceLimit = 0x4; // float32 - public const nint torqueLimit = 0x8; // float32 - public const nint bodyMassScale = 0xC; // float32[2] - public const nint isActive = 0x14; // bool - } - // Parent: None - // Fields count: 4 - public static class constraint_axislimit_t { - public const nint flMinRotation = 0x0; // float32 - public const nint flMaxRotation = 0x4; // float32 - public const nint flMotorTargetAngSpeed = 0x8; // float32 - public const nint flMotorMaxTorque = 0xC; // float32 - } - // Parent: None - // Fields count: 4 - public static class constraint_hingeparams_t { - public const nint worldPosition = 0x0; // Vector - public const nint worldAxisDirection = 0xC; // Vector - public const nint hingeAxis = 0x18; // constraint_axislimit_t - public const nint constraint = 0x28; // constraint_breakableparams_t - } - // Parent: None - // Fields count: 0 - public static class IPhysicsPlayerController { - } // Parent: RnBodyDesc_t // Fields count: 1 // @@ -16586,13 +24584,9 @@ namespace CS2Dumper.Schemas { } } // Module: libworldrenderer.so - // Classes count: 27 + // Classes count: 24 // Enums count: 0 public static class Libworldrenderer { - // Parent: None - // Fields count: 0 - public static class CEntityComponent { - } // Parent: None // Fields count: 11 // @@ -16623,11 +24617,6 @@ namespace CS2Dumper.Schemas { public const nint m_CScriptComponent = 0x28; // CScriptComponent* public const nint m_bVisibleinPVS = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge - } // Parent: None // Fields count: 7 // @@ -16906,10 +24895,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - public static class VMapResourceData_t { - } - // Parent: None - // Fields count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/linux/schemas.hpp b/output/linux/schemas.hpp index 7559327..a914969 100644 --- a/output/linux/schemas.hpp +++ b/output/linux/schemas.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: libanimationsystem.so - // Classes count: 255 + // Classes count: 353 // Enums count: 0 namespace libanimationsystem { // Parent: None @@ -1722,26 +1722,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - namespace IKBoneNameAndIndex_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - } - // Parent: None - // Fields count: 2 - namespace IKSolverSettings_t { - constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType - constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 - } - // Parent: None - // Fields count: 5 - namespace IKTargetSettings_t { - constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource - constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t - constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID - constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID - constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem - } - // Parent: None - // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2615,12 +2595,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector constexpr std::ptrdiff_t m_bClamp = 0x68; // bool } - // Parent: None - // Fields count: 2 - namespace CBoneConstraintPoseSpaceMorph__Input_t { - constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector - constexpr std::ptrdiff_t m_outputWeightList = 0x10; // CUtlVector - } // Parent: CBaseConstraint // Fields count: 1 // @@ -2629,12 +2603,6 @@ namespace cs2_dumper { namespace CBoneConstraintPoseSpaceBone { constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector } - // Parent: None - // Fields count: 2 - namespace CBoneConstraintPoseSpaceBone__Input_t { - constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector - constexpr std::ptrdiff_t m_outputTransformList = 0x10; // CUtlVector - } // Parent: CBoneConstraintBase // Fields count: 4 // @@ -2906,15 +2874,1222 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_FeModelPos = 0x90; // CUtlVector constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__Camera_t { + constexpr std::ptrdiff_t m_tmCamera = 0x0; // CTransform + constexpr std::ptrdiff_t m_flTime = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonDemoDb_t { + constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMask { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t + constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmClip { + constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_nNumFrames = 0x8; // uint32 + constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + constexpr std::ptrdiff_t m_compressedPoseData = 0x10; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_trackCompressionSettings = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_compressedPoseOffsets = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_syncTrack = 0xA0; // CNmSyncTrack + constexpr std::ptrdiff_t m_rootMotion = 0x150; // CNmRootMotionData + constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmCompressionSettings_t { + constexpr std::ptrdiff_t m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_constantRotation = 0x20; // Quaternion + constexpr std::ptrdiff_t m_bIsRotationStatic = 0x30; // bool + constexpr std::ptrdiff_t m_bIsTranslationStatic = 0x31; // bool + constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmCompressionSettings_t__QuantizationRange_t { + constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 + constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmEvent { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 + constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmRootMotionData { + constexpr std::ptrdiff_t m_transforms = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nNumFrames = 0x18; // int32 + constexpr std::ptrdiff_t m_flAverageLinearVelocity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flAverageAngularVelocityRadians = 0x20; // float32 + constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSkeleton { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector + constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32 + constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmSyncTrackTime_t { + constexpr std::ptrdiff_t m_nEventIdx = 0x0; // int32 + constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmSyncTrackTimeRange_t { + constexpr std::ptrdiff_t m_startTime = 0x0; // NmSyncTrackTime_t + constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack { + constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack__EventMarker_t { + constexpr std::ptrdiff_t m_startTime = 0x0; // NmPercent_t + constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack__Event_t { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t + constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmPercent_t { + constexpr std::ptrdiff_t m_flValue = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootEvent { + constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEvent { + constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTransitionEvent { + constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t + constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFrameSnapEvent { + constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDataSet { + constexpr std::ptrdiff_t m_variationID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_skeleton = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph { + constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_instanceRequiredMemory = 0x30; // uint32 + constexpr std::ptrdiff_t m_instanceRequiredAlignment = 0x34; // uint32 + constexpr std::ptrdiff_t m_rootNodeIdx = 0x38; // int16 + constexpr std::ptrdiff_t m_controlParameterIDs = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterIDs = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_childGraphSlots = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_externalGraphSlots = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph__ExternalGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph__ChildGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphVariation { + constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + namespace MoodAnimation_t { + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + namespace MoodAnimationLayer_t { + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool + constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool + constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat + constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat + constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool + constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat + constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat + constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat + constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 + constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationDecodeDebugDumpElement_t { + constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationDecodeDebugDump_t { + constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t + constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationSnapshotBase_t { + constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 + constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t + constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool + constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_boneTransforms = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_flexControllers = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_SnapshotType = 0x90; // AnimationSnapshotType_t + constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // bool + constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationSnapshot_t { + constexpr std::ptrdiff_t m_nEntIndex = 0x108; // int32 + constexpr std::ptrdiff_t m_modelName = 0x110; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimBoneDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString + constexpr std::ptrdiff_t m_posError = 0x20; // Vector + constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool + constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimMorphDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUserDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEncodeDifference { + constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEventDefinition { + constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 + constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 + constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString + constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimMovement { + constexpr std::ptrdiff_t endframe = 0x0; // int32 + constexpr std::ptrdiff_t motionflags = 0x4; // int32 + constexpr std::ptrdiff_t v0 = 0x8; // float32 + constexpr std::ptrdiff_t v1 = 0xC; // float32 + constexpr std::ptrdiff_t angle = 0x10; // float32 + constexpr std::ptrdiff_t vector = 0x14; // Vector + constexpr std::ptrdiff_t position = 0x20; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimLocalHierarchy { + constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString + constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32 + constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32 + constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32 + constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDecoder { + constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 + constexpr std::ptrdiff_t m_nType = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimFrameSegment { + constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 + constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32 + constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimFrameBlockAnim { + constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 + constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 + constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEncodedFrames { + constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 + constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32 + constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDesc_Flag { + constexpr std::ptrdiff_t m_bLooping = 0x0; // bool + constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool + constexpr std::ptrdiff_t m_bHidden = 0x2; // bool + constexpr std::ptrdiff_t m_bDelta = 0x3; // bool + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // bool + constexpr std::ptrdiff_t m_bModelDoc = 0x5; // bool + constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool + constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimSequenceParams { + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDesc { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag + constexpr std::ptrdiff_t fps = 0x18; // float32 + constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames + constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector + constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector + constexpr std::ptrdiff_t framestalltime = 0x158; // float32 + constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // Vector + constexpr std::ptrdiff_t m_vecRootMax = 0x168; // Vector + constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector + constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector + constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimActivity { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 + constexpr std::ptrdiff_t m_nFlags = 0x14; // int32 + constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimData { + constexpr std::ptrdiff_t m_name = 0x10; // CBufferString + constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimBone { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_parent = 0x10; // int32 + constexpr std::ptrdiff_t m_pos = 0x14; // Vector + constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage + constexpr std::ptrdiff_t m_scale = 0x30; // float32 + constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage + constexpr std::ptrdiff_t m_flags = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUser { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDataChannelDesc { + constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString + constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nFlags = 0x20; // int32 + constexpr std::ptrdiff_t m_nType = 0x24; // int32 + constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString + constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString + constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimKeyData { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32 + constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGroup { + constexpr std::ptrdiff_t m_nFlags = 0xC; // uint32 + constexpr std::ptrdiff_t m_name = 0x10; // CBufferString + constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x58; // CUtlVector> + constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x70; // CUtlVector> + constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x88; // CStrongHandle + constexpr std::ptrdiff_t m_decodeKey = 0x90; // CAnimKeyData + constexpr std::ptrdiff_t m_szScripts = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqAutoLayerFlag { + constexpr std::ptrdiff_t m_bPost = 0x0; // bool + constexpr std::ptrdiff_t m_bSpline = 0x1; // bool + constexpr std::ptrdiff_t m_bXFade = 0x2; // bool + constexpr std::ptrdiff_t m_bNoBlend = 0x3; // bool + constexpr std::ptrdiff_t m_bLocal = 0x4; // bool + constexpr std::ptrdiff_t m_bPose = 0x5; // bool + constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // bool + constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqAutoLayer { + constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 + constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 + constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag + constexpr std::ptrdiff_t m_start = 0xC; // float32 + constexpr std::ptrdiff_t m_peak = 0x10; // float32 + constexpr std::ptrdiff_t m_tail = 0x14; // float32 + constexpr std::ptrdiff_t m_end = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqIKLock { + constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 + constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 + constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16 + constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqBoneMaskList { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32 + constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqScaleSet { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool + constexpr std::ptrdiff_t m_vRootOffset = 0x14; // Vector + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqMultiFetchFlag { + constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool + constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool + constexpr std::ptrdiff_t m_b0D = 0x2; // bool + constexpr std::ptrdiff_t m_b1D = 0x3; // bool + constexpr std::ptrdiff_t m_b2D = 0x4; // bool + constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqMultiFetch { + constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag + constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2] + constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] + constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 + constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool + constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // bool + constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqSeqDescFlag { + constexpr std::ptrdiff_t m_bLooping = 0x0; // bool + constexpr std::ptrdiff_t m_bSnap = 0x1; // bool + constexpr std::ptrdiff_t m_bAutoplay = 0x2; // bool + constexpr std::ptrdiff_t m_bPost = 0x3; // bool + constexpr std::ptrdiff_t m_bHidden = 0x4; // bool + constexpr std::ptrdiff_t m_bMulti = 0x5; // bool + constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // bool + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // bool + constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // bool + constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // bool + constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqTransition { + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqS1SeqDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch + constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // int32 + constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition + constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3 + constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString + constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqSynthAnimDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 + constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 + constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqCmdLayer { + constexpr std::ptrdiff_t m_cmd = 0x0; // int16 + constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 + constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16 + constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16 + constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16 + constexpr std::ptrdiff_t m_bSpline = 0xA; // bool + constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32 + constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32 + constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqPoseSetting { + constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString + constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString + constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString + constexpr std::ptrdiff_t m_flValue = 0x30; // float32 + constexpr std::ptrdiff_t m_bX = 0x34; // bool + constexpr std::ptrdiff_t m_bY = 0x35; // bool + constexpr std::ptrdiff_t m_bZ = 0x36; // bool + constexpr std::ptrdiff_t m_eType = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqCmdSeqDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 + constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 + constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 + constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16 + constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16 + constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqPoseParamDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flStart = 0x10; // float32 + constexpr std::ptrdiff_t m_flEnd = 0x14; // float32 + constexpr std::ptrdiff_t m_flLoop = 0x18; // float32 + constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSequenceGroupData { + constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 + constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_localNodeName = 0xE8; // CBufferString + constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_keyValues = 0x110; // KeyValues3 + constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + namespace CAnimEnum { + constexpr std::ptrdiff_t m_value = 0x0; // uint8 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CAnimGraphNetworkSettings { + constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CActionComponentUpdater { + constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAddUpdateNode { + constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAimMatrixUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence + constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCycleControlUpdateNode { + constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCycleControlClipUpdateNode { + constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence + constexpr std::ptrdiff_t m_duration = 0x80; // float32 + constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDirectionalBlendUpdateNode { + constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8] + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDirectPlaybackUpdateNode { + constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool + constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool + constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFollowPathUpdateNode { + constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 + constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool + constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool + constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool + constexpr std::ptrdiff_t m_flScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 + constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 + constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 + constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource + constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 + constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFollowAttachmentUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootAdjustmentUpdateNode { + constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle + constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 + constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 + constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 + constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool + constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootLockUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping + constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping + constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 + constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 + constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 + constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 + constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 + constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 + constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 + constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 + constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool + constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool + constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool + constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool + constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool + constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootPinningUpdateNode { + constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource + constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootStepTriggerUpdateNode { + constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitReactUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t + constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CJiggleBoneUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CJumpHelperUpdateNode { + constexpr std::ptrdiff_t m_hTargetParam = 0xA1; // CAnimParamHandle + constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xA4; // Vector + constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB0; // float32 + constexpr std::ptrdiff_t m_flJumpStartCycle = 0xB4; // float32 + constexpr std::ptrdiff_t m_flJumpEndCycle = 0xB8; // float32 + constexpr std::ptrdiff_t m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod + constexpr std::ptrdiff_t m_bTranslationAxis = 0xC0; // bool[3] + constexpr std::ptrdiff_t m_bScaleSpeed = 0xC3; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLookAtUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle + constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle + constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMoverUpdateNode { + constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource + constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle + constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle + constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 + constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool + constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool + constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool + constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool + constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathHelperUpdateNode { + constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 + constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRagdollUpdateNode { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 + constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSetFacingUpdateNode { + constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode + constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSlowDownOnSlopesUpdateNode { + constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSolveIKChainUpdateNode { + constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSpeedScaleUpdateNode { + constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStanceOverrideUpdateNode { + constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle + constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStanceScaleUpdateNode { + constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStopAtGoalUpdateNode { + constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 + constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTurnHelperUpdateNode { + constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource + constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 + constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 + constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool + constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 + constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTwoBoneIKUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t + } } // Module: libclient.so - // Classes count: 256 + // Classes count: 220 // Enums count: 0 namespace libclient { - // Parent: None - // Fields count: 0 - namespace CEntityComponent { - } // Parent: None // Fields count: 11 // @@ -2945,18 +4120,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: CEntityComponent - // Fields count: 2 - namespace CBodyComponent { - constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x28; // CNetworkVarChainer - } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -2965,7 +4129,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode constexpr std::ptrdiff_t __m_pChainEntity = 0x1C0; // CNetworkVarChainer } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -2974,7 +4138,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance constexpr std::ptrdiff_t __m_pChainEntity = 0x450; // CNetworkVarChainer } - // Parent: CEntityComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -2982,7 +4146,7 @@ namespace cs2_dumper { namespace CHitboxComponent { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } - // Parent: CEntityComponent + // Parent: None // Fields count: 66 // // Metadata: @@ -3119,20 +4283,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32 constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32 } - // Parent: CEntityComponent - // Fields count: 5 - namespace CRenderComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 - constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xC0; // bool - } - // Parent: None - // Fields count: 1 - namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 - } // Parent: None // Fields count: 0 // @@ -3142,12 +4292,6 @@ namespace cs2_dumper { namespace CBasePlayerControllerAPI { } // Parent: None - // Fields count: 2 - namespace C_CommandContext { - constexpr std::ptrdiff_t needsprocessing = 0x0; // bool - constexpr std::ptrdiff_t command_number = 0x90; // int32 - } - // Parent: None // Fields count: 3 // // Metadata: @@ -3167,10 +4311,6 @@ namespace cs2_dumper { // MPulseLibraryBindings namespace CDynamicPropAPI { } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_AutoaimServices { - } // Parent: None // Fields count: 5 // @@ -3187,7 +4327,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 20 // // Metadata: @@ -3222,15 +4362,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_FlashlightServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_ItemServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 15 // // Metadata: @@ -3279,7 +4411,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 6 // // Metadata: @@ -3293,15 +4425,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_UseServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_WaterServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -3348,11 +4472,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 - namespace CBodyComponentBaseModelEntity { - constexpr std::ptrdiff_t __m_pChainEntity = 0x478; // CNetworkVarChainer - } // Parent: None // Fields count: 2 // @@ -3408,16 +4527,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vRenderOrigin = 0x148; // Vector } // Parent: None - // Fields count: 6 - namespace SequenceHistory_t { - constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 - constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 - constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 - } - // Parent: None // Fields count: 8 // // Metadata: @@ -3740,19 +4849,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sUniqueHammerID = 0x6C8; // CUtlString } // Parent: C_BaseEntity - // Fields count: 0 - namespace CLogicalEntity { - } - // Parent: None - // Fields count: 5 - namespace C_BaseFlex__Emphasized_Phoneme { - constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 - constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool - constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool - constexpr std::ptrdiff_t m_bValid = 0x1E; // bool - } - // Parent: C_BaseEntity // Fields count: 18 // // Metadata: @@ -3910,83 +5006,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_tParticleSpawn = 0x718; // TimedEvent constexpr std::ptrdiff_t m_pFireOverlay = 0x720; // CFireOverlay* } - // Parent: None - // Fields count: 1 - namespace C_RopeKeyframe__CPhysicsDelegate { - constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* - } - // Parent: None - // Fields count: 1 - namespace C_SceneEntity__QueuedEvents_t { - constexpr std::ptrdiff_t starttime = 0x0; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - namespace C_TintController { - } - // Parent: None - // Fields count: 13 - namespace CFlashlightEffect { - constexpr std::ptrdiff_t m_bIsOn = 0x8; // bool - constexpr std::ptrdiff_t m_bMuzzleFlashEnabled = 0x18; // bool - constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x1C; // float32 - constexpr std::ptrdiff_t m_quatMuzzleFlashOrientation = 0x20; // Quaternion - constexpr std::ptrdiff_t m_vecMuzzleFlashOrigin = 0x30; // Vector - constexpr std::ptrdiff_t m_flFov = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x40; // float32 - constexpr std::ptrdiff_t m_flLinearAtten = 0x44; // float32 - constexpr std::ptrdiff_t m_bCastsShadows = 0x48; // bool - constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x4C; // float32 - constexpr std::ptrdiff_t m_FlashlightTexture = 0x50; // CStrongHandle - constexpr std::ptrdiff_t m_MuzzleFlashTexture = 0x58; // CStrongHandle - constexpr std::ptrdiff_t m_textureName = 0x60; // char[64] - } - // Parent: None - // Fields count: 5 - namespace CInterpolatedValue { - constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 - constexpr std::ptrdiff_t m_flStartValue = 0x8; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0xC; // float32 - constexpr std::ptrdiff_t m_nInterpType = 0x10; // int32 - } - // Parent: None - // Fields count: 4 - namespace CGlowSprite { - constexpr std::ptrdiff_t m_vColor = 0x0; // Vector - constexpr std::ptrdiff_t m_flHorzSize = 0xC; // float32 - constexpr std::ptrdiff_t m_flVertSize = 0x10; // float32 - constexpr std::ptrdiff_t m_hMaterial = 0x18; // CStrongHandle - } - // Parent: None - // Fields count: 15 - namespace CGlowOverlay { - constexpr std::ptrdiff_t m_vPos = 0x8; // Vector - constexpr std::ptrdiff_t m_bDirectional = 0x14; // bool - constexpr std::ptrdiff_t m_vDirection = 0x18; // Vector - constexpr std::ptrdiff_t m_bInSky = 0x24; // bool - constexpr std::ptrdiff_t m_skyObstructionScale = 0x28; // float32 - constexpr std::ptrdiff_t m_Sprites = 0x30; // CGlowSprite[4] - constexpr std::ptrdiff_t m_nSprites = 0xB0; // int32 - constexpr std::ptrdiff_t m_flProxyRadius = 0xB4; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xB8; // float32 - constexpr std::ptrdiff_t m_flGlowObstructionScale = 0xBC; // float32 - constexpr std::ptrdiff_t m_bCacheGlowObstruction = 0xC0; // bool - constexpr std::ptrdiff_t m_bCacheSkyObstruction = 0xC1; // bool - constexpr std::ptrdiff_t m_bActivated = 0xC2; // int16 - constexpr std::ptrdiff_t m_ListIndex = 0xC4; // uint16 - constexpr std::ptrdiff_t m_queryHandle = 0xC8; // int32 - } - // Parent: None - // Fields count: 0 - namespace IClientAlphaProperty { - } - // Parent: C_BaseEntity - // Fields count: 2 - namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x6D0; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x6D4; // CHandle - } // Parent: C_BaseEntity // Fields count: 4 // @@ -4000,12 +5019,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pNext = 0x768; // C_SkyCamera* } // Parent: None - // Fields count: 2 - namespace TimedEvent { - constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; // float32 - constexpr std::ptrdiff_t m_fNextEvent = 0x4; // float32 - } - // Parent: None // Fields count: 8 // // Metadata: @@ -4065,22 +5078,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 } // Parent: None - // Fields count: 12 - namespace CDecalInfo { - constexpr std::ptrdiff_t m_flAnimationScale = 0x0; // float32 - constexpr std::ptrdiff_t m_flAnimationLifeSpan = 0x4; // float32 - constexpr std::ptrdiff_t m_flPlaceTime = 0x8; // float32 - constexpr std::ptrdiff_t m_flFadeStartTime = 0xC; // float32 - constexpr std::ptrdiff_t m_flFadeDuration = 0x10; // float32 - constexpr std::ptrdiff_t m_nVBSlot = 0x14; // int32 - constexpr std::ptrdiff_t m_nBoneIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_vPosition = 0x28; // Vector - constexpr std::ptrdiff_t m_flBoundingRadiusSqr = 0x34; // float32 - constexpr std::ptrdiff_t m_pNext = 0x40; // CDecalInfo* - constexpr std::ptrdiff_t m_pPrev = 0x48; // CDecalInfo* - constexpr std::ptrdiff_t m_nDecalMaterialIndex = 0xA8; // int32 - } - // Parent: None // Fields count: 21 // // Metadata: @@ -4188,22 +5185,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex } // Parent: None - // Fields count: 2 - namespace C_EnvWindShared__WindAveEvent_t { - constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - namespace C_EnvWindShared__WindVariationEvent_t { - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - namespace C_InfoLadderDismount { - } - // Parent: None // Fields count: 12 // // Metadata: @@ -4233,14 +5214,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken } - // Parent: C_BaseEntity - // Fields count: 0 - namespace C_GameRulesProxy { - } - // Parent: None - // Fields count: 0 - namespace C_GameRules { - } // Parent: None // Fields count: 11 // @@ -4267,10 +5240,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } - // Parent: C_GameRules - // Fields count: 0 - namespace C_MultiplayRules { - } // Parent: None // Fields count: 25 // @@ -4377,10 +5346,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle constexpr std::ptrdiff_t m_bDirty = 0x68; // bool } - // Parent: C_GameRules - // Fields count: 0 - namespace C_SingleplayRules { - } // Parent: C_BaseEntity // Fields count: 5 // @@ -4397,34 +5362,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iOpvarIndex = 0x6E8; // int32 constexpr std::ptrdiff_t m_bUseAutoCompare = 0x6EC; // bool } - // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 - namespace C_SoundOpvarSetPointEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - namespace C_SoundOpvarSetAABBEntity { - } - // Parent: C_SoundOpvarSetAABBEntity - // Fields count: 0 - namespace C_SoundOpvarSetOBBEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - namespace C_SoundOpvarSetPathCornerEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - namespace C_SoundOpvarSetAutoRoomEntity { - } - // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 - namespace C_SoundOpvarSetOBBWindEntity { - } - // Parent: C_MultiplayRules - // Fields count: 0 - namespace C_TeamplayRules { - } // Parent: C_BaseEntity // Fields count: 30 // @@ -4516,13 +5453,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector } - // Parent: None - // Fields count: 3 - namespace CAttributeManager__cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; // float32 - constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t flOut = 0x10; // float32 - } // Parent: CAttributeManager // Fields count: 3 // @@ -4538,11 +5468,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x13A8; // uint64 } // Parent: None - // Fields count: 1 - namespace C_EconEntity__AttachedModelData_t { - constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 - } - // Parent: None // Fields count: 2 // // Metadata: @@ -4552,7 +5477,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } - // Parent: C_GameRulesProxy + // Parent: None // Fields count: 1 // // Metadata: @@ -4560,7 +5485,7 @@ namespace cs2_dumper { namespace C_CSGameRulesProxy { constexpr std::ptrdiff_t m_pGameRules = 0x6D0; // C_CSGameRules* } - // Parent: C_TeamplayRules + // Parent: None // Fields count: 117 // // Metadata: @@ -4799,15 +5724,6 @@ namespace cs2_dumper { namespace CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 1 - namespace CCSGameModeRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: CCSGameModeRules - // Fields count: 0 - namespace CCSGameModeRules_Noop { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -4816,7 +5732,7 @@ namespace cs2_dumper { // MPulseDomainOptInFeatureTag namespace CCSGameModeScript { } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 1 // // Metadata: @@ -4834,7 +5750,7 @@ namespace cs2_dumper { namespace CCSArmsRaceScript { constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 3 // // Metadata: @@ -4942,46 +5858,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_glovesItem = 0x1A40; // C_EconItemView constexpr std::ptrdiff_t m_weaponItem = 0x2D90; // C_EconItemView } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - namespace C_CSGO_TeamSelectCharacterPosition { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 - namespace C_CSGO_TeamSelectTerroristPosition { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 - namespace C_CSGO_TeamSelectCounterTerroristPosition { - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - namespace C_CSGO_TeamIntroCharacterPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - namespace C_CSGO_TeamIntroTerroristPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - namespace C_CSGO_TeamIntroCounterTerroristPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - namespace CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - namespace CCSGO_WingmanIntroTerroristPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - namespace CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: C_BaseEntity - // Fields count: 0 - namespace C_CSMinimapBoundary { - } // Parent: C_BaseEntity // Fields count: 5 // @@ -4998,7 +5874,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUrgent = 0x70C; // bool constexpr std::ptrdiff_t m_szPlaceName = 0x70D; // char[18] } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5039,10 +5915,6 @@ namespace cs2_dumper { // MPulseLibraryBindings namespace CCSPlayerControllerAPI { } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_ViewModelServices { - } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -5078,7 +5950,7 @@ namespace cs2_dumper { namespace WeaponPurchaseTracker_t { constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -5091,7 +5963,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5115,7 +5987,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5123,12 +5995,7 @@ namespace cs2_dumper { namespace CCSPlayer_BuyServices { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CCSPlayerBase_CameraServices - // Fields count: 1 - namespace CCSPlayer_CameraServices { - constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -5138,7 +6005,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle } - // Parent: CPlayer_ItemServices + // Parent: None // Fields count: 3 // // Metadata: @@ -5213,11 +6080,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4CC; // float32 constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D0; // float32 } - // Parent: CPlayer_UseServices - // Fields count: 0 - namespace CCSPlayer_UseServices { - } - // Parent: CPlayer_ViewModelServices + // Parent: None // Fields count: 1 // // Metadata: @@ -5225,13 +6088,6 @@ namespace cs2_dumper { namespace CCSPlayer_ViewModelServices { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } - // Parent: CPlayer_WaterServices - // Fields count: 3 - namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 - constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 - } // Parent: CPlayer_WeaponServices // Fields count: 5 // @@ -5246,35 +6102,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32 constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 } - // Parent: CPlayer_ObserverServices - // Fields count: 8 - namespace CCSObserver_ObserverServices { - constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle - constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // Vector - constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; // Vector - constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32 - constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion - constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion - constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t - constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool - } - // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 - namespace CCSObserver_CameraServices { - } - // Parent: CPlayer_MovementServices - // Fields count: 0 - namespace CCSObserver_MovementServices { - } - // Parent: CPlayer_UseServices - // Fields count: 0 - namespace CCSObserver_UseServices { - } - // Parent: CPlayer_ViewModelServices - // Fields count: 0 - namespace CCSObserver_ViewModelServices { - } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -5324,7 +6152,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -5334,7 +6162,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -5350,13 +6178,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32 } // Parent: None - // Fields count: 3 - namespace ServerAuthoritativeWeaponSlot_t { - constexpr std::ptrdiff_t unClass = 0x28; // uint16 - constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 - constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 - } - // Parent: CPlayerControllerComponent // Fields count: 8 // // Metadata: @@ -5395,23 +6216,6 @@ namespace cs2_dumper { namespace CCSWeaponBaseAPI { } // Parent: None - // Fields count: 13 - namespace C_IronSightController { - constexpr std::ptrdiff_t m_bIronSightAvailable = 0x10; // bool - constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1C; // float32 - constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; // float32 - constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2C; // float32 - constexpr std::ptrdiff_t m_angDeltaAverage = 0x30; // QAngle[8] - constexpr std::ptrdiff_t m_angViewLast = 0x90; // QAngle - constexpr std::ptrdiff_t m_vecDotCoords = 0x9C; // Vector2D - constexpr std::ptrdiff_t m_flDotBlur = 0xA4; // float32 - constexpr std::ptrdiff_t m_flSpeedRatio = 0xA8; // float32 - } - // Parent: None // Fields count: 4 // // Metadata: @@ -5587,108 +6391,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 } // Parent: None - // Fields count: 43 - namespace CGlobalLightBase { - constexpr std::ptrdiff_t m_bSpotLight = 0x10; // bool - constexpr std::ptrdiff_t m_SpotLightOrigin = 0x14; // Vector - constexpr std::ptrdiff_t m_SpotLightAngles = 0x20; // QAngle - constexpr std::ptrdiff_t m_ShadowDirection = 0x2C; // Vector - constexpr std::ptrdiff_t m_AmbientDirection = 0x38; // Vector - constexpr std::ptrdiff_t m_SpecularDirection = 0x44; // Vector - constexpr std::ptrdiff_t m_InspectorSpecularDirection = 0x50; // Vector - constexpr std::ptrdiff_t m_flSpecularPower = 0x5C; // float32 - constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; // float32 - constexpr std::ptrdiff_t m_SpecularColor = 0x64; // Color - constexpr std::ptrdiff_t m_bStartDisabled = 0x68; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x69; // bool - constexpr std::ptrdiff_t m_LightColor = 0x6A; // Color - constexpr std::ptrdiff_t m_AmbientColor1 = 0x6E; // Color - constexpr std::ptrdiff_t m_AmbientColor2 = 0x72; // Color - constexpr std::ptrdiff_t m_AmbientColor3 = 0x76; // Color - constexpr std::ptrdiff_t m_flSunDistance = 0x7C; // float32 - constexpr std::ptrdiff_t m_flFOV = 0x80; // float32 - constexpr std::ptrdiff_t m_flNearZ = 0x84; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x88; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x8C; // bool - constexpr std::ptrdiff_t m_bOldEnableShadows = 0x8D; // bool - constexpr std::ptrdiff_t m_bBackgroundClearNotRequired = 0x8E; // bool - constexpr std::ptrdiff_t m_flCloudScale = 0x90; // float32 - constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; // float32 - constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; // float32 - constexpr std::ptrdiff_t m_flCloud2Speed = 0x9C; // float32 - constexpr std::ptrdiff_t m_flCloud2Direction = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAmbientScale1 = 0xB0; // float32 - constexpr std::ptrdiff_t m_flAmbientScale2 = 0xB4; // float32 - constexpr std::ptrdiff_t m_flGroundScale = 0xB8; // float32 - constexpr std::ptrdiff_t m_flLightScale = 0xBC; // float32 - constexpr std::ptrdiff_t m_flFoWDarkness = 0xC0; // float32 - constexpr std::ptrdiff_t m_bEnableSeparateSkyboxFog = 0xC4; // bool - constexpr std::ptrdiff_t m_vFowColor = 0xC8; // Vector - constexpr std::ptrdiff_t m_ViewOrigin = 0xD4; // Vector - constexpr std::ptrdiff_t m_ViewAngles = 0xE0; // QAngle - constexpr std::ptrdiff_t m_flViewFoV = 0xEC; // float32 - constexpr std::ptrdiff_t m_WorldPoints = 0xF0; // Vector[8] - constexpr std::ptrdiff_t m_vFogOffsetLayer0 = 0x4A8; // Vector2D - constexpr std::ptrdiff_t m_vFogOffsetLayer1 = 0x4B0; // Vector2D - constexpr std::ptrdiff_t m_hEnvWind = 0x4B8; // CHandle - constexpr std::ptrdiff_t m_hEnvSky = 0x4BC; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 1 - namespace C_GlobalLight { - constexpr std::ptrdiff_t m_WindClothForceHandle = 0xB90; // uint16 - } - // Parent: CAnimGraphControllerBase - // Fields count: 4 - namespace C_CSGO_PreviewModel_GraphController { - constexpr std::ptrdiff_t m_pszCharacterMode = 0x18; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszWeaponState = 0x38; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszWeaponType = 0x58; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszEndOfMatchCelebration = 0x78; // CAnimGraphParamOptionalRef - } - // Parent: CAnimGraphControllerBase - // Fields count: 8 - namespace C_CSGO_PreviewPlayer_GraphController { - constexpr std::ptrdiff_t m_pszCharacterMode = 0x18; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszTeamPreviewVariant = 0x38; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszTeamPreviewPosition = 0x58; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszEndOfMatchCelebration = 0x78; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_nTeamPreviewRandom = 0x98; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszWeaponState = 0xB0; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszWeaponType = 0xD0; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bCT = 0xF0; // CAnimGraphParamOptionalRef - } - // Parent: C_BaseEntity - // Fields count: 10 - namespace C_CSGO_MapPreviewCameraPathNode { - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x6D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nPathIndex = 0x6D8; // int32 - constexpr std::ptrdiff_t m_vInTangentLocal = 0x6DC; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x6E8; // Vector - constexpr std::ptrdiff_t m_flFOV = 0x6F4; // float32 - constexpr std::ptrdiff_t m_flSpeed = 0x6F8; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x6FC; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x700; // float32 - constexpr std::ptrdiff_t m_vInTangentWorld = 0x704; // Vector - constexpr std::ptrdiff_t m_vOutTangentWorld = 0x710; // Vector - } - // Parent: C_BaseEntity - // Fields count: 8 - namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x6D4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x6D8; // bool - constexpr std::ptrdiff_t m_bVerticalFOV = 0x6D9; // bool - constexpr std::ptrdiff_t m_bConstantSpeed = 0x6DA; // bool - constexpr std::ptrdiff_t m_flDuration = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flPathLength = 0x720; // float32 - constexpr std::ptrdiff_t m_flPathDuration = 0x724; // float32 - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CCSPlayer_GlowServices { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -5760,71 +6462,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0x100C; // int32 constexpr std::ptrdiff_t m_bDisabledHud = 0x1010; // bool } - // Parent: None - // Fields count: 0 - namespace CPlayerSprayDecalRenderHelper { - } - // Parent: C_CSGO_MapPreviewCameraPath - // Fields count: 7 - namespace C_CSGO_TeamPreviewCamera { - constexpr std::ptrdiff_t m_nVariant = 0x730; // int32 - constexpr std::ptrdiff_t m_bDofEnabled = 0x734; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x738; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x73C; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x740; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x744; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x748; // float32 - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - namespace C_CSGO_TeamSelectCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - namespace C_CSGO_TerroristTeamIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - namespace C_CSGO_TerroristWingmanIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - namespace C_CSGO_CounterTerroristTeamIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - namespace C_CSGO_CounterTerroristWingmanIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - namespace C_CSGO_EndOfMatchCamera { - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - namespace C_CSGO_EndOfMatchCharacterPosition { - } - // Parent: C_BaseEntity - // Fields count: 0 - namespace C_CSGO_EndOfMatchLineupEndpoint { - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 - namespace C_CSGO_EndOfMatchLineupStart { - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 - namespace C_CSGO_EndOfMatchLineupEnd { - } - // Parent: C_BaseEntity - // Fields count: 2 - namespace C_CsmFovOverride { - constexpr std::ptrdiff_t m_cameraName = 0x6D0; // CUtlString - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x6D8; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - namespace C_PointEntity { - } // Parent: C_BaseEntity // Fields count: 24 // @@ -5921,10 +6558,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool constexpr std::ptrdiff_t m_bEnabled = 0x7B0; // bool } - // Parent: C_EnvCubemap - // Fields count: 0 - namespace C_EnvCubemapBox { - } // Parent: C_BaseEntity // Fields count: 18 // @@ -6174,14 +6807,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseAngles = 0x738; // bool constexpr std::ptrdiff_t m_iChangedVariables = 0x73C; // int32 } - // Parent: C_PointEntity - // Fields count: 0 - namespace CInfoTarget { - } - // Parent: C_PointEntity - // Fields count: 0 - namespace CInfoParticleTarget { - } // Parent: C_BaseEntity // Fields count: 3 // @@ -6264,27 +6889,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsOn = 0x724; // bool constexpr std::ptrdiff_t m_pNext = 0x728; // C_PointCamera* } - // Parent: C_PointCamera - // Fields count: 1 - namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x730; // float32 - } - // Parent: CLogicalEntity - // Fields count: 12 - namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x6D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x6D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x6E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x6E8; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x6EC; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x6F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x718; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x71C; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x720; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x738; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x750; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x758; // HSCRIPT - } // Parent: C_BaseEntity // Fields count: 4 // @@ -6416,7 +7020,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 } - // Parent: CSkeletonAnimationController + // Parent: None // Fields count: 13 // // Metadata: @@ -6499,25 +7103,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC14; // bool } // Parent: C_BaseModelEntity - // Fields count: 0 - namespace CServerOnlyModelEntity { - } - // Parent: C_BaseModelEntity - // Fields count: 0 - namespace C_ModelPointEntity { - } - // Parent: CLogicalEntity - // Fields count: 7 - namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x6D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x6F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x720; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x721; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x722; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x723; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x724; // bool - } - // Parent: C_BaseModelEntity // Fields count: 24 // // Metadata: @@ -6602,10 +7187,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase } - // Parent: C_PathParticleRope - // Fields count: 0 - namespace C_PathParticleRopeAlias_path_particle_rope_clientside { - } // Parent: C_BaseModelEntity // Fields count: 7 // @@ -6626,7 +7207,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OuterAngle = 0xC60; // float32 constexpr std::ptrdiff_t m_SpotRadius = 0xC64; // float32 } - // Parent: C_PointEntity + // Parent: None // Fields count: 9 // // Metadata: @@ -6647,24 +7228,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x75C; // GameTime_t } // Parent: C_BaseModelEntity - // Fields count: 3 - namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xC50; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xC54; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xC58; // float32 - } - // Parent: CGlowOverlay - // Fields count: 7 - namespace C_LightGlowOverlay { - constexpr std::ptrdiff_t m_vecOrigin = 0xCC; // Vector - constexpr std::ptrdiff_t m_vecDirection = 0xD8; // Vector - constexpr std::ptrdiff_t m_nMinDist = 0xE4; // int32 - constexpr std::ptrdiff_t m_nMaxDist = 0xE8; // int32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xEC; // int32 - constexpr std::ptrdiff_t m_bOneSided = 0xF0; // bool - constexpr std::ptrdiff_t m_bModulateByDot = 0xF1; // bool - } - // Parent: C_BaseModelEntity // Fields count: 8 // // Metadata: @@ -6756,7 +7319,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x738; // GameTime_t constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x73C; // Vector } - // Parent: C_ModelPointEntity + // Parent: None // Fields count: 12 // // Metadata: @@ -6796,10 +7359,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSendHandle = 0x6D4; // bool } // Parent: C_BaseEntity - // Fields count: 0 - namespace CClientScriptEntity { - } - // Parent: C_BaseEntity // Fields count: 1 // // Metadata: @@ -6807,11 +7366,7 @@ namespace cs2_dumper { namespace C_EnvWind { constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared } - // Parent: C_BaseModelEntity - // Fields count: 0 - namespace C_BaseToggle { - } - // Parent: C_BaseToggle + // Parent: None // Fields count: 3 // // Metadata: @@ -6824,10 +7379,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szDisplayText = 0xC58; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Fields count: 0 - namespace C_PrecipitationBlocker { - } - // Parent: C_BaseModelEntity // Fields count: 13 // // Metadata: @@ -6856,10 +7407,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bCoreExplode = 0xC8C; // bool constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xC8D; // bool } - // Parent: C_ModelPointEntity - // Fields count: 0 - namespace C_EnvProjectedTexture { - } // Parent: C_BaseModelEntity // Fields count: 9 // @@ -6884,19 +7431,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bProjectOnWater = 0xC6A; // bool constexpr std::ptrdiff_t m_flDepthSortBias = 0xC6C; // float32 } - // Parent: CGlowOverlay - // Fields count: 4 - namespace CFireOverlay { - constexpr std::ptrdiff_t m_pOwner = 0xD0; // C_FireSmoke* - constexpr std::ptrdiff_t m_vBaseColors = 0xD8; // Vector[4] - constexpr std::ptrdiff_t m_flScale = 0x108; // float32 - constexpr std::ptrdiff_t m_nGUID = 0x10C; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 0 - namespace C_FuncBrush { - } - // Parent: C_FuncBrush + // Parent: None // Fields count: 3 // // Metadata: @@ -6916,14 +7451,6 @@ namespace cs2_dumper { namespace C_FuncRotating { } // Parent: C_BaseModelEntity - // Fields count: 0 - namespace C_Breakable { - } - // Parent: C_Breakable - // Fields count: 0 - namespace C_PhysBox { - } - // Parent: C_BaseModelEntity // Fields count: 41 // // Metadata: @@ -6993,7 +7520,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 } - // Parent: C_PointEntity + // Parent: None // Fields count: 12 // // Metadata: @@ -7018,11 +7545,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_QueuedEvents = 0x710; // CUtlVector constexpr std::ptrdiff_t m_flCurrentTime = 0x728; // float32 } - // Parent: CGlowOverlay - // Fields count: 1 - namespace C_SunGlowOverlay { - constexpr std::ptrdiff_t m_bModulateByDot = 0xCC; // bool - } // Parent: C_BaseModelEntity // Fields count: 18 // @@ -7067,7 +7589,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAlphaHdr = 0xCA8; // float32 constexpr std::ptrdiff_t m_flFarZScale = 0xCAC; // float32 } - // Parent: C_BaseToggle + // Parent: None // Fields count: 2 // // Metadata: @@ -7078,55 +7600,2282 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDisabled = 0xC50; // bool constexpr std::ptrdiff_t m_bClientSidePredicted = 0xC51; // bool } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace C_TriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xC54; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xC58; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xC5C; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xC60; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xC64; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xC68; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xC70; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xC74; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xC80; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xC84; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xC90; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xC9C; // bool + } // Parent: C_BaseModelEntity - // Fields count: 0 - namespace C_TriggerVolume { + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle< CBaseEntity >) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace C_Beam { + constexpr std::ptrdiff_t m_flFrameRate = 0xC50; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xC54; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xC58; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xC5C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xC60; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xC64; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xC88; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xC90; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xC98; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xC9C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xCA0; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xCD4; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xCD8; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xCDC; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xCE0; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xCE4; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xCE8; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCF0; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xCF4; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xCF8; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xCFC; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xD08; // CHandle } - } - // Module: libengine2.so - // Classes count: 48 - // Enums count: 0 - namespace libengine2 { - // Parent: None - // Fields count: 1 - namespace CNetworkVarChainer { - constexpr std::ptrdiff_t m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t - } - // Parent: None - // Fields count: 0 - namespace CVariantDefaultAllocator { - } - // Parent: None - // Fields count: 0 - namespace EntOutput_t { + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace C_FuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0xC50; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xC60; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xC78; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xC84; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xC90; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xC9C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xCA0; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xCA1; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xCA2; // bool } // Parent: None // Fields count: 7 - namespace EntComponentInfo_t { - constexpr std::ptrdiff_t m_pName = 0x0; // char* - constexpr std::ptrdiff_t m_pCPPClassname = 0x8; // char* - constexpr std::ptrdiff_t m_pNetworkDataReferencedDescription = 0x10; // char* - constexpr std::ptrdiff_t m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* - constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_nFlags = 0x24; // uint32 - constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } - // Parent: None - // Fields count: 0 - namespace CEntityComponent { + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_Sprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xC68; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xC70; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xC74; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xC78; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xC80; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xC90; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xC94; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xC98; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xC9C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xCA0; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCA4; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCA8; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xCAC; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xCB0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xCB8; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xCBC; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xCC0; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xCC4; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xCC8; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xCD0; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xD78; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xD7C; // int32 } - // Parent: None - // Fields count: 0 - namespace EntInput_t { - } - // Parent: None + // Parent: C_BaseModelEntity // Fields count: 4 - namespace CEntityComponentHelper { - constexpr std::ptrdiff_t m_flags = 0x8; // uint32 - constexpr std::ptrdiff_t m_pInfo = 0x10; // EntComponentInfo_t* - constexpr std::ptrdiff_t m_nPriority = 0x18; // int32 - constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper* + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace C_BaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0xC58; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xC60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xC68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xC70; // CUtlSymbolLarge } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace C_PointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xC80; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xC84; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace C_PointClientUIHUD { + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC88; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE10; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE14; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE18; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE1C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE20; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE24; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE28; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE2C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xE30; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xE34; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE38; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xE40; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace C_PointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC88; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xC89; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC8A; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xC90; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xE30; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE58; // bool + constexpr std::ptrdiff_t m_bLit = 0xE59; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xE5A; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE60; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE64; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE68; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE6C; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE70; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE74; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xE78; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xE7C; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE80; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xE88; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xEA0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xEA1; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xEA2; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xEA3; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xEA4; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xEA5; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xEA6; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xEA7; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xEA8; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace C_PointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xEAC; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle< C_BaseModelEntity >) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x6D0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x6D4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x6D8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x6E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x6E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x6F0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x708; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x710; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x888; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace C_EconItemView { + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x70; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x71; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x90; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x94; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x98; // char[4096] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x10C2; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x10C4; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x10C8; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x10D0; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x10D8; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x10DC; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x10E0; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x10E4; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x10F0; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x10F1; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x10F2; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x10F3; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x10F4; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x10F8; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x10FC; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1100; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1101; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x1118; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x1178; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x11D8; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1279; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x1348; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC52; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace C_TriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xC58; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xC78; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices *) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices *) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices *) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hObserverPawn (CHandle< CCSObserverPawn>) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle< CCSPlayerController>) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x898; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x89C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x8A8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x8AC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x8B0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x8B4; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x8C8; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x8D0; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x8D8; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x8E0; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x8E8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x8EC; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x8F0; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x900; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x904; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x908; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x90C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x938; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x940; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x944; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x945; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x946; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x947; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x948; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x949; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x94C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x958; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x959; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x95C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x960; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x964; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x968; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x96C; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x970; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x974; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x978; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x979; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x97A; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x97C; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x980; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x984; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x98C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x990; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x9A8; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x9AC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x9B0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x9B4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x9B8; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x9BC; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace C_FootstepControl { + constexpr std::ptrdiff_t m_source = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xC60; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace C_PlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0xC50; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xC54; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xC58; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xC5C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xC60; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xC6C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xC78; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xC84; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xC90; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xC94; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xC98; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xC9C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xCA0; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xCA4; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xCA5; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace C_FuncConveyor { + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xC58; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xC64; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xC68; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xC6C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xC70; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xC90; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xC94; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + namespace C_Inferno { + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t + constexpr std::ptrdiff_t m_firePositions = 0xC94; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xF94; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1294; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x12D4; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x15D4; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x15D8; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x15DC; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x15E0; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x15E4; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x15E8; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x81F0; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x81F4; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x81F8; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x81FC; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8200; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8204; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x8210; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x821C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle< C_BaseModelEntity >) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + namespace C_BarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0xC50; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xC54; // int32 + constexpr std::ptrdiff_t m_Color = 0xC58; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xC5C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xC60; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xC64; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xC68; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xC6C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xC70; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xC74; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xC78; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xC80; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xC88; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xCD8; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xD78; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xD80; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xD84; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xD88; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xD8C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xD90; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xD94; // Vector + constexpr std::ptrdiff_t m_flRange = 0xDA0; // float32 + constexpr std::ptrdiff_t m_vShear = 0xDA4; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xDB0; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xDC0; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xDC4; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xDC8; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xDCC; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xDD0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xDD4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xDD8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xDDC; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xDE8; // float32 + constexpr std::ptrdiff_t m_nFog = 0xDEC; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xDF0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xDF4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xDF8; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xDFC; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE00; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE04; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE08; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE0C; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE10; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE1C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xE28; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xE34; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xE40; // Vector + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace C_RectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xE98; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace C_OmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xE98; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xE9C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xEA0; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace C_CSTeam { + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x785; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x988; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x98C; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x990; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x994; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x998; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x99C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0xA20; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0xA24; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0xA2C; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0xC50; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xC60; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xC61; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xC65; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xC6C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xC70; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xC74; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xC78; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xC80; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xC84; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace C_LightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0xC50; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace C_PostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0xC68; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xC70; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xC74; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xC78; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xC80; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xC84; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xC88; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xC8C; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xC90; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xC94; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xC95; // bool + constexpr std::ptrdiff_t m_flRate = 0xC98; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xC9C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xCA0; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xCA4; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace C_EnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0x1200; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1204; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1208; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x120C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1210; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace C_TextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0xC50; // bool + constexpr std::ptrdiff_t m_flFPS = 0xC54; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xC58; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xC60; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xC68; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xC74; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xC80; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xC84; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xCC8; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xCCA; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCDC; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xCE0; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xCEC; // bool + constexpr std::ptrdiff_t m_vecForce = 0xCF0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xCFC; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD08; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0xD28; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xD38; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + namespace C_BreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0xEC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xEE8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xF10; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xF38; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF3C; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xF40; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0xF44; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xF48; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0xF4C; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xF50; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xF54; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xF58; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xF60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xF68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0xF70; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xF74; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xF78; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xF7C; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xF80; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xF88; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xF90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xF98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xFA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xFA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xFB0; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xFB4; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFB8; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xFBC; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xFC0; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0xFC4; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace C_DynamicProp { + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xFC5; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xFC6; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xFC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xFF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1018; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1040; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1068; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x1090; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1098; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x109C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x109D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x109E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x109F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10A0; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10A1; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x10A4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x10A8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10AC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x10B0; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x10B4; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10B8; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10BC; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10C8; // Vector + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + namespace C_ColorCorrectionVolume { + constexpr std::ptrdiff_t m_LastEnterWeight = 0xC54; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xC58; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xC5C; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xC60; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xC64; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xC68; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xC6C; // float32 + constexpr std::ptrdiff_t m_Weight = 0xC70; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xC74; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace C_FuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xC50; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xC58; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xC5C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xC5D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xC60; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xC68; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xC6C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xC6D; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle< C_BaseEntity>) + namespace C_PointCommentaryNode { + constexpr std::ptrdiff_t m_bActive = 0xE80; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xE81; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xE84; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xE88; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE8C; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xE98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xEA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xEA8; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEAC; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xEB0; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xEC0; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xEC4; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace C_BaseDoor { + constexpr std::ptrdiff_t m_bIsUsable = 0xC50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + namespace C_BaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xE88; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEA0; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xEB8; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF18; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF1C; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF28; // uint32 + constexpr std::ptrdiff_t m_iBlink = 0xF2C; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xF30; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF34; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xF38; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF3C; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xF40; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xF44; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF45; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF46; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xF60; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + namespace C_Fish { + constexpr std::ptrdiff_t m_pos = 0xE78; // Vector + constexpr std::ptrdiff_t m_vel = 0xE84; // Vector + constexpr std::ptrdiff_t m_angles = 0xE90; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xE9C; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xEA0; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xEA4; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xEA8; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xEB0; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xEC8; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xECC; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xED0; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xEDC; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xEE8; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xEF4; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xEF8; // bool + constexpr std::ptrdiff_t m_x = 0xEFC; // float32 + constexpr std::ptrdiff_t m_y = 0xF00; // float32 + constexpr std::ptrdiff_t m_z = 0xF04; // float32 + constexpr std::ptrdiff_t m_angle = 0xF08; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF0C; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF5C; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xF60; // int32 + constexpr std::ptrdiff_t m_averageError = 0xF64; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace C_PhysicsProp { + constexpr std::ptrdiff_t m_bAwake = 0xFC5; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle< C_BasePropDoor>) + namespace C_BasePropDoor { + constexpr std::ptrdiff_t m_eDoorState = 0x10E4; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x10E8; // bool + constexpr std::ptrdiff_t m_bLocked = 0x10E9; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x10EC; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x10F8; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1104; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1108; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + namespace C_RagdollProp { + constexpr std::ptrdiff_t m_ragPos = 0xE80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xE98; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xEB0; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xEB4; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEB8; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEBC; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace C_ShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_ShardDesc = 0xFD0; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace C_EconEntity { + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1020; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1028; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1030; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1038; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x23E8; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x23EC; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x23F0; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x23F4; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x23F8; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x23FC; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x2400; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x2401; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x2408; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x2420; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x2424; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x2428; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x242C; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x2430; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x2440; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x2448; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle< CCSPlayerPawn >) + namespace C_BaseGrenade { + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1010; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1011; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x1012; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x1014; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1018; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x101C; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1020; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1028; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1030; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x103C; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x1054; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x1058; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle< CBasePlayerWeapon>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + namespace C_BaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0xE80; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xE8C; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xE90; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE94; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xE98; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xEA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xEB0; // CHandle + constexpr std::ptrdiff_t m_iCameraAttachment = 0xEB4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xEB8; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xEC4; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xEC8; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xECC; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xED0; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xED4; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xED8; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xEDC; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace C_BaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0x105C; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x1068; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x1074; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1078; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1080; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1084; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x1090; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x1094; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x10A0; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x10A4; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x10A5; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + namespace C_PlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xE78; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xE7C; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE80; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xE88; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xEA0; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xEA4; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xEA8; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xEAC; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xEAD; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xEB0; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xEB4; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xEB8; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xEBC; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xEC0; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC1; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xEC8; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xECC; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xED0; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xED4; // CHandle + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xED8; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xEDC; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xEE0; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xEE4; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xEF0; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xEF8; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF04; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF10; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + namespace C_Item { + constexpr std::ptrdiff_t m_bShouldGlow = 0x2460; // bool + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x2461; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + namespace C_Chicken { + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x10E0; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10E4; // bool + constexpr std::ptrdiff_t m_leader = 0x10E8; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x10F0; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x24A0; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x24A4; // uint32 + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x24A8; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x24AC; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace C_BasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x2460; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x2464; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x2468; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x246C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x2470; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x2474; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x2478; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace C_RagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xEF4; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xEF8; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF04; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0xF10; // Vector + constexpr std::ptrdiff_t m_parentTime = 0xF1C; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xF20; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace C_BaseCombatCharacter { + constexpr std::ptrdiff_t m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bloodColor = 0x1028; // int32 + constexpr std::ptrdiff_t m_leftFootAttachment = 0x102C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x102D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1034; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1038; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x103C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices *) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices *) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices *) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices *) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices *) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices *) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices *) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices *) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices *) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle< CBasePlayerController>) + namespace C_BasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x10A8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x10C0; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x10C8; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x10D8; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x10E0; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 + constexpr std::ptrdiff_t v_angle = 0x1144; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x1150; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x115C; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x1160; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x11F0; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x11F4; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1200; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1210; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1214; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1218; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x121C; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1228; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x122C; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1230; // int32 + constexpr std::ptrdiff_t m_hController = 0x1234; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace C_CSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF04; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF08; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF0C; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF10; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF14; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xF74; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace C_CSWeaponBase { + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x24CC; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x24D0; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x24D4; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x24E0; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x24E4; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x24E8; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x24F0; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x2508; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x250C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x2510; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x254C; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x2550; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x2554; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x2558; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x255C; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x2560; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x2564; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x2568; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x256C; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x2570; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x2574; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x2578; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x2580; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x25A8; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x25AC; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x25BC; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x25C0; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x25C8; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x25CC; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x25D0; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x25D4; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x25D8; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x25DC; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x25E0; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x25E4; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x25E5; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x25E8; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x25EC; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x25ED; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x25F0; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x25F4; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x25F8; // float32 + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x2680; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x2681; // bool + constexpr std::ptrdiff_t m_hOurPing = 0x2684; // CHandle + constexpr std::ptrdiff_t m_nOurPingIndex = 0x2688; // CEntityIndex + constexpr std::ptrdiff_t m_vecOurPingPos = 0x268C; // Vector + constexpr std::ptrdiff_t m_bGlowForPing = 0x2698; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x2699; // bool + constexpr std::ptrdiff_t m_hPrevOwner = 0x26A8; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x26AC; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x26CC; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x26D0; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x26D4; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x26D5; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x26D8; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x26DC; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x26E0; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x26E4; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x26E8; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x27C0; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x2870; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x2884; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x2900; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x2904; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace C_CSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x2908; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x290C; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x2910; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x2920; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x2924; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x2925; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace C_C4 { + constexpr std::ptrdiff_t m_szScreenText = 0x2908; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x2928; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x292C; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x2930; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x2934; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x2938; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x2939; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x2940; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x2958; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x295C; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x2963; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace C_WeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x2928; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace C_WeaponShield { + constexpr std::ptrdiff_t m_flDisplayHealth = 0x2928; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace C_MolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x10EC; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace C_DecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x10EC; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x10F0; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + namespace C_SmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10F8; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x10FC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1100; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x1104; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1110; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1120; // CUtlVector + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1138; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1139; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle< CCSWeaponBase>) + namespace C_BaseCSGrenade { + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2908; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x2909; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x290A; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x290B; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x290C; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x290D; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x2910; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x2914; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2918; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x291C; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x2920; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x2924; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2928; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace C_WeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x2908; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x2920; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace C_ItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x2564; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x2568; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + namespace C_Fists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2908; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices *) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices *) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle< CCSPlayerController>) + namespace C_CSPlayerPawnBase { + constexpr std::ptrdiff_t m_pPingServices = 0x1260; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1278; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1288; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x128C; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1298; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12A4; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12A5; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x12B0; // CSPlayerState + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x12B4; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12B8; // float32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12D8; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12DC; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12E0; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12F8; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1304; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x131C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1334; // Vector[2] + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1350; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1368; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1378; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1388; // Vector + constexpr std::ptrdiff_t m_bIsScoped = 0x13A0; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0x13A1; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x13A2; // bool + constexpr std::ptrdiff_t m_iPlayerState = 0x13A4; // CSPlayerState + constexpr std::ptrdiff_t m_bIsDefusing = 0x13A8; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x13A9; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_bIsRescuing = 0x13B0; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13BC; // bool + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x13BD; // Color + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13C1; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13C4; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13C8; // float32 + constexpr std::ptrdiff_t m_nWhichBombZone = 0x13CC; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13D0; // bool + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13D4; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13D8; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13DC; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t + constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13E4; // float32 + constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x13E9; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x13EC; // int32 + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13F0; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13F4; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x13F8; // bool + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1400; // GameTime_t + constexpr std::ptrdiff_t m_iAddonBits = 0x1404; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1408; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x140C; // int32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1410; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1414; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x1418; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x141C; // int32 + constexpr std::ptrdiff_t m_bNightVisionOn = 0x1420; // bool + constexpr std::ptrdiff_t m_bHasNightVision = 0x1421; // bool + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1424; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1428; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x142C; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x1430; // int32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1434; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1440; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x144C; // GameTime_t + constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1450; // float32 + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1454; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x1458; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x145C; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1460; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1464; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1465; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1468; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x146C; // float32 + constexpr std::ptrdiff_t m_lastStandingPos = 0x1470; // Vector + constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x147C; // Vector + constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1488; // QAngle + constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x1494; // CHandle + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1498; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x149C; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x14A0; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14A4; // int32 + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x14A8; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x14B0; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x14C8; // Vector + constexpr std::ptrdiff_t m_lastLadderPos = 0x14D4; // Vector + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14E8; // float32 + constexpr std::ptrdiff_t m_bOldIsScoped = 0x14EC; // bool + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14F0; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14F4; // float32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14F8; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14FA; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16 + constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1500; // Vector + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1510; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1518; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1530; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1534; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1535; // bool + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1536; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1537; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1538; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x153C; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1540; // int32 + constexpr std::ptrdiff_t m_iIDEntIndex = 0x1544; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1548; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1564; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1568; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1584; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1588; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x158C; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x1590; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1594; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1598; // uint32[5] + constexpr std::ptrdiff_t m_bHideTargetID = 0x15B4; // bool + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15B8; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x15BC; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15C0; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15D8; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15DC; // int32 + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15E0; // CUtlVector + constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15F8; // CUtlVector + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1610; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x1638; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1650; // int32 + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1654; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1655; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1658; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x165C; // Vector + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1668; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x166C; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace C_CSObserverPawn { + constexpr std::ptrdiff_t m_hDetectParentChange = 0x16B4; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices *) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices *) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices *) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices *) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + namespace C_CSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16E4; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16E8; // bool + constexpr std::ptrdiff_t m_flLandseconds = 0x16EC; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16F0; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x16F4; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x1706; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x1707; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1708; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x170C; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1710; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x1714; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x1718; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1719; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x171C; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1728; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1734; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1738; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1740; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1760; // bool + constexpr std::ptrdiff_t m_flLandingTime = 0x1764; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1768; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1769; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x176A; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x176C; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1770; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1888; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x188C; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1890; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1891; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1894; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18B8; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x18C0; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2C10; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2C11; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x2C14; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2C18; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x2C24; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2C30; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x2C70; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2C74; // Vector + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x3288; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x328C; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x3290; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x32AC; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle< CBaseEntity>) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace C_Hostage { + constexpr std::ptrdiff_t m_entitySpottedState = 0x10A0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x10B8; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x10C0; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x10D8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x10E4; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10E5; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x10E8; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10EC; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x10F0; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x10F4; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x10F8; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1104; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x110C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1110; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1118; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1130; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1140; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x1158; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x1159; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x115A; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x1160; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1168; // GameTime_t + } + } + // Module: libengine2.so + // Classes count: 2 + // Enums count: 0 + namespace libengine2 { // Parent: None // Fields count: 11 // @@ -7146,10 +9895,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: None - // Fields count: 0 - namespace CEmptyEntityInstance { - } - // Parent: None // Fields count: 4 // // Metadata: @@ -7161,237 +9906,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool } - // Parent: None - // Fields count: 1 - namespace CEntityIOOutput { - constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase - } - // Parent: CEntityComponent - // Fields count: 1 - namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 4 - namespace EngineLoopState_t { - constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // int32 - constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // int32 - constexpr std::ptrdiff_t m_nRenderWidth = 0x20; // int32 - constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // int32 - } - // Parent: None - // Fields count: 0 - namespace EventModInitialized_t { - } - // Parent: None - // Fields count: 1 - namespace EventFrameBoundary_t { - constexpr std::ptrdiff_t m_flFrameTime = 0x0; // float32 - } - // Parent: None - // Fields count: 1 - namespace EventProfileStorageAvailable_t { - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x0; // CSplitScreenSlot - } - // Parent: None - // Fields count: 0 - namespace EventSplitScreenStateChanged_t { - } - // Parent: None - // Fields count: 8 - namespace EventSetTime_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // int32 - constexpr std::ptrdiff_t m_flRealTime = 0x30; // float64 - constexpr std::ptrdiff_t m_flRenderTime = 0x38; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x40; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x48; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnscaled = 0x50; // float64 - constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // float64 - } - // Parent: None - // Fields count: 2 - namespace EventClientPollInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - } - // Parent: None - // Fields count: 4 - namespace EventClientProcessInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flTickInterval = 0x2C; // float32 - constexpr std::ptrdiff_t m_flTickStartTime = 0x30; // float64 - } - // Parent: None - // Fields count: 3 - namespace EventClientProcessGameInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 - } - // Parent: None - // Fields count: 6 - namespace EventClientPreOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x38; // float64 - constexpr std::ptrdiff_t m_flRealTime = 0x40; // float32 - constexpr std::ptrdiff_t m_bRenderOnly = 0x44; // bool - } - // Parent: None - // Fields count: 1 - namespace EventClientSceneSystemThreadStateChange_t { - constexpr std::ptrdiff_t m_bThreadsActive = 0x0; // bool - } - // Parent: None - // Fields count: 5 - namespace EventClientOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flRealTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x30; // float32 - constexpr std::ptrdiff_t m_bRenderOnly = 0x34; // bool - } - // Parent: None - // Fields count: 5 - namespace EventClientPostOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float32 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x34; // float32 - constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // bool - } - // Parent: None - // Fields count: 4 - namespace EventClientFrameSimulate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flWhenScheduleSendTickPacket = 0x30; // float64 - } - // Parent: None - // Fields count: 3 - namespace EventSimpleLoopFrameUpdate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 - } - // Parent: None - // Fields count: 3 - namespace EventSimulate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool - constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool - } - // Parent: EventSimulate_t - // Fields count: 4 - namespace EventAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x2C; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x30; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x38; // int32 - } - // Parent: EventSimulate_t - // Fields count: 4 - namespace EventPostAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x2C; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x30; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x38; // int32 - } - // Parent: EventAdvanceTick_t - // Fields count: 0 - namespace EventServerAdvanceTick_t { - } - // Parent: EventPostAdvanceTick_t - // Fields count: 0 - namespace EventServerPostAdvanceTick_t { - } - // Parent: EventAdvanceTick_t - // Fields count: 0 - namespace EventClientAdvanceTick_t { - } - // Parent: EventPostAdvanceTick_t - // Fields count: 0 - namespace EventClientPostAdvanceTick_t { - } - // Parent: None - // Fields count: 0 - namespace EventClientPredictionPostNetupdate_t { - } - // Parent: None - // Fields count: 1 - namespace EventClientPollNetworking_t { - constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 - } - // Parent: None - // Fields count: 0 - namespace EventClientProcessNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - namespace EventClientPreSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - namespace EventClientSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - namespace EventServerPollNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - namespace EventServerProcessNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - namespace EventServerSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - namespace EventServerPostSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - namespace EventClientPostSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - namespace EventClientPauseSimulate_t { - } - // Parent: None - // Fields count: 1 - namespace EventPostDataUpdate_t { - constexpr std::ptrdiff_t m_nCount = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - namespace EventPreDataUpdate_t { - constexpr std::ptrdiff_t m_nCount = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - namespace EventAppShutdown_t { - constexpr std::ptrdiff_t m_nDummy0 = 0x0; // int32 - } } // Module: libhost.so - // Classes count: 2 + // Classes count: 0 // Enums count: 0 namespace libhost { - // Parent: None - // Fields count: 1 - namespace CAnimScriptBase { - constexpr std::ptrdiff_t m_bIsValid = 0x8; // bool - } - // Parent: CAnimScriptBase - // Fields count: 1 - namespace EmptyTestScript { - constexpr std::ptrdiff_t m_hTest = 0x10; // CAnimScriptParam - } } // Module: libmaterialsystem2.so // Classes count: 13 @@ -7563,14 +10082,9 @@ namespace cs2_dumper { namespace libmeshsystem { } // Module: libnetworksystem.so - // Classes count: 1 + // Classes count: 0 // Enums count: 0 namespace libnetworksystem { - // Parent: None - // Fields count: 1 - namespace ChangeAccessorFieldPathIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 - } } // Module: libpanorama.so // Classes count: 0 @@ -7578,7 +10092,7 @@ namespace cs2_dumper { namespace libpanorama { } // Module: libparticles.so - // Classes count: 250 + // Classes count: 424 // Enums count: 0 namespace libparticles { // Parent: None @@ -7645,20 +10159,6 @@ namespace cs2_dumper { namespace CParticleCollectionRendererVecInput { } // Parent: None - // Fields count: 1 - namespace PARTICLE_EHANDLE__ { - constexpr std::ptrdiff_t unused = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - namespace PARTICLE_WORLD_HANDLE__ { - constexpr std::ptrdiff_t unused = 0x0; // int32 - } - // Parent: None - // Fields count: 0 - namespace IParticleEffect { - } - // Parent: None // Fields count: 6 // // Metadata: @@ -7694,46 +10194,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t } // Parent: None - // Fields count: 0 - namespace CParticleProperty { - } - // Parent: IParticleEffect - // Fields count: 32 - namespace CNewParticleEffect { - constexpr std::ptrdiff_t m_pNext = 0x10; // CNewParticleEffect* - constexpr std::ptrdiff_t m_pPrev = 0x18; // CNewParticleEffect* - constexpr std::ptrdiff_t m_pParticles = 0x20; // IParticleCollection* - constexpr std::ptrdiff_t m_pDebugName = 0x28; // char* - constexpr std::ptrdiff_t m_bDontRemove = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bRemove = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNeedsBBoxUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsFirstFrame = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bAutoUpdateBBox = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bAllocated = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bSimulate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShouldPerformCullCheck = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bForceNoDraw = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShouldSave = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDisableAggregation = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_vSortOrigin = 0x40; // Vector - constexpr std::ptrdiff_t m_flScale = 0x4C; // float32 - constexpr std::ptrdiff_t m_hOwner = 0x50; // PARTICLE_EHANDLE__* - constexpr std::ptrdiff_t m_pOwningParticleProperty = 0x58; // CParticleProperty* - constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; // float32 - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; // float32 - constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; // float32 - constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x7C; // bool - constexpr std::ptrdiff_t m_bFreezeTargetState = 0x7D; // bool - constexpr std::ptrdiff_t m_bCanFreeze = 0x7E; // bool - constexpr std::ptrdiff_t m_LastMin = 0x80; // Vector - constexpr std::ptrdiff_t m_LastMax = 0x8C; // Vector - constexpr std::ptrdiff_t m_nSplitScreenUser = 0x98; // CSplitScreenSlot - constexpr std::ptrdiff_t m_vecAggregationCenter = 0x9C; // Vector - constexpr std::ptrdiff_t m_RefCount = 0xC0; // int32 - } - // Parent: None // Fields count: 2 // // Metadata: @@ -7817,14 +10277,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - namespace IParticleCollection { - } - // Parent: None - // Fields count: 0 - namespace IControlPointEditorData { - } - // Parent: None - // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -10756,9 +13208,2497 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C0; // bool constexpr std::ptrdiff_t m_flBias = 0x1C4; // float32 } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorInterpolate { + constexpr std::ptrdiff_t m_ColorFade = 0x1B0; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1CC; // bool + constexpr std::ptrdiff_t m_bUseNewCode = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorInterpolateRandom { + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B0; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1CC; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1E8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PositionLock { + constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x210; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x214; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x218; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x21C; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x220; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x224; // float32 + constexpr std::ptrdiff_t m_flRange = 0x228; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x230; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x380; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x384; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x388; // bool + constexpr std::ptrdiff_t m_vecScale = 0x390; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ControlpointLight { + constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nControlPoint1 = 0x640; // int32 + constexpr std::ptrdiff_t m_nControlPoint2 = 0x644; // int32 + constexpr std::ptrdiff_t m_nControlPoint3 = 0x648; // int32 + constexpr std::ptrdiff_t m_nControlPoint4 = 0x64C; // int32 + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x650; // Vector + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x65C; // Vector + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x668; // Vector + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x674; // Vector + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x680; // float32 + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x684; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x688; // float32 + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x68C; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x690; // float32 + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x694; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x698; // float32 + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x69C; // float32 + constexpr std::ptrdiff_t m_LightColor1 = 0x6A0; // Color + constexpr std::ptrdiff_t m_LightColor2 = 0x6A4; // Color + constexpr std::ptrdiff_t m_LightColor3 = 0x6A8; // Color + constexpr std::ptrdiff_t m_LightColor4 = 0x6AC; // Color + constexpr std::ptrdiff_t m_bLightType1 = 0x6B0; // bool + constexpr std::ptrdiff_t m_bLightType2 = 0x6B1; // bool + constexpr std::ptrdiff_t m_bLightType3 = 0x6B2; // bool + constexpr std::ptrdiff_t m_bLightType4 = 0x6B3; // bool + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6B4; // bool + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6B5; // bool + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6B6; // bool + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6B7; // bool + constexpr std::ptrdiff_t m_bUseNormal = 0x6B8; // bool + constexpr std::ptrdiff_t m_bUseHLambert = 0x6B9; // bool + constexpr std::ptrdiff_t m_bClampLowerRange = 0x6BE; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_GlobalLight { + constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1B4; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetChildControlPoints { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x310; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x311; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointsToParticle { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1C0; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1C8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointsToModelParticles { + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B0; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x230; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B0; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2B4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2B8; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2BC; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetPerChildControlPoint { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x460; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x464; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x468; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetPerChildControlPointFromAttribute { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1C4; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformOrientationToYaw { + constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x214; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x218; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DampenToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1B4; // Vector + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PinParticleToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x7E8; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x7EC; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x940; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x948; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xBE8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD38; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD3C; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xD40; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xE90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementRigidAttachToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpToInitialPosition { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x308; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x460; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenTransforms { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x218; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x278; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x518; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x668; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7BC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x7C0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x840; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x844; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x848; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransforms { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x288; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x28C; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x28D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransformsVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x298; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x29C; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x29D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransformLerpCPs { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x280; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x284; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x288; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x28C; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x290; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x294; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x295; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenVecs { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xE18; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0xF68; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x10B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x1358; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x135C; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DirectionBetweenVecsToVec { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceToTransform { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x6F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x758; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x759; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x7DC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x7E8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7EC; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7ED; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x7F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CylindricalDistanceToTransform { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x6F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x758; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x7B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7BC; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7BD; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x7BE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RtEnvCull { + constexpr std::ptrdiff_t m_vecTestDir = 0x1B0; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1C8; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1C9; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1CA; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x24C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x250; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementLoopInsideSphere { + constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x308; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MoveToHitbox { + constexpr std::ptrdiff_t m_modelInput = 0x1B0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x26C; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x270; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x274; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x278; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x2F8; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x2FC; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockToBone { + constexpr std::ptrdiff_t m_modelInput = 0x1B0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x268; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x26C; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x270; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x274; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x278; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x2F8; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x2F9; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x304; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x308; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x310; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x940; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SnapshotRigidSkinToBones { + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SnapshotSkinToBones { + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CPOffsetToPercentageBetweenCPs { + constexpr std::ptrdiff_t m_flInputMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1D0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1D1; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PlaneCull { + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1B4; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1C0; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceCull { + constexpr std::ptrdiff_t m_nControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1B4; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bCullInside = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ModelCull { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1B4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1B5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1B6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ModelDampenMovement { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1B4; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1B5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1B6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x238; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x868; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SequenceFromModel { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VelocityMatchingForce { + constexpr std::ptrdiff_t m_flDirScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementMaintainOffset { + constexpr std::ptrdiff_t m_vecOffset = 0x1B0; // Vector + constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementPlaceOnGround { + constexpr std::ptrdiff_t m_flOffset = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x300; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x304; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x308; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x30C; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x310; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x390; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x394; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x398; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x39C; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3AC; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3AD; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3B0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3B1; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3B4; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + namespace C_OP_InheritFromParentParticles { + constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + namespace C_OP_InheritFromParentParticlesV2 { + constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ReadFromNeighboringParticle { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_InheritFromPeerSystem { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVectorComponentToScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OrientTo2dDirection { + constexpr std::ptrdiff_t m_flRotOffset = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RestartAfterDuration { + constexpr std::ptrdiff_t m_flDurationMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Orient2DRelToCP { + constexpr std::ptrdiff_t m_flRotOffset = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementRotateParticleAroundAxis { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x7E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x930; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0x990; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RotateVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1B4; // Vector + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C0; // Vector + constexpr std::ptrdiff_t m_flRotRateMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MaxVelocity { + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LagCompensation { + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MaintainSequentialPath { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1C0; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C1; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + namespace C_OP_LockToSavedSequentialPathV2 { + constexpr std::ptrdiff_t m_flFadeStart = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1B4; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1B8; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + namespace C_OP_LockToSavedSequentialPath { + constexpr std::ptrdiff_t m_flFadeStart = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1BC; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDotProductToScalar { + constexpr std::ptrdiff_t m_nInputCP1 = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1CC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1D5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoScalar { + constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_NormalLock { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoVector { + constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1E0; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x1FC; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x1FD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPtoVector { + constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformToVelocity { + constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVelocityToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1B8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPVelocityToVector { + constexpr std::ptrdiff_t m_nControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToDirection { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDirectionToCPToVector { + constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1BC; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCrossProductOfTwoVectorsToVector { + constexpr std::ptrdiff_t m_InputVec1 = 0x1B0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x7E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xE14; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_NormalizeVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapControlPointDirectionToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToGroundNormal { + constexpr std::ptrdiff_t m_flInterpRate = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1BC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x244; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x248; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x258; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformOrientationToRotations { + constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x210; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x21C; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x21D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapControlPointOrientationToRotation { + constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockToPointList { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1B8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1D1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1D4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelElementOnceTimed { + constexpr std::ptrdiff_t m_hModel = 0x1B0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1B8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1E8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool + constexpr std::ptrdiff_t m_bProportional = 0x201; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x20C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelElementEndCap { + constexpr std::ptrdiff_t m_hModel = 0x1B0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1B8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1E8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFromCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1C1; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x468; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x5B8; // bool + constexpr std::ptrdiff_t m_bPrev = 0x5B9; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VectorFieldSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x310; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x940; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x944; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x945; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x948; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetAttributeToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5A8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVectorAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE18; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE1C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloatAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE18; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0xF68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xF6C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementSkinnedPositionFromCPSnapshot { + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1B8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // bool + constexpr std::ptrdiff_t m_nIndexType = 0x1C4; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x708; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1B8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1B9; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_QuantizeFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloatCollection { + constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x308; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseNewCode = 0x458; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVec { + constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x7E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x7E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x7E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x938; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DragRelativeToPlane { + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x300; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x450; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xA88; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDensityGradientToVectorAttribute { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockPoints { + constexpr std::ptrdiff_t m_nMinCol = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentBase { + constexpr std::ptrdiff_t m_nCP0 = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1CC; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TeleportBeam { + constexpr std::ptrdiff_t m_nCPPosition = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1C8; // Vector + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x1E0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CycleScalar { + constexpr std::ptrdiff_t m_nDestField = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C0; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C1; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CalculateVectorAttribute { + constexpr std::ptrdiff_t m_vStartValue = 0x1B0; // Vector + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1CC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1E4; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x1F8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x200; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorAdjustHSL { + constexpr std::ptrdiff_t m_flHueAdjust = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x300; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x450; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConnectParentParticleToNearest { + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_bUseRadius = 0x1B8; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_UpdateLightSource { + constexpr std::ptrdiff_t m_vColorTint = 0x1B0; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSpeedtoCP { + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1D0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapAverageHitboxSpeedtoCP { + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x468; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x708; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xD40; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDotProductToCP { + constexpr std::ptrdiff_t m_nInputCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x468; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B4; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5A8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5AC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldFromVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x7E8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE18; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0xF68; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0xF6C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x7F0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapModelVolumetoCP { + constexpr std::ptrdiff_t m_nBBoxType = 0x1B4; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapBoundingVolumetoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapAverageScalarValuetoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nField = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampCPLinearRandom { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecRateMax = 0x1C4; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetParentControlPointsToChildCP { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVariable { + constexpr std::ptrdiff_t m_variableReference = 0x1B8; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x1F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x258; // Vector + constexpr std::ptrdiff_t m_rotationOffset = 0x264; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x270; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x8A0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositions { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1B2; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1B3; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vecCP4Pos = 0x1E8; // Vector + constexpr std::ptrdiff_t m_nHeadLocation = 0x1F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetSingleControlPointPosition { + constexpr std::ptrdiff_t m_bSetOnce = 0x1B1; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x7E8; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositionToRandomActiveCP { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetRandomControlPointPosition { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1B2; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x310; // Vector + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x31C; // Vector + constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointOrientation { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1B3; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1B4; // bool + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1C0; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1CC; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFromObjectScale { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenCPsToCP { + constexpr std::ptrdiff_t m_nStartCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1C4; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1E0; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E1; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x264; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x268; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToPlayer { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToHand { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bOrientToHand = 0x1C8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToHMD { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositionToTimeOfDayValue { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1B8; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x238; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToCenter { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector + constexpr std::ptrdiff_t m_nSetParent = 0x1C4; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToCPVelocity { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1BC; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointOrientationToCPVelocity { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_StopAfterCPDuration { + constexpr std::ptrdiff_t m_flDuration = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x308; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x309; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointRotation { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x7E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x938; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x93C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoCP { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1D4; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1D8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_HSVShiftToCP { + constexpr std::ptrdiff_t m_nColorCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1C0; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToImpactPoint { + constexpr std::ptrdiff_t m_nCPOut = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x310; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x314; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x318; // Vector + constexpr std::ptrdiff_t m_CollisionGroupName = 0x324; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3A4; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3A8; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3A9; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3AA; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToPointAtCP { + constexpr std::ptrdiff_t m_nInputCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x310; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x311; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EnableChildrenFromParentParticleCount { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x310; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x311; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SelectivelyEnableChildren { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5A8; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5A9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PlayEndCapWhenFinished { + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1B1; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1B2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ForceControlPointStub { + constexpr std::ptrdiff_t m_ControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DriveCPFromGlobalSoundFloat { + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1D0; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1D8; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x1E0; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldToWater { + constexpr std::ptrdiff_t m_nSourceCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToWaterSurface { + constexpr std::ptrdiff_t m_nSourceCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x318; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RepeatedTriggerChildGroup { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5A8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ChooseRandomChildrenInGroup { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetSimulationRate { + constexpr std::ptrdiff_t m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ControlPointToRadialScreenSpace { + constexpr std::ptrdiff_t m_nCPIn = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector + constexpr std::ptrdiff_t m_nCPOut = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1CC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LightningSnapshotGenerator { + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x700; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x850; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapExternalWindToCP { + constexpr std::ptrdiff_t m_nCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x7F0; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x7F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetGravityToCP { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x310; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x311; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_QuantizeCPComponent { + constexpr std::ptrdiff_t m_flInputValue = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x308; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x30C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBaseTrailRenderer { + constexpr std::ptrdiff_t m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x263C; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2640; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2644; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x28E8; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTrails { + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x28E9; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x28EC; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x28F0; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x28F8; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x28FC; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x2900; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x2904; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2908; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x290C; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x3AB8; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderRopes { + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2638; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x263C; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2640; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2644; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2648; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x264C; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2650; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x2654; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2658; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x265C; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2660; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2A58; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2A5C; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2A60; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2A64; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2A68; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2A75; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2A80; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2A81; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2A8C; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2A8D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderAsModels { + constexpr std::ptrdiff_t m_ModelList = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x214; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x218; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x219; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x228; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderBlobs { + constexpr std::ptrdiff_t m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x5E8; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x5F0; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x620; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderGpuImplicit { + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x1F6; // bool + constexpr std::ptrdiff_t m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x5E8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x5F0; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderModels { + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1F8; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool + constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x224; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x225; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x226; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x228; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x858; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xE88; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xE8C; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xE90; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x14C0; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x14C4; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x14C8; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x14D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1620; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1621; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1622; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1623; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x1628; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x1630; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x1730; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1830; // bool + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1838; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1840; // bool + constexpr std::ptrdiff_t m_nSkin = 0x1848; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1998; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B00; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1B58; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1B5C; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1C5C; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1C5D; // bool + constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1C5E; // bool + constexpr std::ptrdiff_t m_bDisableShadows = 0x1C5F; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1C60; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1C61; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1C63; // bool + constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1C64; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1C65; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1C66; // char[4096] + constexpr std::ptrdiff_t m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x2F08; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x3060; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x3690; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderSimpleModelCollection { + constexpr std::ptrdiff_t m_bCenterOffset = 0x1F6; // bool + constexpr std::ptrdiff_t m_modelInput = 0x1F8; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x250; // int32 + constexpr std::ptrdiff_t m_bDisableShadows = 0x254; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x255; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderMaterialProxy { + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x1F8; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x1FC; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x200; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x370; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0x9A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderProjected { + constexpr std::ptrdiff_t m_bProjectCharacter = 0x1F6; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x1F7; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x1F8; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x1F9; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x1FA; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x200; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x220; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x370; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x374; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x378; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderDeferredLight { + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x1F6; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x1F7; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x838; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x83C; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x840; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x844; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x848; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x858; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x860; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStandardLight { + constexpr std::ptrdiff_t m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x200; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x838; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x988; // bool + constexpr std::ptrdiff_t m_flTheta = 0x990; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xAE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x1178; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x1179; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x1180; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x1188; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x12E4; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x12E8; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x12E9; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x12F0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x12F4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x12F8; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x12FC; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x1300; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1304; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderOmni2Light { + constexpr std::ptrdiff_t m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x838; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xAD8; // bool + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xC30; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xD80; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x1170; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x1178; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderLightBeam { + constexpr std::ptrdiff_t m_vColorBlend = 0x1F8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x828; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x980; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x988; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xAD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC28; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderScreenShake { + constexpr std::ptrdiff_t m_flDurationScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x204; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x218; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTonemapController { + constexpr std::ptrdiff_t m_flTonemapLevel = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderPostProcessing { + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x348; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderSound { + constexpr std::ptrdiff_t m_flDurationScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x204; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x218; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x21C; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x220; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x320; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStatusEffect { + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x1F8; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStatusEffectCitadel { + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x1F8; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x220; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderFlattenGrass { + constexpr std::ptrdiff_t m_flFlattenStrength = 0x1F8; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTreeShake { + constexpr std::ptrdiff_t m_flPeakStrength = 0x1F8; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x200; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x208; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x20C; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x210; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x214; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x218; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x21C; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderText { + constexpr std::ptrdiff_t m_OutlineColor = 0x1F6; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x200; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderVRHapticEvent { + constexpr std::ptrdiff_t m_nHand = 0x1F8; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x1FC; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x200; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x208; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFDistanceToScalarAttribute { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFDistanceToVectorAttribute { + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vValueBelowMin = 0x458; // Vector + constexpr std::ptrdiff_t m_vValueAtMin = 0x464; // Vector + constexpr std::ptrdiff_t m_vValueAtMax = 0x470; // Vector + constexpr std::ptrdiff_t m_vValueAboveMax = 0x47C; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFForce { + constexpr std::ptrdiff_t m_flForceScale = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFGradientToVectorAttribute { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFLighting { + constexpr std::ptrdiff_t m_vLightingDir = 0x1B0; // Vector + constexpr std::ptrdiff_t m_vTint_0 = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vTint_1 = 0x1C8; // Vector + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFConstraint { + constexpr std::ptrdiff_t m_flMinDist = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDist = 0x300; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxIterations = 0x450; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ParticlePhysics { + constexpr std::ptrdiff_t m_Gravity = 0x1B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x7E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x930; // int32 + } } // Module: libpulse_system.so - // Classes count: 51 + // Classes count: 49 // Enums count: 0 namespace libpulse_system { // Parent: None @@ -11074,17 +16014,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 7 - namespace FakeEntity_t { - constexpr std::ptrdiff_t m_nHandle = 0x0; // PulseTestEHandle_t - constexpr std::ptrdiff_t m_Name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_Class = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bDestroyed = 0x18; // bool - constexpr std::ptrdiff_t m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* - constexpr std::ptrdiff_t m_bFuncWasCalled = 0x28; // bool - constexpr std::ptrdiff_t m_fValue = 0x2C; // float32 - } - // Parent: None // Fields count: 6 // // Metadata: @@ -11242,11 +16171,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint } - // Parent: None - // Fields count: 1 - namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - constexpr std::ptrdiff_t m_TagName = 0x0; // CUtlSymbolLarge - } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 2 // @@ -11284,36 +16208,12 @@ namespace cs2_dumper { } } // Module: librendersystemvulkan.so - // Classes count: 3 + // Classes count: 0 // Enums count: 0 namespace librendersystemvulkan { - // Parent: None - // Fields count: 7 - namespace RenderInputLayoutField_t { - constexpr std::ptrdiff_t m_pSemanticName = 0x0; // uint8[32] - constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_Format = 0x24; // uint32 - constexpr std::ptrdiff_t m_nOffset = 0x28; // int32 - constexpr std::ptrdiff_t m_nSlot = 0x2C; // int32 - constexpr std::ptrdiff_t m_nSlotType = 0x30; // RenderSlotType_t - constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; // int32 - } - // Parent: None - // Fields count: 4 - namespace VsInputSignatureElement_t { - constexpr std::ptrdiff_t m_pName = 0x0; // char[64] - constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64] - constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; // char[64] - constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32 - } - // Parent: None - // Fields count: 1 - namespace VsInputSignature_t { - constexpr std::ptrdiff_t m_elems = 0x0; // CUtlVector - } } // Module: libresourcesystem.so - // Classes count: 57 + // Classes count: 54 // Enums count: 0 namespace libresourcesystem { // Parent: None @@ -11376,26 +16276,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable } // Parent: None - // Fields count: 2 - namespace AABB_t { - constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector - } - // Parent: None - // Fields count: 2 - namespace PackedAABB_t { - constexpr std::ptrdiff_t m_nPackedMin = 0x0; // uint32 - constexpr std::ptrdiff_t m_nPackedMax = 0x4; // uint32 - } - // Parent: None - // Fields count: 4 - namespace FourQuaternions { - constexpr std::ptrdiff_t x = 0x0; // fltx4 - constexpr std::ptrdiff_t y = 0x10; // fltx4 - constexpr std::ptrdiff_t z = 0x20; // fltx4 - constexpr std::ptrdiff_t w = 0x30; // fltx4 - } - // Parent: None // Fields count: 1 // // Metadata: @@ -11842,7 +16722,7 @@ namespace cs2_dumper { } } // Module: libschemasystem.so - // Classes count: 6 + // Classes count: 5 // Enums count: 0 namespace libschemasystem { // Parent: None @@ -11885,73 +16765,11 @@ namespace cs2_dumper { namespace CExampleSchemaVData_PolymorphicDerivedB { constexpr std::ptrdiff_t m_nDerivedB = 0xC; // int32 } - // Parent: None - // Fields count: 22 - namespace CSchemaSystemInternalRegistration { - constexpr std::ptrdiff_t m_Vector2D = 0x0; // Vector2D - constexpr std::ptrdiff_t m_Vector = 0x8; // Vector - constexpr std::ptrdiff_t m_VectorAligned = 0x20; // VectorAligned - constexpr std::ptrdiff_t m_Quaternion = 0x30; // Quaternion - constexpr std::ptrdiff_t m_QAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_RotationVector = 0x4C; // RotationVector - constexpr std::ptrdiff_t m_RadianEuler = 0x58; // RadianEuler - constexpr std::ptrdiff_t m_DegreeEuler = 0x64; // DegreeEuler - constexpr std::ptrdiff_t m_QuaternionStorage = 0x70; // QuaternionStorage - constexpr std::ptrdiff_t m_matrix3x4_t = 0x80; // matrix3x4_t - constexpr std::ptrdiff_t m_matrix3x4a_t = 0xB0; // matrix3x4a_t - constexpr std::ptrdiff_t m_Color = 0xE0; // Color - constexpr std::ptrdiff_t m_Vector4D = 0xE4; // Vector4D - constexpr std::ptrdiff_t m_CTransform = 0x100; // CTransform - constexpr std::ptrdiff_t m_pKeyValues = 0x120; // KeyValues* - constexpr std::ptrdiff_t m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_CUtlString = 0x140; // CUtlString - constexpr std::ptrdiff_t m_CUtlSymbol = 0x148; // CUtlSymbol - constexpr std::ptrdiff_t m_stringToken = 0x14C; // CUtlStringToken - constexpr std::ptrdiff_t m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage - constexpr std::ptrdiff_t m_ResourceTypes = 0x168; // CResourceArray> - constexpr std::ptrdiff_t m_KV3 = 0x170; // KeyValues3 - } } // Module: libserver.so - // Classes count: 233 + // Classes count: 231 // Enums count: 0 namespace libserver { - // Parent: None - // Fields count: 2 - namespace Extent { - constexpr std::ptrdiff_t lo = 0x0; // Vector - constexpr std::ptrdiff_t hi = 0xC; // Vector - } - // Parent: None - // Fields count: 2 - namespace NavGravity_t { - constexpr std::ptrdiff_t m_vGravity = 0x0; // Vector - constexpr std::ptrdiff_t m_bDefault = 0xC; // bool - } - // Parent: None - // Fields count: 0 - namespace CNavVolume { - } - // Parent: CNavVolume - // Fields count: 1 - namespace CNavVolumeVector { - constexpr std::ptrdiff_t m_bHasBeenPreFiltered = 0x58; // bool - } - // Parent: CNavVolumeVector - // Fields count: 0 - namespace CNavVolumeAll { - } - // Parent: CNavVolume - // Fields count: 2 - namespace CNavVolumeSphere { - constexpr std::ptrdiff_t m_vCenter = 0x50; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x5C; // float32 - } - // Parent: CNavVolumeSphere - // Fields count: 1 - namespace CNavVolumeSphericalShell { - constexpr std::ptrdiff_t m_flRadiusInner = 0x60; // float32 - } // Parent: None // Fields count: 1 // @@ -11969,10 +16787,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] } // Parent: None - // Fields count: 0 - namespace CEntityComponent { - } - // Parent: None // Fields count: 11 // // Metadata: @@ -12002,18 +16816,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: CEntityComponent - // Fields count: 2 - namespace CBodyComponent { - constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x28; // CNetworkVarChainer - } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -12022,7 +16825,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode constexpr std::ptrdiff_t __m_pChainEntity = 0x1C0; // CNetworkVarChainer } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -12031,7 +16834,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance constexpr std::ptrdiff_t __m_pChainEntity = 0x450; // CNetworkVarChainer } - // Parent: CEntityComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -12039,7 +16842,7 @@ namespace cs2_dumper { namespace CHitboxComponent { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } - // Parent: CEntityComponent + // Parent: None // Fields count: 67 // // Metadata: @@ -12179,37 +16982,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - namespace CNetworkTransmitComponent { - constexpr std::ptrdiff_t m_nTransmitStateOwnedCounter = 0x2C4; // uint8 - } - // Parent: CEntityComponent - // Fields count: 5 - namespace CRenderComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 - constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xC0; // bool - } - // Parent: None - // Fields count: 0 - namespace CAnimEventListenerBase { - } - // Parent: CAnimEventListenerBase - // Fields count: 0 - namespace CAnimEventListener { - } - // Parent: CAnimEventListenerBase - // Fields count: 0 - namespace CAnimEventQueueListener { - } - // Parent: None - // Fields count: 1 - namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 - } - // Parent: None - // Fields count: 1 // // Metadata: // MPropertyCustomEditor @@ -12242,12 +17014,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] } // Parent: None - // Fields count: 2 - namespace CScriptUniformRandomStream { - constexpr std::ptrdiff_t m_hScriptScope = 0x8; // HSCRIPT - constexpr std::ptrdiff_t m_nInitialSeed = 0x9C; // int32 - } - // Parent: None // Fields count: 0 // // Metadata: @@ -12268,12 +17034,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } // Parent: None - // Fields count: 2 - namespace CBreakableStageHelper { - constexpr std::ptrdiff_t m_nCurrentStage = 0x8; // int32 - constexpr std::ptrdiff_t m_nStageCount = 0xC; // int32 - } - // Parent: None // Fields count: 12 // // Metadata: @@ -12301,20 +17061,6 @@ namespace cs2_dumper { namespace CDynamicPropAPI { } // Parent: None - // Fields count: 1 - namespace CPlayerPawnComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - namespace CPlayerControllerComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_AutoaimServices { - } - // Parent: None // Fields count: 5 // // Metadata: @@ -12330,7 +17076,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 12 // // Metadata: @@ -12357,15 +17103,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_FlashlightServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_ItemServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 15 // // Metadata: @@ -12416,7 +17154,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32 constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -12428,15 +17166,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_UseServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - namespace CPlayer_WaterServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -12463,10 +17193,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMass = 0x28; // float32 constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat } - // Parent: None - // Fields count: 0 - namespace CAnimGraphControllerBase { - } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 // @@ -12500,17 +17226,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 - namespace CBodyComponentBaseModelEntity { - constexpr std::ptrdiff_t __m_pChainEntity = 0x478; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - namespace CRopeOverlapHit { - constexpr std::ptrdiff_t m_hEntity = 0x0; // CHandle - constexpr std::ptrdiff_t m_vecOverlappingLinks = 0x8; // CUtlVector - } // Parent: None // Fields count: 2 // @@ -12566,34 +17281,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vRenderOrigin = 0x148; // Vector } // Parent: None - // Fields count: 0 - namespace IChoreoServices { - } - // Parent: None - // Fields count: 1 - namespace CInButtonState { - constexpr std::ptrdiff_t m_pButtonStates = 0x8; // uint64[3] - } - // Parent: None - // Fields count: 6 - namespace SequenceHistory_t { - constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 - constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 - constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 - } - // Parent: None - // Fields count: 0 - namespace ISkeletonAnimationController { - } - // Parent: ISkeletonAnimationController - // Fields count: 1 - namespace CSkeletonAnimationController { - constexpr std::ptrdiff_t m_pSkeletonInstance = 0x8; // CSkeletonInstance* - } - // Parent: None // Fields count: 8 // // Metadata: @@ -12764,88 +17451,6 @@ namespace cs2_dumper { namespace CFootstepTableHandle { } // Parent: None - // Fields count: 8 - namespace ResponseFollowup { - constexpr std::ptrdiff_t followup_concept = 0x0; // char* - constexpr std::ptrdiff_t followup_contexts = 0x8; // char* - constexpr std::ptrdiff_t followup_delay = 0x10; // float32 - constexpr std::ptrdiff_t followup_target = 0x14; // char* - constexpr std::ptrdiff_t followup_entityiotarget = 0x1C; // char* - constexpr std::ptrdiff_t followup_entityioinput = 0x24; // char* - constexpr std::ptrdiff_t followup_entityiodelay = 0x2C; // float32 - constexpr std::ptrdiff_t bFired = 0x30; // bool - } - // Parent: None - // Fields count: 3 - namespace ResponseParams { - constexpr std::ptrdiff_t odds = 0x10; // int16 - constexpr std::ptrdiff_t flags = 0x12; // int16 - constexpr std::ptrdiff_t m_pFollowup = 0x14; // ResponseFollowup* - } - // Parent: None - // Fields count: 2 - namespace CResponseCriteriaSet { - constexpr std::ptrdiff_t m_nNumPrefixedContexts = 0x28; // int32 - constexpr std::ptrdiff_t m_bOverrideOnAppend = 0x2C; // bool - } - // Parent: None - // Fields count: 10 - namespace CRR_Response { - constexpr std::ptrdiff_t m_Type = 0x0; // uint8 - constexpr std::ptrdiff_t m_szResponseName = 0x1; // char[192] - constexpr std::ptrdiff_t m_szMatchingRule = 0xC1; // char[128] - constexpr std::ptrdiff_t m_Params = 0x141; // ResponseParams - constexpr std::ptrdiff_t m_fMatchScore = 0x160; // float32 - constexpr std::ptrdiff_t m_szSpeakerContext = 0x168; // char* - constexpr std::ptrdiff_t m_szWorldContext = 0x170; // char* - constexpr std::ptrdiff_t m_Followup = 0x178; // ResponseFollowup - constexpr std::ptrdiff_t m_pchCriteriaNames = 0x1B0; // CUtlVector - constexpr std::ptrdiff_t m_pchCriteriaValues = 0x1C8; // CUtlVector - } - // Parent: None - // Fields count: 2 - namespace ConceptHistory_t { - constexpr std::ptrdiff_t timeSpoken = 0x0; // float32 - constexpr std::ptrdiff_t m_response = 0x8; // CRR_Response - } - // Parent: None - // Fields count: 9 - namespace CAI_Expresser { - constexpr std::ptrdiff_t m_flStopTalkTime = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_flStopTalkTimeWithoutDelay = 0x3C; // GameTime_t - constexpr std::ptrdiff_t m_flBlockedTalkTime = 0x40; // GameTime_t - constexpr std::ptrdiff_t m_voicePitch = 0x44; // int32 - constexpr std::ptrdiff_t m_flLastTimeAcceptedSpeak = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_bAllowSpeakingInterrupts = 0x4C; // bool - constexpr std::ptrdiff_t m_bConsiderSceneInvolvementAsSpeech = 0x4D; // bool - constexpr std::ptrdiff_t m_nLastSpokenPriority = 0x50; // int32 - constexpr std::ptrdiff_t m_pOuter = 0x58; // CBaseFlex* - } - // Parent: None - // Fields count: 1 - namespace CResponseQueue { - constexpr std::ptrdiff_t m_ExpresserTargets = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 5 - namespace CResponseQueue__CDeferredResponse { - constexpr std::ptrdiff_t m_contexts = 0x8; // CResponseCriteriaSet - constexpr std::ptrdiff_t m_fDispatchTime = 0x38; // float32 - constexpr std::ptrdiff_t m_hIssuer = 0x3C; // CHandle - constexpr std::ptrdiff_t m_response = 0x48; // CRR_Response - constexpr std::ptrdiff_t m_bResponseValid = 0x228; // bool - } - // Parent: CAI_Expresser - // Fields count: 1 - namespace CAI_ExpresserWithFollowup { - constexpr std::ptrdiff_t m_pPostponedFollowup = 0x60; // ResponseFollowup* - } - // Parent: CAI_ExpresserWithFollowup - // Fields count: 1 - namespace CMultiplayer_Expresser { - constexpr std::ptrdiff_t m_bAllowMultipleScenes = 0x70; // bool - } - // Parent: None // Fields count: 0 // // Metadata: @@ -12854,25 +17459,6 @@ namespace cs2_dumper { namespace CBaseEntityAPI { } // Parent: None - // Fields count: 10 - namespace CCommentarySystem { - constexpr std::ptrdiff_t m_bCommentaryConvarsChanging = 0x11; // bool - constexpr std::ptrdiff_t m_bCommentaryEnabledMidGame = 0x12; // bool - constexpr std::ptrdiff_t m_flNextTeleportTime = 0x14; // GameTime_t - constexpr std::ptrdiff_t m_iTeleportStage = 0x18; // int32 - constexpr std::ptrdiff_t m_bCheatState = 0x1C; // bool - constexpr std::ptrdiff_t m_bIsFirstSpawnGroupToLoad = 0x1D; // bool - constexpr std::ptrdiff_t m_hCurrentNode = 0x38; // CHandle - constexpr std::ptrdiff_t m_hActiveCommentaryNode = 0x3C; // CHandle - constexpr std::ptrdiff_t m_hLastCommentaryNode = 0x40; // CHandle - constexpr std::ptrdiff_t m_vecNodes = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 1 - namespace CPhysicsShake { - constexpr std::ptrdiff_t m_force = 0x8; // Vector - } - // Parent: None // Fields count: 16 // // Metadata: @@ -12895,76 +17481,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nForcedCrouchState = 0x60; // ForcedCrouchState_t constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x64; // bool } - // Parent: IChoreoServices - // Fields count: 5 - namespace CGameChoreoServices { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CHandle - constexpr std::ptrdiff_t m_hScriptedSequence = 0xC; // CHandle - constexpr std::ptrdiff_t m_scriptState = 0x10; // IChoreoServices::ScriptState_t - constexpr std::ptrdiff_t m_choreoState = 0x14; // IChoreoServices::ChoreoState_t - constexpr std::ptrdiff_t m_flTimeStartedState = 0x18; // GameTime_t - } - // Parent: None - // Fields count: 10 - namespace HullFlags_t { - constexpr std::ptrdiff_t m_bHull_Human = 0x0; // bool - constexpr std::ptrdiff_t m_bHull_SmallCentered = 0x1; // bool - constexpr std::ptrdiff_t m_bHull_WideHuman = 0x2; // bool - constexpr std::ptrdiff_t m_bHull_Tiny = 0x3; // bool - constexpr std::ptrdiff_t m_bHull_Medium = 0x4; // bool - constexpr std::ptrdiff_t m_bHull_TinyCentered = 0x5; // bool - constexpr std::ptrdiff_t m_bHull_Large = 0x6; // bool - constexpr std::ptrdiff_t m_bHull_LargeCentered = 0x7; // bool - constexpr std::ptrdiff_t m_bHull_MediumTall = 0x8; // bool - constexpr std::ptrdiff_t m_bHull_Small = 0x9; // bool - } - // Parent: None - // Fields count: 4 - namespace CConstantForceController { - constexpr std::ptrdiff_t m_linear = 0xC; // Vector - constexpr std::ptrdiff_t m_angular = 0x18; // RotationVector - constexpr std::ptrdiff_t m_linearSave = 0x24; // Vector - constexpr std::ptrdiff_t m_angularSave = 0x30; // RotationVector - } - // Parent: None - // Fields count: 4 - namespace CMotorController { - constexpr std::ptrdiff_t m_speed = 0x8; // float32 - constexpr std::ptrdiff_t m_maxTorque = 0xC; // float32 - constexpr std::ptrdiff_t m_axis = 0x10; // Vector - constexpr std::ptrdiff_t m_inertiaFactor = 0x1C; // float32 - } - // Parent: None - // Fields count: 4 - namespace CSoundEnvelope { - constexpr std::ptrdiff_t m_current = 0x0; // float32 - constexpr std::ptrdiff_t m_target = 0x4; // float32 - constexpr std::ptrdiff_t m_rate = 0x8; // float32 - constexpr std::ptrdiff_t m_forceupdate = 0xC; // bool - } - // Parent: None - // Fields count: 2 - namespace CCopyRecipientFilter { - constexpr std::ptrdiff_t m_Flags = 0x8; // int32 - constexpr std::ptrdiff_t m_Recipients = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 13 - namespace CSoundPatch { - constexpr std::ptrdiff_t m_pitch = 0x8; // CSoundEnvelope - constexpr std::ptrdiff_t m_volume = 0x18; // CSoundEnvelope - constexpr std::ptrdiff_t m_shutdownTime = 0x30; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x34; // float32 - constexpr std::ptrdiff_t m_iszSoundScriptName = 0x38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hEnt = 0x40; // CHandle - constexpr std::ptrdiff_t m_soundEntityIndex = 0x44; // CEntityIndex - constexpr std::ptrdiff_t m_soundOrigin = 0x48; // Vector - constexpr std::ptrdiff_t m_isPlaying = 0x54; // int32 - constexpr std::ptrdiff_t m_Filter = 0x58; // CCopyRecipientFilter - constexpr std::ptrdiff_t m_flCloseCaptionDuration = 0x80; // float32 - constexpr std::ptrdiff_t m_bUpdatedSoundOrigin = 0x84; // bool - constexpr std::ptrdiff_t m_iszClassName = 0x88; // CUtlSymbolLarge - } // Parent: None // Fields count: 0 // @@ -12984,18 +17500,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase* } // Parent: None - // Fields count: 4 - namespace CPulseGraphComponentBase { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CHandle - constexpr std::ptrdiff_t m_sNameFixupStaticPrefix = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sNameFixupParent = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sNameFixupLocal = 0x20; // CUtlSymbolLarge - } - // Parent: CPulseGraphComponentBase - // Fields count: 0 - namespace CPulseGraphComponentPointServer { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -13036,11 +17540,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Triggers = 0x68; // CUtlVector } // Parent: None - // Fields count: 1 - namespace CPulseCell_Outflow_PlaySceneBase__CursorState_t { - constexpr std::ptrdiff_t m_sceneInstance = 0x0; // CHandle - } - // Parent: None // Fields count: 9 // // Metadata: @@ -13056,61 +17555,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x2A; // bool constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x2B; // bool } - // Parent: None - // Fields count: 1 - namespace CPulseCell_Outflow_ScriptedSequence__CursorState_t { - constexpr std::ptrdiff_t m_scriptedSequence = 0x0; // CHandle - } - // Parent: CEntityComponent - // Fields count: 0 - namespace CTouchExpansionComponent { - } - // Parent: None - // Fields count: 25 - namespace dynpitchvol_base_t { - constexpr std::ptrdiff_t preset = 0x0; // int32 - constexpr std::ptrdiff_t pitchrun = 0x4; // int32 - constexpr std::ptrdiff_t pitchstart = 0x8; // int32 - constexpr std::ptrdiff_t spinup = 0xC; // int32 - constexpr std::ptrdiff_t spindown = 0x10; // int32 - constexpr std::ptrdiff_t volrun = 0x14; // int32 - constexpr std::ptrdiff_t volstart = 0x18; // int32 - constexpr std::ptrdiff_t fadein = 0x1C; // int32 - constexpr std::ptrdiff_t fadeout = 0x20; // int32 - constexpr std::ptrdiff_t lfotype = 0x24; // int32 - constexpr std::ptrdiff_t lforate = 0x28; // int32 - constexpr std::ptrdiff_t lfomodpitch = 0x2C; // int32 - constexpr std::ptrdiff_t lfomodvol = 0x30; // int32 - constexpr std::ptrdiff_t cspinup = 0x34; // int32 - constexpr std::ptrdiff_t cspincount = 0x38; // int32 - constexpr std::ptrdiff_t pitch = 0x3C; // int32 - constexpr std::ptrdiff_t spinupsav = 0x40; // int32 - constexpr std::ptrdiff_t spindownsav = 0x44; // int32 - constexpr std::ptrdiff_t pitchfrac = 0x48; // int32 - constexpr std::ptrdiff_t vol = 0x4C; // int32 - constexpr std::ptrdiff_t fadeinsav = 0x50; // int32 - constexpr std::ptrdiff_t fadeoutsav = 0x54; // int32 - constexpr std::ptrdiff_t volfrac = 0x58; // int32 - constexpr std::ptrdiff_t lfofrac = 0x5C; // int32 - constexpr std::ptrdiff_t lfomult = 0x60; // int32 - } - // Parent: dynpitchvol_base_t - // Fields count: 0 - namespace dynpitchvol_t { - } - // Parent: None - // Fields count: 3 - namespace ResponseContext_t { - constexpr std::ptrdiff_t m_iszName = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszValue = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fExpirationTime = 0x10; // GameTime_t - } - // Parent: None - // Fields count: 2 - namespace Relationship_t { - constexpr std::ptrdiff_t disposition = 0x0; // Disposition_t - constexpr std::ptrdiff_t priority = 0x4; // int32 - } // Parent: CEntityInstance // Fields count: 75 // @@ -13233,18 +17677,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x7A4; // float32 } // Parent: CBaseEntity - // Fields count: 0 - namespace CServerOnlyEntity { - } - // Parent: CServerOnlyEntity - // Fields count: 0 - namespace CServerOnlyPointEntity { - } - // Parent: CServerOnlyEntity - // Fields count: 0 - namespace CLogicalEntity { - } - // Parent: CBaseEntity // Fields count: 17 // // Metadata: @@ -13298,35 +17730,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x7CC; // float32 constexpr std::ptrdiff_t m_iCustomDamageType = 0x7D0; // int32 } - // Parent: CLogicalEntity - // Fields count: 3 - namespace CBaseFilter { - constexpr std::ptrdiff_t m_bNegated = 0x7A8; // bool - constexpr std::ptrdiff_t m_OnPass = 0x7B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFail = 0x7D8; // CEntityIOOutput - } - // Parent: CBaseFilter - // Fields count: 4 - namespace CFilterMultiple { - constexpr std::ptrdiff_t m_nFilterType = 0x800; // filter_t - constexpr std::ptrdiff_t m_iFilterName = 0x808; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_hFilter = 0x858; // CHandle[10] - constexpr std::ptrdiff_t m_nFilterCount = 0x880; // int32 - } - // Parent: CBaseFilter - // Fields count: 1 - namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x800; // float32 - } - // Parent: CBaseFilter - // Fields count: 0 - namespace CFilterLOS { - } - // Parent: CBaseFilter - // Fields count: 1 - namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x800; // CUtlSymbolLarge - } // Parent: CBaseEntity // Fields count: 4 // @@ -13352,103 +17755,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7BC; // int32 } // Parent: CBaseEntity - // Fields count: 7 - namespace CFishPool { - constexpr std::ptrdiff_t m_fishCount = 0x7B4; // int32 - constexpr std::ptrdiff_t m_maxRange = 0x7B8; // float32 - constexpr std::ptrdiff_t m_swimDepth = 0x7BC; // float32 - constexpr std::ptrdiff_t m_waterLevel = 0x7C0; // float32 - constexpr std::ptrdiff_t m_isDormant = 0x7C4; // bool - constexpr std::ptrdiff_t m_fishes = 0x7C8; // CUtlVector> - constexpr std::ptrdiff_t m_visTimer = 0x7E0; // CountdownTimer - } - // Parent: CServerOnlyEntity - // Fields count: 0 - namespace CInfoData { - } - // Parent: None - // Fields count: 3 - namespace locksound_t { - constexpr std::ptrdiff_t sLockedSound = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t sUnlockedSound = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t flwaitSound = 0x18; // GameTime_t - } - // Parent: CLogicalEntity - // Fields count: 4 - namespace CLogicBranch { - constexpr std::ptrdiff_t m_bInValue = 0x7A8; // bool - constexpr std::ptrdiff_t m_Listeners = 0x7B0; // CUtlVector> - constexpr std::ptrdiff_t m_OnTrue = 0x7C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFalse = 0x7F0; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Fields count: 7 - namespace CLogicDistanceCheck { - constexpr std::ptrdiff_t m_iszEntityA = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityB = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flZone1Distance = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flZone2Distance = 0x7BC; // float32 - constexpr std::ptrdiff_t m_InZone1 = 0x7C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone2 = 0x7E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone3 = 0x810; // CEntityIOOutput - } - // Parent: None - // Fields count: 3 - namespace VelocitySampler { - constexpr std::ptrdiff_t m_prevSample = 0x0; // Vector - constexpr std::ptrdiff_t m_fPrevSampleTime = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_fIdealSampleRate = 0x10; // float32 - } - // Parent: None - // Fields count: 3 - namespace SimpleConstraintSoundProfile { - constexpr std::ptrdiff_t eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t - constexpr std::ptrdiff_t m_keyPoints = 0xC; // float32[2] - constexpr std::ptrdiff_t m_reversalSoundThresholds = 0x14; // float32[3] - } - // Parent: None - // Fields count: 8 - namespace ConstraintSoundInfo { - constexpr std::ptrdiff_t m_vSampler = 0x8; // VelocitySampler - constexpr std::ptrdiff_t m_soundProfile = 0x20; // SimpleConstraintSoundProfile - constexpr std::ptrdiff_t m_forwardAxis = 0x40; // Vector - constexpr std::ptrdiff_t m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszReversalSounds = 0x68; // CUtlSymbolLarge[3] - constexpr std::ptrdiff_t m_bPlayTravelSound = 0x80; // bool - constexpr std::ptrdiff_t m_bPlayReversalSound = 0x81; // bool - } - // Parent: None - // Fields count: 5 - namespace CSmoothFunc { - constexpr std::ptrdiff_t m_flSmoothAmplitude = 0x8; // float32 - constexpr std::ptrdiff_t m_flSmoothBias = 0xC; // float32 - constexpr std::ptrdiff_t m_flSmoothDuration = 0x10; // float32 - constexpr std::ptrdiff_t m_flSmoothRemainingTime = 0x14; // float32 - constexpr std::ptrdiff_t m_nSmoothDir = 0x18; // int32 - } - // Parent: None - // Fields count: 1 - namespace magnetted_objects_t { - constexpr std::ptrdiff_t hEntity = 0x8; // CHandle - } - // Parent: CServerOnlyPointEntity - // Fields count: 6 - namespace CPointPrefab { - constexpr std::ptrdiff_t m_targetMapName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceWorldGroupID = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fixupNames = 0x7C0; // bool - constexpr std::ptrdiff_t m_bLoadDynamic = 0x7C1; // bool - constexpr std::ptrdiff_t m_associatedRelayEntity = 0x7C4; // CHandle - } - // Parent: CBaseEntity - // Fields count: 2 - namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x7A8; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x7AC; // CHandle - } - // Parent: CBaseEntity // Fields count: 4 // // Metadata: @@ -13461,56 +17767,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pNext = 0x840; // CSkyCamera* } // Parent: None - // Fields count: 12 - namespace CSound { - constexpr std::ptrdiff_t m_hOwner = 0x0; // CHandle - constexpr std::ptrdiff_t m_hTarget = 0x4; // CHandle - constexpr std::ptrdiff_t m_iVolume = 0x8; // int32 - constexpr std::ptrdiff_t m_flOcclusionScale = 0xC; // float32 - constexpr std::ptrdiff_t m_iType = 0x10; // int32 - constexpr std::ptrdiff_t m_iNextAudible = 0x14; // int32 - constexpr std::ptrdiff_t m_flExpireTime = 0x18; // GameTime_t - constexpr std::ptrdiff_t m_iNext = 0x1C; // int16 - constexpr std::ptrdiff_t m_bNoExpirationTime = 0x1E; // bool - constexpr std::ptrdiff_t m_ownerChannelIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_vecOrigin = 0x24; // Vector - constexpr std::ptrdiff_t m_bHasOwner = 0x30; // bool - } - // Parent: CServerOnlyEntity - // Fields count: 11 - namespace CEnvSoundscape { - constexpr std::ptrdiff_t m_OnPlay = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_flRadius = 0x7D0; // float32 - constexpr std::ptrdiff_t m_soundscapeName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundEventName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x7E8; // bool - constexpr std::ptrdiff_t m_soundscapeIndex = 0x7EC; // int32 - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x7F0; // int32 - constexpr std::ptrdiff_t m_soundEventHash = 0x7F4; // uint32 - constexpr std::ptrdiff_t m_positionNames = 0x7F8; // CUtlSymbolLarge[8] - constexpr std::ptrdiff_t m_hProxySoundscape = 0x838; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x83C; // bool - } - // Parent: CEnvSoundscape - // Fields count: 1 - namespace CEnvSoundscapeProxy { - constexpr std::ptrdiff_t m_MainSoundscapeName = 0x840; // CUtlSymbolLarge - } - // Parent: CEnvSoundscape - // Fields count: 0 - namespace CEnvSoundscapeTriggerable { - } - // Parent: None - // Fields count: 6 - namespace lerpdata_t { - constexpr std::ptrdiff_t m_hEnt = 0x0; // CHandle - constexpr std::ptrdiff_t m_MoveType = 0x4; // MoveType_t - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_vecStartOrigin = 0xC; // Vector - constexpr std::ptrdiff_t m_qStartRot = 0x20; // Quaternion - constexpr std::ptrdiff_t m_nFXIndex = 0x30; // ParticleIndex_t - } - // Parent: None // Fields count: 2 // // Metadata: @@ -13519,20 +17775,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 } - // Parent: CNavVolume - // Fields count: 0 - namespace CNavVolumeMarkupVolume { - } - // Parent: CNavVolume - // Fields count: 0 - namespace CNavVolumeCalculatedVector { - } - // Parent: CNavVolumeCalculatedVector - // Fields count: 2 - namespace CNavVolumeBreadthFirstSearch { - constexpr std::ptrdiff_t m_vStartPos = 0x80; // Vector - constexpr std::ptrdiff_t m_flSearchDist = 0x8C; // float32 - } // Parent: None // Fields count: 8 // @@ -13702,22 +17944,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex } // Parent: None - // Fields count: 2 - namespace CEnvWindShared__WindAveEvent_t { - constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - namespace CEnvWindShared__WindVariationEvent_t { - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 - } - // Parent: CBaseEntity - // Fields count: 0 - namespace CInfoLadderDismount { - } - // Parent: None // Fields count: 12 // // Metadata: @@ -13748,50 +17974,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: None - // Fields count: 30 - namespace CShatterGlassShard { - constexpr std::ptrdiff_t m_hShardHandle = 0x8; // uint32 - constexpr std::ptrdiff_t m_vecPanelVertices = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_vLocalPanelSpaceOrigin = 0x28; // Vector2D - constexpr std::ptrdiff_t m_hModel = 0x30; // CStrongHandle - constexpr std::ptrdiff_t m_hPhysicsEntity = 0x38; // CHandle - constexpr std::ptrdiff_t m_hParentPanel = 0x3C; // CHandle - constexpr std::ptrdiff_t m_hParentShard = 0x40; // uint32 - constexpr std::ptrdiff_t m_ShatterStressType = 0x44; // ShatterGlassStressType - constexpr std::ptrdiff_t m_vecStressVelocity = 0x48; // Vector - constexpr std::ptrdiff_t m_bCreatedModel = 0x54; // bool - constexpr std::ptrdiff_t m_flLongestEdge = 0x58; // float32 - constexpr std::ptrdiff_t m_flShortestEdge = 0x5C; // float32 - constexpr std::ptrdiff_t m_flLongestAcross = 0x60; // float32 - constexpr std::ptrdiff_t m_flShortestAcross = 0x64; // float32 - constexpr std::ptrdiff_t m_flSumOfAllEdges = 0x68; // float32 - constexpr std::ptrdiff_t m_flArea = 0x6C; // float32 - constexpr std::ptrdiff_t m_nOnFrameEdge = 0x70; // OnFrame - constexpr std::ptrdiff_t m_nParentPanelsNthShard = 0x74; // int32 - constexpr std::ptrdiff_t m_nSubShardGeneration = 0x78; // int32 - constexpr std::ptrdiff_t m_vecAverageVertPosition = 0x7C; // Vector2D - constexpr std::ptrdiff_t m_bAverageVertPositionIsValid = 0x84; // bool - constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionA = 0x88; // Vector2D - constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionB = 0x90; // Vector2D - constexpr std::ptrdiff_t m_bStressPositionAIsValid = 0x98; // bool - constexpr std::ptrdiff_t m_bStressPositionBIsValid = 0x99; // bool - constexpr std::ptrdiff_t m_bFlaggedForRemoval = 0x9A; // bool - constexpr std::ptrdiff_t m_flPhysicsEntitySpawnedAtTime = 0x9C; // GameTime_t - constexpr std::ptrdiff_t m_bShatterRateLimited = 0xA0; // bool - constexpr std::ptrdiff_t m_hEntityHittingMe = 0xA4; // CHandle - constexpr std::ptrdiff_t m_vecNeighbors = 0xA8; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 0 - namespace CGameRulesProxy { - } - // Parent: None - // Fields count: 2 - namespace CGameRules { - constexpr std::ptrdiff_t m_szQuestName = 0x8; // char[128] - constexpr std::ptrdiff_t m_nQuestPhase = 0x88; // int32 - } - // Parent: None // Fields count: 11 // // Metadata: @@ -13817,10 +17999,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } - // Parent: CGameRules - // Fields count: 0 - namespace CMultiplayRules { - } // Parent: None // Fields count: 25 // @@ -13916,34 +18094,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: None - // Fields count: 5 - namespace sndopvarlatchdata_t { - constexpr std::ptrdiff_t m_iszStack = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperator = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvar = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flVal = 0x20; // float32 - constexpr std::ptrdiff_t m_vPos = 0x24; // Vector - } - // Parent: None - // Fields count: 0 - namespace IRagdoll { - } - // Parent: None - // Fields count: 3 - namespace ragdollelement_t { - constexpr std::ptrdiff_t originParentSpace = 0x0; // Vector - constexpr std::ptrdiff_t parentIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_flRadius = 0x24; // float32 - } - // Parent: None - // Fields count: 4 - namespace ragdoll_t { - constexpr std::ptrdiff_t list = 0x0; // CUtlVector - constexpr std::ptrdiff_t boneIndex = 0x18; // CUtlVector - constexpr std::ptrdiff_t allowStretch = 0x30; // bool - constexpr std::ptrdiff_t unused = 0x31; // bool - } - // Parent: None // Fields count: 3 // // Metadata: @@ -13954,89 +18104,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle } - // Parent: None - // Fields count: 13 - namespace CSceneEventInfo { - constexpr std::ptrdiff_t m_iLayer = 0x0; // int32 - constexpr std::ptrdiff_t m_iPriority = 0x4; // int32 - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flWeight = 0xC; // float32 - constexpr std::ptrdiff_t m_bHasArrived = 0x10; // bool - constexpr std::ptrdiff_t m_nType = 0x14; // int32 - constexpr std::ptrdiff_t m_flNext = 0x18; // GameTime_t - constexpr std::ptrdiff_t m_bIsGesture = 0x1C; // bool - constexpr std::ptrdiff_t m_bShouldRemove = 0x1D; // bool - constexpr std::ptrdiff_t m_hTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_nSceneEventId = 0x48; // uint32 - constexpr std::ptrdiff_t m_bClientSide = 0x4C; // bool - constexpr std::ptrdiff_t m_bStarted = 0x4D; // bool - } - // Parent: None - // Fields count: 4 - namespace thinkfunc_t { - constexpr std::ptrdiff_t m_hFn = 0x10; // HSCRIPT - constexpr std::ptrdiff_t m_nContext = 0x18; // CUtlStringToken - constexpr std::ptrdiff_t m_nNextThinkTick = 0x1C; // GameTick_t - constexpr std::ptrdiff_t m_nLastThinkTick = 0x20; // GameTick_t - } - // Parent: None - // Fields count: 2 - namespace RagdollCreationParams_t { - constexpr std::ptrdiff_t m_vForce = 0x0; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xC; // int32 - } - // Parent: None - // Fields count: 6 - namespace hudtextparms_t { - constexpr std::ptrdiff_t color1 = 0x0; // Color - constexpr std::ptrdiff_t color2 = 0x4; // Color - constexpr std::ptrdiff_t effect = 0x8; // uint8 - constexpr std::ptrdiff_t channel = 0x9; // uint8 - constexpr std::ptrdiff_t x = 0xC; // float32 - constexpr std::ptrdiff_t y = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - namespace CSimpleSimTimer { - constexpr std::ptrdiff_t m_next = 0x0; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0x4; // WorldGroupId_t - } - // Parent: CSimpleSimTimer - // Fields count: 1 - namespace CSimTimer { - constexpr std::ptrdiff_t m_interval = 0x8; // float32 - } - // Parent: CSimpleSimTimer - // Fields count: 2 - namespace CRandSimTimer { - constexpr std::ptrdiff_t m_minInterval = 0x8; // float32 - constexpr std::ptrdiff_t m_maxInterval = 0xC; // float32 - } - // Parent: CSimpleSimTimer - // Fields count: 1 - namespace CStopwatchBase { - constexpr std::ptrdiff_t m_fIsRunning = 0x8; // bool - } - // Parent: CStopwatchBase - // Fields count: 0 - namespace CSimpleStopwatch { - } - // Parent: CStopwatchBase - // Fields count: 1 - namespace CStopwatch { - constexpr std::ptrdiff_t m_interval = 0xC; // float32 - } - // Parent: CStopwatchBase - // Fields count: 2 - namespace CRandStopwatch { - constexpr std::ptrdiff_t m_minInterval = 0xC; // float32 - constexpr std::ptrdiff_t m_maxInterval = 0x10; // float32 - } - // Parent: CGameRules - // Fields count: 1 - namespace CSingleplayRules { - constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0x8C; // bool - } // Parent: CBaseEntity // Fields count: 9 // @@ -14057,129 +18124,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iOpvarIndex = 0x838; // int32 constexpr std::ptrdiff_t m_bUseAutoCompare = 0x83C; // bool } - // Parent: CSoundOpvarSetPointBase - // Fields count: 23 - namespace CSoundOpvarSetPointEntity { - constexpr std::ptrdiff_t m_OnEnter = 0x840; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExit = 0x868; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAutoDisable = 0x890; // bool - constexpr std::ptrdiff_t m_flDistanceMin = 0x8D4; // float32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMin = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMax = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flOcclusionRadius = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flOcclusionMin = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flOcclusionMax = 0x8EC; // float32 - constexpr std::ptrdiff_t m_flValSetOnDisable = 0x8F0; // float32 - constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x8F4; // bool - constexpr std::ptrdiff_t m_nSimulationMode = 0x8F8; // int32 - constexpr std::ptrdiff_t m_nVisibilitySamples = 0x8FC; // int32 - constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x900; // Vector - constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x90C; // float32 - constexpr std::ptrdiff_t m_hDynamicEntity = 0x910; // CEntityHandle - constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x920; // float32 - constexpr std::ptrdiff_t m_vPathingSourcePos = 0x924; // Vector - constexpr std::ptrdiff_t m_vPathingListenerPos = 0x930; // Vector - constexpr std::ptrdiff_t m_vPathingDirection = 0x93C; // Vector - constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x948; // int32 - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 9 - namespace CSoundOpvarSetAABBEntity { - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x94C; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x958; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x964; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x970; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x97C; // int32 - constexpr std::ptrdiff_t m_vInnerMins = 0x980; // Vector - constexpr std::ptrdiff_t m_vInnerMaxs = 0x98C; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x998; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x9A4; // Vector - } - // Parent: CSoundOpvarSetAABBEntity - // Fields count: 0 - namespace CSoundOpvarSetOBBEntity { - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 3 - namespace CSoundOpvarSetPathCornerEntity { - constexpr std::ptrdiff_t m_flDistMinSqr = 0x968; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x96C; // float32 - constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x970; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 3 - namespace SoundOpvarTraceResult_t { - constexpr std::ptrdiff_t vPos = 0x0; // Vector - constexpr std::ptrdiff_t bDidHit = 0xC; // bool - constexpr std::ptrdiff_t flDistSqrToCenter = 0x10; // float32 - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 4 - namespace CSoundOpvarSetAutoRoomEntity { - constexpr std::ptrdiff_t m_traceResults = 0x950; // CUtlVector - constexpr std::ptrdiff_t m_flSize = 0x980; // float32 - constexpr std::ptrdiff_t m_flHeightTolerance = 0x984; // float32 - constexpr std::ptrdiff_t m_flSizeSqr = 0x988; // float32 - } - // Parent: CSoundOpvarSetPointBase - // Fields count: 8 - namespace CSoundOpvarSetOBBWindEntity { - constexpr std::ptrdiff_t m_vMins = 0x840; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x84C; // Vector - constexpr std::ptrdiff_t m_vDistanceMins = 0x858; // Vector - constexpr std::ptrdiff_t m_vDistanceMaxs = 0x864; // Vector - constexpr std::ptrdiff_t m_flWindMin = 0x870; // float32 - constexpr std::ptrdiff_t m_flWindMax = 0x874; // float32 - constexpr std::ptrdiff_t m_flWindMapMin = 0x878; // float32 - constexpr std::ptrdiff_t m_flWindMapMax = 0x87C; // float32 - } - // Parent: None - // Fields count: 18 - namespace CTakeDamageInfo { - constexpr std::ptrdiff_t m_vecDamageForce = 0x8; // Vector - constexpr std::ptrdiff_t m_vecDamagePosition = 0x14; // Vector - constexpr std::ptrdiff_t m_vecReportedPosition = 0x20; // Vector - constexpr std::ptrdiff_t m_vecDamageDirection = 0x2C; // Vector - constexpr std::ptrdiff_t m_hInflictor = 0x38; // CHandle - constexpr std::ptrdiff_t m_hAttacker = 0x3C; // CHandle - constexpr std::ptrdiff_t m_hAbility = 0x40; // CHandle - constexpr std::ptrdiff_t m_flDamage = 0x44; // float32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x48; // int32 - constexpr std::ptrdiff_t m_iDamageCustom = 0x4C; // int32 - constexpr std::ptrdiff_t m_iAmmoType = 0x50; // AmmoIndex_t - constexpr std::ptrdiff_t m_flOriginalDamage = 0x60; // float32 - constexpr std::ptrdiff_t m_bShouldBleed = 0x64; // bool - constexpr std::ptrdiff_t m_bShouldSpark = 0x65; // bool - constexpr std::ptrdiff_t m_nDamageFlags = 0x70; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_nNumObjectsPenetrated = 0x74; // int32 - constexpr std::ptrdiff_t m_hScriptInstance = 0x78; // HSCRIPT - constexpr std::ptrdiff_t m_bInTakeDamageFlow = 0x94; // bool - } - // Parent: None - // Fields count: 2 - namespace CTakeDamageResult { - constexpr std::ptrdiff_t m_nHealthLost = 0x0; // int32 - constexpr std::ptrdiff_t m_nDamageTaken = 0x4; // int32 - } - // Parent: None - // Fields count: 4 - namespace SummaryTakeDamageInfo_t { - constexpr std::ptrdiff_t nSummarisedCount = 0x0; // int32 - constexpr std::ptrdiff_t info = 0x8; // CTakeDamageInfo - constexpr std::ptrdiff_t result = 0xA0; // CTakeDamageResult - constexpr std::ptrdiff_t hTarget = 0xA8; // CHandle - } - // Parent: None - // Fields count: 1 - namespace CTakeDamageSummaryScopeGuard { - constexpr std::ptrdiff_t m_vecSummaries = 0x8; // CUtlVector - } - // Parent: CMultiplayRules - // Fields count: 0 - namespace CTeamplayRules { - } // Parent: None // Fields count: 2 // @@ -14206,10 +18150,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } // Parent: None - // Fields count: 0 - namespace IEconItemInterface { - } - // Parent: None // Fields count: 6 // // Metadata: @@ -14224,13 +18164,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector } - // Parent: None - // Fields count: 3 - namespace CAttributeManager__cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; // float32 - constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t flOut = 0x10; // float32 - } // Parent: CAttributeManager // Fields count: 1 // @@ -14243,10 +18176,6 @@ namespace cs2_dumper { namespace CAttributeContainer { constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView } - // Parent: None - // Fields count: 0 - namespace IHasAttributes { - } // Parent: AmmoTypeInfo_t // Fields count: 2 // @@ -14266,27 +18195,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } - // Parent: CServerOnlyPointEntity - // Fields count: 3 - namespace SpawnPoint { - constexpr std::ptrdiff_t m_iPriority = 0x7A8; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x7AC; // bool - constexpr std::ptrdiff_t m_nType = 0x7B0; // int32 - } - // Parent: SpawnPoint - // Fields count: 9 - namespace SpawnPointCoopEnemy { - constexpr std::ptrdiff_t m_szWeaponsToGive = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szPlayerModelToUse = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nArmorToSpawnWith = 0x7C8; // int32 - constexpr std::ptrdiff_t m_nDefaultBehavior = 0x7CC; // SpawnPointCoopEnemy::BotDefaultBehavior_t - constexpr std::ptrdiff_t m_nBotDifficulty = 0x7D0; // int32 - constexpr std::ptrdiff_t m_bIsAgressive = 0x7D4; // bool - constexpr std::ptrdiff_t m_bStartAsleep = 0x7D5; // bool - constexpr std::ptrdiff_t m_flHideRadius = 0x7D8; // float32 - constexpr std::ptrdiff_t m_szBehaviorTreeFile = 0x7E8; // CUtlSymbolLarge - } - // Parent: CGameRulesProxy + // Parent: None // Fields count: 1 // // Metadata: @@ -14294,7 +18203,7 @@ namespace cs2_dumper { namespace CCSGameRulesProxy { constexpr std::ptrdiff_t m_pGameRules = 0x7A8; // CCSGameRules* } - // Parent: CTeamplayRules + // Parent: None // Fields count: 215 // // Metadata: @@ -14631,15 +18540,6 @@ namespace cs2_dumper { namespace CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 1 - namespace CCSGameModeRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: CCSGameModeRules - // Fields count: 0 - namespace CCSGameModeRules_Noop { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -14655,7 +18555,7 @@ namespace cs2_dumper { // MPulseLibraryBindings namespace CCSGameModeScript_ConVars { } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 1 // // Metadata: @@ -14673,7 +18573,7 @@ namespace cs2_dumper { namespace CCSArmsRaceScript { constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 3 // // Metadata: @@ -14719,10 +18619,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } // Parent: None - // Fields count: 0 - namespace QuestProgress { - } - // Parent: None // Fields count: 13 // // Metadata: @@ -14808,50 +18704,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_glovesItem = 0xA40; // CEconItemView constexpr std::ptrdiff_t m_weaponItem = 0xCB8; // CEconItemView } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 - namespace CCSGO_TeamSelectCharacterPosition { - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 - namespace CCSGO_TeamSelectTerroristPosition { - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 - namespace CCSGO_TeamSelectCounterTerroristPosition { - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 - namespace CCSGO_TeamIntroCharacterPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - namespace CCSGO_TeamIntroTerroristPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - namespace CCSGO_TeamIntroCounterTerroristPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - namespace CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - namespace CCSGO_WingmanIntroTerroristPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - namespace CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: CBaseEntity - // Fields count: 0 - namespace CCSMinimapBoundary { - } - // Parent: None - // Fields count: 0 - namespace CCSGOPlayerAnimGraphState { - } // Parent: CBaseEntity // Fields count: 5 // @@ -14868,7 +18720,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUrgent = 0x7BC; // bool constexpr std::ptrdiff_t m_szPlaceName = 0x7BD; // char[18] } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -14910,9 +18762,4195 @@ namespace cs2_dumper { // MPulseLibraryBindings namespace CCSPlayerControllerAPI { } - // Parent: CPlayerPawnComponent + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle< CBaseEntity>) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle + constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> + constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle< CBaseEntity>) + // NetworkVarNames: m_hCarriedHostageProp (CHandle< CBaseEntity>) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x224; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x48C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x498; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4A4; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B4; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4B8; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4BC; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4C8; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle< CBaseViewModel >) + namespace CCSPlayer_ViewModelServices { + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xA4; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xA8; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xA9; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xAC; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB0; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB4; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xB8; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xBC; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC0; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC1; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC2; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC3; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC4; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x150; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle< CCSPlayerPawnBase >) + // NetworkVarNames: m_PlayerRecipient (CHandle< CCSPlayerPawnBase >) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle< CCSPlayerController >) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle< CCSPlayerController >) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool + constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None // Fields count: 0 - namespace CPlayer_ViewModelServices { + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CFiringModeFloat { + constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CFiringModeInt { + constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace CVoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x7A8; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x7B0; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x7C4; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x7C8; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x7D0; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x7E8; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x800; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x818; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x918; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x91C; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x920; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x928; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x940; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace CMapVetoPickController { + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7A8; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7D0; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7D8; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7DC; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8DC; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x8F8; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x9F8; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0xAF8; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0xBF8; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xCF8; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xDF8; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xEF8; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xFF8; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0x10F8; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0x10FC; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1100; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0x1108; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0x1130; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0x1158; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Color = 0x1800; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x1804; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x1808; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1810; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1818; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x1838; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x1844; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x1850; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x1854; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1858; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x185C; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1860; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1864; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1868; // Vector + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1874; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1878; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x187C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1880; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1884; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1888; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x18A1; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvCubemap { + constexpr std::ptrdiff_t m_hCubemapTexture = 0x828; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x830; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x834; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x838; // Vector + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x844; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x850; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x854; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x858; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x85C; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x860; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x864; // Vector + constexpr std::ptrdiff_t m_flDiffuseScale = 0x870; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x874; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x875; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x876; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x877; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x878; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x888; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace CEnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7B0; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B4; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x7C8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x7CC; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x7CD; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7D0; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7D4; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x7E8; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x7F0; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CGradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x7A8; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x7B4; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B8; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x7D0; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x7D4; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x7DC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7E0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x7E1; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x7E2; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvLightProbeVolume { + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1780; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1788; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1790; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1798; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x17A0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x17AC; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x17B8; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x17BC; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x17C0; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x17C4; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x17C8; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x17CC; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x17D0; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x17D4; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x17D8; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x17DC; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x17E9; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CPlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x7B4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7B8; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x7B9; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace CTonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x7C4; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + namespace CEnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x7C0; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x7C4; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x7C8; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x7CC; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x7D0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7DC; // Vector + constexpr std::ptrdiff_t m_bActive = 0x7E8; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x7EC; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x7F4; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x800; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x804; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x808; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x80C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x810; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x811; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x812; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x818; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x820; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x824; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + namespace CEnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x7A8; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x7AC; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7B8; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_flStrength = 0x7C8; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x7CC; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x7D0; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace CFogController { + constexpr std::ptrdiff_t m_fog = 0x7A8; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x810; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x814; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace CInfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x7AC; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x7B0; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x7BC; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x7E0; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x7E1; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x7E2; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x7E4; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace CPointCamera { + constexpr std::ptrdiff_t m_FOV = 0x7A8; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x7AC; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x7B0; // bool + constexpr std::ptrdiff_t m_FogColor = 0x7B1; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x7C0; // float32 + constexpr std::ptrdiff_t m_bActive = 0x7C4; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x7C5; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x7C8; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x7CC; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x7D8; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x7DC; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x7DD; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x7F0; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x7F4; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x7F8; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x7FC; // bool + constexpr std::ptrdiff_t m_pNext = 0x800; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace CSoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x7B8; // Vector + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x7C4; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace CSoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x7C4; // Vector + constexpr std::ptrdiff_t m_vMax = 0x7D0; // Vector + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle< CBasePlayerController >) + // NetworkVarNames: m_aPlayers (CHandle< CBasePlayerPawn >) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace CTeam { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x7D8; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x7DC; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle< CBasePlayerPawn>) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x7B0; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x7B8; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x7EC; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x7F0; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x7F8; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x810; // bool + constexpr std::ptrdiff_t m_iConnected = 0x814; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x818; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x898; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x8A0; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x8A4; // bool + constexpr std::ptrdiff_t m_bPredict = 0x8A5; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x8A6; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x8A7; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x8A8; // bool + constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x934; // int32 + constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x938; // int32 + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x950; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x954; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x958; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x95C; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x960; // bool + constexpr std::ptrdiff_t m_steamID = 0x970; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x978; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap + constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + namespace CBaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0x7A8; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x7B0; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x7D8; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x808; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x809; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x80A; // bool + constexpr std::ptrdiff_t m_clrRender = 0x80B; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x860; // bool + constexpr std::ptrdiff_t m_Collision = 0x868; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x918; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x970; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x974; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x978; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x97C; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x980; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x984; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x988; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x98C; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x998; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x9A4; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x9A8; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle< CBaseEntity >) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace CParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x9F8; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xBF8; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xBF9; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xBFC; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xC00; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xC04; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xC08; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xC10; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xC14; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xC18; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xC48; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xC4C; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xD4C; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xD4D; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xD4E; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xD4F; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xD50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xF58; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xF5C; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xF68; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xF6C; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace CPathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x7A8; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x7AC; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x7B8; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7D8; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x7DC; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x7E0; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x7E8; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace CDynamicLight { + constexpr std::ptrdiff_t m_ActualFlags = 0x9F8; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x9F9; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x9FA; // uint8 + constexpr std::ptrdiff_t m_On = 0x9FB; // bool + constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xA00; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xA04; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xA08; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xA0C; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace CEnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x7A8; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace CEnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x7F8; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x820; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x824; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x828; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + namespace CEnvFade { + constexpr std::ptrdiff_t m_fadeColor = 0x7A8; // Color + constexpr std::ptrdiff_t m_Duration = 0x7AC; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x7B0; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x7B8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CLightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0x9F8; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x9FC; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xA00; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xA04; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xA08; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xA0C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + namespace CLogicGameEventListener { + constexpr std::ptrdiff_t m_OnEventFired = 0x7B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x7F0; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle< CBaseEntity>) + // NetworkVarNames: m_hRemapLineEnd (CHandle< CBaseEntity>) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle< CBaseEntity >) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace CPointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x7A9; // bool + constexpr std::ptrdiff_t m_nInputType = 0x7AC; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x7D0; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x7D4; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x7D8; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x818; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x820; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x824; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x828; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x830; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x834; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x838; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x839; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x83C; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x840; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x844; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x850; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x854; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x888; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x8B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x978; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace CPointWorldText { + constexpr std::ptrdiff_t m_messageText = 0x9F8; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xBF8; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xC38; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xC39; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xC3C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xC40; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xC44; // float32 + constexpr std::ptrdiff_t m_Color = 0xC48; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x7A8; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x7AC; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x7B0; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle< CBaseFlex >) + // NetworkVarNames: m_nSceneStringIndex (uint16) + namespace CSceneEntity { + constexpr std::ptrdiff_t m_iszSceneFile = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x800; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x804; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x808; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x80C; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x810; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x814; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x818; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x81C; // CHandle + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x820; // bool + constexpr std::ptrdiff_t m_bPaused = 0x821; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x822; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x823; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x824; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x828; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x82C; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x830; // bool + constexpr std::ptrdiff_t m_fPitch = 0x834; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x838; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x83C; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x840; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x844; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x848; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x84C; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x84D; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x84E; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x84F; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x850; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x851; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x852; // bool + constexpr std::ptrdiff_t m_hActorList = 0x858; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x870; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x8B8; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x8BC; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x8C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x988; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0xC98; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0xC9C; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0xCA0; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0xCA1; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0xCA2; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0xCA3; // bool + constexpr std::ptrdiff_t m_bRestoring = 0xCA4; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0xCA8; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0xCC0; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xCE8; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xCEC; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xCF0; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xCF4; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + namespace CSun { + constexpr std::ptrdiff_t m_vDirection = 0x9F8; // Vector + constexpr std::ptrdiff_t m_clrOverlay = 0xA04; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0xA18; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xA19; // bool + constexpr std::ptrdiff_t m_flSize = 0xA1C; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xA20; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xA24; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xA28; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xA2C; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xA30; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA34; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xA38; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle< CBaseEntity>) + // NetworkVarNames: m_bSendHandle (bool) + namespace CHandleTest { + constexpr std::ptrdiff_t m_Handle = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x7AC; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle< CBaseModelEntity>) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace CBaseButton { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA78; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0xA84; // bool + constexpr std::ptrdiff_t m_fRotating = 0xA85; // bool + constexpr std::ptrdiff_t m_ls = 0xA88; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0xAB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0xAC0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xAC1; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0xAC4; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0xAC8; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0xAD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0xAF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0xB20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0xB48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0xB70; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0xB98; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0xB9C; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0xBA0; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA4; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0xBA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xBB0; // CHandle + constexpr std::ptrdiff_t m_usable = 0xBB4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xBB8; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace CBaseDoor { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA84; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA90; // Vector + constexpr std::ptrdiff_t m_ls = 0xAA0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xAC0; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0xAC1; // bool + constexpr std::ptrdiff_t m_bLocked = 0xAC2; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0xAC3; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0xAC8; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0xAD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0xAD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0xAF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xAF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xB20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xB48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xB70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xB98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xBC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xBE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xC10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xC38; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0xC60; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC78; // bool + constexpr std::ptrdiff_t m_isChaining = 0xC79; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xC7A; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace CEntityDissolve { + constexpr std::ptrdiff_t m_flFadeInStart = 0x9F8; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xA00; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xA04; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xA08; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xA0C; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0xA10; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xA14; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xA18; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xA24; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + namespace CEnvProjectedTexture { + constexpr std::ptrdiff_t m_hTargetEntity = 0x9F8; // CHandle + constexpr std::ptrdiff_t m_bState = 0x9FC; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x9FD; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0xA00; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0xA04; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0xA05; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0xA06; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0xA07; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0xA08; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 + constexpr std::ptrdiff_t m_LightColor = 0xA10; // Color + constexpr std::ptrdiff_t m_flIntensity = 0xA14; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0xA18; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0xA1C; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0xA20; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0xA24; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0xA28; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0xA2C; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0xA30; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0xA34; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0xA38; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0xA3C; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0xA40; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0xC40; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0xC44; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0xC48; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0xC4C; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0xC50; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xC54; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0xC58; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace CEnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0x9F8; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xA00; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xA04; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xA08; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xA0C; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xA10; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xA11; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xA12; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xA14; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace CFuncMoveLinear { + constexpr std::ptrdiff_t m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA7C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA88; // Vector + constexpr std::ptrdiff_t m_soundStart = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0xAB0; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xAB4; // float32 + constexpr std::ptrdiff_t m_flMoveDistance = 0xAB8; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0xAC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xAF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0xB18; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xB19; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace CFuncRotating { + constexpr std::ptrdiff_t m_OnStopped = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0xA70; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0xA7C; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0xA80; // float32 + constexpr std::ptrdiff_t m_flVolume = 0xA84; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0xA88; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0xA8C; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0xA90; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0xA94; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0xAA0; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0xAA1; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0xAAC; // QAngle + constexpr std::ptrdiff_t m_angStart = 0xAB8; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0xAC4; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0xAC8; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0xAD4; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle< CBaseEntity>) + // NetworkVarNames: m_hEndPoint (CHandle< CBaseEntity>) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + namespace CRopeKeyframe { + constexpr std::ptrdiff_t m_RopeFlags = 0xA00; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0xA10; // int16 + constexpr std::ptrdiff_t m_Width = 0xA14; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0xA18; // float32 + constexpr std::ptrdiff_t m_nSegments = 0xA1C; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0xA1D; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0xA30; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0xA31; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0xA32; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0xA34; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0xA35; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0xA38; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0xA3C; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0xA3D; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0xA40; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0xA44; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0xA48; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0xA49; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace CSpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0x9F8; // float32 + constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0xA00; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0xA0C; // Vector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + namespace CBaseTrigger { + constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool + constexpr std::ptrdiff_t m_iFilterName = 0xA80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xA88; // CHandle + constexpr std::ptrdiff_t m_OnStartTouch = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0xB80; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xB98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle< CBaseEntity >) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace CBeam { + constexpr std::ptrdiff_t m_flFrameRate = 0x9F8; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xA00; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xA04; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xA08; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xA10; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xA18; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xA20; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xA24; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xA28; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xA5C; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xA60; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xA64; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xA68; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xA6C; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xA70; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xA74; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xA78; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xA7C; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xA80; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xA84; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xA90; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0xA94; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace CFuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0x9F8; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xA08; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xA20; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xA2C; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xA38; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xA44; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xA48; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xA49; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xA4A; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0xA50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CSprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x9F8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xA00; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xA04; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xA08; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xA0C; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xA10; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xA20; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xA24; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xA28; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xA2C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xA30; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xA34; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA38; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xA3C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xA40; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xA44; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xA48; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xA4C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xA50; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xA54; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xA58; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0xA5C; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xA60; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace CBaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0xA18; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0xA40; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0xB80; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace CPointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xBA8; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xBAC; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace CPointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bIgnoreInput = 0xBA8; // bool + constexpr std::ptrdiff_t m_bLit = 0xBA9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xBAA; // bool + constexpr std::ptrdiff_t m_flWidth = 0xBAC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xBB0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xBB4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xBB8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xBBC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xBC0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xBC4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xBC8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xBCC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xBF0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xBF1; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xBF2; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xBF3; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xBF4; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xBF5; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xBF6; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xBF7; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xBF8; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace CPointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xBFC; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x7B0; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x7C8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x7E0; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x7E8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x808; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace CEconItemView { + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool + constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_OnBombExplode = 0xBA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0xBC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0xBF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0xC18; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xC19; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC1A; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0xC28; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xC2C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace CTriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xBA0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xBC0; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices *) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices *) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices *) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hObserverPawn (CHandle< CCSObserverPawn>) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle< CCSPlayerController>) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x9A8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x9B0; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x9B8; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x9C0; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x9C8; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x9CC; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x9D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x9D8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x9DC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x9E0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x9E4; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x9E5; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x9E8; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x9EC; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x9ED; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x9EE; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x9EF; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x9F0; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x9F1; // bool + constexpr std::ptrdiff_t m_szClan = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0xA00; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0xA20; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0xA28; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0xA30; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0xA38; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0xA3C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0xA40; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0xA44; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0xA48; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0xA4C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0xA50; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0xA54; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0xA58; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0xA5C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0xA88; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0xA8C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0xA90; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0xA94; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0xA95; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0xA96; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0xA97; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0xA98; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0xA99; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0xA9C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0xAA8; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0xAA9; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0xAAA; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0xAAC; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0xAB0; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0xAB4; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0xAB8; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0xABC; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0xAC0; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0xAC4; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0xAC8; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0xACC; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0xAD0; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0xAD1; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0xAD2; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0xAD4; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0xAD8; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0xADC; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0xAE0; // CHandle + constexpr std::ptrdiff_t m_iScore = 0xAE4; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0xAE8; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0xAEC; // int32 + constexpr std::ptrdiff_t m_vecKills = 0xAF0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0xB08; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0xB0C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0xB10; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0xB14; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0xB18; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0xB1C; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0xB20; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xFBC8; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xFBE0; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xFBE4; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xFBE8; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xFBE9; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xFBEA; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xFBEB; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xFBF0; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xFBF8; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFBFC; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xFC00; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xFC04; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace CFootstepControl { + constexpr std::ptrdiff_t m_source = 0xBA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xBA8; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace CFuncConveyor { + constexpr std::ptrdiff_t m_szConveyorModels = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0xA00; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA04; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xA10; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xA1C; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xA20; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xA24; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xA28; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace CPlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0x9F8; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x9FC; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xA00; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xA04; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xA08; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xA14; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xA20; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xA2C; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xA38; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xA3C; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xA40; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xA44; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xA48; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xA4C; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xA4D; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + namespace CInferno { + constexpr std::ptrdiff_t m_firePositions = 0xA04; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xD04; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1004; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1044; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1344; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1348; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x134C; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1350; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1354; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1358; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x135C; // bool + constexpr std::ptrdiff_t m_extent = 0x1560; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1578; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x1590; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x15A8; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x15B4; // Vector + constexpr std::ptrdiff_t m_startPos = 0x15C0; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x15CC; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x15D8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x15E8; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x15EC; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x15F0; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x15F8; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1610; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1628; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + namespace CBarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x9FC; // int32 + constexpr std::ptrdiff_t m_Color = 0xA00; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xA04; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xA08; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xA10; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xA14; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xA18; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xA1C; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xA20; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xA28; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xA30; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xA80; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xB40; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xB48; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xB4C; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xB50; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xB54; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xB58; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xB5C; // Vector + constexpr std::ptrdiff_t m_flRange = 0xB68; // float32 + constexpr std::ptrdiff_t m_vShear = 0xB6C; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xB78; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xB88; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xB8C; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xB90; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xB94; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xB98; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xB9C; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xBA0; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xBA4; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xBB0; // float32 + constexpr std::ptrdiff_t m_nFog = 0xBB4; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xBB8; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xBBC; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xBC0; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xBC4; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xBC8; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xBCC; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xBD0; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xBD4; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xBD8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xBE4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xBF0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xBFC; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xC08; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xC14; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace CRectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xC20; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace COmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xC20; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xC24; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xC28; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace CCSTeam { + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x864; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x868; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x869; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0xA6C; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0xA70; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0xA74; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0xA78; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0xA7C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0xB00; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0xB04; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0xB0C; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0xB14; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0xB18; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0x9F8; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xA08; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xA09; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xA0D; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA14; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xA18; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xA1C; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xA20; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xA24; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xA28; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xA2C; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace CLightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0x9F8; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace CPostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0xBB0; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xBB8; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xBBC; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xBC0; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xBC4; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xBC8; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xBCC; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xBD0; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xBD4; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xBD8; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xBDC; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xBDD; // bool + constexpr std::ptrdiff_t m_flRate = 0xBE0; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xBE4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xBE8; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xBEC; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace CEnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0xF70; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xF74; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xF78; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xF7C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace CTextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0x9F8; // bool + constexpr std::ptrdiff_t m_flFPS = 0x9FC; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xA08; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xA10; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xA1C; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xA28; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xA2C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xA70; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0xA78; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xA80; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xA84; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xA88; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xA94; // bool + constexpr std::ptrdiff_t m_vecForce = 0xA98; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xAA4; // int32 + constexpr std::ptrdiff_t m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0xAC0; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + namespace CBreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0xC40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xC68; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xCB8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xCBC; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0xCC0; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0xCCC; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xCD4; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xCE4; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0xCF8; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xCFC; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xD00; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xD04; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xD08; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xD10; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xD18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xD20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xD28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xD30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xD38; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xD3C; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xD40; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xD44; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xD48; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xD4C; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xD50; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xD58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xD60; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace CDynamicProp { + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xD70; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xD71; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xD72; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xD78; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xDA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xE40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xE4C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xE4D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xE4E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xE4F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xE50; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xE51; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xE54; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xE58; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xE5C; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xE60; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xE64; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + namespace CColorCorrectionVolume { + constexpr std::ptrdiff_t m_bEnabled = 0xB99; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xB9C; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xBA0; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0xBA4; // bool + constexpr std::ptrdiff_t m_Weight = 0xBA8; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xBAC; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xDAC; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xDB0; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xDB4; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xDB8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle< CBaseEntity>) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + namespace CPointCommentaryNode { + constexpr std::ptrdiff_t m_iszPreCommands = 0xBF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0xBF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0xC10; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0xC14; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0xC20; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0xC24; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0xC28; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0xC29; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0xC2A; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0xC2C; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0xC30; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0xC3C; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0xC48; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xC54; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xC55; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xC58; // Vector + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xC64; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0xCB8; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xCBC; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xCC0; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xCD8; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xCDC; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xCE0; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace CFuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xA18; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xA20; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xA24; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xA25; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xA28; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xA30; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xA34; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xA35; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0xA36; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + namespace CTriggerGameEvent { + constexpr std::ptrdiff_t m_strStartTouchEventName = 0xBA0; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0xBA8; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0xBB0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + namespace CFuncElectrifiedVolume { + constexpr std::ptrdiff_t m_EffectName = 0xA18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0xA30; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + namespace CTriggerLook { + constexpr std::ptrdiff_t m_hLookTarget = 0xBC8; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0xBCC; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0xBD0; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0xBD4; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0xBD8; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0xBDC; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0xBE0; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0xBE1; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0xBE2; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0xBE3; // bool + constexpr std::ptrdiff_t m_hActivator = 0xBE4; // CHandle + constexpr std::ptrdiff_t m_bTestOcclusion = 0xBE8; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0xBF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0xC18; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0xC40; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace CTriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xBB0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xBB4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xBB8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xBBC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xBC0; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xBC4; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xBC8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xBCC; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xBD0; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xBDC; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xBE0; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xBEC; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xBF8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + namespace CBaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xBF0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xC08; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xC14; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xC68; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xC6C; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xC70; // uint32 + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xC74; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle< CBasePropDoor>) + namespace CBasePropDoor { + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xE74; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xE78; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xE90; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xE94; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xE98; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xE9C; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xEA0; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xEAC; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xEB8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xEBC; // bool + constexpr std::ptrdiff_t m_ls = 0xEC0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xEE0; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xEE4; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xEF0; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xF08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xF10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xF18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xF20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xF28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xF30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xF38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xF40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xF48; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xF4C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xF50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xF58; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xF60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xF88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xFB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xFD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x1000; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x1028; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x1050; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x1078; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x10A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0x10C8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + namespace CFish { + constexpr std::ptrdiff_t m_pool = 0xBF0; // CHandle + constexpr std::ptrdiff_t m_id = 0xBF4; // uint32 + constexpr std::ptrdiff_t m_x = 0xBF8; // float32 + constexpr std::ptrdiff_t m_y = 0xBFC; // float32 + constexpr std::ptrdiff_t m_z = 0xC00; // float32 + constexpr std::ptrdiff_t m_angle = 0xC04; // float32 + constexpr std::ptrdiff_t m_angleChange = 0xC08; // float32 + constexpr std::ptrdiff_t m_forward = 0xC0C; // Vector + constexpr std::ptrdiff_t m_perp = 0xC18; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0xC24; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xC30; // float32 + constexpr std::ptrdiff_t m_speed = 0xC34; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0xC38; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0xC3C; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0xC40; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0xC44; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0xC48; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0xC60; // bool + constexpr std::ptrdiff_t m_goTimer = 0xC68; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0xC80; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0xC98; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0xCB0; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0xCC8; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0xCE0; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + namespace CRagdollProp { + constexpr std::ptrdiff_t m_ragdoll = 0xBF8; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0xC30; // bool + constexpr std::ptrdiff_t m_ragPos = 0xC38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xC50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0xC68; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xC6C; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0xC70; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xC71; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0xC74; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0xC78; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC7C; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xC84; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0xC88; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0xC8C; // Vector + constexpr std::ptrdiff_t m_flAwakeTime = 0xC98; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xC9C; // GameTime_t + constexpr std::ptrdiff_t m_nBloodColor = 0xCA0; // int32 + constexpr std::ptrdiff_t m_strOriginClassName = 0xCA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0xCB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xCB8; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0xCB9; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xCC0; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0xCC8; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0xCE0; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xCF8; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xD58; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace CPhysicsProp { + constexpr std::ptrdiff_t m_MotionEnabled = 0xD70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xD98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xDC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xDE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xE10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE38; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xE60; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0xE88; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xE8C; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xE90; // float32 + constexpr std::ptrdiff_t m_damageType = 0xE94; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xE98; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xE9C; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xEA0; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xEA1; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xEA2; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xEA3; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xEA4; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xEA8; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xEA9; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xEB0; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xEB4; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xEB8; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xEBC; // Color + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xEC0; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xEC1; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xEC2; // bool + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xEC4; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xECC; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xECD; // bool + constexpr std::ptrdiff_t m_bAwake = 0xECE; // bool + constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xED0; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace CShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_bDebris = 0xED4; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xED8; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xEE0; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace CEconEntity { + constexpr std::ptrdiff_t m_AttributeManager = 0xC90; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xF58; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xF5C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xF60; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xF64; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xF68; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xF6C; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xF70; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xF74; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle< CCSPlayerPawn >) + namespace CBaseGrenade { + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0xCD8; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xCD9; // bool + constexpr std::ptrdiff_t m_bIsLive = 0xCDA; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0xCE0; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xCE8; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0xD04; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xD1C; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xD20; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle< CBasePlayerWeapon>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + namespace CBaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0xBF8; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xC04; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xC08; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xC0C; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xC10; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xC28; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xC2C; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xC30; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xC34; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + namespace CPlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xBF0; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0xBF4; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0xBF8; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xBFC; // int32 + constexpr std::ptrdiff_t m_OnBombDefused = 0xC00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xC78; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xC80; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xC98; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xC9C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xC9D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xCA0; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xCA4; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xCAC; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xCB8; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xCBC; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xCC0; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xCC4; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0xCC8; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xCCC; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xCCD; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xCD4; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xCDC; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xCE8; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace CBaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0xD24; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0xD30; // Vector + constexpr std::ptrdiff_t m_nBounces = 0xD3C; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xD40; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xD48; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xD4C; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0xD58; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xD5C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xD5D; // bool + constexpr std::ptrdiff_t m_flDetonateTime = 0xD60; // GameTime_t + constexpr std::ptrdiff_t m_nItemIndex = 0xD64; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xD68; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xD74; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xD78; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xD84; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xD90; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xD94; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xD95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace CItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0xCC8; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0xCCC; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle< CCSPlayerPawn>) + namespace CChicken { + constexpr std::ptrdiff_t m_AttributeManager = 0xE88; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1150; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1154; // uint32 + constexpr std::ptrdiff_t m_updateTimer = 0x1158; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0x1170; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0x1180; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0x1198; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0x11B0; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0x11B4; // Vector + constexpr std::ptrdiff_t m_activity = 0x11C0; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0x11C8; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0x11E0; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0x11E4; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x11E8; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0x1200; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0x1218; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0x1230; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1234; // bool + constexpr std::ptrdiff_t m_leader = 0x1238; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1240; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0x1258; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0x1260; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0x1278; // float32 + constexpr std::ptrdiff_t m_bInJump = 0x127C; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0x127D; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x3288; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x32A0; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3330; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3350; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x335C; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x3360; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3378; // Vector + constexpr std::ptrdiff_t m_vecEggsPooped = 0x3388; // CUtlVector> + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x33A8; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace CBasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xF78; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xF80; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xF84; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xF88; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xF8C; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xF90; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xF98; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace CRagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xD98; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xD9C; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xDA0; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xDAC; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xDB8; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle< CEconWearable >) + // NetworkVarNames: m_flFieldOfView (float) + namespace CBaseCombatCharacter { + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xC80; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flFieldOfView = 0xCA0; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0xCA4; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0xCA8; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0xCAC; // bool + constexpr std::ptrdiff_t m_bloodColor = 0xCB0; // int32 + constexpr std::ptrdiff_t m_iDamageCount = 0xCF8; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0xD00; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xD08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xD10; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xD14; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices *) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices *) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices *) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices *) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices *) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices *) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices *) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices *) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices *) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle< CBasePlayerController>) + namespace CBasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0xD18; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xD20; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xD28; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xD30; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xD38; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xD40; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xD48; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xD50; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xD58; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xD68; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB8; // uint32 + constexpr std::ptrdiff_t v_angle = 0xDBC; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xDC8; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xDD4; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xDD8; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xE68; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xE6C; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xE70; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xE74; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xE78; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xE80; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xE88; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xE8C; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xE90; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xE98; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace CCSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xC3C; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xC40; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace CCSWeaponBase { + constexpr std::ptrdiff_t m_bRemoveable = 0xFE8; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xFF0; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xFF4; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xFF8; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x1004; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x1008; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x100C; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1010; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1028; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x102C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1030; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0x1058; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0x1059; // bool + constexpr std::ptrdiff_t m_iState = 0x105C; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0x1060; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0x1064; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x1068; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x106C; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1070; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1090; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1094; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1098; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x10C0; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x10C4; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x10D4; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x10D8; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x10E0; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x10E4; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x10E8; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x10EC; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x10F0; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x10F8; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x10FC; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x10FD; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1100; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1104; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x1105; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x110C; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1110; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0x1128; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0x1129; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0x112C; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0x1130; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x1134; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x1138; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x115C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1160; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1164; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1165; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0x1166; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0x1168; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0x1170; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1188; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x118C; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1190; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1194; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace CCSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x1198; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x119C; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x11A8; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x11AC; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11AD; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11AE; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11AF; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11B0; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11B1; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace CC4 { + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x1198; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x11A4; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x11B0; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0x11B1; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x11B4; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x11B8; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x11B9; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x11C0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x11D8; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x11DC; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x11E3; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace CWeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x11B4; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace CWeaponShield { + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0x11B4; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0x11B8; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0x11BC; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace CMolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xD96; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xDA0; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xDA8; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xE88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace CDecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xDA0; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xDA4; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xDA8; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xDB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + namespace CSmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xDB0; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xDB4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xDB8; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xDBC; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xDC8; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xDD8; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xDF0; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xDF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle< CCSWeaponBase>) + namespace CBaseCSGrenade { + constexpr std::ptrdiff_t m_bRedraw = 0x1198; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1199; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x119A; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x119B; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x119C; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x11A0; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x11A4; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11A8; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x11AC; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x11B0; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x11B4; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11B8; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace CWeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1198; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x11B0; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + namespace CFists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1198; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A0; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11A4; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11A8; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11AC; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11AD; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices *) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices *) + // NetworkVarNames: m_hOriginalController (CHandle< CCSPlayerController>) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + namespace CCSPlayerPawnBase { + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xEC8; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xF18; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xF20; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xF28; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xF2C; // float32 + constexpr std::ptrdiff_t m_hOriginalController = 0xF30; // CHandle + constexpr std::ptrdiff_t m_blindUntilTime = 0xF34; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xF38; // GameTime_t + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xF3C; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0xF40; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xF58; // int32 + constexpr std::ptrdiff_t m_iPlayerState = 0xF5C; // CSPlayerState + constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xF68; // CountdownTimer + constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xF80; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0x1038; // Vector + constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0x1044; // float32 + constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0x1048; // float32 + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x104C; // float32 + constexpr std::ptrdiff_t m_bRespawning = 0x1050; // bool + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1054; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1058; // float32 + constexpr std::ptrdiff_t m_bIsScoped = 0x105C; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0x105D; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x105E; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x105F; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1060; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1064; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1068; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x106C; // bool + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x106D; // Color + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1074; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1078; // bool + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x1079; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x107C; // float32 + constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0x1080; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x1084; // GameTime_t + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1088; // float32 + constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0x108C; // GameTime_t + constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0x1090; // GameTime_t + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x1094; // int32 + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1098; // bool + constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0x109C; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x10A0; // GameTime_t + constexpr std::ptrdiff_t m_iNumSpawns = 0x10A4; // int32 + constexpr std::ptrdiff_t m_iShouldHaveCash = 0x10A8; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0x10B0; // float32 + constexpr std::ptrdiff_t m_flNameChangeHistory = 0x10B4; // float32[5] + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x10C8; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x10CC; // float32 + constexpr std::ptrdiff_t m_bHasNightVision = 0x10D0; // bool + constexpr std::ptrdiff_t m_bNightVisionOn = 0x10D1; // bool + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0x10D4; // float32 + constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0x10D8; // float32 + constexpr std::ptrdiff_t m_MenuStringBuffer = 0x10DC; // char[1024] + constexpr std::ptrdiff_t m_fIntroCamTime = 0x14DC; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14E0; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x14E4; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x14E5; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x14E8; // int32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x14EC; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x14F0; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x14F4; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1500; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x150C; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1518; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1530; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1548; // Vector[2] + constexpr std::ptrdiff_t m_bDiedAirborne = 0x1560; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1564; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1568; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x156C; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x156D; // bool + constexpr std::ptrdiff_t m_iDirection = 0x1570; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x1574; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1578; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x157C; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1580; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1584; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1588; // int32 + constexpr std::ptrdiff_t m_iHostagesKilled = 0x158C; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1590; // Vector + constexpr std::ptrdiff_t m_flFlashDuration = 0x159C; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x15A0; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x15A4; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x15A8; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x15AC; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x15B0; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x15B4; // bool + constexpr std::ptrdiff_t m_lastStandingPos = 0x15B8; // Vector + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x15C4; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x15C8; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x15E0; // Vector + constexpr std::ptrdiff_t m_lastLadderPos = 0x15EC; // Vector + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x15F8; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1604; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1608; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x160C; // Vector + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1620; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1624; // QAngle + constexpr std::ptrdiff_t m_bVCollisionInitted = 0x1630; // bool + constexpr std::ptrdiff_t m_storedSpawnPosition = 0x1634; // Vector + constexpr std::ptrdiff_t m_storedSpawnAngle = 0x1640; // QAngle + constexpr std::ptrdiff_t m_bIsSpawning = 0x164C; // bool + constexpr std::ptrdiff_t m_bHideTargetID = 0x164D; // bool + constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x1650; // int32 + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1654; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1655; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1658; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x165C; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1660; // int32 + constexpr std::ptrdiff_t m_iAddonBits = 0x1664; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1668; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x166C; // int32 + constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x1670; // CUtlStringToken + constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x1674; // int32 + constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1678; // int32 + constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x167C; // int32 + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1680; // bool + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1684; // uint32[5] + constexpr std::ptrdiff_t m_iDeathFlags = 0x1698; // int32 + constexpr std::ptrdiff_t m_hPet = 0x169C; // CHandle + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1868; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x186A; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x186C; // uint16 + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1870; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1874; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1878; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x187C; // Vector + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1888; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x188C; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x1890; // int32 + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1894; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1898; // float32 + constexpr std::ptrdiff_t m_pBot = 0x18A0; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x18A8; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x18A9; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices *) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices *) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices *) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + namespace CCSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x18B0; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x18B8; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x18C0; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x18C8; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0x18D0; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x18D8; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x18E0; // uint16 + constexpr std::ptrdiff_t m_hPreviousModel = 0x18E8; // CStrongHandle + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x18F0; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0x18F8; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0x1900; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0x19C0; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0x19C1; // bool + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x19C2; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x19C3; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x19C4; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x19C5; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x19C8; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x19CC; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x19D0; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x19D1; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x19D4; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x19D8; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x19DC; // GameTime_t + constexpr std::ptrdiff_t m_flLandseconds = 0x19E0; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x19E4; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x19F0; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x19FC; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1A00; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1A08; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1A20; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x2060; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2080; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x2084; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2088; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x208C; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x2094; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x2098; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x209C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x20A0; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x20A4; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x20B0; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x20BC; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x20FC; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2100; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x2110; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2388; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x238C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2398; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle< CBaseEntity>) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace CHostage { + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xD30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xD58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xD80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xDA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xDD0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xDE8; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xDEC; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xDF0; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xDF4; // bool + constexpr std::ptrdiff_t m_vel = 0xDF8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xE04; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xE05; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xE08; // int32 + constexpr std::ptrdiff_t m_leader = 0xE0C; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xE10; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xE18; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xE30; // bool + constexpr std::ptrdiff_t m_accel = 0xE34; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xE40; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xE41; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xE48; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xE60; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2E70; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2E88; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2F18; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2F38; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2F54; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2F55; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2F58; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2F5C; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2F60; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2F6C; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2F78; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2F7C; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2F80; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2F84; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2F88; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2F8C; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2FAC; // Vector } } // Module: libsoundsystem.so @@ -15501,7 +23539,7 @@ namespace cs2_dumper { } } // Module: libvphysics2.so - // Classes count: 88 + // Classes count: 82 // Enums count: 0 namespace libvphysics2 { // Parent: None @@ -16541,46 +24579,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool } - // Parent: None - // Fields count: 2 - namespace VertexPositionNormal_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector - constexpr std::ptrdiff_t m_vNormal = 0xC; // Vector - } - // Parent: None - // Fields count: 1 - namespace VertexPositionColor_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector - } - // Parent: None - // Fields count: 5 - namespace constraint_breakableparams_t { - constexpr std::ptrdiff_t strength = 0x0; // float32 - constexpr std::ptrdiff_t forceLimit = 0x4; // float32 - constexpr std::ptrdiff_t torqueLimit = 0x8; // float32 - constexpr std::ptrdiff_t bodyMassScale = 0xC; // float32[2] - constexpr std::ptrdiff_t isActive = 0x14; // bool - } - // Parent: None - // Fields count: 4 - namespace constraint_axislimit_t { - constexpr std::ptrdiff_t flMinRotation = 0x0; // float32 - constexpr std::ptrdiff_t flMaxRotation = 0x4; // float32 - constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; // float32 - constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float32 - } - // Parent: None - // Fields count: 4 - namespace constraint_hingeparams_t { - constexpr std::ptrdiff_t worldPosition = 0x0; // Vector - constexpr std::ptrdiff_t worldAxisDirection = 0xC; // Vector - constexpr std::ptrdiff_t hingeAxis = 0x18; // constraint_axislimit_t - constexpr std::ptrdiff_t constraint = 0x28; // constraint_breakableparams_t - } - // Parent: None - // Fields count: 0 - namespace IPhysicsPlayerController { - } // Parent: RnBodyDesc_t // Fields count: 1 // @@ -16591,13 +24589,9 @@ namespace cs2_dumper { } } // Module: libworldrenderer.so - // Classes count: 27 + // Classes count: 24 // Enums count: 0 namespace libworldrenderer { - // Parent: None - // Fields count: 0 - namespace CEntityComponent { - } // Parent: None // Fields count: 11 // @@ -16628,11 +24622,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge - } // Parent: None // Fields count: 7 // @@ -16911,10 +24900,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - namespace VMapResourceData_t { - } - // Parent: None - // Fields count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/linux/schemas.json b/output/linux/schemas.json index 8ea9ecf..ad8bca6 100644 --- a/output/linux/schemas.json +++ b/output/linux/schemas.json @@ -132,6 +132,69 @@ ], "parent": null }, + "AnimationDecodeDebugDumpElement_t": { + "fields": { + "m_decodeOps": 40, + "m_decodedAnims": 88, + "m_internalOps": 64, + "m_modelName": 8, + "m_nEntityIndex": 0, + "m_poseParams": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationDecodeDebugDump_t": { + "fields": { + "m_elems": 8, + "m_processingType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationSnapshotBase_t": { + "fields": { + "m_DecodeDump": 152, + "m_SnapshotType": 144, + "m_bBonesInWorldSpace": 64, + "m_bHasDecodeDump": 148, + "m_boneSetupMask": 72, + "m_boneTransforms": 96, + "m_flRealTime": 0, + "m_flexControllers": 120, + "m_rootToWorld": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationSnapshot_t": { + "fields": { + "m_modelName": 272, + "m_nEntIndex": 264 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "AnimationSnapshotBase_t" + }, "BlendItem_t": { "fields": { "m_bUseCustomDuration": 56, @@ -162,6 +225,33 @@ ], "parent": null }, + "CActionComponentUpdater": { + "fields": { + "m_actions": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimComponentUpdater" + }, + "CAddUpdateNode": { + "fields": { + "m_bApplyChannelsSeparately": 141, + "m_bApplyToFootMotion": 140, + "m_bUseModelSpace": 142, + "m_footMotionTiming": 136 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CBinaryUpdateNode" + }, "CAimConstraint": { "fields": { "m_nUpType": 128, @@ -175,6 +265,23 @@ ], "parent": "CBaseConstraint" }, + "CAimMatrixUpdateNode": { + "fields": { + "m_bLockWhenWaning": 341, + "m_bResetChild": 340, + "m_hSequence": 336, + "m_opFixedSettings": 112, + "m_paramIndex": 332, + "m_target": 328 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CAnimActionUpdater": { "fields": {}, "metadata": [ @@ -185,6 +292,21 @@ ], "parent": null }, + "CAnimActivity": { + "fields": { + "m_nActivity": 16, + "m_nFlags": 20, + "m_nWeight": 24, + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimAttachment": { "fields": { "m_influenceIndices": 96, @@ -201,6 +323,40 @@ ], "parent": null }, + "CAnimBone": { + "fields": { + "m_flags": 68, + "m_name": 0, + "m_parent": 16, + "m_pos": 20, + "m_qAlignment": 52, + "m_quat": 32, + "m_scale": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimBoneDifference": { + "fields": { + "m_bHasMovement": 45, + "m_bHasRotation": 44, + "m_name": 0, + "m_parent": 16, + "m_posError": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimComponentUpdater": { "fields": { "m_bStartEnabled": 40, @@ -226,6 +382,56 @@ ], "parent": "CCycleBase" }, + "CAnimData": { + "fields": { + "m_animArray": 32, + "m_decoderArray": 56, + "m_nMaxUniqueFrameIndex": 80, + "m_name": 16, + "m_segmentArray": 88 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDataChannelDesc": { + "fields": { + "m_nElementIndexArray": 96, + "m_nElementMaskArray": 120, + "m_nFlags": 32, + "m_nType": 36, + "m_szChannelClass": 0, + "m_szDescription": 56, + "m_szElementNameArray": 72, + "m_szGrouping": 40, + "m_szVariableName": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDecoder": { + "fields": { + "m_nType": 20, + "m_nVersion": 16, + "m_szName": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimDemoCaptureSettings": { "fields": { "m_baseSequence": 56, @@ -253,6 +459,112 @@ ], "parent": null }, + "CAnimDesc": { + "fields": { + "fps": 24, + "framestalltime": 344, + "m_Data": 32, + "m_activityArray": 296, + "m_eventArray": 272, + "m_flags": 16, + "m_hierarchyArray": 320, + "m_movementArray": 248, + "m_name": 0, + "m_sequenceParams": 424, + "m_vecBoneWorldMax": 400, + "m_vecBoneWorldMin": 376, + "m_vecRootMax": 360, + "m_vecRootMin": 348 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDesc_Flag": { + "fields": { + "m_bAllZeros": 1, + "m_bAnimGraphAdditive": 7, + "m_bDelta": 3, + "m_bHidden": 2, + "m_bImplicitSeqIgnoreDelta": 6, + "m_bLegacyWorldspace": 4, + "m_bLooping": 0, + "m_bModelDoc": 5 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimEncodeDifference": { + "fields": { + "m_bHasMorphBitArray": 120, + "m_bHasMovementBitArray": 96, + "m_bHasRotationBitArray": 72, + "m_bHasUserBitArray": 144, + "m_boneArray": 0, + "m_morphArray": 24, + "m_userArray": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimEncodedFrames": { + "fields": { + "m_fileName": 0, + "m_frameblockArray": 24, + "m_nFrames": 16, + "m_nFramesPerBlock": 20, + "m_usageDifferences": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimEnum": { + "fields": { + "m_value": 0 + }, + "metadata": [ + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimEventDefinition": { + "fields": { + "m_EventData": 16, + "m_flCycle": 12, + "m_nFrame": 8, + "m_sEventName": 48, + "m_sLegacyOptions": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimFoot": { "fields": { "m_ankleBoneIndex": 32, @@ -269,6 +581,35 @@ ], "parent": null }, + "CAnimFrameBlockAnim": { + "fields": { + "m_nEndFrame": 4, + "m_nStartFrame": 0, + "m_segmentIndexArray": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimFrameSegment": { + "fields": { + "m_container": 16, + "m_nLocalChannel": 8, + "m_nLocalElementMasks": 4, + "m_nUniqueFrameIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimGraphDebugReplay": { "fields": { "m_animGraphFileName": 64, @@ -298,6 +639,22 @@ ], "parent": null }, + "CAnimGraphNetworkSettings": { + "fields": { + "m_bNetworkingEnabled": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CAnimGraphSettingsGroup" + }, "CAnimGraphSettingsGroup": { "fields": {}, "metadata": [ @@ -337,6 +694,52 @@ ], "parent": null }, + "CAnimKeyData": { + "fields": { + "m_boneArray": 16, + "m_dataChannelArray": 96, + "m_morphArray": 64, + "m_nChannelElements": 88, + "m_name": 0, + "m_userArray": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimLocalHierarchy": { + "fields": { + "m_nEndFrame": 44, + "m_nPeakFrame": 36, + "m_nStartFrame": 32, + "m_nTailFrame": 40, + "m_sBone": 0, + "m_sNewParent": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimMorphDifference": { + "fields": { + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimMotorUpdaterBase": { "fields": { "m_bDefault": 24, @@ -350,6 +753,24 @@ ], "parent": null }, + "CAnimMovement": { + "fields": { + "angle": 16, + "endframe": 0, + "motionflags": 4, + "position": 32, + "v0": 8, + "v1": 12, + "vector": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimNodePath": { "fields": { "m_nCount": 44, @@ -462,6 +883,19 @@ ], "parent": null }, + "CAnimSequenceParams": { + "fields": { + "m_flFadeInTime": 0, + "m_flFadeOutTime": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimSkeleton": { "fields": { "m_boneNames": 64, @@ -569,6 +1003,32 @@ ], "parent": null }, + "CAnimUser": { + "fields": { + "m_nType": 16, + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimUserDifference": { + "fields": { + "m_nType": 16, + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAnimationGraphVisualizerAxis": { "fields": { "m_flAxisSize": 96, @@ -653,6 +1113,24 @@ ], "parent": "CAnimationGraphVisualizerPrimitiveBase" }, + "CAnimationGroup": { + "fields": { + "m_decodeKey": 144, + "m_directHSeqGroup_Handle": 136, + "m_includedGroupArray_Handle": 112, + "m_localHAnimArray_Handle": 88, + "m_nFlags": 12, + "m_name": 16, + "m_szScripts": 264 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CAttachment": { "fields": { "m_bIgnoreRotation": 132, @@ -726,6 +1204,16 @@ ], "parent": "CAnimUpdateNodeBase" }, + "CBindPoseUpdateNode": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CLeafUpdateNode" + }, "CBlend2DUpdateNode": { "fields": { "m_bAnimEventsAndTagsOnMostWeightedOnly": 235, @@ -872,14 +1360,6 @@ ], "parent": "CBaseConstraint" }, - "CBoneConstraintPoseSpaceBone__Input_t": { - "fields": { - "m_inputValue": 0, - "m_outputTransformList": 16 - }, - "metadata": [], - "parent": null - }, "CBoneConstraintPoseSpaceMorph": { "fields": { "m_bClamp": 104, @@ -896,14 +1376,6 @@ ], "parent": "CBoneConstraintBase" }, - "CBoneConstraintPoseSpaceMorph__Input_t": { - "fields": { - "m_inputValue": 0, - "m_outputWeightList": 16 - }, - "metadata": [], - "parent": null - }, "CBoneMaskUpdateNode": { "fields": { "m_bUseBlendScale": 152, @@ -1010,6 +1482,16 @@ ], "parent": "CAnimUpdateNodeBase" }, + "CChoreoUpdateNode": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CClothSettingsAnimTag": { "fields": { "m_flEaseIn": 84, @@ -1111,6 +1593,35 @@ ], "parent": null }, + "CCycleControlClipUpdateNode": { + "fields": { + "m_duration": 128, + "m_hSequence": 124, + "m_paramIndex": 136, + "m_tags": 96, + "m_valueSource": 132 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CLeafUpdateNode" + }, + "CCycleControlUpdateNode": { + "fields": { + "m_paramIndex": 108, + "m_valueSource": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CDampedPathAnimMotorUpdater": { "fields": { "m_flAnticipationTime": 32, @@ -1180,6 +1691,39 @@ ], "parent": null }, + "CDirectPlaybackUpdateNode": { + "fields": { + "m_allTags": 112, + "m_bFinishEarly": 108, + "m_bResetOnFinish": 109 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CDirectionalBlendUpdateNode": { + "fields": { + "m_bLockBlendOnReset": 161, + "m_bLoop": 160, + "m_blendValueSource": 144, + "m_damping": 128, + "m_duration": 156, + "m_hSequences": 92, + "m_paramIndex": 148, + "m_playbackSpeed": 152 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CLeafUpdateNode" + }, "CDistanceRemainingMetricEvaluator": { "fields": { "m_bFilterFixedMinDistance": 96, @@ -1338,6 +1882,62 @@ ], "parent": "CConcreteAnimParameter" }, + "CFollowAttachmentUpdateNode": { + "fields": { + "m_opFixedData": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CFollowPathUpdateNode": { + "fields": { + "m_bBlockNonPathMovement": 112, + "m_bScaleSpeed": 114, + "m_bStopFeetAtGoal": 113, + "m_bTurnToFace": 164, + "m_facingTarget": 152, + "m_flBlendOutTime": 108, + "m_flMaxAngle": 124, + "m_flMinAngle": 120, + "m_flScale": 116, + "m_flSpeedScaleBlending": 128, + "m_flTurnToFaceOffset": 160, + "m_hParam": 156, + "m_turnDamping": 136 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CFootAdjustmentUpdateNode": { + "fields": { + "m_bAnimationDriven": 161, + "m_bResetChild": 160, + "m_clips": 112, + "m_facingTarget": 140, + "m_flStepHeightMax": 152, + "m_flStepHeightMaxAngle": 156, + "m_flTurnTimeMax": 148, + "m_flTurnTimeMin": 144, + "m_hBasePoseCacheHandle": 136 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CFootCycle": { "fields": {}, "metadata": [ @@ -1416,6 +2016,37 @@ ], "parent": "CAnimTagBase" }, + "CFootLockUpdateNode": { + "fields": { + "m_bApplyFootRotationLimits": 304, + "m_bApplyHipShift": 305, + "m_bEnableRootHeightDamping": 309, + "m_bEnableVerticalCurvedPaths": 308, + "m_bModulateStepHeight": 306, + "m_bResetChild": 307, + "m_flBlendTime": 284, + "m_flHipShiftScale": 280, + "m_flMaxRootHeightOffset": 288, + "m_flMinRootHeightOffset": 292, + "m_flStepHeightDecreaseScale": 276, + "m_flStepHeightIncreaseScale": 272, + "m_flStrideCurveLimitScale": 268, + "m_flStrideCurveScale": 264, + "m_flTiltPlanePitchSpringStrength": 296, + "m_flTiltPlaneRollSpringStrength": 300, + "m_footSettings": 208, + "m_hipShiftDamping": 232, + "m_opFixedSettings": 104, + "m_rootHeightDamping": 248 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CFootMotion": { "fields": { "m_bAdditive": 32, @@ -1430,6 +2061,21 @@ ], "parent": null }, + "CFootPinningUpdateNode": { + "fields": { + "m_bResetChild": 192, + "m_eTimingSource": 160, + "m_params": 168, + "m_poseOpFixedData": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CFootPositionMetricEvaluator": { "fields": { "m_bIgnoreSlope": 104, @@ -1443,6 +2089,19 @@ ], "parent": "CMotionMetricEvaluator" }, + "CFootStepTriggerUpdateNode": { + "fields": { + "m_flTolerance": 132, + "m_triggers": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CFootStride": { "fields": { "m_definition": 0, @@ -1580,6 +2239,35 @@ ], "parent": null }, + "CHitReactUpdateNode": { + "fields": { + "m_bResetChild": 196, + "m_flMinDelayBetweenHits": 192, + "m_hitBoneParam": 182, + "m_hitDirectionParam": 186, + "m_hitOffsetParam": 184, + "m_hitStrengthParam": 188, + "m_opFixedSettings": 104, + "m_triggerParam": 180 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CInputStreamUpdateNode": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CLeafUpdateNode" + }, "CIntAnimParameter": { "fields": { "m_defaultValue": 112, @@ -1598,6 +2286,37 @@ ], "parent": "CConcreteAnimParameter" }, + "CJiggleBoneUpdateNode": { + "fields": { + "m_opFixedData": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CJumpHelperUpdateNode": { + "fields": { + "m_bScaleSpeed": 195, + "m_bTranslationAxis": 192, + "m_eCorrectionMethod": 188, + "m_flJumpEndCycle": 184, + "m_flJumpStartCycle": 180, + "m_flOriginalJumpDuration": 176, + "m_flOriginalJumpMovement": 164, + "m_hTargetParam": 161 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSequenceUpdateNode" + }, "CLODComponentUpdater": { "fields": { "m_nServerLOD": 48 @@ -1641,6 +2360,23 @@ ], "parent": "CLeafUpdateNode" }, + "CLookAtUpdateNode": { + "fields": { + "m_bLockWhenWaning": 321, + "m_bResetChild": 320, + "m_opFixedSettings": 112, + "m_paramIndex": 316, + "m_target": 312, + "m_weightParamIndex": 318 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CLookComponentUpdater": { "fields": { "m_bNetworkLookTarget": 66, @@ -2185,6 +2921,283 @@ ], "parent": "CAnimComponentUpdater" }, + "CMoverUpdateNode": { + "fields": { + "m_bAdditive": 148, + "m_bApplyMovement": 149, + "m_bApplyRotation": 151, + "m_bLimitOnly": 152, + "m_bOrientMovement": 150, + "m_damping": 112, + "m_facingTarget": 128, + "m_flTurnToFaceLimit": 144, + "m_flTurnToFaceOffset": 140, + "m_hMoveHeadingParam": 134, + "m_hMoveVecParam": 132, + "m_hTurnToFaceParam": 136 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CNmBoneMask": { + "fields": { + "m_ID": 0, + "m_weightInfo": 8, + "m_weights": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmClip": { + "fields": { + "m_bIsAdditive": 416, + "m_compressedPoseData": 16, + "m_compressedPoseOffsets": 64, + "m_flDuration": 12, + "m_nNumFrames": 8, + "m_rootMotion": 336, + "m_skeleton": 0, + "m_syncTrack": 160, + "m_trackCompressionSettings": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmEvent": { + "fields": { + "m_flDuration": 12, + "m_flStartTime": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmFootEvent": { + "fields": { + "m_phase": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmFrameSnapEvent": { + "fields": { + "m_frameSnapMode": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmGraph": { + "fields": { + "m_childGraphSlots": 136, + "m_controlParameterIDs": 64, + "m_externalGraphSlots": 160, + "m_instanceNodeStartOffsets": 24, + "m_instanceRequiredAlignment": 52, + "m_instanceRequiredMemory": 48, + "m_persistentNodeIndices": 0, + "m_rootNodeIdx": 56, + "m_virtualParameterIDs": 88, + "m_virtualParameterNodeIndices": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmGraphDataSet": { + "fields": { + "m_resources": 16, + "m_skeleton": 8, + "m_variationID": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmGraphVariation": { + "fields": { + "m_dataSet": 8, + "m_graph": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmGraph__ChildGraphSlot_t": { + "fields": { + "m_dataSlotIdx": 2, + "m_nNodeIdx": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmGraph__ExternalGraphSlot_t": { + "fields": { + "m_nNodeIdx": 0, + "m_slotID": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmIDEvent": { + "fields": { + "m_ID": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmLegacyEvent": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmRootMotionData": { + "fields": { + "m_flAverageAngularVelocityRadians": 32, + "m_flAverageLinearVelocity": 28, + "m_nNumFrames": 24, + "m_totalDelta": 48, + "m_transforms": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmSkeleton": { + "fields": { + "m_ID": 0, + "m_boneIDs": 8, + "m_boneMasks": 104, + "m_modelSpaceReferencePose": 72, + "m_numBonesToSampleAtLowLOD": 96, + "m_parentIndices": 24, + "m_parentSpaceReferencePose": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmSyncTrack": { + "fields": { + "m_nStartEventOffset": 168, + "m_syncEvents": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmSyncTrack__EventMarker_t": { + "fields": { + "m_ID": 8, + "m_startTime": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmSyncTrack__Event_t": { + "fields": { + "m_ID": 0, + "m_duration": 12, + "m_startTime": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmTransitionEvent": { + "fields": { + "m_ID": 24, + "m_rule": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, "COrientConstraint": { "fields": {}, "metadata": [ @@ -2264,6 +3277,19 @@ ], "parent": "CAnimMotorUpdaterBase" }, + "CPathHelperUpdateNode": { + "fields": { + "m_flStoppingRadius": 104, + "m_flStoppingSpeedScale": 108 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CPathMetricEvaluator": { "fields": { "m_bExtrapolateMovement": 108, @@ -2464,6 +3490,19 @@ ], "parent": "CAnimComponentUpdater" }, + "CRagdollUpdateNode": { + "fields": { + "m_nWeightListIndex": 104, + "m_poseControlMethod": 108 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CRenderBufferBinding": { "fields": { "m_hBuffer": 0, @@ -2525,6 +3564,16 @@ ], "parent": null }, + "CRootUpdateNode": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CSceneObjectData": { "fields": { "m_drawBounds": 48, @@ -2561,6 +3610,280 @@ ], "parent": "CAnimUpdateNodeBase" }, + "CSeqAutoLayer": { + "fields": { + "m_end": 24, + "m_flags": 4, + "m_nLocalPose": 2, + "m_nLocalReference": 0, + "m_peak": 16, + "m_start": 12, + "m_tail": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqAutoLayerFlag": { + "fields": { + "m_bFetchFrame": 6, + "m_bLocal": 4, + "m_bNoBlend": 3, + "m_bPose": 5, + "m_bPost": 0, + "m_bSpline": 1, + "m_bSubtract": 7, + "m_bXFade": 2 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqBoneMaskList": { + "fields": { + "m_flBoneWeightArray": 40, + "m_flDefaultMorphCtrlWeight": 64, + "m_morphCtrlWeightArray": 72, + "m_nLocalBoneArray": 16, + "m_sName": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqCmdLayer": { + "fields": { + "m_bSpline": 10, + "m_cmd": 0, + "m_flVar1": 12, + "m_flVar2": 16, + "m_nDstResult": 6, + "m_nLineNumber": 20, + "m_nLocalBonemask": 4, + "m_nLocalReference": 2, + "m_nSrcResult": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqCmdSeqDesc": { + "fields": { + "m_activityArray": 96, + "m_cmdLayerArray": 48, + "m_eventArray": 72, + "m_flFPS": 40, + "m_flags": 16, + "m_nFrameCount": 38, + "m_nFrameRangeSequence": 36, + "m_nSubCycles": 44, + "m_numLocalResults": 46, + "m_poseSettingArray": 120, + "m_sName": 0, + "m_transition": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqIKLock": { + "fields": { + "m_bBonesOrientedAlongPositiveX": 10, + "m_flAngleWeight": 4, + "m_flPosWeight": 0, + "m_nLocalBone": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqMultiFetch": { + "fields": { + "m_bCalculatePoseParameters": 100, + "m_bFixedBlendWeight": 101, + "m_flFixedBlendWeightVals": 104, + "m_flags": 0, + "m_localReferenceArray": 8, + "m_nGroupSize": 32, + "m_nLocalCyclePoseParameter": 96, + "m_nLocalPose": 40, + "m_poseKeyArray0": 48, + "m_poseKeyArray1": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqMultiFetchFlag": { + "fields": { + "m_b0D": 2, + "m_b1D": 3, + "m_b2D": 4, + "m_b2D_TRI": 5, + "m_bCylepose": 1, + "m_bRealtime": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqPoseParamDesc": { + "fields": { + "m_bLooping": 28, + "m_flEnd": 20, + "m_flLoop": 24, + "m_flStart": 16, + "m_sName": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqPoseSetting": { + "fields": { + "m_bX": 52, + "m_bY": 53, + "m_bZ": 54, + "m_eType": 56, + "m_flValue": 48, + "m_sAttachment": 16, + "m_sPoseParameter": 0, + "m_sReferenceSequence": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqS1SeqDesc": { + "fields": { + "m_IKLockArray": 176, + "m_LegacyKeyValueText": 224, + "m_SequenceKeys": 208, + "m_activityArray": 240, + "m_autoLayerArray": 152, + "m_fetch": 32, + "m_flags": 16, + "m_footMotion": 264, + "m_nLocalWeightlist": 144, + "m_sName": 0, + "m_transition": 200 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqScaleSet": { + "fields": { + "m_bRootOffset": 16, + "m_flBoneScaleArray": 56, + "m_nLocalBoneArray": 32, + "m_sName": 0, + "m_vRootOffset": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqSeqDescFlag": { + "fields": { + "m_bAutoplay": 2, + "m_bHidden": 4, + "m_bLegacyCyclepose": 8, + "m_bLegacyDelta": 6, + "m_bLegacyRealtime": 9, + "m_bLegacyWorldspace": 7, + "m_bLooping": 0, + "m_bModelDoc": 10, + "m_bMulti": 5, + "m_bPost": 3, + "m_bSnap": 1 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqSynthAnimDesc": { + "fields": { + "m_activityArray": 40, + "m_flags": 16, + "m_nLocalBaseReference": 36, + "m_nLocalBoneMask": 38, + "m_sName": 0, + "m_transition": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSeqTransition": { + "fields": { + "m_flFadeInTime": 0, + "m_flFadeOutTime": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CSequenceFinishedAnimTag": { "fields": { "m_sequenceName": 80 @@ -2577,6 +3900,31 @@ ], "parent": "CAnimTagBase" }, + "CSequenceGroupData": { + "fields": { + "m_keyValues": 272, + "m_localBoneMaskArray": 160, + "m_localBoneNameArray": 208, + "m_localCmdSeqDescArray": 136, + "m_localIKAutoplayLockArray": 288, + "m_localMultiSeqDescArray": 88, + "m_localNodeName": 232, + "m_localPoseParamArray": 248, + "m_localS1SeqDescArray": 64, + "m_localScaleSetArray": 184, + "m_localSequenceNameArray": 40, + "m_localSynthAnimDescArray": 112, + "m_nFlags": 32, + "m_sName": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CSequenceUpdateNode": { "fields": { "m_bLoop": 160, @@ -2594,6 +3942,19 @@ ], "parent": "CLeafUpdateNode" }, + "CSetFacingUpdateNode": { + "fields": { + "m_bResetChild": 108, + "m_facingMode": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CSetParameterActionUpdater": { "fields": { "m_hParam": 24, @@ -2640,6 +4001,31 @@ ], "parent": "CAnimComponentUpdater" }, + "CSlowDownOnSlopesUpdateNode": { + "fields": { + "m_flSlowDownStrength": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CSolveIKChainUpdateNode": { + "fields": { + "m_opFixedData": 128, + "m_targetHandles": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CSolveIKTargetHandle_t": { "fields": { "m_orientationHandle": 2, @@ -2653,6 +4039,45 @@ ], "parent": null }, + "CSpeedScaleUpdateNode": { + "fields": { + "m_paramIndex": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CStanceOverrideUpdateNode": { + "fields": { + "m_eMode": 148, + "m_footStanceInfo": 104, + "m_hParameter": 144, + "m_pStanceSourceNode": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CStanceScaleUpdateNode": { + "fields": { + "m_hParam": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CStateActionUpdater": { "fields": { "m_eBehavior": 8, @@ -2779,6 +4204,22 @@ ], "parent": "CMotionMetricEvaluator" }, + "CStopAtGoalUpdateNode": { + "fields": { + "m_damping": 128, + "m_flInnerRadius": 112, + "m_flMaxScale": 116, + "m_flMinScale": 120, + "m_flOuterRadius": 108 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CStringAnimTag": { "fields": {}, "metadata": [ @@ -2893,6 +4334,23 @@ ], "parent": null }, + "CTurnHelperUpdateNode": { + "fields": { + "m_bMatchChildDuration": 120, + "m_bUseManualTurnOffset": 128, + "m_facingTarget": 108, + "m_manualTurnOffset": 124, + "m_turnDuration": 116, + "m_turnStartTimeOffset": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CTwistConstraint": { "fields": { "m_bInverse": 112, @@ -2907,6 +4365,18 @@ ], "parent": "CBaseConstraint" }, + "CTwoBoneIKUpdateNode": { + "fields": { + "m_opFixedData": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CUnaryUpdateNode": { "fields": { "m_pChildNode": 88 @@ -3193,13 +4663,6 @@ ], "parent": null }, - "IKBoneNameAndIndex_t": { - "fields": { - "m_Name": 0 - }, - "metadata": [], - "parent": null - }, "IKDemoCaptureSettings_t": { "fields": { "m_eMode": 8, @@ -3216,25 +4679,6 @@ ], "parent": null }, - "IKSolverSettings_t": { - "fields": { - "m_SolverType": 0, - "m_nNumIterations": 4 - }, - "metadata": [], - "parent": null - }, - "IKTargetSettings_t": { - "fields": { - "m_AnimgraphParameterNameOrientation": 28, - "m_AnimgraphParameterNamePosition": 24, - "m_Bone": 8, - "m_TargetCoordSystem": 32, - "m_TargetSource": 0 - }, - "metadata": [], - "parent": null - }, "JiggleBoneSettingsList_t": { "fields": { "m_boneSettings": 0 @@ -3361,6 +4805,50 @@ ], "parent": null }, + "MoodAnimationLayer_t": { + "fields": { + "m_bActiveListening": 8, + "m_bActiveTalking": 9, + "m_bScaleWithInts": 56, + "m_flDurationScale": 48, + "m_flEndOffset": 76, + "m_flFadeIn": 84, + "m_flFadeOut": 88, + "m_flIntensity": 40, + "m_flNextStart": 60, + "m_flStartOffset": 68, + "m_layerAnimations": 16, + "m_sName": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyArrayElementNameKey", + "type": "Unknown" + } + ], + "parent": null + }, + "MoodAnimation_t": { + "fields": { + "m_flWeight": 8, + "m_sName": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyArrayElementNameKey", + "type": "Unknown" + } + ], + "parent": null + }, "MotionBlendItem": { "fields": { "m_flKeyValue": 8, @@ -3399,6 +4887,76 @@ ], "parent": null }, + "NmCompressionSettings_t": { + "fields": { + "m_bIsRotationStatic": 48, + "m_bIsScaleStatic": 50, + "m_bIsTranslationStatic": 49, + "m_constantRotation": 32, + "m_scaleRange": 24, + "m_translationRangeX": 0, + "m_translationRangeY": 8, + "m_translationRangeZ": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "NmCompressionSettings_t__QuantizationRange_t": { + "fields": { + "m_flRangeLength": 4, + "m_flRangeStart": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "NmPercent_t": { + "fields": { + "m_flValue": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "NmSyncTrackTimeRange_t": { + "fields": { + "m_endTime": 8, + "m_startTime": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "NmSyncTrackTime_t": { + "fields": { + "m_nEventIdx": 0, + "m_percentageThrough": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "ParamSpanSample_t": { "fields": { "m_flCycle": 20, @@ -3625,6 +5183,19 @@ ], "parent": null }, + "SkeletonAnimCapture_t__Camera_t": { + "fields": { + "m_flTime": 32, + "m_tmCamera": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "SkeletonAnimCapture_t__FrameStamp_t": { "fields": { "m_bPredicted": 9, @@ -3677,6 +5248,20 @@ ], "parent": null }, + "SkeletonDemoDb_t": { + "fields": { + "m_AnimCaptures": 0, + "m_CameraTrack": 24, + "m_flRecordingTime": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "SolveIKChainPoseOpFixedSettings_t": { "fields": { "m_ChainsToSolveData": 0, @@ -4201,14 +5786,59 @@ ], "parent": null }, - "CAttributeManager__cached_attribute_float_t": { + "CBaseAnimGraph": { "fields": { - "flIn": 0, - "flOut": 16, - "iAttribHook": 8 + "m_bAnimGraphUpdateEnabled": 3288, + "m_bAnimationUpdateScheduled": 3308, + "m_bBuiltRagdoll": 3336, + "m_bClientRagdoll": 3368, + "m_bHasAnimatedMaterialAttributes": 3384, + "m_bInitiallyPopulateInterpHistory": 3272, + "m_bSuppressAnimEventSounds": 3274, + "m_flMaxSlopeDistance": 3292, + "m_nForceBone": 3324, + "m_pClientsideRagdoll": 3328, + "m_pRagdollPose": 3360, + "m_vLastSlopeCheckPos": 3296, + "m_vecForce": 3312 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bInitiallyPopulateInterpHistory", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bAnimGraphUpdateEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecForce", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nForceBone", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_pRagdollPose", + "ty": "PhysicsRagdollPose_t*", + "type": "NetworkVarNames" + }, + { + "name": "m_bClientRagdoll", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" }, "CBaseAnimGraphController": { "fields": { @@ -4253,7 +5883,7 @@ "type": "NetworkVarNames" } ], - "parent": "CSkeletonAnimationController" + "parent": null }, "CBasePlayerController": { "fields": { @@ -4417,14 +6047,6 @@ ], "parent": null }, - "CBodyComponent": { - "fields": { - "__m_pChainEntity": 40, - "m_pSceneNode": 8 - }, - "metadata": [], - "parent": "CEntityComponent" - }, "CBodyComponentBaseAnimGraph": { "fields": { "__m_pChainEntity": 7272, @@ -4439,13 +6061,6 @@ ], "parent": "CBodyComponentSkeletonInstance" }, - "CBodyComponentBaseModelEntity": { - "fields": { - "__m_pChainEntity": 1144 - }, - "metadata": [], - "parent": "CBodyComponentSkeletonInstance" - }, "CBodyComponentPoint": { "fields": { "__m_pChainEntity": 448, @@ -4458,7 +6073,7 @@ "type": "NetworkVarNames" } ], - "parent": "CBodyComponent" + "parent": null }, "CBodyComponentSkeletonInstance": { "fields": { @@ -4472,15 +6087,21 @@ "type": "NetworkVarNames" } ], - "parent": "CBodyComponent" - }, - "CBuoyancyHelper": { - "fields": { - "m_flFluidDensity": 24 - }, - "metadata": [], "parent": null }, + "CBombTarget": { + "fields": { + "m_bBombPlantedHere": 3154 + }, + "metadata": [ + { + "name": "m_bBombPlantedHere", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseTrigger" + }, "CCSArmsRaceScript": { "fields": { "m_pOuter": 216 @@ -4521,28 +6142,6 @@ ], "parent": "CCSGameModeScript" }, - "CCSGO_WingmanIntroCharacterPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamIntroCharacterPosition" - }, - "CCSGO_WingmanIntroCounterTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_WingmanIntroCharacterPosition" - }, - "CCSGO_WingmanIntroTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_WingmanIntroCharacterPosition" - }, - "CCSGameModeRules": { - "fields": { - "__m_pChainEntity": 8 - }, - "metadata": [], - "parent": null - }, "CCSGameModeRules_ArmsRace": { "fields": { "m_WeaponSequence": 56 @@ -4554,7 +6153,7 @@ "type": "NetworkVarNames" } ], - "parent": "CCSGameModeRules" + "parent": null }, "CCSGameModeRules_Deathmatch": { "fields": { @@ -4579,12 +6178,7 @@ "type": "NetworkVarNames" } ], - "parent": "CCSGameModeRules" - }, - "CCSGameModeRules_Noop": { - "fields": {}, - "metadata": [], - "parent": "CCSGameModeRules" + "parent": null }, "CCSGameModeScript": { "fields": {}, @@ -4604,40 +6198,6 @@ ], "parent": null }, - "CCSObserver_CameraServices": { - "fields": {}, - "metadata": [], - "parent": "CCSPlayerBase_CameraServices" - }, - "CCSObserver_MovementServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayer_MovementServices" - }, - "CCSObserver_ObserverServices": { - "fields": { - "m_bObserverInterpolationNeedsDeferredSetup": 164, - "m_flObsInterp_PathLength": 116, - "m_hLastObserverTarget": 88, - "m_obsInterpState": 160, - "m_qObsInterp_OrientationStart": 128, - "m_qObsInterp_OrientationTravelDir": 144, - "m_vecObserverInterpStartPos": 104, - "m_vecObserverInterpolateOffset": 92 - }, - "metadata": [], - "parent": "CPlayer_ObserverServices" - }, - "CCSObserver_UseServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayer_UseServices" - }, - "CCSObserver_ViewModelServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayer_ViewModelServices" - }, "CCSPlayerBase_CameraServices": { "fields": { "m_flFOVRate": 540, @@ -4676,6 +6236,327 @@ ], "parent": "CPlayer_CameraServices" }, + "CCSPlayerController": { + "fields": { + "m_bAbandonAllowsSurrender": 2374, + "m_bAbandonOffersInstantSurrender": 2375, + "m_bCanControlObservedBot": 2400, + "m_bCannotBeKicked": 2372, + "m_bControllingBot": 2392, + "m_bDisconnection1MinWarningPrinted": 2376, + "m_bEverFullyConnected": 2373, + "m_bEverPlayedOnTeam": 2228, + "m_bHasBeenControlledByPlayerThisRound": 2394, + "m_bHasCommunicationAbuseMute": 2204, + "m_bHasControlledBotThisRound": 2393, + "m_bIsPlayerNameDirty": 2492, + "m_bMvpNoMusic": 2472, + "m_bPawnHasDefuser": 2424, + "m_bPawnHasHelmet": 2425, + "m_bPawnIsAlive": 2412, + "m_bScoreReported": 2377, + "m_eMvpReason": 2476, + "m_flForceTeamTime": 2220, + "m_flPreviousForceJoinTeamTime": 2232, + "m_hObserverPawn": 2408, + "m_hOriginalControllerOfCurrentPawn": 2440, + "m_hPlayerPawn": 2404, + "m_iCoachingTeam": 2256, + "m_iCompTeammateColor": 2224, + "m_iCompetitiveRankType": 2288, + "m_iCompetitiveRanking": 2280, + "m_iCompetitiveRankingPredicted_Loss": 2296, + "m_iCompetitiveRankingPredicted_Tie": 2300, + "m_iCompetitiveRankingPredicted_Win": 2292, + "m_iCompetitiveWins": 2284, + "m_iDraftIndex": 2360, + "m_iMVPs": 2488, + "m_iMusicKitID": 2480, + "m_iMusicKitMVPs": 2484, + "m_iPawnArmor": 2420, + "m_iPawnBotDifficulty": 2436, + "m_iPawnHealth": 2416, + "m_iPawnLifetimeEnd": 2432, + "m_iPawnLifetimeStart": 2428, + "m_iPendingTeamNum": 2216, + "m_iPing": 2200, + "m_iScore": 2444, + "m_msQueuedModeDisconnectionTimestamp": 2364, + "m_nBotsControlledThisRound": 2396, + "m_nDisconnectionTick": 2380, + "m_nEndMatchNextMapVote": 2304, + "m_nPawnCharacterDefIndex": 2426, + "m_nPlayerDominated": 2264, + "m_nPlayerDominatingMe": 2272, + "m_nQuestProgressReason": 2312, + "m_pActionTrackingServices": 2184, + "m_pDamageServices": 2192, + "m_pInGameMoneyServices": 2168, + "m_pInventoryServices": 2176, + "m_sSanitizedPlayerName": 2248, + "m_szClan": 2240, + "m_szCrosshairCodes": 2208, + "m_uiAbandonRecordedReason": 2368, + "m_unActiveQuestId": 2308, + "m_unPlayerTvControlFlags": 2316, + "m_vecKills": 2448 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_pInGameMoneyServices", + "ty": "CCSPlayerController_InGameMoneyServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pInventoryServices", + "ty": "CCSPlayerController_InventoryServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pActionTrackingServices", + "ty": "CCSPlayerController_ActionTrackingServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pDamageServices", + "ty": "CCSPlayerController_DamageServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_iPing", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasCommunicationAbuseMute", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szCrosshairCodes", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iPendingTeamNum", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_flForceTeamTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompTeammateColor", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bEverPlayedOnTeam", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szClan", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iCoachingTeam", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPlayerDominated", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nPlayerDominatingMe", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRanking", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveWins", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRankType", + "ty": "int8", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRankingPredicted_Win", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRankingPredicted_Loss", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRankingPredicted_Tie", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nEndMatchNextMapVote", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_unActiveQuestId", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_nQuestProgressReason", + "ty": "QuestProgress::Reason", + "type": "NetworkVarNames" + }, + { + "name": "m_unPlayerTvControlFlags", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nDisconnectionTick", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bControllingBot", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasControlledBotThisRound", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bCanControlObservedBot", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hPlayerPawn", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_hObserverPawn", + "ty": "CHandle< CCSObserverPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_bPawnIsAlive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnHealth", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnArmor", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bPawnHasDefuser", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bPawnHasHelmet", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nPawnCharacterDefIndex", + "ty": "item_definition_index_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnLifetimeStart", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnLifetimeEnd", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnBotDifficulty", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_hOriginalControllerOfCurrentPawn", + "ty": "CHandle< CCSPlayerController>", + "type": "NetworkVarNames" + }, + { + "name": "m_iScore", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_vecKills", + "ty": "EKillTypes_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bMvpNoMusic", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_eMvpReason", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iMusicKitID", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iMusicKitMVPs", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iMVPs", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "CBasePlayerController" + }, "CCSPlayerControllerAPI": { "fields": {}, "metadata": [ @@ -4725,7 +6606,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerControllerComponent" + "parent": null }, "CCSPlayerController_DamageServices": { "fields": { @@ -4744,7 +6625,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerControllerComponent" + "parent": null }, "CCSPlayerController_InGameMoneyServices": { "fields": { @@ -4776,7 +6657,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerControllerComponent" + "parent": null }, "CCSPlayerController_InventoryServices": { "fields": { @@ -4831,7 +6712,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerControllerComponent" + "parent": null }, "CCSPlayer_ActionTrackingServices": { "fields": { @@ -4857,7 +6738,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" + "parent": null }, "CCSPlayer_BulletServices": { "fields": { @@ -4870,7 +6751,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" + "parent": null }, "CCSPlayer_BuyServices": { "fields": { @@ -4883,19 +6764,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" - }, - "CCSPlayer_CameraServices": { - "fields": { - "m_flDeathCamTilt": 552 - }, - "metadata": [], - "parent": "CCSPlayerBase_CameraServices" - }, - "CCSPlayer_GlowServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" + "parent": null }, "CCSPlayer_HostageServices": { "fields": { @@ -4914,7 +6783,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" + "parent": null }, "CCSPlayer_ItemServices": { "fields": { @@ -4939,7 +6808,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayer_ItemServices" + "parent": null }, "CCSPlayer_MovementServices": { "fields": { @@ -5096,12 +6965,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" - }, - "CCSPlayer_UseServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayer_UseServices" + "parent": null }, "CCSPlayer_ViewModelServices": { "fields": { @@ -5114,16 +6978,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayer_ViewModelServices" - }, - "CCSPlayer_WaterServices": { - "fields": { - "m_flSwimSoundTime": 80, - "m_flWaterJumpTime": 64, - "m_vecWaterJumpVel": 68 - }, - "metadata": [], - "parent": "CPlayer_WaterServices" + "parent": null }, "CCSPlayer_WeaponServices": { "fields": { @@ -5180,6 +7035,117 @@ ], "parent": null }, + "CCSWeaponBaseVData": { + "fields": { + "m_DefaultLoadoutSlot": 3064, + "m_GearSlot": 3056, + "m_GearSlotPosition": 3060, + "m_WeaponCategory": 588, + "m_WeaponType": 584, + "m_angPivotAngle": 3368, + "m_bCannotShootUnderwater": 3099, + "m_bHasBurstMode": 3097, + "m_bHideViewModelWhenZoomed": 3321, + "m_bIsFullAuto": 3132, + "m_bIsRevolver": 3098, + "m_bMeleeWeapon": 3096, + "m_bUnzoomsAfterShot": 3320, + "m_eSilencerType": 3120, + "m_flArmorRatio": 3400, + "m_flAttackMovespeedFactor": 3288, + "m_flBotAudibleRange": 3304, + "m_flCycleTime": 3140, + "m_flFlinchVelocityModifierLarge": 3416, + "m_flFlinchVelocityModifierSmall": 3420, + "m_flHeadshotMultiplier": 3396, + "m_flHeatPerShot": 3292, + "m_flIdleInterval": 3284, + "m_flInaccuracyAltSoundThreshold": 3300, + "m_flInaccuracyCrouch": 3164, + "m_flInaccuracyFire": 3204, + "m_flInaccuracyJump": 3180, + "m_flInaccuracyJumpApex": 3264, + "m_flInaccuracyJumpInitial": 3260, + "m_flInaccuracyLadder": 3196, + "m_flInaccuracyLand": 3188, + "m_flInaccuracyMove": 3212, + "m_flInaccuracyPitchShift": 3296, + "m_flInaccuracyReload": 3268, + "m_flInaccuracyStand": 3172, + "m_flIronSightFOV": 3356, + "m_flIronSightLooseness": 3364, + "m_flIronSightPivotForward": 3360, + "m_flIronSightPullUpSpeed": 3348, + "m_flIronSightPutDownSpeed": 3352, + "m_flMaxSpeed": 3148, + "m_flPenetration": 3404, + "m_flRange": 3408, + "m_flRangeModifier": 3412, + "m_flRecoilAngle": 3220, + "m_flRecoilAngleVariance": 3228, + "m_flRecoilMagnitude": 3236, + "m_flRecoilMagnitudeVariance": 3244, + "m_flRecoveryTimeCrouch": 3424, + "m_flRecoveryTimeCrouchFinal": 3432, + "m_flRecoveryTimeStand": 3428, + "m_flRecoveryTimeStandFinal": 3436, + "m_flSpread": 3156, + "m_flThrowVelocity": 3448, + "m_flTimeToIdleAfterFire": 3280, + "m_flZoomTime0": 3336, + "m_flZoomTime1": 3340, + "m_flZoomTime2": 3344, + "m_nCrosshairDeltaDistance": 3128, + "m_nCrosshairMinDistance": 3124, + "m_nDamage": 3392, + "m_nKillAward": 3084, + "m_nNumBullets": 3136, + "m_nPrice": 3080, + "m_nPrimaryReserveAmmoMax": 3088, + "m_nRecoilSeed": 3272, + "m_nRecoveryTransitionEndBullet": 3444, + "m_nRecoveryTransitionStartBullet": 3440, + "m_nSecondaryReserveAmmoMax": 3092, + "m_nSpreadSeed": 3276, + "m_nTracerFrequency": 3252, + "m_nZoomFOV1": 3328, + "m_nZoomFOV2": 3332, + "m_nZoomLevels": 3324, + "m_sWrongTeamMsg": 3072, + "m_szAimsightLensMaskModel": 1264, + "m_szAnimClass": 3464, + "m_szAnimExtension": 3112, + "m_szEjectBrassEffect": 1936, + "m_szHeatEffect": 1712, + "m_szMagazineModel": 1488, + "m_szMuzzleFlashParticleAlt": 2160, + "m_szMuzzleFlashThirdPersonParticle": 2384, + "m_szMuzzleFlashThirdPersonParticleAlt": 2608, + "m_szName": 3104, + "m_szPlayerModel": 816, + "m_szTracerParticle": 2832, + "m_szUseRadioSubtitle": 3312, + "m_szViewModel": 592, + "m_szWorldDroppedModel": 1040, + "m_vSmokeColor": 3452, + "m_vecIronSightEyePos": 3380 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", + "type": "Unknown" + } + ], + "parent": "CBasePlayerWeaponVData" + }, "CCSWeaponBaseVDataAPI": { "fields": {}, "metadata": [ @@ -5204,11 +7170,6 @@ ], "parent": null }, - "CClientScriptEntity": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" - }, "CCollisionProperty": { "fields": { "m_CollisionGroup": 94, @@ -5408,24 +7369,6 @@ ], "parent": null }, - "CDecalInfo": { - "fields": { - "m_flAnimationLifeSpan": 4, - "m_flAnimationScale": 0, - "m_flBoundingRadiusSqr": 52, - "m_flFadeDuration": 16, - "m_flFadeStartTime": 12, - "m_flPlaceTime": 8, - "m_nBoneIndex": 24, - "m_nDecalMaterialIndex": 168, - "m_nVBSlot": 20, - "m_pNext": 64, - "m_pPrev": 72, - "m_vPosition": 40 - }, - "metadata": [], - "parent": null - }, "CDynamicPropAPI": { "fields": {}, "metadata": [ @@ -5610,11 +7553,6 @@ ], "parent": null }, - "CEntityComponent": { - "fields": {}, - "metadata": [], - "parent": null - }, "CEntityIdentity": { "fields": { "m_PathIndex": 64, @@ -5659,35 +7597,6 @@ ], "parent": null }, - "CFireOverlay": { - "fields": { - "m_flScale": 264, - "m_nGUID": 268, - "m_pOwner": 208, - "m_vBaseColors": 216 - }, - "metadata": [], - "parent": "CGlowOverlay" - }, - "CFlashlightEffect": { - "fields": { - "m_FlashlightTexture": 80, - "m_MuzzleFlashTexture": 88, - "m_bCastsShadows": 72, - "m_bIsOn": 8, - "m_bMuzzleFlashEnabled": 24, - "m_flCurrentPullBackDist": 76, - "m_flFarZ": 64, - "m_flFov": 60, - "m_flLinearAtten": 68, - "m_flMuzzleFlashBrightness": 28, - "m_quatMuzzleFlashOrientation": 32, - "m_textureName": 96, - "m_vecMuzzleFlashOrigin": 48 - }, - "metadata": [], - "parent": null - }, "CGameSceneNode": { "fields": { "m_angAbsRotation": 212, @@ -5776,76 +7685,6 @@ ], "parent": null }, - "CGlobalLightBase": { - "fields": { - "m_AmbientColor1": 110, - "m_AmbientColor2": 114, - "m_AmbientColor3": 118, - "m_AmbientDirection": 56, - "m_InspectorSpecularDirection": 80, - "m_LightColor": 106, - "m_ShadowDirection": 44, - "m_SpecularColor": 100, - "m_SpecularDirection": 68, - "m_SpotLightAngles": 32, - "m_SpotLightOrigin": 20, - "m_ViewAngles": 224, - "m_ViewOrigin": 212, - "m_WorldPoints": 240, - "m_bBackgroundClearNotRequired": 142, - "m_bEnableSeparateSkyboxFog": 196, - "m_bEnableShadows": 140, - "m_bEnabled": 105, - "m_bOldEnableShadows": 141, - "m_bSpotLight": 16, - "m_bStartDisabled": 104, - "m_flAmbientScale1": 176, - "m_flAmbientScale2": 180, - "m_flCloud1Direction": 152, - "m_flCloud1Speed": 148, - "m_flCloud2Direction": 160, - "m_flCloud2Speed": 156, - "m_flCloudScale": 144, - "m_flFOV": 128, - "m_flFarZ": 136, - "m_flFoWDarkness": 192, - "m_flGroundScale": 184, - "m_flLightScale": 188, - "m_flNearZ": 132, - "m_flSpecularIndependence": 96, - "m_flSpecularPower": 92, - "m_flSunDistance": 124, - "m_flViewFoV": 236, - "m_hEnvSky": 1212, - "m_hEnvWind": 1208, - "m_vFogOffsetLayer0": 1192, - "m_vFogOffsetLayer1": 1200, - "m_vFowColor": 200 - }, - "metadata": [], - "parent": null - }, - "CGlowOverlay": { - "fields": { - "m_ListIndex": 196, - "m_Sprites": 48, - "m_bActivated": 194, - "m_bCacheGlowObstruction": 192, - "m_bCacheSkyObstruction": 193, - "m_bDirectional": 20, - "m_bInSky": 36, - "m_flGlowObstructionScale": 188, - "m_flHDRColorScale": 184, - "m_flProxyRadius": 180, - "m_nSprites": 176, - "m_queryHandle": 200, - "m_skyObstructionScale": 40, - "m_vDirection": 24, - "m_vPos": 8 - }, - "metadata": [], - "parent": null - }, "CGlowProperty": { "fields": { "m_bEligibleForScreenHighlight": 80, @@ -5909,16 +7748,6 @@ ], "parent": null }, - "CGlowSprite": { - "fields": { - "m_flHorzSize": 12, - "m_flVertSize": 16, - "m_hMaterial": 24, - "m_vColor": 0 - }, - "metadata": [], - "parent": null - }, "CHitboxComponent": { "fields": { "m_bvDisabledHitGroups": 36 @@ -5930,17 +7759,63 @@ "type": "NetworkVarNames" } ], - "parent": "CEntityComponent" + "parent": null }, - "CInfoParticleTarget": { - "fields": {}, - "metadata": [], - "parent": "C_PointEntity" - }, - "CInfoTarget": { - "fields": {}, - "metadata": [], - "parent": "C_PointEntity" + "CInfoOffscreenPanoramaTexture": { + "fields": { + "m_RenderAttrName": 1768, + "m_TargetEntities": 1776, + "m_bCheckCSSClasses": 2184, + "m_bDisabled": 1744, + "m_nResolutionX": 1748, + "m_nResolutionY": 1752, + "m_nTargetChangeCount": 1800, + "m_szLayoutFileName": 1760, + "m_vecCSSClasses": 1808 + }, + "metadata": [ + { + "name": "m_bDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nResolutionX", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nResolutionY", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_szLayoutFileName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_RenderAttrName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_TargetEntities", + "ty": "CHandle< C_BaseModelEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_nTargetChangeCount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vecCSSClasses", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": null }, "CInfoWorldLayer": { "fields": { @@ -5977,17 +7852,6 @@ ], "parent": "C_BaseEntity" }, - "CInterpolatedValue": { - "fields": { - "m_flEndTime": 4, - "m_flEndValue": 12, - "m_flStartTime": 0, - "m_flStartValue": 8, - "m_nInterpType": 16 - }, - "metadata": [], - "parent": null - }, "CLightComponent": { "fields": { "__m_pChainEntity": 88, @@ -6384,25 +8248,7 @@ "type": "NetworkVarNames" } ], - "parent": "CEntityComponent" - }, - "CLogicRelay": { - "fields": { - "m_OnSpawn": 1784, - "m_OnTrigger": 1744, - "m_bDisabled": 1824, - "m_bFastRetrigger": 1827, - "m_bPassthoughCaller": 1828, - "m_bTriggerOnce": 1826, - "m_bWaitForRefire": 1825 - }, - "metadata": [], - "parent": "CLogicalEntity" - }, - "CLogicalEntity": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" + "parent": null }, "CModelState": { "fields": { @@ -6468,16 +8314,6 @@ ], "parent": null }, - "CPlayerSprayDecalRenderHelper": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CPlayer_AutoaimServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" - }, "CPlayer_CameraServices": { "fields": { "m_CurrentFog": 320, @@ -6548,17 +8384,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_FlashlightServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_ItemServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" + "parent": null }, "CPlayer_MovementServices": { "fields": { @@ -6595,7 +8421,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" + "parent": null }, "CPlayer_MovementServices_Humanoid": { "fields": { @@ -6672,22 +8498,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_UseServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_ViewModelServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_WaterServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" + "parent": null }, "CPlayer_WeaponServices": { "fields": { @@ -6718,25 +8529,25 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" + "parent": null }, - "CPointTemplate": { + "CPrecipitationVData": { "fields": { - "m_ScriptCallbackScope": 1880, - "m_ScriptSpawnCallback": 1872, - "m_SpawnedEntityHandles": 1848, - "m_bAsynchronouslySpawnEntities": 1772, - "m_clientOnlyEntityBehavior": 1816, - "m_createdSpawnGroupHandles": 1824, - "m_flTimeoutInterval": 1768, - "m_iszEntityFilterName": 1760, - "m_iszSource2EntityLumpName": 1752, - "m_iszWorldName": 1744, - "m_ownerSpawnGroupType": 1820, - "m_pOutputOnSpawned": 1776 + "m_bBatchSameVolumeType": 272, + "m_flInnerDistance": 264, + "m_nAttachType": 268, + "m_nRTEnvCP": 276, + "m_nRTEnvCPComponent": 280, + "m_szModifier": 288, + "m_szParticlePrecipitationEffect": 40 }, - "metadata": [], - "parent": "CLogicalEntity" + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null }, "CProjectedTextureBase": { "fields": { @@ -6945,17 +8756,6 @@ ], "parent": null }, - "CRenderComponent": { - "fields": { - "__m_pChainEntity": 16, - "m_bEnableRendering": 96, - "m_bInterpolationReadyToDraw": 192, - "m_bIsRenderingWithViewModels": 80, - "m_nSplitscreenFlags": 84 - }, - "metadata": [], - "parent": "CEntityComponent" - }, "CSMatchStats_t": { "fields": { "m_iEnemy3Ks": 108, @@ -7078,18 +8878,6 @@ ], "parent": null }, - "CScriptComponent": { - "fields": { - "m_scriptClassName": 48 - }, - "metadata": [], - "parent": "CEntityComponent" - }, - "CServerOnlyModelEntity": { - "fields": {}, - "metadata": [], - "parent": "C_BaseModelEntity" - }, "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, @@ -7130,14 +8918,6 @@ ], "parent": "CGameSceneNode" }, - "CSkyboxReference": { - "fields": { - "m_hSkyCamera": 1748, - "m_worldGroupId": 1744 - }, - "metadata": [], - "parent": "C_BaseEntity" - }, "CTakeDamageInfoAPI": { "fields": {}, "metadata": [ @@ -7232,6 +9012,314 @@ ], "parent": "CAttributeManager" }, + "C_BarnLight": { + "fields": { + "m_Color": 3160, + "m_LightStyleEvents": 3240, + "m_LightStyleString": 3200, + "m_LightStyleTargets": 3264, + "m_QueuedLightStyleStrings": 3216, + "m_StyleEvent": 3288, + "m_bContactShadow": 3532, + "m_bEnabled": 3152, + "m_bPrecomputedFieldsValid": 3596, + "m_fAlternateColorBrightness": 3560, + "m_flBounceScale": 3540, + "m_flBrightness": 3168, + "m_flBrightnessScale": 3172, + "m_flColorTemperature": 3164, + "m_flFadeSizeEnd": 3584, + "m_flFadeSizeStart": 3580, + "m_flFogScale": 3576, + "m_flFogStrength": 3568, + "m_flLightStyleStartTime": 3208, + "m_flLuminaireAnisotropy": 3192, + "m_flLuminaireSize": 3188, + "m_flMinRoughness": 3544, + "m_flRange": 3488, + "m_flShadowFadeSizeEnd": 3592, + "m_flShadowFadeSizeStart": 3588, + "m_flShape": 3456, + "m_flSkirt": 3468, + "m_flSkirtNear": 3472, + "m_flSoftX": 3460, + "m_flSoftY": 3464, + "m_hLightCookie": 3448, + "m_nBakeSpecularToCubemaps": 3504, + "m_nBakedShadowIndex": 3180, + "m_nBounceLight": 3536, + "m_nCastShadows": 3520, + "m_nColorMode": 3156, + "m_nDirectLight": 3176, + "m_nFog": 3564, + "m_nFogShadows": 3572, + "m_nLuminaireShape": 3184, + "m_nShadowMapSize": 3524, + "m_nShadowPriority": 3528, + "m_vAlternateColor": 3548, + "m_vBakeSpecularToCubemapsSize": 3508, + "m_vPrecomputedBoundsMaxs": 3612, + "m_vPrecomputedBoundsMins": 3600, + "m_vPrecomputedOBBAngles": 3636, + "m_vPrecomputedOBBExtent": 3648, + "m_vPrecomputedOBBOrigin": 3624, + "m_vShear": 3492, + "m_vSizeParams": 3476 + }, + "metadata": [ + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nColorMode", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_Color", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_flColorTemperature", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightnessScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nDirectLight", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nBakedShadowIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLuminaireShape", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flLuminaireSize", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flLuminaireAnisotropy", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_LightStyleString", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_flLightStyleStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_QueuedLightStyleStrings", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_LightStyleEvents", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_LightStyleTargets", + "ty": "CHandle< C_BaseModelEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_hLightCookie", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_flShape", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSoftX", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSoftY", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSkirt", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSkirtNear", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vSizeParams", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flRange", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vShear", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nBakeSpecularToCubemaps", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vBakeSpecularToCubemapsSize", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nCastShadows", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nShadowMapSize", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nShadowPriority", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bContactShadow", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nBounceLight", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flBounceScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMinRoughness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vAlternateColor", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_fAlternateColorBrightness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFog", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogStrength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFogShadows", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeSizeStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeSizeEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flShadowFadeSizeStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flShadowFadeSizeEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bPrecomputedFieldsValid", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedBoundsMins", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedBoundsMaxs", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedOBBOrigin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedOBBAngles", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedOBBExtent", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" + }, "C_BaseButton": { "fields": { "m_glowEntity": 3152, @@ -7255,7 +9343,219 @@ "type": "NetworkVarNames" } ], - "parent": "C_BaseToggle" + "parent": null + }, + "C_BaseCSGrenade": { + "fields": { + "m_bClientPredictDelete": 10504, + "m_bIsHeldByPlayer": 10506, + "m_bJumpThrow": 10508, + "m_bJustPulledPin": 10528, + "m_bPinPulled": 10507, + "m_bRedraw": 10505, + "m_bThrowAnimating": 10509, + "m_fDropTime": 10524, + "m_fThrowTime": 10512, + "m_flNextHoldFrac": 10536, + "m_flThrowStrength": 10516, + "m_flThrowStrengthApproach": 10520, + "m_hSwitchToWeaponAfterThrow": 10540, + "m_nNextHoldTick": 10532 + }, + "metadata": [ + { + "name": "m_bRedraw", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsHeldByPlayer", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bPinPulled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bJumpThrow", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bThrowAnimating", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_fThrowTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flThrowStrength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flThrowStrengthApproach", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_fDropTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bJustPulledPin", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nNextHoldTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flNextHoldFrac", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_hSwitchToWeaponAfterThrow", + "ty": "CHandle< CCSWeaponBase>", + "type": "NetworkVarNames" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_BaseCSGrenadeProjectile": { + "fields": { + "flNextTrailLineTime": 4256, + "m_arrTrajectoryTrailPointCreationTimes": 4304, + "m_arrTrajectoryTrailPoints": 4280, + "m_bCanCreateGrenadeTrail": 4261, + "m_bExplodeEffectBegan": 4260, + "m_flSpawnTime": 4240, + "m_flTrajectoryTrailEffectCreationTime": 4328, + "m_hSnapshotTrajectoryParticleSnapshot": 4272, + "m_nBounces": 4212, + "m_nExplodeEffectIndex": 4216, + "m_nExplodeEffectTickBegin": 4224, + "m_nSnapshotTrajectoryEffectIndex": 4264, + "m_vInitialPosition": 4188, + "m_vInitialVelocity": 4200, + "m_vecExplodeEffectOrigin": 4228, + "vecLastTrailLinePos": 4244 + }, + "metadata": [ + { + "name": "m_vInitialPosition", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vInitialVelocity", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nBounces", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nExplodeEffectIndex", + "ty": "HParticleSystemDefinitionStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_nExplodeEffectTickBegin", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vecExplodeEffectOrigin", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseGrenade" + }, + "C_BaseClientUIEntity": { + "fields": { + "m_DialogXMLName": 3168, + "m_PanelClassName": 3176, + "m_PanelID": 3184, + "m_bEnabled": 3160 + }, + "metadata": [ + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_DialogXMLName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_PanelClassName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_PanelID", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_BaseCombatCharacter": { + "fields": { + "m_bloodColor": 4136, + "m_flFieldOfView": 4156, + "m_flWaterNextTraceTime": 4152, + "m_flWaterWorldZ": 4148, + "m_hMyWearables": 4112, + "m_leftFootAttachment": 4140, + "m_nWaterWakeMode": 4144, + "m_rightFootAttachment": 4141 + }, + "metadata": [ + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_hMyWearables", + "ty": "CHandle", + "type": "NetworkVarNames" + }, + { + "name": "m_flFieldOfView", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseFlex" + }, + "C_BaseDoor": { + "fields": { + "m_bIsUsable": 3152 + }, + "metadata": [ + { + "name": "m_bIsUsable", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null }, "C_BaseEntity": { "fields": { @@ -7580,16 +9880,133 @@ ], "parent": "C_BaseEntity" }, - "C_BaseFlex__Emphasized_Phoneme": { + "C_BaseFlex": { "fields": { - "m_bBasechecked": 29, - "m_bRequired": 28, - "m_bValid": 30, - "m_flAmount": 24, - "m_sClassName": 0 + "m_CachedViewTarget": 3868, + "m_PhonemeClasses": 4016, + "m_bResetFlexWeightsOnModelChange": 3910, + "m_blinktime": 3888, + "m_blinktoggle": 3768, + "m_flBlinkAmount": 3904, + "m_flJawOpenAmount": 3900, + "m_flexWeight": 3720, + "m_iBlink": 3884, + "m_iEyeAttachment": 3909, + "m_iJawOpen": 3896, + "m_iMouthAttachment": 3908, + "m_mEyeOcclusionRendererCameraToBoneTransform": 3940, + "m_nEyeOcclusionRendererBone": 3936, + "m_nLastFlexUpdateFrameCount": 3864, + "m_nNextSceneEventId": 3880, + "m_prevblinktoggle": 3892, + "m_vEyeOcclusionRendererHalfExtent": 3988, + "m_vLookTargetPosition": 3744 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_flexWeight", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_blinktoggle", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_BaseGrenade": { + "fields": { + "m_DmgRadius": 4116, + "m_ExplosionSound": 4144, + "m_bHasWarnedAI": 4112, + "m_bIsLive": 4114, + "m_bIsSmokeGrenade": 4113, + "m_flDamage": 4128, + "m_flDetonateTime": 4120, + "m_flNextAttack": 4180, + "m_flWarnAITime": 4124, + "m_hOriginalThrower": 4184, + "m_hThrower": 4156, + "m_iszBounceSound": 4136 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_bIsLive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_DmgRadius", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flDetonateTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flDamage", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hThrower", + "ty": "CHandle< CCSPlayerPawn >", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseFlex" }, "C_BaseModelEntity": { "fields": { @@ -7734,10 +10151,326 @@ ], "parent": "C_BaseEntity" }, - "C_BaseToggle": { - "fields": {}, - "metadata": [], - "parent": "C_BaseModelEntity" + "C_BasePlayerPawn": { + "fields": { + "m_ServerViewAngleChanges": 4336, + "m_bIsSwappingToPredictableController": 4664, + "m_flDeathTime": 4592, + "m_flFOVSensitivityAdjust": 4628, + "m_flLastCameraSetupTime": 4624, + "m_flMouseSensitivity": 4632, + "m_flOldSimulationTime": 4648, + "m_flPredictionErrorTime": 4608, + "m_hController": 4660, + "m_iHideHUD": 4444, + "m_nHighestConsumedServerViewAngleChangeIndex": 4416, + "m_nLastExecutedCommandNumber": 4652, + "m_nLastExecutedCommandTick": 4656, + "m_pAutoaimServices": 4272, + "m_pCameraServices": 4312, + "m_pFlashlightServices": 4304, + "m_pItemServices": 4264, + "m_pMovementServices": 4320, + "m_pObserverServices": 4280, + "m_pUseServices": 4296, + "m_pWaterServices": 4288, + "m_pWeaponServices": 4256, + "m_skybox3d": 4448, + "m_vOldOrigin": 4636, + "m_vecLastCameraSetupLocalOrigin": 4612, + "m_vecPredictionError": 4596, + "v_angle": 4420, + "v_anglePrevious": 4432 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pWeaponServices", + "ty": "CPlayer_WeaponServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pItemServices", + "ty": "CPlayer_ItemServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pAutoaimServices", + "ty": "CPlayer_AutoaimServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pObserverServices", + "ty": "CPlayer_ObserverServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pWaterServices", + "ty": "CPlayer_WaterServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pUseServices", + "ty": "CPlayer_UseServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pFlashlightServices", + "ty": "CPlayer_FlashlightServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pCameraServices", + "ty": "CPlayer_CameraServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pMovementServices", + "ty": "CPlayer_MovementServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_ServerViewAngleChanges", + "ty": "ViewAngleServerChange_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iHideHUD", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_skybox3d", + "ty": "sky3dparams_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flDeathTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_hController", + "ty": "CHandle< CBasePlayerController>", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseCombatCharacter" + }, + "C_BasePlayerWeapon": { + "fields": { + "m_flNextPrimaryAttackTickRatio": 9316, + "m_flNextSecondaryAttackTickRatio": 9324, + "m_iClip1": 9328, + "m_iClip2": 9332, + "m_nNextPrimaryAttackTick": 9312, + "m_nNextSecondaryAttackTick": 9320, + "m_pReserveAmmo": 9336 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_nNextPrimaryAttackTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flNextPrimaryAttackTickRatio", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nNextSecondaryAttackTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flNextSecondaryAttackTickRatio", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_iClip1", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_iClip2", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_pReserveAmmo", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "C_EconEntity" + }, + "C_BasePropDoor": { + "fields": { + "m_bLocked": 4329, + "m_closedAngles": 4344, + "m_closedPosition": 4332, + "m_eDoorState": 4324, + "m_hMaster": 4356, + "m_modelChanged": 4328, + "m_vWhereToSetLightingOrigin": 4360 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_eDoorState", + "ty": "DoorState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bLocked", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_closedPosition", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_closedAngles", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_hMaster", + "ty": "CHandle< C_BasePropDoor>", + "type": "NetworkVarNames" + } + ], + "parent": "C_DynamicProp" }, "C_BaseTrigger": { "fields": { @@ -7760,129 +10493,387 @@ "type": "NetworkVarNames" } ], - "parent": "C_BaseToggle" + "parent": null }, - "C_Breakable": { - "fields": {}, - "metadata": [], + "C_BaseViewModel": { + "fields": { + "m_flAnimationStartTime": 3732, + "m_hControlPanel": 3804, + "m_hOldLayerSequence": 3792, + "m_hWeapon": 3736, + "m_hWeaponModel": 3760, + "m_iCameraAttachment": 3764, + "m_nAnimationParity": 3728, + "m_nOldAnimationParity": 3788, + "m_nViewModelIndex": 3724, + "m_oldLayer": 3796, + "m_oldLayerStartTime": 3800, + "m_previousCycle": 3784, + "m_previousElapsedDuration": 3780, + "m_sAnimationPrefix": 3752, + "m_sVMName": 3744, + "m_vecLastCameraAngles": 3768, + "m_vecLastFacing": 3712 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_nViewModelIndex", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nAnimationParity", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flAnimationStartTime", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hWeapon", + "ty": "CHandle< CBasePlayerWeapon>", + "type": "NetworkVarNames" + }, + { + "name": "m_hControlPanel", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_Beam": { + "fields": { + "m_bTurnedOff": 3320, + "m_fAmplitude": 3300, + "m_fEndWidth": 3288, + "m_fFadeLength": 3292, + "m_fHaloScale": 3296, + "m_fSpeed": 3308, + "m_fStartFrame": 3304, + "m_fWidth": 3284, + "m_flDamage": 3164, + "m_flFireTime": 3160, + "m_flFrame": 3312, + "m_flFrameRate": 3152, + "m_flHDRColorScale": 3156, + "m_hAttachEntity": 3232, + "m_hBaseMaterial": 3208, + "m_hEndEntity": 3336, + "m_nAttachIndex": 3272, + "m_nBeamFlags": 3228, + "m_nBeamType": 3224, + "m_nClipStyle": 3316, + "m_nHaloIndex": 3216, + "m_nNumBeamEnts": 3168, + "m_queryHandleHalo": 3172, + "m_vecEndPos": 3324 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_flFrameRate", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flHDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nNumBeamEnts", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_hBaseMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_nHaloIndex", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_nBeamType", + "ty": "BeamType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nBeamFlags", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_hAttachEntity", + "ty": "CHandle< CBaseEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_nAttachIndex", + "ty": "AttachmentHandle_t", + "type": "NetworkVarNames" + }, + { + "name": "m_fWidth", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fEndWidth", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fFadeLength", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fHaloScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fAmplitude", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fStartFrame", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fSpeed", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFrame", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nClipStyle", + "ty": "BeamClipStyle_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bTurnedOff", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecEndPos", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], "parent": "C_BaseModelEntity" }, - "C_CSGO_CounterTerroristTeamIntroCamera": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCamera" - }, - "C_CSGO_CounterTerroristWingmanIntroCamera": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCamera" - }, - "C_CSGO_EndOfMatchCamera": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCamera" - }, - "C_CSGO_EndOfMatchCharacterPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCharacterPosition" - }, - "C_CSGO_EndOfMatchLineupEnd": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_EndOfMatchLineupEndpoint" - }, - "C_CSGO_EndOfMatchLineupEndpoint": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" - }, - "C_CSGO_EndOfMatchLineupStart": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_EndOfMatchLineupEndpoint" - }, - "C_CSGO_MapPreviewCameraPath": { + "C_BreakableProp": { "fields": { - "m_bConstantSpeed": 1754, - "m_bLoop": 1752, - "m_bVerticalFOV": 1753, - "m_flDuration": 1756, - "m_flPathDuration": 1828, - "m_flPathLength": 1824, - "m_flZFar": 1744, - "m_flZNear": 1748 + "m_OnBreak": 3776, + "m_OnHealthChanged": 3816, + "m_OnTakeDamage": 3856, + "m_PerformanceMode": 3912, + "m_bHasBreakPiecesOrCommands": 3960, + "m_explodeDamage": 3964, + "m_explodeRadius": 3968, + "m_explosionBuildupSound": 3984, + "m_explosionCustomEffect": 3992, + "m_explosionCustomSound": 4000, + "m_explosionDelay": 3976, + "m_explosionModifier": 4008, + "m_flDefaultFadeScale": 4024, + "m_flDmgModBullet": 3916, + "m_flDmgModClub": 3920, + "m_flDmgModExplosive": 3924, + "m_flDmgModFire": 3928, + "m_flLastPhysicsInfluenceTime": 4020, + "m_flPressureDelay": 3904, + "m_flPreventDamageBeforeTime": 3956, + "m_hBreaker": 3908, + "m_hFlareEnt": 4032, + "m_hLastAttacker": 4028, + "m_hPhysicsAttacker": 4016, + "m_iInteractions": 3952, + "m_iMinHealthDmg": 3900, + "m_impactEnergyScale": 3896, + "m_iszBasePropData": 3944, + "m_iszPhysicsDamageTableName": 3936, + "m_noGhostCollision": 4036 }, - "metadata": [], - "parent": "C_BaseEntity" + "metadata": [ + { + "name": "m_noGhostCollision", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null }, - "C_CSGO_MapPreviewCameraPathNode": { + "C_C4": { "fields": { - "m_flEaseIn": 1788, - "m_flEaseOut": 1792, - "m_flFOV": 1780, - "m_flSpeed": 1784, - "m_nPathIndex": 1752, - "m_szParentPathUniqueID": 1744, - "m_vInTangentLocal": 1756, - "m_vInTangentWorld": 1796, - "m_vOutTangentLocal": 1768, - "m_vOutTangentWorld": 1808 + "m_activeLightParticleIndex": 10536, + "m_bBombPlacedAnimation": 10552, + "m_bBombPlanted": 10595, + "m_bIsPlantingViaUse": 10553, + "m_bPlayedArmingBeeps": 10588, + "m_bStartedArming": 10544, + "m_eActiveLightEffect": 10540, + "m_entitySpottedState": 10560, + "m_fArmedTime": 10548, + "m_nSpotRules": 10584, + "m_szScreenText": 10504 }, - "metadata": [], - "parent": "C_BaseEntity" + "metadata": [ + { + "name": "m_bStartedArming", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_fArmedTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bBombPlacedAnimation", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsPlantingViaUse", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_entitySpottedState", + "ty": "EntitySpottedState_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_CSWeaponBase" }, - "C_CSGO_PreviewModel_GraphController": { + "C_CSGOViewModel": { "fields": { - "m_pszCharacterMode": 24, - "m_pszEndOfMatchCelebration": 120, - "m_pszWeaponState": 56, - "m_pszWeaponType": 88 + "m_bNeedToQueueHighResComposite": 3860, + "m_bShouldIgnoreOffsetAndAccuracy": 3844, + "m_nLastKnownAssociatedWeaponEntIndex": 3856, + "m_nOldWeaponParity": 3852, + "m_nWeaponParity": 3848, + "m_vLoweredWeaponOffset": 3956 }, - "metadata": [], - "parent": "CAnimGraphControllerBase" - }, - "C_CSGO_PreviewPlayer_GraphController": { - "fields": { - "m_bCT": 240, - "m_nTeamPreviewRandom": 152, - "m_pszCharacterMode": 24, - "m_pszEndOfMatchCelebration": 120, - "m_pszTeamPreviewPosition": 88, - "m_pszTeamPreviewVariant": 56, - "m_pszWeaponState": 176, - "m_pszWeaponType": 208 - }, - "metadata": [], - "parent": "CAnimGraphControllerBase" - }, - "C_CSGO_TeamIntroCharacterPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCharacterPosition" - }, - "C_CSGO_TeamIntroCounterTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamIntroCharacterPosition" - }, - "C_CSGO_TeamIntroTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamIntroCharacterPosition" - }, - "C_CSGO_TeamPreviewCamera": { - "fields": { - "m_bDofEnabled": 1844, - "m_flDofFarBlurry": 1860, - "m_flDofFarCrisp": 1856, - "m_flDofNearBlurry": 1848, - "m_flDofNearCrisp": 1852, - "m_flDofTiltToGround": 1864, - "m_nVariant": 1840 - }, - "metadata": [], - "parent": "C_CSGO_MapPreviewCameraPath" + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_bShouldIgnoreOffsetAndAccuracy", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nWeaponParity", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": null }, "C_CSGO_TeamPreviewCharacterPosition": { "fields": { @@ -7939,36 +10930,6 @@ ], "parent": "C_BaseEntity" }, - "C_CSGO_TeamSelectCamera": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCamera" - }, - "C_CSGO_TeamSelectCharacterPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCharacterPosition" - }, - "C_CSGO_TeamSelectCounterTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamSelectCharacterPosition" - }, - "C_CSGO_TeamSelectTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamSelectCharacterPosition" - }, - "C_CSGO_TerroristTeamIntroCamera": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCamera" - }, - "C_CSGO_TerroristWingmanIntroCamera": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamPreviewCamera" - }, "C_CSGameRules": { "fields": { "__m_pChainEntity": 8, @@ -8626,7 +11587,7 @@ "type": "NetworkVarNames" } ], - "parent": "C_TeamplayRules" + "parent": null }, "C_CSGameRulesProxy": { "fields": { @@ -8639,12 +11600,55 @@ "type": "NetworkVarNames" } ], - "parent": "C_GameRulesProxy" + "parent": null }, - "C_CSMinimapBoundary": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" + "C_CSObserverPawn": { + "fields": { + "m_hDetectParentChange": 5812 + }, + "metadata": [ + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + } + ], + "parent": "C_CSPlayerPawnBase" }, "C_CSObserverPawnAPI": { "fields": {}, @@ -8660,6 +11664,286 @@ ], "parent": null }, + "C_CSPlayerPawn": { + "fields": { + "m_EconGloves": 6336, + "m_RetakesMVPBoostExtraUtility": 6296, + "m_aimPunchAngle": 5916, + "m_aimPunchAngleVel": 5928, + "m_aimPunchCache": 5952, + "m_aimPunchTickBase": 5940, + "m_aimPunchTickFraction": 5944, + "m_bHasFemaleVoice": 5864, + "m_bInBombZone": 5993, + "m_bInBuyZone": 5912, + "m_bInHostageRescueZone": 5992, + "m_bInLanding": 5984, + "m_bIsBuyMenuOpen": 5994, + "m_bLastHeadBoneTransformIsValid": 12936, + "m_bMustSyncRagdollState": 11281, + "m_bNeedToReApplyGloves": 6328, + "m_bOnGroundLastTick": 12944, + "m_bPrevDefuser": 5894, + "m_bPrevHelmet": 5895, + "m_bPreviouslyInBuyZone": 5913, + "m_bRagdollDamageHeadshot": 11376, + "m_bRetakesHasDefuseKit": 6288, + "m_bRetakesMVPLastRound": 6289, + "m_bSkipOneHeadConstraintUpdate": 12984, + "m_flHealthShotBoostExpirationTime": 5856, + "m_flLandingTime": 5988, + "m_flLandseconds": 5868, + "m_flLastFiredWeaponTime": 5860, + "m_flNextSprayDecalTime": 6000, + "m_flOldFallVelocity": 5872, + "m_flTimeOfLastInjury": 5996, + "m_iRetakesMVPBoostItem": 6292, + "m_iRetakesOffering": 6280, + "m_iRetakesOfferingCard": 6284, + "m_lastLandTime": 12940, + "m_nEconGlovesChanged": 11280, + "m_nPrevArmorVal": 5896, + "m_nPrevGrenadeAmmoCount": 5900, + "m_nRagdollDamageBone": 11284, + "m_pActionTrackingServices": 5848, + "m_pBulletServices": 5816, + "m_pBuyServices": 5832, + "m_pGlowServices": 5840, + "m_pHostageServices": 5824, + "m_qDeathEyeAngles": 12972, + "m_szLastPlaceName": 5876, + "m_szRagdollDamageWeaponName": 11312, + "m_unPreviousWeaponHash": 5904, + "m_unWeaponHash": 5908, + "m_vRagdollDamageForce": 11288, + "m_vRagdollDamagePosition": 11300, + "m_vRagdollServerOrigin": 11380 + }, + "metadata": [ + { + "name": "m_pBulletServices", + "ty": "CCSPlayer_BulletServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pHostageServices", + "ty": "CCSPlayer_HostageServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pBuyServices", + "ty": "CCSPlayer_BuyServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pGlowServices", + "ty": "CCSPlayer_GlowServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pActionTrackingServices", + "ty": "CCSPlayer_ActionTrackingServices *", + "type": "NetworkVarNames" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_flHealthShotBoostExpirationTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasFemaleVoice", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szLastPlaceName", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_bInBuyZone", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_aimPunchAngle", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_aimPunchAngleVel", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_aimPunchTickBase", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_aimPunchTickFraction", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bInHostageRescueZone", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bInBombZone", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsBuyMenuOpen", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flTimeOfLastInjury", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flNextSprayDecalTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iRetakesOffering", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iRetakesOfferingCard", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bRetakesHasDefuseKit", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bRetakesMVPLastRound", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iRetakesMVPBoostItem", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_RetakesMVPBoostExtraUtility", + "ty": "loadout_slot_t", + "type": "NetworkVarNames" + }, + { + "name": "m_EconGloves", + "ty": "CEconItemView", + "type": "NetworkVarNames" + }, + { + "name": "m_nEconGlovesChanged", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_nRagdollDamageBone", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vRagdollDamageForce", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vRagdollDamagePosition", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_szRagdollDamageWeaponName", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_bRagdollDamageHeadshot", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vRagdollServerOrigin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_qDeathEyeAngles", + "ty": "QAngle", + "type": "NetworkVarNames" + } + ], + "parent": "C_CSPlayerPawnBase" + }, "C_CSPlayerPawnAPI": { "fields": {}, "metadata": [ @@ -8674,6 +11958,479 @@ ], "parent": null }, + "C_CSPlayerPawnBase": { + "fields": { + "m_ArmorValue": 5392, + "m_GunGameImmunityColor": 5053, + "m_angEyeAngles": 5400, + "m_angLastMuzzleFlashAngle": 5256, + "m_angShootAngleHistory": 4868, + "m_angStashedShootAngles": 4832, + "m_bCachedPlaneIsValid": 4773, + "m_bCanMoveDuringFreezePeriod": 5104, + "m_bClipHitStaticWorld": 4772, + "m_bDeferStartMusicOnWarmup": 5516, + "m_bFlashBuildUp": 5220, + "m_bFlashDspHasBeenCleared": 5221, + "m_bFlashScreenshotHasBeenGrabbed": 5222, + "m_bGrenadeParametersStashed": 4828, + "m_bGuardianShouldSprayCustomXMark": 5716, + "m_bGunGameImmunity": 5052, + "m_bHasDeathInfo": 5717, + "m_bHasMovedSinceSpawn": 5057, + "m_bHasNightVision": 5153, + "m_bHideTargetID": 5556, + "m_bHud_MiniScoreHidden": 5430, + "m_bHud_RadarHidden": 5431, + "m_bInNoDefuseArea": 5072, + "m_bIsDefusing": 5032, + "m_bIsGrabbingHostage": 5033, + "m_bIsRescuing": 5040, + "m_bIsScoped": 5024, + "m_bIsWalking": 5025, + "m_bKilledByHeadshot": 5736, + "m_bKilledByTaser": 5097, + "m_bNightVisionOn": 5152, + "m_bOldIsScoped": 5356, + "m_bResumeZoom": 5026, + "m_bScreenTearFrameCaptured": 5204, + "m_bShouldAutobuyDMWeapons": 5428, + "m_bShouldAutobuyNow": 5429, + "m_bStrafing": 5112, + "m_bSuppressGuardianTooFarWarningAudio": 5096, + "m_bWaitForNoAttack": 5080, + "m_cycleLatch": 5520, + "m_delayTargetIDTimer": 5448, + "m_entitySpottedState": 5688, + "m_fImmuneToGunGameDamageTime": 5044, + "m_fImmuneToGunGameDamageTimeLast": 5048, + "m_fMolotovDamageTime": 5064, + "m_fMolotovUseTime": 5060, + "m_fNextThinkPushAway": 5424, + "m_fRenderingClipPlane": 4728, + "m_flClientDeathTime": 5196, + "m_flCurrentMusicStartTime": 5508, + "m_flDeathCCWeight": 5352, + "m_flDeathInfoTime": 5720, + "m_flDetectedByEnemySensorTime": 5088, + "m_flEmitSoundTime": 5120, + "m_flFlashBangTime": 5208, + "m_flFlashDuration": 5228, + "m_flFlashMaxAlpha": 5224, + "m_flFlashOverlayAlpha": 5216, + "m_flFlashScreenshotAlpha": 5212, + "m_flGuardianTooFarDistFrac": 5084, + "m_flHealthFadeAlpha": 5280, + "m_flHealthFadeValue": 5276, + "m_flHitHeading": 5160, + "m_flLastCollisionCeiling": 4788, + "m_flLastCollisionCeilingChangeTime": 4792, + "m_flLastSmokeAge": 5564, + "m_flLastSmokeOverlayAlpha": 5560, + "m_flLastSpawnTimeIndex": 5116, + "m_flLowerBodyYawTarget": 5108, + "m_flMusicRoundStartTime": 5512, + "m_flNextGuardianTooFarWarning": 5092, + "m_flNextMagDropTime": 5592, + "m_flNightVisionAlpha": 5200, + "m_flPrevMatchEndTime": 5364, + "m_flPrevRoundEndTime": 5360, + "m_flProgressBarStartTime": 5140, + "m_flSlopeDropHeight": 4984, + "m_flSlopeDropOffset": 4968, + "m_flVelocityModifier": 5156, + "m_grenadeParameterStashTime": 4824, + "m_hMuzzleFlashShape": 5268, + "m_hOriginalController": 5740, + "m_holdTargetIDTimer": 5480, + "m_iAddonBits": 5124, + "m_iBlockingUseActionInProgress": 5036, + "m_iDirection": 5144, + "m_iHealthBarRenderMaskIndex": 5272, + "m_iIDEntIndex": 5444, + "m_iMoveState": 5100, + "m_iOldIDEntIndex": 5476, + "m_iPlayerState": 5028, + "m_iPrimaryAddon": 5128, + "m_iProgressBarDuration": 5136, + "m_iSecondaryAddon": 5132, + "m_iShotsFired": 5148, + "m_iStartAccount": 5168, + "m_iTargetedWeaponEntIndex": 5472, + "m_iThrowGrenadeCounter": 5076, + "m_ignoreLadderJumpTime": 5288, + "m_ladderSurpressionTimer": 5296, + "m_lastLadderNormal": 5320, + "m_lastLadderPos": 5332, + "m_lastStandingPos": 5232, + "m_nDeathCamMusic": 5440, + "m_nHeavyAssaultSuitCooldownRemaining": 5388, + "m_nHitBodyPart": 5164, + "m_nLastClipPlaneSetupFrame": 4744, + "m_nLastConcurrentKilled": 5436, + "m_nLastKillerIndex": 5432, + "m_nLastMagDropAttachmentIndex": 5596, + "m_nMyCollisionGroup": 5284, + "m_nPlayerInfernoBodyFx": 5584, + "m_nPlayerInfernoFootFx": 5588, + "m_nPlayerSmokedFx": 5580, + "m_nSurvivalTeamNumber": 5712, + "m_nWhichBombZone": 5068, + "m_pClippingWeapon": 4776, + "m_pPingServices": 4704, + "m_pViewModelServices": 4712, + "m_previousPlayerState": 4784, + "m_serverIntendedCycle": 5524, + "m_thirdPersonHeading": 4944, + "m_unCurrentEquipmentValue": 5368, + "m_unFreezetimeEndEquipmentValue": 5372, + "m_unRoundStartEquipmentValue": 5370, + "m_vHeadConstraintOffset": 5000, + "m_vLastSmokeOverlayColor": 5568, + "m_vecBulletHitModels": 5600, + "m_vecDeathInfoOrigin": 5724, + "m_vecIntroStartEyePosition": 5172, + "m_vecIntroStartPlayerForward": 5184, + "m_vecLastAliveLocalVelocity": 5648, + "m_vecLastClipCameraForward": 4760, + "m_vecLastClipCameraPos": 4748, + "m_vecLastMuzzleFlashPos": 5244, + "m_vecPickupModelSlerpers": 5624, + "m_vecPlayerPatchEconIndices": 5528, + "m_vecStashedGrenadeThrowPosition": 4844, + "m_vecStashedVelocity": 4856, + "m_vecThirdPersonViewPositionOverride": 5376, + "m_vecThrowPositionHistory": 4892, + "m_vecVelocityHistory": 4916 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_pPingServices", + "ty": "CCSPlayer_PingServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pViewModelServices", + "ty": "CPlayer_ViewModelServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsScoped", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsWalking", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bResumeZoom", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iPlayerState", + "ty": "CSPlayerState", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsDefusing", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsGrabbingHostage", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iBlockingUseActionInProgress", + "ty": "CSPlayerBlockingUseAction_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsRescuing", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_fImmuneToGunGameDamageTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bGunGameImmunity", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_GunGameImmunityColor", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasMovedSinceSpawn", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_fMolotovUseTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_fMolotovDamageTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nWhichBombZone", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bInNoDefuseArea", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iThrowGrenadeCounter", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bWaitForNoAttack", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flGuardianTooFarDistFrac", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDetectedByEnemySensorTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bKilledByTaser", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iMoveState", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bCanMoveDuringFreezePeriod", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flLowerBodyYawTarget", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bStrafing", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flEmitSoundTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iAddonBits", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iPrimaryAddon", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iSecondaryAddon", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iProgressBarDuration", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flProgressBarStartTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_iDirection", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iShotsFired", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bNightVisionOn", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasNightVision", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flVelocityModifier", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flHitHeading", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nHitBodyPart", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iStartAccount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFlashMaxAlpha", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFlashDuration", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_unCurrentEquipmentValue", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_unRoundStartEquipmentValue", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_unFreezetimeEndEquipmentValue", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_nHeavyAssaultSuitCooldownRemaining", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_ArmorValue", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_bHud_MiniScoreHidden", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bHud_RadarHidden", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nLastKillerIndex", + "ty": "CEntityIndex", + "type": "NetworkVarNames" + }, + { + "name": "m_nLastConcurrentKilled", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nDeathCamMusic", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_cycleLatch", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPlayerPatchEconIndices", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bHideTargetID", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_entitySpottedState", + "ty": "EntitySpottedState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nSurvivalTeamNumber", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bKilledByHeadshot", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hOriginalController", + "ty": "CHandle< CCSPlayerController>", + "type": "NetworkVarNames" + } + ], + "parent": "C_BasePlayerPawn" + }, "C_CSPlayerResource": { "fields": { "m_bEndMatchNextMapAllVoted": 1888, @@ -8736,6 +12493,353 @@ ], "parent": "C_BaseEntity" }, + "C_CSTeam": { + "fields": { + "m_bSurrendered": 2444, + "m_iClanID": 2592, + "m_numMapVictories": 2440, + "m_scoreFirstHalf": 2448, + "m_scoreOvertime": 2456, + "m_scoreSecondHalf": 2452, + "m_szClanTeamname": 2460, + "m_szTeamFlagImage": 2596, + "m_szTeamLogoImage": 2604, + "m_szTeamMatchStat": 1925 + }, + "metadata": [ + { + "name": "m_szTeamMatchStat", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_numMapVictories", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bSurrendered", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_scoreFirstHalf", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_scoreSecondHalf", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_scoreOvertime", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_szClanTeamname", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_iClanID", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_szTeamFlagImage", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_szTeamLogoImage", + "ty": "char", + "type": "NetworkVarNames" + } + ], + "parent": "C_Team" + }, + "C_CSWeaponBase": { + "fields": { + "m_ClientPreviousWeaponState": 9544, + "m_IronSightController": 10176, + "m_OnPlayerPickup": 9600, + "m_bBurstMode": 9688, + "m_bFireOnEmpty": 9592, + "m_bGlowForPing": 9880, + "m_bInReload": 9700, + "m_bIsHauledBack": 9708, + "m_bOldFirstPersonSpectatedState": 9857, + "m_bReloadVisuallyComplete": 9701, + "m_bReloadsWithClips": 9584, + "m_bSilencerOn": 9709, + "m_bUIWeapon": 9881, + "m_bVisualsDataSet": 9856, + "m_bWasOwnedByCT": 9940, + "m_bWasOwnedByTerrorist": 9941, + "m_donated": 9932, + "m_ePlayerFireEvent": 9432, + "m_ePlayerFireEventAttackType": 9436, + "m_fAccuracyPenalty": 9664, + "m_fAccuracySmoothedForZoom": 9672, + "m_fLastShotTime": 9936, + "m_fScopeZoomEndTime": 9676, + "m_flCrosshairDistance": 9552, + "m_flDroppedAtTime": 9704, + "m_flFireSequenceStartTime": 9420, + "m_flGunAccuracyPositionDeprecated": 9572, + "m_flLastAccuracyUpdateTime": 9668, + "m_flLastLOSTraceFailureTime": 10368, + "m_flLastMagDropRequestTime": 10496, + "m_flNextAttackRenderTimeOffset": 9720, + "m_flNextClientFireBulletTime": 9956, + "m_flNextClientFireBulletTime_Repredict": 9960, + "m_flPostponeFireReadyFrac": 9696, + "m_flRecoilIndex": 9684, + "m_flTimeSilencerSwitchComplete": 9712, + "m_flTimeWeaponIdle": 9588, + "m_flTurningInaccuracy": 9660, + "m_flTurningInaccuracyDelta": 9644, + "m_flWatTickOffset": 10500, + "m_gunHeat": 9944, + "m_hCurrentThirdPersonSequence": 9480, + "m_hOurPing": 9860, + "m_hPrevOwner": 9896, + "m_iAlpha": 9560, + "m_iAmmoLastCheck": 9556, + "m_iCrosshairTextureID": 9568, + "m_iIronSightMode": 10352, + "m_iNumEmptyAttacks": 10372, + "m_iOriginalTeamNumber": 9716, + "m_iRecoilIndex": 9680, + "m_iScopeTextureID": 9564, + "m_iState": 9548, + "m_lastSmokeTime": 9952, + "m_nDropTick": 9900, + "m_nFireSequenceStartTimeAck": 9428, + "m_nFireSequenceStartTimeChange": 9424, + "m_nLastEmptySoundCmdNum": 9576, + "m_nOurPingIndex": 9864, + "m_nPostponeFireReadyTicks": 9692, + "m_nSilencerBoneIndex": 9484, + "m_nViewModelIndex": 9580, + "m_seqFirePrimary": 9444, + "m_seqFireSecondary": 9448, + "m_seqIdle": 9440, + "m_smokeAttachments": 9948, + "m_thirdPersonFireSequences": 9456, + "m_thirdPersonSequences": 9488, + "m_vecOurPingPos": 9868, + "m_vecTurningInaccuracyEyeDirLast": 9648, + "m_weaponMode": 9640 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_flFireSequenceStartTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFireSequenceStartTimeChange", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_ePlayerFireEvent", + "ty": "PlayerAnimEvent_t", + "type": "NetworkVarNames" + }, + { + "name": "m_ePlayerFireEventAttackType", + "ty": "WeaponAttackType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iState", + "ty": "CSWeaponState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nViewModelIndex", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flTimeWeaponIdle", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_weaponMode", + "ty": "CSWeaponMode", + "type": "NetworkVarNames" + }, + { + "name": "m_fAccuracyPenalty", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_iRecoilIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flRecoilIndex", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bBurstMode", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nPostponeFireReadyTicks", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flPostponeFireReadyFrac", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bInReload", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bReloadVisuallyComplete", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flDroppedAtTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsHauledBack", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bSilencerOn", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flTimeSilencerSwitchComplete", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iOriginalTeamNumber", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_hPrevOwner", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_nDropTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_fLastShotTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iIronSightMode", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iNumEmptyAttacks", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "C_BasePlayerWeapon" + }, + "C_CSWeaponBaseGun": { + "fields": { + "m_bNeedsBoltAction": 10533, + "m_iBurstShotsRemaining": 10508, + "m_iSilencerBodygroup": 10512, + "m_inPrecache": 10532, + "m_silencedModelIndex": 10528, + "m_zoomLevel": 10504 + }, + "metadata": [ + { + "name": "m_zoomLevel", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iBurstShotsRemaining", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bNeedsBoltAction", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_Chicken": { + "fields": { + "m_AttributeManager": 4336, + "m_OriginalOwnerXuidHigh": 9380, + "m_OriginalOwnerXuidLow": 9376, + "m_bAttributesInitialized": 9384, + "m_hHolidayHatAddon": 4320, + "m_hWaterWakeParticles": 9388, + "m_jumpedThisFrame": 4324, + "m_leader": 4328 + }, + "metadata": [ + { + "name": "m_jumpedThisFrame", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_leader", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_AttributeManager", + "ty": "CAttributeContainer", + "type": "NetworkVarNames" + }, + { + "name": "m_OriginalOwnerXuidLow", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_OriginalOwnerXuidHigh", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": "C_DynamicProp" + }, "C_ColorCorrection": { "fields": { "m_MaxFalloff": 1760, @@ -8820,21 +12924,61 @@ ], "parent": "C_BaseEntity" }, - "C_CommandContext": { + "C_ColorCorrectionVolume": { "fields": { - "command_number": 144, - "needsprocessing": 0 + "m_FadeDuration": 3180, + "m_LastEnterTime": 3160, + "m_LastEnterWeight": 3156, + "m_LastExitTime": 3168, + "m_LastExitWeight": 3164, + "m_MaxWeight": 3176, + "m_Weight": 3184, + "m_bEnabled": 3172, + "m_lookupFilename": 3188 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_MaxWeight", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_FadeDuration", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_Weight", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_lookupFilename", + "ty": "char", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseTrigger" }, - "C_CsmFovOverride": { + "C_DecoyProjectile": { "fields": { - "m_cameraName": 1744, - "m_flCsmFovOverrideValue": 1752 + "m_flTimeParticleEffectSpawn": 4376, + "m_nClientLastKnownDecoyShotTick": 4336, + "m_nDecoyShotTick": 4332 }, - "metadata": [], - "parent": "C_BaseEntity" + "metadata": [ + { + "name": "m_nDecoyShotTick", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseCSGrenadeProjectile" }, "C_DynamicLight": { "fields": { @@ -8885,11 +13029,196 @@ ], "parent": "C_BaseModelEntity" }, - "C_EconEntity__AttachedModelData_t": { + "C_DynamicProp": { "fields": { - "m_iModelDisplayFlags": 0 + "m_OnAnimReachedEnd": 4200, + "m_OnAnimReachedStart": 4160, + "m_bCreateNonSolid": 4256, + "m_bFiredStartEndOutput": 4254, + "m_bForceNpcExclude": 4255, + "m_bIsOverrideProp": 4257, + "m_bRandomizeCycle": 4252, + "m_bStartDisabled": 4253, + "m_bUseAnimGraph": 4038, + "m_bUseHitboxesForRenderBox": 4037, + "m_glowColor": 4272, + "m_iCachedFrameCount": 4280, + "m_iInitialGlowState": 4260, + "m_iszIdleAnim": 4240, + "m_nGlowRange": 4264, + "m_nGlowRangeMin": 4268, + "m_nGlowTeam": 4276, + "m_nIdleAnimLoopMode": 4248, + "m_pOutputAnimBegun": 4040, + "m_pOutputAnimLoopCycleOver": 4120, + "m_pOutputAnimOver": 4080, + "m_vecCachedRenderMaxs": 4296, + "m_vecCachedRenderMins": 4284 }, - "metadata": [], + "metadata": [ + { + "name": "m_bUseHitboxesForRenderBox", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bUseAnimGraph", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BreakableProp" + }, + "C_EconEntity": { + "fields": { + "m_AttributeManager": 4152, + "m_OriginalOwnerXuidHigh": 9196, + "m_OriginalOwnerXuidLow": 9192, + "m_bAttachmentDirty": 9256, + "m_bAttributesInitialized": 4144, + "m_bClientside": 9216, + "m_bParticleSystemsCreated": 9217, + "m_flFallbackWear": 9208, + "m_flFlexDelayTime": 4128, + "m_flFlexDelayedWeight": 4136, + "m_hOldProvidee": 9280, + "m_hViewmodelAttachment": 9248, + "m_iNumOwnerValidationRetries": 9264, + "m_iOldTeam": 9252, + "m_nFallbackPaintKit": 9200, + "m_nFallbackSeed": 9204, + "m_nFallbackStatTrak": 9212, + "m_nUnloadedModelIndex": 9260, + "m_vecAttachedModels": 9288, + "m_vecAttachedParticles": 9224 + }, + "metadata": [ + { + "name": "m_AttributeManager", + "ty": "CAttributeContainer", + "type": "NetworkVarNames" + }, + { + "name": "m_OriginalOwnerXuidLow", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_OriginalOwnerXuidHigh", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nFallbackPaintKit", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nFallbackSeed", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFallbackWear", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFallbackStatTrak", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseFlex" + }, + "C_EconItemView": { + "fields": { + "m_AttributeList": 4376, + "m_NetworkedDynamicAttributes": 4472, + "m_bDisallowSOC": 4337, + "m_bInitialized": 4336, + "m_bInitializedTags": 4936, + "m_bInventoryImageRgbaRequested": 112, + "m_bInventoryImageTriedCache": 113, + "m_bIsStoreItem": 4338, + "m_bIsTradeItem": 4339, + "m_bRestoreCustomMaterialAfterPrecache": 4288, + "m_iAccountID": 4320, + "m_iEntityLevel": 4296, + "m_iEntityQuality": 4292, + "m_iEntityQuantity": 4340, + "m_iInventoryPosition": 4324, + "m_iItemDefinitionIndex": 4290, + "m_iItemID": 4304, + "m_iItemIDHigh": 4312, + "m_iItemIDLow": 4316, + "m_iQualityOverride": 4348, + "m_iRarityOverride": 4344, + "m_nInventoryImageRgbaHeight": 148, + "m_nInventoryImageRgbaWidth": 144, + "m_szCurrentLoadCachedFileName": 152, + "m_szCustomName": 4568, + "m_szCustomNameOverride": 4729, + "m_unClientFlags": 4352, + "m_unOverrideStyle": 4353 + }, + "metadata": [ + { + "name": "m_iItemDefinitionIndex", + "ty": "item_definition_index_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iEntityQuality", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iEntityLevel", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iItemIDHigh", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iItemIDLow", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iAccountID", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iInventoryPosition", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bInitialized", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_AttributeList", + "ty": "CAttributeList", + "type": "NetworkVarNames" + }, + { + "name": "m_NetworkedDynamicAttributes", + "ty": "CAttributeList", + "type": "NetworkVarNames" + }, + { + "name": "m_szCustomName", + "ty": "char", + "type": "NetworkVarNames" + } + ], "parent": null }, "C_EntityDissolve": { @@ -9248,11 +13577,6 @@ ], "parent": "C_BaseEntity" }, - "C_EnvCubemapBox": { - "fields": {}, - "metadata": [], - "parent": "C_EnvCubemap" - }, "C_EnvCubemapFog": { "fields": { "m_bActive": 1780, @@ -9552,10 +13876,42 @@ ], "parent": "C_BaseEntity" }, - "C_EnvProjectedTexture": { - "fields": {}, - "metadata": [], - "parent": "C_ModelPointEntity" + "C_EnvParticleGlow": { + "fields": { + "m_ColorTint": 4620, + "m_flAlphaScale": 4608, + "m_flRadiusScale": 4612, + "m_flSelfIllumScale": 4616, + "m_hTextureOverride": 4624 + }, + "metadata": [ + { + "name": "m_flAlphaScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flRadiusScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flSelfIllumScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_ColorTint", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_hTextureOverride", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + } + ], + "parent": "C_ParticleSystem" }, "C_EnvScreenOverlay": { "fields": { @@ -9596,7 +13952,86 @@ "type": "NetworkVarNames" } ], - "parent": "C_PointEntity" + "parent": null + }, + "C_EnvSky": { + "fields": { + "m_bEnabled": 3204, + "m_bStartDisabled": 3168, + "m_flBrightnessScale": 3180, + "m_flFogMaxEnd": 3200, + "m_flFogMaxStart": 3196, + "m_flFogMinEnd": 3192, + "m_flFogMinStart": 3188, + "m_hSkyMaterial": 3152, + "m_hSkyMaterialLightingOnly": 3160, + "m_nFogType": 3184, + "m_vTintColor": 3169, + "m_vTintColorLightingOnly": 3173 + }, + "metadata": [ + { + "name": "m_hSkyMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hSkyMaterialLightingOnly", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vTintColor", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_vTintColorLightingOnly", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightnessScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFogType", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMinStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMinEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMaxStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMaxEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" }, "C_EnvVolumetricFogController": { "fields": { @@ -9949,22 +14384,6 @@ ], "parent": null }, - "C_EnvWindShared__WindAveEvent_t": { - "fields": { - "m_flAveWindSpeed": 4, - "m_flStartWindSpeed": 0 - }, - "metadata": [], - "parent": null - }, - "C_EnvWindShared__WindVariationEvent_t": { - "fields": { - "m_flWindAngleVariation": 0, - "m_flWindSpeedVariation": 4 - }, - "metadata": [], - "parent": null - }, "C_FireSmoke": { "fields": { "m_bClipTested": 1812, @@ -10003,6 +14422,93 @@ ], "parent": "C_BaseFire" }, + "C_Fish": { + "fields": { + "m_actualAngles": 3804, + "m_actualPos": 3792, + "m_angle": 3848, + "m_angles": 3728, + "m_averageError": 3940, + "m_buoyancy": 3752, + "m_deathAngle": 3748, + "m_deathDepth": 3744, + "m_errorHistory": 3852, + "m_errorHistoryCount": 3936, + "m_errorHistoryIndex": 3932, + "m_gotUpdate": 3832, + "m_localLifeState": 3740, + "m_poolOrigin": 3816, + "m_pos": 3704, + "m_vel": 3716, + "m_waterLevel": 3828, + "m_wigglePhase": 3784, + "m_wiggleRate": 3788, + "m_wiggleTimer": 3760, + "m_x": 3836, + "m_y": 3840, + "m_z": 3844 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_poolOrigin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_waterLevel", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_x", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_y", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_z", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_angle", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_Fists": { + "fields": { + "m_bPlayingUninterruptableAct": 10504, + "m_nUninterruptableActivity": 10508 + }, + "metadata": [ + { + "name": "m_bPlayingUninterruptableAct", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nUninterruptableActivity", + "ty": "PlayerAnimEvent_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_CSWeaponBase" + }, "C_FogController": { "fields": { "m_bUseAngles": 1848, @@ -10018,9 +14524,76 @@ ], "parent": "C_BaseEntity" }, - "C_FuncBrush": { - "fields": {}, - "metadata": [], + "C_FootstepControl": { + "fields": { + "m_destination": 3168, + "m_source": 3160 + }, + "metadata": [ + { + "name": "m_source", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_destination", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseTrigger" + }, + "C_FuncConveyor": { + "fields": { + "m_flCurrentConveyorOffset": 3216, + "m_flCurrentConveyorSpeed": 3220, + "m_flTargetSpeed": 3172, + "m_flTransitionStartSpeed": 3184, + "m_hConveyorModels": 3192, + "m_nTransitionDurationTicks": 3180, + "m_nTransitionStartTick": 3176, + "m_vecMoveDirEntitySpace": 3160 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_vecMoveDirEntitySpace", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flTargetSpeed", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nTransitionStartTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nTransitionDurationTicks", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flTransitionStartSpeed", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hConveyorModels", + "ty": "EHANDLE", + "type": "NetworkVarNames" + } + ], "parent": "C_BaseModelEntity" }, "C_FuncElectrifiedVolume": { @@ -10041,7 +14614,121 @@ "type": "NetworkVarNames" } ], - "parent": "C_FuncBrush" + "parent": null + }, + "C_FuncLadder": { + "fields": { + "m_Dismounts": 3168, + "m_bDisabled": 3232, + "m_bFakeLadder": 3233, + "m_bHasSlack": 3234, + "m_flAutoRideSpeed": 3228, + "m_vecLadderDir": 3152, + "m_vecLocalTop": 3192, + "m_vecPlayerMountPositionBottom": 3216, + "m_vecPlayerMountPositionTop": 3204 + }, + "metadata": [ + { + "name": "m_vecLadderDir", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPlayerMountPositionTop", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPlayerMountPositionBottom", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flAutoRideSpeed", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bFakeLadder", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_FuncMonitor": { + "fields": { + "m_bDraw3DSkybox": 3181, + "m_bEnabled": 3180, + "m_bRenderShadows": 3164, + "m_bUseUniqueColorTarget": 3165, + "m_brushModelName": 3168, + "m_hTargetCamera": 3176, + "m_nResolutionEnum": 3160, + "m_targetCamera": 3152 + }, + "metadata": [ + { + "name": "m_targetCamera", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_nResolutionEnum", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bRenderShadows", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bUseUniqueColorTarget", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_brushModelName", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_hTargetCamera", + "ty": "EHANDLE", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bDraw3DSkybox", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "C_FuncMoveLinear": { + "fields": {}, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": null }, "C_FuncRotating": { "fields": {}, @@ -10057,32 +14744,6 @@ ], "parent": "C_BaseModelEntity" }, - "C_FuncTrackTrain": { - "fields": { - "m_flLineLength": 3160, - "m_flRadius": 3156, - "m_nLongAxis": 3152 - }, - "metadata": [], - "parent": "C_BaseModelEntity" - }, - "C_GameRules": { - "fields": {}, - "metadata": [], - "parent": null - }, - "C_GameRulesProxy": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" - }, - "C_GlobalLight": { - "fields": { - "m_WindClothForceHandle": 2960 - }, - "metadata": [], - "parent": "C_BaseEntity" - }, "C_GradientFog": { "fields": { "m_bGradientFogNeedsTextures": 1802, @@ -10200,10 +14861,190 @@ ], "parent": "C_BaseEntity" }, - "C_InfoLadderDismount": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" + "C_Hostage": { + "fields": { + "m_bHandsHaveBeenCut": 4332, + "m_blinkTimer": 4376, + "m_chestAttachment": 4442, + "m_entitySpottedState": 4256, + "m_eyeAttachment": 4441, + "m_fLastGrabTime": 4340, + "m_fNewestAlphaThinkTime": 4456, + "m_flDeadOrRescuedTime": 4368, + "m_flDropStartTime": 4364, + "m_flGrabSuccessTime": 4360, + "m_flRescueStartTime": 4356, + "m_hHostageGrabber": 4336, + "m_isInit": 4440, + "m_isRescued": 4324, + "m_jumpedThisFrame": 4325, + "m_leader": 4280, + "m_lookAroundTimer": 4416, + "m_lookAt": 4400, + "m_nHostageState": 4328, + "m_pPredictionOwner": 4448, + "m_reuseTimer": 4288, + "m_vecGrabbedPos": 4344, + "m_vel": 4312 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_entitySpottedState", + "ty": "EntitySpottedState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_leader", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_reuseTimer", + "ty": "CountdownTimer", + "type": "NetworkVarNames" + }, + { + "name": "m_vel", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_isRescued", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_jumpedThisFrame", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nHostageState", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bHandsHaveBeenCut", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hHostageGrabber", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_flRescueStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flGrabSuccessTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flDropStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseCombatCharacter" + }, + "C_Inferno": { + "fields": { + "m_BurnNormal": 4820, + "m_bFireIsBurning": 4756, + "m_bInPostEffectTime": 5600, + "m_blosCheck": 33268, + "m_drawableCount": 33264, + "m_fireCount": 5588, + "m_fireParentPositions": 3988, + "m_firePositions": 3220, + "m_flLastGrassBurnThink": 33308, + "m_lastFireCount": 5604, + "m_maxBounds": 33296, + "m_maxFireHalfWidth": 33276, + "m_maxFireHeight": 33280, + "m_minBounds": 33284, + "m_nFireEffectTickBegin": 5608, + "m_nFireLifetime": 5596, + "m_nInfernoType": 5592, + "m_nfxFireDamageEffect": 3216, + "m_nlosperiod": 33272 + }, + "metadata": [ + { + "name": "m_firePositions", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_fireParentPositions", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bFireIsBurning", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_BurnNormal", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_fireCount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nInfernoType", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nFireLifetime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bInPostEffectTime", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nFireEffectTickBegin", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" }, "C_InfoVisibilityBox": { "fields": { @@ -10230,24 +15071,51 @@ ], "parent": "C_BaseEntity" }, - "C_IronSightController": { + "C_Item": { "fields": { - "m_angDeltaAverage": 48, - "m_angViewLast": 144, - "m_bIronSightAvailable": 16, - "m_flDotBlur": 164, - "m_flInterpolationLastUpdated": 44, - "m_flIronSightAmount": 20, - "m_flIronSightAmountBiased": 28, - "m_flIronSightAmountBiased_Interpolated": 40, - "m_flIronSightAmountGained": 24, - "m_flIronSightAmountGained_Interpolated": 36, - "m_flIronSightAmount_Interpolated": 32, - "m_flSpeedRatio": 168, - "m_vecDotCoords": 156 + "m_bShouldGlow": 9312, + "m_pReticleHintTextName": 9313 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_bShouldGlow", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_EconEntity" + }, + "C_ItemDogtags": { + "fields": { + "m_KillingPlayer": 9576, + "m_OwningPlayer": 9572 + }, + "metadata": [ + { + "name": "m_OwningPlayer", + "ty": "CHandle", + "type": "NetworkVarNames" + }, + { + "name": "m_KillingPlayer", + "ty": "CHandle", + "type": "NetworkVarNames" + } + ], + "parent": "C_Item" + }, + "C_LightEntity": { + "fields": { + "m_CLightComponent": 3152 + }, + "metadata": [ + { + "name": "m_CLightComponent", + "ty": "CLightComponent::Storage_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" }, "C_LightGlow": { "fields": { @@ -10319,19 +15187,6 @@ ], "parent": "C_BaseModelEntity" }, - "C_LightGlowOverlay": { - "fields": { - "m_bModulateByDot": 241, - "m_bOneSided": 240, - "m_nMaxDist": 232, - "m_nMinDist": 228, - "m_nOuterMaxDist": 236, - "m_vecDirection": 216, - "m_vecOrigin": 204 - }, - "metadata": [], - "parent": "CGlowOverlay" - }, "C_MapVetoPickController": { "fields": { "m_bDisabledHud": 4112, @@ -10431,15 +15286,43 @@ ], "parent": "C_BaseEntity" }, - "C_ModelPointEntity": { - "fields": {}, - "metadata": [], - "parent": "C_BaseModelEntity" + "C_MolotovProjectile": { + "fields": { + "m_bIsIncGrenade": 4332 + }, + "metadata": [ + { + "name": "m_bIsIncGrenade", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseCSGrenadeProjectile" }, - "C_MultiplayRules": { - "fields": {}, - "metadata": [], - "parent": "C_GameRules" + "C_OmniLight": { + "fields": { + "m_bShowLight": 3744, + "m_flInnerAngle": 3736, + "m_flOuterAngle": 3740 + }, + "metadata": [ + { + "name": "m_flInnerAngle", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flOuterAngle", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bShowLight", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BarnLight" }, "C_ParticleSystem": { "fields": { @@ -10654,15 +15537,152 @@ ], "parent": "C_BaseEntity" }, - "C_PathParticleRopeAlias_path_particle_rope_clientside": { - "fields": {}, - "metadata": [], - "parent": "C_PathParticleRope" + "C_PhysicsProp": { + "fields": { + "m_bAwake": 4037 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bAwake", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BreakableProp" }, - "C_PhysBox": { - "fields": {}, - "metadata": [], - "parent": "C_Breakable" + "C_PlantedC4": { + "fields": { + "m_bBeingDefused": 3764, + "m_bBombDefused": 3788, + "m_bBombTicking": 3704, + "m_bC4Activated": 3776, + "m_bCannotBeDefused": 3756, + "m_bExplodeWarning": 3772, + "m_bHasExploded": 3757, + "m_bRadarFlash": 3808, + "m_bTenSecWarning": 3777, + "m_bTriggerWarning": 3768, + "m_entitySpottedState": 3720, + "m_fLastDefuseTime": 3816, + "m_flC4Blow": 3752, + "m_flC4ExplodeSpectateDuration": 3856, + "m_flDefuseCountDown": 3784, + "m_flDefuseLength": 3780, + "m_flNextBeep": 3748, + "m_flNextGlow": 3744, + "m_flNextRadarFlashTime": 3804, + "m_flTimerLength": 3760, + "m_hBombDefuser": 3792, + "m_hControlPanel": 3796, + "m_hDefuserMultimeter": 3800, + "m_nBombSite": 3708, + "m_nSourceSoundscapeHash": 3712, + "m_pBombDefuser": 3812, + "m_pPredictionOwner": 3824, + "m_vecC4ExplodeSpectateAng": 3844, + "m_vecC4ExplodeSpectatePos": 3832 + }, + "metadata": [ + { + "name": "m_bBombTicking", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nBombSite", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nSourceSoundscapeHash", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_entitySpottedState", + "ty": "EntitySpottedState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flC4Blow", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bCannotBeDefused", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasExploded", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flTimerLength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bBeingDefused", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flDefuseLength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDefuseCountDown", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bBombDefused", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hBombDefuser", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_hControlPanel", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" }, "C_PlayerPing": { "fields": { @@ -10701,6 +15721,104 @@ ], "parent": "C_BaseEntity" }, + "C_PlayerSprayDecal": { + "fields": { + "m_SprayRenderHelper": 3376, + "m_flCreationTime": 3228, + "m_nEntity": 3220, + "m_nHitbox": 3224, + "m_nPlayer": 3216, + "m_nTintID": 3232, + "m_nUniqueID": 3152, + "m_nVersion": 3236, + "m_rtGcTime": 3164, + "m_ubSignature": 3237, + "m_unAccountID": 3156, + "m_unTraceID": 3160, + "m_vecEndPos": 3168, + "m_vecLeft": 3192, + "m_vecNormal": 3204, + "m_vecStart": 3180 + }, + "metadata": [ + { + "name": "m_nUniqueID", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_unAccountID", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unTraceID", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_rtGcTime", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_vecEndPos", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecStart", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLeft", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecNormal", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nPlayer", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nEntity", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nHitbox", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flCreationTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nTintID", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nVersion", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_ubSignature", + "ty": "uint8", + "type": "NetworkVarNames" + } + ], + "parent": null + }, "C_PlayerVisibility": { "fields": { "m_bIsEnabled": 1761, @@ -10881,17 +15999,332 @@ ], "parent": "C_BaseEntity" }, - "C_PointCameraVFOV": { + "C_PointClientUIDialog": { "fields": { - "m_flVerticalFOV": 1840 + "m_bStartEnabled": 3204, + "m_hActivator": 3200 }, - "metadata": [], - "parent": "C_PointCamera" + "metadata": [ + { + "name": "m_hActivator", + "ty": "EHANDLE", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseClientUIEntity" }, - "C_PointEntity": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" + "C_PointClientUIHUD": { + "fields": { + "m_bAllowInteractionFromAllSceneWorlds": 3640, + "m_bCheckCSSClasses": 3208, + "m_bIgnoreInput": 3600, + "m_flDPI": 3612, + "m_flDepthOffset": 3620, + "m_flHeight": 3608, + "m_flInteractDistance": 3616, + "m_flWidth": 3604, + "m_unHorizontalAlign": 3628, + "m_unOrientation": 3636, + "m_unOwnerContext": 3624, + "m_unVerticalAlign": 3632, + "m_vecCSSClasses": 3648 + }, + "metadata": [ + { + "name": "m_bIgnoreInput", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flWidth", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flHeight", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDPI", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flInteractDistance", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDepthOffset", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_unOwnerContext", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unHorizontalAlign", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unVerticalAlign", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unOrientation", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecCSSClasses", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIWorldPanel": { + "fields": { + "m_anchorDeltaTransform": 3216, + "m_bAllowInteractionFromAllSceneWorlds": 3712, + "m_bCheckCSSClasses": 3210, + "m_bDisableMipGen": 3751, + "m_bExcludeFromSaveGames": 3748, + "m_bFollowPlayerAcrossTeleport": 3674, + "m_bForceRecreateNextUpdate": 3208, + "m_bGrabbable": 3749, + "m_bIgnoreInput": 3672, + "m_bLit": 3673, + "m_bMoveViewToPlayerNextThink": 3209, + "m_bNoDepth": 3745, + "m_bOnlyRenderToTexture": 3750, + "m_bOpaque": 3744, + "m_bRenderBackface": 3746, + "m_bUseOffScreenIndicator": 3747, + "m_flDPI": 3684, + "m_flDepthOffset": 3692, + "m_flHeight": 3680, + "m_flInteractDistance": 3688, + "m_flWidth": 3676, + "m_nExplicitImageLayout": 3752, + "m_pOffScreenIndicator": 3632, + "m_unHorizontalAlign": 3700, + "m_unOrientation": 3708, + "m_unOwnerContext": 3696, + "m_unVerticalAlign": 3704, + "m_vecCSSClasses": 3720 + }, + "metadata": [ + { + "name": "m_bIgnoreInput", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bLit", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bFollowPlayerAcrossTeleport", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flWidth", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flHeight", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDPI", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flInteractDistance", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDepthOffset", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_unOwnerContext", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unHorizontalAlign", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unVerticalAlign", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unOrientation", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecCSSClasses", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bOpaque", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoDepth", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bRenderBackface", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bUseOffScreenIndicator", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bExcludeFromSaveGames", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bGrabbable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bOnlyRenderToTexture", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bDisableMipGen", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nExplicitImageLayout", + "ty": "int32", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIWorldTextPanel": { + "fields": { + "m_messageText": 3756 + }, + "metadata": [ + { + "name": "m_messageText", + "ty": "char", + "type": "NetworkVarNames" + } + ], + "parent": "C_PointClientUIWorldPanel" + }, + "C_PointCommentaryNode": { + "fields": { + "m_bActive": 3712, + "m_bListenedTo": 3760, + "m_bRestartAfterRestore": 3780, + "m_bWasActive": 3713, + "m_flEndTime": 3716, + "m_flStartTime": 3720, + "m_flStartTimeInCommentary": 3724, + "m_hViewPosition": 3776, + "m_iNodeNumber": 3752, + "m_iNodeNumberMax": 3756, + "m_iszCommentaryFile": 3728, + "m_iszSpeakers": 3744, + "m_iszTitle": 3736 + }, + "metadata": [ + { + "name": "m_bActive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartTimeInCommentary", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_iszCommentaryFile", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iszTitle", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iszSpeakers", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iNodeNumber", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iNodeNumberMax", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bListenedTo", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hViewPosition", + "ty": "CHandle< C_BaseEntity>", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" }, "C_PointValueRemapper": { "fields": { @@ -11082,12 +16515,110 @@ "type": "NetworkVarNames" } ], - "parent": "C_ModelPointEntity" + "parent": null }, - "C_PrecipitationBlocker": { - "fields": {}, - "metadata": [], - "parent": "C_BaseModelEntity" + "C_PostProcessingVolume": { + "fields": { + "m_bExposureControl": 3221, + "m_bMaster": 3220, + "m_flExposureCompensation": 3204, + "m_flExposureFadeSpeedDown": 3212, + "m_flExposureFadeSpeedUp": 3208, + "m_flFadeDuration": 3184, + "m_flMaxExposure": 3200, + "m_flMaxLogExposure": 3192, + "m_flMinExposure": 3196, + "m_flMinLogExposure": 3188, + "m_flRate": 3224, + "m_flTonemapEVSmoothingRange": 3216, + "m_flTonemapMinAvgLum": 3236, + "m_flTonemapPercentBrightPixels": 3232, + "m_flTonemapPercentTarget": 3228, + "m_hPostSettings": 3176 + }, + "metadata": [ + { + "name": "m_hPostSettings", + "ty": "HPostProcessingStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeDuration", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMinLogExposure", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMaxLogExposure", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMinExposure", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMaxExposure", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flExposureCompensation", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flExposureFadeSpeedUp", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flExposureFadeSpeedDown", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bMaster", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bExposureControl", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flRate", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapPercentTarget", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapPercentBrightPixels", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapMinAvgLum", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseTrigger" }, "C_RagdollManager": { "fields": { @@ -11102,6 +16633,88 @@ ], "parent": "C_BaseEntity" }, + "C_RagdollProp": { + "fields": { + "m_flBlendWeight": 3760, + "m_flBlendWeightCurrent": 3772, + "m_hRagdollSource": 3764, + "m_iEyeAttachment": 3768, + "m_parentPhysicsBoneIndices": 3776, + "m_ragAngles": 3736, + "m_ragPos": 3712, + "m_worldSpaceBoneComputationOrder": 3800 + }, + "metadata": [ + { + "name": "m_ragPos", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_ragAngles", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_flBlendWeight", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hRagdollSource", + "ty": "EHANDLE", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_RagdollPropAttached": { + "fields": { + "m_attachmentPointBoneSpace": 3832, + "m_attachmentPointRagdollSpace": 3844, + "m_bHasParent": 3872, + "m_boneIndexAttached": 3824, + "m_parentTime": 3868, + "m_ragdollAttachedObjectIndex": 3828, + "m_vecOffset": 3856 + }, + "metadata": [ + { + "name": "m_boneIndexAttached", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_ragdollAttachedObjectIndex", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_attachmentPointBoneSpace", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_attachmentPointRagdollSpace", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], + "parent": "C_RagdollProp" + }, + "C_RectLight": { + "fields": { + "m_bShowLight": 3736 + }, + "metadata": [ + { + "name": "m_bShowLight", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BarnLight" + }, "C_RetakeGameRules": { "fields": { "m_bBlockersPresent": 252, @@ -11295,13 +16908,6 @@ ], "parent": "C_BaseModelEntity" }, - "C_RopeKeyframe__CPhysicsDelegate": { - "fields": { - "m_pKeyframe": 8 - }, - "metadata": [], - "parent": null - }, "C_SceneEntity": { "fields": { "m_QueuedEvents": 1808, @@ -11354,19 +16960,24 @@ "type": "NetworkVarNames" } ], - "parent": "C_PointEntity" - }, - "C_SceneEntity__QueuedEvents_t": { - "fields": { - "starttime": 0 - }, - "metadata": [], "parent": null }, - "C_SingleplayRules": { - "fields": {}, - "metadata": [], - "parent": "C_GameRules" + "C_ShatterGlassShardPhysics": { + "fields": { + "m_ShardDesc": 4048 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_ShardDesc", + "ty": "shard_model_desc_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_PhysicsProp" }, "C_SkyCamera": { "fields": { @@ -11389,6 +17000,51 @@ ], "parent": "C_BaseEntity" }, + "C_SmokeGrenadeProjectile": { + "fields": { + "m_VoxelFrameData": 4384, + "m_bDidSmokeEffect": 4348, + "m_bSmokeEffectSpawned": 4409, + "m_bSmokeVolumeDataReceived": 4408, + "m_nRandomSeed": 4352, + "m_nSmokeEffectTickBegin": 4344, + "m_vSmokeColor": 4356, + "m_vSmokeDetonationPos": 4368 + }, + "metadata": [ + { + "name": "m_nSmokeEffectTickBegin", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bDidSmokeEffect", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nRandomSeed", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vSmokeColor", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vSmokeDetonationPos", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_VoxelFrameData", + "ty": "CUtlVector", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseCSGrenadeProjectile" + }, "C_SoundAreaEntityBase": { "fields": { "m_bDisabled": 1744, @@ -11447,31 +17103,6 @@ ], "parent": "C_SoundAreaEntityBase" }, - "C_SoundOpvarSetAABBEntity": { - "fields": {}, - "metadata": [], - "parent": "C_SoundOpvarSetPointEntity" - }, - "C_SoundOpvarSetAutoRoomEntity": { - "fields": {}, - "metadata": [], - "parent": "C_SoundOpvarSetPointEntity" - }, - "C_SoundOpvarSetOBBEntity": { - "fields": {}, - "metadata": [], - "parent": "C_SoundOpvarSetAABBEntity" - }, - "C_SoundOpvarSetOBBWindEntity": { - "fields": {}, - "metadata": [], - "parent": "C_SoundOpvarSetPointBase" - }, - "C_SoundOpvarSetPathCornerEntity": { - "fields": {}, - "metadata": [], - "parent": "C_SoundOpvarSetPointEntity" - }, "C_SoundOpvarSetPointBase": { "fields": { "m_bUseAutoCompare": 1772, @@ -11509,11 +17140,6 @@ ], "parent": "C_BaseEntity" }, - "C_SoundOpvarSetPointEntity": { - "fields": {}, - "metadata": [], - "parent": "C_SoundOpvarSetPointBase" - }, "C_SpotlightEnd": { "fields": { "m_Radius": 3156, @@ -11533,6 +17159,97 @@ ], "parent": "C_BaseModelEntity" }, + "C_Sprite": { + "fields": { + "m_bWorldSpaceScale": 3232, + "m_flBrightnessDuration": 3220, + "m_flBrightnessTimeStart": 3272, + "m_flDestScale": 3256, + "m_flDieTime": 3200, + "m_flFrame": 3196, + "m_flGlowProxySize": 3236, + "m_flHDRColorScale": 3240, + "m_flLastTime": 3244, + "m_flMaxFrame": 3248, + "m_flScaleDuration": 3228, + "m_flScaleTimeStart": 3260, + "m_flSpriteFramerate": 3192, + "m_flSpriteScale": 3224, + "m_flStartScale": 3252, + "m_hAttachedToEntity": 3184, + "m_hOldSpriteMaterial": 3280, + "m_hSpriteMaterial": 3176, + "m_nAttachment": 3188, + "m_nBrightness": 3216, + "m_nDestBrightness": 3268, + "m_nSpriteHeight": 3452, + "m_nSpriteWidth": 3448, + "m_nStartBrightness": 3264 + }, + "metadata": [ + { + "name": "m_hSpriteMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hAttachedToEntity", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_nAttachment", + "ty": "AttachmentHandle_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flSpriteFramerate", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFrame", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nBrightness", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightnessDuration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flSpriteScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flScaleDuration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_bWorldSpaceScale", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flGlowProxySize", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flHDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" + }, "C_Sun": { "fields": { "m_bOn": 3212, @@ -11652,13 +17369,6 @@ ], "parent": "C_BaseModelEntity" }, - "C_SunGlowOverlay": { - "fields": { - "m_bModulateByDot": 204 - }, - "metadata": [], - "parent": "CGlowOverlay" - }, "C_Team": { "fields": { "m_aPlayerControllers": 1744, @@ -11806,15 +17516,60 @@ ], "parent": "C_BaseEntity" }, - "C_TeamplayRules": { - "fields": {}, - "metadata": [], - "parent": "C_MultiplayRules" - }, - "C_TintController": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" + "C_TextureBasedAnimatable": { + "fields": { + "m_bLoop": 3152, + "m_flFPS": 3156, + "m_flStartFrame": 3204, + "m_flStartTime": 3200, + "m_hPositionKeys": 3160, + "m_hRotationKeys": 3168, + "m_vAnimationBoundsMax": 3188, + "m_vAnimationBoundsMin": 3176 + }, + "metadata": [ + { + "name": "m_bLoop", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flFPS", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_hPositionKeys", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hRotationKeys", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_vAnimationBoundsMin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vAnimationBoundsMax", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartFrame", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" }, "C_TonemapController2": { "fields": { @@ -11871,10 +17626,104 @@ ], "parent": "C_BaseEntity" }, - "C_TriggerVolume": { - "fields": {}, - "metadata": [], - "parent": "C_BaseModelEntity" + "C_TriggerBuoyancy": { + "fields": { + "m_BuoyancyHelper": 3160, + "m_flFluidDensity": 3192 + }, + "metadata": [ + { + "name": "m_flFluidDensity", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseTrigger" + }, + "C_TriggerPhysics": { + "fields": { + "m_angularDamping": 3172, + "m_angularLimit": 3168, + "m_bCollapseToForcePoint": 3200, + "m_bConvertToDebrisWhenPossible": 3228, + "m_flDampingRatio": 3184, + "m_flFrequency": 3180, + "m_gravityScale": 3156, + "m_linearDamping": 3164, + "m_linearForce": 3176, + "m_linearLimit": 3160, + "m_vecLinearForceDirection": 3216, + "m_vecLinearForcePointAt": 3188, + "m_vecLinearForcePointAtWorld": 3204 + }, + "metadata": [ + { + "name": "m_gravityScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearLimit", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearDamping", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_angularLimit", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_angularDamping", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearForce", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFrequency", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDampingRatio", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForcePointAt", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bCollapseToForcePoint", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForcePointAtWorld", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForceDirection", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bConvertToDebrisWhenPossible", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseTrigger" }, "C_VoteController": { "fields": { @@ -11915,6 +17764,51 @@ ], "parent": "C_BaseEntity" }, + "C_WeaponBaseItem": { + "fields": { + "m_SequenceCompleteTimer": 10504, + "m_bRedraw": 10528 + }, + "metadata": [ + { + "name": "m_SequenceCompleteTimer", + "ty": "CountdownTimer", + "type": "NetworkVarNames" + }, + { + "name": "m_bRedraw", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_WeaponShield": { + "fields": { + "m_flDisplayHealth": 10536 + }, + "metadata": [ + { + "name": "m_flDisplayHealth", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponTaser": { + "fields": { + "m_fFireTime": 10536 + }, + "metadata": [ + { + "name": "m_fFireTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + } + ], + "parent": "C_CSWeaponBaseGun" + }, "C_fogplayerparams_t": { "fields": { "m_NewColor": 40, @@ -12254,11 +18148,6 @@ ], "parent": null }, - "IClientAlphaProperty": { - "fields": {}, - "metadata": [], - "parent": null - }, "IntervalTimer": { "fields": { "m_nWorldGroupId": 12, @@ -12336,35 +18225,6 @@ ], "parent": null }, - "SequenceHistory_t": { - "fields": { - "m_flCyclesPerSecond": 20, - "m_flPlaybackRate": 16, - "m_flSeqFixedCycle": 8, - "m_flSeqStartTime": 4, - "m_hSequence": 0, - "m_nSeqLoopMode": 12 - }, - "metadata": [], - "parent": null - }, - "ServerAuthoritativeWeaponSlot_t": { - "fields": { - "unClass": 40, - "unItemDefIdx": 44, - "unSlot": 42 - }, - "metadata": [], - "parent": null - }, - "TimedEvent": { - "fields": { - "m_TimeBetweenEvents": 0, - "m_fNextEvent": 4 - }, - "metadata": [], - "parent": null - }, "VPhysicsCollisionAttribute_t": { "fields": { "m_nCollisionFunctionMask": 43, @@ -12793,33 +18653,6 @@ }, "libengine2.so": { "classes": { - "CEmptyEntityInstance": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CEntityComponent": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CEntityComponentHelper": { - "fields": { - "m_flags": 8, - "m_nPriority": 24, - "m_pInfo": 16, - "m_pNext": 32 - }, - "metadata": [], - "parent": null - }, - "CEntityIOOutput": { - "fields": { - "m_Value": 24 - }, - "metadata": [], - "parent": null - }, "CEntityIdentity": { "fields": { "m_PathIndex": 64, @@ -12863,331 +18696,12 @@ } ], "parent": null - }, - "CNetworkVarChainer": { - "fields": { - "m_PathIndex": 32 - }, - "metadata": [], - "parent": null - }, - "CScriptComponent": { - "fields": { - "m_scriptClassName": 48 - }, - "metadata": [], - "parent": "CEntityComponent" - }, - "CVariantDefaultAllocator": { - "fields": {}, - "metadata": [], - "parent": null - }, - "EngineLoopState_t": { - "fields": { - "m_nPlatWindowHeight": 28, - "m_nPlatWindowWidth": 24, - "m_nRenderHeight": 36, - "m_nRenderWidth": 32 - }, - "metadata": [], - "parent": null - }, - "EntComponentInfo_t": { - "fields": { - "m_nFlags": 36, - "m_nRuntimeIndex": 32, - "m_pBaseClassComponentHelper": 96, - "m_pCPPClassname": 8, - "m_pName": 0, - "m_pNetworkDataReferencedDescription": 16, - "m_pNetworkDataReferencedPtrPropDescription": 24 - }, - "metadata": [], - "parent": null - }, - "EntInput_t": { - "fields": {}, - "metadata": [], - "parent": null - }, - "EntOutput_t": { - "fields": {}, - "metadata": [], - "parent": null - }, - "EventAdvanceTick_t": { - "fields": { - "m_nCurrentTick": 44, - "m_nCurrentTickThisFrame": 48, - "m_nTotalTicks": 56, - "m_nTotalTicksThisFrame": 52 - }, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventAppShutdown_t": { - "fields": { - "m_nDummy0": 0 - }, - "metadata": [], - "parent": null - }, - "EventClientAdvanceTick_t": { - "fields": {}, - "metadata": [], - "parent": "EventAdvanceTick_t" - }, - "EventClientFrameSimulate_t": { - "fields": { - "m_LoopState": 0, - "m_flFrameTime": 44, - "m_flRealTime": 40, - "m_flWhenScheduleSendTickPacket": 48 - }, - "metadata": [], - "parent": null - }, - "EventClientOutput_t": { - "fields": { - "m_LoopState": 0, - "m_bRenderOnly": 52, - "m_flRealTime": 44, - "m_flRenderFrameTimeUnbounded": 48, - "m_flRenderTime": 40 - }, - "metadata": [], - "parent": null - }, - "EventClientPauseSimulate_t": { - "fields": {}, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventClientPollInput_t": { - "fields": { - "m_LoopState": 0, - "m_flRealTime": 40 - }, - "metadata": [], - "parent": null - }, - "EventClientPollNetworking_t": { - "fields": { - "m_nTickCount": 0 - }, - "metadata": [], - "parent": null - }, - "EventClientPostAdvanceTick_t": { - "fields": {}, - "metadata": [], - "parent": "EventPostAdvanceTick_t" - }, - "EventClientPostOutput_t": { - "fields": { - "m_LoopState": 0, - "m_bRenderOnly": 56, - "m_flRenderFrameTime": 48, - "m_flRenderFrameTimeUnbounded": 52, - "m_flRenderTime": 40 - }, - "metadata": [], - "parent": null - }, - "EventClientPostSimulate_t": { - "fields": {}, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventClientPreOutput_t": { - "fields": { - "m_LoopState": 0, - "m_bRenderOnly": 68, - "m_flRealTime": 64, - "m_flRenderFrameTime": 48, - "m_flRenderFrameTimeUnbounded": 56, - "m_flRenderTime": 40 - }, - "metadata": [], - "parent": null - }, - "EventClientPreSimulate_t": { - "fields": {}, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventClientPredictionPostNetupdate_t": { - "fields": {}, - "metadata": [], - "parent": null - }, - "EventClientProcessGameInput_t": { - "fields": { - "m_LoopState": 0, - "m_flFrameTime": 44, - "m_flRealTime": 40 - }, - "metadata": [], - "parent": null - }, - "EventClientProcessInput_t": { - "fields": { - "m_LoopState": 0, - "m_flRealTime": 40, - "m_flTickInterval": 44, - "m_flTickStartTime": 48 - }, - "metadata": [], - "parent": null - }, - "EventClientProcessNetworking_t": { - "fields": {}, - "metadata": [], - "parent": null - }, - "EventClientSceneSystemThreadStateChange_t": { - "fields": { - "m_bThreadsActive": 0 - }, - "metadata": [], - "parent": null - }, - "EventClientSimulate_t": { - "fields": {}, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventFrameBoundary_t": { - "fields": { - "m_flFrameTime": 0 - }, - "metadata": [], - "parent": null - }, - "EventModInitialized_t": { - "fields": {}, - "metadata": [], - "parent": null - }, - "EventPostAdvanceTick_t": { - "fields": { - "m_nCurrentTick": 44, - "m_nCurrentTickThisFrame": 48, - "m_nTotalTicks": 56, - "m_nTotalTicksThisFrame": 52 - }, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventPostDataUpdate_t": { - "fields": { - "m_nCount": 0 - }, - "metadata": [], - "parent": null - }, - "EventPreDataUpdate_t": { - "fields": { - "m_nCount": 0 - }, - "metadata": [], - "parent": null - }, - "EventProfileStorageAvailable_t": { - "fields": { - "m_nSplitScreenSlot": 0 - }, - "metadata": [], - "parent": null - }, - "EventServerAdvanceTick_t": { - "fields": {}, - "metadata": [], - "parent": "EventAdvanceTick_t" - }, - "EventServerPollNetworking_t": { - "fields": {}, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventServerPostAdvanceTick_t": { - "fields": {}, - "metadata": [], - "parent": "EventPostAdvanceTick_t" - }, - "EventServerPostSimulate_t": { - "fields": {}, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventServerProcessNetworking_t": { - "fields": {}, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventServerSimulate_t": { - "fields": {}, - "metadata": [], - "parent": "EventSimulate_t" - }, - "EventSetTime_t": { - "fields": { - "m_LoopState": 0, - "m_flRealTime": 48, - "m_flRenderFrameTime": 64, - "m_flRenderFrameTimeUnbounded": 72, - "m_flRenderFrameTimeUnscaled": 80, - "m_flRenderTime": 56, - "m_flTickRemainder": 88, - "m_nClientOutputFrames": 40 - }, - "metadata": [], - "parent": null - }, - "EventSimpleLoopFrameUpdate_t": { - "fields": { - "m_LoopState": 0, - "m_flFrameTime": 44, - "m_flRealTime": 40 - }, - "metadata": [], - "parent": null - }, - "EventSimulate_t": { - "fields": { - "m_LoopState": 0, - "m_bFirstTick": 40, - "m_bLastTick": 41 - }, - "metadata": [], - "parent": null - }, - "EventSplitScreenStateChanged_t": { - "fields": {}, - "metadata": [], - "parent": null } }, "enums": {} }, "libhost.so": { - "classes": { - "CAnimScriptBase": { - "fields": { - "m_bIsValid": 8 - }, - "metadata": [], - "parent": null - }, - "EmptyTestScript": { - "fields": { - "m_hTest": 16 - }, - "metadata": [], - "parent": "CAnimScriptBase" - } - }, + "classes": {}, "enums": {} }, "libmaterialsystem2.so": { @@ -13411,15 +18925,7 @@ "enums": {} }, "libnetworksystem.so": { - "classes": { - "ChangeAccessorFieldPathIndex_t": { - "fields": { - "m_Value": 0 - }, - "metadata": [], - "parent": null - } - }, + "classes": {}, "enums": {} }, "libpanorama.so": { @@ -13501,6 +19007,24 @@ ], "parent": "CParticleFunctionRenderer" }, + "CBaseTrailRenderer": { + "fields": { + "m_bClampV": 10472, + "m_flEndFadeSize": 10136, + "m_flMaxSize": 9796, + "m_flMinSize": 9792, + "m_flStartFadeSize": 9800, + "m_nOrientationControlPoint": 9788, + "m_nOrientationType": 9784 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CBaseRendererSource2" + }, "CGeneralRandomRotation": { "fields": { "m_bRandomlyFlipDirection": 456, @@ -13532,44 +19056,6 @@ ], "parent": "CParticleFunctionOperator" }, - "CNewParticleEffect": { - "fields": { - "m_LastMax": 140, - "m_LastMin": 128, - "m_RefCount": 192, - "m_bAllocated": 0, - "m_bAutoUpdateBBox": 0, - "m_bCanFreeze": 126, - "m_bDisableAggregation": 0, - "m_bDontRemove": 0, - "m_bForceNoDraw": 0, - "m_bFreezeTargetState": 125, - "m_bFreezeTransitionActive": 124, - "m_bIsFirstFrame": 0, - "m_bNeedsBBoxUpdate": 0, - "m_bRemove": 0, - "m_bShouldCheckFoW": 0, - "m_bShouldPerformCullCheck": 0, - "m_bShouldSave": 0, - "m_bShouldSimulateDuringGamePaused": 0, - "m_bSimulate": 0, - "m_flFreezeTransitionDuration": 116, - "m_flFreezeTransitionOverride": 120, - "m_flFreezeTransitionStart": 112, - "m_flScale": 76, - "m_hOwner": 80, - "m_nSplitScreenUser": 152, - "m_pDebugName": 40, - "m_pNext": 16, - "m_pOwningParticleProperty": 88, - "m_pParticles": 32, - "m_pPrev": 24, - "m_vSortOrigin": 64, - "m_vecAggregationCenter": 156 - }, - "metadata": [], - "parent": "IParticleEffect" - }, "CParticleCollectionFloatInput": { "fields": {}, "metadata": [ @@ -13743,11 +19229,6 @@ ], "parent": null }, - "CParticleProperty": { - "fields": {}, - "metadata": [], - "parent": null - }, "CParticleRemapFloatInput": { "fields": {}, "metadata": [ @@ -15843,6 +21324,28 @@ ], "parent": "CParticleFunctionConstraint" }, + "C_OP_CPOffsetToPercentageBetweenCPs": { + "fields": { + "m_bRadialCheck": 464, + "m_bScaleOffset": 465, + "m_flInputBias": 440, + "m_flInputMax": 436, + "m_flInputMin": 432, + "m_nEndCP": 448, + "m_nInputCP": 460, + "m_nOffsetCP": 452, + "m_nOuputCP": 456, + "m_nStartCP": 444, + "m_vecOffset": 468 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_CPVelocityForce": { "fields": { "m_flScale": 448, @@ -15856,6 +21359,38 @@ ], "parent": "CParticleFunctionForce" }, + "C_OP_CalculateVectorAttribute": { + "fields": { + "m_flControlPointScale1": 480, + "m_flControlPointScale2": 504, + "m_flInputScale1": 448, + "m_flInputScale2": 456, + "m_nControlPointInput1": 460, + "m_nControlPointInput2": 484, + "m_nFieldInput1": 444, + "m_nFieldInput2": 452, + "m_nFieldOutput": 508, + "m_vFinalOutputScale": 512, + "m_vStartValue": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_Callback": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, "C_OP_ChladniWave": { "fields": { "m_b3D": 4960, @@ -15877,6 +21412,19 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_ChooseRandomChildrenInGroup": { + "fields": { + "m_flNumberOfChildren": 440, + "m_nChildGroupID": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_ClampScalar": { "fields": { "m_flOutputMax": 776, @@ -15931,6 +21479,70 @@ ], "parent": "CParticleFunctionConstraint" }, + "C_OP_ColorAdjustHSL": { + "fields": { + "m_flHueAdjust": 432, + "m_flLightnessAdjust": 1104, + "m_flSaturationAdjust": 768 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ColorInterpolate": { + "fields": { + "m_ColorFade": 432, + "m_bEaseInOut": 460, + "m_bUseNewCode": 461, + "m_flFadeEndTime": 452, + "m_flFadeStartTime": 448, + "m_nFieldOutput": 456 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ColorInterpolateRandom": { + "fields": { + "m_ColorFadeMax": 460, + "m_ColorFadeMin": 432, + "m_bEaseInOut": 488, + "m_flFadeEndTime": 480, + "m_flFadeStartTime": 476, + "m_nFieldOutput": 484 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ConnectParentParticleToNearest": { + "fields": { + "m_bUseRadius": 440, + "m_flParentRadiusScale": 784, + "m_flRadiusScale": 448, + "m_nFirstControlPoint": 432, + "m_nSecondControlPoint": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_ConstrainDistance": { "fields": { "m_CenterOffset": 1108, @@ -16016,6 +21628,66 @@ ], "parent": "CParticleFunctionEmitter" }, + "C_OP_ControlPointToRadialScreenSpace": { + "fields": { + "m_nCPIn": 436, + "m_nCPOut": 452, + "m_nCPOutField": 456, + "m_nCPSSPosOut": 460, + "m_vecCP1Pos": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_ControlpointLight": { + "fields": { + "m_LightColor1": 1696, + "m_LightColor2": 1700, + "m_LightColor3": 1704, + "m_LightColor4": 1708, + "m_LightFiftyDist1": 1664, + "m_LightFiftyDist2": 1672, + "m_LightFiftyDist3": 1680, + "m_LightFiftyDist4": 1688, + "m_LightZeroDist1": 1668, + "m_LightZeroDist2": 1676, + "m_LightZeroDist3": 1684, + "m_LightZeroDist4": 1692, + "m_bClampLowerRange": 1726, + "m_bClampUpperRange": 1727, + "m_bLightDynamic1": 1716, + "m_bLightDynamic2": 1717, + "m_bLightDynamic3": 1718, + "m_bLightDynamic4": 1719, + "m_bLightType1": 1712, + "m_bLightType2": 1713, + "m_bLightType3": 1714, + "m_bLightType4": 1715, + "m_bUseHLambert": 1721, + "m_bUseNormal": 1720, + "m_flScale": 432, + "m_nControlPoint1": 1600, + "m_nControlPoint2": 1604, + "m_nControlPoint3": 1608, + "m_nControlPoint4": 1612, + "m_vecCPOffset1": 1616, + "m_vecCPOffset2": 1628, + "m_vecCPOffset3": 1640, + "m_vecCPOffset4": 1652 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_Cull": { "fields": { "m_flCullEnd": 440, @@ -16049,6 +21721,63 @@ ], "parent": "CParticleFunctionForce" }, + "C_OP_CycleScalar": { + "fields": { + "m_bDoNotRepeatCycle": 448, + "m_bSynchronizeParticles": 449, + "m_flCycleTime": 444, + "m_flEndValue": 440, + "m_flStartValue": 436, + "m_nCPFieldMax": 460, + "m_nCPFieldMin": 456, + "m_nCPScale": 452, + "m_nDestField": 432, + "m_nSetMethod": 464 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_CylindricalDistanceToTransform": { + "fields": { + "m_TransformEnd": 1880, + "m_TransformStart": 1784, + "m_bActiveRange": 1980, + "m_bAdditive": 1981, + "m_bCapsule": 1982, + "m_flInputMax": 776, + "m_flInputMin": 440, + "m_flOutputMax": 1448, + "m_flOutputMin": 1112, + "m_nFieldOutput": 432, + "m_nSetMethod": 1976 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DampenToCP": { + "fields": { + "m_flRange": 436, + "m_flScale": 440, + "m_nControlPointNumber": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_Decay": { "fields": { "m_bForcePreserveParticleOrder": 433, @@ -16151,6 +21880,184 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_DirectionBetweenVecsToVec": { + "fields": { + "m_nFieldOutput": 432, + "m_vecPoint1": 440, + "m_vecPoint2": 2024 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DistanceBetweenCPsToCP": { + "fields": { + "m_CollisionGroupName": 481, + "m_bLOS": 480, + "m_bSetOnce": 452, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flLOSScale": 476, + "m_flMaxTraceLength": 472, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nEndCP": 440, + "m_nOutputCP": 444, + "m_nOutputCPField": 448, + "m_nSetParent": 616, + "m_nStartCP": 436, + "m_nTraceSet": 612 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_DistanceBetweenTransforms": { + "fields": { + "m_CollisionGroupName": 1984, + "m_TransformEnd": 536, + "m_TransformStart": 440, + "m_bLOS": 2116, + "m_flInputMax": 968, + "m_flInputMin": 632, + "m_flLOSScale": 1980, + "m_flMaxTraceLength": 1976, + "m_flOutputMax": 1640, + "m_flOutputMin": 1304, + "m_nFieldOutput": 432, + "m_nSetMethod": 2120, + "m_nTraceSet": 2112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DistanceBetweenVecs": { + "fields": { + "m_bDeltaTime": 4956, + "m_flInputMax": 3944, + "m_flInputMin": 3608, + "m_flOutputMax": 4616, + "m_flOutputMin": 4280, + "m_nFieldOutput": 432, + "m_nSetMethod": 4952, + "m_vecPoint1": 440, + "m_vecPoint2": 2024 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DistanceCull": { + "fields": { + "m_bCullInside": 452, + "m_flDistance": 448, + "m_nControlPoint": 432, + "m_vecPointOffset": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DistanceToTransform": { + "fields": { + "m_CollisionGroupName": 1881, + "m_TransformStart": 1784, + "m_bActiveRange": 2028, + "m_bAdditive": 2029, + "m_bLOS": 1880, + "m_flInputMax": 776, + "m_flInputMin": 440, + "m_flLOSScale": 2020, + "m_flMaxTraceLength": 2016, + "m_flOutputMax": 1448, + "m_flOutputMin": 1112, + "m_nFieldOutput": 432, + "m_nSetMethod": 2024, + "m_nTraceSet": 2012, + "m_vecComponentScale": 2032 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DragRelativeToPlane": { + "fields": { + "m_bDirectional": 1104, + "m_flDragAtPlane": 432, + "m_flFalloff": 768, + "m_nControlPointNumber": 2696, + "m_vecPlaneNormal": 1112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DriveCPFromGlobalSoundFloat": { + "fields": { + "m_FieldName": 480, + "m_OperatorName": 472, + "m_StackName": 464, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nOutputControlPoint": 436, + "m_nOutputField": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_EnableChildrenFromParentParticleCount": { + "fields": { + "m_bDestroyImmediately": 786, + "m_bDisableChildren": 784, + "m_bPlayEndcapOnStop": 785, + "m_nChildGroupID": 436, + "m_nFirstChild": 440, + "m_nNumChildrenToEnable": 448 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_EndCapDecay": { "fields": {}, "metadata": [ @@ -16334,6 +22241,105 @@ ], "parent": "CParticleFunctionForce" }, + "C_OP_ForceControlPointStub": { + "fields": { + "m_ControlPoint": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_GlobalLight": { + "fields": { + "m_bClampLowerRange": 436, + "m_bClampUpperRange": 437, + "m_flScale": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_HSVShiftToCP": { + "fields": { + "m_DefaultHSVColor": 448, + "m_nColorCP": 436, + "m_nColorGemEnableCP": 440, + "m_nOutputCP": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_InheritFromParentParticles": { + "fields": { + "m_bRandomDistribution": 444, + "m_flScale": 432, + "m_nFieldOutput": 436, + "m_nIncrement": 440 + }, + "metadata": [ + { + "name": "MParticleMaxVersion", + "type": "Unknown" + }, + { + "name": "MParticleReplacementOp", + "type": "Unknown" + }, + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_InheritFromParentParticlesV2": { + "fields": { + "m_bRandomDistribution": 444, + "m_flScale": 432, + "m_nFieldOutput": 436, + "m_nIncrement": 440, + "m_nMissingParentBehavior": 448 + }, + "metadata": [ + { + "name": "MParticleMinVersion", + "type": "Unknown" + }, + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_InheritFromPeerSystem": { + "fields": { + "m_nFieldInput": 436, + "m_nFieldOutput": 432, + "m_nGroupID": 444, + "m_nIncrement": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_InstantaneousEmitter": { "fields": { "m_flInitFromKilledParentParticles": 1112, @@ -16368,6 +22374,21 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_LagCompensation": { + "fields": { + "m_nDesiredVelocityCP": 432, + "m_nDesiredVelocityCPField": 444, + "m_nLatencyCP": 436, + "m_nLatencyCPField": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_LerpEndCapScalar": { "fields": { "m_flLerpTime": 440, @@ -16411,6 +22432,22 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_LerpToInitialPosition": { + "fields": { + "m_flInterpolation": 440, + "m_flScale": 784, + "m_nCacheField": 776, + "m_nControlPointNumber": 432, + "m_vecScale": 1120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_LerpToOtherAttribute": { "fields": { "m_flInterpolation": 432, @@ -16442,6 +22479,32 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_LightningSnapshotGenerator": { + "fields": { + "m_flBranchTwist": 2800, + "m_flDedicatedPool": 3816, + "m_flOffset": 784, + "m_flOffsetDecay": 1120, + "m_flRadiusEnd": 3480, + "m_flRadiusStart": 3144, + "m_flRecalcRate": 1456, + "m_flSegments": 448, + "m_flSplitRate": 2464, + "m_flUVOffset": 2128, + "m_flUVScale": 1792, + "m_nBranchBehavior": 3136, + "m_nCPEndPnt": 444, + "m_nCPSnapshot": 436, + "m_nCPStartPnt": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_LocalAccelerationForce": { "fields": { "m_nCP": 444, @@ -16456,6 +22519,107 @@ ], "parent": "CParticleFunctionForce" }, + "C_OP_LockPoints": { + "fields": { + "m_flBlendValue": 452, + "m_nControlPoint": 448, + "m_nMaxCol": 436, + "m_nMaxRow": 444, + "m_nMinCol": 432, + "m_nMinRow": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LockToBone": { + "fields": { + "m_HitboxSetName": 632, + "m_bRigid": 760, + "m_bRigidRotationLock": 776, + "m_bUseBones": 761, + "m_flJumpThreshold": 624, + "m_flLifeTimeFadeEnd": 620, + "m_flLifeTimeFadeStart": 616, + "m_flPrevPosScale": 628, + "m_flRotLerp": 2368, + "m_modelInput": 432, + "m_nFieldOutput": 764, + "m_nFieldOutputPrev": 768, + "m_nRotationSetType": 772, + "m_transformInput": 520, + "m_vecRotation": 784 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LockToPointList": { + "fields": { + "m_bClosedLoop": 465, + "m_bPlaceAlongPath": 464, + "m_nFieldOutput": 432, + "m_nNumPointsAlongPath": 468, + "m_pointList": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LockToSavedSequentialPath": { + "fields": { + "m_PathParams": 448, + "m_bCPPairs": 444, + "m_flFadeEnd": 440, + "m_flFadeStart": 436 + }, + "metadata": [ + { + "name": "MParticleMaxVersion", + "type": "Unknown" + }, + { + "name": "MParticleReplacementOp", + "type": "Unknown" + }, + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LockToSavedSequentialPathV2": { + "fields": { + "m_PathParams": 448, + "m_bCPPairs": 440, + "m_flFadeEnd": 436, + "m_flFadeStart": 432 + }, + "metadata": [ + { + "name": "MParticleMinVersion", + "type": "Unknown" + }, + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_MaintainEmitter": { "fields": { "m_bEmitInstantaneously": 1128, @@ -16475,6 +22639,222 @@ ], "parent": "CParticleFunctionEmitter" }, + "C_OP_MaintainSequentialPath": { + "fields": { + "m_PathParams": 464, + "m_bLoop": 448, + "m_bUseParticleCount": 449, + "m_fMaxDistance": 432, + "m_flCohesionStrength": 440, + "m_flNumToAssign": 436, + "m_flTolerance": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MaxVelocity": { + "fields": { + "m_flMaxVelocity": 432, + "m_flMinVelocity": 436, + "m_nOverrideCP": 440, + "m_nOverrideCPField": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ModelCull": { + "fields": { + "m_HitboxSetName": 439, + "m_bBoundBox": 436, + "m_bCullOutside": 437, + "m_bUseBones": 438, + "m_nControlPointNumber": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ModelDampenMovement": { + "fields": { + "m_HitboxSetName": 439, + "m_bBoundBox": 436, + "m_bOutside": 437, + "m_bUseBones": 438, + "m_fDrag": 2152, + "m_nControlPointNumber": 432, + "m_vecPosOffset": 568 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MoveToHitbox": { + "fields": { + "m_HitboxSetName": 632, + "m_bUseBones": 760, + "m_flInterpolation": 768, + "m_flLifeTimeLerpEnd": 624, + "m_flLifeTimeLerpStart": 620, + "m_flPrevPosScale": 628, + "m_modelInput": 432, + "m_nLerpType": 764, + "m_transformInput": 520 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementLoopInsideSphere": { + "fields": { + "m_flDistance": 440, + "m_nCP": 432, + "m_nDistSqrAttr": 2360, + "m_vecScale": 776 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementMaintainOffset": { + "fields": { + "m_bRadiusScale": 448, + "m_nCP": 444, + "m_vecOffset": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementMoveAlongSkinnedCPSnapshot": { + "fields": { + "m_bSetNormal": 440, + "m_bSetRadius": 441, + "m_flInterpolation": 448, + "m_flTValue": 784, + "m_nControlPointNumber": 432, + "m_nSnapshotControlPointNumber": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementPlaceOnGround": { + "fields": { + "m_CollisionGroupName": 784, + "m_bIncludeShotHull": 940, + "m_bIncludeWater": 941, + "m_bScaleOffset": 945, + "m_bSetNormal": 944, + "m_flLerpRate": 780, + "m_flMaxTraceLength": 768, + "m_flOffset": 432, + "m_flTolerance": 772, + "m_flTraceOffset": 776, + "m_nIgnoreCP": 952, + "m_nLerpCP": 924, + "m_nPreserveOffsetCP": 948, + "m_nRefCP1": 916, + "m_nRefCP2": 920, + "m_nTraceMissBehavior": 936, + "m_nTraceSet": 912 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementRigidAttachToCP": { + "fields": { + "m_bOffsetLocal": 452, + "m_nControlPointNumber": 432, + "m_nFieldInput": 444, + "m_nFieldOutput": 448, + "m_nScaleCPField": 440, + "m_nScaleControlPoint": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementRotateParticleAroundAxis": { + "fields": { + "m_TransformInput": 2352, + "m_bLocalSpace": 2448, + "m_flRotRate": 2016, + "m_vecRotAxis": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementSkinnedPositionFromCPSnapshot": { + "fields": { + "m_bRandom": 440, + "m_bSetNormal": 448, + "m_bSetRadius": 449, + "m_flIncrement": 792, + "m_flInterpolation": 1800, + "m_flReadIndex": 456, + "m_nControlPointNumber": 436, + "m_nFullLoopIncrement": 1128, + "m_nIndexType": 452, + "m_nRandomSeed": 444, + "m_nSnapShotStartPoint": 1464, + "m_nSnapshotControlPointNumber": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_Noise": { "fields": { "m_bAdditive": 448, @@ -16518,6 +22898,60 @@ ], "parent": "CParticleFunctionEmitter" }, + "C_OP_NormalLock": { + "fields": { + "m_nControlPointNumber": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_NormalizeVector": { + "fields": { + "m_flScale": 436, + "m_nFieldOutput": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_Orient2DRelToCP": { + "fields": { + "m_flRotOffset": 432, + "m_flSpinStrength": 436, + "m_nCP": 440, + "m_nFieldOutput": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_OrientTo2dDirection": { + "fields": { + "m_flRotOffset": 432, + "m_flSpinStrength": 436, + "m_nFieldOutput": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_OscillateScalar": { "fields": { "m_FrequencyMax": 444, @@ -16615,6 +23049,20 @@ ], "parent": "CParticleFunctionForce" }, + "C_OP_ParticlePhysics": { + "fields": { + "m_Gravity": 432, + "m_fDrag": 2016, + "m_nMaxConstraintPasses": 2352 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_PerParticleForce": { "fields": { "m_flForceScale": 448, @@ -16629,6 +23077,95 @@ ], "parent": "CParticleFunctionForce" }, + "C_OP_PercentageBetweenTransformLerpCPs": { + "fields": { + "m_TransformEnd": 544, + "m_TransformStart": 448, + "m_bActiveRange": 660, + "m_bRadialCheck": 661, + "m_flInputMax": 440, + "m_flInputMin": 436, + "m_nFieldOutput": 432, + "m_nOutputEndCP": 648, + "m_nOutputEndField": 652, + "m_nOutputStartCP": 640, + "m_nOutputStartField": 644, + "m_nSetMethod": 656 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PercentageBetweenTransforms": { + "fields": { + "m_TransformEnd": 552, + "m_TransformStart": 456, + "m_bActiveRange": 652, + "m_bRadialCheck": 653, + "m_flInputMax": 440, + "m_flInputMin": 436, + "m_flOutputMax": 448, + "m_flOutputMin": 444, + "m_nFieldOutput": 432, + "m_nSetMethod": 648 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PercentageBetweenTransformsVector": { + "fields": { + "m_TransformEnd": 568, + "m_TransformStart": 472, + "m_bActiveRange": 668, + "m_bRadialCheck": 669, + "m_flInputMax": 440, + "m_flInputMin": 436, + "m_nFieldOutput": 432, + "m_nSetMethod": 664, + "m_vecOutputMax": 456, + "m_vecOutputMin": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PinParticleToCP": { + "fields": { + "m_bOffsetLocal": 2024, + "m_flAge": 3048, + "m_flBreakDistance": 2376, + "m_flBreakSpeed": 2712, + "m_flBreakValue": 3392, + "m_flInterpolation": 3728, + "m_nBreakControlPointNumber": 3384, + "m_nBreakControlPointNumber2": 3388, + "m_nControlPointNumber": 432, + "m_nParticleNumber": 2032, + "m_nParticleSelection": 2028, + "m_nPinBreakType": 2368, + "m_vecOffset": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_PlanarConstraint": { "fields": { "m_PlaneNormal": 444, @@ -16648,6 +23185,34 @@ ], "parent": "CParticleFunctionConstraint" }, + "C_OP_PlaneCull": { + "fields": { + "m_bLocalSpace": 448, + "m_flPlaneOffset": 452, + "m_nPlaneControlPoint": 432, + "m_vecPlaneDirection": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PlayEndCapWhenFinished": { + "fields": { + "m_bFireOnEmissionEnd": 433, + "m_bIncludeChildren": 434 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_PointVectorAtNextParticle": { "fields": { "m_flInterpolation": 440, @@ -16661,6 +23226,60 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_PositionLock": { + "fields": { + "m_TransformInput": 432, + "m_bLockRot": 904, + "m_flEndTime_exp": 548, + "m_flEndTime_max": 544, + "m_flEndTime_min": 540, + "m_flJumpThreshold": 896, + "m_flPrevPosScale": 900, + "m_flRange": 552, + "m_flRangeBias": 560, + "m_flStartTime_exp": 536, + "m_flStartTime_max": 532, + "m_flStartTime_min": 528, + "m_nFieldOutput": 2496, + "m_nFieldOutputPrev": 2500, + "m_vecScale": 912 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_QuantizeCPComponent": { + "fields": { + "m_flInputValue": 440, + "m_flQuantizeValue": 784, + "m_nCPOutput": 776, + "m_nOutVectorField": 780 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_QuantizeFloat": { + "fields": { + "m_InputValue": 432, + "m_nOutputField": 768 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_RadiusDecay": { "fields": { "m_flMinRadius": 432 @@ -16673,6 +23292,20 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_RampCPLinearRandom": { + "fields": { + "m_nOutControlPointNumber": 436, + "m_vecRateMax": 452, + "m_vecRateMin": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_RampScalarLinear": { "fields": { "m_RateMax": 436, @@ -16757,6 +23390,22 @@ ], "parent": "CParticleFunctionForce" }, + "C_OP_ReadFromNeighboringParticle": { + "fields": { + "m_DistanceCheck": 448, + "m_flInterpolation": 784, + "m_nFieldInput": 432, + "m_nFieldOutput": 436, + "m_nIncrement": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_ReinitializeScalarEndCap": { "fields": { "m_flOutputMax": 440, @@ -16771,6 +23420,201 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_RemapAverageHitboxSpeedtoCP": { + "fields": { + "m_HitboxSetName": 3392, + "m_flInputMax": 792, + "m_flInputMin": 456, + "m_flOutputMax": 1464, + "m_flOutputMin": 1128, + "m_nField": 444, + "m_nHeightControlPointNumber": 1800, + "m_nHitboxDataType": 448, + "m_nInControlPointNumber": 436, + "m_nOutControlPointNumber": 440, + "m_vecComparisonVelocity": 1808 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapAverageScalarValuetoCP": { + "fields": { + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nField": 444, + "m_nOutControlPointNumber": 436, + "m_nOutVectorField": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapBoundingVolumetoCP": { + "fields": { + "m_flInputMax": 444, + "m_flInputMin": 440, + "m_flOutputMax": 452, + "m_flOutputMin": 448, + "m_nOutControlPointNumber": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapCPVelocityToVector": { + "fields": { + "m_bNormalize": 444, + "m_flScale": 440, + "m_nControlPoint": 432, + "m_nFieldOutput": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapCPtoCP": { + "fields": { + "m_bDerivative": 468, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flInterpRate": 472, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nInputControlPoint": 436, + "m_nInputField": 444, + "m_nOutputControlPoint": 440, + "m_nOutputField": 448 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapCPtoScalar": { + "fields": { + "m_flEndTime": 464, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_flInterpRate": 468, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_flStartTime": 460, + "m_nCPInput": 432, + "m_nField": 440, + "m_nFieldOutput": 436, + "m_nSetMethod": 472 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapCPtoVector": { + "fields": { + "m_bAccelerate": 509, + "m_bOffset": 508, + "m_flEndTime": 496, + "m_flInterpRate": 500, + "m_flStartTime": 492, + "m_nCPInput": 432, + "m_nFieldOutput": 436, + "m_nLocalSpaceCP": 440, + "m_nSetMethod": 504, + "m_vInputMax": 456, + "m_vInputMin": 444, + "m_vOutputMax": 480, + "m_vOutputMin": 468 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapControlPointDirectionToVector": { + "fields": { + "m_flScale": 436, + "m_nControlPointNumber": 440, + "m_nFieldOutput": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapControlPointOrientationToRotation": { + "fields": { + "m_flOffsetRot": 440, + "m_nCP": 432, + "m_nComponent": 444, + "m_nFieldOutput": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapCrossProductOfTwoVectorsToVector": { + "fields": { + "m_InputVec1": 432, + "m_InputVec2": 2016, + "m_bNormalize": 3604, + "m_nFieldOutput": 3600 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapDensityGradientToVectorAttribute": { + "fields": { + "m_flRadiusScale": 432, + "m_nFieldOutput": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_RemapDensityToVector": { "fields": { "m_bUseParentDensity": 472, @@ -16790,6 +23634,243 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_RemapDirectionToCPToVector": { + "fields": { + "m_bNormalize": 460, + "m_flOffsetRot": 444, + "m_flScale": 440, + "m_nCP": 432, + "m_nFieldOutput": 436, + "m_nFieldStrength": 464, + "m_vecOffsetAxis": 448 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapDistanceToLineSegmentBase": { + "fields": { + "m_bInfiniteLine": 448, + "m_flMaxInputValue": 444, + "m_flMinInputValue": 440, + "m_nCP0": 432, + "m_nCP1": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapDistanceToLineSegmentToScalar": { + "fields": { + "m_flMaxOutputValue": 460, + "m_flMinOutputValue": 456, + "m_nFieldOutput": 452 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "C_OP_RemapDistanceToLineSegmentBase" + }, + "C_OP_RemapDistanceToLineSegmentToVector": { + "fields": { + "m_nFieldOutput": 452, + "m_vMaxOutputValue": 468, + "m_vMinOutputValue": 456 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "C_OP_RemapDistanceToLineSegmentBase" + }, + "C_OP_RemapDotProductToCP": { + "fields": { + "m_flInputMax": 792, + "m_flInputMin": 456, + "m_flOutputMax": 1464, + "m_flOutputMin": 1128, + "m_nInputCP1": 436, + "m_nInputCP2": 440, + "m_nOutVectorField": 448, + "m_nOutputCP": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapDotProductToScalar": { + "fields": { + "m_bActiveRange": 468, + "m_bUseParticleNormal": 469, + "m_bUseParticleVelocity": 460, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 440, + "m_nInputCP1": 432, + "m_nInputCP2": 436, + "m_nSetMethod": 464 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapExternalWindToCP": { + "fields": { + "m_bSetMagnitude": 2032, + "m_nCP": 436, + "m_nCPOutput": 440, + "m_nOutVectorField": 2036, + "m_vecScale": 448 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapModelVolumetoCP": { + "fields": { + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nBBoxType": 436, + "m_nField": 452, + "m_nInControlPointNumber": 440, + "m_nOutControlPointMaxNumber": 448, + "m_nOutControlPointNumber": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapNamedModelBodyPartEndCap": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "C_OP_RemapNamedModelElementEndCap" + }, + "C_OP_RemapNamedModelBodyPartOnceTimed": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "C_OP_RemapNamedModelElementOnceTimed" + }, + "C_OP_RemapNamedModelElementEndCap": { + "fields": { + "m_bModelFromRenderer": 512, + "m_fallbackNames": 488, + "m_hModel": 432, + "m_inNames": 440, + "m_nFieldInput": 516, + "m_nFieldOutput": 520, + "m_outNames": 464 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapNamedModelElementOnceTimed": { + "fields": { + "m_bModelFromRenderer": 512, + "m_bProportional": 513, + "m_fallbackNames": 488, + "m_flRemapTime": 524, + "m_hModel": 432, + "m_inNames": 440, + "m_nFieldInput": 516, + "m_nFieldOutput": 520, + "m_outNames": 464 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapNamedModelMeshGroupEndCap": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "C_OP_RemapNamedModelElementEndCap" + }, + "C_OP_RemapNamedModelMeshGroupOnceTimed": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "C_OP_RemapNamedModelElementOnceTimed" + }, + "C_OP_RemapNamedModelSequenceEndCap": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "C_OP_RemapNamedModelElementEndCap" + }, + "C_OP_RemapNamedModelSequenceOnceTimed": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "C_OP_RemapNamedModelElementOnceTimed" + }, "C_OP_RemapParticleCountOnScalarEndCap": { "fields": { "m_bBackwards": 452, @@ -16826,6 +23907,56 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_RemapSDFDistanceToScalarAttribute": { + "fields": { + "m_flMaxDistance": 776, + "m_flMinDistance": 440, + "m_flValueAboveMax": 2120, + "m_flValueAtMax": 1784, + "m_flValueAtMin": 1448, + "m_flValueBelowMin": 1112, + "m_nFieldOutput": 432, + "m_nVectorFieldInput": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapSDFDistanceToVectorAttribute": { + "fields": { + "m_flMaxDistance": 776, + "m_flMinDistance": 440, + "m_nVectorFieldInput": 436, + "m_nVectorFieldOutput": 432, + "m_vValueAboveMax": 1148, + "m_vValueAtMax": 1136, + "m_vValueAtMin": 1124, + "m_vValueBelowMin": 1112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapSDFGradientToVectorAttribute": { + "fields": { + "m_nFieldOutput": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_RemapScalar": { "fields": { "m_bOldCode": 456, @@ -16898,6 +24029,67 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_RemapSpeedtoCP": { + "fields": { + "m_bUseDeltaV": 464, + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nField": 444, + "m_nInControlPointNumber": 436, + "m_nOutControlPointNumber": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapTransformOrientationToRotations": { + "fields": { + "m_TransformInput": 432, + "m_bUseQuat": 540, + "m_bWriteNormal": 541, + "m_vecRotation": 528 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapTransformOrientationToYaw": { + "fields": { + "m_TransformInput": 432, + "m_flRotOffset": 532, + "m_flSpinStrength": 536, + "m_nFieldOutput": 528 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapTransformToVelocity": { + "fields": { + "m_TransformInput": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_RemapTransformVisibilityToScalar": { "fields": { "m_TransformInput": 440, @@ -16936,6 +24128,20 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_RemapVectorComponentToScalar": { + "fields": { + "m_nComponent": 440, + "m_nFieldInput": 432, + "m_nFieldOutput": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_RemapVectortoCP": { "fields": { "m_nFieldInput": 436, @@ -16950,6 +24156,20 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_RemapVelocityToVector": { + "fields": { + "m_bNormalize": 440, + "m_flScale": 436, + "m_nFieldOutput": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_RemapVisibilityScalar": { "fields": { "m_flInputMax": 444, @@ -16968,6 +24188,42 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_RenderAsModels": { + "fields": { + "m_ModelList": 504, + "m_bFitToModelSize": 536, + "m_bNonUniformScaling": 537, + "m_flModelScale": 532, + "m_nSizeCullBloat": 552, + "m_nXAxisScalingAttribute": 540, + "m_nYAxisScalingAttribute": 544, + "m_nZAxisScalingAttribute": 548 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderBlobs": { + "fields": { + "m_MaterialVars": 1520, + "m_cubeWidth": 504, + "m_cutoffRadius": 840, + "m_hMaterial": 1568, + "m_nScaleCP": 1512, + "m_renderRadius": 1176 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, "C_OP_RenderCables": { "fields": { "m_LightingTransform": 4832, @@ -17001,6 +24257,328 @@ ], "parent": "CParticleFunctionRenderer" }, + "C_OP_RenderDeferredLight": { + "fields": { + "m_bUseAlphaTestWindow": 502, + "m_bUseTexture": 503, + "m_flAlphaScale": 508, + "m_flDistanceFalloff": 2116, + "m_flLightDistance": 2108, + "m_flRadiusScale": 504, + "m_flSpotFoV": 2120, + "m_flStartFalloff": 2112, + "m_hTexture": 2136, + "m_nAlpha2Field": 512, + "m_nAlphaTestPointField": 2124, + "m_nAlphaTestRangeField": 2128, + "m_nAlphaTestSharpnessField": 2132, + "m_nColorBlendType": 2104, + "m_nHSVShiftControlPoint": 2144, + "m_vecColorScale": 520 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderFlattenGrass": { + "fields": { + "m_flFlattenStrength": 504, + "m_flRadiusScale": 512, + "m_nStrengthFieldOverride": 508 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderGpuImplicit": { + "fields": { + "m_bUsePerParticleRadius": 502, + "m_fGridSize": 504, + "m_fIsosurfaceThreshold": 1176, + "m_fRadiusScale": 840, + "m_hMaterial": 1520, + "m_nScaleCP": 1512 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderLightBeam": { + "fields": { + "m_bCastShadows": 2432, + "m_flBrightnessLumensPerMeter": 2096, + "m_flRange": 2776, + "m_flSkirt": 2440, + "m_flThickness": 3112, + "m_nColorBlendType": 2088, + "m_vColorBlend": 504 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderMaterialProxy": { + "fields": { + "m_MaterialVars": 512, + "m_flAlpha": 2464, + "m_flMaterialOverrideEnabled": 544, + "m_hOverrideMaterial": 536, + "m_nColorBlendType": 2800, + "m_nMaterialControlPoint": 504, + "m_nProxyType": 508, + "m_vecColorScale": 880 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderModels": { + "fields": { + "m_ActivityName": 5680, + "m_EconSlotName": 7004, + "m_MaterialVars": 6552, + "m_ModelList": 512, + "m_SequenceName": 5936, + "m_bAcceptsDecals": 7265, + "m_bAllowApproximateTransforms": 7269, + "m_bAnimated": 5320, + "m_bCenterOffset": 550, + "m_bDisableDepthPrepass": 7264, + "m_bDisableShadows": 7263, + "m_bDoNotDrawInParticlePass": 7267, + "m_bEnableClothSimulation": 6192, + "m_bForceDrawInterlevedWithSiblings": 7266, + "m_bForceLoopingAnimation": 5665, + "m_bIgnoreNormal": 548, + "m_bIgnoreRadius": 3720, + "m_bLocalScale": 5312, + "m_bManualAnimFrame": 5667, + "m_bOnlyRenderInEffecsGameOverlay": 505, + "m_bOnlyRenderInEffectsBloomPass": 502, + "m_bOnlyRenderInEffectsWaterPass": 503, + "m_bOrientZ": 549, + "m_bOriginalModel": 7260, + "m_bOverrideTranslucentMaterials": 6208, + "m_bResetAnimOnStop": 5666, + "m_bScaleAnimationRate": 5664, + "m_bSuppressTint": 7261, + "m_bUseFastModelCollectionRenderPath": 7268, + "m_bUseMixedResolutionRendering": 504, + "m_bUseRawMeshGroup": 7262, + "m_flAlphaScale": 11704, + "m_flAnimationRate": 5328, + "m_flManualModelSelection": 6576, + "m_flRadiusScale": 11368, + "m_flRollScale": 12040, + "m_hOverrideMaterial": 6200, + "m_modelInput": 6912, + "m_nAlpha2Field": 12376, + "m_nAnimationField": 5672, + "m_nAnimationScaleField": 5668, + "m_nBodyGroupField": 540, + "m_nColorBlendType": 13968, + "m_nLOD": 7000, + "m_nManualFrameField": 5676, + "m_nModelScaleCP": 3724, + "m_nSizeCullBloat": 5316, + "m_nSkin": 6216, + "m_nSubModelField": 544, + "m_szRenderAttribute": 7270, + "m_vecColorScale": 12384, + "m_vecComponentScale": 3728, + "m_vecLocalOffset": 552, + "m_vecLocalRotation": 2136 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderOmni2Light": { + "fields": { + "m_bCastShadows": 2776, + "m_bSphericalCookie": 4472, + "m_flBrightnessCandelas": 2440, + "m_flBrightnessLumens": 2104, + "m_flInnerConeAngle": 3792, + "m_flLuminaireRadius": 2784, + "m_flOuterConeAngle": 4128, + "m_flRange": 3456, + "m_flSkirt": 3120, + "m_hLightCookie": 4464, + "m_nBrightnessUnit": 2100, + "m_nColorBlendType": 2096, + "m_nLightType": 504, + "m_vColorBlend": 512 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderPostProcessing": { + "fields": { + "m_flPostProcessStrength": 504, + "m_hPostTexture": 840, + "m_nPriority": 848 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderProjected": { + "fields": { + "m_MaterialVars": 888, + "m_bEnableProjectedDepthControls": 506, + "m_bFlipHorizontal": 505, + "m_bOrientToNormal": 884, + "m_bProjectCharacter": 502, + "m_bProjectWater": 504, + "m_bProjectWorld": 503, + "m_flAnimationTimeScale": 880, 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"type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetSimulationRate": { + "fields": { + "m_flSimulationScale": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetSingleControlPointPosition": { + "fields": { + "m_bSetOnce": 433, + "m_nCP1": 436, + "m_transformInput": 2024, + "m_vecCP1Pos": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetToCP": { + "fields": { + "m_bOffsetLocal": 448, + "m_nControlPointNumber": 432, + "m_vecOffset": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetVariable": { + "fields": { + "m_floatInput": 2208, + "m_positionOffset": 600, + "m_rotationOffset": 612, + "m_transformInput": 504, + "m_variableReference": 440, + "m_vecInput": 624 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetVec": { + "fields": { + "m_InputValue": 432, + "m_Lerp": 2024, + "m_bNormalizedOutput": 2360, + "m_nOutputField": 2016, + "m_nSetMethod": 2020 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetVectorAttributeToVectorExpression": { + "fields": { + "m_bNormalizedOutput": 3616, + "m_nExpression": 432, + "m_nOutputField": 3608, + "m_nSetMethod": 3612, + "m_vInput1": 440, + "m_vInput2": 2024 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_ShapeMatchingConstraint": { "fields": { "m_flShapeRestorationTime": 432 @@ -17067,6 +25634,38 @@ ], "parent": "CParticleFunctionConstraint" }, + "C_OP_SnapshotRigidSkinToBones": { + "fields": { + "m_bTransformNormals": 432, + "m_bTransformRadii": 433, + "m_nControlPointNumber": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SnapshotSkinToBones": { + "fields": { + "m_bTransformNormals": 432, + "m_bTransformRadii": 433, + "m_flJumpThreshold": 448, + "m_flLifeTimeFadeEnd": 444, + "m_flLifeTimeFadeStart": 440, + "m_flPrevPosScale": 452, + "m_nControlPointNumber": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_Spin": { "fields": {}, "metadata": [ @@ -17113,6 +25712,42 @@ ], "parent": "CParticleFunctionConstraint" }, + "C_OP_StopAfterCPDuration": { + "fields": { + "m_bDestroyImmediately": 776, + "m_bPlayEndCap": 777, + "m_flDuration": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_TeleportBeam": { + "fields": { + "m_flAlpha": 480, + "m_flArcMaxDuration": 468, + "m_flArcSpeed": 476, + "m_flSegmentBreak": 472, + "m_nCPColor": 444, + "m_nCPExtraArcData": 452, + "m_nCPInvalidColor": 448, + "m_nCPMisc": 440, + "m_nCPPosition": 432, + "m_nCPVelocity": 436, + "m_vGravity": 456 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_TimeVaryingForce": { "fields": { "m_EndingForce": 464, @@ -17162,6 +25797,43 @@ ], "parent": "CParticleFunctionForce" }, + "C_OP_UpdateLightSource": { + "fields": { + "m_flBrightnessScale": 436, + "m_flMaximumLightingRadius": 448, + "m_flMinimumLightingRadius": 444, + "m_flPositionDampingConstant": 452, + "m_flRadiusScale": 440, + "m_vColorTint": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_VectorFieldSnapshot": { + "fields": { + "m_bLockToSurface": 2373, + "m_bSetVelocity": 2372, + "m_flBoundaryDampening": 2368, + "m_flGridSpacing": 2376, + "m_flInterpolation": 448, + "m_nAttributeToWrite": 436, + "m_nControlPointNumber": 432, + "m_nLocalSpaceCP": 440, + "m_vecScale": 784 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_VectorNoise": { "fields": { "m_bAdditive": 464, @@ -17192,6 +25864,20 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_VelocityMatchingForce": { + "fields": { + "m_flDirScale": 432, + "m_flSpdScale": 436, + "m_nCPBroadcast": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_WindForce": { "fields": { "m_vForce": 444 @@ -17291,21 +25977,6 @@ ], "parent": null }, - "IControlPointEditorData": { - "fields": {}, - "metadata": [], - "parent": null - }, - "IParticleCollection": { - "fields": {}, - "metadata": [], - "parent": null - }, - "IParticleEffect": { - "fields": {}, - "metadata": [], - "parent": null - }, "IParticleSystemDefinition": { "fields": {}, "metadata": [ @@ -17343,20 +26014,6 @@ ], "parent": null }, - "PARTICLE_EHANDLE__": { - "fields": { - "unused": 0 - }, - "metadata": [], - "parent": null - }, - "PARTICLE_WORLD_HANDLE__": { - "fields": { - "unused": 0 - }, - "metadata": [], - "parent": null - }, "ParticleChildrenInfo_t": { "fields": { "m_ChildRef": 0, @@ -18139,13 +26796,6 @@ ], "parent": "CPulseCell_BaseYieldingInflow" }, - "CPulseCell_WaitForCursorsWithTagBase__CursorState_t": { - "fields": { - "m_TagName": 0 - }, - "metadata": [], - "parent": null - }, "CPulseCursorFuncs": { "fields": {}, "metadata": [ @@ -18435,19 +27085,6 @@ ], "parent": null }, - "FakeEntity_t": { - "fields": { - "m_Class": 16, - "m_Name": 8, - "m_bDestroyed": 24, - "m_bFuncWasCalled": 40, - "m_fValue": 44, - "m_nHandle": 0, - "m_pAssociatedGraphInstance": 32 - }, - "metadata": [], - "parent": null - }, "FakeEntity_tAPI": { "fields": {}, "metadata": [ @@ -18501,50 +27138,11 @@ "enums": {} }, "librendersystemvulkan.so": { - "classes": { - "RenderInputLayoutField_t": { - "fields": { - "m_Format": 36, - "m_nInstanceStepRate": 52, - "m_nOffset": 40, - "m_nSemanticIndex": 32, - "m_nSlot": 44, - "m_nSlotType": 48, - "m_pSemanticName": 0 - }, - "metadata": [], - "parent": null - }, - "VsInputSignatureElement_t": { - "fields": { - "m_nD3DSemanticIndex": 192, - "m_pD3DSemanticName": 128, - "m_pName": 0, - "m_pSemantic": 64 - }, - "metadata": [], - "parent": null - }, - "VsInputSignature_t": { - "fields": { - "m_elems": 0 - }, - "metadata": [], - "parent": null - } - }, + "classes": {}, "enums": {} }, "libresourcesystem.so": { "classes": { - "AABB_t": { - "fields": { - "m_vMaxBounds": 12, - "m_vMinBounds": 0 - }, - "metadata": [], - "parent": null - }, "CFuseProgram": { "fields": { "m_nMaxTempVarsUsed": 72, @@ -18591,16 +27189,6 @@ ], "parent": null }, - "FourQuaternions": { - "fields": { - "w": 48, - "x": 0, - "y": 16, - "z": 32 - }, - "metadata": [], - "parent": null - }, "FunctionInfo_t": { "fields": { "m_bIsPure": 26, @@ -19100,14 +27688,6 @@ ], "parent": null }, - "PackedAABB_t": { - "fields": { - "m_nPackedMax": 4, - "m_nPackedMin": 0 - }, - "metadata": [], - "parent": null - }, "TestResource_t": { "fields": { "m_name": 0 @@ -19323,34 +27903,6 @@ ], "parent": "CExampleSchemaVData_PolymorphicBase" }, - "CSchemaSystemInternalRegistration": { - "fields": { - "m_CTransform": 256, - "m_CUtlBinaryBlock": 296, - "m_CUtlString": 320, - "m_CUtlSymbol": 328, - "m_Color": 224, - "m_DegreeEuler": 100, - "m_KV3": 368, - "m_QAngle": 64, - "m_Quaternion": 48, - "m_QuaternionStorage": 112, - "m_RadianEuler": 88, - "m_ResourceTypes": 360, - "m_RotationVector": 76, - "m_Vector": 8, - "m_Vector2D": 0, - "m_Vector4D": 228, - "m_VectorAligned": 32, - "m_matrix3x4_t": 128, - "m_matrix3x4a_t": 176, - "m_pKeyValues": 288, - "m_stringToken": 332, - "m_stringTokenWithStorage": 336 - }, - "metadata": [], - "parent": null - }, "InfoForResourceTypeCResourceManifestInternal": { "fields": {}, "metadata": [ @@ -19413,48 +27965,6 @@ ], "parent": null }, - "CAI_Expresser": { - "fields": { - "m_bAllowSpeakingInterrupts": 76, - "m_bConsiderSceneInvolvementAsSpeech": 77, - "m_flBlockedTalkTime": 64, - "m_flLastTimeAcceptedSpeak": 72, - "m_flStopTalkTime": 56, - "m_flStopTalkTimeWithoutDelay": 60, - "m_nLastSpokenPriority": 80, - "m_pOuter": 88, - "m_voicePitch": 68 - }, - "metadata": [], - "parent": null - }, - "CAI_ExpresserWithFollowup": { - "fields": { - "m_pPostponedFollowup": 96 - }, - "metadata": [], - "parent": "CAI_Expresser" - }, - "CAnimEventListener": { - "fields": {}, - "metadata": [], - "parent": "CAnimEventListenerBase" - }, - "CAnimEventListenerBase": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CAnimEventQueueListener": { - "fields": {}, - "metadata": [], - "parent": "CAnimEventListenerBase" - }, - "CAnimGraphControllerBase": { - "fields": {}, - "metadata": [], - "parent": null - }, "CAnimGraphNetworkedVariables": { "fields": { "m_OwnerOnlyPredNetBoolVariables": 248, @@ -19677,13 +28187,708 @@ ], "parent": null }, - "CAttributeManager__cached_attribute_float_t": { + "CBarnLight": { "fields": { - "flIn": 0, - "flOut": 16, - "iAttribHook": 8 + "m_Color": 2560, + "m_LightStyleEvents": 2640, + "m_LightStyleString": 2600, + "m_LightStyleTargets": 2664, + "m_QueuedLightStyleStrings": 2616, + "m_StyleEvent": 2688, + "m_bContactShadow": 2964, + "m_bEnabled": 2552, + "m_bPrecomputedFieldsValid": 3028, + "m_bPvsModifyEntity": 3092, + "m_fAlternateColorBrightness": 2992, + "m_flBounceScale": 2972, + "m_flBrightness": 2568, + "m_flBrightnessScale": 2572, + "m_flColorTemperature": 2564, + "m_flFadeSizeEnd": 3016, + "m_flFadeSizeStart": 3012, + "m_flFogScale": 3008, + "m_flFogStrength": 3000, + "m_flLightStyleStartTime": 2608, + "m_flLuminaireAnisotropy": 2592, + "m_flLuminaireSize": 2588, + "m_flMinRoughness": 2976, + "m_flRange": 2920, + "m_flShadowFadeSizeEnd": 3024, + "m_flShadowFadeSizeStart": 3020, + "m_flShape": 2888, + "m_flSkirt": 2900, + "m_flSkirtNear": 2904, + "m_flSoftX": 2892, + "m_flSoftY": 2896, + "m_hLightCookie": 2880, + "m_nBakeSpecularToCubemaps": 2936, + "m_nBakedShadowIndex": 2580, + "m_nBounceLight": 2968, + "m_nCastShadows": 2952, + "m_nColorMode": 2556, + "m_nDirectLight": 2576, + "m_nFog": 2996, + "m_nFogShadows": 3004, + "m_nLuminaireShape": 2584, + "m_nShadowMapSize": 2956, + "m_nShadowPriority": 2960, + "m_vAlternateColor": 2980, + "m_vBakeSpecularToCubemapsSize": 2940, + "m_vPrecomputedBoundsMaxs": 3044, + "m_vPrecomputedBoundsMins": 3032, + "m_vPrecomputedOBBAngles": 3068, + "m_vPrecomputedOBBExtent": 3080, + "m_vPrecomputedOBBOrigin": 3056, + "m_vShear": 2924, + "m_vSizeParams": 2908 }, - "metadata": [], + "metadata": [ + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nColorMode", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_Color", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_flColorTemperature", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightnessScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nDirectLight", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nBakedShadowIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLuminaireShape", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flLuminaireSize", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flLuminaireAnisotropy", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_LightStyleString", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_flLightStyleStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_QueuedLightStyleStrings", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_LightStyleEvents", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_LightStyleTargets", + "ty": "CHandle< CBaseModelEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_hLightCookie", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_flShape", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSoftX", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSoftY", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSkirt", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSkirtNear", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vSizeParams", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flRange", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vShear", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nBakeSpecularToCubemaps", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vBakeSpecularToCubemapsSize", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nCastShadows", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nShadowMapSize", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nShadowPriority", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bContactShadow", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nBounceLight", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flBounceScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMinRoughness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vAlternateColor", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_fAlternateColorBrightness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFog", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogStrength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFogShadows", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeSizeStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeSizeEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flShadowFadeSizeStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flShadowFadeSizeEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bPrecomputedFieldsValid", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedBoundsMins", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedBoundsMaxs", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedOBBOrigin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedOBBAngles", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_vPrecomputedOBBExtent", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" + }, + "CBaseAnimGraph": { + "fields": { + "m_bAnimGraphUpdateEnabled": 2688, + "m_bAnimationUpdateScheduled": 2708, + "m_bClientRagdoll": 2752, + "m_bInitiallyPopulateInterpHistory": 2672, + "m_flMaxSlopeDistance": 2692, + "m_nForceBone": 2724, + "m_pChoreoServices": 2680, + "m_pRagdollPose": 2744, + "m_vLastSlopeCheckPos": 2696, + "m_vecForce": 2712 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bInitiallyPopulateInterpHistory", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bAnimGraphUpdateEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecForce", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nForceBone", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_pRagdollPose", + "ty": "PhysicsRagdollPose_t*", + "type": "NetworkVarNames" + }, + { + "name": "m_bClientRagdoll", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" + }, + "CBaseAnimGraphController": { + "fields": { + "m_animGraphNetworkedVars": 24, + "m_bLastUpdateSkipped": 584, + "m_bNetworkedAnimationInputsChanged": 582, + "m_bNetworkedSequenceChanged": 583, + "m_bSequenceFinished": 544, + "m_flPlaybackRate": 568, + "m_flPrevAnimUpdateTime": 588, + "m_flSeqFixedCycle": 560, + "m_flSeqStartTime": 556, + "m_flSoundSyncTime": 548, + "m_hSequence": 552, + "m_nAnimLoopMode": 564, + "m_nNotifyState": 580 + }, + "metadata": [ + { + "name": "m_animGraphNetworkedVars", + "ty": "CAnimGraphNetworkedVariables", + "type": "NetworkVarNames" + }, + { + "name": "m_hSequence", + "ty": "HSequence", + "type": "NetworkVarNames" + }, + { + "name": "m_flSeqStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flSeqFixedCycle", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nAnimLoopMode", + "ty": "AnimLoopMode_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CBaseButton": { + "fields": { + "m_OnDamaged": 2768, + "m_OnIn": 2888, + "m_OnOut": 2928, + "m_OnPressed": 2808, + "m_OnUseLocked": 2848, + "m_angMoveEntitySpace": 2680, + "m_bDisabled": 2753, + "m_bForceNpcExclude": 2980, + "m_bLocked": 2752, + "m_bSolidBsp": 2760, + "m_fRotating": 2693, + "m_fStayPushed": 2692, + "m_flUseLockedTime": 2756, + "m_glowEntity": 2992, + "m_hConstraint": 2972, + "m_hConstraintParent": 2976, + "m_ls": 2696, + "m_nState": 2968, + "m_sGlowEntity": 2984, + "m_sLockedSound": 2736, + "m_sUnlockedSound": 2744, + "m_sUseSound": 2728, + "m_szDisplayText": 3000, + "m_usable": 2996 + }, + "metadata": [ + { + "name": "m_glowEntity", + "ty": "CHandle< CBaseModelEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_usable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szDisplayText", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CBaseCSGrenade": { + "fields": { + "m_bIsHeldByPlayer": 4505, + "m_bJumpThrow": 4507, + "m_bJustPulledPin": 4528, + "m_bPinPulled": 4506, + "m_bRedraw": 4504, + "m_bThrowAnimating": 4508, + "m_fDropTime": 4524, + "m_fThrowTime": 4512, + "m_flNextHoldFrac": 4536, + "m_flThrowStrength": 4516, + "m_flThrowStrengthApproach": 4520, + "m_hSwitchToWeaponAfterThrow": 4540, + "m_nNextHoldTick": 4532 + }, + "metadata": [ + { + "name": "m_bRedraw", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsHeldByPlayer", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bPinPulled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bJumpThrow", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bThrowAnimating", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_fThrowTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flThrowStrength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flThrowStrengthApproach", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_fDropTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bJustPulledPin", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nNextHoldTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flNextHoldFrac", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_hSwitchToWeaponAfterThrow", + "ty": "CHandle< CCSWeaponBase>", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBase" + }, + "CBaseCSGrenadeProjectile": { + "fields": { + "m_bClearFromPlayers": 3477, + "m_bDetonationRecorded": 3421, + "m_bHasEverHitPlayer": 3476, + "m_flDetonateTime": 3424, + "m_flLastBounceSoundTime": 3444, + "m_flSpawnTime": 3416, + "m_nBounces": 3388, + "m_nExplodeEffectIndex": 3392, + "m_nExplodeEffectTickBegin": 3400, + "m_nItemIndex": 3428, + "m_nTicksAtZeroVelocity": 3472, + "m_unOGSExtraFlags": 3420, + "m_vInitialPosition": 3364, + "m_vInitialVelocity": 3376, + "m_vecExplodeEffectOrigin": 3404, + "m_vecGrenadeSpin": 3448, + "m_vecLastHitSurfaceNormal": 3460, + "m_vecOriginalSpawnLocation": 3432 + }, + "metadata": [ + { + "name": "m_vInitialPosition", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vInitialVelocity", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nBounces", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nExplodeEffectIndex", + "ty": "HParticleSystemDefinitionStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_nExplodeEffectTickBegin", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vecExplodeEffectOrigin", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseGrenade" + }, + "CBaseClientUIEntity": { + "fields": { + "m_CustomOutput0": 2584, + "m_CustomOutput1": 2624, + "m_CustomOutput2": 2664, + "m_CustomOutput3": 2704, + "m_CustomOutput4": 2744, + "m_CustomOutput5": 2784, + "m_CustomOutput6": 2824, + "m_CustomOutput7": 2864, + "m_CustomOutput8": 2904, + "m_CustomOutput9": 2944, + "m_DialogXMLName": 2560, + "m_PanelClassName": 2568, + "m_PanelID": 2576, + "m_bEnabled": 2552 + }, + "metadata": [ + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_DialogXMLName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_PanelClassName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_PanelID", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" + }, + "CBaseCombatCharacter": { + "fields": { + "m_LastHitGroup": 3240, + "m_bApplyStressDamage": 3244, + "m_bForceServerRagdoll": 3200, + "m_bloodColor": 3248, + "m_eHull": 3344, + "m_flFieldOfView": 3232, + "m_hMyWearables": 3208, + "m_iDamageCount": 3320, + "m_impactEnergyScale": 3236, + "m_nNavHullIdx": 3348, + "m_pVecRelationships": 3328, + "m_strRelationships": 3336 + }, + "metadata": [ + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_hMyWearables", + "ty": "CHandle< CEconWearable >", + "type": "NetworkVarNames" + }, + { + "name": "m_flFieldOfView", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseFlex" + }, + "CBaseDoor": { + "fields": { + "m_ChainTarget": 2800, + "m_NoiseArrived": 2776, + "m_NoiseArrivedClosed": 2792, + "m_NoiseMoving": 2768, + "m_NoiseMovingClosed": 2784, + "m_OnBlockedClosing": 2808, + "m_OnBlockedOpening": 2848, + "m_OnClose": 3048, + "m_OnFullyClosed": 2968, + "m_OnFullyOpen": 3008, + "m_OnLockedUse": 3128, + "m_OnOpen": 3088, + "m_OnUnblockedClosing": 2888, + "m_OnUnblockedOpening": 2928, + "m_angMoveEntitySpace": 2692, + "m_bCreateNavObstacle": 3192, + "m_bDoorGroup": 2753, + "m_bForceClosed": 2752, + "m_bIgnoreDebris": 2755, + "m_bIsUsable": 3194, + "m_bLocked": 2754, + "m_bLoopMoveSound": 3168, + "m_eSpawnPosition": 2756, + "m_flBlockDamage": 2760, + "m_isChaining": 3193, + "m_ls": 2720, + "m_vecMoveDirParentSpace": 2704 + }, + "metadata": [ + { + "name": "m_bIsUsable", + "ty": "bool", + "type": "NetworkVarNames" + } + ], "parent": null }, "CBaseEntity": { @@ -19974,15 +29179,6 @@ ], "parent": null }, - "CBaseFilter": { - "fields": { - "m_OnFail": 2008, - "m_OnPass": 1968, - "m_bNegated": 1960 - }, - "metadata": [], - "parent": "CLogicalEntity" - }, "CBaseFire": { "fields": { "m_flScale": 1960, @@ -20014,6 +29210,369 @@ ], "parent": "CBaseEntity" }, + "CBaseFlex": { + "fields": { + "m_bUpdateLayerPriorities": 3188, + "m_blinktoggle": 3092, + "m_flAllowResponsesEndTime": 3176, + "m_flLastFlexAnimationTime": 3180, + "m_flexWeight": 3056, + "m_nNextSceneEventId": 3184, + "m_vLookTargetPosition": 3080 + }, + "metadata": [ + { + "name": "m_flexWeight", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_vLookTargetPosition", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_blinktoggle", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" + }, + "CBaseGrenade": { + "fields": { + "m_DmgRadius": 3292, + "m_ExplosionSound": 3320, + "m_OnExplode": 3248, + "m_OnPlayerPickup": 3208, + "m_bHasWarnedAI": 3288, + "m_bIsLive": 3290, + "m_bIsSmokeGrenade": 3289, + "m_flDamage": 3304, + "m_flDetonateTime": 3296, + "m_flNextAttack": 3356, + "m_flWarnAITime": 3300, + "m_hOriginalThrower": 3360, + "m_hThrower": 3332, + "m_iszBounceSound": 3312 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_bIsLive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_DmgRadius", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flDetonateTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flDamage", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hThrower", + "ty": "CHandle< CCSPlayerPawn >", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseFlex" + }, + "CBaseModelEntity": { + "fields": { + "m_CHitboxComponent": 1968, + "m_CRenderComponent": 1960, + "m_Collision": 2152, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 2480, + "m_Glow": 2328, + "m_OnIgnite": 2016, + "m_bAllowFadeInView": 2058, + "m_bRenderToCubemaps": 2144, + "m_clrRender": 2059, + "m_fadeMaxDist": 2424, + "m_fadeMinDist": 2420, + "m_flDecalHealBloodRate": 2468, + "m_flDecalHealHeightRate": 2472, + "m_flDissolveStartTime": 2008, + "m_flFadeScale": 2428, + "m_flGlowBackfaceMult": 2416, + "m_flShadowStrength": 2432, + "m_nAddDecal": 2440, + "m_nObjectCulling": 2436, + "m_nRenderFX": 2057, + "m_nRenderMode": 2056, + "m_vDecalForwardAxis": 2456, + "m_vDecalPosition": 2444, + "m_vecRenderAttributes": 2064, + "m_vecViewOffset": 2504 + }, + "metadata": [ + { + "name": "m_CRenderComponent", + "ty": "CRenderComponent::Storage_t", + "type": "NetworkVarNames" + }, + { + "name": "m_CHitboxComponent", + "ty": "CHitboxComponent::Storage_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nRenderMode", + "ty": "RenderMode_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nRenderFX", + "ty": "RenderFx_t", + "type": "NetworkVarNames" + }, + { + "name": "m_clrRender", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_vecRenderAttributes", + "ty": "EntityRenderAttribute_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bRenderToCubemaps", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_Collision", + "ty": "CCollisionProperty", + "type": "NetworkVarNames" + }, + { + "name": "m_Glow", + "ty": "CGlowProperty", + "type": "NetworkVarNames" + }, + { + "name": "m_flGlowBackfaceMult", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_fadeMinDist", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fadeMaxDist", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flShadowStrength", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nObjectCulling", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_nAddDecal", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vDecalPosition", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vDecalForwardAxis", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flDecalHealBloodRate", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDecalHealHeightRate", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_ConfigEntitiesToPropagateMaterialDecalsTo", + "ty": "CHandle< CBaseModelEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_vecViewOffset", + "ty": "CNetworkViewOffsetVector", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CBasePlayerController": { + "fields": { + "m_bAutoKickDisabled": 2214, + "m_bGamePaused": 2216, + "m_bHasAnySteadyStateEnts": 2400, + "m_bIsHLTV": 2064, + "m_bIsLowViolence": 2215, + "m_bLagCompensation": 2212, + "m_bPredict": 2213, + "m_fLerpTime": 2208, + "m_flLastEntitySteadyState": 2392, + "m_flLastPlayerTalkTime": 2388, + "m_hPawn": 2024, + "m_hSplitOwner": 2032, + "m_hSplitScreenPlayers": 2040, + "m_iConnected": 2068, + "m_iDesiredFOV": 2424, + "m_iIgnoreGlobalChat": 2384, + "m_iszPlayerName": 2072, + "m_nAvailableEntitySteadyState": 2396, + "m_nInButtonsWhichAreToggles": 1968, + "m_nLastLateCommandExecuted": 2360, + "m_nLastRealCommandNumberExecuted": 2356, + "m_nSplitScreenSlot": 2028, + "m_nTickBase": 1976, + "m_steamID": 2416, + "m_szNetworkIDString": 2200 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_nTickBase", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_hPawn", + "ty": "CHandle< CBasePlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_iConnected", + "ty": "PlayerConnectedState", + "type": "NetworkVarNames" + }, + { + "name": "m_iszPlayerName", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_steamID", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_iDesiredFOV", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, "CBasePlayerControllerAPI": { "fields": {}, "metadata": [ @@ -20028,13 +29587,708 @@ ], "parent": null }, - "CBodyComponent": { + "CBasePlayerPawn": { "fields": { - "__m_pChainEntity": 40, - "m_pSceneNode": 8 + "m_ServerViewAngleChanges": 3432, + "m_fHltvReplayDelay": 3720, + "m_fHltvReplayEnd": 3724, + "m_fInitHUD": 3700, + "m_fNextSuicideTime": 3696, + "m_fTimeLastHurt": 3688, + "m_flDeathTime": 3692, + "m_hController": 3712, + "m_iHideHUD": 3540, + "m_iHltvReplayEntity": 3728, + "m_nHighestGeneratedServerViewAngleChangeIndex": 3512, + "m_pAutoaimServices": 3368, + "m_pCameraServices": 3408, + "m_pExpresser": 3704, + "m_pFlashlightServices": 3400, + "m_pItemServices": 3360, + "m_pMovementServices": 3416, + "m_pObserverServices": 3376, + "m_pUseServices": 3392, + "m_pWaterServices": 3384, + "m_pWeaponServices": 3352, + "m_skybox3d": 3544, + "m_sndOpvarLatchData": 3736, + "v_angle": 3516, + "v_anglePrevious": 3528 }, - "metadata": [], - "parent": "CEntityComponent" + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pWeaponServices", + "ty": "CPlayer_WeaponServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pItemServices", + "ty": "CPlayer_ItemServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pAutoaimServices", + "ty": "CPlayer_AutoaimServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pObserverServices", + "ty": "CPlayer_ObserverServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pWaterServices", + "ty": "CPlayer_WaterServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pUseServices", + "ty": "CPlayer_UseServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pFlashlightServices", + "ty": "CPlayer_FlashlightServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pCameraServices", + "ty": "CPlayer_CameraServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pMovementServices", + "ty": "CPlayer_MovementServices *", + "type": "NetworkVarNames" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_ServerViewAngleChanges", + "ty": "ViewAngleServerChange_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iHideHUD", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_skybox3d", + "ty": "sky3dparams_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flDeathTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_hController", + "ty": "CHandle< CBasePlayerController>", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseCombatCharacter" + }, + "CBasePlayerVData": { + "fields": { + "m_flArmDamageMultiplier": 312, + "m_flChestDamageMultiplier": 280, + "m_flCrouchTime": 372, + "m_flDrowningDamageInterval": 348, + "m_flHeadDamageMultiplier": 264, + "m_flHoldBreathTime": 344, + "m_flLegDamageMultiplier": 328, + "m_flStomachDamageMultiplier": 296, + "m_flUseAngleTolerance": 368, + "m_flUseRange": 364, + "m_nDrowningDamageInitial": 352, + "m_nDrowningDamageMax": 356, + "m_nWaterSpeed": 360, + "m_sModelName": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CBasePlayerWeapon": { + "fields": { + "m_OnPlayerUse": 3992, + "m_flNextPrimaryAttackTickRatio": 3964, + "m_flNextSecondaryAttackTickRatio": 3972, + "m_iClip1": 3976, + "m_iClip2": 3980, + "m_nNextPrimaryAttackTick": 3960, + "m_nNextSecondaryAttackTick": 3968, + "m_pReserveAmmo": 3984 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_nNextPrimaryAttackTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flNextPrimaryAttackTickRatio", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nNextSecondaryAttackTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flNextSecondaryAttackTickRatio", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_iClip1", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_iClip2", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_pReserveAmmo", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "CEconEntity" + }, + "CBasePlayerWeaponVData": { + "fields": { + "m_aShootSounds": 544, + "m_bAllowFlipping": 265, + "m_bAutoSwitchFrom": 529, + "m_bAutoSwitchTo": 528, + "m_bBuiltRightHanded": 264, + "m_bLinkedCooldowns": 536, + "m_iDefaultClip1": 516, + "m_iDefaultClip2": 520, + "m_iFlags": 504, + "m_iMaxClip1": 508, + "m_iMaxClip2": 512, + "m_iPosition": 580, + "m_iRumbleEffect": 532, + "m_iSlot": 576, + "m_iWeight": 524, + "m_nPrimaryAmmoType": 505, + "m_nSecondaryAmmoType": 506, + "m_sMuzzleAttachment": 272, + "m_szMuzzleFlashParticle": 280, + "m_szWorldModel": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CBasePropDoor": { + "fields": { + "m_OnAjarOpen": 4296, + "m_OnBlockedClosing": 3936, + 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"MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_eDoorState", + "ty": "DoorState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bLocked", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_closedPosition", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_closedAngles", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_hMaster", + "ty": "CHandle< CBasePropDoor>", + "type": "NetworkVarNames" + } + ], + "parent": "CDynamicProp" + }, + "CBaseTrigger": { + "fields": { + "m_OnEndTouch": 2784, + "m_OnEndTouchAll": 2824, + "m_OnNotTouching": 2904, + "m_OnStartTouch": 2704, + "m_OnStartTouchAll": 2744, + "m_OnTouching": 2864, + "m_bClientSidePredicted": 2968, + "m_bDisabled": 2680, + "m_hFilter": 2696, + "m_hTouchingEntities": 2944, + "m_iFilterName": 2688 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bClientSidePredicted", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CBaseViewModel": { + "fields": { + "m_flAnimationStartTime": 3084, + "m_hControlPanel": 3124, + "m_hOldLayerSequence": 3112, + "m_hWeapon": 3088, + "m_nAnimationParity": 3080, + "m_nViewModelIndex": 3076, + "m_oldLayer": 3116, + "m_oldLayerStartTime": 3120, + "m_sAnimationPrefix": 3104, + "m_sVMName": 3096, + "m_vecLastFacing": 3064 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_nViewModelIndex", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nAnimationParity", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flAnimationStartTime", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hWeapon", + "ty": "CHandle< CBasePlayerWeapon>", + "type": "NetworkVarNames" + }, + { + "name": "m_hControlPanel", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" + }, + "CBeam": { + "fields": { + "m_bTurnedOff": 2688, + "m_fAmplitude": 2668, + "m_fEndWidth": 2656, + "m_fFadeLength": 2660, + "m_fHaloScale": 2664, + "m_fSpeed": 2676, + "m_fStartFrame": 2672, + "m_fWidth": 2652, + "m_flDamage": 2564, + "m_flFireTime": 2560, + "m_flFrame": 2680, + "m_flFrameRate": 2552, + "m_flHDRColorScale": 2556, + "m_hAttachEntity": 2600, + "m_hBaseMaterial": 2576, + "m_hEndEntity": 2704, + "m_nAttachIndex": 2640, + "m_nBeamFlags": 2596, + "m_nBeamType": 2592, + "m_nClipStyle": 2684, + "m_nDissolveType": 2708, + "m_nHaloIndex": 2584, + "m_nNumBeamEnts": 2568, + "m_vecEndPos": 2692 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_flFrameRate", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flHDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nNumBeamEnts", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_hBaseMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_nHaloIndex", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_nBeamType", + "ty": "BeamType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nBeamFlags", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_hAttachEntity", + "ty": "CHandle< CBaseEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_nAttachIndex", + "ty": "AttachmentHandle_t", + "type": "NetworkVarNames" + }, + { + "name": "m_fWidth", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fEndWidth", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fFadeLength", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fHaloScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fAmplitude", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fStartFrame", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_fSpeed", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFrame", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nClipStyle", + "ty": "BeamClipStyle_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bTurnedOff", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecEndPos", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, "CBodyComponentBaseAnimGraph": { "fields": { @@ -20050,13 +30304,6 @@ ], "parent": "CBodyComponentSkeletonInstance" }, - "CBodyComponentBaseModelEntity": { - "fields": { - "__m_pChainEntity": 1144 - }, - "metadata": [], - "parent": "CBodyComponentSkeletonInstance" - }, "CBodyComponentPoint": { "fields": { "__m_pChainEntity": 448, @@ -20069,7 +30316,7 @@ "type": "NetworkVarNames" } ], - "parent": "CBodyComponent" + "parent": null }, "CBodyComponentSkeletonInstance": { "fields": { @@ -20083,23 +30330,118 @@ "type": "NetworkVarNames" } ], - "parent": "CBodyComponent" - }, - "CBreakableStageHelper": { - "fields": { - "m_nCurrentStage": 8, - "m_nStageCount": 12 - }, - "metadata": [], "parent": null }, - "CBuoyancyHelper": { + "CBombTarget": { "fields": { - "m_flFluidDensity": 24 + "m_OnBombDefused": 3056, + "m_OnBombExplode": 2976, + "m_OnBombPlanted": 3016, + "m_bBombPlantedHere": 3098, + "m_bIsBombSiteB": 3096, + "m_bIsHeistBombTarget": 3097, + "m_hInstructorHint": 3112, + "m_nBombSiteDesignation": 3116, + "m_szMountTarget": 3104 }, - "metadata": [], + "metadata": [ + { + "name": "m_bBombPlantedHere", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseTrigger" + }, + "CBreakableProp": { + "fields": { + "m_OnBreak": 3136, + "m_OnHealthChanged": 3176, + "m_OnTakeDamage": 3216, + "m_PerformanceMode": 3284, + "m_bHasBreakPiecesOrCommands": 3328, + "m_bOriginalBlockLOS": 3392, + "m_bUsePuntSound": 3408, + "m_explodeDamage": 3332, + "m_explodeRadius": 3336, + "m_explosionBuildupSound": 3352, + "m_explosionCustomEffect": 3360, + "m_explosionCustomSound": 3368, + "m_explosionDelay": 3344, + "m_explosionModifier": 3376, + "m_flDefaultFadeScale": 3396, + "m_flDmgModBullet": 3288, + "m_flDmgModClub": 3292, + "m_flDmgModExplosive": 3296, + "m_flDmgModFire": 3300, + "m_flLastPhysicsInfluenceTime": 3388, + "m_flPressureDelay": 3276, + "m_flPreventDamageBeforeTime": 3324, + "m_hBreaker": 3280, + "m_hFlareEnt": 3404, + "m_hLastAttacker": 3400, + "m_hPhysicsAttacker": 3384, + "m_iInteractions": 3320, + "m_iMinHealthDmg": 3260, + "m_impactEnergyScale": 3256, + "m_iszBasePropData": 3312, + "m_iszPhysicsDamageTableName": 3304, + "m_iszPuntSound": 3416, + "m_noGhostCollision": 3424, + "m_preferredCarryAngles": 3264 + }, + "metadata": [ + { + "name": "m_noGhostCollision", + "ty": "bool", + "type": "NetworkVarNames" + } + ], "parent": null }, + "CC4": { + "fields": { + "m_bBombPlacedAnimation": 4536, + "m_bBombPlanted": 4579, + "m_bDoValidDroppedPositionCheck": 4528, + "m_bIsPlantingViaUse": 4537, + "m_bPlayedArmingBeeps": 4572, + "m_bStartedArming": 4529, + "m_entitySpottedState": 4544, + "m_fArmedTime": 4532, + "m_nSpotRules": 4568, + "m_vecLastValidDroppedPosition": 4516, + "m_vecLastValidPlayerHeldPosition": 4504 + }, + "metadata": [ + { + "name": "m_bStartedArming", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_fArmedTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bBombPlacedAnimation", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsPlantingViaUse", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_entitySpottedState", + "ty": "EntitySpottedState_t", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBase" + }, "CCSArmsRaceScript": { "fields": { "m_pOuter": 216 @@ -20150,26 +30492,30 @@ ], "parent": null }, - "CCSGOPlayerAnimGraphState": { - "fields": {}, - "metadata": [], + "CCSGOViewModel": { + "fields": { + "m_bShouldIgnoreOffsetAndAccuracy": 3128, + "m_nOldWeaponParity": 3136, + "m_nWeaponParity": 3132 + }, + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_bShouldIgnoreOffsetAndAccuracy", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nWeaponParity", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], "parent": null }, - "CCSGO_TeamIntroCharacterPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_TeamPreviewCharacterPosition" - }, - "CCSGO_TeamIntroCounterTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_TeamIntroCharacterPosition" - }, - "CCSGO_TeamIntroTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_TeamIntroCharacterPosition" - }, "CCSGO_TeamPreviewCharacterPosition": { "fields": { "m_agentItem": 1992, @@ -20225,43 +30571,6 @@ ], "parent": "CBaseEntity" }, - "CCSGO_TeamSelectCharacterPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_TeamPreviewCharacterPosition" - }, - "CCSGO_TeamSelectCounterTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_TeamSelectCharacterPosition" - }, - "CCSGO_TeamSelectTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_TeamSelectCharacterPosition" - }, - "CCSGO_WingmanIntroCharacterPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_TeamIntroCharacterPosition" - }, - "CCSGO_WingmanIntroCounterTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_WingmanIntroCharacterPosition" - }, - "CCSGO_WingmanIntroTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_WingmanIntroCharacterPosition" - }, - "CCSGameModeRules": { - "fields": { - "__m_pChainEntity": 8 - }, - "metadata": [], - "parent": null - }, "CCSGameModeRules_ArmsRace": { "fields": { "m_WeaponSequence": 56 @@ -20273,7 +30582,7 @@ "type": "NetworkVarNames" } ], - "parent": "CCSGameModeRules" + "parent": null }, "CCSGameModeRules_Deathmatch": { "fields": { @@ -20298,12 +30607,7 @@ "type": "NetworkVarNames" } ], - "parent": "CCSGameModeRules" - }, - "CCSGameModeRules_Noop": { - "fields": {}, - "metadata": [], - "parent": "CCSGameModeRules" + "parent": null }, "CCSGameModeScript": { "fields": {}, @@ -21088,7 +31392,7 @@ "type": "NetworkVarNames" } ], - "parent": "CTeamplayRules" + "parent": null }, "CCSGameRulesProxy": { "fields": { @@ -21101,12 +31405,451 @@ "type": "NetworkVarNames" } ], - "parent": "CGameRulesProxy" + "parent": null }, - "CCSMinimapBoundary": { + "CCSObserverPawn": { "fields": {}, - "metadata": [], - "parent": "CBaseEntity" + "metadata": [ + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + } + ], + "parent": "CCSPlayerPawnBase" + }, + "CCSObserverPawnAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPlayerBase_CameraServices": { + "fields": { + "m_flFOVRate": 380, + "m_flFOVTime": 376, + "m_hLastFogTrigger": 416, + "m_hTriggerFogList": 392, + "m_hZoomOwner": 384, + "m_iFOV": 368, + "m_iFOVStart": 372 + }, + "metadata": [ + { + "name": "m_iFOV", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iFOVStart", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFOVTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flFOVRate", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hZoomOwner", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + } + ], + "parent": "CPlayer_CameraServices" + }, + "CCSPlayerController": { + "fields": { + "m_DesiredObserverMode": 2748, + "m_LastTeamDamageWarningTime": 64504, + "m_LastTimePlayerWasDisconnectedForPawnsRemove": 64508, + "m_bAbandonAllowsSurrender": 2710, + "m_bAbandonOffersInstantSurrender": 2711, + "m_bAttemptedToGetColor": 2533, + "m_bCanControlObservedBot": 2736, + "m_bCannotBeKicked": 2708, + "m_bControllingBot": 2728, + "m_bDisconnection1MinWarningPrinted": 2712, + "m_bEverFullyConnected": 2709, + "m_bEverPlayedOnTeam": 2532, + "m_bGaveTeamDamageWarning": 64490, + "m_bGaveTeamDamageWarningThisRound": 64491, + "m_bHasBeenControlledByPlayerThisRound": 2730, + "m_bHasCommunicationAbuseMute": 2508, + "m_bHasControlledBotThisRound": 2729, + "m_bHasSeenJoinGame": 2542, + "m_bInSwitchTeam": 2541, + "m_bJustBecameSpectator": 2543, + "m_bJustDidTeamKill": 64488, + "m_bMvpNoMusic": 2824, + "m_bPawnHasDefuser": 2768, + "m_bPawnHasHelmet": 2769, + "m_bPawnIsAlive": 2756, + "m_bPunishForTeamKill": 64489, + "m_bRemoveAllItemsOnNextRoundReset": 2545, + "m_bScoreReported": 2713, + "m_bShowHints": 64480, + "m_bSwitchTeamsOnNextRoundReset": 2544, + "m_bTeamChanged": 2540, + "m_dblLastReceivedPacketPlatFloatTime": 64496, + "m_eMvpReason": 2828, + "m_flForceTeamTime": 2524, + "m_flSmoothedPing": 2848, + "m_hDesiredObserverTarget": 2752, + "m_hObserverPawn": 2744, + "m_hOriginalControllerOfCurrentPawn": 2784, + "m_hPlayerPawn": 2740, + "m_iCoachingTeam": 2592, + "m_iCompTeammateColor": 2528, + "m_iCompetitiveRankType": 2624, + "m_iCompetitiveRanking": 2616, + "m_iCompetitiveRankingPredicted_Loss": 2632, + "m_iCompetitiveRankingPredicted_Tie": 2636, + "m_iCompetitiveRankingPredicted_Win": 2628, + "m_iCompetitiveWins": 2620, + "m_iDraftIndex": 2696, + "m_iMVPs": 2840, + "m_iMusicKitID": 2832, + "m_iMusicKitMVPs": 2836, + "m_iNextTimeCheck": 64484, + "m_iPawnArmor": 2764, + "m_iPawnBotDifficulty": 2780, + "m_iPawnHealth": 2760, + "m_iPawnLifetimeEnd": 2776, + "m_iPawnLifetimeStart": 2772, + "m_iPendingTeamNum": 2520, + "m_iPing": 2504, + "m_iRoundScore": 2792, + "m_iRoundsWon": 2796, + "m_iScore": 2788, + "m_iTeammatePreferredColor": 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"m_pInGameMoneyServices", + "ty": "CCSPlayerController_InGameMoneyServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pInventoryServices", + "ty": "CCSPlayerController_InventoryServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pActionTrackingServices", + "ty": "CCSPlayerController_ActionTrackingServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pDamageServices", + "ty": "CCSPlayerController_DamageServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_iPing", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasCommunicationAbuseMute", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szCrosshairCodes", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iPendingTeamNum", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_flForceTeamTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompTeammateColor", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bEverPlayedOnTeam", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szClan", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iCoachingTeam", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPlayerDominated", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nPlayerDominatingMe", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRanking", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveWins", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRankType", + "ty": "int8", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRankingPredicted_Win", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRankingPredicted_Loss", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRankingPredicted_Tie", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": 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{ + "name": "m_iPawnHealth", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnArmor", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bPawnHasDefuser", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bPawnHasHelmet", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nPawnCharacterDefIndex", + "ty": "item_definition_index_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnLifetimeStart", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnLifetimeEnd", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iPawnBotDifficulty", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_hOriginalControllerOfCurrentPawn", + "ty": "CHandle< CCSPlayerController>", + "type": "NetworkVarNames" + }, + { + "name": "m_iScore", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_vecKills", + "ty": "EKillTypes_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bMvpNoMusic", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_eMvpReason", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iMusicKitID", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iMusicKitMVPs", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iMVPs", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "CBasePlayerController" }, "CCSPlayerControllerAPI": { "fields": {}, @@ -21122,6 +31865,905 @@ ], "parent": null }, + "CCSPlayerController_ActionTrackingServices": { + "fields": { + "m_iNumRoundKills": 328, + "m_iNumRoundKillsHeadshots": 332, + "m_matchStats": 144, + "m_perRoundStats": 64, + "m_unTotalRoundDamageDealt": 336 + }, + "metadata": [ + { + "name": "m_perRoundStats", + "ty": "CSPerRoundStats_t", + "type": "NetworkVarNames" + }, + { + "name": "m_matchStats", + "ty": "CSMatchStats_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iNumRoundKills", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iNumRoundKillsHeadshots", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_unTotalRoundDamageDealt", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayerController_DamageServices": { + "fields": { + "m_DamageList": 72, + "m_nSendUpdate": 64 + }, + "metadata": [ + { + "name": "m_nSendUpdate", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_DamageList", + "ty": "CDamageRecord", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayerController_InGameMoneyServices": { + "fields": { + "m_bReceivesMoneyNextRound": 64, + "m_iAccount": 72, + "m_iAccountMoneyEarnedForNextRound": 68, + "m_iCashSpentThisRound": 84, + "m_iStartAccount": 76, + "m_iTotalCashSpent": 80 + }, + "metadata": [ + { + "name": "m_iAccount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iStartAccount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iTotalCashSpent", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCashSpentThisRound", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayerController_InventoryServices": { + "fields": { + "m_nPersonaDataPublicCommendsFriendly": 104, + "m_nPersonaDataPublicCommendsLeader": 96, + "m_nPersonaDataPublicCommendsTeacher": 100, + "m_nPersonaDataPublicLevel": 92, + "m_nPersonaDataXpTrailLevel": 108, + "m_rank": 68, + "m_unEquippedPlayerSprayIDs": 3912, + "m_unMusicID": 64, + "m_vecServerAuthoritativeWeaponSlots": 3920 + }, + "metadata": [ + { + "name": "m_unMusicID", + "ty": "item_definition_index_t", + "type": "NetworkVarNames" + }, + { + "name": "m_rank", + "ty": "MedalRank_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nPersonaDataPublicLevel", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPersonaDataPublicCommendsLeader", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPersonaDataPublicCommendsTeacher", + "ty": "int", + "type": 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"Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pPingServices", + "ty": "CCSPlayer_PingServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_pViewModelServices", + "ty": "CPlayer_ViewModelServices *", + "type": "NetworkVarNames" + }, + { + "name": "m_hOriginalController", + "ty": "CHandle< CCSPlayerController>", + "type": "NetworkVarNames" + }, + { + "name": "m_entitySpottedState", + "ty": "EntitySpottedState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iPlayerState", + "ty": "CSPlayerState", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsScoped", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsWalking", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bResumeZoom", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsDefusing", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsGrabbingHostage", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iBlockingUseActionInProgress", + "ty": "CSPlayerBlockingUseAction_t", + "type": "NetworkVarNames" + }, + { + "name": "m_fImmuneToGunGameDamageTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bGunGameImmunity", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_GunGameImmunityColor", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_fMolotovDamageTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasMovedSinceSpawn", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bCanMoveDuringFreezePeriod", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flGuardianTooFarDistFrac", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDetectedByEnemySensorTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nHeavyAssaultSuitCooldownRemaining", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flEmitSoundTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasNightVision", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bNightVisionOn", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bInNoDefuseArea", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bKilledByTaser", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iMoveState", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nWhichBombZone", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iDirection", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iShotsFired", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_ArmorValue", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_flVelocityModifier", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flHitHeading", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nHitBodyPart", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFlashDuration", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFlashMaxAlpha", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flProgressBarStartTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_iProgressBarDuration", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bWaitForNoAttack", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flLowerBodyYawTarget", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bStrafing", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_thirdPersonHeading", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_flSlopeDropOffset", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSlopeDropHeight", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vHeadConstraintOffset", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_angEyeAngles", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_bHideTargetID", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bHud_MiniScoreHidden", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bHud_RadarHidden", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nLastKillerIndex", + "ty": "CEntityIndex", + "type": "NetworkVarNames" + }, + { + "name": "m_nLastConcurrentKilled", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nDeathCamMusic", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iAddonBits", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iPrimaryAddon", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iSecondaryAddon", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPlayerPatchEconIndices", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unCurrentEquipmentValue", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_unRoundStartEquipmentValue", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_unFreezetimeEndEquipmentValue", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_nSurvivalTeamNumber", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bKilledByHeadshot", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBasePlayerPawn" + }, "CCSPlayerResource": { "fields": { "m_bEndMatchNextMapAllVoted": 2104, @@ -21184,6 +32826,248 @@ ], "parent": "CBaseEntity" }, + "CCSPlayer_ActionTrackingServices": { + "fields": { + "m_bIsRescuing": 572, + "m_hLastWeaponBeforeC4AutoSwitch": 520, + "m_weaponPurchasesThisMatch": 576, + "m_weaponPurchasesThisRound": 664 + }, + "metadata": [ + { + "name": "m_bIsRescuing", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_weaponPurchasesThisMatch", + "ty": "WeaponPurchaseTracker_t", + "type": "NetworkVarNames" + }, + { + "name": "m_weaponPurchasesThisRound", + "ty": "WeaponPurchaseTracker_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayer_BulletServices": { + "fields": { + "m_totalHitsOnServer": 64 + }, + "metadata": [ + { + "name": "m_totalHitsOnServer", + "ty": "int32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayer_BuyServices": { + "fields": { + "m_vecSellbackPurchaseEntries": 200 + }, + "metadata": [ + { + "name": "m_vecSellbackPurchaseEntries", + "ty": "SellbackPurchaseEntry_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayer_HostageServices": { + "fields": { + "m_hCarriedHostage": 64, + "m_hCarriedHostageProp": 68 + }, + "metadata": [ + { + "name": "m_hCarriedHostage", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_hCarriedHostageProp", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayer_ItemServices": { + "fields": { + "m_bHasDefuser": 64, + "m_bHasHeavyArmor": 66, + "m_bHasHelmet": 65 + }, + "metadata": [ + { + "name": "m_bHasDefuser", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasHelmet", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasHeavyArmor", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayer_MovementServices": { + "fields": { + "m_StuckLast": 1148, + "m_bDesiresDuck": 577, + "m_bDuckOverride": 576, + "m_bHasWalkMovedSinceLastJump": 617, + "m_bInStuckTest": 618, + "m_bMadeFootstepNoise": 1204, + "m_bOldJumpPressed": 1212, + "m_bSpeedCropped": 1152, + "m_duckUntilOnGround": 616, + "m_fStashGrenadeParameterWhen": 1228, + "m_flDuckAmount": 568, + "m_flDuckOffset": 580, + "m_flDuckSpeed": 572, + "m_flHeightAtJumpStart": 1252, + "m_flJumpPressedTime": 1216, + "m_flJumpUntil": 1220, + "m_flJumpVel": 1224, + "m_flLastDuckTime": 596, + "m_flMaxFallVelocity": 548, + "m_flMaxJumpHeightThisJump": 1256, + "m_flOffsetTickCompleteTime": 1240, + "m_flOffsetTickStashedSpeed": 1244, + "m_flStamina": 1248, + "m_flStuckCheckTime": 632, + "m_flWaterEntryTime": 1160, + "m_iFootsteps": 1208, + "m_nButtonDownMaskPrev": 1232, + "m_nDuckJumpTimeMsecs": 588, + "m_nDuckTimeMsecs": 584, + "m_nGameCodeHasMovedPlayerAfterCommand": 1200, + "m_nJumpTimeMsecs": 592, + "m_nLadderSurfacePropIndex": 564, + "m_nOldWaterLevel": 1156, + "m_nTraceCount": 1144, + "m_vecForward": 1164, + "m_vecLadderNormal": 552, + "m_vecLastPositionAtFullCrouchSpeed": 608, + "m_vecLeft": 1176, + "m_vecUp": 1188 + }, + "metadata": [ + { + "name": "m_flMaxFallVelocity", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLadderNormal", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nLadderSurfacePropIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flDuckAmount", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDuckSpeed", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bDuckOverride", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bDesiresDuck", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nDuckTimeMsecs", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nDuckJumpTimeMsecs", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nJumpTimeMsecs", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flLastDuckTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nGameCodeHasMovedPlayerAfterCommand", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bOldJumpPressed", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flJumpUntil", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flJumpVel", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_fStashGrenadeParameterWhen", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nButtonDownMaskPrev", + "ty": "ButtonBitMask_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flOffsetTickCompleteTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flOffsetTickStashedSpeed", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flStamina", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CPlayer_MovementServices_Humanoid" + }, "CCSPlayer_PingServices": { "fields": { "m_flPlayerPingTokens": 64, @@ -21196,7 +33080,74 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" + "parent": null + }, + "CCSPlayer_ViewModelServices": { + "fields": { + "m_hViewModel": 64 + }, + "metadata": [ + { + "name": "m_hViewModel", + "ty": "CHandle< CBaseViewModel >", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CCSPlayer_WeaponServices": { + "fields": { + "m_bDisableAutoDeploy": 195, + "m_bIsBeingGivenItem": 192, + "m_bIsHoldingLookAtWeapon": 169, + "m_bIsLookingAtWeapon": 168, + "m_bIsPickingUpItemWithUse": 193, + "m_bPickedUpWeapon": 194, + "m_flNextAttack": 164, + "m_hSavedWeapon": 172, + "m_nOldInputHistoryCount": 1120, + "m_nOldShootPositionHistoryCount": 196, + "m_nTimeToMelee": 176, + "m_nTimeToPrimary": 184, + "m_nTimeToSecondary": 180, + "m_nTimeToSniperRifle": 188 + }, + "metadata": [ + { + "name": "m_flNextAttack", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsLookingAtWeapon", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsHoldingLookAtWeapon", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CPlayer_WeaponServices" + }, + "CCSPulseServerFuncs_Globals": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null }, "CCSTakeDamageInfoAPI": { "fields": {}, @@ -21212,6 +33163,516 @@ ], "parent": null }, + "CCSTeam": { + "fields": { + "m_bSurrendered": 2152, + "m_flNextResourceTime": 2836, + "m_iClanID": 2816, + "m_iLastUpdateSentAt": 2840, + "m_nLastRecievedShorthandedRoundBonus": 2144, + "m_nShorthandedRoundBonusStartRound": 2148, + "m_numMapVictories": 2668, + "m_scoreFirstHalf": 2672, + "m_scoreOvertime": 2680, + "m_scoreSecondHalf": 2676, + "m_szClanTeamname": 2684, + "m_szTeamFlagImage": 2820, + "m_szTeamLogoImage": 2828, + "m_szTeamMatchStat": 2153 + }, + "metadata": [ + { + "name": "m_bSurrendered", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szTeamMatchStat", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_numMapVictories", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_scoreFirstHalf", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_scoreSecondHalf", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_scoreOvertime", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_szClanTeamname", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_iClanID", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_szTeamFlagImage", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_szTeamLogoImage", + "ty": "char", + "type": "NetworkVarNames" + } + ], + "parent": "CTeam" + }, + "CCSWeaponBase": { + "fields": { + "m_IronSightController": 4464, + "m_OnPlayerPickup": 4248, + "m_bBurstMode": 4336, + "m_bCanBePickedUp": 4392, + "m_bFireOnEmpty": 4244, + "m_bFiredOutOfAmmoEvent": 4454, + "m_bInReload": 4348, + "m_bIsHauledBack": 4356, + "m_bPlayerAmmoStockOnPickup": 4184, + "m_bReloadVisuallyComplete": 4349, + "m_bReloadsWithClips": 4208, + "m_bRemoveable": 4072, + "m_bRequireUseToTouch": 4185, + "m_bSilencerOn": 4357, + "m_bUseCanOverrideNextOwnerTouchTime": 4393, + "m_bWasOwnedByCT": 4452, + "m_bWasOwnedByTerrorist": 4453, + "m_donated": 4444, + "m_ePlayerFireEvent": 4092, + "m_ePlayerFireEventAttackType": 4096, + "m_fAccuracyPenalty": 4312, + "m_fAccuracySmoothedForZoom": 4320, + "m_fLastShotTime": 4448, + "m_fScopeZoomEndTime": 4324, + "m_flDroppedAtTime": 4352, + "m_flFireSequenceStartTime": 4080, + "m_flLastAccuracyUpdateTime": 4316, + "m_flLastDeployTime": 4196, + "m_flLastLOSTraceFailureTime": 4492, + "m_flLastTimeInAir": 4192, + "m_flNextAttackRenderTimeOffset": 4368, + "m_flPostponeFireReadyFrac": 4344, + "m_flRecoilIndex": 4332, + "m_flTimeSilencerSwitchComplete": 4360, + "m_flTimeWeaponIdle": 4240, + "m_flTurningInaccuracy": 4308, + "m_flTurningInaccuracyDelta": 4292, + "m_flWatTickOffset": 4500, + "m_hCurrentThirdPersonSequence": 4136, + "m_hPrevOwner": 4404, + "m_iIronSightMode": 4488, + "m_iNumEmptyAttacks": 4496, + "m_iOriginalTeamNumber": 4364, + "m_iRecoilIndex": 4328, + "m_iState": 4188, + "m_nDropTick": 4408, + "m_nFireSequenceStartTimeAck": 4088, + "m_nFireSequenceStartTimeChange": 4084, + "m_nLastEmptySoundCmdNum": 4200, + "m_nPostponeFireReadyTicks": 4340, + "m_nSilencerBoneIndex": 4140, + "m_nViewModelIndex": 4204, + "m_nextOwnerTouchTime": 4396, + "m_nextPrevOwnerTouchTime": 4400, + "m_numRemoveUnownedWeaponThink": 4456, + "m_seqFirePrimary": 4104, + "m_seqFireSecondary": 4108, + "m_seqIdle": 4100, + "m_thirdPersonFireSequences": 4112, + "m_thirdPersonSequences": 4144, + "m_vecTurningInaccuracyEyeDirLast": 4296, + "m_weaponMode": 4288 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_flFireSequenceStartTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFireSequenceStartTimeChange", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_ePlayerFireEvent", + "ty": "PlayerAnimEvent_t", + "type": "NetworkVarNames" + }, + { + "name": "m_ePlayerFireEventAttackType", + "ty": "WeaponAttackType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iState", + "ty": "CSWeaponState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nViewModelIndex", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flTimeWeaponIdle", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_weaponMode", + "ty": "CSWeaponMode", + "type": "NetworkVarNames" + }, + { + "name": "m_fAccuracyPenalty", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_iRecoilIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flRecoilIndex", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bBurstMode", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nPostponeFireReadyTicks", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flPostponeFireReadyFrac", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bInReload", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bReloadVisuallyComplete", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flDroppedAtTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsHauledBack", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bSilencerOn", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flTimeSilencerSwitchComplete", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iOriginalTeamNumber", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_hPrevOwner", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_nDropTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_fLastShotTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iIronSightMode", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iNumEmptyAttacks", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "CBasePlayerWeapon" + }, + "CCSWeaponBaseAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSWeaponBaseGun": { + "fields": { + "m_bNeedsBoltAction": 4525, + "m_bSkillBoltInterruptAvailable": 4528, + "m_bSkillBoltLiftedFireKey": 4529, + "m_bSkillReloadAvailable": 4526, + "m_bSkillReloadLiftedReloadKey": 4527, + "m_iBurstShotsRemaining": 4508, + "m_inPrecache": 4524, + "m_silencedModelIndex": 4520, + "m_zoomLevel": 4504 + }, + "metadata": [ + { + "name": "m_zoomLevel", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iBurstShotsRemaining", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bNeedsBoltAction", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBase" + }, + "CCSWeaponBaseVData": { + "fields": { + "m_DefaultLoadoutSlot": 3064, + "m_GearSlot": 3056, + "m_GearSlotPosition": 3060, + "m_WeaponCategory": 588, + "m_WeaponType": 584, + "m_angPivotAngle": 3368, + "m_bCannotShootUnderwater": 3099, + "m_bHasBurstMode": 3097, + "m_bHideViewModelWhenZoomed": 3321, + "m_bIsFullAuto": 3132, + "m_bIsRevolver": 3098, + "m_bMeleeWeapon": 3096, + "m_bUnzoomsAfterShot": 3320, + "m_eSilencerType": 3120, + "m_flArmorRatio": 3400, + "m_flAttackMovespeedFactor": 3288, + "m_flBotAudibleRange": 3304, + "m_flCycleTime": 3140, + "m_flFlinchVelocityModifierLarge": 3416, + "m_flFlinchVelocityModifierSmall": 3420, + "m_flHeadshotMultiplier": 3396, + "m_flHeatPerShot": 3292, + "m_flIdleInterval": 3284, + "m_flInaccuracyAltSoundThreshold": 3300, + "m_flInaccuracyCrouch": 3164, + "m_flInaccuracyFire": 3204, + "m_flInaccuracyJump": 3180, + "m_flInaccuracyJumpApex": 3264, + "m_flInaccuracyJumpInitial": 3260, + "m_flInaccuracyLadder": 3196, + "m_flInaccuracyLand": 3188, + "m_flInaccuracyMove": 3212, + "m_flInaccuracyPitchShift": 3296, + "m_flInaccuracyReload": 3268, + "m_flInaccuracyStand": 3172, + "m_flIronSightFOV": 3356, + "m_flIronSightLooseness": 3364, + "m_flIronSightPivotForward": 3360, + "m_flIronSightPullUpSpeed": 3348, + "m_flIronSightPutDownSpeed": 3352, + "m_flMaxSpeed": 3148, + 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"m_sWrongTeamMsg": 3072, + "m_szAimsightLensMaskModel": 1264, + "m_szAnimClass": 3464, + "m_szAnimExtension": 3112, + "m_szEjectBrassEffect": 1936, + "m_szHeatEffect": 1712, + "m_szMagazineModel": 1488, + "m_szMuzzleFlashParticleAlt": 2160, + "m_szMuzzleFlashThirdPersonParticle": 2384, + "m_szMuzzleFlashThirdPersonParticleAlt": 2608, + "m_szName": 3104, + "m_szPlayerModel": 816, + "m_szTracerParticle": 2832, + "m_szUseRadioSubtitle": 3312, + "m_szViewModel": 592, + "m_szWorldDroppedModel": 1040, + "m_vSmokeColor": 3452, + "m_vecIronSightEyePos": 3380 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", + "type": "Unknown" + } + ], + "parent": "CBasePlayerWeaponVData" + }, + "CCSWeaponBaseVDataAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CChicken": { + "fields": { + "m_AttributeManager": 3720, + "m_BlockDirectionTimer": 13224, + "m_OriginalOwnerXuidHigh": 4436, + "m_OriginalOwnerXuidLow": 4432, + "m_activity": 4544, + "m_activityTimer": 4552, + "m_bInJump": 4732, + "m_collisionStuckTimer": 4504, + "m_flActiveFollowStartTime": 13148, + "m_flLastJumpTime": 4728, + "m_flWhenZombified": 4656, + "m_fleeFrom": 4580, + "m_followMinuteTimer": 13152, + "m_hasBeenUsed": 4696, + "m_inhibitDoorTimer": 12960, + "m_inhibitObstacleAvoidanceTimer": 13104, + "m_isOnGround": 4528, + "m_isWaitingForLeader": 4733, + "m_jumpTimer": 4704, + "m_jumpedThisFrame": 4660, + "m_leader": 4664, + "m_moveRateThrottleTimer": 4584, + "m_repathTimer": 12936, + "m_reuseTimer": 4672, + "m_startleTimer": 4608, + "m_stuckAnchor": 4464, + "m_stuckTimer": 4480, + "m_turnRate": 4576, + "m_updateTimer": 4440, + "m_vFallVelocity": 4532, + "m_vecEggsPooped": 13192, + "m_vecLastEggPoopPosition": 13176, + "m_vecPathGoal": 13136, + "m_vocalizeTimer": 4632 + }, + "metadata": [ + { + "name": "m_AttributeManager", + "ty": "CAttributeContainer", + "type": "NetworkVarNames" + }, + { + "name": "m_OriginalOwnerXuidLow", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_OriginalOwnerXuidHigh", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_jumpedThisFrame", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_leader", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + } + ], + "parent": "CDynamicProp" + }, "CCollisionProperty": { "fields": { "m_CollisionGroup": 94, @@ -21389,39 +33850,243 @@ ], "parent": "CBaseEntity" }, - "CCommentarySystem": { + "CColorCorrectionVolume": { "fields": { - "m_bCheatState": 28, - "m_bCommentaryConvarsChanging": 17, - "m_bCommentaryEnabledMidGame": 18, - "m_bIsFirstSpawnGroupToLoad": 29, - "m_flNextTeleportTime": 20, - "m_hActiveCommentaryNode": 60, - "m_hCurrentNode": 56, - "m_hLastCommentaryNode": 64, - "m_iTeleportStage": 24, - "m_vecNodes": 72 + "m_FadeDuration": 2976, + "m_LastEnterTime": 3504, + "m_LastEnterWeight": 3500, + "m_LastExitTime": 3512, + "m_LastExitWeight": 3508, + "m_MaxWeight": 2972, + "m_Weight": 2984, + "m_bEnabled": 2969, + "m_bStartDisabled": 2980, + "m_lookupFilename": 2988 }, - "metadata": [], + "metadata": [ + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_MaxWeight", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_FadeDuration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_Weight", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_lookupFilename", + "ty": "char", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseTrigger" + }, + "CDamageRecord": { + "fields": { + "m_DamagerXuid": 72, + "m_PlayerDamager": 40, + "m_PlayerRecipient": 44, + "m_RecipientXuid": 80, + "m_bIsOtherEnemy": 104, + "m_hPlayerControllerDamager": 48, + "m_hPlayerControllerRecipient": 52, + "m_iActualHealthRemoved": 92, + "m_iDamage": 88, + "m_iLastBulletUpdate": 100, + "m_iNumHits": 96, + "m_killType": 105, + "m_szPlayerDamagerName": 56, + "m_szPlayerRecipientName": 64 + }, + "metadata": [ + { + "name": "m_PlayerDamager", + "ty": "CHandle< CCSPlayerPawnBase >", + "type": "NetworkVarNames" + }, + { + "name": "m_PlayerRecipient", + "ty": "CHandle< CCSPlayerPawnBase >", + "type": "NetworkVarNames" + }, + { + "name": "m_hPlayerControllerDamager", + "ty": "CHandle< CCSPlayerController >", + "type": "NetworkVarNames" + }, + { + "name": "m_hPlayerControllerRecipient", + "ty": "CHandle< CCSPlayerController >", + "type": "NetworkVarNames" + }, + { + "name": "m_szPlayerDamagerName", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_szPlayerRecipientName", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_DamagerXuid", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_RecipientXuid", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_iDamage", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iActualHealthRemoved", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iNumHits", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iLastBulletUpdate", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsOtherEnemy", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_killType", + "ty": "EKillTypes_t", + "type": "NetworkVarNames" + } + ], "parent": null }, - "CConstantForceController": { + "CDecoyProjectile": { "fields": { - "m_angular": 24, - "m_angularSave": 48, - "m_linear": 12, - "m_linearSave": 36 + "m_decoyWeaponDefIndex": 3512, + "m_fExpireTime": 3496, + "m_nDecoyShotTick": 3488, + "m_shotsRemaining": 3492 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_nDecoyShotTick", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseCSGrenadeProjectile" }, - "CCopyRecipientFilter": { + "CDynamicLight": { "fields": { - "m_Flags": 8, - "m_Recipients": 16 + "m_ActualFlags": 2552, + "m_Exponent": 2560, + "m_Flags": 2553, + "m_InnerAngle": 2564, + "m_LightStyle": 2554, + "m_On": 2555, + "m_OuterAngle": 2568, + "m_Radius": 2556, + "m_SpotRadius": 2572 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_Flags", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_LightStyle", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_Radius", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_Exponent", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_InnerAngle", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_OuterAngle", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_SpotRadius", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" + }, + "CDynamicProp": { + "fields": { + "m_OnAnimReachedEnd": 3608, + "m_OnAnimReachedStart": 3568, + "m_bCreateNavObstacle": 3440, + "m_bCreateNonSolid": 3664, + "m_bFiredStartEndOutput": 3662, + "m_bForceNpcExclude": 3663, + "m_bIsOverrideProp": 3665, + "m_bRandomizeCycle": 3660, + "m_bStartDisabled": 3661, + "m_bUseAnimGraph": 3442, + "m_bUseHitboxesForRenderBox": 3441, + "m_glowColor": 3680, + "m_iInitialGlowState": 3668, + "m_iszIdleAnim": 3648, + "m_nGlowRange": 3672, + "m_nGlowRangeMin": 3676, + "m_nGlowTeam": 3684, + "m_nIdleAnimLoopMode": 3656, + "m_pOutputAnimBegun": 3448, + "m_pOutputAnimLoopCycleOver": 3528, + "m_pOutputAnimOver": 3488 + }, + "metadata": [ + { + "name": "m_bUseHitboxesForRenderBox", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bUseAnimGraph", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBreakableProp" }, "CDynamicPropAPI": { "fields": {}, @@ -21437,6 +34102,57 @@ ], "parent": null }, + "CEconEntity": { + "fields": { + "m_AttributeManager": 3216, + "m_OriginalOwnerXuidHigh": 3932, + "m_OriginalOwnerXuidLow": 3928, + "m_flFallbackWear": 3944, + "m_hOldProvidee": 3952, + "m_iOldOwnerClass": 3956, + "m_nFallbackPaintKit": 3936, + "m_nFallbackSeed": 3940, + "m_nFallbackStatTrak": 3948 + }, + "metadata": [ + { + "name": "m_AttributeManager", + "ty": "CAttributeContainer", + "type": "NetworkVarNames" + }, + { + "name": "m_OriginalOwnerXuidLow", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_OriginalOwnerXuidHigh", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nFallbackPaintKit", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nFallbackSeed", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFallbackWear", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFallbackStatTrak", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseFlex" + }, "CEconItemAttribute": { "fields": { "m_bSetBonus": 64, @@ -21474,6 +34190,81 @@ ], "parent": null }, + "CEconItemView": { + "fields": { + "m_AttributeList": 112, + "m_NetworkedDynamicAttributes": 208, + "m_bInitialized": 104, + "m_iAccountID": 88, + "m_iEntityLevel": 64, + "m_iEntityQuality": 60, + "m_iInventoryPosition": 92, + "m_iItemDefinitionIndex": 56, + "m_iItemID": 72, + "m_iItemIDHigh": 80, + "m_iItemIDLow": 84, + "m_szCustomName": 304, + "m_szCustomNameOverride": 465 + }, + "metadata": [ + { + "name": "m_iItemDefinitionIndex", + "ty": "item_definition_index_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iEntityQuality", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iEntityLevel", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iItemIDHigh", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iItemIDLow", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iAccountID", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_iInventoryPosition", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bInitialized", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_AttributeList", + "ty": "CAttributeList", + "type": "NetworkVarNames" + }, + { + "name": "m_NetworkedDynamicAttributes", + "ty": "CAttributeList", + "type": "NetworkVarNames" + }, + { + "name": "m_szCustomName", + "ty": "char", + "type": "NetworkVarNames" + } + ], + "parent": null + }, "CEffectData": { "fields": { "m_fFlags": 99, @@ -21607,10 +34398,72 @@ ], "parent": null }, - "CEntityComponent": { - "fields": {}, - "metadata": [], - "parent": null + "CEntityDissolve": { + "fields": { + "m_flFadeInLength": 2556, + "m_flFadeInStart": 2552, + "m_flFadeOutLength": 2572, + "m_flFadeOutModelLength": 2564, + "m_flFadeOutModelStart": 2560, + "m_flFadeOutStart": 2568, + "m_flStartTime": 2576, + "m_nDissolveType": 2580, + "m_nMagnitude": 2596, + "m_vDissolverOrigin": 2584 + }, + "metadata": [ + { + "name": "m_flFadeInStart", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeInLength", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeOutModelStart", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeOutModelLength", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeOutStart", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeOutLength", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nDissolveType", + "ty": "EntityDisolveType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_vDissolverOrigin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nMagnitude", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, "CEntityFlame": { "fields": { @@ -21684,6 +34537,443 @@ ], "parent": null }, + "CEnvCombinedLightProbeVolume": { + "fields": { + "m_Color": 6144, + "m_bCustomCubemapTexture": 6160, + "m_bEnabled": 6305, + "m_bMoveable": 6224, + "m_bStartDisabled": 6240, + "m_flBrightness": 6148, + "m_flEdgeFadeDist": 6244, + "m_hCubemapTexture": 6152, + "m_hLightProbeDirectLightIndicesTexture": 6176, + "m_hLightProbeDirectLightScalarsTexture": 6184, + "m_hLightProbeDirectLightShadowsTexture": 6192, + "m_hLightProbeTexture": 6168, + "m_nEnvCubeMapArrayIndex": 6232, + "m_nHandshake": 6228, + "m_nLightProbeAtlasX": 6272, + "m_nLightProbeAtlasY": 6276, + "m_nLightProbeAtlasZ": 6280, + "m_nLightProbeSizeX": 6260, + "m_nLightProbeSizeY": 6264, + "m_nLightProbeSizeZ": 6268, + "m_nPriority": 6236, + "m_vBoxMaxs": 6212, + "m_vBoxMins": 6200, + "m_vEdgeFadeDists": 6248 + }, + "metadata": [ + { + "name": "m_Color", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_hCubemapTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_bCustomCubemapTexture", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hLightProbeTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hLightProbeDirectLightIndicesTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hLightProbeDirectLightScalarsTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hLightProbeDirectLightShadowsTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxMins", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxMaxs", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bMoveable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nHandshake", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nEnvCubeMapArrayIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPriority", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flEdgeFadeDist", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vEdgeFadeDists", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeSizeX", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeSizeY", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeSizeZ", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeAtlasX", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeAtlasY", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeAtlasZ", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CEnvCubemap": { + "fields": { + "m_bCopyDiffuseFromDefaultCubemap": 2168, + "m_bCustomCubemapTexture": 2096, + "m_bDefaultEnvMap": 2165, + "m_bDefaultSpecEnvMap": 2166, + "m_bEnabled": 2184, + "m_bIndoorCubeMap": 2167, + "m_bMoveable": 2128, + "m_bStartDisabled": 2164, + "m_flDiffuseScale": 2160, + "m_flEdgeFadeDist": 2144, + "m_flInfluenceRadius": 2100, + "m_hCubemapTexture": 2088, + "m_nEnvCubeMapArrayIndex": 2136, + "m_nHandshake": 2132, + "m_nPriority": 2140, + "m_vBoxProjectMaxs": 2116, + "m_vBoxProjectMins": 2104, + "m_vEdgeFadeDists": 2148 + }, + "metadata": [ + { + "name": "m_hCubemapTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_bCustomCubemapTexture", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flInfluenceRadius", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxProjectMins", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxProjectMaxs", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bMoveable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nHandshake", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nEnvCubeMapArrayIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPriority", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flEdgeFadeDist", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vEdgeFadeDists", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flDiffuseScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bDefaultEnvMap", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bDefaultSpecEnvMap", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIndoorCubeMap", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bCopyDiffuseFromDefaultCubemap", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": 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"m_flFogHeightWidth", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogHeightEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogHeightStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogHeightExponent", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flLODBias", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bActive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMaxOpacity", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nCubemapSourceType", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_hSkyMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_iszSkyEntity", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_hFogCubemapTexture", + "ty": "HRenderTextureStrong", + "type": 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"NetworkVarNames" + }, + { + "name": "m_hLightProbeDirectLightShadowsTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxMins", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxMaxs", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bMoveable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nHandshake", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPriority", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeSizeX", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeSizeY", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeSizeZ", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeAtlasX", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeAtlasY", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nLightProbeAtlasZ", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" }, - "CEnvSoundscapeTriggerable": { - "fields": {}, - "metadata": [], - "parent": "CEnvSoundscape" + "CEnvParticleGlow": { + "fields": { + "m_ColorTint": 3964, + "m_flAlphaScale": 3952, + "m_flRadiusScale": 3956, + "m_flSelfIllumScale": 3960, + "m_hTextureOverride": 3968 + }, + "metadata": [ + { + "name": "m_flAlphaScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flRadiusScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flSelfIllumScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_ColorTint", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_hTextureOverride", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + } + ], + "parent": "CParticleSystem" + }, + "CEnvProjectedTexture": { + "fields": { + "m_LightColor": 2576, + "m_SpotlightTextureName": 2624, + "m_bAlwaysUpdate": 2557, + "m_bCameraSpace": 2568, + "m_bEnableShadows": 2564, + "m_bFlipHorizontal": 3160, + "m_bLightOnlyTarget": 2566, + "m_bLightWorld": 2567, + "m_bSimpleProjection": 2565, + "m_bState": 2556, + "m_bVolumetric": 2592, + "m_flAmbient": 2620, + "m_flBrightnessScale": 2572, + "m_flColorTransitionTime": 2616, + "m_flFarZ": 3148, + "m_flFlashlightTime": 2600, + "m_flIntensity": 2580, + "m_flLightFOV": 2560, + "m_flLinearAttenuation": 2584, + "m_flNearZ": 3144, + "m_flNoiseStrength": 2596, + "m_flPlaneOffset": 2608, + "m_flProjectionSize": 3152, + "m_flQuadraticAttenuation": 2588, + "m_flRotation": 3156, + "m_flVolumetricIntensity": 2612, + "m_hTargetEntity": 2552, + "m_nNumPlanes": 2604, + "m_nShadowQuality": 3140, + "m_nSpotlightTextureFrame": 3136 + }, + "metadata": [ + { + "name": "m_hTargetEntity", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_bState", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bAlwaysUpdate", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flLightFOV", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnableShadows", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bSimpleProjection", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bLightOnlyTarget", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bLightWorld", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bCameraSpace", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightnessScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_LightColor", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_flIntensity", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flLinearAttenuation", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flQuadraticAttenuation", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_bVolumetric", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flNoiseStrength", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFlashlightTime", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nNumPlanes", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flPlaneOffset", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flVolumetricIntensity", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flColorTransitionTime", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flAmbient", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_SpotlightTextureName", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_nSpotlightTextureFrame", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_nShadowQuality", + "ty": 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"NetworkVarNames" + }, + { + "name": "m_bIsActive", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CEnvSky": { + "fields": { + "m_bEnabled": 2604, + "m_bStartDisabled": 2568, + "m_flBrightnessScale": 2580, + "m_flFogMaxEnd": 2600, + "m_flFogMaxStart": 2596, + "m_flFogMinEnd": 2592, + "m_flFogMinStart": 2588, + "m_hSkyMaterial": 2552, + "m_hSkyMaterialLightingOnly": 2560, + "m_nFogType": 2584, + "m_vTintColor": 2569, + "m_vTintColorLightingOnly": 2573 + }, + "metadata": [ + { + "name": "m_hSkyMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hSkyMaterialLightingOnly", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vTintColor", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_vTintColorLightingOnly", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightnessScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFogType", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMinStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMinEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMaxStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMaxEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" + }, + "CEnvVolumetricFogController": { + "fields": { + "m_bActive": 2024, + "m_bEnableIndirect": 2065, + "m_bFirstTime": 2084, + "m_bIsMaster": 2066, + "m_bStartDisabled": 2064, + "m_flAnisotropy": 1964, + "m_flDefaultAnisotropy": 2052, + "m_flDefaultDrawDistance": 2060, + "m_flDefaultScattering": 2056, + "m_flDrawDistance": 1972, + "m_flFadeInEnd": 1980, + "m_flFadeInStart": 1976, + "m_flFadeSpeed": 1968, + "m_flIndirectStrength": 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"float", + "type": "NetworkVarNames" + }, + { + "name": "m_nIndirectTextureDimX", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nIndirectTextureDimY", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nIndirectTextureDimZ", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxMins", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxMaxs", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bActive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartAnisoTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartScatterTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartDrawDistanceTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartAnisotropy", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartScattering", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartDrawDistance", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDefaultAnisotropy", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDefaultScattering", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDefaultDrawDistance", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnableIndirect", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsMaster", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hFogIndirectTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_nForceRefreshCount", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CEnvVolumetricFogVolume": { + "fields": { + "m_bActive": 1960, + "m_bStartDisabled": 1988, + "m_flFalloffExponent": 2000, + "m_flStrength": 1992, + "m_nFalloffShape": 1996, + "m_vBoxMaxs": 1976, + "m_vBoxMins": 1964 + }, + "metadata": [ + { + "name": "m_bActive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxMins", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxMaxs", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flStrength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nFalloffShape", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flFalloffExponent", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CEnvWind": { + "fields": { + "m_EnvWindShared": 1960 + }, + "metadata": [ + { + "name": "m_EnvWindShared", + "ty": "CEnvWindShared", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" }, "CEnvWindShared": { "fields": { @@ -21840,51 +35798,6 @@ ], "parent": null }, - "CEnvWindShared__WindAveEvent_t": { - "fields": { - "m_flAveWindSpeed": 4, - "m_flStartWindSpeed": 0 - }, - "metadata": [], - "parent": null - }, - "CEnvWindShared__WindVariationEvent_t": { - "fields": { - "m_flWindAngleVariation": 0, - "m_flWindSpeedVariation": 4 - }, - "metadata": [], - "parent": null - }, - "CFilterClass": { - "fields": { - "m_iFilterClass": 2048 - }, - "metadata": [], - "parent": "CBaseFilter" - }, - "CFilterLOS": { - "fields": {}, - "metadata": [], - "parent": "CBaseFilter" - }, - "CFilterMultiple": { - "fields": { - "m_hFilter": 2136, - "m_iFilterName": 2056, - "m_nFilterCount": 2176, - "m_nFilterType": 2048 - }, - "metadata": [], - "parent": "CBaseFilter" - }, - "CFilterProximity": { - "fields": { - "m_flRadius": 2048 - }, - "metadata": [], - "parent": "CBaseFilter" - }, "CFireSmoke": { "fields": { "m_nFlameFromAboveModelIndex": 1980, @@ -21904,19 +35817,157 @@ ], "parent": "CBaseFire" }, - "CFishPool": { + "CFiringModeFloat": { "fields": { - "m_fishCount": 1972, - "m_fishes": 1992, - "m_isDormant": 1988, - "m_maxRange": 1976, - "m_swimDepth": 1980, - "m_visTimer": 2016, - "m_waterLevel": 1984 + "m_flValues": 0 }, - "metadata": [], + "metadata": [ + { + "name": "MPropertyCustomEditor", + "type": "Unknown" + } + ], + "parent": null + }, + "CFiringModeInt": { + "fields": { + "m_nValues": 0 + }, + "metadata": [ + { + "name": "MPropertyCustomEditor", + "type": "Unknown" + } + ], + "parent": null + }, + "CFish": { + "fields": { + "m_angle": 3076, + "m_angleChange": 3080, + "m_avoidRange": 3140, + "m_calmSpeed": 3132, + "m_desiredSpeed": 3128, + "m_disperseTimer": 3248, + "m_forward": 3084, + "m_goTimer": 3176, + "m_id": 3060, + "m_moveTimer": 3200, + "m_panicSpeed": 3136, + "m_panicTimer": 3224, + "m_perp": 3096, + "m_pool": 3056, + "m_poolOrigin": 3108, + "m_proximityTimer": 3272, + "m_speed": 3124, + "m_turnClockwise": 3168, + "m_turnTimer": 3144, + "m_visible": 3296, + "m_waterLevel": 3120, + "m_x": 3064, + "m_y": 3068, + "m_z": 3072 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_x", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_y", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_z", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_angle", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_poolOrigin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_waterLevel", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" + }, + "CFists": { + "fields": { + "m_bDelayedHardPunchIncoming": 4524, + "m_bDestroyAfterTaunt": 4525, + "m_bPlayingUninterruptableAct": 4504, + "m_bRestorePrevWep": 4512, + "m_hWeaponBeforePrevious": 4516, + "m_hWeaponPrevious": 4520, + "m_nUninterruptableActivity": 4508 + }, + "metadata": [ + { + "name": "m_bPlayingUninterruptableAct", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nUninterruptableActivity", + "ty": "PlayerAnimEvent_t", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBase" + }, + "CFogController": { + "fields": { + "m_bUseAngles": 2064, + "m_fog": 1960, + "m_iChangedVariables": 2068 + }, + "metadata": [ + { + "name": "m_fog", + "ty": "fogparams_t", + "type": "NetworkVarNames" + } + ], "parent": "CBaseEntity" }, + "CFootstepControl": { + "fields": { + "m_destination": 2984, + "m_source": 2976 + }, + "metadata": [ + { + "name": "m_source", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_destination", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseTrigger" + }, "CFootstepTableHandle": { "fields": {}, "metadata": [ @@ -21927,29 +35978,241 @@ ], "parent": null }, - "CGameChoreoServices": { + "CFuncConveyor": { "fields": { - "m_choreoState": 20, - "m_flTimeStartedState": 24, - "m_hOwner": 8, - "m_hScriptedSequence": 12, - "m_scriptState": 16 + "m_angMoveEntitySpace": 2564, + "m_flTargetSpeed": 2588, + "m_flTransitionDurationSeconds": 2560, + "m_flTransitionStartSpeed": 2600, + "m_hConveyorModels": 2608, + "m_nTransitionDurationTicks": 2596, + "m_nTransitionStartTick": 2592, + "m_szConveyorModels": 2552, + "m_vecMoveDirEntitySpace": 2576 }, - "metadata": [], - "parent": "IChoreoServices" + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_vecMoveDirEntitySpace", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flTargetSpeed", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nTransitionStartTick", + "ty": "GameTick_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nTransitionDurationTicks", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flTransitionStartSpeed", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hConveyorModels", + "ty": "EHANDLE", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, - "CGameRules": { + "CFuncElectrifiedVolume": { "fields": { - "m_nQuestPhase": 136, - "m_szQuestName": 8 + "m_EffectInterpenetrateName": 2592, + "m_EffectName": 2584, + "m_EffectZapName": 2600, + "m_iszEffectSource": 2608 }, - "metadata": [], + "metadata": [ + { + "name": "m_EffectName", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], "parent": null }, - "CGameRulesProxy": { - "fields": {}, - "metadata": [], - "parent": "CBaseEntity" + "CFuncLadder": { + "fields": { + "m_Dismounts": 2568, + "m_OnPlayerGotOffLadder": 2688, + "m_OnPlayerGotOnLadder": 2648, + "m_bDisabled": 2632, + "m_bFakeLadder": 2633, + "m_bHasSlack": 2634, + "m_flAutoRideSpeed": 2628, + "m_surfacePropName": 2640, + "m_vecLadderDir": 2552, + "m_vecLocalTop": 2592, + "m_vecPlayerMountPositionBottom": 2616, + "m_vecPlayerMountPositionTop": 2604 + }, + "metadata": [ + { + "name": "m_vecLadderDir", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPlayerMountPositionTop", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPlayerMountPositionBottom", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flAutoRideSpeed", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bFakeLadder", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" + }, + "CFuncMonitor": { + "fields": { + "m_bDraw3DSkybox": 2613, + "m_bEnabled": 2612, + "m_bRenderShadows": 2596, + "m_bStartEnabled": 2614, + "m_bUseUniqueColorTarget": 2597, + "m_brushModelName": 2600, + "m_hTargetCamera": 2608, + "m_nResolutionEnum": 2592, + "m_targetCamera": 2584 + }, + "metadata": [ + { + "name": "m_targetCamera", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_nResolutionEnum", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bRenderShadows", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bUseUniqueColorTarget", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_brushModelName", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_hTargetCamera", + "ty": "EHANDLE", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bDraw3DSkybox", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CFuncMoveLinear": { + "fields": { + "m_OnFullyClosed": 2800, + "m_OnFullyOpen": 2760, + "m_angMoveEntitySpace": 2684, + "m_authoredPosition": 2680, + "m_bCreateMovableNavMesh": 2840, + "m_bCreateNavObstacle": 2841, + "m_currentSound": 2728, + "m_flBlockDamage": 2736, + "m_flMoveDistance": 2744, + "m_flStartPosition": 2740, + "m_soundStart": 2712, + "m_soundStop": 2720, + "m_vecMoveDirParentSpace": 2696 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": null + }, + "CFuncRotating": { + "fields": { + "m_NoiseRunning": 2712, + "m_OnReachedStart": 2632, + "m_OnStarted": 2592, + "m_OnStopped": 2552, + "m_angStart": 2744, + "m_bAccelDecel": 2721, + "m_bReversed": 2720, + "m_bStopAtStartPos": 2756, + "m_flAttenuation": 2688, + "m_flBlockDamage": 2704, + "m_flFanFriction": 2684, + "m_flMaxSpeed": 2700, + "m_flTargetSpeed": 2696, + "m_flTimeScale": 2708, + "m_flVolume": 2692, + "m_localRotationVector": 2672, + "m_prevLocalAngles": 2732, + "m_vecClientAngles": 2772, + "m_vecClientOrigin": 2760 + }, + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "CBaseModelEntity" }, "CGameSceneNode": { "fields": { @@ -22129,6 +36392,123 @@ ], "parent": null }, + "CGradientFog": { + "fields": { + "m_bGradientFogNeedsTextures": 2018, + "m_bHeightFogEnabled": 1976, + "m_bIsEnabled": 2017, + "m_bStartDisabled": 2016, + "m_flFadeTime": 2012, + "m_flFarZ": 1988, + "m_flFogEndDistance": 1972, + "m_flFogEndHeight": 1984, + "m_flFogFalloffExponent": 1996, + "m_flFogMaxOpacity": 1992, + "m_flFogStartDistance": 1968, + "m_flFogStartHeight": 1980, + "m_flFogStrength": 2008, + "m_flFogVerticalExponent": 2000, + "m_fogColor": 2004, + "m_hGradientFogTexture": 1960 + }, + "metadata": [ + { + "name": "m_hGradientFogTexture", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogStartDistance", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogEndDistance", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bHeightFogEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogStartHeight", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogEndHeight", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFarZ", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMaxOpacity", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogFalloffExponent", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogVerticalExponent", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_fogColor", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogStrength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsEnabled", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CHandleTest": { + "fields": { + "m_Handle": 1960, + "m_bSendHandle": 1964 + }, + "metadata": [ + { + "name": "m_Handle", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_bSendHandle", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, "CHitboxComponent": { "fields": { "m_bvDisabledHitGroups": 36 @@ -22140,25 +36520,346 @@ "type": "NetworkVarNames" } ], - "parent": "CEntityComponent" - }, - "CInButtonState": { - "fields": { - "m_pButtonStates": 8 - }, - "metadata": [], "parent": null }, - "CInfoData": { - "fields": {}, - "metadata": [], - "parent": "CServerOnlyEntity" + "CHostage": { + "fields": { + "m_OnDroppedNotRescued": 3456, + "m_OnFirstPickedUp": 3416, + "m_OnHostageBeginGrab": 3376, + "m_OnRescued": 3496, + "m_accel": 3636, + "m_bHandsHaveBeenCut": 12117, + "m_bRemove": 3572, + "m_entitySpottedState": 3536, + "m_fLastGrabTime": 12124, + "m_flDropStartTime": 12160, + "m_flGrabSuccessTime": 12156, + "m_flRescueStartTime": 12152, + "m_hHostageGrabber": 12120, + "m_hasBeenUsed": 3632, + "m_inhibitDoorTimer": 11912, + "m_inhibitObstacleAvoidanceTimer": 12056, + "m_isAdjusted": 12116, + "m_isCrouching": 3649, + "m_isRescued": 3588, + "m_isRunning": 3648, + "m_isWaitingForLeader": 3680, + "m_jumpTimer": 3656, + "m_jumpedThisFrame": 3589, + "m_lastLeader": 3600, + "m_leader": 3596, + "m_nApproachRewardPayouts": 12164, + "m_nHostageSpawnRandomFactor": 3568, + "m_nHostageState": 3592, + "m_nPickupEventCount": 12168, + "m_nSpotRules": 3560, + "m_repathTimer": 11888, + "m_reuseTimer": 3608, + "m_uiHostageSpawnExclusionGroupMask": 3564, + "m_vecGrabbedPos": 12140, + "m_vecHostageResetPosition": 12204, + "m_vecPositionWhenStartedDroppingToGround": 12128, + "m_vecSpawnGroundPos": 12172, + "m_vel": 3576, + "m_wiggleTimer": 12088 + }, + "metadata": [ + { + "name": "m_entitySpottedState", + "ty": "EntitySpottedState_t", + "type": "NetworkVarNames" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_vel", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_isRescued", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_jumpedThisFrame", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nHostageState", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_leader", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_reuseTimer", + "ty": "CountdownTimer", + "type": "NetworkVarNames" + }, + { + "name": "m_bHandsHaveBeenCut", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hHostageGrabber", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_flRescueStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flGrabSuccessTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flDropStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + } + ], + "parent": null }, - "CInfoLadderDismount": { - "fields": {}, - "metadata": [], + "CInferno": { + "fields": { + "m_BookkeepingTimer": 5624, + "m_BurnNormal": 4164, + "m_InitialSplashVelocity": 5556, + "m_NextSpreadTimer": 5648, + "m_activeTimer": 5592, + "m_bFireIsBurning": 4100, + "m_bInPostEffectTime": 4948, + "m_bWasCreatedInSmoke": 4956, + "m_damageRampTimer": 5520, + "m_damageTimer": 5496, + "m_extent": 5472, + "m_fireCount": 4932, + "m_fireParentPositions": 3332, + "m_firePositions": 2564, + "m_fireSpawnOffset": 5608, + "m_nFireEffectTickBegin": 4940, + "m_nFireLifetime": 4944, + "m_nFiresExtinguishCount": 4952, + "m_nInfernoType": 4936, + "m_nMaxFlames": 5612, + "m_nSourceItemDefIndex": 5672, + "m_nSpreadCount": 5616, + "m_splashVelocity": 5544, + "m_startPos": 5568, + "m_vecOriginalSpawnLocation": 5580 + }, + "metadata": [ + { + "name": "m_firePositions", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_fireParentPositions", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bFireIsBurning", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_BurnNormal", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_fireCount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nInfernoType", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nFireEffectTickBegin", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nFireLifetime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bInPostEffectTime", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" + }, + "CInfoOffscreenPanoramaTexture": { + "fields": { + "m_AdditionalTargetEntities": 2056, + "m_RenderAttrName": 1984, + "m_TargetEntities": 1992, + "m_bDisabled": 1960, + "m_nResolutionX": 1964, + "m_nResolutionY": 1968, + "m_nTargetChangeCount": 2016, + "m_szLayoutFileName": 1976, + "m_szTargetsName": 2048, + "m_vecCSSClasses": 2024 + }, + "metadata": [ + { + "name": "m_bDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nResolutionX", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nResolutionY", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_szLayoutFileName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_RenderAttrName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_TargetEntities", + "ty": "CHandle< CBaseModelEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_nTargetChangeCount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vecCSSClasses", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CInfoVisibilityBox": { + "fields": { + "m_bEnabled": 1980, + "m_nMode": 1964, + "m_vBoxSize": 1968 + }, + "metadata": [ + { + "name": "m_nMode", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vBoxSize", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + } + ], "parent": "CBaseEntity" }, + "CInfoWorldLayer": { + "fields": { + "m_bCreateAsChildSpawnGroup": 2018, + "m_bEntitiesSpawned": 2017, + "m_bWorldLayerVisible": 2016, + "m_hLayerSpawnGroup": 2020, + "m_layerName": 2008, + "m_pOutputOnEntitiesSpawned": 1960, + "m_worldName": 2000 + }, + "metadata": [ + { + "name": "m_worldName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_layerName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bWorldLayerVisible", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bEntitiesSpawned", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CItemDogtags": { + "fields": { + "m_KillingPlayer": 3276, + "m_OwningPlayer": 3272 + }, + "metadata": [ + { + "name": "m_OwningPlayer", + "ty": "CHandle", + "type": "NetworkVarNames" + }, + { + "name": "m_KillingPlayer", + "ty": "CHandle", + "type": "NetworkVarNames" + } + ], + "parent": null + }, "CLightComponent": { "fields": { "__m_pChainEntity": 88, @@ -22556,35 +37257,212 @@ "type": "NetworkVarNames" } ], - "parent": "CEntityComponent" + "parent": null }, - "CLogicBranch": { + "CLightEntity": { "fields": { - "m_Listeners": 1968, - "m_OnFalse": 2032, - "m_OnTrue": 1992, - "m_bInValue": 1960 + "m_CLightComponent": 2552 }, - "metadata": [], - "parent": "CLogicalEntity" + "metadata": [ + { + "name": "m_CLightComponent", + "ty": "CLightComponent::Storage_t", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, - "CLogicDistanceCheck": { + "CLightGlow": { "fields": { - "m_InZone1": 1984, - "m_InZone2": 2024, - "m_InZone3": 2064, - "m_flZone1Distance": 1976, - "m_flZone2Distance": 1980, - "m_iszEntityA": 1960, - "m_iszEntityB": 1968 + "m_flGlowProxySize": 2572, + "m_flHDRColorScale": 2576, + "m_nHorizontalSize": 2552, + "m_nMaxDist": 2564, + "m_nMinDist": 2560, + "m_nOuterMaxDist": 2568, + "m_nVerticalSize": 2556 }, - "metadata": [], - "parent": "CLogicalEntity" + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_nHorizontalSize", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nVerticalSize", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nMinDist", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nMaxDist", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nOuterMaxDist", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flGlowProxySize", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flHDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, - "CLogicalEntity": { - "fields": {}, - "metadata": [], - "parent": "CServerOnlyEntity" + "CLogicGameEventListener": { + "fields": { + "m_OnEventFired": 1976, + "m_bEnabled": 2032, + "m_bStartDisabled": 2033, + "m_iszGameEventItem": 2024, + "m_iszGameEventName": 2016 + }, + "metadata": [ + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CMapVetoPickController": { + "fields": { + "m_OnLevelTransition": 4520, + "m_OnMapPicked": 4400, + "m_OnMapVetoed": 4360, + "m_OnNewPhaseStarted": 4480, + "m_OnSidesPicked": 4440, + "m_bNeedToPlayFiveSecondsRemaining": 1961, + "m_bPlayedIntroVcd": 1960, + "m_bPreMatchDraftStateChanged": 2000, + "m_dblPreMatchDraftSequenceTime": 1992, + "m_nAccountIDs": 2296, + "m_nCurrentPhase": 4344, + "m_nDraftType": 2004, + "m_nMapId0": 2552, + "m_nMapId1": 2808, + "m_nMapId2": 3064, + "m_nMapId3": 3320, + "m_nMapId4": 3576, + "m_nMapId5": 3832, + "m_nPhaseDurationTicks": 4352, + "m_nPhaseStartTick": 4348, + "m_nStartingSide0": 4088, + "m_nTeamWinningCoinToss": 2008, + "m_nTeamWithFirstChoice": 2012, + "m_nVoteMapIdsList": 2268 + }, + "metadata": [ + { + "name": "m_nDraftType", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nTeamWinningCoinToss", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nTeamWithFirstChoice", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nVoteMapIdsList", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nAccountIDs", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nMapId0", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nMapId1", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nMapId2", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nMapId3", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nMapId4", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nMapId5", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nStartingSide0", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nCurrentPhase", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPhaseStartTick", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPhaseDurationTicks", + "ty": "int", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" }, "CModelState": { "fields": { @@ -22620,27 +37498,21 @@ ], "parent": null }, - "CMotorController": { + "CMolotovProjectile": { "fields": { - "m_axis": 16, - "m_inertiaFactor": 28, - "m_maxTorque": 12, - "m_speed": 8 + "m_bDetonated": 3488, + "m_bHasBouncedOffPlayer": 3720, + "m_bIsIncGrenade": 3478, + "m_stillTimer": 3496 }, - "metadata": [], - "parent": null - }, - "CMultiplayRules": { - "fields": {}, - "metadata": [], - "parent": "CGameRules" - }, - "CMultiplayer_Expresser": { - "fields": { - "m_bAllowMultipleScenes": 112 - }, - "metadata": [], - "parent": "CAI_ExpresserWithFollowup" + "metadata": [ + { + "name": "m_bIsIncGrenade", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseCSGrenadeProjectile" }, "CNavLinkAnimgraphVar": { "fields": { @@ -22655,63 +37527,6 @@ ], "parent": null }, - "CNavVolume": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CNavVolumeAll": { - "fields": {}, - "metadata": [], - "parent": "CNavVolumeVector" - }, - "CNavVolumeBreadthFirstSearch": { - "fields": { - "m_flSearchDist": 140, - "m_vStartPos": 128 - }, - "metadata": [], - "parent": "CNavVolumeCalculatedVector" - }, - "CNavVolumeCalculatedVector": { - "fields": {}, - "metadata": [], - "parent": "CNavVolume" - }, - "CNavVolumeMarkupVolume": { - "fields": {}, - "metadata": [], - "parent": "CNavVolume" - }, - "CNavVolumeSphere": { - "fields": { - "m_flRadius": 92, - "m_vCenter": 80 - }, - "metadata": [], - "parent": "CNavVolume" - }, - "CNavVolumeSphericalShell": { - "fields": { - "m_flRadiusInner": 96 - }, - "metadata": [], - "parent": "CNavVolumeSphere" - }, - "CNavVolumeVector": { - "fields": { - "m_bHasBeenPreFiltered": 88 - }, - "metadata": [], - "parent": "CNavVolume" - }, - "CNetworkTransmitComponent": { - "fields": { - "m_nTransmitStateOwnedCounter": 708 - }, - "metadata": [], - "parent": null - }, "CNetworkedSequenceOperation": { "fields": { "m_bDiscontinuity": 29, @@ -22742,26 +37557,418 @@ ], "parent": null }, - "CPhysicsShake": { + "COmniLight": { "fields": { - "m_force": 8 + "m_bShowLight": 3112, + "m_flInnerAngle": 3104, + "m_flOuterAngle": 3108 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_flInnerAngle", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flOuterAngle", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bShowLight", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBarnLight" }, - "CPlayerControllerComponent": { + "CParticleSystem": { "fields": { - "__m_pChainEntity": 8 + "m_bActive": 3064, + "m_bAnimateDuringGameplayPause": 3076, + "m_bFrozen": 3065, + "m_bNoFreeze": 3405, + "m_bNoRamp": 3406, + "m_bNoSave": 3404, + "m_bStartActive": 3407, + "m_clrTint": 3948, + "m_flFreezeTransitionDuration": 3068, + "m_flPreSimTime": 3092, + "m_flStartTime": 3088, + "m_hControlPointEnts": 3148, + "m_iEffectIndex": 3080, + "m_iServerControlPointAssignments": 3144, + "m_iszControlPointNames": 3416, + "m_iszEffectName": 3408, + "m_nDataCP": 3928, + "m_nStopType": 3072, + "m_nTintCP": 3944, + "m_szSnapshotFileName": 2552, + "m_vServerControlPoints": 3096, + "m_vecDataCPValue": 3932 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_szSnapshotFileName", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_bActive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bFrozen", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flFreezeTransitionDuration", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nStopType", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bAnimateDuringGameplayPause", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iEffectIndex", + "ty": "HParticleSystemDefinitionStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flPreSimTime", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_vServerControlPoints", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_iServerControlPointAssignments", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_hControlPointEnts", + "ty": "CHandle< CBaseEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoSave", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoFreeze", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoRamp", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, - "CPlayerPawnComponent": { + "CPathParticleRope": { "fields": { - "__m_pChainEntity": 8 + "m_ColorTint": 2012, + "m_PathNodes_Color": 2104, + "m_PathNodes_Name": 1976, + "m_PathNodes_PinEnabled": 2128, + "m_PathNodes_Position": 2032, + "m_PathNodes_RadiusScale": 2152, + "m_PathNodes_TangentIn": 2056, + "m_PathNodes_TangentOut": 2080, + "m_bStartActive": 1960, + "m_flMaxSimulationTime": 1964, + "m_flParticleSpacing": 2000, + "m_flRadius": 2008, + "m_flSlack": 2004, + "m_iEffectIndex": 2024, + "m_iszEffectName": 1968, + "m_nEffectState": 2016 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_flParticleSpacing", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSlack", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flRadius", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_ColorTint", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_nEffectState", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iEffectIndex", + "ty": "HParticleSystemDefinitionStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_PathNodes_Position", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_PathNodes_TangentIn", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_PathNodes_TangentOut", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_PathNodes_Color", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_PathNodes_PinEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_PathNodes_RadiusScale", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CPhysicsProp": { + "fields": { + "m_MotionEnabled": 3440, + "m_OnAsleep": 3560, + "m_OnAwake": 3520, + "m_OnAwakened": 3480, + "m_OnOutOfWorld": 3680, + "m_OnPlayerPickup": 3640, + "m_OnPlayerUse": 3600, + "m_bAcceptDamageFromHeldObjects": 3788, + "m_bAwake": 3790, + "m_bDroppedByPlayer": 3745, + "m_bEnableUseOutput": 3789, + "m_bFirstCollisionAfterLaunch": 3747, + "m_bForceNavIgnore": 3776, + "m_bForceNpcExclude": 3778, + "m_bHasBeenAwakened": 3752, + "m_bIsOverrideProp": 3753, + "m_bMuteImpactEffects": 3780, + "m_bNoNavmeshBlocker": 3777, + "m_bShouldAutoConvertBackFromDebris": 3779, + "m_bThrownByPlayer": 3744, + "m_bTouchedByPlayer": 3746, + "m_buoyancyScale": 3728, + "m_damageToEnableMotion": 3736, + "m_damageType": 3732, + "m_fNextCheckDisableMotionContactsTime": 3756, + "m_flForceToEnableMotion": 3740, + "m_glowColor": 3772, + "m_iExploitableByPlayer": 3748, + "m_iInitialGlowState": 3760, + "m_inertiaScale": 3724, + "m_massScale": 3720, + "m_nCollisionGroupOverride": 3792, + "m_nGlowRange": 3764, + "m_nGlowRangeMin": 3768 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bAwake", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBreakableProp" + }, + "CPlantedC4": { + "fields": { + "m_OnBombBeginDefuse": 3112, + "m_OnBombDefuseAborted": 3152, + "m_OnBombDefused": 3072, + "m_angCatchUpToPlayerEye": 3292, + "m_bBeingDefused": 3236, + "m_bBombDefused": 3260, + "m_bBombTicking": 3056, + "m_bCannotBeDefused": 3192, + "m_bHasExploded": 3229, + "m_bTrainingPlacedByPlayer": 3228, + "m_bVoiceAlertFired": 3276, + "m_bVoiceAlertPlayed": 3277, + "m_entitySpottedState": 3200, + "m_fLastDefuseTime": 3244, + "m_flC4Blow": 3060, + "m_flDefuseCountDown": 3256, + "m_flDefuseLength": 3252, + "m_flLastSpinDetectionTime": 3304, + "m_flNextBotBeepTime": 3284, + "m_flTimerLength": 3232, + "m_hBombDefuser": 3264, + "m_hControlPanel": 3268, + "m_iProgressBarTime": 3272, + "m_nBombSite": 3064, + "m_nSourceSoundscapeHash": 3068, + "m_nSpotRules": 3224 + }, + "metadata": [ + { + "name": "m_bBombTicking", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flC4Blow", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nBombSite", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nSourceSoundscapeHash", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bCannotBeDefused", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_entitySpottedState", + "ty": "EntitySpottedState_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasExploded", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flTimerLength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bBeingDefused", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flDefuseLength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDefuseCountDown", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bBombDefused", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hBombDefuser", + "ty": "CHandle< CCSPlayerPawn>", + "type": "NetworkVarNames" + }, + { + "name": "m_hControlPanel", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" }, "CPlayerPing": { "fields": { @@ -22800,10 +38007,145 @@ ], "parent": "CBaseEntity" }, - "CPlayer_AutoaimServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" + "CPlayerSprayDecal": { + "fields": { + "m_flCreationTime": 2628, + "m_nEntity": 2620, + "m_nHitbox": 2624, + "m_nPlayer": 2616, + "m_nTintID": 2632, + "m_nUniqueID": 2552, + "m_nVersion": 2636, + "m_rtGcTime": 2564, + "m_ubSignature": 2637, + "m_unAccountID": 2556, + "m_unTraceID": 2560, + "m_vecEndPos": 2568, + "m_vecLeft": 2592, + "m_vecNormal": 2604, + "m_vecStart": 2580 + }, + "metadata": [ + { + "name": "m_nUniqueID", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_unAccountID", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_unTraceID", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_rtGcTime", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_vecEndPos", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecStart", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLeft", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecNormal", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nPlayer", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nEntity", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nHitbox", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flCreationTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nTintID", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nVersion", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_ubSignature", + "ty": "uint8", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CPlayerVisibility": { + "fields": { + "m_bIsEnabled": 1977, + "m_bStartDisabled": 1976, + "m_flFadeTime": 1972, + "m_flFogDistanceMultiplier": 1964, + "m_flFogMaxDensityMultiplier": 1968, + "m_flVisibilityStrength": 1960 + }, + "metadata": [ + { + "name": "m_flVisibilityStrength", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogDistanceMultiplier", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMaxDensityMultiplier", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bStartDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsEnabled", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" }, "CPlayer_CameraServices": { "fields": { @@ -22867,17 +38209,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_FlashlightServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_ItemServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" + "parent": null }, "CPlayer_MovementServices": { "fields": { @@ -22914,7 +38246,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" + "parent": null }, "CPlayer_MovementServices_Humanoid": { "fields": { @@ -22991,22 +38323,7 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_UseServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_ViewModelServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" - }, - "CPlayer_WaterServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayerPawnComponent" + "parent": null }, "CPlayer_WeaponServices": { "fields": { @@ -23038,19 +38355,733 @@ "type": "NetworkVarNames" } ], - "parent": "CPlayerPawnComponent" + "parent": null }, - "CPointPrefab": { + "CPointCamera": { "fields": { - "m_associatedRelayEntity": 1988, - "m_associatedRelayTargetName": 1976, - "m_bLoadDynamic": 1985, - "m_fixupNames": 1984, - "m_forceWorldGroupID": 1968, - "m_targetMapName": 1960 + "m_DegreesPerSecond": 2040, + "m_FOV": 1960, + "m_FogColor": 1969, + "m_Resolution": 1964, + "m_TargetFOV": 2036, + "m_bActive": 1988, + "m_bCanHLTVUse": 2012, + "m_bDofEnabled": 2013, + "m_bFogEnable": 1968, + "m_bIsOn": 2044, + "m_bNoSky": 1996, + "m_bUseScreenAspectRatio": 1989, + "m_fBrightness": 2000, + "m_flAspectRatio": 1992, + "m_flDofFarBlurry": 2028, + "m_flDofFarCrisp": 2024, + "m_flDofNearBlurry": 2016, + "m_flDofNearCrisp": 2020, + "m_flDofTiltToGround": 2032, + "m_flFogEnd": 1980, + "m_flFogMaxDensity": 1984, + "m_flFogStart": 1976, + "m_flZFar": 2004, + "m_flZNear": 2008, + "m_pNext": 2048 }, - "metadata": [], - "parent": "CServerOnlyPointEntity" + "metadata": [ + { + "name": "m_FOV", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_Resolution", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bFogEnable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_FogColor", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogStart", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogEnd", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFogMaxDensity", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bActive", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bUseScreenAspectRatio", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flAspectRatio", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoSky", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_fBrightness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flZFar", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flZNear", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bCanHLTVUse", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bDofEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flDofNearBlurry", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDofNearCrisp", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDofFarCrisp", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDofFarBlurry", + "ty": "float", + "type": 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"NetworkVarNames" + }, + { + "name": "m_unOrientation", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecCSSClasses", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bOpaque", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoDepth", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bRenderBackface", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bUseOffScreenIndicator", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bExcludeFromSaveGames", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bGrabbable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bOnlyRenderToTexture", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bDisableMipGen", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nExplicitImageLayout", + "ty": "int32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseClientUIEntity" + }, + "CPointClientUIWorldTextPanel": { + "fields": { + "m_messageText": 3068 + }, + "metadata": [ + { + "name": "m_messageText", + "ty": "char", + "type": "NetworkVarNames" + } + ], + "parent": "CPointClientUIWorldPanel" + }, + "CPointCommentaryNode": { + "fields": { + "m_bActive": 3256, + "m_bDisabled": 3157, + "m_bListenedTo": 3296, + "m_bPreventChangesWhileMoving": 3156, + "m_bPreventMovement": 3112, + "m_bUnderCrosshair": 3113, + "m_bUnstoppable": 3114, + "m_flAbortedPlaybackAt": 3172, + "m_flFinishedTime": 3116, + "m_flStartTime": 3260, + "m_flStartTimeInCommentary": 3264, + "m_hViewPosition": 3104, + "m_hViewPositionMover": 3108, + "m_hViewTarget": 3088, + "m_hViewTargetAngles": 3092, + "m_iNodeNumber": 3288, + "m_iNodeNumberMax": 3292, + "m_iszCommentaryFile": 3072, + "m_iszPostCommands": 3064, + "m_iszPreCommands": 3056, + "m_iszSpeakers": 3280, + "m_iszTitle": 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"ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bListenedTo", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" + }, + "CPointValueRemapper": { + "fields": { + "m_OnDisengage": 2424, + "m_OnEngage": 2384, + "m_OnReachedValueCustom": 2344, + "m_OnReachedValueOne": 2304, + "m_OnReachedValueZero": 2264, + "m_Position": 2184, + "m_PositionDelta": 2224, + "m_bDisabled": 1960, + "m_bEngaged": 2104, + "m_bFirstUpdate": 2105, + "m_bRequiresUseKey": 2004, + "m_bUpdateOnClient": 1961, + "m_flCurrentMomentum": 2088, + "m_flCustomOutputValue": 2132, + "m_flDisengageDistance": 1996, + "m_flEngageDistance": 2000, + "m_flInputOffset": 2100, + "m_flMaximumChangePerSecond": 1992, + "m_flMomentumModifier": 2080, + "m_flPreviousUpdateTickTime": 2112, + "m_flPreviousValue": 2108, + "m_flRatchetOffset": 2096, + "m_flSnapValue": 2084, + "m_hOutputEntities": 2048, + "m_hRemapLineEnd": 1988, + "m_hRemapLineStart": 1984, + "m_hUsingPlayer": 2128, + 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"NetworkVarNames" + }, + { + "name": "m_flMaximumChangePerSecond", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDisengageDistance", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flEngageDistance", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bRequiresUseKey", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nOutputType", + "ty": "ValueRemapperOutputType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_hOutputEntities", + "ty": "CHandle< CBaseEntity >", + "type": "NetworkVarNames" + }, + { + "name": "m_nHapticsType", + "ty": "ValueRemapperHapticsType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nMomentumType", + "ty": "ValueRemapperMomentumType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flMomentumModifier", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flSnapValue", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nRatchetType", + "ty": "ValueRemapperRatchetType_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flInputOffset", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CPointWorldText": { + "fields": { + "m_Color": 3144, + "m_FontName": 3064, + "m_bEnabled": 3128, + "m_bFullbright": 3129, + "m_flDepthOffset": 3140, + "m_flFontSize": 3136, + "m_flWorldUnitsPerPx": 3132, + "m_messageText": 2552, + "m_nJustifyHorizontal": 3148, + "m_nJustifyVertical": 3152, + "m_nReorientMode": 3156 + }, + "metadata": [ + { + "name": "m_messageText", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_FontName", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_bEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bFullbright", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flWorldUnitsPerPx", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFontSize", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDepthOffset", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_Color", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_nJustifyHorizontal", + "ty": "PointWorldTextJustifyHorizontal_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nJustifyVertical", + "ty": "PointWorldTextJustifyVertical_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nReorientMode", + "ty": "PointWorldTextReorientMode_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CPostProcessingVolume": { + "fields": { + "m_bExposureControl": 3037, + "m_bMaster": 3036, + "m_flExposureCompensation": 3020, + "m_flExposureFadeSpeedDown": 3028, + "m_flExposureFadeSpeedUp": 3024, + "m_flFadeDuration": 3000, + "m_flMaxExposure": 3016, + "m_flMaxLogExposure": 3008, + "m_flMinExposure": 3012, + "m_flMinLogExposure": 3004, + "m_flRate": 3040, + "m_flTonemapEVSmoothingRange": 3032, + "m_flTonemapMinAvgLum": 3052, + "m_flTonemapPercentBrightPixels": 3048, + "m_flTonemapPercentTarget": 3044, + "m_hPostSettings": 2992 + }, + "metadata": [ + { + "name": "m_hPostSettings", + "ty": "HPostProcessingStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_flFadeDuration", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMinLogExposure", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMaxLogExposure", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMinExposure", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flMaxExposure", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flExposureCompensation", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flExposureFadeSpeedUp", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flExposureFadeSpeedDown", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bMaster", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bExposureControl", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flRate", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapPercentTarget", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapPercentBrightPixels", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapMinAvgLum", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseTrigger" + }, + "CPrecipitationVData": { + "fields": { + "m_bBatchSameVolumeType": 272, + "m_flInnerDistance": 264, + "m_nAttachType": 268, + "m_nRTEnvCP": 276, + "m_nRTEnvCPComponent": 280, + "m_szModifier": 288, + "m_szParticlePrecipitationEffect": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null }, "CPulseCell_Outflow_PlaySceneBase": { "fields": { @@ -23066,20 +39097,6 @@ ], "parent": "CPulseCell_BaseYieldingInflow" }, - "CPulseCell_Outflow_PlaySceneBase__CursorState_t": { - "fields": { - "m_sceneInstance": 0 - }, - "metadata": [], - "parent": null - }, - "CPulseCell_Outflow_ScriptedSequence__CursorState_t": { - "fields": { - "m_scriptedSequence": 0 - }, - "metadata": [], - "parent": null - }, "CPulseCell_SoundEventStart": { "fields": { "m_Type": 72 @@ -23108,21 +39125,6 @@ ], "parent": "CPulseCell_BaseFlow" }, - "CPulseGraphComponentBase": { - "fields": { - "m_hOwner": 8, - "m_sNameFixupLocal": 32, - "m_sNameFixupParent": 24, - "m_sNameFixupStaticPrefix": 16 - }, - "metadata": [], - "parent": null - }, - "CPulseGraphComponentPointServer": { - "fields": {}, - "metadata": [], - "parent": "CPulseGraphComponentBase" - }, "CPulseGraphInstance_ServerEntity": { "fields": { "m_pComponent": 216 @@ -23179,37 +39181,108 @@ ], "parent": null }, - "CRR_Response": { + "CRagdollManager": { "fields": { - "m_Followup": 376, - "m_Params": 321, - "m_Type": 0, - "m_fMatchScore": 352, - "m_pchCriteriaNames": 432, - "m_pchCriteriaValues": 456, - "m_szMatchingRule": 193, - "m_szResponseName": 1, - "m_szSpeakerContext": 360, - "m_szWorldContext": 368 + "m_bSaveImportant": 1968, + "m_iCurrentMaxRagdollCount": 1960, + "m_iMaxRagdollCount": 1964 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_iCurrentMaxRagdollCount", + "ty": "int8", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" }, - "CRandSimTimer": { + "CRagdollProp": { "fields": { - "m_maxInterval": 12, - "m_minInterval": 8 + "m_allAsleep": 3184, + "m_bFirstCollisionAfterLaunch": 3185, + "m_bHasBeenPhysgunned": 3256, + "m_bShouldDeleteActivationRecord": 3320, + "m_bShouldTeleportPhysics": 3257, + "m_bStartDisabled": 3120, + "m_bValidatePoweredRagdollPose": 3416, + "m_flAwakeTime": 3224, + "m_flBlendWeight": 3260, + "m_flDefaultFadeScale": 3264, + "m_flFadeOutStartTime": 3204, + "m_flFadeTime": 3208, + "m_flLastOriginChangeTime": 3228, + "m_flLastPhysicsInfluenceTime": 3200, + "m_hDamageEntity": 3188, + "m_hKiller": 3192, + "m_hPhysicsAttacker": 3196, + "m_hRagdollSource": 3176, + "m_lastUpdateTickCount": 3180, + "m_nBloodColor": 3232, + "m_ragAngles": 3152, + "m_ragPos": 3128, + "m_ragdoll": 3064, + "m_ragdollMaxs": 3296, + "m_ragdollMins": 3272, + "m_strOriginClassName": 3240, + "m_strSourceClassName": 3248, + "m_vecLastOrigin": 3212 }, - "metadata": [], - "parent": "CSimpleSimTimer" + "metadata": [ + { + "name": "m_ragPos", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_ragAngles", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "m_hRagdollSource", + "ty": "EHANDLE", + "type": "NetworkVarNames" + }, + { + "name": "m_flBlendWeight", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseAnimGraph" }, - "CRandStopwatch": { + "CRagdollPropAttached": { "fields": { - "m_maxInterval": 16, - "m_minInterval": 12 + "m_attachmentPointBoneSpace": 3488, + "m_attachmentPointRagdollSpace": 3500, + "m_bShouldDeleteAttachedActivationRecord": 3528, + "m_bShouldDetach": 3512, + "m_boneIndexAttached": 3480, + "m_ragdollAttachedObjectIndex": 3484 }, - "metadata": [], - "parent": "CStopwatchBase" + "metadata": [ + { + "name": "m_boneIndexAttached", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_ragdollAttachedObjectIndex", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_attachmentPointBoneSpace", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_attachmentPointRagdollSpace", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], + "parent": "CRagdollProp" }, "CRangeFloat": { "fields": { @@ -23235,6 +39308,19 @@ ], "parent": null }, + "CRectLight": { + "fields": { + "m_bShowLight": 3104 + }, + "metadata": [ + { + "name": "m_bShowLight", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBarnLight" + }, "CRemapFloat": { "fields": { "m_pValue": 0 @@ -23247,43 +39333,6 @@ ], "parent": null }, - "CRenderComponent": { - "fields": { - "__m_pChainEntity": 16, - "m_bEnableRendering": 96, - "m_bInterpolationReadyToDraw": 192, - "m_bIsRenderingWithViewModels": 80, - "m_nSplitscreenFlags": 84 - }, - "metadata": [], - "parent": "CEntityComponent" - }, - "CResponseCriteriaSet": { - "fields": { - "m_bOverrideOnAppend": 44, - "m_nNumPrefixedContexts": 40 - }, - "metadata": [], - "parent": null - }, - "CResponseQueue": { - "fields": { - "m_ExpresserTargets": 72 - }, - "metadata": [], - "parent": null - }, - "CResponseQueue__CDeferredResponse": { - "fields": { - "m_bResponseValid": 552, - "m_contexts": 8, - "m_fDispatchTime": 56, - "m_hIssuer": 60, - "m_response": 72 - }, - "metadata": [], - "parent": null - }, "CRetakeGameRules": { "fields": { "m_bBlockersPresent": 252, @@ -23321,13 +39370,141 @@ ], "parent": null }, - "CRopeOverlapHit": { + "CRopeKeyframe": { "fields": { - "m_hEntity": 0, - "m_vecOverlappingLinks": 8 + "m_RopeFlags": 2560, + "m_RopeLength": 2610, + "m_Slack": 2576, + "m_Subdiv": 2608, + "m_TextureScale": 2584, + "m_Width": 2580, + "m_bConstrainBetweenEndpoints": 2589, + "m_bCreatedFromMapFile": 2613, + "m_bEndPointValid": 2621, + "m_bStartPointValid": 2620, + "m_fLockedPoints": 2612, + "m_flScrollSpeed": 2616, + "m_hEndPoint": 2628, + "m_hStartPoint": 2624, + "m_iEndAttachment": 2633, + "m_iNextLinkName": 2568, + "m_iRopeMaterialModelIndex": 2600, + "m_iStartAttachment": 2632, + "m_nChangeCount": 2609, + "m_nSegments": 2588, + "m_strRopeMaterialModel": 2592 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_RopeFlags", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_Slack", + "ty": "int16", + "type": "NetworkVarNames" + }, + { + "name": "m_Width", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_TextureScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nSegments", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_bConstrainBetweenEndpoints", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iRopeMaterialModelIndex", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_Subdiv", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_nChangeCount", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_RopeLength", + "ty": "int16", + "type": "NetworkVarNames" + }, + { + "name": "m_fLockedPoints", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_flScrollSpeed", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hStartPoint", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_hEndPoint", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_iStartAttachment", + "ty": "AttachmentHandle_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iEndAttachment", + "ty": "AttachmentHandle_t", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, "CSMatchStats_t": { "fields": { @@ -23467,119 +39644,130 @@ ], "parent": null }, - "CSceneEventInfo": { + "CSceneEntity": { "fields": { - "m_bClientSide": 76, - "m_bHasArrived": 16, - "m_bIsGesture": 28, - "m_bShouldRemove": 29, - "m_bStarted": 77, - "m_flNext": 24, - "m_flWeight": 12, - "m_hSequence": 8, - "m_hTarget": 68, - "m_iLayer": 0, - "m_iPriority": 4, - "m_nSceneEventId": 72, - "m_nType": 20 + "m_BusyActor": 3312, + "m_OnCanceled": 2320, + "m_OnCompletion": 2280, + "m_OnPaused": 2360, + "m_OnResumed": 2400, + "m_OnStart": 2240, + "m_OnTrigger": 2440, + "m_bAutogenerated": 2083, + "m_bAutomated": 2104, + "m_bBreakOnNonIdle": 2130, + "m_bCancelAtNextInterrupt": 2096, + "m_bCompletedEarly": 3234, + "m_bInterruptSceneFinished": 3235, + "m_bInterrupted": 3233, + "m_bInterruptedActorsScenes": 2129, + "m_bIsPlayingBack": 2080, + "m_bMultiplayer": 2082, + "m_bPauseAtNextInterrupt": 2126, + "m_bPaused": 2081, + "m_bPausedViaInput": 2125, + "m_bRestoring": 3236, + "m_bSceneMissing": 3232, + "m_bWaitingForActor": 2127, + "m_bWaitingForInterrupt": 2128, + "m_bWaitingForResumeScene": 2124, + "m_fPitch": 2100, + "m_flAutomationDelay": 2112, + "m_flAutomationTime": 2116, + "m_flCurrentTime": 2088, + "m_flForceClientTime": 2084, + "m_flFrameTime": 2092, + "m_hActivator": 3308, + "m_hActor": 3304, + "m_hActorList": 2136, + "m_hInterruptScene": 3224, + "m_hListManagers": 3264, + "m_hNotifySceneCompletion": 3240, + "m_hRemoveActorList": 2160, + "m_hTarget1": 2048, + "m_hTarget2": 2052, + "m_hTarget3": 2056, + "m_hTarget4": 2060, + "m_hTarget5": 2064, + "m_hTarget6": 2068, + "m_hTarget7": 2072, + "m_hTarget8": 2076, + "m_hWaitingForThisResumeScene": 2120, + "m_iPlayerDeathBehavior": 3316, + "m_iszResumeSceneFile": 1976, + "m_iszSceneFile": 1968, + "m_iszSequenceName": 3296, + "m_iszSoundName": 3288, + "m_iszTarget1": 1984, + "m_iszTarget2": 1992, + "m_iszTarget3": 2000, + "m_iszTarget4": 2008, + "m_iszTarget5": 2016, + "m_iszTarget6": 2024, + "m_iszTarget7": 2032, + "m_iszTarget8": 2040, + "m_nAutomatedAction": 2108, + "m_nInterruptCount": 3228, + "m_nSceneFlushCounter": 2232, + "m_nSceneStringIndex": 2236 }, - "metadata": [], + "metadata": [ + { + "name": "m_bIsPlayingBack", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bPaused", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bMultiplayer", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bAutogenerated", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flForceClientTime", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_hActorList", + "ty": "CHandle< CBaseFlex >", + "type": "NetworkVarNames" + }, + { + "name": "m_nSceneStringIndex", + "ty": "uint16", + "type": "NetworkVarNames" + } + ], "parent": null }, - "CScriptComponent": { + "CShatterGlassShardPhysics": { "fields": { - "m_scriptClassName": 48 + "m_ShardDesc": 3808, + "m_bDebris": 3796, + "m_hParentShard": 3800 }, - "metadata": [], - "parent": "CEntityComponent" - }, - "CScriptUniformRandomStream": { - "fields": { - "m_hScriptScope": 8, - "m_nInitialSeed": 156 - }, - "metadata": [], - "parent": null - }, - "CServerOnlyEntity": { - "fields": {}, - "metadata": [], - "parent": "CBaseEntity" - }, - "CServerOnlyPointEntity": { - "fields": {}, - "metadata": [], - "parent": "CServerOnlyEntity" - }, - "CShatterGlassShard": { - "fields": { - "m_ShatterStressType": 68, - "m_bAverageVertPositionIsValid": 132, - "m_bCreatedModel": 84, - "m_bFlaggedForRemoval": 154, - "m_bShatterRateLimited": 160, - "m_bStressPositionAIsValid": 152, - "m_bStressPositionBIsValid": 153, - "m_flArea": 108, - "m_flLongestAcross": 96, - "m_flLongestEdge": 88, - "m_flPhysicsEntitySpawnedAtTime": 156, - "m_flShortestAcross": 100, - "m_flShortestEdge": 92, - "m_flSumOfAllEdges": 104, - "m_hEntityHittingMe": 164, - "m_hModel": 48, - "m_hParentPanel": 60, - "m_hParentShard": 64, - "m_hPhysicsEntity": 56, - "m_hShardHandle": 8, - "m_nOnFrameEdge": 112, - "m_nParentPanelsNthShard": 116, - "m_nSubShardGeneration": 120, - "m_vLocalPanelSpaceOrigin": 40, - "m_vecAverageVertPosition": 124, - "m_vecNeighbors": 168, - "m_vecPanelSpaceStressPositionA": 136, - "m_vecPanelSpaceStressPositionB": 144, - "m_vecPanelVertices": 16, - "m_vecStressVelocity": 72 - }, - "metadata": [], - "parent": null - }, - "CSimTimer": { - "fields": { - "m_interval": 8 - }, - "metadata": [], - "parent": "CSimpleSimTimer" - }, - "CSimpleSimTimer": { - "fields": { - "m_nWorldGroupId": 4, - "m_next": 0 - }, - "metadata": [], - "parent": null - }, - "CSimpleStopwatch": { - "fields": {}, - "metadata": [], - "parent": "CStopwatchBase" - }, - "CSingleplayRules": { - "fields": { - "m_bSinglePlayerGameEnding": 140 - }, - "metadata": [], - "parent": "CGameRules" - }, - "CSkeletonAnimationController": { - "fields": { - "m_pSkeletonInstance": 8 - }, - "metadata": [], - "parent": "ISkeletonAnimationController" + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_ShardDesc", + "ty": "shard_model_desc_t", + "type": "NetworkVarNames" + } + ], + "parent": "CPhysicsProp" }, "CSkeletonInstance": { "fields": { @@ -23679,105 +39867,107 @@ ], "parent": "CBaseEntity" }, - "CSkyboxReference": { + "CSmokeGrenadeProjectile": { "fields": { - "m_hSkyCamera": 1964, - "m_worldGroupId": 1960 + "m_VoxelFrameData": 3544, + "m_bDidSmokeEffect": 3508, + "m_flLastBounce": 3568, + "m_fllastSimulationTime": 3572, + "m_nRandomSeed": 3512, + "m_nSmokeEffectTickBegin": 3504, + "m_vSmokeColor": 3516, + "m_vSmokeDetonationPos": 3528 }, - "metadata": [], + "metadata": [ + { + "name": "m_nSmokeEffectTickBegin", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bDidSmokeEffect", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_nRandomSeed", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_vSmokeColor", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vSmokeDetonationPos", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_VoxelFrameData", + "ty": "CUtlVector", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseCSGrenadeProjectile" + }, + "CSoundAreaEntityBase": { + "fields": { + "m_bDisabled": 1960, + "m_iszSoundAreaType": 1968, + "m_vPos": 1976 + }, + "metadata": [ + { + "name": "m_bDisabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_iszSoundAreaType", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_vPos", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], "parent": "CBaseEntity" }, - "CSmoothFunc": { + "CSoundAreaEntityOrientedBox": { "fields": { - "m_flSmoothAmplitude": 8, - "m_flSmoothBias": 12, - "m_flSmoothDuration": 16, - "m_flSmoothRemainingTime": 20, - "m_nSmoothDir": 24 + "m_vMax": 2000, + "m_vMin": 1988 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_vMin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vMax", + "ty": "Vector", + "type": "NetworkVarNames" + } + ], + "parent": "CSoundAreaEntityBase" }, - "CSound": { + "CSoundAreaEntitySphere": { "fields": { - "m_bHasOwner": 48, - "m_bNoExpirationTime": 30, - "m_flExpireTime": 24, - "m_flOcclusionScale": 12, - "m_hOwner": 0, - "m_hTarget": 4, - "m_iNext": 28, - "m_iNextAudible": 20, - "m_iType": 16, - "m_iVolume": 8, - "m_ownerChannelIndex": 32, - "m_vecOrigin": 36 + "m_flRadius": 1988 }, - "metadata": [], - "parent": null - }, - "CSoundEnvelope": { - "fields": { - "m_current": 0, - "m_forceupdate": 12, - "m_rate": 8, - "m_target": 4 - }, - "metadata": [], - "parent": null - }, - "CSoundOpvarSetAABBEntity": { - "fields": { - "m_nAABBDirection": 2428, - "m_vDistanceInnerMaxs": 2392, - "m_vDistanceInnerMins": 2380, - "m_vDistanceOuterMaxs": 2416, - "m_vDistanceOuterMins": 2404, - "m_vInnerMaxs": 2444, - "m_vInnerMins": 2432, - "m_vOuterMaxs": 2468, - "m_vOuterMins": 2456 - }, - "metadata": [], - "parent": "CSoundOpvarSetPointEntity" - }, - "CSoundOpvarSetAutoRoomEntity": { - "fields": { - "m_flHeightTolerance": 2436, - "m_flSize": 2432, - "m_flSizeSqr": 2440, - "m_traceResults": 2384 - }, - "metadata": [], - "parent": "CSoundOpvarSetPointEntity" - }, - "CSoundOpvarSetOBBEntity": { - "fields": {}, - "metadata": [], - "parent": "CSoundOpvarSetAABBEntity" - }, - "CSoundOpvarSetOBBWindEntity": { - "fields": { - "m_flWindMapMax": 2172, - "m_flWindMapMin": 2168, - "m_flWindMax": 2164, - "m_flWindMin": 2160, - "m_vDistanceMaxs": 2148, - "m_vDistanceMins": 2136, - "m_vMaxs": 2124, - "m_vMins": 2112 - }, - "metadata": [], - "parent": "CSoundOpvarSetPointBase" - }, - "CSoundOpvarSetPathCornerEntity": { - "fields": { - "m_flDistMaxSqr": 2412, - "m_flDistMinSqr": 2408, - "m_iszPathCornerEntityName": 2416 - }, - "metadata": [], - "parent": "CSoundOpvarSetPointEntity" + "metadata": [ + { + "name": "m_flRadius", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CSoundAreaEntityBase" }, "CSoundOpvarSetPointBase": { "fields": { @@ -23820,91 +40010,211 @@ ], "parent": "CBaseEntity" }, - "CSoundOpvarSetPointEntity": { + "CSpotlightEnd": { "fields": { - "m_OnEnter": 2112, - "m_OnExit": 2152, - "m_bAutoDisable": 2192, - "m_bSetValueOnDisable": 2292, - "m_flDistanceMapMax": 2272, - "m_flDistanceMapMin": 2268, - "m_flDistanceMax": 2264, - "m_flDistanceMin": 2260, - "m_flDynamicMaximumOcclusion": 2316, - "m_flOcclusionMax": 2284, - "m_flOcclusionMin": 2280, - "m_flOcclusionRadius": 2276, - "m_flPathingDistanceNormFactor": 2336, - "m_flValSetOnDisable": 2288, - "m_hDynamicEntity": 2320, - "m_iszDynamicEntityName": 2328, - "m_nPathingSourceIndex": 2376, - "m_nSimulationMode": 2296, - "m_nVisibilitySamples": 2300, - "m_vDynamicProxyPoint": 2304, - "m_vPathingDirection": 2364, - "m_vPathingListenerPos": 2352, - "m_vPathingSourcePos": 2340 + "m_Radius": 2556, + "m_flLightScale": 2552, + "m_vSpotlightDir": 2560, + "m_vSpotlightOrg": 2572 }, - "metadata": [], - "parent": "CSoundOpvarSetPointBase" + "metadata": [ + { + "name": "m_flLightScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_Radius", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, - "CSoundPatch": { + "CSprite": { "fields": { - "m_Filter": 88, - "m_bUpdatedSoundOrigin": 132, - "m_flCloseCaptionDuration": 128, - "m_flLastTime": 52, - "m_hEnt": 64, - "m_isPlaying": 84, - "m_iszClassName": 136, - "m_iszSoundScriptName": 56, - "m_pitch": 8, - "m_shutdownTime": 48, - "m_soundEntityIndex": 68, - "m_soundOrigin": 72, - "m_volume": 24 + "m_bWorldSpaceScale": 2608, + "m_flBrightnessDuration": 2596, + "m_flBrightnessTimeStart": 2648, + "m_flDestScale": 2632, + "m_flDieTime": 2576, + "m_flFrame": 2572, + "m_flGlowProxySize": 2612, + "m_flHDRColorScale": 2616, + "m_flLastTime": 2620, + "m_flMaxFrame": 2624, + "m_flScaleDuration": 2604, + "m_flScaleTimeStart": 2636, + "m_flSpriteFramerate": 2568, + "m_flSpriteScale": 2600, + "m_flStartScale": 2628, + "m_hAttachedToEntity": 2560, + "m_hSpriteMaterial": 2552, + "m_nAttachment": 2564, + "m_nBrightness": 2592, + "m_nDestBrightness": 2644, + "m_nSpriteHeight": 2656, + "m_nSpriteWidth": 2652, + "m_nStartBrightness": 2640 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "m_hSpriteMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hAttachedToEntity", + "ty": "CHandle< CBaseEntity>", + "type": "NetworkVarNames" + }, + { + "name": "m_nAttachment", + "ty": "AttachmentHandle_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flSpriteFramerate", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFrame", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nBrightness", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_flBrightnessDuration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flSpriteScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flScaleDuration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_bWorldSpaceScale", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flGlowProxySize", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flHDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, - "CStopwatch": { + "CSun": { "fields": { - "m_interval": 12 + "m_bOn": 2584, + "m_bmaxColor": 2585, + "m_clrOverlay": 2564, + "m_flAlphaHaze": 2600, + "m_flAlphaHdr": 2604, + "m_flAlphaScale": 2608, + "m_flFarZScale": 2616, + "m_flHDRColorScale": 2612, + "m_flHazeScale": 2596, + "m_flRotation": 2592, + "m_flSize": 2588, + "m_iszEffectName": 2568, + "m_iszSSEffectName": 2576, + "m_vDirection": 2552 }, - "metadata": [], - "parent": "CStopwatchBase" - }, - "CStopwatchBase": { - "fields": { - "m_fIsRunning": 8 - }, - "metadata": [], - "parent": "CSimpleSimTimer" - }, - "CTakeDamageInfo": { - "fields": { - "m_bInTakeDamageFlow": 148, - "m_bShouldBleed": 100, - "m_bShouldSpark": 101, - "m_bitsDamageType": 72, - "m_flDamage": 68, - "m_flOriginalDamage": 96, - "m_hAbility": 64, - "m_hAttacker": 60, - "m_hInflictor": 56, - "m_hScriptInstance": 120, - "m_iAmmoType": 80, - "m_iDamageCustom": 76, - "m_nDamageFlags": 112, - "m_nNumObjectsPenetrated": 116, - "m_vecDamageDirection": 44, - "m_vecDamageForce": 8, - "m_vecDamagePosition": 20, - "m_vecReportedPosition": 32 - }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_vDirection", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_clrOverlay", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "m_iszEffectName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iszSSEffectName", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_bOn", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bmaxColor", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flSize", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flRotation", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flHazeScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flAlphaHaze", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flAlphaHdr", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flAlphaScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flHDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_flFarZScale", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, "CTakeDamageInfoAPI": { "fields": {}, @@ -23920,25 +40230,95 @@ ], "parent": null }, - "CTakeDamageResult": { + "CTeam": { "fields": { - "m_nDamageTaken": 4, - "m_nHealthLost": 0 + "m_aPlayerControllers": 1960, + "m_aPlayers": 1984, + "m_iScore": 2008, + "m_szTeamname": 2012 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_aPlayerControllers", + "ty": "CHandle< CBasePlayerController >", + "type": "NetworkVarNames" + }, + { + "name": "m_aPlayers", + "ty": "CHandle< CBasePlayerPawn >", + "type": "NetworkVarNames" + }, + { + "name": "m_iScore", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_szTeamname", + "ty": "char", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" }, - "CTakeDamageSummaryScopeGuard": { + "CTextureBasedAnimatable": { "fields": { - "m_vecSummaries": 8 + "m_bLoop": 2552, + "m_flFPS": 2556, + "m_flStartFrame": 2604, + "m_flStartTime": 2600, + "m_hPositionKeys": 2560, + "m_hRotationKeys": 2568, + "m_vAnimationBoundsMax": 2588, + "m_vAnimationBoundsMin": 2576 }, - "metadata": [], - "parent": null - }, - "CTeamplayRules": { - "fields": {}, - "metadata": [], - "parent": "CMultiplayRules" + "metadata": [ + { + "name": "m_bLoop", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_flFPS", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_hPositionKeys", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_hRotationKeys", + "ty": "HRenderTextureStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_vAnimationBoundsMin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vAnimationBoundsMax", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartTime", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flStartFrame", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseModelEntity" }, "CTimeline": { "fields": { @@ -23989,10 +40369,304 @@ ], "parent": "IntervalTimer" }, - "CTouchExpansionComponent": { - "fields": {}, - "metadata": [], - "parent": "CEntityComponent" + "CTonemapController2": { + "fields": { + "m_flAutoExposureMax": 1964, + "m_flAutoExposureMin": 1960, + "m_flExposureAdaptationSpeedDown": 1984, + "m_flExposureAdaptationSpeedUp": 1980, + "m_flTonemapEVSmoothingRange": 1988, + "m_flTonemapMinAvgLum": 1976, + "m_flTonemapPercentBrightPixels": 1972, + "m_flTonemapPercentTarget": 1968 + }, + "metadata": [ + { + "name": "m_flAutoExposureMin", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flAutoExposureMax", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapPercentTarget", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapPercentBrightPixels", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapMinAvgLum", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flExposureAdaptationSpeedUp", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flExposureAdaptationSpeedDown", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CTriggerBuoyancy": { + "fields": { + "m_BuoyancyHelper": 2976, + "m_flFluidDensity": 3008 + }, + "metadata": [ + { + "name": "m_flFluidDensity", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseTrigger" + }, + "CTriggerGameEvent": { + "fields": { + "m_strEndTouchEventName": 2984, + "m_strStartTouchEventName": 2976, + "m_strTriggerID": 2992 + }, + "metadata": [ + { + "name": "m_strStartTouchEventName", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_strEndTouchEventName", + "ty": "CUtlString", + "type": "NetworkVarNames" + }, + { + "name": "m_strTriggerID", + "ty": "CUtlString", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseTrigger" + }, + "CTriggerLook": { + "fields": { + "m_OnEndLook": 3136, + "m_OnStartLook": 3096, + "m_OnTimeout": 3056, + "m_b2DFOV": 3042, + "m_bIsLooking": 3041, + "m_bTestOcclusion": 3048, + "m_bTimeoutFired": 3040, + "m_bUseVelocity": 3043, + "m_flFieldOfView": 3020, + "m_flLookTime": 3024, + "m_flLookTimeLast": 3032, + "m_flLookTimeTotal": 3028, + "m_flTimeoutDuration": 3036, + "m_hActivator": 3044, + "m_hLookTarget": 3016 + }, + "metadata": [ + { + "name": "m_bTestOcclusion", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CTriggerPhysics": { + "fields": { + "m_angularDamping": 3008, + "m_angularLimit": 3004, + "m_bCollapseToForcePoint": 3036, + "m_bConvertToDebrisWhenPossible": 3064, + "m_flDampingRatio": 3020, + "m_flFrequency": 3016, + "m_gravityScale": 2992, + "m_linearDamping": 3000, + "m_linearForce": 3012, + "m_linearLimit": 2996, + "m_vecLinearForceDirection": 3052, + "m_vecLinearForcePointAt": 3024, + "m_vecLinearForcePointAtWorld": 3040 + }, + "metadata": [ + { + "name": "m_gravityScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearLimit", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearDamping", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_angularLimit", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_angularDamping", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearForce", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFrequency", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDampingRatio", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForcePointAt", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bCollapseToForcePoint", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForcePointAtWorld", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForceDirection", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bConvertToDebrisWhenPossible", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseTrigger" + }, + "CVoteController": { + "fields": { + "m_VoteOptions": 2368, + "m_acceptingVotesTimer": 2000, + "m_bIsYesNoVote": 1992, + "m_executeCommandTimer": 2024, + "m_iActiveIssueIndex": 1960, + "m_iOnlyTeamToVote": 1964, + "m_nHighestCountIndex": 2336, + "m_nPotentialVotes": 1988, + "m_nVoteOptionCount": 1968, + "m_nVotesCast": 2072, + "m_playerHoldingVote": 2328, + "m_playerOverrideForVote": 2332, + "m_potentialIssues": 2344, + "m_resetVoteTimer": 2048 + }, + "metadata": [ + { + "name": "m_iActiveIssueIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iOnlyTeamToVote", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nVoteOptionCount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPotentialVotes", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsYesNoVote", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CWeaponBaseItem": { + "fields": { + "m_SequenceCompleteTimer": 4504, + "m_bRedraw": 4528 + }, + "metadata": [ + { + "name": "m_SequenceCompleteTimer", + "ty": "CountdownTimer", + "type": "NetworkVarNames" + }, + { + "name": "m_bRedraw", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBase" + }, + "CWeaponShield": { + "fields": { + "m_flBulletDamageAbsorbed": 4532, + "m_flDisplayHealth": 4540, + "m_flLastBulletHitSoundTime": 4536 + }, + "metadata": [ + { + "name": "m_flDisplayHealth", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponTaser": { + "fields": { + "m_fFireTime": 4532 + }, + "metadata": [ + { + "name": "m_fFireTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBaseGun" }, "CommandToolCommand_t": { "fields": { @@ -24017,28 +40691,6 @@ ], "parent": null }, - "ConceptHistory_t": { - "fields": { - "m_response": 8, - "timeSpoken": 0 - }, - "metadata": [], - "parent": null - }, - "ConstraintSoundInfo": { - "fields": { - "m_bPlayReversalSound": 129, - "m_bPlayTravelSound": 128, - "m_forwardAxis": 64, - "m_iszReversalSounds": 104, - "m_iszTravelSoundBack": 88, - "m_iszTravelSoundFwd": 80, - "m_soundProfile": 32, - "m_vSampler": 8 - }, - "metadata": [], - "parent": null - }, "CountdownTimer": { "fields": { "m_duration": 8, @@ -24133,14 +40785,6 @@ ], "parent": null }, - "Extent": { - "fields": { - "hi": 12, - "lo": 0 - }, - "metadata": [], - "parent": null - }, "GameAmmoTypeInfo_t": { "fields": { "m_nBuySize": 52, @@ -24154,47 +40798,6 @@ ], "parent": "AmmoTypeInfo_t" }, - "HullFlags_t": { - "fields": { - "m_bHull_Human": 0, - "m_bHull_Large": 6, - "m_bHull_LargeCentered": 7, - "m_bHull_Medium": 4, - "m_bHull_MediumTall": 8, - "m_bHull_Small": 9, - "m_bHull_SmallCentered": 1, - "m_bHull_Tiny": 3, - "m_bHull_TinyCentered": 5, - "m_bHull_WideHuman": 2 - }, - "metadata": [], - "parent": null - }, - "IChoreoServices": { - "fields": {}, - "metadata": [], - "parent": null - }, - "IEconItemInterface": { - "fields": {}, - "metadata": [], - "parent": null - }, - "IHasAttributes": { - "fields": {}, - "metadata": [], - "parent": null - }, - "IRagdoll": { - "fields": {}, - "metadata": [], - "parent": null - }, - "ISkeletonAnimationController": { - "fields": {}, - "metadata": [], - "parent": null - }, "IntervalTimer": { "fields": { "m_nWorldGroupId": 12, @@ -24214,14 +40817,6 @@ ], "parent": null }, - "NavGravity_t": { - "fields": { - "m_bDefault": 12, - "m_vGravity": 0 - }, - "metadata": [], - "parent": null - }, "PhysicsRagdollPose_t": { "fields": { "__m_pChainEntity": 8, @@ -24262,121 +40857,41 @@ ], "parent": null }, - "QuestProgress": { - "fields": {}, - "metadata": [], - "parent": null - }, - "RagdollCreationParams_t": { + "SellbackPurchaseEntry_t": { "fields": { - "m_nForceBone": 12, - "m_vForce": 0 + "m_bPrevHelmet": 60, + "m_hItem": 64, + "m_nCost": 52, + "m_nPrevArmor": 56, + "m_unDefIdx": 48 }, - "metadata": [], - "parent": null - }, - "Relationship_t": { - "fields": { - "disposition": 0, - "priority": 4 - }, - "metadata": [], - "parent": null - }, - "ResponseContext_t": { - "fields": { - "m_fExpirationTime": 16, - "m_iszName": 0, - "m_iszValue": 8 - }, - "metadata": [], - "parent": null - }, - "ResponseFollowup": { - "fields": { - "bFired": 48, - "followup_concept": 0, - "followup_contexts": 8, - "followup_delay": 16, - "followup_entityiodelay": 44, - "followup_entityioinput": 36, - "followup_entityiotarget": 28, - "followup_target": 20 - }, - "metadata": [], - "parent": null - }, - "ResponseParams": { - "fields": { - "flags": 18, - "m_pFollowup": 20, - "odds": 16 - }, - "metadata": [], - "parent": null - }, - "SequenceHistory_t": { - "fields": { - "m_flCyclesPerSecond": 20, - "m_flPlaybackRate": 16, - "m_flSeqFixedCycle": 8, - "m_flSeqStartTime": 4, - "m_hSequence": 0, - "m_nSeqLoopMode": 12 - }, - "metadata": [], - "parent": null - }, - "SimpleConstraintSoundProfile": { - "fields": { - "eKeypoints": 8, - "m_keyPoints": 12, - "m_reversalSoundThresholds": 20 - }, - "metadata": [], - "parent": null - }, - "SoundOpvarTraceResult_t": { - "fields": { - "bDidHit": 12, - "flDistSqrToCenter": 16, - "vPos": 0 - }, - "metadata": [], - "parent": null - }, - "SpawnPoint": { - "fields": { - "m_bEnabled": 1964, - "m_iPriority": 1960, - "m_nType": 1968 - }, - "metadata": [], - "parent": "CServerOnlyPointEntity" - }, - "SpawnPointCoopEnemy": { - "fields": { - "m_bIsAgressive": 2004, - "m_bStartAsleep": 2005, - "m_flHideRadius": 2008, - "m_nArmorToSpawnWith": 1992, - "m_nBotDifficulty": 2000, - "m_nDefaultBehavior": 1996, - "m_szBehaviorTreeFile": 2024, - "m_szPlayerModelToUse": 1984, - "m_szWeaponsToGive": 1976 - }, - "metadata": [], - "parent": "SpawnPoint" - }, - "SummaryTakeDamageInfo_t": { - "fields": { - "hTarget": 168, - "info": 8, - "nSummarisedCount": 0, - "result": 160 - }, - "metadata": [], + "metadata": [ + { + "name": "m_unDefIdx", + "ty": "item_definition_index_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nCost", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPrevArmor", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bPrevHelmet", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hItem", + "ty": "CEntityHandle", + "type": "NetworkVarNames" + } + ], "parent": null }, "VPhysicsCollisionAttribute_t": { @@ -24434,15 +40949,6 @@ ], "parent": null }, - "VelocitySampler": { - "fields": { - "m_fIdealSampleRate": 16, - "m_fPrevSampleTime": 12, - "m_prevSample": 0 - }, - "metadata": [], - "parent": null - }, "ViewAngleServerChange_t": { "fields": { "nIndex": 64, @@ -24468,6 +40974,38 @@ ], "parent": null }, + "WeaponPurchaseCount_t": { + "fields": { + "m_nCount": 50, + "m_nItemDefIndex": 48 + }, + "metadata": [ + { + "name": "m_nItemDefIndex", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_nCount", + "ty": "uint16", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "WeaponPurchaseTracker_t": { + "fields": { + "m_weaponPurchases": 8 + }, + "metadata": [ + { + "name": "m_weaponPurchases", + "ty": "WeaponPurchaseCount_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, "audioparams_t": { "fields": { "localBits": 108, @@ -24505,42 +41043,6 @@ ], "parent": null }, - "dynpitchvol_base_t": { - "fields": { - "cspincount": 56, - "cspinup": 52, - "fadein": 28, - "fadeinsav": 80, - "fadeout": 32, - "fadeoutsav": 84, - "lfofrac": 92, - "lfomodpitch": 44, - "lfomodvol": 48, - "lfomult": 96, - "lforate": 40, - "lfotype": 36, - "pitch": 60, - "pitchfrac": 72, - "pitchrun": 4, - "pitchstart": 8, - "preset": 0, - "spindown": 16, - "spindownsav": 68, - "spinup": 12, - "spinupsav": 64, - "vol": 76, - "volfrac": 88, - "volrun": 20, - "volstart": 24 - }, - "metadata": [], - "parent": null - }, - "dynpitchvol_t": { - "fields": {}, - "metadata": [], - "parent": "dynpitchvol_base_t" - }, "fogparams_t": { "fields": { "HDRColorScale": 56, @@ -24719,65 +41221,6 @@ ], "parent": null }, - "hudtextparms_t": { - "fields": { - "channel": 9, - "color1": 0, - "color2": 4, - "effect": 8, - "x": 12, - "y": 16 - }, - "metadata": [], - "parent": null - }, - "lerpdata_t": { - "fields": { - "m_MoveType": 4, - "m_flStartTime": 8, - "m_hEnt": 0, - "m_nFXIndex": 48, - "m_qStartRot": 32, - "m_vecStartOrigin": 12 - }, - "metadata": [], - "parent": null - }, - "locksound_t": { - "fields": { - "flwaitSound": 24, - "sLockedSound": 8, - "sUnlockedSound": 16 - }, - "metadata": [], - "parent": null - }, - "magnetted_objects_t": { - "fields": { - "hEntity": 8 - }, - "metadata": [], - "parent": null - }, - "ragdoll_t": { - "fields": { - "allowStretch": 48, - "boneIndex": 24, - "list": 0, - "unused": 49 - }, - "metadata": [], - "parent": null - }, - "ragdollelement_t": { - "fields": { - "m_flRadius": 36, - "originParentSpace": 0, - "parentIndex": 32 - }, - "metadata": [], - "parent": null - }, "shard_model_desc_t": { "fields": { "m_ShatterPanelMode": 25, @@ -24899,27 +41342,6 @@ } ], "parent": null - }, - "sndopvarlatchdata_t": { - "fields": { - "m_flVal": 32, - "m_iszOperator": 16, - "m_iszOpvar": 24, - "m_iszStack": 8, - "m_vPos": 36 - }, - "metadata": [], - "parent": null - }, - "thinkfunc_t": { - "fields": { - "m_hFn": 16, - "m_nContext": 24, - "m_nLastThinkTick": 32, - "m_nNextThinkTick": 28 - }, - "metadata": [], - "parent": null } }, "enums": {} @@ -26627,11 +43049,6 @@ ], "parent": null }, - "IPhysicsPlayerController": { - "fields": {}, - "metadata": [], - "parent": null - }, "OldFeEdge_t": { "fields": { "c01": 28, @@ -27082,52 +43499,6 @@ ], "parent": null }, - "VertexPositionColor_t": { - "fields": { - "m_vPosition": 0 - }, - "metadata": [], - "parent": null - }, - "VertexPositionNormal_t": { - "fields": { - "m_vNormal": 12, - "m_vPosition": 0 - }, - "metadata": [], - "parent": null - }, - "constraint_axislimit_t": { - "fields": { - "flMaxRotation": 4, - "flMinRotation": 0, - "flMotorMaxTorque": 12, - "flMotorTargetAngSpeed": 8 - }, - "metadata": [], - "parent": null - }, - "constraint_breakableparams_t": { - "fields": { - "bodyMassScale": 12, - "forceLimit": 4, - "isActive": 20, - "strength": 0, - "torqueLimit": 8 - }, - "metadata": [], - "parent": null - }, - "constraint_hingeparams_t": { - "fields": { - "constraint": 40, - "hingeAxis": 24, - "worldAxisDirection": 12, - "worldPosition": 0 - }, - "metadata": [], - "parent": null - }, "vphysics_save_cphysicsbody_t": { "fields": { "m_nOldPointer": 208 @@ -27226,11 +43597,6 @@ ], "parent": null }, - "CEntityComponent": { - "fields": {}, - "metadata": [], - "parent": null - }, "CEntityIdentity": { "fields": { "m_PathIndex": 64, @@ -27275,13 +43641,6 @@ ], "parent": null }, - "CScriptComponent": { - "fields": { - "m_scriptClassName": 48 - }, - "metadata": [], - "parent": "CEntityComponent" - }, "CVoxelVisibility": { "fields": { "m_EnclosedClusterListBlock": 124, @@ -27488,11 +43847,6 @@ ], "parent": null }, - "VMapResourceData_t": { - "fields": {}, - "metadata": [], - "parent": null - }, "VoxelVisBlockOffset_t": { "fields": { "m_nElementCount": 4, diff --git a/output/linux/schemas.rs b/output/linux/schemas.rs index db644e5..d482284 100644 --- a/output/linux/schemas.rs +++ b/output/linux/schemas.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:41:42.046663095 UTC +// 2024-03-29 13:53:37.711801971 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libanimationsystem.so - // Classes count: 255 + // Classes count: 353 // Enums count: 0 pub mod libanimationsystem { // Parent: None @@ -1720,26 +1720,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - pub mod IKBoneNameAndIndex_t { - pub const m_Name: usize = 0x0; // CUtlString - } - // Parent: None - // Fields count: 2 - pub mod IKSolverSettings_t { - pub const m_SolverType: usize = 0x0; // IKSolverType - pub const m_nNumIterations: usize = 0x4; // int32 - } - // Parent: None - // Fields count: 5 - pub mod IKTargetSettings_t { - pub const m_TargetSource: usize = 0x0; // IKTargetSource - pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t - pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID - pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID - pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem - } - // Parent: None - // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2613,12 +2593,6 @@ pub mod cs2_dumper { pub const m_inputList: usize = 0x50; // CUtlVector pub const m_bClamp: usize = 0x68; // bool } - // Parent: None - // Fields count: 2 - pub mod CBoneConstraintPoseSpaceMorph__Input_t { - pub const m_inputValue: usize = 0x0; // Vector - pub const m_outputWeightList: usize = 0x10; // CUtlVector - } // Parent: CBaseConstraint // Fields count: 1 // @@ -2627,12 +2601,6 @@ pub mod cs2_dumper { pub mod CBoneConstraintPoseSpaceBone { pub const m_inputList: usize = 0x70; // CUtlVector } - // Parent: None - // Fields count: 2 - pub mod CBoneConstraintPoseSpaceBone__Input_t { - pub const m_inputValue: usize = 0x0; // Vector - pub const m_outputTransformList: usize = 0x10; // CUtlVector - } // Parent: CBoneConstraintBase // Fields count: 4 // @@ -2904,15 +2872,1222 @@ pub mod cs2_dumper { pub const m_FeModelPos: usize = 0x90; // CUtlVector pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__Camera_t { + pub const m_tmCamera: usize = 0x0; // CTransform + pub const m_flTime: usize = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonDemoDb_t { + pub const m_AnimCaptures: usize = 0x0; // CUtlVector + pub const m_CameraTrack: usize = 0x18; // CUtlVector + pub const m_flRecordingTime: usize = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMask { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_weightInfo: usize = 0x8; // CNmBoneMask::WeightInfo_t + pub const m_weights: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmClip { + pub const m_skeleton: usize = 0x0; // CStrongHandle + pub const m_nNumFrames: usize = 0x8; // uint32 + pub const m_flDuration: usize = 0xC; // float32 + pub const m_compressedPoseData: usize = 0x10; // CUtlBinaryBlock + pub const m_trackCompressionSettings: usize = 0x28; // CUtlVector + pub const m_compressedPoseOffsets: usize = 0x40; // CUtlVector + pub const m_syncTrack: usize = 0xA0; // CNmSyncTrack + pub const m_rootMotion: usize = 0x150; // CNmRootMotionData + pub const m_bIsAdditive: usize = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmCompressionSettings_t { + pub const m_translationRangeX: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t + pub const m_translationRangeY: usize = 0x8; // NmCompressionSettings_t::QuantizationRange_t + pub const m_translationRangeZ: usize = 0x10; // NmCompressionSettings_t::QuantizationRange_t + pub const m_scaleRange: usize = 0x18; // NmCompressionSettings_t::QuantizationRange_t + pub const m_constantRotation: usize = 0x20; // Quaternion + pub const m_bIsRotationStatic: usize = 0x30; // bool + pub const m_bIsTranslationStatic: usize = 0x31; // bool + pub const m_bIsScaleStatic: usize = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmCompressionSettings_t__QuantizationRange_t { + pub const m_flRangeStart: usize = 0x0; // float32 + pub const m_flRangeLength: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmEvent { + pub const m_flStartTime: usize = 0x8; // float32 + pub const m_flDuration: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmRootMotionData { + pub const m_transforms: usize = 0x0; // CUtlVector + pub const m_nNumFrames: usize = 0x18; // int32 + pub const m_flAverageLinearVelocity: usize = 0x1C; // float32 + pub const m_flAverageAngularVelocityRadians: usize = 0x20; // float32 + pub const m_totalDelta: usize = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSkeleton { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_boneIDs: usize = 0x8; // CUtlLeanVector + pub const m_parentIndices: usize = 0x18; // CUtlVector + pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector + pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector + pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 + pub const m_boneMasks: usize = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmSyncTrackTime_t { + pub const m_nEventIdx: usize = 0x0; // int32 + pub const m_percentageThrough: usize = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmSyncTrackTimeRange_t { + pub const m_startTime: usize = 0x0; // NmSyncTrackTime_t + pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack { + pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_nStartEventOffset: usize = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack__EventMarker_t { + pub const m_startTime: usize = 0x0; // NmPercent_t + pub const m_ID: usize = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack__Event_t { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_startTime: usize = 0x8; // NmPercent_t + pub const m_duration: usize = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmPercent_t { + pub const m_flValue: usize = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootEvent { + pub const m_phase: usize = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEvent { + pub const m_ID: usize = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTransitionEvent { + pub const m_rule: usize = 0x10; // NmTransitionRule_t + pub const m_ID: usize = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFrameSnapEvent { + pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDataSet { + pub const m_variationID: usize = 0x0; // CGlobalSymbol + pub const m_skeleton: usize = 0x8; // CStrongHandle + pub const m_resources: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph { + pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector + pub const m_instanceNodeStartOffsets: usize = 0x18; // CUtlVector + pub const m_instanceRequiredMemory: usize = 0x30; // uint32 + pub const m_instanceRequiredAlignment: usize = 0x34; // uint32 + pub const m_rootNodeIdx: usize = 0x38; // int16 + pub const m_controlParameterIDs: usize = 0x40; // CUtlVector + pub const m_virtualParameterIDs: usize = 0x58; // CUtlVector + pub const m_virtualParameterNodeIndices: usize = 0x70; // CUtlVector + pub const m_childGraphSlots: usize = 0x88; // CUtlVector + pub const m_externalGraphSlots: usize = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph__ExternalGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_slotID: usize = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph__ChildGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_dataSlotIdx: usize = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphVariation { + pub const m_graph: usize = 0x0; // CStrongHandle + pub const m_dataSet: usize = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + pub mod MoodAnimation_t { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + pub mod MoodAnimationLayer_t { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_bActiveListening: usize = 0x8; // bool + pub const m_bActiveTalking: usize = 0x9; // bool + pub const m_layerAnimations: usize = 0x10; // CUtlVector + pub const m_flIntensity: usize = 0x28; // CRangeFloat + pub const m_flDurationScale: usize = 0x30; // CRangeFloat + pub const m_bScaleWithInts: usize = 0x38; // bool + pub const m_flNextStart: usize = 0x3C; // CRangeFloat + pub const m_flStartOffset: usize = 0x44; // CRangeFloat + pub const m_flEndOffset: usize = 0x4C; // CRangeFloat + pub const m_flFadeIn: usize = 0x54; // float32 + pub const m_flFadeOut: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationDecodeDebugDumpElement_t { + pub const m_nEntityIndex: usize = 0x0; // int32 + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_poseParams: usize = 0x10; // CUtlVector + pub const m_decodeOps: usize = 0x28; // CUtlVector + pub const m_internalOps: usize = 0x40; // CUtlVector + pub const m_decodedAnims: usize = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationDecodeDebugDump_t { + pub const m_processingType: usize = 0x0; // AnimationProcessingType_t + pub const m_elems: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationSnapshotBase_t { + pub const m_flRealTime: usize = 0x0; // float32 + pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t + pub const m_bBonesInWorldSpace: usize = 0x40; // bool + pub const m_boneSetupMask: usize = 0x48; // CUtlVector + pub const m_boneTransforms: usize = 0x60; // CUtlVector + pub const m_flexControllers: usize = 0x78; // CUtlVector + pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t + pub const m_bHasDecodeDump: usize = 0x94; // bool + pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationSnapshot_t { + pub const m_nEntIndex: usize = 0x108; // int32 + pub const m_modelName: usize = 0x110; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimBoneDifference { + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // CBufferString + pub const m_posError: usize = 0x20; // Vector + pub const m_bHasRotation: usize = 0x2C; // bool + pub const m_bHasMovement: usize = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimMorphDifference { + pub const m_name: usize = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUserDifference { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEncodeDifference { + pub const m_boneArray: usize = 0x0; // CUtlVector + pub const m_morphArray: usize = 0x18; // CUtlVector + pub const m_userArray: usize = 0x30; // CUtlVector + pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector + pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector + pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector + pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEventDefinition { + pub const m_nFrame: usize = 0x8; // int32 + pub const m_flCycle: usize = 0xC; // float32 + pub const m_EventData: usize = 0x10; // KeyValues3 + pub const m_sLegacyOptions: usize = 0x20; // CBufferString + pub const m_sEventName: usize = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimMovement { + pub const endframe: usize = 0x0; // int32 + pub const motionflags: usize = 0x4; // int32 + pub const v0: usize = 0x8; // float32 + pub const v1: usize = 0xC; // float32 + pub const angle: usize = 0x10; // float32 + pub const vector: usize = 0x14; // Vector + pub const position: usize = 0x20; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimLocalHierarchy { + pub const m_sBone: usize = 0x0; // CBufferString + pub const m_sNewParent: usize = 0x10; // CBufferString + pub const m_nStartFrame: usize = 0x20; // int32 + pub const m_nPeakFrame: usize = 0x24; // int32 + pub const m_nTailFrame: usize = 0x28; // int32 + pub const m_nEndFrame: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDecoder { + pub const m_szName: usize = 0x0; // CBufferString + pub const m_nVersion: usize = 0x10; // int32 + pub const m_nType: usize = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimFrameSegment { + pub const m_nUniqueFrameIndex: usize = 0x0; // int32 + pub const m_nLocalElementMasks: usize = 0x4; // uint32 + pub const m_nLocalChannel: usize = 0x8; // int32 + pub const m_container: usize = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimFrameBlockAnim { + pub const m_nStartFrame: usize = 0x0; // int32 + pub const m_nEndFrame: usize = 0x4; // int32 + pub const m_segmentIndexArray: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEncodedFrames { + pub const m_fileName: usize = 0x0; // CBufferString + pub const m_nFrames: usize = 0x10; // int32 + pub const m_nFramesPerBlock: usize = 0x14; // int32 + pub const m_frameblockArray: usize = 0x18; // CUtlVector + pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDesc_Flag { + pub const m_bLooping: usize = 0x0; // bool + pub const m_bAllZeros: usize = 0x1; // bool + pub const m_bHidden: usize = 0x2; // bool + pub const m_bDelta: usize = 0x3; // bool + pub const m_bLegacyWorldspace: usize = 0x4; // bool + pub const m_bModelDoc: usize = 0x5; // bool + pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool + pub const m_bAnimGraphAdditive: usize = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimSequenceParams { + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDesc { + pub const m_name: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CAnimDesc_Flag + pub const fps: usize = 0x18; // float32 + pub const m_Data: usize = 0x20; // CAnimEncodedFrames + pub const m_movementArray: usize = 0xF8; // CUtlVector + pub const m_eventArray: usize = 0x110; // CUtlVector + pub const m_activityArray: usize = 0x128; // CUtlVector + pub const m_hierarchyArray: usize = 0x140; // CUtlVector + pub const framestalltime: usize = 0x158; // float32 + pub const m_vecRootMin: usize = 0x15C; // Vector + pub const m_vecRootMax: usize = 0x168; // Vector + pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector + pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector + pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimActivity { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nActivity: usize = 0x10; // int32 + pub const m_nFlags: usize = 0x14; // int32 + pub const m_nWeight: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimData { + pub const m_name: usize = 0x10; // CBufferString + pub const m_animArray: usize = 0x20; // CUtlVector + pub const m_decoderArray: usize = 0x38; // CUtlVector + pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 + pub const m_segmentArray: usize = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimBone { + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // int32 + pub const m_pos: usize = 0x14; // Vector + pub const m_quat: usize = 0x20; // QuaternionStorage + pub const m_scale: usize = 0x30; // float32 + pub const m_qAlignment: usize = 0x34; // QuaternionStorage + pub const m_flags: usize = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUser { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDataChannelDesc { + pub const m_szChannelClass: usize = 0x0; // CBufferString + pub const m_szVariableName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // int32 + pub const m_nType: usize = 0x24; // int32 + pub const m_szGrouping: usize = 0x28; // CBufferString + pub const m_szDescription: usize = 0x38; // CBufferString + pub const m_szElementNameArray: usize = 0x48; // CUtlVector + pub const m_nElementIndexArray: usize = 0x60; // CUtlVector + pub const m_nElementMaskArray: usize = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimKeyData { + pub const m_name: usize = 0x0; // CBufferString + pub const m_boneArray: usize = 0x10; // CUtlVector + pub const m_userArray: usize = 0x28; // CUtlVector + pub const m_morphArray: usize = 0x40; // CUtlVector + pub const m_nChannelElements: usize = 0x58; // int32 + pub const m_dataChannelArray: usize = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGroup { + pub const m_nFlags: usize = 0xC; // uint32 + pub const m_name: usize = 0x10; // CBufferString + pub const m_localHAnimArray_Handle: usize = 0x58; // CUtlVector> + pub const m_includedGroupArray_Handle: usize = 0x70; // CUtlVector> + pub const m_directHSeqGroup_Handle: usize = 0x88; // CStrongHandle + pub const m_decodeKey: usize = 0x90; // CAnimKeyData + pub const m_szScripts: usize = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqAutoLayerFlag { + pub const m_bPost: usize = 0x0; // bool + pub const m_bSpline: usize = 0x1; // bool + pub const m_bXFade: usize = 0x2; // bool + pub const m_bNoBlend: usize = 0x3; // bool + pub const m_bLocal: usize = 0x4; // bool + pub const m_bPose: usize = 0x5; // bool + pub const m_bFetchFrame: usize = 0x6; // bool + pub const m_bSubtract: usize = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqAutoLayer { + pub const m_nLocalReference: usize = 0x0; // int16 + pub const m_nLocalPose: usize = 0x2; // int16 + pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag + pub const m_start: usize = 0xC; // float32 + pub const m_peak: usize = 0x10; // float32 + pub const m_tail: usize = 0x14; // float32 + pub const m_end: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqIKLock { + pub const m_flPosWeight: usize = 0x0; // float32 + pub const m_flAngleWeight: usize = 0x4; // float32 + pub const m_nLocalBone: usize = 0x8; // int16 + pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqBoneMaskList { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector + pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector + pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 + pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqScaleSet { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_bRootOffset: usize = 0x10; // bool + pub const m_vRootOffset: usize = 0x14; // Vector + pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector + pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqMultiFetchFlag { + pub const m_bRealtime: usize = 0x0; // bool + pub const m_bCylepose: usize = 0x1; // bool + pub const m_b0D: usize = 0x2; // bool + pub const m_b1D: usize = 0x3; // bool + pub const m_b2D: usize = 0x4; // bool + pub const m_b2D_TRI: usize = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqMultiFetch { + pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag + pub const m_localReferenceArray: usize = 0x8; // CUtlVector + pub const m_nGroupSize: usize = 0x20; // int32[2] + pub const m_nLocalPose: usize = 0x28; // int32[2] + pub const m_poseKeyArray0: usize = 0x30; // CUtlVector + pub const m_poseKeyArray1: usize = 0x48; // CUtlVector + pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 + pub const m_bCalculatePoseParameters: usize = 0x64; // bool + pub const m_bFixedBlendWeight: usize = 0x65; // bool + pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqSeqDescFlag { + pub const m_bLooping: usize = 0x0; // bool + pub const m_bSnap: usize = 0x1; // bool + pub const m_bAutoplay: usize = 0x2; // bool + pub const m_bPost: usize = 0x3; // bool + pub const m_bHidden: usize = 0x4; // bool + pub const m_bMulti: usize = 0x5; // bool + pub const m_bLegacyDelta: usize = 0x6; // bool + pub const m_bLegacyWorldspace: usize = 0x7; // bool + pub const m_bLegacyCyclepose: usize = 0x8; // bool + pub const m_bLegacyRealtime: usize = 0x9; // bool + pub const m_bModelDoc: usize = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqTransition { + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqS1SeqDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_fetch: usize = 0x20; // CSeqMultiFetch + pub const m_nLocalWeightlist: usize = 0x90; // int32 + pub const m_autoLayerArray: usize = 0x98; // CUtlVector + pub const m_IKLockArray: usize = 0xB0; // CUtlVector + pub const m_transition: usize = 0xC8; // CSeqTransition + pub const m_SequenceKeys: usize = 0xD0; // KeyValues3 + pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString + pub const m_activityArray: usize = 0xF0; // CUtlVector + pub const m_footMotion: usize = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqSynthAnimDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nLocalBaseReference: usize = 0x24; // int16 + pub const m_nLocalBoneMask: usize = 0x26; // int16 + pub const m_activityArray: usize = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqCmdLayer { + pub const m_cmd: usize = 0x0; // int16 + pub const m_nLocalReference: usize = 0x2; // int16 + pub const m_nLocalBonemask: usize = 0x4; // int16 + pub const m_nDstResult: usize = 0x6; // int16 + pub const m_nSrcResult: usize = 0x8; // int16 + pub const m_bSpline: usize = 0xA; // bool + pub const m_flVar1: usize = 0xC; // float32 + pub const m_flVar2: usize = 0x10; // float32 + pub const m_nLineNumber: usize = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqPoseSetting { + pub const m_sPoseParameter: usize = 0x0; // CBufferString + pub const m_sAttachment: usize = 0x10; // CBufferString + pub const m_sReferenceSequence: usize = 0x20; // CBufferString + pub const m_flValue: usize = 0x30; // float32 + pub const m_bX: usize = 0x34; // bool + pub const m_bY: usize = 0x35; // bool + pub const m_bZ: usize = 0x36; // bool + pub const m_eType: usize = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqCmdSeqDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nFrameRangeSequence: usize = 0x24; // int16 + pub const m_nFrameCount: usize = 0x26; // int16 + pub const m_flFPS: usize = 0x28; // float32 + pub const m_nSubCycles: usize = 0x2C; // int16 + pub const m_numLocalResults: usize = 0x2E; // int16 + pub const m_cmdLayerArray: usize = 0x30; // CUtlVector + pub const m_eventArray: usize = 0x48; // CUtlVector + pub const m_activityArray: usize = 0x60; // CUtlVector + pub const m_poseSettingArray: usize = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqPoseParamDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flStart: usize = 0x10; // float32 + pub const m_flEnd: usize = 0x14; // float32 + pub const m_flLoop: usize = 0x18; // float32 + pub const m_bLooping: usize = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSequenceGroupData { + pub const m_sName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // uint32 + pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector + pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector + pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector + pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector + pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector + pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector + pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector + pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector + pub const m_localNodeName: usize = 0xE8; // CBufferString + pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector + pub const m_keyValues: usize = 0x110; // KeyValues3 + pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + pub mod CAnimEnum { + pub const m_value: usize = 0x0; // uint8 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CAnimGraphNetworkSettings { + pub const m_bNetworkingEnabled: usize = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CActionComponentUpdater { + pub const m_actions: usize = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAddUpdateNode { + pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x8C; // bool + pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool + pub const m_bUseModelSpace: usize = 0x8E; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAimMatrixUpdateNode { + pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t + pub const m_target: usize = 0x148; // AnimVectorSource + pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle + pub const m_hSequence: usize = 0x150; // HSequence + pub const m_bResetChild: usize = 0x154; // bool + pub const m_bLockWhenWaning: usize = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCycleControlUpdateNode { + pub const m_valueSource: usize = 0x68; // AnimValueSource + pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCycleControlClipUpdateNode { + pub const m_tags: usize = 0x60; // CUtlVector + pub const m_hSequence: usize = 0x7C; // HSequence + pub const m_duration: usize = 0x80; // float32 + pub const m_valueSource: usize = 0x84; // AnimValueSource + pub const m_paramIndex: usize = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDirectionalBlendUpdateNode { + pub const m_hSequences: usize = 0x5C; // HSequence[8] + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_blendValueSource: usize = 0x90; // AnimValueSource + pub const m_paramIndex: usize = 0x94; // CAnimParamHandle + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool + pub const m_bLockBlendOnReset: usize = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDirectPlaybackUpdateNode { + pub const m_bFinishEarly: usize = 0x6C; // bool + pub const m_bResetOnFinish: usize = 0x6D; // bool + pub const m_allTags: usize = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFollowPathUpdateNode { + pub const m_flBlendOutTime: usize = 0x6C; // float32 + pub const m_bBlockNonPathMovement: usize = 0x70; // bool + pub const m_bStopFeetAtGoal: usize = 0x71; // bool + pub const m_bScaleSpeed: usize = 0x72; // bool + pub const m_flScale: usize = 0x74; // float32 + pub const m_flMinAngle: usize = 0x78; // float32 + pub const m_flMaxAngle: usize = 0x7C; // float32 + pub const m_flSpeedScaleBlending: usize = 0x80; // float32 + pub const m_turnDamping: usize = 0x88; // CAnimInputDamping + pub const m_facingTarget: usize = 0x98; // AnimValueSource + pub const m_hParam: usize = 0x9C; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 + pub const m_bTurnToFace: usize = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFollowAttachmentUpdateNode { + pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootAdjustmentUpdateNode { + pub const m_clips: usize = 0x70; // CUtlVector + pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle + pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle + pub const m_flTurnTimeMin: usize = 0x90; // float32 + pub const m_flTurnTimeMax: usize = 0x94; // float32 + pub const m_flStepHeightMax: usize = 0x98; // float32 + pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 + pub const m_bResetChild: usize = 0xA0; // bool + pub const m_bAnimationDriven: usize = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootLockUpdateNode { + pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings + pub const m_footSettings: usize = 0xD0; // CUtlVector + pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping + pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping + pub const m_flStrideCurveScale: usize = 0x108; // float32 + pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 + pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 + pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 + pub const m_flHipShiftScale: usize = 0x118; // float32 + pub const m_flBlendTime: usize = 0x11C; // float32 + pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 + pub const m_flMinRootHeightOffset: usize = 0x124; // float32 + pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 + pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 + pub const m_bApplyFootRotationLimits: usize = 0x130; // bool + pub const m_bApplyHipShift: usize = 0x131; // bool + pub const m_bModulateStepHeight: usize = 0x132; // bool + pub const m_bResetChild: usize = 0x133; // bool + pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool + pub const m_bEnableRootHeightDamping: usize = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootPinningUpdateNode { + pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t + pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource + pub const m_params: usize = 0xA8; // CUtlVector + pub const m_bResetChild: usize = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootStepTriggerUpdateNode { + pub const m_triggers: usize = 0x68; // CUtlVector + pub const m_flTolerance: usize = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitReactUpdateNode { + pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t + pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle + pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle + pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle + pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle + pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle + pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 + pub const m_bResetChild: usize = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CJiggleBoneUpdateNode { + pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CJumpHelperUpdateNode { + pub const m_hTargetParam: usize = 0xA1; // CAnimParamHandle + pub const m_flOriginalJumpMovement: usize = 0xA4; // Vector + pub const m_flOriginalJumpDuration: usize = 0xB0; // float32 + pub const m_flJumpStartCycle: usize = 0xB4; // float32 + pub const m_flJumpEndCycle: usize = 0xB8; // float32 + pub const m_eCorrectionMethod: usize = 0xBC; // JumpCorrectionMethod + pub const m_bTranslationAxis: usize = 0xC0; // bool[3] + pub const m_bScaleSpeed: usize = 0xC3; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLookAtUpdateNode { + pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t + pub const m_target: usize = 0x138; // AnimVectorSource + pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle + pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle + pub const m_bResetChild: usize = 0x140; // bool + pub const m_bLockWhenWaning: usize = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMoverUpdateNode { + pub const m_damping: usize = 0x70; // CAnimInputDamping + pub const m_facingTarget: usize = 0x80; // AnimValueSource + pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle + pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle + pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 + pub const m_flTurnToFaceLimit: usize = 0x90; // float32 + pub const m_bAdditive: usize = 0x94; // bool + pub const m_bApplyMovement: usize = 0x95; // bool + pub const m_bOrientMovement: usize = 0x96; // bool + pub const m_bApplyRotation: usize = 0x97; // bool + pub const m_bLimitOnly: usize = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathHelperUpdateNode { + pub const m_flStoppingRadius: usize = 0x68; // float32 + pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRagdollUpdateNode { + pub const m_nWeightListIndex: usize = 0x68; // int32 + pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSetFacingUpdateNode { + pub const m_facingMode: usize = 0x68; // FacingMode + pub const m_bResetChild: usize = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSlowDownOnSlopesUpdateNode { + pub const m_flSlowDownStrength: usize = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSolveIKChainUpdateNode { + pub const m_targetHandles: usize = 0x68; // CUtlVector + pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSpeedScaleUpdateNode { + pub const m_paramIndex: usize = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStanceOverrideUpdateNode { + pub const m_footStanceInfo: usize = 0x68; // CUtlVector + pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef + pub const m_hParameter: usize = 0x90; // CAnimParamHandle + pub const m_eMode: usize = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStanceScaleUpdateNode { + pub const m_hParam: usize = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStopAtGoalUpdateNode { + pub const m_flOuterRadius: usize = 0x6C; // float32 + pub const m_flInnerRadius: usize = 0x70; // float32 + pub const m_flMaxScale: usize = 0x74; // float32 + pub const m_flMinScale: usize = 0x78; // float32 + pub const m_damping: usize = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTurnHelperUpdateNode { + pub const m_facingTarget: usize = 0x6C; // AnimValueSource + pub const m_turnStartTimeOffset: usize = 0x70; // float32 + pub const m_turnDuration: usize = 0x74; // float32 + pub const m_bMatchChildDuration: usize = 0x78; // bool + pub const m_manualTurnOffset: usize = 0x7C; // float32 + pub const m_bUseManualTurnOffset: usize = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTwoBoneIKUpdateNode { + pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t + } } // Module: libclient.so - // Classes count: 256 + // Classes count: 220 // Enums count: 0 pub mod libclient { - // Parent: None - // Fields count: 0 - pub mod CEntityComponent { - } // Parent: None // Fields count: 11 // @@ -2943,18 +4118,7 @@ pub mod cs2_dumper { pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* pub const m_bVisibleinPVS: usize = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge - } - // Parent: CEntityComponent - // Fields count: 2 - pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x28; // CNetworkVarChainer - } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -2963,7 +4127,7 @@ pub mod cs2_dumper { pub const m_sceneNode: usize = 0x60; // CGameSceneNode pub const __m_pChainEntity: usize = 0x1C0; // CNetworkVarChainer } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -2972,7 +4136,7 @@ pub mod cs2_dumper { pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance pub const __m_pChainEntity: usize = 0x450; // CNetworkVarChainer } - // Parent: CEntityComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -2980,7 +4144,7 @@ pub mod cs2_dumper { pub mod CHitboxComponent { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } - // Parent: CEntityComponent + // Parent: None // Fields count: 66 // // Metadata: @@ -3117,20 +4281,6 @@ pub mod cs2_dumper { pub const m_flCapsuleLength: usize = 0x1B8; // float32 pub const m_flMinRoughness: usize = 0x1BC; // float32 } - // Parent: CEntityComponent - // Fields count: 5 - pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer - pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 - pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xC0; // bool - } - // Parent: None - // Fields count: 1 - pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 - } // Parent: None // Fields count: 0 // @@ -3140,12 +4290,6 @@ pub mod cs2_dumper { pub mod CBasePlayerControllerAPI { } // Parent: None - // Fields count: 2 - pub mod C_CommandContext { - pub const needsprocessing: usize = 0x0; // bool - pub const command_number: usize = 0x90; // int32 - } - // Parent: None // Fields count: 3 // // Metadata: @@ -3165,10 +4309,6 @@ pub mod cs2_dumper { // MPulseLibraryBindings pub mod CDynamicPropAPI { } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_AutoaimServices { - } // Parent: None // Fields count: 5 // @@ -3185,7 +4325,7 @@ pub mod cs2_dumper { pub const soundscapeEntityListIndex: usize = 0x70; // int32 pub const soundEventHash: usize = 0x74; // uint32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 20 // // Metadata: @@ -3220,15 +4360,7 @@ pub mod cs2_dumper { pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_FlashlightServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_ItemServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 15 // // Metadata: @@ -3277,7 +4409,7 @@ pub mod cs2_dumper { pub const m_surfaceProps: usize = 0x200; // CUtlStringToken pub const m_nStepside: usize = 0x210; // int32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 6 // // Metadata: @@ -3291,15 +4423,7 @@ pub mod cs2_dumper { pub const m_flObserverChaseDistance: usize = 0x50; // float32 pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_UseServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_WaterServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -3346,11 +4470,6 @@ pub mod cs2_dumper { pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase> pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 - pub mod CBodyComponentBaseModelEntity { - pub const __m_pChainEntity: usize = 0x478; // CNetworkVarChainer - } // Parent: None // Fields count: 2 // @@ -3406,16 +4525,6 @@ pub mod cs2_dumper { pub const m_vRenderOrigin: usize = 0x148; // Vector } // Parent: None - // Fields count: 6 - pub mod SequenceHistory_t { - pub const m_hSequence: usize = 0x0; // HSequence - pub const m_flSeqStartTime: usize = 0x4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x10; // float32 - pub const m_flCyclesPerSecond: usize = 0x14; // float32 - } - // Parent: None // Fields count: 8 // // Metadata: @@ -3738,19 +4847,6 @@ pub mod cs2_dumper { pub const m_sUniqueHammerID: usize = 0x6C8; // CUtlString } // Parent: C_BaseEntity - // Fields count: 0 - pub mod CLogicalEntity { - } - // Parent: None - // Fields count: 5 - pub mod C_BaseFlex__Emphasized_Phoneme { - pub const m_sClassName: usize = 0x0; // CUtlString - pub const m_flAmount: usize = 0x18; // float32 - pub const m_bRequired: usize = 0x1C; // bool - pub const m_bBasechecked: usize = 0x1D; // bool - pub const m_bValid: usize = 0x1E; // bool - } - // Parent: C_BaseEntity // Fields count: 18 // // Metadata: @@ -3908,83 +5004,6 @@ pub mod cs2_dumper { pub const m_tParticleSpawn: usize = 0x718; // TimedEvent pub const m_pFireOverlay: usize = 0x720; // CFireOverlay* } - // Parent: None - // Fields count: 1 - pub mod C_RopeKeyframe__CPhysicsDelegate { - pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* - } - // Parent: None - // Fields count: 1 - pub mod C_SceneEntity__QueuedEvents_t { - pub const starttime: usize = 0x0; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_TintController { - } - // Parent: None - // Fields count: 13 - pub mod CFlashlightEffect { - pub const m_bIsOn: usize = 0x8; // bool - pub const m_bMuzzleFlashEnabled: usize = 0x18; // bool - pub const m_flMuzzleFlashBrightness: usize = 0x1C; // float32 - pub const m_quatMuzzleFlashOrientation: usize = 0x20; // Quaternion - pub const m_vecMuzzleFlashOrigin: usize = 0x30; // Vector - pub const m_flFov: usize = 0x3C; // float32 - pub const m_flFarZ: usize = 0x40; // float32 - pub const m_flLinearAtten: usize = 0x44; // float32 - pub const m_bCastsShadows: usize = 0x48; // bool - pub const m_flCurrentPullBackDist: usize = 0x4C; // float32 - pub const m_FlashlightTexture: usize = 0x50; // CStrongHandle - pub const m_MuzzleFlashTexture: usize = 0x58; // CStrongHandle - pub const m_textureName: usize = 0x60; // char[64] - } - // Parent: None - // Fields count: 5 - pub mod CInterpolatedValue { - pub const m_flStartTime: usize = 0x0; // float32 - pub const m_flEndTime: usize = 0x4; // float32 - pub const m_flStartValue: usize = 0x8; // float32 - pub const m_flEndValue: usize = 0xC; // float32 - pub const m_nInterpType: usize = 0x10; // int32 - } - // Parent: None - // Fields count: 4 - pub mod CGlowSprite { - pub const m_vColor: usize = 0x0; // Vector - pub const m_flHorzSize: usize = 0xC; // float32 - pub const m_flVertSize: usize = 0x10; // float32 - pub const m_hMaterial: usize = 0x18; // CStrongHandle - } - // Parent: None - // Fields count: 15 - pub mod CGlowOverlay { - pub const m_vPos: usize = 0x8; // Vector - pub const m_bDirectional: usize = 0x14; // bool - pub const m_vDirection: usize = 0x18; // Vector - pub const m_bInSky: usize = 0x24; // bool - pub const m_skyObstructionScale: usize = 0x28; // float32 - pub const m_Sprites: usize = 0x30; // CGlowSprite[4] - pub const m_nSprites: usize = 0xB0; // int32 - pub const m_flProxyRadius: usize = 0xB4; // float32 - pub const m_flHDRColorScale: usize = 0xB8; // float32 - pub const m_flGlowObstructionScale: usize = 0xBC; // float32 - pub const m_bCacheGlowObstruction: usize = 0xC0; // bool - pub const m_bCacheSkyObstruction: usize = 0xC1; // bool - pub const m_bActivated: usize = 0xC2; // int16 - pub const m_ListIndex: usize = 0xC4; // uint16 - pub const m_queryHandle: usize = 0xC8; // int32 - } - // Parent: None - // Fields count: 0 - pub mod IClientAlphaProperty { - } - // Parent: C_BaseEntity - // Fields count: 2 - pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x6D0; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x6D4; // CHandle - } // Parent: C_BaseEntity // Fields count: 4 // @@ -3998,12 +5017,6 @@ pub mod cs2_dumper { pub const m_pNext: usize = 0x768; // C_SkyCamera* } // Parent: None - // Fields count: 2 - pub mod TimedEvent { - pub const m_TimeBetweenEvents: usize = 0x0; // float32 - pub const m_fNextEvent: usize = 0x4; // float32 - } - // Parent: None // Fields count: 8 // // Metadata: @@ -4063,22 +5076,6 @@ pub mod cs2_dumper { pub const m_flCapsuleRadius: usize = 0xAC; // float32 } // Parent: None - // Fields count: 12 - pub mod CDecalInfo { - pub const m_flAnimationScale: usize = 0x0; // float32 - pub const m_flAnimationLifeSpan: usize = 0x4; // float32 - pub const m_flPlaceTime: usize = 0x8; // float32 - pub const m_flFadeStartTime: usize = 0xC; // float32 - pub const m_flFadeDuration: usize = 0x10; // float32 - pub const m_nVBSlot: usize = 0x14; // int32 - pub const m_nBoneIndex: usize = 0x18; // int32 - pub const m_vPosition: usize = 0x28; // Vector - pub const m_flBoundingRadiusSqr: usize = 0x34; // float32 - pub const m_pNext: usize = 0x40; // CDecalInfo* - pub const m_pPrev: usize = 0x48; // CDecalInfo* - pub const m_nDecalMaterialIndex: usize = 0xA8; // int32 - } - // Parent: None // Fields count: 21 // // Metadata: @@ -4186,22 +5183,6 @@ pub mod cs2_dumper { pub const m_iEntIndex: usize = 0x90; // CEntityIndex } // Parent: None - // Fields count: 2 - pub mod C_EnvWindShared__WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; // float32 - pub const m_flAveWindSpeed: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - pub mod C_EnvWindShared__WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; // float32 - pub const m_flWindSpeedVariation: usize = 0x4; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_InfoLadderDismount { - } - // Parent: None // Fields count: 12 // // Metadata: @@ -4231,14 +5212,6 @@ pub mod cs2_dumper { pub const m_bParentFrozen: usize = 0x55; // bool pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_GameRulesProxy { - } - // Parent: None - // Fields count: 0 - pub mod C_GameRules { - } // Parent: None // Fields count: 11 // @@ -4265,10 +5238,6 @@ pub mod cs2_dumper { pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool pub const m_bGlowing: usize = 0x51; // bool } - // Parent: C_GameRules - // Fields count: 0 - pub mod C_MultiplayRules { - } // Parent: None // Fields count: 25 // @@ -4375,10 +5344,6 @@ pub mod cs2_dumper { pub const m_hOwner: usize = 0x48; // CHandle pub const m_bDirty: usize = 0x68; // bool } - // Parent: C_GameRules - // Fields count: 0 - pub mod C_SingleplayRules { - } // Parent: C_BaseEntity // Fields count: 5 // @@ -4395,34 +5360,6 @@ pub mod cs2_dumper { pub const m_iOpvarIndex: usize = 0x6E8; // int32 pub const m_bUseAutoCompare: usize = 0x6EC; // bool } - // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 - pub mod C_SoundOpvarSetPointEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - pub mod C_SoundOpvarSetAABBEntity { - } - // Parent: C_SoundOpvarSetAABBEntity - // Fields count: 0 - pub mod C_SoundOpvarSetOBBEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - pub mod C_SoundOpvarSetPathCornerEntity { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - pub mod C_SoundOpvarSetAutoRoomEntity { - } - // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 - pub mod C_SoundOpvarSetOBBWindEntity { - } - // Parent: C_MultiplayRules - // Fields count: 0 - pub mod C_TeamplayRules { - } // Parent: C_BaseEntity // Fields count: 30 // @@ -4514,13 +5451,6 @@ pub mod cs2_dumper { pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t pub const m_CachedResults: usize = 0x30; // CUtlVector } - // Parent: None - // Fields count: 3 - pub mod CAttributeManager__cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 - pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 - } // Parent: CAttributeManager // Fields count: 3 // @@ -4536,11 +5466,6 @@ pub mod cs2_dumper { pub const m_ullRegisteredAsItemID: usize = 0x13A8; // uint64 } // Parent: None - // Fields count: 1 - pub mod C_EconEntity__AttachedModelData_t { - pub const m_iModelDisplayFlags: usize = 0x0; // int32 - } - // Parent: None // Fields count: 2 // // Metadata: @@ -4550,7 +5475,7 @@ pub mod cs2_dumper { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } - // Parent: C_GameRulesProxy + // Parent: None // Fields count: 1 // // Metadata: @@ -4558,7 +5483,7 @@ pub mod cs2_dumper { pub mod C_CSGameRulesProxy { pub const m_pGameRules: usize = 0x6D0; // C_CSGameRules* } - // Parent: C_TeamplayRules + // Parent: None // Fields count: 117 // // Metadata: @@ -4797,15 +5722,6 @@ pub mod cs2_dumper { pub mod CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 1 - pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - } - // Parent: CCSGameModeRules - // Fields count: 0 - pub mod CCSGameModeRules_Noop { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -4814,7 +5730,7 @@ pub mod cs2_dumper { // MPulseDomainOptInFeatureTag pub mod CCSGameModeScript { } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 1 // // Metadata: @@ -4832,7 +5748,7 @@ pub mod cs2_dumper { pub mod CCSArmsRaceScript { pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 3 // // Metadata: @@ -4940,46 +5856,6 @@ pub mod cs2_dumper { pub const m_glovesItem: usize = 0x1A40; // C_EconItemView pub const m_weaponItem: usize = 0x2D90; // C_EconItemView } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamSelectCharacterPosition { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamSelectTerroristPosition { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamSelectCounterTerroristPosition { - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamIntroCharacterPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamIntroTerroristPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamIntroCounterTerroristPosition { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroTerroristPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_CSMinimapBoundary { - } // Parent: C_BaseEntity // Fields count: 5 // @@ -4996,7 +5872,7 @@ pub mod cs2_dumper { pub const m_bUrgent: usize = 0x70C; // bool pub const m_szPlaceName: usize = 0x70D; // char[18] } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5037,10 +5913,6 @@ pub mod cs2_dumper { // MPulseLibraryBindings pub mod CCSPlayerControllerAPI { } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_ViewModelServices { - } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -5076,7 +5948,7 @@ pub mod cs2_dumper { pub mod WeaponPurchaseTracker_t { pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -5089,7 +5961,7 @@ pub mod cs2_dumper { pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5113,7 +5985,7 @@ pub mod cs2_dumper { pub const m_bPrevHelmet: usize = 0x3C; // bool pub const m_hItem: usize = 0x40; // CEntityHandle } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -5121,12 +5993,7 @@ pub mod cs2_dumper { pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CCSPlayerBase_CameraServices - // Fields count: 1 - pub mod CCSPlayer_CameraServices { - pub const m_flDeathCamTilt: usize = 0x228; // float32 - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -5136,7 +6003,7 @@ pub mod cs2_dumper { pub const m_hCarriedHostage: usize = 0x40; // CHandle pub const m_hCarriedHostageProp: usize = 0x44; // CHandle } - // Parent: CPlayer_ItemServices + // Parent: None // Fields count: 3 // // Metadata: @@ -5211,11 +6078,7 @@ pub mod cs2_dumper { pub const m_flHeightAtJumpStart: usize = 0x4CC; // float32 pub const m_flMaxJumpHeightThisJump: usize = 0x4D0; // float32 } - // Parent: CPlayer_UseServices - // Fields count: 0 - pub mod CCSPlayer_UseServices { - } - // Parent: CPlayer_ViewModelServices + // Parent: None // Fields count: 1 // // Metadata: @@ -5223,13 +6086,6 @@ pub mod cs2_dumper { pub mod CCSPlayer_ViewModelServices { pub const m_hViewModel: usize = 0x40; // CHandle[3] } - // Parent: CPlayer_WaterServices - // Fields count: 3 - pub mod CCSPlayer_WaterServices { - pub const m_flWaterJumpTime: usize = 0x40; // float32 - pub const m_vecWaterJumpVel: usize = 0x44; // Vector - pub const m_flSwimSoundTime: usize = 0x50; // float32 - } // Parent: CPlayer_WeaponServices // Fields count: 5 // @@ -5244,35 +6100,7 @@ pub mod cs2_dumper { pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 } - // Parent: CPlayer_ObserverServices - // Fields count: 8 - pub mod CCSObserver_ObserverServices { - pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle - pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector - pub const m_vecObserverInterpStartPos: usize = 0x68; // Vector - pub const m_flObsInterp_PathLength: usize = 0x74; // float32 - pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion - pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion - pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t - pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool - } - // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 - pub mod CCSObserver_CameraServices { - } - // Parent: CPlayer_MovementServices - // Fields count: 0 - pub mod CCSObserver_MovementServices { - } - // Parent: CPlayer_UseServices - // Fields count: 0 - pub mod CCSObserver_UseServices { - } - // Parent: CPlayer_ViewModelServices - // Fields count: 0 - pub mod CCSObserver_ViewModelServices { - } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -5322,7 +6150,7 @@ pub mod cs2_dumper { pub const m_bIsOtherEnemy: usize = 0x68; // bool pub const m_killType: usize = 0x69; // EKillTypes_t } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -5332,7 +6160,7 @@ pub mod cs2_dumper { pub const m_nSendUpdate: usize = 0x40; // int32 pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar } - // Parent: CPlayerControllerComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -5348,13 +6176,6 @@ pub mod cs2_dumper { pub const m_nPreviousAccount: usize = 0x50; // int32 } // Parent: None - // Fields count: 3 - pub mod ServerAuthoritativeWeaponSlot_t { - pub const unClass: usize = 0x28; // uint16 - pub const unSlot: usize = 0x2A; // uint16 - pub const unItemDefIdx: usize = 0x2C; // uint16 - } - // Parent: CPlayerControllerComponent // Fields count: 8 // // Metadata: @@ -5393,23 +6214,6 @@ pub mod cs2_dumper { pub mod CCSWeaponBaseAPI { } // Parent: None - // Fields count: 13 - pub mod C_IronSightController { - pub const m_bIronSightAvailable: usize = 0x10; // bool - pub const m_flIronSightAmount: usize = 0x14; // float32 - pub const m_flIronSightAmountGained: usize = 0x18; // float32 - pub const m_flIronSightAmountBiased: usize = 0x1C; // float32 - pub const m_flIronSightAmount_Interpolated: usize = 0x20; // float32 - pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; // float32 - pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; // float32 - pub const m_flInterpolationLastUpdated: usize = 0x2C; // float32 - pub const m_angDeltaAverage: usize = 0x30; // QAngle[8] - pub const m_angViewLast: usize = 0x90; // QAngle - pub const m_vecDotCoords: usize = 0x9C; // Vector2D - pub const m_flDotBlur: usize = 0xA4; // float32 - pub const m_flSpeedRatio: usize = 0xA8; // float32 - } - // Parent: None // Fields count: 4 // // Metadata: @@ -5585,108 +6389,6 @@ pub mod cs2_dumper { pub const m_KVthumbnail: usize = 0x28; // KeyValues3 } // Parent: None - // Fields count: 43 - pub mod CGlobalLightBase { - pub const m_bSpotLight: usize = 0x10; // bool - pub const m_SpotLightOrigin: usize = 0x14; // Vector - pub const m_SpotLightAngles: usize = 0x20; // QAngle - pub const m_ShadowDirection: usize = 0x2C; // Vector - pub const m_AmbientDirection: usize = 0x38; // Vector - pub const m_SpecularDirection: usize = 0x44; // Vector - pub const m_InspectorSpecularDirection: usize = 0x50; // Vector - pub const m_flSpecularPower: usize = 0x5C; // float32 - pub const m_flSpecularIndependence: usize = 0x60; // float32 - pub const m_SpecularColor: usize = 0x64; // Color - pub const m_bStartDisabled: usize = 0x68; // bool - pub const m_bEnabled: usize = 0x69; // bool - pub const m_LightColor: usize = 0x6A; // Color - pub const m_AmbientColor1: usize = 0x6E; // Color - pub const m_AmbientColor2: usize = 0x72; // Color - pub const m_AmbientColor3: usize = 0x76; // Color - pub const m_flSunDistance: usize = 0x7C; // float32 - pub const m_flFOV: usize = 0x80; // float32 - pub const m_flNearZ: usize = 0x84; // float32 - pub const m_flFarZ: usize = 0x88; // float32 - pub const m_bEnableShadows: usize = 0x8C; // bool - pub const m_bOldEnableShadows: usize = 0x8D; // bool - pub const m_bBackgroundClearNotRequired: usize = 0x8E; // bool - pub const m_flCloudScale: usize = 0x90; // float32 - pub const m_flCloud1Speed: usize = 0x94; // float32 - pub const m_flCloud1Direction: usize = 0x98; // float32 - pub const m_flCloud2Speed: usize = 0x9C; // float32 - pub const m_flCloud2Direction: usize = 0xA0; // float32 - pub const m_flAmbientScale1: usize = 0xB0; // float32 - pub const m_flAmbientScale2: usize = 0xB4; // float32 - pub const m_flGroundScale: usize = 0xB8; // float32 - pub const m_flLightScale: usize = 0xBC; // float32 - pub const m_flFoWDarkness: usize = 0xC0; // float32 - pub const m_bEnableSeparateSkyboxFog: usize = 0xC4; // bool - pub const m_vFowColor: usize = 0xC8; // Vector - pub const m_ViewOrigin: usize = 0xD4; // Vector - pub const m_ViewAngles: usize = 0xE0; // QAngle - pub const m_flViewFoV: usize = 0xEC; // float32 - pub const m_WorldPoints: usize = 0xF0; // Vector[8] - pub const m_vFogOffsetLayer0: usize = 0x4A8; // Vector2D - pub const m_vFogOffsetLayer1: usize = 0x4B0; // Vector2D - pub const m_hEnvWind: usize = 0x4B8; // CHandle - pub const m_hEnvSky: usize = 0x4BC; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 1 - pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xB90; // uint16 - } - // Parent: CAnimGraphControllerBase - // Fields count: 4 - pub mod C_CSGO_PreviewModel_GraphController { - pub const m_pszCharacterMode: usize = 0x18; // CAnimGraphParamOptionalRef - pub const m_pszWeaponState: usize = 0x38; // CAnimGraphParamOptionalRef - pub const m_pszWeaponType: usize = 0x58; // CAnimGraphParamOptionalRef - pub const m_pszEndOfMatchCelebration: usize = 0x78; // CAnimGraphParamOptionalRef - } - // Parent: CAnimGraphControllerBase - // Fields count: 8 - pub mod C_CSGO_PreviewPlayer_GraphController { - pub const m_pszCharacterMode: usize = 0x18; // CAnimGraphParamOptionalRef - pub const m_pszTeamPreviewVariant: usize = 0x38; // CAnimGraphParamOptionalRef - pub const m_pszTeamPreviewPosition: usize = 0x58; // CAnimGraphParamOptionalRef - pub const m_pszEndOfMatchCelebration: usize = 0x78; // CAnimGraphParamOptionalRef - pub const m_nTeamPreviewRandom: usize = 0x98; // CAnimGraphParamOptionalRef - pub const m_pszWeaponState: usize = 0xB0; // CAnimGraphParamOptionalRef - pub const m_pszWeaponType: usize = 0xD0; // CAnimGraphParamOptionalRef - pub const m_bCT: usize = 0xF0; // CAnimGraphParamOptionalRef - } - // Parent: C_BaseEntity - // Fields count: 10 - pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x6D0; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x6D8; // int32 - pub const m_vInTangentLocal: usize = 0x6DC; // Vector - pub const m_vOutTangentLocal: usize = 0x6E8; // Vector - pub const m_flFOV: usize = 0x6F4; // float32 - pub const m_flSpeed: usize = 0x6F8; // float32 - pub const m_flEaseIn: usize = 0x6FC; // float32 - pub const m_flEaseOut: usize = 0x700; // float32 - pub const m_vInTangentWorld: usize = 0x704; // Vector - pub const m_vOutTangentWorld: usize = 0x710; // Vector - } - // Parent: C_BaseEntity - // Fields count: 8 - pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x6D0; // float32 - pub const m_flZNear: usize = 0x6D4; // float32 - pub const m_bLoop: usize = 0x6D8; // bool - pub const m_bVerticalFOV: usize = 0x6D9; // bool - pub const m_bConstantSpeed: usize = 0x6DA; // bool - pub const m_flDuration: usize = 0x6DC; // float32 - pub const m_flPathLength: usize = 0x720; // float32 - pub const m_flPathDuration: usize = 0x724; // float32 - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CCSPlayer_GlowServices { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -5758,71 +6460,6 @@ pub mod cs2_dumper { pub const m_nPostDataUpdateTick: usize = 0x100C; // int32 pub const m_bDisabledHud: usize = 0x1010; // bool } - // Parent: None - // Fields count: 0 - pub mod CPlayerSprayDecalRenderHelper { - } - // Parent: C_CSGO_MapPreviewCameraPath - // Fields count: 7 - pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x730; // int32 - pub const m_bDofEnabled: usize = 0x734; // bool - pub const m_flDofNearBlurry: usize = 0x738; // float32 - pub const m_flDofNearCrisp: usize = 0x73C; // float32 - pub const m_flDofFarCrisp: usize = 0x740; // float32 - pub const m_flDofFarBlurry: usize = 0x744; // float32 - pub const m_flDofTiltToGround: usize = 0x748; // float32 - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_TeamSelectCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_TerroristTeamIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_TerroristWingmanIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_CounterTerroristTeamIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_CounterTerroristWingmanIntroCamera { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_EndOfMatchCamera { - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - pub mod C_CSGO_EndOfMatchCharacterPosition { - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_CSGO_EndOfMatchLineupEndpoint { - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 - pub mod C_CSGO_EndOfMatchLineupStart { - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 - pub mod C_CSGO_EndOfMatchLineupEnd { - } - // Parent: C_BaseEntity - // Fields count: 2 - pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x6D0; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x6D8; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_PointEntity { - } // Parent: C_BaseEntity // Fields count: 24 // @@ -5919,10 +6556,6 @@ pub mod cs2_dumper { pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x7A0; // bool pub const m_bEnabled: usize = 0x7B0; // bool } - // Parent: C_EnvCubemap - // Fields count: 0 - pub mod C_EnvCubemapBox { - } // Parent: C_BaseEntity // Fields count: 18 // @@ -6172,14 +6805,6 @@ pub mod cs2_dumper { pub const m_bUseAngles: usize = 0x738; // bool pub const m_iChangedVariables: usize = 0x73C; // int32 } - // Parent: C_PointEntity - // Fields count: 0 - pub mod CInfoTarget { - } - // Parent: C_PointEntity - // Fields count: 0 - pub mod CInfoParticleTarget { - } // Parent: C_BaseEntity // Fields count: 3 // @@ -6262,27 +6887,6 @@ pub mod cs2_dumper { pub const m_bIsOn: usize = 0x724; // bool pub const m_pNext: usize = 0x728; // C_PointCamera* } - // Parent: C_PointCamera - // Fields count: 1 - pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x730; // float32 - } - // Parent: CLogicalEntity - // Fields count: 12 - pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x6D0; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x6D8; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x6E0; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x6E8; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x6EC; // bool - pub const m_pOutputOnSpawned: usize = 0x6F0; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x718; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x71C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x720; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x738; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x750; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x758; // HSCRIPT - } // Parent: C_BaseEntity // Fields count: 4 // @@ -6414,7 +7018,7 @@ pub mod cs2_dumper { pub const m_iSlot: usize = 0x240; // int32 pub const m_iPosition: usize = 0x244; // int32 } - // Parent: CSkeletonAnimationController + // Parent: None // Fields count: 13 // // Metadata: @@ -6497,25 +7101,6 @@ pub mod cs2_dumper { pub const m_bUseClientOverrideTint: usize = 0xC14; // bool } // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod CServerOnlyModelEntity { - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_ModelPointEntity { - } - // Parent: CLogicalEntity - // Fields count: 7 - pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x6D0; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x6F8; // CEntityIOOutput - pub const m_bDisabled: usize = 0x720; // bool - pub const m_bWaitForRefire: usize = 0x721; // bool - pub const m_bTriggerOnce: usize = 0x722; // bool - pub const m_bFastRetrigger: usize = 0x723; // bool - pub const m_bPassthoughCaller: usize = 0x724; // bool - } - // Parent: C_BaseModelEntity // Fields count: 24 // // Metadata: @@ -6600,10 +7185,6 @@ pub mod cs2_dumper { pub const m_PathNodes_PinEnabled: usize = 0x778; // C_NetworkUtlVectorBase pub const m_PathNodes_RadiusScale: usize = 0x790; // C_NetworkUtlVectorBase } - // Parent: C_PathParticleRope - // Fields count: 0 - pub mod C_PathParticleRopeAlias_path_particle_rope_clientside { - } // Parent: C_BaseModelEntity // Fields count: 7 // @@ -6624,7 +7205,7 @@ pub mod cs2_dumper { pub const m_OuterAngle: usize = 0xC60; // float32 pub const m_SpotRadius: usize = 0xC64; // float32 } - // Parent: C_PointEntity + // Parent: None // Fields count: 9 // // Metadata: @@ -6645,24 +7226,6 @@ pub mod cs2_dumper { pub const m_flCurrentOverlayTime: usize = 0x75C; // GameTime_t } // Parent: C_BaseModelEntity - // Fields count: 3 - pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xC50; // int32 - pub const m_flRadius: usize = 0xC54; // float32 - pub const m_flLineLength: usize = 0xC58; // float32 - } - // Parent: CGlowOverlay - // Fields count: 7 - pub mod C_LightGlowOverlay { - pub const m_vecOrigin: usize = 0xCC; // Vector - pub const m_vecDirection: usize = 0xD8; // Vector - pub const m_nMinDist: usize = 0xE4; // int32 - pub const m_nMaxDist: usize = 0xE8; // int32 - pub const m_nOuterMaxDist: usize = 0xEC; // int32 - pub const m_bOneSided: usize = 0xF0; // bool - pub const m_bModulateByDot: usize = 0xF1; // bool - } - // Parent: C_BaseModelEntity // Fields count: 8 // // Metadata: @@ -6754,7 +7317,7 @@ pub mod cs2_dumper { pub const m_flPreviousUpdateTickTime: usize = 0x738; // GameTime_t pub const m_vecPreviousTestPoint: usize = 0x73C; // Vector } - // Parent: C_ModelPointEntity + // Parent: None // Fields count: 12 // // Metadata: @@ -6794,10 +7357,6 @@ pub mod cs2_dumper { pub const m_bSendHandle: usize = 0x6D4; // bool } // Parent: C_BaseEntity - // Fields count: 0 - pub mod CClientScriptEntity { - } - // Parent: C_BaseEntity // Fields count: 1 // // Metadata: @@ -6805,11 +7364,7 @@ pub mod cs2_dumper { pub mod C_EnvWind { pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_BaseToggle { - } - // Parent: C_BaseToggle + // Parent: None // Fields count: 3 // // Metadata: @@ -6822,10 +7377,6 @@ pub mod cs2_dumper { pub const m_szDisplayText: usize = 0xC58; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_PrecipitationBlocker { - } - // Parent: C_BaseModelEntity // Fields count: 13 // // Metadata: @@ -6854,10 +7405,6 @@ pub mod cs2_dumper { pub const m_bCoreExplode: usize = 0xC8C; // bool pub const m_bLinkedToServerEnt: usize = 0xC8D; // bool } - // Parent: C_ModelPointEntity - // Fields count: 0 - pub mod C_EnvProjectedTexture { - } // Parent: C_BaseModelEntity // Fields count: 9 // @@ -6882,19 +7429,7 @@ pub mod cs2_dumper { pub const m_bProjectOnWater: usize = 0xC6A; // bool pub const m_flDepthSortBias: usize = 0xC6C; // float32 } - // Parent: CGlowOverlay - // Fields count: 4 - pub mod CFireOverlay { - pub const m_pOwner: usize = 0xD0; // C_FireSmoke* - pub const m_vBaseColors: usize = 0xD8; // Vector[4] - pub const m_flScale: usize = 0x108; // float32 - pub const m_nGUID: usize = 0x10C; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_FuncBrush { - } - // Parent: C_FuncBrush + // Parent: None // Fields count: 3 // // Metadata: @@ -6914,14 +7449,6 @@ pub mod cs2_dumper { pub mod C_FuncRotating { } // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_Breakable { - } - // Parent: C_Breakable - // Fields count: 0 - pub mod C_PhysBox { - } - // Parent: C_BaseModelEntity // Fields count: 41 // // Metadata: @@ -6991,7 +7518,7 @@ pub mod cs2_dumper { pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 } - // Parent: C_PointEntity + // Parent: None // Fields count: 12 // // Metadata: @@ -7016,11 +7543,6 @@ pub mod cs2_dumper { pub const m_QueuedEvents: usize = 0x710; // CUtlVector pub const m_flCurrentTime: usize = 0x728; // float32 } - // Parent: CGlowOverlay - // Fields count: 1 - pub mod C_SunGlowOverlay { - pub const m_bModulateByDot: usize = 0xCC; // bool - } // Parent: C_BaseModelEntity // Fields count: 18 // @@ -7065,7 +7587,7 @@ pub mod cs2_dumper { pub const m_flAlphaHdr: usize = 0xCA8; // float32 pub const m_flFarZScale: usize = 0xCAC; // float32 } - // Parent: C_BaseToggle + // Parent: None // Fields count: 2 // // Metadata: @@ -7076,55 +7598,2282 @@ pub mod cs2_dumper { pub const m_bDisabled: usize = 0xC50; // bool pub const m_bClientSidePredicted: usize = 0xC51; // bool } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod C_TriggerPhysics { + pub const m_gravityScale: usize = 0xC54; // float32 + pub const m_linearLimit: usize = 0xC58; // float32 + pub const m_linearDamping: usize = 0xC5C; // float32 + pub const m_angularLimit: usize = 0xC60; // float32 + pub const m_angularDamping: usize = 0xC64; // float32 + pub const m_linearForce: usize = 0xC68; // float32 + pub const m_flFrequency: usize = 0xC6C; // float32 + pub const m_flDampingRatio: usize = 0xC70; // float32 + pub const m_vecLinearForcePointAt: usize = 0xC74; // Vector + pub const m_bCollapseToForcePoint: usize = 0xC80; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xC84; // Vector + pub const m_vecLinearForceDirection: usize = 0xC90; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xC9C; // bool + } // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_TriggerVolume { + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle< CBaseEntity >) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod C_Beam { + pub const m_flFrameRate: usize = 0xC50; // float32 + pub const m_flHDRColorScale: usize = 0xC54; // float32 + pub const m_flFireTime: usize = 0xC58; // GameTime_t + pub const m_flDamage: usize = 0xC5C; // float32 + pub const m_nNumBeamEnts: usize = 0xC60; // uint8 + pub const m_queryHandleHalo: usize = 0xC64; // int32 + pub const m_hBaseMaterial: usize = 0xC88; // CStrongHandle + pub const m_nHaloIndex: usize = 0xC90; // CStrongHandle + pub const m_nBeamType: usize = 0xC98; // BeamType_t + pub const m_nBeamFlags: usize = 0xC9C; // uint32 + pub const m_hAttachEntity: usize = 0xCA0; // CHandle[10] + pub const m_nAttachIndex: usize = 0xCC8; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xCD4; // float32 + pub const m_fEndWidth: usize = 0xCD8; // float32 + pub const m_fFadeLength: usize = 0xCDC; // float32 + pub const m_fHaloScale: usize = 0xCE0; // float32 + pub const m_fAmplitude: usize = 0xCE4; // float32 + pub const m_fStartFrame: usize = 0xCE8; // float32 + pub const m_fSpeed: usize = 0xCEC; // float32 + pub const m_flFrame: usize = 0xCF0; // float32 + pub const m_nClipStyle: usize = 0xCF4; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xCF8; // bool + pub const m_vecEndPos: usize = 0xCFC; // Vector + pub const m_hEndEntity: usize = 0xD08; // CHandle } - } - // Module: libengine2.so - // Classes count: 48 - // Enums count: 0 - pub mod libengine2 { - // Parent: None - // Fields count: 1 - pub mod CNetworkVarChainer { - pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t - } - // Parent: None - // Fields count: 0 - pub mod CVariantDefaultAllocator { - } - // Parent: None - // Fields count: 0 - pub mod EntOutput_t { + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod C_FuncLadder { + pub const m_vecLadderDir: usize = 0xC50; // Vector + pub const m_Dismounts: usize = 0xC60; // CUtlVector> + pub const m_vecLocalTop: usize = 0xC78; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xC84; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xC90; // Vector + pub const m_flAutoRideSpeed: usize = 0xC9C; // float32 + pub const m_bDisabled: usize = 0xCA0; // bool + pub const m_bFakeLadder: usize = 0xCA1; // bool + pub const m_bHasSlack: usize = 0xCA2; // bool } // Parent: None // Fields count: 7 - pub mod EntComponentInfo_t { - pub const m_pName: usize = 0x0; // char* - pub const m_pCPPClassname: usize = 0x8; // char* - pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* - pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* - pub const m_nRuntimeIndex: usize = 0x20; // int32 - pub const m_nFlags: usize = 0x24; // uint32 - pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString } - // Parent: None - // Fields count: 0 - pub mod CEntityComponent { + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_Sprite { + pub const m_hSpriteMaterial: usize = 0xC68; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xC70; // CHandle + pub const m_nAttachment: usize = 0xC74; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xC78; // float32 + pub const m_flFrame: usize = 0xC7C; // float32 + pub const m_flDieTime: usize = 0xC80; // GameTime_t + pub const m_nBrightness: usize = 0xC90; // uint32 + pub const m_flBrightnessDuration: usize = 0xC94; // float32 + pub const m_flSpriteScale: usize = 0xC98; // float32 + pub const m_flScaleDuration: usize = 0xC9C; // float32 + pub const m_bWorldSpaceScale: usize = 0xCA0; // bool + pub const m_flGlowProxySize: usize = 0xCA4; // float32 + pub const m_flHDRColorScale: usize = 0xCA8; // float32 + pub const m_flLastTime: usize = 0xCAC; // GameTime_t + pub const m_flMaxFrame: usize = 0xCB0; // float32 + pub const m_flStartScale: usize = 0xCB4; // float32 + pub const m_flDestScale: usize = 0xCB8; // float32 + pub const m_flScaleTimeStart: usize = 0xCBC; // GameTime_t + pub const m_nStartBrightness: usize = 0xCC0; // int32 + pub const m_nDestBrightness: usize = 0xCC4; // int32 + pub const m_flBrightnessTimeStart: usize = 0xCC8; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xCD0; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xD78; // int32 + pub const m_nSpriteHeight: usize = 0xD7C; // int32 } - // Parent: None - // Fields count: 0 - pub mod EntInput_t { - } - // Parent: None + // Parent: C_BaseModelEntity // Fields count: 4 - pub mod CEntityComponentHelper { - pub const m_flags: usize = 0x8; // uint32 - pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* - pub const m_nPriority: usize = 0x18; // int32 - pub const m_pNext: usize = 0x20; // CEntityComponentHelper* + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod C_BaseClientUIEntity { + pub const m_bEnabled: usize = 0xC58; // bool + pub const m_DialogXMLName: usize = 0xC60; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xC68; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xC70; // CUtlSymbolLarge } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod C_PointClientUIDialog { + pub const m_hActivator: usize = 0xC80; // CHandle + pub const m_bStartEnabled: usize = 0xC84; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod C_PointClientUIHUD { + pub const m_bCheckCSSClasses: usize = 0xC88; // bool + pub const m_bIgnoreInput: usize = 0xE10; // bool + pub const m_flWidth: usize = 0xE14; // float32 + pub const m_flHeight: usize = 0xE18; // float32 + pub const m_flDPI: usize = 0xE1C; // float32 + pub const m_flInteractDistance: usize = 0xE20; // float32 + pub const m_flDepthOffset: usize = 0xE24; // float32 + pub const m_unOwnerContext: usize = 0xE28; // uint32 + pub const m_unHorizontalAlign: usize = 0xE2C; // uint32 + pub const m_unVerticalAlign: usize = 0xE30; // uint32 + pub const m_unOrientation: usize = 0xE34; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE38; // bool + pub const m_vecCSSClasses: usize = 0xE40; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod C_PointClientUIWorldPanel { + pub const m_bForceRecreateNextUpdate: usize = 0xC88; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xC89; // bool + pub const m_bCheckCSSClasses: usize = 0xC8A; // bool + pub const m_anchorDeltaTransform: usize = 0xC90; // CTransform + pub const m_pOffScreenIndicator: usize = 0xE30; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xE58; // bool + pub const m_bLit: usize = 0xE59; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xE5A; // bool + pub const m_flWidth: usize = 0xE5C; // float32 + pub const m_flHeight: usize = 0xE60; // float32 + pub const m_flDPI: usize = 0xE64; // float32 + pub const m_flInteractDistance: usize = 0xE68; // float32 + pub const m_flDepthOffset: usize = 0xE6C; // float32 + pub const m_unOwnerContext: usize = 0xE70; // uint32 + pub const m_unHorizontalAlign: usize = 0xE74; // uint32 + pub const m_unVerticalAlign: usize = 0xE78; // uint32 + pub const m_unOrientation: usize = 0xE7C; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE80; // bool + pub const m_vecCSSClasses: usize = 0xE88; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xEA0; // bool + pub const m_bNoDepth: usize = 0xEA1; // bool + pub const m_bRenderBackface: usize = 0xEA2; // bool + pub const m_bUseOffScreenIndicator: usize = 0xEA3; // bool + pub const m_bExcludeFromSaveGames: usize = 0xEA4; // bool + pub const m_bGrabbable: usize = 0xEA5; // bool + pub const m_bOnlyRenderToTexture: usize = 0xEA6; // bool + pub const m_bDisableMipGen: usize = 0xEA7; // bool + pub const m_nExplicitImageLayout: usize = 0xEA8; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod C_PointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xEAC; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle< C_BaseModelEntity >) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x6D0; // bool + pub const m_nResolutionX: usize = 0x6D4; // int32 + pub const m_nResolutionY: usize = 0x6D8; // int32 + pub const m_szLayoutFileName: usize = 0x6E0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x6E8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x6F0; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x708; // int32 + pub const m_vecCSSClasses: usize = 0x710; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x888; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod C_EconItemView { + pub const m_bInventoryImageRgbaRequested: usize = 0x70; // bool + pub const m_bInventoryImageTriedCache: usize = 0x71; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x90; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x94; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x98; // char[4096] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x10C0; // bool + pub const m_iItemDefinitionIndex: usize = 0x10C2; // uint16 + pub const m_iEntityQuality: usize = 0x10C4; // int32 + pub const m_iEntityLevel: usize = 0x10C8; // uint32 + pub const m_iItemID: usize = 0x10D0; // uint64 + pub const m_iItemIDHigh: usize = 0x10D8; // uint32 + pub const m_iItemIDLow: usize = 0x10DC; // uint32 + pub const m_iAccountID: usize = 0x10E0; // uint32 + pub const m_iInventoryPosition: usize = 0x10E4; // uint32 + pub const m_bInitialized: usize = 0x10F0; // bool + pub const m_bDisallowSOC: usize = 0x10F1; // bool + pub const m_bIsStoreItem: usize = 0x10F2; // bool + pub const m_bIsTradeItem: usize = 0x10F3; // bool + pub const m_iEntityQuantity: usize = 0x10F4; // int32 + pub const m_iRarityOverride: usize = 0x10F8; // int32 + pub const m_iQualityOverride: usize = 0x10FC; // int32 + pub const m_unClientFlags: usize = 0x1100; // uint8 + pub const m_unOverrideStyle: usize = 0x1101; // uint8 + pub const m_AttributeList: usize = 0x1118; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x1178; // CAttributeList + pub const m_szCustomName: usize = 0x11D8; // char[161] + pub const m_szCustomNameOverride: usize = 0x1279; // char[161] + pub const m_bInitializedTags: usize = 0x1348; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_bBombPlantedHere: usize = 0xC52; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod C_TriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xC58; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xC78; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices *) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices *) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices *) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hObserverPawn (CHandle< CCSObserverPawn>) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle< CCSPlayerController>) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x878; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x880; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x888; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x890; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x898; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x89C; // bool + pub const m_szCrosshairCodes: usize = 0x8A0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x8A8; // uint8 + pub const m_flForceTeamTime: usize = 0x8AC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x8B0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x8B4; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x8B8; // GameTime_t + pub const m_szClan: usize = 0x8C0; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x8C8; // CUtlString + pub const m_iCoachingTeam: usize = 0x8D0; // int32 + pub const m_nPlayerDominated: usize = 0x8D8; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x8E0; // uint64 + pub const m_iCompetitiveRanking: usize = 0x8E8; // int32 + pub const m_iCompetitiveWins: usize = 0x8EC; // int32 + pub const m_iCompetitiveRankType: usize = 0x8F0; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x8F4; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x8F8; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x8FC; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x900; // int32 + pub const m_unActiveQuestId: usize = 0x904; // uint16 + pub const m_nQuestProgressReason: usize = 0x908; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x90C; // uint32 + pub const m_iDraftIndex: usize = 0x938; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x93C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x940; // uint32 + pub const m_bCannotBeKicked: usize = 0x944; // bool + pub const m_bEverFullyConnected: usize = 0x945; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x946; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x947; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x948; // bool + pub const m_bScoreReported: usize = 0x949; // bool + pub const m_nDisconnectionTick: usize = 0x94C; // int32 + pub const m_bControllingBot: usize = 0x958; // bool + pub const m_bHasControlledBotThisRound: usize = 0x959; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x95A; // bool + pub const m_nBotsControlledThisRound: usize = 0x95C; // int32 + pub const m_bCanControlObservedBot: usize = 0x960; // bool + pub const m_hPlayerPawn: usize = 0x964; // CHandle + pub const m_hObserverPawn: usize = 0x968; // CHandle + pub const m_bPawnIsAlive: usize = 0x96C; // bool + pub const m_iPawnHealth: usize = 0x970; // uint32 + pub const m_iPawnArmor: usize = 0x974; // int32 + pub const m_bPawnHasDefuser: usize = 0x978; // bool + pub const m_bPawnHasHelmet: usize = 0x979; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x97A; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x97C; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x980; // int32 + pub const m_iPawnBotDifficulty: usize = 0x984; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x988; // CHandle + pub const m_iScore: usize = 0x98C; // int32 + pub const m_vecKills: usize = 0x990; // C_NetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x9A8; // bool + pub const m_eMvpReason: usize = 0x9AC; // int32 + pub const m_iMusicKitID: usize = 0x9B0; // int32 + pub const m_iMusicKitMVPs: usize = 0x9B4; // int32 + pub const m_iMVPs: usize = 0x9B8; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x9BC; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod C_FootstepControl { + pub const m_source: usize = 0xC58; // CUtlSymbolLarge + pub const m_destination: usize = 0xC60; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // Vector + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // Vector + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod C_PlayerSprayDecal { + pub const m_nUniqueID: usize = 0xC50; // int32 + pub const m_unAccountID: usize = 0xC54; // uint32 + pub const m_unTraceID: usize = 0xC58; // uint32 + pub const m_rtGcTime: usize = 0xC5C; // uint32 + pub const m_vecEndPos: usize = 0xC60; // Vector + pub const m_vecStart: usize = 0xC6C; // Vector + pub const m_vecLeft: usize = 0xC78; // Vector + pub const m_vecNormal: usize = 0xC84; // Vector + pub const m_nPlayer: usize = 0xC90; // int32 + pub const m_nEntity: usize = 0xC94; // int32 + pub const m_nHitbox: usize = 0xC98; // int32 + pub const m_flCreationTime: usize = 0xC9C; // float32 + pub const m_nTintID: usize = 0xCA0; // int32 + pub const m_nVersion: usize = 0xCA4; // uint8 + pub const m_ubSignature: usize = 0xCA5; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod C_FuncConveyor { + pub const m_vecMoveDirEntitySpace: usize = 0xC58; // Vector + pub const m_flTargetSpeed: usize = 0xC64; // float32 + pub const m_nTransitionStartTick: usize = 0xC68; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xC6C; // int32 + pub const m_flTransitionStartSpeed: usize = 0xC70; // float32 + pub const m_hConveyorModels: usize = 0xC78; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xC90; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xC94; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + pub mod C_Inferno { + pub const m_nfxFireDamageEffect: usize = 0xC90; // ParticleIndex_t + pub const m_firePositions: usize = 0xC94; // Vector[64] + pub const m_fireParentPositions: usize = 0xF94; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1294; // bool[64] + pub const m_BurnNormal: usize = 0x12D4; // Vector[64] + pub const m_fireCount: usize = 0x15D4; // int32 + pub const m_nInfernoType: usize = 0x15D8; // int32 + pub const m_nFireLifetime: usize = 0x15DC; // float32 + pub const m_bInPostEffectTime: usize = 0x15E0; // bool + pub const m_lastFireCount: usize = 0x15E4; // int32 + pub const m_nFireEffectTickBegin: usize = 0x15E8; // int32 + pub const m_drawableCount: usize = 0x81F0; // int32 + pub const m_blosCheck: usize = 0x81F4; // bool + pub const m_nlosperiod: usize = 0x81F8; // int32 + pub const m_maxFireHalfWidth: usize = 0x81FC; // float32 + pub const m_maxFireHeight: usize = 0x8200; // float32 + pub const m_minBounds: usize = 0x8204; // Vector + pub const m_maxBounds: usize = 0x8210; // Vector + pub const m_flLastGrassBurnThink: usize = 0x821C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle< C_BaseModelEntity >) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + pub mod C_BarnLight { + pub const m_bEnabled: usize = 0xC50; // bool + pub const m_nColorMode: usize = 0xC54; // int32 + pub const m_Color: usize = 0xC58; // Color + pub const m_flColorTemperature: usize = 0xC5C; // float32 + pub const m_flBrightness: usize = 0xC60; // float32 + pub const m_flBrightnessScale: usize = 0xC64; // float32 + pub const m_nDirectLight: usize = 0xC68; // int32 + pub const m_nBakedShadowIndex: usize = 0xC6C; // int32 + pub const m_nLuminaireShape: usize = 0xC70; // int32 + pub const m_flLuminaireSize: usize = 0xC74; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xC78; // float32 + pub const m_LightStyleString: usize = 0xC80; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xC88; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xC90; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xCA8; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xCC0; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xCD8; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xD78; // CStrongHandle + pub const m_flShape: usize = 0xD80; // float32 + pub const m_flSoftX: usize = 0xD84; // float32 + pub const m_flSoftY: usize = 0xD88; // float32 + pub const m_flSkirt: usize = 0xD8C; // float32 + pub const m_flSkirtNear: usize = 0xD90; // float32 + pub const m_vSizeParams: usize = 0xD94; // Vector + pub const m_flRange: usize = 0xDA0; // float32 + pub const m_vShear: usize = 0xDA4; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xDB0; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xDB4; // Vector + pub const m_nCastShadows: usize = 0xDC0; // int32 + pub const m_nShadowMapSize: usize = 0xDC4; // int32 + pub const m_nShadowPriority: usize = 0xDC8; // int32 + pub const m_bContactShadow: usize = 0xDCC; // bool + pub const m_nBounceLight: usize = 0xDD0; // int32 + pub const m_flBounceScale: usize = 0xDD4; // float32 + pub const m_flMinRoughness: usize = 0xDD8; // float32 + pub const m_vAlternateColor: usize = 0xDDC; // Vector + pub const m_fAlternateColorBrightness: usize = 0xDE8; // float32 + pub const m_nFog: usize = 0xDEC; // int32 + pub const m_flFogStrength: usize = 0xDF0; // float32 + pub const m_nFogShadows: usize = 0xDF4; // int32 + pub const m_flFogScale: usize = 0xDF8; // float32 + pub const m_flFadeSizeStart: usize = 0xDFC; // float32 + pub const m_flFadeSizeEnd: usize = 0xE00; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE04; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE08; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE0C; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE10; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xE1C; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xE28; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xE34; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xE40; // Vector + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod C_RectLight { + pub const m_bShowLight: usize = 0xE98; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod C_OmniLight { + pub const m_flInnerAngle: usize = 0xE98; // float32 + pub const m_flOuterAngle: usize = 0xE9C; // float32 + pub const m_bShowLight: usize = 0xEA0; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod C_CSTeam { + pub const m_szTeamMatchStat: usize = 0x785; // char[512] + pub const m_numMapVictories: usize = 0x988; // int32 + pub const m_bSurrendered: usize = 0x98C; // bool + pub const m_scoreFirstHalf: usize = 0x990; // int32 + pub const m_scoreSecondHalf: usize = 0x994; // int32 + pub const m_scoreOvertime: usize = 0x998; // int32 + pub const m_szClanTeamname: usize = 0x99C; // char[129] + pub const m_iClanID: usize = 0xA20; // uint32 + pub const m_szTeamFlagImage: usize = 0xA24; // char[8] + pub const m_szTeamLogoImage: usize = 0xA2C; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvSky { + pub const m_hSkyMaterial: usize = 0xC50; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xC58; // CStrongHandle + pub const m_bStartDisabled: usize = 0xC60; // bool + pub const m_vTintColor: usize = 0xC61; // Color + pub const m_vTintColorLightingOnly: usize = 0xC65; // Color + pub const m_flBrightnessScale: usize = 0xC6C; // float32 + pub const m_nFogType: usize = 0xC70; // int32 + pub const m_flFogMinStart: usize = 0xC74; // float32 + pub const m_flFogMinEnd: usize = 0xC78; // float32 + pub const m_flFogMaxStart: usize = 0xC7C; // float32 + pub const m_flFogMaxEnd: usize = 0xC80; // float32 + pub const m_bEnabled: usize = 0xC84; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod C_LightEntity { + pub const m_CLightComponent: usize = 0xC50; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod C_PostProcessingVolume { + pub const m_hPostSettings: usize = 0xC68; // CStrongHandle + pub const m_flFadeDuration: usize = 0xC70; // float32 + pub const m_flMinLogExposure: usize = 0xC74; // float32 + pub const m_flMaxLogExposure: usize = 0xC78; // float32 + pub const m_flMinExposure: usize = 0xC7C; // float32 + pub const m_flMaxExposure: usize = 0xC80; // float32 + pub const m_flExposureCompensation: usize = 0xC84; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xC88; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xC8C; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xC90; // float32 + pub const m_bMaster: usize = 0xC94; // bool + pub const m_bExposureControl: usize = 0xC95; // bool + pub const m_flRate: usize = 0xC98; // float32 + pub const m_flTonemapPercentTarget: usize = 0xC9C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xCA0; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xCA4; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod C_EnvParticleGlow { + pub const m_flAlphaScale: usize = 0x1200; // float32 + pub const m_flRadiusScale: usize = 0x1204; // float32 + pub const m_flSelfIllumScale: usize = 0x1208; // float32 + pub const m_ColorTint: usize = 0x120C; // Color + pub const m_hTextureOverride: usize = 0x1210; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod C_TextureBasedAnimatable { + pub const m_bLoop: usize = 0xC50; // bool + pub const m_flFPS: usize = 0xC54; // float32 + pub const m_hPositionKeys: usize = 0xC58; // CStrongHandle + pub const m_hRotationKeys: usize = 0xC60; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xC68; // Vector + pub const m_vAnimationBoundsMax: usize = 0xC74; // Vector + pub const m_flStartTime: usize = 0xC80; // float32 + pub const m_flStartFrame: usize = 0xC84; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xCC8; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xCCA; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xCD8; // bool + pub const m_flMaxSlopeDistance: usize = 0xCDC; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xCE0; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xCEC; // bool + pub const m_vecForce: usize = 0xCF0; // Vector + pub const m_nForceBone: usize = 0xCFC; // int32 + pub const m_pClientsideRagdoll: usize = 0xD00; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD08; // bool + pub const m_pRagdollPose: usize = 0xD20; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0xD28; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xD38; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + pub mod C_BreakableProp { + pub const m_OnBreak: usize = 0xEC0; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xEE8; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xF10; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xF38; // float32 + pub const m_iMinHealthDmg: usize = 0xF3C; // int32 + pub const m_flPressureDelay: usize = 0xF40; // float32 + pub const m_hBreaker: usize = 0xF44; // CHandle + pub const m_PerformanceMode: usize = 0xF48; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0xF4C; // float32 + pub const m_flDmgModClub: usize = 0xF50; // float32 + pub const m_flDmgModExplosive: usize = 0xF54; // float32 + pub const m_flDmgModFire: usize = 0xF58; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xF60; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xF68; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0xF70; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0xF74; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xF78; // bool + pub const m_explodeDamage: usize = 0xF7C; // float32 + pub const m_explodeRadius: usize = 0xF80; // float32 + pub const m_explosionDelay: usize = 0xF88; // float32 + pub const m_explosionBuildupSound: usize = 0xF90; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xF98; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xFA0; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xFA8; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xFB0; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xFB4; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0xFB8; // float32 + pub const m_hLastAttacker: usize = 0xFBC; // CHandle + pub const m_hFlareEnt: usize = 0xFC0; // CHandle + pub const m_noGhostCollision: usize = 0xFC4; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod C_DynamicProp { + pub const m_bUseHitboxesForRenderBox: usize = 0xFC5; // bool + pub const m_bUseAnimGraph: usize = 0xFC6; // bool + pub const m_pOutputAnimBegun: usize = 0xFC8; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xFF0; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1018; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1040; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x1068; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x1090; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1098; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x109C; // bool + pub const m_bStartDisabled: usize = 0x109D; // bool + pub const m_bFiredStartEndOutput: usize = 0x109E; // bool + pub const m_bForceNpcExclude: usize = 0x109F; // bool + pub const m_bCreateNonSolid: usize = 0x10A0; // bool + pub const m_bIsOverrideProp: usize = 0x10A1; // bool + pub const m_iInitialGlowState: usize = 0x10A4; // int32 + pub const m_nGlowRange: usize = 0x10A8; // int32 + pub const m_nGlowRangeMin: usize = 0x10AC; // int32 + pub const m_glowColor: usize = 0x10B0; // Color + pub const m_nGlowTeam: usize = 0x10B4; // int32 + pub const m_iCachedFrameCount: usize = 0x10B8; // int32 + pub const m_vecCachedRenderMins: usize = 0x10BC; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x10C8; // Vector + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + pub mod C_ColorCorrectionVolume { + pub const m_LastEnterWeight: usize = 0xC54; // float32 + pub const m_LastEnterTime: usize = 0xC58; // float32 + pub const m_LastExitWeight: usize = 0xC5C; // float32 + pub const m_LastExitTime: usize = 0xC60; // float32 + pub const m_bEnabled: usize = 0xC64; // bool + pub const m_MaxWeight: usize = 0xC68; // float32 + pub const m_FadeDuration: usize = 0xC6C; // float32 + pub const m_Weight: usize = 0xC70; // float32 + pub const m_lookupFilename: usize = 0xC74; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod C_FuncMonitor { + pub const m_targetCamera: usize = 0xC50; // CUtlString + pub const m_nResolutionEnum: usize = 0xC58; // int32 + pub const m_bRenderShadows: usize = 0xC5C; // bool + pub const m_bUseUniqueColorTarget: usize = 0xC5D; // bool + pub const m_brushModelName: usize = 0xC60; // CUtlString + pub const m_hTargetCamera: usize = 0xC68; // CHandle + pub const m_bEnabled: usize = 0xC6C; // bool + pub const m_bDraw3DSkybox: usize = 0xC6D; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle< C_BaseEntity>) + pub mod C_PointCommentaryNode { + pub const m_bActive: usize = 0xE80; // bool + pub const m_bWasActive: usize = 0xE81; // bool + pub const m_flEndTime: usize = 0xE84; // GameTime_t + pub const m_flStartTime: usize = 0xE88; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xE8C; // float32 + pub const m_iszCommentaryFile: usize = 0xE90; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xE98; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xEA0; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xEA8; // int32 + pub const m_iNodeNumberMax: usize = 0xEAC; // int32 + pub const m_bListenedTo: usize = 0xEB0; // bool + pub const m_hViewPosition: usize = 0xEC0; // CHandle + pub const m_bRestartAfterRestore: usize = 0xEC4; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod C_BaseDoor { + pub const m_bIsUsable: usize = 0xC50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + pub mod C_BaseFlex { + pub const m_flexWeight: usize = 0xE88; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xEA0; // Vector + pub const m_blinktoggle: usize = 0xEB8; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xF18; // int32 + pub const m_CachedViewTarget: usize = 0xF1C; // Vector + pub const m_nNextSceneEventId: usize = 0xF28; // uint32 + pub const m_iBlink: usize = 0xF2C; // int32 + pub const m_blinktime: usize = 0xF30; // float32 + pub const m_prevblinktoggle: usize = 0xF34; // bool + pub const m_iJawOpen: usize = 0xF38; // int32 + pub const m_flJawOpenAmount: usize = 0xF3C; // float32 + pub const m_flBlinkAmount: usize = 0xF40; // float32 + pub const m_iMouthAttachment: usize = 0xF44; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xF45; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xF46; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0xF60; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xF64; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xF94; // Vector + pub const m_PhonemeClasses: usize = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + pub mod C_Fish { + pub const m_pos: usize = 0xE78; // Vector + pub const m_vel: usize = 0xE84; // Vector + pub const m_angles: usize = 0xE90; // QAngle + pub const m_localLifeState: usize = 0xE9C; // int32 + pub const m_deathDepth: usize = 0xEA0; // float32 + pub const m_deathAngle: usize = 0xEA4; // float32 + pub const m_buoyancy: usize = 0xEA8; // float32 + pub const m_wiggleTimer: usize = 0xEB0; // CountdownTimer + pub const m_wigglePhase: usize = 0xEC8; // float32 + pub const m_wiggleRate: usize = 0xECC; // float32 + pub const m_actualPos: usize = 0xED0; // Vector + pub const m_actualAngles: usize = 0xEDC; // QAngle + pub const m_poolOrigin: usize = 0xEE8; // Vector + pub const m_waterLevel: usize = 0xEF4; // float32 + pub const m_gotUpdate: usize = 0xEF8; // bool + pub const m_x: usize = 0xEFC; // float32 + pub const m_y: usize = 0xF00; // float32 + pub const m_z: usize = 0xF04; // float32 + pub const m_angle: usize = 0xF08; // float32 + pub const m_errorHistory: usize = 0xF0C; // float32[20] + pub const m_errorHistoryIndex: usize = 0xF5C; // int32 + pub const m_errorHistoryCount: usize = 0xF60; // int32 + pub const m_averageError: usize = 0xF64; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod C_PhysicsProp { + pub const m_bAwake: usize = 0xFC5; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle< C_BasePropDoor>) + pub mod C_BasePropDoor { + pub const m_eDoorState: usize = 0x10E4; // DoorState_t + pub const m_modelChanged: usize = 0x10E8; // bool + pub const m_bLocked: usize = 0x10E9; // bool + pub const m_closedPosition: usize = 0x10EC; // Vector + pub const m_closedAngles: usize = 0x10F8; // QAngle + pub const m_hMaster: usize = 0x1104; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x1108; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + pub mod C_RagdollProp { + pub const m_ragPos: usize = 0xE80; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xE98; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xEB0; // float32 + pub const m_hRagdollSource: usize = 0xEB4; // CHandle + pub const m_iEyeAttachment: usize = 0xEB8; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xEBC; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xEC0; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xED8; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod C_ShatterGlassShardPhysics { + pub const m_ShardDesc: usize = 0xFD0; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod C_EconEntity { + pub const m_flFlexDelayTime: usize = 0x1020; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1028; // float32* + pub const m_bAttributesInitialized: usize = 0x1030; // bool + pub const m_AttributeManager: usize = 0x1038; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x23E8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x23EC; // uint32 + pub const m_nFallbackPaintKit: usize = 0x23F0; // int32 + pub const m_nFallbackSeed: usize = 0x23F4; // int32 + pub const m_flFallbackWear: usize = 0x23F8; // float32 + pub const m_nFallbackStatTrak: usize = 0x23FC; // int32 + pub const m_bClientside: usize = 0x2400; // bool + pub const m_bParticleSystemsCreated: usize = 0x2401; // bool + pub const m_vecAttachedParticles: usize = 0x2408; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x2420; // CHandle + pub const m_iOldTeam: usize = 0x2424; // int32 + pub const m_bAttachmentDirty: usize = 0x2428; // bool + pub const m_nUnloadedModelIndex: usize = 0x242C; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x2430; // int32 + pub const m_hOldProvidee: usize = 0x2440; // CHandle + pub const m_vecAttachedModels: usize = 0x2448; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle< CCSPlayerPawn >) + pub mod C_BaseGrenade { + pub const m_bHasWarnedAI: usize = 0x1010; // bool + pub const m_bIsSmokeGrenade: usize = 0x1011; // bool + pub const m_bIsLive: usize = 0x1012; // bool + pub const m_DmgRadius: usize = 0x1014; // float32 + pub const m_flDetonateTime: usize = 0x1018; // GameTime_t + pub const m_flWarnAITime: usize = 0x101C; // float32 + pub const m_flDamage: usize = 0x1020; // float32 + pub const m_iszBounceSound: usize = 0x1028; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1030; // CUtlString + pub const m_hThrower: usize = 0x103C; // CHandle + pub const m_flNextAttack: usize = 0x1054; // GameTime_t + pub const m_hOriginalThrower: usize = 0x1058; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle< CBasePlayerWeapon>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + pub mod C_BaseViewModel { + pub const m_vecLastFacing: usize = 0xE80; // Vector + pub const m_nViewModelIndex: usize = 0xE8C; // uint32 + pub const m_nAnimationParity: usize = 0xE90; // uint32 + pub const m_flAnimationStartTime: usize = 0xE94; // float32 + pub const m_hWeapon: usize = 0xE98; // CHandle + pub const m_sVMName: usize = 0xEA0; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xEA8; // CUtlSymbolLarge + pub const m_hWeaponModel: usize = 0xEB0; // CHandle + pub const m_iCameraAttachment: usize = 0xEB4; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xEB8; // QAngle + pub const m_previousElapsedDuration: usize = 0xEC4; // float32 + pub const m_previousCycle: usize = 0xEC8; // float32 + pub const m_nOldAnimationParity: usize = 0xECC; // int32 + pub const m_hOldLayerSequence: usize = 0xED0; // HSequence + pub const m_oldLayer: usize = 0xED4; // int32 + pub const m_oldLayerStartTime: usize = 0xED8; // float32 + pub const m_hControlPanel: usize = 0xEDC; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod C_BaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0x105C; // Vector + pub const m_vInitialVelocity: usize = 0x1068; // Vector + pub const m_nBounces: usize = 0x1074; // int32 + pub const m_nExplodeEffectIndex: usize = 0x1078; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x1080; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x1084; // Vector + pub const m_flSpawnTime: usize = 0x1090; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x1094; // Vector + pub const flNextTrailLineTime: usize = 0x10A0; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x10A4; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x10A5; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x10A8; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x10B0; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x10B8; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x10D0; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x10E8; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + pub mod C_PlantedC4 { + pub const m_bBombTicking: usize = 0xE78; // bool + pub const m_nBombSite: usize = 0xE7C; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xE80; // int32 + pub const m_entitySpottedState: usize = 0xE88; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xEA0; // GameTime_t + pub const m_flNextBeep: usize = 0xEA4; // GameTime_t + pub const m_flC4Blow: usize = 0xEA8; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xEAC; // bool + pub const m_bHasExploded: usize = 0xEAD; // bool + pub const m_flTimerLength: usize = 0xEB0; // float32 + pub const m_bBeingDefused: usize = 0xEB4; // bool + pub const m_bTriggerWarning: usize = 0xEB8; // float32 + pub const m_bExplodeWarning: usize = 0xEBC; // float32 + pub const m_bC4Activated: usize = 0xEC0; // bool + pub const m_bTenSecWarning: usize = 0xEC1; // bool + pub const m_flDefuseLength: usize = 0xEC4; // float32 + pub const m_flDefuseCountDown: usize = 0xEC8; // GameTime_t + pub const m_bBombDefused: usize = 0xECC; // bool + pub const m_hBombDefuser: usize = 0xED0; // CHandle + pub const m_hControlPanel: usize = 0xED4; // CHandle + pub const m_hDefuserMultimeter: usize = 0xED8; // CHandle + pub const m_flNextRadarFlashTime: usize = 0xEDC; // GameTime_t + pub const m_bRadarFlash: usize = 0xEE0; // bool + pub const m_pBombDefuser: usize = 0xEE4; // CHandle + pub const m_fLastDefuseTime: usize = 0xEE8; // GameTime_t + pub const m_pPredictionOwner: usize = 0xEF0; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0xEF8; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0xF04; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0xF10; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + pub mod C_Item { + pub const m_bShouldGlow: usize = 0x2460; // bool + pub const m_pReticleHintTextName: usize = 0x2461; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + pub mod C_Chicken { + pub const m_hHolidayHatAddon: usize = 0x10E0; // CHandle + pub const m_jumpedThisFrame: usize = 0x10E4; // bool + pub const m_leader: usize = 0x10E8; // CHandle + pub const m_AttributeManager: usize = 0x10F0; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x24A0; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x24A4; // uint32 + pub const m_bAttributesInitialized: usize = 0x24A8; // bool + pub const m_hWaterWakeParticles: usize = 0x24AC; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod C_BasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0x2460; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x2464; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x2468; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x246C; // float32 + pub const m_iClip1: usize = 0x2470; // int32 + pub const m_iClip2: usize = 0x2474; // int32 + pub const m_pReserveAmmo: usize = 0x2478; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod C_RagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xEF0; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xEF4; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xEF8; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xF04; // Vector + pub const m_vecOffset: usize = 0xF10; // Vector + pub const m_parentTime: usize = 0xF1C; // float32 + pub const m_bHasParent: usize = 0xF20; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + pub mod C_BaseCombatCharacter { + pub const m_hMyWearables: usize = 0x1010; // C_NetworkUtlVectorBase> + pub const m_bloodColor: usize = 0x1028; // int32 + pub const m_leftFootAttachment: usize = 0x102C; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x102D; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1034; // float32 + pub const m_flWaterNextTraceTime: usize = 0x1038; // float32 + pub const m_flFieldOfView: usize = 0x103C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices *) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices *) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices *) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices *) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices *) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices *) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices *) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices *) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices *) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle< CBasePlayerController>) + pub mod C_BasePlayerPawn { + pub const m_pWeaponServices: usize = 0x10A0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x10A8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x10B0; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x10B8; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x10C0; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x10C8; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x10D0; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x10D8; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x10E0; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1140; // uint32 + pub const v_angle: usize = 0x1144; // QAngle + pub const v_anglePrevious: usize = 0x1150; // QAngle + pub const m_iHideHUD: usize = 0x115C; // uint32 + pub const m_skybox3d: usize = 0x1160; // sky3dparams_t + pub const m_flDeathTime: usize = 0x11F0; // GameTime_t + pub const m_vecPredictionError: usize = 0x11F4; // Vector + pub const m_flPredictionErrorTime: usize = 0x1200; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1204; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1210; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1214; // float32 + pub const m_flMouseSensitivity: usize = 0x1218; // float32 + pub const m_vOldOrigin: usize = 0x121C; // Vector + pub const m_flOldSimulationTime: usize = 0x1228; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x122C; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1230; // int32 + pub const m_hController: usize = 0x1234; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod C_CSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF04; // bool + pub const m_nWeaponParity: usize = 0xF08; // uint32 + pub const m_nOldWeaponParity: usize = 0xF0C; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF10; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF14; // bool + pub const m_vLoweredWeaponOffset: usize = 0xF74; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod C_CSWeaponBase { + pub const m_flFireSequenceStartTime: usize = 0x24CC; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x24D0; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x24D4; // int32 + pub const m_ePlayerFireEvent: usize = 0x24D8; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x24DC; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x24E0; // HSequence + pub const m_seqFirePrimary: usize = 0x24E4; // HSequence + pub const m_seqFireSecondary: usize = 0x24E8; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x24F0; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x2508; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x250C; // int32 + pub const m_thirdPersonSequences: usize = 0x2510; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x2548; // CSWeaponState_t + pub const m_iState: usize = 0x254C; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x2550; // float32 + pub const m_iAmmoLastCheck: usize = 0x2554; // int32 + pub const m_iAlpha: usize = 0x2558; // int32 + pub const m_iScopeTextureID: usize = 0x255C; // int32 + pub const m_iCrosshairTextureID: usize = 0x2560; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x2564; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x2568; // int32 + pub const m_nViewModelIndex: usize = 0x256C; // uint32 + pub const m_bReloadsWithClips: usize = 0x2570; // bool + pub const m_flTimeWeaponIdle: usize = 0x2574; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x2578; // bool + pub const m_OnPlayerPickup: usize = 0x2580; // CEntityIOOutput + pub const m_weaponMode: usize = 0x25A8; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x25AC; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x25B0; // Vector + pub const m_flTurningInaccuracy: usize = 0x25BC; // float32 + pub const m_fAccuracyPenalty: usize = 0x25C0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x25C4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x25C8; // float32 + pub const m_fScopeZoomEndTime: usize = 0x25CC; // GameTime_t + pub const m_iRecoilIndex: usize = 0x25D0; // int32 + pub const m_flRecoilIndex: usize = 0x25D4; // float32 + pub const m_bBurstMode: usize = 0x25D8; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x25DC; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x25E0; // float32 + pub const m_bInReload: usize = 0x25E4; // bool + pub const m_bReloadVisuallyComplete: usize = 0x25E5; // bool + pub const m_flDroppedAtTime: usize = 0x25E8; // GameTime_t + pub const m_bIsHauledBack: usize = 0x25EC; // bool + pub const m_bSilencerOn: usize = 0x25ED; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x25F0; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x25F4; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0x25F8; // float32 + pub const m_bVisualsDataSet: usize = 0x2680; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x2681; // bool + pub const m_hOurPing: usize = 0x2684; // CHandle + pub const m_nOurPingIndex: usize = 0x2688; // CEntityIndex + pub const m_vecOurPingPos: usize = 0x268C; // Vector + pub const m_bGlowForPing: usize = 0x2698; // bool + pub const m_bUIWeapon: usize = 0x2699; // bool + pub const m_hPrevOwner: usize = 0x26A8; // CHandle + pub const m_nDropTick: usize = 0x26AC; // GameTick_t + pub const m_donated: usize = 0x26CC; // bool + pub const m_fLastShotTime: usize = 0x26D0; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x26D4; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x26D5; // bool + pub const m_gunHeat: usize = 0x26D8; // float32 + pub const m_smokeAttachments: usize = 0x26DC; // uint32 + pub const m_lastSmokeTime: usize = 0x26E0; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x26E4; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x26E8; // float32 + pub const m_IronSightController: usize = 0x27C0; // C_IronSightController + pub const m_iIronSightMode: usize = 0x2870; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x2880; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x2884; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x2900; // GameTime_t + pub const m_flWatTickOffset: usize = 0x2904; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod C_CSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x2908; // int32 + pub const m_iBurstShotsRemaining: usize = 0x290C; // int32 + pub const m_iSilencerBodygroup: usize = 0x2910; // int32 + pub const m_silencedModelIndex: usize = 0x2920; // int32 + pub const m_inPrecache: usize = 0x2924; // bool + pub const m_bNeedsBoltAction: usize = 0x2925; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod C_C4 { + pub const m_szScreenText: usize = 0x2908; // char[32] + pub const m_activeLightParticleIndex: usize = 0x2928; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x292C; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x2930; // bool + pub const m_fArmedTime: usize = 0x2934; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x2938; // bool + pub const m_bIsPlantingViaUse: usize = 0x2939; // bool + pub const m_entitySpottedState: usize = 0x2940; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x2958; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x295C; // bool[7] + pub const m_bBombPlanted: usize = 0x2963; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod C_WeaponTaser { + pub const m_fFireTime: usize = 0x2928; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod C_WeaponShield { + pub const m_flDisplayHealth: usize = 0x2928; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod C_MolotovProjectile { + pub const m_bIsIncGrenade: usize = 0x10EC; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod C_DecoyProjectile { + pub const m_nDecoyShotTick: usize = 0x10EC; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x10F0; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1118; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + pub mod C_SmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0x10F8; // int32 + pub const m_bDidSmokeEffect: usize = 0x10FC; // bool + pub const m_nRandomSeed: usize = 0x1100; // int32 + pub const m_vSmokeColor: usize = 0x1104; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1110; // Vector + pub const m_VoxelFrameData: usize = 0x1120; // CUtlVector + pub const m_bSmokeVolumeDataReceived: usize = 0x1138; // bool + pub const m_bSmokeEffectSpawned: usize = 0x1139; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle< CCSWeaponBase>) + pub mod C_BaseCSGrenade { + pub const m_bClientPredictDelete: usize = 0x2908; // bool + pub const m_bRedraw: usize = 0x2909; // bool + pub const m_bIsHeldByPlayer: usize = 0x290A; // bool + pub const m_bPinPulled: usize = 0x290B; // bool + pub const m_bJumpThrow: usize = 0x290C; // bool + pub const m_bThrowAnimating: usize = 0x290D; // bool + pub const m_fThrowTime: usize = 0x2910; // GameTime_t + pub const m_flThrowStrength: usize = 0x2914; // float32 + pub const m_flThrowStrengthApproach: usize = 0x2918; // float32 + pub const m_fDropTime: usize = 0x291C; // GameTime_t + pub const m_bJustPulledPin: usize = 0x2920; // bool + pub const m_nNextHoldTick: usize = 0x2924; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x2928; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x292C; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod C_WeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x2908; // CountdownTimer + pub const m_bRedraw: usize = 0x2920; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod C_ItemDogtags { + pub const m_OwningPlayer: usize = 0x2564; // CHandle + pub const m_KillingPlayer: usize = 0x2568; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + pub mod C_Fists { + pub const m_bPlayingUninterruptableAct: usize = 0x2908; // bool + pub const m_nUninterruptableActivity: usize = 0x290C; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices *) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices *) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle< CCSPlayerController>) + pub mod C_CSPlayerPawnBase { + pub const m_pPingServices: usize = 0x1260; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x1268; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x1278; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x1288; // int32 + pub const m_vecLastClipCameraPos: usize = 0x128C; // Vector + pub const m_vecLastClipCameraForward: usize = 0x1298; // Vector + pub const m_bClipHitStaticWorld: usize = 0x12A4; // bool + pub const m_bCachedPlaneIsValid: usize = 0x12A5; // bool + pub const m_pClippingWeapon: usize = 0x12A8; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x12B0; // CSPlayerState + pub const m_flLastCollisionCeiling: usize = 0x12B4; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x12B8; // float32 + pub const m_grenadeParameterStashTime: usize = 0x12D8; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x12DC; // bool + pub const m_angStashedShootAngles: usize = 0x12E0; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x12EC; // Vector + pub const m_vecStashedVelocity: usize = 0x12F8; // Vector + pub const m_angShootAngleHistory: usize = 0x1304; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x131C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1334; // Vector[2] + pub const m_thirdPersonHeading: usize = 0x1350; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1368; // float32 + pub const m_flSlopeDropHeight: usize = 0x1378; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1388; // Vector + pub const m_bIsScoped: usize = 0x13A0; // bool + pub const m_bIsWalking: usize = 0x13A1; // bool + pub const m_bResumeZoom: usize = 0x13A2; // bool + pub const m_iPlayerState: usize = 0x13A4; // CSPlayerState + pub const m_bIsDefusing: usize = 0x13A8; // bool + pub const m_bIsGrabbingHostage: usize = 0x13A9; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x13AC; // CSPlayerBlockingUseAction_t + pub const m_bIsRescuing: usize = 0x13B0; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x13B4; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13B8; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x13BC; // bool + pub const m_GunGameImmunityColor: usize = 0x13BD; // Color + pub const m_bHasMovedSinceSpawn: usize = 0x13C1; // bool + pub const m_fMolotovUseTime: usize = 0x13C4; // float32 + pub const m_fMolotovDamageTime: usize = 0x13C8; // float32 + pub const m_nWhichBombZone: usize = 0x13CC; // int32 + pub const m_bInNoDefuseArea: usize = 0x13D0; // bool + pub const m_iThrowGrenadeCounter: usize = 0x13D4; // int32 + pub const m_bWaitForNoAttack: usize = 0x13D8; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x13DC; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0x13E0; // GameTime_t + pub const m_flNextGuardianTooFarWarning: usize = 0x13E4; // float32 + pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13E8; // bool + pub const m_bKilledByTaser: usize = 0x13E9; // bool + pub const m_iMoveState: usize = 0x13EC; // int32 + pub const m_bCanMoveDuringFreezePeriod: usize = 0x13F0; // bool + pub const m_flLowerBodyYawTarget: usize = 0x13F4; // float32 + pub const m_bStrafing: usize = 0x13F8; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x13FC; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x1400; // GameTime_t + pub const m_iAddonBits: usize = 0x1404; // int32 + pub const m_iPrimaryAddon: usize = 0x1408; // int32 + pub const m_iSecondaryAddon: usize = 0x140C; // int32 + pub const m_iProgressBarDuration: usize = 0x1410; // int32 + pub const m_flProgressBarStartTime: usize = 0x1414; // float32 + pub const m_iDirection: usize = 0x1418; // int32 + pub const m_iShotsFired: usize = 0x141C; // int32 + pub const m_bNightVisionOn: usize = 0x1420; // bool + pub const m_bHasNightVision: usize = 0x1421; // bool + pub const m_flVelocityModifier: usize = 0x1424; // float32 + pub const m_flHitHeading: usize = 0x1428; // float32 + pub const m_nHitBodyPart: usize = 0x142C; // int32 + pub const m_iStartAccount: usize = 0x1430; // int32 + pub const m_vecIntroStartEyePosition: usize = 0x1434; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x1440; // Vector + pub const m_flClientDeathTime: usize = 0x144C; // GameTime_t + pub const m_flNightVisionAlpha: usize = 0x1450; // float32 + pub const m_bScreenTearFrameCaptured: usize = 0x1454; // bool + pub const m_flFlashBangTime: usize = 0x1458; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x145C; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x1460; // float32 + pub const m_bFlashBuildUp: usize = 0x1464; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x1465; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1466; // bool + pub const m_flFlashMaxAlpha: usize = 0x1468; // float32 + pub const m_flFlashDuration: usize = 0x146C; // float32 + pub const m_lastStandingPos: usize = 0x1470; // Vector + pub const m_vecLastMuzzleFlashPos: usize = 0x147C; // Vector + pub const m_angLastMuzzleFlashAngle: usize = 0x1488; // QAngle + pub const m_hMuzzleFlashShape: usize = 0x1494; // CHandle + pub const m_iHealthBarRenderMaskIndex: usize = 0x1498; // int32 + pub const m_flHealthFadeValue: usize = 0x149C; // float32 + pub const m_flHealthFadeAlpha: usize = 0x14A0; // float32 + pub const m_nMyCollisionGroup: usize = 0x14A4; // int32 + pub const m_ignoreLadderJumpTime: usize = 0x14A8; // float32 + pub const m_ladderSurpressionTimer: usize = 0x14B0; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x14C8; // Vector + pub const m_lastLadderPos: usize = 0x14D4; // Vector + pub const m_flDeathCCWeight: usize = 0x14E8; // float32 + pub const m_bOldIsScoped: usize = 0x14EC; // bool + pub const m_flPrevRoundEndTime: usize = 0x14F0; // float32 + pub const m_flPrevMatchEndTime: usize = 0x14F4; // float32 + pub const m_unCurrentEquipmentValue: usize = 0x14F8; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x14FA; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x14FC; // uint16 + pub const m_vecThirdPersonViewPositionOverride: usize = 0x1500; // Vector + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x150C; // int32 + pub const m_ArmorValue: usize = 0x1510; // int32 + pub const m_angEyeAngles: usize = 0x1518; // QAngle + pub const m_fNextThinkPushAway: usize = 0x1530; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x1534; // bool + pub const m_bShouldAutobuyNow: usize = 0x1535; // bool + pub const m_bHud_MiniScoreHidden: usize = 0x1536; // bool + pub const m_bHud_RadarHidden: usize = 0x1537; // bool + pub const m_nLastKillerIndex: usize = 0x1538; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x153C; // int32 + pub const m_nDeathCamMusic: usize = 0x1540; // int32 + pub const m_iIDEntIndex: usize = 0x1544; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x1548; // CountdownTimer + pub const m_iTargetedWeaponEntIndex: usize = 0x1560; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x1564; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x1568; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x1584; // float32 + pub const m_flMusicRoundStartTime: usize = 0x1588; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x158C; // bool + pub const m_cycleLatch: usize = 0x1590; // int32 + pub const m_serverIntendedCycle: usize = 0x1594; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x1598; // uint32[5] + pub const m_bHideTargetID: usize = 0x15B4; // bool + pub const m_flLastSmokeOverlayAlpha: usize = 0x15B8; // float32 + pub const m_flLastSmokeAge: usize = 0x15BC; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x15C0; // Vector + pub const m_nPlayerSmokedFx: usize = 0x15CC; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x15D0; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x15D4; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x15D8; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x15DC; // int32 + pub const m_vecBulletHitModels: usize = 0x15E0; // CUtlVector + pub const m_vecPickupModelSlerpers: usize = 0x15F8; // CUtlVector + pub const m_vecLastAliveLocalVelocity: usize = 0x1610; // Vector + pub const m_entitySpottedState: usize = 0x1638; // EntitySpottedState_t + pub const m_nSurvivalTeamNumber: usize = 0x1650; // int32 + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1654; // bool + pub const m_bHasDeathInfo: usize = 0x1655; // bool + pub const m_flDeathInfoTime: usize = 0x1658; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x165C; // Vector + pub const m_bKilledByHeadshot: usize = 0x1668; // bool + pub const m_hOriginalController: usize = 0x166C; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod C_CSObserverPawn { + pub const m_hDetectParentChange: usize = 0x16B4; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices *) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices *) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices *) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices *) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + pub mod C_CSPlayerPawn { + pub const m_pBulletServices: usize = 0x16B8; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x16C0; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x16C8; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x16D0; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x16D8; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x16E0; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x16E4; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x16E8; // bool + pub const m_flLandseconds: usize = 0x16EC; // float32 + pub const m_flOldFallVelocity: usize = 0x16F0; // float32 + pub const m_szLastPlaceName: usize = 0x16F4; // char[18] + pub const m_bPrevDefuser: usize = 0x1706; // bool + pub const m_bPrevHelmet: usize = 0x1707; // bool + pub const m_nPrevArmorVal: usize = 0x1708; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x170C; // int32 + pub const m_unPreviousWeaponHash: usize = 0x1710; // uint32 + pub const m_unWeaponHash: usize = 0x1714; // uint32 + pub const m_bInBuyZone: usize = 0x1718; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1719; // bool + pub const m_aimPunchAngle: usize = 0x171C; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1728; // QAngle + pub const m_aimPunchTickBase: usize = 0x1734; // int32 + pub const m_aimPunchTickFraction: usize = 0x1738; // float32 + pub const m_aimPunchCache: usize = 0x1740; // CUtlVector + pub const m_bInLanding: usize = 0x1760; // bool + pub const m_flLandingTime: usize = 0x1764; // float32 + pub const m_bInHostageRescueZone: usize = 0x1768; // bool + pub const m_bInBombZone: usize = 0x1769; // bool + pub const m_bIsBuyMenuOpen: usize = 0x176A; // bool + pub const m_flTimeOfLastInjury: usize = 0x176C; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1770; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1888; // int32 + pub const m_iRetakesOfferingCard: usize = 0x188C; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1890; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1891; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x1894; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1898; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x18B8; // bool + pub const m_EconGloves: usize = 0x18C0; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x2C10; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x2C11; // bool + pub const m_nRagdollDamageBone: usize = 0x2C14; // int32 + pub const m_vRagdollDamageForce: usize = 0x2C18; // Vector + pub const m_vRagdollDamagePosition: usize = 0x2C24; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x2C30; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x2C70; // bool + pub const m_vRagdollServerOrigin: usize = 0x2C74; // Vector + pub const m_bLastHeadBoneTransformIsValid: usize = 0x3288; // bool + pub const m_lastLandTime: usize = 0x328C; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x3290; // bool + pub const m_qDeathEyeAngles: usize = 0x32AC; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x32B8; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle< CBaseEntity>) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod C_Hostage { + pub const m_entitySpottedState: usize = 0x10A0; // EntitySpottedState_t + pub const m_leader: usize = 0x10B8; // CHandle + pub const m_reuseTimer: usize = 0x10C0; // CountdownTimer + pub const m_vel: usize = 0x10D8; // Vector + pub const m_isRescued: usize = 0x10E4; // bool + pub const m_jumpedThisFrame: usize = 0x10E5; // bool + pub const m_nHostageState: usize = 0x10E8; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x10EC; // bool + pub const m_hHostageGrabber: usize = 0x10F0; // CHandle + pub const m_fLastGrabTime: usize = 0x10F4; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x10F8; // Vector + pub const m_flRescueStartTime: usize = 0x1104; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1108; // GameTime_t + pub const m_flDropStartTime: usize = 0x110C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1110; // GameTime_t + pub const m_blinkTimer: usize = 0x1118; // CountdownTimer + pub const m_lookAt: usize = 0x1130; // Vector + pub const m_lookAroundTimer: usize = 0x1140; // CountdownTimer + pub const m_isInit: usize = 0x1158; // bool + pub const m_eyeAttachment: usize = 0x1159; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x115A; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x1160; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x1168; // GameTime_t + } + } + // Module: libengine2.so + // Classes count: 2 + // Enums count: 0 + pub mod libengine2 { // Parent: None // Fields count: 11 // @@ -7144,10 +9893,6 @@ pub mod cs2_dumper { pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } // Parent: None - // Fields count: 0 - pub mod CEmptyEntityInstance { - } - // Parent: None // Fields count: 4 // // Metadata: @@ -7159,237 +9904,11 @@ pub mod cs2_dumper { pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* pub const m_bVisibleinPVS: usize = 0x30; // bool } - // Parent: None - // Fields count: 1 - pub mod CEntityIOOutput { - pub const m_Value: usize = 0x18; // CVariantBase - } - // Parent: CEntityComponent - // Fields count: 1 - pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 4 - pub mod EngineLoopState_t { - pub const m_nPlatWindowWidth: usize = 0x18; // int32 - pub const m_nPlatWindowHeight: usize = 0x1C; // int32 - pub const m_nRenderWidth: usize = 0x20; // int32 - pub const m_nRenderHeight: usize = 0x24; // int32 - } - // Parent: None - // Fields count: 0 - pub mod EventModInitialized_t { - } - // Parent: None - // Fields count: 1 - pub mod EventFrameBoundary_t { - pub const m_flFrameTime: usize = 0x0; // float32 - } - // Parent: None - // Fields count: 1 - pub mod EventProfileStorageAvailable_t { - pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot - } - // Parent: None - // Fields count: 0 - pub mod EventSplitScreenStateChanged_t { - } - // Parent: None - // Fields count: 8 - pub mod EventSetTime_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_nClientOutputFrames: usize = 0x28; // int32 - pub const m_flRealTime: usize = 0x30; // float64 - pub const m_flRenderTime: usize = 0x38; // float64 - pub const m_flRenderFrameTime: usize = 0x40; // float64 - pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 - pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 - pub const m_flTickRemainder: usize = 0x58; // float64 - } - // Parent: None - // Fields count: 2 - pub mod EventClientPollInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - } - // Parent: None - // Fields count: 4 - pub mod EventClientProcessInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flTickInterval: usize = 0x2C; // float32 - pub const m_flTickStartTime: usize = 0x30; // float64 - } - // Parent: None - // Fields count: 3 - pub mod EventClientProcessGameInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 - } - // Parent: None - // Fields count: 6 - pub mod EventClientPreOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float64 - pub const m_flRenderFrameTime: usize = 0x30; // float64 - pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 - pub const m_flRealTime: usize = 0x40; // float32 - pub const m_bRenderOnly: usize = 0x44; // bool - } - // Parent: None - // Fields count: 1 - pub mod EventClientSceneSystemThreadStateChange_t { - pub const m_bThreadsActive: usize = 0x0; // bool - } - // Parent: None - // Fields count: 5 - pub mod EventClientOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float32 - pub const m_flRealTime: usize = 0x2C; // float32 - pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 - pub const m_bRenderOnly: usize = 0x34; // bool - } - // Parent: None - // Fields count: 5 - pub mod EventClientPostOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float64 - pub const m_flRenderFrameTime: usize = 0x30; // float32 - pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 - pub const m_bRenderOnly: usize = 0x38; // bool - } - // Parent: None - // Fields count: 4 - pub mod EventClientFrameSimulate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 - pub const m_flWhenScheduleSendTickPacket: usize = 0x30; // float64 - } - // Parent: None - // Fields count: 3 - pub mod EventSimpleLoopFrameUpdate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 - } - // Parent: None - // Fields count: 3 - pub mod EventSimulate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_bFirstTick: usize = 0x28; // bool - pub const m_bLastTick: usize = 0x29; // bool - } - // Parent: EventSimulate_t - // Fields count: 4 - pub mod EventAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x2C; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x30; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicks: usize = 0x38; // int32 - } - // Parent: EventSimulate_t - // Fields count: 4 - pub mod EventPostAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x2C; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x30; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicks: usize = 0x38; // int32 - } - // Parent: EventAdvanceTick_t - // Fields count: 0 - pub mod EventServerAdvanceTick_t { - } - // Parent: EventPostAdvanceTick_t - // Fields count: 0 - pub mod EventServerPostAdvanceTick_t { - } - // Parent: EventAdvanceTick_t - // Fields count: 0 - pub mod EventClientAdvanceTick_t { - } - // Parent: EventPostAdvanceTick_t - // Fields count: 0 - pub mod EventClientPostAdvanceTick_t { - } - // Parent: None - // Fields count: 0 - pub mod EventClientPredictionPostNetupdate_t { - } - // Parent: None - // Fields count: 1 - pub mod EventClientPollNetworking_t { - pub const m_nTickCount: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 0 - pub mod EventClientProcessNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventClientPreSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventClientSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventServerPollNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventServerProcessNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventServerSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventServerPostSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventClientPostSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventClientPauseSimulate_t { - } - // Parent: None - // Fields count: 1 - pub mod EventPostDataUpdate_t { - pub const m_nCount: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - pub mod EventPreDataUpdate_t { - pub const m_nCount: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - pub mod EventAppShutdown_t { - pub const m_nDummy0: usize = 0x0; // int32 - } } // Module: libhost.so - // Classes count: 2 + // Classes count: 0 // Enums count: 0 pub mod libhost { - // Parent: None - // Fields count: 1 - pub mod CAnimScriptBase { - pub const m_bIsValid: usize = 0x8; // bool - } - // Parent: CAnimScriptBase - // Fields count: 1 - pub mod EmptyTestScript { - pub const m_hTest: usize = 0x10; // CAnimScriptParam - } } // Module: libmaterialsystem2.so // Classes count: 13 @@ -7561,14 +10080,9 @@ pub mod cs2_dumper { pub mod libmeshsystem { } // Module: libnetworksystem.so - // Classes count: 1 + // Classes count: 0 // Enums count: 0 pub mod libnetworksystem { - // Parent: None - // Fields count: 1 - pub mod ChangeAccessorFieldPathIndex_t { - pub const m_Value: usize = 0x0; // int16 - } } // Module: libpanorama.so // Classes count: 0 @@ -7576,7 +10090,7 @@ pub mod cs2_dumper { pub mod libpanorama { } // Module: libparticles.so - // Classes count: 250 + // Classes count: 424 // Enums count: 0 pub mod libparticles { // Parent: None @@ -7643,20 +10157,6 @@ pub mod cs2_dumper { pub mod CParticleCollectionRendererVecInput { } // Parent: None - // Fields count: 1 - pub mod PARTICLE_EHANDLE__ { - pub const unused: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 1 - pub mod PARTICLE_WORLD_HANDLE__ { - pub const unused: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 0 - pub mod IParticleEffect { - } - // Parent: None // Fields count: 6 // // Metadata: @@ -7692,46 +10192,6 @@ pub mod cs2_dumper { pub const m_variableType: usize = 0x38; // PulseValueType_t } // Parent: None - // Fields count: 0 - pub mod CParticleProperty { - } - // Parent: IParticleEffect - // Fields count: 32 - pub mod CNewParticleEffect { - pub const m_pNext: usize = 0x10; // CNewParticleEffect* - pub const m_pPrev: usize = 0x18; // CNewParticleEffect* - pub const m_pParticles: usize = 0x20; // IParticleCollection* - pub const m_pDebugName: usize = 0x28; // char* - pub const m_bDontRemove: usize = 0x0; // bitfield:1 - pub const m_bRemove: usize = 0x0; // bitfield:1 - pub const m_bNeedsBBoxUpdate: usize = 0x0; // bitfield:1 - pub const m_bIsFirstFrame: usize = 0x0; // bitfield:1 - pub const m_bAutoUpdateBBox: usize = 0x0; // bitfield:1 - pub const m_bAllocated: usize = 0x0; // bitfield:1 - pub const m_bSimulate: usize = 0x0; // bitfield:1 - pub const m_bShouldPerformCullCheck: usize = 0x0; // bitfield:1 - pub const m_bForceNoDraw: usize = 0x0; // bitfield:1 - pub const m_bShouldSave: usize = 0x0; // bitfield:1 - pub const m_bDisableAggregation: usize = 0x0; // bitfield:1 - pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // bitfield:1 - pub const m_bShouldCheckFoW: usize = 0x0; // bitfield:1 - pub const m_vSortOrigin: usize = 0x40; // Vector - pub const m_flScale: usize = 0x4C; // float32 - pub const m_hOwner: usize = 0x50; // PARTICLE_EHANDLE__* - pub const m_pOwningParticleProperty: usize = 0x58; // CParticleProperty* - pub const m_flFreezeTransitionStart: usize = 0x70; // float32 - pub const m_flFreezeTransitionDuration: usize = 0x74; // float32 - pub const m_flFreezeTransitionOverride: usize = 0x78; // float32 - pub const m_bFreezeTransitionActive: usize = 0x7C; // bool - pub const m_bFreezeTargetState: usize = 0x7D; // bool - pub const m_bCanFreeze: usize = 0x7E; // bool - pub const m_LastMin: usize = 0x80; // Vector - pub const m_LastMax: usize = 0x8C; // Vector - pub const m_nSplitScreenUser: usize = 0x98; // CSplitScreenSlot - pub const m_vecAggregationCenter: usize = 0x9C; // Vector - pub const m_RefCount: usize = 0xC0; // int32 - } - // Parent: None // Fields count: 2 // // Metadata: @@ -7815,14 +10275,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - pub mod IParticleCollection { - } - // Parent: None - // Fields count: 0 - pub mod IControlPointEditorData { - } - // Parent: None - // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -10754,9 +13206,2497 @@ pub mod cs2_dumper { pub const m_bEaseInAndOut: usize = 0x1C0; // bool pub const m_flBias: usize = 0x1C4; // float32 } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorInterpolate { + pub const m_ColorFade: usize = 0x1B0; // Color + pub const m_flFadeStartTime: usize = 0x1C0; // float32 + pub const m_flFadeEndTime: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1CC; // bool + pub const m_bUseNewCode: usize = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorInterpolateRandom { + pub const m_ColorFadeMin: usize = 0x1B0; // Color + pub const m_ColorFadeMax: usize = 0x1CC; // Color + pub const m_flFadeStartTime: usize = 0x1DC; // float32 + pub const m_flFadeEndTime: usize = 0x1E0; // float32 + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1E8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PositionLock { + pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x210; // float32 + pub const m_flStartTime_max: usize = 0x214; // float32 + pub const m_flStartTime_exp: usize = 0x218; // float32 + pub const m_flEndTime_min: usize = 0x21C; // float32 + pub const m_flEndTime_max: usize = 0x220; // float32 + pub const m_flEndTime_exp: usize = 0x224; // float32 + pub const m_flRange: usize = 0x228; // float32 + pub const m_flRangeBias: usize = 0x230; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x380; // float32 + pub const m_flPrevPosScale: usize = 0x384; // float32 + pub const m_bLockRot: usize = 0x388; // bool + pub const m_vecScale: usize = 0x390; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0x9C0; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x9C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ControlpointLight { + pub const m_flScale: usize = 0x1B0; // float32 + pub const m_nControlPoint1: usize = 0x640; // int32 + pub const m_nControlPoint2: usize = 0x644; // int32 + pub const m_nControlPoint3: usize = 0x648; // int32 + pub const m_nControlPoint4: usize = 0x64C; // int32 + pub const m_vecCPOffset1: usize = 0x650; // Vector + pub const m_vecCPOffset2: usize = 0x65C; // Vector + pub const m_vecCPOffset3: usize = 0x668; // Vector + pub const m_vecCPOffset4: usize = 0x674; // Vector + pub const m_LightFiftyDist1: usize = 0x680; // float32 + pub const m_LightZeroDist1: usize = 0x684; // float32 + pub const m_LightFiftyDist2: usize = 0x688; // float32 + pub const m_LightZeroDist2: usize = 0x68C; // float32 + pub const m_LightFiftyDist3: usize = 0x690; // float32 + pub const m_LightZeroDist3: usize = 0x694; // float32 + pub const m_LightFiftyDist4: usize = 0x698; // float32 + pub const m_LightZeroDist4: usize = 0x69C; // float32 + pub const m_LightColor1: usize = 0x6A0; // Color + pub const m_LightColor2: usize = 0x6A4; // Color + pub const m_LightColor3: usize = 0x6A8; // Color + pub const m_LightColor4: usize = 0x6AC; // Color + pub const m_bLightType1: usize = 0x6B0; // bool + pub const m_bLightType2: usize = 0x6B1; // bool + pub const m_bLightType3: usize = 0x6B2; // bool + pub const m_bLightType4: usize = 0x6B3; // bool + pub const m_bLightDynamic1: usize = 0x6B4; // bool + pub const m_bLightDynamic2: usize = 0x6B5; // bool + pub const m_bLightDynamic3: usize = 0x6B6; // bool + pub const m_bLightDynamic4: usize = 0x6B7; // bool + pub const m_bUseNormal: usize = 0x6B8; // bool + pub const m_bUseHLambert: usize = 0x6B9; // bool + pub const m_bClampLowerRange: usize = 0x6BE; // bool + pub const m_bClampUpperRange: usize = 0x6BF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_GlobalLight { + pub const m_flScale: usize = 0x1B0; // float32 + pub const m_bClampLowerRange: usize = 0x1B4; // bool + pub const m_bClampUpperRange: usize = 0x1B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetChildControlPoints { + pub const m_nChildGroupID: usize = 0x1B0; // int32 + pub const m_nFirstControlPoint: usize = 0x1B4; // int32 + pub const m_nNumControlPoints: usize = 0x1B8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x310; // bool + pub const m_bSetOrientation: usize = 0x311; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointsToParticle { + pub const m_nChildGroupID: usize = 0x1B0; // int32 + pub const m_nFirstControlPoint: usize = 0x1B4; // int32 + pub const m_nNumControlPoints: usize = 0x1B8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1BC; // int32 + pub const m_bSetOrientation: usize = 0x1C0; // bool + pub const m_nOrientationMode: usize = 0x1C4; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1C8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointsToModelParticles { + pub const m_HitboxSetName: usize = 0x1B0; // char[128] + pub const m_AttachmentName: usize = 0x230; // char[128] + pub const m_nFirstControlPoint: usize = 0x2B0; // int32 + pub const m_nNumControlPoints: usize = 0x2B4; // int32 + pub const m_nFirstSourcePoint: usize = 0x2B8; // int32 + pub const m_bSkin: usize = 0x2BC; // bool + pub const m_bAttachment: usize = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetPerChildControlPoint { + pub const m_nChildGroupID: usize = 0x1B0; // int32 + pub const m_nFirstControlPoint: usize = 0x1B4; // int32 + pub const m_nNumControlPoints: usize = 0x1B8; // int32 + pub const m_nParticleIncrement: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x310; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x460; // bool + pub const m_nOrientationField: usize = 0x464; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x468; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetPerChildControlPointFromAttribute { + pub const m_nChildGroupID: usize = 0x1B0; // int32 + pub const m_nFirstControlPoint: usize = 0x1B4; // int32 + pub const m_nNumControlPoints: usize = 0x1B8; // int32 + pub const m_nParticleIncrement: usize = 0x1BC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C0; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1C4; // bool + pub const m_nAttributeToRead: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformOrientationToYaw { + pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x214; // float32 + pub const m_flSpinStrength: usize = 0x218; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DampenToCP { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_flRange: usize = 0x1B4; // float32 + pub const m_flScale: usize = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetToCP { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_vecOffset: usize = 0x1B4; // Vector + pub const m_bOffsetLocal: usize = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PinParticleToCP { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_vecOffset: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x7E8; // bool + pub const m_nParticleSelection: usize = 0x7EC; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x7F0; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x940; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x948; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xA98; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xBE8; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xD38; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xD3C; // int32 + pub const m_flBreakValue: usize = 0xD40; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xE90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementRigidAttachToCP { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nScaleControlPoint: usize = 0x1B4; // int32 + pub const m_nScaleCPField: usize = 0x1B8; // int32 + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpToInitialPosition { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x308; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x310; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x460; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenTransforms { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1B8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x218; // CParticleTransformInput + pub const m_flInputMin: usize = 0x278; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3C8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x518; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x668; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x7B8; // float32 + pub const m_flLOSScale: usize = 0x7BC; // float32 + pub const m_CollisionGroupName: usize = 0x7C0; // char[128] + pub const m_nTraceSet: usize = 0x840; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x844; // bool + pub const m_nSetMethod: usize = 0x848; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransforms { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B4; // float32 + pub const m_flInputMax: usize = 0x1B8; // float32 + pub const m_flOutputMin: usize = 0x1BC; // float32 + pub const m_flOutputMax: usize = 0x1C0; // float32 + pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x288; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x28C; // bool + pub const m_bRadialCheck: usize = 0x28D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransformsVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B4; // float32 + pub const m_flInputMax: usize = 0x1B8; // float32 + pub const m_vecOutputMin: usize = 0x1BC; // Vector + pub const m_vecOutputMax: usize = 0x1C8; // Vector + pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x298; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x29C; // bool + pub const m_bRadialCheck: usize = 0x29D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransformLerpCPs { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B4; // float32 + pub const m_flInputMax: usize = 0x1B8; // float32 + pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x220; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x280; // int32 + pub const m_nOutputStartField: usize = 0x284; // int32 + pub const m_nOutputEndCP: usize = 0x288; // int32 + pub const m_nOutputEndField: usize = 0x28C; // int32 + pub const m_nSetMethod: usize = 0x290; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x294; // bool + pub const m_bRadialCheck: usize = 0x295; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenVecs { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x7E8; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xE18; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0xF68; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x10B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1208; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x1358; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x135C; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DirectionBetweenVecsToVec { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceToTransform { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x6F8; // CParticleTransformInput + pub const m_bLOS: usize = 0x758; // bool + pub const m_CollisionGroupName: usize = 0x759; // char[128] + pub const m_nTraceSet: usize = 0x7DC; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x7E0; // float32 + pub const m_flLOSScale: usize = 0x7E4; // float32 + pub const m_nSetMethod: usize = 0x7E8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7EC; // bool + pub const m_bAdditive: usize = 0x7ED; // bool + pub const m_vecComponentScale: usize = 0x7F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CylindricalDistanceToTransform { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x6F8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x758; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x7B8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7BC; // bool + pub const m_bAdditive: usize = 0x7BD; // bool + pub const m_bCapsule: usize = 0x7BE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RtEnvCull { + pub const m_vecTestDir: usize = 0x1B0; // Vector + pub const m_vecTestNormal: usize = 0x1BC; // Vector + pub const m_bCullOnMiss: usize = 0x1C8; // bool + pub const m_bStickInsteadOfCull: usize = 0x1C9; // bool + pub const m_RtEnvName: usize = 0x1CA; // char[128] + pub const m_nRTEnvCP: usize = 0x24C; // int32 + pub const m_nComponent: usize = 0x250; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementLoopInsideSphere { + pub const m_nCP: usize = 0x1B0; // int32 + pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x308; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0x938; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MoveToHitbox { + pub const m_modelInput: usize = 0x1B0; // CParticleModelInput + pub const m_transformInput: usize = 0x208; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x26C; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x270; // float32 + pub const m_flPrevPosScale: usize = 0x274; // float32 + pub const m_HitboxSetName: usize = 0x278; // char[128] + pub const m_bUseBones: usize = 0x2F8; // bool + pub const m_nLerpType: usize = 0x2FC; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockToBone { + pub const m_modelInput: usize = 0x1B0; // CParticleModelInput + pub const m_transformInput: usize = 0x208; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x268; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x26C; // float32 + pub const m_flJumpThreshold: usize = 0x270; // float32 + pub const m_flPrevPosScale: usize = 0x274; // float32 + pub const m_HitboxSetName: usize = 0x278; // char[128] + pub const m_bRigid: usize = 0x2F8; // bool + pub const m_bUseBones: usize = 0x2F9; // bool + pub const m_nFieldOutput: usize = 0x2FC; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x300; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x304; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x308; // bool + pub const m_vecRotation: usize = 0x310; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x940; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SnapshotRigidSkinToBones { + pub const m_bTransformNormals: usize = 0x1B0; // bool + pub const m_bTransformRadii: usize = 0x1B1; // bool + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SnapshotSkinToBones { + pub const m_bTransformNormals: usize = 0x1B0; // bool + pub const m_bTransformRadii: usize = 0x1B1; // bool + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1B8; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1BC; // float32 + pub const m_flJumpThreshold: usize = 0x1C0; // float32 + pub const m_flPrevPosScale: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CPOffsetToPercentageBetweenCPs { + pub const m_flInputMin: usize = 0x1B0; // float32 + pub const m_flInputMax: usize = 0x1B4; // float32 + pub const m_flInputBias: usize = 0x1B8; // float32 + pub const m_nStartCP: usize = 0x1BC; // int32 + pub const m_nEndCP: usize = 0x1C0; // int32 + pub const m_nOffsetCP: usize = 0x1C4; // int32 + pub const m_nOuputCP: usize = 0x1C8; // int32 + pub const m_nInputCP: usize = 0x1CC; // int32 + pub const m_bRadialCheck: usize = 0x1D0; // bool + pub const m_bScaleOffset: usize = 0x1D1; // bool + pub const m_vecOffset: usize = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PlaneCull { + pub const m_nPlaneControlPoint: usize = 0x1B0; // int32 + pub const m_vecPlaneDirection: usize = 0x1B4; // Vector + pub const m_bLocalSpace: usize = 0x1C0; // bool + pub const m_flPlaneOffset: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceCull { + pub const m_nControlPoint: usize = 0x1B0; // int32 + pub const m_vecPointOffset: usize = 0x1B4; // Vector + pub const m_flDistance: usize = 0x1C0; // float32 + pub const m_bCullInside: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ModelCull { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_bBoundBox: usize = 0x1B4; // bool + pub const m_bCullOutside: usize = 0x1B5; // bool + pub const m_bUseBones: usize = 0x1B6; // bool + pub const m_HitboxSetName: usize = 0x1B7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ModelDampenMovement { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_bBoundBox: usize = 0x1B4; // bool + pub const m_bOutside: usize = 0x1B5; // bool + pub const m_bUseBones: usize = 0x1B6; // bool + pub const m_HitboxSetName: usize = 0x1B7; // char[128] + pub const m_vecPosOffset: usize = 0x238; // CPerParticleVecInput + pub const m_fDrag: usize = 0x868; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SequenceFromModel { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_nSetMethod: usize = 0x1CC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VelocityMatchingForce { + pub const m_flDirScale: usize = 0x1B0; // float32 + pub const m_flSpdScale: usize = 0x1B4; // float32 + pub const m_nCPBroadcast: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementMaintainOffset { + pub const m_vecOffset: usize = 0x1B0; // Vector + pub const m_nCP: usize = 0x1BC; // int32 + pub const m_bRadiusScale: usize = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementPlaceOnGround { + pub const m_flOffset: usize = 0x1B0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x300; // float32 + pub const m_flTolerance: usize = 0x304; // float32 + pub const m_flTraceOffset: usize = 0x308; // float32 + pub const m_flLerpRate: usize = 0x30C; // float32 + pub const m_CollisionGroupName: usize = 0x310; // char[128] + pub const m_nTraceSet: usize = 0x390; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x394; // int32 + pub const m_nRefCP2: usize = 0x398; // int32 + pub const m_nLerpCP: usize = 0x39C; // int32 + pub const m_nTraceMissBehavior: usize = 0x3A8; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3AC; // bool + pub const m_bIncludeWater: usize = 0x3AD; // bool + pub const m_bSetNormal: usize = 0x3B0; // bool + pub const m_bScaleOffset: usize = 0x3B1; // bool + pub const m_nPreserveOffsetCP: usize = 0x3B4; // int32 + pub const m_nIgnoreCP: usize = 0x3B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromParentParticles { + pub const m_flScale: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1B8; // int32 + pub const m_bRandomDistribution: usize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromParentParticlesV2 { + pub const m_flScale: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1B8; // int32 + pub const m_bRandomDistribution: usize = 0x1BC; // bool + pub const m_nMissingParentBehavior: usize = 0x1C0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ReadFromNeighboringParticle { + pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1B8; // int32 + pub const m_DistanceCheck: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromPeerSystem { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1B8; // int32 + pub const m_nGroupID: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVectorComponentToScalar { + pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OrientTo2dDirection { + pub const m_flRotOffset: usize = 0x1B0; // float32 + pub const m_flSpinStrength: usize = 0x1B4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RestartAfterDuration { + pub const m_flDurationMin: usize = 0x1B0; // float32 + pub const m_flDurationMax: usize = 0x1B4; // float32 + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nCPField: usize = 0x1BC; // int32 + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_bOnlyChildren: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Orient2DRelToCP { + pub const m_flRotOffset: usize = 0x1B0; // float32 + pub const m_flSpinStrength: usize = 0x1B4; // float32 + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementRotateParticleAroundAxis { + pub const m_vecRotAxis: usize = 0x1B0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x7E0; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x930; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0x990; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RotateVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1B4; // Vector + pub const m_vecRotAxisMax: usize = 0x1C0; // Vector + pub const m_flRotRateMin: usize = 0x1CC; // float32 + pub const m_flRotRateMax: usize = 0x1D0; // float32 + pub const m_bNormalize: usize = 0x1D4; // bool + pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MaxVelocity { + pub const m_flMaxVelocity: usize = 0x1B0; // float32 + pub const m_flMinVelocity: usize = 0x1B4; // float32 + pub const m_nOverrideCP: usize = 0x1B8; // int32 + pub const m_nOverrideCPField: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LagCompensation { + pub const m_nDesiredVelocityCP: usize = 0x1B0; // int32 + pub const m_nLatencyCP: usize = 0x1B4; // int32 + pub const m_nLatencyCPField: usize = 0x1B8; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MaintainSequentialPath { + pub const m_fMaxDistance: usize = 0x1B0; // float32 + pub const m_flNumToAssign: usize = 0x1B4; // float32 + pub const m_flCohesionStrength: usize = 0x1B8; // float32 + pub const m_flTolerance: usize = 0x1BC; // float32 + pub const m_bLoop: usize = 0x1C0; // bool + pub const m_bUseParticleCount: usize = 0x1C1; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub mod C_OP_LockToSavedSequentialPathV2 { + pub const m_flFadeStart: usize = 0x1B0; // float32 + pub const m_flFadeEnd: usize = 0x1B4; // float32 + pub const m_bCPPairs: usize = 0x1B8; // bool + pub const m_PathParams: usize = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub mod C_OP_LockToSavedSequentialPath { + pub const m_flFadeStart: usize = 0x1B4; // float32 + pub const m_flFadeEnd: usize = 0x1B8; // float32 + pub const m_bCPPairs: usize = 0x1BC; // bool + pub const m_PathParams: usize = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDotProductToScalar { + pub const m_nInputCP1: usize = 0x1B0; // int32 + pub const m_nInputCP2: usize = 0x1B4; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1CC; // bool + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1D4; // bool + pub const m_bUseParticleNormal: usize = 0x1D5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoScalar { + pub const m_nCPInput: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1B8; // int32 + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_flStartTime: usize = 0x1CC; // float32 + pub const m_flEndTime: usize = 0x1D0; // float32 + pub const m_flInterpRate: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_NormalLock { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoVector { + pub const m_nCPInput: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 + pub const m_vInputMin: usize = 0x1BC; // Vector + pub const m_vInputMax: usize = 0x1C8; // Vector + pub const m_vOutputMin: usize = 0x1D4; // Vector + pub const m_vOutputMax: usize = 0x1E0; // Vector + pub const m_flStartTime: usize = 0x1EC; // float32 + pub const m_flEndTime: usize = 0x1F0; // float32 + pub const m_flInterpRate: usize = 0x1F4; // float32 + pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x1FC; // bool + pub const m_bAccelerate: usize = 0x1FD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPtoVector { + pub const m_nCPInput: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformToVelocity { + pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVelocityToVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B4; // float32 + pub const m_bNormalize: usize = 0x1B8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPVelocityToVector { + pub const m_nControlPoint: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_bNormalize: usize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToDirection { + pub const m_nInputControlPoint: usize = 0x1B0; // int32 + pub const m_nOutputControlPoint: usize = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDirectionToCPToVector { + pub const m_nCP: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_flOffsetRot: usize = 0x1BC; // float32 + pub const m_vecOffsetAxis: usize = 0x1C0; // Vector + pub const m_bNormalize: usize = 0x1CC; // bool + pub const m_nFieldStrength: usize = 0x1D0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { + pub const m_InputVec1: usize = 0x1B0; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x7E0; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xE10; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xE14; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_NormalizeVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapControlPointDirectionToVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B4; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToGroundNormal { + pub const m_flInterpRate: usize = 0x1B0; // float32 + pub const m_flMaxTraceLength: usize = 0x1B4; // float32 + pub const m_flTolerance: usize = 0x1B8; // float32 + pub const m_flTraceOffset: usize = 0x1BC; // float32 + pub const m_CollisionGroupName: usize = 0x1C0; // char[128] + pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x244; // int32 + pub const m_nOutputCP: usize = 0x248; // int32 + pub const m_bIncludeWater: usize = 0x258; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformOrientationToRotations { + pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x210; // Vector + pub const m_bUseQuat: usize = 0x21C; // bool + pub const m_bWriteNormal: usize = 0x21D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapControlPointOrientationToRotation { + pub const m_nCP: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1B8; // float32 + pub const m_nComponent: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockToPointList { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1B8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1D0; // bool + pub const m_bClosedLoop: usize = 0x1D1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1D4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelElementOnceTimed { + pub const m_hModel: usize = 0x1B0; // CStrongHandle + pub const m_inNames: usize = 0x1B8; // CUtlVector + pub const m_outNames: usize = 0x1D0; // CUtlVector + pub const m_fallbackNames: usize = 0x1E8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x200; // bool + pub const m_bProportional: usize = 0x201; // bool + pub const m_nFieldInput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x208; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x20C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelElementEndCap { + pub const m_hModel: usize = 0x1B0; // CStrongHandle + pub const m_inNames: usize = 0x1B8; // CUtlVector + pub const m_outNames: usize = 0x1D0; // CUtlVector + pub const m_fallbackNames: usize = 0x1E8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x200; // bool + pub const m_nFieldInput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x208; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFromCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nAttributeToRead: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1BC; // int32 + pub const m_bRandom: usize = 0x1C0; // bool + pub const m_bReverse: usize = 0x1C1; // bool + pub const m_nRandomSeed: usize = 0x1C4; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x468; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x5B8; // bool + pub const m_bPrev: usize = 0x5B9; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VectorFieldSnapshot { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nAttributeToWrite: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x310; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0x940; // float32 + pub const m_bSetVelocity: usize = 0x944; // bool + pub const m_bLockToSurface: usize = 0x945; // bool + pub const m_flGridSpacing: usize = 0x948; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetAttributeToScalarExpression { + pub const m_nExpression: usize = 0x1B0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5A8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVectorAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1B0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE18; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE1C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE20; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloatAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1B0; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xE18; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0xF68; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xF6C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { + pub const m_nSnapshotControlPointNumber: usize = 0x1B0; // int32 + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_bRandom: usize = 0x1B8; // bool + pub const m_nRandomSeed: usize = 0x1BC; // int32 + pub const m_bSetNormal: usize = 0x1C0; // bool + pub const m_bSetRadius: usize = 0x1C1; // bool + pub const m_nIndexType: usize = 0x1C4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x468; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x5B8; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x708; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1B4; // int32 + pub const m_bSetNormal: usize = 0x1B8; // bool + pub const m_bSetRadius: usize = 0x1B9; // bool + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_QuantizeFloat { + pub const m_InputValue: usize = 0x1B0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloatCollection { + pub const m_InputValue: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x308; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloat { + pub const m_InputValue: usize = 0x1B0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x308; // CPerParticleFloatInput + pub const m_bUseNewCode: usize = 0x458; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVec { + pub const m_InputValue: usize = 0x1B0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x7E0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x7E4; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x7E8; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x938; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DragRelativeToPlane { + pub const m_flDragAtPlane: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x300; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x450; // bool + pub const m_vecPlaneNormal: usize = 0x458; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xA88; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDensityGradientToVectorAttribute { + pub const m_flRadiusScale: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockPoints { + pub const m_nMinCol: usize = 0x1B0; // int32 + pub const m_nMaxCol: usize = 0x1B4; // int32 + pub const m_nMinRow: usize = 0x1B8; // int32 + pub const m_nMaxRow: usize = 0x1BC; // int32 + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_flBlendValue: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentBase { + pub const m_nCP0: usize = 0x1B0; // int32 + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_flMinInputValue: usize = 0x1B8; // float32 + pub const m_flMaxInputValue: usize = 0x1BC; // float32 + pub const m_bInfiniteLine: usize = 0x1C0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentToScalar { + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1C8; // float32 + pub const m_flMaxOutputValue: usize = 0x1CC; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentToVector { + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1C8; // Vector + pub const m_vMaxOutputValue: usize = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TeleportBeam { + pub const m_nCPPosition: usize = 0x1B0; // int32 + pub const m_nCPVelocity: usize = 0x1B4; // int32 + pub const m_nCPMisc: usize = 0x1B8; // int32 + pub const m_nCPColor: usize = 0x1BC; // int32 + pub const m_nCPInvalidColor: usize = 0x1C0; // int32 + pub const m_nCPExtraArcData: usize = 0x1C4; // int32 + pub const m_vGravity: usize = 0x1C8; // Vector + pub const m_flArcMaxDuration: usize = 0x1D4; // float32 + pub const m_flSegmentBreak: usize = 0x1D8; // float32 + pub const m_flArcSpeed: usize = 0x1DC; // float32 + pub const m_flAlpha: usize = 0x1E0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CycleScalar { + pub const m_nDestField: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1B4; // float32 + pub const m_flEndValue: usize = 0x1B8; // float32 + pub const m_flCycleTime: usize = 0x1BC; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1C0; // bool + pub const m_bSynchronizeParticles: usize = 0x1C1; // bool + pub const m_nCPScale: usize = 0x1C4; // int32 + pub const m_nCPFieldMin: usize = 0x1C8; // int32 + pub const m_nCPFieldMax: usize = 0x1CC; // int32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CalculateVectorAttribute { + pub const m_vStartValue: usize = 0x1B0; // Vector + pub const m_nFieldInput1: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1C0; // float32 + pub const m_nFieldInput2: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1C8; // float32 + pub const m_nControlPointInput1: usize = 0x1CC; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x1E0; // float32 + pub const m_nControlPointInput2: usize = 0x1E4; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x1F8; // float32 + pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x200; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorAdjustHSL { + pub const m_flHueAdjust: usize = 0x1B0; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x300; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x450; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConnectParentParticleToNearest { + pub const m_nFirstControlPoint: usize = 0x1B0; // int32 + pub const m_nSecondControlPoint: usize = 0x1B4; // int32 + pub const m_bUseRadius: usize = 0x1B8; // bool + pub const m_flRadiusScale: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x310; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_UpdateLightSource { + pub const m_vColorTint: usize = 0x1B0; // Color + pub const m_flBrightnessScale: usize = 0x1B4; // float32 + pub const m_flRadiusScale: usize = 0x1B8; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1BC; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1C0; // float32 + pub const m_flPositionDampingConstant: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSpeedtoCP { + pub const m_nInControlPointNumber: usize = 0x1B4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 + pub const m_nField: usize = 0x1BC; // int32 + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_bUseDeltaV: usize = 0x1D0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapAverageHitboxSpeedtoCP { + pub const m_nInControlPointNumber: usize = 0x1B4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 + pub const m_nField: usize = 0x1BC; // int32 + pub const m_nHitboxDataType: usize = 0x1C0; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x468; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5B8; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x708; // int32 + pub const m_vecComparisonVelocity: usize = 0x710; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xD40; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDotProductToCP { + pub const m_nInputCP1: usize = 0x1B4; // int32 + pub const m_nInputCP2: usize = 0x1B8; // int32 + pub const m_nOutputCP: usize = 0x1BC; // int32 + pub const m_nOutVectorField: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x468; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldToScalarExpression { + pub const m_nExpression: usize = 0x1B4; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5A8; // int32 + pub const m_nOutVectorField: usize = 0x5AC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldFromVectorExpression { + pub const m_nExpression: usize = 0x1B4; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x7E8; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xE18; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0xF68; // int32 + pub const m_nOutVectorField: usize = 0xF6C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToVectorExpression { + pub const m_nExpression: usize = 0x1B4; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1B8; // int32 + pub const m_vInput1: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x7F0; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xE20; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapModelVolumetoCP { + pub const m_nBBoxType: usize = 0x1B4; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1B8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1BC; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1C0; // int32 + pub const m_nField: usize = 0x1C4; // int32 + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapBoundingVolumetoCP { + pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 + pub const m_flInputMin: usize = 0x1B8; // float32 + pub const m_flInputMax: usize = 0x1BC; // float32 + pub const m_flOutputMin: usize = 0x1C0; // float32 + pub const m_flOutputMax: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapAverageScalarValuetoCP { + pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 + pub const m_nOutVectorField: usize = 0x1B8; // int32 + pub const m_nField: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampCPLinearRandom { + pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 + pub const m_vecRateMin: usize = 0x1B8; // Vector + pub const m_vecRateMax: usize = 0x1C4; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetParentControlPointsToChildCP { + pub const m_nChildGroupID: usize = 0x1B4; // int32 + pub const m_nChildControlPoint: usize = 0x1B8; // int32 + pub const m_nNumControlPoints: usize = 0x1BC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C0; // int32 + pub const m_bSetOrientation: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVariable { + pub const m_variableReference: usize = 0x1B8; // CParticleVariableRef + pub const m_transformInput: usize = 0x1F8; // CParticleTransformInput + pub const m_positionOffset: usize = 0x258; // Vector + pub const m_rotationOffset: usize = 0x264; // QAngle + pub const m_vecInput: usize = 0x270; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x8A0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositions { + pub const m_bUseWorldLocation: usize = 0x1B1; // bool + pub const m_bOrient: usize = 0x1B2; // bool + pub const m_bSetOnce: usize = 0x1B3; // bool + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_nCP2: usize = 0x1B8; // int32 + pub const m_nCP3: usize = 0x1BC; // int32 + pub const m_nCP4: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_vecCP2Pos: usize = 0x1D0; // Vector + pub const m_vecCP3Pos: usize = 0x1DC; // Vector + pub const m_vecCP4Pos: usize = 0x1E8; // Vector + pub const m_nHeadLocation: usize = 0x1F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetSingleControlPointPosition { + pub const m_bSetOnce: usize = 0x1B1; // bool + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x7E8; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositionToRandomActiveCP { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_nHeadLocationMin: usize = 0x1B8; // int32 + pub const m_nHeadLocationMax: usize = 0x1BC; // int32 + pub const m_flResetRate: usize = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetRandomControlPointPosition { + pub const m_bUseWorldLocation: usize = 0x1B1; // bool + pub const m_bOrient: usize = 0x1B2; // bool + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_nHeadLocation: usize = 0x1B8; // int32 + pub const m_flReRandomRate: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x310; // Vector + pub const m_vecCPMaxPos: usize = 0x31C; // Vector + pub const m_flInterpolation: usize = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointOrientation { + pub const m_bUseWorldLocation: usize = 0x1B1; // bool + pub const m_bRandomize: usize = 0x1B3; // bool + pub const m_bSetOnce: usize = 0x1B4; // bool + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nHeadLocation: usize = 0x1BC; // int32 + pub const m_vecRotation: usize = 0x1C0; // QAngle + pub const m_vecRotationB: usize = 0x1CC; // QAngle + pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFromObjectScale { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nCPOutput: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenCPsToCP { + pub const m_nStartCP: usize = 0x1B4; // int32 + pub const m_nEndCP: usize = 0x1B8; // int32 + pub const m_nOutputCP: usize = 0x1BC; // int32 + pub const m_nOutputCPField: usize = 0x1C0; // int32 + pub const m_bSetOnce: usize = 0x1C4; // bool + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flMaxTraceLength: usize = 0x1D8; // float32 + pub const m_flLOSScale: usize = 0x1DC; // float32 + pub const m_bLOS: usize = 0x1E0; // bool + pub const m_CollisionGroupName: usize = 0x1E1; // char[128] + pub const m_nTraceSet: usize = 0x264; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x268; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToPlayer { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // Vector + pub const m_bOrientToEyes: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToHand { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_nHand: usize = 0x1B8; // int32 + pub const m_vecCP1Pos: usize = 0x1BC; // Vector + pub const m_bOrientToHand: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToHMD { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // Vector + pub const m_bOrientToHMD: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositionToTimeOfDayValue { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1B8; // char[128] + pub const m_vecDefaultValue: usize = 0x238; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToCenter { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // Vector + pub const m_nSetParent: usize = 0x1C4; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToCPVelocity { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nCPOutputVel: usize = 0x1B8; // int32 + pub const m_bNormalize: usize = 0x1BC; // bool + pub const m_nCPOutputMag: usize = 0x1C0; // int32 + pub const m_nCPField: usize = 0x1C4; // int32 + pub const m_vecComparisonVelocity: usize = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointOrientationToCPVelocity { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nCPOutput: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_StopAfterCPDuration { + pub const m_flDuration: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x308; // bool + pub const m_bPlayEndCap: usize = 0x309; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointRotation { + pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x7E8; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x938; // int32 + pub const m_nLocalCP: usize = 0x93C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoCP { + pub const m_nInputControlPoint: usize = 0x1B4; // int32 + pub const m_nOutputControlPoint: usize = 0x1B8; // int32 + pub const m_nInputField: usize = 0x1BC; // int32 + pub const m_nOutputField: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_bDerivative: usize = 0x1D4; // bool + pub const m_flInterpRate: usize = 0x1D8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_HSVShiftToCP { + pub const m_nColorCP: usize = 0x1B4; // int32 + pub const m_nColorGemEnableCP: usize = 0x1B8; // int32 + pub const m_nOutputCP: usize = 0x1BC; // int32 + pub const m_DefaultHSVColor: usize = 0x1C0; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToImpactPoint { + pub const m_nCPOut: usize = 0x1B4; // int32 + pub const m_nCPIn: usize = 0x1B8; // int32 + pub const m_flUpdateRate: usize = 0x1BC; // float32 + pub const m_flTraceLength: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x310; // float32 + pub const m_flOffset: usize = 0x314; // float32 + pub const m_vecTraceDir: usize = 0x318; // Vector + pub const m_CollisionGroupName: usize = 0x324; // char[128] + pub const m_nTraceSet: usize = 0x3A4; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3A8; // bool + pub const m_bTraceToClosestSurface: usize = 0x3A9; // bool + pub const m_bIncludeWater: usize = 0x3AA; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToPointAtCP { + pub const m_nInputCP: usize = 0x1B4; // int32 + pub const m_nOutputCP: usize = 0x1B8; // int32 + pub const m_flInterpolation: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x310; // bool + pub const m_bAvoidSingularity: usize = 0x311; // bool + pub const m_bPointAway: usize = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EnableChildrenFromParentParticleCount { + pub const m_nChildGroupID: usize = 0x1B4; // int32 + pub const m_nFirstChild: usize = 0x1B8; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x310; // bool + pub const m_bPlayEndcapOnStop: usize = 0x311; // bool + pub const m_bDestroyImmediately: usize = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SelectivelyEnableChildren { + pub const m_nChildGroupID: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x308; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x458; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x5A8; // bool + pub const m_bDestroyImmediately: usize = 0x5A9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PlayEndCapWhenFinished { + pub const m_bFireOnEmissionEnd: usize = 0x1B1; // bool + pub const m_bIncludeChildren: usize = 0x1B2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ForceControlPointStub { + pub const m_ControlPoint: usize = 0x1B4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DriveCPFromGlobalSoundFloat { + pub const m_nOutputControlPoint: usize = 0x1B4; // int32 + pub const m_nOutputField: usize = 0x1B8; // int32 + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_StackName: usize = 0x1D0; // CUtlString + pub const m_OperatorName: usize = 0x1D8; // CUtlString + pub const m_FieldName: usize = 0x1E0; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldToWater { + pub const m_nSourceCP: usize = 0x1B4; // int32 + pub const m_nDestCP: usize = 0x1B8; // int32 + pub const m_nCPField: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToWaterSurface { + pub const m_nSourceCP: usize = 0x1B4; // int32 + pub const m_nDestCP: usize = 0x1B8; // int32 + pub const m_nFlowCP: usize = 0x1BC; // int32 + pub const m_nActiveCP: usize = 0x1C0; // int32 + pub const m_nActiveCPField: usize = 0x1C4; // int32 + pub const m_flRetestRate: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x318; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RepeatedTriggerChildGroup { + pub const m_nChildGroupID: usize = 0x1B4; // int32 + pub const m_flClusterRefireTime: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x458; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5A8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ChooseRandomChildrenInGroup { + pub const m_nChildGroupID: usize = 0x1B4; // int32 + pub const m_flNumberOfChildren: usize = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetSimulationRate { + pub const m_flSimulationScale: usize = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ControlPointToRadialScreenSpace { + pub const m_nCPIn: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // Vector + pub const m_nCPOut: usize = 0x1C4; // int32 + pub const m_nCPOutField: usize = 0x1C8; // int32 + pub const m_nCPSSPosOut: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LightningSnapshotGenerator { + pub const m_nCPSnapshot: usize = 0x1B4; // int32 + pub const m_nCPStartPnt: usize = 0x1B8; // int32 + pub const m_nCPEndPnt: usize = 0x1BC; // int32 + pub const m_flSegments: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x310; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x460; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5B0; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x700; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x850; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0x9A0; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xAF0; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xC40; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xC48; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xD98; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xEE8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapExternalWindToCP { + pub const m_nCP: usize = 0x1B4; // int32 + pub const m_nCPOutput: usize = 0x1B8; // int32 + pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x7F0; // bool + pub const m_nOutVectorField: usize = 0x7F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetGravityToCP { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nCPOutput: usize = 0x1B8; // int32 + pub const m_flScale: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x310; // bool + pub const m_bSetZDown: usize = 0x311; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_QuantizeCPComponent { + pub const m_flInputValue: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x308; // int32 + pub const m_nOutVectorField: usize = 0x30C; // int32 + pub const m_flQuantizeValue: usize = 0x310; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBaseTrailRenderer { + pub const m_nOrientationType: usize = 0x2638; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x263C; // int32 + pub const m_flMinSize: usize = 0x2640; // float32 + pub const m_flMaxSize: usize = 0x2644; // float32 + pub const m_flStartFadeSize: usize = 0x2648; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2798; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x28E8; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTrails { + pub const m_bEnableFadingAndClamping: usize = 0x28E9; // bool + pub const m_flStartFadeDot: usize = 0x28EC; // float32 + pub const m_flEndFadeDot: usize = 0x28F0; // float32 + pub const m_nPrevPntSource: usize = 0x28F4; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x28F8; // float32 + pub const m_flMinLength: usize = 0x28FC; // float32 + pub const m_bIgnoreDT: usize = 0x2900; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x2904; // float32 + pub const m_flLengthScale: usize = 0x2908; // float32 + pub const m_flLengthFadeInTime: usize = 0x290C; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2910; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x2A60; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x3090; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x31E0; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3330; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3960; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x3AB0; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x3AB4; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x3AB8; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3ABC; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderRopes { + pub const m_bEnableFadingAndClamping: usize = 0x2638; // bool + pub const m_flMinSize: usize = 0x263C; // float32 + pub const m_flMaxSize: usize = 0x2640; // float32 + pub const m_flStartFadeSize: usize = 0x2644; // float32 + pub const m_flEndFadeSize: usize = 0x2648; // float32 + pub const m_flStartFadeDot: usize = 0x264C; // float32 + pub const m_flEndFadeDot: usize = 0x2650; // float32 + pub const m_flRadiusTaper: usize = 0x2654; // float32 + pub const m_nMinTesselation: usize = 0x2658; // int32 + pub const m_nMaxTesselation: usize = 0x265C; // int32 + pub const m_flTessScale: usize = 0x2660; // float32 + pub const m_flTextureVWorldSize: usize = 0x2668; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x27B8; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x2908; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2A58; // int32 + pub const m_bClampV: usize = 0x2A5C; // bool + pub const m_nScaleCP1: usize = 0x2A60; // int32 + pub const m_nScaleCP2: usize = 0x2A64; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2A68; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2A6C; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2A70; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2A75; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2A78; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2A7C; // float32 + pub const m_bReverseOrder: usize = 0x2A80; // bool + pub const m_bClosedLoop: usize = 0x2A81; // bool + pub const m_nOrientationType: usize = 0x2A84; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2A88; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2A8C; // bool + pub const m_bGenerateNormals: usize = 0x2A8D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderAsModels { + pub const m_ModelList: usize = 0x1F8; // CUtlVector + pub const m_flModelScale: usize = 0x214; // float32 + pub const m_bFitToModelSize: usize = 0x218; // bool + pub const m_bNonUniformScaling: usize = 0x219; // bool + pub const m_nXAxisScalingAttribute: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x228; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderBlobs { + pub const m_cubeWidth: usize = 0x1F8; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x348; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x498; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x5E8; // int32 + pub const m_MaterialVars: usize = 0x5F0; // CUtlVector + pub const m_hMaterial: usize = 0x620; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderGpuImplicit { + pub const m_bUsePerParticleRadius: usize = 0x1F6; // bool + pub const m_fGridSize: usize = 0x1F8; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x348; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x498; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x5E8; // int32 + pub const m_hMaterial: usize = 0x5F0; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderModels { + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1F6; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1F7; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1F8; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1F9; // bool + pub const m_ModelList: usize = 0x200; // CUtlVector + pub const m_nBodyGroupField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x224; // bool + pub const m_bOrientZ: usize = 0x225; // bool + pub const m_bCenterOffset: usize = 0x226; // bool + pub const m_vecLocalOffset: usize = 0x228; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x858; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xE88; // bool + pub const m_nModelScaleCP: usize = 0xE8C; // int32 + pub const m_vecComponentScale: usize = 0xE90; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x14C0; // bool + pub const m_nSizeCullBloat: usize = 0x14C4; // int32 + pub const m_bAnimated: usize = 0x14C8; // bool + pub const m_flAnimationRate: usize = 0x14D0; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x1620; // bool + pub const m_bForceLoopingAnimation: usize = 0x1621; // bool + pub const m_bResetAnimOnStop: usize = 0x1622; // bool + pub const m_bManualAnimFrame: usize = 0x1623; // bool + pub const m_nAnimationScaleField: usize = 0x1624; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x1628; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x162C; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x1630; // char[256] + pub const m_SequenceName: usize = 0x1730; // char[256] + pub const m_bEnableClothSimulation: usize = 0x1830; // bool + pub const m_hOverrideMaterial: usize = 0x1838; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x1840; // bool + pub const m_nSkin: usize = 0x1848; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1998; // CUtlVector + pub const m_flManualModelSelection: usize = 0x19B0; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B00; // CParticleModelInput + pub const m_nLOD: usize = 0x1B58; // int32 + pub const m_EconSlotName: usize = 0x1B5C; // char[256] + pub const m_bOriginalModel: usize = 0x1C5C; // bool + pub const m_bSuppressTint: usize = 0x1C5D; // bool + pub const m_bUseRawMeshGroup: usize = 0x1C5E; // bool + pub const m_bDisableShadows: usize = 0x1C5F; // bool + pub const m_bDisableDepthPrepass: usize = 0x1C60; // bool + pub const m_bAcceptsDecals: usize = 0x1C61; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1C62; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1C63; // bool + pub const m_bUseFastModelCollectionRenderPath: usize = 0x1C64; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1C65; // bool + pub const m_szRenderAttribute: usize = 0x1C66; // char[4096] + pub const m_flRadiusScale: usize = 0x2C68; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x2DB8; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2F08; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x3058; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x3060; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x3690; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderSimpleModelCollection { + pub const m_bCenterOffset: usize = 0x1F6; // bool + pub const m_modelInput: usize = 0x1F8; // CParticleModelInput + pub const m_nLOD: usize = 0x250; // int32 + pub const m_bDisableShadows: usize = 0x254; // bool + pub const m_bAcceptsDecals: usize = 0x255; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderMaterialProxy { + pub const m_nMaterialControlPoint: usize = 0x1F8; // int32 + pub const m_nProxyType: usize = 0x1FC; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x200; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x218; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x220; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x370; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0x9A0; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xAF0; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderProjected { + pub const m_bProjectCharacter: usize = 0x1F6; // bool + pub const m_bProjectWorld: usize = 0x1F7; // bool + pub const m_bProjectWater: usize = 0x1F8; // bool + pub const m_bFlipHorizontal: usize = 0x1F9; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x1FA; // bool + pub const m_flMinProjectionDepth: usize = 0x1FC; // float32 + pub const m_flMaxProjectionDepth: usize = 0x200; // float32 + pub const m_vecProjectedMaterials: usize = 0x208; // CUtlVector + pub const m_flMaterialSelection: usize = 0x220; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x370; // float32 + pub const m_bOrientToNormal: usize = 0x374; // bool + pub const m_MaterialVars: usize = 0x378; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderDeferredLight { + pub const m_bUseAlphaTestWindow: usize = 0x1F6; // bool + pub const m_bUseTexture: usize = 0x1F7; // bool + pub const m_flRadiusScale: usize = 0x1F8; // float32 + pub const m_flAlphaScale: usize = 0x1FC; // float32 + pub const m_nAlpha2Field: usize = 0x200; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x838; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x83C; // float32 + pub const m_flStartFalloff: usize = 0x840; // float32 + pub const m_flDistanceFalloff: usize = 0x844; // float32 + pub const m_flSpotFoV: usize = 0x848; // float32 + pub const m_nAlphaTestPointField: usize = 0x84C; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x850; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x854; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x858; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x860; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStandardLight { + pub const m_nLightType: usize = 0x1F8; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x200; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x838; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x988; // bool + pub const m_flTheta: usize = 0x990; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xAE0; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xC30; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xD80; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xD88; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xED8; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1028; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x1178; // bool + pub const m_bRenderSpecular: usize = 0x1179; // bool + pub const m_lightCookie: usize = 0x1180; // CUtlString + pub const m_nPriority: usize = 0x1188; // int32 + pub const m_nFogLightingMode: usize = 0x118C; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x1190; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x12E0; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x12E4; // float32 + pub const m_bReverseOrder: usize = 0x12E8; // bool + pub const m_bClosedLoop: usize = 0x12E9; // bool + pub const m_nPrevPntSource: usize = 0x12EC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x12F0; // float32 + pub const m_flMinLength: usize = 0x12F4; // float32 + pub const m_bIgnoreDT: usize = 0x12F8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x12FC; // float32 + pub const m_flLengthScale: usize = 0x1300; // float32 + pub const m_flLengthFadeInTime: usize = 0x1304; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderOmni2Light { + pub const m_nLightType: usize = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x834; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x838; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x988; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xAD8; // bool + pub const m_flLuminaireRadius: usize = 0xAE0; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xC30; // CPerParticleFloatInput + pub const m_flRange: usize = 0xD80; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0xED0; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1020; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x1170; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x1178; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderLightBeam { + pub const m_vColorBlend: usize = 0x1F8; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x828; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x830; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x980; // bool + pub const m_flSkirt: usize = 0x988; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xAD8; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC28; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderScreenShake { + pub const m_flDurationScale: usize = 0x1F8; // float32 + pub const m_flRadiusScale: usize = 0x1FC; // float32 + pub const m_flFrequencyScale: usize = 0x200; // float32 + pub const m_flAmplitudeScale: usize = 0x204; // float32 + pub const m_nRadiusField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x218; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTonemapController { + pub const m_flTonemapLevel: usize = 0x1F8; // float32 + pub const m_flTonemapWeight: usize = 0x1FC; // float32 + pub const m_nTonemapLevelField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x204; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderPostProcessing { + pub const m_flPostProcessStrength: usize = 0x1F8; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x348; // CStrongHandle + pub const m_nPriority: usize = 0x350; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderSound { + pub const m_flDurationScale: usize = 0x1F8; // float32 + pub const m_flSndLvlScale: usize = 0x1FC; // float32 + pub const m_flPitchScale: usize = 0x200; // float32 + pub const m_flVolumeScale: usize = 0x204; // float32 + pub const m_nSndLvlField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x218; // int32 + pub const m_nCPReference: usize = 0x21C; // int32 + pub const m_pszSoundName: usize = 0x220; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x320; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStatusEffect { + pub const m_pTextureColorWarp: usize = 0x1F8; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x200; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x208; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x210; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x218; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStatusEffectCitadel { + pub const m_pTextureColorWarp: usize = 0x1F8; // CStrongHandle + pub const m_pTextureNormal: usize = 0x200; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x208; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x210; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x218; // CStrongHandle + pub const m_pTextureDetail: usize = 0x220; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderFlattenGrass { + pub const m_flFlattenStrength: usize = 0x1F8; // float32 + pub const m_nStrengthFieldOverride: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x200; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTreeShake { + pub const m_flPeakStrength: usize = 0x1F8; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x200; // float32 + pub const m_nRadiusFieldOverride: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x208; // float32 + pub const m_flTransitionTime: usize = 0x20C; // float32 + pub const m_flTwistAmount: usize = 0x210; // float32 + pub const m_flRadialAmount: usize = 0x214; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x218; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x21C; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderText { + pub const m_OutlineColor: usize = 0x1F6; // Color + pub const m_DefaultText: usize = 0x200; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderVRHapticEvent { + pub const m_nHand: usize = 0x1F8; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x1FC; // int32 + pub const m_nOutputField: usize = 0x200; // int32 + pub const m_flAmplitude: usize = 0x208; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFDistanceToScalarAttribute { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flValueBelowMin: usize = 0x458; // CParticleCollectionFloatInput + pub const m_flValueAtMin: usize = 0x5A8; // CParticleCollectionFloatInput + pub const m_flValueAtMax: usize = 0x6F8; // CParticleCollectionFloatInput + pub const m_flValueAboveMax: usize = 0x848; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFDistanceToVectorAttribute { + pub const m_nVectorFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x308; // CParticleCollectionFloatInput + pub const m_vValueBelowMin: usize = 0x458; // Vector + pub const m_vValueAtMin: usize = 0x464; // Vector + pub const m_vValueAtMax: usize = 0x470; // Vector + pub const m_vValueAboveMax: usize = 0x47C; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFForce { + pub const m_flForceScale: usize = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFGradientToVectorAttribute { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFLighting { + pub const m_vLightingDir: usize = 0x1B0; // Vector + pub const m_vTint_0: usize = 0x1BC; // Vector + pub const m_vTint_1: usize = 0x1C8; // Vector + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFConstraint { + pub const m_flMinDist: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_flMaxDist: usize = 0x300; // CParticleCollectionFloatInput + pub const m_nMaxIterations: usize = 0x450; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ParticlePhysics { + pub const m_Gravity: usize = 0x1B0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x7E0; // CParticleCollectionFloatInput + pub const m_nMaxConstraintPasses: usize = 0x930; // int32 + } } // Module: libpulse_system.so - // Classes count: 51 + // Classes count: 49 // Enums count: 0 pub mod libpulse_system { // Parent: None @@ -11072,17 +16012,6 @@ pub mod cs2_dumper { pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 7 - pub mod FakeEntity_t { - pub const m_nHandle: usize = 0x0; // PulseTestEHandle_t - pub const m_Name: usize = 0x8; // CUtlString - pub const m_Class: usize = 0x10; // CUtlString - pub const m_bDestroyed: usize = 0x18; // bool - pub const m_pAssociatedGraphInstance: usize = 0x20; // CPulseGraphInstance_TestDomain* - pub const m_bFuncWasCalled: usize = 0x28; // bool - pub const m_fValue: usize = 0x2C; // float32 - } - // Parent: None // Fields count: 6 // // Metadata: @@ -11240,11 +16169,6 @@ pub mod cs2_dumper { pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint } - // Parent: None - // Fields count: 1 - pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - pub const m_TagName: usize = 0x0; // CUtlSymbolLarge - } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 2 // @@ -11282,36 +16206,12 @@ pub mod cs2_dumper { } } // Module: librendersystemvulkan.so - // Classes count: 3 + // Classes count: 0 // Enums count: 0 pub mod librendersystemvulkan { - // Parent: None - // Fields count: 7 - pub mod RenderInputLayoutField_t { - pub const m_pSemanticName: usize = 0x0; // uint8[32] - pub const m_nSemanticIndex: usize = 0x20; // int32 - pub const m_Format: usize = 0x24; // uint32 - pub const m_nOffset: usize = 0x28; // int32 - pub const m_nSlot: usize = 0x2C; // int32 - pub const m_nSlotType: usize = 0x30; // RenderSlotType_t - pub const m_nInstanceStepRate: usize = 0x34; // int32 - } - // Parent: None - // Fields count: 4 - pub mod VsInputSignatureElement_t { - pub const m_pName: usize = 0x0; // char[64] - pub const m_pSemantic: usize = 0x40; // char[64] - pub const m_pD3DSemanticName: usize = 0x80; // char[64] - pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 - } - // Parent: None - // Fields count: 1 - pub mod VsInputSignature_t { - pub const m_elems: usize = 0x0; // CUtlVector - } } // Module: libresourcesystem.so - // Classes count: 57 + // Classes count: 54 // Enums count: 0 pub mod libresourcesystem { // Parent: None @@ -11374,26 +16274,6 @@ pub mod cs2_dumper { pub const m_functionMap: usize = 0x88; // CUtlHashtable } // Parent: None - // Fields count: 2 - pub mod AABB_t { - pub const m_vMinBounds: usize = 0x0; // Vector - pub const m_vMaxBounds: usize = 0xC; // Vector - } - // Parent: None - // Fields count: 2 - pub mod PackedAABB_t { - pub const m_nPackedMin: usize = 0x0; // uint32 - pub const m_nPackedMax: usize = 0x4; // uint32 - } - // Parent: None - // Fields count: 4 - pub mod FourQuaternions { - pub const x: usize = 0x0; // fltx4 - pub const y: usize = 0x10; // fltx4 - pub const z: usize = 0x20; // fltx4 - pub const w: usize = 0x30; // fltx4 - } - // Parent: None // Fields count: 1 // // Metadata: @@ -11840,7 +16720,7 @@ pub mod cs2_dumper { } } // Module: libschemasystem.so - // Classes count: 6 + // Classes count: 5 // Enums count: 0 pub mod libschemasystem { // Parent: None @@ -11883,73 +16763,11 @@ pub mod cs2_dumper { pub mod CExampleSchemaVData_PolymorphicDerivedB { pub const m_nDerivedB: usize = 0xC; // int32 } - // Parent: None - // Fields count: 22 - pub mod CSchemaSystemInternalRegistration { - pub const m_Vector2D: usize = 0x0; // Vector2D - pub const m_Vector: usize = 0x8; // Vector - pub const m_VectorAligned: usize = 0x20; // VectorAligned - pub const m_Quaternion: usize = 0x30; // Quaternion - pub const m_QAngle: usize = 0x40; // QAngle - pub const m_RotationVector: usize = 0x4C; // RotationVector - pub const m_RadianEuler: usize = 0x58; // RadianEuler - pub const m_DegreeEuler: usize = 0x64; // DegreeEuler - pub const m_QuaternionStorage: usize = 0x70; // QuaternionStorage - pub const m_matrix3x4_t: usize = 0x80; // matrix3x4_t - pub const m_matrix3x4a_t: usize = 0xB0; // matrix3x4a_t - pub const m_Color: usize = 0xE0; // Color - pub const m_Vector4D: usize = 0xE4; // Vector4D - pub const m_CTransform: usize = 0x100; // CTransform - pub const m_pKeyValues: usize = 0x120; // KeyValues* - pub const m_CUtlBinaryBlock: usize = 0x128; // CUtlBinaryBlock - pub const m_CUtlString: usize = 0x140; // CUtlString - pub const m_CUtlSymbol: usize = 0x148; // CUtlSymbol - pub const m_stringToken: usize = 0x14C; // CUtlStringToken - pub const m_stringTokenWithStorage: usize = 0x150; // CUtlStringTokenWithStorage - pub const m_ResourceTypes: usize = 0x168; // CResourceArray> - pub const m_KV3: usize = 0x170; // KeyValues3 - } } // Module: libserver.so - // Classes count: 233 + // Classes count: 231 // Enums count: 0 pub mod libserver { - // Parent: None - // Fields count: 2 - pub mod Extent { - pub const lo: usize = 0x0; // Vector - pub const hi: usize = 0xC; // Vector - } - // Parent: None - // Fields count: 2 - pub mod NavGravity_t { - pub const m_vGravity: usize = 0x0; // Vector - pub const m_bDefault: usize = 0xC; // bool - } - // Parent: None - // Fields count: 0 - pub mod CNavVolume { - } - // Parent: CNavVolume - // Fields count: 1 - pub mod CNavVolumeVector { - pub const m_bHasBeenPreFiltered: usize = 0x58; // bool - } - // Parent: CNavVolumeVector - // Fields count: 0 - pub mod CNavVolumeAll { - } - // Parent: CNavVolume - // Fields count: 2 - pub mod CNavVolumeSphere { - pub const m_vCenter: usize = 0x50; // Vector - pub const m_flRadius: usize = 0x5C; // float32 - } - // Parent: CNavVolumeSphere - // Fields count: 1 - pub mod CNavVolumeSphericalShell { - pub const m_flRadiusInner: usize = 0x60; // float32 - } // Parent: None // Fields count: 1 // @@ -11967,10 +16785,6 @@ pub mod cs2_dumper { pub const m_pValue: usize = 0x0; // int32[2] } // Parent: None - // Fields count: 0 - pub mod CEntityComponent { - } - // Parent: None // Fields count: 11 // // Metadata: @@ -12000,18 +16814,7 @@ pub mod cs2_dumper { pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* pub const m_bVisibleinPVS: usize = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge - } - // Parent: CEntityComponent - // Fields count: 2 - pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x28; // CNetworkVarChainer - } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -12020,7 +16823,7 @@ pub mod cs2_dumper { pub const m_sceneNode: usize = 0x60; // CGameSceneNode pub const __m_pChainEntity: usize = 0x1C0; // CNetworkVarChainer } - // Parent: CBodyComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -12029,7 +16832,7 @@ pub mod cs2_dumper { pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance pub const __m_pChainEntity: usize = 0x450; // CNetworkVarChainer } - // Parent: CEntityComponent + // Parent: None // Fields count: 1 // // Metadata: @@ -12037,7 +16840,7 @@ pub mod cs2_dumper { pub mod CHitboxComponent { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } - // Parent: CEntityComponent + // Parent: None // Fields count: 67 // // Metadata: @@ -12177,37 +16980,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - pub mod CNetworkTransmitComponent { - pub const m_nTransmitStateOwnedCounter: usize = 0x2C4; // uint8 - } - // Parent: CEntityComponent - // Fields count: 5 - pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer - pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 - pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xC0; // bool - } - // Parent: None - // Fields count: 0 - pub mod CAnimEventListenerBase { - } - // Parent: CAnimEventListenerBase - // Fields count: 0 - pub mod CAnimEventListener { - } - // Parent: CAnimEventListenerBase - // Fields count: 0 - pub mod CAnimEventQueueListener { - } - // Parent: None - // Fields count: 1 - pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 1 // // Metadata: // MPropertyCustomEditor @@ -12240,12 +17012,6 @@ pub mod cs2_dumper { pub const m_pValue: usize = 0x0; // float32[4] } // Parent: None - // Fields count: 2 - pub mod CScriptUniformRandomStream { - pub const m_hScriptScope: usize = 0x8; // HSCRIPT - pub const m_nInitialSeed: usize = 0x9C; // int32 - } - // Parent: None // Fields count: 0 // // Metadata: @@ -12266,12 +17032,6 @@ pub mod cs2_dumper { pub const nIndex: usize = 0x40; // uint32 } // Parent: None - // Fields count: 2 - pub mod CBreakableStageHelper { - pub const m_nCurrentStage: usize = 0x8; // int32 - pub const m_nStageCount: usize = 0xC; // int32 - } - // Parent: None // Fields count: 12 // // Metadata: @@ -12299,20 +17059,6 @@ pub mod cs2_dumper { pub mod CDynamicPropAPI { } // Parent: None - // Fields count: 1 - pub mod CPlayerPawnComponent { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - pub mod CPlayerControllerComponent { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_AutoaimServices { - } - // Parent: None // Fields count: 5 // // Metadata: @@ -12328,7 +17074,7 @@ pub mod cs2_dumper { pub const soundscapeEntityListIndex: usize = 0x70; // int32 pub const soundEventHash: usize = 0x74; // uint32 } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 12 // // Metadata: @@ -12355,15 +17101,7 @@ pub mod cs2_dumper { pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_FlashlightServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_ItemServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 15 // // Metadata: @@ -12414,7 +17152,7 @@ pub mod cs2_dumper { pub const m_iTargetVolume: usize = 0x214; // int32 pub const m_vecSmoothedVelocity: usize = 0x218; // Vector } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 4 // // Metadata: @@ -12426,15 +17164,7 @@ pub mod cs2_dumper { pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t pub const m_bForcedObserverMode: usize = 0x4C; // bool } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_UseServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_WaterServices { - } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 5 // // Metadata: @@ -12461,10 +17191,6 @@ pub mod cs2_dumper { pub const m_flMass: usize = 0x28; // float32 pub const m_flSpeed: usize = 0x2C; // CRangeFloat } - // Parent: None - // Fields count: 0 - pub mod CAnimGraphControllerBase { - } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 // @@ -12498,17 +17224,6 @@ pub mod cs2_dumper { pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 - pub mod CBodyComponentBaseModelEntity { - pub const __m_pChainEntity: usize = 0x478; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - pub mod CRopeOverlapHit { - pub const m_hEntity: usize = 0x0; // CHandle - pub const m_vecOverlappingLinks: usize = 0x8; // CUtlVector - } // Parent: None // Fields count: 2 // @@ -12564,34 +17279,6 @@ pub mod cs2_dumper { pub const m_vRenderOrigin: usize = 0x148; // Vector } // Parent: None - // Fields count: 0 - pub mod IChoreoServices { - } - // Parent: None - // Fields count: 1 - pub mod CInButtonState { - pub const m_pButtonStates: usize = 0x8; // uint64[3] - } - // Parent: None - // Fields count: 6 - pub mod SequenceHistory_t { - pub const m_hSequence: usize = 0x0; // HSequence - pub const m_flSeqStartTime: usize = 0x4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x10; // float32 - pub const m_flCyclesPerSecond: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 0 - pub mod ISkeletonAnimationController { - } - // Parent: ISkeletonAnimationController - // Fields count: 1 - pub mod CSkeletonAnimationController { - pub const m_pSkeletonInstance: usize = 0x8; // CSkeletonInstance* - } - // Parent: None // Fields count: 8 // // Metadata: @@ -12762,88 +17449,6 @@ pub mod cs2_dumper { pub mod CFootstepTableHandle { } // Parent: None - // Fields count: 8 - pub mod ResponseFollowup { - pub const followup_concept: usize = 0x0; // char* - pub const followup_contexts: usize = 0x8; // char* - pub const followup_delay: usize = 0x10; // float32 - pub const followup_target: usize = 0x14; // char* - pub const followup_entityiotarget: usize = 0x1C; // char* - pub const followup_entityioinput: usize = 0x24; // char* - pub const followup_entityiodelay: usize = 0x2C; // float32 - pub const bFired: usize = 0x30; // bool - } - // Parent: None - // Fields count: 3 - pub mod ResponseParams { - pub const odds: usize = 0x10; // int16 - pub const flags: usize = 0x12; // int16 - pub const m_pFollowup: usize = 0x14; // ResponseFollowup* - } - // Parent: None - // Fields count: 2 - pub mod CResponseCriteriaSet { - pub const m_nNumPrefixedContexts: usize = 0x28; // int32 - pub const m_bOverrideOnAppend: usize = 0x2C; // bool - } - // Parent: None - // Fields count: 10 - pub mod CRR_Response { - pub const m_Type: usize = 0x0; // uint8 - pub const m_szResponseName: usize = 0x1; // char[192] - pub const m_szMatchingRule: usize = 0xC1; // char[128] - pub const m_Params: usize = 0x141; // ResponseParams - pub const m_fMatchScore: usize = 0x160; // float32 - pub const m_szSpeakerContext: usize = 0x168; // char* - pub const m_szWorldContext: usize = 0x170; // char* - pub const m_Followup: usize = 0x178; // ResponseFollowup - pub const m_pchCriteriaNames: usize = 0x1B0; // CUtlVector - pub const m_pchCriteriaValues: usize = 0x1C8; // CUtlVector - } - // Parent: None - // Fields count: 2 - pub mod ConceptHistory_t { - pub const timeSpoken: usize = 0x0; // float32 - pub const m_response: usize = 0x8; // CRR_Response - } - // Parent: None - // Fields count: 9 - pub mod CAI_Expresser { - pub const m_flStopTalkTime: usize = 0x38; // GameTime_t - pub const m_flStopTalkTimeWithoutDelay: usize = 0x3C; // GameTime_t - pub const m_flBlockedTalkTime: usize = 0x40; // GameTime_t - pub const m_voicePitch: usize = 0x44; // int32 - pub const m_flLastTimeAcceptedSpeak: usize = 0x48; // GameTime_t - pub const m_bAllowSpeakingInterrupts: usize = 0x4C; // bool - pub const m_bConsiderSceneInvolvementAsSpeech: usize = 0x4D; // bool - pub const m_nLastSpokenPriority: usize = 0x50; // int32 - pub const m_pOuter: usize = 0x58; // CBaseFlex* - } - // Parent: None - // Fields count: 1 - pub mod CResponseQueue { - pub const m_ExpresserTargets: usize = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 5 - pub mod CResponseQueue__CDeferredResponse { - pub const m_contexts: usize = 0x8; // CResponseCriteriaSet - pub const m_fDispatchTime: usize = 0x38; // float32 - pub const m_hIssuer: usize = 0x3C; // CHandle - pub const m_response: usize = 0x48; // CRR_Response - pub const m_bResponseValid: usize = 0x228; // bool - } - // Parent: CAI_Expresser - // Fields count: 1 - pub mod CAI_ExpresserWithFollowup { - pub const m_pPostponedFollowup: usize = 0x60; // ResponseFollowup* - } - // Parent: CAI_ExpresserWithFollowup - // Fields count: 1 - pub mod CMultiplayer_Expresser { - pub const m_bAllowMultipleScenes: usize = 0x70; // bool - } - // Parent: None // Fields count: 0 // // Metadata: @@ -12852,25 +17457,6 @@ pub mod cs2_dumper { pub mod CBaseEntityAPI { } // Parent: None - // Fields count: 10 - pub mod CCommentarySystem { - pub const m_bCommentaryConvarsChanging: usize = 0x11; // bool - pub const m_bCommentaryEnabledMidGame: usize = 0x12; // bool - pub const m_flNextTeleportTime: usize = 0x14; // GameTime_t - pub const m_iTeleportStage: usize = 0x18; // int32 - pub const m_bCheatState: usize = 0x1C; // bool - pub const m_bIsFirstSpawnGroupToLoad: usize = 0x1D; // bool - pub const m_hCurrentNode: usize = 0x38; // CHandle - pub const m_hActiveCommentaryNode: usize = 0x3C; // CHandle - pub const m_hLastCommentaryNode: usize = 0x40; // CHandle - pub const m_vecNodes: usize = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 1 - pub mod CPhysicsShake { - pub const m_force: usize = 0x8; // Vector - } - // Parent: None // Fields count: 16 // // Metadata: @@ -12893,76 +17479,6 @@ pub mod cs2_dumper { pub const m_nForcedCrouchState: usize = 0x60; // ForcedCrouchState_t pub const m_bIgnoreCollisions: usize = 0x64; // bool } - // Parent: IChoreoServices - // Fields count: 5 - pub mod CGameChoreoServices { - pub const m_hOwner: usize = 0x8; // CHandle - pub const m_hScriptedSequence: usize = 0xC; // CHandle - pub const m_scriptState: usize = 0x10; // IChoreoServices::ScriptState_t - pub const m_choreoState: usize = 0x14; // IChoreoServices::ChoreoState_t - pub const m_flTimeStartedState: usize = 0x18; // GameTime_t - } - // Parent: None - // Fields count: 10 - pub mod HullFlags_t { - pub const m_bHull_Human: usize = 0x0; // bool - pub const m_bHull_SmallCentered: usize = 0x1; // bool - pub const m_bHull_WideHuman: usize = 0x2; // bool - pub const m_bHull_Tiny: usize = 0x3; // bool - pub const m_bHull_Medium: usize = 0x4; // bool - pub const m_bHull_TinyCentered: usize = 0x5; // bool - pub const m_bHull_Large: usize = 0x6; // bool - pub const m_bHull_LargeCentered: usize = 0x7; // bool - pub const m_bHull_MediumTall: usize = 0x8; // bool - pub const m_bHull_Small: usize = 0x9; // bool - } - // Parent: None - // Fields count: 4 - pub mod CConstantForceController { - pub const m_linear: usize = 0xC; // Vector - pub const m_angular: usize = 0x18; // RotationVector - pub const m_linearSave: usize = 0x24; // Vector - pub const m_angularSave: usize = 0x30; // RotationVector - } - // Parent: None - // Fields count: 4 - pub mod CMotorController { - pub const m_speed: usize = 0x8; // float32 - pub const m_maxTorque: usize = 0xC; // float32 - pub const m_axis: usize = 0x10; // Vector - pub const m_inertiaFactor: usize = 0x1C; // float32 - } - // Parent: None - // Fields count: 4 - pub mod CSoundEnvelope { - pub const m_current: usize = 0x0; // float32 - pub const m_target: usize = 0x4; // float32 - pub const m_rate: usize = 0x8; // float32 - pub const m_forceupdate: usize = 0xC; // bool - } - // Parent: None - // Fields count: 2 - pub mod CCopyRecipientFilter { - pub const m_Flags: usize = 0x8; // int32 - pub const m_Recipients: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 13 - pub mod CSoundPatch { - pub const m_pitch: usize = 0x8; // CSoundEnvelope - pub const m_volume: usize = 0x18; // CSoundEnvelope - pub const m_shutdownTime: usize = 0x30; // float32 - pub const m_flLastTime: usize = 0x34; // float32 - pub const m_iszSoundScriptName: usize = 0x38; // CUtlSymbolLarge - pub const m_hEnt: usize = 0x40; // CHandle - pub const m_soundEntityIndex: usize = 0x44; // CEntityIndex - pub const m_soundOrigin: usize = 0x48; // Vector - pub const m_isPlaying: usize = 0x54; // int32 - pub const m_Filter: usize = 0x58; // CCopyRecipientFilter - pub const m_flCloseCaptionDuration: usize = 0x80; // float32 - pub const m_bUpdatedSoundOrigin: usize = 0x84; // bool - pub const m_iszClassName: usize = 0x88; // CUtlSymbolLarge - } // Parent: None // Fields count: 0 // @@ -12982,18 +17498,6 @@ pub mod cs2_dumper { pub const m_pComponent: usize = 0xD8; // CPulseGraphComponentBase* } // Parent: None - // Fields count: 4 - pub mod CPulseGraphComponentBase { - pub const m_hOwner: usize = 0x8; // CHandle - pub const m_sNameFixupStaticPrefix: usize = 0x10; // CUtlSymbolLarge - pub const m_sNameFixupParent: usize = 0x18; // CUtlSymbolLarge - pub const m_sNameFixupLocal: usize = 0x20; // CUtlSymbolLarge - } - // Parent: CPulseGraphComponentBase - // Fields count: 0 - pub mod CPulseGraphComponentPointServer { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -13034,11 +17538,6 @@ pub mod cs2_dumper { pub const m_Triggers: usize = 0x68; // CUtlVector } // Parent: None - // Fields count: 1 - pub mod CPulseCell_Outflow_PlaySceneBase__CursorState_t { - pub const m_sceneInstance: usize = 0x0; // CHandle - } - // Parent: None // Fields count: 9 // // Metadata: @@ -13054,61 +17553,6 @@ pub mod cs2_dumper { pub const m_bLoopPostIdleSequence: usize = 0x2A; // bool pub const m_bIgnoreLookAt: usize = 0x2B; // bool } - // Parent: None - // Fields count: 1 - pub mod CPulseCell_Outflow_ScriptedSequence__CursorState_t { - pub const m_scriptedSequence: usize = 0x0; // CHandle - } - // Parent: CEntityComponent - // Fields count: 0 - pub mod CTouchExpansionComponent { - } - // Parent: None - // Fields count: 25 - pub mod dynpitchvol_base_t { - pub const preset: usize = 0x0; // int32 - pub const pitchrun: usize = 0x4; // int32 - pub const pitchstart: usize = 0x8; // int32 - pub const spinup: usize = 0xC; // int32 - pub const spindown: usize = 0x10; // int32 - pub const volrun: usize = 0x14; // int32 - pub const volstart: usize = 0x18; // int32 - pub const fadein: usize = 0x1C; // int32 - pub const fadeout: usize = 0x20; // int32 - pub const lfotype: usize = 0x24; // int32 - pub const lforate: usize = 0x28; // int32 - pub const lfomodpitch: usize = 0x2C; // int32 - pub const lfomodvol: usize = 0x30; // int32 - pub const cspinup: usize = 0x34; // int32 - pub const cspincount: usize = 0x38; // int32 - pub const pitch: usize = 0x3C; // int32 - pub const spinupsav: usize = 0x40; // int32 - pub const spindownsav: usize = 0x44; // int32 - pub const pitchfrac: usize = 0x48; // int32 - pub const vol: usize = 0x4C; // int32 - pub const fadeinsav: usize = 0x50; // int32 - pub const fadeoutsav: usize = 0x54; // int32 - pub const volfrac: usize = 0x58; // int32 - pub const lfofrac: usize = 0x5C; // int32 - pub const lfomult: usize = 0x60; // int32 - } - // Parent: dynpitchvol_base_t - // Fields count: 0 - pub mod dynpitchvol_t { - } - // Parent: None - // Fields count: 3 - pub mod ResponseContext_t { - pub const m_iszName: usize = 0x0; // CUtlSymbolLarge - pub const m_iszValue: usize = 0x8; // CUtlSymbolLarge - pub const m_fExpirationTime: usize = 0x10; // GameTime_t - } - // Parent: None - // Fields count: 2 - pub mod Relationship_t { - pub const disposition: usize = 0x0; // Disposition_t - pub const priority: usize = 0x4; // int32 - } // Parent: CEntityInstance // Fields count: 75 // @@ -13231,18 +17675,6 @@ pub mod cs2_dumper { pub const m_flVPhysicsUpdateLocalTime: usize = 0x7A4; // float32 } // Parent: CBaseEntity - // Fields count: 0 - pub mod CServerOnlyEntity { - } - // Parent: CServerOnlyEntity - // Fields count: 0 - pub mod CServerOnlyPointEntity { - } - // Parent: CServerOnlyEntity - // Fields count: 0 - pub mod CLogicalEntity { - } - // Parent: CBaseEntity // Fields count: 17 // // Metadata: @@ -13296,35 +17728,6 @@ pub mod cs2_dumper { pub const m_flDirectDamagePerSecond: usize = 0x7CC; // float32 pub const m_iCustomDamageType: usize = 0x7D0; // int32 } - // Parent: CLogicalEntity - // Fields count: 3 - pub mod CBaseFilter { - pub const m_bNegated: usize = 0x7A8; // bool - pub const m_OnPass: usize = 0x7B0; // CEntityIOOutput - pub const m_OnFail: usize = 0x7D8; // CEntityIOOutput - } - // Parent: CBaseFilter - // Fields count: 4 - pub mod CFilterMultiple { - pub const m_nFilterType: usize = 0x800; // filter_t - pub const m_iFilterName: usize = 0x808; // CUtlSymbolLarge[10] - pub const m_hFilter: usize = 0x858; // CHandle[10] - pub const m_nFilterCount: usize = 0x880; // int32 - } - // Parent: CBaseFilter - // Fields count: 1 - pub mod CFilterProximity { - pub const m_flRadius: usize = 0x800; // float32 - } - // Parent: CBaseFilter - // Fields count: 0 - pub mod CFilterLOS { - } - // Parent: CBaseFilter - // Fields count: 1 - pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x800; // CUtlSymbolLarge - } // Parent: CBaseEntity // Fields count: 4 // @@ -13350,103 +17753,6 @@ pub mod cs2_dumper { pub const m_nFlameFromAboveModelIndex: usize = 0x7BC; // int32 } // Parent: CBaseEntity - // Fields count: 7 - pub mod CFishPool { - pub const m_fishCount: usize = 0x7B4; // int32 - pub const m_maxRange: usize = 0x7B8; // float32 - pub const m_swimDepth: usize = 0x7BC; // float32 - pub const m_waterLevel: usize = 0x7C0; // float32 - pub const m_isDormant: usize = 0x7C4; // bool - pub const m_fishes: usize = 0x7C8; // CUtlVector> - pub const m_visTimer: usize = 0x7E0; // CountdownTimer - } - // Parent: CServerOnlyEntity - // Fields count: 0 - pub mod CInfoData { - } - // Parent: None - // Fields count: 3 - pub mod locksound_t { - pub const sLockedSound: usize = 0x8; // CUtlSymbolLarge - pub const sUnlockedSound: usize = 0x10; // CUtlSymbolLarge - pub const flwaitSound: usize = 0x18; // GameTime_t - } - // Parent: CLogicalEntity - // Fields count: 4 - pub mod CLogicBranch { - pub const m_bInValue: usize = 0x7A8; // bool - pub const m_Listeners: usize = 0x7B0; // CUtlVector> - pub const m_OnTrue: usize = 0x7C8; // CEntityIOOutput - pub const m_OnFalse: usize = 0x7F0; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Fields count: 7 - pub mod CLogicDistanceCheck { - pub const m_iszEntityA: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszEntityB: usize = 0x7B0; // CUtlSymbolLarge - pub const m_flZone1Distance: usize = 0x7B8; // float32 - pub const m_flZone2Distance: usize = 0x7BC; // float32 - pub const m_InZone1: usize = 0x7C0; // CEntityIOOutput - pub const m_InZone2: usize = 0x7E8; // CEntityIOOutput - pub const m_InZone3: usize = 0x810; // CEntityIOOutput - } - // Parent: None - // Fields count: 3 - pub mod VelocitySampler { - pub const m_prevSample: usize = 0x0; // Vector - pub const m_fPrevSampleTime: usize = 0xC; // GameTime_t - pub const m_fIdealSampleRate: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 3 - pub mod SimpleConstraintSoundProfile { - pub const eKeypoints: usize = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t - pub const m_keyPoints: usize = 0xC; // float32[2] - pub const m_reversalSoundThresholds: usize = 0x14; // float32[3] - } - // Parent: None - // Fields count: 8 - pub mod ConstraintSoundInfo { - pub const m_vSampler: usize = 0x8; // VelocitySampler - pub const m_soundProfile: usize = 0x20; // SimpleConstraintSoundProfile - pub const m_forwardAxis: usize = 0x40; // Vector - pub const m_iszTravelSoundFwd: usize = 0x50; // CUtlSymbolLarge - pub const m_iszTravelSoundBack: usize = 0x58; // CUtlSymbolLarge - pub const m_iszReversalSounds: usize = 0x68; // CUtlSymbolLarge[3] - pub const m_bPlayTravelSound: usize = 0x80; // bool - pub const m_bPlayReversalSound: usize = 0x81; // bool - } - // Parent: None - // Fields count: 5 - pub mod CSmoothFunc { - pub const m_flSmoothAmplitude: usize = 0x8; // float32 - pub const m_flSmoothBias: usize = 0xC; // float32 - pub const m_flSmoothDuration: usize = 0x10; // float32 - pub const m_flSmoothRemainingTime: usize = 0x14; // float32 - pub const m_nSmoothDir: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 1 - pub mod magnetted_objects_t { - pub const hEntity: usize = 0x8; // CHandle - } - // Parent: CServerOnlyPointEntity - // Fields count: 6 - pub mod CPointPrefab { - pub const m_targetMapName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_forceWorldGroupID: usize = 0x7B0; // CUtlSymbolLarge - pub const m_associatedRelayTargetName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_fixupNames: usize = 0x7C0; // bool - pub const m_bLoadDynamic: usize = 0x7C1; // bool - pub const m_associatedRelayEntity: usize = 0x7C4; // CHandle - } - // Parent: CBaseEntity - // Fields count: 2 - pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x7A8; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x7AC; // CHandle - } - // Parent: CBaseEntity // Fields count: 4 // // Metadata: @@ -13459,56 +17765,6 @@ pub mod cs2_dumper { pub const m_pNext: usize = 0x840; // CSkyCamera* } // Parent: None - // Fields count: 12 - pub mod CSound { - pub const m_hOwner: usize = 0x0; // CHandle - pub const m_hTarget: usize = 0x4; // CHandle - pub const m_iVolume: usize = 0x8; // int32 - pub const m_flOcclusionScale: usize = 0xC; // float32 - pub const m_iType: usize = 0x10; // int32 - pub const m_iNextAudible: usize = 0x14; // int32 - pub const m_flExpireTime: usize = 0x18; // GameTime_t - pub const m_iNext: usize = 0x1C; // int16 - pub const m_bNoExpirationTime: usize = 0x1E; // bool - pub const m_ownerChannelIndex: usize = 0x20; // int32 - pub const m_vecOrigin: usize = 0x24; // Vector - pub const m_bHasOwner: usize = 0x30; // bool - } - // Parent: CServerOnlyEntity - // Fields count: 11 - pub mod CEnvSoundscape { - pub const m_OnPlay: usize = 0x7A8; // CEntityIOOutput - pub const m_flRadius: usize = 0x7D0; // float32 - pub const m_soundscapeName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_soundEventName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_bOverrideWithEvent: usize = 0x7E8; // bool - pub const m_soundscapeIndex: usize = 0x7EC; // int32 - pub const m_soundscapeEntityListId: usize = 0x7F0; // int32 - pub const m_soundEventHash: usize = 0x7F4; // uint32 - pub const m_positionNames: usize = 0x7F8; // CUtlSymbolLarge[8] - pub const m_hProxySoundscape: usize = 0x838; // CHandle - pub const m_bDisabled: usize = 0x83C; // bool - } - // Parent: CEnvSoundscape - // Fields count: 1 - pub mod CEnvSoundscapeProxy { - pub const m_MainSoundscapeName: usize = 0x840; // CUtlSymbolLarge - } - // Parent: CEnvSoundscape - // Fields count: 0 - pub mod CEnvSoundscapeTriggerable { - } - // Parent: None - // Fields count: 6 - pub mod lerpdata_t { - pub const m_hEnt: usize = 0x0; // CHandle - pub const m_MoveType: usize = 0x4; // MoveType_t - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_vecStartOrigin: usize = 0xC; // Vector - pub const m_qStartRot: usize = 0x20; // Quaternion - pub const m_nFXIndex: usize = 0x30; // ParticleIndex_t - } - // Parent: None // Fields count: 2 // // Metadata: @@ -13517,20 +17773,6 @@ pub mod cs2_dumper { pub const m_strAnimgraphVar: usize = 0x0; // CUtlString pub const m_unAlignmentDegrees: usize = 0x8; // uint32 } - // Parent: CNavVolume - // Fields count: 0 - pub mod CNavVolumeMarkupVolume { - } - // Parent: CNavVolume - // Fields count: 0 - pub mod CNavVolumeCalculatedVector { - } - // Parent: CNavVolumeCalculatedVector - // Fields count: 2 - pub mod CNavVolumeBreadthFirstSearch { - pub const m_vStartPos: usize = 0x80; // Vector - pub const m_flSearchDist: usize = 0x8C; // float32 - } // Parent: None // Fields count: 8 // @@ -13700,22 +17942,6 @@ pub mod cs2_dumper { pub const m_iEntIndex: usize = 0xE0; // CEntityIndex } // Parent: None - // Fields count: 2 - pub mod CEnvWindShared__WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; // float32 - pub const m_flAveWindSpeed: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - pub mod CEnvWindShared__WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; // float32 - pub const m_flWindSpeedVariation: usize = 0x4; // float32 - } - // Parent: CBaseEntity - // Fields count: 0 - pub mod CInfoLadderDismount { - } - // Parent: None // Fields count: 12 // // Metadata: @@ -13746,50 +17972,6 @@ pub mod cs2_dumper { pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken } // Parent: None - // Fields count: 30 - pub mod CShatterGlassShard { - pub const m_hShardHandle: usize = 0x8; // uint32 - pub const m_vecPanelVertices: usize = 0x10; // CUtlVector - pub const m_vLocalPanelSpaceOrigin: usize = 0x28; // Vector2D - pub const m_hModel: usize = 0x30; // CStrongHandle - pub const m_hPhysicsEntity: usize = 0x38; // CHandle - pub const m_hParentPanel: usize = 0x3C; // CHandle - pub const m_hParentShard: usize = 0x40; // uint32 - pub const m_ShatterStressType: usize = 0x44; // ShatterGlassStressType - pub const m_vecStressVelocity: usize = 0x48; // Vector - pub const m_bCreatedModel: usize = 0x54; // bool - pub const m_flLongestEdge: usize = 0x58; // float32 - pub const m_flShortestEdge: usize = 0x5C; // float32 - pub const m_flLongestAcross: usize = 0x60; // float32 - pub const m_flShortestAcross: usize = 0x64; // float32 - pub const m_flSumOfAllEdges: usize = 0x68; // float32 - pub const m_flArea: usize = 0x6C; // float32 - pub const m_nOnFrameEdge: usize = 0x70; // OnFrame - pub const m_nParentPanelsNthShard: usize = 0x74; // int32 - pub const m_nSubShardGeneration: usize = 0x78; // int32 - pub const m_vecAverageVertPosition: usize = 0x7C; // Vector2D - pub const m_bAverageVertPositionIsValid: usize = 0x84; // bool - pub const m_vecPanelSpaceStressPositionA: usize = 0x88; // Vector2D - pub const m_vecPanelSpaceStressPositionB: usize = 0x90; // Vector2D - pub const m_bStressPositionAIsValid: usize = 0x98; // bool - pub const m_bStressPositionBIsValid: usize = 0x99; // bool - pub const m_bFlaggedForRemoval: usize = 0x9A; // bool - pub const m_flPhysicsEntitySpawnedAtTime: usize = 0x9C; // GameTime_t - pub const m_bShatterRateLimited: usize = 0xA0; // bool - pub const m_hEntityHittingMe: usize = 0xA4; // CHandle - pub const m_vecNeighbors: usize = 0xA8; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 0 - pub mod CGameRulesProxy { - } - // Parent: None - // Fields count: 2 - pub mod CGameRules { - pub const m_szQuestName: usize = 0x8; // char[128] - pub const m_nQuestPhase: usize = 0x88; // int32 - } - // Parent: None // Fields count: 11 // // Metadata: @@ -13815,10 +17997,6 @@ pub mod cs2_dumper { pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool pub const m_bGlowing: usize = 0x51; // bool } - // Parent: CGameRules - // Fields count: 0 - pub mod CMultiplayRules { - } // Parent: None // Fields count: 25 // @@ -13914,34 +18092,6 @@ pub mod cs2_dumper { pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } // Parent: None - // Fields count: 5 - pub mod sndopvarlatchdata_t { - pub const m_iszStack: usize = 0x8; // CUtlSymbolLarge - pub const m_iszOperator: usize = 0x10; // CUtlSymbolLarge - pub const m_iszOpvar: usize = 0x18; // CUtlSymbolLarge - pub const m_flVal: usize = 0x20; // float32 - pub const m_vPos: usize = 0x24; // Vector - } - // Parent: None - // Fields count: 0 - pub mod IRagdoll { - } - // Parent: None - // Fields count: 3 - pub mod ragdollelement_t { - pub const originParentSpace: usize = 0x0; // Vector - pub const parentIndex: usize = 0x20; // int32 - pub const m_flRadius: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 4 - pub mod ragdoll_t { - pub const list: usize = 0x0; // CUtlVector - pub const boneIndex: usize = 0x18; // CUtlVector - pub const allowStretch: usize = 0x30; // bool - pub const unused: usize = 0x31; // bool - } - // Parent: None // Fields count: 3 // // Metadata: @@ -13952,89 +18102,6 @@ pub mod cs2_dumper { pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase pub const m_hOwner: usize = 0x48; // CHandle } - // Parent: None - // Fields count: 13 - pub mod CSceneEventInfo { - pub const m_iLayer: usize = 0x0; // int32 - pub const m_iPriority: usize = 0x4; // int32 - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flWeight: usize = 0xC; // float32 - pub const m_bHasArrived: usize = 0x10; // bool - pub const m_nType: usize = 0x14; // int32 - pub const m_flNext: usize = 0x18; // GameTime_t - pub const m_bIsGesture: usize = 0x1C; // bool - pub const m_bShouldRemove: usize = 0x1D; // bool - pub const m_hTarget: usize = 0x44; // CHandle - pub const m_nSceneEventId: usize = 0x48; // uint32 - pub const m_bClientSide: usize = 0x4C; // bool - pub const m_bStarted: usize = 0x4D; // bool - } - // Parent: None - // Fields count: 4 - pub mod thinkfunc_t { - pub const m_hFn: usize = 0x10; // HSCRIPT - pub const m_nContext: usize = 0x18; // CUtlStringToken - pub const m_nNextThinkTick: usize = 0x1C; // GameTick_t - pub const m_nLastThinkTick: usize = 0x20; // GameTick_t - } - // Parent: None - // Fields count: 2 - pub mod RagdollCreationParams_t { - pub const m_vForce: usize = 0x0; // Vector - pub const m_nForceBone: usize = 0xC; // int32 - } - // Parent: None - // Fields count: 6 - pub mod hudtextparms_t { - pub const color1: usize = 0x0; // Color - pub const color2: usize = 0x4; // Color - pub const effect: usize = 0x8; // uint8 - pub const channel: usize = 0x9; // uint8 - pub const x: usize = 0xC; // float32 - pub const y: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - pub mod CSimpleSimTimer { - pub const m_next: usize = 0x0; // GameTime_t - pub const m_nWorldGroupId: usize = 0x4; // WorldGroupId_t - } - // Parent: CSimpleSimTimer - // Fields count: 1 - pub mod CSimTimer { - pub const m_interval: usize = 0x8; // float32 - } - // Parent: CSimpleSimTimer - // Fields count: 2 - pub mod CRandSimTimer { - pub const m_minInterval: usize = 0x8; // float32 - pub const m_maxInterval: usize = 0xC; // float32 - } - // Parent: CSimpleSimTimer - // Fields count: 1 - pub mod CStopwatchBase { - pub const m_fIsRunning: usize = 0x8; // bool - } - // Parent: CStopwatchBase - // Fields count: 0 - pub mod CSimpleStopwatch { - } - // Parent: CStopwatchBase - // Fields count: 1 - pub mod CStopwatch { - pub const m_interval: usize = 0xC; // float32 - } - // Parent: CStopwatchBase - // Fields count: 2 - pub mod CRandStopwatch { - pub const m_minInterval: usize = 0xC; // float32 - pub const m_maxInterval: usize = 0x10; // float32 - } - // Parent: CGameRules - // Fields count: 1 - pub mod CSingleplayRules { - pub const m_bSinglePlayerGameEnding: usize = 0x8C; // bool - } // Parent: CBaseEntity // Fields count: 9 // @@ -14055,129 +18122,6 @@ pub mod cs2_dumper { pub const m_iOpvarIndex: usize = 0x838; // int32 pub const m_bUseAutoCompare: usize = 0x83C; // bool } - // Parent: CSoundOpvarSetPointBase - // Fields count: 23 - pub mod CSoundOpvarSetPointEntity { - pub const m_OnEnter: usize = 0x840; // CEntityIOOutput - pub const m_OnExit: usize = 0x868; // CEntityIOOutput - pub const m_bAutoDisable: usize = 0x890; // bool - pub const m_flDistanceMin: usize = 0x8D4; // float32 - pub const m_flDistanceMax: usize = 0x8D8; // float32 - pub const m_flDistanceMapMin: usize = 0x8DC; // float32 - pub const m_flDistanceMapMax: usize = 0x8E0; // float32 - pub const m_flOcclusionRadius: usize = 0x8E4; // float32 - pub const m_flOcclusionMin: usize = 0x8E8; // float32 - pub const m_flOcclusionMax: usize = 0x8EC; // float32 - pub const m_flValSetOnDisable: usize = 0x8F0; // float32 - pub const m_bSetValueOnDisable: usize = 0x8F4; // bool - pub const m_nSimulationMode: usize = 0x8F8; // int32 - pub const m_nVisibilitySamples: usize = 0x8FC; // int32 - pub const m_vDynamicProxyPoint: usize = 0x900; // Vector - pub const m_flDynamicMaximumOcclusion: usize = 0x90C; // float32 - pub const m_hDynamicEntity: usize = 0x910; // CEntityHandle - pub const m_iszDynamicEntityName: usize = 0x918; // CUtlSymbolLarge - pub const m_flPathingDistanceNormFactor: usize = 0x920; // float32 - pub const m_vPathingSourcePos: usize = 0x924; // Vector - pub const m_vPathingListenerPos: usize = 0x930; // Vector - pub const m_vPathingDirection: usize = 0x93C; // Vector - pub const m_nPathingSourceIndex: usize = 0x948; // int32 - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 9 - pub mod CSoundOpvarSetAABBEntity { - pub const m_vDistanceInnerMins: usize = 0x94C; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x958; // Vector - pub const m_vDistanceOuterMins: usize = 0x964; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x970; // Vector - pub const m_nAABBDirection: usize = 0x97C; // int32 - pub const m_vInnerMins: usize = 0x980; // Vector - pub const m_vInnerMaxs: usize = 0x98C; // Vector - pub const m_vOuterMins: usize = 0x998; // Vector - pub const m_vOuterMaxs: usize = 0x9A4; // Vector - } - // Parent: CSoundOpvarSetAABBEntity - // Fields count: 0 - pub mod CSoundOpvarSetOBBEntity { - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 3 - pub mod CSoundOpvarSetPathCornerEntity { - pub const m_flDistMinSqr: usize = 0x968; // float32 - pub const m_flDistMaxSqr: usize = 0x96C; // float32 - pub const m_iszPathCornerEntityName: usize = 0x970; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 3 - pub mod SoundOpvarTraceResult_t { - pub const vPos: usize = 0x0; // Vector - pub const bDidHit: usize = 0xC; // bool - pub const flDistSqrToCenter: usize = 0x10; // float32 - } - // Parent: CSoundOpvarSetPointEntity - // Fields count: 4 - pub mod CSoundOpvarSetAutoRoomEntity { - pub const m_traceResults: usize = 0x950; // CUtlVector - pub const m_flSize: usize = 0x980; // float32 - pub const m_flHeightTolerance: usize = 0x984; // float32 - pub const m_flSizeSqr: usize = 0x988; // float32 - } - // Parent: CSoundOpvarSetPointBase - // Fields count: 8 - pub mod CSoundOpvarSetOBBWindEntity { - pub const m_vMins: usize = 0x840; // Vector - pub const m_vMaxs: usize = 0x84C; // Vector - pub const m_vDistanceMins: usize = 0x858; // Vector - pub const m_vDistanceMaxs: usize = 0x864; // Vector - pub const m_flWindMin: usize = 0x870; // float32 - pub const m_flWindMax: usize = 0x874; // float32 - pub const m_flWindMapMin: usize = 0x878; // float32 - pub const m_flWindMapMax: usize = 0x87C; // float32 - } - // Parent: None - // Fields count: 18 - pub mod CTakeDamageInfo { - pub const m_vecDamageForce: usize = 0x8; // Vector - pub const m_vecDamagePosition: usize = 0x14; // Vector - pub const m_vecReportedPosition: usize = 0x20; // Vector - pub const m_vecDamageDirection: usize = 0x2C; // Vector - pub const m_hInflictor: usize = 0x38; // CHandle - pub const m_hAttacker: usize = 0x3C; // CHandle - pub const m_hAbility: usize = 0x40; // CHandle - pub const m_flDamage: usize = 0x44; // float32 - pub const m_bitsDamageType: usize = 0x48; // int32 - pub const m_iDamageCustom: usize = 0x4C; // int32 - pub const m_iAmmoType: usize = 0x50; // AmmoIndex_t - pub const m_flOriginalDamage: usize = 0x60; // float32 - pub const m_bShouldBleed: usize = 0x64; // bool - pub const m_bShouldSpark: usize = 0x65; // bool - pub const m_nDamageFlags: usize = 0x70; // TakeDamageFlags_t - pub const m_nNumObjectsPenetrated: usize = 0x74; // int32 - pub const m_hScriptInstance: usize = 0x78; // HSCRIPT - pub const m_bInTakeDamageFlow: usize = 0x94; // bool - } - // Parent: None - // Fields count: 2 - pub mod CTakeDamageResult { - pub const m_nHealthLost: usize = 0x0; // int32 - pub const m_nDamageTaken: usize = 0x4; // int32 - } - // Parent: None - // Fields count: 4 - pub mod SummaryTakeDamageInfo_t { - pub const nSummarisedCount: usize = 0x0; // int32 - pub const info: usize = 0x8; // CTakeDamageInfo - pub const result: usize = 0xA0; // CTakeDamageResult - pub const hTarget: usize = 0xA8; // CHandle - } - // Parent: None - // Fields count: 1 - pub mod CTakeDamageSummaryScopeGuard { - pub const m_vecSummaries: usize = 0x8; // CUtlVector - } - // Parent: CMultiplayRules - // Fields count: 0 - pub mod CTeamplayRules { - } // Parent: None // Fields count: 2 // @@ -14204,10 +18148,6 @@ pub mod cs2_dumper { pub const m_bSetBonus: usize = 0x40; // bool } // Parent: None - // Fields count: 0 - pub mod IEconItemInterface { - } - // Parent: None // Fields count: 6 // // Metadata: @@ -14222,13 +18162,6 @@ pub mod cs2_dumper { pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t pub const m_CachedResults: usize = 0x30; // CUtlVector } - // Parent: None - // Fields count: 3 - pub mod CAttributeManager__cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 - pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 - } // Parent: CAttributeManager // Fields count: 1 // @@ -14241,10 +18174,6 @@ pub mod cs2_dumper { pub mod CAttributeContainer { pub const m_Item: usize = 0x50; // CEconItemView } - // Parent: None - // Fields count: 0 - pub mod IHasAttributes { - } // Parent: AmmoTypeInfo_t // Fields count: 2 // @@ -14264,27 +18193,7 @@ pub mod cs2_dumper { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } - // Parent: CServerOnlyPointEntity - // Fields count: 3 - pub mod SpawnPoint { - pub const m_iPriority: usize = 0x7A8; // int32 - pub const m_bEnabled: usize = 0x7AC; // bool - pub const m_nType: usize = 0x7B0; // int32 - } - // Parent: SpawnPoint - // Fields count: 9 - pub mod SpawnPointCoopEnemy { - pub const m_szWeaponsToGive: usize = 0x7B8; // CUtlSymbolLarge - pub const m_szPlayerModelToUse: usize = 0x7C0; // CUtlSymbolLarge - pub const m_nArmorToSpawnWith: usize = 0x7C8; // int32 - pub const m_nDefaultBehavior: usize = 0x7CC; // SpawnPointCoopEnemy::BotDefaultBehavior_t - pub const m_nBotDifficulty: usize = 0x7D0; // int32 - pub const m_bIsAgressive: usize = 0x7D4; // bool - pub const m_bStartAsleep: usize = 0x7D5; // bool - pub const m_flHideRadius: usize = 0x7D8; // float32 - pub const m_szBehaviorTreeFile: usize = 0x7E8; // CUtlSymbolLarge - } - // Parent: CGameRulesProxy + // Parent: None // Fields count: 1 // // Metadata: @@ -14292,7 +18201,7 @@ pub mod cs2_dumper { pub mod CCSGameRulesProxy { pub const m_pGameRules: usize = 0x7A8; // CCSGameRules* } - // Parent: CTeamplayRules + // Parent: None // Fields count: 215 // // Metadata: @@ -14629,15 +18538,6 @@ pub mod cs2_dumper { pub mod CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 1 - pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - } - // Parent: CCSGameModeRules - // Fields count: 0 - pub mod CCSGameModeRules_Noop { - } - // Parent: None // Fields count: 0 // // Metadata: @@ -14653,7 +18553,7 @@ pub mod cs2_dumper { // MPulseLibraryBindings pub mod CCSGameModeScript_ConVars { } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 1 // // Metadata: @@ -14671,7 +18571,7 @@ pub mod cs2_dumper { pub mod CCSArmsRaceScript { pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* } - // Parent: CCSGameModeRules + // Parent: None // Fields count: 3 // // Metadata: @@ -14717,10 +18617,6 @@ pub mod cs2_dumper { pub const m_iBombSite: usize = 0x104; // int32 } // Parent: None - // Fields count: 0 - pub mod QuestProgress { - } - // Parent: None // Fields count: 13 // // Metadata: @@ -14806,50 +18702,6 @@ pub mod cs2_dumper { pub const m_glovesItem: usize = 0xA40; // CEconItemView pub const m_weaponItem: usize = 0xCB8; // CEconItemView } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 - pub mod CCSGO_TeamSelectCharacterPosition { - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 - pub mod CCSGO_TeamSelectTerroristPosition { - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 - pub mod CCSGO_TeamSelectCounterTerroristPosition { - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 - pub mod CCSGO_TeamIntroCharacterPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_TeamIntroTerroristPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_TeamIntroCounterTerroristPosition { - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroTerroristPosition { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: CBaseEntity - // Fields count: 0 - pub mod CCSMinimapBoundary { - } - // Parent: None - // Fields count: 0 - pub mod CCSGOPlayerAnimGraphState { - } // Parent: CBaseEntity // Fields count: 5 // @@ -14866,7 +18718,7 @@ pub mod cs2_dumper { pub const m_bUrgent: usize = 0x7BC; // bool pub const m_szPlaceName: usize = 0x7BD; // char[18] } - // Parent: CPlayerPawnComponent + // Parent: None // Fields count: 2 // // Metadata: @@ -14908,9 +18760,4195 @@ pub mod cs2_dumper { // MPulseLibraryBindings pub mod CCSPlayerControllerAPI { } - // Parent: CPlayerPawnComponent + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle< CBaseEntity>) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x170; // uint32 + pub const m_iFOVStart: usize = 0x174; // uint32 + pub const m_flFOVTime: usize = 0x178; // GameTime_t + pub const m_flFOVRate: usize = 0x17C; // float32 + pub const m_hZoomOwner: usize = 0x180; // CHandle + pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> + pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; // CHandle + pub const m_bIsRescuing: usize = 0x23C; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x240; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle< CBaseEntity>) + // NetworkVarNames: m_hCarriedHostageProp (CHandle< CBaseEntity>) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + pub mod CCSPlayer_MovementServices { + pub const m_flMaxFallVelocity: usize = 0x224; // float32 + pub const m_vecLadderNormal: usize = 0x228; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32 + pub const m_flDuckAmount: usize = 0x238; // float32 + pub const m_flDuckSpeed: usize = 0x23C; // float32 + pub const m_bDuckOverride: usize = 0x240; // bool + pub const m_bDesiresDuck: usize = 0x241; // bool + pub const m_flDuckOffset: usize = 0x244; // float32 + pub const m_nDuckTimeMsecs: usize = 0x248; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x250; // uint32 + pub const m_flLastDuckTime: usize = 0x254; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D + pub const m_duckUntilOnGround: usize = 0x268; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool + pub const m_bInStuckTest: usize = 0x26A; // bool + pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] + pub const m_nTraceCount: usize = 0x478; // int32 + pub const m_StuckLast: usize = 0x47C; // int32 + pub const m_bSpeedCropped: usize = 0x480; // bool + pub const m_nOldWaterLevel: usize = 0x484; // int32 + pub const m_flWaterEntryTime: usize = 0x488; // float32 + pub const m_vecForward: usize = 0x48C; // Vector + pub const m_vecLeft: usize = 0x498; // Vector + pub const m_vecUp: usize = 0x4A4; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B0; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4B4; // bool + pub const m_iFootsteps: usize = 0x4B8; // int32 + pub const m_bOldJumpPressed: usize = 0x4BC; // bool + pub const m_flJumpPressedTime: usize = 0x4C0; // float32 + pub const m_flJumpUntil: usize = 0x4C4; // float32 + pub const m_flJumpVel: usize = 0x4C8; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4CC; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32 + pub const m_flStamina: usize = 0x4E0; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle< CBaseViewModel >) + pub mod CCSPlayer_ViewModelServices { + pub const m_hViewModel: usize = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xA4; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xA8; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xA9; // bool + pub const m_hSavedWeapon: usize = 0xAC; // CHandle + pub const m_nTimeToMelee: usize = 0xB0; // int32 + pub const m_nTimeToSecondary: usize = 0xB4; // int32 + pub const m_nTimeToPrimary: usize = 0xB8; // int32 + pub const m_nTimeToSniperRifle: usize = 0xBC; // int32 + pub const m_bIsBeingGivenItem: usize = 0xC0; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xC1; // bool + pub const m_bPickedUpWeapon: usize = 0xC2; // bool + pub const m_bDisableAutoDeploy: usize = 0xC3; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC4; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x148; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x14C; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x150; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle< CCSPlayerPawnBase >) + // NetworkVarNames: m_PlayerRecipient (CHandle< CCSPlayerPawnBase >) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle< CCSPlayerController >) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle< CCSPlayerController >) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None // Fields count: 0 - pub mod CPlayer_ViewModelServices { + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CFiringModeFloat { + pub const m_flValues: usize = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CFiringModeInt { + pub const m_nValues: usize = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod CVoteController { + pub const m_iActiveIssueIndex: usize = 0x7A8; // int32 + pub const m_iOnlyTeamToVote: usize = 0x7AC; // int32 + pub const m_nVoteOptionCount: usize = 0x7B0; // int32[5] + pub const m_nPotentialVotes: usize = 0x7C4; // int32 + pub const m_bIsYesNoVote: usize = 0x7C8; // bool + pub const m_acceptingVotesTimer: usize = 0x7D0; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x7E8; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x800; // CountdownTimer + pub const m_nVotesCast: usize = 0x818; // int32[64] + pub const m_playerHoldingVote: usize = 0x918; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x91C; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x920; // int32 + pub const m_potentialIssues: usize = 0x928; // CUtlVector + pub const m_VoteOptions: usize = 0x940; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod CMapVetoPickController { + pub const m_bPlayedIntroVcd: usize = 0x7A8; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x7A9; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x7C8; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x7D0; // bool + pub const m_nDraftType: usize = 0x7D4; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x7D8; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x7DC; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x8DC; // int32[7] + pub const m_nAccountIDs: usize = 0x8F8; // int32[64] + pub const m_nMapId0: usize = 0x9F8; // int32[64] + pub const m_nMapId1: usize = 0xAF8; // int32[64] + pub const m_nMapId2: usize = 0xBF8; // int32[64] + pub const m_nMapId3: usize = 0xCF8; // int32[64] + pub const m_nMapId4: usize = 0xDF8; // int32[64] + pub const m_nMapId5: usize = 0xEF8; // int32[64] + pub const m_nStartingSide0: usize = 0xFF8; // int32[64] + pub const m_nCurrentPhase: usize = 0x10F8; // int32 + pub const m_nPhaseStartTick: usize = 0x10FC; // int32 + pub const m_nPhaseDurationTicks: usize = 0x1100; // int32 + pub const m_OnMapVetoed: usize = 0x1108; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0x1130; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0x1158; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0x1180; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0x11A8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvCombinedLightProbeVolume { + pub const m_Color: usize = 0x1800; // Color + pub const m_flBrightness: usize = 0x1804; // float32 + pub const m_hCubemapTexture: usize = 0x1808; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x1810; // bool + pub const m_hLightProbeTexture: usize = 0x1818; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1820; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1828; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1830; // CStrongHandle + pub const m_vBoxMins: usize = 0x1838; // Vector + pub const m_vBoxMaxs: usize = 0x1844; // Vector + pub const m_bMoveable: usize = 0x1850; // bool + pub const m_nHandshake: usize = 0x1854; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1858; // int32 + pub const m_nPriority: usize = 0x185C; // int32 + pub const m_bStartDisabled: usize = 0x1860; // bool + pub const m_flEdgeFadeDist: usize = 0x1864; // float32 + pub const m_vEdgeFadeDists: usize = 0x1868; // Vector + pub const m_nLightProbeSizeX: usize = 0x1874; // int32 + pub const m_nLightProbeSizeY: usize = 0x1878; // int32 + pub const m_nLightProbeSizeZ: usize = 0x187C; // int32 + pub const m_nLightProbeAtlasX: usize = 0x1880; // int32 + pub const m_nLightProbeAtlasY: usize = 0x1884; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1888; // int32 + pub const m_bEnabled: usize = 0x18A1; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvCubemap { + pub const m_hCubemapTexture: usize = 0x828; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x830; // bool + pub const m_flInfluenceRadius: usize = 0x834; // float32 + pub const m_vBoxProjectMins: usize = 0x838; // Vector + pub const m_vBoxProjectMaxs: usize = 0x844; // Vector + pub const m_bMoveable: usize = 0x850; // bool + pub const m_nHandshake: usize = 0x854; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x858; // int32 + pub const m_nPriority: usize = 0x85C; // int32 + pub const m_flEdgeFadeDist: usize = 0x860; // float32 + pub const m_vEdgeFadeDists: usize = 0x864; // Vector + pub const m_flDiffuseScale: usize = 0x870; // float32 + pub const m_bStartDisabled: usize = 0x874; // bool + pub const m_bDefaultEnvMap: usize = 0x875; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x876; // bool + pub const m_bIndoorCubeMap: usize = 0x877; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x878; // bool + pub const m_bEnabled: usize = 0x888; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod CEnvCubemapFog { + pub const m_flEndDistance: usize = 0x7A8; // float32 + pub const m_flStartDistance: usize = 0x7AC; // float32 + pub const m_flFogFalloffExponent: usize = 0x7B0; // float32 + pub const m_bHeightFogEnabled: usize = 0x7B4; // bool + pub const m_flFogHeightWidth: usize = 0x7B8; // float32 + pub const m_flFogHeightEnd: usize = 0x7BC; // float32 + pub const m_flFogHeightStart: usize = 0x7C0; // float32 + pub const m_flFogHeightExponent: usize = 0x7C4; // float32 + pub const m_flLODBias: usize = 0x7C8; // float32 + pub const m_bActive: usize = 0x7CC; // bool + pub const m_bStartDisabled: usize = 0x7CD; // bool + pub const m_flFogMaxOpacity: usize = 0x7D0; // float32 + pub const m_nCubemapSourceType: usize = 0x7D4; // int32 + pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x7E0; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x7E8; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x7F0; // bool + pub const m_bFirstTime: usize = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CGradientFog { + pub const m_hGradientFogTexture: usize = 0x7A8; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x7B0; // float32 + pub const m_flFogEndDistance: usize = 0x7B4; // float32 + pub const m_bHeightFogEnabled: usize = 0x7B8; // bool + pub const m_flFogStartHeight: usize = 0x7BC; // float32 + pub const m_flFogEndHeight: usize = 0x7C0; // float32 + pub const m_flFarZ: usize = 0x7C4; // float32 + pub const m_flFogMaxOpacity: usize = 0x7C8; // float32 + pub const m_flFogFalloffExponent: usize = 0x7CC; // float32 + pub const m_flFogVerticalExponent: usize = 0x7D0; // float32 + pub const m_fogColor: usize = 0x7D4; // Color + pub const m_flFogStrength: usize = 0x7D8; // float32 + pub const m_flFadeTime: usize = 0x7DC; // float32 + pub const m_bStartDisabled: usize = 0x7E0; // bool + pub const m_bIsEnabled: usize = 0x7E1; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x7E2; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvLightProbeVolume { + pub const m_hLightProbeTexture: usize = 0x1780; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1788; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1790; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1798; // CStrongHandle + pub const m_vBoxMins: usize = 0x17A0; // Vector + pub const m_vBoxMaxs: usize = 0x17AC; // Vector + pub const m_bMoveable: usize = 0x17B8; // bool + pub const m_nHandshake: usize = 0x17BC; // int32 + pub const m_nPriority: usize = 0x17C0; // int32 + pub const m_bStartDisabled: usize = 0x17C4; // bool + pub const m_nLightProbeSizeX: usize = 0x17C8; // int32 + pub const m_nLightProbeSizeY: usize = 0x17CC; // int32 + pub const m_nLightProbeSizeZ: usize = 0x17D0; // int32 + pub const m_nLightProbeAtlasX: usize = 0x17D4; // int32 + pub const m_nLightProbeAtlasY: usize = 0x17D8; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x17DC; // int32 + pub const m_bEnabled: usize = 0x17E9; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CPlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x7A8; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x7AC; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x7B0; // float32 + pub const m_flFadeTime: usize = 0x7B4; // float32 + pub const m_bStartDisabled: usize = 0x7B8; // bool + pub const m_bIsEnabled: usize = 0x7B9; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod CTonemapController2 { + pub const m_flAutoExposureMin: usize = 0x7A8; // float32 + pub const m_flAutoExposureMax: usize = 0x7AC; // float32 + pub const m_flTonemapPercentTarget: usize = 0x7B0; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x7B4; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x7B8; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x7BC; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x7C0; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x7C4; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + pub mod CEnvVolumetricFogController { + pub const m_flScattering: usize = 0x7A8; // float32 + pub const m_flAnisotropy: usize = 0x7AC; // float32 + pub const m_flFadeSpeed: usize = 0x7B0; // float32 + pub const m_flDrawDistance: usize = 0x7B4; // float32 + pub const m_flFadeInStart: usize = 0x7B8; // float32 + pub const m_flFadeInEnd: usize = 0x7BC; // float32 + pub const m_flIndirectStrength: usize = 0x7C0; // float32 + pub const m_nIndirectTextureDimX: usize = 0x7C4; // int32 + pub const m_nIndirectTextureDimY: usize = 0x7C8; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x7CC; // int32 + pub const m_vBoxMins: usize = 0x7D0; // Vector + pub const m_vBoxMaxs: usize = 0x7DC; // Vector + pub const m_bActive: usize = 0x7E8; // bool + pub const m_flStartAnisoTime: usize = 0x7EC; // GameTime_t + pub const m_flStartScatterTime: usize = 0x7F0; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x7F4; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x7F8; // float32 + pub const m_flStartScattering: usize = 0x7FC; // float32 + pub const m_flStartDrawDistance: usize = 0x800; // float32 + pub const m_flDefaultAnisotropy: usize = 0x804; // float32 + pub const m_flDefaultScattering: usize = 0x808; // float32 + pub const m_flDefaultDrawDistance: usize = 0x80C; // float32 + pub const m_bStartDisabled: usize = 0x810; // bool + pub const m_bEnableIndirect: usize = 0x811; // bool + pub const m_bIsMaster: usize = 0x812; // bool + pub const m_hFogIndirectTexture: usize = 0x818; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x820; // int32 + pub const m_bFirstTime: usize = 0x824; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + pub mod CEnvVolumetricFogVolume { + pub const m_bActive: usize = 0x7A8; // bool + pub const m_vBoxMins: usize = 0x7AC; // Vector + pub const m_vBoxMaxs: usize = 0x7B8; // Vector + pub const m_bStartDisabled: usize = 0x7C4; // bool + pub const m_flStrength: usize = 0x7C8; // float32 + pub const m_nFalloffShape: usize = 0x7CC; // int32 + pub const m_flFalloffExponent: usize = 0x7D0; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod CFogController { + pub const m_fog: usize = 0x7A8; // fogparams_t + pub const m_bUseAngles: usize = 0x810; // bool + pub const m_iChangedVariables: usize = 0x814; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod CInfoVisibilityBox { + pub const m_nMode: usize = 0x7AC; // int32 + pub const m_vBoxSize: usize = 0x7B0; // Vector + pub const m_bEnabled: usize = 0x7BC; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x7A8; // CEntityIOOutput + pub const m_worldName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_layerName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x7E0; // bool + pub const m_bEntitiesSpawned: usize = 0x7E1; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x7E2; // bool + pub const m_hLayerSpawnGroup: usize = 0x7E4; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod CPointCamera { + pub const m_FOV: usize = 0x7A8; // float32 + pub const m_Resolution: usize = 0x7AC; // float32 + pub const m_bFogEnable: usize = 0x7B0; // bool + pub const m_FogColor: usize = 0x7B1; // Color + pub const m_flFogStart: usize = 0x7B8; // float32 + pub const m_flFogEnd: usize = 0x7BC; // float32 + pub const m_flFogMaxDensity: usize = 0x7C0; // float32 + pub const m_bActive: usize = 0x7C4; // bool + pub const m_bUseScreenAspectRatio: usize = 0x7C5; // bool + pub const m_flAspectRatio: usize = 0x7C8; // float32 + pub const m_bNoSky: usize = 0x7CC; // bool + pub const m_fBrightness: usize = 0x7D0; // float32 + pub const m_flZFar: usize = 0x7D4; // float32 + pub const m_flZNear: usize = 0x7D8; // float32 + pub const m_bCanHLTVUse: usize = 0x7DC; // bool + pub const m_bDofEnabled: usize = 0x7DD; // bool + pub const m_flDofNearBlurry: usize = 0x7E0; // float32 + pub const m_flDofNearCrisp: usize = 0x7E4; // float32 + pub const m_flDofFarCrisp: usize = 0x7E8; // float32 + pub const m_flDofFarBlurry: usize = 0x7EC; // float32 + pub const m_flDofTiltToGround: usize = 0x7F0; // float32 + pub const m_TargetFOV: usize = 0x7F4; // float32 + pub const m_DegreesPerSecond: usize = 0x7F8; // float32 + pub const m_bIsOn: usize = 0x7FC; // bool + pub const m_pNext: usize = 0x800; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod CSoundAreaEntityBase { + pub const m_bDisabled: usize = 0x7A8; // bool + pub const m_iszSoundAreaType: usize = 0x7B0; // CUtlSymbolLarge + pub const m_vPos: usize = 0x7B8; // Vector + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundAreaEntitySphere { + pub const m_flRadius: usize = 0x7C4; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod CSoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x7C4; // Vector + pub const m_vMax: usize = 0x7D0; // Vector + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle< CBasePlayerController >) + // NetworkVarNames: m_aPlayers (CHandle< CBasePlayerPawn >) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod CTeam { + pub const m_aPlayerControllers: usize = 0x7A8; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x7C0; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x7D8; // int32 + pub const m_szTeamname: usize = 0x7DC; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle< CBasePlayerPawn>) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + pub mod CBasePlayerController { + pub const m_nInButtonsWhichAreToggles: usize = 0x7B0; // uint64 + pub const m_nTickBase: usize = 0x7B8; // uint32 + pub const m_hPawn: usize = 0x7E8; // CHandle + pub const m_nSplitScreenSlot: usize = 0x7EC; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x7F0; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x7F8; // CUtlVector> + pub const m_bIsHLTV: usize = 0x810; // bool + pub const m_iConnected: usize = 0x814; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x818; // char[128] + pub const m_szNetworkIDString: usize = 0x898; // CUtlString + pub const m_fLerpTime: usize = 0x8A0; // float32 + pub const m_bLagCompensation: usize = 0x8A4; // bool + pub const m_bPredict: usize = 0x8A5; // bool + pub const m_bAutoKickDisabled: usize = 0x8A6; // bool + pub const m_bIsLowViolence: usize = 0x8A7; // bool + pub const m_bGamePaused: usize = 0x8A8; // bool + pub const m_nLastRealCommandNumberExecuted: usize = 0x934; // int32 + pub const m_nLastLateCommandExecuted: usize = 0x938; // int32 + pub const m_iIgnoreGlobalChat: usize = 0x950; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x954; // float32 + pub const m_flLastEntitySteadyState: usize = 0x958; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x95C; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x960; // bool + pub const m_steamID: usize = 0x970; // uint64 + pub const m_iDesiredFOV: usize = 0x978; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_bLinkedCooldowns: usize = 0x218; // bool + pub const m_aShootSounds: usize = 0x220; // CUtlMap + pub const m_iSlot: usize = 0x240; // int32 + pub const m_iPosition: usize = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x220; // bool + pub const m_flSoundSyncTime: usize = 0x224; // float32 + pub const m_hSequence: usize = 0x228; // HSequence + pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x230; // float32 + pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool + pub const m_bLastUpdateSkipped: usize = 0x248; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + pub mod CBaseModelEntity { + pub const m_CRenderComponent: usize = 0x7A8; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x7B0; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x7D8; // GameTime_t + pub const m_OnIgnite: usize = 0x7E0; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x808; // RenderMode_t + pub const m_nRenderFX: usize = 0x809; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x80A; // bool + pub const m_clrRender: usize = 0x80B; // Color + pub const m_vecRenderAttributes: usize = 0x810; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x860; // bool + pub const m_Collision: usize = 0x868; // CCollisionProperty + pub const m_Glow: usize = 0x918; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x970; // float32 + pub const m_fadeMinDist: usize = 0x974; // float32 + pub const m_fadeMaxDist: usize = 0x978; // float32 + pub const m_flFadeScale: usize = 0x97C; // float32 + pub const m_flShadowStrength: usize = 0x980; // float32 + pub const m_nObjectCulling: usize = 0x984; // uint8 + pub const m_nAddDecal: usize = 0x988; // int32 + pub const m_vDecalPosition: usize = 0x98C; // Vector + pub const m_vDecalForwardAxis: usize = 0x998; // Vector + pub const m_flDecalHealBloodRate: usize = 0x9A4; // float32 + pub const m_flDecalHealHeightRate: usize = 0x9A8; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x9B0; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x9C8; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle< CBaseEntity >) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod CParticleSystem { + pub const m_szSnapshotFileName: usize = 0x9F8; // char[512] + pub const m_bActive: usize = 0xBF8; // bool + pub const m_bFrozen: usize = 0xBF9; // bool + pub const m_flFreezeTransitionDuration: usize = 0xBFC; // float32 + pub const m_nStopType: usize = 0xC00; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xC04; // bool + pub const m_iEffectIndex: usize = 0xC08; // CStrongHandle + pub const m_flStartTime: usize = 0xC10; // GameTime_t + pub const m_flPreSimTime: usize = 0xC14; // float32 + pub const m_vServerControlPoints: usize = 0xC18; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xC48; // uint8[4] + pub const m_hControlPointEnts: usize = 0xC4C; // CHandle[64] + pub const m_bNoSave: usize = 0xD4C; // bool + pub const m_bNoFreeze: usize = 0xD4D; // bool + pub const m_bNoRamp: usize = 0xD4E; // bool + pub const m_bStartActive: usize = 0xD4F; // bool + pub const m_iszEffectName: usize = 0xD50; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xD58; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xF58; // int32 + pub const m_vecDataCPValue: usize = 0xF5C; // Vector + pub const m_nTintCP: usize = 0xF68; // int32 + pub const m_clrTint: usize = 0xF6C; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod CPathParticleRope { + pub const m_bStartActive: usize = 0x7A8; // bool + pub const m_flMaxSimulationTime: usize = 0x7AC; // float32 + pub const m_iszEffectName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x7B8; // CUtlVector + pub const m_flParticleSpacing: usize = 0x7D0; // float32 + pub const m_flSlack: usize = 0x7D4; // float32 + pub const m_flRadius: usize = 0x7D8; // float32 + pub const m_ColorTint: usize = 0x7DC; // Color + pub const m_nEffectState: usize = 0x7E0; // int32 + pub const m_iEffectIndex: usize = 0x7E8; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x7F0; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x808; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x820; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x838; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x850; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod CDynamicLight { + pub const m_ActualFlags: usize = 0x9F8; // uint8 + pub const m_Flags: usize = 0x9F9; // uint8 + pub const m_LightStyle: usize = 0x9FA; // uint8 + pub const m_On: usize = 0x9FB; // bool + pub const m_Radius: usize = 0x9FC; // float32 + pub const m_Exponent: usize = 0xA00; // int32 + pub const m_InnerAngle: usize = 0xA04; // float32 + pub const m_OuterAngle: usize = 0xA08; // float32 + pub const m_SpotRadius: usize = 0xA0C; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod CEnvWind { + pub const m_EnvWindShared: usize = 0x7A8; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod CEnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x7A8; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x7F8; // float32[10] + pub const m_flStartTime: usize = 0x820; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x824; // int32 + pub const m_bIsActive: usize = 0x828; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + pub mod CEnvFade { + pub const m_fadeColor: usize = 0x7A8; // Color + pub const m_Duration: usize = 0x7AC; // float32 + pub const m_HoldDuration: usize = 0x7B0; // float32 + pub const m_OnBeginFade: usize = 0x7B8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CLightGlow { + pub const m_nHorizontalSize: usize = 0x9F8; // uint32 + pub const m_nVerticalSize: usize = 0x9FC; // uint32 + pub const m_nMinDist: usize = 0xA00; // uint32 + pub const m_nMaxDist: usize = 0xA04; // uint32 + pub const m_nOuterMaxDist: usize = 0xA08; // uint32 + pub const m_flGlowProxySize: usize = 0xA0C; // float32 + pub const m_flHDRColorScale: usize = 0xA10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + pub mod CLogicGameEventListener { + pub const m_OnEventFired: usize = 0x7B8; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x7E8; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x7F0; // bool + pub const m_bStartDisabled: usize = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle< CBaseEntity>) + // NetworkVarNames: m_hRemapLineEnd (CHandle< CBaseEntity>) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle< CBaseEntity >) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod CPointValueRemapper { + pub const m_bDisabled: usize = 0x7A8; // bool + pub const m_bUpdateOnClient: usize = 0x7A9; // bool + pub const m_nInputType: usize = 0x7AC; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x7C0; // CHandle + pub const m_hRemapLineEnd: usize = 0x7C4; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x7C8; // float32 + pub const m_flDisengageDistance: usize = 0x7CC; // float32 + pub const m_flEngageDistance: usize = 0x7D0; // float32 + pub const m_bRequiresUseKey: usize = 0x7D4; // bool + pub const m_nOutputType: usize = 0x7D8; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x7F8; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x800; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x818; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x81C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x820; // float32 + pub const m_flSnapValue: usize = 0x824; // float32 + pub const m_flCurrentMomentum: usize = 0x828; // float32 + pub const m_nRatchetType: usize = 0x82C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x830; // float32 + pub const m_flInputOffset: usize = 0x834; // float32 + pub const m_bEngaged: usize = 0x838; // bool + pub const m_bFirstUpdate: usize = 0x839; // bool + pub const m_flPreviousValue: usize = 0x83C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x840; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x844; // Vector + pub const m_hUsingPlayer: usize = 0x850; // CHandle + pub const m_flCustomOutputValue: usize = 0x854; // float32 + pub const m_iszSoundEngage: usize = 0x858; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x860; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x868; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x870; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x878; // CUtlSymbolLarge + pub const m_Position: usize = 0x888; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x8B0; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x8D8; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x900; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x928; // CEntityIOOutput + pub const m_OnEngage: usize = 0x950; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x978; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod CPointWorldText { + pub const m_messageText: usize = 0x9F8; // char[512] + pub const m_FontName: usize = 0xBF8; // char[64] + pub const m_bEnabled: usize = 0xC38; // bool + pub const m_bFullbright: usize = 0xC39; // bool + pub const m_flWorldUnitsPerPx: usize = 0xC3C; // float32 + pub const m_flFontSize: usize = 0xC40; // float32 + pub const m_flDepthOffset: usize = 0xC44; // float32 + pub const m_Color: usize = 0xC48; // Color + pub const m_nJustifyHorizontal: usize = 0xC4C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xC50; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x7A8; // int8 + pub const m_iMaxRagdollCount: usize = 0x7AC; // int32 + pub const m_bSaveImportant: usize = 0x7B0; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle< CBaseFlex >) + // NetworkVarNames: m_nSceneStringIndex (uint16) + pub mod CSceneEntity { + pub const m_iszSceneFile: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x7F8; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x800; // CHandle + pub const m_hTarget2: usize = 0x804; // CHandle + pub const m_hTarget3: usize = 0x808; // CHandle + pub const m_hTarget4: usize = 0x80C; // CHandle + pub const m_hTarget5: usize = 0x810; // CHandle + pub const m_hTarget6: usize = 0x814; // CHandle + pub const m_hTarget7: usize = 0x818; // CHandle + pub const m_hTarget8: usize = 0x81C; // CHandle + pub const m_bIsPlayingBack: usize = 0x820; // bool + pub const m_bPaused: usize = 0x821; // bool + pub const m_bMultiplayer: usize = 0x822; // bool + pub const m_bAutogenerated: usize = 0x823; // bool + pub const m_flForceClientTime: usize = 0x824; // float32 + pub const m_flCurrentTime: usize = 0x828; // float32 + pub const m_flFrameTime: usize = 0x82C; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x830; // bool + pub const m_fPitch: usize = 0x834; // float32 + pub const m_bAutomated: usize = 0x838; // bool + pub const m_nAutomatedAction: usize = 0x83C; // int32 + pub const m_flAutomationDelay: usize = 0x840; // float32 + pub const m_flAutomationTime: usize = 0x844; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x848; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x84C; // bool + pub const m_bPausedViaInput: usize = 0x84D; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x84E; // bool + pub const m_bWaitingForActor: usize = 0x84F; // bool + pub const m_bWaitingForInterrupt: usize = 0x850; // bool + pub const m_bInterruptedActorsScenes: usize = 0x851; // bool + pub const m_bBreakOnNonIdle: usize = 0x852; // bool + pub const m_hActorList: usize = 0x858; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x870; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x8B8; // int32 + pub const m_nSceneStringIndex: usize = 0x8BC; // uint16 + pub const m_OnStart: usize = 0x8C0; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x8E8; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x910; // CEntityIOOutput + pub const m_OnPaused: usize = 0x938; // CEntityIOOutput + pub const m_OnResumed: usize = 0x960; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x988; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0xC98; // CHandle + pub const m_nInterruptCount: usize = 0xC9C; // int32 + pub const m_bSceneMissing: usize = 0xCA0; // bool + pub const m_bInterrupted: usize = 0xCA1; // bool + pub const m_bCompletedEarly: usize = 0xCA2; // bool + pub const m_bInterruptSceneFinished: usize = 0xCA3; // bool + pub const m_bRestoring: usize = 0xCA4; // bool + pub const m_hNotifySceneCompletion: usize = 0xCA8; // CUtlVector> + pub const m_hListManagers: usize = 0xCC0; // CUtlVector> + pub const m_iszSoundName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_hActor: usize = 0xCE8; // CHandle + pub const m_hActivator: usize = 0xCEC; // CHandle + pub const m_BusyActor: usize = 0xCF0; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xCF4; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + pub mod CSun { + pub const m_vDirection: usize = 0x9F8; // Vector + pub const m_clrOverlay: usize = 0xA04; // Color + pub const m_iszEffectName: usize = 0xA08; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xA10; // CUtlSymbolLarge + pub const m_bOn: usize = 0xA18; // bool + pub const m_bmaxColor: usize = 0xA19; // bool + pub const m_flSize: usize = 0xA1C; // float32 + pub const m_flRotation: usize = 0xA20; // float32 + pub const m_flHazeScale: usize = 0xA24; // float32 + pub const m_flAlphaHaze: usize = 0xA28; // float32 + pub const m_flAlphaHdr: usize = 0xA2C; // float32 + pub const m_flAlphaScale: usize = 0xA30; // float32 + pub const m_flHDRColorScale: usize = 0xA34; // float32 + pub const m_flFarZScale: usize = 0xA38; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle< CBaseEntity>) + // NetworkVarNames: m_bSendHandle (bool) + pub mod CHandleTest { + pub const m_Handle: usize = 0x7A8; // CHandle + pub const m_bSendHandle: usize = 0x7AC; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle< CBaseModelEntity>) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub mod CBaseButton { + pub const m_angMoveEntitySpace: usize = 0xA78; // QAngle + pub const m_fStayPushed: usize = 0xA84; // bool + pub const m_fRotating: usize = 0xA85; // bool + pub const m_ls: usize = 0xA88; // locksound_t + pub const m_sUseSound: usize = 0xAA8; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0xAB0; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0xAB8; // CUtlSymbolLarge + pub const m_bLocked: usize = 0xAC0; // bool + pub const m_bDisabled: usize = 0xAC1; // bool + pub const m_flUseLockedTime: usize = 0xAC4; // GameTime_t + pub const m_bSolidBsp: usize = 0xAC8; // bool + pub const m_OnDamaged: usize = 0xAD0; // CEntityIOOutput + pub const m_OnPressed: usize = 0xAF8; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0xB20; // CEntityIOOutput + pub const m_OnIn: usize = 0xB48; // CEntityIOOutput + pub const m_OnOut: usize = 0xB70; // CEntityIOOutput + pub const m_nState: usize = 0xB98; // int32 + pub const m_hConstraint: usize = 0xB9C; // CEntityHandle + pub const m_hConstraintParent: usize = 0xBA0; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0xBA4; // bool + pub const m_sGlowEntity: usize = 0xBA8; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xBB0; // CHandle + pub const m_usable: usize = 0xBB4; // bool + pub const m_szDisplayText: usize = 0xBB8; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod CBaseDoor { + pub const m_angMoveEntitySpace: usize = 0xA84; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0xA90; // Vector + pub const m_ls: usize = 0xAA0; // locksound_t + pub const m_bForceClosed: usize = 0xAC0; // bool + pub const m_bDoorGroup: usize = 0xAC1; // bool + pub const m_bLocked: usize = 0xAC2; // bool + pub const m_bIgnoreDebris: usize = 0xAC3; // bool + pub const m_eSpawnPosition: usize = 0xAC4; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0xAC8; // float32 + pub const m_NoiseMoving: usize = 0xAD0; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0xAD8; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0xAE0; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0xAE8; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0xAF0; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0xAF8; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xB20; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xB48; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xB70; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xB98; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xBC0; // CEntityIOOutput + pub const m_OnClose: usize = 0xBE8; // CEntityIOOutput + pub const m_OnOpen: usize = 0xC10; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xC38; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0xC60; // bool + pub const m_bCreateNavObstacle: usize = 0xC78; // bool + pub const m_isChaining: usize = 0xC79; // bool + pub const m_bIsUsable: usize = 0xC7A; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod CEntityDissolve { + pub const m_flFadeInStart: usize = 0x9F8; // float32 + pub const m_flFadeInLength: usize = 0x9FC; // float32 + pub const m_flFadeOutModelStart: usize = 0xA00; // float32 + pub const m_flFadeOutModelLength: usize = 0xA04; // float32 + pub const m_flFadeOutStart: usize = 0xA08; // float32 + pub const m_flFadeOutLength: usize = 0xA0C; // float32 + pub const m_flStartTime: usize = 0xA10; // GameTime_t + pub const m_nDissolveType: usize = 0xA14; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xA18; // Vector + pub const m_nMagnitude: usize = 0xA24; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + pub mod CEnvProjectedTexture { + pub const m_hTargetEntity: usize = 0x9F8; // CHandle + pub const m_bState: usize = 0x9FC; // bool + pub const m_bAlwaysUpdate: usize = 0x9FD; // bool + pub const m_flLightFOV: usize = 0xA00; // float32 + pub const m_bEnableShadows: usize = 0xA04; // bool + pub const m_bSimpleProjection: usize = 0xA05; // bool + pub const m_bLightOnlyTarget: usize = 0xA06; // bool + pub const m_bLightWorld: usize = 0xA07; // bool + pub const m_bCameraSpace: usize = 0xA08; // bool + pub const m_flBrightnessScale: usize = 0xA0C; // float32 + pub const m_LightColor: usize = 0xA10; // Color + pub const m_flIntensity: usize = 0xA14; // float32 + pub const m_flLinearAttenuation: usize = 0xA18; // float32 + pub const m_flQuadraticAttenuation: usize = 0xA1C; // float32 + pub const m_bVolumetric: usize = 0xA20; // bool + pub const m_flNoiseStrength: usize = 0xA24; // float32 + pub const m_flFlashlightTime: usize = 0xA28; // float32 + pub const m_nNumPlanes: usize = 0xA2C; // uint32 + pub const m_flPlaneOffset: usize = 0xA30; // float32 + pub const m_flVolumetricIntensity: usize = 0xA34; // float32 + pub const m_flColorTransitionTime: usize = 0xA38; // float32 + pub const m_flAmbient: usize = 0xA3C; // float32 + pub const m_SpotlightTextureName: usize = 0xA40; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0xC40; // int32 + pub const m_nShadowQuality: usize = 0xC44; // uint32 + pub const m_flNearZ: usize = 0xC48; // float32 + pub const m_flFarZ: usize = 0xC4C; // float32 + pub const m_flProjectionSize: usize = 0xC50; // float32 + pub const m_flRotation: usize = 0xC54; // float32 + pub const m_bFlipHorizontal: usize = 0xC58; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod CEnvDecal { + pub const m_hDecalMaterial: usize = 0x9F8; // CStrongHandle + pub const m_flWidth: usize = 0xA00; // float32 + pub const m_flHeight: usize = 0xA04; // float32 + pub const m_flDepth: usize = 0xA08; // float32 + pub const m_nRenderOrder: usize = 0xA0C; // uint32 + pub const m_bProjectOnWorld: usize = 0xA10; // bool + pub const m_bProjectOnCharacters: usize = 0xA11; // bool + pub const m_bProjectOnWater: usize = 0xA12; // bool + pub const m_flDepthSortBias: usize = 0xA14; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod CFuncMoveLinear { + pub const m_authoredPosition: usize = 0xA78; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0xA7C; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0xA88; // Vector + pub const m_soundStart: usize = 0xA98; // CUtlSymbolLarge + pub const m_soundStop: usize = 0xAA0; // CUtlSymbolLarge + pub const m_currentSound: usize = 0xAA8; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0xAB0; // float32 + pub const m_flStartPosition: usize = 0xAB4; // float32 + pub const m_flMoveDistance: usize = 0xAB8; // float32 + pub const m_OnFullyOpen: usize = 0xAC8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xAF0; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0xB18; // bool + pub const m_bCreateNavObstacle: usize = 0xB19; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod CFuncRotating { + pub const m_OnStopped: usize = 0x9F8; // CEntityIOOutput + pub const m_OnStarted: usize = 0xA20; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0xA48; // CEntityIOOutput + pub const m_localRotationVector: usize = 0xA70; // RotationVector + pub const m_flFanFriction: usize = 0xA7C; // float32 + pub const m_flAttenuation: usize = 0xA80; // float32 + pub const m_flVolume: usize = 0xA84; // float32 + pub const m_flTargetSpeed: usize = 0xA88; // float32 + pub const m_flMaxSpeed: usize = 0xA8C; // float32 + pub const m_flBlockDamage: usize = 0xA90; // float32 + pub const m_flTimeScale: usize = 0xA94; // float32 + pub const m_NoiseRunning: usize = 0xA98; // CUtlSymbolLarge + pub const m_bReversed: usize = 0xAA0; // bool + pub const m_bAccelDecel: usize = 0xAA1; // bool + pub const m_prevLocalAngles: usize = 0xAAC; // QAngle + pub const m_angStart: usize = 0xAB8; // QAngle + pub const m_bStopAtStartPos: usize = 0xAC4; // bool + pub const m_vecClientOrigin: usize = 0xAC8; // Vector + pub const m_vecClientAngles: usize = 0xAD4; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle< CBaseEntity>) + // NetworkVarNames: m_hEndPoint (CHandle< CBaseEntity>) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + pub mod CRopeKeyframe { + pub const m_RopeFlags: usize = 0xA00; // uint16 + pub const m_iNextLinkName: usize = 0xA08; // CUtlSymbolLarge + pub const m_Slack: usize = 0xA10; // int16 + pub const m_Width: usize = 0xA14; // float32 + pub const m_TextureScale: usize = 0xA18; // float32 + pub const m_nSegments: usize = 0xA1C; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0xA1D; // bool + pub const m_strRopeMaterialModel: usize = 0xA20; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0xA28; // CStrongHandle + pub const m_Subdiv: usize = 0xA30; // uint8 + pub const m_nChangeCount: usize = 0xA31; // uint8 + pub const m_RopeLength: usize = 0xA32; // int16 + pub const m_fLockedPoints: usize = 0xA34; // uint8 + pub const m_bCreatedFromMapFile: usize = 0xA35; // bool + pub const m_flScrollSpeed: usize = 0xA38; // float32 + pub const m_bStartPointValid: usize = 0xA3C; // bool + pub const m_bEndPointValid: usize = 0xA3D; // bool + pub const m_hStartPoint: usize = 0xA40; // CHandle + pub const m_hEndPoint: usize = 0xA44; // CHandle + pub const m_iStartAttachment: usize = 0xA48; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0xA49; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod CSpotlightEnd { + pub const m_flLightScale: usize = 0x9F8; // float32 + pub const m_Radius: usize = 0x9FC; // float32 + pub const m_vSpotlightDir: usize = 0xA00; // Vector + pub const m_vSpotlightOrg: usize = 0xA0C; // Vector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + pub mod CBaseTrigger { + pub const m_bDisabled: usize = 0xA78; // bool + pub const m_iFilterName: usize = 0xA80; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xA88; // CHandle + pub const m_OnStartTouch: usize = 0xA90; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0xAB8; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0xAE0; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0xB08; // CEntityIOOutput + pub const m_OnTouching: usize = 0xB30; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0xB58; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0xB80; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0xB98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle< CBaseEntity >) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod CBeam { + pub const m_flFrameRate: usize = 0x9F8; // float32 + pub const m_flHDRColorScale: usize = 0x9FC; // float32 + pub const m_flFireTime: usize = 0xA00; // GameTime_t + pub const m_flDamage: usize = 0xA04; // float32 + pub const m_nNumBeamEnts: usize = 0xA08; // uint8 + pub const m_hBaseMaterial: usize = 0xA10; // CStrongHandle + pub const m_nHaloIndex: usize = 0xA18; // CStrongHandle + pub const m_nBeamType: usize = 0xA20; // BeamType_t + pub const m_nBeamFlags: usize = 0xA24; // uint32 + pub const m_hAttachEntity: usize = 0xA28; // CHandle[10] + pub const m_nAttachIndex: usize = 0xA50; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xA5C; // float32 + pub const m_fEndWidth: usize = 0xA60; // float32 + pub const m_fFadeLength: usize = 0xA64; // float32 + pub const m_fHaloScale: usize = 0xA68; // float32 + pub const m_fAmplitude: usize = 0xA6C; // float32 + pub const m_fStartFrame: usize = 0xA70; // float32 + pub const m_fSpeed: usize = 0xA74; // float32 + pub const m_flFrame: usize = 0xA78; // float32 + pub const m_nClipStyle: usize = 0xA7C; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xA80; // bool + pub const m_vecEndPos: usize = 0xA84; // Vector + pub const m_hEndEntity: usize = 0xA90; // CHandle + pub const m_nDissolveType: usize = 0xA94; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod CFuncLadder { + pub const m_vecLadderDir: usize = 0x9F8; // Vector + pub const m_Dismounts: usize = 0xA08; // CUtlVector> + pub const m_vecLocalTop: usize = 0xA20; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xA2C; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xA38; // Vector + pub const m_flAutoRideSpeed: usize = 0xA44; // float32 + pub const m_bDisabled: usize = 0xA48; // bool + pub const m_bFakeLadder: usize = 0xA49; // bool + pub const m_bHasSlack: usize = 0xA4A; // bool + pub const m_surfacePropName: usize = 0xA50; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0xA58; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0xA80; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle< CBaseEntity>) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CSprite { + pub const m_hSpriteMaterial: usize = 0x9F8; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xA00; // CHandle + pub const m_nAttachment: usize = 0xA04; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xA08; // float32 + pub const m_flFrame: usize = 0xA0C; // float32 + pub const m_flDieTime: usize = 0xA10; // GameTime_t + pub const m_nBrightness: usize = 0xA20; // uint32 + pub const m_flBrightnessDuration: usize = 0xA24; // float32 + pub const m_flSpriteScale: usize = 0xA28; // float32 + pub const m_flScaleDuration: usize = 0xA2C; // float32 + pub const m_bWorldSpaceScale: usize = 0xA30; // bool + pub const m_flGlowProxySize: usize = 0xA34; // float32 + pub const m_flHDRColorScale: usize = 0xA38; // float32 + pub const m_flLastTime: usize = 0xA3C; // GameTime_t + pub const m_flMaxFrame: usize = 0xA40; // float32 + pub const m_flStartScale: usize = 0xA44; // float32 + pub const m_flDestScale: usize = 0xA48; // float32 + pub const m_flScaleTimeStart: usize = 0xA4C; // GameTime_t + pub const m_nStartBrightness: usize = 0xA50; // int32 + pub const m_nDestBrightness: usize = 0xA54; // int32 + pub const m_flBrightnessTimeStart: usize = 0xA58; // GameTime_t + pub const m_nSpriteWidth: usize = 0xA5C; // int32 + pub const m_nSpriteHeight: usize = 0xA60; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod CBaseClientUIEntity { + pub const m_bEnabled: usize = 0x9F8; // bool + pub const m_DialogXMLName: usize = 0xA00; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xA08; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xA10; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0xA18; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0xA40; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0xA68; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0xA90; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0xAB8; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0xAE0; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0xB08; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0xB30; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0xB58; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0xB80; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod CPointClientUIDialog { + pub const m_hActivator: usize = 0xBA8; // CHandle + pub const m_bStartEnabled: usize = 0xBAC; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod CPointClientUIWorldPanel { + pub const m_bIgnoreInput: usize = 0xBA8; // bool + pub const m_bLit: usize = 0xBA9; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xBAA; // bool + pub const m_flWidth: usize = 0xBAC; // float32 + pub const m_flHeight: usize = 0xBB0; // float32 + pub const m_flDPI: usize = 0xBB4; // float32 + pub const m_flInteractDistance: usize = 0xBB8; // float32 + pub const m_flDepthOffset: usize = 0xBBC; // float32 + pub const m_unOwnerContext: usize = 0xBC0; // uint32 + pub const m_unHorizontalAlign: usize = 0xBC4; // uint32 + pub const m_unVerticalAlign: usize = 0xBC8; // uint32 + pub const m_unOrientation: usize = 0xBCC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xBD0; // bool + pub const m_vecCSSClasses: usize = 0xBD8; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0xBF0; // bool + pub const m_bNoDepth: usize = 0xBF1; // bool + pub const m_bRenderBackface: usize = 0xBF2; // bool + pub const m_bUseOffScreenIndicator: usize = 0xBF3; // bool + pub const m_bExcludeFromSaveGames: usize = 0xBF4; // bool + pub const m_bGrabbable: usize = 0xBF5; // bool + pub const m_bOnlyRenderToTexture: usize = 0xBF6; // bool + pub const m_bDisableMipGen: usize = 0xBF7; // bool + pub const m_nExplicitImageLayout: usize = 0xBF8; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod CPointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xBFC; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x7A8; // bool + pub const m_nResolutionX: usize = 0x7AC; // int32 + pub const m_nResolutionY: usize = 0x7B0; // int32 + pub const m_szLayoutFileName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x7C0; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x7C8; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x7E0; // int32 + pub const m_vecCSSClasses: usize = 0x7E8; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x800; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x808; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod CEconItemView { + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList + pub const m_szCustomName: usize = 0x130; // char[161] + pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_OnBombExplode: usize = 0xBA0; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0xBC8; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0xBF0; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0xC18; // bool + pub const m_bIsHeistBombTarget: usize = 0xC19; // bool + pub const m_bBombPlantedHere: usize = 0xC1A; // bool + pub const m_szMountTarget: usize = 0xC20; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0xC28; // CHandle + pub const m_nBombSiteDesignation: usize = 0xC2C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod CTriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xBA0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xBC0; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices *) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices *) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices *) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hObserverPawn (CHandle< CCSObserverPawn>) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle< CCSPlayerController>) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x9A8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x9B0; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x9B8; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x9C0; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x9C8; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x9CC; // bool + pub const m_szCrosshairCodes: usize = 0x9D0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x9D8; // uint8 + pub const m_flForceTeamTime: usize = 0x9DC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x9E0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x9E4; // bool + pub const m_bAttemptedToGetColor: usize = 0x9E5; // bool + pub const m_iTeammatePreferredColor: usize = 0x9E8; // int32 + pub const m_bTeamChanged: usize = 0x9EC; // bool + pub const m_bInSwitchTeam: usize = 0x9ED; // bool + pub const m_bHasSeenJoinGame: usize = 0x9EE; // bool + pub const m_bJustBecameSpectator: usize = 0x9EF; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x9F0; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x9F1; // bool + pub const m_szClan: usize = 0x9F8; // CUtlSymbolLarge + pub const m_szClanName: usize = 0xA00; // char[32] + pub const m_iCoachingTeam: usize = 0xA20; // int32 + pub const m_nPlayerDominated: usize = 0xA28; // uint64 + pub const m_nPlayerDominatingMe: usize = 0xA30; // uint64 + pub const m_iCompetitiveRanking: usize = 0xA38; // int32 + pub const m_iCompetitiveWins: usize = 0xA3C; // int32 + pub const m_iCompetitiveRankType: usize = 0xA40; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0xA44; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0xA48; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0xA4C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0xA50; // int32 + pub const m_unActiveQuestId: usize = 0xA54; // uint16 + pub const m_nQuestProgressReason: usize = 0xA58; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0xA5C; // uint32 + pub const m_iDraftIndex: usize = 0xA88; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0xA8C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0xA90; // uint32 + pub const m_bCannotBeKicked: usize = 0xA94; // bool + pub const m_bEverFullyConnected: usize = 0xA95; // bool + pub const m_bAbandonAllowsSurrender: usize = 0xA96; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0xA97; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0xA98; // bool + pub const m_bScoreReported: usize = 0xA99; // bool + pub const m_nDisconnectionTick: usize = 0xA9C; // int32 + pub const m_bControllingBot: usize = 0xAA8; // bool + pub const m_bHasControlledBotThisRound: usize = 0xAA9; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0xAAA; // bool + pub const m_nBotsControlledThisRound: usize = 0xAAC; // int32 + pub const m_bCanControlObservedBot: usize = 0xAB0; // bool + pub const m_hPlayerPawn: usize = 0xAB4; // CHandle + pub const m_hObserverPawn: usize = 0xAB8; // CHandle + pub const m_DesiredObserverMode: usize = 0xABC; // int32 + pub const m_hDesiredObserverTarget: usize = 0xAC0; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0xAC4; // bool + pub const m_iPawnHealth: usize = 0xAC8; // uint32 + pub const m_iPawnArmor: usize = 0xACC; // int32 + pub const m_bPawnHasDefuser: usize = 0xAD0; // bool + pub const m_bPawnHasHelmet: usize = 0xAD1; // bool + pub const m_nPawnCharacterDefIndex: usize = 0xAD2; // uint16 + pub const m_iPawnLifetimeStart: usize = 0xAD4; // int32 + pub const m_iPawnLifetimeEnd: usize = 0xAD8; // int32 + pub const m_iPawnBotDifficulty: usize = 0xADC; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0xAE0; // CHandle + pub const m_iScore: usize = 0xAE4; // int32 + pub const m_iRoundScore: usize = 0xAE8; // int32 + pub const m_iRoundsWon: usize = 0xAEC; // int32 + pub const m_vecKills: usize = 0xAF0; // CNetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0xB08; // bool + pub const m_eMvpReason: usize = 0xB0C; // int32 + pub const m_iMusicKitID: usize = 0xB10; // int32 + pub const m_iMusicKitMVPs: usize = 0xB14; // int32 + pub const m_iMVPs: usize = 0xB18; // int32 + pub const m_nUpdateCounter: usize = 0xB1C; // int32 + pub const m_flSmoothedPing: usize = 0xB20; // float32 + pub const m_lastHeldVoteTimer: usize = 0xFBC8; // IntervalTimer + pub const m_bShowHints: usize = 0xFBE0; // bool + pub const m_iNextTimeCheck: usize = 0xFBE4; // int32 + pub const m_bJustDidTeamKill: usize = 0xFBE8; // bool + pub const m_bPunishForTeamKill: usize = 0xFBE9; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xFBEA; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xFBEB; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xFBF0; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xFBF8; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xFBFC; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xFC00; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xFC04; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod CFootstepControl { + pub const m_source: usize = 0xBA0; // CUtlSymbolLarge + pub const m_destination: usize = 0xBA8; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // Vector + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // Vector + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod CFuncConveyor { + pub const m_szConveyorModels: usize = 0x9F8; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0xA00; // float32 + pub const m_angMoveEntitySpace: usize = 0xA04; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0xA10; // Vector + pub const m_flTargetSpeed: usize = 0xA1C; // float32 + pub const m_nTransitionStartTick: usize = 0xA20; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xA24; // int32 + pub const m_flTransitionStartSpeed: usize = 0xA28; // float32 + pub const m_hConveyorModels: usize = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod CPlayerSprayDecal { + pub const m_nUniqueID: usize = 0x9F8; // int32 + pub const m_unAccountID: usize = 0x9FC; // uint32 + pub const m_unTraceID: usize = 0xA00; // uint32 + pub const m_rtGcTime: usize = 0xA04; // uint32 + pub const m_vecEndPos: usize = 0xA08; // Vector + pub const m_vecStart: usize = 0xA14; // Vector + pub const m_vecLeft: usize = 0xA20; // Vector + pub const m_vecNormal: usize = 0xA2C; // Vector + pub const m_nPlayer: usize = 0xA38; // int32 + pub const m_nEntity: usize = 0xA3C; // int32 + pub const m_nHitbox: usize = 0xA40; // int32 + pub const m_flCreationTime: usize = 0xA44; // float32 + pub const m_nTintID: usize = 0xA48; // int32 + pub const m_nVersion: usize = 0xA4C; // uint8 + pub const m_ubSignature: usize = 0xA4D; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + pub mod CInferno { + pub const m_firePositions: usize = 0xA04; // Vector[64] + pub const m_fireParentPositions: usize = 0xD04; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1004; // bool[64] + pub const m_BurnNormal: usize = 0x1044; // Vector[64] + pub const m_fireCount: usize = 0x1344; // int32 + pub const m_nInfernoType: usize = 0x1348; // int32 + pub const m_nFireEffectTickBegin: usize = 0x134C; // int32 + pub const m_nFireLifetime: usize = 0x1350; // float32 + pub const m_bInPostEffectTime: usize = 0x1354; // bool + pub const m_nFiresExtinguishCount: usize = 0x1358; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x135C; // bool + pub const m_extent: usize = 0x1560; // Extent + pub const m_damageTimer: usize = 0x1578; // CountdownTimer + pub const m_damageRampTimer: usize = 0x1590; // CountdownTimer + pub const m_splashVelocity: usize = 0x15A8; // Vector + pub const m_InitialSplashVelocity: usize = 0x15B4; // Vector + pub const m_startPos: usize = 0x15C0; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x15CC; // Vector + pub const m_activeTimer: usize = 0x15D8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x15E8; // int32 + pub const m_nMaxFlames: usize = 0x15EC; // int32 + pub const m_nSpreadCount: usize = 0x15F0; // int32 + pub const m_BookkeepingTimer: usize = 0x15F8; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1610; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1628; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle< CBaseModelEntity >) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + pub mod CBarnLight { + pub const m_bEnabled: usize = 0x9F8; // bool + pub const m_nColorMode: usize = 0x9FC; // int32 + pub const m_Color: usize = 0xA00; // Color + pub const m_flColorTemperature: usize = 0xA04; // float32 + pub const m_flBrightness: usize = 0xA08; // float32 + pub const m_flBrightnessScale: usize = 0xA0C; // float32 + pub const m_nDirectLight: usize = 0xA10; // int32 + pub const m_nBakedShadowIndex: usize = 0xA14; // int32 + pub const m_nLuminaireShape: usize = 0xA18; // int32 + pub const m_flLuminaireSize: usize = 0xA1C; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xA20; // float32 + pub const m_LightStyleString: usize = 0xA28; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xA30; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xA38; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xA50; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xA68; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xA80; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xB40; // CStrongHandle + pub const m_flShape: usize = 0xB48; // float32 + pub const m_flSoftX: usize = 0xB4C; // float32 + pub const m_flSoftY: usize = 0xB50; // float32 + pub const m_flSkirt: usize = 0xB54; // float32 + pub const m_flSkirtNear: usize = 0xB58; // float32 + pub const m_vSizeParams: usize = 0xB5C; // Vector + pub const m_flRange: usize = 0xB68; // float32 + pub const m_vShear: usize = 0xB6C; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xB78; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xB7C; // Vector + pub const m_nCastShadows: usize = 0xB88; // int32 + pub const m_nShadowMapSize: usize = 0xB8C; // int32 + pub const m_nShadowPriority: usize = 0xB90; // int32 + pub const m_bContactShadow: usize = 0xB94; // bool + pub const m_nBounceLight: usize = 0xB98; // int32 + pub const m_flBounceScale: usize = 0xB9C; // float32 + pub const m_flMinRoughness: usize = 0xBA0; // float32 + pub const m_vAlternateColor: usize = 0xBA4; // Vector + pub const m_fAlternateColorBrightness: usize = 0xBB0; // float32 + pub const m_nFog: usize = 0xBB4; // int32 + pub const m_flFogStrength: usize = 0xBB8; // float32 + pub const m_nFogShadows: usize = 0xBBC; // int32 + pub const m_flFogScale: usize = 0xBC0; // float32 + pub const m_flFadeSizeStart: usize = 0xBC4; // float32 + pub const m_flFadeSizeEnd: usize = 0xBC8; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xBCC; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xBD0; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xBD4; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xBD8; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xBE4; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xBF0; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xBFC; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xC08; // Vector + pub const m_bPvsModifyEntity: usize = 0xC14; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod CRectLight { + pub const m_bShowLight: usize = 0xC20; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod COmniLight { + pub const m_flInnerAngle: usize = 0xC20; // float32 + pub const m_flOuterAngle: usize = 0xC24; // float32 + pub const m_bShowLight: usize = 0xC28; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod CCSTeam { + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x860; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x864; // int32 + pub const m_bSurrendered: usize = 0x868; // bool + pub const m_szTeamMatchStat: usize = 0x869; // char[512] + pub const m_numMapVictories: usize = 0xA6C; // int32 + pub const m_scoreFirstHalf: usize = 0xA70; // int32 + pub const m_scoreSecondHalf: usize = 0xA74; // int32 + pub const m_scoreOvertime: usize = 0xA78; // int32 + pub const m_szClanTeamname: usize = 0xA7C; // char[129] + pub const m_iClanID: usize = 0xB00; // uint32 + pub const m_szTeamFlagImage: usize = 0xB04; // char[8] + pub const m_szTeamLogoImage: usize = 0xB0C; // char[8] + pub const m_flNextResourceTime: usize = 0xB14; // float32 + pub const m_iLastUpdateSentAt: usize = 0xB18; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvSky { + pub const m_hSkyMaterial: usize = 0x9F8; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xA00; // CStrongHandle + pub const m_bStartDisabled: usize = 0xA08; // bool + pub const m_vTintColor: usize = 0xA09; // Color + pub const m_vTintColorLightingOnly: usize = 0xA0D; // Color + pub const m_flBrightnessScale: usize = 0xA14; // float32 + pub const m_nFogType: usize = 0xA18; // int32 + pub const m_flFogMinStart: usize = 0xA1C; // float32 + pub const m_flFogMinEnd: usize = 0xA20; // float32 + pub const m_flFogMaxStart: usize = 0xA24; // float32 + pub const m_flFogMaxEnd: usize = 0xA28; // float32 + pub const m_bEnabled: usize = 0xA2C; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod CLightEntity { + pub const m_CLightComponent: usize = 0x9F8; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod CPostProcessingVolume { + pub const m_hPostSettings: usize = 0xBB0; // CStrongHandle + pub const m_flFadeDuration: usize = 0xBB8; // float32 + pub const m_flMinLogExposure: usize = 0xBBC; // float32 + pub const m_flMaxLogExposure: usize = 0xBC0; // float32 + pub const m_flMinExposure: usize = 0xBC4; // float32 + pub const m_flMaxExposure: usize = 0xBC8; // float32 + pub const m_flExposureCompensation: usize = 0xBCC; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xBD0; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xBD4; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xBD8; // float32 + pub const m_bMaster: usize = 0xBDC; // bool + pub const m_bExposureControl: usize = 0xBDD; // bool + pub const m_flRate: usize = 0xBE0; // float32 + pub const m_flTonemapPercentTarget: usize = 0xBE4; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xBE8; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xBEC; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod CEnvParticleGlow { + pub const m_flAlphaScale: usize = 0xF70; // float32 + pub const m_flRadiusScale: usize = 0xF74; // float32 + pub const m_flSelfIllumScale: usize = 0xF78; // float32 + pub const m_ColorTint: usize = 0xF7C; // Color + pub const m_hTextureOverride: usize = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod CTextureBasedAnimatable { + pub const m_bLoop: usize = 0x9F8; // bool + pub const m_flFPS: usize = 0x9FC; // float32 + pub const m_hPositionKeys: usize = 0xA00; // CStrongHandle + pub const m_hRotationKeys: usize = 0xA08; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xA10; // Vector + pub const m_vAnimationBoundsMax: usize = 0xA1C; // Vector + pub const m_flStartTime: usize = 0xA28; // float32 + pub const m_flStartFrame: usize = 0xA2C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xA70; // bool + pub const m_pChoreoServices: usize = 0xA78; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0xA80; // bool + pub const m_flMaxSlopeDistance: usize = 0xA84; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xA88; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xA94; // bool + pub const m_vecForce: usize = 0xA98; // Vector + pub const m_nForceBone: usize = 0xAA4; // int32 + pub const m_pRagdollPose: usize = 0xAB8; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0xAC0; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + pub mod CBreakableProp { + pub const m_OnBreak: usize = 0xC40; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xC68; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xC90; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xCB8; // float32 + pub const m_iMinHealthDmg: usize = 0xCBC; // int32 + pub const m_preferredCarryAngles: usize = 0xCC0; // QAngle + pub const m_flPressureDelay: usize = 0xCCC; // float32 + pub const m_hBreaker: usize = 0xCD0; // CHandle + pub const m_PerformanceMode: usize = 0xCD4; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0xCD8; // float32 + pub const m_flDmgModClub: usize = 0xCDC; // float32 + pub const m_flDmgModExplosive: usize = 0xCE0; // float32 + pub const m_flDmgModFire: usize = 0xCE4; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xCE8; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xCF0; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0xCF8; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0xCFC; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xD00; // bool + pub const m_explodeDamage: usize = 0xD04; // float32 + pub const m_explodeRadius: usize = 0xD08; // float32 + pub const m_explosionDelay: usize = 0xD10; // float32 + pub const m_explosionBuildupSound: usize = 0xD18; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xD20; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xD28; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xD30; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xD38; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xD3C; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xD40; // bool + pub const m_flDefaultFadeScale: usize = 0xD44; // float32 + pub const m_hLastAttacker: usize = 0xD48; // CHandle + pub const m_hFlareEnt: usize = 0xD4C; // CHandle + pub const m_bUsePuntSound: usize = 0xD50; // bool + pub const m_iszPuntSound: usize = 0xD58; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xD60; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod CDynamicProp { + pub const m_bCreateNavObstacle: usize = 0xD70; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xD71; // bool + pub const m_bUseAnimGraph: usize = 0xD72; // bool + pub const m_pOutputAnimBegun: usize = 0xD78; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xDA0; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xDC8; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xDF0; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xE18; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xE40; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xE48; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xE4C; // bool + pub const m_bStartDisabled: usize = 0xE4D; // bool + pub const m_bFiredStartEndOutput: usize = 0xE4E; // bool + pub const m_bForceNpcExclude: usize = 0xE4F; // bool + pub const m_bCreateNonSolid: usize = 0xE50; // bool + pub const m_bIsOverrideProp: usize = 0xE51; // bool + pub const m_iInitialGlowState: usize = 0xE54; // int32 + pub const m_nGlowRange: usize = 0xE58; // int32 + pub const m_nGlowRangeMin: usize = 0xE5C; // int32 + pub const m_glowColor: usize = 0xE60; // Color + pub const m_nGlowTeam: usize = 0xE64; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + pub mod CColorCorrectionVolume { + pub const m_bEnabled: usize = 0xB99; // bool + pub const m_MaxWeight: usize = 0xB9C; // float32 + pub const m_FadeDuration: usize = 0xBA0; // float32 + pub const m_bStartDisabled: usize = 0xBA4; // bool + pub const m_Weight: usize = 0xBA8; // float32 + pub const m_lookupFilename: usize = 0xBAC; // char[512] + pub const m_LastEnterWeight: usize = 0xDAC; // float32 + pub const m_LastEnterTime: usize = 0xDB0; // GameTime_t + pub const m_LastExitWeight: usize = 0xDB4; // float32 + pub const m_LastExitTime: usize = 0xDB8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle< CBaseEntity>) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + pub mod CPointCommentaryNode { + pub const m_iszPreCommands: usize = 0xBF0; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0xBF8; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0xC00; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0xC08; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0xC10; // CHandle + pub const m_hViewTargetAngles: usize = 0xC14; // CHandle + pub const m_iszViewPosition: usize = 0xC18; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0xC20; // CHandle + pub const m_hViewPositionMover: usize = 0xC24; // CHandle + pub const m_bPreventMovement: usize = 0xC28; // bool + pub const m_bUnderCrosshair: usize = 0xC29; // bool + pub const m_bUnstoppable: usize = 0xC2A; // bool + pub const m_flFinishedTime: usize = 0xC2C; // GameTime_t + pub const m_vecFinishOrigin: usize = 0xC30; // Vector + pub const m_vecOriginalAngles: usize = 0xC3C; // QAngle + pub const m_vecFinishAngles: usize = 0xC48; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0xC54; // bool + pub const m_bDisabled: usize = 0xC55; // bool + pub const m_vecTeleportOrigin: usize = 0xC58; // Vector + pub const m_flAbortedPlaybackAt: usize = 0xC64; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0xC68; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0xC90; // CEntityIOOutput + pub const m_bActive: usize = 0xCB8; // bool + pub const m_flStartTime: usize = 0xCBC; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xCC0; // float32 + pub const m_iszTitle: usize = 0xCC8; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xCD0; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xCD8; // int32 + pub const m_iNodeNumberMax: usize = 0xCDC; // int32 + pub const m_bListenedTo: usize = 0xCE0; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod CFuncMonitor { + pub const m_targetCamera: usize = 0xA18; // CUtlString + pub const m_nResolutionEnum: usize = 0xA20; // int32 + pub const m_bRenderShadows: usize = 0xA24; // bool + pub const m_bUseUniqueColorTarget: usize = 0xA25; // bool + pub const m_brushModelName: usize = 0xA28; // CUtlString + pub const m_hTargetCamera: usize = 0xA30; // CHandle + pub const m_bEnabled: usize = 0xA34; // bool + pub const m_bDraw3DSkybox: usize = 0xA35; // bool + pub const m_bStartEnabled: usize = 0xA36; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + pub mod CTriggerGameEvent { + pub const m_strStartTouchEventName: usize = 0xBA0; // CUtlString + pub const m_strEndTouchEventName: usize = 0xBA8; // CUtlString + pub const m_strTriggerID: usize = 0xBB0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + pub mod CFuncElectrifiedVolume { + pub const m_EffectName: usize = 0xA18; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0xA20; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0xA28; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0xA30; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + pub mod CTriggerLook { + pub const m_hLookTarget: usize = 0xBC8; // CHandle + pub const m_flFieldOfView: usize = 0xBCC; // float32 + pub const m_flLookTime: usize = 0xBD0; // float32 + pub const m_flLookTimeTotal: usize = 0xBD4; // float32 + pub const m_flLookTimeLast: usize = 0xBD8; // GameTime_t + pub const m_flTimeoutDuration: usize = 0xBDC; // float32 + pub const m_bTimeoutFired: usize = 0xBE0; // bool + pub const m_bIsLooking: usize = 0xBE1; // bool + pub const m_b2DFOV: usize = 0xBE2; // bool + pub const m_bUseVelocity: usize = 0xBE3; // bool + pub const m_hActivator: usize = 0xBE4; // CHandle + pub const m_bTestOcclusion: usize = 0xBE8; // bool + pub const m_OnTimeout: usize = 0xBF0; // CEntityIOOutput + pub const m_OnStartLook: usize = 0xC18; // CEntityIOOutput + pub const m_OnEndLook: usize = 0xC40; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod CTriggerPhysics { + pub const m_gravityScale: usize = 0xBB0; // float32 + pub const m_linearLimit: usize = 0xBB4; // float32 + pub const m_linearDamping: usize = 0xBB8; // float32 + pub const m_angularLimit: usize = 0xBBC; // float32 + pub const m_angularDamping: usize = 0xBC0; // float32 + pub const m_linearForce: usize = 0xBC4; // float32 + pub const m_flFrequency: usize = 0xBC8; // float32 + pub const m_flDampingRatio: usize = 0xBCC; // float32 + pub const m_vecLinearForcePointAt: usize = 0xBD0; // Vector + pub const m_bCollapseToForcePoint: usize = 0xBDC; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xBE0; // Vector + pub const m_vecLinearForceDirection: usize = 0xBEC; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xBF8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + pub mod CBaseFlex { + pub const m_flexWeight: usize = 0xBF0; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xC08; // Vector + pub const m_blinktoggle: usize = 0xC14; // bool + pub const m_flAllowResponsesEndTime: usize = 0xC68; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0xC6C; // GameTime_t + pub const m_nNextSceneEventId: usize = 0xC70; // uint32 + pub const m_bUpdateLayerPriorities: usize = 0xC74; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle< CBasePropDoor>) + pub mod CBasePropDoor { + pub const m_flAutoReturnDelay: usize = 0xE74; // float32 + pub const m_hDoorList: usize = 0xE78; // CUtlVector> + pub const m_nHardwareType: usize = 0xE90; // int32 + pub const m_bNeedsHardware: usize = 0xE94; // bool + pub const m_eDoorState: usize = 0xE98; // DoorState_t + pub const m_bLocked: usize = 0xE9C; // bool + pub const m_closedPosition: usize = 0xEA0; // Vector + pub const m_closedAngles: usize = 0xEAC; // QAngle + pub const m_hBlocker: usize = 0xEB8; // CHandle + pub const m_bFirstBlocked: usize = 0xEBC; // bool + pub const m_ls: usize = 0xEC0; // locksound_t + pub const m_bForceClosed: usize = 0xEE0; // bool + pub const m_vecLatchWorldPosition: usize = 0xEE4; // Vector + pub const m_hActivator: usize = 0xEF0; // CHandle + pub const m_SoundMoving: usize = 0xF00; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xF08; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xF10; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xF18; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xF20; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xF28; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xF30; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xF38; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xF40; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xF48; // int32 + pub const m_nPhysicsMaterial: usize = 0xF4C; // CUtlStringToken + pub const m_SlaveName: usize = 0xF50; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xF58; // CHandle + pub const m_OnBlockedClosing: usize = 0xF60; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xF88; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xFB0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xFD8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x1000; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x1028; // CEntityIOOutput + pub const m_OnClose: usize = 0x1050; // CEntityIOOutput + pub const m_OnOpen: usize = 0x1078; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x10A0; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0x10C8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + pub mod CFish { + pub const m_pool: usize = 0xBF0; // CHandle + pub const m_id: usize = 0xBF4; // uint32 + pub const m_x: usize = 0xBF8; // float32 + pub const m_y: usize = 0xBFC; // float32 + pub const m_z: usize = 0xC00; // float32 + pub const m_angle: usize = 0xC04; // float32 + pub const m_angleChange: usize = 0xC08; // float32 + pub const m_forward: usize = 0xC0C; // Vector + pub const m_perp: usize = 0xC18; // Vector + pub const m_poolOrigin: usize = 0xC24; // Vector + pub const m_waterLevel: usize = 0xC30; // float32 + pub const m_speed: usize = 0xC34; // float32 + pub const m_desiredSpeed: usize = 0xC38; // float32 + pub const m_calmSpeed: usize = 0xC3C; // float32 + pub const m_panicSpeed: usize = 0xC40; // float32 + pub const m_avoidRange: usize = 0xC44; // float32 + pub const m_turnTimer: usize = 0xC48; // CountdownTimer + pub const m_turnClockwise: usize = 0xC60; // bool + pub const m_goTimer: usize = 0xC68; // CountdownTimer + pub const m_moveTimer: usize = 0xC80; // CountdownTimer + pub const m_panicTimer: usize = 0xC98; // CountdownTimer + pub const m_disperseTimer: usize = 0xCB0; // CountdownTimer + pub const m_proximityTimer: usize = 0xCC8; // CountdownTimer + pub const m_visible: usize = 0xCE0; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + pub mod CRagdollProp { + pub const m_ragdoll: usize = 0xBF8; // ragdoll_t + pub const m_bStartDisabled: usize = 0xC30; // bool + pub const m_ragPos: usize = 0xC38; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0xC50; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0xC68; // CHandle + pub const m_lastUpdateTickCount: usize = 0xC6C; // uint32 + pub const m_allAsleep: usize = 0xC70; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xC71; // bool + pub const m_hDamageEntity: usize = 0xC74; // CHandle + pub const m_hKiller: usize = 0xC78; // CHandle + pub const m_hPhysicsAttacker: usize = 0xC7C; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xC80; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0xC84; // GameTime_t + pub const m_flFadeTime: usize = 0xC88; // float32 + pub const m_vecLastOrigin: usize = 0xC8C; // Vector + pub const m_flAwakeTime: usize = 0xC98; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0xC9C; // GameTime_t + pub const m_nBloodColor: usize = 0xCA0; // int32 + pub const m_strOriginClassName: usize = 0xCA8; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0xCB0; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0xCB8; // bool + pub const m_bShouldTeleportPhysics: usize = 0xCB9; // bool + pub const m_flBlendWeight: usize = 0xCBC; // float32 + pub const m_flDefaultFadeScale: usize = 0xCC0; // float32 + pub const m_ragdollMins: usize = 0xCC8; // CUtlVector + pub const m_ragdollMaxs: usize = 0xCE0; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0xCF8; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xD58; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod CPhysicsProp { + pub const m_MotionEnabled: usize = 0xD70; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xD98; // CEntityIOOutput + pub const m_OnAwake: usize = 0xDC0; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xDE8; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xE10; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xE38; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xE60; // CEntityIOOutput + pub const m_massScale: usize = 0xE88; // float32 + pub const m_inertiaScale: usize = 0xE8C; // float32 + pub const m_buoyancyScale: usize = 0xE90; // float32 + pub const m_damageType: usize = 0xE94; // int32 + pub const m_damageToEnableMotion: usize = 0xE98; // int32 + pub const m_flForceToEnableMotion: usize = 0xE9C; // float32 + pub const m_bThrownByPlayer: usize = 0xEA0; // bool + pub const m_bDroppedByPlayer: usize = 0xEA1; // bool + pub const m_bTouchedByPlayer: usize = 0xEA2; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xEA3; // bool + pub const m_iExploitableByPlayer: usize = 0xEA4; // int32 + pub const m_bHasBeenAwakened: usize = 0xEA8; // bool + pub const m_bIsOverrideProp: usize = 0xEA9; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xEAC; // GameTime_t + pub const m_iInitialGlowState: usize = 0xEB0; // int32 + pub const m_nGlowRange: usize = 0xEB4; // int32 + pub const m_nGlowRangeMin: usize = 0xEB8; // int32 + pub const m_glowColor: usize = 0xEBC; // Color + pub const m_bForceNavIgnore: usize = 0xEC0; // bool + pub const m_bNoNavmeshBlocker: usize = 0xEC1; // bool + pub const m_bForceNpcExclude: usize = 0xEC2; // bool + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xEC3; // bool + pub const m_bMuteImpactEffects: usize = 0xEC4; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xECC; // bool + pub const m_bEnableUseOutput: usize = 0xECD; // bool + pub const m_bAwake: usize = 0xECE; // bool + pub const m_nCollisionGroupOverride: usize = 0xED0; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod CShatterGlassShardPhysics { + pub const m_bDebris: usize = 0xED4; // bool + pub const m_hParentShard: usize = 0xED8; // uint32 + pub const m_ShardDesc: usize = 0xEE0; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod CEconEntity { + pub const m_AttributeManager: usize = 0xC90; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xF58; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xF5C; // uint32 + pub const m_nFallbackPaintKit: usize = 0xF60; // int32 + pub const m_nFallbackSeed: usize = 0xF64; // int32 + pub const m_flFallbackWear: usize = 0xF68; // float32 + pub const m_nFallbackStatTrak: usize = 0xF6C; // int32 + pub const m_hOldProvidee: usize = 0xF70; // CHandle + pub const m_iOldOwnerClass: usize = 0xF74; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle< CCSPlayerPawn >) + pub mod CBaseGrenade { + pub const m_OnPlayerPickup: usize = 0xC88; // CEntityIOOutput + pub const m_OnExplode: usize = 0xCB0; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0xCD8; // bool + pub const m_bIsSmokeGrenade: usize = 0xCD9; // bool + pub const m_bIsLive: usize = 0xCDA; // bool + pub const m_DmgRadius: usize = 0xCDC; // float32 + pub const m_flDetonateTime: usize = 0xCE0; // GameTime_t + pub const m_flWarnAITime: usize = 0xCE4; // float32 + pub const m_flDamage: usize = 0xCE8; // float32 + pub const m_iszBounceSound: usize = 0xCF0; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0xCF8; // CUtlString + pub const m_hThrower: usize = 0xD04; // CHandle + pub const m_flNextAttack: usize = 0xD1C; // GameTime_t + pub const m_hOriginalThrower: usize = 0xD20; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle< CBasePlayerWeapon>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + pub mod CBaseViewModel { + pub const m_vecLastFacing: usize = 0xBF8; // Vector + pub const m_nViewModelIndex: usize = 0xC04; // uint32 + pub const m_nAnimationParity: usize = 0xC08; // uint32 + pub const m_flAnimationStartTime: usize = 0xC0C; // float32 + pub const m_hWeapon: usize = 0xC10; // CHandle + pub const m_sVMName: usize = 0xC18; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xC20; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0xC28; // HSequence + pub const m_oldLayer: usize = 0xC2C; // int32 + pub const m_oldLayerStartTime: usize = 0xC30; // float32 + pub const m_hControlPanel: usize = 0xC34; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_hControlPanel (CHandle< CBaseEntity>) + pub mod CPlantedC4 { + pub const m_bBombTicking: usize = 0xBF0; // bool + pub const m_flC4Blow: usize = 0xBF4; // GameTime_t + pub const m_nBombSite: usize = 0xBF8; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xBFC; // int32 + pub const m_OnBombDefused: usize = 0xC00; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0xC28; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0xC50; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0xC78; // bool + pub const m_entitySpottedState: usize = 0xC80; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xC98; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0xC9C; // bool + pub const m_bHasExploded: usize = 0xC9D; // bool + pub const m_flTimerLength: usize = 0xCA0; // float32 + pub const m_bBeingDefused: usize = 0xCA4; // bool + pub const m_fLastDefuseTime: usize = 0xCAC; // GameTime_t + pub const m_flDefuseLength: usize = 0xCB4; // float32 + pub const m_flDefuseCountDown: usize = 0xCB8; // GameTime_t + pub const m_bBombDefused: usize = 0xCBC; // bool + pub const m_hBombDefuser: usize = 0xCC0; // CHandle + pub const m_hControlPanel: usize = 0xCC4; // CHandle + pub const m_iProgressBarTime: usize = 0xCC8; // int32 + pub const m_bVoiceAlertFired: usize = 0xCCC; // bool + pub const m_bVoiceAlertPlayed: usize = 0xCCD; // bool[4] + pub const m_flNextBotBeepTime: usize = 0xCD4; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0xCDC; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0xCE8; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod CBaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0xD24; // Vector + pub const m_vInitialVelocity: usize = 0xD30; // Vector + pub const m_nBounces: usize = 0xD3C; // int32 + pub const m_nExplodeEffectIndex: usize = 0xD40; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xD48; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xD4C; // Vector + pub const m_flSpawnTime: usize = 0xD58; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xD5C; // uint8 + pub const m_bDetonationRecorded: usize = 0xD5D; // bool + pub const m_flDetonateTime: usize = 0xD60; // GameTime_t + pub const m_nItemIndex: usize = 0xD64; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xD68; // Vector + pub const m_flLastBounceSoundTime: usize = 0xD74; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xD78; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xD84; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xD90; // int32 + pub const m_bHasEverHitPlayer: usize = 0xD94; // bool + pub const m_bClearFromPlayers: usize = 0xD95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod CItemDogtags { + pub const m_OwningPlayer: usize = 0xCC8; // CHandle + pub const m_KillingPlayer: usize = 0xCCC; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle< CCSPlayerPawn>) + pub mod CChicken { + pub const m_AttributeManager: usize = 0xE88; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1150; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x1154; // uint32 + pub const m_updateTimer: usize = 0x1158; // CountdownTimer + pub const m_stuckAnchor: usize = 0x1170; // Vector + pub const m_stuckTimer: usize = 0x1180; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0x1198; // CountdownTimer + pub const m_isOnGround: usize = 0x11B0; // bool + pub const m_vFallVelocity: usize = 0x11B4; // Vector + pub const m_activity: usize = 0x11C0; // ChickenActivity + pub const m_activityTimer: usize = 0x11C8; // CountdownTimer + pub const m_turnRate: usize = 0x11E0; // float32 + pub const m_fleeFrom: usize = 0x11E4; // CHandle + pub const m_moveRateThrottleTimer: usize = 0x11E8; // CountdownTimer + pub const m_startleTimer: usize = 0x1200; // CountdownTimer + pub const m_vocalizeTimer: usize = 0x1218; // CountdownTimer + pub const m_flWhenZombified: usize = 0x1230; // GameTime_t + pub const m_jumpedThisFrame: usize = 0x1234; // bool + pub const m_leader: usize = 0x1238; // CHandle + pub const m_reuseTimer: usize = 0x1240; // CountdownTimer + pub const m_hasBeenUsed: usize = 0x1258; // bool + pub const m_jumpTimer: usize = 0x1260; // CountdownTimer + pub const m_flLastJumpTime: usize = 0x1278; // float32 + pub const m_bInJump: usize = 0x127C; // bool + pub const m_isWaitingForLeader: usize = 0x127D; // bool + pub const m_repathTimer: usize = 0x3288; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x32A0; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3330; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3350; // Vector + pub const m_flActiveFollowStartTime: usize = 0x335C; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3360; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x3378; // Vector + pub const m_vecEggsPooped: usize = 0x3388; // CUtlVector> + pub const m_BlockDirectionTimer: usize = 0x33A8; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod CBasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0xF78; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xF7C; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xF80; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xF84; // float32 + pub const m_iClip1: usize = 0xF88; // int32 + pub const m_iClip2: usize = 0xF8C; // int32 + pub const m_pReserveAmmo: usize = 0xF90; // int32[2] + pub const m_OnPlayerUse: usize = 0xF98; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod CRagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xD98; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xD9C; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xDA0; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xDAC; // Vector + pub const m_bShouldDetach: usize = 0xDB8; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xDC8; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle< CEconWearable >) + // NetworkVarNames: m_flFieldOfView (float) + pub mod CBaseCombatCharacter { + pub const m_bForceServerRagdoll: usize = 0xC80; // bool + pub const m_hMyWearables: usize = 0xC88; // CNetworkUtlVectorBase> + pub const m_flFieldOfView: usize = 0xCA0; // float32 + pub const m_impactEnergyScale: usize = 0xCA4; // float32 + pub const m_LastHitGroup: usize = 0xCA8; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0xCAC; // bool + pub const m_bloodColor: usize = 0xCB0; // int32 + pub const m_iDamageCount: usize = 0xCF8; // int32 + pub const m_pVecRelationships: usize = 0xD00; // CUtlVector* + pub const m_strRelationships: usize = 0xD08; // CUtlSymbolLarge + pub const m_eHull: usize = 0xD10; // Hull_t + pub const m_nNavHullIdx: usize = 0xD14; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices *) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices *) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices *) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices *) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices *) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices *) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices *) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices *) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices *) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle< CBasePlayerController>) + pub mod CBasePlayerPawn { + pub const m_pWeaponServices: usize = 0xD18; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xD20; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xD28; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xD30; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xD38; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xD40; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xD48; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xD50; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xD58; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xD68; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xDB8; // uint32 + pub const v_angle: usize = 0xDBC; // QAngle + pub const v_anglePrevious: usize = 0xDC8; // QAngle + pub const m_iHideHUD: usize = 0xDD4; // uint32 + pub const m_skybox3d: usize = 0xDD8; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xE68; // GameTime_t + pub const m_flDeathTime: usize = 0xE6C; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xE70; // GameTime_t + pub const m_fInitHUD: usize = 0xE74; // bool + pub const m_pExpresser: usize = 0xE78; // CAI_Expresser* + pub const m_hController: usize = 0xE80; // CHandle + pub const m_fHltvReplayDelay: usize = 0xE88; // float32 + pub const m_fHltvReplayEnd: usize = 0xE8C; // float32 + pub const m_iHltvReplayEntity: usize = 0xE90; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xE98; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod CCSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xC38; // bool + pub const m_nWeaponParity: usize = 0xC3C; // uint32 + pub const m_nOldWeaponParity: usize = 0xC40; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod CCSWeaponBase { + pub const m_bRemoveable: usize = 0xFE8; // bool + pub const m_flFireSequenceStartTime: usize = 0xFF0; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xFF4; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xFF8; // int32 + pub const m_ePlayerFireEvent: usize = 0xFFC; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x1000; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x1004; // HSequence + pub const m_seqFirePrimary: usize = 0x1008; // HSequence + pub const m_seqFireSecondary: usize = 0x100C; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x1010; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x1028; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x102C; // int32 + pub const m_thirdPersonSequences: usize = 0x1030; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0x1058; // bool + pub const m_bRequireUseToTouch: usize = 0x1059; // bool + pub const m_iState: usize = 0x105C; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0x1060; // GameTime_t + pub const m_flLastDeployTime: usize = 0x1064; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0x1068; // int32 + pub const m_nViewModelIndex: usize = 0x106C; // uint32 + pub const m_bReloadsWithClips: usize = 0x1070; // bool + pub const m_flTimeWeaponIdle: usize = 0x1090; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x1094; // bool + pub const m_OnPlayerPickup: usize = 0x1098; // CEntityIOOutput + pub const m_weaponMode: usize = 0x10C0; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x10C4; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x10C8; // Vector + pub const m_flTurningInaccuracy: usize = 0x10D4; // float32 + pub const m_fAccuracyPenalty: usize = 0x10D8; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x10DC; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x10E0; // float32 + pub const m_fScopeZoomEndTime: usize = 0x10E4; // GameTime_t + pub const m_iRecoilIndex: usize = 0x10E8; // int32 + pub const m_flRecoilIndex: usize = 0x10EC; // float32 + pub const m_bBurstMode: usize = 0x10F0; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x10F4; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x10F8; // float32 + pub const m_bInReload: usize = 0x10FC; // bool + pub const m_bReloadVisuallyComplete: usize = 0x10FD; // bool + pub const m_flDroppedAtTime: usize = 0x1100; // GameTime_t + pub const m_bIsHauledBack: usize = 0x1104; // bool + pub const m_bSilencerOn: usize = 0x1105; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x1108; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x110C; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0x1110; // float32 + pub const m_bCanBePickedUp: usize = 0x1128; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0x1129; // bool + pub const m_nextOwnerTouchTime: usize = 0x112C; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0x1130; // GameTime_t + pub const m_hPrevOwner: usize = 0x1134; // CHandle + pub const m_nDropTick: usize = 0x1138; // GameTick_t + pub const m_donated: usize = 0x115C; // bool + pub const m_fLastShotTime: usize = 0x1160; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1164; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1165; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0x1166; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0x1168; // int32 + pub const m_IronSightController: usize = 0x1170; // CIronSightController + pub const m_iIronSightMode: usize = 0x1188; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x118C; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x1190; // int32 + pub const m_flWatTickOffset: usize = 0x1194; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod CCSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x1198; // int32 + pub const m_iBurstShotsRemaining: usize = 0x119C; // int32 + pub const m_silencedModelIndex: usize = 0x11A8; // int32 + pub const m_inPrecache: usize = 0x11AC; // bool + pub const m_bNeedsBoltAction: usize = 0x11AD; // bool + pub const m_bSkillReloadAvailable: usize = 0x11AE; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0x11AF; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0x11B0; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0x11B1; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod CC4 { + pub const m_vecLastValidPlayerHeldPosition: usize = 0x1198; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0x11A4; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0x11B0; // bool + pub const m_bStartedArming: usize = 0x11B1; // bool + pub const m_fArmedTime: usize = 0x11B4; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x11B8; // bool + pub const m_bIsPlantingViaUse: usize = 0x11B9; // bool + pub const m_entitySpottedState: usize = 0x11C0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x11D8; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x11DC; // bool[7] + pub const m_bBombPlanted: usize = 0x11E3; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod CWeaponTaser { + pub const m_fFireTime: usize = 0x11B4; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod CWeaponShield { + pub const m_flBulletDamageAbsorbed: usize = 0x11B4; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0x11B8; // GameTime_t + pub const m_flDisplayHealth: usize = 0x11BC; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod CMolotovProjectile { + pub const m_bIsIncGrenade: usize = 0xD96; // bool + pub const m_bDetonated: usize = 0xDA0; // bool + pub const m_stillTimer: usize = 0xDA8; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xE88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod CDecoyProjectile { + pub const m_nDecoyShotTick: usize = 0xDA0; // int32 + pub const m_shotsRemaining: usize = 0xDA4; // int32 + pub const m_fExpireTime: usize = 0xDA8; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xDB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + pub mod CSmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0xDB0; // int32 + pub const m_bDidSmokeEffect: usize = 0xDB4; // bool + pub const m_nRandomSeed: usize = 0xDB8; // int32 + pub const m_vSmokeColor: usize = 0xDBC; // Vector + pub const m_vSmokeDetonationPos: usize = 0xDC8; // Vector + pub const m_VoxelFrameData: usize = 0xDD8; // CUtlVector + pub const m_flLastBounce: usize = 0xDF0; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xDF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle< CCSWeaponBase>) + pub mod CBaseCSGrenade { + pub const m_bRedraw: usize = 0x1198; // bool + pub const m_bIsHeldByPlayer: usize = 0x1199; // bool + pub const m_bPinPulled: usize = 0x119A; // bool + pub const m_bJumpThrow: usize = 0x119B; // bool + pub const m_bThrowAnimating: usize = 0x119C; // bool + pub const m_fThrowTime: usize = 0x11A0; // GameTime_t + pub const m_flThrowStrength: usize = 0x11A4; // float32 + pub const m_flThrowStrengthApproach: usize = 0x11A8; // float32 + pub const m_fDropTime: usize = 0x11AC; // GameTime_t + pub const m_bJustPulledPin: usize = 0x11B0; // bool + pub const m_nNextHoldTick: usize = 0x11B4; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x11B8; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x11BC; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod CWeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x1198; // CountdownTimer + pub const m_bRedraw: usize = 0x11B0; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + pub mod CFists { + pub const m_bPlayingUninterruptableAct: usize = 0x1198; // bool + pub const m_nUninterruptableActivity: usize = 0x119C; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0x11A0; // bool + pub const m_hWeaponBeforePrevious: usize = 0x11A4; // CHandle + pub const m_hWeaponPrevious: usize = 0x11A8; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0x11AC; // bool + pub const m_bDestroyAfterTaunt: usize = 0x11AD; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices *) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices *) + // NetworkVarNames: m_hOriginalController (CHandle< CCSPlayerController>) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + pub mod CCSPlayerPawnBase { + pub const m_CTouchExpansionComponent: usize = 0xEC8; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xF18; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xF20; // CPlayer_ViewModelServices* + pub const m_iDisplayHistoryBits: usize = 0xF28; // uint32 + pub const m_flLastAttackedTeammate: usize = 0xF2C; // float32 + pub const m_hOriginalController: usize = 0xF30; // CHandle + pub const m_blindUntilTime: usize = 0xF34; // GameTime_t + pub const m_blindStartTime: usize = 0xF38; // GameTime_t + pub const m_allowAutoFollowTime: usize = 0xF3C; // GameTime_t + pub const m_entitySpottedState: usize = 0xF40; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xF58; // int32 + pub const m_iPlayerState: usize = 0xF5C; // CSPlayerState + pub const m_chickenIdleSoundTimer: usize = 0xF68; // CountdownTimer + pub const m_chickenJumpSoundTimer: usize = 0xF80; // CountdownTimer + pub const m_vecLastBookmarkedPosition: usize = 0x1038; // Vector + pub const m_flLastDistanceTraveledNotice: usize = 0x1044; // float32 + pub const m_flAccumulatedDistanceTraveled: usize = 0x1048; // float32 + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x104C; // float32 + pub const m_bRespawning: usize = 0x1050; // bool + pub const m_nLastPickupPriority: usize = 0x1054; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x1058; // float32 + pub const m_bIsScoped: usize = 0x105C; // bool + pub const m_bIsWalking: usize = 0x105D; // bool + pub const m_bResumeZoom: usize = 0x105E; // bool + pub const m_bIsDefusing: usize = 0x105F; // bool + pub const m_bIsGrabbingHostage: usize = 0x1060; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1064; // CSPlayerBlockingUseAction_t + pub const m_fImmuneToGunGameDamageTime: usize = 0x1068; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x106C; // bool + pub const m_GunGameImmunityColor: usize = 0x106D; // Color + pub const m_fMolotovDamageTime: usize = 0x1074; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0x1078; // bool + pub const m_bCanMoveDuringFreezePeriod: usize = 0x1079; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x107C; // float32 + pub const m_flNextGuardianTooFarHurtTime: usize = 0x1080; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0x1084; // GameTime_t + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1088; // float32 + pub const m_flLastEquippedHelmetTime: usize = 0x108C; // GameTime_t + pub const m_flLastEquippedArmorTime: usize = 0x1090; // GameTime_t + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x1094; // int32 + pub const m_bResetArmorNextSpawn: usize = 0x1098; // bool + pub const m_flLastBumpMineBumpTime: usize = 0x109C; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x10A0; // GameTime_t + pub const m_iNumSpawns: usize = 0x10A4; // int32 + pub const m_iShouldHaveCash: usize = 0x10A8; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0x10B0; // float32 + pub const m_flNameChangeHistory: usize = 0x10B4; // float32[5] + pub const m_fLastGivenDefuserTime: usize = 0x10C8; // float32 + pub const m_fLastGivenBombTime: usize = 0x10CC; // float32 + pub const m_bHasNightVision: usize = 0x10D0; // bool + pub const m_bNightVisionOn: usize = 0x10D1; // bool + pub const m_fNextRadarUpdateTime: usize = 0x10D4; // float32 + pub const m_flLastMoneyUpdateTime: usize = 0x10D8; // float32 + pub const m_MenuStringBuffer: usize = 0x10DC; // char[1024] + pub const m_fIntroCamTime: usize = 0x14DC; // float32 + pub const m_nMyCollisionGroup: usize = 0x14E0; // int32 + pub const m_bInNoDefuseArea: usize = 0x14E4; // bool + pub const m_bKilledByTaser: usize = 0x14E5; // bool + pub const m_iMoveState: usize = 0x14E8; // int32 + pub const m_grenadeParameterStashTime: usize = 0x14EC; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x14F0; // bool + pub const m_angStashedShootAngles: usize = 0x14F4; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1500; // Vector + pub const m_vecStashedVelocity: usize = 0x150C; // Vector + pub const m_angShootAngleHistory: usize = 0x1518; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1530; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1548; // Vector[2] + pub const m_bDiedAirborne: usize = 0x1560; // bool + pub const m_iBombSiteIndex: usize = 0x1564; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1568; // int32 + pub const m_bInBombZoneTrigger: usize = 0x156C; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x156D; // bool + pub const m_iDirection: usize = 0x1570; // int32 + pub const m_iShotsFired: usize = 0x1574; // int32 + pub const m_ArmorValue: usize = 0x1578; // int32 + pub const m_flFlinchStack: usize = 0x157C; // float32 + pub const m_flVelocityModifier: usize = 0x1580; // float32 + pub const m_flHitHeading: usize = 0x1584; // float32 + pub const m_nHitBodyPart: usize = 0x1588; // int32 + pub const m_iHostagesKilled: usize = 0x158C; // int32 + pub const m_vecTotalBulletForce: usize = 0x1590; // Vector + pub const m_flFlashDuration: usize = 0x159C; // float32 + pub const m_flFlashMaxAlpha: usize = 0x15A0; // float32 + pub const m_flProgressBarStartTime: usize = 0x15A4; // float32 + pub const m_iProgressBarDuration: usize = 0x15A8; // int32 + pub const m_bWaitForNoAttack: usize = 0x15AC; // bool + pub const m_flLowerBodyYawTarget: usize = 0x15B0; // float32 + pub const m_bStrafing: usize = 0x15B4; // bool + pub const m_lastStandingPos: usize = 0x15B8; // Vector + pub const m_ignoreLadderJumpTime: usize = 0x15C4; // float32 + pub const m_ladderSurpressionTimer: usize = 0x15C8; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x15E0; // Vector + pub const m_lastLadderPos: usize = 0x15EC; // Vector + pub const m_thirdPersonHeading: usize = 0x15F8; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1604; // float32 + pub const m_flSlopeDropHeight: usize = 0x1608; // float32 + pub const m_vHeadConstraintOffset: usize = 0x160C; // Vector + pub const m_iLastWeaponFireUsercmd: usize = 0x1620; // int32 + pub const m_angEyeAngles: usize = 0x1624; // QAngle + pub const m_bVCollisionInitted: usize = 0x1630; // bool + pub const m_storedSpawnPosition: usize = 0x1634; // Vector + pub const m_storedSpawnAngle: usize = 0x1640; // QAngle + pub const m_bIsSpawning: usize = 0x164C; // bool + pub const m_bHideTargetID: usize = 0x164D; // bool + pub const m_nNumDangerZoneDamageHits: usize = 0x1650; // int32 + pub const m_bHud_MiniScoreHidden: usize = 0x1654; // bool + pub const m_bHud_RadarHidden: usize = 0x1655; // bool + pub const m_nLastKillerIndex: usize = 0x1658; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x165C; // int32 + pub const m_nDeathCamMusic: usize = 0x1660; // int32 + pub const m_iAddonBits: usize = 0x1664; // int32 + pub const m_iPrimaryAddon: usize = 0x1668; // int32 + pub const m_iSecondaryAddon: usize = 0x166C; // int32 + pub const m_currentDeafnessFilter: usize = 0x1670; // CUtlStringToken + pub const m_NumEnemiesKilledThisSpawn: usize = 0x1674; // int32 + pub const m_NumEnemiesKilledThisRound: usize = 0x1678; // int32 + pub const m_NumEnemiesAtRoundStart: usize = 0x167C; // int32 + pub const m_wasNotKilledNaturally: usize = 0x1680; // bool + pub const m_vecPlayerPatchEconIndices: usize = 0x1684; // uint32[5] + pub const m_iDeathFlags: usize = 0x1698; // int32 + pub const m_hPet: usize = 0x169C; // CHandle + pub const m_unCurrentEquipmentValue: usize = 0x1868; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x186A; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x186C; // uint16 + pub const m_nSurvivalTeamNumber: usize = 0x1870; // int32 + pub const m_bHasDeathInfo: usize = 0x1874; // bool + pub const m_flDeathInfoTime: usize = 0x1878; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x187C; // Vector + pub const m_bKilledByHeadshot: usize = 0x1888; // bool + pub const m_LastHitBox: usize = 0x188C; // int32 + pub const m_LastHealth: usize = 0x1890; // int32 + pub const m_flLastCollisionCeiling: usize = 0x1894; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1898; // float32 + pub const m_pBot: usize = 0x18A0; // CCSBot* + pub const m_bBotAllowActive: usize = 0x18A8; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0x18A9; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices *) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices *) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices *) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices *) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + pub mod CCSPlayerPawn { + pub const m_pBulletServices: usize = 0x18B0; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x18B8; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x18C0; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0x18C8; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0x18D0; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0x18D8; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0x18E0; // uint16 + pub const m_hPreviousModel: usize = 0x18E8; // CStrongHandle + pub const m_bHasFemaleVoice: usize = 0x18F0; // bool + pub const m_strVOPrefix: usize = 0x18F8; // CUtlString + pub const m_szLastPlaceName: usize = 0x1900; // char[18] + pub const m_bInHostageResetZone: usize = 0x19C0; // bool + pub const m_bInBuyZone: usize = 0x19C1; // bool + pub const m_bWasInBuyZone: usize = 0x19C2; // bool + pub const m_bInHostageRescueZone: usize = 0x19C3; // bool + pub const m_bInBombZone: usize = 0x19C4; // bool + pub const m_bWasInHostageRescueZone: usize = 0x19C5; // bool + pub const m_iRetakesOffering: usize = 0x19C8; // int32 + pub const m_iRetakesOfferingCard: usize = 0x19CC; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x19D0; // bool + pub const m_bRetakesMVPLastRound: usize = 0x19D1; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x19D4; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x19D8; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x19DC; // GameTime_t + pub const m_flLandseconds: usize = 0x19E0; // float32 + pub const m_aimPunchAngle: usize = 0x19E4; // QAngle + pub const m_aimPunchAngleVel: usize = 0x19F0; // QAngle + pub const m_aimPunchTickBase: usize = 0x19FC; // int32 + pub const m_aimPunchTickFraction: usize = 0x1A00; // float32 + pub const m_aimPunchCache: usize = 0x1A08; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x1A20; // bool + pub const m_xLastHeadBoneTransform: usize = 0x2060; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x2080; // bool + pub const m_lastLandTime: usize = 0x2084; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x2088; // bool + pub const m_iPlayerLocked: usize = 0x208C; // int32 + pub const m_flTimeOfLastInjury: usize = 0x2094; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x2098; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x209C; // bool + pub const m_nRagdollDamageBone: usize = 0x20A0; // int32 + pub const m_vRagdollDamageForce: usize = 0x20A4; // Vector + pub const m_vRagdollDamagePosition: usize = 0x20B0; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x20BC; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x20FC; // bool + pub const m_vRagdollServerOrigin: usize = 0x2100; // Vector + pub const m_EconGloves: usize = 0x2110; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x2388; // uint8 + pub const m_qDeathEyeAngles: usize = 0x238C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2398; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle< CBaseEntity>) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle< CCSPlayerPawn>) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod CHostage { + pub const m_OnHostageBeginGrab: usize = 0xD30; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xD58; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xD80; // CEntityIOOutput + pub const m_OnRescued: usize = 0xDA8; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xDD0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xDE8; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xDEC; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xDF0; // uint32 + pub const m_bRemove: usize = 0xDF4; // bool + pub const m_vel: usize = 0xDF8; // Vector + pub const m_isRescued: usize = 0xE04; // bool + pub const m_jumpedThisFrame: usize = 0xE05; // bool + pub const m_nHostageState: usize = 0xE08; // int32 + pub const m_leader: usize = 0xE0C; // CHandle + pub const m_lastLeader: usize = 0xE10; // CHandle + pub const m_reuseTimer: usize = 0xE18; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xE30; // bool + pub const m_accel: usize = 0xE34; // Vector + pub const m_isRunning: usize = 0xE40; // bool + pub const m_isCrouching: usize = 0xE41; // bool + pub const m_jumpTimer: usize = 0xE48; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xE60; // bool + pub const m_repathTimer: usize = 0x2E70; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2E88; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2F18; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2F38; // CountdownTimer + pub const m_isAdjusted: usize = 0x2F54; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2F55; // bool + pub const m_hHostageGrabber: usize = 0x2F58; // CHandle + pub const m_fLastGrabTime: usize = 0x2F5C; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2F60; // Vector + pub const m_vecGrabbedPos: usize = 0x2F6C; // Vector + pub const m_flRescueStartTime: usize = 0x2F78; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2F7C; // GameTime_t + pub const m_flDropStartTime: usize = 0x2F80; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2F84; // int32 + pub const m_nPickupEventCount: usize = 0x2F88; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2F8C; // Vector + pub const m_vecHostageResetPosition: usize = 0x2FAC; // Vector } } // Module: libsoundsystem.so @@ -15499,7 +23537,7 @@ pub mod cs2_dumper { } } // Module: libvphysics2.so - // Classes count: 88 + // Classes count: 82 // Enums count: 0 pub mod libvphysics2 { // Parent: None @@ -16539,46 +24577,6 @@ pub mod cs2_dumper { pub const m_bSpeculativeEnabled: usize = 0xC9; // bool pub const m_bHasShadowController: usize = 0xCA; // bool } - // Parent: None - // Fields count: 2 - pub mod VertexPositionNormal_t { - pub const m_vPosition: usize = 0x0; // Vector - pub const m_vNormal: usize = 0xC; // Vector - } - // Parent: None - // Fields count: 1 - pub mod VertexPositionColor_t { - pub const m_vPosition: usize = 0x0; // Vector - } - // Parent: None - // Fields count: 5 - pub mod constraint_breakableparams_t { - pub const strength: usize = 0x0; // float32 - pub const forceLimit: usize = 0x4; // float32 - pub const torqueLimit: usize = 0x8; // float32 - pub const bodyMassScale: usize = 0xC; // float32[2] - pub const isActive: usize = 0x14; // bool - } - // Parent: None - // Fields count: 4 - pub mod constraint_axislimit_t { - pub const flMinRotation: usize = 0x0; // float32 - pub const flMaxRotation: usize = 0x4; // float32 - pub const flMotorTargetAngSpeed: usize = 0x8; // float32 - pub const flMotorMaxTorque: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 4 - pub mod constraint_hingeparams_t { - pub const worldPosition: usize = 0x0; // Vector - pub const worldAxisDirection: usize = 0xC; // Vector - pub const hingeAxis: usize = 0x18; // constraint_axislimit_t - pub const constraint: usize = 0x28; // constraint_breakableparams_t - } - // Parent: None - // Fields count: 0 - pub mod IPhysicsPlayerController { - } // Parent: RnBodyDesc_t // Fields count: 1 // @@ -16589,13 +24587,9 @@ pub mod cs2_dumper { } } // Module: libworldrenderer.so - // Classes count: 27 + // Classes count: 24 // Enums count: 0 pub mod libworldrenderer { - // Parent: None - // Fields count: 0 - pub mod CEntityComponent { - } // Parent: None // Fields count: 11 // @@ -16626,11 +24620,6 @@ pub mod cs2_dumper { pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* pub const m_bVisibleinPVS: usize = 0x30; // bool } - // Parent: CEntityComponent - // Fields count: 1 - pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge - } // Parent: None // Fields count: 7 // @@ -16909,10 +24898,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - pub mod VMapResourceData_t { - } - // Parent: None - // Fields count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/win/buttons.cs b/output/win/buttons.cs index 4849d85..b40aabf 100644 --- a/output/win/buttons.cs +++ b/output/win/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC namespace CS2Dumper { // Module: client.dll diff --git a/output/win/buttons.hpp b/output/win/buttons.hpp index ca5703b..2c709ac 100644 --- a/output/win/buttons.hpp +++ b/output/win/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC #pragma once diff --git a/output/win/buttons.rs b/output/win/buttons.rs index 3f932be..898866e 100644 --- a/output/win/buttons.rs +++ b/output/win/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/win/info.json b/output/win/info.json index 4c69990..6a2b405 100644 --- a/output/win/info.json +++ b/output/win/info.json @@ -1,4 +1,4 @@ { "build_number": 14000, - "timestamp": "2024-03-29T08:38:09.039088900+00:00" + "timestamp": "2024-03-29T13:45:50.255705100+00:00" } \ No newline at end of file diff --git a/output/win/interfaces.cs b/output/win/interfaces.cs index f6e1ca2..ecfac66 100644 --- a/output/win/interfaces.cs +++ b/output/win/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll diff --git a/output/win/interfaces.hpp b/output/win/interfaces.hpp index 3867259..36aad30 100644 --- a/output/win/interfaces.hpp +++ b/output/win/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC #pragma once diff --git a/output/win/interfaces.rs b/output/win/interfaces.rs index 2c1a485..e90b141 100644 --- a/output/win/interfaces.rs +++ b/output/win/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/win/offsets.cs b/output/win/offsets.cs index 94b1258..f4a89ee 100644 --- a/output/win/offsets.cs +++ b/output/win/offsets.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC namespace CS2Dumper.Offsets { // Module: client.dll diff --git a/output/win/offsets.hpp b/output/win/offsets.hpp index 7dea222..ce68e86 100644 --- a/output/win/offsets.hpp +++ b/output/win/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC #pragma once diff --git a/output/win/offsets.rs b/output/win/offsets.rs index ab027f5..f000a3e 100644 --- a/output/win/offsets.rs +++ b/output/win/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/win/schemas.cs b/output/win/schemas.cs index 8d1e04f..ad251f1 100644 --- a/output/win/schemas.cs +++ b/output/win/schemas.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll - // Classes count: 253 + // Classes count: 362 // Enums count: 70 public static class Animationsystem { // Alignment: 4 @@ -679,20 +679,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey public static class MoodAnimation_t { public const nint m_sName = 0x0; // CUtlString public const nint m_flWeight = 0x8; // float32 } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey public static class MoodAnimationLayer_t { public const nint m_sName = 0x0; // CUtlString public const nint m_bActiveListening = 0x8; // bool @@ -708,10 +700,14 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeOut = 0x58; // float32 } // Parent: None + // Fields count: 3 + public static class CMoodVData { + public const nint m_sModelName = 0x0; // CResourceNameTyped> + public const nint m_nMoodType = 0xE0; // MoodType_t + public const nint m_animationLayers = 0xE8; // CUtlVector + } + // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class AnimationDecodeDebugDumpElement_t { public const nint m_nEntityIndex = 0x0; // int32 public const nint m_modelName = 0x8; // CUtlString @@ -722,18 +718,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class AnimationDecodeDebugDump_t { public const nint m_processingType = 0x0; // AnimationProcessingType_t public const nint m_elems = 0x8; // CUtlVector } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class AnimationSnapshotBase_t { public const nint m_flRealTime = 0x0; // float32 public const nint m_rootToWorld = 0x10; // matrix3x4a_t @@ -747,18 +737,12 @@ namespace CS2Dumper.Schemas { } // Parent: AnimationSnapshotBase_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class AnimationSnapshot_t { public const nint m_nEntIndex = 0x110; // int32 public const nint m_modelName = 0x118; // CUtlString } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimBoneDifference { public const nint m_name = 0x0; // CBufferString public const nint m_parent = 0x10; // CBufferString @@ -768,26 +752,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimMorphDifference { public const nint m_name = 0x0; // CBufferString } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimUserDifference { public const nint m_name = 0x0; // CBufferString public const nint m_nType = 0x10; // int32 } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimEncodeDifference { public const nint m_boneArray = 0x0; // CUtlVector public const nint m_morphArray = 0x18; // CUtlVector @@ -799,9 +774,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimEventDefinition { public const nint m_nFrame = 0x8; // int32 public const nint m_flCycle = 0xC; // float32 @@ -811,9 +783,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimMovement { public const nint endframe = 0x0; // int32 public const nint motionflags = 0x4; // int32 @@ -825,9 +794,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimLocalHierarchy { public const nint m_sBone = 0x0; // CBufferString public const nint m_sNewParent = 0x10; // CBufferString @@ -838,9 +804,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimDecoder { public const nint m_szName = 0x0; // CBufferString public const nint m_nVersion = 0x10; // int32 @@ -848,9 +811,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimFrameSegment { public const nint m_nUniqueFrameIndex = 0x0; // int32 public const nint m_nLocalElementMasks = 0x4; // uint32 @@ -859,9 +819,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimFrameBlockAnim { public const nint m_nStartFrame = 0x0; // int32 public const nint m_nEndFrame = 0x4; // int32 @@ -869,9 +826,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimEncodedFrames { public const nint m_fileName = 0x0; // CBufferString public const nint m_nFrames = 0x10; // int32 @@ -881,9 +835,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimDesc_Flag { public const nint m_bLooping = 0x0; // bool public const nint m_bAllZeros = 0x1; // bool @@ -896,18 +847,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimSequenceParams { public const nint m_flFadeInTime = 0x0; // float32 public const nint m_flFadeOutTime = 0x4; // float32 } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimDesc { public const nint m_name = 0x0; // CBufferString public const nint m_flags = 0x10; // CAnimDesc_Flag @@ -926,9 +871,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimActivity { public const nint m_name = 0x0; // CBufferString public const nint m_nActivity = 0x10; // int32 @@ -937,9 +879,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimData { public const nint m_name = 0x10; // CBufferString public const nint m_animArray = 0x20; // CUtlVector @@ -949,9 +888,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimBone { public const nint m_name = 0x0; // CBufferString public const nint m_parent = 0x10; // int32 @@ -963,18 +899,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimUser { public const nint m_name = 0x0; // CBufferString public const nint m_nType = 0x10; // int32 } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimDataChannelDesc { public const nint m_szChannelClass = 0x0; // CBufferString public const nint m_szVariableName = 0x10; // CBufferString @@ -988,9 +918,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimKeyData { public const nint m_name = 0x0; // CBufferString public const nint m_boneArray = 0x10; // CUtlVector @@ -1001,9 +928,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimationGroup { public const nint m_nFlags = 0x10; // uint32 public const nint m_name = 0x18; // CBufferString @@ -1015,9 +939,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqAutoLayerFlag { public const nint m_bPost = 0x0; // bool public const nint m_bSpline = 0x1; // bool @@ -1030,9 +951,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqAutoLayer { public const nint m_nLocalReference = 0x0; // int16 public const nint m_nLocalPose = 0x2; // int16 @@ -1044,9 +962,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqIKLock { public const nint m_flPosWeight = 0x0; // float32 public const nint m_flAngleWeight = 0x4; // float32 @@ -1055,9 +970,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqBoneMaskList { public const nint m_sName = 0x0; // CBufferString public const nint m_nLocalBoneArray = 0x10; // CUtlVector @@ -1067,9 +979,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqScaleSet { public const nint m_sName = 0x0; // CBufferString public const nint m_bRootOffset = 0x10; // bool @@ -1079,9 +988,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqMultiFetchFlag { public const nint m_bRealtime = 0x0; // bool public const nint m_bCylepose = 0x1; // bool @@ -1092,9 +998,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqMultiFetch { public const nint m_flags = 0x0; // CSeqMultiFetchFlag public const nint m_localReferenceArray = 0x8; // CUtlVector @@ -1109,9 +1012,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqSeqDescFlag { public const nint m_bLooping = 0x0; // bool public const nint m_bSnap = 0x1; // bool @@ -1127,18 +1027,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqTransition { public const nint m_flFadeInTime = 0x0; // float32 public const nint m_flFadeOutTime = 0x4; // float32 } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqS1SeqDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag @@ -1154,9 +1048,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqSynthAnimDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag @@ -1167,9 +1058,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqCmdLayer { public const nint m_cmd = 0x0; // int16 public const nint m_nLocalReference = 0x2; // int16 @@ -1183,9 +1071,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqPoseSetting { public const nint m_sPoseParameter = 0x0; // CBufferString public const nint m_sAttachment = 0x10; // CBufferString @@ -1198,9 +1083,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqCmdSeqDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag @@ -1217,9 +1099,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSeqPoseParamDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flStart = 0x10; // float32 @@ -1229,9 +1108,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSequenceGroupData { public const nint m_sName = 0x10; // CBufferString public const nint m_nFlags = 0x20; // uint32 @@ -1271,80 +1147,51 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString + public static class HSequence { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 public static class CAnimEnum { public const nint m_value = 0x0; // uint8 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString public static class AnimNodeID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString public static class AnimNodeOutputID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString public static class AnimStateID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString public static class AnimParamID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString public static class AnimTagID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString public static class AnimComponentID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString public static class AnimScriptHandle { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimAttachment { public const nint m_influenceRotations = 0x0; // Quaternion[3] public const nint m_influenceOffsets = 0x30; // VectorAligned[3] @@ -1354,9 +1201,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class VPhysics2ShapeDef_t { public const nint m_spheres = 0x0; // CUtlVector public const nint m_capsules = 0x18; // CUtlVector @@ -1366,9 +1210,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class VPhysXBodyPart_t { public const nint m_nFlags = 0x0; // uint32 public const nint m_flMass = 0x4; // float32 @@ -1383,9 +1224,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class VPhysXCollisionAttributes_t { public const nint m_CollisionGroup = 0x0; // uint32 public const nint m_InteractAs = 0x8; // CUtlVector @@ -1398,18 +1236,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class VPhysXRange_t { public const nint m_flMin = 0x0; // float32 public const nint m_flMax = 0x4; // float32 } // Parent: None // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults public static class VPhysXConstraintParams_t { public const nint m_nType = 0x0; // int8 public const nint m_nTranslateMotion = 0x1; // int8 @@ -1460,9 +1292,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class VPhysXConstraint2_t { public const nint m_nFlags = 0x0; // uint32 public const nint m_nParent = 0x4; // uint16 @@ -1471,9 +1300,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults public static class VPhysXJoint_t { public const nint m_nType = 0x0; // uint16 public const nint m_nBody1 = 0x2; // uint16 @@ -1502,9 +1328,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class PhysSoftbodyDesc_t { public const nint m_ParticleBoneHash = 0x0; // CUtlVector public const nint m_Particles = 0x18; // CUtlVector @@ -1515,9 +1338,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults public static class VPhysXAggregateData_t { public const nint m_nFlags = 0x0; // uint16 public const nint m_nRefCounter = 0x2; // uint16 @@ -1538,9 +1358,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesPhysics { public const nint m_friction = 0x0; // float32 public const nint m_elasticity = 0x4; // float32 @@ -1552,9 +1369,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesAudio { public const nint m_reflectivity = 0x0; // float32 public const nint m_hardnessFactor = 0x4; // float32 @@ -1567,9 +1381,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesSoundNames { public const nint m_impactSoft = 0x0; // CUtlString public const nint m_impactHard = 0x8; // CUtlString @@ -1582,9 +1393,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPhysSurfaceProperties { public const nint m_name = 0x0; // CUtlString public const nint m_nameHash = 0x8; // uint32 @@ -1597,26 +1405,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVPhysXSurfacePropertiesList { public const nint m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialGroup_t { public const nint m_name = 0x0; // CUtlString public const nint m_materials = 0x8; // CUtlVector> } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class ModelSkeletonData_t { public const nint m_boneName = 0x0; // CUtlVector public const nint m_nParent = 0x18; // CUtlVector @@ -1628,9 +1427,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class PermModelInfo_t { public const nint m_nFlags = 0x0; // uint32 public const nint m_vHullMin = 0x4; // @@ -1645,9 +1441,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class PermModelExtPart_t { public const nint m_Transform = 0x0; // CTransform public const nint m_Name = 0x20; // CUtlString @@ -1656,9 +1449,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class ModelBoneFlexDriverControl_t { public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t public const nint m_flexController = 0x8; // CUtlString @@ -1668,9 +1458,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class ModelBoneFlexDriver_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_boneNameToken = 0x8; // uint32 @@ -1678,18 +1465,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class PermModelDataAnimatedMaterialAttribute_t { public const nint m_AttributeName = 0x0; // CUtlString public const nint m_nNumChannels = 0x8; // int32 } // Parent: None // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults public static class PermModelData_t { public const nint m_name = 0x0; // CUtlString public const nint m_modelInfo = 0x8; // PermModelInfo_t @@ -1716,19 +1497,18 @@ namespace CS2Dumper.Schemas { public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } // Parent: None + // Fields count: 1 + public static class AttachmentHandle_t { + public const nint m_Value = 0x0; // uint8 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement { public const nint m_ElementName = 0x8; // CUtlString public const nint m_NestedElements = 0x10; // CUtlVector } // Parent: CModelConfigElement // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_AttachedModel { public const nint m_InstanceName = 0x48; // CUtlString public const nint m_EntityClass = 0x50; // CUtlString @@ -1747,85 +1527,55 @@ namespace CS2Dumper.Schemas { } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_UserPick { public const nint m_Choices = 0x48; // CUtlVector } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_RandomPick { public const nint m_Choices = 0x48; // CUtlVector public const nint m_ChoiceWeights = 0x60; // CUtlVector } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_SetMaterialGroup { public const nint m_MaterialGroupName = 0x48; // CUtlString } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { public const nint m_MaterialGroupName = 0x48; // CUtlString } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_SetRenderColor { public const nint m_Color = 0x48; // Color } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_RandomColor { public const nint m_Gradient = 0x48; // CColorGradient } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_SetBodygroup { public const nint m_GroupName = 0x48; // CUtlString public const nint m_nChoice = 0x50; // int32 } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_SetBodygroupOnAttachedModels { public const nint m_GroupName = 0x48; // CUtlString public const nint m_nChoice = 0x50; // int32 } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigElement_Command { public const nint m_Command = 0x48; // CUtlString public const nint m_Args = 0x50; // KeyValues3 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfig { public const nint m_ConfigName = 0x0; // CUtlString public const nint m_Elements = 0x8; // CUtlVector @@ -1833,9 +1583,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CModelConfigList { public const nint m_bHideMaterialGroupInTools = 0x0; // bool public const nint m_bHideRenderColorInTools = 0x1; // bool @@ -1843,27 +1590,18 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CRenderBufferBinding { public const nint m_hBuffer = 0x0; // uint64 public const nint m_nBindOffsetBytes = 0x10; // uint32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class SkeletonBoneBounds_t { public const nint m_vecCenter = 0x0; // public const nint m_vecSize = 0xC; // } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class RenderSkeletonBone_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_parentName = 0x8; // CUtlString @@ -1873,9 +1611,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CRenderSkeleton { public const nint m_bones = 0x0; // CUtlVector public const nint m_boneParents = 0x30; // CUtlVector @@ -1883,9 +1618,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CDrawCullingData { public const nint m_vConeApex = 0x0; // public const nint m_ConeAxis = 0xC; // int8[3] @@ -1893,9 +1625,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMaterialDrawDescriptor { public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t public const nint m_nBaseVertex = 0x4; // int32 @@ -1912,18 +1641,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMeshletDescriptor { public const nint m_PackedAABB = 0x0; // PackedAABB_t public const nint m_CullingData = 0x8; // CDrawCullingData } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSceneObjectData { public const nint m_vMinBounds = 0x0; // public const nint m_vMaxBounds = 0xC; // @@ -1934,9 +1657,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAttachment { public const nint m_name = 0x0; // CUtlString public const nint m_influenceNames = 0x8; // CUtlString[3] @@ -1949,9 +1669,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults public static class CHitBox { public const nint m_name = 0x0; // CUtlString public const nint m_sSurfaceProperty = 0x8; // CUtlString @@ -1969,9 +1686,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CHitBoxSet { public const nint m_name = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32 @@ -1980,17 +1694,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CHitBoxSetList { public const nint m_HitBoxSets = 0x0; // CUtlVector } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class DynamicMeshDeformParams_t { public const nint m_flTensionCompressScale = 0x0; // float32 public const nint m_flTensionStretchScale = 0x4; // float32 @@ -1999,9 +1707,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class RenderHairStrandInfo_t { public const nint m_nGuideIdx = 0x0; // uint32[3] public const nint m_nBaseTriIdx = 0xC; // uint32 @@ -2013,9 +1718,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CRenderGroom { public const nint m_nSegmentsPerHairStrand = 0x0; // int32 public const nint m_nGuideHairCount = 0x4; // int32 @@ -2027,9 +1729,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CRenderMesh { public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable public const nint m_constraints = 0xA0; // CUtlVector @@ -2039,9 +1738,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CConstraintTarget { public const nint m_qOffset = 0x20; // Quaternion public const nint m_vOffset = 0x30; // @@ -2052,9 +1748,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CConstraintSlave { public const nint m_qBaseOrientation = 0x0; // Quaternion public const nint m_vBasePosition = 0x10; // @@ -2064,16 +1757,10 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBoneConstraintBase { } // Parent: CBoneConstraintBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBaseConstraint { public const nint m_name = 0x28; // CUtlString public const nint m_vUpVector = 0x30; // @@ -2082,32 +1769,20 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPointConstraint { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class COrientConstraint { } // Parent: CBaseConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAimConstraint { public const nint m_qAimOffset = 0x70; // Quaternion public const nint m_nUpType = 0x80; // uint32 } // Parent: CBaseConstraint // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CTwistConstraint { public const nint m_bInverse = 0x70; // bool public const nint m_qParentBindRotation = 0x80; // Quaternion @@ -2115,18 +1790,12 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CTiltTwistConstraint { public const nint m_nTargetAxis = 0x70; // int32 public const nint m_nSlaveAxis = 0x74; // int32 } // Parent: CBaseConstraint // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMorphConstraint { public const nint m_sTargetMorph = 0x70; // CUtlString public const nint m_nSlaveChannel = 0x78; // int32 @@ -2135,16 +1804,10 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParentConstraint { } // Parent: CBoneConstraintBase // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBoneConstraintPoseSpaceMorph { public const nint m_sBoneName = 0x28; // CUtlString public const nint m_sAttachmentName = 0x30; // CUtlString @@ -2160,9 +1823,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseConstraint // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBoneConstraintPoseSpaceBone { public const nint m_inputList = 0x70; // CUtlVector } @@ -2174,9 +1834,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBoneConstraintBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBoneConstraintDotToMorph { public const nint m_sBoneName = 0x28; // CUtlString public const nint m_sTargetBoneName = 0x30; // CUtlString @@ -2185,35 +1842,23 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFlexOp { public const nint m_OpCode = 0x0; // FlexOpCode_t public const nint m_Data = 0x4; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFlexRule { public const nint m_nFlex = 0x0; // int32 public const nint m_FlexOps = 0x8; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFlexDesc { public const nint m_szFacs = 0x0; // CUtlString } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFlexController { public const nint m_szName = 0x0; // CUtlString public const nint m_szType = 0x8; // CUtlString @@ -2222,9 +1867,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMorphBundleData { public const nint m_flULeftSrc = 0x0; // float32 public const nint m_flVTopSrc = 0x4; // float32 @@ -2233,9 +1875,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMorphRectData { public const nint m_nXLeftDst = 0x0; // int16 public const nint m_nYTopDst = 0x2; // int16 @@ -2245,18 +1884,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMorphData { public const nint m_name = 0x0; // CUtlString public const nint m_morphRectDatas = 0x8; // CUtlVector } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMorphSetData { public const nint m_nWidth = 0x10; // int32 public const nint m_nHeight = 0x14; // int32 @@ -2269,9 +1902,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimFoot { public const nint m_name = 0x0; // CUtlString public const nint m_vBallOffset = 0x8; // @@ -2281,9 +1911,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimSkeleton { public const nint m_localSpaceTransforms = 0x10; // CUtlVector public const nint m_modelSpaceTransforms = 0x28; // CUtlVector @@ -2296,9 +1923,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootDefinition { public const nint m_name = 0x0; // CUtlString public const nint m_ankleBoneName = 0x8; // CUtlString @@ -2312,31 +1936,19 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CCycleBase { public const nint m_flCycle = 0x0; // float32 } // Parent: CCycleBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimCycle { } // Parent: CCycleBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootCycle { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootCycleDefinition { public const nint m_vStancePositionMS = 0x0; // public const nint m_vMidpointPositionMS = 0xC; // @@ -2350,9 +1962,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootTrajectory { public const nint m_vOffset = 0x0; // public const nint m_flRotationOffset = 0xC; // float32 @@ -2360,26 +1969,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootTrajectories { public const nint m_trajectories = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootStride { public const nint m_definition = 0x0; // CFootCycleDefinition public const nint m_trajectories = 0x40; // CFootTrajectories } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootMotion { public const nint m_strides = 0x0; // CUtlVector public const nint m_name = 0x18; // CUtlString @@ -2387,9 +1987,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t { public const nint m_nEntIndex = 0x0; // CEntityIndex public const nint m_nEntParent = 0x4; // CEntityIndex @@ -2404,9 +2001,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Bone_t { public const nint m_Name = 0x0; // CUtlString public const nint m_BindPose = 0x10; // CTransform @@ -2414,9 +2008,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__FrameStamp_t { public const nint m_flTime = 0x0; // float32 public const nint m_flEntitySimTime = 0x4; // float32 @@ -2429,9 +2020,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Frame_t { public const nint m_flTime = 0x0; // float32 public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t @@ -2445,18 +2033,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Camera_t { public const nint m_tmCamera = 0x0; // CTransform public const nint m_flTime = 0x20; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class SkeletonDemoDb_t { public const nint m_AnimCaptures = 0x0; // CUtlVector public const nint m_CameraTrack = 0x18; // CUtlVector @@ -2464,9 +2046,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmBoneMask { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t @@ -2474,9 +2053,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmClip { public const nint m_skeleton = 0x0; // CStrongHandle public const nint m_nNumFrames = 0x8; // uint32 @@ -2490,9 +2066,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class NmCompressionSettings_t { public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t @@ -2505,27 +2078,18 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class NmCompressionSettings_t__QuantizationRange_t { public const nint m_flRangeStart = 0x0; // float32 public const nint m_flRangeLength = 0x4; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmEvent { public const nint m_flStartTime = 0x8; // float32 public const nint m_flDuration = 0xC; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmRootMotionData { public const nint m_transforms = 0x0; // CUtlVector public const nint m_nNumFrames = 0x18; // int32 @@ -2535,9 +2099,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmSkeleton { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_boneIDs = 0x8; // CUtlLeanVector @@ -2549,45 +2110,30 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class NmSyncTrackTime_t { public const nint m_nEventIdx = 0x0; // int32 public const nint m_percentageThrough = 0x4; // NmPercent_t } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class NmSyncTrackTimeRange_t { public const nint m_startTime = 0x0; // NmSyncTrackTime_t public const nint m_endTime = 0x8; // NmSyncTrackTime_t } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmSyncTrack { public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable public const nint m_nStartEventOffset = 0xA8; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmSyncTrack__EventMarker_t { public const nint m_startTime = 0x0; // NmPercent_t public const nint m_ID = 0x8; // CGlobalSymbol } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmSyncTrack__Event_t { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_startTime = 0x8; // NmPercent_t @@ -2595,57 +2141,36 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class NmPercent_t { public const nint m_flValue = 0x0; // float32 } // Parent: CNmEvent // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmLegacyEvent { } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmFootEvent { public const nint m_phase = 0x10; // NmFootPhase_t } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmIDEvent { public const nint m_ID = 0x10; // CGlobalSymbol } // Parent: CNmEvent // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmTransitionEvent { public const nint m_rule = 0x10; // NmTransitionRule_t public const nint m_ID = 0x18; // CGlobalSymbol } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmFrameSnapEvent { public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmGraphDataSet { public const nint m_variationID = 0x0; // CGlobalSymbol public const nint m_skeleton = 0x8; // CStrongHandle @@ -2653,9 +2178,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmGraph { public const nint m_persistentNodeIndices = 0x0; // CUtlVector public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector @@ -2670,45 +2192,30 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmGraph__ExternalGraphSlot_t { public const nint m_nNodeIdx = 0x0; // int16 public const nint m_slotID = 0x8; // CGlobalSymbol } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmGraph__ChildGraphSlot_t { public const nint m_nNodeIdx = 0x0; // int16 public const nint m_dataSlotIdx = 0x2; // int16 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNmGraphVariation { public const nint m_graph = 0x0; // CStrongHandle public const nint m_dataSet = 0x8; // CStrongHandle } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class BoneDemoCaptureSettings_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_flChainLength = 0x8; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class IKDemoCaptureSettings_t { public const nint m_parentBoneName = 0x0; // CUtlString public const nint m_eMode = 0x8; // IKChannelMode @@ -2718,9 +2225,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimDemoCaptureSettings { public const nint m_rangeBoneChainLength = 0x0; // Vector2D public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D @@ -2741,9 +2245,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimReplayFrame { public const nint m_inputDataBlocks = 0x10; // CUtlVector public const nint m_instanceData = 0x28; // CUtlBinaryBlock @@ -2753,9 +2254,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimGraphDebugReplay { public const nint m_animGraphFileName = 0x40; // CUtlString public const nint m_frameList = 0x48; // CUtlVector> @@ -2765,45 +2263,29 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimGraphModelBinding { public const nint m_modelName = 0x8; // CUtlString public const nint m_pSharedData = 0x10; // CSmartPtr } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CAnimInputDamping { public const nint m_speedFunction = 0x8; // DampingSpeedFunction public const nint m_fSpeedScale = 0xC; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimParamHandle { public const nint m_type = 0x0; // AnimParamType_t public const nint m_index = 0x1; // uint8 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimParamHandleMap { public const nint m_list = 0x0; // CUtlHashtable } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimParameterManagerUpdater { public const nint m_parameters = 0x18; // CUtlVector> public const nint m_idToIndexMap = 0x30; // CUtlHashtable @@ -2814,9 +2296,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimUpdateSharedData { public const nint m_nodes = 0x10; // CUtlVector> public const nint m_nodeIndexMap = 0x28; // CUtlHashtable @@ -2831,27 +2310,18 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBlendCurve { public const nint m_flControlPoint1 = 0x0; // float32 public const nint m_flControlPoint2 = 0x4; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParamSpanSample_t { public const nint m_value = 0x0; // CAnimVariant public const nint m_flCycle = 0x14; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParamSpan_t { public const nint m_samples = 0x0; // CUtlVector public const nint m_hParam = 0x18; // CAnimParamHandle @@ -2861,32 +2331,20 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParamSpanUpdater { public const nint m_spans = 0x0; // CUtlVector } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimGraphSettingsGroup { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimGraphSettingsManager { public const nint m_settingsGroups = 0x18; // CUtlVector> } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CCachedPose { public const nint m_transforms = 0x8; // CUtlVector public const nint m_morphWeights = 0x20; // CUtlVector @@ -2895,9 +2353,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CStaticPoseCache { public const nint m_poses = 0x10; // CUtlVector public const nint m_nBoneCount = 0x28; // int32 @@ -2905,50 +2360,32 @@ namespace CS2Dumper.Schemas { } // Parent: CStaticPoseCache // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CStaticPoseCacheBuilder { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimActionUpdater { } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CEmitTagActionUpdater { public const nint m_nTagIndex = 0x18; // int32 public const nint m_bIsZeroDuration = 0x1C; // bool } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSetParameterActionUpdater { public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_value = 0x1A; // CAnimVariant } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CToggleComponentActionUpdater { public const nint m_componentID = 0x18; // AnimComponentID public const nint m_bSetEnabled = 0x1C; // bool } // Parent: CAnimActionUpdater // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CExpressionActionUpdater { public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_eParamType = 0x1A; // AnimParamType_t @@ -2956,9 +2393,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimTagBase { public const nint m_name = 0x18; // CGlobalSymbol public const nint m_group = 0x20; // CGlobalSymbol @@ -2967,18 +2401,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimTagManagerUpdater { public const nint m_tags = 0x18; // CUtlVector> } // Parent: CAnimTagBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CAudioAnimTag { public const nint m_clipName = 0x50; // CUtlString public const nint m_attachmentName = 0x58; // CUtlString @@ -2990,31 +2417,18 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn public static class CBodyGroupSetting { public const nint m_BodyGroupName = 0x0; // CUtlString public const nint m_nBodyGroupOption = 0x8; // int32 } // Parent: CAnimTagBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CBodyGroupAnimTag { public const nint m_nPriority = 0x50; // int32 public const nint m_bodyGroupSettings = 0x58; // CUtlVector } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CClothSettingsAnimTag { public const nint m_flStiffness = 0x50; // float32 public const nint m_flEaseIn = 0x54; // float32 @@ -3023,19 +2437,11 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CFootFallAnimTag { public const nint m_foot = 0x50; // FootFallTagFoot_t } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CFootstepLandedAnimTag { public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t public const nint m_OverrideSoundName = 0x58; // CUtlString @@ -3044,10 +2450,6 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CMaterialAttributeAnimTag { public const nint m_AttributeName = 0x50; // CUtlString public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t @@ -3056,10 +2458,6 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimTagBase // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CParticleAnimTag { public const nint m_hParticleSystem = 0x50; // CStrongHandle public const nint m_particleSystemName = 0x58; // CUtlString @@ -3074,10 +2472,6 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimTagBase // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CRagdollAnimTag { public const nint m_nPoseControl = 0x50; // AnimPoseControl public const nint m_flFrequency = 0x54; // float32 @@ -3088,34 +2482,19 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CSequenceFinishedAnimTag { public const nint m_sequenceName = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CStringAnimTag { } // Parent: CAnimTagBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName public static class CTaskStatusAnimTag { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimComponentUpdater { public const nint m_name = 0x18; // CUtlString public const nint m_id = 0x20; // AnimComponentID @@ -3124,25 +2503,16 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimScriptComponentUpdater { public const nint m_hScript = 0x30; // AnimScriptHandle } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CCPPScriptComponentUpdater { public const nint m_scriptsToRun = 0x30; // CUtlVector } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CDampedValueUpdateItem { public const nint m_damping = 0x0; // CAnimInputDamping public const nint m_hParamIn = 0x18; // CAnimParamHandle @@ -3150,33 +2520,21 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CDampedValueComponentUpdater { public const nint m_items = 0x30; // CUtlVector } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CDemoSettingsComponentUpdater { public const nint m_settings = 0x30; // CAnimDemoCaptureSettings } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CLODComponentUpdater { public const nint m_nServerLOD = 0x30; // int32 } // Parent: CAnimComponentUpdater // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CLookComponentUpdater { public const nint m_hLookHeading = 0x34; // CAnimParamHandle public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle @@ -3189,9 +2547,6 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimComponentUpdater // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMovementComponentUpdater { public const nint m_motors = 0x30; // CUtlVector> public const nint m_facingDamping = 0x48; // CAnimInputDamping @@ -3205,18 +2560,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class WeightList { public const nint m_name = 0x0; // CUtlString public const nint m_weights = 0x8; // CUtlVector } // Parent: CAnimComponentUpdater // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CRagdollComponentUpdater { public const nint m_ragdollNodePaths = 0x30; // CUtlVector public const nint m_boneIndices = 0x48; // CUtlVector @@ -3229,9 +2578,6 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimComponentUpdater // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSlopeComponentUpdater { public const nint m_flTraceDistance = 0x34; // float32 public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle @@ -3243,26 +2589,17 @@ namespace CS2Dumper.Schemas { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CStateMachineComponentUpdater { public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionDataSet { public const nint m_groups = 0x0; // CUtlVector public const nint m_nDimensionCount = 0x18; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionGraphGroup { public const nint m_searchDB = 0x0; // CMotionSearchDB public const nint m_motionGraphs = 0xB8; // CUtlVector> @@ -3272,25 +2609,16 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class SampleCode { public const nint m_subCode = 0x0; // uint8[8] } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class MotionDBIndex { public const nint m_nIndex = 0x0; // uint32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVectorQuantizer { public const nint m_centroidVectors = 0x0; // CUtlVector public const nint m_nCentroids = 0x18; // int32 @@ -3298,18 +2626,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CProductQuantizer { public const nint m_subQuantizers = 0x0; // CUtlVector public const nint m_nDimensions = 0x18; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionSearchNode { public const nint m_children = 0x0; // CUtlVector public const nint m_quantizer = 0x18; // CVectorQuantizer @@ -3319,9 +2641,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionSearchDB { public const nint m_rootNode = 0x0; // CMotionSearchNode public const nint m_residualQuantizer = 0x80; // CProductQuantizer @@ -3329,9 +2648,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionGraph { public const nint m_paramSpans = 0x10; // CParamSpanUpdater public const nint m_tags = 0x28; // CUtlVector @@ -3343,25 +2659,16 @@ namespace CS2Dumper.Schemas { } // Parent: CMotionGraph // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CEditableMotionGraph { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionNode { public const nint m_name = 0x18; // CUtlString public const nint m_id = 0x20; // AnimNodeID } // Parent: CMotionNode // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionNodeSequence { public const nint m_tags = 0x28; // CUtlVector public const nint m_hSequence = 0x40; // HSequence @@ -3369,27 +2676,18 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class MotionBlendItem { public const nint m_pChild = 0x0; // CSmartPtr public const nint m_flKeyValue = 0x8; // float32 } // Parent: CMotionNode // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionNodeBlend1D { public const nint m_blendItems = 0x28; // CUtlVector public const nint m_nParamIndex = 0x40; // int32 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CMotionMetricEvaluator { public const nint m_means = 0x18; // CUtlVector public const nint m_standardDeviations = 0x30; // CUtlVector @@ -3398,46 +2696,28 @@ namespace CS2Dumper.Schemas { } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBlockSelectionMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBonePositionMetricEvaluator { public const nint m_nBoneIndex = 0x50; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBoneVelocityMetricEvaluator { public const nint m_nBoneIndex = 0x50; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CCurrentRotationVelocityMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CCurrentVelocityMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CDistanceRemainingMetricEvaluator { public const nint m_flMaxDistance = 0x50; // float32 public const nint m_flMinDistance = 0x54; // float32 @@ -3449,35 +2729,23 @@ namespace CS2Dumper.Schemas { } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootCycleMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFootPositionMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector public const nint m_bIgnoreSlope = 0x68; // bool } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFutureFacingMetricEvaluator { public const nint m_flDistance = 0x50; // float32 public const nint m_flTime = 0x54; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFutureVelocityMetricEvaluator { public const nint m_flDistance = 0x50; // float32 public const nint m_flStoppingDistance = 0x54; // float32 @@ -3486,9 +2754,6 @@ namespace CS2Dumper.Schemas { } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPathMetricEvaluator { public const nint m_pathTimeSamples = 0x50; // CUtlVector public const nint m_flDistance = 0x68; // float32 @@ -3497,18 +2762,12 @@ namespace CS2Dumper.Schemas { } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CStepsRemainingMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector public const nint m_flMinStepsRemaining = 0x68; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CTimeRemainingMetricEvaluator { public const nint m_bMatchByTimeRemaining = 0x50; // bool public const nint m_flMaxTimeRemaining = 0x54; // float32 @@ -3517,26 +2776,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CAnimMotorUpdaterBase { public const nint m_name = 0x10; // CUtlString public const nint m_bDefault = 0x18; // bool } // Parent: CAnimMotorUpdaterBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPathAnimMotorUpdaterBase { public const nint m_bLockToPath = 0x20; // bool } // Parent: CPathAnimMotorUpdaterBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CDampedPathAnimMotorUpdater { public const nint m_flAnticipationTime = 0x2C; // float32 public const nint m_flMinSpeedScale = 0x30; // float32 @@ -3548,16 +2798,10 @@ namespace CS2Dumper.Schemas { } // Parent: CPathAnimMotorUpdaterBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPathAnimMotorUpdater { } // Parent: CAnimMotorUpdaterBase // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPlayerInputAnimMotorUpdater { public const nint m_sampleTimes = 0x20; // CUtlVector public const nint m_flSpringConstant = 0x3C; // float32 @@ -3566,9 +2810,930 @@ namespace CS2Dumper.Schemas { public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle public const nint m_bUseAcceleration = 0x48; // bool } + // Parent: None + // Fields count: 8 + public static class AimMatrixOpFixedSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] + public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode + public const nint m_fAngleIncrement = 0xBC; // float32 + public const nint m_nSequenceMaxFrame = 0xC0; // int32 + public const nint m_nBoneMaskIndex = 0xC4; // int32 + public const nint m_bTargetIsPosition = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + public static class FollowAttachmentSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_boneIndex = 0x80; // int32 + public const nint m_bMatchTranslation = 0x84; // bool + public const nint m_bMatchRotation = 0x85; // bool + } + // Parent: None + // Fields count: 18 + public static class FootLockPoseOpFixedSettings { + public const nint m_footInfo = 0x0; // CUtlVector + public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping + public const nint m_nHipBoneIndex = 0x28; // int32 + public const nint m_ikSolverType = 0x2C; // IKSolverType + public const nint m_bApplyTilt = 0x30; // bool + public const nint m_bApplyHipDrop = 0x31; // bool + public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool + public const nint m_bApplyFootRotationLimits = 0x33; // bool + public const nint m_bApplyLegTwistLimits = 0x34; // bool + public const nint m_flMaxFootHeight = 0x38; // float32 + public const nint m_flExtensionScale = 0x3C; // float32 + public const nint m_flMaxLegTwist = 0x40; // float32 + public const nint m_bEnableLockBreaking = 0x44; // bool + public const nint m_flLockBreakTolerance = 0x48; // float32 + public const nint m_flLockBlendTime = 0x4C; // float32 + public const nint m_bEnableStretching = 0x50; // bool + public const nint m_flMaxStretchAmount = 0x54; // float32 + public const nint m_flStretchExtensionScale = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + public static class FootPinningPoseOpFixedData_t { + public const nint m_footInfo = 0x0; // CUtlVector + public const nint m_flBlendTime = 0x18; // float32 + public const nint m_flLockBreakDistance = 0x1C; // float32 + public const nint m_flMaxLegTwist = 0x20; // float32 + public const nint m_nHipBoneIndex = 0x24; // int32 + public const nint m_bApplyLegTwistLimits = 0x28; // bool + public const nint m_bApplyFootRotationLimits = 0x29; // bool + } + // Parent: None + // Fields count: 17 + public static class HitReactFixedSettings_t { + public const nint m_nWeightListIndex = 0x0; // int32 + public const nint m_nEffectedBoneCount = 0x4; // int32 + public const nint m_flMaxImpactForce = 0x8; // float32 + public const nint m_flMinImpactForce = 0xC; // float32 + public const nint m_flWhipImpactScale = 0x10; // float32 + public const nint m_flCounterRotationScale = 0x14; // float32 + public const nint m_flDistanceFadeScale = 0x18; // float32 + public const nint m_flPropagationScale = 0x1C; // float32 + public const nint m_flWhipDelay = 0x20; // float32 + public const nint m_flSpringStrength = 0x24; // float32 + public const nint m_flWhipSpringStrength = 0x28; // float32 + public const nint m_flMaxAngleRadians = 0x2C; // float32 + public const nint m_nHipBoneIndex = 0x30; // int32 + public const nint m_flHipBoneTranslationScale = 0x34; // float32 + public const nint m_flHipDipSpringStrength = 0x38; // float32 + public const nint m_flHipDipImpactScale = 0x3C; // float32 + public const nint m_flHipDipDelay = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + public static class JiggleBoneSettings_t { + public const nint m_nBoneIndex = 0x0; // int32 + public const nint m_flSpringStrength = 0x4; // float32 + public const nint m_flMaxTimeStep = 0x8; // float32 + public const nint m_flDamping = 0xC; // float32 + public const nint m_vBoundsMaxLS = 0x10; // + public const nint m_vBoundsMinLS = 0x1C; // + public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + public static class JiggleBoneSettingsList_t { + public const nint m_boneSettings = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + public static class LookAtBone_t { + public const nint m_index = 0x0; // int32 + public const nint m_weight = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + public static class LookAtOpFixedSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_bones = 0x90; // CUtlVector + public const nint m_flYawLimit = 0xA8; // float32 + public const nint m_flPitchLimit = 0xAC; // float32 + public const nint m_flHysteresisInnerAngle = 0xB0; // float32 + public const nint m_flHysteresisOuterAngle = 0xB4; // float32 + public const nint m_bRotateYawForward = 0xB8; // bool + public const nint m_bMaintainUpDirection = 0xB9; // bool + public const nint m_bTargetIsPosition = 0xBA; // bool + public const nint m_bUseHysteresis = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + public static class ChainToSolveData_t { + public const nint m_nChainIndex = 0x0; // int32 + public const nint m_SolverSettings = 0x4; // IKSolverSettings_t + public const nint m_TargetSettings = 0x10; // IKTargetSettings_t + public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting + public const nint m_flDebugNormalizedValue = 0x3C; // float32 + public const nint m_vDebugOffset = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + public static class SolveIKChainPoseOpFixedSettings_t { + public const nint m_ChainsToSolveData = 0x0; // CUtlVector + public const nint m_bMatchTargetOrientation = 0x18; // bool + } + // Parent: None + // Fields count: 6 + public static class CAnimParameterBase { + public const nint m_name = 0x18; // CGlobalSymbol + public const nint m_group = 0x20; // CUtlString + public const nint m_id = 0x28; // AnimParamID + public const nint m_componentName = 0x40; // CUtlString + public const nint m_bNetworkingRequested = 0x60; // bool + public const nint m_bIsReferenced = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + public static class CConcreteAnimParameter { + public const nint m_previewButton = 0x68; // AnimParamButton_t + public const nint m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting + public const nint m_bUseMostRecentValue = 0x70; // bool + public const nint m_bAutoReset = 0x71; // bool + public const nint m_bGameWritable = 0x72; // bool + public const nint m_bGraphWritable = 0x73; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + public static class CVirtualAnimParameter { + public const nint m_expressionString = 0x68; // CUtlString + public const nint m_eParamType = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + public static class CBoolAnimParameter { + public const nint m_bDefaultValue = 0x78; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + public static class CEnumAnimParameter { + public const nint m_defaultValue = 0x80; // uint8 + public const nint m_enumOptions = 0x88; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + public static class CIntAnimParameter { + public const nint m_defaultValue = 0x78; // int32 + public const nint m_minValue = 0x7C; // int32 + public const nint m_maxValue = 0x80; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + public static class CFloatAnimParameter { + public const nint m_fDefaultValue = 0x78; // float32 + public const nint m_fMinValue = 0x7C; // float32 + public const nint m_fMaxValue = 0x80; // float32 + public const nint m_bInterpolate = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + public static class CVectorAnimParameter { + public const nint m_defaultValue = 0x78; // + public const nint m_bInterpolate = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + public static class CQuaternionAnimParameter { + public const nint m_defaultValue = 0x80; // Quaternion + public const nint m_bInterpolate = 0x90; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + public static class CSymbolAnimParameter { + public const nint m_defaultValue = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + public static class ScriptInfo_t { + public const nint m_code = 0x0; // CUtlString + public const nint m_paramsModified = 0x8; // CUtlVector + public const nint m_proxyReadParams = 0x20; // CUtlVector + public const nint m_proxyWriteParams = 0x38; // CUtlVector + public const nint m_eScriptType = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + public static class CAnimScriptManager { + public const nint m_scriptInfo = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + public static class CStateActionUpdater { + public const nint m_pAction = 0x0; // CSmartPtr + public const nint m_eBehavior = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + public static class CTransitionUpdateData { + public const nint m_srcStateIndex = 0x0; // uint8 + public const nint m_destStateIndex = 0x1; // uint8 + public const nint m_bDisabled = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + public static class CStateUpdateData { + public const nint m_name = 0x0; // CUtlString + public const nint m_hScript = 0x8; // AnimScriptHandle + public const nint m_transitionIndices = 0x10; // CUtlVector + public const nint m_actions = 0x28; // CUtlVector + public const nint m_stateID = 0x40; // AnimStateID + public const nint m_bIsStartState = 0x0; // bitfield:1 + public const nint m_bIsEndState = 0x0; // bitfield:1 + public const nint m_bIsPassthrough = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + public static class CAnimStateMachineUpdater { + public const nint m_states = 0x8; // CUtlVector + public const nint m_transitions = 0x20; // CUtlVector + public const nint m_startStateIndex = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + public static class CAnimUpdateNodeRef { + public const nint m_nodeIndex = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + public static class CAnimUpdateNodeBase { + public const nint m_nodePath = 0x18; // CAnimNodePath + public const nint m_networkMode = 0x48; // AnimNodeNetworkMode + public const nint m_name = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + public static class CBinaryUpdateNode { + public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef + public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef + public const nint m_timingBehavior = 0x78; // BinaryNodeTiming + public const nint m_flTimingBlend = 0x7C; // float32 + public const nint m_bResetChild1 = 0x80; // bool + public const nint m_bResetChild2 = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + public static class CBlendUpdateNode { + public const nint m_children = 0x60; // CUtlVector + public const nint m_sortedOrder = 0x78; // CUtlVector + public const nint m_targetValues = 0x90; // CUtlVector + public const nint m_blendValueSource = 0xAC; // AnimValueSource + public const nint m_paramIndex = 0xB0; // CAnimParamHandle + public const nint m_damping = 0xB8; // CAnimInputDamping + public const nint m_blendKeyType = 0xC8; // BlendKeyType + public const nint m_bLockBlendOnReset = 0xCC; // bool + public const nint m_bSyncCycles = 0xCD; // bool + public const nint m_bLoop = 0xCE; // bool + public const nint m_bLockWhenWaning = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + public static class BlendItem_t { + public const nint m_tags = 0x0; // CUtlVector + public const nint m_pChild = 0x18; // CAnimUpdateNodeRef + public const nint m_hSequence = 0x28; // HSequence + public const nint m_vPos = 0x2C; // Vector2D + public const nint m_flDuration = 0x34; // float32 + public const nint m_bUseCustomDuration = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + public static class CBlend2DUpdateNode { + public const nint m_items = 0x60; // CUtlVector + public const nint m_tags = 0x78; // CUtlVector + public const nint m_paramSpans = 0x90; // CParamSpanUpdater + public const nint m_nodeItemIndices = 0xA8; // CUtlVector + public const nint m_damping = 0xC0; // CAnimInputDamping + public const nint m_blendSourceX = 0xD0; // AnimValueSource + public const nint m_paramX = 0xD4; // CAnimParamHandle + public const nint m_blendSourceY = 0xD8; // AnimValueSource + public const nint m_paramY = 0xDC; // CAnimParamHandle + public const nint m_eBlendMode = 0xE0; // Blend2DMode + public const nint m_playbackSpeed = 0xE4; // float32 + public const nint m_bLoop = 0xE8; // bool + public const nint m_bLockBlendOnReset = 0xE9; // bool + public const nint m_bLockWhenWaning = 0xEA; // bool + public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + public static class CBoneMaskUpdateNode { + public const nint m_nWeightListIndex = 0x8C; // int32 + public const nint m_flRootMotionBlend = 0x90; // float32 + public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace + public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption + public const nint m_bUseBlendScale = 0x9C; // bool + public const nint m_blendValueSource = 0xA0; // AnimValueSource + public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + public static class CChoiceUpdateNode { + public const nint m_children = 0x58; // CUtlVector + public const nint m_weights = 0x70; // CUtlVector + public const nint m_blendTimes = 0x88; // CUtlVector + public const nint m_choiceMethod = 0xA0; // ChoiceMethod + public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod + public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod + public const nint m_blendTime = 0xAC; // float32 + public const nint m_bCrossFade = 0xB0; // bool + public const nint m_bResetChosen = 0xB1; // bool + public const nint m_bDontResetSameSelection = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + public static class CDirectPlaybackTagData { + public const nint m_sequenceName = 0x0; // CUtlString + public const nint m_tags = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + public static class FootFixedData_t { + public const nint m_vToeOffset = 0x0; // VectorAligned + public const nint m_vHeelOffset = 0x10; // VectorAligned + public const nint m_nTargetBoneIndex = 0x20; // int32 + public const nint m_nAnkleBoneIndex = 0x24; // int32 + public const nint m_nIKAnchorBoneIndex = 0x28; // int32 + public const nint m_ikChainIndex = 0x2C; // int32 + public const nint m_flMaxIKLength = 0x30; // float32 + public const nint m_nFootIndex = 0x34; // int32 + public const nint m_nTagIndex = 0x38; // int32 + public const nint m_flMaxRotationLeft = 0x3C; // float32 + public const nint m_flMaxRotationRight = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + public static class TraceSettings_t { + public const nint m_flTraceHeight = 0x0; // float32 + public const nint m_flTraceRadius = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + public static class FootFixedSettings { + public const nint m_traceSettings = 0x0; // TraceSettings_t + public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned + public const nint m_flFootBaseLength = 0x20; // float32 + public const nint m_flMaxRotationLeft = 0x24; // float32 + public const nint m_flMaxRotationRight = 0x28; // float32 + public const nint m_footstepLandedTagIndex = 0x2C; // int32 + public const nint m_bEnableTracing = 0x30; // bool + public const nint m_flTraceAngleBlend = 0x34; // float32 + public const nint m_nDisableTagIndex = 0x38; // int32 + public const nint m_nFootIndex = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + public static class FootStepTrigger { + public const nint m_tags = 0x0; // CUtlVector + public const nint m_nFootIndex = 0x18; // int32 + public const nint m_triggerPhase = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + public static class CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + public static class CLeanMatrixUpdateNode { + public const nint m_frameCorners = 0x5C; // int32[3][3] + public const nint m_poses = 0x80; // CPoseHandle[9] + public const nint m_damping = 0xA8; // CAnimInputDamping + public const nint m_blendSource = 0xB8; // AnimVectorSource + public const nint m_paramIndex = 0xBC; // CAnimParamHandle + public const nint m_verticalAxis = 0xC0; // + public const nint m_horizontalAxis = 0xCC; // + public const nint m_hSequence = 0xD8; // HSequence + public const nint m_flMaxValue = 0xDC; // float32 + public const nint m_nSequenceMaxFrame = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + public static class CMotionGraphUpdateNode { + public const nint m_pMotionGraph = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + public static class CMotionMatchingUpdateNode { + public const nint m_dataSet = 0x58; // CMotionDataSet + public const nint m_metrics = 0x78; // CUtlVector> + public const nint m_weights = 0x90; // CUtlVector + public const nint m_bSearchEveryTick = 0xE0; // bool + public const nint m_flSearchInterval = 0xE4; // float32 + public const nint m_bSearchWhenClipEnds = 0xE8; // bool + public const nint m_bSearchWhenGoalChanges = 0xE9; // bool + public const nint m_blendCurve = 0xEC; // CBlendCurve + public const nint m_flSampleRate = 0xF4; // float32 + public const nint m_flBlendTime = 0xF8; // float32 + public const nint m_bLockClipWhenWaning = 0xFC; // bool + public const nint m_flSelectionThreshold = 0x100; // float32 + public const nint m_flReselectionTimeWindow = 0x104; // float32 + public const nint m_bEnableRotationCorrection = 0x108; // bool + public const nint m_bGoalAssist = 0x109; // bool + public const nint m_flGoalAssistDistance = 0x10C; // float32 + public const nint m_flGoalAssistTolerance = 0x110; // float32 + public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping + public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 + public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 + public const nint m_flDistanceScale_MaxScale = 0x130; // float32 + public const nint m_flDistanceScale_MinScale = 0x134; // float32 + public const nint m_bEnableDistanceScaling = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + public static class CSelectorUpdateNode { + public const nint m_children = 0x58; // CUtlVector + public const nint m_tags = 0x70; // CUtlVector + public const nint m_blendCurve = 0x8C; // CBlendCurve + public const nint m_flBlendTime = 0x94; // CAnimValue + public const nint m_hParameter = 0x9C; // CAnimParamHandle + public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t + public const nint m_bResetOnChange = 0xA4; // bool + public const nint m_bSyncCyclesOnChange = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + public static class CSequenceUpdateNode { + public const nint m_paramSpans = 0x60; // CParamSpanUpdater + public const nint m_tags = 0x78; // CUtlVector + public const nint m_hSequence = 0x94; // HSequence + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + public static class CSingleFrameUpdateNode { + public const nint m_actions = 0x58; // CUtlVector> + public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle + public const nint m_hSequence = 0x74; // HSequence + public const nint m_flCycle = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + public static class CSolveIKTargetHandle_t { + public const nint m_positionHandle = 0x0; // CAnimParamHandle + public const nint m_orientationHandle = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + public static class StanceInfo_t { + public const nint m_vPosition = 0x0; // + public const nint m_flDirection = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + public static class CStateNodeTransitionData { + public const nint m_curve = 0x0; // CBlendCurve + public const nint m_blendDuration = 0x8; // CAnimValue + public const nint m_resetCycleValue = 0x10; // CAnimValue + public const nint m_bReset = 0x0; // bitfield:1 + public const nint m_resetCycleOption = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + public static class CStateNodeStateData { + public const nint m_pChild = 0x0; // CAnimUpdateNodeRef + public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + public static class CStateMachineUpdateNode { + public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater + public const nint m_stateData = 0xC0; // CUtlVector + public const nint m_transitionData = 0xD8; // CUtlVector + public const nint m_bBlockWaningTags = 0xF4; // bool + public const nint m_bLockStateWhenWaning = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + public static class CSubtractUpdateNode { + public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x90; // bool + public const nint m_bApplyChannelsSeparately = 0x91; // bool + public const nint m_bUseModelSpace = 0x92; // bool + } + // Parent: None + // Fields count: 15 + public static class TwoBoneIKSettings_t { + public const nint m_endEffectorType = 0x0; // IkEndEffectorType + public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment + public const nint m_targetType = 0x90; // IkTargetType + public const nint m_targetAttachment = 0xA0; // CAnimAttachment + public const nint m_targetBoneIndex = 0x120; // int32 + public const nint m_hPositionParam = 0x124; // CAnimParamHandle + public const nint m_hRotationParam = 0x126; // CAnimParamHandle + public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool + public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned + public const nint m_nFixedBoneIndex = 0x140; // int32 + public const nint m_nMiddleBoneIndex = 0x144; // int32 + public const nint m_nEndBoneIndex = 0x148; // int32 + public const nint m_bMatchTargetOrientation = 0x14C; // bool + public const nint m_bConstrainTwist = 0x14D; // bool + public const nint m_flMaxTwist = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + public static class CUnaryUpdateNode { + public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + public static class CWayPointHelperUpdateNode { + public const nint m_flStartCycle = 0x6C; // float32 + public const nint m_flEndCycle = 0x70; // float32 + public const nint m_bOnlyGoals = 0x74; // bool + public const nint m_bPreventOvershoot = 0x75; // bool + public const nint m_bPreventUndershoot = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + public static class CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + public static class TagSpan_t { + public const nint m_tagIndex = 0x0; // int32 + public const nint m_startCycle = 0x4; // float32 + public const nint m_endCycle = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + public static class CAnimNodePath { + public const nint m_path = 0x0; // AnimNodeID[11] + public const nint m_nCount = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + public static class ConfigIndex { + public const nint m_nGroup = 0x0; // uint16 + public const nint m_nConfig = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + public static class MotionIndex { + public const nint m_nGroup = 0x0; // uint16 + public const nint m_nMotion = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + public static class CMotionGraphConfig { + public const nint m_paramValues = 0x0; // float32[4] + public const nint m_flDuration = 0x10; // float32 + public const nint m_nMotionIndex = 0x14; // MotionIndex + public const nint m_nSampleStart = 0x18; // int32 + public const nint m_nSampleCount = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + public static class CPoseHandle { + public const nint m_nIndex = 0x0; // uint16 + public const nint m_eType = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + public static class CAnimationGraphVisualizerPrimitiveBase { + public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType + public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] + public const nint m_nOwningAnimNodePathCount = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + public static class CAnimationGraphVisualizerText { + public const nint m_vWsPosition = 0x40; // VectorAligned + public const nint m_Color = 0x50; // Color + public const nint m_Text = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + public static class CAnimationGraphVisualizerSphere { + public const nint m_vWsPosition = 0x40; // VectorAligned + public const nint m_flRadius = 0x50; // float32 + public const nint m_Color = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + public static class CAnimationGraphVisualizerLine { + public const nint m_vWsPositionStart = 0x40; // VectorAligned + public const nint m_vWsPositionEnd = 0x50; // VectorAligned + public const nint m_Color = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + public static class CAnimationGraphVisualizerPie { + public const nint m_vWsCenter = 0x40; // VectorAligned + public const nint m_vWsStart = 0x50; // VectorAligned + public const nint m_vWsEnd = 0x60; // VectorAligned + public const nint m_Color = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + public static class CAnimationGraphVisualizerAxis { + public const nint m_xWsTransform = 0x40; // CTransform + public const nint m_flAxisSize = 0x60; // float32 + } + // Parent: None + // Fields count: 1 + public static class IKBoneNameAndIndex_t { + public const nint m_Name = 0x0; // CUtlString + } + // Parent: None + // Fields count: 2 + public static class IKSolverSettings_t { + public const nint m_SolverType = 0x0; // IKSolverType + public const nint m_nNumIterations = 0x4; // int32 + } + // Parent: None + // Fields count: 5 + public static class IKTargetSettings_t { + public const nint m_TargetSource = 0x0; // IKTargetSource + public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t + public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID + public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID + public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + public static class CAnimGraphNetworkSettings { + public const nint m_bNetworkingEnabled = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + public static class CActionComponentUpdater { + public const nint m_actions = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + public static class CAddUpdateNode { + public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x90; // bool + public const nint m_bApplyChannelsSeparately = 0x91; // bool + public const nint m_bUseModelSpace = 0x92; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + public static class CAimMatrixUpdateNode { + public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + public const nint m_target = 0x148; // AnimVectorSource + public const nint m_paramIndex = 0x14C; // CAnimParamHandle + public const nint m_hSequence = 0x150; // HSequence + public const nint m_bResetChild = 0x154; // bool + public const nint m_bLockWhenWaning = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + public static class CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + public static class CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + public static class CCycleControlUpdateNode { + public const nint m_valueSource = 0x68; // AnimValueSource + public const nint m_paramIndex = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + public static class CCycleControlClipUpdateNode { + public const nint m_tags = 0x60; // CUtlVector + public const nint m_hSequence = 0x7C; // HSequence + public const nint m_duration = 0x80; // float32 + public const nint m_valueSource = 0x84; // AnimValueSource + public const nint m_paramIndex = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + public static class CDirectionalBlendUpdateNode { + public const nint m_hSequences = 0x5C; // HSequence[8] + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_blendValueSource = 0x90; // AnimValueSource + public const nint m_paramIndex = 0x94; // CAnimParamHandle + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool + public const nint m_bLockBlendOnReset = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + public static class CDirectPlaybackUpdateNode { + public const nint m_bFinishEarly = 0x6C; // bool + public const nint m_bResetOnFinish = 0x6D; // bool + public const nint m_allTags = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + public static class CFollowPathUpdateNode { + public const nint m_flBlendOutTime = 0x6C; // float32 + public const nint m_bBlockNonPathMovement = 0x70; // bool + public const nint m_bStopFeetAtGoal = 0x71; // bool + public const nint m_bScaleSpeed = 0x72; // bool + public const nint m_flScale = 0x74; // float32 + public const nint m_flMinAngle = 0x78; // float32 + public const nint m_flMaxAngle = 0x7C; // float32 + public const nint m_flSpeedScaleBlending = 0x80; // float32 + public const nint m_turnDamping = 0x88; // CAnimInputDamping + public const nint m_facingTarget = 0x98; // AnimValueSource + public const nint m_hParam = 0x9C; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0xA0; // float32 + public const nint m_bTurnToFace = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + public static class CFollowAttachmentUpdateNode { + public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + public static class CFootAdjustmentUpdateNode { + public const nint m_clips = 0x70; // CUtlVector + public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle + public const nint m_facingTarget = 0x8C; // CAnimParamHandle + public const nint m_flTurnTimeMin = 0x90; // float32 + public const nint m_flTurnTimeMax = 0x94; // float32 + public const nint m_flStepHeightMax = 0x98; // float32 + public const nint m_flStepHeightMaxAngle = 0x9C; // float32 + public const nint m_bResetChild = 0xA0; // bool + public const nint m_bAnimationDriven = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + public static class CFootLockUpdateNode { + public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + public const nint m_footSettings = 0xD0; // CUtlVector + public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping + public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping + public const nint m_flStrideCurveScale = 0x108; // float32 + public const nint m_flStrideCurveLimitScale = 0x10C; // float32 + public const nint m_flStepHeightIncreaseScale = 0x110; // float32 + public const nint m_flStepHeightDecreaseScale = 0x114; // float32 + public const nint m_flHipShiftScale = 0x118; // float32 + public const nint m_flBlendTime = 0x11C; // float32 + public const nint m_flMaxRootHeightOffset = 0x120; // float32 + public const nint m_flMinRootHeightOffset = 0x124; // float32 + public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 + public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + public const nint m_bApplyFootRotationLimits = 0x130; // bool + public const nint m_bApplyHipShift = 0x131; // bool + public const nint m_bModulateStepHeight = 0x132; // bool + public const nint m_bResetChild = 0x133; // bool + public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool + public const nint m_bEnableRootHeightDamping = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + public static class CFootPinningUpdateNode { + public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource + public const nint m_params = 0xA8; // CUtlVector + public const nint m_bResetChild = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + public static class CFootStepTriggerUpdateNode { + public const nint m_triggers = 0x68; // CUtlVector + public const nint m_flTolerance = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + public static class CHitReactUpdateNode { + public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t + public const nint m_triggerParam = 0xB4; // CAnimParamHandle + public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle + public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle + public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle + public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle + public const nint m_flMinDelayBetweenHits = 0xC0; // float32 + public const nint m_bResetChild = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + public static class CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + public static class CJiggleBoneUpdateNode { + public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + public static class CJumpHelperUpdateNode { + public const nint m_hTargetParam = 0xA8; // CAnimParamHandle + public const nint m_flOriginalJumpMovement = 0xAC; // + public const nint m_flOriginalJumpDuration = 0xB8; // float32 + public const nint m_flJumpStartCycle = 0xBC; // float32 + public const nint m_flJumpEndCycle = 0xC0; // float32 + public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod + public const nint m_bTranslationAxis = 0xC8; // bool[3] + public const nint m_bScaleSpeed = 0xCB; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + public static class CLookAtUpdateNode { + public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + public const nint m_target = 0x138; // AnimVectorSource + public const nint m_paramIndex = 0x13C; // CAnimParamHandle + public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle + public const nint m_bResetChild = 0x140; // bool + public const nint m_bLockWhenWaning = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + public static class CMoverUpdateNode { + public const nint m_damping = 0x70; // CAnimInputDamping + public const nint m_facingTarget = 0x80; // AnimValueSource + public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle + public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle + public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0x8C; // float32 + public const nint m_flTurnToFaceLimit = 0x90; // float32 + public const nint m_bAdditive = 0x94; // bool + public const nint m_bApplyMovement = 0x95; // bool + public const nint m_bOrientMovement = 0x96; // bool + public const nint m_bApplyRotation = 0x97; // bool + public const nint m_bLimitOnly = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + public static class CPathHelperUpdateNode { + public const nint m_flStoppingRadius = 0x68; // float32 + public const nint m_flStoppingSpeedScale = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + public static class CRagdollUpdateNode { + public const nint m_nWeightListIndex = 0x68; // int32 + public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + public static class CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + public static class CSetFacingUpdateNode { + public const nint m_facingMode = 0x68; // FacingMode + public const nint m_bResetChild = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + public static class CSlowDownOnSlopesUpdateNode { + public const nint m_flSlowDownStrength = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + public static class CSolveIKChainUpdateNode { + public const nint m_targetHandles = 0x68; // CUtlVector + public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + public static class CSpeedScaleUpdateNode { + public const nint m_paramIndex = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + public static class CStanceOverrideUpdateNode { + public const nint m_footStanceInfo = 0x68; // CUtlVector + public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + public const nint m_hParameter = 0x90; // CAnimParamHandle + public const nint m_eMode = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + public static class CStanceScaleUpdateNode { + public const nint m_hParam = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + public static class CStopAtGoalUpdateNode { + public const nint m_flOuterRadius = 0x6C; // float32 + public const nint m_flInnerRadius = 0x70; // float32 + public const nint m_flMaxScale = 0x74; // float32 + public const nint m_flMinScale = 0x78; // float32 + public const nint m_damping = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + public static class CTurnHelperUpdateNode { + public const nint m_facingTarget = 0x6C; // AnimValueSource + public const nint m_turnStartTimeOffset = 0x70; // float32 + public const nint m_turnDuration = 0x74; // float32 + public const nint m_bMatchChildDuration = 0x78; // bool + public const nint m_manualTurnOffset = 0x7C; // float32 + public const nint m_bUseManualTurnOffset = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + public static class CTwoBoneIKUpdateNode { + public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t + } } // Module: client.dll - // Classes count: 256 + // Classes count: 434 // Enums count: 8 public static class Client { // Alignment: 4 @@ -3662,9 +3827,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) public static class CEntityIdentity { public const nint m_nameStringableIndex = 0x14; // int32 public const nint m_name = 0x18; // CUtlSymbolLarge @@ -3680,10 +3842,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) public static class CEntityInstance { public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge public const nint m_pEntity = 0x10; // CEntityIdentity* @@ -3703,99 +3861,23 @@ namespace CS2Dumper.Schemas { } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { public const nint m_sceneNode = 0x50; // CGameSceneNode public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { public const nint m_skeletonInstance = 0x50; // CSkeletonInstance public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer } // Parent: CEntityComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) public static class CHitboxComponent { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CEntityComponent // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer public const nint m_Color = 0x85; // Color @@ -3880,10 +3962,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CBasePlayerControllerAPI { } // Parent: None @@ -3894,11 +3972,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) public static class ViewAngleServerChange_t { public const nint nType = 0x30; // FixAngleSet_t public const nint qAngle = 0x34; // QAngle @@ -3906,10 +3979,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CDynamicPropAPI { } // Parent: CPlayerPawnComponent @@ -3918,13 +3987,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) public static class audioparams_t { public const nint localSound = 0x8; // Vector[8] public const nint soundscapeIndex = 0x68; // int32 @@ -3934,17 +3996,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle< CColorCorrection>) - // NetworkVarNames: m_hViewEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hTonemapController (CHandle< CTonemapController2>) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) public static class CPlayer_CameraServices { public const nint m_vecCsViewPunchAngle = 0x40; // QAngle public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t @@ -3977,11 +4028,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) public static class CPlayer_MovementServices { public const nint m_nImpulse = 0x40; // int32 public const nint m_nButtons = 0x48; // CInButtonState @@ -4001,15 +4047,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayer_MovementServices // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) public static class CPlayer_MovementServices_Humanoid { public const nint m_flStepSoundTime = 0x1D8; // float32 public const nint m_flFallVelocity = 0x1DC; // float32 @@ -4026,10 +4063,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle< CBaseEntity>) public static class CPlayer_ObserverServices { public const nint m_iObserverMode = 0x40; // uint8 public const nint m_hObserverTarget = 0x44; // CHandle @@ -4048,12 +4081,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle< C_BasePlayerWeapon >) - // NetworkVarNames: m_hActiveWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_hLastWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_iAmmo (uint16) public static class CPlayer_WeaponServices { public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> public const nint m_hActiveWeapon = 0x58; // CHandle @@ -4062,31 +4089,18 @@ namespace CS2Dumper.Schemas { } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { public const nint m_animationController = 0x460; // CBaseAnimGraphController public const nint __m_pChainEntity = 0x1C28; // CNetworkVarChainer } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) public static class EntityRenderAttribute_t { public const nint m_ID = 0x30; // CUtlStringToken public const nint m_Values = 0x34; // Vector4D } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle< C_BaseModelEntity >) - // NetworkVarNames: m_AssociatedEntityNames (string_t) public static class ActiveModelConfig_t { public const nint m_Handle = 0x28; // ModelConfigHandle_t public const nint m_Name = 0x30; // CUtlSymbolLarge @@ -4100,24 +4114,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) public static class CGameSceneNodeHandle { public const nint m_hOwner = 0x8; // CEntityHandle public const nint m_name = 0xC; // CUtlStringToken } // Parent: None // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) public static class CGameSceneNode { public const nint m_nodeToWorld = 0x10; // CTransform public const nint m_pOwner = 0x30; // CEntityInstance* @@ -4164,11 +4166,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) public static class CNetworkedSequenceOperation { public const nint m_hSequence = 0x8; // HSequence public const nint m_flPrevCycle = 0xC; // float32 @@ -4181,12 +4178,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) public static class CModelState { public const nint m_hModel = 0xA0; // CStrongHandle public const nint m_ModelName = 0xA8; // CUtlSymbolLarge @@ -4198,13 +4189,6 @@ namespace CS2Dumper.Schemas { } // Parent: CGameSceneNode // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { public const nint m_modelState = 0x160; // CModelState public const nint m_bIsAnimationEnabled = 0x370; // bool @@ -4217,22 +4201,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class IntervalTimer { public const nint m_timestamp = 0x8; // GameTime_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class CountdownTimer { public const nint m_duration = 0x8; // float32 public const nint m_timestamp = 0xC; // GameTime_t @@ -4241,11 +4215,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) public static class EngineCountdownTimer { public const nint m_duration = 0x8; // float32 public const nint m_timestamp = 0xC; // float32 @@ -4253,15 +4222,6 @@ namespace CS2Dumper.Schemas { } // Parent: IntervalTimer // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) public static class CTimeline { public const nint m_flValues = 0x10; // float32[64] public const nint m_nValueCounts = 0x110; // int32[64] @@ -4273,32 +4233,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) public static class CAnimGraphNetworkedVariables { public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase @@ -4327,81 +4261,23 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class C_BaseEntityAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CTakeDamageInfoAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings public static class CClientPointEntityAPI { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CPulseGraphInstance_ClientEntity { public const nint m_pParent = 0xD8; // CClientScriptEntity* } // Parent: CEntityInstance // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hOwnerEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) public static class C_BaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent @@ -4499,20 +4375,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) public static class C_ColorCorrection { public const nint m_vecOrigin = 0x550; // public const nint m_MinFalloff = 0x55C; // float32 @@ -4535,18 +4397,11 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWindClientside { public const nint m_EnvWindShared = 0x550; // C_EnvWindShared } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle< C_BaseEntity>) - // NetworkVarNames: m_bCheapEffect (bool) public static class C_EntityFlame { public const nint m_hEntAttached = 0x550; // CHandle public const nint m_hOldAttached = 0x578; // CHandle @@ -4554,38 +4409,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle< C_BaseEntity>) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) public static class CProjectedTextureBase { public const nint m_hTargetEntity = 0xC; // CHandle public const nint m_bState = 0x10; // bool @@ -4620,12 +4443,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) public static class C_BaseFire { public const nint m_flScale = 0x550; // float32 public const nint m_flStartScale = 0x554; // float32 @@ -4634,12 +4451,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseFire // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class C_FireSmoke { public const nint m_nFlameModelIndex = 0x560; // int32 public const nint m_nFlameFromAboveModelIndex = 0x564; // int32 @@ -4734,10 +4545,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class C_SkyCamera { public const nint m_skyboxData = 0x550; // sky3dparams_t public const nint m_skyboxSlotToken = 0x5E0; // CUtlStringToken @@ -4752,16 +4559,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) public static class VPhysicsCollisionAttribute_t { public const nint m_nInteractsAs = 0x8; // uint64 public const nint m_nInteractsWith = 0x10; // uint64 @@ -4774,22 +4571,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) public static class CCollisionProperty { public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t public const nint m_vecMins = 0x40; // @@ -4827,29 +4608,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) public static class CEffectData { public const nint m_vOrigin = 0x8; // public const nint m_vStart = 0x14; // @@ -4875,32 +4633,12 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) public static class C_EnvDetailController { public const nint m_flFadeStartDist = 0x550; // float32 public const nint m_flFadeEndDist = 0x554; // float32 } // Parent: None // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) public static class C_EnvWindShared { public const nint m_flStartTime = 0x8; // GameTime_t public const nint m_iWindSeed = 0xC; // uint32 @@ -4950,20 +4688,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { public const nint m_nModelID = 0x8; // int32 public const nint m_hMaterial = 0x10; // CStrongHandle @@ -4988,17 +4712,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) public static class CGlowProperty { public const nint m_fGlowColor = 0x8; // public const nint m_iGlowType = 0x30; // int32 @@ -5018,32 +4731,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) public static class fogparams_t { public const nint dirPrimary = 0x8; // public const nint colorPrimary = 0x14; // Color @@ -5073,9 +4760,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle< CFogController>) public static class C_fogplayerparams_t { public const nint m_hCtrl = 0x8; // CHandle public const nint m_flTransitionTime = 0xC; // float32 @@ -5094,14 +4778,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) public static class sky3dparams_t { public const nint scale = 0x8; // int16 public const nint origin = 0xC; // @@ -5112,10 +4788,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase @@ -5128,13 +4800,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) public static class C_SoundOpvarSetPointBase { public const nint m_iszStackName = 0x550; // CUtlSymbolLarge public const nint m_iszOperatorName = 0x558; // CUtlSymbolLarge @@ -5172,23 +4837,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) public static class C_TeamRoundTimer { public const nint m_bTimerPaused = 0x550; // bool public const nint m_flTimeRemaining = 0x554; // float32 @@ -5223,22 +4871,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) public static class CAttributeList { public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar public const nint m_pManager = 0x58; // CAttributeManager* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) public static class CEconItemAttribute { public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 public const nint m_flValue = 0x34; // float32 @@ -5248,11 +4886,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) public static class CAttributeManager { public const nint m_Providers = 0x8; // CUtlVector> public const nint m_iReapplyProvisionParity = 0x20; // int32 @@ -5270,13 +4903,6 @@ namespace CS2Dumper.Schemas { } // Parent: CAttributeManager // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) public static class C_AttributeContainer { public const nint m_Item = 0x50; // C_EconItemView public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32 @@ -5289,133 +4915,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) public static class EntitySpottedState_t { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } // Parent: C_GameRulesProxy // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) public static class C_CSGameRulesProxy { public const nint m_pGameRules = 0x550; // C_CSGameRules* } // Parent: C_TeamplayRules // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules *) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) public static class C_CSGameRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer public const nint m_bFreezePeriod = 0x30; // bool @@ -5537,10 +5047,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CCSTakeDamageInfoAPI { } // Parent: None @@ -5552,40 +5058,22 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CCSGameModeRules_Noop { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CCSGameModeScript { } // Parent: CCSGameModeRules // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) public static class CCSGameModeRules_ArmsRace { public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CCSArmsRaceScript { public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* } // Parent: CCSGameModeRules // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) public static class CCSGameModeRules_Deathmatch { public const nint m_flDMBonusStartTime = 0x38; // GameTime_t public const nint m_flDMBonusTimeLength = 0x3C; // float32 @@ -5593,23 +5081,11 @@ namespace CS2Dumper.Schemas { } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CCSDeathmatchScript { public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) public static class C_RetakeGameRules { public const nint m_nMatchSeed = 0xF8; // int32 public const nint m_bBlockersPresent = 0xFC; // bool @@ -5619,21 +5095,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) public static class CSPerRoundStats_t { public const nint m_iKills = 0x30; // int32 public const nint m_iDeaths = 0x34; // int32 @@ -5651,13 +5112,6 @@ namespace CS2Dumper.Schemas { } // Parent: CSPerRoundStats_t // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { public const nint m_iEnemy5Ks = 0x68; // int32 public const nint m_iEnemy4Ks = 0x6C; // int32 @@ -5667,16 +5121,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) public static class C_CSGO_TeamPreviewCharacterPosition { public const nint m_nVariant = 0x550; // int32 public const nint m_nRandom = 0x554; // int32 @@ -5729,13 +5173,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle< CCSPlayerPawn>) - // NetworkVarNames: m_hPingedEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) public static class C_PlayerPing { public const nint m_hPlayer = 0x580; // CHandle public const nint m_hPingedEntity = 0x584; // CHandle @@ -5745,25 +5182,11 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle< CBaseEntity>) public static class CCSPlayer_PingServices { public const nint m_hPlayerPing = 0x40; // CHandle } // Parent: C_BaseEntity // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class C_CSPlayerResource { public const nint m_bHostageAlive = 0x550; // bool[12] public const nint m_isHostageFollowingSomeone = 0x55C; // bool[12] @@ -5778,10 +5201,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CCSPlayerControllerAPI { } // Parent: CPlayerPawnComponent @@ -5790,13 +5209,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayer_CameraServices // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle< CBaseEntity>) public static class CCSPlayerBase_CameraServices { public const nint m_iFOV = 0x210; // uint32 public const nint m_iFOVStart = 0x214; // uint32 @@ -5807,29 +5219,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) public static class WeaponPurchaseCount_t { public const nint m_nItemDefIndex = 0x30; // uint16 public const nint m_nCount = 0x32; // uint16 } // Parent: None // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) public static class WeaponPurchaseTracker_t { public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) public static class CCSPlayer_ActionTrackingServices { public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle public const nint m_bIsRescuing = 0x44; // bool @@ -5838,21 +5238,11 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) public static class CCSPlayer_BulletServices { public const nint m_totalHitsOnServer = 0x40; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) public static class SellbackPurchaseEntry_t { public const nint m_unDefIdx = 0x30; // uint16 public const nint m_nCost = 0x34; // int32 @@ -5862,9 +5252,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) public static class CCSPlayer_BuyServices { public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } @@ -5875,21 +5262,12 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle< CBaseEntity>) - // NetworkVarNames: m_hCarriedHostageProp (CHandle< CBaseEntity>) public static class CCSPlayer_HostageServices { public const nint m_hCarriedHostage = 0x40; // CHandle public const nint m_hCarriedHostageProp = 0x44; // CHandle } // Parent: CPlayer_ItemServices // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) public static class CCSPlayer_ItemServices { public const nint m_bHasDefuser = 0x40; // bool public const nint m_bHasHelmet = 0x41; // bool @@ -5897,28 +5275,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayer_MovementServices_Humanoid // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { public const nint m_flMaxFallVelocity = 0x218; // float32 public const nint m_vecLadderNormal = 0x21C; // @@ -5936,7 +5292,7 @@ namespace CS2Dumper.Schemas { public const nint m_duckUntilOnGround = 0x260; // bool public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool public const nint m_bInStuckTest = 0x262; // bool - public const nint m_flStuckCheckTime = 0x270; // float32[64][2] + public const nint m_flStuckCheckTime = 0x270; // public const nint m_nTraceCount = 0x470; // int32 public const nint m_StuckLast = 0x474; // int32 public const nint m_bSpeedCropped = 0x478; // bool @@ -5964,9 +5320,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayer_ViewModelServices // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle< CBaseViewModel >) public static class CCSPlayer_ViewModelServices { public const nint m_hViewModel = 0x40; // CHandle[3] } @@ -5979,11 +5332,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayer_WeaponServices // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) public static class CCSPlayer_WeaponServices { public const nint m_flNextAttack = 0xB8; // GameTime_t public const nint m_bIsLookingAtWeapon = 0xBC; // bool @@ -6021,13 +5369,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerControllerComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar public const nint m_matchStats = 0x90; // CSMatchStats_t @@ -6037,22 +5378,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle< CCSPlayerPawnBase >) - // NetworkVarNames: m_PlayerRecipient (CHandle< CCSPlayerPawnBase >) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle< CCSPlayerController >) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle< CCSPlayerController >) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) public static class CDamageRecord { public const nint m_PlayerDamager = 0x28; // CHandle public const nint m_PlayerRecipient = 0x2C; // CHandle @@ -6071,22 +5396,12 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerControllerComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) public static class CCSPlayerController_DamageServices { public const nint m_nSendUpdate = 0x40; // int32 public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CPlayerControllerComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) public static class CCSPlayerController_InGameMoneyServices { public const nint m_iAccount = 0x40; // int32 public const nint m_iStartAccount = 0x44; // int32 @@ -6103,16 +5418,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerControllerComponent // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) public static class CCSPlayerController_InventoryServices { public const nint m_unMusicID = 0x40; // uint16 public const nint m_rank = 0x44; // MedalRank_t[6] @@ -6125,18 +5430,10 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CCSWeaponBaseVDataAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CCSWeaponBaseAPI { } // Parent: None @@ -6158,10 +5455,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn public static class CompositeMaterialMatchFilter_t { public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t public const nint m_strMatchFilter = 0x8; // CUtlString @@ -6170,10 +5463,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn public static class CompositeMaterialInputLooseVariable_t { public const nint m_strName = 0x0; // CUtlString public const nint m_bExposeExternally = 0x8; // bool @@ -6212,10 +5501,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn public static class CompMatMutatorCondition_t { public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString @@ -6225,10 +5510,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn public static class CompMatPropertyMutator_t { public const nint m_bEnabled = 0x0; // bool public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t @@ -6261,10 +5542,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn public static class CompositeMaterialInputContainer_t { public const nint m_bEnabled = 0x0; // bool public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t @@ -6277,10 +5554,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn public static class CompositeMaterialAssemblyProcedure_t { public const nint m_vecCompMatIncludes = 0x0; // CUtlVector public const nint m_vecMatchFilters = 0x18; // CUtlVector @@ -6289,17 +5562,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn public static class GeneratedTextureHandle_t { public const nint m_strBitmapName = 0x0; // CUtlString } // Parent: None // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn public static class CompositeMaterial_t { public const nint m_TargetKVs = 0x8; // KeyValues3 public const nint m_PreGenerationKVs = 0x18; // KeyValues3 @@ -6308,9 +5575,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CompositeMaterialEditorPoint_t { public const nint m_ModelName = 0x0; // CResourceName public const nint m_nSequenceIndex = 0xE0; // int32 @@ -6323,9 +5587,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CCompositeMaterialEditorDoc { public const nint m_nVersion = 0x8; // int32 public const nint m_Points = 0x10; // CUtlVector @@ -6435,29 +5696,14 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class C_CSObserverPawnAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class C_CSPlayerPawnAPI { } // Parent: C_BaseEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) public static class C_VoteController { public const nint m_iActiveIssueIndex = 0x560; // int32 public const nint m_iOnlyTeamToVote = 0x564; // int32 @@ -6469,23 +5715,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) public static class C_MapVetoPickController { public const nint m_nDraftType = 0x560; // int32 public const nint m_nTeamWinningCoinToss = 0x564; // int32 @@ -6572,32 +5801,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) public static class C_EnvCombinedLightProbeVolume { public const nint m_Color = 0x15A8; // Color public const nint m_flBrightness = 0x15AC; // float32 @@ -6626,26 +5829,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) public static class C_EnvCubemap { public const nint m_hCubemapTexture = 0x5D0; // CStrongHandle public const nint m_bCustomCubemapTexture = 0x5D8; // bool @@ -6672,25 +5855,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class C_EnvCubemapFog { public const nint m_flEndDistance = 0x550; // float32 public const nint m_flStartDistance = 0x554; // float32 @@ -6713,23 +5877,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) public static class C_GradientFog { public const nint m_hGradientFogTexture = 0x550; // CStrongHandle public const nint m_flFogStartDistance = 0x558; // float32 @@ -6750,25 +5897,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) public static class C_EnvLightProbeVolume { public const nint m_hLightProbeTexture = 0x1528; // CStrongHandle public const nint m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle @@ -6790,14 +5918,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) public static class C_PlayerVisibility { public const nint m_flVisibilityStrength = 0x550; // float32 public const nint m_flFogDistanceMultiplier = 0x554; // float32 @@ -6808,16 +5928,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class C_TonemapController2 { public const nint m_flAutoExposureMin = 0x550; // float32 public const nint m_flAutoExposureMax = 0x554; // float32 @@ -6830,35 +5940,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) public static class C_EnvVolumetricFogController { public const nint m_flScattering = 0x550; // float32 public const nint m_flAnisotropy = 0x554; // float32 @@ -6891,15 +5972,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) public static class C_EnvVolumetricFogVolume { public const nint m_bActive = 0x550; // bool public const nint m_vBoxMins = 0x554; // @@ -6911,9 +5983,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) public static class C_FogController { public const nint m_fog = 0x550; // fogparams_t public const nint m_bUseAngles = 0x5B8; // bool @@ -6929,11 +5998,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) public static class C_InfoVisibilityBox { public const nint m_nMode = 0x554; // int32 public const nint m_vBoxSize = 0x558; // @@ -6941,12 +6005,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { public const nint m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput public const nint m_worldName = 0x578; // CUtlSymbolLarge @@ -6959,29 +6017,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) public static class C_PointCamera { public const nint m_FOV = 0x550; // float32 public const nint m_Resolution = 0x554; // float32 @@ -7032,11 +6067,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) public static class C_SoundAreaEntityBase { public const nint m_bDisabled = 0x550; // bool public const nint m_bWasEnabled = 0x558; // bool @@ -7045,31 +6075,17 @@ namespace CS2Dumper.Schemas { } // Parent: C_SoundAreaEntityBase // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) public static class C_SoundAreaEntitySphere { public const nint m_flRadius = 0x578; // float32 } // Parent: C_SoundAreaEntityBase // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) public static class C_SoundAreaEntityOrientedBox { public const nint m_vMin = 0x578; // public const nint m_vMax = 0x584; // } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle< CBasePlayerController >) - // NetworkVarNames: m_aPlayers (CHandle< C_BasePlayerPawn >) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) public static class C_Team { public const nint m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> public const nint m_aPlayers = 0x568; // C_NetworkUtlVectorBase> @@ -7078,24 +6094,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle< CBasePlayerPawn>) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField public static class CBasePlayerController { public const nint m_nFinalPredictedTick = 0x558; // int32 public const nint m_CommandContext = 0x560; // C_CommandContext @@ -7113,11 +6111,8 @@ namespace CS2Dumper.Schemas { public const nint m_bIsLocalPlayerController = 0x6C8; // bool public const nint m_iDesiredFOV = 0x6CC; // uint32 } - // Parent: None + // Parent: CEntitySubclassVDataBase // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBasePlayerVData { public const nint m_sModelName = 0x28; // CResourceNameTyped> public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat @@ -7134,11 +6129,8 @@ namespace CS2Dumper.Schemas { public const nint m_flUseAngleTolerance = 0x170; // float32 public const nint m_flCrouchTime = 0x174; // float32 } - // Parent: None + // Parent: CEntitySubclassVDataBase // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { public const nint m_szWorldModel = 0x28; // CResourceNameTyped> public const nint m_bBuiltRightHanded = 0x108; // bool @@ -7163,13 +6155,6 @@ namespace CS2Dumper.Schemas { } // Parent: CSkeletonAnimationController // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) public static class CBaseAnimGraphController { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x14A8; // bool @@ -7187,29 +6172,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle< C_BaseModelEntity >) public static class C_BaseModelEntity { public const nint m_CRenderComponent = 0xA20; // CRenderComponent* public const nint m_CHitboxComponent = 0xA28; // CHitboxComponent @@ -7264,29 +6226,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseModelEntity // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle< CBaseEntity >) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) public static class C_ParticleSystem { public const nint m_szSnapshotFileName = 0xCD0; // char[512] public const nint m_bActive = 0xED0; // bool @@ -7315,20 +6254,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class C_PathParticleRope { public const nint m_bStartActive = 0x550; // bool public const nint m_flMaxSimulationTime = 0x554; // float32 @@ -7353,15 +6278,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseModelEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) public static class C_DynamicLight { public const nint m_Flags = 0xCD0; // uint8 public const nint m_LightStyle = 0xCD1; // uint8 @@ -7373,13 +6289,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_PointEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) public static class C_EnvScreenOverlay { public const nint m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] public const nint m_flOverlayTimes = 0x5A0; // float32[10] @@ -7411,20 +6320,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseModelEntity // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) public static class C_LightGlow { public const nint m_nHorizontalSize = 0xCD0; // uint32 public const nint m_nVerticalSize = 0xCD4; // uint32 @@ -7437,43 +6332,17 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class C_RagdollManager { public const nint m_iCurrentMaxRagdollCount = 0x550; // int8 } // Parent: C_BaseModelEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) public static class C_SpotlightEnd { public const nint m_flLightScale = 0xCD0; // float32 public const nint m_Radius = 0xCD4; // float32 } // Parent: C_BaseEntity // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle< CBaseEntity>) - // NetworkVarNames: m_hRemapLineEnd (CHandle< CBaseEntity>) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle< C_BaseEntity >) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) public static class C_PointValueRemapper { public const nint m_bDisabled = 0x550; // bool public const nint m_bDisabledOld = 0x551; // bool @@ -7503,19 +6372,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_ModelPointEntity // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class C_PointWorldText { public const nint m_bForceRecreateNextUpdate = 0xCD8; // bool public const nint m_messageText = 0xCE8; // char[512] @@ -7526,16 +6382,12 @@ namespace CS2Dumper.Schemas { public const nint m_flFontSize = 0xF30; // float32 public const nint m_flDepthOffset = 0xF34; // float32 public const nint m_Color = 0xF38; // Color - public const nint m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_ + public const nint m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t public const nint m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t public const nint m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t } // Parent: C_BaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle< CBaseEntity>) - // NetworkVarNames: m_bSendHandle (bool) public static class C_HandleTest { public const nint m_Handle = 0x550; // CHandle public const nint m_bSendHandle = 0x554; // bool @@ -7546,9 +6398,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWind { public const nint m_EnvWindShared = 0x550; // C_EnvWindShared } @@ -7558,11 +6407,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseToggle // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle< C_BaseModelEntity>) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) public static class C_BaseButton { public const nint m_glowEntity = 0xCD0; // CHandle public const nint m_usable = 0xCD4; // bool @@ -7574,18 +6418,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseModelEntity // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) public static class C_EntityDissolve { public const nint m_flStartTime = 0xCD8; // GameTime_t public const nint m_flFadeInStart = 0xCDC; // float32 @@ -7607,17 +6439,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseModelEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) public static class C_EnvDecal { public const nint m_hDecalMaterial = 0xCD0; // CStrongHandle public const nint m_flWidth = 0xCD8; // float32 @@ -7643,10 +6464,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_FuncBrush // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) public static class C_FuncElectrifiedVolume { public const nint m_nAmbientEffect = 0xCD0; // ParticleIndex_t public const nint m_EffectName = 0xCD8; // CUtlSymbolLarge @@ -7654,10 +6471,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseModelEntity // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride public static class C_FuncRotating { } // Parent: C_BaseModelEntity @@ -7670,31 +6483,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseModelEntity // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle< C_BaseEntity>) - // NetworkVarNames: m_hEndPoint (CHandle< C_BaseEntity>) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) public static class C_RopeKeyframe { public const nint m_LinksTouchingSomething = 0xCD8; // CBitVec<10> public const nint m_nLinksTouchingSomething = 0xCDC; // int32 @@ -7740,15 +6528,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_PointEntity // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle< C_BaseFlex >) public static class C_SceneEntity { public const nint m_bIsPlayingBack = 0x558; // bool public const nint m_bPaused = 0x559; // bool @@ -7770,28 +6549,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseModelEntity // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) public static class C_Sun { public const nint m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t public const nint m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t @@ -7814,11 +6571,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseToggle // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) public static class C_BaseTrigger { public const nint m_bDisabled = 0xCD0; // bool public const nint m_bClientSidePredicted = 0xCD1; // bool @@ -7827,6 +6579,1970 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_TriggerVolume { } + // Parent: C_BaseTrigger + // Fields count: 0 + public static class C_TriggerMultiple { + } + // Parent: C_BaseTrigger + // Fields count: 0 + public static class C_TriggerLerpObject { + } + // Parent: C_BaseTrigger + // Fields count: 13 + public static class C_TriggerPhysics { + public const nint m_gravityScale = 0xCD8; // float32 + public const nint m_linearLimit = 0xCDC; // float32 + public const nint m_linearDamping = 0xCE0; // float32 + public const nint m_angularLimit = 0xCE4; // float32 + public const nint m_angularDamping = 0xCE8; // float32 + public const nint m_linearForce = 0xCEC; // float32 + public const nint m_flFrequency = 0xCF0; // float32 + public const nint m_flDampingRatio = 0xCF4; // float32 + public const nint m_vecLinearForcePointAt = 0xCF8; // + public const nint m_bCollapseToForcePoint = 0xD04; // bool + public const nint m_vecLinearForcePointAtWorld = 0xD08; // + public const nint m_vecLinearForceDirection = 0xD14; // + public const nint m_bConvertToDebrisWhenPossible = 0xD20; // bool + } + // Parent: IClientAlphaProperty + // Fields count: 13 + public static class CClientAlphaProperty { + public const nint m_nRenderFX = 0x10; // uint8 + public const nint m_nRenderMode = 0x11; // uint8 + public const nint m_bAlphaOverride = 0x0; // bitfield:1 + public const nint m_bShadowAlphaOverride = 0x0; // bitfield:1 + public const nint m_nReserved = 0x0; // bitfield:6 + public const nint m_nAlpha = 0x13; // uint8 + public const nint m_nDesyncOffset = 0x14; // uint16 + public const nint m_nReserved2 = 0x16; // uint16 + public const nint m_nDistFadeStart = 0x18; // uint16 + public const nint m_nDistFadeEnd = 0x1A; // uint16 + public const nint m_flFadeScale = 0x1C; // float32 + public const nint m_flRenderFxStartTime = 0x20; // GameTime_t + public const nint m_flRenderFxDuration = 0x24; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 24 + public static class C_Beam { + public const nint m_flFrameRate = 0xCD0; // float32 + public const nint m_flHDRColorScale = 0xCD4; // float32 + public const nint m_flFireTime = 0xCD8; // GameTime_t + public const nint m_flDamage = 0xCDC; // float32 + public const nint m_nNumBeamEnts = 0xCE0; // uint8 + public const nint m_queryHandleHalo = 0xCE4; // int32 + public const nint m_hBaseMaterial = 0xD08; // CStrongHandle + public const nint m_nHaloIndex = 0xD10; // CStrongHandle + public const nint m_nBeamType = 0xD18; // BeamType_t + public const nint m_nBeamFlags = 0xD1C; // uint32 + public const nint m_hAttachEntity = 0xD20; // CHandle[10] + public const nint m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xD54; // float32 + public const nint m_fEndWidth = 0xD58; // float32 + public const nint m_fFadeLength = 0xD5C; // float32 + public const nint m_fHaloScale = 0xD60; // float32 + public const nint m_fAmplitude = 0xD64; // float32 + public const nint m_fStartFrame = 0xD68; // float32 + public const nint m_fSpeed = 0xD6C; // float32 + public const nint m_flFrame = 0xD70; // float32 + public const nint m_nClipStyle = 0xD74; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xD78; // bool + public const nint m_vecEndPos = 0xD7C; // + public const nint m_hEndEntity = 0xD88; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + public static class C_FuncLadder { + public const nint m_vecLadderDir = 0xCD0; // + public const nint m_Dismounts = 0xCE0; // CUtlVector> + public const nint m_vecLocalTop = 0xCF8; // + public const nint m_vecPlayerMountPositionTop = 0xD04; // + public const nint m_vecPlayerMountPositionBottom = 0xD10; // + public const nint m_flAutoRideSpeed = 0xD1C; // float32 + public const nint m_bDisabled = 0xD20; // bool + public const nint m_bFakeLadder = 0xD21; // bool + public const nint m_bHasSlack = 0xD22; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + public static class C_Sprite { + public const nint m_hSpriteMaterial = 0xCE8; // CStrongHandle + public const nint m_hAttachedToEntity = 0xCF0; // CHandle + public const nint m_nAttachment = 0xCF4; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xCF8; // float32 + public const nint m_flFrame = 0xCFC; // float32 + public const nint m_flDieTime = 0xD00; // GameTime_t + public const nint m_nBrightness = 0xD10; // uint32 + public const nint m_flBrightnessDuration = 0xD14; // float32 + public const nint m_flSpriteScale = 0xD18; // float32 + public const nint m_flScaleDuration = 0xD1C; // float32 + public const nint m_bWorldSpaceScale = 0xD20; // bool + public const nint m_flGlowProxySize = 0xD24; // float32 + public const nint m_flHDRColorScale = 0xD28; // float32 + public const nint m_flLastTime = 0xD2C; // GameTime_t + public const nint m_flMaxFrame = 0xD30; // float32 + public const nint m_flStartScale = 0xD34; // float32 + public const nint m_flDestScale = 0xD38; // float32 + public const nint m_flScaleTimeStart = 0xD3C; // GameTime_t + public const nint m_nStartBrightness = 0xD40; // int32 + public const nint m_nDestBrightness = 0xD44; // int32 + public const nint m_flBrightnessTimeStart = 0xD48; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xD50; // CWeakHandle + public const nint m_nSpriteWidth = 0xDF8; // int32 + public const nint m_nSpriteHeight = 0xDFC; // int32 + } + // Parent: C_Sprite + // Fields count: 0 + public static class C_SpriteOriented { + } + // Parent: C_BaseModelEntity + // Fields count: 4 + public static class C_BaseClientUIEntity { + public const nint m_bEnabled = 0xCD8; // bool + public const nint m_DialogXMLName = 0xCE0; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xCE8; // CUtlSymbolLarge + public const nint m_PanelID = 0xCF0; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + public static class C_PointClientUIDialog { + public const nint m_hActivator = 0xD00; // CHandle + public const nint m_bStartEnabled = 0xD04; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + public static class C_PointClientUIHUD { + public const nint m_bCheckCSSClasses = 0xD08; // bool + public const nint m_bIgnoreInput = 0xE90; // bool + public const nint m_flWidth = 0xE94; // float32 + public const nint m_flHeight = 0xE98; // float32 + public const nint m_flDPI = 0xE9C; // float32 + public const nint m_flInteractDistance = 0xEA0; // float32 + public const nint m_flDepthOffset = 0xEA4; // float32 + public const nint m_unOwnerContext = 0xEA8; // uint32 + public const nint m_unHorizontalAlign = 0xEAC; // uint32 + public const nint m_unVerticalAlign = 0xEB0; // uint32 + public const nint m_unOrientation = 0xEB4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool + public const nint m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + public static class C_PointClientUIWorldPanel { + public const nint m_bForceRecreateNextUpdate = 0xD08; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xD09; // bool + public const nint m_bCheckCSSClasses = 0xD0A; // bool + public const nint m_anchorDeltaTransform = 0xD10; // CTransform + public const nint m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xED8; // bool + public const nint m_bLit = 0xED9; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xEDA; // bool + public const nint m_flWidth = 0xEDC; // float32 + public const nint m_flHeight = 0xEE0; // float32 + public const nint m_flDPI = 0xEE4; // float32 + public const nint m_flInteractDistance = 0xEE8; // float32 + public const nint m_flDepthOffset = 0xEEC; // float32 + public const nint m_unOwnerContext = 0xEF0; // uint32 + public const nint m_unHorizontalAlign = 0xEF4; // uint32 + public const nint m_unVerticalAlign = 0xEF8; // uint32 + public const nint m_unOrientation = 0xEFC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool + public const nint m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xF20; // bool + public const nint m_bNoDepth = 0xF21; // bool + public const nint m_bRenderBackface = 0xF22; // bool + public const nint m_bUseOffScreenIndicator = 0xF23; // bool + public const nint m_bExcludeFromSaveGames = 0xF24; // bool + public const nint m_bGrabbable = 0xF25; // bool + public const nint m_bOnlyRenderToTexture = 0xF26; // bool + public const nint m_bDisableMipGen = 0xF27; // bool + public const nint m_nExplicitImageLayout = 0xF28; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 4 + public static class CPointOffScreenIndicatorUi { + public const nint m_bBeenEnabled = 0xF30; // bool + public const nint m_bHide = 0xF31; // bool + public const nint m_flSeenTargetTime = 0xF34; // float32 + public const nint m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + public static class C_PointClientUIWorldTextPanel { + public const nint m_messageText = 0xF30; // char[512] + } + // Parent: C_PointEntity + // Fields count: 9 + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x550; // bool + public const nint m_nResolutionX = 0x554; // int32 + public const nint m_nResolutionY = 0x558; // int32 + public const nint m_szLayoutFileName = 0x560; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x568; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x588; // int32 + public const nint m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x708; // bool + } + // Parent: IEconItemInterface + // Fields count: 28 + public static class C_EconItemView { + public const nint m_bInventoryImageRgbaRequested = 0x60; // bool + public const nint m_bInventoryImageTriedCache = 0x61; // bool + public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 + public const nint m_iEntityQuality = 0x1BC; // int32 + public const nint m_iEntityLevel = 0x1C0; // uint32 + public const nint m_iItemID = 0x1C8; // uint64 + public const nint m_iItemIDHigh = 0x1D0; // uint32 + public const nint m_iItemIDLow = 0x1D4; // uint32 + public const nint m_iAccountID = 0x1D8; // uint32 + public const nint m_iInventoryPosition = 0x1DC; // uint32 + public const nint m_bInitialized = 0x1E8; // bool + public const nint m_bDisallowSOC = 0x1E9; // bool + public const nint m_bIsStoreItem = 0x1EA; // bool + public const nint m_bIsTradeItem = 0x1EB; // bool + public const nint m_iEntityQuantity = 0x1EC; // int32 + public const nint m_iRarityOverride = 0x1F0; // int32 + public const nint m_iQualityOverride = 0x1F4; // int32 + public const nint m_unClientFlags = 0x1F8; // uint8 + public const nint m_unOverrideStyle = 0x1F9; // uint8 + public const nint m_AttributeList = 0x210; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList + public const nint m_szCustomName = 0x2D0; // char[161] + public const nint m_szCustomNameOverride = 0x371; // char[161] + public const nint m_bInitializedTags = 0x440; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + public static class CBombTarget { + public const nint m_bBombPlantedHere = 0xCD8; // bool + } + // Parent: C_BaseTrigger + // Fields count: 0 + public static class CHostageRescueZoneShim { + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + public static class CHostageRescueZone { + } + // Parent: C_BaseTrigger + // Fields count: 2 + public static class C_TriggerBuoyancy { + public const nint m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xCF8; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 1 + public static class CFuncWater { + public const nint m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class CWaterSplasher { + } + // Parent: C_PointEntity + // Fields count: 0 + public static class C_InfoInstructorHintHostageRescueZone { + } + // Parent: CBasePlayerController + // Fields count: 62 + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x718; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x71C; // bool + public const nint m_szCrosshairCodes = 0x720; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x728; // uint8 + public const nint m_flForceTeamTime = 0x72C; // GameTime_t + public const nint m_iCompTeammateColor = 0x730; // int32 + public const nint m_bEverPlayedOnTeam = 0x734; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t + public const nint m_szClan = 0x740; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x748; // CUtlString + public const nint m_iCoachingTeam = 0x750; // int32 + public const nint m_nPlayerDominated = 0x758; // uint64 + public const nint m_nPlayerDominatingMe = 0x760; // uint64 + public const nint m_iCompetitiveRanking = 0x768; // int32 + public const nint m_iCompetitiveWins = 0x76C; // int32 + public const nint m_iCompetitiveRankType = 0x770; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x774; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 + public const nint m_nEndMatchNextMapVote = 0x780; // int32 + public const nint m_unActiveQuestId = 0x784; // uint16 + public const nint m_nQuestProgressReason = 0x788; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x78C; // uint32 + public const nint m_iDraftIndex = 0x7B8; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7C0; // uint32 + public const nint m_bCannotBeKicked = 0x7C4; // bool + public const nint m_bEverFullyConnected = 0x7C5; // bool + public const nint m_bAbandonAllowsSurrender = 0x7C6; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7C7; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7C8; // bool + public const nint m_bScoreReported = 0x7C9; // bool + public const nint m_nDisconnectionTick = 0x7CC; // int32 + public const nint m_bControllingBot = 0x7D8; // bool + public const nint m_bHasControlledBotThisRound = 0x7D9; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool + public const nint m_nBotsControlledThisRound = 0x7DC; // int32 + public const nint m_bCanControlObservedBot = 0x7E0; // bool + public const nint m_hPlayerPawn = 0x7E4; // CHandle + public const nint m_hObserverPawn = 0x7E8; // CHandle + public const nint m_bPawnIsAlive = 0x7EC; // bool + public const nint m_iPawnHealth = 0x7F0; // uint32 + public const nint m_iPawnArmor = 0x7F4; // int32 + public const nint m_bPawnHasDefuser = 0x7F8; // bool + public const nint m_bPawnHasHelmet = 0x7F9; // bool + public const nint m_nPawnCharacterDefIndex = 0x7FA; // uint16 + public const nint m_iPawnLifetimeStart = 0x7FC; // int32 + public const nint m_iPawnLifetimeEnd = 0x800; // int32 + public const nint m_iPawnBotDifficulty = 0x804; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle + public const nint m_iScore = 0x80C; // int32 + public const nint m_vecKills = 0x810; // C_NetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x828; // bool + public const nint m_eMvpReason = 0x82C; // int32 + public const nint m_iMusicKitID = 0x830; // int32 + public const nint m_iMusicKitMVPs = 0x834; // int32 + public const nint m_iMVPs = 0x838; // int32 + public const nint m_bIsPlayerNameDirty = 0x83C; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + public static class C_FootstepControl { + public const nint m_source = 0xCD8; // CUtlSymbolLarge + public const nint m_destination = 0xCE0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x248; // CSWeaponType + public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory + public const nint m_szViewModel = 0x250; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xBF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC00; // CUtlString + public const nint m_nPrice = 0xC08; // int32 + public const nint m_nKillAward = 0xC0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 + public const nint m_bMeleeWeapon = 0xC18; // bool + public const nint m_bHasBurstMode = 0xC19; // bool + public const nint m_bIsRevolver = 0xC1A; // bool + public const nint m_bCannotShootUnderwater = 0xC1B; // bool + public const nint m_szName = 0xC20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC28; // CUtlString + public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 + public const nint m_bIsFullAuto = 0xC3C; // bool + public const nint m_nNumBullets = 0xC40; // int32 + public const nint m_flCycleTime = 0xC44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat + public const nint m_flSpread = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 + public const nint m_flInaccuracyReload = 0xCC4; // float32 + public const nint m_nRecoilSeed = 0xCC8; // int32 + public const nint m_nSpreadSeed = 0xCCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 + public const nint m_flIdleInterval = 0xCD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 + public const nint m_flHeatPerShot = 0xCDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + public const nint m_flBotAudibleRange = 0xCE8; // float32 + public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool + public const nint m_nZoomLevels = 0xCFC; // int32 + public const nint m_nZoomFOV1 = 0xD00; // int32 + public const nint m_nZoomFOV2 = 0xD04; // int32 + public const nint m_flZoomTime0 = 0xD08; // float32 + public const nint m_flZoomTime1 = 0xD0C; // float32 + public const nint m_flZoomTime2 = 0xD10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 + public const nint m_flIronSightFOV = 0xD1C; // float32 + public const nint m_flIronSightPivotForward = 0xD20; // float32 + public const nint m_flIronSightLooseness = 0xD24; // float32 + public const nint m_angPivotAngle = 0xD28; // QAngle + public const nint m_vecIronSightEyePos = 0xD34; // + public const nint m_nDamage = 0xD40; // int32 + public const nint m_flHeadshotMultiplier = 0xD44; // float32 + public const nint m_flArmorRatio = 0xD48; // float32 + public const nint m_flPenetration = 0xD4C; // float32 + public const nint m_flRange = 0xD50; // float32 + public const nint m_flRangeModifier = 0xD54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 + public const nint m_flRecoveryTimeStand = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 + public const nint m_flThrowVelocity = 0xD78; // float32 + public const nint m_vSmokeColor = 0xD7C; // + public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: C_ModelPointEntity + // Fields count: 16 + public static class C_PlayerSprayDecal { + public const nint m_nUniqueID = 0xCD0; // int32 + public const nint m_unAccountID = 0xCD4; // uint32 + public const nint m_unTraceID = 0xCD8; // uint32 + public const nint m_rtGcTime = 0xCDC; // uint32 + public const nint m_vecEndPos = 0xCE0; // + public const nint m_vecStart = 0xCEC; // + public const nint m_vecLeft = 0xCF8; // + public const nint m_vecNormal = 0xD04; // + public const nint m_nPlayer = 0xD10; // int32 + public const nint m_nEntity = 0xD14; // int32 + public const nint m_nHitbox = 0xD18; // int32 + public const nint m_flCreationTime = 0xD1C; // float32 + public const nint m_nTintID = 0xD20; // int32 + public const nint m_nVersion = 0xD24; // uint8 + public const nint m_ubSignature = 0xD25; // uint8[128] + public const nint m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + public static class C_FuncConveyor { + public const nint m_vecMoveDirEntitySpace = 0xCD8; // + public const nint m_flTargetSpeed = 0xCE4; // float32 + public const nint m_nTransitionStartTick = 0xCE8; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xCEC; // int32 + public const nint m_flTransitionStartSpeed = 0xCF0; // float32 + public const nint m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xD10; // float32 + public const nint m_flCurrentConveyorSpeed = 0xD14; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + public static class CGrenadeTracer { + public const nint m_flTracerDuration = 0xCF0; // float32 + public const nint m_nType = 0xCF4; // GrenadeType_t + } + // Parent: C_BaseModelEntity + // Fields count: 19 + public static class C_Inferno { + public const nint m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t + public const nint m_firePositions = 0xD14; // Vector[64] + public const nint m_fireParentPositions = 0x1014; // Vector[64] + public const nint m_bFireIsBurning = 0x1314; // bool[64] + public const nint m_BurnNormal = 0x1354; // Vector[64] + public const nint m_fireCount = 0x1654; // int32 + public const nint m_nInfernoType = 0x1658; // int32 + public const nint m_nFireLifetime = 0x165C; // float32 + public const nint m_bInPostEffectTime = 0x1660; // bool + public const nint m_lastFireCount = 0x1664; // int32 + public const nint m_nFireEffectTickBegin = 0x1668; // int32 + public const nint m_drawableCount = 0x8270; // int32 + public const nint m_blosCheck = 0x8274; // bool + public const nint m_nlosperiod = 0x8278; // int32 + public const nint m_maxFireHalfWidth = 0x827C; // float32 + public const nint m_maxFireHeight = 0x8280; // float32 + public const nint m_minBounds = 0x8284; // + public const nint m_maxBounds = 0x8290; // + public const nint m_flLastGrassBurnThink = 0x829C; // float32 + } + // Parent: C_Inferno + // Fields count: 0 + public static class C_FireCrackerBlast { + } + // Parent: C_BaseModelEntity + // Fields count: 51 + public static class C_BarnLight { + public const nint m_bEnabled = 0xCD0; // bool + public const nint m_nColorMode = 0xCD4; // int32 + public const nint m_Color = 0xCD8; // Color + public const nint m_flColorTemperature = 0xCDC; // float32 + public const nint m_flBrightness = 0xCE0; // float32 + public const nint m_flBrightnessScale = 0xCE4; // float32 + public const nint m_nDirectLight = 0xCE8; // int32 + public const nint m_nBakedShadowIndex = 0xCEC; // int32 + public const nint m_nLuminaireShape = 0xCF0; // int32 + public const nint m_flLuminaireSize = 0xCF4; // float32 + public const nint m_flLuminaireAnisotropy = 0xCF8; // float32 + public const nint m_LightStyleString = 0xD00; // CUtlString + public const nint m_flLightStyleStartTime = 0xD08; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xD58; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xDF8; // CStrongHandle + public const nint m_flShape = 0xE00; // float32 + public const nint m_flSoftX = 0xE04; // float32 + public const nint m_flSoftY = 0xE08; // float32 + public const nint m_flSkirt = 0xE0C; // float32 + public const nint m_flSkirtNear = 0xE10; // float32 + public const nint m_vSizeParams = 0xE14; // + public const nint m_flRange = 0xE20; // float32 + public const nint m_vShear = 0xE24; // + public const nint m_nBakeSpecularToCubemaps = 0xE30; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xE34; // + public const nint m_nCastShadows = 0xE40; // int32 + public const nint m_nShadowMapSize = 0xE44; // int32 + public const nint m_nShadowPriority = 0xE48; // int32 + public const nint m_bContactShadow = 0xE4C; // bool + public const nint m_nBounceLight = 0xE50; // int32 + public const nint m_flBounceScale = 0xE54; // float32 + public const nint m_flMinRoughness = 0xE58; // float32 + public const nint m_vAlternateColor = 0xE5C; // + public const nint m_fAlternateColorBrightness = 0xE68; // float32 + public const nint m_nFog = 0xE6C; // int32 + public const nint m_flFogStrength = 0xE70; // float32 + public const nint m_nFogShadows = 0xE74; // int32 + public const nint m_flFogScale = 0xE78; // float32 + public const nint m_flFadeSizeStart = 0xE7C; // float32 + public const nint m_flFadeSizeEnd = 0xE80; // float32 + public const nint m_flShadowFadeSizeStart = 0xE84; // float32 + public const nint m_flShadowFadeSizeEnd = 0xE88; // float32 + public const nint m_bPrecomputedFieldsValid = 0xE8C; // bool + public const nint m_vPrecomputedBoundsMins = 0xE90; // + public const nint m_vPrecomputedBoundsMaxs = 0xE9C; // + public const nint m_vPrecomputedOBBOrigin = 0xEA8; // + public const nint m_vPrecomputedOBBAngles = 0xEB4; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xEC0; // + } + // Parent: C_BarnLight + // Fields count: 1 + public static class C_RectLight { + public const nint m_bShowLight = 0xF18; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + public static class C_OmniLight { + public const nint m_flInnerAngle = 0xF18; // float32 + public const nint m_flOuterAngle = 0xF1C; // float32 + public const nint m_bShowLight = 0xF20; // bool + } + // Parent: C_Team + // Fields count: 10 + public static class C_CSTeam { + public const nint m_szTeamMatchStat = 0x608; // char[512] + public const nint m_numMapVictories = 0x808; // int32 + public const nint m_bSurrendered = 0x80C; // bool + public const nint m_scoreFirstHalf = 0x810; // int32 + public const nint m_scoreSecondHalf = 0x814; // int32 + public const nint m_scoreOvertime = 0x818; // int32 + public const nint m_szClanTeamname = 0x81C; // char[129] + public const nint m_iClanID = 0x8A0; // uint32 + public const nint m_szTeamFlagImage = 0x8A4; // char[8] + public const nint m_szTeamLogoImage = 0x8AC; // char[8] + } + // Parent: C_ParticleSystem + // Fields count: 0 + public static class C_MapPreviewParticleSystem { + } + // Parent: C_PointEntity + // Fields count: 5 + public static class CInfoDynamicShadowHint { + public const nint m_bDisabled = 0x550; // bool + public const nint m_flRange = 0x554; // float32 + public const nint m_nImportance = 0x558; // int32 + public const nint m_nLightChoice = 0x55C; // int32 + public const nint m_hLight = 0x560; // CHandle + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + public static class CInfoDynamicShadowHintBox { + public const nint m_vBoxMins = 0x568; // + public const nint m_vBoxMaxs = 0x574; // + } + // Parent: C_BaseModelEntity + // Fields count: 12 + public static class C_EnvSky { + public const nint m_hSkyMaterial = 0xCD0; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle + public const nint m_bStartDisabled = 0xCE0; // bool + public const nint m_vTintColor = 0xCE1; // Color + public const nint m_vTintColorLightingOnly = 0xCE5; // Color + public const nint m_flBrightnessScale = 0xCEC; // float32 + public const nint m_nFogType = 0xCF0; // int32 + public const nint m_flFogMinStart = 0xCF4; // float32 + public const nint m_flFogMinEnd = 0xCF8; // float32 + public const nint m_flFogMaxStart = 0xCFC; // float32 + public const nint m_flFogMaxEnd = 0xD00; // float32 + public const nint m_bEnabled = 0xD04; // bool + } + // Parent: C_TonemapController2 + // Fields count: 0 + public static class C_TonemapController2Alias_env_tonemap_controller2 { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + public static class C_LightEntity { + public const nint m_CLightComponent = 0xCD0; // CLightComponent* + } + // Parent: C_LightEntity + // Fields count: 0 + public static class C_LightSpotEntity { + } + // Parent: C_LightEntity + // Fields count: 0 + public static class C_LightOrthoEntity { + } + // Parent: C_LightEntity + // Fields count: 0 + public static class C_LightDirectionalEntity { + } + // Parent: C_LightDirectionalEntity + // Fields count: 0 + public static class C_LightEnvironmentEntity { + } + // Parent: C_BaseTrigger + // Fields count: 16 + public static class C_PostProcessingVolume { + public const nint m_hPostSettings = 0xCE8; // CStrongHandle + public const nint m_flFadeDuration = 0xCF0; // float32 + public const nint m_flMinLogExposure = 0xCF4; // float32 + public const nint m_flMaxLogExposure = 0xCF8; // float32 + public const nint m_flMinExposure = 0xCFC; // float32 + public const nint m_flMaxExposure = 0xD00; // float32 + public const nint m_flExposureCompensation = 0xD04; // float32 + public const nint m_flExposureFadeSpeedUp = 0xD08; // float32 + public const nint m_flExposureFadeSpeedDown = 0xD0C; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xD10; // float32 + public const nint m_bMaster = 0xD14; // bool + public const nint m_bExposureControl = 0xD15; // bool + public const nint m_flRate = 0xD18; // float32 + public const nint m_flTonemapPercentTarget = 0xD1C; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xD20; // float32 + public const nint m_flTonemapMinAvgLum = 0xD24; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + public static class C_EnvParticleGlow { + public const nint m_flAlphaScale = 0x1280; // float32 + public const nint m_flRadiusScale = 0x1284; // float32 + public const nint m_flSelfIllumScale = 0x1288; // float32 + public const nint m_ColorTint = 0x128C; // Color + public const nint m_hTextureOverride = 0x1290; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + public static class C_TextureBasedAnimatable { + public const nint m_bLoop = 0xCD0; // bool + public const nint m_flFPS = 0xCD4; // float32 + public const nint m_hPositionKeys = 0xCD8; // CStrongHandle + public const nint m_hRotationKeys = 0xCE0; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xCE8; // + public const nint m_vAnimationBoundsMax = 0xCF4; // + public const nint m_flStartTime = 0xD00; // float32 + public const nint m_flStartFrame = 0xD04; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class C_World { + } + // Parent: C_BaseModelEntity + // Fields count: 13 + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xD48; // bool + public const nint m_bSuppressAnimEventSounds = 0xD4A; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xD58; // bool + public const nint m_flMaxSlopeDistance = 0xD5C; // float32 + public const nint m_vLastSlopeCheckPos = 0xD60; // + public const nint m_bAnimationUpdateScheduled = 0xD6C; // bool + public const nint m_vecForce = 0xD70; // + public const nint m_nForceBone = 0xD7C; // int32 + public const nint m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD88; // bool + public const nint m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0xDA8; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xDB8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 4 + public static class CBaseProp { + public const nint m_bModelOverrodeBlockLOS = 0xED8; // bool + public const nint m_iShapeType = 0xEDC; // int32 + public const nint m_bConformToCollisionBounds = 0xEE0; // bool + public const nint m_mPreferredCatchTransform = 0xEE4; // matrix3x4_t + } + // Parent: CBaseProp + // Fields count: 30 + public static class C_BreakableProp { + public const nint m_OnBreak = 0xF20; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xF48; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xF70; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xF98; // float32 + public const nint m_iMinHealthDmg = 0xF9C; // int32 + public const nint m_flPressureDelay = 0xFA0; // float32 + public const nint m_hBreaker = 0xFA4; // CHandle + public const nint m_PerformanceMode = 0xFA8; // PerformanceMode_t + public const nint m_flDmgModBullet = 0xFAC; // float32 + public const nint m_flDmgModClub = 0xFB0; // float32 + public const nint m_flDmgModExplosive = 0xFB4; // float32 + public const nint m_flDmgModFire = 0xFB8; // float32 + public const nint m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0xFC8; // CUtlSymbolLarge + public const nint m_iInteractions = 0xFD0; // int32 + public const nint m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xFD8; // bool + public const nint m_explodeDamage = 0xFDC; // float32 + public const nint m_explodeRadius = 0xFE0; // float32 + public const nint m_explosionDelay = 0xFE8; // float32 + public const nint m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x1000; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x1008; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x1010; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t + public const nint m_flDefaultFadeScale = 0x1018; // float32 + public const nint m_hLastAttacker = 0x101C; // CHandle + public const nint m_hFlareEnt = 0x1020; // CHandle + public const nint m_noGhostCollision = 0x1024; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + public static class C_DynamicProp { + public const nint m_bUseHitboxesForRenderBox = 0x1028; // bool + public const nint m_bUseAnimGraph = 0x1029; // bool + public const nint m_pOutputAnimBegun = 0x1030; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1058; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x1104; // bool + public const nint m_bStartDisabled = 0x1105; // bool + public const nint m_bFiredStartEndOutput = 0x1106; // bool + public const nint m_bForceNpcExclude = 0x1107; // bool + public const nint m_bCreateNonSolid = 0x1108; // bool + public const nint m_bIsOverrideProp = 0x1109; // bool + public const nint m_iInitialGlowState = 0x110C; // int32 + public const nint m_nGlowRange = 0x1110; // int32 + public const nint m_nGlowRangeMin = 0x1114; // int32 + public const nint m_glowColor = 0x1118; // Color + public const nint m_nGlowTeam = 0x111C; // int32 + public const nint m_iCachedFrameCount = 0x1120; // int32 + public const nint m_vecCachedRenderMins = 0x1124; // + public const nint m_vecCachedRenderMaxs = 0x1130; // + } + // Parent: C_DynamicProp + // Fields count: 0 + public static class C_DynamicPropAlias_dynamic_prop { + } + // Parent: C_DynamicProp + // Fields count: 0 + public static class C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: C_DynamicProp + // Fields count: 0 + public static class C_DynamicPropAlias_cable_dynamic { + } + // Parent: C_BaseTrigger + // Fields count: 9 + public static class C_ColorCorrectionVolume { + public const nint m_LastEnterWeight = 0xCD8; // float32 + public const nint m_LastEnterTime = 0xCDC; // float32 + public const nint m_LastExitWeight = 0xCE0; // float32 + public const nint m_LastExitTime = 0xCE4; // float32 + public const nint m_bEnabled = 0xCE8; // bool + public const nint m_MaxWeight = 0xCEC; // float32 + public const nint m_FadeDuration = 0xCF0; // float32 + public const nint m_Weight = 0xCF4; // float32 + public const nint m_lookupFilename = 0xCF8; // char[512] + } + // Parent: C_FuncBrush + // Fields count: 8 + public static class C_FuncMonitor { + public const nint m_targetCamera = 0xCD0; // CUtlString + public const nint m_nResolutionEnum = 0xCD8; // int32 + public const nint m_bRenderShadows = 0xCDC; // bool + public const nint m_bUseUniqueColorTarget = 0xCDD; // bool + public const nint m_brushModelName = 0xCE0; // CUtlString + public const nint m_hTargetCamera = 0xCE8; // CHandle + public const nint m_bEnabled = 0xCEC; // bool + public const nint m_bDraw3DSkybox = 0xCED; // bool + } + // Parent: C_BaseToggle + // Fields count: 0 + public static class C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 2 + public static class C_PhysMagnet { + public const nint m_aAttachedObjectsFromServer = 0xED8; // CUtlVector + public const nint m_aAttachedObjects = 0xEF0; // CUtlVector> + } + // Parent: CBaseAnimGraph + // Fields count: 13 + public static class C_PointCommentaryNode { + public const nint m_bActive = 0xEE0; // bool + public const nint m_bWasActive = 0xEE1; // bool + public const nint m_flEndTime = 0xEE4; // GameTime_t + public const nint m_flStartTime = 0xEE8; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xEEC; // float32 + public const nint m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge + public const nint m_iszTitle = 0xEF8; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xF00; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xF08; // int32 + public const nint m_iNodeNumberMax = 0xF0C; // int32 + public const nint m_bListenedTo = 0xF10; // bool + public const nint m_hViewPosition = 0xF20; // CHandle + public const nint m_bRestartAfterRestore = 0xF24; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_WaterBullet { + } + // Parent: C_BaseToggle + // Fields count: 1 + public static class C_BaseDoor { + public const nint m_bIsUsable = 0xCD0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + public static class C_BaseFlex { + public const nint m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xF00; // + public const nint m_blinktoggle = 0xF18; // bool + public const nint m_nLastFlexUpdateFrameCount = 0xF78; // int32 + public const nint m_CachedViewTarget = 0xF7C; // + public const nint m_nNextSceneEventId = 0xF88; // uint32 + public const nint m_iBlink = 0xF8C; // int32 + public const nint m_blinktime = 0xF90; // float32 + public const nint m_prevblinktoggle = 0xF94; // bool + public const nint m_iJawOpen = 0xF98; // int32 + public const nint m_flJawOpenAmount = 0xF9C; // float32 + public const nint m_flBlinkAmount = 0xFA0; // float32 + public const nint m_iMouthAttachment = 0xFA4; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0xFA5; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0xFA6; // bool + public const nint m_nEyeOcclusionRendererBone = 0xFC0; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0xFF4; // + public const nint m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 14 + public static class C_ClientRagdoll { + public const nint m_bFadeOut = 0xED8; // bool + public const nint m_bImportant = 0xED9; // bool + public const nint m_flEffectTime = 0xEDC; // GameTime_t + public const nint m_gibDespawnTime = 0xEE0; // GameTime_t + public const nint m_iCurrentFriction = 0xEE4; // int32 + public const nint m_iMinFriction = 0xEE8; // int32 + public const nint m_iMaxFriction = 0xEEC; // int32 + public const nint m_iFrictionAnimState = 0xEF0; // int32 + public const nint m_bReleaseRagdoll = 0xEF4; // bool + public const nint m_iEyeAttachment = 0xEF5; // AttachmentHandle_t + public const nint m_bFadingOut = 0xEF6; // bool + public const nint m_flScaleEnd = 0xEF8; // float32[10] + public const nint m_flScaleTimeStart = 0xF20; // GameTime_t[10] + public const nint m_flScaleTimeEnd = 0xF48; // GameTime_t[10] + } + // Parent: C_BaseTrigger + // Fields count: 8 + public static class C_Precipitation { + public const nint m_flDensity = 0xCD8; // float32 + public const nint m_flParticleInnerDist = 0xCE8; // float32 + public const nint m_pParticleDef = 0xCF0; // char* + public const nint m_tParticlePrecipTraceTimer = 0xD18; // TimedEvent[1] + public const nint m_bActiveParticlePrecipEmitter = 0xD20; // bool[1] + public const nint m_bParticlePrecipInitialized = 0xD21; // bool + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD22; // bool + public const nint m_nAvailableSheetSequencesMaxIndex = 0xD24; // int32 + } + // Parent: C_Sprite + // Fields count: 2 + public static class C_FireSprite { + public const nint m_vecMoveDir = 0xE00; // + public const nint m_bFadeFromAbove = 0xE0C; // bool + } + // Parent: C_Sprite + // Fields count: 0 + public static class C_FireFromAboveSprite { + } + // Parent: CBaseAnimGraph + // Fields count: 23 + public static class C_Fish { + public const nint m_pos = 0xED8; // + public const nint m_vel = 0xEE4; // + public const nint m_angles = 0xEF0; // QAngle + public const nint m_localLifeState = 0xEFC; // int32 + public const nint m_deathDepth = 0xF00; // float32 + public const nint m_deathAngle = 0xF04; // float32 + public const nint m_buoyancy = 0xF08; // float32 + public const nint m_wiggleTimer = 0xF10; // CountdownTimer + public const nint m_wigglePhase = 0xF28; // float32 + public const nint m_wiggleRate = 0xF2C; // float32 + public const nint m_actualPos = 0xF30; // + public const nint m_actualAngles = 0xF3C; // QAngle + public const nint m_poolOrigin = 0xF48; // + public const nint m_waterLevel = 0xF54; // float32 + public const nint m_gotUpdate = 0xF58; // bool + public const nint m_x = 0xF5C; // float32 + public const nint m_y = 0xF60; // float32 + public const nint m_z = 0xF64; // float32 + public const nint m_angle = 0xF68; // float32 + public const nint m_errorHistory = 0xF6C; // float32[20] + public const nint m_errorHistoryIndex = 0xFBC; // int32 + public const nint m_errorHistoryCount = 0xFC0; // int32 + public const nint m_averageError = 0xFC4; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + public static class C_PhysicsProp { + public const nint m_bAwake = 0x1028; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + public static class C_BasePropDoor { + public const nint m_eDoorState = 0x1150; // DoorState_t + public const nint m_modelChanged = 0x1154; // bool + public const nint m_bLocked = 0x1155; // bool + public const nint m_closedPosition = 0x1158; // + public const nint m_closedAngles = 0x1164; // QAngle + public const nint m_hMaster = 0x1170; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x1174; // + } + // Parent: C_BasePropDoor + // Fields count: 0 + public static class C_PropDoorRotating { + } + // Parent: C_BreakableProp + // Fields count: 15 + public static class C_PhysPropClientside { + public const nint m_flTouchDelta = 0x1028; // GameTime_t + public const nint m_fDeathTime = 0x102C; // GameTime_t + public const nint m_impactEnergyScale = 0x1030; // float32 + public const nint m_inertiaScale = 0x1034; // float32 + public const nint m_flDmgModBullet = 0x1038; // float32 + public const nint m_flDmgModClub = 0x103C; // float32 + public const nint m_flDmgModExplosive = 0x1040; // float32 + public const nint m_flDmgModFire = 0x1044; // float32 + public const nint m_iszPhysicsDamageTableName = 0x1048; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x1050; // CUtlSymbolLarge + public const nint m_iInteractions = 0x1058; // int32 + public const nint m_bHasBreakPiecesOrCommands = 0x105C; // bool + public const nint m_vecDamagePosition = 0x1060; // + public const nint m_vecDamageDirection = 0x106C; // + public const nint m_nDamageType = 0x1078; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 8 + public static class C_RagdollProp { + public const nint m_ragPos = 0xEE0; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xF10; // float32 + public const nint m_hRagdollSource = 0xF14; // CHandle + public const nint m_iEyeAttachment = 0xF18; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xF1C; // float32 + public const nint m_parentPhysicsBoneIndices = 0xF20; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 25 + public static class C_LocalTempEntity { + public const nint flags = 0xEF0; // int32 + public const nint die = 0xEF4; // GameTime_t + public const nint m_flFrameMax = 0xEF8; // float32 + public const nint x = 0xEFC; // float32 + public const nint y = 0xF00; // float32 + public const nint fadeSpeed = 0xF04; // float32 + public const nint bounceFactor = 0xF08; // float32 + public const nint hitSound = 0xF0C; // int32 + public const nint priority = 0xF10; // int32 + public const nint tentOffset = 0xF14; // + public const nint m_vecTempEntAngVelocity = 0xF20; // QAngle + public const nint tempent_renderamt = 0xF2C; // int32 + public const nint m_vecNormal = 0xF30; // + public const nint m_flSpriteScale = 0xF3C; // float32 + public const nint m_nFlickerFrame = 0xF40; // int32 + public const nint m_flFrameRate = 0xF44; // float32 + public const nint m_flFrame = 0xF48; // float32 + public const nint m_pszImpactEffect = 0xF50; // char* + public const nint m_pszParticleEffect = 0xF58; // char* + public const nint m_bParticleCollision = 0xF60; // bool + public const nint m_iLastCollisionFrame = 0xF64; // int32 + public const nint m_vLastCollisionOrigin = 0xF68; // + public const nint m_vecTempEntVelocity = 0xF74; // + public const nint m_vecPrevAbsOrigin = 0xF80; // + public const nint m_vecTempEntAcceleration = 0xF8C; // + } + // Parent: C_PhysicsProp + // Fields count: 1 + public static class C_ShatterGlassShardPhysics { + public const nint m_ShardDesc = 0x1038; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + public static class C_EconEntity { + public const nint m_flFlexDelayTime = 0x1080; // float32 + public const nint m_flFlexDelayedWeight = 0x1088; // float32* + public const nint m_bAttributesInitialized = 0x1090; // bool + public const nint m_AttributeManager = 0x1098; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1540; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x1544; // uint32 + public const nint m_nFallbackPaintKit = 0x1548; // int32 + public const nint m_nFallbackSeed = 0x154C; // int32 + public const nint m_flFallbackWear = 0x1550; // float32 + public const nint m_nFallbackStatTrak = 0x1554; // int32 + public const nint m_bClientside = 0x1558; // bool + public const nint m_bParticleSystemsCreated = 0x1559; // bool + public const nint m_vecAttachedParticles = 0x1560; // CUtlVector + public const nint m_hViewmodelAttachment = 0x1578; // CHandle + public const nint m_iOldTeam = 0x157C; // int32 + public const nint m_bAttachmentDirty = 0x1580; // bool + public const nint m_nUnloadedModelIndex = 0x1584; // int32 + public const nint m_iNumOwnerValidationRetries = 0x1588; // int32 + public const nint m_hOldProvidee = 0x1598; // CHandle + public const nint m_vecAttachedModels = 0x15A0; // CUtlVector + } + // Parent: C_EconEntity + // Fields count: 2 + public static class C_EconWearable { + public const nint m_nForceSkin = 0x15B8; // int32 + public const nint m_bAlwaysAllow = 0x15BC; // bool + } + // Parent: C_BaseFlex + // Fields count: 12 + public static class C_BaseGrenade { + public const nint m_bHasWarnedAI = 0x1070; // bool + public const nint m_bIsSmokeGrenade = 0x1071; // bool + public const nint m_bIsLive = 0x1072; // bool + public const nint m_DmgRadius = 0x1074; // float32 + public const nint m_flDetonateTime = 0x1078; // GameTime_t + public const nint m_flWarnAITime = 0x107C; // float32 + public const nint m_flDamage = 0x1080; // float32 + public const nint m_iszBounceSound = 0x1088; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1090; // CUtlString + public const nint m_hThrower = 0x109C; // CHandle + public const nint m_flNextAttack = 0x10B4; // GameTime_t + public const nint m_hOriginalThrower = 0x10B8; // CHandle + } + // Parent: C_PhysicsProp + // Fields count: 0 + public static class C_PhysicsPropMultiplayer { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + public static class C_ViewmodelWeapon { + public const nint m_worldModel = 0xED8; // char* + } + // Parent: CBaseAnimGraph + // Fields count: 17 + public static class C_BaseViewModel { + public const nint m_vecLastFacing = 0xEE0; // + public const nint m_nViewModelIndex = 0xEEC; // uint32 + public const nint m_nAnimationParity = 0xEF0; // uint32 + public const nint m_flAnimationStartTime = 0xEF4; // float32 + public const nint m_hWeapon = 0xEF8; // CHandle + public const nint m_sVMName = 0xF00; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge + public const nint m_hWeaponModel = 0xF10; // CHandle + public const nint m_iCameraAttachment = 0xF14; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xF18; // QAngle + public const nint m_previousElapsedDuration = 0xF24; // float32 + public const nint m_previousCycle = 0xF28; // float32 + public const nint m_nOldAnimationParity = 0xF2C; // int32 + public const nint m_hOldLayerSequence = 0xF30; // HSequence + public const nint m_oldLayer = 0xF34; // int32 + public const nint m_oldLayerStartTime = 0xF38; // float32 + public const nint m_hControlPanel = 0xF3C; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_ViewmodelAttachmentModel { + } + // Parent: C_BaseViewModel + // Fields count: 3 + public static class C_PredictedViewModel { + public const nint m_vPredictedLagOffset = 0xF40; // + public const nint m_targetSpeed = 0xF4C; // QAngle + public const nint m_currentSpeed = 0xF58; // QAngle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_WorldModelStattrak { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_WorldModelNametag { + } + // Parent: C_BaseGrenade + // Fields count: 16 + public static class C_BaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0x10C0; // + public const nint m_vInitialVelocity = 0x10CC; // + public const nint m_nBounces = 0x10D8; // int32 + public const nint m_nExplodeEffectIndex = 0x10E0; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x10E8; // int32 + public const nint m_vecExplodeEffectOrigin = 0x10EC; // + public const nint m_flSpawnTime = 0x10F8; // GameTime_t + public const nint vecLastTrailLinePos = 0x10FC; // + public const nint flNextTrailLineTime = 0x1108; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x110C; // bool + public const nint m_bCanCreateGrenadeTrail = 0x110D; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + public static class C_SensorGrenadeProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + public static class CBreachChargeProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + public static class CBumpMineProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + public static class CTripWireFireProjectile { + } + // Parent: C_BaseFlex + // Fields count: 6 + public static class C_CSGO_PreviewModel { + public const nint m_animgraph = 0x1070; // CUtlString + public const nint m_animgraphCharacterModeString = 0x1078; // CGlobalSymbol + public const nint m_defaultAnim = 0x1080; // CUtlString + public const nint m_nDefaultAnimLoopMode = 0x1088; // AnimLoopMode_t + public const nint m_flInitialModelScale = 0x108C; // float32 + public const nint m_sInitialWeaponState = 0x1090; // CUtlString + } + // Parent: C_CSGO_PreviewModel + // Fields count: 0 + public static class C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: CBaseAnimGraph + // Fields count: 6 + public static class C_BulletHitModel { + public const nint m_matLocal = 0xED8; // matrix3x4_t + public const nint m_iBoneIndex = 0xF08; // int32 + public const nint m_hPlayerParent = 0xF0C; // CHandle + public const nint m_bIsHit = 0xF10; // bool + public const nint m_flTimeCreated = 0xF14; // float32 + public const nint m_vecStartPos = 0xF18; // + } + // Parent: CBaseAnimGraph + // Fields count: 6 + public static class C_PickUpModelSlerper { + public const nint m_hPlayerParent = 0xED8; // CHandle + public const nint m_hItem = 0xEDC; // CHandle + public const nint m_flTimePickedUp = 0xEE0; // float32 + public const nint m_angOriginal = 0xEE4; // QAngle + public const nint m_vecPosOriginal = 0xEF0; // + public const nint m_angRandom = 0xF00; // QAngle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_WorldModelGloves { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_HostageCarriableProp { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + public static class C_Multimeter { + public const nint m_hTargetC4 = 0xEE0; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 29 + public static class C_PlantedC4 { + public const nint m_bBombTicking = 0xED8; // bool + public const nint m_nBombSite = 0xEDC; // int32 + public const nint m_nSourceSoundscapeHash = 0xEE0; // int32 + public const nint m_entitySpottedState = 0xEE8; // EntitySpottedState_t + public const nint m_flNextGlow = 0xF00; // GameTime_t + public const nint m_flNextBeep = 0xF04; // GameTime_t + public const nint m_flC4Blow = 0xF08; // GameTime_t + public const nint m_bCannotBeDefused = 0xF0C; // bool + public const nint m_bHasExploded = 0xF0D; // bool + public const nint m_flTimerLength = 0xF10; // float32 + public const nint m_bBeingDefused = 0xF14; // bool + public const nint m_bTriggerWarning = 0xF18; // float32 + public const nint m_bExplodeWarning = 0xF1C; // float32 + public const nint m_bC4Activated = 0xF20; // bool + public const nint m_bTenSecWarning = 0xF21; // bool + public const nint m_flDefuseLength = 0xF24; // float32 + public const nint m_flDefuseCountDown = 0xF28; // GameTime_t + public const nint m_bBombDefused = 0xF2C; // bool + public const nint m_hBombDefuser = 0xF30; // CHandle + public const nint m_hControlPanel = 0xF34; // CHandle + public const nint m_hDefuserMultimeter = 0xF38; // CHandle + public const nint m_flNextRadarFlashTime = 0xF3C; // GameTime_t + public const nint m_bRadarFlash = 0xF40; // bool + public const nint m_pBombDefuser = 0xF44; // CHandle + public const nint m_fLastDefuseTime = 0xF48; // GameTime_t + public const nint m_pPredictionOwner = 0xF50; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0xF58; // + public const nint m_vecC4ExplodeSpectateAng = 0xF64; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0xF70; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + public static class C_Item { + public const nint m_bShouldGlow = 0x15B8; // bool + public const nint m_pReticleHintTextName = 0x15B9; // char[256] + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + public static class C_HEGrenadeProjectile { + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + public static class C_FlashbangProjectile { + } + // Parent: C_DynamicProp + // Fields count: 8 + public static class C_Chicken { + public const nint m_hHolidayHatAddon = 0x1148; // CHandle + public const nint m_jumpedThisFrame = 0x114C; // bool + public const nint m_leader = 0x1150; // CHandle + public const nint m_AttributeManager = 0x1158; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1600; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x1604; // uint32 + public const nint m_bAttributesInitialized = 0x1608; // bool + public const nint m_hWaterWakeParticles = 0x160C; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + public static class C_BasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 + public const nint m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 + public const nint m_iClip1 = 0x15C8; // int32 + public const nint m_iClip2 = 0x15CC; // int32 + public const nint m_pReserveAmmo = 0x15D0; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + public static class C_RagdollPropAttached { + public const nint m_boneIndexAttached = 0xF50; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xF54; // uint32 + public const nint m_attachmentPointBoneSpace = 0xF58; // + public const nint m_attachmentPointRagdollSpace = 0xF64; // + public const nint m_vecOffset = 0xF70; // + public const nint m_parentTime = 0xF7C; // float32 + public const nint m_bHasParent = 0xF80; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + public static class C_BaseCombatCharacter { + public const nint m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> + public const nint m_bloodColor = 0x1088; // int32 + public const nint m_leftFootAttachment = 0x108C; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x108D; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1094; // float32 + public const nint m_flWaterNextTraceTime = 0x1098; // float32 + public const nint m_flFieldOfView = 0x109C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + public static class C_BasePlayerPawn { + public const nint m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x1108; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x1118; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x1120; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x1128; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x1138; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x1140; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 + public const nint v_angle = 0x11A4; // QAngle + public const nint v_anglePrevious = 0x11B0; // QAngle + public const nint m_iHideHUD = 0x11BC; // uint32 + public const nint m_skybox3d = 0x11C0; // sky3dparams_t + public const nint m_flDeathTime = 0x1250; // GameTime_t + public const nint m_vecPredictionError = 0x1254; // + public const nint m_flPredictionErrorTime = 0x1260; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x1264; // + public const nint m_flLastCameraSetupTime = 0x1270; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x1274; // float32 + public const nint m_flMouseSensitivity = 0x1278; // float32 + public const nint m_vOldOrigin = 0x127C; // + public const nint m_flOldSimulationTime = 0x1288; // float32 + public const nint m_nLastExecutedCommandNumber = 0x128C; // int32 + public const nint m_nLastExecutedCommandTick = 0x1290; // int32 + public const nint m_hController = 0x1294; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x1298; // bool + } + // Parent: C_PredictedViewModel + // Fields count: 6 + public static class C_CSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool + public const nint m_nWeaponParity = 0xF6C; // uint32 + public const nint m_nOldWeaponParity = 0xF70; // uint32 + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool + public const nint m_vLoweredWeaponOffset = 0xFDC; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + public static class C_CSWeaponBase { + public const nint m_flFireSequenceStartTime = 0x162C; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x1630; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x1634; // int32 + public const nint m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t + public const nint m_seqIdle = 0x1640; // HSequence + public const nint m_seqFirePrimary = 0x1644; // HSequence + public const nint m_seqFireSecondary = 0x1648; // HSequence + public const nint m_thirdPersonFireSequences = 0x1650; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x1668; // HSequence + public const nint m_nSilencerBoneIndex = 0x166C; // int32 + public const nint m_thirdPersonSequences = 0x1670; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t + public const nint m_iState = 0x16AC; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x16B0; // float32 + public const nint m_iAmmoLastCheck = 0x16B4; // int32 + public const nint m_iAlpha = 0x16B8; // int32 + public const nint m_iScopeTextureID = 0x16BC; // int32 + public const nint m_iCrosshairTextureID = 0x16C0; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x16C8; // int32 + public const nint m_nViewModelIndex = 0x16CC; // uint32 + public const nint m_bReloadsWithClips = 0x16D0; // bool + public const nint m_flTimeWeaponIdle = 0x16D4; // GameTime_t + public const nint m_bFireOnEmpty = 0x16D8; // bool + public const nint m_OnPlayerPickup = 0x16E0; // CEntityIOOutput + public const nint m_weaponMode = 0x1708; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x170C; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x1710; // + public const nint m_flTurningInaccuracy = 0x171C; // float32 + public const nint m_fAccuracyPenalty = 0x1720; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x1728; // float32 + public const nint m_fScopeZoomEndTime = 0x172C; // GameTime_t + public const nint m_iRecoilIndex = 0x1730; // int32 + public const nint m_flRecoilIndex = 0x1734; // float32 + public const nint m_bBurstMode = 0x1738; // bool + public const nint m_nPostponeFireReadyTicks = 0x173C; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x1740; // float32 + public const nint m_bInReload = 0x1744; // bool + public const nint m_bReloadVisuallyComplete = 0x1745; // bool + public const nint m_flDroppedAtTime = 0x1748; // GameTime_t + public const nint m_bIsHauledBack = 0x174C; // bool + public const nint m_bSilencerOn = 0x174D; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x1754; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0x1758; // float32 + public const nint m_bVisualsDataSet = 0x17E0; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x17E1; // bool + public const nint m_hOurPing = 0x17E4; // CHandle + public const nint m_nOurPingIndex = 0x17E8; // CEntityIndex + public const nint m_vecOurPingPos = 0x17EC; // + public const nint m_bGlowForPing = 0x17F8; // bool + public const nint m_bUIWeapon = 0x17F9; // bool + public const nint m_hPrevOwner = 0x1808; // CHandle + public const nint m_nDropTick = 0x180C; // GameTick_t + public const nint m_donated = 0x182C; // bool + public const nint m_fLastShotTime = 0x1830; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1834; // bool + public const nint m_bWasOwnedByTerrorist = 0x1835; // bool + public const nint m_gunHeat = 0x1838; // float32 + public const nint m_smokeAttachments = 0x183C; // uint32 + public const nint m_lastSmokeTime = 0x1840; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x1844; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 + public const nint m_IronSightController = 0x1920; // C_IronSightController + public const nint m_iIronSightMode = 0x19D0; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x19E4; // int32 + public const nint m_flLastMagDropRequestTime = 0x1A60; // GameTime_t + public const nint m_flWatTickOffset = 0x1A64; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + public static class C_CSWeaponBaseGun { + public const nint m_zoomLevel = 0x1A70; // int32 + public const nint m_iBurstShotsRemaining = 0x1A74; // int32 + public const nint m_iSilencerBodygroup = 0x1A78; // int32 + public const nint m_silencedModelIndex = 0x1A88; // int32 + public const nint m_inPrecache = 0x1A8C; // bool + public const nint m_bNeedsBoltAction = 0x1A8D; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + public static class C_C4 { + public const nint m_szScreenText = 0x1A70; // char[32] + public const nint m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x1A94; // C4LightEffect_t + public const nint m_bStartedArming = 0x1A98; // bool + public const nint m_fArmedTime = 0x1A9C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1AA0; // bool + public const nint m_bIsPlantingViaUse = 0x1AA1; // bool + public const nint m_entitySpottedState = 0x1AA8; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1AC0; // int32 + public const nint m_bPlayedArmingBeeps = 0x1AC4; // bool[7] + public const nint m_bBombPlanted = 0x1ACB; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_DEagle { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponElite { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class C_WeaponNOVA { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class C_WeaponSawedoff { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + public static class C_WeaponTaser { + public const nint m_fFireTime = 0x1A90; // GameTime_t + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class C_WeaponXM1014 { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class C_Knife { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class C_Melee { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + public static class C_WeaponShield { + public const nint m_flDisplayHealth = 0x1A90; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + public static class C_MolotovProjectile { + public const nint m_bIsIncGrenade = 0x1158; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + public static class C_DecoyProjectile { + public const nint m_nDecoyShotTick = 0x1158; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x115C; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + public static class C_SmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0x1160; // int32 + public const nint m_bDidSmokeEffect = 0x1164; // bool + public const nint m_nRandomSeed = 0x1168; // int32 + public const nint m_vSmokeColor = 0x116C; // + public const nint m_vSmokeDetonationPos = 0x1178; // + public const nint m_VoxelFrameData = 0x1188; // CUtlVector + public const nint m_bSmokeVolumeDataReceived = 0x11A0; // bool + public const nint m_bSmokeEffectSpawned = 0x11A1; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + public static class C_BaseCSGrenade { + public const nint m_bClientPredictDelete = 0x1A70; // bool + public const nint m_bRedraw = 0x1A71; // bool + public const nint m_bIsHeldByPlayer = 0x1A72; // bool + public const nint m_bPinPulled = 0x1A73; // bool + public const nint m_bJumpThrow = 0x1A74; // bool + public const nint m_bThrowAnimating = 0x1A75; // bool + public const nint m_fThrowTime = 0x1A78; // GameTime_t + public const nint m_flThrowStrength = 0x1A7C; // float32 + public const nint m_flThrowStrengthApproach = 0x1A80; // float32 + public const nint m_fDropTime = 0x1A84; // GameTime_t + public const nint m_bJustPulledPin = 0x1A88; // bool + public const nint m_nNextHoldTick = 0x1A8C; // GameTick_t + public const nint m_flNextHoldFrac = 0x1A90; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x1A94; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + public static class C_WeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0x1A70; // CountdownTimer + public const nint m_bRedraw = 0x1A88; // bool + } + // Parent: C_Item + // Fields count: 2 + public static class C_ItemDogtags { + public const nint m_OwningPlayer = 0x16C0; // CHandle + public const nint m_KillingPlayer = 0x16C4; // CHandle + } + // Parent: C_WeaponBaseItem + // Fields count: 0 + public static class C_Item_Healthshot { + } + // Parent: C_CSWeaponBase + // Fields count: 2 + public static class C_Fists { + public const nint m_bPlayingUninterruptableAct = 0x1A70; // bool + public const nint m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class C_SensorGrenade { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class CBreachCharge { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class CBumpMine { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class CTablet { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class CTripWireFire { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class CWeaponZoneRepulsor { + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + public static class C_CSPlayerPawnBase { + public const nint m_pPingServices = 0x12C0; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x12C8; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x12D8; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x12E8; // int32 + public const nint m_vecLastClipCameraPos = 0x12EC; // + public const nint m_vecLastClipCameraForward = 0x12F8; // + public const nint m_bClipHitStaticWorld = 0x1304; // bool + public const nint m_bCachedPlaneIsValid = 0x1305; // bool + public const nint m_pClippingWeapon = 0x1308; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x1310; // CSPlayerState + public const nint m_flLastCollisionCeiling = 0x1314; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x1318; // float32 + public const nint m_grenadeParameterStashTime = 0x1338; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x133C; // bool + public const nint m_angStashedShootAngles = 0x1340; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x134C; // + public const nint m_vecStashedVelocity = 0x1358; // + public const nint m_angShootAngleHistory = 0x1364; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x137C; // Vector[2] + public const nint m_vecVelocityHistory = 0x1394; // Vector[2] + public const nint m_thirdPersonHeading = 0x13B0; // QAngle + public const nint m_flSlopeDropOffset = 0x13C8; // float32 + public const nint m_flSlopeDropHeight = 0x13D8; // float32 + public const nint m_vHeadConstraintOffset = 0x13E8; // + public const nint m_bIsScoped = 0x1400; // bool + public const nint m_bIsWalking = 0x1401; // bool + public const nint m_bResumeZoom = 0x1402; // bool + public const nint m_iPlayerState = 0x1404; // CSPlayerState + public const nint m_bIsDefusing = 0x1408; // bool + public const nint m_bIsGrabbingHostage = 0x1409; // bool + public const nint m_iBlockingUseActionInProgress = 0x140C; // CSPlayerBlockingUseAction_t + public const nint m_bIsRescuing = 0x1410; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x1414; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x1418; // GameTime_t + public const nint m_bGunGameImmunity = 0x141C; // bool + public const nint m_GunGameImmunityColor = 0x141D; // Color + public const nint m_bHasMovedSinceSpawn = 0x1421; // bool + public const nint m_fMolotovUseTime = 0x1424; // float32 + public const nint m_fMolotovDamageTime = 0x1428; // float32 + public const nint m_nWhichBombZone = 0x142C; // int32 + public const nint m_bInNoDefuseArea = 0x1430; // bool + public const nint m_iThrowGrenadeCounter = 0x1434; // int32 + public const nint m_bWaitForNoAttack = 0x1438; // bool + public const nint m_flGuardianTooFarDistFrac = 0x143C; // float32 + public const nint m_flDetectedByEnemySensorTime = 0x1440; // GameTime_t + public const nint m_flNextGuardianTooFarWarning = 0x1444; // float32 + public const nint m_bSuppressGuardianTooFarWarningAudio = 0x1448; // bool + public const nint m_bKilledByTaser = 0x1449; // bool + public const nint m_iMoveState = 0x144C; // int32 + public const nint m_bCanMoveDuringFreezePeriod = 0x1450; // bool + public const nint m_flLowerBodyYawTarget = 0x1454; // float32 + public const nint m_bStrafing = 0x1458; // bool + public const nint m_flLastSpawnTimeIndex = 0x145C; // GameTime_t + public const nint m_flEmitSoundTime = 0x1460; // GameTime_t + public const nint m_iAddonBits = 0x1464; // int32 + public const nint m_iPrimaryAddon = 0x1468; // int32 + public const nint m_iSecondaryAddon = 0x146C; // int32 + public const nint m_iProgressBarDuration = 0x1470; // int32 + public const nint m_flProgressBarStartTime = 0x1474; // float32 + public const nint m_iDirection = 0x1478; // int32 + public const nint m_iShotsFired = 0x147C; // int32 + public const nint m_bNightVisionOn = 0x1480; // bool + public const nint m_bHasNightVision = 0x1481; // bool + public const nint m_flVelocityModifier = 0x1484; // float32 + public const nint m_flHitHeading = 0x1488; // float32 + public const nint m_nHitBodyPart = 0x148C; // int32 + public const nint m_iStartAccount = 0x1490; // int32 + public const nint m_vecIntroStartEyePosition = 0x1494; // + public const nint m_vecIntroStartPlayerForward = 0x14A0; // + public const nint m_flClientDeathTime = 0x14AC; // GameTime_t + public const nint m_flNightVisionAlpha = 0x14B0; // float32 + public const nint m_bScreenTearFrameCaptured = 0x14B4; // bool + public const nint m_flFlashBangTime = 0x14B8; // float32 + public const nint m_flFlashScreenshotAlpha = 0x14BC; // float32 + public const nint m_flFlashOverlayAlpha = 0x14C0; // float32 + public const nint m_bFlashBuildUp = 0x14C4; // bool + public const nint m_bFlashDspHasBeenCleared = 0x14C5; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool + public const nint m_flFlashMaxAlpha = 0x14C8; // float32 + public const nint m_flFlashDuration = 0x14CC; // float32 + public const nint m_lastStandingPos = 0x14D0; // + public const nint m_vecLastMuzzleFlashPos = 0x14DC; // + public const nint m_angLastMuzzleFlashAngle = 0x14E8; // QAngle + public const nint m_hMuzzleFlashShape = 0x14F4; // CHandle + public const nint m_iHealthBarRenderMaskIndex = 0x14F8; // int32 + public const nint m_flHealthFadeValue = 0x14FC; // float32 + public const nint m_flHealthFadeAlpha = 0x1500; // float32 + public const nint m_nMyCollisionGroup = 0x1504; // int32 + public const nint m_ignoreLadderJumpTime = 0x1508; // float32 + public const nint m_ladderSurpressionTimer = 0x1510; // CountdownTimer + public const nint m_lastLadderNormal = 0x1528; // + public const nint m_lastLadderPos = 0x1534; // + public const nint m_flDeathCCWeight = 0x1548; // float32 + public const nint m_bOldIsScoped = 0x154C; // bool + public const nint m_flPrevRoundEndTime = 0x1550; // float32 + public const nint m_flPrevMatchEndTime = 0x1554; // float32 + public const nint m_unCurrentEquipmentValue = 0x1558; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x155A; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x155C; // uint16 + public const nint m_vecThirdPersonViewPositionOverride = 0x1560; // + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32 + public const nint m_ArmorValue = 0x1570; // int32 + public const nint m_angEyeAngles = 0x1578; // QAngle + public const nint m_fNextThinkPushAway = 0x1590; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x1594; // bool + public const nint m_bShouldAutobuyNow = 0x1595; // bool + public const nint m_bHud_MiniScoreHidden = 0x1596; // bool + public const nint m_bHud_RadarHidden = 0x1597; // bool + public const nint m_nLastKillerIndex = 0x1598; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x159C; // int32 + public const nint m_nDeathCamMusic = 0x15A0; // int32 + public const nint m_iIDEntIndex = 0x15A4; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x15A8; // CountdownTimer + public const nint m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x15C4; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x15C8; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x15E4; // float32 + public const nint m_flMusicRoundStartTime = 0x15E8; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x15EC; // bool + public const nint m_cycleLatch = 0x15F0; // int32 + public const nint m_serverIntendedCycle = 0x15F4; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5] + public const nint m_bHideTargetID = 0x1614; // bool + public const nint m_flLastSmokeOverlayAlpha = 0x1618; // float32 + public const nint m_flLastSmokeAge = 0x161C; // float32 + public const nint m_vLastSmokeOverlayColor = 0x1620; // + public const nint m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t + public const nint m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t + public const nint m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x1638; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x163C; // int32 + public const nint m_vecBulletHitModels = 0x1640; // CUtlVector + public const nint m_vecPickupModelSlerpers = 0x1658; // CUtlVector + public const nint m_vecLastAliveLocalVelocity = 0x1670; // + public const nint m_entitySpottedState = 0x1698; // EntitySpottedState_t + public const nint m_nSurvivalTeamNumber = 0x16B0; // int32 + public const nint m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool + public const nint m_bHasDeathInfo = 0x16B5; // bool + public const nint m_flDeathInfoTime = 0x16B8; // float32 + public const nint m_vecDeathInfoOrigin = 0x16BC; // + public const nint m_bKilledByHeadshot = 0x16C8; // bool + public const nint m_hOriginalController = 0x16CC; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + public static class C_CSObserverPawn { + public const nint m_hDetectParentChange = 0x1718; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + public static class C_CSPlayerPawn { + public const nint m_pBulletServices = 0x1718; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1720; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1728; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x1730; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x1744; // GameTime_t + public const nint m_bHasFemaleVoice = 0x1748; // bool + public const nint m_flLandseconds = 0x174C; // float32 + public const nint m_flOldFallVelocity = 0x1750; // float32 + public const nint m_szLastPlaceName = 0x1754; // char[18] + public const nint m_bPrevDefuser = 0x1766; // bool + public const nint m_bPrevHelmet = 0x1767; // bool + public const nint m_nPrevArmorVal = 0x1768; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x176C; // int32 + public const nint m_unPreviousWeaponHash = 0x1770; // uint32 + public const nint m_unWeaponHash = 0x1774; // uint32 + public const nint m_bInBuyZone = 0x1778; // bool + public const nint m_bPreviouslyInBuyZone = 0x1779; // bool + public const nint m_aimPunchAngle = 0x177C; // QAngle + public const nint m_aimPunchAngleVel = 0x1788; // QAngle + public const nint m_aimPunchTickBase = 0x1794; // int32 + public const nint m_aimPunchTickFraction = 0x1798; // float32 + public const nint m_aimPunchCache = 0x17A0; // CUtlVector + public const nint m_bInLanding = 0x17C0; // bool + public const nint m_flLandingTime = 0x17C4; // float32 + public const nint m_bInHostageRescueZone = 0x17C8; // bool + public const nint m_bInBombZone = 0x17C9; // bool + public const nint m_bIsBuyMenuOpen = 0x17CA; // bool + public const nint m_flTimeOfLastInjury = 0x17CC; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x17D0; // GameTime_t + public const nint m_iRetakesOffering = 0x18E8; // int32 + public const nint m_iRetakesOfferingCard = 0x18EC; // int32 + public const nint m_bRetakesHasDefuseKit = 0x18F0; // bool + public const nint m_bRetakesMVPLastRound = 0x18F1; // bool + public const nint m_iRetakesMVPBoostItem = 0x18F4; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x1918; // bool + public const nint m_EconGloves = 0x1920; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x1D68; // uint8 + public const nint m_bMustSyncRagdollState = 0x1D69; // bool + public const nint m_nRagdollDamageBone = 0x1D6C; // int32 + public const nint m_vRagdollDamageForce = 0x1D70; // + public const nint m_vRagdollDamagePosition = 0x1D7C; // + public const nint m_szRagdollDamageWeaponName = 0x1D88; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1DC8; // bool + public const nint m_vRagdollServerOrigin = 0x1DCC; // + public const nint m_bLastHeadBoneTransformIsValid = 0x23E0; // bool + public const nint m_lastLandTime = 0x23E4; // GameTime_t + public const nint m_bOnGroundLastTick = 0x23E8; // bool + public const nint m_qDeathEyeAngles = 0x2404; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2410; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + public static class C_Hostage { + public const nint m_entitySpottedState = 0x1100; // EntitySpottedState_t + public const nint m_leader = 0x1118; // CHandle + public const nint m_reuseTimer = 0x1120; // CountdownTimer + public const nint m_vel = 0x1138; // + public const nint m_isRescued = 0x1144; // bool + public const nint m_jumpedThisFrame = 0x1145; // bool + public const nint m_nHostageState = 0x1148; // int32 + public const nint m_bHandsHaveBeenCut = 0x114C; // bool + public const nint m_hHostageGrabber = 0x1150; // CHandle + public const nint m_fLastGrabTime = 0x1154; // GameTime_t + public const nint m_vecGrabbedPos = 0x1158; // + public const nint m_flRescueStartTime = 0x1164; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1168; // GameTime_t + public const nint m_flDropStartTime = 0x116C; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1170; // GameTime_t + public const nint m_blinkTimer = 0x1178; // CountdownTimer + public const nint m_lookAt = 0x1190; // + public const nint m_lookAroundTimer = 0x11A0; // CountdownTimer + public const nint m_isInit = 0x11B8; // bool + public const nint m_eyeAttachment = 0x11B9; // AttachmentHandle_t + public const nint m_chestAttachment = 0x11BA; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x11C0; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t + } + // Parent: C_BaseCombatCharacter + // Fields count: 0 + public static class C_NetTestBaseCombatCharacter { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_AK47 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponAug { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponAWP { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponBizon { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponFamas { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponFiveSeven { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponG3SG1 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponGalilAR { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponGlock { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponHKP2000 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponUSPSilencer { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponM4A1 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponM4A1Silencer { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMAC10 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMag7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMP5SD { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMP7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMP9 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponNegev { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponP250 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponCZ75a { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponP90 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponSCAR20 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponSG556 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponSSG08 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponTec9 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponUMP45 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponM249 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponRevolver { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class C_MolotovGrenade { + } + // Parent: C_MolotovGrenade + // Fields count: 0 + public static class C_IncendiaryGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class C_DecoyGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class C_Flashbang { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class C_HEGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class C_SmokeGrenade { + } + // Parent: C_CSPlayerPawn + // Fields count: 3 + public static class C_CSGO_PreviewPlayer { + public const nint m_animgraph = 0x2418; // CUtlString + public const nint m_animgraphCharacterModeString = 0x2420; // CGlobalSymbol + public const nint m_flInitialModelScale = 0x2428; // float32 + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + public static class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + public static class C_CSGO_TeamPreviewModel { + } } // Module: engine2.dll // Classes count: 48 @@ -8111,9 +8827,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) public static class CEntityIdentity { public const nint m_nameStringableIndex = 0x14; // int32 public const nint m_name = 0x18; // CUtlSymbolLarge @@ -8133,10 +8846,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) public static class CEntityInstance { public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge public const nint m_pEntity = 0x10; // CEntityIdentity* @@ -8212,65 +8921,41 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialParam_t { public const nint m_name = 0x0; // CUtlString } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialParamInt_t { public const nint m_nValue = 0x8; // int32 } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialParamFloat_t { public const nint m_flValue = 0x8; // float32 } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialParamVector_t { public const nint m_value = 0x8; // Vector4D } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialParamTexture_t { public const nint m_pValue = 0x8; // CStrongHandle } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialParamString_t { public const nint m_value = 0x8; // CUtlString } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialParamBuffer_t { public const nint m_value = 0x8; // CUtlBinaryBlock } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialResourceData_t { public const nint m_materialName = 0x0; // CUtlString public const nint m_shaderName = 0x8; // CUtlString @@ -8289,9 +8974,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults public static class PostProcessingTonemapParameters_t { public const nint m_flExposureBias = 0x0; // float32 public const nint m_flShoulderStrength = 0x4; // float32 @@ -8311,9 +8993,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class PostProcessingBloomParameters_t { public const nint m_blendMode = 0x0; // BloomBlendMode_t public const nint m_flBloomStrength = 0x4; // float32 @@ -8328,9 +9007,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class PostProcessingVignetteParameters_t { public const nint m_flVignetteStrength = 0x0; // float32 public const nint m_vCenter = 0x4; // Vector2D @@ -8341,9 +9017,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class PostProcessingLocalContrastParameters_t { public const nint m_flLocalContrastStrength = 0x0; // float32 public const nint m_flLocalContrastEdgeStrength = 0x4; // float32 @@ -8353,9 +9026,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults public static class PostProcessingResource_t { public const nint m_bHasTonemapParams = 0x0; // bool public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t @@ -8427,7 +9097,7 @@ namespace CS2Dumper.Schemas { } } // Module: particles.dll - // Classes count: 250 + // Classes count: 441 // Enums count: 71 public static class Particles { // Alignment: 4 @@ -9078,18 +9748,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CRandomNumberGeneratorParameters { public const nint m_bDistributeEvenly = 0x0; // bool public const nint m_nSeed = 0x4; // int32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialVariable_t { public const nint m_strVariable = 0x0; // CUtlString public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t @@ -9097,26 +9761,22 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RenderProjectedMaterial_t { public const nint m_hMaterial = 0x0; // CStrongHandle } // Parent: None + // Fields count: 1 + public static class ParticleAttributeIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParticlePreviewBodyGroup_t { public const nint m_bodyGroupName = 0x0; // CUtlString public const nint m_nValue = 0x8; // int32 } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParticlePreviewState_t { public const nint m_previewModel = 0x0; // CUtlString public const nint m_nModSpecificData = 0x8; // uint32 @@ -9137,9 +9797,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParticleControlPointDriver_t { public const nint m_iControlPoint = 0x0; // int32 public const nint m_iAttachType = 0x4; // ParticleAttachment_t @@ -9150,9 +9807,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParticleControlPointConfiguration_t { public const nint m_name = 0x0; // CUtlString public const nint m_drivers = 0x8; // CUtlVector @@ -9168,16 +9822,10 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class IParticleSystemDefinition { } // Parent: None // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleVisibilityInputs { public const nint m_flCameraBias = 0x0; // float32 public const nint m_nCPin = 0x4; // int32 @@ -9200,9 +9848,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPathParameters { public const nint m_nStartControlPointNumber = 0x0; // int32 public const nint m_nEndControlPointNumber = 0x4; // int32 @@ -9215,9 +9860,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParticleChildrenInfo_t { public const nint m_ChildRef = 0x0; // CStrongHandle public const nint m_flDelay = 0x8; // float32 @@ -9227,9 +9869,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class ControlPointReference_t { public const nint m_controlPointNameString = 0x0; // int32 public const nint m_vOffsetFromControlPoint = 0x4; // @@ -9237,35 +9876,23 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class ModelReference_t { public const nint m_model = 0x0; // CStrongHandle public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class SequenceWeightedList_t { public const nint m_nSequence = 0x0; // int32 public const nint m_flRelativeWeight = 0x4; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CollisionGroupContext_t { public const nint m_nCollisionGroupNumber = 0x0; // int32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class PointDefinition_t { public const nint m_nControlPoint = 0x0; // int32 public const nint m_bLocalCoords = 0x4; // bool @@ -9273,17 +9900,11 @@ namespace CS2Dumper.Schemas { } // Parent: PointDefinition_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class PointDefinitionWithTimeValues_t { public const nint m_flTimeDuration = 0x14; // float32 } // Parent: IParticleSystemDefinition // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleSystemDefinition { public const nint m_nBehaviorVersion = 0x8; // int32 public const nint m_PreEmissionOperators = 0x10; // CUtlVector @@ -9352,9 +9973,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleFunction { public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t @@ -9375,54 +9993,33 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunction // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleFunctionInitializer { public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 } // Parent: CParticleFunction // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleFunctionEmitter { public const nint m_nEmitterIndex = 0x1B8; // int32 } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleFunctionConstraint { } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleFunctionOperator { } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleFunctionForce { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleFunctionPreEmission { public const nint m_bRunOnce = 0x1C0; // bool } // Parent: CParticleFunction // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleFunctionRenderer { public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs public const nint m_bCannotBeRefracted = 0x1FC; // bool @@ -9430,9 +10027,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults public static class TextureControls_t { public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput public const nint m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput @@ -9453,9 +10047,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class TextureGroup_t { public const nint m_bEnabled = 0x0; // bool public const nint m_bReplaceTextureWithGradient = 0x1; // bool @@ -9469,9 +10060,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionRenderer // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults public static class CBaseRendererSource2 { public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput public const nint m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput @@ -9538,9 +10126,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseRendererSource2 // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RenderSprites { public const nint m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput public const nint m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t @@ -9572,27 +10157,18 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FloatInputMaterialVariable_t { public const nint m_strVariable = 0x0; // CUtlString public const nint m_flInput = 0x8; // CParticleCollectionFloatInput } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class VecInputMaterialVariable_t { public const nint m_strVariable = 0x0; // CUtlString public const nint m_vecInput = 0x8; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RenderCables { public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput public const nint m_flAlphaScale = 0x358; // CParticleCollectionFloatInput @@ -9619,65 +10195,130 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CParticleInput { } - // Parent: None + // Parent: CParticleInput + // Fields count: 46 + public static class CParticleFloatInput { + public const nint m_nType = 0x10; // ParticleFloatType_t + public const nint m_nMapType = 0x14; // ParticleFloatMapType_t + public const nint m_flLiteralValue = 0x18; // float32 + public const nint m_NamedValue = 0x20; // CParticleNamedValueRef + public const nint m_nControlPoint = 0x60; // int32 + public const nint m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t + public const nint m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t + public const nint m_nVectorComponent = 0x6C; // int32 + public const nint m_flRandomMin = 0x70; // float32 + public const nint m_flRandomMax = 0x74; // float32 + public const nint m_bHasRandomSignFlip = 0x78; // bool + public const nint m_nRandomSeed = 0x7C; // int32 + public const nint m_nRandomMode = 0x80; // ParticleFloatRandomMode_t + public const nint m_flLOD0 = 0x88; // float32 + public const nint m_flLOD1 = 0x8C; // float32 + public const nint m_flLOD2 = 0x90; // float32 + public const nint m_flLOD3 = 0x94; // float32 + public const nint m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t + public const nint m_flNoiseOutputMin = 0x9C; // float32 + public const nint m_flNoiseOutputMax = 0xA0; // float32 + public const nint m_flNoiseScale = 0xA4; // float32 + public const nint m_vecNoiseOffsetRate = 0xA8; // + public const nint m_flNoiseOffset = 0xB4; // float32 + public const nint m_nNoiseOctaves = 0xB8; // int32 + public const nint m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t + public const nint m_nNoiseType = 0xC0; // PFNoiseType_t + public const nint m_nNoiseModifier = 0xC4; // PFNoiseModifier_t + public const nint m_flNoiseTurbulenceScale = 0xC8; // float32 + public const nint m_flNoiseTurbulenceMix = 0xCC; // float32 + public const nint m_flNoiseImgPreviewScale = 0xD0; // float32 + public const nint m_bNoiseImgPreviewLive = 0xD4; // bool + public const nint m_flNoCameraFallback = 0xE0; // float32 + public const nint m_bUseBoundsCenter = 0xE4; // bool + public const nint m_nInputMode = 0xE8; // ParticleFloatInputMode_t + public const nint m_flMultFactor = 0xEC; // float32 + public const nint m_flInput0 = 0xF0; // float32 + public const nint m_flInput1 = 0xF4; // float32 + public const nint m_flOutput0 = 0xF8; // float32 + public const nint m_flOutput1 = 0xFC; // float32 + public const nint m_flNotchedRangeMin = 0x100; // float32 + public const nint m_flNotchedRangeMax = 0x104; // float32 + public const nint m_flNotchedOutputOutside = 0x108; // float32 + public const nint m_flNotchedOutputInside = 0x10C; // float32 + public const nint m_nBiasType = 0x110; // ParticleFloatBiasType_t + public const nint m_flBiasParameter = 0x114; // float32 + public const nint m_Curve = 0x118; // CPiecewiseCurve + } + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor public static class CPerParticleFloatInput { } - // Parent: None + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor public static class CParticleCollectionFloatInput { } // Parent: CParticleCollectionFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor public static class CParticleCollectionRendererFloatInput { } - // Parent: None + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor public static class CParticleRemapFloatInput { } - // Parent: None + // Parent: CParticleInput + // Fields count: 8 + public static class CParticleTransformInput { + public const nint m_nType = 0x10; // ParticleTransformType_t + public const nint m_NamedValue = 0x18; // CParticleNamedValueRef + public const nint m_bFollowNamedValue = 0x58; // bool + public const nint m_bSupportsDisabled = 0x59; // bool + public const nint m_bUseOrientation = 0x5A; // bool + public const nint m_nControlPoint = 0x5C; // int32 + public const nint m_nControlPointRangeMax = 0x60; // int32 + public const nint m_flEndCPGrowthTime = 0x64; // float32 + } + // Parent: CParticleInput + // Fields count: 3 + public static class CParticleModelInput { + public const nint m_nType = 0x10; // ParticleModelType_t + public const nint m_NamedValue = 0x18; // CParticleNamedValueRef + public const nint m_nControlPoint = 0x58; // int32 + } + // Parent: CParticleInput + // Fields count: 23 + public static class CParticleVecInput { + public const nint m_nType = 0x10; // ParticleVecType_t + public const nint m_vLiteralValue = 0x14; // + public const nint m_LiteralColor = 0x20; // Color + public const nint m_NamedValue = 0x28; // CParticleNamedValueRef + public const nint m_bFollowNamedValue = 0x68; // bool + public const nint m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t + public const nint m_vVectorAttributeScale = 0x70; // + public const nint m_nControlPoint = 0x7C; // int32 + public const nint m_nDeltaControlPoint = 0x80; // int32 + public const nint m_vCPValueScale = 0x84; // + public const nint m_vCPRelativePosition = 0x90; // + public const nint m_vCPRelativeDir = 0x9C; // + public const nint m_FloatComponentX = 0xA8; // CParticleFloatInput + public const nint m_FloatComponentY = 0x200; // CParticleFloatInput + public const nint m_FloatComponentZ = 0x358; // CParticleFloatInput + public const nint m_FloatInterp = 0x4B0; // CParticleFloatInput + public const nint m_flInterpInput0 = 0x608; // float32 + public const nint m_flInterpInput1 = 0x60C; // float32 + public const nint m_vInterpOutput0 = 0x610; // + public const nint m_vInterpOutput1 = 0x61C; // + public const nint m_Gradient = 0x628; // CColorGradient + public const nint m_vRandomMin = 0x640; // + public const nint m_vRandomMax = 0x64C; // + } + // Parent: CParticleVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor public static class CPerParticleVecInput { } - // Parent: None + // Parent: CParticleVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor public static class CParticleCollectionVecInput { } // Parent: CParticleCollectionVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor public static class CParticleCollectionRendererVecInput { } // Parent: None @@ -9694,11 +10335,12 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class IParticleEffect { } + // Parent: CBasePulseGraphInstance + // Fields count: 0 + public static class CParticleCollectionBindingInstance { + } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParticleNamedValueConfiguration_t { public const nint m_ConfigName = 0x0; // CUtlString public const nint m_ConfigValue = 0x8; // KeyValues3 @@ -9709,9 +10351,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class ParticleNamedValueSource_t { public const nint m_Name = 0x0; // CUtlString public const nint m_IsPublic = 0x8; // bool @@ -9721,10 +10360,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor public static class CParticleVariableRef { public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage public const nint m_variableType = 0x38; // PulseValueType_t @@ -9771,9 +10406,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ConstrainDistance { public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput public const nint m_fMaxDistance = 0x318; // CParticleCollectionFloatInput @@ -9783,27 +10415,18 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_CollideWithSelf { public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput public const nint m_flMinimumSpeed = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_CollideWithParentParticles { public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput public const nint m_flRadiusScale = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionConstraint // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToPath { public const nint m_fMinDistance = 0x1C0; // float32 public const nint m_flMaxDistance0 = 0x1C4; // float32 @@ -9816,9 +10439,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToUserSpecifiedPath { public const nint m_fMinDistance = 0x1C0; // float32 public const nint m_flMaxDistance = 0x1C4; // float32 @@ -9828,9 +10448,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_PlanarConstraint { public const nint m_PointOnPlane = 0x1C0; // public const nint m_PlaneNormal = 0x1CC; // @@ -9843,16 +10460,10 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_WorldCollideConstraint { } // Parent: CParticleFunctionConstraint // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_WorldTraceConstraint { public const nint m_nCP = 0x1C0; // int32 public const nint m_vecCpOffset = 0x1C4; // @@ -9884,9 +10495,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_BoxConstraint { public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput public const nint m_vecMax = 0x818; // CParticleCollectionVecInput @@ -9896,17 +10504,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ShapeMatchingConstraint { public const nint m_flShapeRestorationTime = 0x1C0; // float32 } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RopeSpringConstraint { public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput public const nint m_flMinDistance = 0x318; // CParticleCollectionFloatInput @@ -9916,9 +10518,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_SpringToVectorConstraint { public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput public const nint m_flMinDistance = 0x318; // CPerParticleFloatInput @@ -9928,18 +10527,12 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ConstrainLineLength { public const nint m_flMinDistance = 0x1C0; // float32 public const nint m_flMaxDistance = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RingWave { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput @@ -9955,9 +10548,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateSpiralSphere { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nOverrideCP = 0x1C4; // int32 @@ -9969,9 +10559,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateInEpitrochoid { public const nint m_nComponent1 = 0x1C0; // int32 public const nint m_nComponent2 = 0x1C4; // int32 @@ -9986,9 +10573,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreatePhyllotaxis { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nScaleCP = 0x1C4; // int32 @@ -10007,9 +10591,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateOnModel { public const nint m_modelInput = 0x1C0; // CParticleModelInput public const nint m_transformInput = 0x220; // CParticleTransformInput @@ -10028,9 +10609,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateOnModelAtHeight { public const nint m_bUseBones = 0x1C0; // bool public const nint m_bForceZ = 0x1C1; // bool @@ -10049,9 +10627,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToClosest { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nDesiredHitbox = 0x1C4; // int32 @@ -10065,9 +10640,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToModel { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nForceInModel = 0x1C4; // int32 @@ -10081,9 +10653,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateWithinSphereTransform { public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput @@ -10102,9 +10671,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateWithinBox { public const nint m_vecMin = 0x1C0; // CPerParticleVecInput public const nint m_vecMax = 0x818; // CPerParticleVecInput @@ -10114,9 +10680,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateOnGrid { public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput @@ -10131,9 +10694,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_PositionOffset { public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput public const nint m_OffsetMax = 0x818; // CPerParticleVecInput @@ -10144,9 +10704,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_PositionOffsetToCP { public const nint m_nControlPointNumberStart = 0x1C0; // int32 public const nint m_nControlPointNumberEnd = 0x1C4; // int32 @@ -10154,9 +10711,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_PositionPlaceOnGround { public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput @@ -10174,9 +10728,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_VelocityFromNormal { public const nint m_fSpeedMin = 0x1C0; // float32 public const nint m_fSpeedMax = 0x1C4; // float32 @@ -10184,9 +10735,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_VelocityRandom { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput @@ -10198,9 +10746,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityNoise { public const nint m_vecAbsVal = 0x1C0; // public const nint m_vecAbsValInv = 0x1CC; // @@ -10215,9 +10760,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityFromHitbox { public const nint m_flVelocityMin = 0x1C0; // float32 public const nint m_flVelocityMax = 0x1C4; // float32 @@ -10227,9 +10769,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_VelocityRadialRandom { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_fSpeedMin = 0x1C4; // float32 @@ -10239,9 +10778,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomLifeTime { public const nint m_fLifetimeMin = 0x1C0; // float32 public const nint m_fLifetimeMax = 0x1C4; // float32 @@ -10249,9 +10785,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomScalar { public const nint m_flMin = 0x1C0; // float32 public const nint m_flMax = 0x1C4; // float32 @@ -10260,9 +10793,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomVector { public const nint m_vecMin = 0x1C0; // public const nint m_vecMax = 0x1CC; // @@ -10271,9 +10801,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomVectorComponent { public const nint m_flMin = 0x1C0; // float32 public const nint m_flMax = 0x1C4; // float32 @@ -10282,9 +10809,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_AddVectorToVector { public const nint m_vecScale = 0x1C0; // public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t @@ -10295,9 +10819,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomAlphaWindowThreshold { public const nint m_flMin = 0x1C0; // float32 public const nint m_flMax = 0x1C4; // float32 @@ -10305,9 +10826,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomRadius { public const nint m_flRadiusMin = 0x1C0; // float32 public const nint m_flRadiusMax = 0x1C4; // float32 @@ -10315,9 +10833,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomAlpha { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nAlphaMin = 0x1C4; // int32 @@ -10326,9 +10841,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CGeneralRandomRotation { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flDegrees = 0x1C4; // float32 @@ -10339,16 +10851,10 @@ namespace CS2Dumper.Schemas { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomRotation { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_Orient2DRelToCP { public const nint m_nCP = 0x1C0; // int32 public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10356,23 +10862,14 @@ namespace CS2Dumper.Schemas { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomRotationSpeed { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomYaw { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomColor { public const nint m_ColorMin = 0x1DC; // Color public const nint m_ColorMax = 0x1E0; // Color @@ -10387,9 +10884,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_ColorLitPerParticle { public const nint m_ColorMin = 0x1D8; // Color public const nint m_ColorMax = 0x1DC; // Color @@ -10401,9 +10895,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomTrailLength { public const nint m_flMinLength = 0x1C0; // float32 public const nint m_flMaxLength = 0x1C4; // float32 @@ -10411,9 +10902,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomSequence { public const nint m_nSequenceMin = 0x1C0; // int32 public const nint m_nSequenceMax = 0x1C4; // int32 @@ -10423,9 +10911,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_SequenceFromCP { public const nint m_bKillUnused = 0x1C0; // bool public const nint m_bRadiusScale = 0x1C1; // bool @@ -10434,9 +10919,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomModelSequence { public const nint m_ActivityName = 0x1C0; // char[256] public const nint m_SequenceName = 0x2C0; // char[256] @@ -10444,17 +10926,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_ScaleVelocity { public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_PositionWarp { public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput @@ -10469,9 +10945,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_PositionWarpScalar { public const nint m_vecWarpMin = 0x1C0; // public const nint m_vecWarpMax = 0x1CC; // @@ -10482,9 +10955,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreationNoise { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_bAbsVal = 0x1C4; // bool @@ -10499,9 +10969,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateAlongPath { public const nint m_fMaxDistance = 0x1C0; // float32 public const nint m_PathParams = 0x1D0; // CPathParameters @@ -10511,9 +10978,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_MoveBetweenPoints { public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput @@ -10525,9 +10989,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapScalar { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10543,9 +11004,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nInputMin = 0x1C4; // int32 @@ -10562,9 +11020,6 @@ namespace CS2Dumper.Schemas { } // Parent: C_INIT_RemapParticleCountToScalar // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelElementScalar { public const nint m_hModel = 0x1F0; // CStrongHandle public const nint m_outputMinName = 0x1F8; // CUtlString @@ -10573,39 +11028,24 @@ namespace CS2Dumper.Schemas { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InheritVelocity { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_flVelocityScale = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_VelocityFromCP { public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput public const nint m_transformInput = 0x818; // CParticleTransformInput @@ -10614,9 +11054,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_AgeNoise { public const nint m_bAbsVal = 0x1C0; // bool public const nint m_bAbsValInv = 0x1C1; // bool @@ -10629,17 +11066,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_SequenceLifeTime { public const nint m_flFramerate = 0x1C0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapScalarToVector { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10656,9 +11087,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_OffsetVectorToVector { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10668,10 +11096,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPathV2 { public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput @@ -10682,11 +11106,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPath { public const nint m_fMaxDistance = 0x1C0; // float32 public const nint m_flNumToAssign = 0x1C4; // float32 @@ -10697,9 +11116,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitialRepulsionVelocity { public const nint m_CollisionGroupName = 0x1C0; // char[128] public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t @@ -10717,26 +11133,17 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomYawFlip { public const nint m_flPercent = 0x1C0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomSecondSequence { public const nint m_nSequenceMin = 0x1C0; // int32 public const nint m_nSequenceMax = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapCPtoScalar { public const nint m_nCPInput = 0x1C0; // int32 public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10752,9 +11159,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapTransformToVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vInputMin = 0x1C4; // @@ -10772,9 +11176,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_ChaoticAttractor { public const nint m_flAParm = 0x1C0; // float32 public const nint m_flBParm = 0x1C4; // float32 @@ -10788,9 +11189,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateFromParentParticles { public const nint m_flVelocityScale = 0x1C0; // float32 public const nint m_flIncrement = 0x1C4; // float32 @@ -10800,9 +11198,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InheritFromParentParticles { public const nint m_flScale = 0x1C0; // float32 public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10812,9 +11207,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateFromCPs { public const nint m_nIncrement = 0x1C0; // int32 public const nint m_nMinCP = 0x1C4; // int32 @@ -10823,9 +11215,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_DistanceToCPInit { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput @@ -10845,9 +11234,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_LifespanFromVelocity { public const nint m_vecComponentScale = 0x1C0; // public const nint m_flTraceOffset = 0x1CC; // float32 @@ -10860,9 +11246,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateFromPlaneCache { public const nint m_vecOffsetMin = 0x1C0; // public const nint m_vecOffsetMax = 0x1CC; // @@ -10870,9 +11253,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_ModelCull { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_bBoundBox = 0x1C4; // bool @@ -10882,9 +11262,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_DistanceCull { public const nint m_nControlPoint = 0x1C0; // int32 public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput @@ -10892,9 +11269,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_PlaneCull { public const nint m_nControlPoint = 0x1C0; // int32 public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput @@ -10902,17 +11276,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_DistanceToNeighborCull { public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RtEnvCull { public const nint m_vecTestDir = 0x1C0; // public const nint m_vecTestNormal = 0x1CC; // @@ -10925,18 +11293,12 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_NormalAlignToCP { public const nint m_transformInput = 0x1C0; // CParticleTransformInput public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_NormalOffset { public const nint m_OffsetMin = 0x1C0; // public const nint m_OffsetMax = 0x1CC; // @@ -10946,9 +11308,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapSpeedToScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nControlPointNumber = 0x1C4; // int32 @@ -10963,9 +11322,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitFromCPSnapshot { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t @@ -10980,9 +11336,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitSkinnedPositionFromCPSnapshot { public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 public const nint m_nControlPointNumber = 0x1C4; // int32 @@ -11006,17 +11359,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitFromParentKilled { public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitFromVectorFieldSnapshot { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nLocalSpaceCP = 0x1C4; // int32 @@ -11026,9 +11373,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapInitialDirectionToTransformToVector { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t @@ -11039,9 +11383,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapInitialTransformDirectionToRotation { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t @@ -11050,17 +11391,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapQAnglesToRotation { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapTransformOrientationToRotations { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput public const nint m_vecRotation = 0x228; // @@ -11069,9 +11404,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_SetRigidAttachment { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t @@ -11080,9 +11412,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapInitialVisibilityScalar { public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t public const nint m_flInputMin = 0x1C8; // float32 @@ -11092,17 +11421,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RadiusFromCPObject { public const nint m_nControlPoint = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitialSequenceFromModel { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11115,9 +11438,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_GlobalScale { public const nint m_flScale = 0x1C0; // float32 public const nint m_nScaleControlPointNumber = 0x1C4; // int32 @@ -11128,9 +11448,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_PointList { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_pointList = 0x1C8; // CUtlVector @@ -11140,9 +11457,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelElement { public const nint m_hModel = 0x1C0; // CStrongHandle public const nint m_names = 0x1C8; // CUtlVector @@ -11153,30 +11467,18 @@ namespace CS2Dumper.Schemas { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelSequence { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelBodyPart { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelElementToScalar { public const nint m_hModel = 0x1C0; // CStrongHandle public const nint m_names = 0x1C8; // CUtlVector @@ -11188,30 +11490,18 @@ namespace CS2Dumper.Schemas { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelSequenceToScalar { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelBodyPartToScalar { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelMeshGroupToScalar { } // Parent: CParticleFunctionInitializer // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_StatusEffect { public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t public const nint m_flDetail2Rotation = 0x1C4; // float32 @@ -11234,9 +11524,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_StatusEffectCitadel { public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 public const nint m_flSFXNormalAmount = 0x1C4; // float32 @@ -11260,9 +11547,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_CreateParticleImpulse { public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput @@ -11272,18 +11556,12 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_QuantizeFloat { public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_SetAttributeToScalarExpression { public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput @@ -11294,9 +11572,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_SetVectorAttributeToVectorExpression { public const nint m_nExpression = 0x1C0; // VectorExpressionType_t public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput @@ -11307,18 +11582,12 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitFloatCollection { public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitFloat { public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t @@ -11327,18 +11596,12 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitVecCollection { public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_INIT_InitVec { public const nint m_InputValue = 0x1C0; // CPerParticleVecInput public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t @@ -11348,9 +11611,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionEmitter // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_InstantaneousEmitter { public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput @@ -11361,9 +11621,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionEmitter // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ContinuousEmitter { public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput @@ -11378,9 +11635,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionEmitter // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_NoiseEmitter { public const nint m_flEmissionDuration = 0x1C0; // float32 public const nint m_flStartTime = 0x1C4; // float32 @@ -11400,9 +11654,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionEmitter // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_MaintainEmitter { public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput public const nint m_flStartTime = 0x318; // float32 @@ -11415,27 +11666,18 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RandomForce { public const nint m_MinForce = 0x1D0; // public const nint m_MaxForce = 0x1DC; // } // Parent: CParticleFunctionForce // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_CPVelocityForce { public const nint m_nControlPointNumber = 0x1D0; // int32 public const nint m_flScale = 0x1D8; // CPerParticleFloatInput } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ParentVortices { public const nint m_flForceScale = 0x1D0; // float32 public const nint m_vecTwistAxis = 0x1D4; // @@ -11443,9 +11685,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_TwistAroundAxis { public const nint m_fForceAmount = 0x1D0; // float32 public const nint m_TwistAxis = 0x1D4; // @@ -11454,9 +11693,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_AttractToControlPoint { public const nint m_vecComponentScale = 0x1D0; // public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput @@ -11467,9 +11703,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ForceBasedOnDistanceToPlane { public const nint m_flMinDist = 0x1D0; // float32 public const nint m_vecForceAtMinDist = 0x1D4; // @@ -11481,9 +11714,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_TimeVaryingForce { public const nint m_flStartLerpTime = 0x1D0; // float32 public const nint m_StartingForce = 0x1D4; // @@ -11492,9 +11722,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_TurbulenceForce { public const nint m_flNoiseCoordScale0 = 0x1D0; // float32 public const nint m_flNoiseCoordScale1 = 0x1D4; // float32 @@ -11507,9 +11734,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_CurlNoiseForce { public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput @@ -11521,9 +11745,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_PerParticleForce { public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput public const nint m_vForce = 0x328; // CPerParticleVecInput @@ -11531,17 +11752,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_WindForce { public const nint m_vForce = 0x1D0; // } // Parent: CParticleFunctionForce // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ExternalWindForce { public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput public const nint m_vecScale = 0x828; // CPerParticleVecInput @@ -11557,9 +11772,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ExternalGameImpulseForce { public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput public const nint m_bRopes = 0x328; // bool @@ -11569,9 +11781,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_LocalAccelerationForce { public const nint m_nCP = 0x1D0; // int32 public const nint m_nScaleCP = 0x1D4; // int32 @@ -11579,9 +11788,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_DensityForce { public const nint m_flRadiusScale = 0x1D0; // float32 public const nint m_flForceScale = 0x1D4; // float32 @@ -11589,9 +11795,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_BasicMovement { public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput @@ -11599,9 +11802,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_FadeAndKill { public const nint m_flStartFadeInTime = 0x1C0; // float32 public const nint m_flEndFadeInTime = 0x1C4; // float32 @@ -11613,9 +11813,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_FadeAndKillForTracers { public const nint m_flStartFadeInTime = 0x1C0; // float32 public const nint m_flEndFadeInTime = 0x1C4; // float32 @@ -11626,9 +11823,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_FadeIn { public const nint m_flFadeInTimeMin = 0x1C0; // float32 public const nint m_flFadeInTimeMax = 0x1C4; // float32 @@ -11637,9 +11831,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_FadeOut { public const nint m_flFadeOutTimeMin = 0x1C0; // float32 public const nint m_flFadeOutTimeMax = 0x1C4; // float32 @@ -11650,27 +11841,18 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_FadeInSimple { public const nint m_flFadeInTime = 0x1C0; // float32 public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_FadeOutSimple { public const nint m_flFadeOutTime = 0x1C0; // float32 public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ClampScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput @@ -11678,9 +11860,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ClampVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput @@ -11688,9 +11867,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_OscillateScalar { public const nint m_RateMin = 0x1C0; // float32 public const nint m_RateMax = 0x1C4; // float32 @@ -11708,9 +11884,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_OscillateScalarSimple { public const nint m_Rate = 0x1C0; // float32 public const nint m_Frequency = 0x1C4; // float32 @@ -11720,9 +11893,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_OscillateVector { public const nint m_RateMin = 0x1C0; // public const nint m_RateMax = 0x1CC; // @@ -11742,9 +11912,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_OscillateVectorSimple { public const nint m_Rate = 0x1C0; // public const nint m_Frequency = 0x1CC; // @@ -11755,9 +11922,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_DifferencePreviousParticle { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11771,18 +11935,12 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_PointVectorAtNextParticle { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapScalar { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11794,9 +11952,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapDensityToVector { public const nint m_flRadiusScale = 0x1C0; // float32 public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11809,9 +11964,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_Diffusion { public const nint m_flRadiusScale = 0x1C0; // float32 public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11819,9 +11971,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapScalarEndCap { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11832,9 +11981,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ReinitializeScalarEndCap { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flOutputMin = 0x1C4; // float32 @@ -11842,9 +11988,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapScalarOnceTimed { public const nint m_bProportional = 0x1C0; // bool public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t @@ -11857,9 +12000,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountOnScalarEndCap { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nInputMin = 0x1C4; // int32 @@ -11871,9 +12011,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountToScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput @@ -11885,9 +12022,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapVisibilityScalar { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11899,9 +12033,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToScalar { public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t public const nint m_TransformInput = 0x1C8; // CParticleTransformInput @@ -11914,9 +12045,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToVector { public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t public const nint m_TransformInput = 0x1C8; // CParticleTransformInput @@ -11929,9 +12057,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_LerpScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput @@ -11940,9 +12065,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_LerpEndCapScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flOutput = 0x1C4; // float32 @@ -11950,9 +12072,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_LerpEndCapVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vecOutput = 0x1C4; // @@ -11960,9 +12079,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_LerpVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vecOutput = 0x1C4; // @@ -11972,9 +12088,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_LerpToOtherAttribute { public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput public const nint m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t @@ -11983,9 +12096,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapSpeed { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flInputMin = 0x1C4; // float32 @@ -11997,9 +12107,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RemapVectortoCP { public const nint m_nOutControlPointNumber = 0x1C0; // int32 public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t @@ -12007,9 +12114,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RampScalarLinear { public const nint m_RateMin = 0x1C0; // float32 public const nint m_RateMax = 0x1C4; // float32 @@ -12022,9 +12126,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RampScalarSpline { public const nint m_RateMin = 0x1C0; // float32 public const nint m_RateMax = 0x1C4; // float32 @@ -12039,9 +12140,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RampScalarLinearSimple { public const nint m_Rate = 0x1C0; // float32 public const nint m_flStartTime = 0x1C4; // float32 @@ -12050,9 +12148,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RampScalarSplineSimple { public const nint m_Rate = 0x1C0; // float32 public const nint m_flStartTime = 0x1C4; // float32 @@ -12062,9 +12157,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_ChladniWave { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput @@ -12079,9 +12171,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_Noise { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flOutputMin = 0x1C4; // float32 @@ -12092,9 +12181,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_VectorNoise { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vecOutputMin = 0x1C4; // @@ -12106,73 +12192,46 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_Decay { public const nint m_bRopeDecay = 0x1C0; // bool public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_DecayOffscreen { public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_EndCapTimedFreeze { public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_EndCapTimedDecay { public const nint m_flDecayTime = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_EndCapDecay { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_VelocityDecay { public const nint m_flMinVelocity = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_AlphaDecay { public const nint m_flMinAlpha = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_RadiusDecay { public const nint m_flMinRadius = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_DecayMaintainCount { public const nint m_nParticlesToMaintain = 0x1C0; // int32 public const nint m_flDecayDelay = 0x1C4; // float32 @@ -12183,17 +12242,11 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_DecayClampCount { public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_Cull { public const nint m_flCullPerc = 0x1C0; // float32 public const nint m_flCullStart = 0x1C4; // float32 @@ -12202,9 +12255,6 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CGeneralSpin { public const nint m_nSpinRateDegrees = 0x1C0; // int32 public const nint m_nSpinRateMinDegrees = 0x1C4; // int32 @@ -12212,37 +12262,22 @@ namespace CS2Dumper.Schemas { } // Parent: CParticleFunctionOperator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSpinUpdateBase { } // Parent: CGeneralSpin // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_Spin { } // Parent: CSpinUpdateBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_SpinUpdate { } // Parent: CGeneralSpin // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_SpinYaw { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class C_OP_InterpolateRadius { public const nint m_flStartTime = 0x1C0; // float32 public const nint m_flEndTime = 0x1C4; // float32 @@ -12251,9 +12286,1974 @@ namespace CS2Dumper.Schemas { public const nint m_bEaseInAndOut = 0x1D0; // bool public const nint m_flBias = 0x1D4; // float32 } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_ColorInterpolate { + public const nint m_ColorFade = 0x1C0; // Color + public const nint m_flFadeStartTime = 0x1D0; // float32 + public const nint m_flFadeEndTime = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1DC; // bool + public const nint m_bUseNewCode = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_ColorInterpolateRandom { + public const nint m_ColorFadeMin = 0x1C0; // Color + public const nint m_ColorFadeMax = 0x1DC; // Color + public const nint m_flFadeStartTime = 0x1EC; // float32 + public const nint m_flFadeEndTime = 0x1F0; // float32 + public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1F8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + public static class C_OP_PositionLock { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_flStartTime_min = 0x228; // float32 + public const nint m_flStartTime_max = 0x22C; // float32 + public const nint m_flStartTime_exp = 0x230; // float32 + public const nint m_flEndTime_min = 0x234; // float32 + public const nint m_flEndTime_max = 0x238; // float32 + public const nint m_flEndTime_exp = 0x23C; // float32 + public const nint m_flRange = 0x240; // float32 + public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x3A0; // float32 + public const nint m_flPrevPosScale = 0x3A4; // float32 + public const nint m_bLockRot = 0x3A8; // bool + public const nint m_vecScale = 0x3B0; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + public static class C_OP_ControlpointLight { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nControlPoint1 = 0x650; // int32 + public const nint m_nControlPoint2 = 0x654; // int32 + public const nint m_nControlPoint3 = 0x658; // int32 + public const nint m_nControlPoint4 = 0x65C; // int32 + public const nint m_vecCPOffset1 = 0x660; // + public const nint m_vecCPOffset2 = 0x66C; // + public const nint m_vecCPOffset3 = 0x678; // + public const nint m_vecCPOffset4 = 0x684; // + public const nint m_LightFiftyDist1 = 0x690; // float32 + public const nint m_LightZeroDist1 = 0x694; // float32 + public const nint m_LightFiftyDist2 = 0x698; // float32 + public const nint m_LightZeroDist2 = 0x69C; // float32 + public const nint m_LightFiftyDist3 = 0x6A0; // float32 + public const nint m_LightZeroDist3 = 0x6A4; // float32 + public const nint m_LightFiftyDist4 = 0x6A8; // float32 + public const nint m_LightZeroDist4 = 0x6AC; // float32 + public const nint m_LightColor1 = 0x6B0; // Color + public const nint m_LightColor2 = 0x6B4; // Color + public const nint m_LightColor3 = 0x6B8; // Color + public const nint m_LightColor4 = 0x6BC; // Color + public const nint m_bLightType1 = 0x6C0; // bool + public const nint m_bLightType2 = 0x6C1; // bool + public const nint m_bLightType3 = 0x6C2; // bool + public const nint m_bLightType4 = 0x6C3; // bool + public const nint m_bLightDynamic1 = 0x6C4; // bool + public const nint m_bLightDynamic2 = 0x6C5; // bool + public const nint m_bLightDynamic3 = 0x6C6; // bool + public const nint m_bLightDynamic4 = 0x6C7; // bool + public const nint m_bUseNormal = 0x6C8; // bool + public const nint m_bUseHLambert = 0x6C9; // bool + public const nint m_bClampLowerRange = 0x6CE; // bool + public const nint m_bClampUpperRange = 0x6CF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_GlobalLight { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_bClampLowerRange = 0x1C4; // bool + public const nint m_bClampUpperRange = 0x1C5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_SetChildControlPoints { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x328; // bool + public const nint m_bSetOrientation = 0x329; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_SetControlPointsToParticle { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1CC; // int32 + public const nint m_bSetOrientation = 0x1D0; // bool + public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_SetControlPointsToModelParticles { + public const nint m_HitboxSetName = 0x1C0; // char[128] + public const nint m_AttachmentName = 0x240; // char[128] + public const nint m_nFirstControlPoint = 0x2C0; // int32 + public const nint m_nNumControlPoints = 0x2C4; // int32 + public const nint m_nFirstSourcePoint = 0x2C8; // int32 + public const nint m_bSkin = 0x2CC; // bool + public const nint m_bAttachment = 0x2CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + public static class C_OP_SetPerChildControlPoint { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x480; // bool + public const nint m_nOrientationField = 0x484; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x488; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + public static class C_OP_SetPerChildControlPointFromAttribute { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nParticleIncrement = 0x1CC; // int32 + public const nint m_nFirstSourcePoint = 0x1D0; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool + public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_RemapTransformOrientationToYaw { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x22C; // float32 + public const nint m_flSpinStrength = 0x230; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_DampenToCP { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flRange = 0x1C4; // float32 + public const nint m_flScale = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_SetToCP { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C4; // + public const nint m_bOffsetLocal = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + public static class C_OP_PinParticleToCP { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x820; // bool + public const nint m_nParticleSelection = 0x824; // ParticleSelection_t + public const nint m_nParticleNumber = 0x828; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x980; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x988; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput + public const nint m_flAge = 0xC38; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xD90; // int32 + public const nint m_nBreakControlPointNumber2 = 0xD94; // int32 + public const nint m_flBreakValue = 0xD98; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xEF0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_MovementRigidAttachToCP { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nScaleControlPoint = 0x1C4; // int32 + public const nint m_nScaleCPField = 0x1C8; // int32 + public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_LerpToInitialPosition { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_nCacheField = 0x320; // ParticleAttributeIndex_t + public const nint m_flScale = 0x328; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x480; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + public static class C_OP_DistanceBetweenTransforms { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1C8; // CParticleTransformInput + public const nint m_TransformEnd = 0x230; // CParticleTransformInput + public const nint m_flInputMin = 0x298; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3F0; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x548; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x6A0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x7F8; // float32 + public const nint m_flLOSScale = 0x7FC; // float32 + public const nint m_CollisionGroupName = 0x800; // char[128] + public const nint m_nTraceSet = 0x880; // ParticleTraceSet_t + public const nint m_bLOS = 0x884; // bool + public const nint m_nSetMethod = 0x888; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + public static class C_OP_PercentageBetweenTransforms { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_TransformStart = 0x1D8; // CParticleTransformInput + public const nint m_TransformEnd = 0x240; // CParticleTransformInput + public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2AC; // bool + public const nint m_bRadialCheck = 0x2AD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + public static class C_OP_PercentageBetweenTransformsVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_vecOutputMin = 0x1CC; // + public const nint m_vecOutputMax = 0x1D8; // + public const nint m_TransformStart = 0x1E8; // CParticleTransformInput + public const nint m_TransformEnd = 0x250; // CParticleTransformInput + public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2BC; // bool + public const nint m_bRadialCheck = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + public static class C_OP_PercentageBetweenTransformLerpCPs { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_TransformStart = 0x1D0; // CParticleTransformInput + public const nint m_TransformEnd = 0x238; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x2A0; // int32 + public const nint m_nOutputStartField = 0x2A4; // int32 + public const nint m_nOutputEndCP = 0x2A8; // int32 + public const nint m_nOutputEndField = 0x2AC; // int32 + public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2B4; // bool + public const nint m_bRadialCheck = 0x2B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + public static class C_OP_DistanceBetweenVecs { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput + public const nint m_flInputMin = 0xE78; // CPerParticleFloatInput + public const nint m_flInputMax = 0xFD0; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x1128; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1280; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x13DC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_DirectionBetweenVecsToVec { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + public static class C_OP_DistanceToTransform { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_TransformStart = 0x728; // CParticleTransformInput + public const nint m_bLOS = 0x790; // bool + public const nint m_CollisionGroupName = 0x791; // char[128] + public const nint m_nTraceSet = 0x814; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x818; // float32 + public const nint m_flLOSScale = 0x81C; // float32 + public const nint m_nSetMethod = 0x820; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x824; // bool + public const nint m_bAdditive = 0x825; // bool + public const nint m_vecComponentScale = 0x828; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + public static class C_OP_CylindricalDistanceToTransform { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_TransformStart = 0x728; // CParticleTransformInput + public const nint m_TransformEnd = 0x790; // CParticleTransformInput + public const nint m_nSetMethod = 0x7F8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7FC; // bool + public const nint m_bAdditive = 0x7FD; // bool + public const nint m_bCapsule = 0x7FE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_RtEnvCull { + public const nint m_vecTestDir = 0x1C0; // + public const nint m_vecTestNormal = 0x1CC; // + public const nint m_bCullOnMiss = 0x1D8; // bool + public const nint m_bStickInsteadOfCull = 0x1D9; // bool + public const nint m_RtEnvName = 0x1DA; // char[128] + public const nint m_nRTEnvCP = 0x25C; // int32 + public const nint m_nComponent = 0x260; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_MovementLoopInsideSphere { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x320; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + public static class C_OP_MoveToHitbox { + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x28C; // float32 + public const nint m_flLifeTimeLerpEnd = 0x290; // float32 + public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_HitboxSetName = 0x298; // char[128] + public const nint m_bUseBones = 0x318; // bool + public const nint m_nLerpType = 0x31C; // HitboxLerpType_t + public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + public static class C_OP_LockToBone { + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x288; // float32 + public const nint m_flLifeTimeFadeEnd = 0x28C; // float32 + public const nint m_flJumpThreshold = 0x290; // float32 + public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_HitboxSetName = 0x298; // char[128] + public const nint m_bRigid = 0x318; // bool + public const nint m_bUseBones = 0x319; // bool + public const nint m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x324; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x328; // bool + public const nint m_vecRotation = 0x330; // CPerParticleVecInput + public const nint m_flRotLerp = 0x988; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_SnapshotRigidSkinToBones { + public const nint m_bTransformNormals = 0x1C0; // bool + public const nint m_bTransformRadii = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_SnapshotSkinToBones { + public const nint m_bTransformNormals = 0x1C0; // bool + public const nint m_bTransformRadii = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_flLifeTimeFadeStart = 0x1C8; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1CC; // float32 + public const nint m_flJumpThreshold = 0x1D0; // float32 + public const nint m_flPrevPosScale = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + public static class C_OP_CPOffsetToPercentageBetweenCPs { + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flInputBias = 0x1C8; // float32 + public const nint m_nStartCP = 0x1CC; // int32 + public const nint m_nEndCP = 0x1D0; // int32 + public const nint m_nOffsetCP = 0x1D4; // int32 + public const nint m_nOuputCP = 0x1D8; // int32 + public const nint m_nInputCP = 0x1DC; // int32 + public const nint m_bRadialCheck = 0x1E0; // bool + public const nint m_bScaleOffset = 0x1E1; // bool + public const nint m_vecOffset = 0x1E4; // + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_PlaneCull { + public const nint m_nPlaneControlPoint = 0x1C0; // int32 + public const nint m_vecPlaneDirection = 0x1C4; // + public const nint m_bLocalSpace = 0x1D0; // bool + public const nint m_flPlaneOffset = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_DistanceCull { + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_vecPointOffset = 0x1C4; // + public const nint m_flDistance = 0x1D0; // float32 + public const nint m_bCullInside = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_ModelCull { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bCullOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_ModelDampenMovement { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput + public const nint m_fDrag = 0x8A0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + public static class C_OP_SequenceFromModel { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_VelocityMatchingForce { + public const nint m_flDirScale = 0x1C0; // float32 + public const nint m_flSpdScale = 0x1C4; // float32 + public const nint m_nCPBroadcast = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_MovementMaintainOffset { + public const nint m_vecOffset = 0x1C0; // + public const nint m_nCP = 0x1CC; // int32 + public const nint m_bRadiusScale = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + public static class C_OP_MovementPlaceOnGround { + public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x318; // float32 + public const nint m_flTolerance = 0x31C; // float32 + public const nint m_flTraceOffset = 0x320; // float32 + public const nint m_flLerpRate = 0x324; // float32 + public const nint m_CollisionGroupName = 0x328; // char[128] + public const nint m_nTraceSet = 0x3A8; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x3AC; // int32 + public const nint m_nRefCP2 = 0x3B0; // int32 + public const nint m_nLerpCP = 0x3B4; // int32 + public const nint m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3C4; // bool + public const nint m_bIncludeWater = 0x3C5; // bool + public const nint m_bSetNormal = 0x3C8; // bool + public const nint m_bScaleOffset = 0x3C9; // bool + public const nint m_nPreserveOffsetCP = 0x3CC; // int32 + public const nint m_nIgnoreCP = 0x3D0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_InheritFromParentParticles { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_InheritFromParentParticlesV2 { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_ReadFromNeighboringParticle { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_InheritFromPeerSystem { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nGroupID = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_RemapVectorComponentToScalar { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_OrientTo2dDirection { + public const nint m_flRotOffset = 0x1C0; // float32 + public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_RestartAfterDuration { + public const nint m_flDurationMin = 0x1C0; // float32 + public const nint m_flDurationMax = 0x1C4; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nCPField = 0x1CC; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_bOnlyChildren = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_Orient2DRelToCP { + public const nint m_flRotOffset = 0x1C0; // float32 + public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_MovementRotateParticleAroundAxis { + public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x970; // CParticleTransformInput + public const nint m_bLocalSpace = 0x9D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_RotateVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1C4; // + public const nint m_vecRotAxisMax = 0x1D0; // + public const nint m_flRotRateMin = 0x1DC; // float32 + public const nint m_flRotRateMax = 0x1E0; // float32 + public const nint m_bNormalize = 0x1E4; // bool + public const nint m_flScale = 0x1E8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_MaxVelocity { + public const nint m_flMaxVelocity = 0x1C0; // float32 + public const nint m_flMinVelocity = 0x1C4; // float32 + public const nint m_nOverrideCP = 0x1C8; // int32 + public const nint m_nOverrideCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_LagCompensation { + public const nint m_nDesiredVelocityCP = 0x1C0; // int32 + public const nint m_nLatencyCP = 0x1C4; // int32 + public const nint m_nLatencyCPField = 0x1C8; // int32 + public const nint m_nDesiredVelocityCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_MaintainSequentialPath { + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_flNumToAssign = 0x1C4; // float32 + public const nint m_flCohesionStrength = 0x1C8; // float32 + public const nint m_flTolerance = 0x1CC; // float32 + public const nint m_bLoop = 0x1D0; // bool + public const nint m_bUseParticleCount = 0x1D1; // bool + public const nint m_PathParams = 0x1E0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_LockToSavedSequentialPathV2 { + public const nint m_flFadeStart = 0x1C0; // float32 + public const nint m_flFadeEnd = 0x1C4; // float32 + public const nint m_bCPPairs = 0x1C8; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_LockToSavedSequentialPath { + public const nint m_flFadeStart = 0x1C4; // float32 + public const nint m_flFadeEnd = 0x1C8; // float32 + public const nint m_bCPPairs = 0x1CC; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + public static class C_OP_RemapDotProductToScalar { + public const nint m_nInputCP1 = 0x1C0; // int32 + public const nint m_nInputCP2 = 0x1C4; // int32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_bUseParticleVelocity = 0x1DC; // bool + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E4; // bool + public const nint m_bUseParticleNormal = 0x1E5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + public static class C_OP_RemapCPtoScalar { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_flInterpRate = 0x1E4; // float32 + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + public static class C_OP_NormalLock { + public const nint m_nControlPointNumber = 0x1C0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + public static class C_OP_RemapCPtoVector { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_vInputMin = 0x1CC; // + public const nint m_vInputMax = 0x1D8; // + public const nint m_vOutputMin = 0x1E4; // + public const nint m_vOutputMax = 0x1F0; // + public const nint m_flStartTime = 0x1FC; // float32 + public const nint m_flEndTime = 0x200; // float32 + public const nint m_flInterpRate = 0x204; // float32 + public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t + public const nint m_bOffset = 0x20C; // bool + public const nint m_bAccelerate = 0x20D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + public static class C_OP_SetCPtoVector { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + public static class C_OP_RemapTransformToVelocity { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_RemapVelocityToVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + public const nint m_bNormalize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_RemapCPVelocityToVector { + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C8; // float32 + public const nint m_bNormalize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + public static class C_OP_SetCPOrientationToDirection { + public const nint m_nInputControlPoint = 0x1C0; // int32 + public const nint m_nOutputControlPoint = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_RemapDirectionToCPToVector { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C8; // float32 + public const nint m_flOffsetRot = 0x1CC; // float32 + public const nint m_vecOffsetAxis = 0x1D0; // + public const nint m_bNormalize = 0x1DC; // bool + public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_RemapCrossProductOfTwoVectorsToVector { + public const nint m_InputVec1 = 0x1C0; // CPerParticleVecInput + public const nint m_InputVec2 = 0x818; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xE74; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + public static class C_OP_NormalizeVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_RemapControlPointDirectionToVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + public static class C_OP_SetCPOrientationToGroundNormal { + public const nint m_flInterpRate = 0x1C0; // float32 + public const nint m_flMaxTraceLength = 0x1C4; // float32 + public const nint m_flTolerance = 0x1C8; // float32 + public const nint m_flTraceOffset = 0x1CC; // float32 + public const nint m_CollisionGroupName = 0x1D0; // char[128] + public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t + public const nint m_nInputCP = 0x254; // int32 + public const nint m_nOutputCP = 0x258; // int32 + public const nint m_bIncludeWater = 0x268; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_RemapTransformOrientationToRotations { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_vecRotation = 0x228; // + public const nint m_bUseQuat = 0x234; // bool + public const nint m_bWriteNormal = 0x235; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_RemapControlPointOrientationToRotation { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1C8; // float32 + public const nint m_nComponent = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_LockToPointList { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1E0; // bool + public const nint m_bClosedLoop = 0x1E1; // bool + public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + public static class C_OP_RemapNamedModelElementOnceTimed { + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_inNames = 0x1C8; // CUtlVector + public const nint m_outNames = 0x1E0; // CUtlVector + public const nint m_fallbackNames = 0x1F8; // CUtlVector + public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_bProportional = 0x211; // bool + public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x21C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + public static class C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + public static class C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + public static class C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + public static class C_OP_RemapNamedModelElementEndCap { + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_inNames = 0x1C8; // CUtlVector + public const nint m_outNames = 0x1E0; // CUtlVector + public const nint m_fallbackNames = 0x1F8; // CUtlVector + public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + public static class C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + public static class C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + public static class C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + public static class C_OP_SetFromCPSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_bRandom = 0x1D0; // bool + public const nint m_bReverse = 0x1D1; // bool + public const nint m_nRandomSeed = 0x1D4; // int32 + public const nint m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x488; // CPerParticleFloatInput + public const nint m_bSubSample = 0x5E0; // bool + public const nint m_bPrev = 0x5E1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + public static class C_OP_VectorFieldSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_vecScale = 0x328; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0x980; // float32 + public const nint m_bSetVelocity = 0x984; // bool + public const nint m_bLockToSurface = 0x985; // bool + public const nint m_flGridSpacing = 0x988; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_SetAttributeToScalarExpression { + public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x320; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_SetVectorAttributeToVectorExpression { + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE80; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_SetFloatAttributeToVectorExpression { + public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + public const nint m_nOutputField = 0xFD0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xFD4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + public static class C_OP_MovementSkinnedPositionFromCPSnapshot { + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bSetNormal = 0x1D0; // bool + public const nint m_bSetRadius = 0x1D1; // bool + public const nint m_nIndexType = 0x1D4; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x330; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x738; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32 + public const nint m_bSetNormal = 0x1C8; // bool + public const nint m_bSetRadius = 0x1C9; // bool + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_flTValue = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + public static class C_OP_QuantizeFloat { + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + public static class C_OP_SetFloatCollection { + public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_Lerp = 0x320; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_SetFloat { + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_Lerp = 0x320; // CPerParticleFloatInput + public const nint m_bUseNewCode = 0x478; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_SetVec { + public const nint m_InputValue = 0x1C0; // CPerParticleVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t + public const nint m_Lerp = 0x820; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x978; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_DragRelativeToPlane { + public const nint m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x318; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x470; // bool + public const nint m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xAD0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + public static class C_OP_RemapDensityGradientToVectorAttribute { + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_LockPoints { + public const nint m_nMinCol = 0x1C0; // int32 + public const nint m_nMaxCol = 0x1C4; // int32 + public const nint m_nMinRow = 0x1C8; // int32 + public const nint m_nMaxRow = 0x1CC; // int32 + public const nint m_nControlPoint = 0x1D0; // int32 + public const nint m_flBlendValue = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_RemapDistanceToLineSegmentBase { + public const nint m_nCP0 = 0x1C0; // int32 + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_flMinInputValue = 0x1C8; // float32 + public const nint m_flMaxInputValue = 0x1CC; // float32 + public const nint m_bInfiniteLine = 0x1D0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + public static class C_OP_RemapDistanceToLineSegmentToScalar { + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1E4; // float32 + public const nint m_flMaxOutputValue = 0x1E8; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + public static class C_OP_RemapDistanceToLineSegmentToVector { + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1E4; // + public const nint m_vMaxOutputValue = 0x1F0; // + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + public static class C_OP_TeleportBeam { + public const nint m_nCPPosition = 0x1C0; // int32 + public const nint m_nCPVelocity = 0x1C4; // int32 + public const nint m_nCPMisc = 0x1C8; // int32 + public const nint m_nCPColor = 0x1CC; // int32 + public const nint m_nCPInvalidColor = 0x1D0; // int32 + public const nint m_nCPExtraArcData = 0x1D4; // int32 + public const nint m_vGravity = 0x1D8; // + public const nint m_flArcMaxDuration = 0x1E4; // float32 + public const nint m_flSegmentBreak = 0x1E8; // float32 + public const nint m_flArcSpeed = 0x1EC; // float32 + public const nint m_flAlpha = 0x1F0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + public static class C_OP_CycleScalar { + public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1C4; // float32 + public const nint m_flEndValue = 0x1C8; // float32 + public const nint m_flCycleTime = 0x1CC; // float32 + public const nint m_bDoNotRepeatCycle = 0x1D0; // bool + public const nint m_bSynchronizeParticles = 0x1D1; // bool + public const nint m_nCPScale = 0x1D4; // int32 + public const nint m_nCPFieldMin = 0x1D8; // int32 + public const nint m_nCPFieldMax = 0x1DC; // int32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + public static class C_OP_CalculateVectorAttribute { + public const nint m_vStartValue = 0x1C0; // + public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1D0; // float32 + public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1D8; // float32 + public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x1F0; // float32 + public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x208; // float32 + public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x210; // + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_ColorAdjustHSL { + public const nint m_flHueAdjust = 0x1C0; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x318; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x470; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + public static class C_OP_ConnectParentParticleToNearest { + public const nint m_nFirstControlPoint = 0x1C0; // int32 + public const nint m_nSecondControlPoint = 0x1C4; // int32 + public const nint m_bUseRadius = 0x1C8; // bool + public const nint m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + public static class C_OP_UpdateLightSource { + public const nint m_vColorTint = 0x1C0; // Color + public const nint m_flBrightnessScale = 0x1C4; // float32 + public const nint m_flRadiusScale = 0x1C8; // float32 + public const nint m_flMinimumLightingRadius = 0x1CC; // float32 + public const nint m_flMaximumLightingRadius = 0x1D0; // float32 + public const nint m_flPositionDampingConstant = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + public static class C_OP_RemapSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1D0; // int32 + public const nint m_nOutControlPointNumber = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // int32 + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_bUseDeltaV = 0x1EC; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + public static class C_OP_RemapAverageHitboxSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1D0; // int32 + public const nint m_nOutControlPointNumber = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // int32 + public const nint m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x740; // int32 + public const nint m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xDA0; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + public static class C_OP_RemapDotProductToCP { + public const nint m_nInputCP1 = 0x1D0; // int32 + public const nint m_nInputCP2 = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_nOutVectorField = 0x1DC; // int32 + public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + public static class C_OP_SetControlPointFieldToScalarExpression { + public const nint m_nExpression = 0x1D0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5E0; // int32 + public const nint m_nOutVectorField = 0x5E4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + public static class C_OP_SetControlPointFieldFromVectorExpression { + public const nint m_nExpression = 0x1D0; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1D8; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x830; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xE88; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0xFE0; // int32 + public const nint m_nOutVectorField = 0xFE4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + public static class C_OP_SetControlPointToVectorExpression { + public const nint m_nExpression = 0x1D0; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1D4; // int32 + public const nint m_vInput1 = 0x1D8; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x830; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xE88; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + public static class C_OP_RemapModelVolumetoCP { + public const nint m_nBBoxType = 0x1D0; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1D4; // int32 + public const nint m_nOutControlPointNumber = 0x1D8; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1DC; // int32 + public const nint m_nField = 0x1E0; // int32 + public const nint m_flInputMin = 0x1E4; // float32 + public const nint m_flInputMax = 0x1E8; // float32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + public static class C_OP_RemapBoundingVolumetoCP { + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + public static class C_OP_RemapAverageScalarValuetoCP { + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_nOutVectorField = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + public static class C_OP_RampCPLinearRandom { + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_vecRateMin = 0x1D4; // + public const nint m_vecRateMax = 0x1E0; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + public static class C_OP_SetParentControlPointsToChildCP { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nChildControlPoint = 0x1D4; // int32 + public const nint m_nNumControlPoints = 0x1D8; // int32 + public const nint m_nFirstSourcePoint = 0x1DC; // int32 + public const nint m_bSetOrientation = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + public static class C_OP_SetVariable { + public const nint m_variableReference = 0x1D0; // CParticleVariableRef + public const nint m_transformInput = 0x210; // CParticleTransformInput + public const nint m_positionOffset = 0x278; // + public const nint m_rotationOffset = 0x284; // QAngle + public const nint m_vecInput = 0x290; // CParticleCollectionVecInput + public const nint m_floatInput = 0x8E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + public static class C_OP_SetControlPointPositions { + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bOrient = 0x1D1; // bool + public const nint m_bSetOnce = 0x1D2; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_nCP2 = 0x1D8; // int32 + public const nint m_nCP3 = 0x1DC; // int32 + public const nint m_nCP4 = 0x1E0; // int32 + public const nint m_vecCP1Pos = 0x1E4; // + public const nint m_vecCP2Pos = 0x1F0; // + public const nint m_vecCP3Pos = 0x1FC; // + public const nint m_vecCP4Pos = 0x208; // + public const nint m_nHeadLocation = 0x214; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + public static class C_OP_SetSingleControlPointPosition { + public const nint m_bSetOnce = 0x1D0; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x830; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + public static class C_OP_SetControlPointPositionToRandomActiveCP { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nHeadLocationMin = 0x1D4; // int32 + public const nint m_nHeadLocationMax = 0x1D8; // int32 + public const nint m_flResetRate = 0x1E0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + public static class C_OP_SetRandomControlPointPosition { + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bOrient = 0x1D1; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_nHeadLocation = 0x1D8; // int32 + public const nint m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x338; // + public const nint m_vecCPMaxPos = 0x344; // + public const nint m_flInterpolation = 0x350; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + public static class C_OP_SetControlPointOrientation { + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bRandomize = 0x1D2; // bool + public const nint m_bSetOnce = 0x1D3; // bool + public const nint m_nCP = 0x1D4; // int32 + public const nint m_nHeadLocation = 0x1D8; // int32 + public const nint m_vecRotation = 0x1DC; // QAngle + public const nint m_vecRotationB = 0x1E8; // QAngle + public const nint m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + public static class C_OP_SetControlPointFromObjectScale { + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + public static class C_OP_DistanceBetweenCPsToCP { + public const nint m_nStartCP = 0x1D0; // int32 + public const nint m_nEndCP = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_nOutputCPField = 0x1DC; // int32 + public const nint m_bSetOnce = 0x1E0; // bool + public const nint m_flInputMin = 0x1E4; // float32 + public const nint m_flInputMax = 0x1E8; // float32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 + public const nint m_flMaxTraceLength = 0x1F4; // float32 + public const nint m_flLOSScale = 0x1F8; // float32 + public const nint m_bLOS = 0x1FC; // bool + public const nint m_CollisionGroupName = 0x1FD; // char[128] + public const nint m_nTraceSet = 0x280; // ParticleTraceSet_t + public const nint m_nSetParent = 0x284; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + public static class C_OP_SetControlPointToPlayer { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_bOrientToEyes = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + public static class C_OP_SetControlPointToHand { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nHand = 0x1D4; // int32 + public const nint m_vecCP1Pos = 0x1D8; // + public const nint m_bOrientToHand = 0x1E4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + public static class C_OP_SetControlPointToHMD { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_bOrientToHMD = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + public static class C_OP_SetControlPointPositionToTimeOfDayValue { + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_pszTimeOfDayParameter = 0x1D4; // char[128] + public const nint m_vecDefaultValue = 0x254; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + public static class C_OP_SetControlPointToCenter { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_nSetParent = 0x1E0; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + public static class C_OP_SetControlPointToCPVelocity { + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutputVel = 0x1D4; // int32 + public const nint m_bNormalize = 0x1D8; // bool + public const nint m_nCPOutputMag = 0x1DC; // int32 + public const nint m_nCPField = 0x1E0; // int32 + public const nint m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + public static class C_OP_SetControlPointOrientationToCPVelocity { + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + public static class C_OP_StopAfterCPDuration { + public const nint m_flDuration = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x328; // bool + public const nint m_bPlayEndCap = 0x329; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + public static class C_OP_SetControlPointRotation { + public const nint m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x828; // CParticleCollectionFloatInput + public const nint m_nCP = 0x980; // int32 + public const nint m_nLocalCP = 0x984; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + public static class C_OP_RemapCPtoCP { + public const nint m_nInputControlPoint = 0x1D0; // int32 + public const nint m_nOutputControlPoint = 0x1D4; // int32 + public const nint m_nInputField = 0x1D8; // int32 + public const nint m_nOutputField = 0x1DC; // int32 + public const nint m_flInputMin = 0x1E0; // float32 + public const nint m_flInputMax = 0x1E4; // float32 + public const nint m_flOutputMin = 0x1E8; // float32 + public const nint m_flOutputMax = 0x1EC; // float32 + public const nint m_bDerivative = 0x1F0; // bool + public const nint m_flInterpRate = 0x1F4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + public static class C_OP_HSVShiftToCP { + public const nint m_nColorCP = 0x1D0; // int32 + public const nint m_nColorGemEnableCP = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_DefaultHSVColor = 0x1DC; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + public static class C_OP_SetControlPointToImpactPoint { + public const nint m_nCPOut = 0x1D0; // int32 + public const nint m_nCPIn = 0x1D4; // int32 + public const nint m_flUpdateRate = 0x1D8; // float32 + public const nint m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x338; // float32 + public const nint m_flOffset = 0x33C; // float32 + public const nint m_vecTraceDir = 0x340; // + public const nint m_CollisionGroupName = 0x34C; // char[128] + public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3D0; // bool + public const nint m_bTraceToClosestSurface = 0x3D1; // bool + public const nint m_bIncludeWater = 0x3D2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + public static class C_OP_SetCPOrientationToPointAtCP { + public const nint m_nInputCP = 0x1D0; // int32 + public const nint m_nOutputCP = 0x1D4; // int32 + public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x330; // bool + public const nint m_bAvoidSingularity = 0x331; // bool + public const nint m_bPointAway = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + public static class C_OP_EnableChildrenFromParentParticleCount { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nFirstChild = 0x1D4; // int32 + public const nint m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x330; // bool + public const nint m_bPlayEndcapOnStop = 0x331; // bool + public const nint m_bDestroyImmediately = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + public static class C_OP_SelectivelyEnableChildren { + public const nint m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x328; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x5D8; // bool + public const nint m_bDestroyImmediately = 0x5D9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + public static class C_OP_PlayEndCapWhenFinished { + public const nint m_bFireOnEmissionEnd = 0x1D0; // bool + public const nint m_bIncludeChildren = 0x1D1; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + public static class C_OP_ForceControlPointStub { + public const nint m_ControlPoint = 0x1D0; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + public static class C_OP_DriveCPFromGlobalSoundFloat { + public const nint m_nOutputControlPoint = 0x1D0; // int32 + public const nint m_nOutputField = 0x1D4; // int32 + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_StackName = 0x1E8; // CUtlString + public const nint m_OperatorName = 0x1F0; // CUtlString + public const nint m_FieldName = 0x1F8; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + public static class C_OP_SetControlPointFieldToWater { + public const nint m_nSourceCP = 0x1D0; // int32 + public const nint m_nDestCP = 0x1D4; // int32 + public const nint m_nCPField = 0x1D8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + public static class C_OP_SetControlPointToWaterSurface { + public const nint m_nSourceCP = 0x1D0; // int32 + public const nint m_nDestCP = 0x1D4; // int32 + public const nint m_nFlowCP = 0x1D8; // int32 + public const nint m_nActiveCP = 0x1DC; // int32 + public const nint m_nActiveCPField = 0x1E0; // int32 + public const nint m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x340; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + public static class C_OP_RepeatedTriggerChildGroup { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + public static class C_OP_ChooseRandomChildrenInGroup { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + public static class C_OP_SetSimulationRate { + public const nint m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + public static class C_OP_ControlPointToRadialScreenSpace { + public const nint m_nCPIn = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_nCPOut = 0x1E0; // int32 + public const nint m_nCPOutField = 0x1E4; // int32 + public const nint m_nCPSSPosOut = 0x1E8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + public static class C_OP_LightningSnapshotGenerator { + public const nint m_nCPSnapshot = 0x1D0; // int32 + public const nint m_nCPStartPnt = 0x1D4; // int32 + public const nint m_nCPEndPnt = 0x1D8; // int32 + public const nint m_flSegments = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x740; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x898; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + public static class C_OP_RemapExternalWindToCP { + public const nint m_nCP = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_vecScale = 0x1D8; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x830; // bool + public const nint m_nOutVectorField = 0x834; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + public static class C_OP_SetGravityToCP { + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_flScale = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x330; // bool + public const nint m_bSetZDown = 0x331; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + public static class C_OP_QuantizeCPComponent { + public const nint m_flInputValue = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x328; // int32 + public const nint m_nOutVectorField = 0x32C; // int32 + public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 1 + public static class C_OP_RenderPoints { + public const nint m_hMaterial = 0x200; // CStrongHandle + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + public static class CBaseTrailRenderer { + public const nint m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2714; // int32 + public const nint m_flMinSize = 0x2718; // float32 + public const nint m_flMaxSize = 0x271C; // float32 + public const nint m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x29D0; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + public static class C_OP_RenderTrails { + public const nint m_bEnableFadingAndClamping = 0x29E0; // bool + public const nint m_flStartFadeDot = 0x29E4; // float32 + public const nint m_flEndFadeDot = 0x29E8; // float32 + public const nint m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x29F0; // float32 + public const nint m_flMinLength = 0x29F4; // float32 + public const nint m_bIgnoreDT = 0x29F8; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 + public const nint m_flLengthScale = 0x2A00; // float32 + public const nint m_flLengthFadeInTime = 0x2A04; // float32 + public const nint m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x3310; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x3C20; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + public static class C_OP_RenderRopes { + public const nint m_bEnableFadingAndClamping = 0x2710; // bool + public const nint m_flMinSize = 0x2714; // float32 + public const nint m_flMaxSize = 0x2718; // float32 + public const nint m_flStartFadeSize = 0x271C; // float32 + public const nint m_flEndFadeSize = 0x2720; // float32 + public const nint m_flStartFadeDot = 0x2724; // float32 + public const nint m_flEndFadeDot = 0x2728; // float32 + public const nint m_flRadiusTaper = 0x272C; // float32 + public const nint m_nMinTesselation = 0x2730; // int32 + public const nint m_nMaxTesselation = 0x2734; // int32 + public const nint m_flTessScale = 0x2738; // float32 + public const nint m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2B48; // int32 + public const nint m_bClampV = 0x2B4C; // bool + public const nint m_nScaleCP1 = 0x2B50; // int32 + public const nint m_nScaleCP2 = 0x2B54; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2B58; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2B65; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32 + public const nint m_bReverseOrder = 0x2B70; // bool + public const nint m_bClosedLoop = 0x2B71; // bool + public const nint m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2B7C; // bool + public const nint m_bGenerateNormals = 0x2B7D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + public static class C_OP_RenderAsModels { + public const nint m_ModelList = 0x200; // CUtlVector + public const nint m_flModelScale = 0x21C; // float32 + public const nint m_bFitToModelSize = 0x220; // bool + public const nint m_bNonUniformScaling = 0x221; // bool + public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x230; // int32 + } + // Parent: C_OP_RenderPoints + // Fields count: 7 + public static class C_OP_RenderLights { + public const nint m_flAnimationRate = 0x210; // float32 + public const nint m_nAnimationType = 0x214; // AnimationType_t + public const nint m_bAnimateInFPS = 0x218; // bool + public const nint m_flMinSize = 0x21C; // float32 + public const nint m_flMaxSize = 0x220; // float32 + public const nint m_flStartFadeSize = 0x224; // float32 + public const nint m_flEndFadeSize = 0x228; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + public static class C_OP_RenderBlobs { + public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x608; // int32 + public const nint m_MaterialVars = 0x610; // CUtlVector + public const nint m_hMaterial = 0x640; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + public static class C_OP_RenderGpuImplicit { + public const nint m_bUsePerParticleRadius = 0x200; // bool + public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x610; // int32 + public const nint m_hMaterial = 0x618; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + public static class C_OP_RenderScreenVelocityRotate { + public const nint m_flRotateRateDegrees = 0x200; // float32 + public const nint m_flForwardDegrees = 0x204; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + public static class C_OP_RenderModels { + public const nint m_bOnlyRenderInEffectsBloomPass = 0x200; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x201; // bool + public const nint m_bUseMixedResolutionRendering = 0x202; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool + public const nint m_ModelList = 0x208; // CUtlVector + public const nint m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x228; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x22C; // bool + public const nint m_bOrientZ = 0x22D; // bool + public const nint m_bCenterOffset = 0x22E; // bool + public const nint m_vecLocalOffset = 0x230; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x888; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xEE0; // bool + public const nint m_nModelScaleCP = 0xEE4; // int32 + public const nint m_vecComponentScale = 0xEE8; // CPerParticleVecInput + public const nint m_bLocalScale = 0x1540; // bool + public const nint m_nSizeCullBloat = 0x1544; // int32 + public const nint m_bAnimated = 0x1548; // bool + public const nint m_flAnimationRate = 0x1550; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x16A8; // bool + public const nint m_bForceLoopingAnimation = 0x16A9; // bool + public const nint m_bResetAnimOnStop = 0x16AA; // bool + public const nint m_bManualAnimFrame = 0x16AB; // bool + public const nint m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x16B8; // char[256] + public const nint m_SequenceName = 0x17B8; // char[256] + public const nint m_bEnableClothSimulation = 0x18B8; // bool + public const nint m_hOverrideMaterial = 0x18C0; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x18C8; // bool + public const nint m_nSkin = 0x18D0; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1A28; // CUtlVector + public const nint m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput + public const nint m_modelInput = 0x1B98; // CParticleModelInput + public const nint m_nLOD = 0x1BF8; // int32 + public const nint m_EconSlotName = 0x1BFC; // char[256] + public const nint m_bOriginalModel = 0x1CFC; // bool + public const nint m_bSuppressTint = 0x1CFD; // bool + public const nint m_bUseRawMeshGroup = 0x1CFE; // bool + public const nint m_bDisableShadows = 0x1CFF; // bool + public const nint m_bDisableDepthPrepass = 0x1D00; // bool + public const nint m_bAcceptsDecals = 0x1D01; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1D03; // bool + public const nint m_bUseFastModelCollectionRenderPath = 0x1D04; // bool + public const nint m_bAllowApproximateTransforms = 0x1D05; // bool + public const nint m_szRenderAttribute = 0x1D06; // char[260] + public const nint m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x20C0; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x2220; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x2878; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + public static class C_OP_RenderSimpleModelCollection { + public const nint m_bCenterOffset = 0x200; // bool + public const nint m_modelInput = 0x208; // CParticleModelInput + public const nint m_nLOD = 0x268; // int32 + public const nint m_bDisableShadows = 0x26C; // bool + public const nint m_bAcceptsDecals = 0x26D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + public static class C_OP_RenderMaterialProxy { + public const nint m_nMaterialControlPoint = 0x200; // int32 + public const nint m_nProxyType = 0x204; // MaterialProxyType_t + public const nint m_MaterialVars = 0x208; // CUtlVector + public const nint m_hOverrideMaterial = 0x220; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x380; // CParticleCollectionVecInput + public const nint m_flAlpha = 0x9D8; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xB30; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + public static class C_OP_RenderProjected { + public const nint m_bProjectCharacter = 0x200; // bool + public const nint m_bProjectWorld = 0x201; // bool + public const nint m_bProjectWater = 0x202; // bool + public const nint m_bFlipHorizontal = 0x203; // bool + public const nint m_bEnableProjectedDepthControls = 0x204; // bool + public const nint m_flMinProjectionDepth = 0x208; // float32 + public const nint m_flMaxProjectionDepth = 0x20C; // float32 + public const nint m_vecProjectedMaterials = 0x210; // CUtlVector + public const nint m_flMaterialSelection = 0x228; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x380; // float32 + public const nint m_bOrientToNormal = 0x384; // bool + public const nint m_MaterialVars = 0x388; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + public static class C_OP_RenderDeferredLight { + public const nint m_bUseAlphaTestWindow = 0x200; // bool + public const nint m_bUseTexture = 0x201; // bool + public const nint m_flRadiusScale = 0x204; // float32 + public const nint m_flAlphaScale = 0x208; // float32 + public const nint m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x86C; // float32 + public const nint m_flStartFalloff = 0x870; // float32 + public const nint m_flDistanceFalloff = 0x874; // float32 + public const nint m_flSpotFoV = 0x878; // float32 + public const nint m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x888; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x890; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + public static class C_OP_RenderStandardLight { + public const nint m_nLightType = 0x200; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x868; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9C0; // bool + public const nint m_flTheta = 0x9C8; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xB20; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x11E0; // bool + public const nint m_bRenderSpecular = 0x11E1; // bool + public const nint m_lightCookie = 0x11E8; // CUtlString + public const nint m_nPriority = 0x11F0; // int32 + public const nint m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x1354; // float32 + public const nint m_bReverseOrder = 0x1358; // bool + public const nint m_bClosedLoop = 0x1359; // bool + public const nint m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x1360; // float32 + public const nint m_flMinLength = 0x1364; // float32 + public const nint m_bIgnoreDT = 0x1368; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x136C; // float32 + public const nint m_flLengthScale = 0x1370; // float32 + public const nint m_flLengthFadeInTime = 0x1374; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + public static class C_OP_RenderOmni2Light { + public const nint m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x868; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xB18; // bool + public const nint m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput + public const nint m_flSkirt = 0xC78; // CPerParticleFloatInput + public const nint m_flRange = 0xDD0; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x11D8; // CStrongHandle + public const nint m_bSphericalCookie = 0x11E0; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + public static class C_OP_RenderLightBeam { + public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9B8; // bool + public const nint m_flSkirt = 0x9C0; // CParticleCollectionFloatInput + public const nint m_flRange = 0xB18; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + public static class C_OP_RenderClothForce { + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + public static class C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + public static class C_OP_RenderScreenShake { + public const nint m_flDurationScale = 0x200; // float32 + public const nint m_flRadiusScale = 0x204; // float32 + public const nint m_flFrequencyScale = 0x208; // float32 + public const nint m_flAmplitudeScale = 0x20C; // float32 + public const nint m_nRadiusField = 0x210; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x218; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x220; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + public static class C_OP_RenderTonemapController { + public const nint m_flTonemapLevel = 0x200; // float32 + public const nint m_flTonemapWeight = 0x204; // float32 + public const nint m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + public static class C_OP_RenderPostProcessing { + public const nint m_flPostProcessStrength = 0x200; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x358; // CStrongHandle + public const nint m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + public static class C_OP_RenderSound { + public const nint m_flDurationScale = 0x200; // float32 + public const nint m_flSndLvlScale = 0x204; // float32 + public const nint m_flPitchScale = 0x208; // float32 + public const nint m_flVolumeScale = 0x20C; // float32 + public const nint m_nSndLvlField = 0x210; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x218; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x220; // int32 + public const nint m_nCPReference = 0x224; // int32 + public const nint m_pszSoundName = 0x228; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x328; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + public static class C_OP_RenderStatusEffect { + public const nint m_pTextureColorWarp = 0x200; // CStrongHandle + public const nint m_pTextureDetail2 = 0x208; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x210; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x218; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x220; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x228; // CStrongHandle + public const nint m_pTextureEnvMap = 0x230; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + public static class C_OP_RenderStatusEffectCitadel { + public const nint m_pTextureColorWarp = 0x200; // CStrongHandle + public const nint m_pTextureNormal = 0x208; // CStrongHandle + public const nint m_pTextureMetalness = 0x210; // CStrongHandle + public const nint m_pTextureRoughness = 0x218; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x220; // CStrongHandle + public const nint m_pTextureDetail = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + public static class C_OP_RenderFlattenGrass { + public const nint m_flFlattenStrength = 0x200; // float32 + public const nint m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x208; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + public static class C_OP_RenderTreeShake { + public const nint m_flPeakStrength = 0x200; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x208; // float32 + public const nint m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x210; // float32 + public const nint m_flTransitionTime = 0x214; // float32 + public const nint m_flTwistAmount = 0x218; // float32 + public const nint m_flRadialAmount = 0x21C; // float32 + public const nint m_flControlPointOrientationAmount = 0x220; // float32 + public const nint m_nControlPointForLinearDirection = 0x224; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + public static class C_OP_RenderText { + public const nint m_OutlineColor = 0x200; // Color + public const nint m_DefaultText = 0x208; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + public static class C_OP_RenderVRHapticEvent { + public const nint m_nHand = 0x200; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x204; // int32 + public const nint m_nOutputField = 0x208; // int32 + public const nint m_flAmplitude = 0x210; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + public static class C_OP_RemapSDFDistanceToScalarAttribute { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + public const nint m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput + public const nint m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput + public const nint m_flValueAtMax = 0x728; // CParticleCollectionFloatInput + public const nint m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + public static class C_OP_RemapSDFDistanceToVectorAttribute { + public const nint m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + public const nint m_vValueBelowMin = 0x478; // + public const nint m_vValueAtMin = 0x484; // + public const nint m_vValueAtMax = 0x490; // + public const nint m_vValueAboveMax = 0x49C; // + } + // Parent: CParticleFunctionForce + // Fields count: 1 + public static class C_OP_SDFForce { + public const nint m_flForceScale = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + public static class C_OP_RemapSDFGradientToVectorAttribute { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_SDFLighting { + public const nint m_vLightingDir = 0x1C0; // + public const nint m_vTint_0 = 0x1CC; // + public const nint m_vTint_1 = 0x1D8; // + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + public static class C_OP_SDFConstraint { + public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMaxDist = 0x318; // CParticleCollectionFloatInput + public const nint m_nMaxIterations = 0x470; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + public static class C_OP_ParticlePhysics { + public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput + public const nint m_nMaxConstraintPasses = 0x970; // int32 + } } // Module: pulse_system.dll - // Classes count: 51 + // Classes count: 85 // Enums count: 7 public static class PulseSystem { // Alignment: 2 @@ -12383,10 +14383,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription public static class CPulseCursorFuncs { } // Parent: None @@ -12396,25 +14392,18 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription public static class CPulseTestFuncs_LibraryA { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class FakeEntity_tAPI { } // Parent: None + // Fields count: 0 + public static class CPulseExecCursor { + } + // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_RegisterInfo { public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t public const nint m_Type = 0x8; // CPulseValueFullType @@ -12424,9 +14413,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_Chunk { public const nint m_Instructions = 0x0; // CUtlLeanVector public const nint m_Registers = 0x10; // CUtlLeanVector @@ -12434,9 +14420,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_Variable { public const nint m_Name = 0x0; // CUtlSymbolLarge public const nint m_Description = 0x8; // CUtlString @@ -12446,18 +14429,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_Constant { public const nint m_Type = 0x0; // CPulseValueFullType public const nint m_Value = 0x10; // KeyValues3 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_PublicOutput { public const nint m_Name = 0x0; // CUtlSymbolLarge public const nint m_Description = 0x8; // CUtlString @@ -12465,9 +14442,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_OutputConnection { public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge @@ -12476,9 +14450,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_InvokeBinding { public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t public const nint m_FuncName = 0x20; // CUtlSymbolLarge @@ -12488,9 +14459,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_CallInfo { public const nint m_PortName = 0x0; // CUtlSymbolLarge public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t @@ -12501,9 +14469,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseGraphDef { public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge @@ -12518,34 +14483,94 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription + public static class CBasePulseGraphInstance { + } + // Parent: None + // Fields count: 0 public static class CPulseMathlib { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription public static class CPulseTestScriptLib { } // Parent: None + // Fields count: 1 + public static class PulseRuntimeChunkIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeCallInfoIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeVarIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeOutputIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeStateOffset_t { + public const nint m_Value = 0x0; // uint16 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeRegisterIndex_t { + public const nint m_Value = 0x0; // int16 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeConstantIndex_t { + public const nint m_Value = 0x0; // int16 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeCellIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeInvokeIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseDocNodeID_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeEntrypointIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseGraphInstanceID_t { + public const nint m_Value = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + public static class PulseCursorID_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class PulseCursorYieldToken_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class PulseRegisterMap_t { public const nint m_Inparams = 0x0; // KeyValues3 public const nint m_Outparams = 0x10; // KeyValues3 } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults public static class PGDInstruction_t { public const nint m_nCode = 0x0; // PulseInstructionCode_t public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t @@ -12561,9 +14586,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_OutflowConnection { public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t @@ -12571,143 +14593,160 @@ namespace CS2Dumper.Schemas { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_ResumePoint { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_Base { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: CPulseCell_Base // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_BaseFlow { } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_Inflow_BaseEntrypoint { public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseRuntimeMethodArg { public const nint m_Name = 0x0; // CKV3MemberNameWithStorage public const nint m_Description = 0x38; // CUtlString public const nint m_Type = 0x40; // CPulseValueFullType } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 5 + public static class CPulseCell_Inflow_Method { + public const nint m_MethodName = 0x70; // CUtlSymbolLarge + public const nint m_Description = 0x78; // CUtlString + public const nint m_bIsPublic = 0x80; // bool + public const nint m_ReturnType = 0x88; // CPulseValueFullType + public const nint m_Args = 0x98; // CUtlVector + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + public static class CPulseCell_Inflow_EventHandler { + public const nint m_EventName = 0x70; // CUtlSymbolLarge + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + public static class CPulseCell_Inflow_GraphHook { + public const nint m_HookName = 0x70; // CUtlSymbolLarge + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 4 + public static class CPulseCell_Inflow_EntOutputHandler { + public const nint m_SourceEntity = 0x70; // CUtlSymbolLarge + public const nint m_SourceOutput = 0x78; // CUtlSymbolLarge + public const nint m_TargetInput = 0x80; // CUtlSymbolLarge + public const nint m_ExpectedParamType = 0x88; // CPulseValueFullType + } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_BaseYieldingInflow { } // Parent: CPulseCell_Base // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_BaseValue { } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + public static class CPulseCell_Step_PublicOutput { + public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + public static class CPulseCell_Inflow_Yield { + public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon public static class CPulseCell_Inflow_Wait { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + public static class CPulseCell_Outflow_StringSwitch { + public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + public const nint m_CaseOutflows = 0x58; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + public static class CPulseCell_Outflow_IntSwitch { + public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + public const nint m_CaseOutflows = 0x58; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + public static class CPulseCell_Outflow_CycleOrdered { + public const nint m_Outputs = 0x48; // CUtlVector + } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { public const nint m_nNextIndex = 0x0; // int32 } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + public static class CPulseCell_Outflow_CycleRandom { + public const nint m_Outputs = 0x48; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + public static class CPulseCell_Outflow_CycleShuffled { + public const nint m_Outputs = 0x48; // CUtlVector + } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable public const nint m_nNextShuffle = 0x20; // int32 } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription public static class CPulseCell_Outflow_TestRandomYesNo { public const nint m_Yes = 0x48; // CPulse_OutflowConnection public const nint m_No = 0x58; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription public static class CPulseCell_Outflow_TestExplicitYesNo { public const nint m_Yes = 0x48; // CPulse_OutflowConnection public const nint m_No = 0x58; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription public static class CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon public static class CPulseCell_Value_RandomInt { } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + public static class CPulseCell_Step_DebugLog { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + public static class CPulseCell_Step_CallExternalMethod { + public const nint m_MethodName = 0x48; // CUtlSymbolLarge + public const nint m_ExpectedArgs = 0x50; // CUtlVector + public const nint m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t + public const nint m_OnFinished = 0x70; // CPulse_ResumePoint + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + public static class CPulseCell_Timeline { + public const nint m_TimelineEvents = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0x78; // CPulse_ResumePoint + } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_Timeline__TimelineEvent_t { public const nint m_flTimeFromPrevious = 0x0; // float32 public const nint m_bPauseForPreviousEvents = 0x4; // bool @@ -12715,6 +14754,11 @@ namespace CS2Dumper.Schemas { public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None + // Fields count: 1 + public static class PulseTestEHandle_t { + public const nint m_Value = 0x0; // uint32 + } + // Parent: None // Fields count: 7 public static class FakeEntity_t { public const nint m_nHandle = 0x0; // PulseTestEHandle_t @@ -12725,13 +14769,8 @@ namespace CS2Dumper.Schemas { public const nint m_bFuncWasCalled = 0x28; // bool public const nint m_fValue = 0x2C; // float32 } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CPulseGraphInstance_TestDomain { public const nint m_bIsRunningUnitTests = 0xD8; // bool public const nint m_bExplicitTimeStepping = 0xD9; // bool @@ -12742,73 +14781,31 @@ namespace CS2Dumper.Schemas { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainTracepoint { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText public static class CPulseCell_Step_TestDomainEntFire { public const nint m_Input = 0x48; // CUtlString } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName public static class CPulseCell_Val_TestDomainGetEntityName { } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName public static class CPulseCell_Val_TestDomainFindEntityByName { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings public static class CPulseCell_TestWaitWithCursorState { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint @@ -12816,89 +14813,63 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_TestWaitWithCursorState__CursorState_t { public const nint flWaitValue = 0x0; // float32 public const nint bFailOnCancel = 0x4; // bool } + // Parent: CPulseExecCursor + // Fields count: 2 + public static class CTestDomainDerived_Cursor { + public const nint m_nCursorValueA = 0x168; // int32 + public const nint m_nCursorValueB = 0x16C; // int32 + } + // Parent: CPulseGraphInstance_TestDomain + // Fields count: 1 + public static class CPulseGraphInstance_TestDomain_Derived { + public const nint m_nInstanceValueX = 0x100; // int32 + } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription public static class CPulseTestFuncs_DerivedDomain { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings public static class CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings public static class CPulseCell_Test_MultiInflow_WithDefault { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings public static class CPulseCell_Test_MultiInflow_NoDefault { } - // Parent: None + // Parent: CPulseExecCursor + // Fields count: 4 + public static class CPulseTurtleGraphicsCursor { + public const nint m_Color = 0x168; // Color + public const nint m_vPos = 0x16C; // Vector2D + public const nint m_flHeadingDeg = 0x174; // float32 + public const nint m_bPenUp = 0x178; // bool + } + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings public static class CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_WaitForCursorsWithTagBase { public const nint m_nCursorsAllowedToWait = 0x48; // int32 public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon public static class CPulseCell_WaitForCursorsWithTag { public const nint m_bTagSelfWhenComplete = 0x60; // bool public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon public static class CPulseCell_CursorQueue { public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32 } @@ -12993,7 +14964,7 @@ namespace CS2Dumper.Schemas { } } // Module: resourcesystem.dll - // Classes count: 57 + // Classes count: 59 // Enums count: 2 public static class Resourcesystem { // Alignment: 1 @@ -13017,355 +14988,215 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class TestResource_t { public const nint m_name = 0x0; // CUtlString } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeTestResource_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeProceduralTestResource_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeManifestTestResource_t { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class ManifestTestResource_t { public const nint m_name = 0x0; // CUtlString public const nint m_child = 0x8; // CStrongHandle } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCVDataResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeIPulseGraphDef { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCTypeScriptResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCJavaScriptResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeIParticleSystemDefinition { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeIParticleSnapshot { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCAnimData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCAnimationGroup { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCSequenceGroupData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeIMaterial2 { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCMorphSetData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCRenderMesh { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCModel { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCTextureBase { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeIVectorGraphic { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCVSoundEventScriptList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCVSoundStackScriptList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCVoiceContainerBase { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCVMixListResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCPhysAggregateData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCEntityLump { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCWorldNode { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeWorld_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCVoxelVisibility { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCPostProcessingResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaStyle { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaLayout { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCDOTAPatchNotesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCDOTANovelsList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCChoreoSceneFileData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCDACGameDefsData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCCompositeMaterialKit { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCGcExportableExternalData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCSmartProp { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCCSGOEconItem { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCResponseRulesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCNmSkeleton { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCNmClip { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCNmGraph { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCNmGraphDataSet { } // Parent: None + // Fields count: 1 + public static class FuseVariableIndex_t { + public const nint m_Value = 0x0; // uint16 + } + // Parent: None + // Fields count: 1 + public static class FuseFunctionIndex_t { + public const nint m_Value = 0x0; // uint16 + } + // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class ConstantInfo_t { public const nint m_name = 0x0; // CUtlString public const nint m_nameToken = 0x8; // CUtlStringToken @@ -13373,9 +15204,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class VariableInfo_t { public const nint m_name = 0x0; // CUtlString public const nint m_nameToken = 0x8; // CUtlStringToken @@ -13386,9 +15214,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FunctionInfo_t { public const nint m_name = 0x8; // CUtlString public const nint m_nameToken = 0x10; // CUtlStringToken @@ -13398,9 +15223,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFuseProgram { public const nint m_programBuffer = 0x0; // CUtlVector public const nint m_variablesRead = 0x18; // CUtlVector @@ -13409,9 +15231,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFuseSymbolTable { public const nint m_constants = 0x0; // CUtlVector public const nint m_variables = 0x18; // CUtlVector @@ -13460,44 +15279,29 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSSDSEndFrameViewInfo { public const nint m_nViewId = 0x0; // uint64 public const nint m_ViewName = 0x8; // CUtlString } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSSDSMsg_EndFrame { public const nint m_Views = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class SceneViewId_t { public const nint m_nViewId = 0x0; // uint64 public const nint m_nFrameCount = 0x8; // uint64 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSSDSMsg_ViewRender { public const nint m_viewId = 0x0; // SceneViewId_t public const nint m_ViewName = 0x10; // CUtlString } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSSDSMsg_LayerBase { public const nint m_viewId = 0x0; // SceneViewId_t public const nint m_ViewName = 0x10; // CUtlString @@ -13508,9 +15312,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSSDSMsg_ViewTarget { public const nint m_Name = 0x0; // CUtlString public const nint m_TextureId = 0x8; // uint64 @@ -13525,9 +15326,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSSDSMsg_ViewTargetList { public const nint m_viewId = 0x0; // SceneViewId_t public const nint m_ViewName = 0x10; // CUtlString @@ -13535,21 +15333,15 @@ namespace CS2Dumper.Schemas { } // Parent: CSSDSMsg_LayerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSSDSMsg_PreLayer { } // Parent: CSSDSMsg_LayerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSSDSMsg_PostLayer { } } // Module: schemasystem.dll - // Classes count: 6 + // Classes count: 7 // Enums count: 2 public static class Schemasystem { // Alignment: 4 @@ -13672,47 +15464,37 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCResourceManifestInternal { } // Parent: None + // Fields count: 1 + public static class ResourceId_t { + public const nint m_Value = 0x0; // uint64 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CExampleSchemaVData_Monomorphic { public const nint m_nExample1 = 0x0; // int32 public const nint m_nExample2 = 0x4; // int32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicBase { public const nint m_nBase = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicDerivedA { public const nint m_nDerivedA = 0x10; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicDerivedB { public const nint m_nDerivedB = 0x10; // int32 } } // Module: server.dll - // Classes count: 233 + // Classes count: 785 // Enums count: 128 public static class Server { // Alignment: 4 @@ -15241,17 +17023,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor public static class CRangeFloat { public const nint m_pValue = 0x0; // float32[2] } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor public static class CRangeInt { public const nint m_pValue = 0x0; // int32[2] } @@ -15292,14 +17068,31 @@ namespace CS2Dumper.Schemas { public const nint m_flRadiusInner = 0x80; // float32 } // Parent: None + // Fields count: 11 + public static class CNavHullVData { + public const nint m_bAgentEnabled = 0x0; // bool + public const nint m_agentRadius = 0x4; // float32 + public const nint m_agentHeight = 0x8; // float32 + public const nint m_agentShortHeightEnabled = 0xC; // bool + public const nint m_agentShortHeight = 0x10; // float32 + public const nint m_agentMaxClimb = 0x14; // float32 + public const nint m_agentMaxSlope = 0x18; // int32 + public const nint m_agentMaxJumpDownDist = 0x1C; // float32 + public const nint m_agentMaxJumpHorizDistBase = 0x20; // float32 + public const nint m_agentMaxJumpUpDist = 0x24; // float32 + public const nint m_agentBorderErosion = 0x28; // int32 + } + // Parent: None + // Fields count: 1 + public static class CNavHullPresetVData { + public const nint m_vecNavHulls = 0x0; // CUtlVector + } + // Parent: None // Fields count: 0 public static class CEntityComponent { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) public static class CEntityIdentity { public const nint m_nameStringableIndex = 0x14; // int32 public const nint m_name = 0x18; // CUtlSymbolLarge @@ -15315,10 +17108,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) public static class CEntityInstance { public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge public const nint m_pEntity = 0x10; // CEntityIdentity* @@ -15338,99 +17127,23 @@ namespace CS2Dumper.Schemas { } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { public const nint m_sceneNode = 0x50; // CGameSceneNode public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { public const nint m_skeletonInstance = 0x50; // CSkeletonInstance public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer } // Parent: CEntityComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) public static class CHitboxComponent { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CEntityComponent // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer public const nint m_Color = 0x85; // Color @@ -15533,34 +17246,22 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor public static class CSkillFloat { public const nint m_pValue = 0x0; // float32[4] } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor public static class CSkillInt { public const nint m_pValue = 0x0; // int32[4] } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSkillDamage { public const nint m_flDamage = 0x0; // CSkillFloat public const nint m_flPhysicsForceDamage = 0x10; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor public static class CRemapFloat { public const nint m_pValue = 0x0; // float32[4] } @@ -15572,19 +17273,10 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CBasePlayerControllerAPI { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) public static class ViewAngleServerChange_t { public const nint nType = 0x30; // FixAngleSet_t public const nint qAngle = 0x34; // QAngle @@ -15598,9 +17290,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults public static class CommandToolCommand_t { public const nint m_bEnabled = 0x0; // bool public const nint m_bOpened = 0x1; // bool @@ -15617,10 +17306,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CDynamicPropAPI { } // Parent: None @@ -15639,13 +17324,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) public static class audioparams_t { public const nint localSound = 0x8; // Vector[8] public const nint soundscapeIndex = 0x68; // int32 @@ -15655,17 +17333,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle< CColorCorrection>) - // NetworkVarNames: m_hViewEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hTonemapController (CHandle< CTonemapController2>) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) public static class CPlayer_CameraServices { public const nint m_vecCsViewPunchAngle = 0x40; // QAngle public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t @@ -15690,11 +17357,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) public static class CPlayer_MovementServices { public const nint m_nImpulse = 0x40; // int32 public const nint m_nButtons = 0x48; // CInButtonState @@ -15714,15 +17376,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayer_MovementServices // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) public static class CPlayer_MovementServices_Humanoid { public const nint m_flStepSoundTime = 0x1D8; // float32 public const nint m_flFallVelocity = 0x1DC; // float32 @@ -15741,10 +17394,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle< CBaseEntity>) public static class CPlayer_ObserverServices { public const nint m_iObserverMode = 0x40; // uint8 public const nint m_hObserverTarget = 0x44; // CHandle @@ -15761,12 +17410,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle< CBasePlayerWeapon >) - // NetworkVarNames: m_hActiveWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_hLastWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_iAmmo (uint16) public static class CPlayer_WeaponServices { public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> public const nint m_hActiveWeapon = 0x58; // CHandle @@ -15776,9 +17419,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class AmmoTypeInfo_t { public const nint m_nMaxCarry = 0x10; // int32 public const nint m_nSplashSize = 0x1C; // CRangeInt @@ -15792,31 +17432,23 @@ namespace CS2Dumper.Schemas { } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { public const nint m_animationController = 0x460; // CBaseAnimGraphController public const nint __m_pChainEntity = 0x950; // CNetworkVarChainer } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) public static class EntityRenderAttribute_t { public const nint m_ID = 0x30; // CUtlStringToken public const nint m_Values = 0x34; // Vector4D } // Parent: None + // Fields count: 1 + public static class ModelConfigHandle_t { + public const nint m_Value = 0x0; // uint32 + } + // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle< CBaseModelEntity >) - // NetworkVarNames: m_AssociatedEntityNames (string_t) public static class ActiveModelConfig_t { public const nint m_Handle = 0x28; // ModelConfigHandle_t public const nint m_Name = 0x30; // CUtlSymbolLarge @@ -15829,6 +17461,48 @@ namespace CS2Dumper.Schemas { public const nint __m_pChainEntity = 0x460; // CNetworkVarChainer } // Parent: None + // Fields count: 7 + public static class CNetworkOriginCellCoordQuantizedVector { + public const nint m_cellX = 0x10; // uint16 + public const nint m_cellY = 0x12; // uint16 + public const nint m_cellZ = 0x14; // uint16 + public const nint m_nOutsideWorld = 0x16; // uint16 + public const nint m_vecX = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x20; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x28; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + public static class CNetworkOriginQuantizedVector { + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + public static class CNetworkVelocityVector { + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + public static class CNetworkViewOffsetVector { + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 1 + public static class GameTime_t { + public const nint m_Value = 0x0; // float32 + } + // Parent: None + // Fields count: 1 + public static class GameTick_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None // Fields count: 2 public static class CRopeOverlapHit { public const nint m_hEntity = 0x0; // CHandle @@ -15836,24 +17510,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) public static class CGameSceneNodeHandle { public const nint m_hOwner = 0x8; // CEntityHandle public const nint m_name = 0xC; // CUtlStringToken } // Parent: None // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) public static class CGameSceneNode { public const nint m_nodeToWorld = 0x10; // CTransform public const nint m_pOwner = 0x30; // CEntityInstance* @@ -15918,11 +17580,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) public static class CNetworkedSequenceOperation { public const nint m_hSequence = 0x8; // HSequence public const nint m_flPrevCycle = 0xC; // float32 @@ -15935,12 +17592,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) public static class CModelState { public const nint m_hModel = 0xA0; // CStrongHandle public const nint m_ModelName = 0xA8; // CUtlSymbolLarge @@ -15952,13 +17603,6 @@ namespace CS2Dumper.Schemas { } // Parent: CGameSceneNode // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { public const nint m_modelState = 0x160; // CModelState public const nint m_bIsAnimationEnabled = 0x370; // bool @@ -15971,22 +17615,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class IntervalTimer { public const nint m_timestamp = 0x8; // GameTime_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class CountdownTimer { public const nint m_duration = 0x8; // float32 public const nint m_timestamp = 0xC; // GameTime_t @@ -15995,11 +17629,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) public static class EngineCountdownTimer { public const nint m_duration = 0x8; // float32 public const nint m_timestamp = 0xC; // float32 @@ -16007,15 +17636,6 @@ namespace CS2Dumper.Schemas { } // Parent: IntervalTimer // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) public static class CTimeline { public const nint m_flValues = 0x10; // float32[64] public const nint m_nValueCounts = 0x110; // int32[64] @@ -16027,32 +17647,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) public static class CAnimGraphNetworkedVariables { public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase @@ -16081,9 +17675,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType public static class CFootstepTableHandle { } // Parent: None @@ -16170,10 +17761,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CBaseEntityAPI { } // Parent: None @@ -16197,9 +17784,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults public static class CGameScriptedMoveData { public const nint m_vAccumulatedRootMotion = 0x0; // public const nint m_vDest = 0xC; // @@ -16290,22 +17874,21 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CTakeDamageInfoAPI { } - // Parent: None + // Parent: CPulseExecCursor + // Fields count: 0 + public static class CPulseServerCursor { + } + // Parent: CBasePulseGraphInstance // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CPulseGraphInstance_ServerEntity { public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase* } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + public static class CPulseGraphInstance_ServerPointEntity { + } // Parent: None // Fields count: 4 public static class CPulseGraphComponentBase { @@ -16318,41 +17901,47 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CPulseGraphComponentPointServer { } + // Parent: CPulseCell_BaseValue + // Fields count: 1 + public static class CPulseCell_Value_FindEntByClassNameWithin { + public const nint m_EntityType = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 1 + public static class CPulseCell_Value_FindEntByName { + public const nint m_EntityType = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + public static class CPulseCell_Step_FollowEntity { + public const nint m_ParamBoneOrAttachName = 0x48; // CUtlString + public const nint m_ParamBoneOrAttachNameChild = 0x50; // CUtlString + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + public static class CPulseCell_Step_EntFire { + public const nint m_Input = 0x48; // CUtlString + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + public static class CPulseCell_Inflow_GameEvent { + public const nint m_EventName = 0x70; // CBufferString + } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription public static class CPulseServerFuncs { } // Parent: CPulseCell_BaseFlow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription public static class CPulseCell_SoundEventStart { public const nint m_Type = 0x48; // SoundEventStartType_t } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription public static class CPulseServerFuncs_Sounds { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_Outflow_PlaySceneBase { public const nint m_OnFinished = 0x48; // CPulse_ResumePoint public const nint m_OnCanceled = 0x58; // CPulse_ResumePoint @@ -16363,11 +17952,18 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Outflow_PlaySceneBase__CursorState_t { public const nint m_sceneInstance = 0x0; // CHandle } + // Parent: CPulseCell_Outflow_PlaySceneBase + // Fields count: 1 + public static class CPulseCell_Outflow_PlayVCD { + public const nint m_vcdFilename = 0x80; // CUtlString + } + // Parent: CPulseCell_Outflow_PlaySceneBase + // Fields count: 1 + public static class CPulseCell_Outflow_PlaySequence { + public const nint m_ParamSequenceName = 0x80; // CUtlString + } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class PulseScriptedSequenceData_t { public const nint m_nActorID = 0x0; // int32 public const nint m_szPreIdleSequence = 0x8; // CUtlString @@ -16379,6 +17975,15 @@ namespace CS2Dumper.Schemas { public const nint m_bLoopPostIdleSequence = 0x2A; // bool public const nint m_bIgnoreLookAt = 0x2B; // bool } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + public static class CPulseCell_Outflow_ScriptedSequence { + public const nint m_scriptedSequenceDataMain = 0x48; // PulseScriptedSequenceData_t + public const nint m_vecAdditionalActors = 0x78; // CUtlVector + public const nint m_OnFinished = 0x90; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xA0; // CPulse_ResumePoint + public const nint m_Triggers = 0xB0; // CUtlVector + } // Parent: None // Fields count: 1 public static class CPulseCell_Outflow_ScriptedSequence__CursorState_t { @@ -16436,48 +18041,6 @@ namespace CS2Dumper.Schemas { } // Parent: CEntityInstance // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hOwnerEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) public static class CBaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent @@ -16569,20 +18132,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseEntity // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) public static class CColorCorrection { public const nint m_flFadeInDuration = 0x4C0; // float32 public const nint m_flFadeOutDuration = 0x4C4; // float32 @@ -16604,10 +18153,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseEntity // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle< CBaseEntity>) - // NetworkVarNames: m_bCheapEffect (bool) public static class CEntityFlame { public const nint m_hEntAttached = 0x4C0; // CHandle public const nint m_bCheapEffect = 0x4C4; // bool @@ -16652,12 +18197,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) public static class CBaseFire { public const nint m_flScale = 0x4C0; // float32 public const nint m_flStartScale = 0x4C4; // float32 @@ -16666,10 +18205,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseFire // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class CFireSmoke { public const nint m_nFlameModelIndex = 0x4D0; // int32 public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 @@ -16773,10 +18308,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class CSkyCamera { public const nint m_skyboxData = 0x4C0; // sky3dparams_t public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken @@ -16835,13 +18366,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CNavLinkAnimgraphVar { public const nint m_strAnimgraphVar = 0x0; // CUtlString public const nint m_unAlignmentDegrees = 0x8; // uint32 } + // Parent: None + // Fields count: 3 + public static class CNavLinkMovementVData { + public const nint m_bIsInterpolated = 0x0; // bool + public const nint m_unRecommendedDistance = 0x4; // uint32 + public const nint m_vecAnimgraphVars = 0x8; // CUtlVector + } // Parent: CNavVolume // Fields count: 0 public static class CNavVolumeMarkupVolume { @@ -16858,16 +18393,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) public static class VPhysicsCollisionAttribute_t { public const nint m_nInteractsAs = 0x8; // uint64 public const nint m_nInteractsWith = 0x10; // uint64 @@ -16880,22 +18405,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) public static class CCollisionProperty { public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t public const nint m_vecMins = 0x40; // @@ -16917,29 +18426,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) public static class CEffectData { public const nint m_vOrigin = 0x8; // public const nint m_vStart = 0x14; // @@ -16965,32 +18451,12 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) public static class CEnvDetailController { public const nint m_flFadeStartDist = 0x4C0; // float32 public const nint m_flFadeEndDist = 0x4C4; // float32 } // Parent: None // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) public static class CEnvWindShared { public const nint m_flStartTime = 0x8; // GameTime_t public const nint m_iWindSeed = 0xC; // uint32 @@ -17042,20 +18508,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { public const nint m_nModelID = 0x8; // int32 public const nint m_hMaterial = 0x10; // CStrongHandle @@ -17116,17 +18568,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) public static class CGlowProperty { public const nint m_fGlowColor = 0x8; // public const nint m_iGlowType = 0x30; // int32 @@ -17146,32 +18587,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) public static class fogparams_t { public const nint dirPrimary = 0x8; // public const nint colorPrimary = 0x14; // Color @@ -17201,9 +18616,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle< CFogController>) public static class fogplayerparams_t { public const nint m_hCtrl = 0x8; // CHandle public const nint m_flTransitionTime = 0xC; // float32 @@ -17222,14 +18634,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) public static class sky3dparams_t { public const nint scale = 0x8; // int16 public const nint origin = 0xC; // @@ -17268,10 +18672,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase @@ -17295,6 +18695,20 @@ namespace CS2Dumper.Schemas { public const nint m_bStarted = 0x4D; // bool } // Parent: None + // Fields count: 1 + public static class ParticleIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + public static class AmmoIndex_t { + public const nint m_Value = 0x0; // int8 + } + // Parent: None + // Fields count: 0 + public static class CEntitySubclassVDataBase { + } + // Parent: None // Fields count: 4 public static class thinkfunc_t { public const nint m_hFn = 0x8; // HSCRIPT @@ -17362,13 +18776,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) public static class CSoundOpvarSetPointBase { public const nint m_bDisabled = 0x4C0; // bool public const nint m_hSource = 0x4C4; // CEntityHandle @@ -17505,22 +18912,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) public static class CAttributeList { public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar public const nint m_pManager = 0x58; // CAttributeManager* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) public static class CEconItemAttribute { public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 public const nint m_flValue = 0x34; // float32 @@ -17534,11 +18931,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) public static class CAttributeManager { public const nint m_Providers = 0x8; // CUtlVector> public const nint m_iReapplyProvisionParity = 0x20; // int32 @@ -17556,13 +18948,6 @@ namespace CS2Dumper.Schemas { } // Parent: CAttributeManager // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) public static class CAttributeContainer { public const nint m_Item = 0x50; // CEconItemView } @@ -17572,19 +18957,12 @@ namespace CS2Dumper.Schemas { } // Parent: AmmoTypeInfo_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class GameAmmoTypeInfo_t { public const nint m_nBuySize = 0x38; // int32 public const nint m_nCost = 0x3C; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) public static class EntitySpottedState_t { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] @@ -17611,123 +18989,11 @@ namespace CS2Dumper.Schemas { } // Parent: CGameRulesProxy // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) public static class CCSGameRulesProxy { public const nint m_pGameRules = 0x4C0; // CCSGameRules* } // Parent: CTeamplayRules // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules *) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) public static class CCSGameRules { public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer public const nint m_coopMissionManager = 0xC0; // CHandle @@ -17947,10 +19213,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CCSTakeDamageInfoAPI { } // Parent: None @@ -17962,47 +19224,26 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CCSGameModeRules_Noop { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CCSGameModeScript { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings public static class CCSGameModeScript_ConVars { } // Parent: CCSGameModeRules // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) public static class CCSGameModeRules_ArmsRace { public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CCSArmsRaceScript { public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* } // Parent: CCSGameModeRules // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) public static class CCSGameModeRules_Deathmatch { public const nint m_flDMBonusStartTime = 0x38; // GameTime_t public const nint m_flDMBonusTimeLength = 0x3C; // float32 @@ -18010,30 +19251,15 @@ namespace CS2Dumper.Schemas { } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag public static class CCSDeathmatchScript { public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings public static class CCSDeathmatchScript_ConVars { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) public static class CRetakeGameRules { public const nint m_nMatchSeed = 0xF8; // int32 public const nint m_bBlockersPresent = 0xFC; // bool @@ -18047,21 +19273,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) public static class CSPerRoundStats_t { public const nint m_iKills = 0x30; // int32 public const nint m_iDeaths = 0x34; // int32 @@ -18079,13 +19290,6 @@ namespace CS2Dumper.Schemas { } // Parent: CSPerRoundStats_t // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { public const nint m_iEnemy5Ks = 0x68; // int32 public const nint m_iEnemy4Ks = 0x6C; // int32 @@ -18111,16 +19315,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) public static class CCSGO_TeamPreviewCharacterPosition { public const nint m_nVariant = 0x4C0; // int32 public const nint m_nRandom = 0x4C4; // int32 @@ -18177,13 +19371,6 @@ namespace CS2Dumper.Schemas { } // Parent: CBaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle< CCSPlayerPawn>) - // NetworkVarNames: m_hPingedEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) public static class CPlayerPing { public const nint m_hPlayer = 0x4C8; // CHandle public const nint m_hPingedEntity = 0x4CC; // CHandle @@ -18193,26 +19380,12 @@ namespace CS2Dumper.Schemas { } // Parent: CPlayerPawnComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle< CBaseEntity>) public static class CCSPlayer_PingServices { - public const nint m_flPlayerPingTokens = 0x40; // + public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] public const nint m_hPlayerPing = 0x54; // CHandle } // Parent: CBaseEntity // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class CCSPlayerResource { public const nint m_bHostageAlive = 0x4C0; // bool[12] public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] @@ -18227,19 +19400,5763 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings public static class CCSPlayerControllerAPI { } // Parent: CPlayerPawnComponent // Fields count: 0 public static class CPlayer_ViewModelServices { } + // Parent: CPlayer_CameraServices + // Fields count: 7 + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x170; // uint32 + public const nint m_iFOVStart = 0x174; // uint32 + public const nint m_flFOVTime = 0x178; // GameTime_t + public const nint m_flFOVRate = 0x17C; // float32 + public const nint m_hZoomOwner = 0x180; // CHandle + public const nint m_hTriggerFogList = 0x188; // CUtlVector> + public const nint m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle + public const nint m_bIsRescuing = 0x23C; // bool + public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + public static class CCSPlayer_CameraServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: CPlayer_ItemServices + // Fields count: 3 + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + public static class CCSPlayer_MovementServices { + public const nint m_flMaxFallVelocity = 0x228; // float32 + public const nint m_vecLadderNormal = 0x22C; // + public const nint m_nLadderSurfacePropIndex = 0x238; // int32 + public const nint m_flDuckAmount = 0x23C; // float32 + public const nint m_flDuckSpeed = 0x240; // float32 + public const nint m_bDuckOverride = 0x244; // bool + public const nint m_bDesiresDuck = 0x245; // bool + public const nint m_flDuckOffset = 0x248; // float32 + public const nint m_nDuckTimeMsecs = 0x24C; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 + public const nint m_nJumpTimeMsecs = 0x254; // uint32 + public const nint m_flLastDuckTime = 0x258; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D + public const nint m_duckUntilOnGround = 0x270; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool + public const nint m_bInStuckTest = 0x272; // bool + public const nint m_flStuckCheckTime = 0x280; // + public const nint m_nTraceCount = 0x480; // int32 + public const nint m_StuckLast = 0x484; // int32 + public const nint m_bSpeedCropped = 0x488; // bool + public const nint m_nOldWaterLevel = 0x48C; // int32 + public const nint m_flWaterEntryTime = 0x490; // float32 + public const nint m_vecForward = 0x494; // + public const nint m_vecLeft = 0x4A0; // + public const nint m_vecUp = 0x4AC; // + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 + public const nint m_bMadeFootstepNoise = 0x4BC; // bool + public const nint m_iFootsteps = 0x4C0; // int32 + public const nint m_bOldJumpPressed = 0x4C4; // bool + public const nint m_flJumpPressedTime = 0x4C8; // float32 + public const nint m_flJumpUntil = 0x4CC; // float32 + public const nint m_flJumpVel = 0x4D0; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 + public const nint m_flStamina = 0x4E8; // float32 + public const nint m_flHeightAtJumpStart = 0x4EC; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 + } + // Parent: CPlayer_UseServices + // Fields count: 4 + public static class CCSPlayer_UseServices { + public const nint m_hLastKnownUseEntity = 0x40; // CHandle + public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t + public const nint m_flTimeStartedHoldingUse = 0x48; // GameTime_t + public const nint m_flTimeLastUsedWindow = 0x4C; // GameTime_t + } + // Parent: CPlayer_ViewModelServices + // Fields count: 1 + public static class CCSPlayer_ViewModelServices { + public const nint m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + public static class CCSPlayer_WaterServices { + public const nint m_NextDrownDamageTime = 0x40; // float32 + public const nint m_nDrownDmgRate = 0x44; // int32 + public const nint m_AirFinishedTime = 0x48; // GameTime_t + public const nint m_flWaterJumpTime = 0x4C; // float32 + public const nint m_vecWaterJumpVel = 0x50; // + public const nint m_flSwimSoundTime = 0x5C; // float32 + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xA8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xAC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool + public const nint m_hSavedWeapon = 0xB0; // CHandle + public const nint m_nTimeToMelee = 0xB4; // int32 + public const nint m_nTimeToSecondary = 0xB8; // int32 + public const nint m_nTimeToPrimary = 0xBC; // int32 + public const nint m_nTimeToSniperRifle = 0xC0; // int32 + public const nint m_bIsBeingGivenItem = 0xC4; // bool + public const nint m_bIsPickingUpItemWithUse = 0xC5; // bool + public const nint m_bPickedUpWeapon = 0xC6; // bool + public const nint m_bDisableAutoDeploy = 0xC7; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC8; // uint32 + public const nint m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + public static class CCSObserver_ObserverServices { + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + public static class CCSObserver_CameraServices { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + public static class CCSObserver_MovementServices { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + public static class CCSObserver_UseServices { + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + public static class CCSObserver_ViewModelServices { + } + // Parent: None + // Fields count: 5 + public static class CSAdditionalPerRoundStats_t { + public const nint m_numChickensKilled = 0x0; // int32 + public const nint m_killsWhileBlind = 0x4; // int32 + public const nint m_bombCarrierkills = 0x8; // int32 + public const nint m_iBurnDamageInflicted = 0xC; // int32 + public const nint m_iDinks = 0x10; // int32 + } + // Parent: CSAdditionalPerRoundStats_t + // Fields count: 12 + public static class CSAdditionalMatchStats_t { + public const nint m_numRoundsSurvived = 0x14; // int32 + public const nint m_maxNumRoundsSurvived = 0x18; // int32 + public const nint m_numRoundsSurvivedTotal = 0x1C; // int32 + public const nint m_iRoundsWonWithoutPurchase = 0x20; // int32 + public const nint m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32 + public const nint m_numFirstKills = 0x28; // int32 + public const nint m_numClutchKills = 0x2C; // int32 + public const nint m_numPistolKills = 0x30; // int32 + public const nint m_numSniperKills = 0x34; // int32 + public const nint m_iNumSuicides = 0x38; // int32 + public const nint m_iNumTeamKills = 0x3C; // int32 + public const nint m_iTeamDamage = 0x40; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0x90; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x150; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x154; // int32 + public const nint m_unTotalRoundDamageDealt = 0x158; // uint32 + } + // Parent: None + // Fields count: 14 + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_bReceivesMoneyNextRound = 0x40; // bool + public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + public const nint m_iAccount = 0x48; // int32 + public const nint m_iStartAccount = 0x4C; // int32 + public const nint m_iTotalCashSpent = 0x50; // int32 + public const nint m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + public static class ServerAuthoritativeWeaponSlot_t { + public const nint unClass = 0x28; // uint16 + public const nint unSlot = 0x2A; // uint16 + public const nint unItemDefIdx = 0x2C; // uint16 + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + public static class CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + public static class CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + public static class CFiringModeFloat { + public const nint m_flValues = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + public static class CFiringModeInt { + public const nint m_nValues = 0x0; // int32[2] + } + // Parent: None + // Fields count: 4 + public static class CIronSightController { + public const nint m_bIronSightAvailable = 0x8; // bool + public const nint m_flIronSightAmount = 0xC; // float32 + public const nint m_flIronSightAmountGained = 0x10; // float32 + public const nint m_flIronSightAmountBiased = 0x14; // float32 + } + // Parent: None + // Fields count: 3 + public static class CHintMessage { + public const nint m_hintString = 0x0; // char* + public const nint m_args = 0x8; // CUtlVector + public const nint m_duration = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + public static class CHintMessageQueue { + public const nint m_tmMessageEnd = 0x0; // float32 + public const nint m_messages = 0x8; // CUtlVector + public const nint m_pPlayerController = 0x20; // CBasePlayerController* + } + // Parent: None + // Fields count: 0 + public static class CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + public static class CCSPlayerPawnAPI { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CCSPlayer_DamageReactServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + public static class CCSPlayer_RadioServices { + public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t + public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t + public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t + public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3] + public const nint m_bIgnoreRadio = 0x58; // bool + } + // Parent: None + // Fields count: 6 + public static class CBaseIssue { + public const nint m_szTypeString = 0x20; // char[64] + public const nint m_szDetailsString = 0x60; // char[260] + public const nint m_iNumYesVotes = 0x164; // int32 + public const nint m_iNumNoVotes = 0x168; // int32 + public const nint m_iNumPotentialVotes = 0x16C; // int32 + public const nint m_pVoteController = 0x170; // CVoteController* + } + // Parent: CBaseEntity + // Fields count: 14 + public static class CVoteController { + public const nint m_iActiveIssueIndex = 0x4C0; // int32 + public const nint m_iOnlyTeamToVote = 0x4C4; // int32 + public const nint m_nVoteOptionCount = 0x4C8; // int32[5] + public const nint m_nPotentialVotes = 0x4DC; // int32 + public const nint m_bIsYesNoVote = 0x4E0; // bool + public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer + public const nint m_executeCommandTimer = 0x500; // CountdownTimer + public const nint m_resetVoteTimer = 0x518; // CountdownTimer + public const nint m_nVotesCast = 0x530; // int32[64] + public const nint m_playerHoldingVote = 0x630; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x638; // int32 + public const nint m_potentialIssues = 0x640; // CUtlVector + public const nint m_VoteOptions = 0x658; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + public static class CMapVetoPickController { + public const nint m_bPlayedIntroVcd = 0x4C0; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool + public const nint m_nDraftType = 0x4EC; // int32 + public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 + public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] + public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] + public const nint m_nAccountIDs = 0x610; // int32[64] + public const nint m_nMapId0 = 0x710; // int32[64] + public const nint m_nMapId1 = 0x810; // int32[64] + public const nint m_nMapId2 = 0x910; // int32[64] + public const nint m_nMapId3 = 0xA10; // int32[64] + public const nint m_nMapId4 = 0xB10; // int32[64] + public const nint m_nMapId5 = 0xC10; // int32[64] + public const nint m_nStartingSide0 = 0xD10; // int32[64] + public const nint m_nCurrentPhase = 0xE10; // int32 + public const nint m_nPhaseStartTick = 0xE14; // int32 + public const nint m_nPhaseDurationTicks = 0xE18; // int32 + public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + public static class CCSPulseServerFuncs_Globals { + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CLogicEventListener { + public const nint m_strEventName = 0x4D0; // CUtlString + public const nint m_bIsEnabled = 0x4D8; // bool + public const nint m_nTeam = 0x4DC; // int32 + public const nint m_OnEventFired = 0x4E0; // CEntityIOOutput + } + // Parent: CAnimGraphControllerBase + // Fields count: 1 + public static class CChicken_GraphController { + public const nint m_pszActivity = 0x18; // CAnimGraphParamRef + } + // Parent: None + // Fields count: 13 + public static class CBot { + public const nint m_pController = 0x10; // CCSPlayerController* + public const nint m_pPlayer = 0x18; // CCSPlayerPawn* + public const nint m_bHasSpawned = 0x20; // bool + public const nint m_id = 0x24; // uint32 + public const nint m_isRunning = 0xB0; // bool + public const nint m_isCrouching = 0xB1; // bool + public const nint m_forwardSpeed = 0xB4; // float32 + public const nint m_leftSpeed = 0xB8; // float32 + public const nint m_verticalSpeed = 0xBC; // float32 + public const nint m_buttonFlags = 0xC0; // uint64 + public const nint m_jumpTimestamp = 0xC8; // float32 + public const nint m_viewForward = 0xCC; // + public const nint m_postureStackIndex = 0xE8; // int32 + } + // Parent: None + // Fields count: 0 + public static class CBtNode { + } + // Parent: CBtNode + // Fields count: 0 + public static class CBtNodeDecorator { + } + // Parent: CBtNode + // Fields count: 0 + public static class CBtNodeComposite { + } + // Parent: CBtNode + // Fields count: 12 + public static class CBtActionAim { + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szAimReadyKey = 0x80; // CUtlString + public const nint m_flZoomCooldownTimestamp = 0x88; // float32 + public const nint m_bDoneAiming = 0x8C; // bool + public const nint m_flLerpStartTime = 0x90; // float32 + public const nint m_flNextLookTargetLerpTime = 0x94; // float32 + public const nint m_flPenaltyReductionRatio = 0x98; // float32 + public const nint m_NextLookTarget = 0x9C; // QAngle + public const nint m_AimTimer = 0xA8; // CountdownTimer + public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer + public const nint m_FocusIntervalTimer = 0xD8; // CountdownTimer + public const nint m_bAcquired = 0xF0; // bool + } + // Parent: CBtNode + // Fields count: 4 + public static class CBtActionCombatPositioning { + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szIsAttackingKey = 0x80; // CUtlString + public const nint m_ActionTimer = 0x88; // CountdownTimer + public const nint m_bCrouching = 0xA0; // bool + } + // Parent: CBtNode + // Fields count: 14 + public static class CBtActionMoveTo { + public const nint m_szDestinationInputKey = 0x60; // CUtlString + public const nint m_szHidingSpotInputKey = 0x68; // CUtlString + public const nint m_szThreatInputKey = 0x70; // CUtlString + public const nint m_vecDestination = 0x78; // + public const nint m_bAutoLookAdjust = 0x84; // bool + public const nint m_bComputePath = 0x85; // bool + public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 + public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer + public const nint m_RepathTimer = 0xC0; // CountdownTimer + public const nint m_flArrivalEpsilon = 0xD8; // float32 + public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 + } + // Parent: CBtNode + // Fields count: 1 + public static class CBtActionParachutePositioning { + public const nint m_ActionTimer = 0x58; // CountdownTimer + } + // Parent: CBtNodeDecorator + // Fields count: 1 + public static class CBtNodeCondition { + public const nint m_bNegated = 0x58; // bool + } + // Parent: CBtNodeCondition + // Fields count: 3 + public static class CBtNodeConditionInactive { + public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 + public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CPointEntity { + } + // Parent: CBaseEntity + // Fields count: 24 + public static class CEnvCombinedLightProbeVolume { + public const nint m_Color = 0x1518; // Color + public const nint m_flBrightness = 0x151C; // float32 + public const nint m_hCubemapTexture = 0x1520; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x1528; // bool + public const nint m_hLightProbeTexture = 0x1530; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle + public const nint m_vBoxMins = 0x1550; // + public const nint m_vBoxMaxs = 0x155C; // + public const nint m_bMoveable = 0x1568; // bool + public const nint m_nHandshake = 0x156C; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x1570; // int32 + public const nint m_nPriority = 0x1574; // int32 + public const nint m_bStartDisabled = 0x1578; // bool + public const nint m_flEdgeFadeDist = 0x157C; // float32 + public const nint m_vEdgeFadeDists = 0x1580; // + public const nint m_nLightProbeSizeX = 0x158C; // int32 + public const nint m_nLightProbeSizeY = 0x1590; // int32 + public const nint m_nLightProbeSizeZ = 0x1594; // int32 + public const nint m_nLightProbeAtlasX = 0x1598; // int32 + public const nint m_nLightProbeAtlasY = 0x159C; // int32 + public const nint m_nLightProbeAtlasZ = 0x15A0; // int32 + public const nint m_bEnabled = 0x15B9; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + public static class CEnvCubemap { + public const nint m_hCubemapTexture = 0x540; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x548; // bool + public const nint m_flInfluenceRadius = 0x54C; // float32 + public const nint m_vBoxProjectMins = 0x550; // + public const nint m_vBoxProjectMaxs = 0x55C; // + public const nint m_bMoveable = 0x568; // bool + public const nint m_nHandshake = 0x56C; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x570; // int32 + public const nint m_nPriority = 0x574; // int32 + public const nint m_flEdgeFadeDist = 0x578; // float32 + public const nint m_vEdgeFadeDists = 0x57C; // + public const nint m_flDiffuseScale = 0x588; // float32 + public const nint m_bStartDisabled = 0x58C; // bool + public const nint m_bDefaultEnvMap = 0x58D; // bool + public const nint m_bDefaultSpecEnvMap = 0x58E; // bool + public const nint m_bIndoorCubeMap = 0x58F; // bool + public const nint m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + public const nint m_bEnabled = 0x5A0; // bool + } + // Parent: CEnvCubemap + // Fields count: 0 + public static class CEnvCubemapBox { + } + // Parent: CBaseEntity + // Fields count: 18 + public static class CEnvCubemapFog { + public const nint m_flEndDistance = 0x4C0; // float32 + public const nint m_flStartDistance = 0x4C4; // float32 + public const nint m_flFogFalloffExponent = 0x4C8; // float32 + public const nint m_bHeightFogEnabled = 0x4CC; // bool + public const nint m_flFogHeightWidth = 0x4D0; // float32 + public const nint m_flFogHeightEnd = 0x4D4; // float32 + public const nint m_flFogHeightStart = 0x4D8; // float32 + public const nint m_flFogHeightExponent = 0x4DC; // float32 + public const nint m_flLODBias = 0x4E0; // float32 + public const nint m_bActive = 0x4E4; // bool + public const nint m_bStartDisabled = 0x4E5; // bool + public const nint m_flFogMaxOpacity = 0x4E8; // float32 + public const nint m_nCubemapSourceType = 0x4EC; // int32 + public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle + public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x508; // bool + public const nint m_bFirstTime = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + public static class CGradientFog { + public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle + public const nint m_flFogStartDistance = 0x4C8; // float32 + public const nint m_flFogEndDistance = 0x4CC; // float32 + public const nint m_bHeightFogEnabled = 0x4D0; // bool + public const nint m_flFogStartHeight = 0x4D4; // float32 + public const nint m_flFogEndHeight = 0x4D8; // float32 + public const nint m_flFarZ = 0x4DC; // float32 + public const nint m_flFogMaxOpacity = 0x4E0; // float32 + public const nint m_flFogFalloffExponent = 0x4E4; // float32 + public const nint m_flFogVerticalExponent = 0x4E8; // float32 + public const nint m_fogColor = 0x4EC; // Color + public const nint m_flFogStrength = 0x4F0; // float32 + public const nint m_flFadeTime = 0x4F4; // float32 + public const nint m_bStartDisabled = 0x4F8; // bool + public const nint m_bIsEnabled = 0x4F9; // bool + public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + public static class CEnvLightProbeVolume { + public const nint m_hLightProbeTexture = 0x1498; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle + public const nint m_vBoxMins = 0x14B8; // + public const nint m_vBoxMaxs = 0x14C4; // + public const nint m_bMoveable = 0x14D0; // bool + public const nint m_nHandshake = 0x14D4; // int32 + public const nint m_nPriority = 0x14D8; // int32 + public const nint m_bStartDisabled = 0x14DC; // bool + public const nint m_nLightProbeSizeX = 0x14E0; // int32 + public const nint m_nLightProbeSizeY = 0x14E4; // int32 + public const nint m_nLightProbeSizeZ = 0x14E8; // int32 + public const nint m_nLightProbeAtlasX = 0x14EC; // int32 + public const nint m_nLightProbeAtlasY = 0x14F0; // int32 + public const nint m_nLightProbeAtlasZ = 0x14F4; // int32 + public const nint m_bEnabled = 0x1501; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + public static class CPlayerVisibility { + public const nint m_flVisibilityStrength = 0x4C0; // float32 + public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 + public const nint m_flFadeTime = 0x4CC; // float32 + public const nint m_bStartDisabled = 0x4D0; // bool + public const nint m_bIsEnabled = 0x4D1; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + public static class CTonemapController2 { + public const nint m_flAutoExposureMin = 0x4C0; // float32 + public const nint m_flAutoExposureMax = 0x4C4; // float32 + public const nint m_flTonemapPercentTarget = 0x4C8; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 + public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + public static class CEnvVolumetricFogController { + public const nint m_flScattering = 0x4C0; // float32 + public const nint m_flAnisotropy = 0x4C4; // float32 + public const nint m_flFadeSpeed = 0x4C8; // float32 + public const nint m_flDrawDistance = 0x4CC; // float32 + public const nint m_flFadeInStart = 0x4D0; // float32 + public const nint m_flFadeInEnd = 0x4D4; // float32 + public const nint m_flIndirectStrength = 0x4D8; // float32 + public const nint m_nIndirectTextureDimX = 0x4DC; // int32 + public const nint m_nIndirectTextureDimY = 0x4E0; // int32 + public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 + public const nint m_vBoxMins = 0x4E8; // + public const nint m_vBoxMaxs = 0x4F4; // + public const nint m_bActive = 0x500; // bool + public const nint m_flStartAnisoTime = 0x504; // GameTime_t + public const nint m_flStartScatterTime = 0x508; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t + public const nint m_flStartAnisotropy = 0x510; // float32 + public const nint m_flStartScattering = 0x514; // float32 + public const nint m_flStartDrawDistance = 0x518; // float32 + public const nint m_flDefaultAnisotropy = 0x51C; // float32 + public const nint m_flDefaultScattering = 0x520; // float32 + public const nint m_flDefaultDrawDistance = 0x524; // float32 + public const nint m_bStartDisabled = 0x528; // bool + public const nint m_bEnableIndirect = 0x529; // bool + public const nint m_bIsMaster = 0x52A; // bool + public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle + public const nint m_nForceRefreshCount = 0x538; // int32 + public const nint m_bFirstTime = 0x53C; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + public static class CEnvVolumetricFogVolume { + public const nint m_bActive = 0x4C0; // bool + public const nint m_vBoxMins = 0x4C4; // + public const nint m_vBoxMaxs = 0x4D0; // + public const nint m_bStartDisabled = 0x4DC; // bool + public const nint m_flStrength = 0x4E0; // float32 + public const nint m_nFalloffShape = 0x4E4; // int32 + public const nint m_flFalloffExponent = 0x4E8; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CFogController { + public const nint m_fog = 0x4C0; // fogparams_t + public const nint m_bUseAngles = 0x528; // bool + public const nint m_iChangedVariables = 0x52C; // int32 + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoTarget { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + public static class CInfoTargetServerOnly { + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CInfoVisibilityBox { + public const nint m_nMode = 0x4C4; // int32 + public const nint m_vBoxSize = 0x4C8; // + public const nint m_bEnabled = 0x4D4; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput + public const nint m_worldName = 0x4E8; // CUtlSymbolLarge + public const nint m_layerName = 0x4F0; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x4F8; // bool + public const nint m_bEntitiesSpawned = 0x4F9; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool + public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 + } + // Parent: CLogicalEntity + // Fields count: 8 + public static class CMultiLightProxy { + public const nint m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge + public const nint m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge + public const nint m_flLightRadiusFilter = 0x4D0; // float32 + public const nint m_flBrightnessDelta = 0x4D4; // float32 + public const nint m_bPerformScreenFade = 0x4D8; // bool + public const nint m_flTargetBrightnessMultiplier = 0x4DC; // float32 + public const nint m_flCurrentBrightnessMultiplier = 0x4E0; // float32 + public const nint m_vecLights = 0x4E8; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 25 + public static class CPointCamera { + public const nint m_FOV = 0x4C0; // float32 + public const nint m_Resolution = 0x4C4; // float32 + public const nint m_bFogEnable = 0x4C8; // bool + public const nint m_FogColor = 0x4C9; // Color + public const nint m_flFogStart = 0x4D0; // float32 + public const nint m_flFogEnd = 0x4D4; // float32 + public const nint m_flFogMaxDensity = 0x4D8; // float32 + public const nint m_bActive = 0x4DC; // bool + public const nint m_bUseScreenAspectRatio = 0x4DD; // bool + public const nint m_flAspectRatio = 0x4E0; // float32 + public const nint m_bNoSky = 0x4E4; // bool + public const nint m_fBrightness = 0x4E8; // float32 + public const nint m_flZFar = 0x4EC; // float32 + public const nint m_flZNear = 0x4F0; // float32 + public const nint m_bCanHLTVUse = 0x4F4; // bool + public const nint m_bDofEnabled = 0x4F5; // bool + public const nint m_flDofNearBlurry = 0x4F8; // float32 + public const nint m_flDofNearCrisp = 0x4FC; // float32 + public const nint m_flDofFarCrisp = 0x500; // float32 + public const nint m_flDofFarBlurry = 0x504; // float32 + public const nint m_flDofTiltToGround = 0x508; // float32 + public const nint m_TargetFOV = 0x50C; // float32 + public const nint m_DegreesPerSecond = 0x510; // float32 + public const nint m_bIsOn = 0x514; // bool + public const nint m_pNext = 0x518; // CPointCamera* + } + // Parent: CPointCamera + // Fields count: 1 + public static class CPointCameraVFOV { + public const nint m_flVerticalFOV = 0x520; // float32 + } + // Parent: CLogicalEntity + // Fields count: 12 + public static class CPointTemplate { + public const nint m_iszWorldName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x4D8; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x4DC; // bool + public const nint m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x510; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x528; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x540; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x548; // HSCRIPT + } + // Parent: CBaseEntity + // Fields count: 4 + public static class CGameGibManager { + public const nint m_bAllowNewGibs = 0x4E0; // bool + public const nint m_iCurrentMaxPieces = 0x4E4; // int32 + public const nint m_iMaxPieces = 0x4E8; // int32 + public const nint m_iLastFrame = 0x4EC; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CSoundAreaEntityBase { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge + public const nint m_vPos = 0x4D0; // + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + public static class CSoundAreaEntitySphere { + public const nint m_flRadius = 0x4E0; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + public static class CSoundAreaEntityOrientedBox { + public const nint m_vMin = 0x4E0; // + public const nint m_vMax = 0x4EC; // + } + // Parent: CBaseEntity + // Fields count: 4 + public static class CTeam { + public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x4F0; // int32 + public const nint m_szTeamname = 0x4F4; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + public static class CBasePlayerController { + public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 + public const nint m_nTickBase = 0x4D0; // uint32 + public const nint m_hPawn = 0x500; // CHandle + public const nint m_nSplitScreenSlot = 0x504; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x508; // CHandle + public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> + public const nint m_bIsHLTV = 0x528; // bool + public const nint m_iConnected = 0x52C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x530; // char[128] + public const nint m_szNetworkIDString = 0x5B0; // CUtlString + public const nint m_fLerpTime = 0x5B8; // float32 + public const nint m_bLagCompensation = 0x5BC; // bool + public const nint m_bPredict = 0x5BD; // bool + public const nint m_bAutoKickDisabled = 0x5BE; // bool + public const nint m_bIsLowViolence = 0x5BF; // bool + public const nint m_bGamePaused = 0x5C0; // bool + public const nint m_nLastRealCommandNumberExecuted = 0x654; // int32 + public const nint m_nLastLateCommandExecuted = 0x658; // int32 + public const nint m_iIgnoreGlobalChat = 0x670; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x674; // float32 + public const nint m_flLastEntitySteadyState = 0x678; // float32 + public const nint m_nAvailableEntitySteadyState = 0x67C; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x680; // bool + public const nint m_steamID = 0x690; // uint64 + public const nint m_iDesiredFOV = 0x698; // uint32 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 20 + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_bLinkedCooldowns = 0x218; // bool + public const nint m_aShootSounds = 0x220; // CUtlMap + public const nint m_iSlot = 0x240; // int32 + public const nint m_iPosition = 0x244; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + public static class CInfoGameEventProxy { + public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge + public const nint m_flRange = 0x4C8; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + public static class CProjectedDecal { + public const nint m_nTexture = 0x4C0; // int32 + public const nint m_flDistance = 0x4C4; // float32 + } + // Parent: CSkeletonAnimationController + // Fields count: 13 + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x220; // bool + public const nint m_flSoundSyncTime = 0x224; // float32 + public const nint m_hSequence = 0x228; // HSequence + public const nint m_flSeqStartTime = 0x22C; // GameTime_t + public const nint m_flSeqFixedCycle = 0x230; // float32 + public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool + public const nint m_bNetworkedSequenceChanged = 0x247; // bool + public const nint m_bLastUpdateSkipped = 0x248; // bool + public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + public static class CBaseModelEntity { + public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* + public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t + public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput + public const nint m_nRenderMode = 0x520; // RenderMode_t + public const nint m_nRenderFX = 0x521; // RenderFx_t + public const nint m_bAllowFadeInView = 0x522; // bool + public const nint m_clrRender = 0x523; // Color + public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x578; // bool + public const nint m_Collision = 0x580; // CCollisionProperty + public const nint m_Glow = 0x630; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x688; // float32 + public const nint m_fadeMinDist = 0x68C; // float32 + public const nint m_fadeMaxDist = 0x690; // float32 + public const nint m_flFadeScale = 0x694; // float32 + public const nint m_flShadowStrength = 0x698; // float32 + public const nint m_nObjectCulling = 0x69C; // uint8 + public const nint m_nAddDecal = 0x6A0; // int32 + public const nint m_vDecalPosition = 0x6A4; // + public const nint m_vDecalForwardAxis = 0x6B0; // + public const nint m_flDecalHealBloodRate = 0x6BC; // float32 + public const nint m_flDecalHealHeightRate = 0x6C0; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CServerOnlyModelEntity { + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CModelPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CLogicRelay { + public const nint m_OnTrigger = 0x4C0; // CEntityIOOutput + public const nint m_OnSpawn = 0x4E8; // CEntityIOOutput + public const nint m_bDisabled = 0x510; // bool + public const nint m_bWaitForRefire = 0x511; // bool + public const nint m_bTriggerOnce = 0x512; // bool + public const nint m_bFastRetrigger = 0x513; // bool + public const nint m_bPassthoughCaller = 0x514; // bool + } + // Parent: CBaseModelEntity + // Fields count: 22 + public static class CParticleSystem { + public const nint m_szSnapshotFileName = 0x710; // char[512] + public const nint m_bActive = 0x910; // bool + public const nint m_bFrozen = 0x911; // bool + public const nint m_flFreezeTransitionDuration = 0x914; // float32 + public const nint m_nStopType = 0x918; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool + public const nint m_iEffectIndex = 0x920; // CStrongHandle + public const nint m_flStartTime = 0x928; // GameTime_t + public const nint m_flPreSimTime = 0x92C; // float32 + public const nint m_vServerControlPoints = 0x930; // Vector[4] + public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] + public const nint m_hControlPointEnts = 0x964; // CHandle[64] + public const nint m_bNoSave = 0xA64; // bool + public const nint m_bNoFreeze = 0xA65; // bool + public const nint m_bNoRamp = 0xA66; // bool + public const nint m_bStartActive = 0xA67; // bool + public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xC70; // int32 + public const nint m_vecDataCPValue = 0xC74; // + public const nint m_nTintCP = 0xC80; // int32 + public const nint m_clrTint = 0xC84; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + public static class CPathParticleRope { + public const nint m_bStartActive = 0x4C0; // bool + public const nint m_flMaxSimulationTime = 0x4C4; // float32 + public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x4D0; // CUtlVector + public const nint m_flParticleSpacing = 0x4E8; // float32 + public const nint m_flSlack = 0x4EC; // float32 + public const nint m_flRadius = 0x4F0; // float32 + public const nint m_ColorTint = 0x4F4; // Color + public const nint m_nEffectState = 0x4F8; // int32 + public const nint m_iEffectIndex = 0x500; // CStrongHandle + public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + } + // Parent: CPathParticleRope + // Fields count: 0 + public static class CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncWall { + public const nint m_nState = 0x710; // int32 + } + // Parent: CFuncWall + // Fields count: 0 + public static class CFuncWallToggle { + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CFuncVehicleClip { + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CFuncIllusionary { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncVPhysicsClip { + public const nint m_bDisabled = 0x710; // bool + } + // Parent: CBaseModelEntity + // Fields count: 3 + public static class CFuncInteractionLayerClip { + public const nint m_bDisabled = 0x710; // bool + public const nint m_iszInteractsAs = 0x718; // CUtlSymbolLarge + public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + public static class CPointClientCommand { + } + // Parent: CPointEntity + // Fields count: 0 + public static class CPointServerCommand { + } + // Parent: CPointEntity + // Fields count: 0 + public static class CPointBroadcastClientCommand { + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CCommentaryAuto { + public const nint m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput + public const nint m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput + public const nint m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + public static class CDynamicLight { + public const nint m_ActualFlags = 0x710; // uint8 + public const nint m_Flags = 0x711; // uint8 + public const nint m_LightStyle = 0x712; // uint8 + public const nint m_On = 0x713; // bool + public const nint m_Radius = 0x714; // float32 + public const nint m_Exponent = 0x718; // int32 + public const nint m_InnerAngle = 0x71C; // float32 + public const nint m_OuterAngle = 0x720; // float32 + public const nint m_SpotRadius = 0x724; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 3 + public static class CBubbling { + public const nint m_density = 0x710; // int32 + public const nint m_frequency = 0x714; // int32 + public const nint m_state = 0x718; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + public static class CEnvTracer { + public const nint m_vecEnd = 0x4C0; // + public const nint m_flDelay = 0x4CC; // float32 + } + // Parent: CBaseEntity + // Fields count: 5 + public static class CTestEffect { + public const nint m_iLoop = 0x4C0; // int32 + public const nint m_iBeam = 0x4C4; // int32 + public const nint m_pBeam = 0x4C8; // CBeam*[24] + public const nint m_flBeamTime = 0x588; // GameTime_t[24] + public const nint m_flStartTime = 0x5E8; // GameTime_t + } + // Parent: CPointEntity + // Fields count: 4 + public static class CBlood { + public const nint m_vecSprayAngles = 0x4C0; // QAngle + public const nint m_vecSprayDir = 0x4CC; // + public const nint m_flAmount = 0x4D8; // float32 + public const nint m_Color = 0x4DC; // int32 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CEnvFunnel { + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CEnvBeverage { + public const nint m_CanInDispenser = 0x4C0; // bool + public const nint m_nBeverageType = 0x4C4; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CPrecipitationBlocker { + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CEnvWind { + public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CPhysicsWire { + public const nint m_nDensity = 0x4C0; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + public static class CEnvMuzzleFlash { + public const nint m_flScale = 0x4C0; // float32 + public const nint m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 1 + public static class CEnvSplash { + public const nint m_flScale = 0x4C0; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + public static class CEnvViewPunch { + public const nint m_flRadius = 0x4C0; // float32 + public const nint m_angViewPunch = 0x4C4; // QAngle + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CEnvEntityIgniter { + public const nint m_flLifetime = 0x4C0; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CDebugHistory { + public const nint m_nNpcEvents = 0x1F4500; // int32 + } + // Parent: CPointEntity + // Fields count: 12 + public static class CEnvEntityMaker { + public const nint m_vecEntityMins = 0x4C0; // + public const nint m_vecEntityMaxs = 0x4CC; // + public const nint m_hCurrentInstance = 0x4D8; // CHandle + public const nint m_hCurrentBlocker = 0x4DC; // CHandle + public const nint m_vecBlockerOrigin = 0x4E0; // + public const nint m_angPostSpawnDirection = 0x4EC; // QAngle + public const nint m_flPostSpawnDirectionVariance = 0x4F8; // float32 + public const nint m_flPostSpawnSpeed = 0x4FC; // float32 + public const nint m_bPostSpawnUseAngles = 0x500; // bool + public const nint m_iszTemplate = 0x508; // CUtlSymbolLarge + public const nint m_pOutputOnSpawned = 0x510; // CEntityIOOutput + public const nint m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintTarget { + } + // Parent: CPointEntity + // Fields count: 24 + public static class CEnvInstructorHint { + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4D8; // int32 + public const nint m_iDisplayLimit = 0x4DC; // int32 + public const nint m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge + public const nint m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge + public const nint m_iszCaption = 0x4F0; // CUtlSymbolLarge + public const nint m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge + public const nint m_Color = 0x500; // Color + public const nint m_fIconOffset = 0x504; // float32 + public const nint m_fRange = 0x508; // float32 + public const nint m_iPulseOption = 0x50C; // uint8 + public const nint m_iAlphaOption = 0x50D; // uint8 + public const nint m_iShakeOption = 0x50E; // uint8 + public const nint m_bStatic = 0x50F; // bool + public const nint m_bNoOffscreen = 0x510; // bool + public const nint m_bForceCaption = 0x511; // bool + public const nint m_iInstanceType = 0x514; // int32 + public const nint m_bSuppressRest = 0x518; // bool + public const nint m_iszBinding = 0x520; // CUtlSymbolLarge + public const nint m_bAllowNoDrawTarget = 0x528; // bool + public const nint m_bAutoStart = 0x529; // bool + public const nint m_bLocalPlayerOnly = 0x52A; // bool + } + // Parent: CPointEntity + // Fields count: 9 + public static class CEnvInstructorVRHint { + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4D0; // int32 + public const nint m_iszCaption = 0x4D8; // CUtlSymbolLarge + public const nint m_iszStartSound = 0x4E0; // CUtlSymbolLarge + public const nint m_iLayoutFileType = 0x4E8; // int32 + public const nint m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge + public const nint m_iAttachType = 0x4F8; // int32 + public const nint m_flHeightOffset = 0x4FC; // float32 + } + // Parent: CPointEntity + // Fields count: 3 + public static class CInstructorEventEntity { + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + public const nint m_hTargetPlayer = 0x4D0; // CHandle + } + // Parent: CPointEntity + // Fields count: 5 + public static class CEnvScreenOverlay { + public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x510; // float32[10] + public const nint m_flStartTime = 0x538; // GameTime_t + public const nint m_iDesiredOverlay = 0x53C; // int32 + public const nint m_bIsActive = 0x540; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CEnvFade { + public const nint m_fadeColor = 0x4C0; // Color + public const nint m_Duration = 0x4C4; // float32 + public const nint m_HoldDuration = 0x4C8; // float32 + public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + public static class CCredits { + public const nint m_OnCreditsDone = 0x4C0; // CEntityIOOutput + public const nint m_bRolledOutroCredits = 0x4E8; // bool + public const nint m_flLogoLength = 0x4EC; // float32 + } + // Parent: CPointEntity + // Fields count: 10 + public static class CEnvShake { + public const nint m_limitToEntity = 0x4C0; // CUtlSymbolLarge + public const nint m_Amplitude = 0x4C8; // float32 + public const nint m_Frequency = 0x4CC; // float32 + public const nint m_Duration = 0x4D0; // float32 + public const nint m_Radius = 0x4D4; // float32 + public const nint m_stopTime = 0x4D8; // GameTime_t + public const nint m_nextShake = 0x4DC; // GameTime_t + public const nint m_currentAmp = 0x4E0; // float32 + public const nint m_maxForce = 0x4E4; // + public const nint m_shakeCallback = 0x4F8; // CPhysicsShake + } + // Parent: CPointEntity + // Fields count: 4 + public static class CEnvTilt { + public const nint m_Duration = 0x4C0; // float32 + public const nint m_Radius = 0x4C4; // float32 + public const nint m_TiltTime = 0x4C8; // float32 + public const nint m_stopTime = 0x4CC; // GameTime_t + } + // Parent: CPointEntity + // Fields count: 5 + public static class CEnvSpark { + public const nint m_flDelay = 0x4C0; // float32 + public const nint m_nMagnitude = 0x4C4; // int32 + public const nint m_nTrailLength = 0x4C8; // int32 + public const nint m_nType = 0x4CC; // int32 + public const nint m_OnSpark = 0x4D0; // CEntityIOOutput + } + // Parent: CModelPointEntity + // Fields count: 0 + public static class CShower { + } + // Parent: CModelPointEntity + // Fields count: 15 + public static class CEnvExplosion { + public const nint m_iMagnitude = 0x710; // int32 + public const nint m_flPlayerDamage = 0x714; // float32 + public const nint m_iRadiusOverride = 0x718; // int32 + public const nint m_flInnerRadius = 0x71C; // float32 + public const nint m_spriteScale = 0x720; // int32 + public const nint m_flDamageForce = 0x724; // float32 + public const nint m_hInflictor = 0x728; // CHandle + public const nint m_iCustomDamageType = 0x72C; // int32 + public const nint m_iszExplosionType = 0x738; // CUtlSymbolLarge + public const nint m_iszCustomEffectName = 0x740; // CUtlSymbolLarge + public const nint m_iszCustomSoundName = 0x748; // CUtlSymbolLarge + public const nint m_iClassIgnore = 0x750; // Class_T + public const nint m_iClassIgnore2 = 0x754; // Class_T + public const nint m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge + public const nint m_hEntityIgnore = 0x760; // CHandle + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterName { + public const nint m_iFilterName = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterModel { + public const nint m_iFilterModel = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterContext { + public const nint m_iFilterContext = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + public static class FilterTeam { + public const nint m_iFilterTeam = 0x518; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterMassGreater { + public const nint m_fFilterMass = 0x518; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + public static class FilterDamageType { + public const nint m_iDamageType = 0x518; // int32 + } + // Parent: CBaseFilter + // Fields count: 3 + public static class FilterHealth { + public const nint m_bAdrenalineActive = 0x518; // bool + public const nint m_iHealthMin = 0x51C; // int32 + public const nint m_iHealthMax = 0x520; // int32 + } + // Parent: CBaseFilter + // Fields count: 5 + public static class CFilterEnemy { + public const nint m_iszEnemyName = 0x518; // CUtlSymbolLarge + public const nint m_flRadius = 0x520; // float32 + public const nint m_flOuterRadius = 0x524; // float32 + public const nint m_nMaxSquadmatesPerEnemy = 0x528; // int32 + public const nint m_iszPlayerName = 0x530; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterAttributeInt { + public const nint m_sAttributeName = 0x518; // CUtlStringToken + } + // Parent: CBaseModelEntity + // Fields count: 19 + public static class CFire { + public const nint m_hEffect = 0x710; // CHandle + public const nint m_hOwner = 0x714; // CHandle + public const nint m_nFireType = 0x718; // int32 + public const nint m_flFuel = 0x71C; // float32 + public const nint m_flDamageTime = 0x720; // GameTime_t + public const nint m_lastDamage = 0x724; // GameTime_t + public const nint m_flFireSize = 0x728; // float32 + public const nint m_flLastNavUpdateTime = 0x72C; // GameTime_t + public const nint m_flHeatLevel = 0x730; // float32 + public const nint m_flHeatAbsorb = 0x734; // float32 + public const nint m_flDamageScale = 0x738; // float32 + public const nint m_flMaxHeat = 0x73C; // float32 + public const nint m_flLastHeatLevel = 0x740; // float32 + public const nint m_flAttackTime = 0x744; // float32 + public const nint m_bEnabled = 0x748; // bool + public const nint m_bStartDisabled = 0x749; // bool + public const nint m_bDidActivate = 0x74A; // bool + public const nint m_OnIgnited = 0x750; // CEntityIOOutput + public const nint m_OnExtinguished = 0x778; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CEnvFireSource { + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_damage = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + public static class CEnvFireSensor { + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_bHeatAtLevel = 0x4C1; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_targetLevel = 0x4C8; // float32 + public const nint m_targetTime = 0x4CC; // float32 + public const nint m_levelTime = 0x4D0; // float32 + public const nint m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput + public const nint m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 5 + public static class CFuncTimescale { + public const nint m_flDesiredTimescale = 0x4C0; // float32 + public const nint m_flAcceleration = 0x4C4; // float32 + public const nint m_flMinBlendRate = 0x4C8; // float32 + public const nint m_flBlendDeltaMultiplier = 0x4CC; // float32 + public const nint m_isStarted = 0x4D0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 7 + public static class CLightGlow { + public const nint m_nHorizontalSize = 0x710; // uint32 + public const nint m_nVerticalSize = 0x714; // uint32 + public const nint m_nMinDist = 0x718; // uint32 + public const nint m_nMaxDist = 0x71C; // uint32 + public const nint m_nOuterMaxDist = 0x720; // uint32 + public const nint m_flGlowProxySize = 0x724; // float32 + public const nint m_flHDRColorScale = 0x728; // float32 + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CLogicAchievement { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge + public const nint m_OnFired = 0x4D0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CLogicGameEventListener { + public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput + public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge + public const nint m_bEnabled = 0x508; // bool + public const nint m_bStartDisabled = 0x509; // bool + } + // Parent: CLogicalEntity + // Fields count: 9 + public static class CLogicMeasureMovement { + public const nint m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge + public const nint m_strMeasureReference = 0x4C8; // CUtlSymbolLarge + public const nint m_strTargetReference = 0x4D0; // CUtlSymbolLarge + public const nint m_hMeasureTarget = 0x4D8; // CHandle + public const nint m_hMeasureReference = 0x4DC; // CHandle + public const nint m_hTarget = 0x4E0; // CHandle + public const nint m_hTargetReference = 0x4E4; // CHandle + public const nint m_flScale = 0x4E8; // float32 + public const nint m_nMeasureType = 0x4EC; // int32 + } + // Parent: CLogicalEntity + // Fields count: 2 + public static class CLogicNavigation { + public const nint m_isOn = 0x4C8; // bool + public const nint m_navProperty = 0x4CC; // navproperties_t + } + // Parent: CBaseEntity + // Fields count: 48 + public static class CLogicNPCCounter { + public const nint m_OnMinCountAll = 0x4C0; // CEntityIOOutput + public const nint m_OnMaxCountAll = 0x4E8; // CEntityIOOutput + public const nint m_OnFactorAll = 0x510; // CEntityOutputTemplate + public const nint m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate + public const nint m_OnMinCount_1 = 0x560; // CEntityIOOutput + public const nint m_OnMaxCount_1 = 0x588; // CEntityIOOutput + public const nint m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate + public const nint m_OnMinCount_2 = 0x600; // CEntityIOOutput + public const nint m_OnMaxCount_2 = 0x628; // CEntityIOOutput + public const nint m_OnFactor_2 = 0x650; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate + public const nint m_OnMinCount_3 = 0x6A0; // CEntityIOOutput + public const nint m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput + public const nint m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate + public const nint m_hSource = 0x740; // CEntityHandle + public const nint m_iszSourceEntityName = 0x748; // CUtlSymbolLarge + public const nint m_flDistanceMax = 0x750; // float32 + public const nint m_bDisabled = 0x754; // bool + public const nint m_nMinCountAll = 0x758; // int32 + public const nint m_nMaxCountAll = 0x75C; // int32 + public const nint m_nMinFactorAll = 0x760; // int32 + public const nint m_nMaxFactorAll = 0x764; // int32 + public const nint m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge + public const nint m_nNPCState_1 = 0x778; // int32 + public const nint m_bInvertState_1 = 0x77C; // bool + public const nint m_nMinCount_1 = 0x780; // int32 + public const nint m_nMaxCount_1 = 0x784; // int32 + public const nint m_nMinFactor_1 = 0x788; // int32 + public const nint m_nMaxFactor_1 = 0x78C; // int32 + public const nint m_flDefaultDist_1 = 0x794; // float32 + public const nint m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge + public const nint m_nNPCState_2 = 0x7A0; // int32 + public const nint m_bInvertState_2 = 0x7A4; // bool + public const nint m_nMinCount_2 = 0x7A8; // int32 + public const nint m_nMaxCount_2 = 0x7AC; // int32 + public const nint m_nMinFactor_2 = 0x7B0; // int32 + public const nint m_nMaxFactor_2 = 0x7B4; // int32 + public const nint m_flDefaultDist_2 = 0x7BC; // float32 + public const nint m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge + public const nint m_nNPCState_3 = 0x7C8; // int32 + public const nint m_bInvertState_3 = 0x7CC; // bool + public const nint m_nMinCount_3 = 0x7D0; // int32 + public const nint m_nMaxCount_3 = 0x7D4; // int32 + public const nint m_nMinFactor_3 = 0x7D8; // int32 + public const nint m_nMaxFactor_3 = 0x7DC; // int32 + public const nint m_flDefaultDist_3 = 0x7E4; // float32 + } + // Parent: CLogicNPCCounter + // Fields count: 4 + public static class CLogicNPCCounterAABB { + public const nint m_vDistanceOuterMins = 0x800; // + public const nint m_vDistanceOuterMaxs = 0x80C; // + public const nint m_vOuterMins = 0x818; // + public const nint m_vOuterMaxs = 0x824; // + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + public static class CLogicNPCCounterOBB { + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CLogicPlayerProxy { + public const nint m_hPlayer = 0x4C0; // CHandle + public const nint m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput + public const nint m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput + public const nint m_PlayerDied = 0x518; // CEntityIOOutput + public const nint m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Fields count: 11 + public static class CLogicAuto { + public const nint m_OnMapSpawn = 0x4C0; // CEntityIOOutput + public const nint m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput + public const nint m_OnNewGame = 0x510; // CEntityIOOutput + public const nint m_OnLoadGame = 0x538; // CEntityIOOutput + public const nint m_OnMapTransition = 0x560; // CEntityIOOutput + public const nint m_OnBackgroundMap = 0x588; // CEntityIOOutput + public const nint m_OnMultiNewMap = 0x5B0; // CEntityIOOutput + public const nint m_OnMultiNewRound = 0x5D8; // CEntityIOOutput + public const nint m_OnVREnabled = 0x600; // CEntityIOOutput + public const nint m_OnVRNotEnabled = 0x628; // CEntityIOOutput + public const nint m_globalstate = 0x650; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + public static class CLogicScript { + } + // Parent: CLogicalEntity + // Fields count: 13 + public static class CTimerEntity { + public const nint m_OnTimer = 0x4C0; // CEntityIOOutput + public const nint m_OnTimerHigh = 0x4E8; // CEntityIOOutput + public const nint m_OnTimerLow = 0x510; // CEntityIOOutput + public const nint m_iDisabled = 0x538; // int32 + public const nint m_flInitialDelay = 0x53C; // float32 + public const nint m_flRefireTime = 0x540; // float32 + public const nint m_bUpDownState = 0x544; // bool + public const nint m_iUseRandomTime = 0x548; // int32 + public const nint m_bPauseAfterFiring = 0x54C; // bool + public const nint m_flLowerRandomBound = 0x550; // float32 + public const nint m_flUpperRandomBound = 0x554; // float32 + public const nint m_flRemainingTime = 0x558; // float32 + public const nint m_bPaused = 0x55C; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CLogicLineToEntity { + public const nint m_Line = 0x4C0; // CEntityOutputTemplate + public const nint m_SourceName = 0x4E8; // CUtlSymbolLarge + public const nint m_StartEntity = 0x4F0; // CHandle + public const nint m_EndEntity = 0x4F4; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 11 + public static class CMathRemap { + public const nint m_flInMin = 0x4C0; // float32 + public const nint m_flInMax = 0x4C4; // float32 + public const nint m_flOut1 = 0x4C8; // float32 + public const nint m_flOut2 = 0x4CC; // float32 + public const nint m_flOldInValue = 0x4D0; // float32 + public const nint m_bEnabled = 0x4D4; // bool + public const nint m_OutValue = 0x4D8; // CEntityOutputTemplate + public const nint m_OnRoseAboveMin = 0x500; // CEntityIOOutput + public const nint m_OnRoseAboveMax = 0x528; // CEntityIOOutput + public const nint m_OnFellBelowMin = 0x550; // CEntityIOOutput + public const nint m_OnFellBelowMax = 0x578; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CMathColorBlend { + public const nint m_flInMin = 0x4C0; // float32 + public const nint m_flInMax = 0x4C4; // float32 + public const nint m_OutColor1 = 0x4C8; // Color + public const nint m_OutColor2 = 0x4CC; // Color + public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CEnvGlobal { + public const nint m_outCounter = 0x4C0; // CEntityOutputTemplate + public const nint m_globalstate = 0x4E8; // CUtlSymbolLarge + public const nint m_triggermode = 0x4F0; // int32 + public const nint m_initialstate = 0x4F4; // int32 + public const nint m_counter = 0x4F8; // int32 + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CMultiSource { + public const nint m_rgEntities = 0x4C0; // CHandle[32] + public const nint m_rgTriggered = 0x540; // int32[32] + public const nint m_OnTrigger = 0x5C0; // CEntityIOOutput + public const nint m_iTotal = 0x5E8; // int32 + public const nint m_globalstate = 0x5F0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 11 + public static class CMathCounter { + public const nint m_flMin = 0x4C0; // float32 + public const nint m_flMax = 0x4C4; // float32 + public const nint m_bHitMin = 0x4C8; // bool + public const nint m_bHitMax = 0x4C9; // bool + public const nint m_bDisabled = 0x4CA; // bool + public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate + public const nint m_OnGetValue = 0x4F8; // CEntityOutputTemplate + public const nint m_OnHitMin = 0x520; // CEntityIOOutput + public const nint m_OnHitMax = 0x548; // CEntityIOOutput + public const nint m_OnChangedFromMin = 0x570; // CEntityIOOutput + public const nint m_OnChangedFromMax = 0x598; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicCase { + public const nint m_nCase = 0x4C0; // CUtlSymbolLarge[32] + public const nint m_nShuffleCases = 0x5C0; // int32 + public const nint m_nLastShuffleCase = 0x5C4; // int32 + public const nint m_uchShuffleCaseMap = 0x5C8; // uint8[32] + public const nint m_OnCase = 0x5E8; // CEntityIOOutput[32] + public const nint m_OnDefault = 0xAE8; // CEntityOutputTemplate> + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicCompare { + public const nint m_flInValue = 0x4C0; // float32 + public const nint m_flCompareValue = 0x4C4; // float32 + public const nint m_OnLessThan = 0x4C8; // CEntityOutputTemplate + public const nint m_OnEqualTo = 0x4F0; // CEntityOutputTemplate + public const nint m_OnNotEqualTo = 0x518; // CEntityOutputTemplate + public const nint m_OnGreaterThan = 0x540; // CEntityOutputTemplate + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CLogicAutosave { + public const nint m_bForceNewLevelUnit = 0x4C0; // bool + public const nint m_minHitPoints = 0x4C4; // int32 + public const nint m_minHitPointsToCommit = 0x4C8; // int32 + } + // Parent: CLogicAutosave + // Fields count: 4 + public static class CLogicActiveAutosave { + public const nint m_TriggerHitPoints = 0x4D0; // int32 + public const nint m_flTimeToTrigger = 0x4D4; // float32 + public const nint m_flStartTime = 0x4D8; // GameTime_t + public const nint m_flDangerousTime = 0x4DC; // float32 + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicDistanceAutosave { + public const nint m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge + public const nint m_flDistanceToPlayer = 0x4C8; // float32 + public const nint m_bForceNewLevelUnit = 0x4CC; // bool + public const nint m_bCheckCough = 0x4CD; // bool + public const nint m_bThinkDangerous = 0x4CE; // bool + public const nint m_flDangerousTime = 0x4D0; // float32 + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CLogicCollisionPair { + public const nint m_nameAttach1 = 0x4C0; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4C8; // CUtlSymbolLarge + public const nint m_disabled = 0x4D0; // bool + public const nint m_succeeded = 0x4D1; // bool + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicBranchList { + public const nint m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] + public const nint m_LogicBranchList = 0x540; // CUtlVector> + public const nint m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + public const nint m_OnAllTrue = 0x560; // CEntityIOOutput + public const nint m_OnAllFalse = 0x588; // CEntityIOOutput + public const nint m_OnMixed = 0x5B0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + public static class CLogicGameEvent { + public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 5 + public static class CMessageEntity { + public const nint m_radius = 0x4C0; // int32 + public const nint m_messageText = 0x4C8; // CUtlSymbolLarge + public const nint m_drawText = 0x4D0; // bool + public const nint m_bDeveloperOnly = 0x4D1; // bool + public const nint m_bEnabled = 0x4D2; // bool + } + // Parent: CBaseModelEntity + // Fields count: 5 + public static class CTriggerBrush { + public const nint m_OnStartTouch = 0x710; // CEntityIOOutput + public const nint m_OnEndTouch = 0x738; // CEntityIOOutput + public const nint m_OnUse = 0x760; // CEntityIOOutput + public const nint m_iInputFilter = 0x788; // int32 + public const nint m_iDontMessageParent = 0x78C; // int32 + } + // Parent: CLogicalEntity + // Fields count: 8 + public static class CPathKeyFrame { + public const nint m_Origin = 0x4C0; // + public const nint m_Angles = 0x4CC; // QAngle + public const nint m_qAngle = 0x4E0; // Quaternion + public const nint m_iNextKey = 0x4F0; // CUtlSymbolLarge + public const nint m_flNextTime = 0x4F8; // float32 + public const nint m_pNextKey = 0x500; // CPathKeyFrame* + public const nint m_pPrevKey = 0x508; // CPathKeyFrame* + public const nint m_flSpeed = 0x510; // float32 + } + // Parent: CPathKeyFrame + // Fields count: 11 + public static class CBaseMoveBehavior { + public const nint m_iPositionInterpolator = 0x520; // int32 + public const nint m_iRotationInterpolator = 0x524; // int32 + public const nint m_flAnimStartTime = 0x528; // float32 + public const nint m_flAnimEndTime = 0x52C; // float32 + public const nint m_flAverageSpeedAcrossFrame = 0x530; // float32 + public const nint m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* + public const nint m_pTargetKeyFrame = 0x540; // CPathKeyFrame* + public const nint m_pPreKeyFrame = 0x548; // CPathKeyFrame* + public const nint m_pPostKeyFrame = 0x550; // CPathKeyFrame* + public const nint m_flTimeIntoFrame = 0x558; // float32 + public const nint m_iDirection = 0x55C; // int32 + } + // Parent: CPointEntity + // Fields count: 3 + public static class CPathCorner { + public const nint m_flWait = 0x4C0; // float32 + public const nint m_flRadius = 0x4C4; // float32 + public const nint m_OnPass = 0x4C8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 6 + public static class CPhysForce { + public const nint m_nameAttach = 0x4C8; // CUtlSymbolLarge + public const nint m_force = 0x4D0; // float32 + public const nint m_forceTime = 0x4D4; // float32 + public const nint m_attachedObject = 0x4D8; // CHandle + public const nint m_wasRestored = 0x4DC; // bool + public const nint m_integrator = 0x4E0; // CConstantForceController + } + // Parent: CPhysForce + // Fields count: 1 + public static class CPhysThruster { + public const nint m_localOrigin = 0x520; // + } + // Parent: CPhysForce + // Fields count: 1 + public static class CPhysTorque { + public const nint m_axis = 0x520; // + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CPhysMotor { + public const nint m_nameAttach = 0x4C0; // CUtlSymbolLarge + public const nint m_hAttachedObject = 0x4C8; // CHandle + public const nint m_spinUp = 0x4CC; // float32 + public const nint m_additionalAcceleration = 0x4D0; // float32 + public const nint m_angularAcceleration = 0x4D4; // float32 + public const nint m_lastTime = 0x4D8; // GameTime_t + public const nint m_motor = 0x4F0; // CMotorController + } + // Parent: CPointEntity + // Fields count: 7 + public static class CKeepUpright { + public const nint m_worldGoalAxis = 0x4C8; // + public const nint m_localTestAxis = 0x4D4; // + public const nint m_nameAttach = 0x4E8; // CUtlSymbolLarge + public const nint m_attachedObject = 0x4F0; // CHandle + public const nint m_angularLimit = 0x4F4; // float32 + public const nint m_bActive = 0x4F8; // bool + public const nint m_bDampAllRotation = 0x4F9; // bool + } + // Parent: CLogicalEntity + // Fields count: 8 + public static class CPhysConstraint { + public const nint m_nameAttach1 = 0x4C8; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4D0; // CUtlSymbolLarge + public const nint m_breakSound = 0x4D8; // CUtlSymbolLarge + public const nint m_forceLimit = 0x4E0; // float32 + public const nint m_torqueLimit = 0x4E4; // float32 + public const nint m_teleportTick = 0x4E8; // uint32 + public const nint m_minTeleportDistance = 0x4EC; // float32 + public const nint m_OnBreak = 0x4F0; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Fields count: 18 + public static class CPhysHinge { + public const nint m_soundInfo = 0x520; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x5A8; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x5D0; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x5F8; // bool + public const nint m_bAtMaxLimit = 0x5F9; // bool + public const nint m_hinge = 0x5FC; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x63C; // float32 + public const nint m_systemLoadScale = 0x640; // float32 + public const nint m_bIsAxisLocal = 0x644; // bool + public const nint m_flMinRotation = 0x648; // float32 + public const nint m_flMaxRotation = 0x64C; // float32 + public const nint m_flInitialRotation = 0x650; // float32 + public const nint m_flMotorFrequency = 0x654; // float32 + public const nint m_flMotorDampingRatio = 0x658; // float32 + public const nint m_flAngleSpeed = 0x65C; // float32 + public const nint m_flAngleSpeedThreshold = 0x660; // float32 + public const nint m_OnStartMoving = 0x668; // CEntityIOOutput + public const nint m_OnStopMoving = 0x690; // CEntityIOOutput + } + // Parent: CPhysHinge + // Fields count: 0 + public static class CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPhysConstraint + // Fields count: 6 + public static class CPhysBallSocket { + public const nint m_flFriction = 0x518; // float32 + public const nint m_bEnableSwingLimit = 0x51C; // bool + public const nint m_flSwingLimit = 0x520; // float32 + public const nint m_bEnableTwistLimit = 0x524; // bool + public const nint m_flMinTwistAngle = 0x528; // float32 + public const nint m_flMaxTwistAngle = 0x52C; // float32 + } + // Parent: CPhysConstraint + // Fields count: 10 + public static class CPhysSlideConstraint { + public const nint m_axisEnd = 0x520; // + public const nint m_slideFriction = 0x52C; // float32 + public const nint m_systemLoadScale = 0x530; // float32 + public const nint m_initialOffset = 0x534; // float32 + public const nint m_bEnableLinearConstraint = 0x538; // bool + public const nint m_bEnableAngularConstraint = 0x539; // bool + public const nint m_flMotorFrequency = 0x53C; // float32 + public const nint m_flMotorDampingRatio = 0x540; // float32 + public const nint m_bUseEntityPivot = 0x544; // bool + public const nint m_soundInfo = 0x548; // ConstraintSoundInfo + } + // Parent: CPhysConstraint + // Fields count: 6 + public static class CPhysFixed { + public const nint m_flLinearFrequency = 0x518; // float32 + public const nint m_flLinearDampingRatio = 0x51C; // float32 + public const nint m_flAngularFrequency = 0x520; // float32 + public const nint m_flAngularDampingRatio = 0x524; // float32 + public const nint m_bEnableLinearConstraint = 0x528; // bool + public const nint m_bEnableAngularConstraint = 0x529; // bool + } + // Parent: CPhysConstraint + // Fields count: 4 + public static class CPhysPulley { + public const nint m_position2 = 0x518; // + public const nint m_offset = 0x524; // Vector[2] + public const nint m_addLength = 0x53C; // float32 + public const nint m_gearRatio = 0x540; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + public static class CPhysLength { + public const nint m_offset = 0x518; // Vector[2] + public const nint m_vecAttach = 0x530; // + public const nint m_addLength = 0x53C; // float32 + public const nint m_minLength = 0x540; // float32 + public const nint m_totalLength = 0x544; // float32 + public const nint m_bEnableCollision = 0x548; // bool + } + // Parent: CPhysConstraint + // Fields count: 9 + public static class CRagdollConstraint { + public const nint m_xmin = 0x518; // float32 + public const nint m_xmax = 0x51C; // float32 + public const nint m_ymin = 0x520; // float32 + public const nint m_ymax = 0x524; // float32 + public const nint m_zmin = 0x528; // float32 + public const nint m_zmax = 0x52C; // float32 + public const nint m_xfriction = 0x530; // float32 + public const nint m_yfriction = 0x534; // float32 + public const nint m_zfriction = 0x538; // float32 + } + // Parent: CPhysConstraint + // Fields count: 48 + public static class CGenericConstraint { + public const nint m_nLinearMotionX = 0x520; // JointMotion_t + public const nint m_nLinearMotionY = 0x524; // JointMotion_t + public const nint m_nLinearMotionZ = 0x528; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x52C; // float32 + public const nint m_flLinearFrequencyY = 0x530; // float32 + public const nint m_flLinearFrequencyZ = 0x534; // float32 + public const nint m_flLinearDampingRatioX = 0x538; // float32 + public const nint m_flLinearDampingRatioY = 0x53C; // float32 + public const nint m_flLinearDampingRatioZ = 0x540; // float32 + public const nint m_flMaxLinearImpulseX = 0x544; // float32 + public const nint m_flMaxLinearImpulseY = 0x548; // float32 + public const nint m_flMaxLinearImpulseZ = 0x54C; // float32 + public const nint m_flBreakAfterTimeX = 0x550; // float32 + public const nint m_flBreakAfterTimeY = 0x554; // float32 + public const nint m_flBreakAfterTimeZ = 0x558; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x55C; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x560; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x564; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x568; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x56C; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x570; // float32 + public const nint m_flNotifyForceX = 0x574; // float32 + public const nint m_flNotifyForceY = 0x578; // float32 + public const nint m_flNotifyForceZ = 0x57C; // float32 + public const nint m_flNotifyForceMinTimeX = 0x580; // float32 + public const nint m_flNotifyForceMinTimeY = 0x584; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x588; // float32 + public const nint m_flNotifyForceLastTimeX = 0x58C; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x590; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x594; // GameTime_t + public const nint m_bAxisNotifiedX = 0x598; // bool + public const nint m_bAxisNotifiedY = 0x599; // bool + public const nint m_bAxisNotifiedZ = 0x59A; // bool + public const nint m_nAngularMotionX = 0x59C; // JointMotion_t + public const nint m_nAngularMotionY = 0x5A0; // JointMotion_t + public const nint m_nAngularMotionZ = 0x5A4; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x5A8; // float32 + public const nint m_flAngularFrequencyY = 0x5AC; // float32 + public const nint m_flAngularFrequencyZ = 0x5B0; // float32 + public const nint m_flAngularDampingRatioX = 0x5B4; // float32 + public const nint m_flAngularDampingRatioY = 0x5B8; // float32 + public const nint m_flAngularDampingRatioZ = 0x5BC; // float32 + public const nint m_flMaxAngularImpulseX = 0x5C0; // float32 + public const nint m_flMaxAngularImpulseY = 0x5C4; // float32 + public const nint m_flMaxAngularImpulseZ = 0x5C8; // float32 + public const nint m_NotifyForceReachedX = 0x5D0; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x5F8; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x620; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Fields count: 0 + public static class CSplineConstraint { + } + // Parent: CPhysConstraint + // Fields count: 11 + public static class CPhysWheelConstraint { + public const nint m_flSuspensionFrequency = 0x518; // float32 + public const nint m_flSuspensionDampingRatio = 0x51C; // float32 + public const nint m_flSuspensionHeightOffset = 0x520; // float32 + public const nint m_bEnableSuspensionLimit = 0x524; // bool + public const nint m_flMinSuspensionOffset = 0x528; // float32 + public const nint m_flMaxSuspensionOffset = 0x52C; // float32 + public const nint m_bEnableSteeringLimit = 0x530; // bool + public const nint m_flMinSteeringAngle = 0x534; // float32 + public const nint m_flMaxSteeringAngle = 0x538; // float32 + public const nint m_flSteeringAxisFriction = 0x53C; // float32 + public const nint m_flSpinAxisFriction = 0x540; // float32 + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CPhysicsEntitySolver { + public const nint m_hMovingEntity = 0x4C8; // CHandle + public const nint m_hPhysicsBlocker = 0x4CC; // CHandle + public const nint m_separationDuration = 0x4D0; // float32 + public const nint m_cancelTime = 0x4D4; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 8 + public static class CPhysicsSpring { + public const nint m_flFrequency = 0x4C8; // float32 + public const nint m_flDampingRatio = 0x4CC; // float32 + public const nint m_flRestLength = 0x4D0; // float32 + public const nint m_nameAttachStart = 0x4D8; // CUtlSymbolLarge + public const nint m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge + public const nint m_start = 0x4E8; // + public const nint m_end = 0x4F4; // + public const nint m_teleportTick = 0x500; // uint32 + } + // Parent: CPointEntity + // Fields count: 7 + public static class CPointPush { + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_flMagnitude = 0x4C4; // float32 + public const nint m_flRadius = 0x4C8; // float32 + public const nint m_flInnerRadius = 0x4CC; // float32 + public const nint m_flConeOfInfluence = 0x4D0; // float32 + public const nint m_iszFilterName = 0x4D8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4E0; // CHandle + } + // Parent: CPointEntity + // Fields count: 1 + public static class CInfoPlayerStart { + public const nint m_bDisabled = 0x4C0; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + public static class CPointEntityFinder { + public const nint m_hEntity = 0x4C0; // CHandle + public const nint m_iFilterName = 0x4C8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4D0; // CHandle + public const nint m_iRefName = 0x4D8; // CUtlSymbolLarge + public const nint m_hReference = 0x4E0; // CHandle + public const nint m_FindMethod = 0x4E4; // EntFinderMethod_t + public const nint m_OnFoundEntity = 0x4E8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 44 + public static class CPointValueRemapper { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_bUpdateOnClient = 0x4C1; // bool + public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x4D8; // CHandle + public const nint m_hRemapLineEnd = 0x4DC; // CHandle + public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 + public const nint m_flDisengageDistance = 0x4E4; // float32 + public const nint m_flEngageDistance = 0x4E8; // float32 + public const nint m_bRequiresUseKey = 0x4EC; // bool + public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x538; // float32 + public const nint m_flSnapValue = 0x53C; // float32 + public const nint m_flCurrentMomentum = 0x540; // float32 + public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x548; // float32 + public const nint m_flInputOffset = 0x54C; // float32 + public const nint m_bEngaged = 0x550; // bool + public const nint m_bFirstUpdate = 0x551; // bool + public const nint m_flPreviousValue = 0x554; // float32 + public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x55C; // + public const nint m_hUsingPlayer = 0x568; // CHandle + public const nint m_flCustomOutputValue = 0x56C; // float32 + public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + public const nint m_Position = 0x5A0; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput + public const nint m_OnEngage = 0x668; // CEntityIOOutput + public const nint m_OnDisengage = 0x690; // CEntityIOOutput + } + // Parent: CModelPointEntity + // Fields count: 11 + public static class CPointWorldText { + public const nint m_messageText = 0x710; // char[512] + public const nint m_FontName = 0x910; // char[64] + public const nint m_bEnabled = 0x950; // bool + public const nint m_bFullbright = 0x951; // bool + public const nint m_flWorldUnitsPerPx = 0x954; // float32 + public const nint m_flFontSize = 0x958; // float32 + public const nint m_flDepthOffset = 0x95C; // float32 + public const nint m_Color = 0x960; // Color + public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CPointEntity + // Fields count: 12 + public static class CPointAngleSensor { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_nLookAtName = 0x4C8; // CUtlSymbolLarge + public const nint m_hTargetEntity = 0x4D0; // CHandle + public const nint m_hLookAtEntity = 0x4D4; // CHandle + public const nint m_flDuration = 0x4D8; // float32 + public const nint m_flDotTolerance = 0x4DC; // float32 + public const nint m_flFacingTime = 0x4E0; // GameTime_t + public const nint m_bFired = 0x4E4; // bool + public const nint m_OnFacingLookat = 0x4E8; // CEntityIOOutput + public const nint m_OnNotFacingLookat = 0x510; // CEntityIOOutput + public const nint m_TargetDir = 0x538; // CEntityOutputTemplate + public const nint m_FacingPercentage = 0x560; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 3 + public static class CPointProximitySensor { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hTargetEntity = 0x4C4; // CHandle + public const nint m_Distance = 0x4C8; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 16 + public static class CPointAngularVelocitySensor { + public const nint m_hTargetEntity = 0x4C0; // CHandle + public const nint m_flThreshold = 0x4C4; // float32 + public const nint m_nLastCompareResult = 0x4C8; // int32 + public const nint m_nLastFireResult = 0x4CC; // int32 + public const nint m_flFireTime = 0x4D0; // GameTime_t + public const nint m_flFireInterval = 0x4D4; // float32 + public const nint m_flLastAngVelocity = 0x4D8; // float32 + public const nint m_lastOrientation = 0x4DC; // QAngle + public const nint m_vecAxis = 0x4E8; // + public const nint m_bUseHelper = 0x4F4; // bool + public const nint m_AngularVelocity = 0x4F8; // CEntityOutputTemplate + public const nint m_OnLessThan = 0x520; // CEntityIOOutput + public const nint m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput + public const nint m_OnGreaterThan = 0x570; // CEntityIOOutput + public const nint m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput + public const nint m_OnEqualTo = 0x5C0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 6 + public static class CPointVelocitySensor { + public const nint m_hTargetEntity = 0x4C0; // CHandle + public const nint m_vecAxis = 0x4C4; // + public const nint m_bEnabled = 0x4D0; // bool + public const nint m_fPrevVelocity = 0x4D4; // float32 + public const nint m_flAvgInterval = 0x4D8; // float32 + public const nint m_Velocity = 0x4E0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 6 + public static class CPointHurt { + public const nint m_nDamage = 0x4C0; // int32 + public const nint m_bitsDamageType = 0x4C4; // int32 + public const nint m_flRadius = 0x4C8; // float32 + public const nint m_flDelay = 0x4CC; // float32 + public const nint m_strTarget = 0x4D0; // CUtlSymbolLarge + public const nint m_pActivator = 0x4D8; // CHandle + } + // Parent: CServerOnlyPointEntity + // Fields count: 4 + public static class CPointTeleport { + public const nint m_vSaveOrigin = 0x4C0; // + public const nint m_vSaveAngles = 0x4CC; // QAngle + public const nint m_bTeleportParentedEntities = 0x4D8; // bool + public const nint m_bTeleportUseCurrentAngle = 0x4D9; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CEnableMotionFixup { + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CFuncPropRespawnZone { + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 + public const nint m_iMaxRagdollCount = 0x4C4; // int32 + public const nint m_bSaveImportant = 0x4C8; // bool + } + // Parent: CModelPointEntity + // Fields count: 3 + public static class CRevertSaved { + public const nint m_loadTime = 0x710; // float32 + public const nint m_Duration = 0x714; // float32 + public const nint m_HoldTime = 0x718; // float32 + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CSceneListManager { + public const nint m_hListManagers = 0x4C0; // CUtlVector> + public const nint m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] + public const nint m_hScenes = 0x558; // CHandle[16] + } + // Parent: CPointEntity + // Fields count: 64 + public static class CSceneEntity { + public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x518; // CHandle + public const nint m_hTarget2 = 0x51C; // CHandle + public const nint m_hTarget3 = 0x520; // CHandle + public const nint m_hTarget4 = 0x524; // CHandle + public const nint m_hTarget5 = 0x528; // CHandle + public const nint m_hTarget6 = 0x52C; // CHandle + public const nint m_hTarget7 = 0x530; // CHandle + public const nint m_hTarget8 = 0x534; // CHandle + public const nint m_bIsPlayingBack = 0x538; // bool + public const nint m_bPaused = 0x539; // bool + public const nint m_bMultiplayer = 0x53A; // bool + public const nint m_bAutogenerated = 0x53B; // bool + public const nint m_flForceClientTime = 0x53C; // float32 + public const nint m_flCurrentTime = 0x540; // float32 + public const nint m_flFrameTime = 0x544; // float32 + public const nint m_bCancelAtNextInterrupt = 0x548; // bool + public const nint m_fPitch = 0x54C; // float32 + public const nint m_bAutomated = 0x550; // bool + public const nint m_nAutomatedAction = 0x554; // int32 + public const nint m_flAutomationDelay = 0x558; // float32 + public const nint m_flAutomationTime = 0x55C; // float32 + public const nint m_hWaitingForThisResumeScene = 0x560; // CHandle + public const nint m_bWaitingForResumeScene = 0x564; // bool + public const nint m_bPausedViaInput = 0x565; // bool + public const nint m_bPauseAtNextInterrupt = 0x566; // bool + public const nint m_bWaitingForActor = 0x567; // bool + public const nint m_bWaitingForInterrupt = 0x568; // bool + public const nint m_bInterruptedActorsScenes = 0x569; // bool + public const nint m_bBreakOnNonIdle = 0x56A; // bool + public const nint m_hActorList = 0x570; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x588; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x5D0; // int32 + public const nint m_nSceneStringIndex = 0x5D4; // uint16 + public const nint m_OnStart = 0x5D8; // CEntityIOOutput + public const nint m_OnCompletion = 0x600; // CEntityIOOutput + public const nint m_OnCanceled = 0x628; // CEntityIOOutput + public const nint m_OnPaused = 0x650; // CEntityIOOutput + public const nint m_OnResumed = 0x678; // CEntityIOOutput + public const nint m_OnTrigger = 0x6A0; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0x9B0; // CHandle + public const nint m_nInterruptCount = 0x9B4; // int32 + public const nint m_bSceneMissing = 0x9B8; // bool + public const nint m_bInterrupted = 0x9B9; // bool + public const nint m_bCompletedEarly = 0x9BA; // bool + public const nint m_bInterruptSceneFinished = 0x9BB; // bool + public const nint m_bRestoring = 0x9BC; // bool + public const nint m_hNotifySceneCompletion = 0x9C0; // CUtlVector> + public const nint m_hListManagers = 0x9D8; // CUtlVector> + public const nint m_iszSoundName = 0x9F0; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0x9F8; // CUtlSymbolLarge + public const nint m_hActor = 0xA00; // CHandle + public const nint m_hActivator = 0xA04; // CHandle + public const nint m_BusyActor = 0xA08; // int32 + public const nint m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t + } + // Parent: CBaseEntity + // Fields count: 60 + public static class CScriptedSequence { + public const nint m_iszEntry = 0x4C0; // CUtlSymbolLarge + public const nint m_iszPreIdle = 0x4C8; // CUtlSymbolLarge + public const nint m_iszPlay = 0x4D0; // CUtlSymbolLarge + public const nint m_iszPostIdle = 0x4D8; // CUtlSymbolLarge + public const nint m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge + public const nint m_iszNextScript = 0x4E8; // CUtlSymbolLarge + public const nint m_iszEntity = 0x4F0; // CUtlSymbolLarge + public const nint m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge + public const nint m_nMoveTo = 0x500; // ScriptedMoveTo_t + public const nint m_bIsPlayingPreIdle = 0x504; // bool + public const nint m_bIsPlayingEntry = 0x505; // bool + public const nint m_bIsPlayingAction = 0x506; // bool + public const nint m_bIsPlayingPostIdle = 0x507; // bool + public const nint m_bLoopPreIdleSequence = 0x508; // bool + public const nint m_bLoopActionSequence = 0x509; // bool + public const nint m_bLoopPostIdleSequence = 0x50A; // bool + public const nint m_bSynchPostIdles = 0x50B; // bool + public const nint m_bIgnoreLookAt = 0x50C; // bool + public const nint m_bIgnoreGravity = 0x50D; // bool + public const nint m_bDisableNPCCollisions = 0x50E; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x50F; // bool + public const nint m_bDontAddModifiers = 0x510; // bool + public const nint m_flRadius = 0x514; // float32 + public const nint m_flRepeat = 0x518; // float32 + public const nint m_flPlayAnimFadeInTime = 0x51C; // float32 + public const nint m_flMoveInterpTime = 0x520; // float32 + public const nint m_flAngRate = 0x524; // float32 + public const nint m_nNotReadySequenceCount = 0x528; // int32 + public const nint m_startTime = 0x52C; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x530; // bool + public const nint m_saved_effects = 0x534; // int32 + public const nint m_savedFlags = 0x538; // int32 + public const nint m_savedCollisionGroup = 0x53C; // int32 + public const nint m_interruptable = 0x540; // bool + public const nint m_sequenceStarted = 0x541; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x542; // bool + public const nint m_hTargetEnt = 0x544; // CHandle + public const nint m_hNextCine = 0x548; // CHandle + public const nint m_bThinking = 0x54C; // bool + public const nint m_bInitiatedSelfDelete = 0x54D; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x54E; // bool + public const nint m_bAllowCustomInterruptConditions = 0x54F; // bool + public const nint m_hLastFoundEntity = 0x550; // CHandle + public const nint m_hForcedTarget = 0x554; // CHandle + public const nint m_bDontCancelOtherSequences = 0x558; // bool + public const nint m_bForceSynch = 0x559; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x55A; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x55B; // bool + public const nint m_onDeathBehavior = 0x55C; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x560; // ScriptedConflictResponse_t + public const nint m_OnBeginSequence = 0x568; // CEntityIOOutput + public const nint m_OnActionStartOrLoop = 0x590; // CEntityIOOutput + public const nint m_OnEndSequence = 0x5B8; // CEntityIOOutput + public const nint m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput + public const nint m_OnCancelSequence = 0x608; // CEntityIOOutput + public const nint m_OnCancelFailedSequence = 0x630; // CEntityIOOutput + public const nint m_OnScriptEvent = 0x658; // CEntityIOOutput[8] + public const nint m_matOtherToMain = 0x7A0; // CTransform + public const nint m_hInteractionMainEntity = 0x7C0; // CHandle + public const nint m_iPlayerDeathBehavior = 0x7C4; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + public static class CSoundOpvarSetEntity { + public const nint m_iszStackName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4D0; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4D8; // CUtlSymbolLarge + public const nint m_nOpvarType = 0x4E0; // int32 + public const nint m_nOpvarIndex = 0x4E4; // int32 + public const nint m_flOpvarValue = 0x4E8; // float32 + public const nint m_OpvarValueString = 0x4F0; // CUtlSymbolLarge + public const nint m_bSetOnSpawn = 0x4F8; // bool + } + // Parent: CPointEntity + // Fields count: 6 + public static class CAISound { + public const nint m_iSoundType = 0x4C0; // int32 + public const nint m_iSoundContext = 0x4C4; // int32 + public const nint m_iVolume = 0x4C8; // int32 + public const nint m_iSoundIndex = 0x4CC; // int32 + public const nint m_flDuration = 0x4D0; // float32 + public const nint m_iszProxyEntityName = 0x4D8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 1 + public static class CSoundStackSave { + public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 12 + public static class CSoundEventEntity { + public const nint m_bStartOnSpawn = 0x4C0; // bool + public const nint m_bToLocalPlayer = 0x4C1; // bool + public const nint m_bStopOnNew = 0x4C2; // bool + public const nint m_bSaveRestore = 0x4C3; // bool + public const nint m_bSavedIsPlaying = 0x4C4; // bool + public const nint m_flSavedElapsedTime = 0x4C8; // float32 + public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x508; // CEntityIOOutput + public const nint m_iszSoundName = 0x550; // CUtlSymbolLarge + public const nint m_hSource = 0x560; // CEntityHandle + } + // Parent: CSoundEventEntity + // Fields count: 0 + public static class CSoundEventEntityAlias_snd_event_point { + } + // Parent: CSoundEventEntity + // Fields count: 2 + public static class CSoundEventAABBEntity { + public const nint m_vMins = 0x568; // + public const nint m_vMaxs = 0x574; // + } + // Parent: CSoundEventEntity + // Fields count: 2 + public static class CSoundEventOBBEntity { + public const nint m_vMins = 0x568; // + public const nint m_vMaxs = 0x574; // + } + // Parent: CSoundEventEntity + // Fields count: 6 + public static class CSoundEventPathCornerEntity { + public const nint m_iszPathCorner = 0x568; // CUtlSymbolLarge + public const nint m_iCountMax = 0x570; // int32 + public const nint m_flDistanceMax = 0x574; // float32 + public const nint m_flDistMaxSqr = 0x578; // float32 + public const nint m_flDotProductMax = 0x57C; // float32 + public const nint bPlaying = 0x580; // bool + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CSoundEventParameter { + public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge + public const nint m_flFloatValue = 0x4D0; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CEnvSoundscape + // Fields count: 0 + public static class CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CNullEntity { + } + // Parent: CPointEntity + // Fields count: 1 + public static class CBaseDMStart { + public const nint m_Master = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoLandmark { + } + // Parent: CBaseModelEntity + // Fields count: 14 + public static class CSun { + public const nint m_vDirection = 0x710; // + public const nint m_clrOverlay = 0x71C; // Color + public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge + public const nint m_bOn = 0x730; // bool + public const nint m_bmaxColor = 0x731; // bool + public const nint m_flSize = 0x734; // float32 + public const nint m_flRotation = 0x738; // float32 + public const nint m_flHazeScale = 0x73C; // float32 + public const nint m_flAlphaHaze = 0x740; // float32 + public const nint m_flAlphaHdr = 0x744; // float32 + public const nint m_flAlphaScale = 0x748; // float32 + public const nint m_flHDRColorScale = 0x74C; // float32 + public const nint m_flFarZScale = 0x750; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + public static class CTankTargetChange { + public const nint m_newTarget = 0x4C0; // CVariantBase + public const nint m_newTargetName = 0x4D0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 7 + public static class CTankTrainAI { + public const nint m_hTrain = 0x4C0; // CHandle + public const nint m_hTargetEntity = 0x4C4; // CHandle + public const nint m_soundPlaying = 0x4C8; // int32 + public const nint m_startSoundName = 0x4E0; // CUtlSymbolLarge + public const nint m_engineSoundName = 0x4E8; // CUtlSymbolLarge + public const nint m_movementSoundName = 0x4F0; // CUtlSymbolLarge + public const nint m_targetEntityName = 0x4F8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CHandleTest { + public const nint m_Handle = 0x4C0; // CHandle + public const nint m_bSendHandle = 0x4C4; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CHandleDummy { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CPlatTrigger { + public const nint m_pPlatform = 0x710; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CFuncTrainControls { + } + // Parent: CBaseModelEntity + // Fields count: 2 + public static class CTriggerVolume { + public const nint m_iFilterName = 0x710; // CUtlSymbolLarge + public const nint m_hFilter = 0x718; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoTeleportDestination { + } + // Parent: CBaseEntity + // Fields count: 4 + public static class CAI_ChangeHintGroup { + public const nint m_iSearchType = 0x4C0; // int32 + public const nint m_strSearchName = 0x4C8; // CUtlSymbolLarge + public const nint m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge + public const nint m_flRadius = 0x4D8; // float32 + } + // Parent: CPointEntity + // Fields count: 0 + public static class CLogicProximity { + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoSpawnGroupLandmark { + } + // Parent: CLogicalEntity + // Fields count: 11 + public static class CInfoSpawnGroupLoadUnload { + public const nint m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput + public const nint m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput + public const nint m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge + public const nint m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge + public const nint m_iszLandmarkName = 0x570; // CUtlSymbolLarge + public const nint m_sFixedSpawnGroupName = 0x578; // CUtlString + public const nint m_flTimeoutInterval = 0x580; // float32 + public const nint m_bStreamingStarted = 0x584; // bool + public const nint m_bUnloadingStarted = 0x585; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CPointPulse { + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CPointScriptEntity { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncNavObstruction { + public const nint m_bDisabled = 0x718; // bool + } + // Parent: CPointEntity + // Fields count: 10 + public static class CAmbientGeneric { + public const nint m_radius = 0x4C0; // float32 + public const nint m_flMaxRadius = 0x4C4; // float32 + public const nint m_iSoundLevel = 0x4C8; // soundlevel_t + public const nint m_dpv = 0x4CC; // dynpitchvol_t + public const nint m_fActive = 0x530; // bool + public const nint m_fLooping = 0x531; // bool + public const nint m_iszSound = 0x538; // CUtlSymbolLarge + public const nint m_sSourceEntName = 0x540; // CUtlSymbolLarge + public const nint m_hSoundSource = 0x548; // CHandle + public const nint m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + } + // Parent: Relationship_t + // Fields count: 2 + public static class RelationshipOverride_t { + public const nint entity = 0x8; // CHandle + public const nint classType = 0xC; // Class_T + } + // Parent: CBaseModelEntity + // Fields count: 16 + public static class CBaseToggle { + public const nint m_toggle_state = 0x710; // TOGGLE_STATE + public const nint m_flMoveDistance = 0x714; // float32 + public const nint m_flWait = 0x718; // float32 + public const nint m_flLip = 0x71C; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0x720; // bool + public const nint m_vecPosition1 = 0x724; // + public const nint m_vecPosition2 = 0x730; // + public const nint m_vecMoveAng = 0x73C; // QAngle + public const nint m_vecAngle1 = 0x748; // QAngle + public const nint m_vecAngle2 = 0x754; // QAngle + public const nint m_flHeight = 0x760; // float32 + public const nint m_hActivator = 0x764; // CHandle + public const nint m_vecFinalDest = 0x768; // + public const nint m_vecFinalAngle = 0x774; // QAngle + public const nint m_movementType = 0x780; // int32 + public const nint m_sMaster = 0x788; // CUtlSymbolLarge + } + // Parent: CBaseToggle + // Fields count: 24 + public static class CBaseButton { + public const nint m_angMoveEntitySpace = 0x790; // QAngle + public const nint m_fStayPushed = 0x79C; // bool + public const nint m_fRotating = 0x79D; // bool + public const nint m_ls = 0x7A0; // locksound_t + public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge + public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge + public const nint m_bLocked = 0x7D8; // bool + public const nint m_bDisabled = 0x7D9; // bool + public const nint m_flUseLockedTime = 0x7DC; // GameTime_t + public const nint m_bSolidBsp = 0x7E0; // bool + public const nint m_OnDamaged = 0x7E8; // CEntityIOOutput + public const nint m_OnPressed = 0x810; // CEntityIOOutput + public const nint m_OnUseLocked = 0x838; // CEntityIOOutput + public const nint m_OnIn = 0x860; // CEntityIOOutput + public const nint m_OnOut = 0x888; // CEntityIOOutput + public const nint m_nState = 0x8B0; // int32 + public const nint m_hConstraint = 0x8B4; // CEntityHandle + public const nint m_hConstraintParent = 0x8B8; // CEntityHandle + public const nint m_bForceNpcExclude = 0x8BC; // bool + public const nint m_sGlowEntity = 0x8C0; // CUtlSymbolLarge + public const nint m_glowEntity = 0x8C8; // CHandle + public const nint m_usable = 0x8CC; // bool + public const nint m_szDisplayText = 0x8D0; // CUtlSymbolLarge + } + // Parent: CBaseButton + // Fields count: 0 + public static class CPhysicalButton { + } + // Parent: CBaseButton + // Fields count: 0 + public static class CRotButton { + } + // Parent: CRotButton + // Fields count: 14 + public static class CMomentaryRotButton { + public const nint m_Position = 0x8D8; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0x900; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x928; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x950; // CEntityIOOutput + public const nint m_OnReachedPosition = 0x978; // CEntityIOOutput + public const nint m_lastUsed = 0x9A0; // int32 + public const nint m_start = 0x9A4; // QAngle + public const nint m_end = 0x9B0; // QAngle + public const nint m_IdealYaw = 0x9BC; // float32 + public const nint m_sNoise = 0x9C0; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0x9C8; // bool + public const nint m_direction = 0x9CC; // int32 + public const nint m_returnSpeed = 0x9D0; // float32 + public const nint m_flStartPosition = 0x9D4; // float32 + } + // Parent: CPointEntity + // Fields count: 4 + public static class CRagdollMagnet { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_force = 0x4C8; // float32 + public const nint m_axis = 0x4CC; // + } + // Parent: CBaseToggle + // Fields count: 27 + public static class CBaseDoor { + public const nint m_angMoveEntitySpace = 0x7A0; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7AC; // + public const nint m_ls = 0x7B8; // locksound_t + public const nint m_bForceClosed = 0x7D8; // bool + public const nint m_bDoorGroup = 0x7D9; // bool + public const nint m_bLocked = 0x7DA; // bool + public const nint m_bIgnoreDebris = 0x7DB; // bool + public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0x7E0; // float32 + public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge + public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput + public const nint m_OnClose = 0x900; // CEntityIOOutput + public const nint m_OnOpen = 0x928; // CEntityIOOutput + public const nint m_OnLockedUse = 0x950; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0x978; // bool + public const nint m_bCreateNavObstacle = 0x990; // bool + public const nint m_isChaining = 0x991; // bool + public const nint m_bIsUsable = 0x992; // bool + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CEntityBlocker { + } + // Parent: CBaseModelEntity + // Fields count: 10 + public static class CEntityDissolve { + public const nint m_flFadeInStart = 0x710; // float32 + public const nint m_flFadeInLength = 0x714; // float32 + public const nint m_flFadeOutModelStart = 0x718; // float32 + public const nint m_flFadeOutModelLength = 0x71C; // float32 + public const nint m_flFadeOutStart = 0x720; // float32 + public const nint m_flFadeOutLength = 0x724; // float32 + public const nint m_flStartTime = 0x728; // GameTime_t + public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0x730; // + public const nint m_nMagnitude = 0x73C; // uint32 + } + // Parent: CModelPointEntity + // Fields count: 30 + public static class CEnvProjectedTexture { + public const nint m_hTargetEntity = 0x710; // CHandle + public const nint m_bState = 0x714; // bool + public const nint m_bAlwaysUpdate = 0x715; // bool + public const nint m_flLightFOV = 0x718; // float32 + public const nint m_bEnableShadows = 0x71C; // bool + public const nint m_bSimpleProjection = 0x71D; // bool + public const nint m_bLightOnlyTarget = 0x71E; // bool + public const nint m_bLightWorld = 0x71F; // bool + public const nint m_bCameraSpace = 0x720; // bool + public const nint m_flBrightnessScale = 0x724; // float32 + public const nint m_LightColor = 0x728; // Color + public const nint m_flIntensity = 0x72C; // float32 + public const nint m_flLinearAttenuation = 0x730; // float32 + public const nint m_flQuadraticAttenuation = 0x734; // float32 + public const nint m_bVolumetric = 0x738; // bool + public const nint m_flNoiseStrength = 0x73C; // float32 + public const nint m_flFlashlightTime = 0x740; // float32 + public const nint m_nNumPlanes = 0x744; // uint32 + public const nint m_flPlaneOffset = 0x748; // float32 + public const nint m_flVolumetricIntensity = 0x74C; // float32 + public const nint m_flColorTransitionTime = 0x750; // float32 + public const nint m_flAmbient = 0x754; // float32 + public const nint m_SpotlightTextureName = 0x758; // char[512] + public const nint m_nSpotlightTextureFrame = 0x958; // int32 + public const nint m_nShadowQuality = 0x95C; // uint32 + public const nint m_flNearZ = 0x960; // float32 + public const nint m_flFarZ = 0x964; // float32 + public const nint m_flProjectionSize = 0x968; // float32 + public const nint m_flRotation = 0x96C; // float32 + public const nint m_bFlipHorizontal = 0x970; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + public static class CEnvDecal { + public const nint m_hDecalMaterial = 0x710; // CStrongHandle + public const nint m_flWidth = 0x718; // float32 + public const nint m_flHeight = 0x71C; // float32 + public const nint m_flDepth = 0x720; // float32 + public const nint m_nRenderOrder = 0x724; // uint32 + public const nint m_bProjectOnWorld = 0x728; // bool + public const nint m_bProjectOnCharacters = 0x729; // bool + public const nint m_bProjectOnWater = 0x72A; // bool + public const nint m_flDepthSortBias = 0x72C; // float32 + } + // Parent: CPointEntity + // Fields count: 6 + public static class CMessage { + public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge + public const nint m_MessageVolume = 0x4C8; // float32 + public const nint m_MessageAttenuation = 0x4CC; // int32 + public const nint m_Radius = 0x4D0; // float32 + public const nint m_sNoise = 0x4D8; // CUtlSymbolLarge + public const nint m_OnShowMessage = 0x4E0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 17 + public static class CEnvMicrophone { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hMeasureTarget = 0x4C4; // CHandle + public const nint m_nSoundMask = 0x4C8; // int32 + public const nint m_flSensitivity = 0x4CC; // float32 + public const nint m_flSmoothFactor = 0x4D0; // float32 + public const nint m_flMaxRange = 0x4D4; // float32 + public const nint m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge + public const nint m_hSpeaker = 0x4E0; // CHandle + public const nint m_bAvoidFeedback = 0x4E4; // bool + public const nint m_iSpeakerDSPPreset = 0x4E8; // int32 + public const nint m_iszListenFilter = 0x4F0; // CUtlSymbolLarge + public const nint m_hListenFilter = 0x4F8; // CHandle + public const nint m_SoundLevel = 0x500; // CEntityOutputTemplate + public const nint m_OnRoutedSound = 0x528; // CEntityIOOutput + public const nint m_OnHeardSound = 0x550; // CEntityIOOutput + public const nint m_szLastSound = 0x578; // char[256] + public const nint m_iLastRoutedFrame = 0x678; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 21 + public static class CBreakable { + public const nint m_Material = 0x720; // Materials + public const nint m_hBreaker = 0x724; // CHandle + public const nint m_Explosion = 0x728; // Explosions + public const nint m_iszSpawnObject = 0x730; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0x738; // float32 + public const nint m_iMinHealthDmg = 0x73C; // int32 + public const nint m_iszPropData = 0x740; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0x748; // float32 + public const nint m_nOverrideBlockLOS = 0x74C; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0x750; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x778; // CEntityOutputTemplate + public const nint m_flDmgModBullet = 0x7A0; // float32 + public const nint m_flDmgModClub = 0x7A4; // float32 + public const nint m_flDmgModExplosive = 0x7A8; // float32 + public const nint m_flDmgModFire = 0x7AC; // float32 + public const nint m_iszPhysicsDamageTableName = 0x7B0; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x7B8; // CUtlSymbolLarge + public const nint m_iInteractions = 0x7C0; // int32 + public const nint m_PerformanceMode = 0x7C4; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0x7C8; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x7CC; // GameTime_t + } + // Parent: CBaseToggle + // Fields count: 13 + public static class CFuncMoveLinear { + public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0x794; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7A0; // + public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge + public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge + public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0x7C8; // float32 + public const nint m_flStartPosition = 0x7CC; // float32 + public const nint m_flMoveDistance = 0x7D0; // float32 + public const nint m_OnFullyOpen = 0x7E0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x808; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x830; // bool + public const nint m_bCreateNavObstacle = 0x831; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + public static class CFuncRotating { + public const nint m_OnStopped = 0x710; // CEntityIOOutput + public const nint m_OnStarted = 0x738; // CEntityIOOutput + public const nint m_OnReachedStart = 0x760; // CEntityIOOutput + public const nint m_localRotationVector = 0x788; // RotationVector + public const nint m_flFanFriction = 0x794; // float32 + public const nint m_flAttenuation = 0x798; // float32 + public const nint m_flVolume = 0x79C; // float32 + public const nint m_flTargetSpeed = 0x7A0; // float32 + public const nint m_flMaxSpeed = 0x7A4; // float32 + public const nint m_flBlockDamage = 0x7A8; // float32 + public const nint m_flTimeScale = 0x7AC; // float32 + public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge + public const nint m_bReversed = 0x7B8; // bool + public const nint m_bAccelDecel = 0x7B9; // bool + public const nint m_prevLocalAngles = 0x7C4; // QAngle + public const nint m_angStart = 0x7D0; // QAngle + public const nint m_bStopAtStartPos = 0x7DC; // bool + public const nint m_vecClientOrigin = 0x7E0; // + public const nint m_vecClientAngles = 0x7EC; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CItemGenericTriggerHelper { + public const nint m_hParentItem = 0x710; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CRuleEntity { + public const nint m_iszMaster = 0x710; // CUtlSymbolLarge + } + // Parent: CRuleEntity + // Fields count: 1 + public static class CRulePointEntity { + public const nint m_Score = 0x718; // int32 + } + // Parent: CRulePointEntity + // Fields count: 0 + public static class CGamePlayerEquip { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CMarkupVolume { + public const nint m_bEnabled = 0x710; // bool + } + // Parent: CMarkupVolume + // Fields count: 5 + public static class CMarkupVolumeTagged { + public const nint m_bIsGroup = 0x748; // bool + public const nint m_bGroupByPrefab = 0x749; // bool + public const nint m_bGroupByVolume = 0x74A; // bool + public const nint m_bGroupOtherGroups = 0x74B; // bool + public const nint m_bIsInGroup = 0x74C; // bool + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + public static class CMarkupVolumeWithRef { + public const nint m_bUseRef = 0x750; // bool + public const nint m_vRefPos = 0x754; // + public const nint m_flRefDot = 0x760; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 6 + public static class CFuncBrush { + public const nint m_iSolidity = 0x710; // BrushSolidities_e + public const nint m_iDisabled = 0x714; // int32 + public const nint m_bSolidBsp = 0x718; // bool + public const nint m_iszExcludedClass = 0x720; // CUtlSymbolLarge + public const nint m_bInvertExclusion = 0x728; // bool + public const nint m_bScriptedMovement = 0x729; // bool + } + // Parent: CPointEntity + // Fields count: 9 + public static class CPathTrack { + public const nint m_pnext = 0x4C0; // CPathTrack* + public const nint m_pprevious = 0x4C8; // CPathTrack* + public const nint m_paltpath = 0x4D0; // CPathTrack* + public const nint m_flRadius = 0x4D8; // float32 + public const nint m_length = 0x4DC; // float32 + public const nint m_altName = 0x4E0; // CUtlSymbolLarge + public const nint m_nIterVal = 0x4E8; // int32 + public const nint m_eOrientationType = 0x4EC; // TrackOrientationType_t + public const nint m_OnPass = 0x4F0; // CEntityIOOutput + } + // Parent: CBreakable + // Fields count: 15 + public static class CPhysBox { + public const nint m_damageType = 0x7D0; // int32 + public const nint m_massScale = 0x7D4; // float32 + public const nint m_damageToEnableMotion = 0x7D8; // int32 + public const nint m_flForceToEnableMotion = 0x7DC; // float32 + public const nint m_angPreferredCarryAngles = 0x7E0; // QAngle + public const nint m_bNotSolidToWorld = 0x7EC; // bool + public const nint m_bEnableUseOutput = 0x7ED; // bool + public const nint m_iExploitableByPlayer = 0x7F0; // int32 + public const nint m_flTouchOutputPerEntityDelay = 0x7F4; // float32 + public const nint m_OnDamaged = 0x7F8; // CEntityIOOutput + public const nint m_OnAwakened = 0x820; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0x848; // CEntityIOOutput + public const nint m_OnPlayerUse = 0x870; // CEntityIOOutput + public const nint m_OnStartTouch = 0x898; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0x8C0; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + public static class CPhysExplosion { + public const nint m_bExplodeOnSpawn = 0x4C0; // bool + public const nint m_flMagnitude = 0x4C4; // float32 + public const nint m_flDamage = 0x4C8; // float32 + public const nint m_radius = 0x4CC; // float32 + public const nint m_targetEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_flInnerRadius = 0x4D8; // float32 + public const nint m_flPushScale = 0x4DC; // float32 + public const nint m_bConvertToDebrisWhenPossible = 0x4E0; // bool + public const nint m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + public static class CPhysImpact { + public const nint m_damage = 0x4C0; // float32 + public const nint m_distance = 0x4C4; // float32 + public const nint m_directionEntityName = 0x4C8; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 21 + public static class CRopeKeyframe { + public const nint m_RopeFlags = 0x718; // uint16 + public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge + public const nint m_Slack = 0x728; // int16 + public const nint m_Width = 0x72C; // float32 + public const nint m_TextureScale = 0x730; // float32 + public const nint m_nSegments = 0x734; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0x735; // bool + public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle + public const nint m_Subdiv = 0x748; // uint8 + public const nint m_nChangeCount = 0x749; // uint8 + public const nint m_RopeLength = 0x74A; // int16 + public const nint m_fLockedPoints = 0x74C; // uint8 + public const nint m_bCreatedFromMapFile = 0x74D; // bool + public const nint m_flScrollSpeed = 0x750; // float32 + public const nint m_bStartPointValid = 0x754; // bool + public const nint m_bEndPointValid = 0x755; // bool + public const nint m_hStartPoint = 0x758; // CHandle + public const nint m_hEndPoint = 0x75C; // CHandle + public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t + } + // Parent: CPointEntity + // Fields count: 4 + public static class CSoundEnt { + public const nint m_iFreeSound = 0x4C0; // int32 + public const nint m_iActiveSound = 0x4C4; // int32 + public const nint m_cLastActiveSounds = 0x4C8; // int32 + public const nint m_SoundPool = 0x4CC; // CSound[128] + } + // Parent: CBaseModelEntity + // Fields count: 4 + public static class CSpotlightEnd { + public const nint m_flLightScale = 0x710; // float32 + public const nint m_Radius = 0x714; // float32 + public const nint m_vSpotlightDir = 0x718; // + public const nint m_vSpotlightOrg = 0x724; // + } + // Parent: CBaseModelEntity + // Fields count: 38 + public static class CFuncTrackTrain { + public const nint m_ppath = 0x710; // CHandle + public const nint m_length = 0x714; // float32 + public const nint m_vPosPrev = 0x718; // + public const nint m_angPrev = 0x724; // QAngle + public const nint m_controlMins = 0x730; // + public const nint m_controlMaxs = 0x73C; // + public const nint m_lastBlockPos = 0x748; // + public const nint m_lastBlockTick = 0x754; // int32 + public const nint m_flVolume = 0x758; // float32 + public const nint m_flBank = 0x75C; // float32 + public const nint m_oldSpeed = 0x760; // float32 + public const nint m_flBlockDamage = 0x764; // float32 + public const nint m_height = 0x768; // float32 + public const nint m_maxSpeed = 0x76C; // float32 + public const nint m_dir = 0x770; // float32 + public const nint m_iszSoundMove = 0x778; // CUtlSymbolLarge + public const nint m_iszSoundMovePing = 0x780; // CUtlSymbolLarge + public const nint m_iszSoundStart = 0x788; // CUtlSymbolLarge + public const nint m_iszSoundStop = 0x790; // CUtlSymbolLarge + public const nint m_strPathTarget = 0x798; // CUtlSymbolLarge + public const nint m_flMoveSoundMinDuration = 0x7A0; // float32 + public const nint m_flMoveSoundMaxDuration = 0x7A4; // float32 + public const nint m_flNextMoveSoundTime = 0x7A8; // GameTime_t + public const nint m_flMoveSoundMinPitch = 0x7AC; // float32 + public const nint m_flMoveSoundMaxPitch = 0x7B0; // float32 + public const nint m_eOrientationType = 0x7B4; // TrainOrientationType_t + public const nint m_eVelocityType = 0x7B8; // TrainVelocityType_t + public const nint m_OnStart = 0x7C8; // CEntityIOOutput + public const nint m_OnNext = 0x7F0; // CEntityIOOutput + public const nint m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput + public const nint m_bManualSpeedChanges = 0x840; // bool + public const nint m_flDesiredSpeed = 0x844; // float32 + public const nint m_flSpeedChangeTime = 0x848; // GameTime_t + public const nint m_flAccelSpeed = 0x84C; // float32 + public const nint m_flDecelSpeed = 0x850; // float32 + public const nint m_bAccelToSpeed = 0x854; // bool + public const nint m_flTimeScale = 0x858; // float32 + public const nint m_flNextMPSoundTime = 0x85C; // GameTime_t + } + // Parent: CBaseToggle + // Fields count: 11 + public static class CBaseTrigger { + public const nint m_bDisabled = 0x790; // bool + public const nint m_iFilterName = 0x798; // CUtlSymbolLarge + public const nint m_hFilter = 0x7A0; // CHandle + public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput + public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput + public const nint m_OnTouching = 0x848; // CEntityIOOutput + public const nint m_OnNotTouching = 0x870; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x898; // CUtlVector> + public const nint m_bClientSidePredicted = 0x8B0; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerMultiple { + public const nint m_OnTrigger = 0x8B8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 15 + public static class CTriggerSndSosOpvar { + public const nint m_hTouchingPlayers = 0x8B8; // CUtlVector> + public const nint m_flPosition = 0x8D0; // + public const nint m_flCenterSize = 0x8DC; // float32 + public const nint m_flMinVal = 0x8E0; // float32 + public const nint m_flMaxVal = 0x8E4; // float32 + public const nint m_flWait = 0x8E8; // float32 + public const nint m_opvarName = 0x8F0; // CUtlSymbolLarge + public const nint m_stackName = 0x8F8; // CUtlSymbolLarge + public const nint m_operatorName = 0x900; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0x908; // bool + public const nint m_opvarNameChar = 0x909; // char[256] + public const nint m_stackNameChar = 0xA09; // char[256] + public const nint m_operatorNameChar = 0xB09; // char[256] + public const nint m_VecNormPos = 0xC0C; // + public const nint m_flNormCenterSize = 0xC18; // float32 + } + // Parent: CBaseTrigger + // Fields count: 14 + public static class CTriggerHurt { + public const nint m_flOriginalDamage = 0x8B8; // float32 + public const nint m_flDamage = 0x8BC; // float32 + public const nint m_flDamageCap = 0x8C0; // float32 + public const nint m_flLastDmgTime = 0x8C4; // GameTime_t + public const nint m_flForgivenessDelay = 0x8C8; // float32 + public const nint m_bitsDamageInflict = 0x8CC; // int32 + public const nint m_damageModel = 0x8D0; // int32 + public const nint m_bNoDmgForce = 0x8D4; // bool + public const nint m_vDamageForce = 0x8D8; // + public const nint m_thinkAlways = 0x8E4; // bool + public const nint m_hurtThinkPeriod = 0x8E8; // float32 + public const nint m_OnHurt = 0x8F0; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0x918; // CEntityIOOutput + public const nint m_hurtEntities = 0x940; // CUtlVector> + } + // Parent: CTriggerHurt + // Fields count: 0 + public static class CTriggerHurtGhost { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerCallback { + } + // Parent: CBaseTrigger + // Fields count: 14 + public static class CTriggerLerpObject { + public const nint m_iszLerpTarget = 0x8B8; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0x8C0; // CHandle + public const nint m_iszLerpTargetAttachment = 0x8C8; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0x8D0; // AttachmentHandle_t + public const nint m_flLerpDuration = 0x8D4; // float32 + public const nint m_bLerpRestoreMoveType = 0x8D8; // bool + public const nint m_bSingleLerpObject = 0x8D9; // bool + public const nint m_vecLerpingObjects = 0x8E0; // CUtlVector + public const nint m_iszLerpEffect = 0x8F8; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0x900; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0x908; // bool + public const nint m_hEntityToWaitForDisconnect = 0x90C; // CHandle + public const nint m_OnLerpStarted = 0x910; // CEntityIOOutput + public const nint m_OnLerpFinished = 0x938; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 7 + public static class CChangeLevel { + public const nint m_sMapName = 0x8B8; // CUtlString + public const nint m_sLandmarkName = 0x8C0; // CUtlString + public const nint m_OnChangeLevel = 0x8C8; // CEntityIOOutput + public const nint m_bTouched = 0x8F0; // bool + public const nint m_bNoTouch = 0x8F1; // bool + public const nint m_bNewChapter = 0x8F2; // bool + public const nint m_bOnChangeLevelFired = 0x8F3; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerTeleport { + public const nint m_iLandmark = 0x8B8; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0x8C0; // bool + public const nint m_bMirrorPlayer = 0x8C1; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + public static class CTriggerFan { + public const nint m_vFanOrigin = 0x8B8; // + public const nint m_vFanEnd = 0x8C4; // + public const nint m_vNoise = 0x8D0; // + public const nint m_flForce = 0x8DC; // float32 + public const nint m_flRopeForceScale = 0x8E0; // float32 + public const nint m_flPlayerForce = 0x8E4; // float32 + public const nint m_flRampTime = 0x8E8; // float32 + public const nint m_bFalloff = 0x8EC; // bool + public const nint m_bPushPlayer = 0x8ED; // bool + public const nint m_bRampDown = 0x8EE; // bool + public const nint m_bAddNoise = 0x8EF; // bool + public const nint m_RampTimer = 0x8F0; // CountdownTimer + } + // Parent: CPointEntity + // Fields count: 0 + public static class CNavWalkable { + } + // Parent: CBaseModelEntity + // Fields count: 2 + public static class CFuncNavBlocker { + public const nint m_bDisabled = 0x710; // bool + public const nint m_nBlockedTeamNumber = 0x714; // int32 + } + // Parent: CPointEntity + // Fields count: 13 + public static class CNavLinkAreaEntity { + public const nint m_flWidth = 0x4C0; // float32 + public const nint m_vLocatorOffset = 0x4C4; // + public const nint m_qLocatorAnglesOffset = 0x4D0; // QAngle + public const nint m_strMovementForward = 0x4E0; // CUtlSymbolLarge + public const nint m_strMovementReverse = 0x4E8; // CUtlSymbolLarge + public const nint m_nNavLinkIdForward = 0x4F0; // int32 + public const nint m_nNavLinkIdReverse = 0x4F4; // int32 + public const nint m_bEnabled = 0x4F8; // bool + public const nint m_strFilterName = 0x500; // CUtlSymbolLarge + public const nint m_hFilter = 0x508; // CHandle + public const nint m_OnNavLinkStart = 0x510; // CEntityIOOutput + public const nint m_OnNavLinkFinish = 0x538; // CEntityIOOutput + public const nint m_bIsTerminus = 0x560; // bool + } + // Parent: CPointEntity + // Fields count: 1 + public static class CNavSpaceInfo { + public const nint m_bCreateFlightSpace = 0x4C0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + public static class CBeam { + public const nint m_flFrameRate = 0x710; // float32 + public const nint m_flHDRColorScale = 0x714; // float32 + public const nint m_flFireTime = 0x718; // GameTime_t + public const nint m_flDamage = 0x71C; // float32 + public const nint m_nNumBeamEnts = 0x720; // uint8 + public const nint m_hBaseMaterial = 0x728; // CStrongHandle + public const nint m_nHaloIndex = 0x730; // CStrongHandle + public const nint m_nBeamType = 0x738; // BeamType_t + public const nint m_nBeamFlags = 0x73C; // uint32 + public const nint m_hAttachEntity = 0x740; // CHandle[10] + public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] + public const nint m_fWidth = 0x774; // float32 + public const nint m_fEndWidth = 0x778; // float32 + public const nint m_fFadeLength = 0x77C; // float32 + public const nint m_fHaloScale = 0x780; // float32 + public const nint m_fAmplitude = 0x784; // float32 + public const nint m_fStartFrame = 0x788; // float32 + public const nint m_fSpeed = 0x78C; // float32 + public const nint m_flFrame = 0x790; // float32 + public const nint m_nClipStyle = 0x794; // BeamClipStyle_t + public const nint m_bTurnedOff = 0x798; // bool + public const nint m_vecEndPos = 0x79C; // + public const nint m_hEndEntity = 0x7A8; // CHandle + public const nint m_nDissolveType = 0x7AC; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + public static class CFuncLadder { + public const nint m_vecLadderDir = 0x710; // + public const nint m_Dismounts = 0x720; // CUtlVector> + public const nint m_vecLocalTop = 0x738; // + public const nint m_vecPlayerMountPositionTop = 0x744; // + public const nint m_vecPlayerMountPositionBottom = 0x750; // + public const nint m_flAutoRideSpeed = 0x75C; // float32 + public const nint m_bDisabled = 0x760; // bool + public const nint m_bFakeLadder = 0x761; // bool + public const nint m_bHasSlack = 0x762; // bool + public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 32 + public static class CFuncShatterglass { + public const nint m_hGlassMaterialDamaged = 0x710; // CStrongHandle + public const nint m_hGlassMaterialUndamaged = 0x718; // CStrongHandle + public const nint m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle + public const nint m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle + public const nint m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle + public const nint m_matPanelTransform = 0x738; // matrix3x4_t + public const nint m_matPanelTransformWsTemp = 0x768; // matrix3x4_t + public const nint m_vecShatterGlassShards = 0x798; // CUtlVector + public const nint m_PanelSize = 0x7B0; // Vector2D + public const nint m_vecPanelNormalWs = 0x7B8; // + public const nint m_nNumShardsEverCreated = 0x7C4; // int32 + public const nint m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t + public const nint m_flLastCleanupTime = 0x7CC; // GameTime_t + public const nint m_flInitAtTime = 0x7D0; // GameTime_t + public const nint m_flGlassThickness = 0x7D4; // float32 + public const nint m_flSpawnInvulnerability = 0x7D8; // float32 + public const nint m_bBreakSilent = 0x7DC; // bool + public const nint m_bBreakShardless = 0x7DD; // bool + public const nint m_bBroken = 0x7DE; // bool + public const nint m_bHasRateLimitedShards = 0x7DF; // bool + public const nint m_bGlassNavIgnore = 0x7E0; // bool + public const nint m_bGlassInFrame = 0x7E1; // bool + public const nint m_bStartBroken = 0x7E2; // bool + public const nint m_iInitialDamageType = 0x7E3; // uint8 + public const nint m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge + public const nint m_vInitialDamagePositions = 0x808; // CUtlVector + public const nint m_vExtraDamagePositions = 0x820; // CUtlVector + public const nint m_OnBroken = 0x838; // CEntityIOOutput + public const nint m_iSurfaceType = 0x861; // uint8 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + public static class CSprite { + public const nint m_hSpriteMaterial = 0x710; // CStrongHandle + public const nint m_hAttachedToEntity = 0x718; // CHandle + public const nint m_nAttachment = 0x71C; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0x720; // float32 + public const nint m_flFrame = 0x724; // float32 + public const nint m_flDieTime = 0x728; // GameTime_t + public const nint m_nBrightness = 0x738; // uint32 + public const nint m_flBrightnessDuration = 0x73C; // float32 + public const nint m_flSpriteScale = 0x740; // float32 + public const nint m_flScaleDuration = 0x744; // float32 + public const nint m_bWorldSpaceScale = 0x748; // bool + public const nint m_flGlowProxySize = 0x74C; // float32 + public const nint m_flHDRColorScale = 0x750; // float32 + public const nint m_flLastTime = 0x754; // GameTime_t + public const nint m_flMaxFrame = 0x758; // float32 + public const nint m_flStartScale = 0x75C; // float32 + public const nint m_flDestScale = 0x760; // float32 + public const nint m_flScaleTimeStart = 0x764; // GameTime_t + public const nint m_nStartBrightness = 0x768; // int32 + public const nint m_nDestBrightness = 0x76C; // int32 + public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t + public const nint m_nSpriteWidth = 0x774; // int32 + public const nint m_nSpriteHeight = 0x778; // int32 + } + // Parent: CSprite + // Fields count: 0 + public static class CSpriteOriented { + } + // Parent: CBaseModelEntity + // Fields count: 14 + public static class CBaseClientUIEntity { + public const nint m_bEnabled = 0x710; // bool + public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge + public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge + public const nint m_PanelID = 0x728; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput + public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput + public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput + public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput + public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput + public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput + public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput + public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput + public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput + public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + public static class CPointClientUIDialog { + public const nint m_hActivator = 0x8C0; // CHandle + public const nint m_bStartEnabled = 0x8C4; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + public static class CPointClientUIWorldPanel { + public const nint m_bIgnoreInput = 0x8C0; // bool + public const nint m_bLit = 0x8C1; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool + public const nint m_flWidth = 0x8C4; // float32 + public const nint m_flHeight = 0x8C8; // float32 + public const nint m_flDPI = 0x8CC; // float32 + public const nint m_flInteractDistance = 0x8D0; // float32 + public const nint m_flDepthOffset = 0x8D4; // float32 + public const nint m_unOwnerContext = 0x8D8; // uint32 + public const nint m_unHorizontalAlign = 0x8DC; // uint32 + public const nint m_unVerticalAlign = 0x8E0; // uint32 + public const nint m_unOrientation = 0x8E4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0x908; // bool + public const nint m_bNoDepth = 0x909; // bool + public const nint m_bRenderBackface = 0x90A; // bool + public const nint m_bUseOffScreenIndicator = 0x90B; // bool + public const nint m_bExcludeFromSaveGames = 0x90C; // bool + public const nint m_bGrabbable = 0x90D; // bool + public const nint m_bOnlyRenderToTexture = 0x90E; // bool + public const nint m_bDisableMipGen = 0x90F; // bool + public const nint m_nExplicitImageLayout = 0x910; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + public static class CPointClientUIWorldTextPanel { + public const nint m_messageText = 0x918; // char[512] + } + // Parent: CPointEntity + // Fields count: 10 + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_nResolutionX = 0x4C4; // int32 + public const nint m_nResolutionY = 0x4C8; // int32 + public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x4F8; // int32 + public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> + } + // Parent: IEconItemInterface + // Fields count: 13 + public static class CEconItemView { + public const nint m_iItemDefinitionIndex = 0x38; // uint16 + public const nint m_iEntityQuality = 0x3C; // int32 + public const nint m_iEntityLevel = 0x40; // uint32 + public const nint m_iItemID = 0x48; // uint64 + public const nint m_iItemIDHigh = 0x50; // uint32 + public const nint m_iItemIDLow = 0x54; // uint32 + public const nint m_iAccountID = 0x58; // uint32 + public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_bInitialized = 0x68; // bool + public const nint m_AttributeList = 0x70; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + public const nint m_szCustomName = 0x130; // char[161] + public const nint m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: SpawnPoint + // Fields count: 0 + public static class CInfoPlayerTerrorist { + } + // Parent: SpawnPoint + // Fields count: 0 + public static class CInfoPlayerCounterterrorist { + } + // Parent: SpawnPoint + // Fields count: 0 + public static class CInfoDeathmatchSpawn { + } + // Parent: SpawnPointCoopEnemy + // Fields count: 0 + public static class CInfoEnemyTerroristSpawn { + } + // Parent: CPointEntity + // Fields count: 1 + public static class CPointGiveAmmo { + public const nint m_pActivator = 0x4C0; // CHandle + } + // Parent: CBaseTrigger + // Fields count: 9 + public static class CBombTarget { + public const nint m_OnBombExplode = 0x8B8; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x8E0; // CEntityIOOutput + public const nint m_OnBombDefused = 0x908; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0x930; // bool + public const nint m_bIsHeistBombTarget = 0x931; // bool + public const nint m_bBombPlantedHere = 0x932; // bool + public const nint m_szMountTarget = 0x938; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0x940; // CHandle + public const nint m_nBombSiteDesignation = 0x944; // int32 + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintBombTargetA { + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintBombTargetB { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CHostageRescueZoneShim { + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + public static class CHostageRescueZone { + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintHostageRescueZone { + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTriggerBuoyancy { + public const nint m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x8D8; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncWater { + public const nint m_BuoyancyHelper = 0x710; // CBuoyancyHelper + } + // Parent: CSprite + // Fields count: 0 + public static class CCSSprite { + } + // Parent: CBasePlayerController + // Fields count: 86 + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x6C8; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x6D0; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x6D8; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x6E0; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x6E8; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x6EC; // bool + public const nint m_szCrosshairCodes = 0x6F0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x6F8; // uint8 + public const nint m_flForceTeamTime = 0x6FC; // GameTime_t + public const nint m_iCompTeammateColor = 0x700; // int32 + public const nint m_bEverPlayedOnTeam = 0x704; // bool + public const nint m_bAttemptedToGetColor = 0x705; // bool + public const nint m_iTeammatePreferredColor = 0x708; // int32 + public const nint m_bTeamChanged = 0x70C; // bool + public const nint m_bInSwitchTeam = 0x70D; // bool + public const nint m_bHasSeenJoinGame = 0x70E; // bool + public const nint m_bJustBecameSpectator = 0x70F; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x710; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x711; // bool + public const nint m_szClan = 0x718; // CUtlSymbolLarge + public const nint m_szClanName = 0x720; // char[32] + public const nint m_iCoachingTeam = 0x740; // int32 + public const nint m_nPlayerDominated = 0x748; // uint64 + public const nint m_nPlayerDominatingMe = 0x750; // uint64 + public const nint m_iCompetitiveRanking = 0x758; // int32 + public const nint m_iCompetitiveWins = 0x75C; // int32 + public const nint m_iCompetitiveRankType = 0x760; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x764; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x768; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x76C; // int32 + public const nint m_nEndMatchNextMapVote = 0x770; // int32 + public const nint m_unActiveQuestId = 0x774; // uint16 + public const nint m_nQuestProgressReason = 0x778; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x77C; // uint32 + public const nint m_iDraftIndex = 0x7A8; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7AC; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7B0; // uint32 + public const nint m_bCannotBeKicked = 0x7B4; // bool + public const nint m_bEverFullyConnected = 0x7B5; // bool + public const nint m_bAbandonAllowsSurrender = 0x7B6; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7B7; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7B8; // bool + public const nint m_bScoreReported = 0x7B9; // bool + public const nint m_nDisconnectionTick = 0x7BC; // int32 + public const nint m_bControllingBot = 0x7C8; // bool + public const nint m_bHasControlledBotThisRound = 0x7C9; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7CA; // bool + public const nint m_nBotsControlledThisRound = 0x7CC; // int32 + public const nint m_bCanControlObservedBot = 0x7D0; // bool + public const nint m_hPlayerPawn = 0x7D4; // CHandle + public const nint m_hObserverPawn = 0x7D8; // CHandle + public const nint m_DesiredObserverMode = 0x7DC; // int32 + public const nint m_hDesiredObserverTarget = 0x7E0; // CEntityHandle + public const nint m_bPawnIsAlive = 0x7E4; // bool + public const nint m_iPawnHealth = 0x7E8; // uint32 + public const nint m_iPawnArmor = 0x7EC; // int32 + public const nint m_bPawnHasDefuser = 0x7F0; // bool + public const nint m_bPawnHasHelmet = 0x7F1; // bool + public const nint m_nPawnCharacterDefIndex = 0x7F2; // uint16 + public const nint m_iPawnLifetimeStart = 0x7F4; // int32 + public const nint m_iPawnLifetimeEnd = 0x7F8; // int32 + public const nint m_iPawnBotDifficulty = 0x7FC; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle + public const nint m_iScore = 0x804; // int32 + public const nint m_iRoundScore = 0x808; // int32 + public const nint m_iRoundsWon = 0x80C; // int32 + public const nint m_vecKills = 0x810; // CNetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x828; // bool + public const nint m_eMvpReason = 0x82C; // int32 + public const nint m_iMusicKitID = 0x830; // int32 + public const nint m_iMusicKitMVPs = 0x834; // int32 + public const nint m_iMVPs = 0x838; // int32 + public const nint m_nUpdateCounter = 0x83C; // int32 + public const nint m_flSmoothedPing = 0x840; // float32 + public const nint m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer + public const nint m_bShowHints = 0xF900; // bool + public const nint m_iNextTimeCheck = 0xF904; // int32 + public const nint m_bJustDidTeamKill = 0xF908; // bool + public const nint m_bPunishForTeamKill = 0xF909; // bool + public const nint m_bGaveTeamDamageWarning = 0xF90A; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF910; // float64 + public const nint m_LastTeamDamageWarningTime = 0xF918; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xF920; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xF924; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CFootstepControl { + public const nint m_source = 0x8B8; // CUtlSymbolLarge + public const nint m_destination = 0x8C0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x248; // CSWeaponType + public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory + public const nint m_szViewModel = 0x250; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xBF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC00; // CUtlString + public const nint m_nPrice = 0xC08; // int32 + public const nint m_nKillAward = 0xC0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 + public const nint m_bMeleeWeapon = 0xC18; // bool + public const nint m_bHasBurstMode = 0xC19; // bool + public const nint m_bIsRevolver = 0xC1A; // bool + public const nint m_bCannotShootUnderwater = 0xC1B; // bool + public const nint m_szName = 0xC20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC28; // CUtlString + public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 + public const nint m_bIsFullAuto = 0xC3C; // bool + public const nint m_nNumBullets = 0xC40; // int32 + public const nint m_flCycleTime = 0xC44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat + public const nint m_flSpread = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 + public const nint m_flInaccuracyReload = 0xCC4; // float32 + public const nint m_nRecoilSeed = 0xCC8; // int32 + public const nint m_nSpreadSeed = 0xCCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 + public const nint m_flIdleInterval = 0xCD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 + public const nint m_flHeatPerShot = 0xCDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + public const nint m_flBotAudibleRange = 0xCE8; // float32 + public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool + public const nint m_nZoomLevels = 0xCFC; // int32 + public const nint m_nZoomFOV1 = 0xD00; // int32 + public const nint m_nZoomFOV2 = 0xD04; // int32 + public const nint m_flZoomTime0 = 0xD08; // float32 + public const nint m_flZoomTime1 = 0xD0C; // float32 + public const nint m_flZoomTime2 = 0xD10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 + public const nint m_flIronSightFOV = 0xD1C; // float32 + public const nint m_flIronSightPivotForward = 0xD20; // float32 + public const nint m_flIronSightLooseness = 0xD24; // float32 + public const nint m_angPivotAngle = 0xD28; // QAngle + public const nint m_vecIronSightEyePos = 0xD34; // + public const nint m_nDamage = 0xD40; // int32 + public const nint m_flHeadshotMultiplier = 0xD44; // float32 + public const nint m_flArmorRatio = 0xD48; // float32 + public const nint m_flPenetration = 0xD4C; // float32 + public const nint m_flRange = 0xD50; // float32 + public const nint m_flRangeModifier = 0xD54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 + public const nint m_flRecoveryTimeStand = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 + public const nint m_flThrowVelocity = 0xD78; // float32 + public const nint m_vSmokeColor = 0xD7C; // + public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerTripWire { + } + // Parent: CPointEntity + // Fields count: 2 + public static class CPointGamestatsCounter { + public const nint m_strStatisticName = 0x4C0; // CUtlSymbolLarge + public const nint m_bDisabled = 0x4C8; // bool + } + // Parent: CPointEntity + // Fields count: 1 + public static class CEnvHudHint { + public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CBuyZone { + public const nint m_LegacyTeamNum = 0x8B8; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 9 + public static class CFuncConveyor { + public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0x718; // float32 + public const nint m_angMoveEntitySpace = 0x71C; // QAngle + public const nint m_vecMoveDirEntitySpace = 0x728; // + public const nint m_flTargetSpeed = 0x734; // float32 + public const nint m_nTransitionStartTick = 0x738; // GameTick_t + public const nint m_nTransitionDurationTicks = 0x73C; // int32 + public const nint m_flTransitionStartSpeed = 0x740; // float32 + public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerBombReset { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerHostageReset { + } + // Parent: CServerOnlyModelEntity + // Fields count: 1 + public static class CCSPlace { + public const nint m_name = 0x718; // CUtlSymbolLarge + } + // Parent: CRulePointEntity + // Fields count: 4 + public static class CGameMoney { + public const nint m_OnMoneySpent = 0x720; // CEntityIOOutput + public const nint m_OnMoneySpentFail = 0x748; // CEntityIOOutput + public const nint m_nMoney = 0x770; // int32 + public const nint m_strAwardText = 0x778; // CUtlString + } + // Parent: CModelPointEntity + // Fields count: 15 + public static class CPlayerSprayDecal { + public const nint m_nUniqueID = 0x710; // int32 + public const nint m_unAccountID = 0x714; // uint32 + public const nint m_unTraceID = 0x718; // uint32 + public const nint m_rtGcTime = 0x71C; // uint32 + public const nint m_vecEndPos = 0x720; // + public const nint m_vecStart = 0x72C; // + public const nint m_vecLeft = 0x738; // + public const nint m_vecNormal = 0x744; // + public const nint m_nPlayer = 0x750; // int32 + public const nint m_nEntity = 0x754; // int32 + public const nint m_nHitbox = 0x758; // int32 + public const nint m_flCreationTime = 0x75C; // float32 + public const nint m_nTintID = 0x760; // int32 + public const nint m_nVersion = 0x764; // uint8 + public const nint m_ubSignature = 0x765; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + public static class CInferno { + public const nint m_firePositions = 0x720; // Vector[64] + public const nint m_fireParentPositions = 0xA20; // Vector[64] + public const nint m_bFireIsBurning = 0xD20; // bool[64] + public const nint m_BurnNormal = 0xD60; // Vector[64] + public const nint m_fireCount = 0x1060; // int32 + public const nint m_nInfernoType = 0x1064; // int32 + public const nint m_nFireEffectTickBegin = 0x1068; // int32 + public const nint m_nFireLifetime = 0x106C; // float32 + public const nint m_bInPostEffectTime = 0x1070; // bool + public const nint m_nFiresExtinguishCount = 0x1074; // int32 + public const nint m_bWasCreatedInSmoke = 0x1078; // bool + public const nint m_extent = 0x1280; // Extent + public const nint m_damageTimer = 0x1298; // CountdownTimer + public const nint m_damageRampTimer = 0x12B0; // CountdownTimer + public const nint m_splashVelocity = 0x12C8; // + public const nint m_InitialSplashVelocity = 0x12D4; // + public const nint m_startPos = 0x12E0; // + public const nint m_vecOriginalSpawnLocation = 0x12EC; // + public const nint m_activeTimer = 0x12F8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x1308; // int32 + public const nint m_nMaxFlames = 0x130C; // int32 + public const nint m_nSpreadCount = 0x1310; // int32 + public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1348; // uint16 + } + // Parent: CInferno + // Fields count: 0 + public static class CFireCrackerBlast { + } + // Parent: CBaseModelEntity + // Fields count: 52 + public static class CBarnLight { + public const nint m_bEnabled = 0x710; // bool + public const nint m_nColorMode = 0x714; // int32 + public const nint m_Color = 0x718; // Color + public const nint m_flColorTemperature = 0x71C; // float32 + public const nint m_flBrightness = 0x720; // float32 + public const nint m_flBrightnessScale = 0x724; // float32 + public const nint m_nDirectLight = 0x728; // int32 + public const nint m_nBakedShadowIndex = 0x72C; // int32 + public const nint m_nLuminaireShape = 0x730; // int32 + public const nint m_flLuminaireSize = 0x734; // float32 + public const nint m_flLuminaireAnisotropy = 0x738; // float32 + public const nint m_LightStyleString = 0x740; // CUtlString + public const nint m_flLightStyleStartTime = 0x748; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0x858; // CStrongHandle + public const nint m_flShape = 0x860; // float32 + public const nint m_flSoftX = 0x864; // float32 + public const nint m_flSoftY = 0x868; // float32 + public const nint m_flSkirt = 0x86C; // float32 + public const nint m_flSkirtNear = 0x870; // float32 + public const nint m_vSizeParams = 0x874; // + public const nint m_flRange = 0x880; // float32 + public const nint m_vShear = 0x884; // + public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x894; // + public const nint m_nCastShadows = 0x8A0; // int32 + public const nint m_nShadowMapSize = 0x8A4; // int32 + public const nint m_nShadowPriority = 0x8A8; // int32 + public const nint m_bContactShadow = 0x8AC; // bool + public const nint m_nBounceLight = 0x8B0; // int32 + public const nint m_flBounceScale = 0x8B4; // float32 + public const nint m_flMinRoughness = 0x8B8; // float32 + public const nint m_vAlternateColor = 0x8BC; // + public const nint m_fAlternateColorBrightness = 0x8C8; // float32 + public const nint m_nFog = 0x8CC; // int32 + public const nint m_flFogStrength = 0x8D0; // float32 + public const nint m_nFogShadows = 0x8D4; // int32 + public const nint m_flFogScale = 0x8D8; // float32 + public const nint m_flFadeSizeStart = 0x8DC; // float32 + public const nint m_flFadeSizeEnd = 0x8E0; // float32 + public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 + public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 + public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool + public const nint m_vPrecomputedBoundsMins = 0x8F0; // + public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // + public const nint m_vPrecomputedOBBOrigin = 0x908; // + public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x920; // + public const nint m_bPvsModifyEntity = 0x92C; // bool + } + // Parent: CBarnLight + // Fields count: 1 + public static class CRectLight { + public const nint m_bShowLight = 0x938; // bool + } + // Parent: CBarnLight + // Fields count: 3 + public static class COmniLight { + public const nint m_flInnerAngle = 0x938; // float32 + public const nint m_flOuterAngle = 0x93C; // float32 + public const nint m_bShowLight = 0x940; // bool + } + // Parent: CTeam + // Fields count: 14 + public static class CCSTeam { + public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 + public const nint m_bSurrendered = 0x580; // bool + public const nint m_szTeamMatchStat = 0x581; // char[512] + public const nint m_numMapVictories = 0x784; // int32 + public const nint m_scoreFirstHalf = 0x788; // int32 + public const nint m_scoreSecondHalf = 0x78C; // int32 + public const nint m_scoreOvertime = 0x790; // int32 + public const nint m_szClanTeamname = 0x794; // char[129] + public const nint m_iClanID = 0x818; // uint32 + public const nint m_szTeamFlagImage = 0x81C; // char[8] + public const nint m_szTeamLogoImage = 0x824; // char[8] + public const nint m_flNextResourceTime = 0x82C; // float32 + public const nint m_iLastUpdateSentAt = 0x830; // int32 + } + // Parent: CPointEntity + // Fields count: 8 + public static class CMapInfo { + public const nint m_iBuyingStatus = 0x4C0; // int32 + public const nint m_flBombRadius = 0x4C4; // float32 + public const nint m_iPetPopulation = 0x4C8; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x4CC; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool + public const nint m_flBotMaxVisionDistance = 0x4D0; // float32 + public const nint m_iHostageCount = 0x4D4; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + } + // Parent: CBot + // Fields count: 140 + public static class CCSBot { + public const nint m_lastCoopSpawnPoint = 0xF0; // CHandle + public const nint m_eyePosition = 0x100; // + public const nint m_name = 0x10C; // char[64] + public const nint m_combatRange = 0x14C; // float32 + public const nint m_isRogue = 0x150; // bool + public const nint m_rogueTimer = 0x158; // CountdownTimer + public const nint m_diedLastRound = 0x174; // bool + public const nint m_safeTime = 0x178; // float32 + public const nint m_wasSafe = 0x17C; // bool + public const nint m_blindFire = 0x184; // bool + public const nint m_surpriseTimer = 0x188; // CountdownTimer + public const nint m_bAllowActive = 0x1A0; // bool + public const nint m_isFollowing = 0x1A1; // bool + public const nint m_leader = 0x1A4; // CHandle + public const nint m_followTimestamp = 0x1A8; // float32 + public const nint m_allowAutoFollowTime = 0x1AC; // float32 + public const nint m_hurryTimer = 0x1B0; // CountdownTimer + public const nint m_alertTimer = 0x1C8; // CountdownTimer + public const nint m_sneakTimer = 0x1E0; // CountdownTimer + public const nint m_panicTimer = 0x1F8; // CountdownTimer + public const nint m_stateTimestamp = 0x4C8; // float32 + public const nint m_isAttacking = 0x4CC; // bool + public const nint m_isOpeningDoor = 0x4CD; // bool + public const nint m_taskEntity = 0x4D4; // CHandle + public const nint m_goalPosition = 0x4E4; // + public const nint m_goalEntity = 0x4F0; // CHandle + public const nint m_avoid = 0x4F4; // CHandle + public const nint m_avoidTimestamp = 0x4F8; // float32 + public const nint m_isStopping = 0x4FC; // bool + public const nint m_hasVisitedEnemySpawn = 0x4FD; // bool + public const nint m_stillTimer = 0x500; // IntervalTimer + public const nint m_bEyeAnglesUnderPathFinderControl = 0x510; // bool + public const nint m_pathIndex = 0x6608; // int32 + public const nint m_areaEnteredTimestamp = 0x660C; // GameTime_t + public const nint m_repathTimer = 0x6610; // CountdownTimer + public const nint m_avoidFriendTimer = 0x6628; // CountdownTimer + public const nint m_isFriendInTheWay = 0x6640; // bool + public const nint m_politeTimer = 0x6648; // CountdownTimer + public const nint m_isWaitingBehindFriend = 0x6660; // bool + public const nint m_pathLadderEnd = 0x668C; // float32 + public const nint m_mustRunTimer = 0x66D8; // CountdownTimer + public const nint m_waitTimer = 0x66F0; // CountdownTimer + public const nint m_updateTravelDistanceTimer = 0x6708; // CountdownTimer + public const nint m_playerTravelDistance = 0x6720; // float32[64] + public const nint m_travelDistancePhase = 0x6820; // uint8 + public const nint m_hostageEscortCount = 0x69B8; // uint8 + public const nint m_hostageEscortCountTimestamp = 0x69BC; // float32 + public const nint m_desiredTeam = 0x69C0; // int32 + public const nint m_hasJoined = 0x69C4; // bool + public const nint m_isWaitingForHostage = 0x69C5; // bool + public const nint m_inhibitWaitingForHostageTimer = 0x69C8; // CountdownTimer + public const nint m_waitForHostageTimer = 0x69E0; // CountdownTimer + public const nint m_noisePosition = 0x69F8; // + public const nint m_noiseTravelDistance = 0x6A04; // float32 + public const nint m_noiseTimestamp = 0x6A08; // float32 + public const nint m_noiseSource = 0x6A10; // CCSPlayerPawn* + public const nint m_noiseBendTimer = 0x6A28; // CountdownTimer + public const nint m_bentNoisePosition = 0x6A40; // + public const nint m_bendNoisePositionValid = 0x6A4C; // bool + public const nint m_lookAroundStateTimestamp = 0x6A50; // float32 + public const nint m_lookAheadAngle = 0x6A54; // float32 + public const nint m_forwardAngle = 0x6A58; // float32 + public const nint m_inhibitLookAroundTimestamp = 0x6A5C; // float32 + public const nint m_lookAtSpot = 0x6A64; // + public const nint m_lookAtSpotDuration = 0x6A74; // float32 + public const nint m_lookAtSpotTimestamp = 0x6A78; // float32 + public const nint m_lookAtSpotAngleTolerance = 0x6A7C; // float32 + public const nint m_lookAtSpotClearIfClose = 0x6A80; // bool + public const nint m_lookAtSpotAttack = 0x6A81; // bool + public const nint m_lookAtDesc = 0x6A88; // char* + public const nint m_peripheralTimestamp = 0x6A90; // float32 + public const nint m_approachPointCount = 0x6C18; // uint8 + public const nint m_approachPointViewPosition = 0x6C1C; // + public const nint m_viewSteadyTimer = 0x6C28; // IntervalTimer + public const nint m_tossGrenadeTimer = 0x6C40; // CountdownTimer + public const nint m_isAvoidingGrenade = 0x6C60; // CountdownTimer + public const nint m_spotCheckTimestamp = 0x6C80; // float32 + public const nint m_checkedHidingSpotCount = 0x7088; // int32 + public const nint m_lookPitch = 0x708C; // float32 + public const nint m_lookPitchVel = 0x7090; // float32 + public const nint m_lookYaw = 0x7094; // float32 + public const nint m_lookYawVel = 0x7098; // float32 + public const nint m_targetSpot = 0x709C; // + public const nint m_targetSpotVelocity = 0x70A8; // + public const nint m_targetSpotPredicted = 0x70B4; // + public const nint m_aimError = 0x70C0; // QAngle + public const nint m_aimGoal = 0x70CC; // QAngle + public const nint m_targetSpotTime = 0x70D8; // GameTime_t + public const nint m_aimFocus = 0x70DC; // float32 + public const nint m_aimFocusInterval = 0x70E0; // float32 + public const nint m_aimFocusNextUpdate = 0x70E4; // GameTime_t + public const nint m_ignoreEnemiesTimer = 0x70F0; // CountdownTimer + public const nint m_enemy = 0x7108; // CHandle + public const nint m_isEnemyVisible = 0x710C; // bool + public const nint m_visibleEnemyParts = 0x710D; // uint8 + public const nint m_lastEnemyPosition = 0x7110; // + public const nint m_lastSawEnemyTimestamp = 0x711C; // float32 + public const nint m_firstSawEnemyTimestamp = 0x7120; // float32 + public const nint m_currentEnemyAcquireTimestamp = 0x7124; // float32 + public const nint m_enemyDeathTimestamp = 0x7128; // float32 + public const nint m_friendDeathTimestamp = 0x712C; // float32 + public const nint m_isLastEnemyDead = 0x7130; // bool + public const nint m_nearbyEnemyCount = 0x7134; // int32 + public const nint m_bomber = 0x7340; // CHandle + public const nint m_nearbyFriendCount = 0x7344; // int32 + public const nint m_closestVisibleFriend = 0x7348; // CHandle + public const nint m_closestVisibleHumanFriend = 0x734C; // CHandle + public const nint m_attentionInterval = 0x7350; // IntervalTimer + public const nint m_attacker = 0x7360; // CHandle + public const nint m_attackedTimestamp = 0x7364; // float32 + public const nint m_burnedByFlamesTimer = 0x7368; // IntervalTimer + public const nint m_lastVictimID = 0x7378; // int32 + public const nint m_isAimingAtEnemy = 0x737C; // bool + public const nint m_isRapidFiring = 0x737D; // bool + public const nint m_equipTimer = 0x7380; // IntervalTimer + public const nint m_zoomTimer = 0x7390; // CountdownTimer + public const nint m_fireWeaponTimestamp = 0x73A8; // GameTime_t + public const nint m_lookForWeaponsOnGroundTimer = 0x73B0; // CountdownTimer + public const nint m_bIsSleeping = 0x73C8; // bool + public const nint m_isEnemySniperVisible = 0x73C9; // bool + public const nint m_sawEnemySniperTimer = 0x73D0; // CountdownTimer + public const nint m_enemyQueueIndex = 0x7488; // uint8 + public const nint m_enemyQueueCount = 0x7489; // uint8 + public const nint m_enemyQueueAttendIndex = 0x748A; // uint8 + public const nint m_isStuck = 0x748B; // bool + public const nint m_stuckTimestamp = 0x748C; // GameTime_t + public const nint m_stuckSpot = 0x7490; // + public const nint m_wiggleTimer = 0x74A0; // CountdownTimer + public const nint m_stuckJumpTimer = 0x74B8; // CountdownTimer + public const nint m_nextCleanupCheckTimestamp = 0x74D0; // GameTime_t + public const nint m_avgVel = 0x74D4; // float32[10] + public const nint m_avgVelIndex = 0x74FC; // int32 + public const nint m_avgVelCount = 0x7500; // int32 + public const nint m_lastOrigin = 0x7504; // + public const nint m_lastRadioRecievedTimestamp = 0x7514; // float32 + public const nint m_lastRadioSentTimestamp = 0x7518; // float32 + public const nint m_radioSubject = 0x751C; // CHandle + public const nint m_radioPosition = 0x7520; // + public const nint m_voiceEndTimestamp = 0x752C; // float32 + public const nint m_lastValidReactionQueueFrame = 0x7538; // int32 + } + // Parent: CServerOnlyModelEntity + // Fields count: 5 + public static class CFogVolume { + public const nint m_fogName = 0x710; // CUtlSymbolLarge + public const nint m_postProcessName = 0x718; // CUtlSymbolLarge + public const nint m_colorCorrectionName = 0x720; // CUtlSymbolLarge + public const nint m_bDisabled = 0x730; // bool + public const nint m_bInFogVolumesList = 0x731; // bool + } + // Parent: CPointEntity + // Fields count: 5 + public static class CInfoDynamicShadowHint { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_flRange = 0x4C4; // float32 + public const nint m_nImportance = 0x4C8; // int32 + public const nint m_nLightChoice = 0x4CC; // int32 + public const nint m_hLight = 0x4D0; // CHandle + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + public static class CInfoDynamicShadowHintBox { + public const nint m_vBoxMins = 0x4D8; // + public const nint m_vBoxMaxs = 0x4E4; // + } + // Parent: CBaseModelEntity + // Fields count: 12 + public static class CEnvSky { + public const nint m_hSkyMaterial = 0x710; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle + public const nint m_bStartDisabled = 0x720; // bool + public const nint m_vTintColor = 0x721; // Color + public const nint m_vTintColorLightingOnly = 0x725; // Color + public const nint m_flBrightnessScale = 0x72C; // float32 + public const nint m_nFogType = 0x730; // int32 + public const nint m_flFogMinStart = 0x734; // float32 + public const nint m_flFogMinEnd = 0x738; // float32 + public const nint m_flFogMaxStart = 0x73C; // float32 + public const nint m_flFogMaxEnd = 0x740; // float32 + public const nint m_bEnabled = 0x744; // bool + } + // Parent: CTonemapController2 + // Fields count: 0 + public static class CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTonemapTrigger { + public const nint m_tonemapControllerName = 0x8B8; // CUtlSymbolLarge + public const nint m_hTonemapController = 0x8C0; // CEntityHandle + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CFogTrigger { + public const nint m_fog = 0x8B8; // fogparams_t + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CLightEntity { + public const nint m_CLightComponent = 0x710; // CLightComponent* + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightSpotEntity { + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightOrthoEntity { + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightDirectionalEntity { + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + public static class CLightEnvironmentEntity { + } + // Parent: CBaseTrigger + // Fields count: 16 + public static class CPostProcessingVolume { + public const nint m_hPostSettings = 0x8C8; // CStrongHandle + public const nint m_flFadeDuration = 0x8D0; // float32 + public const nint m_flMinLogExposure = 0x8D4; // float32 + public const nint m_flMaxLogExposure = 0x8D8; // float32 + public const nint m_flMinExposure = 0x8DC; // float32 + public const nint m_flMaxExposure = 0x8E0; // float32 + public const nint m_flExposureCompensation = 0x8E4; // float32 + public const nint m_flExposureFadeSpeedUp = 0x8E8; // float32 + public const nint m_flExposureFadeSpeedDown = 0x8EC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x8F0; // float32 + public const nint m_bMaster = 0x8F4; // bool + public const nint m_bExposureControl = 0x8F5; // bool + public const nint m_flRate = 0x8F8; // float32 + public const nint m_flTonemapPercentTarget = 0x8FC; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x900; // float32 + public const nint m_flTonemapMinAvgLum = 0x904; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + public static class CEnvParticleGlow { + public const nint m_flAlphaScale = 0xC88; // float32 + public const nint m_flRadiusScale = 0xC8C; // float32 + public const nint m_flSelfIllumScale = 0xC90; // float32 + public const nint m_ColorTint = 0xC94; // Color + public const nint m_hTextureOverride = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + public static class CTextureBasedAnimatable { + public const nint m_bLoop = 0x710; // bool + public const nint m_flFPS = 0x714; // float32 + public const nint m_hPositionKeys = 0x718; // CStrongHandle + public const nint m_hRotationKeys = 0x720; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0x728; // + public const nint m_vAnimationBoundsMax = 0x734; // + public const nint m_flStartTime = 0x740; // float32 + public const nint m_flStartFrame = 0x744; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CWorld { + } + // Parent: CBaseModelEntity + // Fields count: 10 + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool + public const nint m_pChoreoServices = 0x790; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool + public const nint m_flMaxSlopeDistance = 0x79C; // float32 + public const nint m_vLastSlopeCheckPos = 0x7A0; // + public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool + public const nint m_vecForce = 0x7B0; // + public const nint m_nForceBone = 0x7BC; // int32 + public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0x7D8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 4 + public static class CBaseProp { + public const nint m_bModelOverrodeBlockLOS = 0x8E8; // bool + public const nint m_iShapeType = 0x8EC; // int32 + public const nint m_bConformToCollisionBounds = 0x8F0; // bool + public const nint m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + } + // Parent: CBaseProp + // Fields count: 34 + public static class CBreakableProp { + public const nint m_OnBreak = 0x938; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x960; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x988; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x9B0; // float32 + public const nint m_iMinHealthDmg = 0x9B4; // int32 + public const nint m_preferredCarryAngles = 0x9B8; // QAngle + public const nint m_flPressureDelay = 0x9C4; // float32 + public const nint m_hBreaker = 0x9C8; // CHandle + public const nint m_PerformanceMode = 0x9CC; // PerformanceMode_t + public const nint m_flDmgModBullet = 0x9D0; // float32 + public const nint m_flDmgModClub = 0x9D4; // float32 + public const nint m_flDmgModExplosive = 0x9D8; // float32 + public const nint m_flDmgModFire = 0x9DC; // float32 + public const nint m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x9E8; // CUtlSymbolLarge + public const nint m_iInteractions = 0x9F0; // int32 + public const nint m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0x9F8; // bool + public const nint m_explodeDamage = 0x9FC; // float32 + public const nint m_explodeRadius = 0xA00; // float32 + public const nint m_explosionDelay = 0xA08; // float32 + public const nint m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xA20; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xA28; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xA30; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xA38; // bool + public const nint m_flDefaultFadeScale = 0xA3C; // float32 + public const nint m_hLastAttacker = 0xA40; // CHandle + public const nint m_hFlareEnt = 0xA44; // CHandle + public const nint m_bUsePuntSound = 0xA48; // bool + public const nint m_iszPuntSound = 0xA50; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xA58; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + public static class CDynamicProp { + public const nint m_bCreateNavObstacle = 0xA68; // bool + public const nint m_bUseHitboxesForRenderBox = 0xA69; // bool + public const nint m_bUseAnimGraph = 0xA6A; // bool + public const nint m_pOutputAnimBegun = 0xA70; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xA98; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xB38; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xB44; // bool + public const nint m_bStartDisabled = 0xB45; // bool + public const nint m_bFiredStartEndOutput = 0xB46; // bool + public const nint m_bForceNpcExclude = 0xB47; // bool + public const nint m_bCreateNonSolid = 0xB48; // bool + public const nint m_bIsOverrideProp = 0xB49; // bool + public const nint m_iInitialGlowState = 0xB4C; // int32 + public const nint m_nGlowRange = 0xB50; // int32 + public const nint m_nGlowRangeMin = 0xB54; // int32 + public const nint m_glowColor = 0xB58; // Color + public const nint m_nGlowTeam = 0xB5C; // int32 + } + // Parent: CDynamicProp + // Fields count: 0 + public static class CDynamicPropAlias_dynamic_prop { + } + // Parent: CDynamicProp + // Fields count: 0 + public static class CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CDynamicProp + // Fields count: 0 + public static class CDynamicPropAlias_cable_dynamic { + } + // Parent: CBaseTrigger + // Fields count: 10 + public static class CColorCorrectionVolume { + public const nint m_bEnabled = 0x8B8; // bool + public const nint m_MaxWeight = 0x8BC; // float32 + public const nint m_FadeDuration = 0x8C0; // float32 + public const nint m_bStartDisabled = 0x8C4; // bool + public const nint m_Weight = 0x8C8; // float32 + public const nint m_lookupFilename = 0x8CC; // char[512] + public const nint m_LastEnterWeight = 0xACC; // float32 + public const nint m_LastEnterTime = 0xAD0; // GameTime_t + public const nint m_LastExitWeight = 0xAD4; // float32 + public const nint m_LastExitTime = 0xAD8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + public static class CPointCommentaryNode { + public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge + public const nint m_hViewTarget = 0x908; // CHandle + public const nint m_hViewTargetAngles = 0x90C; // CHandle + public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge + public const nint m_hViewPosition = 0x918; // CHandle + public const nint m_hViewPositionMover = 0x91C; // CHandle + public const nint m_bPreventMovement = 0x920; // bool + public const nint m_bUnderCrosshair = 0x921; // bool + public const nint m_bUnstoppable = 0x922; // bool + public const nint m_flFinishedTime = 0x924; // GameTime_t + public const nint m_vecFinishOrigin = 0x928; // + public const nint m_vecOriginalAngles = 0x934; // QAngle + public const nint m_vecFinishAngles = 0x940; // QAngle + public const nint m_bPreventChangesWhileMoving = 0x94C; // bool + public const nint m_bDisabled = 0x94D; // bool + public const nint m_vecTeleportOrigin = 0x950; // + public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t + public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput + public const nint m_bActive = 0x9B0; // bool + public const nint m_flStartTime = 0x9B4; // GameTime_t + public const nint m_flStartTimeInCommentary = 0x9B8; // float32 + public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0x9D0; // int32 + public const nint m_iNodeNumberMax = 0x9D4; // int32 + public const nint m_bListenedTo = 0x9D8; // bool + } + // Parent: CSprite + // Fields count: 0 + public static class CCommentaryViewPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + public static class CRotDoor { + public const nint m_bSolidBsp = 0x998; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class CItemSoda { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CPrecipitation { + } + // Parent: CBeam + // Fields count: 19 + public static class CEnvBeam { + public const nint m_active = 0x7B0; // int32 + public const nint m_spriteTexture = 0x7B8; // CStrongHandle + public const nint m_iszStartEntity = 0x7C0; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0x7C8; // CUtlSymbolLarge + public const nint m_life = 0x7D0; // float32 + public const nint m_boltWidth = 0x7D4; // float32 + public const nint m_noiseAmplitude = 0x7D8; // float32 + public const nint m_speed = 0x7DC; // int32 + public const nint m_restrike = 0x7E0; // float32 + public const nint m_iszSpriteName = 0x7E8; // CUtlSymbolLarge + public const nint m_frameStart = 0x7F0; // int32 + public const nint m_vEndPointWorld = 0x7F4; // + public const nint m_vEndPointRelative = 0x800; // + public const nint m_radius = 0x80C; // float32 + public const nint m_TouchType = 0x810; // Touch_t + public const nint m_iFilterName = 0x818; // CUtlSymbolLarge + public const nint m_hFilter = 0x820; // CHandle + public const nint m_iszDecal = 0x828; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0x830; // CEntityIOOutput + } + // Parent: CBreakable + // Fields count: 0 + public static class CPushable { + } + // Parent: CFuncLadder + // Fields count: 0 + public static class CFuncLadderAlias_func_useableladder { + } + // Parent: CFuncBrush + // Fields count: 9 + public static class CFuncMonitor { + public const nint m_targetCamera = 0x730; // CUtlString + public const nint m_nResolutionEnum = 0x738; // int32 + public const nint m_bRenderShadows = 0x73C; // bool + public const nint m_bUseUniqueColorTarget = 0x73D; // bool + public const nint m_brushModelName = 0x740; // CUtlString + public const nint m_hTargetCamera = 0x748; // CHandle + public const nint m_bEnabled = 0x74C; // bool + public const nint m_bDraw3DSkybox = 0x74D; // bool + public const nint m_bStartEnabled = 0x74E; // bool + } + // Parent: CFuncMoveLinear + // Fields count: 0 + public static class CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseToggle + // Fields count: 3 + public static class CGunTarget { + public const nint m_on = 0x790; // bool + public const nint m_hTargetEnt = 0x794; // CHandle + public const nint m_OnDeath = 0x798; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerGameEvent { + public const nint m_strStartTouchEventName = 0x8B8; // CUtlString + public const nint m_strEndTouchEventName = 0x8C0; // CUtlString + public const nint m_strTriggerID = 0x8C8; // CUtlString + } + // Parent: CRuleEntity + // Fields count: 0 + public static class CRuleBrushEntity { + } + // Parent: CRulePointEntity + // Fields count: 0 + public static class CGameEnd { + } + // Parent: CRulePointEntity + // Fields count: 2 + public static class CGameText { + public const nint m_iszMessage = 0x720; // CUtlSymbolLarge + public const nint m_textParms = 0x728; // hudtextparms_t + } + // Parent: CRuleBrushEntity + // Fields count: 4 + public static class CGamePlayerZone { + public const nint m_OnPlayerInZone = 0x718; // CEntityIOOutput + public const nint m_OnPlayerOutZone = 0x740; // CEntityIOOutput + public const nint m_PlayersInCount = 0x768; // CEntityOutputTemplate + public const nint m_PlayersOutCount = 0x790; // CEntityOutputTemplate + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + public static class CSimpleMarkupVolumeTagged { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + public static class CMarkupVolumeTagged_Nav { + } + // Parent: CMarkupVolumeWithRef + // Fields count: 1 + public static class CMarkupVolumeTagged_NavGame { + public const nint m_bFloodFillAttribute = 0x768; // bool + } + // Parent: CFuncBrush + // Fields count: 4 + public static class CFuncElectrifiedVolume { + public const nint m_EffectName = 0x730; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge + public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge + } + // Parent: CPathCorner + // Fields count: 0 + public static class CPathCornerCrash { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + public static class CConstraintAnchor { + public const nint m_massScale = 0x8E8; // float32 + } + // Parent: CDynamicProp + // Fields count: 1 + public static class COrnamentProp { + public const nint m_initialOwner = 0xB60; // CUtlSymbolLarge + } + // Parent: CRopeKeyframe + // Fields count: 0 + public static class CRopeKeyframeAlias_move_rope { + } + // Parent: CSceneEntity + // Fields count: 0 + public static class CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CSceneEntity + // Fields count: 7 + public static class CInstancedSceneEntity { + public const nint m_hOwner = 0xA18; // CHandle + public const nint m_bHadOwner = 0xA1C; // bool + public const nint m_flPostSpeakDelay = 0xA20; // float32 + public const nint m_flPreDelay = 0xA24; // float32 + public const nint m_bIsBackground = 0xA28; // bool + public const nint m_bRemoveOnCompletion = 0xA29; // bool + public const nint m_hTarget = 0xA2C; // CHandle + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerSoundscape { + public const nint m_hSoundscape = 0x8B8; // CHandle + public const nint m_SoundscapeName = 0x8C0; // CUtlSymbolLarge + public const nint m_spectators = 0x8C8; // CUtlVector> + } + // Parent: CSprite + // Fields count: 0 + public static class CSpriteAlias_env_glow { + } + // Parent: CFuncTrackTrain + // Fields count: 1 + public static class CFuncTankTrain { + public const nint m_OnDeath = 0x860; // CEntityIOOutput + } + // Parent: CBaseToggle + // Fields count: 5 + public static class CBasePlatTrain { + public const nint m_NoiseMoving = 0x790; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x798; // CUtlSymbolLarge + public const nint m_volume = 0x7A8; // float32 + public const nint m_flTWidth = 0x7AC; // float32 + public const nint m_flTLength = 0x7B0; // float32 + } + // Parent: CBasePlatTrain + // Fields count: 1 + public static class CFuncPlat { + public const nint m_sNoise = 0x7B8; // CUtlSymbolLarge + } + // Parent: CFuncPlat + // Fields count: 2 + public static class CFuncPlatRot { + public const nint m_end = 0x7C0; // QAngle + public const nint m_start = 0x7CC; // QAngle + } + // Parent: CBasePlatTrain + // Fields count: 6 + public static class CFuncTrain { + public const nint m_hCurrentTarget = 0x7B8; // CHandle + public const nint m_activated = 0x7BC; // bool + public const nint m_hEnemy = 0x7C0; // CHandle + public const nint m_flBlockDamage = 0x7C4; // float32 + public const nint m_flNextBlockTime = 0x7C8; // GameTime_t + public const nint m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + } + // Parent: CFuncPlatRot + // Fields count: 9 + public static class CFuncTrackChange { + public const nint m_trackTop = 0x7D8; // CPathTrack* + public const nint m_trackBottom = 0x7E0; // CPathTrack* + public const nint m_train = 0x7E8; // CFuncTrackTrain* + public const nint m_trackTopName = 0x7F0; // CUtlSymbolLarge + public const nint m_trackBottomName = 0x7F8; // CUtlSymbolLarge + public const nint m_trainName = 0x800; // CUtlSymbolLarge + public const nint m_code = 0x808; // TRAIN_CODE + public const nint m_targetState = 0x80C; // int32 + public const nint m_use = 0x810; // int32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + public static class CFuncTrackAuto { + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerRemove { + public const nint m_OnRemove = 0x8B8; // CEntityIOOutput + } + // Parent: CTriggerHurt + // Fields count: 1 + public static class CScriptTriggerHurt { + public const nint m_vExtent = 0x958; // + } + // Parent: CTriggerMultiple + // Fields count: 1 + public static class CScriptTriggerMultiple { + public const nint m_vExtent = 0x8E0; // + } + // Parent: CTriggerMultiple + // Fields count: 0 + public static class CTriggerOnce { + } + // Parent: CTriggerOnce + // Fields count: 1 + public static class CScriptTriggerOnce { + public const nint m_vExtent = 0x8E0; // + } + // Parent: CTriggerOnce + // Fields count: 15 + public static class CTriggerLook { + public const nint m_hLookTarget = 0x8E0; // CHandle + public const nint m_flFieldOfView = 0x8E4; // float32 + public const nint m_flLookTime = 0x8E8; // float32 + public const nint m_flLookTimeTotal = 0x8EC; // float32 + public const nint m_flLookTimeLast = 0x8F0; // GameTime_t + public const nint m_flTimeoutDuration = 0x8F4; // float32 + public const nint m_bTimeoutFired = 0x8F8; // bool + public const nint m_bIsLooking = 0x8F9; // bool + public const nint m_b2DFOV = 0x8FA; // bool + public const nint m_bUseVelocity = 0x8FB; // bool + public const nint m_hActivator = 0x8FC; // CHandle + public const nint m_bTestOcclusion = 0x900; // bool + public const nint m_OnTimeout = 0x908; // CEntityIOOutput + public const nint m_OnStartLook = 0x930; // CEntityIOOutput + public const nint m_OnEndLook = 0x958; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerPush { + public const nint m_angPushEntitySpace = 0x8B8; // QAngle + public const nint m_vecPushDirEntitySpace = 0x8C4; // + public const nint m_bTriggerOnStartTouch = 0x8D0; // bool + } + // Parent: CTriggerPush + // Fields count: 1 + public static class CScriptTriggerPush { + public const nint m_vExtent = 0x8D8; // + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerToggleSave { + public const nint m_bDisabled = 0x8B8; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerSave { + public const nint m_bForceNewLevelUnit = 0x8B8; // bool + public const nint m_fDangerousTimer = 0x8BC; // float32 + public const nint m_minHitPoints = 0x8C0; // int32 + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerGravity { + } + // Parent: CBaseTrigger + // Fields count: 5 + public static class CTriggerProximity { + public const nint m_hMeasureTarget = 0x8B8; // CHandle + public const nint m_iszMeasureTarget = 0x8C0; // CUtlSymbolLarge + public const nint m_fRadius = 0x8C8; // float32 + public const nint m_nTouchers = 0x8CC; // int32 + public const nint m_NearestEntityDistance = 0x8D0; // CEntityOutputTemplate + } + // Parent: CTriggerMultiple + // Fields count: 4 + public static class CTriggerImpact { + public const nint m_flMagnitude = 0x8E0; // float32 + public const nint m_flNoise = 0x8E4; // float32 + public const nint m_flViewkick = 0x8E8; // float32 + public const nint m_pOutputForce = 0x8F0; // CEntityOutputTemplate + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CServerRagdollTrigger { + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTriggerActiveWeaponDetect { + public const nint m_OnTouchedActiveWeapon = 0x8B8; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0x8E0; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Fields count: 13 + public static class CTriggerPhysics { + public const nint m_gravityScale = 0x8C8; // float32 + public const nint m_linearLimit = 0x8CC; // float32 + public const nint m_linearDamping = 0x8D0; // float32 + public const nint m_angularLimit = 0x8D4; // float32 + public const nint m_angularDamping = 0x8D8; // float32 + public const nint m_linearForce = 0x8DC; // float32 + public const nint m_flFrequency = 0x8E0; // float32 + public const nint m_flDampingRatio = 0x8E4; // float32 + public const nint m_vecLinearForcePointAt = 0x8E8; // + public const nint m_bCollapseToForcePoint = 0x8F4; // bool + public const nint m_vecLinearForcePointAtWorld = 0x8F8; // + public const nint m_vecLinearForceDirection = 0x904; // + public const nint m_bConvertToDebrisWhenPossible = 0x910; // bool + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTriggerDetectBulletFire { + public const nint m_bPlayerFireOnly = 0x8B8; // bool + public const nint m_OnDetectedBulletFire = 0x8C0; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerDetectExplosion { + public const nint m_OnDetectedExplosion = 0x8F0; // CEntityIOOutput + } + // Parent: CFuncNavBlocker + // Fields count: 1 + public static class CScriptNavBlocker { + public const nint m_vExtent = 0x720; // + } + // Parent: CBaseAnimGraph + // Fields count: 7 + public static class CBaseFlex { + public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0x900; // + public const nint m_blinktoggle = 0x90C; // bool + public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t + public const nint m_nNextSceneEventId = 0x968; // uint32 + public const nint m_bUpdateLayerPriorities = 0x96C; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + public static class CBasePropDoor { + public const nint m_flAutoReturnDelay = 0xB70; // float32 + public const nint m_hDoorList = 0xB78; // CUtlVector> + public const nint m_nHardwareType = 0xB90; // int32 + public const nint m_bNeedsHardware = 0xB94; // bool + public const nint m_eDoorState = 0xB98; // DoorState_t + public const nint m_bLocked = 0xB9C; // bool + public const nint m_closedPosition = 0xBA0; // + public const nint m_closedAngles = 0xBAC; // QAngle + public const nint m_hBlocker = 0xBB8; // CHandle + public const nint m_bFirstBlocked = 0xBBC; // bool + public const nint m_ls = 0xBC0; // locksound_t + public const nint m_bForceClosed = 0xBE0; // bool + public const nint m_vecLatchWorldPosition = 0xBE4; // + public const nint m_hActivator = 0xBF0; // CHandle + public const nint m_SoundMoving = 0xC00; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xC08; // CUtlSymbolLarge + public const nint m_SoundClose = 0xC10; // CUtlSymbolLarge + public const nint m_SoundLock = 0xC18; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xC20; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xC28; // CUtlSymbolLarge + public const nint m_SoundPound = 0xC30; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xC38; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xC48; // int32 + public const nint m_nPhysicsMaterial = 0xC4C; // CUtlStringToken + public const nint m_SlaveName = 0xC50; // CUtlSymbolLarge + public const nint m_hMaster = 0xC58; // CHandle + public const nint m_OnBlockedClosing = 0xC60; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xC88; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xD00; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xD28; // CEntityIOOutput + public const nint m_OnClose = 0xD50; // CEntityIOOutput + public const nint m_OnOpen = 0xD78; // CEntityIOOutput + public const nint m_OnLockedUse = 0xDA0; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xDC8; // CEntityIOOutput + } + // Parent: CBeam + // Fields count: 5 + public static class CEnvLaser { + public const nint m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge + public const nint m_pSprite = 0x7B8; // CSprite* + public const nint m_iszSpriteName = 0x7C0; // CUtlSymbolLarge + public const nint m_firePosition = 0x7C8; // + public const nint m_flStartFrame = 0x7D4; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 24 + public static class CFish { + public const nint m_pool = 0x8E8; // CHandle + public const nint m_id = 0x8EC; // uint32 + public const nint m_x = 0x8F0; // float32 + public const nint m_y = 0x8F4; // float32 + public const nint m_z = 0x8F8; // float32 + public const nint m_angle = 0x8FC; // float32 + public const nint m_angleChange = 0x900; // float32 + public const nint m_forward = 0x904; // + public const nint m_perp = 0x910; // + public const nint m_poolOrigin = 0x91C; // + public const nint m_waterLevel = 0x928; // float32 + public const nint m_speed = 0x92C; // float32 + public const nint m_desiredSpeed = 0x930; // float32 + public const nint m_calmSpeed = 0x934; // float32 + public const nint m_panicSpeed = 0x938; // float32 + public const nint m_avoidRange = 0x93C; // float32 + public const nint m_turnTimer = 0x940; // CountdownTimer + public const nint m_turnClockwise = 0x958; // bool + public const nint m_goTimer = 0x960; // CountdownTimer + public const nint m_moveTimer = 0x978; // CountdownTimer + public const nint m_panicTimer = 0x990; // CountdownTimer + public const nint m_disperseTimer = 0x9A8; // CountdownTimer + public const nint m_proximityTimer = 0x9C0; // CountdownTimer + public const nint m_visible = 0x9D8; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + public static class CItem { + public const nint m_OnPlayerTouch = 0x8F0; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0x918; // bool + public const nint m_OnCacheInteraction = 0x920; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0x948; // CEntityIOOutput + public const nint m_OnGlovePulled = 0x970; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0x998; // + public const nint m_vOriginalSpawnAngles = 0x9A4; // QAngle + public const nint m_bPhysStartAsleep = 0x9B0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 28 + public static class CRagdollProp { + public const nint m_ragdoll = 0x8F0; // ragdoll_t + public const nint m_bStartDisabled = 0x928; // bool + public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0x960; // CHandle + public const nint m_lastUpdateTickCount = 0x964; // uint32 + public const nint m_allAsleep = 0x968; // bool + public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool + public const nint m_hDamageEntity = 0x96C; // CHandle + public const nint m_hKiller = 0x970; // CHandle + public const nint m_hPhysicsAttacker = 0x974; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t + public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t + public const nint m_flFadeTime = 0x980; // float32 + public const nint m_vecLastOrigin = 0x984; // + public const nint m_flAwakeTime = 0x990; // GameTime_t + public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t + public const nint m_nBloodColor = 0x998; // int32 + public const nint m_strOriginClassName = 0x9A0; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0x9A8; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0x9B0; // bool + public const nint m_bShouldTeleportPhysics = 0x9B1; // bool + public const nint m_flBlendWeight = 0x9B4; // float32 + public const nint m_flDefaultFadeScale = 0x9B8; // float32 + public const nint m_ragdollMins = 0x9C0; // CUtlVector + public const nint m_ragdollMaxs = 0x9D8; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0x9F0; // bool + public const nint m_bValidatePoweredRagdollPose = 0xA50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 12 + public static class CPhysMagnet { + public const nint m_OnMagnetAttach = 0x8E8; // CEntityIOOutput + public const nint m_OnMagnetDetach = 0x910; // CEntityIOOutput + public const nint m_massScale = 0x938; // float32 + public const nint m_forceLimit = 0x93C; // float32 + public const nint m_torqueLimit = 0x940; // float32 + public const nint m_MagnettedEntities = 0x948; // CUtlVector + public const nint m_bActive = 0x960; // bool + public const nint m_bHasHitSomething = 0x961; // bool + public const nint m_flTotalMass = 0x964; // float32 + public const nint m_flRadius = 0x968; // float32 + public const nint m_flNextSuckTime = 0x96C; // GameTime_t + public const nint m_iMaxObjectsAttached = 0x970; // int32 + } + // Parent: CBreakableProp + // Fields count: 34 + public static class CPhysicsProp { + public const nint m_MotionEnabled = 0xA68; // CEntityIOOutput + public const nint m_OnAwakened = 0xA90; // CEntityIOOutput + public const nint m_OnAwake = 0xAB8; // CEntityIOOutput + public const nint m_OnAsleep = 0xAE0; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xB08; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xB30; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xB58; // CEntityIOOutput + public const nint m_massScale = 0xB80; // float32 + public const nint m_inertiaScale = 0xB84; // float32 + public const nint m_buoyancyScale = 0xB88; // float32 + public const nint m_damageType = 0xB8C; // int32 + public const nint m_damageToEnableMotion = 0xB90; // int32 + public const nint m_flForceToEnableMotion = 0xB94; // float32 + public const nint m_bThrownByPlayer = 0xB98; // bool + public const nint m_bDroppedByPlayer = 0xB99; // bool + public const nint m_bTouchedByPlayer = 0xB9A; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xB9B; // bool + public const nint m_iExploitableByPlayer = 0xB9C; // int32 + public const nint m_bHasBeenAwakened = 0xBA0; // bool + public const nint m_bIsOverrideProp = 0xBA1; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t + public const nint m_iInitialGlowState = 0xBA8; // int32 + public const nint m_nGlowRange = 0xBAC; // int32 + public const nint m_nGlowRangeMin = 0xBB0; // int32 + public const nint m_glowColor = 0xBB4; // Color + public const nint m_bForceNavIgnore = 0xBB8; // bool + public const nint m_bNoNavmeshBlocker = 0xBB9; // bool + public const nint m_bForceNpcExclude = 0xBBA; // bool + public const nint m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool + public const nint m_bMuteImpactEffects = 0xBBC; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xBC4; // bool + public const nint m_bEnableUseOutput = 0xBC5; // bool + public const nint m_bAwake = 0xBC6; // bool + public const nint m_nCollisionGroupOverride = 0xBC8; // int32 + } + // Parent: CPhysicsProp + // Fields count: 0 + public static class CPhysicsPropOverride { + } + // Parent: CPhysicsProp + // Fields count: 5 + public static class CPhysicsPropRespawnable { + public const nint m_vOriginalSpawnOrigin = 0xBD0; // + public const nint m_vOriginalSpawnAngles = 0xBDC; // QAngle + public const nint m_vOriginalMins = 0xBE8; // + public const nint m_vOriginalMaxs = 0xBF4; // + public const nint m_flRespawnDuration = 0xC00; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class CWaterBullet { + } + // Parent: CPhysicsProp + // Fields count: 3 + public static class CShatterGlassShardPhysics { + public const nint m_bDebris = 0xBD0; // bool + public const nint m_hParentShard = 0xBD4; // uint32 + public const nint m_ShardDesc = 0xBD8; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + public static class CEconEntity { + public const nint m_AttributeManager = 0x988; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 + public const nint m_nFallbackPaintKit = 0xC58; // int32 + public const nint m_nFallbackSeed = 0xC5C; // int32 + public const nint m_flFallbackWear = 0xC60; // float32 + public const nint m_nFallbackStatTrak = 0xC64; // int32 + public const nint m_hOldProvidee = 0xC68; // CHandle + public const nint m_iOldOwnerClass = 0xC6C; // int32 + } + // Parent: CEconEntity + // Fields count: 2 + public static class CEconWearable { + public const nint m_nForceSkin = 0xC70; // int32 + public const nint m_bAlwaysAllow = 0xC74; // bool + } + // Parent: CBaseFlex + // Fields count: 14 + public static class CBaseGrenade { + public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput + public const nint m_OnExplode = 0x9A8; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0x9D0; // bool + public const nint m_bIsSmokeGrenade = 0x9D1; // bool + public const nint m_bIsLive = 0x9D2; // bool + public const nint m_DmgRadius = 0x9D4; // float32 + public const nint m_flDetonateTime = 0x9D8; // GameTime_t + public const nint m_flWarnAITime = 0x9DC; // float32 + public const nint m_flDamage = 0x9E0; // float32 + public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x9F0; // CUtlString + public const nint m_hThrower = 0x9FC; // CHandle + public const nint m_flNextAttack = 0xA14; // GameTime_t + public const nint m_hOriginalThrower = 0xA18; // CHandle + } + // Parent: CDynamicProp + // Fields count: 0 + public static class CCoopBonusCoin { + } + // Parent: CPhysicsProp + // Fields count: 0 + public static class CPhysicsPropMultiplayer { + } + // Parent: CBaseAnimGraph + // Fields count: 11 + public static class CBaseViewModel { + public const nint m_vecLastFacing = 0x8F0; // + public const nint m_nViewModelIndex = 0x8FC; // uint32 + public const nint m_nAnimationParity = 0x900; // uint32 + public const nint m_flAnimationStartTime = 0x904; // float32 + public const nint m_hWeapon = 0x908; // CHandle + public const nint m_sVMName = 0x910; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0x920; // HSequence + public const nint m_oldLayer = 0x924; // int32 + public const nint m_oldLayerStartTime = 0x928; // float32 + public const nint m_hControlPanel = 0x92C; // CHandle + } + // Parent: CBaseViewModel + // Fields count: 0 + public static class CPredictedViewModel { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + public static class CPlantedC4 { + public const nint m_bBombTicking = 0x8E8; // bool + public const nint m_flC4Blow = 0x8EC; // GameTime_t + public const nint m_nBombSite = 0x8F0; // int32 + public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 + public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0x970; // bool + public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t + public const nint m_nSpotRules = 0x990; // int32 + public const nint m_bTrainingPlacedByPlayer = 0x994; // bool + public const nint m_bHasExploded = 0x995; // bool + public const nint m_flTimerLength = 0x998; // float32 + public const nint m_bBeingDefused = 0x99C; // bool + public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t + public const nint m_flDefuseLength = 0x9AC; // float32 + public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t + public const nint m_bBombDefused = 0x9B4; // bool + public const nint m_hBombDefuser = 0x9B8; // CHandle + public const nint m_hControlPanel = 0x9BC; // CHandle + public const nint m_iProgressBarTime = 0x9C0; // int32 + public const nint m_bVoiceAlertFired = 0x9C4; // bool + public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] + public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle + public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + public static class CBaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0xA20; // + public const nint m_vInitialVelocity = 0xA2C; // + public const nint m_nBounces = 0xA38; // int32 + public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 + public const nint m_vecExplodeEffectOrigin = 0xA4C; // + public const nint m_flSpawnTime = 0xA58; // GameTime_t + public const nint m_unOGSExtraFlags = 0xA5C; // uint8 + public const nint m_bDetonationRecorded = 0xA5D; // bool + public const nint m_flDetonateTime = 0xA60; // GameTime_t + public const nint m_nItemIndex = 0xA64; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xA68; // + public const nint m_flLastBounceSoundTime = 0xA74; // GameTime_t + public const nint m_vecGrenadeSpin = 0xA78; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xA84; // + public const nint m_nTicksAtZeroVelocity = 0xA90; // int32 + public const nint m_bHasEverHitPlayer = 0xA94; // bool + public const nint m_bClearFromPlayers = 0xA95; // bool + } + // Parent: CItem + // Fields count: 2 + public static class CItemDogtags { + public const nint m_OwningPlayer = 0x9C0; // CHandle + public const nint m_KillingPlayer = 0x9C4; // CHandle + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + public static class CSensorGrenadeProjectile { + public const nint m_fExpireTime = 0xA98; // GameTime_t + public const nint m_fNextDetectPlayerSound = 0xA9C; // GameTime_t + public const nint m_hDisplayGrenade = 0xAA0; // CHandle + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CBreachChargeProjectile { + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CBumpMineProjectile { + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CTripWireFireProjectile { + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + public static class CFlashbangProjectile { + public const nint m_flTimeToDetonate = 0xA98; // float32 + public const nint m_numOpponentsHit = 0xA9C; // uint8 + public const nint m_numTeammatesHit = 0xA9D; // uint8 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 0 + public static class CHEGrenadeProjectile { + } + // Parent: CDynamicProp + // Fields count: 34 + public static class CChicken { + public const nint m_AttributeManager = 0xB80; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xE48; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xE4C; // uint32 + public const nint m_updateTimer = 0xE50; // CountdownTimer + public const nint m_stuckAnchor = 0xE68; // + public const nint m_stuckTimer = 0xE78; // CountdownTimer + public const nint m_collisionStuckTimer = 0xE90; // CountdownTimer + public const nint m_isOnGround = 0xEA8; // bool + public const nint m_vFallVelocity = 0xEAC; // + public const nint m_activity = 0xEB8; // ChickenActivity + public const nint m_activityTimer = 0xEC0; // CountdownTimer + public const nint m_turnRate = 0xED8; // float32 + public const nint m_fleeFrom = 0xEDC; // CHandle + public const nint m_moveRateThrottleTimer = 0xEE0; // CountdownTimer + public const nint m_startleTimer = 0xEF8; // CountdownTimer + public const nint m_vocalizeTimer = 0xF10; // CountdownTimer + public const nint m_flWhenZombified = 0xF28; // GameTime_t + public const nint m_jumpedThisFrame = 0xF2C; // bool + public const nint m_leader = 0xF30; // CHandle + public const nint m_reuseTimer = 0xF38; // CountdownTimer + public const nint m_hasBeenUsed = 0xF50; // bool + public const nint m_jumpTimer = 0xF58; // CountdownTimer + public const nint m_flLastJumpTime = 0xF70; // float32 + public const nint m_bInJump = 0xF74; // bool + public const nint m_isWaitingForLeader = 0xF75; // bool + public const nint m_repathTimer = 0x2F80; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2F98; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer + public const nint m_vecPathGoal = 0x3048; // + public const nint m_flActiveFollowStartTime = 0x3054; // GameTime_t + public const nint m_followMinuteTimer = 0x3058; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x3070; // + public const nint m_vecEggsPooped = 0x3080; // CUtlVector> + public const nint m_BlockDirectionTimer = 0x30A0; // CountdownTimer + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class CHostageCarriableProp { + } + // Parent: CItem + // Fields count: 0 + public static class CItemAssaultSuit { + } + // Parent: CItemAssaultSuit + // Fields count: 0 + public static class CItemHeavyAssaultSuit { + } + // Parent: CItem + // Fields count: 0 + public static class CItemKevlar { + } + // Parent: CItem + // Fields count: 2 + public static class CItemDefuser { + public const nint m_entitySpottedState = 0x9C0; // EntitySpottedState_t + public const nint m_nSpotRules = 0x9D8; // int32 + } + // Parent: CEconEntity + // Fields count: 8 + public static class CBasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 + public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 + public const nint m_iClip1 = 0xC80; // int32 + public const nint m_iClip2 = 0xC84; // int32 + public const nint m_pReserveAmmo = 0xC88; // int32[2] + public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput + } + // Parent: CBaseFlex + // Fields count: 0 + public static class CBaseFlexAlias_funCBaseFlex { + } + // Parent: CItem + // Fields count: 2 + public static class CScriptItem { + public const nint m_OnPlayerPickup = 0x9C0; // CEntityIOOutput + public const nint m_MoveTypeOverride = 0x9E8; // MoveType_t + } + // Parent: CRagdollProp + // Fields count: 0 + public static class CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CRagdollProp + // Fields count: 6 + public static class CRagdollPropAttached { + public const nint m_boneIndexAttached = 0xA90; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xA94; // uint32 + public const nint m_attachmentPointBoneSpace = 0xA98; // + public const nint m_attachmentPointRagdollSpace = 0xAA4; // + public const nint m_bShouldDetach = 0xAB0; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool + } + // Parent: CBasePropDoor + // Fields count: 17 + public static class CPropDoorRotating { + public const nint m_vecAxis = 0xDF0; // + public const nint m_flDistance = 0xDFC; // float32 + public const nint m_eSpawnPosition = 0xE00; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0xE04; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0xE08; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0xE0C; // float32 + public const nint m_angRotationAjarDeprecated = 0xE10; // QAngle + public const nint m_angRotationClosed = 0xE1C; // QAngle + public const nint m_angRotationOpenForward = 0xE28; // QAngle + public const nint m_angRotationOpenBack = 0xE34; // QAngle + public const nint m_angGoal = 0xE40; // QAngle + public const nint m_vecForwardBoundsMin = 0xE4C; // + public const nint m_vecForwardBoundsMax = 0xE58; // + public const nint m_vecBackBoundsMin = 0xE64; // + public const nint m_vecBackBoundsMax = 0xE70; // + public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE7C; // bool + public const nint m_hEntityBlocker = 0xE80; // CHandle + } + // Parent: CPropDoorRotating + // Fields count: 4 + public static class CPropDoorRotatingBreakable { + public const nint m_bBreakable = 0xE88; // bool + public const nint m_isAbleToCloseAreaPortals = 0xE89; // bool + public const nint m_currentDamageState = 0xE8C; // int32 + public const nint m_damageStates = 0xE90; // CUtlVector + } + // Parent: CBaseFlex + // Fields count: 12 + public static class CBaseCombatCharacter { + public const nint m_bForceServerRagdoll = 0x978; // bool + public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> + public const nint m_flFieldOfView = 0x998; // float32 + public const nint m_impactEnergyScale = 0x99C; // float32 + public const nint m_LastHitGroup = 0x9A0; // HitGroup_t + public const nint m_bApplyStressDamage = 0x9A4; // bool + public const nint m_bloodColor = 0x9A8; // int32 + public const nint m_iDamageCount = 0x9F0; // int32 + public const nint m_pVecRelationships = 0x9F8; // CUtlVector* + public const nint m_strRelationships = 0xA00; // CUtlSymbolLarge + public const nint m_eHull = 0xA08; // Hull_t + public const nint m_nNavHullIdx = 0xA0C; // uint32 + } + // Parent: CItem + // Fields count: 32 + public static class CItemGeneric { + public const nint m_bHasTriggerRadius = 0x9C8; // bool + public const nint m_bHasPickupRadius = 0x9C9; // bool + public const nint m_flPickupRadiusSqr = 0x9CC; // float32 + public const nint m_flTriggerRadiusSqr = 0x9D0; // float32 + public const nint m_flLastPickupCheck = 0x9D4; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0x9D8; // bool + public const nint m_bPlayerInTriggerRadius = 0x9D9; // bool + public const nint m_hSpawnParticleEffect = 0x9E0; // CStrongHandle + public const nint m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0x9F0; // bool + public const nint m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0xA00; // CStrongHandle + public const nint m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0xA18; // CStrongHandle + public const nint m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0xA30; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0xA38; // CHandle + public const nint m_OnPickup = 0xA40; // CEntityIOOutput + public const nint m_OnTimeout = 0xA68; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xAB8; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xB10; // float32 + public const nint m_flTriggerRadius = 0xB14; // float32 + public const nint m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xB20; // bool + public const nint m_glowColor = 0xB21; // Color + public const nint m_bUseable = 0xB25; // bool + public const nint m_hTriggerHelper = 0xB28; // CHandle + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + public static class CBasePlayerPawn { + public const nint m_pWeaponServices = 0xA10; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xA18; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xA28; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xA30; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xA38; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xA48; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xA50; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32 + public const nint v_angle = 0xAB4; // QAngle + public const nint v_anglePrevious = 0xAC0; // QAngle + public const nint m_iHideHUD = 0xACC; // uint32 + public const nint m_skybox3d = 0xAD0; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xB60; // GameTime_t + public const nint m_flDeathTime = 0xB64; // GameTime_t + public const nint m_fNextSuicideTime = 0xB68; // GameTime_t + public const nint m_fInitHUD = 0xB6C; // bool + public const nint m_pExpresser = 0xB70; // CAI_Expresser* + public const nint m_hController = 0xB78; // CHandle + public const nint m_fHltvReplayDelay = 0xB80; // float32 + public const nint m_fHltvReplayEnd = 0xB84; // float32 + public const nint m_iHltvReplayEntity = 0xB88; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xB90; // CUtlVector + } + // Parent: CPredictedViewModel + // Fields count: 3 + public static class CCSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool + public const nint m_nWeaponParity = 0x934; // uint32 + public const nint m_nOldWeaponParity = 0x938; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + public static class CCSWeaponBase { + public const nint m_bRemoveable = 0xCE0; // bool + public const nint m_flFireSequenceStartTime = 0xCE8; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 + public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t + public const nint m_seqIdle = 0xCFC; // HSequence + public const nint m_seqFirePrimary = 0xD00; // HSequence + public const nint m_seqFireSecondary = 0xD04; // HSequence + public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence + public const nint m_nSilencerBoneIndex = 0xD24; // int32 + public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool + public const nint m_bRequireUseToTouch = 0xD51; // bool + public const nint m_iState = 0xD54; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0xD58; // GameTime_t + public const nint m_flLastDeployTime = 0xD5C; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 + public const nint m_nViewModelIndex = 0xD64; // uint32 + public const nint m_bReloadsWithClips = 0xD68; // bool + public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t + public const nint m_bFireOnEmpty = 0xD8C; // bool + public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput + public const nint m_weaponMode = 0xDB8; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // + public const nint m_flTurningInaccuracy = 0xDCC; // float32 + public const nint m_fAccuracyPenalty = 0xDD0; // float32 + public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 + public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t + public const nint m_iRecoilIndex = 0xDE0; // int32 + public const nint m_flRecoilIndex = 0xDE4; // float32 + public const nint m_bBurstMode = 0xDE8; // bool + public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 + public const nint m_bInReload = 0xDF4; // bool + public const nint m_bReloadVisuallyComplete = 0xDF5; // bool + public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t + public const nint m_bIsHauledBack = 0xDFC; // bool + public const nint m_bSilencerOn = 0xDFD; // bool + public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t + public const nint m_iOriginalTeamNumber = 0xE04; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0xE08; // float32 + public const nint m_bCanBePickedUp = 0xE20; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE21; // bool + public const nint m_nextOwnerTouchTime = 0xE24; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0xE28; // GameTime_t + public const nint m_hPrevOwner = 0xE2C; // CHandle + public const nint m_nDropTick = 0xE30; // GameTick_t + public const nint m_donated = 0xE54; // bool + public const nint m_fLastShotTime = 0xE58; // GameTime_t + public const nint m_bWasOwnedByCT = 0xE5C; // bool + public const nint m_bWasOwnedByTerrorist = 0xE5D; // bool + public const nint m_bFiredOutOfAmmoEvent = 0xE5E; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xE60; // int32 + public const nint m_IronSightController = 0xE68; // CIronSightController + public const nint m_iIronSightMode = 0xE80; // int32 + public const nint m_flLastLOSTraceFailureTime = 0xE84; // GameTime_t + public const nint m_iNumEmptyAttacks = 0xE88; // int32 + public const nint m_flWatTickOffset = 0xE8C; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + public static class CCSWeaponBaseGun { + public const nint m_zoomLevel = 0xE90; // int32 + public const nint m_iBurstShotsRemaining = 0xE94; // int32 + public const nint m_silencedModelIndex = 0xEA0; // int32 + public const nint m_inPrecache = 0xEA4; // bool + public const nint m_bNeedsBoltAction = 0xEA5; // bool + public const nint m_bSkillReloadAvailable = 0xEA6; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0xEA7; // bool + public const nint m_bSkillBoltInterruptAvailable = 0xEA8; // bool + public const nint m_bSkillBoltLiftedFireKey = 0xEA9; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + public static class CC4 { + public const nint m_vecLastValidPlayerHeldPosition = 0xE90; // + public const nint m_vecLastValidDroppedPosition = 0xE9C; // + public const nint m_bDoValidDroppedPositionCheck = 0xEA8; // bool + public const nint m_bStartedArming = 0xEA9; // bool + public const nint m_fArmedTime = 0xEAC; // GameTime_t + public const nint m_bBombPlacedAnimation = 0xEB0; // bool + public const nint m_bIsPlantingViaUse = 0xEB1; // bool + public const nint m_entitySpottedState = 0xEB8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xED0; // int32 + public const nint m_bPlayedArmingBeeps = 0xED4; // bool[7] + public const nint m_bBombPlanted = 0xEDB; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CDEagle { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponElite { + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CWeaponNOVA { + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CWeaponSawedoff { + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + public static class CWeaponTaser { + public const nint m_fFireTime = 0xEB0; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CWeaponXM1014 { + } + // Parent: CCSWeaponBase + // Fields count: 1 + public static class CKnife { + public const nint m_bFirstAttack = 0xE90; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CMelee { + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + public static class CWeaponShield { + public const nint m_flBulletDamageAbsorbed = 0xEB0; // float32 + public const nint m_flLastBulletHitSoundTime = 0xEB4; // GameTime_t + public const nint m_flDisplayHealth = 0xEB8; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + public static class CMolotovProjectile { + public const nint m_bIsIncGrenade = 0xA98; // bool + public const nint m_bDetonated = 0xAA4; // bool + public const nint m_stillTimer = 0xAA8; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xB88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + public static class CDecoyProjectile { + public const nint m_nDecoyShotTick = 0xAA0; // int32 + public const nint m_shotsRemaining = 0xAA4; // int32 + public const nint m_fExpireTime = 0xAA8; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xAB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + public static class CSmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0xAB0; // int32 + public const nint m_bDidSmokeEffect = 0xAB4; // bool + public const nint m_nRandomSeed = 0xAB8; // int32 + public const nint m_vSmokeColor = 0xABC; // + public const nint m_vSmokeDetonationPos = 0xAC8; // + public const nint m_VoxelFrameData = 0xAD8; // CUtlVector + public const nint m_flLastBounce = 0xAF0; // GameTime_t + public const nint m_fllastSimulationTime = 0xAF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + public static class CBaseCSGrenade { + public const nint m_bRedraw = 0xE90; // bool + public const nint m_bIsHeldByPlayer = 0xE91; // bool + public const nint m_bPinPulled = 0xE92; // bool + public const nint m_bJumpThrow = 0xE93; // bool + public const nint m_bThrowAnimating = 0xE94; // bool + public const nint m_fThrowTime = 0xE98; // GameTime_t + public const nint m_flThrowStrength = 0xE9C; // float32 + public const nint m_flThrowStrengthApproach = 0xEA0; // float32 + public const nint m_fDropTime = 0xEA4; // GameTime_t + public const nint m_bJustPulledPin = 0xEA8; // bool + public const nint m_nNextHoldTick = 0xEAC; // GameTick_t + public const nint m_flNextHoldFrac = 0xEB0; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0xEB4; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + public static class CWeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0xE90; // CountdownTimer + public const nint m_bRedraw = 0xEA8; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + public static class CItem_Healthshot { + } + // Parent: CCSWeaponBase + // Fields count: 7 + public static class CFists { + public const nint m_bPlayingUninterruptableAct = 0xE90; // bool + public const nint m_nUninterruptableActivity = 0xE94; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0xE98; // bool + public const nint m_hWeaponBeforePrevious = 0xE9C; // CHandle + public const nint m_hWeaponPrevious = 0xEA0; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0xEA4; // bool + public const nint m_bDestroyAfterTaunt = 0xEA5; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CSensorGrenade { + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CBreachCharge { + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CBumpMine { + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CTablet { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CTripWireFire { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponZoneRepulsor { + } + // Parent: CBasePlayerPawn + // Fields count: 136 + public static class CCSPlayerPawnBase { + public const nint m_CTouchExpansionComponent = 0xBC0; // CTouchExpansionComponent + public const nint m_pPingServices = 0xC10; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xC18; // CPlayer_ViewModelServices* + public const nint m_iDisplayHistoryBits = 0xC20; // uint32 + public const nint m_flLastAttackedTeammate = 0xC24; // float32 + public const nint m_hOriginalController = 0xC28; // CHandle + public const nint m_blindUntilTime = 0xC2C; // GameTime_t + public const nint m_blindStartTime = 0xC30; // GameTime_t + public const nint m_allowAutoFollowTime = 0xC34; // GameTime_t + public const nint m_entitySpottedState = 0xC38; // EntitySpottedState_t + public const nint m_nSpotRules = 0xC50; // int32 + public const nint m_iPlayerState = 0xC54; // CSPlayerState + public const nint m_chickenIdleSoundTimer = 0xC60; // CountdownTimer + public const nint m_chickenJumpSoundTimer = 0xC78; // CountdownTimer + public const nint m_vecLastBookmarkedPosition = 0xD30; // + public const nint m_flLastDistanceTraveledNotice = 0xD3C; // float32 + public const nint m_flAccumulatedDistanceTraveled = 0xD40; // float32 + public const nint m_flLastFriendlyFireDamageReductionRatio = 0xD44; // float32 + public const nint m_bRespawning = 0xD48; // bool + public const nint m_nLastPickupPriority = 0xD4C; // int32 + public const nint m_flLastPickupPriorityTime = 0xD50; // float32 + public const nint m_bIsScoped = 0xD54; // bool + public const nint m_bIsWalking = 0xD55; // bool + public const nint m_bResumeZoom = 0xD56; // bool + public const nint m_bIsDefusing = 0xD57; // bool + public const nint m_bIsGrabbingHostage = 0xD58; // bool + public const nint m_iBlockingUseActionInProgress = 0xD5C; // CSPlayerBlockingUseAction_t + public const nint m_fImmuneToGunGameDamageTime = 0xD60; // GameTime_t + public const nint m_bGunGameImmunity = 0xD64; // bool + public const nint m_GunGameImmunityColor = 0xD65; // Color + public const nint m_fMolotovDamageTime = 0xD6C; // float32 + public const nint m_bHasMovedSinceSpawn = 0xD70; // bool + public const nint m_bCanMoveDuringFreezePeriod = 0xD71; // bool + public const nint m_flGuardianTooFarDistFrac = 0xD74; // float32 + public const nint m_flNextGuardianTooFarHurtTime = 0xD78; // float32 + public const nint m_flDetectedByEnemySensorTime = 0xD7C; // GameTime_t + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0xD80; // float32 + public const nint m_flLastEquippedHelmetTime = 0xD84; // GameTime_t + public const nint m_flLastEquippedArmorTime = 0xD88; // GameTime_t + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0xD8C; // int32 + public const nint m_bResetArmorNextSpawn = 0xD90; // bool + public const nint m_flLastBumpMineBumpTime = 0xD94; // GameTime_t + public const nint m_flEmitSoundTime = 0xD98; // GameTime_t + public const nint m_iNumSpawns = 0xD9C; // int32 + public const nint m_iShouldHaveCash = 0xDA0; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xDA8; // float32 + public const nint m_flNameChangeHistory = 0xDAC; // float32[5] + public const nint m_fLastGivenDefuserTime = 0xDC0; // float32 + public const nint m_fLastGivenBombTime = 0xDC4; // float32 + public const nint m_bHasNightVision = 0xDC8; // bool + public const nint m_bNightVisionOn = 0xDC9; // bool + public const nint m_fNextRadarUpdateTime = 0xDCC; // float32 + public const nint m_flLastMoneyUpdateTime = 0xDD0; // float32 + public const nint m_MenuStringBuffer = 0xDD4; // char[1024] + public const nint m_fIntroCamTime = 0x11D4; // float32 + public const nint m_nMyCollisionGroup = 0x11D8; // int32 + public const nint m_bInNoDefuseArea = 0x11DC; // bool + public const nint m_bKilledByTaser = 0x11DD; // bool + public const nint m_iMoveState = 0x11E0; // int32 + public const nint m_grenadeParameterStashTime = 0x11E4; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x11E8; // bool + public const nint m_angStashedShootAngles = 0x11EC; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x11F8; // + public const nint m_vecStashedVelocity = 0x1204; // + public const nint m_angShootAngleHistory = 0x1210; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1228; // Vector[2] + public const nint m_vecVelocityHistory = 0x1240; // Vector[2] + public const nint m_bDiedAirborne = 0x1258; // bool + public const nint m_iBombSiteIndex = 0x125C; // CEntityIndex + public const nint m_nWhichBombZone = 0x1260; // int32 + public const nint m_bInBombZoneTrigger = 0x1264; // bool + public const nint m_bWasInBombZoneTrigger = 0x1265; // bool + public const nint m_iDirection = 0x1268; // int32 + public const nint m_iShotsFired = 0x126C; // int32 + public const nint m_ArmorValue = 0x1270; // int32 + public const nint m_flFlinchStack = 0x1274; // float32 + public const nint m_flVelocityModifier = 0x1278; // float32 + public const nint m_flHitHeading = 0x127C; // float32 + public const nint m_nHitBodyPart = 0x1280; // int32 + public const nint m_iHostagesKilled = 0x1284; // int32 + public const nint m_vecTotalBulletForce = 0x1288; // + public const nint m_flFlashDuration = 0x1294; // float32 + public const nint m_flFlashMaxAlpha = 0x1298; // float32 + public const nint m_flProgressBarStartTime = 0x129C; // float32 + public const nint m_iProgressBarDuration = 0x12A0; // int32 + public const nint m_bWaitForNoAttack = 0x12A4; // bool + public const nint m_flLowerBodyYawTarget = 0x12A8; // float32 + public const nint m_bStrafing = 0x12AC; // bool + public const nint m_lastStandingPos = 0x12B0; // + public const nint m_ignoreLadderJumpTime = 0x12BC; // float32 + public const nint m_ladderSurpressionTimer = 0x12C0; // CountdownTimer + public const nint m_lastLadderNormal = 0x12D8; // + public const nint m_lastLadderPos = 0x12E4; // + public const nint m_thirdPersonHeading = 0x12F0; // QAngle + public const nint m_flSlopeDropOffset = 0x12FC; // float32 + public const nint m_flSlopeDropHeight = 0x1300; // float32 + public const nint m_vHeadConstraintOffset = 0x1304; // + public const nint m_iLastWeaponFireUsercmd = 0x1318; // int32 + public const nint m_angEyeAngles = 0x131C; // QAngle + public const nint m_bVCollisionInitted = 0x1328; // bool + public const nint m_storedSpawnPosition = 0x132C; // + public const nint m_storedSpawnAngle = 0x1338; // QAngle + public const nint m_bIsSpawning = 0x1344; // bool + public const nint m_bHideTargetID = 0x1345; // bool + public const nint m_nNumDangerZoneDamageHits = 0x1348; // int32 + public const nint m_bHud_MiniScoreHidden = 0x134C; // bool + public const nint m_bHud_RadarHidden = 0x134D; // bool + public const nint m_nLastKillerIndex = 0x1350; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x1354; // int32 + public const nint m_nDeathCamMusic = 0x1358; // int32 + public const nint m_iAddonBits = 0x135C; // int32 + public const nint m_iPrimaryAddon = 0x1360; // int32 + public const nint m_iSecondaryAddon = 0x1364; // int32 + public const nint m_currentDeafnessFilter = 0x1368; // CUtlStringToken + public const nint m_NumEnemiesKilledThisSpawn = 0x136C; // int32 + public const nint m_NumEnemiesKilledThisRound = 0x1370; // int32 + public const nint m_NumEnemiesAtRoundStart = 0x1374; // int32 + public const nint m_wasNotKilledNaturally = 0x1378; // bool + public const nint m_vecPlayerPatchEconIndices = 0x137C; // uint32[5] + public const nint m_iDeathFlags = 0x1390; // int32 + public const nint m_hPet = 0x1394; // CHandle + public const nint m_unCurrentEquipmentValue = 0x1560; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x1562; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x1564; // uint16 + public const nint m_nSurvivalTeamNumber = 0x1568; // int32 + public const nint m_bHasDeathInfo = 0x156C; // bool + public const nint m_flDeathInfoTime = 0x1570; // float32 + public const nint m_vecDeathInfoOrigin = 0x1574; // + public const nint m_bKilledByHeadshot = 0x1580; // bool + public const nint m_LastHitBox = 0x1584; // int32 + public const nint m_LastHealth = 0x1588; // int32 + public const nint m_flLastCollisionCeiling = 0x158C; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x1590; // float32 + public const nint m_pBot = 0x1598; // CCSBot* + public const nint m_bBotAllowActive = 0x15A0; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0x15A1; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + public static class CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + public static class CCSPlayerPawn { + public const nint m_pBulletServices = 0x15A8; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x15B0; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x15B8; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0x15C0; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0x15C8; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0x15D0; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0x15D8; // uint16 + public const nint m_hPreviousModel = 0x15E0; // CStrongHandle + public const nint m_bHasFemaleVoice = 0x15E8; // bool + public const nint m_strVOPrefix = 0x15F0; // CUtlString + public const nint m_szLastPlaceName = 0x15F8; // char[18] + public const nint m_bInHostageResetZone = 0x16B8; // bool + public const nint m_bInBuyZone = 0x16B9; // bool + public const nint m_bWasInBuyZone = 0x16BA; // bool + public const nint m_bInHostageRescueZone = 0x16BB; // bool + public const nint m_bInBombZone = 0x16BC; // bool + public const nint m_bWasInHostageRescueZone = 0x16BD; // bool + public const nint m_iRetakesOffering = 0x16C0; // int32 + public const nint m_iRetakesOfferingCard = 0x16C4; // int32 + public const nint m_bRetakesHasDefuseKit = 0x16C8; // bool + public const nint m_bRetakesMVPLastRound = 0x16C9; // bool + public const nint m_iRetakesMVPBoostItem = 0x16CC; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x16D0; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x16D4; // GameTime_t + public const nint m_flLandseconds = 0x16D8; // float32 + public const nint m_aimPunchAngle = 0x16DC; // QAngle + public const nint m_aimPunchAngleVel = 0x16E8; // QAngle + public const nint m_aimPunchTickBase = 0x16F4; // int32 + public const nint m_aimPunchTickFraction = 0x16F8; // float32 + public const nint m_aimPunchCache = 0x1700; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0x1718; // bool + public const nint m_xLastHeadBoneTransform = 0x1D60; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x1D80; // bool + public const nint m_lastLandTime = 0x1D84; // GameTime_t + public const nint m_bOnGroundLastTick = 0x1D88; // bool + public const nint m_iPlayerLocked = 0x1D8C; // int32 + public const nint m_flTimeOfLastInjury = 0x1D94; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1D98; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x1D9C; // bool + public const nint m_nRagdollDamageBone = 0x1DA0; // int32 + public const nint m_vRagdollDamageForce = 0x1DA4; // + public const nint m_vRagdollDamagePosition = 0x1DB0; // + public const nint m_szRagdollDamageWeaponName = 0x1DBC; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1DFC; // bool + public const nint m_vRagdollServerOrigin = 0x1E00; // + public const nint m_EconGloves = 0x1E10; // CEconItemView + public const nint m_nEconGlovesChanged = 0x2088; // uint8 + public const nint m_qDeathEyeAngles = 0x208C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2098; // bool + } + // Parent: CBaseCombatCharacter + // Fields count: 1 + public static class CHostageExpresserShim { + public const nint m_pExpresser = 0xA10; // CAI_Expresser* + } + // Parent: CHostageExpresserShim + // Fields count: 39 + public static class CHostage { + public const nint m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xA50; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput + public const nint m_OnRescued = 0xAA0; // CEntityIOOutput + public const nint m_entitySpottedState = 0xAC8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xAE0; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xAE8; // uint32 + public const nint m_bRemove = 0xAEC; // bool + public const nint m_vel = 0xAF0; // + public const nint m_isRescued = 0xAFC; // bool + public const nint m_jumpedThisFrame = 0xAFD; // bool + public const nint m_nHostageState = 0xB00; // int32 + public const nint m_leader = 0xB04; // CHandle + public const nint m_lastLeader = 0xB08; // CHandle + public const nint m_reuseTimer = 0xB10; // CountdownTimer + public const nint m_hasBeenUsed = 0xB28; // bool + public const nint m_accel = 0xB2C; // + public const nint m_isRunning = 0xB38; // bool + public const nint m_isCrouching = 0xB39; // bool + public const nint m_jumpTimer = 0xB40; // CountdownTimer + public const nint m_isWaitingForLeader = 0xB58; // bool + public const nint m_repathTimer = 0x2B68; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2B80; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer + public const nint m_wiggleTimer = 0x2C30; // CountdownTimer + public const nint m_isAdjusted = 0x2C4C; // bool + public const nint m_bHandsHaveBeenCut = 0x2C4D; // bool + public const nint m_hHostageGrabber = 0x2C50; // CHandle + public const nint m_fLastGrabTime = 0x2C54; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C58; // + public const nint m_vecGrabbedPos = 0x2C64; // + public const nint m_flRescueStartTime = 0x2C70; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2C74; // GameTime_t + public const nint m_flDropStartTime = 0x2C78; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2C7C; // int32 + public const nint m_nPickupEventCount = 0x2C80; // int32 + public const nint m_vecSpawnGroundPos = 0x2C84; // + public const nint m_vecHostageResetPosition = 0x2CA4; // + } + // Parent: CHostage + // Fields count: 0 + public static class CHostageAlias_info_hostage_spawn { + } + // Parent: CItemDefuser + // Fields count: 0 + public static class CItemDefuserAlias_item_defuser { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CAK47 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponAug { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponAWP { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponBizon { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponFamas { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponFiveSeven { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponG3SG1 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponGalilAR { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponGlock { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponHKP2000 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponUSPSilencer { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponM4A1 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponM4A1Silencer { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMag7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMP5SD { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMP9 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponP250 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponP90 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponSCAR20 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponSG556 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponSSG08 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponTec9 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponUMP45 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponM249 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponRevolver { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CMolotovGrenade { + } + // Parent: CMolotovGrenade + // Fields count: 0 + public static class CIncendiaryGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CDecoyGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CFlashbang { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CHEGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CSmokeGrenade { + } } // Module: soundsystem.dll - // Classes count: 50 + // Classes count: 51 // Enums count: 13 public static class Soundsystem { // Alignment: 4 @@ -18410,10 +25327,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn public static class CSosGroupActionSchema { public const nint m_name = 0x8; // CUtlString public const nint m_actionType = 0x10; // ActionType_t @@ -18421,9 +25334,6 @@ namespace CS2Dumper.Schemas { } // Parent: CSosGroupActionSchema // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSosGroupActionLimitSchema { public const nint m_nMaxCount = 0x18; // int32 public const nint m_nStopType = 0x1C; // SosActionStopType_t @@ -18431,26 +25341,17 @@ namespace CS2Dumper.Schemas { } // Parent: CSosGroupActionSchema // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSosGroupActionTimeLimitSchema { public const nint m_flMaxDuration = 0x18; // float32 } // Parent: CSosGroupActionSchema // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSosGroupActionTimeBlockLimitSchema { public const nint m_nMaxCount = 0x18; // int32 public const nint m_flMaxDuration = 0x1C; // float32 } // Parent: CSosGroupActionSchema // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSosGroupActionSetSoundeventParameterSchema { public const nint m_nMaxCount = 0x18; // int32 public const nint m_flMinValue = 0x1C; // float32 @@ -18460,9 +25361,6 @@ namespace CS2Dumper.Schemas { } // Parent: CSosGroupActionSchema // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSosGroupActionSoundeventClusterSchema { public const nint m_nMinNearby = 0x18; // int32 public const nint m_flClusterEpsilon = 0x1C; // float32 @@ -18474,9 +25372,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSosGroupBranchPattern { public const nint m_bMatchEventName = 0x8; // bool public const nint m_bMatchEventSubString = 0x9; // bool @@ -18485,9 +25380,6 @@ namespace CS2Dumper.Schemas { } // Parent: CSosGroupBranchPattern // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSosGroupMatchPattern { public const nint m_matchSoundEventName = 0x10; // CUtlString public const nint m_matchSoundEventSubString = 0x18; // CUtlString @@ -18496,10 +25388,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn public static class CSosSoundEventGroupSchema { public const nint m_name = 0x0; // CUtlString public const nint m_nType = 0x8; // SosGroupType_t @@ -18512,17 +25400,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSosSoundEventGroupListSchema { public const nint m_groupList = 0x0; // CUtlVector } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class SosEditItemInfo_t { public const nint itemType = 0x0; // SosEditItemType_t public const nint itemName = 0x8; // CUtlString @@ -18532,25 +25414,16 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class SelectedEditItemInfo_t { public const nint m_EditItems = 0x0; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CSoundEventMetaData { public const nint m_soundEventVMix = 0x0; // CStrongHandle } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CDSPMixgroupModifier { public const nint m_mixgroup = 0x0; // CUtlString public const nint m_flModifier = 0x8; // float32 @@ -18561,75 +25434,53 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CDspPresetModifierList { public const nint m_dspName = 0x0; // CUtlString public const nint m_modifiers = 0x8; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + public static class CDSPPresetMixgroupModifierTable { + public const nint m_table = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 public static class CVoiceContainerBase { public const nint m_curves = 0x20; // CUtlDict } // Parent: CVoiceContainerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerDefault { } // Parent: CVoiceContainerBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerWavFileReader { public const nint m_wavFilePath = 0x60; // CUtlString } // Parent: CVoiceContainerWavFileReader // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerTestConstant { public const nint m_flTestConstantParam = 0x68; // bool } // Parent: CVoiceContainerBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerTestNestedDynamic { public const nint m_SoundToPlay = 0x60; // CStrongHandle public const nint m_flTestConstantParam = 0x68; // float32 } // Parent: CVoiceContainerBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerDecayingSineWave { public const nint m_flFrequency = 0x60; // float32 public const nint m_flDecayTime = 0x64; // float32 } // Parent: CVoiceContainerDecayingSineWave // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerAmpedDecayingSineWave { public const nint m_flGainAmount = 0x68; // float32 } // Parent: CVoiceContainerBase // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerRealtimeFMSineWave { public const nint m_flCarrierFrequency = 0x60; // float32 public const nint m_flModulatorFrequency = 0x64; // float32 @@ -18637,9 +25488,6 @@ namespace CS2Dumper.Schemas { } // Parent: CVoiceContainerBase // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerBlend { public const nint m_hSoundOne = 0x60; // CStrongHandle public const nint m_hSoundTwo = 0x68; // CStrongHandle @@ -18647,9 +25495,6 @@ namespace CS2Dumper.Schemas { } // Parent: CVoiceContainerBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerEngineSound { public const nint m_SoundToPlay = 0x60; // CStrongHandle public const nint m_flTestConstantParam = 0x68; // float32 @@ -18658,17 +25503,11 @@ namespace CS2Dumper.Schemas { } // Parent: CVoiceContainerWavFileReader // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerEnvelopeAnalyzer { public const nint m_envBuffer = 0x68; // CUtlVector } // Parent: CVoiceContainerBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoiceContainerRandomSampler { public const nint m_flLoudAmplitude = 0x60; // float32 public const nint m_flLoudAmplitudeJitter = 0x64; // float32 @@ -18680,9 +25519,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixFilterDesc_t { public const nint m_nFilterType = 0x0; // VMixFilterType_t public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t @@ -18693,17 +25529,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixEQ8Desc_t { public const nint m_stages = 0x0; // VMixFilterDesc_t[8] } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixDelayDesc_t { public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t public const nint m_bEnableFilter = 0x10; // bool @@ -18715,18 +25545,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixPannerDesc_t { public const nint m_type = 0x0; // VMixPannerType_t public const nint m_flStrength = 0x4; // float32 } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixModDelayDesc_t { public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t public const nint m_bPhaseInvert = 0x10; // bool @@ -18740,9 +25564,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixDiffusorDesc_t { public const nint m_flSize = 0x0; // float32 public const nint m_flComplexity = 0x4; // float32 @@ -18751,9 +25572,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixBoxverbDesc_t { public const nint m_flSizeMax = 0x0; // float32 public const nint m_flSizeMin = 0x4; // float32 @@ -18775,9 +25593,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixFreeverbDesc_t { public const nint m_flRoomSize = 0x0; // float32 public const nint m_flDamp = 0x4; // float32 @@ -18786,9 +25601,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixPlateverbDesc_t { public const nint m_flPrefilter = 0x0; // float32 public const nint m_flInputDiffusion1 = 0x4; // float32 @@ -18800,9 +25612,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixDynamicsDesc_t { public const nint m_fldbGain = 0x0; // float32 public const nint m_fldbNoiseGateThreshold = 0x4; // float32 @@ -18819,9 +25628,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixDynamicsCompressorDesc_t { public const nint m_fldbOutputGain = 0x0; // float32 public const nint m_fldbCompressionThreshold = 0x4; // float32 @@ -18835,9 +25641,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixDynamicsBand_t { public const nint m_fldbGainInput = 0x0; // float32 public const nint m_fldbGainOutput = 0x4; // float32 @@ -18852,9 +25655,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixDynamics3BandDesc_t { public const nint m_fldbGainOutput = 0x0; // float32 public const nint m_flRMSTimeMS = 0x4; // float32 @@ -18869,9 +25669,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixEnvelopeDesc_t { public const nint m_flAttackTimeMS = 0x0; // float32 public const nint m_flHoldTimeMS = 0x4; // float32 @@ -18879,9 +25676,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixPitchShiftDesc_t { public const nint m_nGrainSampleCount = 0x0; // int32 public const nint m_flPitchShift = 0x4; // float32 @@ -18890,9 +25684,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixConvolutionDesc_t { public const nint m_fldbGain = 0x0; // float32 public const nint m_flPreDelayMS = 0x4; // float32 @@ -18905,9 +25696,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixVocoderDesc_t { public const nint m_nBandCount = 0x0; // int32 public const nint m_flBandwidth = 0x4; // float32 @@ -18922,9 +25710,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixShaperDesc_t { public const nint m_nShape = 0x0; // int32 public const nint m_fldbDrive = 0x4; // float32 @@ -18934,9 +25719,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixUtilityDesc_t { public const nint m_nOp = 0x0; // VMixChannelOperation_t public const nint m_flInputPan = 0x4; // float32 @@ -18947,9 +25729,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixAutoFilterDesc_t { public const nint m_flEnvelopeAmount = 0x0; // float32 public const nint m_flAttackTimeMS = 0x4; // float32 @@ -18962,9 +25741,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixOscDesc_t { public const nint oscType = 0x0; // VMixLFOShape_t public const nint m_freq = 0x4; // float32 @@ -18972,17 +25748,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixEffectChainDesc_t { public const nint m_flCrossfadeTime = 0x0; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class VMixSubgraphSwitchDesc_t { public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool @@ -19039,9 +25809,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFeJiggleBone { public const nint m_nFlags = 0x0; // uint32 public const nint m_flLength = 0x4; // float32 @@ -19081,9 +25848,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFeNamedJiggleBone { public const nint m_strParentBone = 0x0; // CUtlString public const nint m_transform = 0x10; // CTransform @@ -19092,9 +25856,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFeIndexedJiggleBone { public const nint m_nNode = 0x0; // uint32 public const nint m_nJiggleParent = 0x4; // uint32 @@ -19102,9 +25863,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults public static class PhysFeModelDesc_t { public const nint m_CtrlHash = 0x0; // CUtlVector public const nint m_CtrlName = 0x18; // CUtlVector @@ -19209,18 +25967,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FourVectors2D { public const nint x = 0x0; // fltx4 public const nint y = 0x10; // fltx4 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeEdgeDesc_t { public const nint nEdge = 0x0; // uint16[2] public const nint nSide = 0x4; // uint16[2][2] @@ -19228,9 +25980,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults public static class OldFeEdge_t { public const nint m_flK = 0x0; // float32[3] public const nint invA = 0xC; // float32 @@ -19247,18 +25996,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeWeightedNode_t { public const nint nNode = 0x0; // uint16 public const nint nWeight = 0x2; // uint16 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeKelagerBend2_t { public const nint flWeight = 0x0; // float32[3] public const nint flHeight0 = 0xC; // float32 @@ -19267,9 +26010,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeStiffHingeBuild_t { public const nint flMaxAngle = 0x0; // float32 public const nint flStrength = 0x4; // float32 @@ -19278,9 +26018,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeTri_t { public const nint nNode = 0x0; // uint16[3] public const nint w1 = 0x8; // float32 @@ -19290,9 +26027,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSimdTri_t { public const nint nNode = 0x0; // uint32[4][3] public const nint w1 = 0x30; // fltx4 @@ -19302,9 +26036,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeQuad_t { public const nint nNode = 0x0; // uint16[4] public const nint flSlack = 0x8; // float32 @@ -19312,9 +26043,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeNodeBase_t { public const nint nNode = 0x0; // uint16 public const nint nDummy = 0x2; // uint16[3] @@ -19326,9 +26054,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeNodeWindBase_t { public const nint nNodeX0 = 0x0; // uint16 public const nint nNodeX1 = 0x2; // uint16 @@ -19337,9 +26062,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeNodeReverseOffset_t { public const nint vOffset = 0x0; // public const nint nBoneCtrl = 0xC; // uint16 @@ -19347,9 +26069,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSimdQuad_t { public const nint nNode = 0x0; // uint16[4][4] public const nint f4Slack = 0x20; // fltx4 @@ -19358,9 +26077,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeAxialEdgeBend_t { public const nint te = 0x0; // float32 public const nint tv = 0x4; // float32 @@ -19370,9 +26086,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeBandBendLimit_t { public const nint flDistMin = 0x0; // float32 public const nint flDistMax = 0x4; // float32 @@ -19380,9 +26093,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeRodConstraint_t { public const nint nNode = 0x0; // uint16[2] public const nint flMaxDist = 0x4; // float32 @@ -19392,9 +26102,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeTwistConstraint_t { public const nint nNodeOrient = 0x0; // uint16 public const nint nNodeEnd = 0x2; // uint16 @@ -19403,9 +26110,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSimdRodConstraint_t { public const nint nNode = 0x0; // uint16[4][2] public const nint f4MaxDist = 0x10; // fltx4 @@ -19415,9 +26119,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSimdRodConstraintAnim_t { public const nint nNode = 0x0; // uint16[4][2] public const nint f4Weight0 = 0x10; // fltx4 @@ -19425,9 +26126,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeAnimStrayRadius_t { public const nint nNode = 0x0; // uint16[2] public const nint flMaxDist = 0x4; // float32 @@ -19435,9 +26133,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSimdAnimStrayRadius_t { public const nint nNode = 0x0; // uint16[4][2] public const nint flMaxDist = 0x10; // fltx4 @@ -19445,9 +26140,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSimdNodeBase_t { public const nint nNode = 0x0; // uint16[4] public const nint nNodeX0 = 0x8; // uint16[4] @@ -19459,9 +26151,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeNodeIntegrator_t { public const nint flPointDamping = 0x0; // float32 public const nint flAnimationForceAttraction = 0x4; // float32 @@ -19470,9 +26159,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSpringIntegrator_t { public const nint nNode = 0x0; // uint16[2] public const nint flSpringRestLength = 0x4; // float32 @@ -19482,9 +26168,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSimdSpringIntegrator_t { public const nint nNode = 0x0; // uint16[4][2] public const nint flSpringRestLength = 0x10; // fltx4 @@ -19494,9 +26177,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeCtrlOffset_t { public const nint vOffset = 0x0; // public const nint nCtrlParent = 0xC; // uint16 @@ -19504,18 +26184,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSoftParent_t { public const nint nParent = 0x0; // int32 public const nint flAlpha = 0x4; // float32 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeCtrlSoftOffset_t { public const nint nCtrlParent = 0x0; // uint16 public const nint nCtrlChild = 0x2; // uint16 @@ -19524,18 +26198,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeCtrlOsOffset_t { public const nint nCtrlParent = 0x0; // uint16 public const nint nCtrlChild = 0x2; // uint16 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeFollowNode_t { public const nint nParentNode = 0x0; // uint16 public const nint nChildNode = 0x2; // uint16 @@ -19543,9 +26211,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeCollisionPlane_t { public const nint nCtrlParent = 0x0; // uint16 public const nint nChildNode = 0x2; // uint16 @@ -19554,9 +26219,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeWorldCollisionParams_t { public const nint flWorldFriction = 0x0; // float32 public const nint flGroundFriction = 0x4; // float32 @@ -19565,17 +26227,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeTreeChildren_t { public const nint nChild = 0x0; // uint16[2] } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeTaperedCapsuleRigid_t { public const nint vSphere = 0x0; // fltx4[2] public const nint nNode = 0x20; // uint16 @@ -19585,9 +26241,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSphereRigid_t { public const nint vSphere = 0x0; // fltx4 public const nint nNode = 0x10; // uint16 @@ -19597,9 +26250,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeTaperedCapsuleStretch_t { public const nint nNode = 0x0; // uint16[2] public const nint nCollisionMask = 0x4; // uint16 @@ -19608,9 +26258,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeBoxRigid_t { public const nint tmFrame2 = 0x0; // CTransform public const nint nNode = 0x20; // uint16 @@ -19621,9 +26268,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class CovMatrix3 { public const nint m_vDiag = 0x0; // public const nint m_flXY = 0xC; // float32 @@ -19632,9 +26276,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FourCovMatrices3 { public const nint m_vDiag = 0x0; // FourVectors public const nint m_flXY = 0x30; // fltx4 @@ -19643,9 +26284,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeFitWeight_t { public const nint flWeight = 0x0; // float32 public const nint nNode = 0x4; // uint16 @@ -19653,9 +26291,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeFitInfluence_t { public const nint nVertexNode = 0x0; // uint32 public const nint flWeight = 0x4; // float32 @@ -19663,9 +26298,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeFitMatrix_t { public const nint bone = 0x0; // CTransform public const nint vCenter = 0x20; // @@ -19675,9 +26307,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeRigidColliderIndices_t { public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 public const nint m_nSphereRigidIndex = 0x2; // uint16 @@ -19686,44 +26315,29 @@ namespace CS2Dumper.Schemas { } // Parent: FeTaperedCapsuleRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeBuildTaperedCapsuleRigid_t { public const nint m_nPriority = 0x30; // int32 public const nint m_nVertexMapHash = 0x34; // uint32 } // Parent: FeBoxRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeBuildBoxRigid_t { public const nint m_nPriority = 0x40; // int32 public const nint m_nVertexMapHash = 0x44; // uint32 } // Parent: FeSphereRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeBuildSphereRigid_t { public const nint m_nPriority = 0x20; // int32 public const nint m_nVertexMapHash = 0x24; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeSourceEdge_t { public const nint nNode = 0x0; // uint16[2] } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeEffectDesc_t { public const nint sName = 0x0; // CUtlString public const nint nNameHash = 0x8; // uint32 @@ -19732,9 +26346,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeVertexMapBuild_t { public const nint m_VertexMapName = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32 @@ -19745,26 +26356,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFeVertexMapBuildArray { public const nint m_Array = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeProxyVertexMap_t { public const nint m_Name = 0x0; // CUtlString public const nint m_flWeight = 0x8; // float32 } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeVertexMapDesc_t { public const nint sName = 0x0; // CUtlString public const nint nNameHash = 0x8; // uint32 @@ -19781,9 +26383,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class FeMorphLayerDepr_t { public const nint m_Name = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32 @@ -19796,9 +26395,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class CFeMorphLayer { public const nint m_Name = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32 @@ -19810,43 +26406,28 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class Dop26_t { public const nint m_flSupport = 0x0; // float32[26] } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnCapsule_t { public const nint m_vCenter = 0x0; // Vector[2] public const nint m_flRadius = 0x18; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnPlane_t { public const nint m_vNormal = 0x0; // public const nint m_flOffset = 0xC; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnVertex_t { public const nint m_nEdge = 0x0; // uint8 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnHalfEdge_t { public const nint m_nNext = 0x0; // uint8 public const nint m_nTwin = 0x1; // uint8 @@ -19855,26 +26436,17 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnFace_t { public const nint m_nEdge = 0x0; // uint8 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CRegionSVM { public const nint m_Planes = 0x0; // CUtlVector public const nint m_Nodes = 0x18; // CUtlVector } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnHull_t { public const nint m_vCentroid = 0x0; // public const nint m_flMaxAngularRadius = 0xC; // float32 @@ -19893,25 +26465,16 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnTriangle_t { public const nint m_nIndex = 0x0; // int32[3] } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnWing_t { public const nint m_nIndex = 0x0; // int32[3] } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnNode_t { public const nint m_vMin = 0x0; // public const nint m_nChildren = 0xC; // uint32 @@ -19920,9 +26483,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnMesh_t { public const nint m_vMin = 0x0; // public const nint m_vMax = 0xC; // @@ -19937,9 +26497,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnShapeDesc_t { public const nint m_nCollisionAttributeIndex = 0x0; // uint32 public const nint m_nSurfacePropertyIndex = 0x4; // uint32 @@ -19947,58 +26504,37 @@ namespace CS2Dumper.Schemas { } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnSphereDesc_t { public const nint m_Sphere = 0x10; // SphereBase_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnCapsuleDesc_t { public const nint m_Capsule = 0x10; // RnCapsule_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnHullDesc_t { public const nint m_Hull = 0x10; // RnHull_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnMeshDesc_t { public const nint m_Mesh = 0x10; // RnMesh_t } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnSoftbodyParticle_t { public const nint m_flMassInv = 0x0; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnSoftbodySpring_t { public const nint m_nParticle = 0x0; // uint16[2] public const nint m_flLength = 0x4; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnSoftbodyCapsule_t { public const nint m_vCenter = 0x0; // Vector[2] public const nint m_flRadius = 0x18; // float32 @@ -20006,9 +26542,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnBlendVertex_t { public const nint m_nWeight0 = 0x0; // uint16 public const nint m_nIndex0 = 0x2; // uint16 @@ -20021,9 +26554,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults public static class CastSphereSATParams_t { public const nint m_vRayStart = 0x0; // public const nint m_vRayDelta = 0xC; // @@ -20034,9 +26564,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults public static class RnBodyDesc_t { public const nint m_sDebugName = 0x0; // CUtlString public const nint m_vPosition = 0x8; // @@ -20087,9 +26614,6 @@ namespace CS2Dumper.Schemas { } // Parent: RnBodyDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class vphysics_save_cphysicsbody_t { public const nint m_nOldPointer = 0xD0; // uint64 } @@ -20117,9 +26641,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class EntityIOConnectionData_t { public const nint m_outputName = 0x0; // CUtlString public const nint m_targetType = 0x8; // uint32 @@ -20131,18 +26652,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class EntityKeyValueData_t { public const nint m_connections = 0x8; // CUtlVector public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class PermEntityLumpData_t { public const nint m_name = 0x8; // CUtlString public const nint m_hammerUniqueId = 0x10; // CUtlString @@ -20151,9 +26666,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults public static class SceneObject_t { public const nint m_nObjectID = 0x0; // uint32 public const nint m_vTransform = 0x4; // Vector4D[3] @@ -20172,17 +26684,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults public static class BaseSceneObjectOverride_t { public const nint m_nSceneObjectIndex = 0x0; // uint32 } // Parent: BaseSceneObjectOverride_t // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class ExtraVertexStreamOverride_t { public const nint m_nSubSceneObject = 0x4; // uint32 public const nint m_nDrawCallIndex = 0x8; // uint32 @@ -20191,9 +26697,6 @@ namespace CS2Dumper.Schemas { } // Parent: BaseSceneObjectOverride_t // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class MaterialOverride_t { public const nint m_nSubSceneObject = 0x4; // uint32 public const nint m_nDrawCallIndex = 0x8; // uint32 @@ -20201,9 +26704,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults public static class InfoOverlayData_t { public const nint m_transform = 0x0; // matrix3x4_t public const nint m_flWidth = 0x30; // float32 @@ -20218,9 +26718,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class BakedLightingInfo_t { public const nint m_nLightmapVersionNumber = 0x0; // uint32 public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 @@ -20230,9 +26727,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class WorldNodeOnDiskBufferData_t { public const nint m_nElementCount = 0x0; // int32 public const nint m_nElementSizeInBytes = 0x4; // int32 @@ -20241,9 +26735,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults public static class AggregateMeshInfo_t { public const nint m_nVisClusterMemberOffset = 0x0; // uint32 public const nint m_nVisClusterMemberCount = 0x4; // uint8 @@ -20257,9 +26748,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class AggregateLODSetup_t { public const nint m_vLODOrigin = 0x0; // public const nint m_fMaxObjectScale = 0xC; // float32 @@ -20267,9 +26755,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class AggregateSceneObject_t { public const nint m_allFlags = 0x0; // ObjectTypeFlags_t public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t @@ -20282,9 +26767,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults public static class ClutterTile_t { public const nint m_nFirstInstance = 0x0; // uint32 public const nint m_nLastInstance = 0x4; // uint32 @@ -20292,9 +26774,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults public static class ClutterSceneObject_t { public const nint m_Bounds = 0x0; // AABB_t public const nint m_flags = 0x18; // ObjectTypeFlags_t @@ -20307,9 +26786,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults public static class WorldNode_t { public const nint m_sceneObjects = 0x0; // CUtlVector public const nint m_infoOverlays = 0x18; // CUtlVector @@ -20327,9 +26803,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults public static class WorldBuilderParams_t { public const nint m_flMinDrawVolumeSize = 0x0; // float32 public const nint m_bBuildBakedLighting = 0x4; // bool @@ -20339,9 +26812,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults public static class NodeData_t { public const nint m_nParent = 0x0; // int32 public const nint m_vOrigin = 0x4; // @@ -20353,9 +26823,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults public static class World_t { public const nint m_builderParams = 0x0; // WorldBuilderParams_t public const nint m_worldNodes = 0x20; // CUtlVector @@ -20364,18 +26831,12 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class VoxelVisBlockOffset_t { public const nint m_nOffset = 0x0; // uint32 public const nint m_nElementCount = 0x4; // uint32 } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults public static class CVoxelVisibility { public const nint m_nBaseClusterCount = 0x40; // uint32 public const nint m_nPVSBytesPerCluster = 0x44; // uint32 @@ -20397,9 +26858,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeVMapResourceData_t { } // Parent: None @@ -20408,9 +26866,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) public static class CEntityIdentity { public const nint m_nameStringableIndex = 0x14; // int32 public const nint m_name = 0x18; // CUtlSymbolLarge @@ -20426,10 +26881,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) public static class CEntityInstance { public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge public const nint m_pEntity = 0x10; // CEntityIdentity* diff --git a/output/win/schemas.hpp b/output/win/schemas.hpp index 894f6f1..fbedaa7 100644 --- a/output/win/schemas.hpp +++ b/output/win/schemas.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: animationsystem.dll - // Classes count: 253 + // Classes count: 362 // Enums count: 70 namespace animationsystem { // Alignment: 4 @@ -684,20 +684,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey namespace MoodAnimation_t { constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey namespace MoodAnimationLayer_t { constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool @@ -713,10 +705,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 } // Parent: None + // Fields count: 3 + namespace CMoodVData { + constexpr std::ptrdiff_t m_sModelName = 0x0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_nMoodType = 0xE0; // MoodType_t + constexpr std::ptrdiff_t m_animationLayers = 0xE8; // CUtlVector + } + // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace AnimationDecodeDebugDumpElement_t { constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString @@ -727,18 +723,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace AnimationDecodeDebugDump_t { constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace AnimationSnapshotBase_t { constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t @@ -752,18 +742,12 @@ namespace cs2_dumper { } // Parent: AnimationSnapshotBase_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace AnimationSnapshot_t { constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimBoneDifference { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString @@ -773,26 +757,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimMorphDifference { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimUserDifference { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_nType = 0x10; // int32 } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimEncodeDifference { constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector @@ -804,9 +779,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimEventDefinition { constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 @@ -816,9 +788,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimMovement { constexpr std::ptrdiff_t endframe = 0x0; // int32 constexpr std::ptrdiff_t motionflags = 0x4; // int32 @@ -830,9 +799,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimLocalHierarchy { constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString @@ -843,9 +809,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimDecoder { constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 @@ -853,9 +816,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimFrameSegment { constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 @@ -864,9 +824,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimFrameBlockAnim { constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 @@ -874,9 +831,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimEncodedFrames { constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 @@ -886,9 +840,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimDesc_Flag { constexpr std::ptrdiff_t m_bLooping = 0x0; // bool constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool @@ -901,18 +852,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimSequenceParams { constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimDesc { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag @@ -931,9 +876,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimActivity { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 @@ -942,9 +884,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimData { constexpr std::ptrdiff_t m_name = 0x10; // CBufferString constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector @@ -954,9 +893,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimBone { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_parent = 0x10; // int32 @@ -968,18 +904,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimUser { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_nType = 0x10; // int32 } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimDataChannelDesc { constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString @@ -993,9 +923,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimKeyData { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector @@ -1006,9 +933,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimationGroup { constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32 constexpr std::ptrdiff_t m_name = 0x18; // CBufferString @@ -1020,9 +944,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqAutoLayerFlag { constexpr std::ptrdiff_t m_bPost = 0x0; // bool constexpr std::ptrdiff_t m_bSpline = 0x1; // bool @@ -1035,9 +956,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqAutoLayer { constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 @@ -1049,9 +967,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqIKLock { constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 @@ -1060,9 +975,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqBoneMaskList { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector @@ -1072,9 +984,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqScaleSet { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool @@ -1084,9 +993,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqMultiFetchFlag { constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool @@ -1097,9 +1003,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqMultiFetch { constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector @@ -1114,9 +1017,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqSeqDescFlag { constexpr std::ptrdiff_t m_bLooping = 0x0; // bool constexpr std::ptrdiff_t m_bSnap = 0x1; // bool @@ -1132,18 +1032,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqTransition { constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqS1SeqDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag @@ -1159,9 +1053,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqSynthAnimDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag @@ -1172,9 +1063,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqCmdLayer { constexpr std::ptrdiff_t m_cmd = 0x0; // int16 constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 @@ -1188,9 +1076,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqPoseSetting { constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString @@ -1203,9 +1088,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqCmdSeqDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag @@ -1222,9 +1104,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSeqPoseParamDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_flStart = 0x10; // float32 @@ -1234,9 +1113,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSequenceGroupData { constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 @@ -1276,80 +1152,51 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString + namespace HSequence { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 namespace CAnimEnum { constexpr std::ptrdiff_t m_value = 0x0; // uint8 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString namespace AnimNodeID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString namespace AnimNodeOutputID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString namespace AnimStateID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString namespace AnimParamID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString namespace AnimTagID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString namespace AnimComponentID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString namespace AnimScriptHandle { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimAttachment { constexpr std::ptrdiff_t m_influenceRotations = 0x0; // Quaternion[3] constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3] @@ -1359,9 +1206,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace VPhysics2ShapeDef_t { constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector @@ -1371,9 +1215,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace VPhysXBodyPart_t { constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 constexpr std::ptrdiff_t m_flMass = 0x4; // float32 @@ -1388,9 +1229,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace VPhysXCollisionAttributes_t { constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32 constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector @@ -1403,18 +1241,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace VPhysXRange_t { constexpr std::ptrdiff_t m_flMin = 0x0; // float32 constexpr std::ptrdiff_t m_flMax = 0x4; // float32 } // Parent: None // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults namespace VPhysXConstraintParams_t { constexpr std::ptrdiff_t m_nType = 0x0; // int8 constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8 @@ -1465,9 +1297,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace VPhysXConstraint2_t { constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 constexpr std::ptrdiff_t m_nParent = 0x4; // uint16 @@ -1476,9 +1305,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults namespace VPhysXJoint_t { constexpr std::ptrdiff_t m_nType = 0x0; // uint16 constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16 @@ -1507,9 +1333,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace PhysSoftbodyDesc_t { constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // CUtlVector constexpr std::ptrdiff_t m_Particles = 0x18; // CUtlVector @@ -1520,9 +1343,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults namespace VPhysXAggregateData_t { constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 @@ -1543,9 +1363,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPhysSurfacePropertiesPhysics { constexpr std::ptrdiff_t m_friction = 0x0; // float32 constexpr std::ptrdiff_t m_elasticity = 0x4; // float32 @@ -1557,9 +1374,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPhysSurfacePropertiesAudio { constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32 constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32 @@ -1572,9 +1386,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPhysSurfacePropertiesSoundNames { constexpr std::ptrdiff_t m_impactSoft = 0x0; // CUtlString constexpr std::ptrdiff_t m_impactHard = 0x8; // CUtlString @@ -1587,9 +1398,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPhysSurfaceProperties { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32 @@ -1602,26 +1410,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVPhysXSurfacePropertiesList { constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialGroup_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector> } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace ModelSkeletonData_t { constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector @@ -1633,9 +1432,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace PermModelInfo_t { constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 constexpr std::ptrdiff_t m_vHullMin = 0x4; // @@ -1650,9 +1446,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace PermModelExtPart_t { constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString @@ -1661,9 +1454,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace ModelBoneFlexDriverControl_t { constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString @@ -1673,9 +1463,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace ModelBoneFlexDriver_t { constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32 @@ -1683,18 +1470,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace PermModelDataAnimatedMaterialAttribute_t { constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 } // Parent: None // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults namespace PermModelData_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_modelInfo = 0x8; // PermModelInfo_t @@ -1721,19 +1502,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } // Parent: None + // Fields count: 1 + namespace AttachmentHandle_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint8 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement { constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector } // Parent: CModelConfigElement // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_AttachedModel { constexpr std::ptrdiff_t m_InstanceName = 0x48; // CUtlString constexpr std::ptrdiff_t m_EntityClass = 0x50; // CUtlString @@ -1752,85 +1532,55 @@ namespace cs2_dumper { } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_UserPick { constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_RandomPick { constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_SetMaterialGroup { constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_SetRenderColor { constexpr std::ptrdiff_t m_Color = 0x48; // Color } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_RandomColor { constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_SetBodygroup { constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_SetBodygroupOnAttachedModels { constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigElement_Command { constexpr std::ptrdiff_t m_Command = 0x48; // CUtlString constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfig { constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString constexpr std::ptrdiff_t m_Elements = 0x8; // CUtlVector @@ -1838,9 +1588,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CModelConfigList { constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // bool constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // bool @@ -1848,27 +1595,18 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CRenderBufferBinding { constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace SkeletonBoneBounds_t { constexpr std::ptrdiff_t m_vecCenter = 0x0; // constexpr std::ptrdiff_t m_vecSize = 0xC; // } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace RenderSkeletonBone_t { constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString @@ -1878,9 +1616,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CRenderSkeleton { constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector @@ -1888,9 +1623,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CDrawCullingData { constexpr std::ptrdiff_t m_vConeApex = 0x0; // constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3] @@ -1898,9 +1630,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMaterialDrawDescriptor { constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 @@ -1917,18 +1646,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMeshletDescriptor { constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSceneObjectData { constexpr std::ptrdiff_t m_vMinBounds = 0x0; // constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // @@ -1939,9 +1662,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAttachment { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_influenceNames = 0x8; // CUtlString[3] @@ -1954,9 +1674,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults namespace CHitBox { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // CUtlString @@ -1974,9 +1691,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CHitBoxSet { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 @@ -1985,17 +1699,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CHitBoxSetList { constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace DynamicMeshDeformParams_t { constexpr std::ptrdiff_t m_flTensionCompressScale = 0x0; // float32 constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32 @@ -2004,9 +1712,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace RenderHairStrandInfo_t { constexpr std::ptrdiff_t m_nGuideIdx = 0x0; // uint32[3] constexpr std::ptrdiff_t m_nBaseTriIdx = 0xC; // uint32 @@ -2018,9 +1723,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CRenderGroom { constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x0; // int32 constexpr std::ptrdiff_t m_nGuideHairCount = 0x4; // int32 @@ -2032,9 +1734,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CRenderMesh { constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector @@ -2044,9 +1743,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CConstraintTarget { constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion constexpr std::ptrdiff_t m_vOffset = 0x30; // @@ -2057,9 +1753,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CConstraintSlave { constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion constexpr std::ptrdiff_t m_vBasePosition = 0x10; // @@ -2069,16 +1762,10 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBoneConstraintBase { } // Parent: CBoneConstraintBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBaseConstraint { constexpr std::ptrdiff_t m_name = 0x28; // CUtlString constexpr std::ptrdiff_t m_vUpVector = 0x30; // @@ -2087,32 +1774,20 @@ namespace cs2_dumper { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPointConstraint { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace COrientConstraint { } // Parent: CBaseConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAimConstraint { constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 } // Parent: CBaseConstraint // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CTwistConstraint { constexpr std::ptrdiff_t m_bInverse = 0x70; // bool constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion @@ -2120,18 +1795,12 @@ namespace cs2_dumper { } // Parent: CBaseConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CTiltTwistConstraint { constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 } // Parent: CBaseConstraint // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMorphConstraint { constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 @@ -2140,16 +1809,10 @@ namespace cs2_dumper { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParentConstraint { } // Parent: CBoneConstraintBase // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBoneConstraintPoseSpaceMorph { constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString @@ -2165,9 +1828,6 @@ namespace cs2_dumper { } // Parent: CBaseConstraint // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBoneConstraintPoseSpaceBone { constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector } @@ -2179,9 +1839,6 @@ namespace cs2_dumper { } // Parent: CBoneConstraintBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBoneConstraintDotToMorph { constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // CUtlString @@ -2190,35 +1847,23 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFlexOp { constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t constexpr std::ptrdiff_t m_Data = 0x4; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFlexRule { constexpr std::ptrdiff_t m_nFlex = 0x0; // int32 constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFlexDesc { constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFlexController { constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString @@ -2227,9 +1872,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMorphBundleData { constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32 constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32 @@ -2238,9 +1880,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMorphRectData { constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16 constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 @@ -2250,18 +1889,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMorphData { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMorphSetData { constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 @@ -2274,9 +1907,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimFoot { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_vBallOffset = 0x8; // @@ -2286,9 +1916,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimSkeleton { constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector @@ -2301,9 +1928,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootDefinition { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // CUtlString @@ -2317,31 +1941,19 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CCycleBase { constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 } // Parent: CCycleBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimCycle { } // Parent: CCycleBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootCycle { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootCycleDefinition { constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // @@ -2355,9 +1967,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootTrajectory { constexpr std::ptrdiff_t m_vOffset = 0x0; // constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32 @@ -2365,26 +1974,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootTrajectories { constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootStride { constexpr std::ptrdiff_t m_definition = 0x0; // CFootCycleDefinition constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootMotion { constexpr std::ptrdiff_t m_strides = 0x0; // CUtlVector constexpr std::ptrdiff_t m_name = 0x18; // CUtlString @@ -2392,9 +1992,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t { constexpr std::ptrdiff_t m_nEntIndex = 0x0; // CEntityIndex constexpr std::ptrdiff_t m_nEntParent = 0x4; // CEntityIndex @@ -2409,9 +2006,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t__Bone_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString constexpr std::ptrdiff_t m_BindPose = 0x10; // CTransform @@ -2419,9 +2013,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t__FrameStamp_t { constexpr std::ptrdiff_t m_flTime = 0x0; // float32 constexpr std::ptrdiff_t m_flEntitySimTime = 0x4; // float32 @@ -2434,9 +2025,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t__Frame_t { constexpr std::ptrdiff_t m_flTime = 0x0; // float32 constexpr std::ptrdiff_t m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t @@ -2450,18 +2038,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t__Camera_t { constexpr std::ptrdiff_t m_tmCamera = 0x0; // CTransform constexpr std::ptrdiff_t m_flTime = 0x20; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace SkeletonDemoDb_t { constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // CUtlVector constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector @@ -2469,9 +2051,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmBoneMask { constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol constexpr std::ptrdiff_t m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t @@ -2479,9 +2058,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmClip { constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle constexpr std::ptrdiff_t m_nNumFrames = 0x8; // uint32 @@ -2495,9 +2071,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace NmCompressionSettings_t { constexpr std::ptrdiff_t m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t constexpr std::ptrdiff_t m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t @@ -2510,27 +2083,18 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace NmCompressionSettings_t__QuantizationRange_t { constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmEvent { constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmRootMotionData { constexpr std::ptrdiff_t m_transforms = 0x0; // CUtlVector constexpr std::ptrdiff_t m_nNumFrames = 0x18; // int32 @@ -2540,9 +2104,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmSkeleton { constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector @@ -2554,45 +2115,30 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace NmSyncTrackTime_t { constexpr std::ptrdiff_t m_nEventIdx = 0x0; // int32 constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace NmSyncTrackTimeRange_t { constexpr std::ptrdiff_t m_startTime = 0x0; // NmSyncTrackTime_t constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmSyncTrack { constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmSyncTrack__EventMarker_t { constexpr std::ptrdiff_t m_startTime = 0x0; // NmPercent_t constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmSyncTrack__Event_t { constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t @@ -2600,57 +2146,36 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace NmPercent_t { constexpr std::ptrdiff_t m_flValue = 0x0; // float32 } // Parent: CNmEvent // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmLegacyEvent { } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmFootEvent { constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmIDEvent { constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol } // Parent: CNmEvent // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmTransitionEvent { constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmFrameSnapEvent { constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmGraphDataSet { constexpr std::ptrdiff_t m_variationID = 0x0; // CGlobalSymbol constexpr std::ptrdiff_t m_skeleton = 0x8; // CStrongHandle @@ -2658,9 +2183,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmGraph { constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector @@ -2675,45 +2197,30 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmGraph__ExternalGraphSlot_t { constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmGraph__ChildGraphSlot_t { constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNmGraphVariation { constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace BoneDemoCaptureSettings_t { constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace IKDemoCaptureSettings_t { constexpr std::ptrdiff_t m_parentBoneName = 0x0; // CUtlString constexpr std::ptrdiff_t m_eMode = 0x8; // IKChannelMode @@ -2723,9 +2230,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimDemoCaptureSettings { constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D @@ -2746,9 +2250,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimReplayFrame { constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // CUtlVector constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock @@ -2758,9 +2259,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimGraphDebugReplay { constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector> @@ -2770,45 +2268,29 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimGraphModelBinding { constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CAnimInputDamping { constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimParamHandle { constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t constexpr std::ptrdiff_t m_index = 0x1; // uint8 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimParamHandleMap { constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimParameterManagerUpdater { constexpr std::ptrdiff_t m_parameters = 0x18; // CUtlVector> constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // CUtlHashtable @@ -2819,9 +2301,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimUpdateSharedData { constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector> constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable @@ -2836,27 +2315,18 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBlendCurve { constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParamSpanSample_t { constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParamSpan_t { constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle @@ -2866,32 +2336,20 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParamSpanUpdater { constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimGraphSettingsGroup { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimGraphSettingsManager { constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector> } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CCachedPose { constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector @@ -2900,9 +2358,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CStaticPoseCache { constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32 @@ -2910,50 +2365,32 @@ namespace cs2_dumper { } // Parent: CStaticPoseCache // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CStaticPoseCacheBuilder { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimActionUpdater { } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CEmitTagActionUpdater { constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32 constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSetParameterActionUpdater { constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CToggleComponentActionUpdater { constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool } // Parent: CAnimActionUpdater // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CExpressionActionUpdater { constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t @@ -2961,9 +2398,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimTagBase { constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol @@ -2972,18 +2406,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimTagManagerUpdater { constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector> } // Parent: CAnimTagBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CAudioAnimTag { constexpr std::ptrdiff_t m_clipName = 0x50; // CUtlString constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString @@ -2995,31 +2422,18 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn namespace CBodyGroupSetting { constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 } // Parent: CAnimTagBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CBodyGroupAnimTag { constexpr std::ptrdiff_t m_nPriority = 0x50; // int32 constexpr std::ptrdiff_t m_bodyGroupSettings = 0x58; // CUtlVector } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CClothSettingsAnimTag { constexpr std::ptrdiff_t m_flStiffness = 0x50; // float32 constexpr std::ptrdiff_t m_flEaseIn = 0x54; // float32 @@ -3028,19 +2442,11 @@ namespace cs2_dumper { } // Parent: CAnimTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CFootFallAnimTag { constexpr std::ptrdiff_t m_foot = 0x50; // FootFallTagFoot_t } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CFootstepLandedAnimTag { constexpr std::ptrdiff_t m_FootstepType = 0x50; // FootstepLandedFootSoundType_t constexpr std::ptrdiff_t m_OverrideSoundName = 0x58; // CUtlString @@ -3049,10 +2455,6 @@ namespace cs2_dumper { } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CMaterialAttributeAnimTag { constexpr std::ptrdiff_t m_AttributeName = 0x50; // CUtlString constexpr std::ptrdiff_t m_AttributeType = 0x58; // MatterialAttributeTagType_t @@ -3061,10 +2463,6 @@ namespace cs2_dumper { } // Parent: CAnimTagBase // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CParticleAnimTag { constexpr std::ptrdiff_t m_hParticleSystem = 0x50; // CStrongHandle constexpr std::ptrdiff_t m_particleSystemName = 0x58; // CUtlString @@ -3079,10 +2477,6 @@ namespace cs2_dumper { } // Parent: CAnimTagBase // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CRagdollAnimTag { constexpr std::ptrdiff_t m_nPoseControl = 0x50; // AnimPoseControl constexpr std::ptrdiff_t m_flFrequency = 0x54; // float32 @@ -3093,34 +2487,19 @@ namespace cs2_dumper { } // Parent: CAnimTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CSequenceFinishedAnimTag { constexpr std::ptrdiff_t m_sequenceName = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CStringAnimTag { } // Parent: CAnimTagBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName namespace CTaskStatusAnimTag { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimComponentUpdater { constexpr std::ptrdiff_t m_name = 0x18; // CUtlString constexpr std::ptrdiff_t m_id = 0x20; // AnimComponentID @@ -3129,25 +2508,16 @@ namespace cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimScriptComponentUpdater { constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CCPPScriptComponentUpdater { constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CDampedValueUpdateItem { constexpr std::ptrdiff_t m_damping = 0x0; // CAnimInputDamping constexpr std::ptrdiff_t m_hParamIn = 0x18; // CAnimParamHandle @@ -3155,33 +2525,21 @@ namespace cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CDampedValueComponentUpdater { constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CDemoSettingsComponentUpdater { constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CLODComponentUpdater { constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 } // Parent: CAnimComponentUpdater // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CLookComponentUpdater { constexpr std::ptrdiff_t m_hLookHeading = 0x34; // CAnimParamHandle constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // CAnimParamHandle @@ -3194,9 +2552,6 @@ namespace cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMovementComponentUpdater { constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector> constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping @@ -3210,18 +2565,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace WeightList { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector } // Parent: CAnimComponentUpdater // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CRagdollComponentUpdater { constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector @@ -3234,9 +2583,6 @@ namespace cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSlopeComponentUpdater { constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32 constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle @@ -3248,26 +2594,17 @@ namespace cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CStateMachineComponentUpdater { constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionDataSet { constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionGraphGroup { constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector> @@ -3277,25 +2614,16 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace SampleCode { constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace MotionDBIndex { constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVectorQuantizer { constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 @@ -3303,18 +2631,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CProductQuantizer { constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionSearchNode { constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer @@ -3324,9 +2646,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionSearchDB { constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer @@ -3334,9 +2653,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionGraph { constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector @@ -3348,25 +2664,16 @@ namespace cs2_dumper { } // Parent: CMotionGraph // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CEditableMotionGraph { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionNode { constexpr std::ptrdiff_t m_name = 0x18; // CUtlString constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID } // Parent: CMotionNode // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionNodeSequence { constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence @@ -3374,27 +2681,18 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace MotionBlendItem { constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 } // Parent: CMotionNode // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionNodeBlend1D { constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CMotionMetricEvaluator { constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector @@ -3403,46 +2701,28 @@ namespace cs2_dumper { } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBlockSelectionMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBonePositionMetricEvaluator { constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBoneVelocityMetricEvaluator { constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CCurrentRotationVelocityMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CCurrentVelocityMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CDistanceRemainingMetricEvaluator { constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32 constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32 @@ -3454,35 +2734,23 @@ namespace cs2_dumper { } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootCycleMetricEvaluator { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFootPositionMetricEvaluator { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFutureFacingMetricEvaluator { constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 constexpr std::ptrdiff_t m_flTime = 0x54; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFutureVelocityMetricEvaluator { constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32 @@ -3491,9 +2759,6 @@ namespace cs2_dumper { } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPathMetricEvaluator { constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector constexpr std::ptrdiff_t m_flDistance = 0x68; // float32 @@ -3502,18 +2767,12 @@ namespace cs2_dumper { } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CStepsRemainingMetricEvaluator { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CTimeRemainingMetricEvaluator { constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32 @@ -3522,26 +2781,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CAnimMotorUpdaterBase { constexpr std::ptrdiff_t m_name = 0x10; // CUtlString constexpr std::ptrdiff_t m_bDefault = 0x18; // bool } // Parent: CAnimMotorUpdaterBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPathAnimMotorUpdaterBase { constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool } // Parent: CPathAnimMotorUpdaterBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CDampedPathAnimMotorUpdater { constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32 constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32 @@ -3553,16 +2803,10 @@ namespace cs2_dumper { } // Parent: CPathAnimMotorUpdaterBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPathAnimMotorUpdater { } // Parent: CAnimMotorUpdaterBase // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPlayerInputAnimMotorUpdater { constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32 @@ -3571,9 +2815,930 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool } + // Parent: None + // Fields count: 8 + namespace AimMatrixOpFixedSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] + constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode + constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 + constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + namespace FollowAttachmentSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32 + constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool + constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool + } + // Parent: None + // Fields count: 18 + namespace FootLockPoseOpFixedSettings { + constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType + constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool + constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool + constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32 + constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32 + constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool + constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32 + constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool + constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32 + constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + namespace FootPinningPoseOpFixedData_t { + constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 + constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool + } + // Parent: None + // Fields count: 17 + namespace HitReactFixedSettings_t { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32 + constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32 + constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32 + constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32 + constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32 + constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32 + constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32 + constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32 + constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32 + constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32 + constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 + constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + namespace JiggleBoneSettings_t { + constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32 + constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 + constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // + constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // + constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + namespace JiggleBoneSettingsList_t { + constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + namespace LookAtBone_t { + constexpr std::ptrdiff_t m_index = 0x0; // int32 + constexpr std::ptrdiff_t m_weight = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + namespace LookAtOpFixedSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32 + constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32 + constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32 + constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32 + constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool + constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool + constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + namespace ChainToSolveData_t { + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t + constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t + constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting + constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32 + constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + namespace SolveIKChainPoseOpFixedSettings_t { + constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool + } + // Parent: None + // Fields count: 6 + namespace CAnimParameterBase { + constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_group = 0x20; // CUtlString + constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID + constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_bNetworkingRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bIsReferenced = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + namespace CConcreteAnimParameter { + constexpr std::ptrdiff_t m_previewButton = 0x68; // AnimParamButton_t + constexpr std::ptrdiff_t m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x70; // bool + constexpr std::ptrdiff_t m_bAutoReset = 0x71; // bool + constexpr std::ptrdiff_t m_bGameWritable = 0x72; // bool + constexpr std::ptrdiff_t m_bGraphWritable = 0x73; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + namespace CVirtualAnimParameter { + constexpr std::ptrdiff_t m_expressionString = 0x68; // CUtlString + constexpr std::ptrdiff_t m_eParamType = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + namespace CBoolAnimParameter { + constexpr std::ptrdiff_t m_bDefaultValue = 0x78; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + namespace CEnumAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x80; // uint8 + constexpr std::ptrdiff_t m_enumOptions = 0x88; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + namespace CIntAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x78; // int32 + constexpr std::ptrdiff_t m_minValue = 0x7C; // int32 + constexpr std::ptrdiff_t m_maxValue = 0x80; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + namespace CFloatAnimParameter { + constexpr std::ptrdiff_t m_fDefaultValue = 0x78; // float32 + constexpr std::ptrdiff_t m_fMinValue = 0x7C; // float32 + constexpr std::ptrdiff_t m_fMaxValue = 0x80; // float32 + constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + namespace CVectorAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x78; // + constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + namespace CQuaternionAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x80; // Quaternion + constexpr std::ptrdiff_t m_bInterpolate = 0x90; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + namespace CSymbolAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + namespace ScriptInfo_t { + constexpr std::ptrdiff_t m_code = 0x0; // CUtlString + constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + namespace CAnimScriptManager { + constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + namespace CStateActionUpdater { + constexpr std::ptrdiff_t m_pAction = 0x0; // CSmartPtr + constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + namespace CTransitionUpdateData { + constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 + constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 + constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + namespace CStateUpdateData { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle + constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID + constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + namespace CAnimStateMachineUpdater { + constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + namespace CAnimUpdateNodeRef { + constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + namespace CAnimUpdateNodeBase { + constexpr std::ptrdiff_t m_nodePath = 0x18; // CAnimNodePath + constexpr std::ptrdiff_t m_networkMode = 0x48; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_name = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + namespace CBinaryUpdateNode { + constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming + constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32 + constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool + constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + namespace CBlendUpdateNode { + constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_sortedOrder = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_targetValues = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0xB0; // CAnimParamHandle + constexpr std::ptrdiff_t m_damping = 0xB8; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // BlendKeyType + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // bool + constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // bool + constexpr std::ptrdiff_t m_bLoop = 0xCE; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + namespace BlendItem_t { + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence + constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 + constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + namespace CBlend2DUpdateNode { + constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater + constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource + constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle + constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource + constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle + constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode + constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool + constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + namespace CBoneMaskUpdateNode { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32 + constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32 + constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace + constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool + constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // AnimValueSource + constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + namespace CChoiceUpdateNode { + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod + constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod + constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod + constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 + constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool + constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool + constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + namespace CDirectPlaybackTagData { + constexpr std::ptrdiff_t m_sequenceName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + namespace FootFixedData_t { + constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned + constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned + constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32 + constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32 + constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32 + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + namespace TraceSettings_t { + constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32 + constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + namespace FootFixedSettings { + constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t + constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned + constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32 + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32 + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32 + constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool + constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32 + constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32 + constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + namespace FootStepTrigger { + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + namespace CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + namespace CLeanMatrixUpdateNode { + constexpr std::ptrdiff_t m_frameCorners = 0x5C; // int32[3][3] + constexpr std::ptrdiff_t m_poses = 0x80; // CPoseHandle[9] + constexpr std::ptrdiff_t m_damping = 0xA8; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendSource = 0xB8; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // + constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // + constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence + constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + namespace CMotionGraphUpdateNode { + constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + namespace CMotionMatchingUpdateNode { + constexpr std::ptrdiff_t m_dataSet = 0x58; // CMotionDataSet + constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector> + constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool + constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32 + constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool + constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool + constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve + constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32 + constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool + constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32 + constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32 + constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool + constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool + constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32 + constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32 + constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping + constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 + constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + namespace CSelectorUpdateNode { + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_tags = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve + constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue + constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t + constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool + constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + namespace CSequenceUpdateNode { + constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + namespace CSingleFrameUpdateNode { + constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector> + constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle + constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence + constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + namespace CSolveIKTargetHandle_t { + constexpr std::ptrdiff_t m_positionHandle = 0x0; // CAnimParamHandle + constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + namespace StanceInfo_t { + constexpr std::ptrdiff_t m_vPosition = 0x0; // + constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + namespace CStateNodeTransitionData { + constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve + constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue + constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue + constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + namespace CStateNodeStateData { + constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + namespace CStateMachineUpdateNode { + constexpr std::ptrdiff_t m_stateMachine = 0x68; // CAnimStateMachineUpdater + constexpr std::ptrdiff_t m_stateData = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_transitionData = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // bool + constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + namespace CSubtractUpdateNode { + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool + } + // Parent: None + // Fields count: 15 + namespace TwoBoneIKSettings_t { + constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType + constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment + constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType + constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment + constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32 + constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle + constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool + constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned + constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32 + constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32 + constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32 + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool + constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool + constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + namespace CUnaryUpdateNode { + constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + namespace CWayPointHelperUpdateNode { + constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32 + constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32 + constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool + constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool + constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + namespace CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + namespace TagSpan_t { + constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 + constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + namespace CAnimNodePath { + constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11] + constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + namespace ConfigIndex { + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 + constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + namespace MotionIndex { + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 + constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + namespace CMotionGraphConfig { + constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4] + constexpr std::ptrdiff_t m_flDuration = 0x10; // float32 + constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex + constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32 + constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + namespace CPoseHandle { + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + namespace CAnimationGraphVisualizerPrimitiveBase { + constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType + constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] + constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + namespace CAnimationGraphVisualizerText { + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x50; // Color + constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + namespace CAnimationGraphVisualizerSphere { + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_flRadius = 0x50; // float32 + constexpr std::ptrdiff_t m_Color = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + namespace CAnimationGraphVisualizerLine { + constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + namespace CAnimationGraphVisualizerPie { + constexpr std::ptrdiff_t m_vWsCenter = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_vWsStart = 0x50; // VectorAligned + constexpr std::ptrdiff_t m_vWsEnd = 0x60; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + namespace CAnimationGraphVisualizerAxis { + constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform + constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 + } + // Parent: None + // Fields count: 1 + namespace IKBoneNameAndIndex_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + } + // Parent: None + // Fields count: 2 + namespace IKSolverSettings_t { + constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType + constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 + } + // Parent: None + // Fields count: 5 + namespace IKTargetSettings_t { + constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource + constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t + constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID + constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID + constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + namespace CAnimGraphNetworkSettings { + constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + namespace CActionComponentUpdater { + constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + namespace CAddUpdateNode { + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + namespace CAimMatrixUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence + constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + namespace CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + namespace CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + namespace CCycleControlUpdateNode { + constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + namespace CCycleControlClipUpdateNode { + constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence + constexpr std::ptrdiff_t m_duration = 0x80; // float32 + constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + namespace CDirectionalBlendUpdateNode { + constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8] + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + namespace CDirectPlaybackUpdateNode { + constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool + constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool + constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + namespace CFollowPathUpdateNode { + constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 + constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool + constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool + constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool + constexpr std::ptrdiff_t m_flScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 + constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 + constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 + constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource + constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 + constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + namespace CFollowAttachmentUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + namespace CFootAdjustmentUpdateNode { + constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle + constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 + constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 + constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 + constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool + constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + namespace CFootLockUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping + constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping + constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 + constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 + constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 + constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 + constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 + constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 + constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 + constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 + constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool + constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool + constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool + constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool + constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool + constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + namespace CFootPinningUpdateNode { + constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource + constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + namespace CFootStepTriggerUpdateNode { + constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + namespace CHitReactUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t + constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + namespace CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + namespace CJiggleBoneUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + namespace CJumpHelperUpdateNode { + constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // CAnimParamHandle + constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; // + constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float32 + constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float32 + constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float32 + constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod + constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3] + constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + namespace CLookAtUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle + constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle + constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + namespace CMoverUpdateNode { + constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource + constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle + constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle + constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 + constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool + constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool + constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool + constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool + constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + namespace CPathHelperUpdateNode { + constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 + constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + namespace CRagdollUpdateNode { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 + constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + namespace CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + namespace CSetFacingUpdateNode { + constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode + constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + namespace CSlowDownOnSlopesUpdateNode { + constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + namespace CSolveIKChainUpdateNode { + constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + namespace CSpeedScaleUpdateNode { + constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + namespace CStanceOverrideUpdateNode { + constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle + constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + namespace CStanceScaleUpdateNode { + constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + namespace CStopAtGoalUpdateNode { + constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 + constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + namespace CTurnHelperUpdateNode { + constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource + constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 + constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 + constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool + constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 + constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + namespace CTwoBoneIKUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t + } } // Module: client.dll - // Classes count: 256 + // Classes count: 434 // Enums count: 8 namespace client { // Alignment: 4 @@ -3667,9 +3832,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) namespace CEntityIdentity { constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge @@ -3685,10 +3847,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) namespace CEntityInstance { constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* @@ -3708,99 +3866,23 @@ namespace cs2_dumper { } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer } // Parent: CEntityComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) namespace CHitboxComponent { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CEntityComponent // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer constexpr std::ptrdiff_t m_Color = 0x85; // Color @@ -3885,10 +3967,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CBasePlayerControllerAPI { } // Parent: None @@ -3899,11 +3977,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) namespace ViewAngleServerChange_t { constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t constexpr std::ptrdiff_t qAngle = 0x34; // QAngle @@ -3911,10 +3984,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CDynamicPropAPI { } // Parent: CPlayerPawnComponent @@ -3923,13 +3992,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) namespace audioparams_t { constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 @@ -3939,17 +4001,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle< CColorCorrection>) - // NetworkVarNames: m_hViewEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hTonemapController (CHandle< CTonemapController2>) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) namespace CPlayer_CameraServices { constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t @@ -3982,11 +4033,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) namespace CPlayer_MovementServices { constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState @@ -4006,15 +4052,6 @@ namespace cs2_dumper { } // Parent: CPlayer_MovementServices // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) namespace CPlayer_MovementServices_Humanoid { constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 @@ -4031,10 +4068,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle< CBaseEntity>) namespace CPlayer_ObserverServices { constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle @@ -4053,12 +4086,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle< C_BasePlayerWeapon >) - // NetworkVarNames: m_hActiveWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_hLastWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_iAmmo (uint16) namespace CPlayer_WeaponServices { constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle @@ -4067,31 +4094,18 @@ namespace cs2_dumper { } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController constexpr std::ptrdiff_t __m_pChainEntity = 0x1C28; // CNetworkVarChainer } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) namespace EntityRenderAttribute_t { constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle< C_BaseModelEntity >) - // NetworkVarNames: m_AssociatedEntityNames (string_t) namespace ActiveModelConfig_t { constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge @@ -4105,24 +4119,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) namespace CGameSceneNodeHandle { constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken } // Parent: None // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) namespace CGameSceneNode { constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* @@ -4169,11 +4171,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) namespace CNetworkedSequenceOperation { constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 @@ -4186,12 +4183,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) namespace CModelState { constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge @@ -4203,13 +4194,6 @@ namespace cs2_dumper { } // Parent: CGameSceneNode // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool @@ -4222,22 +4206,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace IntervalTimer { constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace CountdownTimer { constexpr std::ptrdiff_t m_duration = 0x8; // float32 constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t @@ -4246,11 +4220,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) namespace EngineCountdownTimer { constexpr std::ptrdiff_t m_duration = 0x8; // float32 constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 @@ -4258,15 +4227,6 @@ namespace cs2_dumper { } // Parent: IntervalTimer // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) namespace CTimeline { constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] @@ -4278,32 +4238,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) namespace CAnimGraphNetworkedVariables { constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase @@ -4332,81 +4266,23 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace C_BaseEntityAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CTakeDamageInfoAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings namespace CClientPointEntityAPI { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CPulseGraphInstance_ClientEntity { constexpr std::ptrdiff_t m_pParent = 0xD8; // CClientScriptEntity* } // Parent: CEntityInstance // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hOwnerEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) namespace C_BaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent @@ -4504,20 +4380,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) namespace C_ColorCorrection { constexpr std::ptrdiff_t m_vecOrigin = 0x550; // constexpr std::ptrdiff_t m_MinFalloff = 0x55C; // float32 @@ -4540,18 +4402,11 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWindClientside { constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle< C_BaseEntity>) - // NetworkVarNames: m_bCheapEffect (bool) namespace C_EntityFlame { constexpr std::ptrdiff_t m_hEntAttached = 0x550; // CHandle constexpr std::ptrdiff_t m_hOldAttached = 0x578; // CHandle @@ -4559,38 +4414,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle< C_BaseEntity>) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) namespace CProjectedTextureBase { constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle constexpr std::ptrdiff_t m_bState = 0x10; // bool @@ -4625,12 +4448,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) namespace C_BaseFire { constexpr std::ptrdiff_t m_flScale = 0x550; // float32 constexpr std::ptrdiff_t m_flStartScale = 0x554; // float32 @@ -4639,12 +4456,6 @@ namespace cs2_dumper { } // Parent: C_BaseFire // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace C_FireSmoke { constexpr std::ptrdiff_t m_nFlameModelIndex = 0x560; // int32 constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x564; // int32 @@ -4739,10 +4550,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace C_SkyCamera { constexpr std::ptrdiff_t m_skyboxData = 0x550; // sky3dparams_t constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5E0; // CUtlStringToken @@ -4757,16 +4564,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) namespace VPhysicsCollisionAttribute_t { constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 @@ -4779,22 +4576,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) namespace CCollisionProperty { constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t constexpr std::ptrdiff_t m_vecMins = 0x40; // @@ -4832,29 +4613,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) namespace CEffectData { constexpr std::ptrdiff_t m_vOrigin = 0x8; // constexpr std::ptrdiff_t m_vStart = 0x14; // @@ -4880,32 +4638,12 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) namespace C_EnvDetailController { constexpr std::ptrdiff_t m_flFadeStartDist = 0x550; // float32 constexpr std::ptrdiff_t m_flFadeEndDist = 0x554; // float32 } // Parent: None // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) namespace C_EnvWindShared { constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 @@ -4955,20 +4693,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle @@ -4993,17 +4717,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) namespace CGlowProperty { constexpr std::ptrdiff_t m_fGlowColor = 0x8; // constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 @@ -5023,32 +4736,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) namespace fogparams_t { constexpr std::ptrdiff_t dirPrimary = 0x8; // constexpr std::ptrdiff_t colorPrimary = 0x14; // Color @@ -5078,9 +4765,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle< CFogController>) namespace C_fogplayerparams_t { constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 @@ -5099,14 +4783,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) namespace sky3dparams_t { constexpr std::ptrdiff_t scale = 0x8; // int16 constexpr std::ptrdiff_t origin = 0xC; // @@ -5117,10 +4793,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) namespace PhysicsRagdollPose_t { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase @@ -5133,13 +4805,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) namespace C_SoundOpvarSetPointBase { constexpr std::ptrdiff_t m_iszStackName = 0x550; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOperatorName = 0x558; // CUtlSymbolLarge @@ -5177,23 +4842,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) namespace C_TeamRoundTimer { constexpr std::ptrdiff_t m_bTimerPaused = 0x550; // bool constexpr std::ptrdiff_t m_flTimeRemaining = 0x554; // float32 @@ -5228,22 +4876,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) namespace CAttributeList { constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) namespace CEconItemAttribute { constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 constexpr std::ptrdiff_t m_flValue = 0x34; // float32 @@ -5253,11 +4891,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) namespace CAttributeManager { constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 @@ -5275,13 +4908,6 @@ namespace cs2_dumper { } // Parent: CAttributeManager // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) namespace C_AttributeContainer { constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 @@ -5294,133 +4920,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) namespace EntitySpottedState_t { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } // Parent: C_GameRulesProxy // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) namespace C_CSGameRulesProxy { constexpr std::ptrdiff_t m_pGameRules = 0x550; // C_CSGameRules* } // Parent: C_TeamplayRules // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules *) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) namespace C_CSGameRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool @@ -5542,10 +5052,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CCSTakeDamageInfoAPI { } // Parent: None @@ -5557,40 +5063,22 @@ namespace cs2_dumper { // Fields count: 0 namespace CCSGameModeRules_Noop { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CCSGameModeScript { } // Parent: CCSGameModeRules // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) namespace CCSGameModeRules_ArmsRace { constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CCSArmsRaceScript { constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* } // Parent: CCSGameModeRules // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) namespace CCSGameModeRules_Deathmatch { constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 @@ -5598,23 +5086,11 @@ namespace cs2_dumper { } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CCSDeathmatchScript { constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) namespace C_RetakeGameRules { constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool @@ -5624,21 +5100,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) namespace CSPerRoundStats_t { constexpr std::ptrdiff_t m_iKills = 0x30; // int32 constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 @@ -5656,13 +5117,6 @@ namespace cs2_dumper { } // Parent: CSPerRoundStats_t // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 @@ -5672,16 +5126,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) namespace C_CSGO_TeamPreviewCharacterPosition { constexpr std::ptrdiff_t m_nVariant = 0x550; // int32 constexpr std::ptrdiff_t m_nRandom = 0x554; // int32 @@ -5734,13 +5178,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle< CCSPlayerPawn>) - // NetworkVarNames: m_hPingedEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) namespace C_PlayerPing { constexpr std::ptrdiff_t m_hPlayer = 0x580; // CHandle constexpr std::ptrdiff_t m_hPingedEntity = 0x584; // CHandle @@ -5750,25 +5187,11 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle< CBaseEntity>) namespace CCSPlayer_PingServices { constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle } // Parent: C_BaseEntity // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace C_CSPlayerResource { constexpr std::ptrdiff_t m_bHostageAlive = 0x550; // bool[12] constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x55C; // bool[12] @@ -5783,10 +5206,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CCSPlayerControllerAPI { } // Parent: CPlayerPawnComponent @@ -5795,13 +5214,6 @@ namespace cs2_dumper { } // Parent: CPlayer_CameraServices // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle< CBaseEntity>) namespace CCSPlayerBase_CameraServices { constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 @@ -5812,29 +5224,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) namespace WeaponPurchaseCount_t { constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 } // Parent: None // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) namespace WeaponPurchaseTracker_t { constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) namespace CCSPlayer_ActionTrackingServices { constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool @@ -5843,21 +5243,11 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) namespace CCSPlayer_BulletServices { constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) namespace SellbackPurchaseEntry_t { constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 constexpr std::ptrdiff_t m_nCost = 0x34; // int32 @@ -5867,9 +5257,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) namespace CCSPlayer_BuyServices { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } @@ -5880,21 +5267,12 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle< CBaseEntity>) - // NetworkVarNames: m_hCarriedHostageProp (CHandle< CBaseEntity>) namespace CCSPlayer_HostageServices { constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle } // Parent: CPlayer_ItemServices // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) namespace CCSPlayer_ItemServices { constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool @@ -5902,28 +5280,6 @@ namespace cs2_dumper { } // Parent: CPlayer_MovementServices_Humanoid // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // @@ -5941,7 +5297,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool @@ -5969,9 +5325,6 @@ namespace cs2_dumper { } // Parent: CPlayer_ViewModelServices // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle< CBaseViewModel >) namespace CCSPlayer_ViewModelServices { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } @@ -5984,11 +5337,6 @@ namespace cs2_dumper { } // Parent: CPlayer_WeaponServices // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) namespace CCSPlayer_WeaponServices { constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool @@ -6026,13 +5374,6 @@ namespace cs2_dumper { } // Parent: CPlayerControllerComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t @@ -6042,22 +5383,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle< CCSPlayerPawnBase >) - // NetworkVarNames: m_PlayerRecipient (CHandle< CCSPlayerPawnBase >) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle< CCSPlayerController >) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle< CCSPlayerController >) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) namespace CDamageRecord { constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle @@ -6076,22 +5401,12 @@ namespace cs2_dumper { } // Parent: CPlayerControllerComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) namespace CCSPlayerController_DamageServices { constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CPlayerControllerComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) namespace CCSPlayerController_InGameMoneyServices { constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 @@ -6108,16 +5423,6 @@ namespace cs2_dumper { } // Parent: CPlayerControllerComponent // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) namespace CCSPlayerController_InventoryServices { constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] @@ -6130,18 +5435,10 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CCSWeaponBaseVDataAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CCSWeaponBaseAPI { } // Parent: None @@ -6163,10 +5460,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn namespace CompositeMaterialMatchFilter_t { constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString @@ -6175,10 +5468,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn namespace CompositeMaterialInputLooseVariable_t { constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool @@ -6217,10 +5506,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn namespace CompMatMutatorCondition_t { constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString @@ -6230,10 +5515,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn namespace CompMatPropertyMutator_t { constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t @@ -6266,10 +5547,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn namespace CompositeMaterialInputContainer_t { constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t @@ -6282,10 +5559,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn namespace CompositeMaterialAssemblyProcedure_t { constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector @@ -6294,17 +5567,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn namespace GeneratedTextureHandle_t { constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString } // Parent: None // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn namespace CompositeMaterial_t { constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3 constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3 @@ -6313,9 +5580,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CompositeMaterialEditorPoint_t { constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceName constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 @@ -6328,9 +5592,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CCompositeMaterialEditorDoc { constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector @@ -6440,29 +5701,14 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace C_CSObserverPawnAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace C_CSPlayerPawnAPI { } // Parent: C_BaseEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) namespace C_VoteController { constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x560; // int32 constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x564; // int32 @@ -6474,23 +5720,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) namespace C_MapVetoPickController { constexpr std::ptrdiff_t m_nDraftType = 0x560; // int32 constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x564; // int32 @@ -6577,32 +5806,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) namespace C_EnvCombinedLightProbeVolume { constexpr std::ptrdiff_t m_Color = 0x15A8; // Color constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float32 @@ -6631,26 +5834,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) namespace C_EnvCubemap { constexpr std::ptrdiff_t m_hCubemapTexture = 0x5D0; // CStrongHandle constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D8; // bool @@ -6677,25 +5860,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace C_EnvCubemapFog { constexpr std::ptrdiff_t m_flEndDistance = 0x550; // float32 constexpr std::ptrdiff_t m_flStartDistance = 0x554; // float32 @@ -6718,23 +5882,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) namespace C_GradientFog { constexpr std::ptrdiff_t m_hGradientFogTexture = 0x550; // CStrongHandle constexpr std::ptrdiff_t m_flFogStartDistance = 0x558; // float32 @@ -6755,25 +5902,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) namespace C_EnvLightProbeVolume { constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1528; // CStrongHandle constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle @@ -6795,14 +5923,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) namespace C_PlayerVisibility { constexpr std::ptrdiff_t m_flVisibilityStrength = 0x550; // float32 constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x554; // float32 @@ -6813,16 +5933,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace C_TonemapController2 { constexpr std::ptrdiff_t m_flAutoExposureMin = 0x550; // float32 constexpr std::ptrdiff_t m_flAutoExposureMax = 0x554; // float32 @@ -6835,35 +5945,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) namespace C_EnvVolumetricFogController { constexpr std::ptrdiff_t m_flScattering = 0x550; // float32 constexpr std::ptrdiff_t m_flAnisotropy = 0x554; // float32 @@ -6896,15 +5977,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) namespace C_EnvVolumetricFogVolume { constexpr std::ptrdiff_t m_bActive = 0x550; // bool constexpr std::ptrdiff_t m_vBoxMins = 0x554; // @@ -6916,9 +5988,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) namespace C_FogController { constexpr std::ptrdiff_t m_fog = 0x550; // fogparams_t constexpr std::ptrdiff_t m_bUseAngles = 0x5B8; // bool @@ -6934,11 +6003,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) namespace C_InfoVisibilityBox { constexpr std::ptrdiff_t m_nMode = 0x554; // int32 constexpr std::ptrdiff_t m_vBoxSize = 0x558; // @@ -6946,12 +6010,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput constexpr std::ptrdiff_t m_worldName = 0x578; // CUtlSymbolLarge @@ -6964,29 +6022,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) namespace C_PointCamera { constexpr std::ptrdiff_t m_FOV = 0x550; // float32 constexpr std::ptrdiff_t m_Resolution = 0x554; // float32 @@ -7037,11 +6072,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) namespace C_SoundAreaEntityBase { constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool constexpr std::ptrdiff_t m_bWasEnabled = 0x558; // bool @@ -7050,31 +6080,17 @@ namespace cs2_dumper { } // Parent: C_SoundAreaEntityBase // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) namespace C_SoundAreaEntitySphere { constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 } // Parent: C_SoundAreaEntityBase // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) namespace C_SoundAreaEntityOrientedBox { constexpr std::ptrdiff_t m_vMin = 0x578; // constexpr std::ptrdiff_t m_vMax = 0x584; // } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle< CBasePlayerController >) - // NetworkVarNames: m_aPlayers (CHandle< C_BasePlayerPawn >) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) namespace C_Team { constexpr std::ptrdiff_t m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> constexpr std::ptrdiff_t m_aPlayers = 0x568; // C_NetworkUtlVectorBase> @@ -7083,24 +6099,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle< CBasePlayerPawn>) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField namespace CBasePlayerController { constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x558; // int32 constexpr std::ptrdiff_t m_CommandContext = 0x560; // C_CommandContext @@ -7118,11 +6116,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C8; // bool constexpr std::ptrdiff_t m_iDesiredFOV = 0x6CC; // uint32 } - // Parent: None + // Parent: CEntitySubclassVDataBase // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBasePlayerVData { constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat @@ -7139,11 +6134,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 } - // Parent: None + // Parent: CEntitySubclassVDataBase // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool @@ -7168,13 +6160,6 @@ namespace cs2_dumper { } // Parent: CSkeletonAnimationController // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) namespace CBaseAnimGraphController { constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool @@ -7192,29 +6177,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle< C_BaseModelEntity >) namespace C_BaseModelEntity { constexpr std::ptrdiff_t m_CRenderComponent = 0xA20; // CRenderComponent* constexpr std::ptrdiff_t m_CHitboxComponent = 0xA28; // CHitboxComponent @@ -7269,29 +6231,6 @@ namespace cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle< CBaseEntity >) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) namespace C_ParticleSystem { constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCD0; // char[512] constexpr std::ptrdiff_t m_bActive = 0xED0; // bool @@ -7320,20 +6259,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace C_PathParticleRope { constexpr std::ptrdiff_t m_bStartActive = 0x550; // bool constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x554; // float32 @@ -7358,15 +6283,6 @@ namespace cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) namespace C_DynamicLight { constexpr std::ptrdiff_t m_Flags = 0xCD0; // uint8 constexpr std::ptrdiff_t m_LightStyle = 0xCD1; // uint8 @@ -7378,13 +6294,6 @@ namespace cs2_dumper { } // Parent: C_PointEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) namespace C_EnvScreenOverlay { constexpr std::ptrdiff_t m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] constexpr std::ptrdiff_t m_flOverlayTimes = 0x5A0; // float32[10] @@ -7416,20 +6325,6 @@ namespace cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) namespace C_LightGlow { constexpr std::ptrdiff_t m_nHorizontalSize = 0xCD0; // uint32 constexpr std::ptrdiff_t m_nVerticalSize = 0xCD4; // uint32 @@ -7442,43 +6337,17 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace C_RagdollManager { constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x550; // int8 } // Parent: C_BaseModelEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) namespace C_SpotlightEnd { constexpr std::ptrdiff_t m_flLightScale = 0xCD0; // float32 constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 } // Parent: C_BaseEntity // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle< CBaseEntity>) - // NetworkVarNames: m_hRemapLineEnd (CHandle< CBaseEntity>) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle< C_BaseEntity >) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) namespace C_PointValueRemapper { constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool constexpr std::ptrdiff_t m_bDisabledOld = 0x551; // bool @@ -7508,19 +6377,6 @@ namespace cs2_dumper { } // Parent: C_ModelPointEntity // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace C_PointWorldText { constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD8; // bool constexpr std::ptrdiff_t m_messageText = 0xCE8; // char[512] @@ -7531,16 +6387,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFontSize = 0xF30; // float32 constexpr std::ptrdiff_t m_flDepthOffset = 0xF34; // float32 constexpr std::ptrdiff_t m_Color = 0xF38; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_ + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t constexpr std::ptrdiff_t m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t constexpr std::ptrdiff_t m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t } // Parent: C_BaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle< CBaseEntity>) - // NetworkVarNames: m_bSendHandle (bool) namespace C_HandleTest { constexpr std::ptrdiff_t m_Handle = 0x550; // CHandle constexpr std::ptrdiff_t m_bSendHandle = 0x554; // bool @@ -7551,9 +6403,6 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWind { constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared } @@ -7563,11 +6412,6 @@ namespace cs2_dumper { } // Parent: C_BaseToggle // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle< C_BaseModelEntity>) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) namespace C_BaseButton { constexpr std::ptrdiff_t m_glowEntity = 0xCD0; // CHandle constexpr std::ptrdiff_t m_usable = 0xCD4; // bool @@ -7579,18 +6423,6 @@ namespace cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) namespace C_EntityDissolve { constexpr std::ptrdiff_t m_flStartTime = 0xCD8; // GameTime_t constexpr std::ptrdiff_t m_flFadeInStart = 0xCDC; // float32 @@ -7612,17 +6444,6 @@ namespace cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) namespace C_EnvDecal { constexpr std::ptrdiff_t m_hDecalMaterial = 0xCD0; // CStrongHandle constexpr std::ptrdiff_t m_flWidth = 0xCD8; // float32 @@ -7648,10 +6469,6 @@ namespace cs2_dumper { } // Parent: C_FuncBrush // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) namespace C_FuncElectrifiedVolume { constexpr std::ptrdiff_t m_nAmbientEffect = 0xCD0; // ParticleIndex_t constexpr std::ptrdiff_t m_EffectName = 0xCD8; // CUtlSymbolLarge @@ -7659,10 +6476,6 @@ namespace cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride namespace C_FuncRotating { } // Parent: C_BaseModelEntity @@ -7675,31 +6488,6 @@ namespace cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle< C_BaseEntity>) - // NetworkVarNames: m_hEndPoint (CHandle< C_BaseEntity>) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) namespace C_RopeKeyframe { constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD8; // CBitVec<10> constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCDC; // int32 @@ -7745,15 +6533,6 @@ namespace cs2_dumper { } // Parent: C_PointEntity // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle< C_BaseFlex >) namespace C_SceneEntity { constexpr std::ptrdiff_t m_bIsPlayingBack = 0x558; // bool constexpr std::ptrdiff_t m_bPaused = 0x559; // bool @@ -7775,28 +6554,6 @@ namespace cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) namespace C_Sun { constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t @@ -7819,11 +6576,6 @@ namespace cs2_dumper { } // Parent: C_BaseToggle // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) namespace C_BaseTrigger { constexpr std::ptrdiff_t m_bDisabled = 0xCD0; // bool constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCD1; // bool @@ -7832,6 +6584,1970 @@ namespace cs2_dumper { // Fields count: 0 namespace C_TriggerVolume { } + // Parent: C_BaseTrigger + // Fields count: 0 + namespace C_TriggerMultiple { + } + // Parent: C_BaseTrigger + // Fields count: 0 + namespace C_TriggerLerpObject { + } + // Parent: C_BaseTrigger + // Fields count: 13 + namespace C_TriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xCD8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xCDC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xCE0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xCE4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xCE8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xCF4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF8; // + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xD04; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD08; // + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD14; // + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD20; // bool + } + // Parent: IClientAlphaProperty + // Fields count: 13 + namespace CClientAlphaProperty { + constexpr std::ptrdiff_t m_nRenderFX = 0x10; // uint8 + constexpr std::ptrdiff_t m_nRenderMode = 0x11; // uint8 + constexpr std::ptrdiff_t m_bAlphaOverride = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bShadowAlphaOverride = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nReserved = 0x0; // bitfield:6 + constexpr std::ptrdiff_t m_nAlpha = 0x13; // uint8 + constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; // uint16 + constexpr std::ptrdiff_t m_nReserved2 = 0x16; // uint16 + constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; // uint16 + constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flFadeScale = 0x1C; // float32 + constexpr std::ptrdiff_t m_flRenderFxStartTime = 0x20; // GameTime_t + constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 24 + namespace C_Beam { + constexpr std::ptrdiff_t m_flFrameRate = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xCD8; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xCDC; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCE0; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCE4; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xD08; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xD10; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xD18; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xD1C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xD20; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xD54; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xD58; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xD5C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xD60; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xD64; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xD68; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xD70; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xD74; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xD78; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xD7C; // + constexpr std::ptrdiff_t m_hEndEntity = 0xD88; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + namespace C_FuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0xCD0; // + constexpr std::ptrdiff_t m_Dismounts = 0xCE0; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xCF8; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xD04; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD10; // + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD1C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xD20; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xD21; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xD22; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + namespace C_Sprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCE8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCF0; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xCF4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xD00; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xD10; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD14; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xD18; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xD1C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD20; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD24; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD28; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xD2C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xD30; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xD34; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xD38; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD3C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xD40; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xD44; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD48; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD50; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDF8; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDFC; // int32 + } + // Parent: C_Sprite + // Fields count: 0 + namespace C_SpriteOriented { + } + // Parent: C_BaseModelEntity + // Fields count: 4 + namespace C_BaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xCF0; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + namespace C_PointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xD00; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xD04; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + namespace C_PointClientUIHUD { + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD08; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE90; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE94; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE98; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE9C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEA0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEA4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEA8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEAC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEB0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEB4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + namespace C_PointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD08; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD09; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD0A; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xED8; // bool + constexpr std::ptrdiff_t m_bLit = 0xED9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xEDA; // bool + constexpr std::ptrdiff_t m_flWidth = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xEE4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEE8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEEC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEF4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEFC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xF20; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xF21; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xF22; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF23; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF24; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xF25; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF26; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xF27; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF28; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 4 + namespace CPointOffScreenIndicatorUi { + constexpr std::ptrdiff_t m_bBeenEnabled = 0xF30; // bool + constexpr std::ptrdiff_t m_bHide = 0xF31; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + namespace C_PointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512] + } + // Parent: C_PointEntity + // Fields count: 9 + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x554; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x558; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x588; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x708; // bool + } + // Parent: IEconItemInterface + // Fields count: 28 + namespace C_EconItemView { + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + namespace CBombTarget { + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD8; // bool + } + // Parent: C_BaseTrigger + // Fields count: 0 + namespace CHostageRescueZoneShim { + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + namespace CHostageRescueZone { + } + // Parent: C_BaseTrigger + // Fields count: 2 + namespace C_TriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xCF8; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 1 + namespace CFuncWater { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace CWaterSplasher { + } + // Parent: C_PointEntity + // Fields count: 0 + namespace C_InfoInstructorHintHostageRescueZone { + } + // Parent: CBasePlayerController + // Fields count: 62 + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x718; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x71C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x728; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x72C; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x730; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x734; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x748; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x750; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x758; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x760; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x768; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x76C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x770; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x774; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x780; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x784; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x788; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x78C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7B8; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C0; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7C4; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7C5; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7C6; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7C7; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C8; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7C9; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7D8; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D9; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7DC; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E0; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7E4; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7EC; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x7F0; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x7F4; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F8; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F9; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7FA; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7FC; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x800; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x804; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x80C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x810; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x83C; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + namespace C_FootstepControl { + constexpr std::ptrdiff_t m_source = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xCE0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: C_ModelPointEntity + // Fields count: 16 + namespace C_PlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0xCD0; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xCD8; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xCDC; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xCE0; // + constexpr std::ptrdiff_t m_vecStart = 0xCEC; // + constexpr std::ptrdiff_t m_vecLeft = 0xCF8; // + constexpr std::ptrdiff_t m_vecNormal = 0xD04; // + constexpr std::ptrdiff_t m_nPlayer = 0xD10; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xD14; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xD18; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xD1C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xD20; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xD24; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xD25; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + namespace C_FuncConveyor { + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD8; // + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCE4; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE8; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCEC; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCF0; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD10; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD14; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + namespace CGrenadeTracer { + constexpr std::ptrdiff_t m_flTracerDuration = 0xCF0; // float32 + constexpr std::ptrdiff_t m_nType = 0xCF4; // GrenadeType_t + } + // Parent: C_BaseModelEntity + // Fields count: 19 + namespace C_Inferno { + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t + constexpr std::ptrdiff_t m_firePositions = 0xD14; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1014; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1314; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1354; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1654; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1658; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x165C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1660; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1664; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1668; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8270; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8274; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8278; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x827C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8280; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8284; // + constexpr std::ptrdiff_t m_maxBounds = 0x8290; // + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x829C; // float32 + } + // Parent: C_Inferno + // Fields count: 0 + namespace C_FireCrackerBlast { + } + // Parent: C_BaseModelEntity + // Fields count: 51 + namespace C_BarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xCD4; // int32 + constexpr std::ptrdiff_t m_Color = 0xCD8; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xCE8; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCF0; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF8; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xD00; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD08; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xD58; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xDF8; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xE00; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xE04; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xE08; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xE0C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xE10; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xE14; // + constexpr std::ptrdiff_t m_flRange = 0xE20; // float32 + constexpr std::ptrdiff_t m_vShear = 0xE24; // + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE30; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE34; // + constexpr std::ptrdiff_t m_nCastShadows = 0xE40; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE44; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xE48; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xE4C; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xE50; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xE54; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xE58; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xE5C; // + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE68; // float32 + constexpr std::ptrdiff_t m_nFog = 0xE6C; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xE70; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xE74; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xE78; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE80; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE84; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE88; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE8C; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE90; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE9C; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA8; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEB4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEC0; // + } + // Parent: C_BarnLight + // Fields count: 1 + namespace C_RectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + namespace C_OmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xF18; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xF1C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xF20; // bool + } + // Parent: C_Team + // Fields count: 10 + namespace C_CSTeam { + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x608; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x808; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x80C; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x810; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x814; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x818; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x81C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x8A0; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x8A4; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8AC; // char[8] + } + // Parent: C_ParticleSystem + // Fields count: 0 + namespace C_MapPreviewParticleSystem { + } + // Parent: C_PointEntity + // Fields count: 5 + namespace CInfoDynamicShadowHint { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_flRange = 0x554; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x558; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x55C; // int32 + constexpr std::ptrdiff_t m_hLight = 0x560; // CHandle + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + namespace CInfoDynamicShadowHintBox { + constexpr std::ptrdiff_t m_vBoxMins = 0x568; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x574; // + } + // Parent: C_BaseModelEntity + // Fields count: 12 + namespace C_EnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xCE0; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xCE1; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCE5; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCEC; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xCF0; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xD00; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xD04; // bool + } + // Parent: C_TonemapController2 + // Fields count: 0 + namespace C_TonemapController2Alias_env_tonemap_controller2 { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + namespace C_LightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0xCD0; // CLightComponent* + } + // Parent: C_LightEntity + // Fields count: 0 + namespace C_LightSpotEntity { + } + // Parent: C_LightEntity + // Fields count: 0 + namespace C_LightOrthoEntity { + } + // Parent: C_LightEntity + // Fields count: 0 + namespace C_LightDirectionalEntity { + } + // Parent: C_LightDirectionalEntity + // Fields count: 0 + namespace C_LightEnvironmentEntity { + } + // Parent: C_BaseTrigger + // Fields count: 16 + namespace C_PostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0xCE8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xD00; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xD04; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD08; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD10; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xD14; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xD15; // bool + constexpr std::ptrdiff_t m_flRate = 0xD18; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD20; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD24; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + namespace C_EnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0x1280; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1284; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1288; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x128C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1290; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + namespace C_TextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0xCD0; // bool + constexpr std::ptrdiff_t m_flFPS = 0xCD4; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xCD8; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xCE0; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE8; // + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCF4; // + constexpr std::ptrdiff_t m_flStartTime = 0xD00; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xD04; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_World { + } + // Parent: C_BaseModelEntity + // Fields count: 13 + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD48; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD4A; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD58; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD5C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD60; // + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD6C; // bool + constexpr std::ptrdiff_t m_vecForce = 0xD70; // + constexpr std::ptrdiff_t m_nForceBone = 0xD7C; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD88; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0xDA8; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 4 + namespace CBaseProp { + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED8; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xEDC; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xEE0; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEE4; // matrix3x4_t + } + // Parent: CBaseProp + // Fields count: 30 + namespace C_BreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0xF20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xF48; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xF70; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xF98; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF9C; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xFA0; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0xFA4; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xFA8; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0xFAC; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xFB0; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFB4; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xFB8; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xFC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0xFD0; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFD8; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xFDC; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xFE0; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xFE8; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x1000; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x1008; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1010; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1018; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x101C; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0x1020; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0x1024; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + namespace C_DynamicProp { + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1028; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1029; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1030; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1058; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x1104; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x1105; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x1106; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x1107; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1108; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1109; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x110C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x1110; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x1114; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x1118; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x111C; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1120; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x1124; // + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1130; // + } + // Parent: C_DynamicProp + // Fields count: 0 + namespace C_DynamicPropAlias_dynamic_prop { + } + // Parent: C_DynamicProp + // Fields count: 0 + namespace C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: C_DynamicProp + // Fields count: 0 + namespace C_DynamicPropAlias_cable_dynamic { + } + // Parent: C_BaseTrigger + // Fields count: 9 + namespace C_ColorCorrectionVolume { + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD8; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xCDC; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xCE0; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xCE4; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCE8; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xCEC; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xCF0; // float32 + constexpr std::ptrdiff_t m_Weight = 0xCF4; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xCF8; // char[512] + } + // Parent: C_FuncBrush + // Fields count: 8 + namespace C_FuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xCD0; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD8; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xCDC; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCDD; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xCE0; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xCE8; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xCEC; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCED; // bool + } + // Parent: C_BaseToggle + // Fields count: 0 + namespace C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 2 + namespace C_PhysMagnet { + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED8; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0xEF0; // CUtlVector> + } + // Parent: CBaseAnimGraph + // Fields count: 13 + namespace C_PointCommentaryNode { + constexpr std::ptrdiff_t m_bActive = 0xEE0; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xEE1; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xEE4; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEEC; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xEF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xF08; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF0C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xF10; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xF20; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF24; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WaterBullet { + } + // Parent: C_BaseToggle + // Fields count: 1 + namespace C_BaseDoor { + constexpr std::ptrdiff_t m_bIsUsable = 0xCD0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + namespace C_BaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xF00; // + constexpr std::ptrdiff_t m_blinktoggle = 0xF18; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF78; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF7C; // + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF88; // uint32 + constexpr std::ptrdiff_t m_iBlink = 0xF8C; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xF90; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF94; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xF98; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF9C; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xFA0; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xFA4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xFA5; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xFA6; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFC0; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFF4; // + constexpr std::ptrdiff_t m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 14 + namespace C_ClientRagdoll { + constexpr std::ptrdiff_t m_bFadeOut = 0xED8; // bool + constexpr std::ptrdiff_t m_bImportant = 0xED9; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0xEDC; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0xEE0; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0xEE4; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0xEE8; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0xEEC; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEF0; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEF4; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEF5; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0xEF6; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0xEF8; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF20; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF48; // GameTime_t[10] + } + // Parent: C_BaseTrigger + // Fields count: 8 + namespace C_Precipitation { + constexpr std::ptrdiff_t m_flDensity = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE8; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0xCF0; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD18; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD20; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD21; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD22; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD24; // int32 + } + // Parent: C_Sprite + // Fields count: 2 + namespace C_FireSprite { + constexpr std::ptrdiff_t m_vecMoveDir = 0xE00; // + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xE0C; // bool + } + // Parent: C_Sprite + // Fields count: 0 + namespace C_FireFromAboveSprite { + } + // Parent: CBaseAnimGraph + // Fields count: 23 + namespace C_Fish { + constexpr std::ptrdiff_t m_pos = 0xED8; // + constexpr std::ptrdiff_t m_vel = 0xEE4; // + constexpr std::ptrdiff_t m_angles = 0xEF0; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xEFC; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xF00; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xF04; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xF08; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xF10; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xF28; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xF2C; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xF30; // + constexpr std::ptrdiff_t m_actualAngles = 0xF3C; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xF48; // + constexpr std::ptrdiff_t m_waterLevel = 0xF54; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xF58; // bool + constexpr std::ptrdiff_t m_x = 0xF5C; // float32 + constexpr std::ptrdiff_t m_y = 0xF60; // float32 + constexpr std::ptrdiff_t m_z = 0xF64; // float32 + constexpr std::ptrdiff_t m_angle = 0xF68; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF6C; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFBC; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xFC0; // int32 + constexpr std::ptrdiff_t m_averageError = 0xFC4; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + namespace C_PhysicsProp { + constexpr std::ptrdiff_t m_bAwake = 0x1028; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + namespace C_BasePropDoor { + constexpr std::ptrdiff_t m_eDoorState = 0x1150; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x1154; // bool + constexpr std::ptrdiff_t m_bLocked = 0x1155; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1158; // + constexpr std::ptrdiff_t m_closedAngles = 0x1164; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1170; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1174; // + } + // Parent: C_BasePropDoor + // Fields count: 0 + namespace C_PropDoorRotating { + } + // Parent: C_BreakableProp + // Fields count: 15 + namespace C_PhysPropClientside { + constexpr std::ptrdiff_t m_flTouchDelta = 0x1028; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0x102C; // GameTime_t + constexpr std::ptrdiff_t m_impactEnergyScale = 0x1030; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0x1034; // float32 + constexpr std::ptrdiff_t m_flDmgModBullet = 0x1038; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x103C; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x1040; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1044; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x1048; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x1050; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0x1058; // int32 + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x105C; // bool + constexpr std::ptrdiff_t m_vecDamagePosition = 0x1060; // + constexpr std::ptrdiff_t m_vecDamageDirection = 0x106C; // + constexpr std::ptrdiff_t m_nDamageType = 0x1078; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 8 + namespace C_RagdollProp { + constexpr std::ptrdiff_t m_ragPos = 0xEE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xF10; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xF14; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF18; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF1C; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF20; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 25 + namespace C_LocalTempEntity { + constexpr std::ptrdiff_t flags = 0xEF0; // int32 + constexpr std::ptrdiff_t die = 0xEF4; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0xEF8; // float32 + constexpr std::ptrdiff_t x = 0xEFC; // float32 + constexpr std::ptrdiff_t y = 0xF00; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0xF04; // float32 + constexpr std::ptrdiff_t bounceFactor = 0xF08; // float32 + constexpr std::ptrdiff_t hitSound = 0xF0C; // int32 + constexpr std::ptrdiff_t priority = 0xF10; // int32 + constexpr std::ptrdiff_t tentOffset = 0xF14; // + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF20; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0xF2C; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0xF30; // + constexpr std::ptrdiff_t m_flSpriteScale = 0xF3C; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0xF40; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xF44; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xF48; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0xF50; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0xF58; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0xF60; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF64; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF68; // + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF74; // + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF80; // + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF8C; // + } + // Parent: C_PhysicsProp + // Fields count: 1 + namespace C_ShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_ShardDesc = 0x1038; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + namespace C_EconEntity { + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1080; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1088; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1090; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1098; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1540; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1544; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1548; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x154C; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x1550; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1554; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1558; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1559; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1560; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1578; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x157C; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1580; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x1584; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1588; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x1598; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x15A0; // CUtlVector + } + // Parent: C_EconEntity + // Fields count: 2 + namespace C_EconWearable { + constexpr std::ptrdiff_t m_nForceSkin = 0x15B8; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15BC; // bool + } + // Parent: C_BaseFlex + // Fields count: 12 + namespace C_BaseGrenade { + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1070; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1071; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x1072; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x1074; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1078; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x107C; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1080; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1088; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1090; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x109C; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x10B4; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B8; // CHandle + } + // Parent: C_PhysicsProp + // Fields count: 0 + namespace C_PhysicsPropMultiplayer { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace C_ViewmodelWeapon { + constexpr std::ptrdiff_t m_worldModel = 0xED8; // char* + } + // Parent: CBaseAnimGraph + // Fields count: 17 + namespace C_BaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0xEE0; // + constexpr std::ptrdiff_t m_nViewModelIndex = 0xEEC; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEF4; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xEF8; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xF10; // CHandle + constexpr std::ptrdiff_t m_iCameraAttachment = 0xF14; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF18; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF24; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xF28; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF2C; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF30; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xF34; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF38; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xF3C; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_ViewmodelAttachmentModel { + } + // Parent: C_BaseViewModel + // Fields count: 3 + namespace C_PredictedViewModel { + constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF40; // + constexpr std::ptrdiff_t m_targetSpeed = 0xF4C; // QAngle + constexpr std::ptrdiff_t m_currentSpeed = 0xF58; // QAngle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WorldModelStattrak { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WorldModelNametag { + } + // Parent: C_BaseGrenade + // Fields count: 16 + namespace C_BaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0x10C0; // + constexpr std::ptrdiff_t m_vInitialVelocity = 0x10CC; // + constexpr std::ptrdiff_t m_nBounces = 0x10D8; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10E0; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E8; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10EC; // + constexpr std::ptrdiff_t m_flSpawnTime = 0x10F8; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10FC; // + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x110C; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x110D; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_SensorGrenadeProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CBreachChargeProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CBumpMineProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CTripWireFireProjectile { + } + // Parent: C_BaseFlex + // Fields count: 6 + namespace C_CSGO_PreviewModel { + constexpr std::ptrdiff_t m_animgraph = 0x1070; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1078; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultAnim = 0x1080; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1088; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x108C; // float32 + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1090; // CUtlString + } + // Parent: C_CSGO_PreviewModel + // Fields count: 0 + namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: CBaseAnimGraph + // Fields count: 6 + namespace C_BulletHitModel { + constexpr std::ptrdiff_t m_matLocal = 0xED8; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0xF08; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0xF0C; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0xF10; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0xF14; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0xF18; // + } + // Parent: CBaseAnimGraph + // Fields count: 6 + namespace C_PickUpModelSlerper { + constexpr std::ptrdiff_t m_hPlayerParent = 0xED8; // CHandle + constexpr std::ptrdiff_t m_hItem = 0xEDC; // CHandle + constexpr std::ptrdiff_t m_flTimePickedUp = 0xEE0; // float32 + constexpr std::ptrdiff_t m_angOriginal = 0xEE4; // QAngle + constexpr std::ptrdiff_t m_vecPosOriginal = 0xEF0; // + constexpr std::ptrdiff_t m_angRandom = 0xF00; // QAngle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WorldModelGloves { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_HostageCarriableProp { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace C_Multimeter { + constexpr std::ptrdiff_t m_hTargetC4 = 0xEE0; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 29 + namespace C_PlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xED8; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xEDC; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xEE0; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xEE8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xF00; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xF04; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xF08; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF0C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xF0D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xF10; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xF14; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xF18; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xF1C; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xF20; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xF21; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xF24; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF28; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xF2C; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xF30; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF38; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF3C; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xF40; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xF44; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF48; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xF50; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF58; // + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF64; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF70; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + namespace C_Item { + constexpr std::ptrdiff_t m_bShouldGlow = 0x15B8; // bool + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B9; // char[256] + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_HEGrenadeProjectile { + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_FlashbangProjectile { + } + // Parent: C_DynamicProp + // Fields count: 8 + namespace C_Chicken { + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1148; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x114C; // bool + constexpr std::ptrdiff_t m_leader = 0x1150; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1158; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1600; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1604; // uint32 + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1608; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x160C; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + namespace C_BasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x15C8; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x15CC; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x15D0; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + namespace C_RagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xF50; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF54; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF58; // + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF64; // + constexpr std::ptrdiff_t m_vecOffset = 0xF70; // + constexpr std::ptrdiff_t m_parentTime = 0xF7C; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xF80; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + namespace C_BaseCombatCharacter { + constexpr std::ptrdiff_t m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bloodColor = 0x1088; // int32 + constexpr std::ptrdiff_t m_leftFootAttachment = 0x108C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x108D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1094; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1098; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x109C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + namespace C_BasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x1108; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x1118; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x1120; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x1128; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x1138; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x1140; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 + constexpr std::ptrdiff_t v_angle = 0x11A4; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x11B0; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x11BC; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x11C0; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x1250; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x1254; // + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1260; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1264; // + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1270; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1274; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1278; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x127C; // + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1288; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x128C; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1290; // int32 + constexpr std::ptrdiff_t m_hController = 0x1294; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1298; // bool + } + // Parent: C_PredictedViewModel + // Fields count: 6 + namespace C_CSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFDC; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + namespace C_CSWeaponBase { + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x162C; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1630; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x1634; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x1640; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x1644; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x1648; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1650; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1668; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x166C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1670; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x16AC; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16B0; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16B4; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x16B8; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x16BC; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16C0; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C8; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x16CC; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16D0; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16D4; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D8; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x1708; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x170C; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1710; // + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x171C; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1720; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1728; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x172C; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1730; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x1734; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x1738; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x173C; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1740; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x1744; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1745; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1748; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x174C; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x174D; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1754; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1758; // float32 + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17E0; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17E1; // bool + constexpr std::ptrdiff_t m_hOurPing = 0x17E4; // CHandle + constexpr std::ptrdiff_t m_nOurPingIndex = 0x17E8; // CEntityIndex + constexpr std::ptrdiff_t m_vecOurPingPos = 0x17EC; // + constexpr std::ptrdiff_t m_bGlowForPing = 0x17F8; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x17F9; // bool + constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x180C; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x182C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x1838; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x1920; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + namespace C_CSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + namespace C_C4 { + constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_DEagle { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponElite { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_WeaponNOVA { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_WeaponSawedoff { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + namespace C_WeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // GameTime_t + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_WeaponXM1014 { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_Knife { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_Melee { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + namespace C_WeaponShield { + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + namespace C_MolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1158; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + namespace C_DecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1158; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x115C; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + namespace C_SmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1160; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1164; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1168; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x116C; // + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1178; // + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1188; // CUtlVector + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x11A0; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x11A1; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + namespace C_BaseCSGrenade { + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A88; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A8C; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A90; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A94; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + namespace C_WeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // bool + } + // Parent: C_Item + // Fields count: 2 + namespace C_ItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x16C0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x16C4; // CHandle + } + // Parent: C_WeaponBaseItem + // Fields count: 0 + namespace C_Item_Healthshot { + } + // Parent: C_CSWeaponBase + // Fields count: 2 + namespace C_Fists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_SensorGrenade { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace CBreachCharge { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace CBumpMine { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace CTablet { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace CTripWireFire { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace CWeaponZoneRepulsor { + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + namespace C_CSPlayerPawnBase { + constexpr std::ptrdiff_t m_pPingServices = 0x12C0; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x12C8; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12D8; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12E8; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12EC; // + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12F8; // + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1304; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1305; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x1308; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x1310; // CSPlayerState + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1314; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1318; // float32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1338; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x133C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1340; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x134C; // + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1358; // + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1364; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x137C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1394; // Vector[2] + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x13B0; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x13C8; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x13D8; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x13E8; // + constexpr std::ptrdiff_t m_bIsScoped = 0x1400; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0x1401; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1402; // bool + constexpr std::ptrdiff_t m_iPlayerState = 0x1404; // CSPlayerState + constexpr std::ptrdiff_t m_bIsDefusing = 0x1408; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1409; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x140C; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_bIsRescuing = 0x1410; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1414; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1418; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x141C; // bool + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x141D; // Color + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1421; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1424; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1428; // float32 + constexpr std::ptrdiff_t m_nWhichBombZone = 0x142C; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1430; // bool + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1434; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1438; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x143C; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x1440; // GameTime_t + constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x1444; // float32 + constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x1448; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x1449; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x144C; // int32 + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x1450; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x1454; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x1458; // bool + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x145C; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1460; // GameTime_t + constexpr std::ptrdiff_t m_iAddonBits = 0x1464; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1468; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x146C; // int32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1470; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1474; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x1478; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x147C; // int32 + constexpr std::ptrdiff_t m_bNightVisionOn = 0x1480; // bool + constexpr std::ptrdiff_t m_bHasNightVision = 0x1481; // bool + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1484; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1488; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x148C; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x1490; // int32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1494; // + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x14A0; // + constexpr std::ptrdiff_t m_flClientDeathTime = 0x14AC; // GameTime_t + constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x14B0; // float32 + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x14B4; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x14B8; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x14BC; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x14C0; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x14C4; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x14C5; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x14C8; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x14CC; // float32 + constexpr std::ptrdiff_t m_lastStandingPos = 0x14D0; // + constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x14DC; // + constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x14E8; // QAngle + constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x14F4; // CHandle + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x14F8; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x14FC; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1500; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x1504; // int32 + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1508; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1510; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x1528; // + constexpr std::ptrdiff_t m_lastLadderPos = 0x1534; // + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1548; // float32 + constexpr std::ptrdiff_t m_bOldIsScoped = 0x154C; // bool + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1550; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1554; // float32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1558; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x155A; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x155C; // uint16 + constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1560; // + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1570; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1578; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1590; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1594; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1595; // bool + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1596; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1597; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1598; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x159C; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x15A0; // int32 + constexpr std::ptrdiff_t m_iIDEntIndex = 0x15A4; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x15A8; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x15C4; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x15C8; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x15E4; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x15E8; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x15EC; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x15F0; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x15F4; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5] + constexpr std::ptrdiff_t m_bHideTargetID = 0x1614; // bool + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1618; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x161C; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1620; // + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1638; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x163C; // int32 + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x1640; // CUtlVector + constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x1658; // CUtlVector + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1670; // + constexpr std::ptrdiff_t m_entitySpottedState = 0x1698; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x16B0; // int32 + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x16B5; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x16B8; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x16BC; // + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x16C8; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x16CC; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + namespace C_CSObserverPawn { + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1718; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + namespace C_CSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x1718; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1720; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1728; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x1730; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1744; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1748; // bool + constexpr std::ptrdiff_t m_flLandseconds = 0x174C; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1750; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x1754; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x1766; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x1767; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1768; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x176C; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1770; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x1774; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x1778; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1779; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x177C; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1788; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1794; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1798; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x17A0; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x17C0; // bool + constexpr std::ptrdiff_t m_flLandingTime = 0x17C4; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x17C8; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x17C9; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x17CA; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x17CC; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x17D0; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x18E8; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18EC; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18F0; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18F1; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18F4; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1918; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x1920; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D68; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D69; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D6C; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D70; // + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D7C; // + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D88; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DC8; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1DCC; // + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x23E0; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x23E4; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x23E8; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2404; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2410; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + namespace C_Hostage { + constexpr std::ptrdiff_t m_entitySpottedState = 0x1100; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x1118; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1120; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x1138; // + constexpr std::ptrdiff_t m_isRescued = 0x1144; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1145; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x1148; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x114C; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x1150; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x1154; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1158; // + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1164; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1168; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x116C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1170; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1178; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1190; // + constexpr std::ptrdiff_t m_lookAroundTimer = 0x11A0; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x11B8; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x11B9; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x11BA; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x11C0; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t + } + // Parent: C_BaseCombatCharacter + // Fields count: 0 + namespace C_NetTestBaseCombatCharacter { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_AK47 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponAug { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponAWP { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponBizon { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponFamas { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponFiveSeven { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponG3SG1 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponGalilAR { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponGlock { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponHKP2000 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponUSPSilencer { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponM4A1 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponM4A1Silencer { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMAC10 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMag7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMP5SD { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMP7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMP9 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponNegev { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponP250 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponCZ75a { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponP90 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponSCAR20 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponSG556 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponSSG08 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponTec9 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponUMP45 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponM249 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponRevolver { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_MolotovGrenade { + } + // Parent: C_MolotovGrenade + // Fields count: 0 + namespace C_IncendiaryGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_DecoyGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_Flashbang { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_HEGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_SmokeGrenade { + } + // Parent: C_CSPlayerPawn + // Fields count: 3 + namespace C_CSGO_PreviewPlayer { + constexpr std::ptrdiff_t m_animgraph = 0x2418; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x2420; // CGlobalSymbol + constexpr std::ptrdiff_t m_flInitialModelScale = 0x2428; // float32 + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + namespace C_CSGO_TeamPreviewModel { + } } // Module: engine2.dll // Classes count: 48 @@ -8116,9 +8832,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) namespace CEntityIdentity { constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge @@ -8138,10 +8851,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) namespace CEntityInstance { constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* @@ -8217,65 +8926,41 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialParam_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialParamInt_t { constexpr std::ptrdiff_t m_nValue = 0x8; // int32 } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialParamFloat_t { constexpr std::ptrdiff_t m_flValue = 0x8; // float32 } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialParamVector_t { constexpr std::ptrdiff_t m_value = 0x8; // Vector4D } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialParamTexture_t { constexpr std::ptrdiff_t m_pValue = 0x8; // CStrongHandle } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialParamString_t { constexpr std::ptrdiff_t m_value = 0x8; // CUtlString } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialParamBuffer_t { constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialResourceData_t { constexpr std::ptrdiff_t m_materialName = 0x0; // CUtlString constexpr std::ptrdiff_t m_shaderName = 0x8; // CUtlString @@ -8294,9 +8979,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults namespace PostProcessingTonemapParameters_t { constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32 constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32 @@ -8316,9 +8998,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace PostProcessingBloomParameters_t { constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 @@ -8333,9 +9012,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace PostProcessingVignetteParameters_t { constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32 constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D @@ -8346,9 +9022,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace PostProcessingLocalContrastParameters_t { constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32 constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32 @@ -8358,9 +9031,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults namespace PostProcessingResource_t { constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t @@ -8432,7 +9102,7 @@ namespace cs2_dumper { } } // Module: particles.dll - // Classes count: 250 + // Classes count: 441 // Enums count: 71 namespace particles { // Alignment: 4 @@ -9083,18 +9753,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CRandomNumberGeneratorParameters { constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialVariable_t { constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t @@ -9102,26 +9766,22 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RenderProjectedMaterial_t { constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandle } // Parent: None + // Fields count: 1 + namespace ParticleAttributeIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParticlePreviewBodyGroup_t { constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString constexpr std::ptrdiff_t m_nValue = 0x8; // int32 } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParticlePreviewState_t { constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32 @@ -9142,9 +9802,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParticleControlPointDriver_t { constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32 constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t @@ -9155,9 +9812,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParticleControlPointConfiguration_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_drivers = 0x8; // CUtlVector @@ -9173,16 +9827,10 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace IParticleSystemDefinition { } // Parent: None // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleVisibilityInputs { constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32 constexpr std::ptrdiff_t m_nCPin = 0x4; // int32 @@ -9205,9 +9853,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPathParameters { constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32 constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32 @@ -9220,9 +9865,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParticleChildrenInfo_t { constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle constexpr std::ptrdiff_t m_flDelay = 0x8; // float32 @@ -9232,9 +9874,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace ControlPointReference_t { constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32 constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // @@ -9242,35 +9881,23 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace ModelReference_t { constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace SequenceWeightedList_t { constexpr std::ptrdiff_t m_nSequence = 0x0; // int32 constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CollisionGroupContext_t { constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace PointDefinition_t { constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32 constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool @@ -9278,17 +9905,11 @@ namespace cs2_dumper { } // Parent: PointDefinition_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace PointDefinitionWithTimeValues_t { constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 } // Parent: IParticleSystemDefinition // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleSystemDefinition { constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32 constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector @@ -9357,9 +9978,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleFunction { constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t @@ -9380,54 +9998,33 @@ namespace cs2_dumper { } // Parent: CParticleFunction // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleFunctionInitializer { constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 } // Parent: CParticleFunction // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleFunctionEmitter { constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleFunctionConstraint { } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleFunctionOperator { } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleFunctionForce { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleFunctionPreEmission { constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; // bool } // Parent: CParticleFunction // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleFunctionRenderer { constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1FC; // bool @@ -9435,9 +10032,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults namespace TextureControls_t { constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput @@ -9458,9 +10052,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace TextureGroup_t { constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // bool @@ -9474,9 +10065,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionRenderer // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults namespace CBaseRendererSource2 { constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput @@ -9543,9 +10131,6 @@ namespace cs2_dumper { } // Parent: CBaseRendererSource2 // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RenderSprites { constexpr std::ptrdiff_t m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t @@ -9577,27 +10162,18 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FloatInputMaterialVariable_t { constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace VecInputMaterialVariable_t { constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RenderCables { constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionFloatInput @@ -9624,65 +10200,130 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CParticleInput { } - // Parent: None + // Parent: CParticleInput + // Fields count: 46 + namespace CParticleFloatInput { + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleFloatType_t + constexpr std::ptrdiff_t m_nMapType = 0x14; // ParticleFloatMapType_t + constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // float32 + constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_nControlPoint = 0x60; // int32 + constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // int32 + constexpr std::ptrdiff_t m_flRandomMin = 0x70; // float32 + constexpr std::ptrdiff_t m_flRandomMax = 0x74; // float32 + constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRandomMode = 0x80; // ParticleFloatRandomMode_t + constexpr std::ptrdiff_t m_flLOD0 = 0x88; // float32 + constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // float32 + constexpr std::ptrdiff_t m_flLOD2 = 0x90; // float32 + constexpr std::ptrdiff_t m_flLOD3 = 0x94; // float32 + constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // float32 + constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // float32 + constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; // + constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // float32 + constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // int32 + constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t + constexpr std::ptrdiff_t m_nNoiseType = 0xC0; // PFNoiseType_t + constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; // PFNoiseModifier_t + constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // float32 + constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // float32 + constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // float32 + constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; // bool + constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // float32 + constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; // bool + constexpr std::ptrdiff_t m_nInputMode = 0xE8; // ParticleFloatInputMode_t + constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // float32 + constexpr std::ptrdiff_t m_flInput0 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flInput1 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // float32 + constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float32 + constexpr std::ptrdiff_t m_nBiasType = 0x110; // ParticleFloatBiasType_t + constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float32 + constexpr std::ptrdiff_t m_Curve = 0x118; // CPiecewiseCurve + } + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor namespace CPerParticleFloatInput { } - // Parent: None + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor namespace CParticleCollectionFloatInput { } // Parent: CParticleCollectionFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor namespace CParticleCollectionRendererFloatInput { } - // Parent: None + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor namespace CParticleRemapFloatInput { } - // Parent: None + // Parent: CParticleInput + // Fields count: 8 + namespace CParticleTransformInput { + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleTransformType_t + constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; // bool + constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; // bool + constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // int32 + constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // int32 + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // float32 + } + // Parent: CParticleInput + // Fields count: 3 + namespace CParticleModelInput { + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleModelType_t + constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32 + } + // Parent: CParticleInput + // Fields count: 23 + namespace CParticleVecInput { + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleVecType_t + constexpr std::ptrdiff_t m_vLiteralValue = 0x14; // + constexpr std::ptrdiff_t m_LiteralColor = 0x20; // Color + constexpr std::ptrdiff_t m_NamedValue = 0x28; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; // bool + constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; // + constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // int32 + constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // int32 + constexpr std::ptrdiff_t m_vCPValueScale = 0x84; // + constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // + constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // + constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // CParticleFloatInput + constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float32 + constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float32 + constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; // + constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; // + constexpr std::ptrdiff_t m_Gradient = 0x628; // CColorGradient + constexpr std::ptrdiff_t m_vRandomMin = 0x640; // + constexpr std::ptrdiff_t m_vRandomMax = 0x64C; // + } + // Parent: CParticleVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor namespace CPerParticleVecInput { } - // Parent: None + // Parent: CParticleVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor namespace CParticleCollectionVecInput { } // Parent: CParticleCollectionVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor namespace CParticleCollectionRendererVecInput { } // Parent: None @@ -9699,11 +10340,12 @@ namespace cs2_dumper { // Fields count: 0 namespace IParticleEffect { } + // Parent: CBasePulseGraphInstance + // Fields count: 0 + namespace CParticleCollectionBindingInstance { + } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParticleNamedValueConfiguration_t { constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3 @@ -9714,9 +10356,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace ParticleNamedValueSource_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool @@ -9726,10 +10365,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor namespace CParticleVariableRef { constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t @@ -9776,9 +10411,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ConstrainDistance { constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_fMaxDistance = 0x318; // CParticleCollectionFloatInput @@ -9788,27 +10420,18 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_CollideWithSelf { constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flMinimumSpeed = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_CollideWithParentParticles { constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flRadiusScale = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionConstraint // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToPath { constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32 @@ -9821,9 +10444,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToUserSpecifiedPath { constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 @@ -9833,9 +10453,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_PlanarConstraint { constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; // constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; // @@ -9848,16 +10465,10 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_WorldCollideConstraint { } // Parent: CParticleFunctionConstraint // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_WorldTraceConstraint { constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; // @@ -9889,9 +10500,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_BoxConstraint { constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_vecMax = 0x818; // CParticleCollectionVecInput @@ -9901,17 +10509,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ShapeMatchingConstraint { constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32 } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RopeSpringConstraint { constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CParticleCollectionFloatInput @@ -9921,9 +10523,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_SpringToVectorConstraint { constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CPerParticleFloatInput @@ -9933,18 +10532,12 @@ namespace cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ConstrainLineLength { constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32 constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RingWave { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput @@ -9960,9 +10553,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateSpiralSphere { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 @@ -9974,9 +10564,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateInEpitrochoid { constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 @@ -9991,9 +10578,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreatePhyllotaxis { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 @@ -10012,9 +10596,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateOnModel { constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput @@ -10033,9 +10614,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateOnModelAtHeight { constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool @@ -10054,9 +10632,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToClosest { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 @@ -10070,9 +10645,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToModel { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 @@ -10086,9 +10658,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateWithinSphereTransform { constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput @@ -10107,9 +10676,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateWithinBox { constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput @@ -10119,9 +10685,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateOnGrid { constexpr std::ptrdiff_t m_nXCount = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nYCount = 0x318; // CParticleCollectionFloatInput @@ -10136,9 +10699,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_PositionOffset { constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput @@ -10149,9 +10709,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_PositionOffsetToCP { constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 @@ -10159,9 +10716,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_PositionPlaceOnGround { constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // CPerParticleFloatInput @@ -10179,9 +10733,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_VelocityFromNormal { constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 @@ -10189,9 +10740,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_VelocityRandom { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput @@ -10203,9 +10751,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityNoise { constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // @@ -10220,9 +10765,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityFromHitbox { constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 @@ -10232,9 +10774,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_VelocityRadialRandom { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_fSpeedMin = 0x1C4; // float32 @@ -10244,9 +10783,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomLifeTime { constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 @@ -10254,9 +10790,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomScalar { constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 @@ -10265,9 +10798,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomVector { constexpr std::ptrdiff_t m_vecMin = 0x1C0; // constexpr std::ptrdiff_t m_vecMax = 0x1CC; // @@ -10276,9 +10806,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomVectorComponent { constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 @@ -10287,9 +10814,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_AddVectorToVector { constexpr std::ptrdiff_t m_vecScale = 0x1C0; // constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t @@ -10300,9 +10824,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomAlphaWindowThreshold { constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 @@ -10310,9 +10831,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomRadius { constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 @@ -10320,9 +10838,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomAlpha { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 @@ -10331,9 +10846,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CGeneralRandomRotation { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 @@ -10344,16 +10856,10 @@ namespace cs2_dumper { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomRotation { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_Orient2DRelToCP { constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10361,23 +10867,14 @@ namespace cs2_dumper { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomRotationSpeed { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomYaw { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomColor { constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color @@ -10392,9 +10889,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_ColorLitPerParticle { constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color @@ -10406,9 +10900,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomTrailLength { constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 @@ -10416,9 +10907,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomSequence { constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 @@ -10428,9 +10916,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_SequenceFromCP { constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool @@ -10439,9 +10924,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomModelSequence { constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256] constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256] @@ -10449,17 +10931,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_ScaleVelocity { constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_PositionWarp { constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput @@ -10474,9 +10950,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_PositionWarpScalar { constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // @@ -10487,9 +10960,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreationNoise { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool @@ -10504,9 +10974,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateAlongPath { constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters @@ -10516,9 +10983,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_MoveBetweenPoints { constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // CPerParticleFloatInput @@ -10530,9 +10994,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapScalar { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10548,9 +11009,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 @@ -10567,9 +11025,6 @@ namespace cs2_dumper { } // Parent: C_INIT_RemapParticleCountToScalar // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelElementScalar { constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString @@ -10578,39 +11033,24 @@ namespace cs2_dumper { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelBodyPartScalar { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InheritVelocity { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_VelocityFromCP { constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput @@ -10619,9 +11059,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_AgeNoise { constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool @@ -10634,17 +11071,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_SequenceLifeTime { constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapScalarToVector { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10661,9 +11092,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_OffsetVectorToVector { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10673,10 +11101,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPathV2 { constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // CParticleCollectionFloatInput @@ -10687,11 +11111,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPath { constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 @@ -10702,9 +11121,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitialRepulsionVelocity { constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t @@ -10722,26 +11138,17 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomYawFlip { constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomSecondSequence { constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapCPtoScalar { constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10757,9 +11164,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapTransformToVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // @@ -10777,9 +11181,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_ChaoticAttractor { constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 @@ -10793,9 +11194,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateFromParentParticles { constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 @@ -10805,9 +11203,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InheritFromParentParticles { constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -10817,9 +11212,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateFromCPs { constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 @@ -10828,9 +11220,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_DistanceToCPInit { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput @@ -10850,9 +11239,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_LifespanFromVelocity { constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 @@ -10865,9 +11251,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateFromPlaneCache { constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // @@ -10875,9 +11258,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_ModelCull { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool @@ -10887,9 +11267,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_DistanceCull { constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput @@ -10897,9 +11274,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_PlaneCull { constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput @@ -10907,17 +11281,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_DistanceToNeighborCull { constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RtEnvCull { constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // @@ -10930,18 +11298,12 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_NormalAlignToCP { constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_NormalOffset { constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // @@ -10951,9 +11313,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapSpeedToScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 @@ -10968,9 +11327,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitFromCPSnapshot { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t @@ -10985,9 +11341,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitSkinnedPositionFromCPSnapshot { constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 @@ -11011,17 +11364,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitFromParentKilled { constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitFromVectorFieldSnapshot { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 @@ -11031,9 +11378,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapInitialDirectionToTransformToVector { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t @@ -11044,9 +11388,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapInitialTransformDirectionToRotation { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t @@ -11055,17 +11396,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapQAnglesToRotation { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapTransformOrientationToRotations { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_vecRotation = 0x228; // @@ -11074,9 +11409,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_SetRigidAttachment { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t @@ -11085,9 +11417,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapInitialVisibilityScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 @@ -11097,17 +11426,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RadiusFromCPObject { constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitialSequenceFromModel { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11120,9 +11443,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_GlobalScale { constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 @@ -11133,9 +11453,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_PointList { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector @@ -11145,9 +11462,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelElement { constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector @@ -11158,30 +11472,18 @@ namespace cs2_dumper { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelSequence { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelBodyPart { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelElementToScalar { constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector @@ -11193,30 +11495,18 @@ namespace cs2_dumper { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelSequenceToScalar { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelBodyPartToScalar { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelMeshGroupToScalar { } // Parent: CParticleFunctionInitializer // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_StatusEffect { constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 @@ -11239,9 +11529,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_StatusEffectCitadel { constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 @@ -11265,9 +11552,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_CreateParticleImpulse { constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // CPerParticleFloatInput @@ -11277,18 +11561,12 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_QuantizeFloat { constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_SetAttributeToScalarExpression { constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput @@ -11299,9 +11577,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_SetVectorAttributeToVectorExpression { constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput @@ -11312,18 +11587,12 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitFloatCollection { constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitFloat { constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t @@ -11332,18 +11601,12 @@ namespace cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitVecCollection { constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_INIT_InitVec { constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t @@ -11353,9 +11616,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionEmitter // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_InstantaneousEmitter { constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput @@ -11366,9 +11626,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionEmitter // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ContinuousEmitter { constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput @@ -11383,9 +11640,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionEmitter // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_NoiseEmitter { constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 @@ -11405,9 +11659,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionEmitter // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_MaintainEmitter { constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 @@ -11420,27 +11671,18 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RandomForce { constexpr std::ptrdiff_t m_MinForce = 0x1D0; // constexpr std::ptrdiff_t m_MaxForce = 0x1DC; // } // Parent: CParticleFunctionForce // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_CPVelocityForce { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ParentVortices { constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; // @@ -11448,9 +11690,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_TwistAroundAxis { constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32 constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; // @@ -11459,9 +11698,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_AttractToControlPoint { constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; // constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput @@ -11472,9 +11708,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ForceBasedOnDistanceToPlane { constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32 constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; // @@ -11486,9 +11719,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_TimeVaryingForce { constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32 constexpr std::ptrdiff_t m_StartingForce = 0x1D4; // @@ -11497,9 +11727,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_TurbulenceForce { constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32 constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32 @@ -11512,9 +11739,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_CurlNoiseForce { constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput @@ -11526,9 +11750,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_PerParticleForce { constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_vForce = 0x328; // CPerParticleVecInput @@ -11536,17 +11757,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_WindForce { constexpr std::ptrdiff_t m_vForce = 0x1D0; // } // Parent: CParticleFunctionForce // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ExternalWindForce { constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; // CPerParticleVecInput constexpr std::ptrdiff_t m_vecScale = 0x828; // CPerParticleVecInput @@ -11562,9 +11777,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ExternalGameImpulseForce { constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_bRopes = 0x328; // bool @@ -11574,9 +11786,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_LocalAccelerationForce { constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32 @@ -11584,9 +11793,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_DensityForce { constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32 @@ -11594,9 +11800,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_BasicMovement { constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput @@ -11604,9 +11807,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_FadeAndKill { constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 @@ -11618,9 +11818,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_FadeAndKillForTracers { constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 @@ -11631,9 +11828,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_FadeIn { constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32 @@ -11642,9 +11836,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_FadeOut { constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32 @@ -11655,27 +11846,18 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_FadeInSimple { constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_FadeOutSimple { constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ClampScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // CPerParticleFloatInput @@ -11683,9 +11865,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ClampVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // CPerParticleVecInput @@ -11693,9 +11872,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_OscillateScalar { constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 @@ -11713,9 +11889,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_OscillateScalarSimple { constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32 @@ -11725,9 +11898,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_OscillateVector { constexpr std::ptrdiff_t m_RateMin = 0x1C0; // constexpr std::ptrdiff_t m_RateMax = 0x1CC; // @@ -11747,9 +11917,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_OscillateVectorSimple { constexpr std::ptrdiff_t m_Rate = 0x1C0; // constexpr std::ptrdiff_t m_Frequency = 0x1CC; // @@ -11760,9 +11927,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_DifferencePreviousParticle { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11776,18 +11940,12 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_PointVectorAtNextParticle { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapScalar { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11799,9 +11957,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapDensityToVector { constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11814,9 +11969,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_Diffusion { constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11824,9 +11976,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapScalarEndCap { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11837,9 +11986,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ReinitializeScalarEndCap { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 @@ -11847,9 +11993,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapScalarOnceTimed { constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t @@ -11862,9 +12005,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountOnScalarEndCap { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 @@ -11876,9 +12016,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountToScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nInputMin = 0x1C8; // CParticleCollectionFloatInput @@ -11890,9 +12027,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapVisibilityScalar { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t @@ -11904,9 +12038,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToScalar { constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput @@ -11919,9 +12050,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToVector { constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput @@ -11934,9 +12062,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_LerpScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput @@ -11945,9 +12070,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_LerpEndCapScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32 @@ -11955,9 +12077,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_LerpEndCapVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // @@ -11965,9 +12084,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_LerpVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // @@ -11977,9 +12093,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_LerpToOtherAttribute { constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t @@ -11988,9 +12101,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapSpeed { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 @@ -12002,9 +12112,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RemapVectortoCP { constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t @@ -12012,9 +12119,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RampScalarLinear { constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 @@ -12027,9 +12131,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RampScalarSpline { constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 @@ -12044,9 +12145,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RampScalarLinearSimple { constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 @@ -12055,9 +12153,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RampScalarSplineSimple { constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 @@ -12067,9 +12162,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_ChladniWave { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput @@ -12084,9 +12176,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_Noise { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 @@ -12097,9 +12186,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_VectorNoise { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // @@ -12111,73 +12197,46 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_Decay { constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; // bool constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_DecayOffscreen { constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_EndCapTimedFreeze { constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_EndCapTimedDecay { constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_EndCapDecay { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_VelocityDecay { constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_AlphaDecay { constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_RadiusDecay { constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_DecayMaintainCount { constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32 constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32 @@ -12188,17 +12247,11 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_DecayClampCount { constexpr std::ptrdiff_t m_nCount = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_Cull { constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32 constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32 @@ -12207,9 +12260,6 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CGeneralSpin { constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32 constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32 @@ -12217,37 +12267,22 @@ namespace cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSpinUpdateBase { } // Parent: CGeneralSpin // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_Spin { } // Parent: CSpinUpdateBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_SpinUpdate { } // Parent: CGeneralSpin // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_SpinYaw { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace C_OP_InterpolateRadius { constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 @@ -12256,9 +12291,1974 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32 } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_ColorInterpolate { + constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool + constexpr std::ptrdiff_t m_bUseNewCode = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_ColorInterpolateRandom { + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + namespace C_OP_PositionLock { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x240; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x3A8; // bool + constexpr std::ptrdiff_t m_vecScale = 0x3B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + namespace C_OP_ControlpointLight { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nControlPoint1 = 0x650; // int32 + constexpr std::ptrdiff_t m_nControlPoint2 = 0x654; // int32 + constexpr std::ptrdiff_t m_nControlPoint3 = 0x658; // int32 + constexpr std::ptrdiff_t m_nControlPoint4 = 0x65C; // int32 + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x660; // + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x66C; // + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x678; // + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x684; // + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x690; // float32 + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x694; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x698; // float32 + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x69C; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6A0; // float32 + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6A4; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6A8; // float32 + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6AC; // float32 + constexpr std::ptrdiff_t m_LightColor1 = 0x6B0; // Color + constexpr std::ptrdiff_t m_LightColor2 = 0x6B4; // Color + constexpr std::ptrdiff_t m_LightColor3 = 0x6B8; // Color + constexpr std::ptrdiff_t m_LightColor4 = 0x6BC; // Color + constexpr std::ptrdiff_t m_bLightType1 = 0x6C0; // bool + constexpr std::ptrdiff_t m_bLightType2 = 0x6C1; // bool + constexpr std::ptrdiff_t m_bLightType3 = 0x6C2; // bool + constexpr std::ptrdiff_t m_bLightType4 = 0x6C3; // bool + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6C4; // bool + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6C5; // bool + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6C6; // bool + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6C7; // bool + constexpr std::ptrdiff_t m_bUseNormal = 0x6C8; // bool + constexpr std::ptrdiff_t m_bUseHLambert = 0x6C9; // bool + constexpr std::ptrdiff_t m_bClampLowerRange = 0x6CE; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x6CF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_GlobalLight { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_SetChildControlPoints { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x328; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x329; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_SetControlPointsToParticle { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_SetControlPointsToModelParticles { + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + namespace C_OP_SetPerChildControlPoint { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x480; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x484; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x488; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + namespace C_OP_SetPerChildControlPointFromAttribute { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_RemapTransformOrientationToYaw { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_DampenToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_SetToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + namespace C_OP_PinParticleToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x820; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x824; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x828; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x980; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x988; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xC38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xD98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xEF0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_MovementRigidAttachToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_LerpToInitialPosition { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x480; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + namespace C_OP_DistanceBetweenTransforms { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x298; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x548; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x6A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x800; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x880; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x884; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x888; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + namespace C_OP_PercentageBetweenTransforms { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + namespace C_OP_PercentageBetweenTransformsVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // + constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + namespace C_OP_PercentageBetweenTransformLerpCPs { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + namespace C_OP_DistanceBetweenVecs { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xE78; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0xFD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x1128; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1280; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x13DC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_DirectionBetweenVecsToVec { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + namespace C_OP_DistanceToTransform { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x790; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x791; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x814; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x820; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x824; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x825; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x828; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + namespace C_OP_CylindricalDistanceToTransform { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x790; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x7F8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7FC; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7FD; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x7FE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_RtEnvCull { + constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // + constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_MovementLoopInsideSphere { + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x320; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + namespace C_OP_MoveToHitbox { + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + namespace C_OP_LockToBone { + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x318; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x324; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x330; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x988; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_SnapshotRigidSkinToBones { + constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_SnapshotSkinToBones { + constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + namespace C_OP_CPOffsetToPercentageBetweenCPs { + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1E4; // + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_PlaneCull { + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; // + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_DistanceCull { + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; // + constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_ModelCull { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_ModelDampenMovement { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x8A0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + namespace C_OP_SequenceFromModel { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_VelocityMatchingForce { + constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_MovementMaintainOffset { + constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // + constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + namespace C_OP_MovementPlaceOnGround { + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x31C; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x320; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x324; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x328; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3A8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3C4; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3C5; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3C8; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3C9; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_InheritFromParentParticles { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_InheritFromParentParticlesV2 { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_ReadFromNeighboringParticle { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_InheritFromPeerSystem { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_RemapVectorComponentToScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_OrientTo2dDirection { + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_RestartAfterDuration { + constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_Orient2DRelToCP { + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_MovementRotateParticleAroundAxis { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x970; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_RotateVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; // + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; // + constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_MaxVelocity { + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_LagCompensation { + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_MaintainSequentialPath { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_LockToSavedSequentialPathV2 { + constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_LockToSavedSequentialPath { + constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + namespace C_OP_RemapDotProductToScalar { + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + namespace C_OP_RemapCPtoScalar { + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + namespace C_OP_NormalLock { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + namespace C_OP_RemapCPtoVector { + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // + constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // + constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // + constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // + constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + namespace C_OP_SetCPtoVector { + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + namespace C_OP_RemapTransformToVelocity { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_RemapVelocityToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_RemapCPVelocityToVector { + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + namespace C_OP_SetCPOrientationToDirection { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_RemapDirectionToCPToVector { + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; // + constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_RemapCrossProductOfTwoVectorsToVector { + constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xE74; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + namespace C_OP_NormalizeVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_RemapControlPointDirectionToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + namespace C_OP_SetCPOrientationToGroundNormal { + constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_RemapTransformOrientationToRotations { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x228; // + constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_RemapControlPointOrientationToRotation { + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_LockToPointList { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + namespace C_OP_RemapNamedModelElementOnceTimed { + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_bProportional = 0x211; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + namespace C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + namespace C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + namespace C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + namespace C_OP_RemapNamedModelElementEndCap { + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + namespace C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + namespace C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + namespace C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + namespace C_OP_SetFromCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x488; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x5E0; // bool + constexpr std::ptrdiff_t m_bPrev = 0x5E1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + namespace C_OP_VectorFieldSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x328; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x984; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x985; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x988; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_SetAttributeToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_SetVectorAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_SetFloatAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0xFD0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xFD4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + namespace C_OP_MovementSkinnedPositionFromCPSnapshot { + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool + constexpr std::ptrdiff_t m_nIndexType = 0x1D4; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x738; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + namespace C_OP_QuantizeFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + namespace C_OP_SetFloatCollection { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x320; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_SetFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseNewCode = 0x478; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_SetVec { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x820; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x978; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_DragRelativeToPlane { + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x470; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + namespace C_OP_RemapDensityGradientToVectorAttribute { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_LockPoints { + constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_RemapDistanceToLineSegmentBase { + constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + namespace C_OP_RemapDistanceToLineSegmentToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + namespace C_OP_RemapDistanceToLineSegmentToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1E4; // + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1F0; // + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + namespace C_OP_TeleportBeam { + constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1D8; // + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + namespace C_OP_CycleScalar { + constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + namespace C_OP_CalculateVectorAttribute { + constexpr std::ptrdiff_t m_vStartValue = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; // + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_ColorAdjustHSL { + constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x470; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + namespace C_OP_ConnectParentParticleToNearest { + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bUseRadius = 0x1C8; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + namespace C_OP_UpdateLightSource { + constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + namespace C_OP_RemapSpeedtoCP { + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1EC; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + namespace C_OP_RemapAverageHitboxSpeedtoCP { + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xDA0; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + namespace C_OP_RemapDotProductToCP { + constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + namespace C_OP_SetControlPointFieldToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + namespace C_OP_SetControlPointFieldFromVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x830; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE88; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + namespace C_OP_SetControlPointToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x830; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE88; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + namespace C_OP_RemapModelVolumetoCP { + constexpr std::ptrdiff_t m_nBBoxType = 0x1D0; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + namespace C_OP_RemapBoundingVolumetoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + namespace C_OP_RemapAverageScalarValuetoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + namespace C_OP_RampCPLinearRandom { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1D4; // + constexpr std::ptrdiff_t m_vecRateMax = 0x1E0; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + namespace C_OP_SetParentControlPointsToChildCP { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + namespace C_OP_SetVariable { + constexpr std::ptrdiff_t m_variableReference = 0x1D0; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x278; // + constexpr std::ptrdiff_t m_rotationOffset = 0x284; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x290; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x8E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + namespace C_OP_SetControlPointPositions { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1D2; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1E0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E4; // + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F0; // + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1FC; // + constexpr std::ptrdiff_t m_vecCP4Pos = 0x208; // + constexpr std::ptrdiff_t m_nHeadLocation = 0x214; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + namespace C_OP_SetSingleControlPointPosition { + constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x830; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + namespace C_OP_SetControlPointPositionToRandomActiveCP { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1E0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + namespace C_OP_SetRandomControlPointPosition { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; // + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; // + constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + namespace C_OP_SetControlPointOrientation { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1D2; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1D3; // bool + constexpr std::ptrdiff_t m_nCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1DC; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1E8; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + namespace C_OP_SetControlPointFromObjectScale { + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + namespace C_OP_DistanceBetweenCPsToCP { + constexpr std::ptrdiff_t m_nStartCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1E0; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1FC; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1FD; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x280; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x284; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + namespace C_OP_SetControlPointToPlayer { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + namespace C_OP_SetControlPointToHand { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // + constexpr std::ptrdiff_t m_bOrientToHand = 0x1E4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + namespace C_OP_SetControlPointToHMD { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + namespace C_OP_SetControlPointPositionToTimeOfDayValue { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1D4; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x254; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + namespace C_OP_SetControlPointToCenter { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_nSetParent = 0x1E0; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + namespace C_OP_SetControlPointToCPVelocity { + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1D8; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + namespace C_OP_SetControlPointOrientationToCPVelocity { + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + namespace C_OP_StopAfterCPDuration { + constexpr std::ptrdiff_t m_flDuration = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + namespace C_OP_SetControlPointRotation { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x828; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x980; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x984; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + namespace C_OP_RemapCPtoCP { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1F0; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + namespace C_OP_HSVShiftToCP { + constexpr std::ptrdiff_t m_nColorCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1DC; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + namespace C_OP_SetControlPointToImpactPoint { + constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x340; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + namespace C_OP_SetCPOrientationToPointAtCP { + constexpr std::ptrdiff_t m_nInputCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + namespace C_OP_EnableChildrenFromParentParticleCount { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + namespace C_OP_SelectivelyEnableChildren { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5D8; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5D9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + namespace C_OP_PlayEndCapWhenFinished { + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1D0; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1D1; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + namespace C_OP_ForceControlPointStub { + constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + namespace C_OP_DriveCPFromGlobalSoundFloat { + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1E8; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1F0; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x1F8; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + namespace C_OP_SetControlPointFieldToWater { + constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + namespace C_OP_SetControlPointToWaterSurface { + constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + namespace C_OP_RepeatedTriggerChildGroup { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + namespace C_OP_ChooseRandomChildrenInGroup { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + namespace C_OP_SetSimulationRate { + constexpr std::ptrdiff_t m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + namespace C_OP_ControlPointToRadialScreenSpace { + constexpr std::ptrdiff_t m_nCPIn = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_nCPOut = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + namespace C_OP_LightningSnapshotGenerator { + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x740; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x898; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + namespace C_OP_RemapExternalWindToCP { + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x830; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x834; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + namespace C_OP_SetGravityToCP { + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + namespace C_OP_QuantizeCPComponent { + constexpr std::ptrdiff_t m_flInputValue = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 1 + namespace C_OP_RenderPoints { + constexpr std::ptrdiff_t m_hMaterial = 0x200; // CStrongHandle + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + namespace CBaseTrailRenderer { + constexpr std::ptrdiff_t m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2714; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2718; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x271C; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x29D0; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + namespace C_OP_RenderTrails { + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + namespace C_OP_RenderRopes { + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2710; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2714; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2718; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x271C; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2720; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2724; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2728; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x272C; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2730; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x2734; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2738; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B48; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2B4C; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B50; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B54; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B58; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B65; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2B70; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2B71; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B7C; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B7D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + namespace C_OP_RenderAsModels { + constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32 + } + // Parent: C_OP_RenderPoints + // Fields count: 7 + namespace C_OP_RenderLights { + constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0x214; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x21C; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x220; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + namespace C_OP_RenderBlobs { + constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x608; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x610; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x640; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + namespace C_OP_RenderGpuImplicit { + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x200; // bool + constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x610; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x618; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + namespace C_OP_RenderScreenVelocityRotate { + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x200; // float32 + constexpr std::ptrdiff_t m_flForwardDegrees = 0x204; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + namespace C_OP_RenderModels { + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x200; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x201; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x202; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool + constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x22C; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x22D; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x22E; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x888; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE0; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xEE8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x1540; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x1548; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x1550; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16A8; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16A9; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16AA; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16AB; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x16B8; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x17B8; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18B8; // bool + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x18C0; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x18C8; // bool + constexpr std::ptrdiff_t m_nSkin = 0x18D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1A28; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B98; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1BF8; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1BFC; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1CFC; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1CFD; // bool + constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1CFE; // bool + constexpr std::ptrdiff_t m_bDisableShadows = 0x1CFF; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D00; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D01; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D03; // bool + constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1D04; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D05; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D06; // char[260] + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x20C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x2220; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x2878; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + namespace C_OP_RenderSimpleModelCollection { + constexpr std::ptrdiff_t m_bCenterOffset = 0x200; // bool + constexpr std::ptrdiff_t m_modelInput = 0x208; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x268; // int32 + constexpr std::ptrdiff_t m_bDisableShadows = 0x26C; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x26D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + namespace C_OP_RenderMaterialProxy { + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x204; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x380; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0x9D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB30; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + namespace C_OP_RenderProjected { + constexpr std::ptrdiff_t m_bProjectCharacter = 0x200; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x201; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x202; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x203; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x204; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x228; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x380; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x384; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x388; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + namespace C_OP_RenderDeferredLight { + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x200; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x201; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x86C; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x870; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x878; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x888; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + namespace C_OP_RenderStandardLight { + constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x868; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool + constexpr std::ptrdiff_t m_flTheta = 0x9C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xB20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E0; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E1; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x11E8; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x11F0; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x1358; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1359; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x1360; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1364; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1368; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x1370; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + namespace C_OP_RenderOmni2Light { + constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x868; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xB18; // bool + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xC78; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xDD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x11D8; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E0; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + namespace C_OP_RenderLightBeam { + constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x9C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xB18; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + namespace C_OP_RenderClothForce { + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + namespace C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + namespace C_OP_RenderScreenShake { + constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x220; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + namespace C_OP_RenderTonemapController { + constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + namespace C_OP_RenderPostProcessing { + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x358; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + namespace C_OP_RenderSound { + constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x220; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x224; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x228; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x328; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + namespace C_OP_RenderStatusEffect { + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + namespace C_OP_RenderStatusEffectCitadel { + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + namespace C_OP_RenderFlattenGrass { + constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + namespace C_OP_RenderTreeShake { + constexpr std::ptrdiff_t m_flPeakStrength = 0x200; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x208; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x210; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x214; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x218; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + namespace C_OP_RenderText { + constexpr std::ptrdiff_t m_OutlineColor = 0x200; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x208; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + namespace C_OP_RenderVRHapticEvent { + constexpr std::ptrdiff_t m_nHand = 0x200; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x208; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x210; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + namespace C_OP_RemapSDFDistanceToScalarAttribute { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMax = 0x728; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + namespace C_OP_RemapSDFDistanceToVectorAttribute { + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vValueBelowMin = 0x478; // + constexpr std::ptrdiff_t m_vValueAtMin = 0x484; // + constexpr std::ptrdiff_t m_vValueAtMax = 0x490; // + constexpr std::ptrdiff_t m_vValueAboveMax = 0x49C; // + } + // Parent: CParticleFunctionForce + // Fields count: 1 + namespace C_OP_SDFForce { + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + namespace C_OP_RemapSDFGradientToVectorAttribute { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_SDFLighting { + constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; // + constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; // + constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; // + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + namespace C_OP_SDFConstraint { + constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDist = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxIterations = 0x470; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + namespace C_OP_ParticlePhysics { + constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 + } } // Module: pulse_system.dll - // Classes count: 51 + // Classes count: 85 // Enums count: 7 namespace pulse_system { // Alignment: 2 @@ -12388,10 +14388,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription namespace CPulseCursorFuncs { } // Parent: None @@ -12401,25 +14397,18 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription namespace CPulseTestFuncs_LibraryA { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace FakeEntity_tAPI { } // Parent: None + // Fields count: 0 + namespace CPulseExecCursor { + } + // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_RegisterInfo { constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType @@ -12429,9 +14418,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_Chunk { constexpr std::ptrdiff_t m_Instructions = 0x0; // CUtlLeanVector constexpr std::ptrdiff_t m_Registers = 0x10; // CUtlLeanVector @@ -12439,9 +14425,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_Variable { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString @@ -12451,18 +14434,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_Constant { constexpr std::ptrdiff_t m_Type = 0x0; // CPulseValueFullType constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_PublicOutput { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString @@ -12470,9 +14447,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_OutputConnection { constexpr std::ptrdiff_t m_SourceOutput = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_TargetEntity = 0x8; // CUtlSymbolLarge @@ -12481,9 +14455,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_InvokeBinding { constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge @@ -12493,9 +14464,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_CallInfo { constexpr std::ptrdiff_t m_PortName = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t @@ -12506,9 +14474,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseGraphDef { constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge @@ -12523,34 +14488,94 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription + namespace CBasePulseGraphInstance { + } + // Parent: None + // Fields count: 0 namespace CPulseMathlib { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription namespace CPulseTestScriptLib { } // Parent: None + // Fields count: 1 + namespace PulseRuntimeChunkIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeCallInfoIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeVarIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeOutputIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeStateOffset_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeRegisterIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int16 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeConstantIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int16 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeCellIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeInvokeIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseDocNodeID_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeEntrypointIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseGraphInstanceID_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + namespace PulseCursorID_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace PulseCursorYieldToken_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace PulseRegisterMap_t { constexpr std::ptrdiff_t m_Inparams = 0x0; // KeyValues3 constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults namespace PGDInstruction_t { constexpr std::ptrdiff_t m_nCode = 0x0; // PulseInstructionCode_t constexpr std::ptrdiff_t m_nVar = 0x4; // PulseRuntimeVarIndex_t @@ -12566,9 +14591,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_OutflowConnection { constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t @@ -12576,143 +14598,160 @@ namespace cs2_dumper { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_ResumePoint { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_Base { constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: CPulseCell_Base // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_BaseFlow { } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_Inflow_BaseEntrypoint { constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseRuntimeMethodArg { constexpr std::ptrdiff_t m_Name = 0x0; // CKV3MemberNameWithStorage constexpr std::ptrdiff_t m_Description = 0x38; // CUtlString constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 5 + namespace CPulseCell_Inflow_Method { + constexpr std::ptrdiff_t m_MethodName = 0x70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Description = 0x78; // CUtlString + constexpr std::ptrdiff_t m_bIsPublic = 0x80; // bool + constexpr std::ptrdiff_t m_ReturnType = 0x88; // CPulseValueFullType + constexpr std::ptrdiff_t m_Args = 0x98; // CUtlVector + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + namespace CPulseCell_Inflow_EventHandler { + constexpr std::ptrdiff_t m_EventName = 0x70; // CUtlSymbolLarge + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + namespace CPulseCell_Inflow_GraphHook { + constexpr std::ptrdiff_t m_HookName = 0x70; // CUtlSymbolLarge + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 4 + namespace CPulseCell_Inflow_EntOutputHandler { + constexpr std::ptrdiff_t m_SourceEntity = 0x70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SourceOutput = 0x78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetInput = 0x80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExpectedParamType = 0x88; // CPulseValueFullType + } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_BaseYieldingInflow { } // Parent: CPulseCell_Base // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_BaseValue { } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + namespace CPulseCell_Step_PublicOutput { + constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + namespace CPulseCell_Inflow_Yield { + constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon namespace CPulseCell_Inflow_Wait { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + namespace CPulseCell_Outflow_StringSwitch { + constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + namespace CPulseCell_Outflow_IntSwitch { + constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + namespace CPulseCell_Outflow_CycleOrdered { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + namespace CPulseCell_Outflow_CycleRandom { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + namespace CPulseCell_Outflow_CycleShuffled { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription namespace CPulseCell_Outflow_TestRandomYesNo { constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription namespace CPulseCell_Outflow_TestExplicitYesNo { constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription namespace CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon namespace CPulseCell_Value_RandomInt { } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + namespace CPulseCell_Step_DebugLog { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + namespace CPulseCell_Step_CallExternalMethod { + constexpr std::ptrdiff_t m_MethodName = 0x48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExpectedArgs = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t + constexpr std::ptrdiff_t m_OnFinished = 0x70; // CPulse_ResumePoint + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + namespace CPulseCell_Timeline { + constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0x78; // CPulse_ResumePoint + } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_Timeline__TimelineEvent_t { constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 constexpr std::ptrdiff_t m_bPauseForPreviousEvents = 0x4; // bool @@ -12720,6 +14759,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None + // Fields count: 1 + namespace PulseTestEHandle_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + } + // Parent: None // Fields count: 7 namespace FakeEntity_t { constexpr std::ptrdiff_t m_nHandle = 0x0; // PulseTestEHandle_t @@ -12730,13 +14774,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFuncWasCalled = 0x28; // bool constexpr std::ptrdiff_t m_fValue = 0x2C; // float32 } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CPulseGraphInstance_TestDomain { constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD8; // bool constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD9; // bool @@ -12747,73 +14786,31 @@ namespace cs2_dumper { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainTracepoint { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText namespace CPulseCell_Step_TestDomainEntFire { constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName namespace CPulseCell_Val_TestDomainGetEntityName { } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName namespace CPulseCell_Val_TestDomainFindEntityByName { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings namespace CPulseCell_TestWaitWithCursorState { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint constexpr std::ptrdiff_t m_WakeCancel = 0x58; // CPulse_ResumePoint @@ -12821,89 +14818,63 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_TestWaitWithCursorState__CursorState_t { constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool } + // Parent: CPulseExecCursor + // Fields count: 2 + namespace CTestDomainDerived_Cursor { + constexpr std::ptrdiff_t m_nCursorValueA = 0x168; // int32 + constexpr std::ptrdiff_t m_nCursorValueB = 0x16C; // int32 + } + // Parent: CPulseGraphInstance_TestDomain + // Fields count: 1 + namespace CPulseGraphInstance_TestDomain_Derived { + constexpr std::ptrdiff_t m_nInstanceValueX = 0x100; // int32 + } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription namespace CPulseTestFuncs_DerivedDomain { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings namespace CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings namespace CPulseCell_Test_MultiInflow_WithDefault { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings namespace CPulseCell_Test_MultiInflow_NoDefault { } - // Parent: None + // Parent: CPulseExecCursor + // Fields count: 4 + namespace CPulseTurtleGraphicsCursor { + constexpr std::ptrdiff_t m_Color = 0x168; // Color + constexpr std::ptrdiff_t m_vPos = 0x16C; // Vector2D + constexpr std::ptrdiff_t m_flHeadingDeg = 0x174; // float32 + constexpr std::ptrdiff_t m_bPenUp = 0x178; // bool + } + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings namespace CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_WaitForCursorsWithTagBase { constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon namespace CPulseCell_WaitForCursorsWithTag { constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x60; // bool constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon namespace CPulseCell_CursorQueue { constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x60; // int32 } @@ -12998,7 +14969,7 @@ namespace cs2_dumper { } } // Module: resourcesystem.dll - // Classes count: 57 + // Classes count: 59 // Enums count: 2 namespace resourcesystem { // Alignment: 1 @@ -13022,355 +14993,215 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace TestResource_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeTestResource_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeProceduralTestResource_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeManifestTestResource_t { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace ManifestTestResource_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCVDataResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeIPulseGraphDef { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCTypeScriptResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCJavaScriptResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeIParticleSystemDefinition { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeIParticleSnapshot { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCAnimData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCAnimationGroup { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCSequenceGroupData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeIMaterial2 { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCMorphSetData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCRenderMesh { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCModel { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCTextureBase { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeIVectorGraphic { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCVSoundEventScriptList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCVSoundStackScriptList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCVoiceContainerBase { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCVMixListResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCPhysAggregateData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCEntityLump { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCWorldNode { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeWorld_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCVoxelVisibility { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCPostProcessingResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaStyle { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaLayout { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCDOTAPatchNotesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCDOTANovelsList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCChoreoSceneFileData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCDACGameDefsData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCCompositeMaterialKit { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCGcExportableExternalData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCSmartProp { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCCSGOEconItem { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCResponseRulesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCNmSkeleton { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCNmClip { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCNmGraph { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCNmGraphDataSet { } // Parent: None + // Fields count: 1 + namespace FuseVariableIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + } + // Parent: None + // Fields count: 1 + namespace FuseFunctionIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + } + // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace ConstantInfo_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken @@ -13378,9 +15209,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace VariableInfo_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken @@ -13391,9 +15219,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FunctionInfo_t { constexpr std::ptrdiff_t m_name = 0x8; // CUtlString constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken @@ -13403,9 +15228,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFuseProgram { constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector @@ -13414,9 +15236,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFuseSymbolTable { constexpr std::ptrdiff_t m_constants = 0x0; // CUtlVector constexpr std::ptrdiff_t m_variables = 0x18; // CUtlVector @@ -13465,44 +15284,29 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSSDSEndFrameViewInfo { constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSSDSMsg_EndFrame { constexpr std::ptrdiff_t m_Views = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace SceneViewId_t { constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSSDSMsg_ViewRender { constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSSDSMsg_LayerBase { constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString @@ -13513,9 +15317,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSSDSMsg_ViewTarget { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 @@ -13530,9 +15331,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSSDSMsg_ViewTargetList { constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString @@ -13540,21 +15338,15 @@ namespace cs2_dumper { } // Parent: CSSDSMsg_LayerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSSDSMsg_PreLayer { } // Parent: CSSDSMsg_LayerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSSDSMsg_PostLayer { } } // Module: schemasystem.dll - // Classes count: 6 + // Classes count: 7 // Enums count: 2 namespace schemasystem { // Alignment: 4 @@ -13677,47 +15469,37 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCResourceManifestInternal { } // Parent: None + // Fields count: 1 + namespace ResourceId_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint64 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CExampleSchemaVData_Monomorphic { constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicBase { constexpr std::ptrdiff_t m_nBase = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicDerivedA { constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicDerivedB { constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 } } // Module: server.dll - // Classes count: 233 + // Classes count: 785 // Enums count: 128 namespace server { // Alignment: 4 @@ -15246,17 +17028,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor namespace CRangeFloat { constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2] } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor namespace CRangeInt { constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] } @@ -15297,14 +17073,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRadiusInner = 0x80; // float32 } // Parent: None + // Fields count: 11 + namespace CNavHullVData { + constexpr std::ptrdiff_t m_bAgentEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_agentRadius = 0x4; // float32 + constexpr std::ptrdiff_t m_agentHeight = 0x8; // float32 + constexpr std::ptrdiff_t m_agentShortHeightEnabled = 0xC; // bool + constexpr std::ptrdiff_t m_agentShortHeight = 0x10; // float32 + constexpr std::ptrdiff_t m_agentMaxClimb = 0x14; // float32 + constexpr std::ptrdiff_t m_agentMaxSlope = 0x18; // int32 + constexpr std::ptrdiff_t m_agentMaxJumpDownDist = 0x1C; // float32 + constexpr std::ptrdiff_t m_agentMaxJumpHorizDistBase = 0x20; // float32 + constexpr std::ptrdiff_t m_agentMaxJumpUpDist = 0x24; // float32 + constexpr std::ptrdiff_t m_agentBorderErosion = 0x28; // int32 + } + // Parent: None + // Fields count: 1 + namespace CNavHullPresetVData { + constexpr std::ptrdiff_t m_vecNavHulls = 0x0; // CUtlVector + } + // Parent: None // Fields count: 0 namespace CEntityComponent { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) namespace CEntityIdentity { constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge @@ -15320,10 +17113,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) namespace CEntityInstance { constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* @@ -15343,99 +17132,23 @@ namespace cs2_dumper { } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer } // Parent: CEntityComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) namespace CHitboxComponent { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CEntityComponent // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer constexpr std::ptrdiff_t m_Color = 0x85; // Color @@ -15538,34 +17251,22 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor namespace CSkillFloat { constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor namespace CSkillInt { constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4] } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSkillDamage { constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor namespace CRemapFloat { constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] } @@ -15577,19 +17278,10 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CBasePlayerControllerAPI { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) namespace ViewAngleServerChange_t { constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t constexpr std::ptrdiff_t qAngle = 0x34; // QAngle @@ -15603,9 +17295,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults namespace CommandToolCommand_t { constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool constexpr std::ptrdiff_t m_bOpened = 0x1; // bool @@ -15622,10 +17311,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CDynamicPropAPI { } // Parent: None @@ -15644,13 +17329,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) namespace audioparams_t { constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 @@ -15660,17 +17338,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle< CColorCorrection>) - // NetworkVarNames: m_hViewEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hTonemapController (CHandle< CTonemapController2>) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) namespace CPlayer_CameraServices { constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t @@ -15695,11 +17362,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) namespace CPlayer_MovementServices { constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState @@ -15719,15 +17381,6 @@ namespace cs2_dumper { } // Parent: CPlayer_MovementServices // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) namespace CPlayer_MovementServices_Humanoid { constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 @@ -15746,10 +17399,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle< CBaseEntity>) namespace CPlayer_ObserverServices { constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle @@ -15766,12 +17415,6 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle< CBasePlayerWeapon >) - // NetworkVarNames: m_hActiveWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_hLastWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_iAmmo (uint16) namespace CPlayer_WeaponServices { constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle @@ -15781,9 +17424,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace AmmoTypeInfo_t { constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt @@ -15797,31 +17437,23 @@ namespace cs2_dumper { } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController constexpr std::ptrdiff_t __m_pChainEntity = 0x950; // CNetworkVarChainer } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) namespace EntityRenderAttribute_t { constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } // Parent: None + // Fields count: 1 + namespace ModelConfigHandle_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + } + // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle< CBaseModelEntity >) - // NetworkVarNames: m_AssociatedEntityNames (string_t) namespace ActiveModelConfig_t { constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge @@ -15834,6 +17466,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t __m_pChainEntity = 0x460; // CNetworkVarChainer } // Parent: None + // Fields count: 7 + namespace CNetworkOriginCellCoordQuantizedVector { + constexpr std::ptrdiff_t m_cellX = 0x10; // uint16 + constexpr std::ptrdiff_t m_cellY = 0x12; // uint16 + constexpr std::ptrdiff_t m_cellZ = 0x14; // uint16 + constexpr std::ptrdiff_t m_nOutsideWorld = 0x16; // uint16 + constexpr std::ptrdiff_t m_vecX = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x20; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x28; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + namespace CNetworkOriginQuantizedVector { + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + namespace CNetworkVelocityVector { + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + namespace CNetworkViewOffsetVector { + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 1 + namespace GameTime_t { + constexpr std::ptrdiff_t m_Value = 0x0; // float32 + } + // Parent: None + // Fields count: 1 + namespace GameTick_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None // Fields count: 2 namespace CRopeOverlapHit { constexpr std::ptrdiff_t m_hEntity = 0x0; // CHandle @@ -15841,24 +17515,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) namespace CGameSceneNodeHandle { constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken } // Parent: None // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) namespace CGameSceneNode { constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* @@ -15923,11 +17585,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) namespace CNetworkedSequenceOperation { constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 @@ -15940,12 +17597,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) namespace CModelState { constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge @@ -15957,13 +17608,6 @@ namespace cs2_dumper { } // Parent: CGameSceneNode // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool @@ -15976,22 +17620,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace IntervalTimer { constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace CountdownTimer { constexpr std::ptrdiff_t m_duration = 0x8; // float32 constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t @@ -16000,11 +17634,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) namespace EngineCountdownTimer { constexpr std::ptrdiff_t m_duration = 0x8; // float32 constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 @@ -16012,15 +17641,6 @@ namespace cs2_dumper { } // Parent: IntervalTimer // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) namespace CTimeline { constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] @@ -16032,32 +17652,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) namespace CAnimGraphNetworkedVariables { constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase @@ -16086,9 +17680,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType namespace CFootstepTableHandle { } // Parent: None @@ -16175,10 +17766,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CBaseEntityAPI { } // Parent: None @@ -16202,9 +17789,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults namespace CGameScriptedMoveData { constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; // constexpr std::ptrdiff_t m_vDest = 0xC; // @@ -16295,22 +17879,21 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CTakeDamageInfoAPI { } - // Parent: None + // Parent: CPulseExecCursor + // Fields count: 0 + namespace CPulseServerCursor { + } + // Parent: CBasePulseGraphInstance // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CPulseGraphInstance_ServerEntity { constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase* } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + namespace CPulseGraphInstance_ServerPointEntity { + } // Parent: None // Fields count: 4 namespace CPulseGraphComponentBase { @@ -16323,41 +17906,47 @@ namespace cs2_dumper { // Fields count: 0 namespace CPulseGraphComponentPointServer { } + // Parent: CPulseCell_BaseValue + // Fields count: 1 + namespace CPulseCell_Value_FindEntByClassNameWithin { + constexpr std::ptrdiff_t m_EntityType = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 1 + namespace CPulseCell_Value_FindEntByName { + constexpr std::ptrdiff_t m_EntityType = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + namespace CPulseCell_Step_FollowEntity { + constexpr std::ptrdiff_t m_ParamBoneOrAttachName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_ParamBoneOrAttachNameChild = 0x50; // CUtlString + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + namespace CPulseCell_Step_EntFire { + constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + namespace CPulseCell_Inflow_GameEvent { + constexpr std::ptrdiff_t m_EventName = 0x70; // CBufferString + } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription namespace CPulseServerFuncs { } // Parent: CPulseCell_BaseFlow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription namespace CPulseCell_SoundEventStart { constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription namespace CPulseServerFuncs_Sounds { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_Outflow_PlaySceneBase { constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint constexpr std::ptrdiff_t m_OnCanceled = 0x58; // CPulse_ResumePoint @@ -16368,11 +17957,18 @@ namespace cs2_dumper { namespace CPulseCell_Outflow_PlaySceneBase__CursorState_t { constexpr std::ptrdiff_t m_sceneInstance = 0x0; // CHandle } + // Parent: CPulseCell_Outflow_PlaySceneBase + // Fields count: 1 + namespace CPulseCell_Outflow_PlayVCD { + constexpr std::ptrdiff_t m_vcdFilename = 0x80; // CUtlString + } + // Parent: CPulseCell_Outflow_PlaySceneBase + // Fields count: 1 + namespace CPulseCell_Outflow_PlaySequence { + constexpr std::ptrdiff_t m_ParamSequenceName = 0x80; // CUtlString + } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace PulseScriptedSequenceData_t { constexpr std::ptrdiff_t m_nActorID = 0x0; // int32 constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString @@ -16384,6 +17980,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x2A; // bool constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x2B; // bool } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + namespace CPulseCell_Outflow_ScriptedSequence { + constexpr std::ptrdiff_t m_scriptedSequenceDataMain = 0x48; // PulseScriptedSequenceData_t + constexpr std::ptrdiff_t m_vecAdditionalActors = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_OnFinished = 0x90; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xA0; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_Triggers = 0xB0; // CUtlVector + } // Parent: None // Fields count: 1 namespace CPulseCell_Outflow_ScriptedSequence__CursorState_t { @@ -16441,48 +18046,6 @@ namespace cs2_dumper { } // Parent: CEntityInstance // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hOwnerEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) namespace CBaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent @@ -16574,20 +18137,6 @@ namespace cs2_dumper { } // Parent: CBaseEntity // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) namespace CColorCorrection { constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32 constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32 @@ -16609,10 +18158,6 @@ namespace cs2_dumper { } // Parent: CBaseEntity // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle< CBaseEntity>) - // NetworkVarNames: m_bCheapEffect (bool) namespace CEntityFlame { constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool @@ -16657,12 +18202,6 @@ namespace cs2_dumper { } // Parent: CBaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) namespace CBaseFire { constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32 @@ -16671,10 +18210,6 @@ namespace cs2_dumper { } // Parent: CBaseFire // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace CFireSmoke { constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32 constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32 @@ -16778,10 +18313,6 @@ namespace cs2_dumper { } // Parent: CBaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace CSkyCamera { constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken @@ -16840,13 +18371,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CNavLinkAnimgraphVar { constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 } + // Parent: None + // Fields count: 3 + namespace CNavLinkMovementVData { + constexpr std::ptrdiff_t m_bIsInterpolated = 0x0; // bool + constexpr std::ptrdiff_t m_unRecommendedDistance = 0x4; // uint32 + constexpr std::ptrdiff_t m_vecAnimgraphVars = 0x8; // CUtlVector + } // Parent: CNavVolume // Fields count: 0 namespace CNavVolumeMarkupVolume { @@ -16863,16 +18398,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) namespace VPhysicsCollisionAttribute_t { constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 @@ -16885,22 +18410,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) namespace CCollisionProperty { constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t constexpr std::ptrdiff_t m_vecMins = 0x40; // @@ -16922,29 +18431,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) namespace CEffectData { constexpr std::ptrdiff_t m_vOrigin = 0x8; // constexpr std::ptrdiff_t m_vStart = 0x14; // @@ -16970,32 +18456,12 @@ namespace cs2_dumper { } // Parent: CBaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) namespace CEnvDetailController { constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32 constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 } // Parent: None // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) namespace CEnvWindShared { constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 @@ -17047,20 +18513,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle @@ -17121,17 +18573,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) namespace CGlowProperty { constexpr std::ptrdiff_t m_fGlowColor = 0x8; // constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 @@ -17151,32 +18592,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) namespace fogparams_t { constexpr std::ptrdiff_t dirPrimary = 0x8; // constexpr std::ptrdiff_t colorPrimary = 0x14; // Color @@ -17206,9 +18621,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle< CFogController>) namespace fogplayerparams_t { constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 @@ -17227,14 +18639,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) namespace sky3dparams_t { constexpr std::ptrdiff_t scale = 0x8; // int16 constexpr std::ptrdiff_t origin = 0xC; // @@ -17273,10 +18677,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) namespace PhysicsRagdollPose_t { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase @@ -17300,6 +18700,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStarted = 0x4D; // bool } // Parent: None + // Fields count: 1 + namespace ParticleIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + namespace AmmoIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int8 + } + // Parent: None + // Fields count: 0 + namespace CEntitySubclassVDataBase { + } + // Parent: None // Fields count: 4 namespace thinkfunc_t { constexpr std::ptrdiff_t m_hFn = 0x8; // HSCRIPT @@ -17367,13 +18781,6 @@ namespace cs2_dumper { } // Parent: CBaseEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) namespace CSoundOpvarSetPointBase { constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle @@ -17510,22 +18917,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) namespace CAttributeList { constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) namespace CEconItemAttribute { constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 constexpr std::ptrdiff_t m_flValue = 0x34; // float32 @@ -17539,11 +18936,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) namespace CAttributeManager { constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 @@ -17561,13 +18953,6 @@ namespace cs2_dumper { } // Parent: CAttributeManager // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) namespace CAttributeContainer { constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView } @@ -17577,19 +18962,12 @@ namespace cs2_dumper { } // Parent: AmmoTypeInfo_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace GameAmmoTypeInfo_t { constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32 constexpr std::ptrdiff_t m_nCost = 0x3C; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) namespace EntitySpottedState_t { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] @@ -17616,123 +18994,11 @@ namespace cs2_dumper { } // Parent: CGameRulesProxy // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) namespace CCSGameRulesProxy { constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules* } // Parent: CTeamplayRules // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules *) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) namespace CCSGameRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle @@ -17952,10 +19218,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CCSTakeDamageInfoAPI { } // Parent: None @@ -17967,47 +19229,26 @@ namespace cs2_dumper { // Fields count: 0 namespace CCSGameModeRules_Noop { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CCSGameModeScript { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings namespace CCSGameModeScript_ConVars { } // Parent: CCSGameModeRules // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) namespace CCSGameModeRules_ArmsRace { constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // CNetworkUtlVectorBase } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CCSArmsRaceScript { constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* } // Parent: CCSGameModeRules // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) namespace CCSGameModeRules_Deathmatch { constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 @@ -18015,30 +19256,15 @@ namespace cs2_dumper { } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag namespace CCSDeathmatchScript { constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings namespace CCSDeathmatchScript_ConVars { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) namespace CRetakeGameRules { constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool @@ -18052,21 +19278,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) namespace CSPerRoundStats_t { constexpr std::ptrdiff_t m_iKills = 0x30; // int32 constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 @@ -18084,13 +19295,6 @@ namespace cs2_dumper { } // Parent: CSPerRoundStats_t // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 @@ -18116,16 +19320,6 @@ namespace cs2_dumper { } // Parent: CBaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) namespace CCSGO_TeamPreviewCharacterPosition { constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32 constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32 @@ -18182,13 +19376,6 @@ namespace cs2_dumper { } // Parent: CBaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle< CCSPlayerPawn>) - // NetworkVarNames: m_hPingedEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) namespace CPlayerPing { constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle @@ -18198,26 +19385,12 @@ namespace cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle< CBaseEntity>) namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // + constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle } // Parent: CBaseEntity // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace CCSPlayerResource { constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12] constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12] @@ -18232,19 +19405,5763 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings namespace CCSPlayerControllerAPI { } // Parent: CPlayerPawnComponent // Fields count: 0 namespace CPlayer_ViewModelServices { } + // Parent: CPlayer_CameraServices + // Fields count: 7 + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle + constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> + constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + namespace CCSPlayer_CameraServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: CPlayer_ItemServices + // Fields count: 3 + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // + constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x494; // + constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // + constexpr std::ptrdiff_t m_vecUp = 0x4AC; // + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32 + } + // Parent: CPlayer_UseServices + // Fields count: 4 + namespace CCSPlayer_UseServices { + constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle + constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartedHoldingUse = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x4C; // GameTime_t + } + // Parent: CPlayer_ViewModelServices + // Fields count: 1 + namespace CCSPlayer_ViewModelServices { + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + namespace CCSPlayer_WaterServices { + constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32 + constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 + constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC8; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + namespace CCSObserver_ObserverServices { + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + namespace CCSObserver_CameraServices { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + namespace CCSObserver_MovementServices { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + namespace CCSObserver_UseServices { + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + namespace CCSObserver_ViewModelServices { + } + // Parent: None + // Fields count: 5 + namespace CSAdditionalPerRoundStats_t { + constexpr std::ptrdiff_t m_numChickensKilled = 0x0; // int32 + constexpr std::ptrdiff_t m_killsWhileBlind = 0x4; // int32 + constexpr std::ptrdiff_t m_bombCarrierkills = 0x8; // int32 + constexpr std::ptrdiff_t m_iBurnDamageInflicted = 0xC; // int32 + constexpr std::ptrdiff_t m_iDinks = 0x10; // int32 + } + // Parent: CSAdditionalPerRoundStats_t + // Fields count: 12 + namespace CSAdditionalMatchStats_t { + constexpr std::ptrdiff_t m_numRoundsSurvived = 0x14; // int32 + constexpr std::ptrdiff_t m_maxNumRoundsSurvived = 0x18; // int32 + constexpr std::ptrdiff_t m_numRoundsSurvivedTotal = 0x1C; // int32 + constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchase = 0x20; // int32 + constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32 + constexpr std::ptrdiff_t m_numFirstKills = 0x28; // int32 + constexpr std::ptrdiff_t m_numClutchKills = 0x2C; // int32 + constexpr std::ptrdiff_t m_numPistolKills = 0x30; // int32 + constexpr std::ptrdiff_t m_numSniperKills = 0x34; // int32 + constexpr std::ptrdiff_t m_iNumSuicides = 0x38; // int32 + constexpr std::ptrdiff_t m_iNumTeamKills = 0x3C; // int32 + constexpr std::ptrdiff_t m_iTeamDamage = 0x40; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x150; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x154; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x158; // uint32 + } + // Parent: None + // Fields count: 14 + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool + constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + namespace ServerAuthoritativeWeaponSlot_t { + constexpr std::ptrdiff_t unClass = 0x28; // uint16 + constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 + constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + namespace CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + namespace CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + namespace CFiringModeFloat { + constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + namespace CFiringModeInt { + constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] + } + // Parent: None + // Fields count: 4 + namespace CIronSightController { + constexpr std::ptrdiff_t m_bIronSightAvailable = 0x8; // bool + constexpr std::ptrdiff_t m_flIronSightAmount = 0xC; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x10; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x14; // float32 + } + // Parent: None + // Fields count: 3 + namespace CHintMessage { + constexpr std::ptrdiff_t m_hintString = 0x0; // char* + constexpr std::ptrdiff_t m_args = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_duration = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + namespace CHintMessageQueue { + constexpr std::ptrdiff_t m_tmMessageEnd = 0x0; // float32 + constexpr std::ptrdiff_t m_messages = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_pPlayerController = 0x20; // CBasePlayerController* + } + // Parent: None + // Fields count: 0 + namespace CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + namespace CCSPlayerPawnAPI { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CCSPlayer_DamageReactServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + namespace CCSPlayer_RadioServices { + constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t + constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3] + constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool + } + // Parent: None + // Fields count: 6 + namespace CBaseIssue { + constexpr std::ptrdiff_t m_szTypeString = 0x20; // char[64] + constexpr std::ptrdiff_t m_szDetailsString = 0x60; // char[260] + constexpr std::ptrdiff_t m_iNumYesVotes = 0x164; // int32 + constexpr std::ptrdiff_t m_iNumNoVotes = 0x168; // int32 + constexpr std::ptrdiff_t m_iNumPotentialVotes = 0x16C; // int32 + constexpr std::ptrdiff_t m_pVoteController = 0x170; // CVoteController* + } + // Parent: CBaseEntity + // Fields count: 14 + namespace CVoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + namespace CMapVetoPickController { + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + namespace CCSPulseServerFuncs_Globals { + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CLogicEventListener { + constexpr std::ptrdiff_t m_strEventName = 0x4D0; // CUtlString + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // bool + constexpr std::ptrdiff_t m_nTeam = 0x4DC; // int32 + constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // CEntityIOOutput + } + // Parent: CAnimGraphControllerBase + // Fields count: 1 + namespace CChicken_GraphController { + constexpr std::ptrdiff_t m_pszActivity = 0x18; // CAnimGraphParamRef + } + // Parent: None + // Fields count: 13 + namespace CBot { + constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* + constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool + constexpr std::ptrdiff_t m_id = 0x24; // uint32 + constexpr std::ptrdiff_t m_isRunning = 0xB0; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xB1; // bool + constexpr std::ptrdiff_t m_forwardSpeed = 0xB4; // float32 + constexpr std::ptrdiff_t m_leftSpeed = 0xB8; // float32 + constexpr std::ptrdiff_t m_verticalSpeed = 0xBC; // float32 + constexpr std::ptrdiff_t m_buttonFlags = 0xC0; // uint64 + constexpr std::ptrdiff_t m_jumpTimestamp = 0xC8; // float32 + constexpr std::ptrdiff_t m_viewForward = 0xCC; // + constexpr std::ptrdiff_t m_postureStackIndex = 0xE8; // int32 + } + // Parent: None + // Fields count: 0 + namespace CBtNode { + } + // Parent: CBtNode + // Fields count: 0 + namespace CBtNodeDecorator { + } + // Parent: CBtNode + // Fields count: 0 + namespace CBtNodeComposite { + } + // Parent: CBtNode + // Fields count: 12 + namespace CBtActionAim { + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32 + constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool + constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32 + constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32 + constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32 + constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle + constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer + constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool + } + // Parent: CBtNode + // Fields count: 4 + namespace CBtActionCombatPositioning { + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer + constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool + } + // Parent: CBtNode + // Fields count: 14 + namespace CBtActionMoveTo { + constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString + constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString + constexpr std::ptrdiff_t m_vecDestination = 0x78; // + constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool + constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool + constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32 + constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32 + constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 + } + // Parent: CBtNode + // Fields count: 1 + namespace CBtActionParachutePositioning { + constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer + } + // Parent: CBtNodeDecorator + // Fields count: 1 + namespace CBtNodeCondition { + constexpr std::ptrdiff_t m_bNegated = 0x58; // bool + } + // Parent: CBtNodeCondition + // Fields count: 3 + namespace CBtNodeConditionInactive { + constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 + constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CPointEntity { + } + // Parent: CBaseEntity + // Fields count: 24 + namespace CEnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Color = 0x1518; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x151C; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x1520; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1528; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1530; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x1550; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x155C; // + constexpr std::ptrdiff_t m_bMoveable = 0x1568; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x156C; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1570; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x1574; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1578; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x157C; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1580; // + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x158C; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1590; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1594; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1598; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x159C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A0; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x15B9; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + namespace CEnvCubemap { + constexpr std::ptrdiff_t m_hCubemapTexture = 0x540; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x548; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x54C; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x550; // + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x55C; // + constexpr std::ptrdiff_t m_bMoveable = 0x568; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x56C; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x574; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x57C; // + constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x58C; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x58D; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x58E; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x58F; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x5A0; // bool + } + // Parent: CEnvCubemap + // Fields count: 0 + namespace CEnvCubemapBox { + } + // Parent: CBaseEntity + // Fields count: 18 + namespace CEnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + namespace CGradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + namespace CEnvLightProbeVolume { + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1498; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x14B8; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x14C4; // + constexpr std::ptrdiff_t m_bMoveable = 0x14D0; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x14D4; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x14D8; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x14DC; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1501; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + namespace CPlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + namespace CTonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + namespace CEnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // + constexpr std::ptrdiff_t m_bActive = 0x500; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x52A; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x53C; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + namespace CEnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool + constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CFogController { + constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32 + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoTarget { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + namespace CInfoTargetServerOnly { + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CInfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32 + } + // Parent: CLogicalEntity + // Fields count: 8 + namespace CMultiLightProxy { + constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // float32 + constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // bool + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // float32 + constexpr std::ptrdiff_t m_vecLights = 0x4E8; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 25 + namespace CPointCamera { + constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool + constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool + constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera* + } + // Parent: CPointCamera + // Fields count: 1 + namespace CPointCameraVFOV { + constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // float32 + } + // Parent: CLogicalEntity + // Fields count: 12 + namespace CPointTemplate { + constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // HSCRIPT + } + // Parent: CBaseEntity + // Fields count: 4 + namespace CGameGibManager { + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // bool + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // int32 + constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CSoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x4D0; // + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + namespace CSoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + namespace CSoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x4E0; // + constexpr std::ptrdiff_t m_vMax = 0x4EC; // + } + // Parent: CBaseEntity + // Fields count: 4 + namespace CTeam { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x504; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x508; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool + constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool + constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool + constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x654; // int32 + constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x658; // int32 + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x670; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x674; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x678; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x67C; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x680; // bool + constexpr std::ptrdiff_t m_steamID = 0x690; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x698; // uint32 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 20 + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap + constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + namespace CInfoGameEventProxy { + constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRange = 0x4C8; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + namespace CProjectedDecal { + constexpr std::ptrdiff_t m_nTexture = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x4C4; // float32 + } + // Parent: CSkeletonAnimationController + // Fields count: 13 + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + namespace CBaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool + constexpr std::ptrdiff_t m_clrRender = 0x523; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool + constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CServerOnlyModelEntity { + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CModelPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CLogicRelay { + constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x510; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // bool + } + // Parent: CBaseModelEntity + // Fields count: 22 + namespace CParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x910; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x918; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // + constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + namespace CPathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + } + // Parent: CPathParticleRope + // Fields count: 0 + namespace CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncWall { + constexpr std::ptrdiff_t m_nState = 0x710; // int32 + } + // Parent: CFuncWall + // Fields count: 0 + namespace CFuncWallToggle { + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CFuncVehicleClip { + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CFuncIllusionary { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncVPhysicsClip { + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + } + // Parent: CBaseModelEntity + // Fields count: 3 + namespace CFuncInteractionLayerClip { + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + namespace CPointClientCommand { + } + // Parent: CPointEntity + // Fields count: 0 + namespace CPointServerCommand { + } + // Parent: CPointEntity + // Fields count: 0 + namespace CPointBroadcastClientCommand { + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CCommentaryAuto { + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + namespace CDynamicLight { + constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x711; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8 + constexpr std::ptrdiff_t m_On = 0x713; // bool + constexpr std::ptrdiff_t m_Radius = 0x714; // float32 + constexpr std::ptrdiff_t m_Exponent = 0x718; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 3 + namespace CBubbling { + constexpr std::ptrdiff_t m_density = 0x710; // int32 + constexpr std::ptrdiff_t m_frequency = 0x714; // int32 + constexpr std::ptrdiff_t m_state = 0x718; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + namespace CEnvTracer { + constexpr std::ptrdiff_t m_vecEnd = 0x4C0; // + constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 + } + // Parent: CBaseEntity + // Fields count: 5 + namespace CTestEffect { + constexpr std::ptrdiff_t m_iLoop = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iBeam = 0x4C4; // int32 + constexpr std::ptrdiff_t m_pBeam = 0x4C8; // CBeam*[24] + constexpr std::ptrdiff_t m_flBeamTime = 0x588; // GameTime_t[24] + constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // GameTime_t + } + // Parent: CPointEntity + // Fields count: 4 + namespace CBlood { + constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle + constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // + constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32 + constexpr std::ptrdiff_t m_Color = 0x4DC; // int32 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CEnvFunnel { + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CEnvBeverage { + constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // bool + constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CPrecipitationBlocker { + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CEnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CPhysicsWire { + constexpr std::ptrdiff_t m_nDensity = 0x4C0; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + namespace CEnvMuzzleFlash { + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 1 + namespace CEnvSplash { + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + namespace CEnvViewPunch { + constexpr std::ptrdiff_t m_flRadius = 0x4C0; // float32 + constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // QAngle + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CEnvEntityIgniter { + constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CDebugHistory { + constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // int32 + } + // Parent: CPointEntity + // Fields count: 12 + namespace CEnvEntityMaker { + constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; // + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; // + constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; // + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // QAngle + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // bool + constexpr std::ptrdiff_t m_iszTemplate = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintTarget { + } + // Parent: CPointEntity + // Fields count: 24 + namespace CEnvInstructorHint { + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // int32 + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Color = 0x500; // Color + constexpr std::ptrdiff_t m_fIconOffset = 0x504; // float32 + constexpr std::ptrdiff_t m_fRange = 0x508; // float32 + constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // uint8 + constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // uint8 + constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // uint8 + constexpr std::ptrdiff_t m_bStatic = 0x50F; // bool + constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // bool + constexpr std::ptrdiff_t m_bForceCaption = 0x511; // bool + constexpr std::ptrdiff_t m_iInstanceType = 0x514; // int32 + constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // bool + constexpr std::ptrdiff_t m_iszBinding = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // bool + constexpr std::ptrdiff_t m_bAutoStart = 0x529; // bool + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // bool + } + // Parent: CPointEntity + // Fields count: 9 + namespace CEnvInstructorVRHint { + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // int32 + constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // int32 + constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // float32 + } + // Parent: CPointEntity + // Fields count: 3 + namespace CInstructorEventEntity { + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // CHandle + } + // Parent: CPointEntity + // Fields count: 5 + namespace CEnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CEnvFade { + constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color + constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + namespace CCredits { + constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // bool + constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // float32 + } + // Parent: CPointEntity + // Fields count: 10 + namespace CEnvShake { + constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x4CC; // float32 + constexpr std::ptrdiff_t m_Duration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4D4; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_nextShake = 0x4DC; // GameTime_t + constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x4E4; // + constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // CPhysicsShake + } + // Parent: CPointEntity + // Fields count: 4 + namespace CEnvTilt { + constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4CC; // GameTime_t + } + // Parent: CPointEntity + // Fields count: 5 + namespace CEnvSpark { + constexpr std::ptrdiff_t m_flDelay = 0x4C0; // float32 + constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nType = 0x4CC; // int32 + constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // CEntityIOOutput + } + // Parent: CModelPointEntity + // Fields count: 0 + namespace CShower { + } + // Parent: CModelPointEntity + // Fields count: 15 + namespace CEnvExplosion { + constexpr std::ptrdiff_t m_iMagnitude = 0x710; // int32 + constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // float32 + constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // int32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // float32 + constexpr std::ptrdiff_t m_spriteScale = 0x720; // int32 + constexpr std::ptrdiff_t m_flDamageForce = 0x724; // float32 + constexpr std::ptrdiff_t m_hInflictor = 0x728; // CHandle + constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // int32 + constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // Class_T + constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // Class_T + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterName { + constexpr std::ptrdiff_t m_iFilterName = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterModel { + constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterContext { + constexpr std::ptrdiff_t m_iFilterContext = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + namespace FilterTeam { + constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterMassGreater { + constexpr std::ptrdiff_t m_fFilterMass = 0x518; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + namespace FilterDamageType { + constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32 + } + // Parent: CBaseFilter + // Fields count: 3 + namespace FilterHealth { + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x520; // int32 + } + // Parent: CBaseFilter + // Fields count: 5 + namespace CFilterEnemy { + constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x520; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // float32 + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // int32 + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterAttributeInt { + constexpr std::ptrdiff_t m_sAttributeName = 0x518; // CUtlStringToken + } + // Parent: CBaseModelEntity + // Fields count: 19 + namespace CFire { + constexpr std::ptrdiff_t m_hEffect = 0x710; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0x714; // CHandle + constexpr std::ptrdiff_t m_nFireType = 0x718; // int32 + constexpr std::ptrdiff_t m_flFuel = 0x71C; // float32 + constexpr std::ptrdiff_t m_flDamageTime = 0x720; // GameTime_t + constexpr std::ptrdiff_t m_lastDamage = 0x724; // GameTime_t + constexpr std::ptrdiff_t m_flFireSize = 0x728; // float32 + constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // GameTime_t + constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // float32 + constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // float32 + constexpr std::ptrdiff_t m_flDamageScale = 0x738; // float32 + constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // float32 + constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // float32 + constexpr std::ptrdiff_t m_flAttackTime = 0x744; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x748; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // bool + constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // bool + constexpr std::ptrdiff_t m_OnIgnited = 0x750; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CEnvFireSource { + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_damage = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + namespace CEnvFireSensor { + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // float32 + constexpr std::ptrdiff_t m_targetTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_levelTime = 0x4D0; // float32 + constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 5 + namespace CFuncTimescale { + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // float32 + constexpr std::ptrdiff_t m_isStarted = 0x4D0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 7 + namespace CLightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32 + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CLogicAchievement { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CLogicGameEventListener { + constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool + } + // Parent: CLogicalEntity + // Fields count: 9 + namespace CLogicMeasureMovement { + constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_hTarget = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // CHandle + constexpr std::ptrdiff_t m_flScale = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // int32 + } + // Parent: CLogicalEntity + // Fields count: 2 + namespace CLogicNavigation { + constexpr std::ptrdiff_t m_isOn = 0x4C8; // bool + constexpr std::ptrdiff_t m_navProperty = 0x4CC; // navproperties_t + } + // Parent: CBaseEntity + // Fields count: 48 + namespace CLogicNPCCounter { + constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactorAll = 0x510; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_2 = 0x650; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hSource = 0x740; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x754; // bool + constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // int32 + constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // int32 + constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // int32 + constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // int32 + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // int32 + constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // bool + constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // int32 + constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // int32 + constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // int32 + constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // bool + constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // int32 + constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // bool + constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // int32 + constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // float32 + } + // Parent: CLogicNPCCounter + // Fields count: 4 + namespace CLogicNPCCounterAABB { + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; // + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; // + constexpr std::ptrdiff_t m_vOuterMins = 0x818; // + constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; // + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + namespace CLogicNPCCounterOBB { + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CLogicPlayerProxy { + constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerDied = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Fields count: 11 + namespace CLogicAuto { + constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNewGame = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_globalstate = 0x650; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + namespace CLogicScript { + } + // Parent: CLogicalEntity + // Fields count: 13 + namespace CTimerEntity { + constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_iDisabled = 0x538; // int32 + constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // float32 + constexpr std::ptrdiff_t m_flRefireTime = 0x540; // float32 + constexpr std::ptrdiff_t m_bUpDownState = 0x544; // bool + constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // int32 + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // bool + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // float32 + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // float32 + constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // float32 + constexpr std::ptrdiff_t m_bPaused = 0x55C; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CLogicLineToEntity { + constexpr std::ptrdiff_t m_Line = 0x4C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_SourceName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 11 + namespace CMathRemap { + constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CMathColorBlend { + constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // Color + constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // Color + constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CEnvGlobal { + constexpr std::ptrdiff_t m_outCounter = 0x4C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_globalstate = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_triggermode = 0x4F0; // int32 + constexpr std::ptrdiff_t m_initialstate = 0x4F4; // int32 + constexpr std::ptrdiff_t m_counter = 0x4F8; // int32 + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CMultiSource { + constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // CHandle[32] + constexpr std::ptrdiff_t m_rgTriggered = 0x540; // int32[32] + constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iTotal = 0x5E8; // int32 + constexpr std::ptrdiff_t m_globalstate = 0x5F0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 11 + namespace CMathCounter { + constexpr std::ptrdiff_t m_flMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // bool + constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGetValue = 0x4F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnHitMin = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMax = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicCase { + constexpr std::ptrdiff_t m_nCase = 0x4C0; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // int32 + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // int32 + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // uint8[32] + constexpr std::ptrdiff_t m_OnCase = 0x5E8; // CEntityIOOutput[32] + constexpr std::ptrdiff_t m_OnDefault = 0xAE8; // CEntityOutputTemplate> + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicCompare { + constexpr std::ptrdiff_t m_flInValue = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OnLessThan = 0x4C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnEqualTo = 0x4F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNotEqualTo = 0x518; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGreaterThan = 0x540; // CEntityOutputTemplate + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CLogicAutosave { + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // bool + constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // int32 + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // int32 + } + // Parent: CLogicAutosave + // Fields count: 4 + namespace CLogicActiveAutosave { + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // int32 + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // float32 + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicDistanceAutosave { + constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // bool + constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // bool + constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // bool + constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // float32 + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CLogicCollisionPair { + constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_disabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_succeeded = 0x4D1; // bool + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicBranchList { + constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_LogicBranchList = 0x540; // CUtlVector> + constexpr std::ptrdiff_t m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + namespace CLogicGameEvent { + constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 5 + namespace CMessageEntity { + constexpr std::ptrdiff_t m_radius = 0x4C0; // int32 + constexpr std::ptrdiff_t m_messageText = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_drawText = 0x4D0; // bool + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // bool + } + // Parent: CBaseModelEntity + // Fields count: 5 + namespace CTriggerBrush { + constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0x788; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // int32 + } + // Parent: CLogicalEntity + // Fields count: 8 + namespace CPathKeyFrame { + constexpr std::ptrdiff_t m_Origin = 0x4C0; // + constexpr std::ptrdiff_t m_Angles = 0x4CC; // QAngle + constexpr std::ptrdiff_t m_qAngle = 0x4E0; // Quaternion + constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32 + constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flSpeed = 0x510; // float32 + } + // Parent: CPathKeyFrame + // Fields count: 11 + namespace CBaseMoveBehavior { + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // int32 + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // int32 + constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // float32 + constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // float32 + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // float32 + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x55C; // int32 + } + // Parent: CPointEntity + // Fields count: 3 + namespace CPathCorner { + constexpr std::ptrdiff_t m_flWait = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 6 + namespace CPhysForce { + constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_force = 0x4D0; // float32 + constexpr std::ptrdiff_t m_forceTime = 0x4D4; // float32 + constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // bool + constexpr std::ptrdiff_t m_integrator = 0x4E0; // CConstantForceController + } + // Parent: CPhysForce + // Fields count: 1 + namespace CPhysThruster { + constexpr std::ptrdiff_t m_localOrigin = 0x520; // + } + // Parent: CPhysForce + // Fields count: 1 + namespace CPhysTorque { + constexpr std::ptrdiff_t m_axis = 0x520; // + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CPhysMotor { + constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_spinUp = 0x4CC; // float32 + constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // float32 + constexpr std::ptrdiff_t m_lastTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_motor = 0x4F0; // CMotorController + } + // Parent: CPointEntity + // Fields count: 7 + namespace CKeepUpright { + constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; // + constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; // + constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4F8; // bool + constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // bool + } + // Parent: CLogicalEntity + // Fields count: 8 + namespace CPhysConstraint { + constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x4E0; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x4E4; // float32 + constexpr std::ptrdiff_t m_teleportTick = 0x4E8; // uint32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x4EC; // float32 + constexpr std::ptrdiff_t m_OnBreak = 0x4F0; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Fields count: 18 + namespace CPhysHinge { + constexpr std::ptrdiff_t m_soundInfo = 0x520; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x5F8; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x5F9; // bool + constexpr std::ptrdiff_t m_hinge = 0x5FC; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x63C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x640; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x644; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x648; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x64C; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x650; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x654; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x658; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x65C; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x660; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x668; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x690; // CEntityIOOutput + } + // Parent: CPhysHinge + // Fields count: 0 + namespace CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPhysConstraint + // Fields count: 6 + namespace CPhysBallSocket { + constexpr std::ptrdiff_t m_flFriction = 0x518; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x51C; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x520; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x524; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x528; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x52C; // float32 + } + // Parent: CPhysConstraint + // Fields count: 10 + namespace CPhysSlideConstraint { + constexpr std::ptrdiff_t m_axisEnd = 0x520; // + constexpr std::ptrdiff_t m_slideFriction = 0x52C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x530; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x534; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x538; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x539; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x53C; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x540; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x544; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x548; // ConstraintSoundInfo + } + // Parent: CPhysConstraint + // Fields count: 6 + namespace CPhysFixed { + constexpr std::ptrdiff_t m_flLinearFrequency = 0x518; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x51C; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x520; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x524; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x528; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x529; // bool + } + // Parent: CPhysConstraint + // Fields count: 4 + namespace CPhysPulley { + constexpr std::ptrdiff_t m_position2 = 0x518; // + constexpr std::ptrdiff_t m_offset = 0x524; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x53C; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x540; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + namespace CPhysLength { + constexpr std::ptrdiff_t m_offset = 0x518; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x530; // + constexpr std::ptrdiff_t m_addLength = 0x53C; // float32 + constexpr std::ptrdiff_t m_minLength = 0x540; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x544; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x548; // bool + } + // Parent: CPhysConstraint + // Fields count: 9 + namespace CRagdollConstraint { + constexpr std::ptrdiff_t m_xmin = 0x518; // float32 + constexpr std::ptrdiff_t m_xmax = 0x51C; // float32 + constexpr std::ptrdiff_t m_ymin = 0x520; // float32 + constexpr std::ptrdiff_t m_ymax = 0x524; // float32 + constexpr std::ptrdiff_t m_zmin = 0x528; // float32 + constexpr std::ptrdiff_t m_zmax = 0x52C; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x530; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x534; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x538; // float32 + } + // Parent: CPhysConstraint + // Fields count: 48 + namespace CGenericConstraint { + constexpr std::ptrdiff_t m_nLinearMotionX = 0x520; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x524; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x528; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x52C; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x530; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x534; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x538; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x53C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x540; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x544; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x548; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x54C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x550; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x554; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x558; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x55C; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x560; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x564; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x568; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x56C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x570; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x574; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x578; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x57C; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x580; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x584; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x588; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x58C; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x590; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x594; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x598; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x599; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x59A; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x59C; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x5A0; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5A4; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5BC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5C4; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5C8; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x5F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x620; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Fields count: 0 + namespace CSplineConstraint { + } + // Parent: CPhysConstraint + // Fields count: 11 + namespace CPhysWheelConstraint { + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x518; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x51C; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x520; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x524; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x528; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x52C; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x530; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x534; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x538; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x53C; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x540; // float32 + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CPhysicsEntitySolver { + constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // CHandle + constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 8 + namespace CPhysicsSpring { + constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // float32 + constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_start = 0x4E8; // + constexpr std::ptrdiff_t m_end = 0x4F4; // + constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 + } + // Parent: CPointEntity + // Fields count: 7 + namespace CPointPush { + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4E0; // CHandle + } + // Parent: CPointEntity + // Fields count: 1 + namespace CInfoPlayerStart { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + namespace CPointEntityFinder { + constexpr std::ptrdiff_t m_hEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_iRefName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hReference = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // EntFinderMethod_t + constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 44 + namespace CPointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool + constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // + constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput + } + // Parent: CModelPointEntity + // Fields count: 11 + namespace CPointWorldText { + constexpr std::ptrdiff_t m_messageText = 0x710; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x910; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool + constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32 + constexpr std::ptrdiff_t m_Color = 0x960; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CPointEntity + // Fields count: 12 + namespace CPointAngleSensor { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // CHandle + constexpr std::ptrdiff_t m_flDuration = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // GameTime_t + constexpr std::ptrdiff_t m_bFired = 0x4E4; // bool + constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 3 + namespace CPointProximitySensor { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_Distance = 0x4C8; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 16 + namespace CPointAngularVelocitySensor { + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // int32 + constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // GameTime_t + constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // float32 + constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // QAngle + constexpr std::ptrdiff_t m_vecAxis = 0x4E8; // + constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // bool + constexpr std::ptrdiff_t m_AngularVelocity = 0x4F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLessThan = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 6 + namespace CPointVelocitySensor { + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x4C4; // + constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // float32 + constexpr std::ptrdiff_t m_Velocity = 0x4E0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 6 + namespace CPointHurt { + constexpr std::ptrdiff_t m_nDamage = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 + constexpr std::ptrdiff_t m_strTarget = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pActivator = 0x4D8; // CHandle + } + // Parent: CServerOnlyPointEntity + // Fields count: 4 + namespace CPointTeleport { + constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; // + constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // QAngle + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // bool + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CEnableMotionFixup { + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CFuncPropRespawnZone { + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool + } + // Parent: CModelPointEntity + // Fields count: 3 + namespace CRevertSaved { + constexpr std::ptrdiff_t m_loadTime = 0x710; // float32 + constexpr std::ptrdiff_t m_Duration = 0x714; // float32 + constexpr std::ptrdiff_t m_HoldTime = 0x718; // float32 + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CSceneListManager { + constexpr std::ptrdiff_t m_hListManagers = 0x4C0; // CUtlVector> + constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle[16] + } + // Parent: CPointEntity + // Fields count: 64 + namespace CSceneEntity { + constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x538; // bool + constexpr std::ptrdiff_t m_bPaused = 0x539; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x53A; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x53B; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x53C; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x540; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x544; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x548; // bool + constexpr std::ptrdiff_t m_fPitch = 0x54C; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x550; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x554; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x558; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x55C; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x560; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x564; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x565; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x566; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x567; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x568; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x569; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x56A; // bool + constexpr std::ptrdiff_t m_hActorList = 0x570; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x588; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D0; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5D4; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x5D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x650; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x678; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x6A0; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0x9B0; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0x9B4; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0x9B8; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0x9B9; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0x9BA; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9BB; // bool + constexpr std::ptrdiff_t m_bRestoring = 0x9BC; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C0; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0x9D8; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0x9F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xA00; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xA04; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xA08; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t + } + // Parent: CBaseEntity + // Fields count: 60 + namespace CScriptedSequence { + constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x504; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x505; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x506; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x507; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x508; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x509; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x50A; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x50B; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x50C; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x50D; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x50E; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x50F; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x510; // bool + constexpr std::ptrdiff_t m_flRadius = 0x514; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x518; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x51C; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x520; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x524; // float32 + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x528; // int32 + constexpr std::ptrdiff_t m_startTime = 0x52C; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x530; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x534; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x538; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x53C; // int32 + constexpr std::ptrdiff_t m_interruptable = 0x540; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x541; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x542; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x544; // CHandle + constexpr std::ptrdiff_t m_hNextCine = 0x548; // CHandle + constexpr std::ptrdiff_t m_bThinking = 0x54C; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x54D; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x54E; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x54F; // bool + constexpr std::ptrdiff_t m_hLastFoundEntity = 0x550; // CHandle + constexpr std::ptrdiff_t m_hForcedTarget = 0x554; // CHandle + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x558; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x559; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55A; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55B; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x55C; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x560; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // CEntityIOOutput[8] + constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // CTransform + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + namespace CSoundOpvarSetEntity { + constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // int32 + constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // float32 + constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // bool + } + // Parent: CPointEntity + // Fields count: 6 + namespace CAISound { + constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iSoundContext = 0x4C4; // int32 + constexpr std::ptrdiff_t m_iVolume = 0x4C8; // int32 + constexpr std::ptrdiff_t m_iSoundIndex = 0x4CC; // int32 + constexpr std::ptrdiff_t m_flDuration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 1 + namespace CSoundStackSave { + constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 12 + namespace CSoundEventEntity { + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSoundName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x560; // CEntityHandle + } + // Parent: CSoundEventEntity + // Fields count: 0 + namespace CSoundEventEntityAlias_snd_event_point { + } + // Parent: CSoundEventEntity + // Fields count: 2 + namespace CSoundEventAABBEntity { + constexpr std::ptrdiff_t m_vMins = 0x568; // + constexpr std::ptrdiff_t m_vMaxs = 0x574; // + } + // Parent: CSoundEventEntity + // Fields count: 2 + namespace CSoundEventOBBEntity { + constexpr std::ptrdiff_t m_vMins = 0x568; // + constexpr std::ptrdiff_t m_vMaxs = 0x574; // + } + // Parent: CSoundEventEntity + // Fields count: 6 + namespace CSoundEventPathCornerEntity { + constexpr std::ptrdiff_t m_iszPathCorner = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCountMax = 0x570; // int32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x574; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x578; // float32 + constexpr std::ptrdiff_t m_flDotProductMax = 0x57C; // float32 + constexpr std::ptrdiff_t bPlaying = 0x580; // bool + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CSoundEventParameter { + constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CEnvSoundscape + // Fields count: 0 + namespace CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CNullEntity { + } + // Parent: CPointEntity + // Fields count: 1 + namespace CBaseDMStart { + constexpr std::ptrdiff_t m_Master = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoLandmark { + } + // Parent: CBaseModelEntity + // Fields count: 14 + namespace CSun { + constexpr std::ptrdiff_t m_vDirection = 0x710; // + constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0x730; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool + constexpr std::ptrdiff_t m_flSize = 0x734; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x738; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + namespace CTankTargetChange { + constexpr std::ptrdiff_t m_newTarget = 0x4C0; // CVariantBase + constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 7 + namespace CTankTrainAI { + constexpr std::ptrdiff_t m_hTrain = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // int32 + constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CHandleTest { + constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CHandleDummy { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CPlatTrigger { + constexpr std::ptrdiff_t m_pPlatform = 0x710; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CFuncTrainControls { + } + // Parent: CBaseModelEntity + // Fields count: 2 + namespace CTriggerVolume { + constexpr std::ptrdiff_t m_iFilterName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x718; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoTeleportDestination { + } + // Parent: CBaseEntity + // Fields count: 4 + namespace CAI_ChangeHintGroup { + constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // int32 + constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + } + // Parent: CPointEntity + // Fields count: 0 + namespace CLogicProximity { + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoSpawnGroupLandmark { + } + // Parent: CLogicalEntity + // Fields count: 11 + namespace CInfoSpawnGroupLoadUnload { + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // CUtlString + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32 + constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // bool + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CPointPulse { + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CPointScriptEntity { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncNavObstruction { + constexpr std::ptrdiff_t m_bDisabled = 0x718; // bool + } + // Parent: CPointEntity + // Fields count: 10 + namespace CAmbientGeneric { + constexpr std::ptrdiff_t m_radius = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // soundlevel_t + constexpr std::ptrdiff_t m_dpv = 0x4CC; // dynpitchvol_t + constexpr std::ptrdiff_t m_fActive = 0x530; // bool + constexpr std::ptrdiff_t m_fLooping = 0x531; // bool + constexpr std::ptrdiff_t m_iszSound = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSoundSource = 0x548; // CHandle + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + } + // Parent: Relationship_t + // Fields count: 2 + namespace RelationshipOverride_t { + constexpr std::ptrdiff_t entity = 0x8; // CHandle + constexpr std::ptrdiff_t classType = 0xC; // Class_T + } + // Parent: CBaseModelEntity + // Fields count: 16 + namespace CBaseToggle { + constexpr std::ptrdiff_t m_toggle_state = 0x710; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // float32 + constexpr std::ptrdiff_t m_flWait = 0x718; // float32 + constexpr std::ptrdiff_t m_flLip = 0x71C; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0x724; // + constexpr std::ptrdiff_t m_vecPosition2 = 0x730; // + constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0x760; // float32 + constexpr std::ptrdiff_t m_hActivator = 0x764; // CHandle + constexpr std::ptrdiff_t m_vecFinalDest = 0x768; // + constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // QAngle + constexpr std::ptrdiff_t m_movementType = 0x780; // int32 + constexpr std::ptrdiff_t m_sMaster = 0x788; // CUtlSymbolLarge + } + // Parent: CBaseToggle + // Fields count: 24 + namespace CBaseButton { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool + constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool + constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x7D8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7D9; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x7DC; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x7E0; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x8B0; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x8B4; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x8B8; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8BC; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x8C8; // CHandle + constexpr std::ptrdiff_t m_usable = 0x8CC; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x8D0; // CUtlSymbolLarge + } + // Parent: CBaseButton + // Fields count: 0 + namespace CPhysicalButton { + } + // Parent: CBaseButton + // Fields count: 0 + namespace CRotButton { + } + // Parent: CRotButton + // Fields count: 14 + namespace CMomentaryRotButton { + constexpr std::ptrdiff_t m_Position = 0x8D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0x9A0; // int32 + constexpr std::ptrdiff_t m_start = 0x9A4; // QAngle + constexpr std::ptrdiff_t m_end = 0x9B0; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0x9BC; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x9C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0x9C8; // bool + constexpr std::ptrdiff_t m_direction = 0x9CC; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x9D4; // float32 + } + // Parent: CPointEntity + // Fields count: 4 + namespace CRagdollMagnet { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_force = 0x4C8; // float32 + constexpr std::ptrdiff_t m_axis = 0x4CC; // + } + // Parent: CBaseToggle + // Fields count: 27 + namespace CBaseDoor { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // + constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool + constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool + constexpr std::ptrdiff_t m_isChaining = 0x991; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CEntityBlocker { + } + // Parent: CBaseModelEntity + // Fields count: 10 + namespace CEntityDissolve { + constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // + constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 + } + // Parent: CModelPointEntity + // Fields count: 30 + namespace CEnvProjectedTexture { + constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle + constexpr std::ptrdiff_t m_bState = 0x714; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x728; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + namespace CEnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0x718; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x720; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 + } + // Parent: CPointEntity + // Fields count: 6 + namespace CMessage { + constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // float32 + constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // int32 + constexpr std::ptrdiff_t m_Radius = 0x4D0; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 17 + namespace CEnvMicrophone { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_nSoundMask = 0x4C8; // int32 + constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32 + constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // bool + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_SoundLevel = 0x500; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_szLastSound = 0x578; // char[256] + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 21 + namespace CBreakable { + constexpr std::ptrdiff_t m_Material = 0x720; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0x724; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0x728; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0x730; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0x738; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x73C; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0x748; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x74C; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0x750; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x778; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flDmgModBullet = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x7AC; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0x7C0; // int32 + constexpr std::ptrdiff_t m_PerformanceMode = 0x7C4; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7C8; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7CC; // GameTime_t + } + // Parent: CBaseToggle + // Fields count: 13 + namespace CFuncMoveLinear { + constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // + constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flMoveDistance = 0x7D0; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x830; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x831; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + namespace CFuncRotating { + constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x7AC; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle + constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // + constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CItemGenericTriggerHelper { + constexpr std::ptrdiff_t m_hParentItem = 0x710; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CRuleEntity { + constexpr std::ptrdiff_t m_iszMaster = 0x710; // CUtlSymbolLarge + } + // Parent: CRuleEntity + // Fields count: 1 + namespace CRulePointEntity { + constexpr std::ptrdiff_t m_Score = 0x718; // int32 + } + // Parent: CRulePointEntity + // Fields count: 0 + namespace CGamePlayerEquip { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CMarkupVolume { + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + } + // Parent: CMarkupVolume + // Fields count: 5 + namespace CMarkupVolumeTagged { + constexpr std::ptrdiff_t m_bIsGroup = 0x748; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // bool + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + namespace CMarkupVolumeWithRef { + constexpr std::ptrdiff_t m_bUseRef = 0x750; // bool + constexpr std::ptrdiff_t m_vRefPos = 0x754; // + constexpr std::ptrdiff_t m_flRefDot = 0x760; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 6 + namespace CFuncBrush { + constexpr std::ptrdiff_t m_iSolidity = 0x710; // BrushSolidities_e + constexpr std::ptrdiff_t m_iDisabled = 0x714; // int32 + constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // bool + constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // bool + } + // Parent: CPointEntity + // Fields count: 9 + namespace CPathTrack { + constexpr std::ptrdiff_t m_pnext = 0x4C0; // CPathTrack* + constexpr std::ptrdiff_t m_pprevious = 0x4C8; // CPathTrack* + constexpr std::ptrdiff_t m_paltpath = 0x4D0; // CPathTrack* + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_length = 0x4DC; // float32 + constexpr std::ptrdiff_t m_altName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // int32 + constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // TrackOrientationType_t + constexpr std::ptrdiff_t m_OnPass = 0x4F0; // CEntityIOOutput + } + // Parent: CBreakable + // Fields count: 15 + namespace CPhysBox { + constexpr std::ptrdiff_t m_damageType = 0x7D0; // int32 + constexpr std::ptrdiff_t m_massScale = 0x7D4; // float32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7D8; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7DC; // float32 + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7E0; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x7EC; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x7ED; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x7F0; // int32 + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x7F4; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8C0; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + namespace CPhysExplosion { + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x4C8; // float32 + constexpr std::ptrdiff_t m_radius = 0x4CC; // float32 + constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // float32 + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // bool + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + namespace CPhysImpact { + constexpr std::ptrdiff_t m_damage = 0x4C0; // float32 + constexpr std::ptrdiff_t m_distance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 21 + namespace CRopeKeyframe { + constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0x728; // int16 + constexpr std::ptrdiff_t m_Width = 0x72C; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32 + constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t + } + // Parent: CPointEntity + // Fields count: 4 + namespace CSoundEnt { + constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // int32 + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // int32 + constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // CSound[128] + } + // Parent: CBaseModelEntity + // Fields count: 4 + namespace CSpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32 + constexpr std::ptrdiff_t m_Radius = 0x714; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // + } + // Parent: CBaseModelEntity + // Fields count: 38 + namespace CFuncTrackTrain { + constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle + constexpr std::ptrdiff_t m_length = 0x714; // float32 + constexpr std::ptrdiff_t m_vPosPrev = 0x718; // + constexpr std::ptrdiff_t m_angPrev = 0x724; // QAngle + constexpr std::ptrdiff_t m_controlMins = 0x730; // + constexpr std::ptrdiff_t m_controlMaxs = 0x73C; // + constexpr std::ptrdiff_t m_lastBlockPos = 0x748; // + constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // int32 + constexpr std::ptrdiff_t m_flVolume = 0x758; // float32 + constexpr std::ptrdiff_t m_flBank = 0x75C; // float32 + constexpr std::ptrdiff_t m_oldSpeed = 0x760; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // float32 + constexpr std::ptrdiff_t m_height = 0x768; // float32 + constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // float32 + constexpr std::ptrdiff_t m_dir = 0x770; // float32 + constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strPathTarget = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // GameTime_t + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // float32 + constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // TrainOrientationType_t + constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // TrainVelocityType_t + constexpr std::ptrdiff_t m_OnStart = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNext = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // bool + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // float32 + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // GameTime_t + constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32 + constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32 + constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool + constexpr std::ptrdiff_t m_flTimeScale = 0x858; // float32 + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x85C; // GameTime_t + } + // Parent: CBaseToggle + // Fields count: 11 + namespace CBaseTrigger { + constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool + constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle + constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x898; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8B0; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerMultiple { + constexpr std::ptrdiff_t m_OnTrigger = 0x8B8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 15 + namespace CTriggerSndSosOpvar { + constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8B8; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0x8D0; // + constexpr std::ptrdiff_t m_flCenterSize = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flWait = 0x8E8; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0x8F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0x908; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0x909; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xA09; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xB09; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xC0C; // + constexpr std::ptrdiff_t m_flNormCenterSize = 0xC18; // float32 + } + // Parent: CBaseTrigger + // Fields count: 14 + namespace CTriggerHurt { + constexpr std::ptrdiff_t m_flOriginalDamage = 0x8B8; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x8BC; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0x8C0; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0x8C4; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8C8; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8CC; // int32 + constexpr std::ptrdiff_t m_damageModel = 0x8D0; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0x8D4; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0x8D8; // + constexpr std::ptrdiff_t m_thinkAlways = 0x8E4; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x8E8; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0x940; // CUtlVector> + } + // Parent: CTriggerHurt + // Fields count: 0 + namespace CTriggerHurtGhost { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerCallback { + } + // Parent: CBaseTrigger + // Fields count: 14 + namespace CTriggerLerpObject { + constexpr std::ptrdiff_t m_iszLerpTarget = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0x8C0; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8D0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0x8D4; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x8D8; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x8D9; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x8E0; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0x8F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x908; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x90C; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0x938; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 7 + namespace CChangeLevel { + constexpr std::ptrdiff_t m_sMapName = 0x8B8; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0x8C0; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0x8F0; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0x8F1; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0x8F2; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x8F3; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerTeleport { + constexpr std::ptrdiff_t m_iLandmark = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8C0; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8C1; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + namespace CTriggerFan { + constexpr std::ptrdiff_t m_vFanOrigin = 0x8B8; // + constexpr std::ptrdiff_t m_vFanEnd = 0x8C4; // + constexpr std::ptrdiff_t m_vNoise = 0x8D0; // + constexpr std::ptrdiff_t m_flForce = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flRopeForceScale = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x8EC; // bool + constexpr std::ptrdiff_t m_bPushPlayer = 0x8ED; // bool + constexpr std::ptrdiff_t m_bRampDown = 0x8EE; // bool + constexpr std::ptrdiff_t m_bAddNoise = 0x8EF; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x8F0; // CountdownTimer + } + // Parent: CPointEntity + // Fields count: 0 + namespace CNavWalkable { + } + // Parent: CBaseModelEntity + // Fields count: 2 + namespace CFuncNavBlocker { + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // int32 + } + // Parent: CPointEntity + // Fields count: 13 + namespace CNavLinkAreaEntity { + constexpr std::ptrdiff_t m_flWidth = 0x4C0; // float32 + constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; // + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // QAngle + constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_strFilterName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x508; // CHandle + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool + } + // Parent: CPointEntity + // Fields count: 1 + namespace CNavSpaceInfo { + constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + namespace CBeam { + constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0x774; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x790; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // + constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + namespace CFuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // + constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 32 + namespace CFuncShatterglass { + constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle + constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // matrix3x4_t + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // matrix3x4_t + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // CUtlVector + constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // Vector2D + constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; // + constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // int32 + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t + constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // GameTime_t + constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // GameTime_t + constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // float32 + constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // bool + constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // bool + constexpr std::ptrdiff_t m_bBroken = 0x7DE; // bool + constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // bool + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // bool + constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // bool + constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // bool + constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // uint8 + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // CUtlVector + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // CUtlVector + constexpr std::ptrdiff_t m_OnBroken = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // uint8 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + namespace CSprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x724; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32 + } + // Parent: CSprite + // Fields count: 0 + namespace CSpriteOriented { + } + // Parent: CBaseModelEntity + // Fields count: 14 + namespace CBaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + namespace CPointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + namespace CPointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool + constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool + constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + namespace CPointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0x918; // char[512] + } + // Parent: CPointEntity + // Fields count: 10 + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector> + } + // Parent: IEconItemInterface + // Fields count: 13 + namespace CEconItemView { + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool + constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: SpawnPoint + // Fields count: 0 + namespace CInfoPlayerTerrorist { + } + // Parent: SpawnPoint + // Fields count: 0 + namespace CInfoPlayerCounterterrorist { + } + // Parent: SpawnPoint + // Fields count: 0 + namespace CInfoDeathmatchSpawn { + } + // Parent: SpawnPointCoopEnemy + // Fields count: 0 + namespace CInfoEnemyTerroristSpawn { + } + // Parent: CPointEntity + // Fields count: 1 + namespace CPointGiveAmmo { + constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle + } + // Parent: CBaseTrigger + // Fields count: 9 + namespace CBombTarget { + constexpr std::ptrdiff_t m_OnBombExplode = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0x930; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x931; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0x932; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0x938; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0x940; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x944; // int32 + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintBombTargetA { + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintBombTargetB { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CHostageRescueZoneShim { + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + namespace CHostageRescueZone { + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintHostageRescueZone { + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x8D8; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncWater { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper + } + // Parent: CSprite + // Fields count: 0 + namespace CCSSprite { + } + // Parent: CBasePlayerController + // Fields count: 86 + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6C8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x6D0; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6D8; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x6E0; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x6E8; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6EC; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6F8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x6FC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x700; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x704; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x705; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x708; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x70C; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x70D; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x70E; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x70F; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x710; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x711; // bool + constexpr std::ptrdiff_t m_szClan = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0x720; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0x740; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x748; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x750; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x758; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x75C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x760; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x764; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x768; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x76C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x770; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x774; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x778; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x77C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7A8; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7AC; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7B0; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7B4; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7B5; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7B6; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7B7; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7B8; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7B9; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7BC; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7C8; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7C9; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7CA; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7D0; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7D4; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x7D8; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7DC; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x7E0; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7E4; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x7E8; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x7EC; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F0; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F1; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7F2; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7F4; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x7F8; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x7FC; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x804; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0x808; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0x80C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x810; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0x83C; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0x840; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xF900; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF908; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF909; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF90A; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF910; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF918; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF920; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF924; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CFootstepControl { + constexpr std::ptrdiff_t m_source = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x8C0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerTripWire { + } + // Parent: CPointEntity + // Fields count: 2 + namespace CPointGamestatsCounter { + constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // bool + } + // Parent: CPointEntity + // Fields count: 1 + namespace CEnvHudHint { + constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CBuyZone { + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8B8; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 9 + namespace CFuncConveyor { + constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // + constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerBombReset { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerHostageReset { + } + // Parent: CServerOnlyModelEntity + // Fields count: 1 + namespace CCSPlace { + constexpr std::ptrdiff_t m_name = 0x718; // CUtlSymbolLarge + } + // Parent: CRulePointEntity + // Fields count: 4 + namespace CGameMoney { + constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // CEntityIOOutput + constexpr std::ptrdiff_t m_nMoney = 0x770; // int32 + constexpr std::ptrdiff_t m_strAwardText = 0x778; // CUtlString + } + // Parent: CModelPointEntity + // Fields count: 15 + namespace CPlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0x720; // + constexpr std::ptrdiff_t m_vecStart = 0x72C; // + constexpr std::ptrdiff_t m_vecLeft = 0x738; // + constexpr std::ptrdiff_t m_vecNormal = 0x744; // + constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32 + constexpr std::ptrdiff_t m_nEntity = 0x754; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0x760; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + namespace CInferno { + constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool + constexpr std::ptrdiff_t m_extent = 0x1280; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // + constexpr std::ptrdiff_t m_startPos = 0x12E0; // + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // + constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16 + } + // Parent: CInferno + // Fields count: 0 + namespace CFireCrackerBlast { + } + // Parent: CBaseModelEntity + // Fields count: 52 + namespace CBarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32 + constexpr std::ptrdiff_t m_Color = 0x718; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0x860; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0x874; // + constexpr std::ptrdiff_t m_flRange = 0x880; // float32 + constexpr std::ptrdiff_t m_vShear = 0x884; // + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // + constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 + constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool + } + // Parent: CBarnLight + // Fields count: 1 + namespace CRectLight { + constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool + } + // Parent: CBarnLight + // Fields count: 3 + namespace COmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool + } + // Parent: CTeam + // Fields count: 14 + namespace CCSTeam { + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32 + } + // Parent: CPointEntity + // Fields count: 8 + namespace CMapInfo { + constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + } + // Parent: CBot + // Fields count: 140 + namespace CCSBot { + constexpr std::ptrdiff_t m_lastCoopSpawnPoint = 0xF0; // CHandle + constexpr std::ptrdiff_t m_eyePosition = 0x100; // + constexpr std::ptrdiff_t m_name = 0x10C; // char[64] + constexpr std::ptrdiff_t m_combatRange = 0x14C; // float32 + constexpr std::ptrdiff_t m_isRogue = 0x150; // bool + constexpr std::ptrdiff_t m_rogueTimer = 0x158; // CountdownTimer + constexpr std::ptrdiff_t m_diedLastRound = 0x174; // bool + constexpr std::ptrdiff_t m_safeTime = 0x178; // float32 + constexpr std::ptrdiff_t m_wasSafe = 0x17C; // bool + constexpr std::ptrdiff_t m_blindFire = 0x184; // bool + constexpr std::ptrdiff_t m_surpriseTimer = 0x188; // CountdownTimer + constexpr std::ptrdiff_t m_bAllowActive = 0x1A0; // bool + constexpr std::ptrdiff_t m_isFollowing = 0x1A1; // bool + constexpr std::ptrdiff_t m_leader = 0x1A4; // CHandle + constexpr std::ptrdiff_t m_followTimestamp = 0x1A8; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1AC; // float32 + constexpr std::ptrdiff_t m_hurryTimer = 0x1B0; // CountdownTimer + constexpr std::ptrdiff_t m_alertTimer = 0x1C8; // CountdownTimer + constexpr std::ptrdiff_t m_sneakTimer = 0x1E0; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x1F8; // CountdownTimer + constexpr std::ptrdiff_t m_stateTimestamp = 0x4C8; // float32 + constexpr std::ptrdiff_t m_isAttacking = 0x4CC; // bool + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4CD; // bool + constexpr std::ptrdiff_t m_taskEntity = 0x4D4; // CHandle + constexpr std::ptrdiff_t m_goalPosition = 0x4E4; // + constexpr std::ptrdiff_t m_goalEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_avoid = 0x4F4; // CHandle + constexpr std::ptrdiff_t m_avoidTimestamp = 0x4F8; // float32 + constexpr std::ptrdiff_t m_isStopping = 0x4FC; // bool + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4FD; // bool + constexpr std::ptrdiff_t m_stillTimer = 0x500; // IntervalTimer + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x510; // bool + constexpr std::ptrdiff_t m_pathIndex = 0x6608; // int32 + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x660C; // GameTime_t + constexpr std::ptrdiff_t m_repathTimer = 0x6610; // CountdownTimer + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x6628; // CountdownTimer + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x6640; // bool + constexpr std::ptrdiff_t m_politeTimer = 0x6648; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x6660; // bool + constexpr std::ptrdiff_t m_pathLadderEnd = 0x668C; // float32 + constexpr std::ptrdiff_t m_mustRunTimer = 0x66D8; // CountdownTimer + constexpr std::ptrdiff_t m_waitTimer = 0x66F0; // CountdownTimer + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x6708; // CountdownTimer + constexpr std::ptrdiff_t m_playerTravelDistance = 0x6720; // float32[64] + constexpr std::ptrdiff_t m_travelDistancePhase = 0x6820; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCount = 0x69B8; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x69BC; // float32 + constexpr std::ptrdiff_t m_desiredTeam = 0x69C0; // int32 + constexpr std::ptrdiff_t m_hasJoined = 0x69C4; // bool + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x69C5; // bool + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x69C8; // CountdownTimer + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x69E0; // CountdownTimer + constexpr std::ptrdiff_t m_noisePosition = 0x69F8; // + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x6A04; // float32 + constexpr std::ptrdiff_t m_noiseTimestamp = 0x6A08; // float32 + constexpr std::ptrdiff_t m_noiseSource = 0x6A10; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_noiseBendTimer = 0x6A28; // CountdownTimer + constexpr std::ptrdiff_t m_bentNoisePosition = 0x6A40; // + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x6A4C; // bool + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6A50; // float32 + constexpr std::ptrdiff_t m_lookAheadAngle = 0x6A54; // float32 + constexpr std::ptrdiff_t m_forwardAngle = 0x6A58; // float32 + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6A5C; // float32 + constexpr std::ptrdiff_t m_lookAtSpot = 0x6A64; // + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6A74; // float32 + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6A78; // float32 + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6A7C; // float32 + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6A80; // bool + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6A81; // bool + constexpr std::ptrdiff_t m_lookAtDesc = 0x6A88; // char* + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x6A90; // float32 + constexpr std::ptrdiff_t m_approachPointCount = 0x6C18; // uint8 + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x6C1C; // + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x6C28; // IntervalTimer + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x6C40; // CountdownTimer + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x6C60; // CountdownTimer + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6C80; // float32 + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x7088; // int32 + constexpr std::ptrdiff_t m_lookPitch = 0x708C; // float32 + constexpr std::ptrdiff_t m_lookPitchVel = 0x7090; // float32 + constexpr std::ptrdiff_t m_lookYaw = 0x7094; // float32 + constexpr std::ptrdiff_t m_lookYawVel = 0x7098; // float32 + constexpr std::ptrdiff_t m_targetSpot = 0x709C; // + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x70A8; // + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x70B4; // + constexpr std::ptrdiff_t m_aimError = 0x70C0; // QAngle + constexpr std::ptrdiff_t m_aimGoal = 0x70CC; // QAngle + constexpr std::ptrdiff_t m_targetSpotTime = 0x70D8; // GameTime_t + constexpr std::ptrdiff_t m_aimFocus = 0x70DC; // float32 + constexpr std::ptrdiff_t m_aimFocusInterval = 0x70E0; // float32 + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x70E4; // GameTime_t + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x70F0; // CountdownTimer + constexpr std::ptrdiff_t m_enemy = 0x7108; // CHandle + constexpr std::ptrdiff_t m_isEnemyVisible = 0x710C; // bool + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x710D; // uint8 + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x7110; // + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x711C; // float32 + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x7120; // float32 + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x7124; // float32 + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x7128; // float32 + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x712C; // float32 + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x7130; // bool + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x7134; // int32 + constexpr std::ptrdiff_t m_bomber = 0x7340; // CHandle + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x7344; // int32 + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x7348; // CHandle + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x734C; // CHandle + constexpr std::ptrdiff_t m_attentionInterval = 0x7350; // IntervalTimer + constexpr std::ptrdiff_t m_attacker = 0x7360; // CHandle + constexpr std::ptrdiff_t m_attackedTimestamp = 0x7364; // float32 + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x7368; // IntervalTimer + constexpr std::ptrdiff_t m_lastVictimID = 0x7378; // int32 + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x737C; // bool + constexpr std::ptrdiff_t m_isRapidFiring = 0x737D; // bool + constexpr std::ptrdiff_t m_equipTimer = 0x7380; // IntervalTimer + constexpr std::ptrdiff_t m_zoomTimer = 0x7390; // CountdownTimer + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x73A8; // GameTime_t + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x73B0; // CountdownTimer + constexpr std::ptrdiff_t m_bIsSleeping = 0x73C8; // bool + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x73C9; // bool + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x73D0; // CountdownTimer + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x7488; // uint8 + constexpr std::ptrdiff_t m_enemyQueueCount = 0x7489; // uint8 + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x748A; // uint8 + constexpr std::ptrdiff_t m_isStuck = 0x748B; // bool + constexpr std::ptrdiff_t m_stuckTimestamp = 0x748C; // GameTime_t + constexpr std::ptrdiff_t m_stuckSpot = 0x7490; // + constexpr std::ptrdiff_t m_wiggleTimer = 0x74A0; // CountdownTimer + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x74B8; // CountdownTimer + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x74D0; // GameTime_t + constexpr std::ptrdiff_t m_avgVel = 0x74D4; // float32[10] + constexpr std::ptrdiff_t m_avgVelIndex = 0x74FC; // int32 + constexpr std::ptrdiff_t m_avgVelCount = 0x7500; // int32 + constexpr std::ptrdiff_t m_lastOrigin = 0x7504; // + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x7514; // float32 + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x7518; // float32 + constexpr std::ptrdiff_t m_radioSubject = 0x751C; // CHandle + constexpr std::ptrdiff_t m_radioPosition = 0x7520; // + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x752C; // float32 + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x7538; // int32 + } + // Parent: CServerOnlyModelEntity + // Fields count: 5 + namespace CFogVolume { + constexpr std::ptrdiff_t m_fogName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_postProcessName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x730; // bool + constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // bool + } + // Parent: CPointEntity + // Fields count: 5 + namespace CInfoDynamicShadowHint { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_flRange = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32 + constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + namespace CInfoDynamicShadowHintBox { + constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // + } + // Parent: CBaseModelEntity + // Fields count: 12 + namespace CEnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool + constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0x730; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool + } + // Parent: CTonemapController2 + // Fields count: 0 + namespace CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTonemapTrigger { + constexpr std::ptrdiff_t m_tonemapControllerName = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0x8C0; // CEntityHandle + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CFogTrigger { + constexpr std::ptrdiff_t m_fog = 0x8B8; // fogparams_t + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CLightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightSpotEntity { + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightOrthoEntity { + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightDirectionalEntity { + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + namespace CLightEnvironmentEntity { + } + // Parent: CBaseTrigger + // Fields count: 16 + namespace CPostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0x8C8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8EC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8F0; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x8F4; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x8F5; // bool + constexpr std::ptrdiff_t m_flRate = 0x8F8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8FC; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x900; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x904; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + namespace CEnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + namespace CTextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0x710; // bool + constexpr std::ptrdiff_t m_flFPS = 0x714; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // + constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CWorld { + } + // Parent: CBaseModelEntity + // Fields count: 10 + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool + constexpr std::ptrdiff_t m_vecForce = 0x7B0; // + constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 + constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0x7D8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 4 + namespace CBaseProp { + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // bool + constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + } + // Parent: CBaseProp + // Fields count: 34 + namespace CBreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x960; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x9B0; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9B4; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9B8; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0x9C4; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0x9C8; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0x9CC; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x9DC; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0x9F0; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x9F8; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0x9FC; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xA00; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xA08; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA30; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA38; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA3C; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xA40; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xA44; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xA48; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xA50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xA58; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + namespace CDynamicProp { + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA68; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA69; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA6A; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA70; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xB38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB44; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xB45; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB46; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB47; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB48; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB49; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xB4C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xB50; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB54; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xB58; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xB5C; // int32 + } + // Parent: CDynamicProp + // Fields count: 0 + namespace CDynamicPropAlias_dynamic_prop { + } + // Parent: CDynamicProp + // Fields count: 0 + namespace CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CDynamicProp + // Fields count: 0 + namespace CDynamicPropAlias_cable_dynamic { + } + // Parent: CBaseTrigger + // Fields count: 10 + namespace CColorCorrectionVolume { + constexpr std::ptrdiff_t m_bEnabled = 0x8B8; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x8BC; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x8C0; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x8C4; // bool + constexpr std::ptrdiff_t m_Weight = 0x8C8; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x8CC; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xACC; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xAD0; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xAD4; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xAD8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + namespace CPointCommentaryNode { + constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // + constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool + constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool + } + // Parent: CSprite + // Fields count: 0 + namespace CCommentaryViewPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + namespace CRotDoor { + constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace CItemSoda { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CPrecipitation { + } + // Parent: CBeam + // Fields count: 19 + namespace CEnvBeam { + constexpr std::ptrdiff_t m_active = 0x7B0; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0x7B8; // CStrongHandle + constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0x7D0; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // float32 + constexpr std::ptrdiff_t m_speed = 0x7DC; // int32 + constexpr std::ptrdiff_t m_restrike = 0x7E0; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0x7F0; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; // + constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; // + constexpr std::ptrdiff_t m_radius = 0x80C; // float32 + constexpr std::ptrdiff_t m_TouchType = 0x810; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x820; // CHandle + constexpr std::ptrdiff_t m_iszDecal = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // CEntityIOOutput + } + // Parent: CBreakable + // Fields count: 0 + namespace CPushable { + } + // Parent: CFuncLadder + // Fields count: 0 + namespace CFuncLadderAlias_func_useableladder { + } + // Parent: CFuncBrush + // Fields count: 9 + namespace CFuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool + } + // Parent: CFuncMoveLinear + // Fields count: 0 + namespace CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseToggle + // Fields count: 3 + namespace CGunTarget { + constexpr std::ptrdiff_t m_on = 0x790; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // CHandle + constexpr std::ptrdiff_t m_OnDeath = 0x798; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerGameEvent { + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8B8; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8C0; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x8C8; // CUtlString + } + // Parent: CRuleEntity + // Fields count: 0 + namespace CRuleBrushEntity { + } + // Parent: CRulePointEntity + // Fields count: 0 + namespace CGameEnd { + } + // Parent: CRulePointEntity + // Fields count: 2 + namespace CGameText { + constexpr std::ptrdiff_t m_iszMessage = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_textParms = 0x728; // hudtextparms_t + } + // Parent: CRuleBrushEntity + // Fields count: 4 + namespace CGamePlayerZone { + constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // CEntityOutputTemplate + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + namespace CSimpleMarkupVolumeTagged { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + namespace CMarkupVolumeTagged_Nav { + } + // Parent: CMarkupVolumeWithRef + // Fields count: 1 + namespace CMarkupVolumeTagged_NavGame { + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // bool + } + // Parent: CFuncBrush + // Fields count: 4 + namespace CFuncElectrifiedVolume { + constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge + } + // Parent: CPathCorner + // Fields count: 0 + namespace CPathCornerCrash { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace CConstraintAnchor { + constexpr std::ptrdiff_t m_massScale = 0x8E8; // float32 + } + // Parent: CDynamicProp + // Fields count: 1 + namespace COrnamentProp { + constexpr std::ptrdiff_t m_initialOwner = 0xB60; // CUtlSymbolLarge + } + // Parent: CRopeKeyframe + // Fields count: 0 + namespace CRopeKeyframeAlias_move_rope { + } + // Parent: CSceneEntity + // Fields count: 0 + namespace CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CSceneEntity + // Fields count: 7 + namespace CInstancedSceneEntity { + constexpr std::ptrdiff_t m_hOwner = 0xA18; // CHandle + constexpr std::ptrdiff_t m_bHadOwner = 0xA1C; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA20; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xA24; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xA28; // bool + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA29; // bool + constexpr std::ptrdiff_t m_hTarget = 0xA2C; // CHandle + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerSoundscape { + constexpr std::ptrdiff_t m_hSoundscape = 0x8B8; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0x8C8; // CUtlVector> + } + // Parent: CSprite + // Fields count: 0 + namespace CSpriteAlias_env_glow { + } + // Parent: CFuncTrackTrain + // Fields count: 1 + namespace CFuncTankTrain { + constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput + } + // Parent: CBaseToggle + // Fields count: 5 + namespace CBasePlatTrain { + constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_volume = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flTLength = 0x7B0; // float32 + } + // Parent: CBasePlatTrain + // Fields count: 1 + namespace CFuncPlat { + constexpr std::ptrdiff_t m_sNoise = 0x7B8; // CUtlSymbolLarge + } + // Parent: CFuncPlat + // Fields count: 2 + namespace CFuncPlatRot { + constexpr std::ptrdiff_t m_end = 0x7C0; // QAngle + constexpr std::ptrdiff_t m_start = 0x7CC; // QAngle + } + // Parent: CBasePlatTrain + // Fields count: 6 + namespace CFuncTrain { + constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // CHandle + constexpr std::ptrdiff_t m_activated = 0x7BC; // bool + constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + } + // Parent: CFuncPlatRot + // Fields count: 9 + namespace CFuncTrackChange { + constexpr std::ptrdiff_t m_trackTop = 0x7D8; // CPathTrack* + constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // CPathTrack* + constexpr std::ptrdiff_t m_train = 0x7E8; // CFuncTrackTrain* + constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trainName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_code = 0x808; // TRAIN_CODE + constexpr std::ptrdiff_t m_targetState = 0x80C; // int32 + constexpr std::ptrdiff_t m_use = 0x810; // int32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + namespace CFuncTrackAuto { + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerRemove { + constexpr std::ptrdiff_t m_OnRemove = 0x8B8; // CEntityIOOutput + } + // Parent: CTriggerHurt + // Fields count: 1 + namespace CScriptTriggerHurt { + constexpr std::ptrdiff_t m_vExtent = 0x958; // + } + // Parent: CTriggerMultiple + // Fields count: 1 + namespace CScriptTriggerMultiple { + constexpr std::ptrdiff_t m_vExtent = 0x8E0; // + } + // Parent: CTriggerMultiple + // Fields count: 0 + namespace CTriggerOnce { + } + // Parent: CTriggerOnce + // Fields count: 1 + namespace CScriptTriggerOnce { + constexpr std::ptrdiff_t m_vExtent = 0x8E0; // + } + // Parent: CTriggerOnce + // Fields count: 15 + namespace CTriggerLook { + constexpr std::ptrdiff_t m_hLookTarget = 0x8E0; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8EC; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x8F0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8F4; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x8F8; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x8F9; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x8FA; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x8FB; // bool + constexpr std::ptrdiff_t m_hActivator = 0x8FC; // CHandle + constexpr std::ptrdiff_t m_bTestOcclusion = 0x900; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0x958; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerPush { + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8B8; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8C4; // + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8D0; // bool + } + // Parent: CTriggerPush + // Fields count: 1 + namespace CScriptTriggerPush { + constexpr std::ptrdiff_t m_vExtent = 0x8D8; // + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerToggleSave { + constexpr std::ptrdiff_t m_bDisabled = 0x8B8; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerSave { + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8B8; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0x8BC; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0x8C0; // int32 + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerGravity { + } + // Parent: CBaseTrigger + // Fields count: 5 + namespace CTriggerProximity { + constexpr std::ptrdiff_t m_hMeasureTarget = 0x8B8; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0x8C8; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0x8CC; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8D0; // CEntityOutputTemplate + } + // Parent: CTriggerMultiple + // Fields count: 4 + namespace CTriggerImpact { + constexpr std::ptrdiff_t m_flMagnitude = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flNoise = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0x8E8; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0x8F0; // CEntityOutputTemplate + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CServerRagdollTrigger { + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTriggerActiveWeaponDetect { + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x8E0; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Fields count: 13 + namespace CTriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0x8C8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x8CC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x8D0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x8D4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x8D8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x8E4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x8E8; // + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x8F4; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x8F8; // + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x904; // + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x910; // bool + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTriggerDetectBulletFire { + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8B8; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8C0; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerDetectExplosion { + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x8F0; // CEntityIOOutput + } + // Parent: CFuncNavBlocker + // Fields count: 1 + namespace CScriptNavBlocker { + constexpr std::ptrdiff_t m_vExtent = 0x720; // + } + // Parent: CBaseAnimGraph + // Fields count: 7 + namespace CBaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // + constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // uint32 + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + namespace CBasePropDoor { + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB70; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xB78; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xB90; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xB94; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xB98; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xB9C; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xBA0; // + constexpr std::ptrdiff_t m_closedAngles = 0xBAC; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xBB8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xBBC; // bool + constexpr std::ptrdiff_t m_ls = 0xBC0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xBE0; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xBE4; // + constexpr std::ptrdiff_t m_hActivator = 0xBF0; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xC00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xC10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xC28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xC30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xC38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xC48; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC4C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xC50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xC58; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xD00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xD28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xD50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xD78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xDA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xDC8; // CEntityIOOutput + } + // Parent: CBeam + // Fields count: 5 + namespace CEnvLaser { + constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pSprite = 0x7B8; // CSprite* + constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_firePosition = 0x7C8; // + constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 24 + namespace CFish { + constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_id = 0x8EC; // uint32 + constexpr std::ptrdiff_t m_x = 0x8F0; // float32 + constexpr std::ptrdiff_t m_y = 0x8F4; // float32 + constexpr std::ptrdiff_t m_z = 0x8F8; // float32 + constexpr std::ptrdiff_t m_angle = 0x8FC; // float32 + constexpr std::ptrdiff_t m_angleChange = 0x900; // float32 + constexpr std::ptrdiff_t m_forward = 0x904; // + constexpr std::ptrdiff_t m_perp = 0x910; // + constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // + constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32 + constexpr std::ptrdiff_t m_speed = 0x92C; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool + constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + namespace CItem { + constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x918; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 28 + namespace CRagdollProp { + constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool + constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // + constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t + constexpr std::ptrdiff_t m_nBloodColor = 0x998; // int32 + constexpr std::ptrdiff_t m_strOriginClassName = 0x9A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9B0; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9B1; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0x9B4; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B8; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0x9C0; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D8; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9F0; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 12 + namespace CPhysMagnet { + constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0x938; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0x93C; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x940; // float32 + constexpr std::ptrdiff_t m_MagnettedEntities = 0x948; // CUtlVector + constexpr std::ptrdiff_t m_bActive = 0x960; // bool + constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // bool + constexpr std::ptrdiff_t m_flTotalMass = 0x964; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x968; // float32 + constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // GameTime_t + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // int32 + } + // Parent: CBreakableProp + // Fields count: 34 + namespace CPhysicsProp { + constexpr std::ptrdiff_t m_MotionEnabled = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0xB80; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xB84; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xB88; // float32 + constexpr std::ptrdiff_t m_damageType = 0xB8C; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB90; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB94; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xB98; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xB99; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xB9A; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB9B; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB9C; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBA0; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBA1; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xBA8; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xBAC; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBB0; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xBB4; // Color + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBB8; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBB9; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBBA; // bool + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBBC; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBC4; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBC5; // bool + constexpr std::ptrdiff_t m_bAwake = 0xBC6; // bool + constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xBC8; // int32 + } + // Parent: CPhysicsProp + // Fields count: 0 + namespace CPhysicsPropOverride { + } + // Parent: CPhysicsProp + // Fields count: 5 + namespace CPhysicsPropRespawnable { + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBD0; // + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBDC; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xBE8; // + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xBF4; // + constexpr std::ptrdiff_t m_flRespawnDuration = 0xC00; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace CWaterBullet { + } + // Parent: CPhysicsProp + // Fields count: 3 + namespace CShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_bDebris = 0xBD0; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xBD4; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xBD8; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + namespace CEconEntity { + constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32 + } + // Parent: CEconEntity + // Fields count: 2 + namespace CEconWearable { + constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // bool + } + // Parent: CBaseFlex + // Fields count: 14 + namespace CBaseGrenade { + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle + } + // Parent: CDynamicProp + // Fields count: 0 + namespace CCoopBonusCoin { + } + // Parent: CPhysicsProp + // Fields count: 0 + namespace CPhysicsPropMultiplayer { + } + // Parent: CBaseAnimGraph + // Fields count: 11 + namespace CBaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // + constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle + } + // Parent: CBaseViewModel + // Fields count: 0 + namespace CPredictedViewModel { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + namespace CPlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32 + constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + namespace CBaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // + constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // + constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // + constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool + constexpr std::ptrdiff_t m_flDetonateTime = 0xA60; // GameTime_t + constexpr std::ptrdiff_t m_nItemIndex = 0xA64; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA68; // + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA74; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA78; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA84; // + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA90; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA94; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA95; // bool + } + // Parent: CItem + // Fields count: 2 + namespace CItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + namespace CSensorGrenadeProjectile { + constexpr std::ptrdiff_t m_fExpireTime = 0xA98; // GameTime_t + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA9C; // GameTime_t + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xAA0; // CHandle + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CBreachChargeProjectile { + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CBumpMineProjectile { + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CTripWireFireProjectile { + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + namespace CFlashbangProjectile { + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA98; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xA9C; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xA9D; // uint8 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 0 + namespace CHEGrenadeProjectile { + } + // Parent: CDynamicProp + // Fields count: 34 + namespace CChicken { + constexpr std::ptrdiff_t m_AttributeManager = 0xB80; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE48; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE4C; // uint32 + constexpr std::ptrdiff_t m_updateTimer = 0xE50; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0xE68; // + constexpr std::ptrdiff_t m_stuckTimer = 0xE78; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0xE90; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0xEA8; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0xEAC; // + constexpr std::ptrdiff_t m_activity = 0xEB8; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0xEC0; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0xED8; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0xEDC; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xEE0; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0xEF8; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0xF10; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0xF28; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF2C; // bool + constexpr std::ptrdiff_t m_leader = 0xF30; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xF38; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xF50; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xF58; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0xF70; // float32 + constexpr std::ptrdiff_t m_bInJump = 0xF74; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF75; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2F80; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2F98; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3048; // + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x3054; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x3058; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3070; // + constexpr std::ptrdiff_t m_vecEggsPooped = 0x3080; // CUtlVector> + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30A0; // CountdownTimer + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace CHostageCarriableProp { + } + // Parent: CItem + // Fields count: 0 + namespace CItemAssaultSuit { + } + // Parent: CItemAssaultSuit + // Fields count: 0 + namespace CItemHeavyAssaultSuit { + } + // Parent: CItem + // Fields count: 0 + namespace CItemKevlar { + } + // Parent: CItem + // Fields count: 2 + namespace CItemDefuser { + constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // int32 + } + // Parent: CEconEntity + // Fields count: 8 + namespace CBasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput + } + // Parent: CBaseFlex + // Fields count: 0 + namespace CBaseFlexAlias_funCBaseFlex { + } + // Parent: CItem + // Fields count: 2 + namespace CScriptItem { + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9E8; // MoveType_t + } + // Parent: CRagdollProp + // Fields count: 0 + namespace CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CRagdollProp + // Fields count: 6 + namespace CRagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xA90; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA94; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA98; // + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xAA4; // + constexpr std::ptrdiff_t m_bShouldDetach = 0xAB0; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool + } + // Parent: CBasePropDoor + // Fields count: 17 + namespace CPropDoorRotating { + constexpr std::ptrdiff_t m_vecAxis = 0xDF0; // + constexpr std::ptrdiff_t m_flDistance = 0xDFC; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0xE00; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0xE04; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE08; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0xE0C; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE10; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0xE1C; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE28; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE34; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0xE40; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE4C; // + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE58; // + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE64; // + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE70; // + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE7C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0xE80; // CHandle + } + // Parent: CPropDoorRotating + // Fields count: 4 + namespace CPropDoorRotatingBreakable { + constexpr std::ptrdiff_t m_bBreakable = 0xE88; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xE89; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0xE8C; // int32 + constexpr std::ptrdiff_t m_damageStates = 0xE90; // CUtlVector + } + // Parent: CBaseFlex + // Fields count: 12 + namespace CBaseCombatCharacter { + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool + constexpr std::ptrdiff_t m_bloodColor = 0x9A8; // int32 + constexpr std::ptrdiff_t m_iDamageCount = 0x9F0; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0x9F8; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xA08; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xA0C; // uint32 + } + // Parent: CItem + // Fields count: 32 + namespace CItemGeneric { + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // CStrongHandle + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // CStrongHandle + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // CHandle + constexpr std::ptrdiff_t m_OnPickup = 0xA40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // bool + constexpr std::ptrdiff_t m_glowColor = 0xB21; // Color + constexpr std::ptrdiff_t m_bUseable = 0xB25; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xB28; // CHandle + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + namespace CBasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0xA10; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xA18; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xA28; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xA30; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xA38; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xA48; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xA50; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32 + constexpr std::ptrdiff_t v_angle = 0xAB4; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xAC0; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xACC; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xAD0; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB60; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xB64; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB68; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xB6C; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xB70; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xB78; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB80; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB84; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB88; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB90; // CUtlVector + } + // Parent: CPredictedViewModel + // Fields count: 3 + namespace CCSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + namespace CCSWeaponBase { + constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool + constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32 + constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE08; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE20; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE21; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE24; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE28; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xE2C; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0xE30; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0xE54; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xE58; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE5C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE5D; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE5E; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE60; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xE68; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0xE80; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE84; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE88; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0xE8C; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + namespace CCSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0xE90; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE94; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA0; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0xEA4; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEA5; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEA6; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEA7; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEA8; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEA9; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + namespace CC4 { + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE90; // + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xE9C; // + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEA8; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0xEA9; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0xEAC; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB0; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB1; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xEB8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xED0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xED4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0xEDB; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CDEagle { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponElite { + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CWeaponNOVA { + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CWeaponSawedoff { + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + namespace CWeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0xEB0; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CWeaponXM1014 { + } + // Parent: CCSWeaponBase + // Fields count: 1 + namespace CKnife { + constexpr std::ptrdiff_t m_bFirstAttack = 0xE90; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CMelee { + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + namespace CWeaponShield { + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB0; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEB4; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0xEB8; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + namespace CMolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA98; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xAA4; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xAA8; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + namespace CDecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xAA0; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xAA4; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xAA8; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + namespace CSmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAB0; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAB4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xAB8; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xABC; // + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC8; // + constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD8; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xAF0; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + namespace CBaseCSGrenade { + constexpr std::ptrdiff_t m_bRedraw = 0xE90; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE91; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0xE92; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0xE93; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0xE94; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0xE98; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0xE9C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA0; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0xEA4; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0xEA8; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0xEAC; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEB0; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEB4; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + namespace CWeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE90; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0xEA8; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + namespace CItem_Healthshot { + } + // Parent: CCSWeaponBase + // Fields count: 7 + namespace CFists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE90; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE94; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0xE98; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xE9C; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA0; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEA4; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEA5; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CSensorGrenade { + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CBreachCharge { + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CBumpMine { + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CTablet { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CTripWireFire { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponZoneRepulsor { + } + // Parent: CBasePlayerPawn + // Fields count: 136 + namespace CCSPlayerPawnBase { + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBC0; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xC10; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xC18; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xC20; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xC24; // float32 + constexpr std::ptrdiff_t m_hOriginalController = 0xC28; // CHandle + constexpr std::ptrdiff_t m_blindUntilTime = 0xC2C; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xC30; // GameTime_t + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xC34; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0xC38; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xC50; // int32 + constexpr std::ptrdiff_t m_iPlayerState = 0xC54; // CSPlayerState + constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xC60; // CountdownTimer + constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xC78; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0xD30; // + constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0xD3C; // float32 + constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0xD40; // float32 + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0xD44; // float32 + constexpr std::ptrdiff_t m_bRespawning = 0xD48; // bool + constexpr std::ptrdiff_t m_nLastPickupPriority = 0xD4C; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0xD50; // float32 + constexpr std::ptrdiff_t m_bIsScoped = 0xD54; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0xD55; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0xD56; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0xD57; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0xD58; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0xD5C; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xD60; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xD64; // bool + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0xD65; // Color + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD6C; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xD70; // bool + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0xD71; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0xD74; // float32 + constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0xD78; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0xD7C; // GameTime_t + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0xD80; // float32 + constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0xD84; // GameTime_t + constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0xD88; // GameTime_t + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0xD8C; // int32 + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0xD90; // bool + constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0xD94; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0xD98; // GameTime_t + constexpr std::ptrdiff_t m_iNumSpawns = 0xD9C; // int32 + constexpr std::ptrdiff_t m_iShouldHaveCash = 0xDA0; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xDA8; // float32 + constexpr std::ptrdiff_t m_flNameChangeHistory = 0xDAC; // float32[5] + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0xDC0; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0xDC4; // float32 + constexpr std::ptrdiff_t m_bHasNightVision = 0xDC8; // bool + constexpr std::ptrdiff_t m_bNightVisionOn = 0xDC9; // bool + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xDCC; // float32 + constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0xDD0; // float32 + constexpr std::ptrdiff_t m_MenuStringBuffer = 0xDD4; // char[1024] + constexpr std::ptrdiff_t m_fIntroCamTime = 0x11D4; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x11D8; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x11DC; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x11DD; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x11E0; // int32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x11E4; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x11E8; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x11EC; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x11F8; // + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1204; // + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1210; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1228; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1240; // Vector[2] + constexpr std::ptrdiff_t m_bDiedAirborne = 0x1258; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x125C; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1260; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1264; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1265; // bool + constexpr std::ptrdiff_t m_iDirection = 0x1268; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x126C; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1270; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1274; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1278; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x127C; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1280; // int32 + constexpr std::ptrdiff_t m_iHostagesKilled = 0x1284; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1288; // + constexpr std::ptrdiff_t m_flFlashDuration = 0x1294; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1298; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x129C; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x12A0; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x12A4; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x12A8; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x12AC; // bool + constexpr std::ptrdiff_t m_lastStandingPos = 0x12B0; // + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x12BC; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x12C0; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x12D8; // + constexpr std::ptrdiff_t m_lastLadderPos = 0x12E4; // + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x12F0; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x12FC; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1300; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1304; // + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1318; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x131C; // QAngle + constexpr std::ptrdiff_t m_bVCollisionInitted = 0x1328; // bool + constexpr std::ptrdiff_t m_storedSpawnPosition = 0x132C; // + constexpr std::ptrdiff_t m_storedSpawnAngle = 0x1338; // QAngle + constexpr std::ptrdiff_t m_bIsSpawning = 0x1344; // bool + constexpr std::ptrdiff_t m_bHideTargetID = 0x1345; // bool + constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x1348; // int32 + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x134C; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x134D; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1350; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1354; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1358; // int32 + constexpr std::ptrdiff_t m_iAddonBits = 0x135C; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1360; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x1364; // int32 + constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x1368; // CUtlStringToken + constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x136C; // int32 + constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1370; // int32 + constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1374; // int32 + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1378; // bool + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x137C; // uint32[5] + constexpr std::ptrdiff_t m_iDeathFlags = 0x1390; // int32 + constexpr std::ptrdiff_t m_hPet = 0x1394; // CHandle + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1560; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1562; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1564; // uint16 + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1568; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x156C; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1570; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1574; // + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1580; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x1584; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x1588; // int32 + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x158C; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1590; // float32 + constexpr std::ptrdiff_t m_pBot = 0x1598; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x15A0; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x15A1; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + namespace CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + namespace CCSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x15A8; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x15B0; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x15B8; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x15C0; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0x15C8; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x15D0; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x15D8; // uint16 + constexpr std::ptrdiff_t m_hPreviousModel = 0x15E0; // CStrongHandle + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x15E8; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0x15F0; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0x15F8; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0x16B8; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0x16B9; // bool + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x16BA; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x16BB; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x16BC; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x16BD; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x16C0; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x16C4; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x16C8; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x16C9; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x16CC; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x16D0; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16D4; // GameTime_t + constexpr std::ptrdiff_t m_flLandseconds = 0x16D8; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x16DC; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16E8; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16F4; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x16F8; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1700; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1718; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1D60; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1D80; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x1D84; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1D88; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x1D8C; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1D94; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1D98; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1D9C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1DA0; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1DA4; // + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1DB0; // + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1DBC; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DFC; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1E00; // + constexpr std::ptrdiff_t m_EconGloves = 0x1E10; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2088; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x208C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2098; // bool + } + // Parent: CBaseCombatCharacter + // Fields count: 1 + namespace CHostageExpresserShim { + constexpr std::ptrdiff_t m_pExpresser = 0xA10; // CAI_Expresser* + } + // Parent: CHostageExpresserShim + // Fields count: 39 + namespace CHostage { + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xAA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xAC8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xAE0; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE8; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xAEC; // bool + constexpr std::ptrdiff_t m_vel = 0xAF0; // + constexpr std::ptrdiff_t m_isRescued = 0xAFC; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAFD; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xB00; // int32 + constexpr std::ptrdiff_t m_leader = 0xB04; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xB08; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xB10; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xB28; // bool + constexpr std::ptrdiff_t m_accel = 0xB2C; // + constexpr std::ptrdiff_t m_isRunning = 0xB38; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xB39; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xB40; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB58; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2B68; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B80; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2C30; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2C4C; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C4D; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C50; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C54; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C58; // + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C64; // + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C70; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C74; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2C78; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C7C; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C80; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C84; // + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2CA4; // + } + // Parent: CHostage + // Fields count: 0 + namespace CHostageAlias_info_hostage_spawn { + } + // Parent: CItemDefuser + // Fields count: 0 + namespace CItemDefuserAlias_item_defuser { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CAK47 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponAug { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponAWP { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponBizon { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponFamas { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponFiveSeven { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponG3SG1 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponGalilAR { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponGlock { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponHKP2000 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponUSPSilencer { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponM4A1 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponM4A1Silencer { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMag7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMP5SD { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMP9 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponP250 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponP90 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponSCAR20 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponSG556 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponSSG08 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponTec9 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponUMP45 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponM249 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponRevolver { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CMolotovGrenade { + } + // Parent: CMolotovGrenade + // Fields count: 0 + namespace CIncendiaryGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CDecoyGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CFlashbang { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CHEGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CSmokeGrenade { + } } // Module: soundsystem.dll - // Classes count: 50 + // Classes count: 51 // Enums count: 13 namespace soundsystem { // Alignment: 4 @@ -18415,10 +25332,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn namespace CSosGroupActionSchema { constexpr std::ptrdiff_t m_name = 0x8; // CUtlString constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t @@ -18426,9 +25339,6 @@ namespace cs2_dumper { } // Parent: CSosGroupActionSchema // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSosGroupActionLimitSchema { constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t @@ -18436,26 +25346,17 @@ namespace cs2_dumper { } // Parent: CSosGroupActionSchema // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSosGroupActionTimeLimitSchema { constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 } // Parent: CSosGroupActionSchema // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSosGroupActionTimeBlockLimitSchema { constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 } // Parent: CSosGroupActionSchema // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSosGroupActionSetSoundeventParameterSchema { constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 @@ -18465,9 +25366,6 @@ namespace cs2_dumper { } // Parent: CSosGroupActionSchema // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSosGroupActionSoundeventClusterSchema { constexpr std::ptrdiff_t m_nMinNearby = 0x18; // int32 constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // float32 @@ -18479,9 +25377,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSosGroupBranchPattern { constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool @@ -18490,9 +25385,6 @@ namespace cs2_dumper { } // Parent: CSosGroupBranchPattern // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSosGroupMatchPattern { constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString @@ -18501,10 +25393,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn namespace CSosSoundEventGroupSchema { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t @@ -18517,17 +25405,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSosSoundEventGroupListSchema { constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace SosEditItemInfo_t { constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t constexpr std::ptrdiff_t itemName = 0x8; // CUtlString @@ -18537,25 +25419,16 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace SelectedEditItemInfo_t { constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CSoundEventMetaData { constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CDSPMixgroupModifier { constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 @@ -18566,75 +25439,53 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CDspPresetModifierList { constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + namespace CDSPPresetMixgroupModifierTable { + constexpr std::ptrdiff_t m_table = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 namespace CVoiceContainerBase { constexpr std::ptrdiff_t m_curves = 0x20; // CUtlDict } // Parent: CVoiceContainerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerDefault { } // Parent: CVoiceContainerBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerWavFileReader { constexpr std::ptrdiff_t m_wavFilePath = 0x60; // CUtlString } // Parent: CVoiceContainerWavFileReader // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerTestConstant { constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // bool } // Parent: CVoiceContainerBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerTestNestedDynamic { constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 } // Parent: CVoiceContainerBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerDecayingSineWave { constexpr std::ptrdiff_t m_flFrequency = 0x60; // float32 constexpr std::ptrdiff_t m_flDecayTime = 0x64; // float32 } // Parent: CVoiceContainerDecayingSineWave // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerAmpedDecayingSineWave { constexpr std::ptrdiff_t m_flGainAmount = 0x68; // float32 } // Parent: CVoiceContainerBase // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerRealtimeFMSineWave { constexpr std::ptrdiff_t m_flCarrierFrequency = 0x60; // float32 constexpr std::ptrdiff_t m_flModulatorFrequency = 0x64; // float32 @@ -18642,9 +25493,6 @@ namespace cs2_dumper { } // Parent: CVoiceContainerBase // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerBlend { constexpr std::ptrdiff_t m_hSoundOne = 0x60; // CStrongHandle constexpr std::ptrdiff_t m_hSoundTwo = 0x68; // CStrongHandle @@ -18652,9 +25500,6 @@ namespace cs2_dumper { } // Parent: CVoiceContainerBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerEngineSound { constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 @@ -18663,17 +25508,11 @@ namespace cs2_dumper { } // Parent: CVoiceContainerWavFileReader // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerEnvelopeAnalyzer { constexpr std::ptrdiff_t m_envBuffer = 0x68; // CUtlVector } // Parent: CVoiceContainerBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoiceContainerRandomSampler { constexpr std::ptrdiff_t m_flLoudAmplitude = 0x60; // float32 constexpr std::ptrdiff_t m_flLoudAmplitudeJitter = 0x64; // float32 @@ -18685,9 +25524,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixFilterDesc_t { constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t @@ -18698,17 +25534,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixEQ8Desc_t { constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixDelayDesc_t { constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool @@ -18720,18 +25550,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixPannerDesc_t { constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixModDelayDesc_t { constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool @@ -18745,9 +25569,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixDiffusorDesc_t { constexpr std::ptrdiff_t m_flSize = 0x0; // float32 constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 @@ -18756,9 +25577,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixBoxverbDesc_t { constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 @@ -18780,9 +25598,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixFreeverbDesc_t { constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 @@ -18791,9 +25606,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixPlateverbDesc_t { constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 @@ -18805,9 +25617,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixDynamicsDesc_t { constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 @@ -18824,9 +25633,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixDynamicsCompressorDesc_t { constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 @@ -18840,9 +25646,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixDynamicsBand_t { constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 @@ -18857,9 +25660,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixDynamics3BandDesc_t { constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 @@ -18874,9 +25674,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixEnvelopeDesc_t { constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 @@ -18884,9 +25681,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixPitchShiftDesc_t { constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 @@ -18895,9 +25689,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixConvolutionDesc_t { constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 @@ -18910,9 +25701,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixVocoderDesc_t { constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 @@ -18927,9 +25715,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixShaperDesc_t { constexpr std::ptrdiff_t m_nShape = 0x0; // int32 constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 @@ -18939,9 +25724,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixUtilityDesc_t { constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 @@ -18952,9 +25734,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixAutoFilterDesc_t { constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 @@ -18967,9 +25746,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixOscDesc_t { constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t constexpr std::ptrdiff_t m_freq = 0x4; // float32 @@ -18977,17 +25753,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixEffectChainDesc_t { constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace VMixSubgraphSwitchDesc_t { constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool @@ -19044,9 +25814,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFeJiggleBone { constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 constexpr std::ptrdiff_t m_flLength = 0x4; // float32 @@ -19086,9 +25853,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFeNamedJiggleBone { constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString constexpr std::ptrdiff_t m_transform = 0x10; // CTransform @@ -19097,9 +25861,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFeIndexedJiggleBone { constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 @@ -19107,9 +25868,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults namespace PhysFeModelDesc_t { constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector @@ -19214,18 +25972,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FourVectors2D { constexpr std::ptrdiff_t x = 0x0; // fltx4 constexpr std::ptrdiff_t y = 0x10; // fltx4 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeEdgeDesc_t { constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2] constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2] @@ -19233,9 +25985,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults namespace OldFeEdge_t { constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] constexpr std::ptrdiff_t invA = 0xC; // float32 @@ -19252,18 +26001,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeWeightedNode_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16 constexpr std::ptrdiff_t nWeight = 0x2; // uint16 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeKelagerBend2_t { constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 @@ -19272,9 +26015,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeStiffHingeBuild_t { constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 constexpr std::ptrdiff_t flStrength = 0x4; // float32 @@ -19283,9 +26023,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeTri_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] constexpr std::ptrdiff_t w1 = 0x8; // float32 @@ -19295,9 +26032,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSimdTri_t { constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3] constexpr std::ptrdiff_t w1 = 0x30; // fltx4 @@ -19307,9 +26041,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeQuad_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] constexpr std::ptrdiff_t flSlack = 0x8; // float32 @@ -19317,9 +26048,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeNodeBase_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16 constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] @@ -19331,9 +26059,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeNodeWindBase_t { constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 @@ -19342,9 +26067,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeNodeReverseOffset_t { constexpr std::ptrdiff_t vOffset = 0x0; // constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 @@ -19352,9 +26074,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSimdQuad_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4] constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4 @@ -19363,9 +26082,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeAxialEdgeBend_t { constexpr std::ptrdiff_t te = 0x0; // float32 constexpr std::ptrdiff_t tv = 0x4; // float32 @@ -19375,9 +26091,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeBandBendLimit_t { constexpr std::ptrdiff_t flDistMin = 0x0; // float32 constexpr std::ptrdiff_t flDistMax = 0x4; // float32 @@ -19385,9 +26098,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeRodConstraint_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 @@ -19397,9 +26107,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeTwistConstraint_t { constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 @@ -19408,9 +26115,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSimdRodConstraint_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4 @@ -19420,9 +26124,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSimdRodConstraintAnim_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] constexpr std::ptrdiff_t f4Weight0 = 0x10; // fltx4 @@ -19430,9 +26131,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeAnimStrayRadius_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 @@ -19440,9 +26138,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSimdAnimStrayRadius_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4 @@ -19450,9 +26145,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSimdNodeBase_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4] @@ -19464,9 +26156,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeNodeIntegrator_t { constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 @@ -19475,9 +26164,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSpringIntegrator_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 @@ -19487,9 +26173,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSimdSpringIntegrator_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4 @@ -19499,9 +26182,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeCtrlOffset_t { constexpr std::ptrdiff_t vOffset = 0x0; // constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 @@ -19509,18 +26189,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSoftParent_t { constexpr std::ptrdiff_t nParent = 0x0; // int32 constexpr std::ptrdiff_t flAlpha = 0x4; // float32 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeCtrlSoftOffset_t { constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 @@ -19529,18 +26203,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeCtrlOsOffset_t { constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeFollowNode_t { constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 @@ -19548,9 +26216,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeCollisionPlane_t { constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 @@ -19559,9 +26224,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeWorldCollisionParams_t { constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 @@ -19570,17 +26232,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeTreeChildren_t { constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeTaperedCapsuleRigid_t { constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] constexpr std::ptrdiff_t nNode = 0x20; // uint16 @@ -19590,9 +26246,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSphereRigid_t { constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 constexpr std::ptrdiff_t nNode = 0x10; // uint16 @@ -19602,9 +26255,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeTaperedCapsuleStretch_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 @@ -19613,9 +26263,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeBoxRigid_t { constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform constexpr std::ptrdiff_t nNode = 0x20; // uint16 @@ -19626,9 +26273,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace CovMatrix3 { constexpr std::ptrdiff_t m_vDiag = 0x0; // constexpr std::ptrdiff_t m_flXY = 0xC; // float32 @@ -19637,9 +26281,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FourCovMatrices3 { constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4 @@ -19648,9 +26289,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeFitWeight_t { constexpr std::ptrdiff_t flWeight = 0x0; // float32 constexpr std::ptrdiff_t nNode = 0x4; // uint16 @@ -19658,9 +26296,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeFitInfluence_t { constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 constexpr std::ptrdiff_t flWeight = 0x4; // float32 @@ -19668,9 +26303,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeFitMatrix_t { constexpr std::ptrdiff_t bone = 0x0; // CTransform constexpr std::ptrdiff_t vCenter = 0x20; // @@ -19680,9 +26312,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeRigidColliderIndices_t { constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 @@ -19691,44 +26320,29 @@ namespace cs2_dumper { } // Parent: FeTaperedCapsuleRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeBuildTaperedCapsuleRigid_t { constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 } // Parent: FeBoxRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeBuildBoxRigid_t { constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 } // Parent: FeSphereRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeBuildSphereRigid_t { constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeSourceEdge_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeEffectDesc_t { constexpr std::ptrdiff_t sName = 0x0; // CUtlString constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 @@ -19737,9 +26351,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeVertexMapBuild_t { constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 @@ -19750,26 +26361,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFeVertexMapBuildArray { constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeProxyVertexMap_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeVertexMapDesc_t { constexpr std::ptrdiff_t sName = 0x0; // CUtlString constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 @@ -19786,9 +26388,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace FeMorphLayerDepr_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 @@ -19801,9 +26400,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace CFeMorphLayer { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 @@ -19815,43 +26411,28 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace Dop26_t { constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnCapsule_t { constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnPlane_t { constexpr std::ptrdiff_t m_vNormal = 0x0; // constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnVertex_t { constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnHalfEdge_t { constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 @@ -19860,26 +26441,17 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnFace_t { constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CRegionSVM { constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnHull_t { constexpr std::ptrdiff_t m_vCentroid = 0x0; // constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 @@ -19898,25 +26470,16 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnTriangle_t { constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnWing_t { constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnNode_t { constexpr std::ptrdiff_t m_vMin = 0x0; // constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 @@ -19925,9 +26488,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnMesh_t { constexpr std::ptrdiff_t m_vMin = 0x0; // constexpr std::ptrdiff_t m_vMax = 0xC; // @@ -19942,9 +26502,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnShapeDesc_t { constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 @@ -19952,58 +26509,37 @@ namespace cs2_dumper { } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnSphereDesc_t { constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnCapsuleDesc_t { constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnHullDesc_t { constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnMeshDesc_t { constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnSoftbodyParticle_t { constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnSoftbodySpring_t { constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] constexpr std::ptrdiff_t m_flLength = 0x4; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnSoftbodyCapsule_t { constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 @@ -20011,9 +26547,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnBlendVertex_t { constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 @@ -20026,9 +26559,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults namespace CastSphereSATParams_t { constexpr std::ptrdiff_t m_vRayStart = 0x0; // constexpr std::ptrdiff_t m_vRayDelta = 0xC; // @@ -20039,9 +26569,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults namespace RnBodyDesc_t { constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString constexpr std::ptrdiff_t m_vPosition = 0x8; // @@ -20092,9 +26619,6 @@ namespace cs2_dumper { } // Parent: RnBodyDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace vphysics_save_cphysicsbody_t { constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 } @@ -20122,9 +26646,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace EntityIOConnectionData_t { constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 @@ -20136,18 +26657,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace EntityKeyValueData_t { constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace PermEntityLumpData_t { constexpr std::ptrdiff_t m_name = 0x8; // CUtlString constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString @@ -20156,9 +26671,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults namespace SceneObject_t { constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] @@ -20177,17 +26689,11 @@ namespace cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults namespace BaseSceneObjectOverride_t { constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 } // Parent: BaseSceneObjectOverride_t // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace ExtraVertexStreamOverride_t { constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 @@ -20196,9 +26702,6 @@ namespace cs2_dumper { } // Parent: BaseSceneObjectOverride_t // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace MaterialOverride_t { constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 @@ -20206,9 +26709,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults namespace InfoOverlayData_t { constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 @@ -20223,9 +26723,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace BakedLightingInfo_t { constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 @@ -20235,9 +26732,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace WorldNodeOnDiskBufferData_t { constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 @@ -20246,9 +26740,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults namespace AggregateMeshInfo_t { constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 @@ -20262,9 +26753,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace AggregateLODSetup_t { constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 @@ -20272,9 +26760,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace AggregateSceneObject_t { constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t @@ -20287,9 +26772,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults namespace ClutterTile_t { constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 @@ -20297,9 +26779,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults namespace ClutterSceneObject_t { constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t @@ -20312,9 +26791,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults namespace WorldNode_t { constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector @@ -20332,9 +26808,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults namespace WorldBuilderParams_t { constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool @@ -20344,9 +26817,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults namespace NodeData_t { constexpr std::ptrdiff_t m_nParent = 0x0; // int32 constexpr std::ptrdiff_t m_vOrigin = 0x4; // @@ -20358,9 +26828,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults namespace World_t { constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector @@ -20369,18 +26836,12 @@ namespace cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace VoxelVisBlockOffset_t { constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults namespace CVoxelVisibility { constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 @@ -20402,9 +26863,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeVMapResourceData_t { } // Parent: None @@ -20413,9 +26871,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) namespace CEntityIdentity { constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge @@ -20431,10 +26886,6 @@ namespace cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) namespace CEntityInstance { constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* diff --git a/output/win/schemas.json b/output/win/schemas.json index fc70497..22cd67e 100644 --- a/output/win/schemas.json +++ b/output/win/schemas.json @@ -1,116 +1,67 @@ { "animationsystem.dll": { "classes": { + "AimMatrixOpFixedSettings_t": { + "fields": { + "m_attachment": 0, + "m_bTargetIsPosition": 200, + "m_damping": 128, + "m_eBlendMode": 184, + "m_fAngleIncrement": 188, + "m_nBoneMaskIndex": 196, + "m_nSequenceMaxFrame": 192, + "m_poseCacheHandles": 144 + }, + "metadata": [], + "parent": null + }, "AnimComponentID": { "fields": { "m_id": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyEditClassAsString", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimNodeID": { "fields": { "m_id": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyEditClassAsString", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimNodeOutputID": { "fields": { "m_id": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyEditClassAsString", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimParamID": { "fields": { "m_id": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyEditClassAsString", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimScriptHandle": { "fields": { "m_id": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyEditClassAsString", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimStateID": { "fields": { "m_id": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyEditClassAsString", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimTagID": { "fields": { "m_id": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyEditClassAsString", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimationDecodeDebugDumpElement_t": { @@ -122,12 +73,7 @@ "m_nEntityIndex": 0, "m_poseParams": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimationDecodeDebugDump_t": { @@ -135,12 +81,7 @@ "m_elems": 8, "m_processingType": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimationSnapshotBase_t": { @@ -155,12 +96,7 @@ "m_flexControllers": 120, "m_rootToWorld": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AnimationSnapshot_t": { @@ -168,48 +104,76 @@ "m_modelName": 280, "m_nEntIndex": 272 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "AnimationSnapshotBase_t" }, + "AttachmentHandle_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "BlendItem_t": { + "fields": { + "m_bUseCustomDuration": 56, + "m_flDuration": 52, + "m_hSequence": 40, + "m_pChild": 24, + "m_tags": 0, + "m_vPos": 44 + }, + "metadata": [], + "parent": null + }, "BoneDemoCaptureSettings_t": { "fields": { "m_boneName": 0, "m_flChainLength": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CActionComponentUpdater": { + "fields": { + "m_actions": 48 + }, + "metadata": [], + "parent": "CAnimComponentUpdater" + }, + "CAddUpdateNode": { + "fields": { + "m_bApplyChannelsSeparately": 145, + "m_bApplyToFootMotion": 144, + "m_bUseModelSpace": 146, + "m_footMotionTiming": 140 + }, + "metadata": [], + "parent": "CBinaryUpdateNode" + }, "CAimConstraint": { "fields": { "m_nUpType": 128, "m_qAimOffset": 112 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseConstraint" }, + "CAimMatrixUpdateNode": { + "fields": { + "m_bLockWhenWaning": 341, + "m_bResetChild": 340, + "m_hSequence": 336, + "m_opFixedSettings": 112, + "m_paramIndex": 332, + "m_target": 328 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CAnimActionUpdater": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimActivity": { @@ -219,12 +183,7 @@ "m_nWeight": 24, "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimAttachment": { @@ -235,12 +194,7 @@ "m_influenceWeights": 108, "m_numInfluences": 120 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimBone": { @@ -253,12 +207,7 @@ "m_quat": 32, "m_scale": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimBoneDifference": { @@ -269,12 +218,7 @@ "m_parent": 16, "m_posError": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimComponentUpdater": { @@ -284,22 +228,12 @@ "m_name": 24, "m_networkMode": 36 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimCycle": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CCycleBase" }, "CAnimData": { @@ -310,12 +244,7 @@ "m_name": 16, "m_segmentArray": 88 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimDataChannelDesc": { @@ -330,12 +259,7 @@ "m_szGrouping": 40, "m_szVariableName": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimDecoder": { @@ -344,12 +268,7 @@ "m_nVersion": 16, "m_szName": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimDemoCaptureSettings": { @@ -371,12 +290,7 @@ "m_rangeBoneChainLength": 0, "m_rangeMaxSplineErrorRotation": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimDesc": { @@ -396,12 +310,7 @@ "m_vecRootMax": 360, "m_vecRootMin": 348 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimDesc_Flag": { @@ -415,12 +324,7 @@ "m_bLooping": 0, "m_bModelDoc": 5 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimEncodeDifference": { @@ -433,12 +337,7 @@ "m_morphArray": 24, "m_userArray": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimEncodedFrames": { @@ -449,24 +348,14 @@ "m_nFramesPerBlock": 20, "m_usageDifferences": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimEnum": { "fields": { "m_value": 0 }, - "metadata": [ - { - "name": "MPropertyEditClassAsString", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimEventDefinition": { @@ -477,12 +366,7 @@ "m_sEventName": 48, "m_sLegacyOptions": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimFoot": { @@ -493,12 +377,7 @@ "m_vBallOffset": 8, "m_vHeelOffset": 20 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimFrameBlockAnim": { @@ -507,12 +386,7 @@ "m_nStartFrame": 0, "m_segmentIndexArray": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimFrameSegment": { @@ -522,12 +396,7 @@ "m_nLocalElementMasks": 4, "m_nUniqueFrameIndex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimGraphDebugReplay": { @@ -538,12 +407,7 @@ "m_startIndex": 96, "m_writeIndex": 100 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimGraphModelBinding": { @@ -551,34 +415,26 @@ "m_modelName": 8, "m_pSharedData": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CAnimGraphNetworkSettings": { + "fields": { + "m_bNetworkingEnabled": 32 + }, + "metadata": [], + "parent": "CAnimGraphSettingsGroup" + }, "CAnimGraphSettingsGroup": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimGraphSettingsManager": { "fields": { "m_settingsGroups": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimInputDamping": { @@ -586,16 +442,7 @@ "m_fSpeedScale": 12, "m_speedFunction": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimKeyData": { @@ -607,12 +454,7 @@ "m_name": 0, "m_userArray": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimLocalHierarchy": { @@ -624,24 +466,14 @@ "m_sBone": 0, "m_sNewParent": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimMorphDifference": { "fields": { "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimMotorUpdaterBase": { @@ -649,12 +481,7 @@ "m_bDefault": 24, "m_name": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimMovement": { @@ -667,12 +494,15 @@ "v1": 12, "vector": 20 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CAnimNodePath": { + "fields": { + "m_nCount": 44, + "m_path": 0 + }, + "metadata": [], "parent": null }, "CAnimParamHandle": { @@ -680,24 +510,26 @@ "m_index": 1, "m_type": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimParamHandleMap": { "fields": { "m_list": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CAnimParameterBase": { + "fields": { + "m_bIsReferenced": 97, + "m_bNetworkingRequested": 96, + "m_componentName": 64, + "m_group": 32, + "m_id": 40, + "m_name": 24 + }, + "metadata": [], "parent": null }, "CAnimParameterManagerUpdater": { @@ -709,12 +541,7 @@ "m_nameToIndexMap": 80, "m_parameters": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimReplayFrame": { @@ -725,37 +552,29 @@ "m_startingLocalToWorldTransform": 64, "m_timeStamp": 128 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimScriptComponentUpdater": { "fields": { "m_hScript": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, + "CAnimScriptManager": { + "fields": { + "m_scriptInfo": 16 + }, + "metadata": [], + "parent": null + }, "CAnimSequenceParams": { "fields": { "m_flFadeInTime": 0, "m_flFadeOutTime": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimSkeleton": { @@ -769,12 +588,16 @@ "m_morphNames": 160, "m_parents": 112 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CAnimStateMachineUpdater": { + "fields": { + "m_startStateIndex": 80, + "m_states": 8, + "m_transitions": 32 + }, + "metadata": [], "parent": null }, "CAnimTagBase": { @@ -784,24 +607,30 @@ "m_name": 24, "m_tagID": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimTagManagerUpdater": { "fields": { "m_tags": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CAnimUpdateNodeBase": { + "fields": { + "m_name": 80, + "m_networkMode": 72, + "m_nodePath": 24 + }, + "metadata": [], + "parent": null + }, + "CAnimUpdateNodeRef": { + "fields": { + "m_nodeIndex": 8 + }, + "metadata": [], "parent": null }, "CAnimUpdateSharedData": { @@ -817,12 +646,7 @@ "m_scriptManager": 112, "m_settings": 120 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimUser": { @@ -830,12 +654,7 @@ "m_nType": 16, "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAnimUserDifference": { @@ -843,14 +662,63 @@ "m_nType": 16, "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CAnimationGraphVisualizerAxis": { + "fields": { + "m_flAxisSize": 96, + "m_xWsTransform": 64 + }, + "metadata": [], + "parent": "CAnimationGraphVisualizerPrimitiveBase" + }, + "CAnimationGraphVisualizerLine": { + "fields": { + "m_Color": 96, + "m_vWsPositionEnd": 80, + "m_vWsPositionStart": 64 + }, + "metadata": [], + "parent": "CAnimationGraphVisualizerPrimitiveBase" + }, + "CAnimationGraphVisualizerPie": { + "fields": { + "m_Color": 112, + "m_vWsCenter": 64, + "m_vWsEnd": 96, + "m_vWsStart": 80 + }, + "metadata": [], + "parent": "CAnimationGraphVisualizerPrimitiveBase" + }, + "CAnimationGraphVisualizerPrimitiveBase": { + "fields": { + "m_OwningAnimNodePaths": 12, + "m_Type": 8, + "m_nOwningAnimNodePathCount": 56 + }, + "metadata": [], + "parent": null + }, + "CAnimationGraphVisualizerSphere": { + "fields": { + "m_Color": 84, + "m_flRadius": 80, + "m_vWsPosition": 64 + }, + "metadata": [], + "parent": "CAnimationGraphVisualizerPrimitiveBase" + }, + "CAnimationGraphVisualizerText": { + "fields": { + "m_Color": 80, + "m_Text": 88, + "m_vWsPosition": 64 + }, + "metadata": [], + "parent": "CAnimationGraphVisualizerPrimitiveBase" + }, "CAnimationGroup": { "fields": { "m_decodeKey": 152, @@ -861,12 +729,7 @@ "m_name": 24, "m_szScripts": 272 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAttachment": { @@ -880,12 +743,7 @@ "m_vInfluenceOffsets": 80, "m_vInfluenceRotations": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CAudioAnimTag": { @@ -898,16 +756,7 @@ "m_clipName": 80, "m_flVolume": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CBaseConstraint": { @@ -917,35 +766,75 @@ "m_targets": 88, "m_vUpVector": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBoneConstraintBase" }, + "CBinaryUpdateNode": { + "fields": { + "m_bResetChild1": 128, + "m_bResetChild2": 129, + "m_flTimingBlend": 124, + "m_pChild1": 88, + "m_pChild2": 104, + "m_timingBehavior": 120 + }, + "metadata": [], + "parent": "CAnimUpdateNodeBase" + }, + "CBindPoseUpdateNode": { + "fields": {}, + "metadata": [], + "parent": "CLeafUpdateNode" + }, + "CBlend2DUpdateNode": { + "fields": { + "m_bAnimEventsAndTagsOnMostWeightedOnly": 235, + "m_bLockBlendOnReset": 233, + "m_bLockWhenWaning": 234, + "m_bLoop": 232, + "m_blendSourceX": 208, + "m_blendSourceY": 216, + "m_damping": 192, + "m_eBlendMode": 224, + "m_items": 96, + "m_nodeItemIndices": 168, + "m_paramSpans": 144, + "m_paramX": 212, + "m_paramY": 220, + "m_playbackSpeed": 228, + "m_tags": 120 + }, + "metadata": [], + "parent": "CAnimUpdateNodeBase" + }, "CBlendCurve": { "fields": { "m_flControlPoint1": 0, "m_flControlPoint2": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CBlendUpdateNode": { + "fields": { + "m_bLockBlendOnReset": 204, + "m_bLockWhenWaning": 207, + "m_bLoop": 206, + "m_bSyncCycles": 205, + "m_blendKeyType": 200, + "m_blendValueSource": 172, + "m_children": 96, + "m_damping": 184, + "m_paramIndex": 176, + "m_sortedOrder": 120, + "m_targetValues": 144 + }, + "metadata": [], + "parent": "CAnimUpdateNodeBase" + }, "CBlockSelectionMetricEvaluator": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CBodyGroupAnimTag": { @@ -953,16 +842,7 @@ "m_bodyGroupSettings": 88, "m_nPriority": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CBodyGroupSetting": { @@ -970,30 +850,12 @@ "m_BodyGroupName": 0, "m_nBodyGroupOption": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CBoneConstraintBase": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CBoneConstraintDotToMorph": { @@ -1003,24 +865,14 @@ "m_sMorphChannelName": 56, "m_sTargetBoneName": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBoneConstraintBase" }, "CBoneConstraintPoseSpaceBone": { "fields": { "m_inputList": 112 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseConstraint" }, "CBoneConstraintPoseSpaceBone__Input_t": { @@ -1039,12 +891,7 @@ "m_sAttachmentName": 48, "m_sBoneName": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBoneConstraintBase" }, "CBoneConstraintPoseSpaceMorph__Input_t": { @@ -1055,40 +902,45 @@ "metadata": [], "parent": null }, + "CBoneMaskUpdateNode": { + "fields": { + "m_bUseBlendScale": 156, + "m_blendSpace": 148, + "m_blendValueSource": 160, + "m_flRootMotionBlend": 144, + "m_footMotionTiming": 152, + "m_hBlendParameter": 164, + "m_nWeightListIndex": 140 + }, + "metadata": [], + "parent": "CBinaryUpdateNode" + }, "CBonePositionMetricEvaluator": { "fields": { "m_nBoneIndex": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CBoneVelocityMetricEvaluator": { "fields": { "m_nBoneIndex": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, + "CBoolAnimParameter": { + "fields": { + "m_bDefaultValue": 120 + }, + "metadata": [], + "parent": "CConcreteAnimParameter" + }, "CCPPScriptComponentUpdater": { "fields": { "m_scriptsToRun": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, "CCachedPose": { @@ -1098,14 +950,30 @@ "m_morphWeights": 32, "m_transforms": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CChoiceUpdateNode": { + "fields": { + "m_bCrossFade": 176, + "m_bDontResetSameSelection": 178, + "m_bResetChosen": 177, + "m_blendMethod": 168, + "m_blendTime": 172, + "m_blendTimes": 136, + "m_children": 88, + "m_choiceChangeMethod": 164, + "m_choiceMethod": 160, + "m_weights": 112 + }, + "metadata": [], + "parent": "CAnimUpdateNodeBase" + }, + "CChoreoUpdateNode": { + "fields": {}, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CClothSettingsAnimTag": { "fields": { "m_flEaseIn": 84, @@ -1113,16 +981,7 @@ "m_flStiffness": 80, "m_nVertexSet": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CCompressorGroup": { @@ -1148,6 +1007,18 @@ "metadata": [], "parent": null }, + "CConcreteAnimParameter": { + "fields": { + "m_bAutoReset": 113, + "m_bGameWritable": 114, + "m_bGraphWritable": 115, + "m_bUseMostRecentValue": 112, + "m_eNetworkSetting": 108, + "m_previewButton": 104 + }, + "metadata": [], + "parent": "CAnimParameterBase" + }, "CConstraintSlave": { "fields": { "m_flWeight": 32, @@ -1156,12 +1027,7 @@ "m_sName": 40, "m_vBasePosition": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CConstraintTarget": { @@ -1173,46 +1039,45 @@ "m_sName": 64, "m_vOffset": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CCurrentRotationVelocityMetricEvaluator": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CCurrentVelocityMetricEvaluator": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CCycleBase": { "fields": { "m_flCycle": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CCycleControlClipUpdateNode": { + "fields": { + "m_duration": 128, + "m_hSequence": 124, + "m_paramIndex": 136, + "m_tags": 96, + "m_valueSource": 132 + }, + "metadata": [], + "parent": "CLeafUpdateNode" + }, + "CCycleControlUpdateNode": { + "fields": { + "m_paramIndex": 108, + "m_valueSource": 104 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CDampedPathAnimMotorUpdater": { "fields": { "m_flAnticipationTime": 44, @@ -1223,24 +1088,14 @@ "m_hAnticipationHeadingParam": 54, "m_hAnticipationPosParam": 52 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPathAnimMotorUpdaterBase" }, "CDampedValueComponentUpdater": { "fields": { "m_items": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, "CDampedValueUpdateItem": { @@ -1249,26 +1104,47 @@ "m_hParamIn": 24, "m_hParamOut": 26 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CDemoSettingsComponentUpdater": { "fields": { "m_settings": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, + "CDirectPlaybackTagData": { + "fields": { + "m_sequenceName": 0, + "m_tags": 8 + }, + "metadata": [], + "parent": null + }, + "CDirectPlaybackUpdateNode": { + "fields": { + "m_allTags": 112, + "m_bFinishEarly": 108, + "m_bResetOnFinish": 109 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CDirectionalBlendUpdateNode": { + "fields": { + "m_bLockBlendOnReset": 161, + "m_bLoop": 160, + "m_blendValueSource": 144, + "m_damping": 128, + "m_duration": 156, + "m_hSequences": 92, + "m_paramIndex": 148, + "m_playbackSpeed": 152 + }, + "metadata": [], + "parent": "CLeafUpdateNode" + }, "CDistanceRemainingMetricEvaluator": { "fields": { "m_bFilterFixedMinDistance": 96, @@ -1279,12 +1155,7 @@ "m_flMinDistance": 84, "m_flStartGoalFilterDistance": 88 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CDrawCullingData": { @@ -1293,22 +1164,12 @@ "m_ConeCutoff": 15, "m_vConeApex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CEditableMotionGraph": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionGraph" }, "CEmitTagActionUpdater": { @@ -1316,26 +1177,24 @@ "m_bIsZeroDuration": 28, "m_nTagIndex": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimActionUpdater" }, + "CEnumAnimParameter": { + "fields": { + "m_defaultValue": 128, + "m_enumOptions": 136 + }, + "metadata": [], + "parent": "CConcreteAnimParameter" + }, "CExpressionActionUpdater": { "fields": { "m_eParamType": 26, "m_hParam": 24, "m_hScript": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimActionUpdater" }, "CFlexController": { @@ -1345,24 +1204,14 @@ "max": 20, "min": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFlexDesc": { "fields": { "m_szFacs": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFlexOp": { @@ -1370,12 +1219,7 @@ "m_Data": 4, "m_OpCode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFlexRule": { @@ -1383,22 +1227,63 @@ "m_FlexOps": 8, "m_nFlex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CFloatAnimParameter": { + "fields": { + "m_bInterpolate": 132, + "m_fDefaultValue": 120, + "m_fMaxValue": 128, + "m_fMinValue": 124 + }, + "metadata": [], + "parent": "CConcreteAnimParameter" + }, + "CFollowAttachmentUpdateNode": { + "fields": { + "m_opFixedData": 112 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CFollowPathUpdateNode": { + "fields": { + "m_bBlockNonPathMovement": 112, + "m_bScaleSpeed": 114, + "m_bStopFeetAtGoal": 113, + "m_bTurnToFace": 164, + "m_facingTarget": 152, + "m_flBlendOutTime": 108, + "m_flMaxAngle": 124, + "m_flMinAngle": 120, + "m_flScale": 116, + "m_flSpeedScaleBlending": 128, + "m_flTurnToFaceOffset": 160, + "m_hParam": 156, + "m_turnDamping": 136 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CFootAdjustmentUpdateNode": { + "fields": { + "m_bAnimationDriven": 161, + "m_bResetChild": 160, + "m_clips": 112, + "m_facingTarget": 140, + "m_flStepHeightMax": 152, + "m_flStepHeightMaxAngle": 156, + "m_flTurnTimeMax": 148, + "m_flTurnTimeMin": 144, + "m_hBasePoseCacheHandle": 136 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CFootCycle": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CCycleBase" }, "CFootCycleDefinition": { @@ -1413,24 +1298,14 @@ "m_vStancePositionMS": 0, "m_vToStrideStartPos": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFootCycleMetricEvaluator": { "fields": { "m_footIndices": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CFootDefinition": { @@ -1445,80 +1320,90 @@ "m_vBallOffset": 24, "m_vHeelOffset": 36 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFootFallAnimTag": { "fields": { "m_foot": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, + "CFootLockUpdateNode": { + "fields": { + "m_bApplyFootRotationLimits": 304, + "m_bApplyHipShift": 305, + "m_bEnableRootHeightDamping": 309, + "m_bEnableVerticalCurvedPaths": 308, + "m_bModulateStepHeight": 306, + "m_bResetChild": 307, + "m_flBlendTime": 284, + "m_flHipShiftScale": 280, + "m_flMaxRootHeightOffset": 288, + "m_flMinRootHeightOffset": 292, + "m_flStepHeightDecreaseScale": 276, + "m_flStepHeightIncreaseScale": 272, + "m_flStrideCurveLimitScale": 268, + "m_flStrideCurveScale": 264, + "m_flTiltPlanePitchSpringStrength": 296, + "m_flTiltPlaneRollSpringStrength": 300, + "m_footSettings": 208, + "m_hipShiftDamping": 232, + "m_opFixedSettings": 104, + "m_rootHeightDamping": 248 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CFootMotion": { "fields": { "m_bAdditive": 32, "m_name": 24, "m_strides": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CFootPinningUpdateNode": { + "fields": { + "m_bResetChild": 192, + "m_eTimingSource": 160, + "m_params": 168, + "m_poseOpFixedData": 112 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CFootPositionMetricEvaluator": { "fields": { "m_bIgnoreSlope": 104, "m_footIndices": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, + "CFootStepTriggerUpdateNode": { + "fields": { + "m_flTolerance": 132, + "m_triggers": 104 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CFootStride": { "fields": { "m_definition": 0, "m_trajectories": 64 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFootTrajectories": { "fields": { "m_trajectories": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFootTrajectory": { @@ -1527,12 +1412,7 @@ "m_flRotationOffset": 12, "m_vOffset": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFootstepLandedAnimTag": { @@ -1542,16 +1422,7 @@ "m_FootstepType": 80, "m_OverrideSoundName": 88 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CFutureFacingMetricEvaluator": { @@ -1559,12 +1430,7 @@ "m_flDistance": 80, "m_flTime": 84 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CFutureVelocityMetricEvaluator": { @@ -1574,12 +1440,7 @@ "m_flStoppingDistance": 84, "m_flTargetSpeed": 88 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CHitBox": { @@ -1598,12 +1459,7 @@ "m_vMaxBounds": 36, "m_vMinBounds": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CHitBoxSet": { @@ -1613,38 +1469,105 @@ "m_nNameHash": 8, "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CHitBoxSetList": { "fields": { "m_HitBoxSets": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CHitReactUpdateNode": { + "fields": { + "m_bResetChild": 196, + "m_flMinDelayBetweenHits": 192, + "m_hitBoneParam": 182, + "m_hitDirectionParam": 186, + "m_hitOffsetParam": 184, + "m_hitStrengthParam": 188, + "m_opFixedSettings": 104, + "m_triggerParam": 180 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CInputStreamUpdateNode": { + "fields": {}, + "metadata": [], + "parent": "CLeafUpdateNode" + }, + "CIntAnimParameter": { + "fields": { + "m_defaultValue": 120, + "m_maxValue": 128, + "m_minValue": 124 + }, + "metadata": [], + "parent": "CConcreteAnimParameter" + }, + "CJiggleBoneUpdateNode": { + "fields": { + "m_opFixedData": 104 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CJumpHelperUpdateNode": { + "fields": { + "m_bScaleSpeed": 203, + "m_bTranslationAxis": 200, + "m_eCorrectionMethod": 196, + "m_flJumpEndCycle": 192, + "m_flJumpStartCycle": 188, + "m_flOriginalJumpDuration": 184, + "m_flOriginalJumpMovement": 172, + "m_hTargetParam": 168 + }, + "metadata": [], + "parent": "CSequenceUpdateNode" + }, "CLODComponentUpdater": { "fields": { "m_nServerLOD": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, + "CLeafUpdateNode": { + "fields": {}, + "metadata": [], + "parent": "CAnimUpdateNodeBase" + }, + "CLeanMatrixUpdateNode": { + "fields": { + "m_blendSource": 184, + "m_damping": 168, + "m_flMaxValue": 220, + "m_frameCorners": 92, + "m_hSequence": 216, + "m_horizontalAxis": 204, + "m_nSequenceMaxFrame": 224, + "m_paramIndex": 188, + "m_poses": 128, + "m_verticalAxis": 192 + }, + "metadata": [], + "parent": "CLeafUpdateNode" + }, + "CLookAtUpdateNode": { + "fields": { + "m_bLockWhenWaning": 321, + "m_bResetChild": 320, + "m_opFixedSettings": 112, + "m_paramIndex": 316, + "m_target": 312, + "m_weightParamIndex": 318 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CLookComponentUpdater": { "fields": { "m_bNetworkLookTarget": 66, @@ -1656,12 +1579,7 @@ "m_hLookTarget": 62, "m_hLookTargetWorldSpace": 64 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, "CMaterialAttributeAnimTag": { @@ -1671,16 +1589,7 @@ "m_Color": 96, "m_flValue": 92 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CMaterialDrawDescriptor": { @@ -1698,12 +1607,7 @@ "m_nVertexCount": 8, "m_vTintColor": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMeshletDescriptor": { @@ -1711,12 +1615,7 @@ "m_CullingData": 8, "m_PackedAABB": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CModelConfig": { @@ -1725,12 +1624,7 @@ "m_Elements": 8, "m_bTopLevel": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CModelConfigElement": { @@ -1738,12 +1632,7 @@ "m_ElementName": 8, "m_NestedElements": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CModelConfigElement_AttachedModel": { @@ -1763,12 +1652,7 @@ "m_hModel": 88, "m_vOffset": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_Command": { @@ -1776,24 +1660,14 @@ "m_Args": 80, "m_Command": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_RandomColor": { "fields": { "m_Gradient": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_RandomPick": { @@ -1801,12 +1675,7 @@ "m_ChoiceWeights": 96, "m_Choices": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_SetBodygroup": { @@ -1814,12 +1683,7 @@ "m_GroupName": 72, "m_nChoice": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_SetBodygroupOnAttachedModels": { @@ -1827,60 +1691,35 @@ "m_GroupName": 72, "m_nChoice": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_SetMaterialGroup": { "fields": { "m_MaterialGroupName": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_SetMaterialGroupOnAttachedModels": { "fields": { "m_MaterialGroupName": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_SetRenderColor": { "fields": { "m_Color": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigElement_UserPick": { "fields": { "m_Choices": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CModelConfigElement" }, "CModelConfigList": { @@ -1889,12 +1728,16 @@ "m_bHideMaterialGroupInTools": 0, "m_bHideRenderColorInTools": 1 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CMoodVData": { + "fields": { + "m_animationLayers": 232, + "m_nMoodType": 224, + "m_sModelName": 0 + }, + "metadata": [], "parent": null }, "CMorphBundleData": { @@ -1904,12 +1747,7 @@ "m_offsets": 8, "m_ranges": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMorphConstraint": { @@ -1919,12 +1757,7 @@ "m_nSlaveChannel": 120, "m_sTargetMorph": 112 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseConstraint" }, "CMorphData": { @@ -1932,12 +1765,7 @@ "m_morphRectDatas": 8, "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMorphRectData": { @@ -1948,12 +1776,7 @@ "m_nXLeftDst": 0, "m_nYTopDst": 2 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMorphSetData": { @@ -1967,12 +1790,7 @@ "m_nWidth": 16, "m_pTextureAtlas": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMotionDataSet": { @@ -1980,12 +1798,7 @@ "m_groups": 0, "m_nDimensionCount": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMotionGraph": { @@ -1998,12 +1811,18 @@ "m_paramSpans": 16, "m_tags": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CMotionGraphConfig": { + "fields": { + "m_flDuration": 16, + "m_nMotionIndex": 20, + "m_nSampleCount": 28, + "m_nSampleStart": 24, + "m_paramValues": 0 + }, + "metadata": [], "parent": null }, "CMotionGraphGroup": { @@ -2014,14 +1833,45 @@ "m_sampleToConfig": 232, "m_searchDB": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CMotionGraphUpdateNode": { + "fields": { + "m_pMotionGraph": 88 + }, + "metadata": [], + "parent": "CLeafUpdateNode" + }, + "CMotionMatchingUpdateNode": { + "fields": { + "m_bEnableDistanceScaling": 312, + "m_bEnableRotationCorrection": 264, + "m_bGoalAssist": 265, + "m_bLockClipWhenWaning": 252, + "m_bSearchEveryTick": 224, + "m_bSearchWhenClipEnds": 232, + "m_bSearchWhenGoalChanges": 233, + "m_blendCurve": 236, + "m_dataSet": 88, + "m_distanceScale_Damping": 280, + "m_flBlendTime": 248, + "m_flDistanceScale_InnerRadius": 300, + "m_flDistanceScale_MaxScale": 304, + "m_flDistanceScale_MinScale": 308, + "m_flDistanceScale_OuterRadius": 296, + "m_flGoalAssistDistance": 268, + "m_flGoalAssistTolerance": 272, + "m_flReselectionTimeWindow": 260, + "m_flSampleRate": 244, + "m_flSearchInterval": 228, + "m_flSelectionThreshold": 256, + "m_metrics": 120, + "m_weights": 144 + }, + "metadata": [], + "parent": "CLeafUpdateNode" + }, "CMotionMetricEvaluator": { "fields": { "m_flWeight": 72, @@ -2029,12 +1879,7 @@ "m_nDimensionStartIndex": 76, "m_standardDeviations": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMotionNode": { @@ -2042,12 +1887,7 @@ "m_id": 32, "m_name": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMotionNodeBlend1D": { @@ -2055,12 +1895,7 @@ "m_blendItems": 40, "m_nParamIndex": 64 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionNode" }, "CMotionNodeSequence": { @@ -2069,12 +1904,7 @@ "m_hSequence": 64, "m_tags": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionNode" }, "CMotionSearchDB": { @@ -2083,12 +1913,7 @@ "m_residualQuantizer": 128, "m_rootNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMotionSearchNode": { @@ -2099,12 +1924,7 @@ "m_sampleIndices": 80, "m_selectableSamples": 104 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CMovementComponentUpdater": { @@ -2119,26 +1939,34 @@ "m_nDefaultMotorIndex": 100, "m_paramHandles": 111 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, + "CMoverUpdateNode": { + "fields": { + "m_bAdditive": 148, + "m_bApplyMovement": 149, + "m_bApplyRotation": 151, + "m_bLimitOnly": 152, + "m_bOrientMovement": 150, + "m_damping": 112, + "m_facingTarget": 128, + "m_flTurnToFaceLimit": 144, + "m_flTurnToFaceOffset": 140, + "m_hMoveHeadingParam": 134, + "m_hMoveVecParam": 132, + "m_hTurnToFaceParam": 136 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CNmBoneMask": { "fields": { "m_ID": 0, "m_weightInfo": 8, "m_weights": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmClip": { @@ -2153,12 +1981,7 @@ "m_syncTrack": 160, "m_trackCompressionSettings": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmEvent": { @@ -2166,36 +1989,21 @@ "m_flDuration": 12, "m_flStartTime": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmFootEvent": { "fields": { "m_phase": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CNmEvent" }, "CNmFrameSnapEvent": { "fields": { "m_frameSnapMode": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CNmEvent" }, "CNmGraph": { @@ -2211,12 +2019,7 @@ "m_virtualParameterIDs": 88, "m_virtualParameterNodeIndices": 112 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmGraphDataSet": { @@ -2225,12 +2028,7 @@ "m_skeleton": 8, "m_variationID": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmGraphVariation": { @@ -2238,12 +2036,7 @@ "m_dataSet": 8, "m_graph": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmGraph__ChildGraphSlot_t": { @@ -2251,12 +2044,7 @@ "m_dataSlotIdx": 2, "m_nNodeIdx": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmGraph__ExternalGraphSlot_t": { @@ -2264,34 +2052,19 @@ "m_nNodeIdx": 0, "m_slotID": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmIDEvent": { "fields": { "m_ID": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CNmEvent" }, "CNmLegacyEvent": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CNmEvent" }, "CNmRootMotionData": { @@ -2302,12 +2075,7 @@ "m_totalDelta": 48, "m_transforms": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmSkeleton": { @@ -2320,12 +2088,7 @@ "m_parentIndices": 24, "m_parentSpaceReferencePose": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmSyncTrack": { @@ -2333,12 +2096,7 @@ "m_nStartEventOffset": 168, "m_syncEvents": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmSyncTrack__EventMarker_t": { @@ -2346,12 +2104,7 @@ "m_ID": 8, "m_startTime": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmSyncTrack__Event_t": { @@ -2360,12 +2113,7 @@ "m_duration": 12, "m_startTime": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CNmTransitionEvent": { @@ -2373,44 +2121,24 @@ "m_ID": 24, "m_rule": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CNmEvent" }, "COrientConstraint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseConstraint" }, "CParamSpanUpdater": { "fields": { "m_spans": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CParentConstraint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseConstraint" }, "CParticleAnimTag": { @@ -2426,40 +2154,29 @@ "m_hParticleSystem": 80, "m_particleSystemName": 88 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CPathAnimMotorUpdater": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPathAnimMotorUpdaterBase" }, "CPathAnimMotorUpdaterBase": { "fields": { "m_bLockToPath": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimMotorUpdaterBase" }, + "CPathHelperUpdateNode": { + "fields": { + "m_flStoppingRadius": 104, + "m_flStoppingSpeedScale": 108 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CPathMetricEvaluator": { "fields": { "m_bExtrapolateMovement": 108, @@ -2467,12 +2184,7 @@ "m_flMinExtrapolationSpeed": 112, "m_pathTimeSamples": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CPhysSurfaceProperties": { @@ -2486,12 +2198,7 @@ "m_nameHash": 8, "m_physics": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPhysSurfacePropertiesAudio": { @@ -2505,12 +2212,7 @@ "m_roughThreshold": 12, "m_roughnessFactor": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPhysSurfacePropertiesPhysics": { @@ -2523,12 +2225,7 @@ "m_thickness": 12, "m_wheelDrag": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPhysSurfacePropertiesSoundNames": { @@ -2542,12 +2239,7 @@ "m_scrapeSmooth": 16, "m_strain": 56 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPlayerInputAnimMotorUpdater": { @@ -2559,37 +2251,38 @@ "m_hAnticipationPosParam": 68, "m_sampleTimes": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimMotorUpdaterBase" }, "CPointConstraint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseConstraint" }, + "CPoseHandle": { + "fields": { + "m_eType": 2, + "m_nIndex": 0 + }, + "metadata": [], + "parent": null + }, "CProductQuantizer": { "fields": { "m_nDimensions": 24, "m_subQuantizers": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CQuaternionAnimParameter": { + "fields": { + "m_bInterpolate": 144, + "m_defaultValue": 128 + }, + "metadata": [], + "parent": "CConcreteAnimParameter" + }, "CRagdollAnimTag": { "fields": { "m_bDestroy": 100, @@ -2599,16 +2292,7 @@ "m_flFrequency": 84, "m_nPoseControl": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CRagdollComponentUpdater": { @@ -2622,25 +2306,23 @@ "m_ragdollNodePaths": 48, "m_weightLists": 120 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, + "CRagdollUpdateNode": { + "fields": { + "m_nWeightListIndex": 104, + "m_poseControlMethod": 108 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CRenderBufferBinding": { "fields": { "m_hBuffer": 0, "m_nBindOffsetBytes": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CRenderGroom": { @@ -2653,12 +2335,7 @@ "m_nHairCount": 8, "m_nSegmentsPerHairStrand": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CRenderMesh": { @@ -2669,12 +2346,7 @@ "m_sceneObjects": 16, "m_skeleton": 184 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CRenderSkeleton": { @@ -2683,14 +2355,14 @@ "m_bones": 0, "m_nBoneWeightCount": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CRootUpdateNode": { + "fields": {}, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CSceneObjectData": { "fields": { "m_drawBounds": 48, @@ -2700,14 +2372,23 @@ "m_vMinBounds": 0, "m_vTintColor": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CSelectorUpdateNode": { + "fields": { + "m_bResetOnChange": 164, + "m_bSyncCyclesOnChange": 165, + "m_blendCurve": 140, + "m_children": 88, + "m_eTagBehavior": 160, + "m_flBlendTime": 148, + "m_hParameter": 156, + "m_tags": 112 + }, + "metadata": [], + "parent": "CAnimUpdateNodeBase" + }, "CSeqAutoLayer": { "fields": { "m_end": 24, @@ -2718,12 +2399,7 @@ "m_start": 12, "m_tail": 20 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqAutoLayerFlag": { @@ -2737,12 +2413,7 @@ "m_bSubtract": 7, "m_bXFade": 2 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqBoneMaskList": { @@ -2753,12 +2424,7 @@ "m_nLocalBoneArray": 16, "m_sName": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqCmdLayer": { @@ -2773,12 +2439,7 @@ "m_nLocalReference": 2, "m_nSrcResult": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqCmdSeqDesc": { @@ -2796,12 +2457,7 @@ "m_sName": 0, "m_transition": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqIKLock": { @@ -2811,12 +2467,7 @@ "m_flPosWeight": 0, "m_nLocalBone": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqMultiFetch": { @@ -2832,12 +2483,7 @@ "m_poseKeyArray0": 48, "m_poseKeyArray1": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqMultiFetchFlag": { @@ -2849,12 +2495,7 @@ "m_bCylepose": 1, "m_bRealtime": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqPoseParamDesc": { @@ -2865,12 +2506,7 @@ "m_flStart": 16, "m_sName": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqPoseSetting": { @@ -2884,12 +2520,7 @@ "m_sPoseParameter": 0, "m_sReferenceSequence": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqS1SeqDesc": { @@ -2906,12 +2537,7 @@ "m_sName": 0, "m_transition": 200 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqScaleSet": { @@ -2922,12 +2548,7 @@ "m_sName": 0, "m_vRootOffset": 20 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqSeqDescFlag": { @@ -2944,12 +2565,7 @@ "m_bPost": 3, "m_bSnap": 1 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqSynthAnimDesc": { @@ -2961,12 +2577,7 @@ "m_sName": 0, "m_transition": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSeqTransition": { @@ -2974,28 +2585,14 @@ "m_flFadeInTime": 0, "m_flFadeOutTime": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSequenceFinishedAnimTag": { "fields": { "m_sequenceName": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CSequenceGroupData": { @@ -3015,27 +2612,47 @@ "m_nFlags": 32, "m_sName": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CSequenceUpdateNode": { + "fields": { + "m_bLoop": 160, + "m_duration": 156, + "m_hSequence": 148, + "m_paramSpans": 96, + "m_playbackSpeed": 152, + "m_tags": 120 + }, + "metadata": [], + "parent": "CLeafUpdateNode" + }, + "CSetFacingUpdateNode": { + "fields": { + "m_bResetChild": 108, + "m_facingMode": 104 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CSetParameterActionUpdater": { "fields": { "m_hParam": 24, "m_value": 26 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimActionUpdater" }, + "CSingleFrameUpdateNode": { + "fields": { + "m_actions": 88, + "m_flCycle": 120, + "m_hPoseCacheHandle": 112, + "m_hSequence": 116 + }, + "metadata": [], + "parent": "CLeafUpdateNode" + }, "CSlopeComponentUpdater": { "fields": { "m_flTraceDistance": 52, @@ -3046,48 +2663,127 @@ "m_hSlopeNormal": 64, "m_hSlopeNormal_WorldSpace": 66 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, + "CSlowDownOnSlopesUpdateNode": { + "fields": { + "m_flSlowDownStrength": 104 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CSolveIKChainUpdateNode": { + "fields": { + "m_opFixedData": 128, + "m_targetHandles": 104 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CSolveIKTargetHandle_t": { + "fields": { + "m_orientationHandle": 2, + "m_positionHandle": 0 + }, + "metadata": [], + "parent": null + }, + "CSpeedScaleUpdateNode": { + "fields": { + "m_paramIndex": 104 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CStanceOverrideUpdateNode": { + "fields": { + "m_eMode": 148, + "m_footStanceInfo": 104, + "m_hParameter": 144, + "m_pStanceSourceNode": 128 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CStanceScaleUpdateNode": { + "fields": { + "m_hParam": 104 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CStateActionUpdater": { + "fields": { + "m_eBehavior": 8, + "m_pAction": 0 + }, + "metadata": [], + "parent": null + }, "CStateMachineComponentUpdater": { "fields": { "m_stateMachine": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimComponentUpdater" }, + "CStateMachineUpdateNode": { + "fields": { + "m_bBlockWaningTags": 244, + "m_bLockStateWhenWaning": 245, + "m_stateData": 192, + "m_stateMachine": 104, + "m_transitionData": 216 + }, + "metadata": [], + "parent": "CAnimUpdateNodeBase" + }, + "CStateNodeStateData": { + "fields": { + "m_bExclusiveRootMotion": 0, + "m_pChild": 0 + }, + "metadata": [], + "parent": null + }, + "CStateNodeTransitionData": { + "fields": { + "m_bReset": 0, + "m_blendDuration": 8, + "m_curve": 0, + "m_resetCycleOption": 0, + "m_resetCycleValue": 16 + }, + "metadata": [], + "parent": null + }, + "CStateUpdateData": { + "fields": { + "m_actions": 40, + "m_bIsEndState": 0, + "m_bIsPassthrough": 0, + "m_bIsStartState": 0, + "m_hScript": 8, + "m_name": 0, + "m_stateID": 64, + "m_transitionIndices": 16 + }, + "metadata": [], + "parent": null + }, "CStaticPoseCache": { "fields": { "m_nBoneCount": 40, "m_nMorphCount": 44, "m_poses": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CStaticPoseCacheBuilder": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CStaticPoseCache" }, "CStepsRemainingMetricEvaluator": { @@ -3095,40 +2791,45 @@ "m_flMinStepsRemaining": 104, "m_footIndices": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, + "CStopAtGoalUpdateNode": { + "fields": { + "m_damping": 128, + "m_flInnerRadius": 112, + "m_flMaxScale": 116, + "m_flMinScale": 120, + "m_flOuterRadius": 108 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CStringAnimTag": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, + "CSubtractUpdateNode": { + "fields": { + "m_bApplyChannelsSeparately": 145, + "m_bApplyToFootMotion": 144, + "m_bUseModelSpace": 146, + "m_footMotionTiming": 140 + }, + "metadata": [], + "parent": "CBinaryUpdateNode" + }, + "CSymbolAnimParameter": { + "fields": { + "m_defaultValue": 120 + }, + "metadata": [], + "parent": "CConcreteAnimParameter" + }, "CTaskStatusAnimTag": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimTagBase" }, "CTiltTwistConstraint": { @@ -3136,12 +2837,7 @@ "m_nSlaveAxis": 116, "m_nTargetAxis": 112 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseConstraint" }, "CTimeRemainingMetricEvaluator": { @@ -3151,12 +2847,7 @@ "m_flMaxTimeRemaining": 84, "m_flMinTimeRemaining": 92 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CMotionMetricEvaluator" }, "CToggleComponentActionUpdater": { @@ -3164,52 +2855,119 @@ "m_bSetEnabled": 28, "m_componentID": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CAnimActionUpdater" }, + "CTransitionUpdateData": { + "fields": { + "m_bDisabled": 0, + "m_destStateIndex": 1, + "m_srcStateIndex": 0 + }, + "metadata": [], + "parent": null + }, + "CTurnHelperUpdateNode": { + "fields": { + "m_bMatchChildDuration": 120, + "m_bUseManualTurnOffset": 128, + "m_facingTarget": 108, + "m_manualTurnOffset": 124, + "m_turnDuration": 116, + "m_turnStartTimeOffset": 112 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, "CTwistConstraint": { "fields": { "m_bInverse": 112, "m_qChildBindRotation": 144, "m_qParentBindRotation": 128 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseConstraint" }, + "CTwoBoneIKUpdateNode": { + "fields": { + "m_opFixedData": 112 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CUnaryUpdateNode": { + "fields": { + "m_pChildNode": 88 + }, + "metadata": [], + "parent": "CAnimUpdateNodeBase" + }, "CVPhysXSurfacePropertiesList": { "fields": { "m_surfacePropertiesList": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CVectorAnimParameter": { + "fields": { + "m_bInterpolate": 132, + "m_defaultValue": 120 + }, + "metadata": [], + "parent": "CConcreteAnimParameter" + }, "CVectorQuantizer": { "fields": { "m_centroidVectors": 0, "m_nCentroids": 24, "m_nDimensions": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CVirtualAnimParameter": { + "fields": { + "m_eParamType": 112, + "m_expressionString": 104 + }, + "metadata": [], + "parent": "CAnimParameterBase" + }, + "CWayPointHelperUpdateNode": { + "fields": { + "m_bOnlyGoals": 116, + "m_bPreventOvershoot": 117, + "m_bPreventUndershoot": 118, + "m_flEndCycle": 112, + "m_flStartCycle": 108 + }, + "metadata": [], + "parent": "CUnaryUpdateNode" + }, + "CZeroPoseUpdateNode": { + "fields": {}, + "metadata": [], + "parent": "CLeafUpdateNode" + }, + "ChainToSolveData_t": { + "fields": { + "m_DebugSetting": 56, + "m_SolverSettings": 4, + "m_TargetSettings": 16, + "m_flDebugNormalizedValue": 60, + "m_nChainIndex": 0, + "m_vDebugOffset": 64 + }, + "metadata": [], + "parent": null + }, + "ConfigIndex": { + "fields": { + "m_nConfig": 2, + "m_nGroup": 0 + }, + "metadata": [], "parent": null }, "DynamicMeshDeformParams_t": { @@ -3219,12 +2977,133 @@ "m_flTensionCompressScale": 0, "m_flTensionStretchScale": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "FollowAttachmentSettings_t": { + "fields": { + "m_attachment": 0, + "m_bMatchRotation": 133, + "m_bMatchTranslation": 132, + "m_boneIndex": 128 + }, + "metadata": [], + "parent": null + }, + "FootFixedData_t": { + "fields": { + "m_flMaxIKLength": 48, + "m_flMaxRotationLeft": 60, + "m_flMaxRotationRight": 64, + "m_ikChainIndex": 44, + "m_nAnkleBoneIndex": 36, + "m_nFootIndex": 52, + "m_nIKAnchorBoneIndex": 40, + "m_nTagIndex": 56, + "m_nTargetBoneIndex": 32, + "m_vHeelOffset": 16, + "m_vToeOffset": 0 + }, + "metadata": [], + "parent": null + }, + "FootFixedSettings": { + "fields": { + "m_bEnableTracing": 48, + "m_flFootBaseLength": 32, + "m_flMaxRotationLeft": 36, + "m_flMaxRotationRight": 40, + "m_flTraceAngleBlend": 52, + "m_footstepLandedTagIndex": 44, + "m_nDisableTagIndex": 56, + "m_nFootIndex": 60, + "m_traceSettings": 0, + "m_vFootBaseBindPosePositionMS": 16 + }, + "metadata": [], + "parent": null + }, + "FootLockPoseOpFixedSettings": { + "fields": { + "m_bAlwaysUseFallbackHinge": 50, + "m_bApplyFootRotationLimits": 51, + "m_bApplyHipDrop": 49, + "m_bApplyLegTwistLimits": 52, + "m_bApplyTilt": 48, + "m_bEnableLockBreaking": 68, + "m_bEnableStretching": 80, + "m_flExtensionScale": 60, + "m_flLockBlendTime": 76, + "m_flLockBreakTolerance": 72, + "m_flMaxFootHeight": 56, + "m_flMaxLegTwist": 64, + "m_flMaxStretchAmount": 84, + "m_flStretchExtensionScale": 88, + "m_footInfo": 0, + "m_hipDampingSettings": 24, + "m_ikSolverType": 44, + "m_nHipBoneIndex": 40 + }, + "metadata": [], + "parent": null + }, + "FootPinningPoseOpFixedData_t": { + "fields": { + "m_bApplyFootRotationLimits": 41, + "m_bApplyLegTwistLimits": 40, + "m_flBlendTime": 24, + "m_flLockBreakDistance": 28, + "m_flMaxLegTwist": 32, + "m_footInfo": 0, + "m_nHipBoneIndex": 36 + }, + "metadata": [], + "parent": null + }, + "FootStepTrigger": { + "fields": { + "m_nFootIndex": 24, + "m_tags": 0, + "m_triggerPhase": 28 + }, + "metadata": [], + "parent": null + }, + "HSequence": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "HitReactFixedSettings_t": { + "fields": { + "m_flCounterRotationScale": 20, + "m_flDistanceFadeScale": 24, + "m_flHipBoneTranslationScale": 52, + "m_flHipDipDelay": 64, + "m_flHipDipImpactScale": 60, + "m_flHipDipSpringStrength": 56, + "m_flMaxAngleRadians": 44, + "m_flMaxImpactForce": 8, + "m_flMinImpactForce": 12, + "m_flPropagationScale": 28, + "m_flSpringStrength": 36, + "m_flWhipDelay": 32, + "m_flWhipImpactScale": 16, + "m_flWhipSpringStrength": 40, + "m_nEffectedBoneCount": 4, + "m_nHipBoneIndex": 48, + "m_nWeightListIndex": 0 + }, + "metadata": [], + "parent": null + }, + "IKBoneNameAndIndex_t": { + "fields": { + "m_Name": 0 + }, + "metadata": [], "parent": null }, "IKDemoCaptureSettings_t": { @@ -3235,12 +3114,71 @@ "m_oneBoneStart": 24, "m_parentBoneName": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "IKSolverSettings_t": { + "fields": { + "m_SolverType": 0, + "m_nNumIterations": 4 + }, + "metadata": [], + "parent": null + }, + "IKTargetSettings_t": { + "fields": { + "m_AnimgraphParameterNameOrientation": 28, + "m_AnimgraphParameterNamePosition": 24, + "m_Bone": 8, + "m_TargetCoordSystem": 32, + "m_TargetSource": 0 + }, + "metadata": [], + "parent": null + }, + "JiggleBoneSettingsList_t": { + "fields": { + "m_boneSettings": 0 + }, + "metadata": [], + "parent": null + }, + "JiggleBoneSettings_t": { + "fields": { + "m_eSimSpace": 40, + "m_flDamping": 12, + "m_flMaxTimeStep": 8, + "m_flSpringStrength": 4, + "m_nBoneIndex": 0, + "m_vBoundsMaxLS": 16, + "m_vBoundsMinLS": 28 + }, + "metadata": [], + "parent": null + }, + "LookAtBone_t": { + "fields": { + "m_index": 0, + "m_weight": 4 + }, + "metadata": [], + "parent": null + }, + "LookAtOpFixedSettings_t": { + "fields": { + "m_attachment": 0, + "m_bMaintainUpDirection": 185, + "m_bRotateYawForward": 184, + "m_bTargetIsPosition": 186, + "m_bUseHysteresis": 187, + "m_bones": 144, + "m_damping": 128, + "m_flHysteresisInnerAngle": 176, + "m_flHysteresisOuterAngle": 180, + "m_flPitchLimit": 172, + "m_flYawLimit": 168 + }, + "metadata": [], "parent": null }, "MaterialGroup_t": { @@ -3248,12 +3186,7 @@ "m_materials": 8, "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ModelBoneFlexDriverControl_t": { @@ -3264,12 +3197,7 @@ "m_flexControllerToken": 16, "m_nBoneComponent": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ModelBoneFlexDriver_t": { @@ -3278,12 +3206,7 @@ "m_boneNameToken": 8, "m_controls": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ModelSkeletonData_t": { @@ -3296,12 +3219,7 @@ "m_nFlag": 72, "m_nParent": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "MoodAnimationLayer_t": { @@ -3319,16 +3237,7 @@ "m_layerAnimations": 16, "m_sName": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyArrayElementNameKey", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "MoodAnimation_t": { @@ -3336,16 +3245,7 @@ "m_flWeight": 8, "m_sName": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyArrayElementNameKey", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "MotionBlendItem": { @@ -3353,24 +3253,22 @@ "m_flKeyValue": 8, "m_pChild": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "MotionDBIndex": { "fields": { "m_nIndex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "MotionIndex": { + "fields": { + "m_nGroup": 0, + "m_nMotion": 2 + }, + "metadata": [], "parent": null }, "NmCompressionSettings_t": { @@ -3384,12 +3282,7 @@ "m_translationRangeY": 8, "m_translationRangeZ": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "NmCompressionSettings_t__QuantizationRange_t": { @@ -3397,24 +3290,14 @@ "m_flRangeLength": 4, "m_flRangeStart": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "NmPercent_t": { "fields": { "m_flValue": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "NmSyncTrackTimeRange_t": { @@ -3422,12 +3305,7 @@ "m_endTime": 8, "m_startTime": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "NmSyncTrackTime_t": { @@ -3435,12 +3313,7 @@ "m_nEventIdx": 0, "m_percentageThrough": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ParamSpanSample_t": { @@ -3448,12 +3321,7 @@ "m_flCycle": 20, "m_value": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ParamSpan_t": { @@ -3464,12 +3332,7 @@ "m_hParam": 24, "m_samples": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PermModelDataAnimatedMaterialAttribute_t": { @@ -3477,12 +3340,7 @@ "m_AttributeName": 0, "m_nNumChannels": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PermModelData_t": { @@ -3511,12 +3369,7 @@ "m_remappingTable": 560, "m_remappingTableStarts": 584 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PermModelExtPart_t": { @@ -3526,12 +3379,7 @@ "m_nParent": 40, "m_refModel": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PermModelInfo_t": { @@ -3547,12 +3395,7 @@ "m_vViewMax": 40, "m_vViewMin": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PhysSoftbodyDesc_t": { @@ -3564,12 +3407,7 @@ "m_Particles": 24, "m_Springs": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RenderHairStrandInfo_t": { @@ -3582,12 +3420,7 @@ "m_vGuideBarycentric": 16, "m_vRootOffset_flLengthScale": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RenderSkeletonBone_t": { @@ -3598,24 +3431,25 @@ "m_invBindPose": 16, "m_parentName": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SampleCode": { "fields": { "m_subCode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "ScriptInfo_t": { + "fields": { + "m_code": 0, + "m_eScriptType": 80, + "m_paramsModified": 8, + "m_proxyReadParams": 32, + "m_proxyWriteParams": 56 + }, + "metadata": [], "parent": null }, "SkeletonAnimCapture_t": { @@ -3631,12 +3465,7 @@ "m_nEntParent": 4, "m_nFlexControllers": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SkeletonAnimCapture_t__Bone_t": { @@ -3645,12 +3474,7 @@ "m_Name": 0, "m_nParent": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SkeletonAnimCapture_t__Camera_t": { @@ -3658,12 +3482,7 @@ "m_flTime": 32, "m_tmCamera": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SkeletonAnimCapture_t__FrameStamp_t": { @@ -3677,12 +3496,7 @@ "m_nFrameCount": 20, "m_nTickCount": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SkeletonAnimCapture_t__Frame_t": { @@ -3697,12 +3511,7 @@ "m_bTeleport": 64, "m_flTime": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SkeletonBoneBounds_t": { @@ -3710,12 +3519,7 @@ "m_vecCenter": 0, "m_vecSize": 12 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SkeletonDemoDb_t": { @@ -3724,12 +3528,61 @@ "m_CameraTrack": 24, "m_flRecordingTime": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "SolveIKChainPoseOpFixedSettings_t": { + "fields": { + "m_ChainsToSolveData": 0, + "m_bMatchTargetOrientation": 24 + }, + "metadata": [], + "parent": null + }, + "StanceInfo_t": { + "fields": { + "m_flDirection": 12, + "m_vPosition": 0 + }, + "metadata": [], + "parent": null + }, + "TagSpan_t": { + "fields": { + "m_endCycle": 8, + "m_startCycle": 4, + "m_tagIndex": 0 + }, + "metadata": [], + "parent": null + }, + "TraceSettings_t": { + "fields": { + "m_flTraceHeight": 0, + "m_flTraceRadius": 4 + }, + "metadata": [], + "parent": null + }, + "TwoBoneIKSettings_t": { + "fields": { + "m_bAlwaysUseFallbackHinge": 296, + "m_bConstrainTwist": 333, + "m_bMatchTargetOrientation": 332, + "m_endEffectorAttachment": 16, + "m_endEffectorType": 0, + "m_flMaxTwist": 336, + "m_hPositionParam": 292, + "m_hRotationParam": 294, + "m_nEndBoneIndex": 328, + "m_nFixedBoneIndex": 320, + "m_nMiddleBoneIndex": 324, + "m_targetAttachment": 160, + "m_targetBoneIndex": 288, + "m_targetType": 144, + "m_vLsFallbackHingeAxis": 304 + }, + "metadata": [], "parent": null }, "VPhysXAggregateData_t": { @@ -3751,12 +3604,7 @@ "m_parts": 128, "m_surfacePropertyHashes": 232 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VPhysXBodyPart_t": { @@ -3772,12 +3620,7 @@ "m_rnShape": 8, "m_vMassCenterOverride": 148 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VPhysXCollisionAttributes_t": { @@ -3791,12 +3634,7 @@ "m_InteractWith": 32, "m_InteractWithStrings": 112 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VPhysXConstraint2_t": { @@ -3806,12 +3644,7 @@ "m_nParent": 4, "m_params": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VPhysXConstraintParams_t": { @@ -3863,12 +3696,7 @@ "m_twistLowLimitSpring": 92, "m_twistLowLimitValue": 84 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VPhysXJoint_t": { @@ -3898,12 +3726,7 @@ "m_vAngularTargetVelocity": 140, "m_vLinearTargetVelocity": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VPhysXRange_t": { @@ -3911,12 +3734,7 @@ "m_flMax": 4, "m_flMin": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VPhysics2ShapeDef_t": { @@ -3927,12 +3745,7 @@ "m_meshes": 72, "m_spheres": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "WeightList": { @@ -3940,12 +3753,7 @@ "m_name": 0, "m_weights": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null } }, @@ -4772,28 +4580,7 @@ "m_Handle": 40, "m_Name": 48 }, - "metadata": [ - { - "name": "m_Handle", - "ty": "ModelConfigHandle_t", - "type": "NetworkVarNames" - }, - { - "name": "m_Name", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_AssociatedEntities", - "ty": "CHandle< C_BaseModelEntity >", - "type": "NetworkVarNames" - }, - { - "name": "m_AssociatedEntityNames", - "ty": "string_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CAnimGraphNetworkedVariables": { @@ -4823,128 +4610,7 @@ "m_nOwnerOnlyBoolVariablesCount": 492, "m_nRandomSeedOffset": 496 }, - "metadata": [ - { - "name": "m_PredNetBoolVariables", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetByteVariables", - "ty": "byte", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetUInt16Variables", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetIntVariables", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetUInt32Variables", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetUInt64Variables", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetFloatVariables", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetVectorVariables", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetQuaternionVariables", - "ty": "Quaternion", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetGlobalSymbolVariables", - "ty": "CGlobalSymbol", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetBoolVariables", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetByteVariables", - "ty": "byte", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetUInt16Variables", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetIntVariables", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetUInt32Variables", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetUInt64Variables", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetFloatVariables", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetVectorVariables", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetQuaternionVariables", - "ty": "Quaternion", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", - "ty": "CGlobalSymbol", - "type": "NetworkVarNames" - }, - { - "name": "m_nBoolVariablesCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nOwnerOnlyBoolVariablesCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRandomSeedOffset", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flLastTeleportTime", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CAttributeList": { @@ -4952,13 +4618,7 @@ "m_Attributes": 8, "m_pManager": 88 }, - "metadata": [ - { - "name": "m_Attributes", - "ty": "CEconItemAttribute", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CAttributeManager": { @@ -4970,23 +4630,7 @@ "m_hOuter": 36, "m_iReapplyProvisionParity": 32 }, - "metadata": [ - { - "name": "m_iReapplyProvisionParity", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_hOuter", - "ty": "EHANDLE", - "type": "NetworkVarNames" - }, - { - "name": "m_ProviderType", - "ty": "attributeprovidertypes_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CAttributeManager__cached_attribute_float_t": { @@ -4998,6 +4642,25 @@ "metadata": [], "parent": null }, + "CBaseAnimGraph": { + "fields": { + "m_bAnimGraphUpdateEnabled": 3416, + "m_bAnimationUpdateScheduled": 3436, + "m_bBuiltRagdoll": 3464, + "m_bClientRagdoll": 3496, + "m_bHasAnimatedMaterialAttributes": 3512, + "m_bInitiallyPopulateInterpHistory": 3400, + "m_bSuppressAnimEventSounds": 3402, + "m_flMaxSlopeDistance": 3420, + "m_nForceBone": 3452, + "m_pClientsideRagdoll": 3456, + "m_pRagdollPose": 3488, + "m_vLastSlopeCheckPos": 3424, + "m_vecForce": 3440 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "CBaseAnimGraphController": { "fields": { "m_animGraphNetworkedVars": 24, @@ -5014,33 +4677,7 @@ "m_nAnimLoopMode": 5308, "m_nNotifyState": 5324 }, - "metadata": [ - { - "name": "m_animGraphNetworkedVars", - "ty": "CAnimGraphNetworkedVariables", - "type": "NetworkVarNames" - }, - { - "name": "m_hSequence", - "ty": "HSequence", - "type": "NetworkVarNames" - }, - { - "name": "m_flSeqStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flSeqFixedCycle", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nAnimLoopMode", - "ty": "AnimLoopMode_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CSkeletonAnimationController" }, "CBasePlayerController": { @@ -5061,92 +4698,12 @@ "m_nTickBase": 1536, "m_steamID": 1728 }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "m_nTickBase", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_hPawn", - "ty": "CHandle< CBasePlayerPawn>", - "type": "NetworkVarNames" - }, - { - "name": "m_iConnected", - "ty": "PlayerConnectedState", - "type": "NetworkVarNames" - }, - { - "name": "m_iszPlayerName", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_steamID", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_iDesiredFOV", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "MNetworkReplayCompatField", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "CBasePlayerControllerAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CBasePlayerVData": { @@ -5166,13 +4723,8 @@ "m_nWaterSpeed": 360, "m_sModelName": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CEntitySubclassVDataBase" }, "CBasePlayerWeaponVData": { "fields": { @@ -5197,13 +4749,18 @@ "m_szMuzzleFlashParticle": 280, "m_szWorldModel": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CEntitySubclassVDataBase" + }, + "CBaseProp": { + "fields": { + "m_bConformToCollisionBounds": 3808, + "m_bModelOverrodeBlockLOS": 3800, + "m_iShapeType": 3804, + "m_mPreferredCatchTransform": 3812 + }, + "metadata": [], + "parent": "CBaseAnimGraph" }, "CBodyComponent": { "fields": { @@ -5218,13 +4775,7 @@ "__m_pChainEntity": 7208, "m_animationController": 1120 }, - "metadata": [ - { - "name": "m_animationController", - "ty": "CBaseAnimGraphController", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBodyComponentSkeletonInstance" }, "CBodyComponentBaseModelEntity": { @@ -5239,13 +4790,7 @@ "__m_pChainEntity": 416, "m_sceneNode": 80 }, - "metadata": [ - { - "name": "m_sceneNode", - "ty": "CGameSceneNode", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBodyComponent" }, "CBodyComponentSkeletonInstance": { @@ -5253,15 +4798,36 @@ "__m_pChainEntity": 1072, "m_skeletonInstance": 80 }, - "metadata": [ - { - "name": "m_skeletonInstance", - "ty": "CSkeletonInstance", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBodyComponent" }, + "CBombTarget": { + "fields": { + "m_bBombPlantedHere": 3288 + }, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "CBreachCharge": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "CBreachChargeProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseGrenade" + }, + "CBumpMine": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "CBumpMineProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseGrenade" + }, "CBuoyancyHelper": { "fields": { "m_flFluidDensity": 24 @@ -5273,40 +4839,14 @@ "fields": { "m_pOuter": 216 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CCSGameModeScript" }, "CCSDeathmatchScript": { "fields": { "m_pOuter": 216 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CCSGameModeScript" }, "CCSGO_WingmanIntroCharacterPosition": { @@ -5335,13 +4875,7 @@ "fields": { "m_WeaponSequence": 56 }, - "metadata": [ - { - "name": "m_WeaponSequence", - "ty": "CUtlString", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CCSGameModeRules" }, "CCSGameModeRules_Deathmatch": { @@ -5350,23 +4884,7 @@ "m_flDMBonusTimeLength": 60, "m_nDMBonusWeaponLoadoutSlot": 64 }, - "metadata": [ - { - "name": "m_flDMBonusStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flDMBonusTimeLength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nDMBonusWeaponLoadoutSlot", - "ty": "int16", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CCSGameModeRules" }, "CCSGameModeRules_Noop": { @@ -5376,21 +4894,8 @@ }, "CCSGameModeScript": { "fields": {}, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CBasePulseGraphInstance" }, "CCSObserver_CameraServices": { "fields": {}, @@ -5435,47 +4940,80 @@ "m_iFOV": 528, "m_iFOVStart": 532 }, - "metadata": [ - { - "name": "m_iFOV", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_iFOVStart", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFOVTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flFOVRate", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_hZoomOwner", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayer_CameraServices" }, + "CCSPlayerController": { + "fields": { + "m_bAbandonAllowsSurrender": 1990, + "m_bAbandonOffersInstantSurrender": 1991, + "m_bCanControlObservedBot": 2016, + "m_bCannotBeKicked": 1988, + "m_bControllingBot": 2008, + "m_bDisconnection1MinWarningPrinted": 1992, + "m_bEverFullyConnected": 1989, + "m_bEverPlayedOnTeam": 1844, + "m_bHasBeenControlledByPlayerThisRound": 2010, + "m_bHasCommunicationAbuseMute": 1820, + "m_bHasControlledBotThisRound": 2009, + "m_bIsPlayerNameDirty": 2108, + "m_bMvpNoMusic": 2088, + "m_bPawnHasDefuser": 2040, + "m_bPawnHasHelmet": 2041, + "m_bPawnIsAlive": 2028, + "m_bScoreReported": 1993, + "m_eMvpReason": 2092, + "m_flForceTeamTime": 1836, + "m_flPreviousForceJoinTeamTime": 1848, + "m_hObserverPawn": 2024, + "m_hOriginalControllerOfCurrentPawn": 2056, + "m_hPlayerPawn": 2020, + "m_iCoachingTeam": 1872, + "m_iCompTeammateColor": 1840, + "m_iCompetitiveRankType": 1904, + "m_iCompetitiveRanking": 1896, + "m_iCompetitiveRankingPredicted_Loss": 1912, + "m_iCompetitiveRankingPredicted_Tie": 1916, + "m_iCompetitiveRankingPredicted_Win": 1908, + "m_iCompetitiveWins": 1900, + "m_iDraftIndex": 1976, + "m_iMVPs": 2104, + "m_iMusicKitID": 2096, + "m_iMusicKitMVPs": 2100, + "m_iPawnArmor": 2036, + "m_iPawnBotDifficulty": 2052, + "m_iPawnHealth": 2032, + "m_iPawnLifetimeEnd": 2048, + "m_iPawnLifetimeStart": 2044, + "m_iPendingTeamNum": 1832, + "m_iPing": 1816, + "m_iScore": 2060, + "m_msQueuedModeDisconnectionTimestamp": 1980, + "m_nBotsControlledThisRound": 2012, + "m_nDisconnectionTick": 1996, + "m_nEndMatchNextMapVote": 1920, + "m_nPawnCharacterDefIndex": 2042, + "m_nPlayerDominated": 1880, + "m_nPlayerDominatingMe": 1888, + "m_nQuestProgressReason": 1928, + "m_pActionTrackingServices": 1800, + "m_pDamageServices": 1808, + "m_pInGameMoneyServices": 1784, + "m_pInventoryServices": 1792, + "m_sSanitizedPlayerName": 1864, + "m_szClan": 1856, + "m_szCrosshairCodes": 1824, + "m_uiAbandonRecordedReason": 1984, + "m_unActiveQuestId": 1924, + "m_unPlayerTvControlFlags": 1932, + "m_vecKills": 2064 + }, + "metadata": [], + "parent": "CBasePlayerController" + }, "CCSPlayerControllerAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CCSPlayerController_ActionTrackingServices": { @@ -5486,33 +5024,7 @@ "m_perRoundStats": 64, "m_unTotalRoundDamageDealt": 280 }, - "metadata": [ - { - "name": "m_perRoundStats", - "ty": "CSPerRoundStats_t", - "type": "NetworkVarNames" - }, - { - "name": "m_matchStats", - "ty": "CSMatchStats_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iNumRoundKills", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iNumRoundKillsHeadshots", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_unTotalRoundDamageDealt", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerControllerComponent" }, "CCSPlayerController_DamageServices": { @@ -5520,18 +5032,7 @@ "m_DamageList": 72, "m_nSendUpdate": 64 }, - "metadata": [ - { - "name": "m_nSendUpdate", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_DamageList", - "ty": "CDamageRecord", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerControllerComponent" }, "CCSPlayerController_InGameMoneyServices": { @@ -5542,28 +5043,7 @@ "m_iTotalCashSpent": 72, "m_nPreviousAccount": 80 }, - "metadata": [ - { - "name": "m_iAccount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iStartAccount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iTotalCashSpent", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iCashSpentThisRound", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerControllerComponent" }, "CCSPlayerController_InventoryServices": { @@ -5577,48 +5057,7 @@ "m_unMusicID": 64, "m_vecServerAuthoritativeWeaponSlots": 112 }, - "metadata": [ - { - "name": "m_unMusicID", - "ty": "item_definition_index_t", - "type": "NetworkVarNames" - }, - { - "name": "m_rank", - "ty": "MedalRank_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nPersonaDataPublicLevel", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPersonaDataPublicCommendsLeader", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPersonaDataPublicCommendsTeacher", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPersonaDataPublicCommendsFriendly", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPersonaDataXpTrailLevel", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_vecServerAuthoritativeWeaponSlots", - "ty": "ServerAuthoritativeWeaponSlot_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerControllerComponent" }, "CCSPlayer_ActionTrackingServices": { @@ -5628,49 +5067,21 @@ "m_weaponPurchasesThisMatch": 72, "m_weaponPurchasesThisRound": 160 }, - "metadata": [ - { - "name": "m_bIsRescuing", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_weaponPurchasesThisMatch", - "ty": "WeaponPurchaseTracker_t", - "type": "NetworkVarNames" - }, - { - "name": "m_weaponPurchasesThisRound", - "ty": "WeaponPurchaseTracker_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CCSPlayer_BulletServices": { "fields": { "m_totalHitsOnServer": 64 }, - "metadata": [ - { - "name": "m_totalHitsOnServer", - "ty": "int32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CCSPlayer_BuyServices": { "fields": { "m_vecSellbackPurchaseEntries": 64 }, - "metadata": [ - { - "name": "m_vecSellbackPurchaseEntries", - "ty": "SellbackPurchaseEntry_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CCSPlayer_CameraServices": { @@ -5690,18 +5101,7 @@ "m_hCarriedHostage": 64, "m_hCarriedHostageProp": 68 }, - "metadata": [ - { - "name": "m_hCarriedHostage", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_hCarriedHostageProp", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CCSPlayer_ItemServices": { @@ -5710,23 +5110,7 @@ "m_bHasHeavyArmor": 66, "m_bHasHelmet": 65 }, - "metadata": [ - { - "name": "m_bHasDefuser", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bHasHelmet", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bHasHeavyArmor", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayer_ItemServices" }, "CCSPlayer_MovementServices": { @@ -5769,121 +5153,14 @@ "m_vecLeft": 1168, "m_vecUp": 1180 }, - "metadata": [ - { - "name": "m_flMaxFallVelocity", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_vecLadderNormal", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_nLadderSurfacePropIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flDuckAmount", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDuckSpeed", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bDuckOverride", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bDesiresDuck", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nDuckTimeMsecs", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nDuckJumpTimeMsecs", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nJumpTimeMsecs", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_flLastDuckTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nGameCodeHasMovedPlayerAfterCommand", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bOldJumpPressed", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flJumpUntil", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flJumpVel", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_fStashGrenadeParameterWhen", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nButtonDownMaskPrev", - "ty": "ButtonBitMask_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flOffsetTickCompleteTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flOffsetTickStashedSpeed", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flStamina", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayer_MovementServices_Humanoid" }, "CCSPlayer_PingServices": { "fields": { "m_hPlayerPing": 64 }, - "metadata": [ - { - "name": "m_hPlayerPing", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CCSPlayer_UseServices": { @@ -5895,13 +5172,7 @@ "fields": { "m_hViewModel": 64 }, - "metadata": [ - { - "name": "m_hViewModel", - "ty": "CHandle< CBaseViewModel >", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayer_ViewModelServices" }, "CCSPlayer_WaterServices": { @@ -5921,75 +5192,144 @@ "m_nOldInputHistoryCount": 1112, "m_nOldShootPositionHistoryCount": 192 }, - "metadata": [ - { - "name": "m_flNextAttack", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsLookingAtWeapon", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsHoldingLookAtWeapon", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayer_WeaponServices" }, "CCSTakeDamageInfoAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CCSWeaponBaseAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CCSWeaponBaseVData": { + "fields": { + "m_DefaultLoadoutSlot": 3064, + "m_GearSlot": 3056, + "m_GearSlotPosition": 3060, + "m_WeaponCategory": 588, + "m_WeaponType": 584, + "m_angPivotAngle": 3368, + "m_bCannotShootUnderwater": 3099, + "m_bHasBurstMode": 3097, + "m_bHideViewModelWhenZoomed": 3321, + "m_bIsFullAuto": 3132, + "m_bIsRevolver": 3098, + "m_bMeleeWeapon": 3096, + "m_bUnzoomsAfterShot": 3320, + "m_eSilencerType": 3120, + "m_flArmorRatio": 3400, + "m_flAttackMovespeedFactor": 3288, + "m_flBotAudibleRange": 3304, + "m_flCycleTime": 3140, + "m_flFlinchVelocityModifierLarge": 3416, + "m_flFlinchVelocityModifierSmall": 3420, + "m_flHeadshotMultiplier": 3396, + "m_flHeatPerShot": 3292, + "m_flIdleInterval": 3284, + "m_flInaccuracyAltSoundThreshold": 3300, + "m_flInaccuracyCrouch": 3164, + "m_flInaccuracyFire": 3204, + "m_flInaccuracyJump": 3180, + "m_flInaccuracyJumpApex": 3264, + "m_flInaccuracyJumpInitial": 3260, + "m_flInaccuracyLadder": 3196, + "m_flInaccuracyLand": 3188, + "m_flInaccuracyMove": 3212, + "m_flInaccuracyPitchShift": 3296, + "m_flInaccuracyReload": 3268, + "m_flInaccuracyStand": 3172, + "m_flIronSightFOV": 3356, + "m_flIronSightLooseness": 3364, + "m_flIronSightPivotForward": 3360, + "m_flIronSightPullUpSpeed": 3348, + "m_flIronSightPutDownSpeed": 3352, + "m_flMaxSpeed": 3148, + "m_flPenetration": 3404, + "m_flRange": 3408, + "m_flRangeModifier": 3412, + "m_flRecoilAngle": 3220, + "m_flRecoilAngleVariance": 3228, + "m_flRecoilMagnitude": 3236, + "m_flRecoilMagnitudeVariance": 3244, + "m_flRecoveryTimeCrouch": 3424, + "m_flRecoveryTimeCrouchFinal": 3432, + "m_flRecoveryTimeStand": 3428, + "m_flRecoveryTimeStandFinal": 3436, + "m_flSpread": 3156, + "m_flThrowVelocity": 3448, + "m_flTimeToIdleAfterFire": 3280, + "m_flZoomTime0": 3336, + "m_flZoomTime1": 3340, + "m_flZoomTime2": 3344, + "m_nCrosshairDeltaDistance": 3128, + "m_nCrosshairMinDistance": 3124, + "m_nDamage": 3392, + "m_nKillAward": 3084, + "m_nNumBullets": 3136, + "m_nPrice": 3080, + "m_nPrimaryReserveAmmoMax": 3088, + "m_nRecoilSeed": 3272, + "m_nRecoveryTransitionEndBullet": 3444, + "m_nRecoveryTransitionStartBullet": 3440, + "m_nSecondaryReserveAmmoMax": 3092, + "m_nSpreadSeed": 3276, + "m_nTracerFrequency": 3252, + "m_nZoomFOV1": 3328, + "m_nZoomFOV2": 3332, + "m_nZoomLevels": 3324, + "m_sWrongTeamMsg": 3072, + "m_szAimsightLensMaskModel": 1264, + "m_szAnimClass": 3464, + "m_szAnimExtension": 3112, + "m_szEjectBrassEffect": 1936, + "m_szHeatEffect": 1712, + "m_szMagazineModel": 1488, + "m_szMuzzleFlashParticleAlt": 2160, + "m_szMuzzleFlashThirdPersonParticle": 2384, + "m_szMuzzleFlashThirdPersonParticleAlt": 2608, + "m_szName": 3104, + "m_szPlayerModel": 816, + "m_szTracerParticle": 2832, + "m_szUseRadioSubtitle": 3312, + "m_szViewModel": 592, + "m_szWorldDroppedModel": 1040, + "m_vSmokeColor": 3452, + "m_vecIronSightEyePos": 3380 + }, + "metadata": [], + "parent": "CBasePlayerWeaponVData" + }, "CCSWeaponBaseVDataAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CClientAlphaProperty": { + "fields": { + "m_bAlphaOverride": 0, + "m_bShadowAlphaOverride": 0, + "m_flFadeScale": 28, + "m_flRenderFxDuration": 36, + "m_flRenderFxStartTime": 32, + "m_nAlpha": 19, + "m_nDesyncOffset": 20, + "m_nDistFadeEnd": 26, + "m_nDistFadeStart": 24, + "m_nRenderFX": 16, + "m_nRenderMode": 17, + "m_nReserved": 0, + "m_nReserved2": 22 + }, + "metadata": [], + "parent": "IClientAlphaProperty" + }, "CClientPointEntityAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CClientScriptEntity": { @@ -6017,78 +5357,7 @@ "m_vecSurroundingMaxs": 124, "m_vecSurroundingMins": 136 }, - "metadata": [ - { - "name": "m_collisionAttribute", - "ty": "VPhysicsCollisionAttribute_t", - "type": "NetworkVarNames" - }, - { - "name": "m_vecMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vecMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_usSolidFlags", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nSolidType", - "ty": "SolidType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_triggerBloat", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nSurroundType", - "ty": "SurroundingBoundsType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_CollisionGroup", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nEnablePhysics", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_vecSpecifiedSurroundingMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vecSpecifiedSurroundingMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vCapsuleCenter1", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vCapsuleCenter2", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_flCapsuleRadius", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CCompositeMaterialEditorDoc": { @@ -6097,12 +5366,7 @@ "m_Points": 16, "m_nVersion": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CDamageRecord": { @@ -6122,78 +5386,7 @@ "m_szPlayerDamagerName": 56, "m_szPlayerRecipientName": 64 }, - "metadata": [ - { - "name": "m_PlayerDamager", - "ty": "CHandle< CCSPlayerPawnBase >", - "type": "NetworkVarNames" - }, - { - "name": "m_PlayerRecipient", - "ty": "CHandle< CCSPlayerPawnBase >", - "type": "NetworkVarNames" - }, - { - "name": "m_hPlayerControllerDamager", - "ty": "CHandle< CCSPlayerController >", - "type": "NetworkVarNames" - }, - { - "name": "m_hPlayerControllerRecipient", - "ty": "CHandle< CCSPlayerController >", - "type": "NetworkVarNames" - }, - { - "name": "m_szPlayerDamagerName", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_szPlayerRecipientName", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_DamagerXuid", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_RecipientXuid", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_iDamage", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iActualHealthRemoved", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iNumHits", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iLastBulletUpdate", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsOtherEnemy", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_killType", - "ty": "EKillTypes_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CDecalInfo": { @@ -6216,16 +5409,7 @@ }, "CDynamicPropAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CEconItemAttribute": { @@ -6236,33 +5420,7 @@ "m_iAttributeDefinitionIndex": 48, "m_nRefundableCurrency": 60 }, - "metadata": [ - { - "name": "m_iAttributeDefinitionIndex", - "ty": "attrib_definition_index_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flValue", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flInitialValue", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nRefundableCurrency", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bSetBonus", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CEffectData": { @@ -6289,113 +5447,7 @@ "m_vOrigin": 8, "m_vStart": 20 }, - "metadata": [ - { - "name": "m_vOrigin", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vStart", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vNormal", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vAngles", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "m_hEntity", - "ty": "CEntityHandle", - "type": "NetworkVarNames" - }, - { - "name": "m_hOtherEntity", - "ty": "CEntityHandle", - "type": "NetworkVarNames" - }, - { - "name": "m_flScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flMagnitude", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flRadius", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nSurfaceProp", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_nEffectIndex", - "ty": "HParticleSystemDefinition", - "type": "NetworkVarNames" - }, - { - "name": "m_nDamageType", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nPenetrate", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nMaterial", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nHitBox", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nColor", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_fFlags", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nAttachmentIndex", - "ty": "AttachmentHandle_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nAttachmentName", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_iEffectName", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nExplosionType", - "ty": "uint8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CEntityComponent": { @@ -6417,13 +5469,7 @@ "m_pPrevByClass": 104, "m_worldGroupId": 56 }, - "metadata": [ - { - "name": "m_nameStringableIndex", - "ty": "int32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CEntityInstance": { @@ -6433,18 +5479,7 @@ "m_iszPrivateVScripts": 8, "m_pEntity": 16 }, - "metadata": [ - { - "name": "m_pEntity", - "ty": "CEntityIdentity *", - "type": "NetworkVarNames" - }, - { - "name": "m_CScriptComponent", - "ty": "CScriptComponent::Storage_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CFireOverlay": { @@ -6476,6 +5511,13 @@ "metadata": [], "parent": null }, + "CFuncWater": { + "fields": { + "m_BuoyancyHelper": 3280 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "CGameSceneNode": { "fields": { "m_angAbsRotation": 212, @@ -6511,38 +5553,7 @@ "m_vecAbsOrigin": 200, "m_vecOrigin": 128 }, - "metadata": [ - { - "name": "m_hParent", - "ty": "CGameSceneNodeHandle", - "type": "NetworkVarNames" - }, - { - "name": "m_vecOrigin", - "ty": "CNetworkOriginCellCoordQuantizedVector", - "type": "NetworkVarNames" - }, - { - "name": "m_angRotation", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "m_flScale", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_name", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_hierarchyAttachName", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CGameSceneNodeHandle": { @@ -6550,18 +5561,7 @@ "m_hOwner": 8, "m_name": 12 }, - "metadata": [ - { - "name": "m_hOwner", - "ty": "CEntityHandle", - "type": "NetworkVarNames" - }, - { - "name": "m_name", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CGlobalLightBase": { @@ -6648,53 +5648,7 @@ "m_nGlowRange": 56, "m_nGlowRangeMin": 60 }, - "metadata": [ - { - "name": "m_iGlowType", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_iGlowTeam", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_nGlowRange", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_nGlowRangeMin", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_glowColorOverride", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_bFlashing", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flGlowTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flGlowStartTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bEligibleForScreenHighlight", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CGlowSprite": { @@ -6707,19 +5661,65 @@ "metadata": [], "parent": null }, + "CGrenadeTracer": { + "fields": { + "m_flTracerDuration": 3312, + "m_nType": 3316 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "CHitboxComponent": { "fields": { "m_bvDisabledHitGroups": 36 }, - "metadata": [ - { - "name": "m_bvDisabledHitGroups", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CEntityComponent" }, + "CHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CHostageRescueZoneShim" + }, + "CHostageRescueZoneShim": { + "fields": {}, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "CInfoDynamicShadowHint": { + "fields": { + "m_bDisabled": 1360, + "m_flRange": 1364, + "m_hLight": 1376, + "m_nImportance": 1368, + "m_nLightChoice": 1372 + }, + "metadata": [], + "parent": "C_PointEntity" + }, + "CInfoDynamicShadowHintBox": { + "fields": { + "m_vBoxMaxs": 1396, + "m_vBoxMins": 1384 + }, + "metadata": [], + "parent": "CInfoDynamicShadowHint" + }, + "CInfoOffscreenPanoramaTexture": { + "fields": { + "m_RenderAttrName": 1384, + "m_TargetEntities": 1392, + "m_bCheckCSSClasses": 1800, + "m_bDisabled": 1360, + "m_nResolutionX": 1364, + "m_nResolutionY": 1368, + "m_nTargetChangeCount": 1416, + "m_szLayoutFileName": 1376, + "m_vecCSSClasses": 1424 + }, + "metadata": [], + "parent": "C_PointEntity" + }, "CInfoParticleTarget": { "fields": {}, "metadata": [], @@ -6741,28 +5741,7 @@ "m_pOutputOnEntitiesSpawned": 1360, "m_worldName": 1400 }, - "metadata": [ - { - "name": "m_worldName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_layerName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bWorldLayerVisible", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bEntitiesSpawned", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "CInterpolatedValue": { @@ -6845,333 +5824,7 @@ "m_vPrecomputedOBBExtent": 376, "m_vPrecomputedOBBOrigin": 352 }, - "metadata": [ - { - "name": "m_Color", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_SecondaryColor", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_flBrightness", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flBrightnessScale", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flBrightnessMult", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flRange", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFalloff", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flAttenuation0", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flAttenuation1", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flAttenuation2", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flTheta", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flPhi", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightCookie", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_nCascades", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nCastShadows", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowWidth", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowHeight", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRenderDiffuse", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nRenderSpecular", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRenderTransmissive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flOrthoLightWidth", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flOrthoLightHeight", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nStyle", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_Pattern", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_nCascadeRenderStaticObjects", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeCrossFade", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistanceFade", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistance0", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistance1", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistance2", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistance3", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowCascadeResolution0", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowCascadeResolution1", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowCascadeResolution2", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowCascadeResolution3", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bUsesBakedShadowing", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowPriority", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nBakedShadowIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRenderToCubemaps", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nDirectLight", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nIndirectLight", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeMinDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeMaxDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowFadeMinDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowFadeMaxDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bFlicker", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bPrecomputedFieldsValid", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedBoundsMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedBoundsMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedOBBOrigin", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedOBBAngles", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedOBBExtent", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_flPrecomputedMaxRange", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nFogLightingMode", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogContributionStength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flNearClipPlane", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_SkyColor", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_flSkyIntensity", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_SkyAmbientBounce", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_bUseSecondaryColor", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMixedShadows", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flLightStyleStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flCapsuleLength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flMinRoughness", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CEntityComponent" }, "CLogicRelay": { @@ -7202,28 +5855,7 @@ "m_nForceLOD": 515, "m_nIdealMotionType": 514 }, - "metadata": [ - { - "name": "m_hModel", - "ty": "HModelStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_bClientClothCreationSuppressed", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_MeshGroupMask", - "ty": "MeshGroupMask_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nIdealMotionType", - "ty": "int8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CNetworkedSequenceOperation": { @@ -7237,23 +5869,7 @@ "m_flWeight": 20, "m_hSequence": 8 }, - "metadata": [ - { - "name": "m_hSequence", - "ty": "HSequence", - "type": "NetworkVarNames" - }, - { - "name": "m_flPrevCycle", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flCycle", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CPlayerSprayDecalRenderHelper": { @@ -7289,53 +5905,7 @@ "m_nCsViewPunchAngleTick": 76, "m_vecCsViewPunchAngle": 64 }, - "metadata": [ - { - "name": "m_vecCsViewPunchAngle", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "m_nCsViewPunchAngleTick", - "ty": "GameTick_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flCsViewPunchAngleTickRatio", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_PlayerFog", - "ty": "fogplayerparams_t", - "type": "NetworkVarNames" - }, - { - "name": "m_hColorCorrectionCtrl", - "ty": "CHandle< CColorCorrection>", - "type": "NetworkVarNames" - }, - { - "name": "m_hViewEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_hTonemapController", - "ty": "CHandle< CTonemapController2>", - "type": "NetworkVarNames" - }, - { - "name": "m_audio", - "ty": "audioparams_t", - "type": "NetworkVarNames" - }, - { - "name": "m_PostProcessingVolumes", - "ty": "CHandle", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CPlayer_FlashlightServices": { @@ -7366,23 +5936,7 @@ "m_vecLastMovementImpulses": 440, "m_vecOldViewAngles": 452 }, - "metadata": [ - { - "name": "m_nToggleButtonDownMask", - "ty": "ButtonBitMask_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flMaxspeed", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_arrForceSubtickMoveWhen", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CPlayer_MovementServices_Humanoid": { @@ -7400,43 +5954,7 @@ "m_nStepside": 528, "m_surfaceProps": 512 }, - "metadata": [ - { - "name": "m_flFallVelocity", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_bInCrouch", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nCrouchState", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_flCrouchTransitionStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bDucked", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bDucking", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bInDuckJump", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayer_MovementServices" }, "CPlayer_ObserverServices": { @@ -7448,18 +5966,7 @@ "m_iObserverLastMode": 72, "m_iObserverMode": 64 }, - "metadata": [ - { - "name": "m_iObserverMode", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_hObserverTarget", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CPlayer_UseServices": { @@ -7484,30 +5991,19 @@ "m_hMyWeapons": 64, "m_iAmmo": 96 }, - "metadata": [ - { - "name": "m_hMyWeapons", - "ty": "CHandle< C_BasePlayerWeapon >", - "type": "NetworkVarNames" - }, - { - "name": "m_hActiveWeapon", - "ty": "CHandle< CBasePlayerWeapon>", - "type": "NetworkVarNames" - }, - { - "name": "m_hLastWeapon", - "ty": "CHandle< CBasePlayerWeapon>", - "type": "NetworkVarNames" - }, - { - "name": "m_iAmmo", - "ty": "uint16", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, + "CPointOffScreenIndicatorUi": { + "fields": { + "m_bBeenEnabled": 3888, + "m_bHide": 3889, + "m_flSeenTargetTime": 3892, + "m_pTargetPanel": 3896 + }, + "metadata": [], + "parent": "C_PointClientUIWorldPanel" + }, "CPointTemplate": { "fields": { "m_ScriptCallbackScope": 1496, @@ -7526,6 +6022,19 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CPrecipitationVData": { + "fields": { + "m_bBatchSameVolumeType": 272, + "m_flInnerDistance": 264, + "m_nAttachType": 268, + "m_nRTEnvCP": 276, + "m_nRTEnvCPComponent": 280, + "m_szModifier": 288, + "m_szParticlePrecipitationEffect": 40 + }, + "metadata": [], + "parent": "CEntitySubclassVDataBase" + }, "CProjectedTextureBase": { "fields": { "m_LightColor": 36, @@ -7559,179 +6068,15 @@ "m_nShadowQuality": 600, "m_nSpotlightTextureFrame": 596 }, - "metadata": [ - { - "name": "m_hTargetEntity", - "ty": "CHandle< C_BaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_bState", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bAlwaysUpdate", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flLightFOV", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnableShadows", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bSimpleProjection", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bLightOnlyTarget", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bLightWorld", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bCameraSpace", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flBrightnessScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_LightColor", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_flIntensity", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flLinearAttenuation", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flQuadraticAttenuation", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_bVolumetric", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flVolumetricIntensity", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flNoiseStrength", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFlashlightTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nNumPlanes", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_flPlaneOffset", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flColorTransitionTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flAmbient", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_SpotlightTextureName", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_nSpotlightTextureFrame", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowQuality", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_flNearZ", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFarZ", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flProjectionSize", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flRotation", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_bFlipHorizontal", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CPulseGraphInstance_ClientEntity": { "fields": { "m_pParent": 216 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CBasePulseGraphInstance" }, "CRenderComponent": { "fields": { @@ -7752,33 +6097,7 @@ "m_iEnemyKnifeKills": 116, "m_iEnemyTaserKills": 120 }, - "metadata": [ - { - "name": "m_iEnemy5Ks", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemy4Ks", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemy3Ks", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemyKnifeKills", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemyTaserKills", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CSPerRoundStats_t" }, "CSPerRoundStats_t": { @@ -7797,73 +6116,7 @@ "m_iObjective": 84, "m_iUtilityDamage": 92 }, - "metadata": [ - { - "name": "m_iKills", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iDeaths", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iAssists", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iDamage", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEquipmentValue", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iMoneySaved", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iKillReward", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iLiveTime", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iHeadShotKills", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iObjective", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iCashEarned", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iUtilityDamage", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemiesFlashed", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CScriptComponent": { @@ -7889,33 +6142,7 @@ "m_modelState": 352, "m_nHitboxSet": 888 }, - "metadata": [ - { - "name": "m_modelState", - "ty": "CModelState", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsAnimationEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bUseParentRenderBounds", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_materialGroup", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_nHitboxSet", - "ty": "uint8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CGameSceneNode" }, "CSkyboxReference": { @@ -7926,18 +6153,14 @@ "metadata": [], "parent": "C_BaseEntity" }, + "CTablet": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, "CTakeDamageInfoAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CTimeline": { @@ -7950,99 +6173,180 @@ "m_nCompressionType": 540, "m_nValueCounts": 272 }, - "metadata": [ - { - "name": "m_flValues", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nValueCounts", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nBucketCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flInterval", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFinalValue", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nCompressionType", - "ty": "TimelineCompression_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bStopped", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "IntervalTimer" }, + "CTripWireFire": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "CTripWireFireProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseGrenade" + }, + "CWaterSplasher": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "CWeaponZoneRepulsor": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_AK47": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_AttributeContainer": { "fields": { "m_Item": 80, "m_iExternalItemProviderRegisteredToken": 1176, "m_ullRegisteredAsItemID": 1184 }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_Item", - "ty": "CEconItemView", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CAttributeManager" }, + "C_BarnLight": { + "fields": { + "m_Color": 3288, + "m_LightStyleEvents": 3368, + "m_LightStyleString": 3328, + "m_LightStyleTargets": 3392, + "m_QueuedLightStyleStrings": 3344, + "m_StyleEvent": 3416, + "m_bContactShadow": 3660, + "m_bEnabled": 3280, + "m_bPrecomputedFieldsValid": 3724, + "m_fAlternateColorBrightness": 3688, + "m_flBounceScale": 3668, + "m_flBrightness": 3296, + "m_flBrightnessScale": 3300, + "m_flColorTemperature": 3292, + "m_flFadeSizeEnd": 3712, + "m_flFadeSizeStart": 3708, + "m_flFogScale": 3704, + "m_flFogStrength": 3696, + "m_flLightStyleStartTime": 3336, + "m_flLuminaireAnisotropy": 3320, + "m_flLuminaireSize": 3316, + "m_flMinRoughness": 3672, + "m_flRange": 3616, + "m_flShadowFadeSizeEnd": 3720, + "m_flShadowFadeSizeStart": 3716, + "m_flShape": 3584, + "m_flSkirt": 3596, + "m_flSkirtNear": 3600, + "m_flSoftX": 3588, + "m_flSoftY": 3592, + "m_hLightCookie": 3576, + "m_nBakeSpecularToCubemaps": 3632, + "m_nBakedShadowIndex": 3308, + "m_nBounceLight": 3664, + "m_nCastShadows": 3648, + "m_nColorMode": 3284, + "m_nDirectLight": 3304, + "m_nFog": 3692, + "m_nFogShadows": 3700, + "m_nLuminaireShape": 3312, + "m_nShadowMapSize": 3652, + "m_nShadowPriority": 3656, + "m_vAlternateColor": 3676, + "m_vBakeSpecularToCubemapsSize": 3636, + "m_vPrecomputedBoundsMaxs": 3740, + "m_vPrecomputedBoundsMins": 3728, + "m_vPrecomputedOBBAngles": 3764, + "m_vPrecomputedOBBExtent": 3776, + "m_vPrecomputedOBBOrigin": 3752, + "m_vShear": 3620, + "m_vSizeParams": 3604 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "C_BaseButton": { "fields": { "m_glowEntity": 3280, "m_szDisplayText": 3288, "m_usable": 3284 }, - "metadata": [ - { - "name": "m_glowEntity", - "ty": "CHandle< C_BaseModelEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_usable", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_szDisplayText", - "ty": "string_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], + "parent": "C_BaseToggle" + }, + "C_BaseCSGrenade": { + "fields": { + "m_bClientPredictDelete": 6768, + "m_bIsHeldByPlayer": 6770, + "m_bJumpThrow": 6772, + "m_bJustPulledPin": 6792, + "m_bPinPulled": 6771, + "m_bRedraw": 6769, + "m_bThrowAnimating": 6773, + "m_fDropTime": 6788, + "m_fThrowTime": 6776, + "m_flNextHoldFrac": 6800, + "m_flThrowStrength": 6780, + "m_flThrowStrengthApproach": 6784, + "m_hSwitchToWeaponAfterThrow": 6804, + "m_nNextHoldTick": 6796 + }, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_BaseCSGrenadeProjectile": { + "fields": { + "flNextTrailLineTime": 4360, + "m_arrTrajectoryTrailPointCreationTimes": 4408, + "m_arrTrajectoryTrailPoints": 4384, + "m_bCanCreateGrenadeTrail": 4365, + "m_bExplodeEffectBegan": 4364, + "m_flSpawnTime": 4344, + "m_flTrajectoryTrailEffectCreationTime": 4432, + "m_hSnapshotTrajectoryParticleSnapshot": 4376, + "m_nBounces": 4312, + "m_nExplodeEffectIndex": 4320, + "m_nExplodeEffectTickBegin": 4328, + "m_nSnapshotTrajectoryEffectIndex": 4368, + "m_vInitialPosition": 4288, + "m_vInitialVelocity": 4300, + "m_vecExplodeEffectOrigin": 4332, + "vecLastTrailLinePos": 4348 + }, + "metadata": [], + "parent": "C_BaseGrenade" + }, + "C_BaseClientUIEntity": { + "fields": { + "m_DialogXMLName": 3296, + "m_PanelClassName": 3304, + "m_PanelID": 3312, + "m_bEnabled": 3288 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_BaseCombatCharacter": { + "fields": { + "m_bloodColor": 4232, + "m_flFieldOfView": 4252, + "m_flWaterNextTraceTime": 4248, + "m_flWaterWorldZ": 4244, + "m_hMyWearables": 4208, + "m_leftFootAttachment": 4236, + "m_nWaterWakeMode": 4240, + "m_rightFootAttachment": 4237 + }, + "metadata": [], + "parent": "C_BaseFlex" + }, + "C_BaseDoor": { + "fields": { + "m_bIsUsable": 3280 + }, + "metadata": [], "parent": "C_BaseToggle" }, "C_BaseEntity": { @@ -8128,213 +6432,12 @@ "m_vecPredictedScriptFloats": 1184, "m_vecVelocity": 1000 }, - "metadata": [ - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "m_CBodyComponent", - "ty": "CBodyComponent::Storage_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iMaxHealth", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_iHealth", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_lifeState", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_bTakesDamage", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nTakeDamageFlags", - "ty": "TakeDamageFlags_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsPlatform", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_ubInterpolationFrame", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nSubclassID", - "ty": "EntitySubclassID_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flAnimTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flSimulationTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flCreateTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bClientSideRagdoll", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iTeamNum", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_spawnflags", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nNextThinkTick", - "ty": "GameTick_t", - "type": "NetworkVarNames" - }, - { - "name": "m_fFlags", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_vecBaseVelocity", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_hEffectEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_hOwnerEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_MoveCollide", - "ty": "MoveCollide_t", - "type": "NetworkVarNames" - }, - { - "name": "m_MoveType", - "ty": "MoveType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flWaterLevel", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_fEffects", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_hGroundEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_flFriction", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flElasticity", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flGravityScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flTimeScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_bAnimatedEveryTick", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flNavIgnoreUntilTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CEntityInstance" }, "C_BaseEntityAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "C_BaseFire": { @@ -8344,30 +6447,34 @@ "m_flStartScale": 1364, "m_nFlags": 1372 }, - "metadata": [ - { - "name": "m_flScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flScaleTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nFlags", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_BaseFlex": { + "fields": { + "m_CachedViewTarget": 3964, + "m_PhonemeClasses": 4112, + "m_bResetFlexWeightsOnModelChange": 4006, + "m_blinktime": 3984, + "m_blinktoggle": 3864, + "m_flBlinkAmount": 4000, + "m_flJawOpenAmount": 3996, + "m_flexWeight": 3816, + "m_iBlink": 3980, + "m_iEyeAttachment": 4005, + "m_iJawOpen": 3992, + "m_iMouthAttachment": 4004, + "m_mEyeOcclusionRendererCameraToBoneTransform": 4036, + "m_nEyeOcclusionRendererBone": 4032, + "m_nLastFlexUpdateFrameCount": 3960, + "m_nNextSceneEventId": 3976, + "m_prevblinktoggle": 3988, + "m_vEyeOcclusionRendererHalfExtent": 4084, + "m_vLookTargetPosition": 3840 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_BaseFlex__Emphasized_Phoneme": { "fields": { "m_bBasechecked": 29, @@ -8379,6 +6486,24 @@ "metadata": [], "parent": null }, + "C_BaseGrenade": { + "fields": { + "m_DmgRadius": 4212, + "m_ExplosionSound": 4240, + "m_bHasWarnedAI": 4208, + "m_bIsLive": 4210, + "m_bIsSmokeGrenade": 4209, + "m_flDamage": 4224, + "m_flDetonateTime": 4216, + "m_flNextAttack": 4276, + "m_flWarnAITime": 4220, + "m_hOriginalThrower": 4280, + "m_hThrower": 4252, + "m_iszBounceSound": 4232 + }, + "metadata": [], + "parent": "C_BaseFlex" + }, "C_BaseModelEntity": { "fields": { "m_CHitboxComponent": 2600, @@ -8413,115 +6538,69 @@ "m_vecRenderAttributes": 2696, "m_vecViewOffset": 3160 }, - "metadata": [ - { - "name": "m_CRenderComponent", - "ty": "CRenderComponent::Storage_t", - "type": "NetworkVarNames" - }, - { - "name": "m_CHitboxComponent", - "ty": "CHitboxComponent::Storage_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nRenderMode", - "ty": "RenderMode_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nRenderFX", - "ty": "RenderFx_t", - "type": "NetworkVarNames" - }, - { - "name": "m_clrRender", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_vecRenderAttributes", - "ty": "EntityRenderAttribute_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bRenderToCubemaps", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_Collision", - "ty": "CCollisionProperty", - "type": "NetworkVarNames" - }, - { - "name": "m_Glow", - "ty": "CGlowProperty", - "type": "NetworkVarNames" - }, - { - "name": "m_flGlowBackfaceMult", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_fadeMinDist", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_fadeMaxDist", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowStrength", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nObjectCulling", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nAddDecal", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_vDecalPosition", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vDecalForwardAxis", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_flDecalHealBloodRate", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDecalHealHeightRate", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_ConfigEntitiesToPropagateMaterialDecalsTo", - "ty": "CHandle< C_BaseModelEntity >", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_BasePlayerPawn": { + "fields": { + "m_ServerViewAngleChanges": 4432, + "m_bIsSwappingToPredictableController": 4760, + "m_flDeathTime": 4688, + "m_flFOVSensitivityAdjust": 4724, + "m_flLastCameraSetupTime": 4720, + "m_flMouseSensitivity": 4728, + "m_flOldSimulationTime": 4744, + "m_flPredictionErrorTime": 4704, + "m_hController": 4756, + "m_iHideHUD": 4540, + "m_nHighestConsumedServerViewAngleChangeIndex": 4512, + "m_nLastExecutedCommandNumber": 4748, + "m_nLastExecutedCommandTick": 4752, + "m_pAutoaimServices": 4368, + "m_pCameraServices": 4408, + "m_pFlashlightServices": 4400, + "m_pItemServices": 4360, + "m_pMovementServices": 4416, + "m_pObserverServices": 4376, + "m_pUseServices": 4392, + "m_pWaterServices": 4384, + "m_pWeaponServices": 4352, + "m_skybox3d": 4544, + "m_vOldOrigin": 4732, + "m_vecLastCameraSetupLocalOrigin": 4708, + "m_vecPredictionError": 4692, + "v_angle": 4516, + "v_anglePrevious": 4528 + }, + "metadata": [], + "parent": "C_BaseCombatCharacter" + }, + "C_BasePlayerWeapon": { + "fields": { + "m_flNextPrimaryAttackTickRatio": 5564, + "m_flNextSecondaryAttackTickRatio": 5572, + "m_iClip1": 5576, + "m_iClip2": 5580, + "m_nNextPrimaryAttackTick": 5560, + "m_nNextSecondaryAttackTick": 5568, + "m_pReserveAmmo": 5584 + }, + "metadata": [], + "parent": "C_EconEntity" + }, + "C_BasePropDoor": { + "fields": { + "m_bLocked": 4437, + "m_closedAngles": 4452, + "m_closedPosition": 4440, + "m_eDoorState": 4432, + "m_hMaster": 4464, + "m_modelChanged": 4436, + "m_vWhereToSetLightingOrigin": 4468 + }, + "metadata": [], + "parent": "C_DynamicProp" + }, "C_BaseToggle": { "fields": {}, "metadata": [], @@ -8532,29 +6611,144 @@ "m_bClientSidePredicted": 3281, "m_bDisabled": 3280 }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_bDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bClientSidePredicted", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseToggle" }, + "C_BaseViewModel": { + "fields": { + "m_flAnimationStartTime": 3828, + "m_hControlPanel": 3900, + "m_hOldLayerSequence": 3888, + "m_hWeapon": 3832, + "m_hWeaponModel": 3856, + "m_iCameraAttachment": 3860, + "m_nAnimationParity": 3824, + "m_nOldAnimationParity": 3884, + "m_nViewModelIndex": 3820, + "m_oldLayer": 3892, + "m_oldLayerStartTime": 3896, + "m_previousCycle": 3880, + "m_previousElapsedDuration": 3876, + "m_sAnimationPrefix": 3848, + "m_sVMName": 3840, + "m_vecLastCameraAngles": 3864, + "m_vecLastFacing": 3808 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_Beam": { + "fields": { + "m_bTurnedOff": 3448, + "m_fAmplitude": 3428, + "m_fEndWidth": 3416, + "m_fFadeLength": 3420, + "m_fHaloScale": 3424, + "m_fSpeed": 3436, + "m_fStartFrame": 3432, + "m_fWidth": 3412, + "m_flDamage": 3292, + "m_flFireTime": 3288, + "m_flFrame": 3440, + "m_flFrameRate": 3280, + "m_flHDRColorScale": 3284, + "m_hAttachEntity": 3360, + "m_hBaseMaterial": 3336, + "m_hEndEntity": 3464, + "m_nAttachIndex": 3400, + "m_nBeamFlags": 3356, + "m_nBeamType": 3352, + "m_nClipStyle": 3444, + "m_nHaloIndex": 3344, + "m_nNumBeamEnts": 3296, + "m_queryHandleHalo": 3300, + "m_vecEndPos": 3452 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "C_Breakable": { "fields": {}, "metadata": [], "parent": "C_BaseModelEntity" }, + "C_BreakableProp": { + "fields": { + "m_OnBreak": 3872, + "m_OnHealthChanged": 3912, + "m_OnTakeDamage": 3952, + "m_PerformanceMode": 4008, + "m_bHasBreakPiecesOrCommands": 4056, + "m_explodeDamage": 4060, + "m_explodeRadius": 4064, + "m_explosionBuildupSound": 4080, + "m_explosionCustomEffect": 4088, + "m_explosionCustomSound": 4096, + "m_explosionDelay": 4072, + "m_explosionModifier": 4104, + "m_flDefaultFadeScale": 4120, + "m_flDmgModBullet": 4012, + "m_flDmgModClub": 4016, + "m_flDmgModExplosive": 4020, + "m_flDmgModFire": 4024, + "m_flLastPhysicsInfluenceTime": 4116, + "m_flPressureDelay": 4000, + "m_flPreventDamageBeforeTime": 4052, + "m_hBreaker": 4004, + "m_hFlareEnt": 4128, + "m_hLastAttacker": 4124, + "m_hPhysicsAttacker": 4112, + "m_iInteractions": 4048, + "m_iMinHealthDmg": 3996, + "m_impactEnergyScale": 3992, + "m_iszBasePropData": 4040, + "m_iszPhysicsDamageTableName": 4032, + "m_noGhostCollision": 4132 + }, + "metadata": [], + "parent": "CBaseProp" + }, + "C_BulletHitModel": { + "fields": { + "m_bIsHit": 3856, + "m_flTimeCreated": 3860, + "m_hPlayerParent": 3852, + "m_iBoneIndex": 3848, + "m_matLocal": 3800, + "m_vecStartPos": 3864 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_C4": { + "fields": { + "m_activeLightParticleIndex": 6800, + "m_bBombPlacedAnimation": 6816, + "m_bBombPlanted": 6859, + "m_bIsPlantingViaUse": 6817, + "m_bPlayedArmingBeeps": 6852, + "m_bStartedArming": 6808, + "m_eActiveLightEffect": 6804, + "m_entitySpottedState": 6824, + "m_fArmedTime": 6812, + "m_nSpotRules": 6848, + "m_szScreenText": 6768 + }, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_CSGOViewModel": { + "fields": { + "m_bNeedToQueueHighResComposite": 3960, + "m_bShouldIgnoreOffsetAndAccuracy": 3944, + "m_nLastKnownAssociatedWeaponEntIndex": 3956, + "m_nOldWeaponParity": 3952, + "m_nWeaponParity": 3948, + "m_vLoweredWeaponOffset": 4060 + }, + "metadata": [], + "parent": "C_PredictedViewModel" + }, "C_CSGO_CounterTerroristTeamIntroCamera": { "fields": {}, "metadata": [], @@ -8620,6 +6814,23 @@ "metadata": [], "parent": "C_BaseEntity" }, + "C_CSGO_PreviewModel": { + "fields": { + "m_animgraph": 4208, + "m_animgraphCharacterModeString": 4216, + "m_defaultAnim": 4224, + "m_flInitialModelScale": 4236, + "m_nDefaultAnimLoopMode": 4232, + "m_sInitialWeaponState": 4240 + }, + "metadata": [], + "parent": "C_BaseFlex" + }, + "C_CSGO_PreviewModelAlias_csgo_item_previewmodel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewModel" + }, "C_CSGO_PreviewModel_GraphController": { "fields": { "m_pszCharacterMode": 24, @@ -8630,6 +6841,20 @@ "metadata": [], "parent": "CAnimGraphControllerBase" }, + "C_CSGO_PreviewPlayer": { + "fields": { + "m_animgraph": 9240, + "m_animgraphCharacterModeString": 9248, + "m_flInitialModelScale": 9256 + }, + "metadata": [], + "parent": "C_CSPlayerPawn" + }, + "C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewPlayer" + }, "C_CSGO_PreviewPlayer_GraphController": { "fields": { "m_bCT": 240, @@ -8683,50 +6908,14 @@ "m_weaponItem": 3584, "m_xuid": 1384 }, - "metadata": [ - { - "name": "m_nVariant", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRandom", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nOrdinal", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_sWeaponName", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_xuid", - "ty": "XUID", - "type": "NetworkVarNames" - }, - { - "name": "m_agentItem", - "ty": "CEconItemView", - "type": "NetworkVarNames" - }, - { - "name": "m_glovesItem", - "ty": "CEconItemView", - "type": "NetworkVarNames" - }, - { - "name": "m_weaponItem", - "ty": "CEconItemView", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_CSGO_TeamPreviewModel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewPlayer" + }, "C_CSGO_TeamSelectCamera": { "fields": {}, "metadata": [], @@ -8877,556 +7066,14 @@ "m_vMinimapMaxs": 3176, "m_vMinimapMins": 3164 }, - "metadata": [ - { - "name": "m_bFreezePeriod", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bWarmupPeriod", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_fWarmupPeriodEnd", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_fWarmupPeriodStart", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nTotalPausedTicks", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPauseStartTick", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bServerPaused", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bGamePaused", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bTerroristTimeOutActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bCTTimeOutActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flTerroristTimeOutRemaining", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flCTTimeOutRemaining", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nTerroristTimeOuts", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nCTTimeOuts", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bTechnicalTimeOut", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMatchWaitingForResume", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundTime", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_fMatchStartTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_fRoundStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flRestartRoundTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bGameRestart", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flGameStartTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_timeUntilNextPhaseStarts", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_gamePhase", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_totalRoundsPlayed", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRoundsPlayedThisPhase", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nOvertimePlaying", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iHostagesRemaining", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bAnyHostageReached", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMapHasBombTarget", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMapHasRescueZone", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMapHasBuyZone", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsQueuedMatchmaking", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nQueuedMatchmakingMode", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsValveDS", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bLogoMap", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bPlayAllStepSoundsOnServer", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iSpectatorSlotCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_MatchDevice", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bHasMatchStarted", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nNextMapInMapgroup", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_szTournamentEventName", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_szTournamentEventStage", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_szMatchStatTxt", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_szTournamentPredictionsTxt", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_nTournamentPredictionsPct", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flCMMItemDropRevealStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flCMMItemDropRevealEndTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsDroppingItems", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsQuestEligible", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsHltvActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nGuardianModeWaveNumber", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nGuardianModeSpecialKillsRemaining", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nGuardianModeSpecialWeaponNeeded", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_numGlobalGiftsGiven", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_numGlobalGifters", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_numGlobalGiftsPeriodSeconds", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_arrFeaturedGiftersAccounts", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_arrFeaturedGiftersGifts", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_arrProhibitedItemIndices", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_arrTournamentActiveCasterAccounts", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_numBestOfMaps", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nHalloweenMaskListSeed", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bBombDropped", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bBombPlanted", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundWinStatus", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_eRoundWinReason", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bTCantBuy", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bCTCantBuy", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flGuardianBuyUntilTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iMatchStats_RoundResults", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iMatchStats_PlayersAlive_CT", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iMatchStats_PlayersAlive_T", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_TeamRespawnWaveTimes", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flNextRespawnWave", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nServerQuestID", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_vMinimapMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vMinimapMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_MinimapVerticalSectionHeights", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nEndMatchMapGroupVoteTypes", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nEndMatchMapGroupVoteOptions", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nEndMatchMapVoteWinner", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iNumConsecutiveCTLoses", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iNumConsecutiveTerroristLoses", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nMatchAbortedEarlyReason", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_pGameModeRules", - "ty": "CCSGameModeRules *", - "type": "NetworkVarNames" - }, - { - "name": "m_RetakeRules", - "ty": "CRetakeGameRules", - "type": "NetworkVarNames" - }, - { - "name": "m_nMatchEndCount", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nTTeamIntroVariant", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nCTTeamIntroVariant", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bTeamIntroPeriod", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndWinnerTeam", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_eRoundEndReason", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRoundEndShowTimerDefend", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndTimerTime", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_sRoundEndFunFactToken", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndFunFactPlayerSlot", - "ty": "CPlayerSlot", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndFunFactData1", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndFunFactData2", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndFunFactData3", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_sRoundEndMessage", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndPlayerCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRoundEndNoMusic", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndLegacy", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRoundEndCount", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundStartRoundNumber", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRoundStartCount", - "ty": "uint8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_TeamplayRules" }, "C_CSGameRulesProxy": { "fields": { "m_pGameRules": 1360 }, - "metadata": [ - { - "name": "m_pGameRules", - "ty": "CCSGameRules*", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_GameRulesProxy" }, "C_CSMinimapBoundary": { @@ -9434,34 +7081,229 @@ "metadata": [], "parent": "C_BaseEntity" }, + "C_CSObserverPawn": { + "fields": { + "m_hDetectParentChange": 5912 + }, + "metadata": [], + "parent": "C_CSPlayerPawnBase" + }, "C_CSObserverPawnAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "C_CSPlayerPawn": { + "fields": { + "m_EconGloves": 6432, + "m_RetakesMVPBoostExtraUtility": 6392, + "m_aimPunchAngle": 6012, + "m_aimPunchAngleVel": 6024, + "m_aimPunchCache": 6048, + "m_aimPunchTickBase": 6036, + "m_aimPunchTickFraction": 6040, + "m_bHasFemaleVoice": 5960, + "m_bInBombZone": 6089, + "m_bInBuyZone": 6008, + "m_bInHostageRescueZone": 6088, + "m_bInLanding": 6080, + "m_bIsBuyMenuOpen": 6090, + "m_bLastHeadBoneTransformIsValid": 9184, + "m_bMustSyncRagdollState": 7529, + "m_bNeedToReApplyGloves": 6424, + "m_bOnGroundLastTick": 9192, + "m_bPrevDefuser": 5990, + "m_bPrevHelmet": 5991, + "m_bPreviouslyInBuyZone": 6009, + "m_bRagdollDamageHeadshot": 7624, + "m_bRetakesHasDefuseKit": 6384, + "m_bRetakesMVPLastRound": 6385, + "m_bSkipOneHeadConstraintUpdate": 9232, + "m_flHealthShotBoostExpirationTime": 5952, + "m_flLandingTime": 6084, + "m_flLandseconds": 5964, + "m_flLastFiredWeaponTime": 5956, + "m_flNextSprayDecalTime": 6096, + "m_flOldFallVelocity": 5968, + "m_flTimeOfLastInjury": 6092, + "m_iRetakesMVPBoostItem": 6388, + "m_iRetakesOffering": 6376, + "m_iRetakesOfferingCard": 6380, + "m_lastLandTime": 9188, + "m_nEconGlovesChanged": 7528, + "m_nPrevArmorVal": 5992, + "m_nPrevGrenadeAmmoCount": 5996, + "m_nRagdollDamageBone": 7532, + "m_pActionTrackingServices": 5944, + "m_pBulletServices": 5912, + "m_pBuyServices": 5928, + "m_pGlowServices": 5936, + "m_pHostageServices": 5920, + "m_qDeathEyeAngles": 9220, + "m_szLastPlaceName": 5972, + "m_szRagdollDamageWeaponName": 7560, + "m_unPreviousWeaponHash": 6000, + "m_unWeaponHash": 6004, + "m_vRagdollDamageForce": 7536, + "m_vRagdollDamagePosition": 7548, + "m_vRagdollServerOrigin": 7628 + }, + "metadata": [], + "parent": "C_CSPlayerPawnBase" + }, "C_CSPlayerPawnAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "C_CSPlayerPawnBase": { + "fields": { + "m_ArmorValue": 5488, + "m_GunGameImmunityColor": 5149, + "m_angEyeAngles": 5496, + "m_angLastMuzzleFlashAngle": 5352, + "m_angShootAngleHistory": 4964, + "m_angStashedShootAngles": 4928, + "m_bCachedPlaneIsValid": 4869, + "m_bCanMoveDuringFreezePeriod": 5200, + "m_bClipHitStaticWorld": 4868, + "m_bDeferStartMusicOnWarmup": 5612, + "m_bFlashBuildUp": 5316, + "m_bFlashDspHasBeenCleared": 5317, + "m_bFlashScreenshotHasBeenGrabbed": 5318, + "m_bGrenadeParametersStashed": 4924, + "m_bGuardianShouldSprayCustomXMark": 5812, + "m_bGunGameImmunity": 5148, + "m_bHasDeathInfo": 5813, + "m_bHasMovedSinceSpawn": 5153, + "m_bHasNightVision": 5249, + "m_bHideTargetID": 5652, + "m_bHud_MiniScoreHidden": 5526, + "m_bHud_RadarHidden": 5527, + "m_bInNoDefuseArea": 5168, + "m_bIsDefusing": 5128, + "m_bIsGrabbingHostage": 5129, + "m_bIsRescuing": 5136, + "m_bIsScoped": 5120, + "m_bIsWalking": 5121, + "m_bKilledByHeadshot": 5832, + "m_bKilledByTaser": 5193, + "m_bNightVisionOn": 5248, + "m_bOldIsScoped": 5452, + "m_bResumeZoom": 5122, + "m_bScreenTearFrameCaptured": 5300, + "m_bShouldAutobuyDMWeapons": 5524, + "m_bShouldAutobuyNow": 5525, + "m_bStrafing": 5208, + "m_bSuppressGuardianTooFarWarningAudio": 5192, + "m_bWaitForNoAttack": 5176, + "m_cycleLatch": 5616, + "m_delayTargetIDTimer": 5544, + "m_entitySpottedState": 5784, + "m_fImmuneToGunGameDamageTime": 5140, + "m_fImmuneToGunGameDamageTimeLast": 5144, + "m_fMolotovDamageTime": 5160, + "m_fMolotovUseTime": 5156, + "m_fNextThinkPushAway": 5520, + "m_fRenderingClipPlane": 4824, + "m_flClientDeathTime": 5292, + "m_flCurrentMusicStartTime": 5604, + "m_flDeathCCWeight": 5448, + "m_flDeathInfoTime": 5816, + "m_flDetectedByEnemySensorTime": 5184, + "m_flEmitSoundTime": 5216, + "m_flFlashBangTime": 5304, + "m_flFlashDuration": 5324, + "m_flFlashMaxAlpha": 5320, + "m_flFlashOverlayAlpha": 5312, + "m_flFlashScreenshotAlpha": 5308, + "m_flGuardianTooFarDistFrac": 5180, + "m_flHealthFadeAlpha": 5376, + "m_flHealthFadeValue": 5372, + "m_flHitHeading": 5256, + "m_flLastCollisionCeiling": 4884, + "m_flLastCollisionCeilingChangeTime": 4888, + "m_flLastSmokeAge": 5660, + "m_flLastSmokeOverlayAlpha": 5656, + "m_flLastSpawnTimeIndex": 5212, + "m_flLowerBodyYawTarget": 5204, + "m_flMusicRoundStartTime": 5608, + "m_flNextGuardianTooFarWarning": 5188, + "m_flNextMagDropTime": 5688, + "m_flNightVisionAlpha": 5296, + "m_flPrevMatchEndTime": 5460, + "m_flPrevRoundEndTime": 5456, + "m_flProgressBarStartTime": 5236, + "m_flSlopeDropHeight": 5080, + "m_flSlopeDropOffset": 5064, + "m_flVelocityModifier": 5252, + "m_grenadeParameterStashTime": 4920, + "m_hMuzzleFlashShape": 5364, + "m_hOriginalController": 5836, + "m_holdTargetIDTimer": 5576, + "m_iAddonBits": 5220, + "m_iBlockingUseActionInProgress": 5132, + "m_iDirection": 5240, + "m_iHealthBarRenderMaskIndex": 5368, + "m_iIDEntIndex": 5540, + "m_iMoveState": 5196, + "m_iOldIDEntIndex": 5572, + "m_iPlayerState": 5124, + "m_iPrimaryAddon": 5224, + "m_iProgressBarDuration": 5232, + "m_iSecondaryAddon": 5228, + "m_iShotsFired": 5244, + "m_iStartAccount": 5264, + "m_iTargetedWeaponEntIndex": 5568, + "m_iThrowGrenadeCounter": 5172, + "m_ignoreLadderJumpTime": 5384, + "m_ladderSurpressionTimer": 5392, + "m_lastLadderNormal": 5416, + "m_lastLadderPos": 5428, + "m_lastStandingPos": 5328, + "m_nDeathCamMusic": 5536, + "m_nHeavyAssaultSuitCooldownRemaining": 5484, + "m_nHitBodyPart": 5260, + "m_nLastClipPlaneSetupFrame": 4840, + "m_nLastConcurrentKilled": 5532, + "m_nLastKillerIndex": 5528, + "m_nLastMagDropAttachmentIndex": 5692, + "m_nMyCollisionGroup": 5380, + "m_nPlayerInfernoBodyFx": 5680, + "m_nPlayerInfernoFootFx": 5684, + "m_nPlayerSmokedFx": 5676, + "m_nSurvivalTeamNumber": 5808, + "m_nWhichBombZone": 5164, + "m_pClippingWeapon": 4872, + "m_pPingServices": 4800, + "m_pViewModelServices": 4808, + "m_previousPlayerState": 4880, + "m_serverIntendedCycle": 5620, + "m_thirdPersonHeading": 5040, + "m_unCurrentEquipmentValue": 5464, + "m_unFreezetimeEndEquipmentValue": 5468, + "m_unRoundStartEquipmentValue": 5466, + "m_vHeadConstraintOffset": 5096, + "m_vLastSmokeOverlayColor": 5664, + "m_vecBulletHitModels": 5696, + "m_vecDeathInfoOrigin": 5820, + "m_vecIntroStartEyePosition": 5268, + "m_vecIntroStartPlayerForward": 5280, + "m_vecLastAliveLocalVelocity": 5744, + "m_vecLastClipCameraForward": 4856, + "m_vecLastClipCameraPos": 4844, + "m_vecLastMuzzleFlashPos": 5340, + "m_vecPickupModelSlerpers": 5720, + "m_vecPlayerPatchEconIndices": 5624, + "m_vecStashedGrenadeThrowPosition": 4940, + "m_vecStashedVelocity": 4952, + "m_vecThirdPersonViewPositionOverride": 5472, + "m_vecThrowPositionHistory": 4988, + "m_vecVelocityHistory": 5012 + }, + "metadata": [], + "parent": "C_BasePlayerPawn" + }, "C_CSPlayerResource": { "fields": { "m_bEndMatchNextMapAllVoted": 1504, @@ -9475,55 +7317,148 @@ "m_iHostageEntityIDs": 1384, "m_isHostageFollowingSomeone": 1372 }, - "metadata": [ - { - "name": "m_bHostageAlive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_isHostageFollowingSomeone", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iHostageEntityIDs", - "ty": "CEntityIndex", - "type": "NetworkVarNames" - }, - { - "name": "m_bombsiteCenterA", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_bombsiteCenterB", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_hostageRescueX", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_hostageRescueY", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_hostageRescueZ", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bEndMatchNextMapAllVoted", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_CSTeam": { + "fields": { + "m_bSurrendered": 2060, + "m_iClanID": 2208, + "m_numMapVictories": 2056, + "m_scoreFirstHalf": 2064, + "m_scoreOvertime": 2072, + "m_scoreSecondHalf": 2068, + "m_szClanTeamname": 2076, + "m_szTeamFlagImage": 2212, + "m_szTeamLogoImage": 2220, + "m_szTeamMatchStat": 1544 + }, + "metadata": [], + "parent": "C_Team" + }, + "C_CSWeaponBase": { + "fields": { + "m_ClientPreviousWeaponState": 5800, + "m_IronSightController": 6432, + "m_OnPlayerPickup": 5856, + "m_bBurstMode": 5944, + "m_bFireOnEmpty": 5848, + "m_bGlowForPing": 6136, + "m_bInReload": 5956, + "m_bIsHauledBack": 5964, + "m_bOldFirstPersonSpectatedState": 6113, + "m_bReloadVisuallyComplete": 5957, + "m_bReloadsWithClips": 5840, + "m_bSilencerOn": 5965, + "m_bUIWeapon": 6137, + "m_bVisualsDataSet": 6112, + "m_bWasOwnedByCT": 6196, + "m_bWasOwnedByTerrorist": 6197, + "m_donated": 6188, + "m_ePlayerFireEvent": 5688, + "m_ePlayerFireEventAttackType": 5692, + "m_fAccuracyPenalty": 5920, + "m_fAccuracySmoothedForZoom": 5928, + "m_fLastShotTime": 6192, + "m_fScopeZoomEndTime": 5932, + "m_flCrosshairDistance": 5808, + "m_flDroppedAtTime": 5960, + "m_flFireSequenceStartTime": 5676, + "m_flGunAccuracyPositionDeprecated": 5828, + "m_flLastAccuracyUpdateTime": 5924, + "m_flLastLOSTraceFailureTime": 6624, + "m_flLastMagDropRequestTime": 6752, + "m_flNextAttackRenderTimeOffset": 5976, + "m_flNextClientFireBulletTime": 6212, + "m_flNextClientFireBulletTime_Repredict": 6216, + "m_flPostponeFireReadyFrac": 5952, + "m_flRecoilIndex": 5940, + "m_flTimeSilencerSwitchComplete": 5968, + "m_flTimeWeaponIdle": 5844, + "m_flTurningInaccuracy": 5916, + "m_flTurningInaccuracyDelta": 5900, + "m_flWatTickOffset": 6756, + "m_gunHeat": 6200, + "m_hCurrentThirdPersonSequence": 5736, + "m_hOurPing": 6116, + "m_hPrevOwner": 6152, + "m_iAlpha": 5816, + "m_iAmmoLastCheck": 5812, + "m_iCrosshairTextureID": 5824, + "m_iIronSightMode": 6608, + "m_iNumEmptyAttacks": 6628, + "m_iOriginalTeamNumber": 5972, + "m_iRecoilIndex": 5936, + "m_iScopeTextureID": 5820, + "m_iState": 5804, + "m_lastSmokeTime": 6208, + "m_nDropTick": 6156, + "m_nFireSequenceStartTimeAck": 5684, + "m_nFireSequenceStartTimeChange": 5680, + "m_nLastEmptySoundCmdNum": 5832, + "m_nOurPingIndex": 6120, + "m_nPostponeFireReadyTicks": 5948, + "m_nSilencerBoneIndex": 5740, + "m_nViewModelIndex": 5836, + "m_seqFirePrimary": 5700, + "m_seqFireSecondary": 5704, + "m_seqIdle": 5696, + "m_smokeAttachments": 6204, + "m_thirdPersonFireSequences": 5712, + "m_thirdPersonSequences": 5744, + "m_vecOurPingPos": 6124, + "m_vecTurningInaccuracyEyeDirLast": 5904, + "m_weaponMode": 5896 + }, + "metadata": [], + "parent": "C_BasePlayerWeapon" + }, + "C_CSWeaponBaseGun": { + "fields": { + "m_bNeedsBoltAction": 6797, + "m_iBurstShotsRemaining": 6772, + "m_iSilencerBodygroup": 6776, + "m_inPrecache": 6796, + "m_silencedModelIndex": 6792, + "m_zoomLevel": 6768 + }, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_Chicken": { + "fields": { + "m_AttributeManager": 4440, + "m_OriginalOwnerXuidHigh": 5636, + "m_OriginalOwnerXuidLow": 5632, + "m_bAttributesInitialized": 5640, + "m_hHolidayHatAddon": 4424, + "m_hWaterWakeParticles": 5644, + "m_jumpedThisFrame": 4428, + "m_leader": 4432 + }, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_ClientRagdoll": { + "fields": { + "m_bFadeOut": 3800, + "m_bFadingOut": 3830, + "m_bImportant": 3801, + "m_bReleaseRagdoll": 3828, + "m_flEffectTime": 3804, + "m_flScaleEnd": 3832, + "m_flScaleTimeEnd": 3912, + "m_flScaleTimeStart": 3872, + "m_gibDespawnTime": 3808, + "m_iCurrentFriction": 3812, + "m_iEyeAttachment": 3829, + "m_iFrictionAnimState": 3824, + "m_iMaxFriction": 3820, + "m_iMinFriction": 3816 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_ColorCorrection": { "fields": { "m_MaxFalloff": 1376, @@ -9545,69 +7480,24 @@ "m_netlookupFilename": 1396, "m_vecOrigin": 1360 }, - "metadata": [ - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "m_MinFalloff", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_MaxFalloff", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeInDuration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeOutDuration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flMaxWeight", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flCurWeight", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_netlookupFilename", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMaster", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bClientSide", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bExclusive", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_ColorCorrectionVolume": { + "fields": { + "m_FadeDuration": 3312, + "m_LastEnterTime": 3292, + "m_LastEnterWeight": 3288, + "m_LastExitTime": 3300, + "m_LastExitWeight": 3296, + "m_MaxWeight": 3308, + "m_Weight": 3316, + "m_bEnabled": 3304, + "m_lookupFilename": 3320 + }, + "metadata": [], + "parent": "C_BaseTrigger" + }, "C_CommandContext": { "fields": { "command_number": 144, @@ -9624,6 +7514,25 @@ "metadata": [], "parent": "C_BaseEntity" }, + "C_DEagle": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_DecoyGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_DecoyProjectile": { + "fields": { + "m_flTimeParticleEffectSpawn": 4480, + "m_nClientLastKnownDecoyShotTick": 4444, + "m_nDecoyShotTick": 4440 + }, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, "C_DynamicLight": { "fields": { "m_Exponent": 3288, @@ -9634,45 +7543,79 @@ "m_Radius": 3284, "m_SpotRadius": 3300 }, - "metadata": [ - { - "name": "m_Flags", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_LightStyle", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_Radius", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_Exponent", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_InnerAngle", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_OuterAngle", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_SpotRadius", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, + "C_DynamicProp": { + "fields": { + "m_OnAnimReachedEnd": 4304, + "m_OnAnimReachedStart": 4264, + "m_bCreateNonSolid": 4360, + "m_bFiredStartEndOutput": 4358, + "m_bForceNpcExclude": 4359, + "m_bIsOverrideProp": 4361, + "m_bRandomizeCycle": 4356, + "m_bStartDisabled": 4357, + "m_bUseAnimGraph": 4137, + "m_bUseHitboxesForRenderBox": 4136, + "m_glowColor": 4376, + "m_iCachedFrameCount": 4384, + "m_iInitialGlowState": 4364, + "m_iszIdleAnim": 4344, + "m_nGlowRange": 4368, + "m_nGlowRangeMin": 4372, + "m_nGlowTeam": 4380, + "m_nIdleAnimLoopMode": 4352, + "m_pOutputAnimBegun": 4144, + "m_pOutputAnimLoopCycleOver": 4224, + "m_pOutputAnimOver": 4184, + "m_vecCachedRenderMaxs": 4400, + "m_vecCachedRenderMins": 4388 + }, + "metadata": [], + "parent": "C_BreakableProp" + }, + "C_DynamicPropAlias_cable_dynamic": { + "fields": {}, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_DynamicPropAlias_dynamic_prop": { + "fields": {}, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_DynamicPropAlias_prop_dynamic_override": { + "fields": {}, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_EconEntity": { + "fields": { + "m_AttributeManager": 4248, + "m_OriginalOwnerXuidHigh": 5444, + "m_OriginalOwnerXuidLow": 5440, + "m_bAttachmentDirty": 5504, + "m_bAttributesInitialized": 4240, + "m_bClientside": 5464, + "m_bParticleSystemsCreated": 5465, + "m_flFallbackWear": 5456, + "m_flFlexDelayTime": 4224, + "m_flFlexDelayedWeight": 4232, + "m_hOldProvidee": 5528, + "m_hViewmodelAttachment": 5496, + "m_iNumOwnerValidationRetries": 5512, + "m_iOldTeam": 5500, + "m_nFallbackPaintKit": 5448, + "m_nFallbackSeed": 5452, + "m_nFallbackStatTrak": 5460, + "m_nUnloadedModelIndex": 5508, + "m_vecAttachedModels": 5536, + "m_vecAttachedParticles": 5472 + }, + "metadata": [], + "parent": "C_BaseFlex" + }, "C_EconEntity__AttachedModelData_t": { "fields": { "m_iModelDisplayFlags": 0 @@ -9680,6 +7623,48 @@ "metadata": [], "parent": null }, + "C_EconItemView": { + "fields": { + "m_AttributeList": 528, + "m_NetworkedDynamicAttributes": 624, + "m_bDisallowSOC": 489, + "m_bInitialized": 488, + "m_bInitializedTags": 1088, + "m_bInventoryImageRgbaRequested": 96, + "m_bInventoryImageTriedCache": 97, + "m_bIsStoreItem": 490, + "m_bIsTradeItem": 491, + "m_bRestoreCustomMaterialAfterPrecache": 440, + "m_iAccountID": 472, + "m_iEntityLevel": 448, + "m_iEntityQuality": 444, + "m_iEntityQuantity": 492, + "m_iInventoryPosition": 476, + "m_iItemDefinitionIndex": 442, + "m_iItemID": 456, + "m_iItemIDHigh": 464, + "m_iItemIDLow": 468, + "m_iQualityOverride": 500, + "m_iRarityOverride": 496, + "m_nInventoryImageRgbaHeight": 132, + "m_nInventoryImageRgbaWidth": 128, + "m_szCurrentLoadCachedFileName": 136, + "m_szCustomName": 720, + "m_szCustomNameOverride": 881, + "m_unClientFlags": 504, + "m_unOverrideStyle": 505 + }, + "metadata": [], + "parent": "IEconItemInterface" + }, + "C_EconWearable": { + "fields": { + "m_bAlwaysAllow": 5564, + "m_nForceSkin": 5560 + }, + "metadata": [], + "parent": "C_EconEntity" + }, "C_EntityDissolve": { "fields": { "m_bCoreExplode": 3340, @@ -9696,58 +7681,7 @@ "m_nMagnitude": 3336, "m_vDissolverOrigin": 3324 }, - "metadata": [ - { - "name": "m_flStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeInStart", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeInLength", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeOutModelStart", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeOutModelLength", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeOutStart", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeOutLength", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nDissolveType", - "ty": "EntityDisolveType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_vDissolverOrigin", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_nMagnitude", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, "C_EntityFlame": { @@ -9756,18 +7690,7 @@ "m_hEntAttached": 1360, "m_hOldAttached": 1400 }, - "metadata": [ - { - "name": "m_hEntAttached", - "ty": "CHandle< C_BaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_bCheapEffect", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvCombinedLightProbeVolume": { @@ -9797,128 +7720,7 @@ "m_vBoxMins": 5600, "m_vEdgeFadeDists": 5648 }, - "metadata": [ - { - "name": "m_Color", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_flBrightness", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_hCubemapTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_bCustomCubemapTexture", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightProbeTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightProbeDirectLightIndicesTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightProbeDirectLightScalarsTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightProbeDirectLightShadowsTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_bMoveable", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nHandshake", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nEnvCubeMapArrayIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPriority", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flEdgeFadeDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_vEdgeFadeDists", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeSizeX", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeSizeY", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeSizeZ", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeAtlasX", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeAtlasY", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeAtlasZ", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvCubemap": { @@ -9942,98 +7744,7 @@ "m_vBoxProjectMins": 1504, "m_vEdgeFadeDists": 1548 }, - "metadata": [ - { - "name": "m_hCubemapTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_bCustomCubemapTexture", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flInfluenceRadius", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxProjectMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxProjectMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_bMoveable", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nHandshake", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nEnvCubeMapArrayIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPriority", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flEdgeFadeDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_vEdgeFadeDists", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_flDiffuseScale", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bDefaultEnvMap", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bDefaultSpecEnvMap", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIndoorCubeMap", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bCopyDiffuseFromDefaultCubemap", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvCubemapBox": { @@ -10062,93 +7773,7 @@ "m_iszSkyEntity": 1416, "m_nCubemapSourceType": 1404 }, - "metadata": [ - { - "name": "m_flEndDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogFalloffExponent", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bHeightFogEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogHeightWidth", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogHeightEnd", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogHeightStart", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogHeightExponent", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flLODBias", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogMaxOpacity", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nCubemapSourceType", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_hSkyMaterial", - "ty": "HMaterialStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_iszSkyEntity", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_hFogCubemapTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_bHasHeightFogEnd", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvDecal": { @@ -10163,53 +7788,7 @@ "m_hDecalMaterial": 3280, "m_nRenderOrder": 3300 }, - "metadata": [ - { - "name": "m_hDecalMaterial", - "ty": "HMaterialStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_flWidth", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flHeight", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDepth", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nRenderOrder", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_bProjectOnWorld", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bProjectOnCharacters", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bProjectOnWater", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flDepthSortBias", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, "C_EnvDetailController": { @@ -10217,18 +7796,7 @@ "m_flFadeEndDist": 1364, "m_flFadeStartDist": 1360 }, - "metadata": [ - { - "name": "m_flFadeStartDist", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeEndDist", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvLightProbeVolume": { @@ -10251,95 +7819,20 @@ "m_vBoxMaxs": 5460, "m_vBoxMins": 5448 }, - "metadata": [ - { - "name": "m_hLightProbeTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightProbeDirectLightIndicesTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightProbeDirectLightScalarsTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightProbeDirectLightShadowsTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_bMoveable", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nHandshake", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPriority", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeSizeX", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeSizeY", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeSizeZ", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeAtlasX", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeAtlasY", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nLightProbeAtlasZ", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_EnvParticleGlow": { + "fields": { + "m_ColorTint": 4748, + "m_flAlphaScale": 4736, + "m_flRadiusScale": 4740, + "m_flSelfIllumScale": 4744, + "m_hTextureOverride": 4752 + }, + "metadata": [], + "parent": "C_ParticleSystem" + }, "C_EnvProjectedTexture": { "fields": {}, "metadata": [], @@ -10357,35 +7850,27 @@ "m_iDesiredOverlay": 1484, "m_iszOverlayNames": 1360 }, - "metadata": [ - { - "name": "m_iszOverlayNames", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flOverlayTimes", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iDesiredOverlay", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsActive", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_PointEntity" }, + "C_EnvSky": { + "fields": { + "m_bEnabled": 3332, + "m_bStartDisabled": 3296, + "m_flBrightnessScale": 3308, + "m_flFogMaxEnd": 3328, + "m_flFogMaxStart": 3324, + "m_flFogMinEnd": 3320, + "m_flFogMinStart": 3316, + "m_hSkyMaterial": 3280, + "m_hSkyMaterialLightingOnly": 3288, + "m_nFogType": 3312, + "m_vTintColor": 3297, + "m_vTintColorLightingOnly": 3301 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "C_EnvVolumetricFogController": { "fields": { "m_bActive": 1424, @@ -10417,143 +7902,7 @@ "m_vBoxMaxs": 1412, "m_vBoxMins": 1400 }, - "metadata": [ - { - "name": "m_flScattering", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flAnisotropy", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeSpeed", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDrawDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeInStart", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeInEnd", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flIndirectStrength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nIndirectTextureDimX", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nIndirectTextureDimY", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nIndirectTextureDimZ", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_bActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartAnisoTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartScatterTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartDrawDistanceTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartAnisotropy", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartScattering", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartDrawDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDefaultAnisotropy", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDefaultScattering", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDefaultDrawDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnableIndirect", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsMaster", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_hFogIndirectTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_nForceRefreshCount", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvVolumetricFogVolume": { @@ -10566,69 +7915,21 @@ "m_vBoxMaxs": 1376, "m_vBoxMins": 1364 }, - "metadata": [ - { - "name": "m_bActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flStrength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nFalloffShape", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flFalloffExponent", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvWind": { "fields": { "m_EnvWindShared": 1360 }, - "metadata": [ - { - "name": "m_EnvWindShared", - "ty": "CEnvWindShared", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvWindClientside": { "fields": { "m_EnvWindShared": 1360 }, - "metadata": [ - { - "name": "m_EnvWindShared", - "ty": "CEnvWindShared", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_EnvWindShared": { @@ -10663,78 +7964,7 @@ "m_location": 44, "m_windRadius": 20 }, - "metadata": [ - { - "name": "m_flStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iWindSeed", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_iMinWind", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_iMaxWind", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_windRadius", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_iMinGust", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_iMaxGust", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_flMinGustDelay", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flMaxGustDelay", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flGustDuration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_iGustDirChange", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_location", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_iInitialWindDir", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_flInitialWindSpeed", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "C_EnvWindShared__WindAveEvent_t": { @@ -10753,6 +7983,16 @@ "metadata": [], "parent": null }, + "C_FireCrackerBlast": { + "fields": {}, + "metadata": [], + "parent": "C_Inferno" + }, + "C_FireFromAboveSprite": { + "fields": {}, + "metadata": [], + "parent": "C_Sprite" + }, "C_FireSmoke": { "fields": { "m_bClipTested": 1428, @@ -10769,80 +8009,146 @@ "m_pFireOverlay": 1440, "m_tParticleSpawn": 1432 }, - "metadata": [ - { - "name": "MNetworkOverride", - "type": "Unknown" - }, - { - "name": "MNetworkOverride", - "type": "Unknown" - }, - { - "name": "m_nFlameModelIndex", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_nFlameFromAboveModelIndex", - "ty": "int32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseFire" }, + "C_FireSprite": { + "fields": { + "m_bFadeFromAbove": 3596, + "m_vecMoveDir": 3584 + }, + "metadata": [], + "parent": "C_Sprite" + }, + "C_Fish": { + "fields": { + "m_actualAngles": 3900, + "m_actualPos": 3888, + "m_angle": 3944, + "m_angles": 3824, + "m_averageError": 4036, + "m_buoyancy": 3848, + "m_deathAngle": 3844, + "m_deathDepth": 3840, + "m_errorHistory": 3948, + "m_errorHistoryCount": 4032, + "m_errorHistoryIndex": 4028, + "m_gotUpdate": 3928, + "m_localLifeState": 3836, + "m_poolOrigin": 3912, + "m_pos": 3800, + "m_vel": 3812, + "m_waterLevel": 3924, + "m_wigglePhase": 3880, + "m_wiggleRate": 3884, + "m_wiggleTimer": 3856, + "m_x": 3932, + "m_y": 3936, + "m_z": 3940 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_Fists": { + "fields": { + "m_bPlayingUninterruptableAct": 6768, + "m_nUninterruptableActivity": 6772 + }, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_Flashbang": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_FlashbangProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, "C_FogController": { "fields": { "m_bUseAngles": 1464, "m_fog": 1360, "m_iChangedVariables": 1468 }, - "metadata": [ - { - "name": "m_fog", - "ty": "fogparams_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_FootstepControl": { + "fields": { + "m_destination": 3296, + "m_source": 3288 + }, + "metadata": [], + "parent": "C_BaseTrigger" + }, "C_FuncBrush": { "fields": {}, "metadata": [], "parent": "C_BaseModelEntity" }, + "C_FuncConveyor": { + "fields": { + "m_flCurrentConveyorOffset": 3344, + "m_flCurrentConveyorSpeed": 3348, + "m_flTargetSpeed": 3300, + "m_flTransitionStartSpeed": 3312, + "m_hConveyorModels": 3320, + "m_nTransitionDurationTicks": 3308, + "m_nTransitionStartTick": 3304, + "m_vecMoveDirEntitySpace": 3288 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "C_FuncElectrifiedVolume": { "fields": { "m_EffectName": 3288, "m_bState": 3296, "m_nAmbientEffect": 3280 }, - "metadata": [ - { - "name": "m_EffectName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bState", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_FuncBrush" }, + "C_FuncLadder": { + "fields": { + "m_Dismounts": 3296, + "m_bDisabled": 3360, + "m_bFakeLadder": 3361, + "m_bHasSlack": 3362, + "m_flAutoRideSpeed": 3356, + "m_vecLadderDir": 3280, + "m_vecLocalTop": 3320, + "m_vecPlayerMountPositionBottom": 3344, + "m_vecPlayerMountPositionTop": 3332 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_FuncMonitor": { + "fields": { + "m_bDraw3DSkybox": 3309, + "m_bEnabled": 3308, + "m_bRenderShadows": 3292, + "m_bUseUniqueColorTarget": 3293, + "m_brushModelName": 3296, + "m_hTargetCamera": 3304, + "m_nResolutionEnum": 3288, + "m_targetCamera": 3280 + }, + "metadata": [], + "parent": "C_FuncBrush" + }, + "C_FuncMoveLinear": { + "fields": {}, + "metadata": [], + "parent": "C_BaseToggle" + }, "C_FuncRotating": { "fields": {}, - "metadata": [ - { - "name": "MNetworkOverride", - "type": "Unknown" - }, - { - "name": "MNetworkOverride", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, "C_FuncTrackTrain": { @@ -10890,104 +8196,96 @@ "m_fogColor": 1404, "m_hGradientFogTexture": 1360 }, - "metadata": [ - { - "name": "m_hGradientFogTexture", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogStartDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogEndDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bHeightFogEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogStartHeight", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogEndHeight", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFarZ", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogMaxOpacity", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogFalloffExponent", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogVerticalExponent", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_fogColor", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogStrength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsEnabled", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_HEGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_HEGrenadeProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, "C_HandleTest": { "fields": { "m_Handle": 1360, "m_bSendHandle": 1364 }, - "metadata": [ - { - "name": "m_Handle", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_bSendHandle", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_Hostage": { + "fields": { + "m_bHandsHaveBeenCut": 4428, + "m_blinkTimer": 4472, + "m_chestAttachment": 4538, + "m_entitySpottedState": 4352, + "m_eyeAttachment": 4537, + "m_fLastGrabTime": 4436, + "m_fNewestAlphaThinkTime": 4552, + "m_flDeadOrRescuedTime": 4464, + "m_flDropStartTime": 4460, + "m_flGrabSuccessTime": 4456, + "m_flRescueStartTime": 4452, + "m_hHostageGrabber": 4432, + "m_isInit": 4536, + "m_isRescued": 4420, + "m_jumpedThisFrame": 4421, + "m_leader": 4376, + "m_lookAroundTimer": 4512, + "m_lookAt": 4496, + "m_nHostageState": 4424, + "m_pPredictionOwner": 4544, + "m_reuseTimer": 4384, + "m_vecGrabbedPos": 4440, + "m_vel": 4408 + }, + "metadata": [], + "parent": "C_BaseCombatCharacter" + }, + "C_HostageCarriableProp": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_IncendiaryGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_MolotovGrenade" + }, + "C_Inferno": { + "fields": { + "m_BurnNormal": 4948, + "m_bFireIsBurning": 4884, + "m_bInPostEffectTime": 5728, + "m_blosCheck": 33396, + "m_drawableCount": 33392, + "m_fireCount": 5716, + "m_fireParentPositions": 4116, + "m_firePositions": 3348, + "m_flLastGrassBurnThink": 33436, + "m_lastFireCount": 5732, + "m_maxBounds": 33424, + "m_maxFireHalfWidth": 33404, + "m_maxFireHeight": 33408, + "m_minBounds": 33412, + "m_nFireEffectTickBegin": 5736, + "m_nFireLifetime": 5724, + "m_nInfernoType": 5720, + "m_nfxFireDamageEffect": 3344, + "m_nlosperiod": 33400 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_InfoInstructorHintHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "C_PointEntity" + }, "C_InfoLadderDismount": { "fields": {}, "metadata": [], @@ -10999,23 +8297,7 @@ "m_nMode": 1364, "m_vBoxSize": 1368 }, - "metadata": [ - { - "name": "m_nMode", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_vBoxSize", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_IronSightController": { @@ -11037,6 +8319,49 @@ "metadata": [], "parent": null }, + "C_Item": { + "fields": { + "m_bShouldGlow": 5560, + "m_pReticleHintTextName": 5561 + }, + "metadata": [], + "parent": "C_EconEntity" + }, + "C_ItemDogtags": { + "fields": { + "m_KillingPlayer": 5828, + "m_OwningPlayer": 5824 + }, + "metadata": [], + "parent": "C_Item" + }, + "C_Item_Healthshot": { + "fields": {}, + "metadata": [], + "parent": "C_WeaponBaseItem" + }, + "C_Knife": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_LightDirectionalEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightEntity" + }, + "C_LightEntity": { + "fields": { + "m_CLightComponent": 3280 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_LightEnvironmentEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightDirectionalEntity" + }, "C_LightGlow": { "fields": { "m_Glow": 3312, @@ -11048,63 +8373,7 @@ "m_nOuterMaxDist": 3296, "m_nVerticalSize": 3284 }, - "metadata": [ - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_nHorizontalSize", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nVerticalSize", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nMinDist", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nMaxDist", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nOuterMaxDist", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_flGlowProxySize", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flHDRColorScale", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, "C_LightGlowOverlay": { @@ -11120,6 +8389,52 @@ "metadata": [], "parent": "CGlowOverlay" }, + "C_LightOrthoEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightEntity" + }, + "C_LightSpotEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightEntity" + }, + "C_LocalTempEntity": { + "fields": { + "bounceFactor": 3848, + "die": 3828, + "fadeSpeed": 3844, + "flags": 3824, + "hitSound": 3852, + "m_bParticleCollision": 3936, + "m_flFrame": 3912, + "m_flFrameMax": 3832, + "m_flFrameRate": 3908, + "m_flSpriteScale": 3900, + "m_iLastCollisionFrame": 3940, + "m_nFlickerFrame": 3904, + "m_pszImpactEffect": 3920, + "m_pszParticleEffect": 3928, + "m_vLastCollisionOrigin": 3944, + "m_vecNormal": 3888, + "m_vecPrevAbsOrigin": 3968, + "m_vecTempEntAcceleration": 3980, + "m_vecTempEntAngVelocity": 3872, + "m_vecTempEntVelocity": 3956, + "priority": 3856, + "tempent_renderamt": 3884, + "tentOffset": 3860, + "x": 3836, + "y": 3840 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_MapPreviewParticleSystem": { + "fields": {}, + "metadata": [], + "parent": "C_ParticleSystem" + }, "C_MapVetoPickController": { "fields": { "m_bDisabledHud": 3732, @@ -11140,95 +8455,57 @@ "m_nTeamWithFirstChoice": 1384, "m_nVoteMapIdsList": 1640 }, - "metadata": [ - { - "name": "m_nDraftType", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nTeamWinningCoinToss", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nTeamWithFirstChoice", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nVoteMapIdsList", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nAccountIDs", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nMapId0", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nMapId1", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nMapId2", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nMapId3", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nMapId4", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nMapId5", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nStartingSide0", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nCurrentPhase", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPhaseStartTick", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPhaseDurationTicks", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_Melee": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, "C_ModelPointEntity": { "fields": {}, "metadata": [], "parent": "C_BaseModelEntity" }, + "C_MolotovGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_MolotovProjectile": { + "fields": { + "m_bIsIncGrenade": 4440 + }, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_Multimeter": { + "fields": { + "m_hTargetC4": 3808 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_MultiplayRules": { "fields": {}, "metadata": [], "parent": "C_GameRules" }, + "C_NetTestBaseCombatCharacter": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCombatCharacter" + }, + "C_OmniLight": { + "fields": { + "m_bShowLight": 3872, + "m_flInnerAngle": 3864, + "m_flOuterAngle": 3868 + }, + "metadata": [], + "parent": "C_BarnLight" + }, "C_ParticleSystem": { "fields": { "m_bActive": 3792, @@ -11256,107 +8533,7 @@ "m_vServerControlPoints": 3824, "m_vecDataCPValue": 4660 }, - "metadata": [ - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_szSnapshotFileName", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_bActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bFrozen", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flFreezeTransitionDuration", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nStopType", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bAnimateDuringGameplayPause", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iEffectIndex", - "ty": "HParticleSystemDefinitionStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flPreSimTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_vServerControlPoints", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_iServerControlPointAssignments", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_hControlPointEnts", - "ty": "CHandle< CBaseEntity >", - "type": "NetworkVarNames" - }, - { - "name": "m_bNoSave", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bNoFreeze", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bNoRamp", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, "C_PathParticleRope": { @@ -11378,68 +8555,7 @@ "m_iszEffectName": 1368, "m_nEffectState": 1416 }, - "metadata": [ - { - "name": "m_flParticleSpacing", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flSlack", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flRadius", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_ColorTint", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_nEffectState", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEffectIndex", - "ty": "HParticleSystemDefinitionStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_PathNodes_Position", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_PathNodes_TangentIn", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_PathNodes_TangentOut", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_PathNodes_Color", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_PathNodes_PinEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_PathNodes_RadiusScale", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_PathParticleRopeAlias_path_particle_rope_clientside": { @@ -11452,6 +8568,94 @@ "metadata": [], "parent": "C_Breakable" }, + "C_PhysMagnet": { + "fields": { + "m_aAttachedObjects": 3824, + "m_aAttachedObjectsFromServer": 3800 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_PhysPropClientside": { + "fields": { + "m_bHasBreakPiecesOrCommands": 4188, + "m_fDeathTime": 4140, + "m_flDmgModBullet": 4152, + "m_flDmgModClub": 4156, + "m_flDmgModExplosive": 4160, + "m_flDmgModFire": 4164, + "m_flTouchDelta": 4136, + "m_iInteractions": 4184, + "m_impactEnergyScale": 4144, + "m_inertiaScale": 4148, + "m_iszBasePropData": 4176, + "m_iszPhysicsDamageTableName": 4168, + "m_nDamageType": 4216, + "m_vecDamageDirection": 4204, + "m_vecDamagePosition": 4192 + }, + "metadata": [], + "parent": "C_BreakableProp" + }, + "C_PhysicsProp": { + "fields": { + "m_bAwake": 4136 + }, + "metadata": [], + "parent": "C_BreakableProp" + }, + "C_PhysicsPropMultiplayer": { + "fields": {}, + "metadata": [], + "parent": "C_PhysicsProp" + }, + "C_PickUpModelSlerper": { + "fields": { + "m_angOriginal": 3812, + "m_angRandom": 3840, + "m_flTimePickedUp": 3808, + "m_hItem": 3804, + "m_hPlayerParent": 3800, + "m_vecPosOriginal": 3824 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_PlantedC4": { + "fields": { + "m_bBeingDefused": 3860, + "m_bBombDefused": 3884, + "m_bBombTicking": 3800, + "m_bC4Activated": 3872, + "m_bCannotBeDefused": 3852, + "m_bExplodeWarning": 3868, + "m_bHasExploded": 3853, + "m_bRadarFlash": 3904, + "m_bTenSecWarning": 3873, + "m_bTriggerWarning": 3864, + "m_entitySpottedState": 3816, + "m_fLastDefuseTime": 3912, + "m_flC4Blow": 3848, + "m_flC4ExplodeSpectateDuration": 3952, + "m_flDefuseCountDown": 3880, + "m_flDefuseLength": 3876, + "m_flNextBeep": 3844, + "m_flNextGlow": 3840, + "m_flNextRadarFlashTime": 3900, + "m_flTimerLength": 3856, + "m_hBombDefuser": 3888, + "m_hControlPanel": 3892, + "m_hDefuserMultimeter": 3896, + "m_nBombSite": 3804, + "m_nSourceSoundscapeHash": 3808, + "m_pBombDefuser": 3908, + "m_pPredictionOwner": 3920, + "m_vecC4ExplodeSpectateAng": 3940, + "m_vecC4ExplodeSpectatePos": 3928 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_PlayerPing": { "fields": { "m_bUrgent": 1420, @@ -11460,35 +8664,31 @@ "m_iType": 1416, "m_szPlaceName": 1421 }, - "metadata": [ - { - "name": "m_hPlayer", - "ty": "CHandle< CCSPlayerPawn>", - "type": "NetworkVarNames" - }, - { - "name": "m_hPingedEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_iType", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bUrgent", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_szPlaceName", - "ty": "char", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_PlayerSprayDecal": { + "fields": { + "m_SprayRenderHelper": 3504, + "m_flCreationTime": 3356, + "m_nEntity": 3348, + "m_nHitbox": 3352, + "m_nPlayer": 3344, + "m_nTintID": 3360, + "m_nUniqueID": 3280, + "m_nVersion": 3364, + "m_rtGcTime": 3292, + "m_ubSignature": 3365, + "m_unAccountID": 3284, + "m_unTraceID": 3288, + "m_vecEndPos": 3296, + "m_vecLeft": 3320, + "m_vecNormal": 3332, + "m_vecStart": 3308 + }, + "metadata": [], + "parent": "C_ModelPointEntity" + }, "C_PlayerVisibility": { "fields": { "m_bIsEnabled": 1377, @@ -11498,38 +8698,7 @@ "m_flFogMaxDensityMultiplier": 1368, "m_flVisibilityStrength": 1360 }, - "metadata": [ - { - "name": "m_flVisibilityStrength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogDistanceMultiplier", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogMaxDensityMultiplier", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsEnabled", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_PointCamera": { @@ -11560,113 +8729,7 @@ "m_flZNear": 1408, "m_pNext": 1448 }, - "metadata": [ - { - "name": "m_FOV", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_Resolution", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bFogEnable", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_FogColor", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogStart", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogEnd", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogMaxDensity", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bUseScreenAspectRatio", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flAspectRatio", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bNoSky", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_fBrightness", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flZFar", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flZNear", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bCanHLTVUse", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bDofEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flDofNearBlurry", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDofNearCrisp", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDofFarCrisp", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDofFarBlurry", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDofTiltToGround", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_PointCameraVFOV": { @@ -11676,6 +8739,93 @@ "metadata": [], "parent": "C_PointCamera" }, + "C_PointClientUIDialog": { + "fields": { + "m_bStartEnabled": 3332, + "m_hActivator": 3328 + }, + "metadata": [], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIHUD": { + "fields": { + "m_bAllowInteractionFromAllSceneWorlds": 3768, + "m_bCheckCSSClasses": 3336, + "m_bIgnoreInput": 3728, + "m_flDPI": 3740, + "m_flDepthOffset": 3748, + "m_flHeight": 3736, + "m_flInteractDistance": 3744, + "m_flWidth": 3732, + "m_unHorizontalAlign": 3756, + "m_unOrientation": 3764, + "m_unOwnerContext": 3752, + "m_unVerticalAlign": 3760, + "m_vecCSSClasses": 3776 + }, + "metadata": [], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIWorldPanel": { + "fields": { + "m_anchorDeltaTransform": 3344, + "m_bAllowInteractionFromAllSceneWorlds": 3840, + "m_bCheckCSSClasses": 3338, + "m_bDisableMipGen": 3879, + "m_bExcludeFromSaveGames": 3876, + "m_bFollowPlayerAcrossTeleport": 3802, + "m_bForceRecreateNextUpdate": 3336, + "m_bGrabbable": 3877, + "m_bIgnoreInput": 3800, + "m_bLit": 3801, + "m_bMoveViewToPlayerNextThink": 3337, + "m_bNoDepth": 3873, + "m_bOnlyRenderToTexture": 3878, + "m_bOpaque": 3872, + "m_bRenderBackface": 3874, + "m_bUseOffScreenIndicator": 3875, + "m_flDPI": 3812, + "m_flDepthOffset": 3820, + "m_flHeight": 3808, + "m_flInteractDistance": 3816, + "m_flWidth": 3804, + "m_nExplicitImageLayout": 3880, + "m_pOffScreenIndicator": 3760, + "m_unHorizontalAlign": 3828, + "m_unOrientation": 3836, + "m_unOwnerContext": 3824, + "m_unVerticalAlign": 3832, + "m_vecCSSClasses": 3848 + }, + "metadata": [], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIWorldTextPanel": { + "fields": { + "m_messageText": 3888 + }, + "metadata": [], + "parent": "C_PointClientUIWorldPanel" + }, + "C_PointCommentaryNode": { + "fields": { + "m_bActive": 3808, + "m_bListenedTo": 3856, + "m_bRestartAfterRestore": 3876, + "m_bWasActive": 3809, + "m_flEndTime": 3812, + "m_flStartTime": 3816, + "m_flStartTimeInCommentary": 3820, + "m_hViewPosition": 3872, + "m_iNodeNumber": 3848, + "m_iNodeNumberMax": 3852, + "m_iszCommentaryFile": 3824, + "m_iszSpeakers": 3840, + "m_iszTitle": 3832 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_PointEntity": { "fields": {}, "metadata": [], @@ -11709,93 +8859,7 @@ "m_nRatchetType": 1444, "m_vecPreviousTestPoint": 1468 }, - "metadata": [ - { - "name": "m_bDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bUpdateOnClient", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nInputType", - "ty": "ValueRemapperInputType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_hRemapLineStart", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_hRemapLineEnd", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_flMaximumChangePerSecond", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDisengageDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flEngageDistance", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bRequiresUseKey", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nOutputType", - "ty": "ValueRemapperOutputType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_hOutputEntities", - "ty": "CHandle< C_BaseEntity >", - "type": "NetworkVarNames" - }, - { - "name": "m_nHapticsType", - "ty": "ValueRemapperHapticsType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nMomentumType", - "ty": "ValueRemapperMomentumType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flMomentumModifier", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flSnapValue", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nRatchetType", - "ty": "ValueRemapperRatchetType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flInputOffset", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_PointWorldText": { @@ -11813,83 +8877,105 @@ "m_nJustifyVertical": 3904, "m_nReorientMode": 3908 }, - "metadata": [ - { - "name": "m_messageText", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_FontName", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bFullbright", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flWorldUnitsPerPx", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFontSize", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flDepthOffset", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_Color", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_nJustifyHorizontal", - "ty": "PointWorldTextJustifyHorizontal_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nJustifyVertical", - "ty": "PointWorldTextJustifyVertical_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nReorientMode", - "ty": "PointWorldTextReorientMode_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_ModelPointEntity" }, + "C_PostProcessingVolume": { + "fields": { + "m_bExposureControl": 3349, + "m_bMaster": 3348, + "m_flExposureCompensation": 3332, + "m_flExposureFadeSpeedDown": 3340, + "m_flExposureFadeSpeedUp": 3336, + "m_flFadeDuration": 3312, + "m_flMaxExposure": 3328, + "m_flMaxLogExposure": 3320, + "m_flMinExposure": 3324, + "m_flMinLogExposure": 3316, + "m_flRate": 3352, + "m_flTonemapEVSmoothingRange": 3344, + "m_flTonemapMinAvgLum": 3364, + "m_flTonemapPercentBrightPixels": 3360, + "m_flTonemapPercentTarget": 3356, + "m_hPostSettings": 3304 + }, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "C_Precipitation": { + "fields": { + "m_bActiveParticlePrecipEmitter": 3360, + "m_bHasSimulatedSinceLastSceneObjectUpdate": 3362, + "m_bParticlePrecipInitialized": 3361, + "m_flDensity": 3288, + "m_flParticleInnerDist": 3304, + "m_nAvailableSheetSequencesMaxIndex": 3364, + "m_pParticleDef": 3312, + "m_tParticlePrecipTraceTimer": 3352 + }, + "metadata": [], + "parent": "C_BaseTrigger" + }, "C_PrecipitationBlocker": { "fields": {}, "metadata": [], "parent": "C_BaseModelEntity" }, + "C_PredictedViewModel": { + "fields": { + "m_currentSpeed": 3928, + "m_targetSpeed": 3916, + "m_vPredictedLagOffset": 3904 + }, + "metadata": [], + "parent": "C_BaseViewModel" + }, + "C_PropDoorRotating": { + "fields": {}, + "metadata": [], + "parent": "C_BasePropDoor" + }, "C_RagdollManager": { "fields": { "m_iCurrentMaxRagdollCount": 1360 }, - "metadata": [ - { - "name": "m_iCurrentMaxRagdollCount", - "ty": "int8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_RagdollProp": { + "fields": { + "m_flBlendWeight": 3856, + "m_flBlendWeightCurrent": 3868, + "m_hRagdollSource": 3860, + "m_iEyeAttachment": 3864, + "m_parentPhysicsBoneIndices": 3872, + "m_ragAngles": 3832, + "m_ragPos": 3808, + "m_worldSpaceBoneComputationOrder": 3896 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_RagdollPropAttached": { + "fields": { + "m_attachmentPointBoneSpace": 3928, + "m_attachmentPointRagdollSpace": 3940, + "m_bHasParent": 3968, + "m_boneIndexAttached": 3920, + "m_parentTime": 3964, + "m_ragdollAttachedObjectIndex": 3924, + "m_vecOffset": 3952 + }, + "metadata": [], + "parent": "C_RagdollProp" + }, + "C_RectLight": { + "fields": { + "m_bShowLight": 3864 + }, + "metadata": [], + "parent": "C_BarnLight" + }, "C_RetakeGameRules": { "fields": { "m_bBlockersPresent": 252, @@ -11898,33 +8984,7 @@ "m_iFirstSecondHalfRound": 256, "m_nMatchSeed": 248 }, - "metadata": [ - { - "name": "m_nMatchSeed", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bBlockersPresent", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bRoundInProgress", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iFirstSecondHalfRound", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iBombSite", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "C_RopeKeyframe": { @@ -11971,116 +9031,7 @@ "m_vecImpulse": 4164, "m_vecPreviousImpulse": 4176 }, - "metadata": [ - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_flScrollSpeed", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_RopeFlags", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_iRopeMaterialModelIndex", - "ty": "HMaterialStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_nSegments", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_hStartPoint", - "ty": "CHandle< C_BaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_hEndPoint", - "ty": "CHandle< C_BaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_iStartAttachment", - "ty": "AttachmentHandle_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iEndAttachment", - "ty": "AttachmentHandle_t", - "type": "NetworkVarNames" - }, - { - "name": "m_Subdiv", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_RopeLength", - "ty": "int16", - "type": "NetworkVarNames" - }, - { - "name": "m_Slack", - "ty": "int16", - "type": "NetworkVarNames" - }, - { - "name": "m_TextureScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_fLockedPoints", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nChangeCount", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_Width", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_bConstrainBetweenEndpoints", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, "C_RopeKeyframe__CPhysicsDelegate": { @@ -12105,43 +9056,7 @@ "m_hOwner": 1380, "m_nSceneStringIndex": 1376 }, - "metadata": [ - { - "name": "m_bIsPlayingBack", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bPaused", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMultiplayer", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bAutogenerated", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flForceClientTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nSceneStringIndex", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_hActorList", - "ty": "CHandle< C_BaseFlex >", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_PointEntity" }, "C_SceneEntity__QueuedEvents_t": { @@ -12151,6 +9066,23 @@ "metadata": [], "parent": null }, + "C_SensorGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_SensorGrenadeProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_ShatterGlassShardPhysics": { + "fields": { + "m_ShardDesc": 4152 + }, + "metadata": [], + "parent": "C_PhysicsProp" + }, "C_SingleplayRules": { "fields": {}, "metadata": [], @@ -12163,20 +9095,28 @@ "m_skyboxData": 1360, "m_skyboxSlotToken": 1504 }, - "metadata": [ - { - "name": "m_skyboxData", - "ty": "sky3dparams_t", - "type": "NetworkVarNames" - }, - { - "name": "m_skyboxSlotToken", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_SmokeGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_SmokeGrenadeProjectile": { + "fields": { + "m_VoxelFrameData": 4488, + "m_bDidSmokeEffect": 4452, + "m_bSmokeEffectSpawned": 4513, + "m_bSmokeVolumeDataReceived": 4512, + "m_nRandomSeed": 4456, + "m_nSmokeEffectTickBegin": 4448, + "m_vSmokeColor": 4460, + "m_vSmokeDetonationPos": 4472 + }, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, "C_SoundAreaEntityBase": { "fields": { "m_bDisabled": 1360, @@ -12184,23 +9124,7 @@ "m_iszSoundAreaType": 1376, "m_vPos": 1384 }, - "metadata": [ - { - "name": "m_bDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iszSoundAreaType", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_vPos", - "ty": "Vector", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_SoundAreaEntityOrientedBox": { @@ -12208,31 +9132,14 @@ "m_vMax": 1412, "m_vMin": 1400 }, - "metadata": [ - { - "name": "m_vMin", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vMax", - "ty": "Vector", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_SoundAreaEntityBase" }, "C_SoundAreaEntitySphere": { "fields": { "m_flRadius": 1400 }, - "metadata": [ - { - "name": "m_flRadius", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_SoundAreaEntityBase" }, "C_SoundOpvarSetAABBEntity": { @@ -12268,33 +9175,7 @@ "m_iszOpvarName": 1376, "m_iszStackName": 1360 }, - "metadata": [ - { - "name": "m_iszStackName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iszOperatorName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iszOpvarName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iOpvarIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bUseAutoCompare", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_SoundOpvarSetPointEntity": { @@ -12307,20 +9188,44 @@ "m_Radius": 3284, "m_flLightScale": 3280 }, - "metadata": [ - { - "name": "m_flLightScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_Radius", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, + "C_Sprite": { + "fields": { + "m_bWorldSpaceScale": 3360, + "m_flBrightnessDuration": 3348, + "m_flBrightnessTimeStart": 3400, + "m_flDestScale": 3384, + "m_flDieTime": 3328, + "m_flFrame": 3324, + "m_flGlowProxySize": 3364, + "m_flHDRColorScale": 3368, + "m_flLastTime": 3372, + "m_flMaxFrame": 3376, + "m_flScaleDuration": 3356, + "m_flScaleTimeStart": 3388, + "m_flSpriteFramerate": 3320, + "m_flSpriteScale": 3352, + "m_flStartScale": 3380, + "m_hAttachedToEntity": 3312, + "m_hOldSpriteMaterial": 3408, + "m_hSpriteMaterial": 3304, + "m_nAttachment": 3316, + "m_nBrightness": 3344, + "m_nDestBrightness": 3396, + "m_nSpriteHeight": 3580, + "m_nSpriteWidth": 3576, + "m_nStartBrightness": 3392 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_SpriteOriented": { + "fields": {}, + "metadata": [], + "parent": "C_Sprite" + }, "C_Sun": { "fields": { "m_bOn": 3340, @@ -12342,102 +9247,7 @@ "m_vDirection": 3304, "m_vSunPos": 3292 }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_vDirection", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_iszEffectName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iszSSEffectName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_clrOverlay", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_bOn", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bmaxColor", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flSize", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flHazeScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flRotation", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flHDRColorScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flAlphaHaze", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flAlphaScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flAlphaHdr", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFarZScale", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseModelEntity" }, "C_SunGlowOverlay": { @@ -12454,32 +9264,7 @@ "m_iScore": 1408, "m_szTeamname": 1412 }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_aPlayerControllers", - "ty": "CHandle< CBasePlayerController >", - "type": "NetworkVarNames" - }, - { - "name": "m_aPlayers", - "ty": "CHandle< C_BasePlayerPawn >", - "type": "NetworkVarNames" - }, - { - "name": "m_iScore", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_szTeamname", - "ty": "char", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_TeamRoundTimer": { @@ -12515,83 +9300,7 @@ "m_nTimerLength": 1376, "m_nTimerMaxLength": 1384 }, - "metadata": [ - { - "name": "m_bTimerPaused", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flTimeRemaining", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flTimerEndTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsDisabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bShowInHUD", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nTimerLength", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nTimerInitialLength", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nTimerMaxLength", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bAutoCountdown", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nSetupTimeLength", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nState", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bStartPaused", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bInCaptureWatchState", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flTotalTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bStopWatchTimer", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, "C_TeamplayRules": { @@ -12599,6 +9308,20 @@ "metadata": [], "parent": "C_MultiplayRules" }, + "C_TextureBasedAnimatable": { + "fields": { + "m_bLoop": 3280, + "m_flFPS": 3284, + "m_flStartFrame": 3332, + "m_flStartTime": 3328, + "m_hPositionKeys": 3288, + "m_hRotationKeys": 3296, + "m_vAnimationBoundsMax": 3316, + "m_vAnimationBoundsMin": 3304 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "C_TintController": { "fields": {}, "metadata": [], @@ -12615,55 +9338,68 @@ "m_flTonemapPercentBrightPixels": 1372, "m_flTonemapPercentTarget": 1368 }, - "metadata": [ - { - "name": "m_flAutoExposureMin", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flAutoExposureMax", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flTonemapPercentTarget", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flTonemapPercentBrightPixels", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flTonemapMinAvgLum", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flExposureAdaptationSpeedUp", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flExposureAdaptationSpeedDown", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flTonemapEVSmoothingRange", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_TonemapController2Alias_env_tonemap_controller2": { + "fields": {}, + "metadata": [], + "parent": "C_TonemapController2" + }, + "C_TriggerBuoyancy": { + "fields": { + "m_BuoyancyHelper": 3288, + "m_flFluidDensity": 3320 + }, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "C_TriggerLerpObject": { + "fields": {}, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "C_TriggerMultiple": { + "fields": {}, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "C_TriggerPhysics": { + "fields": { + "m_angularDamping": 3304, + "m_angularLimit": 3300, + "m_bCollapseToForcePoint": 3332, + "m_bConvertToDebrisWhenPossible": 3360, + "m_flDampingRatio": 3316, + "m_flFrequency": 3312, + "m_gravityScale": 3288, + "m_linearDamping": 3296, + "m_linearForce": 3308, + "m_linearLimit": 3292, + "m_vecLinearForceDirection": 3348, + "m_vecLinearForcePointAt": 3320, + "m_vecLinearForcePointAtWorld": 3336 + }, + "metadata": [], + "parent": "C_BaseTrigger" + }, "C_TriggerVolume": { "fields": {}, "metadata": [], "parent": "C_BaseModelEntity" }, + "C_ViewmodelAttachmentModel": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_ViewmodelWeapon": { + "fields": { + "m_worldModel": 3800 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_VoteController": { "fields": { "m_bIsYesNoVote": 1410, @@ -12674,35 +9410,216 @@ "m_nPotentialVotes": 1404, "m_nVoteOptionCount": 1384 }, - "metadata": [ - { - "name": "m_iActiveIssueIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iOnlyTeamToVote", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nVoteOptionCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPotentialVotes", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsYesNoVote", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "C_BaseEntity" }, + "C_WaterBullet": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_WeaponAWP": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponAug": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponBaseItem": { + "fields": { + "m_SequenceCompleteTimer": 6768, + "m_bRedraw": 6792 + }, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_WeaponBizon": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponCZ75a": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponElite": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponFamas": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponFiveSeven": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponG3SG1": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponGalilAR": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponGlock": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponHKP2000": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponM249": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponM4A1": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponM4A1Silencer": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMAC10": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMP5SD": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMP7": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMP9": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMag7": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponNOVA": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_WeaponNegev": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponP250": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponP90": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponRevolver": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponSCAR20": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponSG556": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponSSG08": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponSawedoff": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_WeaponShield": { + "fields": { + "m_flDisplayHealth": 6800 + }, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponTaser": { + "fields": { + "m_fFireTime": 6800 + }, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponTec9": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponUMP45": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponUSPSilencer": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponXM1014": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_World": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_WorldModelGloves": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_WorldModelNametag": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_WorldModelStattrak": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_fogplayerparams_t": { "fields": { "m_NewColor": 40, @@ -12720,13 +9637,7 @@ "m_flTransitionTime": 12, "m_hCtrl": 8 }, - "metadata": [ - { - "name": "m_hCtrl", - "ty": "CHandle< CFogController>", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CompMatMutatorCondition_t": { @@ -12737,16 +9648,7 @@ "m_strMutatorConditionContainerVarName": 16, "m_strMutatorConditionContainerVarValue": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CompMatPropertyMutator_t": { @@ -12780,16 +9682,7 @@ "m_vecRandomRollInputVars_InputVarsToRoll": 48, "m_vecTexGenInstructions": 752 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CompositeMaterialAssemblyProcedure_t": { @@ -12799,16 +9692,7 @@ "m_vecMatchFilters": 24, "m_vecPropertyMutators": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CompositeMaterialEditorPoint_t": { @@ -12822,12 +9706,7 @@ "m_vecCompositeMaterialAssemblyProcedures": 480, "m_vecCompositeMaterials": 504 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CompositeMaterialInputContainer_t": { @@ -12841,16 +9720,7 @@ "m_strSpecificContainerMaterial": 8, "m_vecLooseVariables": 248 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CompositeMaterialInputLooseVariable_t": { @@ -12890,16 +9760,7 @@ "m_strTextureContentAssetPath": 368, "m_strTextureRuntimeResourcePath": 376 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CompositeMaterialMatchFilter_t": { @@ -12909,16 +9770,7 @@ "m_strMatchFilter": 8, "m_strMatchValue": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CompositeMaterial_t": { @@ -12928,12 +9780,7 @@ "m_TargetKVs": 8, "m_vecGeneratedTextures": 64 }, - "metadata": [ - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CountdownTimer": { @@ -12943,28 +9790,7 @@ "m_timescale": 16, "m_timestamp": 12 }, - "metadata": [ - { - "name": "m_duration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_timestamp", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_timescale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nWorldGroupId", - "ty": "WorldGroupId_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "EngineCountdownTimer": { @@ -12973,23 +9799,7 @@ "m_timescale": 16, "m_timestamp": 12 }, - "metadata": [ - { - "name": "m_duration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_timestamp", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_timescale", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "EntityRenderAttribute_t": { @@ -12997,18 +9807,7 @@ "m_ID": 48, "m_Values": 52 }, - "metadata": [ - { - "name": "m_ID", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_Values", - "ty": "Vector4D", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "EntitySpottedState_t": { @@ -13016,30 +9815,14 @@ "m_bSpotted": 8, "m_bSpottedByMask": 12 }, - "metadata": [ - { - "name": "m_bSpotted", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bSpottedByMask", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "GeneratedTextureHandle_t": { "fields": { "m_strBitmapName": 0 }, - "metadata": [ - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "IClientAlphaProperty": { @@ -13052,18 +9835,7 @@ "m_nWorldGroupId": 12, "m_timestamp": 8 }, - "metadata": [ - { - "name": "m_timestamp", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nWorldGroupId", - "ty": "WorldGroupId_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "PhysicsRagdollPose_t": { @@ -13073,18 +9845,7 @@ "m_bDirty": 104, "m_hOwner": 72 }, - "metadata": [ - { - "name": "m_Transforms", - "ty": "CTransform", - "type": "NetworkVarNames" - }, - { - "name": "m_hOwner", - "ty": "EHANDLE", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "SellbackPurchaseEntry_t": { @@ -13095,33 +9856,7 @@ "m_nPrevArmor": 56, "m_unDefIdx": 48 }, - "metadata": [ - { - "name": "m_unDefIdx", - "ty": "item_definition_index_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nCost", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPrevArmor", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bPrevHelmet", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_hItem", - "ty": "CEntityHandle", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "SequenceHistory_t": { @@ -13164,48 +9899,7 @@ "m_nInteractsWith": 16, "m_nOwnerId": 36 }, - "metadata": [ - { - "name": "m_nInteractsAs", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_nInteractsWith", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_nInteractsExclude", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_nEntityId", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nOwnerId", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nHierarchyId", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nCollisionGroup", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nCollisionFunctionMask", - "ty": "uint8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "ViewAngleServerChange_t": { @@ -13214,23 +9908,7 @@ "nType": 48, "qAngle": 52 }, - "metadata": [ - { - "name": "nType", - "ty": "FixAngleSet_t", - "type": "NetworkVarNames" - }, - { - "name": "qAngle", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "nIndex", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "WeaponPurchaseCount_t": { @@ -13238,31 +9916,14 @@ "m_nCount": 50, "m_nItemDefIndex": 48 }, - "metadata": [ - { - "name": "m_nItemDefIndex", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nCount", - "ty": "uint16", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "WeaponPurchaseTracker_t": { "fields": { "m_weaponPurchases": 8 }, - "metadata": [ - { - "name": "m_weaponPurchases", - "ty": "WeaponPurchaseCount_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "audioparams_t": { @@ -13273,33 +9934,7 @@ "soundscapeEntityListIndex": 112, "soundscapeIndex": 104 }, - "metadata": [ - { - "name": "localSound", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "soundscapeIndex", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "localBits", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "soundscapeEntityListIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "soundEventHash", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "fogparams_t": { @@ -13330,128 +9965,7 @@ "start": 36, "startLerpTo": 68 }, - "metadata": [ - { - "name": "dirPrimary", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "colorPrimary", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "colorSecondary", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "colorPrimaryLerpTo", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "colorSecondaryLerpTo", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "start", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "end", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "farz", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "maxdensity", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "exponent", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "HDRColorScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "skyboxFogFactor", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "skyboxFogFactorLerpTo", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "startLerpTo", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "endLerpTo", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "maxdensityLerpTo", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "lerptime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "duration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "blendtobackground", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "scattering", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "locallightscale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "enable", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "blend", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bNoReflectionFog", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "shard_model_desc_t": { @@ -13469,68 +9983,7 @@ "m_vecStressPositionA": 36, "m_vecStressPositionB": 44 }, - "metadata": [ - { - "name": "m_nModelID", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_hMaterial", - "ty": "HMaterialStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_solid", - "ty": "ShardSolid_t", - "type": "NetworkVarNames" - }, - { - "name": "m_ShatterPanelMode", - "ty": "ShatterPanelMode", - "type": "NetworkVarNames" - }, - { - "name": "m_vecPanelSize", - "ty": "Vector2D", - "type": "NetworkVarNames" - }, - { - "name": "m_vecStressPositionA", - "ty": "Vector2D", - "type": "NetworkVarNames" - }, - { - "name": "m_vecStressPositionB", - "ty": "Vector2D", - "type": "NetworkVarNames" - }, - { - "name": "m_vecPanelVertices", - "ty": "Vector2D", - "type": "NetworkVarNames" - }, - { - "name": "m_flGlassHalfThickness", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bHasParent", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bParentFrozen", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_SurfacePropStringToken", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "sky3dparams_t": { @@ -13542,38 +9995,7 @@ "origin": 12, "scale": 8 }, - "metadata": [ - { - "name": "scale", - "ty": "int16", - "type": "NetworkVarNames" - }, - { - "name": "origin", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "bClip3DSkyBoxNearToWorldFar", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "flClip3DSkyBoxNearToWorldFarOffset", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "fog", - "ty": "fogparams_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nWorldGroupID", - "ty": "WorldGroupId_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null } }, @@ -13724,13 +10146,7 @@ "m_pPrevByClass": 104, "m_worldGroupId": 56 }, - "metadata": [ - { - "name": "m_nameStringableIndex", - "ty": "int32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CEntityInstance": { @@ -13740,18 +10156,7 @@ "m_iszPrivateVScripts": 8, "m_pEntity": 16 }, - "metadata": [ - { - "name": "m_pEntity", - "ty": "CEntityIdentity *", - "type": "NetworkVarNames" - }, - { - "name": "m_CScriptComponent", - "ty": "CScriptComponent::Storage_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CNetworkVarChainer": { @@ -14126,84 +10531,49 @@ "fields": { "m_value": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "MaterialParam_t" }, "MaterialParamFloat_t": { "fields": { "m_flValue": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "MaterialParam_t" }, "MaterialParamInt_t": { "fields": { "m_nValue": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "MaterialParam_t" }, "MaterialParamString_t": { "fields": { "m_value": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "MaterialParam_t" }, "MaterialParamTexture_t": { "fields": { "m_pValue": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "MaterialParam_t" }, "MaterialParamVector_t": { "fields": { "m_value": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "MaterialParam_t" }, "MaterialParam_t": { "fields": { "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "MaterialResourceData_t": { @@ -14223,12 +10593,7 @@ "m_vectorAttributes": 208, "m_vectorParams": 64 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PostProcessingBloomParameters_t": { @@ -14244,12 +10609,7 @@ "m_flSkyboxBloomStrength": 24, "m_vBlurTint": 52 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PostProcessingLocalContrastParameters_t": { @@ -14260,12 +10620,7 @@ "m_flLocalContrastVignetteEnd": 12, "m_flLocalContrastVignetteStart": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PostProcessingResource_t": { @@ -14282,12 +10637,7 @@ "m_toneMapParams": 4, "m_vignetteParams": 184 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PostProcessingTonemapParameters_t": { @@ -14308,12 +10658,7 @@ "m_flToeStrength": 16, "m_flWhitePoint": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PostProcessingVignetteParameters_t": { @@ -14325,12 +10670,7 @@ "m_vCenter": 4, "m_vColorTint": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null } }, @@ -14512,14 +10852,22 @@ "m_vecColorScale": 1552, "m_vecTexturesInput": 3888 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionRenderer" }, + "CBaseTrailRenderer": { + "fields": { + "m_bClampV": 10704, + "m_flEndFadeSize": 10360, + "m_flMaxSize": 10012, + "m_flMinSize": 10008, + "m_flStartFadeSize": 10016, + "m_nOrientationControlPoint": 10004, + "m_nOrientationType": 10000 + }, + "metadata": [], + "parent": "CBaseRendererSource2" + }, "CGeneralRandomRotation": { "fields": { "m_bRandomlyFlipDirection": 468, @@ -14529,12 +10877,7 @@ "m_flRotationRandExponent": 464, "m_nFieldOutput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "CGeneralSpin": { @@ -14543,12 +10886,7 @@ "m_nSpinRateDegrees": 448, "m_nSpinRateMinDegrees": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "CNewParticleEffect": { @@ -14589,61 +10927,82 @@ "metadata": [], "parent": "IParticleEffect" }, + "CParticleCollectionBindingInstance": { + "fields": {}, + "metadata": [], + "parent": "CBasePulseGraphInstance" + }, "CParticleCollectionFloatInput": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CParticleFloatInput" }, "CParticleCollectionRendererFloatInput": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleCollectionFloatInput" }, "CParticleCollectionRendererVecInput": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleCollectionVecInput" }, "CParticleCollectionVecInput": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CParticleVecInput" + }, + "CParticleFloatInput": { + "fields": { + "m_Curve": 280, + "m_NamedValue": 32, + "m_bHasRandomSignFlip": 120, + "m_bNoiseImgPreviewLive": 212, + "m_bUseBoundsCenter": 228, + "m_flBiasParameter": 276, + "m_flInput0": 240, + "m_flInput1": 244, + "m_flLOD0": 136, + "m_flLOD1": 140, + "m_flLOD2": 144, + "m_flLOD3": 148, + "m_flLiteralValue": 24, + "m_flMultFactor": 236, + "m_flNoCameraFallback": 224, + "m_flNoiseImgPreviewScale": 208, + "m_flNoiseOffset": 180, + "m_flNoiseOutputMax": 160, + "m_flNoiseOutputMin": 156, + "m_flNoiseScale": 164, + "m_flNoiseTurbulenceMix": 204, + "m_flNoiseTurbulenceScale": 200, + "m_flNotchedOutputInside": 268, + "m_flNotchedOutputOutside": 264, + "m_flNotchedRangeMax": 260, + "m_flNotchedRangeMin": 256, + "m_flOutput0": 248, + "m_flOutput1": 252, + "m_flRandomMax": 116, + "m_flRandomMin": 112, + "m_nBiasType": 272, + "m_nControlPoint": 96, + "m_nInputMode": 232, + "m_nMapType": 20, + "m_nNoiseInputVectorAttribute": 152, + "m_nNoiseModifier": 196, + "m_nNoiseOctaves": 184, + "m_nNoiseTurbulence": 188, + "m_nNoiseType": 192, + "m_nRandomMode": 128, + "m_nRandomSeed": 124, + "m_nScalarAttribute": 100, + "m_nType": 16, + "m_nVectorAttribute": 104, + "m_nVectorComponent": 108, + "m_vecNoiseOffsetRate": 168 + }, + "metadata": [], + "parent": "CParticleInput" }, "CParticleFunction": { "fields": { @@ -14664,78 +11023,43 @@ "m_nOpTimeOffsetSeed": 388, "m_nOpTimeScaleSeed": 392 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CParticleFunctionConstraint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunction" }, "CParticleFunctionEmitter": { "fields": { "m_nEmitterIndex": 440 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunction" }, "CParticleFunctionForce": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunction" }, "CParticleFunctionInitializer": { "fields": { "m_nAssociatedEmitterIndex": 440 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunction" }, "CParticleFunctionOperator": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunction" }, "CParticleFunctionPreEmission": { "fields": { "m_bRunOnce": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "CParticleFunctionRenderer": { @@ -14744,24 +11068,23 @@ "m_bCannotBeRefracted": 508, "m_bSkipRenderingOnMobile": 509 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunction" }, "CParticleInput": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CParticleModelInput": { + "fields": { + "m_NamedValue": 24, + "m_nControlPoint": 88, + "m_nType": 16 + }, + "metadata": [], + "parent": "CParticleInput" + }, "CParticleProperty": { "fields": {}, "metadata": [], @@ -14769,17 +11092,8 @@ }, "CParticleRemapFloatInput": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CParticleFloatInput" }, "CParticleSystemDefinition": { "fields": { @@ -14848,31 +11162,60 @@ "m_pszCullReplacementName": 664, "m_pszTargetLayerID": 792 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "IParticleSystemDefinition" }, + "CParticleTransformInput": { + "fields": { + "m_NamedValue": 24, + "m_bFollowNamedValue": 88, + "m_bSupportsDisabled": 89, + "m_bUseOrientation": 90, + "m_flEndCPGrowthTime": 100, + "m_nControlPoint": 92, + "m_nControlPointRangeMax": 96, + "m_nType": 16 + }, + "metadata": [], + "parent": "CParticleInput" + }, "CParticleVariableRef": { "fields": { "m_variableName": 0, "m_variableType": 56 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CParticleVecInput": { + "fields": { + "m_FloatComponentX": 168, + "m_FloatComponentY": 512, + "m_FloatComponentZ": 856, + "m_FloatInterp": 1200, + "m_Gradient": 1576, + "m_LiteralColor": 32, + "m_NamedValue": 40, + "m_bFollowNamedValue": 104, + "m_flInterpInput0": 1544, + "m_flInterpInput1": 1548, + "m_nControlPoint": 124, + "m_nDeltaControlPoint": 128, + "m_nType": 16, + "m_nVectorAttribute": 108, + "m_vCPRelativeDir": 156, + "m_vCPRelativePosition": 144, + "m_vCPValueScale": 132, + "m_vInterpOutput0": 1552, + "m_vInterpOutput1": 1564, + "m_vLiteralValue": 20, + "m_vRandomMax": 1612, + "m_vRandomMin": 1600, + "m_vVectorAttributeScale": 112 + }, + "metadata": [], + "parent": "CParticleInput" + }, "CParticleVisibilityInputs": { "fields": { "m_bDotCPAngles": 40, @@ -14894,12 +11237,7 @@ "m_flRadiusScaleMin": 52, "m_nCPin": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPathParameters": { @@ -14913,63 +11251,30 @@ "m_vMidPointOffset": 32, "m_vStartPointOffset": 20 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPerParticleFloatInput": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CParticleFloatInput" }, "CPerParticleVecInput": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CParticleVecInput" }, "CRandomNumberGeneratorParameters": { "fields": { "m_bDistributeEvenly": 0, "m_nSeed": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSpinUpdateBase": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_INIT_AddVectorToVector": { @@ -14981,12 +11286,7 @@ "m_vOffsetMin": 468, "m_vecScale": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_AgeNoise": { @@ -15000,12 +11300,7 @@ "m_flOffset": 452, "m_vecOffsetLoc": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_ChaoticAttractor": { @@ -15020,12 +11315,7 @@ "m_flSpeedMin": 468, "m_nBaseCP": 476 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_ColorLitPerParticle": { @@ -15038,12 +11328,7 @@ "m_flTintPerc": 488, "m_nTintBlendMode": 492 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateAlongPath": { @@ -15054,12 +11339,7 @@ "m_fMaxDistance": 448, "m_vEndOffset": 532 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateFromCPs": { @@ -15069,12 +11349,7 @@ "m_nMaxCP": 456, "m_nMinCP": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateFromParentParticles": { @@ -15085,12 +11360,7 @@ "m_flVelocityScale": 448, "m_nRandomSeed": 460 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateFromPlaneCache": { @@ -15099,12 +11369,7 @@ "m_vecOffsetMax": 460, "m_vecOffsetMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateInEpitrochoid": { @@ -15120,12 +11385,7 @@ "m_nComponent1": 448, "m_nComponent2": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateOnGrid": { @@ -15141,12 +11401,7 @@ "m_nZCount": 1136, "m_nZSpacing": 2168 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateOnModel": { @@ -15166,12 +11421,7 @@ "m_vecDirectionBias": 2296, "m_vecHitBoxScale": 664 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateOnModelAtHeight": { @@ -15191,12 +11441,7 @@ "m_vecDirectionBias": 2432, "m_vecHitBoxScale": 808 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateParticleImpulse": { @@ -15207,12 +11452,7 @@ "m_nFalloffFunction": 1136, "m_nImpulseType": 1488 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreatePhyllotaxis": { @@ -15232,12 +11472,7 @@ "m_nControlPointNumber": 448, "m_nScaleCP": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateSequentialPath": { @@ -15249,20 +11484,7 @@ "m_fMaxDistance": 448, "m_flNumToAssign": 452 }, - "metadata": [ - { - "name": "MParticleMaxVersion", - "type": "Unknown" - }, - { - "name": "MParticleReplacementOp", - "type": "Unknown" - }, - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateSequentialPathV2": { @@ -15274,16 +11496,7 @@ "m_fMaxDistance": 448, "m_flNumToAssign": 792 }, - "metadata": [ - { - "name": "MParticleMinVersion", - "type": "Unknown" - }, - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateSpiralSphere": { @@ -15296,12 +11509,7 @@ "m_nDensity": 456, "m_nOverrideCP": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateWithinBox": { @@ -15312,12 +11520,7 @@ "m_vecMax": 2072, "m_vecMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreateWithinSphereTransform": { @@ -15337,12 +11540,7 @@ "m_vecDistanceBias": 1136, "m_vecDistanceBiasAbs": 2760 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_CreationNoise": { @@ -15358,12 +11556,7 @@ "m_nFieldOutput": 448, "m_vecOffsetLoc": 476 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_DistanceCull": { @@ -15372,12 +11565,7 @@ "m_flDistance": 456, "m_nControlPoint": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_DistanceToCPInit": { @@ -15398,24 +11586,14 @@ "m_nTraceSet": 1968, "m_vecDistanceScale": 2332 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_DistanceToNeighborCull": { "fields": { "m_flDistance": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_GlobalScale": { @@ -15427,12 +11605,7 @@ "m_nControlPointNumber": 456, "m_nScaleControlPointNumber": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InheritFromParentParticles": { @@ -15443,12 +11616,7 @@ "m_nIncrement": 456, "m_nRandomSeed": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InheritVelocity": { @@ -15456,12 +11624,7 @@ "m_flVelocityScale": 452, "m_nControlPointNumber": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitFloat": { @@ -15471,12 +11634,7 @@ "m_nOutputField": 792, "m_nSetMethod": 796 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitFloatCollection": { @@ -15484,12 +11642,7 @@ "m_InputValue": 448, "m_nOutputField": 792 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitFromCPSnapshot": { @@ -15505,24 +11658,14 @@ "m_nRandomSeed": 1160, "m_nSnapShotIncrement": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitFromParentKilled": { "fields": { "m_nAttributeToCopy": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitFromVectorFieldSnapshot": { @@ -15533,12 +11676,7 @@ "m_nWeightUpdateCP": 456, "m_vecScale": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitSkinnedPositionFromCPSnapshot": { @@ -15563,12 +11701,7 @@ "m_nSnapShotStartPoint": 832, "m_nSnapshotControlPointNumber": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitVec": { @@ -15579,12 +11712,7 @@ "m_nOutputField": 2072, "m_nSetMethod": 2076 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitVecCollection": { @@ -15592,12 +11720,7 @@ "m_InputValue": 448, "m_nOutputField": 2072 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitialRepulsionVelocity": { @@ -15616,12 +11739,7 @@ "m_vecOutputMax": 592, "m_vecOutputMin": 580 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitialSequenceFromModel": { @@ -15635,12 +11753,7 @@ "m_nFieldOutputAnim": 456, "m_nSetMethod": 476 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitialVelocityFromHitbox": { @@ -15651,12 +11764,7 @@ "m_flVelocityMin": 448, "m_nControlPointNumber": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_InitialVelocityNoise": { @@ -15672,12 +11780,7 @@ "m_vecOutputMax": 4064, "m_vecOutputMin": 2440 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_LifespanFromVelocity": { @@ -15691,12 +11794,7 @@ "m_nTraceSet": 608, "m_vecComponentScale": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_ModelCull": { @@ -15707,12 +11805,7 @@ "m_bUseBones": 454, "m_nControlPointNumber": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_MoveBetweenPoints": { @@ -15725,12 +11818,7 @@ "m_flStartOffset": 1480, "m_nEndControlPointNumber": 2168 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_NormalAlignToCP": { @@ -15738,12 +11826,7 @@ "m_nControlPointAxis": 552, "m_transformInput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_NormalOffset": { @@ -15754,12 +11837,7 @@ "m_bNormalize": 477, "m_nControlPointNumber": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_OffsetVectorToVector": { @@ -15770,12 +11848,7 @@ "m_vecOutputMax": 468, "m_vecOutputMin": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_Orient2DRelToCP": { @@ -15784,12 +11857,7 @@ "m_nCP": 448, "m_nFieldOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_PlaneCull": { @@ -15798,12 +11866,7 @@ "m_flDistance": 456, "m_nControlPoint": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_PointList": { @@ -15814,12 +11877,7 @@ "m_nNumPointsAlongPath": 484, "m_pointList": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_PositionOffset": { @@ -15831,12 +11889,7 @@ "m_bProportional": 3801, "m_randomnessParameters": 3804 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_PositionOffsetToCP": { @@ -15845,12 +11898,7 @@ "m_nControlPointNumberEnd": 452, "m_nControlPointNumberStart": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_PositionPlaceOnGround": { @@ -15869,12 +11917,7 @@ "m_nTraceMissBehavior": 1280, "m_nTraceSet": 1264 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_PositionWarp": { @@ -15890,12 +11933,7 @@ "m_vecWarpMax": 2072, "m_vecWarpMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_PositionWarpScalar": { @@ -15907,12 +11945,7 @@ "m_vecWarpMax": 460, "m_vecWarpMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_QuantizeFloat": { @@ -15920,24 +11953,14 @@ "m_InputValue": 448, "m_nOutputField": 792 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RadiusFromCPObject": { "fields": { "m_nControlPoint": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomAlpha": { @@ -15947,12 +11970,7 @@ "m_nAlphaMin": 452, "m_nFieldOutput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomAlphaWindowThreshold": { @@ -15961,12 +11979,7 @@ "m_flMax": 452, "m_flMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomColor": { @@ -15982,12 +11995,7 @@ "m_nTintBlendMode": 508, "m_nTintCP": 500 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomLifeTime": { @@ -15996,12 +12004,7 @@ "m_fLifetimeMin": 448, "m_fLifetimeRandExponent": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomModelSequence": { @@ -16010,22 +12013,12 @@ "m_SequenceName": 704, "m_hModel": 960 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomNamedModelBodyPart": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RandomNamedModelElement" }, "C_INIT_RandomNamedModelElement": { @@ -16037,32 +12030,17 @@ "m_nFieldOutput": 484, "m_names": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomNamedModelMeshGroup": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RandomNamedModelElement" }, "C_INIT_RandomNamedModelSequence": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RandomNamedModelElement" }, "C_INIT_RandomRadius": { @@ -16071,32 +12049,17 @@ "m_flRadiusMin": 448, "m_flRadiusRandExponent": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomRotation": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CGeneralRandomRotation" }, "C_INIT_RandomRotationSpeed": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CGeneralRandomRotation" }, "C_INIT_RandomScalar": { @@ -16106,12 +12069,7 @@ "m_flMin": 448, "m_nFieldOutput": 460 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomSecondSequence": { @@ -16119,12 +12077,7 @@ "m_nSequenceMax": 452, "m_nSequenceMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomSequence": { @@ -16135,12 +12088,7 @@ "m_nSequenceMax": 452, "m_nSequenceMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomTrailLength": { @@ -16149,12 +12097,7 @@ "m_flMaxLength": 452, "m_flMinLength": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomVector": { @@ -16164,12 +12107,7 @@ "m_vecMax": 460, "m_vecMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomVectorComponent": { @@ -16179,34 +12117,19 @@ "m_nComponent": 460, "m_nFieldOutput": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RandomYaw": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CGeneralRandomRotation" }, "C_INIT_RandomYawFlip": { "fields": { "m_flPercent": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapCPtoScalar": { @@ -16223,12 +12146,7 @@ "m_nFieldOutput": 452, "m_nSetMethod": 484 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapInitialDirectionToTransformToVector": { @@ -16240,12 +12158,7 @@ "m_nFieldOutput": 552, "m_vecOffsetAxis": 564 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapInitialTransformDirectionToRotation": { @@ -16255,12 +12168,7 @@ "m_nComponent": 560, "m_nFieldOutput": 552 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapInitialVisibilityScalar": { @@ -16271,22 +12179,12 @@ "m_flOutputMin": 464, "m_nFieldOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapNamedModelBodyPartToScalar": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RemapNamedModelElementToScalar" }, "C_INIT_RemapNamedModelElementToScalar": { @@ -16299,42 +12197,22 @@ "m_names": 456, "m_values": 480 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapNamedModelMeshGroupToScalar": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RemapNamedModelElementToScalar" }, "C_INIT_RemapNamedModelSequenceToScalar": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RemapNamedModelElementToScalar" }, "C_INIT_RemapParticleCountToNamedModelBodyPartScalar": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RemapParticleCountToNamedModelElementScalar" }, "C_INIT_RemapParticleCountToNamedModelElementScalar": { @@ -16344,32 +12222,17 @@ "m_outputMaxName": 512, "m_outputMinName": 504 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RemapParticleCountToScalar" }, "C_INIT_RemapParticleCountToNamedModelMeshGroupScalar": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RemapParticleCountToNamedModelElementScalar" }, "C_INIT_RemapParticleCountToNamedModelSequenceScalar": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "C_INIT_RemapParticleCountToNamedModelElementScalar" }, "C_INIT_RemapParticleCountToScalar": { @@ -16387,24 +12250,14 @@ "m_nScaleControlPointField": 464, "m_nSetMethod": 476 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapQAnglesToRotation": { "fields": { "m_TransformInput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapScalar": { @@ -16421,12 +12274,7 @@ "m_nFieldOutput": 452, "m_nSetMethod": 480 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapScalarToVector": { @@ -16444,12 +12292,7 @@ "m_vecOutputMax": 476, "m_vecOutputMin": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapSpeedToScalar": { @@ -16465,12 +12308,7 @@ "m_nFieldOutput": 448, "m_nSetMethod": 480 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapTransformOrientationToRotations": { @@ -16480,12 +12318,7 @@ "m_bWriteNormal": 565, "m_vecRotation": 552 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RemapTransformToVector": { @@ -16504,12 +12337,7 @@ "m_vOutputMax": 488, "m_vOutputMin": 476 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RingWave": { @@ -16526,12 +12354,7 @@ "m_flThickness": 1240, "m_flYaw": 2960 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_RtEnvCull": { @@ -16545,24 +12368,14 @@ "m_vecTestDir": 448, "m_vecTestNormal": 460 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_ScaleVelocity": { "fields": { "m_vecScale": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_SequenceFromCP": { @@ -16572,24 +12385,14 @@ "m_nCP": 452, "m_vecOffset": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_SequenceLifeTime": { "fields": { "m_flFramerate": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_SetAttributeToScalarExpression": { @@ -16601,12 +12404,7 @@ "m_nOutputField": 1488, "m_nSetMethod": 1492 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_SetHitboxToClosest": { @@ -16621,12 +12419,7 @@ "m_nTestType": 2212, "m_vecHitBoxScale": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_SetHitboxToModel": { @@ -16641,12 +12434,7 @@ "m_vecDirectionBias": 2088, "m_vecHitBoxScale": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_SetRigidAttachment": { @@ -16656,12 +12444,7 @@ "m_nFieldInput": 452, "m_nFieldOutput": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_SetVectorAttributeToVectorExpression": { @@ -16673,12 +12456,7 @@ "m_vInput1": 456, "m_vInput2": 2080 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_StatusEffect": { @@ -16702,12 +12480,7 @@ "m_rimLightColor": 500, "m_specularColor": 480 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_StatusEffectCitadel": { @@ -16732,12 +12505,7 @@ "m_flSFXSelfIllumAmount": 464, "m_nDetailCombo": 496 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_VelocityFromCP": { @@ -16747,12 +12515,7 @@ "m_transformInput": 2072, "m_velocityInput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_VelocityFromNormal": { @@ -16761,12 +12524,7 @@ "m_fSpeedMax": 452, "m_fSpeedMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_VelocityRadialRandom": { @@ -16777,12 +12535,7 @@ "m_nControlPointNumber": 448, "m_vecLocalCoordinateSystemSpeedScale": 460 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_INIT_VelocityRandom": { @@ -16795,24 +12548,14 @@ "m_nControlPointNumber": 448, "m_randomnessParameters": 4396 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionInitializer" }, "C_OP_AlphaDecay": { "fields": { "m_flMinAlpha": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_AttractToControlPoint": { @@ -16824,12 +12567,7 @@ "m_fForceAmountMin": 936, "m_vecComponentScale": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, "C_OP_BasicMovement": { @@ -16838,12 +12576,7 @@ "m_fDrag": 2072, "m_nMaxConstraintPasses": 2416 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_BoxConstraint": { @@ -16854,27 +12587,56 @@ "m_vecMax": 2072, "m_vecMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, + "C_OP_CPOffsetToPercentageBetweenCPs": { + "fields": { + "m_bRadialCheck": 480, + "m_bScaleOffset": 481, + "m_flInputBias": 456, + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_nEndCP": 464, + "m_nInputCP": 476, + "m_nOffsetCP": 468, + "m_nOuputCP": 472, + "m_nStartCP": 460, + "m_vecOffset": 484 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_CPVelocityForce": { "fields": { "m_flScale": 472, "m_nControlPointNumber": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, + "C_OP_CalculateVectorAttribute": { + "fields": { + "m_flControlPointScale1": 496, + "m_flControlPointScale2": 520, + "m_flInputScale1": 464, + "m_flInputScale2": 472, + "m_nControlPointInput1": 476, + "m_nControlPointInput2": 500, + "m_nFieldInput1": 460, + "m_nFieldInput2": 468, + "m_nFieldOutput": 524, + "m_vFinalOutputScale": 528, + "m_vStartValue": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_Callback": { + "fields": {}, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, "C_OP_ChladniWave": { "fields": { "m_b3D": 5088, @@ -16888,26 +12650,24 @@ "m_vecHarmonics": 3456, "m_vecWaveLength": 1832 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, + "C_OP_ChooseRandomChildrenInGroup": { + "fields": { + "m_flNumberOfChildren": 472, + "m_nChildGroupID": 464 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_ClampScalar": { "fields": { "m_flOutputMax": 800, "m_flOutputMin": 456, "m_nFieldOutput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_ClampVector": { @@ -16916,12 +12676,7 @@ "m_vecOutputMax": 2080, "m_vecOutputMin": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_CollideWithParentParticles": { @@ -16929,12 +12684,7 @@ "m_flParentRadiusScale": 448, "m_flRadiusScale": 792 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, "C_OP_CollideWithSelf": { @@ -16942,14 +12692,53 @@ "m_flMinimumSpeed": 792, "m_flRadiusScale": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, + "C_OP_ColorAdjustHSL": { + "fields": { + "m_flHueAdjust": 448, + "m_flLightnessAdjust": 1136, + "m_flSaturationAdjust": 792 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ColorInterpolate": { + "fields": { + "m_ColorFade": 448, + "m_bEaseInOut": 476, + "m_bUseNewCode": 477, + "m_flFadeEndTime": 468, + "m_flFadeStartTime": 464, + "m_nFieldOutput": 472 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ColorInterpolateRandom": { + "fields": { + "m_ColorFadeMax": 476, + "m_ColorFadeMin": 448, + "m_bEaseInOut": 504, + "m_flFadeEndTime": 496, + "m_flFadeStartTime": 492, + "m_nFieldOutput": 500 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ConnectParentParticleToNearest": { + "fields": { + "m_bUseRadius": 456, + "m_flParentRadiusScale": 808, + "m_flRadiusScale": 464, + "m_nFirstControlPoint": 448, + "m_nSecondControlPoint": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_ConstrainDistance": { "fields": { "m_CenterOffset": 1140, @@ -16958,12 +12747,7 @@ "m_fMinDistance": 448, "m_nControlPointNumber": 1136 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, "C_OP_ConstrainDistanceToPath": { @@ -16977,12 +12761,7 @@ "m_nFieldScale": 532, "m_nManualTField": 536 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, "C_OP_ConstrainDistanceToUserSpecifiedPath": { @@ -16993,12 +12772,7 @@ "m_flTimeScale": 456, "m_pointList": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, "C_OP_ConstrainLineLength": { @@ -17006,12 +12780,7 @@ "m_flMaxDistance": 452, "m_flMinDistance": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, "C_OP_ContinuousEmitter": { @@ -17027,14 +12796,59 @@ "m_nLimitPerUpdate": 1496, "m_nSnapshotControlPoint": 1492 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionEmitter" }, + "C_OP_ControlPointToRadialScreenSpace": { + "fields": { + "m_nCPIn": 464, + "m_nCPOut": 480, + "m_nCPOutField": 484, + "m_nCPSSPosOut": 488, + "m_vecCP1Pos": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_ControlpointLight": { + "fields": { + "m_LightColor1": 1712, + "m_LightColor2": 1716, + "m_LightColor3": 1720, + "m_LightColor4": 1724, + "m_LightFiftyDist1": 1680, + "m_LightFiftyDist2": 1688, + "m_LightFiftyDist3": 1696, + "m_LightFiftyDist4": 1704, + "m_LightZeroDist1": 1684, + "m_LightZeroDist2": 1692, + "m_LightZeroDist3": 1700, + "m_LightZeroDist4": 1708, + "m_bClampLowerRange": 1742, + "m_bClampUpperRange": 1743, + "m_bLightDynamic1": 1732, + "m_bLightDynamic2": 1733, + "m_bLightDynamic3": 1734, + "m_bLightDynamic4": 1735, + "m_bLightType1": 1728, + "m_bLightType2": 1729, + "m_bLightType3": 1730, + "m_bLightType4": 1731, + "m_bUseHLambert": 1737, + "m_bUseNormal": 1736, + "m_flScale": 448, + "m_nControlPoint1": 1616, + "m_nControlPoint2": 1620, + "m_nControlPoint3": 1624, + "m_nControlPoint4": 1628, + "m_vecCPOffset1": 1632, + "m_vecCPOffset2": 1644, + "m_vecCPOffset3": 1656, + "m_vecCPOffset4": 1668 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_Cull": { "fields": { "m_flCullEnd": 456, @@ -17042,12 +12856,7 @@ "m_flCullPerc": 448, "m_flCullStart": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_CurlNoiseForce": { @@ -17060,37 +12869,64 @@ "m_vecOffset": 3720, "m_vecOffsetRate": 5344 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, + "C_OP_CycleScalar": { + "fields": { + "m_bDoNotRepeatCycle": 464, + "m_bSynchronizeParticles": 465, + "m_flCycleTime": 460, + "m_flEndValue": 456, + "m_flStartValue": 452, + "m_nCPFieldMax": 476, + "m_nCPFieldMin": 472, + "m_nCPScale": 468, + "m_nDestField": 448, + "m_nSetMethod": 480 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_CylindricalDistanceToTransform": { + "fields": { + "m_TransformEnd": 1936, + "m_TransformStart": 1832, + "m_bActiveRange": 2044, + "m_bAdditive": 2045, + "m_bCapsule": 2046, + "m_flInputMax": 800, + "m_flInputMin": 456, + "m_flOutputMax": 1488, + "m_flOutputMin": 1144, + "m_nFieldOutput": 448, + "m_nSetMethod": 2040 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DampenToCP": { + "fields": { + "m_flRange": 452, + "m_flScale": 456, + "m_nControlPointNumber": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_Decay": { "fields": { "m_bForcePreserveParticleOrder": 449, "m_bRopeDecay": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_DecayClampCount": { "fields": { "m_nCount": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_DecayMaintainCount": { @@ -17102,24 +12938,14 @@ "m_nParticlesToMaintain": 448, "m_nSnapshotControlPoint": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_DecayOffscreen": { "fields": { "m_flOffscreenTime": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_DensityForce": { @@ -17128,12 +12954,7 @@ "m_flRadiusScale": 464, "m_flTargetDensity": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, "C_OP_DifferencePreviousParticle": { @@ -17148,12 +12969,7 @@ "m_nFieldOutput": 452, "m_nSetMethod": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_Diffusion": { @@ -17162,46 +12978,159 @@ "m_nFieldOutput": 452, "m_nVoxelGridResolution": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, + "C_OP_DirectionBetweenVecsToVec": { + "fields": { + "m_nFieldOutput": 448, + "m_vecPoint1": 456, + "m_vecPoint2": 2080 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DistanceBetweenCPsToCP": { + "fields": { + "m_CollisionGroupName": 509, + "m_bLOS": 508, + "m_bSetOnce": 480, + "m_flInputMax": 488, + "m_flInputMin": 484, + "m_flLOSScale": 504, + "m_flMaxTraceLength": 500, + "m_flOutputMax": 496, + "m_flOutputMin": 492, + "m_nEndCP": 468, + "m_nOutputCP": 472, + "m_nOutputCPField": 476, + "m_nSetParent": 644, + "m_nStartCP": 464, + "m_nTraceSet": 640 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_DistanceBetweenTransforms": { + "fields": { + "m_CollisionGroupName": 2048, + "m_TransformEnd": 560, + "m_TransformStart": 456, + "m_bLOS": 2180, + "m_flInputMax": 1008, + "m_flInputMin": 664, + "m_flLOSScale": 2044, + "m_flMaxTraceLength": 2040, + "m_flOutputMax": 1696, + "m_flOutputMin": 1352, + "m_nFieldOutput": 448, + "m_nSetMethod": 2184, + "m_nTraceSet": 2176 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DistanceBetweenVecs": { + "fields": { + "m_bDeltaTime": 5084, + "m_flInputMax": 4048, + "m_flInputMin": 3704, + "m_flOutputMax": 4736, + "m_flOutputMin": 4392, + "m_nFieldOutput": 448, + "m_nSetMethod": 5080, + "m_vecPoint1": 456, + "m_vecPoint2": 2080 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DistanceCull": { + "fields": { + "m_bCullInside": 468, + "m_flDistance": 464, + "m_nControlPoint": 448, + "m_vecPointOffset": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DistanceToTransform": { + "fields": { + "m_CollisionGroupName": 1937, + "m_TransformStart": 1832, + "m_bActiveRange": 2084, + "m_bAdditive": 2085, + "m_bLOS": 1936, + "m_flInputMax": 800, + "m_flInputMin": 456, + "m_flLOSScale": 2076, + "m_flMaxTraceLength": 2072, + "m_flOutputMax": 1488, + "m_flOutputMin": 1144, + "m_nFieldOutput": 448, + "m_nSetMethod": 2080, + "m_nTraceSet": 2068, + "m_vecComponentScale": 2088 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DragRelativeToPlane": { + "fields": { + "m_bDirectional": 1136, + "m_flDragAtPlane": 448, + "m_flFalloff": 792, + "m_nControlPointNumber": 2768, + "m_vecPlaneNormal": 1144 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_DriveCPFromGlobalSoundFloat": { + "fields": { + "m_FieldName": 504, + "m_OperatorName": 496, + "m_StackName": 488, + "m_flInputMax": 476, + "m_flInputMin": 472, + "m_flOutputMax": 484, + "m_flOutputMin": 480, + "m_nOutputControlPoint": 464, + "m_nOutputField": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_EnableChildrenFromParentParticleCount": { + "fields": { + "m_bDestroyImmediately": 818, + "m_bDisableChildren": 816, + "m_bPlayEndcapOnStop": 817, + "m_nChildGroupID": 464, + "m_nFirstChild": 468, + "m_nNumChildrenToEnable": 472 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_EndCapDecay": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_EndCapTimedDecay": { "fields": { "m_flDecayTime": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_EndCapTimedFreeze": { "fields": { "m_flFreezeTime": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_ExternalGameImpulseForce": { @@ -17212,12 +13141,7 @@ "m_bRopesZOnly": 809, "m_flForceScale": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, "C_OP_ExternalWindForce": { @@ -17234,12 +13158,7 @@ "m_vecSamplePosition": 464, "m_vecScale": 2088 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, "C_OP_FadeAndKill": { @@ -17252,12 +13171,7 @@ "m_flStartFadeInTime": 448, "m_flStartFadeOutTime": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_FadeAndKillForTracers": { @@ -17269,12 +13183,7 @@ "m_flStartFadeInTime": 448, "m_flStartFadeOutTime": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_FadeIn": { @@ -17284,12 +13193,7 @@ "m_flFadeInTimeMax": 452, "m_flFadeInTimeMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_FadeInSimple": { @@ -17297,12 +13201,7 @@ "m_flFadeInTime": 448, "m_nFieldOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_FadeOut": { @@ -17314,12 +13213,7 @@ "m_flFadeOutTimeMax": 452, "m_flFadeOutTimeMin": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_FadeOutSimple": { @@ -17327,12 +13221,7 @@ "m_flFadeOutTime": 448, "m_nFieldOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_ForceBasedOnDistanceToPlane": { @@ -17345,14 +13234,66 @@ "m_vecForceAtMinDist": 468, "m_vecPlaneNormal": 496 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, + "C_OP_ForceControlPointStub": { + "fields": { + "m_ControlPoint": 464 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_GlobalLight": { + "fields": { + "m_bClampLowerRange": 452, + "m_bClampUpperRange": 453, + "m_flScale": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_HSVShiftToCP": { + "fields": { + "m_DefaultHSVColor": 476, + "m_nColorCP": 464, + "m_nColorGemEnableCP": 468, + "m_nOutputCP": 472 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_InheritFromParentParticles": { + "fields": { + "m_bRandomDistribution": 460, + "m_flScale": 448, + "m_nFieldOutput": 452, + "m_nIncrement": 456 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_InheritFromParentParticlesV2": { + "fields": { + "m_bRandomDistribution": 460, + "m_flScale": 448, + "m_nFieldOutput": 452, + "m_nIncrement": 456, + "m_nMissingParentBehavior": 464 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_InheritFromPeerSystem": { + "fields": { + "m_nFieldInput": 452, + "m_nFieldOutput": 448, + "m_nGroupID": 460, + "m_nIncrement": 456 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_InstantaneousEmitter": { "fields": { "m_flInitFromKilledParentParticles": 1136, @@ -17362,12 +13303,7 @@ "m_nParticlesToEmit": 448, "m_nSnapshotControlPoint": 1492 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionEmitter" }, "C_OP_InterpolateRadius": { @@ -17379,12 +13315,17 @@ "m_flStartScale": 456, "m_flStartTime": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LagCompensation": { + "fields": { + "m_nDesiredVelocityCP": 448, + "m_nDesiredVelocityCPField": 460, + "m_nLatencyCP": 452, + "m_nLatencyCPField": 456 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_LerpEndCapScalar": { @@ -17393,12 +13334,7 @@ "m_flOutput": 452, "m_nFieldOutput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_LerpEndCapVector": { @@ -17407,12 +13343,7 @@ "m_nFieldOutput": 448, "m_vecOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_LerpScalar": { @@ -17422,12 +13353,18 @@ "m_flStartTime": 800, "m_nFieldOutput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LerpToInitialPosition": { + "fields": { + "m_flInterpolation": 456, + "m_flScale": 808, + "m_nCacheField": 800, + "m_nControlPointNumber": 448, + "m_vecScale": 1152 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_LerpToOtherAttribute": { @@ -17437,12 +13374,7 @@ "m_nFieldInputFrom": 792, "m_nFieldOutput": 800 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_LerpVector": { @@ -17453,28 +13385,103 @@ "m_nSetMethod": 472, "m_vecOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, + "C_OP_LightningSnapshotGenerator": { + "fields": { + "m_flBranchTwist": 2888, + "m_flDedicatedPool": 3928, + "m_flOffset": 824, + "m_flOffsetDecay": 1168, + "m_flRadiusEnd": 3584, + "m_flRadiusStart": 3240, + "m_flRecalcRate": 1512, + "m_flSegments": 480, + "m_flSplitRate": 2544, + "m_flUVOffset": 2200, + "m_flUVScale": 1856, + "m_nBranchBehavior": 3232, + "m_nCPEndPnt": 472, + "m_nCPSnapshot": 464, + "m_nCPStartPnt": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_LocalAccelerationForce": { "fields": { "m_nCP": 464, "m_nScaleCP": 468, "m_vecAccel": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, + "C_OP_LockPoints": { + "fields": { + "m_flBlendValue": 468, + "m_nControlPoint": 464, + "m_nMaxCol": 452, + "m_nMaxRow": 460, + "m_nMinCol": 448, + "m_nMinRow": 456 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LockToBone": { + "fields": { + "m_HitboxSetName": 664, + "m_bRigid": 792, + "m_bRigidRotationLock": 808, + "m_bUseBones": 793, + "m_flJumpThreshold": 656, + "m_flLifeTimeFadeEnd": 652, + "m_flLifeTimeFadeStart": 648, + "m_flPrevPosScale": 660, + "m_flRotLerp": 2440, + "m_modelInput": 448, + "m_nFieldOutput": 796, + "m_nFieldOutputPrev": 800, + "m_nRotationSetType": 804, + "m_transformInput": 544, + "m_vecRotation": 816 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LockToPointList": { + "fields": { + "m_bClosedLoop": 481, + "m_bPlaceAlongPath": 480, + "m_nFieldOutput": 448, + "m_nNumPointsAlongPath": 484, + "m_pointList": 456 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LockToSavedSequentialPath": { + "fields": { + "m_PathParams": 464, + "m_bCPPairs": 460, + "m_flFadeEnd": 456, + "m_flFadeStart": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_LockToSavedSequentialPathV2": { + "fields": { + "m_PathParams": 464, + "m_bCPPairs": 456, + "m_flFadeEnd": 452, + "m_flFadeStart": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_MaintainEmitter": { "fields": { "m_bEmitInstantaneously": 1152, @@ -17486,14 +13493,165 @@ "m_nParticlesToMaintain": 448, "m_nSnapshotControlPoint": 1148 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionEmitter" }, + "C_OP_MaintainSequentialPath": { + "fields": { + "m_PathParams": 480, + "m_bLoop": 464, + "m_bUseParticleCount": 465, + "m_fMaxDistance": 448, + "m_flCohesionStrength": 456, + "m_flNumToAssign": 452, + "m_flTolerance": 460 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MaxVelocity": { + "fields": { + "m_flMaxVelocity": 448, + "m_flMinVelocity": 452, + "m_nOverrideCP": 456, + "m_nOverrideCPField": 460 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ModelCull": { + "fields": { + "m_HitboxSetName": 455, + "m_bBoundBox": 452, + "m_bCullOutside": 453, + "m_bUseBones": 454, + "m_nControlPointNumber": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ModelDampenMovement": { + "fields": { + "m_HitboxSetName": 455, + "m_bBoundBox": 452, + "m_bOutside": 453, + "m_bUseBones": 454, + "m_fDrag": 2208, + "m_nControlPointNumber": 448, + "m_vecPosOffset": 584 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MoveToHitbox": { + "fields": { + "m_HitboxSetName": 664, + "m_bUseBones": 792, + "m_flInterpolation": 800, + "m_flLifeTimeLerpEnd": 656, + "m_flLifeTimeLerpStart": 652, + "m_flPrevPosScale": 660, + "m_modelInput": 448, + "m_nLerpType": 796, + "m_transformInput": 544 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementLoopInsideSphere": { + "fields": { + "m_flDistance": 456, + "m_nCP": 448, + "m_nDistSqrAttr": 2424, + "m_vecScale": 800 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementMaintainOffset": { + "fields": { + "m_bRadiusScale": 464, + "m_nCP": 460, + "m_vecOffset": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementMoveAlongSkinnedCPSnapshot": { + "fields": { + "m_bSetNormal": 456, + "m_bSetRadius": 457, + "m_flInterpolation": 464, + "m_flTValue": 808, + "m_nControlPointNumber": 448, + "m_nSnapshotControlPointNumber": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementPlaceOnGround": { + "fields": { + "m_CollisionGroupName": 808, + "m_bIncludeShotHull": 964, + "m_bIncludeWater": 965, + "m_bScaleOffset": 969, + "m_bSetNormal": 968, + "m_flLerpRate": 804, + "m_flMaxTraceLength": 792, + "m_flOffset": 448, + "m_flTolerance": 796, + "m_flTraceOffset": 800, + "m_nIgnoreCP": 976, + "m_nLerpCP": 948, + "m_nPreserveOffsetCP": 972, + "m_nRefCP1": 940, + "m_nRefCP2": 944, + "m_nTraceMissBehavior": 960, + "m_nTraceSet": 936 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementRigidAttachToCP": { + "fields": { + "m_bOffsetLocal": 468, + "m_nControlPointNumber": 448, + "m_nFieldInput": 460, + "m_nFieldOutput": 464, + "m_nScaleCPField": 456, + "m_nScaleControlPoint": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementRotateParticleAroundAxis": { + "fields": { + "m_TransformInput": 2416, + "m_bLocalSpace": 2520, + "m_flRotRate": 2072, + "m_vecRotAxis": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_MovementSkinnedPositionFromCPSnapshot": { + "fields": { + "m_bRandom": 456, + "m_bSetNormal": 464, + "m_bSetRadius": 465, + "m_flIncrement": 816, + "m_flInterpolation": 1848, + "m_flReadIndex": 472, + "m_nControlPointNumber": 452, + "m_nFullLoopIncrement": 1160, + "m_nIndexType": 468, + "m_nRandomSeed": 460, + "m_nSnapShotStartPoint": 1504, + "m_nSnapshotControlPointNumber": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_Noise": { "fields": { "m_bAdditive": 464, @@ -17503,12 +13661,7 @@ "m_flOutputMin": 452, "m_nFieldOutput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_NoiseEmitter": { @@ -17529,14 +13682,43 @@ "m_nWorldNoisePoint": 468, "m_vecOffsetLoc": 496 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionEmitter" }, + "C_OP_NormalLock": { + "fields": { + "m_nControlPointNumber": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_NormalizeVector": { + "fields": { + "m_flScale": 452, + "m_nFieldOutput": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_Orient2DRelToCP": { + "fields": { + "m_flRotOffset": 448, + "m_flSpinStrength": 452, + "m_nCP": 456, + "m_nFieldOutput": 460 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_OrientTo2dDirection": { + "fields": { + "m_flRotOffset": 448, + "m_flSpinStrength": 452, + "m_nFieldOutput": 456 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_OscillateScalar": { "fields": { "m_FrequencyMax": 460, @@ -17553,12 +13735,7 @@ "m_flStartTime_min": 472, "m_nField": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_OscillateScalarSimple": { @@ -17569,12 +13746,7 @@ "m_flOscMult": 460, "m_nField": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_OscillateVector": { @@ -17595,12 +13767,7 @@ "m_flStartTime_min": 504, "m_nField": 496 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_OscillateVectorSimple": { @@ -17612,12 +13779,7 @@ "m_flOscMult": 476, "m_nField": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_ParentVortices": { @@ -17626,28 +13788,96 @@ "m_flForceScale": 464, "m_vecTwistAxis": 468 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, + "C_OP_ParticlePhysics": { + "fields": { + "m_Gravity": 448, + "m_fDrag": 2072, + "m_nMaxConstraintPasses": 2416 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_PerParticleForce": { "fields": { "m_flForceScale": 464, "m_nCP": 2432, "m_vForce": 808 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, + "C_OP_PercentageBetweenTransformLerpCPs": { + "fields": { + "m_TransformEnd": 568, + "m_TransformStart": 464, + "m_bActiveRange": 692, + "m_bRadialCheck": 693, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_nFieldOutput": 448, + "m_nOutputEndCP": 680, + "m_nOutputEndField": 684, + "m_nOutputStartCP": 672, + "m_nOutputStartField": 676, + "m_nSetMethod": 688 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PercentageBetweenTransforms": { + "fields": { + "m_TransformEnd": 576, + "m_TransformStart": 472, + "m_bActiveRange": 684, + "m_bRadialCheck": 685, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nFieldOutput": 448, + "m_nSetMethod": 680 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PercentageBetweenTransformsVector": { + "fields": { + "m_TransformEnd": 592, + "m_TransformStart": 488, + "m_bActiveRange": 700, + "m_bRadialCheck": 701, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_nFieldOutput": 448, + "m_nSetMethod": 696, + "m_vecOutputMax": 472, + "m_vecOutputMin": 460 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PinParticleToCP": { + "fields": { + "m_bOffsetLocal": 2080, + "m_flAge": 3128, + "m_flBreakDistance": 2440, + "m_flBreakSpeed": 2784, + "m_flBreakValue": 3480, + "m_flInterpolation": 3824, + "m_nBreakControlPointNumber": 3472, + "m_nBreakControlPointNumber2": 3476, + "m_nControlPointNumber": 448, + "m_nParticleNumber": 2088, + "m_nParticleSelection": 2084, + "m_nPinBreakType": 2432, + "m_vecOffset": 456 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_PlanarConstraint": { "fields": { "m_PlaneNormal": 460, @@ -17659,39 +13889,90 @@ "m_flRadiusScale": 480, "m_nControlPointNumber": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, + "C_OP_PlaneCull": { + "fields": { + "m_bLocalSpace": 464, + "m_flPlaneOffset": 468, + "m_nPlaneControlPoint": 448, + "m_vecPlaneDirection": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PlayEndCapWhenFinished": { + "fields": { + "m_bFireOnEmissionEnd": 464, + "m_bIncludeChildren": 465 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_PointVectorAtNextParticle": { "fields": { "m_flInterpolation": 456, "m_nFieldOutput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_PositionLock": { + "fields": { + "m_TransformInput": 448, + "m_bLockRot": 936, + "m_flEndTime_exp": 572, + "m_flEndTime_max": 568, + "m_flEndTime_min": 564, + "m_flJumpThreshold": 928, + "m_flPrevPosScale": 932, + "m_flRange": 576, + "m_flRangeBias": 584, + "m_flStartTime_exp": 560, + "m_flStartTime_max": 556, + "m_flStartTime_min": 552, + "m_nFieldOutput": 2568, + "m_nFieldOutputPrev": 2572, + "m_vecScale": 944 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_QuantizeCPComponent": { + "fields": { + "m_flInputValue": 464, + "m_flQuantizeValue": 816, + "m_nCPOutput": 808, + "m_nOutVectorField": 812 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_QuantizeFloat": { + "fields": { + "m_InputValue": 448, + "m_nOutputField": 792 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RadiusDecay": { "fields": { "m_flMinRadius": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, + "C_OP_RampCPLinearRandom": { + "fields": { + "m_nOutControlPointNumber": 464, + "m_vecRateMax": 480, + "m_vecRateMin": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, "C_OP_RampScalarLinear": { "fields": { "m_RateMax": 452, @@ -17703,12 +13984,7 @@ "m_flStartTime_min": 456, "m_nField": 512 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RampScalarLinearSimple": { @@ -17718,12 +13994,7 @@ "m_flStartTime": 452, "m_nField": 496 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RampScalarSpline": { @@ -17739,12 +14010,7 @@ "m_flStartTime_min": 456, "m_nField": 512 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RampScalarSplineSimple": { @@ -17755,12 +14021,7 @@ "m_flStartTime": 452, "m_nField": 496 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RandomForce": { @@ -17768,26 +14029,167 @@ "m_MaxForce": 476, "m_MinForce": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, + "C_OP_ReadFromNeighboringParticle": { + "fields": { + "m_DistanceCheck": 464, + "m_flInterpolation": 808, + "m_nFieldInput": 448, + "m_nFieldOutput": 452, + "m_nIncrement": 456 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_ReinitializeScalarEndCap": { "fields": { "m_flOutputMax": 456, "m_flOutputMin": 452, "m_nFieldOutput": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapAverageHitboxSpeedtoCP": { + "fields": { + "m_HitboxSetName": 3488, + "m_flInputMax": 824, + "m_flInputMin": 480, + "m_flOutputMax": 1512, + "m_flOutputMin": 1168, + "m_nField": 472, + "m_nHeightControlPointNumber": 1856, + "m_nHitboxDataType": 476, + "m_nInControlPointNumber": 464, + "m_nOutControlPointNumber": 468, + "m_vecComparisonVelocity": 1864 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapAverageScalarValuetoCP": { + "fields": { + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_nField": 472, + "m_nOutControlPointNumber": 464, + "m_nOutVectorField": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapBoundingVolumetoCP": { + "fields": { + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nOutControlPointNumber": 464 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapCPVelocityToVector": { + "fields": { + "m_bNormalize": 460, + "m_flScale": 456, + "m_nControlPoint": 448, + "m_nFieldOutput": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapCPtoCP": { + "fields": { + "m_bDerivative": 496, + "m_flInputMax": 484, + "m_flInputMin": 480, + "m_flInterpRate": 500, + "m_flOutputMax": 492, + "m_flOutputMin": 488, + "m_nInputControlPoint": 464, + "m_nInputField": 472, + "m_nOutputControlPoint": 468, + "m_nOutputField": 476 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapCPtoScalar": { + "fields": { + "m_flEndTime": 480, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flInterpRate": 484, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_flStartTime": 476, + "m_nCPInput": 448, + "m_nField": 456, + "m_nFieldOutput": 452, + "m_nSetMethod": 488 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapCPtoVector": { + "fields": { + "m_bAccelerate": 525, + "m_bOffset": 524, + "m_flEndTime": 512, + "m_flInterpRate": 516, + "m_flStartTime": 508, + "m_nCPInput": 448, + "m_nFieldOutput": 452, + "m_nLocalSpaceCP": 456, + "m_nSetMethod": 520, + "m_vInputMax": 472, + "m_vInputMin": 460, + "m_vOutputMax": 496, + "m_vOutputMin": 484 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapControlPointDirectionToVector": { + "fields": { + "m_flScale": 452, + "m_nControlPointNumber": 456, + "m_nFieldOutput": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapControlPointOrientationToRotation": { + "fields": { + "m_flOffsetRot": 456, + "m_nCP": 448, + "m_nComponent": 460, + "m_nFieldOutput": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapCrossProductOfTwoVectorsToVector": { + "fields": { + "m_InputVec1": 448, + "m_InputVec2": 2072, + "m_bNormalize": 3700, + "m_nFieldOutput": 3696 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapDensityGradientToVectorAttribute": { + "fields": { + "m_flRadiusScale": 448, + "m_nFieldOutput": 452 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapDensityToVector": { @@ -17801,14 +14203,166 @@ "m_vecOutputMax": 476, "m_vecOutputMin": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, + "C_OP_RemapDirectionToCPToVector": { + "fields": { + "m_bNormalize": 476, + "m_flOffsetRot": 460, + "m_flScale": 456, + "m_nCP": 448, + "m_nFieldOutput": 452, + "m_nFieldStrength": 480, + "m_vecOffsetAxis": 464 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapDistanceToLineSegmentBase": { + "fields": { + "m_bInfiniteLine": 464, + "m_flMaxInputValue": 460, + "m_flMinInputValue": 456, + "m_nCP0": 448, + "m_nCP1": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapDistanceToLineSegmentToScalar": { + "fields": { + "m_flMaxOutputValue": 488, + "m_flMinOutputValue": 484, + "m_nFieldOutput": 480 + }, + "metadata": [], + "parent": "C_OP_RemapDistanceToLineSegmentBase" + }, + "C_OP_RemapDistanceToLineSegmentToVector": { + "fields": { + "m_nFieldOutput": 480, + "m_vMaxOutputValue": 496, + "m_vMinOutputValue": 484 + }, + "metadata": [], + "parent": "C_OP_RemapDistanceToLineSegmentBase" + }, + "C_OP_RemapDotProductToCP": { + "fields": { + "m_flInputMax": 824, + "m_flInputMin": 480, + "m_flOutputMax": 1512, + "m_flOutputMin": 1168, + "m_nInputCP1": 464, + "m_nInputCP2": 468, + "m_nOutVectorField": 476, + "m_nOutputCP": 472 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapDotProductToScalar": { + "fields": { + "m_bActiveRange": 484, + "m_bUseParticleNormal": 485, + "m_bUseParticleVelocity": 476, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nFieldOutput": 456, + "m_nInputCP1": 448, + "m_nInputCP2": 452, + "m_nSetMethod": 480 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapExternalWindToCP": { + "fields": { + "m_bSetMagnitude": 2096, + "m_nCP": 464, + "m_nCPOutput": 468, + "m_nOutVectorField": 2100, + "m_vecScale": 472 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapModelVolumetoCP": { + "fields": { + "m_flInputMax": 488, + "m_flInputMin": 484, + "m_flOutputMax": 496, + "m_flOutputMin": 492, + "m_nBBoxType": 464, + "m_nField": 480, + "m_nInControlPointNumber": 468, + "m_nOutControlPointMaxNumber": 476, + "m_nOutControlPointNumber": 472 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapNamedModelBodyPartEndCap": { + "fields": {}, + "metadata": [], + "parent": "C_OP_RemapNamedModelElementEndCap" + }, + "C_OP_RemapNamedModelBodyPartOnceTimed": { + "fields": {}, + "metadata": [], + "parent": "C_OP_RemapNamedModelElementOnceTimed" + }, + "C_OP_RemapNamedModelElementEndCap": { + "fields": { + "m_bModelFromRenderer": 528, + "m_fallbackNames": 504, + "m_hModel": 448, + "m_inNames": 456, + "m_nFieldInput": 532, + "m_nFieldOutput": 536, + "m_outNames": 480 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapNamedModelElementOnceTimed": { + "fields": { + "m_bModelFromRenderer": 528, + "m_bProportional": 529, + "m_fallbackNames": 504, + "m_flRemapTime": 540, + "m_hModel": 448, + "m_inNames": 456, + "m_nFieldInput": 532, + "m_nFieldOutput": 536, + "m_outNames": 480 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapNamedModelMeshGroupEndCap": { + "fields": {}, + "metadata": [], + "parent": "C_OP_RemapNamedModelElementEndCap" + }, + "C_OP_RemapNamedModelMeshGroupOnceTimed": { + "fields": {}, + "metadata": [], + "parent": "C_OP_RemapNamedModelElementOnceTimed" + }, + "C_OP_RemapNamedModelSequenceEndCap": { + "fields": {}, + "metadata": [], + "parent": "C_OP_RemapNamedModelElementEndCap" + }, + "C_OP_RemapNamedModelSequenceOnceTimed": { + "fields": {}, + "metadata": [], + "parent": "C_OP_RemapNamedModelElementOnceTimed" + }, "C_OP_RemapParticleCountOnScalarEndCap": { "fields": { "m_bBackwards": 468, @@ -17819,12 +14373,7 @@ "m_nInputMin": 452, "m_nSetMethod": 472 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapParticleCountToScalar": { @@ -17837,12 +14386,42 @@ "m_nInputMin": 456, "m_nSetMethod": 1836 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapSDFDistanceToScalarAttribute": { + "fields": { + "m_flMaxDistance": 800, + "m_flMinDistance": 456, + "m_flValueAboveMax": 2176, + "m_flValueAtMax": 1832, + "m_flValueAtMin": 1488, + "m_flValueBelowMin": 1144, + "m_nFieldOutput": 448, + "m_nVectorFieldInput": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapSDFDistanceToVectorAttribute": { + "fields": { + "m_flMaxDistance": 800, + "m_flMinDistance": 456, + "m_nVectorFieldInput": 452, + "m_nVectorFieldOutput": 448, + "m_vValueAboveMax": 1180, + "m_vValueAtMax": 1168, + "m_vValueAtMin": 1156, + "m_vValueBelowMin": 1144 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapSDFGradientToVectorAttribute": { + "fields": { + "m_nFieldOutput": 448 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapScalar": { @@ -17855,12 +14434,7 @@ "m_nFieldInput": 448, "m_nFieldOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapScalarEndCap": { @@ -17872,12 +14446,7 @@ "m_nFieldInput": 448, "m_nFieldOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapScalarOnceTimed": { @@ -17891,12 +14460,7 @@ "m_nFieldInput": 452, "m_nFieldOutput": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapSpeed": { @@ -17909,12 +14473,48 @@ "m_nFieldOutput": 448, "m_nSetMethod": 468 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapSpeedtoCP": { + "fields": { + "m_bUseDeltaV": 492, + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_nField": 472, + "m_nInControlPointNumber": 464, + "m_nOutControlPointNumber": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RemapTransformOrientationToRotations": { + "fields": { + "m_TransformInput": 448, + "m_bUseQuat": 564, + "m_bWriteNormal": 565, + "m_vecRotation": 552 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapTransformOrientationToYaw": { + "fields": { + "m_TransformInput": 448, + "m_flRotOffset": 556, + "m_flSpinStrength": 560, + "m_nFieldOutput": 552 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapTransformToVelocity": { + "fields": { + "m_TransformInput": 448 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapTransformVisibilityToScalar": { @@ -17928,12 +14528,7 @@ "m_nFieldOutput": 560, "m_nSetMethod": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapTransformVisibilityToVector": { @@ -17947,12 +14542,16 @@ "m_vecOutputMax": 584, "m_vecOutputMin": 572 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapVectorComponentToScalar": { + "fields": { + "m_nComponent": 456, + "m_nFieldInput": 448, + "m_nFieldOutput": 452 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapVectortoCP": { @@ -17961,12 +14560,16 @@ "m_nOutControlPointNumber": 448, "m_nParticleNumber": 456 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RemapVelocityToVector": { + "fields": { + "m_bNormalize": 456, + "m_flScale": 452, + "m_nFieldOutput": 448 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_RemapVisibilityScalar": { @@ -17979,14 +14582,35 @@ "m_nFieldInput": 448, "m_nFieldOutput": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, + "C_OP_RenderAsModels": { + "fields": { + "m_ModelList": 512, + "m_bFitToModelSize": 544, + "m_bNonUniformScaling": 545, + "m_flModelScale": 540, + "m_nSizeCullBloat": 560, + "m_nXAxisScalingAttribute": 548, + "m_nYAxisScalingAttribute": 552, + "m_nZAxisScalingAttribute": 556 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderBlobs": { + "fields": { + "m_MaterialVars": 1552, + "m_cubeWidth": 512, + "m_cutoffRadius": 856, + "m_hMaterial": 1600, + "m_nScaleCP": 1544, + "m_renderRadius": 1200 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, "C_OP_RenderCables": { "fields": { "m_LightingTransform": 4944, @@ -18012,12 +14636,297 @@ "m_nTextureRepetitionMode": 2840, "m_vecColorScale": 1200 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderClothForce": { + "fields": {}, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderDeferredLight": { + "fields": { + "m_bUseAlphaTestWindow": 512, + "m_bUseTexture": 513, + "m_flAlphaScale": 520, + "m_flDistanceFalloff": 2164, + "m_flLightDistance": 2156, + "m_flRadiusScale": 516, + "m_flSpotFoV": 2168, + "m_flStartFalloff": 2160, + "m_hTexture": 2184, + "m_nAlpha2Field": 524, + "m_nAlphaTestPointField": 2172, + "m_nAlphaTestRangeField": 2176, + "m_nAlphaTestSharpnessField": 2180, + "m_nColorBlendType": 2152, + "m_nHSVShiftControlPoint": 2192, + "m_vecColorScale": 528 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderFlattenGrass": { + "fields": { + "m_flFlattenStrength": 512, + "m_flRadiusScale": 520, + "m_nStrengthFieldOverride": 516 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderGpuImplicit": { + "fields": { + "m_bUsePerParticleRadius": 512, + "m_fGridSize": 520, + "m_fIsosurfaceThreshold": 1208, + "m_fRadiusScale": 864, + "m_hMaterial": 1560, + "m_nScaleCP": 1552 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderLightBeam": { + "fields": { + "m_bCastShadows": 2488, + "m_flBrightnessLumensPerMeter": 2144, + "m_flRange": 2840, + "m_flSkirt": 2496, + "m_flThickness": 3184, + "m_nColorBlendType": 2136, + "m_vColorBlend": 512 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderLights": { + "fields": { + "m_bAnimateInFPS": 536, + "m_flAnimationRate": 528, + "m_flEndFadeSize": 552, + "m_flMaxSize": 544, + "m_flMinSize": 540, + "m_flStartFadeSize": 548, + "m_nAnimationType": 532 + }, + "metadata": [], + "parent": "C_OP_RenderPoints" + }, + "C_OP_RenderMaterialProxy": { + "fields": { + "m_MaterialVars": 520, + "m_flAlpha": 2520, + "m_flMaterialOverrideEnabled": 552, + "m_hOverrideMaterial": 544, + "m_nColorBlendType": 2864, + "m_nMaterialControlPoint": 512, + "m_nProxyType": 516, + "m_vecColorScale": 896 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderModels": { + "fields": { + "m_ActivityName": 5816, + "m_EconSlotName": 7164, + "m_MaterialVars": 6696, + "m_ModelList": 520, + "m_SequenceName": 6072, + "m_bAcceptsDecals": 7425, + "m_bAllowApproximateTransforms": 7429, + "m_bAnimated": 5448, + "m_bCenterOffset": 558, + "m_bDisableDepthPrepass": 7424, + "m_bDisableShadows": 7423, + "m_bDoNotDrawInParticlePass": 7427, + "m_bEnableClothSimulation": 6328, + "m_bForceDrawInterlevedWithSiblings": 7426, + "m_bForceLoopingAnimation": 5801, + "m_bIgnoreNormal": 556, + "m_bIgnoreRadius": 3808, + "m_bLocalScale": 5440, + "m_bManualAnimFrame": 5803, + "m_bOnlyRenderInEffecsGameOverlay": 515, + "m_bOnlyRenderInEffectsBloomPass": 512, + "m_bOnlyRenderInEffectsWaterPass": 513, + "m_bOrientZ": 557, + "m_bOriginalModel": 7420, + "m_bOverrideTranslucentMaterials": 6344, + "m_bResetAnimOnStop": 5802, + "m_bScaleAnimationRate": 5800, + "m_bSuppressTint": 7421, + "m_bUseFastModelCollectionRenderPath": 7428, + "m_bUseMixedResolutionRendering": 514, + "m_bUseRawMeshGroup": 7422, + "m_flAlphaScale": 8040, + "m_flAnimationRate": 5456, + "m_flManualModelSelection": 6720, + "m_flRadiusScale": 7696, + "m_flRollScale": 8384, + "m_hOverrideMaterial": 6336, + "m_modelInput": 7064, + "m_nAlpha2Field": 8728, + "m_nAnimationField": 5808, + "m_nAnimationScaleField": 5804, + "m_nBodyGroupField": 548, + "m_nColorBlendType": 10360, + "m_nLOD": 7160, + "m_nManualFrameField": 5812, + "m_nModelScaleCP": 3812, + "m_nSizeCullBloat": 5444, + "m_nSkin": 6352, + "m_nSubModelField": 552, + "m_szRenderAttribute": 7430, + "m_vecColorScale": 8736, + "m_vecComponentScale": 3816, + "m_vecLocalOffset": 560, + "m_vecLocalRotation": 2184 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderOmni2Light": { + "fields": { + "m_bCastShadows": 2840, + "m_bSphericalCookie": 4576, + "m_flBrightnessCandelas": 2496, + "m_flBrightnessLumens": 2152, + "m_flInnerConeAngle": 3880, + "m_flLuminaireRadius": 2848, + "m_flOuterConeAngle": 4224, + "m_flRange": 3536, + "m_flSkirt": 3192, + "m_hLightCookie": 4568, + "m_nBrightnessUnit": 2148, + "m_nColorBlendType": 2144, + "m_nLightType": 512, + "m_vColorBlend": 520 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderPoints": { + "fields": { + "m_hMaterial": 512 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderPostProcessing": { + "fields": { + "m_flPostProcessStrength": 512, + "m_hPostTexture": 856, + "m_nPriority": 864 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderProjected": { + "fields": { + "m_MaterialVars": 904, + "m_bEnableProjectedDepthControls": 516, + "m_bFlipHorizontal": 515, + "m_bOrientToNormal": 900, + "m_bProjectCharacter": 512, + "m_bProjectWater": 514, + "m_bProjectWorld": 513, + "m_flAnimationTimeScale": 896, + "m_flMaterialSelection": 552, + "m_flMaxProjectionDepth": 524, + "m_flMinProjectionDepth": 520, + "m_vecProjectedMaterials": 528 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderRopes": { + "fields": { + "m_bClampV": 11084, + "m_bClosedLoop": 11121, + "m_bDrawAsOpaque": 11132, + "m_bEnableFadingAndClamping": 10000, + "m_bGenerateNormals": 11133, + "m_bReverseOrder": 11120, + "m_bUseScalarForTextureCoordinate": 11109, + "m_flEndFadeDot": 10024, + "m_flEndFadeSize": 10016, + "m_flMaxSize": 10008, + "m_flMinSize": 10004, + "m_flRadiusTaper": 10028, + "m_flScalarAttributeTextureCoordScale": 11116, + "m_flScaleVOffsetByControlPointDistance": 11104, + "m_flScaleVScrollByControlPointDistance": 11100, + "m_flScaleVSizeByControlPointDistance": 11096, + "m_flStartFadeDot": 10020, + "m_flStartFadeSize": 10012, + "m_flTessScale": 10040, + "m_flTextureVOffset": 10736, + "m_flTextureVScrollRate": 10392, + "m_flTextureVWorldSize": 10048, + "m_nMaxTesselation": 10036, + "m_nMinTesselation": 10032, + "m_nOrientationType": 11124, + "m_nScalarFieldForTextureCoordinate": 11112, + "m_nScaleCP1": 11088, + "m_nScaleCP2": 11092, + "m_nTextureVParamsCP": 11080, + "m_nVectorFieldForOrientation": 11128 + }, + "metadata": [], + "parent": "CBaseRendererSource2" + }, + "C_OP_RenderScreenShake": { + "fields": { + "m_flAmplitudeScale": 524, + "m_flDurationScale": 512, + "m_flFrequencyScale": 520, + "m_flRadiusScale": 516, + "m_nAmplitudeField": 540, + "m_nDurationField": 532, + "m_nFilterCP": 544, + "m_nFrequencyField": 536, + "m_nRadiusField": 528 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderScreenVelocityRotate": { + "fields": { + "m_flForwardDegrees": 516, + "m_flRotateRateDegrees": 512 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderSimpleModelCollection": { + "fields": { + "m_bAcceptsDecals": 621, + "m_bCenterOffset": 512, + "m_bDisableShadows": 620, + "m_modelInput": 520, + "m_nLOD": 616 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderSound": { + "fields": { + "m_bSuppressStopSoundEvent": 808, + "m_flDurationScale": 512, + "m_flPitchScale": 520, + "m_flSndLvlScale": 516, + "m_flVolumeScale": 524, + "m_nCPReference": 548, + "m_nChannel": 544, + "m_nDurationField": 532, + "m_nPitchField": 536, + "m_nSndLvlField": 528, + "m_nVolumeField": 540, + "m_pszSoundName": 552 + }, + "metadata": [], "parent": "CParticleFunctionRenderer" }, "C_OP_RenderSprites": { @@ -18050,14 +14959,162 @@ "m_nOutlineAlpha": 12108, "m_nSequenceOverride": 10000 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CBaseRendererSource2" }, + "C_OP_RenderStandardLight": { + "fields": { + "m_bCastShadows": 2496, + "m_bClosedLoop": 4953, + "m_bIgnoreDT": 4968, + "m_bRenderDiffuse": 4576, + "m_bRenderSpecular": 4577, + "m_bReverseOrder": 4952, + "m_flCapsuleLength": 4948, + "m_flConstrainRadiusToLengthRatio": 4972, + "m_flFalloffLinearity": 3544, + "m_flFiftyPercentFalloff": 3888, + "m_flFogContribution": 4600, + "m_flIntensity": 2152, + "m_flLengthFadeInTime": 4980, + "m_flLengthScale": 4976, + "m_flMaxLength": 4960, + "m_flMinLength": 4964, + "m_flPhi": 2848, + "m_flRadiusMultiplier": 3192, + "m_flTheta": 2504, + "m_flZeroPercentFalloff": 4232, + "m_lightCookie": 4584, + "m_nAttenuationStyle": 3536, + "m_nCapsuleLightBehavior": 4944, + "m_nColorBlendType": 2144, + "m_nFogLightingMode": 4596, + "m_nLightType": 512, + "m_nPrevPntSource": 4956, + "m_nPriority": 4592, + "m_vecColorScale": 520 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderStatusEffect": { + "fields": { + "m_pTextureColorWarp": 512, + "m_pTextureDetail2": 520, + "m_pTextureDiffuseWarp": 528, + "m_pTextureEnvMap": 560, + "m_pTextureFresnelColorWarp": 536, + "m_pTextureFresnelWarp": 544, + "m_pTextureSpecularWarp": 552 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderStatusEffectCitadel": { + "fields": { + "m_pTextureColorWarp": 512, + "m_pTextureDetail": 552, + "m_pTextureMetalness": 528, + "m_pTextureNormal": 520, + "m_pTextureRoughness": 536, + "m_pTextureSelfIllum": 544 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderText": { + "fields": { + "m_DefaultText": 520, + "m_OutlineColor": 512 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderTonemapController": { + "fields": { + "m_flTonemapLevel": 512, + "m_flTonemapWeight": 516, + "m_nTonemapLevelField": 520, + "m_nTonemapWeightField": 524 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderTrails": { + "fields": { + "m_bEnableFadingAndClamping": 10720, + "m_bFlipUVBasedOnPitchYaw": 15396, + "m_bIgnoreDT": 10744, + "m_flConstrainRadiusToLengthRatio": 10748, + "m_flEndFadeDot": 10728, + "m_flForwardShift": 15392, + "m_flHeadAlphaScale": 12728, + "m_flLengthFadeInTime": 10756, + "m_flLengthScale": 10752, + "m_flMaxLength": 10736, + "m_flMinLength": 10740, + "m_flRadiusHeadTaper": 10760, + "m_flRadiusTaper": 13072, + "m_flStartFadeDot": 10724, + "m_flTailAlphaScale": 15040, + "m_nHorizCropField": 15384, + "m_nPrevPntSource": 10732, + "m_nVertCropField": 15388, + "m_vecHeadColorScale": 11104, + "m_vecTailColorScale": 13416 + }, + "metadata": [], + "parent": "CBaseTrailRenderer" + }, + "C_OP_RenderTreeShake": { + "fields": { + "m_flControlPointOrientationAmount": 544, + "m_flPeakStrength": 512, + "m_flRadialAmount": 540, + "m_flRadius": 520, + "m_flShakeDuration": 528, + "m_flTransitionTime": 532, + "m_flTwistAmount": 536, + "m_nControlPointForLinearDirection": 548, + "m_nPeakStrengthFieldOverride": 516, + "m_nRadiusFieldOverride": 524 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderVRHapticEvent": { + "fields": { + "m_flAmplitude": 528, + "m_nHand": 512, + "m_nOutputField": 520, + "m_nOutputHandCP": 516 + }, + "metadata": [], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RepeatedTriggerChildGroup": { + "fields": { + "m_bLimitChildCount": 1504, + "m_flClusterCooldown": 1160, + "m_flClusterRefireTime": 472, + "m_flClusterSize": 816, + "m_nChildGroupID": 464 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_RestartAfterDuration": { + "fields": { + "m_bOnlyChildren": 468, + "m_flDurationMax": 452, + "m_flDurationMin": 448, + "m_nCP": 456, + "m_nCPField": 460, + "m_nChildGroupID": 464 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_RopeSpringConstraint": { "fields": { "m_flAdjustmentScale": 1480, @@ -18066,54 +15123,597 @@ "m_flMinDistance": 792, "m_flRestLength": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, + "C_OP_RotateVector": { + "fields": { + "m_bNormalize": 484, + "m_flRotRateMax": 480, + "m_flRotRateMin": 476, + "m_flScale": 488, + "m_nFieldOutput": 448, + "m_vecRotAxisMax": 464, + "m_vecRotAxisMin": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_RtEnvCull": { + "fields": { + "m_RtEnvName": 474, 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"m_nTraceSet": 592 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetCPOrientationToPointAtCP": { + "fields": { + "m_b2DOrientation": 816, + "m_bAvoidSingularity": 817, + "m_bPointAway": 818, + "m_flInterpolation": 472, + "m_nInputCP": 464, + "m_nOutputCP": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetCPtoVector": { + "fields": { + "m_nCPInput": 448, + "m_nFieldOutput": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetChildControlPoints": { + "fields": { + "m_bReverse": 808, + "m_bSetOrientation": 809, + "m_nChildGroupID": 448, + "m_nFirstControlPoint": 452, + "m_nFirstSourcePoint": 464, + "m_nNumControlPoints": 456 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetControlPointFieldFromVectorExpression": { + "fields": { + "m_flOutputRemap": 3720, + "m_nExpression": 464, + "m_nOutVectorField": 4068, + "m_nOutputCP": 4064, + "m_vecInput1": 472, + "m_vecInput2": 2096 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointFieldToScalarExpression": { + "fields": { + "m_flInput1": 472, + "m_flInput2": 816, + "m_flOutputRemap": 1160, + "m_nExpression": 464, + "m_nOutVectorField": 1508, + "m_nOutputCP": 1504 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointFieldToWater": { + "fields": { + "m_nCPField": 472, + "m_nDestCP": 468, + "m_nSourceCP": 464 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointFromObjectScale": { + "fields": { + "m_nCPInput": 464, + "m_nCPOutput": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointOrientation": { + "fields": { + "m_bRandomize": 466, + "m_bSetOnce": 467, + "m_bUseWorldLocation": 464, + "m_flInterpolation": 504, + "m_nCP": 468, + "m_nHeadLocation": 472, + "m_vecRotation": 476, + "m_vecRotationB": 488 + }, + "metadata": [], + 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"metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointRotation": { + "fields": { + "m_flRotRate": 2088, + "m_nCP": 2432, + "m_nLocalCP": 2436, + "m_vecRotAxis": 464 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointToCPVelocity": { + "fields": { + "m_bNormalize": 472, + "m_nCPField": 480, + "m_nCPInput": 464, + "m_nCPOutputMag": 476, + "m_nCPOutputVel": 468, + "m_vecComparisonVelocity": 488 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointToCenter": { + "fields": { + "m_nCP1": 464, + "m_nSetParent": 480, + "m_vecCP1Pos": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointToHMD": { + "fields": { + "m_bOrientToHMD": 480, + "m_nCP1": 464, + "m_vecCP1Pos": 468 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointToHand": { + "fields": { + "m_bOrientToHand": 484, + "m_nCP1": 464, + 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468, + "m_nAttributeToRead": 472, + "m_nCPField": 476, + "m_nChildGroupID": 448, + "m_nFirstControlPoint": 452, + "m_nFirstSourcePoint": 464, + "m_nNumControlPoints": 456, + "m_nParticleIncrement": 460 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetRandomControlPointPosition": { + "fields": { + "m_bOrient": 465, + "m_bUseWorldLocation": 464, + "m_flInterpolation": 848, + "m_flReRandomRate": 480, + "m_nCP1": 468, + "m_nHeadLocation": 472, + "m_vecCPMaxPos": 836, + "m_vecCPMinPos": 824 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetSimulationRate": { + "fields": { + "m_flSimulationScale": 464 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetSingleControlPointPosition": { + "fields": { + "m_bSetOnce": 464, + "m_nCP1": 468, + "m_transformInput": 2096, + "m_vecCP1Pos": 472 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetToCP": { + "fields": { + "m_bOffsetLocal": 464, + "m_nControlPointNumber": 448, + "m_vecOffset": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetVariable": { + "fields": { + "m_floatInput": 2280, + "m_positionOffset": 632, + "m_rotationOffset": 644, + "m_transformInput": 528, + "m_variableReference": 464, + "m_vecInput": 656 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetVec": { + "fields": { + "m_InputValue": 448, + "m_Lerp": 2080, + "m_bNormalizedOutput": 2424, + "m_nOutputField": 2072, + "m_nSetMethod": 2076 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetVectorAttributeToVectorExpression": { + "fields": { + "m_bNormalizedOutput": 3712, + "m_nExpression": 448, + "m_nOutputField": 3704, + "m_nSetMethod": 3708, + "m_vInput1": 456, + "m_vInput2": 2080 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_ShapeMatchingConstraint": { "fields": { "m_flShapeRestorationTime": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, + "C_OP_SnapshotRigidSkinToBones": { + "fields": { + "m_bTransformNormals": 448, + "m_bTransformRadii": 449, + "m_nControlPointNumber": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SnapshotSkinToBones": { + "fields": { + "m_bTransformNormals": 448, + "m_bTransformRadii": 449, + "m_flJumpThreshold": 464, + "m_flLifeTimeFadeEnd": 460, + "m_flLifeTimeFadeStart": 456, + "m_flPrevPosScale": 468, + "m_nControlPointNumber": 452 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_Spin": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CGeneralSpin" }, "C_OP_SpinUpdate": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSpinUpdateBase" }, "C_OP_SpinYaw": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CGeneralSpin" }, "C_OP_SpringToVectorConstraint": { @@ -18124,14 +15724,35 @@ "m_flRestingLength": 1480, "m_vecAnchorVector": 1824 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, + "C_OP_StopAfterCPDuration": { + "fields": { + "m_bDestroyImmediately": 808, + "m_bPlayEndCap": 809, + "m_flDuration": 464 + }, + "metadata": [], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_TeleportBeam": { + "fields": { + "m_flAlpha": 496, + "m_flArcMaxDuration": 484, + "m_flArcSpeed": 492, + "m_flSegmentBreak": 488, + "m_nCPColor": 460, + "m_nCPExtraArcData": 468, + "m_nCPInvalidColor": 464, + "m_nCPMisc": 456, + "m_nCPPosition": 448, + "m_nCPVelocity": 452, + "m_vGravity": 472 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_TimeVaryingForce": { "fields": { "m_EndingForce": 484, @@ -18139,12 +15760,7 @@ "m_flEndLerpTime": 480, "m_flStartLerpTime": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, "C_OP_TurbulenceForce": { @@ -18158,12 +15774,7 @@ "m_vecNoiseAmount2": 504, "m_vecNoiseAmount3": 516 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, "C_OP_TwistAroundAxis": { @@ -18173,14 +15784,36 @@ "m_fForceAmount": 464, "m_nControlPointNumber": 484 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, + "C_OP_UpdateLightSource": { + "fields": { + "m_flBrightnessScale": 452, + "m_flMaximumLightingRadius": 464, + "m_flMinimumLightingRadius": 460, + "m_flPositionDampingConstant": 468, + "m_flRadiusScale": 456, + "m_vColorTint": 448 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_VectorFieldSnapshot": { + "fields": { + "m_bLockToSurface": 2437, + "m_bSetVelocity": 2436, + "m_flBoundaryDampening": 2432, + "m_flGridSpacing": 2440, + "m_flInterpolation": 464, + "m_nAttributeToWrite": 452, + "m_nControlPointNumber": 448, + "m_nLocalSpaceCP": 456, + "m_vecScale": 808 + }, + "metadata": [], + "parent": "CParticleFunctionOperator" + }, "C_OP_VectorNoise": { "fields": { "m_bAdditive": 480, @@ -18191,46 +15824,35 @@ "m_vecOutputMax": 464, "m_vecOutputMin": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_VelocityDecay": { "fields": { "m_flMinVelocity": 448 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CParticleFunctionOperator" + }, + "C_OP_VelocityMatchingForce": { + "fields": { + "m_flDirScale": 448, + "m_flSpdScale": 452, + "m_nCPBroadcast": 456 + }, + "metadata": [], "parent": "CParticleFunctionOperator" }, "C_OP_WindForce": { "fields": { "m_vForce": 464 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionForce" }, "C_OP_WorldCollideConstraint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, "C_OP_WorldTraceConstraint": { @@ -18263,24 +15885,14 @@ "m_nTraceSet": 472, "m_vecCpOffset": 452 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CParticleFunctionConstraint" }, "CollisionGroupContext_t": { "fields": { "m_nCollisionGroupNumber": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ControlPointReference_t": { @@ -18289,12 +15901,7 @@ "m_controlPointNameString": 0, "m_vOffsetFromControlPoint": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FloatInputMaterialVariable_t": { @@ -18302,12 +15909,7 @@ "m_flInput": 8, "m_strVariable": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "IControlPointEditorData": { @@ -18327,12 +15929,7 @@ }, "IParticleSystemDefinition": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "MaterialVariable_t": { @@ -18341,12 +15938,7 @@ "m_nVariableField": 8, "m_strVariable": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ModelReference_t": { @@ -18354,12 +15946,7 @@ "m_flRelativeProbabilityOfSpawn": 8, "m_model": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PARTICLE_EHANDLE__": { @@ -18376,6 +15963,13 @@ "metadata": [], "parent": null }, + "ParticleAttributeIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, "ParticleChildrenInfo_t": { "fields": { "m_ChildRef": 0, @@ -18384,12 +15978,7 @@ "m_flDelay": 8, "m_nDetailLevel": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ParticleControlPointConfiguration_t": { @@ -18398,12 +15987,7 @@ "m_name": 0, "m_previewState": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ParticleControlPointDriver_t": { @@ -18415,12 +15999,7 @@ "m_iControlPoint": 0, "m_vecOffset": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ParticleNamedValueConfiguration_t": { @@ -18432,12 +16011,7 @@ "m_strAttachmentName": 48, "m_strEntityScope": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ParticleNamedValueSource_t": { @@ -18448,12 +16022,7 @@ "m_NamedConfigs": 72, "m_ValueType": 12 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ParticlePreviewBodyGroup_t": { @@ -18461,12 +16030,7 @@ "m_bodyGroupName": 0, "m_nValue": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ParticlePreviewState_t": { @@ -18488,24 +16052,14 @@ "m_vecBodyGroups": 48, "m_vecPreviewGravity": 88 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PointDefinitionWithTimeValues_t": { "fields": { "m_flTimeDuration": 20 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "PointDefinition_t" }, "PointDefinition_t": { @@ -18514,24 +16068,14 @@ "m_nControlPoint": 0, "m_vOffset": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RenderProjectedMaterial_t": { "fields": { "m_hMaterial": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SequenceWeightedList_t": { @@ -18539,12 +16083,7 @@ "m_flRelativeWeight": 4, "m_nSequence": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "TextureControls_t": { @@ -18566,12 +16105,7 @@ "m_nPerParticleScale": 2416, "m_nPerParticleZoom": 2432 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "TextureGroup_t": { @@ -18586,12 +16120,7 @@ "m_nTextureChannels": 44, "m_nTextureType": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VecInputMaterialVariable_t": { @@ -18599,12 +16128,7 @@ "m_strVariable": 0, "m_vecInput": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null } }, @@ -19401,78 +16925,38 @@ }, "pulse_system.dll": { "classes": { + "CBasePulseGraphInstance": { + "fields": {}, + "metadata": [], + "parent": null + }, "CPulseCell_Base": { "fields": { "m_nEditorNodeID": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseCell_BaseFlow": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_Base" }, "CPulseCell_BaseValue": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_Base" }, "CPulseCell_BaseYieldingInflow": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_CursorQueue": { "fields": { "m_nCursorsAllowedToRunParallel": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_WaitForCursorsWithTagBase" }, "CPulseCell_Inflow_BaseEntrypoint": { @@ -19480,98 +16964,116 @@ "m_EntryChunk": 72, "m_RegisterMap": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, + "CPulseCell_Inflow_EntOutputHandler": { + "fields": { + "m_ExpectedParamType": 136, + "m_SourceEntity": 112, + "m_SourceOutput": 120, + "m_TargetInput": 128 + }, + "metadata": [], + "parent": "CPulseCell_Inflow_BaseEntrypoint" + }, + "CPulseCell_Inflow_EventHandler": { + "fields": { + "m_EventName": 112 + }, + "metadata": [], + "parent": "CPulseCell_Inflow_BaseEntrypoint" + }, + "CPulseCell_Inflow_GraphHook": { + "fields": { + "m_HookName": 112 + }, + "metadata": [], + "parent": "CPulseCell_Inflow_BaseEntrypoint" + }, + "CPulseCell_Inflow_Method": { + "fields": { + "m_Args": 152, + "m_Description": 120, + "m_MethodName": 112, + "m_ReturnType": 136, + "m_bIsPublic": 128 + }, + "metadata": [], + "parent": "CPulseCell_Inflow_BaseEntrypoint" + }, "CPulseCell_Inflow_Wait": { "fields": { "m_WakeResume": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseYieldingInflow" }, + "CPulseCell_Inflow_Yield": { + "fields": { + "m_UnyieldResume": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCell_Outflow_CycleOrdered": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { "fields": { "m_nNextIndex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CPulseCell_Outflow_CycleRandom": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Outflow_CycleShuffled": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { "fields": { "m_Shuffle": 0, "m_nNextShuffle": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CPulseCell_Outflow_IntSwitch": { + "fields": { + "m_CaseOutflows": 88, + "m_DefaultCaseOutflow": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Outflow_StringSwitch": { + "fields": { + "m_CaseOutflows": 88, + "m_DefaultCaseOutflow": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, "CPulseCell_Outflow_TestExplicitYesNo": { "fields": { "m_No": 88, "m_Yes": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Outflow_TestRandomYesNo": { @@ -19579,122 +17081,51 @@ "m_No": 88, "m_Yes": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Step_CallExternalMethod": { + "fields": { + "m_ExpectedArgs": 80, + "m_MethodName": 72, + "m_OnFinished": 112, + "m_nAsyncCallMode": 104 + }, + "metadata": [], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCell_Step_DebugLog": { + "fields": {}, + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Step_PublicOutput": { + "fields": { + "m_OutputIndex": 72 + }, + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Step_TestDomainCreateFakeEntity": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Step_TestDomainDestroyFakeEntity": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Step_TestDomainEntFire": { "fields": { "m_Input": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderText", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Step_TestDomainTracepoint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_TestWaitWithCursorState": { @@ -19703,20 +17134,7 @@ "m_WakeFail": 104, "m_WakeResume": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseYieldingInflow" }, "CPulseCell_TestWaitWithCursorState__CursorState_t": { @@ -19724,68 +17142,34 @@ "bFailOnCancel": 4, "flWaitValue": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseCell_Test_MultiInflow_NoDefault": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Test_MultiInflow_WithDefault": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Test_NoInflow": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, + "CPulseCell_Timeline": { + "fields": { + "m_OnCanceled": 120, + "m_OnFinished": 104, + "m_TimelineEvents": 72, + "m_bWaitForChildOutflows": 96 + }, + "metadata": [], + "parent": "CPulseCell_BaseYieldingInflow" + }, "CPulseCell_Timeline__TimelineEvent_t": { "fields": { "m_EventOutflow": 8, @@ -19793,112 +17177,27 @@ "m_bPauseForPreviousEvents": 4, "m_flTimeFromPrevious": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseCell_Val_TestDomainFindEntityByName": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseValue" }, "CPulseCell_Val_TestDomainGetEntityName": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseValue" }, "CPulseCell_Value_RandomInt": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseValue" }, "CPulseCell_Value_TestValue50": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseValue" }, "CPulseCell_WaitForCursorsWithTag": { @@ -19906,32 +17205,7 @@ "m_bTagSelfWhenComplete": 96, "m_nDesiredKillPriority": 100 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_WaitForCursorsWithTagBase" }, "CPulseCell_WaitForCursorsWithTagBase": { @@ -19939,12 +17213,7 @@ "m_WaitComplete": 80, "m_nCursorsAllowedToWait": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseYieldingInflow" }, "CPulseCell_WaitForCursorsWithTagBase__CursorState_t": { @@ -19956,16 +17225,12 @@ }, "CPulseCursorFuncs": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CPulseExecCursor": { + "fields": {}, + "metadata": [], "parent": null }, "CPulseGraphDef": { @@ -19981,12 +17246,7 @@ "m_PublicOutputs": 96, "m_Vars": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseGraphInstance_TestDomain": { @@ -19998,48 +17258,24 @@ "m_bTestYesOrNoPath": 248, "m_nNextValidateIndex": 220 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CBasePulseGraphInstance" + }, + "CPulseGraphInstance_TestDomain_Derived": { + "fields": { + "m_nInstanceValueX": 256 + }, + "metadata": [], + "parent": "CPulseGraphInstance_TestDomain" }, "CPulseGraphInstance_TurtleGraphics": { "fields": {}, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CBasePulseGraphInstance" }, "CPulseMathlib": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseRuntimeMethodArg": { @@ -20048,56 +17284,34 @@ "m_Name": 0, "m_Type": 64 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseTestFuncs_DerivedDomain": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseTestFuncs_LibraryA": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseTestScriptLib": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CPulseTurtleGraphicsCursor": { + "fields": { + "m_Color": 360, + "m_bPenUp": 376, + "m_flHeadingDeg": 372, + "m_vPos": 364 + }, + "metadata": [], + "parent": "CPulseExecCursor" + }, "CPulse_CallInfo": { "fields": { "m_CallMethodID": 48, @@ -20107,12 +17321,7 @@ "m_nSrcChunk": 52, "m_nSrcInstruction": 56 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_Chunk": { @@ -20121,12 +17330,7 @@ "m_Instructions": 0, "m_Registers": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_Constant": { @@ -20134,12 +17338,7 @@ "m_Type": 0, "m_Value": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_InvokeBinding": { @@ -20150,12 +17349,7 @@ "m_nSrcChunk": 44, "m_nSrcInstruction": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_OutflowConnection": { @@ -20164,12 +17358,7 @@ "m_nDestChunk": 8, "m_nInstruction": 12 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_OutputConnection": { @@ -20179,12 +17368,7 @@ "m_TargetEntity": 8, "m_TargetInput": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_PublicOutput": { @@ -20193,12 +17377,7 @@ "m_Name": 0, "m_ParamType": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_RegisterInfo": { @@ -20209,22 +17388,12 @@ "m_nReg": 0, "m_nWrittenByInstruction": 80 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_ResumePoint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulse_OutflowConnection" }, "CPulse_Variable": { @@ -20235,14 +17404,17 @@ "m_Type": 16, "m_bIsPublic": 50 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CTestDomainDerived_Cursor": { + "fields": { + "m_nCursorValueA": 360, + "m_nCursorValueB": 364 + }, + "metadata": [], + "parent": "CPulseExecCursor" + }, "FakeEntity_t": { "fields": { "m_Class": 16, @@ -20258,16 +17430,7 @@ }, "FakeEntity_tAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PGDInstruction_t": { @@ -20284,12 +17447,35 @@ "m_nReg2": 12, "m_nVar": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "PulseCursorID_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseCursorYieldToken_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseDocNodeID_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseGraphInstanceID_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], "parent": null }, "PulseRegisterMap_t": { @@ -20297,12 +17483,84 @@ "m_Inparams": 0, "m_Outparams": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "PulseRuntimeCallInfoIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeCellIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeChunkIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeConstantIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeEntrypointIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeInvokeIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeOutputIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeRegisterIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeStateOffset_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseRuntimeVarIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "PulseTestEHandle_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], "parent": null } }, @@ -20571,12 +17829,7 @@ "m_variablesRead": 24, "m_variablesWritten": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFuseSymbolTable": { @@ -20588,12 +17841,7 @@ "m_variableMap": 104, "m_variables": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ConstantInfo_t": { @@ -20602,12 +17850,7 @@ "m_name": 0, "m_nameToken": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FourQuaternions": { @@ -20628,482 +17871,256 @@ "m_name": 8, "m_nameToken": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "FuseFunctionIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "FuseVariableIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], "parent": null }, "InfoForResourceTypeCAnimData": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCAnimationGroup": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCCSGOEconItem": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCChoreoSceneFileData": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCCompositeMaterialKit": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCDACGameDefsData": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCDOTANovelsList": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCDOTAPatchNotesList": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCDotaItemDefinitionResource": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCEntityLump": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCGcExportableExternalData": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCJavaScriptResource": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCModel": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCMorphSetData": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCNmClip": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCNmGraph": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCNmGraphDataSet": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCNmSkeleton": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCPanoramaDynamicImages": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCPanoramaLayout": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCPanoramaStyle": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCPhysAggregateData": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCPostProcessingResource": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCRenderMesh": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCResponseRulesList": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCSequenceGroupData": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCSmartProp": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCTextureBase": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCTypeScriptResource": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCVDataResource": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCVMixListResource": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCVPhysXSurfacePropertiesList": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCVSoundEventScriptList": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCVSoundStackScriptList": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCVoiceContainerBase": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCVoxelVisibility": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeCWorldNode": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeIAnimGraphModelBinding": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeIMaterial2": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeIParticleSnapshot": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeIParticleSystemDefinition": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeIPulseGraphDef": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeIVectorGraphic": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeManifestTestResource_t": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeProceduralTestResource_t": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeTestResource_t": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoForResourceTypeWorld_t": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ManifestTestResource_t": { @@ -21111,12 +18128,7 @@ "m_child": 8, "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PackedAABB_t": { @@ -21131,12 +18143,7 @@ "fields": { "m_name": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VariableInfo_t": { @@ -21148,12 +18155,7 @@ "m_name": 0, "m_nameToken": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null } }, @@ -21194,24 +18196,14 @@ "m_ViewName": 8, "m_nViewId": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSSDSMsg_EndFrame": { "fields": { "m_Views": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSSDSMsg_LayerBase": { @@ -21223,32 +18215,17 @@ "m_nLayerIndex": 24, "m_viewId": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSSDSMsg_PostLayer": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSSDSMsg_LayerBase" }, "CSSDSMsg_PreLayer": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSSDSMsg_LayerBase" }, "CSSDSMsg_ViewRender": { @@ -21256,12 +18233,7 @@ "m_ViewName": 16, "m_viewId": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSSDSMsg_ViewTarget": { @@ -21277,12 +18249,7 @@ "m_nRequestedWidth": 24, "m_nWidth": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSSDSMsg_ViewTargetList": { @@ -21291,12 +18258,7 @@ "m_ViewName": 16, "m_viewId": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SceneViewId_t": { @@ -21304,12 +18266,7 @@ "m_nFrameCount": 8, "m_nViewId": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null } }, @@ -21333,48 +18290,28 @@ "m_nExample1": 0, "m_nExample2": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CExampleSchemaVData_PolymorphicBase": { "fields": { "m_nBase": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CExampleSchemaVData_PolymorphicDerivedA": { "fields": { "m_nDerivedA": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CExampleSchemaVData_PolymorphicBase" }, "CExampleSchemaVData_PolymorphicDerivedB": { "fields": { "m_nDerivedB": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CExampleSchemaVData_PolymorphicBase" }, "CSchemaSystemInternalRegistration": { @@ -21407,12 +18344,14 @@ }, "InfoForResourceTypeCResourceManifestInternal": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "ResourceId_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], "parent": null } }, @@ -21524,28 +18463,14 @@ "m_Handle": 40, "m_Name": 48 }, - "metadata": [ - { - "name": "m_Handle", - "ty": "ModelConfigHandle_t", - "type": "NetworkVarNames" - }, - { - "name": "m_Name", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_AssociatedEntities", - "ty": "CHandle< CBaseModelEntity >", - "type": "NetworkVarNames" - }, - { - "name": "m_AssociatedEntityNames", - "ty": "string_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], + "parent": null + }, + "AmmoIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], "parent": null }, "AmmoTypeInfo_t": { @@ -21556,14 +18481,31 @@ "m_nMaxCarry": 16, "m_nSplashSize": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CAISound": { + "fields": { + "m_flDuration": 1232, + "m_iSoundContext": 1220, + "m_iSoundIndex": 1228, + "m_iSoundType": 1216, + "m_iVolume": 1224, + "m_iszProxyEntityName": 1240 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CAI_ChangeHintGroup": { + "fields": { + "m_flRadius": 1240, + "m_iSearchType": 1216, + "m_strNewHintGroup": 1232, + "m_strSearchName": 1224 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CAI_Expresser": { "fields": { "m_bAllowSpeakingInterrupts": 76, @@ -21586,6 +18528,27 @@ "metadata": [], "parent": "CAI_Expresser" }, + "CAK47": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CAmbientGeneric": { + "fields": { + "m_dpv": 1228, + "m_fActive": 1328, + "m_fLooping": 1329, + "m_flMaxRadius": 1220, + "m_hSoundSource": 1352, + "m_iSoundLevel": 1224, + "m_iszSound": 1336, + "m_nSoundSourceEntIndex": 1356, + "m_radius": 1216, + "m_sSourceEntName": 1344 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CAnimEventListener": { "fields": {}, "metadata": [], @@ -21633,157 +18596,14 @@ "m_nOwnerOnlyBoolVariablesCount": 492, "m_nRandomSeedOffset": 496 }, - "metadata": [ - { - "name": "m_PredNetBoolVariables", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetByteVariables", - "ty": "byte", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetUInt16Variables", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetIntVariables", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetUInt32Variables", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetUInt64Variables", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetFloatVariables", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetVectorVariables", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetQuaternionVariables", - "ty": "Quaternion", - "type": "NetworkVarNames" - }, - { - "name": "m_PredNetGlobalSymbolVariables", - "ty": "CGlobalSymbol", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetBoolVariables", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetByteVariables", - "ty": "byte", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetUInt16Variables", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetIntVariables", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetUInt32Variables", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetUInt64Variables", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetFloatVariables", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetVectorVariables", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetQuaternionVariables", - "ty": "Quaternion", - "type": "NetworkVarNames" - }, - { - "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", - "ty": "CGlobalSymbol", - "type": "NetworkVarNames" - }, - { - "name": "m_nBoolVariablesCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nOwnerOnlyBoolVariablesCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRandomSeedOffset", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flLastTeleportTime", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CAttributeContainer": { "fields": { "m_Item": 80 }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_Item", - "ty": "CEconItemView", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CAttributeManager" }, "CAttributeList": { @@ -21791,13 +18611,7 @@ "m_Attributes": 8, "m_pManager": 88 }, - "metadata": [ - { - "name": "m_Attributes", - "ty": "CEconItemAttribute", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CAttributeManager": { @@ -21809,23 +18623,7 @@ "m_hOuter": 36, "m_iReapplyProvisionParity": 32 }, - "metadata": [ - { - "name": "m_iReapplyProvisionParity", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_hOuter", - "ty": "EHANDLE", - "type": "NetworkVarNames" - }, - { - "name": "m_ProviderType", - "ty": "attributeprovidertypes_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CAttributeManager__cached_attribute_float_t": { @@ -21837,6 +18635,250 @@ "metadata": [], "parent": null }, + "CBarnLight": { + "fields": { + "m_Color": 1816, + "m_LightStyleEvents": 1896, + "m_LightStyleString": 1856, + "m_LightStyleTargets": 1920, + "m_QueuedLightStyleStrings": 1872, + "m_StyleEvent": 1944, + "m_bContactShadow": 2220, + "m_bEnabled": 1808, + "m_bPrecomputedFieldsValid": 2284, + "m_bPvsModifyEntity": 2348, + "m_fAlternateColorBrightness": 2248, + "m_flBounceScale": 2228, + "m_flBrightness": 1824, + "m_flBrightnessScale": 1828, + "m_flColorTemperature": 1820, + "m_flFadeSizeEnd": 2272, + "m_flFadeSizeStart": 2268, + "m_flFogScale": 2264, + "m_flFogStrength": 2256, + "m_flLightStyleStartTime": 1864, + "m_flLuminaireAnisotropy": 1848, + "m_flLuminaireSize": 1844, + "m_flMinRoughness": 2232, + "m_flRange": 2176, + "m_flShadowFadeSizeEnd": 2280, + "m_flShadowFadeSizeStart": 2276, + "m_flShape": 2144, + "m_flSkirt": 2156, + "m_flSkirtNear": 2160, + "m_flSoftX": 2148, + "m_flSoftY": 2152, + "m_hLightCookie": 2136, + "m_nBakeSpecularToCubemaps": 2192, + "m_nBakedShadowIndex": 1836, + "m_nBounceLight": 2224, + "m_nCastShadows": 2208, + "m_nColorMode": 1812, + "m_nDirectLight": 1832, + "m_nFog": 2252, + "m_nFogShadows": 2260, + "m_nLuminaireShape": 1840, + "m_nShadowMapSize": 2212, + "m_nShadowPriority": 2216, + "m_vAlternateColor": 2236, + "m_vBakeSpecularToCubemapsSize": 2196, + "m_vPrecomputedBoundsMaxs": 2300, + "m_vPrecomputedBoundsMins": 2288, + "m_vPrecomputedOBBAngles": 2324, + "m_vPrecomputedOBBExtent": 2336, + "m_vPrecomputedOBBOrigin": 2312, + "m_vShear": 2180, + "m_vSizeParams": 2164 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CBaseAnimGraph": { + "fields": { + "m_bAnimGraphUpdateEnabled": 1944, + "m_bAnimationUpdateScheduled": 1964, + "m_bClientRagdoll": 2008, + "m_bInitiallyPopulateInterpHistory": 1928, + "m_flMaxSlopeDistance": 1948, + "m_nForceBone": 1980, + "m_pChoreoServices": 1936, + "m_pRagdollPose": 2000, + "m_vLastSlopeCheckPos": 1952, + "m_vecForce": 1968 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CBaseAnimGraphController": { + "fields": { + "m_animGraphNetworkedVars": 24, + "m_bLastUpdateSkipped": 584, + "m_bNetworkedAnimationInputsChanged": 582, + "m_bNetworkedSequenceChanged": 583, + "m_bSequenceFinished": 544, + "m_flPlaybackRate": 568, + "m_flPrevAnimUpdateTime": 588, + "m_flSeqFixedCycle": 560, + "m_flSeqStartTime": 556, + "m_flSoundSyncTime": 548, + "m_hSequence": 552, + "m_nAnimLoopMode": 564, + "m_nNotifyState": 580 + }, + "metadata": [], + "parent": "CSkeletonAnimationController" + }, + "CBaseButton": { + "fields": { + "m_OnDamaged": 2024, + "m_OnIn": 2144, + "m_OnOut": 2184, + "m_OnPressed": 2064, + "m_OnUseLocked": 2104, + "m_angMoveEntitySpace": 1936, + "m_bDisabled": 2009, + "m_bForceNpcExclude": 2236, + "m_bLocked": 2008, + "m_bSolidBsp": 2016, + "m_fRotating": 1949, + "m_fStayPushed": 1948, + "m_flUseLockedTime": 2012, + "m_glowEntity": 2248, + "m_hConstraint": 2228, + "m_hConstraintParent": 2232, + "m_ls": 1952, + "m_nState": 2224, + "m_sGlowEntity": 2240, + "m_sLockedSound": 1992, + "m_sUnlockedSound": 2000, + "m_sUseSound": 1984, + "m_szDisplayText": 2256, + "m_usable": 2252 + }, + "metadata": [], + "parent": "CBaseToggle" + }, + "CBaseCSGrenade": { + "fields": { + "m_bIsHeldByPlayer": 3729, + "m_bJumpThrow": 3731, + "m_bJustPulledPin": 3752, + "m_bPinPulled": 3730, + "m_bRedraw": 3728, + "m_bThrowAnimating": 3732, + "m_fDropTime": 3748, + "m_fThrowTime": 3736, + "m_flNextHoldFrac": 3760, + "m_flThrowStrength": 3740, + "m_flThrowStrengthApproach": 3744, + "m_hSwitchToWeaponAfterThrow": 3764, + "m_nNextHoldTick": 3756 + }, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CBaseCSGrenadeProjectile": { + "fields": { + "m_bClearFromPlayers": 2709, + "m_bDetonationRecorded": 2653, + "m_bHasEverHitPlayer": 2708, + "m_flDetonateTime": 2656, + "m_flLastBounceSoundTime": 2676, + "m_flSpawnTime": 2648, + "m_nBounces": 2616, + "m_nExplodeEffectIndex": 2624, + "m_nExplodeEffectTickBegin": 2632, + "m_nItemIndex": 2660, + "m_nTicksAtZeroVelocity": 2704, + "m_unOGSExtraFlags": 2652, + "m_vInitialPosition": 2592, + "m_vInitialVelocity": 2604, + "m_vecExplodeEffectOrigin": 2636, + "m_vecGrenadeSpin": 2680, + "m_vecLastHitSurfaceNormal": 2692, + "m_vecOriginalSpawnLocation": 2664 + }, + "metadata": [], + "parent": "CBaseGrenade" + }, + "CBaseClientUIEntity": { + "fields": { + "m_CustomOutput0": 1840, + "m_CustomOutput1": 1880, + "m_CustomOutput2": 1920, + "m_CustomOutput3": 1960, + "m_CustomOutput4": 2000, + "m_CustomOutput5": 2040, + "m_CustomOutput6": 2080, + "m_CustomOutput7": 2120, + "m_CustomOutput8": 2160, + "m_CustomOutput9": 2200, + "m_DialogXMLName": 1816, + "m_PanelClassName": 1824, + "m_PanelID": 1832, + "m_bEnabled": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CBaseCombatCharacter": { + "fields": { + "m_LastHitGroup": 2464, + "m_bApplyStressDamage": 2468, + "m_bForceServerRagdoll": 2424, + "m_bloodColor": 2472, + "m_eHull": 2568, + "m_flFieldOfView": 2456, + "m_hMyWearables": 2432, + "m_iDamageCount": 2544, + "m_impactEnergyScale": 2460, + "m_nNavHullIdx": 2572, + "m_pVecRelationships": 2552, + "m_strRelationships": 2560 + }, + "metadata": [], + "parent": "CBaseFlex" + }, + "CBaseDMStart": { + "fields": { + "m_Master": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CBaseDoor": { + "fields": { + "m_ChainTarget": 2056, + "m_NoiseArrived": 2032, + "m_NoiseArrivedClosed": 2048, + "m_NoiseMoving": 2024, + "m_NoiseMovingClosed": 2040, + "m_OnBlockedClosing": 2064, + "m_OnBlockedOpening": 2104, + "m_OnClose": 2304, + "m_OnFullyClosed": 2224, + "m_OnFullyOpen": 2264, + "m_OnLockedUse": 2384, + "m_OnOpen": 2344, + "m_OnUnblockedClosing": 2144, + "m_OnUnblockedOpening": 2184, + "m_angMoveEntitySpace": 1952, + "m_bCreateNavObstacle": 2448, + "m_bDoorGroup": 2009, + "m_bForceClosed": 2008, + "m_bIgnoreDebris": 2011, + "m_bIsUsable": 2450, + "m_bLocked": 2010, + "m_bLoopMoveSound": 2424, + "m_eSpawnPosition": 2012, + "m_flBlockDamage": 2016, + "m_isChaining": 2449, + "m_ls": 1976, + "m_vecMoveDirParentSpace": 1964 + }, + "metadata": [], + "parent": "CBaseToggle" + }, "CBaseEntity": { "fields": { "m_CBodyComponent": 56, @@ -21915,214 +18957,12 @@ "m_vecBaseVelocity": 944, "m_vecVelocity": 896 }, - "metadata": [ - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "m_CBodyComponent", - "ty": "CBodyComponent::Storage_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iHealth", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_iMaxHealth", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_lifeState", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_bTakesDamage", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nTakeDamageFlags", - "ty": "TakeDamageFlags_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsPlatform", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_MoveCollide", - "ty": "MoveCollide_t", - "type": "NetworkVarNames" - }, - { - "name": "m_MoveType", - "ty": "MoveType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nSubclassID", - "ty": "EntitySubclassID_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flAnimTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flSimulationTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flCreateTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bClientSideRagdoll", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_ubInterpolationFrame", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_iTeamNum", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_spawnflags", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nNextThinkTick", - "ty": "GameTick_t", - "type": "NetworkVarNames" - }, - { - "name": "m_fFlags", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_vecVelocity", - "ty": "CNetworkVelocityVector", - "type": "NetworkVarNames" - }, - { - "name": "m_vecBaseVelocity", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_hEffectEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_hOwnerEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_fEffects", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_hGroundEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_flFriction", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flElasticity", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flGravityScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flTimeScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flWaterLevel", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bAnimatedEveryTick", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flNavIgnoreUntilTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CEntityInstance" }, "CBaseEntityAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CBaseFilter": { @@ -22141,44 +18981,394 @@ "m_flStartScale": 1220, "m_nFlags": 1228 }, - "metadata": [ - { - "name": "m_flScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flStartScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flScaleTime", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nFlags", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], + "parent": "CBaseEntity" + }, + "CBaseFlex": { + "fields": { + "m_bUpdateLayerPriorities": 2412, + "m_blinktoggle": 2316, + "m_flAllowResponsesEndTime": 2400, + "m_flLastFlexAnimationTime": 2404, + "m_flexWeight": 2280, + "m_nNextSceneEventId": 2408, + "m_vLookTargetPosition": 2304 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CBaseFlexAlias_funCBaseFlex": { + "fields": {}, + "metadata": [], + "parent": "CBaseFlex" + }, + "CBaseGrenade": { + "fields": { + "m_DmgRadius": 2516, + "m_ExplosionSound": 2544, + "m_OnExplode": 2472, + "m_OnPlayerPickup": 2432, + "m_bHasWarnedAI": 2512, + "m_bIsLive": 2514, + "m_bIsSmokeGrenade": 2513, + "m_flDamage": 2528, + "m_flDetonateTime": 2520, + "m_flNextAttack": 2580, + "m_flWarnAITime": 2524, + "m_hOriginalThrower": 2584, + "m_hThrower": 2556, + "m_iszBounceSound": 2536 + }, + "metadata": [], + "parent": "CBaseFlex" + }, + "CBaseIssue": { + "fields": { + "m_iNumNoVotes": 360, + "m_iNumPotentialVotes": 364, + "m_iNumYesVotes": 356, + "m_pVoteController": 368, + "m_szDetailsString": 96, + "m_szTypeString": 32 + }, + "metadata": [], + "parent": null + }, + "CBaseModelEntity": { + "fields": { + "m_CHitboxComponent": 1224, + "m_CRenderComponent": 1216, + "m_Collision": 1408, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 1736, + "m_Glow": 1584, + "m_OnIgnite": 1272, + "m_bAllowFadeInView": 1314, + "m_bRenderToCubemaps": 1400, + "m_clrRender": 1315, + "m_fadeMaxDist": 1680, + "m_fadeMinDist": 1676, + "m_flDecalHealBloodRate": 1724, + "m_flDecalHealHeightRate": 1728, + "m_flDissolveStartTime": 1264, + "m_flFadeScale": 1684, + "m_flGlowBackfaceMult": 1672, + "m_flShadowStrength": 1688, + "m_nAddDecal": 1696, + "m_nObjectCulling": 1692, + "m_nRenderFX": 1313, + "m_nRenderMode": 1312, + "m_vDecalForwardAxis": 1712, + "m_vDecalPosition": 1700, + "m_vecRenderAttributes": 1320, + "m_vecViewOffset": 1760 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CBaseMoveBehavior": { + "fields": { + "m_flAnimEndTime": 1324, + "m_flAnimStartTime": 1320, + "m_flAverageSpeedAcrossFrame": 1328, + "m_flTimeIntoFrame": 1368, + "m_iDirection": 1372, + "m_iPositionInterpolator": 1312, + "m_iRotationInterpolator": 1316, + "m_pCurrentKeyFrame": 1336, + "m_pPostKeyFrame": 1360, + "m_pPreKeyFrame": 1352, + "m_pTargetKeyFrame": 1344 + }, + "metadata": [], + "parent": "CPathKeyFrame" + }, + "CBasePlatTrain": { + "fields": { + "m_NoiseArrived": 1944, + "m_NoiseMoving": 1936, + "m_flTLength": 1968, + "m_flTWidth": 1964, + "m_volume": 1960 + }, + "metadata": [], + "parent": "CBaseToggle" + }, + "CBasePlayerController": { + "fields": { + "m_bAutoKickDisabled": 1470, + "m_bGamePaused": 1472, + "m_bHasAnySteadyStateEnts": 1664, + "m_bIsHLTV": 1320, + "m_bIsLowViolence": 1471, + "m_bLagCompensation": 1468, + "m_bPredict": 1469, + "m_fLerpTime": 1464, + "m_flLastEntitySteadyState": 1656, + "m_flLastPlayerTalkTime": 1652, + "m_hPawn": 1280, + "m_hSplitOwner": 1288, + "m_hSplitScreenPlayers": 1296, + "m_iConnected": 1324, + "m_iDesiredFOV": 1688, + "m_iIgnoreGlobalChat": 1648, + "m_iszPlayerName": 1328, + "m_nAvailableEntitySteadyState": 1660, + "m_nInButtonsWhichAreToggles": 1224, + "m_nLastLateCommandExecuted": 1624, + "m_nLastRealCommandNumberExecuted": 1620, + "m_nSplitScreenSlot": 1284, + "m_nTickBase": 1232, + "m_steamID": 1680, + "m_szNetworkIDString": 1456 + }, + "metadata": [], "parent": "CBaseEntity" }, "CBasePlayerControllerAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CBasePlayerPawn": { + "fields": { + "m_ServerViewAngleChanges": 2656, + "m_fHltvReplayDelay": 2944, + "m_fHltvReplayEnd": 2948, + "m_fInitHUD": 2924, + "m_fNextSuicideTime": 2920, + "m_fTimeLastHurt": 2912, + "m_flDeathTime": 2916, + "m_hController": 2936, + "m_iHideHUD": 2764, + "m_iHltvReplayEntity": 2952, + "m_nHighestGeneratedServerViewAngleChangeIndex": 2736, + "m_pAutoaimServices": 2592, + "m_pCameraServices": 2632, + "m_pExpresser": 2928, + "m_pFlashlightServices": 2624, + "m_pItemServices": 2584, + "m_pMovementServices": 2640, + "m_pObserverServices": 2600, + "m_pUseServices": 2616, + "m_pWaterServices": 2608, + "m_pWeaponServices": 2576, + "m_skybox3d": 2768, + "m_sndOpvarLatchData": 2960, + "v_angle": 2740, + "v_anglePrevious": 2752 + }, + "metadata": [], + "parent": "CBaseCombatCharacter" + }, + "CBasePlayerVData": { + "fields": { + "m_flArmDamageMultiplier": 312, + "m_flChestDamageMultiplier": 280, + "m_flCrouchTime": 372, + "m_flDrowningDamageInterval": 348, + "m_flHeadDamageMultiplier": 264, + "m_flHoldBreathTime": 344, + "m_flLegDamageMultiplier": 328, + "m_flStomachDamageMultiplier": 296, + "m_flUseAngleTolerance": 368, + "m_flUseRange": 364, + "m_nDrowningDamageInitial": 352, + "m_nDrowningDamageMax": 356, + "m_nWaterSpeed": 360, + "m_sModelName": 40 + }, + "metadata": [], + "parent": "CEntitySubclassVDataBase" + }, + "CBasePlayerWeapon": { + "fields": { + "m_OnPlayerUse": 3216, + "m_flNextPrimaryAttackTickRatio": 3188, + "m_flNextSecondaryAttackTickRatio": 3196, + "m_iClip1": 3200, + "m_iClip2": 3204, + "m_nNextPrimaryAttackTick": 3184, + "m_nNextSecondaryAttackTick": 3192, + "m_pReserveAmmo": 3208 + }, + "metadata": [], + "parent": "CEconEntity" + }, + "CBasePlayerWeaponVData": { + "fields": { + "m_aShootSounds": 544, + "m_bAllowFlipping": 265, + "m_bAutoSwitchFrom": 529, + "m_bAutoSwitchTo": 528, + "m_bBuiltRightHanded": 264, + "m_bLinkedCooldowns": 536, + "m_iDefaultClip1": 516, + "m_iDefaultClip2": 520, + "m_iFlags": 504, + "m_iMaxClip1": 508, + "m_iMaxClip2": 512, + "m_iPosition": 580, + "m_iRumbleEffect": 532, + "m_iSlot": 576, + "m_iWeight": 524, + "m_nPrimaryAmmoType": 505, + "m_nSecondaryAmmoType": 506, + "m_sMuzzleAttachment": 272, + "m_szMuzzleFlashParticle": 280, + "m_szWorldModel": 40 + }, + "metadata": [], + "parent": "CEntitySubclassVDataBase" + }, + "CBaseProp": { + "fields": { + "m_bConformToCollisionBounds": 2288, + "m_bModelOverrodeBlockLOS": 2280, + "m_iShapeType": 2284, + "m_mPreferredCatchTransform": 2292 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CBasePropDoor": { + "fields": { + "m_OnAjarOpen": 3528, + "m_OnBlockedClosing": 3168, + "m_OnBlockedOpening": 3208, + "m_OnClose": 3408, + "m_OnFullyClosed": 3328, + "m_OnFullyOpen": 3368, + "m_OnLockedUse": 3488, + "m_OnOpen": 3448, + "m_OnUnblockedClosing": 3248, + "m_OnUnblockedOpening": 3288, + "m_SlaveName": 3152, + "m_SoundClose": 3088, + "m_SoundJiggle": 3128, + "m_SoundLatch": 3112, + "m_SoundLock": 3096, + "m_SoundLockedAnim": 3136, + "m_SoundMoving": 3072, + "m_SoundOpen": 3080, + "m_SoundPound": 3120, + "m_SoundUnlock": 3104, + "m_bFirstBlocked": 3004, + "m_bForceClosed": 3040, + "m_bLocked": 2972, + "m_bNeedsHardware": 2964, + "m_closedAngles": 2988, + "m_closedPosition": 2976, + "m_eDoorState": 2968, + "m_flAutoReturnDelay": 2928, + "m_hActivator": 3056, + "m_hBlocker": 3000, + "m_hDoorList": 2936, + "m_hMaster": 3160, + "m_ls": 3008, + "m_nHardwareType": 2960, + "m_nPhysicsMaterial": 3148, + "m_numCloseAttempts": 3144, + "m_vecLatchWorldPosition": 3044 + }, + "metadata": [], + "parent": "CDynamicProp" + }, + "CBaseToggle": { + "fields": { + "m_bAlwaysFireBlockedOutputs": 1824, + "m_flHeight": 1888, + "m_flLip": 1820, + "m_flMoveDistance": 1812, + "m_flWait": 1816, + "m_hActivator": 1892, + "m_movementType": 1920, + "m_sMaster": 1928, + "m_toggle_state": 1808, + "m_vecAngle1": 1864, + "m_vecAngle2": 1876, + "m_vecFinalAngle": 1908, + "m_vecFinalDest": 1896, + "m_vecMoveAng": 1852, + "m_vecPosition1": 1828, + "m_vecPosition2": 1840 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CBaseTrigger": { + "fields": { + "m_OnEndTouch": 2040, + "m_OnEndTouchAll": 2080, + "m_OnNotTouching": 2160, + "m_OnStartTouch": 1960, + "m_OnStartTouchAll": 2000, + "m_OnTouching": 2120, + "m_bClientSidePredicted": 2224, + "m_bDisabled": 1936, + "m_hFilter": 1952, + "m_hTouchingEntities": 2200, + "m_iFilterName": 1944 + }, + "metadata": [], + "parent": "CBaseToggle" + }, + "CBaseViewModel": { + "fields": { + "m_flAnimationStartTime": 2308, + "m_hControlPanel": 2348, + "m_hOldLayerSequence": 2336, + "m_hWeapon": 2312, + "m_nAnimationParity": 2304, + "m_nViewModelIndex": 2300, + "m_oldLayer": 2340, + "m_oldLayerStartTime": 2344, + "m_sAnimationPrefix": 2328, + "m_sVMName": 2320, + "m_vecLastFacing": 2288 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CBeam": { + "fields": { + "m_bTurnedOff": 1944, + "m_fAmplitude": 1924, + "m_fEndWidth": 1912, + "m_fFadeLength": 1916, + "m_fHaloScale": 1920, + "m_fSpeed": 1932, + "m_fStartFrame": 1928, + "m_fWidth": 1908, + "m_flDamage": 1820, + "m_flFireTime": 1816, + "m_flFrame": 1936, + "m_flFrameRate": 1808, + "m_flHDRColorScale": 1812, + "m_hAttachEntity": 1856, + "m_hBaseMaterial": 1832, + "m_hEndEntity": 1960, + "m_nAttachIndex": 1896, + "m_nBeamFlags": 1852, + "m_nBeamType": 1848, + "m_nClipStyle": 1940, + "m_nDissolveType": 1964, + "m_nHaloIndex": 1840, + "m_nNumBeamEnts": 1824, + "m_vecEndPos": 1948 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CBlood": { + "fields": { + "m_Color": 1244, + "m_flAmount": 1240, + "m_vecSprayAngles": 1216, + "m_vecSprayDir": 1228 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CBodyComponent": { "fields": { "__m_pChainEntity": 32, @@ -22192,13 +19382,7 @@ "__m_pChainEntity": 2384, "m_animationController": 1120 }, - "metadata": [ - { - "name": "m_animationController", - "ty": "CBaseAnimGraphController", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBodyComponentSkeletonInstance" }, "CBodyComponentBaseModelEntity": { @@ -22213,13 +19397,7 @@ "__m_pChainEntity": 416, "m_sceneNode": 80 }, - "metadata": [ - { - "name": "m_sceneNode", - "ty": "CGameSceneNode", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBodyComponent" }, "CBodyComponentSkeletonInstance": { @@ -22227,15 +19405,120 @@ "__m_pChainEntity": 1072, "m_skeletonInstance": 80 }, - "metadata": [ - { - "name": "m_skeletonInstance", - "ty": "CSkeletonInstance", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBodyComponent" }, + "CBombTarget": { + "fields": { + "m_OnBombDefused": 2312, + "m_OnBombExplode": 2232, + "m_OnBombPlanted": 2272, + "m_bBombPlantedHere": 2354, + "m_bIsBombSiteB": 2352, + "m_bIsHeistBombTarget": 2353, + "m_hInstructorHint": 2368, + "m_nBombSiteDesignation": 2372, + "m_szMountTarget": 2360 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CBot": { + "fields": { + "m_bHasSpawned": 32, + "m_buttonFlags": 192, + "m_forwardSpeed": 180, + "m_id": 36, + "m_isCrouching": 177, + "m_isRunning": 176, + "m_jumpTimestamp": 200, + "m_leftSpeed": 184, + "m_pController": 16, + "m_pPlayer": 24, + "m_postureStackIndex": 232, + "m_verticalSpeed": 188, + "m_viewForward": 204 + }, + "metadata": [], + "parent": null + }, + "CBreachCharge": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CBreachChargeProjectile": { + "fields": {}, + "metadata": [], + "parent": "CBaseGrenade" + }, + "CBreakable": { + "fields": { + "m_Explosion": 1832, + "m_Material": 1824, + "m_OnBreak": 1872, + "m_OnHealthChanged": 1912, + "m_PerformanceMode": 1988, + "m_flDmgModBullet": 1952, + "m_flDmgModClub": 1956, + "m_flDmgModExplosive": 1960, + "m_flDmgModFire": 1964, + "m_flLastPhysicsInfluenceTime": 1996, + "m_flPressureDelay": 1848, + "m_hBreaker": 1828, + "m_hPhysicsAttacker": 1992, + "m_iInteractions": 1984, + "m_iMinHealthDmg": 1852, + "m_impactEnergyScale": 1864, + "m_iszBasePropData": 1976, + "m_iszPhysicsDamageTableName": 1968, + "m_iszPropData": 1856, + "m_iszSpawnObject": 1840, + "m_nOverrideBlockLOS": 1868 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CBreakableProp": { + "fields": { + "m_OnBreak": 2360, + "m_OnHealthChanged": 2400, + "m_OnTakeDamage": 2440, + "m_PerformanceMode": 2508, + "m_bHasBreakPiecesOrCommands": 2552, + "m_bOriginalBlockLOS": 2616, + "m_bUsePuntSound": 2632, + "m_explodeDamage": 2556, + "m_explodeRadius": 2560, + "m_explosionBuildupSound": 2576, + "m_explosionCustomEffect": 2584, + "m_explosionCustomSound": 2592, + "m_explosionDelay": 2568, + "m_explosionModifier": 2600, + "m_flDefaultFadeScale": 2620, + "m_flDmgModBullet": 2512, + "m_flDmgModClub": 2516, + "m_flDmgModExplosive": 2520, + "m_flDmgModFire": 2524, + "m_flLastPhysicsInfluenceTime": 2612, + "m_flPressureDelay": 2500, + "m_flPreventDamageBeforeTime": 2548, + "m_hBreaker": 2504, + "m_hFlareEnt": 2628, + "m_hLastAttacker": 2624, + "m_hPhysicsAttacker": 2608, + "m_iInteractions": 2544, + "m_iMinHealthDmg": 2484, + "m_impactEnergyScale": 2480, + "m_iszBasePropData": 2536, + "m_iszPhysicsDamageTableName": 2528, + "m_iszPuntSound": 2640, + "m_noGhostCollision": 2648, + "m_preferredCarryAngles": 2488 + }, + "metadata": [], + "parent": "CBaseProp" + }, "CBreakableStageHelper": { "fields": { "m_nCurrentStage": 8, @@ -22244,6 +19527,111 @@ "metadata": [], "parent": null }, + "CBtActionAim": { + "fields": { + "m_AimTimer": 168, + "m_FocusIntervalTimer": 216, + "m_NextLookTarget": 156, + "m_SniperHoldTimer": 192, + "m_bAcquired": 240, + "m_bDoneAiming": 140, + "m_flLerpStartTime": 144, + "m_flNextLookTargetLerpTime": 148, + "m_flPenaltyReductionRatio": 152, + "m_flZoomCooldownTimestamp": 136, + "m_szAimReadyKey": 128, + "m_szSensorInputKey": 104 + }, + "metadata": [], + "parent": "CBtNode" + }, + "CBtActionCombatPositioning": { + "fields": { + "m_ActionTimer": 136, + "m_bCrouching": 160, + "m_szIsAttackingKey": 128, + "m_szSensorInputKey": 104 + }, + "metadata": [], + "parent": "CBtNode" + }, + "CBtActionMoveTo": { + "fields": { + "m_CheckApproximateCornersTimer": 144, + "m_CheckHighPriorityItem": 168, + "m_RepathTimer": 192, + "m_bAutoLookAdjust": 132, + "m_bComputePath": 133, + "m_flAdditionalArrivalEpsilon2D": 220, + "m_flArrivalEpsilon": 216, + "m_flDamagingAreasPenaltyCost": 136, + "m_flHidingSpotCheckDistanceThreshold": 224, + "m_flNearestAreaDistanceThreshold": 228, + "m_szDestinationInputKey": 96, + "m_szHidingSpotInputKey": 104, + "m_szThreatInputKey": 112, + "m_vecDestination": 120 + }, + "metadata": [], + "parent": "CBtNode" + }, + "CBtActionParachutePositioning": { + "fields": { + "m_ActionTimer": 88 + }, + "metadata": [], + "parent": "CBtNode" + }, + "CBtNode": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBtNodeComposite": { + "fields": {}, + "metadata": [], + "parent": "CBtNode" + }, + "CBtNodeCondition": { + "fields": { + "m_bNegated": 88 + }, + "metadata": [], + "parent": "CBtNodeDecorator" + }, + "CBtNodeConditionInactive": { + "fields": { + "m_SensorInactivityTimer": 128, + "m_flRoundStartThresholdSeconds": 120, + "m_flSensorInactivityThresholdSeconds": 124 + }, + "metadata": [], + "parent": "CBtNodeCondition" + }, + "CBtNodeDecorator": { + "fields": {}, + "metadata": [], + "parent": "CBtNode" + }, + "CBubbling": { + "fields": { + "m_density": 1808, + "m_frequency": 1812, + "m_state": 1816 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CBumpMine": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CBumpMineProjectile": { + "fields": {}, + "metadata": [], + "parent": "CBaseGrenade" + }, "CBuoyancyHelper": { "fields": { "m_flFluidDensity": 24 @@ -22251,54 +19639,193 @@ "metadata": [], "parent": null }, + "CBuyZone": { + "fields": { + "m_LegacyTeamNum": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CC4": { + "fields": { + "m_bBombPlacedAnimation": 3760, + "m_bBombPlanted": 3803, + "m_bDoValidDroppedPositionCheck": 3752, + "m_bIsPlantingViaUse": 3761, + "m_bPlayedArmingBeeps": 3796, + "m_bStartedArming": 3753, + "m_entitySpottedState": 3768, + "m_fArmedTime": 3756, + "m_nSpotRules": 3792, + "m_vecLastValidDroppedPosition": 3740, + "m_vecLastValidPlayerHeldPosition": 3728 + }, + "metadata": [], + "parent": "CCSWeaponBase" + }, "CCSArmsRaceScript": { "fields": { "m_pOuter": 216 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CCSGameModeScript" }, + "CCSBot": { + "fields": { + "m_aimError": 28864, + "m_aimFocus": 28892, + "m_aimFocusInterval": 28896, + "m_aimFocusNextUpdate": 28900, + "m_aimGoal": 28876, + "m_alertTimer": 456, + "m_allowAutoFollowTime": 428, + "m_approachPointCount": 27672, + "m_approachPointViewPosition": 27676, + "m_areaEnteredTimestamp": 26124, + "m_attackedTimestamp": 29540, + "m_attacker": 29536, + "m_attentionInterval": 29520, + "m_avgVel": 29908, + "m_avgVelCount": 29952, + "m_avgVelIndex": 29948, + "m_avoid": 1268, + "m_avoidFriendTimer": 26152, + "m_avoidTimestamp": 1272, + "m_bAllowActive": 416, + "m_bEyeAnglesUnderPathFinderControl": 1296, + "m_bIsSleeping": 29640, + "m_bendNoisePositionValid": 27212, + "m_bentNoisePosition": 27200, + "m_blindFire": 388, + "m_bomber": 29504, + "m_burnedByFlamesTimer": 29544, + "m_checkedHidingSpotCount": 28808, + "m_closestVisibleFriend": 29512, + "m_closestVisibleHumanFriend": 29516, + "m_combatRange": 332, + "m_currentEnemyAcquireTimestamp": 28964, + "m_desiredTeam": 27072, + "m_diedLastRound": 372, + "m_enemy": 28936, + "m_enemyDeathTimestamp": 28968, + "m_enemyQueueAttendIndex": 29834, + "m_enemyQueueCount": 29833, + "m_enemyQueueIndex": 29832, + "m_equipTimer": 29568, + "m_eyePosition": 256, + "m_fireWeaponTimestamp": 29608, + "m_firstSawEnemyTimestamp": 28960, + "m_followTimestamp": 424, + "m_forwardAngle": 27224, + "m_friendDeathTimestamp": 28972, + "m_goalEntity": 1264, + "m_goalPosition": 1252, + "m_hasJoined": 27076, + "m_hasVisitedEnemySpawn": 1277, + "m_hostageEscortCount": 27064, + "m_hostageEscortCountTimestamp": 27068, + "m_hurryTimer": 432, + "m_ignoreEnemiesTimer": 28912, + "m_inhibitLookAroundTimestamp": 27228, + "m_inhibitWaitingForHostageTimer": 27080, + "m_isAimingAtEnemy": 29564, + "m_isAttacking": 1228, + "m_isAvoidingGrenade": 27744, + "m_isEnemySniperVisible": 29641, + "m_isEnemyVisible": 28940, + "m_isFollowing": 417, + "m_isFriendInTheWay": 26176, + "m_isLastEnemyDead": 28976, + "m_isOpeningDoor": 1229, + "m_isRapidFiring": 29565, + "m_isRogue": 336, + "m_isStopping": 1276, + "m_isStuck": 29835, + "m_isWaitingBehindFriend": 26208, + "m_isWaitingForHostage": 27077, + "m_lastCoopSpawnPoint": 240, + "m_lastEnemyPosition": 28944, + "m_lastOrigin": 29956, + "m_lastRadioRecievedTimestamp": 29972, + "m_lastRadioSentTimestamp": 29976, + "m_lastSawEnemyTimestamp": 28956, + "m_lastValidReactionQueueFrame": 30008, + "m_lastVictimID": 29560, + "m_leader": 420, + "m_lookAheadAngle": 27220, + "m_lookAroundStateTimestamp": 27216, + "m_lookAtDesc": 27272, + "m_lookAtSpot": 27236, + "m_lookAtSpotAngleTolerance": 27260, + "m_lookAtSpotAttack": 27265, + "m_lookAtSpotClearIfClose": 27264, + "m_lookAtSpotDuration": 27252, + "m_lookAtSpotTimestamp": 27256, + "m_lookForWeaponsOnGroundTimer": 29616, + "m_lookPitch": 28812, + "m_lookPitchVel": 28816, + "m_lookYaw": 28820, + "m_lookYawVel": 28824, + "m_mustRunTimer": 26328, + "m_name": 268, + "m_nearbyEnemyCount": 28980, + "m_nearbyFriendCount": 29508, + "m_nextCleanupCheckTimestamp": 29904, + "m_noiseBendTimer": 27176, + "m_noisePosition": 27128, + "m_noiseSource": 27152, + "m_noiseTimestamp": 27144, + "m_noiseTravelDistance": 27140, + "m_panicTimer": 504, + "m_pathIndex": 26120, + "m_pathLadderEnd": 26252, + "m_peripheralTimestamp": 27280, + "m_playerTravelDistance": 26400, + "m_politeTimer": 26184, + "m_radioPosition": 29984, + "m_radioSubject": 29980, + "m_repathTimer": 26128, + "m_rogueTimer": 344, + "m_safeTime": 376, + "m_sawEnemySniperTimer": 29648, + "m_sneakTimer": 480, + "m_spotCheckTimestamp": 27776, + "m_stateTimestamp": 1224, + "m_stillTimer": 1280, + "m_stuckJumpTimer": 29880, + "m_stuckSpot": 29840, + "m_stuckTimestamp": 29836, + "m_surpriseTimer": 392, + "m_targetSpot": 28828, + "m_targetSpotPredicted": 28852, + "m_targetSpotTime": 28888, + "m_targetSpotVelocity": 28840, + "m_taskEntity": 1236, + "m_tossGrenadeTimer": 27712, + "m_travelDistancePhase": 26656, + "m_updateTravelDistanceTimer": 26376, + "m_viewSteadyTimer": 27688, + "m_visibleEnemyParts": 28941, + "m_voiceEndTimestamp": 29996, + "m_waitForHostageTimer": 27104, + "m_waitTimer": 26352, + "m_wasSafe": 380, + "m_wiggleTimer": 29856, + "m_zoomTimer": 29584 + }, + "metadata": [], + "parent": "CBot" + }, "CCSDeathmatchScript": { "fields": { "m_pOuter": 216 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CCSGameModeScript" }, "CCSDeathmatchScript_ConVars": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CCSGOPlayerAnimGraphState": { @@ -22306,6 +19833,15 @@ "metadata": [], "parent": null }, + "CCSGOViewModel": { + "fields": { + "m_bShouldIgnoreOffsetAndAccuracy": 2352, + "m_nOldWeaponParity": 2360, + "m_nWeaponParity": 2356 + }, + "metadata": [], + "parent": "CPredictedViewModel" + }, "CCSGO_TeamIntroCharacterPosition": { "fields": {}, "metadata": [], @@ -22332,48 +19868,7 @@ "m_weaponItem": 2512, "m_xuid": 1240 }, - "metadata": [ - { - "name": "m_nVariant", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRandom", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nOrdinal", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_sWeaponName", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_xuid", - "ty": "XUID", - "type": "NetworkVarNames" - }, - { - "name": "m_agentItem", - "ty": "CEconItemView", - "type": "NetworkVarNames" - }, - { - "name": "m_glovesItem", - "ty": "CEconItemView", - "type": "NetworkVarNames" - }, - { - "name": "m_weaponItem", - "ty": "CEconItemView", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBaseEntity" }, "CCSGO_TeamSelectCharacterPosition": { @@ -22417,13 +19912,7 @@ "fields": { "m_WeaponSequence": 56 }, - "metadata": [ - { - "name": "m_WeaponSequence", - "ty": "CUtlString", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CCSGameModeRules" }, "CCSGameModeRules_Deathmatch": { @@ -22432,23 +19921,7 @@ "m_flDMBonusTimeLength": 60, "m_nDMBonusWeaponLoadoutSlot": 64 }, - "metadata": [ - { - "name": "m_flDMBonusStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flDMBonusTimeLength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nDMBonusWeaponLoadoutSlot", - "ty": "int16", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CCSGameModeRules" }, "CCSGameModeRules_Noop": { @@ -22458,30 +19931,12 @@ }, "CCSGameModeScript": { "fields": {}, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CBasePulseGraphInstance" }, "CCSGameModeScript_ConVars": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CCSGameRules": { @@ -22702,556 +20157,14 @@ "m_vMinimapMins": 3312, "m_vecMainCTSpawnPos": 3928 }, - "metadata": [ - { - "name": "m_bFreezePeriod", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bWarmupPeriod", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_fWarmupPeriodEnd", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_fWarmupPeriodStart", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nTotalPausedTicks", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nPauseStartTick", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bServerPaused", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bGamePaused", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bTerroristTimeOutActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bCTTimeOutActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flTerroristTimeOutRemaining", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flCTTimeOutRemaining", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nTerroristTimeOuts", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nCTTimeOuts", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bTechnicalTimeOut", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMatchWaitingForResume", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundTime", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_fMatchStartTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_fRoundStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flRestartRoundTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bGameRestart", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flGameStartTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_timeUntilNextPhaseStarts", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_gamePhase", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_totalRoundsPlayed", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRoundsPlayedThisPhase", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nOvertimePlaying", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iHostagesRemaining", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bAnyHostageReached", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMapHasBombTarget", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMapHasRescueZone", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMapHasBuyZone", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsQueuedMatchmaking", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nQueuedMatchmakingMode", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsValveDS", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bLogoMap", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bPlayAllStepSoundsOnServer", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iSpectatorSlotCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_MatchDevice", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bHasMatchStarted", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nNextMapInMapgroup", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_szTournamentEventName", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_szTournamentEventStage", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_szMatchStatTxt", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_szTournamentPredictionsTxt", - "ty": "char", - "type": "NetworkVarNames" - }, - { - "name": "m_nTournamentPredictionsPct", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flCMMItemDropRevealStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flCMMItemDropRevealEndTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsDroppingItems", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsQuestEligible", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsHltvActive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nGuardianModeWaveNumber", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nGuardianModeSpecialKillsRemaining", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nGuardianModeSpecialWeaponNeeded", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_numGlobalGiftsGiven", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_numGlobalGifters", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_numGlobalGiftsPeriodSeconds", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_arrFeaturedGiftersAccounts", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_arrFeaturedGiftersGifts", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_arrProhibitedItemIndices", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_arrTournamentActiveCasterAccounts", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_numBestOfMaps", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nHalloweenMaskListSeed", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bBombDropped", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bBombPlanted", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundWinStatus", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_eRoundWinReason", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bTCantBuy", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bCTCantBuy", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flGuardianBuyUntilTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iMatchStats_RoundResults", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iMatchStats_PlayersAlive_CT", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iMatchStats_PlayersAlive_T", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_TeamRespawnWaveTimes", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flNextRespawnWave", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nServerQuestID", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_vMinimapMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vMinimapMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_MinimapVerticalSectionHeights", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nEndMatchMapGroupVoteTypes", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nEndMatchMapGroupVoteOptions", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nEndMatchMapVoteWinner", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iNumConsecutiveCTLoses", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iNumConsecutiveTerroristLoses", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nMatchAbortedEarlyReason", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_pGameModeRules", - "ty": "CCSGameModeRules *", - "type": "NetworkVarNames" - }, - { - "name": "m_RetakeRules", - "ty": "CRetakeGameRules", - "type": "NetworkVarNames" - }, - { - "name": "m_nMatchEndCount", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nTTeamIntroVariant", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nCTTeamIntroVariant", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bTeamIntroPeriod", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndWinnerTeam", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_eRoundEndReason", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRoundEndShowTimerDefend", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndTimerTime", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_sRoundEndFunFactToken", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndFunFactPlayerSlot", - "ty": "CPlayerSlot", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndFunFactData1", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndFunFactData2", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndFunFactData3", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_sRoundEndMessage", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndPlayerCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRoundEndNoMusic", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundEndLegacy", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRoundEndCount", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_iRoundStartRoundNumber", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nRoundStartCount", - "ty": "uint8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CTeamplayRules" }, "CCSGameRulesProxy": { "fields": { "m_pGameRules": 1216 }, - "metadata": [ - { - "name": "m_pGameRules", - "ty": "CCSGameRules*", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CGameRulesProxy" }, "CCSMinimapBoundary": { @@ -23259,20 +20172,406 @@ "metadata": [], "parent": "CBaseEntity" }, + "CCSObserverPawn": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerPawnBase" + }, + "CCSObserverPawnAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CCSObserver_CameraServices": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, + "CCSObserver_MovementServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_MovementServices" + }, + "CCSObserver_ObserverServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_ObserverServices" + }, + "CCSObserver_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_UseServices" + }, + "CCSObserver_ViewModelServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_ViewModelServices" + }, + "CCSPlace": { + "fields": { + "m_name": 1816 + }, + "metadata": [], + "parent": "CServerOnlyModelEntity" + }, + "CCSPlayerBase_CameraServices": { + "fields": { + "m_flFOVRate": 380, + "m_flFOVTime": 376, + "m_hLastFogTrigger": 416, + "m_hTriggerFogList": 392, + "m_hZoomOwner": 384, + "m_iFOV": 368, + "m_iFOVStart": 372 + }, + "metadata": [], + "parent": "CPlayer_CameraServices" + }, + "CCSPlayerController": { + "fields": { + "m_DesiredObserverMode": 2012, + "m_LastTeamDamageWarningTime": 63768, + "m_LastTimePlayerWasDisconnectedForPawnsRemove": 63772, + "m_bAbandonAllowsSurrender": 1974, + "m_bAbandonOffersInstantSurrender": 1975, + "m_bAttemptedToGetColor": 1797, + "m_bCanControlObservedBot": 2000, + "m_bCannotBeKicked": 1972, + "m_bControllingBot": 1992, + "m_bDisconnection1MinWarningPrinted": 1976, + "m_bEverFullyConnected": 1973, + "m_bEverPlayedOnTeam": 1796, + "m_bGaveTeamDamageWarning": 63754, + "m_bGaveTeamDamageWarningThisRound": 63755, + "m_bHasBeenControlledByPlayerThisRound": 1994, + "m_bHasCommunicationAbuseMute": 1772, + "m_bHasControlledBotThisRound": 1993, + "m_bHasSeenJoinGame": 1806, + "m_bInSwitchTeam": 1805, + "m_bJustBecameSpectator": 1807, + "m_bJustDidTeamKill": 63752, + "m_bMvpNoMusic": 2088, + "m_bPawnHasDefuser": 2032, + "m_bPawnHasHelmet": 2033, + "m_bPawnIsAlive": 2020, + "m_bPunishForTeamKill": 63753, + "m_bRemoveAllItemsOnNextRoundReset": 1809, + "m_bScoreReported": 1977, + "m_bShowHints": 63744, + "m_bSwitchTeamsOnNextRoundReset": 1808, + "m_bTeamChanged": 1804, + "m_dblLastReceivedPacketPlatFloatTime": 63760, + "m_eMvpReason": 2092, + "m_flForceTeamTime": 1788, + "m_flSmoothedPing": 2112, + "m_hDesiredObserverTarget": 2016, + "m_hObserverPawn": 2008, + "m_hOriginalControllerOfCurrentPawn": 2048, + "m_hPlayerPawn": 2004, + "m_iCoachingTeam": 1856, + "m_iCompTeammateColor": 1792, + "m_iCompetitiveRankType": 1888, + "m_iCompetitiveRanking": 1880, + "m_iCompetitiveRankingPredicted_Loss": 1896, + "m_iCompetitiveRankingPredicted_Tie": 1900, + "m_iCompetitiveRankingPredicted_Win": 1892, + "m_iCompetitiveWins": 1884, + "m_iDraftIndex": 1960, + "m_iMVPs": 2104, + "m_iMusicKitID": 2096, + "m_iMusicKitMVPs": 2100, + "m_iNextTimeCheck": 63748, + "m_iPawnArmor": 2028, + "m_iPawnBotDifficulty": 2044, + "m_iPawnHealth": 2024, + "m_iPawnLifetimeEnd": 2040, + "m_iPawnLifetimeStart": 2036, + "m_iPendingTeamNum": 1784, + "m_iPing": 1768, + "m_iRoundScore": 2056, + "m_iRoundsWon": 2060, + "m_iScore": 2052, + "m_iTeammatePreferredColor": 1800, + "m_lastHeldVoteTimer": 63720, + "m_msQueuedModeDisconnectionTimestamp": 1964, + "m_nBotsControlledThisRound": 1996, + "m_nDisconnectionTick": 1980, + "m_nEndMatchNextMapVote": 1904, + "m_nNonSuspiciousHitStreak": 63780, + "m_nPawnCharacterDefIndex": 2034, + "m_nPlayerDominated": 1864, + "m_nPlayerDominatingMe": 1872, + "m_nQuestProgressReason": 1912, + "m_nSuspiciousHitCount": 63776, + "m_nUpdateCounter": 2108, + "m_pActionTrackingServices": 1752, + "m_pDamageServices": 1760, + "m_pInGameMoneyServices": 1736, + "m_pInventoryServices": 1744, + "m_szClan": 1816, + "m_szClanName": 1824, + "m_szCrosshairCodes": 1776, + "m_uiAbandonRecordedReason": 1968, + "m_unActiveQuestId": 1908, + "m_unPlayerTvControlFlags": 1916, + "m_vecKills": 2064 + }, + "metadata": [], + "parent": "CBasePlayerController" + }, "CCSPlayerControllerAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CCSPlayerController_ActionTrackingServices": { + "fields": { + "m_iNumRoundKills": 336, + "m_iNumRoundKillsHeadshots": 340, + "m_matchStats": 144, + "m_perRoundStats": 64, + "m_unTotalRoundDamageDealt": 344 + }, + "metadata": [], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_DamageServices": { + "fields": { + "m_DamageList": 72, + "m_nSendUpdate": 64 + }, + "metadata": [], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InGameMoneyServices": { + "fields": { + "m_bReceivesMoneyNextRound": 64, + "m_iAccount": 72, + "m_iAccountMoneyEarnedForNextRound": 68, + "m_iCashSpentThisRound": 84, + "m_iStartAccount": 76, + "m_iTotalCashSpent": 80 + }, + "metadata": [], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InventoryServices": { + "fields": { + "m_nPersonaDataPublicCommendsFriendly": 104, + "m_nPersonaDataPublicCommendsLeader": 96, + "m_nPersonaDataPublicCommendsTeacher": 100, + "m_nPersonaDataPublicLevel": 92, + "m_nPersonaDataXpTrailLevel": 108, + "m_rank": 68, + "m_unEquippedPlayerSprayIDs": 3912, + "m_unMusicID": 64, + "m_vecServerAuthoritativeWeaponSlots": 3920 + }, + "metadata": [], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerPawn": { + "fields": { + "m_EconGloves": 7696, + "m_RetakesMVPBoostExtraUtility": 5840, + "m_aimPunchAngle": 5852, + "m_aimPunchAngleVel": 5864, + "m_aimPunchCache": 5888, + "m_aimPunchTickBase": 5876, + "m_aimPunchTickFraction": 5880, + "m_bHasFemaleVoice": 5608, + "m_bInBombZone": 5820, + "m_bInBuyZone": 5817, + "m_bInHostageRescueZone": 5819, + "m_bInHostageResetZone": 5816, + "m_bIsBuyMenuOpen": 5912, + "m_bLastHeadBoneTransformIsValid": 7552, + "m_bNextSprayDecalTimeExpedited": 7580, + "m_bOnGroundLastTick": 7560, + "m_bRagdollDamageHeadshot": 7676, + "m_bRetakesHasDefuseKit": 5832, + "m_bRetakesMVPLastRound": 5833, + "m_bSkipOneHeadConstraintUpdate": 8344, + "m_bWasInBuyZone": 5818, + "m_bWasInHostageRescueZone": 5821, + "m_flHealthShotBoostExpirationTime": 5844, + "m_flLandseconds": 5848, + "m_flNextSprayDecalTime": 7576, + "m_flTimeOfLastInjury": 7572, + "m_hPreviousModel": 5600, + "m_iPlayerLocked": 7564, + "m_iRetakesMVPBoostItem": 5836, + "m_iRetakesOffering": 5824, + "m_iRetakesOfferingCard": 5828, + "m_lastLandTime": 7556, + "m_nCharacterDefIndex": 5592, + "m_nEconGlovesChanged": 8328, + "m_nRagdollDamageBone": 7584, + "m_pActionTrackingServices": 5568, + "m_pBulletServices": 5544, + "m_pBuyServices": 5560, + "m_pDamageReactServices": 5584, + "m_pHostageServices": 5552, + "m_pRadioServices": 5576, + "m_qDeathEyeAngles": 8332, + "m_strVOPrefix": 5616, + "m_szLastPlaceName": 5624, + "m_szRagdollDamageWeaponName": 7612, + "m_vRagdollDamageForce": 7588, + "m_vRagdollDamagePosition": 7600, + "m_vRagdollServerOrigin": 7680, + "m_xLastHeadBoneTransform": 7520 + }, + "metadata": [], + "parent": "CCSPlayerPawnBase" + }, + "CCSPlayerPawnAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CCSPlayerPawnBase": { + "fields": { + "m_ArmorValue": 4720, + "m_CTouchExpansionComponent": 3008, + "m_GunGameImmunityColor": 3429, + "m_LastHealth": 5512, + "m_LastHitBox": 5508, + "m_MenuStringBuffer": 3540, + "m_NumEnemiesAtRoundStart": 4980, + "m_NumEnemiesKilledThisRound": 4976, + "m_NumEnemiesKilledThisSpawn": 4972, + "m_allowAutoFollowTime": 3124, + "m_angEyeAngles": 4892, + "m_angShootAngleHistory": 4624, + "m_angStashedShootAngles": 4588, + "m_bBotAllowActive": 5536, + "m_bCanMoveDuringFreezePeriod": 3441, + "m_bCommittingSuicideOnTeamChange": 5537, + "m_bDiedAirborne": 4696, + "m_bGrenadeParametersStashed": 4584, + "m_bGunGameImmunity": 3428, + "m_bHasDeathInfo": 5484, + "m_bHasMovedSinceSpawn": 3440, + "m_bHasNightVision": 3528, + "m_bHideTargetID": 4933, + "m_bHud_MiniScoreHidden": 4940, + "m_bHud_RadarHidden": 4941, + "m_bInBombZoneTrigger": 4708, + "m_bInNoDefuseArea": 4572, + "m_bIsDefusing": 3415, + "m_bIsGrabbingHostage": 3416, + "m_bIsScoped": 3412, + "m_bIsSpawning": 4932, + "m_bIsWalking": 3413, + "m_bKilledByHeadshot": 5504, + "m_bKilledByTaser": 4573, + "m_bNightVisionOn": 3529, + "m_bResetArmorNextSpawn": 3472, + "m_bRespawning": 3400, + "m_bResumeZoom": 3414, + "m_bStrafing": 4780, + "m_bVCollisionInitted": 4904, + "m_bWaitForNoAttack": 4772, + "m_bWasInBombZoneTrigger": 4709, + "m_blindStartTime": 3120, + "m_blindUntilTime": 3116, + "m_chickenIdleSoundTimer": 3168, + "m_chickenJumpSoundTimer": 3192, + "m_currentDeafnessFilter": 4968, + "m_entitySpottedState": 3128, + "m_fImmuneToGunGameDamageTime": 3424, + "m_fIntroCamTime": 4564, + "m_fLastGivenBombTime": 3524, + "m_fLastGivenDefuserTime": 3520, + "m_fMolotovDamageTime": 3436, + "m_fNextRadarUpdateTime": 3532, 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4936, + "m_nSpotRules": 3152, + "m_nSurvivalTeamNumber": 5480, + "m_nWhichBombZone": 4704, + "m_pBot": 5528, + "m_pPingServices": 3088, + "m_pViewModelServices": 3096, + "m_storedSpawnAngle": 4920, + "m_storedSpawnPosition": 4908, + "m_thirdPersonHeading": 4848, + "m_unCurrentEquipmentValue": 5472, + "m_unFreezetimeEndEquipmentValue": 5476, + "m_unRoundStartEquipmentValue": 5474, + "m_vHeadConstraintOffset": 4868, + "m_vecDeathInfoOrigin": 5492, + "m_vecLastBookmarkedPosition": 3376, + "m_vecPlayerPatchEconIndices": 4988, + "m_vecStashedGrenadeThrowPosition": 4600, + "m_vecStashedVelocity": 4612, + "m_vecThrowPositionHistory": 4648, + "m_vecTotalBulletForce": 4744, + "m_vecVelocityHistory": 4672, + "m_wasNotKilledNaturally": 4984 + }, + "metadata": [], + "parent": "CBasePlayerPawn" + }, "CCSPlayerResource": { "fields": { "m_bEndMatchNextMapAllVoted": 1360, @@ -23286,83 +20585,459 @@ "m_iHostageEntityIDs": 1240, "m_isHostageFollowingSomeone": 1228 }, - "metadata": [ - { - "name": "m_bHostageAlive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_isHostageFollowingSomeone", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iHostageEntityIDs", - "ty": "CEntityIndex", - "type": "NetworkVarNames" - }, - { - "name": "m_bombsiteCenterA", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_bombsiteCenterB", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_hostageRescueX", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_hostageRescueY", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_hostageRescueZ", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bEndMatchNextMapAllVoted", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBaseEntity" }, + "CCSPlayer_ActionTrackingServices": { + "fields": { + "m_bIsRescuing": 572, + "m_hLastWeaponBeforeC4AutoSwitch": 520, + "m_weaponPurchasesThisMatch": 576, + "m_weaponPurchasesThisRound": 664 + }, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_BulletServices": { + "fields": { + "m_totalHitsOnServer": 64 + }, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_BuyServices": { + "fields": { + "m_vecSellbackPurchaseEntries": 200 + }, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_CameraServices": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, + "CCSPlayer_DamageReactServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_HostageServices": { + "fields": { + "m_hCarriedHostage": 64, + "m_hCarriedHostageProp": 68 + }, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_ItemServices": { + "fields": { + "m_bHasDefuser": 64, + "m_bHasHeavyArmor": 66, + "m_bHasHelmet": 65 + }, + "metadata": [], + "parent": "CPlayer_ItemServices" + }, + "CCSPlayer_MovementServices": { + "fields": { + 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"m_nTraceCount": 1152, + "m_vecForward": 1172, + "m_vecLadderNormal": 556, + "m_vecLastPositionAtFullCrouchSpeed": 616, + "m_vecLeft": 1184, + "m_vecUp": 1196 + }, + "metadata": [], + "parent": "CPlayer_MovementServices_Humanoid" + }, "CCSPlayer_PingServices": { "fields": { "m_flPlayerPingTokens": 64, "m_hPlayerPing": 84 }, - "metadata": [ - { - "name": "m_hPlayerPing", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, + "CCSPlayer_RadioServices": { + "fields": { + "m_bIgnoreRadio": 88, + "m_flC4PlantTalkTimer": 72, + "m_flDefusingTalkTimer": 68, + "m_flGotHostageTalkTimer": 64, + "m_flRadioTokenSlots": 76 + }, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_UseServices": { + "fields": { + "m_flLastUseTimeStamp": 68, + "m_flTimeLastUsedWindow": 76, + "m_flTimeStartedHoldingUse": 72, + "m_hLastKnownUseEntity": 64 + }, + "metadata": [], + "parent": "CPlayer_UseServices" + }, + "CCSPlayer_ViewModelServices": { + "fields": { + "m_hViewModel": 64 + }, + "metadata": [], + "parent": "CPlayer_ViewModelServices" + }, + "CCSPlayer_WaterServices": { + "fields": { + "m_AirFinishedTime": 72, + "m_NextDrownDamageTime": 64, + "m_flSwimSoundTime": 92, + "m_flWaterJumpTime": 76, + "m_nDrownDmgRate": 68, + "m_vecWaterJumpVel": 80 + }, + "metadata": [], + "parent": "CPlayer_WaterServices" + }, + "CCSPlayer_WeaponServices": { + "fields": { + "m_bDisableAutoDeploy": 199, + "m_bIsBeingGivenItem": 196, + "m_bIsHoldingLookAtWeapon": 173, + "m_bIsLookingAtWeapon": 172, + "m_bIsPickingUpItemWithUse": 197, + "m_bPickedUpWeapon": 198, + "m_flNextAttack": 168, + "m_hSavedWeapon": 176, + "m_nOldInputHistoryCount": 1120, + "m_nOldShootPositionHistoryCount": 200, + "m_nTimeToMelee": 180, + "m_nTimeToPrimary": 188, + "m_nTimeToSecondary": 184, + "m_nTimeToSniperRifle": 192 + }, + "metadata": [], + "parent": "CPlayer_WeaponServices" + }, + "CCSPulseServerFuncs_Globals": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CCSSprite": { + "fields": {}, + "metadata": [], + "parent": "CSprite" + }, "CCSTakeDamageInfoAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CCSTeam": { + "fields": { + "m_bSurrendered": 1408, + "m_flNextResourceTime": 2092, + "m_iClanID": 2072, + "m_iLastUpdateSentAt": 2096, + "m_nLastRecievedShorthandedRoundBonus": 1400, + "m_nShorthandedRoundBonusStartRound": 1404, + "m_numMapVictories": 1924, + "m_scoreFirstHalf": 1928, + "m_scoreOvertime": 1936, + "m_scoreSecondHalf": 1932, + "m_szClanTeamname": 1940, + "m_szTeamFlagImage": 2076, + "m_szTeamLogoImage": 2084, + "m_szTeamMatchStat": 1409 + }, + "metadata": [], + "parent": "CTeam" + }, + "CCSWeaponBase": { + "fields": { + "m_IronSightController": 3688, + "m_OnPlayerPickup": 3472, + "m_bBurstMode": 3560, + "m_bCanBePickedUp": 3616, + 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+ "m_flTurningInaccuracy": 3532, + "m_flTurningInaccuracyDelta": 3516, + "m_flWatTickOffset": 3724, + "m_hCurrentThirdPersonSequence": 3360, + "m_hPrevOwner": 3628, + "m_iIronSightMode": 3712, + "m_iNumEmptyAttacks": 3720, + "m_iOriginalTeamNumber": 3588, + "m_iRecoilIndex": 3552, + "m_iState": 3412, + "m_nDropTick": 3632, + "m_nFireSequenceStartTimeAck": 3312, + "m_nFireSequenceStartTimeChange": 3308, + "m_nLastEmptySoundCmdNum": 3424, + "m_nPostponeFireReadyTicks": 3564, + "m_nSilencerBoneIndex": 3364, + "m_nViewModelIndex": 3428, + "m_nextOwnerTouchTime": 3620, + "m_nextPrevOwnerTouchTime": 3624, + "m_numRemoveUnownedWeaponThink": 3680, + "m_seqFirePrimary": 3328, + "m_seqFireSecondary": 3332, + "m_seqIdle": 3324, + "m_thirdPersonFireSequences": 3336, + "m_thirdPersonSequences": 3368, + "m_vecTurningInaccuracyEyeDirLast": 3520, + "m_weaponMode": 3512 + }, + "metadata": [], + "parent": "CBasePlayerWeapon" + }, + "CCSWeaponBaseAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CCSWeaponBaseGun": { + "fields": { + "m_bNeedsBoltAction": 3749, + "m_bSkillBoltInterruptAvailable": 3752, + "m_bSkillBoltLiftedFireKey": 3753, + "m_bSkillReloadAvailable": 3750, + "m_bSkillReloadLiftedReloadKey": 3751, + "m_iBurstShotsRemaining": 3732, + "m_inPrecache": 3748, + "m_silencedModelIndex": 3744, + "m_zoomLevel": 3728 + }, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CCSWeaponBaseVData": { + "fields": { + "m_DefaultLoadoutSlot": 3064, + "m_GearSlot": 3056, + "m_GearSlotPosition": 3060, + "m_WeaponCategory": 588, + "m_WeaponType": 584, + "m_angPivotAngle": 3368, + "m_bCannotShootUnderwater": 3099, + "m_bHasBurstMode": 3097, + "m_bHideViewModelWhenZoomed": 3321, + "m_bIsFullAuto": 3132, + "m_bIsRevolver": 3098, + "m_bMeleeWeapon": 3096, + "m_bUnzoomsAfterShot": 3320, + "m_eSilencerType": 3120, + "m_flArmorRatio": 3400, + "m_flAttackMovespeedFactor": 3288, + "m_flBotAudibleRange": 3304, + "m_flCycleTime": 3140, + "m_flFlinchVelocityModifierLarge": 3416, + 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+ "m_szMuzzleFlashThirdPersonParticleAlt": 2608, + "m_szName": 3104, + "m_szPlayerModel": 816, + "m_szTracerParticle": 2832, + "m_szUseRadioSubtitle": 3312, + "m_szViewModel": 592, + "m_szWorldDroppedModel": 1040, + "m_vSmokeColor": 3452, + "m_vecIronSightEyePos": 3380 + }, + "metadata": [], + "parent": "CBasePlayerWeaponVData" + }, + "CCSWeaponBaseVDataAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CChangeLevel": { + "fields": { + "m_OnChangeLevel": 2248, + "m_bNewChapter": 2290, + "m_bNoTouch": 2289, + "m_bOnChangeLevelFired": 2291, + "m_bTouched": 2288, + "m_sLandmarkName": 2240, + "m_sMapName": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CChicken": { + "fields": { + "m_AttributeManager": 2944, + "m_BlockDirectionTimer": 12448, + "m_OriginalOwnerXuidHigh": 3660, + "m_OriginalOwnerXuidLow": 3656, + "m_activity": 3768, + "m_activityTimer": 3776, + "m_bInJump": 3956, + "m_collisionStuckTimer": 3728, + "m_flActiveFollowStartTime": 12372, + "m_flLastJumpTime": 3952, + "m_flWhenZombified": 3880, + "m_fleeFrom": 3804, + "m_followMinuteTimer": 12376, + "m_hasBeenUsed": 3920, + "m_inhibitDoorTimer": 12184, + "m_inhibitObstacleAvoidanceTimer": 12328, + "m_isOnGround": 3752, + "m_isWaitingForLeader": 3957, + "m_jumpTimer": 3928, + "m_jumpedThisFrame": 3884, + "m_leader": 3888, + "m_moveRateThrottleTimer": 3808, + "m_repathTimer": 12160, + "m_reuseTimer": 3896, + "m_startleTimer": 3832, + "m_stuckAnchor": 3688, + "m_stuckTimer": 3704, + "m_turnRate": 3800, + "m_updateTimer": 3664, + "m_vFallVelocity": 3756, + "m_vecEggsPooped": 12416, + "m_vecLastEggPoopPosition": 12400, + "m_vecPathGoal": 12360, + "m_vocalizeTimer": 3856 + }, + "metadata": [], + "parent": "CDynamicProp" + }, + "CChicken_GraphController": { + "fields": { + "m_pszActivity": 24 + }, + "metadata": [], + "parent": "CAnimGraphControllerBase" + }, "CCollisionProperty": { "fields": { "m_CollisionGroup": 94, @@ -23383,78 +21058,7 @@ "m_vecSurroundingMaxs": 124, "m_vecSurroundingMins": 136 }, - "metadata": [ - { - "name": "m_collisionAttribute", - "ty": "VPhysicsCollisionAttribute_t", - "type": "NetworkVarNames" - }, - { - "name": "m_vecMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vecMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_usSolidFlags", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nSolidType", - "ty": "SolidType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_triggerBloat", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nSurroundType", - "ty": "SurroundingBoundsType_t", - "type": "NetworkVarNames" - }, - { - "name": "m_CollisionGroup", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nEnablePhysics", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_vecSpecifiedSurroundingMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vecSpecifiedSurroundingMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vCapsuleCenter1", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vCapsuleCenter2", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_flCapsuleRadius", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CColorCorrection": { @@ -23477,67 +21081,32 @@ "m_lookupFilename": 1776, "m_netlookupFilename": 1264 }, - "metadata": [ - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "m_flFadeInDuration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeOutDuration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flMaxWeight", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMaster", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bClientSide", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bExclusive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_MinFalloff", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_MaxFalloff", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flCurWeight", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_netlookupFilename", - "ty": "char", - "type": "NetworkVarNames" - } - ], + "metadata": [], + "parent": "CBaseEntity" + }, + "CColorCorrectionVolume": { + "fields": { + "m_FadeDuration": 2240, + "m_LastEnterTime": 2768, + "m_LastEnterWeight": 2764, + "m_LastExitTime": 2776, + "m_LastExitWeight": 2772, + "m_MaxWeight": 2236, + "m_Weight": 2248, + "m_bEnabled": 2232, + "m_bStartDisabled": 2244, + "m_lookupFilename": 2252 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CCommentaryAuto": { + "fields": { + "m_OnCommentaryMidGame": 1256, + "m_OnCommentaryMultiplayerSpawn": 1296, + "m_OnCommentaryNewGame": 1216 + }, + "metadata": [], "parent": "CBaseEntity" }, "CCommentarySystem": { @@ -23556,6 +21125,11 @@ "metadata": [], "parent": null }, + "CCommentaryViewPosition": { + "fields": {}, + "metadata": [], + "parent": "CSprite" + }, "CConstantForceController": { "fields": { "m_angular": 24, @@ -23566,6 +21140,18 @@ "metadata": [], "parent": null }, + "CConstraintAnchor": { + "fields": { + "m_massScale": 2280 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CCoopBonusCoin": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, "CCopyRecipientFilter": { "fields": { "m_Flags": 8, @@ -23574,20 +21160,139 @@ "metadata": [], "parent": null }, + "CCredits": { + "fields": { + "m_OnCreditsDone": 1216, + "m_bRolledOutroCredits": 1256, + "m_flLogoLength": 1260 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CDEagle": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CDamageRecord": { + "fields": { + "m_DamagerXuid": 72, + "m_PlayerDamager": 40, + "m_PlayerRecipient": 44, + "m_RecipientXuid": 80, + "m_bIsOtherEnemy": 104, + "m_hPlayerControllerDamager": 48, + "m_hPlayerControllerRecipient": 52, + "m_iActualHealthRemoved": 92, + "m_iDamage": 88, + "m_iLastBulletUpdate": 100, + "m_iNumHits": 96, + "m_killType": 105, + "m_szPlayerDamagerName": 56, + "m_szPlayerRecipientName": 64 + }, + "metadata": [], + "parent": null + }, + "CDebugHistory": { + "fields": { + "m_nNpcEvents": 2049280 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CDecoyGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CDecoyProjectile": { + "fields": { + "m_decoyWeaponDefIndex": 2744, + "m_fExpireTime": 2728, + "m_nDecoyShotTick": 2720, + "m_shotsRemaining": 2724 + }, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, + "CDynamicLight": { + "fields": { + "m_ActualFlags": 1808, + "m_Exponent": 1816, + "m_Flags": 1809, + "m_InnerAngle": 1820, + "m_LightStyle": 1810, + "m_On": 1811, + "m_OuterAngle": 1824, + "m_Radius": 1812, + "m_SpotRadius": 1828 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CDynamicProp": { + "fields": { + "m_OnAnimReachedEnd": 2832, + "m_OnAnimReachedStart": 2792, + "m_bCreateNavObstacle": 2664, + "m_bCreateNonSolid": 2888, + "m_bFiredStartEndOutput": 2886, + "m_bForceNpcExclude": 2887, + "m_bIsOverrideProp": 2889, + "m_bRandomizeCycle": 2884, + "m_bStartDisabled": 2885, + "m_bUseAnimGraph": 2666, + "m_bUseHitboxesForRenderBox": 2665, + "m_glowColor": 2904, + "m_iInitialGlowState": 2892, + "m_iszIdleAnim": 2872, + "m_nGlowRange": 2896, + "m_nGlowRangeMin": 2900, + "m_nGlowTeam": 2908, + "m_nIdleAnimLoopMode": 2880, + "m_pOutputAnimBegun": 2672, + "m_pOutputAnimLoopCycleOver": 2752, + "m_pOutputAnimOver": 2712 + }, + "metadata": [], + "parent": "CBreakableProp" + }, "CDynamicPropAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CDynamicPropAlias_cable_dynamic": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, + "CDynamicPropAlias_dynamic_prop": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, + "CDynamicPropAlias_prop_dynamic_override": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, + "CEconEntity": { + "fields": { + "m_AttributeManager": 2440, + "m_OriginalOwnerXuidHigh": 3156, + "m_OriginalOwnerXuidLow": 3152, + "m_flFallbackWear": 3168, + "m_hOldProvidee": 3176, + "m_iOldOwnerClass": 3180, + "m_nFallbackPaintKit": 3160, + "m_nFallbackSeed": 3164, + "m_nFallbackStatTrak": 3172 + }, + "metadata": [], + "parent": "CBaseFlex" + }, "CEconItemAttribute": { "fields": { "m_bSetBonus": 64, @@ -23596,35 +21301,36 @@ "m_iAttributeDefinitionIndex": 48, "m_nRefundableCurrency": 60 }, - "metadata": [ - { - "name": "m_iAttributeDefinitionIndex", - "ty": "attrib_definition_index_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flValue", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flInitialValue", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nRefundableCurrency", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bSetBonus", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, + "CEconItemView": { + "fields": { + "m_AttributeList": 112, + "m_NetworkedDynamicAttributes": 208, + "m_bInitialized": 104, + "m_iAccountID": 88, + "m_iEntityLevel": 64, + "m_iEntityQuality": 60, + "m_iInventoryPosition": 92, + "m_iItemDefinitionIndex": 56, + "m_iItemID": 72, + "m_iItemIDHigh": 80, + "m_iItemIDLow": 84, + "m_szCustomName": 304, + "m_szCustomNameOverride": 465 + }, + "metadata": [], + "parent": "IEconItemInterface" + }, + "CEconWearable": { + "fields": { + "m_bAlwaysAllow": 3188, + "m_nForceSkin": 3184 + }, + "metadata": [], + "parent": "CEconEntity" + }, "CEffectData": { "fields": { "m_fFlags": 99, @@ -23649,120 +21355,40 @@ "m_vOrigin": 8, "m_vStart": 20 }, - "metadata": [ - { - "name": "m_vOrigin", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vStart", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vNormal", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vAngles", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "m_hEntity", - "ty": "CEntityHandle", - "type": "NetworkVarNames" - }, - { - "name": "m_hOtherEntity", - "ty": "CEntityHandle", - "type": "NetworkVarNames" - }, - { - "name": "m_flScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flMagnitude", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flRadius", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nSurfaceProp", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_nEffectIndex", - "ty": "HParticleSystemDefinition", - "type": "NetworkVarNames" - }, - { - "name": "m_nDamageType", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nPenetrate", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nMaterial", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nHitBox", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nColor", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_fFlags", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nAttachmentIndex", - "ty": "AttachmentHandle_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nAttachmentName", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_iEffectName", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nExplosionType", - "ty": "uint8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, + "CEnableMotionFixup": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEntityBlocker": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CEntityComponent": { "fields": {}, "metadata": [], "parent": null }, + "CEntityDissolve": { + "fields": { + "m_flFadeInLength": 1812, + "m_flFadeInStart": 1808, + "m_flFadeOutLength": 1828, + "m_flFadeOutModelLength": 1820, + "m_flFadeOutModelStart": 1816, + "m_flFadeOutStart": 1824, + "m_flStartTime": 1832, + "m_nDissolveType": 1836, + "m_nMagnitude": 1852, + "m_vDissolverOrigin": 1840 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CEntityFlame": { "fields": { "m_bCheapEffect": 1220, @@ -23777,18 +21403,7 @@ "m_iDangerSound": 1248, "m_iNumHitboxFires": 1232 }, - "metadata": [ - { - "name": "m_hEntAttached", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_bCheapEffect", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBaseEntity" }, "CEntityIdentity": { @@ -23805,13 +21420,7 @@ "m_pPrevByClass": 104, "m_worldGroupId": 56 }, - "metadata": [ - { - "name": "m_nameStringableIndex", - "ty": "int32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CEntityInstance": { @@ -23821,39 +21430,457 @@ "m_iszPrivateVScripts": 8, "m_pEntity": 16 }, - "metadata": [ - { - "name": "m_pEntity", - "ty": "CEntityIdentity *", - "type": "NetworkVarNames" - }, - { - "name": "m_CScriptComponent", - "ty": "CScriptComponent::Storage_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, + "CEntitySubclassVDataBase": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CEnvBeam": { + "fields": { + "m_OnTouchedByEntity": 2096, + "m_TouchType": 2064, + "m_active": 1968, + "m_boltWidth": 2004, + "m_frameStart": 2032, + "m_hFilter": 2080, + "m_iFilterName": 2072, + "m_iszDecal": 2088, + "m_iszEndEntity": 1992, + "m_iszSpriteName": 2024, + "m_iszStartEntity": 1984, + "m_life": 2000, + "m_noiseAmplitude": 2008, + "m_radius": 2060, + "m_restrike": 2016, + "m_speed": 2012, + "m_spriteTexture": 1976, + "m_vEndPointRelative": 2048, + "m_vEndPointWorld": 2036 + }, + "metadata": [], + "parent": "CBeam" + }, + "CEnvBeverage": { + "fields": { + "m_CanInDispenser": 1216, + "m_nBeverageType": 1220 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvCombinedLightProbeVolume": { + "fields": { + "m_Color": 5400, + "m_bCustomCubemapTexture": 5416, + "m_bEnabled": 5561, + "m_bMoveable": 5480, + "m_bStartDisabled": 5496, + "m_flBrightness": 5404, + "m_flEdgeFadeDist": 5500, + "m_hCubemapTexture": 5408, + "m_hLightProbeDirectLightIndicesTexture": 5432, + "m_hLightProbeDirectLightScalarsTexture": 5440, + "m_hLightProbeDirectLightShadowsTexture": 5448, + "m_hLightProbeTexture": 5424, + "m_nEnvCubeMapArrayIndex": 5488, + "m_nHandshake": 5484, + "m_nLightProbeAtlasX": 5528, + "m_nLightProbeAtlasY": 5532, + "m_nLightProbeAtlasZ": 5536, + "m_nLightProbeSizeX": 5516, + "m_nLightProbeSizeY": 5520, + "m_nLightProbeSizeZ": 5524, + "m_nPriority": 5492, + "m_vBoxMaxs": 5468, + "m_vBoxMins": 5456, + "m_vEdgeFadeDists": 5504 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvCubemap": { + "fields": { + "m_bCopyDiffuseFromDefaultCubemap": 1424, + "m_bCustomCubemapTexture": 1352, + "m_bDefaultEnvMap": 1421, + "m_bDefaultSpecEnvMap": 1422, + "m_bEnabled": 1440, + "m_bIndoorCubeMap": 1423, + "m_bMoveable": 1384, + "m_bStartDisabled": 1420, + "m_flDiffuseScale": 1416, + "m_flEdgeFadeDist": 1400, + "m_flInfluenceRadius": 1356, + "m_hCubemapTexture": 1344, + "m_nEnvCubeMapArrayIndex": 1392, + "m_nHandshake": 1388, + "m_nPriority": 1396, + "m_vBoxProjectMaxs": 1372, + "m_vBoxProjectMins": 1360, + "m_vEdgeFadeDists": 1404 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvCubemapBox": { + "fields": {}, + "metadata": [], + "parent": "CEnvCubemap" + }, + "CEnvCubemapFog": { + "fields": { + "m_bActive": 1252, + "m_bFirstTime": 1289, + "m_bHasHeightFogEnd": 1288, + "m_bHeightFogEnabled": 1228, + "m_bStartDisabled": 1253, + "m_flEndDistance": 1216, + "m_flFogFalloffExponent": 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"metadata": [], "parent": "CBaseEntity" }, + "CEnvEntityIgniter": { + "fields": { + "m_flLifetime": 1216 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvEntityMaker": { + "fields": { + "m_angPostSpawnDirection": 1260, + "m_bPostSpawnUseAngles": 1280, + "m_flPostSpawnDirectionVariance": 1272, + "m_flPostSpawnSpeed": 1276, + "m_hCurrentBlocker": 1244, + "m_hCurrentInstance": 1240, + "m_iszTemplate": 1288, + "m_pOutputOnFailedSpawn": 1336, + "m_pOutputOnSpawned": 1296, + "m_vecBlockerOrigin": 1248, + "m_vecEntityMaxs": 1228, + "m_vecEntityMins": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvExplosion": { + "fields": { + "m_flDamageForce": 1828, + "m_flInnerRadius": 1820, + "m_flPlayerDamage": 1812, + "m_hEntityIgnore": 1888, + "m_hInflictor": 1832, + "m_iClassIgnore": 1872, + "m_iClassIgnore2": 1876, + "m_iCustomDamageType": 1836, + "m_iMagnitude": 1808, + "m_iRadiusOverride": 1816, + "m_iszCustomEffectName": 1856, + "m_iszCustomSoundName": 1864, + 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+ }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CEnvHudHint": { + "fields": { + "m_iszMessage": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvInstructorHint": { + "fields": { + "m_Color": 1280, + "m_bAllowNoDrawTarget": 1320, + "m_bAutoStart": 1321, + "m_bForceCaption": 1297, + "m_bLocalPlayerOnly": 1322, + "m_bNoOffscreen": 1296, + "m_bStatic": 1295, + "m_bSuppressRest": 1304, + "m_fIconOffset": 1284, + "m_fRange": 1288, + "m_iAlphaOption": 1293, + "m_iDisplayLimit": 1244, + "m_iInstanceType": 1300, + "m_iPulseOption": 1292, + "m_iShakeOption": 1294, + "m_iTimeout": 1240, + "m_iszActivatorCaption": 1272, + "m_iszBinding": 1312, + "m_iszCaption": 1264, + "m_iszHintTargetEntity": 1232, + "m_iszIcon_Offscreen": 1256, + "m_iszIcon_Onscreen": 1248, + "m_iszName": 1216, + "m_iszReplace_Key": 1224 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvInstructorVRHint": { + "fields": { + "m_flHeightOffset": 1276, + "m_iAttachType": 1272, + 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"CServerOnlyEntity" }, + "CEnvSoundscapeAlias_snd_soundscape": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, "CEnvSoundscapeProxy": { "fields": { "m_MainSoundscapeName": 1368 @@ -23878,11 +21910,119 @@ "metadata": [], "parent": "CEnvSoundscape" }, + "CEnvSoundscapeProxyAlias_snd_soundscape_proxy": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeProxy" + }, "CEnvSoundscapeTriggerable": { "fields": {}, "metadata": [], "parent": "CEnvSoundscape" }, + "CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeTriggerable" + }, + "CEnvSpark": { + "fields": { + "m_OnSpark": 1232, + "m_flDelay": 1216, + "m_nMagnitude": 1220, + "m_nTrailLength": 1224, + "m_nType": 1228 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvSplash": { + "fields": { + "m_flScale": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvTilt": { + "fields": { + "m_Duration": 1216, + "m_Radius": 1220, + "m_TiltTime": 1224, + "m_stopTime": 1228 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvTracer": { + "fields": { + "m_flDelay": 1228, + "m_vecEnd": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvViewPunch": { + "fields": { + "m_angViewPunch": 1220, + "m_flRadius": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvVolumetricFogController": { + "fields": { + "m_bActive": 1280, + "m_bEnableIndirect": 1321, + "m_bFirstTime": 1340, + "m_bIsMaster": 1322, + "m_bStartDisabled": 1320, + "m_flAnisotropy": 1220, + "m_flDefaultAnisotropy": 1308, + "m_flDefaultDrawDistance": 1316, + "m_flDefaultScattering": 1312, + "m_flDrawDistance": 1228, + "m_flFadeInEnd": 1236, + "m_flFadeInStart": 1232, + "m_flFadeSpeed": 1224, + "m_flIndirectStrength": 1240, + "m_flScattering": 1216, + "m_flStartAnisoTime": 1284, + "m_flStartAnisotropy": 1296, + "m_flStartDrawDistance": 1304, + "m_flStartDrawDistanceTime": 1292, + "m_flStartScatterTime": 1288, + "m_flStartScattering": 1300, + "m_hFogIndirectTexture": 1328, + "m_nForceRefreshCount": 1336, + "m_nIndirectTextureDimX": 1244, + "m_nIndirectTextureDimY": 1248, + "m_nIndirectTextureDimZ": 1252, + "m_vBoxMaxs": 1268, + "m_vBoxMins": 1256 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvVolumetricFogVolume": { + "fields": { + "m_bActive": 1216, + "m_bStartDisabled": 1244, + "m_flFalloffExponent": 1256, + "m_flStrength": 1248, + "m_nFalloffShape": 1252, + "m_vBoxMaxs": 1232, + "m_vBoxMins": 1220 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvWind": { + "fields": { + "m_EnvWindShared": 1216 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CEnvWindShared": { "fields": { "m_CurrentSwayVector": 80, @@ -23917,78 +22057,7 @@ "m_location": 44, "m_windRadius": 20 }, - "metadata": [ - { - "name": "m_flStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iWindSeed", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_iMinWind", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_iMaxWind", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_windRadius", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_iMinGust", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_iMaxGust", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_flMinGustDelay", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flMaxGustDelay", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flGustDuration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_iGustDirChange", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_location", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_iInitialWindDir", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_flInitialWindSpeed", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CEnvWindShared__WindAveEvent_t": { @@ -24007,6 +22076,13 @@ "metadata": [], "parent": null }, + "CFilterAttributeInt": { + "fields": { + "m_sAttributeName": 1304 + }, + "metadata": [], + "parent": "CBaseFilter" + }, "CFilterClass": { "fields": { "m_iFilterClass": 1304 @@ -24014,11 +22090,43 @@ "metadata": [], "parent": "CBaseFilter" }, + "CFilterContext": { + "fields": { + "m_iFilterContext": 1304 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterEnemy": { + "fields": { + "m_flOuterRadius": 1316, + "m_flRadius": 1312, + "m_iszEnemyName": 1304, + "m_iszPlayerName": 1328, + "m_nMaxSquadmatesPerEnemy": 1320 + }, + "metadata": [], + "parent": "CBaseFilter" + }, "CFilterLOS": { "fields": {}, "metadata": [], "parent": "CBaseFilter" }, + "CFilterMassGreater": { + "fields": { + "m_fFilterMass": 1304 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterModel": { + "fields": { + "m_iFilterModel": 1304 + }, + "metadata": [], + "parent": "CBaseFilter" + }, "CFilterMultiple": { "fields": { "m_hFilter": 1392, @@ -24029,6 +22137,13 @@ "metadata": [], "parent": "CBaseFilter" }, + "CFilterName": { + "fields": { + "m_iFilterName": 1304 + }, + "metadata": [], + "parent": "CBaseFilter" + }, "CFilterProximity": { "fields": { "m_flRadius": 1304 @@ -24036,25 +22151,88 @@ "metadata": [], "parent": "CBaseFilter" }, + "CFire": { + "fields": { + "m_OnExtinguished": 1912, + "m_OnIgnited": 1872, + "m_bDidActivate": 1866, + "m_bEnabled": 1864, + "m_bStartDisabled": 1865, + "m_flAttackTime": 1860, + "m_flDamageScale": 1848, + "m_flDamageTime": 1824, + "m_flFireSize": 1832, + "m_flFuel": 1820, + "m_flHeatAbsorb": 1844, + "m_flHeatLevel": 1840, + "m_flLastHeatLevel": 1856, + "m_flLastNavUpdateTime": 1836, + "m_flMaxHeat": 1852, + "m_hEffect": 1808, + "m_hOwner": 1812, + "m_lastDamage": 1828, + "m_nFireType": 1816 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFireCrackerBlast": { + "fields": {}, + "metadata": [], + "parent": "CInferno" + }, "CFireSmoke": { "fields": { "m_nFlameFromAboveModelIndex": 1236, "m_nFlameModelIndex": 1232 }, - "metadata": [ - { - "name": "m_nFlameModelIndex", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_nFlameFromAboveModelIndex", - "ty": "int32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBaseFire" }, + "CFiringModeFloat": { + "fields": { + "m_flValues": 0 + }, + "metadata": [], + "parent": null + }, + "CFiringModeInt": { + "fields": { + "m_nValues": 0 + }, + "metadata": [], + "parent": null + }, + "CFish": { + "fields": { + "m_angle": 2300, + "m_angleChange": 2304, + "m_avoidRange": 2364, + "m_calmSpeed": 2356, + "m_desiredSpeed": 2352, + "m_disperseTimer": 2472, + "m_forward": 2308, + "m_goTimer": 2400, + "m_id": 2284, + "m_moveTimer": 2424, + "m_panicSpeed": 2360, + "m_panicTimer": 2448, + "m_perp": 2320, + "m_pool": 2280, + "m_poolOrigin": 2332, + "m_proximityTimer": 2496, + "m_speed": 2348, + "m_turnClockwise": 2392, + "m_turnTimer": 2368, + "m_visible": 2520, + "m_waterLevel": 2344, + "m_x": 2288, + "m_y": 2292, + "m_z": 2296 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "CFishPool": { "fields": { "m_fishCount": 1232, @@ -24068,16 +22246,414 @@ "metadata": [], "parent": "CBaseEntity" }, + "CFists": { + "fields": { + "m_bDelayedHardPunchIncoming": 3748, + "m_bDestroyAfterTaunt": 3749, + "m_bPlayingUninterruptableAct": 3728, + "m_bRestorePrevWep": 3736, + "m_hWeaponBeforePrevious": 3740, + "m_hWeaponPrevious": 3744, + "m_nUninterruptableActivity": 3732 + }, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CFlashbang": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CFlashbangProjectile": { + "fields": { + "m_flTimeToDetonate": 2712, + "m_numOpponentsHit": 2716, + "m_numTeammatesHit": 2717 + }, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, + "CFogController": { + "fields": { + "m_bUseAngles": 1320, + "m_fog": 1216, + "m_iChangedVariables": 1324 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CFogTrigger": { + "fields": { + "m_fog": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CFogVolume": { + "fields": { + "m_bDisabled": 1840, + "m_bInFogVolumesList": 1841, + "m_colorCorrectionName": 1824, + "m_fogName": 1808, + "m_postProcessName": 1816 + }, + "metadata": [], + "parent": "CServerOnlyModelEntity" + }, + "CFootstepControl": { + "fields": { + "m_destination": 2240, + "m_source": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, "CFootstepTableHandle": { "fields": {}, - "metadata": [ - { - "name": "MPropertyCustomFGDType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CFuncBrush": { + "fields": { + "m_bInvertExclusion": 1832, + "m_bScriptedMovement": 1833, + "m_bSolidBsp": 1816, + "m_iDisabled": 1812, + "m_iSolidity": 1808, + "m_iszExcludedClass": 1824 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncConveyor": { + "fields": { + "m_angMoveEntitySpace": 1820, + "m_flTargetSpeed": 1844, + "m_flTransitionDurationSeconds": 1816, + "m_flTransitionStartSpeed": 1856, + "m_hConveyorModels": 1864, + "m_nTransitionDurationTicks": 1852, + "m_nTransitionStartTick": 1848, + "m_szConveyorModels": 1808, + "m_vecMoveDirEntitySpace": 1832 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncElectrifiedVolume": { + "fields": { + "m_EffectInterpenetrateName": 1848, + "m_EffectName": 1840, + "m_EffectZapName": 1856, + "m_iszEffectSource": 1864 + }, + "metadata": [], + "parent": "CFuncBrush" + }, + "CFuncIllusionary": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncInteractionLayerClip": { + "fields": { + "m_bDisabled": 1808, + "m_iszInteractsAs": 1816, + "m_iszInteractsWith": 1824 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncLadder": { + "fields": { + "m_Dismounts": 1824, + "m_OnPlayerGotOffLadder": 1944, + "m_OnPlayerGotOnLadder": 1904, + "m_bDisabled": 1888, + "m_bFakeLadder": 1889, + 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}, + "CFuncTrackAuto": { + "fields": {}, + "metadata": [], + "parent": "CFuncTrackChange" + }, + "CFuncTrackChange": { + "fields": { + "m_code": 2056, + "m_targetState": 2060, + "m_trackBottom": 2016, + "m_trackBottomName": 2040, + "m_trackTop": 2008, + "m_trackTopName": 2032, + "m_train": 2024, + "m_trainName": 2048, + "m_use": 2064 + }, + "metadata": [], + "parent": "CFuncPlatRot" + }, + "CFuncTrackTrain": { + "fields": { + "m_OnArrivedAtDestinationNode": 2072, + "m_OnNext": 2032, + "m_OnStart": 1992, + "m_angPrev": 1828, + "m_bAccelToSpeed": 2132, + "m_bManualSpeedChanges": 2112, + "m_controlMaxs": 1852, + "m_controlMins": 1840, + "m_dir": 1904, + "m_eOrientationType": 1972, + "m_eVelocityType": 1976, + "m_flAccelSpeed": 2124, + "m_flBank": 1884, + "m_flBlockDamage": 1892, + "m_flDecelSpeed": 2128, + "m_flDesiredSpeed": 2116, + "m_flMoveSoundMaxDuration": 1956, + "m_flMoveSoundMaxPitch": 1968, + "m_flMoveSoundMinDuration": 1952, + "m_flMoveSoundMinPitch": 1964, + "m_flNextMPSoundTime": 2140, + "m_flNextMoveSoundTime": 1960, + "m_flSpeedChangeTime": 2120, + "m_flTimeScale": 2136, + "m_flVolume": 1880, + "m_height": 1896, + "m_iszSoundMove": 1912, + "m_iszSoundMovePing": 1920, + "m_iszSoundStart": 1928, + "m_iszSoundStop": 1936, + "m_lastBlockPos": 1864, + "m_lastBlockTick": 1876, + "m_length": 1812, + "m_maxSpeed": 1900, + "m_oldSpeed": 1888, + "m_ppath": 1808, + "m_strPathTarget": 1944, + "m_vPosPrev": 1816 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncTrain": { + "fields": { + "m_activated": 1980, + "m_flBlockDamage": 1988, + "m_flNextBlockTime": 1992, + "m_hCurrentTarget": 1976, + "m_hEnemy": 1984, + "m_iszLastTarget": 2000 + }, + "metadata": [], + "parent": "CBasePlatTrain" + }, + "CFuncTrainControls": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncVPhysicsClip": { + "fields": { + "m_bDisabled": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncVehicleClip": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncWall": { + "fields": { + "m_nState": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncWallToggle": { + "fields": {}, + "metadata": [], + "parent": "CFuncWall" + }, + "CFuncWater": { + "fields": { + "m_BuoyancyHelper": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CGameChoreoServices": { "fields": { "m_choreoState": 20, @@ -24089,6 +22665,46 @@ "metadata": [], "parent": "IChoreoServices" }, + "CGameEnd": { + "fields": {}, + "metadata": [], + "parent": "CRulePointEntity" + }, + "CGameGibManager": { + "fields": { + "m_bAllowNewGibs": 1248, + "m_iCurrentMaxPieces": 1252, + "m_iLastFrame": 1260, + "m_iMaxPieces": 1256 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CGameMoney": { + "fields": { + "m_OnMoneySpent": 1824, + "m_OnMoneySpentFail": 1864, + "m_nMoney": 1904, + "m_strAwardText": 1912 + }, + "metadata": [], + "parent": "CRulePointEntity" + }, + "CGamePlayerEquip": { + "fields": {}, + "metadata": [], + "parent": "CRulePointEntity" + }, + "CGamePlayerZone": { + "fields": { + "m_OnPlayerInZone": 1816, + "m_OnPlayerOutZone": 1856, + "m_PlayersInCount": 1896, + "m_PlayersOutCount": 1936 + }, + "metadata": [], + "parent": "CRuleBrushEntity" + }, "CGameRules": { "fields": { "m_nQuestPhase": 136, @@ -24137,38 +22753,7 @@ "m_vecAbsOrigin": 200, "m_vecOrigin": 128 }, - "metadata": [ - { - "name": "m_hParent", - "ty": "CGameSceneNodeHandle", - "type": "NetworkVarNames" - }, - { - "name": "m_vecOrigin", - "ty": "CNetworkOriginCellCoordQuantizedVector", - "type": "NetworkVarNames" - }, - { - "name": "m_angRotation", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "m_flScale", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_name", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_hierarchyAttachName", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CGameSceneNodeHandle": { @@ -24176,18 +22761,7 @@ "m_hOwner": 8, "m_name": 12 }, - "metadata": [ - { - "name": "m_hOwner", - "ty": "CEntityHandle", - "type": "NetworkVarNames" - }, - { - "name": "m_name", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CGameScriptedMoveData": { @@ -24209,14 +22783,71 @@ "m_vDest": 12, "m_vSrc": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CGameText": { + "fields": { + "m_iszMessage": 1824, + "m_textParms": 1832 + }, + "metadata": [], + "parent": "CRulePointEntity" + }, + "CGenericConstraint": { + "fields": { + "m_NotifyForceReachedX": 1488, + "m_NotifyForceReachedY": 1528, + "m_NotifyForceReachedZ": 1568, + "m_bAxisNotifiedX": 1432, + "m_bAxisNotifiedY": 1433, + "m_bAxisNotifiedZ": 1434, + "m_flAngularDampingRatioX": 1460, + "m_flAngularDampingRatioY": 1464, + "m_flAngularDampingRatioZ": 1468, + "m_flAngularFrequencyX": 1448, + "m_flAngularFrequencyY": 1452, + "m_flAngularFrequencyZ": 1456, + "m_flBreakAfterTimeStartTimeX": 1372, + "m_flBreakAfterTimeStartTimeY": 1376, + "m_flBreakAfterTimeStartTimeZ": 1380, + "m_flBreakAfterTimeThresholdX": 1384, + "m_flBreakAfterTimeThresholdY": 1388, + "m_flBreakAfterTimeThresholdZ": 1392, + "m_flBreakAfterTimeX": 1360, + "m_flBreakAfterTimeY": 1364, + "m_flBreakAfterTimeZ": 1368, + "m_flLinearDampingRatioX": 1336, + "m_flLinearDampingRatioY": 1340, + "m_flLinearDampingRatioZ": 1344, + "m_flLinearFrequencyX": 1324, + "m_flLinearFrequencyY": 1328, + "m_flLinearFrequencyZ": 1332, + "m_flMaxAngularImpulseX": 1472, + "m_flMaxAngularImpulseY": 1476, + "m_flMaxAngularImpulseZ": 1480, + "m_flMaxLinearImpulseX": 1348, + "m_flMaxLinearImpulseY": 1352, + "m_flMaxLinearImpulseZ": 1356, + "m_flNotifyForceLastTimeX": 1420, + "m_flNotifyForceLastTimeY": 1424, + "m_flNotifyForceLastTimeZ": 1428, + "m_flNotifyForceMinTimeX": 1408, + "m_flNotifyForceMinTimeY": 1412, + "m_flNotifyForceMinTimeZ": 1416, + "m_flNotifyForceX": 1396, + "m_flNotifyForceY": 1400, + "m_flNotifyForceZ": 1404, + "m_nAngularMotionX": 1436, + "m_nAngularMotionY": 1440, + "m_nAngularMotionZ": 1444, + "m_nLinearMotionX": 1312, + "m_nLinearMotionY": 1316, + "m_nLinearMotionZ": 1320 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, "CGlowProperty": { "fields": { "m_bEligibleForScreenHighlight": 80, @@ -24231,68 +22862,160 @@ "m_nGlowRange": 56, "m_nGlowRangeMin": 60 }, - "metadata": [ - { - "name": "m_iGlowType", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_iGlowTeam", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_nGlowRange", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_nGlowRangeMin", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_glowColorOverride", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_bFlashing", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flGlowTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flGlowStartTime", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bEligibleForScreenHighlight", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], + "parent": null + }, + "CGradientFog": { + "fields": { + "m_bGradientFogNeedsTextures": 1274, + "m_bHeightFogEnabled": 1232, + "m_bIsEnabled": 1273, + "m_bStartDisabled": 1272, + "m_flFadeTime": 1268, + "m_flFarZ": 1244, + "m_flFogEndDistance": 1228, + "m_flFogEndHeight": 1240, + "m_flFogFalloffExponent": 1252, + "m_flFogMaxOpacity": 1248, + "m_flFogStartDistance": 1224, + "m_flFogStartHeight": 1236, + "m_flFogStrength": 1264, + "m_flFogVerticalExponent": 1256, + "m_fogColor": 1260, + "m_hGradientFogTexture": 1216 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CGunTarget": { + "fields": { + "m_OnDeath": 1944, + "m_hTargetEnt": 1940, + "m_on": 1936 + }, + "metadata": [], + "parent": "CBaseToggle" + }, + "CHEGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CHEGrenadeProjectile": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, + "CHandleDummy": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CHandleTest": { + "fields": { + "m_Handle": 1216, + "m_bSendHandle": 1220 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CHintMessage": { + "fields": { + "m_args": 8, + "m_duration": 32, + "m_hintString": 0 + }, + "metadata": [], + "parent": null + }, + "CHintMessageQueue": { + "fields": { + "m_messages": 8, + "m_pPlayerController": 32, + "m_tmMessageEnd": 0 + }, + "metadata": [], "parent": null }, "CHitboxComponent": { "fields": { "m_bvDisabledHitGroups": 36 }, - "metadata": [ - { - "name": "m_bvDisabledHitGroups", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CEntityComponent" }, + "CHostage": { + "fields": { + "m_OnDroppedNotRescued": 2680, + "m_OnFirstPickedUp": 2640, + "m_OnHostageBeginGrab": 2600, + "m_OnRescued": 2720, + "m_accel": 2860, + "m_bHandsHaveBeenCut": 11341, + "m_bRemove": 2796, + "m_entitySpottedState": 2760, + "m_fLastGrabTime": 11348, + "m_flDropStartTime": 11384, + "m_flGrabSuccessTime": 11380, + "m_flRescueStartTime": 11376, + "m_hHostageGrabber": 11344, + "m_hasBeenUsed": 2856, + "m_inhibitDoorTimer": 11136, + "m_inhibitObstacleAvoidanceTimer": 11280, + "m_isAdjusted": 11340, + "m_isCrouching": 2873, + "m_isRescued": 2812, + "m_isRunning": 2872, + "m_isWaitingForLeader": 2904, + "m_jumpTimer": 2880, + "m_jumpedThisFrame": 2813, + "m_lastLeader": 2824, + "m_leader": 2820, + "m_nApproachRewardPayouts": 11388, + "m_nHostageSpawnRandomFactor": 2792, + "m_nHostageState": 2816, + "m_nPickupEventCount": 11392, + "m_nSpotRules": 2784, + "m_repathTimer": 11112, + "m_reuseTimer": 2832, + "m_uiHostageSpawnExclusionGroupMask": 2788, + "m_vecGrabbedPos": 11364, + "m_vecHostageResetPosition": 11428, + "m_vecPositionWhenStartedDroppingToGround": 11352, + "m_vecSpawnGroundPos": 11396, + "m_vel": 2800, + "m_wiggleTimer": 11312 + }, + "metadata": [], + "parent": "CHostageExpresserShim" + }, + "CHostageAlias_info_hostage_spawn": { + "fields": {}, + "metadata": [], + "parent": "CHostage" + }, + "CHostageCarriableProp": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CHostageExpresserShim": { + "fields": { + "m_pExpresser": 2576 + }, + "metadata": [], + "parent": "CBaseCombatCharacter" + }, + "CHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CHostageRescueZoneShim" + }, + "CHostageRescueZoneShim": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, "CInButtonState": { "fields": { "m_pButtonStates": 8 @@ -24300,16 +23023,368 @@ "metadata": [], "parent": null }, + "CIncendiaryGrenade": { + "fields": {}, + "metadata": [], + "parent": "CMolotovGrenade" + }, + "CInferno": { + "fields": { + "m_BookkeepingTimer": 4888, + "m_BurnNormal": 3424, + "m_InitialSplashVelocity": 4820, + "m_NextSpreadTimer": 4912, + "m_activeTimer": 4856, + "m_bFireIsBurning": 3360, + "m_bInPostEffectTime": 4208, + "m_bWasCreatedInSmoke": 4216, + "m_damageRampTimer": 4784, + "m_damageTimer": 4760, + "m_extent": 4736, + "m_fireCount": 4192, + "m_fireParentPositions": 2592, + "m_firePositions": 1824, + "m_fireSpawnOffset": 4872, + "m_nFireEffectTickBegin": 4200, + "m_nFireLifetime": 4204, + "m_nFiresExtinguishCount": 4212, + "m_nInfernoType": 4196, + "m_nMaxFlames": 4876, + "m_nSourceItemDefIndex": 4936, + "m_nSpreadCount": 4880, + "m_splashVelocity": 4808, + "m_startPos": 4832, + "m_vecOriginalSpawnLocation": 4844 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CInfoData": { "fields": {}, "metadata": [], "parent": "CServerOnlyEntity" }, + "CInfoDeathmatchSpawn": { + "fields": {}, + "metadata": [], + "parent": "SpawnPoint" + }, + "CInfoDynamicShadowHint": { + "fields": { + "m_bDisabled": 1216, + "m_flRange": 1220, + "m_hLight": 1232, + "m_nImportance": 1224, + "m_nLightChoice": 1228 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoDynamicShadowHintBox": { + "fields": { + "m_vBoxMaxs": 1252, + "m_vBoxMins": 1240 + }, + "metadata": [], + "parent": "CInfoDynamicShadowHint" + }, + "CInfoEnemyTerroristSpawn": { + "fields": {}, + "metadata": [], + "parent": "SpawnPointCoopEnemy" + }, + "CInfoGameEventProxy": { + "fields": { + "m_flRange": 1224, + "m_iszEventName": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintBombTargetA": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintBombTargetB": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, "CInfoLadderDismount": { "fields": {}, "metadata": [], "parent": "CBaseEntity" }, + "CInfoLandmark": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoOffscreenPanoramaTexture": { + "fields": { + "m_AdditionalTargetEntities": 1312, + "m_RenderAttrName": 1240, + "m_TargetEntities": 1248, + "m_bDisabled": 1216, + "m_nResolutionX": 1220, + "m_nResolutionY": 1224, + "m_nTargetChangeCount": 1272, + "m_szLayoutFileName": 1232, + "m_szTargetsName": 1304, + "m_vecCSSClasses": 1280 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoParticleTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoPlayerCounterterrorist": { + "fields": {}, + "metadata": [], + "parent": "SpawnPoint" + }, + "CInfoPlayerStart": { + "fields": { + "m_bDisabled": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoPlayerTerrorist": { + "fields": {}, + "metadata": [], + "parent": "SpawnPoint" + }, + "CInfoSpawnGroupLandmark": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoSpawnGroupLoadUnload": { + "fields": { + "m_OnSpawnGroupLoadFinished": 1256, + "m_OnSpawnGroupLoadStarted": 1216, + "m_OnSpawnGroupUnloadFinished": 1336, + "m_OnSpawnGroupUnloadStarted": 1296, + "m_bStreamingStarted": 1412, + "m_bUnloadingStarted": 1413, + "m_flTimeoutInterval": 1408, + "m_iszLandmarkName": 1392, + "m_iszSpawnGroupFilterName": 1384, + "m_iszSpawnGroupName": 1376, + "m_sFixedSpawnGroupName": 1400 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CInfoTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoTargetServerOnly": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, + "CInfoTeleportDestination": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoVisibilityBox": { + "fields": { + "m_bEnabled": 1236, + "m_nMode": 1220, + "m_vBoxSize": 1224 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CInfoWorldLayer": { + "fields": { + "m_bCreateAsChildSpawnGroup": 1274, + "m_bEntitiesSpawned": 1273, + "m_bWorldLayerVisible": 1272, + "m_hLayerSpawnGroup": 1276, + "m_layerName": 1264, + "m_pOutputOnEntitiesSpawned": 1216, + "m_worldName": 1256 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CInstancedSceneEntity": { + "fields": { + "m_bHadOwner": 2588, + "m_bIsBackground": 2600, + "m_bRemoveOnCompletion": 2601, + "m_flPostSpeakDelay": 2592, + "m_flPreDelay": 2596, + "m_hOwner": 2584, + "m_hTarget": 2604 + }, + "metadata": [], + "parent": "CSceneEntity" + }, + "CInstructorEventEntity": { + "fields": { + "m_hTargetPlayer": 1232, + "m_iszHintTargetEntity": 1224, + "m_iszName": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CIronSightController": { + "fields": { + "m_bIronSightAvailable": 8, + "m_flIronSightAmount": 12, + "m_flIronSightAmountBiased": 20, + "m_flIronSightAmountGained": 16 + }, + "metadata": [], + "parent": null + }, + "CItem": { + "fields": { + "m_OnCacheInteraction": 2336, + "m_OnGlovePulled": 2416, + "m_OnPlayerPickup": 2376, + "m_OnPlayerTouch": 2288, + "m_bActivateWhenAtRest": 2328, + "m_bPhysStartAsleep": 2480, + "m_vOriginalSpawnAngles": 2468, + "m_vOriginalSpawnOrigin": 2456 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CItemAssaultSuit": { + "fields": {}, + "metadata": [], + "parent": "CItem" + }, + "CItemDefuser": { + "fields": { + "m_entitySpottedState": 2496, + "m_nSpotRules": 2520 + }, + "metadata": [], + "parent": "CItem" + }, + "CItemDefuserAlias_item_defuser": { + "fields": {}, + "metadata": [], + "parent": "CItemDefuser" + }, + "CItemDogtags": { + "fields": { + "m_KillingPlayer": 2500, + "m_OwningPlayer": 2496 + }, + "metadata": [], + "parent": "CItem" + }, + "CItemGeneric": { + "fields": { + "m_OnPickup": 2624, + "m_OnTimeout": 2664, + "m_OnTriggerEndTouch": 2784, + "m_OnTriggerStartTouch": 2704, + "m_OnTriggerTouch": 2744, + "m_bAutoStartAmbientSound": 2544, + "m_bGlowWhenInTrigger": 2848, + "m_bHasPickupRadius": 2505, + "m_bHasTriggerRadius": 2504, + "m_bPlayerCounterListenerAdded": 2520, + "m_bPlayerInTriggerRadius": 2521, + "m_bUseable": 2853, + "m_flLastPickupCheck": 2516, + "m_flPickupRadius": 2832, + "m_flPickupRadiusSqr": 2508, + "m_flTriggerRadius": 2836, + "m_flTriggerRadiusSqr": 2512, + "m_glowColor": 2849, + "m_hPickupFilter": 2616, + "m_hPickupParticleEffect": 2560, + "m_hSpawnParticleEffect": 2528, + "m_hTimeoutParticleEffect": 2584, + "m_hTriggerHelper": 2856, + "m_pAllowPickupScriptFunction": 2824, + "m_pAmbientSoundEffect": 2536, + "m_pPickupFilterName": 2608, + "m_pPickupScriptFunction": 2576, + "m_pPickupSoundEffect": 2568, + "m_pSpawnScriptFunction": 2552, + "m_pTimeoutScriptFunction": 2600, + "m_pTimeoutSoundEffect": 2592, + "m_pTriggerSoundEffect": 2840 + }, + "metadata": [], + "parent": "CItem" + }, + "CItemGenericTriggerHelper": { + "fields": { + "m_hParentItem": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CItemHeavyAssaultSuit": { + "fields": {}, + "metadata": [], + "parent": "CItemAssaultSuit" + }, + "CItemKevlar": { + "fields": {}, + "metadata": [], + "parent": "CItem" + }, + "CItemSoda": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CItem_Healthshot": { + "fields": {}, + "metadata": [], + "parent": "CWeaponBaseItem" + }, + "CKeepUpright": { + "fields": { + "m_angularLimit": 1268, + "m_attachedObject": 1264, + "m_bActive": 1272, + "m_bDampAllRotation": 1273, + "m_localTestAxis": 1236, + "m_nameAttach": 1256, + "m_worldGoalAxis": 1224 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CKnife": { + "fields": { + "m_bFirstAttack": 3728 + }, + "metadata": [], + "parent": "CCSWeaponBase" + }, "CLightComponent": { "fields": { "__m_pChainEntity": 72, @@ -24380,335 +23455,94 @@ "m_vPrecomputedOBBExtent": 376, "m_vPrecomputedOBBOrigin": 352 }, - "metadata": [ - { - "name": "m_Color", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_SecondaryColor", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_flBrightness", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flBrightnessScale", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flBrightnessMult", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flRange", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFalloff", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flAttenuation0", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flAttenuation1", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flAttenuation2", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flTheta", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flPhi", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_hLightCookie", - "ty": "HRenderTextureStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_nCascades", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nCastShadows", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowWidth", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowHeight", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRenderDiffuse", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nRenderSpecular", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRenderTransmissive", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flOrthoLightWidth", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flOrthoLightHeight", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nStyle", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_Pattern", - "ty": "CUtlString", - "type": "NetworkVarNames" - }, - { - "name": "m_nCascadeRenderStaticObjects", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeCrossFade", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistanceFade", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistance0", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistance1", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistance2", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowCascadeDistance3", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowCascadeResolution0", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowCascadeResolution1", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowCascadeResolution2", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowCascadeResolution3", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bUsesBakedShadowing", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nShadowPriority", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nBakedShadowIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bRenderToCubemaps", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nDirectLight", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nIndirectLight", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeMinDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFadeMaxDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowFadeMinDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flShadowFadeMaxDist", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bFlicker", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bPrecomputedFieldsValid", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedBoundsMins", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedBoundsMaxs", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedOBBOrigin", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedOBBAngles", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "m_vPrecomputedOBBExtent", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "m_flPrecomputedMaxRange", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nFogLightingMode", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flFogContributionStength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flNearClipPlane", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_SkyColor", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_flSkyIntensity", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_SkyAmbientBounce", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "m_bUseSecondaryColor", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bMixedShadows", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_flLightStyleStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flCapsuleLength", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flMinRoughness", - "ty": "float", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CEntityComponent" }, + "CLightDirectionalEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, + "CLightEntity": { + "fields": { + "m_CLightComponent": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CLightEnvironmentEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightDirectionalEntity" + }, + "CLightGlow": { + "fields": { + "m_flGlowProxySize": 1828, + "m_flHDRColorScale": 1832, + "m_nHorizontalSize": 1808, + "m_nMaxDist": 1820, + "m_nMinDist": 1816, + "m_nOuterMaxDist": 1824, + "m_nVerticalSize": 1812 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CLightOrthoEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, + "CLightSpotEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, + "CLogicAchievement": { + "fields": { + "m_OnFired": 1232, + "m_bDisabled": 1216, + "m_iszAchievementEventID": 1224 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicActiveAutosave": { + "fields": { + "m_TriggerHitPoints": 1232, + "m_flDangerousTime": 1244, + "m_flStartTime": 1240, + "m_flTimeToTrigger": 1236 + }, + "metadata": [], + "parent": "CLogicAutosave" + }, + "CLogicAuto": { + "fields": { + "m_OnBackgroundMap": 1416, + "m_OnDemoMapSpawn": 1256, + "m_OnLoadGame": 1336, + "m_OnMapSpawn": 1216, + "m_OnMapTransition": 1376, + "m_OnMultiNewMap": 1456, + "m_OnMultiNewRound": 1496, + "m_OnNewGame": 1296, + "m_OnVREnabled": 1536, + "m_OnVRNotEnabled": 1576, + "m_globalstate": 1616 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CLogicAutosave": { + "fields": { + "m_bForceNewLevelUnit": 1216, + "m_minHitPoints": 1220, + "m_minHitPointsToCommit": 1224 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CLogicBranch": { "fields": { "m_Listeners": 1224, @@ -24719,6 +23553,64 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CLogicBranchList": { + "fields": { + "m_LogicBranchList": 1344, + "m_OnAllFalse": 1416, + "m_OnAllTrue": 1376, + "m_OnMixed": 1456, + "m_eLastState": 1368, + "m_nLogicBranchNames": 1216 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicCase": { + "fields": { + "m_OnCase": 1512, + "m_OnDefault": 2792, + "m_nCase": 1216, + "m_nLastShuffleCase": 1476, + "m_nShuffleCases": 1472, + "m_uchShuffleCaseMap": 1480 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicCollisionPair": { + "fields": { + "m_disabled": 1232, + "m_nameAttach1": 1216, + "m_nameAttach2": 1224, + "m_succeeded": 1233 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicCompare": { + "fields": { + "m_OnEqualTo": 1264, + "m_OnGreaterThan": 1344, + "m_OnLessThan": 1224, + "m_OnNotEqualTo": 1304, + "m_flCompareValue": 1220, + "m_flInValue": 1216 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicDistanceAutosave": { + "fields": { + "m_bCheckCough": 1229, + "m_bForceNewLevelUnit": 1228, + "m_bThinkDangerous": 1230, + "m_flDangerousTime": 1232, + "m_flDistanceToPlayer": 1224, + "m_iszTargetEntity": 1216 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CLogicDistanceCheck": { "fields": { "m_InZone1": 1240, @@ -24732,11 +23624,336 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CLogicEventListener": { + "fields": { + "m_OnEventFired": 1248, + "m_bIsEnabled": 1240, + "m_nTeam": 1244, + "m_strEventName": 1232 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicGameEvent": { + "fields": { + "m_iszEventName": 1216 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicGameEventListener": { + "fields": { + "m_OnEventFired": 1232, + "m_bEnabled": 1288, + "m_bStartDisabled": 1289, + "m_iszGameEventItem": 1280, + "m_iszGameEventName": 1272 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicLineToEntity": { + "fields": { + "m_EndEntity": 1268, + "m_Line": 1216, + "m_SourceName": 1256, + "m_StartEntity": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicMeasureMovement": { + "fields": { + "m_flScale": 1256, + "m_hMeasureReference": 1244, + "m_hMeasureTarget": 1240, + "m_hTarget": 1248, + "m_hTargetReference": 1252, + "m_nMeasureType": 1260, + "m_strMeasureReference": 1224, + "m_strMeasureTarget": 1216, + "m_strTargetReference": 1232 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicNPCCounter": { + "fields": { + "m_OnFactorAll": 1296, + "m_OnFactor_1": 1456, + "m_OnFactor_2": 1616, + "m_OnFactor_3": 1776, + "m_OnMaxCountAll": 1256, + "m_OnMaxCount_1": 1416, + "m_OnMaxCount_2": 1576, + "m_OnMaxCount_3": 1736, + "m_OnMinCountAll": 1216, + "m_OnMinCount_1": 1376, + "m_OnMinCount_2": 1536, + "m_OnMinCount_3": 1696, + "m_OnMinPlayerDistAll": 1336, + "m_OnMinPlayerDist_1": 1496, + "m_OnMinPlayerDist_2": 1656, + "m_OnMinPlayerDist_3": 1816, + "m_bDisabled": 1876, + "m_bInvertState_1": 1916, + "m_bInvertState_2": 1956, + "m_bInvertState_3": 1996, + "m_flDefaultDist_1": 1940, + "m_flDefaultDist_2": 1980, + "m_flDefaultDist_3": 2020, + "m_flDistanceMax": 1872, + "m_hSource": 1856, + "m_iszNPCClassname_1": 1904, + "m_iszNPCClassname_2": 1944, + "m_iszNPCClassname_3": 1984, + "m_iszSourceEntityName": 1864, + "m_nMaxCountAll": 1884, + "m_nMaxCount_1": 1924, + "m_nMaxCount_2": 1964, + "m_nMaxCount_3": 2004, + "m_nMaxFactorAll": 1892, + "m_nMaxFactor_1": 1932, + "m_nMaxFactor_2": 1972, + "m_nMaxFactor_3": 2012, + "m_nMinCountAll": 1880, + "m_nMinCount_1": 1920, + "m_nMinCount_2": 1960, + "m_nMinCount_3": 2000, + "m_nMinFactorAll": 1888, + "m_nMinFactor_1": 1928, + "m_nMinFactor_2": 1968, + "m_nMinFactor_3": 2008, + "m_nNPCState_1": 1912, + "m_nNPCState_2": 1952, + "m_nNPCState_3": 1992 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CLogicNPCCounterAABB": { + "fields": { + "m_vDistanceOuterMaxs": 2060, + "m_vDistanceOuterMins": 2048, + "m_vOuterMaxs": 2084, + "m_vOuterMins": 2072 + }, + "metadata": [], + "parent": "CLogicNPCCounter" + }, + "CLogicNPCCounterOBB": { + "fields": {}, + "metadata": [], + "parent": "CLogicNPCCounterAABB" + }, + "CLogicNavigation": { + "fields": { + "m_isOn": 1224, + "m_navProperty": 1228 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicPlayerProxy": { + "fields": { + "m_PlayerDied": 1304, + "m_PlayerHasAmmo": 1224, + "m_PlayerHasNoAmmo": 1264, + "m_RequestedPlayerHealth": 1344, + "m_hPlayer": 1216 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicProximity": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CLogicRelay": { + "fields": { + "m_OnSpawn": 1256, + "m_OnTrigger": 1216, + "m_bDisabled": 1296, + "m_bFastRetrigger": 1299, + "m_bPassthoughCaller": 1300, + "m_bTriggerOnce": 1298, + "m_bWaitForRefire": 1297 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicScript": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, "CLogicalEntity": { "fields": {}, "metadata": [], "parent": "CServerOnlyEntity" }, + "CMapInfo": { + "fields": { + "m_bDisableAutoGeneratedDMSpawns": 1229, + "m_bFadePlayerVisibilityFarZ": 1240, + "m_bUseNormalSpawnsForDM": 1228, + "m_flBombRadius": 1220, + "m_flBotMaxVisionDistance": 1232, + "m_iBuyingStatus": 1216, + "m_iHostageCount": 1236, + "m_iPetPopulation": 1224 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CMapVetoPickController": { + "fields": { + "m_OnLevelTransition": 3776, + "m_OnMapPicked": 3656, + "m_OnMapVetoed": 3616, + "m_OnNewPhaseStarted": 3736, + "m_OnSidesPicked": 3696, + "m_bNeedToPlayFiveSecondsRemaining": 1217, + "m_bPlayedIntroVcd": 1216, + "m_bPreMatchDraftStateChanged": 1256, + "m_dblPreMatchDraftSequenceTime": 1248, + "m_nAccountIDs": 1552, + "m_nCurrentPhase": 3600, + "m_nDraftType": 1260, + "m_nMapId0": 1808, + "m_nMapId1": 2064, + "m_nMapId2": 2320, + "m_nMapId3": 2576, + "m_nMapId4": 2832, + "m_nMapId5": 3088, + "m_nPhaseDurationTicks": 3608, + "m_nPhaseStartTick": 3604, + "m_nStartingSide0": 3344, + "m_nTeamWinningCoinToss": 1264, + "m_nTeamWithFirstChoice": 1268, + "m_nVoteMapIdsList": 1524 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CMarkupVolume": { + "fields": { + "m_bEnabled": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CMarkupVolumeTagged": { + "fields": { + "m_bGroupByPrefab": 1865, + "m_bGroupByVolume": 1866, + "m_bGroupOtherGroups": 1867, + "m_bIsGroup": 1864, + "m_bIsInGroup": 1868 + }, + "metadata": [], + "parent": "CMarkupVolume" + }, + "CMarkupVolumeTagged_Nav": { + "fields": {}, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, + "CMarkupVolumeTagged_NavGame": { + "fields": { + "m_bFloodFillAttribute": 1896 + }, + "metadata": [], + "parent": "CMarkupVolumeWithRef" + }, + "CMarkupVolumeWithRef": { + "fields": { + "m_bUseRef": 1872, + "m_flRefDot": 1888, + "m_vRefPos": 1876 + }, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, + "CMathColorBlend": { + "fields": { + "m_OutColor1": 1224, + "m_OutColor2": 1228, + "m_OutValue": 1232, + "m_flInMax": 1220, + "m_flInMin": 1216 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMathCounter": { + "fields": { + "m_OnChangedFromMax": 1432, + "m_OnChangedFromMin": 1392, + "m_OnGetValue": 1272, + "m_OnHitMax": 1352, + "m_OnHitMin": 1312, + "m_OutValue": 1232, + "m_bDisabled": 1226, + "m_bHitMax": 1225, + "m_bHitMin": 1224, + "m_flMax": 1220, + "m_flMin": 1216 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMathRemap": { + "fields": { + "m_OnFellBelowMax": 1400, + "m_OnFellBelowMin": 1360, + "m_OnRoseAboveMax": 1320, + "m_OnRoseAboveMin": 1280, + "m_OutValue": 1240, + "m_bEnabled": 1236, + "m_flInMax": 1220, + "m_flInMin": 1216, + "m_flOldInValue": 1232, + "m_flOut1": 1224, + "m_flOut2": 1228 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMelee": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CMessage": { + "fields": { + "m_MessageAttenuation": 1228, + "m_MessageVolume": 1224, + "m_OnShowMessage": 1248, + "m_Radius": 1232, + "m_iszMessage": 1216, + "m_sNoise": 1240 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CMessageEntity": { + "fields": { + "m_bDeveloperOnly": 1233, + "m_bEnabled": 1234, + "m_drawText": 1232, + "m_messageText": 1224, + "m_radius": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CModelPointEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CModelState": { "fields": { "m_MeshGroupMask": 384, @@ -24747,30 +23964,44 @@ "m_nForceLOD": 515, "m_nIdealMotionType": 514 }, - "metadata": [ - { - "name": "m_hModel", - "ty": "HModelStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_bClientClothCreationSuppressed", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_MeshGroupMask", - "ty": "MeshGroupMask_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nIdealMotionType", - "ty": "int8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, + "CMolotovGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CMolotovProjectile": { + "fields": { + "m_bDetonated": 2724, + "m_bHasBouncedOffPlayer": 2952, + "m_bIsIncGrenade": 2712, + "m_stillTimer": 2728 + }, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, + "CMomentaryRotButton": { + "fields": { + "m_IdealYaw": 2492, + "m_OnFullyClosed": 2384, + "m_OnFullyOpen": 2344, + "m_OnReachedPosition": 2424, + "m_OnUnpressed": 2304, + "m_Position": 2264, + "m_bUpdateTarget": 2504, + "m_direction": 2508, + "m_end": 2480, + "m_flStartPosition": 2516, + "m_lastUsed": 2464, + "m_returnSpeed": 2512, + "m_sNoise": 2496, + "m_start": 2468 + }, + "metadata": [], + "parent": "CRotButton" + }, "CMotorController": { "fields": { "m_axis": 16, @@ -24781,6 +24012,31 @@ "metadata": [], "parent": null }, + "CMultiLightProxy": { + "fields": { + "m_bPerformScreenFade": 1240, + "m_flBrightnessDelta": 1236, + "m_flCurrentBrightnessMultiplier": 1248, + "m_flLightRadiusFilter": 1232, + "m_flTargetBrightnessMultiplier": 1244, + "m_iszLightClassFilter": 1224, + "m_iszLightNameFilter": 1216, + "m_vecLights": 1256 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMultiSource": { + "fields": { + "m_OnTrigger": 1472, + "m_globalstate": 1520, + "m_iTotal": 1512, + "m_rgEntities": 1216, + "m_rgTriggered": 1344 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CMultiplayRules": { "fields": {}, "metadata": [], @@ -24793,19 +24049,73 @@ "metadata": [], "parent": "CAI_ExpresserWithFollowup" }, + "CNavHullPresetVData": { + "fields": { + "m_vecNavHulls": 0 + }, + "metadata": [], + "parent": null + }, + "CNavHullVData": { + "fields": { + "m_agentBorderErosion": 40, + "m_agentHeight": 8, + "m_agentMaxClimb": 20, + "m_agentMaxJumpDownDist": 28, + "m_agentMaxJumpHorizDistBase": 32, + "m_agentMaxJumpUpDist": 36, + "m_agentMaxSlope": 24, + "m_agentRadius": 4, + "m_agentShortHeight": 16, + "m_agentShortHeightEnabled": 12, + "m_bAgentEnabled": 0 + }, + "metadata": [], + "parent": null + }, "CNavLinkAnimgraphVar": { "fields": { "m_strAnimgraphVar": 0, "m_unAlignmentDegrees": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CNavLinkAreaEntity": { + "fields": { + "m_OnNavLinkFinish": 1336, + "m_OnNavLinkStart": 1296, + "m_bEnabled": 1272, + "m_bIsTerminus": 1376, + "m_flWidth": 1216, + "m_hFilter": 1288, + "m_nNavLinkIdForward": 1264, + "m_nNavLinkIdReverse": 1268, + "m_qLocatorAnglesOffset": 1232, + "m_strFilterName": 1280, + "m_strMovementForward": 1248, + "m_strMovementReverse": 1256, + "m_vLocatorOffset": 1220 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CNavLinkMovementVData": { + "fields": { + "m_bIsInterpolated": 0, + "m_unRecommendedDistance": 4, + "m_vecAnimgraphVars": 8 + }, + "metadata": [], + "parent": null + }, + "CNavSpaceInfo": { + "fields": { + "m_bCreateFlightSpace": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CNavVolume": { "fields": {}, "metadata": [], @@ -24856,6 +24166,33 @@ "metadata": [], "parent": "CNavVolume" }, + "CNavWalkable": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CNetworkOriginCellCoordQuantizedVector": { + "fields": { + "m_cellX": 16, + "m_cellY": 18, + "m_cellZ": 20, + "m_nOutsideWorld": 22, + "m_vecX": 24, + "m_vecY": 32, + "m_vecZ": 40 + }, + "metadata": [], + "parent": null + }, + "CNetworkOriginQuantizedVector": { + "fields": { + "m_vecX": 16, + "m_vecY": 24, + "m_vecZ": 32 + }, + "metadata": [], + "parent": null + }, "CNetworkTransmitComponent": { "fields": { "m_nTransmitStateOwnedCounter": 364 @@ -24863,6 +24200,24 @@ "metadata": [], "parent": null }, + "CNetworkVelocityVector": { + "fields": { + "m_vecX": 16, + "m_vecY": 24, + "m_vecZ": 32 + }, + "metadata": [], + "parent": null + }, + "CNetworkViewOffsetVector": { + "fields": { + "m_vecX": 16, + "m_vecY": 24, + "m_vecZ": 32 + }, + "metadata": [], + "parent": null + }, "CNetworkedSequenceOperation": { "fields": { "m_bDiscontinuity": 29, @@ -24874,25 +24229,428 @@ "m_flWeight": 20, "m_hSequence": 8 }, - "metadata": [ - { - "name": "m_hSequence", - "ty": "HSequence", - "type": "NetworkVarNames" - }, - { - "name": "m_flPrevCycle", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_flCycle", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, + "CNullEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "COmniLight": { + "fields": { + "m_bShowLight": 2368, + "m_flInnerAngle": 2360, + "m_flOuterAngle": 2364 + }, + "metadata": [], + "parent": "CBarnLight" + }, + "COrnamentProp": { + "fields": { + "m_initialOwner": 2912 + }, + "metadata": [], + "parent": "CDynamicProp" + }, + "CParticleSystem": { + "fields": { + "m_bActive": 2320, + "m_bAnimateDuringGameplayPause": 2332, + "m_bFrozen": 2321, + "m_bNoFreeze": 2661, + "m_bNoRamp": 2662, + "m_bNoSave": 2660, + "m_bStartActive": 2663, + "m_clrTint": 3204, + "m_flFreezeTransitionDuration": 2324, + "m_flPreSimTime": 2348, + "m_flStartTime": 2344, + "m_hControlPointEnts": 2404, + "m_iEffectIndex": 2336, + "m_iServerControlPointAssignments": 2400, + "m_iszControlPointNames": 2672, + "m_iszEffectName": 2664, + "m_nDataCP": 3184, + "m_nStopType": 2328, + "m_nTintCP": 3200, + "m_szSnapshotFileName": 1808, + "m_vServerControlPoints": 2352, + "m_vecDataCPValue": 3188 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CPathCorner": { + "fields": { + "m_OnPass": 1224, + "m_flRadius": 1220, + "m_flWait": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPathCornerCrash": { + "fields": {}, + "metadata": [], + "parent": "CPathCorner" + }, + "CPathKeyFrame": { + "fields": { + "m_Angles": 1228, + "m_Origin": 1216, + "m_flNextTime": 1272, + "m_flSpeed": 1296, + "m_iNextKey": 1264, + "m_pNextKey": 1280, + "m_pPrevKey": 1288, + "m_qAngle": 1248 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPathParticleRope": { + "fields": { + "m_ColorTint": 1268, + "m_PathNodes_Color": 1360, + "m_PathNodes_Name": 1232, + "m_PathNodes_PinEnabled": 1384, + "m_PathNodes_Position": 1288, + "m_PathNodes_RadiusScale": 1408, + "m_PathNodes_TangentIn": 1312, + "m_PathNodes_TangentOut": 1336, + "m_bStartActive": 1216, + "m_flMaxSimulationTime": 1220, + "m_flParticleSpacing": 1256, + "m_flRadius": 1264, + "m_flSlack": 1260, + "m_iEffectIndex": 1280, + "m_iszEffectName": 1224, + "m_nEffectState": 1272 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPathParticleRopeAlias_path_particle_rope_clientside": { + "fields": {}, + "metadata": [], + "parent": "CPathParticleRope" + }, + "CPathTrack": { + "fields": { + "m_OnPass": 1264, + "m_altName": 1248, + "m_eOrientationType": 1260, + "m_flRadius": 1240, + "m_length": 1244, + "m_nIterVal": 1256, + "m_paltpath": 1232, + "m_pnext": 1216, + "m_pprevious": 1224 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysBallSocket": { + "fields": { + "m_bEnableSwingLimit": 1308, + "m_bEnableTwistLimit": 1316, + "m_flFriction": 1304, + "m_flMaxTwistAngle": 1324, + "m_flMinTwistAngle": 1320, + "m_flSwingLimit": 1312 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysBox": { + "fields": { + "m_OnAwakened": 2080, + "m_OnDamaged": 2040, + "m_OnMotionEnabled": 2120, + "m_OnPlayerUse": 2160, + "m_OnStartTouch": 2200, + "m_angPreferredCarryAngles": 2016, + "m_bEnableUseOutput": 2029, + "m_bNotSolidToWorld": 2028, + "m_damageToEnableMotion": 2008, + "m_damageType": 2000, + "m_flForceToEnableMotion": 2012, + "m_flTouchOutputPerEntityDelay": 2036, + "m_hCarryingPlayer": 2240, + "m_iExploitableByPlayer": 2032, + "m_massScale": 2004 + }, + "metadata": [], + "parent": "CBreakable" + }, + "CPhysConstraint": { + "fields": { + "m_OnBreak": 1264, + "m_breakSound": 1240, + "m_forceLimit": 1248, + "m_minTeleportDistance": 1260, + "m_nameAttach1": 1224, + "m_nameAttach2": 1232, + "m_teleportTick": 1256, + "m_torqueLimit": 1252 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPhysExplosion": { + "fields": { + "m_OnPushedPlayer": 1256, + "m_bConvertToDebrisWhenPossible": 1248, + "m_bExplodeOnSpawn": 1216, + "m_flDamage": 1224, + "m_flInnerRadius": 1240, + "m_flMagnitude": 1220, + "m_flPushScale": 1244, + "m_radius": 1228, + "m_targetEntityName": 1232 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysFixed": { + "fields": { + "m_bEnableAngularConstraint": 1321, + "m_bEnableLinearConstraint": 1320, + "m_flAngularDampingRatio": 1316, + "m_flAngularFrequency": 1312, + "m_flLinearDampingRatio": 1308, + "m_flLinearFrequency": 1304 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysForce": { + "fields": { + "m_attachedObject": 1240, + "m_force": 1232, + "m_forceTime": 1236, + "m_integrator": 1248, + "m_nameAttach": 1224, + "m_wasRestored": 1244 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysHinge": { + "fields": { + "m_NotifyMaxLimitReached": 1488, + "m_NotifyMinLimitReached": 1448, + "m_OnStartMoving": 1640, + "m_OnStopMoving": 1680, + "m_bAtMaxLimit": 1529, + "m_bAtMinLimit": 1528, + "m_bIsAxisLocal": 1604, + "m_flAngleSpeed": 1628, + "m_flAngleSpeedThreshold": 1632, + "m_flInitialRotation": 1616, + "m_flMaxRotation": 1612, + "m_flMinRotation": 1608, + "m_flMotorDampingRatio": 1624, + "m_flMotorFrequency": 1620, + "m_hinge": 1532, + "m_hingeFriction": 1596, + "m_soundInfo": 1312, + "m_systemLoadScale": 1600 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysHingeAlias_phys_hinge_local": { + "fields": {}, + "metadata": [], + "parent": "CPhysHinge" + }, + "CPhysImpact": { + "fields": { + "m_damage": 1216, + "m_directionEntityName": 1224, + "m_distance": 1220 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysLength": { + "fields": { + "m_addLength": 1340, + "m_bEnableCollision": 1352, + "m_minLength": 1344, + "m_offset": 1304, + "m_totalLength": 1348, + "m_vecAttach": 1328 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysMagnet": { + "fields": { + "m_MagnettedEntities": 2376, + "m_OnMagnetAttach": 2280, + "m_OnMagnetDetach": 2320, + "m_bActive": 2400, + "m_bHasHitSomething": 2401, + "m_flNextSuckTime": 2412, + "m_flRadius": 2408, + "m_flTotalMass": 2404, + "m_forceLimit": 2364, + "m_iMaxObjectsAttached": 2416, + "m_massScale": 2360, + "m_torqueLimit": 2368 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CPhysMotor": { + "fields": { + "m_additionalAcceleration": 1232, + "m_angularAcceleration": 1236, + "m_hAttachedObject": 1224, + "m_lastTime": 1240, + "m_motor": 1264, + "m_nameAttach": 1216, + "m_spinUp": 1228 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPhysPulley": { + "fields": { + "m_addLength": 1340, + "m_gearRatio": 1344, + "m_offset": 1316, + "m_position2": 1304 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysSlideConstraint": { + "fields": { + "m_axisEnd": 1312, + "m_bEnableAngularConstraint": 1337, + "m_bEnableLinearConstraint": 1336, + "m_bUseEntityPivot": 1348, + "m_flMotorDampingRatio": 1344, + "m_flMotorFrequency": 1340, + "m_initialOffset": 1332, + "m_slideFriction": 1324, + "m_soundInfo": 1352, + "m_systemLoadScale": 1328 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysThruster": { + "fields": { + "m_localOrigin": 1312 + }, + "metadata": [], + "parent": "CPhysForce" + }, + "CPhysTorque": { + "fields": { + "m_axis": 1312 + }, + "metadata": [], + "parent": "CPhysForce" + }, + "CPhysWheelConstraint": { + "fields": { + "m_bEnableSteeringLimit": 1328, + "m_bEnableSuspensionLimit": 1316, + "m_flMaxSteeringAngle": 1336, + "m_flMaxSuspensionOffset": 1324, + "m_flMinSteeringAngle": 1332, + "m_flMinSuspensionOffset": 1320, + "m_flSpinAxisFriction": 1344, + "m_flSteeringAxisFriction": 1340, + "m_flSuspensionDampingRatio": 1308, + "m_flSuspensionFrequency": 1304, + "m_flSuspensionHeightOffset": 1312 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysicalButton": { + "fields": {}, + "metadata": [], + "parent": "CBaseButton" + }, + "CPhysicsEntitySolver": { + "fields": { + "m_cancelTime": 1236, + "m_hMovingEntity": 1224, + "m_hPhysicsBlocker": 1228, + "m_separationDuration": 1232 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPhysicsProp": { + "fields": { + "m_MotionEnabled": 2664, + "m_OnAsleep": 2784, + "m_OnAwake": 2744, + "m_OnAwakened": 2704, + "m_OnOutOfWorld": 2904, + "m_OnPlayerPickup": 2864, + "m_OnPlayerUse": 2824, + "m_bAcceptDamageFromHeldObjects": 3012, + "m_bAwake": 3014, + "m_bDroppedByPlayer": 2969, + "m_bEnableUseOutput": 3013, + "m_bFirstCollisionAfterLaunch": 2971, + "m_bForceNavIgnore": 3000, + "m_bForceNpcExclude": 3002, + "m_bHasBeenAwakened": 2976, + "m_bIsOverrideProp": 2977, + "m_bMuteImpactEffects": 3004, + "m_bNoNavmeshBlocker": 3001, + "m_bShouldAutoConvertBackFromDebris": 3003, + "m_bThrownByPlayer": 2968, + "m_bTouchedByPlayer": 2970, + "m_buoyancyScale": 2952, + "m_damageToEnableMotion": 2960, + "m_damageType": 2956, + "m_fNextCheckDisableMotionContactsTime": 2980, + "m_flForceToEnableMotion": 2964, + "m_glowColor": 2996, + "m_iExploitableByPlayer": 2972, + "m_iInitialGlowState": 2984, + "m_inertiaScale": 2948, + "m_massScale": 2944, + "m_nCollisionGroupOverride": 3016, + "m_nGlowRange": 2988, + "m_nGlowRangeMin": 2992 + }, + "metadata": [], + "parent": "CBreakableProp" + }, + "CPhysicsPropMultiplayer": { + "fields": {}, + "metadata": [], + "parent": "CPhysicsProp" + }, + "CPhysicsPropOverride": { + "fields": {}, + "metadata": [], + "parent": "CPhysicsProp" + }, + "CPhysicsPropRespawnable": { + "fields": { + "m_flRespawnDuration": 3072, + "m_vOriginalMaxs": 3060, + "m_vOriginalMins": 3048, + "m_vOriginalSpawnAngles": 3036, + "m_vOriginalSpawnOrigin": 3024 + }, + "metadata": [], + "parent": "CPhysicsProp" + }, "CPhysicsShake": { "fields": { "m_force": 8 @@ -24900,6 +24658,66 @@ "metadata": [], "parent": null }, + "CPhysicsSpring": { + "fields": { + "m_end": 1268, + "m_flDampingRatio": 1228, + "m_flFrequency": 1224, + "m_flRestLength": 1232, + "m_nameAttachEnd": 1248, + "m_nameAttachStart": 1240, + "m_start": 1256, + "m_teleportTick": 1280 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPhysicsWire": { + "fields": { + "m_nDensity": 1216 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPlantedC4": { + "fields": { + "m_OnBombBeginDefuse": 2336, + "m_OnBombDefuseAborted": 2376, + "m_OnBombDefused": 2296, + "m_angCatchUpToPlayerEye": 2516, + "m_bBeingDefused": 2460, + "m_bBombDefused": 2484, + "m_bBombTicking": 2280, + "m_bCannotBeDefused": 2416, + "m_bHasExploded": 2453, + "m_bTrainingPlacedByPlayer": 2452, + "m_bVoiceAlertFired": 2500, + "m_bVoiceAlertPlayed": 2501, + "m_entitySpottedState": 2424, + "m_fLastDefuseTime": 2468, + "m_flC4Blow": 2284, + "m_flDefuseCountDown": 2480, + "m_flDefuseLength": 2476, + "m_flLastSpinDetectionTime": 2528, + "m_flNextBotBeepTime": 2508, + "m_flTimerLength": 2456, + "m_hBombDefuser": 2488, + "m_hControlPanel": 2492, + "m_iProgressBarTime": 2496, + "m_nBombSite": 2288, + "m_nSourceSoundscapeHash": 2292, + "m_nSpotRules": 2448 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CPlatTrigger": { + "fields": { + "m_pPlatform": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CPlayerControllerComponent": { "fields": { "__m_pChainEntity": 8 @@ -24922,33 +24740,40 @@ "m_iType": 1232, "m_szPlaceName": 1237 }, - "metadata": [ - { - "name": "m_hPlayer", - "ty": "CHandle< CCSPlayerPawn>", - "type": "NetworkVarNames" - }, - { - "name": "m_hPingedEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_iType", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bUrgent", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_szPlaceName", - "ty": "char", - "type": "NetworkVarNames" - } - ], + "metadata": [], + "parent": "CBaseEntity" + }, + "CPlayerSprayDecal": { + "fields": { + "m_flCreationTime": 1884, + "m_nEntity": 1876, + "m_nHitbox": 1880, + "m_nPlayer": 1872, + "m_nTintID": 1888, + "m_nUniqueID": 1808, + "m_nVersion": 1892, + "m_rtGcTime": 1820, + "m_ubSignature": 1893, + "m_unAccountID": 1812, + "m_unTraceID": 1816, + "m_vecEndPos": 1824, + "m_vecLeft": 1848, + "m_vecNormal": 1860, + "m_vecStart": 1836 + }, + "metadata": [], + "parent": "CModelPointEntity" + }, + "CPlayerVisibility": { + "fields": { + "m_bIsEnabled": 1233, + "m_bStartDisabled": 1232, + "m_flFadeTime": 1228, + "m_flFogDistanceMultiplier": 1220, + "m_flFogMaxDensityMultiplier": 1224, + "m_flVisibilityStrength": 1216 + }, + "metadata": [], "parent": "CBaseEntity" }, "CPlayer_AutoaimServices": { @@ -24971,53 +24796,7 @@ "m_nCsViewPunchAngleTick": 76, "m_vecCsViewPunchAngle": 64 }, - "metadata": [ - { - "name": "m_vecCsViewPunchAngle", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "m_nCsViewPunchAngleTick", - "ty": "GameTick_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flCsViewPunchAngleTickRatio", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_PlayerFog", - "ty": "fogplayerparams_t", - "type": "NetworkVarNames" - }, - { - "name": "m_hColorCorrectionCtrl", - "ty": "CHandle< CColorCorrection>", - "type": "NetworkVarNames" - }, - { - "name": "m_hViewEntity", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - }, - { - "name": "m_hTonemapController", - "ty": "CHandle< CTonemapController2>", - "type": "NetworkVarNames" - }, - { - "name": "m_audio", - "ty": "audioparams_t", - "type": "NetworkVarNames" - }, - { - "name": "m_PostProcessingVolumes", - "ty": "CHandle", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CPlayer_FlashlightServices": { @@ -25048,23 +24827,7 @@ "m_vecLastMovementImpulses": 440, "m_vecOldViewAngles": 452 }, - "metadata": [ - { - "name": "m_nToggleButtonDownMask", - "ty": "ButtonBitMask_t", - "type": "NetworkVarNames" - }, - { - "name": "m_flMaxspeed", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_arrForceSubtickMoveWhen", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CPlayer_MovementServices_Humanoid": { @@ -25084,43 +24847,7 @@ "m_surfaceProps": 512, "m_vecSmoothedVelocity": 536 }, - "metadata": [ - { - "name": "m_flFallVelocity", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_bInCrouch", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_nCrouchState", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_flCrouchTransitionStartTime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bDucked", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bDucking", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bInDuckJump", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayer_MovementServices" }, "CPlayer_ObserverServices": { @@ -25130,18 +24857,7 @@ "m_iObserverLastMode": 72, "m_iObserverMode": 64 }, - "metadata": [ - { - "name": "m_iObserverMode", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_hObserverTarget", - "ty": "CHandle< CBaseEntity>", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, "CPlayer_UseServices": { @@ -25167,30 +24883,222 @@ "m_hMyWeapons": 64, "m_iAmmo": 96 }, - "metadata": [ - { - "name": "m_hMyWeapons", - "ty": "CHandle< CBasePlayerWeapon >", - "type": "NetworkVarNames" - }, - { - "name": "m_hActiveWeapon", - "ty": "CHandle< CBasePlayerWeapon>", - "type": "NetworkVarNames" - }, - { - "name": "m_hLastWeapon", - "ty": "CHandle< CBasePlayerWeapon>", - "type": "NetworkVarNames" - }, - { - "name": "m_iAmmo", - "ty": "uint16", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CPlayerPawnComponent" }, + "CPointAngleSensor": { + "fields": { + "m_FacingPercentage": 1376, + "m_OnFacingLookat": 1256, + "m_OnNotFacingLookat": 1296, + "m_TargetDir": 1336, + "m_bDisabled": 1216, + "m_bFired": 1252, + "m_flDotTolerance": 1244, + "m_flDuration": 1240, + "m_flFacingTime": 1248, + "m_hLookAtEntity": 1236, + "m_hTargetEntity": 1232, + "m_nLookAtName": 1224 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointAngularVelocitySensor": { + "fields": { + "m_AngularVelocity": 1272, + "m_OnEqualTo": 1472, + "m_OnGreaterThan": 1392, + "m_OnGreaterThanOrEqualTo": 1432, + "m_OnLessThan": 1312, + "m_OnLessThanOrEqualTo": 1352, + "m_bUseHelper": 1268, + "m_flFireInterval": 1236, + "m_flFireTime": 1232, + "m_flLastAngVelocity": 1240, + "m_flThreshold": 1220, + "m_hTargetEntity": 1216, + "m_lastOrientation": 1244, + "m_nLastCompareResult": 1224, + "m_nLastFireResult": 1228, + "m_vecAxis": 1256 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointBroadcastClientCommand": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointCamera": { + "fields": { + "m_DegreesPerSecond": 1296, + "m_FOV": 1216, + "m_FogColor": 1225, + "m_Resolution": 1220, + "m_TargetFOV": 1292, + "m_bActive": 1244, + "m_bCanHLTVUse": 1268, + "m_bDofEnabled": 1269, + "m_bFogEnable": 1224, + "m_bIsOn": 1300, + "m_bNoSky": 1252, + "m_bUseScreenAspectRatio": 1245, + "m_fBrightness": 1256, + "m_flAspectRatio": 1248, + "m_flDofFarBlurry": 1284, + "m_flDofFarCrisp": 1280, + "m_flDofNearBlurry": 1272, + "m_flDofNearCrisp": 1276, + "m_flDofTiltToGround": 1288, + "m_flFogEnd": 1236, + "m_flFogMaxDensity": 1240, + "m_flFogStart": 1232, + "m_flZFar": 1260, + "m_flZNear": 1264, + "m_pNext": 1304 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointCameraVFOV": { + "fields": { + "m_flVerticalFOV": 1312 + }, + "metadata": [], + "parent": "CPointCamera" + }, + "CPointClientCommand": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointClientUIDialog": { + "fields": { + "m_bStartEnabled": 2244, + "m_hActivator": 2240 + }, + "metadata": [], + "parent": "CBaseClientUIEntity" + }, + "CPointClientUIWorldPanel": { + "fields": { + "m_bAllowInteractionFromAllSceneWorlds": 2280, + "m_bDisableMipGen": 2319, + "m_bExcludeFromSaveGames": 2316, + "m_bFollowPlayerAcrossTeleport": 2242, + "m_bGrabbable": 2317, + "m_bIgnoreInput": 2240, + "m_bLit": 2241, + "m_bNoDepth": 2313, + "m_bOnlyRenderToTexture": 2318, + "m_bOpaque": 2312, + "m_bRenderBackface": 2314, + "m_bUseOffScreenIndicator": 2315, + "m_flDPI": 2252, + "m_flDepthOffset": 2260, + "m_flHeight": 2248, + "m_flInteractDistance": 2256, + "m_flWidth": 2244, + "m_nExplicitImageLayout": 2320, + "m_unHorizontalAlign": 2268, + "m_unOrientation": 2276, + "m_unOwnerContext": 2264, + "m_unVerticalAlign": 2272, + "m_vecCSSClasses": 2288 + }, + "metadata": [], + "parent": "CBaseClientUIEntity" + }, + "CPointClientUIWorldTextPanel": { + "fields": { + "m_messageText": 2328 + }, + "metadata": [], + "parent": "CPointClientUIWorldPanel" + }, + "CPointCommentaryNode": { + "fields": { + "m_bActive": 2480, + "m_bDisabled": 2381, + "m_bListenedTo": 2520, + "m_bPreventChangesWhileMoving": 2380, + "m_bPreventMovement": 2336, + "m_bUnderCrosshair": 2337, + "m_bUnstoppable": 2338, + "m_flAbortedPlaybackAt": 2396, + "m_flFinishedTime": 2340, + "m_flStartTime": 2484, + "m_flStartTimeInCommentary": 2488, + "m_hViewPosition": 2328, + "m_hViewPositionMover": 2332, + "m_hViewTarget": 2312, + "m_hViewTargetAngles": 2316, + "m_iNodeNumber": 2512, + "m_iNodeNumberMax": 2516, + "m_iszCommentaryFile": 2296, + "m_iszPostCommands": 2288, + "m_iszPreCommands": 2280, + "m_iszSpeakers": 2504, + "m_iszTitle": 2496, + "m_iszViewPosition": 2320, + "m_iszViewTarget": 2304, + "m_pOnCommentaryStarted": 2400, + "m_pOnCommentaryStopped": 2440, + "m_vecFinishAngles": 2368, + "m_vecFinishOrigin": 2344, + "m_vecOriginalAngles": 2356, + "m_vecTeleportOrigin": 2384 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CPointEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointEntityFinder": { + "fields": { + "m_FindMethod": 1252, + "m_OnFoundEntity": 1256, + "m_hEntity": 1216, + "m_hFilter": 1232, + "m_hReference": 1248, + "m_iFilterName": 1224, + "m_iRefName": 1240 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointGamestatsCounter": { + "fields": { + "m_bDisabled": 1224, + "m_strStatisticName": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointGiveAmmo": { + "fields": { + "m_pActivator": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointHurt": { + "fields": { + "m_bitsDamageType": 1220, + "m_flDelay": 1228, + "m_flRadius": 1224, + "m_nDamage": 1216, + "m_pActivator": 1240, + "m_strTarget": 1232 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CPointPrefab": { "fields": { "m_associatedRelayEntity": 1244, @@ -25203,18 +25111,255 @@ "metadata": [], "parent": "CServerOnlyPointEntity" }, + "CPointProximitySensor": { + "fields": { + "m_Distance": 1224, + "m_bDisabled": 1216, + "m_hTargetEntity": 1220 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointPulse": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointPush": { + "fields": { + "m_bEnabled": 1216, + "m_flConeOfInfluence": 1232, + "m_flInnerRadius": 1228, + "m_flMagnitude": 1220, + "m_flRadius": 1224, + "m_hFilter": 1248, + "m_iszFilterName": 1240 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointServerCommand": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointTeleport": { + "fields": { + "m_bTeleportParentedEntities": 1240, + "m_bTeleportUseCurrentAngle": 1241, + "m_vSaveAngles": 1228, + "m_vSaveOrigin": 1216 + }, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, + "CPointTemplate": { + "fields": { + "m_ScriptCallbackScope": 1352, + "m_ScriptSpawnCallback": 1344, + "m_SpawnedEntityHandles": 1320, + "m_bAsynchronouslySpawnEntities": 1244, + "m_clientOnlyEntityBehavior": 1288, + "m_createdSpawnGroupHandles": 1296, + "m_flTimeoutInterval": 1240, + "m_iszEntityFilterName": 1232, + "m_iszSource2EntityLumpName": 1224, + "m_iszWorldName": 1216, + "m_ownerSpawnGroupType": 1292, + "m_pOutputOnSpawned": 1248 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPointValueRemapper": { + "fields": { + "m_OnDisengage": 1680, + "m_OnEngage": 1640, + "m_OnReachedValueCustom": 1600, + "m_OnReachedValueOne": 1560, + "m_OnReachedValueZero": 1520, + "m_Position": 1440, + "m_PositionDelta": 1480, + "m_bDisabled": 1216, + "m_bEngaged": 1360, + "m_bFirstUpdate": 1361, + "m_bRequiresUseKey": 1260, + "m_bUpdateOnClient": 1217, + "m_flCurrentMomentum": 1344, + "m_flCustomOutputValue": 1388, + "m_flDisengageDistance": 1252, + "m_flEngageDistance": 1256, + "m_flInputOffset": 1356, + "m_flMaximumChangePerSecond": 1248, + "m_flMomentumModifier": 1336, + "m_flPreviousUpdateTickTime": 1368, + "m_flPreviousValue": 1364, + "m_flRatchetOffset": 1352, + "m_flSnapValue": 1340, + "m_hOutputEntities": 1304, + "m_hRemapLineEnd": 1244, + "m_hRemapLineStart": 1240, + "m_hUsingPlayer": 1384, + "m_iszOutputEntity2Name": 1280, + "m_iszOutputEntity3Name": 1288, + "m_iszOutputEntity4Name": 1296, + "m_iszOutputEntityName": 1272, + "m_iszRemapLineEndName": 1232, + "m_iszRemapLineStartName": 1224, + "m_iszSoundDisengage": 1400, + "m_iszSoundEngage": 1392, + "m_iszSoundMovingLoop": 1424, + "m_iszSoundReachedValueOne": 1416, + "m_iszSoundReachedValueZero": 1408, + "m_nHapticsType": 1328, + "m_nInputType": 1220, + "m_nMomentumType": 1332, + "m_nOutputType": 1264, + "m_nRatchetType": 1348, + "m_vecPreviousTestPoint": 1372 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointVelocitySensor": { + "fields": { + "m_Velocity": 1248, + "m_bEnabled": 1232, + "m_fPrevVelocity": 1236, + "m_flAvgInterval": 1240, + "m_hTargetEntity": 1216, + "m_vecAxis": 1220 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointWorldText": { + "fields": { + "m_Color": 2400, + "m_FontName": 2320, + "m_bEnabled": 2384, + "m_bFullbright": 2385, + "m_flDepthOffset": 2396, + "m_flFontSize": 2392, + "m_flWorldUnitsPerPx": 2388, + "m_messageText": 1808, + "m_nJustifyHorizontal": 2404, + "m_nJustifyVertical": 2408, + "m_nReorientMode": 2412 + }, + "metadata": [], + "parent": "CModelPointEntity" + }, + "CPostProcessingVolume": { + "fields": { + "m_bExposureControl": 2293, + "m_bMaster": 2292, + "m_flExposureCompensation": 2276, + "m_flExposureFadeSpeedDown": 2284, + "m_flExposureFadeSpeedUp": 2280, + "m_flFadeDuration": 2256, + "m_flMaxExposure": 2272, + "m_flMaxLogExposure": 2264, + "m_flMinExposure": 2268, + "m_flMinLogExposure": 2260, + "m_flRate": 2296, + "m_flTonemapEVSmoothingRange": 2288, + "m_flTonemapMinAvgLum": 2308, + "m_flTonemapPercentBrightPixels": 2304, + "m_flTonemapPercentTarget": 2300, + "m_hPostSettings": 2248 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CPrecipitation": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CPrecipitationBlocker": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CPrecipitationVData": { + "fields": { + "m_bBatchSameVolumeType": 272, + "m_flInnerDistance": 264, + "m_nAttachType": 268, + "m_nRTEnvCP": 276, + "m_nRTEnvCPComponent": 280, + "m_szModifier": 288, + "m_szParticlePrecipitationEffect": 40 + }, + "metadata": [], + "parent": "CEntitySubclassVDataBase" + }, + "CPredictedViewModel": { + "fields": {}, + "metadata": [], + "parent": "CBaseViewModel" + }, + "CProjectedDecal": { + "fields": { + "m_flDistance": 1220, + "m_nTexture": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPropDoorRotating": { + "fields": { + "m_angGoal": 3648, + "m_angRotationAjarDeprecated": 3600, + "m_angRotationClosed": 3612, + "m_angRotationOpenBack": 3636, + "m_angRotationOpenForward": 3624, + "m_bAjarDoorShouldntAlwaysOpen": 3708, + "m_eCurrentOpenDirection": 3592, + "m_eOpenDirection": 3588, + "m_eSpawnPosition": 3584, + "m_flAjarAngle": 3596, + "m_flDistance": 3580, + "m_hEntityBlocker": 3712, + "m_vecAxis": 3568, + "m_vecBackBoundsMax": 3696, + "m_vecBackBoundsMin": 3684, + "m_vecForwardBoundsMax": 3672, + "m_vecForwardBoundsMin": 3660 + }, + "metadata": [], + "parent": "CBasePropDoor" + }, + "CPropDoorRotatingBreakable": { + "fields": { + "m_bBreakable": 3720, + "m_currentDamageState": 3724, + "m_damageStates": 3728, + "m_isAbleToCloseAreaPortals": 3721 + }, + "metadata": [], + "parent": "CPropDoorRotating" + }, + "CPulseCell_Inflow_GameEvent": { + "fields": { + "m_EventName": 112 + }, + "metadata": [], + "parent": "CPulseCell_Inflow_BaseEntrypoint" + }, "CPulseCell_Outflow_PlaySceneBase": { "fields": { "m_OnCanceled": 88, "m_OnFinished": 72, "m_Triggers": 104 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseYieldingInflow" }, "CPulseCell_Outflow_PlaySceneBase__CursorState_t": { @@ -25224,6 +25369,31 @@ "metadata": [], "parent": null }, + "CPulseCell_Outflow_PlaySequence": { + "fields": { + "m_ParamSequenceName": 128 + }, + "metadata": [], + "parent": "CPulseCell_Outflow_PlaySceneBase" + }, + "CPulseCell_Outflow_PlayVCD": { + "fields": { + "m_vcdFilename": 128 + }, + "metadata": [], + "parent": "CPulseCell_Outflow_PlaySceneBase" + }, + "CPulseCell_Outflow_ScriptedSequence": { + "fields": { + "m_OnCanceled": 160, + "m_OnFinished": 144, + "m_Triggers": 176, + "m_scriptedSequenceDataMain": 72, + "m_vecAdditionalActors": 120 + }, + "metadata": [], + "parent": "CPulseCell_BaseYieldingInflow" + }, "CPulseCell_Outflow_ScriptedSequence__CursorState_t": { "fields": { "m_scriptedSequence": 0 @@ -25235,30 +25405,38 @@ "fields": { "m_Type": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MCellForDomain", - "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulseCell_BaseFlow" }, + "CPulseCell_Step_EntFire": { + "fields": { + "m_Input": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Step_FollowEntity": { + "fields": { + "m_ParamBoneOrAttachName": 72, + "m_ParamBoneOrAttachNameChild": 80 + }, + "metadata": [], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Value_FindEntByClassNameWithin": { + "fields": { + "m_EntityType": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseValue" + }, + "CPulseCell_Value_FindEntByName": { + "fields": { + "m_EntityType": 72 + }, + "metadata": [], + "parent": "CPulseCell_BaseValue" + }, "CPulseGraphComponentBase": { "fields": { "m_hOwner": 8, @@ -25278,58 +25456,34 @@ "fields": { "m_pComponent": 216 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CBasePulseGraphInstance" + }, + "CPulseGraphInstance_ServerPointEntity": { + "fields": {}, + "metadata": [], + "parent": "CPulseGraphInstance_ServerEntity" + }, + "CPulseServerCursor": { + "fields": {}, + "metadata": [], + "parent": "CPulseExecCursor" }, "CPulseServerFuncs": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulseServerFuncs_Sounds": { "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CPushable": { + "fields": {}, + "metadata": [], + "parent": "CBreakable" + }, "CRR_Response": { "fields": { "m_Followup": 384, @@ -25346,6 +25500,91 @@ "metadata": [], "parent": null }, + "CRagdollConstraint": { + "fields": { + "m_xfriction": 1328, + "m_xmax": 1308, + "m_xmin": 1304, + "m_yfriction": 1332, + "m_ymax": 1316, + "m_ymin": 1312, + "m_zfriction": 1336, + "m_zmax": 1324, + "m_zmin": 1320 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CRagdollMagnet": { + "fields": { + "m_axis": 1228, + "m_bDisabled": 1216, + "m_force": 1224, + "m_radius": 1220 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CRagdollManager": { + "fields": { + "m_bSaveImportant": 1224, + "m_iCurrentMaxRagdollCount": 1216, + "m_iMaxRagdollCount": 1220 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CRagdollProp": { + "fields": { + "m_allAsleep": 2408, + "m_bFirstCollisionAfterLaunch": 2409, + "m_bHasBeenPhysgunned": 2480, + "m_bShouldDeleteActivationRecord": 2544, + "m_bShouldTeleportPhysics": 2481, + "m_bStartDisabled": 2344, + "m_bValidatePoweredRagdollPose": 2640, + "m_flAwakeTime": 2448, + "m_flBlendWeight": 2484, + "m_flDefaultFadeScale": 2488, + "m_flFadeOutStartTime": 2428, + "m_flFadeTime": 2432, + "m_flLastOriginChangeTime": 2452, + "m_flLastPhysicsInfluenceTime": 2424, + "m_hDamageEntity": 2412, + "m_hKiller": 2416, + "m_hPhysicsAttacker": 2420, + "m_hRagdollSource": 2400, + "m_lastUpdateTickCount": 2404, + "m_nBloodColor": 2456, + "m_ragAngles": 2376, + "m_ragPos": 2352, + "m_ragdoll": 2288, + "m_ragdollMaxs": 2520, + "m_ragdollMins": 2496, + "m_strOriginClassName": 2464, + "m_strSourceClassName": 2472, + "m_vecLastOrigin": 2436 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CRagdollPropAlias_physics_prop_ragdoll": { + "fields": {}, + "metadata": [], + "parent": "CRagdollProp" + }, + "CRagdollPropAttached": { + "fields": { + "m_attachmentPointBoneSpace": 2712, + "m_attachmentPointRagdollSpace": 2724, + "m_bShouldDeleteAttachedActivationRecord": 2752, + "m_bShouldDetach": 2736, + "m_boneIndexAttached": 2704, + "m_ragdollAttachedObjectIndex": 2708 + }, + "metadata": [], + "parent": "CRagdollProp" + }, "CRandSimTimer": { "fields": { "m_maxInterval": 12, @@ -25366,36 +25605,28 @@ "fields": { "m_pValue": 0 }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CRangeInt": { "fields": { "m_pValue": 0 }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, + "CRectLight": { + "fields": { + "m_bShowLight": 2360 + }, + "metadata": [], + "parent": "CBarnLight" + }, "CRemapFloat": { "fields": { "m_pValue": 0 }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CRenderComponent": { @@ -25443,35 +25674,50 @@ "m_iFirstSecondHalfRound": 256, "m_nMatchSeed": 248 }, - "metadata": [ - { - "name": "m_nMatchSeed", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bBlockersPresent", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bRoundInProgress", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_iFirstSecondHalfRound", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iBombSite", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, + "CRevertSaved": { + "fields": { + "m_Duration": 1812, + "m_HoldTime": 1816, + "m_loadTime": 1808 + }, + "metadata": [], + "parent": "CModelPointEntity" + }, + "CRopeKeyframe": { + "fields": { + "m_RopeFlags": 1816, + "m_RopeLength": 1866, + "m_Slack": 1832, + "m_Subdiv": 1864, + "m_TextureScale": 1840, + "m_Width": 1836, + "m_bConstrainBetweenEndpoints": 1845, + "m_bCreatedFromMapFile": 1869, + "m_bEndPointValid": 1877, + "m_bStartPointValid": 1876, + "m_fLockedPoints": 1868, + "m_flScrollSpeed": 1872, + "m_hEndPoint": 1884, + "m_hStartPoint": 1880, + "m_iEndAttachment": 1889, + "m_iNextLinkName": 1824, + "m_iRopeMaterialModelIndex": 1856, + "m_iStartAttachment": 1888, + "m_nChangeCount": 1865, + "m_nSegments": 1844, + "m_strRopeMaterialModel": 1848 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CRopeKeyframeAlias_move_rope": { + "fields": {}, + "metadata": [], + "parent": "CRopeKeyframe" + }, "CRopeOverlapHit": { "fields": { "m_hEntity": 0, @@ -25480,6 +25726,66 @@ "metadata": [], "parent": null }, + "CRotButton": { + "fields": {}, + "metadata": [], + "parent": "CBaseButton" + }, + "CRotDoor": { + "fields": { + "m_bSolidBsp": 2456 + }, + "metadata": [], + "parent": "CBaseDoor" + }, + "CRuleBrushEntity": { + "fields": {}, + "metadata": [], + "parent": "CRuleEntity" + }, + "CRuleEntity": { + "fields": { + "m_iszMaster": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CRulePointEntity": { + "fields": { + "m_Score": 1816 + }, + "metadata": [], + "parent": "CRuleEntity" + }, + "CSAdditionalMatchStats_t": { + "fields": { + "m_iNumSuicides": 56, + "m_iNumTeamKills": 60, + "m_iRoundsWonWithoutPurchase": 32, + "m_iRoundsWonWithoutPurchaseTotal": 36, + "m_iTeamDamage": 64, + "m_maxNumRoundsSurvived": 24, + "m_numClutchKills": 44, + "m_numFirstKills": 40, + "m_numPistolKills": 48, + "m_numRoundsSurvived": 20, + "m_numRoundsSurvivedTotal": 28, + "m_numSniperKills": 52 + }, + "metadata": [], + "parent": "CSAdditionalPerRoundStats_t" + }, + "CSAdditionalPerRoundStats_t": { + "fields": { + "m_bombCarrierkills": 8, + "m_iBurnDamageInflicted": 12, + "m_iDinks": 16, + "m_killsWhileBlind": 4, + "m_numChickensKilled": 0 + }, + "metadata": [], + "parent": null + }, "CSMatchStats_t": { "fields": { "m_i1v1Count": 164, @@ -25504,33 +25810,7 @@ "m_nShotsFiredTotal": 156, "m_nShotsOnTargetTotal": 160 }, - "metadata": [ - { - "name": "m_iEnemy5Ks", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemy4Ks", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemy3Ks", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemyKnifeKills", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemyTaserKills", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CSPerRoundStats_t" }, "CSPerRoundStats_t": { @@ -25549,75 +25829,84 @@ "m_iObjective": 84, "m_iUtilityDamage": 92 }, - "metadata": [ - { - "name": "m_iKills", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iDeaths", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iAssists", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iDamage", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEquipmentValue", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iMoneySaved", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iKillReward", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iLiveTime", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iHeadShotKills", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iObjective", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iCashEarned", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iUtilityDamage", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_iEnemiesFlashed", - "ty": "int", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, + "CSceneEntity": { + "fields": { + "m_BusyActor": 2568, + "m_OnCanceled": 1576, + "m_OnCompletion": 1536, + "m_OnPaused": 1616, + "m_OnResumed": 1656, + "m_OnStart": 1496, + "m_OnTrigger": 1696, + "m_bAutogenerated": 1339, + "m_bAutomated": 1360, + "m_bBreakOnNonIdle": 1386, + "m_bCancelAtNextInterrupt": 1352, + "m_bCompletedEarly": 2490, + "m_bInterruptSceneFinished": 2491, + "m_bInterrupted": 2489, + "m_bInterruptedActorsScenes": 1385, + "m_bIsPlayingBack": 1336, + "m_bMultiplayer": 1338, + "m_bPauseAtNextInterrupt": 1382, + "m_bPaused": 1337, + "m_bPausedViaInput": 1381, + "m_bRestoring": 2492, + "m_bSceneMissing": 2488, + "m_bWaitingForActor": 1383, + "m_bWaitingForInterrupt": 1384, + "m_bWaitingForResumeScene": 1380, + "m_fPitch": 1356, + "m_flAutomationDelay": 1368, + "m_flAutomationTime": 1372, + "m_flCurrentTime": 1344, + "m_flForceClientTime": 1340, + "m_flFrameTime": 1348, + "m_hActivator": 2564, + "m_hActor": 2560, + "m_hActorList": 1392, + "m_hInterruptScene": 2480, + "m_hListManagers": 2520, + "m_hNotifySceneCompletion": 2496, + "m_hRemoveActorList": 1416, + "m_hTarget1": 1304, + "m_hTarget2": 1308, + "m_hTarget3": 1312, + "m_hTarget4": 1316, + "m_hTarget5": 1320, + "m_hTarget6": 1324, + "m_hTarget7": 1328, + "m_hTarget8": 1332, + "m_hWaitingForThisResumeScene": 1376, + "m_iPlayerDeathBehavior": 2572, + "m_iszResumeSceneFile": 1232, + "m_iszSceneFile": 1224, + "m_iszSequenceName": 2552, + "m_iszSoundName": 2544, + "m_iszTarget1": 1240, + "m_iszTarget2": 1248, + "m_iszTarget3": 1256, + "m_iszTarget4": 1264, + "m_iszTarget5": 1272, + "m_iszTarget6": 1280, + "m_iszTarget7": 1288, + "m_iszTarget8": 1296, + "m_nAutomatedAction": 1364, + "m_nInterruptCount": 2484, + "m_nSceneFlushCounter": 1488, + "m_nSceneStringIndex": 1492 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CSceneEntityAlias_logic_choreographed_scene": { + "fields": {}, + "metadata": [], + "parent": "CSceneEntity" + }, "CSceneEventInfo": { "fields": { "m_bClientSide": 76, @@ -25637,6 +25926,15 @@ "metadata": [], "parent": null }, + "CSceneListManager": { + "fields": { + "m_hListManagers": 1216, + "m_hScenes": 1368, + "m_iszScenes": 1240 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CScriptComponent": { "fields": { "m_scriptClassName": 48 @@ -25644,6 +25942,49 @@ "metadata": [], "parent": "CEntityComponent" }, + "CScriptItem": { + "fields": { + "m_MoveTypeOverride": 2536, + "m_OnPlayerPickup": 2496 + }, + "metadata": [], + "parent": "CItem" + }, + "CScriptNavBlocker": { + "fields": { + "m_vExtent": 1824 + }, + "metadata": [], + "parent": "CFuncNavBlocker" + }, + "CScriptTriggerHurt": { + "fields": { + "m_vExtent": 2392 + }, + "metadata": [], + "parent": "CTriggerHurt" + }, + "CScriptTriggerMultiple": { + "fields": { + "m_vExtent": 2272 + }, + "metadata": [], + "parent": "CTriggerMultiple" + }, + "CScriptTriggerOnce": { + "fields": { + "m_vExtent": 2272 + }, + "metadata": [], + "parent": "CTriggerOnce" + }, + "CScriptTriggerPush": { + "fields": { + "m_vExtent": 2264 + }, + "metadata": [], + "parent": "CTriggerPush" + }, "CScriptUniformRandomStream": { "fields": { "m_hScriptScope": 8, @@ -25652,16 +25993,106 @@ "metadata": [], "parent": null }, + "CScriptedSequence": { + "fields": { + "m_ConflictResponse": 1376, + "m_OnActionStartOrLoop": 1424, + "m_OnBeginSequence": 1384, + "m_OnCancelFailedSequence": 1584, + "m_OnCancelSequence": 1544, + "m_OnEndSequence": 1464, + "m_OnPostIdleEndSequence": 1504, + "m_OnScriptEvent": 1624, + "m_bAllowCustomInterruptConditions": 1359, + "m_bDisableNPCCollisions": 1294, + "m_bDontAddModifiers": 1296, + "m_bDontCancelOtherSequences": 1368, + "m_bEnsureOnNavmeshOnFinish": 1371, + "m_bForceSynch": 1369, + "m_bIgnoreGravity": 1293, + "m_bIgnoreLookAt": 1292, + "m_bInitiatedSelfDelete": 1357, + "m_bIsPlayingAction": 1286, + "m_bIsPlayingEntry": 1285, + "m_bIsPlayingPostIdle": 1287, + "m_bIsPlayingPreIdle": 1284, + "m_bIsTeleportingDueToMoveTo": 1358, + "m_bKeepAnimgraphLockedPost": 1295, + "m_bLoopActionSequence": 1289, + "m_bLoopPostIdleSequence": 1290, + "m_bLoopPreIdleSequence": 1288, + "m_bPositionRelativeToOtherEntity": 1346, + "m_bPreventUpdateYawOnFinish": 1370, + "m_bSynchPostIdles": 1291, + "m_bThinking": 1356, + "m_bWaitForBeginSequence": 1328, + "m_flAngRate": 1316, + "m_flMoveInterpTime": 1312, + "m_flPlayAnimFadeInTime": 1308, + "m_flRadius": 1300, + "m_flRepeat": 1304, + "m_hForcedTarget": 1364, + "m_hInteractionMainEntity": 1984, + "m_hLastFoundEntity": 1360, + "m_hNextCine": 1352, + "m_hTargetEnt": 1348, + "m_iPlayerDeathBehavior": 1988, + "m_interruptable": 1344, + "m_iszEntity": 1264, + "m_iszEntry": 1216, + "m_iszModifierToAddOnPlay": 1248, + "m_iszNextScript": 1256, + "m_iszPlay": 1232, + "m_iszPostIdle": 1240, + "m_iszPreIdle": 1224, + "m_iszSyncGroup": 1272, + "m_matOtherToMain": 1952, + "m_nMoveTo": 1280, + "m_nNotReadySequenceCount": 1320, + "m_onDeathBehavior": 1372, + "m_savedCollisionGroup": 1340, + "m_savedFlags": 1336, + "m_saved_effects": 1332, + "m_sequenceStarted": 1345, + "m_startTime": 1324 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSensorGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CSensorGrenadeProjectile": { + "fields": { + "m_fExpireTime": 2712, + "m_fNextDetectPlayerSound": 2716, + "m_hDisplayGrenade": 2720 + }, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, "CServerOnlyEntity": { "fields": {}, "metadata": [], "parent": "CBaseEntity" }, + "CServerOnlyModelEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CServerOnlyPointEntity": { "fields": {}, "metadata": [], "parent": "CServerOnlyEntity" }, + "CServerRagdollTrigger": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, "CShatterGlassShard": { "fields": { "m_ShatterStressType": 68, @@ -25698,6 +26129,20 @@ "metadata": [], "parent": null }, + "CShatterGlassShardPhysics": { + "fields": { + "m_ShardDesc": 3032, + "m_bDebris": 3024, + "m_hParentShard": 3028 + }, + "metadata": [], + "parent": "CPhysicsProp" + }, + "CShower": { + "fields": {}, + "metadata": [], + "parent": "CModelPointEntity" + }, "CSimTimer": { "fields": { "m_interval": 8 @@ -25705,6 +26150,11 @@ "metadata": [], "parent": "CSimpleSimTimer" }, + "CSimpleMarkupVolumeTagged": { + "fields": {}, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, "CSimpleSimTimer": { "fields": { "m_nWorldGroupId": 4, @@ -25743,33 +26193,7 @@ "m_modelState": 352, "m_nHitboxSet": 888 }, - "metadata": [ - { - "name": "m_modelState", - "ty": "CModelState", - "type": "NetworkVarNames" - }, - { - "name": "m_bIsAnimationEnabled", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bUseParentRenderBounds", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_materialGroup", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_nHitboxSet", - "ty": "uint8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CGameSceneNode" }, "CSkillDamage": { @@ -25777,36 +26201,21 @@ "m_flDamage": 0, "m_flPhysicsForceDamage": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSkillFloat": { "fields": { "m_pValue": 0 }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSkillInt": { "fields": { "m_pValue": 0 }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSkyCamera": { @@ -25816,18 +26225,7 @@ "m_skyboxData": 1216, "m_skyboxSlotToken": 1360 }, - "metadata": [ - { - "name": "m_skyboxData", - "ty": "sky3dparams_t", - "type": "NetworkVarNames" - }, - { - "name": "m_skyboxSlotToken", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBaseEntity" }, "CSkyboxReference": { @@ -25838,6 +26236,25 @@ "metadata": [], "parent": "CBaseEntity" }, + "CSmokeGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CSmokeGrenadeProjectile": { + "fields": { + "m_VoxelFrameData": 2776, + "m_bDidSmokeEffect": 2740, + "m_flLastBounce": 2800, + "m_fllastSimulationTime": 2804, + "m_nRandomSeed": 2744, + "m_nSmokeEffectTickBegin": 2736, + "m_vSmokeColor": 2748, + "m_vSmokeDetonationPos": 2760 + }, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, "CSmoothFunc": { "fields": { "m_flSmoothAmplitude": 8, @@ -25867,6 +26284,40 @@ "metadata": [], "parent": null }, + "CSoundAreaEntityBase": { + "fields": { + "m_bDisabled": 1216, + "m_iszSoundAreaType": 1224, + "m_vPos": 1232 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSoundAreaEntityOrientedBox": { + "fields": { + "m_vMax": 1260, + "m_vMin": 1248 + }, + "metadata": [], + "parent": "CSoundAreaEntityBase" + }, + "CSoundAreaEntitySphere": { + "fields": { + "m_flRadius": 1248 + }, + "metadata": [], + "parent": "CSoundAreaEntityBase" + }, + "CSoundEnt": { + "fields": { + "m_SoundPool": 1228, + "m_cLastActiveSounds": 1224, + "m_iActiveSound": 1220, + "m_iFreeSound": 1216 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CSoundEnvelope": { "fields": { "m_current": 0, @@ -25877,6 +26328,65 @@ "metadata": [], "parent": null }, + "CSoundEventAABBEntity": { + "fields": { + "m_vMaxs": 1396, + "m_vMins": 1384 + }, + "metadata": [], + "parent": "CSoundEventEntity" + }, + "CSoundEventEntity": { + "fields": { + "m_bSaveRestore": 1219, + "m_bSavedIsPlaying": 1220, + "m_bStartOnSpawn": 1216, + "m_bStopOnNew": 1218, + "m_bToLocalPlayer": 1217, + "m_flSavedElapsedTime": 1224, + "m_hSource": 1376, + "m_iszAttachmentName": 1240, + "m_iszSoundName": 1360, + "m_iszSourceEntityName": 1232, + "m_onGUIDChanged": 1248, + "m_onSoundFinished": 1288 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSoundEventEntityAlias_snd_event_point": { + "fields": {}, + "metadata": [], + "parent": "CSoundEventEntity" + }, + "CSoundEventOBBEntity": { + "fields": { + "m_vMaxs": 1396, + "m_vMins": 1384 + }, + "metadata": [], + "parent": "CSoundEventEntity" + }, + "CSoundEventParameter": { + "fields": { + "m_flFloatValue": 1232, + "m_iszParamName": 1224 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSoundEventPathCornerEntity": { + "fields": { + "bPlaying": 1408, + "m_flDistMaxSqr": 1400, + "m_flDistanceMax": 1396, + "m_flDotProductMax": 1404, + "m_iCountMax": 1392, + "m_iszPathCorner": 1384 + }, + "metadata": [], + "parent": "CSoundEventEntity" + }, "CSoundOpvarSetAABBEntity": { "fields": { "m_nAABBDirection": 1688, @@ -25902,6 +26412,20 @@ "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, + "CSoundOpvarSetEntity": { + "fields": { + "m_OpvarValueString": 1264, + "m_bSetOnSpawn": 1272, + "m_flOpvarValue": 1256, + "m_iszOperatorName": 1232, + "m_iszOpvarName": 1240, + "m_iszStackName": 1224, + "m_nOpvarIndex": 1252, + "m_nOpvarType": 1248 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CSoundOpvarSetOBBEntity": { "fields": {}, "metadata": [], @@ -25942,33 +26466,7 @@ "m_iszStackName": 1336, "m_vLastPosition": 1320 }, - "metadata": [ - { - "name": "m_iszStackName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iszOperatorName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iszOpvarName", - "ty": "string_t", - "type": "NetworkVarNames" - }, - { - "name": "m_iOpvarIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_bUseAutoCompare", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "CBaseEntity" }, "CSoundOpvarSetPointEntity": { @@ -26019,6 +26517,67 @@ "metadata": [], "parent": null }, + "CSoundStackSave": { + "fields": { + "m_iszStackName": 1216 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CSplineConstraint": { + "fields": {}, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CSpotlightEnd": { + "fields": { + "m_Radius": 1812, + "m_flLightScale": 1808, + "m_vSpotlightDir": 1816, + "m_vSpotlightOrg": 1828 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CSprite": { + "fields": { + "m_bWorldSpaceScale": 1864, + "m_flBrightnessDuration": 1852, + "m_flBrightnessTimeStart": 1904, + "m_flDestScale": 1888, + "m_flDieTime": 1832, + "m_flFrame": 1828, + "m_flGlowProxySize": 1868, + "m_flHDRColorScale": 1872, + "m_flLastTime": 1876, + "m_flMaxFrame": 1880, + "m_flScaleDuration": 1860, + "m_flScaleTimeStart": 1892, + "m_flSpriteFramerate": 1824, + "m_flSpriteScale": 1856, + "m_flStartScale": 1884, + "m_hAttachedToEntity": 1816, + "m_hSpriteMaterial": 1808, + "m_nAttachment": 1820, + "m_nBrightness": 1848, + "m_nDestBrightness": 1900, + "m_nSpriteHeight": 1912, + "m_nSpriteWidth": 1908, + "m_nStartBrightness": 1896 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CSpriteAlias_env_glow": { + "fields": {}, + "metadata": [], + "parent": "CSprite" + }, + "CSpriteOriented": { + "fields": {}, + "metadata": [], + "parent": "CSprite" + }, "CStopwatch": { "fields": { "m_interval": 12 @@ -26033,6 +26592,31 @@ "metadata": [], "parent": "CSimpleSimTimer" }, + "CSun": { + "fields": { + "m_bOn": 1840, + "m_bmaxColor": 1841, + "m_clrOverlay": 1820, + "m_flAlphaHaze": 1856, + "m_flAlphaHdr": 1860, + "m_flAlphaScale": 1864, + "m_flFarZScale": 1872, + "m_flHDRColorScale": 1868, + "m_flHazeScale": 1852, + "m_flRotation": 1848, + "m_flSize": 1844, + "m_iszEffectName": 1824, + "m_iszSSEffectName": 1832, + "m_vDirection": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CTablet": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, "CTakeDamageInfo": { "fields": { "m_bInTakeDamageFlow": 148, @@ -26059,16 +26643,7 @@ }, "CTakeDamageInfoAPI": { "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CTakeDamageResult": { @@ -26086,11 +26661,67 @@ "metadata": [], "parent": null }, + "CTankTargetChange": { + "fields": { + "m_newTarget": 1216, + "m_newTargetName": 1232 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CTankTrainAI": { + "fields": { + "m_engineSoundName": 1256, + "m_hTargetEntity": 1220, + "m_hTrain": 1216, + "m_movementSoundName": 1264, + "m_soundPlaying": 1224, + "m_startSoundName": 1248, + "m_targetEntityName": 1272 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CTeam": { + "fields": { + "m_aPlayerControllers": 1216, + "m_aPlayers": 1240, + "m_iScore": 1264, + "m_szTeamname": 1268 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CTeamplayRules": { "fields": {}, "metadata": [], "parent": "CMultiplayRules" }, + "CTestEffect": { + "fields": { + "m_flBeamTime": 1416, + "m_flStartTime": 1512, + "m_iBeam": 1220, + "m_iLoop": 1216, + "m_pBeam": 1224 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CTextureBasedAnimatable": { + "fields": { + "m_bLoop": 1808, + "m_flFPS": 1812, + "m_flStartFrame": 1860, + "m_flStartTime": 1856, + "m_hPositionKeys": 1816, + "m_hRotationKeys": 1824, + "m_vAnimationBoundsMax": 1844, + "m_vAnimationBoundsMin": 1832 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CTimeline": { "fields": { "m_bStopped": 544, @@ -26101,50 +26732,580 @@ "m_nCompressionType": 540, "m_nValueCounts": 272 }, - "metadata": [ - { - "name": "m_flValues", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nValueCounts", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_nBucketCount", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "m_flInterval", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_flFinalValue", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_nCompressionType", - "ty": "TimelineCompression_t", - "type": "NetworkVarNames" - }, - { - "name": "m_bStopped", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": "IntervalTimer" }, + "CTimerEntity": { + "fields": { + "m_OnTimer": 1216, + "m_OnTimerHigh": 1256, + "m_OnTimerLow": 1296, + "m_bPauseAfterFiring": 1356, + "m_bPaused": 1372, + "m_bUpDownState": 1348, + "m_flInitialDelay": 1340, + "m_flLowerRandomBound": 1360, + "m_flRefireTime": 1344, + "m_flRemainingTime": 1368, + "m_flUpperRandomBound": 1364, + "m_iDisabled": 1336, + "m_iUseRandomTime": 1352 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CTonemapController2": { + "fields": { + "m_flAutoExposureMax": 1220, + "m_flAutoExposureMin": 1216, + "m_flExposureAdaptationSpeedDown": 1240, + "m_flExposureAdaptationSpeedUp": 1236, + "m_flTonemapEVSmoothingRange": 1244, + "m_flTonemapMinAvgLum": 1232, + "m_flTonemapPercentBrightPixels": 1228, + "m_flTonemapPercentTarget": 1224 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CTonemapController2Alias_env_tonemap_controller2": { + "fields": {}, + "metadata": [], + "parent": "CTonemapController2" + }, + "CTonemapTrigger": { + "fields": { + "m_hTonemapController": 2240, + "m_tonemapControllerName": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, "CTouchExpansionComponent": { "fields": {}, "metadata": [], "parent": "CEntityComponent" }, + "CTriggerActiveWeaponDetect": { + "fields": { + "m_OnTouchedActiveWeapon": 2232, + "m_iszWeaponClassName": 2272 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerBombReset": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerBrush": { + "fields": { + "m_OnEndTouch": 1848, + "m_OnStartTouch": 1808, + "m_OnUse": 1888, + "m_iDontMessageParent": 1932, + "m_iInputFilter": 1928 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CTriggerBuoyancy": { + "fields": { + "m_BuoyancyHelper": 2232, + "m_flFluidDensity": 2264 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerCallback": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerDetectBulletFire": { + "fields": { + "m_OnDetectedBulletFire": 2240, + "m_bPlayerFireOnly": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerDetectExplosion": { + "fields": { + "m_OnDetectedExplosion": 2288 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerFan": { + "fields": { + "m_RampTimer": 2288, + "m_bAddNoise": 2287, + "m_bFalloff": 2284, + "m_bPushPlayer": 2285, + "m_bRampDown": 2286, + "m_flForce": 2268, + "m_flPlayerForce": 2276, + "m_flRampTime": 2280, + "m_flRopeForceScale": 2272, + "m_vFanEnd": 2244, + "m_vFanOrigin": 2232, + "m_vNoise": 2256 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerGameEvent": { + "fields": { + "m_strEndTouchEventName": 2240, + "m_strStartTouchEventName": 2232, + "m_strTriggerID": 2248 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerGravity": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerHostageReset": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerHurt": { + "fields": { + "m_OnHurt": 2288, + "m_OnHurtPlayer": 2328, + "m_bNoDmgForce": 2260, + "m_bitsDamageInflict": 2252, + "m_damageModel": 2256, + "m_flDamage": 2236, + "m_flDamageCap": 2240, + "m_flForgivenessDelay": 2248, + "m_flLastDmgTime": 2244, + "m_flOriginalDamage": 2232, + "m_hurtEntities": 2368, + "m_hurtThinkPeriod": 2280, + "m_thinkAlways": 2276, + "m_vDamageForce": 2264 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerHurtGhost": { + "fields": {}, + "metadata": [], + "parent": "CTriggerHurt" + }, + "CTriggerImpact": { + "fields": { + "m_flMagnitude": 2272, + "m_flNoise": 2276, + "m_flViewkick": 2280, + "m_pOutputForce": 2288 + }, + "metadata": [], + "parent": "CTriggerMultiple" + }, + "CTriggerLerpObject": { + "fields": { + "m_OnLerpFinished": 2360, + "m_OnLerpStarted": 2320, + "m_bAttachTouchingObject": 2312, + "m_bLerpRestoreMoveType": 2264, + "m_bSingleLerpObject": 2265, + "m_flLerpDuration": 2260, + "m_hEntityToWaitForDisconnect": 2316, + "m_hLerpTarget": 2240, + "m_hLerpTargetAttachment": 2256, + "m_iszLerpEffect": 2296, + "m_iszLerpSound": 2304, + "m_iszLerpTarget": 2232, + "m_iszLerpTargetAttachment": 2248, + "m_vecLerpingObjects": 2272 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerLook": { + "fields": { + "m_OnEndLook": 2392, + "m_OnStartLook": 2352, + "m_OnTimeout": 2312, + "m_b2DFOV": 2298, + "m_bIsLooking": 2297, + "m_bTestOcclusion": 2304, + "m_bTimeoutFired": 2296, + "m_bUseVelocity": 2299, + "m_flFieldOfView": 2276, + "m_flLookTime": 2280, + "m_flLookTimeLast": 2288, + "m_flLookTimeTotal": 2284, + "m_flTimeoutDuration": 2292, + "m_hActivator": 2300, + "m_hLookTarget": 2272 + }, + "metadata": [], + "parent": "CTriggerOnce" + }, + "CTriggerMultiple": { + "fields": { + "m_OnTrigger": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerOnce": { + "fields": {}, + "metadata": [], + "parent": "CTriggerMultiple" + }, + "CTriggerPhysics": { + "fields": { + "m_angularDamping": 2264, + "m_angularLimit": 2260, + "m_bCollapseToForcePoint": 2292, + "m_bConvertToDebrisWhenPossible": 2320, + "m_flDampingRatio": 2276, + "m_flFrequency": 2272, + "m_gravityScale": 2248, + "m_linearDamping": 2256, + "m_linearForce": 2268, + "m_linearLimit": 2252, + "m_vecLinearForceDirection": 2308, + "m_vecLinearForcePointAt": 2280, + "m_vecLinearForcePointAtWorld": 2296 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerProximity": { + "fields": { + "m_NearestEntityDistance": 2256, + "m_fRadius": 2248, + "m_hMeasureTarget": 2232, + "m_iszMeasureTarget": 2240, + "m_nTouchers": 2252 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerPush": { + "fields": { + "m_angPushEntitySpace": 2232, + "m_bTriggerOnStartTouch": 2256, + "m_vecPushDirEntitySpace": 2244 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerRemove": { + "fields": { + "m_OnRemove": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerSave": { + "fields": { + "m_bForceNewLevelUnit": 2232, + "m_fDangerousTimer": 2236, + "m_minHitPoints": 2240 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerSndSosOpvar": { + "fields": { + "m_VecNormPos": 3084, + "m_bVolIs2D": 2312, + "m_flCenterSize": 2268, + "m_flMaxVal": 2276, + "m_flMinVal": 2272, + "m_flNormCenterSize": 3096, + "m_flPosition": 2256, + "m_flWait": 2280, + "m_hTouchingPlayers": 2232, + "m_operatorName": 2304, + "m_operatorNameChar": 2825, + "m_opvarName": 2288, + "m_opvarNameChar": 2313, + "m_stackName": 2296, + "m_stackNameChar": 2569 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerSoundscape": { + "fields": { + "m_SoundscapeName": 2240, + "m_hSoundscape": 2232, + "m_spectators": 2248 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerTeleport": { + "fields": { + "m_bMirrorPlayer": 2241, + "m_bUseLandmarkAngles": 2240, + "m_iLandmark": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerToggleSave": { + "fields": { + "m_bDisabled": 2232 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerTripWire": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerVolume": { + "fields": { + "m_hFilter": 1816, + "m_iFilterName": 1808 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CTripWireFire": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CTripWireFireProjectile": { + "fields": {}, + "metadata": [], + "parent": "CBaseGrenade" + }, + "CVoteController": { + "fields": { + "m_VoteOptions": 1624, + "m_acceptingVotesTimer": 1256, + "m_bIsYesNoVote": 1248, + "m_executeCommandTimer": 1280, + "m_iActiveIssueIndex": 1216, + "m_iOnlyTeamToVote": 1220, + "m_nHighestCountIndex": 1592, + "m_nPotentialVotes": 1244, + "m_nVoteOptionCount": 1224, + "m_nVotesCast": 1328, + "m_playerHoldingVote": 1584, + "m_playerOverrideForVote": 1588, + "m_potentialIssues": 1600, + "m_resetVoteTimer": 1304 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CWaterBullet": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CWeaponAWP": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponAug": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponBaseItem": { + "fields": { + "m_SequenceCompleteTimer": 3728, + "m_bRedraw": 3752 + }, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CWeaponBizon": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponCZ75a": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponElite": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponFamas": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponFiveSeven": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponG3SG1": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponGalilAR": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponGlock": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponHKP2000": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponM249": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponM4A1": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponM4A1Silencer": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMAC10": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMP5SD": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMP7": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMP9": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMag7": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponNOVA": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CWeaponNegev": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponP250": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponP90": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponRevolver": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSCAR20": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSG556": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSSG08": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSawedoff": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CWeaponShield": { + "fields": { + "m_flBulletDamageAbsorbed": 3760, + "m_flDisplayHealth": 3768, + "m_flLastBulletHitSoundTime": 3764 + }, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponTaser": { + "fields": { + "m_fFireTime": 3760 + }, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponTec9": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponUMP45": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponUSPSilencer": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponXM1014": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CWeaponZoneRepulsor": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWorld": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CommandToolCommand_t": { "fields": { "m_ClearDebugBits": 64, @@ -26160,12 +27321,7 @@ "m_bEnabled": 0, "m_bOpened": 1 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ConceptHistory_t": { @@ -26197,28 +27353,7 @@ "m_timescale": 16, "m_timestamp": 12 }, - "metadata": [ - { - "name": "m_duration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_timestamp", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_timescale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_nWorldGroupId", - "ty": "WorldGroupId_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "EngineCountdownTimer": { @@ -26227,23 +27362,7 @@ "m_timescale": 16, "m_timestamp": 12 }, - "metadata": [ - { - "name": "m_duration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_timestamp", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "m_timescale", - "ty": "float32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "EntityRenderAttribute_t": { @@ -26251,18 +27370,7 @@ "m_ID": 48, "m_Values": 52 }, - "metadata": [ - { - "name": "m_ID", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - }, - { - "name": "m_Values", - "ty": "Vector4D", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "EntitySpottedState_t": { @@ -26270,18 +27378,7 @@ "m_bSpotted": 8, "m_bSpottedByMask": 12 }, - "metadata": [ - { - "name": "m_bSpotted", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bSpottedByMask", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "Extent": { @@ -26292,19 +27389,51 @@ "metadata": [], "parent": null }, + "FilterDamageType": { + "fields": { + "m_iDamageType": 1304 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "FilterHealth": { + "fields": { + "m_bAdrenalineActive": 1304, + "m_iHealthMax": 1312, + "m_iHealthMin": 1308 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "FilterTeam": { + "fields": { + "m_iFilterTeam": 1304 + }, + "metadata": [], + "parent": "CBaseFilter" + }, "GameAmmoTypeInfo_t": { "fields": { "m_nBuySize": 56, "m_nCost": 60 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "AmmoTypeInfo_t" }, + "GameTick_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "GameTime_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, "HullFlags_t": { "fields": { "m_bHull_Human": 0, @@ -26351,18 +27480,14 @@ "m_nWorldGroupId": 12, "m_timestamp": 8 }, - "metadata": [ - { - "name": "m_timestamp", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nWorldGroupId", - "ty": "WorldGroupId_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], + "parent": null + }, + "ModelConfigHandle_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], "parent": null }, "NavGravity_t": { @@ -26373,24 +27498,20 @@ "metadata": [], "parent": null }, + "ParticleIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, "PhysicsRagdollPose_t": { "fields": { "__m_pChainEntity": 8, "m_Transforms": 48, "m_hOwner": 72 }, - "metadata": [ - { - "name": "m_Transforms", - "ty": "CTransform", - "type": "NetworkVarNames" - }, - { - "name": "m_hOwner", - "ty": "EHANDLE", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "PulseScriptedSequenceData_t": { @@ -26405,12 +27526,7 @@ "m_szPreIdleSequence": 8, "m_szSequence": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "QuestProgress": { @@ -26426,6 +27542,14 @@ "metadata": [], "parent": null }, + "RelationshipOverride_t": { + "fields": { + "classType": 12, + "entity": 8 + }, + "metadata": [], + "parent": "Relationship_t" + }, "Relationship_t": { "fields": { "disposition": 0, @@ -26466,6 +27590,17 @@ "metadata": [], "parent": null }, + "SellbackPurchaseEntry_t": { + "fields": { + "m_bPrevHelmet": 60, + "m_hItem": 64, + "m_nCost": 52, + "m_nPrevArmor": 56, + "m_unDefIdx": 48 + }, + "metadata": [], + "parent": null + }, "SequenceHistory_t": { "fields": { "m_flCyclesPerSecond": 20, @@ -26478,6 +27613,15 @@ "metadata": [], "parent": null }, + "ServerAuthoritativeWeaponSlot_t": { + "fields": { + "unClass": 40, + "unItemDefIdx": 44, + "unSlot": 42 + }, + "metadata": [], + "parent": null + }, "SimpleConstraintSoundProfile": { "fields": { "eKeypoints": 8, @@ -26541,48 +27685,7 @@ "m_nInteractsWith": 16, "m_nOwnerId": 36 }, - "metadata": [ - { - "name": "m_nInteractsAs", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_nInteractsWith", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_nInteractsExclude", - "ty": "uint64", - "type": "NetworkVarNames" - }, - { - "name": "m_nEntityId", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nOwnerId", - "ty": "uint32", - "type": "NetworkVarNames" - }, - { - "name": "m_nHierarchyId", - "ty": "uint16", - "type": "NetworkVarNames" - }, - { - "name": "m_nCollisionGroup", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "m_nCollisionFunctionMask", - "ty": "uint8", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "VelocitySampler": { @@ -26600,23 +27703,22 @@ "nType": 48, "qAngle": 52 }, - "metadata": [ - { - "name": "nType", - "ty": "FixAngleSet_t", - "type": "NetworkVarNames" - }, - { - "name": "qAngle", - "ty": "QAngle", - "type": "NetworkVarNames" - }, - { - "name": "nIndex", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], + "parent": null + }, + "WeaponPurchaseCount_t": { + "fields": { + "m_nCount": 50, + "m_nItemDefIndex": 48 + }, + "metadata": [], + "parent": null + }, + "WeaponPurchaseTracker_t": { + "fields": { + "m_weaponPurchases": 8 + }, + "metadata": [], "parent": null }, "audioparams_t": { @@ -26627,33 +27729,7 @@ "soundscapeEntityListIndex": 112, "soundscapeIndex": 104 }, - "metadata": [ - { - "name": "localSound", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "soundscapeIndex", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "localBits", - "ty": "uint8", - "type": "NetworkVarNames" - }, - { - "name": "soundscapeEntityListIndex", - "ty": "int", - "type": "NetworkVarNames" - }, - { - "name": "soundEventHash", - "ty": "uint32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "dynpitchvol_base_t": { @@ -26720,128 +27796,7 @@ "start": 36, "startLerpTo": 68 }, - "metadata": [ - { - "name": "dirPrimary", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "colorPrimary", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "colorSecondary", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "colorPrimaryLerpTo", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "colorSecondaryLerpTo", - "ty": "Color", - "type": "NetworkVarNames" - }, - { - "name": "start", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "end", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "farz", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "maxdensity", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "exponent", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "HDRColorScale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "skyboxFogFactor", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "skyboxFogFactorLerpTo", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "startLerpTo", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "endLerpTo", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "maxdensityLerpTo", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "lerptime", - "ty": "GameTime_t", - "type": "NetworkVarNames" - }, - { - "name": "duration", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "blendtobackground", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "scattering", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "locallightscale", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "enable", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "blend", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bNoReflectionFog", - "ty": "bool", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "fogplayerparams_t": { @@ -26861,13 +27816,7 @@ "m_flTransitionTime": 12, "m_hCtrl": 8 }, - "metadata": [ - { - "name": "m_hCtrl", - "ty": "CHandle< CFogController>", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "hudtextparms_t": { @@ -26944,68 +27893,7 @@ "m_vecStressPositionA": 36, "m_vecStressPositionB": 44 }, - "metadata": [ - { - "name": "m_nModelID", - "ty": "int32", - "type": "NetworkVarNames" - }, - { - "name": "m_hMaterial", - "ty": "HMaterialStrong", - "type": "NetworkVarNames" - }, - { - "name": "m_solid", - "ty": "ShardSolid_t", - "type": "NetworkVarNames" - }, - { - "name": "m_ShatterPanelMode", - "ty": "ShatterPanelMode", - "type": "NetworkVarNames" - }, - { - "name": "m_vecPanelSize", - "ty": "Vector2D", - "type": "NetworkVarNames" - }, - { - "name": "m_vecStressPositionA", - "ty": "Vector2D", - "type": "NetworkVarNames" - }, - { - "name": "m_vecStressPositionB", - "ty": "Vector2D", - "type": "NetworkVarNames" - }, - { - "name": "m_vecPanelVertices", - "ty": "Vector2D", - "type": "NetworkVarNames" - }, - { - "name": "m_flGlassHalfThickness", - "ty": "float", - "type": "NetworkVarNames" - }, - { - "name": "m_bHasParent", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_bParentFrozen", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "m_SurfacePropStringToken", - "ty": "CUtlStringToken", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "sky3dparams_t": { @@ -27017,38 +27905,7 @@ "origin": 12, "scale": 8 }, - "metadata": [ - { - "name": "scale", - "ty": "int16", - "type": "NetworkVarNames" - }, - { - "name": "origin", - "ty": "Vector", - "type": "NetworkVarNames" - }, - { - "name": "bClip3DSkyBoxNearToWorldFar", - "ty": "bool", - "type": "NetworkVarNames" - }, - { - "name": "flClip3DSkyBoxNearToWorldFarOffset", - "ty": "float32", - "type": "NetworkVarNames" - }, - { - "name": "fog", - "ty": "fogparams_t", - "type": "NetworkVarNames" - }, - { - "name": "m_nWorldGroupID", - "ty": "WorldGroupId_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "sndopvarlatchdata_t": { @@ -28867,12 +29724,14 @@ "m_flSourceModifierMin": 20, "m_mixgroup": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], + "parent": null + }, + "CDSPPresetMixgroupModifierTable": { + "fields": { + "m_table": 0 + }, + "metadata": [], "parent": null }, "CDspPresetModifierList": { @@ -28880,12 +29739,7 @@ "m_dspName": 0, "m_modifiers": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSosGroupActionLimitSchema": { @@ -28894,12 +29748,7 @@ "m_nSortType": 32, "m_nStopType": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSosGroupActionSchema" }, "CSosGroupActionSchema": { @@ -28908,16 +29757,7 @@ "m_actionType": 16, "m_name": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSosGroupActionSetSoundeventParameterSchema": { @@ -28928,12 +29768,7 @@ "m_nSortType": 48, "m_opvarName": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSosGroupActionSchema" }, "CSosGroupActionSoundeventClusterSchema": { @@ -28946,12 +29781,7 @@ "m_shouldPlayClusterChild": 40, "m_shouldPlayOpvar": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSosGroupActionSchema" }, "CSosGroupActionTimeBlockLimitSchema": { @@ -28959,24 +29789,14 @@ "m_flMaxDuration": 28, "m_nMaxCount": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSosGroupActionSchema" }, "CSosGroupActionTimeLimitSchema": { "fields": { "m_flMaxDuration": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSosGroupActionSchema" }, "CSosGroupBranchPattern": { @@ -28986,12 +29806,7 @@ "m_bMatchEventSubString": 9, "m_bMatchOpvar": 11 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSosGroupMatchPattern": { @@ -29001,24 +29816,14 @@ "m_matchSoundEventName": 16, "m_matchSoundEventSubString": 24 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CSosGroupBranchPattern" }, "CSosSoundEventGroupListSchema": { "fields": { "m_groupList": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSosSoundEventGroupSchema": { @@ -29032,52 +29837,28 @@ "m_name": 0, "m_vActions": 176 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CSoundEventMetaData": { "fields": { "m_soundEventVMix": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CVoiceContainerAmpedDecayingSineWave": { "fields": { "m_flGainAmount": 104 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerDecayingSineWave" }, "CVoiceContainerBase": { "fields": { "m_curves": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CVoiceContainerBlend": { @@ -29086,12 +29867,7 @@ "m_hSoundOne": 96, "m_hSoundTwo": 104 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerBase" }, "CVoiceContainerDecayingSineWave": { @@ -29099,22 +29875,12 @@ "m_flDecayTime": 100, "m_flFrequency": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerBase" }, "CVoiceContainerDefault": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerBase" }, "CVoiceContainerEngineSound": { @@ -29124,24 +29890,14 @@ "m_flTestConstantParam": 104, "m_flTestSoundEventBoundParam": 108 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerBase" }, "CVoiceContainerEnvelopeAnalyzer": { "fields": { "m_envBuffer": 104 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerWavFileReader" }, "CVoiceContainerRandomSampler": { @@ -29154,12 +29910,7 @@ "m_flSoftTimeJitter": 116, "m_grainResources": 120 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerBase" }, "CVoiceContainerRealtimeFMSineWave": { @@ -29168,24 +29919,14 @@ "m_flModulatorAmount": 104, "m_flModulatorFrequency": 100 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerBase" }, "CVoiceContainerTestConstant": { "fields": { "m_flTestConstantParam": 104 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerWavFileReader" }, "CVoiceContainerTestNestedDynamic": { @@ -29193,36 +29934,21 @@ "m_SoundToPlay": 96, "m_flTestConstantParam": 104 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerBase" }, "CVoiceContainerWavFileReader": { "fields": { "m_wavFilePath": 96 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CVoiceContainerBase" }, "SelectedEditItemInfo_t": { "fields": { "m_EditItems": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SosEditItemInfo_t": { @@ -29233,12 +29959,7 @@ "itemType": 0, "itemTypeName": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixAutoFilterDesc_t": { @@ -29252,12 +29973,7 @@ "m_flReleaseTimeMS": 8, "m_nLFOShape": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixBoxverbDesc_t": { @@ -29280,12 +29996,7 @@ "m_flTaps": 76, "m_flWidth": 44 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixConvolutionDesc_t": { @@ -29299,12 +30010,7 @@ "m_fldbLow": 12, "m_fldbMid": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixDelayDesc_t": { @@ -29317,12 +30023,7 @@ "m_flFeedbackGain": 32, "m_flWidth": 36 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixDiffusorDesc_t": { @@ -29332,12 +30033,7 @@ "m_flOutputGain": 12, "m_flSize": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixDynamics3BandDesc_t": { @@ -29353,12 +30049,7 @@ "m_fldbGainOutput": 0, "m_fldbKneeWidth": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixDynamicsBand_t": { @@ -29374,12 +30065,7 @@ "m_fldbThresholdAbove": 12, "m_fldbThresholdBelow": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixDynamicsCompressorDesc_t": { @@ -29394,12 +30080,7 @@ "m_fldbKneeWidth": 8, "m_fldbOutputGain": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixDynamicsDesc_t": { @@ -29417,36 +30098,21 @@ "m_fldbLimiterThreshold": 12, "m_fldbNoiseGateThreshold": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixEQ8Desc_t": { "fields": { "m_stages": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixEffectChainDesc_t": { "fields": { "m_flCrossfadeTime": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixEnvelopeDesc_t": { @@ -29455,12 +30121,7 @@ "m_flHoldTimeMS": 4, "m_flReleaseTimeMS": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixFilterDesc_t": { @@ -29472,12 +30133,7 @@ "m_nFilterSlope": 2, "m_nFilterType": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixFreeverbDesc_t": { @@ -29487,12 +30143,7 @@ "m_flRoomSize": 0, "m_flWidth": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixModDelayDesc_t": { @@ -29507,12 +30158,7 @@ "m_flModRate": 36, "m_flOutputGain": 28 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixOscDesc_t": { @@ -29521,12 +30167,7 @@ "m_freq": 4, "oscType": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixPannerDesc_t": { @@ -29534,12 +30175,7 @@ "m_flStrength": 4, "m_type": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixPitchShiftDesc_t": { @@ -29549,12 +30185,7 @@ "m_nProcType": 12, "m_nQuality": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixPlateverbDesc_t": { @@ -29567,12 +30198,7 @@ "m_flInputDiffusion2": 8, "m_flPrefilter": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixShaperDesc_t": { @@ -29583,12 +30209,7 @@ "m_nOversampleFactor": 16, "m_nShape": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixSubgraphSwitchDesc_t": { @@ -29597,12 +30218,7 @@ "m_flInterpolationTime": 8, "m_interpolationMode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixUtilityDesc_t": { @@ -29614,12 +30230,7 @@ "m_fldbOutputGain": 12, "m_nOp": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMixVocoderDesc_t": { @@ -29635,12 +30246,7 @@ "m_nBandCount": 0, "m_nDebugBand": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null } }, @@ -29847,12 +30453,7 @@ "m_nJiggleParent": 4, "m_nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFeJiggleBone": { @@ -29893,12 +30494,7 @@ "m_vPoint0": 128, "m_vPoint1": 140 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFeMorphLayer": { @@ -29911,12 +30507,7 @@ "m_Nodes": 16, "m_nNameHash": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFeNamedJiggleBone": { @@ -29926,24 +30517,14 @@ "m_strParentBone": 0, "m_transform": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CFeVertexMapBuildArray": { "fields": { "m_Array": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CRegionSVM": { @@ -29951,12 +30532,7 @@ "m_Nodes": 24, "m_Planes": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CastSphereSATParams_t": { @@ -29968,12 +30544,7 @@ "m_vRayDelta": 12, "m_vRayStart": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CovMatrix3": { @@ -29983,24 +30554,14 @@ "m_flYZ": 20, "m_vDiag": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "Dop26_t": { "fields": { "m_flSupport": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeAnimStrayRadius_t": { @@ -30009,12 +30570,7 @@ "flRelaxationFactor": 8, "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeAxialEdgeBend_t": { @@ -30025,12 +30581,7 @@ "te": 0, "tv": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeBandBendLimit_t": { @@ -30039,12 +30590,7 @@ "flDistMin": 0, "nNode": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeBoxRigid_t": { @@ -30056,12 +30602,7 @@ "tmFrame2": 0, "vSize": 36 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeBuildBoxRigid_t": { @@ -30069,12 +30610,7 @@ "m_nPriority": 64, "m_nVertexMapHash": 68 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "FeBoxRigid_t" }, "FeBuildSphereRigid_t": { @@ -30082,12 +30618,7 @@ "m_nPriority": 32, "m_nVertexMapHash": 36 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "FeSphereRigid_t" }, "FeBuildTaperedCapsuleRigid_t": { @@ -30095,12 +30626,7 @@ "m_nPriority": 48, "m_nVertexMapHash": 52 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "FeTaperedCapsuleRigid_t" }, "FeCollisionPlane_t": { @@ -30110,12 +30636,7 @@ "nChildNode": 2, "nCtrlParent": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeCtrlOffset_t": { @@ -30124,12 +30645,7 @@ "nCtrlParent": 12, "vOffset": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeCtrlOsOffset_t": { @@ -30137,12 +30653,7 @@ "nCtrlChild": 2, "nCtrlParent": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeCtrlSoftOffset_t": { @@ -30152,12 +30663,7 @@ "nCtrlParent": 0, "vOffset": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeEdgeDesc_t": { @@ -30166,12 +30672,7 @@ "nSide": 4, "nVirtElem": 12 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeEffectDesc_t": { @@ -30181,12 +30682,7 @@ "nType": 12, "sName": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeFitInfluence_t": { @@ -30195,12 +30691,7 @@ "nMatrixNode": 8, "nVertexNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeFitMatrix_t": { @@ -30211,12 +30702,7 @@ "nNode": 46, "vCenter": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeFitWeight_t": { @@ -30225,12 +30711,7 @@ "nDummy": 6, "nNode": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeFollowNode_t": { @@ -30239,12 +30720,7 @@ "nChildNode": 2, "nParentNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeKelagerBend2_t": { @@ -30254,12 +30730,7 @@ "nNode": 16, "nReserved": 22 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeMorphLayerDepr_t": { @@ -30273,12 +30744,7 @@ "m_nFlags": 136, "m_nNameHash": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeNodeBase_t": { @@ -30291,12 +30757,7 @@ "nNodeY1": 14, "qAdjust": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeNodeIntegrator_t": { @@ -30306,12 +30767,7 @@ "flGravity": 12, "flPointDamping": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeNodeReverseOffset_t": { @@ -30320,12 +30776,7 @@ "nTargetNode": 14, "vOffset": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeNodeWindBase_t": { @@ -30335,12 +30786,7 @@ "nNodeY0": 4, "nNodeY1": 6 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeProxyVertexMap_t": { @@ -30348,12 +30794,7 @@ "m_Name": 0, "m_flWeight": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeQuad_t": { @@ -30362,12 +30803,7 @@ "nNode": 0, "vShape": 12 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeRigidColliderIndices_t": { @@ -30377,12 +30813,7 @@ "m_nSphereRigidIndex": 2, "m_nTaperedCapsuleRigidIndex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeRodConstraint_t": { @@ -30393,12 +30824,7 @@ "flWeight0": 12, "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSimdAnimStrayRadius_t": { @@ -30407,12 +30833,7 @@ "flRelaxationFactor": 32, "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSimdNodeBase_t": { @@ -30425,12 +30846,7 @@ "nNodeY1": 32, "qAdjust": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSimdQuad_t": { @@ -30440,12 +30856,7 @@ "nNode": 0, "vShape": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSimdRodConstraintAnim_t": { @@ -30454,12 +30865,7 @@ "f4Weight0": 16, "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSimdRodConstraint_t": { @@ -30470,12 +30876,7 @@ "f4Weight0": 48, "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSimdSpringIntegrator_t": { @@ -30486,12 +30887,7 @@ "flSpringRestLength": 16, "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSimdTri_t": { @@ -30502,12 +30898,7 @@ "w1": 48, "w2": 64 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSoftParent_t": { @@ -30515,24 +30906,14 @@ "flAlpha": 4, "nParent": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSourceEdge_t": { "fields": { "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSphereRigid_t": { @@ -30543,12 +30924,7 @@ "nVertexMapIndex": 20, "vSphere": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeSpringIntegrator_t": { @@ -30559,12 +30935,7 @@ "flSpringRestLength": 4, "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeStiffHingeBuild_t": { @@ -30574,12 +30945,7 @@ "flStrength": 4, "nNode": 20 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeTaperedCapsuleRigid_t": { @@ -30590,12 +30956,7 @@ "nVertexMapIndex": 36, "vSphere": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeTaperedCapsuleStretch_t": { @@ -30605,24 +30966,14 @@ "nDummy": 6, "nNode": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeTreeChildren_t": { "fields": { "nChild": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeTri_t": { @@ -30633,12 +30984,7 @@ "w1": 8, "w2": 12 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeTwistConstraint_t": { @@ -30648,12 +30994,7 @@ "nNodeEnd": 2, "nNodeOrient": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeVertexMapBuild_t": { @@ -30665,12 +31006,7 @@ "m_nNameHash": 8, "m_nScaleSourceNode": 20 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeVertexMapDesc_t": { @@ -30688,12 +31024,7 @@ "sName": 0, "vCenterOfMass": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeWeightedNode_t": { @@ -30701,12 +31032,7 @@ "nNode": 0, "nWeight": 2 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FeWorldCollisionParams_t": { @@ -30716,12 +31042,7 @@ "nListBegin": 8, "nListEnd": 10 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FourCovMatrices3": { @@ -30731,12 +31052,7 @@ "m_flYZ": 80, "m_vDiag": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "FourVectors2D": { @@ -30744,12 +31060,7 @@ "x": 0, "y": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "IPhysicsPlayerController": { @@ -30772,12 +31083,7 @@ "m_nNode": 64, "t": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PhysFeModelDesc_t": { @@ -30883,12 +31189,7 @@ "m_nTriCount1": 1176, "m_nTriCount2": 1178 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnBlendVertex_t": { @@ -30902,12 +31203,7 @@ "m_nWeight1": 4, "m_nWeight2": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnBodyDesc_t": { @@ -30948,24 +31244,14 @@ "m_vLocalMassCenter": 60, "m_vPosition": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnCapsuleDesc_t": { "fields": { "m_Capsule": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "RnShapeDesc_t" }, "RnCapsule_t": { @@ -30973,24 +31259,14 @@ "m_flRadius": 24, "m_vCenter": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnFace_t": { "fields": { "m_nEdge": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnHalfEdge_t": { @@ -31000,24 +31276,14 @@ "m_nOrigin": 2, "m_nTwin": 1 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnHullDesc_t": { "fields": { "m_Hull": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "RnShapeDesc_t" }, "RnHull_t": { @@ -31037,24 +31303,14 @@ "m_vCentroid": 0, "m_vOrthographicAreas": 40 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnMeshDesc_t": { "fields": { "m_Mesh": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "RnShapeDesc_t" }, "RnMesh_t": { @@ -31070,12 +31326,7 @@ "m_vMin": 0, "m_vOrthographicAreas": 144 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnNode_t": { @@ -31085,12 +31336,7 @@ "m_vMax": 16, "m_vMin": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnPlane_t": { @@ -31098,12 +31344,7 @@ "m_flOffset": 12, "m_vNormal": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnShapeDesc_t": { @@ -31112,12 +31353,7 @@ "m_nCollisionAttributeIndex": 0, "m_nSurfacePropertyIndex": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnSoftbodyCapsule_t": { @@ -31126,24 +31362,14 @@ "m_nParticle": 28, "m_vCenter": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnSoftbodyParticle_t": { "fields": { "m_flMassInv": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnSoftbodySpring_t": { @@ -31151,60 +31377,35 @@ "m_flLength": 4, "m_nParticle": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnSphereDesc_t": { "fields": { "m_Sphere": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "RnShapeDesc_t" }, "RnTriangle_t": { "fields": { "m_nIndex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnVertex_t": { "fields": { "m_nEdge": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "RnWing_t": { "fields": { "m_nIndex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VertexPositionColor_t": { @@ -31257,12 +31458,7 @@ "fields": { "m_nOldPointer": 208 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "RnBodyDesc_t" } }, @@ -31296,12 +31492,7 @@ "m_fSwitchDistances": 16, "m_vLODOrigin": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AggregateMeshInfo_t": { @@ -31316,12 +31507,7 @@ "m_objectFlags": 16, "m_vTintColor": 11 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "AggregateSceneObject_t": { @@ -31335,12 +31521,7 @@ "m_renderableModel": 112, "m_visClusterMembership": 64 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "BakedLightingInfo_t": { @@ -31351,24 +31532,14 @@ "m_nLightmapVersionNumber": 0, "m_vLightmapUvScale": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "BaseSceneObjectOverride_t": { "fields": { "m_nSceneObjectIndex": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CEntityComponent": { @@ -31390,13 +31561,7 @@ "m_pPrevByClass": 104, "m_worldGroupId": 56 }, - "metadata": [ - { - "name": "m_nameStringableIndex", - "ty": "int32", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CEntityInstance": { @@ -31406,18 +31571,7 @@ "m_iszPrivateVScripts": 8, "m_pEntity": 16 }, - "metadata": [ - { - "name": "m_pEntity", - "ty": "CEntityIdentity *", - "type": "NetworkVarNames" - }, - { - "name": "m_CScriptComponent", - "ty": "CScriptComponent::Storage_t", - "type": "NetworkVarNames" - } - ], + "metadata": [], "parent": null }, "CScriptComponent": { @@ -31443,12 +31597,7 @@ "m_vMaxBounds": 84, "m_vMinBounds": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ClutterSceneObject_t": { @@ -31462,12 +31611,7 @@ "m_renderableModel": 152, "m_tiles": 128 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ClutterTile_t": { @@ -31476,12 +31620,7 @@ "m_nFirstInstance": 0, "m_nLastInstance": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "EntityIOConnectionData_t": { @@ -31494,12 +31633,7 @@ "m_targetName": 16, "m_targetType": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "EntityKeyValueData_t": { @@ -31507,12 +31641,7 @@ "m_connections": 8, "m_keyValuesData": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "ExtraVertexStreamOverride_t": { @@ -31522,22 +31651,12 @@ "m_nDrawCallIndex": 8, "m_nSubSceneObject": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "BaseSceneObjectOverride_t" }, "InfoForResourceTypeVMapResourceData_t": { "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "InfoOverlayData_t": { @@ -31553,12 +31672,7 @@ "m_vUVEnd": 68, "m_vUVStart": 60 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "MaterialOverride_t": { @@ -31567,12 +31681,7 @@ "m_nSubSceneObject": 4, "m_pMaterial": 16 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "BaseSceneObjectOverride_t" }, "NodeData_t": { @@ -31585,12 +31694,7 @@ "m_vOrigin": 4, "m_worldNodePrefix": 72 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "PermEntityLumpData_t": { @@ -31600,12 +31704,7 @@ "m_hammerUniqueId": 16, "m_name": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "SceneObject_t": { @@ -31625,12 +31724,7 @@ "m_vTintColor": 60, "m_vTransform": 4 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "VMapResourceData_t": { @@ -31643,12 +31737,7 @@ "m_nElementCount": 4, "m_nOffset": 0 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "WorldBuilderParams_t": { @@ -31659,12 +31748,7 @@ "m_nCompileTimestamp": 16, "m_vLightmapUvScale": 8 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "WorldNodeOnDiskBufferData_t": { @@ -31674,12 +31758,7 @@ "m_nElementSizeInBytes": 4, "m_pData": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "WorldNode_t": { @@ -31698,12 +31777,7 @@ "m_sceneObjects": 0, "m_visClusterMembership": 48 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "World_t": { @@ -31713,12 +31787,7 @@ "m_worldLightingInfo": 56, "m_worldNodes": 32 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null } }, diff --git a/output/win/schemas.rs b/output/win/schemas.rs index bb494c5..32615b0 100644 --- a/output/win/schemas.rs +++ b/output/win/schemas.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 08:38:09.039088900 UTC +// 2024-03-29 13:45:50.255705100 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod schemas { // Module: animationsystem.dll - // Classes count: 253 + // Classes count: 362 // Enums count: 70 pub mod animationsystem { // Alignment: 4 @@ -752,20 +752,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey pub mod MoodAnimation_t { pub const m_sName: usize = 0x0; // CUtlString pub const m_flWeight: usize = 0x8; // float32 } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey pub mod MoodAnimationLayer_t { pub const m_sName: usize = 0x0; // CUtlString pub const m_bActiveListening: usize = 0x8; // bool @@ -781,10 +773,14 @@ pub mod cs2_dumper { pub const m_flFadeOut: usize = 0x58; // float32 } // Parent: None + // Fields count: 3 + pub mod CMoodVData { + pub const m_sModelName: usize = 0x0; // CResourceNameTyped> + pub const m_nMoodType: usize = 0xE0; // MoodType_t + pub const m_animationLayers: usize = 0xE8; // CUtlVector + } + // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod AnimationDecodeDebugDumpElement_t { pub const m_nEntityIndex: usize = 0x0; // int32 pub const m_modelName: usize = 0x8; // CUtlString @@ -795,18 +791,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod AnimationDecodeDebugDump_t { pub const m_processingType: usize = 0x0; // AnimationProcessingType_t pub const m_elems: usize = 0x8; // CUtlVector } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod AnimationSnapshotBase_t { pub const m_flRealTime: usize = 0x0; // float32 pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t @@ -820,18 +810,12 @@ pub mod cs2_dumper { } // Parent: AnimationSnapshotBase_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod AnimationSnapshot_t { pub const m_nEntIndex: usize = 0x110; // int32 pub const m_modelName: usize = 0x118; // CUtlString } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimBoneDifference { pub const m_name: usize = 0x0; // CBufferString pub const m_parent: usize = 0x10; // CBufferString @@ -841,26 +825,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimMorphDifference { pub const m_name: usize = 0x0; // CBufferString } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimUserDifference { pub const m_name: usize = 0x0; // CBufferString pub const m_nType: usize = 0x10; // int32 } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimEncodeDifference { pub const m_boneArray: usize = 0x0; // CUtlVector pub const m_morphArray: usize = 0x18; // CUtlVector @@ -872,9 +847,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimEventDefinition { pub const m_nFrame: usize = 0x8; // int32 pub const m_flCycle: usize = 0xC; // float32 @@ -884,9 +856,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimMovement { pub const endframe: usize = 0x0; // int32 pub const motionflags: usize = 0x4; // int32 @@ -898,9 +867,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimLocalHierarchy { pub const m_sBone: usize = 0x0; // CBufferString pub const m_sNewParent: usize = 0x10; // CBufferString @@ -911,9 +877,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimDecoder { pub const m_szName: usize = 0x0; // CBufferString pub const m_nVersion: usize = 0x10; // int32 @@ -921,9 +884,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimFrameSegment { pub const m_nUniqueFrameIndex: usize = 0x0; // int32 pub const m_nLocalElementMasks: usize = 0x4; // uint32 @@ -932,9 +892,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimFrameBlockAnim { pub const m_nStartFrame: usize = 0x0; // int32 pub const m_nEndFrame: usize = 0x4; // int32 @@ -942,9 +899,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimEncodedFrames { pub const m_fileName: usize = 0x0; // CBufferString pub const m_nFrames: usize = 0x10; // int32 @@ -954,9 +908,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimDesc_Flag { pub const m_bLooping: usize = 0x0; // bool pub const m_bAllZeros: usize = 0x1; // bool @@ -969,18 +920,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimSequenceParams { pub const m_flFadeInTime: usize = 0x0; // float32 pub const m_flFadeOutTime: usize = 0x4; // float32 } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimDesc { pub const m_name: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CAnimDesc_Flag @@ -999,9 +944,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimActivity { pub const m_name: usize = 0x0; // CBufferString pub const m_nActivity: usize = 0x10; // int32 @@ -1010,9 +952,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimData { pub const m_name: usize = 0x10; // CBufferString pub const m_animArray: usize = 0x20; // CUtlVector @@ -1022,9 +961,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimBone { pub const m_name: usize = 0x0; // CBufferString pub const m_parent: usize = 0x10; // int32 @@ -1036,18 +972,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimUser { pub const m_name: usize = 0x0; // CBufferString pub const m_nType: usize = 0x10; // int32 } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimDataChannelDesc { pub const m_szChannelClass: usize = 0x0; // CBufferString pub const m_szVariableName: usize = 0x10; // CBufferString @@ -1061,9 +991,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimKeyData { pub const m_name: usize = 0x0; // CBufferString pub const m_boneArray: usize = 0x10; // CUtlVector @@ -1074,9 +1001,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimationGroup { pub const m_nFlags: usize = 0x10; // uint32 pub const m_name: usize = 0x18; // CBufferString @@ -1088,9 +1012,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqAutoLayerFlag { pub const m_bPost: usize = 0x0; // bool pub const m_bSpline: usize = 0x1; // bool @@ -1103,9 +1024,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqAutoLayer { pub const m_nLocalReference: usize = 0x0; // int16 pub const m_nLocalPose: usize = 0x2; // int16 @@ -1117,9 +1035,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqIKLock { pub const m_flPosWeight: usize = 0x0; // float32 pub const m_flAngleWeight: usize = 0x4; // float32 @@ -1128,9 +1043,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqBoneMaskList { pub const m_sName: usize = 0x0; // CBufferString pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector @@ -1140,9 +1052,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqScaleSet { pub const m_sName: usize = 0x0; // CBufferString pub const m_bRootOffset: usize = 0x10; // bool @@ -1152,9 +1061,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqMultiFetchFlag { pub const m_bRealtime: usize = 0x0; // bool pub const m_bCylepose: usize = 0x1; // bool @@ -1165,9 +1071,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqMultiFetch { pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag pub const m_localReferenceArray: usize = 0x8; // CUtlVector @@ -1182,9 +1085,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqSeqDescFlag { pub const m_bLooping: usize = 0x0; // bool pub const m_bSnap: usize = 0x1; // bool @@ -1200,18 +1100,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqTransition { pub const m_flFadeInTime: usize = 0x0; // float32 pub const m_flFadeOutTime: usize = 0x4; // float32 } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqS1SeqDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag @@ -1227,9 +1121,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqSynthAnimDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag @@ -1240,9 +1131,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqCmdLayer { pub const m_cmd: usize = 0x0; // int16 pub const m_nLocalReference: usize = 0x2; // int16 @@ -1256,9 +1144,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqPoseSetting { pub const m_sPoseParameter: usize = 0x0; // CBufferString pub const m_sAttachment: usize = 0x10; // CBufferString @@ -1271,9 +1156,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqCmdSeqDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag @@ -1290,9 +1172,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSeqPoseParamDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flStart: usize = 0x10; // float32 @@ -1302,9 +1181,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSequenceGroupData { pub const m_sName: usize = 0x10; // CBufferString pub const m_nFlags: usize = 0x20; // uint32 @@ -1344,80 +1220,51 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString + pub mod HSequence { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 pub mod CAnimEnum { pub const m_value: usize = 0x0; // uint8 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString pub mod AnimNodeID { pub const m_id: usize = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString pub mod AnimNodeOutputID { pub const m_id: usize = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString pub mod AnimStateID { pub const m_id: usize = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString pub mod AnimParamID { pub const m_id: usize = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString pub mod AnimTagID { pub const m_id: usize = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString pub mod AnimComponentID { pub const m_id: usize = 0x0; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString pub mod AnimScriptHandle { pub const m_id: usize = 0x0; // uint32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimAttachment { pub const m_influenceRotations: usize = 0x0; // Quaternion[3] pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] @@ -1427,9 +1274,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VPhysics2ShapeDef_t { pub const m_spheres: usize = 0x0; // CUtlVector pub const m_capsules: usize = 0x18; // CUtlVector @@ -1439,9 +1283,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VPhysXBodyPart_t { pub const m_nFlags: usize = 0x0; // uint32 pub const m_flMass: usize = 0x4; // float32 @@ -1456,9 +1297,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VPhysXCollisionAttributes_t { pub const m_CollisionGroup: usize = 0x0; // uint32 pub const m_InteractAs: usize = 0x8; // CUtlVector @@ -1471,18 +1309,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VPhysXRange_t { pub const m_flMin: usize = 0x0; // float32 pub const m_flMax: usize = 0x4; // float32 } // Parent: None // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VPhysXConstraintParams_t { pub const m_nType: usize = 0x0; // int8 pub const m_nTranslateMotion: usize = 0x1; // int8 @@ -1533,9 +1365,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VPhysXConstraint2_t { pub const m_nFlags: usize = 0x0; // uint32 pub const m_nParent: usize = 0x4; // uint16 @@ -1544,9 +1373,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VPhysXJoint_t { pub const m_nType: usize = 0x0; // uint16 pub const m_nBody1: usize = 0x2; // uint16 @@ -1575,9 +1401,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PhysSoftbodyDesc_t { pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector pub const m_Particles: usize = 0x18; // CUtlVector @@ -1588,9 +1411,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VPhysXAggregateData_t { pub const m_nFlags: usize = 0x0; // uint16 pub const m_nRefCounter: usize = 0x2; // uint16 @@ -1611,9 +1431,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPhysSurfacePropertiesPhysics { pub const m_friction: usize = 0x0; // float32 pub const m_elasticity: usize = 0x4; // float32 @@ -1625,9 +1442,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPhysSurfacePropertiesAudio { pub const m_reflectivity: usize = 0x0; // float32 pub const m_hardnessFactor: usize = 0x4; // float32 @@ -1640,9 +1454,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPhysSurfacePropertiesSoundNames { pub const m_impactSoft: usize = 0x0; // CUtlString pub const m_impactHard: usize = 0x8; // CUtlString @@ -1655,9 +1466,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPhysSurfaceProperties { pub const m_name: usize = 0x0; // CUtlString pub const m_nameHash: usize = 0x8; // uint32 @@ -1670,26 +1478,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVPhysXSurfacePropertiesList { pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialGroup_t { pub const m_name: usize = 0x0; // CUtlString pub const m_materials: usize = 0x8; // CUtlVector> } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ModelSkeletonData_t { pub const m_boneName: usize = 0x0; // CUtlVector pub const m_nParent: usize = 0x18; // CUtlVector @@ -1701,9 +1500,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PermModelInfo_t { pub const m_nFlags: usize = 0x0; // uint32 pub const m_vHullMin: usize = 0x4; // @@ -1718,9 +1514,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PermModelExtPart_t { pub const m_Transform: usize = 0x0; // CTransform pub const m_Name: usize = 0x20; // CUtlString @@ -1729,9 +1522,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ModelBoneFlexDriverControl_t { pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t pub const m_flexController: usize = 0x8; // CUtlString @@ -1741,9 +1531,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ModelBoneFlexDriver_t { pub const m_boneName: usize = 0x0; // CUtlString pub const m_boneNameToken: usize = 0x8; // uint32 @@ -1751,18 +1538,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PermModelDataAnimatedMaterialAttribute_t { pub const m_AttributeName: usize = 0x0; // CUtlString pub const m_nNumChannels: usize = 0x8; // int32 } // Parent: None // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PermModelData_t { pub const m_name: usize = 0x0; // CUtlString pub const m_modelInfo: usize = 0x8; // PermModelInfo_t @@ -1789,19 +1570,18 @@ pub mod cs2_dumper { pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector } // Parent: None + // Fields count: 1 + pub mod AttachmentHandle_t { + pub const m_Value: usize = 0x0; // uint8 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement { pub const m_ElementName: usize = 0x8; // CUtlString pub const m_NestedElements: usize = 0x10; // CUtlVector } // Parent: CModelConfigElement // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_AttachedModel { pub const m_InstanceName: usize = 0x48; // CUtlString pub const m_EntityClass: usize = 0x50; // CUtlString @@ -1820,85 +1600,55 @@ pub mod cs2_dumper { } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_UserPick { pub const m_Choices: usize = 0x48; // CUtlVector } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_RandomPick { pub const m_Choices: usize = 0x48; // CUtlVector pub const m_ChoiceWeights: usize = 0x60; // CUtlVector } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_SetMaterialGroup { pub const m_MaterialGroupName: usize = 0x48; // CUtlString } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { pub const m_MaterialGroupName: usize = 0x48; // CUtlString } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_SetRenderColor { pub const m_Color: usize = 0x48; // Color } // Parent: CModelConfigElement // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_RandomColor { pub const m_Gradient: usize = 0x48; // CColorGradient } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_SetBodygroup { pub const m_GroupName: usize = 0x48; // CUtlString pub const m_nChoice: usize = 0x50; // int32 } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_SetBodygroupOnAttachedModels { pub const m_GroupName: usize = 0x48; // CUtlString pub const m_nChoice: usize = 0x50; // int32 } // Parent: CModelConfigElement // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigElement_Command { pub const m_Command: usize = 0x48; // CUtlString pub const m_Args: usize = 0x50; // KeyValues3 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfig { pub const m_ConfigName: usize = 0x0; // CUtlString pub const m_Elements: usize = 0x8; // CUtlVector @@ -1906,9 +1656,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CModelConfigList { pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool pub const m_bHideRenderColorInTools: usize = 0x1; // bool @@ -1916,27 +1663,18 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CRenderBufferBinding { pub const m_hBuffer: usize = 0x0; // uint64 pub const m_nBindOffsetBytes: usize = 0x10; // uint32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SkeletonBoneBounds_t { pub const m_vecCenter: usize = 0x0; // pub const m_vecSize: usize = 0xC; // } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RenderSkeletonBone_t { pub const m_boneName: usize = 0x0; // CUtlString pub const m_parentName: usize = 0x8; // CUtlString @@ -1946,9 +1684,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CRenderSkeleton { pub const m_bones: usize = 0x0; // CUtlVector pub const m_boneParents: usize = 0x30; // CUtlVector @@ -1956,9 +1691,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CDrawCullingData { pub const m_vConeApex: usize = 0x0; // pub const m_ConeAxis: usize = 0xC; // int8[3] @@ -1966,9 +1698,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMaterialDrawDescriptor { pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t pub const m_nBaseVertex: usize = 0x4; // int32 @@ -1985,18 +1714,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMeshletDescriptor { pub const m_PackedAABB: usize = 0x0; // PackedAABB_t pub const m_CullingData: usize = 0x8; // CDrawCullingData } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSceneObjectData { pub const m_vMinBounds: usize = 0x0; // pub const m_vMaxBounds: usize = 0xC; // @@ -2007,9 +1730,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAttachment { pub const m_name: usize = 0x0; // CUtlString pub const m_influenceNames: usize = 0x8; // CUtlString[3] @@ -2022,9 +1742,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CHitBox { pub const m_name: usize = 0x0; // CUtlString pub const m_sSurfaceProperty: usize = 0x8; // CUtlString @@ -2042,9 +1759,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CHitBoxSet { pub const m_name: usize = 0x0; // CUtlString pub const m_nNameHash: usize = 0x8; // uint32 @@ -2053,17 +1767,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CHitBoxSetList { pub const m_HitBoxSets: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod DynamicMeshDeformParams_t { pub const m_flTensionCompressScale: usize = 0x0; // float32 pub const m_flTensionStretchScale: usize = 0x4; // float32 @@ -2072,9 +1780,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RenderHairStrandInfo_t { pub const m_nGuideIdx: usize = 0x0; // uint32[3] pub const m_nBaseTriIdx: usize = 0xC; // uint32 @@ -2086,9 +1791,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CRenderGroom { pub const m_nSegmentsPerHairStrand: usize = 0x0; // int32 pub const m_nGuideHairCount: usize = 0x4; // int32 @@ -2100,9 +1802,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CRenderMesh { pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable pub const m_constraints: usize = 0xA0; // CUtlVector @@ -2112,9 +1811,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CConstraintTarget { pub const m_qOffset: usize = 0x20; // Quaternion pub const m_vOffset: usize = 0x30; // @@ -2125,9 +1821,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CConstraintSlave { pub const m_qBaseOrientation: usize = 0x0; // Quaternion pub const m_vBasePosition: usize = 0x10; // @@ -2137,16 +1830,10 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBoneConstraintBase { } // Parent: CBoneConstraintBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBaseConstraint { pub const m_name: usize = 0x28; // CUtlString pub const m_vUpVector: usize = 0x30; // @@ -2155,32 +1842,20 @@ pub mod cs2_dumper { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPointConstraint { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod COrientConstraint { } // Parent: CBaseConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAimConstraint { pub const m_qAimOffset: usize = 0x70; // Quaternion pub const m_nUpType: usize = 0x80; // uint32 } // Parent: CBaseConstraint // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CTwistConstraint { pub const m_bInverse: usize = 0x70; // bool pub const m_qParentBindRotation: usize = 0x80; // Quaternion @@ -2188,18 +1863,12 @@ pub mod cs2_dumper { } // Parent: CBaseConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CTiltTwistConstraint { pub const m_nTargetAxis: usize = 0x70; // int32 pub const m_nSlaveAxis: usize = 0x74; // int32 } // Parent: CBaseConstraint // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMorphConstraint { pub const m_sTargetMorph: usize = 0x70; // CUtlString pub const m_nSlaveChannel: usize = 0x78; // int32 @@ -2208,16 +1877,10 @@ pub mod cs2_dumper { } // Parent: CBaseConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParentConstraint { } // Parent: CBoneConstraintBase // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBoneConstraintPoseSpaceMorph { pub const m_sBoneName: usize = 0x28; // CUtlString pub const m_sAttachmentName: usize = 0x30; // CUtlString @@ -2233,9 +1896,6 @@ pub mod cs2_dumper { } // Parent: CBaseConstraint // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBoneConstraintPoseSpaceBone { pub const m_inputList: usize = 0x70; // CUtlVector } @@ -2247,9 +1907,6 @@ pub mod cs2_dumper { } // Parent: CBoneConstraintBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBoneConstraintDotToMorph { pub const m_sBoneName: usize = 0x28; // CUtlString pub const m_sTargetBoneName: usize = 0x30; // CUtlString @@ -2258,35 +1915,23 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFlexOp { pub const m_OpCode: usize = 0x0; // FlexOpCode_t pub const m_Data: usize = 0x4; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFlexRule { pub const m_nFlex: usize = 0x0; // int32 pub const m_FlexOps: usize = 0x8; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFlexDesc { pub const m_szFacs: usize = 0x0; // CUtlString } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFlexController { pub const m_szName: usize = 0x0; // CUtlString pub const m_szType: usize = 0x8; // CUtlString @@ -2295,9 +1940,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMorphBundleData { pub const m_flULeftSrc: usize = 0x0; // float32 pub const m_flVTopSrc: usize = 0x4; // float32 @@ -2306,9 +1948,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMorphRectData { pub const m_nXLeftDst: usize = 0x0; // int16 pub const m_nYTopDst: usize = 0x2; // int16 @@ -2318,18 +1957,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMorphData { pub const m_name: usize = 0x0; // CUtlString pub const m_morphRectDatas: usize = 0x8; // CUtlVector } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMorphSetData { pub const m_nWidth: usize = 0x10; // int32 pub const m_nHeight: usize = 0x14; // int32 @@ -2342,9 +1975,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimFoot { pub const m_name: usize = 0x0; // CUtlString pub const m_vBallOffset: usize = 0x8; // @@ -2354,9 +1984,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimSkeleton { pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector @@ -2369,9 +1996,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootDefinition { pub const m_name: usize = 0x0; // CUtlString pub const m_ankleBoneName: usize = 0x8; // CUtlString @@ -2385,31 +2009,19 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CCycleBase { pub const m_flCycle: usize = 0x0; // float32 } // Parent: CCycleBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimCycle { } // Parent: CCycleBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootCycle { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootCycleDefinition { pub const m_vStancePositionMS: usize = 0x0; // pub const m_vMidpointPositionMS: usize = 0xC; // @@ -2423,9 +2035,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootTrajectory { pub const m_vOffset: usize = 0x0; // pub const m_flRotationOffset: usize = 0xC; // float32 @@ -2433,26 +2042,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootTrajectories { pub const m_trajectories: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootStride { pub const m_definition: usize = 0x0; // CFootCycleDefinition pub const m_trajectories: usize = 0x40; // CFootTrajectories } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootMotion { pub const m_strides: usize = 0x0; // CUtlVector pub const m_name: usize = 0x18; // CUtlString @@ -2460,9 +2060,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t { pub const m_nEntIndex: usize = 0x0; // CEntityIndex pub const m_nEntParent: usize = 0x4; // CEntityIndex @@ -2477,9 +2074,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t__Bone_t { pub const m_Name: usize = 0x0; // CUtlString pub const m_BindPose: usize = 0x10; // CTransform @@ -2487,9 +2081,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t__FrameStamp_t { pub const m_flTime: usize = 0x0; // float32 pub const m_flEntitySimTime: usize = 0x4; // float32 @@ -2502,9 +2093,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t__Frame_t { pub const m_flTime: usize = 0x0; // float32 pub const m_Stamp: usize = 0x4; // SkeletonAnimCapture_t::FrameStamp_t @@ -2518,18 +2106,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t__Camera_t { pub const m_tmCamera: usize = 0x0; // CTransform pub const m_flTime: usize = 0x20; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SkeletonDemoDb_t { pub const m_AnimCaptures: usize = 0x0; // CUtlVector pub const m_CameraTrack: usize = 0x18; // CUtlVector @@ -2537,9 +2119,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmBoneMask { pub const m_ID: usize = 0x0; // CGlobalSymbol pub const m_weightInfo: usize = 0x8; // CNmBoneMask::WeightInfo_t @@ -2547,9 +2126,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmClip { pub const m_skeleton: usize = 0x0; // CStrongHandle pub const m_nNumFrames: usize = 0x8; // uint32 @@ -2563,9 +2139,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod NmCompressionSettings_t { pub const m_translationRangeX: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t pub const m_translationRangeY: usize = 0x8; // NmCompressionSettings_t::QuantizationRange_t @@ -2578,27 +2151,18 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod NmCompressionSettings_t__QuantizationRange_t { pub const m_flRangeStart: usize = 0x0; // float32 pub const m_flRangeLength: usize = 0x4; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmEvent { pub const m_flStartTime: usize = 0x8; // float32 pub const m_flDuration: usize = 0xC; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmRootMotionData { pub const m_transforms: usize = 0x0; // CUtlVector pub const m_nNumFrames: usize = 0x18; // int32 @@ -2608,9 +2172,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmSkeleton { pub const m_ID: usize = 0x0; // CGlobalSymbol pub const m_boneIDs: usize = 0x8; // CUtlLeanVector @@ -2622,45 +2183,30 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod NmSyncTrackTime_t { pub const m_nEventIdx: usize = 0x0; // int32 pub const m_percentageThrough: usize = 0x4; // NmPercent_t } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod NmSyncTrackTimeRange_t { pub const m_startTime: usize = 0x0; // NmSyncTrackTime_t pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmSyncTrack { pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable pub const m_nStartEventOffset: usize = 0xA8; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmSyncTrack__EventMarker_t { pub const m_startTime: usize = 0x0; // NmPercent_t pub const m_ID: usize = 0x8; // CGlobalSymbol } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmSyncTrack__Event_t { pub const m_ID: usize = 0x0; // CGlobalSymbol pub const m_startTime: usize = 0x8; // NmPercent_t @@ -2668,57 +2214,36 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod NmPercent_t { pub const m_flValue: usize = 0x0; // float32 } // Parent: CNmEvent // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmLegacyEvent { } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmFootEvent { pub const m_phase: usize = 0x10; // NmFootPhase_t } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmIDEvent { pub const m_ID: usize = 0x10; // CGlobalSymbol } // Parent: CNmEvent // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmTransitionEvent { pub const m_rule: usize = 0x10; // NmTransitionRule_t pub const m_ID: usize = 0x18; // CGlobalSymbol } // Parent: CNmEvent // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmFrameSnapEvent { pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmGraphDataSet { pub const m_variationID: usize = 0x0; // CGlobalSymbol pub const m_skeleton: usize = 0x8; // CStrongHandle @@ -2726,9 +2251,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmGraph { pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector pub const m_instanceNodeStartOffsets: usize = 0x18; // CUtlVector @@ -2743,45 +2265,30 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmGraph__ExternalGraphSlot_t { pub const m_nNodeIdx: usize = 0x0; // int16 pub const m_slotID: usize = 0x8; // CGlobalSymbol } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmGraph__ChildGraphSlot_t { pub const m_nNodeIdx: usize = 0x0; // int16 pub const m_dataSlotIdx: usize = 0x2; // int16 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNmGraphVariation { pub const m_graph: usize = 0x0; // CStrongHandle pub const m_dataSet: usize = 0x8; // CStrongHandle } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod BoneDemoCaptureSettings_t { pub const m_boneName: usize = 0x0; // CUtlString pub const m_flChainLength: usize = 0x8; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod IKDemoCaptureSettings_t { pub const m_parentBoneName: usize = 0x0; // CUtlString pub const m_eMode: usize = 0x8; // IKChannelMode @@ -2791,9 +2298,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimDemoCaptureSettings { pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D @@ -2814,9 +2318,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimReplayFrame { pub const m_inputDataBlocks: usize = 0x10; // CUtlVector pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock @@ -2826,9 +2327,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimGraphDebugReplay { pub const m_animGraphFileName: usize = 0x40; // CUtlString pub const m_frameList: usize = 0x48; // CUtlVector> @@ -2838,45 +2336,29 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimGraphModelBinding { pub const m_modelName: usize = 0x8; // CUtlString pub const m_pSharedData: usize = 0x10; // CSmartPtr } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CAnimInputDamping { pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction pub const m_fSpeedScale: usize = 0xC; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimParamHandle { pub const m_type: usize = 0x0; // AnimParamType_t pub const m_index: usize = 0x1; // uint8 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimParamHandleMap { pub const m_list: usize = 0x0; // CUtlHashtable } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimParameterManagerUpdater { pub const m_parameters: usize = 0x18; // CUtlVector> pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable @@ -2887,9 +2369,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimUpdateSharedData { pub const m_nodes: usize = 0x10; // CUtlVector> pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable @@ -2904,27 +2383,18 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBlendCurve { pub const m_flControlPoint1: usize = 0x0; // float32 pub const m_flControlPoint2: usize = 0x4; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParamSpanSample_t { pub const m_value: usize = 0x0; // CAnimVariant pub const m_flCycle: usize = 0x14; // float32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParamSpan_t { pub const m_samples: usize = 0x0; // CUtlVector pub const m_hParam: usize = 0x18; // CAnimParamHandle @@ -2934,32 +2404,20 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParamSpanUpdater { pub const m_spans: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimGraphSettingsGroup { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimGraphSettingsManager { pub const m_settingsGroups: usize = 0x18; // CUtlVector> } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CCachedPose { pub const m_transforms: usize = 0x8; // CUtlVector pub const m_morphWeights: usize = 0x20; // CUtlVector @@ -2968,9 +2426,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CStaticPoseCache { pub const m_poses: usize = 0x10; // CUtlVector pub const m_nBoneCount: usize = 0x28; // int32 @@ -2978,50 +2433,32 @@ pub mod cs2_dumper { } // Parent: CStaticPoseCache // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CStaticPoseCacheBuilder { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimActionUpdater { } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CEmitTagActionUpdater { pub const m_nTagIndex: usize = 0x18; // int32 pub const m_bIsZeroDuration: usize = 0x1C; // bool } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSetParameterActionUpdater { pub const m_hParam: usize = 0x18; // CAnimParamHandle pub const m_value: usize = 0x1A; // CAnimVariant } // Parent: CAnimActionUpdater // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CToggleComponentActionUpdater { pub const m_componentID: usize = 0x18; // AnimComponentID pub const m_bSetEnabled: usize = 0x1C; // bool } // Parent: CAnimActionUpdater // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CExpressionActionUpdater { pub const m_hParam: usize = 0x18; // CAnimParamHandle pub const m_eParamType: usize = 0x1A; // AnimParamType_t @@ -3029,9 +2466,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimTagBase { pub const m_name: usize = 0x18; // CGlobalSymbol pub const m_group: usize = 0x20; // CGlobalSymbol @@ -3040,18 +2474,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimTagManagerUpdater { pub const m_tags: usize = 0x18; // CUtlVector> } // Parent: CAnimTagBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CAudioAnimTag { pub const m_clipName: usize = 0x50; // CUtlString pub const m_attachmentName: usize = 0x58; // CUtlString @@ -3063,31 +2490,18 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn pub mod CBodyGroupSetting { pub const m_BodyGroupName: usize = 0x0; // CUtlString pub const m_nBodyGroupOption: usize = 0x8; // int32 } // Parent: CAnimTagBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CBodyGroupAnimTag { pub const m_nPriority: usize = 0x50; // int32 pub const m_bodyGroupSettings: usize = 0x58; // CUtlVector } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CClothSettingsAnimTag { pub const m_flStiffness: usize = 0x50; // float32 pub const m_flEaseIn: usize = 0x54; // float32 @@ -3096,19 +2510,11 @@ pub mod cs2_dumper { } // Parent: CAnimTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CFootFallAnimTag { pub const m_foot: usize = 0x50; // FootFallTagFoot_t } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CFootstepLandedAnimTag { pub const m_FootstepType: usize = 0x50; // FootstepLandedFootSoundType_t pub const m_OverrideSoundName: usize = 0x58; // CUtlString @@ -3117,10 +2523,6 @@ pub mod cs2_dumper { } // Parent: CAnimTagBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CMaterialAttributeAnimTag { pub const m_AttributeName: usize = 0x50; // CUtlString pub const m_AttributeType: usize = 0x58; // MatterialAttributeTagType_t @@ -3129,10 +2531,6 @@ pub mod cs2_dumper { } // Parent: CAnimTagBase // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CParticleAnimTag { pub const m_hParticleSystem: usize = 0x50; // CStrongHandle pub const m_particleSystemName: usize = 0x58; // CUtlString @@ -3147,10 +2545,6 @@ pub mod cs2_dumper { } // Parent: CAnimTagBase // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CRagdollAnimTag { pub const m_nPoseControl: usize = 0x50; // AnimPoseControl pub const m_flFrequency: usize = 0x54; // float32 @@ -3161,34 +2555,19 @@ pub mod cs2_dumper { } // Parent: CAnimTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CSequenceFinishedAnimTag { pub const m_sequenceName: usize = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CStringAnimTag { } // Parent: CAnimTagBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName pub mod CTaskStatusAnimTag { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimComponentUpdater { pub const m_name: usize = 0x18; // CUtlString pub const m_id: usize = 0x20; // AnimComponentID @@ -3197,25 +2576,16 @@ pub mod cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimScriptComponentUpdater { pub const m_hScript: usize = 0x30; // AnimScriptHandle } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CCPPScriptComponentUpdater { pub const m_scriptsToRun: usize = 0x30; // CUtlVector } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CDampedValueUpdateItem { pub const m_damping: usize = 0x0; // CAnimInputDamping pub const m_hParamIn: usize = 0x18; // CAnimParamHandle @@ -3223,33 +2593,21 @@ pub mod cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CDampedValueComponentUpdater { pub const m_items: usize = 0x30; // CUtlVector } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CDemoSettingsComponentUpdater { pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CLODComponentUpdater { pub const m_nServerLOD: usize = 0x30; // int32 } // Parent: CAnimComponentUpdater // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CLookComponentUpdater { pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle @@ -3262,9 +2620,6 @@ pub mod cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMovementComponentUpdater { pub const m_motors: usize = 0x30; // CUtlVector> pub const m_facingDamping: usize = 0x48; // CAnimInputDamping @@ -3278,18 +2633,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod WeightList { pub const m_name: usize = 0x0; // CUtlString pub const m_weights: usize = 0x8; // CUtlVector } // Parent: CAnimComponentUpdater // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CRagdollComponentUpdater { pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector pub const m_boneIndices: usize = 0x48; // CUtlVector @@ -3302,9 +2651,6 @@ pub mod cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSlopeComponentUpdater { pub const m_flTraceDistance: usize = 0x34; // float32 pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle @@ -3316,26 +2662,17 @@ pub mod cs2_dumper { } // Parent: CAnimComponentUpdater // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CStateMachineComponentUpdater { pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionDataSet { pub const m_groups: usize = 0x0; // CUtlVector pub const m_nDimensionCount: usize = 0x18; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionGraphGroup { pub const m_searchDB: usize = 0x0; // CMotionSearchDB pub const m_motionGraphs: usize = 0xB8; // CUtlVector> @@ -3345,25 +2682,16 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SampleCode { pub const m_subCode: usize = 0x0; // uint8[8] } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MotionDBIndex { pub const m_nIndex: usize = 0x0; // uint32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVectorQuantizer { pub const m_centroidVectors: usize = 0x0; // CUtlVector pub const m_nCentroids: usize = 0x18; // int32 @@ -3371,18 +2699,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CProductQuantizer { pub const m_subQuantizers: usize = 0x0; // CUtlVector pub const m_nDimensions: usize = 0x18; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionSearchNode { pub const m_children: usize = 0x0; // CUtlVector pub const m_quantizer: usize = 0x18; // CVectorQuantizer @@ -3392,9 +2714,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionSearchDB { pub const m_rootNode: usize = 0x0; // CMotionSearchNode pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer @@ -3402,9 +2721,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionGraph { pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater pub const m_tags: usize = 0x28; // CUtlVector @@ -3416,25 +2732,16 @@ pub mod cs2_dumper { } // Parent: CMotionGraph // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CEditableMotionGraph { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionNode { pub const m_name: usize = 0x18; // CUtlString pub const m_id: usize = 0x20; // AnimNodeID } // Parent: CMotionNode // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionNodeSequence { pub const m_tags: usize = 0x28; // CUtlVector pub const m_hSequence: usize = 0x40; // HSequence @@ -3442,27 +2749,18 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MotionBlendItem { pub const m_pChild: usize = 0x0; // CSmartPtr pub const m_flKeyValue: usize = 0x8; // float32 } // Parent: CMotionNode // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionNodeBlend1D { pub const m_blendItems: usize = 0x28; // CUtlVector pub const m_nParamIndex: usize = 0x40; // int32 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CMotionMetricEvaluator { pub const m_means: usize = 0x18; // CUtlVector pub const m_standardDeviations: usize = 0x30; // CUtlVector @@ -3471,46 +2769,28 @@ pub mod cs2_dumper { } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBlockSelectionMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBonePositionMetricEvaluator { pub const m_nBoneIndex: usize = 0x50; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBoneVelocityMetricEvaluator { pub const m_nBoneIndex: usize = 0x50; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CCurrentRotationVelocityMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CCurrentVelocityMetricEvaluator { } // Parent: CMotionMetricEvaluator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CDistanceRemainingMetricEvaluator { pub const m_flMaxDistance: usize = 0x50; // float32 pub const m_flMinDistance: usize = 0x54; // float32 @@ -3522,35 +2802,23 @@ pub mod cs2_dumper { } // Parent: CMotionMetricEvaluator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootCycleMetricEvaluator { pub const m_footIndices: usize = 0x50; // CUtlVector } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFootPositionMetricEvaluator { pub const m_footIndices: usize = 0x50; // CUtlVector pub const m_bIgnoreSlope: usize = 0x68; // bool } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFutureFacingMetricEvaluator { pub const m_flDistance: usize = 0x50; // float32 pub const m_flTime: usize = 0x54; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFutureVelocityMetricEvaluator { pub const m_flDistance: usize = 0x50; // float32 pub const m_flStoppingDistance: usize = 0x54; // float32 @@ -3559,9 +2827,6 @@ pub mod cs2_dumper { } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPathMetricEvaluator { pub const m_pathTimeSamples: usize = 0x50; // CUtlVector pub const m_flDistance: usize = 0x68; // float32 @@ -3570,18 +2835,12 @@ pub mod cs2_dumper { } // Parent: CMotionMetricEvaluator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CStepsRemainingMetricEvaluator { pub const m_footIndices: usize = 0x50; // CUtlVector pub const m_flMinStepsRemaining: usize = 0x68; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CTimeRemainingMetricEvaluator { pub const m_bMatchByTimeRemaining: usize = 0x50; // bool pub const m_flMaxTimeRemaining: usize = 0x54; // float32 @@ -3590,26 +2849,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CAnimMotorUpdaterBase { pub const m_name: usize = 0x10; // CUtlString pub const m_bDefault: usize = 0x18; // bool } // Parent: CAnimMotorUpdaterBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPathAnimMotorUpdaterBase { pub const m_bLockToPath: usize = 0x20; // bool } // Parent: CPathAnimMotorUpdaterBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CDampedPathAnimMotorUpdater { pub const m_flAnticipationTime: usize = 0x2C; // float32 pub const m_flMinSpeedScale: usize = 0x30; // float32 @@ -3621,16 +2871,10 @@ pub mod cs2_dumper { } // Parent: CPathAnimMotorUpdaterBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPathAnimMotorUpdater { } // Parent: CAnimMotorUpdaterBase // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPlayerInputAnimMotorUpdater { pub const m_sampleTimes: usize = 0x20; // CUtlVector pub const m_flSpringConstant: usize = 0x3C; // float32 @@ -3639,9 +2883,930 @@ pub mod cs2_dumper { pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle pub const m_bUseAcceleration: usize = 0x48; // bool } + // Parent: None + // Fields count: 8 + pub mod AimMatrixOpFixedSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] + pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode + pub const m_fAngleIncrement: usize = 0xBC; // float32 + pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 + pub const m_nBoneMaskIndex: usize = 0xC4; // int32 + pub const m_bTargetIsPosition: usize = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + pub mod FollowAttachmentSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_boneIndex: usize = 0x80; // int32 + pub const m_bMatchTranslation: usize = 0x84; // bool + pub const m_bMatchRotation: usize = 0x85; // bool + } + // Parent: None + // Fields count: 18 + pub mod FootLockPoseOpFixedSettings { + pub const m_footInfo: usize = 0x0; // CUtlVector + pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping + pub const m_nHipBoneIndex: usize = 0x28; // int32 + pub const m_ikSolverType: usize = 0x2C; // IKSolverType + pub const m_bApplyTilt: usize = 0x30; // bool + pub const m_bApplyHipDrop: usize = 0x31; // bool + pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool + pub const m_bApplyFootRotationLimits: usize = 0x33; // bool + pub const m_bApplyLegTwistLimits: usize = 0x34; // bool + pub const m_flMaxFootHeight: usize = 0x38; // float32 + pub const m_flExtensionScale: usize = 0x3C; // float32 + pub const m_flMaxLegTwist: usize = 0x40; // float32 + pub const m_bEnableLockBreaking: usize = 0x44; // bool + pub const m_flLockBreakTolerance: usize = 0x48; // float32 + pub const m_flLockBlendTime: usize = 0x4C; // float32 + pub const m_bEnableStretching: usize = 0x50; // bool + pub const m_flMaxStretchAmount: usize = 0x54; // float32 + pub const m_flStretchExtensionScale: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + pub mod FootPinningPoseOpFixedData_t { + pub const m_footInfo: usize = 0x0; // CUtlVector + pub const m_flBlendTime: usize = 0x18; // float32 + pub const m_flLockBreakDistance: usize = 0x1C; // float32 + pub const m_flMaxLegTwist: usize = 0x20; // float32 + pub const m_nHipBoneIndex: usize = 0x24; // int32 + pub const m_bApplyLegTwistLimits: usize = 0x28; // bool + pub const m_bApplyFootRotationLimits: usize = 0x29; // bool + } + // Parent: None + // Fields count: 17 + pub mod HitReactFixedSettings_t { + pub const m_nWeightListIndex: usize = 0x0; // int32 + pub const m_nEffectedBoneCount: usize = 0x4; // int32 + pub const m_flMaxImpactForce: usize = 0x8; // float32 + pub const m_flMinImpactForce: usize = 0xC; // float32 + pub const m_flWhipImpactScale: usize = 0x10; // float32 + pub const m_flCounterRotationScale: usize = 0x14; // float32 + pub const m_flDistanceFadeScale: usize = 0x18; // float32 + pub const m_flPropagationScale: usize = 0x1C; // float32 + pub const m_flWhipDelay: usize = 0x20; // float32 + pub const m_flSpringStrength: usize = 0x24; // float32 + pub const m_flWhipSpringStrength: usize = 0x28; // float32 + pub const m_flMaxAngleRadians: usize = 0x2C; // float32 + pub const m_nHipBoneIndex: usize = 0x30; // int32 + pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 + pub const m_flHipDipSpringStrength: usize = 0x38; // float32 + pub const m_flHipDipImpactScale: usize = 0x3C; // float32 + pub const m_flHipDipDelay: usize = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + pub mod JiggleBoneSettings_t { + pub const m_nBoneIndex: usize = 0x0; // int32 + pub const m_flSpringStrength: usize = 0x4; // float32 + pub const m_flMaxTimeStep: usize = 0x8; // float32 + pub const m_flDamping: usize = 0xC; // float32 + pub const m_vBoundsMaxLS: usize = 0x10; // + pub const m_vBoundsMinLS: usize = 0x1C; // + pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + pub mod JiggleBoneSettingsList_t { + pub const m_boneSettings: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + pub mod LookAtBone_t { + pub const m_index: usize = 0x0; // int32 + pub const m_weight: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + pub mod LookAtOpFixedSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_bones: usize = 0x90; // CUtlVector + pub const m_flYawLimit: usize = 0xA8; // float32 + pub const m_flPitchLimit: usize = 0xAC; // float32 + pub const m_flHysteresisInnerAngle: usize = 0xB0; // float32 + pub const m_flHysteresisOuterAngle: usize = 0xB4; // float32 + pub const m_bRotateYawForward: usize = 0xB8; // bool + pub const m_bMaintainUpDirection: usize = 0xB9; // bool + pub const m_bTargetIsPosition: usize = 0xBA; // bool + pub const m_bUseHysteresis: usize = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + pub mod ChainToSolveData_t { + pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t + pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t + pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting + pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 + pub const m_vDebugOffset: usize = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + pub mod SolveIKChainPoseOpFixedSettings_t { + pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector + pub const m_bMatchTargetOrientation: usize = 0x18; // bool + } + // Parent: None + // Fields count: 6 + pub mod CAnimParameterBase { + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_group: usize = 0x20; // CUtlString + pub const m_id: usize = 0x28; // AnimParamID + pub const m_componentName: usize = 0x40; // CUtlString + pub const m_bNetworkingRequested: usize = 0x60; // bool + pub const m_bIsReferenced: usize = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + pub mod CConcreteAnimParameter { + pub const m_previewButton: usize = 0x68; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x6C; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x70; // bool + pub const m_bAutoReset: usize = 0x71; // bool + pub const m_bGameWritable: usize = 0x72; // bool + pub const m_bGraphWritable: usize = 0x73; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + pub mod CVirtualAnimParameter { + pub const m_expressionString: usize = 0x68; // CUtlString + pub const m_eParamType: usize = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + pub mod CBoolAnimParameter { + pub const m_bDefaultValue: usize = 0x78; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + pub mod CEnumAnimParameter { + pub const m_defaultValue: usize = 0x80; // uint8 + pub const m_enumOptions: usize = 0x88; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + pub mod CIntAnimParameter { + pub const m_defaultValue: usize = 0x78; // int32 + pub const m_minValue: usize = 0x7C; // int32 + pub const m_maxValue: usize = 0x80; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + pub mod CFloatAnimParameter { + pub const m_fDefaultValue: usize = 0x78; // float32 + pub const m_fMinValue: usize = 0x7C; // float32 + pub const m_fMaxValue: usize = 0x80; // float32 + pub const m_bInterpolate: usize = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + pub mod CVectorAnimParameter { + pub const m_defaultValue: usize = 0x78; // + pub const m_bInterpolate: usize = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + pub mod CQuaternionAnimParameter { + pub const m_defaultValue: usize = 0x80; // Quaternion + pub const m_bInterpolate: usize = 0x90; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + pub mod CSymbolAnimParameter { + pub const m_defaultValue: usize = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + pub mod ScriptInfo_t { + pub const m_code: usize = 0x0; // CUtlString + pub const m_paramsModified: usize = 0x8; // CUtlVector + pub const m_proxyReadParams: usize = 0x20; // CUtlVector + pub const m_proxyWriteParams: usize = 0x38; // CUtlVector + pub const m_eScriptType: usize = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + pub mod CAnimScriptManager { + pub const m_scriptInfo: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + pub mod CStateActionUpdater { + pub const m_pAction: usize = 0x0; // CSmartPtr + pub const m_eBehavior: usize = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + pub mod CTransitionUpdateData { + pub const m_srcStateIndex: usize = 0x0; // uint8 + pub const m_destStateIndex: usize = 0x1; // uint8 + pub const m_bDisabled: usize = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + pub mod CStateUpdateData { + pub const m_name: usize = 0x0; // CUtlString + pub const m_hScript: usize = 0x8; // AnimScriptHandle + pub const m_transitionIndices: usize = 0x10; // CUtlVector + pub const m_actions: usize = 0x28; // CUtlVector + pub const m_stateID: usize = 0x40; // AnimStateID + pub const m_bIsStartState: usize = 0x0; // bitfield:1 + pub const m_bIsEndState: usize = 0x0; // bitfield:1 + pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + pub mod CAnimStateMachineUpdater { + pub const m_states: usize = 0x8; // CUtlVector + pub const m_transitions: usize = 0x20; // CUtlVector + pub const m_startStateIndex: usize = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + pub mod CAnimUpdateNodeRef { + pub const m_nodeIndex: usize = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + pub mod CAnimUpdateNodeBase { + pub const m_nodePath: usize = 0x18; // CAnimNodePath + pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode + pub const m_name: usize = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + pub mod CBinaryUpdateNode { + pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef + pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef + pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming + pub const m_flTimingBlend: usize = 0x7C; // float32 + pub const m_bResetChild1: usize = 0x80; // bool + pub const m_bResetChild2: usize = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + pub mod CBlendUpdateNode { + pub const m_children: usize = 0x60; // CUtlVector + pub const m_sortedOrder: usize = 0x78; // CUtlVector + pub const m_targetValues: usize = 0x90; // CUtlVector + pub const m_blendValueSource: usize = 0xAC; // AnimValueSource + pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle + pub const m_damping: usize = 0xB8; // CAnimInputDamping + pub const m_blendKeyType: usize = 0xC8; // BlendKeyType + pub const m_bLockBlendOnReset: usize = 0xCC; // bool + pub const m_bSyncCycles: usize = 0xCD; // bool + pub const m_bLoop: usize = 0xCE; // bool + pub const m_bLockWhenWaning: usize = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + pub mod BlendItem_t { + pub const m_tags: usize = 0x0; // CUtlVector + pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef + pub const m_hSequence: usize = 0x28; // HSequence + pub const m_vPos: usize = 0x2C; // Vector2D + pub const m_flDuration: usize = 0x34; // float32 + pub const m_bUseCustomDuration: usize = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + pub mod CBlend2DUpdateNode { + pub const m_items: usize = 0x60; // CUtlVector + pub const m_tags: usize = 0x78; // CUtlVector + pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater + pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector + pub const m_damping: usize = 0xC0; // CAnimInputDamping + pub const m_blendSourceX: usize = 0xD0; // AnimValueSource + pub const m_paramX: usize = 0xD4; // CAnimParamHandle + pub const m_blendSourceY: usize = 0xD8; // AnimValueSource + pub const m_paramY: usize = 0xDC; // CAnimParamHandle + pub const m_eBlendMode: usize = 0xE0; // Blend2DMode + pub const m_playbackSpeed: usize = 0xE4; // float32 + pub const m_bLoop: usize = 0xE8; // bool + pub const m_bLockBlendOnReset: usize = 0xE9; // bool + pub const m_bLockWhenWaning: usize = 0xEA; // bool + pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + pub mod CBoneMaskUpdateNode { + pub const m_nWeightListIndex: usize = 0x8C; // int32 + pub const m_flRootMotionBlend: usize = 0x90; // float32 + pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace + pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption + pub const m_bUseBlendScale: usize = 0x9C; // bool + pub const m_blendValueSource: usize = 0xA0; // AnimValueSource + pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + pub mod CChoiceUpdateNode { + pub const m_children: usize = 0x58; // CUtlVector + pub const m_weights: usize = 0x70; // CUtlVector + pub const m_blendTimes: usize = 0x88; // CUtlVector + pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod + pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod + pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod + pub const m_blendTime: usize = 0xAC; // float32 + pub const m_bCrossFade: usize = 0xB0; // bool + pub const m_bResetChosen: usize = 0xB1; // bool + pub const m_bDontResetSameSelection: usize = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + pub mod CDirectPlaybackTagData { + pub const m_sequenceName: usize = 0x0; // CUtlString + pub const m_tags: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + pub mod FootFixedData_t { + pub const m_vToeOffset: usize = 0x0; // VectorAligned + pub const m_vHeelOffset: usize = 0x10; // VectorAligned + pub const m_nTargetBoneIndex: usize = 0x20; // int32 + pub const m_nAnkleBoneIndex: usize = 0x24; // int32 + pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 + pub const m_ikChainIndex: usize = 0x2C; // int32 + pub const m_flMaxIKLength: usize = 0x30; // float32 + pub const m_nFootIndex: usize = 0x34; // int32 + pub const m_nTagIndex: usize = 0x38; // int32 + pub const m_flMaxRotationLeft: usize = 0x3C; // float32 + pub const m_flMaxRotationRight: usize = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + pub mod TraceSettings_t { + pub const m_flTraceHeight: usize = 0x0; // float32 + pub const m_flTraceRadius: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + pub mod FootFixedSettings { + pub const m_traceSettings: usize = 0x0; // TraceSettings_t + pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned + pub const m_flFootBaseLength: usize = 0x20; // float32 + pub const m_flMaxRotationLeft: usize = 0x24; // float32 + pub const m_flMaxRotationRight: usize = 0x28; // float32 + pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 + pub const m_bEnableTracing: usize = 0x30; // bool + pub const m_flTraceAngleBlend: usize = 0x34; // float32 + pub const m_nDisableTagIndex: usize = 0x38; // int32 + pub const m_nFootIndex: usize = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + pub mod FootStepTrigger { + pub const m_tags: usize = 0x0; // CUtlVector + pub const m_nFootIndex: usize = 0x18; // int32 + pub const m_triggerPhase: usize = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + pub mod CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + pub mod CLeanMatrixUpdateNode { + pub const m_frameCorners: usize = 0x5C; // int32[3][3] + pub const m_poses: usize = 0x80; // CPoseHandle[9] + pub const m_damping: usize = 0xA8; // CAnimInputDamping + pub const m_blendSource: usize = 0xB8; // AnimVectorSource + pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle + pub const m_verticalAxis: usize = 0xC0; // + pub const m_horizontalAxis: usize = 0xCC; // + pub const m_hSequence: usize = 0xD8; // HSequence + pub const m_flMaxValue: usize = 0xDC; // float32 + pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + pub mod CMotionGraphUpdateNode { + pub const m_pMotionGraph: usize = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + pub mod CMotionMatchingUpdateNode { + pub const m_dataSet: usize = 0x58; // CMotionDataSet + pub const m_metrics: usize = 0x78; // CUtlVector> + pub const m_weights: usize = 0x90; // CUtlVector + pub const m_bSearchEveryTick: usize = 0xE0; // bool + pub const m_flSearchInterval: usize = 0xE4; // float32 + pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool + pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool + pub const m_blendCurve: usize = 0xEC; // CBlendCurve + pub const m_flSampleRate: usize = 0xF4; // float32 + pub const m_flBlendTime: usize = 0xF8; // float32 + pub const m_bLockClipWhenWaning: usize = 0xFC; // bool + pub const m_flSelectionThreshold: usize = 0x100; // float32 + pub const m_flReselectionTimeWindow: usize = 0x104; // float32 + pub const m_bEnableRotationCorrection: usize = 0x108; // bool + pub const m_bGoalAssist: usize = 0x109; // bool + pub const m_flGoalAssistDistance: usize = 0x10C; // float32 + pub const m_flGoalAssistTolerance: usize = 0x110; // float32 + pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping + pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float32 + pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float32 + pub const m_flDistanceScale_MaxScale: usize = 0x130; // float32 + pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 + pub const m_bEnableDistanceScaling: usize = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + pub mod CSelectorUpdateNode { + pub const m_children: usize = 0x58; // CUtlVector + pub const m_tags: usize = 0x70; // CUtlVector + pub const m_blendCurve: usize = 0x8C; // CBlendCurve + pub const m_flBlendTime: usize = 0x94; // CAnimValue + pub const m_hParameter: usize = 0x9C; // CAnimParamHandle + pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t + pub const m_bResetOnChange: usize = 0xA4; // bool + pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + pub mod CSequenceUpdateNode { + pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater + pub const m_tags: usize = 0x78; // CUtlVector + pub const m_hSequence: usize = 0x94; // HSequence + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + pub mod CSingleFrameUpdateNode { + pub const m_actions: usize = 0x58; // CUtlVector> + pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle + pub const m_hSequence: usize = 0x74; // HSequence + pub const m_flCycle: usize = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + pub mod CSolveIKTargetHandle_t { + pub const m_positionHandle: usize = 0x0; // CAnimParamHandle + pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + pub mod StanceInfo_t { + pub const m_vPosition: usize = 0x0; // + pub const m_flDirection: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + pub mod CStateNodeTransitionData { + pub const m_curve: usize = 0x0; // CBlendCurve + pub const m_blendDuration: usize = 0x8; // CAnimValue + pub const m_resetCycleValue: usize = 0x10; // CAnimValue + pub const m_bReset: usize = 0x0; // bitfield:1 + pub const m_resetCycleOption: usize = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + pub mod CStateNodeStateData { + pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef + pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + pub mod CStateMachineUpdateNode { + pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater + pub const m_stateData: usize = 0xC0; // CUtlVector + pub const m_transitionData: usize = 0xD8; // CUtlVector + pub const m_bBlockWaningTags: usize = 0xF4; // bool + pub const m_bLockStateWhenWaning: usize = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + pub mod CSubtractUpdateNode { + pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x90; // bool + pub const m_bApplyChannelsSeparately: usize = 0x91; // bool + pub const m_bUseModelSpace: usize = 0x92; // bool + } + // Parent: None + // Fields count: 15 + pub mod TwoBoneIKSettings_t { + pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType + pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment + pub const m_targetType: usize = 0x90; // IkTargetType + pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment + pub const m_targetBoneIndex: usize = 0x120; // int32 + pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle + pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle + pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool + pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned + pub const m_nFixedBoneIndex: usize = 0x140; // int32 + pub const m_nMiddleBoneIndex: usize = 0x144; // int32 + pub const m_nEndBoneIndex: usize = 0x148; // int32 + pub const m_bMatchTargetOrientation: usize = 0x14C; // bool + pub const m_bConstrainTwist: usize = 0x14D; // bool + pub const m_flMaxTwist: usize = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + pub mod CUnaryUpdateNode { + pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + pub mod CWayPointHelperUpdateNode { + pub const m_flStartCycle: usize = 0x6C; // float32 + pub const m_flEndCycle: usize = 0x70; // float32 + pub const m_bOnlyGoals: usize = 0x74; // bool + pub const m_bPreventOvershoot: usize = 0x75; // bool + pub const m_bPreventUndershoot: usize = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + pub mod CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + pub mod TagSpan_t { + pub const m_tagIndex: usize = 0x0; // int32 + pub const m_startCycle: usize = 0x4; // float32 + pub const m_endCycle: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + pub mod CAnimNodePath { + pub const m_path: usize = 0x0; // AnimNodeID[11] + pub const m_nCount: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + pub mod ConfigIndex { + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nConfig: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + pub mod MotionIndex { + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nMotion: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + pub mod CMotionGraphConfig { + pub const m_paramValues: usize = 0x0; // float32[4] + pub const m_flDuration: usize = 0x10; // float32 + pub const m_nMotionIndex: usize = 0x14; // MotionIndex + pub const m_nSampleStart: usize = 0x18; // int32 + pub const m_nSampleCount: usize = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + pub mod CPoseHandle { + pub const m_nIndex: usize = 0x0; // uint16 + pub const m_eType: usize = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + pub mod CAnimationGraphVisualizerPrimitiveBase { + pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType + pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] + pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + pub mod CAnimationGraphVisualizerText { + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_Color: usize = 0x50; // Color + pub const m_Text: usize = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + pub mod CAnimationGraphVisualizerSphere { + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_flRadius: usize = 0x50; // float32 + pub const m_Color: usize = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + pub mod CAnimationGraphVisualizerLine { + pub const m_vWsPositionStart: usize = 0x40; // VectorAligned + pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned + pub const m_Color: usize = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + pub mod CAnimationGraphVisualizerPie { + pub const m_vWsCenter: usize = 0x40; // VectorAligned + pub const m_vWsStart: usize = 0x50; // VectorAligned + pub const m_vWsEnd: usize = 0x60; // VectorAligned + pub const m_Color: usize = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + pub mod CAnimationGraphVisualizerAxis { + pub const m_xWsTransform: usize = 0x40; // CTransform + pub const m_flAxisSize: usize = 0x60; // float32 + } + // Parent: None + // Fields count: 1 + pub mod IKBoneNameAndIndex_t { + pub const m_Name: usize = 0x0; // CUtlString + } + // Parent: None + // Fields count: 2 + pub mod IKSolverSettings_t { + pub const m_SolverType: usize = 0x0; // IKSolverType + pub const m_nNumIterations: usize = 0x4; // int32 + } + // Parent: None + // Fields count: 5 + pub mod IKTargetSettings_t { + pub const m_TargetSource: usize = 0x0; // IKTargetSource + pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t + pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID + pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID + pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + pub mod CAnimGraphNetworkSettings { + pub const m_bNetworkingEnabled: usize = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + pub mod CActionComponentUpdater { + pub const m_actions: usize = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + pub mod CAddUpdateNode { + pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x90; // bool + pub const m_bApplyChannelsSeparately: usize = 0x91; // bool + pub const m_bUseModelSpace: usize = 0x92; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + pub mod CAimMatrixUpdateNode { + pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t + pub const m_target: usize = 0x148; // AnimVectorSource + pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle + pub const m_hSequence: usize = 0x150; // HSequence + pub const m_bResetChild: usize = 0x154; // bool + pub const m_bLockWhenWaning: usize = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + pub mod CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + pub mod CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + pub mod CCycleControlUpdateNode { + pub const m_valueSource: usize = 0x68; // AnimValueSource + pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + pub mod CCycleControlClipUpdateNode { + pub const m_tags: usize = 0x60; // CUtlVector + pub const m_hSequence: usize = 0x7C; // HSequence + pub const m_duration: usize = 0x80; // float32 + pub const m_valueSource: usize = 0x84; // AnimValueSource + pub const m_paramIndex: usize = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + pub mod CDirectionalBlendUpdateNode { + pub const m_hSequences: usize = 0x5C; // HSequence[8] + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_blendValueSource: usize = 0x90; // AnimValueSource + pub const m_paramIndex: usize = 0x94; // CAnimParamHandle + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool + pub const m_bLockBlendOnReset: usize = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + pub mod CDirectPlaybackUpdateNode { + pub const m_bFinishEarly: usize = 0x6C; // bool + pub const m_bResetOnFinish: usize = 0x6D; // bool + pub const m_allTags: usize = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + pub mod CFollowPathUpdateNode { + pub const m_flBlendOutTime: usize = 0x6C; // float32 + pub const m_bBlockNonPathMovement: usize = 0x70; // bool + pub const m_bStopFeetAtGoal: usize = 0x71; // bool + pub const m_bScaleSpeed: usize = 0x72; // bool + pub const m_flScale: usize = 0x74; // float32 + pub const m_flMinAngle: usize = 0x78; // float32 + pub const m_flMaxAngle: usize = 0x7C; // float32 + pub const m_flSpeedScaleBlending: usize = 0x80; // float32 + pub const m_turnDamping: usize = 0x88; // CAnimInputDamping + pub const m_facingTarget: usize = 0x98; // AnimValueSource + pub const m_hParam: usize = 0x9C; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 + pub const m_bTurnToFace: usize = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + pub mod CFollowAttachmentUpdateNode { + pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + pub mod CFootAdjustmentUpdateNode { + pub const m_clips: usize = 0x70; // CUtlVector + pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle + pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle + pub const m_flTurnTimeMin: usize = 0x90; // float32 + pub const m_flTurnTimeMax: usize = 0x94; // float32 + pub const m_flStepHeightMax: usize = 0x98; // float32 + pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 + pub const m_bResetChild: usize = 0xA0; // bool + pub const m_bAnimationDriven: usize = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + pub mod CFootLockUpdateNode { + pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings + pub const m_footSettings: usize = 0xD0; // CUtlVector + pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping + pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping + pub const m_flStrideCurveScale: usize = 0x108; // float32 + pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 + pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 + pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 + pub const m_flHipShiftScale: usize = 0x118; // float32 + pub const m_flBlendTime: usize = 0x11C; // float32 + pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 + pub const m_flMinRootHeightOffset: usize = 0x124; // float32 + pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 + pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 + pub const m_bApplyFootRotationLimits: usize = 0x130; // bool + pub const m_bApplyHipShift: usize = 0x131; // bool + pub const m_bModulateStepHeight: usize = 0x132; // bool + pub const m_bResetChild: usize = 0x133; // bool + pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool + pub const m_bEnableRootHeightDamping: usize = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + pub mod CFootPinningUpdateNode { + pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t + pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource + pub const m_params: usize = 0xA8; // CUtlVector + pub const m_bResetChild: usize = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + pub mod CFootStepTriggerUpdateNode { + pub const m_triggers: usize = 0x68; // CUtlVector + pub const m_flTolerance: usize = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + pub mod CHitReactUpdateNode { + pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t + pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle + pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle + pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle + pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle + pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle + pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 + pub const m_bResetChild: usize = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + pub mod CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + pub mod CJiggleBoneUpdateNode { + pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + pub mod CJumpHelperUpdateNode { + pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle + pub const m_flOriginalJumpMovement: usize = 0xAC; // + pub const m_flOriginalJumpDuration: usize = 0xB8; // float32 + pub const m_flJumpStartCycle: usize = 0xBC; // float32 + pub const m_flJumpEndCycle: usize = 0xC0; // float32 + pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod + pub const m_bTranslationAxis: usize = 0xC8; // bool[3] + pub const m_bScaleSpeed: usize = 0xCB; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + pub mod CLookAtUpdateNode { + pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t + pub const m_target: usize = 0x138; // AnimVectorSource + pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle + pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle + pub const m_bResetChild: usize = 0x140; // bool + pub const m_bLockWhenWaning: usize = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + pub mod CMoverUpdateNode { + pub const m_damping: usize = 0x70; // CAnimInputDamping + pub const m_facingTarget: usize = 0x80; // AnimValueSource + pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle + pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle + pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 + pub const m_flTurnToFaceLimit: usize = 0x90; // float32 + pub const m_bAdditive: usize = 0x94; // bool + pub const m_bApplyMovement: usize = 0x95; // bool + pub const m_bOrientMovement: usize = 0x96; // bool + pub const m_bApplyRotation: usize = 0x97; // bool + pub const m_bLimitOnly: usize = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + pub mod CPathHelperUpdateNode { + pub const m_flStoppingRadius: usize = 0x68; // float32 + pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + pub mod CRagdollUpdateNode { + pub const m_nWeightListIndex: usize = 0x68; // int32 + pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + pub mod CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + pub mod CSetFacingUpdateNode { + pub const m_facingMode: usize = 0x68; // FacingMode + pub const m_bResetChild: usize = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + pub mod CSlowDownOnSlopesUpdateNode { + pub const m_flSlowDownStrength: usize = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + pub mod CSolveIKChainUpdateNode { + pub const m_targetHandles: usize = 0x68; // CUtlVector + pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + pub mod CSpeedScaleUpdateNode { + pub const m_paramIndex: usize = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + pub mod CStanceOverrideUpdateNode { + pub const m_footStanceInfo: usize = 0x68; // CUtlVector + pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef + pub const m_hParameter: usize = 0x90; // CAnimParamHandle + pub const m_eMode: usize = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + pub mod CStanceScaleUpdateNode { + pub const m_hParam: usize = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + pub mod CStopAtGoalUpdateNode { + pub const m_flOuterRadius: usize = 0x6C; // float32 + pub const m_flInnerRadius: usize = 0x70; // float32 + pub const m_flMaxScale: usize = 0x74; // float32 + pub const m_flMinScale: usize = 0x78; // float32 + pub const m_damping: usize = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + pub mod CTurnHelperUpdateNode { + pub const m_facingTarget: usize = 0x6C; // AnimValueSource + pub const m_turnStartTimeOffset: usize = 0x70; // float32 + pub const m_turnDuration: usize = 0x74; // float32 + pub const m_bMatchChildDuration: usize = 0x78; // bool + pub const m_manualTurnOffset: usize = 0x7C; // float32 + pub const m_bUseManualTurnOffset: usize = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + pub mod CTwoBoneIKUpdateNode { + pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t + } } // Module: client.dll - // Classes count: 256 + // Classes count: 434 // Enums count: 8 pub mod client { // Alignment: 4 @@ -3743,9 +3908,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) pub mod CEntityIdentity { pub const m_nameStringableIndex: usize = 0x14; // int32 pub const m_name: usize = 0x18; // CUtlSymbolLarge @@ -3761,10 +3923,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) pub mod CEntityInstance { pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge pub const m_pEntity: usize = 0x10; // CEntityIdentity* @@ -3784,99 +3942,23 @@ pub mod cs2_dumper { } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { pub const m_sceneNode: usize = 0x50; // CGameSceneNode pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer } // Parent: CEntityComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) pub mod CHitboxComponent { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } // Parent: CEntityComponent // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer pub const m_Color: usize = 0x85; // Color @@ -3961,10 +4043,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CBasePlayerControllerAPI { } // Parent: None @@ -3975,11 +4053,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) pub mod ViewAngleServerChange_t { pub const nType: usize = 0x30; // FixAngleSet_t pub const qAngle: usize = 0x34; // QAngle @@ -3987,10 +4060,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CDynamicPropAPI { } // Parent: CPlayerPawnComponent @@ -3999,13 +4068,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) pub mod audioparams_t { pub const localSound: usize = 0x8; // Vector[8] pub const soundscapeIndex: usize = 0x68; // int32 @@ -4015,17 +4077,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle< CColorCorrection>) - // NetworkVarNames: m_hViewEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hTonemapController (CHandle< CTonemapController2>) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) pub mod CPlayer_CameraServices { pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t @@ -4058,11 +4109,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) pub mod CPlayer_MovementServices { pub const m_nImpulse: usize = 0x40; // int32 pub const m_nButtons: usize = 0x48; // CInButtonState @@ -4082,15 +4128,6 @@ pub mod cs2_dumper { } // Parent: CPlayer_MovementServices // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) pub mod CPlayer_MovementServices_Humanoid { pub const m_flStepSoundTime: usize = 0x1D8; // float32 pub const m_flFallVelocity: usize = 0x1DC; // float32 @@ -4107,10 +4144,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle< CBaseEntity>) pub mod CPlayer_ObserverServices { pub const m_iObserverMode: usize = 0x40; // uint8 pub const m_hObserverTarget: usize = 0x44; // CHandle @@ -4129,12 +4162,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle< C_BasePlayerWeapon >) - // NetworkVarNames: m_hActiveWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_hLastWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_iAmmo (uint16) pub mod CPlayer_WeaponServices { pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> pub const m_hActiveWeapon: usize = 0x58; // CHandle @@ -4143,31 +4170,18 @@ pub mod cs2_dumper { } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { pub const m_animationController: usize = 0x460; // CBaseAnimGraphController pub const __m_pChainEntity: usize = 0x1C28; // CNetworkVarChainer } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) pub mod EntityRenderAttribute_t { pub const m_ID: usize = 0x30; // CUtlStringToken pub const m_Values: usize = 0x34; // Vector4D } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle< C_BaseModelEntity >) - // NetworkVarNames: m_AssociatedEntityNames (string_t) pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; // ModelConfigHandle_t pub const m_Name: usize = 0x30; // CUtlSymbolLarge @@ -4181,24 +4195,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) pub mod CGameSceneNodeHandle { pub const m_hOwner: usize = 0x8; // CEntityHandle pub const m_name: usize = 0xC; // CUtlStringToken } // Parent: None // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) pub mod CGameSceneNode { pub const m_nodeToWorld: usize = 0x10; // CTransform pub const m_pOwner: usize = 0x30; // CEntityInstance* @@ -4245,11 +4247,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) pub mod CNetworkedSequenceOperation { pub const m_hSequence: usize = 0x8; // HSequence pub const m_flPrevCycle: usize = 0xC; // float32 @@ -4262,12 +4259,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) pub mod CModelState { pub const m_hModel: usize = 0xA0; // CStrongHandle pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge @@ -4279,13 +4270,6 @@ pub mod cs2_dumper { } // Parent: CGameSceneNode // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { pub const m_modelState: usize = 0x160; // CModelState pub const m_bIsAnimationEnabled: usize = 0x370; // bool @@ -4298,22 +4282,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod IntervalTimer { pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod CountdownTimer { pub const m_duration: usize = 0x8; // float32 pub const m_timestamp: usize = 0xC; // GameTime_t @@ -4322,11 +4296,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) pub mod EngineCountdownTimer { pub const m_duration: usize = 0x8; // float32 pub const m_timestamp: usize = 0xC; // float32 @@ -4334,15 +4303,6 @@ pub mod cs2_dumper { } // Parent: IntervalTimer // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) pub mod CTimeline { pub const m_flValues: usize = 0x10; // float32[64] pub const m_nValueCounts: usize = 0x110; // int32[64] @@ -4354,32 +4314,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) pub mod CAnimGraphNetworkedVariables { pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase @@ -4408,81 +4342,23 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod C_BaseEntityAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CTakeDamageInfoAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings pub mod CClientPointEntityAPI { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CPulseGraphInstance_ClientEntity { pub const m_pParent: usize = 0xD8; // CClientScriptEntity* } // Parent: CEntityInstance // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hOwnerEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) pub mod C_BaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent @@ -4580,20 +4456,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) pub mod C_ColorCorrection { pub const m_vecOrigin: usize = 0x550; // pub const m_MinFalloff: usize = 0x55C; // float32 @@ -4616,18 +4478,11 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWindClientside { pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle< C_BaseEntity>) - // NetworkVarNames: m_bCheapEffect (bool) pub mod C_EntityFlame { pub const m_hEntAttached: usize = 0x550; // CHandle pub const m_hOldAttached: usize = 0x578; // CHandle @@ -4635,38 +4490,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle< C_BaseEntity>) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) pub mod CProjectedTextureBase { pub const m_hTargetEntity: usize = 0xC; // CHandle pub const m_bState: usize = 0x10; // bool @@ -4701,12 +4524,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) pub mod C_BaseFire { pub const m_flScale: usize = 0x550; // float32 pub const m_flStartScale: usize = 0x554; // float32 @@ -4715,12 +4532,6 @@ pub mod cs2_dumper { } // Parent: C_BaseFire // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod C_FireSmoke { pub const m_nFlameModelIndex: usize = 0x560; // int32 pub const m_nFlameFromAboveModelIndex: usize = 0x564; // int32 @@ -4815,10 +4626,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod C_SkyCamera { pub const m_skyboxData: usize = 0x550; // sky3dparams_t pub const m_skyboxSlotToken: usize = 0x5E0; // CUtlStringToken @@ -4833,16 +4640,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) pub mod VPhysicsCollisionAttribute_t { pub const m_nInteractsAs: usize = 0x8; // uint64 pub const m_nInteractsWith: usize = 0x10; // uint64 @@ -4855,22 +4652,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) pub mod CCollisionProperty { pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t pub const m_vecMins: usize = 0x40; // @@ -4908,29 +4689,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) pub mod CEffectData { pub const m_vOrigin: usize = 0x8; // pub const m_vStart: usize = 0x14; // @@ -4956,32 +4714,12 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) pub mod C_EnvDetailController { pub const m_flFadeStartDist: usize = 0x550; // float32 pub const m_flFadeEndDist: usize = 0x554; // float32 } // Parent: None // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) pub mod C_EnvWindShared { pub const m_flStartTime: usize = 0x8; // GameTime_t pub const m_iWindSeed: usize = 0xC; // uint32 @@ -5031,20 +4769,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; // int32 pub const m_hMaterial: usize = 0x10; // CStrongHandle @@ -5069,17 +4793,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) pub mod CGlowProperty { pub const m_fGlowColor: usize = 0x8; // pub const m_iGlowType: usize = 0x30; // int32 @@ -5099,32 +4812,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) pub mod fogparams_t { pub const dirPrimary: usize = 0x8; // pub const colorPrimary: usize = 0x14; // Color @@ -5154,9 +4841,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle< CFogController>) pub mod C_fogplayerparams_t { pub const m_hCtrl: usize = 0x8; // CHandle pub const m_flTransitionTime: usize = 0xC; // float32 @@ -5175,14 +4859,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) pub mod sky3dparams_t { pub const scale: usize = 0x8; // int16 pub const origin: usize = 0xC; // @@ -5193,10 +4869,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase @@ -5209,13 +4881,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) pub mod C_SoundOpvarSetPointBase { pub const m_iszStackName: usize = 0x550; // CUtlSymbolLarge pub const m_iszOperatorName: usize = 0x558; // CUtlSymbolLarge @@ -5253,23 +4918,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) pub mod C_TeamRoundTimer { pub const m_bTimerPaused: usize = 0x550; // bool pub const m_flTimeRemaining: usize = 0x554; // float32 @@ -5304,22 +4952,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) pub mod CAttributeList { pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar pub const m_pManager: usize = 0x58; // CAttributeManager* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) pub mod CEconItemAttribute { pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 pub const m_flValue: usize = 0x34; // float32 @@ -5329,11 +4967,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) pub mod CAttributeManager { pub const m_Providers: usize = 0x8; // CUtlVector> pub const m_iReapplyProvisionParity: usize = 0x20; // int32 @@ -5351,13 +4984,6 @@ pub mod cs2_dumper { } // Parent: CAttributeManager // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) pub mod C_AttributeContainer { pub const m_Item: usize = 0x50; // C_EconItemView pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 @@ -5370,133 +4996,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) pub mod EntitySpottedState_t { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } // Parent: C_GameRulesProxy // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) pub mod C_CSGameRulesProxy { pub const m_pGameRules: usize = 0x550; // C_CSGameRules* } // Parent: C_TeamplayRules // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules *) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) pub mod C_CSGameRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer pub const m_bFreezePeriod: usize = 0x30; // bool @@ -5618,10 +5128,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CCSTakeDamageInfoAPI { } // Parent: None @@ -5633,40 +5139,22 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CCSGameModeRules_Noop { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CCSGameModeScript { } // Parent: CCSGameModeRules // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) pub mod CCSGameModeRules_ArmsRace { pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CCSArmsRaceScript { pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* } // Parent: CCSGameModeRules // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) pub mod CCSGameModeRules_Deathmatch { pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 @@ -5674,23 +5162,11 @@ pub mod cs2_dumper { } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CCSDeathmatchScript { pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) pub mod C_RetakeGameRules { pub const m_nMatchSeed: usize = 0xF8; // int32 pub const m_bBlockersPresent: usize = 0xFC; // bool @@ -5700,21 +5176,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) pub mod CSPerRoundStats_t { pub const m_iKills: usize = 0x30; // int32 pub const m_iDeaths: usize = 0x34; // int32 @@ -5732,13 +5193,6 @@ pub mod cs2_dumper { } // Parent: CSPerRoundStats_t // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { pub const m_iEnemy5Ks: usize = 0x68; // int32 pub const m_iEnemy4Ks: usize = 0x6C; // int32 @@ -5748,16 +5202,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) pub mod C_CSGO_TeamPreviewCharacterPosition { pub const m_nVariant: usize = 0x550; // int32 pub const m_nRandom: usize = 0x554; // int32 @@ -5810,13 +5254,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle< CCSPlayerPawn>) - // NetworkVarNames: m_hPingedEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) pub mod C_PlayerPing { pub const m_hPlayer: usize = 0x580; // CHandle pub const m_hPingedEntity: usize = 0x584; // CHandle @@ -5826,25 +5263,11 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle< CBaseEntity>) pub mod CCSPlayer_PingServices { pub const m_hPlayerPing: usize = 0x40; // CHandle } // Parent: C_BaseEntity // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod C_CSPlayerResource { pub const m_bHostageAlive: usize = 0x550; // bool[12] pub const m_isHostageFollowingSomeone: usize = 0x55C; // bool[12] @@ -5859,10 +5282,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CCSPlayerControllerAPI { } // Parent: CPlayerPawnComponent @@ -5871,13 +5290,6 @@ pub mod cs2_dumper { } // Parent: CPlayer_CameraServices // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle< CBaseEntity>) pub mod CCSPlayerBase_CameraServices { pub const m_iFOV: usize = 0x210; // uint32 pub const m_iFOVStart: usize = 0x214; // uint32 @@ -5888,29 +5300,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) pub mod WeaponPurchaseCount_t { pub const m_nItemDefIndex: usize = 0x30; // uint16 pub const m_nCount: usize = 0x32; // uint16 } // Parent: None // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) pub mod WeaponPurchaseTracker_t { pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) pub mod CCSPlayer_ActionTrackingServices { pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle pub const m_bIsRescuing: usize = 0x44; // bool @@ -5919,21 +5319,11 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) pub mod CCSPlayer_BulletServices { pub const m_totalHitsOnServer: usize = 0x40; // int32 } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) pub mod SellbackPurchaseEntry_t { pub const m_unDefIdx: usize = 0x30; // uint16 pub const m_nCost: usize = 0x34; // int32 @@ -5943,9 +5333,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar } @@ -5956,21 +5343,12 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle< CBaseEntity>) - // NetworkVarNames: m_hCarriedHostageProp (CHandle< CBaseEntity>) pub mod CCSPlayer_HostageServices { pub const m_hCarriedHostage: usize = 0x40; // CHandle pub const m_hCarriedHostageProp: usize = 0x44; // CHandle } // Parent: CPlayer_ItemServices // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) pub mod CCSPlayer_ItemServices { pub const m_bHasDefuser: usize = 0x40; // bool pub const m_bHasHelmet: usize = 0x41; // bool @@ -5978,28 +5356,6 @@ pub mod cs2_dumper { } // Parent: CPlayer_MovementServices_Humanoid // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { pub const m_flMaxFallVelocity: usize = 0x218; // float32 pub const m_vecLadderNormal: usize = 0x21C; // @@ -6017,7 +5373,7 @@ pub mod cs2_dumper { pub const m_duckUntilOnGround: usize = 0x260; // bool pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool pub const m_bInStuckTest: usize = 0x262; // bool - pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] + pub const m_flStuckCheckTime: usize = 0x270; // pub const m_nTraceCount: usize = 0x470; // int32 pub const m_StuckLast: usize = 0x474; // int32 pub const m_bSpeedCropped: usize = 0x478; // bool @@ -6045,9 +5401,6 @@ pub mod cs2_dumper { } // Parent: CPlayer_ViewModelServices // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle< CBaseViewModel >) pub mod CCSPlayer_ViewModelServices { pub const m_hViewModel: usize = 0x40; // CHandle[3] } @@ -6060,11 +5413,6 @@ pub mod cs2_dumper { } // Parent: CPlayer_WeaponServices // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) pub mod CCSPlayer_WeaponServices { pub const m_flNextAttack: usize = 0xB8; // GameTime_t pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool @@ -6102,13 +5450,6 @@ pub mod cs2_dumper { } // Parent: CPlayerControllerComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar pub const m_matchStats: usize = 0x90; // CSMatchStats_t @@ -6118,22 +5459,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle< CCSPlayerPawnBase >) - // NetworkVarNames: m_PlayerRecipient (CHandle< CCSPlayerPawnBase >) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle< CCSPlayerController >) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle< CCSPlayerController >) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) pub mod CDamageRecord { pub const m_PlayerDamager: usize = 0x28; // CHandle pub const m_PlayerRecipient: usize = 0x2C; // CHandle @@ -6152,22 +5477,12 @@ pub mod cs2_dumper { } // Parent: CPlayerControllerComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) pub mod CCSPlayerController_DamageServices { pub const m_nSendUpdate: usize = 0x40; // int32 pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CPlayerControllerComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) pub mod CCSPlayerController_InGameMoneyServices { pub const m_iAccount: usize = 0x40; // int32 pub const m_iStartAccount: usize = 0x44; // int32 @@ -6184,16 +5499,6 @@ pub mod cs2_dumper { } // Parent: CPlayerControllerComponent // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) pub mod CCSPlayerController_InventoryServices { pub const m_unMusicID: usize = 0x40; // uint16 pub const m_rank: usize = 0x44; // MedalRank_t[6] @@ -6206,18 +5511,10 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CCSWeaponBaseVDataAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CCSWeaponBaseAPI { } // Parent: None @@ -6239,10 +5536,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn pub mod CompositeMaterialMatchFilter_t { pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t pub const m_strMatchFilter: usize = 0x8; // CUtlString @@ -6251,10 +5544,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn pub mod CompositeMaterialInputLooseVariable_t { pub const m_strName: usize = 0x0; // CUtlString pub const m_bExposeExternally: usize = 0x8; // bool @@ -6293,10 +5582,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn pub mod CompMatMutatorCondition_t { pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString @@ -6306,10 +5591,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn pub mod CompMatPropertyMutator_t { pub const m_bEnabled: usize = 0x0; // bool pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t @@ -6342,10 +5623,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn pub mod CompositeMaterialInputContainer_t { pub const m_bEnabled: usize = 0x0; // bool pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t @@ -6358,10 +5635,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn pub mod CompositeMaterialAssemblyProcedure_t { pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector pub const m_vecMatchFilters: usize = 0x18; // CUtlVector @@ -6370,17 +5643,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn pub mod GeneratedTextureHandle_t { pub const m_strBitmapName: usize = 0x0; // CUtlString } // Parent: None // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn pub mod CompositeMaterial_t { pub const m_TargetKVs: usize = 0x8; // KeyValues3 pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 @@ -6389,9 +5656,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CompositeMaterialEditorPoint_t { pub const m_ModelName: usize = 0x0; // CResourceName pub const m_nSequenceIndex: usize = 0xE0; // int32 @@ -6404,9 +5668,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CCompositeMaterialEditorDoc { pub const m_nVersion: usize = 0x8; // int32 pub const m_Points: usize = 0x10; // CUtlVector @@ -6516,29 +5777,14 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod C_CSObserverPawnAPI { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod C_CSPlayerPawnAPI { } // Parent: C_BaseEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) pub mod C_VoteController { pub const m_iActiveIssueIndex: usize = 0x560; // int32 pub const m_iOnlyTeamToVote: usize = 0x564; // int32 @@ -6550,23 +5796,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod C_MapVetoPickController { pub const m_nDraftType: usize = 0x560; // int32 pub const m_nTeamWinningCoinToss: usize = 0x564; // int32 @@ -6653,32 +5882,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) pub mod C_EnvCombinedLightProbeVolume { pub const m_Color: usize = 0x15A8; // Color pub const m_flBrightness: usize = 0x15AC; // float32 @@ -6707,26 +5910,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) pub mod C_EnvCubemap { pub const m_hCubemapTexture: usize = 0x5D0; // CStrongHandle pub const m_bCustomCubemapTexture: usize = 0x5D8; // bool @@ -6753,25 +5936,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod C_EnvCubemapFog { pub const m_flEndDistance: usize = 0x550; // float32 pub const m_flStartDistance: usize = 0x554; // float32 @@ -6794,23 +5958,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) pub mod C_GradientFog { pub const m_hGradientFogTexture: usize = 0x550; // CStrongHandle pub const m_flFogStartDistance: usize = 0x558; // float32 @@ -6831,25 +5978,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) pub mod C_EnvLightProbeVolume { pub const m_hLightProbeTexture: usize = 0x1528; // CStrongHandle pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle @@ -6871,14 +5999,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) pub mod C_PlayerVisibility { pub const m_flVisibilityStrength: usize = 0x550; // float32 pub const m_flFogDistanceMultiplier: usize = 0x554; // float32 @@ -6889,16 +6009,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod C_TonemapController2 { pub const m_flAutoExposureMin: usize = 0x550; // float32 pub const m_flAutoExposureMax: usize = 0x554; // float32 @@ -6911,35 +6021,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) pub mod C_EnvVolumetricFogController { pub const m_flScattering: usize = 0x550; // float32 pub const m_flAnisotropy: usize = 0x554; // float32 @@ -6972,15 +6053,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) pub mod C_EnvVolumetricFogVolume { pub const m_bActive: usize = 0x550; // bool pub const m_vBoxMins: usize = 0x554; // @@ -6992,9 +6064,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) pub mod C_FogController { pub const m_fog: usize = 0x550; // fogparams_t pub const m_bUseAngles: usize = 0x5B8; // bool @@ -7010,11 +6079,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) pub mod C_InfoVisibilityBox { pub const m_nMode: usize = 0x554; // int32 pub const m_vBoxSize: usize = 0x558; // @@ -7022,12 +6086,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { pub const m_pOutputOnEntitiesSpawned: usize = 0x550; // CEntityIOOutput pub const m_worldName: usize = 0x578; // CUtlSymbolLarge @@ -7040,29 +6098,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) pub mod C_PointCamera { pub const m_FOV: usize = 0x550; // float32 pub const m_Resolution: usize = 0x554; // float32 @@ -7113,11 +6148,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) pub mod C_SoundAreaEntityBase { pub const m_bDisabled: usize = 0x550; // bool pub const m_bWasEnabled: usize = 0x558; // bool @@ -7126,31 +6156,17 @@ pub mod cs2_dumper { } // Parent: C_SoundAreaEntityBase // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) pub mod C_SoundAreaEntitySphere { pub const m_flRadius: usize = 0x578; // float32 } // Parent: C_SoundAreaEntityBase // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) pub mod C_SoundAreaEntityOrientedBox { pub const m_vMin: usize = 0x578; // pub const m_vMax: usize = 0x584; // } // Parent: C_BaseEntity // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle< CBasePlayerController >) - // NetworkVarNames: m_aPlayers (CHandle< C_BasePlayerPawn >) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) pub mod C_Team { pub const m_aPlayerControllers: usize = 0x550; // C_NetworkUtlVectorBase> pub const m_aPlayers: usize = 0x568; // C_NetworkUtlVectorBase> @@ -7159,24 +6175,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle< CBasePlayerPawn>) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField pub mod CBasePlayerController { pub const m_nFinalPredictedTick: usize = 0x558; // int32 pub const m_CommandContext: usize = 0x560; // C_CommandContext @@ -7194,11 +6192,8 @@ pub mod cs2_dumper { pub const m_bIsLocalPlayerController: usize = 0x6C8; // bool pub const m_iDesiredFOV: usize = 0x6CC; // uint32 } - // Parent: None + // Parent: CEntitySubclassVDataBase // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBasePlayerVData { pub const m_sModelName: usize = 0x28; // CResourceNameTyped> pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat @@ -7215,11 +6210,8 @@ pub mod cs2_dumper { pub const m_flUseAngleTolerance: usize = 0x170; // float32 pub const m_flCrouchTime: usize = 0x174; // float32 } - // Parent: None + // Parent: CEntitySubclassVDataBase // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> pub const m_bBuiltRightHanded: usize = 0x108; // bool @@ -7244,13 +6236,6 @@ pub mod cs2_dumper { } // Parent: CSkeletonAnimationController // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) pub mod CBaseAnimGraphController { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x14A8; // bool @@ -7268,29 +6253,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle< C_BaseModelEntity >) pub mod C_BaseModelEntity { pub const m_CRenderComponent: usize = 0xA20; // CRenderComponent* pub const m_CHitboxComponent: usize = 0xA28; // CHitboxComponent @@ -7345,29 +6307,6 @@ pub mod cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle< CBaseEntity >) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) pub mod C_ParticleSystem { pub const m_szSnapshotFileName: usize = 0xCD0; // char[512] pub const m_bActive: usize = 0xED0; // bool @@ -7396,20 +6335,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod C_PathParticleRope { pub const m_bStartActive: usize = 0x550; // bool pub const m_flMaxSimulationTime: usize = 0x554; // float32 @@ -7434,15 +6359,6 @@ pub mod cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) pub mod C_DynamicLight { pub const m_Flags: usize = 0xCD0; // uint8 pub const m_LightStyle: usize = 0xCD1; // uint8 @@ -7454,13 +6370,6 @@ pub mod cs2_dumper { } // Parent: C_PointEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) pub mod C_EnvScreenOverlay { pub const m_iszOverlayNames: usize = 0x550; // CUtlSymbolLarge[10] pub const m_flOverlayTimes: usize = 0x5A0; // float32[10] @@ -7492,20 +6401,6 @@ pub mod cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_LightGlow { pub const m_nHorizontalSize: usize = 0xCD0; // uint32 pub const m_nVerticalSize: usize = 0xCD4; // uint32 @@ -7518,43 +6413,17 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod C_RagdollManager { pub const m_iCurrentMaxRagdollCount: usize = 0x550; // int8 } // Parent: C_BaseModelEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) pub mod C_SpotlightEnd { pub const m_flLightScale: usize = 0xCD0; // float32 pub const m_Radius: usize = 0xCD4; // float32 } // Parent: C_BaseEntity // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle< CBaseEntity>) - // NetworkVarNames: m_hRemapLineEnd (CHandle< CBaseEntity>) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle< C_BaseEntity >) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) pub mod C_PointValueRemapper { pub const m_bDisabled: usize = 0x550; // bool pub const m_bDisabledOld: usize = 0x551; // bool @@ -7584,19 +6453,6 @@ pub mod cs2_dumper { } // Parent: C_ModelPointEntity // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod C_PointWorldText { pub const m_bForceRecreateNextUpdate: usize = 0xCD8; // bool pub const m_messageText: usize = 0xCE8; // char[512] @@ -7607,16 +6463,12 @@ pub mod cs2_dumper { pub const m_flFontSize: usize = 0xF30; // float32 pub const m_flDepthOffset: usize = 0xF34; // float32 pub const m_Color: usize = 0xF38; // Color - pub const m_nJustifyHorizontal: usize = 0xF3C; // PointWorldTextJustifyHorizontal_ + pub const m_nJustifyHorizontal: usize = 0xF3C; // PointWorldTextJustifyHorizontal_t pub const m_nJustifyVertical: usize = 0xF40; // PointWorldTextJustifyVertical_t pub const m_nReorientMode: usize = 0xF44; // PointWorldTextReorientMode_t } // Parent: C_BaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle< CBaseEntity>) - // NetworkVarNames: m_bSendHandle (bool) pub mod C_HandleTest { pub const m_Handle: usize = 0x550; // CHandle pub const m_bSendHandle: usize = 0x554; // bool @@ -7627,9 +6479,6 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWind { pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared } @@ -7639,11 +6488,6 @@ pub mod cs2_dumper { } // Parent: C_BaseToggle // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle< C_BaseModelEntity>) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) pub mod C_BaseButton { pub const m_glowEntity: usize = 0xCD0; // CHandle pub const m_usable: usize = 0xCD4; // bool @@ -7655,18 +6499,6 @@ pub mod cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) pub mod C_EntityDissolve { pub const m_flStartTime: usize = 0xCD8; // GameTime_t pub const m_flFadeInStart: usize = 0xCDC; // float32 @@ -7688,17 +6520,6 @@ pub mod cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) pub mod C_EnvDecal { pub const m_hDecalMaterial: usize = 0xCD0; // CStrongHandle pub const m_flWidth: usize = 0xCD8; // float32 @@ -7724,10 +6545,6 @@ pub mod cs2_dumper { } // Parent: C_FuncBrush // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) pub mod C_FuncElectrifiedVolume { pub const m_nAmbientEffect: usize = 0xCD0; // ParticleIndex_t pub const m_EffectName: usize = 0xCD8; // CUtlSymbolLarge @@ -7735,10 +6552,6 @@ pub mod cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride pub mod C_FuncRotating { } // Parent: C_BaseModelEntity @@ -7751,31 +6564,6 @@ pub mod cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle< C_BaseEntity>) - // NetworkVarNames: m_hEndPoint (CHandle< C_BaseEntity>) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) pub mod C_RopeKeyframe { pub const m_LinksTouchingSomething: usize = 0xCD8; // CBitVec<10> pub const m_nLinksTouchingSomething: usize = 0xCDC; // int32 @@ -7821,15 +6609,6 @@ pub mod cs2_dumper { } // Parent: C_PointEntity // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle< C_BaseFlex >) pub mod C_SceneEntity { pub const m_bIsPlayingBack: usize = 0x558; // bool pub const m_bPaused: usize = 0x559; // bool @@ -7851,28 +6630,6 @@ pub mod cs2_dumper { } // Parent: C_BaseModelEntity // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) pub mod C_Sun { pub const m_fxSSSunFlareEffectIndex: usize = 0xCD0; // ParticleIndex_t pub const m_fxSunFlareEffectIndex: usize = 0xCD4; // ParticleIndex_t @@ -7895,11 +6652,6 @@ pub mod cs2_dumper { } // Parent: C_BaseToggle // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) pub mod C_BaseTrigger { pub const m_bDisabled: usize = 0xCD0; // bool pub const m_bClientSidePredicted: usize = 0xCD1; // bool @@ -7908,6 +6660,1970 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_TriggerVolume { } + // Parent: C_BaseTrigger + // Fields count: 0 + pub mod C_TriggerMultiple { + } + // Parent: C_BaseTrigger + // Fields count: 0 + pub mod C_TriggerLerpObject { + } + // Parent: C_BaseTrigger + // Fields count: 13 + pub mod C_TriggerPhysics { + pub const m_gravityScale: usize = 0xCD8; // float32 + pub const m_linearLimit: usize = 0xCDC; // float32 + pub const m_linearDamping: usize = 0xCE0; // float32 + pub const m_angularLimit: usize = 0xCE4; // float32 + pub const m_angularDamping: usize = 0xCE8; // float32 + pub const m_linearForce: usize = 0xCEC; // float32 + pub const m_flFrequency: usize = 0xCF0; // float32 + pub const m_flDampingRatio: usize = 0xCF4; // float32 + pub const m_vecLinearForcePointAt: usize = 0xCF8; // + pub const m_bCollapseToForcePoint: usize = 0xD04; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xD08; // + pub const m_vecLinearForceDirection: usize = 0xD14; // + pub const m_bConvertToDebrisWhenPossible: usize = 0xD20; // bool + } + // Parent: IClientAlphaProperty + // Fields count: 13 + pub mod CClientAlphaProperty { + pub const m_nRenderFX: usize = 0x10; // uint8 + pub const m_nRenderMode: usize = 0x11; // uint8 + pub const m_bAlphaOverride: usize = 0x0; // bitfield:1 + pub const m_bShadowAlphaOverride: usize = 0x0; // bitfield:1 + pub const m_nReserved: usize = 0x0; // bitfield:6 + pub const m_nAlpha: usize = 0x13; // uint8 + pub const m_nDesyncOffset: usize = 0x14; // uint16 + pub const m_nReserved2: usize = 0x16; // uint16 + pub const m_nDistFadeStart: usize = 0x18; // uint16 + pub const m_nDistFadeEnd: usize = 0x1A; // uint16 + pub const m_flFadeScale: usize = 0x1C; // float32 + pub const m_flRenderFxStartTime: usize = 0x20; // GameTime_t + pub const m_flRenderFxDuration: usize = 0x24; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 24 + pub mod C_Beam { + pub const m_flFrameRate: usize = 0xCD0; // float32 + pub const m_flHDRColorScale: usize = 0xCD4; // float32 + pub const m_flFireTime: usize = 0xCD8; // GameTime_t + pub const m_flDamage: usize = 0xCDC; // float32 + pub const m_nNumBeamEnts: usize = 0xCE0; // uint8 + pub const m_queryHandleHalo: usize = 0xCE4; // int32 + pub const m_hBaseMaterial: usize = 0xD08; // CStrongHandle + pub const m_nHaloIndex: usize = 0xD10; // CStrongHandle + pub const m_nBeamType: usize = 0xD18; // BeamType_t + pub const m_nBeamFlags: usize = 0xD1C; // uint32 + pub const m_hAttachEntity: usize = 0xD20; // CHandle[10] + pub const m_nAttachIndex: usize = 0xD48; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xD54; // float32 + pub const m_fEndWidth: usize = 0xD58; // float32 + pub const m_fFadeLength: usize = 0xD5C; // float32 + pub const m_fHaloScale: usize = 0xD60; // float32 + pub const m_fAmplitude: usize = 0xD64; // float32 + pub const m_fStartFrame: usize = 0xD68; // float32 + pub const m_fSpeed: usize = 0xD6C; // float32 + pub const m_flFrame: usize = 0xD70; // float32 + pub const m_nClipStyle: usize = 0xD74; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xD78; // bool + pub const m_vecEndPos: usize = 0xD7C; // + pub const m_hEndEntity: usize = 0xD88; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + pub mod C_FuncLadder { + pub const m_vecLadderDir: usize = 0xCD0; // + pub const m_Dismounts: usize = 0xCE0; // CUtlVector> + pub const m_vecLocalTop: usize = 0xCF8; // + pub const m_vecPlayerMountPositionTop: usize = 0xD04; // + pub const m_vecPlayerMountPositionBottom: usize = 0xD10; // + pub const m_flAutoRideSpeed: usize = 0xD1C; // float32 + pub const m_bDisabled: usize = 0xD20; // bool + pub const m_bFakeLadder: usize = 0xD21; // bool + pub const m_bHasSlack: usize = 0xD22; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + pub mod C_Sprite { + pub const m_hSpriteMaterial: usize = 0xCE8; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xCF0; // CHandle + pub const m_nAttachment: usize = 0xCF4; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xCF8; // float32 + pub const m_flFrame: usize = 0xCFC; // float32 + pub const m_flDieTime: usize = 0xD00; // GameTime_t + pub const m_nBrightness: usize = 0xD10; // uint32 + pub const m_flBrightnessDuration: usize = 0xD14; // float32 + pub const m_flSpriteScale: usize = 0xD18; // float32 + pub const m_flScaleDuration: usize = 0xD1C; // float32 + pub const m_bWorldSpaceScale: usize = 0xD20; // bool + pub const m_flGlowProxySize: usize = 0xD24; // float32 + pub const m_flHDRColorScale: usize = 0xD28; // float32 + pub const m_flLastTime: usize = 0xD2C; // GameTime_t + pub const m_flMaxFrame: usize = 0xD30; // float32 + pub const m_flStartScale: usize = 0xD34; // float32 + pub const m_flDestScale: usize = 0xD38; // float32 + pub const m_flScaleTimeStart: usize = 0xD3C; // GameTime_t + pub const m_nStartBrightness: usize = 0xD40; // int32 + pub const m_nDestBrightness: usize = 0xD44; // int32 + pub const m_flBrightnessTimeStart: usize = 0xD48; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xD50; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xDF8; // int32 + pub const m_nSpriteHeight: usize = 0xDFC; // int32 + } + // Parent: C_Sprite + // Fields count: 0 + pub mod C_SpriteOriented { + } + // Parent: C_BaseModelEntity + // Fields count: 4 + pub mod C_BaseClientUIEntity { + pub const m_bEnabled: usize = 0xCD8; // bool + pub const m_DialogXMLName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xCE8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xCF0; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + pub mod C_PointClientUIDialog { + pub const m_hActivator: usize = 0xD00; // CHandle + pub const m_bStartEnabled: usize = 0xD04; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + pub mod C_PointClientUIHUD { + pub const m_bCheckCSSClasses: usize = 0xD08; // bool + pub const m_bIgnoreInput: usize = 0xE90; // bool + pub const m_flWidth: usize = 0xE94; // float32 + pub const m_flHeight: usize = 0xE98; // float32 + pub const m_flDPI: usize = 0xE9C; // float32 + pub const m_flInteractDistance: usize = 0xEA0; // float32 + pub const m_flDepthOffset: usize = 0xEA4; // float32 + pub const m_unOwnerContext: usize = 0xEA8; // uint32 + pub const m_unHorizontalAlign: usize = 0xEAC; // uint32 + pub const m_unVerticalAlign: usize = 0xEB0; // uint32 + pub const m_unOrientation: usize = 0xEB4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEB8; // bool + pub const m_vecCSSClasses: usize = 0xEC0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + pub mod C_PointClientUIWorldPanel { + pub const m_bForceRecreateNextUpdate: usize = 0xD08; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xD09; // bool + pub const m_bCheckCSSClasses: usize = 0xD0A; // bool + pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform + pub const m_pOffScreenIndicator: usize = 0xEB0; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xED8; // bool + pub const m_bLit: usize = 0xED9; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xEDA; // bool + pub const m_flWidth: usize = 0xEDC; // float32 + pub const m_flHeight: usize = 0xEE0; // float32 + pub const m_flDPI: usize = 0xEE4; // float32 + pub const m_flInteractDistance: usize = 0xEE8; // float32 + pub const m_flDepthOffset: usize = 0xEEC; // float32 + pub const m_unOwnerContext: usize = 0xEF0; // uint32 + pub const m_unHorizontalAlign: usize = 0xEF4; // uint32 + pub const m_unVerticalAlign: usize = 0xEF8; // uint32 + pub const m_unOrientation: usize = 0xEFC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xF00; // bool + pub const m_vecCSSClasses: usize = 0xF08; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xF20; // bool + pub const m_bNoDepth: usize = 0xF21; // bool + pub const m_bRenderBackface: usize = 0xF22; // bool + pub const m_bUseOffScreenIndicator: usize = 0xF23; // bool + pub const m_bExcludeFromSaveGames: usize = 0xF24; // bool + pub const m_bGrabbable: usize = 0xF25; // bool + pub const m_bOnlyRenderToTexture: usize = 0xF26; // bool + pub const m_bDisableMipGen: usize = 0xF27; // bool + pub const m_nExplicitImageLayout: usize = 0xF28; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 4 + pub mod CPointOffScreenIndicatorUi { + pub const m_bBeenEnabled: usize = 0xF30; // bool + pub const m_bHide: usize = 0xF31; // bool + pub const m_flSeenTargetTime: usize = 0xF34; // float32 + pub const m_pTargetPanel: usize = 0xF38; // C_PointClientUIWorldPanel* + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + pub mod C_PointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xF30; // char[512] + } + // Parent: C_PointEntity + // Fields count: 9 + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_nResolutionX: usize = 0x554; // int32 + pub const m_nResolutionY: usize = 0x558; // int32 + pub const m_szLayoutFileName: usize = 0x560; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x568; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x570; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x588; // int32 + pub const m_vecCSSClasses: usize = 0x590; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x708; // bool + } + // Parent: IEconItemInterface + // Fields count: 28 + pub mod C_EconItemView { + pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool + pub const m_bInventoryImageTriedCache: usize = 0x61; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool + pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 + pub const m_iEntityQuality: usize = 0x1BC; // int32 + pub const m_iEntityLevel: usize = 0x1C0; // uint32 + pub const m_iItemID: usize = 0x1C8; // uint64 + pub const m_iItemIDHigh: usize = 0x1D0; // uint32 + pub const m_iItemIDLow: usize = 0x1D4; // uint32 + pub const m_iAccountID: usize = 0x1D8; // uint32 + pub const m_iInventoryPosition: usize = 0x1DC; // uint32 + pub const m_bInitialized: usize = 0x1E8; // bool + pub const m_bDisallowSOC: usize = 0x1E9; // bool + pub const m_bIsStoreItem: usize = 0x1EA; // bool + pub const m_bIsTradeItem: usize = 0x1EB; // bool + pub const m_iEntityQuantity: usize = 0x1EC; // int32 + pub const m_iRarityOverride: usize = 0x1F0; // int32 + pub const m_iQualityOverride: usize = 0x1F4; // int32 + pub const m_unClientFlags: usize = 0x1F8; // uint8 + pub const m_unOverrideStyle: usize = 0x1F9; // uint8 + pub const m_AttributeList: usize = 0x210; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList + pub const m_szCustomName: usize = 0x2D0; // char[161] + pub const m_szCustomNameOverride: usize = 0x371; // char[161] + pub const m_bInitializedTags: usize = 0x440; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + pub mod CBombTarget { + pub const m_bBombPlantedHere: usize = 0xCD8; // bool + } + // Parent: C_BaseTrigger + // Fields count: 0 + pub mod CHostageRescueZoneShim { + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + pub mod CHostageRescueZone { + } + // Parent: C_BaseTrigger + // Fields count: 2 + pub mod C_TriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xCD8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xCF8; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 1 + pub mod CFuncWater { + pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod CWaterSplasher { + } + // Parent: C_PointEntity + // Fields count: 0 + pub mod C_InfoInstructorHintHostageRescueZone { + } + // Parent: CBasePlayerController + // Fields count: 62 + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x6F8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x700; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x708; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x710; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x718; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x71C; // bool + pub const m_szCrosshairCodes: usize = 0x720; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x728; // uint8 + pub const m_flForceTeamTime: usize = 0x72C; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x730; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x734; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x738; // GameTime_t + pub const m_szClan: usize = 0x740; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x748; // CUtlString + pub const m_iCoachingTeam: usize = 0x750; // int32 + pub const m_nPlayerDominated: usize = 0x758; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x760; // uint64 + pub const m_iCompetitiveRanking: usize = 0x768; // int32 + pub const m_iCompetitiveWins: usize = 0x76C; // int32 + pub const m_iCompetitiveRankType: usize = 0x770; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x774; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x778; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x77C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x780; // int32 + pub const m_unActiveQuestId: usize = 0x784; // uint16 + pub const m_nQuestProgressReason: usize = 0x788; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x78C; // uint32 + pub const m_iDraftIndex: usize = 0x7B8; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7BC; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7C0; // uint32 + pub const m_bCannotBeKicked: usize = 0x7C4; // bool + pub const m_bEverFullyConnected: usize = 0x7C5; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7C6; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7C7; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7C8; // bool + pub const m_bScoreReported: usize = 0x7C9; // bool + pub const m_nDisconnectionTick: usize = 0x7CC; // int32 + pub const m_bControllingBot: usize = 0x7D8; // bool + pub const m_bHasControlledBotThisRound: usize = 0x7D9; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7DA; // bool + pub const m_nBotsControlledThisRound: usize = 0x7DC; // int32 + pub const m_bCanControlObservedBot: usize = 0x7E0; // bool + pub const m_hPlayerPawn: usize = 0x7E4; // CHandle + pub const m_hObserverPawn: usize = 0x7E8; // CHandle + pub const m_bPawnIsAlive: usize = 0x7EC; // bool + pub const m_iPawnHealth: usize = 0x7F0; // uint32 + pub const m_iPawnArmor: usize = 0x7F4; // int32 + pub const m_bPawnHasDefuser: usize = 0x7F8; // bool + pub const m_bPawnHasHelmet: usize = 0x7F9; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x7FA; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x7FC; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x800; // int32 + pub const m_iPawnBotDifficulty: usize = 0x804; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x808; // CHandle + pub const m_iScore: usize = 0x80C; // int32 + pub const m_vecKills: usize = 0x810; // C_NetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x828; // bool + pub const m_eMvpReason: usize = 0x82C; // int32 + pub const m_iMusicKitID: usize = 0x830; // int32 + pub const m_iMusicKitMVPs: usize = 0x834; // int32 + pub const m_iMVPs: usize = 0x838; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x83C; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + pub mod C_FootstepControl { + pub const m_source: usize = 0xCD8; // CUtlSymbolLarge + pub const m_destination: usize = 0xCE0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: C_ModelPointEntity + // Fields count: 16 + pub mod C_PlayerSprayDecal { + pub const m_nUniqueID: usize = 0xCD0; // int32 + pub const m_unAccountID: usize = 0xCD4; // uint32 + pub const m_unTraceID: usize = 0xCD8; // uint32 + pub const m_rtGcTime: usize = 0xCDC; // uint32 + pub const m_vecEndPos: usize = 0xCE0; // + pub const m_vecStart: usize = 0xCEC; // + pub const m_vecLeft: usize = 0xCF8; // + pub const m_vecNormal: usize = 0xD04; // + pub const m_nPlayer: usize = 0xD10; // int32 + pub const m_nEntity: usize = 0xD14; // int32 + pub const m_nHitbox: usize = 0xD18; // int32 + pub const m_flCreationTime: usize = 0xD1C; // float32 + pub const m_nTintID: usize = 0xD20; // int32 + pub const m_nVersion: usize = 0xD24; // uint8 + pub const m_ubSignature: usize = 0xD25; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xDB0; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + pub mod C_FuncConveyor { + pub const m_vecMoveDirEntitySpace: usize = 0xCD8; // + pub const m_flTargetSpeed: usize = 0xCE4; // float32 + pub const m_nTransitionStartTick: usize = 0xCE8; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xCEC; // int32 + pub const m_flTransitionStartSpeed: usize = 0xCF0; // float32 + pub const m_hConveyorModels: usize = 0xCF8; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xD10; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xD14; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + pub mod CGrenadeTracer { + pub const m_flTracerDuration: usize = 0xCF0; // float32 + pub const m_nType: usize = 0xCF4; // GrenadeType_t + } + // Parent: C_BaseModelEntity + // Fields count: 19 + pub mod C_Inferno { + pub const m_nfxFireDamageEffect: usize = 0xD10; // ParticleIndex_t + pub const m_firePositions: usize = 0xD14; // Vector[64] + pub const m_fireParentPositions: usize = 0x1014; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1314; // bool[64] + pub const m_BurnNormal: usize = 0x1354; // Vector[64] + pub const m_fireCount: usize = 0x1654; // int32 + pub const m_nInfernoType: usize = 0x1658; // int32 + pub const m_nFireLifetime: usize = 0x165C; // float32 + pub const m_bInPostEffectTime: usize = 0x1660; // bool + pub const m_lastFireCount: usize = 0x1664; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1668; // int32 + pub const m_drawableCount: usize = 0x8270; // int32 + pub const m_blosCheck: usize = 0x8274; // bool + pub const m_nlosperiod: usize = 0x8278; // int32 + pub const m_maxFireHalfWidth: usize = 0x827C; // float32 + pub const m_maxFireHeight: usize = 0x8280; // float32 + pub const m_minBounds: usize = 0x8284; // + pub const m_maxBounds: usize = 0x8290; // + pub const m_flLastGrassBurnThink: usize = 0x829C; // float32 + } + // Parent: C_Inferno + // Fields count: 0 + pub mod C_FireCrackerBlast { + } + // Parent: C_BaseModelEntity + // Fields count: 51 + pub mod C_BarnLight { + pub const m_bEnabled: usize = 0xCD0; // bool + pub const m_nColorMode: usize = 0xCD4; // int32 + pub const m_Color: usize = 0xCD8; // Color + pub const m_flColorTemperature: usize = 0xCDC; // float32 + pub const m_flBrightness: usize = 0xCE0; // float32 + pub const m_flBrightnessScale: usize = 0xCE4; // float32 + pub const m_nDirectLight: usize = 0xCE8; // int32 + pub const m_nBakedShadowIndex: usize = 0xCEC; // int32 + pub const m_nLuminaireShape: usize = 0xCF0; // int32 + pub const m_flLuminaireSize: usize = 0xCF4; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xCF8; // float32 + pub const m_LightStyleString: usize = 0xD00; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xD08; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xD10; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xD28; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xD40; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xD58; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xDF8; // CStrongHandle + pub const m_flShape: usize = 0xE00; // float32 + pub const m_flSoftX: usize = 0xE04; // float32 + pub const m_flSoftY: usize = 0xE08; // float32 + pub const m_flSkirt: usize = 0xE0C; // float32 + pub const m_flSkirtNear: usize = 0xE10; // float32 + pub const m_vSizeParams: usize = 0xE14; // + pub const m_flRange: usize = 0xE20; // float32 + pub const m_vShear: usize = 0xE24; // + pub const m_nBakeSpecularToCubemaps: usize = 0xE30; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE34; // + pub const m_nCastShadows: usize = 0xE40; // int32 + pub const m_nShadowMapSize: usize = 0xE44; // int32 + pub const m_nShadowPriority: usize = 0xE48; // int32 + pub const m_bContactShadow: usize = 0xE4C; // bool + pub const m_nBounceLight: usize = 0xE50; // int32 + pub const m_flBounceScale: usize = 0xE54; // float32 + pub const m_flMinRoughness: usize = 0xE58; // float32 + pub const m_vAlternateColor: usize = 0xE5C; // + pub const m_fAlternateColorBrightness: usize = 0xE68; // float32 + pub const m_nFog: usize = 0xE6C; // int32 + pub const m_flFogStrength: usize = 0xE70; // float32 + pub const m_nFogShadows: usize = 0xE74; // int32 + pub const m_flFogScale: usize = 0xE78; // float32 + pub const m_flFadeSizeStart: usize = 0xE7C; // float32 + pub const m_flFadeSizeEnd: usize = 0xE80; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE84; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE88; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE8C; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE90; // + pub const m_vPrecomputedBoundsMaxs: usize = 0xE9C; // + pub const m_vPrecomputedOBBOrigin: usize = 0xEA8; // + pub const m_vPrecomputedOBBAngles: usize = 0xEB4; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xEC0; // + } + // Parent: C_BarnLight + // Fields count: 1 + pub mod C_RectLight { + pub const m_bShowLight: usize = 0xF18; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + pub mod C_OmniLight { + pub const m_flInnerAngle: usize = 0xF18; // float32 + pub const m_flOuterAngle: usize = 0xF1C; // float32 + pub const m_bShowLight: usize = 0xF20; // bool + } + // Parent: C_Team + // Fields count: 10 + pub mod C_CSTeam { + pub const m_szTeamMatchStat: usize = 0x608; // char[512] + pub const m_numMapVictories: usize = 0x808; // int32 + pub const m_bSurrendered: usize = 0x80C; // bool + pub const m_scoreFirstHalf: usize = 0x810; // int32 + pub const m_scoreSecondHalf: usize = 0x814; // int32 + pub const m_scoreOvertime: usize = 0x818; // int32 + pub const m_szClanTeamname: usize = 0x81C; // char[129] + pub const m_iClanID: usize = 0x8A0; // uint32 + pub const m_szTeamFlagImage: usize = 0x8A4; // char[8] + pub const m_szTeamLogoImage: usize = 0x8AC; // char[8] + } + // Parent: C_ParticleSystem + // Fields count: 0 + pub mod C_MapPreviewParticleSystem { + } + // Parent: C_PointEntity + // Fields count: 5 + pub mod CInfoDynamicShadowHint { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_flRange: usize = 0x554; // float32 + pub const m_nImportance: usize = 0x558; // int32 + pub const m_nLightChoice: usize = 0x55C; // int32 + pub const m_hLight: usize = 0x560; // CHandle + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + pub mod CInfoDynamicShadowHintBox { + pub const m_vBoxMins: usize = 0x568; // + pub const m_vBoxMaxs: usize = 0x574; // + } + // Parent: C_BaseModelEntity + // Fields count: 12 + pub mod C_EnvSky { + pub const m_hSkyMaterial: usize = 0xCD0; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xCD8; // CStrongHandle + pub const m_bStartDisabled: usize = 0xCE0; // bool + pub const m_vTintColor: usize = 0xCE1; // Color + pub const m_vTintColorLightingOnly: usize = 0xCE5; // Color + pub const m_flBrightnessScale: usize = 0xCEC; // float32 + pub const m_nFogType: usize = 0xCF0; // int32 + pub const m_flFogMinStart: usize = 0xCF4; // float32 + pub const m_flFogMinEnd: usize = 0xCF8; // float32 + pub const m_flFogMaxStart: usize = 0xCFC; // float32 + pub const m_flFogMaxEnd: usize = 0xD00; // float32 + pub const m_bEnabled: usize = 0xD04; // bool + } + // Parent: C_TonemapController2 + // Fields count: 0 + pub mod C_TonemapController2Alias_env_tonemap_controller2 { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + pub mod C_LightEntity { + pub const m_CLightComponent: usize = 0xCD0; // CLightComponent* + } + // Parent: C_LightEntity + // Fields count: 0 + pub mod C_LightSpotEntity { + } + // Parent: C_LightEntity + // Fields count: 0 + pub mod C_LightOrthoEntity { + } + // Parent: C_LightEntity + // Fields count: 0 + pub mod C_LightDirectionalEntity { + } + // Parent: C_LightDirectionalEntity + // Fields count: 0 + pub mod C_LightEnvironmentEntity { + } + // Parent: C_BaseTrigger + // Fields count: 16 + pub mod C_PostProcessingVolume { + pub const m_hPostSettings: usize = 0xCE8; // CStrongHandle + pub const m_flFadeDuration: usize = 0xCF0; // float32 + pub const m_flMinLogExposure: usize = 0xCF4; // float32 + pub const m_flMaxLogExposure: usize = 0xCF8; // float32 + pub const m_flMinExposure: usize = 0xCFC; // float32 + pub const m_flMaxExposure: usize = 0xD00; // float32 + pub const m_flExposureCompensation: usize = 0xD04; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xD08; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xD0C; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xD10; // float32 + pub const m_bMaster: usize = 0xD14; // bool + pub const m_bExposureControl: usize = 0xD15; // bool + pub const m_flRate: usize = 0xD18; // float32 + pub const m_flTonemapPercentTarget: usize = 0xD1C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xD20; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xD24; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + pub mod C_EnvParticleGlow { + pub const m_flAlphaScale: usize = 0x1280; // float32 + pub const m_flRadiusScale: usize = 0x1284; // float32 + pub const m_flSelfIllumScale: usize = 0x1288; // float32 + pub const m_ColorTint: usize = 0x128C; // Color + pub const m_hTextureOverride: usize = 0x1290; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + pub mod C_TextureBasedAnimatable { + pub const m_bLoop: usize = 0xCD0; // bool + pub const m_flFPS: usize = 0xCD4; // float32 + pub const m_hPositionKeys: usize = 0xCD8; // CStrongHandle + pub const m_hRotationKeys: usize = 0xCE0; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xCE8; // + pub const m_vAnimationBoundsMax: usize = 0xCF4; // + pub const m_flStartTime: usize = 0xD00; // float32 + pub const m_flStartFrame: usize = 0xD04; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_World { + } + // Parent: C_BaseModelEntity + // Fields count: 13 + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xD48; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xD4A; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xD58; // bool + pub const m_flMaxSlopeDistance: usize = 0xD5C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xD60; // + pub const m_bAnimationUpdateScheduled: usize = 0xD6C; // bool + pub const m_vecForce: usize = 0xD70; // + pub const m_nForceBone: usize = 0xD7C; // int32 + pub const m_pClientsideRagdoll: usize = 0xD80; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD88; // bool + pub const m_pRagdollPose: usize = 0xDA0; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0xDA8; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 4 + pub mod CBaseProp { + pub const m_bModelOverrodeBlockLOS: usize = 0xED8; // bool + pub const m_iShapeType: usize = 0xEDC; // int32 + pub const m_bConformToCollisionBounds: usize = 0xEE0; // bool + pub const m_mPreferredCatchTransform: usize = 0xEE4; // matrix3x4_t + } + // Parent: CBaseProp + // Fields count: 30 + pub mod C_BreakableProp { + pub const m_OnBreak: usize = 0xF20; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xF48; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xF70; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xF98; // float32 + pub const m_iMinHealthDmg: usize = 0xF9C; // int32 + pub const m_flPressureDelay: usize = 0xFA0; // float32 + pub const m_hBreaker: usize = 0xFA4; // CHandle + pub const m_PerformanceMode: usize = 0xFA8; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0xFAC; // float32 + pub const m_flDmgModClub: usize = 0xFB0; // float32 + pub const m_flDmgModExplosive: usize = 0xFB4; // float32 + pub const m_flDmgModFire: usize = 0xFB8; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xFC0; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xFC8; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0xFD0; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0xFD4; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xFD8; // bool + pub const m_explodeDamage: usize = 0xFDC; // float32 + pub const m_explodeRadius: usize = 0xFE0; // float32 + pub const m_explosionDelay: usize = 0xFE8; // float32 + pub const m_explosionBuildupSound: usize = 0xFF0; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xFF8; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x1000; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x1008; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x1010; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x1014; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x1018; // float32 + pub const m_hLastAttacker: usize = 0x101C; // CHandle + pub const m_hFlareEnt: usize = 0x1020; // CHandle + pub const m_noGhostCollision: usize = 0x1024; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + pub mod C_DynamicProp { + pub const m_bUseHitboxesForRenderBox: usize = 0x1028; // bool + pub const m_bUseAnimGraph: usize = 0x1029; // bool + pub const m_pOutputAnimBegun: usize = 0x1030; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1058; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1080; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x10A8; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x10D0; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x10F8; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1100; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x1104; // bool + pub const m_bStartDisabled: usize = 0x1105; // bool + pub const m_bFiredStartEndOutput: usize = 0x1106; // bool + pub const m_bForceNpcExclude: usize = 0x1107; // bool + pub const m_bCreateNonSolid: usize = 0x1108; // bool + pub const m_bIsOverrideProp: usize = 0x1109; // bool + pub const m_iInitialGlowState: usize = 0x110C; // int32 + pub const m_nGlowRange: usize = 0x1110; // int32 + pub const m_nGlowRangeMin: usize = 0x1114; // int32 + pub const m_glowColor: usize = 0x1118; // Color + pub const m_nGlowTeam: usize = 0x111C; // int32 + pub const m_iCachedFrameCount: usize = 0x1120; // int32 + pub const m_vecCachedRenderMins: usize = 0x1124; // + pub const m_vecCachedRenderMaxs: usize = 0x1130; // + } + // Parent: C_DynamicProp + // Fields count: 0 + pub mod C_DynamicPropAlias_dynamic_prop { + } + // Parent: C_DynamicProp + // Fields count: 0 + pub mod C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: C_DynamicProp + // Fields count: 0 + pub mod C_DynamicPropAlias_cable_dynamic { + } + // Parent: C_BaseTrigger + // Fields count: 9 + pub mod C_ColorCorrectionVolume { + pub const m_LastEnterWeight: usize = 0xCD8; // float32 + pub const m_LastEnterTime: usize = 0xCDC; // float32 + pub const m_LastExitWeight: usize = 0xCE0; // float32 + pub const m_LastExitTime: usize = 0xCE4; // float32 + pub const m_bEnabled: usize = 0xCE8; // bool + pub const m_MaxWeight: usize = 0xCEC; // float32 + pub const m_FadeDuration: usize = 0xCF0; // float32 + pub const m_Weight: usize = 0xCF4; // float32 + pub const m_lookupFilename: usize = 0xCF8; // char[512] + } + // Parent: C_FuncBrush + // Fields count: 8 + pub mod C_FuncMonitor { + pub const m_targetCamera: usize = 0xCD0; // CUtlString + pub const m_nResolutionEnum: usize = 0xCD8; // int32 + pub const m_bRenderShadows: usize = 0xCDC; // bool + pub const m_bUseUniqueColorTarget: usize = 0xCDD; // bool + pub const m_brushModelName: usize = 0xCE0; // CUtlString + pub const m_hTargetCamera: usize = 0xCE8; // CHandle + pub const m_bEnabled: usize = 0xCEC; // bool + pub const m_bDraw3DSkybox: usize = 0xCED; // bool + } + // Parent: C_BaseToggle + // Fields count: 0 + pub mod C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 2 + pub mod C_PhysMagnet { + pub const m_aAttachedObjectsFromServer: usize = 0xED8; // CUtlVector + pub const m_aAttachedObjects: usize = 0xEF0; // CUtlVector> + } + // Parent: CBaseAnimGraph + // Fields count: 13 + pub mod C_PointCommentaryNode { + pub const m_bActive: usize = 0xEE0; // bool + pub const m_bWasActive: usize = 0xEE1; // bool + pub const m_flEndTime: usize = 0xEE4; // GameTime_t + pub const m_flStartTime: usize = 0xEE8; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xEEC; // float32 + pub const m_iszCommentaryFile: usize = 0xEF0; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xEF8; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xF00; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xF08; // int32 + pub const m_iNodeNumberMax: usize = 0xF0C; // int32 + pub const m_bListenedTo: usize = 0xF10; // bool + pub const m_hViewPosition: usize = 0xF20; // CHandle + pub const m_bRestartAfterRestore: usize = 0xF24; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WaterBullet { + } + // Parent: C_BaseToggle + // Fields count: 1 + pub mod C_BaseDoor { + pub const m_bIsUsable: usize = 0xCD0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + pub mod C_BaseFlex { + pub const m_flexWeight: usize = 0xEE8; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xF00; // + pub const m_blinktoggle: usize = 0xF18; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xF78; // int32 + pub const m_CachedViewTarget: usize = 0xF7C; // + pub const m_nNextSceneEventId: usize = 0xF88; // uint32 + pub const m_iBlink: usize = 0xF8C; // int32 + pub const m_blinktime: usize = 0xF90; // float32 + pub const m_prevblinktoggle: usize = 0xF94; // bool + pub const m_iJawOpen: usize = 0xF98; // int32 + pub const m_flJawOpenAmount: usize = 0xF9C; // float32 + pub const m_flBlinkAmount: usize = 0xFA0; // float32 + pub const m_iMouthAttachment: usize = 0xFA4; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xFA5; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xFA6; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0xFC0; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFC4; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFF4; // + pub const m_PhonemeClasses: usize = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 14 + pub mod C_ClientRagdoll { + pub const m_bFadeOut: usize = 0xED8; // bool + pub const m_bImportant: usize = 0xED9; // bool + pub const m_flEffectTime: usize = 0xEDC; // GameTime_t + pub const m_gibDespawnTime: usize = 0xEE0; // GameTime_t + pub const m_iCurrentFriction: usize = 0xEE4; // int32 + pub const m_iMinFriction: usize = 0xEE8; // int32 + pub const m_iMaxFriction: usize = 0xEEC; // int32 + pub const m_iFrictionAnimState: usize = 0xEF0; // int32 + pub const m_bReleaseRagdoll: usize = 0xEF4; // bool + pub const m_iEyeAttachment: usize = 0xEF5; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0xEF6; // bool + pub const m_flScaleEnd: usize = 0xEF8; // float32[10] + pub const m_flScaleTimeStart: usize = 0xF20; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0xF48; // GameTime_t[10] + } + // Parent: C_BaseTrigger + // Fields count: 8 + pub mod C_Precipitation { + pub const m_flDensity: usize = 0xCD8; // float32 + pub const m_flParticleInnerDist: usize = 0xCE8; // float32 + pub const m_pParticleDef: usize = 0xCF0; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0xD18; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0xD20; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0xD21; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD22; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD24; // int32 + } + // Parent: C_Sprite + // Fields count: 2 + pub mod C_FireSprite { + pub const m_vecMoveDir: usize = 0xE00; // + pub const m_bFadeFromAbove: usize = 0xE0C; // bool + } + // Parent: C_Sprite + // Fields count: 0 + pub mod C_FireFromAboveSprite { + } + // Parent: CBaseAnimGraph + // Fields count: 23 + pub mod C_Fish { + pub const m_pos: usize = 0xED8; // + pub const m_vel: usize = 0xEE4; // + pub const m_angles: usize = 0xEF0; // QAngle + pub const m_localLifeState: usize = 0xEFC; // int32 + pub const m_deathDepth: usize = 0xF00; // float32 + pub const m_deathAngle: usize = 0xF04; // float32 + pub const m_buoyancy: usize = 0xF08; // float32 + pub const m_wiggleTimer: usize = 0xF10; // CountdownTimer + pub const m_wigglePhase: usize = 0xF28; // float32 + pub const m_wiggleRate: usize = 0xF2C; // float32 + pub const m_actualPos: usize = 0xF30; // + pub const m_actualAngles: usize = 0xF3C; // QAngle + pub const m_poolOrigin: usize = 0xF48; // + pub const m_waterLevel: usize = 0xF54; // float32 + pub const m_gotUpdate: usize = 0xF58; // bool + pub const m_x: usize = 0xF5C; // float32 + pub const m_y: usize = 0xF60; // float32 + pub const m_z: usize = 0xF64; // float32 + pub const m_angle: usize = 0xF68; // float32 + pub const m_errorHistory: usize = 0xF6C; // float32[20] + pub const m_errorHistoryIndex: usize = 0xFBC; // int32 + pub const m_errorHistoryCount: usize = 0xFC0; // int32 + pub const m_averageError: usize = 0xFC4; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + pub mod C_PhysicsProp { + pub const m_bAwake: usize = 0x1028; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + pub mod C_BasePropDoor { + pub const m_eDoorState: usize = 0x1150; // DoorState_t + pub const m_modelChanged: usize = 0x1154; // bool + pub const m_bLocked: usize = 0x1155; // bool + pub const m_closedPosition: usize = 0x1158; // + pub const m_closedAngles: usize = 0x1164; // QAngle + pub const m_hMaster: usize = 0x1170; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x1174; // + } + // Parent: C_BasePropDoor + // Fields count: 0 + pub mod C_PropDoorRotating { + } + // Parent: C_BreakableProp + // Fields count: 15 + pub mod C_PhysPropClientside { + pub const m_flTouchDelta: usize = 0x1028; // GameTime_t + pub const m_fDeathTime: usize = 0x102C; // GameTime_t + pub const m_impactEnergyScale: usize = 0x1030; // float32 + pub const m_inertiaScale: usize = 0x1034; // float32 + pub const m_flDmgModBullet: usize = 0x1038; // float32 + pub const m_flDmgModClub: usize = 0x103C; // float32 + pub const m_flDmgModExplosive: usize = 0x1040; // float32 + pub const m_flDmgModFire: usize = 0x1044; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x1048; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x1050; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0x1058; // int32 + pub const m_bHasBreakPiecesOrCommands: usize = 0x105C; // bool + pub const m_vecDamagePosition: usize = 0x1060; // + pub const m_vecDamageDirection: usize = 0x106C; // + pub const m_nDamageType: usize = 0x1078; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 8 + pub mod C_RagdollProp { + pub const m_ragPos: usize = 0xEE0; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xEF8; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xF10; // float32 + pub const m_hRagdollSource: usize = 0xF14; // CHandle + pub const m_iEyeAttachment: usize = 0xF18; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xF1C; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xF20; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xF38; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 25 + pub mod C_LocalTempEntity { + pub const flags: usize = 0xEF0; // int32 + pub const die: usize = 0xEF4; // GameTime_t + pub const m_flFrameMax: usize = 0xEF8; // float32 + pub const x: usize = 0xEFC; // float32 + pub const y: usize = 0xF00; // float32 + pub const fadeSpeed: usize = 0xF04; // float32 + pub const bounceFactor: usize = 0xF08; // float32 + pub const hitSound: usize = 0xF0C; // int32 + pub const priority: usize = 0xF10; // int32 + pub const tentOffset: usize = 0xF14; // + pub const m_vecTempEntAngVelocity: usize = 0xF20; // QAngle + pub const tempent_renderamt: usize = 0xF2C; // int32 + pub const m_vecNormal: usize = 0xF30; // + pub const m_flSpriteScale: usize = 0xF3C; // float32 + pub const m_nFlickerFrame: usize = 0xF40; // int32 + pub const m_flFrameRate: usize = 0xF44; // float32 + pub const m_flFrame: usize = 0xF48; // float32 + pub const m_pszImpactEffect: usize = 0xF50; // char* + pub const m_pszParticleEffect: usize = 0xF58; // char* + pub const m_bParticleCollision: usize = 0xF60; // bool + pub const m_iLastCollisionFrame: usize = 0xF64; // int32 + pub const m_vLastCollisionOrigin: usize = 0xF68; // + pub const m_vecTempEntVelocity: usize = 0xF74; // + pub const m_vecPrevAbsOrigin: usize = 0xF80; // + pub const m_vecTempEntAcceleration: usize = 0xF8C; // + } + // Parent: C_PhysicsProp + // Fields count: 1 + pub mod C_ShatterGlassShardPhysics { + pub const m_ShardDesc: usize = 0x1038; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + pub mod C_EconEntity { + pub const m_flFlexDelayTime: usize = 0x1080; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1088; // float32* + pub const m_bAttributesInitialized: usize = 0x1090; // bool + pub const m_AttributeManager: usize = 0x1098; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1540; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x1544; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1548; // int32 + pub const m_nFallbackSeed: usize = 0x154C; // int32 + pub const m_flFallbackWear: usize = 0x1550; // float32 + pub const m_nFallbackStatTrak: usize = 0x1554; // int32 + pub const m_bClientside: usize = 0x1558; // bool + pub const m_bParticleSystemsCreated: usize = 0x1559; // bool + pub const m_vecAttachedParticles: usize = 0x1560; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x1578; // CHandle + pub const m_iOldTeam: usize = 0x157C; // int32 + pub const m_bAttachmentDirty: usize = 0x1580; // bool + pub const m_nUnloadedModelIndex: usize = 0x1584; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x1588; // int32 + pub const m_hOldProvidee: usize = 0x1598; // CHandle + pub const m_vecAttachedModels: usize = 0x15A0; // CUtlVector + } + // Parent: C_EconEntity + // Fields count: 2 + pub mod C_EconWearable { + pub const m_nForceSkin: usize = 0x15B8; // int32 + pub const m_bAlwaysAllow: usize = 0x15BC; // bool + } + // Parent: C_BaseFlex + // Fields count: 12 + pub mod C_BaseGrenade { + pub const m_bHasWarnedAI: usize = 0x1070; // bool + pub const m_bIsSmokeGrenade: usize = 0x1071; // bool + pub const m_bIsLive: usize = 0x1072; // bool + pub const m_DmgRadius: usize = 0x1074; // float32 + pub const m_flDetonateTime: usize = 0x1078; // GameTime_t + pub const m_flWarnAITime: usize = 0x107C; // float32 + pub const m_flDamage: usize = 0x1080; // float32 + pub const m_iszBounceSound: usize = 0x1088; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1090; // CUtlString + pub const m_hThrower: usize = 0x109C; // CHandle + pub const m_flNextAttack: usize = 0x10B4; // GameTime_t + pub const m_hOriginalThrower: usize = 0x10B8; // CHandle + } + // Parent: C_PhysicsProp + // Fields count: 0 + pub mod C_PhysicsPropMultiplayer { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + pub mod C_ViewmodelWeapon { + pub const m_worldModel: usize = 0xED8; // char* + } + // Parent: CBaseAnimGraph + // Fields count: 17 + pub mod C_BaseViewModel { + pub const m_vecLastFacing: usize = 0xEE0; // + pub const m_nViewModelIndex: usize = 0xEEC; // uint32 + pub const m_nAnimationParity: usize = 0xEF0; // uint32 + pub const m_flAnimationStartTime: usize = 0xEF4; // float32 + pub const m_hWeapon: usize = 0xEF8; // CHandle + pub const m_sVMName: usize = 0xF00; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xF08; // CUtlSymbolLarge + pub const m_hWeaponModel: usize = 0xF10; // CHandle + pub const m_iCameraAttachment: usize = 0xF14; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xF18; // QAngle + pub const m_previousElapsedDuration: usize = 0xF24; // float32 + pub const m_previousCycle: usize = 0xF28; // float32 + pub const m_nOldAnimationParity: usize = 0xF2C; // int32 + pub const m_hOldLayerSequence: usize = 0xF30; // HSequence + pub const m_oldLayer: usize = 0xF34; // int32 + pub const m_oldLayerStartTime: usize = 0xF38; // float32 + pub const m_hControlPanel: usize = 0xF3C; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_ViewmodelAttachmentModel { + } + // Parent: C_BaseViewModel + // Fields count: 3 + pub mod C_PredictedViewModel { + pub const m_vPredictedLagOffset: usize = 0xF40; // + pub const m_targetSpeed: usize = 0xF4C; // QAngle + pub const m_currentSpeed: usize = 0xF58; // QAngle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WorldModelStattrak { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WorldModelNametag { + } + // Parent: C_BaseGrenade + // Fields count: 16 + pub mod C_BaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0x10C0; // + pub const m_vInitialVelocity: usize = 0x10CC; // + pub const m_nBounces: usize = 0x10D8; // int32 + pub const m_nExplodeEffectIndex: usize = 0x10E0; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x10E8; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x10EC; // + pub const m_flSpawnTime: usize = 0x10F8; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x10FC; // + pub const flNextTrailLineTime: usize = 0x1108; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x110C; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x110D; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1110; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1118; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x1120; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1138; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1150; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_SensorGrenadeProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CBreachChargeProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CBumpMineProjectile { + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CTripWireFireProjectile { + } + // Parent: C_BaseFlex + // Fields count: 6 + pub mod C_CSGO_PreviewModel { + pub const m_animgraph: usize = 0x1070; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x1078; // CGlobalSymbol + pub const m_defaultAnim: usize = 0x1080; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1088; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x108C; // float32 + pub const m_sInitialWeaponState: usize = 0x1090; // CUtlString + } + // Parent: C_CSGO_PreviewModel + // Fields count: 0 + pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: CBaseAnimGraph + // Fields count: 6 + pub mod C_BulletHitModel { + pub const m_matLocal: usize = 0xED8; // matrix3x4_t + pub const m_iBoneIndex: usize = 0xF08; // int32 + pub const m_hPlayerParent: usize = 0xF0C; // CHandle + pub const m_bIsHit: usize = 0xF10; // bool + pub const m_flTimeCreated: usize = 0xF14; // float32 + pub const m_vecStartPos: usize = 0xF18; // + } + // Parent: CBaseAnimGraph + // Fields count: 6 + pub mod C_PickUpModelSlerper { + pub const m_hPlayerParent: usize = 0xED8; // CHandle + pub const m_hItem: usize = 0xEDC; // CHandle + pub const m_flTimePickedUp: usize = 0xEE0; // float32 + pub const m_angOriginal: usize = 0xEE4; // QAngle + pub const m_vecPosOriginal: usize = 0xEF0; // + pub const m_angRandom: usize = 0xF00; // QAngle + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WorldModelGloves { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_HostageCarriableProp { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + pub mod C_Multimeter { + pub const m_hTargetC4: usize = 0xEE0; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 29 + pub mod C_PlantedC4 { + pub const m_bBombTicking: usize = 0xED8; // bool + pub const m_nBombSite: usize = 0xEDC; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xEE0; // int32 + pub const m_entitySpottedState: usize = 0xEE8; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xF00; // GameTime_t + pub const m_flNextBeep: usize = 0xF04; // GameTime_t + pub const m_flC4Blow: usize = 0xF08; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xF0C; // bool + pub const m_bHasExploded: usize = 0xF0D; // bool + pub const m_flTimerLength: usize = 0xF10; // float32 + pub const m_bBeingDefused: usize = 0xF14; // bool + pub const m_bTriggerWarning: usize = 0xF18; // float32 + pub const m_bExplodeWarning: usize = 0xF1C; // float32 + pub const m_bC4Activated: usize = 0xF20; // bool + pub const m_bTenSecWarning: usize = 0xF21; // bool + pub const m_flDefuseLength: usize = 0xF24; // float32 + pub const m_flDefuseCountDown: usize = 0xF28; // GameTime_t + pub const m_bBombDefused: usize = 0xF2C; // bool + pub const m_hBombDefuser: usize = 0xF30; // CHandle + pub const m_hControlPanel: usize = 0xF34; // CHandle + pub const m_hDefuserMultimeter: usize = 0xF38; // CHandle + pub const m_flNextRadarFlashTime: usize = 0xF3C; // GameTime_t + pub const m_bRadarFlash: usize = 0xF40; // bool + pub const m_pBombDefuser: usize = 0xF44; // CHandle + pub const m_fLastDefuseTime: usize = 0xF48; // GameTime_t + pub const m_pPredictionOwner: usize = 0xF50; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0xF58; // + pub const m_vecC4ExplodeSpectateAng: usize = 0xF64; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0xF70; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + pub mod C_Item { + pub const m_bShouldGlow: usize = 0x15B8; // bool + pub const m_pReticleHintTextName: usize = 0x15B9; // char[256] + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_HEGrenadeProjectile { + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_FlashbangProjectile { + } + // Parent: C_DynamicProp + // Fields count: 8 + pub mod C_Chicken { + pub const m_hHolidayHatAddon: usize = 0x1148; // CHandle + pub const m_jumpedThisFrame: usize = 0x114C; // bool + pub const m_leader: usize = 0x1150; // CHandle + pub const m_AttributeManager: usize = 0x1158; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1600; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x1604; // uint32 + pub const m_bAttributesInitialized: usize = 0x1608; // bool + pub const m_hWaterWakeParticles: usize = 0x160C; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + pub mod C_BasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0x15B8; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x15BC; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x15C0; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x15C4; // float32 + pub const m_iClip1: usize = 0x15C8; // int32 + pub const m_iClip2: usize = 0x15CC; // int32 + pub const m_pReserveAmmo: usize = 0x15D0; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + pub mod C_RagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xF50; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xF54; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xF58; // + pub const m_attachmentPointRagdollSpace: usize = 0xF64; // + pub const m_vecOffset: usize = 0xF70; // + pub const m_parentTime: usize = 0xF7C; // float32 + pub const m_bHasParent: usize = 0xF80; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + pub mod C_BaseCombatCharacter { + pub const m_hMyWearables: usize = 0x1070; // C_NetworkUtlVectorBase> + pub const m_bloodColor: usize = 0x1088; // int32 + pub const m_leftFootAttachment: usize = 0x108C; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x108D; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1094; // float32 + pub const m_flWaterNextTraceTime: usize = 0x1098; // float32 + pub const m_flFieldOfView: usize = 0x109C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + pub mod C_BasePlayerPawn { + pub const m_pWeaponServices: usize = 0x1100; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x1108; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x1110; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x1118; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x1120; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1128; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1130; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1138; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1140; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x1150; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11A0; // uint32 + pub const v_angle: usize = 0x11A4; // QAngle + pub const v_anglePrevious: usize = 0x11B0; // QAngle + pub const m_iHideHUD: usize = 0x11BC; // uint32 + pub const m_skybox3d: usize = 0x11C0; // sky3dparams_t + pub const m_flDeathTime: usize = 0x1250; // GameTime_t + pub const m_vecPredictionError: usize = 0x1254; // + pub const m_flPredictionErrorTime: usize = 0x1260; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1264; // + pub const m_flLastCameraSetupTime: usize = 0x1270; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1274; // float32 + pub const m_flMouseSensitivity: usize = 0x1278; // float32 + pub const m_vOldOrigin: usize = 0x127C; // + pub const m_flOldSimulationTime: usize = 0x1288; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x128C; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1290; // int32 + pub const m_hController: usize = 0x1294; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x1298; // bool + } + // Parent: C_PredictedViewModel + // Fields count: 6 + pub mod C_CSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool + pub const m_nWeaponParity: usize = 0xF6C; // uint32 + pub const m_nOldWeaponParity: usize = 0xF70; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool + pub const m_vLoweredWeaponOffset: usize = 0xFDC; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + pub mod C_CSWeaponBase { + pub const m_flFireSequenceStartTime: usize = 0x162C; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x1630; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x1634; // int32 + pub const m_ePlayerFireEvent: usize = 0x1638; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x163C; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x1640; // HSequence + pub const m_seqFirePrimary: usize = 0x1644; // HSequence + pub const m_seqFireSecondary: usize = 0x1648; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x1650; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x1668; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x166C; // int32 + pub const m_thirdPersonSequences: usize = 0x1670; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x16A8; // CSWeaponState_t + pub const m_iState: usize = 0x16AC; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x16B0; // float32 + pub const m_iAmmoLastCheck: usize = 0x16B4; // int32 + pub const m_iAlpha: usize = 0x16B8; // int32 + pub const m_iScopeTextureID: usize = 0x16BC; // int32 + pub const m_iCrosshairTextureID: usize = 0x16C0; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x16C4; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x16C8; // int32 + pub const m_nViewModelIndex: usize = 0x16CC; // uint32 + pub const m_bReloadsWithClips: usize = 0x16D0; // bool + pub const m_flTimeWeaponIdle: usize = 0x16D4; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x16D8; // bool + pub const m_OnPlayerPickup: usize = 0x16E0; // CEntityIOOutput + pub const m_weaponMode: usize = 0x1708; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x170C; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1710; // + pub const m_flTurningInaccuracy: usize = 0x171C; // float32 + pub const m_fAccuracyPenalty: usize = 0x1720; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x1724; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x1728; // float32 + pub const m_fScopeZoomEndTime: usize = 0x172C; // GameTime_t + pub const m_iRecoilIndex: usize = 0x1730; // int32 + pub const m_flRecoilIndex: usize = 0x1734; // float32 + pub const m_bBurstMode: usize = 0x1738; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x173C; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x1740; // float32 + pub const m_bInReload: usize = 0x1744; // bool + pub const m_bReloadVisuallyComplete: usize = 0x1745; // bool + pub const m_flDroppedAtTime: usize = 0x1748; // GameTime_t + pub const m_bIsHauledBack: usize = 0x174C; // bool + pub const m_bSilencerOn: usize = 0x174D; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x1750; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x1754; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0x1758; // float32 + pub const m_bVisualsDataSet: usize = 0x17E0; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x17E1; // bool + pub const m_hOurPing: usize = 0x17E4; // CHandle + pub const m_nOurPingIndex: usize = 0x17E8; // CEntityIndex + pub const m_vecOurPingPos: usize = 0x17EC; // + pub const m_bGlowForPing: usize = 0x17F8; // bool + pub const m_bUIWeapon: usize = 0x17F9; // bool + pub const m_hPrevOwner: usize = 0x1808; // CHandle + pub const m_nDropTick: usize = 0x180C; // GameTick_t + pub const m_donated: usize = 0x182C; // bool + pub const m_fLastShotTime: usize = 0x1830; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1834; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool + pub const m_gunHeat: usize = 0x1838; // float32 + pub const m_smokeAttachments: usize = 0x183C; // uint32 + pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 + pub const m_IronSightController: usize = 0x1920; // C_IronSightController + pub const m_iIronSightMode: usize = 0x19D0; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1A64; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + pub mod C_CSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x1A70; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 + pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 + pub const m_silencedModelIndex: usize = 0x1A88; // int32 + pub const m_inPrecache: usize = 0x1A8C; // bool + pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + pub mod C_C4 { + pub const m_szScreenText: usize = 0x1A70; // char[32] + pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1A98; // bool + pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool + pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool + pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1AC0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] + pub const m_bBombPlanted: usize = 0x1ACB; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_DEagle { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponElite { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_WeaponNOVA { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_WeaponSawedoff { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + pub mod C_WeaponTaser { + pub const m_fFireTime: usize = 0x1A90; // GameTime_t + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_WeaponXM1014 { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_Knife { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_Melee { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + pub mod C_WeaponShield { + pub const m_flDisplayHealth: usize = 0x1A90; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + pub mod C_MolotovProjectile { + pub const m_bIsIncGrenade: usize = 0x1158; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + pub mod C_DecoyProjectile { + pub const m_nDecoyShotTick: usize = 0x1158; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x115C; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1180; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + pub mod C_SmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0x1160; // int32 + pub const m_bDidSmokeEffect: usize = 0x1164; // bool + pub const m_nRandomSeed: usize = 0x1168; // int32 + pub const m_vSmokeColor: usize = 0x116C; // + pub const m_vSmokeDetonationPos: usize = 0x1178; // + pub const m_VoxelFrameData: usize = 0x1188; // CUtlVector + pub const m_bSmokeVolumeDataReceived: usize = 0x11A0; // bool + pub const m_bSmokeEffectSpawned: usize = 0x11A1; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + pub mod C_BaseCSGrenade { + pub const m_bClientPredictDelete: usize = 0x1A70; // bool + pub const m_bRedraw: usize = 0x1A71; // bool + pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool + pub const m_bPinPulled: usize = 0x1A73; // bool + pub const m_bJumpThrow: usize = 0x1A74; // bool + pub const m_bThrowAnimating: usize = 0x1A75; // bool + pub const m_fThrowTime: usize = 0x1A78; // GameTime_t + pub const m_flThrowStrength: usize = 0x1A7C; // float32 + pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 + pub const m_fDropTime: usize = 0x1A84; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1A88; // bool + pub const m_nNextHoldTick: usize = 0x1A8C; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1A90; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A94; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + pub mod C_WeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer + pub const m_bRedraw: usize = 0x1A88; // bool + } + // Parent: C_Item + // Fields count: 2 + pub mod C_ItemDogtags { + pub const m_OwningPlayer: usize = 0x16C0; // CHandle + pub const m_KillingPlayer: usize = 0x16C4; // CHandle + } + // Parent: C_WeaponBaseItem + // Fields count: 0 + pub mod C_Item_Healthshot { + } + // Parent: C_CSWeaponBase + // Fields count: 2 + pub mod C_Fists { + pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool + pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_SensorGrenade { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod CBreachCharge { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod CBumpMine { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod CTablet { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod CTripWireFire { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponZoneRepulsor { + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + pub mod C_CSPlayerPawnBase { + pub const m_pPingServices: usize = 0x12C0; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x12C8; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x12D8; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x12E8; // int32 + pub const m_vecLastClipCameraPos: usize = 0x12EC; // + pub const m_vecLastClipCameraForward: usize = 0x12F8; // + pub const m_bClipHitStaticWorld: usize = 0x1304; // bool + pub const m_bCachedPlaneIsValid: usize = 0x1305; // bool + pub const m_pClippingWeapon: usize = 0x1308; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x1310; // CSPlayerState + pub const m_flLastCollisionCeiling: usize = 0x1314; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1318; // float32 + pub const m_grenadeParameterStashTime: usize = 0x1338; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x133C; // bool + pub const m_angStashedShootAngles: usize = 0x1340; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x134C; // + pub const m_vecStashedVelocity: usize = 0x1358; // + pub const m_angShootAngleHistory: usize = 0x1364; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x137C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1394; // Vector[2] + pub const m_thirdPersonHeading: usize = 0x13B0; // QAngle + pub const m_flSlopeDropOffset: usize = 0x13C8; // float32 + pub const m_flSlopeDropHeight: usize = 0x13D8; // float32 + pub const m_vHeadConstraintOffset: usize = 0x13E8; // + pub const m_bIsScoped: usize = 0x1400; // bool + pub const m_bIsWalking: usize = 0x1401; // bool + pub const m_bResumeZoom: usize = 0x1402; // bool + pub const m_iPlayerState: usize = 0x1404; // CSPlayerState + pub const m_bIsDefusing: usize = 0x1408; // bool + pub const m_bIsGrabbingHostage: usize = 0x1409; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x140C; // CSPlayerBlockingUseAction_t + pub const m_bIsRescuing: usize = 0x1410; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x1414; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1418; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x141C; // bool + pub const m_GunGameImmunityColor: usize = 0x141D; // Color + pub const m_bHasMovedSinceSpawn: usize = 0x1421; // bool + pub const m_fMolotovUseTime: usize = 0x1424; // float32 + pub const m_fMolotovDamageTime: usize = 0x1428; // float32 + pub const m_nWhichBombZone: usize = 0x142C; // int32 + pub const m_bInNoDefuseArea: usize = 0x1430; // bool + pub const m_iThrowGrenadeCounter: usize = 0x1434; // int32 + pub const m_bWaitForNoAttack: usize = 0x1438; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x143C; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0x1440; // GameTime_t + pub const m_flNextGuardianTooFarWarning: usize = 0x1444; // float32 + pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x1448; // bool + pub const m_bKilledByTaser: usize = 0x1449; // bool + pub const m_iMoveState: usize = 0x144C; // int32 + pub const m_bCanMoveDuringFreezePeriod: usize = 0x1450; // bool + pub const m_flLowerBodyYawTarget: usize = 0x1454; // float32 + pub const m_bStrafing: usize = 0x1458; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x145C; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x1460; // GameTime_t + pub const m_iAddonBits: usize = 0x1464; // int32 + pub const m_iPrimaryAddon: usize = 0x1468; // int32 + pub const m_iSecondaryAddon: usize = 0x146C; // int32 + pub const m_iProgressBarDuration: usize = 0x1470; // int32 + pub const m_flProgressBarStartTime: usize = 0x1474; // float32 + pub const m_iDirection: usize = 0x1478; // int32 + pub const m_iShotsFired: usize = 0x147C; // int32 + pub const m_bNightVisionOn: usize = 0x1480; // bool + pub const m_bHasNightVision: usize = 0x1481; // bool + pub const m_flVelocityModifier: usize = 0x1484; // float32 + pub const m_flHitHeading: usize = 0x1488; // float32 + pub const m_nHitBodyPart: usize = 0x148C; // int32 + pub const m_iStartAccount: usize = 0x1490; // int32 + pub const m_vecIntroStartEyePosition: usize = 0x1494; // + pub const m_vecIntroStartPlayerForward: usize = 0x14A0; // + pub const m_flClientDeathTime: usize = 0x14AC; // GameTime_t + pub const m_flNightVisionAlpha: usize = 0x14B0; // float32 + pub const m_bScreenTearFrameCaptured: usize = 0x14B4; // bool + pub const m_flFlashBangTime: usize = 0x14B8; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x14BC; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x14C0; // float32 + pub const m_bFlashBuildUp: usize = 0x14C4; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x14C5; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x14C6; // bool + pub const m_flFlashMaxAlpha: usize = 0x14C8; // float32 + pub const m_flFlashDuration: usize = 0x14CC; // float32 + pub const m_lastStandingPos: usize = 0x14D0; // + pub const m_vecLastMuzzleFlashPos: usize = 0x14DC; // + pub const m_angLastMuzzleFlashAngle: usize = 0x14E8; // QAngle + pub const m_hMuzzleFlashShape: usize = 0x14F4; // CHandle + pub const m_iHealthBarRenderMaskIndex: usize = 0x14F8; // int32 + pub const m_flHealthFadeValue: usize = 0x14FC; // float32 + pub const m_flHealthFadeAlpha: usize = 0x1500; // float32 + pub const m_nMyCollisionGroup: usize = 0x1504; // int32 + pub const m_ignoreLadderJumpTime: usize = 0x1508; // float32 + pub const m_ladderSurpressionTimer: usize = 0x1510; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x1528; // + pub const m_lastLadderPos: usize = 0x1534; // + pub const m_flDeathCCWeight: usize = 0x1548; // float32 + pub const m_bOldIsScoped: usize = 0x154C; // bool + pub const m_flPrevRoundEndTime: usize = 0x1550; // float32 + pub const m_flPrevMatchEndTime: usize = 0x1554; // float32 + pub const m_unCurrentEquipmentValue: usize = 0x1558; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x155A; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x155C; // uint16 + pub const m_vecThirdPersonViewPositionOverride: usize = 0x1560; // + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x156C; // int32 + pub const m_ArmorValue: usize = 0x1570; // int32 + pub const m_angEyeAngles: usize = 0x1578; // QAngle + pub const m_fNextThinkPushAway: usize = 0x1590; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x1594; // bool + pub const m_bShouldAutobuyNow: usize = 0x1595; // bool + pub const m_bHud_MiniScoreHidden: usize = 0x1596; // bool + pub const m_bHud_RadarHidden: usize = 0x1597; // bool + pub const m_nLastKillerIndex: usize = 0x1598; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x159C; // int32 + pub const m_nDeathCamMusic: usize = 0x15A0; // int32 + pub const m_iIDEntIndex: usize = 0x15A4; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x15A8; // CountdownTimer + pub const m_iTargetedWeaponEntIndex: usize = 0x15C0; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x15C4; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x15C8; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x15E4; // float32 + pub const m_flMusicRoundStartTime: usize = 0x15E8; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x15EC; // bool + pub const m_cycleLatch: usize = 0x15F0; // int32 + pub const m_serverIntendedCycle: usize = 0x15F4; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x15F8; // uint32[5] + pub const m_bHideTargetID: usize = 0x1614; // bool + pub const m_flLastSmokeOverlayAlpha: usize = 0x1618; // float32 + pub const m_flLastSmokeAge: usize = 0x161C; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1620; // + pub const m_nPlayerSmokedFx: usize = 0x162C; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x1630; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x1634; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x1638; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x163C; // int32 + pub const m_vecBulletHitModels: usize = 0x1640; // CUtlVector + pub const m_vecPickupModelSlerpers: usize = 0x1658; // CUtlVector + pub const m_vecLastAliveLocalVelocity: usize = 0x1670; // + pub const m_entitySpottedState: usize = 0x1698; // EntitySpottedState_t + pub const m_nSurvivalTeamNumber: usize = 0x16B0; // int32 + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x16B4; // bool + pub const m_bHasDeathInfo: usize = 0x16B5; // bool + pub const m_flDeathInfoTime: usize = 0x16B8; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x16BC; // + pub const m_bKilledByHeadshot: usize = 0x16C8; // bool + pub const m_hOriginalController: usize = 0x16CC; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + pub mod C_CSObserverPawn { + pub const m_hDetectParentChange: usize = 0x1718; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + pub mod C_CSPlayerPawn { + pub const m_pBulletServices: usize = 0x1718; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1720; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1728; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1730; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1738; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x1740; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x1744; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x1748; // bool + pub const m_flLandseconds: usize = 0x174C; // float32 + pub const m_flOldFallVelocity: usize = 0x1750; // float32 + pub const m_szLastPlaceName: usize = 0x1754; // char[18] + pub const m_bPrevDefuser: usize = 0x1766; // bool + pub const m_bPrevHelmet: usize = 0x1767; // bool + pub const m_nPrevArmorVal: usize = 0x1768; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x176C; // int32 + pub const m_unPreviousWeaponHash: usize = 0x1770; // uint32 + pub const m_unWeaponHash: usize = 0x1774; // uint32 + pub const m_bInBuyZone: usize = 0x1778; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1779; // bool + pub const m_aimPunchAngle: usize = 0x177C; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1788; // QAngle + pub const m_aimPunchTickBase: usize = 0x1794; // int32 + pub const m_aimPunchTickFraction: usize = 0x1798; // float32 + pub const m_aimPunchCache: usize = 0x17A0; // CUtlVector + pub const m_bInLanding: usize = 0x17C0; // bool + pub const m_flLandingTime: usize = 0x17C4; // float32 + pub const m_bInHostageRescueZone: usize = 0x17C8; // bool + pub const m_bInBombZone: usize = 0x17C9; // bool + pub const m_bIsBuyMenuOpen: usize = 0x17CA; // bool + pub const m_flTimeOfLastInjury: usize = 0x17CC; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x17D0; // GameTime_t + pub const m_iRetakesOffering: usize = 0x18E8; // int32 + pub const m_iRetakesOfferingCard: usize = 0x18EC; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x18F0; // bool + pub const m_bRetakesMVPLastRound: usize = 0x18F1; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x18F4; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x18F8; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x1918; // bool + pub const m_EconGloves: usize = 0x1920; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x1D68; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x1D69; // bool + pub const m_nRagdollDamageBone: usize = 0x1D6C; // int32 + pub const m_vRagdollDamageForce: usize = 0x1D70; // + pub const m_vRagdollDamagePosition: usize = 0x1D7C; // + pub const m_szRagdollDamageWeaponName: usize = 0x1D88; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1DC8; // bool + pub const m_vRagdollServerOrigin: usize = 0x1DCC; // + pub const m_bLastHeadBoneTransformIsValid: usize = 0x23E0; // bool + pub const m_lastLandTime: usize = 0x23E4; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x23E8; // bool + pub const m_qDeathEyeAngles: usize = 0x2404; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2410; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + pub mod C_Hostage { + pub const m_entitySpottedState: usize = 0x1100; // EntitySpottedState_t + pub const m_leader: usize = 0x1118; // CHandle + pub const m_reuseTimer: usize = 0x1120; // CountdownTimer + pub const m_vel: usize = 0x1138; // + pub const m_isRescued: usize = 0x1144; // bool + pub const m_jumpedThisFrame: usize = 0x1145; // bool + pub const m_nHostageState: usize = 0x1148; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x114C; // bool + pub const m_hHostageGrabber: usize = 0x1150; // CHandle + pub const m_fLastGrabTime: usize = 0x1154; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1158; // + pub const m_flRescueStartTime: usize = 0x1164; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1168; // GameTime_t + pub const m_flDropStartTime: usize = 0x116C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1170; // GameTime_t + pub const m_blinkTimer: usize = 0x1178; // CountdownTimer + pub const m_lookAt: usize = 0x1190; // + pub const m_lookAroundTimer: usize = 0x11A0; // CountdownTimer + pub const m_isInit: usize = 0x11B8; // bool + pub const m_eyeAttachment: usize = 0x11B9; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x11BA; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x11C0; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x11C8; // GameTime_t + } + // Parent: C_BaseCombatCharacter + // Fields count: 0 + pub mod C_NetTestBaseCombatCharacter { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_AK47 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponAug { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponAWP { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponBizon { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponFamas { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponFiveSeven { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponG3SG1 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponGalilAR { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponGlock { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponHKP2000 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponUSPSilencer { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponM4A1 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponM4A1Silencer { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMAC10 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMag7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMP5SD { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMP7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMP9 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponNegev { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponP250 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponCZ75a { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponP90 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponSCAR20 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponSG556 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponSSG08 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponTec9 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponUMP45 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponM249 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponRevolver { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_MolotovGrenade { + } + // Parent: C_MolotovGrenade + // Fields count: 0 + pub mod C_IncendiaryGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_DecoyGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_Flashbang { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_HEGrenade { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_SmokeGrenade { + } + // Parent: C_CSPlayerPawn + // Fields count: 3 + pub mod C_CSGO_PreviewPlayer { + pub const m_animgraph: usize = 0x2418; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x2420; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x2428; // float32 + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + pub mod C_CSGO_TeamPreviewModel { + } } // Module: engine2.dll // Classes count: 48 @@ -8196,9 +8912,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) pub mod CEntityIdentity { pub const m_nameStringableIndex: usize = 0x14; // int32 pub const m_name: usize = 0x18; // CUtlSymbolLarge @@ -8218,10 +8931,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) pub mod CEntityInstance { pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge pub const m_pEntity: usize = 0x10; // CEntityIdentity* @@ -8302,65 +9011,41 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialParam_t { pub const m_name: usize = 0x0; // CUtlString } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialParamInt_t { pub const m_nValue: usize = 0x8; // int32 } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialParamFloat_t { pub const m_flValue: usize = 0x8; // float32 } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialParamVector_t { pub const m_value: usize = 0x8; // Vector4D } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialParamTexture_t { pub const m_pValue: usize = 0x8; // CStrongHandle } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialParamString_t { pub const m_value: usize = 0x8; // CUtlString } // Parent: MaterialParam_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialParamBuffer_t { pub const m_value: usize = 0x8; // CUtlBinaryBlock } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialResourceData_t { pub const m_materialName: usize = 0x0; // CUtlString pub const m_shaderName: usize = 0x8; // CUtlString @@ -8379,9 +9064,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PostProcessingTonemapParameters_t { pub const m_flExposureBias: usize = 0x0; // float32 pub const m_flShoulderStrength: usize = 0x4; // float32 @@ -8401,9 +9083,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PostProcessingBloomParameters_t { pub const m_blendMode: usize = 0x0; // BloomBlendMode_t pub const m_flBloomStrength: usize = 0x4; // float32 @@ -8418,9 +9097,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PostProcessingVignetteParameters_t { pub const m_flVignetteStrength: usize = 0x0; // float32 pub const m_vCenter: usize = 0x4; // Vector2D @@ -8431,9 +9107,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PostProcessingLocalContrastParameters_t { pub const m_flLocalContrastStrength: usize = 0x0; // float32 pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 @@ -8443,9 +9116,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PostProcessingResource_t { pub const m_bHasTonemapParams: usize = 0x0; // bool pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t @@ -8519,7 +9189,7 @@ pub mod cs2_dumper { } } // Module: particles.dll - // Classes count: 250 + // Classes count: 441 // Enums count: 71 pub mod particles { // Alignment: 4 @@ -9241,18 +9911,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CRandomNumberGeneratorParameters { pub const m_bDistributeEvenly: usize = 0x0; // bool pub const m_nSeed: usize = 0x4; // int32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialVariable_t { pub const m_strVariable: usize = 0x0; // CUtlString pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t @@ -9260,26 +9924,22 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RenderProjectedMaterial_t { pub const m_hMaterial: usize = 0x0; // CStrongHandle } // Parent: None + // Fields count: 1 + pub mod ParticleAttributeIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParticlePreviewBodyGroup_t { pub const m_bodyGroupName: usize = 0x0; // CUtlString pub const m_nValue: usize = 0x8; // int32 } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParticlePreviewState_t { pub const m_previewModel: usize = 0x0; // CUtlString pub const m_nModSpecificData: usize = 0x8; // uint32 @@ -9300,9 +9960,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParticleControlPointDriver_t { pub const m_iControlPoint: usize = 0x0; // int32 pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t @@ -9313,9 +9970,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParticleControlPointConfiguration_t { pub const m_name: usize = 0x0; // CUtlString pub const m_drivers: usize = 0x8; // CUtlVector @@ -9331,16 +9985,10 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod IParticleSystemDefinition { } // Parent: None // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleVisibilityInputs { pub const m_flCameraBias: usize = 0x0; // float32 pub const m_nCPin: usize = 0x4; // int32 @@ -9363,9 +10011,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPathParameters { pub const m_nStartControlPointNumber: usize = 0x0; // int32 pub const m_nEndControlPointNumber: usize = 0x4; // int32 @@ -9378,9 +10023,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParticleChildrenInfo_t { pub const m_ChildRef: usize = 0x0; // CStrongHandle pub const m_flDelay: usize = 0x8; // float32 @@ -9390,9 +10032,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ControlPointReference_t { pub const m_controlPointNameString: usize = 0x0; // int32 pub const m_vOffsetFromControlPoint: usize = 0x4; // @@ -9400,35 +10039,23 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ModelReference_t { pub const m_model: usize = 0x0; // CStrongHandle pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SequenceWeightedList_t { pub const m_nSequence: usize = 0x0; // int32 pub const m_flRelativeWeight: usize = 0x4; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CollisionGroupContext_t { pub const m_nCollisionGroupNumber: usize = 0x0; // int32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PointDefinition_t { pub const m_nControlPoint: usize = 0x0; // int32 pub const m_bLocalCoords: usize = 0x4; // bool @@ -9436,17 +10063,11 @@ pub mod cs2_dumper { } // Parent: PointDefinition_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PointDefinitionWithTimeValues_t { pub const m_flTimeDuration: usize = 0x14; // float32 } // Parent: IParticleSystemDefinition // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleSystemDefinition { pub const m_nBehaviorVersion: usize = 0x8; // int32 pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector @@ -9515,9 +10136,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleFunction { pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t @@ -9538,54 +10156,33 @@ pub mod cs2_dumper { } // Parent: CParticleFunction // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleFunctionInitializer { pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 } // Parent: CParticleFunction // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleFunctionEmitter { pub const m_nEmitterIndex: usize = 0x1B8; // int32 } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleFunctionConstraint { } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleFunctionOperator { } // Parent: CParticleFunction // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleFunctionForce { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleFunctionPreEmission { pub const m_bRunOnce: usize = 0x1C0; // bool } // Parent: CParticleFunction // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleFunctionRenderer { pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs pub const m_bCannotBeRefracted: usize = 0x1FC; // bool @@ -9593,9 +10190,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults pub mod TextureControls_t { pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput pub const m_flFinalTextureScaleV: usize = 0x158; // CParticleCollectionRendererFloatInput @@ -9616,9 +10210,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod TextureGroup_t { pub const m_bEnabled: usize = 0x0; // bool pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool @@ -9632,9 +10223,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionRenderer // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CBaseRendererSource2 { pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionRendererFloatInput @@ -9701,9 +10289,6 @@ pub mod cs2_dumper { } // Parent: CBaseRendererSource2 // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RenderSprites { pub const m_nSequenceOverride: usize = 0x2710; // CParticleCollectionRendererFloatInput pub const m_nOrientationType: usize = 0x2868; // ParticleOrientationChoiceList_t @@ -9735,27 +10320,18 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FloatInputMaterialVariable_t { pub const m_strVariable: usize = 0x0; // CUtlString pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VecInputMaterialVariable_t { pub const m_strVariable: usize = 0x0; // CUtlString pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RenderCables { pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionFloatInput pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionFloatInput @@ -9782,65 +10358,130 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CParticleInput { } - // Parent: None + // Parent: CParticleInput + // Fields count: 46 + pub mod CParticleFloatInput { + pub const m_nType: usize = 0x10; // ParticleFloatType_t + pub const m_nMapType: usize = 0x14; // ParticleFloatMapType_t + pub const m_flLiteralValue: usize = 0x18; // float32 + pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x60; // int32 + pub const m_nScalarAttribute: usize = 0x64; // ParticleAttributeIndex_t + pub const m_nVectorAttribute: usize = 0x68; // ParticleAttributeIndex_t + pub const m_nVectorComponent: usize = 0x6C; // int32 + pub const m_flRandomMin: usize = 0x70; // float32 + pub const m_flRandomMax: usize = 0x74; // float32 + pub const m_bHasRandomSignFlip: usize = 0x78; // bool + pub const m_nRandomSeed: usize = 0x7C; // int32 + pub const m_nRandomMode: usize = 0x80; // ParticleFloatRandomMode_t + pub const m_flLOD0: usize = 0x88; // float32 + pub const m_flLOD1: usize = 0x8C; // float32 + pub const m_flLOD2: usize = 0x90; // float32 + pub const m_flLOD3: usize = 0x94; // float32 + pub const m_nNoiseInputVectorAttribute: usize = 0x98; // ParticleAttributeIndex_t + pub const m_flNoiseOutputMin: usize = 0x9C; // float32 + pub const m_flNoiseOutputMax: usize = 0xA0; // float32 + pub const m_flNoiseScale: usize = 0xA4; // float32 + pub const m_vecNoiseOffsetRate: usize = 0xA8; // + pub const m_flNoiseOffset: usize = 0xB4; // float32 + pub const m_nNoiseOctaves: usize = 0xB8; // int32 + pub const m_nNoiseTurbulence: usize = 0xBC; // PFNoiseTurbulence_t + pub const m_nNoiseType: usize = 0xC0; // PFNoiseType_t + pub const m_nNoiseModifier: usize = 0xC4; // PFNoiseModifier_t + pub const m_flNoiseTurbulenceScale: usize = 0xC8; // float32 + pub const m_flNoiseTurbulenceMix: usize = 0xCC; // float32 + pub const m_flNoiseImgPreviewScale: usize = 0xD0; // float32 + pub const m_bNoiseImgPreviewLive: usize = 0xD4; // bool + pub const m_flNoCameraFallback: usize = 0xE0; // float32 + pub const m_bUseBoundsCenter: usize = 0xE4; // bool + pub const m_nInputMode: usize = 0xE8; // ParticleFloatInputMode_t + pub const m_flMultFactor: usize = 0xEC; // float32 + pub const m_flInput0: usize = 0xF0; // float32 + pub const m_flInput1: usize = 0xF4; // float32 + pub const m_flOutput0: usize = 0xF8; // float32 + pub const m_flOutput1: usize = 0xFC; // float32 + pub const m_flNotchedRangeMin: usize = 0x100; // float32 + pub const m_flNotchedRangeMax: usize = 0x104; // float32 + pub const m_flNotchedOutputOutside: usize = 0x108; // float32 + pub const m_flNotchedOutputInside: usize = 0x10C; // float32 + pub const m_nBiasType: usize = 0x110; // ParticleFloatBiasType_t + pub const m_flBiasParameter: usize = 0x114; // float32 + pub const m_Curve: usize = 0x118; // CPiecewiseCurve + } + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor pub mod CPerParticleFloatInput { } - // Parent: None + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor pub mod CParticleCollectionFloatInput { } // Parent: CParticleCollectionFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor pub mod CParticleCollectionRendererFloatInput { } - // Parent: None + // Parent: CParticleFloatInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor pub mod CParticleRemapFloatInput { } - // Parent: None + // Parent: CParticleInput + // Fields count: 8 + pub mod CParticleTransformInput { + pub const m_nType: usize = 0x10; // ParticleTransformType_t + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x58; // bool + pub const m_bSupportsDisabled: usize = 0x59; // bool + pub const m_bUseOrientation: usize = 0x5A; // bool + pub const m_nControlPoint: usize = 0x5C; // int32 + pub const m_nControlPointRangeMax: usize = 0x60; // int32 + pub const m_flEndCPGrowthTime: usize = 0x64; // float32 + } + // Parent: CParticleInput + // Fields count: 3 + pub mod CParticleModelInput { + pub const m_nType: usize = 0x10; // ParticleModelType_t + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x58; // int32 + } + // Parent: CParticleInput + // Fields count: 23 + pub mod CParticleVecInput { + pub const m_nType: usize = 0x10; // ParticleVecType_t + pub const m_vLiteralValue: usize = 0x14; // + pub const m_LiteralColor: usize = 0x20; // Color + pub const m_NamedValue: usize = 0x28; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x68; // bool + pub const m_nVectorAttribute: usize = 0x6C; // ParticleAttributeIndex_t + pub const m_vVectorAttributeScale: usize = 0x70; // + pub const m_nControlPoint: usize = 0x7C; // int32 + pub const m_nDeltaControlPoint: usize = 0x80; // int32 + pub const m_vCPValueScale: usize = 0x84; // + pub const m_vCPRelativePosition: usize = 0x90; // + pub const m_vCPRelativeDir: usize = 0x9C; // + pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput + pub const m_FloatComponentY: usize = 0x200; // CParticleFloatInput + pub const m_FloatComponentZ: usize = 0x358; // CParticleFloatInput + pub const m_FloatInterp: usize = 0x4B0; // CParticleFloatInput + pub const m_flInterpInput0: usize = 0x608; // float32 + pub const m_flInterpInput1: usize = 0x60C; // float32 + pub const m_vInterpOutput0: usize = 0x610; // + pub const m_vInterpOutput1: usize = 0x61C; // + pub const m_Gradient: usize = 0x628; // CColorGradient + pub const m_vRandomMin: usize = 0x640; // + pub const m_vRandomMax: usize = 0x64C; // + } + // Parent: CParticleVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor pub mod CPerParticleVecInput { } - // Parent: None + // Parent: CParticleVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor pub mod CParticleCollectionVecInput { } // Parent: CParticleCollectionVecInput // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor pub mod CParticleCollectionRendererVecInput { } // Parent: None @@ -9857,11 +10498,12 @@ pub mod cs2_dumper { // Fields count: 0 pub mod IParticleEffect { } + // Parent: CBasePulseGraphInstance + // Fields count: 0 + pub mod CParticleCollectionBindingInstance { + } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParticleNamedValueConfiguration_t { pub const m_ConfigName: usize = 0x0; // CUtlString pub const m_ConfigValue: usize = 0x8; // KeyValues3 @@ -9872,9 +10514,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ParticleNamedValueSource_t { pub const m_Name: usize = 0x0; // CUtlString pub const m_IsPublic: usize = 0x8; // bool @@ -9884,10 +10523,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor pub mod CParticleVariableRef { pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage pub const m_variableType: usize = 0x38; // PulseValueType_t @@ -9934,9 +10569,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistance { pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_fMaxDistance: usize = 0x318; // CParticleCollectionFloatInput @@ -9946,27 +10578,18 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_CollideWithSelf { pub const m_flRadiusScale: usize = 0x1C0; // CPerParticleFloatInput pub const m_flMinimumSpeed: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_CollideWithParentParticles { pub const m_flParentRadiusScale: usize = 0x1C0; // CPerParticleFloatInput pub const m_flRadiusScale: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionConstraint // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToPath { pub const m_fMinDistance: usize = 0x1C0; // float32 pub const m_flMaxDistance0: usize = 0x1C4; // float32 @@ -9979,9 +10602,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { pub const m_fMinDistance: usize = 0x1C0; // float32 pub const m_flMaxDistance: usize = 0x1C4; // float32 @@ -9991,9 +10611,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_PlanarConstraint { pub const m_PointOnPlane: usize = 0x1C0; // pub const m_PlaneNormal: usize = 0x1CC; // @@ -10006,16 +10623,10 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_WorldCollideConstraint { } // Parent: CParticleFunctionConstraint // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_WorldTraceConstraint { pub const m_nCP: usize = 0x1C0; // int32 pub const m_vecCpOffset: usize = 0x1C4; // @@ -10047,9 +10658,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_BoxConstraint { pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput pub const m_vecMax: usize = 0x818; // CParticleCollectionVecInput @@ -10059,17 +10667,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ShapeMatchingConstraint { pub const m_flShapeRestorationTime: usize = 0x1C0; // float32 } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RopeSpringConstraint { pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flMinDistance: usize = 0x318; // CParticleCollectionFloatInput @@ -10079,9 +10681,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_SpringToVectorConstraint { pub const m_flRestLength: usize = 0x1C0; // CPerParticleFloatInput pub const m_flMinDistance: usize = 0x318; // CPerParticleFloatInput @@ -10091,18 +10690,12 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionConstraint // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ConstrainLineLength { pub const m_flMinDistance: usize = 0x1C0; // float32 pub const m_flMaxDistance: usize = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RingWave { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput @@ -10118,9 +10711,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateSpiralSphere { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nOverrideCP: usize = 0x1C4; // int32 @@ -10132,9 +10722,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateInEpitrochoid { pub const m_nComponent1: usize = 0x1C0; // int32 pub const m_nComponent2: usize = 0x1C4; // int32 @@ -10149,9 +10736,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreatePhyllotaxis { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nScaleCP: usize = 0x1C4; // int32 @@ -10170,9 +10754,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModel { pub const m_modelInput: usize = 0x1C0; // CParticleModelInput pub const m_transformInput: usize = 0x220; // CParticleTransformInput @@ -10191,9 +10772,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModelAtHeight { pub const m_bUseBones: usize = 0x1C0; // bool pub const m_bForceZ: usize = 0x1C1; // bool @@ -10212,9 +10790,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToClosest { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nDesiredHitbox: usize = 0x1C4; // int32 @@ -10228,9 +10803,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToModel { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nForceInModel: usize = 0x1C4; // int32 @@ -10244,9 +10816,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinSphereTransform { pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput @@ -10265,9 +10834,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinBox { pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput pub const m_vecMax: usize = 0x818; // CPerParticleVecInput @@ -10277,9 +10843,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateOnGrid { pub const m_nXCount: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_nYCount: usize = 0x318; // CParticleCollectionFloatInput @@ -10294,9 +10857,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_PositionOffset { pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput @@ -10307,9 +10867,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_PositionOffsetToCP { pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 @@ -10317,9 +10874,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_PositionPlaceOnGround { pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput pub const m_flMaxTraceLength: usize = 0x318; // CPerParticleFloatInput @@ -10337,9 +10891,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromNormal { pub const m_fSpeedMin: usize = 0x1C0; // float32 pub const m_fSpeedMax: usize = 0x1C4; // float32 @@ -10347,9 +10898,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_VelocityRandom { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput @@ -10361,9 +10909,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityNoise { pub const m_vecAbsVal: usize = 0x1C0; // pub const m_vecAbsValInv: usize = 0x1CC; // @@ -10378,9 +10923,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityFromHitbox { pub const m_flVelocityMin: usize = 0x1C0; // float32 pub const m_flVelocityMax: usize = 0x1C4; // float32 @@ -10390,9 +10932,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_VelocityRadialRandom { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_fSpeedMin: usize = 0x1C4; // float32 @@ -10402,9 +10941,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomLifeTime { pub const m_fLifetimeMin: usize = 0x1C0; // float32 pub const m_fLifetimeMax: usize = 0x1C4; // float32 @@ -10412,9 +10948,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomScalar { pub const m_flMin: usize = 0x1C0; // float32 pub const m_flMax: usize = 0x1C4; // float32 @@ -10423,9 +10956,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomVector { pub const m_vecMin: usize = 0x1C0; // pub const m_vecMax: usize = 0x1CC; // @@ -10434,9 +10964,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomVectorComponent { pub const m_flMin: usize = 0x1C0; // float32 pub const m_flMax: usize = 0x1C4; // float32 @@ -10445,9 +10972,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_AddVectorToVector { pub const m_vecScale: usize = 0x1C0; // pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t @@ -10458,9 +10982,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomAlphaWindowThreshold { pub const m_flMin: usize = 0x1C0; // float32 pub const m_flMax: usize = 0x1C4; // float32 @@ -10468,9 +10989,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomRadius { pub const m_flRadiusMin: usize = 0x1C0; // float32 pub const m_flRadiusMax: usize = 0x1C4; // float32 @@ -10478,9 +10996,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomAlpha { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nAlphaMin: usize = 0x1C4; // int32 @@ -10489,9 +11004,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CGeneralRandomRotation { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flDegrees: usize = 0x1C4; // float32 @@ -10502,16 +11014,10 @@ pub mod cs2_dumper { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomRotation { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_Orient2DRelToCP { pub const m_nCP: usize = 0x1C0; // int32 pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -10519,23 +11025,14 @@ pub mod cs2_dumper { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomRotationSpeed { } // Parent: CGeneralRandomRotation // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomYaw { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomColor { pub const m_ColorMin: usize = 0x1DC; // Color pub const m_ColorMax: usize = 0x1E0; // Color @@ -10550,9 +11047,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_ColorLitPerParticle { pub const m_ColorMin: usize = 0x1D8; // Color pub const m_ColorMax: usize = 0x1DC; // Color @@ -10564,9 +11058,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomTrailLength { pub const m_flMinLength: usize = 0x1C0; // float32 pub const m_flMaxLength: usize = 0x1C4; // float32 @@ -10574,9 +11065,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomSequence { pub const m_nSequenceMin: usize = 0x1C0; // int32 pub const m_nSequenceMax: usize = 0x1C4; // int32 @@ -10586,9 +11074,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_SequenceFromCP { pub const m_bKillUnused: usize = 0x1C0; // bool pub const m_bRadiusScale: usize = 0x1C1; // bool @@ -10597,9 +11082,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomModelSequence { pub const m_ActivityName: usize = 0x1C0; // char[256] pub const m_SequenceName: usize = 0x2C0; // char[256] @@ -10607,17 +11089,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_ScaleVelocity { pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_PositionWarp { pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput @@ -10632,9 +11108,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_PositionWarpScalar { pub const m_vecWarpMin: usize = 0x1C0; // pub const m_vecWarpMax: usize = 0x1CC; // @@ -10645,9 +11118,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreationNoise { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_bAbsVal: usize = 0x1C4; // bool @@ -10662,9 +11132,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateAlongPath { pub const m_fMaxDistance: usize = 0x1C0; // float32 pub const m_PathParams: usize = 0x1D0; // CPathParameters @@ -10674,9 +11141,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_MoveBetweenPoints { pub const m_flSpeedMin: usize = 0x1C0; // CPerParticleFloatInput pub const m_flSpeedMax: usize = 0x318; // CPerParticleFloatInput @@ -10688,9 +11152,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapScalar { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -10706,9 +11167,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nInputMin: usize = 0x1C4; // int32 @@ -10725,9 +11183,6 @@ pub mod cs2_dumper { } // Parent: C_INIT_RemapParticleCountToScalar // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { pub const m_hModel: usize = 0x1F0; // CStrongHandle pub const m_outputMinName: usize = 0x1F8; // CUtlString @@ -10736,39 +11191,24 @@ pub mod cs2_dumper { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelBodyPartScalar { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InheritVelocity { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_flVelocityScale: usize = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromCP { pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput pub const m_transformInput: usize = 0x818; // CParticleTransformInput @@ -10777,9 +11217,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_AgeNoise { pub const m_bAbsVal: usize = 0x1C0; // bool pub const m_bAbsValInv: usize = 0x1C1; // bool @@ -10792,17 +11229,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_SequenceLifeTime { pub const m_flFramerate: usize = 0x1C0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapScalarToVector { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -10819,9 +11250,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_OffsetVectorToVector { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -10831,10 +11259,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPathV2 { pub const m_fMaxDistance: usize = 0x1C0; // CPerParticleFloatInput pub const m_flNumToAssign: usize = 0x318; // CParticleCollectionFloatInput @@ -10845,11 +11269,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPath { pub const m_fMaxDistance: usize = 0x1C0; // float32 pub const m_flNumToAssign: usize = 0x1C4; // float32 @@ -10860,9 +11279,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitialRepulsionVelocity { pub const m_CollisionGroupName: usize = 0x1C0; // char[128] pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t @@ -10880,26 +11296,17 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomYawFlip { pub const m_flPercent: usize = 0x1C0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomSecondSequence { pub const m_nSequenceMin: usize = 0x1C0; // int32 pub const m_nSequenceMax: usize = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapCPtoScalar { pub const m_nCPInput: usize = 0x1C0; // int32 pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -10915,9 +11322,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformToVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vInputMin: usize = 0x1C4; // @@ -10935,9 +11339,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_ChaoticAttractor { pub const m_flAParm: usize = 0x1C0; // float32 pub const m_flBParm: usize = 0x1C4; // float32 @@ -10951,9 +11352,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateFromParentParticles { pub const m_flVelocityScale: usize = 0x1C0; // float32 pub const m_flIncrement: usize = 0x1C4; // float32 @@ -10963,9 +11361,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InheritFromParentParticles { pub const m_flScale: usize = 0x1C0; // float32 pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -10975,9 +11370,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateFromCPs { pub const m_nIncrement: usize = 0x1C0; // int32 pub const m_nMinCP: usize = 0x1C4; // int32 @@ -10986,9 +11378,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_DistanceToCPInit { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput @@ -11008,9 +11397,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_LifespanFromVelocity { pub const m_vecComponentScale: usize = 0x1C0; // pub const m_flTraceOffset: usize = 0x1CC; // float32 @@ -11023,9 +11409,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateFromPlaneCache { pub const m_vecOffsetMin: usize = 0x1C0; // pub const m_vecOffsetMax: usize = 0x1CC; // @@ -11033,9 +11416,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_ModelCull { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_bBoundBox: usize = 0x1C4; // bool @@ -11045,9 +11425,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_DistanceCull { pub const m_nControlPoint: usize = 0x1C0; // int32 pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput @@ -11055,9 +11432,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_PlaneCull { pub const m_nControlPoint: usize = 0x1C0; // int32 pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput @@ -11065,17 +11439,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_DistanceToNeighborCull { pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RtEnvCull { pub const m_vecTestDir: usize = 0x1C0; // pub const m_vecTestNormal: usize = 0x1CC; // @@ -11088,18 +11456,12 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_NormalAlignToCP { pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_NormalOffset { pub const m_OffsetMin: usize = 0x1C0; // pub const m_OffsetMax: usize = 0x1CC; // @@ -11109,9 +11471,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapSpeedToScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nControlPointNumber: usize = 0x1C4; // int32 @@ -11126,9 +11485,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitFromCPSnapshot { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t @@ -11143,9 +11499,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 pub const m_nControlPointNumber: usize = 0x1C4; // int32 @@ -11169,17 +11522,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitFromParentKilled { pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitFromVectorFieldSnapshot { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 @@ -11189,9 +11536,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialDirectionToTransformToVector { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t @@ -11202,9 +11546,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialTransformDirectionToRotation { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t @@ -11213,17 +11554,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapQAnglesToRotation { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformOrientationToRotations { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_vecRotation: usize = 0x228; // @@ -11232,9 +11567,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_SetRigidAttachment { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -11243,9 +11575,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialVisibilityScalar { pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // float32 @@ -11255,17 +11584,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RadiusFromCPObject { pub const m_nControlPoint: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitialSequenceFromModel { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -11278,9 +11601,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_GlobalScale { pub const m_flScale: usize = 0x1C0; // float32 pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 @@ -11291,9 +11611,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_PointList { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_pointList: usize = 0x1C8; // CUtlVector @@ -11303,9 +11620,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelElement { pub const m_hModel: usize = 0x1C0; // CStrongHandle pub const m_names: usize = 0x1C8; // CUtlVector @@ -11316,30 +11630,18 @@ pub mod cs2_dumper { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelSequence { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelBodyPart { } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionInitializer // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelElementToScalar { pub const m_hModel: usize = 0x1C0; // CStrongHandle pub const m_names: usize = 0x1C8; // CUtlVector @@ -11351,30 +11653,18 @@ pub mod cs2_dumper { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelSequenceToScalar { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelBodyPartToScalar { } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelMeshGroupToScalar { } // Parent: CParticleFunctionInitializer // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_StatusEffect { pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t pub const m_flDetail2Rotation: usize = 0x1C4; // float32 @@ -11397,9 +11687,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_StatusEffectCitadel { pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 @@ -11423,9 +11710,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_CreateParticleImpulse { pub const m_InputRadius: usize = 0x1C0; // CPerParticleFloatInput pub const m_InputMagnitude: usize = 0x318; // CPerParticleFloatInput @@ -11435,18 +11719,12 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_QuantizeFloat { pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_SetAttributeToScalarExpression { pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput @@ -11457,9 +11735,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_SetVectorAttributeToVectorExpression { pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput @@ -11470,18 +11745,12 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitFloatCollection { pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitFloat { pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t @@ -11490,18 +11759,12 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionInitializer // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitVecCollection { pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_INIT_InitVec { pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t @@ -11511,9 +11774,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionEmitter // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_InstantaneousEmitter { pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput @@ -11524,9 +11784,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionEmitter // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ContinuousEmitter { pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput @@ -11541,9 +11798,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionEmitter // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_NoiseEmitter { pub const m_flEmissionDuration: usize = 0x1C0; // float32 pub const m_flStartTime: usize = 0x1C4; // float32 @@ -11563,9 +11817,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionEmitter // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_MaintainEmitter { pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // float32 @@ -11578,27 +11829,18 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RandomForce { pub const m_MinForce: usize = 0x1D0; // pub const m_MaxForce: usize = 0x1DC; // } // Parent: CParticleFunctionForce // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_CPVelocityForce { pub const m_nControlPointNumber: usize = 0x1D0; // int32 pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ParentVortices { pub const m_flForceScale: usize = 0x1D0; // float32 pub const m_vecTwistAxis: usize = 0x1D4; // @@ -11606,9 +11848,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_TwistAroundAxis { pub const m_fForceAmount: usize = 0x1D0; // float32 pub const m_TwistAxis: usize = 0x1D4; // @@ -11617,9 +11856,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_AttractToControlPoint { pub const m_vecComponentScale: usize = 0x1D0; // pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput @@ -11630,9 +11866,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ForceBasedOnDistanceToPlane { pub const m_flMinDist: usize = 0x1D0; // float32 pub const m_vecForceAtMinDist: usize = 0x1D4; // @@ -11644,9 +11877,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_TimeVaryingForce { pub const m_flStartLerpTime: usize = 0x1D0; // float32 pub const m_StartingForce: usize = 0x1D4; // @@ -11655,9 +11885,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_TurbulenceForce { pub const m_flNoiseCoordScale0: usize = 0x1D0; // float32 pub const m_flNoiseCoordScale1: usize = 0x1D4; // float32 @@ -11670,9 +11897,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_CurlNoiseForce { pub const m_nNoiseType: usize = 0x1D0; // ParticleDirectionNoiseType_t pub const m_vecNoiseFreq: usize = 0x1D8; // CPerParticleVecInput @@ -11684,9 +11908,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_PerParticleForce { pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput pub const m_vForce: usize = 0x328; // CPerParticleVecInput @@ -11694,17 +11915,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_WindForce { pub const m_vForce: usize = 0x1D0; // } // Parent: CParticleFunctionForce // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ExternalWindForce { pub const m_vecSamplePosition: usize = 0x1D0; // CPerParticleVecInput pub const m_vecScale: usize = 0x828; // CPerParticleVecInput @@ -11720,9 +11935,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ExternalGameImpulseForce { pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput pub const m_bRopes: usize = 0x328; // bool @@ -11732,9 +11944,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_LocalAccelerationForce { pub const m_nCP: usize = 0x1D0; // int32 pub const m_nScaleCP: usize = 0x1D4; // int32 @@ -11742,9 +11951,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionForce // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_DensityForce { pub const m_flRadiusScale: usize = 0x1D0; // float32 pub const m_flForceScale: usize = 0x1D4; // float32 @@ -11752,9 +11958,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_BasicMovement { pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput @@ -11762,9 +11965,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_FadeAndKill { pub const m_flStartFadeInTime: usize = 0x1C0; // float32 pub const m_flEndFadeInTime: usize = 0x1C4; // float32 @@ -11776,9 +11976,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_FadeAndKillForTracers { pub const m_flStartFadeInTime: usize = 0x1C0; // float32 pub const m_flEndFadeInTime: usize = 0x1C4; // float32 @@ -11789,9 +11986,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_FadeIn { pub const m_flFadeInTimeMin: usize = 0x1C0; // float32 pub const m_flFadeInTimeMax: usize = 0x1C4; // float32 @@ -11800,9 +11994,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_FadeOut { pub const m_flFadeOutTimeMin: usize = 0x1C0; // float32 pub const m_flFadeOutTimeMax: usize = 0x1C4; // float32 @@ -11813,27 +12004,18 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_FadeInSimple { pub const m_flFadeInTime: usize = 0x1C0; // float32 pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_FadeOutSimple { pub const m_flFadeOutTime: usize = 0x1C0; // float32 pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ClampScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutputMin: usize = 0x1C8; // CPerParticleFloatInput @@ -11841,9 +12023,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ClampVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutputMin: usize = 0x1C8; // CPerParticleVecInput @@ -11851,9 +12030,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_OscillateScalar { pub const m_RateMin: usize = 0x1C0; // float32 pub const m_RateMax: usize = 0x1C4; // float32 @@ -11871,9 +12047,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_OscillateScalarSimple { pub const m_Rate: usize = 0x1C0; // float32 pub const m_Frequency: usize = 0x1C4; // float32 @@ -11883,9 +12056,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_OscillateVector { pub const m_RateMin: usize = 0x1C0; // pub const m_RateMax: usize = 0x1CC; // @@ -11905,9 +12075,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_OscillateVectorSimple { pub const m_Rate: usize = 0x1C0; // pub const m_Frequency: usize = 0x1CC; // @@ -11918,9 +12085,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_DifferencePreviousParticle { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -11934,18 +12098,12 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_PointVectorAtNextParticle { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapScalar { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -11957,9 +12115,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapDensityToVector { pub const m_flRadiusScale: usize = 0x1C0; // float32 pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -11972,9 +12127,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_Diffusion { pub const m_flRadiusScale: usize = 0x1C0; // float32 pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -11982,9 +12134,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapScalarEndCap { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -11995,9 +12144,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ReinitializeScalarEndCap { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutputMin: usize = 0x1C4; // float32 @@ -12005,9 +12151,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapScalarOnceTimed { pub const m_bProportional: usize = 0x1C0; // bool pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -12020,9 +12163,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountOnScalarEndCap { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nInputMin: usize = 0x1C4; // int32 @@ -12034,9 +12174,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountToScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nInputMin: usize = 0x1C8; // CParticleCollectionFloatInput @@ -12048,9 +12185,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapVisibilityScalar { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -12062,9 +12196,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToScalar { pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput @@ -12077,9 +12208,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToVector { pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput @@ -12092,9 +12220,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_LerpScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput @@ -12103,9 +12228,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutput: usize = 0x1C4; // float32 @@ -12113,9 +12235,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutput: usize = 0x1C4; // @@ -12123,9 +12242,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_LerpVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutput: usize = 0x1C4; // @@ -12135,9 +12251,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_LerpToOtherAttribute { pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput pub const m_nFieldInputFrom: usize = 0x318; // ParticleAttributeIndex_t @@ -12146,9 +12259,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapSpeed { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C4; // float32 @@ -12160,9 +12270,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RemapVectortoCP { pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t @@ -12170,9 +12277,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinear { pub const m_RateMin: usize = 0x1C0; // float32 pub const m_RateMax: usize = 0x1C4; // float32 @@ -12185,9 +12289,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RampScalarSpline { pub const m_RateMin: usize = 0x1C0; // float32 pub const m_RateMax: usize = 0x1C4; // float32 @@ -12202,9 +12303,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinearSimple { pub const m_Rate: usize = 0x1C0; // float32 pub const m_flStartTime: usize = 0x1C4; // float32 @@ -12213,9 +12311,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RampScalarSplineSimple { pub const m_Rate: usize = 0x1C0; // float32 pub const m_flStartTime: usize = 0x1C4; // float32 @@ -12225,9 +12320,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_ChladniWave { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput @@ -12242,9 +12334,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_Noise { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutputMin: usize = 0x1C4; // float32 @@ -12255,9 +12344,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_VectorNoise { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutputMin: usize = 0x1C4; // @@ -12269,73 +12355,46 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_Decay { pub const m_bRopeDecay: usize = 0x1C0; // bool pub const m_bForcePreserveParticleOrder: usize = 0x1C1; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_DecayOffscreen { pub const m_flOffscreenTime: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedFreeze { pub const m_flFreezeTime: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedDecay { pub const m_flDecayTime: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_EndCapDecay { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_VelocityDecay { pub const m_flMinVelocity: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_AlphaDecay { pub const m_flMinAlpha: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_RadiusDecay { pub const m_flMinRadius: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_DecayMaintainCount { pub const m_nParticlesToMaintain: usize = 0x1C0; // int32 pub const m_flDecayDelay: usize = 0x1C4; // float32 @@ -12346,17 +12405,11 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_DecayClampCount { pub const m_nCount: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_Cull { pub const m_flCullPerc: usize = 0x1C0; // float32 pub const m_flCullStart: usize = 0x1C4; // float32 @@ -12365,9 +12418,6 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CGeneralSpin { pub const m_nSpinRateDegrees: usize = 0x1C0; // int32 pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32 @@ -12375,37 +12425,22 @@ pub mod cs2_dumper { } // Parent: CParticleFunctionOperator // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSpinUpdateBase { } // Parent: CGeneralSpin // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_Spin { } // Parent: CSpinUpdateBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_SpinUpdate { } // Parent: CGeneralSpin // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_SpinYaw { } // Parent: CParticleFunctionOperator // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod C_OP_InterpolateRadius { pub const m_flStartTime: usize = 0x1C0; // float32 pub const m_flEndTime: usize = 0x1C4; // float32 @@ -12414,9 +12449,1974 @@ pub mod cs2_dumper { pub const m_bEaseInAndOut: usize = 0x1D0; // bool pub const m_flBias: usize = 0x1D4; // float32 } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_ColorInterpolate { + pub const m_ColorFade: usize = 0x1C0; // Color + pub const m_flFadeStartTime: usize = 0x1D0; // float32 + pub const m_flFadeEndTime: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1DC; // bool + pub const m_bUseNewCode: usize = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_ColorInterpolateRandom { + pub const m_ColorFadeMin: usize = 0x1C0; // Color + pub const m_ColorFadeMax: usize = 0x1DC; // Color + pub const m_flFadeStartTime: usize = 0x1EC; // float32 + pub const m_flFadeEndTime: usize = 0x1F0; // float32 + pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1F8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + pub mod C_OP_PositionLock { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x228; // float32 + pub const m_flStartTime_max: usize = 0x22C; // float32 + pub const m_flStartTime_exp: usize = 0x230; // float32 + pub const m_flEndTime_min: usize = 0x234; // float32 + pub const m_flEndTime_max: usize = 0x238; // float32 + pub const m_flEndTime_exp: usize = 0x23C; // float32 + pub const m_flRange: usize = 0x240; // float32 + pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x3A0; // float32 + pub const m_flPrevPosScale: usize = 0x3A4; // float32 + pub const m_bLockRot: usize = 0x3A8; // bool + pub const m_vecScale: usize = 0x3B0; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0xA08; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0xA0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + pub mod C_OP_ControlpointLight { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nControlPoint1: usize = 0x650; // int32 + pub const m_nControlPoint2: usize = 0x654; // int32 + pub const m_nControlPoint3: usize = 0x658; // int32 + pub const m_nControlPoint4: usize = 0x65C; // int32 + pub const m_vecCPOffset1: usize = 0x660; // + pub const m_vecCPOffset2: usize = 0x66C; // + pub const m_vecCPOffset3: usize = 0x678; // + pub const m_vecCPOffset4: usize = 0x684; // + pub const m_LightFiftyDist1: usize = 0x690; // float32 + pub const m_LightZeroDist1: usize = 0x694; // float32 + pub const m_LightFiftyDist2: usize = 0x698; // float32 + pub const m_LightZeroDist2: usize = 0x69C; // float32 + pub const m_LightFiftyDist3: usize = 0x6A0; // float32 + pub const m_LightZeroDist3: usize = 0x6A4; // float32 + pub const m_LightFiftyDist4: usize = 0x6A8; // float32 + pub const m_LightZeroDist4: usize = 0x6AC; // float32 + pub const m_LightColor1: usize = 0x6B0; // Color + pub const m_LightColor2: usize = 0x6B4; // Color + pub const m_LightColor3: usize = 0x6B8; // Color + pub const m_LightColor4: usize = 0x6BC; // Color + pub const m_bLightType1: usize = 0x6C0; // bool + pub const m_bLightType2: usize = 0x6C1; // bool + pub const m_bLightType3: usize = 0x6C2; // bool + pub const m_bLightType4: usize = 0x6C3; // bool + pub const m_bLightDynamic1: usize = 0x6C4; // bool + pub const m_bLightDynamic2: usize = 0x6C5; // bool + pub const m_bLightDynamic3: usize = 0x6C6; // bool + pub const m_bLightDynamic4: usize = 0x6C7; // bool + pub const m_bUseNormal: usize = 0x6C8; // bool + pub const m_bUseHLambert: usize = 0x6C9; // bool + pub const m_bClampLowerRange: usize = 0x6CE; // bool + pub const m_bClampUpperRange: usize = 0x6CF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_GlobalLight { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_bClampLowerRange: usize = 0x1C4; // bool + pub const m_bClampUpperRange: usize = 0x1C5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_SetChildControlPoints { + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x328; // bool + pub const m_bSetOrientation: usize = 0x329; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_SetControlPointsToParticle { + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 + pub const m_bSetOrientation: usize = 0x1D0; // bool + pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_SetControlPointsToModelParticles { + pub const m_HitboxSetName: usize = 0x1C0; // char[128] + pub const m_AttachmentName: usize = 0x240; // char[128] + pub const m_nFirstControlPoint: usize = 0x2C0; // int32 + pub const m_nNumControlPoints: usize = 0x2C4; // int32 + pub const m_nFirstSourcePoint: usize = 0x2C8; // int32 + pub const m_bSkin: usize = 0x2CC; // bool + pub const m_bAttachment: usize = 0x2CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + pub mod C_OP_SetPerChildControlPoint { + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x328; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x480; // bool + pub const m_nOrientationField: usize = 0x484; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x488; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + pub mod C_OP_SetPerChildControlPointFromAttribute { + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nParticleIncrement: usize = 0x1CC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D0; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool + pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_RemapTransformOrientationToYaw { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x22C; // float32 + pub const m_flSpinStrength: usize = 0x230; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_DampenToCP { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flRange: usize = 0x1C4; // float32 + pub const m_flScale: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_SetToCP { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C4; // + pub const m_bOffsetLocal: usize = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + pub mod C_OP_PinParticleToCP { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x820; // bool + pub const m_nParticleSelection: usize = 0x824; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x828; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x980; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x988; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xAE0; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xC38; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xD90; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xD94; // int32 + pub const m_flBreakValue: usize = 0xD98; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xEF0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_MovementRigidAttachToCP { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nScaleControlPoint: usize = 0x1C4; // int32 + pub const m_nScaleCPField: usize = 0x1C8; // int32 + pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_LerpToInitialPosition { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x320; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x328; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x480; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + pub mod C_OP_DistanceBetweenTransforms { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput + pub const m_flInputMin: usize = 0x298; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3F0; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x548; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x6A0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x7F8; // float32 + pub const m_flLOSScale: usize = 0x7FC; // float32 + pub const m_CollisionGroupName: usize = 0x800; // char[128] + pub const m_nTraceSet: usize = 0x880; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x884; // bool + pub const m_nSetMethod: usize = 0x888; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + pub mod C_OP_PercentageBetweenTransforms { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2AC; // bool + pub const m_bRadialCheck: usize = 0x2AD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + pub mod C_OP_PercentageBetweenTransformsVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_vecOutputMin: usize = 0x1CC; // + pub const m_vecOutputMax: usize = 0x1D8; // + pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2BC; // bool + pub const m_bRadialCheck: usize = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + pub mod C_OP_PercentageBetweenTransformLerpCPs { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x2A0; // int32 + pub const m_nOutputStartField: usize = 0x2A4; // int32 + pub const m_nOutputEndCP: usize = 0x2A8; // int32 + pub const m_nOutputEndField: usize = 0x2AC; // int32 + pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2B4; // bool + pub const m_bRadialCheck: usize = 0x2B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + pub mod C_OP_DistanceBetweenVecs { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xE78; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0xFD0; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1128; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1280; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x13DC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_DirectionBetweenVecsToVec { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + pub mod C_OP_DistanceToTransform { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x728; // CParticleTransformInput + pub const m_bLOS: usize = 0x790; // bool + pub const m_CollisionGroupName: usize = 0x791; // char[128] + pub const m_nTraceSet: usize = 0x814; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x818; // float32 + pub const m_flLOSScale: usize = 0x81C; // float32 + pub const m_nSetMethod: usize = 0x820; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x824; // bool + pub const m_bAdditive: usize = 0x825; // bool + pub const m_vecComponentScale: usize = 0x828; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + pub mod C_OP_CylindricalDistanceToTransform { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x728; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x790; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x7F8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7FC; // bool + pub const m_bAdditive: usize = 0x7FD; // bool + pub const m_bCapsule: usize = 0x7FE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_RtEnvCull { + pub const m_vecTestDir: usize = 0x1C0; // + pub const m_vecTestNormal: usize = 0x1CC; // + pub const m_bCullOnMiss: usize = 0x1D8; // bool + pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool + pub const m_RtEnvName: usize = 0x1DA; // char[128] + pub const m_nRTEnvCP: usize = 0x25C; // int32 + pub const m_nComponent: usize = 0x260; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_MovementLoopInsideSphere { + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x320; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0x978; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + pub mod C_OP_MoveToHitbox { + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x28C; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x290; // float32 + pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_HitboxSetName: usize = 0x298; // char[128] + pub const m_bUseBones: usize = 0x318; // bool + pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + pub mod C_OP_LockToBone { + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x288; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float32 + pub const m_flJumpThreshold: usize = 0x290; // float32 + pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_HitboxSetName: usize = 0x298; // char[128] + pub const m_bRigid: usize = 0x318; // bool + pub const m_bUseBones: usize = 0x319; // bool + pub const m_nFieldOutput: usize = 0x31C; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x320; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x324; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x328; // bool + pub const m_vecRotation: usize = 0x330; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x988; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_SnapshotRigidSkinToBones { + pub const m_bTransformNormals: usize = 0x1C0; // bool + pub const m_bTransformRadii: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_SnapshotSkinToBones { + pub const m_bTransformNormals: usize = 0x1C0; // bool + pub const m_bTransformRadii: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float32 + pub const m_flJumpThreshold: usize = 0x1D0; // float32 + pub const m_flPrevPosScale: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + pub mod C_OP_CPOffsetToPercentageBetweenCPs { + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flInputBias: usize = 0x1C8; // float32 + pub const m_nStartCP: usize = 0x1CC; // int32 + pub const m_nEndCP: usize = 0x1D0; // int32 + pub const m_nOffsetCP: usize = 0x1D4; // int32 + pub const m_nOuputCP: usize = 0x1D8; // int32 + pub const m_nInputCP: usize = 0x1DC; // int32 + pub const m_bRadialCheck: usize = 0x1E0; // bool + pub const m_bScaleOffset: usize = 0x1E1; // bool + pub const m_vecOffset: usize = 0x1E4; // + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_PlaneCull { + pub const m_nPlaneControlPoint: usize = 0x1C0; // int32 + pub const m_vecPlaneDirection: usize = 0x1C4; // + pub const m_bLocalSpace: usize = 0x1D0; // bool + pub const m_flPlaneOffset: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_DistanceCull { + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_vecPointOffset: usize = 0x1C4; // + pub const m_flDistance: usize = 0x1D0; // float32 + pub const m_bCullInside: usize = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_ModelCull { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bCullOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_ModelDampenMovement { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput + pub const m_fDrag: usize = 0x8A0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + pub mod C_OP_SequenceFromModel { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_VelocityMatchingForce { + pub const m_flDirScale: usize = 0x1C0; // float32 + pub const m_flSpdScale: usize = 0x1C4; // float32 + pub const m_nCPBroadcast: usize = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_MovementMaintainOffset { + pub const m_vecOffset: usize = 0x1C0; // + pub const m_nCP: usize = 0x1CC; // int32 + pub const m_bRadiusScale: usize = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + pub mod C_OP_MovementPlaceOnGround { + pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x318; // float32 + pub const m_flTolerance: usize = 0x31C; // float32 + pub const m_flTraceOffset: usize = 0x320; // float32 + pub const m_flLerpRate: usize = 0x324; // float32 + pub const m_CollisionGroupName: usize = 0x328; // char[128] + pub const m_nTraceSet: usize = 0x3A8; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x3AC; // int32 + pub const m_nRefCP2: usize = 0x3B0; // int32 + pub const m_nLerpCP: usize = 0x3B4; // int32 + pub const m_nTraceMissBehavior: usize = 0x3C0; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3C4; // bool + pub const m_bIncludeWater: usize = 0x3C5; // bool + pub const m_bSetNormal: usize = 0x3C8; // bool + pub const m_bScaleOffset: usize = 0x3C9; // bool + pub const m_nPreserveOffsetCP: usize = 0x3CC; // int32 + pub const m_nIgnoreCP: usize = 0x3D0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_InheritFromParentParticles { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_InheritFromParentParticlesV2 { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_nMissingParentBehavior: usize = 0x1D0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_ReadFromNeighboringParticle { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_InheritFromPeerSystem { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nGroupID: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_RemapVectorComponentToScalar { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_OrientTo2dDirection { + pub const m_flRotOffset: usize = 0x1C0; // float32 + pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_RestartAfterDuration { + pub const m_flDurationMin: usize = 0x1C0; // float32 + pub const m_flDurationMax: usize = 0x1C4; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nCPField: usize = 0x1CC; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_bOnlyChildren: usize = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_Orient2DRelToCP { + pub const m_flRotOffset: usize = 0x1C0; // float32 + pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_MovementRotateParticleAroundAxis { + pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x970; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0x9D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_RotateVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1C4; // + pub const m_vecRotAxisMax: usize = 0x1D0; // + pub const m_flRotRateMin: usize = 0x1DC; // float32 + pub const m_flRotRateMax: usize = 0x1E0; // float32 + pub const m_bNormalize: usize = 0x1E4; // bool + pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_MaxVelocity { + pub const m_flMaxVelocity: usize = 0x1C0; // float32 + pub const m_flMinVelocity: usize = 0x1C4; // float32 + pub const m_nOverrideCP: usize = 0x1C8; // int32 + pub const m_nOverrideCPField: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_LagCompensation { + pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32 + pub const m_nLatencyCP: usize = 0x1C4; // int32 + pub const m_nLatencyCPField: usize = 0x1C8; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_MaintainSequentialPath { + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_flNumToAssign: usize = 0x1C4; // float32 + pub const m_flCohesionStrength: usize = 0x1C8; // float32 + pub const m_flTolerance: usize = 0x1CC; // float32 + pub const m_bLoop: usize = 0x1D0; // bool + pub const m_bUseParticleCount: usize = 0x1D1; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_LockToSavedSequentialPathV2 { + pub const m_flFadeStart: usize = 0x1C0; // float32 + pub const m_flFadeEnd: usize = 0x1C4; // float32 + pub const m_bCPPairs: usize = 0x1C8; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_LockToSavedSequentialPath { + pub const m_flFadeStart: usize = 0x1C4; // float32 + pub const m_flFadeEnd: usize = 0x1C8; // float32 + pub const m_bCPPairs: usize = 0x1CC; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + pub mod C_OP_RemapDotProductToScalar { + pub const m_nInputCP1: usize = 0x1C0; // int32 + pub const m_nInputCP2: usize = 0x1C4; // int32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1DC; // bool + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E4; // bool + pub const m_bUseParticleNormal: usize = 0x1E5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + pub mod C_OP_RemapCPtoScalar { + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_flInterpRate: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + pub mod C_OP_NormalLock { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + pub mod C_OP_RemapCPtoVector { + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_vInputMin: usize = 0x1CC; // + pub const m_vInputMax: usize = 0x1D8; // + pub const m_vOutputMin: usize = 0x1E4; // + pub const m_vOutputMax: usize = 0x1F0; // + pub const m_flStartTime: usize = 0x1FC; // float32 + pub const m_flEndTime: usize = 0x200; // float32 + pub const m_flInterpRate: usize = 0x204; // float32 + pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x20C; // bool + pub const m_bAccelerate: usize = 0x20D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + pub mod C_OP_SetCPtoVector { + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + pub mod C_OP_RemapTransformToVelocity { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_RemapVelocityToVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_bNormalize: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_RemapCPVelocityToVector { + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_bNormalize: usize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + pub mod C_OP_SetCPOrientationToDirection { + pub const m_nInputControlPoint: usize = 0x1C0; // int32 + pub const m_nOutputControlPoint: usize = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_RemapDirectionToCPToVector { + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_flOffsetRot: usize = 0x1CC; // float32 + pub const m_vecOffsetAxis: usize = 0x1D0; // + pub const m_bNormalize: usize = 0x1DC; // bool + pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { + pub const m_InputVec1: usize = 0x1C0; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x818; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xE70; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xE74; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + pub mod C_OP_NormalizeVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_RemapControlPointDirectionToVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + pub mod C_OP_SetCPOrientationToGroundNormal { + pub const m_flInterpRate: usize = 0x1C0; // float32 + pub const m_flMaxTraceLength: usize = 0x1C4; // float32 + pub const m_flTolerance: usize = 0x1C8; // float32 + pub const m_flTraceOffset: usize = 0x1CC; // float32 + pub const m_CollisionGroupName: usize = 0x1D0; // char[128] + pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x254; // int32 + pub const m_nOutputCP: usize = 0x258; // int32 + pub const m_bIncludeWater: usize = 0x268; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_RemapTransformOrientationToRotations { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x228; // + pub const m_bUseQuat: usize = 0x234; // bool + pub const m_bWriteNormal: usize = 0x235; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_RemapControlPointOrientationToRotation { + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1C8; // float32 + pub const m_nComponent: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_LockToPointList { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1E0; // bool + pub const m_bClosedLoop: usize = 0x1E1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + pub mod C_OP_RemapNamedModelElementOnceTimed { + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_inNames: usize = 0x1C8; // CUtlVector + pub const m_outNames: usize = 0x1E0; // CUtlVector + pub const m_fallbackNames: usize = 0x1F8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_bProportional: usize = 0x211; // bool + pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x21C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + pub mod C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + pub mod C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + pub mod C_OP_RemapNamedModelElementEndCap { + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_inNames: usize = 0x1C8; // CUtlVector + pub const m_outNames: usize = 0x1E0; // CUtlVector + pub const m_fallbackNames: usize = 0x1F8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + pub mod C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + pub mod C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + pub mod C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + pub mod C_OP_SetFromCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_bRandom: usize = 0x1D0; // bool + pub const m_bReverse: usize = 0x1D1; // bool + pub const m_nRandomSeed: usize = 0x1D4; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x488; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x5E0; // bool + pub const m_bPrev: usize = 0x5E1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + pub mod C_OP_VectorFieldSnapshot { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x328; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0x980; // float32 + pub const m_bSetVelocity: usize = 0x984; // bool + pub const m_bLockToSurface: usize = 0x985; // bool + pub const m_flGridSpacing: usize = 0x988; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_SetAttributeToScalarExpression { + pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_SetVectorAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE80; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_SetFloatAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0xFD0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xFD4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bSetNormal: usize = 0x1D0; // bool + pub const m_bSetRadius: usize = 0x1D1; // bool + pub const m_nIndexType: usize = 0x1D4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x330; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x488; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x5E0; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x738; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32 + pub const m_bSetNormal: usize = 0x1C8; // bool + pub const m_bSetRadius: usize = 0x1C9; // bool + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + pub mod C_OP_QuantizeFloat { + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + pub mod C_OP_SetFloatCollection { + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x320; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_SetFloat { + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x320; // CPerParticleFloatInput + pub const m_bUseNewCode: usize = 0x478; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_SetVec { + pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x820; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x978; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_DragRelativeToPlane { + pub const m_flDragAtPlane: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x318; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x470; // bool + pub const m_vecPlaneNormal: usize = 0x478; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xAD0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + pub mod C_OP_RemapDensityGradientToVectorAttribute { + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_LockPoints { + pub const m_nMinCol: usize = 0x1C0; // int32 + pub const m_nMaxCol: usize = 0x1C4; // int32 + pub const m_nMinRow: usize = 0x1C8; // int32 + pub const m_nMaxRow: usize = 0x1CC; // int32 + pub const m_nControlPoint: usize = 0x1D0; // int32 + pub const m_flBlendValue: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_RemapDistanceToLineSegmentBase { + pub const m_nCP0: usize = 0x1C0; // int32 + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_flMinInputValue: usize = 0x1C8; // float32 + pub const m_flMaxInputValue: usize = 0x1CC; // float32 + pub const m_bInfiniteLine: usize = 0x1D0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + pub mod C_OP_RemapDistanceToLineSegmentToScalar { + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1E4; // float32 + pub const m_flMaxOutputValue: usize = 0x1E8; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + pub mod C_OP_RemapDistanceToLineSegmentToVector { + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1E4; // + pub const m_vMaxOutputValue: usize = 0x1F0; // + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + pub mod C_OP_TeleportBeam { + pub const m_nCPPosition: usize = 0x1C0; // int32 + pub const m_nCPVelocity: usize = 0x1C4; // int32 + pub const m_nCPMisc: usize = 0x1C8; // int32 + pub const m_nCPColor: usize = 0x1CC; // int32 + pub const m_nCPInvalidColor: usize = 0x1D0; // int32 + pub const m_nCPExtraArcData: usize = 0x1D4; // int32 + pub const m_vGravity: usize = 0x1D8; // + pub const m_flArcMaxDuration: usize = 0x1E4; // float32 + pub const m_flSegmentBreak: usize = 0x1E8; // float32 + pub const m_flArcSpeed: usize = 0x1EC; // float32 + pub const m_flAlpha: usize = 0x1F0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + pub mod C_OP_CycleScalar { + pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1C4; // float32 + pub const m_flEndValue: usize = 0x1C8; // float32 + pub const m_flCycleTime: usize = 0x1CC; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool + pub const m_bSynchronizeParticles: usize = 0x1D1; // bool + pub const m_nCPScale: usize = 0x1D4; // int32 + pub const m_nCPFieldMin: usize = 0x1D8; // int32 + pub const m_nCPFieldMax: usize = 0x1DC; // int32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + pub mod C_OP_CalculateVectorAttribute { + pub const m_vStartValue: usize = 0x1C0; // + pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1D0; // float32 + pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1D8; // float32 + pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x1F0; // float32 + pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x208; // float32 + pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x210; // + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_ColorAdjustHSL { + pub const m_flHueAdjust: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x318; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x470; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + pub mod C_OP_ConnectParentParticleToNearest { + pub const m_nFirstControlPoint: usize = 0x1C0; // int32 + pub const m_nSecondControlPoint: usize = 0x1C4; // int32 + pub const m_bUseRadius: usize = 0x1C8; // bool + pub const m_flRadiusScale: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + pub mod C_OP_UpdateLightSource { + pub const m_vColorTint: usize = 0x1C0; // Color + pub const m_flBrightnessScale: usize = 0x1C4; // float32 + pub const m_flRadiusScale: usize = 0x1C8; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1CC; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1D0; // float32 + pub const m_flPositionDampingConstant: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + pub mod C_OP_RemapSpeedtoCP { + pub const m_nInControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // int32 + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_bUseDeltaV: usize = 0x1EC; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + pub mod C_OP_RemapAverageHitboxSpeedtoCP { + pub const m_nInControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // int32 + pub const m_nHitboxDataType: usize = 0x1DC; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x740; // int32 + pub const m_vecComparisonVelocity: usize = 0x748; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xDA0; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + pub mod C_OP_RemapDotProductToCP { + pub const m_nInputCP1: usize = 0x1D0; // int32 + pub const m_nInputCP2: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_nOutVectorField: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + pub mod C_OP_SetControlPointFieldToScalarExpression { + pub const m_nExpression: usize = 0x1D0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5E0; // int32 + pub const m_nOutVectorField: usize = 0x5E4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + pub mod C_OP_SetControlPointFieldFromVectorExpression { + pub const m_nExpression: usize = 0x1D0; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x830; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xE88; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0xFE0; // int32 + pub const m_nOutVectorField: usize = 0xFE4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + pub mod C_OP_SetControlPointToVectorExpression { + pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1D4; // int32 + pub const m_vInput1: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x830; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xE88; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + pub mod C_OP_RemapModelVolumetoCP { + pub const m_nBBoxType: usize = 0x1D0; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1D4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1DC; // int32 + pub const m_nField: usize = 0x1E0; // int32 + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + pub mod C_OP_RemapBoundingVolumetoCP { + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + pub mod C_OP_RemapAverageScalarValuetoCP { + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutVectorField: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + pub mod C_OP_RampCPLinearRandom { + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_vecRateMin: usize = 0x1D4; // + pub const m_vecRateMax: usize = 0x1E0; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + pub mod C_OP_SetParentControlPointsToChildCP { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nChildControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1DC; // int32 + pub const m_bSetOrientation: usize = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + pub mod C_OP_SetVariable { + pub const m_variableReference: usize = 0x1D0; // CParticleVariableRef + pub const m_transformInput: usize = 0x210; // CParticleTransformInput + pub const m_positionOffset: usize = 0x278; // + pub const m_rotationOffset: usize = 0x284; // QAngle + pub const m_vecInput: usize = 0x290; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x8E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + pub mod C_OP_SetControlPointPositions { + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bOrient: usize = 0x1D1; // bool + pub const m_bSetOnce: usize = 0x1D2; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_nCP2: usize = 0x1D8; // int32 + pub const m_nCP3: usize = 0x1DC; // int32 + pub const m_nCP4: usize = 0x1E0; // int32 + pub const m_vecCP1Pos: usize = 0x1E4; // + pub const m_vecCP2Pos: usize = 0x1F0; // + pub const m_vecCP3Pos: usize = 0x1FC; // + pub const m_vecCP4Pos: usize = 0x208; // + pub const m_nHeadLocation: usize = 0x214; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + pub mod C_OP_SetSingleControlPointPosition { + pub const m_bSetOnce: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_vecCP1Pos: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x830; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + pub mod C_OP_SetControlPointPositionToRandomActiveCP { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nHeadLocationMin: usize = 0x1D4; // int32 + pub const m_nHeadLocationMax: usize = 0x1D8; // int32 + pub const m_flResetRate: usize = 0x1E0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + pub mod C_OP_SetRandomControlPointPosition { + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bOrient: usize = 0x1D1; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_nHeadLocation: usize = 0x1D8; // int32 + pub const m_flReRandomRate: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x338; // + pub const m_vecCPMaxPos: usize = 0x344; // + pub const m_flInterpolation: usize = 0x350; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + pub mod C_OP_SetControlPointOrientation { + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bRandomize: usize = 0x1D2; // bool + pub const m_bSetOnce: usize = 0x1D3; // bool + pub const m_nCP: usize = 0x1D4; // int32 + pub const m_nHeadLocation: usize = 0x1D8; // int32 + pub const m_vecRotation: usize = 0x1DC; // QAngle + pub const m_vecRotationB: usize = 0x1E8; // QAngle + pub const m_flInterpolation: usize = 0x1F8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + pub mod C_OP_SetControlPointFromObjectScale { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + pub mod C_OP_DistanceBetweenCPsToCP { + pub const m_nStartCP: usize = 0x1D0; // int32 + pub const m_nEndCP: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_nOutputCPField: usize = 0x1DC; // int32 + pub const m_bSetOnce: usize = 0x1E0; // bool + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_flMaxTraceLength: usize = 0x1F4; // float32 + pub const m_flLOSScale: usize = 0x1F8; // float32 + pub const m_bLOS: usize = 0x1FC; // bool + pub const m_CollisionGroupName: usize = 0x1FD; // char[128] + pub const m_nTraceSet: usize = 0x280; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x284; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + pub mod C_OP_SetControlPointToPlayer { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_bOrientToEyes: usize = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + pub mod C_OP_SetControlPointToHand { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nHand: usize = 0x1D4; // int32 + pub const m_vecCP1Pos: usize = 0x1D8; // + pub const m_bOrientToHand: usize = 0x1E4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + pub mod C_OP_SetControlPointToHMD { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_bOrientToHMD: usize = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + pub mod C_OP_SetControlPointPositionToTimeOfDayValue { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1D4; // char[128] + pub const m_vecDefaultValue: usize = 0x254; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + pub mod C_OP_SetControlPointToCenter { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_nSetParent: usize = 0x1E0; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + pub mod C_OP_SetControlPointToCPVelocity { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutputVel: usize = 0x1D4; // int32 + pub const m_bNormalize: usize = 0x1D8; // bool + pub const m_nCPOutputMag: usize = 0x1DC; // int32 + pub const m_nCPField: usize = 0x1E0; // int32 + pub const m_vecComparisonVelocity: usize = 0x1E8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + pub mod C_OP_SetControlPointOrientationToCPVelocity { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + pub mod C_OP_StopAfterCPDuration { + pub const m_flDuration: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x328; // bool + pub const m_bPlayEndCap: usize = 0x329; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + pub mod C_OP_SetControlPointRotation { + pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x828; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x980; // int32 + pub const m_nLocalCP: usize = 0x984; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + pub mod C_OP_RemapCPtoCP { + pub const m_nInputControlPoint: usize = 0x1D0; // int32 + pub const m_nOutputControlPoint: usize = 0x1D4; // int32 + pub const m_nInputField: usize = 0x1D8; // int32 + pub const m_nOutputField: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_flOutputMin: usize = 0x1E8; // float32 + pub const m_flOutputMax: usize = 0x1EC; // float32 + pub const m_bDerivative: usize = 0x1F0; // bool + pub const m_flInterpRate: usize = 0x1F4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + pub mod C_OP_HSVShiftToCP { + pub const m_nColorCP: usize = 0x1D0; // int32 + pub const m_nColorGemEnableCP: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_DefaultHSVColor: usize = 0x1DC; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + pub mod C_OP_SetControlPointToImpactPoint { + pub const m_nCPOut: usize = 0x1D0; // int32 + pub const m_nCPIn: usize = 0x1D4; // int32 + pub const m_flUpdateRate: usize = 0x1D8; // float32 + pub const m_flTraceLength: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x338; // float32 + pub const m_flOffset: usize = 0x33C; // float32 + pub const m_vecTraceDir: usize = 0x340; // + pub const m_CollisionGroupName: usize = 0x34C; // char[128] + pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3D0; // bool + pub const m_bTraceToClosestSurface: usize = 0x3D1; // bool + pub const m_bIncludeWater: usize = 0x3D2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + pub mod C_OP_SetCPOrientationToPointAtCP { + pub const m_nInputCP: usize = 0x1D0; // int32 + pub const m_nOutputCP: usize = 0x1D4; // int32 + pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x330; // bool + pub const m_bAvoidSingularity: usize = 0x331; // bool + pub const m_bPointAway: usize = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + pub mod C_OP_EnableChildrenFromParentParticleCount { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstChild: usize = 0x1D4; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x330; // bool + pub const m_bPlayEndcapOnStop: usize = 0x331; // bool + pub const m_bDestroyImmediately: usize = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + pub mod C_OP_SelectivelyEnableChildren { + pub const m_nChildGroupID: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x328; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x480; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x5D8; // bool + pub const m_bDestroyImmediately: usize = 0x5D9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + pub mod C_OP_PlayEndCapWhenFinished { + pub const m_bFireOnEmissionEnd: usize = 0x1D0; // bool + pub const m_bIncludeChildren: usize = 0x1D1; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + pub mod C_OP_ForceControlPointStub { + pub const m_ControlPoint: usize = 0x1D0; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + pub mod C_OP_DriveCPFromGlobalSoundFloat { + pub const m_nOutputControlPoint: usize = 0x1D0; // int32 + pub const m_nOutputField: usize = 0x1D4; // int32 + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_StackName: usize = 0x1E8; // CUtlString + pub const m_OperatorName: usize = 0x1F0; // CUtlString + pub const m_FieldName: usize = 0x1F8; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + pub mod C_OP_SetControlPointFieldToWater { + pub const m_nSourceCP: usize = 0x1D0; // int32 + pub const m_nDestCP: usize = 0x1D4; // int32 + pub const m_nCPField: usize = 0x1D8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + pub mod C_OP_SetControlPointToWaterSurface { + pub const m_nSourceCP: usize = 0x1D0; // int32 + pub const m_nDestCP: usize = 0x1D4; // int32 + pub const m_nFlowCP: usize = 0x1D8; // int32 + pub const m_nActiveCP: usize = 0x1DC; // int32 + pub const m_nActiveCPField: usize = 0x1E0; // int32 + pub const m_flRetestRate: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x340; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + pub mod C_OP_RepeatedTriggerChildGroup { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_flClusterRefireTime: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x488; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + pub mod C_OP_ChooseRandomChildrenInGroup { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_flNumberOfChildren: usize = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + pub mod C_OP_SetSimulationRate { + pub const m_flSimulationScale: usize = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + pub mod C_OP_ControlPointToRadialScreenSpace { + pub const m_nCPIn: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_nCPOut: usize = 0x1E0; // int32 + pub const m_nCPOutField: usize = 0x1E4; // int32 + pub const m_nCPSSPosOut: usize = 0x1E8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + pub mod C_OP_LightningSnapshotGenerator { + pub const m_nCPSnapshot: usize = 0x1D0; // int32 + pub const m_nCPStartPnt: usize = 0x1D4; // int32 + pub const m_nCPEndPnt: usize = 0x1D8; // int32 + pub const m_flSegments: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x740; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x898; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0x9F0; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xB48; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xCA0; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xCA8; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xE00; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xF58; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + pub mod C_OP_RemapExternalWindToCP { + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x830; // bool + pub const m_nOutVectorField: usize = 0x834; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + pub mod C_OP_SetGravityToCP { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_flScale: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x330; // bool + pub const m_bSetZDown: usize = 0x331; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + pub mod C_OP_QuantizeCPComponent { + pub const m_flInputValue: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x328; // int32 + pub const m_nOutVectorField: usize = 0x32C; // int32 + pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 1 + pub mod C_OP_RenderPoints { + pub const m_hMaterial: usize = 0x200; // CStrongHandle + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + pub mod CBaseTrailRenderer { + pub const m_nOrientationType: usize = 0x2710; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2714; // int32 + pub const m_flMinSize: usize = 0x2718; // float32 + pub const m_flMaxSize: usize = 0x271C; // float32 + pub const m_flStartFadeSize: usize = 0x2720; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2878; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x29D0; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + pub mod C_OP_RenderTrails { + pub const m_bEnableFadingAndClamping: usize = 0x29E0; // bool + pub const m_flStartFadeDot: usize = 0x29E4; // float32 + pub const m_flEndFadeDot: usize = 0x29E8; // float32 + pub const m_nPrevPntSource: usize = 0x29EC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x29F0; // float32 + pub const m_flMinLength: usize = 0x29F4; // float32 + pub const m_bIgnoreDT: usize = 0x29F8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x29FC; // float32 + pub const m_flLengthScale: usize = 0x2A00; // float32 + pub const m_flLengthFadeInTime: usize = 0x2A04; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2A08; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x2B60; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x31B8; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x3310; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3468; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3AC0; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x3C18; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x3C1C; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x3C20; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3C24; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + pub mod C_OP_RenderRopes { + pub const m_bEnableFadingAndClamping: usize = 0x2710; // bool + pub const m_flMinSize: usize = 0x2714; // float32 + pub const m_flMaxSize: usize = 0x2718; // float32 + pub const m_flStartFadeSize: usize = 0x271C; // float32 + pub const m_flEndFadeSize: usize = 0x2720; // float32 + pub const m_flStartFadeDot: usize = 0x2724; // float32 + pub const m_flEndFadeDot: usize = 0x2728; // float32 + pub const m_flRadiusTaper: usize = 0x272C; // float32 + pub const m_nMinTesselation: usize = 0x2730; // int32 + pub const m_nMaxTesselation: usize = 0x2734; // int32 + pub const m_flTessScale: usize = 0x2738; // float32 + pub const m_flTextureVWorldSize: usize = 0x2740; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x2898; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x29F0; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2B48; // int32 + pub const m_bClampV: usize = 0x2B4C; // bool + pub const m_nScaleCP1: usize = 0x2B50; // int32 + pub const m_nScaleCP2: usize = 0x2B54; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B58; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B5C; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B60; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2B65; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B68; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B6C; // float32 + pub const m_bReverseOrder: usize = 0x2B70; // bool + pub const m_bClosedLoop: usize = 0x2B71; // bool + pub const m_nOrientationType: usize = 0x2B74; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2B78; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2B7C; // bool + pub const m_bGenerateNormals: usize = 0x2B7D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + pub mod C_OP_RenderAsModels { + pub const m_ModelList: usize = 0x200; // CUtlVector + pub const m_flModelScale: usize = 0x21C; // float32 + pub const m_bFitToModelSize: usize = 0x220; // bool + pub const m_bNonUniformScaling: usize = 0x221; // bool + pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x230; // int32 + } + // Parent: C_OP_RenderPoints + // Fields count: 7 + pub mod C_OP_RenderLights { + pub const m_flAnimationRate: usize = 0x210; // float32 + pub const m_nAnimationType: usize = 0x214; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x218; // bool + pub const m_flMinSize: usize = 0x21C; // float32 + pub const m_flMaxSize: usize = 0x220; // float32 + pub const m_flStartFadeSize: usize = 0x224; // float32 + pub const m_flEndFadeSize: usize = 0x228; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + pub mod C_OP_RenderBlobs { + pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x358; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x4B0; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x608; // int32 + pub const m_MaterialVars: usize = 0x610; // CUtlVector + pub const m_hMaterial: usize = 0x640; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + pub mod C_OP_RenderGpuImplicit { + pub const m_bUsePerParticleRadius: usize = 0x200; // bool + pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x360; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x4B8; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x610; // int32 + pub const m_hMaterial: usize = 0x618; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + pub mod C_OP_RenderScreenVelocityRotate { + pub const m_flRotateRateDegrees: usize = 0x200; // float32 + pub const m_flForwardDegrees: usize = 0x204; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + pub mod C_OP_RenderModels { + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x200; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x201; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x202; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x203; // bool + pub const m_ModelList: usize = 0x208; // CUtlVector + pub const m_nBodyGroupField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x228; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x22C; // bool + pub const m_bOrientZ: usize = 0x22D; // bool + pub const m_bCenterOffset: usize = 0x22E; // bool + pub const m_vecLocalOffset: usize = 0x230; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x888; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xEE0; // bool + pub const m_nModelScaleCP: usize = 0xEE4; // int32 + pub const m_vecComponentScale: usize = 0xEE8; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x1540; // bool + pub const m_nSizeCullBloat: usize = 0x1544; // int32 + pub const m_bAnimated: usize = 0x1548; // bool + pub const m_flAnimationRate: usize = 0x1550; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x16A8; // bool + pub const m_bForceLoopingAnimation: usize = 0x16A9; // bool + pub const m_bResetAnimOnStop: usize = 0x16AA; // bool + pub const m_bManualAnimFrame: usize = 0x16AB; // bool + pub const m_nAnimationScaleField: usize = 0x16AC; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x16B0; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x16B4; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x16B8; // char[256] + pub const m_SequenceName: usize = 0x17B8; // char[256] + pub const m_bEnableClothSimulation: usize = 0x18B8; // bool + pub const m_hOverrideMaterial: usize = 0x18C0; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x18C8; // bool + pub const m_nSkin: usize = 0x18D0; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1A28; // CUtlVector + pub const m_flManualModelSelection: usize = 0x1A40; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B98; // CParticleModelInput + pub const m_nLOD: usize = 0x1BF8; // int32 + pub const m_EconSlotName: usize = 0x1BFC; // char[256] + pub const m_bOriginalModel: usize = 0x1CFC; // bool + pub const m_bSuppressTint: usize = 0x1CFD; // bool + pub const m_bUseRawMeshGroup: usize = 0x1CFE; // bool + pub const m_bDisableShadows: usize = 0x1CFF; // bool + pub const m_bDisableDepthPrepass: usize = 0x1D00; // bool + pub const m_bAcceptsDecals: usize = 0x1D01; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D02; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1D03; // bool + pub const m_bUseFastModelCollectionRenderPath: usize = 0x1D04; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1D05; // bool + pub const m_szRenderAttribute: usize = 0x1D06; // char[260] + pub const m_flRadiusScale: usize = 0x1E10; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x1F68; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x20C0; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x2218; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x2220; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x2878; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + pub mod C_OP_RenderSimpleModelCollection { + pub const m_bCenterOffset: usize = 0x200; // bool + pub const m_modelInput: usize = 0x208; // CParticleModelInput + pub const m_nLOD: usize = 0x268; // int32 + pub const m_bDisableShadows: usize = 0x26C; // bool + pub const m_bAcceptsDecals: usize = 0x26D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + pub mod C_OP_RenderMaterialProxy { + pub const m_nMaterialControlPoint: usize = 0x200; // int32 + pub const m_nProxyType: usize = 0x204; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x208; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x228; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x380; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0x9D8; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xB30; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + pub mod C_OP_RenderProjected { + pub const m_bProjectCharacter: usize = 0x200; // bool + pub const m_bProjectWorld: usize = 0x201; // bool + pub const m_bProjectWater: usize = 0x202; // bool + pub const m_bFlipHorizontal: usize = 0x203; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x204; // bool + pub const m_flMinProjectionDepth: usize = 0x208; // float32 + pub const m_flMaxProjectionDepth: usize = 0x20C; // float32 + pub const m_vecProjectedMaterials: usize = 0x210; // CUtlVector + pub const m_flMaterialSelection: usize = 0x228; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x380; // float32 + pub const m_bOrientToNormal: usize = 0x384; // bool + pub const m_MaterialVars: usize = 0x388; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + pub mod C_OP_RenderDeferredLight { + pub const m_bUseAlphaTestWindow: usize = 0x200; // bool + pub const m_bUseTexture: usize = 0x201; // bool + pub const m_flRadiusScale: usize = 0x204; // float32 + pub const m_flAlphaScale: usize = 0x208; // float32 + pub const m_nAlpha2Field: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x86C; // float32 + pub const m_flStartFalloff: usize = 0x870; // float32 + pub const m_flDistanceFalloff: usize = 0x874; // float32 + pub const m_flSpotFoV: usize = 0x878; // float32 + pub const m_nAlphaTestPointField: usize = 0x87C; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x880; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x884; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x888; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x890; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + pub mod C_OP_RenderStandardLight { + pub const m_nLightType: usize = 0x200; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x868; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9C0; // bool + pub const m_flTheta: usize = 0x9C8; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xB20; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xDD0; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xDD8; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xF30; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1088; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x11E0; // bool + pub const m_bRenderSpecular: usize = 0x11E1; // bool + pub const m_lightCookie: usize = 0x11E8; // CUtlString + pub const m_nPriority: usize = 0x11F0; // int32 + pub const m_nFogLightingMode: usize = 0x11F4; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x11F8; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x1350; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x1354; // float32 + pub const m_bReverseOrder: usize = 0x1358; // bool + pub const m_bClosedLoop: usize = 0x1359; // bool + pub const m_nPrevPntSource: usize = 0x135C; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x1360; // float32 + pub const m_flMinLength: usize = 0x1364; // float32 + pub const m_bIgnoreDT: usize = 0x1368; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; // float32 + pub const m_flLengthScale: usize = 0x1370; // float32 + pub const m_flLengthFadeInTime: usize = 0x1374; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + pub mod C_OP_RenderOmni2Light { + pub const m_nLightType: usize = 0x200; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x864; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x868; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x9C0; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xB18; // bool + pub const m_flLuminaireRadius: usize = 0xB20; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xC78; // CPerParticleFloatInput + pub const m_flRange: usize = 0xDD0; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0xF28; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1080; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x11D8; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x11E0; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + pub mod C_OP_RenderLightBeam { + pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x860; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9B8; // bool + pub const m_flSkirt: usize = 0x9C0; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xB18; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + pub mod C_OP_RenderClothForce { + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + pub mod C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + pub mod C_OP_RenderScreenShake { + pub const m_flDurationScale: usize = 0x200; // float32 + pub const m_flRadiusScale: usize = 0x204; // float32 + pub const m_flFrequencyScale: usize = 0x208; // float32 + pub const m_flAmplitudeScale: usize = 0x20C; // float32 + pub const m_nRadiusField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x220; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + pub mod C_OP_RenderTonemapController { + pub const m_flTonemapLevel: usize = 0x200; // float32 + pub const m_flTonemapWeight: usize = 0x204; // float32 + pub const m_nTonemapLevelField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x20C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + pub mod C_OP_RenderPostProcessing { + pub const m_flPostProcessStrength: usize = 0x200; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x358; // CStrongHandle + pub const m_nPriority: usize = 0x360; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + pub mod C_OP_RenderSound { + pub const m_flDurationScale: usize = 0x200; // float32 + pub const m_flSndLvlScale: usize = 0x204; // float32 + pub const m_flPitchScale: usize = 0x208; // float32 + pub const m_flVolumeScale: usize = 0x20C; // float32 + pub const m_nSndLvlField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x220; // int32 + pub const m_nCPReference: usize = 0x224; // int32 + pub const m_pszSoundName: usize = 0x228; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x328; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + pub mod C_OP_RenderStatusEffect { + pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x208; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x210; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x218; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x228; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x230; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + pub mod C_OP_RenderStatusEffectCitadel { + pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle + pub const m_pTextureNormal: usize = 0x208; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x210; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x218; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x220; // CStrongHandle + pub const m_pTextureDetail: usize = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + pub mod C_OP_RenderFlattenGrass { + pub const m_flFlattenStrength: usize = 0x200; // float32 + pub const m_nStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x208; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + pub mod C_OP_RenderTreeShake { + pub const m_flPeakStrength: usize = 0x200; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x208; // float32 + pub const m_nRadiusFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x210; // float32 + pub const m_flTransitionTime: usize = 0x214; // float32 + pub const m_flTwistAmount: usize = 0x218; // float32 + pub const m_flRadialAmount: usize = 0x21C; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x220; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x224; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + pub mod C_OP_RenderText { + pub const m_OutlineColor: usize = 0x200; // Color + pub const m_DefaultText: usize = 0x208; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + pub mod C_OP_RenderVRHapticEvent { + pub const m_nHand: usize = 0x200; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x204; // int32 + pub const m_nOutputField: usize = 0x208; // int32 + pub const m_flAmplitude: usize = 0x210; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + pub mod C_OP_RemapSDFDistanceToScalarAttribute { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flValueBelowMin: usize = 0x478; // CParticleCollectionFloatInput + pub const m_flValueAtMin: usize = 0x5D0; // CParticleCollectionFloatInput + pub const m_flValueAtMax: usize = 0x728; // CParticleCollectionFloatInput + pub const m_flValueAboveMax: usize = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + pub mod C_OP_RemapSDFDistanceToVectorAttribute { + pub const m_nVectorFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput + pub const m_vValueBelowMin: usize = 0x478; // + pub const m_vValueAtMin: usize = 0x484; // + pub const m_vValueAtMax: usize = 0x490; // + pub const m_vValueAboveMax: usize = 0x49C; // + } + // Parent: CParticleFunctionForce + // Fields count: 1 + pub mod C_OP_SDFForce { + pub const m_flForceScale: usize = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + pub mod C_OP_RemapSDFGradientToVectorAttribute { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_SDFLighting { + pub const m_vLightingDir: usize = 0x1C0; // + pub const m_vTint_0: usize = 0x1CC; // + pub const m_vTint_1: usize = 0x1D8; // + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + pub mod C_OP_SDFConstraint { + pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMaxDist: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nMaxIterations: usize = 0x470; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + pub mod C_OP_ParticlePhysics { + pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput + pub const m_nMaxConstraintPasses: usize = 0x970; // int32 + } } // Module: pulse_system.dll - // Classes count: 51 + // Classes count: 85 // Enums count: 7 pub mod pulse_system { // Alignment: 2 @@ -12553,10 +14553,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription pub mod CPulseCursorFuncs { } // Parent: None @@ -12566,25 +14562,18 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription pub mod CPulseTestFuncs_LibraryA { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod FakeEntity_tAPI { } // Parent: None + // Fields count: 0 + pub mod CPulseExecCursor { + } + // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_RegisterInfo { pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t pub const m_Type: usize = 0x8; // CPulseValueFullType @@ -12594,9 +14583,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_Chunk { pub const m_Instructions: usize = 0x0; // CUtlLeanVector pub const m_Registers: usize = 0x10; // CUtlLeanVector @@ -12604,9 +14590,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_Variable { pub const m_Name: usize = 0x0; // CUtlSymbolLarge pub const m_Description: usize = 0x8; // CUtlString @@ -12616,18 +14599,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_Constant { pub const m_Type: usize = 0x0; // CPulseValueFullType pub const m_Value: usize = 0x10; // KeyValues3 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_PublicOutput { pub const m_Name: usize = 0x0; // CUtlSymbolLarge pub const m_Description: usize = 0x8; // CUtlString @@ -12635,9 +14612,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_OutputConnection { pub const m_SourceOutput: usize = 0x0; // CUtlSymbolLarge pub const m_TargetEntity: usize = 0x8; // CUtlSymbolLarge @@ -12646,9 +14620,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_InvokeBinding { pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t pub const m_FuncName: usize = 0x20; // CUtlSymbolLarge @@ -12658,9 +14629,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_CallInfo { pub const m_PortName: usize = 0x0; // CUtlSymbolLarge pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t @@ -12671,9 +14639,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseGraphDef { pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge @@ -12688,34 +14653,94 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription + pub mod CBasePulseGraphInstance { + } + // Parent: None + // Fields count: 0 pub mod CPulseMathlib { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription pub mod CPulseTestScriptLib { } // Parent: None + // Fields count: 1 + pub mod PulseRuntimeChunkIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeCallInfoIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeVarIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeOutputIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeStateOffset_t { + pub const m_Value: usize = 0x0; // uint16 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeRegisterIndex_t { + pub const m_Value: usize = 0x0; // int16 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeConstantIndex_t { + pub const m_Value: usize = 0x0; // int16 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeCellIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeInvokeIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseDocNodeID_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeEntrypointIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseGraphInstanceID_t { + pub const m_Value: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + pub mod PulseCursorID_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod PulseCursorYieldToken_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PulseRegisterMap_t { pub const m_Inparams: usize = 0x0; // KeyValues3 pub const m_Outparams: usize = 0x10; // KeyValues3 } // Parent: None // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PGDInstruction_t { pub const m_nCode: usize = 0x0; // PulseInstructionCode_t pub const m_nVar: usize = 0x4; // PulseRuntimeVarIndex_t @@ -12731,9 +14756,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_OutflowConnection { pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t @@ -12741,143 +14763,160 @@ pub mod cs2_dumper { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_ResumePoint { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_Base { pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } // Parent: CPulseCell_Base // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_BaseFlow { } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_Inflow_BaseEntrypoint { pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseRuntimeMethodArg { pub const m_Name: usize = 0x0; // CKV3MemberNameWithStorage pub const m_Description: usize = 0x38; // CUtlString pub const m_Type: usize = 0x40; // CPulseValueFullType } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 5 + pub mod CPulseCell_Inflow_Method { + pub const m_MethodName: usize = 0x70; // CUtlSymbolLarge + pub const m_Description: usize = 0x78; // CUtlString + pub const m_bIsPublic: usize = 0x80; // bool + pub const m_ReturnType: usize = 0x88; // CPulseValueFullType + pub const m_Args: usize = 0x98; // CUtlVector + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + pub mod CPulseCell_Inflow_EventHandler { + pub const m_EventName: usize = 0x70; // CUtlSymbolLarge + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + pub mod CPulseCell_Inflow_GraphHook { + pub const m_HookName: usize = 0x70; // CUtlSymbolLarge + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 4 + pub mod CPulseCell_Inflow_EntOutputHandler { + pub const m_SourceEntity: usize = 0x70; // CUtlSymbolLarge + pub const m_SourceOutput: usize = 0x78; // CUtlSymbolLarge + pub const m_TargetInput: usize = 0x80; // CUtlSymbolLarge + pub const m_ExpectedParamType: usize = 0x88; // CPulseValueFullType + } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_BaseYieldingInflow { } // Parent: CPulseCell_Base // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_BaseValue { } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + pub mod CPulseCell_Step_PublicOutput { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + pub mod CPulseCell_Inflow_Yield { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon pub mod CPulseCell_Inflow_Wait { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + pub mod CPulseCell_Outflow_StringSwitch { + pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection + pub const m_CaseOutflows: usize = 0x58; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + pub mod CPulseCell_Outflow_IntSwitch { + pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection + pub const m_CaseOutflows: usize = 0x58; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + pub mod CPulseCell_Outflow_CycleOrdered { + pub const m_Outputs: usize = 0x48; // CUtlVector + } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { pub const m_nNextIndex: usize = 0x0; // int32 } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + pub mod CPulseCell_Outflow_CycleRandom { + pub const m_Outputs: usize = 0x48; // CUtlVector + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + pub mod CPulseCell_Outflow_CycleShuffled { + pub const m_Outputs: usize = 0x48; // CUtlVector + } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable pub const m_nNextShuffle: usize = 0x20; // int32 } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription pub mod CPulseCell_Outflow_TestRandomYesNo { pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection pub const m_No: usize = 0x58; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription pub mod CPulseCell_Outflow_TestExplicitYesNo { pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection pub const m_No: usize = 0x58; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription pub mod CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon pub mod CPulseCell_Value_RandomInt { } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + pub mod CPulseCell_Step_DebugLog { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + pub mod CPulseCell_Step_CallExternalMethod { + pub const m_MethodName: usize = 0x48; // CUtlSymbolLarge + pub const m_ExpectedArgs: usize = 0x50; // CUtlVector + pub const m_nAsyncCallMode: usize = 0x68; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x70; // CPulse_ResumePoint + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + pub mod CPulseCell_Timeline { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x78; // CPulse_ResumePoint + } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_Timeline__TimelineEvent_t { pub const m_flTimeFromPrevious: usize = 0x0; // float32 pub const m_bPauseForPreviousEvents: usize = 0x4; // bool @@ -12885,6 +14924,11 @@ pub mod cs2_dumper { pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None + // Fields count: 1 + pub mod PulseTestEHandle_t { + pub const m_Value: usize = 0x0; // uint32 + } + // Parent: None // Fields count: 7 pub mod FakeEntity_t { pub const m_nHandle: usize = 0x0; // PulseTestEHandle_t @@ -12895,13 +14939,8 @@ pub mod cs2_dumper { pub const m_bFuncWasCalled: usize = 0x28; // bool pub const m_fValue: usize = 0x2C; // float32 } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CPulseGraphInstance_TestDomain { pub const m_bIsRunningUnitTests: usize = 0xD8; // bool pub const m_bExplicitTimeStepping: usize = 0xD9; // bool @@ -12912,73 +14951,31 @@ pub mod cs2_dumper { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainTracepoint { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText pub mod CPulseCell_Step_TestDomainEntFire { pub const m_Input: usize = 0x48; // CUtlString } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName pub mod CPulseCell_Val_TestDomainGetEntityName { } // Parent: CPulseCell_BaseValue // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName pub mod CPulseCell_Val_TestDomainFindEntityByName { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings pub mod CPulseCell_TestWaitWithCursorState { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint pub const m_WakeCancel: usize = 0x58; // CPulse_ResumePoint @@ -12986,89 +14983,63 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_TestWaitWithCursorState__CursorState_t { pub const flWaitValue: usize = 0x0; // float32 pub const bFailOnCancel: usize = 0x4; // bool } + // Parent: CPulseExecCursor + // Fields count: 2 + pub mod CTestDomainDerived_Cursor { + pub const m_nCursorValueA: usize = 0x168; // int32 + pub const m_nCursorValueB: usize = 0x16C; // int32 + } + // Parent: CPulseGraphInstance_TestDomain + // Fields count: 1 + pub mod CPulseGraphInstance_TestDomain_Derived { + pub const m_nInstanceValueX: usize = 0x100; // int32 + } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription pub mod CPulseTestFuncs_DerivedDomain { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings pub mod CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings pub mod CPulseCell_Test_MultiInflow_WithDefault { } // Parent: CPulseCell_BaseFlow // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings pub mod CPulseCell_Test_MultiInflow_NoDefault { } - // Parent: None + // Parent: CPulseExecCursor + // Fields count: 4 + pub mod CPulseTurtleGraphicsCursor { + pub const m_Color: usize = 0x168; // Color + pub const m_vPos: usize = 0x16C; // Vector2D + pub const m_flHeadingDeg: usize = 0x174; // float32 + pub const m_bPenUp: usize = 0x178; // bool + } + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings pub mod CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_WaitForCursorsWithTagBase { pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon pub mod CPulseCell_WaitForCursorsWithTag { pub const m_bTagSelfWhenComplete: usize = 0x60; // bool pub const m_nDesiredKillPriority: usize = 0x64; // PulseCursorCancelPriority_t } // Parent: CPulseCell_WaitForCursorsWithTagBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon pub mod CPulseCell_CursorQueue { pub const m_nCursorsAllowedToRunParallel: usize = 0x60; // int32 } @@ -13168,7 +15139,7 @@ pub mod cs2_dumper { } } // Module: resourcesystem.dll - // Classes count: 57 + // Classes count: 59 // Enums count: 2 pub mod resourcesystem { // Alignment: 1 @@ -13194,355 +15165,215 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod TestResource_t { pub const m_name: usize = 0x0; // CUtlString } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeTestResource_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeProceduralTestResource_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeManifestTestResource_t { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ManifestTestResource_t { pub const m_name: usize = 0x0; // CUtlString pub const m_child: usize = 0x8; // CStrongHandle } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCVDataResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeIPulseGraphDef { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCTypeScriptResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCJavaScriptResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeIParticleSystemDefinition { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeIParticleSnapshot { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCAnimData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCAnimationGroup { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCSequenceGroupData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeIMaterial2 { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCMorphSetData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCRenderMesh { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCModel { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCTextureBase { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeIVectorGraphic { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCVSoundEventScriptList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCVSoundStackScriptList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCVoiceContainerBase { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCVMixListResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCPhysAggregateData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCEntityLump { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCWorldNode { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeWorld_t { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCVoxelVisibility { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCPostProcessingResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaStyle { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaLayout { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCDOTAPatchNotesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCDOTANovelsList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCChoreoSceneFileData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCDACGameDefsData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCCompositeMaterialKit { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCGcExportableExternalData { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCSmartProp { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCCSGOEconItem { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCResponseRulesList { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmSkeleton { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmClip { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmGraph { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmGraphDataSet { } // Parent: None + // Fields count: 1 + pub mod FuseVariableIndex_t { + pub const m_Value: usize = 0x0; // uint16 + } + // Parent: None + // Fields count: 1 + pub mod FuseFunctionIndex_t { + pub const m_Value: usize = 0x0; // uint16 + } + // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ConstantInfo_t { pub const m_name: usize = 0x0; // CUtlString pub const m_nameToken: usize = 0x8; // CUtlStringToken @@ -13550,9 +15381,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VariableInfo_t { pub const m_name: usize = 0x0; // CUtlString pub const m_nameToken: usize = 0x8; // CUtlStringToken @@ -13563,9 +15391,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FunctionInfo_t { pub const m_name: usize = 0x8; // CUtlString pub const m_nameToken: usize = 0x10; // CUtlStringToken @@ -13575,9 +15400,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFuseProgram { pub const m_programBuffer: usize = 0x0; // CUtlVector pub const m_variablesRead: usize = 0x18; // CUtlVector @@ -13586,9 +15408,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFuseSymbolTable { pub const m_constants: usize = 0x0; // CUtlVector pub const m_variables: usize = 0x18; // CUtlVector @@ -13638,44 +15457,29 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSSDSEndFrameViewInfo { pub const m_nViewId: usize = 0x0; // uint64 pub const m_ViewName: usize = 0x8; // CUtlString } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSSDSMsg_EndFrame { pub const m_Views: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SceneViewId_t { pub const m_nViewId: usize = 0x0; // uint64 pub const m_nFrameCount: usize = 0x8; // uint64 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSSDSMsg_ViewRender { pub const m_viewId: usize = 0x0; // SceneViewId_t pub const m_ViewName: usize = 0x10; // CUtlString } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSSDSMsg_LayerBase { pub const m_viewId: usize = 0x0; // SceneViewId_t pub const m_ViewName: usize = 0x10; // CUtlString @@ -13686,9 +15490,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSSDSMsg_ViewTarget { pub const m_Name: usize = 0x0; // CUtlString pub const m_TextureId: usize = 0x8; // uint64 @@ -13703,9 +15504,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSSDSMsg_ViewTargetList { pub const m_viewId: usize = 0x0; // SceneViewId_t pub const m_ViewName: usize = 0x10; // CUtlString @@ -13713,21 +15511,15 @@ pub mod cs2_dumper { } // Parent: CSSDSMsg_LayerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSSDSMsg_PreLayer { } // Parent: CSSDSMsg_LayerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSSDSMsg_PostLayer { } } // Module: schemasystem.dll - // Classes count: 6 + // Classes count: 7 // Enums count: 2 pub mod schemasystem { // Alignment: 4 @@ -13852,47 +15644,37 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCResourceManifestInternal { } // Parent: None + // Fields count: 1 + pub mod ResourceId_t { + pub const m_Value: usize = 0x0; // uint64 + } + // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CExampleSchemaVData_Monomorphic { pub const m_nExample1: usize = 0x0; // int32 pub const m_nExample2: usize = 0x4; // int32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicBase { pub const m_nBase: usize = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicDerivedA { pub const m_nDerivedA: usize = 0x10; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicDerivedB { pub const m_nDerivedB: usize = 0x10; // int32 } } // Module: server.dll - // Classes count: 233 + // Classes count: 785 // Enums count: 128 pub mod server { // Alignment: 4 @@ -15549,17 +17331,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor pub mod CRangeFloat { pub const m_pValue: usize = 0x0; // float32[2] } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor pub mod CRangeInt { pub const m_pValue: usize = 0x0; // int32[2] } @@ -15600,14 +17376,31 @@ pub mod cs2_dumper { pub const m_flRadiusInner: usize = 0x80; // float32 } // Parent: None + // Fields count: 11 + pub mod CNavHullVData { + pub const m_bAgentEnabled: usize = 0x0; // bool + pub const m_agentRadius: usize = 0x4; // float32 + pub const m_agentHeight: usize = 0x8; // float32 + pub const m_agentShortHeightEnabled: usize = 0xC; // bool + pub const m_agentShortHeight: usize = 0x10; // float32 + pub const m_agentMaxClimb: usize = 0x14; // float32 + pub const m_agentMaxSlope: usize = 0x18; // int32 + pub const m_agentMaxJumpDownDist: usize = 0x1C; // float32 + pub const m_agentMaxJumpHorizDistBase: usize = 0x20; // float32 + pub const m_agentMaxJumpUpDist: usize = 0x24; // float32 + pub const m_agentBorderErosion: usize = 0x28; // int32 + } + // Parent: None + // Fields count: 1 + pub mod CNavHullPresetVData { + pub const m_vecNavHulls: usize = 0x0; // CUtlVector + } + // Parent: None // Fields count: 0 pub mod CEntityComponent { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) pub mod CEntityIdentity { pub const m_nameStringableIndex: usize = 0x14; // int32 pub const m_name: usize = 0x18; // CUtlSymbolLarge @@ -15623,10 +17416,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) pub mod CEntityInstance { pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge pub const m_pEntity: usize = 0x10; // CEntityIdentity* @@ -15646,99 +17435,23 @@ pub mod cs2_dumper { } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { pub const m_sceneNode: usize = 0x50; // CGameSceneNode pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer } // Parent: CBodyComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer } // Parent: CEntityComponent // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) pub mod CHitboxComponent { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } // Parent: CEntityComponent // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer pub const m_Color: usize = 0x85; // Color @@ -15841,34 +17554,22 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor pub mod CSkillFloat { pub const m_pValue: usize = 0x0; // float32[4] } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor pub mod CSkillInt { pub const m_pValue: usize = 0x0; // int32[4] } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSkillDamage { pub const m_flDamage: usize = 0x0; // CSkillFloat pub const m_flPhysicsForceDamage: usize = 0x10; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor pub mod CRemapFloat { pub const m_pValue: usize = 0x0; // float32[4] } @@ -15880,19 +17581,10 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CBasePlayerControllerAPI { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) pub mod ViewAngleServerChange_t { pub const nType: usize = 0x30; // FixAngleSet_t pub const qAngle: usize = 0x34; // QAngle @@ -15906,9 +17598,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CommandToolCommand_t { pub const m_bEnabled: usize = 0x0; // bool pub const m_bOpened: usize = 0x1; // bool @@ -15925,10 +17614,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CDynamicPropAPI { } // Parent: None @@ -15947,13 +17632,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) pub mod audioparams_t { pub const localSound: usize = 0x8; // Vector[8] pub const soundscapeIndex: usize = 0x68; // int32 @@ -15963,17 +17641,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle< CColorCorrection>) - // NetworkVarNames: m_hViewEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hTonemapController (CHandle< CTonemapController2>) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) pub mod CPlayer_CameraServices { pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t @@ -15998,11 +17665,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) pub mod CPlayer_MovementServices { pub const m_nImpulse: usize = 0x40; // int32 pub const m_nButtons: usize = 0x48; // CInButtonState @@ -16022,15 +17684,6 @@ pub mod cs2_dumper { } // Parent: CPlayer_MovementServices // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) pub mod CPlayer_MovementServices_Humanoid { pub const m_flStepSoundTime: usize = 0x1D8; // float32 pub const m_flFallVelocity: usize = 0x1DC; // float32 @@ -16049,10 +17702,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle< CBaseEntity>) pub mod CPlayer_ObserverServices { pub const m_iObserverMode: usize = 0x40; // uint8 pub const m_hObserverTarget: usize = 0x44; // CHandle @@ -16069,12 +17718,6 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle< CBasePlayerWeapon >) - // NetworkVarNames: m_hActiveWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_hLastWeapon (CHandle< CBasePlayerWeapon>) - // NetworkVarNames: m_iAmmo (uint16) pub mod CPlayer_WeaponServices { pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> pub const m_hActiveWeapon: usize = 0x58; // CHandle @@ -16084,9 +17727,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod AmmoTypeInfo_t { pub const m_nMaxCarry: usize = 0x10; // int32 pub const m_nSplashSize: usize = 0x1C; // CRangeInt @@ -16100,31 +17740,23 @@ pub mod cs2_dumper { } // Parent: CBodyComponentSkeletonInstance // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { pub const m_animationController: usize = 0x460; // CBaseAnimGraphController pub const __m_pChainEntity: usize = 0x950; // CNetworkVarChainer } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) pub mod EntityRenderAttribute_t { pub const m_ID: usize = 0x30; // CUtlStringToken pub const m_Values: usize = 0x34; // Vector4D } // Parent: None + // Fields count: 1 + pub mod ModelConfigHandle_t { + pub const m_Value: usize = 0x0; // uint32 + } + // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle< CBaseModelEntity >) - // NetworkVarNames: m_AssociatedEntityNames (string_t) pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; // ModelConfigHandle_t pub const m_Name: usize = 0x30; // CUtlSymbolLarge @@ -16137,6 +17769,48 @@ pub mod cs2_dumper { pub const __m_pChainEntity: usize = 0x460; // CNetworkVarChainer } // Parent: None + // Fields count: 7 + pub mod CNetworkOriginCellCoordQuantizedVector { + pub const m_cellX: usize = 0x10; // uint16 + pub const m_cellY: usize = 0x12; // uint16 + pub const m_cellZ: usize = 0x14; // uint16 + pub const m_nOutsideWorld: usize = 0x16; // uint16 + pub const m_vecX: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x20; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x28; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + pub mod CNetworkOriginQuantizedVector { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + pub mod CNetworkVelocityVector { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 3 + pub mod CNetworkViewOffsetVector { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Fields count: 1 + pub mod GameTime_t { + pub const m_Value: usize = 0x0; // float32 + } + // Parent: None + // Fields count: 1 + pub mod GameTick_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None // Fields count: 2 pub mod CRopeOverlapHit { pub const m_hEntity: usize = 0x0; // CHandle @@ -16144,24 +17818,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) pub mod CGameSceneNodeHandle { pub const m_hOwner: usize = 0x8; // CEntityHandle pub const m_name: usize = 0xC; // CUtlStringToken } // Parent: None // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) pub mod CGameSceneNode { pub const m_nodeToWorld: usize = 0x10; // CTransform pub const m_pOwner: usize = 0x30; // CEntityInstance* @@ -16226,11 +17888,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) pub mod CNetworkedSequenceOperation { pub const m_hSequence: usize = 0x8; // HSequence pub const m_flPrevCycle: usize = 0xC; // float32 @@ -16243,12 +17900,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) pub mod CModelState { pub const m_hModel: usize = 0xA0; // CStrongHandle pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge @@ -16260,13 +17911,6 @@ pub mod cs2_dumper { } // Parent: CGameSceneNode // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { pub const m_modelState: usize = 0x160; // CModelState pub const m_bIsAnimationEnabled: usize = 0x370; // bool @@ -16279,22 +17923,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod IntervalTimer { pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod CountdownTimer { pub const m_duration: usize = 0x8; // float32 pub const m_timestamp: usize = 0xC; // GameTime_t @@ -16303,11 +17937,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) pub mod EngineCountdownTimer { pub const m_duration: usize = 0x8; // float32 pub const m_timestamp: usize = 0xC; // float32 @@ -16315,15 +17944,6 @@ pub mod cs2_dumper { } // Parent: IntervalTimer // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) pub mod CTimeline { pub const m_flValues: usize = 0x10; // float32[64] pub const m_nValueCounts: usize = 0x110; // int32[64] @@ -16335,32 +17955,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) pub mod CAnimGraphNetworkedVariables { pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase @@ -16389,9 +17983,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType pub mod CFootstepTableHandle { } // Parent: None @@ -16478,10 +18069,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CBaseEntityAPI { } // Parent: None @@ -16505,9 +18092,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CGameScriptedMoveData { pub const m_vAccumulatedRootMotion: usize = 0x0; // pub const m_vDest: usize = 0xC; // @@ -16598,22 +18182,21 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CTakeDamageInfoAPI { } - // Parent: None + // Parent: CPulseExecCursor + // Fields count: 0 + pub mod CPulseServerCursor { + } + // Parent: CBasePulseGraphInstance // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CPulseGraphInstance_ServerEntity { pub const m_pComponent: usize = 0xD8; // CPulseGraphComponentBase* } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + pub mod CPulseGraphInstance_ServerPointEntity { + } // Parent: None // Fields count: 4 pub mod CPulseGraphComponentBase { @@ -16626,41 +18209,47 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CPulseGraphComponentPointServer { } + // Parent: CPulseCell_BaseValue + // Fields count: 1 + pub mod CPulseCell_Value_FindEntByClassNameWithin { + pub const m_EntityType: usize = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 1 + pub mod CPulseCell_Value_FindEntByName { + pub const m_EntityType: usize = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + pub mod CPulseCell_Step_FollowEntity { + pub const m_ParamBoneOrAttachName: usize = 0x48; // CUtlString + pub const m_ParamBoneOrAttachNameChild: usize = 0x50; // CUtlString + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + pub mod CPulseCell_Step_EntFire { + pub const m_Input: usize = 0x48; // CUtlString + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + pub mod CPulseCell_Inflow_GameEvent { + pub const m_EventName: usize = 0x70; // CBufferString + } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription pub mod CPulseServerFuncs { } // Parent: CPulseCell_BaseFlow // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription pub mod CPulseCell_SoundEventStart { pub const m_Type: usize = 0x48; // SoundEventStartType_t } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription pub mod CPulseServerFuncs_Sounds { } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_Outflow_PlaySceneBase { pub const m_OnFinished: usize = 0x48; // CPulse_ResumePoint pub const m_OnCanceled: usize = 0x58; // CPulse_ResumePoint @@ -16671,11 +18260,18 @@ pub mod cs2_dumper { pub mod CPulseCell_Outflow_PlaySceneBase__CursorState_t { pub const m_sceneInstance: usize = 0x0; // CHandle } + // Parent: CPulseCell_Outflow_PlaySceneBase + // Fields count: 1 + pub mod CPulseCell_Outflow_PlayVCD { + pub const m_vcdFilename: usize = 0x80; // CUtlString + } + // Parent: CPulseCell_Outflow_PlaySceneBase + // Fields count: 1 + pub mod CPulseCell_Outflow_PlaySequence { + pub const m_ParamSequenceName: usize = 0x80; // CUtlString + } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PulseScriptedSequenceData_t { pub const m_nActorID: usize = 0x0; // int32 pub const m_szPreIdleSequence: usize = 0x8; // CUtlString @@ -16687,6 +18283,15 @@ pub mod cs2_dumper { pub const m_bLoopPostIdleSequence: usize = 0x2A; // bool pub const m_bIgnoreLookAt: usize = 0x2B; // bool } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + pub mod CPulseCell_Outflow_ScriptedSequence { + pub const m_scriptedSequenceDataMain: usize = 0x48; // PulseScriptedSequenceData_t + pub const m_vecAdditionalActors: usize = 0x78; // CUtlVector + pub const m_OnFinished: usize = 0x90; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xA0; // CPulse_ResumePoint + pub const m_Triggers: usize = 0xB0; // CUtlVector + } // Parent: None // Fields count: 1 pub mod CPulseCell_Outflow_ScriptedSequence__CursorState_t { @@ -16744,48 +18349,6 @@ pub mod cs2_dumper { } // Parent: CEntityInstance // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_hOwnerEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) pub mod CBaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent @@ -16877,20 +18440,6 @@ pub mod cs2_dumper { } // Parent: CBaseEntity // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) pub mod CColorCorrection { pub const m_flFadeInDuration: usize = 0x4C0; // float32 pub const m_flFadeOutDuration: usize = 0x4C4; // float32 @@ -16912,10 +18461,6 @@ pub mod cs2_dumper { } // Parent: CBaseEntity // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle< CBaseEntity>) - // NetworkVarNames: m_bCheapEffect (bool) pub mod CEntityFlame { pub const m_hEntAttached: usize = 0x4C0; // CHandle pub const m_bCheapEffect: usize = 0x4C4; // bool @@ -16960,12 +18505,6 @@ pub mod cs2_dumper { } // Parent: CBaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) pub mod CBaseFire { pub const m_flScale: usize = 0x4C0; // float32 pub const m_flStartScale: usize = 0x4C4; // float32 @@ -16974,10 +18513,6 @@ pub mod cs2_dumper { } // Parent: CBaseFire // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod CFireSmoke { pub const m_nFlameModelIndex: usize = 0x4D0; // int32 pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 @@ -17081,10 +18616,6 @@ pub mod cs2_dumper { } // Parent: CBaseEntity // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod CSkyCamera { pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken @@ -17143,13 +18674,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CNavLinkAnimgraphVar { pub const m_strAnimgraphVar: usize = 0x0; // CUtlString pub const m_unAlignmentDegrees: usize = 0x8; // uint32 } + // Parent: None + // Fields count: 3 + pub mod CNavLinkMovementVData { + pub const m_bIsInterpolated: usize = 0x0; // bool + pub const m_unRecommendedDistance: usize = 0x4; // uint32 + pub const m_vecAnimgraphVars: usize = 0x8; // CUtlVector + } // Parent: CNavVolume // Fields count: 0 pub mod CNavVolumeMarkupVolume { @@ -17166,16 +18701,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) pub mod VPhysicsCollisionAttribute_t { pub const m_nInteractsAs: usize = 0x8; // uint64 pub const m_nInteractsWith: usize = 0x10; // uint64 @@ -17188,22 +18713,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) pub mod CCollisionProperty { pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t pub const m_vecMins: usize = 0x40; // @@ -17225,29 +18734,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) pub mod CEffectData { pub const m_vOrigin: usize = 0x8; // pub const m_vStart: usize = 0x14; // @@ -17273,32 +18759,12 @@ pub mod cs2_dumper { } // Parent: CBaseEntity // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) pub mod CEnvDetailController { pub const m_flFadeStartDist: usize = 0x4C0; // float32 pub const m_flFadeEndDist: usize = 0x4C4; // float32 } // Parent: None // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) pub mod CEnvWindShared { pub const m_flStartTime: usize = 0x8; // GameTime_t pub const m_iWindSeed: usize = 0xC; // uint32 @@ -17350,20 +18816,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; // int32 pub const m_hMaterial: usize = 0x10; // CStrongHandle @@ -17424,17 +18876,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) pub mod CGlowProperty { pub const m_fGlowColor: usize = 0x8; // pub const m_iGlowType: usize = 0x30; // int32 @@ -17454,32 +18895,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) pub mod fogparams_t { pub const dirPrimary: usize = 0x8; // pub const colorPrimary: usize = 0x14; // Color @@ -17509,9 +18924,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle< CFogController>) pub mod fogplayerparams_t { pub const m_hCtrl: usize = 0x8; // CHandle pub const m_flTransitionTime: usize = 0xC; // float32 @@ -17530,14 +18942,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) pub mod sky3dparams_t { pub const scale: usize = 0x8; // int16 pub const origin: usize = 0xC; // @@ -17576,10 +18980,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase @@ -17603,6 +19003,20 @@ pub mod cs2_dumper { pub const m_bStarted: usize = 0x4D; // bool } // Parent: None + // Fields count: 1 + pub mod ParticleIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 1 + pub mod AmmoIndex_t { + pub const m_Value: usize = 0x0; // int8 + } + // Parent: None + // Fields count: 0 + pub mod CEntitySubclassVDataBase { + } + // Parent: None // Fields count: 4 pub mod thinkfunc_t { pub const m_hFn: usize = 0x8; // HSCRIPT @@ -17670,13 +19084,6 @@ pub mod cs2_dumper { } // Parent: CBaseEntity // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) pub mod CSoundOpvarSetPointBase { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_hSource: usize = 0x4C4; // CEntityHandle @@ -17813,22 +19220,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) pub mod CAttributeList { pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar pub const m_pManager: usize = 0x58; // CAttributeManager* } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) pub mod CEconItemAttribute { pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 pub const m_flValue: usize = 0x34; // float32 @@ -17842,11 +19239,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) pub mod CAttributeManager { pub const m_Providers: usize = 0x8; // CUtlVector> pub const m_iReapplyProvisionParity: usize = 0x20; // int32 @@ -17864,13 +19256,6 @@ pub mod cs2_dumper { } // Parent: CAttributeManager // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) pub mod CAttributeContainer { pub const m_Item: usize = 0x50; // CEconItemView } @@ -17880,19 +19265,12 @@ pub mod cs2_dumper { } // Parent: AmmoTypeInfo_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod GameAmmoTypeInfo_t { pub const m_nBuySize: usize = 0x38; // int32 pub const m_nCost: usize = 0x3C; // int32 } // Parent: None // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) pub mod EntitySpottedState_t { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] @@ -17919,123 +19297,11 @@ pub mod cs2_dumper { } // Parent: CGameRulesProxy // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) pub mod CCSGameRulesProxy { pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* } // Parent: CTeamplayRules // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules *) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) pub mod CCSGameRules { pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer pub const m_coopMissionManager: usize = 0xC0; // CHandle @@ -18255,10 +19521,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CCSTakeDamageInfoAPI { } // Parent: None @@ -18270,47 +19532,26 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CCSGameModeRules_Noop { } - // Parent: None + // Parent: CBasePulseGraphInstance // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CCSGameModeScript { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings pub mod CCSGameModeScript_ConVars { } // Parent: CCSGameModeRules // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) pub mod CCSGameModeRules_ArmsRace { pub const m_WeaponSequence: usize = 0x38; // CNetworkUtlVectorBase } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CCSArmsRaceScript { pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* } // Parent: CCSGameModeRules // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) pub mod CCSGameModeRules_Deathmatch { pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 @@ -18318,30 +19559,15 @@ pub mod cs2_dumper { } // Parent: CCSGameModeScript // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag pub mod CCSDeathmatchScript { pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings pub mod CCSDeathmatchScript_ConVars { } // Parent: None // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) pub mod CRetakeGameRules { pub const m_nMatchSeed: usize = 0xF8; // int32 pub const m_bBlockersPresent: usize = 0xFC; // bool @@ -18355,21 +19581,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) pub mod CSPerRoundStats_t { pub const m_iKills: usize = 0x30; // int32 pub const m_iDeaths: usize = 0x34; // int32 @@ -18387,13 +19598,6 @@ pub mod cs2_dumper { } // Parent: CSPerRoundStats_t // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { pub const m_iEnemy5Ks: usize = 0x68; // int32 pub const m_iEnemy4Ks: usize = 0x6C; // int32 @@ -18419,16 +19623,6 @@ pub mod cs2_dumper { } // Parent: CBaseEntity // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) pub mod CCSGO_TeamPreviewCharacterPosition { pub const m_nVariant: usize = 0x4C0; // int32 pub const m_nRandom: usize = 0x4C4; // int32 @@ -18485,13 +19679,6 @@ pub mod cs2_dumper { } // Parent: CBaseEntity // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle< CCSPlayerPawn>) - // NetworkVarNames: m_hPingedEntity (CHandle< CBaseEntity>) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) pub mod CPlayerPing { pub const m_hPlayer: usize = 0x4C8; // CHandle pub const m_hPingedEntity: usize = 0x4CC; // CHandle @@ -18501,26 +19688,12 @@ pub mod cs2_dumper { } // Parent: CPlayerPawnComponent // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle< CBaseEntity>) pub mod CCSPlayer_PingServices { - pub const m_flPlayerPingTokens: usize = 0x40; // + pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] pub const m_hPlayerPing: usize = 0x54; // CHandle } // Parent: CBaseEntity // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod CCSPlayerResource { pub const m_bHostageAlive: usize = 0x4C0; // bool[12] pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] @@ -18535,19 +19708,5763 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings pub mod CCSPlayerControllerAPI { } // Parent: CPlayerPawnComponent // Fields count: 0 pub mod CPlayer_ViewModelServices { } + // Parent: CPlayer_CameraServices + // Fields count: 7 + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x170; // uint32 + pub const m_iFOVStart: usize = 0x174; // uint32 + pub const m_flFOVTime: usize = 0x178; // GameTime_t + pub const m_flFOVRate: usize = 0x17C; // float32 + pub const m_hZoomOwner: usize = 0x180; // CHandle + pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> + pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; // CHandle + pub const m_bIsRescuing: usize = 0x23C; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x240; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + pub mod CCSPlayer_CameraServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: CPlayer_ItemServices + // Fields count: 3 + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + pub mod CCSPlayer_MovementServices { + pub const m_flMaxFallVelocity: usize = 0x228; // float32 + pub const m_vecLadderNormal: usize = 0x22C; // + pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 + pub const m_flDuckAmount: usize = 0x23C; // float32 + pub const m_flDuckSpeed: usize = 0x240; // float32 + pub const m_bDuckOverride: usize = 0x244; // bool + pub const m_bDesiresDuck: usize = 0x245; // bool + pub const m_flDuckOffset: usize = 0x248; // float32 + pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 + pub const m_flLastDuckTime: usize = 0x258; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D + pub const m_duckUntilOnGround: usize = 0x270; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool + pub const m_bInStuckTest: usize = 0x272; // bool + pub const m_flStuckCheckTime: usize = 0x280; // + pub const m_nTraceCount: usize = 0x480; // int32 + pub const m_StuckLast: usize = 0x484; // int32 + pub const m_bSpeedCropped: usize = 0x488; // bool + pub const m_nOldWaterLevel: usize = 0x48C; // int32 + pub const m_flWaterEntryTime: usize = 0x490; // float32 + pub const m_vecForward: usize = 0x494; // + pub const m_vecLeft: usize = 0x4A0; // + pub const m_vecUp: usize = 0x4AC; // + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool + pub const m_iFootsteps: usize = 0x4C0; // int32 + pub const m_bOldJumpPressed: usize = 0x4C4; // bool + pub const m_flJumpPressedTime: usize = 0x4C8; // float32 + pub const m_flJumpUntil: usize = 0x4CC; // float32 + pub const m_flJumpVel: usize = 0x4D0; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 + pub const m_flStamina: usize = 0x4E8; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 + } + // Parent: CPlayer_UseServices + // Fields count: 4 + pub mod CCSPlayer_UseServices { + pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle + pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t + pub const m_flTimeStartedHoldingUse: usize = 0x48; // GameTime_t + pub const m_flTimeLastUsedWindow: usize = 0x4C; // GameTime_t + } + // Parent: CPlayer_ViewModelServices + // Fields count: 1 + pub mod CCSPlayer_ViewModelServices { + pub const m_hViewModel: usize = 0x40; // CHandle[3] + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + pub mod CCSPlayer_WaterServices { + pub const m_NextDrownDamageTime: usize = 0x40; // float32 + pub const m_nDrownDmgRate: usize = 0x44; // int32 + pub const m_AirFinishedTime: usize = 0x48; // GameTime_t + pub const m_flWaterJumpTime: usize = 0x4C; // float32 + pub const m_vecWaterJumpVel: usize = 0x50; // + pub const m_flSwimSoundTime: usize = 0x5C; // float32 + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xA8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool + pub const m_hSavedWeapon: usize = 0xB0; // CHandle + pub const m_nTimeToMelee: usize = 0xB4; // int32 + pub const m_nTimeToSecondary: usize = 0xB8; // int32 + pub const m_nTimeToPrimary: usize = 0xBC; // int32 + pub const m_nTimeToSniperRifle: usize = 0xC0; // int32 + pub const m_bIsBeingGivenItem: usize = 0xC4; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // bool + pub const m_bPickedUpWeapon: usize = 0xC6; // bool + pub const m_bDisableAutoDeploy: usize = 0xC7; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC8; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + pub mod CCSObserver_ObserverServices { + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + pub mod CCSObserver_CameraServices { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + pub mod CCSObserver_MovementServices { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + pub mod CCSObserver_UseServices { + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + pub mod CCSObserver_ViewModelServices { + } + // Parent: None + // Fields count: 5 + pub mod CSAdditionalPerRoundStats_t { + pub const m_numChickensKilled: usize = 0x0; // int32 + pub const m_killsWhileBlind: usize = 0x4; // int32 + pub const m_bombCarrierkills: usize = 0x8; // int32 + pub const m_iBurnDamageInflicted: usize = 0xC; // int32 + pub const m_iDinks: usize = 0x10; // int32 + } + // Parent: CSAdditionalPerRoundStats_t + // Fields count: 12 + pub mod CSAdditionalMatchStats_t { + pub const m_numRoundsSurvived: usize = 0x14; // int32 + pub const m_maxNumRoundsSurvived: usize = 0x18; // int32 + pub const m_numRoundsSurvivedTotal: usize = 0x1C; // int32 + pub const m_iRoundsWonWithoutPurchase: usize = 0x20; // int32 + pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x24; // int32 + pub const m_numFirstKills: usize = 0x28; // int32 + pub const m_numClutchKills: usize = 0x2C; // int32 + pub const m_numPistolKills: usize = 0x30; // int32 + pub const m_numSniperKills: usize = 0x34; // int32 + pub const m_iNumSuicides: usize = 0x38; // int32 + pub const m_iNumTeamKills: usize = 0x3C; // int32 + pub const m_iTeamDamage: usize = 0x40; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x150; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x154; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x158; // uint32 + } + // Parent: None + // Fields count: 14 + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + pub mod ServerAuthoritativeWeaponSlot_t { + pub const unClass: usize = 0x28; // uint16 + pub const unSlot: usize = 0x2A; // uint16 + pub const unItemDefIdx: usize = 0x2C; // uint16 + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + pub mod CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + pub mod CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + pub mod CFiringModeFloat { + pub const m_flValues: usize = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + pub mod CFiringModeInt { + pub const m_nValues: usize = 0x0; // int32[2] + } + // Parent: None + // Fields count: 4 + pub mod CIronSightController { + pub const m_bIronSightAvailable: usize = 0x8; // bool + pub const m_flIronSightAmount: usize = 0xC; // float32 + pub const m_flIronSightAmountGained: usize = 0x10; // float32 + pub const m_flIronSightAmountBiased: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 3 + pub mod CHintMessage { + pub const m_hintString: usize = 0x0; // char* + pub const m_args: usize = 0x8; // CUtlVector + pub const m_duration: usize = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + pub mod CHintMessageQueue { + pub const m_tmMessageEnd: usize = 0x0; // float32 + pub const m_messages: usize = 0x8; // CUtlVector + pub const m_pPlayerController: usize = 0x20; // CBasePlayerController* + } + // Parent: None + // Fields count: 0 + pub mod CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + pub mod CCSPlayerPawnAPI { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CCSPlayer_DamageReactServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + pub mod CCSPlayer_RadioServices { + pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t + pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t + pub const m_flC4PlantTalkTimer: usize = 0x48; // GameTime_t + pub const m_flRadioTokenSlots: usize = 0x4C; // GameTime_t[3] + pub const m_bIgnoreRadio: usize = 0x58; // bool + } + // Parent: None + // Fields count: 6 + pub mod CBaseIssue { + pub const m_szTypeString: usize = 0x20; // char[64] + pub const m_szDetailsString: usize = 0x60; // char[260] + pub const m_iNumYesVotes: usize = 0x164; // int32 + pub const m_iNumNoVotes: usize = 0x168; // int32 + pub const m_iNumPotentialVotes: usize = 0x16C; // int32 + pub const m_pVoteController: usize = 0x170; // CVoteController* + } + // Parent: CBaseEntity + // Fields count: 14 + pub mod CVoteController { + pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 + pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 + pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] + pub const m_nPotentialVotes: usize = 0x4DC; // int32 + pub const m_bIsYesNoVote: usize = 0x4E0; // bool + pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer + pub const m_nVotesCast: usize = 0x530; // int32[64] + pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x638; // int32 + pub const m_potentialIssues: usize = 0x640; // CUtlVector + pub const m_VoteOptions: usize = 0x658; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + pub mod CMapVetoPickController { + pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool + pub const m_nDraftType: usize = 0x4EC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] + pub const m_nAccountIDs: usize = 0x610; // int32[64] + pub const m_nMapId0: usize = 0x710; // int32[64] + pub const m_nMapId1: usize = 0x810; // int32[64] + pub const m_nMapId2: usize = 0x910; // int32[64] + pub const m_nMapId3: usize = 0xA10; // int32[64] + pub const m_nMapId4: usize = 0xB10; // int32[64] + pub const m_nMapId5: usize = 0xC10; // int32[64] + pub const m_nStartingSide0: usize = 0xD10; // int32[64] + pub const m_nCurrentPhase: usize = 0xE10; // int32 + pub const m_nPhaseStartTick: usize = 0xE14; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 + pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + pub mod CCSPulseServerFuncs_Globals { + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CLogicEventListener { + pub const m_strEventName: usize = 0x4D0; // CUtlString + pub const m_bIsEnabled: usize = 0x4D8; // bool + pub const m_nTeam: usize = 0x4DC; // int32 + pub const m_OnEventFired: usize = 0x4E0; // CEntityIOOutput + } + // Parent: CAnimGraphControllerBase + // Fields count: 1 + pub mod CChicken_GraphController { + pub const m_pszActivity: usize = 0x18; // CAnimGraphParamRef + } + // Parent: None + // Fields count: 13 + pub mod CBot { + pub const m_pController: usize = 0x10; // CCSPlayerController* + pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* + pub const m_bHasSpawned: usize = 0x20; // bool + pub const m_id: usize = 0x24; // uint32 + pub const m_isRunning: usize = 0xB0; // bool + pub const m_isCrouching: usize = 0xB1; // bool + pub const m_forwardSpeed: usize = 0xB4; // float32 + pub const m_leftSpeed: usize = 0xB8; // float32 + pub const m_verticalSpeed: usize = 0xBC; // float32 + pub const m_buttonFlags: usize = 0xC0; // uint64 + pub const m_jumpTimestamp: usize = 0xC8; // float32 + pub const m_viewForward: usize = 0xCC; // + pub const m_postureStackIndex: usize = 0xE8; // int32 + } + // Parent: None + // Fields count: 0 + pub mod CBtNode { + } + // Parent: CBtNode + // Fields count: 0 + pub mod CBtNodeDecorator { + } + // Parent: CBtNode + // Fields count: 0 + pub mod CBtNodeComposite { + } + // Parent: CBtNode + // Fields count: 12 + pub mod CBtActionAim { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szAimReadyKey: usize = 0x80; // CUtlString + pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 + pub const m_bDoneAiming: usize = 0x8C; // bool + pub const m_flLerpStartTime: usize = 0x90; // float32 + pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 + pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 + pub const m_NextLookTarget: usize = 0x9C; // QAngle + pub const m_AimTimer: usize = 0xA8; // CountdownTimer + pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer + pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer + pub const m_bAcquired: usize = 0xF0; // bool + } + // Parent: CBtNode + // Fields count: 4 + pub mod CBtActionCombatPositioning { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szIsAttackingKey: usize = 0x80; // CUtlString + pub const m_ActionTimer: usize = 0x88; // CountdownTimer + pub const m_bCrouching: usize = 0xA0; // bool + } + // Parent: CBtNode + // Fields count: 14 + pub mod CBtActionMoveTo { + pub const m_szDestinationInputKey: usize = 0x60; // CUtlString + pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString + pub const m_szThreatInputKey: usize = 0x70; // CUtlString + pub const m_vecDestination: usize = 0x78; // + pub const m_bAutoLookAdjust: usize = 0x84; // bool + pub const m_bComputePath: usize = 0x85; // bool + pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 + pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer + pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer + pub const m_RepathTimer: usize = 0xC0; // CountdownTimer + pub const m_flArrivalEpsilon: usize = 0xD8; // float32 + pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 + pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 + pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 + } + // Parent: CBtNode + // Fields count: 1 + pub mod CBtActionParachutePositioning { + pub const m_ActionTimer: usize = 0x58; // CountdownTimer + } + // Parent: CBtNodeDecorator + // Fields count: 1 + pub mod CBtNodeCondition { + pub const m_bNegated: usize = 0x58; // bool + } + // Parent: CBtNodeCondition + // Fields count: 3 + pub mod CBtNodeConditionInactive { + pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 + pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 + pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CPointEntity { + } + // Parent: CBaseEntity + // Fields count: 24 + pub mod CEnvCombinedLightProbeVolume { + pub const m_Color: usize = 0x1518; // Color + pub const m_flBrightness: usize = 0x151C; // float32 + pub const m_hCubemapTexture: usize = 0x1520; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x1528; // bool + pub const m_hLightProbeTexture: usize = 0x1530; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1538; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1540; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1548; // CStrongHandle + pub const m_vBoxMins: usize = 0x1550; // + pub const m_vBoxMaxs: usize = 0x155C; // + pub const m_bMoveable: usize = 0x1568; // bool + pub const m_nHandshake: usize = 0x156C; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1570; // int32 + pub const m_nPriority: usize = 0x1574; // int32 + pub const m_bStartDisabled: usize = 0x1578; // bool + pub const m_flEdgeFadeDist: usize = 0x157C; // float32 + pub const m_vEdgeFadeDists: usize = 0x1580; // + pub const m_nLightProbeSizeX: usize = 0x158C; // int32 + pub const m_nLightProbeSizeY: usize = 0x1590; // int32 + pub const m_nLightProbeSizeZ: usize = 0x1594; // int32 + pub const m_nLightProbeAtlasX: usize = 0x1598; // int32 + pub const m_nLightProbeAtlasY: usize = 0x159C; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x15A0; // int32 + pub const m_bEnabled: usize = 0x15B9; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + pub mod CEnvCubemap { + pub const m_hCubemapTexture: usize = 0x540; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x548; // bool + pub const m_flInfluenceRadius: usize = 0x54C; // float32 + pub const m_vBoxProjectMins: usize = 0x550; // + pub const m_vBoxProjectMaxs: usize = 0x55C; // + pub const m_bMoveable: usize = 0x568; // bool + pub const m_nHandshake: usize = 0x56C; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x570; // int32 + pub const m_nPriority: usize = 0x574; // int32 + pub const m_flEdgeFadeDist: usize = 0x578; // float32 + pub const m_vEdgeFadeDists: usize = 0x57C; // + pub const m_flDiffuseScale: usize = 0x588; // float32 + pub const m_bStartDisabled: usize = 0x58C; // bool + pub const m_bDefaultEnvMap: usize = 0x58D; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x58E; // bool + pub const m_bIndoorCubeMap: usize = 0x58F; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool + pub const m_bEnabled: usize = 0x5A0; // bool + } + // Parent: CEnvCubemap + // Fields count: 0 + pub mod CEnvCubemapBox { + } + // Parent: CBaseEntity + // Fields count: 18 + pub mod CEnvCubemapFog { + pub const m_flEndDistance: usize = 0x4C0; // float32 + pub const m_flStartDistance: usize = 0x4C4; // float32 + pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 + pub const m_bHeightFogEnabled: usize = 0x4CC; // bool + pub const m_flFogHeightWidth: usize = 0x4D0; // float32 + pub const m_flFogHeightEnd: usize = 0x4D4; // float32 + pub const m_flFogHeightStart: usize = 0x4D8; // float32 + pub const m_flFogHeightExponent: usize = 0x4DC; // float32 + pub const m_flLODBias: usize = 0x4E0; // float32 + pub const m_bActive: usize = 0x4E4; // bool + pub const m_bStartDisabled: usize = 0x4E5; // bool + pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 + pub const m_nCubemapSourceType: usize = 0x4EC; // int32 + pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x508; // bool + pub const m_bFirstTime: usize = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + pub mod CGradientFog { + pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x4C8; // float32 + pub const m_flFogEndDistance: usize = 0x4CC; // float32 + pub const m_bHeightFogEnabled: usize = 0x4D0; // bool + pub const m_flFogStartHeight: usize = 0x4D4; // float32 + pub const m_flFogEndHeight: usize = 0x4D8; // float32 + pub const m_flFarZ: usize = 0x4DC; // float32 + pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 + pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 + pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 + pub const m_fogColor: usize = 0x4EC; // Color + pub const m_flFogStrength: usize = 0x4F0; // float32 + pub const m_flFadeTime: usize = 0x4F4; // float32 + pub const m_bStartDisabled: usize = 0x4F8; // bool + pub const m_bIsEnabled: usize = 0x4F9; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + pub mod CEnvLightProbeVolume { + pub const m_hLightProbeTexture: usize = 0x1498; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x14A0; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x14A8; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x14B0; // CStrongHandle + pub const m_vBoxMins: usize = 0x14B8; // + pub const m_vBoxMaxs: usize = 0x14C4; // + pub const m_bMoveable: usize = 0x14D0; // bool + pub const m_nHandshake: usize = 0x14D4; // int32 + pub const m_nPriority: usize = 0x14D8; // int32 + pub const m_bStartDisabled: usize = 0x14DC; // bool + pub const m_nLightProbeSizeX: usize = 0x14E0; // int32 + pub const m_nLightProbeSizeY: usize = 0x14E4; // int32 + pub const m_nLightProbeSizeZ: usize = 0x14E8; // int32 + pub const m_nLightProbeAtlasX: usize = 0x14EC; // int32 + pub const m_nLightProbeAtlasY: usize = 0x14F0; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x14F4; // int32 + pub const m_bEnabled: usize = 0x1501; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + pub mod CPlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x4C0; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 + pub const m_flFadeTime: usize = 0x4CC; // float32 + pub const m_bStartDisabled: usize = 0x4D0; // bool + pub const m_bIsEnabled: usize = 0x4D1; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + pub mod CTonemapController2 { + pub const m_flAutoExposureMin: usize = 0x4C0; // float32 + pub const m_flAutoExposureMax: usize = 0x4C4; // float32 + pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + pub mod CEnvVolumetricFogController { + pub const m_flScattering: usize = 0x4C0; // float32 + pub const m_flAnisotropy: usize = 0x4C4; // float32 + pub const m_flFadeSpeed: usize = 0x4C8; // float32 + pub const m_flDrawDistance: usize = 0x4CC; // float32 + pub const m_flFadeInStart: usize = 0x4D0; // float32 + pub const m_flFadeInEnd: usize = 0x4D4; // float32 + pub const m_flIndirectStrength: usize = 0x4D8; // float32 + pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 + pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 + pub const m_vBoxMins: usize = 0x4E8; // + pub const m_vBoxMaxs: usize = 0x4F4; // + pub const m_bActive: usize = 0x500; // bool + pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t + pub const m_flStartScatterTime: usize = 0x508; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x510; // float32 + pub const m_flStartScattering: usize = 0x514; // float32 + pub const m_flStartDrawDistance: usize = 0x518; // float32 + pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 + pub const m_flDefaultScattering: usize = 0x520; // float32 + pub const m_flDefaultDrawDistance: usize = 0x524; // float32 + pub const m_bStartDisabled: usize = 0x528; // bool + pub const m_bEnableIndirect: usize = 0x529; // bool + pub const m_bIsMaster: usize = 0x52A; // bool + pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x538; // int32 + pub const m_bFirstTime: usize = 0x53C; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + pub mod CEnvVolumetricFogVolume { + pub const m_bActive: usize = 0x4C0; // bool + pub const m_vBoxMins: usize = 0x4C4; // + pub const m_vBoxMaxs: usize = 0x4D0; // + pub const m_bStartDisabled: usize = 0x4DC; // bool + pub const m_flStrength: usize = 0x4E0; // float32 + pub const m_nFalloffShape: usize = 0x4E4; // int32 + pub const m_flFalloffExponent: usize = 0x4E8; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CFogController { + pub const m_fog: usize = 0x4C0; // fogparams_t + pub const m_bUseAngles: usize = 0x528; // bool + pub const m_iChangedVariables: usize = 0x52C; // int32 + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoTarget { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + pub mod CInfoTargetServerOnly { + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CInfoVisibilityBox { + pub const m_nMode: usize = 0x4C4; // int32 + pub const m_vBoxSize: usize = 0x4C8; // + pub const m_bEnabled: usize = 0x4D4; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput + pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x4F8; // bool + pub const m_bEntitiesSpawned: usize = 0x4F9; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool + pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 + } + // Parent: CLogicalEntity + // Fields count: 8 + pub mod CMultiLightProxy { + pub const m_iszLightNameFilter: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszLightClassFilter: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flLightRadiusFilter: usize = 0x4D0; // float32 + pub const m_flBrightnessDelta: usize = 0x4D4; // float32 + pub const m_bPerformScreenFade: usize = 0x4D8; // bool + pub const m_flTargetBrightnessMultiplier: usize = 0x4DC; // float32 + pub const m_flCurrentBrightnessMultiplier: usize = 0x4E0; // float32 + pub const m_vecLights: usize = 0x4E8; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 25 + pub mod CPointCamera { + pub const m_FOV: usize = 0x4C0; // float32 + pub const m_Resolution: usize = 0x4C4; // float32 + pub const m_bFogEnable: usize = 0x4C8; // bool + pub const m_FogColor: usize = 0x4C9; // Color + pub const m_flFogStart: usize = 0x4D0; // float32 + pub const m_flFogEnd: usize = 0x4D4; // float32 + pub const m_flFogMaxDensity: usize = 0x4D8; // float32 + pub const m_bActive: usize = 0x4DC; // bool + pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool + pub const m_flAspectRatio: usize = 0x4E0; // float32 + pub const m_bNoSky: usize = 0x4E4; // bool + pub const m_fBrightness: usize = 0x4E8; // float32 + pub const m_flZFar: usize = 0x4EC; // float32 + pub const m_flZNear: usize = 0x4F0; // float32 + pub const m_bCanHLTVUse: usize = 0x4F4; // bool + pub const m_bDofEnabled: usize = 0x4F5; // bool + pub const m_flDofNearBlurry: usize = 0x4F8; // float32 + pub const m_flDofNearCrisp: usize = 0x4FC; // float32 + pub const m_flDofFarCrisp: usize = 0x500; // float32 + pub const m_flDofFarBlurry: usize = 0x504; // float32 + pub const m_flDofTiltToGround: usize = 0x508; // float32 + pub const m_TargetFOV: usize = 0x50C; // float32 + pub const m_DegreesPerSecond: usize = 0x510; // float32 + pub const m_bIsOn: usize = 0x514; // bool + pub const m_pNext: usize = 0x518; // CPointCamera* + } + // Parent: CPointCamera + // Fields count: 1 + pub mod CPointCameraVFOV { + pub const m_flVerticalFOV: usize = 0x520; // float32 + } + // Parent: CLogicalEntity + // Fields count: 12 + pub mod CPointTemplate { + pub const m_iszWorldName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x4D8; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x4DC; // bool + pub const m_pOutputOnSpawned: usize = 0x4E0; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x508; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x50C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x510; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x528; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x540; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x548; // HSCRIPT + } + // Parent: CBaseEntity + // Fields count: 4 + pub mod CGameGibManager { + pub const m_bAllowNewGibs: usize = 0x4E0; // bool + pub const m_iCurrentMaxPieces: usize = 0x4E4; // int32 + pub const m_iMaxPieces: usize = 0x4E8; // int32 + pub const m_iLastFrame: usize = 0x4EC; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CSoundAreaEntityBase { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x4D0; // + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + pub mod CSoundAreaEntitySphere { + pub const m_flRadius: usize = 0x4E0; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + pub mod CSoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x4E0; // + pub const m_vMax: usize = 0x4EC; // + } + // Parent: CBaseEntity + // Fields count: 4 + pub mod CTeam { + pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x4F0; // int32 + pub const m_szTeamname: usize = 0x4F4; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + pub mod CBasePlayerController { + pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 + pub const m_nTickBase: usize = 0x4D0; // uint32 + pub const m_hPawn: usize = 0x500; // CHandle + pub const m_nSplitScreenSlot: usize = 0x504; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x508; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> + pub const m_bIsHLTV: usize = 0x528; // bool + pub const m_iConnected: usize = 0x52C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x530; // char[128] + pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString + pub const m_fLerpTime: usize = 0x5B8; // float32 + pub const m_bLagCompensation: usize = 0x5BC; // bool + pub const m_bPredict: usize = 0x5BD; // bool + pub const m_bAutoKickDisabled: usize = 0x5BE; // bool + pub const m_bIsLowViolence: usize = 0x5BF; // bool + pub const m_bGamePaused: usize = 0x5C0; // bool + pub const m_nLastRealCommandNumberExecuted: usize = 0x654; // int32 + pub const m_nLastLateCommandExecuted: usize = 0x658; // int32 + pub const m_iIgnoreGlobalChat: usize = 0x670; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x674; // float32 + pub const m_flLastEntitySteadyState: usize = 0x678; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x67C; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x680; // bool + pub const m_steamID: usize = 0x690; // uint64 + pub const m_iDesiredFOV: usize = 0x698; // uint32 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 20 + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_bLinkedCooldowns: usize = 0x218; // bool + pub const m_aShootSounds: usize = 0x220; // CUtlMap + pub const m_iSlot: usize = 0x240; // int32 + pub const m_iPosition: usize = 0x244; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CInfoGameEventProxy { + pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flRange: usize = 0x4C8; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CProjectedDecal { + pub const m_nTexture: usize = 0x4C0; // int32 + pub const m_flDistance: usize = 0x4C4; // float32 + } + // Parent: CSkeletonAnimationController + // Fields count: 13 + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x220; // bool + pub const m_flSoundSyncTime: usize = 0x224; // float32 + pub const m_hSequence: usize = 0x228; // HSequence + pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x230; // float32 + pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool + pub const m_bLastUpdateSkipped: usize = 0x248; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + pub mod CBaseModelEntity { + pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t + pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x520; // RenderMode_t + pub const m_nRenderFX: usize = 0x521; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x522; // bool + pub const m_clrRender: usize = 0x523; // Color + pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x578; // bool + pub const m_Collision: usize = 0x580; // CCollisionProperty + pub const m_Glow: usize = 0x630; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x688; // float32 + pub const m_fadeMinDist: usize = 0x68C; // float32 + pub const m_fadeMaxDist: usize = 0x690; // float32 + pub const m_flFadeScale: usize = 0x694; // float32 + pub const m_flShadowStrength: usize = 0x698; // float32 + pub const m_nObjectCulling: usize = 0x69C; // uint8 + pub const m_nAddDecal: usize = 0x6A0; // int32 + pub const m_vDecalPosition: usize = 0x6A4; // + pub const m_vDecalForwardAxis: usize = 0x6B0; // + pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 + pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CServerOnlyModelEntity { + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CModelPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CLogicRelay { + pub const m_OnTrigger: usize = 0x4C0; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x4E8; // CEntityIOOutput + pub const m_bDisabled: usize = 0x510; // bool + pub const m_bWaitForRefire: usize = 0x511; // bool + pub const m_bTriggerOnce: usize = 0x512; // bool + pub const m_bFastRetrigger: usize = 0x513; // bool + pub const m_bPassthoughCaller: usize = 0x514; // bool + } + // Parent: CBaseModelEntity + // Fields count: 22 + pub mod CParticleSystem { + pub const m_szSnapshotFileName: usize = 0x710; // char[512] + pub const m_bActive: usize = 0x910; // bool + pub const m_bFrozen: usize = 0x911; // bool + pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 + pub const m_nStopType: usize = 0x918; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool + pub const m_iEffectIndex: usize = 0x920; // CStrongHandle + pub const m_flStartTime: usize = 0x928; // GameTime_t + pub const m_flPreSimTime: usize = 0x92C; // float32 + pub const m_vServerControlPoints: usize = 0x930; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] + pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] + pub const m_bNoSave: usize = 0xA64; // bool + pub const m_bNoFreeze: usize = 0xA65; // bool + pub const m_bNoRamp: usize = 0xA66; // bool + pub const m_bStartActive: usize = 0xA67; // bool + pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xC70; // int32 + pub const m_vecDataCPValue: usize = 0xC74; // + pub const m_nTintCP: usize = 0xC80; // int32 + pub const m_clrTint: usize = 0xC84; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + pub mod CPathParticleRope { + pub const m_bStartActive: usize = 0x4C0; // bool + pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 + pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector + pub const m_flParticleSpacing: usize = 0x4E8; // float32 + pub const m_flSlack: usize = 0x4EC; // float32 + pub const m_flRadius: usize = 0x4F0; // float32 + pub const m_ColorTint: usize = 0x4F4; // Color + pub const m_nEffectState: usize = 0x4F8; // int32 + pub const m_iEffectIndex: usize = 0x500; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase + } + // Parent: CPathParticleRope + // Fields count: 0 + pub mod CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncWall { + pub const m_nState: usize = 0x710; // int32 + } + // Parent: CFuncWall + // Fields count: 0 + pub mod CFuncWallToggle { + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CFuncVehicleClip { + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CFuncIllusionary { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncVPhysicsClip { + pub const m_bDisabled: usize = 0x710; // bool + } + // Parent: CBaseModelEntity + // Fields count: 3 + pub mod CFuncInteractionLayerClip { + pub const m_bDisabled: usize = 0x710; // bool + pub const m_iszInteractsAs: usize = 0x718; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0x720; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CPointClientCommand { + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CPointServerCommand { + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CPointBroadcastClientCommand { + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CCommentaryAuto { + pub const m_OnCommentaryNewGame: usize = 0x4C0; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x4E8; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x510; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + pub mod CDynamicLight { + pub const m_ActualFlags: usize = 0x710; // uint8 + pub const m_Flags: usize = 0x711; // uint8 + pub const m_LightStyle: usize = 0x712; // uint8 + pub const m_On: usize = 0x713; // bool + pub const m_Radius: usize = 0x714; // float32 + pub const m_Exponent: usize = 0x718; // int32 + pub const m_InnerAngle: usize = 0x71C; // float32 + pub const m_OuterAngle: usize = 0x720; // float32 + pub const m_SpotRadius: usize = 0x724; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 3 + pub mod CBubbling { + pub const m_density: usize = 0x710; // int32 + pub const m_frequency: usize = 0x714; // int32 + pub const m_state: usize = 0x718; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CEnvTracer { + pub const m_vecEnd: usize = 0x4C0; // + pub const m_flDelay: usize = 0x4CC; // float32 + } + // Parent: CBaseEntity + // Fields count: 5 + pub mod CTestEffect { + pub const m_iLoop: usize = 0x4C0; // int32 + pub const m_iBeam: usize = 0x4C4; // int32 + pub const m_pBeam: usize = 0x4C8; // CBeam*[24] + pub const m_flBeamTime: usize = 0x588; // GameTime_t[24] + pub const m_flStartTime: usize = 0x5E8; // GameTime_t + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CBlood { + pub const m_vecSprayAngles: usize = 0x4C0; // QAngle + pub const m_vecSprayDir: usize = 0x4CC; // + pub const m_flAmount: usize = 0x4D8; // float32 + pub const m_Color: usize = 0x4DC; // int32 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CEnvFunnel { + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CEnvBeverage { + pub const m_CanInDispenser: usize = 0x4C0; // bool + pub const m_nBeverageType: usize = 0x4C4; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CPrecipitationBlocker { + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CEnvWind { + pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CPhysicsWire { + pub const m_nDensity: usize = 0x4C0; // int32 + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CEnvMuzzleFlash { + pub const m_flScale: usize = 0x4C0; // float32 + pub const m_iszParentAttachment: usize = 0x4C8; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CEnvSplash { + pub const m_flScale: usize = 0x4C0; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CEnvViewPunch { + pub const m_flRadius: usize = 0x4C0; // float32 + pub const m_angViewPunch: usize = 0x4C4; // QAngle + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CEnvEntityIgniter { + pub const m_flLifetime: usize = 0x4C0; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CDebugHistory { + pub const m_nNpcEvents: usize = 0x1F4500; // int32 + } + // Parent: CPointEntity + // Fields count: 12 + pub mod CEnvEntityMaker { + pub const m_vecEntityMins: usize = 0x4C0; // + pub const m_vecEntityMaxs: usize = 0x4CC; // + pub const m_hCurrentInstance: usize = 0x4D8; // CHandle + pub const m_hCurrentBlocker: usize = 0x4DC; // CHandle + pub const m_vecBlockerOrigin: usize = 0x4E0; // + pub const m_angPostSpawnDirection: usize = 0x4EC; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x4F8; // float32 + pub const m_flPostSpawnSpeed: usize = 0x4FC; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x500; // bool + pub const m_iszTemplate: usize = 0x508; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x510; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x538; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintTarget { + } + // Parent: CPointEntity + // Fields count: 24 + pub mod CEnvInstructorHint { + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4D8; // int32 + pub const m_iDisplayLimit: usize = 0x4DC; // int32 + pub const m_iszIcon_Onscreen: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x4F8; // CUtlSymbolLarge + pub const m_Color: usize = 0x500; // Color + pub const m_fIconOffset: usize = 0x504; // float32 + pub const m_fRange: usize = 0x508; // float32 + pub const m_iPulseOption: usize = 0x50C; // uint8 + pub const m_iAlphaOption: usize = 0x50D; // uint8 + pub const m_iShakeOption: usize = 0x50E; // uint8 + pub const m_bStatic: usize = 0x50F; // bool + pub const m_bNoOffscreen: usize = 0x510; // bool + pub const m_bForceCaption: usize = 0x511; // bool + pub const m_iInstanceType: usize = 0x514; // int32 + pub const m_bSuppressRest: usize = 0x518; // bool + pub const m_iszBinding: usize = 0x520; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x528; // bool + pub const m_bAutoStart: usize = 0x529; // bool + pub const m_bLocalPlayerOnly: usize = 0x52A; // bool + } + // Parent: CPointEntity + // Fields count: 9 + pub mod CEnvInstructorVRHint { + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4D0; // int32 + pub const m_iszCaption: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszStartSound: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iLayoutFileType: usize = 0x4E8; // int32 + pub const m_iszCustomLayoutFile: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iAttachType: usize = 0x4F8; // int32 + pub const m_flHeightOffset: usize = 0x4FC; // float32 + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CInstructorEventEntity { + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hTargetPlayer: usize = 0x4D0; // CHandle + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CEnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x510; // float32[10] + pub const m_flStartTime: usize = 0x538; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x53C; // int32 + pub const m_bIsActive: usize = 0x540; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CEnvFade { + pub const m_fadeColor: usize = 0x4C0; // Color + pub const m_Duration: usize = 0x4C4; // float32 + pub const m_HoldDuration: usize = 0x4C8; // float32 + pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CCredits { + pub const m_OnCreditsDone: usize = 0x4C0; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x4E8; // bool + pub const m_flLogoLength: usize = 0x4EC; // float32 + } + // Parent: CPointEntity + // Fields count: 10 + pub mod CEnvShake { + pub const m_limitToEntity: usize = 0x4C0; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x4C8; // float32 + pub const m_Frequency: usize = 0x4CC; // float32 + pub const m_Duration: usize = 0x4D0; // float32 + pub const m_Radius: usize = 0x4D4; // float32 + pub const m_stopTime: usize = 0x4D8; // GameTime_t + pub const m_nextShake: usize = 0x4DC; // GameTime_t + pub const m_currentAmp: usize = 0x4E0; // float32 + pub const m_maxForce: usize = 0x4E4; // + pub const m_shakeCallback: usize = 0x4F8; // CPhysicsShake + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CEnvTilt { + pub const m_Duration: usize = 0x4C0; // float32 + pub const m_Radius: usize = 0x4C4; // float32 + pub const m_TiltTime: usize = 0x4C8; // float32 + pub const m_stopTime: usize = 0x4CC; // GameTime_t + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CEnvSpark { + pub const m_flDelay: usize = 0x4C0; // float32 + pub const m_nMagnitude: usize = 0x4C4; // int32 + pub const m_nTrailLength: usize = 0x4C8; // int32 + pub const m_nType: usize = 0x4CC; // int32 + pub const m_OnSpark: usize = 0x4D0; // CEntityIOOutput + } + // Parent: CModelPointEntity + // Fields count: 0 + pub mod CShower { + } + // Parent: CModelPointEntity + // Fields count: 15 + pub mod CEnvExplosion { + pub const m_iMagnitude: usize = 0x710; // int32 + pub const m_flPlayerDamage: usize = 0x714; // float32 + pub const m_iRadiusOverride: usize = 0x718; // int32 + pub const m_flInnerRadius: usize = 0x71C; // float32 + pub const m_spriteScale: usize = 0x720; // int32 + pub const m_flDamageForce: usize = 0x724; // float32 + pub const m_hInflictor: usize = 0x728; // CHandle + pub const m_iCustomDamageType: usize = 0x72C; // int32 + pub const m_iszExplosionType: usize = 0x738; // CUtlSymbolLarge + pub const m_iszCustomEffectName: usize = 0x740; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0x748; // CUtlSymbolLarge + pub const m_iClassIgnore: usize = 0x750; // Class_T + pub const m_iClassIgnore2: usize = 0x754; // Class_T + pub const m_iszEntityIgnoreName: usize = 0x758; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0x760; // CHandle + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterName { + pub const m_iFilterName: usize = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterModel { + pub const m_iFilterModel: usize = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterContext { + pub const m_iFilterContext: usize = 0x518; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod FilterTeam { + pub const m_iFilterTeam: usize = 0x518; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterMassGreater { + pub const m_fFilterMass: usize = 0x518; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod FilterDamageType { + pub const m_iDamageType: usize = 0x518; // int32 + } + // Parent: CBaseFilter + // Fields count: 3 + pub mod FilterHealth { + pub const m_bAdrenalineActive: usize = 0x518; // bool + pub const m_iHealthMin: usize = 0x51C; // int32 + pub const m_iHealthMax: usize = 0x520; // int32 + } + // Parent: CBaseFilter + // Fields count: 5 + pub mod CFilterEnemy { + pub const m_iszEnemyName: usize = 0x518; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x520; // float32 + pub const m_flOuterRadius: usize = 0x524; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x528; // int32 + pub const m_iszPlayerName: usize = 0x530; // CUtlSymbolLarge + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterAttributeInt { + pub const m_sAttributeName: usize = 0x518; // CUtlStringToken + } + // Parent: CBaseModelEntity + // Fields count: 19 + pub mod CFire { + pub const m_hEffect: usize = 0x710; // CHandle + pub const m_hOwner: usize = 0x714; // CHandle + pub const m_nFireType: usize = 0x718; // int32 + pub const m_flFuel: usize = 0x71C; // float32 + pub const m_flDamageTime: usize = 0x720; // GameTime_t + pub const m_lastDamage: usize = 0x724; // GameTime_t + pub const m_flFireSize: usize = 0x728; // float32 + pub const m_flLastNavUpdateTime: usize = 0x72C; // GameTime_t + pub const m_flHeatLevel: usize = 0x730; // float32 + pub const m_flHeatAbsorb: usize = 0x734; // float32 + pub const m_flDamageScale: usize = 0x738; // float32 + pub const m_flMaxHeat: usize = 0x73C; // float32 + pub const m_flLastHeatLevel: usize = 0x740; // float32 + pub const m_flAttackTime: usize = 0x744; // float32 + pub const m_bEnabled: usize = 0x748; // bool + pub const m_bStartDisabled: usize = 0x749; // bool + pub const m_bDidActivate: usize = 0x74A; // bool + pub const m_OnIgnited: usize = 0x750; // CEntityIOOutput + pub const m_OnExtinguished: usize = 0x778; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CEnvFireSource { + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_damage: usize = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + pub mod CEnvFireSensor { + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_bHeatAtLevel: usize = 0x4C1; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_targetLevel: usize = 0x4C8; // float32 + pub const m_targetTime: usize = 0x4CC; // float32 + pub const m_levelTime: usize = 0x4D0; // float32 + pub const m_OnHeatLevelStart: usize = 0x4D8; // CEntityIOOutput + pub const m_OnHeatLevelEnd: usize = 0x500; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 5 + pub mod CFuncTimescale { + pub const m_flDesiredTimescale: usize = 0x4C0; // float32 + pub const m_flAcceleration: usize = 0x4C4; // float32 + pub const m_flMinBlendRate: usize = 0x4C8; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x4CC; // float32 + pub const m_isStarted: usize = 0x4D0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 7 + pub mod CLightGlow { + pub const m_nHorizontalSize: usize = 0x710; // uint32 + pub const m_nVerticalSize: usize = 0x714; // uint32 + pub const m_nMinDist: usize = 0x718; // uint32 + pub const m_nMaxDist: usize = 0x71C; // uint32 + pub const m_nOuterMaxDist: usize = 0x720; // uint32 + pub const m_flGlowProxySize: usize = 0x724; // float32 + pub const m_flHDRColorScale: usize = 0x728; // float32 + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CLogicAchievement { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_iszAchievementEventID: usize = 0x4C8; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x4D0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CLogicGameEventListener { + pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x508; // bool + pub const m_bStartDisabled: usize = 0x509; // bool + } + // Parent: CLogicalEntity + // Fields count: 9 + pub mod CLogicMeasureMovement { + pub const m_strMeasureTarget: usize = 0x4C0; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x4C8; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x4D8; // CHandle + pub const m_hMeasureReference: usize = 0x4DC; // CHandle + pub const m_hTarget: usize = 0x4E0; // CHandle + pub const m_hTargetReference: usize = 0x4E4; // CHandle + pub const m_flScale: usize = 0x4E8; // float32 + pub const m_nMeasureType: usize = 0x4EC; // int32 + } + // Parent: CLogicalEntity + // Fields count: 2 + pub mod CLogicNavigation { + pub const m_isOn: usize = 0x4C8; // bool + pub const m_navProperty: usize = 0x4CC; // navproperties_t + } + // Parent: CBaseEntity + // Fields count: 48 + pub mod CLogicNPCCounter { + pub const m_OnMinCountAll: usize = 0x4C0; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x4E8; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x510; // CEntityOutputTemplate + pub const m_OnMinPlayerDistAll: usize = 0x538; // CEntityOutputTemplate + pub const m_OnMinCount_1: usize = 0x560; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x588; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x5B0; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_1: usize = 0x5D8; // CEntityOutputTemplate + pub const m_OnMinCount_2: usize = 0x600; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x628; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x650; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_2: usize = 0x678; // CEntityOutputTemplate + pub const m_OnMinCount_3: usize = 0x6A0; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x6C8; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x6F0; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_3: usize = 0x718; // CEntityOutputTemplate + pub const m_hSource: usize = 0x740; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x748; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0x750; // float32 + pub const m_bDisabled: usize = 0x754; // bool + pub const m_nMinCountAll: usize = 0x758; // int32 + pub const m_nMaxCountAll: usize = 0x75C; // int32 + pub const m_nMinFactorAll: usize = 0x760; // int32 + pub const m_nMaxFactorAll: usize = 0x764; // int32 + pub const m_iszNPCClassname_1: usize = 0x770; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0x778; // int32 + pub const m_bInvertState_1: usize = 0x77C; // bool + pub const m_nMinCount_1: usize = 0x780; // int32 + pub const m_nMaxCount_1: usize = 0x784; // int32 + pub const m_nMinFactor_1: usize = 0x788; // int32 + pub const m_nMaxFactor_1: usize = 0x78C; // int32 + pub const m_flDefaultDist_1: usize = 0x794; // float32 + pub const m_iszNPCClassname_2: usize = 0x798; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0x7A0; // int32 + pub const m_bInvertState_2: usize = 0x7A4; // bool + pub const m_nMinCount_2: usize = 0x7A8; // int32 + pub const m_nMaxCount_2: usize = 0x7AC; // int32 + pub const m_nMinFactor_2: usize = 0x7B0; // int32 + pub const m_nMaxFactor_2: usize = 0x7B4; // int32 + pub const m_flDefaultDist_2: usize = 0x7BC; // float32 + pub const m_iszNPCClassname_3: usize = 0x7C0; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0x7C8; // int32 + pub const m_bInvertState_3: usize = 0x7CC; // bool + pub const m_nMinCount_3: usize = 0x7D0; // int32 + pub const m_nMaxCount_3: usize = 0x7D4; // int32 + pub const m_nMinFactor_3: usize = 0x7D8; // int32 + pub const m_nMaxFactor_3: usize = 0x7DC; // int32 + pub const m_flDefaultDist_3: usize = 0x7E4; // float32 + } + // Parent: CLogicNPCCounter + // Fields count: 4 + pub mod CLogicNPCCounterAABB { + pub const m_vDistanceOuterMins: usize = 0x800; // + pub const m_vDistanceOuterMaxs: usize = 0x80C; // + pub const m_vOuterMins: usize = 0x818; // + pub const m_vOuterMaxs: usize = 0x824; // + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + pub mod CLogicNPCCounterOBB { + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CLogicPlayerProxy { + pub const m_hPlayer: usize = 0x4C0; // CHandle + pub const m_PlayerHasAmmo: usize = 0x4C8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x4F0; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x518; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x540; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Fields count: 11 + pub mod CLogicAuto { + pub const m_OnMapSpawn: usize = 0x4C0; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x4E8; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x510; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x538; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x560; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x588; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x5B0; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x5D8; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x600; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x628; // CEntityIOOutput + pub const m_globalstate: usize = 0x650; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CLogicScript { + } + // Parent: CLogicalEntity + // Fields count: 13 + pub mod CTimerEntity { + pub const m_OnTimer: usize = 0x4C0; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x4E8; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x510; // CEntityIOOutput + pub const m_iDisabled: usize = 0x538; // int32 + pub const m_flInitialDelay: usize = 0x53C; // float32 + pub const m_flRefireTime: usize = 0x540; // float32 + pub const m_bUpDownState: usize = 0x544; // bool + pub const m_iUseRandomTime: usize = 0x548; // int32 + pub const m_bPauseAfterFiring: usize = 0x54C; // bool + pub const m_flLowerRandomBound: usize = 0x550; // float32 + pub const m_flUpperRandomBound: usize = 0x554; // float32 + pub const m_flRemainingTime: usize = 0x558; // float32 + pub const m_bPaused: usize = 0x55C; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CLogicLineToEntity { + pub const m_Line: usize = 0x4C0; // CEntityOutputTemplate + pub const m_SourceName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x4F0; // CHandle + pub const m_EndEntity: usize = 0x4F4; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 11 + pub mod CMathRemap { + pub const m_flInMin: usize = 0x4C0; // float32 + pub const m_flInMax: usize = 0x4C4; // float32 + pub const m_flOut1: usize = 0x4C8; // float32 + pub const m_flOut2: usize = 0x4CC; // float32 + pub const m_flOldInValue: usize = 0x4D0; // float32 + pub const m_bEnabled: usize = 0x4D4; // bool + pub const m_OutValue: usize = 0x4D8; // CEntityOutputTemplate + pub const m_OnRoseAboveMin: usize = 0x500; // CEntityIOOutput + pub const m_OnRoseAboveMax: usize = 0x528; // CEntityIOOutput + pub const m_OnFellBelowMin: usize = 0x550; // CEntityIOOutput + pub const m_OnFellBelowMax: usize = 0x578; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CMathColorBlend { + pub const m_flInMin: usize = 0x4C0; // float32 + pub const m_flInMax: usize = 0x4C4; // float32 + pub const m_OutColor1: usize = 0x4C8; // Color + pub const m_OutColor2: usize = 0x4CC; // Color + pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CEnvGlobal { + pub const m_outCounter: usize = 0x4C0; // CEntityOutputTemplate + pub const m_globalstate: usize = 0x4E8; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x4F0; // int32 + pub const m_initialstate: usize = 0x4F4; // int32 + pub const m_counter: usize = 0x4F8; // int32 + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CMultiSource { + pub const m_rgEntities: usize = 0x4C0; // CHandle[32] + pub const m_rgTriggered: usize = 0x540; // int32[32] + pub const m_OnTrigger: usize = 0x5C0; // CEntityIOOutput + pub const m_iTotal: usize = 0x5E8; // int32 + pub const m_globalstate: usize = 0x5F0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 11 + pub mod CMathCounter { + pub const m_flMin: usize = 0x4C0; // float32 + pub const m_flMax: usize = 0x4C4; // float32 + pub const m_bHitMin: usize = 0x4C8; // bool + pub const m_bHitMax: usize = 0x4C9; // bool + pub const m_bDisabled: usize = 0x4CA; // bool + pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate + pub const m_OnGetValue: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnHitMin: usize = 0x520; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x548; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x570; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x598; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicCase { + pub const m_nCase: usize = 0x4C0; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x5C0; // int32 + pub const m_nLastShuffleCase: usize = 0x5C4; // int32 + pub const m_uchShuffleCaseMap: usize = 0x5C8; // uint8[32] + pub const m_OnCase: usize = 0x5E8; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0xAE8; // CEntityOutputTemplate> + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicCompare { + pub const m_flInValue: usize = 0x4C0; // float32 + pub const m_flCompareValue: usize = 0x4C4; // float32 + pub const m_OnLessThan: usize = 0x4C8; // CEntityOutputTemplate + pub const m_OnEqualTo: usize = 0x4F0; // CEntityOutputTemplate + pub const m_OnNotEqualTo: usize = 0x518; // CEntityOutputTemplate + pub const m_OnGreaterThan: usize = 0x540; // CEntityOutputTemplate + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CLogicAutosave { + pub const m_bForceNewLevelUnit: usize = 0x4C0; // bool + pub const m_minHitPoints: usize = 0x4C4; // int32 + pub const m_minHitPointsToCommit: usize = 0x4C8; // int32 + } + // Parent: CLogicAutosave + // Fields count: 4 + pub mod CLogicActiveAutosave { + pub const m_TriggerHitPoints: usize = 0x4D0; // int32 + pub const m_flTimeToTrigger: usize = 0x4D4; // float32 + pub const m_flStartTime: usize = 0x4D8; // GameTime_t + pub const m_flDangerousTime: usize = 0x4DC; // float32 + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicDistanceAutosave { + pub const m_iszTargetEntity: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flDistanceToPlayer: usize = 0x4C8; // float32 + pub const m_bForceNewLevelUnit: usize = 0x4CC; // bool + pub const m_bCheckCough: usize = 0x4CD; // bool + pub const m_bThinkDangerous: usize = 0x4CE; // bool + pub const m_flDangerousTime: usize = 0x4D0; // float32 + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CLogicCollisionPair { + pub const m_nameAttach1: usize = 0x4C0; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4C8; // CUtlSymbolLarge + pub const m_disabled: usize = 0x4D0; // bool + pub const m_succeeded: usize = 0x4D1; // bool + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicBranchList { + pub const m_nLogicBranchNames: usize = 0x4C0; // CUtlSymbolLarge[16] + pub const m_LogicBranchList: usize = 0x540; // CUtlVector> + pub const m_eLastState: usize = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + pub const m_OnAllTrue: usize = 0x560; // CEntityIOOutput + pub const m_OnAllFalse: usize = 0x588; // CEntityIOOutput + pub const m_OnMixed: usize = 0x5B0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + pub mod CLogicGameEvent { + pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CMessageEntity { + pub const m_radius: usize = 0x4C0; // int32 + pub const m_messageText: usize = 0x4C8; // CUtlSymbolLarge + pub const m_drawText: usize = 0x4D0; // bool + pub const m_bDeveloperOnly: usize = 0x4D1; // bool + pub const m_bEnabled: usize = 0x4D2; // bool + } + // Parent: CBaseModelEntity + // Fields count: 5 + pub mod CTriggerBrush { + pub const m_OnStartTouch: usize = 0x710; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x738; // CEntityIOOutput + pub const m_OnUse: usize = 0x760; // CEntityIOOutput + pub const m_iInputFilter: usize = 0x788; // int32 + pub const m_iDontMessageParent: usize = 0x78C; // int32 + } + // Parent: CLogicalEntity + // Fields count: 8 + pub mod CPathKeyFrame { + pub const m_Origin: usize = 0x4C0; // + pub const m_Angles: usize = 0x4CC; // QAngle + pub const m_qAngle: usize = 0x4E0; // Quaternion + pub const m_iNextKey: usize = 0x4F0; // CUtlSymbolLarge + pub const m_flNextTime: usize = 0x4F8; // float32 + pub const m_pNextKey: usize = 0x500; // CPathKeyFrame* + pub const m_pPrevKey: usize = 0x508; // CPathKeyFrame* + pub const m_flSpeed: usize = 0x510; // float32 + } + // Parent: CPathKeyFrame + // Fields count: 11 + pub mod CBaseMoveBehavior { + pub const m_iPositionInterpolator: usize = 0x520; // int32 + pub const m_iRotationInterpolator: usize = 0x524; // int32 + pub const m_flAnimStartTime: usize = 0x528; // float32 + pub const m_flAnimEndTime: usize = 0x52C; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x530; // float32 + pub const m_pCurrentKeyFrame: usize = 0x538; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x540; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x548; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x550; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x558; // float32 + pub const m_iDirection: usize = 0x55C; // int32 + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CPathCorner { + pub const m_flWait: usize = 0x4C0; // float32 + pub const m_flRadius: usize = 0x4C4; // float32 + pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CPhysForce { + pub const m_nameAttach: usize = 0x4C8; // CUtlSymbolLarge + pub const m_force: usize = 0x4D0; // float32 + pub const m_forceTime: usize = 0x4D4; // float32 + pub const m_attachedObject: usize = 0x4D8; // CHandle + pub const m_wasRestored: usize = 0x4DC; // bool + pub const m_integrator: usize = 0x4E0; // CConstantForceController + } + // Parent: CPhysForce + // Fields count: 1 + pub mod CPhysThruster { + pub const m_localOrigin: usize = 0x520; // + } + // Parent: CPhysForce + // Fields count: 1 + pub mod CPhysTorque { + pub const m_axis: usize = 0x520; // + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CPhysMotor { + pub const m_nameAttach: usize = 0x4C0; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x4C8; // CHandle + pub const m_spinUp: usize = 0x4CC; // float32 + pub const m_additionalAcceleration: usize = 0x4D0; // float32 + pub const m_angularAcceleration: usize = 0x4D4; // float32 + pub const m_lastTime: usize = 0x4D8; // GameTime_t + pub const m_motor: usize = 0x4F0; // CMotorController + } + // Parent: CPointEntity + // Fields count: 7 + pub mod CKeepUpright { + pub const m_worldGoalAxis: usize = 0x4C8; // + pub const m_localTestAxis: usize = 0x4D4; // + pub const m_nameAttach: usize = 0x4E8; // CUtlSymbolLarge + pub const m_attachedObject: usize = 0x4F0; // CHandle + pub const m_angularLimit: usize = 0x4F4; // float32 + pub const m_bActive: usize = 0x4F8; // bool + pub const m_bDampAllRotation: usize = 0x4F9; // bool + } + // Parent: CLogicalEntity + // Fields count: 8 + pub mod CPhysConstraint { + pub const m_nameAttach1: usize = 0x4C8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4D0; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x4D8; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x4E0; // float32 + pub const m_torqueLimit: usize = 0x4E4; // float32 + pub const m_teleportTick: usize = 0x4E8; // uint32 + pub const m_minTeleportDistance: usize = 0x4EC; // float32 + pub const m_OnBreak: usize = 0x4F0; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Fields count: 18 + pub mod CPhysHinge { + pub const m_soundInfo: usize = 0x520; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x5A8; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x5D0; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x5F8; // bool + pub const m_bAtMaxLimit: usize = 0x5F9; // bool + pub const m_hinge: usize = 0x5FC; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x63C; // float32 + pub const m_systemLoadScale: usize = 0x640; // float32 + pub const m_bIsAxisLocal: usize = 0x644; // bool + pub const m_flMinRotation: usize = 0x648; // float32 + pub const m_flMaxRotation: usize = 0x64C; // float32 + pub const m_flInitialRotation: usize = 0x650; // float32 + pub const m_flMotorFrequency: usize = 0x654; // float32 + pub const m_flMotorDampingRatio: usize = 0x658; // float32 + pub const m_flAngleSpeed: usize = 0x65C; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x660; // float32 + pub const m_OnStartMoving: usize = 0x668; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x690; // CEntityIOOutput + } + // Parent: CPhysHinge + // Fields count: 0 + pub mod CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPhysConstraint + // Fields count: 6 + pub mod CPhysBallSocket { + pub const m_flFriction: usize = 0x518; // float32 + pub const m_bEnableSwingLimit: usize = 0x51C; // bool + pub const m_flSwingLimit: usize = 0x520; // float32 + pub const m_bEnableTwistLimit: usize = 0x524; // bool + pub const m_flMinTwistAngle: usize = 0x528; // float32 + pub const m_flMaxTwistAngle: usize = 0x52C; // float32 + } + // Parent: CPhysConstraint + // Fields count: 10 + pub mod CPhysSlideConstraint { + pub const m_axisEnd: usize = 0x520; // + pub const m_slideFriction: usize = 0x52C; // float32 + pub const m_systemLoadScale: usize = 0x530; // float32 + pub const m_initialOffset: usize = 0x534; // float32 + pub const m_bEnableLinearConstraint: usize = 0x538; // bool + pub const m_bEnableAngularConstraint: usize = 0x539; // bool + pub const m_flMotorFrequency: usize = 0x53C; // float32 + pub const m_flMotorDampingRatio: usize = 0x540; // float32 + pub const m_bUseEntityPivot: usize = 0x544; // bool + pub const m_soundInfo: usize = 0x548; // ConstraintSoundInfo + } + // Parent: CPhysConstraint + // Fields count: 6 + pub mod CPhysFixed { + pub const m_flLinearFrequency: usize = 0x518; // float32 + pub const m_flLinearDampingRatio: usize = 0x51C; // float32 + pub const m_flAngularFrequency: usize = 0x520; // float32 + pub const m_flAngularDampingRatio: usize = 0x524; // float32 + pub const m_bEnableLinearConstraint: usize = 0x528; // bool + pub const m_bEnableAngularConstraint: usize = 0x529; // bool + } + // Parent: CPhysConstraint + // Fields count: 4 + pub mod CPhysPulley { + pub const m_position2: usize = 0x518; // + pub const m_offset: usize = 0x524; // Vector[2] + pub const m_addLength: usize = 0x53C; // float32 + pub const m_gearRatio: usize = 0x540; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + pub mod CPhysLength { + pub const m_offset: usize = 0x518; // Vector[2] + pub const m_vecAttach: usize = 0x530; // + pub const m_addLength: usize = 0x53C; // float32 + pub const m_minLength: usize = 0x540; // float32 + pub const m_totalLength: usize = 0x544; // float32 + pub const m_bEnableCollision: usize = 0x548; // bool + } + // Parent: CPhysConstraint + // Fields count: 9 + pub mod CRagdollConstraint { + pub const m_xmin: usize = 0x518; // float32 + pub const m_xmax: usize = 0x51C; // float32 + pub const m_ymin: usize = 0x520; // float32 + pub const m_ymax: usize = 0x524; // float32 + pub const m_zmin: usize = 0x528; // float32 + pub const m_zmax: usize = 0x52C; // float32 + pub const m_xfriction: usize = 0x530; // float32 + pub const m_yfriction: usize = 0x534; // float32 + pub const m_zfriction: usize = 0x538; // float32 + } + // Parent: CPhysConstraint + // Fields count: 48 + pub mod CGenericConstraint { + pub const m_nLinearMotionX: usize = 0x520; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x524; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x528; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x52C; // float32 + pub const m_flLinearFrequencyY: usize = 0x530; // float32 + pub const m_flLinearFrequencyZ: usize = 0x534; // float32 + pub const m_flLinearDampingRatioX: usize = 0x538; // float32 + pub const m_flLinearDampingRatioY: usize = 0x53C; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x540; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x544; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x548; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x54C; // float32 + pub const m_flBreakAfterTimeX: usize = 0x550; // float32 + pub const m_flBreakAfterTimeY: usize = 0x554; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x558; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x55C; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x560; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x564; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x568; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x56C; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x570; // float32 + pub const m_flNotifyForceX: usize = 0x574; // float32 + pub const m_flNotifyForceY: usize = 0x578; // float32 + pub const m_flNotifyForceZ: usize = 0x57C; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x580; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x584; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x588; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x58C; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x590; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x594; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x598; // bool + pub const m_bAxisNotifiedY: usize = 0x599; // bool + pub const m_bAxisNotifiedZ: usize = 0x59A; // bool + pub const m_nAngularMotionX: usize = 0x59C; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x5A0; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x5A4; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x5A8; // float32 + pub const m_flAngularFrequencyY: usize = 0x5AC; // float32 + pub const m_flAngularFrequencyZ: usize = 0x5B0; // float32 + pub const m_flAngularDampingRatioX: usize = 0x5B4; // float32 + pub const m_flAngularDampingRatioY: usize = 0x5B8; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x5BC; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x5C0; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x5C4; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x5C8; // float32 + pub const m_NotifyForceReachedX: usize = 0x5D0; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x5F8; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x620; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Fields count: 0 + pub mod CSplineConstraint { + } + // Parent: CPhysConstraint + // Fields count: 11 + pub mod CPhysWheelConstraint { + pub const m_flSuspensionFrequency: usize = 0x518; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x51C; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x520; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x524; // bool + pub const m_flMinSuspensionOffset: usize = 0x528; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x52C; // float32 + pub const m_bEnableSteeringLimit: usize = 0x530; // bool + pub const m_flMinSteeringAngle: usize = 0x534; // float32 + pub const m_flMaxSteeringAngle: usize = 0x538; // float32 + pub const m_flSteeringAxisFriction: usize = 0x53C; // float32 + pub const m_flSpinAxisFriction: usize = 0x540; // float32 + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CPhysicsEntitySolver { + pub const m_hMovingEntity: usize = 0x4C8; // CHandle + pub const m_hPhysicsBlocker: usize = 0x4CC; // CHandle + pub const m_separationDuration: usize = 0x4D0; // float32 + pub const m_cancelTime: usize = 0x4D4; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 8 + pub mod CPhysicsSpring { + pub const m_flFrequency: usize = 0x4C8; // float32 + pub const m_flDampingRatio: usize = 0x4CC; // float32 + pub const m_flRestLength: usize = 0x4D0; // float32 + pub const m_nameAttachStart: usize = 0x4D8; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x4E0; // CUtlSymbolLarge + pub const m_start: usize = 0x4E8; // + pub const m_end: usize = 0x4F4; // + pub const m_teleportTick: usize = 0x500; // uint32 + } + // Parent: CPointEntity + // Fields count: 7 + pub mod CPointPush { + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_flMagnitude: usize = 0x4C4; // float32 + pub const m_flRadius: usize = 0x4C8; // float32 + pub const m_flInnerRadius: usize = 0x4CC; // float32 + pub const m_flConeOfInfluence: usize = 0x4D0; // float32 + pub const m_iszFilterName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4E0; // CHandle + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CInfoPlayerStart { + pub const m_bDisabled: usize = 0x4C0; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + pub mod CPointEntityFinder { + pub const m_hEntity: usize = 0x4C0; // CHandle + pub const m_iFilterName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4D0; // CHandle + pub const m_iRefName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hReference: usize = 0x4E0; // CHandle + pub const m_FindMethod: usize = 0x4E4; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x4E8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 44 + pub mod CPointValueRemapper { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_bUpdateOnClient: usize = 0x4C1; // bool + pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x4D8; // CHandle + pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 + pub const m_flDisengageDistance: usize = 0x4E4; // float32 + pub const m_flEngageDistance: usize = 0x4E8; // float32 + pub const m_bRequiresUseKey: usize = 0x4EC; // bool + pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x538; // float32 + pub const m_flSnapValue: usize = 0x53C; // float32 + pub const m_flCurrentMomentum: usize = 0x540; // float32 + pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x548; // float32 + pub const m_flInputOffset: usize = 0x54C; // float32 + pub const m_bEngaged: usize = 0x550; // bool + pub const m_bFirstUpdate: usize = 0x551; // bool + pub const m_flPreviousValue: usize = 0x554; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x55C; // + pub const m_hUsingPlayer: usize = 0x568; // CHandle + pub const m_flCustomOutputValue: usize = 0x56C; // float32 + pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge + pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput + pub const m_OnEngage: usize = 0x668; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput + } + // Parent: CModelPointEntity + // Fields count: 11 + pub mod CPointWorldText { + pub const m_messageText: usize = 0x710; // char[512] + pub const m_FontName: usize = 0x910; // char[64] + pub const m_bEnabled: usize = 0x950; // bool + pub const m_bFullbright: usize = 0x951; // bool + pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 + pub const m_flFontSize: usize = 0x958; // float32 + pub const m_flDepthOffset: usize = 0x95C; // float32 + pub const m_Color: usize = 0x960; // Color + pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CPointEntity + // Fields count: 12 + pub mod CPointAngleSensor { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_nLookAtName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x4D0; // CHandle + pub const m_hLookAtEntity: usize = 0x4D4; // CHandle + pub const m_flDuration: usize = 0x4D8; // float32 + pub const m_flDotTolerance: usize = 0x4DC; // float32 + pub const m_flFacingTime: usize = 0x4E0; // GameTime_t + pub const m_bFired: usize = 0x4E4; // bool + pub const m_OnFacingLookat: usize = 0x4E8; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x510; // CEntityIOOutput + pub const m_TargetDir: usize = 0x538; // CEntityOutputTemplate + pub const m_FacingPercentage: usize = 0x560; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CPointProximitySensor { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hTargetEntity: usize = 0x4C4; // CHandle + pub const m_Distance: usize = 0x4C8; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 16 + pub mod CPointAngularVelocitySensor { + pub const m_hTargetEntity: usize = 0x4C0; // CHandle + pub const m_flThreshold: usize = 0x4C4; // float32 + pub const m_nLastCompareResult: usize = 0x4C8; // int32 + pub const m_nLastFireResult: usize = 0x4CC; // int32 + pub const m_flFireTime: usize = 0x4D0; // GameTime_t + pub const m_flFireInterval: usize = 0x4D4; // float32 + pub const m_flLastAngVelocity: usize = 0x4D8; // float32 + pub const m_lastOrientation: usize = 0x4DC; // QAngle + pub const m_vecAxis: usize = 0x4E8; // + pub const m_bUseHelper: usize = 0x4F4; // bool + pub const m_AngularVelocity: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnLessThan: usize = 0x520; // CEntityIOOutput + pub const m_OnLessThanOrEqualTo: usize = 0x548; // CEntityIOOutput + pub const m_OnGreaterThan: usize = 0x570; // CEntityIOOutput + pub const m_OnGreaterThanOrEqualTo: usize = 0x598; // CEntityIOOutput + pub const m_OnEqualTo: usize = 0x5C0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CPointVelocitySensor { + pub const m_hTargetEntity: usize = 0x4C0; // CHandle + pub const m_vecAxis: usize = 0x4C4; // + pub const m_bEnabled: usize = 0x4D0; // bool + pub const m_fPrevVelocity: usize = 0x4D4; // float32 + pub const m_flAvgInterval: usize = 0x4D8; // float32 + pub const m_Velocity: usize = 0x4E0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CPointHurt { + pub const m_nDamage: usize = 0x4C0; // int32 + pub const m_bitsDamageType: usize = 0x4C4; // int32 + pub const m_flRadius: usize = 0x4C8; // float32 + pub const m_flDelay: usize = 0x4CC; // float32 + pub const m_strTarget: usize = 0x4D0; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x4D8; // CHandle + } + // Parent: CServerOnlyPointEntity + // Fields count: 4 + pub mod CPointTeleport { + pub const m_vSaveOrigin: usize = 0x4C0; // + pub const m_vSaveAngles: usize = 0x4CC; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x4D8; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x4D9; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CEnableMotionFixup { + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CFuncPropRespawnZone { + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 + pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 + pub const m_bSaveImportant: usize = 0x4C8; // bool + } + // Parent: CModelPointEntity + // Fields count: 3 + pub mod CRevertSaved { + pub const m_loadTime: usize = 0x710; // float32 + pub const m_Duration: usize = 0x714; // float32 + pub const m_HoldTime: usize = 0x718; // float32 + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CSceneListManager { + pub const m_hListManagers: usize = 0x4C0; // CUtlVector> + pub const m_iszScenes: usize = 0x4D8; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x558; // CHandle[16] + } + // Parent: CPointEntity + // Fields count: 64 + pub mod CSceneEntity { + pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x518; // CHandle + pub const m_hTarget2: usize = 0x51C; // CHandle + pub const m_hTarget3: usize = 0x520; // CHandle + pub const m_hTarget4: usize = 0x524; // CHandle + pub const m_hTarget5: usize = 0x528; // CHandle + pub const m_hTarget6: usize = 0x52C; // CHandle + pub const m_hTarget7: usize = 0x530; // CHandle + pub const m_hTarget8: usize = 0x534; // CHandle + pub const m_bIsPlayingBack: usize = 0x538; // bool + pub const m_bPaused: usize = 0x539; // bool + pub const m_bMultiplayer: usize = 0x53A; // bool + pub const m_bAutogenerated: usize = 0x53B; // bool + pub const m_flForceClientTime: usize = 0x53C; // float32 + pub const m_flCurrentTime: usize = 0x540; // float32 + pub const m_flFrameTime: usize = 0x544; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x548; // bool + pub const m_fPitch: usize = 0x54C; // float32 + pub const m_bAutomated: usize = 0x550; // bool + pub const m_nAutomatedAction: usize = 0x554; // int32 + pub const m_flAutomationDelay: usize = 0x558; // float32 + pub const m_flAutomationTime: usize = 0x55C; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x560; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x564; // bool + pub const m_bPausedViaInput: usize = 0x565; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x566; // bool + pub const m_bWaitingForActor: usize = 0x567; // bool + pub const m_bWaitingForInterrupt: usize = 0x568; // bool + pub const m_bInterruptedActorsScenes: usize = 0x569; // bool + pub const m_bBreakOnNonIdle: usize = 0x56A; // bool + pub const m_hActorList: usize = 0x570; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x588; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x5D0; // int32 + pub const m_nSceneStringIndex: usize = 0x5D4; // uint16 + pub const m_OnStart: usize = 0x5D8; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x600; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x628; // CEntityIOOutput + pub const m_OnPaused: usize = 0x650; // CEntityIOOutput + pub const m_OnResumed: usize = 0x678; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x6A0; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0x9B0; // CHandle + pub const m_nInterruptCount: usize = 0x9B4; // int32 + pub const m_bSceneMissing: usize = 0x9B8; // bool + pub const m_bInterrupted: usize = 0x9B9; // bool + pub const m_bCompletedEarly: usize = 0x9BA; // bool + pub const m_bInterruptSceneFinished: usize = 0x9BB; // bool + pub const m_bRestoring: usize = 0x9BC; // bool + pub const m_hNotifySceneCompletion: usize = 0x9C0; // CUtlVector> + pub const m_hListManagers: usize = 0x9D8; // CUtlVector> + pub const m_iszSoundName: usize = 0x9F0; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0x9F8; // CUtlSymbolLarge + pub const m_hActor: usize = 0xA00; // CHandle + pub const m_hActivator: usize = 0xA04; // CHandle + pub const m_BusyActor: usize = 0xA08; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xA0C; // SceneOnPlayerDeath_t + } + // Parent: CBaseEntity + // Fields count: 60 + pub mod CScriptedSequence { + pub const m_iszEntry: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x4F8; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x500; // ScriptedMoveTo_t + pub const m_bIsPlayingPreIdle: usize = 0x504; // bool + pub const m_bIsPlayingEntry: usize = 0x505; // bool + pub const m_bIsPlayingAction: usize = 0x506; // bool + pub const m_bIsPlayingPostIdle: usize = 0x507; // bool + pub const m_bLoopPreIdleSequence: usize = 0x508; // bool + pub const m_bLoopActionSequence: usize = 0x509; // bool + pub const m_bLoopPostIdleSequence: usize = 0x50A; // bool + pub const m_bSynchPostIdles: usize = 0x50B; // bool + pub const m_bIgnoreLookAt: usize = 0x50C; // bool + pub const m_bIgnoreGravity: usize = 0x50D; // bool + pub const m_bDisableNPCCollisions: usize = 0x50E; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x50F; // bool + pub const m_bDontAddModifiers: usize = 0x510; // bool + pub const m_flRadius: usize = 0x514; // float32 + pub const m_flRepeat: usize = 0x518; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x51C; // float32 + pub const m_flMoveInterpTime: usize = 0x520; // float32 + pub const m_flAngRate: usize = 0x524; // float32 + pub const m_nNotReadySequenceCount: usize = 0x528; // int32 + pub const m_startTime: usize = 0x52C; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x530; // bool + pub const m_saved_effects: usize = 0x534; // int32 + pub const m_savedFlags: usize = 0x538; // int32 + pub const m_savedCollisionGroup: usize = 0x53C; // int32 + pub const m_interruptable: usize = 0x540; // bool + pub const m_sequenceStarted: usize = 0x541; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x542; // bool + pub const m_hTargetEnt: usize = 0x544; // CHandle + pub const m_hNextCine: usize = 0x548; // CHandle + pub const m_bThinking: usize = 0x54C; // bool + pub const m_bInitiatedSelfDelete: usize = 0x54D; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x54E; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x54F; // bool + pub const m_hLastFoundEntity: usize = 0x550; // CHandle + pub const m_hForcedTarget: usize = 0x554; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x558; // bool + pub const m_bForceSynch: usize = 0x559; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x55A; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55B; // bool + pub const m_onDeathBehavior: usize = 0x55C; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x560; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x590; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x5B8; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x5E0; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x608; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x630; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x658; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0x7A0; // CTransform + pub const m_hInteractionMainEntity: usize = 0x7C0; // CHandle + pub const m_iPlayerDeathBehavior: usize = 0x7C4; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + pub mod CSoundOpvarSetEntity { + pub const m_iszStackName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_nOpvarType: usize = 0x4E0; // int32 + pub const m_nOpvarIndex: usize = 0x4E4; // int32 + pub const m_flOpvarValue: usize = 0x4E8; // float32 + pub const m_OpvarValueString: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bSetOnSpawn: usize = 0x4F8; // bool + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CAISound { + pub const m_iSoundType: usize = 0x4C0; // int32 + pub const m_iSoundContext: usize = 0x4C4; // int32 + pub const m_iVolume: usize = 0x4C8; // int32 + pub const m_iSoundIndex: usize = 0x4CC; // int32 + pub const m_flDuration: usize = 0x4D0; // float32 + pub const m_iszProxyEntityName: usize = 0x4D8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 1 + pub mod CSoundStackSave { + pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 12 + pub mod CSoundEventEntity { + pub const m_bStartOnSpawn: usize = 0x4C0; // bool + pub const m_bToLocalPlayer: usize = 0x4C1; // bool + pub const m_bStopOnNew: usize = 0x4C2; // bool + pub const m_bSaveRestore: usize = 0x4C3; // bool + pub const m_bSavedIsPlaying: usize = 0x4C4; // bool + pub const m_flSavedElapsedTime: usize = 0x4C8; // float32 + pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x4E0; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x508; // CEntityIOOutput + pub const m_iszSoundName: usize = 0x550; // CUtlSymbolLarge + pub const m_hSource: usize = 0x560; // CEntityHandle + } + // Parent: CSoundEventEntity + // Fields count: 0 + pub mod CSoundEventEntityAlias_snd_event_point { + } + // Parent: CSoundEventEntity + // Fields count: 2 + pub mod CSoundEventAABBEntity { + pub const m_vMins: usize = 0x568; // + pub const m_vMaxs: usize = 0x574; // + } + // Parent: CSoundEventEntity + // Fields count: 2 + pub mod CSoundEventOBBEntity { + pub const m_vMins: usize = 0x568; // + pub const m_vMaxs: usize = 0x574; // + } + // Parent: CSoundEventEntity + // Fields count: 6 + pub mod CSoundEventPathCornerEntity { + pub const m_iszPathCorner: usize = 0x568; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x570; // int32 + pub const m_flDistanceMax: usize = 0x574; // float32 + pub const m_flDistMaxSqr: usize = 0x578; // float32 + pub const m_flDotProductMax: usize = 0x57C; // float32 + pub const bPlaying: usize = 0x580; // bool + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CSoundEventParameter { + pub const m_iszParamName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x4D0; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CEnvSoundscape + // Fields count: 0 + pub mod CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CNullEntity { + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CBaseDMStart { + pub const m_Master: usize = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoLandmark { + } + // Parent: CBaseModelEntity + // Fields count: 14 + pub mod CSun { + pub const m_vDirection: usize = 0x710; // + pub const m_clrOverlay: usize = 0x71C; // Color + pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge + pub const m_bOn: usize = 0x730; // bool + pub const m_bmaxColor: usize = 0x731; // bool + pub const m_flSize: usize = 0x734; // float32 + pub const m_flRotation: usize = 0x738; // float32 + pub const m_flHazeScale: usize = 0x73C; // float32 + pub const m_flAlphaHaze: usize = 0x740; // float32 + pub const m_flAlphaHdr: usize = 0x744; // float32 + pub const m_flAlphaScale: usize = 0x748; // float32 + pub const m_flHDRColorScale: usize = 0x74C; // float32 + pub const m_flFarZScale: usize = 0x750; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CTankTargetChange { + pub const m_newTarget: usize = 0x4C0; // CVariantBase + pub const m_newTargetName: usize = 0x4D0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 7 + pub mod CTankTrainAI { + pub const m_hTrain: usize = 0x4C0; // CHandle + pub const m_hTargetEntity: usize = 0x4C4; // CHandle + pub const m_soundPlaying: usize = 0x4C8; // int32 + pub const m_startSoundName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x4F8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CHandleTest { + pub const m_Handle: usize = 0x4C0; // CHandle + pub const m_bSendHandle: usize = 0x4C4; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CHandleDummy { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CPlatTrigger { + pub const m_pPlatform: usize = 0x710; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CFuncTrainControls { + } + // Parent: CBaseModelEntity + // Fields count: 2 + pub mod CTriggerVolume { + pub const m_iFilterName: usize = 0x710; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x718; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoTeleportDestination { + } + // Parent: CBaseEntity + // Fields count: 4 + pub mod CAI_ChangeHintGroup { + pub const m_iSearchType: usize = 0x4C0; // int32 + pub const m_strSearchName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x4D8; // float32 + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CLogicProximity { + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoSpawnGroupLandmark { + } + // Parent: CLogicalEntity + // Fields count: 11 + pub mod CInfoSpawnGroupLoadUnload { + pub const m_OnSpawnGroupLoadStarted: usize = 0x4C0; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x4E8; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x510; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x538; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x560; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x568; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x570; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x578; // CUtlString + pub const m_flTimeoutInterval: usize = 0x580; // float32 + pub const m_bStreamingStarted: usize = 0x584; // bool + pub const m_bUnloadingStarted: usize = 0x585; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CPointPulse { + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CPointScriptEntity { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncNavObstruction { + pub const m_bDisabled: usize = 0x718; // bool + } + // Parent: CPointEntity + // Fields count: 10 + pub mod CAmbientGeneric { + pub const m_radius: usize = 0x4C0; // float32 + pub const m_flMaxRadius: usize = 0x4C4; // float32 + pub const m_iSoundLevel: usize = 0x4C8; // soundlevel_t + pub const m_dpv: usize = 0x4CC; // dynpitchvol_t + pub const m_fActive: usize = 0x530; // bool + pub const m_fLooping: usize = 0x531; // bool + pub const m_iszSound: usize = 0x538; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x540; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x548; // CHandle + pub const m_nSoundSourceEntIndex: usize = 0x54C; // CEntityIndex + } + // Parent: Relationship_t + // Fields count: 2 + pub mod RelationshipOverride_t { + pub const entity: usize = 0x8; // CHandle + pub const classType: usize = 0xC; // Class_T + } + // Parent: CBaseModelEntity + // Fields count: 16 + pub mod CBaseToggle { + pub const m_toggle_state: usize = 0x710; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x714; // float32 + pub const m_flWait: usize = 0x718; // float32 + pub const m_flLip: usize = 0x71C; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0x720; // bool + pub const m_vecPosition1: usize = 0x724; // + pub const m_vecPosition2: usize = 0x730; // + pub const m_vecMoveAng: usize = 0x73C; // QAngle + pub const m_vecAngle1: usize = 0x748; // QAngle + pub const m_vecAngle2: usize = 0x754; // QAngle + pub const m_flHeight: usize = 0x760; // float32 + pub const m_hActivator: usize = 0x764; // CHandle + pub const m_vecFinalDest: usize = 0x768; // + pub const m_vecFinalAngle: usize = 0x774; // QAngle + pub const m_movementType: usize = 0x780; // int32 + pub const m_sMaster: usize = 0x788; // CUtlSymbolLarge + } + // Parent: CBaseToggle + // Fields count: 24 + pub mod CBaseButton { + pub const m_angMoveEntitySpace: usize = 0x790; // QAngle + pub const m_fStayPushed: usize = 0x79C; // bool + pub const m_fRotating: usize = 0x79D; // bool + pub const m_ls: usize = 0x7A0; // locksound_t + pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x7D8; // bool + pub const m_bDisabled: usize = 0x7D9; // bool + pub const m_flUseLockedTime: usize = 0x7DC; // GameTime_t + pub const m_bSolidBsp: usize = 0x7E0; // bool + pub const m_OnDamaged: usize = 0x7E8; // CEntityIOOutput + pub const m_OnPressed: usize = 0x810; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x838; // CEntityIOOutput + pub const m_OnIn: usize = 0x860; // CEntityIOOutput + pub const m_OnOut: usize = 0x888; // CEntityIOOutput + pub const m_nState: usize = 0x8B0; // int32 + pub const m_hConstraint: usize = 0x8B4; // CEntityHandle + pub const m_hConstraintParent: usize = 0x8B8; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x8BC; // bool + pub const m_sGlowEntity: usize = 0x8C0; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x8C8; // CHandle + pub const m_usable: usize = 0x8CC; // bool + pub const m_szDisplayText: usize = 0x8D0; // CUtlSymbolLarge + } + // Parent: CBaseButton + // Fields count: 0 + pub mod CPhysicalButton { + } + // Parent: CBaseButton + // Fields count: 0 + pub mod CRotButton { + } + // Parent: CRotButton + // Fields count: 14 + pub mod CMomentaryRotButton { + pub const m_Position: usize = 0x8D8; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0x900; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x928; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x950; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0x978; // CEntityIOOutput + pub const m_lastUsed: usize = 0x9A0; // int32 + pub const m_start: usize = 0x9A4; // QAngle + pub const m_end: usize = 0x9B0; // QAngle + pub const m_IdealYaw: usize = 0x9BC; // float32 + pub const m_sNoise: usize = 0x9C0; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0x9C8; // bool + pub const m_direction: usize = 0x9CC; // int32 + pub const m_returnSpeed: usize = 0x9D0; // float32 + pub const m_flStartPosition: usize = 0x9D4; // float32 + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CRagdollMagnet { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_force: usize = 0x4C8; // float32 + pub const m_axis: usize = 0x4CC; // + } + // Parent: CBaseToggle + // Fields count: 27 + pub mod CBaseDoor { + pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7AC; // + pub const m_ls: usize = 0x7B8; // locksound_t + pub const m_bForceClosed: usize = 0x7D8; // bool + pub const m_bDoorGroup: usize = 0x7D9; // bool + pub const m_bLocked: usize = 0x7DA; // bool + pub const m_bIgnoreDebris: usize = 0x7DB; // bool + pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x7E0; // float32 + pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput + pub const m_OnClose: usize = 0x900; // CEntityIOOutput + pub const m_OnOpen: usize = 0x928; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0x978; // bool + pub const m_bCreateNavObstacle: usize = 0x990; // bool + pub const m_isChaining: usize = 0x991; // bool + pub const m_bIsUsable: usize = 0x992; // bool + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CEntityBlocker { + } + // Parent: CBaseModelEntity + // Fields count: 10 + pub mod CEntityDissolve { + pub const m_flFadeInStart: usize = 0x710; // float32 + pub const m_flFadeInLength: usize = 0x714; // float32 + pub const m_flFadeOutModelStart: usize = 0x718; // float32 + pub const m_flFadeOutModelLength: usize = 0x71C; // float32 + pub const m_flFadeOutStart: usize = 0x720; // float32 + pub const m_flFadeOutLength: usize = 0x724; // float32 + pub const m_flStartTime: usize = 0x728; // GameTime_t + pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x730; // + pub const m_nMagnitude: usize = 0x73C; // uint32 + } + // Parent: CModelPointEntity + // Fields count: 30 + pub mod CEnvProjectedTexture { + pub const m_hTargetEntity: usize = 0x710; // CHandle + pub const m_bState: usize = 0x714; // bool + pub const m_bAlwaysUpdate: usize = 0x715; // bool + pub const m_flLightFOV: usize = 0x718; // float32 + pub const m_bEnableShadows: usize = 0x71C; // bool + pub const m_bSimpleProjection: usize = 0x71D; // bool + pub const m_bLightOnlyTarget: usize = 0x71E; // bool + pub const m_bLightWorld: usize = 0x71F; // bool + pub const m_bCameraSpace: usize = 0x720; // bool + pub const m_flBrightnessScale: usize = 0x724; // float32 + pub const m_LightColor: usize = 0x728; // Color + pub const m_flIntensity: usize = 0x72C; // float32 + pub const m_flLinearAttenuation: usize = 0x730; // float32 + pub const m_flQuadraticAttenuation: usize = 0x734; // float32 + pub const m_bVolumetric: usize = 0x738; // bool + pub const m_flNoiseStrength: usize = 0x73C; // float32 + pub const m_flFlashlightTime: usize = 0x740; // float32 + pub const m_nNumPlanes: usize = 0x744; // uint32 + pub const m_flPlaneOffset: usize = 0x748; // float32 + pub const m_flVolumetricIntensity: usize = 0x74C; // float32 + pub const m_flColorTransitionTime: usize = 0x750; // float32 + pub const m_flAmbient: usize = 0x754; // float32 + pub const m_SpotlightTextureName: usize = 0x758; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 + pub const m_nShadowQuality: usize = 0x95C; // uint32 + pub const m_flNearZ: usize = 0x960; // float32 + pub const m_flFarZ: usize = 0x964; // float32 + pub const m_flProjectionSize: usize = 0x968; // float32 + pub const m_flRotation: usize = 0x96C; // float32 + pub const m_bFlipHorizontal: usize = 0x970; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + pub mod CEnvDecal { + pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle + pub const m_flWidth: usize = 0x718; // float32 + pub const m_flHeight: usize = 0x71C; // float32 + pub const m_flDepth: usize = 0x720; // float32 + pub const m_nRenderOrder: usize = 0x724; // uint32 + pub const m_bProjectOnWorld: usize = 0x728; // bool + pub const m_bProjectOnCharacters: usize = 0x729; // bool + pub const m_bProjectOnWater: usize = 0x72A; // bool + pub const m_flDepthSortBias: usize = 0x72C; // float32 + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CMessage { + pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge + pub const m_MessageVolume: usize = 0x4C8; // float32 + pub const m_MessageAttenuation: usize = 0x4CC; // int32 + pub const m_Radius: usize = 0x4D0; // float32 + pub const m_sNoise: usize = 0x4D8; // CUtlSymbolLarge + pub const m_OnShowMessage: usize = 0x4E0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 17 + pub mod CEnvMicrophone { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hMeasureTarget: usize = 0x4C4; // CHandle + pub const m_nSoundMask: usize = 0x4C8; // int32 + pub const m_flSensitivity: usize = 0x4CC; // float32 + pub const m_flSmoothFactor: usize = 0x4D0; // float32 + pub const m_flMaxRange: usize = 0x4D4; // float32 + pub const m_iszSpeakerName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hSpeaker: usize = 0x4E0; // CHandle + pub const m_bAvoidFeedback: usize = 0x4E4; // bool + pub const m_iSpeakerDSPPreset: usize = 0x4E8; // int32 + pub const m_iszListenFilter: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hListenFilter: usize = 0x4F8; // CHandle + pub const m_SoundLevel: usize = 0x500; // CEntityOutputTemplate + pub const m_OnRoutedSound: usize = 0x528; // CEntityIOOutput + pub const m_OnHeardSound: usize = 0x550; // CEntityIOOutput + pub const m_szLastSound: usize = 0x578; // char[256] + pub const m_iLastRoutedFrame: usize = 0x678; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 21 + pub mod CBreakable { + pub const m_Material: usize = 0x720; // Materials + pub const m_hBreaker: usize = 0x724; // CHandle + pub const m_Explosion: usize = 0x728; // Explosions + pub const m_iszSpawnObject: usize = 0x730; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x738; // float32 + pub const m_iMinHealthDmg: usize = 0x73C; // int32 + pub const m_iszPropData: usize = 0x740; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x748; // float32 + pub const m_nOverrideBlockLOS: usize = 0x74C; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0x750; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x778; // CEntityOutputTemplate + pub const m_flDmgModBullet: usize = 0x7A0; // float32 + pub const m_flDmgModClub: usize = 0x7A4; // float32 + pub const m_flDmgModExplosive: usize = 0x7A8; // float32 + pub const m_flDmgModFire: usize = 0x7AC; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0x7C0; // int32 + pub const m_PerformanceMode: usize = 0x7C4; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x7C8; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x7CC; // GameTime_t + } + // Parent: CBaseToggle + // Fields count: 13 + pub mod CFuncMoveLinear { + pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x794; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7A0; // + pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x7C8; // float32 + pub const m_flStartPosition: usize = 0x7CC; // float32 + pub const m_flMoveDistance: usize = 0x7D0; // float32 + pub const m_OnFullyOpen: usize = 0x7E0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x808; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x830; // bool + pub const m_bCreateNavObstacle: usize = 0x831; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + pub mod CFuncRotating { + pub const m_OnStopped: usize = 0x710; // CEntityIOOutput + pub const m_OnStarted: usize = 0x738; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput + pub const m_localRotationVector: usize = 0x788; // RotationVector + pub const m_flFanFriction: usize = 0x794; // float32 + pub const m_flAttenuation: usize = 0x798; // float32 + pub const m_flVolume: usize = 0x79C; // float32 + pub const m_flTargetSpeed: usize = 0x7A0; // float32 + pub const m_flMaxSpeed: usize = 0x7A4; // float32 + pub const m_flBlockDamage: usize = 0x7A8; // float32 + pub const m_flTimeScale: usize = 0x7AC; // float32 + pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x7B8; // bool + pub const m_bAccelDecel: usize = 0x7B9; // bool + pub const m_prevLocalAngles: usize = 0x7C4; // QAngle + pub const m_angStart: usize = 0x7D0; // QAngle + pub const m_bStopAtStartPos: usize = 0x7DC; // bool + pub const m_vecClientOrigin: usize = 0x7E0; // + pub const m_vecClientAngles: usize = 0x7EC; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CItemGenericTriggerHelper { + pub const m_hParentItem: usize = 0x710; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CRuleEntity { + pub const m_iszMaster: usize = 0x710; // CUtlSymbolLarge + } + // Parent: CRuleEntity + // Fields count: 1 + pub mod CRulePointEntity { + pub const m_Score: usize = 0x718; // int32 + } + // Parent: CRulePointEntity + // Fields count: 0 + pub mod CGamePlayerEquip { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CMarkupVolume { + pub const m_bEnabled: usize = 0x710; // bool + } + // Parent: CMarkupVolume + // Fields count: 5 + pub mod CMarkupVolumeTagged { + pub const m_bIsGroup: usize = 0x748; // bool + pub const m_bGroupByPrefab: usize = 0x749; // bool + pub const m_bGroupByVolume: usize = 0x74A; // bool + pub const m_bGroupOtherGroups: usize = 0x74B; // bool + pub const m_bIsInGroup: usize = 0x74C; // bool + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + pub mod CMarkupVolumeWithRef { + pub const m_bUseRef: usize = 0x750; // bool + pub const m_vRefPos: usize = 0x754; // + pub const m_flRefDot: usize = 0x760; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 6 + pub mod CFuncBrush { + pub const m_iSolidity: usize = 0x710; // BrushSolidities_e + pub const m_iDisabled: usize = 0x714; // int32 + pub const m_bSolidBsp: usize = 0x718; // bool + pub const m_iszExcludedClass: usize = 0x720; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0x728; // bool + pub const m_bScriptedMovement: usize = 0x729; // bool + } + // Parent: CPointEntity + // Fields count: 9 + pub mod CPathTrack { + pub const m_pnext: usize = 0x4C0; // CPathTrack* + pub const m_pprevious: usize = 0x4C8; // CPathTrack* + pub const m_paltpath: usize = 0x4D0; // CPathTrack* + pub const m_flRadius: usize = 0x4D8; // float32 + pub const m_length: usize = 0x4DC; // float32 + pub const m_altName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x4E8; // int32 + pub const m_eOrientationType: usize = 0x4EC; // TrackOrientationType_t + pub const m_OnPass: usize = 0x4F0; // CEntityIOOutput + } + // Parent: CBreakable + // Fields count: 15 + pub mod CPhysBox { + pub const m_damageType: usize = 0x7D0; // int32 + pub const m_massScale: usize = 0x7D4; // float32 + pub const m_damageToEnableMotion: usize = 0x7D8; // int32 + pub const m_flForceToEnableMotion: usize = 0x7DC; // float32 + pub const m_angPreferredCarryAngles: usize = 0x7E0; // QAngle + pub const m_bNotSolidToWorld: usize = 0x7EC; // bool + pub const m_bEnableUseOutput: usize = 0x7ED; // bool + pub const m_iExploitableByPlayer: usize = 0x7F0; // int32 + pub const m_flTouchOutputPerEntityDelay: usize = 0x7F4; // float32 + pub const m_OnDamaged: usize = 0x7F8; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x820; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x848; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x870; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x898; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x8C0; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + pub mod CPhysExplosion { + pub const m_bExplodeOnSpawn: usize = 0x4C0; // bool + pub const m_flMagnitude: usize = 0x4C4; // float32 + pub const m_flDamage: usize = 0x4C8; // float32 + pub const m_radius: usize = 0x4CC; // float32 + pub const m_targetEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x4D8; // float32 + pub const m_flPushScale: usize = 0x4DC; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x4E0; // bool + pub const m_OnPushedPlayer: usize = 0x4E8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CPhysImpact { + pub const m_damage: usize = 0x4C0; // float32 + pub const m_distance: usize = 0x4C4; // float32 + pub const m_directionEntityName: usize = 0x4C8; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 21 + pub mod CRopeKeyframe { + pub const m_RopeFlags: usize = 0x718; // uint16 + pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge + pub const m_Slack: usize = 0x728; // int16 + pub const m_Width: usize = 0x72C; // float32 + pub const m_TextureScale: usize = 0x730; // float32 + pub const m_nSegments: usize = 0x734; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool + pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle + pub const m_Subdiv: usize = 0x748; // uint8 + pub const m_nChangeCount: usize = 0x749; // uint8 + pub const m_RopeLength: usize = 0x74A; // int16 + pub const m_fLockedPoints: usize = 0x74C; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x74D; // bool + pub const m_flScrollSpeed: usize = 0x750; // float32 + pub const m_bStartPointValid: usize = 0x754; // bool + pub const m_bEndPointValid: usize = 0x755; // bool + pub const m_hStartPoint: usize = 0x758; // CHandle + pub const m_hEndPoint: usize = 0x75C; // CHandle + pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CSoundEnt { + pub const m_iFreeSound: usize = 0x4C0; // int32 + pub const m_iActiveSound: usize = 0x4C4; // int32 + pub const m_cLastActiveSounds: usize = 0x4C8; // int32 + pub const m_SoundPool: usize = 0x4CC; // CSound[128] + } + // Parent: CBaseModelEntity + // Fields count: 4 + pub mod CSpotlightEnd { + pub const m_flLightScale: usize = 0x710; // float32 + pub const m_Radius: usize = 0x714; // float32 + pub const m_vSpotlightDir: usize = 0x718; // + pub const m_vSpotlightOrg: usize = 0x724; // + } + // Parent: CBaseModelEntity + // Fields count: 38 + pub mod CFuncTrackTrain { + pub const m_ppath: usize = 0x710; // CHandle + pub const m_length: usize = 0x714; // float32 + pub const m_vPosPrev: usize = 0x718; // + pub const m_angPrev: usize = 0x724; // QAngle + pub const m_controlMins: usize = 0x730; // + pub const m_controlMaxs: usize = 0x73C; // + pub const m_lastBlockPos: usize = 0x748; // + pub const m_lastBlockTick: usize = 0x754; // int32 + pub const m_flVolume: usize = 0x758; // float32 + pub const m_flBank: usize = 0x75C; // float32 + pub const m_oldSpeed: usize = 0x760; // float32 + pub const m_flBlockDamage: usize = 0x764; // float32 + pub const m_height: usize = 0x768; // float32 + pub const m_maxSpeed: usize = 0x76C; // float32 + pub const m_dir: usize = 0x770; // float32 + pub const m_iszSoundMove: usize = 0x778; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0x780; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0x788; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0x790; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0x798; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0x7A0; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0x7A4; // float32 + pub const m_flNextMoveSoundTime: usize = 0x7A8; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0x7AC; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0x7B0; // float32 + pub const m_eOrientationType: usize = 0x7B4; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0x7B8; // TrainVelocityType_t + pub const m_OnStart: usize = 0x7C8; // CEntityIOOutput + pub const m_OnNext: usize = 0x7F0; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0x818; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0x840; // bool + pub const m_flDesiredSpeed: usize = 0x844; // float32 + pub const m_flSpeedChangeTime: usize = 0x848; // GameTime_t + pub const m_flAccelSpeed: usize = 0x84C; // float32 + pub const m_flDecelSpeed: usize = 0x850; // float32 + pub const m_bAccelToSpeed: usize = 0x854; // bool + pub const m_flTimeScale: usize = 0x858; // float32 + pub const m_flNextMPSoundTime: usize = 0x85C; // GameTime_t + } + // Parent: CBaseToggle + // Fields count: 11 + pub mod CBaseTrigger { + pub const m_bDisabled: usize = 0x790; // bool + pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7A0; // CHandle + pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput + pub const m_OnTouching: usize = 0x848; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x870; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x898; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0x8B0; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerMultiple { + pub const m_OnTrigger: usize = 0x8B8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 15 + pub mod CTriggerSndSosOpvar { + pub const m_hTouchingPlayers: usize = 0x8B8; // CUtlVector> + pub const m_flPosition: usize = 0x8D0; // + pub const m_flCenterSize: usize = 0x8DC; // float32 + pub const m_flMinVal: usize = 0x8E0; // float32 + pub const m_flMaxVal: usize = 0x8E4; // float32 + pub const m_flWait: usize = 0x8E8; // float32 + pub const m_opvarName: usize = 0x8F0; // CUtlSymbolLarge + pub const m_stackName: usize = 0x8F8; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x900; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x908; // bool + pub const m_opvarNameChar: usize = 0x909; // char[256] + pub const m_stackNameChar: usize = 0xA09; // char[256] + pub const m_operatorNameChar: usize = 0xB09; // char[256] + pub const m_VecNormPos: usize = 0xC0C; // + pub const m_flNormCenterSize: usize = 0xC18; // float32 + } + // Parent: CBaseTrigger + // Fields count: 14 + pub mod CTriggerHurt { + pub const m_flOriginalDamage: usize = 0x8B8; // float32 + pub const m_flDamage: usize = 0x8BC; // float32 + pub const m_flDamageCap: usize = 0x8C0; // float32 + pub const m_flLastDmgTime: usize = 0x8C4; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x8C8; // float32 + pub const m_bitsDamageInflict: usize = 0x8CC; // int32 + pub const m_damageModel: usize = 0x8D0; // int32 + pub const m_bNoDmgForce: usize = 0x8D4; // bool + pub const m_vDamageForce: usize = 0x8D8; // + pub const m_thinkAlways: usize = 0x8E4; // bool + pub const m_hurtThinkPeriod: usize = 0x8E8; // float32 + pub const m_OnHurt: usize = 0x8F0; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0x918; // CEntityIOOutput + pub const m_hurtEntities: usize = 0x940; // CUtlVector> + } + // Parent: CTriggerHurt + // Fields count: 0 + pub mod CTriggerHurtGhost { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerCallback { + } + // Parent: CBaseTrigger + // Fields count: 14 + pub mod CTriggerLerpObject { + pub const m_iszLerpTarget: usize = 0x8B8; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x8C0; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0x8C8; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x8D0; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x8D4; // float32 + pub const m_bLerpRestoreMoveType: usize = 0x8D8; // bool + pub const m_bSingleLerpObject: usize = 0x8D9; // bool + pub const m_vecLerpingObjects: usize = 0x8E0; // CUtlVector + pub const m_iszLerpEffect: usize = 0x8F8; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x900; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0x908; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0x90C; // CHandle + pub const m_OnLerpStarted: usize = 0x910; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0x938; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 7 + pub mod CChangeLevel { + pub const m_sMapName: usize = 0x8B8; // CUtlString + pub const m_sLandmarkName: usize = 0x8C0; // CUtlString + pub const m_OnChangeLevel: usize = 0x8C8; // CEntityIOOutput + pub const m_bTouched: usize = 0x8F0; // bool + pub const m_bNoTouch: usize = 0x8F1; // bool + pub const m_bNewChapter: usize = 0x8F2; // bool + pub const m_bOnChangeLevelFired: usize = 0x8F3; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerTeleport { + pub const m_iLandmark: usize = 0x8B8; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x8C0; // bool + pub const m_bMirrorPlayer: usize = 0x8C1; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + pub mod CTriggerFan { + pub const m_vFanOrigin: usize = 0x8B8; // + pub const m_vFanEnd: usize = 0x8C4; // + pub const m_vNoise: usize = 0x8D0; // + pub const m_flForce: usize = 0x8DC; // float32 + pub const m_flRopeForceScale: usize = 0x8E0; // float32 + pub const m_flPlayerForce: usize = 0x8E4; // float32 + pub const m_flRampTime: usize = 0x8E8; // float32 + pub const m_bFalloff: usize = 0x8EC; // bool + pub const m_bPushPlayer: usize = 0x8ED; // bool + pub const m_bRampDown: usize = 0x8EE; // bool + pub const m_bAddNoise: usize = 0x8EF; // bool + pub const m_RampTimer: usize = 0x8F0; // CountdownTimer + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CNavWalkable { + } + // Parent: CBaseModelEntity + // Fields count: 2 + pub mod CFuncNavBlocker { + pub const m_bDisabled: usize = 0x710; // bool + pub const m_nBlockedTeamNumber: usize = 0x714; // int32 + } + // Parent: CPointEntity + // Fields count: 13 + pub mod CNavLinkAreaEntity { + pub const m_flWidth: usize = 0x4C0; // float32 + pub const m_vLocatorOffset: usize = 0x4C4; // + pub const m_qLocatorAnglesOffset: usize = 0x4D0; // QAngle + pub const m_strMovementForward: usize = 0x4E0; // CUtlSymbolLarge + pub const m_strMovementReverse: usize = 0x4E8; // CUtlSymbolLarge + pub const m_nNavLinkIdForward: usize = 0x4F0; // int32 + pub const m_nNavLinkIdReverse: usize = 0x4F4; // int32 + pub const m_bEnabled: usize = 0x4F8; // bool + pub const m_strFilterName: usize = 0x500; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x508; // CHandle + pub const m_OnNavLinkStart: usize = 0x510; // CEntityIOOutput + pub const m_OnNavLinkFinish: usize = 0x538; // CEntityIOOutput + pub const m_bIsTerminus: usize = 0x560; // bool + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CNavSpaceInfo { + pub const m_bCreateFlightSpace: usize = 0x4C0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + pub mod CBeam { + pub const m_flFrameRate: usize = 0x710; // float32 + pub const m_flHDRColorScale: usize = 0x714; // float32 + pub const m_flFireTime: usize = 0x718; // GameTime_t + pub const m_flDamage: usize = 0x71C; // float32 + pub const m_nNumBeamEnts: usize = 0x720; // uint8 + pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle + pub const m_nHaloIndex: usize = 0x730; // CStrongHandle + pub const m_nBeamType: usize = 0x738; // BeamType_t + pub const m_nBeamFlags: usize = 0x73C; // uint32 + pub const m_hAttachEntity: usize = 0x740; // CHandle[10] + pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x774; // float32 + pub const m_fEndWidth: usize = 0x778; // float32 + pub const m_fFadeLength: usize = 0x77C; // float32 + pub const m_fHaloScale: usize = 0x780; // float32 + pub const m_fAmplitude: usize = 0x784; // float32 + pub const m_fStartFrame: usize = 0x788; // float32 + pub const m_fSpeed: usize = 0x78C; // float32 + pub const m_flFrame: usize = 0x790; // float32 + pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x798; // bool + pub const m_vecEndPos: usize = 0x79C; // + pub const m_hEndEntity: usize = 0x7A8; // CHandle + pub const m_nDissolveType: usize = 0x7AC; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + pub mod CFuncLadder { + pub const m_vecLadderDir: usize = 0x710; // + pub const m_Dismounts: usize = 0x720; // CUtlVector> + pub const m_vecLocalTop: usize = 0x738; // + pub const m_vecPlayerMountPositionTop: usize = 0x744; // + pub const m_vecPlayerMountPositionBottom: usize = 0x750; // + pub const m_flAutoRideSpeed: usize = 0x75C; // float32 + pub const m_bDisabled: usize = 0x760; // bool + pub const m_bFakeLadder: usize = 0x761; // bool + pub const m_bHasSlack: usize = 0x762; // bool + pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 32 + pub mod CFuncShatterglass { + pub const m_hGlassMaterialDamaged: usize = 0x710; // CStrongHandle + pub const m_hGlassMaterialUndamaged: usize = 0x718; // CStrongHandle + pub const m_hConcreteMaterialEdgeFace: usize = 0x720; // CStrongHandle + pub const m_hConcreteMaterialEdgeCaps: usize = 0x728; // CStrongHandle + pub const m_hConcreteMaterialEdgeFins: usize = 0x730; // CStrongHandle + pub const m_matPanelTransform: usize = 0x738; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0x768; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0x798; // CUtlVector + pub const m_PanelSize: usize = 0x7B0; // Vector2D + pub const m_vecPanelNormalWs: usize = 0x7B8; // + pub const m_nNumShardsEverCreated: usize = 0x7C4; // int32 + pub const m_flLastShatterSoundEmitTime: usize = 0x7C8; // GameTime_t + pub const m_flLastCleanupTime: usize = 0x7CC; // GameTime_t + pub const m_flInitAtTime: usize = 0x7D0; // GameTime_t + pub const m_flGlassThickness: usize = 0x7D4; // float32 + pub const m_flSpawnInvulnerability: usize = 0x7D8; // float32 + pub const m_bBreakSilent: usize = 0x7DC; // bool + pub const m_bBreakShardless: usize = 0x7DD; // bool + pub const m_bBroken: usize = 0x7DE; // bool + pub const m_bHasRateLimitedShards: usize = 0x7DF; // bool + pub const m_bGlassNavIgnore: usize = 0x7E0; // bool + pub const m_bGlassInFrame: usize = 0x7E1; // bool + pub const m_bStartBroken: usize = 0x7E2; // bool + pub const m_iInitialDamageType: usize = 0x7E3; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0x7E8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0x7F0; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0x7F8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0x800; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0x808; // CUtlVector + pub const m_vExtraDamagePositions: usize = 0x820; // CUtlVector + pub const m_OnBroken: usize = 0x838; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0x861; // uint8 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + pub mod CSprite { + pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0x718; // CHandle + pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x720; // float32 + pub const m_flFrame: usize = 0x724; // float32 + pub const m_flDieTime: usize = 0x728; // GameTime_t + pub const m_nBrightness: usize = 0x738; // uint32 + pub const m_flBrightnessDuration: usize = 0x73C; // float32 + pub const m_flSpriteScale: usize = 0x740; // float32 + pub const m_flScaleDuration: usize = 0x744; // float32 + pub const m_bWorldSpaceScale: usize = 0x748; // bool + pub const m_flGlowProxySize: usize = 0x74C; // float32 + pub const m_flHDRColorScale: usize = 0x750; // float32 + pub const m_flLastTime: usize = 0x754; // GameTime_t + pub const m_flMaxFrame: usize = 0x758; // float32 + pub const m_flStartScale: usize = 0x75C; // float32 + pub const m_flDestScale: usize = 0x760; // float32 + pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t + pub const m_nStartBrightness: usize = 0x768; // int32 + pub const m_nDestBrightness: usize = 0x76C; // int32 + pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t + pub const m_nSpriteWidth: usize = 0x774; // int32 + pub const m_nSpriteHeight: usize = 0x778; // int32 + } + // Parent: CSprite + // Fields count: 0 + pub mod CSpriteOriented { + } + // Parent: CBaseModelEntity + // Fields count: 14 + pub mod CBaseClientUIEntity { + pub const m_bEnabled: usize = 0x710; // bool + pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + pub mod CPointClientUIDialog { + pub const m_hActivator: usize = 0x8C0; // CHandle + pub const m_bStartEnabled: usize = 0x8C4; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + pub mod CPointClientUIWorldPanel { + pub const m_bIgnoreInput: usize = 0x8C0; // bool + pub const m_bLit: usize = 0x8C1; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool + pub const m_flWidth: usize = 0x8C4; // float32 + pub const m_flHeight: usize = 0x8C8; // float32 + pub const m_flDPI: usize = 0x8CC; // float32 + pub const m_flInteractDistance: usize = 0x8D0; // float32 + pub const m_flDepthOffset: usize = 0x8D4; // float32 + pub const m_unOwnerContext: usize = 0x8D8; // uint32 + pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 + pub const m_unVerticalAlign: usize = 0x8E0; // uint32 + pub const m_unOrientation: usize = 0x8E4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool + pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0x908; // bool + pub const m_bNoDepth: usize = 0x909; // bool + pub const m_bRenderBackface: usize = 0x90A; // bool + pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool + pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool + pub const m_bGrabbable: usize = 0x90D; // bool + pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool + pub const m_bDisableMipGen: usize = 0x90F; // bool + pub const m_nExplicitImageLayout: usize = 0x910; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + pub mod CPointClientUIWorldTextPanel { + pub const m_messageText: usize = 0x918; // char[512] + } + // Parent: CPointEntity + // Fields count: 10 + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_nResolutionX: usize = 0x4C4; // int32 + pub const m_nResolutionY: usize = 0x4C8; // int32 + pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x4F8; // int32 + pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> + } + // Parent: IEconItemInterface + // Fields count: 13 + pub mod CEconItemView { + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList + pub const m_szCustomName: usize = 0x130; // char[161] + pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] + } + // Parent: SpawnPoint + // Fields count: 0 + pub mod CInfoPlayerTerrorist { + } + // Parent: SpawnPoint + // Fields count: 0 + pub mod CInfoPlayerCounterterrorist { + } + // Parent: SpawnPoint + // Fields count: 0 + pub mod CInfoDeathmatchSpawn { + } + // Parent: SpawnPointCoopEnemy + // Fields count: 0 + pub mod CInfoEnemyTerroristSpawn { + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CPointGiveAmmo { + pub const m_pActivator: usize = 0x4C0; // CHandle + } + // Parent: CBaseTrigger + // Fields count: 9 + pub mod CBombTarget { + pub const m_OnBombExplode: usize = 0x8B8; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x8E0; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x908; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0x930; // bool + pub const m_bIsHeistBombTarget: usize = 0x931; // bool + pub const m_bBombPlantedHere: usize = 0x932; // bool + pub const m_szMountTarget: usize = 0x938; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0x940; // CHandle + pub const m_nBombSiteDesignation: usize = 0x944; // int32 + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintBombTargetA { + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintBombTargetB { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CHostageRescueZoneShim { + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + pub mod CHostageRescueZone { + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintHostageRescueZone { + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0x8B8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x8D8; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncWater { + pub const m_BuoyancyHelper: usize = 0x710; // CBuoyancyHelper + } + // Parent: CSprite + // Fields count: 0 + pub mod CCSSprite { + } + // Parent: CBasePlayerController + // Fields count: 86 + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x6C8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x6D0; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x6D8; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x6E0; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x6E8; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x6EC; // bool + pub const m_szCrosshairCodes: usize = 0x6F0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x6F8; // uint8 + pub const m_flForceTeamTime: usize = 0x6FC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x700; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x704; // bool + pub const m_bAttemptedToGetColor: usize = 0x705; // bool + pub const m_iTeammatePreferredColor: usize = 0x708; // int32 + pub const m_bTeamChanged: usize = 0x70C; // bool + pub const m_bInSwitchTeam: usize = 0x70D; // bool + pub const m_bHasSeenJoinGame: usize = 0x70E; // bool + pub const m_bJustBecameSpectator: usize = 0x70F; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x710; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x711; // bool + pub const m_szClan: usize = 0x718; // CUtlSymbolLarge + pub const m_szClanName: usize = 0x720; // char[32] + pub const m_iCoachingTeam: usize = 0x740; // int32 + pub const m_nPlayerDominated: usize = 0x748; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x750; // uint64 + pub const m_iCompetitiveRanking: usize = 0x758; // int32 + pub const m_iCompetitiveWins: usize = 0x75C; // int32 + pub const m_iCompetitiveRankType: usize = 0x760; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x764; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x768; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x76C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x770; // int32 + pub const m_unActiveQuestId: usize = 0x774; // uint16 + pub const m_nQuestProgressReason: usize = 0x778; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x77C; // uint32 + pub const m_iDraftIndex: usize = 0x7A8; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7AC; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7B0; // uint32 + pub const m_bCannotBeKicked: usize = 0x7B4; // bool + pub const m_bEverFullyConnected: usize = 0x7B5; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7B6; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7B7; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7B8; // bool + pub const m_bScoreReported: usize = 0x7B9; // bool + pub const m_nDisconnectionTick: usize = 0x7BC; // int32 + pub const m_bControllingBot: usize = 0x7C8; // bool + pub const m_bHasControlledBotThisRound: usize = 0x7C9; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7CA; // bool + pub const m_nBotsControlledThisRound: usize = 0x7CC; // int32 + pub const m_bCanControlObservedBot: usize = 0x7D0; // bool + pub const m_hPlayerPawn: usize = 0x7D4; // CHandle + pub const m_hObserverPawn: usize = 0x7D8; // CHandle + pub const m_DesiredObserverMode: usize = 0x7DC; // int32 + pub const m_hDesiredObserverTarget: usize = 0x7E0; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0x7E4; // bool + pub const m_iPawnHealth: usize = 0x7E8; // uint32 + pub const m_iPawnArmor: usize = 0x7EC; // int32 + pub const m_bPawnHasDefuser: usize = 0x7F0; // bool + pub const m_bPawnHasHelmet: usize = 0x7F1; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x7F2; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x7F4; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x7F8; // int32 + pub const m_iPawnBotDifficulty: usize = 0x7FC; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x800; // CHandle + pub const m_iScore: usize = 0x804; // int32 + pub const m_iRoundScore: usize = 0x808; // int32 + pub const m_iRoundsWon: usize = 0x80C; // int32 + pub const m_vecKills: usize = 0x810; // CNetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x828; // bool + pub const m_eMvpReason: usize = 0x82C; // int32 + pub const m_iMusicKitID: usize = 0x830; // int32 + pub const m_iMusicKitMVPs: usize = 0x834; // int32 + pub const m_iMVPs: usize = 0x838; // int32 + pub const m_nUpdateCounter: usize = 0x83C; // int32 + pub const m_flSmoothedPing: usize = 0x840; // float32 + pub const m_lastHeldVoteTimer: usize = 0xF8E8; // IntervalTimer + pub const m_bShowHints: usize = 0xF900; // bool + pub const m_iNextTimeCheck: usize = 0xF904; // int32 + pub const m_bJustDidTeamKill: usize = 0xF908; // bool + pub const m_bPunishForTeamKill: usize = 0xF909; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xF90A; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF90B; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF910; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xF918; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF91C; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xF920; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xF924; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CFootstepControl { + pub const m_source: usize = 0x8B8; // CUtlSymbolLarge + pub const m_destination: usize = 0x8C0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerTripWire { + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CPointGamestatsCounter { + pub const m_strStatisticName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x4C8; // bool + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CEnvHudHint { + pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CBuyZone { + pub const m_LegacyTeamNum: usize = 0x8B8; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 9 + pub mod CFuncConveyor { + pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 + pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x728; // + pub const m_flTargetSpeed: usize = 0x734; // float32 + pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 + pub const m_flTransitionStartSpeed: usize = 0x740; // float32 + pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerBombReset { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerHostageReset { + } + // Parent: CServerOnlyModelEntity + // Fields count: 1 + pub mod CCSPlace { + pub const m_name: usize = 0x718; // CUtlSymbolLarge + } + // Parent: CRulePointEntity + // Fields count: 4 + pub mod CGameMoney { + pub const m_OnMoneySpent: usize = 0x720; // CEntityIOOutput + pub const m_OnMoneySpentFail: usize = 0x748; // CEntityIOOutput + pub const m_nMoney: usize = 0x770; // int32 + pub const m_strAwardText: usize = 0x778; // CUtlString + } + // Parent: CModelPointEntity + // Fields count: 15 + pub mod CPlayerSprayDecal { + pub const m_nUniqueID: usize = 0x710; // int32 + pub const m_unAccountID: usize = 0x714; // uint32 + pub const m_unTraceID: usize = 0x718; // uint32 + pub const m_rtGcTime: usize = 0x71C; // uint32 + pub const m_vecEndPos: usize = 0x720; // + pub const m_vecStart: usize = 0x72C; // + pub const m_vecLeft: usize = 0x738; // + pub const m_vecNormal: usize = 0x744; // + pub const m_nPlayer: usize = 0x750; // int32 + pub const m_nEntity: usize = 0x754; // int32 + pub const m_nHitbox: usize = 0x758; // int32 + pub const m_flCreationTime: usize = 0x75C; // float32 + pub const m_nTintID: usize = 0x760; // int32 + pub const m_nVersion: usize = 0x764; // uint8 + pub const m_ubSignature: usize = 0x765; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + pub mod CInferno { + pub const m_firePositions: usize = 0x720; // Vector[64] + pub const m_fireParentPositions: usize = 0xA20; // Vector[64] + pub const m_bFireIsBurning: usize = 0xD20; // bool[64] + pub const m_BurnNormal: usize = 0xD60; // Vector[64] + pub const m_fireCount: usize = 0x1060; // int32 + pub const m_nInfernoType: usize = 0x1064; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 + pub const m_nFireLifetime: usize = 0x106C; // float32 + pub const m_bInPostEffectTime: usize = 0x1070; // bool + pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool + pub const m_extent: usize = 0x1280; // Extent + pub const m_damageTimer: usize = 0x1298; // CountdownTimer + pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer + pub const m_splashVelocity: usize = 0x12C8; // + pub const m_InitialSplashVelocity: usize = 0x12D4; // + pub const m_startPos: usize = 0x12E0; // + pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // + pub const m_activeTimer: usize = 0x12F8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x1308; // int32 + pub const m_nMaxFlames: usize = 0x130C; // int32 + pub const m_nSpreadCount: usize = 0x1310; // int32 + pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 + } + // Parent: CInferno + // Fields count: 0 + pub mod CFireCrackerBlast { + } + // Parent: CBaseModelEntity + // Fields count: 52 + pub mod CBarnLight { + pub const m_bEnabled: usize = 0x710; // bool + pub const m_nColorMode: usize = 0x714; // int32 + pub const m_Color: usize = 0x718; // Color + pub const m_flColorTemperature: usize = 0x71C; // float32 + pub const m_flBrightness: usize = 0x720; // float32 + pub const m_flBrightnessScale: usize = 0x724; // float32 + pub const m_nDirectLight: usize = 0x728; // int32 + pub const m_nBakedShadowIndex: usize = 0x72C; // int32 + pub const m_nLuminaireShape: usize = 0x730; // int32 + pub const m_flLuminaireSize: usize = 0x734; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 + pub const m_LightStyleString: usize = 0x740; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0x858; // CStrongHandle + pub const m_flShape: usize = 0x860; // float32 + pub const m_flSoftX: usize = 0x864; // float32 + pub const m_flSoftY: usize = 0x868; // float32 + pub const m_flSkirt: usize = 0x86C; // float32 + pub const m_flSkirtNear: usize = 0x870; // float32 + pub const m_vSizeParams: usize = 0x874; // + pub const m_flRange: usize = 0x880; // float32 + pub const m_vShear: usize = 0x884; // + pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // + pub const m_nCastShadows: usize = 0x8A0; // int32 + pub const m_nShadowMapSize: usize = 0x8A4; // int32 + pub const m_nShadowPriority: usize = 0x8A8; // int32 + pub const m_bContactShadow: usize = 0x8AC; // bool + pub const m_nBounceLight: usize = 0x8B0; // int32 + pub const m_flBounceScale: usize = 0x8B4; // float32 + pub const m_flMinRoughness: usize = 0x8B8; // float32 + pub const m_vAlternateColor: usize = 0x8BC; // + pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 + pub const m_nFog: usize = 0x8CC; // int32 + pub const m_flFogStrength: usize = 0x8D0; // float32 + pub const m_nFogShadows: usize = 0x8D4; // int32 + pub const m_flFogScale: usize = 0x8D8; // float32 + pub const m_flFadeSizeStart: usize = 0x8DC; // float32 + pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // + pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // + pub const m_vPrecomputedOBBOrigin: usize = 0x908; // + pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x920; // + pub const m_bPvsModifyEntity: usize = 0x92C; // bool + } + // Parent: CBarnLight + // Fields count: 1 + pub mod CRectLight { + pub const m_bShowLight: usize = 0x938; // bool + } + // Parent: CBarnLight + // Fields count: 3 + pub mod COmniLight { + pub const m_flInnerAngle: usize = 0x938; // float32 + pub const m_flOuterAngle: usize = 0x93C; // float32 + pub const m_bShowLight: usize = 0x940; // bool + } + // Parent: CTeam + // Fields count: 14 + pub mod CCSTeam { + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 + pub const m_bSurrendered: usize = 0x580; // bool + pub const m_szTeamMatchStat: usize = 0x581; // char[512] + pub const m_numMapVictories: usize = 0x784; // int32 + pub const m_scoreFirstHalf: usize = 0x788; // int32 + pub const m_scoreSecondHalf: usize = 0x78C; // int32 + pub const m_scoreOvertime: usize = 0x790; // int32 + pub const m_szClanTeamname: usize = 0x794; // char[129] + pub const m_iClanID: usize = 0x818; // uint32 + pub const m_szTeamFlagImage: usize = 0x81C; // char[8] + pub const m_szTeamLogoImage: usize = 0x824; // char[8] + pub const m_flNextResourceTime: usize = 0x82C; // float32 + pub const m_iLastUpdateSentAt: usize = 0x830; // int32 + } + // Parent: CPointEntity + // Fields count: 8 + pub mod CMapInfo { + pub const m_iBuyingStatus: usize = 0x4C0; // int32 + pub const m_flBombRadius: usize = 0x4C4; // float32 + pub const m_iPetPopulation: usize = 0x4C8; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x4CC; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4CD; // bool + pub const m_flBotMaxVisionDistance: usize = 0x4D0; // float32 + pub const m_iHostageCount: usize = 0x4D4; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x4D8; // bool + } + // Parent: CBot + // Fields count: 140 + pub mod CCSBot { + pub const m_lastCoopSpawnPoint: usize = 0xF0; // CHandle + pub const m_eyePosition: usize = 0x100; // + pub const m_name: usize = 0x10C; // char[64] + pub const m_combatRange: usize = 0x14C; // float32 + pub const m_isRogue: usize = 0x150; // bool + pub const m_rogueTimer: usize = 0x158; // CountdownTimer + pub const m_diedLastRound: usize = 0x174; // bool + pub const m_safeTime: usize = 0x178; // float32 + pub const m_wasSafe: usize = 0x17C; // bool + pub const m_blindFire: usize = 0x184; // bool + pub const m_surpriseTimer: usize = 0x188; // CountdownTimer + pub const m_bAllowActive: usize = 0x1A0; // bool + pub const m_isFollowing: usize = 0x1A1; // bool + pub const m_leader: usize = 0x1A4; // CHandle + pub const m_followTimestamp: usize = 0x1A8; // float32 + pub const m_allowAutoFollowTime: usize = 0x1AC; // float32 + pub const m_hurryTimer: usize = 0x1B0; // CountdownTimer + pub const m_alertTimer: usize = 0x1C8; // CountdownTimer + pub const m_sneakTimer: usize = 0x1E0; // CountdownTimer + pub const m_panicTimer: usize = 0x1F8; // CountdownTimer + pub const m_stateTimestamp: usize = 0x4C8; // float32 + pub const m_isAttacking: usize = 0x4CC; // bool + pub const m_isOpeningDoor: usize = 0x4CD; // bool + pub const m_taskEntity: usize = 0x4D4; // CHandle + pub const m_goalPosition: usize = 0x4E4; // + pub const m_goalEntity: usize = 0x4F0; // CHandle + pub const m_avoid: usize = 0x4F4; // CHandle + pub const m_avoidTimestamp: usize = 0x4F8; // float32 + pub const m_isStopping: usize = 0x4FC; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x4FD; // bool + pub const m_stillTimer: usize = 0x500; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x510; // bool + pub const m_pathIndex: usize = 0x6608; // int32 + pub const m_areaEnteredTimestamp: usize = 0x660C; // GameTime_t + pub const m_repathTimer: usize = 0x6610; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x6628; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x6640; // bool + pub const m_politeTimer: usize = 0x6648; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x6660; // bool + pub const m_pathLadderEnd: usize = 0x668C; // float32 + pub const m_mustRunTimer: usize = 0x66D8; // CountdownTimer + pub const m_waitTimer: usize = 0x66F0; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x6708; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x6720; // float32[64] + pub const m_travelDistancePhase: usize = 0x6820; // uint8 + pub const m_hostageEscortCount: usize = 0x69B8; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x69BC; // float32 + pub const m_desiredTeam: usize = 0x69C0; // int32 + pub const m_hasJoined: usize = 0x69C4; // bool + pub const m_isWaitingForHostage: usize = 0x69C5; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x69C8; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x69E0; // CountdownTimer + pub const m_noisePosition: usize = 0x69F8; // + pub const m_noiseTravelDistance: usize = 0x6A04; // float32 + pub const m_noiseTimestamp: usize = 0x6A08; // float32 + pub const m_noiseSource: usize = 0x6A10; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x6A28; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x6A40; // + pub const m_bendNoisePositionValid: usize = 0x6A4C; // bool + pub const m_lookAroundStateTimestamp: usize = 0x6A50; // float32 + pub const m_lookAheadAngle: usize = 0x6A54; // float32 + pub const m_forwardAngle: usize = 0x6A58; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x6A5C; // float32 + pub const m_lookAtSpot: usize = 0x6A64; // + pub const m_lookAtSpotDuration: usize = 0x6A74; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x6A78; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x6A7C; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x6A80; // bool + pub const m_lookAtSpotAttack: usize = 0x6A81; // bool + pub const m_lookAtDesc: usize = 0x6A88; // char* + pub const m_peripheralTimestamp: usize = 0x6A90; // float32 + pub const m_approachPointCount: usize = 0x6C18; // uint8 + pub const m_approachPointViewPosition: usize = 0x6C1C; // + pub const m_viewSteadyTimer: usize = 0x6C28; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x6C40; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x6C60; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x6C80; // float32 + pub const m_checkedHidingSpotCount: usize = 0x7088; // int32 + pub const m_lookPitch: usize = 0x708C; // float32 + pub const m_lookPitchVel: usize = 0x7090; // float32 + pub const m_lookYaw: usize = 0x7094; // float32 + pub const m_lookYawVel: usize = 0x7098; // float32 + pub const m_targetSpot: usize = 0x709C; // + pub const m_targetSpotVelocity: usize = 0x70A8; // + pub const m_targetSpotPredicted: usize = 0x70B4; // + pub const m_aimError: usize = 0x70C0; // QAngle + pub const m_aimGoal: usize = 0x70CC; // QAngle + pub const m_targetSpotTime: usize = 0x70D8; // GameTime_t + pub const m_aimFocus: usize = 0x70DC; // float32 + pub const m_aimFocusInterval: usize = 0x70E0; // float32 + pub const m_aimFocusNextUpdate: usize = 0x70E4; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x70F0; // CountdownTimer + pub const m_enemy: usize = 0x7108; // CHandle + pub const m_isEnemyVisible: usize = 0x710C; // bool + pub const m_visibleEnemyParts: usize = 0x710D; // uint8 + pub const m_lastEnemyPosition: usize = 0x7110; // + pub const m_lastSawEnemyTimestamp: usize = 0x711C; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x7120; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x7124; // float32 + pub const m_enemyDeathTimestamp: usize = 0x7128; // float32 + pub const m_friendDeathTimestamp: usize = 0x712C; // float32 + pub const m_isLastEnemyDead: usize = 0x7130; // bool + pub const m_nearbyEnemyCount: usize = 0x7134; // int32 + pub const m_bomber: usize = 0x7340; // CHandle + pub const m_nearbyFriendCount: usize = 0x7344; // int32 + pub const m_closestVisibleFriend: usize = 0x7348; // CHandle + pub const m_closestVisibleHumanFriend: usize = 0x734C; // CHandle + pub const m_attentionInterval: usize = 0x7350; // IntervalTimer + pub const m_attacker: usize = 0x7360; // CHandle + pub const m_attackedTimestamp: usize = 0x7364; // float32 + pub const m_burnedByFlamesTimer: usize = 0x7368; // IntervalTimer + pub const m_lastVictimID: usize = 0x7378; // int32 + pub const m_isAimingAtEnemy: usize = 0x737C; // bool + pub const m_isRapidFiring: usize = 0x737D; // bool + pub const m_equipTimer: usize = 0x7380; // IntervalTimer + pub const m_zoomTimer: usize = 0x7390; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x73A8; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x73B0; // CountdownTimer + pub const m_bIsSleeping: usize = 0x73C8; // bool + pub const m_isEnemySniperVisible: usize = 0x73C9; // bool + pub const m_sawEnemySniperTimer: usize = 0x73D0; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x7488; // uint8 + pub const m_enemyQueueCount: usize = 0x7489; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x748A; // uint8 + pub const m_isStuck: usize = 0x748B; // bool + pub const m_stuckTimestamp: usize = 0x748C; // GameTime_t + pub const m_stuckSpot: usize = 0x7490; // + pub const m_wiggleTimer: usize = 0x74A0; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x74B8; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x74D0; // GameTime_t + pub const m_avgVel: usize = 0x74D4; // float32[10] + pub const m_avgVelIndex: usize = 0x74FC; // int32 + pub const m_avgVelCount: usize = 0x7500; // int32 + pub const m_lastOrigin: usize = 0x7504; // + pub const m_lastRadioRecievedTimestamp: usize = 0x7514; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x7518; // float32 + pub const m_radioSubject: usize = 0x751C; // CHandle + pub const m_radioPosition: usize = 0x7520; // + pub const m_voiceEndTimestamp: usize = 0x752C; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x7538; // int32 + } + // Parent: CServerOnlyModelEntity + // Fields count: 5 + pub mod CFogVolume { + pub const m_fogName: usize = 0x710; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0x718; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0x720; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x730; // bool + pub const m_bInFogVolumesList: usize = 0x731; // bool + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CInfoDynamicShadowHint { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_flRange: usize = 0x4C4; // float32 + pub const m_nImportance: usize = 0x4C8; // int32 + pub const m_nLightChoice: usize = 0x4CC; // int32 + pub const m_hLight: usize = 0x4D0; // CHandle + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + pub mod CInfoDynamicShadowHintBox { + pub const m_vBoxMins: usize = 0x4D8; // + pub const m_vBoxMaxs: usize = 0x4E4; // + } + // Parent: CBaseModelEntity + // Fields count: 12 + pub mod CEnvSky { + pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle + pub const m_bStartDisabled: usize = 0x720; // bool + pub const m_vTintColor: usize = 0x721; // Color + pub const m_vTintColorLightingOnly: usize = 0x725; // Color + pub const m_flBrightnessScale: usize = 0x72C; // float32 + pub const m_nFogType: usize = 0x730; // int32 + pub const m_flFogMinStart: usize = 0x734; // float32 + pub const m_flFogMinEnd: usize = 0x738; // float32 + pub const m_flFogMaxStart: usize = 0x73C; // float32 + pub const m_flFogMaxEnd: usize = 0x740; // float32 + pub const m_bEnabled: usize = 0x744; // bool + } + // Parent: CTonemapController2 + // Fields count: 0 + pub mod CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTonemapTrigger { + pub const m_tonemapControllerName: usize = 0x8B8; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x8C0; // CEntityHandle + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CFogTrigger { + pub const m_fog: usize = 0x8B8; // fogparams_t + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CLightEntity { + pub const m_CLightComponent: usize = 0x710; // CLightComponent* + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightSpotEntity { + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightOrthoEntity { + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightDirectionalEntity { + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + pub mod CLightEnvironmentEntity { + } + // Parent: CBaseTrigger + // Fields count: 16 + pub mod CPostProcessingVolume { + pub const m_hPostSettings: usize = 0x8C8; // CStrongHandle + pub const m_flFadeDuration: usize = 0x8D0; // float32 + pub const m_flMinLogExposure: usize = 0x8D4; // float32 + pub const m_flMaxLogExposure: usize = 0x8D8; // float32 + pub const m_flMinExposure: usize = 0x8DC; // float32 + pub const m_flMaxExposure: usize = 0x8E0; // float32 + pub const m_flExposureCompensation: usize = 0x8E4; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x8E8; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x8EC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x8F0; // float32 + pub const m_bMaster: usize = 0x8F4; // bool + pub const m_bExposureControl: usize = 0x8F5; // bool + pub const m_flRate: usize = 0x8F8; // float32 + pub const m_flTonemapPercentTarget: usize = 0x8FC; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x900; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x904; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + pub mod CEnvParticleGlow { + pub const m_flAlphaScale: usize = 0xC88; // float32 + pub const m_flRadiusScale: usize = 0xC8C; // float32 + pub const m_flSelfIllumScale: usize = 0xC90; // float32 + pub const m_ColorTint: usize = 0xC94; // Color + pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + pub mod CTextureBasedAnimatable { + pub const m_bLoop: usize = 0x710; // bool + pub const m_flFPS: usize = 0x714; // float32 + pub const m_hPositionKeys: usize = 0x718; // CStrongHandle + pub const m_hRotationKeys: usize = 0x720; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0x728; // + pub const m_vAnimationBoundsMax: usize = 0x734; // + pub const m_flStartTime: usize = 0x740; // float32 + pub const m_flStartFrame: usize = 0x744; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CWorld { + } + // Parent: CBaseModelEntity + // Fields count: 10 + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool + pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool + pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x7A0; // + pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool + pub const m_vecForce: usize = 0x7B0; // + pub const m_nForceBone: usize = 0x7BC; // int32 + pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0x7D8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 4 + pub mod CBaseProp { + pub const m_bModelOverrodeBlockLOS: usize = 0x8E8; // bool + pub const m_iShapeType: usize = 0x8EC; // int32 + pub const m_bConformToCollisionBounds: usize = 0x8F0; // bool + pub const m_mPreferredCatchTransform: usize = 0x8F4; // matrix3x4_t + } + // Parent: CBaseProp + // Fields count: 34 + pub mod CBreakableProp { + pub const m_OnBreak: usize = 0x938; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x960; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x988; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x9B0; // float32 + pub const m_iMinHealthDmg: usize = 0x9B4; // int32 + pub const m_preferredCarryAngles: usize = 0x9B8; // QAngle + pub const m_flPressureDelay: usize = 0x9C4; // float32 + pub const m_hBreaker: usize = 0x9C8; // CHandle + pub const m_PerformanceMode: usize = 0x9CC; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0x9D0; // float32 + pub const m_flDmgModClub: usize = 0x9D4; // float32 + pub const m_flDmgModExplosive: usize = 0x9D8; // float32 + pub const m_flDmgModFire: usize = 0x9DC; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x9E0; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x9E8; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0x9F0; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0x9F4; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0x9F8; // bool + pub const m_explodeDamage: usize = 0x9FC; // float32 + pub const m_explodeRadius: usize = 0xA00; // float32 + pub const m_explosionDelay: usize = 0xA08; // float32 + pub const m_explosionBuildupSound: usize = 0xA10; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xA18; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xA20; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xA28; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xA30; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xA34; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xA38; // bool + pub const m_flDefaultFadeScale: usize = 0xA3C; // float32 + pub const m_hLastAttacker: usize = 0xA40; // CHandle + pub const m_hFlareEnt: usize = 0xA44; // CHandle + pub const m_bUsePuntSound: usize = 0xA48; // bool + pub const m_iszPuntSound: usize = 0xA50; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xA58; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + pub mod CDynamicProp { + pub const m_bCreateNavObstacle: usize = 0xA68; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xA69; // bool + pub const m_bUseAnimGraph: usize = 0xA6A; // bool + pub const m_pOutputAnimBegun: usize = 0xA70; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xA98; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xAC0; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xAE8; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xB10; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xB38; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xB40; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xB44; // bool + pub const m_bStartDisabled: usize = 0xB45; // bool + pub const m_bFiredStartEndOutput: usize = 0xB46; // bool + pub const m_bForceNpcExclude: usize = 0xB47; // bool + pub const m_bCreateNonSolid: usize = 0xB48; // bool + pub const m_bIsOverrideProp: usize = 0xB49; // bool + pub const m_iInitialGlowState: usize = 0xB4C; // int32 + pub const m_nGlowRange: usize = 0xB50; // int32 + pub const m_nGlowRangeMin: usize = 0xB54; // int32 + pub const m_glowColor: usize = 0xB58; // Color + pub const m_nGlowTeam: usize = 0xB5C; // int32 + } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CDynamicPropAlias_dynamic_prop { + } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CDynamicPropAlias_cable_dynamic { + } + // Parent: CBaseTrigger + // Fields count: 10 + pub mod CColorCorrectionVolume { + pub const m_bEnabled: usize = 0x8B8; // bool + pub const m_MaxWeight: usize = 0x8BC; // float32 + pub const m_FadeDuration: usize = 0x8C0; // float32 + pub const m_bStartDisabled: usize = 0x8C4; // bool + pub const m_Weight: usize = 0x8C8; // float32 + pub const m_lookupFilename: usize = 0x8CC; // char[512] + pub const m_LastEnterWeight: usize = 0xACC; // float32 + pub const m_LastEnterTime: usize = 0xAD0; // GameTime_t + pub const m_LastExitWeight: usize = 0xAD4; // float32 + pub const m_LastExitTime: usize = 0xAD8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + pub mod CPointCommentaryNode { + pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0x908; // CHandle + pub const m_hViewTargetAngles: usize = 0x90C; // CHandle + pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0x918; // CHandle + pub const m_hViewPositionMover: usize = 0x91C; // CHandle + pub const m_bPreventMovement: usize = 0x920; // bool + pub const m_bUnderCrosshair: usize = 0x921; // bool + pub const m_bUnstoppable: usize = 0x922; // bool + pub const m_flFinishedTime: usize = 0x924; // GameTime_t + pub const m_vecFinishOrigin: usize = 0x928; // + pub const m_vecOriginalAngles: usize = 0x934; // QAngle + pub const m_vecFinishAngles: usize = 0x940; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool + pub const m_bDisabled: usize = 0x94D; // bool + pub const m_vecTeleportOrigin: usize = 0x950; // + pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput + pub const m_bActive: usize = 0x9B0; // bool + pub const m_flStartTime: usize = 0x9B4; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 + pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0x9D0; // int32 + pub const m_iNodeNumberMax: usize = 0x9D4; // int32 + pub const m_bListenedTo: usize = 0x9D8; // bool + } + // Parent: CSprite + // Fields count: 0 + pub mod CCommentaryViewPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + pub mod CRotDoor { + pub const m_bSolidBsp: usize = 0x998; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod CItemSoda { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CPrecipitation { + } + // Parent: CBeam + // Fields count: 19 + pub mod CEnvBeam { + pub const m_active: usize = 0x7B0; // int32 + pub const m_spriteTexture: usize = 0x7B8; // CStrongHandle + pub const m_iszStartEntity: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0x7C8; // CUtlSymbolLarge + pub const m_life: usize = 0x7D0; // float32 + pub const m_boltWidth: usize = 0x7D4; // float32 + pub const m_noiseAmplitude: usize = 0x7D8; // float32 + pub const m_speed: usize = 0x7DC; // int32 + pub const m_restrike: usize = 0x7E0; // float32 + pub const m_iszSpriteName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_frameStart: usize = 0x7F0; // int32 + pub const m_vEndPointWorld: usize = 0x7F4; // + pub const m_vEndPointRelative: usize = 0x800; // + pub const m_radius: usize = 0x80C; // float32 + pub const m_TouchType: usize = 0x810; // Touch_t + pub const m_iFilterName: usize = 0x818; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x820; // CHandle + pub const m_iszDecal: usize = 0x828; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0x830; // CEntityIOOutput + } + // Parent: CBreakable + // Fields count: 0 + pub mod CPushable { + } + // Parent: CFuncLadder + // Fields count: 0 + pub mod CFuncLadderAlias_func_useableladder { + } + // Parent: CFuncBrush + // Fields count: 9 + pub mod CFuncMonitor { + pub const m_targetCamera: usize = 0x730; // CUtlString + pub const m_nResolutionEnum: usize = 0x738; // int32 + pub const m_bRenderShadows: usize = 0x73C; // bool + pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool + pub const m_brushModelName: usize = 0x740; // CUtlString + pub const m_hTargetCamera: usize = 0x748; // CHandle + pub const m_bEnabled: usize = 0x74C; // bool + pub const m_bDraw3DSkybox: usize = 0x74D; // bool + pub const m_bStartEnabled: usize = 0x74E; // bool + } + // Parent: CFuncMoveLinear + // Fields count: 0 + pub mod CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseToggle + // Fields count: 3 + pub mod CGunTarget { + pub const m_on: usize = 0x790; // bool + pub const m_hTargetEnt: usize = 0x794; // CHandle + pub const m_OnDeath: usize = 0x798; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerGameEvent { + pub const m_strStartTouchEventName: usize = 0x8B8; // CUtlString + pub const m_strEndTouchEventName: usize = 0x8C0; // CUtlString + pub const m_strTriggerID: usize = 0x8C8; // CUtlString + } + // Parent: CRuleEntity + // Fields count: 0 + pub mod CRuleBrushEntity { + } + // Parent: CRulePointEntity + // Fields count: 0 + pub mod CGameEnd { + } + // Parent: CRulePointEntity + // Fields count: 2 + pub mod CGameText { + pub const m_iszMessage: usize = 0x720; // CUtlSymbolLarge + pub const m_textParms: usize = 0x728; // hudtextparms_t + } + // Parent: CRuleBrushEntity + // Fields count: 4 + pub mod CGamePlayerZone { + pub const m_OnPlayerInZone: usize = 0x718; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0x740; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0x768; // CEntityOutputTemplate + pub const m_PlayersOutCount: usize = 0x790; // CEntityOutputTemplate + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + pub mod CSimpleMarkupVolumeTagged { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + pub mod CMarkupVolumeTagged_Nav { + } + // Parent: CMarkupVolumeWithRef + // Fields count: 1 + pub mod CMarkupVolumeTagged_NavGame { + pub const m_bFloodFillAttribute: usize = 0x768; // bool + } + // Parent: CFuncBrush + // Fields count: 4 + pub mod CFuncElectrifiedVolume { + pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge + } + // Parent: CPathCorner + // Fields count: 0 + pub mod CPathCornerCrash { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + pub mod CConstraintAnchor { + pub const m_massScale: usize = 0x8E8; // float32 + } + // Parent: CDynamicProp + // Fields count: 1 + pub mod COrnamentProp { + pub const m_initialOwner: usize = 0xB60; // CUtlSymbolLarge + } + // Parent: CRopeKeyframe + // Fields count: 0 + pub mod CRopeKeyframeAlias_move_rope { + } + // Parent: CSceneEntity + // Fields count: 0 + pub mod CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CSceneEntity + // Fields count: 7 + pub mod CInstancedSceneEntity { + pub const m_hOwner: usize = 0xA18; // CHandle + pub const m_bHadOwner: usize = 0xA1C; // bool + pub const m_flPostSpeakDelay: usize = 0xA20; // float32 + pub const m_flPreDelay: usize = 0xA24; // float32 + pub const m_bIsBackground: usize = 0xA28; // bool + pub const m_bRemoveOnCompletion: usize = 0xA29; // bool + pub const m_hTarget: usize = 0xA2C; // CHandle + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerSoundscape { + pub const m_hSoundscape: usize = 0x8B8; // CHandle + pub const m_SoundscapeName: usize = 0x8C0; // CUtlSymbolLarge + pub const m_spectators: usize = 0x8C8; // CUtlVector> + } + // Parent: CSprite + // Fields count: 0 + pub mod CSpriteAlias_env_glow { + } + // Parent: CFuncTrackTrain + // Fields count: 1 + pub mod CFuncTankTrain { + pub const m_OnDeath: usize = 0x860; // CEntityIOOutput + } + // Parent: CBaseToggle + // Fields count: 5 + pub mod CBasePlatTrain { + pub const m_NoiseMoving: usize = 0x790; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x798; // CUtlSymbolLarge + pub const m_volume: usize = 0x7A8; // float32 + pub const m_flTWidth: usize = 0x7AC; // float32 + pub const m_flTLength: usize = 0x7B0; // float32 + } + // Parent: CBasePlatTrain + // Fields count: 1 + pub mod CFuncPlat { + pub const m_sNoise: usize = 0x7B8; // CUtlSymbolLarge + } + // Parent: CFuncPlat + // Fields count: 2 + pub mod CFuncPlatRot { + pub const m_end: usize = 0x7C0; // QAngle + pub const m_start: usize = 0x7CC; // QAngle + } + // Parent: CBasePlatTrain + // Fields count: 6 + pub mod CFuncTrain { + pub const m_hCurrentTarget: usize = 0x7B8; // CHandle + pub const m_activated: usize = 0x7BC; // bool + pub const m_hEnemy: usize = 0x7C0; // CHandle + pub const m_flBlockDamage: usize = 0x7C4; // float32 + pub const m_flNextBlockTime: usize = 0x7C8; // GameTime_t + pub const m_iszLastTarget: usize = 0x7D0; // CUtlSymbolLarge + } + // Parent: CFuncPlatRot + // Fields count: 9 + pub mod CFuncTrackChange { + pub const m_trackTop: usize = 0x7D8; // CPathTrack* + pub const m_trackBottom: usize = 0x7E0; // CPathTrack* + pub const m_train: usize = 0x7E8; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0x7F0; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_trainName: usize = 0x800; // CUtlSymbolLarge + pub const m_code: usize = 0x808; // TRAIN_CODE + pub const m_targetState: usize = 0x80C; // int32 + pub const m_use: usize = 0x810; // int32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + pub mod CFuncTrackAuto { + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerRemove { + pub const m_OnRemove: usize = 0x8B8; // CEntityIOOutput + } + // Parent: CTriggerHurt + // Fields count: 1 + pub mod CScriptTriggerHurt { + pub const m_vExtent: usize = 0x958; // + } + // Parent: CTriggerMultiple + // Fields count: 1 + pub mod CScriptTriggerMultiple { + pub const m_vExtent: usize = 0x8E0; // + } + // Parent: CTriggerMultiple + // Fields count: 0 + pub mod CTriggerOnce { + } + // Parent: CTriggerOnce + // Fields count: 1 + pub mod CScriptTriggerOnce { + pub const m_vExtent: usize = 0x8E0; // + } + // Parent: CTriggerOnce + // Fields count: 15 + pub mod CTriggerLook { + pub const m_hLookTarget: usize = 0x8E0; // CHandle + pub const m_flFieldOfView: usize = 0x8E4; // float32 + pub const m_flLookTime: usize = 0x8E8; // float32 + pub const m_flLookTimeTotal: usize = 0x8EC; // float32 + pub const m_flLookTimeLast: usize = 0x8F0; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x8F4; // float32 + pub const m_bTimeoutFired: usize = 0x8F8; // bool + pub const m_bIsLooking: usize = 0x8F9; // bool + pub const m_b2DFOV: usize = 0x8FA; // bool + pub const m_bUseVelocity: usize = 0x8FB; // bool + pub const m_hActivator: usize = 0x8FC; // CHandle + pub const m_bTestOcclusion: usize = 0x900; // bool + pub const m_OnTimeout: usize = 0x908; // CEntityIOOutput + pub const m_OnStartLook: usize = 0x930; // CEntityIOOutput + pub const m_OnEndLook: usize = 0x958; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerPush { + pub const m_angPushEntitySpace: usize = 0x8B8; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x8C4; // + pub const m_bTriggerOnStartTouch: usize = 0x8D0; // bool + } + // Parent: CTriggerPush + // Fields count: 1 + pub mod CScriptTriggerPush { + pub const m_vExtent: usize = 0x8D8; // + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerToggleSave { + pub const m_bDisabled: usize = 0x8B8; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerSave { + pub const m_bForceNewLevelUnit: usize = 0x8B8; // bool + pub const m_fDangerousTimer: usize = 0x8BC; // float32 + pub const m_minHitPoints: usize = 0x8C0; // int32 + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerGravity { + } + // Parent: CBaseTrigger + // Fields count: 5 + pub mod CTriggerProximity { + pub const m_hMeasureTarget: usize = 0x8B8; // CHandle + pub const m_iszMeasureTarget: usize = 0x8C0; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x8C8; // float32 + pub const m_nTouchers: usize = 0x8CC; // int32 + pub const m_NearestEntityDistance: usize = 0x8D0; // CEntityOutputTemplate + } + // Parent: CTriggerMultiple + // Fields count: 4 + pub mod CTriggerImpact { + pub const m_flMagnitude: usize = 0x8E0; // float32 + pub const m_flNoise: usize = 0x8E4; // float32 + pub const m_flViewkick: usize = 0x8E8; // float32 + pub const m_pOutputForce: usize = 0x8F0; // CEntityOutputTemplate + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CServerRagdollTrigger { + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTriggerActiveWeaponDetect { + pub const m_OnTouchedActiveWeapon: usize = 0x8B8; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x8E0; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Fields count: 13 + pub mod CTriggerPhysics { + pub const m_gravityScale: usize = 0x8C8; // float32 + pub const m_linearLimit: usize = 0x8CC; // float32 + pub const m_linearDamping: usize = 0x8D0; // float32 + pub const m_angularLimit: usize = 0x8D4; // float32 + pub const m_angularDamping: usize = 0x8D8; // float32 + pub const m_linearForce: usize = 0x8DC; // float32 + pub const m_flFrequency: usize = 0x8E0; // float32 + pub const m_flDampingRatio: usize = 0x8E4; // float32 + pub const m_vecLinearForcePointAt: usize = 0x8E8; // + pub const m_bCollapseToForcePoint: usize = 0x8F4; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x8F8; // + pub const m_vecLinearForceDirection: usize = 0x904; // + pub const m_bConvertToDebrisWhenPossible: usize = 0x910; // bool + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTriggerDetectBulletFire { + pub const m_bPlayerFireOnly: usize = 0x8B8; // bool + pub const m_OnDetectedBulletFire: usize = 0x8C0; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerDetectExplosion { + pub const m_OnDetectedExplosion: usize = 0x8F0; // CEntityIOOutput + } + // Parent: CFuncNavBlocker + // Fields count: 1 + pub mod CScriptNavBlocker { + pub const m_vExtent: usize = 0x720; // + } + // Parent: CBaseAnimGraph + // Fields count: 7 + pub mod CBaseFlex { + pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0x900; // + pub const m_blinktoggle: usize = 0x90C; // bool + pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t + pub const m_nNextSceneEventId: usize = 0x968; // uint32 + pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + pub mod CBasePropDoor { + pub const m_flAutoReturnDelay: usize = 0xB70; // float32 + pub const m_hDoorList: usize = 0xB78; // CUtlVector> + pub const m_nHardwareType: usize = 0xB90; // int32 + pub const m_bNeedsHardware: usize = 0xB94; // bool + pub const m_eDoorState: usize = 0xB98; // DoorState_t + pub const m_bLocked: usize = 0xB9C; // bool + pub const m_closedPosition: usize = 0xBA0; // + pub const m_closedAngles: usize = 0xBAC; // QAngle + pub const m_hBlocker: usize = 0xBB8; // CHandle + pub const m_bFirstBlocked: usize = 0xBBC; // bool + pub const m_ls: usize = 0xBC0; // locksound_t + pub const m_bForceClosed: usize = 0xBE0; // bool + pub const m_vecLatchWorldPosition: usize = 0xBE4; // + pub const m_hActivator: usize = 0xBF0; // CHandle + pub const m_SoundMoving: usize = 0xC00; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xC08; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xC10; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xC18; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xC20; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xC28; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xC30; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xC38; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xC40; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xC48; // int32 + pub const m_nPhysicsMaterial: usize = 0xC4C; // CUtlStringToken + pub const m_SlaveName: usize = 0xC50; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xC58; // CHandle + pub const m_OnBlockedClosing: usize = 0xC60; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xC88; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xCB0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xCD8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xD00; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xD28; // CEntityIOOutput + pub const m_OnClose: usize = 0xD50; // CEntityIOOutput + pub const m_OnOpen: usize = 0xD78; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xDA0; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xDC8; // CEntityIOOutput + } + // Parent: CBeam + // Fields count: 5 + pub mod CEnvLaser { + pub const m_iszLaserTarget: usize = 0x7B0; // CUtlSymbolLarge + pub const m_pSprite: usize = 0x7B8; // CSprite* + pub const m_iszSpriteName: usize = 0x7C0; // CUtlSymbolLarge + pub const m_firePosition: usize = 0x7C8; // + pub const m_flStartFrame: usize = 0x7D4; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 24 + pub mod CFish { + pub const m_pool: usize = 0x8E8; // CHandle + pub const m_id: usize = 0x8EC; // uint32 + pub const m_x: usize = 0x8F0; // float32 + pub const m_y: usize = 0x8F4; // float32 + pub const m_z: usize = 0x8F8; // float32 + pub const m_angle: usize = 0x8FC; // float32 + pub const m_angleChange: usize = 0x900; // float32 + pub const m_forward: usize = 0x904; // + pub const m_perp: usize = 0x910; // + pub const m_poolOrigin: usize = 0x91C; // + pub const m_waterLevel: usize = 0x928; // float32 + pub const m_speed: usize = 0x92C; // float32 + pub const m_desiredSpeed: usize = 0x930; // float32 + pub const m_calmSpeed: usize = 0x934; // float32 + pub const m_panicSpeed: usize = 0x938; // float32 + pub const m_avoidRange: usize = 0x93C; // float32 + pub const m_turnTimer: usize = 0x940; // CountdownTimer + pub const m_turnClockwise: usize = 0x958; // bool + pub const m_goTimer: usize = 0x960; // CountdownTimer + pub const m_moveTimer: usize = 0x978; // CountdownTimer + pub const m_panicTimer: usize = 0x990; // CountdownTimer + pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer + pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer + pub const m_visible: usize = 0x9D8; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + pub mod CItem { + pub const m_OnPlayerTouch: usize = 0x8F0; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0x918; // bool + pub const m_OnCacheInteraction: usize = 0x920; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0x948; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0x970; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0x998; // + pub const m_vOriginalSpawnAngles: usize = 0x9A4; // QAngle + pub const m_bPhysStartAsleep: usize = 0x9B0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 28 + pub mod CRagdollProp { + pub const m_ragdoll: usize = 0x8F0; // ragdoll_t + pub const m_bStartDisabled: usize = 0x928; // bool + pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0x960; // CHandle + pub const m_lastUpdateTickCount: usize = 0x964; // uint32 + pub const m_allAsleep: usize = 0x968; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool + pub const m_hDamageEntity: usize = 0x96C; // CHandle + pub const m_hKiller: usize = 0x970; // CHandle + pub const m_hPhysicsAttacker: usize = 0x974; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t + pub const m_flFadeTime: usize = 0x980; // float32 + pub const m_vecLastOrigin: usize = 0x984; // + pub const m_flAwakeTime: usize = 0x990; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t + pub const m_nBloodColor: usize = 0x998; // int32 + pub const m_strOriginClassName: usize = 0x9A0; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0x9A8; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0x9B0; // bool + pub const m_bShouldTeleportPhysics: usize = 0x9B1; // bool + pub const m_flBlendWeight: usize = 0x9B4; // float32 + pub const m_flDefaultFadeScale: usize = 0x9B8; // float32 + pub const m_ragdollMins: usize = 0x9C0; // CUtlVector + pub const m_ragdollMaxs: usize = 0x9D8; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0x9F0; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xA50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 12 + pub mod CPhysMagnet { + pub const m_OnMagnetAttach: usize = 0x8E8; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0x910; // CEntityIOOutput + pub const m_massScale: usize = 0x938; // float32 + pub const m_forceLimit: usize = 0x93C; // float32 + pub const m_torqueLimit: usize = 0x940; // float32 + pub const m_MagnettedEntities: usize = 0x948; // CUtlVector + pub const m_bActive: usize = 0x960; // bool + pub const m_bHasHitSomething: usize = 0x961; // bool + pub const m_flTotalMass: usize = 0x964; // float32 + pub const m_flRadius: usize = 0x968; // float32 + pub const m_flNextSuckTime: usize = 0x96C; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0x970; // int32 + } + // Parent: CBreakableProp + // Fields count: 34 + pub mod CPhysicsProp { + pub const m_MotionEnabled: usize = 0xA68; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xA90; // CEntityIOOutput + pub const m_OnAwake: usize = 0xAB8; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xAE0; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xB08; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xB30; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xB58; // CEntityIOOutput + pub const m_massScale: usize = 0xB80; // float32 + pub const m_inertiaScale: usize = 0xB84; // float32 + pub const m_buoyancyScale: usize = 0xB88; // float32 + pub const m_damageType: usize = 0xB8C; // int32 + pub const m_damageToEnableMotion: usize = 0xB90; // int32 + pub const m_flForceToEnableMotion: usize = 0xB94; // float32 + pub const m_bThrownByPlayer: usize = 0xB98; // bool + pub const m_bDroppedByPlayer: usize = 0xB99; // bool + pub const m_bTouchedByPlayer: usize = 0xB9A; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xB9B; // bool + pub const m_iExploitableByPlayer: usize = 0xB9C; // int32 + pub const m_bHasBeenAwakened: usize = 0xBA0; // bool + pub const m_bIsOverrideProp: usize = 0xBA1; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBA4; // GameTime_t + pub const m_iInitialGlowState: usize = 0xBA8; // int32 + pub const m_nGlowRange: usize = 0xBAC; // int32 + pub const m_nGlowRangeMin: usize = 0xBB0; // int32 + pub const m_glowColor: usize = 0xBB4; // Color + pub const m_bForceNavIgnore: usize = 0xBB8; // bool + pub const m_bNoNavmeshBlocker: usize = 0xBB9; // bool + pub const m_bForceNpcExclude: usize = 0xBBA; // bool + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBBB; // bool + pub const m_bMuteImpactEffects: usize = 0xBBC; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xBC4; // bool + pub const m_bEnableUseOutput: usize = 0xBC5; // bool + pub const m_bAwake: usize = 0xBC6; // bool + pub const m_nCollisionGroupOverride: usize = 0xBC8; // int32 + } + // Parent: CPhysicsProp + // Fields count: 0 + pub mod CPhysicsPropOverride { + } + // Parent: CPhysicsProp + // Fields count: 5 + pub mod CPhysicsPropRespawnable { + pub const m_vOriginalSpawnOrigin: usize = 0xBD0; // + pub const m_vOriginalSpawnAngles: usize = 0xBDC; // QAngle + pub const m_vOriginalMins: usize = 0xBE8; // + pub const m_vOriginalMaxs: usize = 0xBF4; // + pub const m_flRespawnDuration: usize = 0xC00; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod CWaterBullet { + } + // Parent: CPhysicsProp + // Fields count: 3 + pub mod CShatterGlassShardPhysics { + pub const m_bDebris: usize = 0xBD0; // bool + pub const m_hParentShard: usize = 0xBD4; // uint32 + pub const m_ShardDesc: usize = 0xBD8; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + pub mod CEconEntity { + pub const m_AttributeManager: usize = 0x988; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 + pub const m_nFallbackPaintKit: usize = 0xC58; // int32 + pub const m_nFallbackSeed: usize = 0xC5C; // int32 + pub const m_flFallbackWear: usize = 0xC60; // float32 + pub const m_nFallbackStatTrak: usize = 0xC64; // int32 + pub const m_hOldProvidee: usize = 0xC68; // CHandle + pub const m_iOldOwnerClass: usize = 0xC6C; // int32 + } + // Parent: CEconEntity + // Fields count: 2 + pub mod CEconWearable { + pub const m_nForceSkin: usize = 0xC70; // int32 + pub const m_bAlwaysAllow: usize = 0xC74; // bool + } + // Parent: CBaseFlex + // Fields count: 14 + pub mod CBaseGrenade { + pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput + pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0x9D0; // bool + pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool + pub const m_bIsLive: usize = 0x9D2; // bool + pub const m_DmgRadius: usize = 0x9D4; // float32 + pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t + pub const m_flWarnAITime: usize = 0x9DC; // float32 + pub const m_flDamage: usize = 0x9E0; // float32 + pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x9F0; // CUtlString + pub const m_hThrower: usize = 0x9FC; // CHandle + pub const m_flNextAttack: usize = 0xA14; // GameTime_t + pub const m_hOriginalThrower: usize = 0xA18; // CHandle + } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CCoopBonusCoin { + } + // Parent: CPhysicsProp + // Fields count: 0 + pub mod CPhysicsPropMultiplayer { + } + // Parent: CBaseAnimGraph + // Fields count: 11 + pub mod CBaseViewModel { + pub const m_vecLastFacing: usize = 0x8F0; // + pub const m_nViewModelIndex: usize = 0x8FC; // uint32 + pub const m_nAnimationParity: usize = 0x900; // uint32 + pub const m_flAnimationStartTime: usize = 0x904; // float32 + pub const m_hWeapon: usize = 0x908; // CHandle + pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0x920; // HSequence + pub const m_oldLayer: usize = 0x924; // int32 + pub const m_oldLayerStartTime: usize = 0x928; // float32 + pub const m_hControlPanel: usize = 0x92C; // CHandle + } + // Parent: CBaseViewModel + // Fields count: 0 + pub mod CPredictedViewModel { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + pub mod CPlantedC4 { + pub const m_bBombTicking: usize = 0x8E8; // bool + pub const m_flC4Blow: usize = 0x8EC; // GameTime_t + pub const m_nBombSite: usize = 0x8F0; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 + pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0x970; // bool + pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x990; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool + pub const m_bHasExploded: usize = 0x995; // bool + pub const m_flTimerLength: usize = 0x998; // float32 + pub const m_bBeingDefused: usize = 0x99C; // bool + pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t + pub const m_flDefuseLength: usize = 0x9AC; // float32 + pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t + pub const m_bBombDefused: usize = 0x9B4; // bool + pub const m_hBombDefuser: usize = 0x9B8; // CHandle + pub const m_hControlPanel: usize = 0x9BC; // CHandle + pub const m_iProgressBarTime: usize = 0x9C0; // int32 + pub const m_bVoiceAlertFired: usize = 0x9C4; // bool + pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] + pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + pub mod CBaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0xA20; // + pub const m_vInitialVelocity: usize = 0xA2C; // + pub const m_nBounces: usize = 0xA38; // int32 + pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // + pub const m_flSpawnTime: usize = 0xA58; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 + pub const m_bDetonationRecorded: usize = 0xA5D; // bool + pub const m_flDetonateTime: usize = 0xA60; // GameTime_t + pub const m_nItemIndex: usize = 0xA64; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xA68; // + pub const m_flLastBounceSoundTime: usize = 0xA74; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xA78; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xA84; // + pub const m_nTicksAtZeroVelocity: usize = 0xA90; // int32 + pub const m_bHasEverHitPlayer: usize = 0xA94; // bool + pub const m_bClearFromPlayers: usize = 0xA95; // bool + } + // Parent: CItem + // Fields count: 2 + pub mod CItemDogtags { + pub const m_OwningPlayer: usize = 0x9C0; // CHandle + pub const m_KillingPlayer: usize = 0x9C4; // CHandle + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + pub mod CSensorGrenadeProjectile { + pub const m_fExpireTime: usize = 0xA98; // GameTime_t + pub const m_fNextDetectPlayerSound: usize = 0xA9C; // GameTime_t + pub const m_hDisplayGrenade: usize = 0xAA0; // CHandle + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CBreachChargeProjectile { + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CBumpMineProjectile { + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CTripWireFireProjectile { + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + pub mod CFlashbangProjectile { + pub const m_flTimeToDetonate: usize = 0xA98; // float32 + pub const m_numOpponentsHit: usize = 0xA9C; // uint8 + pub const m_numTeammatesHit: usize = 0xA9D; // uint8 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 0 + pub mod CHEGrenadeProjectile { + } + // Parent: CDynamicProp + // Fields count: 34 + pub mod CChicken { + pub const m_AttributeManager: usize = 0xB80; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xE48; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xE4C; // uint32 + pub const m_updateTimer: usize = 0xE50; // CountdownTimer + pub const m_stuckAnchor: usize = 0xE68; // + pub const m_stuckTimer: usize = 0xE78; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0xE90; // CountdownTimer + pub const m_isOnGround: usize = 0xEA8; // bool + pub const m_vFallVelocity: usize = 0xEAC; // + pub const m_activity: usize = 0xEB8; // ChickenActivity + pub const m_activityTimer: usize = 0xEC0; // CountdownTimer + pub const m_turnRate: usize = 0xED8; // float32 + pub const m_fleeFrom: usize = 0xEDC; // CHandle + pub const m_moveRateThrottleTimer: usize = 0xEE0; // CountdownTimer + pub const m_startleTimer: usize = 0xEF8; // CountdownTimer + pub const m_vocalizeTimer: usize = 0xF10; // CountdownTimer + pub const m_flWhenZombified: usize = 0xF28; // GameTime_t + pub const m_jumpedThisFrame: usize = 0xF2C; // bool + pub const m_leader: usize = 0xF30; // CHandle + pub const m_reuseTimer: usize = 0xF38; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xF50; // bool + pub const m_jumpTimer: usize = 0xF58; // CountdownTimer + pub const m_flLastJumpTime: usize = 0xF70; // float32 + pub const m_bInJump: usize = 0xF74; // bool + pub const m_isWaitingForLeader: usize = 0xF75; // bool + pub const m_repathTimer: usize = 0x2F80; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2F98; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3028; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3048; // + pub const m_flActiveFollowStartTime: usize = 0x3054; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3058; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x3070; // + pub const m_vecEggsPooped: usize = 0x3080; // CUtlVector> + pub const m_BlockDirectionTimer: usize = 0x30A0; // CountdownTimer + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod CHostageCarriableProp { + } + // Parent: CItem + // Fields count: 0 + pub mod CItemAssaultSuit { + } + // Parent: CItemAssaultSuit + // Fields count: 0 + pub mod CItemHeavyAssaultSuit { + } + // Parent: CItem + // Fields count: 0 + pub mod CItemKevlar { + } + // Parent: CItem + // Fields count: 2 + pub mod CItemDefuser { + pub const m_entitySpottedState: usize = 0x9C0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x9D8; // int32 + } + // Parent: CEconEntity + // Fields count: 8 + pub mod CBasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 + pub const m_iClip1: usize = 0xC80; // int32 + pub const m_iClip2: usize = 0xC84; // int32 + pub const m_pReserveAmmo: usize = 0xC88; // int32[2] + pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput + } + // Parent: CBaseFlex + // Fields count: 0 + pub mod CBaseFlexAlias_funCBaseFlex { + } + // Parent: CItem + // Fields count: 2 + pub mod CScriptItem { + pub const m_OnPlayerPickup: usize = 0x9C0; // CEntityIOOutput + pub const m_MoveTypeOverride: usize = 0x9E8; // MoveType_t + } + // Parent: CRagdollProp + // Fields count: 0 + pub mod CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CRagdollProp + // Fields count: 6 + pub mod CRagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xA90; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xA94; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xA98; // + pub const m_attachmentPointRagdollSpace: usize = 0xAA4; // + pub const m_bShouldDetach: usize = 0xAB0; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAC0; // bool + } + // Parent: CBasePropDoor + // Fields count: 17 + pub mod CPropDoorRotating { + pub const m_vecAxis: usize = 0xDF0; // + pub const m_flDistance: usize = 0xDFC; // float32 + pub const m_eSpawnPosition: usize = 0xE00; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0xE04; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0xE08; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0xE0C; // float32 + pub const m_angRotationAjarDeprecated: usize = 0xE10; // QAngle + pub const m_angRotationClosed: usize = 0xE1C; // QAngle + pub const m_angRotationOpenForward: usize = 0xE28; // QAngle + pub const m_angRotationOpenBack: usize = 0xE34; // QAngle + pub const m_angGoal: usize = 0xE40; // QAngle + pub const m_vecForwardBoundsMin: usize = 0xE4C; // + pub const m_vecForwardBoundsMax: usize = 0xE58; // + pub const m_vecBackBoundsMin: usize = 0xE64; // + pub const m_vecBackBoundsMax: usize = 0xE70; // + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE7C; // bool + pub const m_hEntityBlocker: usize = 0xE80; // CHandle + } + // Parent: CPropDoorRotating + // Fields count: 4 + pub mod CPropDoorRotatingBreakable { + pub const m_bBreakable: usize = 0xE88; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0xE89; // bool + pub const m_currentDamageState: usize = 0xE8C; // int32 + pub const m_damageStates: usize = 0xE90; // CUtlVector + } + // Parent: CBaseFlex + // Fields count: 12 + pub mod CBaseCombatCharacter { + pub const m_bForceServerRagdoll: usize = 0x978; // bool + pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> + pub const m_flFieldOfView: usize = 0x998; // float32 + pub const m_impactEnergyScale: usize = 0x99C; // float32 + pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0x9A4; // bool + pub const m_bloodColor: usize = 0x9A8; // int32 + pub const m_iDamageCount: usize = 0x9F0; // int32 + pub const m_pVecRelationships: usize = 0x9F8; // CUtlVector* + pub const m_strRelationships: usize = 0xA00; // CUtlSymbolLarge + pub const m_eHull: usize = 0xA08; // Hull_t + pub const m_nNavHullIdx: usize = 0xA0C; // uint32 + } + // Parent: CItem + // Fields count: 32 + pub mod CItemGeneric { + pub const m_bHasTriggerRadius: usize = 0x9C8; // bool + pub const m_bHasPickupRadius: usize = 0x9C9; // bool + pub const m_flPickupRadiusSqr: usize = 0x9CC; // float32 + pub const m_flTriggerRadiusSqr: usize = 0x9D0; // float32 + pub const m_flLastPickupCheck: usize = 0x9D4; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0x9D8; // bool + pub const m_bPlayerInTriggerRadius: usize = 0x9D9; // bool + pub const m_hSpawnParticleEffect: usize = 0x9E0; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0x9E8; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0x9F0; // bool + pub const m_pSpawnScriptFunction: usize = 0x9F8; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xA00; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xA08; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xA10; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xA18; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xA20; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xA28; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xA30; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xA38; // CHandle + pub const m_OnPickup: usize = 0xA40; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xA68; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xA90; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xAB8; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xAE0; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xB08; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xB10; // float32 + pub const m_flTriggerRadius: usize = 0xB14; // float32 + pub const m_pTriggerSoundEffect: usize = 0xB18; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xB20; // bool + pub const m_glowColor: usize = 0xB21; // Color + pub const m_bUseable: usize = 0xB25; // bool + pub const m_hTriggerHelper: usize = 0xB28; // CHandle + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + pub mod CBasePlayerPawn { + pub const m_pWeaponServices: usize = 0xA10; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xA18; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xA20; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xA28; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xA30; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xA38; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xA40; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xA48; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xA50; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xA60; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAB0; // uint32 + pub const v_angle: usize = 0xAB4; // QAngle + pub const v_anglePrevious: usize = 0xAC0; // QAngle + pub const m_iHideHUD: usize = 0xACC; // uint32 + pub const m_skybox3d: usize = 0xAD0; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xB60; // GameTime_t + pub const m_flDeathTime: usize = 0xB64; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xB68; // GameTime_t + pub const m_fInitHUD: usize = 0xB6C; // bool + pub const m_pExpresser: usize = 0xB70; // CAI_Expresser* + pub const m_hController: usize = 0xB78; // CHandle + pub const m_fHltvReplayDelay: usize = 0xB80; // float32 + pub const m_fHltvReplayEnd: usize = 0xB84; // float32 + pub const m_iHltvReplayEntity: usize = 0xB88; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xB90; // CUtlVector + } + // Parent: CPredictedViewModel + // Fields count: 3 + pub mod CCSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool + pub const m_nWeaponParity: usize = 0x934; // uint32 + pub const m_nOldWeaponParity: usize = 0x938; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + pub mod CCSWeaponBase { + pub const m_bRemoveable: usize = 0xCE0; // bool + pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 + pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t + pub const m_seqIdle: usize = 0xCFC; // HSequence + pub const m_seqFirePrimary: usize = 0xD00; // HSequence + pub const m_seqFireSecondary: usize = 0xD04; // HSequence + pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence + pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 + pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool + pub const m_bRequireUseToTouch: usize = 0xD51; // bool + pub const m_iState: usize = 0xD54; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t + pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 + pub const m_nViewModelIndex: usize = 0xD64; // uint32 + pub const m_bReloadsWithClips: usize = 0xD68; // bool + pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t + pub const m_bFireOnEmpty: usize = 0xD8C; // bool + pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput + pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // + pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 + pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 + pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t + pub const m_iRecoilIndex: usize = 0xDE0; // int32 + pub const m_flRecoilIndex: usize = 0xDE4; // float32 + pub const m_bBurstMode: usize = 0xDE8; // bool + pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 + pub const m_bInReload: usize = 0xDF4; // bool + pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool + pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t + pub const m_bIsHauledBack: usize = 0xDFC; // bool + pub const m_bSilencerOn: usize = 0xDFD; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0xE08; // float32 + pub const m_bCanBePickedUp: usize = 0xE20; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE21; // bool + pub const m_nextOwnerTouchTime: usize = 0xE24; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xE28; // GameTime_t + pub const m_hPrevOwner: usize = 0xE2C; // CHandle + pub const m_nDropTick: usize = 0xE30; // GameTick_t + pub const m_donated: usize = 0xE54; // bool + pub const m_fLastShotTime: usize = 0xE58; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xE5C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xE5D; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0xE5E; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xE60; // int32 + pub const m_IronSightController: usize = 0xE68; // CIronSightController + pub const m_iIronSightMode: usize = 0xE80; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0xE84; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0xE88; // int32 + pub const m_flWatTickOffset: usize = 0xE8C; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + pub mod CCSWeaponBaseGun { + pub const m_zoomLevel: usize = 0xE90; // int32 + pub const m_iBurstShotsRemaining: usize = 0xE94; // int32 + pub const m_silencedModelIndex: usize = 0xEA0; // int32 + pub const m_inPrecache: usize = 0xEA4; // bool + pub const m_bNeedsBoltAction: usize = 0xEA5; // bool + pub const m_bSkillReloadAvailable: usize = 0xEA6; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0xEA7; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0xEA8; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0xEA9; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + pub mod CC4 { + pub const m_vecLastValidPlayerHeldPosition: usize = 0xE90; // + pub const m_vecLastValidDroppedPosition: usize = 0xE9C; // + pub const m_bDoValidDroppedPositionCheck: usize = 0xEA8; // bool + pub const m_bStartedArming: usize = 0xEA9; // bool + pub const m_fArmedTime: usize = 0xEAC; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0xEB0; // bool + pub const m_bIsPlantingViaUse: usize = 0xEB1; // bool + pub const m_entitySpottedState: usize = 0xEB8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xED0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0xED4; // bool[7] + pub const m_bBombPlanted: usize = 0xEDB; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CDEagle { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponElite { + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CWeaponNOVA { + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CWeaponSawedoff { + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + pub mod CWeaponTaser { + pub const m_fFireTime: usize = 0xEB0; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CWeaponXM1014 { + } + // Parent: CCSWeaponBase + // Fields count: 1 + pub mod CKnife { + pub const m_bFirstAttack: usize = 0xE90; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CMelee { + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + pub mod CWeaponShield { + pub const m_flBulletDamageAbsorbed: usize = 0xEB0; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0xEB4; // GameTime_t + pub const m_flDisplayHealth: usize = 0xEB8; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + pub mod CMolotovProjectile { + pub const m_bIsIncGrenade: usize = 0xA98; // bool + pub const m_bDetonated: usize = 0xAA4; // bool + pub const m_stillTimer: usize = 0xAA8; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xB88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + pub mod CDecoyProjectile { + pub const m_nDecoyShotTick: usize = 0xAA0; // int32 + pub const m_shotsRemaining: usize = 0xAA4; // int32 + pub const m_fExpireTime: usize = 0xAA8; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xAB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + pub mod CSmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0xAB0; // int32 + pub const m_bDidSmokeEffect: usize = 0xAB4; // bool + pub const m_nRandomSeed: usize = 0xAB8; // int32 + pub const m_vSmokeColor: usize = 0xABC; // + pub const m_vSmokeDetonationPos: usize = 0xAC8; // + pub const m_VoxelFrameData: usize = 0xAD8; // CUtlVector + pub const m_flLastBounce: usize = 0xAF0; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xAF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + pub mod CBaseCSGrenade { + pub const m_bRedraw: usize = 0xE90; // bool + pub const m_bIsHeldByPlayer: usize = 0xE91; // bool + pub const m_bPinPulled: usize = 0xE92; // bool + pub const m_bJumpThrow: usize = 0xE93; // bool + pub const m_bThrowAnimating: usize = 0xE94; // bool + pub const m_fThrowTime: usize = 0xE98; // GameTime_t + pub const m_flThrowStrength: usize = 0xE9C; // float32 + pub const m_flThrowStrengthApproach: usize = 0xEA0; // float32 + pub const m_fDropTime: usize = 0xEA4; // GameTime_t + pub const m_bJustPulledPin: usize = 0xEA8; // bool + pub const m_nNextHoldTick: usize = 0xEAC; // GameTick_t + pub const m_flNextHoldFrac: usize = 0xEB0; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0xEB4; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + pub mod CWeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0xE90; // CountdownTimer + pub const m_bRedraw: usize = 0xEA8; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + pub mod CItem_Healthshot { + } + // Parent: CCSWeaponBase + // Fields count: 7 + pub mod CFists { + pub const m_bPlayingUninterruptableAct: usize = 0xE90; // bool + pub const m_nUninterruptableActivity: usize = 0xE94; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0xE98; // bool + pub const m_hWeaponBeforePrevious: usize = 0xE9C; // CHandle + pub const m_hWeaponPrevious: usize = 0xEA0; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0xEA4; // bool + pub const m_bDestroyAfterTaunt: usize = 0xEA5; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CSensorGrenade { + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CBreachCharge { + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CBumpMine { + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CTablet { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CTripWireFire { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponZoneRepulsor { + } + // Parent: CBasePlayerPawn + // Fields count: 136 + pub mod CCSPlayerPawnBase { + pub const m_CTouchExpansionComponent: usize = 0xBC0; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xC10; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xC18; // CPlayer_ViewModelServices* + pub const m_iDisplayHistoryBits: usize = 0xC20; // uint32 + pub const m_flLastAttackedTeammate: usize = 0xC24; // float32 + pub const m_hOriginalController: usize = 0xC28; // CHandle + pub const m_blindUntilTime: usize = 0xC2C; // GameTime_t + pub const m_blindStartTime: usize = 0xC30; // GameTime_t + pub const m_allowAutoFollowTime: usize = 0xC34; // GameTime_t + pub const m_entitySpottedState: usize = 0xC38; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xC50; // int32 + pub const m_iPlayerState: usize = 0xC54; // CSPlayerState + pub const m_chickenIdleSoundTimer: usize = 0xC60; // CountdownTimer + pub const m_chickenJumpSoundTimer: usize = 0xC78; // CountdownTimer + pub const m_vecLastBookmarkedPosition: usize = 0xD30; // + pub const m_flLastDistanceTraveledNotice: usize = 0xD3C; // float32 + pub const m_flAccumulatedDistanceTraveled: usize = 0xD40; // float32 + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0xD44; // float32 + pub const m_bRespawning: usize = 0xD48; // bool + pub const m_nLastPickupPriority: usize = 0xD4C; // int32 + pub const m_flLastPickupPriorityTime: usize = 0xD50; // float32 + pub const m_bIsScoped: usize = 0xD54; // bool + pub const m_bIsWalking: usize = 0xD55; // bool + pub const m_bResumeZoom: usize = 0xD56; // bool + pub const m_bIsDefusing: usize = 0xD57; // bool + pub const m_bIsGrabbingHostage: usize = 0xD58; // bool + pub const m_iBlockingUseActionInProgress: usize = 0xD5C; // CSPlayerBlockingUseAction_t + pub const m_fImmuneToGunGameDamageTime: usize = 0xD60; // GameTime_t + pub const m_bGunGameImmunity: usize = 0xD64; // bool + pub const m_GunGameImmunityColor: usize = 0xD65; // Color + pub const m_fMolotovDamageTime: usize = 0xD6C; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0xD70; // bool + pub const m_bCanMoveDuringFreezePeriod: usize = 0xD71; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0xD74; // float32 + pub const m_flNextGuardianTooFarHurtTime: usize = 0xD78; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0xD7C; // GameTime_t + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0xD80; // float32 + pub const m_flLastEquippedHelmetTime: usize = 0xD84; // GameTime_t + pub const m_flLastEquippedArmorTime: usize = 0xD88; // GameTime_t + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0xD8C; // int32 + pub const m_bResetArmorNextSpawn: usize = 0xD90; // bool + pub const m_flLastBumpMineBumpTime: usize = 0xD94; // GameTime_t + pub const m_flEmitSoundTime: usize = 0xD98; // GameTime_t + pub const m_iNumSpawns: usize = 0xD9C; // int32 + pub const m_iShouldHaveCash: usize = 0xDA0; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xDA8; // float32 + pub const m_flNameChangeHistory: usize = 0xDAC; // float32[5] + pub const m_fLastGivenDefuserTime: usize = 0xDC0; // float32 + pub const m_fLastGivenBombTime: usize = 0xDC4; // float32 + pub const m_bHasNightVision: usize = 0xDC8; // bool + pub const m_bNightVisionOn: usize = 0xDC9; // bool + pub const m_fNextRadarUpdateTime: usize = 0xDCC; // float32 + pub const m_flLastMoneyUpdateTime: usize = 0xDD0; // float32 + pub const m_MenuStringBuffer: usize = 0xDD4; // char[1024] + pub const m_fIntroCamTime: usize = 0x11D4; // float32 + pub const m_nMyCollisionGroup: usize = 0x11D8; // int32 + pub const m_bInNoDefuseArea: usize = 0x11DC; // bool + pub const m_bKilledByTaser: usize = 0x11DD; // bool + pub const m_iMoveState: usize = 0x11E0; // int32 + pub const m_grenadeParameterStashTime: usize = 0x11E4; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x11E8; // bool + pub const m_angStashedShootAngles: usize = 0x11EC; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x11F8; // + pub const m_vecStashedVelocity: usize = 0x1204; // + pub const m_angShootAngleHistory: usize = 0x1210; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1228; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1240; // Vector[2] + pub const m_bDiedAirborne: usize = 0x1258; // bool + pub const m_iBombSiteIndex: usize = 0x125C; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1260; // int32 + pub const m_bInBombZoneTrigger: usize = 0x1264; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x1265; // bool + pub const m_iDirection: usize = 0x1268; // int32 + pub const m_iShotsFired: usize = 0x126C; // int32 + pub const m_ArmorValue: usize = 0x1270; // int32 + pub const m_flFlinchStack: usize = 0x1274; // float32 + pub const m_flVelocityModifier: usize = 0x1278; // float32 + pub const m_flHitHeading: usize = 0x127C; // float32 + pub const m_nHitBodyPart: usize = 0x1280; // int32 + pub const m_iHostagesKilled: usize = 0x1284; // int32 + pub const m_vecTotalBulletForce: usize = 0x1288; // + pub const m_flFlashDuration: usize = 0x1294; // float32 + pub const m_flFlashMaxAlpha: usize = 0x1298; // float32 + pub const m_flProgressBarStartTime: usize = 0x129C; // float32 + pub const m_iProgressBarDuration: usize = 0x12A0; // int32 + pub const m_bWaitForNoAttack: usize = 0x12A4; // bool + pub const m_flLowerBodyYawTarget: usize = 0x12A8; // float32 + pub const m_bStrafing: usize = 0x12AC; // bool + pub const m_lastStandingPos: usize = 0x12B0; // + pub const m_ignoreLadderJumpTime: usize = 0x12BC; // float32 + pub const m_ladderSurpressionTimer: usize = 0x12C0; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x12D8; // + pub const m_lastLadderPos: usize = 0x12E4; // + pub const m_thirdPersonHeading: usize = 0x12F0; // QAngle + pub const m_flSlopeDropOffset: usize = 0x12FC; // float32 + pub const m_flSlopeDropHeight: usize = 0x1300; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1304; // + pub const m_iLastWeaponFireUsercmd: usize = 0x1318; // int32 + pub const m_angEyeAngles: usize = 0x131C; // QAngle + pub const m_bVCollisionInitted: usize = 0x1328; // bool + pub const m_storedSpawnPosition: usize = 0x132C; // + pub const m_storedSpawnAngle: usize = 0x1338; // QAngle + pub const m_bIsSpawning: usize = 0x1344; // bool + pub const m_bHideTargetID: usize = 0x1345; // bool + pub const m_nNumDangerZoneDamageHits: usize = 0x1348; // int32 + pub const m_bHud_MiniScoreHidden: usize = 0x134C; // bool + pub const m_bHud_RadarHidden: usize = 0x134D; // bool + pub const m_nLastKillerIndex: usize = 0x1350; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x1354; // int32 + pub const m_nDeathCamMusic: usize = 0x1358; // int32 + pub const m_iAddonBits: usize = 0x135C; // int32 + pub const m_iPrimaryAddon: usize = 0x1360; // int32 + pub const m_iSecondaryAddon: usize = 0x1364; // int32 + pub const m_currentDeafnessFilter: usize = 0x1368; // CUtlStringToken + pub const m_NumEnemiesKilledThisSpawn: usize = 0x136C; // int32 + pub const m_NumEnemiesKilledThisRound: usize = 0x1370; // int32 + pub const m_NumEnemiesAtRoundStart: usize = 0x1374; // int32 + pub const m_wasNotKilledNaturally: usize = 0x1378; // bool + pub const m_vecPlayerPatchEconIndices: usize = 0x137C; // uint32[5] + pub const m_iDeathFlags: usize = 0x1390; // int32 + pub const m_hPet: usize = 0x1394; // CHandle + pub const m_unCurrentEquipmentValue: usize = 0x1560; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1562; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1564; // uint16 + pub const m_nSurvivalTeamNumber: usize = 0x1568; // int32 + pub const m_bHasDeathInfo: usize = 0x156C; // bool + pub const m_flDeathInfoTime: usize = 0x1570; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1574; // + pub const m_bKilledByHeadshot: usize = 0x1580; // bool + pub const m_LastHitBox: usize = 0x1584; // int32 + pub const m_LastHealth: usize = 0x1588; // int32 + pub const m_flLastCollisionCeiling: usize = 0x158C; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1590; // float32 + pub const m_pBot: usize = 0x1598; // CCSBot* + pub const m_bBotAllowActive: usize = 0x15A0; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0x15A1; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + pub mod CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + pub mod CCSPlayerPawn { + pub const m_pBulletServices: usize = 0x15A8; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x15B0; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x15B8; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0x15C0; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0x15C8; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0x15D0; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0x15D8; // uint16 + pub const m_hPreviousModel: usize = 0x15E0; // CStrongHandle + pub const m_bHasFemaleVoice: usize = 0x15E8; // bool + pub const m_strVOPrefix: usize = 0x15F0; // CUtlString + pub const m_szLastPlaceName: usize = 0x15F8; // char[18] + pub const m_bInHostageResetZone: usize = 0x16B8; // bool + pub const m_bInBuyZone: usize = 0x16B9; // bool + pub const m_bWasInBuyZone: usize = 0x16BA; // bool + pub const m_bInHostageRescueZone: usize = 0x16BB; // bool + pub const m_bInBombZone: usize = 0x16BC; // bool + pub const m_bWasInHostageRescueZone: usize = 0x16BD; // bool + pub const m_iRetakesOffering: usize = 0x16C0; // int32 + pub const m_iRetakesOfferingCard: usize = 0x16C4; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x16C8; // bool + pub const m_bRetakesMVPLastRound: usize = 0x16C9; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x16CC; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x16D0; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x16D4; // GameTime_t + pub const m_flLandseconds: usize = 0x16D8; // float32 + pub const m_aimPunchAngle: usize = 0x16DC; // QAngle + pub const m_aimPunchAngleVel: usize = 0x16E8; // QAngle + pub const m_aimPunchTickBase: usize = 0x16F4; // int32 + pub const m_aimPunchTickFraction: usize = 0x16F8; // float32 + pub const m_aimPunchCache: usize = 0x1700; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x1718; // bool + pub const m_xLastHeadBoneTransform: usize = 0x1D60; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x1D80; // bool + pub const m_lastLandTime: usize = 0x1D84; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x1D88; // bool + pub const m_iPlayerLocked: usize = 0x1D8C; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1D94; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1D98; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x1D9C; // bool + pub const m_nRagdollDamageBone: usize = 0x1DA0; // int32 + pub const m_vRagdollDamageForce: usize = 0x1DA4; // + pub const m_vRagdollDamagePosition: usize = 0x1DB0; // + pub const m_szRagdollDamageWeaponName: usize = 0x1DBC; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1DFC; // bool + pub const m_vRagdollServerOrigin: usize = 0x1E00; // + pub const m_EconGloves: usize = 0x1E10; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x2088; // uint8 + pub const m_qDeathEyeAngles: usize = 0x208C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2098; // bool + } + // Parent: CBaseCombatCharacter + // Fields count: 1 + pub mod CHostageExpresserShim { + pub const m_pExpresser: usize = 0xA10; // CAI_Expresser* + } + // Parent: CHostageExpresserShim + // Fields count: 39 + pub mod CHostage { + pub const m_OnHostageBeginGrab: usize = 0xA28; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xA50; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xA78; // CEntityIOOutput + pub const m_OnRescued: usize = 0xAA0; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xAC8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xAE0; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xAE4; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xAE8; // uint32 + pub const m_bRemove: usize = 0xAEC; // bool + pub const m_vel: usize = 0xAF0; // + pub const m_isRescued: usize = 0xAFC; // bool + pub const m_jumpedThisFrame: usize = 0xAFD; // bool + pub const m_nHostageState: usize = 0xB00; // int32 + pub const m_leader: usize = 0xB04; // CHandle + pub const m_lastLeader: usize = 0xB08; // CHandle + pub const m_reuseTimer: usize = 0xB10; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xB28; // bool + pub const m_accel: usize = 0xB2C; // + pub const m_isRunning: usize = 0xB38; // bool + pub const m_isCrouching: usize = 0xB39; // bool + pub const m_jumpTimer: usize = 0xB40; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xB58; // bool + pub const m_repathTimer: usize = 0x2B68; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2B80; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C10; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2C30; // CountdownTimer + pub const m_isAdjusted: usize = 0x2C4C; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2C4D; // bool + pub const m_hHostageGrabber: usize = 0x2C50; // CHandle + pub const m_fLastGrabTime: usize = 0x2C54; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C58; // + pub const m_vecGrabbedPos: usize = 0x2C64; // + pub const m_flRescueStartTime: usize = 0x2C70; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2C74; // GameTime_t + pub const m_flDropStartTime: usize = 0x2C78; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2C7C; // int32 + pub const m_nPickupEventCount: usize = 0x2C80; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2C84; // + pub const m_vecHostageResetPosition: usize = 0x2CA4; // + } + // Parent: CHostage + // Fields count: 0 + pub mod CHostageAlias_info_hostage_spawn { + } + // Parent: CItemDefuser + // Fields count: 0 + pub mod CItemDefuserAlias_item_defuser { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CAK47 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponAug { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponAWP { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponBizon { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponFamas { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponFiveSeven { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponG3SG1 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponGalilAR { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponGlock { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponHKP2000 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponUSPSilencer { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponM4A1 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponM4A1Silencer { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMag7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMP5SD { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMP9 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponP250 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponP90 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponSCAR20 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponSG556 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponSSG08 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponTec9 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponUMP45 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponM249 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponRevolver { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CMolotovGrenade { + } + // Parent: CMolotovGrenade + // Fields count: 0 + pub mod CIncendiaryGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CDecoyGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CFlashbang { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CHEGrenade { + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CSmokeGrenade { + } } // Module: soundsystem.dll - // Classes count: 50 + // Classes count: 51 // Enums count: 13 pub mod soundsystem { // Alignment: 4 @@ -18731,10 +25648,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn pub mod CSosGroupActionSchema { pub const m_name: usize = 0x8; // CUtlString pub const m_actionType: usize = 0x10; // ActionType_t @@ -18742,9 +25655,6 @@ pub mod cs2_dumper { } // Parent: CSosGroupActionSchema // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSosGroupActionLimitSchema { pub const m_nMaxCount: usize = 0x18; // int32 pub const m_nStopType: usize = 0x1C; // SosActionStopType_t @@ -18752,26 +25662,17 @@ pub mod cs2_dumper { } // Parent: CSosGroupActionSchema // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSosGroupActionTimeLimitSchema { pub const m_flMaxDuration: usize = 0x18; // float32 } // Parent: CSosGroupActionSchema // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSosGroupActionTimeBlockLimitSchema { pub const m_nMaxCount: usize = 0x18; // int32 pub const m_flMaxDuration: usize = 0x1C; // float32 } // Parent: CSosGroupActionSchema // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSosGroupActionSetSoundeventParameterSchema { pub const m_nMaxCount: usize = 0x18; // int32 pub const m_flMinValue: usize = 0x1C; // float32 @@ -18781,9 +25682,6 @@ pub mod cs2_dumper { } // Parent: CSosGroupActionSchema // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSosGroupActionSoundeventClusterSchema { pub const m_nMinNearby: usize = 0x18; // int32 pub const m_flClusterEpsilon: usize = 0x1C; // float32 @@ -18795,9 +25693,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSosGroupBranchPattern { pub const m_bMatchEventName: usize = 0x8; // bool pub const m_bMatchEventSubString: usize = 0x9; // bool @@ -18806,9 +25701,6 @@ pub mod cs2_dumper { } // Parent: CSosGroupBranchPattern // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSosGroupMatchPattern { pub const m_matchSoundEventName: usize = 0x10; // CUtlString pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString @@ -18817,10 +25709,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn pub mod CSosSoundEventGroupSchema { pub const m_name: usize = 0x0; // CUtlString pub const m_nType: usize = 0x8; // SosGroupType_t @@ -18833,17 +25721,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSosSoundEventGroupListSchema { pub const m_groupList: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SosEditItemInfo_t { pub const itemType: usize = 0x0; // SosEditItemType_t pub const itemName: usize = 0x8; // CUtlString @@ -18853,25 +25735,16 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SelectedEditItemInfo_t { pub const m_EditItems: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CSoundEventMetaData { pub const m_soundEventVMix: usize = 0x0; // CStrongHandle } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CDSPMixgroupModifier { pub const m_mixgroup: usize = 0x0; // CUtlString pub const m_flModifier: usize = 0x8; // float32 @@ -18882,75 +25755,53 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CDspPresetModifierList { pub const m_dspName: usize = 0x0; // CUtlString pub const m_modifiers: usize = 0x8; // CUtlVector } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + pub mod CDSPPresetMixgroupModifierTable { + pub const m_table: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 pub mod CVoiceContainerBase { pub const m_curves: usize = 0x20; // CUtlDict } // Parent: CVoiceContainerBase // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerDefault { } // Parent: CVoiceContainerBase // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerWavFileReader { pub const m_wavFilePath: usize = 0x60; // CUtlString } // Parent: CVoiceContainerWavFileReader // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerTestConstant { pub const m_flTestConstantParam: usize = 0x68; // bool } // Parent: CVoiceContainerBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerTestNestedDynamic { pub const m_SoundToPlay: usize = 0x60; // CStrongHandle pub const m_flTestConstantParam: usize = 0x68; // float32 } // Parent: CVoiceContainerBase // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerDecayingSineWave { pub const m_flFrequency: usize = 0x60; // float32 pub const m_flDecayTime: usize = 0x64; // float32 } // Parent: CVoiceContainerDecayingSineWave // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerAmpedDecayingSineWave { pub const m_flGainAmount: usize = 0x68; // float32 } // Parent: CVoiceContainerBase // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerRealtimeFMSineWave { pub const m_flCarrierFrequency: usize = 0x60; // float32 pub const m_flModulatorFrequency: usize = 0x64; // float32 @@ -18958,9 +25809,6 @@ pub mod cs2_dumper { } // Parent: CVoiceContainerBase // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerBlend { pub const m_hSoundOne: usize = 0x60; // CStrongHandle pub const m_hSoundTwo: usize = 0x68; // CStrongHandle @@ -18968,9 +25816,6 @@ pub mod cs2_dumper { } // Parent: CVoiceContainerBase // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerEngineSound { pub const m_SoundToPlay: usize = 0x60; // CStrongHandle pub const m_flTestConstantParam: usize = 0x68; // float32 @@ -18979,17 +25824,11 @@ pub mod cs2_dumper { } // Parent: CVoiceContainerWavFileReader // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerEnvelopeAnalyzer { pub const m_envBuffer: usize = 0x68; // CUtlVector } // Parent: CVoiceContainerBase // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoiceContainerRandomSampler { pub const m_flLoudAmplitude: usize = 0x60; // float32 pub const m_flLoudAmplitudeJitter: usize = 0x64; // float32 @@ -19001,9 +25840,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixFilterDesc_t { pub const m_nFilterType: usize = 0x0; // VMixFilterType_t pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t @@ -19014,17 +25850,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixEQ8Desc_t { pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixDelayDesc_t { pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t pub const m_bEnableFilter: usize = 0x10; // bool @@ -19036,18 +25866,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixPannerDesc_t { pub const m_type: usize = 0x0; // VMixPannerType_t pub const m_flStrength: usize = 0x4; // float32 } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixModDelayDesc_t { pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t pub const m_bPhaseInvert: usize = 0x10; // bool @@ -19061,9 +25885,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixDiffusorDesc_t { pub const m_flSize: usize = 0x0; // float32 pub const m_flComplexity: usize = 0x4; // float32 @@ -19072,9 +25893,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixBoxverbDesc_t { pub const m_flSizeMax: usize = 0x0; // float32 pub const m_flSizeMin: usize = 0x4; // float32 @@ -19096,9 +25914,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixFreeverbDesc_t { pub const m_flRoomSize: usize = 0x0; // float32 pub const m_flDamp: usize = 0x4; // float32 @@ -19107,9 +25922,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixPlateverbDesc_t { pub const m_flPrefilter: usize = 0x0; // float32 pub const m_flInputDiffusion1: usize = 0x4; // float32 @@ -19121,9 +25933,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixDynamicsDesc_t { pub const m_fldbGain: usize = 0x0; // float32 pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 @@ -19140,9 +25949,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixDynamicsCompressorDesc_t { pub const m_fldbOutputGain: usize = 0x0; // float32 pub const m_fldbCompressionThreshold: usize = 0x4; // float32 @@ -19156,9 +25962,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixDynamicsBand_t { pub const m_fldbGainInput: usize = 0x0; // float32 pub const m_fldbGainOutput: usize = 0x4; // float32 @@ -19173,9 +25976,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixDynamics3BandDesc_t { pub const m_fldbGainOutput: usize = 0x0; // float32 pub const m_flRMSTimeMS: usize = 0x4; // float32 @@ -19190,9 +25990,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixEnvelopeDesc_t { pub const m_flAttackTimeMS: usize = 0x0; // float32 pub const m_flHoldTimeMS: usize = 0x4; // float32 @@ -19200,9 +25997,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixPitchShiftDesc_t { pub const m_nGrainSampleCount: usize = 0x0; // int32 pub const m_flPitchShift: usize = 0x4; // float32 @@ -19211,9 +26005,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixConvolutionDesc_t { pub const m_fldbGain: usize = 0x0; // float32 pub const m_flPreDelayMS: usize = 0x4; // float32 @@ -19226,9 +26017,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixVocoderDesc_t { pub const m_nBandCount: usize = 0x0; // int32 pub const m_flBandwidth: usize = 0x4; // float32 @@ -19243,9 +26031,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixShaperDesc_t { pub const m_nShape: usize = 0x0; // int32 pub const m_fldbDrive: usize = 0x4; // float32 @@ -19255,9 +26040,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixUtilityDesc_t { pub const m_nOp: usize = 0x0; // VMixChannelOperation_t pub const m_flInputPan: usize = 0x4; // float32 @@ -19268,9 +26050,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixAutoFilterDesc_t { pub const m_flEnvelopeAmount: usize = 0x0; // float32 pub const m_flAttackTimeMS: usize = 0x4; // float32 @@ -19283,9 +26062,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixOscDesc_t { pub const oscType: usize = 0x0; // VMixLFOShape_t pub const m_freq: usize = 0x4; // float32 @@ -19293,17 +26069,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixEffectChainDesc_t { pub const m_flCrossfadeTime: usize = 0x0; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VMixSubgraphSwitchDesc_t { pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool @@ -19362,9 +26132,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFeJiggleBone { pub const m_nFlags: usize = 0x0; // uint32 pub const m_flLength: usize = 0x4; // float32 @@ -19404,9 +26171,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFeNamedJiggleBone { pub const m_strParentBone: usize = 0x0; // CUtlString pub const m_transform: usize = 0x10; // CTransform @@ -19415,9 +26179,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFeIndexedJiggleBone { pub const m_nNode: usize = 0x0; // uint32 pub const m_nJiggleParent: usize = 0x4; // uint32 @@ -19425,9 +26186,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PhysFeModelDesc_t { pub const m_CtrlHash: usize = 0x0; // CUtlVector pub const m_CtrlName: usize = 0x18; // CUtlVector @@ -19532,18 +26290,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FourVectors2D { pub const x: usize = 0x0; // fltx4 pub const y: usize = 0x10; // fltx4 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeEdgeDesc_t { pub const nEdge: usize = 0x0; // uint16[2] pub const nSide: usize = 0x4; // uint16[2][2] @@ -19551,9 +26303,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults pub mod OldFeEdge_t { pub const m_flK: usize = 0x0; // float32[3] pub const invA: usize = 0xC; // float32 @@ -19570,18 +26319,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeWeightedNode_t { pub const nNode: usize = 0x0; // uint16 pub const nWeight: usize = 0x2; // uint16 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeKelagerBend2_t { pub const flWeight: usize = 0x0; // float32[3] pub const flHeight0: usize = 0xC; // float32 @@ -19590,9 +26333,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeStiffHingeBuild_t { pub const flMaxAngle: usize = 0x0; // float32 pub const flStrength: usize = 0x4; // float32 @@ -19601,9 +26341,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeTri_t { pub const nNode: usize = 0x0; // uint16[3] pub const w1: usize = 0x8; // float32 @@ -19613,9 +26350,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSimdTri_t { pub const nNode: usize = 0x0; // uint32[4][3] pub const w1: usize = 0x30; // fltx4 @@ -19625,9 +26359,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeQuad_t { pub const nNode: usize = 0x0; // uint16[4] pub const flSlack: usize = 0x8; // float32 @@ -19635,9 +26366,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeNodeBase_t { pub const nNode: usize = 0x0; // uint16 pub const nDummy: usize = 0x2; // uint16[3] @@ -19649,9 +26377,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeNodeWindBase_t { pub const nNodeX0: usize = 0x0; // uint16 pub const nNodeX1: usize = 0x2; // uint16 @@ -19660,9 +26385,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeNodeReverseOffset_t { pub const vOffset: usize = 0x0; // pub const nBoneCtrl: usize = 0xC; // uint16 @@ -19670,9 +26392,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSimdQuad_t { pub const nNode: usize = 0x0; // uint16[4][4] pub const f4Slack: usize = 0x20; // fltx4 @@ -19681,9 +26400,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeAxialEdgeBend_t { pub const te: usize = 0x0; // float32 pub const tv: usize = 0x4; // float32 @@ -19693,9 +26409,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeBandBendLimit_t { pub const flDistMin: usize = 0x0; // float32 pub const flDistMax: usize = 0x4; // float32 @@ -19703,9 +26416,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeRodConstraint_t { pub const nNode: usize = 0x0; // uint16[2] pub const flMaxDist: usize = 0x4; // float32 @@ -19715,9 +26425,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeTwistConstraint_t { pub const nNodeOrient: usize = 0x0; // uint16 pub const nNodeEnd: usize = 0x2; // uint16 @@ -19726,9 +26433,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSimdRodConstraint_t { pub const nNode: usize = 0x0; // uint16[4][2] pub const f4MaxDist: usize = 0x10; // fltx4 @@ -19738,9 +26442,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSimdRodConstraintAnim_t { pub const nNode: usize = 0x0; // uint16[4][2] pub const f4Weight0: usize = 0x10; // fltx4 @@ -19748,9 +26449,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeAnimStrayRadius_t { pub const nNode: usize = 0x0; // uint16[2] pub const flMaxDist: usize = 0x4; // float32 @@ -19758,9 +26456,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSimdAnimStrayRadius_t { pub const nNode: usize = 0x0; // uint16[4][2] pub const flMaxDist: usize = 0x10; // fltx4 @@ -19768,9 +26463,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSimdNodeBase_t { pub const nNode: usize = 0x0; // uint16[4] pub const nNodeX0: usize = 0x8; // uint16[4] @@ -19782,9 +26474,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeNodeIntegrator_t { pub const flPointDamping: usize = 0x0; // float32 pub const flAnimationForceAttraction: usize = 0x4; // float32 @@ -19793,9 +26482,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSpringIntegrator_t { pub const nNode: usize = 0x0; // uint16[2] pub const flSpringRestLength: usize = 0x4; // float32 @@ -19805,9 +26491,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSimdSpringIntegrator_t { pub const nNode: usize = 0x0; // uint16[4][2] pub const flSpringRestLength: usize = 0x10; // fltx4 @@ -19817,9 +26500,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeCtrlOffset_t { pub const vOffset: usize = 0x0; // pub const nCtrlParent: usize = 0xC; // uint16 @@ -19827,18 +26507,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSoftParent_t { pub const nParent: usize = 0x0; // int32 pub const flAlpha: usize = 0x4; // float32 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeCtrlSoftOffset_t { pub const nCtrlParent: usize = 0x0; // uint16 pub const nCtrlChild: usize = 0x2; // uint16 @@ -19847,18 +26521,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeCtrlOsOffset_t { pub const nCtrlParent: usize = 0x0; // uint16 pub const nCtrlChild: usize = 0x2; // uint16 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeFollowNode_t { pub const nParentNode: usize = 0x0; // uint16 pub const nChildNode: usize = 0x2; // uint16 @@ -19866,9 +26534,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeCollisionPlane_t { pub const nCtrlParent: usize = 0x0; // uint16 pub const nChildNode: usize = 0x2; // uint16 @@ -19877,9 +26542,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeWorldCollisionParams_t { pub const flWorldFriction: usize = 0x0; // float32 pub const flGroundFriction: usize = 0x4; // float32 @@ -19888,17 +26550,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeTreeChildren_t { pub const nChild: usize = 0x0; // uint16[2] } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeTaperedCapsuleRigid_t { pub const vSphere: usize = 0x0; // fltx4[2] pub const nNode: usize = 0x20; // uint16 @@ -19908,9 +26564,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSphereRigid_t { pub const vSphere: usize = 0x0; // fltx4 pub const nNode: usize = 0x10; // uint16 @@ -19920,9 +26573,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeTaperedCapsuleStretch_t { pub const nNode: usize = 0x0; // uint16[2] pub const nCollisionMask: usize = 0x4; // uint16 @@ -19931,9 +26581,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeBoxRigid_t { pub const tmFrame2: usize = 0x0; // CTransform pub const nNode: usize = 0x20; // uint16 @@ -19944,9 +26591,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CovMatrix3 { pub const m_vDiag: usize = 0x0; // pub const m_flXY: usize = 0xC; // float32 @@ -19955,9 +26599,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FourCovMatrices3 { pub const m_vDiag: usize = 0x0; // FourVectors pub const m_flXY: usize = 0x30; // fltx4 @@ -19966,9 +26607,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeFitWeight_t { pub const flWeight: usize = 0x0; // float32 pub const nNode: usize = 0x4; // uint16 @@ -19976,9 +26614,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeFitInfluence_t { pub const nVertexNode: usize = 0x0; // uint32 pub const flWeight: usize = 0x4; // float32 @@ -19986,9 +26621,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeFitMatrix_t { pub const bone: usize = 0x0; // CTransform pub const vCenter: usize = 0x20; // @@ -19998,9 +26630,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeRigidColliderIndices_t { pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 pub const m_nSphereRigidIndex: usize = 0x2; // uint16 @@ -20009,44 +26638,29 @@ pub mod cs2_dumper { } // Parent: FeTaperedCapsuleRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeBuildTaperedCapsuleRigid_t { pub const m_nPriority: usize = 0x30; // int32 pub const m_nVertexMapHash: usize = 0x34; // uint32 } // Parent: FeBoxRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeBuildBoxRigid_t { pub const m_nPriority: usize = 0x40; // int32 pub const m_nVertexMapHash: usize = 0x44; // uint32 } // Parent: FeSphereRigid_t // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeBuildSphereRigid_t { pub const m_nPriority: usize = 0x20; // int32 pub const m_nVertexMapHash: usize = 0x24; // uint32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeSourceEdge_t { pub const nNode: usize = 0x0; // uint16[2] } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeEffectDesc_t { pub const sName: usize = 0x0; // CUtlString pub const nNameHash: usize = 0x8; // uint32 @@ -20055,9 +26669,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeVertexMapBuild_t { pub const m_VertexMapName: usize = 0x0; // CUtlString pub const m_nNameHash: usize = 0x8; // uint32 @@ -20068,26 +26679,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFeVertexMapBuildArray { pub const m_Array: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeProxyVertexMap_t { pub const m_Name: usize = 0x0; // CUtlString pub const m_flWeight: usize = 0x8; // float32 } // Parent: None // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeVertexMapDesc_t { pub const sName: usize = 0x0; // CUtlString pub const nNameHash: usize = 0x8; // uint32 @@ -20104,9 +26706,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod FeMorphLayerDepr_t { pub const m_Name: usize = 0x0; // CUtlString pub const m_nNameHash: usize = 0x8; // uint32 @@ -20119,9 +26718,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CFeMorphLayer { pub const m_Name: usize = 0x0; // CUtlString pub const m_nNameHash: usize = 0x8; // uint32 @@ -20133,43 +26729,28 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod Dop26_t { pub const m_flSupport: usize = 0x0; // float32[26] } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnCapsule_t { pub const m_vCenter: usize = 0x0; // Vector[2] pub const m_flRadius: usize = 0x18; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnPlane_t { pub const m_vNormal: usize = 0x0; // pub const m_flOffset: usize = 0xC; // float32 } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnVertex_t { pub const m_nEdge: usize = 0x0; // uint8 } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnHalfEdge_t { pub const m_nNext: usize = 0x0; // uint8 pub const m_nTwin: usize = 0x1; // uint8 @@ -20178,26 +26759,17 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnFace_t { pub const m_nEdge: usize = 0x0; // uint8 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CRegionSVM { pub const m_Planes: usize = 0x0; // CUtlVector pub const m_Nodes: usize = 0x18; // CUtlVector } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnHull_t { pub const m_vCentroid: usize = 0x0; // pub const m_flMaxAngularRadius: usize = 0xC; // float32 @@ -20216,25 +26788,16 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnTriangle_t { pub const m_nIndex: usize = 0x0; // int32[3] } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnWing_t { pub const m_nIndex: usize = 0x0; // int32[3] } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnNode_t { pub const m_vMin: usize = 0x0; // pub const m_nChildren: usize = 0xC; // uint32 @@ -20243,9 +26806,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnMesh_t { pub const m_vMin: usize = 0x0; // pub const m_vMax: usize = 0xC; // @@ -20260,9 +26820,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnShapeDesc_t { pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 @@ -20270,58 +26827,37 @@ pub mod cs2_dumper { } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnSphereDesc_t { pub const m_Sphere: usize = 0x10; // SphereBase_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnCapsuleDesc_t { pub const m_Capsule: usize = 0x10; // RnCapsule_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnHullDesc_t { pub const m_Hull: usize = 0x10; // RnHull_t } // Parent: RnShapeDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnMeshDesc_t { pub const m_Mesh: usize = 0x10; // RnMesh_t } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnSoftbodyParticle_t { pub const m_flMassInv: usize = 0x0; // float32 } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnSoftbodySpring_t { pub const m_nParticle: usize = 0x0; // uint16[2] pub const m_flLength: usize = 0x4; // float32 } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnSoftbodyCapsule_t { pub const m_vCenter: usize = 0x0; // Vector[2] pub const m_flRadius: usize = 0x18; // float32 @@ -20329,9 +26865,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnBlendVertex_t { pub const m_nWeight0: usize = 0x0; // uint16 pub const m_nIndex0: usize = 0x2; // uint16 @@ -20344,9 +26877,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CastSphereSATParams_t { pub const m_vRayStart: usize = 0x0; // pub const m_vRayDelta: usize = 0xC; // @@ -20357,9 +26887,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults pub mod RnBodyDesc_t { pub const m_sDebugName: usize = 0x0; // CUtlString pub const m_vPosition: usize = 0x8; // @@ -20410,9 +26937,6 @@ pub mod cs2_dumper { } // Parent: RnBodyDesc_t // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod vphysics_save_cphysicsbody_t { pub const m_nOldPointer: usize = 0xD0; // uint64 } @@ -20441,9 +26965,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod EntityIOConnectionData_t { pub const m_outputName: usize = 0x0; // CUtlString pub const m_targetType: usize = 0x8; // uint32 @@ -20455,18 +26976,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod EntityKeyValueData_t { pub const m_connections: usize = 0x8; // CUtlVector pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod PermEntityLumpData_t { pub const m_name: usize = 0x8; // CUtlString pub const m_hammerUniqueId: usize = 0x10; // CUtlString @@ -20475,9 +26990,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults pub mod SceneObject_t { pub const m_nObjectID: usize = 0x0; // uint32 pub const m_vTransform: usize = 0x4; // Vector4D[3] @@ -20496,17 +27008,11 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults pub mod BaseSceneObjectOverride_t { pub const m_nSceneObjectIndex: usize = 0x0; // uint32 } // Parent: BaseSceneObjectOverride_t // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ExtraVertexStreamOverride_t { pub const m_nSubSceneObject: usize = 0x4; // uint32 pub const m_nDrawCallIndex: usize = 0x8; // uint32 @@ -20515,9 +27021,6 @@ pub mod cs2_dumper { } // Parent: BaseSceneObjectOverride_t // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod MaterialOverride_t { pub const m_nSubSceneObject: usize = 0x4; // uint32 pub const m_nDrawCallIndex: usize = 0x8; // uint32 @@ -20525,9 +27028,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults pub mod InfoOverlayData_t { pub const m_transform: usize = 0x0; // matrix3x4_t pub const m_flWidth: usize = 0x30; // float32 @@ -20542,9 +27042,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod BakedLightingInfo_t { pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 @@ -20554,9 +27051,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod WorldNodeOnDiskBufferData_t { pub const m_nElementCount: usize = 0x0; // int32 pub const m_nElementSizeInBytes: usize = 0x4; // int32 @@ -20565,9 +27059,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults pub mod AggregateMeshInfo_t { pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 @@ -20581,9 +27072,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod AggregateLODSetup_t { pub const m_vLODOrigin: usize = 0x0; // pub const m_fMaxObjectScale: usize = 0xC; // float32 @@ -20591,9 +27079,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod AggregateSceneObject_t { pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t @@ -20606,9 +27091,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ClutterTile_t { pub const m_nFirstInstance: usize = 0x0; // uint32 pub const m_nLastInstance: usize = 0x4; // uint32 @@ -20616,9 +27098,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults pub mod ClutterSceneObject_t { pub const m_Bounds: usize = 0x0; // AABB_t pub const m_flags: usize = 0x18; // ObjectTypeFlags_t @@ -20631,9 +27110,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults pub mod WorldNode_t { pub const m_sceneObjects: usize = 0x0; // CUtlVector pub const m_infoOverlays: usize = 0x18; // CUtlVector @@ -20651,9 +27127,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults pub mod WorldBuilderParams_t { pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 pub const m_bBuildBakedLighting: usize = 0x4; // bool @@ -20663,9 +27136,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults pub mod NodeData_t { pub const m_nParent: usize = 0x0; // int32 pub const m_vOrigin: usize = 0x4; // @@ -20677,9 +27147,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults pub mod World_t { pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t pub const m_worldNodes: usize = 0x20; // CUtlVector @@ -20688,18 +27155,12 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod VoxelVisBlockOffset_t { pub const m_nOffset: usize = 0x0; // uint32 pub const m_nElementCount: usize = 0x4; // uint32 } // Parent: None // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CVoxelVisibility { pub const m_nBaseClusterCount: usize = 0x40; // uint32 pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 @@ -20721,9 +27182,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeVMapResourceData_t { } // Parent: None @@ -20732,9 +27190,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) pub mod CEntityIdentity { pub const m_nameStringableIndex: usize = 0x14; // int32 pub const m_name: usize = 0x18; // CUtlSymbolLarge @@ -20750,10 +27205,6 @@ pub mod cs2_dumper { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity *) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) pub mod CEntityInstance { pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge pub const m_pEntity: usize = 0x10; // CEntityIdentity*