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https://github.com/a2x/cs2-dumper.git
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Game update (14071) (2)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-08 01:09:39.389363600 UTC
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// 2025-03-12 09:38:45.590431400 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -1019,7 +1019,7 @@ pub mod cs2_dumper {
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pub const m_nFirstSourcePoint: usize = 0x1CC; // int32
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pub const m_bSetOrientation: usize = 0x1D0; // bool
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pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t
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pub const m_nSetParent: usize = 0x1D8; //
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pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t
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}
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// Parent: CParticleFunctionOperator
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// Field count: 8
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@@ -1288,7 +1288,7 @@ pub mod cs2_dumper {
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pub const m_flCenterXOffset: usize = 0xCC0; // CParticleCollectionRendererFloatInput
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pub const m_flCenterYOffset: usize = 0xE20; // CParticleCollectionRendererFloatInput
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pub const m_flBumpStrength: usize = 0xF80; // float32
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pub const m_nCropTextureOverride: usize = 0xF84; //
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pub const m_nCropTextureOverride: usize = 0xF84; // ParticleSequenceCropOverride_t
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pub const m_vecTexturesInput: usize = 0xF88; // CUtlVector<TextureGroup_t>
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pub const m_flAnimationRate: usize = 0xFA0; // float32
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pub const m_nAnimationType: usize = 0xFA4; // AnimationType_t
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@@ -3500,7 +3500,7 @@ pub mod cs2_dumper {
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pub const m_bLOS: usize = 0x1F4; // bool
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pub const m_CollisionGroupName: usize = 0x1F5; // char[128]
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pub const m_nTraceSet: usize = 0x278; // ParticleTraceSet_t
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pub const m_nSetParent: usize = 0x27C; //
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pub const m_nSetParent: usize = 0x27C; // ParticleParentSetMode_t
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}
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// Parent: CParticleFunctionPreEmission
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// Field count: 4
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@@ -5307,7 +5307,7 @@ pub mod cs2_dumper {
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pub const m_bRenderSpecular: usize = 0x1249; // bool
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pub const m_lightCookie: usize = 0x1250; // CUtlString
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pub const m_nPriority: usize = 0x1258; // int32
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pub const m_nFogLightingMode: usize = 0x125C; //
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pub const m_nFogLightingMode: usize = 0x125C; // ParticleLightFogLightingMode_t
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pub const m_flFogContribution: usize = 0x1260; // CParticleCollectionRendererFloatInput
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pub const m_nCapsuleLightBehavior: usize = 0x13C0; // ParticleLightBehaviorChoiceList_t
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pub const m_flCapsuleLength: usize = 0x13C4; // float32
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@@ -5363,7 +5363,7 @@ pub mod cs2_dumper {
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pub const m_nCP1: usize = 0x1C8; // int32
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pub const m_vecCP1Pos: usize = 0x1CC; // Vector
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pub const m_bUseAvgParticlePos: usize = 0x1D8; // bool
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pub const m_nSetParent: usize = 0x1DC; //
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pub const m_nSetParent: usize = 0x1DC; // ParticleParentSetMode_t
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}
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// Parent: CParticleFunctionPreEmission
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// Field count: 7
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