Game update (14071) (2)

This commit is contained in:
Enoouo
2025-03-12 17:49:16 +08:00
parent 76c03850dc
commit 6dc8b083ea
64 changed files with 433 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-03-08 01:09:39.389363600 UTC
// 2025-03-12 09:38:45.590431400 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@@ -1659,7 +1659,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnAnimReachedStart = 0xBE0; // CEntityIOOutput
public const nint m_OnAnimReachedEnd = 0xC08; // CEntityIOOutput
public const nint m_iszIdleAnim = 0xC30; // CUtlSymbolLarge
public const nint m_nIdleAnimLoopMode = 0xC38; //
public const nint m_nIdleAnimLoopMode = 0xC38; // AnimLoopMode_t
public const nint m_bRandomizeCycle = 0xC3C; // bool
public const nint m_bStartDisabled = 0xC3D; // bool
public const nint m_bFiredStartEndOutput = 0xC3E; // bool
@@ -2048,7 +2048,7 @@ namespace CS2Dumper.Schemas {
public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
public const nint m_flOldPlayerZ = 0x138; // float32
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_hTriggerSoundscapeList = 0x158; //
public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
}
// Parent: CBaseEntity
// Field count: 3
@@ -3799,7 +3799,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hSequence = 0x22C; // HSequence
public const nint m_flSeqStartTime = 0x230; // GameTime_t
public const nint m_flSeqFixedCycle = 0x234; // float32
public const nint m_nAnimLoopMode = 0x238; //
public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t
public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat
public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t
public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool
@@ -4172,8 +4172,8 @@ namespace CS2Dumper.Schemas {
public const nint m_iEffectIndex = 0x9A0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flStartTime = 0x9A8; // GameTime_t
public const nint m_flPreSimTime = 0x9AC; // float32
public const nint m_vServerControlPoints = 0x9B0; //
public const nint m_iServerControlPointAssignments = 0x9E0; //
public const nint m_vServerControlPoints = 0x9B0; // Vector[4]
public const nint m_iServerControlPointAssignments = 0x9E0; // uint8[4]
public const nint m_hControlPointEnts = 0x9E4; // CHandle<CBaseEntity>[64]
public const nint m_bNoSave = 0xAE4; // bool
public const nint m_bNoFreeze = 0xAE5; // bool
@@ -4199,7 +4199,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage
public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_bLinkedCooldowns = 0x2F0; // bool
public const nint m_iFlags = 0x2F1; //
public const nint m_iFlags = 0x2F1; // ItemFlagTypes_t
public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t
public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t
public const nint m_iMaxClip1 = 0x2F4; // int32
@@ -4967,7 +4967,7 @@ namespace CS2Dumper.Schemas {
public static class CPointValueRemapper {
public const nint m_bDisabled = 0x4E0; // bool
public const nint m_bUpdateOnClient = 0x4E1; // bool
public const nint m_nInputType = 0x4E4; //
public const nint m_nInputType = 0x4E4; // ValueRemapperInputType_t
public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
public const nint m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
@@ -5229,7 +5229,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hSequence = 0x0; // HSequence
public const nint m_flSeqStartTime = 0x4; // GameTime_t
public const nint m_flSeqFixedCycle = 0x8; // float32
public const nint m_nSeqLoopMode = 0xC; //
public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t
public const nint m_flPlaybackRate = 0x10; // float32
public const nint m_flCyclesPerSecond = 0x14; // float32
}
@@ -6311,7 +6311,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flNextSecondaryAttackTickRatio = 0xD3C; // float32
public const nint m_iClip1 = 0xD40; // int32
public const nint m_iClip2 = 0xD44; // int32
public const nint m_pReserveAmmo = 0xD48; //
public const nint m_pReserveAmmo = 0xD48; // int32[2]
public const nint m_OnPlayerUse = 0xD50; // CEntityIOOutput
}
// Parent: CPlayerControllerComponent
@@ -6355,7 +6355,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_poolOrigin (Vector)
// NetworkVarNames: m_waterLevel (float32)
public static class CFish {
public const nint m_pool = 0x9A8; //
public const nint m_pool = 0x9A8; // CHandle<CFishPool>
public const nint m_id = 0x9AC; // uint32
public const nint m_x = 0x9B0; // float32
public const nint m_y = 0x9B4; // float32
@@ -6642,7 +6642,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nNumBeamEnts = 0x7A0; // uint8
public const nint m_hBaseMaterial = 0x7A8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nHaloIndex = 0x7B0; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nBeamType = 0x7B8; //
public const nint m_nBeamType = 0x7B8; // BeamType_t
public const nint m_nBeamFlags = 0x7BC; // uint32
public const nint m_hAttachEntity = 0x7C0; // CHandle<CBaseEntity>[10]
public const nint m_nAttachIndex = 0x7E8; // AttachmentHandle_t[10]
@@ -6654,7 +6654,7 @@ namespace CS2Dumper.Schemas {
public const nint m_fStartFrame = 0x808; // float32
public const nint m_fSpeed = 0x80C; // float32
public const nint m_flFrame = 0x810; // float32
public const nint m_nClipStyle = 0x814; //
public const nint m_nClipStyle = 0x814; // BeamClipStyle_t
public const nint m_bTurnedOff = 0x818; // bool
public const nint m_vecEndPos = 0x81C; // Vector
public const nint m_hEndEntity = 0x828; // CHandle<CBaseEntity>
@@ -6952,7 +6952,7 @@ namespace CS2Dumper.Schemas {
public const nint m_seqIdle = 0xDBC; // HSequence
public const nint m_seqFirePrimary = 0xDC0; // HSequence
public const nint m_seqFireSecondary = 0xDC4; // HSequence
public const nint m_thirdPersonFireSequences = 0xDC8; //
public const nint m_thirdPersonFireSequences = 0xDC8; // CUtlVector<HSequence>
public const nint m_hCurrentThirdPersonSequence = 0xDE0; // HSequence
public const nint m_nSilencerBoneIndex = 0xDE4; // int32
public const nint m_thirdPersonSequences = 0xDE8; // HSequence[7]
@@ -7003,7 +7003,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bWasOwnedByTerrorist = 0xF2D; // bool
public const nint m_bFiredOutOfAmmoEvent = 0xF2E; // bool
public const nint m_numRemoveUnownedWeaponThink = 0xF30; // int32
public const nint m_IronSightController = 0xF38; //
public const nint m_IronSightController = 0xF38; // CIronSightController
public const nint m_iIronSightMode = 0xF50; // int32
public const nint m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t
public const nint m_iNumEmptyAttacks = 0xF58; // int32
@@ -7127,7 +7127,7 @@ namespace CS2Dumper.Schemas {
public const nint m_scoreFirstHalf = 0x7A8; // int32
public const nint m_scoreSecondHalf = 0x7AC; // int32
public const nint m_scoreOvertime = 0x7B0; // int32
public const nint m_szClanTeamname = 0x7B4; //
public const nint m_szClanTeamname = 0x7B4; // char[129]
public const nint m_iClanID = 0x838; // uint32
public const nint m_szTeamFlagImage = 0x83C; // char[8]
public const nint m_szTeamLogoImage = 0x844; // char[8]
@@ -7986,7 +7986,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nModelID = 0x8; // int32
public const nint m_hMaterialBase = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_solid = 0x20; //
public const nint m_solid = 0x20; // ShardSolid_t
public const nint m_vecPanelSize = 0x24; // Vector2D
public const nint m_vecStressPositionA = 0x2C; // Vector2D
public const nint m_vecStressPositionB = 0x34; // Vector2D
@@ -8522,7 +8522,7 @@ namespace CS2Dumper.Schemas {
public const nint m_aPlayerControllers = 0x4E0; // CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
public const nint m_aPlayers = 0x4F8; // CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
public const nint m_iScore = 0x510; // int32
public const nint m_szTeamname = 0x514; //
public const nint m_szTeamname = 0x514; // char[129]
}
// Parent: CCSWeaponBaseGun
// Field count: 0