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https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game update (14071) (2)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-08 01:09:39.389363600 UTC
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// 2025-03-12 09:38:45.590431400 UTC
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#pragma once
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@@ -1664,7 +1664,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xBE0; // CEntityIOOutput
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constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xC08; // CEntityIOOutput
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constexpr std::ptrdiff_t m_iszIdleAnim = 0xC30; // CUtlSymbolLarge
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constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xC38; //
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constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xC38; // AnimLoopMode_t
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constexpr std::ptrdiff_t m_bRandomizeCycle = 0xC3C; // bool
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constexpr std::ptrdiff_t m_bStartDisabled = 0xC3D; // bool
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constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xC3E; // bool
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@@ -2053,7 +2053,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
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constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32
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constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32
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constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; //
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constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
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}
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// Parent: CBaseEntity
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// Field count: 3
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@@ -3804,7 +3804,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence
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constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t
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constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32
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constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; //
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constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t
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constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat
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constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t
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constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool
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@@ -4177,8 +4177,8 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_iEffectIndex = 0x9A0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
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constexpr std::ptrdiff_t m_flStartTime = 0x9A8; // GameTime_t
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constexpr std::ptrdiff_t m_flPreSimTime = 0x9AC; // float32
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constexpr std::ptrdiff_t m_vServerControlPoints = 0x9B0; //
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constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x9E0; //
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constexpr std::ptrdiff_t m_vServerControlPoints = 0x9B0; // Vector[4]
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constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x9E0; // uint8[4]
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constexpr std::ptrdiff_t m_hControlPointEnts = 0x9E4; // CHandle<CBaseEntity>[64]
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constexpr std::ptrdiff_t m_bNoSave = 0xAE4; // bool
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constexpr std::ptrdiff_t m_bNoFreeze = 0xAE5; // bool
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@@ -4204,7 +4204,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage
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constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
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constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x2F0; // bool
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constexpr std::ptrdiff_t m_iFlags = 0x2F1; //
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constexpr std::ptrdiff_t m_iFlags = 0x2F1; // ItemFlagTypes_t
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constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t
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constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t
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constexpr std::ptrdiff_t m_iMaxClip1 = 0x2F4; // int32
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@@ -4972,7 +4972,7 @@ namespace cs2_dumper {
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namespace CPointValueRemapper {
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constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool
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constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4E1; // bool
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constexpr std::ptrdiff_t m_nInputType = 0x4E4; //
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constexpr std::ptrdiff_t m_nInputType = 0x4E4; // ValueRemapperInputType_t
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constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
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constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
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constexpr std::ptrdiff_t m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
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@@ -5234,7 +5234,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
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constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t
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constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32
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constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; //
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constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t
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constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32
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constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32
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}
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@@ -6316,7 +6316,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xD3C; // float32
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constexpr std::ptrdiff_t m_iClip1 = 0xD40; // int32
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constexpr std::ptrdiff_t m_iClip2 = 0xD44; // int32
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constexpr std::ptrdiff_t m_pReserveAmmo = 0xD48; //
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constexpr std::ptrdiff_t m_pReserveAmmo = 0xD48; // int32[2]
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constexpr std::ptrdiff_t m_OnPlayerUse = 0xD50; // CEntityIOOutput
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}
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// Parent: CPlayerControllerComponent
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@@ -6360,7 +6360,7 @@ namespace cs2_dumper {
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// NetworkVarNames: m_poolOrigin (Vector)
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// NetworkVarNames: m_waterLevel (float32)
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namespace CFish {
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constexpr std::ptrdiff_t m_pool = 0x9A8; //
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constexpr std::ptrdiff_t m_pool = 0x9A8; // CHandle<CFishPool>
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constexpr std::ptrdiff_t m_id = 0x9AC; // uint32
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constexpr std::ptrdiff_t m_x = 0x9B0; // float32
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constexpr std::ptrdiff_t m_y = 0x9B4; // float32
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@@ -6647,7 +6647,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_nNumBeamEnts = 0x7A0; // uint8
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constexpr std::ptrdiff_t m_hBaseMaterial = 0x7A8; // CStrongHandle<InfoForResourceTypeIMaterial2>
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constexpr std::ptrdiff_t m_nHaloIndex = 0x7B0; // CStrongHandle<InfoForResourceTypeIMaterial2>
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constexpr std::ptrdiff_t m_nBeamType = 0x7B8; //
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constexpr std::ptrdiff_t m_nBeamType = 0x7B8; // BeamType_t
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constexpr std::ptrdiff_t m_nBeamFlags = 0x7BC; // uint32
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constexpr std::ptrdiff_t m_hAttachEntity = 0x7C0; // CHandle<CBaseEntity>[10]
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constexpr std::ptrdiff_t m_nAttachIndex = 0x7E8; // AttachmentHandle_t[10]
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@@ -6659,7 +6659,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_fStartFrame = 0x808; // float32
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constexpr std::ptrdiff_t m_fSpeed = 0x80C; // float32
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constexpr std::ptrdiff_t m_flFrame = 0x810; // float32
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constexpr std::ptrdiff_t m_nClipStyle = 0x814; //
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constexpr std::ptrdiff_t m_nClipStyle = 0x814; // BeamClipStyle_t
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constexpr std::ptrdiff_t m_bTurnedOff = 0x818; // bool
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constexpr std::ptrdiff_t m_vecEndPos = 0x81C; // Vector
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constexpr std::ptrdiff_t m_hEndEntity = 0x828; // CHandle<CBaseEntity>
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@@ -6957,7 +6957,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_seqIdle = 0xDBC; // HSequence
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constexpr std::ptrdiff_t m_seqFirePrimary = 0xDC0; // HSequence
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constexpr std::ptrdiff_t m_seqFireSecondary = 0xDC4; // HSequence
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constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xDC8; //
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constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xDC8; // CUtlVector<HSequence>
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constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xDE0; // HSequence
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constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xDE4; // int32
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constexpr std::ptrdiff_t m_thirdPersonSequences = 0xDE8; // HSequence[7]
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@@ -7008,7 +7008,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xF2D; // bool
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constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xF2E; // bool
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constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xF30; // int32
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constexpr std::ptrdiff_t m_IronSightController = 0xF38; //
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constexpr std::ptrdiff_t m_IronSightController = 0xF38; // CIronSightController
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constexpr std::ptrdiff_t m_iIronSightMode = 0xF50; // int32
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constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t
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constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF58; // int32
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@@ -7132,7 +7132,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_scoreFirstHalf = 0x7A8; // int32
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constexpr std::ptrdiff_t m_scoreSecondHalf = 0x7AC; // int32
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constexpr std::ptrdiff_t m_scoreOvertime = 0x7B0; // int32
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constexpr std::ptrdiff_t m_szClanTeamname = 0x7B4; //
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constexpr std::ptrdiff_t m_szClanTeamname = 0x7B4; // char[129]
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constexpr std::ptrdiff_t m_iClanID = 0x838; // uint32
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constexpr std::ptrdiff_t m_szTeamFlagImage = 0x83C; // char[8]
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constexpr std::ptrdiff_t m_szTeamLogoImage = 0x844; // char[8]
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@@ -7991,7 +7991,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_nModelID = 0x8; // int32
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constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
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constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle<InfoForResourceTypeIMaterial2>
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constexpr std::ptrdiff_t m_solid = 0x20; //
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constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t
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constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D
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constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D
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constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D
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@@ -8527,7 +8527,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_aPlayerControllers = 0x4E0; // CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
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constexpr std::ptrdiff_t m_aPlayers = 0x4F8; // CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
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constexpr std::ptrdiff_t m_iScore = 0x510; // int32
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constexpr std::ptrdiff_t m_szTeamname = 0x514; //
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constexpr std::ptrdiff_t m_szTeamname = 0x514; // char[129]
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}
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// Parent: CCSWeaponBaseGun
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// Field count: 0
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