Game update (14071) (2)

This commit is contained in:
Enoouo
2025-03-12 17:49:16 +08:00
parent 76c03850dc
commit 6dc8b083ea
64 changed files with 433 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-03-08 01:09:39.389363600 UTC
// 2025-03-12 09:38:45.590431400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -1766,7 +1766,7 @@ pub mod cs2_dumper {
pub const m_OnAnimReachedStart: usize = 0xBE0; // CEntityIOOutput
pub const m_OnAnimReachedEnd: usize = 0xC08; // CEntityIOOutput
pub const m_iszIdleAnim: usize = 0xC30; // CUtlSymbolLarge
pub const m_nIdleAnimLoopMode: usize = 0xC38; //
pub const m_nIdleAnimLoopMode: usize = 0xC38; // AnimLoopMode_t
pub const m_bRandomizeCycle: usize = 0xC3C; // bool
pub const m_bStartDisabled: usize = 0xC3D; // bool
pub const m_bFiredStartEndOutput: usize = 0xC3E; // bool
@@ -2155,7 +2155,7 @@ pub mod cs2_dumper {
pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
pub const m_flOldPlayerZ: usize = 0x138; // float32
pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32
pub const m_hTriggerSoundscapeList: usize = 0x158; //
pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
}
// Parent: CBaseEntity
// Field count: 3
@@ -3906,7 +3906,7 @@ pub mod cs2_dumper {
pub const m_hSequence: usize = 0x22C; // HSequence
pub const m_flSeqStartTime: usize = 0x230; // GameTime_t
pub const m_flSeqFixedCycle: usize = 0x234; // float32
pub const m_nAnimLoopMode: usize = 0x238; //
pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t
pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat
pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t
pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool
@@ -4279,8 +4279,8 @@ pub mod cs2_dumper {
pub const m_iEffectIndex: usize = 0x9A0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
pub const m_flStartTime: usize = 0x9A8; // GameTime_t
pub const m_flPreSimTime: usize = 0x9AC; // float32
pub const m_vServerControlPoints: usize = 0x9B0; //
pub const m_iServerControlPointAssignments: usize = 0x9E0; //
pub const m_vServerControlPoints: usize = 0x9B0; // Vector[4]
pub const m_iServerControlPointAssignments: usize = 0x9E0; // uint8[4]
pub const m_hControlPointEnts: usize = 0x9E4; // CHandle<CBaseEntity>[64]
pub const m_bNoSave: usize = 0xAE4; // bool
pub const m_bNoFreeze: usize = 0xAE5; // bool
@@ -4306,7 +4306,7 @@ pub mod cs2_dumper {
pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage
pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
pub const m_bLinkedCooldowns: usize = 0x2F0; // bool
pub const m_iFlags: usize = 0x2F1; //
pub const m_iFlags: usize = 0x2F1; // ItemFlagTypes_t
pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t
pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t
pub const m_iMaxClip1: usize = 0x2F4; // int32
@@ -5074,7 +5074,7 @@ pub mod cs2_dumper {
pub mod CPointValueRemapper {
pub const m_bDisabled: usize = 0x4E0; // bool
pub const m_bUpdateOnClient: usize = 0x4E1; // bool
pub const m_nInputType: usize = 0x4E4; //
pub const m_nInputType: usize = 0x4E4; // ValueRemapperInputType_t
pub const m_iszRemapLineStartName: usize = 0x4E8; // CUtlSymbolLarge
pub const m_iszRemapLineEndName: usize = 0x4F0; // CUtlSymbolLarge
pub const m_hRemapLineStart: usize = 0x4F8; // CHandle<CBaseEntity>
@@ -5336,7 +5336,7 @@ pub mod cs2_dumper {
pub const m_hSequence: usize = 0x0; // HSequence
pub const m_flSeqStartTime: usize = 0x4; // GameTime_t
pub const m_flSeqFixedCycle: usize = 0x8; // float32
pub const m_nSeqLoopMode: usize = 0xC; //
pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t
pub const m_flPlaybackRate: usize = 0x10; // float32
pub const m_flCyclesPerSecond: usize = 0x14; // float32
}
@@ -6418,7 +6418,7 @@ pub mod cs2_dumper {
pub const m_flNextSecondaryAttackTickRatio: usize = 0xD3C; // float32
pub const m_iClip1: usize = 0xD40; // int32
pub const m_iClip2: usize = 0xD44; // int32
pub const m_pReserveAmmo: usize = 0xD48; //
pub const m_pReserveAmmo: usize = 0xD48; // int32[2]
pub const m_OnPlayerUse: usize = 0xD50; // CEntityIOOutput
}
// Parent: CPlayerControllerComponent
@@ -6462,7 +6462,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_poolOrigin (Vector)
// NetworkVarNames: m_waterLevel (float32)
pub mod CFish {
pub const m_pool: usize = 0x9A8; //
pub const m_pool: usize = 0x9A8; // CHandle<CFishPool>
pub const m_id: usize = 0x9AC; // uint32
pub const m_x: usize = 0x9B0; // float32
pub const m_y: usize = 0x9B4; // float32
@@ -6749,7 +6749,7 @@ pub mod cs2_dumper {
pub const m_nNumBeamEnts: usize = 0x7A0; // uint8
pub const m_hBaseMaterial: usize = 0x7A8; // CStrongHandle<InfoForResourceTypeIMaterial2>
pub const m_nHaloIndex: usize = 0x7B0; // CStrongHandle<InfoForResourceTypeIMaterial2>
pub const m_nBeamType: usize = 0x7B8; //
pub const m_nBeamType: usize = 0x7B8; // BeamType_t
pub const m_nBeamFlags: usize = 0x7BC; // uint32
pub const m_hAttachEntity: usize = 0x7C0; // CHandle<CBaseEntity>[10]
pub const m_nAttachIndex: usize = 0x7E8; // AttachmentHandle_t[10]
@@ -6761,7 +6761,7 @@ pub mod cs2_dumper {
pub const m_fStartFrame: usize = 0x808; // float32
pub const m_fSpeed: usize = 0x80C; // float32
pub const m_flFrame: usize = 0x810; // float32
pub const m_nClipStyle: usize = 0x814; //
pub const m_nClipStyle: usize = 0x814; // BeamClipStyle_t
pub const m_bTurnedOff: usize = 0x818; // bool
pub const m_vecEndPos: usize = 0x81C; // Vector
pub const m_hEndEntity: usize = 0x828; // CHandle<CBaseEntity>
@@ -7059,7 +7059,7 @@ pub mod cs2_dumper {
pub const m_seqIdle: usize = 0xDBC; // HSequence
pub const m_seqFirePrimary: usize = 0xDC0; // HSequence
pub const m_seqFireSecondary: usize = 0xDC4; // HSequence
pub const m_thirdPersonFireSequences: usize = 0xDC8; //
pub const m_thirdPersonFireSequences: usize = 0xDC8; // CUtlVector<HSequence>
pub const m_hCurrentThirdPersonSequence: usize = 0xDE0; // HSequence
pub const m_nSilencerBoneIndex: usize = 0xDE4; // int32
pub const m_thirdPersonSequences: usize = 0xDE8; // HSequence[7]
@@ -7110,7 +7110,7 @@ pub mod cs2_dumper {
pub const m_bWasOwnedByTerrorist: usize = 0xF2D; // bool
pub const m_bFiredOutOfAmmoEvent: usize = 0xF2E; // bool
pub const m_numRemoveUnownedWeaponThink: usize = 0xF30; // int32
pub const m_IronSightController: usize = 0xF38; //
pub const m_IronSightController: usize = 0xF38; // CIronSightController
pub const m_iIronSightMode: usize = 0xF50; // int32
pub const m_flLastLOSTraceFailureTime: usize = 0xF54; // GameTime_t
pub const m_iNumEmptyAttacks: usize = 0xF58; // int32
@@ -7234,7 +7234,7 @@ pub mod cs2_dumper {
pub const m_scoreFirstHalf: usize = 0x7A8; // int32
pub const m_scoreSecondHalf: usize = 0x7AC; // int32
pub const m_scoreOvertime: usize = 0x7B0; // int32
pub const m_szClanTeamname: usize = 0x7B4; //
pub const m_szClanTeamname: usize = 0x7B4; // char[129]
pub const m_iClanID: usize = 0x838; // uint32
pub const m_szTeamFlagImage: usize = 0x83C; // char[8]
pub const m_szTeamLogoImage: usize = 0x844; // char[8]
@@ -8093,7 +8093,7 @@ pub mod cs2_dumper {
pub const m_nModelID: usize = 0x8; // int32
pub const m_hMaterialBase: usize = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle<InfoForResourceTypeIMaterial2>
pub const m_solid: usize = 0x20; //
pub const m_solid: usize = 0x20; // ShardSolid_t
pub const m_vecPanelSize: usize = 0x24; // Vector2D
pub const m_vecStressPositionA: usize = 0x2C; // Vector2D
pub const m_vecStressPositionB: usize = 0x34; // Vector2D
@@ -8629,7 +8629,7 @@ pub mod cs2_dumper {
pub const m_aPlayerControllers: usize = 0x4E0; // CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
pub const m_aPlayers: usize = 0x4F8; // CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
pub const m_iScore: usize = 0x510; // int32
pub const m_szTeamname: usize = 0x514; //
pub const m_szTeamname: usize = 0x514; // char[129]
}
// Parent: CCSWeaponBaseGun
// Field count: 0