From 6d04af2758b0f6cc7243c786a05e0cac2997cecd Mon Sep 17 00:00:00 2001 From: a2x <45197573+a2x@users.noreply.github.com> Date: Sun, 1 Oct 2023 14:43:48 +1000 Subject: [PATCH] Print field types --- Cargo.toml | 1 + config.json | 10 + generated/animationsystem.dll.cs | 3090 ++++---- generated/animationsystem.dll.hpp | 3090 ++++---- generated/animationsystem.dll.rs | 3090 ++++---- generated/client.dll.cs | 5806 +++++++-------- generated/client.dll.hpp | 5806 +++++++-------- generated/client.dll.rs | 5806 +++++++-------- generated/engine2.dll.cs | 178 +- generated/engine2.dll.hpp | 178 +- generated/engine2.dll.rs | 178 +- generated/host.dll.cs | 4 +- generated/host.dll.hpp | 4 +- generated/host.dll.rs | 4 +- generated/materialsystem2.dll.cs | 136 +- generated/materialsystem2.dll.hpp | 136 +- generated/materialsystem2.dll.rs | 136 +- generated/networksystem.dll.cs | 2 +- generated/networksystem.dll.hpp | 2 +- generated/networksystem.dll.rs | 2 +- generated/offsets.cs | 1 + generated/offsets.hpp | 1 + generated/offsets.json | 1 + generated/offsets.rs | 1 + generated/particles.dll.cs | 5424 +++++++------- generated/particles.dll.hpp | 5424 +++++++------- generated/particles.dll.rs | 5424 +++++++------- generated/pulse_system.dll.cs | 262 +- generated/pulse_system.dll.hpp | 262 +- generated/pulse_system.dll.rs | 262 +- generated/rendersystemdx11.dll.cs | 24 +- generated/rendersystemdx11.dll.hpp | 24 +- generated/rendersystemdx11.dll.rs | 24 +- generated/resourcesystem.dll.cs | 74 +- generated/resourcesystem.dll.hpp | 74 +- generated/resourcesystem.dll.rs | 74 +- generated/scenesystem.dll.cs | 52 +- generated/scenesystem.dll.hpp | 52 +- generated/scenesystem.dll.rs | 52 +- generated/schemasystem.dll.cs | 56 +- generated/schemasystem.dll.hpp | 56 +- generated/schemasystem.dll.rs | 56 +- generated/server.dll.cs | 9784 ++++++++++++------------- generated/server.dll.hpp | 9784 ++++++++++++------------- generated/server.dll.rs | 9784 ++++++++++++------------- generated/soundsystem.dll.cs | 388 +- generated/soundsystem.dll.hpp | 388 +- generated/soundsystem.dll.rs | 388 +- generated/vphysics2.dll.cs | 962 +-- generated/vphysics2.dll.hpp | 962 +-- generated/vphysics2.dll.rs | 962 +-- generated/worldrenderer.dll.cs | 290 +- generated/worldrenderer.dll.hpp | 290 +- generated/worldrenderer.dll.rs | 290 +- src/builder/cpp_file_builder.rs | 27 +- src/builder/csharp_file_builder.rs | 19 +- src/builder/file_builder.rs | 12 +- src/builder/json_file_builder.rs | 8 +- src/builder/mod.rs | 20 +- src/builder/rust_file_builder.rs | 19 +- src/dumpers/interfaces.rs | 19 +- src/dumpers/mod.rs | 21 +- src/dumpers/offsets.rs | 19 +- src/dumpers/schemas.rs | 34 +- src/error.rs | 68 +- src/main.rs | 22 +- src/remote/process.rs | 14 +- src/sdk/mod.rs | 2 + src/sdk/schema_class_field_data.rs | 12 +- src/sdk/schema_class_info.rs | 4 +- src/sdk/schema_system_type_scope.rs | 2 +- src/sdk/schema_type.rs | 18 + src/sdk/schema_type_declared_class.rs | 5 +- 73 files changed, 40045 insertions(+), 39911 deletions(-) create mode 100644 src/sdk/schema_type.rs diff --git a/Cargo.toml b/Cargo.toml index 516c455..deb509d 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -12,6 +12,7 @@ log = "0.4" serde = { version = "1.0", features = ["derive"] } serde_json = "1.0" simple_logger = "4.2" +thiserror = "1.0" [dependencies.windows] version = "0.51" diff --git a/config.json b/config.json index 4544175..db00b2d 100644 --- a/config.json +++ b/config.json @@ -86,6 +86,16 @@ } ] }, + { + "name": "plantedC4", + "module": "client.dll", + "pattern": "48 89 05 ? ? ? ? 8B 05 ? ? ? ? A9 ? ? ? ? 74 ? 25 ? ? ? ? 89 05 ? ? ? ? 8B 0D", + "operations": [ + { + "type": "ripRelative" + } + ] + }, { "name": "viewAngles", "module": "client.dll", diff --git a/generated/animationsystem.dll.cs b/generated/animationsystem.dll.cs index 627861a..428f882 100644 --- a/generated/animationsystem.dll.cs +++ b/generated/animationsystem.dll.cs @@ -1,2504 +1,2504 @@ public static class AimMatrixOpFixedSettings_t { - public const nint m_attachment = 0x0; - public const nint m_damping = 0x80; - public const nint m_poseCacheHandles = 0x90; - public const nint m_eBlendMode = 0xB8; - public const nint m_fAngleIncrement = 0xBC; - public const nint m_nSequenceMaxFrame = 0xC0; - public const nint m_nBoneMaskIndex = 0xC4; - public const nint m_bTargetIsPosition = 0xC8; + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] + public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode + public const nint m_fAngleIncrement = 0xBC; // float32 + public const nint m_nSequenceMaxFrame = 0xC0; // int32 + public const nint m_nBoneMaskIndex = 0xC4; // int32 + public const nint m_bTargetIsPosition = 0xC8; // bool } public static class AnimComponentID { - public const nint m_id = 0x0; + public const nint m_id = 0x0; // uint32 } public static class AnimNodeID { - public const nint m_id = 0x0; + public const nint m_id = 0x0; // uint32 } public static class AnimNodeOutputID { - public const nint m_id = 0x0; + public const nint m_id = 0x0; // uint32 } public static class AnimParamID { - public const nint m_id = 0x0; + public const nint m_id = 0x0; // uint32 } public static class AnimScriptHandle { - public const nint m_id = 0x0; + public const nint m_id = 0x0; // uint32 } public static class AnimStateID { - public const nint m_id = 0x0; + public const nint m_id = 0x0; // uint32 } public static class AnimTagID { - public const nint m_id = 0x0; + public const nint m_id = 0x0; // uint32 } public static class AnimationDecodeDebugDumpElement_t { - public const nint m_nEntityIndex = 0x0; - public const nint m_modelName = 0x8; - public const nint m_poseParams = 0x10; - public const nint m_decodeOps = 0x28; - public const nint m_internalOps = 0x40; - public const nint m_decodedAnims = 0x58; + public const nint m_nEntityIndex = 0x0; // int32 + public const nint m_modelName = 0x8; // CUtlString + public const nint m_poseParams = 0x10; // CUtlVector< CUtlString > + public const nint m_decodeOps = 0x28; // CUtlVector< CUtlString > + public const nint m_internalOps = 0x40; // CUtlVector< CUtlString > + public const nint m_decodedAnims = 0x58; // CUtlVector< CUtlString > } public static class AnimationDecodeDebugDump_t { - public const nint m_processingType = 0x0; - public const nint m_elems = 0x8; + public const nint m_processingType = 0x0; // AnimationProcessingType_t + public const nint m_elems = 0x8; // CUtlVector< AnimationDecodeDebugDumpElement_t > } public static class AnimationSnapshotBase_t { - public const nint m_flRealTime = 0x0; - public const nint m_rootToWorld = 0x10; - public const nint m_bBonesInWorldSpace = 0x40; - public const nint m_boneSetupMask = 0x48; - public const nint m_boneTransforms = 0x60; - public const nint m_flexControllers = 0x78; - public const nint m_SnapshotType = 0x90; - public const nint m_bHasDecodeDump = 0x94; - public const nint m_DecodeDump = 0x98; + public const nint m_flRealTime = 0x0; // float32 + public const nint m_rootToWorld = 0x10; // matrix3x4a_t + public const nint m_bBonesInWorldSpace = 0x40; // bool + public const nint m_boneSetupMask = 0x48; // CUtlVector< uint32 > + public const nint m_boneTransforms = 0x60; // CUtlVector< matrix3x4a_t > + public const nint m_flexControllers = 0x78; // CUtlVector< float32 > + public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t + public const nint m_bHasDecodeDump = 0x94; // bool + public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } public static class AnimationSnapshot_t { - public const nint m_nEntIndex = 0x110; - public const nint m_modelName = 0x118; + public const nint m_nEntIndex = 0x110; // int32 + public const nint m_modelName = 0x118; // CUtlString } public static class AttachmentHandle_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // uint8 } public static class BlendItem_t { - public const nint m_tags = 0x0; - public const nint m_pChild = 0x18; - public const nint m_hSequence = 0x28; - public const nint m_vPos = 0x2C; - public const nint m_flDuration = 0x34; - public const nint m_bUseCustomDuration = 0x38; + public const nint m_tags = 0x0; // CUtlVector< TagSpan_t > + public const nint m_pChild = 0x18; // CAnimUpdateNodeRef + public const nint m_hSequence = 0x28; // HSequence + public const nint m_vPos = 0x2C; // Vector2D + public const nint m_flDuration = 0x34; // float32 + public const nint m_bUseCustomDuration = 0x38; // bool } public static class BoneDemoCaptureSettings_t { - public const nint m_boneName = 0x0; - public const nint m_flChainLength = 0x8; + public const nint m_boneName = 0x0; // CUtlString + public const nint m_flChainLength = 0x8; // float32 } public static class CActionComponentUpdater { - public const nint m_actions = 0x30; + public const nint m_actions = 0x30; // CUtlVector< CSmartPtr< CAnimActionUpdater > > } public static class CAddUpdateNode { - public const nint m_footMotionTiming = 0x8C; - public const nint m_bApplyToFootMotion = 0x90; - public const nint m_bApplyChannelsSeparately = 0x91; - public const nint m_bUseModelSpace = 0x92; + public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x90; // bool + public const nint m_bApplyChannelsSeparately = 0x91; // bool + public const nint m_bUseModelSpace = 0x92; // bool } public static class CAimConstraint { - public const nint m_qAimOffset = 0x70; - public const nint m_nUpType = 0x80; + public const nint m_qAimOffset = 0x70; // Quaternion + public const nint m_nUpType = 0x80; // uint32 } public static class CAimMatrixUpdateNode { - public const nint m_opFixedSettings = 0x70; - public const nint m_target = 0x148; - public const nint m_paramIndex = 0x14C; - public const nint m_hSequence = 0x150; - public const nint m_bResetChild = 0x154; - public const nint m_bLockWhenWaning = 0x155; + public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + public const nint m_target = 0x148; // AnimVectorSource + public const nint m_paramIndex = 0x14C; // CAnimParamHandle + public const nint m_hSequence = 0x150; // HSequence + public const nint m_bResetChild = 0x154; // bool + public const nint m_bLockWhenWaning = 0x155; // bool } public static class CAnimActivity { - public const nint m_name = 0x0; - public const nint m_nActivity = 0x10; - public const nint m_nFlags = 0x14; - public const nint m_nWeight = 0x18; + public const nint m_name = 0x0; // CBufferString + public const nint m_nActivity = 0x10; // int32 + public const nint m_nFlags = 0x14; // int32 + public const nint m_nWeight = 0x18; // int32 } public static class CAnimAttachment { - public const nint m_influenceRotations = 0x0; - public const nint m_influenceOffsets = 0x30; - public const nint m_influenceIndices = 0x60; - public const nint m_influenceWeights = 0x6C; - public const nint m_numInfluences = 0x78; + public const nint m_influenceRotations = 0x0; // Quaternion[3] + public const nint m_influenceOffsets = 0x30; // VectorAligned[3] + public const nint m_influenceIndices = 0x60; // int32[3] + public const nint m_influenceWeights = 0x6C; // float32[3] + public const nint m_numInfluences = 0x78; // uint8 } public static class CAnimBone { - public const nint m_name = 0x0; - public const nint m_parent = 0x10; - public const nint m_pos = 0x14; - public const nint m_quat = 0x20; - public const nint m_scale = 0x30; - public const nint m_qAlignment = 0x34; - public const nint m_flags = 0x44; + public const nint m_name = 0x0; // CBufferString + public const nint m_parent = 0x10; // int32 + public const nint m_pos = 0x14; // Vector + public const nint m_quat = 0x20; // QuaternionStorage + public const nint m_scale = 0x30; // float32 + public const nint m_qAlignment = 0x34; // QuaternionStorage + public const nint m_flags = 0x44; // int32 } public static class CAnimBoneDifference { - public const nint m_name = 0x0; - public const nint m_parent = 0x10; - public const nint m_posError = 0x20; - public const nint m_bHasRotation = 0x2C; - public const nint m_bHasMovement = 0x2D; + public const nint m_name = 0x0; // CBufferString + public const nint m_parent = 0x10; // CBufferString + public const nint m_posError = 0x20; // Vector + public const nint m_bHasRotation = 0x2C; // bool + public const nint m_bHasMovement = 0x2D; // bool } public static class CAnimComponentUpdater { - public const nint m_name = 0x18; - public const nint m_id = 0x20; - public const nint m_networkMode = 0x24; - public const nint m_bStartEnabled = 0x28; + public const nint m_name = 0x18; // CUtlString + public const nint m_id = 0x20; // AnimComponentID + public const nint m_networkMode = 0x24; // AnimNodeNetworkMode + public const nint m_bStartEnabled = 0x28; // bool } public static class CAnimData { - public const nint m_name = 0x10; - public const nint m_animArray = 0x20; - public const nint m_decoderArray = 0x38; - public const nint m_nMaxUniqueFrameIndex = 0x50; - public const nint m_segmentArray = 0x58; + public const nint m_name = 0x10; // CBufferString + public const nint m_animArray = 0x20; // CUtlVector< CAnimDesc > + public const nint m_decoderArray = 0x38; // CUtlVector< CAnimDecoder > + public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 + public const nint m_segmentArray = 0x58; // CUtlVector< CAnimFrameSegment > } public static class CAnimDataChannelDesc { - public const nint m_szChannelClass = 0x0; - public const nint m_szVariableName = 0x10; - public const nint m_nFlags = 0x20; - public const nint m_nType = 0x24; - public const nint m_szGrouping = 0x28; - public const nint m_szDescription = 0x38; - public const nint m_szElementNameArray = 0x48; - public const nint m_nElementIndexArray = 0x60; - public const nint m_nElementMaskArray = 0x78; + public const nint m_szChannelClass = 0x0; // CBufferString + public const nint m_szVariableName = 0x10; // CBufferString + public const nint m_nFlags = 0x20; // int32 + public const nint m_nType = 0x24; // int32 + public const nint m_szGrouping = 0x28; // CBufferString + public const nint m_szDescription = 0x38; // CBufferString + public const nint m_szElementNameArray = 0x48; // CUtlVector< CBufferString > + public const nint m_nElementIndexArray = 0x60; // CUtlVector< int32 > + public const nint m_nElementMaskArray = 0x78; // CUtlVector< uint32 > } public static class CAnimDecoder { - public const nint m_szName = 0x0; - public const nint m_nVersion = 0x10; - public const nint m_nType = 0x14; + public const nint m_szName = 0x0; // CBufferString + public const nint m_nVersion = 0x10; // int32 + public const nint m_nType = 0x14; // int32 } public static class CAnimDemoCaptureSettings { - public const nint m_rangeBoneChainLength = 0x0; - public const nint m_rangeMaxSplineErrorRotation = 0x8; - public const nint m_flMaxSplineErrorTranslation = 0x10; - public const nint m_flMaxSplineErrorScale = 0x14; - public const nint m_flIkRotation_MaxSplineError = 0x18; - public const nint m_flIkTranslation_MaxSplineError = 0x1C; - public const nint m_flMaxQuantizationErrorRotation = 0x20; - public const nint m_flMaxQuantizationErrorTranslation = 0x24; - public const nint m_flMaxQuantizationErrorScale = 0x28; - public const nint m_flIkRotation_MaxQuantizationError = 0x2C; - public const nint m_flIkTranslation_MaxQuantizationError = 0x30; - public const nint m_baseSequence = 0x38; - public const nint m_nBaseSequenceFrame = 0x40; - public const nint m_boneSelectionMode = 0x44; - public const nint m_bones = 0x48; - public const nint m_ikChains = 0x60; + public const nint m_rangeBoneChainLength = 0x0; // Vector2D + public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D + public const nint m_flMaxSplineErrorTranslation = 0x10; // float32 + public const nint m_flMaxSplineErrorScale = 0x14; // float32 + public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 + public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 + public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32 + public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32 + public const nint m_flMaxQuantizationErrorScale = 0x28; // float32 + public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32 + public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32 + public const nint m_baseSequence = 0x38; // CUtlString + public const nint m_nBaseSequenceFrame = 0x40; // int32 + public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode + public const nint m_bones = 0x48; // CUtlVector< BoneDemoCaptureSettings_t > + public const nint m_ikChains = 0x60; // CUtlVector< IKDemoCaptureSettings_t > } public static class CAnimDesc { - public const nint m_name = 0x0; - public const nint m_flags = 0x10; - public const nint fps = 0x18; - public const nint m_Data = 0x20; - public const nint m_movementArray = 0xF8; - public const nint m_eventArray = 0x110; - public const nint m_activityArray = 0x128; - public const nint m_hierarchyArray = 0x140; - public const nint framestalltime = 0x158; - public const nint m_vecRootMin = 0x15C; - public const nint m_vecRootMax = 0x168; - public const nint m_vecBoneWorldMin = 0x178; - public const nint m_vecBoneWorldMax = 0x190; - public const nint m_sequenceParams = 0x1A8; + public const nint m_name = 0x0; // CBufferString + public const nint m_flags = 0x10; // CAnimDesc_Flag + public const nint fps = 0x18; // float32 + public const nint m_Data = 0x20; // CAnimEncodedFrames + public const nint m_movementArray = 0xF8; // CUtlVector< CAnimMovement > + public const nint m_eventArray = 0x110; // CUtlVector< CAnimEventDefinition > + public const nint m_activityArray = 0x128; // CUtlVector< CAnimActivity > + public const nint m_hierarchyArray = 0x140; // CUtlVector< CAnimLocalHierarchy > + public const nint framestalltime = 0x158; // float32 + public const nint m_vecRootMin = 0x15C; // Vector + public const nint m_vecRootMax = 0x168; // Vector + public const nint m_vecBoneWorldMin = 0x178; // CUtlVector< Vector > + public const nint m_vecBoneWorldMax = 0x190; // CUtlVector< Vector > + public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams } public static class CAnimDesc_Flag { - public const nint m_bLooping = 0x0; - public const nint m_bAllZeros = 0x1; - public const nint m_bHidden = 0x2; - public const nint m_bDelta = 0x3; - public const nint m_bLegacyWorldspace = 0x4; - public const nint m_bModelDoc = 0x5; - public const nint m_bImplicitSeqIgnoreDelta = 0x6; - public const nint m_bAnimGraphAdditive = 0x7; + public const nint m_bLooping = 0x0; // bool + public const nint m_bAllZeros = 0x1; // bool + public const nint m_bHidden = 0x2; // bool + public const nint m_bDelta = 0x3; // bool + public const nint m_bLegacyWorldspace = 0x4; // bool + public const nint m_bModelDoc = 0x5; // bool + public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool + public const nint m_bAnimGraphAdditive = 0x7; // bool } public static class CAnimEncodeDifference { - public const nint m_boneArray = 0x0; - public const nint m_morphArray = 0x18; - public const nint m_userArray = 0x30; - public const nint m_bHasRotationBitArray = 0x48; - public const nint m_bHasMovementBitArray = 0x60; - public const nint m_bHasMorphBitArray = 0x78; - public const nint m_bHasUserBitArray = 0x90; + public const nint m_boneArray = 0x0; // CUtlVector< CAnimBoneDifference > + public const nint m_morphArray = 0x18; // CUtlVector< CAnimMorphDifference > + public const nint m_userArray = 0x30; // CUtlVector< CAnimUserDifference > + public const nint m_bHasRotationBitArray = 0x48; // CUtlVector< uint8 > + public const nint m_bHasMovementBitArray = 0x60; // CUtlVector< uint8 > + public const nint m_bHasMorphBitArray = 0x78; // CUtlVector< uint8 > + public const nint m_bHasUserBitArray = 0x90; // CUtlVector< uint8 > } public static class CAnimEncodedFrames { - public const nint m_fileName = 0x0; - public const nint m_nFrames = 0x10; - public const nint m_nFramesPerBlock = 0x14; - public const nint m_frameblockArray = 0x18; - public const nint m_usageDifferences = 0x30; + public const nint m_fileName = 0x0; // CBufferString + public const nint m_nFrames = 0x10; // int32 + public const nint m_nFramesPerBlock = 0x14; // int32 + public const nint m_frameblockArray = 0x18; // CUtlVector< CAnimFrameBlockAnim > + public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference } public static class CAnimEnum { - public const nint m_value = 0x0; + public const nint m_value = 0x0; // uint8 } public static class CAnimEventDefinition { - public const nint m_nFrame = 0x8; - public const nint m_flCycle = 0xC; - public const nint m_EventData = 0x10; - public const nint m_sLegacyOptions = 0x20; - public const nint m_sEventName = 0x30; + public const nint m_nFrame = 0x8; // int32 + public const nint m_flCycle = 0xC; // float32 + public const nint m_EventData = 0x10; // KeyValues3 + public const nint m_sLegacyOptions = 0x20; // CBufferString + public const nint m_sEventName = 0x30; // CGlobalSymbol } public static class CAnimFoot { - public const nint m_name = 0x0; - public const nint m_vBallOffset = 0x8; - public const nint m_vHeelOffset = 0x14; - public const nint m_ankleBoneIndex = 0x20; - public const nint m_toeBoneIndex = 0x24; + public const nint m_name = 0x0; // CUtlString + public const nint m_vBallOffset = 0x8; // Vector + public const nint m_vHeelOffset = 0x14; // Vector + public const nint m_ankleBoneIndex = 0x20; // int32 + public const nint m_toeBoneIndex = 0x24; // int32 } public static class CAnimFrameBlockAnim { - public const nint m_nStartFrame = 0x0; - public const nint m_nEndFrame = 0x4; - public const nint m_segmentIndexArray = 0x8; + public const nint m_nStartFrame = 0x0; // int32 + public const nint m_nEndFrame = 0x4; // int32 + public const nint m_segmentIndexArray = 0x8; // CUtlVector< int32 > } public static class CAnimFrameSegment { - public const nint m_nUniqueFrameIndex = 0x0; - public const nint m_nLocalElementMasks = 0x4; - public const nint m_nLocalChannel = 0x8; - public const nint m_container = 0x10; + public const nint m_nUniqueFrameIndex = 0x0; // int32 + public const nint m_nLocalElementMasks = 0x4; // uint32 + public const nint m_nLocalChannel = 0x8; // int32 + public const nint m_container = 0x10; // CUtlBinaryBlock } public static class CAnimGraphDebugReplay { - public const nint m_animGraphFileName = 0x40; - public const nint m_frameList = 0x48; - public const nint m_startIndex = 0x60; - public const nint m_writeIndex = 0x64; - public const nint m_frameCount = 0x68; + public const nint m_animGraphFileName = 0x40; // CUtlString + public const nint m_frameList = 0x48; // CUtlVector< CSmartPtr< CAnimReplayFrame > > + public const nint m_startIndex = 0x60; // int32 + public const nint m_writeIndex = 0x64; // int32 + public const nint m_frameCount = 0x68; // int32 } public static class CAnimGraphModelBinding { - public const nint m_modelName = 0x8; - public const nint m_pSharedData = 0x10; + public const nint m_modelName = 0x8; // CUtlString + public const nint m_pSharedData = 0x10; // CSmartPtr< CAnimUpdateSharedData > } public static class CAnimGraphNetworkSettings { - public const nint m_bNetworkingEnabled = 0x20; + public const nint m_bNetworkingEnabled = 0x20; // bool } public static class CAnimGraphSettingsManager { - public const nint m_settingsGroups = 0x18; + public const nint m_settingsGroups = 0x18; // CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > } public static class CAnimInputDamping { - public const nint m_speedFunction = 0x8; - public const nint m_fSpeedScale = 0xC; + public const nint m_speedFunction = 0x8; // DampingSpeedFunction + public const nint m_fSpeedScale = 0xC; // float32 } public static class CAnimKeyData { - public const nint m_name = 0x0; - public const nint m_boneArray = 0x10; - public const nint m_userArray = 0x28; - public const nint m_morphArray = 0x40; - public const nint m_nChannelElements = 0x58; - public const nint m_dataChannelArray = 0x60; + public const nint m_name = 0x0; // CBufferString + public const nint m_boneArray = 0x10; // CUtlVector< CAnimBone > + public const nint m_userArray = 0x28; // CUtlVector< CAnimUser > + public const nint m_morphArray = 0x40; // CUtlVector< CBufferString > + public const nint m_nChannelElements = 0x58; // int32 + public const nint m_dataChannelArray = 0x60; // CUtlVector< CAnimDataChannelDesc > } public static class CAnimLocalHierarchy { - public const nint m_sBone = 0x0; - public const nint m_sNewParent = 0x10; - public const nint m_nStartFrame = 0x20; - public const nint m_nPeakFrame = 0x24; - public const nint m_nTailFrame = 0x28; - public const nint m_nEndFrame = 0x2C; + public const nint m_sBone = 0x0; // CBufferString + public const nint m_sNewParent = 0x10; // CBufferString + public const nint m_nStartFrame = 0x20; // int32 + public const nint m_nPeakFrame = 0x24; // int32 + public const nint m_nTailFrame = 0x28; // int32 + public const nint m_nEndFrame = 0x2C; // int32 } public static class CAnimMorphDifference { - public const nint m_name = 0x0; + public const nint m_name = 0x0; // CBufferString } public static class CAnimMotorUpdaterBase { - public const nint m_name = 0x10; - public const nint m_bDefault = 0x18; + public const nint m_name = 0x10; // CUtlString + public const nint m_bDefault = 0x18; // bool } public static class CAnimMovement { - public const nint endframe = 0x0; - public const nint motionflags = 0x4; - public const nint v0 = 0x8; - public const nint v1 = 0xC; - public const nint angle = 0x10; - public const nint vector = 0x14; - public const nint position = 0x20; + public const nint endframe = 0x0; // int32 + public const nint motionflags = 0x4; // int32 + public const nint v0 = 0x8; // float32 + public const nint v1 = 0xC; // float32 + public const nint angle = 0x10; // float32 + public const nint vector = 0x14; // Vector + public const nint position = 0x20; // Vector } public static class CAnimNodePath { - public const nint m_path = 0x0; - public const nint m_nCount = 0x2C; + public const nint m_path = 0x0; // AnimNodeID[11] + public const nint m_nCount = 0x2C; // int32 } public static class CAnimParamHandle { - public const nint m_type = 0x0; - public const nint m_index = 0x1; + public const nint m_type = 0x0; // AnimParamType_t + public const nint m_index = 0x1; // uint8 } public static class CAnimParamHandleMap { - public const nint m_list = 0x0; + public const nint m_list = 0x0; // CUtlHashtable< uint16, int16 > } public static class CAnimParameterBase { - public const nint m_name = 0x18; - public const nint m_group = 0x20; - public const nint m_id = 0x28; - public const nint m_componentName = 0x40; - public const nint m_bNetworkingRequested = 0x4C; - public const nint m_bIsReferenced = 0x4D; + public const nint m_name = 0x18; // CGlobalSymbol + public const nint m_group = 0x20; // CUtlString + public const nint m_id = 0x28; // AnimParamID + public const nint m_componentName = 0x40; // CUtlString + public const nint m_bNetworkingRequested = 0x4C; // bool + public const nint m_bIsReferenced = 0x4D; // bool } public static class CAnimParameterManagerUpdater { - public const nint m_parameters = 0x18; - public const nint m_idToIndexMap = 0x30; - public const nint m_nameToIndexMap = 0x50; - public const nint m_indexToHandle = 0x70; - public const nint m_autoResetParams = 0x88; - public const nint m_autoResetMap = 0xA0; + public const nint m_parameters = 0x18; // CUtlVector< CSmartPtr< CAnimParameterBase > > + public const nint m_idToIndexMap = 0x30; // CUtlHashtable< AnimParamID, int32 > + public const nint m_nameToIndexMap = 0x50; // CUtlHashtable< CUtlString, int32 > + public const nint m_indexToHandle = 0x70; // CUtlVector< CAnimParamHandle > + public const nint m_autoResetParams = 0x88; // CUtlVector< CUtlPair< CAnimParamHandle, CAnimVariant > > + public const nint m_autoResetMap = 0xA0; // CUtlHashtable< CAnimParamHandle, int16 > } public static class CAnimReplayFrame { - public const nint m_inputDataBlocks = 0x10; - public const nint m_instanceData = 0x28; - public const nint m_startingLocalToWorldTransform = 0x40; - public const nint m_localToWorldTransform = 0x60; - public const nint m_timeStamp = 0x80; + public const nint m_inputDataBlocks = 0x10; // CUtlVector< CUtlBinaryBlock > + public const nint m_instanceData = 0x28; // CUtlBinaryBlock + public const nint m_startingLocalToWorldTransform = 0x40; // CTransform + public const nint m_localToWorldTransform = 0x60; // CTransform + public const nint m_timeStamp = 0x80; // float32 } public static class CAnimScriptComponentUpdater { - public const nint m_hScript = 0x30; + public const nint m_hScript = 0x30; // AnimScriptHandle } public static class CAnimScriptManager { - public const nint m_scriptInfo = 0x10; + public const nint m_scriptInfo = 0x10; // CUtlVector< ScriptInfo_t > } public static class CAnimSequenceParams { - public const nint m_flFadeInTime = 0x0; - public const nint m_flFadeOutTime = 0x4; + public const nint m_flFadeInTime = 0x0; // float32 + public const nint m_flFadeOutTime = 0x4; // float32 } public static class CAnimSkeleton { - public const nint m_localSpaceTransforms = 0x10; - public const nint m_modelSpaceTransforms = 0x28; - public const nint m_boneNames = 0x40; - public const nint m_children = 0x58; - public const nint m_parents = 0x70; - public const nint m_feet = 0x88; - public const nint m_morphNames = 0xA0; - public const nint m_lodBoneCounts = 0xB8; + public const nint m_localSpaceTransforms = 0x10; // CUtlVector< CTransform > + public const nint m_modelSpaceTransforms = 0x28; // CUtlVector< CTransform > + public const nint m_boneNames = 0x40; // CUtlVector< CUtlString > + public const nint m_children = 0x58; // CUtlVector< CUtlVector< int32 > > + public const nint m_parents = 0x70; // CUtlVector< int32 > + public const nint m_feet = 0x88; // CUtlVector< CAnimFoot > + public const nint m_morphNames = 0xA0; // CUtlVector< CUtlString > + public const nint m_lodBoneCounts = 0xB8; // CUtlVector< int32 > } public static class CAnimStateMachineUpdater { - public const nint m_states = 0x8; - public const nint m_transitions = 0x20; - public const nint m_startStateIndex = 0x50; + public const nint m_states = 0x8; // CUtlVector< CStateUpdateData > + public const nint m_transitions = 0x20; // CUtlVector< CTransitionUpdateData > + public const nint m_startStateIndex = 0x50; // int32 } public static class CAnimTagBase { - public const nint m_name = 0x18; - public const nint m_group = 0x20; - public const nint m_tagID = 0x28; - public const nint m_bIsReferenced = 0x2C; + public const nint m_name = 0x18; // CGlobalSymbol + public const nint m_group = 0x20; // CGlobalSymbol + public const nint m_tagID = 0x28; // AnimTagID + public const nint m_bIsReferenced = 0x2C; // bool } public static class CAnimTagManagerUpdater { - public const nint m_tags = 0x18; + public const nint m_tags = 0x18; // CUtlVector< CSmartPtr< CAnimTagBase > > } public static class CAnimUpdateNodeBase { - public const nint m_nodePath = 0x18; - public const nint m_networkMode = 0x48; - public const nint m_name = 0x50; + public const nint m_nodePath = 0x18; // CAnimNodePath + public const nint m_networkMode = 0x48; // AnimNodeNetworkMode + public const nint m_name = 0x50; // CUtlString } public static class CAnimUpdateNodeRef { - public const nint m_nodeIndex = 0x8; + public const nint m_nodeIndex = 0x8; // int32 } public static class CAnimUpdateSharedData { - public const nint m_nodes = 0x10; - public const nint m_nodeIndexMap = 0x28; - public const nint m_components = 0x48; - public const nint m_pParamListUpdater = 0x60; - public const nint m_pTagManagerUpdater = 0x68; - public const nint m_scriptManager = 0x70; - public const nint m_settings = 0x78; - public const nint m_pStaticPoseCache = 0xA8; - public const nint m_pSkeleton = 0xB0; - public const nint m_rootNodePath = 0xB8; + public const nint m_nodes = 0x10; // CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > + public const nint m_nodeIndexMap = 0x28; // CUtlHashtable< CAnimNodePath, int32 > + public const nint m_components = 0x48; // CUtlVector< CSmartPtr< CAnimComponentUpdater > > + public const nint m_pParamListUpdater = 0x60; // CSmartPtr< CAnimParameterManagerUpdater > + public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr< CAnimTagManagerUpdater > + public const nint m_scriptManager = 0x70; // CSmartPtr< CAnimScriptManager > + public const nint m_settings = 0x78; // CAnimGraphSettingsManager + public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr< CStaticPoseCacheBuilder > + public const nint m_pSkeleton = 0xB0; // CSmartPtr< CAnimSkeleton > + public const nint m_rootNodePath = 0xB8; // CAnimNodePath } public static class CAnimUser { - public const nint m_name = 0x0; - public const nint m_nType = 0x10; + public const nint m_name = 0x0; // CBufferString + public const nint m_nType = 0x10; // int32 } public static class CAnimUserDifference { - public const nint m_name = 0x0; - public const nint m_nType = 0x10; + public const nint m_name = 0x0; // CBufferString + public const nint m_nType = 0x10; // int32 } public static class CAnimationGraphVisualizerAxis { - public const nint m_xWsTransform = 0x40; - public const nint m_flAxisSize = 0x60; + public const nint m_xWsTransform = 0x40; // CTransform + public const nint m_flAxisSize = 0x60; // float32 } public static class CAnimationGraphVisualizerLine { - public const nint m_vWsPositionStart = 0x40; - public const nint m_vWsPositionEnd = 0x50; - public const nint m_Color = 0x60; + public const nint m_vWsPositionStart = 0x40; // VectorAligned + public const nint m_vWsPositionEnd = 0x50; // VectorAligned + public const nint m_Color = 0x60; // Color } public static class CAnimationGraphVisualizerPie { - public const nint m_vWsCenter = 0x40; - public const nint m_vWsStart = 0x50; - public const nint m_vWsEnd = 0x60; - public const nint m_Color = 0x70; + public const nint m_vWsCenter = 0x40; // VectorAligned + public const nint m_vWsStart = 0x50; // VectorAligned + public const nint m_vWsEnd = 0x60; // VectorAligned + public const nint m_Color = 0x70; // Color } public static class CAnimationGraphVisualizerPrimitiveBase { - public const nint m_Type = 0x8; - public const nint m_OwningAnimNodePaths = 0xC; - public const nint m_nOwningAnimNodePathCount = 0x38; + public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType + public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] + public const nint m_nOwningAnimNodePathCount = 0x38; // int32 } public static class CAnimationGraphVisualizerSphere { - public const nint m_vWsPosition = 0x40; - public const nint m_flRadius = 0x50; - public const nint m_Color = 0x54; + public const nint m_vWsPosition = 0x40; // VectorAligned + public const nint m_flRadius = 0x50; // float32 + public const nint m_Color = 0x54; // Color } public static class CAnimationGraphVisualizerText { - public const nint m_vWsPosition = 0x40; - public const nint m_Color = 0x50; - public const nint m_Text = 0x58; + public const nint m_vWsPosition = 0x40; // VectorAligned + public const nint m_Color = 0x50; // Color + public const nint m_Text = 0x58; // CUtlString } public static class CAnimationGroup { - public const nint m_nFlags = 0x10; - public const nint m_name = 0x18; - public const nint m_localHAnimArray_Handle = 0x60; - public const nint m_includedGroupArray_Handle = 0x78; - public const nint m_directHSeqGroup_Handle = 0x90; - public const nint m_decodeKey = 0x98; - public const nint m_szScripts = 0x110; + public const nint m_nFlags = 0x10; // uint32 + public const nint m_name = 0x18; // CBufferString + public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > + public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > + public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle< InfoForResourceTypeCSequenceGroupData > + public const nint m_decodeKey = 0x98; // CAnimKeyData + public const nint m_szScripts = 0x110; // CUtlVector< CBufferString > } public static class CAttachment { - public const nint m_name = 0x0; - public const nint m_influenceNames = 0x8; - public const nint m_vInfluenceRotations = 0x20; - public const nint m_vInfluenceOffsets = 0x50; - public const nint m_influenceWeights = 0x74; - public const nint m_bInfluenceRootTransform = 0x80; - public const nint m_nInfluences = 0x83; - public const nint m_bIgnoreRotation = 0x84; + public const nint m_name = 0x0; // CUtlString + public const nint m_influenceNames = 0x8; // CUtlString[3] + public const nint m_vInfluenceRotations = 0x20; // Quaternion[3] + public const nint m_vInfluenceOffsets = 0x50; // Vector[3] + public const nint m_influenceWeights = 0x74; // float32[3] + public const nint m_bInfluenceRootTransform = 0x80; // bool[3] + public const nint m_nInfluences = 0x83; // uint8 + public const nint m_bIgnoreRotation = 0x84; // bool } public static class CAudioAnimTag { - public const nint m_clipName = 0x38; - public const nint m_attachmentName = 0x40; - public const nint m_flVolume = 0x48; - public const nint m_bStopWhenTagEnds = 0x4C; - public const nint m_bStopWhenGraphEnds = 0x4D; - public const nint m_bPlayOnServer = 0x4E; - public const nint m_bPlayOnClient = 0x4F; + public const nint m_clipName = 0x38; // CUtlString + public const nint m_attachmentName = 0x40; // CUtlString + public const nint m_flVolume = 0x48; // float32 + public const nint m_bStopWhenTagEnds = 0x4C; // bool + public const nint m_bStopWhenGraphEnds = 0x4D; // bool + public const nint m_bPlayOnServer = 0x4E; // bool + public const nint m_bPlayOnClient = 0x4F; // bool } public static class CBaseConstraint { - public const nint m_name = 0x28; - public const nint m_vUpVector = 0x30; - public const nint m_slaves = 0x40; - public const nint m_targets = 0x58; + public const nint m_name = 0x28; // CUtlString + public const nint m_vUpVector = 0x30; // Vector + public const nint m_slaves = 0x40; // CUtlVector< CConstraintSlave > + public const nint m_targets = 0x58; // CUtlVector< CConstraintTarget > } public static class CBinaryUpdateNode { - public const nint m_pChild1 = 0x58; - public const nint m_pChild2 = 0x68; - public const nint m_timingBehavior = 0x78; - public const nint m_flTimingBlend = 0x7C; - public const nint m_bResetChild1 = 0x80; - public const nint m_bResetChild2 = 0x81; + public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef + public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef + public const nint m_timingBehavior = 0x78; // BinaryNodeTiming + public const nint m_flTimingBlend = 0x7C; // float32 + public const nint m_bResetChild1 = 0x80; // bool + public const nint m_bResetChild2 = 0x81; // bool } public static class CBlend2DUpdateNode { - public const nint m_items = 0x60; - public const nint m_tags = 0x78; - public const nint m_paramSpans = 0x90; - public const nint m_nodeItemIndices = 0xA8; - public const nint m_damping = 0xC0; - public const nint m_blendSourceX = 0xD0; - public const nint m_paramX = 0xD4; - public const nint m_blendSourceY = 0xD8; - public const nint m_paramY = 0xDC; - public const nint m_eBlendMode = 0xE0; - public const nint m_playbackSpeed = 0xE4; - public const nint m_bLoop = 0xE8; - public const nint m_bLockBlendOnReset = 0xE9; - public const nint m_bLockWhenWaning = 0xEA; - public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; + public const nint m_items = 0x60; // CUtlVector< BlendItem_t > + public const nint m_tags = 0x78; // CUtlVector< TagSpan_t > + public const nint m_paramSpans = 0x90; // CParamSpanUpdater + public const nint m_nodeItemIndices = 0xA8; // CUtlVector< int32 > + public const nint m_damping = 0xC0; // CAnimInputDamping + public const nint m_blendSourceX = 0xD0; // AnimValueSource + public const nint m_paramX = 0xD4; // CAnimParamHandle + public const nint m_blendSourceY = 0xD8; // AnimValueSource + public const nint m_paramY = 0xDC; // CAnimParamHandle + public const nint m_eBlendMode = 0xE0; // Blend2DMode + public const nint m_playbackSpeed = 0xE4; // float32 + public const nint m_bLoop = 0xE8; // bool + public const nint m_bLockBlendOnReset = 0xE9; // bool + public const nint m_bLockWhenWaning = 0xEA; // bool + public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } public static class CBlendCurve { - public const nint m_flControlPoint1 = 0x0; - public const nint m_flControlPoint2 = 0x4; + public const nint m_flControlPoint1 = 0x0; // float32 + public const nint m_flControlPoint2 = 0x4; // float32 } public static class CBlendUpdateNode { - public const nint m_children = 0x60; - public const nint m_sortedOrder = 0x78; - public const nint m_targetValues = 0x90; - public const nint m_blendValueSource = 0xAC; - public const nint m_paramIndex = 0xB0; - public const nint m_damping = 0xB8; - public const nint m_blendKeyType = 0xC8; - public const nint m_bLockBlendOnReset = 0xCC; - public const nint m_bSyncCycles = 0xCD; - public const nint m_bLoop = 0xCE; - public const nint m_bLockWhenWaning = 0xCF; + public const nint m_children = 0x60; // CUtlVector< CAnimUpdateNodeRef > + public const nint m_sortedOrder = 0x78; // CUtlVector< uint8 > + public const nint m_targetValues = 0x90; // CUtlVector< float32 > + public const nint m_blendValueSource = 0xAC; // AnimValueSource + public const nint m_paramIndex = 0xB0; // CAnimParamHandle + public const nint m_damping = 0xB8; // CAnimInputDamping + public const nint m_blendKeyType = 0xC8; // BlendKeyType + public const nint m_bLockBlendOnReset = 0xCC; // bool + public const nint m_bSyncCycles = 0xCD; // bool + public const nint m_bLoop = 0xCE; // bool + public const nint m_bLockWhenWaning = 0xCF; // bool } public static class CBodyGroupAnimTag { - public const nint m_nPriority = 0x38; - public const nint m_bodyGroupSettings = 0x40; + public const nint m_nPriority = 0x38; // int32 + public const nint m_bodyGroupSettings = 0x40; // CUtlVector< CBodyGroupSetting > } public static class CBodyGroupSetting { - public const nint m_BodyGroupName = 0x0; - public const nint m_nBodyGroupOption = 0x8; + public const nint m_BodyGroupName = 0x0; // CUtlString + public const nint m_nBodyGroupOption = 0x8; // int32 } public static class CBoneConstraintDotToMorph { - public const nint m_sBoneName = 0x28; - public const nint m_sTargetBoneName = 0x30; - public const nint m_sMorphChannelName = 0x38; - public const nint m_flRemap = 0x40; + public const nint m_sBoneName = 0x28; // CUtlString + public const nint m_sTargetBoneName = 0x30; // CUtlString + public const nint m_sMorphChannelName = 0x38; // CUtlString + public const nint m_flRemap = 0x40; // float32[4] } public static class CBoneConstraintPoseSpaceBone { - public const nint m_inputList = 0x70; + public const nint m_inputList = 0x70; // CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > } public static class CBoneConstraintPoseSpaceBone_Input_t { - public const nint m_inputValue = 0x0; - public const nint m_outputTransformList = 0x10; + public const nint m_inputValue = 0x0; // Vector + public const nint m_outputTransformList = 0x10; // CUtlVector< CTransform > } public static class CBoneConstraintPoseSpaceMorph { - public const nint m_sBoneName = 0x28; - public const nint m_sAttachmentName = 0x30; - public const nint m_outputMorph = 0x38; - public const nint m_inputList = 0x50; - public const nint m_bClamp = 0x68; + public const nint m_sBoneName = 0x28; // CUtlString + public const nint m_sAttachmentName = 0x30; // CUtlString + public const nint m_outputMorph = 0x38; // CUtlVector< CUtlString > + public const nint m_inputList = 0x50; // CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > + public const nint m_bClamp = 0x68; // bool } public static class CBoneConstraintPoseSpaceMorph_Input_t { - public const nint m_inputValue = 0x0; - public const nint m_outputWeightList = 0x10; + public const nint m_inputValue = 0x0; // Vector + public const nint m_outputWeightList = 0x10; // CUtlVector< float32 > } public static class CBoneMaskUpdateNode { - public const nint m_nWeightListIndex = 0x8C; - public const nint m_flRootMotionBlend = 0x90; - public const nint m_blendSpace = 0x94; - public const nint m_footMotionTiming = 0x98; - public const nint m_bUseBlendScale = 0x9C; - public const nint m_blendValueSource = 0xA0; - public const nint m_hBlendParameter = 0xA4; + public const nint m_nWeightListIndex = 0x8C; // int32 + public const nint m_flRootMotionBlend = 0x90; // float32 + public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace + public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption + public const nint m_bUseBlendScale = 0x9C; // bool + public const nint m_blendValueSource = 0xA0; // AnimValueSource + public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle } public static class CBonePositionMetricEvaluator { - public const nint m_nBoneIndex = 0x50; + public const nint m_nBoneIndex = 0x50; // int32 } public static class CBoneVelocityMetricEvaluator { - public const nint m_nBoneIndex = 0x50; + public const nint m_nBoneIndex = 0x50; // int32 } public static class CBoolAnimParameter { - public const nint m_bDefaultValue = 0x60; + public const nint m_bDefaultValue = 0x60; // bool } public static class CCPPScriptComponentUpdater { - public const nint m_scriptsToRun = 0x30; + public const nint m_scriptsToRun = 0x30; // CUtlVector< CGlobalSymbol > } public static class CCachedPose { - public const nint m_transforms = 0x8; - public const nint m_morphWeights = 0x20; - public const nint m_hSequence = 0x38; - public const nint m_flCycle = 0x3C; + public const nint m_transforms = 0x8; // CUtlVector< CTransform > + public const nint m_morphWeights = 0x20; // CUtlVector< float32 > + public const nint m_hSequence = 0x38; // HSequence + public const nint m_flCycle = 0x3C; // float32 } public static class CChoiceUpdateNode { - public const nint m_children = 0x58; - public const nint m_weights = 0x70; - public const nint m_blendTimes = 0x88; - public const nint m_choiceMethod = 0xA0; - public const nint m_choiceChangeMethod = 0xA4; - public const nint m_blendMethod = 0xA8; - public const nint m_blendTime = 0xAC; - public const nint m_bCrossFade = 0xB0; - public const nint m_bResetChosen = 0xB1; - public const nint m_bDontResetSameSelection = 0xB2; + public const nint m_children = 0x58; // CUtlVector< CAnimUpdateNodeRef > + public const nint m_weights = 0x70; // CUtlVector< float32 > + public const nint m_blendTimes = 0x88; // CUtlVector< float32 > + public const nint m_choiceMethod = 0xA0; // ChoiceMethod + public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod + public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod + public const nint m_blendTime = 0xAC; // float32 + public const nint m_bCrossFade = 0xB0; // bool + public const nint m_bResetChosen = 0xB1; // bool + public const nint m_bDontResetSameSelection = 0xB2; // bool } public static class CClothSettingsAnimTag { - public const nint m_flStiffness = 0x38; - public const nint m_flEaseIn = 0x3C; - public const nint m_flEaseOut = 0x40; - public const nint m_nVertexSet = 0x48; + public const nint m_flStiffness = 0x38; // float32 + public const nint m_flEaseIn = 0x3C; // float32 + public const nint m_flEaseOut = 0x40; // float32 + public const nint m_nVertexSet = 0x48; // CUtlString } public static class CCompressorGroup { - public const nint m_nTotalElementCount = 0x0; - public const nint m_szChannelClass = 0x8; - public const nint m_szVariableName = 0x20; - public const nint m_nType = 0x38; - public const nint m_nFlags = 0x50; - public const nint m_szGrouping = 0x68; - public const nint m_nCompressorIndex = 0x80; - public const nint m_szElementNames = 0x98; - public const nint m_nElementUniqueID = 0xB0; - public const nint m_nElementMask = 0xC8; - public const nint m_vectorCompressor = 0xF8; - public const nint m_quaternionCompressor = 0x110; - public const nint m_intCompressor = 0x128; - public const nint m_boolCompressor = 0x140; - public const nint m_colorCompressor = 0x158; - public const nint m_vector2DCompressor = 0x170; - public const nint m_vector4DCompressor = 0x188; + public const nint m_nTotalElementCount = 0x0; // int32 + public const nint m_szChannelClass = 0x8; // CUtlVector< char* > + public const nint m_szVariableName = 0x20; // CUtlVector< char* > + public const nint m_nType = 0x38; // CUtlVector< fieldtype_t > + public const nint m_nFlags = 0x50; // CUtlVector< int32 > + public const nint m_szGrouping = 0x68; // CUtlVector< CUtlString > + public const nint m_nCompressorIndex = 0x80; // CUtlVector< int32 > + public const nint m_szElementNames = 0x98; // CUtlVector< CUtlVector< char* > > + public const nint m_nElementUniqueID = 0xB0; // CUtlVector< CUtlVector< int32 > > + public const nint m_nElementMask = 0xC8; // CUtlVector< uint32 > + public const nint m_vectorCompressor = 0xF8; // CUtlVector< CCompressor< Vector >* > + public const nint m_quaternionCompressor = 0x110; // CUtlVector< CCompressor< QuaternionStorage >* > + public const nint m_intCompressor = 0x128; // CUtlVector< CCompressor< int32 >* > + public const nint m_boolCompressor = 0x140; // CUtlVector< CCompressor< bool >* > + public const nint m_colorCompressor = 0x158; // CUtlVector< CCompressor< Color >* > + public const nint m_vector2DCompressor = 0x170; // CUtlVector< CCompressor< Vector2D >* > + public const nint m_vector4DCompressor = 0x188; // CUtlVector< CCompressor< Vector4D >* > } public static class CConcreteAnimParameter { - public const nint m_previewButton = 0x50; - public const nint m_eNetworkSetting = 0x54; - public const nint m_bUseMostRecentValue = 0x58; - public const nint m_bAutoReset = 0x59; - public const nint m_bGameWritable = 0x5A; - public const nint m_bGraphWritable = 0x5B; + public const nint m_previewButton = 0x50; // AnimParamButton_t + public const nint m_eNetworkSetting = 0x54; // AnimParamNetworkSetting + public const nint m_bUseMostRecentValue = 0x58; // bool + public const nint m_bAutoReset = 0x59; // bool + public const nint m_bGameWritable = 0x5A; // bool + public const nint m_bGraphWritable = 0x5B; // bool } public static class CConstraintSlave { - public const nint m_qBaseOrientation = 0x0; - public const nint m_vBasePosition = 0x10; - public const nint m_nBoneHash = 0x1C; - public const nint m_flWeight = 0x20; - public const nint m_sName = 0x28; + public const nint m_qBaseOrientation = 0x0; // Quaternion + public const nint m_vBasePosition = 0x10; // Vector + public const nint m_nBoneHash = 0x1C; // uint32 + public const nint m_flWeight = 0x20; // float32 + public const nint m_sName = 0x28; // CUtlString } public static class CConstraintTarget { - public const nint m_qOffset = 0x20; - public const nint m_vOffset = 0x30; - public const nint m_nBoneHash = 0x3C; - public const nint m_sName = 0x40; - public const nint m_flWeight = 0x48; - public const nint m_bIsAttachment = 0x59; + public const nint m_qOffset = 0x20; // Quaternion + public const nint m_vOffset = 0x30; // Vector + public const nint m_nBoneHash = 0x3C; // uint32 + public const nint m_sName = 0x40; // CUtlString + public const nint m_flWeight = 0x48; // float32 + public const nint m_bIsAttachment = 0x59; // bool } public static class CCycleBase { - public const nint m_flCycle = 0x0; + public const nint m_flCycle = 0x0; // float32 } public static class CCycleControlClipUpdateNode { - public const nint m_tags = 0x60; - public const nint m_hSequence = 0x7C; - public const nint m_duration = 0x80; - public const nint m_valueSource = 0x84; - public const nint m_paramIndex = 0x88; + public const nint m_tags = 0x60; // CUtlVector< TagSpan_t > + public const nint m_hSequence = 0x7C; // HSequence + public const nint m_duration = 0x80; // float32 + public const nint m_valueSource = 0x84; // AnimValueSource + public const nint m_paramIndex = 0x88; // CAnimParamHandle } public static class CCycleControlUpdateNode { - public const nint m_valueSource = 0x68; - public const nint m_paramIndex = 0x6C; + public const nint m_valueSource = 0x68; // AnimValueSource + public const nint m_paramIndex = 0x6C; // CAnimParamHandle } public static class CDampedPathAnimMotorUpdater { - public const nint m_flAnticipationTime = 0x2C; - public const nint m_flMinSpeedScale = 0x30; - public const nint m_hAnticipationPosParam = 0x34; - public const nint m_hAnticipationHeadingParam = 0x36; - public const nint m_flSpringConstant = 0x38; - public const nint m_flMinSpringTension = 0x3C; - public const nint m_flMaxSpringTension = 0x40; + public const nint m_flAnticipationTime = 0x2C; // float32 + public const nint m_flMinSpeedScale = 0x30; // float32 + public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle + public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle + public const nint m_flSpringConstant = 0x38; // float32 + public const nint m_flMinSpringTension = 0x3C; // float32 + public const nint m_flMaxSpringTension = 0x40; // float32 } public static class CDampedValueComponentUpdater { - public const nint m_items = 0x30; + public const nint m_items = 0x30; // CUtlVector< CDampedValueUpdateItem > } public static class CDampedValueUpdateItem { - public const nint m_damping = 0x0; - public const nint m_hParamIn = 0x18; - public const nint m_hParamOut = 0x1A; + public const nint m_damping = 0x0; // CAnimInputDamping + public const nint m_hParamIn = 0x18; // CAnimParamHandle + public const nint m_hParamOut = 0x1A; // CAnimParamHandle } public static class CDemoSettingsComponentUpdater { - public const nint m_settings = 0x30; + public const nint m_settings = 0x30; // CAnimDemoCaptureSettings } public static class CDirectPlaybackTagData { - public const nint m_sequenceName = 0x0; - public const nint m_tags = 0x8; + public const nint m_sequenceName = 0x0; // CUtlString + public const nint m_tags = 0x8; // CUtlVector< TagSpan_t > } public static class CDirectPlaybackUpdateNode { - public const nint m_bFinishEarly = 0x6C; - public const nint m_bResetOnFinish = 0x6D; - public const nint m_allTags = 0x70; + public const nint m_bFinishEarly = 0x6C; // bool + public const nint m_bResetOnFinish = 0x6D; // bool + public const nint m_allTags = 0x70; // CUtlVector< CDirectPlaybackTagData > } public static class CDirectionalBlendUpdateNode { - public const nint m_hSequences = 0x5C; - public const nint m_damping = 0x80; - public const nint m_blendValueSource = 0x90; - public const nint m_paramIndex = 0x94; - public const nint m_playbackSpeed = 0x98; - public const nint m_duration = 0x9C; - public const nint m_bLoop = 0xA0; - public const nint m_bLockBlendOnReset = 0xA1; + public const nint m_hSequences = 0x5C; // HSequence[8] + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_blendValueSource = 0x90; // AnimValueSource + public const nint m_paramIndex = 0x94; // CAnimParamHandle + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool + public const nint m_bLockBlendOnReset = 0xA1; // bool } public static class CDistanceRemainingMetricEvaluator { - public const nint m_flMaxDistance = 0x50; - public const nint m_flMinDistance = 0x54; - public const nint m_flStartGoalFilterDistance = 0x58; - public const nint m_flMaxGoalOvershootScale = 0x5C; - public const nint m_bFilterFixedMinDistance = 0x60; - public const nint m_bFilterGoalDistance = 0x61; - public const nint m_bFilterGoalOvershoot = 0x62; + public const nint m_flMaxDistance = 0x50; // float32 + public const nint m_flMinDistance = 0x54; // float32 + public const nint m_flStartGoalFilterDistance = 0x58; // float32 + public const nint m_flMaxGoalOvershootScale = 0x5C; // float32 + public const nint m_bFilterFixedMinDistance = 0x60; // bool + public const nint m_bFilterGoalDistance = 0x61; // bool + public const nint m_bFilterGoalOvershoot = 0x62; // bool } public static class CDrawCullingData { - public const nint m_vConeApex = 0x0; - public const nint m_ConeAxis = 0xC; - public const nint m_ConeCutoff = 0xF; + public const nint m_vConeApex = 0x0; // Vector + public const nint m_ConeAxis = 0xC; // int8[3] + public const nint m_ConeCutoff = 0xF; // int8 } public static class CEmitTagActionUpdater { - public const nint m_nTagIndex = 0x18; - public const nint m_bIsZeroDuration = 0x1C; + public const nint m_nTagIndex = 0x18; // int32 + public const nint m_bIsZeroDuration = 0x1C; // bool } public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x68; - public const nint m_enumOptions = 0x70; + public const nint m_defaultValue = 0x68; // uint8 + public const nint m_enumOptions = 0x70; // CUtlVector< CUtlString > } public static class CExpressionActionUpdater { - public const nint m_hParam = 0x18; - public const nint m_eParamType = 0x1A; - public const nint m_hScript = 0x1C; + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_eParamType = 0x1A; // AnimParamType_t + public const nint m_hScript = 0x1C; // AnimScriptHandle } public static class CFingerBone { - public const nint m_boneName = 0x0; - public const nint m_hingeAxis = 0x8; - public const nint m_vCapsulePos1 = 0x14; - public const nint m_vCapsulePos2 = 0x20; - public const nint m_flMinAngle = 0x2C; - public const nint m_flMaxAngle = 0x30; - public const nint m_flRadius = 0x34; + public const nint m_boneName = 0x0; // CUtlString + public const nint m_hingeAxis = 0x8; // Vector + public const nint m_vCapsulePos1 = 0x14; // Vector + public const nint m_vCapsulePos2 = 0x20; // Vector + public const nint m_flMinAngle = 0x2C; // float32 + public const nint m_flMaxAngle = 0x30; // float32 + public const nint m_flRadius = 0x34; // float32 } public static class CFingerChain { - public const nint m_targets = 0x0; - public const nint m_bones = 0x18; - public const nint m_name = 0x30; - public const nint m_tipParentBoneName = 0x38; - public const nint m_vTipOffset = 0x40; - public const nint m_metacarpalBoneName = 0x50; - public const nint m_vSplayHingeAxis = 0x58; - public const nint m_flSplayMinAngle = 0x64; - public const nint m_flSplayMaxAngle = 0x68; - public const nint m_flFingerScaleRatio = 0x6C; + public const nint m_targets = 0x0; // CUtlVector< CFingerSource > + public const nint m_bones = 0x18; // CUtlVector< CFingerBone > + public const nint m_name = 0x30; // CUtlString + public const nint m_tipParentBoneName = 0x38; // CUtlString + public const nint m_vTipOffset = 0x40; // Vector + public const nint m_metacarpalBoneName = 0x50; // CUtlString + public const nint m_vSplayHingeAxis = 0x58; // Vector + public const nint m_flSplayMinAngle = 0x64; // float32 + public const nint m_flSplayMaxAngle = 0x68; // float32 + public const nint m_flFingerScaleRatio = 0x6C; // float32 } public static class CFingerSource { - public const nint m_nFingerIndex = 0x0; - public const nint m_flFingerWeight = 0x4; + public const nint m_nFingerIndex = 0x0; // AnimVRFinger_t + public const nint m_flFingerWeight = 0x4; // float32 } public static class CFlexController { - public const nint m_szName = 0x0; - public const nint m_szType = 0x8; - public const nint min = 0x10; - public const nint max = 0x14; + public const nint m_szName = 0x0; // CUtlString + public const nint m_szType = 0x8; // CUtlString + public const nint min = 0x10; // float32 + public const nint max = 0x14; // float32 } public static class CFlexDesc { - public const nint m_szFacs = 0x0; + public const nint m_szFacs = 0x0; // CUtlString } public static class CFlexOp { - public const nint m_OpCode = 0x0; - public const nint m_Data = 0x4; + public const nint m_OpCode = 0x0; // FlexOpCode_t + public const nint m_Data = 0x4; // int32 } public static class CFlexRule { - public const nint m_nFlex = 0x0; - public const nint m_FlexOps = 0x8; + public const nint m_nFlex = 0x0; // int32 + public const nint m_FlexOps = 0x8; // CUtlVector< CFlexOp > } public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x60; - public const nint m_fMinValue = 0x64; - public const nint m_fMaxValue = 0x68; - public const nint m_bInterpolate = 0x6C; + public const nint m_fDefaultValue = 0x60; // float32 + public const nint m_fMinValue = 0x64; // float32 + public const nint m_fMaxValue = 0x68; // float32 + public const nint m_bInterpolate = 0x6C; // bool } public static class CFollowAttachmentUpdateNode { - public const nint m_opFixedData = 0x70; + public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t } public static class CFollowPathUpdateNode { - public const nint m_flBlendOutTime = 0x6C; - public const nint m_bBlockNonPathMovement = 0x70; - public const nint m_bStopFeetAtGoal = 0x71; - public const nint m_bScaleSpeed = 0x72; - public const nint m_flScale = 0x74; - public const nint m_flMinAngle = 0x78; - public const nint m_flMaxAngle = 0x7C; - public const nint m_flSpeedScaleBlending = 0x80; - public const nint m_turnDamping = 0x88; - public const nint m_facingTarget = 0x98; - public const nint m_hParam = 0x9C; - public const nint m_flTurnToFaceOffset = 0xA0; - public const nint m_bTurnToFace = 0xA4; + public const nint m_flBlendOutTime = 0x6C; // float32 + public const nint m_bBlockNonPathMovement = 0x70; // bool + public const nint m_bStopFeetAtGoal = 0x71; // bool + public const nint m_bScaleSpeed = 0x72; // bool + public const nint m_flScale = 0x74; // float32 + public const nint m_flMinAngle = 0x78; // float32 + public const nint m_flMaxAngle = 0x7C; // float32 + public const nint m_flSpeedScaleBlending = 0x80; // float32 + public const nint m_turnDamping = 0x88; // CAnimInputDamping + public const nint m_facingTarget = 0x98; // AnimValueSource + public const nint m_hParam = 0x9C; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0xA0; // float32 + public const nint m_bTurnToFace = 0xA4; // bool } public static class CFootAdjustmentUpdateNode { - public const nint m_clips = 0x70; - public const nint m_hBasePoseCacheHandle = 0x88; - public const nint m_facingTarget = 0x8C; - public const nint m_flTurnTimeMin = 0x90; - public const nint m_flTurnTimeMax = 0x94; - public const nint m_flStepHeightMax = 0x98; - public const nint m_flStepHeightMaxAngle = 0x9C; - public const nint m_bResetChild = 0xA0; - public const nint m_bAnimationDriven = 0xA1; + public const nint m_clips = 0x70; // CUtlVector< HSequence > + public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle + public const nint m_facingTarget = 0x8C; // CAnimParamHandle + public const nint m_flTurnTimeMin = 0x90; // float32 + public const nint m_flTurnTimeMax = 0x94; // float32 + public const nint m_flStepHeightMax = 0x98; // float32 + public const nint m_flStepHeightMaxAngle = 0x9C; // float32 + public const nint m_bResetChild = 0xA0; // bool + public const nint m_bAnimationDriven = 0xA1; // bool } public static class CFootCycleDefinition { - public const nint m_vStancePositionMS = 0x0; - public const nint m_vMidpointPositionMS = 0xC; - public const nint m_flStanceDirectionMS = 0x18; - public const nint m_vToStrideStartPos = 0x1C; - public const nint m_stanceCycle = 0x28; - public const nint m_footLiftCycle = 0x2C; - public const nint m_footOffCycle = 0x30; - public const nint m_footStrikeCycle = 0x34; - public const nint m_footLandCycle = 0x38; + public const nint m_vStancePositionMS = 0x0; // Vector + public const nint m_vMidpointPositionMS = 0xC; // Vector + public const nint m_flStanceDirectionMS = 0x18; // float32 + public const nint m_vToStrideStartPos = 0x1C; // Vector + public const nint m_stanceCycle = 0x28; // CAnimCycle + public const nint m_footLiftCycle = 0x2C; // CFootCycle + public const nint m_footOffCycle = 0x30; // CFootCycle + public const nint m_footStrikeCycle = 0x34; // CFootCycle + public const nint m_footLandCycle = 0x38; // CFootCycle } public static class CFootCycleMetricEvaluator { - public const nint m_footIndices = 0x50; + public const nint m_footIndices = 0x50; // CUtlVector< int32 > } public static class CFootDefinition { - public const nint m_name = 0x0; - public const nint m_ankleBoneName = 0x8; - public const nint m_toeBoneName = 0x10; - public const nint m_vBallOffset = 0x18; - public const nint m_vHeelOffset = 0x24; - public const nint m_flFootLength = 0x30; - public const nint m_flBindPoseDirectionMS = 0x34; - public const nint m_flTraceHeight = 0x38; - public const nint m_flTraceRadius = 0x3C; + public const nint m_name = 0x0; // CUtlString + public const nint m_ankleBoneName = 0x8; // CUtlString + public const nint m_toeBoneName = 0x10; // CUtlString + public const nint m_vBallOffset = 0x18; // Vector + public const nint m_vHeelOffset = 0x24; // Vector + public const nint m_flFootLength = 0x30; // float32 + public const nint m_flBindPoseDirectionMS = 0x34; // float32 + public const nint m_flTraceHeight = 0x38; // float32 + public const nint m_flTraceRadius = 0x3C; // float32 } public static class CFootFallAnimTag { - public const nint m_foot = 0x38; + public const nint m_foot = 0x38; // FootFallTagFoot_t } public static class CFootLockUpdateNode { - public const nint m_opFixedSettings = 0x68; - public const nint m_footSettings = 0xD0; - public const nint m_hipShiftDamping = 0xE8; - public const nint m_rootHeightDamping = 0xF8; - public const nint m_flStrideCurveScale = 0x108; - public const nint m_flStrideCurveLimitScale = 0x10C; - public const nint m_flStepHeightIncreaseScale = 0x110; - public const nint m_flStepHeightDecreaseScale = 0x114; - public const nint m_flHipShiftScale = 0x118; - public const nint m_flBlendTime = 0x11C; - public const nint m_flMaxRootHeightOffset = 0x120; - public const nint m_flMinRootHeightOffset = 0x124; - public const nint m_flTiltPlanePitchSpringStrength = 0x128; - public const nint m_flTiltPlaneRollSpringStrength = 0x12C; - public const nint m_bApplyFootRotationLimits = 0x130; - public const nint m_bApplyHipShift = 0x131; - public const nint m_bModulateStepHeight = 0x132; - public const nint m_bResetChild = 0x133; - public const nint m_bEnableVerticalCurvedPaths = 0x134; - public const nint m_bEnableRootHeightDamping = 0x135; + public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + public const nint m_footSettings = 0xD0; // CUtlVector< FootFixedSettings > + public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping + public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping + public const nint m_flStrideCurveScale = 0x108; // float32 + public const nint m_flStrideCurveLimitScale = 0x10C; // float32 + public const nint m_flStepHeightIncreaseScale = 0x110; // float32 + public const nint m_flStepHeightDecreaseScale = 0x114; // float32 + public const nint m_flHipShiftScale = 0x118; // float32 + public const nint m_flBlendTime = 0x11C; // float32 + public const nint m_flMaxRootHeightOffset = 0x120; // float32 + public const nint m_flMinRootHeightOffset = 0x124; // float32 + public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 + public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + public const nint m_bApplyFootRotationLimits = 0x130; // bool + public const nint m_bApplyHipShift = 0x131; // bool + public const nint m_bModulateStepHeight = 0x132; // bool + public const nint m_bResetChild = 0x133; // bool + public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool + public const nint m_bEnableRootHeightDamping = 0x135; // bool } public static class CFootMotion { - public const nint m_strides = 0x0; - public const nint m_name = 0x18; - public const nint m_bAdditive = 0x20; + public const nint m_strides = 0x0; // CUtlVector< CFootStride > + public const nint m_name = 0x18; // CUtlString + public const nint m_bAdditive = 0x20; // bool } public static class CFootPinningUpdateNode { - public const nint m_poseOpFixedData = 0x70; - public const nint m_eTimingSource = 0xA0; - public const nint m_params = 0xA8; - public const nint m_bResetChild = 0xC0; + public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource + public const nint m_params = 0xA8; // CUtlVector< CAnimParamHandle > + public const nint m_bResetChild = 0xC0; // bool } public static class CFootPositionMetricEvaluator { - public const nint m_footIndices = 0x50; - public const nint m_bIgnoreSlope = 0x68; + public const nint m_footIndices = 0x50; // CUtlVector< int32 > + public const nint m_bIgnoreSlope = 0x68; // bool } public static class CFootStepTriggerUpdateNode { - public const nint m_triggers = 0x68; - public const nint m_flTolerance = 0x84; + public const nint m_triggers = 0x68; // CUtlVector< FootStepTrigger > + public const nint m_flTolerance = 0x84; // float32 } public static class CFootStride { - public const nint m_definition = 0x0; - public const nint m_trajectories = 0x40; + public const nint m_definition = 0x0; // CFootCycleDefinition + public const nint m_trajectories = 0x40; // CFootTrajectories } public static class CFootTrajectories { - public const nint m_trajectories = 0x0; + public const nint m_trajectories = 0x0; // CUtlVector< CFootTrajectory > } public static class CFootTrajectory { - public const nint m_vOffset = 0x0; - public const nint m_flRotationOffset = 0xC; - public const nint m_flProgression = 0x10; + public const nint m_vOffset = 0x0; // Vector + public const nint m_flRotationOffset = 0xC; // float32 + public const nint m_flProgression = 0x10; // float32 } public static class CFootstepLandedAnimTag { - public const nint m_FootstepType = 0x38; - public const nint m_OverrideSoundName = 0x40; - public const nint m_DebugAnimSourceString = 0x48; - public const nint m_BoneName = 0x50; + public const nint m_FootstepType = 0x38; // FootstepLandedFootSoundType_t + public const nint m_OverrideSoundName = 0x40; // CUtlString + public const nint m_DebugAnimSourceString = 0x48; // CUtlString + public const nint m_BoneName = 0x50; // CUtlString } public static class CFutureFacingMetricEvaluator { - public const nint m_flDistance = 0x50; - public const nint m_flTime = 0x54; + public const nint m_flDistance = 0x50; // float32 + public const nint m_flTime = 0x54; // float32 } public static class CFutureVelocityMetricEvaluator { - public const nint m_flDistance = 0x50; - public const nint m_flStoppingDistance = 0x54; - public const nint m_flTargetSpeed = 0x58; - public const nint m_eMode = 0x5C; + public const nint m_flDistance = 0x50; // float32 + public const nint m_flStoppingDistance = 0x54; // float32 + public const nint m_flTargetSpeed = 0x58; // float32 + public const nint m_eMode = 0x5C; // VelocityMetricMode } public static class CHitBox { - public const nint m_name = 0x0; - public const nint m_sSurfaceProperty = 0x8; - public const nint m_sBoneName = 0x10; - public const nint m_vMinBounds = 0x18; - public const nint m_vMaxBounds = 0x24; - public const nint m_flShapeRadius = 0x30; - public const nint m_nBoneNameHash = 0x34; - public const nint m_nGroupId = 0x38; - public const nint m_nShapeType = 0x3C; - public const nint m_bTranslationOnly = 0x3D; - public const nint m_CRC = 0x40; - public const nint m_cRenderColor = 0x44; - public const nint m_nHitBoxIndex = 0x48; + public const nint m_name = 0x0; // CUtlString + public const nint m_sSurfaceProperty = 0x8; // CUtlString + public const nint m_sBoneName = 0x10; // CUtlString + public const nint m_vMinBounds = 0x18; // Vector + public const nint m_vMaxBounds = 0x24; // Vector + public const nint m_flShapeRadius = 0x30; // float32 + public const nint m_nBoneNameHash = 0x34; // uint32 + public const nint m_nGroupId = 0x38; // int32 + public const nint m_nShapeType = 0x3C; // uint8 + public const nint m_bTranslationOnly = 0x3D; // bool + public const nint m_CRC = 0x40; // uint32 + public const nint m_cRenderColor = 0x44; // Color + public const nint m_nHitBoxIndex = 0x48; // uint16 } public static class CHitBoxSet { - public const nint m_name = 0x0; - public const nint m_nNameHash = 0x8; - public const nint m_HitBoxes = 0x10; - public const nint m_SourceFilename = 0x28; + public const nint m_name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_HitBoxes = 0x10; // CUtlVector< CHitBox > + public const nint m_SourceFilename = 0x28; // CUtlString } public static class CHitBoxSetList { - public const nint m_HitBoxSets = 0x0; + public const nint m_HitBoxSets = 0x0; // CUtlVector< CHitBoxSet > } public static class CHitReactUpdateNode { - public const nint m_opFixedSettings = 0x68; - public const nint m_triggerParam = 0xB4; - public const nint m_hitBoneParam = 0xB6; - public const nint m_hitOffsetParam = 0xB8; - public const nint m_hitDirectionParam = 0xBA; - public const nint m_hitStrengthParam = 0xBC; - public const nint m_flMinDelayBetweenHits = 0xC0; - public const nint m_bResetChild = 0xC4; + public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t + public const nint m_triggerParam = 0xB4; // CAnimParamHandle + public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle + public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle + public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle + public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle + public const nint m_flMinDelayBetweenHits = 0xC0; // float32 + public const nint m_bResetChild = 0xC4; // bool } public static class CIntAnimParameter { - public const nint m_defaultValue = 0x60; - public const nint m_minValue = 0x64; - public const nint m_maxValue = 0x68; + public const nint m_defaultValue = 0x60; // int32 + public const nint m_minValue = 0x64; // int32 + public const nint m_maxValue = 0x68; // int32 } public static class CJiggleBoneUpdateNode { - public const nint m_opFixedData = 0x68; + public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t } public static class CJumpHelperUpdateNode { - public const nint m_hTargetParam = 0xA8; - public const nint m_flOriginalJumpMovement = 0xAC; - public const nint m_flOriginalJumpDuration = 0xB8; - public const nint m_flJumpStartCycle = 0xBC; - public const nint m_flJumpEndCycle = 0xC0; - public const nint m_eCorrectionMethod = 0xC4; - public const nint m_bTranslationAxis = 0xC8; - public const nint m_bScaleSpeed = 0xCB; + public const nint m_hTargetParam = 0xA8; // CAnimParamHandle + public const nint m_flOriginalJumpMovement = 0xAC; // Vector + public const nint m_flOriginalJumpDuration = 0xB8; // float32 + public const nint m_flJumpStartCycle = 0xBC; // float32 + public const nint m_flJumpEndCycle = 0xC0; // float32 + public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod + public const nint m_bTranslationAxis = 0xC8; // bool[3] + public const nint m_bScaleSpeed = 0xCB; // bool } public static class CLODComponentUpdater { - public const nint m_nServerLOD = 0x30; + public const nint m_nServerLOD = 0x30; // int32 } public static class CLeanMatrixUpdateNode { - public const nint m_frameCorners = 0x5C; - public const nint m_poses = 0x80; - public const nint m_damping = 0xA8; - public const nint m_blendSource = 0xB8; - public const nint m_paramIndex = 0xBC; - public const nint m_verticalAxis = 0xC0; - public const nint m_horizontalAxis = 0xCC; - public const nint m_hSequence = 0xD8; - public const nint m_flMaxValue = 0xDC; - public const nint m_nSequenceMaxFrame = 0xE0; + public const nint m_frameCorners = 0x5C; // int32[3][3] + public const nint m_poses = 0x80; // CPoseHandle[9] + public const nint m_damping = 0xA8; // CAnimInputDamping + public const nint m_blendSource = 0xB8; // AnimVectorSource + public const nint m_paramIndex = 0xBC; // CAnimParamHandle + public const nint m_verticalAxis = 0xC0; // Vector + public const nint m_horizontalAxis = 0xCC; // Vector + public const nint m_hSequence = 0xD8; // HSequence + public const nint m_flMaxValue = 0xDC; // float32 + public const nint m_nSequenceMaxFrame = 0xE0; // int32 } public static class CLookAtUpdateNode { - public const nint m_opFixedSettings = 0x70; - public const nint m_target = 0x138; - public const nint m_paramIndex = 0x13C; - public const nint m_weightParamIndex = 0x13E; - public const nint m_bResetChild = 0x140; - public const nint m_bLockWhenWaning = 0x141; + public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + public const nint m_target = 0x138; // AnimVectorSource + public const nint m_paramIndex = 0x13C; // CAnimParamHandle + public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle + public const nint m_bResetChild = 0x140; // bool + public const nint m_bLockWhenWaning = 0x141; // bool } public static class CLookComponentUpdater { - public const nint m_hLookHeading = 0x34; - public const nint m_hLookHeadingVelocity = 0x36; - public const nint m_hLookPitch = 0x38; - public const nint m_hLookDistance = 0x3A; - public const nint m_hLookDirection = 0x3C; - public const nint m_hLookTarget = 0x3E; - public const nint m_hLookTargetWorldSpace = 0x40; - public const nint m_bNetworkLookTarget = 0x42; + public const nint m_hLookHeading = 0x34; // CAnimParamHandle + public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle + public const nint m_hLookPitch = 0x38; // CAnimParamHandle + public const nint m_hLookDistance = 0x3A; // CAnimParamHandle + public const nint m_hLookDirection = 0x3C; // CAnimParamHandle + public const nint m_hLookTarget = 0x3E; // CAnimParamHandle + public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle + public const nint m_bNetworkLookTarget = 0x42; // bool } public static class CMaterialAttributeAnimTag { - public const nint m_AttributeName = 0x38; - public const nint m_AttributeType = 0x40; - public const nint m_flValue = 0x44; - public const nint m_Color = 0x48; + public const nint m_AttributeName = 0x38; // CUtlString + public const nint m_AttributeType = 0x40; // MatterialAttributeTagType_t + public const nint m_flValue = 0x44; // float32 + public const nint m_Color = 0x48; // Color } public static class CMaterialDrawDescriptor { - public const nint m_nPrimitiveType = 0x0; - public const nint m_nBaseVertex = 0x4; - public const nint m_nVertexCount = 0x8; - public const nint m_nStartIndex = 0xC; - public const nint m_nIndexCount = 0x10; - public const nint m_flUvDensity = 0x14; - public const nint m_vTintColor = 0x18; - public const nint m_flAlpha = 0x24; - public const nint m_nFirstMeshlet = 0x2C; - public const nint m_nNumMeshlets = 0x30; - public const nint m_indexBuffer = 0xB8; - public const nint m_material = 0xE0; + public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t + public const nint m_nBaseVertex = 0x4; // int32 + public const nint m_nVertexCount = 0x8; // int32 + public const nint m_nStartIndex = 0xC; // int32 + public const nint m_nIndexCount = 0x10; // int32 + public const nint m_flUvDensity = 0x14; // float32 + public const nint m_vTintColor = 0x18; // Vector + public const nint m_flAlpha = 0x24; // float32 + public const nint m_nFirstMeshlet = 0x2C; // uint32 + public const nint m_nNumMeshlets = 0x30; // uint16 + public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding + public const nint m_material = 0xE0; // CStrongHandle< InfoForResourceTypeIMaterial2 > } public static class CMeshletDescriptor { - public const nint m_PackedAABB = 0x0; - public const nint m_CullingData = 0x8; + public const nint m_PackedAABB = 0x0; // PackedAABB_t + public const nint m_CullingData = 0x8; // CDrawCullingData } public static class CModelConfig { - public const nint m_ConfigName = 0x0; - public const nint m_Elements = 0x8; - public const nint m_bTopLevel = 0x20; + public const nint m_ConfigName = 0x0; // CUtlString + public const nint m_Elements = 0x8; // CUtlVector< CModelConfigElement* > + public const nint m_bTopLevel = 0x20; // bool } public static class CModelConfigElement { - public const nint m_ElementName = 0x8; - public const nint m_NestedElements = 0x10; + public const nint m_ElementName = 0x8; // CUtlString + public const nint m_NestedElements = 0x10; // CUtlVector< CModelConfigElement* > } public static class CModelConfigElement_AttachedModel { - public const nint m_InstanceName = 0x48; - public const nint m_EntityClass = 0x50; - public const nint m_hModel = 0x58; - public const nint m_vOffset = 0x60; - public const nint m_aAngOffset = 0x6C; - public const nint m_AttachmentName = 0x78; - public const nint m_LocalAttachmentOffsetName = 0x80; - public const nint m_AttachmentType = 0x88; - public const nint m_bBoneMergeFlex = 0x8C; - public const nint m_bUserSpecifiedColor = 0x8D; - public const nint m_bUserSpecifiedMaterialGroup = 0x8E; - public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; - public const nint m_BodygroupOnOtherModels = 0x90; - public const nint m_MaterialGroupOnOtherModels = 0x98; + public const nint m_InstanceName = 0x48; // CUtlString + public const nint m_EntityClass = 0x50; // CUtlString + public const nint m_hModel = 0x58; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_vOffset = 0x60; // Vector + public const nint m_aAngOffset = 0x6C; // QAngle + public const nint m_AttachmentName = 0x78; // CUtlString + public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString + public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t + public const nint m_bBoneMergeFlex = 0x8C; // bool + public const nint m_bUserSpecifiedColor = 0x8D; // bool + public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool + public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool + public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString + public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString } public static class CModelConfigElement_Command { - public const nint m_Command = 0x48; - public const nint m_Args = 0x50; + public const nint m_Command = 0x48; // CUtlString + public const nint m_Args = 0x50; // KeyValues3 } public static class CModelConfigElement_RandomColor { - public const nint m_Gradient = 0x48; + public const nint m_Gradient = 0x48; // CColorGradient } public static class CModelConfigElement_RandomPick { - public const nint m_Choices = 0x48; - public const nint m_ChoiceWeights = 0x60; + public const nint m_Choices = 0x48; // CUtlVector< CUtlString > + public const nint m_ChoiceWeights = 0x60; // CUtlVector< float32 > } public static class CModelConfigElement_SetBodygroup { - public const nint m_GroupName = 0x48; - public const nint m_nChoice = 0x50; + public const nint m_GroupName = 0x48; // CUtlString + public const nint m_nChoice = 0x50; // int32 } public static class CModelConfigElement_SetBodygroupOnAttachedModels { - public const nint m_GroupName = 0x48; - public const nint m_nChoice = 0x50; + public const nint m_GroupName = 0x48; // CUtlString + public const nint m_nChoice = 0x50; // int32 } public static class CModelConfigElement_SetMaterialGroup { - public const nint m_MaterialGroupName = 0x48; + public const nint m_MaterialGroupName = 0x48; // CUtlString } public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { - public const nint m_MaterialGroupName = 0x48; + public const nint m_MaterialGroupName = 0x48; // CUtlString } public static class CModelConfigElement_SetRenderColor { - public const nint m_Color = 0x48; + public const nint m_Color = 0x48; // Color } public static class CModelConfigElement_UserPick { - public const nint m_Choices = 0x48; + public const nint m_Choices = 0x48; // CUtlVector< CUtlString > } public static class CModelConfigList { - public const nint m_bHideMaterialGroupInTools = 0x0; - public const nint m_bHideRenderColorInTools = 0x1; - public const nint m_Configs = 0x8; + public const nint m_bHideMaterialGroupInTools = 0x0; // bool + public const nint m_bHideRenderColorInTools = 0x1; // bool + public const nint m_Configs = 0x8; // CUtlVector< CModelConfig* > } public static class CMoodVData { - public const nint m_sModelName = 0x0; - public const nint m_nMoodType = 0xE0; - public const nint m_animationLayers = 0xE8; + public const nint m_sModelName = 0x0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_nMoodType = 0xE0; // MoodType_t + public const nint m_animationLayers = 0xE8; // CUtlVector< MoodAnimationLayer_t > } public static class CMorphBundleData { - public const nint m_flULeftSrc = 0x0; - public const nint m_flVTopSrc = 0x4; - public const nint m_offsets = 0x8; - public const nint m_ranges = 0x20; + public const nint m_flULeftSrc = 0x0; // float32 + public const nint m_flVTopSrc = 0x4; // float32 + public const nint m_offsets = 0x8; // CUtlVector< float32 > + public const nint m_ranges = 0x20; // CUtlVector< float32 > } public static class CMorphConstraint { - public const nint m_sTargetMorph = 0x70; - public const nint m_nSlaveChannel = 0x78; - public const nint m_flMin = 0x7C; - public const nint m_flMax = 0x80; + public const nint m_sTargetMorph = 0x70; // CUtlString + public const nint m_nSlaveChannel = 0x78; // int32 + public const nint m_flMin = 0x7C; // float32 + public const nint m_flMax = 0x80; // float32 } public static class CMorphData { - public const nint m_name = 0x0; - public const nint m_morphRectDatas = 0x8; + public const nint m_name = 0x0; // CUtlString + public const nint m_morphRectDatas = 0x8; // CUtlVector< CMorphRectData > } public static class CMorphRectData { - public const nint m_nXLeftDst = 0x0; - public const nint m_nYTopDst = 0x2; - public const nint m_flUWidthSrc = 0x4; - public const nint m_flVHeightSrc = 0x8; - public const nint m_bundleDatas = 0x10; + public const nint m_nXLeftDst = 0x0; // int16 + public const nint m_nYTopDst = 0x2; // int16 + public const nint m_flUWidthSrc = 0x4; // float32 + public const nint m_flVHeightSrc = 0x8; // float32 + public const nint m_bundleDatas = 0x10; // CUtlVector< CMorphBundleData > } public static class CMorphSetData { - public const nint m_nWidth = 0x10; - public const nint m_nHeight = 0x14; - public const nint m_bundleTypes = 0x18; - public const nint m_morphDatas = 0x30; - public const nint m_pTextureAtlas = 0x48; - public const nint m_FlexDesc = 0x50; - public const nint m_FlexControllers = 0x68; - public const nint m_FlexRules = 0x80; + public const nint m_nWidth = 0x10; // int32 + public const nint m_nHeight = 0x14; // int32 + public const nint m_bundleTypes = 0x18; // CUtlVector< MorphBundleType_t > + public const nint m_morphDatas = 0x30; // CUtlVector< CMorphData > + public const nint m_pTextureAtlas = 0x48; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_FlexDesc = 0x50; // CUtlVector< CFlexDesc > + public const nint m_FlexControllers = 0x68; // CUtlVector< CFlexController > + public const nint m_FlexRules = 0x80; // CUtlVector< CFlexRule > } public static class CMotionDataSet { - public const nint m_groups = 0x0; - public const nint m_nDimensionCount = 0x18; + public const nint m_groups = 0x0; // CUtlVector< CMotionGraphGroup > + public const nint m_nDimensionCount = 0x18; // int32 } public static class CMotionGraph { - public const nint m_paramSpans = 0x10; - public const nint m_tags = 0x28; - public const nint m_pRootNode = 0x40; - public const nint m_nParameterCount = 0x48; - public const nint m_nConfigStartIndex = 0x4C; - public const nint m_nConfigCount = 0x50; - public const nint m_bLoop = 0x54; + public const nint m_paramSpans = 0x10; // CParamSpanUpdater + public const nint m_tags = 0x28; // CUtlVector< TagSpan_t > + public const nint m_pRootNode = 0x40; // CSmartPtr< CMotionNode > + public const nint m_nParameterCount = 0x48; // int32 + public const nint m_nConfigStartIndex = 0x4C; // int32 + public const nint m_nConfigCount = 0x50; // int32 + public const nint m_bLoop = 0x54; // bool } public static class CMotionGraphConfig { - public const nint m_paramValues = 0x0; - public const nint m_flDuration = 0x10; - public const nint m_nMotionIndex = 0x14; - public const nint m_nSampleStart = 0x18; - public const nint m_nSampleCount = 0x1C; + public const nint m_paramValues = 0x0; // float32[4] + public const nint m_flDuration = 0x10; // float32 + public const nint m_nMotionIndex = 0x14; // MotionIndex + public const nint m_nSampleStart = 0x18; // int32 + public const nint m_nSampleCount = 0x1C; // int32 } public static class CMotionGraphGroup { - public const nint m_searchDB = 0x0; - public const nint m_motionGraphs = 0xB8; - public const nint m_motionGraphConfigs = 0xD0; - public const nint m_sampleToConfig = 0xE8; - public const nint m_hIsActiveScript = 0x100; + public const nint m_searchDB = 0x0; // CMotionSearchDB + public const nint m_motionGraphs = 0xB8; // CUtlVector< CSmartPtr< CMotionGraph > > + public const nint m_motionGraphConfigs = 0xD0; // CUtlVector< CMotionGraphConfig > + public const nint m_sampleToConfig = 0xE8; // CUtlVector< int32 > + public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } public static class CMotionGraphUpdateNode { - public const nint m_pMotionGraph = 0x58; + public const nint m_pMotionGraph = 0x58; // CSmartPtr< CMotionGraph > } public static class CMotionMatchingUpdateNode { - public const nint m_dataSet = 0x58; - public const nint m_metrics = 0x78; - public const nint m_weights = 0x90; - public const nint m_bSearchEveryTick = 0xE0; - public const nint m_flSearchInterval = 0xE4; - public const nint m_bSearchWhenClipEnds = 0xE8; - public const nint m_bSearchWhenGoalChanges = 0xE9; - public const nint m_blendCurve = 0xEC; - public const nint m_flSampleRate = 0xF4; - public const nint m_flBlendTime = 0xF8; - public const nint m_bLockClipWhenWaning = 0xFC; - public const nint m_flSelectionThreshold = 0x100; - public const nint m_flReselectionTimeWindow = 0x104; - public const nint m_bEnableRotationCorrection = 0x108; - public const nint m_bGoalAssist = 0x109; - public const nint m_flGoalAssistDistance = 0x10C; - public const nint m_flGoalAssistTolerance = 0x110; - public const nint m_distanceScale_Damping = 0x118; - public const nint m_flDistanceScale_OuterRadius = 0x128; - public const nint m_flDistanceScale_InnerRadius = 0x12C; - public const nint m_flDistanceScale_MaxScale = 0x130; - public const nint m_flDistanceScale_MinScale = 0x134; - public const nint m_bEnableDistanceScaling = 0x138; + public const nint m_dataSet = 0x58; // CMotionDataSet + public const nint m_metrics = 0x78; // CUtlVector< CSmartPtr< CMotionMetricEvaluator > > + public const nint m_weights = 0x90; // CUtlVector< float32 > + public const nint m_bSearchEveryTick = 0xE0; // bool + public const nint m_flSearchInterval = 0xE4; // float32 + public const nint m_bSearchWhenClipEnds = 0xE8; // bool + public const nint m_bSearchWhenGoalChanges = 0xE9; // bool + public const nint m_blendCurve = 0xEC; // CBlendCurve + public const nint m_flSampleRate = 0xF4; // float32 + public const nint m_flBlendTime = 0xF8; // float32 + public const nint m_bLockClipWhenWaning = 0xFC; // bool + public const nint m_flSelectionThreshold = 0x100; // float32 + public const nint m_flReselectionTimeWindow = 0x104; // float32 + public const nint m_bEnableRotationCorrection = 0x108; // bool + public const nint m_bGoalAssist = 0x109; // bool + public const nint m_flGoalAssistDistance = 0x10C; // float32 + public const nint m_flGoalAssistTolerance = 0x110; // float32 + public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping + public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 + public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 + public const nint m_flDistanceScale_MaxScale = 0x130; // float32 + public const nint m_flDistanceScale_MinScale = 0x134; // float32 + public const nint m_bEnableDistanceScaling = 0x138; // bool } public static class CMotionMetricEvaluator { - public const nint m_means = 0x18; - public const nint m_standardDeviations = 0x30; - public const nint m_flWeight = 0x48; - public const nint m_nDimensionStartIndex = 0x4C; + public const nint m_means = 0x18; // CUtlVector< float32 > + public const nint m_standardDeviations = 0x30; // CUtlVector< float32 > + public const nint m_flWeight = 0x48; // float32 + public const nint m_nDimensionStartIndex = 0x4C; // int32 } public static class CMotionNode { - public const nint m_name = 0x18; - public const nint m_id = 0x20; + public const nint m_name = 0x18; // CUtlString + public const nint m_id = 0x20; // AnimNodeID } public static class CMotionNodeBlend1D { - public const nint m_blendItems = 0x28; - public const nint m_nParamIndex = 0x40; + public const nint m_blendItems = 0x28; // CUtlVector< MotionBlendItem > + public const nint m_nParamIndex = 0x40; // int32 } public static class CMotionNodeSequence { - public const nint m_tags = 0x28; - public const nint m_hSequence = 0x40; - public const nint m_flPlaybackSpeed = 0x44; + public const nint m_tags = 0x28; // CUtlVector< TagSpan_t > + public const nint m_hSequence = 0x40; // HSequence + public const nint m_flPlaybackSpeed = 0x44; // float32 } public static class CMotionSearchDB { - public const nint m_rootNode = 0x0; - public const nint m_residualQuantizer = 0x80; - public const nint m_codeIndices = 0xA0; + public const nint m_rootNode = 0x0; // CMotionSearchNode + public const nint m_residualQuantizer = 0x80; // CProductQuantizer + public const nint m_codeIndices = 0xA0; // CUtlVector< MotionDBIndex > } public static class CMotionSearchNode { - public const nint m_children = 0x0; - public const nint m_quantizer = 0x18; - public const nint m_sampleCodes = 0x38; - public const nint m_sampleIndices = 0x50; - public const nint m_selectableSamples = 0x68; + public const nint m_children = 0x0; // CUtlVector< CMotionSearchNode* > + public const nint m_quantizer = 0x18; // CVectorQuantizer + public const nint m_sampleCodes = 0x38; // CUtlVector< CUtlVector< SampleCode > > + public const nint m_sampleIndices = 0x50; // CUtlVector< CUtlVector< int32 > > + public const nint m_selectableSamples = 0x68; // CUtlVector< int32 > } public static class CMovementComponentUpdater { - public const nint m_movementModes = 0x30; - public const nint m_motors = 0x48; - public const nint m_facingDamping = 0x60; - public const nint m_eDefaultFacingMode = 0x70; - public const nint m_nDefaultMotorIndex = 0x7C; - public const nint m_bMoveVarsDisabled = 0x80; - public const nint m_bNetworkPath = 0x81; - public const nint m_bNetworkFacing = 0x82; - public const nint m_paramHandles = 0x83; + public const nint m_movementModes = 0x30; // CUtlVector< CMovementMode > + public const nint m_motors = 0x48; // CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > + public const nint m_facingDamping = 0x60; // CAnimInputDamping + public const nint m_eDefaultFacingMode = 0x70; // FacingMode + public const nint m_nDefaultMotorIndex = 0x7C; // int32 + public const nint m_bMoveVarsDisabled = 0x80; // bool + public const nint m_bNetworkPath = 0x81; // bool + public const nint m_bNetworkFacing = 0x82; // bool + public const nint m_paramHandles = 0x83; // CAnimParamHandle[30] } public static class CMovementMode { - public const nint m_name = 0x0; - public const nint m_flSpeed = 0x8; + public const nint m_name = 0x0; // CUtlString + public const nint m_flSpeed = 0x8; // float32 } public static class CMoverUpdateNode { - public const nint m_damping = 0x70; - public const nint m_facingTarget = 0x80; - public const nint m_hMoveVecParam = 0x84; - public const nint m_hMoveHeadingParam = 0x86; - public const nint m_hTurnToFaceParam = 0x88; - public const nint m_flTurnToFaceOffset = 0x8C; - public const nint m_flTurnToFaceLimit = 0x90; - public const nint m_bAdditive = 0x94; - public const nint m_bApplyMovement = 0x95; - public const nint m_bOrientMovement = 0x96; - public const nint m_bApplyRotation = 0x97; - public const nint m_bLimitOnly = 0x98; + public const nint m_damping = 0x70; // CAnimInputDamping + public const nint m_facingTarget = 0x80; // AnimValueSource + public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle + public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle + public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0x8C; // float32 + public const nint m_flTurnToFaceLimit = 0x90; // float32 + public const nint m_bAdditive = 0x94; // bool + public const nint m_bApplyMovement = 0x95; // bool + public const nint m_bOrientMovement = 0x96; // bool + public const nint m_bApplyRotation = 0x97; // bool + public const nint m_bLimitOnly = 0x98; // bool } public static class CParamSpanUpdater { - public const nint m_spans = 0x0; + public const nint m_spans = 0x0; // CUtlVector< ParamSpan_t > } public static class CParticleAnimTag { - public const nint m_hParticleSystem = 0x38; - public const nint m_particleSystemName = 0x40; - public const nint m_configName = 0x48; - public const nint m_bDetachFromOwner = 0x50; - public const nint m_bStopWhenTagEnds = 0x51; - public const nint m_bTagEndStopIsInstant = 0x52; - public const nint m_attachmentName = 0x58; - public const nint m_attachmentType = 0x60; - public const nint m_attachmentCP1Name = 0x68; - public const nint m_attachmentCP1Type = 0x70; + public const nint m_hParticleSystem = 0x38; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_particleSystemName = 0x40; // CUtlString + public const nint m_configName = 0x48; // CUtlString + public const nint m_bDetachFromOwner = 0x50; // bool + public const nint m_bStopWhenTagEnds = 0x51; // bool + public const nint m_bTagEndStopIsInstant = 0x52; // bool + public const nint m_attachmentName = 0x58; // CUtlString + public const nint m_attachmentType = 0x60; // ParticleAttachment_t + public const nint m_attachmentCP1Name = 0x68; // CUtlString + public const nint m_attachmentCP1Type = 0x70; // ParticleAttachment_t } public static class CPathAnimMotorUpdaterBase { - public const nint m_bLockToPath = 0x20; + public const nint m_bLockToPath = 0x20; // bool } public static class CPathHelperUpdateNode { - public const nint m_flStoppingRadius = 0x68; - public const nint m_flStoppingSpeedScale = 0x6C; + public const nint m_flStoppingRadius = 0x68; // float32 + public const nint m_flStoppingSpeedScale = 0x6C; // float32 } public static class CPathMetricEvaluator { - public const nint m_pathTimeSamples = 0x50; - public const nint m_flDistance = 0x68; - public const nint m_bExtrapolateMovement = 0x6C; - public const nint m_flMinExtrapolationSpeed = 0x70; + public const nint m_pathTimeSamples = 0x50; // CUtlVector< float32 > + public const nint m_flDistance = 0x68; // float32 + public const nint m_bExtrapolateMovement = 0x6C; // bool + public const nint m_flMinExtrapolationSpeed = 0x70; // float32 } public static class CPhysSurfaceProperties { - public const nint m_name = 0x0; - public const nint m_nameHash = 0x8; - public const nint m_baseNameHash = 0xC; - public const nint m_bHidden = 0x18; - public const nint m_description = 0x20; - public const nint m_physics = 0x28; - public const nint m_audioSounds = 0x48; - public const nint m_audioParams = 0x88; + public const nint m_name = 0x0; // CUtlString + public const nint m_nameHash = 0x8; // uint32 + public const nint m_baseNameHash = 0xC; // uint32 + public const nint m_bHidden = 0x18; // bool + public const nint m_description = 0x20; // CUtlString + public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics + public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames + public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio } public static class CPhysSurfacePropertiesAudio { - public const nint m_reflectivity = 0x0; - public const nint m_hardnessFactor = 0x4; - public const nint m_roughnessFactor = 0x8; - public const nint m_roughThreshold = 0xC; - public const nint m_hardThreshold = 0x10; - public const nint m_hardVelocityThreshold = 0x14; - public const nint m_flStaticImpactVolume = 0x18; - public const nint m_flOcclusionFactor = 0x1C; + public const nint m_reflectivity = 0x0; // float32 + public const nint m_hardnessFactor = 0x4; // float32 + public const nint m_roughnessFactor = 0x8; // float32 + public const nint m_roughThreshold = 0xC; // float32 + public const nint m_hardThreshold = 0x10; // float32 + public const nint m_hardVelocityThreshold = 0x14; // float32 + public const nint m_flStaticImpactVolume = 0x18; // float32 + public const nint m_flOcclusionFactor = 0x1C; // float32 } public static class CPhysSurfacePropertiesPhysics { - public const nint m_friction = 0x0; - public const nint m_elasticity = 0x4; - public const nint m_density = 0x8; - public const nint m_thickness = 0xC; - public const nint m_softContactFrequency = 0x10; - public const nint m_softContactDampingRatio = 0x14; - public const nint m_wheelDrag = 0x18; + public const nint m_friction = 0x0; // float32 + public const nint m_elasticity = 0x4; // float32 + public const nint m_density = 0x8; // float32 + public const nint m_thickness = 0xC; // float32 + public const nint m_softContactFrequency = 0x10; // float32 + public const nint m_softContactDampingRatio = 0x14; // float32 + public const nint m_wheelDrag = 0x18; // float32 } public static class CPhysSurfacePropertiesSoundNames { - public const nint m_impactSoft = 0x0; - public const nint m_impactHard = 0x8; - public const nint m_scrapeSmooth = 0x10; - public const nint m_scrapeRough = 0x18; - public const nint m_bulletImpact = 0x20; - public const nint m_rolling = 0x28; - public const nint m_break = 0x30; - public const nint m_strain = 0x38; + public const nint m_impactSoft = 0x0; // CUtlString + public const nint m_impactHard = 0x8; // CUtlString + public const nint m_scrapeSmooth = 0x10; // CUtlString + public const nint m_scrapeRough = 0x18; // CUtlString + public const nint m_bulletImpact = 0x20; // CUtlString + public const nint m_rolling = 0x28; // CUtlString + public const nint m_break = 0x30; // CUtlString + public const nint m_strain = 0x38; // CUtlString } public static class CPlayerInputAnimMotorUpdater { - public const nint m_sampleTimes = 0x20; - public const nint m_flSpringConstant = 0x3C; - public const nint m_flAnticipationDistance = 0x40; - public const nint m_hAnticipationPosParam = 0x44; - public const nint m_hAnticipationHeadingParam = 0x46; - public const nint m_bUseAcceleration = 0x48; + public const nint m_sampleTimes = 0x20; // CUtlVector< float32 > + public const nint m_flSpringConstant = 0x3C; // float32 + public const nint m_flAnticipationDistance = 0x40; // float32 + public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle + public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle + public const nint m_bUseAcceleration = 0x48; // bool } public static class CPoseHandle { - public const nint m_nIndex = 0x0; - public const nint m_eType = 0x2; + public const nint m_nIndex = 0x0; // uint16 + public const nint m_eType = 0x2; // PoseType_t } public static class CProductQuantizer { - public const nint m_subQuantizers = 0x0; - public const nint m_nDimensions = 0x18; + public const nint m_subQuantizers = 0x0; // CUtlVector< CVectorQuantizer > + public const nint m_nDimensions = 0x18; // int32 } public static class CQuaternionAnimParameter { - public const nint m_defaultValue = 0x60; - public const nint m_bInterpolate = 0x70; + public const nint m_defaultValue = 0x60; // Quaternion + public const nint m_bInterpolate = 0x70; // bool } public static class CRagdollAnimTag { - public const nint m_nPoseControl = 0x38; - public const nint m_flFrequency = 0x3C; - public const nint m_flDampingRatio = 0x40; - public const nint m_flDecayDuration = 0x44; - public const nint m_flDecayBias = 0x48; - public const nint m_bDestroy = 0x4C; + public const nint m_nPoseControl = 0x38; // AnimPoseControl + public const nint m_flFrequency = 0x3C; // float32 + public const nint m_flDampingRatio = 0x40; // float32 + public const nint m_flDecayDuration = 0x44; // float32 + public const nint m_flDecayBias = 0x48; // float32 + public const nint m_bDestroy = 0x4C; // bool } public static class CRagdollComponentUpdater { - public const nint m_ragdollNodePaths = 0x30; - public const nint m_boneIndices = 0x48; - public const nint m_boneNames = 0x60; - public const nint m_weightLists = 0x78; - public const nint m_flSpringFrequencyMin = 0x90; - public const nint m_flSpringFrequencyMax = 0x94; - public const nint m_flMaxStretch = 0x98; + public const nint m_ragdollNodePaths = 0x30; // CUtlVector< CAnimNodePath > + public const nint m_boneIndices = 0x48; // CUtlVector< int32 > + public const nint m_boneNames = 0x60; // CUtlVector< CUtlString > + public const nint m_weightLists = 0x78; // CUtlVector< WeightList > + public const nint m_flSpringFrequencyMin = 0x90; // float32 + public const nint m_flSpringFrequencyMax = 0x94; // float32 + public const nint m_flMaxStretch = 0x98; // float32 } public static class CRagdollUpdateNode { - public const nint m_nWeightListIndex = 0x68; - public const nint m_poseControlMethod = 0x6C; + public const nint m_nWeightListIndex = 0x68; // int32 + public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl } public static class CRenderBufferBinding { - public const nint m_hBuffer = 0x0; - public const nint m_nBindOffsetBytes = 0x10; + public const nint m_hBuffer = 0x0; // uint64 + public const nint m_nBindOffsetBytes = 0x10; // uint32 } public static class CRenderMesh { - public const nint m_sceneObjects = 0x10; - public const nint m_constraints = 0xA0; - public const nint m_skeleton = 0xB8; + public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable< CSceneObjectData > + public const nint m_constraints = 0xA0; // CUtlVector< CBaseConstraint* > + public const nint m_skeleton = 0xB8; // CRenderSkeleton } public static class CRenderSkeleton { - public const nint m_bones = 0x0; - public const nint m_boneParents = 0x30; - public const nint m_nBoneWeightCount = 0x48; + public const nint m_bones = 0x0; // CUtlVector< RenderSkeletonBone_t > + public const nint m_boneParents = 0x30; // CUtlVector< int32 > + public const nint m_nBoneWeightCount = 0x48; // int32 } public static class CSceneObjectData { - public const nint m_vMinBounds = 0x0; - public const nint m_vMaxBounds = 0xC; - public const nint m_drawCalls = 0x18; - public const nint m_drawBounds = 0x30; - public const nint m_meshlets = 0x48; - public const nint m_vTintColor = 0x60; + public const nint m_vMinBounds = 0x0; // Vector + public const nint m_vMaxBounds = 0xC; // Vector + public const nint m_drawCalls = 0x18; // CUtlVector< CMaterialDrawDescriptor > + public const nint m_drawBounds = 0x30; // CUtlVector< AABB_t > + public const nint m_meshlets = 0x48; // CUtlVector< CMeshletDescriptor > + public const nint m_vTintColor = 0x60; // Vector4D } public static class CSelectorUpdateNode { - public const nint m_children = 0x58; - public const nint m_tags = 0x70; - public const nint m_blendCurve = 0x8C; - public const nint m_flBlendTime = 0x94; - public const nint m_hParameter = 0x9C; - public const nint m_eTagBehavior = 0xA0; - public const nint m_bResetOnChange = 0xA4; - public const nint m_bSyncCyclesOnChange = 0xA5; + public const nint m_children = 0x58; // CUtlVector< CAnimUpdateNodeRef > + public const nint m_tags = 0x70; // CUtlVector< int8 > + public const nint m_blendCurve = 0x8C; // CBlendCurve + public const nint m_flBlendTime = 0x94; // CAnimValue< float32 > + public const nint m_hParameter = 0x9C; // CAnimParamHandle + public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t + public const nint m_bResetOnChange = 0xA4; // bool + public const nint m_bSyncCyclesOnChange = 0xA5; // bool } public static class CSeqAutoLayer { - public const nint m_nLocalReference = 0x0; - public const nint m_nLocalPose = 0x2; - public const nint m_flags = 0x4; - public const nint m_start = 0xC; - public const nint m_peak = 0x10; - public const nint m_tail = 0x14; - public const nint m_end = 0x18; + public const nint m_nLocalReference = 0x0; // int16 + public const nint m_nLocalPose = 0x2; // int16 + public const nint m_flags = 0x4; // CSeqAutoLayerFlag + public const nint m_start = 0xC; // float32 + public const nint m_peak = 0x10; // float32 + public const nint m_tail = 0x14; // float32 + public const nint m_end = 0x18; // float32 } public static class CSeqAutoLayerFlag { - public const nint m_bPost = 0x0; - public const nint m_bSpline = 0x1; - public const nint m_bXFade = 0x2; - public const nint m_bNoBlend = 0x3; - public const nint m_bLocal = 0x4; - public const nint m_bPose = 0x5; - public const nint m_bFetchFrame = 0x6; - public const nint m_bSubtract = 0x7; + public const nint m_bPost = 0x0; // bool + public const nint m_bSpline = 0x1; // bool + public const nint m_bXFade = 0x2; // bool + public const nint m_bNoBlend = 0x3; // bool + public const nint m_bLocal = 0x4; // bool + public const nint m_bPose = 0x5; // bool + public const nint m_bFetchFrame = 0x6; // bool + public const nint m_bSubtract = 0x7; // bool } public static class CSeqBoneMaskList { - public const nint m_sName = 0x0; - public const nint m_nLocalBoneArray = 0x10; - public const nint m_flBoneWeightArray = 0x28; - public const nint m_flDefaultMorphCtrlWeight = 0x40; - public const nint m_morphCtrlWeightArray = 0x48; + public const nint m_sName = 0x0; // CBufferString + public const nint m_nLocalBoneArray = 0x10; // CUtlVector< int16 > + public const nint m_flBoneWeightArray = 0x28; // CUtlVector< float32 > + public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 + public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector< CUtlPair< CBufferString, float32 > > } public static class CSeqCmdLayer { - public const nint m_cmd = 0x0; - public const nint m_nLocalReference = 0x2; - public const nint m_nLocalBonemask = 0x4; - public const nint m_nDstResult = 0x6; - public const nint m_nSrcResult = 0x8; - public const nint m_bSpline = 0xA; - public const nint m_flVar1 = 0xC; - public const nint m_flVar2 = 0x10; - public const nint m_nLineNumber = 0x14; + public const nint m_cmd = 0x0; // int16 + public const nint m_nLocalReference = 0x2; // int16 + public const nint m_nLocalBonemask = 0x4; // int16 + public const nint m_nDstResult = 0x6; // int16 + public const nint m_nSrcResult = 0x8; // int16 + public const nint m_bSpline = 0xA; // bool + public const nint m_flVar1 = 0xC; // float32 + public const nint m_flVar2 = 0x10; // float32 + public const nint m_nLineNumber = 0x14; // int16 } public static class CSeqCmdSeqDesc { - public const nint m_sName = 0x0; - public const nint m_flags = 0x10; - public const nint m_transition = 0x1C; - public const nint m_nFrameRangeSequence = 0x24; - public const nint m_nFrameCount = 0x26; - public const nint m_flFPS = 0x28; - public const nint m_nSubCycles = 0x2C; - public const nint m_numLocalResults = 0x2E; - public const nint m_cmdLayerArray = 0x30; - public const nint m_eventArray = 0x48; - public const nint m_activityArray = 0x60; - public const nint m_poseSettingArray = 0x78; + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_nFrameRangeSequence = 0x24; // int16 + public const nint m_nFrameCount = 0x26; // int16 + public const nint m_flFPS = 0x28; // float32 + public const nint m_nSubCycles = 0x2C; // int16 + public const nint m_numLocalResults = 0x2E; // int16 + public const nint m_cmdLayerArray = 0x30; // CUtlVector< CSeqCmdLayer > + public const nint m_eventArray = 0x48; // CUtlVector< CAnimEventDefinition > + public const nint m_activityArray = 0x60; // CUtlVector< CAnimActivity > + public const nint m_poseSettingArray = 0x78; // CUtlVector< CSeqPoseSetting > } public static class CSeqIKLock { - public const nint m_flPosWeight = 0x0; - public const nint m_flAngleWeight = 0x4; - public const nint m_nLocalBone = 0x8; - public const nint m_bBonesOrientedAlongPositiveX = 0xA; + public const nint m_flPosWeight = 0x0; // float32 + public const nint m_flAngleWeight = 0x4; // float32 + public const nint m_nLocalBone = 0x8; // int16 + public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool } public static class CSeqMultiFetch { - public const nint m_flags = 0x0; - public const nint m_localReferenceArray = 0x8; - public const nint m_nGroupSize = 0x20; - public const nint m_nLocalPose = 0x28; - public const nint m_poseKeyArray0 = 0x30; - public const nint m_poseKeyArray1 = 0x48; - public const nint m_nLocalCyclePoseParameter = 0x60; - public const nint m_bCalculatePoseParameters = 0x64; + public const nint m_flags = 0x0; // CSeqMultiFetchFlag + public const nint m_localReferenceArray = 0x8; // CUtlVector< int16 > + public const nint m_nGroupSize = 0x20; // int32[2] + public const nint m_nLocalPose = 0x28; // int32[2] + public const nint m_poseKeyArray0 = 0x30; // CUtlVector< float32 > + public const nint m_poseKeyArray1 = 0x48; // CUtlVector< float32 > + public const nint m_nLocalCyclePoseParameter = 0x60; // int32 + public const nint m_bCalculatePoseParameters = 0x64; // bool } public static class CSeqMultiFetchFlag { - public const nint m_bRealtime = 0x0; - public const nint m_bCylepose = 0x1; - public const nint m_b0D = 0x2; - public const nint m_b1D = 0x3; - public const nint m_b2D = 0x4; - public const nint m_b2D_TRI = 0x5; + public const nint m_bRealtime = 0x0; // bool + public const nint m_bCylepose = 0x1; // bool + public const nint m_b0D = 0x2; // bool + public const nint m_b1D = 0x3; // bool + public const nint m_b2D = 0x4; // bool + public const nint m_b2D_TRI = 0x5; // bool } public static class CSeqPoseParamDesc { - public const nint m_sName = 0x0; - public const nint m_flStart = 0x10; - public const nint m_flEnd = 0x14; - public const nint m_flLoop = 0x18; - public const nint m_bLooping = 0x1C; + public const nint m_sName = 0x0; // CBufferString + public const nint m_flStart = 0x10; // float32 + public const nint m_flEnd = 0x14; // float32 + public const nint m_flLoop = 0x18; // float32 + public const nint m_bLooping = 0x1C; // bool } public static class CSeqPoseSetting { - public const nint m_sPoseParameter = 0x0; - public const nint m_sAttachment = 0x10; - public const nint m_sReferenceSequence = 0x20; - public const nint m_flValue = 0x30; - public const nint m_bX = 0x34; - public const nint m_bY = 0x35; - public const nint m_bZ = 0x36; - public const nint m_eType = 0x38; + public const nint m_sPoseParameter = 0x0; // CBufferString + public const nint m_sAttachment = 0x10; // CBufferString + public const nint m_sReferenceSequence = 0x20; // CBufferString + public const nint m_flValue = 0x30; // float32 + public const nint m_bX = 0x34; // bool + public const nint m_bY = 0x35; // bool + public const nint m_bZ = 0x36; // bool + public const nint m_eType = 0x38; // int32 } public static class CSeqS1SeqDesc { - public const nint m_sName = 0x0; - public const nint m_flags = 0x10; - public const nint m_fetch = 0x20; - public const nint m_nLocalWeightlist = 0x88; - public const nint m_autoLayerArray = 0x90; - public const nint m_IKLockArray = 0xA8; - public const nint m_transition = 0xC0; - public const nint m_SequenceKeys = 0xC8; - public const nint m_LegacyKeyValueText = 0xD8; - public const nint m_activityArray = 0xE8; - public const nint m_footMotion = 0x100; + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_fetch = 0x20; // CSeqMultiFetch + public const nint m_nLocalWeightlist = 0x88; // int32 + public const nint m_autoLayerArray = 0x90; // CUtlVector< CSeqAutoLayer > + public const nint m_IKLockArray = 0xA8; // CUtlVector< CSeqIKLock > + public const nint m_transition = 0xC0; // CSeqTransition + public const nint m_SequenceKeys = 0xC8; // KeyValues3 + public const nint m_LegacyKeyValueText = 0xD8; // CBufferString + public const nint m_activityArray = 0xE8; // CUtlVector< CAnimActivity > + public const nint m_footMotion = 0x100; // CUtlVector< CFootMotion > } public static class CSeqScaleSet { - public const nint m_sName = 0x0; - public const nint m_bRootOffset = 0x10; - public const nint m_vRootOffset = 0x14; - public const nint m_nLocalBoneArray = 0x20; - public const nint m_flBoneScaleArray = 0x38; + public const nint m_sName = 0x0; // CBufferString + public const nint m_bRootOffset = 0x10; // bool + public const nint m_vRootOffset = 0x14; // Vector + public const nint m_nLocalBoneArray = 0x20; // CUtlVector< int16 > + public const nint m_flBoneScaleArray = 0x38; // CUtlVector< float32 > } public static class CSeqSeqDescFlag { - public const nint m_bLooping = 0x0; - public const nint m_bSnap = 0x1; - public const nint m_bAutoplay = 0x2; - public const nint m_bPost = 0x3; - public const nint m_bHidden = 0x4; - public const nint m_bMulti = 0x5; - public const nint m_bLegacyDelta = 0x6; - public const nint m_bLegacyWorldspace = 0x7; - public const nint m_bLegacyCyclepose = 0x8; - public const nint m_bLegacyRealtime = 0x9; - public const nint m_bModelDoc = 0xA; + public const nint m_bLooping = 0x0; // bool + public const nint m_bSnap = 0x1; // bool + public const nint m_bAutoplay = 0x2; // bool + public const nint m_bPost = 0x3; // bool + public const nint m_bHidden = 0x4; // bool + public const nint m_bMulti = 0x5; // bool + public const nint m_bLegacyDelta = 0x6; // bool + public const nint m_bLegacyWorldspace = 0x7; // bool + public const nint m_bLegacyCyclepose = 0x8; // bool + public const nint m_bLegacyRealtime = 0x9; // bool + public const nint m_bModelDoc = 0xA; // bool } public static class CSeqSynthAnimDesc { - public const nint m_sName = 0x0; - public const nint m_flags = 0x10; - public const nint m_transition = 0x1C; - public const nint m_nLocalBaseReference = 0x24; - public const nint m_nLocalBoneMask = 0x26; - public const nint m_activityArray = 0x28; + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_nLocalBaseReference = 0x24; // int16 + public const nint m_nLocalBoneMask = 0x26; // int16 + public const nint m_activityArray = 0x28; // CUtlVector< CAnimActivity > } public static class CSeqTransition { - public const nint m_flFadeInTime = 0x0; - public const nint m_flFadeOutTime = 0x4; + public const nint m_flFadeInTime = 0x0; // float32 + public const nint m_flFadeOutTime = 0x4; // float32 } public static class CSequenceFinishedAnimTag { - public const nint m_sequenceName = 0x38; + public const nint m_sequenceName = 0x38; // CUtlString } public static class CSequenceGroupData { - public const nint m_sName = 0x10; - public const nint m_nFlags = 0x20; - public const nint m_localSequenceNameArray = 0x28; - public const nint m_localS1SeqDescArray = 0x40; - public const nint m_localMultiSeqDescArray = 0x58; - public const nint m_localSynthAnimDescArray = 0x70; - public const nint m_localCmdSeqDescArray = 0x88; - public const nint m_localBoneMaskArray = 0xA0; - public const nint m_localScaleSetArray = 0xB8; - public const nint m_localBoneNameArray = 0xD0; - public const nint m_localNodeName = 0xE8; - public const nint m_localPoseParamArray = 0xF8; - public const nint m_keyValues = 0x110; - public const nint m_localIKAutoplayLockArray = 0x120; + public const nint m_sName = 0x10; // CBufferString + public const nint m_nFlags = 0x20; // uint32 + public const nint m_localSequenceNameArray = 0x28; // CUtlVector< CBufferString > + public const nint m_localS1SeqDescArray = 0x40; // CUtlVector< CSeqS1SeqDesc > + public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector< CSeqS1SeqDesc > + public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector< CSeqSynthAnimDesc > + public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector< CSeqCmdSeqDesc > + public const nint m_localBoneMaskArray = 0xA0; // CUtlVector< CSeqBoneMaskList > + public const nint m_localScaleSetArray = 0xB8; // CUtlVector< CSeqScaleSet > + public const nint m_localBoneNameArray = 0xD0; // CUtlVector< CBufferString > + public const nint m_localNodeName = 0xE8; // CBufferString + public const nint m_localPoseParamArray = 0xF8; // CUtlVector< CSeqPoseParamDesc > + public const nint m_keyValues = 0x110; // KeyValues3 + public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector< CSeqIKLock > } public static class CSequenceUpdateNode { - public const nint m_paramSpans = 0x60; - public const nint m_tags = 0x78; - public const nint m_hSequence = 0x94; - public const nint m_playbackSpeed = 0x98; - public const nint m_duration = 0x9C; - public const nint m_bLoop = 0xA0; + public const nint m_paramSpans = 0x60; // CParamSpanUpdater + public const nint m_tags = 0x78; // CUtlVector< TagSpan_t > + public const nint m_hSequence = 0x94; // HSequence + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool } public static class CSetFacingUpdateNode { - public const nint m_facingMode = 0x68; - public const nint m_bResetChild = 0x6C; + public const nint m_facingMode = 0x68; // FacingMode + public const nint m_bResetChild = 0x6C; // bool } public static class CSetParameterActionUpdater { - public const nint m_hParam = 0x18; - public const nint m_value = 0x1A; + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_value = 0x1A; // CAnimVariant } public static class CSingleFrameUpdateNode { - public const nint m_actions = 0x58; - public const nint m_hPoseCacheHandle = 0x70; - public const nint m_hSequence = 0x74; - public const nint m_flCycle = 0x78; + public const nint m_actions = 0x58; // CUtlVector< CSmartPtr< CAnimActionUpdater > > + public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle + public const nint m_hSequence = 0x74; // HSequence + public const nint m_flCycle = 0x78; // float32 } public static class CSkeletalInputUpdateNode { - public const nint m_fixedOpData = 0x58; + public const nint m_fixedOpData = 0x58; // SkeletalInputOpFixedSettings_t } public static class CSlopeComponentUpdater { - public const nint m_flTraceDistance = 0x34; - public const nint m_hSlopeAngle = 0x38; - public const nint m_hSlopeAngleFront = 0x3A; - public const nint m_hSlopeAngleSide = 0x3C; - public const nint m_hSlopeHeading = 0x3E; - public const nint m_hSlopeNormal = 0x40; - public const nint m_hSlopeNormal_WorldSpace = 0x42; + public const nint m_flTraceDistance = 0x34; // float32 + public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle + public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle + public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle + public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle + public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle + public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle } public static class CSlowDownOnSlopesUpdateNode { - public const nint m_flSlowDownStrength = 0x68; + public const nint m_flSlowDownStrength = 0x68; // float32 } public static class CSolveIKChainUpdateNode { - public const nint m_targetHandles = 0x68; - public const nint m_opFixedData = 0x80; + public const nint m_targetHandles = 0x68; // CUtlVector< CSolveIKTargetHandle_t > + public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } public static class CSolveIKTargetHandle_t { - public const nint m_positionHandle = 0x0; - public const nint m_orientationHandle = 0x2; + public const nint m_positionHandle = 0x0; // CAnimParamHandle + public const nint m_orientationHandle = 0x2; // CAnimParamHandle } public static class CSpeedScaleUpdateNode { - public const nint m_paramIndex = 0x68; + public const nint m_paramIndex = 0x68; // CAnimParamHandle } public static class CStanceOverrideUpdateNode { - public const nint m_footStanceInfo = 0x68; - public const nint m_pStanceSourceNode = 0x80; - public const nint m_hParameter = 0x90; - public const nint m_eMode = 0x94; + public const nint m_footStanceInfo = 0x68; // CUtlVector< StanceInfo_t > + public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + public const nint m_hParameter = 0x90; // CAnimParamHandle + public const nint m_eMode = 0x94; // StanceOverrideMode } public static class CStanceScaleUpdateNode { - public const nint m_hParam = 0x68; + public const nint m_hParam = 0x68; // CAnimParamHandle } public static class CStateActionUpdater { - public const nint m_pAction = 0x0; - public const nint m_eBehavior = 0x8; + public const nint m_pAction = 0x0; // CSmartPtr< CAnimActionUpdater > + public const nint m_eBehavior = 0x8; // StateActionBehavior } public static class CStateMachineComponentUpdater { - public const nint m_stateMachine = 0x30; + public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater } public static class CStateMachineUpdateNode { - public const nint m_stateMachine = 0x68; - public const nint m_stateData = 0xC0; - public const nint m_transitionData = 0xD8; - public const nint m_bBlockWaningTags = 0xF4; - public const nint m_bLockStateWhenWaning = 0xF5; + public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater + public const nint m_stateData = 0xC0; // CUtlVector< CStateNodeStateData > + public const nint m_transitionData = 0xD8; // CUtlVector< CStateNodeTransitionData > + public const nint m_bBlockWaningTags = 0xF4; // bool + public const nint m_bLockStateWhenWaning = 0xF5; // bool } public static class CStateNodeStateData { - public const nint m_pChild = 0x0; - public const nint m_bExclusiveRootMotion = 0x0; + public const nint m_pChild = 0x0; // CAnimUpdateNodeRef + public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 } public static class CStateNodeTransitionData { - public const nint m_curve = 0x0; - public const nint m_blendDuration = 0x8; - public const nint m_resetCycleValue = 0x10; - public const nint m_bReset = 0x0; - public const nint m_resetCycleOption = 0x0; + public const nint m_curve = 0x0; // CBlendCurve + public const nint m_blendDuration = 0x8; // CAnimValue< float32 > + public const nint m_resetCycleValue = 0x10; // CAnimValue< float32 > + public const nint m_bReset = 0x0; // bitfield:1 + public const nint m_resetCycleOption = 0x0; // bitfield:3 } public static class CStateUpdateData { - public const nint m_name = 0x0; - public const nint m_hScript = 0x8; - public const nint m_transitionIndices = 0x10; - public const nint m_actions = 0x28; - public const nint m_stateID = 0x40; - public const nint m_bIsStartState = 0x0; - public const nint m_bIsEndState = 0x0; - public const nint m_bIsPassthrough = 0x0; + public const nint m_name = 0x0; // CUtlString + public const nint m_hScript = 0x8; // AnimScriptHandle + public const nint m_transitionIndices = 0x10; // CUtlVector< int32 > + public const nint m_actions = 0x28; // CUtlVector< CStateActionUpdater > + public const nint m_stateID = 0x40; // AnimStateID + public const nint m_bIsStartState = 0x0; // bitfield:1 + public const nint m_bIsEndState = 0x0; // bitfield:1 + public const nint m_bIsPassthrough = 0x0; // bitfield:1 } public static class CStaticPoseCache { - public const nint m_poses = 0x10; - public const nint m_nBoneCount = 0x28; - public const nint m_nMorphCount = 0x2C; + public const nint m_poses = 0x10; // CUtlVector< CCachedPose > + public const nint m_nBoneCount = 0x28; // int32 + public const nint m_nMorphCount = 0x2C; // int32 } public static class CStepsRemainingMetricEvaluator { - public const nint m_footIndices = 0x50; - public const nint m_flMinStepsRemaining = 0x68; + public const nint m_footIndices = 0x50; // CUtlVector< int32 > + public const nint m_flMinStepsRemaining = 0x68; // float32 } public static class CStopAtGoalUpdateNode { - public const nint m_flOuterRadius = 0x6C; - public const nint m_flInnerRadius = 0x70; - public const nint m_flMaxScale = 0x74; - public const nint m_flMinScale = 0x78; - public const nint m_damping = 0x80; + public const nint m_flOuterRadius = 0x6C; // float32 + public const nint m_flInnerRadius = 0x70; // float32 + public const nint m_flMaxScale = 0x74; // float32 + public const nint m_flMinScale = 0x78; // float32 + public const nint m_damping = 0x80; // CAnimInputDamping } public static class CSubtractUpdateNode { - public const nint m_footMotionTiming = 0x8C; - public const nint m_bApplyToFootMotion = 0x90; - public const nint m_bApplyChannelsSeparately = 0x91; - public const nint m_bUseModelSpace = 0x92; + public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x90; // bool + public const nint m_bApplyChannelsSeparately = 0x91; // bool + public const nint m_bUseModelSpace = 0x92; // bool } public static class CTiltTwistConstraint { - public const nint m_nTargetAxis = 0x70; - public const nint m_nSlaveAxis = 0x74; + public const nint m_nTargetAxis = 0x70; // int32 + public const nint m_nSlaveAxis = 0x74; // int32 } public static class CTimeRemainingMetricEvaluator { - public const nint m_bMatchByTimeRemaining = 0x50; - public const nint m_flMaxTimeRemaining = 0x54; - public const nint m_bFilterByTimeRemaining = 0x58; - public const nint m_flMinTimeRemaining = 0x5C; + public const nint m_bMatchByTimeRemaining = 0x50; // bool + public const nint m_flMaxTimeRemaining = 0x54; // float32 + public const nint m_bFilterByTimeRemaining = 0x58; // bool + public const nint m_flMinTimeRemaining = 0x5C; // float32 } public static class CToggleComponentActionUpdater { - public const nint m_componentID = 0x18; - public const nint m_bSetEnabled = 0x1C; + public const nint m_componentID = 0x18; // AnimComponentID + public const nint m_bSetEnabled = 0x1C; // bool } public static class CTransitionUpdateData { - public const nint m_srcStateIndex = 0x0; - public const nint m_destStateIndex = 0x1; - public const nint m_bDisabled = 0x0; + public const nint m_srcStateIndex = 0x0; // uint8 + public const nint m_destStateIndex = 0x1; // uint8 + public const nint m_bDisabled = 0x0; // bitfield:1 } public static class CTurnHelperUpdateNode { - public const nint m_facingTarget = 0x6C; - public const nint m_turnStartTimeOffset = 0x70; - public const nint m_turnDuration = 0x74; - public const nint m_bMatchChildDuration = 0x78; - public const nint m_manualTurnOffset = 0x7C; - public const nint m_bUseManualTurnOffset = 0x80; + public const nint m_facingTarget = 0x6C; // AnimValueSource + public const nint m_turnStartTimeOffset = 0x70; // float32 + public const nint m_turnDuration = 0x74; // float32 + public const nint m_bMatchChildDuration = 0x78; // bool + public const nint m_manualTurnOffset = 0x7C; // float32 + public const nint m_bUseManualTurnOffset = 0x80; // bool } public static class CTwistConstraint { - public const nint m_bInverse = 0x70; - public const nint m_qParentBindRotation = 0x80; - public const nint m_qChildBindRotation = 0x90; + public const nint m_bInverse = 0x70; // bool + public const nint m_qParentBindRotation = 0x80; // Quaternion + public const nint m_qChildBindRotation = 0x90; // Quaternion } public static class CTwoBoneIKUpdateNode { - public const nint m_opFixedData = 0x70; + public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t } public static class CUnaryUpdateNode { - public const nint m_pChildNode = 0x58; + public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef } public static class CVPhysXSurfacePropertiesList { - public const nint m_surfacePropertiesList = 0x0; + public const nint m_surfacePropertiesList = 0x0; // CUtlVector< CPhysSurfaceProperties* > } public static class CVRInputComponentUpdater { - public const nint m_FingerCurl_Thumb = 0x34; - public const nint m_FingerCurl_Index = 0x36; - public const nint m_FingerCurl_Middle = 0x38; - public const nint m_FingerCurl_Ring = 0x3A; - public const nint m_FingerCurl_Pinky = 0x3C; - public const nint m_FingerSplay_Thumb_Index = 0x3E; - public const nint m_FingerSplay_Index_Middle = 0x40; - public const nint m_FingerSplay_Middle_Ring = 0x42; - public const nint m_FingerSplay_Ring_Pinky = 0x44; + public const nint m_FingerCurl_Thumb = 0x34; // CAnimParamHandle + public const nint m_FingerCurl_Index = 0x36; // CAnimParamHandle + public const nint m_FingerCurl_Middle = 0x38; // CAnimParamHandle + public const nint m_FingerCurl_Ring = 0x3A; // CAnimParamHandle + public const nint m_FingerCurl_Pinky = 0x3C; // CAnimParamHandle + public const nint m_FingerSplay_Thumb_Index = 0x3E; // CAnimParamHandle + public const nint m_FingerSplay_Index_Middle = 0x40; // CAnimParamHandle + public const nint m_FingerSplay_Middle_Ring = 0x42; // CAnimParamHandle + public const nint m_FingerSplay_Ring_Pinky = 0x44; // CAnimParamHandle } public static class CVectorAnimParameter { - public const nint m_defaultValue = 0x60; - public const nint m_bInterpolate = 0x6C; + public const nint m_defaultValue = 0x60; // Vector + public const nint m_bInterpolate = 0x6C; // bool } public static class CVectorQuantizer { - public const nint m_centroidVectors = 0x0; - public const nint m_nCentroids = 0x18; - public const nint m_nDimensions = 0x1C; + public const nint m_centroidVectors = 0x0; // CUtlVector< float32 > + public const nint m_nCentroids = 0x18; // int32 + public const nint m_nDimensions = 0x1C; // int32 } public static class CVirtualAnimParameter { - public const nint m_expressionString = 0x50; - public const nint m_eParamType = 0x58; + public const nint m_expressionString = 0x50; // CUtlString + public const nint m_eParamType = 0x58; // AnimParamType_t } public static class CVrSkeletalInputSettings { - public const nint m_wristBones = 0x0; - public const nint m_fingers = 0x18; - public const nint m_name = 0x30; - public const nint m_outerKnuckle1 = 0x38; - public const nint m_outerKnuckle2 = 0x40; - public const nint m_eHand = 0x48; + public const nint m_wristBones = 0x0; // CUtlVector< CWristBone > + public const nint m_fingers = 0x18; // CUtlVector< CFingerChain > + public const nint m_name = 0x30; // CUtlString + public const nint m_outerKnuckle1 = 0x38; // CUtlString + public const nint m_outerKnuckle2 = 0x40; // CUtlString + public const nint m_eHand = 0x48; // AnimVRHand_t } public static class CWayPointHelperUpdateNode { - public const nint m_flStartCycle = 0x6C; - public const nint m_flEndCycle = 0x70; - public const nint m_bOnlyGoals = 0x74; - public const nint m_bPreventOvershoot = 0x75; - public const nint m_bPreventUndershoot = 0x76; + public const nint m_flStartCycle = 0x6C; // float32 + public const nint m_flEndCycle = 0x70; // float32 + public const nint m_bOnlyGoals = 0x74; // bool + public const nint m_bPreventOvershoot = 0x75; // bool + public const nint m_bPreventUndershoot = 0x76; // bool } public static class CWristBone { - public const nint m_name = 0x0; - public const nint m_vForwardLS = 0x8; - public const nint m_vUpLS = 0x14; - public const nint m_vOffset = 0x20; + public const nint m_name = 0x0; // CUtlString + public const nint m_vForwardLS = 0x8; // Vector + public const nint m_vUpLS = 0x14; // Vector + public const nint m_vOffset = 0x20; // Vector } public static class ChainToSolveData_t { - public const nint m_nChainIndex = 0x0; - public const nint m_SolverSettings = 0x4; - public const nint m_TargetSettings = 0x10; - public const nint m_DebugSetting = 0x38; - public const nint m_flDebugNormalizedValue = 0x3C; - public const nint m_vDebugOffset = 0x40; + public const nint m_nChainIndex = 0x0; // int32 + public const nint m_SolverSettings = 0x4; // IKSolverSettings_t + public const nint m_TargetSettings = 0x10; // IKTargetSettings_t + public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting + public const nint m_flDebugNormalizedValue = 0x3C; // float32 + public const nint m_vDebugOffset = 0x40; // VectorAligned } public static class ConfigIndex { - public const nint m_nGroup = 0x0; - public const nint m_nConfig = 0x2; + public const nint m_nGroup = 0x0; // uint16 + public const nint m_nConfig = 0x2; // uint16 } public static class FingerBone_t { - public const nint m_boneIndex = 0x0; - public const nint m_hingeAxis = 0x4; - public const nint m_vCapsulePos1 = 0x10; - public const nint m_vCapsulePos2 = 0x1C; - public const nint m_flMinAngle = 0x28; - public const nint m_flMaxAngle = 0x2C; - public const nint m_flRadius = 0x30; + public const nint m_boneIndex = 0x0; // int32 + public const nint m_hingeAxis = 0x4; // Vector + public const nint m_vCapsulePos1 = 0x10; // Vector + public const nint m_vCapsulePos2 = 0x1C; // Vector + public const nint m_flMinAngle = 0x28; // float32 + public const nint m_flMaxAngle = 0x2C; // float32 + public const nint m_flRadius = 0x30; // float32 } public static class FingerChain_t { - public const nint m_targets = 0x0; - public const nint m_bones = 0x18; - public const nint m_vTipOffset = 0x30; - public const nint m_vSplayHingeAxis = 0x3C; - public const nint m_tipParentBoneIndex = 0x48; - public const nint m_metacarpalBoneIndex = 0x4C; - public const nint m_flSplayMinAngle = 0x50; - public const nint m_flSplayMaxAngle = 0x54; - public const nint m_flFingerScaleRatio = 0x58; + public const nint m_targets = 0x0; // CUtlVector< FingerSource_t > + public const nint m_bones = 0x18; // CUtlVector< FingerBone_t > + public const nint m_vTipOffset = 0x30; // Vector + public const nint m_vSplayHingeAxis = 0x3C; // Vector + public const nint m_tipParentBoneIndex = 0x48; // int32 + public const nint m_metacarpalBoneIndex = 0x4C; // int32 + public const nint m_flSplayMinAngle = 0x50; // float32 + public const nint m_flSplayMaxAngle = 0x54; // float32 + public const nint m_flFingerScaleRatio = 0x58; // float32 } public static class FingerSource_t { - public const nint m_nFingerIndex = 0x0; - public const nint m_flFingerWeight = 0x4; + public const nint m_nFingerIndex = 0x0; // AnimVRFinger_t + public const nint m_flFingerWeight = 0x4; // float32 } public static class FollowAttachmentSettings_t { - public const nint m_attachment = 0x0; - public const nint m_boneIndex = 0x80; - public const nint m_bMatchTranslation = 0x84; - public const nint m_bMatchRotation = 0x85; + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_boneIndex = 0x80; // int32 + public const nint m_bMatchTranslation = 0x84; // bool + public const nint m_bMatchRotation = 0x85; // bool } public static class FootFixedData_t { - public const nint m_vToeOffset = 0x0; - public const nint m_vHeelOffset = 0x10; - public const nint m_nTargetBoneIndex = 0x20; - public const nint m_nAnkleBoneIndex = 0x24; - public const nint m_nIKAnchorBoneIndex = 0x28; - public const nint m_ikChainIndex = 0x2C; - public const nint m_flMaxIKLength = 0x30; - public const nint m_nFootIndex = 0x34; - public const nint m_nTagIndex = 0x38; - public const nint m_flMaxRotationLeft = 0x3C; - public const nint m_flMaxRotationRight = 0x40; + public const nint m_vToeOffset = 0x0; // VectorAligned + public const nint m_vHeelOffset = 0x10; // VectorAligned + public const nint m_nTargetBoneIndex = 0x20; // int32 + public const nint m_nAnkleBoneIndex = 0x24; // int32 + public const nint m_nIKAnchorBoneIndex = 0x28; // int32 + public const nint m_ikChainIndex = 0x2C; // int32 + public const nint m_flMaxIKLength = 0x30; // float32 + public const nint m_nFootIndex = 0x34; // int32 + public const nint m_nTagIndex = 0x38; // int32 + public const nint m_flMaxRotationLeft = 0x3C; // float32 + public const nint m_flMaxRotationRight = 0x40; // float32 } public static class FootFixedSettings { - public const nint m_traceSettings = 0x0; - public const nint m_vFootBaseBindPosePositionMS = 0x10; - public const nint m_flFootBaseLength = 0x20; - public const nint m_flMaxRotationLeft = 0x24; - public const nint m_flMaxRotationRight = 0x28; - public const nint m_footstepLandedTagIndex = 0x2C; - public const nint m_bEnableTracing = 0x30; - public const nint m_flTraceAngleBlend = 0x34; - public const nint m_nDisableTagIndex = 0x38; - public const nint m_nFootIndex = 0x3C; + public const nint m_traceSettings = 0x0; // TraceSettings_t + public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned + public const nint m_flFootBaseLength = 0x20; // float32 + public const nint m_flMaxRotationLeft = 0x24; // float32 + public const nint m_flMaxRotationRight = 0x28; // float32 + public const nint m_footstepLandedTagIndex = 0x2C; // int32 + public const nint m_bEnableTracing = 0x30; // bool + public const nint m_flTraceAngleBlend = 0x34; // float32 + public const nint m_nDisableTagIndex = 0x38; // int32 + public const nint m_nFootIndex = 0x3C; // int32 } public static class FootLockPoseOpFixedSettings { - public const nint m_footInfo = 0x0; - public const nint m_hipDampingSettings = 0x18; - public const nint m_nHipBoneIndex = 0x28; - public const nint m_ikSolverType = 0x2C; - public const nint m_bApplyTilt = 0x30; - public const nint m_bApplyHipDrop = 0x31; - public const nint m_bAlwaysUseFallbackHinge = 0x32; - public const nint m_bApplyFootRotationLimits = 0x33; - public const nint m_bApplyLegTwistLimits = 0x34; - public const nint m_flMaxFootHeight = 0x38; - public const nint m_flExtensionScale = 0x3C; - public const nint m_flMaxLegTwist = 0x40; - public const nint m_bEnableLockBreaking = 0x44; - public const nint m_flLockBreakTolerance = 0x48; - public const nint m_flLockBlendTime = 0x4C; - public const nint m_bEnableStretching = 0x50; - public const nint m_flMaxStretchAmount = 0x54; - public const nint m_flStretchExtensionScale = 0x58; + public const nint m_footInfo = 0x0; // CUtlVector< FootFixedData_t > + public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping + public const nint m_nHipBoneIndex = 0x28; // int32 + public const nint m_ikSolverType = 0x2C; // IKSolverType + public const nint m_bApplyTilt = 0x30; // bool + public const nint m_bApplyHipDrop = 0x31; // bool + public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool + public const nint m_bApplyFootRotationLimits = 0x33; // bool + public const nint m_bApplyLegTwistLimits = 0x34; // bool + public const nint m_flMaxFootHeight = 0x38; // float32 + public const nint m_flExtensionScale = 0x3C; // float32 + public const nint m_flMaxLegTwist = 0x40; // float32 + public const nint m_bEnableLockBreaking = 0x44; // bool + public const nint m_flLockBreakTolerance = 0x48; // float32 + public const nint m_flLockBlendTime = 0x4C; // float32 + public const nint m_bEnableStretching = 0x50; // bool + public const nint m_flMaxStretchAmount = 0x54; // float32 + public const nint m_flStretchExtensionScale = 0x58; // float32 } public static class FootPinningPoseOpFixedData_t { - public const nint m_footInfo = 0x0; - public const nint m_flBlendTime = 0x18; - public const nint m_flLockBreakDistance = 0x1C; - public const nint m_flMaxLegTwist = 0x20; - public const nint m_nHipBoneIndex = 0x24; - public const nint m_bApplyLegTwistLimits = 0x28; - public const nint m_bApplyFootRotationLimits = 0x29; + public const nint m_footInfo = 0x0; // CUtlVector< FootFixedData_t > + public const nint m_flBlendTime = 0x18; // float32 + public const nint m_flLockBreakDistance = 0x1C; // float32 + public const nint m_flMaxLegTwist = 0x20; // float32 + public const nint m_nHipBoneIndex = 0x24; // int32 + public const nint m_bApplyLegTwistLimits = 0x28; // bool + public const nint m_bApplyFootRotationLimits = 0x29; // bool } public static class FootStepTrigger { - public const nint m_tags = 0x0; - public const nint m_nFootIndex = 0x18; - public const nint m_triggerPhase = 0x1C; + public const nint m_tags = 0x0; // CUtlVector< int32 > + public const nint m_nFootIndex = 0x18; // int32 + public const nint m_triggerPhase = 0x1C; // StepPhase } public static class HSequence { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class HitReactFixedSettings_t { - public const nint m_nWeightListIndex = 0x0; - public const nint m_nEffectedBoneCount = 0x4; - public const nint m_flMaxImpactForce = 0x8; - public const nint m_flMinImpactForce = 0xC; - public const nint m_flWhipImpactScale = 0x10; - public const nint m_flCounterRotationScale = 0x14; - public const nint m_flDistanceFadeScale = 0x18; - public const nint m_flPropagationScale = 0x1C; - public const nint m_flWhipDelay = 0x20; - public const nint m_flSpringStrength = 0x24; - public const nint m_flWhipSpringStrength = 0x28; - public const nint m_flMaxAngleRadians = 0x2C; - public const nint m_nHipBoneIndex = 0x30; - public const nint m_flHipBoneTranslationScale = 0x34; - public const nint m_flHipDipSpringStrength = 0x38; - public const nint m_flHipDipImpactScale = 0x3C; - public const nint m_flHipDipDelay = 0x40; + public const nint m_nWeightListIndex = 0x0; // int32 + public const nint m_nEffectedBoneCount = 0x4; // int32 + public const nint m_flMaxImpactForce = 0x8; // float32 + public const nint m_flMinImpactForce = 0xC; // float32 + public const nint m_flWhipImpactScale = 0x10; // float32 + public const nint m_flCounterRotationScale = 0x14; // float32 + public const nint m_flDistanceFadeScale = 0x18; // float32 + public const nint m_flPropagationScale = 0x1C; // float32 + public const nint m_flWhipDelay = 0x20; // float32 + public const nint m_flSpringStrength = 0x24; // float32 + public const nint m_flWhipSpringStrength = 0x28; // float32 + public const nint m_flMaxAngleRadians = 0x2C; // float32 + public const nint m_nHipBoneIndex = 0x30; // int32 + public const nint m_flHipBoneTranslationScale = 0x34; // float32 + public const nint m_flHipDipSpringStrength = 0x38; // float32 + public const nint m_flHipDipImpactScale = 0x3C; // float32 + public const nint m_flHipDipDelay = 0x40; // float32 } public static class IKBoneNameAndIndex_t { - public const nint m_Name = 0x0; + public const nint m_Name = 0x0; // CUtlString } public static class IKDemoCaptureSettings_t { - public const nint m_parentBoneName = 0x0; - public const nint m_eMode = 0x8; - public const nint m_ikChainName = 0x10; - public const nint m_oneBoneStart = 0x18; - public const nint m_oneBoneEnd = 0x20; + public const nint m_parentBoneName = 0x0; // CUtlString + public const nint m_eMode = 0x8; // IKChannelMode + public const nint m_ikChainName = 0x10; // CUtlString + public const nint m_oneBoneStart = 0x18; // CUtlString + public const nint m_oneBoneEnd = 0x20; // CUtlString } public static class IKSolverSettings_t { - public const nint m_SolverType = 0x0; - public const nint m_nNumIterations = 0x4; + public const nint m_SolverType = 0x0; // IKSolverType + public const nint m_nNumIterations = 0x4; // int32 } public static class IKTargetSettings_t { - public const nint m_TargetSource = 0x0; - public const nint m_Bone = 0x8; - public const nint m_AnimgraphParameterNamePosition = 0x18; - public const nint m_AnimgraphParameterNameOrientation = 0x1C; - public const nint m_TargetCoordSystem = 0x20; + public const nint m_TargetSource = 0x0; // IKTargetSource + public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t + public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID + public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID + public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } public static class JiggleBoneSettingsList_t { - public const nint m_boneSettings = 0x0; + public const nint m_boneSettings = 0x0; // CUtlVector< JiggleBoneSettings_t > } public static class JiggleBoneSettings_t { - public const nint m_nBoneIndex = 0x0; - public const nint m_flSpringStrength = 0x4; - public const nint m_flMaxTimeStep = 0x8; - public const nint m_flDamping = 0xC; - public const nint m_vBoundsMaxLS = 0x10; - public const nint m_vBoundsMinLS = 0x1C; - public const nint m_eSimSpace = 0x28; + public const nint m_nBoneIndex = 0x0; // int32 + public const nint m_flSpringStrength = 0x4; // float32 + public const nint m_flMaxTimeStep = 0x8; // float32 + public const nint m_flDamping = 0xC; // float32 + public const nint m_vBoundsMaxLS = 0x10; // Vector + public const nint m_vBoundsMinLS = 0x1C; // Vector + public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace } public static class LookAtBone_t { - public const nint m_index = 0x0; - public const nint m_weight = 0x4; + public const nint m_index = 0x0; // int32 + public const nint m_weight = 0x4; // float32 } public static class LookAtOpFixedSettings_t { - public const nint m_attachment = 0x0; - public const nint m_damping = 0x80; - public const nint m_bones = 0x90; - public const nint m_flYawLimit = 0xA8; - public const nint m_flPitchLimit = 0xAC; - public const nint m_flHysteresisInnerAngle = 0xB0; - public const nint m_flHysteresisOuterAngle = 0xB4; - public const nint m_bRotateYawForward = 0xB8; - public const nint m_bMaintainUpDirection = 0xB9; - public const nint m_bTargetIsPosition = 0xBA; - public const nint m_bUseHysteresis = 0xBB; + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_bones = 0x90; // CUtlVector< LookAtBone_t > + public const nint m_flYawLimit = 0xA8; // float32 + public const nint m_flPitchLimit = 0xAC; // float32 + public const nint m_flHysteresisInnerAngle = 0xB0; // float32 + public const nint m_flHysteresisOuterAngle = 0xB4; // float32 + public const nint m_bRotateYawForward = 0xB8; // bool + public const nint m_bMaintainUpDirection = 0xB9; // bool + public const nint m_bTargetIsPosition = 0xBA; // bool + public const nint m_bUseHysteresis = 0xBB; // bool } public static class MaterialGroup_t { - public const nint m_name = 0x0; - public const nint m_materials = 0x8; + public const nint m_name = 0x0; // CUtlString + public const nint m_materials = 0x8; // CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > } public static class ModelBoneFlexDriverControl_t { - public const nint m_nBoneComponent = 0x0; - public const nint m_flexController = 0x8; - public const nint m_flexControllerToken = 0x10; - public const nint m_flMin = 0x14; - public const nint m_flMax = 0x18; + public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t + public const nint m_flexController = 0x8; // CUtlString + public const nint m_flexControllerToken = 0x10; // uint32 + public const nint m_flMin = 0x14; // float32 + public const nint m_flMax = 0x18; // float32 } public static class ModelBoneFlexDriver_t { - public const nint m_boneName = 0x0; - public const nint m_boneNameToken = 0x8; - public const nint m_controls = 0x10; + public const nint m_boneName = 0x0; // CUtlString + public const nint m_boneNameToken = 0x8; // uint32 + public const nint m_controls = 0x10; // CUtlVector< ModelBoneFlexDriverControl_t > } public static class ModelSkeletonData_t { - public const nint m_boneName = 0x0; - public const nint m_nParent = 0x18; - public const nint m_boneSphere = 0x30; - public const nint m_nFlag = 0x48; - public const nint m_bonePosParent = 0x60; - public const nint m_boneRotParent = 0x78; - public const nint m_boneScaleParent = 0x90; + public const nint m_boneName = 0x0; // CUtlVector< CUtlString > + public const nint m_nParent = 0x18; // CUtlVector< int16 > + public const nint m_boneSphere = 0x30; // CUtlVector< float32 > + public const nint m_nFlag = 0x48; // CUtlVector< uint32 > + public const nint m_bonePosParent = 0x60; // CUtlVector< Vector > + public const nint m_boneRotParent = 0x78; // CUtlVector< QuaternionStorage > + public const nint m_boneScaleParent = 0x90; // CUtlVector< float32 > } public static class MoodAnimationLayer_t { - public const nint m_sName = 0x0; - public const nint m_bActiveListening = 0x8; - public const nint m_bActiveTalking = 0x9; - public const nint m_layerAnimations = 0x10; - public const nint m_flIntensity = 0x28; - public const nint m_flDurationScale = 0x30; - public const nint m_bScaleWithInts = 0x38; - public const nint m_flNextStart = 0x3C; - public const nint m_flStartOffset = 0x44; - public const nint m_flEndOffset = 0x4C; - public const nint m_flFadeIn = 0x54; - public const nint m_flFadeOut = 0x58; + public const nint m_sName = 0x0; // CUtlString + public const nint m_bActiveListening = 0x8; // bool + public const nint m_bActiveTalking = 0x9; // bool + public const nint m_layerAnimations = 0x10; // CUtlVector< MoodAnimation_t > + public const nint m_flIntensity = 0x28; // CRangeFloat + public const nint m_flDurationScale = 0x30; // CRangeFloat + public const nint m_bScaleWithInts = 0x38; // bool + public const nint m_flNextStart = 0x3C; // CRangeFloat + public const nint m_flStartOffset = 0x44; // CRangeFloat + public const nint m_flEndOffset = 0x4C; // CRangeFloat + public const nint m_flFadeIn = 0x54; // float32 + public const nint m_flFadeOut = 0x58; // float32 } public static class MoodAnimation_t { - public const nint m_sName = 0x0; - public const nint m_flWeight = 0x8; + public const nint m_sName = 0x0; // CUtlString + public const nint m_flWeight = 0x8; // float32 } public static class MotionBlendItem { - public const nint m_pChild = 0x0; - public const nint m_flKeyValue = 0x8; + public const nint m_pChild = 0x0; // CSmartPtr< CMotionNode > + public const nint m_flKeyValue = 0x8; // float32 } public static class MotionDBIndex { - public const nint m_nIndex = 0x0; + public const nint m_nIndex = 0x0; // uint32 } public static class MotionIndex { - public const nint m_nGroup = 0x0; - public const nint m_nMotion = 0x2; + public const nint m_nGroup = 0x0; // uint16 + public const nint m_nMotion = 0x2; // uint16 } public static class ParamSpanSample_t { - public const nint m_value = 0x0; - public const nint m_flCycle = 0x14; + public const nint m_value = 0x0; // CAnimVariant + public const nint m_flCycle = 0x14; // float32 } public static class ParamSpan_t { - public const nint m_samples = 0x0; - public const nint m_hParam = 0x18; - public const nint m_eParamType = 0x1A; - public const nint m_flStartCycle = 0x1C; - public const nint m_flEndCycle = 0x20; + public const nint m_samples = 0x0; // CUtlVector< ParamSpanSample_t > + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_eParamType = 0x1A; // AnimParamType_t + public const nint m_flStartCycle = 0x1C; // float32 + public const nint m_flEndCycle = 0x20; // float32 } public static class PermModelDataAnimatedMaterialAttribute_t { - public const nint m_AttributeName = 0x0; - public const nint m_nNumChannels = 0x8; + public const nint m_AttributeName = 0x0; // CUtlString + public const nint m_nNumChannels = 0x8; // int32 } public static class PermModelData_t { - public const nint m_name = 0x0; - public const nint m_modelInfo = 0x8; - public const nint m_ExtParts = 0x60; - public const nint m_refMeshes = 0x78; - public const nint m_refMeshGroupMasks = 0x90; - public const nint m_refPhysGroupMasks = 0xA8; - public const nint m_refLODGroupMasks = 0xC0; - public const nint m_lodGroupSwitchDistances = 0xD8; - public const nint m_refPhysicsData = 0xF0; - public const nint m_refPhysicsHitboxData = 0x108; - public const nint m_refAnimGroups = 0x120; - public const nint m_refSequenceGroups = 0x138; - public const nint m_meshGroups = 0x150; - public const nint m_materialGroups = 0x168; - public const nint m_nDefaultMeshGroupMask = 0x180; - public const nint m_modelSkeleton = 0x188; - public const nint m_remappingTable = 0x230; - public const nint m_remappingTableStarts = 0x248; - public const nint m_boneFlexDrivers = 0x260; - public const nint m_pModelConfigList = 0x278; - public const nint m_BodyGroupsHiddenInTools = 0x280; - public const nint m_refAnimIncludeModels = 0x298; - public const nint m_AnimatedMaterialAttributes = 0x2B0; + public const nint m_name = 0x0; // CUtlString + public const nint m_modelInfo = 0x8; // PermModelInfo_t + public const nint m_ExtParts = 0x60; // CUtlVector< PermModelExtPart_t > + public const nint m_refMeshes = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > + public const nint m_refMeshGroupMasks = 0x90; // CUtlVector< uint64 > + public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector< uint64 > + public const nint m_refLODGroupMasks = 0xC0; // CUtlVector< uint8 > + public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector< float32 > + public const nint m_refPhysicsData = 0xF0; // CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > + public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > + public const nint m_refAnimGroups = 0x120; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > + public const nint m_refSequenceGroups = 0x138; // CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > + public const nint m_meshGroups = 0x150; // CUtlVector< CUtlString > + public const nint m_materialGroups = 0x168; // CUtlVector< MaterialGroup_t > + public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 + public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t + public const nint m_remappingTable = 0x230; // CUtlVector< int16 > + public const nint m_remappingTableStarts = 0x248; // CUtlVector< uint16 > + public const nint m_boneFlexDrivers = 0x260; // CUtlVector< ModelBoneFlexDriver_t > + public const nint m_pModelConfigList = 0x278; // CModelConfigList* + public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector< CUtlString > + public const nint m_refAnimIncludeModels = 0x298; // CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > + public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector< PermModelDataAnimatedMaterialAttribute_t > } public static class PermModelExtPart_t { - public const nint m_Transform = 0x0; - public const nint m_Name = 0x20; - public const nint m_nParent = 0x28; - public const nint m_refModel = 0x30; + public const nint m_Transform = 0x0; // CTransform + public const nint m_Name = 0x20; // CUtlString + public const nint m_nParent = 0x28; // int32 + public const nint m_refModel = 0x30; // CStrongHandle< InfoForResourceTypeCModel > } public static class PermModelInfo_t { - public const nint m_nFlags = 0x0; - public const nint m_vHullMin = 0x4; - public const nint m_vHullMax = 0x10; - public const nint m_vViewMin = 0x1C; - public const nint m_vViewMax = 0x28; - public const nint m_flMass = 0x34; - public const nint m_vEyePosition = 0x38; - public const nint m_flMaxEyeDeflection = 0x44; - public const nint m_sSurfaceProperty = 0x48; - public const nint m_keyValueText = 0x50; + public const nint m_nFlags = 0x0; // uint32 + public const nint m_vHullMin = 0x4; // Vector + public const nint m_vHullMax = 0x10; // Vector + public const nint m_vViewMin = 0x1C; // Vector + public const nint m_vViewMax = 0x28; // Vector + public const nint m_flMass = 0x34; // float32 + public const nint m_vEyePosition = 0x38; // Vector + public const nint m_flMaxEyeDeflection = 0x44; // float32 + public const nint m_sSurfaceProperty = 0x48; // CUtlString + public const nint m_keyValueText = 0x50; // CUtlString } public static class PhysSoftbodyDesc_t { - public const nint m_ParticleBoneHash = 0x0; - public const nint m_Particles = 0x18; - public const nint m_Springs = 0x30; - public const nint m_Capsules = 0x48; - public const nint m_InitPose = 0x60; - public const nint m_ParticleBoneName = 0x78; + public const nint m_ParticleBoneHash = 0x0; // CUtlVector< uint32 > + public const nint m_Particles = 0x18; // CUtlVector< RnSoftbodyParticle_t > + public const nint m_Springs = 0x30; // CUtlVector< RnSoftbodySpring_t > + public const nint m_Capsules = 0x48; // CUtlVector< RnSoftbodyCapsule_t > + public const nint m_InitPose = 0x60; // CUtlVector< CTransform > + public const nint m_ParticleBoneName = 0x78; // CUtlVector< CUtlString > } public static class RenderSkeletonBone_t { - public const nint m_boneName = 0x0; - public const nint m_parentName = 0x8; - public const nint m_invBindPose = 0x10; - public const nint m_bbox = 0x40; - public const nint m_flSphereRadius = 0x58; + public const nint m_boneName = 0x0; // CUtlString + public const nint m_parentName = 0x8; // CUtlString + public const nint m_invBindPose = 0x10; // matrix3x4_t + public const nint m_bbox = 0x40; // SkeletonBoneBounds_t + public const nint m_flSphereRadius = 0x58; // float32 } public static class SampleCode { - public const nint m_subCode = 0x0; + public const nint m_subCode = 0x0; // uint8[8] } public static class ScriptInfo_t { - public const nint m_code = 0x0; - public const nint m_paramsModified = 0x8; - public const nint m_proxyReadParams = 0x20; - public const nint m_proxyWriteParams = 0x38; - public const nint m_eScriptType = 0x50; + public const nint m_code = 0x0; // CUtlString + public const nint m_paramsModified = 0x8; // CUtlVector< CAnimParamHandle > + public const nint m_proxyReadParams = 0x20; // CUtlVector< int32 > + public const nint m_proxyWriteParams = 0x38; // CUtlVector< int32 > + public const nint m_eScriptType = 0x50; // AnimScriptType } public static class SkeletalInputOpFixedSettings_t { - public const nint m_wristBones = 0x0; - public const nint m_fingers = 0x18; - public const nint m_outerKnuckle1 = 0x30; - public const nint m_outerKnuckle2 = 0x34; - public const nint m_eHand = 0x38; - public const nint m_eMotionRange = 0x3C; - public const nint m_eTransformSource = 0x40; - public const nint m_bEnableIK = 0x44; - public const nint m_bEnableCollision = 0x45; + public const nint m_wristBones = 0x0; // CUtlVector< WristBone_t > + public const nint m_fingers = 0x18; // CUtlVector< FingerChain_t > + public const nint m_outerKnuckle1 = 0x30; // int32 + public const nint m_outerKnuckle2 = 0x34; // int32 + public const nint m_eHand = 0x38; // AnimVRHand_t + public const nint m_eMotionRange = 0x3C; // AnimVRHandMotionRange_t + public const nint m_eTransformSource = 0x40; // AnimVrBoneTransformSource_t + public const nint m_bEnableIK = 0x44; // bool + public const nint m_bEnableCollision = 0x45; // bool } public static class SkeletonBoneBounds_t { - public const nint m_vecCenter = 0x0; - public const nint m_vecSize = 0xC; + public const nint m_vecCenter = 0x0; // Vector + public const nint m_vecSize = 0xC; // Vector } public static class SolveIKChainPoseOpFixedSettings_t { - public const nint m_ChainsToSolveData = 0x0; - public const nint m_bMatchTargetOrientation = 0x18; + public const nint m_ChainsToSolveData = 0x0; // CUtlVector< ChainToSolveData_t > + public const nint m_bMatchTargetOrientation = 0x18; // bool } public static class StanceInfo_t { - public const nint m_vPosition = 0x0; - public const nint m_flDirection = 0xC; + public const nint m_vPosition = 0x0; // Vector + public const nint m_flDirection = 0xC; // float32 } public static class TagSpan_t { - public const nint m_tagIndex = 0x0; - public const nint m_startCycle = 0x4; - public const nint m_endCycle = 0x8; + public const nint m_tagIndex = 0x0; // int32 + public const nint m_startCycle = 0x4; // float32 + public const nint m_endCycle = 0x8; // float32 } public static class TraceSettings_t { - public const nint m_flTraceHeight = 0x0; - public const nint m_flTraceRadius = 0x4; + public const nint m_flTraceHeight = 0x0; // float32 + public const nint m_flTraceRadius = 0x4; // float32 } public static class TwoBoneIKSettings_t { - public const nint m_endEffectorType = 0x0; - public const nint m_endEffectorAttachment = 0x10; - public const nint m_targetType = 0x90; - public const nint m_targetAttachment = 0xA0; - public const nint m_targetBoneIndex = 0x120; - public const nint m_hPositionParam = 0x124; - public const nint m_hRotationParam = 0x126; - public const nint m_bAlwaysUseFallbackHinge = 0x128; - public const nint m_vLsFallbackHingeAxis = 0x130; - public const nint m_nFixedBoneIndex = 0x140; - public const nint m_nMiddleBoneIndex = 0x144; - public const nint m_nEndBoneIndex = 0x148; - public const nint m_bMatchTargetOrientation = 0x14C; - public const nint m_bConstrainTwist = 0x14D; - public const nint m_flMaxTwist = 0x150; + public const nint m_endEffectorType = 0x0; // IkEndEffectorType + public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment + public const nint m_targetType = 0x90; // IkTargetType + public const nint m_targetAttachment = 0xA0; // CAnimAttachment + public const nint m_targetBoneIndex = 0x120; // int32 + public const nint m_hPositionParam = 0x124; // CAnimParamHandle + public const nint m_hRotationParam = 0x126; // CAnimParamHandle + public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool + public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned + public const nint m_nFixedBoneIndex = 0x140; // int32 + public const nint m_nMiddleBoneIndex = 0x144; // int32 + public const nint m_nEndBoneIndex = 0x148; // int32 + public const nint m_bMatchTargetOrientation = 0x14C; // bool + public const nint m_bConstrainTwist = 0x14D; // bool + public const nint m_flMaxTwist = 0x150; // float32 } public static class VPhysXAggregateData_t { - public const nint m_nFlags = 0x0; - public const nint m_nRefCounter = 0x2; - public const nint m_bonesHash = 0x8; - public const nint m_boneNames = 0x20; - public const nint m_indexNames = 0x38; - public const nint m_indexHash = 0x50; - public const nint m_bindPose = 0x68; - public const nint m_parts = 0x80; - public const nint m_constraints2 = 0x98; - public const nint m_joints = 0xB0; - public const nint m_pFeModel = 0xC8; - public const nint m_boneParents = 0xD0; - public const nint m_surfacePropertyHashes = 0xE8; - public const nint m_collisionAttributes = 0x100; - public const nint m_debugPartNames = 0x118; - public const nint m_embeddedKeyvalues = 0x130; + public const nint m_nFlags = 0x0; // uint16 + public const nint m_nRefCounter = 0x2; // uint16 + public const nint m_bonesHash = 0x8; // CUtlVector< uint32 > + public const nint m_boneNames = 0x20; // CUtlVector< CUtlString > + public const nint m_indexNames = 0x38; // CUtlVector< uint16 > + public const nint m_indexHash = 0x50; // CUtlVector< uint16 > + public const nint m_bindPose = 0x68; // CUtlVector< matrix3x4a_t > + public const nint m_parts = 0x80; // CUtlVector< VPhysXBodyPart_t > + public const nint m_constraints2 = 0x98; // CUtlVector< VPhysXConstraint2_t > + public const nint m_joints = 0xB0; // CUtlVector< VPhysXJoint_t > + public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t* + public const nint m_boneParents = 0xD0; // CUtlVector< uint16 > + public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector< uint32 > + public const nint m_collisionAttributes = 0x100; // CUtlVector< VPhysXCollisionAttributes_t > + public const nint m_debugPartNames = 0x118; // CUtlVector< CUtlString > + public const nint m_embeddedKeyvalues = 0x130; // CUtlString } public static class VPhysXBodyPart_t { - public const nint m_nFlags = 0x0; - public const nint m_flMass = 0x4; - public const nint m_rnShape = 0x8; - public const nint m_nCollisionAttributeIndex = 0x80; - public const nint m_nReserved = 0x82; - public const nint m_flInertiaScale = 0x84; - public const nint m_flLinearDamping = 0x88; - public const nint m_flAngularDamping = 0x8C; - public const nint m_bOverrideMassCenter = 0x90; - public const nint m_vMassCenterOverride = 0x94; + public const nint m_nFlags = 0x0; // uint32 + public const nint m_flMass = 0x4; // float32 + public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t + public const nint m_nCollisionAttributeIndex = 0x80; // uint16 + public const nint m_nReserved = 0x82; // uint16 + public const nint m_flInertiaScale = 0x84; // float32 + public const nint m_flLinearDamping = 0x88; // float32 + public const nint m_flAngularDamping = 0x8C; // float32 + public const nint m_bOverrideMassCenter = 0x90; // bool + public const nint m_vMassCenterOverride = 0x94; // Vector } public static class VPhysXCollisionAttributes_t { - public const nint m_CollisionGroup = 0x0; - public const nint m_InteractAs = 0x8; - public const nint m_InteractWith = 0x20; - public const nint m_InteractExclude = 0x38; - public const nint m_CollisionGroupString = 0x50; - public const nint m_InteractAsStrings = 0x58; - public const nint m_InteractWithStrings = 0x70; - public const nint m_InteractExcludeStrings = 0x88; + public const nint m_CollisionGroup = 0x0; // uint32 + public const nint m_InteractAs = 0x8; // CUtlVector< uint32 > + public const nint m_InteractWith = 0x20; // CUtlVector< uint32 > + public const nint m_InteractExclude = 0x38; // CUtlVector< uint32 > + public const nint m_CollisionGroupString = 0x50; // CUtlString + public const nint m_InteractAsStrings = 0x58; // CUtlVector< CUtlString > + public const nint m_InteractWithStrings = 0x70; // CUtlVector< CUtlString > + public const nint m_InteractExcludeStrings = 0x88; // CUtlVector< CUtlString > } public static class VPhysXConstraint2_t { - public const nint m_nFlags = 0x0; - public const nint m_nParent = 0x4; - public const nint m_nChild = 0x6; - public const nint m_params = 0x8; + public const nint m_nFlags = 0x0; // uint32 + public const nint m_nParent = 0x4; // uint16 + public const nint m_nChild = 0x6; // uint16 + public const nint m_params = 0x8; // VPhysXConstraintParams_t } public static class VPhysXConstraintParams_t { - public const nint m_nType = 0x0; - public const nint m_nTranslateMotion = 0x1; - public const nint m_nRotateMotion = 0x2; - public const nint m_nFlags = 0x3; - public const nint m_anchor = 0x4; - public const nint m_axes = 0x1C; - public const nint m_maxForce = 0x3C; - public const nint m_maxTorque = 0x40; - public const nint m_linearLimitValue = 0x44; - public const nint m_linearLimitRestitution = 0x48; - public const nint m_linearLimitSpring = 0x4C; - public const nint m_linearLimitDamping = 0x50; - public const nint m_twistLowLimitValue = 0x54; - public const nint m_twistLowLimitRestitution = 0x58; - public const nint m_twistLowLimitSpring = 0x5C; - public const nint m_twistLowLimitDamping = 0x60; - public const nint m_twistHighLimitValue = 0x64; - public const nint m_twistHighLimitRestitution = 0x68; - public const nint m_twistHighLimitSpring = 0x6C; - public const nint m_twistHighLimitDamping = 0x70; - public const nint m_swing1LimitValue = 0x74; - public const nint m_swing1LimitRestitution = 0x78; - public const nint m_swing1LimitSpring = 0x7C; - public const nint m_swing1LimitDamping = 0x80; - public const nint m_swing2LimitValue = 0x84; - public const nint m_swing2LimitRestitution = 0x88; - public const nint m_swing2LimitSpring = 0x8C; - public const nint m_swing2LimitDamping = 0x90; - public const nint m_goalPosition = 0x94; - public const nint m_goalOrientation = 0xA0; - public const nint m_goalAngularVelocity = 0xB0; - public const nint m_driveSpringX = 0xBC; - public const nint m_driveSpringY = 0xC0; - public const nint m_driveSpringZ = 0xC4; - public const nint m_driveDampingX = 0xC8; - public const nint m_driveDampingY = 0xCC; - public const nint m_driveDampingZ = 0xD0; - public const nint m_driveSpringTwist = 0xD4; - public const nint m_driveSpringSwing = 0xD8; - public const nint m_driveSpringSlerp = 0xDC; - public const nint m_driveDampingTwist = 0xE0; - public const nint m_driveDampingSwing = 0xE4; - public const nint m_driveDampingSlerp = 0xE8; - public const nint m_solverIterationCount = 0xEC; - public const nint m_projectionLinearTolerance = 0xF0; - public const nint m_projectionAngularTolerance = 0xF4; + public const nint m_nType = 0x0; // int8 + public const nint m_nTranslateMotion = 0x1; // int8 + public const nint m_nRotateMotion = 0x2; // int8 + public const nint m_nFlags = 0x3; // int8 + public const nint m_anchor = 0x4; // Vector[2] + public const nint m_axes = 0x1C; // QuaternionStorage[2] + public const nint m_maxForce = 0x3C; // float32 + public const nint m_maxTorque = 0x40; // float32 + public const nint m_linearLimitValue = 0x44; // float32 + public const nint m_linearLimitRestitution = 0x48; // float32 + public const nint m_linearLimitSpring = 0x4C; // float32 + public const nint m_linearLimitDamping = 0x50; // float32 + public const nint m_twistLowLimitValue = 0x54; // float32 + public const nint m_twistLowLimitRestitution = 0x58; // float32 + public const nint m_twistLowLimitSpring = 0x5C; // float32 + public const nint m_twistLowLimitDamping = 0x60; // float32 + public const nint m_twistHighLimitValue = 0x64; // float32 + public const nint m_twistHighLimitRestitution = 0x68; // float32 + public const nint m_twistHighLimitSpring = 0x6C; // float32 + public const nint m_twistHighLimitDamping = 0x70; // float32 + public const nint m_swing1LimitValue = 0x74; // float32 + public const nint m_swing1LimitRestitution = 0x78; // float32 + public const nint m_swing1LimitSpring = 0x7C; // float32 + public const nint m_swing1LimitDamping = 0x80; // float32 + public const nint m_swing2LimitValue = 0x84; // float32 + public const nint m_swing2LimitRestitution = 0x88; // float32 + public const nint m_swing2LimitSpring = 0x8C; // float32 + public const nint m_swing2LimitDamping = 0x90; // float32 + public const nint m_goalPosition = 0x94; // Vector + public const nint m_goalOrientation = 0xA0; // QuaternionStorage + public const nint m_goalAngularVelocity = 0xB0; // Vector + public const nint m_driveSpringX = 0xBC; // float32 + public const nint m_driveSpringY = 0xC0; // float32 + public const nint m_driveSpringZ = 0xC4; // float32 + public const nint m_driveDampingX = 0xC8; // float32 + public const nint m_driveDampingY = 0xCC; // float32 + public const nint m_driveDampingZ = 0xD0; // float32 + public const nint m_driveSpringTwist = 0xD4; // float32 + public const nint m_driveSpringSwing = 0xD8; // float32 + public const nint m_driveSpringSlerp = 0xDC; // float32 + public const nint m_driveDampingTwist = 0xE0; // float32 + public const nint m_driveDampingSwing = 0xE4; // float32 + public const nint m_driveDampingSlerp = 0xE8; // float32 + public const nint m_solverIterationCount = 0xEC; // int32 + public const nint m_projectionLinearTolerance = 0xF0; // float32 + public const nint m_projectionAngularTolerance = 0xF4; // float32 } public static class VPhysXJoint_t { - public const nint m_nType = 0x0; - public const nint m_nBody1 = 0x2; - public const nint m_nBody2 = 0x4; - public const nint m_nFlags = 0x6; - public const nint m_Frame1 = 0x10; - public const nint m_Frame2 = 0x30; - public const nint m_bEnableCollision = 0x50; - public const nint m_bEnableLinearLimit = 0x51; - public const nint m_LinearLimit = 0x54; - public const nint m_bEnableLinearMotor = 0x5C; - public const nint m_vLinearTargetVelocity = 0x60; - public const nint m_flMaxForce = 0x6C; - public const nint m_bEnableSwingLimit = 0x70; - public const nint m_SwingLimit = 0x74; - public const nint m_bEnableTwistLimit = 0x7C; - public const nint m_TwistLimit = 0x80; - public const nint m_bEnableAngularMotor = 0x88; - public const nint m_vAngularTargetVelocity = 0x8C; - public const nint m_flMaxTorque = 0x98; - public const nint m_flLinearFrequency = 0x9C; - public const nint m_flLinearDampingRatio = 0xA0; - public const nint m_flAngularFrequency = 0xA4; - public const nint m_flAngularDampingRatio = 0xA8; - public const nint m_flFriction = 0xAC; + public const nint m_nType = 0x0; // uint16 + public const nint m_nBody1 = 0x2; // uint16 + public const nint m_nBody2 = 0x4; // uint16 + public const nint m_nFlags = 0x6; // uint16 + public const nint m_Frame1 = 0x10; // CTransform + public const nint m_Frame2 = 0x30; // CTransform + public const nint m_bEnableCollision = 0x50; // bool + public const nint m_bEnableLinearLimit = 0x51; // bool + public const nint m_LinearLimit = 0x54; // VPhysXRange_t + public const nint m_bEnableLinearMotor = 0x5C; // bool + public const nint m_vLinearTargetVelocity = 0x60; // Vector + public const nint m_flMaxForce = 0x6C; // float32 + public const nint m_bEnableSwingLimit = 0x70; // bool + public const nint m_SwingLimit = 0x74; // VPhysXRange_t + public const nint m_bEnableTwistLimit = 0x7C; // bool + public const nint m_TwistLimit = 0x80; // VPhysXRange_t + public const nint m_bEnableAngularMotor = 0x88; // bool + public const nint m_vAngularTargetVelocity = 0x8C; // Vector + public const nint m_flMaxTorque = 0x98; // float32 + public const nint m_flLinearFrequency = 0x9C; // float32 + public const nint m_flLinearDampingRatio = 0xA0; // float32 + public const nint m_flAngularFrequency = 0xA4; // float32 + public const nint m_flAngularDampingRatio = 0xA8; // float32 + public const nint m_flFriction = 0xAC; // float32 } public static class VPhysXRange_t { - public const nint m_flMin = 0x0; - public const nint m_flMax = 0x4; + public const nint m_flMin = 0x0; // float32 + public const nint m_flMax = 0x4; // float32 } public static class VPhysics2ShapeDef_t { - public const nint m_spheres = 0x0; - public const nint m_capsules = 0x18; - public const nint m_hulls = 0x30; - public const nint m_meshes = 0x48; - public const nint m_CollisionAttributeIndices = 0x60; + public const nint m_spheres = 0x0; // CUtlVector< RnSphereDesc_t > + public const nint m_capsules = 0x18; // CUtlVector< RnCapsuleDesc_t > + public const nint m_hulls = 0x30; // CUtlVector< RnHullDesc_t > + public const nint m_meshes = 0x48; // CUtlVector< RnMeshDesc_t > + public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector< uint16 > } public static class WeightList { - public const nint m_name = 0x0; - public const nint m_weights = 0x8; + public const nint m_name = 0x0; // CUtlString + public const nint m_weights = 0x8; // CUtlVector< float32 > } public static class WristBone_t { - public const nint m_xOffsetTransformMS = 0x0; - public const nint m_boneIndex = 0x20; + public const nint m_xOffsetTransformMS = 0x0; // CTransform + public const nint m_boneIndex = 0x20; // int32 } \ No newline at end of file diff --git a/generated/animationsystem.dll.hpp b/generated/animationsystem.dll.hpp index 7ef0377..aa2fb73 100644 --- a/generated/animationsystem.dll.hpp +++ b/generated/animationsystem.dll.hpp @@ -3,2506 +3,2506 @@ #include namespace AimMatrixOpFixedSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; - constexpr std::ptrdiff_t m_damping = 0x80; - constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; - constexpr std::ptrdiff_t m_eBlendMode = 0xB8; - constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; - constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] + constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode + constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 + constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool } namespace AnimComponentID { - constexpr std::ptrdiff_t m_id = 0x0; + constexpr std::ptrdiff_t m_id = 0x0; // uint32 } namespace AnimNodeID { - constexpr std::ptrdiff_t m_id = 0x0; + constexpr std::ptrdiff_t m_id = 0x0; // uint32 } namespace AnimNodeOutputID { - constexpr std::ptrdiff_t m_id = 0x0; + constexpr std::ptrdiff_t m_id = 0x0; // uint32 } namespace AnimParamID { - constexpr std::ptrdiff_t m_id = 0x0; + constexpr std::ptrdiff_t m_id = 0x0; // uint32 } namespace AnimScriptHandle { - constexpr std::ptrdiff_t m_id = 0x0; + constexpr std::ptrdiff_t m_id = 0x0; // uint32 } namespace AnimStateID { - constexpr std::ptrdiff_t m_id = 0x0; + constexpr std::ptrdiff_t m_id = 0x0; // uint32 } namespace AnimTagID { - constexpr std::ptrdiff_t m_id = 0x0; + constexpr std::ptrdiff_t m_id = 0x0; // uint32 } namespace AnimationDecodeDebugDumpElement_t { - constexpr std::ptrdiff_t m_nEntityIndex = 0x0; - constexpr std::ptrdiff_t m_modelName = 0x8; - constexpr std::ptrdiff_t m_poseParams = 0x10; - constexpr std::ptrdiff_t m_decodeOps = 0x28; - constexpr std::ptrdiff_t m_internalOps = 0x40; - constexpr std::ptrdiff_t m_decodedAnims = 0x58; + constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector< CUtlString > } namespace AnimationDecodeDebugDump_t { - constexpr std::ptrdiff_t m_processingType = 0x0; - constexpr std::ptrdiff_t m_elems = 0x8; + constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t + constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector< AnimationDecodeDebugDumpElement_t > } namespace AnimationSnapshotBase_t { - constexpr std::ptrdiff_t m_flRealTime = 0x0; - constexpr std::ptrdiff_t m_rootToWorld = 0x10; - constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; - constexpr std::ptrdiff_t m_boneSetupMask = 0x48; - constexpr std::ptrdiff_t m_boneTransforms = 0x60; - constexpr std::ptrdiff_t m_flexControllers = 0x78; - constexpr std::ptrdiff_t m_SnapshotType = 0x90; - constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; - constexpr std::ptrdiff_t m_DecodeDump = 0x98; + constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 + constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t + constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool + constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_boneTransforms = 0x60; // CUtlVector< matrix3x4a_t > + constexpr std::ptrdiff_t m_flexControllers = 0x78; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_SnapshotType = 0x90; // AnimationSnapshotType_t + constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // bool + constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } namespace AnimationSnapshot_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x110; - constexpr std::ptrdiff_t m_modelName = 0x118; + constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 + constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString } namespace AttachmentHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // uint8 } namespace BlendItem_t { - constexpr std::ptrdiff_t m_tags = 0x0; - constexpr std::ptrdiff_t m_pChild = 0x18; - constexpr std::ptrdiff_t m_hSequence = 0x28; - constexpr std::ptrdiff_t m_vPos = 0x2C; - constexpr std::ptrdiff_t m_flDuration = 0x34; - constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector< TagSpan_t > + constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence + constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 + constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool } namespace BoneDemoCaptureSettings_t { - constexpr std::ptrdiff_t m_boneName = 0x0; - constexpr std::ptrdiff_t m_flChainLength = 0x8; + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32 } namespace CActionComponentUpdater { - constexpr std::ptrdiff_t m_actions = 0x30; + constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector< CSmartPtr< CAnimActionUpdater > > } namespace CAddUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; - constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool } namespace CAimConstraint { - constexpr std::ptrdiff_t m_qAimOffset = 0x70; - constexpr std::ptrdiff_t m_nUpType = 0x80; + constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion + constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 } namespace CAimMatrixUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x70; - constexpr std::ptrdiff_t m_target = 0x148; - constexpr std::ptrdiff_t m_paramIndex = 0x14C; - constexpr std::ptrdiff_t m_hSequence = 0x150; - constexpr std::ptrdiff_t m_bResetChild = 0x154; - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence + constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool } namespace CAnimActivity { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_nActivity = 0x10; - constexpr std::ptrdiff_t m_nFlags = 0x14; - constexpr std::ptrdiff_t m_nWeight = 0x18; + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 + constexpr std::ptrdiff_t m_nFlags = 0x14; // int32 + constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 } namespace CAnimAttachment { - constexpr std::ptrdiff_t m_influenceRotations = 0x0; - constexpr std::ptrdiff_t m_influenceOffsets = 0x30; - constexpr std::ptrdiff_t m_influenceIndices = 0x60; - constexpr std::ptrdiff_t m_influenceWeights = 0x6C; - constexpr std::ptrdiff_t m_numInfluences = 0x78; + constexpr std::ptrdiff_t m_influenceRotations = 0x0; // Quaternion[3] + constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3] + constexpr std::ptrdiff_t m_influenceIndices = 0x60; // int32[3] + constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // float32[3] + constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 } namespace CAnimBone { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_parent = 0x10; - constexpr std::ptrdiff_t m_pos = 0x14; - constexpr std::ptrdiff_t m_quat = 0x20; - constexpr std::ptrdiff_t m_scale = 0x30; - constexpr std::ptrdiff_t m_qAlignment = 0x34; - constexpr std::ptrdiff_t m_flags = 0x44; + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_parent = 0x10; // int32 + constexpr std::ptrdiff_t m_pos = 0x14; // Vector + constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage + constexpr std::ptrdiff_t m_scale = 0x30; // float32 + constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage + constexpr std::ptrdiff_t m_flags = 0x44; // int32 } namespace CAnimBoneDifference { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_parent = 0x10; - constexpr std::ptrdiff_t m_posError = 0x20; - constexpr std::ptrdiff_t m_bHasRotation = 0x2C; - constexpr std::ptrdiff_t m_bHasMovement = 0x2D; + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString + constexpr std::ptrdiff_t m_posError = 0x20; // Vector + constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool + constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool } namespace CAnimComponentUpdater { - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_id = 0x20; - constexpr std::ptrdiff_t m_networkMode = 0x24; - constexpr std::ptrdiff_t m_bStartEnabled = 0x28; + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_id = 0x20; // AnimComponentID + constexpr std::ptrdiff_t m_networkMode = 0x24; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool } namespace CAnimData { - constexpr std::ptrdiff_t m_name = 0x10; - constexpr std::ptrdiff_t m_animArray = 0x20; - constexpr std::ptrdiff_t m_decoderArray = 0x38; - constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; - constexpr std::ptrdiff_t m_segmentArray = 0x58; + constexpr std::ptrdiff_t m_name = 0x10; // CBufferString + constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector< CAnimDesc > + constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector< CAnimDecoder > + constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector< CAnimFrameSegment > } namespace CAnimDataChannelDesc { - constexpr std::ptrdiff_t m_szChannelClass = 0x0; - constexpr std::ptrdiff_t m_szVariableName = 0x10; - constexpr std::ptrdiff_t m_nFlags = 0x20; - constexpr std::ptrdiff_t m_nType = 0x24; - constexpr std::ptrdiff_t m_szGrouping = 0x28; - constexpr std::ptrdiff_t m_szDescription = 0x38; - constexpr std::ptrdiff_t m_szElementNameArray = 0x48; - constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; - constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; + constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString + constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nFlags = 0x20; // int32 + constexpr std::ptrdiff_t m_nType = 0x24; // int32 + constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString + constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString + constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector< CBufferString > + constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector< uint32 > } namespace CAnimDecoder { - constexpr std::ptrdiff_t m_szName = 0x0; - constexpr std::ptrdiff_t m_nVersion = 0x10; - constexpr std::ptrdiff_t m_nType = 0x14; + constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 + constexpr std::ptrdiff_t m_nType = 0x14; // int32 } namespace CAnimDemoCaptureSettings { - constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; - constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; - constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; - constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; - constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; - constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; - constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; - constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; - constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; - constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; - constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; - constexpr std::ptrdiff_t m_baseSequence = 0x38; - constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; - constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; - constexpr std::ptrdiff_t m_bones = 0x48; - constexpr std::ptrdiff_t m_ikChains = 0x60; + constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D + constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D + constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32 + constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32 + constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32 + constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32 + constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32 + constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString + constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32 + constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode + constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector< BoneDemoCaptureSettings_t > + constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector< IKDemoCaptureSettings_t > } namespace CAnimDesc { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_flags = 0x10; - constexpr std::ptrdiff_t fps = 0x18; - constexpr std::ptrdiff_t m_Data = 0x20; - constexpr std::ptrdiff_t m_movementArray = 0xF8; - constexpr std::ptrdiff_t m_eventArray = 0x110; - constexpr std::ptrdiff_t m_activityArray = 0x128; - constexpr std::ptrdiff_t m_hierarchyArray = 0x140; - constexpr std::ptrdiff_t framestalltime = 0x158; - constexpr std::ptrdiff_t m_vecRootMin = 0x15C; - constexpr std::ptrdiff_t m_vecRootMax = 0x168; - constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; - constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; - constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag + constexpr std::ptrdiff_t fps = 0x18; // float32 + constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames + constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector< CAnimMovement > + constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector< CAnimEventDefinition > + constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector< CAnimActivity > + constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector< CAnimLocalHierarchy > + constexpr std::ptrdiff_t framestalltime = 0x158; // float32 + constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // Vector + constexpr std::ptrdiff_t m_vecRootMax = 0x168; // Vector + constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams } namespace CAnimDesc_Flag { - constexpr std::ptrdiff_t m_bLooping = 0x0; - constexpr std::ptrdiff_t m_bAllZeros = 0x1; - constexpr std::ptrdiff_t m_bHidden = 0x2; - constexpr std::ptrdiff_t m_bDelta = 0x3; - constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; - constexpr std::ptrdiff_t m_bModelDoc = 0x5; - constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; - constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; + constexpr std::ptrdiff_t m_bLooping = 0x0; // bool + constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool + constexpr std::ptrdiff_t m_bHidden = 0x2; // bool + constexpr std::ptrdiff_t m_bDelta = 0x3; // bool + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // bool + constexpr std::ptrdiff_t m_bModelDoc = 0x5; // bool + constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool + constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool } namespace CAnimEncodeDifference { - constexpr std::ptrdiff_t m_boneArray = 0x0; - constexpr std::ptrdiff_t m_morphArray = 0x18; - constexpr std::ptrdiff_t m_userArray = 0x30; - constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; - constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; - constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; - constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; + constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector< CAnimBoneDifference > + constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector< CAnimMorphDifference > + constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector< CAnimUserDifference > + constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector< uint8 > } namespace CAnimEncodedFrames { - constexpr std::ptrdiff_t m_fileName = 0x0; - constexpr std::ptrdiff_t m_nFrames = 0x10; - constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; - constexpr std::ptrdiff_t m_frameblockArray = 0x18; - constexpr std::ptrdiff_t m_usageDifferences = 0x30; + constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 + constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32 + constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector< CAnimFrameBlockAnim > + constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference } namespace CAnimEnum { - constexpr std::ptrdiff_t m_value = 0x0; + constexpr std::ptrdiff_t m_value = 0x0; // uint8 } namespace CAnimEventDefinition { - constexpr std::ptrdiff_t m_nFrame = 0x8; - constexpr std::ptrdiff_t m_flCycle = 0xC; - constexpr std::ptrdiff_t m_EventData = 0x10; - constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; - constexpr std::ptrdiff_t m_sEventName = 0x30; + constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 + constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 + constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString + constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol } namespace CAnimFoot { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_vBallOffset = 0x8; - constexpr std::ptrdiff_t m_vHeelOffset = 0x14; - constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; - constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vBallOffset = 0x8; // Vector + constexpr std::ptrdiff_t m_vHeelOffset = 0x14; // Vector + constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 } namespace CAnimFrameBlockAnim { - constexpr std::ptrdiff_t m_nStartFrame = 0x0; - constexpr std::ptrdiff_t m_nEndFrame = 0x4; - constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; + constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 + constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 + constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector< int32 > } namespace CAnimFrameSegment { - constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; - constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; - constexpr std::ptrdiff_t m_nLocalChannel = 0x8; - constexpr std::ptrdiff_t m_container = 0x10; + constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 + constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32 + constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock } namespace CAnimGraphDebugReplay { - constexpr std::ptrdiff_t m_animGraphFileName = 0x40; - constexpr std::ptrdiff_t m_frameList = 0x48; - constexpr std::ptrdiff_t m_startIndex = 0x60; - constexpr std::ptrdiff_t m_writeIndex = 0x64; - constexpr std::ptrdiff_t m_frameCount = 0x68; + constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector< CSmartPtr< CAnimReplayFrame > > + constexpr std::ptrdiff_t m_startIndex = 0x60; // int32 + constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32 + constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 } namespace CAnimGraphModelBinding { - constexpr std::ptrdiff_t m_modelName = 0x8; - constexpr std::ptrdiff_t m_pSharedData = 0x10; + constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr< CAnimUpdateSharedData > } namespace CAnimGraphNetworkSettings { - constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; + constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool } namespace CAnimGraphSettingsManager { - constexpr std::ptrdiff_t m_settingsGroups = 0x18; + constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > } namespace CAnimInputDamping { - constexpr std::ptrdiff_t m_speedFunction = 0x8; - constexpr std::ptrdiff_t m_fSpeedScale = 0xC; + constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction + constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 } namespace CAnimKeyData { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_boneArray = 0x10; - constexpr std::ptrdiff_t m_userArray = 0x28; - constexpr std::ptrdiff_t m_morphArray = 0x40; - constexpr std::ptrdiff_t m_nChannelElements = 0x58; - constexpr std::ptrdiff_t m_dataChannelArray = 0x60; + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector< CAnimBone > + constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector< CAnimUser > + constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector< CBufferString > + constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32 + constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector< CAnimDataChannelDesc > } namespace CAnimLocalHierarchy { - constexpr std::ptrdiff_t m_sBone = 0x0; - constexpr std::ptrdiff_t m_sNewParent = 0x10; - constexpr std::ptrdiff_t m_nStartFrame = 0x20; - constexpr std::ptrdiff_t m_nPeakFrame = 0x24; - constexpr std::ptrdiff_t m_nTailFrame = 0x28; - constexpr std::ptrdiff_t m_nEndFrame = 0x2C; + constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString + constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32 + constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32 + constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32 + constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 } namespace CAnimMorphDifference { - constexpr std::ptrdiff_t m_name = 0x0; + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString } namespace CAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_name = 0x10; - constexpr std::ptrdiff_t m_bDefault = 0x18; + constexpr std::ptrdiff_t m_name = 0x10; // CUtlString + constexpr std::ptrdiff_t m_bDefault = 0x18; // bool } namespace CAnimMovement { - constexpr std::ptrdiff_t endframe = 0x0; - constexpr std::ptrdiff_t motionflags = 0x4; - constexpr std::ptrdiff_t v0 = 0x8; - constexpr std::ptrdiff_t v1 = 0xC; - constexpr std::ptrdiff_t angle = 0x10; - constexpr std::ptrdiff_t vector = 0x14; - constexpr std::ptrdiff_t position = 0x20; + constexpr std::ptrdiff_t endframe = 0x0; // int32 + constexpr std::ptrdiff_t motionflags = 0x4; // int32 + constexpr std::ptrdiff_t v0 = 0x8; // float32 + constexpr std::ptrdiff_t v1 = 0xC; // float32 + constexpr std::ptrdiff_t angle = 0x10; // float32 + constexpr std::ptrdiff_t vector = 0x14; // Vector + constexpr std::ptrdiff_t position = 0x20; // Vector } namespace CAnimNodePath { - constexpr std::ptrdiff_t m_path = 0x0; - constexpr std::ptrdiff_t m_nCount = 0x2C; + constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11] + constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 } namespace CAnimParamHandle { - constexpr std::ptrdiff_t m_type = 0x0; - constexpr std::ptrdiff_t m_index = 0x1; + constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t + constexpr std::ptrdiff_t m_index = 0x1; // uint8 } namespace CAnimParamHandleMap { - constexpr std::ptrdiff_t m_list = 0x0; + constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable< uint16, int16 > } namespace CAnimParameterBase { - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_group = 0x20; - constexpr std::ptrdiff_t m_id = 0x28; - constexpr std::ptrdiff_t m_componentName = 0x40; - constexpr std::ptrdiff_t m_bNetworkingRequested = 0x4C; - constexpr std::ptrdiff_t m_bIsReferenced = 0x4D; + constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_group = 0x20; // CUtlString + constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID + constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_bNetworkingRequested = 0x4C; // bool + constexpr std::ptrdiff_t m_bIsReferenced = 0x4D; // bool } namespace CAnimParameterManagerUpdater { - constexpr std::ptrdiff_t m_parameters = 0x18; - constexpr std::ptrdiff_t m_idToIndexMap = 0x30; - constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; - constexpr std::ptrdiff_t m_indexToHandle = 0x70; - constexpr std::ptrdiff_t m_autoResetParams = 0x88; - constexpr std::ptrdiff_t m_autoResetMap = 0xA0; + constexpr std::ptrdiff_t m_parameters = 0x18; // CUtlVector< CSmartPtr< CAnimParameterBase > > + constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // CUtlHashtable< AnimParamID, int32 > + constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; // CUtlHashtable< CUtlString, int32 > + constexpr std::ptrdiff_t m_indexToHandle = 0x70; // CUtlVector< CAnimParamHandle > + constexpr std::ptrdiff_t m_autoResetParams = 0x88; // CUtlVector< CUtlPair< CAnimParamHandle, CAnimVariant > > + constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable< CAnimParamHandle, int16 > } namespace CAnimReplayFrame { - constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; - constexpr std::ptrdiff_t m_instanceData = 0x28; - constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; - constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; - constexpr std::ptrdiff_t m_timeStamp = 0x80; + constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // CUtlVector< CUtlBinaryBlock > + constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // CTransform + constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // CTransform + constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 } namespace CAnimScriptComponentUpdater { - constexpr std::ptrdiff_t m_hScript = 0x30; + constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle } namespace CAnimScriptManager { - constexpr std::ptrdiff_t m_scriptInfo = 0x10; + constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector< ScriptInfo_t > } namespace CAnimSequenceParams { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } namespace CAnimSkeleton { - constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; - constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; - constexpr std::ptrdiff_t m_boneNames = 0x40; - constexpr std::ptrdiff_t m_children = 0x58; - constexpr std::ptrdiff_t m_parents = 0x70; - constexpr std::ptrdiff_t m_feet = 0x88; - constexpr std::ptrdiff_t m_morphNames = 0xA0; - constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; + constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector< CTransform > + constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector< CTransform > + constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector< CUtlVector< int32 > > + constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector< CAnimFoot > + constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector< int32 > } namespace CAnimStateMachineUpdater { - constexpr std::ptrdiff_t m_states = 0x8; - constexpr std::ptrdiff_t m_transitions = 0x20; - constexpr std::ptrdiff_t m_startStateIndex = 0x50; + constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector< CStateUpdateData > + constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector< CTransitionUpdateData > + constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 } namespace CAnimTagBase { - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_group = 0x20; - constexpr std::ptrdiff_t m_tagID = 0x28; - constexpr std::ptrdiff_t m_bIsReferenced = 0x2C; + constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol + constexpr std::ptrdiff_t m_tagID = 0x28; // AnimTagID + constexpr std::ptrdiff_t m_bIsReferenced = 0x2C; // bool } namespace CAnimTagManagerUpdater { - constexpr std::ptrdiff_t m_tags = 0x18; + constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector< CSmartPtr< CAnimTagBase > > } namespace CAnimUpdateNodeBase { - constexpr std::ptrdiff_t m_nodePath = 0x18; - constexpr std::ptrdiff_t m_networkMode = 0x48; - constexpr std::ptrdiff_t m_name = 0x50; + constexpr std::ptrdiff_t m_nodePath = 0x18; // CAnimNodePath + constexpr std::ptrdiff_t m_networkMode = 0x48; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_name = 0x50; // CUtlString } namespace CAnimUpdateNodeRef { - constexpr std::ptrdiff_t m_nodeIndex = 0x8; + constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 } namespace CAnimUpdateSharedData { - constexpr std::ptrdiff_t m_nodes = 0x10; - constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; - constexpr std::ptrdiff_t m_components = 0x48; - constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; - constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; - constexpr std::ptrdiff_t m_scriptManager = 0x70; - constexpr std::ptrdiff_t m_settings = 0x78; - constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; - constexpr std::ptrdiff_t m_pSkeleton = 0xB0; - constexpr std::ptrdiff_t m_rootNodePath = 0xB8; + constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > + constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable< CAnimNodePath, int32 > + constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector< CSmartPtr< CAnimComponentUpdater > > + constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr< CAnimParameterManagerUpdater > + constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr< CAnimTagManagerUpdater > + constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr< CAnimScriptManager > + constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager + constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr< CStaticPoseCacheBuilder > + constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr< CAnimSkeleton > + constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath } namespace CAnimUser { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_nType = 0x10; + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nType = 0x10; // int32 } namespace CAnimUserDifference { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_nType = 0x10; + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nType = 0x10; // int32 } namespace CAnimationGraphVisualizerAxis { - constexpr std::ptrdiff_t m_xWsTransform = 0x40; - constexpr std::ptrdiff_t m_flAxisSize = 0x60; + constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform + constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 } namespace CAnimationGraphVisualizerLine { - constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; - constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; - constexpr std::ptrdiff_t m_Color = 0x60; + constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x60; // Color } namespace CAnimationGraphVisualizerPie { - constexpr std::ptrdiff_t m_vWsCenter = 0x40; - constexpr std::ptrdiff_t m_vWsStart = 0x50; - constexpr std::ptrdiff_t m_vWsEnd = 0x60; - constexpr std::ptrdiff_t m_Color = 0x70; + constexpr std::ptrdiff_t m_vWsCenter = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_vWsStart = 0x50; // VectorAligned + constexpr std::ptrdiff_t m_vWsEnd = 0x60; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x70; // Color } namespace CAnimationGraphVisualizerPrimitiveBase { - constexpr std::ptrdiff_t m_Type = 0x8; - constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; - constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; + constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType + constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] + constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 } namespace CAnimationGraphVisualizerSphere { - constexpr std::ptrdiff_t m_vWsPosition = 0x40; - constexpr std::ptrdiff_t m_flRadius = 0x50; - constexpr std::ptrdiff_t m_Color = 0x54; + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_flRadius = 0x50; // float32 + constexpr std::ptrdiff_t m_Color = 0x54; // Color } namespace CAnimationGraphVisualizerText { - constexpr std::ptrdiff_t m_vWsPosition = 0x40; - constexpr std::ptrdiff_t m_Color = 0x50; - constexpr std::ptrdiff_t m_Text = 0x58; + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x50; // Color + constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString } namespace CAnimationGroup { - constexpr std::ptrdiff_t m_nFlags = 0x10; - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; - constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; - constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; - constexpr std::ptrdiff_t m_decodeKey = 0x98; - constexpr std::ptrdiff_t m_szScripts = 0x110; + constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t m_name = 0x18; // CBufferString + constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > + constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > + constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle< InfoForResourceTypeCSequenceGroupData > + constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData + constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector< CBufferString > } namespace CAttachment { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_influenceNames = 0x8; - constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; - constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; - constexpr std::ptrdiff_t m_influenceWeights = 0x74; - constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; - constexpr std::ptrdiff_t m_nInfluences = 0x83; - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_influenceNames = 0x8; // CUtlString[3] + constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; // Quaternion[3] + constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // Vector[3] + constexpr std::ptrdiff_t m_influenceWeights = 0x74; // float32[3] + constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // bool[3] + constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool } namespace CAudioAnimTag { - constexpr std::ptrdiff_t m_clipName = 0x38; - constexpr std::ptrdiff_t m_attachmentName = 0x40; - constexpr std::ptrdiff_t m_flVolume = 0x48; - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x4C; - constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x4D; - constexpr std::ptrdiff_t m_bPlayOnServer = 0x4E; - constexpr std::ptrdiff_t m_bPlayOnClient = 0x4F; + constexpr std::ptrdiff_t m_clipName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_attachmentName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_flVolume = 0x48; // float32 + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x4C; // bool + constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x4D; // bool + constexpr std::ptrdiff_t m_bPlayOnServer = 0x4E; // bool + constexpr std::ptrdiff_t m_bPlayOnClient = 0x4F; // bool } namespace CBaseConstraint { - constexpr std::ptrdiff_t m_name = 0x28; - constexpr std::ptrdiff_t m_vUpVector = 0x30; - constexpr std::ptrdiff_t m_slaves = 0x40; - constexpr std::ptrdiff_t m_targets = 0x58; + constexpr std::ptrdiff_t m_name = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vUpVector = 0x30; // Vector + constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector< CConstraintSlave > + constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector< CConstraintTarget > } namespace CBinaryUpdateNode { - constexpr std::ptrdiff_t m_pChild1 = 0x58; - constexpr std::ptrdiff_t m_pChild2 = 0x68; - constexpr std::ptrdiff_t m_timingBehavior = 0x78; - constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; - constexpr std::ptrdiff_t m_bResetChild1 = 0x80; - constexpr std::ptrdiff_t m_bResetChild2 = 0x81; + constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming + constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32 + constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool + constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool } namespace CBlend2DUpdateNode { - constexpr std::ptrdiff_t m_items = 0x60; - constexpr std::ptrdiff_t m_tags = 0x78; - constexpr std::ptrdiff_t m_paramSpans = 0x90; - constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; - constexpr std::ptrdiff_t m_damping = 0xC0; - constexpr std::ptrdiff_t m_blendSourceX = 0xD0; - constexpr std::ptrdiff_t m_paramX = 0xD4; - constexpr std::ptrdiff_t m_blendSourceY = 0xD8; - constexpr std::ptrdiff_t m_paramY = 0xDC; - constexpr std::ptrdiff_t m_eBlendMode = 0xE0; - constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; - constexpr std::ptrdiff_t m_bLoop = 0xE8; - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; - constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; + constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector< BlendItem_t > + constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector< TagSpan_t > + constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater + constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource + constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle + constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource + constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle + constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode + constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool + constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } namespace CBlendCurve { - constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; - constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; + constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 + constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 } namespace CBlendUpdateNode { - constexpr std::ptrdiff_t m_children = 0x60; - constexpr std::ptrdiff_t m_sortedOrder = 0x78; - constexpr std::ptrdiff_t m_targetValues = 0x90; - constexpr std::ptrdiff_t m_blendValueSource = 0xAC; - constexpr std::ptrdiff_t m_paramIndex = 0xB0; - constexpr std::ptrdiff_t m_damping = 0xB8; - constexpr std::ptrdiff_t m_blendKeyType = 0xC8; - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; - constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; - constexpr std::ptrdiff_t m_bLoop = 0xCE; - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; + constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector< CAnimUpdateNodeRef > + constexpr std::ptrdiff_t m_sortedOrder = 0x78; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_targetValues = 0x90; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0xB0; // CAnimParamHandle + constexpr std::ptrdiff_t m_damping = 0xB8; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // BlendKeyType + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // bool + constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // bool + constexpr std::ptrdiff_t m_bLoop = 0xCE; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool } namespace CBodyGroupAnimTag { - constexpr std::ptrdiff_t m_nPriority = 0x38; - constexpr std::ptrdiff_t m_bodyGroupSettings = 0x40; + constexpr std::ptrdiff_t m_nPriority = 0x38; // int32 + constexpr std::ptrdiff_t m_bodyGroupSettings = 0x40; // CUtlVector< CBodyGroupSetting > } namespace CBodyGroupSetting { - constexpr std::ptrdiff_t m_BodyGroupName = 0x0; - constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; + constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 } namespace CBoneConstraintDotToMorph { - constexpr std::ptrdiff_t m_sBoneName = 0x28; - constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; - constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; - constexpr std::ptrdiff_t m_flRemap = 0x40; + constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4] } namespace CBoneConstraintPoseSpaceBone { - constexpr std::ptrdiff_t m_inputList = 0x70; + constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > } namespace CBoneConstraintPoseSpaceBone_Input_t { - constexpr std::ptrdiff_t m_inputValue = 0x0; - constexpr std::ptrdiff_t m_outputTransformList = 0x10; + constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector + constexpr std::ptrdiff_t m_outputTransformList = 0x10; // CUtlVector< CTransform > } namespace CBoneConstraintPoseSpaceMorph { - constexpr std::ptrdiff_t m_sBoneName = 0x28; - constexpr std::ptrdiff_t m_sAttachmentName = 0x30; - constexpr std::ptrdiff_t m_outputMorph = 0x38; - constexpr std::ptrdiff_t m_inputList = 0x50; - constexpr std::ptrdiff_t m_bClamp = 0x68; + constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > + constexpr std::ptrdiff_t m_bClamp = 0x68; // bool } namespace CBoneConstraintPoseSpaceMorph_Input_t { - constexpr std::ptrdiff_t m_inputValue = 0x0; - constexpr std::ptrdiff_t m_outputWeightList = 0x10; + constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector + constexpr std::ptrdiff_t m_outputWeightList = 0x10; // CUtlVector< float32 > } namespace CBoneMaskUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; - constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; - constexpr std::ptrdiff_t m_blendSpace = 0x94; - constexpr std::ptrdiff_t m_footMotionTiming = 0x98; - constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; - constexpr std::ptrdiff_t m_blendValueSource = 0xA0; - constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; + constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32 + constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32 + constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace + constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool + constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // AnimValueSource + constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // CAnimParamHandle } namespace CBonePositionMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 } namespace CBoneVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 } namespace CBoolAnimParameter { - constexpr std::ptrdiff_t m_bDefaultValue = 0x60; + constexpr std::ptrdiff_t m_bDefaultValue = 0x60; // bool } namespace CCPPScriptComponentUpdater { - constexpr std::ptrdiff_t m_scriptsToRun = 0x30; + constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector< CGlobalSymbol > } namespace CCachedPose { - constexpr std::ptrdiff_t m_transforms = 0x8; - constexpr std::ptrdiff_t m_morphWeights = 0x20; - constexpr std::ptrdiff_t m_hSequence = 0x38; - constexpr std::ptrdiff_t m_flCycle = 0x3C; + constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector< CTransform > + constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence + constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 } namespace CChoiceUpdateNode { - constexpr std::ptrdiff_t m_children = 0x58; - constexpr std::ptrdiff_t m_weights = 0x70; - constexpr std::ptrdiff_t m_blendTimes = 0x88; - constexpr std::ptrdiff_t m_choiceMethod = 0xA0; - constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; - constexpr std::ptrdiff_t m_blendMethod = 0xA8; - constexpr std::ptrdiff_t m_blendTime = 0xAC; - constexpr std::ptrdiff_t m_bCrossFade = 0xB0; - constexpr std::ptrdiff_t m_bResetChosen = 0xB1; - constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector< CAnimUpdateNodeRef > + constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod + constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod + constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod + constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 + constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool + constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool + constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool } namespace CClothSettingsAnimTag { - constexpr std::ptrdiff_t m_flStiffness = 0x38; - constexpr std::ptrdiff_t m_flEaseIn = 0x3C; - constexpr std::ptrdiff_t m_flEaseOut = 0x40; - constexpr std::ptrdiff_t m_nVertexSet = 0x48; + constexpr std::ptrdiff_t m_flStiffness = 0x38; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x3C; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x40; // float32 + constexpr std::ptrdiff_t m_nVertexSet = 0x48; // CUtlString } namespace CCompressorGroup { - constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; - constexpr std::ptrdiff_t m_szChannelClass = 0x8; - constexpr std::ptrdiff_t m_szVariableName = 0x20; - constexpr std::ptrdiff_t m_nType = 0x38; - constexpr std::ptrdiff_t m_nFlags = 0x50; - constexpr std::ptrdiff_t m_szGrouping = 0x68; - constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; - constexpr std::ptrdiff_t m_szElementNames = 0x98; - constexpr std::ptrdiff_t m_nElementUniqueID = 0xB0; - constexpr std::ptrdiff_t m_nElementMask = 0xC8; - constexpr std::ptrdiff_t m_vectorCompressor = 0xF8; - constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; - constexpr std::ptrdiff_t m_intCompressor = 0x128; - constexpr std::ptrdiff_t m_boolCompressor = 0x140; - constexpr std::ptrdiff_t m_colorCompressor = 0x158; - constexpr std::ptrdiff_t m_vector2DCompressor = 0x170; - constexpr std::ptrdiff_t m_vector4DCompressor = 0x188; + constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; // int32 + constexpr std::ptrdiff_t m_szChannelClass = 0x8; // CUtlVector< char* > + constexpr std::ptrdiff_t m_szVariableName = 0x20; // CUtlVector< char* > + constexpr std::ptrdiff_t m_nType = 0x38; // CUtlVector< fieldtype_t > + constexpr std::ptrdiff_t m_nFlags = 0x50; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_szGrouping = 0x68; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_szElementNames = 0x98; // CUtlVector< CUtlVector< char* > > + constexpr std::ptrdiff_t m_nElementUniqueID = 0xB0; // CUtlVector< CUtlVector< int32 > > + constexpr std::ptrdiff_t m_nElementMask = 0xC8; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_vectorCompressor = 0xF8; // CUtlVector< CCompressor< Vector >* > + constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; // CUtlVector< CCompressor< QuaternionStorage >* > + constexpr std::ptrdiff_t m_intCompressor = 0x128; // CUtlVector< CCompressor< int32 >* > + constexpr std::ptrdiff_t m_boolCompressor = 0x140; // CUtlVector< CCompressor< bool >* > + constexpr std::ptrdiff_t m_colorCompressor = 0x158; // CUtlVector< CCompressor< Color >* > + constexpr std::ptrdiff_t m_vector2DCompressor = 0x170; // CUtlVector< CCompressor< Vector2D >* > + constexpr std::ptrdiff_t m_vector4DCompressor = 0x188; // CUtlVector< CCompressor< Vector4D >* > } namespace CConcreteAnimParameter { - constexpr std::ptrdiff_t m_previewButton = 0x50; - constexpr std::ptrdiff_t m_eNetworkSetting = 0x54; - constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x58; - constexpr std::ptrdiff_t m_bAutoReset = 0x59; - constexpr std::ptrdiff_t m_bGameWritable = 0x5A; - constexpr std::ptrdiff_t m_bGraphWritable = 0x5B; + constexpr std::ptrdiff_t m_previewButton = 0x50; // AnimParamButton_t + constexpr std::ptrdiff_t m_eNetworkSetting = 0x54; // AnimParamNetworkSetting + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x58; // bool + constexpr std::ptrdiff_t m_bAutoReset = 0x59; // bool + constexpr std::ptrdiff_t m_bGameWritable = 0x5A; // bool + constexpr std::ptrdiff_t m_bGraphWritable = 0x5B; // bool } namespace CConstraintSlave { - constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; - constexpr std::ptrdiff_t m_vBasePosition = 0x10; - constexpr std::ptrdiff_t m_nBoneHash = 0x1C; - constexpr std::ptrdiff_t m_flWeight = 0x20; - constexpr std::ptrdiff_t m_sName = 0x28; + constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion + constexpr std::ptrdiff_t m_vBasePosition = 0x10; // Vector + constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32 + constexpr std::ptrdiff_t m_flWeight = 0x20; // float32 + constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString } namespace CConstraintTarget { - constexpr std::ptrdiff_t m_qOffset = 0x20; - constexpr std::ptrdiff_t m_vOffset = 0x30; - constexpr std::ptrdiff_t m_nBoneHash = 0x3C; - constexpr std::ptrdiff_t m_sName = 0x40; - constexpr std::ptrdiff_t m_flWeight = 0x48; - constexpr std::ptrdiff_t m_bIsAttachment = 0x59; + constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion + constexpr std::ptrdiff_t m_vOffset = 0x30; // Vector + constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32 + constexpr std::ptrdiff_t m_sName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 + constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool } namespace CCycleBase { - constexpr std::ptrdiff_t m_flCycle = 0x0; + constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 } namespace CCycleControlClipUpdateNode { - constexpr std::ptrdiff_t m_tags = 0x60; - constexpr std::ptrdiff_t m_hSequence = 0x7C; - constexpr std::ptrdiff_t m_duration = 0x80; - constexpr std::ptrdiff_t m_valueSource = 0x84; - constexpr std::ptrdiff_t m_paramIndex = 0x88; + constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector< TagSpan_t > + constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence + constexpr std::ptrdiff_t m_duration = 0x80; // float32 + constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle } namespace CCycleControlUpdateNode { - constexpr std::ptrdiff_t m_valueSource = 0x68; - constexpr std::ptrdiff_t m_paramIndex = 0x6C; + constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle } namespace CDampedPathAnimMotorUpdater { - constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; - constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; - constexpr std::ptrdiff_t m_flSpringConstant = 0x38; - constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; - constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; + constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32 + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // CAnimParamHandle + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle + constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float32 + constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32 } namespace CDampedValueComponentUpdater { - constexpr std::ptrdiff_t m_items = 0x30; + constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector< CDampedValueUpdateItem > } namespace CDampedValueUpdateItem { - constexpr std::ptrdiff_t m_damping = 0x0; - constexpr std::ptrdiff_t m_hParamIn = 0x18; - constexpr std::ptrdiff_t m_hParamOut = 0x1A; + constexpr std::ptrdiff_t m_damping = 0x0; // CAnimInputDamping + constexpr std::ptrdiff_t m_hParamIn = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle } namespace CDemoSettingsComponentUpdater { - constexpr std::ptrdiff_t m_settings = 0x30; + constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings } namespace CDirectPlaybackTagData { - constexpr std::ptrdiff_t m_sequenceName = 0x0; - constexpr std::ptrdiff_t m_tags = 0x8; + constexpr std::ptrdiff_t m_sequenceName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector< TagSpan_t > } namespace CDirectPlaybackUpdateNode { - constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; - constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; - constexpr std::ptrdiff_t m_allTags = 0x70; + constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool + constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool + constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector< CDirectPlaybackTagData > } namespace CDirectionalBlendUpdateNode { - constexpr std::ptrdiff_t m_hSequences = 0x5C; - constexpr std::ptrdiff_t m_damping = 0x80; - constexpr std::ptrdiff_t m_blendValueSource = 0x90; - constexpr std::ptrdiff_t m_paramIndex = 0x94; - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; - constexpr std::ptrdiff_t m_duration = 0x9C; - constexpr std::ptrdiff_t m_bLoop = 0xA0; - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; + constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8] + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool } namespace CDistanceRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_flMaxDistance = 0x50; - constexpr std::ptrdiff_t m_flMinDistance = 0x54; - constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; - constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; - constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; - constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; - constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; + constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32 + constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float32 + constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float32 + constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // bool + constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // bool + constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool } namespace CDrawCullingData { - constexpr std::ptrdiff_t m_vConeApex = 0x0; - constexpr std::ptrdiff_t m_ConeAxis = 0xC; - constexpr std::ptrdiff_t m_ConeCutoff = 0xF; + constexpr std::ptrdiff_t m_vConeApex = 0x0; // Vector + constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3] + constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 } namespace CEmitTagActionUpdater { - constexpr std::ptrdiff_t m_nTagIndex = 0x18; - constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; + constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool } namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x68; - constexpr std::ptrdiff_t m_enumOptions = 0x70; + constexpr std::ptrdiff_t m_defaultValue = 0x68; // uint8 + constexpr std::ptrdiff_t m_enumOptions = 0x70; // CUtlVector< CUtlString > } namespace CExpressionActionUpdater { - constexpr std::ptrdiff_t m_hParam = 0x18; - constexpr std::ptrdiff_t m_eParamType = 0x1A; - constexpr std::ptrdiff_t m_hScript = 0x1C; + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t + constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle } namespace CFingerBone { - constexpr std::ptrdiff_t m_boneName = 0x0; - constexpr std::ptrdiff_t m_hingeAxis = 0x8; - constexpr std::ptrdiff_t m_vCapsulePos1 = 0x14; - constexpr std::ptrdiff_t m_vCapsulePos2 = 0x20; - constexpr std::ptrdiff_t m_flMinAngle = 0x2C; - constexpr std::ptrdiff_t m_flMaxAngle = 0x30; - constexpr std::ptrdiff_t m_flRadius = 0x34; + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_hingeAxis = 0x8; // Vector + constexpr std::ptrdiff_t m_vCapsulePos1 = 0x14; // Vector + constexpr std::ptrdiff_t m_vCapsulePos2 = 0x20; // Vector + constexpr std::ptrdiff_t m_flMinAngle = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMaxAngle = 0x30; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x34; // float32 } namespace CFingerChain { - constexpr std::ptrdiff_t m_targets = 0x0; - constexpr std::ptrdiff_t m_bones = 0x18; - constexpr std::ptrdiff_t m_name = 0x30; - constexpr std::ptrdiff_t m_tipParentBoneName = 0x38; - constexpr std::ptrdiff_t m_vTipOffset = 0x40; - constexpr std::ptrdiff_t m_metacarpalBoneName = 0x50; - constexpr std::ptrdiff_t m_vSplayHingeAxis = 0x58; - constexpr std::ptrdiff_t m_flSplayMinAngle = 0x64; - constexpr std::ptrdiff_t m_flSplayMaxAngle = 0x68; - constexpr std::ptrdiff_t m_flFingerScaleRatio = 0x6C; + constexpr std::ptrdiff_t m_targets = 0x0; // CUtlVector< CFingerSource > + constexpr std::ptrdiff_t m_bones = 0x18; // CUtlVector< CFingerBone > + constexpr std::ptrdiff_t m_name = 0x30; // CUtlString + constexpr std::ptrdiff_t m_tipParentBoneName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_vTipOffset = 0x40; // Vector + constexpr std::ptrdiff_t m_metacarpalBoneName = 0x50; // CUtlString + constexpr std::ptrdiff_t m_vSplayHingeAxis = 0x58; // Vector + constexpr std::ptrdiff_t m_flSplayMinAngle = 0x64; // float32 + constexpr std::ptrdiff_t m_flSplayMaxAngle = 0x68; // float32 + constexpr std::ptrdiff_t m_flFingerScaleRatio = 0x6C; // float32 } namespace CFingerSource { - constexpr std::ptrdiff_t m_nFingerIndex = 0x0; - constexpr std::ptrdiff_t m_flFingerWeight = 0x4; + constexpr std::ptrdiff_t m_nFingerIndex = 0x0; // AnimVRFinger_t + constexpr std::ptrdiff_t m_flFingerWeight = 0x4; // float32 } namespace CFlexController { - constexpr std::ptrdiff_t m_szName = 0x0; - constexpr std::ptrdiff_t m_szType = 0x8; - constexpr std::ptrdiff_t min = 0x10; - constexpr std::ptrdiff_t max = 0x14; + constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString + constexpr std::ptrdiff_t min = 0x10; // float32 + constexpr std::ptrdiff_t max = 0x14; // float32 } namespace CFlexDesc { - constexpr std::ptrdiff_t m_szFacs = 0x0; + constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString } namespace CFlexOp { - constexpr std::ptrdiff_t m_OpCode = 0x0; - constexpr std::ptrdiff_t m_Data = 0x4; + constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t + constexpr std::ptrdiff_t m_Data = 0x4; // int32 } namespace CFlexRule { - constexpr std::ptrdiff_t m_nFlex = 0x0; - constexpr std::ptrdiff_t m_FlexOps = 0x8; + constexpr std::ptrdiff_t m_nFlex = 0x0; // int32 + constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector< CFlexOp > } namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x60; - constexpr std::ptrdiff_t m_fMinValue = 0x64; - constexpr std::ptrdiff_t m_fMaxValue = 0x68; - constexpr std::ptrdiff_t m_bInterpolate = 0x6C; + constexpr std::ptrdiff_t m_fDefaultValue = 0x60; // float32 + constexpr std::ptrdiff_t m_fMinValue = 0x64; // float32 + constexpr std::ptrdiff_t m_fMaxValue = 0x68; // float32 + constexpr std::ptrdiff_t m_bInterpolate = 0x6C; // bool } namespace CFollowAttachmentUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x70; + constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t } namespace CFollowPathUpdateNode { - constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; - constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; - constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; - constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; - constexpr std::ptrdiff_t m_flScale = 0x74; - constexpr std::ptrdiff_t m_flMinAngle = 0x78; - constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; - constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; - constexpr std::ptrdiff_t m_turnDamping = 0x88; - constexpr std::ptrdiff_t m_facingTarget = 0x98; - constexpr std::ptrdiff_t m_hParam = 0x9C; - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; - constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; + constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 + constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool + constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool + constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool + constexpr std::ptrdiff_t m_flScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 + constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 + constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 + constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource + constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 + constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool } namespace CFootAdjustmentUpdateNode { - constexpr std::ptrdiff_t m_clips = 0x70; - constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; - constexpr std::ptrdiff_t m_facingTarget = 0x8C; - constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; - constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; - constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; - constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; - constexpr std::ptrdiff_t m_bResetChild = 0xA0; - constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; + constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector< HSequence > + constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle + constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 + constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 + constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 + constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool + constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool } namespace CFootCycleDefinition { - constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; - constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; - constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; - constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; - constexpr std::ptrdiff_t m_stanceCycle = 0x28; - constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; - constexpr std::ptrdiff_t m_footOffCycle = 0x30; - constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; - constexpr std::ptrdiff_t m_footLandCycle = 0x38; + constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // Vector + constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // Vector + constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float32 + constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; // Vector + constexpr std::ptrdiff_t m_stanceCycle = 0x28; // CAnimCycle + constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // CFootCycle + constexpr std::ptrdiff_t m_footOffCycle = 0x30; // CFootCycle + constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; // CFootCycle + constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle } namespace CFootCycleMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector< int32 > } namespace CFootDefinition { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_ankleBoneName = 0x8; - constexpr std::ptrdiff_t m_toeBoneName = 0x10; - constexpr std::ptrdiff_t m_vBallOffset = 0x18; - constexpr std::ptrdiff_t m_vHeelOffset = 0x24; - constexpr std::ptrdiff_t m_flFootLength = 0x30; - constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; - constexpr std::ptrdiff_t m_flTraceHeight = 0x38; - constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_toeBoneName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_vBallOffset = 0x18; // Vector + constexpr std::ptrdiff_t m_vHeelOffset = 0x24; // Vector + constexpr std::ptrdiff_t m_flFootLength = 0x30; // float32 + constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float32 + constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float32 + constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 } namespace CFootFallAnimTag { - constexpr std::ptrdiff_t m_foot = 0x38; + constexpr std::ptrdiff_t m_foot = 0x38; // FootFallTagFoot_t } namespace CFootLockUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x68; - constexpr std::ptrdiff_t m_footSettings = 0xD0; - constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; - constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; - constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; - constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; - constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; - constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; - constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; - constexpr std::ptrdiff_t m_flBlendTime = 0x11C; - constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; - constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; - constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; - constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; - constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; - constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; - constexpr std::ptrdiff_t m_bResetChild = 0x133; - constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; - constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector< FootFixedSettings > + constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping + constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping + constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 + constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 + constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 + constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 + constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 + constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 + constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 + constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 + constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool + constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool + constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool + constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool + constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool + constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool } namespace CFootMotion { - constexpr std::ptrdiff_t m_strides = 0x0; - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_bAdditive = 0x20; + constexpr std::ptrdiff_t m_strides = 0x0; // CUtlVector< CFootStride > + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool } namespace CFootPinningUpdateNode { - constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; - constexpr std::ptrdiff_t m_eTimingSource = 0xA0; - constexpr std::ptrdiff_t m_params = 0xA8; - constexpr std::ptrdiff_t m_bResetChild = 0xC0; + constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource + constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector< CAnimParamHandle > + constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool } namespace CFootPositionMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; - constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool } namespace CFootStepTriggerUpdateNode { - constexpr std::ptrdiff_t m_triggers = 0x68; - constexpr std::ptrdiff_t m_flTolerance = 0x84; + constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector< FootStepTrigger > + constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 } namespace CFootStride { - constexpr std::ptrdiff_t m_definition = 0x0; - constexpr std::ptrdiff_t m_trajectories = 0x40; + constexpr std::ptrdiff_t m_definition = 0x0; // CFootCycleDefinition + constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories } namespace CFootTrajectories { - constexpr std::ptrdiff_t m_trajectories = 0x0; + constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector< CFootTrajectory > } namespace CFootTrajectory { - constexpr std::ptrdiff_t m_vOffset = 0x0; - constexpr std::ptrdiff_t m_flRotationOffset = 0xC; - constexpr std::ptrdiff_t m_flProgression = 0x10; + constexpr std::ptrdiff_t m_vOffset = 0x0; // Vector + constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32 + constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 } namespace CFootstepLandedAnimTag { - constexpr std::ptrdiff_t m_FootstepType = 0x38; - constexpr std::ptrdiff_t m_OverrideSoundName = 0x40; - constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x48; - constexpr std::ptrdiff_t m_BoneName = 0x50; + constexpr std::ptrdiff_t m_FootstepType = 0x38; // FootstepLandedFootSoundType_t + constexpr std::ptrdiff_t m_OverrideSoundName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x48; // CUtlString + constexpr std::ptrdiff_t m_BoneName = 0x50; // CUtlString } namespace CFutureFacingMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; - constexpr std::ptrdiff_t m_flTime = 0x54; + constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flTime = 0x54; // float32 } namespace CFutureVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; - constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; - constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; - constexpr std::ptrdiff_t m_eMode = 0x5C; + constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float32 + constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode } namespace CHitBox { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; - constexpr std::ptrdiff_t m_sBoneName = 0x10; - constexpr std::ptrdiff_t m_vMinBounds = 0x18; - constexpr std::ptrdiff_t m_vMaxBounds = 0x24; - constexpr std::ptrdiff_t m_flShapeRadius = 0x30; - constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; - constexpr std::ptrdiff_t m_nGroupId = 0x38; - constexpr std::ptrdiff_t m_nShapeType = 0x3C; - constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; - constexpr std::ptrdiff_t m_CRC = 0x40; - constexpr std::ptrdiff_t m_cRenderColor = 0x44; - constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // CUtlString + constexpr std::ptrdiff_t m_sBoneName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_vMinBounds = 0x18; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0x24; // Vector + constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float32 + constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32 + constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32 + constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8 + constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // bool + constexpr std::ptrdiff_t m_CRC = 0x40; // uint32 + constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color + constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 } namespace CHitBoxSet { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_nNameHash = 0x8; - constexpr std::ptrdiff_t m_HitBoxes = 0x10; - constexpr std::ptrdiff_t m_SourceFilename = 0x28; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector< CHitBox > + constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString } namespace CHitBoxSetList { - constexpr std::ptrdiff_t m_HitBoxSets = 0x0; + constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector< CHitBoxSet > } namespace CHitReactUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x68; - constexpr std::ptrdiff_t m_triggerParam = 0xB4; - constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; - constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; - constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; - constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; - constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; - constexpr std::ptrdiff_t m_bResetChild = 0xC4; + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t + constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool } namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x60; - constexpr std::ptrdiff_t m_minValue = 0x64; - constexpr std::ptrdiff_t m_maxValue = 0x68; + constexpr std::ptrdiff_t m_defaultValue = 0x60; // int32 + constexpr std::ptrdiff_t m_minValue = 0x64; // int32 + constexpr std::ptrdiff_t m_maxValue = 0x68; // int32 } namespace CJiggleBoneUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x68; + constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t } namespace CJumpHelperUpdateNode { - constexpr std::ptrdiff_t m_hTargetParam = 0xA8; - constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; - constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; - constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; - constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; - constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; - constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; - constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; + constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // CAnimParamHandle + constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; // Vector + constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float32 + constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float32 + constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float32 + constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod + constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3] + constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool } namespace CLODComponentUpdater { - constexpr std::ptrdiff_t m_nServerLOD = 0x30; + constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 } namespace CLeanMatrixUpdateNode { - constexpr std::ptrdiff_t m_frameCorners = 0x5C; - constexpr std::ptrdiff_t m_poses = 0x80; - constexpr std::ptrdiff_t m_damping = 0xA8; - constexpr std::ptrdiff_t m_blendSource = 0xB8; - constexpr std::ptrdiff_t m_paramIndex = 0xBC; - constexpr std::ptrdiff_t m_verticalAxis = 0xC0; - constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; - constexpr std::ptrdiff_t m_hSequence = 0xD8; - constexpr std::ptrdiff_t m_flMaxValue = 0xDC; - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; + constexpr std::ptrdiff_t m_frameCorners = 0x5C; // int32[3][3] + constexpr std::ptrdiff_t m_poses = 0x80; // CPoseHandle[9] + constexpr std::ptrdiff_t m_damping = 0xA8; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendSource = 0xB8; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // Vector + constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // Vector + constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence + constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 } namespace CLookAtUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x70; - constexpr std::ptrdiff_t m_target = 0x138; - constexpr std::ptrdiff_t m_paramIndex = 0x13C; - constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; - constexpr std::ptrdiff_t m_bResetChild = 0x140; - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle + constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle + constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool } namespace CLookComponentUpdater { - constexpr std::ptrdiff_t m_hLookHeading = 0x34; - constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; - constexpr std::ptrdiff_t m_hLookPitch = 0x38; - constexpr std::ptrdiff_t m_hLookDistance = 0x3A; - constexpr std::ptrdiff_t m_hLookDirection = 0x3C; - constexpr std::ptrdiff_t m_hLookTarget = 0x3E; - constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; - constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; + constexpr std::ptrdiff_t m_hLookHeading = 0x34; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookPitch = 0x38; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookDistance = 0x3A; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookDirection = 0x3C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookTarget = 0x3E; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle + constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool } namespace CMaterialAttributeAnimTag { - constexpr std::ptrdiff_t m_AttributeName = 0x38; - constexpr std::ptrdiff_t m_AttributeType = 0x40; - constexpr std::ptrdiff_t m_flValue = 0x44; - constexpr std::ptrdiff_t m_Color = 0x48; + constexpr std::ptrdiff_t m_AttributeName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_AttributeType = 0x40; // MatterialAttributeTagType_t + constexpr std::ptrdiff_t m_flValue = 0x44; // float32 + constexpr std::ptrdiff_t m_Color = 0x48; // Color } namespace CMaterialDrawDescriptor { - constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; - constexpr std::ptrdiff_t m_nBaseVertex = 0x4; - constexpr std::ptrdiff_t m_nVertexCount = 0x8; - constexpr std::ptrdiff_t m_nStartIndex = 0xC; - constexpr std::ptrdiff_t m_nIndexCount = 0x10; - constexpr std::ptrdiff_t m_flUvDensity = 0x14; - constexpr std::ptrdiff_t m_vTintColor = 0x18; - constexpr std::ptrdiff_t m_flAlpha = 0x24; - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; - constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; - constexpr std::ptrdiff_t m_indexBuffer = 0xB8; - constexpr std::ptrdiff_t m_material = 0xE0; + constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t + constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 + constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32 + constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32 + constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32 + constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x18; // Vector + constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32 + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32 + constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16 + constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding + constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle< InfoForResourceTypeIMaterial2 > } namespace CMeshletDescriptor { - constexpr std::ptrdiff_t m_PackedAABB = 0x0; - constexpr std::ptrdiff_t m_CullingData = 0x8; + constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t + constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData } namespace CModelConfig { - constexpr std::ptrdiff_t m_ConfigName = 0x0; - constexpr std::ptrdiff_t m_Elements = 0x8; - constexpr std::ptrdiff_t m_bTopLevel = 0x20; + constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_Elements = 0x8; // CUtlVector< CModelConfigElement* > + constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool } namespace CModelConfigElement { - constexpr std::ptrdiff_t m_ElementName = 0x8; - constexpr std::ptrdiff_t m_NestedElements = 0x10; + constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector< CModelConfigElement* > } namespace CModelConfigElement_AttachedModel { - constexpr std::ptrdiff_t m_InstanceName = 0x48; - constexpr std::ptrdiff_t m_EntityClass = 0x50; - constexpr std::ptrdiff_t m_hModel = 0x58; - constexpr std::ptrdiff_t m_vOffset = 0x60; - constexpr std::ptrdiff_t m_aAngOffset = 0x6C; - constexpr std::ptrdiff_t m_AttachmentName = 0x78; - constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; - constexpr std::ptrdiff_t m_AttachmentType = 0x88; - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; - constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; - constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; - constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; - constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; - constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; + constexpr std::ptrdiff_t m_InstanceName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_EntityClass = 0x50; // CUtlString + constexpr std::ptrdiff_t m_hModel = 0x58; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_vOffset = 0x60; // Vector + constexpr std::ptrdiff_t m_aAngOffset = 0x6C; // QAngle + constexpr std::ptrdiff_t m_AttachmentName = 0x78; // CUtlString + constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; // CUtlString + constexpr std::ptrdiff_t m_AttachmentType = 0x88; // ModelConfigAttachmentType_t + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; // bool + constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; // bool + constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; // bool + constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool + constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; // CUtlString + constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString } namespace CModelConfigElement_Command { - constexpr std::ptrdiff_t m_Command = 0x48; - constexpr std::ptrdiff_t m_Args = 0x50; + constexpr std::ptrdiff_t m_Command = 0x48; // CUtlString + constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 } namespace CModelConfigElement_RandomColor { - constexpr std::ptrdiff_t m_Gradient = 0x48; + constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient } namespace CModelConfigElement_RandomPick { - constexpr std::ptrdiff_t m_Choices = 0x48; - constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; + constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector< float32 > } namespace CModelConfigElement_SetBodygroup { - constexpr std::ptrdiff_t m_GroupName = 0x48; - constexpr std::ptrdiff_t m_nChoice = 0x50; + constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 } namespace CModelConfigElement_SetBodygroupOnAttachedModels { - constexpr std::ptrdiff_t m_GroupName = 0x48; - constexpr std::ptrdiff_t m_nChoice = 0x50; + constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 } namespace CModelConfigElement_SetMaterialGroup { - constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; + constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { - constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; + constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } namespace CModelConfigElement_SetRenderColor { - constexpr std::ptrdiff_t m_Color = 0x48; + constexpr std::ptrdiff_t m_Color = 0x48; // Color } namespace CModelConfigElement_UserPick { - constexpr std::ptrdiff_t m_Choices = 0x48; + constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector< CUtlString > } namespace CModelConfigList { - constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; - constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; - constexpr std::ptrdiff_t m_Configs = 0x8; + constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // bool + constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // bool + constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector< CModelConfig* > } namespace CMoodVData { - constexpr std::ptrdiff_t m_sModelName = 0x0; - constexpr std::ptrdiff_t m_nMoodType = 0xE0; - constexpr std::ptrdiff_t m_animationLayers = 0xE8; + constexpr std::ptrdiff_t m_sModelName = 0x0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_nMoodType = 0xE0; // MoodType_t + constexpr std::ptrdiff_t m_animationLayers = 0xE8; // CUtlVector< MoodAnimationLayer_t > } namespace CMorphBundleData { - constexpr std::ptrdiff_t m_flULeftSrc = 0x0; - constexpr std::ptrdiff_t m_flVTopSrc = 0x4; - constexpr std::ptrdiff_t m_offsets = 0x8; - constexpr std::ptrdiff_t m_ranges = 0x20; + constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32 + constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32 + constexpr std::ptrdiff_t m_offsets = 0x8; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector< float32 > } namespace CMorphConstraint { - constexpr std::ptrdiff_t m_sTargetMorph = 0x70; - constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; - constexpr std::ptrdiff_t m_flMin = 0x7C; - constexpr std::ptrdiff_t m_flMax = 0x80; + constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString + constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 + constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 + constexpr std::ptrdiff_t m_flMax = 0x80; // float32 } namespace CMorphData { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_morphRectDatas = 0x8; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector< CMorphRectData > } namespace CMorphRectData { - constexpr std::ptrdiff_t m_nXLeftDst = 0x0; - constexpr std::ptrdiff_t m_nYTopDst = 0x2; - constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; - constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; - constexpr std::ptrdiff_t m_bundleDatas = 0x10; + constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16 + constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 + constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32 + constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32 + constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector< CMorphBundleData > } namespace CMorphSetData { - constexpr std::ptrdiff_t m_nWidth = 0x10; - constexpr std::ptrdiff_t m_nHeight = 0x14; - constexpr std::ptrdiff_t m_bundleTypes = 0x18; - constexpr std::ptrdiff_t m_morphDatas = 0x30; - constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; - constexpr std::ptrdiff_t m_FlexDesc = 0x50; - constexpr std::ptrdiff_t m_FlexControllers = 0x68; - constexpr std::ptrdiff_t m_FlexRules = 0x80; + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 + constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector< MorphBundleType_t > + constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector< CMorphData > + constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_FlexDesc = 0x50; // CUtlVector< CFlexDesc > + constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector< CFlexController > + constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector< CFlexRule > } namespace CMotionDataSet { - constexpr std::ptrdiff_t m_groups = 0x0; - constexpr std::ptrdiff_t m_nDimensionCount = 0x18; + constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector< CMotionGraphGroup > + constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 } namespace CMotionGraph { - constexpr std::ptrdiff_t m_paramSpans = 0x10; - constexpr std::ptrdiff_t m_tags = 0x28; - constexpr std::ptrdiff_t m_pRootNode = 0x40; - constexpr std::ptrdiff_t m_nParameterCount = 0x48; - constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; - constexpr std::ptrdiff_t m_nConfigCount = 0x50; - constexpr std::ptrdiff_t m_bLoop = 0x54; + constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector< TagSpan_t > + constexpr std::ptrdiff_t m_pRootNode = 0x40; // CSmartPtr< CMotionNode > + constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32 + constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32 + constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 + constexpr std::ptrdiff_t m_bLoop = 0x54; // bool } namespace CMotionGraphConfig { - constexpr std::ptrdiff_t m_paramValues = 0x0; - constexpr std::ptrdiff_t m_flDuration = 0x10; - constexpr std::ptrdiff_t m_nMotionIndex = 0x14; - constexpr std::ptrdiff_t m_nSampleStart = 0x18; - constexpr std::ptrdiff_t m_nSampleCount = 0x1C; + constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4] + constexpr std::ptrdiff_t m_flDuration = 0x10; // float32 + constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex + constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32 + constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 } namespace CMotionGraphGroup { - constexpr std::ptrdiff_t m_searchDB = 0x0; - constexpr std::ptrdiff_t m_motionGraphs = 0xB8; - constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; - constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; - constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; + constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB + constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector< CSmartPtr< CMotionGraph > > + constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector< CMotionGraphConfig > + constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle } namespace CMotionGraphUpdateNode { - constexpr std::ptrdiff_t m_pMotionGraph = 0x58; + constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr< CMotionGraph > } namespace CMotionMatchingUpdateNode { - constexpr std::ptrdiff_t m_dataSet = 0x58; - constexpr std::ptrdiff_t m_metrics = 0x78; - constexpr std::ptrdiff_t m_weights = 0x90; - constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; - constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; - constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; - constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; - constexpr std::ptrdiff_t m_blendCurve = 0xEC; - constexpr std::ptrdiff_t m_flSampleRate = 0xF4; - constexpr std::ptrdiff_t m_flBlendTime = 0xF8; - constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; - constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; - constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; - constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; - constexpr std::ptrdiff_t m_bGoalAssist = 0x109; - constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; - constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; - constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; - constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; - constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; - constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; - constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; - constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; + constexpr std::ptrdiff_t m_dataSet = 0x58; // CMotionDataSet + constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector< CSmartPtr< CMotionMetricEvaluator > > + constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool + constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32 + constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool + constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool + constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve + constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32 + constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool + constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32 + constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32 + constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool + constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool + constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32 + constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32 + constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping + constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 + constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool } namespace CMotionMetricEvaluator { - constexpr std::ptrdiff_t m_means = 0x18; - constexpr std::ptrdiff_t m_standardDeviations = 0x30; - constexpr std::ptrdiff_t m_flWeight = 0x48; - constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; + constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 + constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 } namespace CMotionNode { - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_id = 0x20; + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID } namespace CMotionNodeBlend1D { - constexpr std::ptrdiff_t m_blendItems = 0x28; - constexpr std::ptrdiff_t m_nParamIndex = 0x40; + constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector< MotionBlendItem > + constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 } namespace CMotionNodeSequence { - constexpr std::ptrdiff_t m_tags = 0x28; - constexpr std::ptrdiff_t m_hSequence = 0x40; - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; + constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector< TagSpan_t > + constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 } namespace CMotionSearchDB { - constexpr std::ptrdiff_t m_rootNode = 0x0; - constexpr std::ptrdiff_t m_residualQuantizer = 0x80; - constexpr std::ptrdiff_t m_codeIndices = 0xA0; + constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode + constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer + constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector< MotionDBIndex > } namespace CMotionSearchNode { - constexpr std::ptrdiff_t m_children = 0x0; - constexpr std::ptrdiff_t m_quantizer = 0x18; - constexpr std::ptrdiff_t m_sampleCodes = 0x38; - constexpr std::ptrdiff_t m_sampleIndices = 0x50; - constexpr std::ptrdiff_t m_selectableSamples = 0x68; + constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector< CMotionSearchNode* > + constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer + constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector< CUtlVector< SampleCode > > + constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector< CUtlVector< int32 > > + constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector< int32 > } namespace CMovementComponentUpdater { - constexpr std::ptrdiff_t m_movementModes = 0x30; - constexpr std::ptrdiff_t m_motors = 0x48; - constexpr std::ptrdiff_t m_facingDamping = 0x60; - constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x70; - constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x7C; - constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x80; - constexpr std::ptrdiff_t m_bNetworkPath = 0x81; - constexpr std::ptrdiff_t m_bNetworkFacing = 0x82; - constexpr std::ptrdiff_t m_paramHandles = 0x83; + constexpr std::ptrdiff_t m_movementModes = 0x30; // CUtlVector< CMovementMode > + constexpr std::ptrdiff_t m_motors = 0x48; // CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > + constexpr std::ptrdiff_t m_facingDamping = 0x60; // CAnimInputDamping + constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x70; // FacingMode + constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x7C; // int32 + constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x80; // bool + constexpr std::ptrdiff_t m_bNetworkPath = 0x81; // bool + constexpr std::ptrdiff_t m_bNetworkFacing = 0x82; // bool + constexpr std::ptrdiff_t m_paramHandles = 0x83; // CAnimParamHandle[30] } namespace CMovementMode { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_flSpeed = 0x8; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flSpeed = 0x8; // float32 } namespace CMoverUpdateNode { - constexpr std::ptrdiff_t m_damping = 0x70; - constexpr std::ptrdiff_t m_facingTarget = 0x80; - constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; - constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; - constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; - constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; - constexpr std::ptrdiff_t m_bAdditive = 0x94; - constexpr std::ptrdiff_t m_bApplyMovement = 0x95; - constexpr std::ptrdiff_t m_bOrientMovement = 0x96; - constexpr std::ptrdiff_t m_bApplyRotation = 0x97; - constexpr std::ptrdiff_t m_bLimitOnly = 0x98; + constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource + constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle + constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle + constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 + constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool + constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool + constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool + constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool + constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool } namespace CParamSpanUpdater { - constexpr std::ptrdiff_t m_spans = 0x0; + constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector< ParamSpan_t > } namespace CParticleAnimTag { - constexpr std::ptrdiff_t m_hParticleSystem = 0x38; - constexpr std::ptrdiff_t m_particleSystemName = 0x40; - constexpr std::ptrdiff_t m_configName = 0x48; - constexpr std::ptrdiff_t m_bDetachFromOwner = 0x50; - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x51; - constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x52; - constexpr std::ptrdiff_t m_attachmentName = 0x58; - constexpr std::ptrdiff_t m_attachmentType = 0x60; - constexpr std::ptrdiff_t m_attachmentCP1Name = 0x68; - constexpr std::ptrdiff_t m_attachmentCP1Type = 0x70; + constexpr std::ptrdiff_t m_hParticleSystem = 0x38; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_particleSystemName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_configName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_bDetachFromOwner = 0x50; // bool + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x51; // bool + constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x52; // bool + constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_attachmentType = 0x60; // ParticleAttachment_t + constexpr std::ptrdiff_t m_attachmentCP1Name = 0x68; // CUtlString + constexpr std::ptrdiff_t m_attachmentCP1Type = 0x70; // ParticleAttachment_t } namespace CPathAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_bLockToPath = 0x20; + constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool } namespace CPathHelperUpdateNode { - constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; - constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; + constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 + constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 } namespace CPathMetricEvaluator { - constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; - constexpr std::ptrdiff_t m_flDistance = 0x68; - constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; - constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; + constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_flDistance = 0x68; // float32 + constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // bool + constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 } namespace CPhysSurfaceProperties { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_nameHash = 0x8; - constexpr std::ptrdiff_t m_baseNameHash = 0xC; - constexpr std::ptrdiff_t m_bHidden = 0x18; - constexpr std::ptrdiff_t m_description = 0x20; - constexpr std::ptrdiff_t m_physics = 0x28; - constexpr std::ptrdiff_t m_audioSounds = 0x48; - constexpr std::ptrdiff_t m_audioParams = 0x88; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32 + constexpr std::ptrdiff_t m_bHidden = 0x18; // bool + constexpr std::ptrdiff_t m_description = 0x20; // CUtlString + constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics + constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames + constexpr std::ptrdiff_t m_audioParams = 0x88; // CPhysSurfacePropertiesAudio } namespace CPhysSurfacePropertiesAudio { - constexpr std::ptrdiff_t m_reflectivity = 0x0; - constexpr std::ptrdiff_t m_hardnessFactor = 0x4; - constexpr std::ptrdiff_t m_roughnessFactor = 0x8; - constexpr std::ptrdiff_t m_roughThreshold = 0xC; - constexpr std::ptrdiff_t m_hardThreshold = 0x10; - constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; - constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; - constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; + constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32 + constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32 + constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float32 + constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float32 + constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float32 + constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float32 + constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float32 + constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 } namespace CPhysSurfacePropertiesPhysics { - constexpr std::ptrdiff_t m_friction = 0x0; - constexpr std::ptrdiff_t m_elasticity = 0x4; - constexpr std::ptrdiff_t m_density = 0x8; - constexpr std::ptrdiff_t m_thickness = 0xC; - constexpr std::ptrdiff_t m_softContactFrequency = 0x10; - constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; - constexpr std::ptrdiff_t m_wheelDrag = 0x18; + constexpr std::ptrdiff_t m_friction = 0x0; // float32 + constexpr std::ptrdiff_t m_elasticity = 0x4; // float32 + constexpr std::ptrdiff_t m_density = 0x8; // float32 + constexpr std::ptrdiff_t m_thickness = 0xC; // float32 + constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 + constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 + constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 } namespace CPhysSurfacePropertiesSoundNames { - constexpr std::ptrdiff_t m_impactSoft = 0x0; - constexpr std::ptrdiff_t m_impactHard = 0x8; - constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; - constexpr std::ptrdiff_t m_scrapeRough = 0x18; - constexpr std::ptrdiff_t m_bulletImpact = 0x20; - constexpr std::ptrdiff_t m_rolling = 0x28; - constexpr std::ptrdiff_t m_break = 0x30; - constexpr std::ptrdiff_t m_strain = 0x38; + constexpr std::ptrdiff_t m_impactSoft = 0x0; // CUtlString + constexpr std::ptrdiff_t m_impactHard = 0x8; // CUtlString + constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; // CUtlString + constexpr std::ptrdiff_t m_scrapeRough = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bulletImpact = 0x20; // CUtlString + constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString + constexpr std::ptrdiff_t m_break = 0x30; // CUtlString + constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString } namespace CPlayerInputAnimMotorUpdater { - constexpr std::ptrdiff_t m_sampleTimes = 0x20; - constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; - constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; - constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; + constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32 + constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float32 + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // CAnimParamHandle + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle + constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool } namespace CPoseHandle { - constexpr std::ptrdiff_t m_nIndex = 0x0; - constexpr std::ptrdiff_t m_eType = 0x2; + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t } namespace CProductQuantizer { - constexpr std::ptrdiff_t m_subQuantizers = 0x0; - constexpr std::ptrdiff_t m_nDimensions = 0x18; + constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector< CVectorQuantizer > + constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 } namespace CQuaternionAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x60; - constexpr std::ptrdiff_t m_bInterpolate = 0x70; + constexpr std::ptrdiff_t m_defaultValue = 0x60; // Quaternion + constexpr std::ptrdiff_t m_bInterpolate = 0x70; // bool } namespace CRagdollAnimTag { - constexpr std::ptrdiff_t m_nPoseControl = 0x38; - constexpr std::ptrdiff_t m_flFrequency = 0x3C; - constexpr std::ptrdiff_t m_flDampingRatio = 0x40; - constexpr std::ptrdiff_t m_flDecayDuration = 0x44; - constexpr std::ptrdiff_t m_flDecayBias = 0x48; - constexpr std::ptrdiff_t m_bDestroy = 0x4C; + constexpr std::ptrdiff_t m_nPoseControl = 0x38; // AnimPoseControl + constexpr std::ptrdiff_t m_flFrequency = 0x3C; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x40; // float32 + constexpr std::ptrdiff_t m_flDecayDuration = 0x44; // float32 + constexpr std::ptrdiff_t m_flDecayBias = 0x48; // float32 + constexpr std::ptrdiff_t m_bDestroy = 0x4C; // bool } namespace CRagdollComponentUpdater { - constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; - constexpr std::ptrdiff_t m_boneIndices = 0x48; - constexpr std::ptrdiff_t m_boneNames = 0x60; - constexpr std::ptrdiff_t m_weightLists = 0x78; - constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; - constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; - constexpr std::ptrdiff_t m_flMaxStretch = 0x98; + constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector< CAnimNodePath > + constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector< WeightList > + constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32 + constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32 + constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float32 } namespace CRagdollUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; - constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; + constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 + constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl } namespace CRenderBufferBinding { - constexpr std::ptrdiff_t m_hBuffer = 0x0; - constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; + constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 + constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 } namespace CRenderMesh { - constexpr std::ptrdiff_t m_sceneObjects = 0x10; - constexpr std::ptrdiff_t m_constraints = 0xA0; - constexpr std::ptrdiff_t m_skeleton = 0xB8; + constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable< CSceneObjectData > + constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector< CBaseConstraint* > + constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton } namespace CRenderSkeleton { - constexpr std::ptrdiff_t m_bones = 0x0; - constexpr std::ptrdiff_t m_boneParents = 0x30; - constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; + constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector< RenderSkeletonBone_t > + constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 } namespace CSceneObjectData { - constexpr std::ptrdiff_t m_vMinBounds = 0x0; - constexpr std::ptrdiff_t m_vMaxBounds = 0xC; - constexpr std::ptrdiff_t m_drawCalls = 0x18; - constexpr std::ptrdiff_t m_drawBounds = 0x30; - constexpr std::ptrdiff_t m_meshlets = 0x48; - constexpr std::ptrdiff_t m_vTintColor = 0x60; + constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector + constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector< CMaterialDrawDescriptor > + constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector< AABB_t > + constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector< CMeshletDescriptor > + constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D } namespace CSelectorUpdateNode { - constexpr std::ptrdiff_t m_children = 0x58; - constexpr std::ptrdiff_t m_tags = 0x70; - constexpr std::ptrdiff_t m_blendCurve = 0x8C; - constexpr std::ptrdiff_t m_flBlendTime = 0x94; - constexpr std::ptrdiff_t m_hParameter = 0x9C; - constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; - constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; - constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector< CAnimUpdateNodeRef > + constexpr std::ptrdiff_t m_tags = 0x70; // CUtlVector< int8 > + constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve + constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue< float32 > + constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t + constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool + constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool } namespace CSeqAutoLayer { - constexpr std::ptrdiff_t m_nLocalReference = 0x0; - constexpr std::ptrdiff_t m_nLocalPose = 0x2; - constexpr std::ptrdiff_t m_flags = 0x4; - constexpr std::ptrdiff_t m_start = 0xC; - constexpr std::ptrdiff_t m_peak = 0x10; - constexpr std::ptrdiff_t m_tail = 0x14; - constexpr std::ptrdiff_t m_end = 0x18; + constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 + constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 + constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag + constexpr std::ptrdiff_t m_start = 0xC; // float32 + constexpr std::ptrdiff_t m_peak = 0x10; // float32 + constexpr std::ptrdiff_t m_tail = 0x14; // float32 + constexpr std::ptrdiff_t m_end = 0x18; // float32 } namespace CSeqAutoLayerFlag { - constexpr std::ptrdiff_t m_bPost = 0x0; - constexpr std::ptrdiff_t m_bSpline = 0x1; - constexpr std::ptrdiff_t m_bXFade = 0x2; - constexpr std::ptrdiff_t m_bNoBlend = 0x3; - constexpr std::ptrdiff_t m_bLocal = 0x4; - constexpr std::ptrdiff_t m_bPose = 0x5; - constexpr std::ptrdiff_t m_bFetchFrame = 0x6; - constexpr std::ptrdiff_t m_bSubtract = 0x7; + constexpr std::ptrdiff_t m_bPost = 0x0; // bool + constexpr std::ptrdiff_t m_bSpline = 0x1; // bool + constexpr std::ptrdiff_t m_bXFade = 0x2; // bool + constexpr std::ptrdiff_t m_bNoBlend = 0x3; // bool + constexpr std::ptrdiff_t m_bLocal = 0x4; // bool + constexpr std::ptrdiff_t m_bPose = 0x5; // bool + constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // bool + constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool } namespace CSeqBoneMaskList { - constexpr std::ptrdiff_t m_sName = 0x0; - constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; - constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; - constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; - constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector< int16 > + constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32 + constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector< CUtlPair< CBufferString, float32 > > } namespace CSeqCmdLayer { - constexpr std::ptrdiff_t m_cmd = 0x0; - constexpr std::ptrdiff_t m_nLocalReference = 0x2; - constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; - constexpr std::ptrdiff_t m_nDstResult = 0x6; - constexpr std::ptrdiff_t m_nSrcResult = 0x8; - constexpr std::ptrdiff_t m_bSpline = 0xA; - constexpr std::ptrdiff_t m_flVar1 = 0xC; - constexpr std::ptrdiff_t m_flVar2 = 0x10; - constexpr std::ptrdiff_t m_nLineNumber = 0x14; + constexpr std::ptrdiff_t m_cmd = 0x0; // int16 + constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 + constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16 + constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16 + constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16 + constexpr std::ptrdiff_t m_bSpline = 0xA; // bool + constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32 + constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32 + constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 } namespace CSeqCmdSeqDesc { - constexpr std::ptrdiff_t m_sName = 0x0; - constexpr std::ptrdiff_t m_flags = 0x10; - constexpr std::ptrdiff_t m_transition = 0x1C; - constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; - constexpr std::ptrdiff_t m_nFrameCount = 0x26; - constexpr std::ptrdiff_t m_flFPS = 0x28; - constexpr std::ptrdiff_t m_nSubCycles = 0x2C; - constexpr std::ptrdiff_t m_numLocalResults = 0x2E; - constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; - constexpr std::ptrdiff_t m_eventArray = 0x48; - constexpr std::ptrdiff_t m_activityArray = 0x60; - constexpr std::ptrdiff_t m_poseSettingArray = 0x78; + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 + constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 + constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 + constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16 + constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16 + constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector< CSeqCmdLayer > + constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector< CAnimEventDefinition > + constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector< CAnimActivity > + constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector< CSeqPoseSetting > } namespace CSeqIKLock { - constexpr std::ptrdiff_t m_flPosWeight = 0x0; - constexpr std::ptrdiff_t m_flAngleWeight = 0x4; - constexpr std::ptrdiff_t m_nLocalBone = 0x8; - constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; + constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 + constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 + constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16 + constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool } namespace CSeqMultiFetch { - constexpr std::ptrdiff_t m_flags = 0x0; - constexpr std::ptrdiff_t m_localReferenceArray = 0x8; - constexpr std::ptrdiff_t m_nGroupSize = 0x20; - constexpr std::ptrdiff_t m_nLocalPose = 0x28; - constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; - constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; - constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; - constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; + constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag + constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector< int16 > + constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2] + constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] + constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 + constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool } namespace CSeqMultiFetchFlag { - constexpr std::ptrdiff_t m_bRealtime = 0x0; - constexpr std::ptrdiff_t m_bCylepose = 0x1; - constexpr std::ptrdiff_t m_b0D = 0x2; - constexpr std::ptrdiff_t m_b1D = 0x3; - constexpr std::ptrdiff_t m_b2D = 0x4; - constexpr std::ptrdiff_t m_b2D_TRI = 0x5; + constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool + constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool + constexpr std::ptrdiff_t m_b0D = 0x2; // bool + constexpr std::ptrdiff_t m_b1D = 0x3; // bool + constexpr std::ptrdiff_t m_b2D = 0x4; // bool + constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool } namespace CSeqPoseParamDesc { - constexpr std::ptrdiff_t m_sName = 0x0; - constexpr std::ptrdiff_t m_flStart = 0x10; - constexpr std::ptrdiff_t m_flEnd = 0x14; - constexpr std::ptrdiff_t m_flLoop = 0x18; - constexpr std::ptrdiff_t m_bLooping = 0x1C; + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flStart = 0x10; // float32 + constexpr std::ptrdiff_t m_flEnd = 0x14; // float32 + constexpr std::ptrdiff_t m_flLoop = 0x18; // float32 + constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool } namespace CSeqPoseSetting { - constexpr std::ptrdiff_t m_sPoseParameter = 0x0; - constexpr std::ptrdiff_t m_sAttachment = 0x10; - constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; - constexpr std::ptrdiff_t m_flValue = 0x30; - constexpr std::ptrdiff_t m_bX = 0x34; - constexpr std::ptrdiff_t m_bY = 0x35; - constexpr std::ptrdiff_t m_bZ = 0x36; - constexpr std::ptrdiff_t m_eType = 0x38; + constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString + constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString + constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString + constexpr std::ptrdiff_t m_flValue = 0x30; // float32 + constexpr std::ptrdiff_t m_bX = 0x34; // bool + constexpr std::ptrdiff_t m_bY = 0x35; // bool + constexpr std::ptrdiff_t m_bZ = 0x36; // bool + constexpr std::ptrdiff_t m_eType = 0x38; // int32 } namespace CSeqS1SeqDesc { - constexpr std::ptrdiff_t m_sName = 0x0; - constexpr std::ptrdiff_t m_flags = 0x10; - constexpr std::ptrdiff_t m_fetch = 0x20; - constexpr std::ptrdiff_t m_nLocalWeightlist = 0x88; - constexpr std::ptrdiff_t m_autoLayerArray = 0x90; - constexpr std::ptrdiff_t m_IKLockArray = 0xA8; - constexpr std::ptrdiff_t m_transition = 0xC0; - constexpr std::ptrdiff_t m_SequenceKeys = 0xC8; - constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xD8; - constexpr std::ptrdiff_t m_activityArray = 0xE8; - constexpr std::ptrdiff_t m_footMotion = 0x100; + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch + constexpr std::ptrdiff_t m_nLocalWeightlist = 0x88; // int32 + constexpr std::ptrdiff_t m_autoLayerArray = 0x90; // CUtlVector< CSeqAutoLayer > + constexpr std::ptrdiff_t m_IKLockArray = 0xA8; // CUtlVector< CSeqIKLock > + constexpr std::ptrdiff_t m_transition = 0xC0; // CSeqTransition + constexpr std::ptrdiff_t m_SequenceKeys = 0xC8; // KeyValues3 + constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xD8; // CBufferString + constexpr std::ptrdiff_t m_activityArray = 0xE8; // CUtlVector< CAnimActivity > + constexpr std::ptrdiff_t m_footMotion = 0x100; // CUtlVector< CFootMotion > } namespace CSeqScaleSet { - constexpr std::ptrdiff_t m_sName = 0x0; - constexpr std::ptrdiff_t m_bRootOffset = 0x10; - constexpr std::ptrdiff_t m_vRootOffset = 0x14; - constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; - constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool + constexpr std::ptrdiff_t m_vRootOffset = 0x14; // Vector + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // CUtlVector< int16 > + constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector< float32 > } namespace CSeqSeqDescFlag { - constexpr std::ptrdiff_t m_bLooping = 0x0; - constexpr std::ptrdiff_t m_bSnap = 0x1; - constexpr std::ptrdiff_t m_bAutoplay = 0x2; - constexpr std::ptrdiff_t m_bPost = 0x3; - constexpr std::ptrdiff_t m_bHidden = 0x4; - constexpr std::ptrdiff_t m_bMulti = 0x5; - constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; - constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; - constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; - constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; - constexpr std::ptrdiff_t m_bModelDoc = 0xA; + constexpr std::ptrdiff_t m_bLooping = 0x0; // bool + constexpr std::ptrdiff_t m_bSnap = 0x1; // bool + constexpr std::ptrdiff_t m_bAutoplay = 0x2; // bool + constexpr std::ptrdiff_t m_bPost = 0x3; // bool + constexpr std::ptrdiff_t m_bHidden = 0x4; // bool + constexpr std::ptrdiff_t m_bMulti = 0x5; // bool + constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // bool + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // bool + constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // bool + constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // bool + constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool } namespace CSeqSynthAnimDesc { - constexpr std::ptrdiff_t m_sName = 0x0; - constexpr std::ptrdiff_t m_flags = 0x10; - constexpr std::ptrdiff_t m_transition = 0x1C; - constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; - constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; - constexpr std::ptrdiff_t m_activityArray = 0x28; + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 + constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 + constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector< CAnimActivity > } namespace CSeqTransition { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } namespace CSequenceFinishedAnimTag { - constexpr std::ptrdiff_t m_sequenceName = 0x38; + constexpr std::ptrdiff_t m_sequenceName = 0x38; // CUtlString } namespace CSequenceGroupData { - constexpr std::ptrdiff_t m_sName = 0x10; - constexpr std::ptrdiff_t m_nFlags = 0x20; - constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; - constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; - constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; - constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; - constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; - constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; - constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; - constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; - constexpr std::ptrdiff_t m_localNodeName = 0xE8; - constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; - constexpr std::ptrdiff_t m_keyValues = 0x110; - constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; + constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 + constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector< CBufferString > + constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector< CSeqS1SeqDesc > + constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector< CSeqS1SeqDesc > + constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // CUtlVector< CSeqSynthAnimDesc > + constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // CUtlVector< CSeqCmdSeqDesc > + constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // CUtlVector< CSeqBoneMaskList > + constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // CUtlVector< CSeqScaleSet > + constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // CUtlVector< CBufferString > + constexpr std::ptrdiff_t m_localNodeName = 0xE8; // CBufferString + constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // CUtlVector< CSeqPoseParamDesc > + constexpr std::ptrdiff_t m_keyValues = 0x110; // KeyValues3 + constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector< CSeqIKLock > } namespace CSequenceUpdateNode { - constexpr std::ptrdiff_t m_paramSpans = 0x60; - constexpr std::ptrdiff_t m_tags = 0x78; - constexpr std::ptrdiff_t m_hSequence = 0x94; - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; - constexpr std::ptrdiff_t m_duration = 0x9C; - constexpr std::ptrdiff_t m_bLoop = 0xA0; + constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector< TagSpan_t > + constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool } namespace CSetFacingUpdateNode { - constexpr std::ptrdiff_t m_facingMode = 0x68; - constexpr std::ptrdiff_t m_bResetChild = 0x6C; + constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode + constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool } namespace CSetParameterActionUpdater { - constexpr std::ptrdiff_t m_hParam = 0x18; - constexpr std::ptrdiff_t m_value = 0x1A; + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant } namespace CSingleFrameUpdateNode { - constexpr std::ptrdiff_t m_actions = 0x58; - constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; - constexpr std::ptrdiff_t m_hSequence = 0x74; - constexpr std::ptrdiff_t m_flCycle = 0x78; + constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector< CSmartPtr< CAnimActionUpdater > > + constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle + constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence + constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 } namespace CSkeletalInputUpdateNode { - constexpr std::ptrdiff_t m_fixedOpData = 0x58; + constexpr std::ptrdiff_t m_fixedOpData = 0x58; // SkeletalInputOpFixedSettings_t } namespace CSlopeComponentUpdater { - constexpr std::ptrdiff_t m_flTraceDistance = 0x34; - constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; - constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; - constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; - constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; - constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; - constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; + constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32 + constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle } namespace CSlowDownOnSlopesUpdateNode { - constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; + constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 } namespace CSolveIKChainUpdateNode { - constexpr std::ptrdiff_t m_targetHandles = 0x68; - constexpr std::ptrdiff_t m_opFixedData = 0x80; + constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector< CSolveIKTargetHandle_t > + constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } namespace CSolveIKTargetHandle_t { - constexpr std::ptrdiff_t m_positionHandle = 0x0; - constexpr std::ptrdiff_t m_orientationHandle = 0x2; + constexpr std::ptrdiff_t m_positionHandle = 0x0; // CAnimParamHandle + constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle } namespace CSpeedScaleUpdateNode { - constexpr std::ptrdiff_t m_paramIndex = 0x68; + constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle } namespace CStanceOverrideUpdateNode { - constexpr std::ptrdiff_t m_footStanceInfo = 0x68; - constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; - constexpr std::ptrdiff_t m_hParameter = 0x90; - constexpr std::ptrdiff_t m_eMode = 0x94; + constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector< StanceInfo_t > + constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle + constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode } namespace CStanceScaleUpdateNode { - constexpr std::ptrdiff_t m_hParam = 0x68; + constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle } namespace CStateActionUpdater { - constexpr std::ptrdiff_t m_pAction = 0x0; - constexpr std::ptrdiff_t m_eBehavior = 0x8; + constexpr std::ptrdiff_t m_pAction = 0x0; // CSmartPtr< CAnimActionUpdater > + constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior } namespace CStateMachineComponentUpdater { - constexpr std::ptrdiff_t m_stateMachine = 0x30; + constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater } namespace CStateMachineUpdateNode { - constexpr std::ptrdiff_t m_stateMachine = 0x68; - constexpr std::ptrdiff_t m_stateData = 0xC0; - constexpr std::ptrdiff_t m_transitionData = 0xD8; - constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; - constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; + constexpr std::ptrdiff_t m_stateMachine = 0x68; // CAnimStateMachineUpdater + constexpr std::ptrdiff_t m_stateData = 0xC0; // CUtlVector< CStateNodeStateData > + constexpr std::ptrdiff_t m_transitionData = 0xD8; // CUtlVector< CStateNodeTransitionData > + constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // bool + constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool } namespace CStateNodeStateData { - constexpr std::ptrdiff_t m_pChild = 0x0; - constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; + constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 } namespace CStateNodeTransitionData { - constexpr std::ptrdiff_t m_curve = 0x0; - constexpr std::ptrdiff_t m_blendDuration = 0x8; - constexpr std::ptrdiff_t m_resetCycleValue = 0x10; - constexpr std::ptrdiff_t m_bReset = 0x0; - constexpr std::ptrdiff_t m_resetCycleOption = 0x0; + constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve + constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue< float32 > + constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue< float32 > + constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 } namespace CStateUpdateData { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_hScript = 0x8; - constexpr std::ptrdiff_t m_transitionIndices = 0x10; - constexpr std::ptrdiff_t m_actions = 0x28; - constexpr std::ptrdiff_t m_stateID = 0x40; - constexpr std::ptrdiff_t m_bIsStartState = 0x0; - constexpr std::ptrdiff_t m_bIsEndState = 0x0; - constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle + constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector< CStateActionUpdater > + constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID + constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 } namespace CStaticPoseCache { - constexpr std::ptrdiff_t m_poses = 0x10; - constexpr std::ptrdiff_t m_nBoneCount = 0x28; - constexpr std::ptrdiff_t m_nMorphCount = 0x2C; + constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector< CCachedPose > + constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32 + constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 } namespace CStepsRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; - constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 } namespace CStopAtGoalUpdateNode { - constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; - constexpr std::ptrdiff_t m_flInnerRadius = 0x70; - constexpr std::ptrdiff_t m_flMaxScale = 0x74; - constexpr std::ptrdiff_t m_flMinScale = 0x78; - constexpr std::ptrdiff_t m_damping = 0x80; + constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 + constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping } namespace CSubtractUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; - constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool } namespace CTiltTwistConstraint { - constexpr std::ptrdiff_t m_nTargetAxis = 0x70; - constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; + constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 + constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 } namespace CTimeRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; - constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; - constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; - constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; + constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool + constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32 + constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // bool + constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 } namespace CToggleComponentActionUpdater { - constexpr std::ptrdiff_t m_componentID = 0x18; - constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; + constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID + constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool } namespace CTransitionUpdateData { - constexpr std::ptrdiff_t m_srcStateIndex = 0x0; - constexpr std::ptrdiff_t m_destStateIndex = 0x1; - constexpr std::ptrdiff_t m_bDisabled = 0x0; + constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 + constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 + constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 } namespace CTurnHelperUpdateNode { - constexpr std::ptrdiff_t m_facingTarget = 0x6C; - constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; - constexpr std::ptrdiff_t m_turnDuration = 0x74; - constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; - constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; - constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; + constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource + constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 + constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 + constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool + constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 + constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool } namespace CTwistConstraint { - constexpr std::ptrdiff_t m_bInverse = 0x70; - constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; - constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; + constexpr std::ptrdiff_t m_bInverse = 0x70; // bool + constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion + constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion } namespace CTwoBoneIKUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x70; + constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t } namespace CUnaryUpdateNode { - constexpr std::ptrdiff_t m_pChildNode = 0x58; + constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef } namespace CVPhysXSurfacePropertiesList { - constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; + constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector< CPhysSurfaceProperties* > } namespace CVRInputComponentUpdater { - constexpr std::ptrdiff_t m_FingerCurl_Thumb = 0x34; - constexpr std::ptrdiff_t m_FingerCurl_Index = 0x36; - constexpr std::ptrdiff_t m_FingerCurl_Middle = 0x38; - constexpr std::ptrdiff_t m_FingerCurl_Ring = 0x3A; - constexpr std::ptrdiff_t m_FingerCurl_Pinky = 0x3C; - constexpr std::ptrdiff_t m_FingerSplay_Thumb_Index = 0x3E; - constexpr std::ptrdiff_t m_FingerSplay_Index_Middle = 0x40; - constexpr std::ptrdiff_t m_FingerSplay_Middle_Ring = 0x42; - constexpr std::ptrdiff_t m_FingerSplay_Ring_Pinky = 0x44; + constexpr std::ptrdiff_t m_FingerCurl_Thumb = 0x34; // CAnimParamHandle + constexpr std::ptrdiff_t m_FingerCurl_Index = 0x36; // CAnimParamHandle + constexpr std::ptrdiff_t m_FingerCurl_Middle = 0x38; // CAnimParamHandle + constexpr std::ptrdiff_t m_FingerCurl_Ring = 0x3A; // CAnimParamHandle + constexpr std::ptrdiff_t m_FingerCurl_Pinky = 0x3C; // CAnimParamHandle + constexpr std::ptrdiff_t m_FingerSplay_Thumb_Index = 0x3E; // CAnimParamHandle + constexpr std::ptrdiff_t m_FingerSplay_Index_Middle = 0x40; // CAnimParamHandle + constexpr std::ptrdiff_t m_FingerSplay_Middle_Ring = 0x42; // CAnimParamHandle + constexpr std::ptrdiff_t m_FingerSplay_Ring_Pinky = 0x44; // CAnimParamHandle } namespace CVectorAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x60; - constexpr std::ptrdiff_t m_bInterpolate = 0x6C; + constexpr std::ptrdiff_t m_defaultValue = 0x60; // Vector + constexpr std::ptrdiff_t m_bInterpolate = 0x6C; // bool } namespace CVectorQuantizer { - constexpr std::ptrdiff_t m_centroidVectors = 0x0; - constexpr std::ptrdiff_t m_nCentroids = 0x18; - constexpr std::ptrdiff_t m_nDimensions = 0x1C; + constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 + constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 } namespace CVirtualAnimParameter { - constexpr std::ptrdiff_t m_expressionString = 0x50; - constexpr std::ptrdiff_t m_eParamType = 0x58; + constexpr std::ptrdiff_t m_expressionString = 0x50; // CUtlString + constexpr std::ptrdiff_t m_eParamType = 0x58; // AnimParamType_t } namespace CVrSkeletalInputSettings { - constexpr std::ptrdiff_t m_wristBones = 0x0; - constexpr std::ptrdiff_t m_fingers = 0x18; - constexpr std::ptrdiff_t m_name = 0x30; - constexpr std::ptrdiff_t m_outerKnuckle1 = 0x38; - constexpr std::ptrdiff_t m_outerKnuckle2 = 0x40; - constexpr std::ptrdiff_t m_eHand = 0x48; + constexpr std::ptrdiff_t m_wristBones = 0x0; // CUtlVector< CWristBone > + constexpr std::ptrdiff_t m_fingers = 0x18; // CUtlVector< CFingerChain > + constexpr std::ptrdiff_t m_name = 0x30; // CUtlString + constexpr std::ptrdiff_t m_outerKnuckle1 = 0x38; // CUtlString + constexpr std::ptrdiff_t m_outerKnuckle2 = 0x40; // CUtlString + constexpr std::ptrdiff_t m_eHand = 0x48; // AnimVRHand_t } namespace CWayPointHelperUpdateNode { - constexpr std::ptrdiff_t m_flStartCycle = 0x6C; - constexpr std::ptrdiff_t m_flEndCycle = 0x70; - constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; - constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; - constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; + constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32 + constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32 + constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool + constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool + constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool } namespace CWristBone { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_vForwardLS = 0x8; - constexpr std::ptrdiff_t m_vUpLS = 0x14; - constexpr std::ptrdiff_t m_vOffset = 0x20; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vForwardLS = 0x8; // Vector + constexpr std::ptrdiff_t m_vUpLS = 0x14; // Vector + constexpr std::ptrdiff_t m_vOffset = 0x20; // Vector } namespace ChainToSolveData_t { - constexpr std::ptrdiff_t m_nChainIndex = 0x0; - constexpr std::ptrdiff_t m_SolverSettings = 0x4; - constexpr std::ptrdiff_t m_TargetSettings = 0x10; - constexpr std::ptrdiff_t m_DebugSetting = 0x38; - constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; - constexpr std::ptrdiff_t m_vDebugOffset = 0x40; + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t + constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t + constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting + constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32 + constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned } namespace ConfigIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; - constexpr std::ptrdiff_t m_nConfig = 0x2; + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 + constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 } namespace FingerBone_t { - constexpr std::ptrdiff_t m_boneIndex = 0x0; - constexpr std::ptrdiff_t m_hingeAxis = 0x4; - constexpr std::ptrdiff_t m_vCapsulePos1 = 0x10; - constexpr std::ptrdiff_t m_vCapsulePos2 = 0x1C; - constexpr std::ptrdiff_t m_flMinAngle = 0x28; - constexpr std::ptrdiff_t m_flMaxAngle = 0x2C; - constexpr std::ptrdiff_t m_flRadius = 0x30; + constexpr std::ptrdiff_t m_boneIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_hingeAxis = 0x4; // Vector + constexpr std::ptrdiff_t m_vCapsulePos1 = 0x10; // Vector + constexpr std::ptrdiff_t m_vCapsulePos2 = 0x1C; // Vector + constexpr std::ptrdiff_t m_flMinAngle = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxAngle = 0x2C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x30; // float32 } namespace FingerChain_t { - constexpr std::ptrdiff_t m_targets = 0x0; - constexpr std::ptrdiff_t m_bones = 0x18; - constexpr std::ptrdiff_t m_vTipOffset = 0x30; - constexpr std::ptrdiff_t m_vSplayHingeAxis = 0x3C; - constexpr std::ptrdiff_t m_tipParentBoneIndex = 0x48; - constexpr std::ptrdiff_t m_metacarpalBoneIndex = 0x4C; - constexpr std::ptrdiff_t m_flSplayMinAngle = 0x50; - constexpr std::ptrdiff_t m_flSplayMaxAngle = 0x54; - constexpr std::ptrdiff_t m_flFingerScaleRatio = 0x58; + constexpr std::ptrdiff_t m_targets = 0x0; // CUtlVector< FingerSource_t > + constexpr std::ptrdiff_t m_bones = 0x18; // CUtlVector< FingerBone_t > + constexpr std::ptrdiff_t m_vTipOffset = 0x30; // Vector + constexpr std::ptrdiff_t m_vSplayHingeAxis = 0x3C; // Vector + constexpr std::ptrdiff_t m_tipParentBoneIndex = 0x48; // int32 + constexpr std::ptrdiff_t m_metacarpalBoneIndex = 0x4C; // int32 + constexpr std::ptrdiff_t m_flSplayMinAngle = 0x50; // float32 + constexpr std::ptrdiff_t m_flSplayMaxAngle = 0x54; // float32 + constexpr std::ptrdiff_t m_flFingerScaleRatio = 0x58; // float32 } namespace FingerSource_t { - constexpr std::ptrdiff_t m_nFingerIndex = 0x0; - constexpr std::ptrdiff_t m_flFingerWeight = 0x4; + constexpr std::ptrdiff_t m_nFingerIndex = 0x0; // AnimVRFinger_t + constexpr std::ptrdiff_t m_flFingerWeight = 0x4; // float32 } namespace FollowAttachmentSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; - constexpr std::ptrdiff_t m_boneIndex = 0x80; - constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; - constexpr std::ptrdiff_t m_bMatchRotation = 0x85; + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32 + constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool + constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool } namespace FootFixedData_t { - constexpr std::ptrdiff_t m_vToeOffset = 0x0; - constexpr std::ptrdiff_t m_vHeelOffset = 0x10; - constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; - constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; - constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; - constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; - constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; - constexpr std::ptrdiff_t m_nFootIndex = 0x34; - constexpr std::ptrdiff_t m_nTagIndex = 0x38; - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; + constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned + constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned + constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32 + constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32 + constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32 + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 } namespace FootFixedSettings { - constexpr std::ptrdiff_t m_traceSettings = 0x0; - constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; - constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; - constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; - constexpr std::ptrdiff_t m_bEnableTracing = 0x30; - constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; - constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; - constexpr std::ptrdiff_t m_nFootIndex = 0x3C; + constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t + constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned + constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32 + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32 + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32 + constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool + constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32 + constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32 + constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 } namespace FootLockPoseOpFixedSettings { - constexpr std::ptrdiff_t m_footInfo = 0x0; - constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; - constexpr std::ptrdiff_t m_ikSolverType = 0x2C; - constexpr std::ptrdiff_t m_bApplyTilt = 0x30; - constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; - constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; - constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; - constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; - constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; - constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; - constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; - constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; - constexpr std::ptrdiff_t m_bEnableStretching = 0x50; - constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; - constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; + constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector< FootFixedData_t > + constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType + constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool + constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool + constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32 + constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32 + constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool + constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32 + constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool + constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32 + constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 } namespace FootPinningPoseOpFixedData_t { - constexpr std::ptrdiff_t m_footInfo = 0x0; - constexpr std::ptrdiff_t m_flBlendTime = 0x18; - constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; - constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; + constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector< FootFixedData_t > + constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 + constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool } namespace FootStepTrigger { - constexpr std::ptrdiff_t m_tags = 0x0; - constexpr std::ptrdiff_t m_nFootIndex = 0x18; - constexpr std::ptrdiff_t m_triggerPhase = 0x1C; + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase } namespace HSequence { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace HitReactFixedSettings_t { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; - constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; - constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; - constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; - constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; - constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; - constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; - constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; - constexpr std::ptrdiff_t m_flWhipDelay = 0x20; - constexpr std::ptrdiff_t m_flSpringStrength = 0x24; - constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; - constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; - constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; - constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; - constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; - constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; + constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32 + constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32 + constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32 + constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32 + constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32 + constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32 + constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32 + constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32 + constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32 + constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32 + constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 + constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 } namespace IKBoneNameAndIndex_t { - constexpr std::ptrdiff_t m_Name = 0x0; + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString } namespace IKDemoCaptureSettings_t { - constexpr std::ptrdiff_t m_parentBoneName = 0x0; - constexpr std::ptrdiff_t m_eMode = 0x8; - constexpr std::ptrdiff_t m_ikChainName = 0x10; - constexpr std::ptrdiff_t m_oneBoneStart = 0x18; - constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; + constexpr std::ptrdiff_t m_parentBoneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_eMode = 0x8; // IKChannelMode + constexpr std::ptrdiff_t m_ikChainName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_oneBoneStart = 0x18; // CUtlString + constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString } namespace IKSolverSettings_t { - constexpr std::ptrdiff_t m_SolverType = 0x0; - constexpr std::ptrdiff_t m_nNumIterations = 0x4; + constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType + constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 } namespace IKTargetSettings_t { - constexpr std::ptrdiff_t m_TargetSource = 0x0; - constexpr std::ptrdiff_t m_Bone = 0x8; - constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; - constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; - constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; + constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource + constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t + constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID + constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID + constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } namespace JiggleBoneSettingsList_t { - constexpr std::ptrdiff_t m_boneSettings = 0x0; + constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector< JiggleBoneSettings_t > } namespace JiggleBoneSettings_t { - constexpr std::ptrdiff_t m_nBoneIndex = 0x0; - constexpr std::ptrdiff_t m_flSpringStrength = 0x4; - constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; - constexpr std::ptrdiff_t m_flDamping = 0xC; - constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; - constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; - constexpr std::ptrdiff_t m_eSimSpace = 0x28; + constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32 + constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 + constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // Vector + constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // Vector + constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace } namespace LookAtBone_t { - constexpr std::ptrdiff_t m_index = 0x0; - constexpr std::ptrdiff_t m_weight = 0x4; + constexpr std::ptrdiff_t m_index = 0x0; // int32 + constexpr std::ptrdiff_t m_weight = 0x4; // float32 } namespace LookAtOpFixedSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; - constexpr std::ptrdiff_t m_damping = 0x80; - constexpr std::ptrdiff_t m_bones = 0x90; - constexpr std::ptrdiff_t m_flYawLimit = 0xA8; - constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; - constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; - constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; - constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; - constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; - constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector< LookAtBone_t > + constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32 + constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32 + constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32 + constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32 + constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool + constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool + constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool } namespace MaterialGroup_t { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_materials = 0x8; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > } namespace ModelBoneFlexDriverControl_t { - constexpr std::ptrdiff_t m_nBoneComponent = 0x0; - constexpr std::ptrdiff_t m_flexController = 0x8; - constexpr std::ptrdiff_t m_flexControllerToken = 0x10; - constexpr std::ptrdiff_t m_flMin = 0x14; - constexpr std::ptrdiff_t m_flMax = 0x18; + constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t + constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString + constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32 + constexpr std::ptrdiff_t m_flMin = 0x14; // float32 + constexpr std::ptrdiff_t m_flMax = 0x18; // float32 } namespace ModelBoneFlexDriver_t { - constexpr std::ptrdiff_t m_boneName = 0x0; - constexpr std::ptrdiff_t m_boneNameToken = 0x8; - constexpr std::ptrdiff_t m_controls = 0x10; + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32 + constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector< ModelBoneFlexDriverControl_t > } namespace ModelSkeletonData_t { - constexpr std::ptrdiff_t m_boneName = 0x0; - constexpr std::ptrdiff_t m_nParent = 0x18; - constexpr std::ptrdiff_t m_boneSphere = 0x30; - constexpr std::ptrdiff_t m_nFlag = 0x48; - constexpr std::ptrdiff_t m_bonePosParent = 0x60; - constexpr std::ptrdiff_t m_boneRotParent = 0x78; - constexpr std::ptrdiff_t m_boneScaleParent = 0x90; + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector< int16 > + constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_bonePosParent = 0x60; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_boneRotParent = 0x78; // CUtlVector< QuaternionStorage > + constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector< float32 > } namespace MoodAnimationLayer_t { - constexpr std::ptrdiff_t m_sName = 0x0; - constexpr std::ptrdiff_t m_bActiveListening = 0x8; - constexpr std::ptrdiff_t m_bActiveTalking = 0x9; - constexpr std::ptrdiff_t m_layerAnimations = 0x10; - constexpr std::ptrdiff_t m_flIntensity = 0x28; - constexpr std::ptrdiff_t m_flDurationScale = 0x30; - constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; - constexpr std::ptrdiff_t m_flNextStart = 0x3C; - constexpr std::ptrdiff_t m_flStartOffset = 0x44; - constexpr std::ptrdiff_t m_flEndOffset = 0x4C; - constexpr std::ptrdiff_t m_flFadeIn = 0x54; - constexpr std::ptrdiff_t m_flFadeOut = 0x58; + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool + constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool + constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector< MoodAnimation_t > + constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat + constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat + constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool + constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat + constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat + constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat + constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 + constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 } namespace MoodAnimation_t { - constexpr std::ptrdiff_t m_sName = 0x0; - constexpr std::ptrdiff_t m_flWeight = 0x8; + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 } namespace MotionBlendItem { - constexpr std::ptrdiff_t m_pChild = 0x0; - constexpr std::ptrdiff_t m_flKeyValue = 0x8; + constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr< CMotionNode > + constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 } namespace MotionDBIndex { - constexpr std::ptrdiff_t m_nIndex = 0x0; + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 } namespace MotionIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; - constexpr std::ptrdiff_t m_nMotion = 0x2; + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 + constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 } namespace ParamSpanSample_t { - constexpr std::ptrdiff_t m_value = 0x0; - constexpr std::ptrdiff_t m_flCycle = 0x14; + constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant + constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 } namespace ParamSpan_t { - constexpr std::ptrdiff_t m_samples = 0x0; - constexpr std::ptrdiff_t m_hParam = 0x18; - constexpr std::ptrdiff_t m_eParamType = 0x1A; - constexpr std::ptrdiff_t m_flStartCycle = 0x1C; - constexpr std::ptrdiff_t m_flEndCycle = 0x20; + constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector< ParamSpanSample_t > + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t + constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float32 + constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 } namespace PermModelDataAnimatedMaterialAttribute_t { - constexpr std::ptrdiff_t m_AttributeName = 0x0; - constexpr std::ptrdiff_t m_nNumChannels = 0x8; + constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 } namespace PermModelData_t { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_modelInfo = 0x8; - constexpr std::ptrdiff_t m_ExtParts = 0x60; - constexpr std::ptrdiff_t m_refMeshes = 0x78; - constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; - constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; - constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; - constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; - constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; - constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; - constexpr std::ptrdiff_t m_refAnimGroups = 0x120; - constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; - constexpr std::ptrdiff_t m_meshGroups = 0x150; - constexpr std::ptrdiff_t m_materialGroups = 0x168; - constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; - constexpr std::ptrdiff_t m_modelSkeleton = 0x188; - constexpr std::ptrdiff_t m_remappingTable = 0x230; - constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; - constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; - constexpr std::ptrdiff_t m_pModelConfigList = 0x278; - constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; - constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; - constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_modelInfo = 0x8; // PermModelInfo_t + constexpr std::ptrdiff_t m_ExtParts = 0x60; // CUtlVector< PermModelExtPart_t > + constexpr std::ptrdiff_t m_refMeshes = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > + constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; // CUtlVector< uint64 > + constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; // CUtlVector< uint64 > + constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > + constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > + constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > + constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > + constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector< MaterialGroup_t > + constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t + constexpr std::ptrdiff_t m_remappingTable = 0x230; // CUtlVector< int16 > + constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector< ModelBoneFlexDriver_t > + constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList* + constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector< PermModelDataAnimatedMaterialAttribute_t > } namespace PermModelExtPart_t { - constexpr std::ptrdiff_t m_Transform = 0x0; - constexpr std::ptrdiff_t m_Name = 0x20; - constexpr std::ptrdiff_t m_nParent = 0x28; - constexpr std::ptrdiff_t m_refModel = 0x30; + constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform + constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString + constexpr std::ptrdiff_t m_nParent = 0x28; // int32 + constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle< InfoForResourceTypeCModel > } namespace PermModelInfo_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; - constexpr std::ptrdiff_t m_vHullMin = 0x4; - constexpr std::ptrdiff_t m_vHullMax = 0x10; - constexpr std::ptrdiff_t m_vViewMin = 0x1C; - constexpr std::ptrdiff_t m_vViewMax = 0x28; - constexpr std::ptrdiff_t m_flMass = 0x34; - constexpr std::ptrdiff_t m_vEyePosition = 0x38; - constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; - constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; - constexpr std::ptrdiff_t m_keyValueText = 0x50; + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_vHullMin = 0x4; // Vector + constexpr std::ptrdiff_t m_vHullMax = 0x10; // Vector + constexpr std::ptrdiff_t m_vViewMin = 0x1C; // Vector + constexpr std::ptrdiff_t m_vViewMax = 0x28; // Vector + constexpr std::ptrdiff_t m_flMass = 0x34; // float32 + constexpr std::ptrdiff_t m_vEyePosition = 0x38; // Vector + constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float32 + constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // CUtlString + constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString } namespace PhysSoftbodyDesc_t { - constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; - constexpr std::ptrdiff_t m_Particles = 0x18; - constexpr std::ptrdiff_t m_Springs = 0x30; - constexpr std::ptrdiff_t m_Capsules = 0x48; - constexpr std::ptrdiff_t m_InitPose = 0x60; - constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; + constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_Particles = 0x18; // CUtlVector< RnSoftbodyParticle_t > + constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector< RnSoftbodySpring_t > + constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector< RnSoftbodyCapsule_t > + constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector< CTransform > + constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector< CUtlString > } namespace RenderSkeletonBone_t { - constexpr std::ptrdiff_t m_boneName = 0x0; - constexpr std::ptrdiff_t m_parentName = 0x8; - constexpr std::ptrdiff_t m_invBindPose = 0x10; - constexpr std::ptrdiff_t m_bbox = 0x40; - constexpr std::ptrdiff_t m_flSphereRadius = 0x58; + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t + constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t + constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 } namespace SampleCode { - constexpr std::ptrdiff_t m_subCode = 0x0; + constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] } namespace ScriptInfo_t { - constexpr std::ptrdiff_t m_code = 0x0; - constexpr std::ptrdiff_t m_paramsModified = 0x8; - constexpr std::ptrdiff_t m_proxyReadParams = 0x20; - constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; - constexpr std::ptrdiff_t m_eScriptType = 0x50; + constexpr std::ptrdiff_t m_code = 0x0; // CUtlString + constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector< CAnimParamHandle > + constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType } namespace SkeletalInputOpFixedSettings_t { - constexpr std::ptrdiff_t m_wristBones = 0x0; - constexpr std::ptrdiff_t m_fingers = 0x18; - constexpr std::ptrdiff_t m_outerKnuckle1 = 0x30; - constexpr std::ptrdiff_t m_outerKnuckle2 = 0x34; - constexpr std::ptrdiff_t m_eHand = 0x38; - constexpr std::ptrdiff_t m_eMotionRange = 0x3C; - constexpr std::ptrdiff_t m_eTransformSource = 0x40; - constexpr std::ptrdiff_t m_bEnableIK = 0x44; - constexpr std::ptrdiff_t m_bEnableCollision = 0x45; + constexpr std::ptrdiff_t m_wristBones = 0x0; // CUtlVector< WristBone_t > + constexpr std::ptrdiff_t m_fingers = 0x18; // CUtlVector< FingerChain_t > + constexpr std::ptrdiff_t m_outerKnuckle1 = 0x30; // int32 + constexpr std::ptrdiff_t m_outerKnuckle2 = 0x34; // int32 + constexpr std::ptrdiff_t m_eHand = 0x38; // AnimVRHand_t + constexpr std::ptrdiff_t m_eMotionRange = 0x3C; // AnimVRHandMotionRange_t + constexpr std::ptrdiff_t m_eTransformSource = 0x40; // AnimVrBoneTransformSource_t + constexpr std::ptrdiff_t m_bEnableIK = 0x44; // bool + constexpr std::ptrdiff_t m_bEnableCollision = 0x45; // bool } namespace SkeletonBoneBounds_t { - constexpr std::ptrdiff_t m_vecCenter = 0x0; - constexpr std::ptrdiff_t m_vecSize = 0xC; + constexpr std::ptrdiff_t m_vecCenter = 0x0; // Vector + constexpr std::ptrdiff_t m_vecSize = 0xC; // Vector } namespace SolveIKChainPoseOpFixedSettings_t { - constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; + constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector< ChainToSolveData_t > + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool } namespace StanceInfo_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; - constexpr std::ptrdiff_t m_flDirection = 0xC; + constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector + constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 } namespace TagSpan_t { - constexpr std::ptrdiff_t m_tagIndex = 0x0; - constexpr std::ptrdiff_t m_startCycle = 0x4; - constexpr std::ptrdiff_t m_endCycle = 0x8; + constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 + constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 } namespace TraceSettings_t { - constexpr std::ptrdiff_t m_flTraceHeight = 0x0; - constexpr std::ptrdiff_t m_flTraceRadius = 0x4; + constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32 + constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 } namespace TwoBoneIKSettings_t { - constexpr std::ptrdiff_t m_endEffectorType = 0x0; - constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; - constexpr std::ptrdiff_t m_targetType = 0x90; - constexpr std::ptrdiff_t m_targetAttachment = 0xA0; - constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; - constexpr std::ptrdiff_t m_hPositionParam = 0x124; - constexpr std::ptrdiff_t m_hRotationParam = 0x126; - constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; - constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; - constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; - constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; - constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; - constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; - constexpr std::ptrdiff_t m_flMaxTwist = 0x150; + constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType + constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment + constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType + constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment + constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32 + constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle + constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool + constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned + constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32 + constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32 + constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32 + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool + constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool + constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 } namespace VPhysXAggregateData_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; - constexpr std::ptrdiff_t m_nRefCounter = 0x2; - constexpr std::ptrdiff_t m_bonesHash = 0x8; - constexpr std::ptrdiff_t m_boneNames = 0x20; - constexpr std::ptrdiff_t m_indexNames = 0x38; - constexpr std::ptrdiff_t m_indexHash = 0x50; - constexpr std::ptrdiff_t m_bindPose = 0x68; - constexpr std::ptrdiff_t m_parts = 0x80; - constexpr std::ptrdiff_t m_constraints2 = 0x98; - constexpr std::ptrdiff_t m_joints = 0xB0; - constexpr std::ptrdiff_t m_pFeModel = 0xC8; - constexpr std::ptrdiff_t m_boneParents = 0xD0; - constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; - constexpr std::ptrdiff_t m_collisionAttributes = 0x100; - constexpr std::ptrdiff_t m_debugPartNames = 0x118; - constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 + constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 + constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector< matrix3x4a_t > + constexpr std::ptrdiff_t m_parts = 0x80; // CUtlVector< VPhysXBodyPart_t > + constexpr std::ptrdiff_t m_constraints2 = 0x98; // CUtlVector< VPhysXConstraint2_t > + constexpr std::ptrdiff_t m_joints = 0xB0; // CUtlVector< VPhysXJoint_t > + constexpr std::ptrdiff_t m_pFeModel = 0xC8; // PhysFeModelDesc_t* + constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector< VPhysXCollisionAttributes_t > + constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString } namespace VPhysXBodyPart_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; - constexpr std::ptrdiff_t m_flMass = 0x4; - constexpr std::ptrdiff_t m_rnShape = 0x8; - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; - constexpr std::ptrdiff_t m_nReserved = 0x82; - constexpr std::ptrdiff_t m_flInertiaScale = 0x84; - constexpr std::ptrdiff_t m_flLinearDamping = 0x88; - constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; - constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; - constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_flMass = 0x4; // float32 + constexpr std::ptrdiff_t m_rnShape = 0x8; // VPhysics2ShapeDef_t + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16 + constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16 + constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float32 + constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float32 + constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float32 + constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool + constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector } namespace VPhysXCollisionAttributes_t { - constexpr std::ptrdiff_t m_CollisionGroup = 0x0; - constexpr std::ptrdiff_t m_InteractAs = 0x8; - constexpr std::ptrdiff_t m_InteractWith = 0x20; - constexpr std::ptrdiff_t m_InteractExclude = 0x38; - constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; - constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; - constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; - constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; + constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32 + constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString + constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector< CUtlString > } namespace VPhysXConstraint2_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; - constexpr std::ptrdiff_t m_nParent = 0x4; - constexpr std::ptrdiff_t m_nChild = 0x6; - constexpr std::ptrdiff_t m_params = 0x8; + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_nParent = 0x4; // uint16 + constexpr std::ptrdiff_t m_nChild = 0x6; // uint16 + constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t } namespace VPhysXConstraintParams_t { - constexpr std::ptrdiff_t m_nType = 0x0; - constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; - constexpr std::ptrdiff_t m_nRotateMotion = 0x2; - constexpr std::ptrdiff_t m_nFlags = 0x3; - constexpr std::ptrdiff_t m_anchor = 0x4; - constexpr std::ptrdiff_t m_axes = 0x1C; - constexpr std::ptrdiff_t m_maxForce = 0x3C; - constexpr std::ptrdiff_t m_maxTorque = 0x40; - constexpr std::ptrdiff_t m_linearLimitValue = 0x44; - constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; - constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; - constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; - constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; - constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; - constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; - constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; - constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; - constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; - constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; - constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; - constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; - constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; - constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; - constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; - constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; - constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; - constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; - constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; - constexpr std::ptrdiff_t m_goalPosition = 0x94; - constexpr std::ptrdiff_t m_goalOrientation = 0xA0; - constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; - constexpr std::ptrdiff_t m_driveSpringX = 0xBC; - constexpr std::ptrdiff_t m_driveSpringY = 0xC0; - constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; - constexpr std::ptrdiff_t m_driveDampingX = 0xC8; - constexpr std::ptrdiff_t m_driveDampingY = 0xCC; - constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; - constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; - constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; - constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; - constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; - constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; - constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; - constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; - constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; - constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; + constexpr std::ptrdiff_t m_nType = 0x0; // int8 + constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8 + constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8 + constexpr std::ptrdiff_t m_nFlags = 0x3; // int8 + constexpr std::ptrdiff_t m_anchor = 0x4; // Vector[2] + constexpr std::ptrdiff_t m_axes = 0x1C; // QuaternionStorage[2] + constexpr std::ptrdiff_t m_maxForce = 0x3C; // float32 + constexpr std::ptrdiff_t m_maxTorque = 0x40; // float32 + constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float32 + constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float32 + constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float32 + constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float32 + constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float32 + constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float32 + constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float32 + constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float32 + constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float32 + constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float32 + constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float32 + constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float32 + constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float32 + constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float32 + constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float32 + constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float32 + constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float32 + constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float32 + constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float32 + constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float32 + constexpr std::ptrdiff_t m_goalPosition = 0x94; // Vector + constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // QuaternionStorage + constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; // Vector + constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float32 + constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float32 + constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float32 + constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float32 + constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float32 + constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float32 + constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float32 + constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float32 + constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float32 + constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float32 + constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float32 + constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float32 + constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32 + constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 + constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 } namespace VPhysXJoint_t { - constexpr std::ptrdiff_t m_nType = 0x0; - constexpr std::ptrdiff_t m_nBody1 = 0x2; - constexpr std::ptrdiff_t m_nBody2 = 0x4; - constexpr std::ptrdiff_t m_nFlags = 0x6; - constexpr std::ptrdiff_t m_Frame1 = 0x10; - constexpr std::ptrdiff_t m_Frame2 = 0x30; - constexpr std::ptrdiff_t m_bEnableCollision = 0x50; - constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; - constexpr std::ptrdiff_t m_LinearLimit = 0x54; - constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; - constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; - constexpr std::ptrdiff_t m_flMaxForce = 0x6C; - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; - constexpr std::ptrdiff_t m_SwingLimit = 0x74; - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; - constexpr std::ptrdiff_t m_TwistLimit = 0x80; - constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; - constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; - constexpr std::ptrdiff_t m_flMaxTorque = 0x98; - constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; - constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; - constexpr std::ptrdiff_t m_flFriction = 0xAC; + constexpr std::ptrdiff_t m_nType = 0x0; // uint16 + constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16 + constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16 + constexpr std::ptrdiff_t m_Frame1 = 0x10; // CTransform + constexpr std::ptrdiff_t m_Frame2 = 0x30; // CTransform + constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // bool + constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; // bool + constexpr std::ptrdiff_t m_LinearLimit = 0x54; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // bool + constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; // Vector + constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // bool + constexpr std::ptrdiff_t m_SwingLimit = 0x74; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // bool + constexpr std::ptrdiff_t m_TwistLimit = 0x80; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // bool + constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; // Vector + constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float32 + constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 + constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 } namespace VPhysXRange_t { - constexpr std::ptrdiff_t m_flMin = 0x0; - constexpr std::ptrdiff_t m_flMax = 0x4; + constexpr std::ptrdiff_t m_flMin = 0x0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4; // float32 } namespace VPhysics2ShapeDef_t { - constexpr std::ptrdiff_t m_spheres = 0x0; - constexpr std::ptrdiff_t m_capsules = 0x18; - constexpr std::ptrdiff_t m_hulls = 0x30; - constexpr std::ptrdiff_t m_meshes = 0x48; - constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; + constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector< RnSphereDesc_t > + constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector< RnCapsuleDesc_t > + constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector< RnHullDesc_t > + constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector< RnMeshDesc_t > + constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector< uint16 > } namespace WeightList { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_weights = 0x8; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector< float32 > } namespace WristBone_t { - constexpr std::ptrdiff_t m_xOffsetTransformMS = 0x0; - constexpr std::ptrdiff_t m_boneIndex = 0x20; + constexpr std::ptrdiff_t m_xOffsetTransformMS = 0x0; // CTransform + constexpr std::ptrdiff_t m_boneIndex = 0x20; // int32 } \ No newline at end of file diff --git a/generated/animationsystem.dll.rs b/generated/animationsystem.dll.rs index f375883..add089d 100644 --- a/generated/animationsystem.dll.rs +++ b/generated/animationsystem.dll.rs @@ -1,2506 +1,2506 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod AimMatrixOpFixedSettings_t { - pub const m_attachment: usize = 0x0; - pub const m_damping: usize = 0x80; - pub const m_poseCacheHandles: usize = 0x90; - pub const m_eBlendMode: usize = 0xB8; - pub const m_fAngleIncrement: usize = 0xBC; - pub const m_nSequenceMaxFrame: usize = 0xC0; - pub const m_nBoneMaskIndex: usize = 0xC4; - pub const m_bTargetIsPosition: usize = 0xC8; + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] + pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode + pub const m_fAngleIncrement: usize = 0xBC; // float32 + pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 + pub const m_nBoneMaskIndex: usize = 0xC4; // int32 + pub const m_bTargetIsPosition: usize = 0xC8; // bool } pub mod AnimComponentID { - pub const m_id: usize = 0x0; + pub const m_id: usize = 0x0; // uint32 } pub mod AnimNodeID { - pub const m_id: usize = 0x0; + pub const m_id: usize = 0x0; // uint32 } pub mod AnimNodeOutputID { - pub const m_id: usize = 0x0; + pub const m_id: usize = 0x0; // uint32 } pub mod AnimParamID { - pub const m_id: usize = 0x0; + pub const m_id: usize = 0x0; // uint32 } pub mod AnimScriptHandle { - pub const m_id: usize = 0x0; + pub const m_id: usize = 0x0; // uint32 } pub mod AnimStateID { - pub const m_id: usize = 0x0; + pub const m_id: usize = 0x0; // uint32 } pub mod AnimTagID { - pub const m_id: usize = 0x0; + pub const m_id: usize = 0x0; // uint32 } pub mod AnimationDecodeDebugDumpElement_t { - pub const m_nEntityIndex: usize = 0x0; - pub const m_modelName: usize = 0x8; - pub const m_poseParams: usize = 0x10; - pub const m_decodeOps: usize = 0x28; - pub const m_internalOps: usize = 0x40; - pub const m_decodedAnims: usize = 0x58; + pub const m_nEntityIndex: usize = 0x0; // int32 + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_poseParams: usize = 0x10; // CUtlVector< CUtlString > + pub const m_decodeOps: usize = 0x28; // CUtlVector< CUtlString > + pub const m_internalOps: usize = 0x40; // CUtlVector< CUtlString > + pub const m_decodedAnims: usize = 0x58; // CUtlVector< CUtlString > } pub mod AnimationDecodeDebugDump_t { - pub const m_processingType: usize = 0x0; - pub const m_elems: usize = 0x8; + pub const m_processingType: usize = 0x0; // AnimationProcessingType_t + pub const m_elems: usize = 0x8; // CUtlVector< AnimationDecodeDebugDumpElement_t > } pub mod AnimationSnapshotBase_t { - pub const m_flRealTime: usize = 0x0; - pub const m_rootToWorld: usize = 0x10; - pub const m_bBonesInWorldSpace: usize = 0x40; - pub const m_boneSetupMask: usize = 0x48; - pub const m_boneTransforms: usize = 0x60; - pub const m_flexControllers: usize = 0x78; - pub const m_SnapshotType: usize = 0x90; - pub const m_bHasDecodeDump: usize = 0x94; - pub const m_DecodeDump: usize = 0x98; + pub const m_flRealTime: usize = 0x0; // float32 + pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t + pub const m_bBonesInWorldSpace: usize = 0x40; // bool + pub const m_boneSetupMask: usize = 0x48; // CUtlVector< uint32 > + pub const m_boneTransforms: usize = 0x60; // CUtlVector< matrix3x4a_t > + pub const m_flexControllers: usize = 0x78; // CUtlVector< float32 > + pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t + pub const m_bHasDecodeDump: usize = 0x94; // bool + pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t } pub mod AnimationSnapshot_t { - pub const m_nEntIndex: usize = 0x110; - pub const m_modelName: usize = 0x118; + pub const m_nEntIndex: usize = 0x110; // int32 + pub const m_modelName: usize = 0x118; // CUtlString } pub mod AttachmentHandle_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // uint8 } pub mod BlendItem_t { - pub const m_tags: usize = 0x0; - pub const m_pChild: usize = 0x18; - pub const m_hSequence: usize = 0x28; - pub const m_vPos: usize = 0x2C; - pub const m_flDuration: usize = 0x34; - pub const m_bUseCustomDuration: usize = 0x38; + pub const m_tags: usize = 0x0; // CUtlVector< TagSpan_t > + pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef + pub const m_hSequence: usize = 0x28; // HSequence + pub const m_vPos: usize = 0x2C; // Vector2D + pub const m_flDuration: usize = 0x34; // float32 + pub const m_bUseCustomDuration: usize = 0x38; // bool } pub mod BoneDemoCaptureSettings_t { - pub const m_boneName: usize = 0x0; - pub const m_flChainLength: usize = 0x8; + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_flChainLength: usize = 0x8; // float32 } pub mod CActionComponentUpdater { - pub const m_actions: usize = 0x30; + pub const m_actions: usize = 0x30; // CUtlVector< CSmartPtr< CAnimActionUpdater > > } pub mod CAddUpdateNode { - pub const m_footMotionTiming: usize = 0x8C; - pub const m_bApplyToFootMotion: usize = 0x90; - pub const m_bApplyChannelsSeparately: usize = 0x91; - pub const m_bUseModelSpace: usize = 0x92; + pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x90; // bool + pub const m_bApplyChannelsSeparately: usize = 0x91; // bool + pub const m_bUseModelSpace: usize = 0x92; // bool } pub mod CAimConstraint { - pub const m_qAimOffset: usize = 0x70; - pub const m_nUpType: usize = 0x80; + pub const m_qAimOffset: usize = 0x70; // Quaternion + pub const m_nUpType: usize = 0x80; // uint32 } pub mod CAimMatrixUpdateNode { - pub const m_opFixedSettings: usize = 0x70; - pub const m_target: usize = 0x148; - pub const m_paramIndex: usize = 0x14C; - pub const m_hSequence: usize = 0x150; - pub const m_bResetChild: usize = 0x154; - pub const m_bLockWhenWaning: usize = 0x155; + pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t + pub const m_target: usize = 0x148; // AnimVectorSource + pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle + pub const m_hSequence: usize = 0x150; // HSequence + pub const m_bResetChild: usize = 0x154; // bool + pub const m_bLockWhenWaning: usize = 0x155; // bool } pub mod CAnimActivity { - pub const m_name: usize = 0x0; - pub const m_nActivity: usize = 0x10; - pub const m_nFlags: usize = 0x14; - pub const m_nWeight: usize = 0x18; + pub const m_name: usize = 0x0; // CBufferString + pub const m_nActivity: usize = 0x10; // int32 + pub const m_nFlags: usize = 0x14; // int32 + pub const m_nWeight: usize = 0x18; // int32 } pub mod CAnimAttachment { - pub const m_influenceRotations: usize = 0x0; - pub const m_influenceOffsets: usize = 0x30; - pub const m_influenceIndices: usize = 0x60; - pub const m_influenceWeights: usize = 0x6C; - pub const m_numInfluences: usize = 0x78; + pub const m_influenceRotations: usize = 0x0; // Quaternion[3] + pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] + pub const m_influenceIndices: usize = 0x60; // int32[3] + pub const m_influenceWeights: usize = 0x6C; // float32[3] + pub const m_numInfluences: usize = 0x78; // uint8 } pub mod CAnimBone { - pub const m_name: usize = 0x0; - pub const m_parent: usize = 0x10; - pub const m_pos: usize = 0x14; - pub const m_quat: usize = 0x20; - pub const m_scale: usize = 0x30; - pub const m_qAlignment: usize = 0x34; - pub const m_flags: usize = 0x44; + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // int32 + pub const m_pos: usize = 0x14; // Vector + pub const m_quat: usize = 0x20; // QuaternionStorage + pub const m_scale: usize = 0x30; // float32 + pub const m_qAlignment: usize = 0x34; // QuaternionStorage + pub const m_flags: usize = 0x44; // int32 } pub mod CAnimBoneDifference { - pub const m_name: usize = 0x0; - pub const m_parent: usize = 0x10; - pub const m_posError: usize = 0x20; - pub const m_bHasRotation: usize = 0x2C; - pub const m_bHasMovement: usize = 0x2D; + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // CBufferString + pub const m_posError: usize = 0x20; // Vector + pub const m_bHasRotation: usize = 0x2C; // bool + pub const m_bHasMovement: usize = 0x2D; // bool } pub mod CAnimComponentUpdater { - pub const m_name: usize = 0x18; - pub const m_id: usize = 0x20; - pub const m_networkMode: usize = 0x24; - pub const m_bStartEnabled: usize = 0x28; + pub const m_name: usize = 0x18; // CUtlString + pub const m_id: usize = 0x20; // AnimComponentID + pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode + pub const m_bStartEnabled: usize = 0x28; // bool } pub mod CAnimData { - pub const m_name: usize = 0x10; - pub const m_animArray: usize = 0x20; - pub const m_decoderArray: usize = 0x38; - pub const m_nMaxUniqueFrameIndex: usize = 0x50; - pub const m_segmentArray: usize = 0x58; + pub const m_name: usize = 0x10; // CBufferString + pub const m_animArray: usize = 0x20; // CUtlVector< CAnimDesc > + pub const m_decoderArray: usize = 0x38; // CUtlVector< CAnimDecoder > + pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 + pub const m_segmentArray: usize = 0x58; // CUtlVector< CAnimFrameSegment > } pub mod CAnimDataChannelDesc { - pub const m_szChannelClass: usize = 0x0; - pub const m_szVariableName: usize = 0x10; - pub const m_nFlags: usize = 0x20; - pub const m_nType: usize = 0x24; - pub const m_szGrouping: usize = 0x28; - pub const m_szDescription: usize = 0x38; - pub const m_szElementNameArray: usize = 0x48; - pub const m_nElementIndexArray: usize = 0x60; - pub const m_nElementMaskArray: usize = 0x78; + pub const m_szChannelClass: usize = 0x0; // CBufferString + pub const m_szVariableName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // int32 + pub const m_nType: usize = 0x24; // int32 + pub const m_szGrouping: usize = 0x28; // CBufferString + pub const m_szDescription: usize = 0x38; // CBufferString + pub const m_szElementNameArray: usize = 0x48; // CUtlVector< CBufferString > + pub const m_nElementIndexArray: usize = 0x60; // CUtlVector< int32 > + pub const m_nElementMaskArray: usize = 0x78; // CUtlVector< uint32 > } pub mod CAnimDecoder { - pub const m_szName: usize = 0x0; - pub const m_nVersion: usize = 0x10; - pub const m_nType: usize = 0x14; + pub const m_szName: usize = 0x0; // CBufferString + pub const m_nVersion: usize = 0x10; // int32 + pub const m_nType: usize = 0x14; // int32 } pub mod CAnimDemoCaptureSettings { - pub const m_rangeBoneChainLength: usize = 0x0; - pub const m_rangeMaxSplineErrorRotation: usize = 0x8; - pub const m_flMaxSplineErrorTranslation: usize = 0x10; - pub const m_flMaxSplineErrorScale: usize = 0x14; - pub const m_flIkRotation_MaxSplineError: usize = 0x18; - pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; - pub const m_flMaxQuantizationErrorRotation: usize = 0x20; - pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; - pub const m_flMaxQuantizationErrorScale: usize = 0x28; - pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; - pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; - pub const m_baseSequence: usize = 0x38; - pub const m_nBaseSequenceFrame: usize = 0x40; - pub const m_boneSelectionMode: usize = 0x44; - pub const m_bones: usize = 0x48; - pub const m_ikChains: usize = 0x60; + pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D + pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D + pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float32 + pub const m_flMaxSplineErrorScale: usize = 0x14; // float32 + pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 + pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 + pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float32 + pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float32 + pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float32 + pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float32 + pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float32 + pub const m_baseSequence: usize = 0x38; // CUtlString + pub const m_nBaseSequenceFrame: usize = 0x40; // int32 + pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode + pub const m_bones: usize = 0x48; // CUtlVector< BoneDemoCaptureSettings_t > + pub const m_ikChains: usize = 0x60; // CUtlVector< IKDemoCaptureSettings_t > } pub mod CAnimDesc { - pub const m_name: usize = 0x0; - pub const m_flags: usize = 0x10; - pub const fps: usize = 0x18; - pub const m_Data: usize = 0x20; - pub const m_movementArray: usize = 0xF8; - pub const m_eventArray: usize = 0x110; - pub const m_activityArray: usize = 0x128; - pub const m_hierarchyArray: usize = 0x140; - pub const framestalltime: usize = 0x158; - pub const m_vecRootMin: usize = 0x15C; - pub const m_vecRootMax: usize = 0x168; - pub const m_vecBoneWorldMin: usize = 0x178; - pub const m_vecBoneWorldMax: usize = 0x190; - pub const m_sequenceParams: usize = 0x1A8; + pub const m_name: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CAnimDesc_Flag + pub const fps: usize = 0x18; // float32 + pub const m_Data: usize = 0x20; // CAnimEncodedFrames + pub const m_movementArray: usize = 0xF8; // CUtlVector< CAnimMovement > + pub const m_eventArray: usize = 0x110; // CUtlVector< CAnimEventDefinition > + pub const m_activityArray: usize = 0x128; // CUtlVector< CAnimActivity > + pub const m_hierarchyArray: usize = 0x140; // CUtlVector< CAnimLocalHierarchy > + pub const framestalltime: usize = 0x158; // float32 + pub const m_vecRootMin: usize = 0x15C; // Vector + pub const m_vecRootMax: usize = 0x168; // Vector + pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector< Vector > + pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector< Vector > + pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams } pub mod CAnimDesc_Flag { - pub const m_bLooping: usize = 0x0; - pub const m_bAllZeros: usize = 0x1; - pub const m_bHidden: usize = 0x2; - pub const m_bDelta: usize = 0x3; - pub const m_bLegacyWorldspace: usize = 0x4; - pub const m_bModelDoc: usize = 0x5; - pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; - pub const m_bAnimGraphAdditive: usize = 0x7; + pub const m_bLooping: usize = 0x0; // bool + pub const m_bAllZeros: usize = 0x1; // bool + pub const m_bHidden: usize = 0x2; // bool + pub const m_bDelta: usize = 0x3; // bool + pub const m_bLegacyWorldspace: usize = 0x4; // bool + pub const m_bModelDoc: usize = 0x5; // bool + pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool + pub const m_bAnimGraphAdditive: usize = 0x7; // bool } pub mod CAnimEncodeDifference { - pub const m_boneArray: usize = 0x0; - pub const m_morphArray: usize = 0x18; - pub const m_userArray: usize = 0x30; - pub const m_bHasRotationBitArray: usize = 0x48; - pub const m_bHasMovementBitArray: usize = 0x60; - pub const m_bHasMorphBitArray: usize = 0x78; - pub const m_bHasUserBitArray: usize = 0x90; + pub const m_boneArray: usize = 0x0; // CUtlVector< CAnimBoneDifference > + pub const m_morphArray: usize = 0x18; // CUtlVector< CAnimMorphDifference > + pub const m_userArray: usize = 0x30; // CUtlVector< CAnimUserDifference > + pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector< uint8 > + pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector< uint8 > + pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector< uint8 > + pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector< uint8 > } pub mod CAnimEncodedFrames { - pub const m_fileName: usize = 0x0; - pub const m_nFrames: usize = 0x10; - pub const m_nFramesPerBlock: usize = 0x14; - pub const m_frameblockArray: usize = 0x18; - pub const m_usageDifferences: usize = 0x30; + pub const m_fileName: usize = 0x0; // CBufferString + pub const m_nFrames: usize = 0x10; // int32 + pub const m_nFramesPerBlock: usize = 0x14; // int32 + pub const m_frameblockArray: usize = 0x18; // CUtlVector< CAnimFrameBlockAnim > + pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference } pub mod CAnimEnum { - pub const m_value: usize = 0x0; + pub const m_value: usize = 0x0; // uint8 } pub mod CAnimEventDefinition { - pub const m_nFrame: usize = 0x8; - pub const m_flCycle: usize = 0xC; - pub const m_EventData: usize = 0x10; - pub const m_sLegacyOptions: usize = 0x20; - pub const m_sEventName: usize = 0x30; + pub const m_nFrame: usize = 0x8; // int32 + pub const m_flCycle: usize = 0xC; // float32 + pub const m_EventData: usize = 0x10; // KeyValues3 + pub const m_sLegacyOptions: usize = 0x20; // CBufferString + pub const m_sEventName: usize = 0x30; // CGlobalSymbol } pub mod CAnimFoot { - pub const m_name: usize = 0x0; - pub const m_vBallOffset: usize = 0x8; - pub const m_vHeelOffset: usize = 0x14; - pub const m_ankleBoneIndex: usize = 0x20; - pub const m_toeBoneIndex: usize = 0x24; + pub const m_name: usize = 0x0; // CUtlString + pub const m_vBallOffset: usize = 0x8; // Vector + pub const m_vHeelOffset: usize = 0x14; // Vector + pub const m_ankleBoneIndex: usize = 0x20; // int32 + pub const m_toeBoneIndex: usize = 0x24; // int32 } pub mod CAnimFrameBlockAnim { - pub const m_nStartFrame: usize = 0x0; - pub const m_nEndFrame: usize = 0x4; - pub const m_segmentIndexArray: usize = 0x8; + pub const m_nStartFrame: usize = 0x0; // int32 + pub const m_nEndFrame: usize = 0x4; // int32 + pub const m_segmentIndexArray: usize = 0x8; // CUtlVector< int32 > } pub mod CAnimFrameSegment { - pub const m_nUniqueFrameIndex: usize = 0x0; - pub const m_nLocalElementMasks: usize = 0x4; - pub const m_nLocalChannel: usize = 0x8; - pub const m_container: usize = 0x10; + pub const m_nUniqueFrameIndex: usize = 0x0; // int32 + pub const m_nLocalElementMasks: usize = 0x4; // uint32 + pub const m_nLocalChannel: usize = 0x8; // int32 + pub const m_container: usize = 0x10; // CUtlBinaryBlock } pub mod CAnimGraphDebugReplay { - pub const m_animGraphFileName: usize = 0x40; - pub const m_frameList: usize = 0x48; - pub const m_startIndex: usize = 0x60; - pub const m_writeIndex: usize = 0x64; - pub const m_frameCount: usize = 0x68; + pub const m_animGraphFileName: usize = 0x40; // CUtlString + pub const m_frameList: usize = 0x48; // CUtlVector< CSmartPtr< CAnimReplayFrame > > + pub const m_startIndex: usize = 0x60; // int32 + pub const m_writeIndex: usize = 0x64; // int32 + pub const m_frameCount: usize = 0x68; // int32 } pub mod CAnimGraphModelBinding { - pub const m_modelName: usize = 0x8; - pub const m_pSharedData: usize = 0x10; + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_pSharedData: usize = 0x10; // CSmartPtr< CAnimUpdateSharedData > } pub mod CAnimGraphNetworkSettings { - pub const m_bNetworkingEnabled: usize = 0x20; + pub const m_bNetworkingEnabled: usize = 0x20; // bool } pub mod CAnimGraphSettingsManager { - pub const m_settingsGroups: usize = 0x18; + pub const m_settingsGroups: usize = 0x18; // CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > } pub mod CAnimInputDamping { - pub const m_speedFunction: usize = 0x8; - pub const m_fSpeedScale: usize = 0xC; + pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction + pub const m_fSpeedScale: usize = 0xC; // float32 } pub mod CAnimKeyData { - pub const m_name: usize = 0x0; - pub const m_boneArray: usize = 0x10; - pub const m_userArray: usize = 0x28; - pub const m_morphArray: usize = 0x40; - pub const m_nChannelElements: usize = 0x58; - pub const m_dataChannelArray: usize = 0x60; + pub const m_name: usize = 0x0; // CBufferString + pub const m_boneArray: usize = 0x10; // CUtlVector< CAnimBone > + pub const m_userArray: usize = 0x28; // CUtlVector< CAnimUser > + pub const m_morphArray: usize = 0x40; // CUtlVector< CBufferString > + pub const m_nChannelElements: usize = 0x58; // int32 + pub const m_dataChannelArray: usize = 0x60; // CUtlVector< CAnimDataChannelDesc > } pub mod CAnimLocalHierarchy { - pub const m_sBone: usize = 0x0; - pub const m_sNewParent: usize = 0x10; - pub const m_nStartFrame: usize = 0x20; - pub const m_nPeakFrame: usize = 0x24; - pub const m_nTailFrame: usize = 0x28; - pub const m_nEndFrame: usize = 0x2C; + pub const m_sBone: usize = 0x0; // CBufferString + pub const m_sNewParent: usize = 0x10; // CBufferString + pub const m_nStartFrame: usize = 0x20; // int32 + pub const m_nPeakFrame: usize = 0x24; // int32 + pub const m_nTailFrame: usize = 0x28; // int32 + pub const m_nEndFrame: usize = 0x2C; // int32 } pub mod CAnimMorphDifference { - pub const m_name: usize = 0x0; + pub const m_name: usize = 0x0; // CBufferString } pub mod CAnimMotorUpdaterBase { - pub const m_name: usize = 0x10; - pub const m_bDefault: usize = 0x18; + pub const m_name: usize = 0x10; // CUtlString + pub const m_bDefault: usize = 0x18; // bool } pub mod CAnimMovement { - pub const endframe: usize = 0x0; - pub const motionflags: usize = 0x4; - pub const v0: usize = 0x8; - pub const v1: usize = 0xC; - pub const angle: usize = 0x10; - pub const vector: usize = 0x14; - pub const position: usize = 0x20; + pub const endframe: usize = 0x0; // int32 + pub const motionflags: usize = 0x4; // int32 + pub const v0: usize = 0x8; // float32 + pub const v1: usize = 0xC; // float32 + pub const angle: usize = 0x10; // float32 + pub const vector: usize = 0x14; // Vector + pub const position: usize = 0x20; // Vector } pub mod CAnimNodePath { - pub const m_path: usize = 0x0; - pub const m_nCount: usize = 0x2C; + pub const m_path: usize = 0x0; // AnimNodeID[11] + pub const m_nCount: usize = 0x2C; // int32 } pub mod CAnimParamHandle { - pub const m_type: usize = 0x0; - pub const m_index: usize = 0x1; + pub const m_type: usize = 0x0; // AnimParamType_t + pub const m_index: usize = 0x1; // uint8 } pub mod CAnimParamHandleMap { - pub const m_list: usize = 0x0; + pub const m_list: usize = 0x0; // CUtlHashtable< uint16, int16 > } pub mod CAnimParameterBase { - pub const m_name: usize = 0x18; - pub const m_group: usize = 0x20; - pub const m_id: usize = 0x28; - pub const m_componentName: usize = 0x40; - pub const m_bNetworkingRequested: usize = 0x4C; - pub const m_bIsReferenced: usize = 0x4D; + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_group: usize = 0x20; // CUtlString + pub const m_id: usize = 0x28; // AnimParamID + pub const m_componentName: usize = 0x40; // CUtlString + pub const m_bNetworkingRequested: usize = 0x4C; // bool + pub const m_bIsReferenced: usize = 0x4D; // bool } pub mod CAnimParameterManagerUpdater { - pub const m_parameters: usize = 0x18; - pub const m_idToIndexMap: usize = 0x30; - pub const m_nameToIndexMap: usize = 0x50; - pub const m_indexToHandle: usize = 0x70; - pub const m_autoResetParams: usize = 0x88; - pub const m_autoResetMap: usize = 0xA0; + pub const m_parameters: usize = 0x18; // CUtlVector< CSmartPtr< CAnimParameterBase > > + pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable< AnimParamID, int32 > + pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable< CUtlString, int32 > + pub const m_indexToHandle: usize = 0x70; // CUtlVector< CAnimParamHandle > + pub const m_autoResetParams: usize = 0x88; // CUtlVector< CUtlPair< CAnimParamHandle, CAnimVariant > > + pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable< CAnimParamHandle, int16 > } pub mod CAnimReplayFrame { - pub const m_inputDataBlocks: usize = 0x10; - pub const m_instanceData: usize = 0x28; - pub const m_startingLocalToWorldTransform: usize = 0x40; - pub const m_localToWorldTransform: usize = 0x60; - pub const m_timeStamp: usize = 0x80; + pub const m_inputDataBlocks: usize = 0x10; // CUtlVector< CUtlBinaryBlock > + pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock + pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform + pub const m_localToWorldTransform: usize = 0x60; // CTransform + pub const m_timeStamp: usize = 0x80; // float32 } pub mod CAnimScriptComponentUpdater { - pub const m_hScript: usize = 0x30; + pub const m_hScript: usize = 0x30; // AnimScriptHandle } pub mod CAnimScriptManager { - pub const m_scriptInfo: usize = 0x10; + pub const m_scriptInfo: usize = 0x10; // CUtlVector< ScriptInfo_t > } pub mod CAnimSequenceParams { - pub const m_flFadeInTime: usize = 0x0; - pub const m_flFadeOutTime: usize = 0x4; + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 } pub mod CAnimSkeleton { - pub const m_localSpaceTransforms: usize = 0x10; - pub const m_modelSpaceTransforms: usize = 0x28; - pub const m_boneNames: usize = 0x40; - pub const m_children: usize = 0x58; - pub const m_parents: usize = 0x70; - pub const m_feet: usize = 0x88; - pub const m_morphNames: usize = 0xA0; - pub const m_lodBoneCounts: usize = 0xB8; + pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector< CTransform > + pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector< CTransform > + pub const m_boneNames: usize = 0x40; // CUtlVector< CUtlString > + pub const m_children: usize = 0x58; // CUtlVector< CUtlVector< int32 > > + pub const m_parents: usize = 0x70; // CUtlVector< int32 > + pub const m_feet: usize = 0x88; // CUtlVector< CAnimFoot > + pub const m_morphNames: usize = 0xA0; // CUtlVector< CUtlString > + pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector< int32 > } pub mod CAnimStateMachineUpdater { - pub const m_states: usize = 0x8; - pub const m_transitions: usize = 0x20; - pub const m_startStateIndex: usize = 0x50; + pub const m_states: usize = 0x8; // CUtlVector< CStateUpdateData > + pub const m_transitions: usize = 0x20; // CUtlVector< CTransitionUpdateData > + pub const m_startStateIndex: usize = 0x50; // int32 } pub mod CAnimTagBase { - pub const m_name: usize = 0x18; - pub const m_group: usize = 0x20; - pub const m_tagID: usize = 0x28; - pub const m_bIsReferenced: usize = 0x2C; + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_group: usize = 0x20; // CGlobalSymbol + pub const m_tagID: usize = 0x28; // AnimTagID + pub const m_bIsReferenced: usize = 0x2C; // bool } pub mod CAnimTagManagerUpdater { - pub const m_tags: usize = 0x18; + pub const m_tags: usize = 0x18; // CUtlVector< CSmartPtr< CAnimTagBase > > } pub mod CAnimUpdateNodeBase { - pub const m_nodePath: usize = 0x18; - pub const m_networkMode: usize = 0x48; - pub const m_name: usize = 0x50; + pub const m_nodePath: usize = 0x18; // CAnimNodePath + pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode + pub const m_name: usize = 0x50; // CUtlString } pub mod CAnimUpdateNodeRef { - pub const m_nodeIndex: usize = 0x8; + pub const m_nodeIndex: usize = 0x8; // int32 } pub mod CAnimUpdateSharedData { - pub const m_nodes: usize = 0x10; - pub const m_nodeIndexMap: usize = 0x28; - pub const m_components: usize = 0x48; - pub const m_pParamListUpdater: usize = 0x60; - pub const m_pTagManagerUpdater: usize = 0x68; - pub const m_scriptManager: usize = 0x70; - pub const m_settings: usize = 0x78; - pub const m_pStaticPoseCache: usize = 0xA8; - pub const m_pSkeleton: usize = 0xB0; - pub const m_rootNodePath: usize = 0xB8; + pub const m_nodes: usize = 0x10; // CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > + pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable< CAnimNodePath, int32 > + pub const m_components: usize = 0x48; // CUtlVector< CSmartPtr< CAnimComponentUpdater > > + pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr< CAnimParameterManagerUpdater > + pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr< CAnimTagManagerUpdater > + pub const m_scriptManager: usize = 0x70; // CSmartPtr< CAnimScriptManager > + pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager + pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr< CStaticPoseCacheBuilder > + pub const m_pSkeleton: usize = 0xB0; // CSmartPtr< CAnimSkeleton > + pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath } pub mod CAnimUser { - pub const m_name: usize = 0x0; - pub const m_nType: usize = 0x10; + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 } pub mod CAnimUserDifference { - pub const m_name: usize = 0x0; - pub const m_nType: usize = 0x10; + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 } pub mod CAnimationGraphVisualizerAxis { - pub const m_xWsTransform: usize = 0x40; - pub const m_flAxisSize: usize = 0x60; + pub const m_xWsTransform: usize = 0x40; // CTransform + pub const m_flAxisSize: usize = 0x60; // float32 } pub mod CAnimationGraphVisualizerLine { - pub const m_vWsPositionStart: usize = 0x40; - pub const m_vWsPositionEnd: usize = 0x50; - pub const m_Color: usize = 0x60; + pub const m_vWsPositionStart: usize = 0x40; // VectorAligned + pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned + pub const m_Color: usize = 0x60; // Color } pub mod CAnimationGraphVisualizerPie { - pub const m_vWsCenter: usize = 0x40; - pub const m_vWsStart: usize = 0x50; - pub const m_vWsEnd: usize = 0x60; - pub const m_Color: usize = 0x70; + pub const m_vWsCenter: usize = 0x40; // VectorAligned + pub const m_vWsStart: usize = 0x50; // VectorAligned + pub const m_vWsEnd: usize = 0x60; // VectorAligned + pub const m_Color: usize = 0x70; // Color } pub mod CAnimationGraphVisualizerPrimitiveBase { - pub const m_Type: usize = 0x8; - pub const m_OwningAnimNodePaths: usize = 0xC; - pub const m_nOwningAnimNodePathCount: usize = 0x38; + pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType + pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] + pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 } pub mod CAnimationGraphVisualizerSphere { - pub const m_vWsPosition: usize = 0x40; - pub const m_flRadius: usize = 0x50; - pub const m_Color: usize = 0x54; + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_flRadius: usize = 0x50; // float32 + pub const m_Color: usize = 0x54; // Color } pub mod CAnimationGraphVisualizerText { - pub const m_vWsPosition: usize = 0x40; - pub const m_Color: usize = 0x50; - pub const m_Text: usize = 0x58; + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_Color: usize = 0x50; // Color + pub const m_Text: usize = 0x58; // CUtlString } pub mod CAnimationGroup { - pub const m_nFlags: usize = 0x10; - pub const m_name: usize = 0x18; - pub const m_localHAnimArray_Handle: usize = 0x60; - pub const m_includedGroupArray_Handle: usize = 0x78; - pub const m_directHSeqGroup_Handle: usize = 0x90; - pub const m_decodeKey: usize = 0x98; - pub const m_szScripts: usize = 0x110; + pub const m_nFlags: usize = 0x10; // uint32 + pub const m_name: usize = 0x18; // CBufferString + pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > + pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > + pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle< InfoForResourceTypeCSequenceGroupData > + pub const m_decodeKey: usize = 0x98; // CAnimKeyData + pub const m_szScripts: usize = 0x110; // CUtlVector< CBufferString > } pub mod CAttachment { - pub const m_name: usize = 0x0; - pub const m_influenceNames: usize = 0x8; - pub const m_vInfluenceRotations: usize = 0x20; - pub const m_vInfluenceOffsets: usize = 0x50; - pub const m_influenceWeights: usize = 0x74; - pub const m_bInfluenceRootTransform: usize = 0x80; - pub const m_nInfluences: usize = 0x83; - pub const m_bIgnoreRotation: usize = 0x84; + pub const m_name: usize = 0x0; // CUtlString + pub const m_influenceNames: usize = 0x8; // CUtlString[3] + pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3] + pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] + pub const m_influenceWeights: usize = 0x74; // float32[3] + pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] + pub const m_nInfluences: usize = 0x83; // uint8 + pub const m_bIgnoreRotation: usize = 0x84; // bool } pub mod CAudioAnimTag { - pub const m_clipName: usize = 0x38; - pub const m_attachmentName: usize = 0x40; - pub const m_flVolume: usize = 0x48; - pub const m_bStopWhenTagEnds: usize = 0x4C; - pub const m_bStopWhenGraphEnds: usize = 0x4D; - pub const m_bPlayOnServer: usize = 0x4E; - pub const m_bPlayOnClient: usize = 0x4F; + pub const m_clipName: usize = 0x38; // CUtlString + pub const m_attachmentName: usize = 0x40; // CUtlString + pub const m_flVolume: usize = 0x48; // float32 + pub const m_bStopWhenTagEnds: usize = 0x4C; // bool + pub const m_bStopWhenGraphEnds: usize = 0x4D; // bool + pub const m_bPlayOnServer: usize = 0x4E; // bool + pub const m_bPlayOnClient: usize = 0x4F; // bool } pub mod CBaseConstraint { - pub const m_name: usize = 0x28; - pub const m_vUpVector: usize = 0x30; - pub const m_slaves: usize = 0x40; - pub const m_targets: usize = 0x58; + pub const m_name: usize = 0x28; // CUtlString + pub const m_vUpVector: usize = 0x30; // Vector + pub const m_slaves: usize = 0x40; // CUtlVector< CConstraintSlave > + pub const m_targets: usize = 0x58; // CUtlVector< CConstraintTarget > } pub mod CBinaryUpdateNode { - pub const m_pChild1: usize = 0x58; - pub const m_pChild2: usize = 0x68; - pub const m_timingBehavior: usize = 0x78; - pub const m_flTimingBlend: usize = 0x7C; - pub const m_bResetChild1: usize = 0x80; - pub const m_bResetChild2: usize = 0x81; + pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef + pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef + pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming + pub const m_flTimingBlend: usize = 0x7C; // float32 + pub const m_bResetChild1: usize = 0x80; // bool + pub const m_bResetChild2: usize = 0x81; // bool } pub mod CBlend2DUpdateNode { - pub const m_items: usize = 0x60; - pub const m_tags: usize = 0x78; - pub const m_paramSpans: usize = 0x90; - pub const m_nodeItemIndices: usize = 0xA8; - pub const m_damping: usize = 0xC0; - pub const m_blendSourceX: usize = 0xD0; - pub const m_paramX: usize = 0xD4; - pub const m_blendSourceY: usize = 0xD8; - pub const m_paramY: usize = 0xDC; - pub const m_eBlendMode: usize = 0xE0; - pub const m_playbackSpeed: usize = 0xE4; - pub const m_bLoop: usize = 0xE8; - pub const m_bLockBlendOnReset: usize = 0xE9; - pub const m_bLockWhenWaning: usize = 0xEA; - pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; + pub const m_items: usize = 0x60; // CUtlVector< BlendItem_t > + pub const m_tags: usize = 0x78; // CUtlVector< TagSpan_t > + pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater + pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector< int32 > + pub const m_damping: usize = 0xC0; // CAnimInputDamping + pub const m_blendSourceX: usize = 0xD0; // AnimValueSource + pub const m_paramX: usize = 0xD4; // CAnimParamHandle + pub const m_blendSourceY: usize = 0xD8; // AnimValueSource + pub const m_paramY: usize = 0xDC; // CAnimParamHandle + pub const m_eBlendMode: usize = 0xE0; // Blend2DMode + pub const m_playbackSpeed: usize = 0xE4; // float32 + pub const m_bLoop: usize = 0xE8; // bool + pub const m_bLockBlendOnReset: usize = 0xE9; // bool + pub const m_bLockWhenWaning: usize = 0xEA; // bool + pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool } pub mod CBlendCurve { - pub const m_flControlPoint1: usize = 0x0; - pub const m_flControlPoint2: usize = 0x4; + pub const m_flControlPoint1: usize = 0x0; // float32 + pub const m_flControlPoint2: usize = 0x4; // float32 } pub mod CBlendUpdateNode { - pub const m_children: usize = 0x60; - pub const m_sortedOrder: usize = 0x78; - pub const m_targetValues: usize = 0x90; - pub const m_blendValueSource: usize = 0xAC; - pub const m_paramIndex: usize = 0xB0; - pub const m_damping: usize = 0xB8; - pub const m_blendKeyType: usize = 0xC8; - pub const m_bLockBlendOnReset: usize = 0xCC; - pub const m_bSyncCycles: usize = 0xCD; - pub const m_bLoop: usize = 0xCE; - pub const m_bLockWhenWaning: usize = 0xCF; + pub const m_children: usize = 0x60; // CUtlVector< CAnimUpdateNodeRef > + pub const m_sortedOrder: usize = 0x78; // CUtlVector< uint8 > + pub const m_targetValues: usize = 0x90; // CUtlVector< float32 > + pub const m_blendValueSource: usize = 0xAC; // AnimValueSource + pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle + pub const m_damping: usize = 0xB8; // CAnimInputDamping + pub const m_blendKeyType: usize = 0xC8; // BlendKeyType + pub const m_bLockBlendOnReset: usize = 0xCC; // bool + pub const m_bSyncCycles: usize = 0xCD; // bool + pub const m_bLoop: usize = 0xCE; // bool + pub const m_bLockWhenWaning: usize = 0xCF; // bool } pub mod CBodyGroupAnimTag { - pub const m_nPriority: usize = 0x38; - pub const m_bodyGroupSettings: usize = 0x40; + pub const m_nPriority: usize = 0x38; // int32 + pub const m_bodyGroupSettings: usize = 0x40; // CUtlVector< CBodyGroupSetting > } pub mod CBodyGroupSetting { - pub const m_BodyGroupName: usize = 0x0; - pub const m_nBodyGroupOption: usize = 0x8; + pub const m_BodyGroupName: usize = 0x0; // CUtlString + pub const m_nBodyGroupOption: usize = 0x8; // int32 } pub mod CBoneConstraintDotToMorph { - pub const m_sBoneName: usize = 0x28; - pub const m_sTargetBoneName: usize = 0x30; - pub const m_sMorphChannelName: usize = 0x38; - pub const m_flRemap: usize = 0x40; + pub const m_sBoneName: usize = 0x28; // CUtlString + pub const m_sTargetBoneName: usize = 0x30; // CUtlString + pub const m_sMorphChannelName: usize = 0x38; // CUtlString + pub const m_flRemap: usize = 0x40; // float32[4] } pub mod CBoneConstraintPoseSpaceBone { - pub const m_inputList: usize = 0x70; + pub const m_inputList: usize = 0x70; // CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > } pub mod CBoneConstraintPoseSpaceBone_Input_t { - pub const m_inputValue: usize = 0x0; - pub const m_outputTransformList: usize = 0x10; + pub const m_inputValue: usize = 0x0; // Vector + pub const m_outputTransformList: usize = 0x10; // CUtlVector< CTransform > } pub mod CBoneConstraintPoseSpaceMorph { - pub const m_sBoneName: usize = 0x28; - pub const m_sAttachmentName: usize = 0x30; - pub const m_outputMorph: usize = 0x38; - pub const m_inputList: usize = 0x50; - pub const m_bClamp: usize = 0x68; + pub const m_sBoneName: usize = 0x28; // CUtlString + pub const m_sAttachmentName: usize = 0x30; // CUtlString + pub const m_outputMorph: usize = 0x38; // CUtlVector< CUtlString > + pub const m_inputList: usize = 0x50; // CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > + pub const m_bClamp: usize = 0x68; // bool } pub mod CBoneConstraintPoseSpaceMorph_Input_t { - pub const m_inputValue: usize = 0x0; - pub const m_outputWeightList: usize = 0x10; + pub const m_inputValue: usize = 0x0; // Vector + pub const m_outputWeightList: usize = 0x10; // CUtlVector< float32 > } pub mod CBoneMaskUpdateNode { - pub const m_nWeightListIndex: usize = 0x8C; - pub const m_flRootMotionBlend: usize = 0x90; - pub const m_blendSpace: usize = 0x94; - pub const m_footMotionTiming: usize = 0x98; - pub const m_bUseBlendScale: usize = 0x9C; - pub const m_blendValueSource: usize = 0xA0; - pub const m_hBlendParameter: usize = 0xA4; + pub const m_nWeightListIndex: usize = 0x8C; // int32 + pub const m_flRootMotionBlend: usize = 0x90; // float32 + pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace + pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption + pub const m_bUseBlendScale: usize = 0x9C; // bool + pub const m_blendValueSource: usize = 0xA0; // AnimValueSource + pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle } pub mod CBonePositionMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; + pub const m_nBoneIndex: usize = 0x50; // int32 } pub mod CBoneVelocityMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; + pub const m_nBoneIndex: usize = 0x50; // int32 } pub mod CBoolAnimParameter { - pub const m_bDefaultValue: usize = 0x60; + pub const m_bDefaultValue: usize = 0x60; // bool } pub mod CCPPScriptComponentUpdater { - pub const m_scriptsToRun: usize = 0x30; + pub const m_scriptsToRun: usize = 0x30; // CUtlVector< CGlobalSymbol > } pub mod CCachedPose { - pub const m_transforms: usize = 0x8; - pub const m_morphWeights: usize = 0x20; - pub const m_hSequence: usize = 0x38; - pub const m_flCycle: usize = 0x3C; + pub const m_transforms: usize = 0x8; // CUtlVector< CTransform > + pub const m_morphWeights: usize = 0x20; // CUtlVector< float32 > + pub const m_hSequence: usize = 0x38; // HSequence + pub const m_flCycle: usize = 0x3C; // float32 } pub mod CChoiceUpdateNode { - pub const m_children: usize = 0x58; - pub const m_weights: usize = 0x70; - pub const m_blendTimes: usize = 0x88; - pub const m_choiceMethod: usize = 0xA0; - pub const m_choiceChangeMethod: usize = 0xA4; - pub const m_blendMethod: usize = 0xA8; - pub const m_blendTime: usize = 0xAC; - pub const m_bCrossFade: usize = 0xB0; - pub const m_bResetChosen: usize = 0xB1; - pub const m_bDontResetSameSelection: usize = 0xB2; + pub const m_children: usize = 0x58; // CUtlVector< CAnimUpdateNodeRef > + pub const m_weights: usize = 0x70; // CUtlVector< float32 > + pub const m_blendTimes: usize = 0x88; // CUtlVector< float32 > + pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod + pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod + pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod + pub const m_blendTime: usize = 0xAC; // float32 + pub const m_bCrossFade: usize = 0xB0; // bool + pub const m_bResetChosen: usize = 0xB1; // bool + pub const m_bDontResetSameSelection: usize = 0xB2; // bool } pub mod CClothSettingsAnimTag { - pub const m_flStiffness: usize = 0x38; - pub const m_flEaseIn: usize = 0x3C; - pub const m_flEaseOut: usize = 0x40; - pub const m_nVertexSet: usize = 0x48; + pub const m_flStiffness: usize = 0x38; // float32 + pub const m_flEaseIn: usize = 0x3C; // float32 + pub const m_flEaseOut: usize = 0x40; // float32 + pub const m_nVertexSet: usize = 0x48; // CUtlString } pub mod CCompressorGroup { - pub const m_nTotalElementCount: usize = 0x0; - pub const m_szChannelClass: usize = 0x8; - pub const m_szVariableName: usize = 0x20; - pub const m_nType: usize = 0x38; - pub const m_nFlags: usize = 0x50; - pub const m_szGrouping: usize = 0x68; - pub const m_nCompressorIndex: usize = 0x80; - pub const m_szElementNames: usize = 0x98; - pub const m_nElementUniqueID: usize = 0xB0; - pub const m_nElementMask: usize = 0xC8; - pub const m_vectorCompressor: usize = 0xF8; - pub const m_quaternionCompressor: usize = 0x110; - pub const m_intCompressor: usize = 0x128; - pub const m_boolCompressor: usize = 0x140; - pub const m_colorCompressor: usize = 0x158; - pub const m_vector2DCompressor: usize = 0x170; - pub const m_vector4DCompressor: usize = 0x188; + pub const m_nTotalElementCount: usize = 0x0; // int32 + pub const m_szChannelClass: usize = 0x8; // CUtlVector< char* > + pub const m_szVariableName: usize = 0x20; // CUtlVector< char* > + pub const m_nType: usize = 0x38; // CUtlVector< fieldtype_t > + pub const m_nFlags: usize = 0x50; // CUtlVector< int32 > + pub const m_szGrouping: usize = 0x68; // CUtlVector< CUtlString > + pub const m_nCompressorIndex: usize = 0x80; // CUtlVector< int32 > + pub const m_szElementNames: usize = 0x98; // CUtlVector< CUtlVector< char* > > + pub const m_nElementUniqueID: usize = 0xB0; // CUtlVector< CUtlVector< int32 > > + pub const m_nElementMask: usize = 0xC8; // CUtlVector< uint32 > + pub const m_vectorCompressor: usize = 0xF8; // CUtlVector< CCompressor< Vector >* > + pub const m_quaternionCompressor: usize = 0x110; // CUtlVector< CCompressor< QuaternionStorage >* > + pub const m_intCompressor: usize = 0x128; // CUtlVector< CCompressor< int32 >* > + pub const m_boolCompressor: usize = 0x140; // CUtlVector< CCompressor< bool >* > + pub const m_colorCompressor: usize = 0x158; // CUtlVector< CCompressor< Color >* > + pub const m_vector2DCompressor: usize = 0x170; // CUtlVector< CCompressor< Vector2D >* > + pub const m_vector4DCompressor: usize = 0x188; // CUtlVector< CCompressor< Vector4D >* > } pub mod CConcreteAnimParameter { - pub const m_previewButton: usize = 0x50; - pub const m_eNetworkSetting: usize = 0x54; - pub const m_bUseMostRecentValue: usize = 0x58; - pub const m_bAutoReset: usize = 0x59; - pub const m_bGameWritable: usize = 0x5A; - pub const m_bGraphWritable: usize = 0x5B; + pub const m_previewButton: usize = 0x50; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x54; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x58; // bool + pub const m_bAutoReset: usize = 0x59; // bool + pub const m_bGameWritable: usize = 0x5A; // bool + pub const m_bGraphWritable: usize = 0x5B; // bool } pub mod CConstraintSlave { - pub const m_qBaseOrientation: usize = 0x0; - pub const m_vBasePosition: usize = 0x10; - pub const m_nBoneHash: usize = 0x1C; - pub const m_flWeight: usize = 0x20; - pub const m_sName: usize = 0x28; + pub const m_qBaseOrientation: usize = 0x0; // Quaternion + pub const m_vBasePosition: usize = 0x10; // Vector + pub const m_nBoneHash: usize = 0x1C; // uint32 + pub const m_flWeight: usize = 0x20; // float32 + pub const m_sName: usize = 0x28; // CUtlString } pub mod CConstraintTarget { - pub const m_qOffset: usize = 0x20; - pub const m_vOffset: usize = 0x30; - pub const m_nBoneHash: usize = 0x3C; - pub const m_sName: usize = 0x40; - pub const m_flWeight: usize = 0x48; - pub const m_bIsAttachment: usize = 0x59; + pub const m_qOffset: usize = 0x20; // Quaternion + pub const m_vOffset: usize = 0x30; // Vector + pub const m_nBoneHash: usize = 0x3C; // uint32 + pub const m_sName: usize = 0x40; // CUtlString + pub const m_flWeight: usize = 0x48; // float32 + pub const m_bIsAttachment: usize = 0x59; // bool } pub mod CCycleBase { - pub const m_flCycle: usize = 0x0; + pub const m_flCycle: usize = 0x0; // float32 } pub mod CCycleControlClipUpdateNode { - pub const m_tags: usize = 0x60; - pub const m_hSequence: usize = 0x7C; - pub const m_duration: usize = 0x80; - pub const m_valueSource: usize = 0x84; - pub const m_paramIndex: usize = 0x88; + pub const m_tags: usize = 0x60; // CUtlVector< TagSpan_t > + pub const m_hSequence: usize = 0x7C; // HSequence + pub const m_duration: usize = 0x80; // float32 + pub const m_valueSource: usize = 0x84; // AnimValueSource + pub const m_paramIndex: usize = 0x88; // CAnimParamHandle } pub mod CCycleControlUpdateNode { - pub const m_valueSource: usize = 0x68; - pub const m_paramIndex: usize = 0x6C; + pub const m_valueSource: usize = 0x68; // AnimValueSource + pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle } pub mod CDampedPathAnimMotorUpdater { - pub const m_flAnticipationTime: usize = 0x2C; - pub const m_flMinSpeedScale: usize = 0x30; - pub const m_hAnticipationPosParam: usize = 0x34; - pub const m_hAnticipationHeadingParam: usize = 0x36; - pub const m_flSpringConstant: usize = 0x38; - pub const m_flMinSpringTension: usize = 0x3C; - pub const m_flMaxSpringTension: usize = 0x40; + pub const m_flAnticipationTime: usize = 0x2C; // float32 + pub const m_flMinSpeedScale: usize = 0x30; // float32 + pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle + pub const m_flSpringConstant: usize = 0x38; // float32 + pub const m_flMinSpringTension: usize = 0x3C; // float32 + pub const m_flMaxSpringTension: usize = 0x40; // float32 } pub mod CDampedValueComponentUpdater { - pub const m_items: usize = 0x30; + pub const m_items: usize = 0x30; // CUtlVector< CDampedValueUpdateItem > } pub mod CDampedValueUpdateItem { - pub const m_damping: usize = 0x0; - pub const m_hParamIn: usize = 0x18; - pub const m_hParamOut: usize = 0x1A; + pub const m_damping: usize = 0x0; // CAnimInputDamping + pub const m_hParamIn: usize = 0x18; // CAnimParamHandle + pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle } pub mod CDemoSettingsComponentUpdater { - pub const m_settings: usize = 0x30; + pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings } pub mod CDirectPlaybackTagData { - pub const m_sequenceName: usize = 0x0; - pub const m_tags: usize = 0x8; + pub const m_sequenceName: usize = 0x0; // CUtlString + pub const m_tags: usize = 0x8; // CUtlVector< TagSpan_t > } pub mod CDirectPlaybackUpdateNode { - pub const m_bFinishEarly: usize = 0x6C; - pub const m_bResetOnFinish: usize = 0x6D; - pub const m_allTags: usize = 0x70; + pub const m_bFinishEarly: usize = 0x6C; // bool + pub const m_bResetOnFinish: usize = 0x6D; // bool + pub const m_allTags: usize = 0x70; // CUtlVector< CDirectPlaybackTagData > } pub mod CDirectionalBlendUpdateNode { - pub const m_hSequences: usize = 0x5C; - pub const m_damping: usize = 0x80; - pub const m_blendValueSource: usize = 0x90; - pub const m_paramIndex: usize = 0x94; - pub const m_playbackSpeed: usize = 0x98; - pub const m_duration: usize = 0x9C; - pub const m_bLoop: usize = 0xA0; - pub const m_bLockBlendOnReset: usize = 0xA1; + pub const m_hSequences: usize = 0x5C; // HSequence[8] + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_blendValueSource: usize = 0x90; // AnimValueSource + pub const m_paramIndex: usize = 0x94; // CAnimParamHandle + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool + pub const m_bLockBlendOnReset: usize = 0xA1; // bool } pub mod CDistanceRemainingMetricEvaluator { - pub const m_flMaxDistance: usize = 0x50; - pub const m_flMinDistance: usize = 0x54; - pub const m_flStartGoalFilterDistance: usize = 0x58; - pub const m_flMaxGoalOvershootScale: usize = 0x5C; - pub const m_bFilterFixedMinDistance: usize = 0x60; - pub const m_bFilterGoalDistance: usize = 0x61; - pub const m_bFilterGoalOvershoot: usize = 0x62; + pub const m_flMaxDistance: usize = 0x50; // float32 + pub const m_flMinDistance: usize = 0x54; // float32 + pub const m_flStartGoalFilterDistance: usize = 0x58; // float32 + pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float32 + pub const m_bFilterFixedMinDistance: usize = 0x60; // bool + pub const m_bFilterGoalDistance: usize = 0x61; // bool + pub const m_bFilterGoalOvershoot: usize = 0x62; // bool } pub mod CDrawCullingData { - pub const m_vConeApex: usize = 0x0; - pub const m_ConeAxis: usize = 0xC; - pub const m_ConeCutoff: usize = 0xF; + pub const m_vConeApex: usize = 0x0; // Vector + pub const m_ConeAxis: usize = 0xC; // int8[3] + pub const m_ConeCutoff: usize = 0xF; // int8 } pub mod CEmitTagActionUpdater { - pub const m_nTagIndex: usize = 0x18; - pub const m_bIsZeroDuration: usize = 0x1C; + pub const m_nTagIndex: usize = 0x18; // int32 + pub const m_bIsZeroDuration: usize = 0x1C; // bool } pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x68; - pub const m_enumOptions: usize = 0x70; + pub const m_defaultValue: usize = 0x68; // uint8 + pub const m_enumOptions: usize = 0x70; // CUtlVector< CUtlString > } pub mod CExpressionActionUpdater { - pub const m_hParam: usize = 0x18; - pub const m_eParamType: usize = 0x1A; - pub const m_hScript: usize = 0x1C; + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_eParamType: usize = 0x1A; // AnimParamType_t + pub const m_hScript: usize = 0x1C; // AnimScriptHandle } pub mod CFingerBone { - pub const m_boneName: usize = 0x0; - pub const m_hingeAxis: usize = 0x8; - pub const m_vCapsulePos1: usize = 0x14; - pub const m_vCapsulePos2: usize = 0x20; - pub const m_flMinAngle: usize = 0x2C; - pub const m_flMaxAngle: usize = 0x30; - pub const m_flRadius: usize = 0x34; + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_hingeAxis: usize = 0x8; // Vector + pub const m_vCapsulePos1: usize = 0x14; // Vector + pub const m_vCapsulePos2: usize = 0x20; // Vector + pub const m_flMinAngle: usize = 0x2C; // float32 + pub const m_flMaxAngle: usize = 0x30; // float32 + pub const m_flRadius: usize = 0x34; // float32 } pub mod CFingerChain { - pub const m_targets: usize = 0x0; - pub const m_bones: usize = 0x18; - pub const m_name: usize = 0x30; - pub const m_tipParentBoneName: usize = 0x38; - pub const m_vTipOffset: usize = 0x40; - pub const m_metacarpalBoneName: usize = 0x50; - pub const m_vSplayHingeAxis: usize = 0x58; - pub const m_flSplayMinAngle: usize = 0x64; - pub const m_flSplayMaxAngle: usize = 0x68; - pub const m_flFingerScaleRatio: usize = 0x6C; + pub const m_targets: usize = 0x0; // CUtlVector< CFingerSource > + pub const m_bones: usize = 0x18; // CUtlVector< CFingerBone > + pub const m_name: usize = 0x30; // CUtlString + pub const m_tipParentBoneName: usize = 0x38; // CUtlString + pub const m_vTipOffset: usize = 0x40; // Vector + pub const m_metacarpalBoneName: usize = 0x50; // CUtlString + pub const m_vSplayHingeAxis: usize = 0x58; // Vector + pub const m_flSplayMinAngle: usize = 0x64; // float32 + pub const m_flSplayMaxAngle: usize = 0x68; // float32 + pub const m_flFingerScaleRatio: usize = 0x6C; // float32 } pub mod CFingerSource { - pub const m_nFingerIndex: usize = 0x0; - pub const m_flFingerWeight: usize = 0x4; + pub const m_nFingerIndex: usize = 0x0; // AnimVRFinger_t + pub const m_flFingerWeight: usize = 0x4; // float32 } pub mod CFlexController { - pub const m_szName: usize = 0x0; - pub const m_szType: usize = 0x8; - pub const min: usize = 0x10; - pub const max: usize = 0x14; + pub const m_szName: usize = 0x0; // CUtlString + pub const m_szType: usize = 0x8; // CUtlString + pub const min: usize = 0x10; // float32 + pub const max: usize = 0x14; // float32 } pub mod CFlexDesc { - pub const m_szFacs: usize = 0x0; + pub const m_szFacs: usize = 0x0; // CUtlString } pub mod CFlexOp { - pub const m_OpCode: usize = 0x0; - pub const m_Data: usize = 0x4; + pub const m_OpCode: usize = 0x0; // FlexOpCode_t + pub const m_Data: usize = 0x4; // int32 } pub mod CFlexRule { - pub const m_nFlex: usize = 0x0; - pub const m_FlexOps: usize = 0x8; + pub const m_nFlex: usize = 0x0; // int32 + pub const m_FlexOps: usize = 0x8; // CUtlVector< CFlexOp > } pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x60; - pub const m_fMinValue: usize = 0x64; - pub const m_fMaxValue: usize = 0x68; - pub const m_bInterpolate: usize = 0x6C; + pub const m_fDefaultValue: usize = 0x60; // float32 + pub const m_fMinValue: usize = 0x64; // float32 + pub const m_fMaxValue: usize = 0x68; // float32 + pub const m_bInterpolate: usize = 0x6C; // bool } pub mod CFollowAttachmentUpdateNode { - pub const m_opFixedData: usize = 0x70; + pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t } pub mod CFollowPathUpdateNode { - pub const m_flBlendOutTime: usize = 0x6C; - pub const m_bBlockNonPathMovement: usize = 0x70; - pub const m_bStopFeetAtGoal: usize = 0x71; - pub const m_bScaleSpeed: usize = 0x72; - pub const m_flScale: usize = 0x74; - pub const m_flMinAngle: usize = 0x78; - pub const m_flMaxAngle: usize = 0x7C; - pub const m_flSpeedScaleBlending: usize = 0x80; - pub const m_turnDamping: usize = 0x88; - pub const m_facingTarget: usize = 0x98; - pub const m_hParam: usize = 0x9C; - pub const m_flTurnToFaceOffset: usize = 0xA0; - pub const m_bTurnToFace: usize = 0xA4; + pub const m_flBlendOutTime: usize = 0x6C; // float32 + pub const m_bBlockNonPathMovement: usize = 0x70; // bool + pub const m_bStopFeetAtGoal: usize = 0x71; // bool + pub const m_bScaleSpeed: usize = 0x72; // bool + pub const m_flScale: usize = 0x74; // float32 + pub const m_flMinAngle: usize = 0x78; // float32 + pub const m_flMaxAngle: usize = 0x7C; // float32 + pub const m_flSpeedScaleBlending: usize = 0x80; // float32 + pub const m_turnDamping: usize = 0x88; // CAnimInputDamping + pub const m_facingTarget: usize = 0x98; // AnimValueSource + pub const m_hParam: usize = 0x9C; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 + pub const m_bTurnToFace: usize = 0xA4; // bool } pub mod CFootAdjustmentUpdateNode { - pub const m_clips: usize = 0x70; - pub const m_hBasePoseCacheHandle: usize = 0x88; - pub const m_facingTarget: usize = 0x8C; - pub const m_flTurnTimeMin: usize = 0x90; - pub const m_flTurnTimeMax: usize = 0x94; - pub const m_flStepHeightMax: usize = 0x98; - pub const m_flStepHeightMaxAngle: usize = 0x9C; - pub const m_bResetChild: usize = 0xA0; - pub const m_bAnimationDriven: usize = 0xA1; + pub const m_clips: usize = 0x70; // CUtlVector< HSequence > + pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle + pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle + pub const m_flTurnTimeMin: usize = 0x90; // float32 + pub const m_flTurnTimeMax: usize = 0x94; // float32 + pub const m_flStepHeightMax: usize = 0x98; // float32 + pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 + pub const m_bResetChild: usize = 0xA0; // bool + pub const m_bAnimationDriven: usize = 0xA1; // bool } pub mod CFootCycleDefinition { - pub const m_vStancePositionMS: usize = 0x0; - pub const m_vMidpointPositionMS: usize = 0xC; - pub const m_flStanceDirectionMS: usize = 0x18; - pub const m_vToStrideStartPos: usize = 0x1C; - pub const m_stanceCycle: usize = 0x28; - pub const m_footLiftCycle: usize = 0x2C; - pub const m_footOffCycle: usize = 0x30; - pub const m_footStrikeCycle: usize = 0x34; - pub const m_footLandCycle: usize = 0x38; + pub const m_vStancePositionMS: usize = 0x0; // Vector + pub const m_vMidpointPositionMS: usize = 0xC; // Vector + pub const m_flStanceDirectionMS: usize = 0x18; // float32 + pub const m_vToStrideStartPos: usize = 0x1C; // Vector + pub const m_stanceCycle: usize = 0x28; // CAnimCycle + pub const m_footLiftCycle: usize = 0x2C; // CFootCycle + pub const m_footOffCycle: usize = 0x30; // CFootCycle + pub const m_footStrikeCycle: usize = 0x34; // CFootCycle + pub const m_footLandCycle: usize = 0x38; // CFootCycle } pub mod CFootCycleMetricEvaluator { - pub const m_footIndices: usize = 0x50; + pub const m_footIndices: usize = 0x50; // CUtlVector< int32 > } pub mod CFootDefinition { - pub const m_name: usize = 0x0; - pub const m_ankleBoneName: usize = 0x8; - pub const m_toeBoneName: usize = 0x10; - pub const m_vBallOffset: usize = 0x18; - pub const m_vHeelOffset: usize = 0x24; - pub const m_flFootLength: usize = 0x30; - pub const m_flBindPoseDirectionMS: usize = 0x34; - pub const m_flTraceHeight: usize = 0x38; - pub const m_flTraceRadius: usize = 0x3C; + pub const m_name: usize = 0x0; // CUtlString + pub const m_ankleBoneName: usize = 0x8; // CUtlString + pub const m_toeBoneName: usize = 0x10; // CUtlString + pub const m_vBallOffset: usize = 0x18; // Vector + pub const m_vHeelOffset: usize = 0x24; // Vector + pub const m_flFootLength: usize = 0x30; // float32 + pub const m_flBindPoseDirectionMS: usize = 0x34; // float32 + pub const m_flTraceHeight: usize = 0x38; // float32 + pub const m_flTraceRadius: usize = 0x3C; // float32 } pub mod CFootFallAnimTag { - pub const m_foot: usize = 0x38; + pub const m_foot: usize = 0x38; // FootFallTagFoot_t } pub mod CFootLockUpdateNode { - pub const m_opFixedSettings: usize = 0x68; - pub const m_footSettings: usize = 0xD0; - pub const m_hipShiftDamping: usize = 0xE8; - pub const m_rootHeightDamping: usize = 0xF8; - pub const m_flStrideCurveScale: usize = 0x108; - pub const m_flStrideCurveLimitScale: usize = 0x10C; - pub const m_flStepHeightIncreaseScale: usize = 0x110; - pub const m_flStepHeightDecreaseScale: usize = 0x114; - pub const m_flHipShiftScale: usize = 0x118; - pub const m_flBlendTime: usize = 0x11C; - pub const m_flMaxRootHeightOffset: usize = 0x120; - pub const m_flMinRootHeightOffset: usize = 0x124; - pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; - pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; - pub const m_bApplyFootRotationLimits: usize = 0x130; - pub const m_bApplyHipShift: usize = 0x131; - pub const m_bModulateStepHeight: usize = 0x132; - pub const m_bResetChild: usize = 0x133; - pub const m_bEnableVerticalCurvedPaths: usize = 0x134; - pub const m_bEnableRootHeightDamping: usize = 0x135; + pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings + pub const m_footSettings: usize = 0xD0; // CUtlVector< FootFixedSettings > + pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping + pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping + pub const m_flStrideCurveScale: usize = 0x108; // float32 + pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 + pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 + pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 + pub const m_flHipShiftScale: usize = 0x118; // float32 + pub const m_flBlendTime: usize = 0x11C; // float32 + pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 + pub const m_flMinRootHeightOffset: usize = 0x124; // float32 + pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 + pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 + pub const m_bApplyFootRotationLimits: usize = 0x130; // bool + pub const m_bApplyHipShift: usize = 0x131; // bool + pub const m_bModulateStepHeight: usize = 0x132; // bool + pub const m_bResetChild: usize = 0x133; // bool + pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool + pub const m_bEnableRootHeightDamping: usize = 0x135; // bool } pub mod CFootMotion { - pub const m_strides: usize = 0x0; - pub const m_name: usize = 0x18; - pub const m_bAdditive: usize = 0x20; + pub const m_strides: usize = 0x0; // CUtlVector< CFootStride > + pub const m_name: usize = 0x18; // CUtlString + pub const m_bAdditive: usize = 0x20; // bool } pub mod CFootPinningUpdateNode { - pub const m_poseOpFixedData: usize = 0x70; - pub const m_eTimingSource: usize = 0xA0; - pub const m_params: usize = 0xA8; - pub const m_bResetChild: usize = 0xC0; + pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t + pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource + pub const m_params: usize = 0xA8; // CUtlVector< CAnimParamHandle > + pub const m_bResetChild: usize = 0xC0; // bool } pub mod CFootPositionMetricEvaluator { - pub const m_footIndices: usize = 0x50; - pub const m_bIgnoreSlope: usize = 0x68; + pub const m_footIndices: usize = 0x50; // CUtlVector< int32 > + pub const m_bIgnoreSlope: usize = 0x68; // bool } pub mod CFootStepTriggerUpdateNode { - pub const m_triggers: usize = 0x68; - pub const m_flTolerance: usize = 0x84; + pub const m_triggers: usize = 0x68; // CUtlVector< FootStepTrigger > + pub const m_flTolerance: usize = 0x84; // float32 } pub mod CFootStride { - pub const m_definition: usize = 0x0; - pub const m_trajectories: usize = 0x40; + pub const m_definition: usize = 0x0; // CFootCycleDefinition + pub const m_trajectories: usize = 0x40; // CFootTrajectories } pub mod CFootTrajectories { - pub const m_trajectories: usize = 0x0; + pub const m_trajectories: usize = 0x0; // CUtlVector< CFootTrajectory > } pub mod CFootTrajectory { - pub const m_vOffset: usize = 0x0; - pub const m_flRotationOffset: usize = 0xC; - pub const m_flProgression: usize = 0x10; + pub const m_vOffset: usize = 0x0; // Vector + pub const m_flRotationOffset: usize = 0xC; // float32 + pub const m_flProgression: usize = 0x10; // float32 } pub mod CFootstepLandedAnimTag { - pub const m_FootstepType: usize = 0x38; - pub const m_OverrideSoundName: usize = 0x40; - pub const m_DebugAnimSourceString: usize = 0x48; - pub const m_BoneName: usize = 0x50; + pub const m_FootstepType: usize = 0x38; // FootstepLandedFootSoundType_t + pub const m_OverrideSoundName: usize = 0x40; // CUtlString + pub const m_DebugAnimSourceString: usize = 0x48; // CUtlString + pub const m_BoneName: usize = 0x50; // CUtlString } pub mod CFutureFacingMetricEvaluator { - pub const m_flDistance: usize = 0x50; - pub const m_flTime: usize = 0x54; + pub const m_flDistance: usize = 0x50; // float32 + pub const m_flTime: usize = 0x54; // float32 } pub mod CFutureVelocityMetricEvaluator { - pub const m_flDistance: usize = 0x50; - pub const m_flStoppingDistance: usize = 0x54; - pub const m_flTargetSpeed: usize = 0x58; - pub const m_eMode: usize = 0x5C; + pub const m_flDistance: usize = 0x50; // float32 + pub const m_flStoppingDistance: usize = 0x54; // float32 + pub const m_flTargetSpeed: usize = 0x58; // float32 + pub const m_eMode: usize = 0x5C; // VelocityMetricMode } pub mod CHitBox { - pub const m_name: usize = 0x0; - pub const m_sSurfaceProperty: usize = 0x8; - pub const m_sBoneName: usize = 0x10; - pub const m_vMinBounds: usize = 0x18; - pub const m_vMaxBounds: usize = 0x24; - pub const m_flShapeRadius: usize = 0x30; - pub const m_nBoneNameHash: usize = 0x34; - pub const m_nGroupId: usize = 0x38; - pub const m_nShapeType: usize = 0x3C; - pub const m_bTranslationOnly: usize = 0x3D; - pub const m_CRC: usize = 0x40; - pub const m_cRenderColor: usize = 0x44; - pub const m_nHitBoxIndex: usize = 0x48; + pub const m_name: usize = 0x0; // CUtlString + pub const m_sSurfaceProperty: usize = 0x8; // CUtlString + pub const m_sBoneName: usize = 0x10; // CUtlString + pub const m_vMinBounds: usize = 0x18; // Vector + pub const m_vMaxBounds: usize = 0x24; // Vector + pub const m_flShapeRadius: usize = 0x30; // float32 + pub const m_nBoneNameHash: usize = 0x34; // uint32 + pub const m_nGroupId: usize = 0x38; // int32 + pub const m_nShapeType: usize = 0x3C; // uint8 + pub const m_bTranslationOnly: usize = 0x3D; // bool + pub const m_CRC: usize = 0x40; // uint32 + pub const m_cRenderColor: usize = 0x44; // Color + pub const m_nHitBoxIndex: usize = 0x48; // uint16 } pub mod CHitBoxSet { - pub const m_name: usize = 0x0; - pub const m_nNameHash: usize = 0x8; - pub const m_HitBoxes: usize = 0x10; - pub const m_SourceFilename: usize = 0x28; + pub const m_name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_HitBoxes: usize = 0x10; // CUtlVector< CHitBox > + pub const m_SourceFilename: usize = 0x28; // CUtlString } pub mod CHitBoxSetList { - pub const m_HitBoxSets: usize = 0x0; + pub const m_HitBoxSets: usize = 0x0; // CUtlVector< CHitBoxSet > } pub mod CHitReactUpdateNode { - pub const m_opFixedSettings: usize = 0x68; - pub const m_triggerParam: usize = 0xB4; - pub const m_hitBoneParam: usize = 0xB6; - pub const m_hitOffsetParam: usize = 0xB8; - pub const m_hitDirectionParam: usize = 0xBA; - pub const m_hitStrengthParam: usize = 0xBC; - pub const m_flMinDelayBetweenHits: usize = 0xC0; - pub const m_bResetChild: usize = 0xC4; + pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t + pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle + pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle + pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle + pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle + pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle + pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 + pub const m_bResetChild: usize = 0xC4; // bool } pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x60; - pub const m_minValue: usize = 0x64; - pub const m_maxValue: usize = 0x68; + pub const m_defaultValue: usize = 0x60; // int32 + pub const m_minValue: usize = 0x64; // int32 + pub const m_maxValue: usize = 0x68; // int32 } pub mod CJiggleBoneUpdateNode { - pub const m_opFixedData: usize = 0x68; + pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t } pub mod CJumpHelperUpdateNode { - pub const m_hTargetParam: usize = 0xA8; - pub const m_flOriginalJumpMovement: usize = 0xAC; - pub const m_flOriginalJumpDuration: usize = 0xB8; - pub const m_flJumpStartCycle: usize = 0xBC; - pub const m_flJumpEndCycle: usize = 0xC0; - pub const m_eCorrectionMethod: usize = 0xC4; - pub const m_bTranslationAxis: usize = 0xC8; - pub const m_bScaleSpeed: usize = 0xCB; + pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle + pub const m_flOriginalJumpMovement: usize = 0xAC; // Vector + pub const m_flOriginalJumpDuration: usize = 0xB8; // float32 + pub const m_flJumpStartCycle: usize = 0xBC; // float32 + pub const m_flJumpEndCycle: usize = 0xC0; // float32 + pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod + pub const m_bTranslationAxis: usize = 0xC8; // bool[3] + pub const m_bScaleSpeed: usize = 0xCB; // bool } pub mod CLODComponentUpdater { - pub const m_nServerLOD: usize = 0x30; + pub const m_nServerLOD: usize = 0x30; // int32 } pub mod CLeanMatrixUpdateNode { - pub const m_frameCorners: usize = 0x5C; - pub const m_poses: usize = 0x80; - pub const m_damping: usize = 0xA8; - pub const m_blendSource: usize = 0xB8; - pub const m_paramIndex: usize = 0xBC; - pub const m_verticalAxis: usize = 0xC0; - pub const m_horizontalAxis: usize = 0xCC; - pub const m_hSequence: usize = 0xD8; - pub const m_flMaxValue: usize = 0xDC; - pub const m_nSequenceMaxFrame: usize = 0xE0; + pub const m_frameCorners: usize = 0x5C; // int32[3][3] + pub const m_poses: usize = 0x80; // CPoseHandle[9] + pub const m_damping: usize = 0xA8; // CAnimInputDamping + pub const m_blendSource: usize = 0xB8; // AnimVectorSource + pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle + pub const m_verticalAxis: usize = 0xC0; // Vector + pub const m_horizontalAxis: usize = 0xCC; // Vector + pub const m_hSequence: usize = 0xD8; // HSequence + pub const m_flMaxValue: usize = 0xDC; // float32 + pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 } pub mod CLookAtUpdateNode { - pub const m_opFixedSettings: usize = 0x70; - pub const m_target: usize = 0x138; - pub const m_paramIndex: usize = 0x13C; - pub const m_weightParamIndex: usize = 0x13E; - pub const m_bResetChild: usize = 0x140; - pub const m_bLockWhenWaning: usize = 0x141; + pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t + pub const m_target: usize = 0x138; // AnimVectorSource + pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle + pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle + pub const m_bResetChild: usize = 0x140; // bool + pub const m_bLockWhenWaning: usize = 0x141; // bool } pub mod CLookComponentUpdater { - pub const m_hLookHeading: usize = 0x34; - pub const m_hLookHeadingVelocity: usize = 0x36; - pub const m_hLookPitch: usize = 0x38; - pub const m_hLookDistance: usize = 0x3A; - pub const m_hLookDirection: usize = 0x3C; - pub const m_hLookTarget: usize = 0x3E; - pub const m_hLookTargetWorldSpace: usize = 0x40; - pub const m_bNetworkLookTarget: usize = 0x42; + pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle + pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle + pub const m_hLookPitch: usize = 0x38; // CAnimParamHandle + pub const m_hLookDistance: usize = 0x3A; // CAnimParamHandle + pub const m_hLookDirection: usize = 0x3C; // CAnimParamHandle + pub const m_hLookTarget: usize = 0x3E; // CAnimParamHandle + pub const m_hLookTargetWorldSpace: usize = 0x40; // CAnimParamHandle + pub const m_bNetworkLookTarget: usize = 0x42; // bool } pub mod CMaterialAttributeAnimTag { - pub const m_AttributeName: usize = 0x38; - pub const m_AttributeType: usize = 0x40; - pub const m_flValue: usize = 0x44; - pub const m_Color: usize = 0x48; + pub const m_AttributeName: usize = 0x38; // CUtlString + pub const m_AttributeType: usize = 0x40; // MatterialAttributeTagType_t + pub const m_flValue: usize = 0x44; // float32 + pub const m_Color: usize = 0x48; // Color } pub mod CMaterialDrawDescriptor { - pub const m_nPrimitiveType: usize = 0x0; - pub const m_nBaseVertex: usize = 0x4; - pub const m_nVertexCount: usize = 0x8; - pub const m_nStartIndex: usize = 0xC; - pub const m_nIndexCount: usize = 0x10; - pub const m_flUvDensity: usize = 0x14; - pub const m_vTintColor: usize = 0x18; - pub const m_flAlpha: usize = 0x24; - pub const m_nFirstMeshlet: usize = 0x2C; - pub const m_nNumMeshlets: usize = 0x30; - pub const m_indexBuffer: usize = 0xB8; - pub const m_material: usize = 0xE0; + pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t + pub const m_nBaseVertex: usize = 0x4; // int32 + pub const m_nVertexCount: usize = 0x8; // int32 + pub const m_nStartIndex: usize = 0xC; // int32 + pub const m_nIndexCount: usize = 0x10; // int32 + pub const m_flUvDensity: usize = 0x14; // float32 + pub const m_vTintColor: usize = 0x18; // Vector + pub const m_flAlpha: usize = 0x24; // float32 + pub const m_nFirstMeshlet: usize = 0x2C; // uint32 + pub const m_nNumMeshlets: usize = 0x30; // uint16 + pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding + pub const m_material: usize = 0xE0; // CStrongHandle< InfoForResourceTypeIMaterial2 > } pub mod CMeshletDescriptor { - pub const m_PackedAABB: usize = 0x0; - pub const m_CullingData: usize = 0x8; + pub const m_PackedAABB: usize = 0x0; // PackedAABB_t + pub const m_CullingData: usize = 0x8; // CDrawCullingData } pub mod CModelConfig { - pub const m_ConfigName: usize = 0x0; - pub const m_Elements: usize = 0x8; - pub const m_bTopLevel: usize = 0x20; + pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_Elements: usize = 0x8; // CUtlVector< CModelConfigElement* > + pub const m_bTopLevel: usize = 0x20; // bool } pub mod CModelConfigElement { - pub const m_ElementName: usize = 0x8; - pub const m_NestedElements: usize = 0x10; + pub const m_ElementName: usize = 0x8; // CUtlString + pub const m_NestedElements: usize = 0x10; // CUtlVector< CModelConfigElement* > } pub mod CModelConfigElement_AttachedModel { - pub const m_InstanceName: usize = 0x48; - pub const m_EntityClass: usize = 0x50; - pub const m_hModel: usize = 0x58; - pub const m_vOffset: usize = 0x60; - pub const m_aAngOffset: usize = 0x6C; - pub const m_AttachmentName: usize = 0x78; - pub const m_LocalAttachmentOffsetName: usize = 0x80; - pub const m_AttachmentType: usize = 0x88; - pub const m_bBoneMergeFlex: usize = 0x8C; - pub const m_bUserSpecifiedColor: usize = 0x8D; - pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; - pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; - pub const m_BodygroupOnOtherModels: usize = 0x90; - pub const m_MaterialGroupOnOtherModels: usize = 0x98; + pub const m_InstanceName: usize = 0x48; // CUtlString + pub const m_EntityClass: usize = 0x50; // CUtlString + pub const m_hModel: usize = 0x58; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_vOffset: usize = 0x60; // Vector + pub const m_aAngOffset: usize = 0x6C; // QAngle + pub const m_AttachmentName: usize = 0x78; // CUtlString + pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString + pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t + pub const m_bBoneMergeFlex: usize = 0x8C; // bool + pub const m_bUserSpecifiedColor: usize = 0x8D; // bool + pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool + pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // bool + pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString + pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString } pub mod CModelConfigElement_Command { - pub const m_Command: usize = 0x48; - pub const m_Args: usize = 0x50; + pub const m_Command: usize = 0x48; // CUtlString + pub const m_Args: usize = 0x50; // KeyValues3 } pub mod CModelConfigElement_RandomColor { - pub const m_Gradient: usize = 0x48; + pub const m_Gradient: usize = 0x48; // CColorGradient } pub mod CModelConfigElement_RandomPick { - pub const m_Choices: usize = 0x48; - pub const m_ChoiceWeights: usize = 0x60; + pub const m_Choices: usize = 0x48; // CUtlVector< CUtlString > + pub const m_ChoiceWeights: usize = 0x60; // CUtlVector< float32 > } pub mod CModelConfigElement_SetBodygroup { - pub const m_GroupName: usize = 0x48; - pub const m_nChoice: usize = 0x50; + pub const m_GroupName: usize = 0x48; // CUtlString + pub const m_nChoice: usize = 0x50; // int32 } pub mod CModelConfigElement_SetBodygroupOnAttachedModels { - pub const m_GroupName: usize = 0x48; - pub const m_nChoice: usize = 0x50; + pub const m_GroupName: usize = 0x48; // CUtlString + pub const m_nChoice: usize = 0x50; // int32 } pub mod CModelConfigElement_SetMaterialGroup { - pub const m_MaterialGroupName: usize = 0x48; + pub const m_MaterialGroupName: usize = 0x48; // CUtlString } pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { - pub const m_MaterialGroupName: usize = 0x48; + pub const m_MaterialGroupName: usize = 0x48; // CUtlString } pub mod CModelConfigElement_SetRenderColor { - pub const m_Color: usize = 0x48; + pub const m_Color: usize = 0x48; // Color } pub mod CModelConfigElement_UserPick { - pub const m_Choices: usize = 0x48; + pub const m_Choices: usize = 0x48; // CUtlVector< CUtlString > } pub mod CModelConfigList { - pub const m_bHideMaterialGroupInTools: usize = 0x0; - pub const m_bHideRenderColorInTools: usize = 0x1; - pub const m_Configs: usize = 0x8; + pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool + pub const m_bHideRenderColorInTools: usize = 0x1; // bool + pub const m_Configs: usize = 0x8; // CUtlVector< CModelConfig* > } pub mod CMoodVData { - pub const m_sModelName: usize = 0x0; - pub const m_nMoodType: usize = 0xE0; - pub const m_animationLayers: usize = 0xE8; + pub const m_sModelName: usize = 0x0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_nMoodType: usize = 0xE0; // MoodType_t + pub const m_animationLayers: usize = 0xE8; // CUtlVector< MoodAnimationLayer_t > } pub mod CMorphBundleData { - pub const m_flULeftSrc: usize = 0x0; - pub const m_flVTopSrc: usize = 0x4; - pub const m_offsets: usize = 0x8; - pub const m_ranges: usize = 0x20; + pub const m_flULeftSrc: usize = 0x0; // float32 + pub const m_flVTopSrc: usize = 0x4; // float32 + pub const m_offsets: usize = 0x8; // CUtlVector< float32 > + pub const m_ranges: usize = 0x20; // CUtlVector< float32 > } pub mod CMorphConstraint { - pub const m_sTargetMorph: usize = 0x70; - pub const m_nSlaveChannel: usize = 0x78; - pub const m_flMin: usize = 0x7C; - pub const m_flMax: usize = 0x80; + pub const m_sTargetMorph: usize = 0x70; // CUtlString + pub const m_nSlaveChannel: usize = 0x78; // int32 + pub const m_flMin: usize = 0x7C; // float32 + pub const m_flMax: usize = 0x80; // float32 } pub mod CMorphData { - pub const m_name: usize = 0x0; - pub const m_morphRectDatas: usize = 0x8; + pub const m_name: usize = 0x0; // CUtlString + pub const m_morphRectDatas: usize = 0x8; // CUtlVector< CMorphRectData > } pub mod CMorphRectData { - pub const m_nXLeftDst: usize = 0x0; - pub const m_nYTopDst: usize = 0x2; - pub const m_flUWidthSrc: usize = 0x4; - pub const m_flVHeightSrc: usize = 0x8; - pub const m_bundleDatas: usize = 0x10; + pub const m_nXLeftDst: usize = 0x0; // int16 + pub const m_nYTopDst: usize = 0x2; // int16 + pub const m_flUWidthSrc: usize = 0x4; // float32 + pub const m_flVHeightSrc: usize = 0x8; // float32 + pub const m_bundleDatas: usize = 0x10; // CUtlVector< CMorphBundleData > } pub mod CMorphSetData { - pub const m_nWidth: usize = 0x10; - pub const m_nHeight: usize = 0x14; - pub const m_bundleTypes: usize = 0x18; - pub const m_morphDatas: usize = 0x30; - pub const m_pTextureAtlas: usize = 0x48; - pub const m_FlexDesc: usize = 0x50; - pub const m_FlexControllers: usize = 0x68; - pub const m_FlexRules: usize = 0x80; + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 + pub const m_bundleTypes: usize = 0x18; // CUtlVector< MorphBundleType_t > + pub const m_morphDatas: usize = 0x30; // CUtlVector< CMorphData > + pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_FlexDesc: usize = 0x50; // CUtlVector< CFlexDesc > + pub const m_FlexControllers: usize = 0x68; // CUtlVector< CFlexController > + pub const m_FlexRules: usize = 0x80; // CUtlVector< CFlexRule > } pub mod CMotionDataSet { - pub const m_groups: usize = 0x0; - pub const m_nDimensionCount: usize = 0x18; + pub const m_groups: usize = 0x0; // CUtlVector< CMotionGraphGroup > + pub const m_nDimensionCount: usize = 0x18; // int32 } pub mod CMotionGraph { - pub const m_paramSpans: usize = 0x10; - pub const m_tags: usize = 0x28; - pub const m_pRootNode: usize = 0x40; - pub const m_nParameterCount: usize = 0x48; - pub const m_nConfigStartIndex: usize = 0x4C; - pub const m_nConfigCount: usize = 0x50; - pub const m_bLoop: usize = 0x54; + pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater + pub const m_tags: usize = 0x28; // CUtlVector< TagSpan_t > + pub const m_pRootNode: usize = 0x40; // CSmartPtr< CMotionNode > + pub const m_nParameterCount: usize = 0x48; // int32 + pub const m_nConfigStartIndex: usize = 0x4C; // int32 + pub const m_nConfigCount: usize = 0x50; // int32 + pub const m_bLoop: usize = 0x54; // bool } pub mod CMotionGraphConfig { - pub const m_paramValues: usize = 0x0; - pub const m_flDuration: usize = 0x10; - pub const m_nMotionIndex: usize = 0x14; - pub const m_nSampleStart: usize = 0x18; - pub const m_nSampleCount: usize = 0x1C; + pub const m_paramValues: usize = 0x0; // float32[4] + pub const m_flDuration: usize = 0x10; // float32 + pub const m_nMotionIndex: usize = 0x14; // MotionIndex + pub const m_nSampleStart: usize = 0x18; // int32 + pub const m_nSampleCount: usize = 0x1C; // int32 } pub mod CMotionGraphGroup { - pub const m_searchDB: usize = 0x0; - pub const m_motionGraphs: usize = 0xB8; - pub const m_motionGraphConfigs: usize = 0xD0; - pub const m_sampleToConfig: usize = 0xE8; - pub const m_hIsActiveScript: usize = 0x100; + pub const m_searchDB: usize = 0x0; // CMotionSearchDB + pub const m_motionGraphs: usize = 0xB8; // CUtlVector< CSmartPtr< CMotionGraph > > + pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector< CMotionGraphConfig > + pub const m_sampleToConfig: usize = 0xE8; // CUtlVector< int32 > + pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle } pub mod CMotionGraphUpdateNode { - pub const m_pMotionGraph: usize = 0x58; + pub const m_pMotionGraph: usize = 0x58; // CSmartPtr< CMotionGraph > } pub mod CMotionMatchingUpdateNode { - pub const m_dataSet: usize = 0x58; - pub const m_metrics: usize = 0x78; - pub const m_weights: usize = 0x90; - pub const m_bSearchEveryTick: usize = 0xE0; - pub const m_flSearchInterval: usize = 0xE4; - pub const m_bSearchWhenClipEnds: usize = 0xE8; - pub const m_bSearchWhenGoalChanges: usize = 0xE9; - pub const m_blendCurve: usize = 0xEC; - pub const m_flSampleRate: usize = 0xF4; - pub const m_flBlendTime: usize = 0xF8; - pub const m_bLockClipWhenWaning: usize = 0xFC; - pub const m_flSelectionThreshold: usize = 0x100; - pub const m_flReselectionTimeWindow: usize = 0x104; - pub const m_bEnableRotationCorrection: usize = 0x108; - pub const m_bGoalAssist: usize = 0x109; - pub const m_flGoalAssistDistance: usize = 0x10C; - pub const m_flGoalAssistTolerance: usize = 0x110; - pub const m_distanceScale_Damping: usize = 0x118; - pub const m_flDistanceScale_OuterRadius: usize = 0x128; - pub const m_flDistanceScale_InnerRadius: usize = 0x12C; - pub const m_flDistanceScale_MaxScale: usize = 0x130; - pub const m_flDistanceScale_MinScale: usize = 0x134; - pub const m_bEnableDistanceScaling: usize = 0x138; + pub const m_dataSet: usize = 0x58; // CMotionDataSet + pub const m_metrics: usize = 0x78; // CUtlVector< CSmartPtr< CMotionMetricEvaluator > > + pub const m_weights: usize = 0x90; // CUtlVector< float32 > + pub const m_bSearchEveryTick: usize = 0xE0; // bool + pub const m_flSearchInterval: usize = 0xE4; // float32 + pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool + pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool + pub const m_blendCurve: usize = 0xEC; // CBlendCurve + pub const m_flSampleRate: usize = 0xF4; // float32 + pub const m_flBlendTime: usize = 0xF8; // float32 + pub const m_bLockClipWhenWaning: usize = 0xFC; // bool + pub const m_flSelectionThreshold: usize = 0x100; // float32 + pub const m_flReselectionTimeWindow: usize = 0x104; // float32 + pub const m_bEnableRotationCorrection: usize = 0x108; // bool + pub const m_bGoalAssist: usize = 0x109; // bool + pub const m_flGoalAssistDistance: usize = 0x10C; // float32 + pub const m_flGoalAssistTolerance: usize = 0x110; // float32 + pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping + pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float32 + pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float32 + pub const m_flDistanceScale_MaxScale: usize = 0x130; // float32 + pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 + pub const m_bEnableDistanceScaling: usize = 0x138; // bool } pub mod CMotionMetricEvaluator { - pub const m_means: usize = 0x18; - pub const m_standardDeviations: usize = 0x30; - pub const m_flWeight: usize = 0x48; - pub const m_nDimensionStartIndex: usize = 0x4C; + pub const m_means: usize = 0x18; // CUtlVector< float32 > + pub const m_standardDeviations: usize = 0x30; // CUtlVector< float32 > + pub const m_flWeight: usize = 0x48; // float32 + pub const m_nDimensionStartIndex: usize = 0x4C; // int32 } pub mod CMotionNode { - pub const m_name: usize = 0x18; - pub const m_id: usize = 0x20; + pub const m_name: usize = 0x18; // CUtlString + pub const m_id: usize = 0x20; // AnimNodeID } pub mod CMotionNodeBlend1D { - pub const m_blendItems: usize = 0x28; - pub const m_nParamIndex: usize = 0x40; + pub const m_blendItems: usize = 0x28; // CUtlVector< MotionBlendItem > + pub const m_nParamIndex: usize = 0x40; // int32 } pub mod CMotionNodeSequence { - pub const m_tags: usize = 0x28; - pub const m_hSequence: usize = 0x40; - pub const m_flPlaybackSpeed: usize = 0x44; + pub const m_tags: usize = 0x28; // CUtlVector< TagSpan_t > + pub const m_hSequence: usize = 0x40; // HSequence + pub const m_flPlaybackSpeed: usize = 0x44; // float32 } pub mod CMotionSearchDB { - pub const m_rootNode: usize = 0x0; - pub const m_residualQuantizer: usize = 0x80; - pub const m_codeIndices: usize = 0xA0; + pub const m_rootNode: usize = 0x0; // CMotionSearchNode + pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer + pub const m_codeIndices: usize = 0xA0; // CUtlVector< MotionDBIndex > } pub mod CMotionSearchNode { - pub const m_children: usize = 0x0; - pub const m_quantizer: usize = 0x18; - pub const m_sampleCodes: usize = 0x38; - pub const m_sampleIndices: usize = 0x50; - pub const m_selectableSamples: usize = 0x68; + pub const m_children: usize = 0x0; // CUtlVector< CMotionSearchNode* > + pub const m_quantizer: usize = 0x18; // CVectorQuantizer + pub const m_sampleCodes: usize = 0x38; // CUtlVector< CUtlVector< SampleCode > > + pub const m_sampleIndices: usize = 0x50; // CUtlVector< CUtlVector< int32 > > + pub const m_selectableSamples: usize = 0x68; // CUtlVector< int32 > } pub mod CMovementComponentUpdater { - pub const m_movementModes: usize = 0x30; - pub const m_motors: usize = 0x48; - pub const m_facingDamping: usize = 0x60; - pub const m_eDefaultFacingMode: usize = 0x70; - pub const m_nDefaultMotorIndex: usize = 0x7C; - pub const m_bMoveVarsDisabled: usize = 0x80; - pub const m_bNetworkPath: usize = 0x81; - pub const m_bNetworkFacing: usize = 0x82; - pub const m_paramHandles: usize = 0x83; + pub const m_movementModes: usize = 0x30; // CUtlVector< CMovementMode > + pub const m_motors: usize = 0x48; // CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > + pub const m_facingDamping: usize = 0x60; // CAnimInputDamping + pub const m_eDefaultFacingMode: usize = 0x70; // FacingMode + pub const m_nDefaultMotorIndex: usize = 0x7C; // int32 + pub const m_bMoveVarsDisabled: usize = 0x80; // bool + pub const m_bNetworkPath: usize = 0x81; // bool + pub const m_bNetworkFacing: usize = 0x82; // bool + pub const m_paramHandles: usize = 0x83; // CAnimParamHandle[30] } pub mod CMovementMode { - pub const m_name: usize = 0x0; - pub const m_flSpeed: usize = 0x8; + pub const m_name: usize = 0x0; // CUtlString + pub const m_flSpeed: usize = 0x8; // float32 } pub mod CMoverUpdateNode { - pub const m_damping: usize = 0x70; - pub const m_facingTarget: usize = 0x80; - pub const m_hMoveVecParam: usize = 0x84; - pub const m_hMoveHeadingParam: usize = 0x86; - pub const m_hTurnToFaceParam: usize = 0x88; - pub const m_flTurnToFaceOffset: usize = 0x8C; - pub const m_flTurnToFaceLimit: usize = 0x90; - pub const m_bAdditive: usize = 0x94; - pub const m_bApplyMovement: usize = 0x95; - pub const m_bOrientMovement: usize = 0x96; - pub const m_bApplyRotation: usize = 0x97; - pub const m_bLimitOnly: usize = 0x98; + pub const m_damping: usize = 0x70; // CAnimInputDamping + pub const m_facingTarget: usize = 0x80; // AnimValueSource + pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle + pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle + pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 + pub const m_flTurnToFaceLimit: usize = 0x90; // float32 + pub const m_bAdditive: usize = 0x94; // bool + pub const m_bApplyMovement: usize = 0x95; // bool + pub const m_bOrientMovement: usize = 0x96; // bool + pub const m_bApplyRotation: usize = 0x97; // bool + pub const m_bLimitOnly: usize = 0x98; // bool } pub mod CParamSpanUpdater { - pub const m_spans: usize = 0x0; + pub const m_spans: usize = 0x0; // CUtlVector< ParamSpan_t > } pub mod CParticleAnimTag { - pub const m_hParticleSystem: usize = 0x38; - pub const m_particleSystemName: usize = 0x40; - pub const m_configName: usize = 0x48; - pub const m_bDetachFromOwner: usize = 0x50; - pub const m_bStopWhenTagEnds: usize = 0x51; - pub const m_bTagEndStopIsInstant: usize = 0x52; - pub const m_attachmentName: usize = 0x58; - pub const m_attachmentType: usize = 0x60; - pub const m_attachmentCP1Name: usize = 0x68; - pub const m_attachmentCP1Type: usize = 0x70; + pub const m_hParticleSystem: usize = 0x38; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_particleSystemName: usize = 0x40; // CUtlString + pub const m_configName: usize = 0x48; // CUtlString + pub const m_bDetachFromOwner: usize = 0x50; // bool + pub const m_bStopWhenTagEnds: usize = 0x51; // bool + pub const m_bTagEndStopIsInstant: usize = 0x52; // bool + pub const m_attachmentName: usize = 0x58; // CUtlString + pub const m_attachmentType: usize = 0x60; // ParticleAttachment_t + pub const m_attachmentCP1Name: usize = 0x68; // CUtlString + pub const m_attachmentCP1Type: usize = 0x70; // ParticleAttachment_t } pub mod CPathAnimMotorUpdaterBase { - pub const m_bLockToPath: usize = 0x20; + pub const m_bLockToPath: usize = 0x20; // bool } pub mod CPathHelperUpdateNode { - pub const m_flStoppingRadius: usize = 0x68; - pub const m_flStoppingSpeedScale: usize = 0x6C; + pub const m_flStoppingRadius: usize = 0x68; // float32 + pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 } pub mod CPathMetricEvaluator { - pub const m_pathTimeSamples: usize = 0x50; - pub const m_flDistance: usize = 0x68; - pub const m_bExtrapolateMovement: usize = 0x6C; - pub const m_flMinExtrapolationSpeed: usize = 0x70; + pub const m_pathTimeSamples: usize = 0x50; // CUtlVector< float32 > + pub const m_flDistance: usize = 0x68; // float32 + pub const m_bExtrapolateMovement: usize = 0x6C; // bool + pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 } pub mod CPhysSurfaceProperties { - pub const m_name: usize = 0x0; - pub const m_nameHash: usize = 0x8; - pub const m_baseNameHash: usize = 0xC; - pub const m_bHidden: usize = 0x18; - pub const m_description: usize = 0x20; - pub const m_physics: usize = 0x28; - pub const m_audioSounds: usize = 0x48; - pub const m_audioParams: usize = 0x88; + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameHash: usize = 0x8; // uint32 + pub const m_baseNameHash: usize = 0xC; // uint32 + pub const m_bHidden: usize = 0x18; // bool + pub const m_description: usize = 0x20; // CUtlString + pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics + pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames + pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio } pub mod CPhysSurfacePropertiesAudio { - pub const m_reflectivity: usize = 0x0; - pub const m_hardnessFactor: usize = 0x4; - pub const m_roughnessFactor: usize = 0x8; - pub const m_roughThreshold: usize = 0xC; - pub const m_hardThreshold: usize = 0x10; - pub const m_hardVelocityThreshold: usize = 0x14; - pub const m_flStaticImpactVolume: usize = 0x18; - pub const m_flOcclusionFactor: usize = 0x1C; + pub const m_reflectivity: usize = 0x0; // float32 + pub const m_hardnessFactor: usize = 0x4; // float32 + pub const m_roughnessFactor: usize = 0x8; // float32 + pub const m_roughThreshold: usize = 0xC; // float32 + pub const m_hardThreshold: usize = 0x10; // float32 + pub const m_hardVelocityThreshold: usize = 0x14; // float32 + pub const m_flStaticImpactVolume: usize = 0x18; // float32 + pub const m_flOcclusionFactor: usize = 0x1C; // float32 } pub mod CPhysSurfacePropertiesPhysics { - pub const m_friction: usize = 0x0; - pub const m_elasticity: usize = 0x4; - pub const m_density: usize = 0x8; - pub const m_thickness: usize = 0xC; - pub const m_softContactFrequency: usize = 0x10; - pub const m_softContactDampingRatio: usize = 0x14; - pub const m_wheelDrag: usize = 0x18; + pub const m_friction: usize = 0x0; // float32 + pub const m_elasticity: usize = 0x4; // float32 + pub const m_density: usize = 0x8; // float32 + pub const m_thickness: usize = 0xC; // float32 + pub const m_softContactFrequency: usize = 0x10; // float32 + pub const m_softContactDampingRatio: usize = 0x14; // float32 + pub const m_wheelDrag: usize = 0x18; // float32 } pub mod CPhysSurfacePropertiesSoundNames { - pub const m_impactSoft: usize = 0x0; - pub const m_impactHard: usize = 0x8; - pub const m_scrapeSmooth: usize = 0x10; - pub const m_scrapeRough: usize = 0x18; - pub const m_bulletImpact: usize = 0x20; - pub const m_rolling: usize = 0x28; - pub const m_break: usize = 0x30; - pub const m_strain: usize = 0x38; + pub const m_impactSoft: usize = 0x0; // CUtlString + pub const m_impactHard: usize = 0x8; // CUtlString + pub const m_scrapeSmooth: usize = 0x10; // CUtlString + pub const m_scrapeRough: usize = 0x18; // CUtlString + pub const m_bulletImpact: usize = 0x20; // CUtlString + pub const m_rolling: usize = 0x28; // CUtlString + pub const m_break: usize = 0x30; // CUtlString + pub const m_strain: usize = 0x38; // CUtlString } pub mod CPlayerInputAnimMotorUpdater { - pub const m_sampleTimes: usize = 0x20; - pub const m_flSpringConstant: usize = 0x3C; - pub const m_flAnticipationDistance: usize = 0x40; - pub const m_hAnticipationPosParam: usize = 0x44; - pub const m_hAnticipationHeadingParam: usize = 0x46; - pub const m_bUseAcceleration: usize = 0x48; + pub const m_sampleTimes: usize = 0x20; // CUtlVector< float32 > + pub const m_flSpringConstant: usize = 0x3C; // float32 + pub const m_flAnticipationDistance: usize = 0x40; // float32 + pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle + pub const m_bUseAcceleration: usize = 0x48; // bool } pub mod CPoseHandle { - pub const m_nIndex: usize = 0x0; - pub const m_eType: usize = 0x2; + pub const m_nIndex: usize = 0x0; // uint16 + pub const m_eType: usize = 0x2; // PoseType_t } pub mod CProductQuantizer { - pub const m_subQuantizers: usize = 0x0; - pub const m_nDimensions: usize = 0x18; + pub const m_subQuantizers: usize = 0x0; // CUtlVector< CVectorQuantizer > + pub const m_nDimensions: usize = 0x18; // int32 } pub mod CQuaternionAnimParameter { - pub const m_defaultValue: usize = 0x60; - pub const m_bInterpolate: usize = 0x70; + pub const m_defaultValue: usize = 0x60; // Quaternion + pub const m_bInterpolate: usize = 0x70; // bool } pub mod CRagdollAnimTag { - pub const m_nPoseControl: usize = 0x38; - pub const m_flFrequency: usize = 0x3C; - pub const m_flDampingRatio: usize = 0x40; - pub const m_flDecayDuration: usize = 0x44; - pub const m_flDecayBias: usize = 0x48; - pub const m_bDestroy: usize = 0x4C; + pub const m_nPoseControl: usize = 0x38; // AnimPoseControl + pub const m_flFrequency: usize = 0x3C; // float32 + pub const m_flDampingRatio: usize = 0x40; // float32 + pub const m_flDecayDuration: usize = 0x44; // float32 + pub const m_flDecayBias: usize = 0x48; // float32 + pub const m_bDestroy: usize = 0x4C; // bool } pub mod CRagdollComponentUpdater { - pub const m_ragdollNodePaths: usize = 0x30; - pub const m_boneIndices: usize = 0x48; - pub const m_boneNames: usize = 0x60; - pub const m_weightLists: usize = 0x78; - pub const m_flSpringFrequencyMin: usize = 0x90; - pub const m_flSpringFrequencyMax: usize = 0x94; - pub const m_flMaxStretch: usize = 0x98; + pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector< CAnimNodePath > + pub const m_boneIndices: usize = 0x48; // CUtlVector< int32 > + pub const m_boneNames: usize = 0x60; // CUtlVector< CUtlString > + pub const m_weightLists: usize = 0x78; // CUtlVector< WeightList > + pub const m_flSpringFrequencyMin: usize = 0x90; // float32 + pub const m_flSpringFrequencyMax: usize = 0x94; // float32 + pub const m_flMaxStretch: usize = 0x98; // float32 } pub mod CRagdollUpdateNode { - pub const m_nWeightListIndex: usize = 0x68; - pub const m_poseControlMethod: usize = 0x6C; + pub const m_nWeightListIndex: usize = 0x68; // int32 + pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl } pub mod CRenderBufferBinding { - pub const m_hBuffer: usize = 0x0; - pub const m_nBindOffsetBytes: usize = 0x10; + pub const m_hBuffer: usize = 0x0; // uint64 + pub const m_nBindOffsetBytes: usize = 0x10; // uint32 } pub mod CRenderMesh { - pub const m_sceneObjects: usize = 0x10; - pub const m_constraints: usize = 0xA0; - pub const m_skeleton: usize = 0xB8; + pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable< CSceneObjectData > + pub const m_constraints: usize = 0xA0; // CUtlVector< CBaseConstraint* > + pub const m_skeleton: usize = 0xB8; // CRenderSkeleton } pub mod CRenderSkeleton { - pub const m_bones: usize = 0x0; - pub const m_boneParents: usize = 0x30; - pub const m_nBoneWeightCount: usize = 0x48; + pub const m_bones: usize = 0x0; // CUtlVector< RenderSkeletonBone_t > + pub const m_boneParents: usize = 0x30; // CUtlVector< int32 > + pub const m_nBoneWeightCount: usize = 0x48; // int32 } pub mod CSceneObjectData { - pub const m_vMinBounds: usize = 0x0; - pub const m_vMaxBounds: usize = 0xC; - pub const m_drawCalls: usize = 0x18; - pub const m_drawBounds: usize = 0x30; - pub const m_meshlets: usize = 0x48; - pub const m_vTintColor: usize = 0x60; + pub const m_vMinBounds: usize = 0x0; // Vector + pub const m_vMaxBounds: usize = 0xC; // Vector + pub const m_drawCalls: usize = 0x18; // CUtlVector< CMaterialDrawDescriptor > + pub const m_drawBounds: usize = 0x30; // CUtlVector< AABB_t > + pub const m_meshlets: usize = 0x48; // CUtlVector< CMeshletDescriptor > + pub const m_vTintColor: usize = 0x60; // Vector4D } pub mod CSelectorUpdateNode { - pub const m_children: usize = 0x58; - pub const m_tags: usize = 0x70; - pub const m_blendCurve: usize = 0x8C; - pub const m_flBlendTime: usize = 0x94; - pub const m_hParameter: usize = 0x9C; - pub const m_eTagBehavior: usize = 0xA0; - pub const m_bResetOnChange: usize = 0xA4; - pub const m_bSyncCyclesOnChange: usize = 0xA5; + pub const m_children: usize = 0x58; // CUtlVector< CAnimUpdateNodeRef > + pub const m_tags: usize = 0x70; // CUtlVector< int8 > + pub const m_blendCurve: usize = 0x8C; // CBlendCurve + pub const m_flBlendTime: usize = 0x94; // CAnimValue< float32 > + pub const m_hParameter: usize = 0x9C; // CAnimParamHandle + pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t + pub const m_bResetOnChange: usize = 0xA4; // bool + pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool } pub mod CSeqAutoLayer { - pub const m_nLocalReference: usize = 0x0; - pub const m_nLocalPose: usize = 0x2; - pub const m_flags: usize = 0x4; - pub const m_start: usize = 0xC; - pub const m_peak: usize = 0x10; - pub const m_tail: usize = 0x14; - pub const m_end: usize = 0x18; + pub const m_nLocalReference: usize = 0x0; // int16 + pub const m_nLocalPose: usize = 0x2; // int16 + pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag + pub const m_start: usize = 0xC; // float32 + pub const m_peak: usize = 0x10; // float32 + pub const m_tail: usize = 0x14; // float32 + pub const m_end: usize = 0x18; // float32 } pub mod CSeqAutoLayerFlag { - pub const m_bPost: usize = 0x0; - pub const m_bSpline: usize = 0x1; - pub const m_bXFade: usize = 0x2; - pub const m_bNoBlend: usize = 0x3; - pub const m_bLocal: usize = 0x4; - pub const m_bPose: usize = 0x5; - pub const m_bFetchFrame: usize = 0x6; - pub const m_bSubtract: usize = 0x7; + pub const m_bPost: usize = 0x0; // bool + pub const m_bSpline: usize = 0x1; // bool + pub const m_bXFade: usize = 0x2; // bool + pub const m_bNoBlend: usize = 0x3; // bool + pub const m_bLocal: usize = 0x4; // bool + pub const m_bPose: usize = 0x5; // bool + pub const m_bFetchFrame: usize = 0x6; // bool + pub const m_bSubtract: usize = 0x7; // bool } pub mod CSeqBoneMaskList { - pub const m_sName: usize = 0x0; - pub const m_nLocalBoneArray: usize = 0x10; - pub const m_flBoneWeightArray: usize = 0x28; - pub const m_flDefaultMorphCtrlWeight: usize = 0x40; - pub const m_morphCtrlWeightArray: usize = 0x48; + pub const m_sName: usize = 0x0; // CBufferString + pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector< int16 > + pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector< float32 > + pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 + pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector< CUtlPair< CBufferString, float32 > > } pub mod CSeqCmdLayer { - pub const m_cmd: usize = 0x0; - pub const m_nLocalReference: usize = 0x2; - pub const m_nLocalBonemask: usize = 0x4; - pub const m_nDstResult: usize = 0x6; - pub const m_nSrcResult: usize = 0x8; - pub const m_bSpline: usize = 0xA; - pub const m_flVar1: usize = 0xC; - pub const m_flVar2: usize = 0x10; - pub const m_nLineNumber: usize = 0x14; + pub const m_cmd: usize = 0x0; // int16 + pub const m_nLocalReference: usize = 0x2; // int16 + pub const m_nLocalBonemask: usize = 0x4; // int16 + pub const m_nDstResult: usize = 0x6; // int16 + pub const m_nSrcResult: usize = 0x8; // int16 + pub const m_bSpline: usize = 0xA; // bool + pub const m_flVar1: usize = 0xC; // float32 + pub const m_flVar2: usize = 0x10; // float32 + pub const m_nLineNumber: usize = 0x14; // int16 } pub mod CSeqCmdSeqDesc { - pub const m_sName: usize = 0x0; - pub const m_flags: usize = 0x10; - pub const m_transition: usize = 0x1C; - pub const m_nFrameRangeSequence: usize = 0x24; - pub const m_nFrameCount: usize = 0x26; - pub const m_flFPS: usize = 0x28; - pub const m_nSubCycles: usize = 0x2C; - pub const m_numLocalResults: usize = 0x2E; - pub const m_cmdLayerArray: usize = 0x30; - pub const m_eventArray: usize = 0x48; - pub const m_activityArray: usize = 0x60; - pub const m_poseSettingArray: usize = 0x78; + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nFrameRangeSequence: usize = 0x24; // int16 + pub const m_nFrameCount: usize = 0x26; // int16 + pub const m_flFPS: usize = 0x28; // float32 + pub const m_nSubCycles: usize = 0x2C; // int16 + pub const m_numLocalResults: usize = 0x2E; // int16 + pub const m_cmdLayerArray: usize = 0x30; // CUtlVector< CSeqCmdLayer > + pub const m_eventArray: usize = 0x48; // CUtlVector< CAnimEventDefinition > + pub const m_activityArray: usize = 0x60; // CUtlVector< CAnimActivity > + pub const m_poseSettingArray: usize = 0x78; // CUtlVector< CSeqPoseSetting > } pub mod CSeqIKLock { - pub const m_flPosWeight: usize = 0x0; - pub const m_flAngleWeight: usize = 0x4; - pub const m_nLocalBone: usize = 0x8; - pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; + pub const m_flPosWeight: usize = 0x0; // float32 + pub const m_flAngleWeight: usize = 0x4; // float32 + pub const m_nLocalBone: usize = 0x8; // int16 + pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool } pub mod CSeqMultiFetch { - pub const m_flags: usize = 0x0; - pub const m_localReferenceArray: usize = 0x8; - pub const m_nGroupSize: usize = 0x20; - pub const m_nLocalPose: usize = 0x28; - pub const m_poseKeyArray0: usize = 0x30; - pub const m_poseKeyArray1: usize = 0x48; - pub const m_nLocalCyclePoseParameter: usize = 0x60; - pub const m_bCalculatePoseParameters: usize = 0x64; + pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag + pub const m_localReferenceArray: usize = 0x8; // CUtlVector< int16 > + pub const m_nGroupSize: usize = 0x20; // int32[2] + pub const m_nLocalPose: usize = 0x28; // int32[2] + pub const m_poseKeyArray0: usize = 0x30; // CUtlVector< float32 > + pub const m_poseKeyArray1: usize = 0x48; // CUtlVector< float32 > + pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 + pub const m_bCalculatePoseParameters: usize = 0x64; // bool } pub mod CSeqMultiFetchFlag { - pub const m_bRealtime: usize = 0x0; - pub const m_bCylepose: usize = 0x1; - pub const m_b0D: usize = 0x2; - pub const m_b1D: usize = 0x3; - pub const m_b2D: usize = 0x4; - pub const m_b2D_TRI: usize = 0x5; + pub const m_bRealtime: usize = 0x0; // bool + pub const m_bCylepose: usize = 0x1; // bool + pub const m_b0D: usize = 0x2; // bool + pub const m_b1D: usize = 0x3; // bool + pub const m_b2D: usize = 0x4; // bool + pub const m_b2D_TRI: usize = 0x5; // bool } pub mod CSeqPoseParamDesc { - pub const m_sName: usize = 0x0; - pub const m_flStart: usize = 0x10; - pub const m_flEnd: usize = 0x14; - pub const m_flLoop: usize = 0x18; - pub const m_bLooping: usize = 0x1C; + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flStart: usize = 0x10; // float32 + pub const m_flEnd: usize = 0x14; // float32 + pub const m_flLoop: usize = 0x18; // float32 + pub const m_bLooping: usize = 0x1C; // bool } pub mod CSeqPoseSetting { - pub const m_sPoseParameter: usize = 0x0; - pub const m_sAttachment: usize = 0x10; - pub const m_sReferenceSequence: usize = 0x20; - pub const m_flValue: usize = 0x30; - pub const m_bX: usize = 0x34; - pub const m_bY: usize = 0x35; - pub const m_bZ: usize = 0x36; - pub const m_eType: usize = 0x38; + pub const m_sPoseParameter: usize = 0x0; // CBufferString + pub const m_sAttachment: usize = 0x10; // CBufferString + pub const m_sReferenceSequence: usize = 0x20; // CBufferString + pub const m_flValue: usize = 0x30; // float32 + pub const m_bX: usize = 0x34; // bool + pub const m_bY: usize = 0x35; // bool + pub const m_bZ: usize = 0x36; // bool + pub const m_eType: usize = 0x38; // int32 } pub mod CSeqS1SeqDesc { - pub const m_sName: usize = 0x0; - pub const m_flags: usize = 0x10; - pub const m_fetch: usize = 0x20; - pub const m_nLocalWeightlist: usize = 0x88; - pub const m_autoLayerArray: usize = 0x90; - pub const m_IKLockArray: usize = 0xA8; - pub const m_transition: usize = 0xC0; - pub const m_SequenceKeys: usize = 0xC8; - pub const m_LegacyKeyValueText: usize = 0xD8; - pub const m_activityArray: usize = 0xE8; - pub const m_footMotion: usize = 0x100; + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_fetch: usize = 0x20; // CSeqMultiFetch + pub const m_nLocalWeightlist: usize = 0x88; // int32 + pub const m_autoLayerArray: usize = 0x90; // CUtlVector< CSeqAutoLayer > + pub const m_IKLockArray: usize = 0xA8; // CUtlVector< CSeqIKLock > + pub const m_transition: usize = 0xC0; // CSeqTransition + pub const m_SequenceKeys: usize = 0xC8; // KeyValues3 + pub const m_LegacyKeyValueText: usize = 0xD8; // CBufferString + pub const m_activityArray: usize = 0xE8; // CUtlVector< CAnimActivity > + pub const m_footMotion: usize = 0x100; // CUtlVector< CFootMotion > } pub mod CSeqScaleSet { - pub const m_sName: usize = 0x0; - pub const m_bRootOffset: usize = 0x10; - pub const m_vRootOffset: usize = 0x14; - pub const m_nLocalBoneArray: usize = 0x20; - pub const m_flBoneScaleArray: usize = 0x38; + pub const m_sName: usize = 0x0; // CBufferString + pub const m_bRootOffset: usize = 0x10; // bool + pub const m_vRootOffset: usize = 0x14; // Vector + pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector< int16 > + pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector< float32 > } pub mod CSeqSeqDescFlag { - pub const m_bLooping: usize = 0x0; - pub const m_bSnap: usize = 0x1; - pub const m_bAutoplay: usize = 0x2; - pub const m_bPost: usize = 0x3; - pub const m_bHidden: usize = 0x4; - pub const m_bMulti: usize = 0x5; - pub const m_bLegacyDelta: usize = 0x6; - pub const m_bLegacyWorldspace: usize = 0x7; - pub const m_bLegacyCyclepose: usize = 0x8; - pub const m_bLegacyRealtime: usize = 0x9; - pub const m_bModelDoc: usize = 0xA; + pub const m_bLooping: usize = 0x0; // bool + pub const m_bSnap: usize = 0x1; // bool + pub const m_bAutoplay: usize = 0x2; // bool + pub const m_bPost: usize = 0x3; // bool + pub const m_bHidden: usize = 0x4; // bool + pub const m_bMulti: usize = 0x5; // bool + pub const m_bLegacyDelta: usize = 0x6; // bool + pub const m_bLegacyWorldspace: usize = 0x7; // bool + pub const m_bLegacyCyclepose: usize = 0x8; // bool + pub const m_bLegacyRealtime: usize = 0x9; // bool + pub const m_bModelDoc: usize = 0xA; // bool } pub mod CSeqSynthAnimDesc { - pub const m_sName: usize = 0x0; - pub const m_flags: usize = 0x10; - pub const m_transition: usize = 0x1C; - pub const m_nLocalBaseReference: usize = 0x24; - pub const m_nLocalBoneMask: usize = 0x26; - pub const m_activityArray: usize = 0x28; + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nLocalBaseReference: usize = 0x24; // int16 + pub const m_nLocalBoneMask: usize = 0x26; // int16 + pub const m_activityArray: usize = 0x28; // CUtlVector< CAnimActivity > } pub mod CSeqTransition { - pub const m_flFadeInTime: usize = 0x0; - pub const m_flFadeOutTime: usize = 0x4; + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 } pub mod CSequenceFinishedAnimTag { - pub const m_sequenceName: usize = 0x38; + pub const m_sequenceName: usize = 0x38; // CUtlString } pub mod CSequenceGroupData { - pub const m_sName: usize = 0x10; - pub const m_nFlags: usize = 0x20; - pub const m_localSequenceNameArray: usize = 0x28; - pub const m_localS1SeqDescArray: usize = 0x40; - pub const m_localMultiSeqDescArray: usize = 0x58; - pub const m_localSynthAnimDescArray: usize = 0x70; - pub const m_localCmdSeqDescArray: usize = 0x88; - pub const m_localBoneMaskArray: usize = 0xA0; - pub const m_localScaleSetArray: usize = 0xB8; - pub const m_localBoneNameArray: usize = 0xD0; - pub const m_localNodeName: usize = 0xE8; - pub const m_localPoseParamArray: usize = 0xF8; - pub const m_keyValues: usize = 0x110; - pub const m_localIKAutoplayLockArray: usize = 0x120; + pub const m_sName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // uint32 + pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector< CBufferString > + pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector< CSeqS1SeqDesc > + pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector< CSeqS1SeqDesc > + pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector< CSeqSynthAnimDesc > + pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector< CSeqCmdSeqDesc > + pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector< CSeqBoneMaskList > + pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector< CSeqScaleSet > + pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector< CBufferString > + pub const m_localNodeName: usize = 0xE8; // CBufferString + pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector< CSeqPoseParamDesc > + pub const m_keyValues: usize = 0x110; // KeyValues3 + pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector< CSeqIKLock > } pub mod CSequenceUpdateNode { - pub const m_paramSpans: usize = 0x60; - pub const m_tags: usize = 0x78; - pub const m_hSequence: usize = 0x94; - pub const m_playbackSpeed: usize = 0x98; - pub const m_duration: usize = 0x9C; - pub const m_bLoop: usize = 0xA0; + pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater + pub const m_tags: usize = 0x78; // CUtlVector< TagSpan_t > + pub const m_hSequence: usize = 0x94; // HSequence + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool } pub mod CSetFacingUpdateNode { - pub const m_facingMode: usize = 0x68; - pub const m_bResetChild: usize = 0x6C; + pub const m_facingMode: usize = 0x68; // FacingMode + pub const m_bResetChild: usize = 0x6C; // bool } pub mod CSetParameterActionUpdater { - pub const m_hParam: usize = 0x18; - pub const m_value: usize = 0x1A; + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_value: usize = 0x1A; // CAnimVariant } pub mod CSingleFrameUpdateNode { - pub const m_actions: usize = 0x58; - pub const m_hPoseCacheHandle: usize = 0x70; - pub const m_hSequence: usize = 0x74; - pub const m_flCycle: usize = 0x78; + pub const m_actions: usize = 0x58; // CUtlVector< CSmartPtr< CAnimActionUpdater > > + pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle + pub const m_hSequence: usize = 0x74; // HSequence + pub const m_flCycle: usize = 0x78; // float32 } pub mod CSkeletalInputUpdateNode { - pub const m_fixedOpData: usize = 0x58; + pub const m_fixedOpData: usize = 0x58; // SkeletalInputOpFixedSettings_t } pub mod CSlopeComponentUpdater { - pub const m_flTraceDistance: usize = 0x34; - pub const m_hSlopeAngle: usize = 0x38; - pub const m_hSlopeAngleFront: usize = 0x3A; - pub const m_hSlopeAngleSide: usize = 0x3C; - pub const m_hSlopeHeading: usize = 0x3E; - pub const m_hSlopeNormal: usize = 0x40; - pub const m_hSlopeNormal_WorldSpace: usize = 0x42; + pub const m_flTraceDistance: usize = 0x34; // float32 + pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle + pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle + pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle + pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle + pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle + pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle } pub mod CSlowDownOnSlopesUpdateNode { - pub const m_flSlowDownStrength: usize = 0x68; + pub const m_flSlowDownStrength: usize = 0x68; // float32 } pub mod CSolveIKChainUpdateNode { - pub const m_targetHandles: usize = 0x68; - pub const m_opFixedData: usize = 0x80; + pub const m_targetHandles: usize = 0x68; // CUtlVector< CSolveIKTargetHandle_t > + pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t } pub mod CSolveIKTargetHandle_t { - pub const m_positionHandle: usize = 0x0; - pub const m_orientationHandle: usize = 0x2; + pub const m_positionHandle: usize = 0x0; // CAnimParamHandle + pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle } pub mod CSpeedScaleUpdateNode { - pub const m_paramIndex: usize = 0x68; + pub const m_paramIndex: usize = 0x68; // CAnimParamHandle } pub mod CStanceOverrideUpdateNode { - pub const m_footStanceInfo: usize = 0x68; - pub const m_pStanceSourceNode: usize = 0x80; - pub const m_hParameter: usize = 0x90; - pub const m_eMode: usize = 0x94; + pub const m_footStanceInfo: usize = 0x68; // CUtlVector< StanceInfo_t > + pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef + pub const m_hParameter: usize = 0x90; // CAnimParamHandle + pub const m_eMode: usize = 0x94; // StanceOverrideMode } pub mod CStanceScaleUpdateNode { - pub const m_hParam: usize = 0x68; + pub const m_hParam: usize = 0x68; // CAnimParamHandle } pub mod CStateActionUpdater { - pub const m_pAction: usize = 0x0; - pub const m_eBehavior: usize = 0x8; + pub const m_pAction: usize = 0x0; // CSmartPtr< CAnimActionUpdater > + pub const m_eBehavior: usize = 0x8; // StateActionBehavior } pub mod CStateMachineComponentUpdater { - pub const m_stateMachine: usize = 0x30; + pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater } pub mod CStateMachineUpdateNode { - pub const m_stateMachine: usize = 0x68; - pub const m_stateData: usize = 0xC0; - pub const m_transitionData: usize = 0xD8; - pub const m_bBlockWaningTags: usize = 0xF4; - pub const m_bLockStateWhenWaning: usize = 0xF5; + pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater + pub const m_stateData: usize = 0xC0; // CUtlVector< CStateNodeStateData > + pub const m_transitionData: usize = 0xD8; // CUtlVector< CStateNodeTransitionData > + pub const m_bBlockWaningTags: usize = 0xF4; // bool + pub const m_bLockStateWhenWaning: usize = 0xF5; // bool } pub mod CStateNodeStateData { - pub const m_pChild: usize = 0x0; - pub const m_bExclusiveRootMotion: usize = 0x0; + pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef + pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 } pub mod CStateNodeTransitionData { - pub const m_curve: usize = 0x0; - pub const m_blendDuration: usize = 0x8; - pub const m_resetCycleValue: usize = 0x10; - pub const m_bReset: usize = 0x0; - pub const m_resetCycleOption: usize = 0x0; + pub const m_curve: usize = 0x0; // CBlendCurve + pub const m_blendDuration: usize = 0x8; // CAnimValue< float32 > + pub const m_resetCycleValue: usize = 0x10; // CAnimValue< float32 > + pub const m_bReset: usize = 0x0; // bitfield:1 + pub const m_resetCycleOption: usize = 0x0; // bitfield:3 } pub mod CStateUpdateData { - pub const m_name: usize = 0x0; - pub const m_hScript: usize = 0x8; - pub const m_transitionIndices: usize = 0x10; - pub const m_actions: usize = 0x28; - pub const m_stateID: usize = 0x40; - pub const m_bIsStartState: usize = 0x0; - pub const m_bIsEndState: usize = 0x0; - pub const m_bIsPassthrough: usize = 0x0; + pub const m_name: usize = 0x0; // CUtlString + pub const m_hScript: usize = 0x8; // AnimScriptHandle + pub const m_transitionIndices: usize = 0x10; // CUtlVector< int32 > + pub const m_actions: usize = 0x28; // CUtlVector< CStateActionUpdater > + pub const m_stateID: usize = 0x40; // AnimStateID + pub const m_bIsStartState: usize = 0x0; // bitfield:1 + pub const m_bIsEndState: usize = 0x0; // bitfield:1 + pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 } pub mod CStaticPoseCache { - pub const m_poses: usize = 0x10; - pub const m_nBoneCount: usize = 0x28; - pub const m_nMorphCount: usize = 0x2C; + pub const m_poses: usize = 0x10; // CUtlVector< CCachedPose > + pub const m_nBoneCount: usize = 0x28; // int32 + pub const m_nMorphCount: usize = 0x2C; // int32 } pub mod CStepsRemainingMetricEvaluator { - pub const m_footIndices: usize = 0x50; - pub const m_flMinStepsRemaining: usize = 0x68; + pub const m_footIndices: usize = 0x50; // CUtlVector< int32 > + pub const m_flMinStepsRemaining: usize = 0x68; // float32 } pub mod CStopAtGoalUpdateNode { - pub const m_flOuterRadius: usize = 0x6C; - pub const m_flInnerRadius: usize = 0x70; - pub const m_flMaxScale: usize = 0x74; - pub const m_flMinScale: usize = 0x78; - pub const m_damping: usize = 0x80; + pub const m_flOuterRadius: usize = 0x6C; // float32 + pub const m_flInnerRadius: usize = 0x70; // float32 + pub const m_flMaxScale: usize = 0x74; // float32 + pub const m_flMinScale: usize = 0x78; // float32 + pub const m_damping: usize = 0x80; // CAnimInputDamping } pub mod CSubtractUpdateNode { - pub const m_footMotionTiming: usize = 0x8C; - pub const m_bApplyToFootMotion: usize = 0x90; - pub const m_bApplyChannelsSeparately: usize = 0x91; - pub const m_bUseModelSpace: usize = 0x92; + pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x90; // bool + pub const m_bApplyChannelsSeparately: usize = 0x91; // bool + pub const m_bUseModelSpace: usize = 0x92; // bool } pub mod CTiltTwistConstraint { - pub const m_nTargetAxis: usize = 0x70; - pub const m_nSlaveAxis: usize = 0x74; + pub const m_nTargetAxis: usize = 0x70; // int32 + pub const m_nSlaveAxis: usize = 0x74; // int32 } pub mod CTimeRemainingMetricEvaluator { - pub const m_bMatchByTimeRemaining: usize = 0x50; - pub const m_flMaxTimeRemaining: usize = 0x54; - pub const m_bFilterByTimeRemaining: usize = 0x58; - pub const m_flMinTimeRemaining: usize = 0x5C; + pub const m_bMatchByTimeRemaining: usize = 0x50; // bool + pub const m_flMaxTimeRemaining: usize = 0x54; // float32 + pub const m_bFilterByTimeRemaining: usize = 0x58; // bool + pub const m_flMinTimeRemaining: usize = 0x5C; // float32 } pub mod CToggleComponentActionUpdater { - pub const m_componentID: usize = 0x18; - pub const m_bSetEnabled: usize = 0x1C; + pub const m_componentID: usize = 0x18; // AnimComponentID + pub const m_bSetEnabled: usize = 0x1C; // bool } pub mod CTransitionUpdateData { - pub const m_srcStateIndex: usize = 0x0; - pub const m_destStateIndex: usize = 0x1; - pub const m_bDisabled: usize = 0x0; + pub const m_srcStateIndex: usize = 0x0; // uint8 + pub const m_destStateIndex: usize = 0x1; // uint8 + pub const m_bDisabled: usize = 0x0; // bitfield:1 } pub mod CTurnHelperUpdateNode { - pub const m_facingTarget: usize = 0x6C; - pub const m_turnStartTimeOffset: usize = 0x70; - pub const m_turnDuration: usize = 0x74; - pub const m_bMatchChildDuration: usize = 0x78; - pub const m_manualTurnOffset: usize = 0x7C; - pub const m_bUseManualTurnOffset: usize = 0x80; + pub const m_facingTarget: usize = 0x6C; // AnimValueSource + pub const m_turnStartTimeOffset: usize = 0x70; // float32 + pub const m_turnDuration: usize = 0x74; // float32 + pub const m_bMatchChildDuration: usize = 0x78; // bool + pub const m_manualTurnOffset: usize = 0x7C; // float32 + pub const m_bUseManualTurnOffset: usize = 0x80; // bool } pub mod CTwistConstraint { - pub const m_bInverse: usize = 0x70; - pub const m_qParentBindRotation: usize = 0x80; - pub const m_qChildBindRotation: usize = 0x90; + pub const m_bInverse: usize = 0x70; // bool + pub const m_qParentBindRotation: usize = 0x80; // Quaternion + pub const m_qChildBindRotation: usize = 0x90; // Quaternion } pub mod CTwoBoneIKUpdateNode { - pub const m_opFixedData: usize = 0x70; + pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t } pub mod CUnaryUpdateNode { - pub const m_pChildNode: usize = 0x58; + pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef } pub mod CVPhysXSurfacePropertiesList { - pub const m_surfacePropertiesList: usize = 0x0; + pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector< CPhysSurfaceProperties* > } pub mod CVRInputComponentUpdater { - pub const m_FingerCurl_Thumb: usize = 0x34; - pub const m_FingerCurl_Index: usize = 0x36; - pub const m_FingerCurl_Middle: usize = 0x38; - pub const m_FingerCurl_Ring: usize = 0x3A; - pub const m_FingerCurl_Pinky: usize = 0x3C; - pub const m_FingerSplay_Thumb_Index: usize = 0x3E; - pub const m_FingerSplay_Index_Middle: usize = 0x40; - pub const m_FingerSplay_Middle_Ring: usize = 0x42; - pub const m_FingerSplay_Ring_Pinky: usize = 0x44; + pub const m_FingerCurl_Thumb: usize = 0x34; // CAnimParamHandle + pub const m_FingerCurl_Index: usize = 0x36; // CAnimParamHandle + pub const m_FingerCurl_Middle: usize = 0x38; // CAnimParamHandle + pub const m_FingerCurl_Ring: usize = 0x3A; // CAnimParamHandle + pub const m_FingerCurl_Pinky: usize = 0x3C; // CAnimParamHandle + pub const m_FingerSplay_Thumb_Index: usize = 0x3E; // CAnimParamHandle + pub const m_FingerSplay_Index_Middle: usize = 0x40; // CAnimParamHandle + pub const m_FingerSplay_Middle_Ring: usize = 0x42; // CAnimParamHandle + pub const m_FingerSplay_Ring_Pinky: usize = 0x44; // CAnimParamHandle } pub mod CVectorAnimParameter { - pub const m_defaultValue: usize = 0x60; - pub const m_bInterpolate: usize = 0x6C; + pub const m_defaultValue: usize = 0x60; // Vector + pub const m_bInterpolate: usize = 0x6C; // bool } pub mod CVectorQuantizer { - pub const m_centroidVectors: usize = 0x0; - pub const m_nCentroids: usize = 0x18; - pub const m_nDimensions: usize = 0x1C; + pub const m_centroidVectors: usize = 0x0; // CUtlVector< float32 > + pub const m_nCentroids: usize = 0x18; // int32 + pub const m_nDimensions: usize = 0x1C; // int32 } pub mod CVirtualAnimParameter { - pub const m_expressionString: usize = 0x50; - pub const m_eParamType: usize = 0x58; + pub const m_expressionString: usize = 0x50; // CUtlString + pub const m_eParamType: usize = 0x58; // AnimParamType_t } pub mod CVrSkeletalInputSettings { - pub const m_wristBones: usize = 0x0; - pub const m_fingers: usize = 0x18; - pub const m_name: usize = 0x30; - pub const m_outerKnuckle1: usize = 0x38; - pub const m_outerKnuckle2: usize = 0x40; - pub const m_eHand: usize = 0x48; + pub const m_wristBones: usize = 0x0; // CUtlVector< CWristBone > + pub const m_fingers: usize = 0x18; // CUtlVector< CFingerChain > + pub const m_name: usize = 0x30; // CUtlString + pub const m_outerKnuckle1: usize = 0x38; // CUtlString + pub const m_outerKnuckle2: usize = 0x40; // CUtlString + pub const m_eHand: usize = 0x48; // AnimVRHand_t } pub mod CWayPointHelperUpdateNode { - pub const m_flStartCycle: usize = 0x6C; - pub const m_flEndCycle: usize = 0x70; - pub const m_bOnlyGoals: usize = 0x74; - pub const m_bPreventOvershoot: usize = 0x75; - pub const m_bPreventUndershoot: usize = 0x76; + pub const m_flStartCycle: usize = 0x6C; // float32 + pub const m_flEndCycle: usize = 0x70; // float32 + pub const m_bOnlyGoals: usize = 0x74; // bool + pub const m_bPreventOvershoot: usize = 0x75; // bool + pub const m_bPreventUndershoot: usize = 0x76; // bool } pub mod CWristBone { - pub const m_name: usize = 0x0; - pub const m_vForwardLS: usize = 0x8; - pub const m_vUpLS: usize = 0x14; - pub const m_vOffset: usize = 0x20; + pub const m_name: usize = 0x0; // CUtlString + pub const m_vForwardLS: usize = 0x8; // Vector + pub const m_vUpLS: usize = 0x14; // Vector + pub const m_vOffset: usize = 0x20; // Vector } pub mod ChainToSolveData_t { - pub const m_nChainIndex: usize = 0x0; - pub const m_SolverSettings: usize = 0x4; - pub const m_TargetSettings: usize = 0x10; - pub const m_DebugSetting: usize = 0x38; - pub const m_flDebugNormalizedValue: usize = 0x3C; - pub const m_vDebugOffset: usize = 0x40; + pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t + pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t + pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting + pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 + pub const m_vDebugOffset: usize = 0x40; // VectorAligned } pub mod ConfigIndex { - pub const m_nGroup: usize = 0x0; - pub const m_nConfig: usize = 0x2; + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nConfig: usize = 0x2; // uint16 } pub mod FingerBone_t { - pub const m_boneIndex: usize = 0x0; - pub const m_hingeAxis: usize = 0x4; - pub const m_vCapsulePos1: usize = 0x10; - pub const m_vCapsulePos2: usize = 0x1C; - pub const m_flMinAngle: usize = 0x28; - pub const m_flMaxAngle: usize = 0x2C; - pub const m_flRadius: usize = 0x30; + pub const m_boneIndex: usize = 0x0; // int32 + pub const m_hingeAxis: usize = 0x4; // Vector + pub const m_vCapsulePos1: usize = 0x10; // Vector + pub const m_vCapsulePos2: usize = 0x1C; // Vector + pub const m_flMinAngle: usize = 0x28; // float32 + pub const m_flMaxAngle: usize = 0x2C; // float32 + pub const m_flRadius: usize = 0x30; // float32 } pub mod FingerChain_t { - pub const m_targets: usize = 0x0; - pub const m_bones: usize = 0x18; - pub const m_vTipOffset: usize = 0x30; - pub const m_vSplayHingeAxis: usize = 0x3C; - pub const m_tipParentBoneIndex: usize = 0x48; - pub const m_metacarpalBoneIndex: usize = 0x4C; - pub const m_flSplayMinAngle: usize = 0x50; - pub const m_flSplayMaxAngle: usize = 0x54; - pub const m_flFingerScaleRatio: usize = 0x58; + pub const m_targets: usize = 0x0; // CUtlVector< FingerSource_t > + pub const m_bones: usize = 0x18; // CUtlVector< FingerBone_t > + pub const m_vTipOffset: usize = 0x30; // Vector + pub const m_vSplayHingeAxis: usize = 0x3C; // Vector + pub const m_tipParentBoneIndex: usize = 0x48; // int32 + pub const m_metacarpalBoneIndex: usize = 0x4C; // int32 + pub const m_flSplayMinAngle: usize = 0x50; // float32 + pub const m_flSplayMaxAngle: usize = 0x54; // float32 + pub const m_flFingerScaleRatio: usize = 0x58; // float32 } pub mod FingerSource_t { - pub const m_nFingerIndex: usize = 0x0; - pub const m_flFingerWeight: usize = 0x4; + pub const m_nFingerIndex: usize = 0x0; // AnimVRFinger_t + pub const m_flFingerWeight: usize = 0x4; // float32 } pub mod FollowAttachmentSettings_t { - pub const m_attachment: usize = 0x0; - pub const m_boneIndex: usize = 0x80; - pub const m_bMatchTranslation: usize = 0x84; - pub const m_bMatchRotation: usize = 0x85; + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_boneIndex: usize = 0x80; // int32 + pub const m_bMatchTranslation: usize = 0x84; // bool + pub const m_bMatchRotation: usize = 0x85; // bool } pub mod FootFixedData_t { - pub const m_vToeOffset: usize = 0x0; - pub const m_vHeelOffset: usize = 0x10; - pub const m_nTargetBoneIndex: usize = 0x20; - pub const m_nAnkleBoneIndex: usize = 0x24; - pub const m_nIKAnchorBoneIndex: usize = 0x28; - pub const m_ikChainIndex: usize = 0x2C; - pub const m_flMaxIKLength: usize = 0x30; - pub const m_nFootIndex: usize = 0x34; - pub const m_nTagIndex: usize = 0x38; - pub const m_flMaxRotationLeft: usize = 0x3C; - pub const m_flMaxRotationRight: usize = 0x40; + pub const m_vToeOffset: usize = 0x0; // VectorAligned + pub const m_vHeelOffset: usize = 0x10; // VectorAligned + pub const m_nTargetBoneIndex: usize = 0x20; // int32 + pub const m_nAnkleBoneIndex: usize = 0x24; // int32 + pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 + pub const m_ikChainIndex: usize = 0x2C; // int32 + pub const m_flMaxIKLength: usize = 0x30; // float32 + pub const m_nFootIndex: usize = 0x34; // int32 + pub const m_nTagIndex: usize = 0x38; // int32 + pub const m_flMaxRotationLeft: usize = 0x3C; // float32 + pub const m_flMaxRotationRight: usize = 0x40; // float32 } pub mod FootFixedSettings { - pub const m_traceSettings: usize = 0x0; - pub const m_vFootBaseBindPosePositionMS: usize = 0x10; - pub const m_flFootBaseLength: usize = 0x20; - pub const m_flMaxRotationLeft: usize = 0x24; - pub const m_flMaxRotationRight: usize = 0x28; - pub const m_footstepLandedTagIndex: usize = 0x2C; - pub const m_bEnableTracing: usize = 0x30; - pub const m_flTraceAngleBlend: usize = 0x34; - pub const m_nDisableTagIndex: usize = 0x38; - pub const m_nFootIndex: usize = 0x3C; + pub const m_traceSettings: usize = 0x0; // TraceSettings_t + pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned + pub const m_flFootBaseLength: usize = 0x20; // float32 + pub const m_flMaxRotationLeft: usize = 0x24; // float32 + pub const m_flMaxRotationRight: usize = 0x28; // float32 + pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 + pub const m_bEnableTracing: usize = 0x30; // bool + pub const m_flTraceAngleBlend: usize = 0x34; // float32 + pub const m_nDisableTagIndex: usize = 0x38; // int32 + pub const m_nFootIndex: usize = 0x3C; // int32 } pub mod FootLockPoseOpFixedSettings { - pub const m_footInfo: usize = 0x0; - pub const m_hipDampingSettings: usize = 0x18; - pub const m_nHipBoneIndex: usize = 0x28; - pub const m_ikSolverType: usize = 0x2C; - pub const m_bApplyTilt: usize = 0x30; - pub const m_bApplyHipDrop: usize = 0x31; - pub const m_bAlwaysUseFallbackHinge: usize = 0x32; - pub const m_bApplyFootRotationLimits: usize = 0x33; - pub const m_bApplyLegTwistLimits: usize = 0x34; - pub const m_flMaxFootHeight: usize = 0x38; - pub const m_flExtensionScale: usize = 0x3C; - pub const m_flMaxLegTwist: usize = 0x40; - pub const m_bEnableLockBreaking: usize = 0x44; - pub const m_flLockBreakTolerance: usize = 0x48; - pub const m_flLockBlendTime: usize = 0x4C; - pub const m_bEnableStretching: usize = 0x50; - pub const m_flMaxStretchAmount: usize = 0x54; - pub const m_flStretchExtensionScale: usize = 0x58; + pub const m_footInfo: usize = 0x0; // CUtlVector< FootFixedData_t > + pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping + pub const m_nHipBoneIndex: usize = 0x28; // int32 + pub const m_ikSolverType: usize = 0x2C; // IKSolverType + pub const m_bApplyTilt: usize = 0x30; // bool + pub const m_bApplyHipDrop: usize = 0x31; // bool + pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool + pub const m_bApplyFootRotationLimits: usize = 0x33; // bool + pub const m_bApplyLegTwistLimits: usize = 0x34; // bool + pub const m_flMaxFootHeight: usize = 0x38; // float32 + pub const m_flExtensionScale: usize = 0x3C; // float32 + pub const m_flMaxLegTwist: usize = 0x40; // float32 + pub const m_bEnableLockBreaking: usize = 0x44; // bool + pub const m_flLockBreakTolerance: usize = 0x48; // float32 + pub const m_flLockBlendTime: usize = 0x4C; // float32 + pub const m_bEnableStretching: usize = 0x50; // bool + pub const m_flMaxStretchAmount: usize = 0x54; // float32 + pub const m_flStretchExtensionScale: usize = 0x58; // float32 } pub mod FootPinningPoseOpFixedData_t { - pub const m_footInfo: usize = 0x0; - pub const m_flBlendTime: usize = 0x18; - pub const m_flLockBreakDistance: usize = 0x1C; - pub const m_flMaxLegTwist: usize = 0x20; - pub const m_nHipBoneIndex: usize = 0x24; - pub const m_bApplyLegTwistLimits: usize = 0x28; - pub const m_bApplyFootRotationLimits: usize = 0x29; + pub const m_footInfo: usize = 0x0; // CUtlVector< FootFixedData_t > + pub const m_flBlendTime: usize = 0x18; // float32 + pub const m_flLockBreakDistance: usize = 0x1C; // float32 + pub const m_flMaxLegTwist: usize = 0x20; // float32 + pub const m_nHipBoneIndex: usize = 0x24; // int32 + pub const m_bApplyLegTwistLimits: usize = 0x28; // bool + pub const m_bApplyFootRotationLimits: usize = 0x29; // bool } pub mod FootStepTrigger { - pub const m_tags: usize = 0x0; - pub const m_nFootIndex: usize = 0x18; - pub const m_triggerPhase: usize = 0x1C; + pub const m_tags: usize = 0x0; // CUtlVector< int32 > + pub const m_nFootIndex: usize = 0x18; // int32 + pub const m_triggerPhase: usize = 0x1C; // StepPhase } pub mod HSequence { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod HitReactFixedSettings_t { - pub const m_nWeightListIndex: usize = 0x0; - pub const m_nEffectedBoneCount: usize = 0x4; - pub const m_flMaxImpactForce: usize = 0x8; - pub const m_flMinImpactForce: usize = 0xC; - pub const m_flWhipImpactScale: usize = 0x10; - pub const m_flCounterRotationScale: usize = 0x14; - pub const m_flDistanceFadeScale: usize = 0x18; - pub const m_flPropagationScale: usize = 0x1C; - pub const m_flWhipDelay: usize = 0x20; - pub const m_flSpringStrength: usize = 0x24; - pub const m_flWhipSpringStrength: usize = 0x28; - pub const m_flMaxAngleRadians: usize = 0x2C; - pub const m_nHipBoneIndex: usize = 0x30; - pub const m_flHipBoneTranslationScale: usize = 0x34; - pub const m_flHipDipSpringStrength: usize = 0x38; - pub const m_flHipDipImpactScale: usize = 0x3C; - pub const m_flHipDipDelay: usize = 0x40; + pub const m_nWeightListIndex: usize = 0x0; // int32 + pub const m_nEffectedBoneCount: usize = 0x4; // int32 + pub const m_flMaxImpactForce: usize = 0x8; // float32 + pub const m_flMinImpactForce: usize = 0xC; // float32 + pub const m_flWhipImpactScale: usize = 0x10; // float32 + pub const m_flCounterRotationScale: usize = 0x14; // float32 + pub const m_flDistanceFadeScale: usize = 0x18; // float32 + pub const m_flPropagationScale: usize = 0x1C; // float32 + pub const m_flWhipDelay: usize = 0x20; // float32 + pub const m_flSpringStrength: usize = 0x24; // float32 + pub const m_flWhipSpringStrength: usize = 0x28; // float32 + pub const m_flMaxAngleRadians: usize = 0x2C; // float32 + pub const m_nHipBoneIndex: usize = 0x30; // int32 + pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 + pub const m_flHipDipSpringStrength: usize = 0x38; // float32 + pub const m_flHipDipImpactScale: usize = 0x3C; // float32 + pub const m_flHipDipDelay: usize = 0x40; // float32 } pub mod IKBoneNameAndIndex_t { - pub const m_Name: usize = 0x0; + pub const m_Name: usize = 0x0; // CUtlString } pub mod IKDemoCaptureSettings_t { - pub const m_parentBoneName: usize = 0x0; - pub const m_eMode: usize = 0x8; - pub const m_ikChainName: usize = 0x10; - pub const m_oneBoneStart: usize = 0x18; - pub const m_oneBoneEnd: usize = 0x20; + pub const m_parentBoneName: usize = 0x0; // CUtlString + pub const m_eMode: usize = 0x8; // IKChannelMode + pub const m_ikChainName: usize = 0x10; // CUtlString + pub const m_oneBoneStart: usize = 0x18; // CUtlString + pub const m_oneBoneEnd: usize = 0x20; // CUtlString } pub mod IKSolverSettings_t { - pub const m_SolverType: usize = 0x0; - pub const m_nNumIterations: usize = 0x4; + pub const m_SolverType: usize = 0x0; // IKSolverType + pub const m_nNumIterations: usize = 0x4; // int32 } pub mod IKTargetSettings_t { - pub const m_TargetSource: usize = 0x0; - pub const m_Bone: usize = 0x8; - pub const m_AnimgraphParameterNamePosition: usize = 0x18; - pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; - pub const m_TargetCoordSystem: usize = 0x20; + pub const m_TargetSource: usize = 0x0; // IKTargetSource + pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t + pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID + pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID + pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem } pub mod JiggleBoneSettingsList_t { - pub const m_boneSettings: usize = 0x0; + pub const m_boneSettings: usize = 0x0; // CUtlVector< JiggleBoneSettings_t > } pub mod JiggleBoneSettings_t { - pub const m_nBoneIndex: usize = 0x0; - pub const m_flSpringStrength: usize = 0x4; - pub const m_flMaxTimeStep: usize = 0x8; - pub const m_flDamping: usize = 0xC; - pub const m_vBoundsMaxLS: usize = 0x10; - pub const m_vBoundsMinLS: usize = 0x1C; - pub const m_eSimSpace: usize = 0x28; + pub const m_nBoneIndex: usize = 0x0; // int32 + pub const m_flSpringStrength: usize = 0x4; // float32 + pub const m_flMaxTimeStep: usize = 0x8; // float32 + pub const m_flDamping: usize = 0xC; // float32 + pub const m_vBoundsMaxLS: usize = 0x10; // Vector + pub const m_vBoundsMinLS: usize = 0x1C; // Vector + pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace } pub mod LookAtBone_t { - pub const m_index: usize = 0x0; - pub const m_weight: usize = 0x4; + pub const m_index: usize = 0x0; // int32 + pub const m_weight: usize = 0x4; // float32 } pub mod LookAtOpFixedSettings_t { - pub const m_attachment: usize = 0x0; - pub const m_damping: usize = 0x80; - pub const m_bones: usize = 0x90; - pub const m_flYawLimit: usize = 0xA8; - pub const m_flPitchLimit: usize = 0xAC; - pub const m_flHysteresisInnerAngle: usize = 0xB0; - pub const m_flHysteresisOuterAngle: usize = 0xB4; - pub const m_bRotateYawForward: usize = 0xB8; - pub const m_bMaintainUpDirection: usize = 0xB9; - pub const m_bTargetIsPosition: usize = 0xBA; - pub const m_bUseHysteresis: usize = 0xBB; + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_bones: usize = 0x90; // CUtlVector< LookAtBone_t > + pub const m_flYawLimit: usize = 0xA8; // float32 + pub const m_flPitchLimit: usize = 0xAC; // float32 + pub const m_flHysteresisInnerAngle: usize = 0xB0; // float32 + pub const m_flHysteresisOuterAngle: usize = 0xB4; // float32 + pub const m_bRotateYawForward: usize = 0xB8; // bool + pub const m_bMaintainUpDirection: usize = 0xB9; // bool + pub const m_bTargetIsPosition: usize = 0xBA; // bool + pub const m_bUseHysteresis: usize = 0xBB; // bool } pub mod MaterialGroup_t { - pub const m_name: usize = 0x0; - pub const m_materials: usize = 0x8; + pub const m_name: usize = 0x0; // CUtlString + pub const m_materials: usize = 0x8; // CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > } pub mod ModelBoneFlexDriverControl_t { - pub const m_nBoneComponent: usize = 0x0; - pub const m_flexController: usize = 0x8; - pub const m_flexControllerToken: usize = 0x10; - pub const m_flMin: usize = 0x14; - pub const m_flMax: usize = 0x18; + pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t + pub const m_flexController: usize = 0x8; // CUtlString + pub const m_flexControllerToken: usize = 0x10; // uint32 + pub const m_flMin: usize = 0x14; // float32 + pub const m_flMax: usize = 0x18; // float32 } pub mod ModelBoneFlexDriver_t { - pub const m_boneName: usize = 0x0; - pub const m_boneNameToken: usize = 0x8; - pub const m_controls: usize = 0x10; + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_boneNameToken: usize = 0x8; // uint32 + pub const m_controls: usize = 0x10; // CUtlVector< ModelBoneFlexDriverControl_t > } pub mod ModelSkeletonData_t { - pub const m_boneName: usize = 0x0; - pub const m_nParent: usize = 0x18; - pub const m_boneSphere: usize = 0x30; - pub const m_nFlag: usize = 0x48; - pub const m_bonePosParent: usize = 0x60; - pub const m_boneRotParent: usize = 0x78; - pub const m_boneScaleParent: usize = 0x90; + pub const m_boneName: usize = 0x0; // CUtlVector< CUtlString > + pub const m_nParent: usize = 0x18; // CUtlVector< int16 > + pub const m_boneSphere: usize = 0x30; // CUtlVector< float32 > + pub const m_nFlag: usize = 0x48; // CUtlVector< uint32 > + pub const m_bonePosParent: usize = 0x60; // CUtlVector< Vector > + pub const m_boneRotParent: usize = 0x78; // CUtlVector< QuaternionStorage > + pub const m_boneScaleParent: usize = 0x90; // CUtlVector< float32 > } pub mod MoodAnimationLayer_t { - pub const m_sName: usize = 0x0; - pub const m_bActiveListening: usize = 0x8; - pub const m_bActiveTalking: usize = 0x9; - pub const m_layerAnimations: usize = 0x10; - pub const m_flIntensity: usize = 0x28; - pub const m_flDurationScale: usize = 0x30; - pub const m_bScaleWithInts: usize = 0x38; - pub const m_flNextStart: usize = 0x3C; - pub const m_flStartOffset: usize = 0x44; - pub const m_flEndOffset: usize = 0x4C; - pub const m_flFadeIn: usize = 0x54; - pub const m_flFadeOut: usize = 0x58; + pub const m_sName: usize = 0x0; // CUtlString + pub const m_bActiveListening: usize = 0x8; // bool + pub const m_bActiveTalking: usize = 0x9; // bool + pub const m_layerAnimations: usize = 0x10; // CUtlVector< MoodAnimation_t > + pub const m_flIntensity: usize = 0x28; // CRangeFloat + pub const m_flDurationScale: usize = 0x30; // CRangeFloat + pub const m_bScaleWithInts: usize = 0x38; // bool + pub const m_flNextStart: usize = 0x3C; // CRangeFloat + pub const m_flStartOffset: usize = 0x44; // CRangeFloat + pub const m_flEndOffset: usize = 0x4C; // CRangeFloat + pub const m_flFadeIn: usize = 0x54; // float32 + pub const m_flFadeOut: usize = 0x58; // float32 } pub mod MoodAnimation_t { - pub const m_sName: usize = 0x0; - pub const m_flWeight: usize = 0x8; + pub const m_sName: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 } pub mod MotionBlendItem { - pub const m_pChild: usize = 0x0; - pub const m_flKeyValue: usize = 0x8; + pub const m_pChild: usize = 0x0; // CSmartPtr< CMotionNode > + pub const m_flKeyValue: usize = 0x8; // float32 } pub mod MotionDBIndex { - pub const m_nIndex: usize = 0x0; + pub const m_nIndex: usize = 0x0; // uint32 } pub mod MotionIndex { - pub const m_nGroup: usize = 0x0; - pub const m_nMotion: usize = 0x2; + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nMotion: usize = 0x2; // uint16 } pub mod ParamSpanSample_t { - pub const m_value: usize = 0x0; - pub const m_flCycle: usize = 0x14; + pub const m_value: usize = 0x0; // CAnimVariant + pub const m_flCycle: usize = 0x14; // float32 } pub mod ParamSpan_t { - pub const m_samples: usize = 0x0; - pub const m_hParam: usize = 0x18; - pub const m_eParamType: usize = 0x1A; - pub const m_flStartCycle: usize = 0x1C; - pub const m_flEndCycle: usize = 0x20; + pub const m_samples: usize = 0x0; // CUtlVector< ParamSpanSample_t > + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_eParamType: usize = 0x1A; // AnimParamType_t + pub const m_flStartCycle: usize = 0x1C; // float32 + pub const m_flEndCycle: usize = 0x20; // float32 } pub mod PermModelDataAnimatedMaterialAttribute_t { - pub const m_AttributeName: usize = 0x0; - pub const m_nNumChannels: usize = 0x8; + pub const m_AttributeName: usize = 0x0; // CUtlString + pub const m_nNumChannels: usize = 0x8; // int32 } pub mod PermModelData_t { - pub const m_name: usize = 0x0; - pub const m_modelInfo: usize = 0x8; - pub const m_ExtParts: usize = 0x60; - pub const m_refMeshes: usize = 0x78; - pub const m_refMeshGroupMasks: usize = 0x90; - pub const m_refPhysGroupMasks: usize = 0xA8; - pub const m_refLODGroupMasks: usize = 0xC0; - pub const m_lodGroupSwitchDistances: usize = 0xD8; - pub const m_refPhysicsData: usize = 0xF0; - pub const m_refPhysicsHitboxData: usize = 0x108; - pub const m_refAnimGroups: usize = 0x120; - pub const m_refSequenceGroups: usize = 0x138; - pub const m_meshGroups: usize = 0x150; - pub const m_materialGroups: usize = 0x168; - pub const m_nDefaultMeshGroupMask: usize = 0x180; - pub const m_modelSkeleton: usize = 0x188; - pub const m_remappingTable: usize = 0x230; - pub const m_remappingTableStarts: usize = 0x248; - pub const m_boneFlexDrivers: usize = 0x260; - pub const m_pModelConfigList: usize = 0x278; - pub const m_BodyGroupsHiddenInTools: usize = 0x280; - pub const m_refAnimIncludeModels: usize = 0x298; - pub const m_AnimatedMaterialAttributes: usize = 0x2B0; + pub const m_name: usize = 0x0; // CUtlString + pub const m_modelInfo: usize = 0x8; // PermModelInfo_t + pub const m_ExtParts: usize = 0x60; // CUtlVector< PermModelExtPart_t > + pub const m_refMeshes: usize = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > + pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector< uint64 > + pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector< uint64 > + pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector< uint8 > + pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector< float32 > + pub const m_refPhysicsData: usize = 0xF0; // CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > + pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > + pub const m_refAnimGroups: usize = 0x120; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > + pub const m_refSequenceGroups: usize = 0x138; // CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > + pub const m_meshGroups: usize = 0x150; // CUtlVector< CUtlString > + pub const m_materialGroups: usize = 0x168; // CUtlVector< MaterialGroup_t > + pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 + pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t + pub const m_remappingTable: usize = 0x230; // CUtlVector< int16 > + pub const m_remappingTableStarts: usize = 0x248; // CUtlVector< uint16 > + pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector< ModelBoneFlexDriver_t > + pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* + pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector< CUtlString > + pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > + pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector< PermModelDataAnimatedMaterialAttribute_t > } pub mod PermModelExtPart_t { - pub const m_Transform: usize = 0x0; - pub const m_Name: usize = 0x20; - pub const m_nParent: usize = 0x28; - pub const m_refModel: usize = 0x30; + pub const m_Transform: usize = 0x0; // CTransform + pub const m_Name: usize = 0x20; // CUtlString + pub const m_nParent: usize = 0x28; // int32 + pub const m_refModel: usize = 0x30; // CStrongHandle< InfoForResourceTypeCModel > } pub mod PermModelInfo_t { - pub const m_nFlags: usize = 0x0; - pub const m_vHullMin: usize = 0x4; - pub const m_vHullMax: usize = 0x10; - pub const m_vViewMin: usize = 0x1C; - pub const m_vViewMax: usize = 0x28; - pub const m_flMass: usize = 0x34; - pub const m_vEyePosition: usize = 0x38; - pub const m_flMaxEyeDeflection: usize = 0x44; - pub const m_sSurfaceProperty: usize = 0x48; - pub const m_keyValueText: usize = 0x50; + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_vHullMin: usize = 0x4; // Vector + pub const m_vHullMax: usize = 0x10; // Vector + pub const m_vViewMin: usize = 0x1C; // Vector + pub const m_vViewMax: usize = 0x28; // Vector + pub const m_flMass: usize = 0x34; // float32 + pub const m_vEyePosition: usize = 0x38; // Vector + pub const m_flMaxEyeDeflection: usize = 0x44; // float32 + pub const m_sSurfaceProperty: usize = 0x48; // CUtlString + pub const m_keyValueText: usize = 0x50; // CUtlString } pub mod PhysSoftbodyDesc_t { - pub const m_ParticleBoneHash: usize = 0x0; - pub const m_Particles: usize = 0x18; - pub const m_Springs: usize = 0x30; - pub const m_Capsules: usize = 0x48; - pub const m_InitPose: usize = 0x60; - pub const m_ParticleBoneName: usize = 0x78; + pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector< uint32 > + pub const m_Particles: usize = 0x18; // CUtlVector< RnSoftbodyParticle_t > + pub const m_Springs: usize = 0x30; // CUtlVector< RnSoftbodySpring_t > + pub const m_Capsules: usize = 0x48; // CUtlVector< RnSoftbodyCapsule_t > + pub const m_InitPose: usize = 0x60; // CUtlVector< CTransform > + pub const m_ParticleBoneName: usize = 0x78; // CUtlVector< CUtlString > } pub mod RenderSkeletonBone_t { - pub const m_boneName: usize = 0x0; - pub const m_parentName: usize = 0x8; - pub const m_invBindPose: usize = 0x10; - pub const m_bbox: usize = 0x40; - pub const m_flSphereRadius: usize = 0x58; + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_parentName: usize = 0x8; // CUtlString + pub const m_invBindPose: usize = 0x10; // matrix3x4_t + pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t + pub const m_flSphereRadius: usize = 0x58; // float32 } pub mod SampleCode { - pub const m_subCode: usize = 0x0; + pub const m_subCode: usize = 0x0; // uint8[8] } pub mod ScriptInfo_t { - pub const m_code: usize = 0x0; - pub const m_paramsModified: usize = 0x8; - pub const m_proxyReadParams: usize = 0x20; - pub const m_proxyWriteParams: usize = 0x38; - pub const m_eScriptType: usize = 0x50; + pub const m_code: usize = 0x0; // CUtlString + pub const m_paramsModified: usize = 0x8; // CUtlVector< CAnimParamHandle > + pub const m_proxyReadParams: usize = 0x20; // CUtlVector< int32 > + pub const m_proxyWriteParams: usize = 0x38; // CUtlVector< int32 > + pub const m_eScriptType: usize = 0x50; // AnimScriptType } pub mod SkeletalInputOpFixedSettings_t { - pub const m_wristBones: usize = 0x0; - pub const m_fingers: usize = 0x18; - pub const m_outerKnuckle1: usize = 0x30; - pub const m_outerKnuckle2: usize = 0x34; - pub const m_eHand: usize = 0x38; - pub const m_eMotionRange: usize = 0x3C; - pub const m_eTransformSource: usize = 0x40; - pub const m_bEnableIK: usize = 0x44; - pub const m_bEnableCollision: usize = 0x45; + pub const m_wristBones: usize = 0x0; // CUtlVector< WristBone_t > + pub const m_fingers: usize = 0x18; // CUtlVector< FingerChain_t > + pub const m_outerKnuckle1: usize = 0x30; // int32 + pub const m_outerKnuckle2: usize = 0x34; // int32 + pub const m_eHand: usize = 0x38; // AnimVRHand_t + pub const m_eMotionRange: usize = 0x3C; // AnimVRHandMotionRange_t + pub const m_eTransformSource: usize = 0x40; // AnimVrBoneTransformSource_t + pub const m_bEnableIK: usize = 0x44; // bool + pub const m_bEnableCollision: usize = 0x45; // bool } pub mod SkeletonBoneBounds_t { - pub const m_vecCenter: usize = 0x0; - pub const m_vecSize: usize = 0xC; + pub const m_vecCenter: usize = 0x0; // Vector + pub const m_vecSize: usize = 0xC; // Vector } pub mod SolveIKChainPoseOpFixedSettings_t { - pub const m_ChainsToSolveData: usize = 0x0; - pub const m_bMatchTargetOrientation: usize = 0x18; + pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector< ChainToSolveData_t > + pub const m_bMatchTargetOrientation: usize = 0x18; // bool } pub mod StanceInfo_t { - pub const m_vPosition: usize = 0x0; - pub const m_flDirection: usize = 0xC; + pub const m_vPosition: usize = 0x0; // Vector + pub const m_flDirection: usize = 0xC; // float32 } pub mod TagSpan_t { - pub const m_tagIndex: usize = 0x0; - pub const m_startCycle: usize = 0x4; - pub const m_endCycle: usize = 0x8; + pub const m_tagIndex: usize = 0x0; // int32 + pub const m_startCycle: usize = 0x4; // float32 + pub const m_endCycle: usize = 0x8; // float32 } pub mod TraceSettings_t { - pub const m_flTraceHeight: usize = 0x0; - pub const m_flTraceRadius: usize = 0x4; + pub const m_flTraceHeight: usize = 0x0; // float32 + pub const m_flTraceRadius: usize = 0x4; // float32 } pub mod TwoBoneIKSettings_t { - pub const m_endEffectorType: usize = 0x0; - pub const m_endEffectorAttachment: usize = 0x10; - pub const m_targetType: usize = 0x90; - pub const m_targetAttachment: usize = 0xA0; - pub const m_targetBoneIndex: usize = 0x120; - pub const m_hPositionParam: usize = 0x124; - pub const m_hRotationParam: usize = 0x126; - pub const m_bAlwaysUseFallbackHinge: usize = 0x128; - pub const m_vLsFallbackHingeAxis: usize = 0x130; - pub const m_nFixedBoneIndex: usize = 0x140; - pub const m_nMiddleBoneIndex: usize = 0x144; - pub const m_nEndBoneIndex: usize = 0x148; - pub const m_bMatchTargetOrientation: usize = 0x14C; - pub const m_bConstrainTwist: usize = 0x14D; - pub const m_flMaxTwist: usize = 0x150; + pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType + pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment + pub const m_targetType: usize = 0x90; // IkTargetType + pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment + pub const m_targetBoneIndex: usize = 0x120; // int32 + pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle + pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle + pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool + pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned + pub const m_nFixedBoneIndex: usize = 0x140; // int32 + pub const m_nMiddleBoneIndex: usize = 0x144; // int32 + pub const m_nEndBoneIndex: usize = 0x148; // int32 + pub const m_bMatchTargetOrientation: usize = 0x14C; // bool + pub const m_bConstrainTwist: usize = 0x14D; // bool + pub const m_flMaxTwist: usize = 0x150; // float32 } pub mod VPhysXAggregateData_t { - pub const m_nFlags: usize = 0x0; - pub const m_nRefCounter: usize = 0x2; - pub const m_bonesHash: usize = 0x8; - pub const m_boneNames: usize = 0x20; - pub const m_indexNames: usize = 0x38; - pub const m_indexHash: usize = 0x50; - pub const m_bindPose: usize = 0x68; - pub const m_parts: usize = 0x80; - pub const m_constraints2: usize = 0x98; - pub const m_joints: usize = 0xB0; - pub const m_pFeModel: usize = 0xC8; - pub const m_boneParents: usize = 0xD0; - pub const m_surfacePropertyHashes: usize = 0xE8; - pub const m_collisionAttributes: usize = 0x100; - pub const m_debugPartNames: usize = 0x118; - pub const m_embeddedKeyvalues: usize = 0x130; + pub const m_nFlags: usize = 0x0; // uint16 + pub const m_nRefCounter: usize = 0x2; // uint16 + pub const m_bonesHash: usize = 0x8; // CUtlVector< uint32 > + pub const m_boneNames: usize = 0x20; // CUtlVector< CUtlString > + pub const m_indexNames: usize = 0x38; // CUtlVector< uint16 > + pub const m_indexHash: usize = 0x50; // CUtlVector< uint16 > + pub const m_bindPose: usize = 0x68; // CUtlVector< matrix3x4a_t > + pub const m_parts: usize = 0x80; // CUtlVector< VPhysXBodyPart_t > + pub const m_constraints2: usize = 0x98; // CUtlVector< VPhysXConstraint2_t > + pub const m_joints: usize = 0xB0; // CUtlVector< VPhysXJoint_t > + pub const m_pFeModel: usize = 0xC8; // PhysFeModelDesc_t* + pub const m_boneParents: usize = 0xD0; // CUtlVector< uint16 > + pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector< uint32 > + pub const m_collisionAttributes: usize = 0x100; // CUtlVector< VPhysXCollisionAttributes_t > + pub const m_debugPartNames: usize = 0x118; // CUtlVector< CUtlString > + pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString } pub mod VPhysXBodyPart_t { - pub const m_nFlags: usize = 0x0; - pub const m_flMass: usize = 0x4; - pub const m_rnShape: usize = 0x8; - pub const m_nCollisionAttributeIndex: usize = 0x80; - pub const m_nReserved: usize = 0x82; - pub const m_flInertiaScale: usize = 0x84; - pub const m_flLinearDamping: usize = 0x88; - pub const m_flAngularDamping: usize = 0x8C; - pub const m_bOverrideMassCenter: usize = 0x90; - pub const m_vMassCenterOverride: usize = 0x94; + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flMass: usize = 0x4; // float32 + pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t + pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16 + pub const m_nReserved: usize = 0x82; // uint16 + pub const m_flInertiaScale: usize = 0x84; // float32 + pub const m_flLinearDamping: usize = 0x88; // float32 + pub const m_flAngularDamping: usize = 0x8C; // float32 + pub const m_bOverrideMassCenter: usize = 0x90; // bool + pub const m_vMassCenterOverride: usize = 0x94; // Vector } pub mod VPhysXCollisionAttributes_t { - pub const m_CollisionGroup: usize = 0x0; - pub const m_InteractAs: usize = 0x8; - pub const m_InteractWith: usize = 0x20; - pub const m_InteractExclude: usize = 0x38; - pub const m_CollisionGroupString: usize = 0x50; - pub const m_InteractAsStrings: usize = 0x58; - pub const m_InteractWithStrings: usize = 0x70; - pub const m_InteractExcludeStrings: usize = 0x88; + pub const m_CollisionGroup: usize = 0x0; // uint32 + pub const m_InteractAs: usize = 0x8; // CUtlVector< uint32 > + pub const m_InteractWith: usize = 0x20; // CUtlVector< uint32 > + pub const m_InteractExclude: usize = 0x38; // CUtlVector< uint32 > + pub const m_CollisionGroupString: usize = 0x50; // CUtlString + pub const m_InteractAsStrings: usize = 0x58; // CUtlVector< CUtlString > + pub const m_InteractWithStrings: usize = 0x70; // CUtlVector< CUtlString > + pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector< CUtlString > } pub mod VPhysXConstraint2_t { - pub const m_nFlags: usize = 0x0; - pub const m_nParent: usize = 0x4; - pub const m_nChild: usize = 0x6; - pub const m_params: usize = 0x8; + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_nParent: usize = 0x4; // uint16 + pub const m_nChild: usize = 0x6; // uint16 + pub const m_params: usize = 0x8; // VPhysXConstraintParams_t } pub mod VPhysXConstraintParams_t { - pub const m_nType: usize = 0x0; - pub const m_nTranslateMotion: usize = 0x1; - pub const m_nRotateMotion: usize = 0x2; - pub const m_nFlags: usize = 0x3; - pub const m_anchor: usize = 0x4; - pub const m_axes: usize = 0x1C; - pub const m_maxForce: usize = 0x3C; - pub const m_maxTorque: usize = 0x40; - pub const m_linearLimitValue: usize = 0x44; - pub const m_linearLimitRestitution: usize = 0x48; - pub const m_linearLimitSpring: usize = 0x4C; - pub const m_linearLimitDamping: usize = 0x50; - pub const m_twistLowLimitValue: usize = 0x54; - pub const m_twistLowLimitRestitution: usize = 0x58; - pub const m_twistLowLimitSpring: usize = 0x5C; - pub const m_twistLowLimitDamping: usize = 0x60; - pub const m_twistHighLimitValue: usize = 0x64; - pub const m_twistHighLimitRestitution: usize = 0x68; - pub const m_twistHighLimitSpring: usize = 0x6C; - pub const m_twistHighLimitDamping: usize = 0x70; - pub const m_swing1LimitValue: usize = 0x74; - pub const m_swing1LimitRestitution: usize = 0x78; - pub const m_swing1LimitSpring: usize = 0x7C; - pub const m_swing1LimitDamping: usize = 0x80; - pub const m_swing2LimitValue: usize = 0x84; - pub const m_swing2LimitRestitution: usize = 0x88; - pub const m_swing2LimitSpring: usize = 0x8C; - pub const m_swing2LimitDamping: usize = 0x90; - pub const m_goalPosition: usize = 0x94; - pub const m_goalOrientation: usize = 0xA0; - pub const m_goalAngularVelocity: usize = 0xB0; - pub const m_driveSpringX: usize = 0xBC; - pub const m_driveSpringY: usize = 0xC0; - pub const m_driveSpringZ: usize = 0xC4; - pub const m_driveDampingX: usize = 0xC8; - pub const m_driveDampingY: usize = 0xCC; - pub const m_driveDampingZ: usize = 0xD0; - pub const m_driveSpringTwist: usize = 0xD4; - pub const m_driveSpringSwing: usize = 0xD8; - pub const m_driveSpringSlerp: usize = 0xDC; - pub const m_driveDampingTwist: usize = 0xE0; - pub const m_driveDampingSwing: usize = 0xE4; - pub const m_driveDampingSlerp: usize = 0xE8; - pub const m_solverIterationCount: usize = 0xEC; - pub const m_projectionLinearTolerance: usize = 0xF0; - pub const m_projectionAngularTolerance: usize = 0xF4; + pub const m_nType: usize = 0x0; // int8 + pub const m_nTranslateMotion: usize = 0x1; // int8 + pub const m_nRotateMotion: usize = 0x2; // int8 + pub const m_nFlags: usize = 0x3; // int8 + pub const m_anchor: usize = 0x4; // Vector[2] + pub const m_axes: usize = 0x1C; // QuaternionStorage[2] + pub const m_maxForce: usize = 0x3C; // float32 + pub const m_maxTorque: usize = 0x40; // float32 + pub const m_linearLimitValue: usize = 0x44; // float32 + pub const m_linearLimitRestitution: usize = 0x48; // float32 + pub const m_linearLimitSpring: usize = 0x4C; // float32 + pub const m_linearLimitDamping: usize = 0x50; // float32 + pub const m_twistLowLimitValue: usize = 0x54; // float32 + pub const m_twistLowLimitRestitution: usize = 0x58; // float32 + pub const m_twistLowLimitSpring: usize = 0x5C; // float32 + pub const m_twistLowLimitDamping: usize = 0x60; // float32 + pub const m_twistHighLimitValue: usize = 0x64; // float32 + pub const m_twistHighLimitRestitution: usize = 0x68; // float32 + pub const m_twistHighLimitSpring: usize = 0x6C; // float32 + pub const m_twistHighLimitDamping: usize = 0x70; // float32 + pub const m_swing1LimitValue: usize = 0x74; // float32 + pub const m_swing1LimitRestitution: usize = 0x78; // float32 + pub const m_swing1LimitSpring: usize = 0x7C; // float32 + pub const m_swing1LimitDamping: usize = 0x80; // float32 + pub const m_swing2LimitValue: usize = 0x84; // float32 + pub const m_swing2LimitRestitution: usize = 0x88; // float32 + pub const m_swing2LimitSpring: usize = 0x8C; // float32 + pub const m_swing2LimitDamping: usize = 0x90; // float32 + pub const m_goalPosition: usize = 0x94; // Vector + pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage + pub const m_goalAngularVelocity: usize = 0xB0; // Vector + pub const m_driveSpringX: usize = 0xBC; // float32 + pub const m_driveSpringY: usize = 0xC0; // float32 + pub const m_driveSpringZ: usize = 0xC4; // float32 + pub const m_driveDampingX: usize = 0xC8; // float32 + pub const m_driveDampingY: usize = 0xCC; // float32 + pub const m_driveDampingZ: usize = 0xD0; // float32 + pub const m_driveSpringTwist: usize = 0xD4; // float32 + pub const m_driveSpringSwing: usize = 0xD8; // float32 + pub const m_driveSpringSlerp: usize = 0xDC; // float32 + pub const m_driveDampingTwist: usize = 0xE0; // float32 + pub const m_driveDampingSwing: usize = 0xE4; // float32 + pub const m_driveDampingSlerp: usize = 0xE8; // float32 + pub const m_solverIterationCount: usize = 0xEC; // int32 + pub const m_projectionLinearTolerance: usize = 0xF0; // float32 + pub const m_projectionAngularTolerance: usize = 0xF4; // float32 } pub mod VPhysXJoint_t { - pub const m_nType: usize = 0x0; - pub const m_nBody1: usize = 0x2; - pub const m_nBody2: usize = 0x4; - pub const m_nFlags: usize = 0x6; - pub const m_Frame1: usize = 0x10; - pub const m_Frame2: usize = 0x30; - pub const m_bEnableCollision: usize = 0x50; - pub const m_bEnableLinearLimit: usize = 0x51; - pub const m_LinearLimit: usize = 0x54; - pub const m_bEnableLinearMotor: usize = 0x5C; - pub const m_vLinearTargetVelocity: usize = 0x60; - pub const m_flMaxForce: usize = 0x6C; - pub const m_bEnableSwingLimit: usize = 0x70; - pub const m_SwingLimit: usize = 0x74; - pub const m_bEnableTwistLimit: usize = 0x7C; - pub const m_TwistLimit: usize = 0x80; - pub const m_bEnableAngularMotor: usize = 0x88; - pub const m_vAngularTargetVelocity: usize = 0x8C; - pub const m_flMaxTorque: usize = 0x98; - pub const m_flLinearFrequency: usize = 0x9C; - pub const m_flLinearDampingRatio: usize = 0xA0; - pub const m_flAngularFrequency: usize = 0xA4; - pub const m_flAngularDampingRatio: usize = 0xA8; - pub const m_flFriction: usize = 0xAC; + pub const m_nType: usize = 0x0; // uint16 + pub const m_nBody1: usize = 0x2; // uint16 + pub const m_nBody2: usize = 0x4; // uint16 + pub const m_nFlags: usize = 0x6; // uint16 + pub const m_Frame1: usize = 0x10; // CTransform + pub const m_Frame2: usize = 0x30; // CTransform + pub const m_bEnableCollision: usize = 0x50; // bool + pub const m_bEnableLinearLimit: usize = 0x51; // bool + pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t + pub const m_bEnableLinearMotor: usize = 0x5C; // bool + pub const m_vLinearTargetVelocity: usize = 0x60; // Vector + pub const m_flMaxForce: usize = 0x6C; // float32 + pub const m_bEnableSwingLimit: usize = 0x70; // bool + pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t + pub const m_bEnableTwistLimit: usize = 0x7C; // bool + pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t + pub const m_bEnableAngularMotor: usize = 0x88; // bool + pub const m_vAngularTargetVelocity: usize = 0x8C; // Vector + pub const m_flMaxTorque: usize = 0x98; // float32 + pub const m_flLinearFrequency: usize = 0x9C; // float32 + pub const m_flLinearDampingRatio: usize = 0xA0; // float32 + pub const m_flAngularFrequency: usize = 0xA4; // float32 + pub const m_flAngularDampingRatio: usize = 0xA8; // float32 + pub const m_flFriction: usize = 0xAC; // float32 } pub mod VPhysXRange_t { - pub const m_flMin: usize = 0x0; - pub const m_flMax: usize = 0x4; + pub const m_flMin: usize = 0x0; // float32 + pub const m_flMax: usize = 0x4; // float32 } pub mod VPhysics2ShapeDef_t { - pub const m_spheres: usize = 0x0; - pub const m_capsules: usize = 0x18; - pub const m_hulls: usize = 0x30; - pub const m_meshes: usize = 0x48; - pub const m_CollisionAttributeIndices: usize = 0x60; + pub const m_spheres: usize = 0x0; // CUtlVector< RnSphereDesc_t > + pub const m_capsules: usize = 0x18; // CUtlVector< RnCapsuleDesc_t > + pub const m_hulls: usize = 0x30; // CUtlVector< RnHullDesc_t > + pub const m_meshes: usize = 0x48; // CUtlVector< RnMeshDesc_t > + pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector< uint16 > } pub mod WeightList { - pub const m_name: usize = 0x0; - pub const m_weights: usize = 0x8; + pub const m_name: usize = 0x0; // CUtlString + pub const m_weights: usize = 0x8; // CUtlVector< float32 > } pub mod WristBone_t { - pub const m_xOffsetTransformMS: usize = 0x0; - pub const m_boneIndex: usize = 0x20; + pub const m_xOffsetTransformMS: usize = 0x0; // CTransform + pub const m_boneIndex: usize = 0x20; // int32 } \ No newline at end of file diff --git a/generated/client.dll.cs b/generated/client.dll.cs index 563b0b3..4679bfd 100644 --- a/generated/client.dll.cs +++ b/generated/client.dll.cs @@ -1,3688 +1,3688 @@ public static class ActiveModelConfig_t { - public const nint m_Handle = 0x28; - public const nint m_Name = 0x30; - public const nint m_AssociatedEntities = 0x38; - public const nint m_AssociatedEntityNames = 0x50; + public const nint m_Handle = 0x28; // ModelConfigHandle_t + public const nint m_Name = 0x30; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; - public const nint m_PredNetByteVariables = 0x20; - public const nint m_PredNetUInt16Variables = 0x38; - public const nint m_PredNetIntVariables = 0x50; - public const nint m_PredNetUInt32Variables = 0x68; - public const nint m_PredNetUInt64Variables = 0x80; - public const nint m_PredNetFloatVariables = 0x98; - public const nint m_PredNetVectorVariables = 0xB0; - public const nint m_PredNetQuaternionVariables = 0xC8; - public const nint m_OwnerOnlyPredNetBoolVariables = 0xE0; - public const nint m_OwnerOnlyPredNetByteVariables = 0xF8; - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x110; - public const nint m_OwnerOnlyPredNetIntVariables = 0x128; - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x140; - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x158; - public const nint m_OwnerOnlyPredNetFloatVariables = 0x170; - public const nint m_OwnerOnlyPredNetVectorVariables = 0x188; - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; - public const nint m_nBoolVariablesCount = 0x1B8; - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1BC; - public const nint m_nRandomSeedOffset = 0x1C0; - public const nint m_flLastTeleportTime = 0x1C4; + public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase< uint32 > + public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase< uint8 > + public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase< uint16 > + public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase< int32 > + public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase< uint32 > + public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase< uint64 > + public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase< float32 > + public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase< Vector > + public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase< Quaternion > + public const nint m_OwnerOnlyPredNetBoolVariables = 0xE0; // C_NetworkUtlVectorBase< uint32 > + public const nint m_OwnerOnlyPredNetByteVariables = 0xF8; // C_NetworkUtlVectorBase< uint8 > + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x110; // C_NetworkUtlVectorBase< uint16 > + public const nint m_OwnerOnlyPredNetIntVariables = 0x128; // C_NetworkUtlVectorBase< int32 > + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x140; // C_NetworkUtlVectorBase< uint32 > + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x158; // C_NetworkUtlVectorBase< uint64 > + public const nint m_OwnerOnlyPredNetFloatVariables = 0x170; // C_NetworkUtlVectorBase< float32 > + public const nint m_OwnerOnlyPredNetVectorVariables = 0x188; // C_NetworkUtlVectorBase< Vector > + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; // C_NetworkUtlVectorBase< Quaternion > + public const nint m_nBoolVariablesCount = 0x1B8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32 + public const nint m_nRandomSeedOffset = 0x1C0; // int32 + public const nint m_flLastTeleportTime = 0x1C4; // float32 } public static class CAttributeList { - public const nint m_Attributes = 0x8; - public const nint m_pManager = 0x58; + public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > + public const nint m_pManager = 0x58; // CAttributeManager* } public static class CAttributeManager { - public const nint m_Providers = 0x8; - public const nint m_iReapplyProvisionParity = 0x20; - public const nint m_hOuter = 0x24; - public const nint m_bPreventLoopback = 0x28; - public const nint m_ProviderType = 0x2C; - public const nint m_CachedResults = 0x30; + public const nint m_Providers = 0x8; // CUtlVector< CHandle< C_BaseEntity > > + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle< C_BaseEntity > + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector< CAttributeManager::cached_attribute_float_t > } public static class CAttributeManager_cached_attribute_float_t { - public const nint flIn = 0x0; - public const nint iAttribHook = 0x8; - public const nint flOut = 0x10; + public const nint flIn = 0x0; // float32 + public const nint iAttribHook = 0x8; // CUtlSymbolLarge + public const nint flOut = 0x10; // float32 } public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xCC0; - public const nint m_bShouldAnimateDuringGameplayPause = 0xCC1; - public const nint m_bSuppressAnimEventSounds = 0xCC3; - public const nint m_bAnimGraphUpdateEnabled = 0xCD0; - public const nint m_flMaxSlopeDistance = 0xCD4; - public const nint m_vLastSlopeCheckPos = 0xCD8; - public const nint m_vecForce = 0xCE8; - public const nint m_nForceBone = 0xCF4; - public const nint m_pClientsideRagdoll = 0xCF8; - public const nint m_bBuiltRagdoll = 0xD00; - public const nint m_pRagdollPose = 0xD18; - public const nint m_bClientRagdoll = 0xD20; - public const nint m_bHasAnimatedMaterialAttributes = 0xD30; + public const nint m_bInitiallyPopulateInterpHistory = 0xCC0; // bool + public const nint m_bShouldAnimateDuringGameplayPause = 0xCC1; // bool + public const nint m_bSuppressAnimEventSounds = 0xCC3; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xCD0; // bool + public const nint m_flMaxSlopeDistance = 0xCD4; // float32 + public const nint m_vLastSlopeCheckPos = 0xCD8; // Vector + public const nint m_vecForce = 0xCE8; // Vector + public const nint m_nForceBone = 0xCF4; // int32 + public const nint m_pClientsideRagdoll = 0xCF8; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD00; // bool + public const nint m_pRagdollPose = 0xD18; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0xD20; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xD30; // bool } public static class CBaseAnimGraphController { - public const nint m_baseLayer = 0x18; - public const nint m_animGraphNetworkedVars = 0x40; - public const nint m_bSequenceFinished = 0x1320; - public const nint m_flLastEventCycle = 0x1324; - public const nint m_flLastEventAnimTime = 0x1328; - public const nint m_flPlaybackRate = 0x132C; - public const nint m_flPrevAnimTime = 0x1334; - public const nint m_bClientSideAnimation = 0x1338; - public const nint m_bNetworkedAnimationInputsChanged = 0x1339; - public const nint m_nPrevNewSequenceParity = 0x133A; - public const nint m_nPrevResetEventsParity = 0x133B; - public const nint m_nNewSequenceParity = 0x133C; - public const nint m_nResetEventsParity = 0x1340; - public const nint m_nAnimLoopMode = 0x1344; - public const nint m_hAnimationUpdate = 0x13E4; - public const nint m_hLastAnimEventSequence = 0x13E8; + public const nint m_baseLayer = 0x18; // CNetworkedSequenceOperation + public const nint m_animGraphNetworkedVars = 0x40; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x1320; // bool + public const nint m_flLastEventCycle = 0x1324; // float32 + public const nint m_flLastEventAnimTime = 0x1328; // float32 + public const nint m_flPlaybackRate = 0x132C; // CNetworkedQuantizedFloat + public const nint m_flPrevAnimTime = 0x1334; // float32 + public const nint m_bClientSideAnimation = 0x1338; // bool + public const nint m_bNetworkedAnimationInputsChanged = 0x1339; // bool + public const nint m_nPrevNewSequenceParity = 0x133A; // uint8 + public const nint m_nPrevResetEventsParity = 0x133B; // uint8 + public const nint m_nNewSequenceParity = 0x133C; // int32 + public const nint m_nResetEventsParity = 0x1340; // int32 + public const nint m_nAnimLoopMode = 0x1344; // AnimLoopMode_t + public const nint m_hAnimationUpdate = 0x13E4; // AnimationUpdateListHandle_t + public const nint m_hLastAnimEventSequence = 0x13E8; // HSequence } public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x548; - public const nint m_CommandContext = 0x550; - public const nint m_nInButtonsWhichAreToggles = 0x5D0; - public const nint m_nTickBase = 0x5D8; - public const nint m_hPawn = 0x5DC; - public const nint m_hPredictedPawn = 0x5E0; - public const nint m_nSplitScreenSlot = 0x5E4; - public const nint m_hSplitOwner = 0x5E8; - public const nint m_hSplitScreenPlayers = 0x5F0; - public const nint m_bIsHLTV = 0x608; - public const nint m_iConnected = 0x60C; - public const nint m_iszPlayerName = 0x610; - public const nint m_steamID = 0x698; - public const nint m_bIsLocalPlayerController = 0x6A0; - public const nint m_iDesiredFOV = 0x6A4; + public const nint m_nFinalPredictedTick = 0x548; // int32 + public const nint m_CommandContext = 0x550; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x5D0; // uint64 + public const nint m_nTickBase = 0x5D8; // uint32 + public const nint m_hPawn = 0x5DC; // CHandle< C_BasePlayerPawn > + public const nint m_hPredictedPawn = 0x5E0; // CHandle< C_BasePlayerPawn > + public const nint m_nSplitScreenSlot = 0x5E4; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x5E8; // CHandle< CBasePlayerController > + public const nint m_hSplitScreenPlayers = 0x5F0; // CUtlVector< CHandle< CBasePlayerController > > + public const nint m_bIsHLTV = 0x608; // bool + public const nint m_iConnected = 0x60C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x610; // char[128] + public const nint m_steamID = 0x698; // uint64 + public const nint m_bIsLocalPlayerController = 0x6A0; // bool + public const nint m_iDesiredFOV = 0x6A4; // uint32 } public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; - public const nint m_flHeadDamageMultiplier = 0x108; - public const nint m_flChestDamageMultiplier = 0x118; - public const nint m_flStomachDamageMultiplier = 0x128; - public const nint m_flArmDamageMultiplier = 0x138; - public const nint m_flLegDamageMultiplier = 0x148; - public const nint m_flHoldBreathTime = 0x158; - public const nint m_flDrowningDamageInterval = 0x15C; - public const nint m_nDrowningDamageInitial = 0x160; - public const nint m_nDrowningDamageMax = 0x164; - public const nint m_nWaterSpeed = 0x168; - public const nint m_flUseRange = 0x16C; - public const nint m_flUseAngleTolerance = 0x170; - public const nint m_flCrouchTime = 0x174; + public const nint m_sModelName = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 } public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; - public const nint m_bBuiltRightHanded = 0x108; - public const nint m_bAllowFlipping = 0x109; - public const nint m_bIsFullAuto = 0x10A; - public const nint m_nNumBullets = 0x10C; - public const nint m_sMuzzleAttachment = 0x110; - public const nint m_szMuzzleFlashParticle = 0x118; - public const nint m_iFlags = 0x1F8; - public const nint m_nPrimaryAmmoType = 0x1F9; - public const nint m_nSecondaryAmmoType = 0x1FA; - public const nint m_iMaxClip1 = 0x1FC; - public const nint m_iMaxClip2 = 0x200; - public const nint m_iDefaultClip1 = 0x204; - public const nint m_iDefaultClip2 = 0x208; - public const nint m_iWeight = 0x20C; - public const nint m_bAutoSwitchTo = 0x210; - public const nint m_bAutoSwitchFrom = 0x211; - public const nint m_iRumbleEffect = 0x214; - public const nint m_aShootSounds = 0x218; - public const nint m_iSlot = 0x238; - public const nint m_iPosition = 0x23C; + public const nint m_szWorldModel = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_bIsFullAuto = 0x10A; // bool + public const nint m_nNumBullets = 0x10C; // int32 + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_aShootSounds = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > + public const nint m_iSlot = 0x238; // int32 + public const nint m_iPosition = 0x23C; // int32 } public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xE80; - public const nint m_iShapeType = 0xE84; - public const nint m_bConformToCollisionBounds = 0xE88; - public const nint m_mPreferredCatchTransform = 0xE8C; + public const nint m_bModelOverrodeBlockLOS = 0xE80; // bool + public const nint m_iShapeType = 0xE84; // int32 + public const nint m_bConformToCollisionBounds = 0xE88; // bool + public const nint m_mPreferredCatchTransform = 0xE8C; // matrix3x4_t } public static class CBodyComponent { - public const nint m_pSceneNode = 0x8; - public const nint __m_pChainEntity = 0x20; + public const nint m_pSceneNode = 0x8; // CGameSceneNode* + public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer } public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x470; - public const nint __m_pChainEntity = 0x18B0; + public const nint m_animationController = 0x470; // CBaseAnimGraphController + public const nint __m_pChainEntity = 0x18B0; // CNetworkVarChainer } public static class CBodyComponentBaseModelEntity { - public const nint __m_pChainEntity = 0x470; + public const nint __m_pChainEntity = 0x470; // CNetworkVarChainer } public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x50; - public const nint __m_pChainEntity = 0x1A0; + public const nint m_sceneNode = 0x50; // CGameSceneNode + public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer } public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x50; - public const nint __m_pChainEntity = 0x440; + public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + public const nint __m_pChainEntity = 0x440; // CNetworkVarChainer } public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xCC8; + public const nint m_bBombPlantedHere = 0xCC8; // bool } public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; + public const nint m_flFluidDensity = 0x18; // float32 } public static class CCSGameModeRules { - public const nint __m_pChainEntity = 0x8; + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } public static class CCSGameModeRules_Deathmatch { - public const nint m_bFirstThink = 0x30; - public const nint m_bFirstThinkAfterConnected = 0x31; - public const nint m_flDMBonusStartTime = 0x34; - public const nint m_flDMBonusTimeLength = 0x38; - public const nint m_nDMBonusWeaponLoadoutSlot = 0x3C; + public const nint m_bFirstThink = 0x30; // bool + public const nint m_bFirstThinkAfterConnected = 0x31; // bool + public const nint m_flDMBonusStartTime = 0x34; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x38; // float32 + public const nint m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16 } public static class CCSObserver_ObserverServices { - public const nint m_hLastObserverTarget = 0x58; - public const nint m_vecObserverInterpolateOffset = 0x5C; - public const nint m_vecObserverInterpStartPos = 0x68; - public const nint m_flObsInterp_PathLength = 0x74; - public const nint m_qObsInterp_OrientationStart = 0x80; - public const nint m_qObsInterp_OrientationTravelDir = 0x90; - public const nint m_obsInterpState = 0xA0; - public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; + public const nint m_hLastObserverTarget = 0x58; // CEntityHandle + public const nint m_vecObserverInterpolateOffset = 0x5C; // Vector + public const nint m_vecObserverInterpStartPos = 0x68; // Vector + public const nint m_flObsInterp_PathLength = 0x74; // float32 + public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion + public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion + public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t + public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool } public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x210; - public const nint m_iFOVStart = 0x214; - public const nint m_flFOVTime = 0x218; - public const nint m_flFOVRate = 0x21C; - public const nint m_hZoomOwner = 0x220; - public const nint m_flLastShotFOV = 0x224; + public const nint m_iFOV = 0x210; // uint32 + public const nint m_iFOVStart = 0x214; // uint32 + public const nint m_flFOVTime = 0x218; // GameTime_t + public const nint m_flFOVRate = 0x21C; // float32 + public const nint m_hZoomOwner = 0x220; // CHandle< C_BaseEntity > + public const nint m_flLastShotFOV = 0x224; // float32 } public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x6D0; - public const nint m_pInventoryServices = 0x6D8; - public const nint m_pActionTrackingServices = 0x6E0; - public const nint m_pDamageServices = 0x6E8; - public const nint m_iPing = 0x6F0; - public const nint m_bHasCommunicationAbuseMute = 0x6F4; - public const nint m_szCrosshairCodes = 0x6F8; - public const nint m_iPendingTeamNum = 0x700; - public const nint m_flForceTeamTime = 0x704; - public const nint m_iCompTeammateColor = 0x708; - public const nint m_bEverPlayedOnTeam = 0x70C; - public const nint m_flPreviousForceJoinTeamTime = 0x710; - public const nint m_szClan = 0x718; - public const nint m_sSanitizedPlayerName = 0x720; - public const nint m_iCoachingTeam = 0x728; - public const nint m_nPlayerDominated = 0x730; - public const nint m_nPlayerDominatingMe = 0x738; - public const nint m_iCompetitiveRanking = 0x740; - public const nint m_iCompetitiveWins = 0x744; - public const nint m_iCompetitiveRankType = 0x748; - public const nint m_iCompetitiveRankingPredicted_Win = 0x74C; - public const nint m_iCompetitiveRankingPredicted_Loss = 0x750; - public const nint m_iCompetitiveRankingPredicted_Tie = 0x754; - public const nint m_nEndMatchNextMapVote = 0x758; - public const nint m_unActiveQuestId = 0x75C; - public const nint m_nQuestProgressReason = 0x760; - public const nint m_unPlayerTvControlFlags = 0x764; - public const nint m_iDraftIndex = 0x7D0; - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7D4; - public const nint m_uiAbandonRecordedReason = 0x7D8; - public const nint m_bEverFullyConnected = 0x7DC; - public const nint m_bAbandonAllowsSurrender = 0x7DD; - public const nint m_bAbandonOffersInstantSurrender = 0x7DE; - public const nint m_bDisconnection1MinWarningPrinted = 0x7DF; - public const nint m_bScoreReported = 0x7E0; - public const nint m_nDisconnectionTick = 0x7E4; - public const nint m_bControllingBot = 0x7F0; - public const nint m_bHasControlledBotThisRound = 0x7F1; - public const nint m_bHasBeenControlledByPlayerThisRound = 0x7F2; - public const nint m_nBotsControlledThisRound = 0x7F4; - public const nint m_bCanControlObservedBot = 0x7F8; - public const nint m_hPlayerPawn = 0x7FC; - public const nint m_hObserverPawn = 0x800; - public const nint m_bPawnIsAlive = 0x804; - public const nint m_iPawnHealth = 0x808; - public const nint m_iPawnArmor = 0x80C; - public const nint m_bPawnHasDefuser = 0x810; - public const nint m_bPawnHasHelmet = 0x811; - public const nint m_nPawnCharacterDefIndex = 0x812; - public const nint m_iPawnLifetimeStart = 0x814; - public const nint m_iPawnLifetimeEnd = 0x818; - public const nint m_iPawnBotDifficulty = 0x81C; - public const nint m_hOriginalControllerOfCurrentPawn = 0x820; - public const nint m_iScore = 0x824; - public const nint m_vecKills = 0x828; - public const nint m_iMVPs = 0x840; - public const nint m_bIsPlayerNameDirty = 0x844; + public const nint m_pInGameMoneyServices = 0x6D0; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x6D8; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x6E0; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x6E8; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x6F0; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x6F4; // bool + public const nint m_szCrosshairCodes = 0x6F8; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x700; // uint8 + public const nint m_flForceTeamTime = 0x704; // GameTime_t + public const nint m_iCompTeammateColor = 0x708; // int32 + public const nint m_bEverPlayedOnTeam = 0x70C; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x710; // GameTime_t + public const nint m_szClan = 0x718; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x720; // CUtlString + public const nint m_iCoachingTeam = 0x728; // int32 + public const nint m_nPlayerDominated = 0x730; // uint64 + public const nint m_nPlayerDominatingMe = 0x738; // uint64 + public const nint m_iCompetitiveRanking = 0x740; // int32 + public const nint m_iCompetitiveWins = 0x744; // int32 + public const nint m_iCompetitiveRankType = 0x748; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x74C; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x750; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x754; // int32 + public const nint m_nEndMatchNextMapVote = 0x758; // int32 + public const nint m_unActiveQuestId = 0x75C; // uint16 + public const nint m_nQuestProgressReason = 0x760; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x764; // uint32 + public const nint m_iDraftIndex = 0x7D0; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7D4; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7D8; // uint32 + public const nint m_bEverFullyConnected = 0x7DC; // bool + public const nint m_bAbandonAllowsSurrender = 0x7DD; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7DE; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7DF; // bool + public const nint m_bScoreReported = 0x7E0; // bool + public const nint m_nDisconnectionTick = 0x7E4; // int32 + public const nint m_bControllingBot = 0x7F0; // bool + public const nint m_bHasControlledBotThisRound = 0x7F1; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7F2; // bool + public const nint m_nBotsControlledThisRound = 0x7F4; // int32 + public const nint m_bCanControlObservedBot = 0x7F8; // bool + public const nint m_hPlayerPawn = 0x7FC; // CHandle< C_CSPlayerPawn > + public const nint m_hObserverPawn = 0x800; // CHandle< C_CSObserverPawn > + public const nint m_bPawnIsAlive = 0x804; // bool + public const nint m_iPawnHealth = 0x808; // uint32 + public const nint m_iPawnArmor = 0x80C; // int32 + public const nint m_bPawnHasDefuser = 0x810; // bool + public const nint m_bPawnHasHelmet = 0x811; // bool + public const nint m_nPawnCharacterDefIndex = 0x812; // uint16 + public const nint m_iPawnLifetimeStart = 0x814; // int32 + public const nint m_iPawnLifetimeEnd = 0x818; // int32 + public const nint m_iPawnBotDifficulty = 0x81C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x820; // CHandle< CCSPlayerController > + public const nint m_iScore = 0x824; // int32 + public const nint m_vecKills = 0x828; // C_NetworkUtlVectorBase< EKillTypes_t > + public const nint m_iMVPs = 0x840; // int32 + public const nint m_bIsPlayerNameDirty = 0x844; // bool } public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; - public const nint m_matchStats = 0x90; - public const nint m_iNumRoundKills = 0x108; - public const nint m_iNumRoundKillsHeadshots = 0x10C; + public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > + public const nint m_matchStats = 0x90; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x108; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32 } public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; - public const nint m_DamageList = 0x48; + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar< CDamageRecord > } public static class CCSPlayerController_InGameMoneyServices { - public const nint m_iAccount = 0x40; - public const nint m_iStartAccount = 0x44; - public const nint m_iTotalCashSpent = 0x48; - public const nint m_iCashSpentThisRound = 0x4C; - public const nint m_nPreviousAccount = 0x50; + public const nint m_iAccount = 0x40; // int32 + public const nint m_iStartAccount = 0x44; // int32 + public const nint m_iTotalCashSpent = 0x48; // int32 + public const nint m_iCashSpentThisRound = 0x4C; // int32 + public const nint m_nPreviousAccount = 0x50; // int32 } public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; - public const nint m_rank = 0x44; - public const nint m_nPersonaDataPublicLevel = 0x5C; - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; - public const nint m_vecTerroristLoadoutCache = 0x70; - public const nint m_vecCounterTerroristLoadoutCache = 0xC0; + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_vecTerroristLoadoutCache = 0x70; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > + public const nint m_vecCounterTerroristLoadoutCache = 0xC0; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > } public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; - public const nint m_bIsRescuing = 0x44; - public const nint m_weaponPurchasesThisMatch = 0x48; - public const nint m_weaponPurchasesThisRound = 0xA0; + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle< C_BasePlayerWeapon > + public const nint m_bIsRescuing = 0x44; // bool + public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; + public const nint m_totalHitsOnServer = 0x40; // int32 } public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0x40; + public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > } public static class CCSPlayer_CameraServices { - public const nint m_flDeathCamTilt = 0x228; + public const nint m_flDeathCamTilt = 0x228; // float32 } public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; - public const nint m_hCarriedHostageProp = 0x44; + public const nint m_hCarriedHostage = 0x40; // CHandle< C_BaseEntity > + public const nint m_hCarriedHostageProp = 0x44; // CHandle< C_BaseEntity > } public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; - public const nint m_bHasHelmet = 0x41; - public const nint m_bHasHeavyArmor = 0x42; + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool } public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x210; - public const nint m_vecLadderNormal = 0x214; - public const nint m_nLadderSurfacePropIndex = 0x220; - public const nint m_flDuckAmount = 0x224; - public const nint m_flDuckSpeed = 0x228; - public const nint m_bDuckOverride = 0x22C; - public const nint m_bDesiresDuck = 0x22D; - public const nint m_flDuckOffset = 0x230; - public const nint m_nDuckTimeMsecs = 0x234; - public const nint m_nDuckJumpTimeMsecs = 0x238; - public const nint m_nJumpTimeMsecs = 0x23C; - public const nint m_flLastDuckTime = 0x240; - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; - public const nint m_duckUntilOnGround = 0x258; - public const nint m_bHasWalkMovedSinceLastJump = 0x259; - public const nint m_bInStuckTest = 0x25A; - public const nint m_flStuckCheckTime = 0x268; - public const nint m_nTraceCount = 0x468; - public const nint m_StuckLast = 0x46C; - public const nint m_bSpeedCropped = 0x470; - public const nint m_nOldWaterLevel = 0x474; - public const nint m_flWaterEntryTime = 0x478; - public const nint m_vecForward = 0x47C; - public const nint m_vecLeft = 0x488; - public const nint m_vecUp = 0x494; - public const nint m_vecPreviouslyPredictedOrigin = 0x4A0; - public const nint m_bOldJumpPressed = 0x4AC; - public const nint m_flJumpPressedTime = 0x4B0; - public const nint m_flJumpUntil = 0x4B4; - public const nint m_flJumpVel = 0x4B8; - public const nint m_fStashGrenadeParameterWhen = 0x4BC; - public const nint m_nButtonDownMaskPrev = 0x4C0; - public const nint m_flOffsetTickCompleteTime = 0x4C8; - public const nint m_flOffsetTickStashedSpeed = 0x4CC; - public const nint m_flStamina = 0x4D0; - public const nint m_bUpdatePredictedOriginAfterDataUpdate = 0x4D4; + public const nint m_flMaxFallVelocity = 0x210; // float32 + public const nint m_vecLadderNormal = 0x214; // Vector + public const nint m_nLadderSurfacePropIndex = 0x220; // int32 + public const nint m_flDuckAmount = 0x224; // float32 + public const nint m_flDuckSpeed = 0x228; // float32 + public const nint m_bDuckOverride = 0x22C; // bool + public const nint m_bDesiresDuck = 0x22D; // bool + public const nint m_flDuckOffset = 0x230; // float32 + public const nint m_nDuckTimeMsecs = 0x234; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x238; // uint32 + public const nint m_nJumpTimeMsecs = 0x23C; // uint32 + public const nint m_flLastDuckTime = 0x240; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D + public const nint m_duckUntilOnGround = 0x258; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool + public const nint m_bInStuckTest = 0x25A; // bool + public const nint m_flStuckCheckTime = 0x268; // float32[64][2] + public const nint m_nTraceCount = 0x468; // int32 + public const nint m_StuckLast = 0x46C; // int32 + public const nint m_bSpeedCropped = 0x470; // bool + public const nint m_nOldWaterLevel = 0x474; // int32 + public const nint m_flWaterEntryTime = 0x478; // float32 + public const nint m_vecForward = 0x47C; // Vector + public const nint m_vecLeft = 0x488; // Vector + public const nint m_vecUp = 0x494; // Vector + public const nint m_vecPreviouslyPredictedOrigin = 0x4A0; // Vector + public const nint m_bOldJumpPressed = 0x4AC; // bool + public const nint m_flJumpPressedTime = 0x4B0; // float32 + public const nint m_flJumpUntil = 0x4B4; // float32 + public const nint m_flJumpVel = 0x4B8; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32 + public const nint m_flStamina = 0x4D0; // float32 + public const nint m_bUpdatePredictedOriginAfterDataUpdate = 0x4D4; // bool } public static class CCSPlayer_PingServices { - public const nint m_hPlayerPing = 0x40; + public const nint m_hPlayerPing = 0x40; // CHandle< C_BaseEntity > } public static class CCSPlayer_ViewModelServices { - public const nint m_hViewModel = 0x40; + public const nint m_hViewModel = 0x40; // CHandle< C_BaseViewModel >[3] } public static class CCSPlayer_WaterServices { - public const nint m_flWaterJumpTime = 0x40; - public const nint m_vecWaterJumpVel = 0x44; - public const nint m_flSwimSoundTime = 0x50; + public const nint m_flWaterJumpTime = 0x40; // float32 + public const nint m_vecWaterJumpVel = 0x44; // Vector + public const nint m_flSwimSoundTime = 0x50; // float32 } public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xA8; - public const nint m_bIsLookingAtWeapon = 0xAC; - public const nint m_bIsHoldingLookAtWeapon = 0xAD; + public const nint m_flNextAttack = 0xA8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xAC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool } public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x240; - public const nint m_WeaponCategory = 0x244; - public const nint m_szViewModel = 0x248; - public const nint m_szPlayerModel = 0x328; - public const nint m_szWorldDroppedModel = 0x408; - public const nint m_szAimsightLensMaskModel = 0x4E8; - public const nint m_szMagazineModel = 0x5C8; - public const nint m_szHeatEffect = 0x6A8; - public const nint m_szEjectBrassEffect = 0x788; - public const nint m_szMuzzleFlashParticleAlt = 0x868; - public const nint m_szMuzzleFlashThirdPersonParticle = 0x948; - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; - public const nint m_szTracerParticle = 0xB08; - public const nint m_GearSlot = 0xBE8; - public const nint m_GearSlotPosition = 0xBEC; - public const nint m_DefaultLoadoutSlot = 0xBF0; - public const nint m_sWrongTeamMsg = 0xBF8; - public const nint m_nPrice = 0xC00; - public const nint m_nKillAward = 0xC04; - public const nint m_nPrimaryReserveAmmoMax = 0xC08; - public const nint m_nSecondaryReserveAmmoMax = 0xC0C; - public const nint m_bMeleeWeapon = 0xC10; - public const nint m_bHasBurstMode = 0xC11; - public const nint m_bIsRevolver = 0xC12; - public const nint m_bCannotShootUnderwater = 0xC13; - public const nint m_szName = 0xC18; - public const nint m_szAnimExtension = 0xC20; - public const nint m_eSilencerType = 0xC28; - public const nint m_nCrosshairMinDistance = 0xC2C; - public const nint m_nCrosshairDeltaDistance = 0xC30; - public const nint m_flCycleTime = 0xC34; - public const nint m_flMaxSpeed = 0xC3C; - public const nint m_flSpread = 0xC44; - public const nint m_flInaccuracyCrouch = 0xC4C; - public const nint m_flInaccuracyStand = 0xC54; - public const nint m_flInaccuracyJump = 0xC5C; - public const nint m_flInaccuracyLand = 0xC64; - public const nint m_flInaccuracyLadder = 0xC6C; - public const nint m_flInaccuracyFire = 0xC74; - public const nint m_flInaccuracyMove = 0xC7C; - public const nint m_flRecoilAngle = 0xC84; - public const nint m_flRecoilAngleVariance = 0xC8C; - public const nint m_flRecoilMagnitude = 0xC94; - public const nint m_flRecoilMagnitudeVariance = 0xC9C; - public const nint m_nTracerFrequency = 0xCA4; - public const nint m_flInaccuracyJumpInitial = 0xCAC; - public const nint m_flInaccuracyJumpApex = 0xCB0; - public const nint m_flInaccuracyReload = 0xCB4; - public const nint m_nRecoilSeed = 0xCB8; - public const nint m_nSpreadSeed = 0xCBC; - public const nint m_flTimeToIdleAfterFire = 0xCC0; - public const nint m_flIdleInterval = 0xCC4; - public const nint m_flAttackMovespeedFactor = 0xCC8; - public const nint m_flHeatPerShot = 0xCCC; - public const nint m_flInaccuracyPitchShift = 0xCD0; - public const nint m_flInaccuracyAltSoundThreshold = 0xCD4; - public const nint m_flBotAudibleRange = 0xCD8; - public const nint m_szUseRadioSubtitle = 0xCE0; - public const nint m_bUnzoomsAfterShot = 0xCE8; - public const nint m_bHideViewModelWhenZoomed = 0xCE9; - public const nint m_nZoomLevels = 0xCEC; - public const nint m_nZoomFOV1 = 0xCF0; - public const nint m_nZoomFOV2 = 0xCF4; - public const nint m_flZoomTime0 = 0xCF8; - public const nint m_flZoomTime1 = 0xCFC; - public const nint m_flZoomTime2 = 0xD00; - public const nint m_flIronSightPullUpSpeed = 0xD04; - public const nint m_flIronSightPutDownSpeed = 0xD08; - public const nint m_flIronSightFOV = 0xD0C; - public const nint m_flIronSightPivotForward = 0xD10; - public const nint m_flIronSightLooseness = 0xD14; - public const nint m_angPivotAngle = 0xD18; - public const nint m_vecIronSightEyePos = 0xD24; - public const nint m_nDamage = 0xD30; - public const nint m_flHeadshotMultiplier = 0xD34; - public const nint m_flArmorRatio = 0xD38; - public const nint m_flPenetration = 0xD3C; - public const nint m_flRange = 0xD40; - public const nint m_flRangeModifier = 0xD44; - public const nint m_flFlinchVelocityModifierLarge = 0xD48; - public const nint m_flFlinchVelocityModifierSmall = 0xD4C; - public const nint m_flRecoveryTimeCrouch = 0xD50; - public const nint m_flRecoveryTimeStand = 0xD54; - public const nint m_flRecoveryTimeCrouchFinal = 0xD58; - public const nint m_flRecoveryTimeStandFinal = 0xD5C; - public const nint m_nRecoveryTransitionStartBullet = 0xD60; - public const nint m_nRecoveryTransitionEndBullet = 0xD64; - public const nint m_flThrowVelocity = 0xD68; - public const nint m_vSmokeColor = 0xD6C; - public const nint m_szAnimClass = 0xD78; + public const nint m_WeaponType = 0x240; // CSWeaponType + public const nint m_WeaponCategory = 0x244; // CSWeaponCategory + public const nint m_szViewModel = 0x248; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szPlayerModel = 0x328; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szWorldDroppedModel = 0x408; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szAimsightLensMaskModel = 0x4E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szMagazineModel = 0x5C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szHeatEffect = 0x6A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szEjectBrassEffect = 0x788; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szMuzzleFlashParticleAlt = 0x868; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szMuzzleFlashThirdPersonParticle = 0x948; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szTracerParticle = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_GearSlot = 0xBE8; // gear_slot_t + public const nint m_GearSlotPosition = 0xBEC; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF0; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xBF8; // CUtlString + public const nint m_nPrice = 0xC00; // int32 + public const nint m_nKillAward = 0xC04; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC08; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC0C; // int32 + public const nint m_bMeleeWeapon = 0xC10; // bool + public const nint m_bHasBurstMode = 0xC11; // bool + public const nint m_bIsRevolver = 0xC12; // bool + public const nint m_bCannotShootUnderwater = 0xC13; // bool + public const nint m_szName = 0xC18; // CUtlString + public const nint m_szAnimExtension = 0xC20; // CUtlString + public const nint m_eSilencerType = 0xC28; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC2C; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC30; // int32 + public const nint m_flCycleTime = 0xC34; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC3C; // CFiringModeFloat + public const nint m_flSpread = 0xC44; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC4C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC7C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC84; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xC94; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xC9C; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCA4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCAC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCB0; // float32 + public const nint m_flInaccuracyReload = 0xCB4; // float32 + public const nint m_nRecoilSeed = 0xCB8; // int32 + public const nint m_nSpreadSeed = 0xCBC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCC0; // float32 + public const nint m_flIdleInterval = 0xCC4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCC8; // float32 + public const nint m_flHeatPerShot = 0xCCC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCD0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCD4; // float32 + public const nint m_flBotAudibleRange = 0xCD8; // float32 + public const nint m_szUseRadioSubtitle = 0xCE0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCE8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCE9; // bool + public const nint m_nZoomLevels = 0xCEC; // int32 + public const nint m_nZoomFOV1 = 0xCF0; // int32 + public const nint m_nZoomFOV2 = 0xCF4; // int32 + public const nint m_flZoomTime0 = 0xCF8; // float32 + public const nint m_flZoomTime1 = 0xCFC; // float32 + public const nint m_flZoomTime2 = 0xD00; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD04; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD08; // float32 + public const nint m_flIronSightFOV = 0xD0C; // float32 + public const nint m_flIronSightPivotForward = 0xD10; // float32 + public const nint m_flIronSightLooseness = 0xD14; // float32 + public const nint m_angPivotAngle = 0xD18; // QAngle + public const nint m_vecIronSightEyePos = 0xD24; // Vector + public const nint m_nDamage = 0xD30; // int32 + public const nint m_flHeadshotMultiplier = 0xD34; // float32 + public const nint m_flArmorRatio = 0xD38; // float32 + public const nint m_flPenetration = 0xD3C; // float32 + public const nint m_flRange = 0xD40; // float32 + public const nint m_flRangeModifier = 0xD44; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD48; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD4C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD50; // float32 + public const nint m_flRecoveryTimeStand = 0xD54; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD58; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD5C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD60; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD64; // int32 + public const nint m_flThrowVelocity = 0xD68; // float32 + public const nint m_vSmokeColor = 0xD6C; // Vector + public const nint m_szAnimClass = 0xD78; // CUtlString } public static class CClientAlphaProperty { - public const nint m_nRenderFX = 0x10; - public const nint m_nRenderMode = 0x11; - public const nint m_bAlphaOverride = 0x0; - public const nint m_bShadowAlphaOverride = 0x0; - public const nint m_nReserved = 0x0; - public const nint m_nAlpha = 0x13; - public const nint m_nDesyncOffset = 0x14; - public const nint m_nReserved2 = 0x16; - public const nint m_nDistFadeStart = 0x18; - public const nint m_nDistFadeEnd = 0x1A; - public const nint m_flFadeScale = 0x1C; - public const nint m_flRenderFxStartTime = 0x20; - public const nint m_flRenderFxDuration = 0x24; + public const nint m_nRenderFX = 0x10; // uint8 + public const nint m_nRenderMode = 0x11; // uint8 + public const nint m_bAlphaOverride = 0x0; // bitfield:1 + public const nint m_bShadowAlphaOverride = 0x0; // bitfield:1 + public const nint m_nReserved = 0x0; // bitfield:6 + public const nint m_nAlpha = 0x13; // uint8 + public const nint m_nDesyncOffset = 0x14; // uint16 + public const nint m_nReserved2 = 0x16; // uint16 + public const nint m_nDistFadeStart = 0x18; // uint16 + public const nint m_nDistFadeEnd = 0x1A; // uint16 + public const nint m_flFadeScale = 0x1C; // float32 + public const nint m_flRenderFxStartTime = 0x20; // GameTime_t + public const nint m_flRenderFxDuration = 0x24; // float32 } public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; - public const nint m_vecMins = 0x40; - public const nint m_vecMaxs = 0x4C; - public const nint m_usSolidFlags = 0x5A; - public const nint m_nSolidType = 0x5B; - public const nint m_triggerBloat = 0x5C; - public const nint m_nSurroundType = 0x5D; - public const nint m_CollisionGroup = 0x5E; - public const nint m_nEnablePhysics = 0x5F; - public const nint m_flBoundingRadius = 0x60; - public const nint m_vecSpecifiedSurroundingMins = 0x64; - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; - public const nint m_vecSurroundingMaxs = 0x7C; - public const nint m_vecSurroundingMins = 0x88; - public const nint m_vCapsuleCenter1 = 0x94; - public const nint m_vCapsuleCenter2 = 0xA0; - public const nint m_flCapsuleRadius = 0xAC; + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // Vector + public const nint m_vecMaxs = 0x4C; // Vector + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + public const nint m_vecSurroundingMaxs = 0x7C; // Vector + public const nint m_vecSurroundingMins = 0x88; // Vector + public const nint m_vCapsuleCenter1 = 0x94; // Vector + public const nint m_vCapsuleCenter2 = 0xA0; // Vector + public const nint m_flCapsuleRadius = 0xAC; // float32 } public static class CComicBook { - public const nint m_CoverImage = 0x8; - public const nint m_XmlFile = 0x18; + public const nint m_CoverImage = 0x8; // CPanoramaImageName + public const nint m_XmlFile = 0x18; // CUtlString } public static class CCompositeMaterialEditorDoc { - public const nint m_nVersion = 0x8; - public const nint m_Points = 0x10; - public const nint m_KVthumbnail = 0x28; + public const nint m_nVersion = 0x8; // int32 + public const nint m_Points = 0x10; // CUtlVector< CompositeMaterialEditorPoint_t > + public const nint m_KVthumbnail = 0x28; // KeyValues3 } public static class CDamageRecord { - public const nint m_PlayerDamager = 0x28; - public const nint m_PlayerRecipient = 0x2C; - public const nint m_hPlayerControllerDamager = 0x30; - public const nint m_hPlayerControllerRecipient = 0x34; - public const nint m_szPlayerDamagerName = 0x38; - public const nint m_szPlayerRecipientName = 0x40; - public const nint m_DamagerXuid = 0x48; - public const nint m_RecipientXuid = 0x50; - public const nint m_iDamage = 0x58; - public const nint m_iActualHealthRemoved = 0x5C; - public const nint m_iNumHits = 0x60; - public const nint m_iLastBulletUpdate = 0x64; - public const nint m_bIsOtherEnemy = 0x68; - public const nint m_killType = 0x69; + public const nint m_PlayerDamager = 0x28; // CHandle< C_CSPlayerPawnBase > + public const nint m_PlayerRecipient = 0x2C; // CHandle< C_CSPlayerPawnBase > + public const nint m_hPlayerControllerDamager = 0x30; // CHandle< CCSPlayerController > + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle< CCSPlayerController > + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t } public static class CDecalInfo { - public const nint m_flAnimationScale = 0x0; - public const nint m_flAnimationLifeSpan = 0x4; - public const nint m_flPlaceTime = 0x8; - public const nint m_flFadeStartTime = 0xC; - public const nint m_flFadeDuration = 0x10; - public const nint m_nVBSlot = 0x14; - public const nint m_nBoneIndex = 0x18; - public const nint m_pNext = 0x28; - public const nint m_pPrev = 0x30; - public const nint m_nDecalMaterialIndex = 0x90; + public const nint m_flAnimationScale = 0x0; // float32 + public const nint m_flAnimationLifeSpan = 0x4; // float32 + public const nint m_flPlaceTime = 0x8; // float32 + public const nint m_flFadeStartTime = 0xC; // float32 + public const nint m_flFadeDuration = 0x10; // float32 + public const nint m_nVBSlot = 0x14; // int32 + public const nint m_nBoneIndex = 0x18; // int32 + public const nint m_pNext = 0x28; // CDecalInfo* + public const nint m_pPrev = 0x30; // CDecalInfo* + public const nint m_nDecalMaterialIndex = 0x90; // int32 } public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; - public const nint m_flValue = 0x34; - public const nint m_flInitialValue = 0x38; - public const nint m_nRefundableCurrency = 0x3C; - public const nint m_bSetBonus = 0x40; + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool } public static class CEffectData { - public const nint m_vOrigin = 0x8; - public const nint m_vStart = 0x14; - public const nint m_vNormal = 0x20; - public const nint m_vAngles = 0x2C; - public const nint m_hEntity = 0x38; - public const nint m_hOtherEntity = 0x3C; - public const nint m_flScale = 0x40; - public const nint m_flMagnitude = 0x44; - public const nint m_flRadius = 0x48; - public const nint m_nSurfaceProp = 0x4C; - public const nint m_nEffectIndex = 0x50; - public const nint m_nDamageType = 0x58; - public const nint m_nPenetrate = 0x5C; - public const nint m_nMaterial = 0x5E; - public const nint m_nHitBox = 0x60; - public const nint m_nColor = 0x62; - public const nint m_fFlags = 0x63; - public const nint m_nAttachmentIndex = 0x64; - public const nint m_nAttachmentName = 0x68; - public const nint m_iEffectName = 0x6C; - public const nint m_nExplosionType = 0x6E; + public const nint m_vOrigin = 0x8; // Vector + public const nint m_vStart = 0x14; // Vector + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 } public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; - public const nint m_name = 0x18; - public const nint m_designerName = 0x20; - public const nint m_flags = 0x30; - public const nint m_worldGroupId = 0x38; - public const nint m_fDataObjectTypes = 0x3C; - public const nint m_PathIndex = 0x40; - public const nint m_pPrev = 0x58; - public const nint m_pNext = 0x60; - public const nint m_pPrevByClass = 0x68; - public const nint m_pNextByClass = 0x70; + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* } public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; - public const nint m_pEntity = 0x10; - public const nint m_CScriptComponent = 0x28; + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* } public static class CFireOverlay { - public const nint m_pOwner = 0xD0; - public const nint m_vBaseColors = 0xD8; - public const nint m_flScale = 0x108; - public const nint m_nGUID = 0x10C; + public const nint m_pOwner = 0xD0; // C_FireSmoke* + public const nint m_vBaseColors = 0xD8; // Vector[4] + public const nint m_flScale = 0x108; // float32 + public const nint m_nGUID = 0x10C; // int32 } public static class CFlashlightEffect { - public const nint m_bIsOn = 0x10; - public const nint m_bMuzzleFlashEnabled = 0x20; - public const nint m_flMuzzleFlashBrightness = 0x24; - public const nint m_quatMuzzleFlashOrientation = 0x30; - public const nint m_vecMuzzleFlashOrigin = 0x40; - public const nint m_flFov = 0x4C; - public const nint m_flFarZ = 0x50; - public const nint m_flLinearAtten = 0x54; - public const nint m_bCastsShadows = 0x58; - public const nint m_flCurrentPullBackDist = 0x5C; - public const nint m_FlashlightTexture = 0x60; - public const nint m_MuzzleFlashTexture = 0x68; - public const nint m_textureName = 0x70; + public const nint m_bIsOn = 0x10; // bool + public const nint m_bMuzzleFlashEnabled = 0x20; // bool + public const nint m_flMuzzleFlashBrightness = 0x24; // float32 + public const nint m_quatMuzzleFlashOrientation = 0x30; // Quaternion + public const nint m_vecMuzzleFlashOrigin = 0x40; // Vector + public const nint m_flFov = 0x4C; // float32 + public const nint m_flFarZ = 0x50; // float32 + public const nint m_flLinearAtten = 0x54; // float32 + public const nint m_bCastsShadows = 0x58; // bool + public const nint m_flCurrentPullBackDist = 0x5C; // float32 + public const nint m_FlashlightTexture = 0x60; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_MuzzleFlashTexture = 0x68; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_textureName = 0x70; // char[64] } public static class CFuncWater { - public const nint m_BuoyancyHelper = 0xCC0; + public const nint m_BuoyancyHelper = 0xCC0; // CBuoyancyHelper } public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; - public const nint m_pOwner = 0x30; - public const nint m_pParent = 0x38; - public const nint m_pChild = 0x40; - public const nint m_pNextSibling = 0x48; - public const nint m_hParent = 0x70; - public const nint m_vecOrigin = 0x80; - public const nint m_angRotation = 0xB8; - public const nint m_flScale = 0xC4; - public const nint m_vecAbsOrigin = 0xC8; - public const nint m_angAbsRotation = 0xD4; - public const nint m_flAbsScale = 0xE0; - public const nint m_nParentAttachmentOrBone = 0xE4; - public const nint m_bDebugAbsOriginChanges = 0xE6; - public const nint m_bDormant = 0xE7; - public const nint m_bForceParentToBeNetworked = 0xE8; - public const nint m_bDirtyHierarchy = 0x0; - public const nint m_bDirtyBoneMergeInfo = 0x0; - public const nint m_bNetworkedPositionChanged = 0x0; - public const nint m_bNetworkedAnglesChanged = 0x0; - public const nint m_bNetworkedScaleChanged = 0x0; - public const nint m_bWillBeCallingPostDataUpdate = 0x0; - public const nint m_bNotifyBoneTransformsChanged = 0x0; - public const nint m_bBoneMergeFlex = 0x0; - public const nint m_nLatchAbsOrigin = 0x0; - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; - public const nint m_nHierarchicalDepth = 0xEB; - public const nint m_nHierarchyType = 0xEC; - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; - public const nint m_name = 0xF0; - public const nint m_hierarchyAttachName = 0x130; - public const nint m_flZOffset = 0x134; - public const nint m_vRenderOrigin = 0x138; + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x70; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xB8; // QAngle + public const nint m_flScale = 0xC4; // float32 + public const nint m_vecAbsOrigin = 0xC8; // Vector + public const nint m_angAbsRotation = 0xD4; // QAngle + public const nint m_flAbsScale = 0xE0; // float32 + public const nint m_nParentAttachmentOrBone = 0xE4; // int16 + public const nint m_bDebugAbsOriginChanges = 0xE6; // bool + public const nint m_bDormant = 0xE7; // bool + public const nint m_bForceParentToBeNetworked = 0xE8; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bNotifyBoneTransformsChanged = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xEB; // uint8 + public const nint m_nHierarchyType = 0xEC; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + public const nint m_name = 0xF0; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken + public const nint m_flZOffset = 0x134; // float32 + public const nint m_vRenderOrigin = 0x138; // Vector } public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; - public const nint m_name = 0xC; + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken } public static class CGlobalLightBase { - public const nint m_bSpotLight = 0x10; - public const nint m_SpotLightOrigin = 0x14; - public const nint m_SpotLightAngles = 0x20; - public const nint m_ShadowDirection = 0x2C; - public const nint m_AmbientDirection = 0x38; - public const nint m_SpecularDirection = 0x44; - public const nint m_InspectorSpecularDirection = 0x50; - public const nint m_flSpecularPower = 0x5C; - public const nint m_flSpecularIndependence = 0x60; - public const nint m_SpecularColor = 0x64; - public const nint m_bStartDisabled = 0x68; - public const nint m_bEnabled = 0x69; - public const nint m_LightColor = 0x6A; - public const nint m_AmbientColor1 = 0x6E; - public const nint m_AmbientColor2 = 0x72; - public const nint m_AmbientColor3 = 0x76; - public const nint m_flSunDistance = 0x7C; - public const nint m_flFOV = 0x80; - public const nint m_flNearZ = 0x84; - public const nint m_flFarZ = 0x88; - public const nint m_bEnableShadows = 0x8C; - public const nint m_bOldEnableShadows = 0x8D; - public const nint m_bBackgroundClearNotRequired = 0x8E; - public const nint m_flCloudScale = 0x90; - public const nint m_flCloud1Speed = 0x94; - public const nint m_flCloud1Direction = 0x98; - public const nint m_flCloud2Speed = 0x9C; - public const nint m_flCloud2Direction = 0xA0; - public const nint m_flAmbientScale1 = 0xB0; - public const nint m_flAmbientScale2 = 0xB4; - public const nint m_flGroundScale = 0xB8; - public const nint m_flLightScale = 0xBC; - public const nint m_flFoWDarkness = 0xC0; - public const nint m_bEnableSeparateSkyboxFog = 0xC4; - public const nint m_vFowColor = 0xC8; - public const nint m_ViewOrigin = 0xD4; - public const nint m_ViewAngles = 0xE0; - public const nint m_flViewFoV = 0xEC; - public const nint m_WorldPoints = 0xF0; - public const nint m_vFogOffsetLayer0 = 0x4A8; - public const nint m_vFogOffsetLayer1 = 0x4B0; - public const nint m_hEnvWind = 0x4B8; - public const nint m_hEnvSky = 0x4BC; + public const nint m_bSpotLight = 0x10; // bool + public const nint m_SpotLightOrigin = 0x14; // Vector + public const nint m_SpotLightAngles = 0x20; // QAngle + public const nint m_ShadowDirection = 0x2C; // Vector + public const nint m_AmbientDirection = 0x38; // Vector + public const nint m_SpecularDirection = 0x44; // Vector + public const nint m_InspectorSpecularDirection = 0x50; // Vector + public const nint m_flSpecularPower = 0x5C; // float32 + public const nint m_flSpecularIndependence = 0x60; // float32 + public const nint m_SpecularColor = 0x64; // Color + public const nint m_bStartDisabled = 0x68; // bool + public const nint m_bEnabled = 0x69; // bool + public const nint m_LightColor = 0x6A; // Color + public const nint m_AmbientColor1 = 0x6E; // Color + public const nint m_AmbientColor2 = 0x72; // Color + public const nint m_AmbientColor3 = 0x76; // Color + public const nint m_flSunDistance = 0x7C; // float32 + public const nint m_flFOV = 0x80; // float32 + public const nint m_flNearZ = 0x84; // float32 + public const nint m_flFarZ = 0x88; // float32 + public const nint m_bEnableShadows = 0x8C; // bool + public const nint m_bOldEnableShadows = 0x8D; // bool + public const nint m_bBackgroundClearNotRequired = 0x8E; // bool + public const nint m_flCloudScale = 0x90; // float32 + public const nint m_flCloud1Speed = 0x94; // float32 + public const nint m_flCloud1Direction = 0x98; // float32 + public const nint m_flCloud2Speed = 0x9C; // float32 + public const nint m_flCloud2Direction = 0xA0; // float32 + public const nint m_flAmbientScale1 = 0xB0; // float32 + public const nint m_flAmbientScale2 = 0xB4; // float32 + public const nint m_flGroundScale = 0xB8; // float32 + public const nint m_flLightScale = 0xBC; // float32 + public const nint m_flFoWDarkness = 0xC0; // float32 + public const nint m_bEnableSeparateSkyboxFog = 0xC4; // bool + public const nint m_vFowColor = 0xC8; // Vector + public const nint m_ViewOrigin = 0xD4; // Vector + public const nint m_ViewAngles = 0xE0; // QAngle + public const nint m_flViewFoV = 0xEC; // float32 + public const nint m_WorldPoints = 0xF0; // Vector[8] + public const nint m_vFogOffsetLayer0 = 0x4A8; // Vector2D + public const nint m_vFogOffsetLayer1 = 0x4B0; // Vector2D + public const nint m_hEnvWind = 0x4B8; // CHandle< C_BaseEntity > + public const nint m_hEnvSky = 0x4BC; // CHandle< C_BaseEntity > } public static class CGlowOverlay { - public const nint m_vPos = 0x8; - public const nint m_bDirectional = 0x14; - public const nint m_vDirection = 0x18; - public const nint m_bInSky = 0x24; - public const nint m_skyObstructionScale = 0x28; - public const nint m_Sprites = 0x30; - public const nint m_nSprites = 0xB0; - public const nint m_flProxyRadius = 0xB4; - public const nint m_flHDRColorScale = 0xB8; - public const nint m_flGlowObstructionScale = 0xBC; - public const nint m_bCacheGlowObstruction = 0xC0; - public const nint m_bCacheSkyObstruction = 0xC1; - public const nint m_bActivated = 0xC2; - public const nint m_ListIndex = 0xC4; - public const nint m_queryHandle = 0xC8; + public const nint m_vPos = 0x8; // Vector + public const nint m_bDirectional = 0x14; // bool + public const nint m_vDirection = 0x18; // Vector + public const nint m_bInSky = 0x24; // bool + public const nint m_skyObstructionScale = 0x28; // float32 + public const nint m_Sprites = 0x30; // CGlowSprite[4] + public const nint m_nSprites = 0xB0; // int32 + public const nint m_flProxyRadius = 0xB4; // float32 + public const nint m_flHDRColorScale = 0xB8; // float32 + public const nint m_flGlowObstructionScale = 0xBC; // float32 + public const nint m_bCacheGlowObstruction = 0xC0; // bool + public const nint m_bCacheSkyObstruction = 0xC1; // bool + public const nint m_bActivated = 0xC2; // int16 + public const nint m_ListIndex = 0xC4; // uint16 + public const nint m_queryHandle = 0xC8; // int32 } public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; - public const nint m_iGlowType = 0x30; - public const nint m_iGlowTeam = 0x34; - public const nint m_nGlowRange = 0x38; - public const nint m_nGlowRangeMin = 0x3C; - public const nint m_glowColorOverride = 0x40; - public const nint m_bFlashing = 0x44; - public const nint m_flGlowTime = 0x48; - public const nint m_flGlowStartTime = 0x4C; - public const nint m_bEligibleForScreenHighlight = 0x50; - public const nint m_bGlowing = 0x51; + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool } public static class CGlowSprite { - public const nint m_vColor = 0x0; - public const nint m_flHorzSize = 0xC; - public const nint m_flVertSize = 0x10; - public const nint m_hMaterial = 0x18; + public const nint m_vColor = 0x0; // Vector + public const nint m_flHorzSize = 0xC; // float32 + public const nint m_flVertSize = 0x10; // float32 + public const nint m_hMaterial = 0x18; // CStrongHandle< InfoForResourceTypeIMaterial2 > } public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xCE0; - public const nint m_nType = 0xCE4; + public const nint m_flTracerDuration = 0xCE0; // float32 + public const nint m_nType = 0xCE4; // GrenadeType_t } public static class CHitboxComponent { - public const nint m_bvDisabledHitGroups = 0x24; + public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x540; - public const nint m_flRange = 0x544; - public const nint m_nImportance = 0x548; - public const nint m_nLightChoice = 0x54C; - public const nint m_hLight = 0x550; + public const nint m_bDisabled = 0x540; // bool + public const nint m_flRange = 0x544; // float32 + public const nint m_nImportance = 0x548; // int32 + public const nint m_nLightChoice = 0x54C; // int32 + public const nint m_hLight = 0x550; // CHandle< C_BaseEntity > } public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x558; - public const nint m_vBoxMaxs = 0x564; + public const nint m_vBoxMins = 0x558; // Vector + public const nint m_vBoxMaxs = 0x564; // Vector } public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x540; - public const nint m_nResolutionX = 0x544; - public const nint m_nResolutionY = 0x548; - public const nint m_szLayoutFileName = 0x550; - public const nint m_RenderAttrName = 0x558; - public const nint m_TargetEntities = 0x560; - public const nint m_nTargetChangeCount = 0x578; - public const nint m_vecCSSClasses = 0x580; - public const nint m_bCheckCSSClasses = 0x6F8; + public const nint m_bDisabled = 0x540; // bool + public const nint m_nResolutionX = 0x544; // int32 + public const nint m_nResolutionY = 0x548; // int32 + public const nint m_szLayoutFileName = 0x550; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x558; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x560; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + public const nint m_nTargetChangeCount = 0x578; // int32 + public const nint m_vecCSSClasses = 0x580; // C_NetworkUtlVectorBase< CUtlSymbolLarge > + public const nint m_bCheckCSSClasses = 0x6F8; // bool } public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x540; - public const nint m_worldName = 0x568; - public const nint m_layerName = 0x570; - public const nint m_bWorldLayerVisible = 0x578; - public const nint m_bEntitiesSpawned = 0x579; - public const nint m_bCreateAsChildSpawnGroup = 0x57A; - public const nint m_hLayerSpawnGroup = 0x57C; - public const nint m_bWorldLayerActuallyVisible = 0x580; + public const nint m_pOutputOnEntitiesSpawned = 0x540; // CEntityIOOutput + public const nint m_worldName = 0x568; // CUtlSymbolLarge + public const nint m_layerName = 0x570; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x578; // bool + public const nint m_bEntitiesSpawned = 0x579; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x57A; // bool + public const nint m_hLayerSpawnGroup = 0x57C; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x580; // bool } public static class CInterpolatedValue { - public const nint m_flStartTime = 0x0; - public const nint m_flEndTime = 0x4; - public const nint m_flStartValue = 0x8; - public const nint m_flEndValue = 0xC; - public const nint m_nInterpType = 0x10; + public const nint m_flStartTime = 0x0; // float32 + public const nint m_flEndTime = 0x4; // float32 + public const nint m_flStartValue = 0x8; // float32 + public const nint m_flEndValue = 0xC; // float32 + public const nint m_nInterpType = 0x10; // int32 } public static class CLightComponent { - public const nint __m_pChainEntity = 0x48; - public const nint m_Color = 0x85; - public const nint m_SecondaryColor = 0x89; - public const nint m_flBrightness = 0x90; - public const nint m_flBrightnessScale = 0x94; - public const nint m_flBrightnessMult = 0x98; - public const nint m_flRange = 0x9C; - public const nint m_flFalloff = 0xA0; - public const nint m_flAttenuation0 = 0xA4; - public const nint m_flAttenuation1 = 0xA8; - public const nint m_flAttenuation2 = 0xAC; - public const nint m_flTheta = 0xB0; - public const nint m_flPhi = 0xB4; - public const nint m_hLightCookie = 0xB8; - public const nint m_nCascades = 0xC0; - public const nint m_nCastShadows = 0xC4; - public const nint m_nShadowWidth = 0xC8; - public const nint m_nShadowHeight = 0xCC; - public const nint m_bRenderDiffuse = 0xD0; - public const nint m_nRenderSpecular = 0xD4; - public const nint m_bRenderTransmissive = 0xD8; - public const nint m_flOrthoLightWidth = 0xDC; - public const nint m_flOrthoLightHeight = 0xE0; - public const nint m_nStyle = 0xE4; - public const nint m_Pattern = 0xE8; - public const nint m_nCascadeRenderStaticObjects = 0xF0; - public const nint m_flShadowCascadeCrossFade = 0xF4; - public const nint m_flShadowCascadeDistanceFade = 0xF8; - public const nint m_flShadowCascadeDistance0 = 0xFC; - public const nint m_flShadowCascadeDistance1 = 0x100; - public const nint m_flShadowCascadeDistance2 = 0x104; - public const nint m_flShadowCascadeDistance3 = 0x108; - public const nint m_nShadowCascadeResolution0 = 0x10C; - public const nint m_nShadowCascadeResolution1 = 0x110; - public const nint m_nShadowCascadeResolution2 = 0x114; - public const nint m_nShadowCascadeResolution3 = 0x118; - public const nint m_bUsesBakedShadowing = 0x11C; - public const nint m_nShadowPriority = 0x120; - public const nint m_nBakedShadowIndex = 0x124; - public const nint m_bRenderToCubemaps = 0x128; - public const nint m_LightGroups = 0x130; - public const nint m_nDirectLight = 0x138; - public const nint m_nIndirectLight = 0x13C; - public const nint m_flFadeMinDist = 0x140; - public const nint m_flFadeMaxDist = 0x144; - public const nint m_flShadowFadeMinDist = 0x148; - public const nint m_flShadowFadeMaxDist = 0x14C; - public const nint m_bEnabled = 0x150; - public const nint m_bFlicker = 0x151; - public const nint m_bPrecomputedFieldsValid = 0x152; - public const nint m_vPrecomputedBoundsMins = 0x154; - public const nint m_vPrecomputedBoundsMaxs = 0x160; - public const nint m_vPrecomputedOBBOrigin = 0x16C; - public const nint m_vPrecomputedOBBAngles = 0x178; - public const nint m_vPrecomputedOBBExtent = 0x184; - public const nint m_flPrecomputedMaxRange = 0x190; - public const nint m_nFogLightingMode = 0x194; - public const nint m_flFogContributionStength = 0x198; - public const nint m_flNearClipPlane = 0x19C; - public const nint m_SkyColor = 0x1A0; - public const nint m_flSkyIntensity = 0x1A4; - public const nint m_SkyAmbientBounce = 0x1A8; - public const nint m_bUseSecondaryColor = 0x1AC; - public const nint m_bMixedShadows = 0x1AD; - public const nint m_flLightStyleStartTime = 0x1B0; - public const nint m_flCapsuleLength = 0x1B4; - public const nint m_flMinRoughness = 0x1B8; + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public const nint m_Color = 0x85; // Color + public const nint m_SecondaryColor = 0x89; // Color + public const nint m_flBrightness = 0x90; // float32 + public const nint m_flBrightnessScale = 0x94; // float32 + public const nint m_flBrightnessMult = 0x98; // float32 + public const nint m_flRange = 0x9C; // float32 + public const nint m_flFalloff = 0xA0; // float32 + public const nint m_flAttenuation0 = 0xA4; // float32 + public const nint m_flAttenuation1 = 0xA8; // float32 + public const nint m_flAttenuation2 = 0xAC; // float32 + public const nint m_flTheta = 0xB0; // float32 + public const nint m_flPhi = 0xB4; // float32 + public const nint m_hLightCookie = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_nCascades = 0xC0; // int32 + public const nint m_nCastShadows = 0xC4; // int32 + public const nint m_nShadowWidth = 0xC8; // int32 + public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_bRenderDiffuse = 0xD0; // bool + public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_bRenderTransmissive = 0xD8; // bool + public const nint m_flOrthoLightWidth = 0xDC; // float32 + public const nint m_flOrthoLightHeight = 0xE0; // float32 + public const nint m_nStyle = 0xE4; // int32 + public const nint m_Pattern = 0xE8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 + public const nint m_flShadowCascadeDistance1 = 0x100; // float32 + public const nint m_flShadowCascadeDistance2 = 0x104; // float32 + public const nint m_flShadowCascadeDistance3 = 0x108; // float32 + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x110; // int32 + public const nint m_nShadowCascadeResolution2 = 0x114; // int32 + public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_bUsesBakedShadowing = 0x11C; // bool + public const nint m_nShadowPriority = 0x120; // int32 + public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_bRenderToCubemaps = 0x128; // bool + public const nint m_LightGroups = 0x130; // CUtlSymbolLarge + public const nint m_nDirectLight = 0x138; // int32 + public const nint m_nIndirectLight = 0x13C; // int32 + public const nint m_flFadeMinDist = 0x140; // float32 + public const nint m_flFadeMaxDist = 0x144; // float32 + public const nint m_flShadowFadeMinDist = 0x148; // float32 + public const nint m_flShadowFadeMaxDist = 0x14C; // float32 + public const nint m_bEnabled = 0x150; // bool + public const nint m_bFlicker = 0x151; // bool + public const nint m_bPrecomputedFieldsValid = 0x152; // bool + public const nint m_vPrecomputedBoundsMins = 0x154; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x160; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x16C; // Vector + public const nint m_vPrecomputedOBBAngles = 0x178; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x184; // Vector + public const nint m_flPrecomputedMaxRange = 0x190; // float32 + public const nint m_nFogLightingMode = 0x194; // int32 + public const nint m_flFogContributionStength = 0x198; // float32 + public const nint m_flNearClipPlane = 0x19C; // float32 + public const nint m_SkyColor = 0x1A0; // Color + public const nint m_flSkyIntensity = 0x1A4; // float32 + public const nint m_SkyAmbientBounce = 0x1A8; // Color + public const nint m_bUseSecondaryColor = 0x1AC; // bool + public const nint m_bMixedShadows = 0x1AD; // bool + public const nint m_flLightStyleStartTime = 0x1B0; // GameTime_t + public const nint m_flCapsuleLength = 0x1B4; // float32 + public const nint m_flMinRoughness = 0x1B8; // float32 } public static class CLogicRelay { - public const nint m_OnTrigger = 0x540; - public const nint m_OnSpawn = 0x568; - public const nint m_bDisabled = 0x590; - public const nint m_bWaitForRefire = 0x591; - public const nint m_bTriggerOnce = 0x592; - public const nint m_bFastRetrigger = 0x593; - public const nint m_bPassthoughCaller = 0x594; + public const nint m_OnTrigger = 0x540; // CEntityIOOutput + public const nint m_OnSpawn = 0x568; // CEntityIOOutput + public const nint m_bDisabled = 0x590; // bool + public const nint m_bWaitForRefire = 0x591; // bool + public const nint m_bTriggerOnce = 0x592; // bool + public const nint m_bFastRetrigger = 0x593; // bool + public const nint m_bPassthoughCaller = 0x594; // bool } public static class CModelState { - public const nint m_hModel = 0xA0; - public const nint m_ModelName = 0xA8; - public const nint m_bClientClothCreationSuppressed = 0xE8; - public const nint m_MeshGroupMask = 0x180; - public const nint m_nIdealMotionType = 0x222; - public const nint m_nForceLOD = 0x223; - public const nint m_nClothUpdateFlags = 0x224; + public const nint m_hModel = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x180; // uint64 + public const nint m_nIdealMotionType = 0x222; // int8 + public const nint m_nForceLOD = 0x223; // int8 + public const nint m_nClothUpdateFlags = 0x224; // int8 } public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; - public const nint m_flPrevCycle = 0xC; - public const nint m_flCycle = 0x10; - public const nint m_flWeight = 0x14; - public const nint m_bSequenceChangeNetworked = 0x1C; - public const nint m_bDiscontinuity = 0x1D; - public const nint m_flPrevCycleFromDiscontinuity = 0x20; - public const nint m_flPrevCycleForAnimEventDetection = 0x24; + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; - public const nint m_nCsViewPunchAngleTick = 0x4C; - public const nint m_flCsViewPunchAngleTickRatio = 0x50; - public const nint m_PlayerFog = 0x58; - public const nint m_hColorCorrectionCtrl = 0x98; - public const nint m_hViewEntity = 0x9C; - public const nint m_hTonemapController = 0xA0; - public const nint m_audio = 0xA8; - public const nint m_PostProcessingVolumes = 0x120; - public const nint m_flOldPlayerZ = 0x138; - public const nint m_flOldPlayerViewOffsetZ = 0x13C; - public const nint m_CurrentFog = 0x140; - public const nint m_hOldFogController = 0x1A8; - public const nint m_bOverrideFogColor = 0x1AC; - public const nint m_OverrideFogColor = 0x1B1; - public const nint m_bOverrideFogStartEnd = 0x1C5; - public const nint m_fOverrideFogStart = 0x1CC; - public const nint m_fOverrideFogEnd = 0x1E0; - public const nint m_hActivePostProcessingVolume = 0x1F4; - public const nint m_angDemoViewAngles = 0x1F8; + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle< C_ColorCorrection > + public const nint m_hViewEntity = 0x9C; // CHandle< C_BaseEntity > + public const nint m_hTonemapController = 0xA0; // CHandle< C_TonemapController2 > + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_CurrentFog = 0x140; // fogparams_t + public const nint m_hOldFogController = 0x1A8; // CHandle< C_FogController > + public const nint m_bOverrideFogColor = 0x1AC; // bool[5] + public const nint m_OverrideFogColor = 0x1B1; // Color[5] + public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5] + public const nint m_fOverrideFogStart = 0x1CC; // float32[5] + public const nint m_fOverrideFogEnd = 0x1E0; // float32[5] + public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle< C_PostProcessingVolume > + public const nint m_angDemoViewAngles = 0x1F8; // QAngle } public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; - public const nint m_nButtons = 0x48; - public const nint m_nQueuedButtonDownMask = 0x68; - public const nint m_nQueuedButtonChangeMask = 0x70; - public const nint m_nButtonDoublePressed = 0x78; - public const nint m_pButtonPressedCmdNumber = 0x80; - public const nint m_nLastCommandNumberProcessed = 0x180; - public const nint m_nToggleButtonDownMask = 0x188; - public const nint m_flMaxspeed = 0x190; - public const nint m_arrForceSubtickMoveWhen = 0x194; - public const nint m_flForwardMove = 0x1A4; - public const nint m_flLeftMove = 0x1A8; - public const nint m_flUpMove = 0x1AC; - public const nint m_vecLastMovementImpulses = 0x1B0; - public const nint m_vecOldViewAngles = 0x1BC; + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x190; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x194; // float32[4] + public const nint m_flForwardMove = 0x1A4; // float32 + public const nint m_flLeftMove = 0x1A8; // float32 + public const nint m_flUpMove = 0x1AC; // float32 + public const nint m_vecLastMovementImpulses = 0x1B0; // Vector + public const nint m_vecOldViewAngles = 0x1BC; // QAngle } public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D0; - public const nint m_flFallVelocity = 0x1D4; - public const nint m_bInCrouch = 0x1D8; - public const nint m_nCrouchState = 0x1DC; - public const nint m_flCrouchTransitionStartTime = 0x1E0; - public const nint m_bDucked = 0x1E4; - public const nint m_bDucking = 0x1E5; - public const nint m_bInDuckJump = 0x1E6; - public const nint m_groundNormal = 0x1E8; - public const nint m_flSurfaceFriction = 0x1F4; - public const nint m_surfaceProps = 0x1F8; - public const nint m_nStepside = 0x208; + public const nint m_flStepSoundTime = 0x1D0; // float32 + public const nint m_flFallVelocity = 0x1D4; // float32 + public const nint m_bInCrouch = 0x1D8; // bool + public const nint m_nCrouchState = 0x1DC; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E0; // GameTime_t + public const nint m_bDucked = 0x1E4; // bool + public const nint m_bDucking = 0x1E5; // bool + public const nint m_bInDuckJump = 0x1E6; // bool + public const nint m_groundNormal = 0x1E8; // Vector + public const nint m_flSurfaceFriction = 0x1F4; // float32 + public const nint m_surfaceProps = 0x1F8; // CUtlStringToken + public const nint m_nStepside = 0x208; // int32 } public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; - public const nint m_hObserverTarget = 0x44; - public const nint m_iObserverLastMode = 0x48; - public const nint m_bForcedObserverMode = 0x4C; - public const nint m_flObserverChaseDistance = 0x50; - public const nint m_flObserverChaseDistanceCalcTime = 0x54; + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle< C_BaseEntity > + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool + public const nint m_flObserverChaseDistance = 0x50; // float32 + public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } public static class CPlayer_WeaponServices { - public const nint m_bAllowSwitchToNoWeapon = 0x40; - public const nint m_hMyWeapons = 0x48; - public const nint m_hActiveWeapon = 0x60; - public const nint m_hLastWeapon = 0x64; - public const nint m_iAmmo = 0x68; + public const nint m_bAllowSwitchToNoWeapon = 0x40; // bool + public const nint m_hMyWeapons = 0x48; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > + public const nint m_hActiveWeapon = 0x60; // CHandle< C_BasePlayerWeapon > + public const nint m_hLastWeapon = 0x64; // CHandle< C_BasePlayerWeapon > + public const nint m_iAmmo = 0x68; // uint16[32] } public static class CPointOffScreenIndicatorUi { - public const nint m_bBeenEnabled = 0xF20; - public const nint m_bHide = 0xF21; - public const nint m_flSeenTargetTime = 0xF24; - public const nint m_pTargetPanel = 0xF28; + public const nint m_bBeenEnabled = 0xF20; // bool + public const nint m_bHide = 0xF21; // bool + public const nint m_flSeenTargetTime = 0xF24; // float32 + public const nint m_pTargetPanel = 0xF28; // C_PointClientUIWorldPanel* } public static class CPointTemplate { - public const nint m_iszWorldName = 0x540; - public const nint m_iszSource2EntityLumpName = 0x548; - public const nint m_iszEntityFilterName = 0x550; - public const nint m_flTimeoutInterval = 0x558; - public const nint m_bAsynchronouslySpawnEntities = 0x55C; - public const nint m_pOutputOnSpawned = 0x560; - public const nint m_clientOnlyEntityBehavior = 0x588; - public const nint m_ownerSpawnGroupType = 0x58C; - public const nint m_createdSpawnGroupHandles = 0x590; - public const nint m_SpawnedEntityHandles = 0x5A8; - public const nint m_ScriptSpawnCallback = 0x5C0; - public const nint m_ScriptCallbackScope = 0x5C8; + public const nint m_iszWorldName = 0x540; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x548; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x550; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x558; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x55C; // bool + public const nint m_pOutputOnSpawned = 0x560; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x588; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x58C; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x590; // CUtlVector< uint32 > + public const nint m_SpawnedEntityHandles = 0x5A8; // CUtlVector< CEntityHandle > + public const nint m_ScriptSpawnCallback = 0x5C0; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x5C8; // HSCRIPT } public static class CPrecipitationVData { - public const nint m_szParticlePrecipitationEffect = 0x28; - public const nint m_flInnerDistance = 0x108; - public const nint m_nAttachType = 0x10C; - public const nint m_bBatchSameVolumeType = 0x110; - public const nint m_nRTEnvCP = 0x114; - public const nint m_nRTEnvCPComponent = 0x118; - public const nint m_szModifier = 0x120; + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString } public static class CProjectedTextureBase { - public const nint m_hTargetEntity = 0xC; - public const nint m_bState = 0x10; - public const nint m_bAlwaysUpdate = 0x11; - public const nint m_flLightFOV = 0x14; - public const nint m_bEnableShadows = 0x18; - public const nint m_bSimpleProjection = 0x19; - public const nint m_bLightOnlyTarget = 0x1A; - public const nint m_bLightWorld = 0x1B; - public const nint m_bCameraSpace = 0x1C; - public const nint m_flBrightnessScale = 0x20; - public const nint m_LightColor = 0x24; - public const nint m_flIntensity = 0x28; - public const nint m_flLinearAttenuation = 0x2C; - public const nint m_flQuadraticAttenuation = 0x30; - public const nint m_bVolumetric = 0x34; - public const nint m_flVolumetricIntensity = 0x38; - public const nint m_flNoiseStrength = 0x3C; - public const nint m_flFlashlightTime = 0x40; - public const nint m_nNumPlanes = 0x44; - public const nint m_flPlaneOffset = 0x48; - public const nint m_flColorTransitionTime = 0x4C; - public const nint m_flAmbient = 0x50; - public const nint m_SpotlightTextureName = 0x54; - public const nint m_nSpotlightTextureFrame = 0x254; - public const nint m_nShadowQuality = 0x258; - public const nint m_flNearZ = 0x25C; - public const nint m_flFarZ = 0x260; - public const nint m_flProjectionSize = 0x264; - public const nint m_flRotation = 0x268; - public const nint m_bFlipHorizontal = 0x26C; + public const nint m_hTargetEntity = 0xC; // CHandle< C_BaseEntity > + public const nint m_bState = 0x10; // bool + public const nint m_bAlwaysUpdate = 0x11; // bool + public const nint m_flLightFOV = 0x14; // float32 + public const nint m_bEnableShadows = 0x18; // bool + public const nint m_bSimpleProjection = 0x19; // bool + public const nint m_bLightOnlyTarget = 0x1A; // bool + public const nint m_bLightWorld = 0x1B; // bool + public const nint m_bCameraSpace = 0x1C; // bool + public const nint m_flBrightnessScale = 0x20; // float32 + public const nint m_LightColor = 0x24; // Color + public const nint m_flIntensity = 0x28; // float32 + public const nint m_flLinearAttenuation = 0x2C; // float32 + public const nint m_flQuadraticAttenuation = 0x30; // float32 + public const nint m_bVolumetric = 0x34; // bool + public const nint m_flVolumetricIntensity = 0x38; // float32 + public const nint m_flNoiseStrength = 0x3C; // float32 + public const nint m_flFlashlightTime = 0x40; // float32 + public const nint m_nNumPlanes = 0x44; // uint32 + public const nint m_flPlaneOffset = 0x48; // float32 + public const nint m_flColorTransitionTime = 0x4C; // float32 + public const nint m_flAmbient = 0x50; // float32 + public const nint m_SpotlightTextureName = 0x54; // char[512] + public const nint m_nSpotlightTextureFrame = 0x254; // int32 + public const nint m_nShadowQuality = 0x258; // uint32 + public const nint m_flNearZ = 0x25C; // float32 + public const nint m_flFarZ = 0x260; // float32 + public const nint m_flProjectionSize = 0x264; // float32 + public const nint m_flRotation = 0x268; // float32 + public const nint m_bFlipHorizontal = 0x26C; // bool } public static class CRenderComponent { - public const nint __m_pChainEntity = 0x10; - public const nint m_bIsRenderingWithViewModels = 0x50; - public const nint m_nSplitscreenFlags = 0x54; - public const nint m_bEnableRendering = 0x60; - public const nint m_bInterpolationReadyToDraw = 0xB0; + public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer + public const nint m_bIsRenderingWithViewModels = 0x50; // bool + public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_bEnableRendering = 0x60; // bool + public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; - public const nint m_iEnemy4Ks = 0x6C; - public const nint m_iEnemy3Ks = 0x70; + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 } public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; - public const nint m_iDeaths = 0x34; - public const nint m_iAssists = 0x38; - public const nint m_iDamage = 0x3C; - public const nint m_iEquipmentValue = 0x40; - public const nint m_iMoneySaved = 0x44; - public const nint m_iKillReward = 0x48; - public const nint m_iLiveTime = 0x4C; - public const nint m_iHeadShotKills = 0x50; - public const nint m_iObjective = 0x54; - public const nint m_iCashEarned = 0x58; - public const nint m_iUtilityDamage = 0x5C; - public const nint m_iEnemiesFlashed = 0x60; + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 } public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } public static class CSkeletonInstance { - public const nint m_modelState = 0x160; - public const nint m_bIsAnimationEnabled = 0x390; - public const nint m_bUseParentRenderBounds = 0x391; - public const nint m_bDisableSolidCollisionsForHierarchy = 0x392; - public const nint m_bDirtyMotionType = 0x0; - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; - public const nint m_materialGroup = 0x394; - public const nint m_nHitboxSet = 0x398; + public const nint m_modelState = 0x160; // CModelState + public const nint m_bIsAnimationEnabled = 0x390; // bool + public const nint m_bUseParentRenderBounds = 0x391; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x392; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x394; // CUtlStringToken + public const nint m_nHitboxSet = 0x398; // uint8 } public static class CSkyboxReference { - public const nint m_worldGroupId = 0x540; - public const nint m_hSkyCamera = 0x544; + public const nint m_worldGroupId = 0x540; // WorldGroupId_t + public const nint m_hSkyCamera = 0x544; // CHandle< C_SkyCamera > } public static class CTimeline { - public const nint m_flValues = 0x10; - public const nint m_nValueCounts = 0x110; - public const nint m_nBucketCount = 0x210; - public const nint m_flInterval = 0x214; - public const nint m_flFinalValue = 0x218; - public const nint m_nCompressionType = 0x21C; - public const nint m_bStopped = 0x220; + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool } public static class C_AttributeContainer { - public const nint m_Item = 0x50; - public const nint m_iExternalItemProviderRegisteredToken = 0x498; - public const nint m_ullRegisteredAsItemID = 0x4A0; + public const nint m_Item = 0x50; // C_EconItemView + public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32 + public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64 } public static class C_BarnLight { - public const nint m_bEnabled = 0xCC0; - public const nint m_nColorMode = 0xCC4; - public const nint m_Color = 0xCC8; - public const nint m_flColorTemperature = 0xCCC; - public const nint m_flBrightness = 0xCD0; - public const nint m_flBrightnessScale = 0xCD4; - public const nint m_nDirectLight = 0xCD8; - public const nint m_nBakedShadowIndex = 0xCDC; - public const nint m_nLuminaireShape = 0xCE0; - public const nint m_flLuminaireSize = 0xCE4; - public const nint m_flLuminaireAnisotropy = 0xCE8; - public const nint m_LightStyleString = 0xCF0; - public const nint m_flLightStyleStartTime = 0xCF8; - public const nint m_QueuedLightStyleStrings = 0xD00; - public const nint m_LightStyleEvents = 0xD18; - public const nint m_LightStyleTargets = 0xD30; - public const nint m_StyleEvent = 0xD48; - public const nint m_hLightCookie = 0xDE8; - public const nint m_flShape = 0xDF0; - public const nint m_flSoftX = 0xDF4; - public const nint m_flSoftY = 0xDF8; - public const nint m_flSkirt = 0xDFC; - public const nint m_flSkirtNear = 0xE00; - public const nint m_vSizeParams = 0xE04; - public const nint m_flRange = 0xE10; - public const nint m_vShear = 0xE14; - public const nint m_nBakeSpecularToCubemaps = 0xE20; - public const nint m_vBakeSpecularToCubemapsSize = 0xE24; - public const nint m_nCastShadows = 0xE30; - public const nint m_nShadowMapSize = 0xE34; - public const nint m_nShadowPriority = 0xE38; - public const nint m_bContactShadow = 0xE3C; - public const nint m_nBounceLight = 0xE40; - public const nint m_flBounceScale = 0xE44; - public const nint m_flMinRoughness = 0xE48; - public const nint m_vAlternateColor = 0xE4C; - public const nint m_fAlternateColorBrightness = 0xE58; - public const nint m_nFog = 0xE5C; - public const nint m_flFogStrength = 0xE60; - public const nint m_nFogShadows = 0xE64; - public const nint m_flFogScale = 0xE68; - public const nint m_flFadeSizeStart = 0xE6C; - public const nint m_flFadeSizeEnd = 0xE70; - public const nint m_flShadowFadeSizeStart = 0xE74; - public const nint m_flShadowFadeSizeEnd = 0xE78; - public const nint m_bPrecomputedFieldsValid = 0xE7C; - public const nint m_vPrecomputedBoundsMins = 0xE80; - public const nint m_vPrecomputedBoundsMaxs = 0xE8C; - public const nint m_vPrecomputedOBBOrigin = 0xE98; - public const nint m_vPrecomputedOBBAngles = 0xEA4; - public const nint m_vPrecomputedOBBExtent = 0xEB0; + public const nint m_bEnabled = 0xCC0; // bool + public const nint m_nColorMode = 0xCC4; // int32 + public const nint m_Color = 0xCC8; // Color + public const nint m_flColorTemperature = 0xCCC; // float32 + public const nint m_flBrightness = 0xCD0; // float32 + public const nint m_flBrightnessScale = 0xCD4; // float32 + public const nint m_nDirectLight = 0xCD8; // int32 + public const nint m_nBakedShadowIndex = 0xCDC; // int32 + public const nint m_nLuminaireShape = 0xCE0; // int32 + public const nint m_flLuminaireSize = 0xCE4; // float32 + public const nint m_flLuminaireAnisotropy = 0xCE8; // float32 + public const nint m_LightStyleString = 0xCF0; // CUtlString + public const nint m_flLightStyleStartTime = 0xCF8; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xD00; // C_NetworkUtlVectorBase< CUtlString > + public const nint m_LightStyleEvents = 0xD18; // C_NetworkUtlVectorBase< CUtlString > + public const nint m_LightStyleTargets = 0xD30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + public const nint m_StyleEvent = 0xD48; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xDE8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_flShape = 0xDF0; // float32 + public const nint m_flSoftX = 0xDF4; // float32 + public const nint m_flSoftY = 0xDF8; // float32 + public const nint m_flSkirt = 0xDFC; // float32 + public const nint m_flSkirtNear = 0xE00; // float32 + public const nint m_vSizeParams = 0xE04; // Vector + public const nint m_flRange = 0xE10; // float32 + public const nint m_vShear = 0xE14; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xE20; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xE24; // Vector + public const nint m_nCastShadows = 0xE30; // int32 + public const nint m_nShadowMapSize = 0xE34; // int32 + public const nint m_nShadowPriority = 0xE38; // int32 + public const nint m_bContactShadow = 0xE3C; // bool + public const nint m_nBounceLight = 0xE40; // int32 + public const nint m_flBounceScale = 0xE44; // float32 + public const nint m_flMinRoughness = 0xE48; // float32 + public const nint m_vAlternateColor = 0xE4C; // Vector + public const nint m_fAlternateColorBrightness = 0xE58; // float32 + public const nint m_nFog = 0xE5C; // int32 + public const nint m_flFogStrength = 0xE60; // float32 + public const nint m_nFogShadows = 0xE64; // int32 + public const nint m_flFogScale = 0xE68; // float32 + public const nint m_flFadeSizeStart = 0xE6C; // float32 + public const nint m_flFadeSizeEnd = 0xE70; // float32 + public const nint m_flShadowFadeSizeStart = 0xE74; // float32 + public const nint m_flShadowFadeSizeEnd = 0xE78; // float32 + public const nint m_bPrecomputedFieldsValid = 0xE7C; // bool + public const nint m_vPrecomputedBoundsMins = 0xE80; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xE8C; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xE98; // Vector + public const nint m_vPrecomputedOBBAngles = 0xEA4; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xEB0; // Vector } public static class C_BaseButton { - public const nint m_glowEntity = 0xCC0; - public const nint m_usable = 0xCC4; - public const nint m_szDisplayText = 0xCC8; + public const nint m_glowEntity = 0xCC0; // CHandle< C_BaseModelEntity > + public const nint m_usable = 0xCC4; // bool + public const nint m_szDisplayText = 0xCC8; // CUtlSymbolLarge } public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x18E0; - public const nint m_bRedraw = 0x1908; - public const nint m_bIsHeldByPlayer = 0x1909; - public const nint m_bPinPulled = 0x190A; - public const nint m_bJumpThrow = 0x190B; - public const nint m_eThrowStatus = 0x190C; - public const nint m_fThrowTime = 0x1910; - public const nint m_flThrowStrength = 0x1914; - public const nint m_flThrowStrengthApproach = 0x1918; - public const nint m_fDropTime = 0x191C; + public const nint m_bClientPredictDelete = 0x18E0; // bool + public const nint m_bRedraw = 0x1908; // bool + public const nint m_bIsHeldByPlayer = 0x1909; // bool + public const nint m_bPinPulled = 0x190A; // bool + public const nint m_bJumpThrow = 0x190B; // bool + public const nint m_eThrowStatus = 0x190C; // EGrenadeThrowState + public const nint m_fThrowTime = 0x1910; // GameTime_t + public const nint m_flThrowStrength = 0x1914; // float32 + public const nint m_flThrowStrengthApproach = 0x1918; // float32 + public const nint m_fDropTime = 0x191C; // GameTime_t } public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialVelocity = 0x1068; - public const nint m_nBounces = 0x1074; - public const nint m_nExplodeEffectIndex = 0x1078; - public const nint m_nExplodeEffectTickBegin = 0x1080; - public const nint m_vecExplodeEffectOrigin = 0x1084; - public const nint m_flSpawnTime = 0x1090; - public const nint vecLastTrailLinePos = 0x1094; - public const nint flNextTrailLineTime = 0x10A0; - public const nint m_bExplodeEffectBegan = 0x10A4; - public const nint m_bCanCreateGrenadeTrail = 0x10A5; - public const nint m_nSnapshotTrajectoryEffectIndex = 0x10A8; - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; - public const nint m_arrTrajectoryTrailPoints = 0x10B8; - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x10D0; - public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; + public const nint m_vInitialVelocity = 0x1068; // Vector + public const nint m_nBounces = 0x1074; // int32 + public const nint m_nExplodeEffectIndex = 0x1078; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_nExplodeEffectTickBegin = 0x1080; // int32 + public const nint m_vecExplodeEffectOrigin = 0x1084; // Vector + public const nint m_flSpawnTime = 0x1090; // GameTime_t + public const nint vecLastTrailLinePos = 0x1094; // Vector + public const nint flNextTrailLineTime = 0x10A0; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x10A4; // bool + public const nint m_bCanCreateGrenadeTrail = 0x10A5; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > + public const nint m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector< Vector > + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector< float32 > + public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 } public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xCC8; - public const nint m_DialogXMLName = 0xCD0; - public const nint m_PanelClassName = 0xCD8; - public const nint m_PanelID = 0xCE0; + public const nint m_bEnabled = 0xCC8; // bool + public const nint m_DialogXMLName = 0xCD0; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xCD8; // CUtlSymbolLarge + public const nint m_PanelID = 0xCE0; // CUtlSymbolLarge } public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1018; - public const nint m_bloodColor = 0x1030; - public const nint m_leftFootAttachment = 0x1034; - public const nint m_rightFootAttachment = 0x1035; - public const nint m_nWaterWakeMode = 0x1038; - public const nint m_flWaterWorldZ = 0x103C; - public const nint m_flWaterNextTraceTime = 0x1040; - public const nint m_flFieldOfView = 0x1044; + public const nint m_hMyWearables = 0x1018; // C_NetworkUtlVectorBase< CHandle< C_EconWearable > > + public const nint m_bloodColor = 0x1030; // int32 + public const nint m_leftFootAttachment = 0x1034; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x1035; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1038; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x103C; // float32 + public const nint m_flWaterNextTraceTime = 0x1040; // float32 + public const nint m_flFieldOfView = 0x1044; // float32 } public static class C_BaseDoor { - public const nint m_bIsUsable = 0xCC0; + public const nint m_bIsUsable = 0xCC0; // bool } public static class C_BaseEntity { - public const nint m_CBodyComponent = 0x30; - public const nint m_NetworkTransmitComponent = 0x38; - public const nint m_nLastThinkTick = 0x308; - public const nint m_pGameSceneNode = 0x310; - public const nint m_pRenderComponent = 0x318; - public const nint m_pCollision = 0x320; - public const nint m_iMaxHealth = 0x328; - public const nint m_iHealth = 0x32C; - public const nint m_lifeState = 0x330; - public const nint m_bTakesDamage = 0x331; - public const nint m_nTakeDamageFlags = 0x334; - public const nint m_ubInterpolationFrame = 0x338; - public const nint m_hSceneObjectController = 0x33C; - public const nint m_nNoInterpolationTick = 0x340; - public const nint m_nVisibilityNoInterpolationTick = 0x344; - public const nint m_flProxyRandomValue = 0x348; - public const nint m_iEFlags = 0x34C; - public const nint m_nWaterType = 0x350; - public const nint m_bInterpolateEvenWithNoModel = 0x351; - public const nint m_bPredictionEligible = 0x352; - public const nint m_bApplyLayerMatchIDToModel = 0x353; - public const nint m_tokLayerMatchID = 0x354; - public const nint m_nSubclassID = 0x358; - public const nint m_nSimulationTick = 0x368; - public const nint m_iCurrentThinkContext = 0x36C; - public const nint m_aThinkFunctions = 0x370; - public const nint m_flAnimTime = 0x388; - public const nint m_flSimulationTime = 0x38C; - public const nint m_nSceneObjectOverrideFlags = 0x390; - public const nint m_bHasSuccessfullyInterpolated = 0x391; - public const nint m_bHasAddedVarsToInterpolation = 0x392; - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x393; - public const nint m_nInterpolationLatchDirtyFlags = 0x394; - public const nint m_ListEntry = 0x39C; - public const nint m_flCreateTime = 0x3B4; - public const nint m_flSpeed = 0x3B8; - public const nint m_EntClientFlags = 0x3BC; - public const nint m_bClientSideRagdoll = 0x3BE; - public const nint m_iTeamNum = 0x3BF; - public const nint m_spawnflags = 0x3C0; - public const nint m_nNextThinkTick = 0x3C4; - public const nint m_fFlags = 0x3C8; - public const nint m_vecAbsVelocity = 0x3CC; - public const nint m_vecVelocity = 0x3D8; - public const nint m_vecBaseVelocity = 0x408; - public const nint m_hEffectEntity = 0x414; - public const nint m_hOwnerEntity = 0x418; - public const nint m_MoveCollide = 0x41C; - public const nint m_MoveType = 0x41D; - public const nint m_flWaterLevel = 0x420; - public const nint m_fEffects = 0x424; - public const nint m_hGroundEntity = 0x428; - public const nint m_flFriction = 0x42C; - public const nint m_flElasticity = 0x430; - public const nint m_flGravityScale = 0x434; - public const nint m_flTimeScale = 0x438; - public const nint m_bSimulatedEveryTick = 0x43C; - public const nint m_bAnimatedEveryTick = 0x43D; - public const nint m_flNavIgnoreUntilTime = 0x440; - public const nint m_hThink = 0x444; - public const nint m_fBBoxVisFlags = 0x450; - public const nint m_bPredictable = 0x451; - public const nint m_bRenderWithViewModels = 0x452; - public const nint m_nSplitUserPlayerPredictionSlot = 0x454; - public const nint m_nFirstPredictableCommand = 0x458; - public const nint m_nLastPredictableCommand = 0x45C; - public const nint m_hOldMoveParent = 0x460; - public const nint m_Particles = 0x468; - public const nint m_vecPredictedScriptFloats = 0x490; - public const nint m_vecPredictedScriptFloatIDs = 0x4A8; - public const nint m_nNextScriptVarRecordID = 0x4D8; - public const nint m_vecAngVelocity = 0x4E8; - public const nint m_DataChangeEventRef = 0x4F4; - public const nint m_dependencies = 0x4F8; - public const nint m_nCreationTick = 0x510; - public const nint m_bAnimTimeChanged = 0x529; - public const nint m_bSimulationTimeChanged = 0x52A; - public const nint m_sUniqueHammerID = 0x538; + public const nint m_CBodyComponent = 0x30; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x38; // CNetworkTransmitComponent + public const nint m_nLastThinkTick = 0x308; // GameTick_t + public const nint m_pGameSceneNode = 0x310; // CGameSceneNode* + public const nint m_pRenderComponent = 0x318; // CRenderComponent* + public const nint m_pCollision = 0x320; // CCollisionProperty* + public const nint m_iMaxHealth = 0x328; // int32 + public const nint m_iHealth = 0x32C; // int32 + public const nint m_lifeState = 0x330; // uint8 + public const nint m_bTakesDamage = 0x331; // bool + public const nint m_nTakeDamageFlags = 0x334; // TakeDamageFlags_t + public const nint m_ubInterpolationFrame = 0x338; // uint8 + public const nint m_hSceneObjectController = 0x33C; // CHandle< C_BaseEntity > + public const nint m_nNoInterpolationTick = 0x340; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x344; // int32 + public const nint m_flProxyRandomValue = 0x348; // float32 + public const nint m_iEFlags = 0x34C; // int32 + public const nint m_nWaterType = 0x350; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x351; // bool + public const nint m_bPredictionEligible = 0x352; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x353; // bool + public const nint m_tokLayerMatchID = 0x354; // CUtlStringToken + public const nint m_nSubclassID = 0x358; // CUtlStringToken + public const nint m_nSimulationTick = 0x368; // int32 + public const nint m_iCurrentThinkContext = 0x36C; // int32 + public const nint m_aThinkFunctions = 0x370; // CUtlVector< thinkfunc_t > + public const nint m_flAnimTime = 0x388; // float32 + public const nint m_flSimulationTime = 0x38C; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x390; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x391; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x392; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x393; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x394; // int32[2] + public const nint m_ListEntry = 0x39C; // uint16[11] + public const nint m_flCreateTime = 0x3B4; // GameTime_t + public const nint m_flSpeed = 0x3B8; // float32 + public const nint m_EntClientFlags = 0x3BC; // uint16 + public const nint m_bClientSideRagdoll = 0x3BE; // bool + public const nint m_iTeamNum = 0x3BF; // uint8 + public const nint m_spawnflags = 0x3C0; // uint32 + public const nint m_nNextThinkTick = 0x3C4; // GameTick_t + public const nint m_fFlags = 0x3C8; // uint32 + public const nint m_vecAbsVelocity = 0x3CC; // Vector + public const nint m_vecVelocity = 0x3D8; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x408; // Vector + public const nint m_hEffectEntity = 0x414; // CHandle< C_BaseEntity > + public const nint m_hOwnerEntity = 0x418; // CHandle< C_BaseEntity > + public const nint m_MoveCollide = 0x41C; // MoveCollide_t + public const nint m_MoveType = 0x41D; // MoveType_t + public const nint m_flWaterLevel = 0x420; // float32 + public const nint m_fEffects = 0x424; // uint32 + public const nint m_hGroundEntity = 0x428; // CHandle< C_BaseEntity > + public const nint m_flFriction = 0x42C; // float32 + public const nint m_flElasticity = 0x430; // float32 + public const nint m_flGravityScale = 0x434; // float32 + public const nint m_flTimeScale = 0x438; // float32 + public const nint m_bSimulatedEveryTick = 0x43C; // bool + public const nint m_bAnimatedEveryTick = 0x43D; // bool + public const nint m_flNavIgnoreUntilTime = 0x440; // GameTime_t + public const nint m_hThink = 0x444; // uint16 + public const nint m_fBBoxVisFlags = 0x450; // uint8 + public const nint m_bPredictable = 0x451; // bool + public const nint m_bRenderWithViewModels = 0x452; // bool + public const nint m_nSplitUserPlayerPredictionSlot = 0x454; // CSplitScreenSlot + public const nint m_nFirstPredictableCommand = 0x458; // int32 + public const nint m_nLastPredictableCommand = 0x45C; // int32 + public const nint m_hOldMoveParent = 0x460; // CHandle< C_BaseEntity > + public const nint m_Particles = 0x468; // CParticleProperty + public const nint m_vecPredictedScriptFloats = 0x490; // CUtlVector< float32 > + public const nint m_vecPredictedScriptFloatIDs = 0x4A8; // CUtlVector< int32 > + public const nint m_nNextScriptVarRecordID = 0x4D8; // int32 + public const nint m_vecAngVelocity = 0x4E8; // QAngle + public const nint m_DataChangeEventRef = 0x4F4; // int32 + public const nint m_dependencies = 0x4F8; // CUtlVector< CEntityHandle > + public const nint m_nCreationTick = 0x510; // int32 + public const nint m_bAnimTimeChanged = 0x529; // bool + public const nint m_bSimulationTimeChanged = 0x52A; // bool + public const nint m_sUniqueHammerID = 0x538; // CUtlString } public static class C_BaseFire { - public const nint m_flScale = 0x540; - public const nint m_flStartScale = 0x544; - public const nint m_flScaleTime = 0x548; - public const nint m_nFlags = 0x54C; + public const nint m_flScale = 0x540; // float32 + public const nint m_flStartScale = 0x544; // float32 + public const nint m_flScaleTime = 0x548; // float32 + public const nint m_nFlags = 0x54C; // uint32 } public static class C_BaseFlex { - public const nint m_flexWeight = 0xE90; - public const nint m_vLookTargetPosition = 0xEA8; - public const nint m_blinktoggle = 0xEC0; - public const nint m_nLastFlexUpdateFrameCount = 0xF20; - public const nint m_CachedViewTarget = 0xF24; - public const nint m_nNextSceneEventId = 0xF30; - public const nint m_iBlink = 0xF34; - public const nint m_blinktime = 0xF38; - public const nint m_prevblinktoggle = 0xF3C; - public const nint m_iJawOpen = 0xF40; - public const nint m_flJawOpenAmount = 0xF44; - public const nint m_flBlinkAmount = 0xF48; - public const nint m_iMouthAttachment = 0xF4C; - public const nint m_iEyeAttachment = 0xF4D; - public const nint m_bResetFlexWeightsOnModelChange = 0xF4E; - public const nint m_nEyeOcclusionRendererBone = 0xF68; - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xF6C; - public const nint m_vEyeOcclusionRendererHalfExtent = 0xF9C; - public const nint m_PhonemeClasses = 0xFB8; + public const nint m_flexWeight = 0xE90; // C_NetworkUtlVectorBase< float32 > + public const nint m_vLookTargetPosition = 0xEA8; // Vector + public const nint m_blinktoggle = 0xEC0; // bool + public const nint m_nLastFlexUpdateFrameCount = 0xF20; // int32 + public const nint m_CachedViewTarget = 0xF24; // Vector + public const nint m_nNextSceneEventId = 0xF30; // uint32 + public const nint m_iBlink = 0xF34; // int32 + public const nint m_blinktime = 0xF38; // float32 + public const nint m_prevblinktoggle = 0xF3C; // bool + public const nint m_iJawOpen = 0xF40; // int32 + public const nint m_flJawOpenAmount = 0xF44; // float32 + public const nint m_flBlinkAmount = 0xF48; // float32 + public const nint m_iMouthAttachment = 0xF4C; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0xF4D; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0xF4E; // bool + public const nint m_nEyeOcclusionRendererBone = 0xF68; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xF6C; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0xF9C; // Vector + public const nint m_PhonemeClasses = 0xFB8; // C_BaseFlex::Emphasized_Phoneme[3] } public static class C_BaseFlex_Emphasized_Phoneme { - public const nint m_sClassName = 0x0; - public const nint m_flAmount = 0x18; - public const nint m_bRequired = 0x1C; - public const nint m_bBasechecked = 0x1D; - public const nint m_bValid = 0x1E; + public const nint m_sClassName = 0x0; // CUtlString + public const nint m_flAmount = 0x18; // float32 + public const nint m_bRequired = 0x1C; // bool + public const nint m_bBasechecked = 0x1D; // bool + public const nint m_bValid = 0x1E; // bool } public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1018; - public const nint m_bIsSmokeGrenade = 0x1019; - public const nint m_bIsLive = 0x101A; - public const nint m_DmgRadius = 0x101C; - public const nint m_flDetonateTime = 0x1020; - public const nint m_flWarnAITime = 0x1024; - public const nint m_flDamage = 0x1028; - public const nint m_iszBounceSound = 0x1030; - public const nint m_ExplosionSound = 0x1038; - public const nint m_hThrower = 0x1044; - public const nint m_flNextAttack = 0x105C; - public const nint m_hOriginalThrower = 0x1060; + public const nint m_bHasWarnedAI = 0x1018; // bool + public const nint m_bIsSmokeGrenade = 0x1019; // bool + public const nint m_bIsLive = 0x101A; // bool + public const nint m_DmgRadius = 0x101C; // float32 + public const nint m_flDetonateTime = 0x1020; // GameTime_t + public const nint m_flWarnAITime = 0x1024; // float32 + public const nint m_flDamage = 0x1028; // float32 + public const nint m_iszBounceSound = 0x1030; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1038; // CUtlString + public const nint m_hThrower = 0x1044; // CHandle< C_CSPlayerPawn > + public const nint m_flNextAttack = 0x105C; // GameTime_t + public const nint m_hOriginalThrower = 0x1060; // CHandle< C_CSPlayerPawn > } public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0xA10; - public const nint m_CHitboxComponent = 0xA18; - public const nint m_bInitModelEffects = 0xA60; - public const nint m_bIsStaticProp = 0xA61; - public const nint m_nLastAddDecal = 0xA64; - public const nint m_nDecalsAdded = 0xA68; - public const nint m_iOldHealth = 0xA6C; - public const nint m_nRenderMode = 0xA70; - public const nint m_nRenderFX = 0xA71; - public const nint m_bAllowFadeInView = 0xA72; - public const nint m_clrRender = 0xA73; - public const nint m_vecRenderAttributes = 0xA78; - public const nint m_LightGroup = 0xAE0; - public const nint m_bRenderToCubemaps = 0xAE4; - public const nint m_Collision = 0xAE8; - public const nint m_Glow = 0xB98; - public const nint m_flGlowBackfaceMult = 0xBF0; - public const nint m_fadeMinDist = 0xBF4; - public const nint m_fadeMaxDist = 0xBF8; - public const nint m_flFadeScale = 0xBFC; - public const nint m_flShadowStrength = 0xC00; - public const nint m_nObjectCulling = 0xC04; - public const nint m_nAddDecal = 0xC08; - public const nint m_vDecalPosition = 0xC0C; - public const nint m_vDecalForwardAxis = 0xC18; - public const nint m_flDecalHealBloodRate = 0xC24; - public const nint m_flDecalHealHeightRate = 0xC28; - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC30; - public const nint m_vecViewOffset = 0xC48; - public const nint m_pClientAlphaProperty = 0xC78; - public const nint m_ClientOverrideTint = 0xC80; - public const nint m_bUseClientOverrideTint = 0xC84; + public const nint m_CRenderComponent = 0xA10; // CRenderComponent* + public const nint m_CHitboxComponent = 0xA18; // CHitboxComponent + public const nint m_bInitModelEffects = 0xA60; // bool + public const nint m_bIsStaticProp = 0xA61; // bool + public const nint m_nLastAddDecal = 0xA64; // int32 + public const nint m_nDecalsAdded = 0xA68; // int32 + public const nint m_iOldHealth = 0xA6C; // int32 + public const nint m_nRenderMode = 0xA70; // RenderMode_t + public const nint m_nRenderFX = 0xA71; // RenderFx_t + public const nint m_bAllowFadeInView = 0xA72; // bool + public const nint m_clrRender = 0xA73; // Color + public const nint m_vecRenderAttributes = 0xA78; // C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > + public const nint m_LightGroup = 0xAE0; // CUtlStringToken + public const nint m_bRenderToCubemaps = 0xAE4; // bool + public const nint m_Collision = 0xAE8; // CCollisionProperty + public const nint m_Glow = 0xB98; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xBF0; // float32 + public const nint m_fadeMinDist = 0xBF4; // float32 + public const nint m_fadeMaxDist = 0xBF8; // float32 + public const nint m_flFadeScale = 0xBFC; // float32 + public const nint m_flShadowStrength = 0xC00; // float32 + public const nint m_nObjectCulling = 0xC04; // uint8 + public const nint m_nAddDecal = 0xC08; // int32 + public const nint m_vDecalPosition = 0xC0C; // Vector + public const nint m_vDecalForwardAxis = 0xC18; // Vector + public const nint m_flDecalHealBloodRate = 0xC24; // float32 + public const nint m_flDecalHealHeightRate = 0xC28; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + public const nint m_vecViewOffset = 0xC48; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xC78; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xC80; // Color + public const nint m_bUseClientOverrideTint = 0xC84; // bool } public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x10A8; - public const nint m_pItemServices = 0x10B0; - public const nint m_pAutoaimServices = 0x10B8; - public const nint m_pObserverServices = 0x10C0; - public const nint m_pWaterServices = 0x10C8; - public const nint m_pUseServices = 0x10D0; - public const nint m_pFlashlightServices = 0x10D8; - public const nint m_pCameraServices = 0x10E0; - public const nint m_pMovementServices = 0x10E8; - public const nint m_ServerViewAngleChanges = 0x10F8; - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1148; - public const nint v_angle = 0x114C; - public const nint v_anglePrevious = 0x1158; - public const nint m_iHideHUD = 0x1164; - public const nint m_skybox3d = 0x1168; - public const nint m_flDeathTime = 0x11F8; - public const nint m_vecPredictionError = 0x11FC; - public const nint m_flPredictionErrorTime = 0x1208; - public const nint m_flFOVSensitivityAdjust = 0x120C; - public const nint m_flMouseSensitivity = 0x1210; - public const nint m_vOldOrigin = 0x1214; - public const nint m_flOldSimulationTime = 0x1220; - public const nint m_nLastExecutedCommandNumber = 0x1224; - public const nint m_nLastExecutedCommandTick = 0x1228; - public const nint m_hController = 0x122C; - public const nint m_bIsSwappingToPredictableController = 0x1230; + public const nint m_pWeaponServices = 0x10A8; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x10B0; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x10B8; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x10C0; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x10C8; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x10D0; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x10D8; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x10E0; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x10E8; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x10F8; // C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1148; // uint32 + public const nint v_angle = 0x114C; // QAngle + public const nint v_anglePrevious = 0x1158; // QAngle + public const nint m_iHideHUD = 0x1164; // uint32 + public const nint m_skybox3d = 0x1168; // sky3dparams_t + public const nint m_flDeathTime = 0x11F8; // GameTime_t + public const nint m_vecPredictionError = 0x11FC; // Vector + public const nint m_flPredictionErrorTime = 0x1208; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x120C; // float32 + public const nint m_flMouseSensitivity = 0x1210; // float32 + public const nint m_vOldOrigin = 0x1214; // Vector + public const nint m_flOldSimulationTime = 0x1220; // float32 + public const nint m_nLastExecutedCommandNumber = 0x1224; // int32 + public const nint m_nLastExecutedCommandTick = 0x1228; // int32 + public const nint m_hController = 0x122C; // CHandle< CBasePlayerController > + public const nint m_bIsSwappingToPredictableController = 0x1230; // bool } public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x1560; - public const nint m_flNextPrimaryAttackTickRatio = 0x1564; - public const nint m_nNextSecondaryAttackTick = 0x1568; - public const nint m_flNextSecondaryAttackTickRatio = 0x156C; - public const nint m_iClip1 = 0x1570; - public const nint m_iClip2 = 0x1574; - public const nint m_pReserveAmmo = 0x1578; + public const nint m_nNextPrimaryAttackTick = 0x1560; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x1564; // float32 + public const nint m_nNextSecondaryAttackTick = 0x1568; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x156C; // float32 + public const nint m_iClip1 = 0x1570; // int32 + public const nint m_iClip2 = 0x1574; // int32 + public const nint m_pReserveAmmo = 0x1578; // int32[2] } public static class C_BasePropDoor { - public const nint m_eDoorState = 0x10F8; - public const nint m_modelChanged = 0x10FC; - public const nint m_bLocked = 0x10FD; - public const nint m_closedPosition = 0x1100; - public const nint m_closedAngles = 0x110C; - public const nint m_hMaster = 0x1118; - public const nint m_vWhereToSetLightingOrigin = 0x111C; + public const nint m_eDoorState = 0x10F8; // DoorState_t + public const nint m_modelChanged = 0x10FC; // bool + public const nint m_bLocked = 0x10FD; // bool + public const nint m_closedPosition = 0x1100; // Vector + public const nint m_closedAngles = 0x110C; // QAngle + public const nint m_hMaster = 0x1118; // CHandle< C_BasePropDoor > + public const nint m_vWhereToSetLightingOrigin = 0x111C; // Vector } public static class C_BaseTrigger { - public const nint m_bDisabled = 0xCC0; - public const nint m_bClientSidePredicted = 0xCC1; + public const nint m_bDisabled = 0xCC0; // bool + public const nint m_bClientSidePredicted = 0xCC1; // bool } public static class C_BaseViewModel { - public const nint m_vecLastFacing = 0xE88; - public const nint m_nViewModelIndex = 0xE94; - public const nint m_nAnimationParity = 0xE98; - public const nint m_flAnimationStartTime = 0xE9C; - public const nint m_hWeapon = 0xEA0; - public const nint m_sVMName = 0xEA8; - public const nint m_sAnimationPrefix = 0xEB0; - public const nint m_hWeaponModel = 0xEB8; - public const nint m_iCameraAttachment = 0xEBC; - public const nint m_vecLastCameraAngles = 0xEC0; - public const nint m_previousElapsedDuration = 0xECC; - public const nint m_previousCycle = 0xED0; - public const nint m_nOldAnimationParity = 0xED4; - public const nint m_hOldLayerSequence = 0xED8; - public const nint m_oldLayer = 0xEDC; - public const nint m_oldLayerStartTime = 0xEE0; - public const nint m_hControlPanel = 0xEE4; + public const nint m_vecLastFacing = 0xE88; // Vector + public const nint m_nViewModelIndex = 0xE94; // uint32 + public const nint m_nAnimationParity = 0xE98; // uint32 + public const nint m_flAnimationStartTime = 0xE9C; // float32 + public const nint m_hWeapon = 0xEA0; // CHandle< C_BasePlayerWeapon > + public const nint m_sVMName = 0xEA8; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xEB0; // CUtlSymbolLarge + public const nint m_hWeaponModel = 0xEB8; // CHandle< C_ViewmodelWeapon > + public const nint m_iCameraAttachment = 0xEBC; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xEC0; // QAngle + public const nint m_previousElapsedDuration = 0xECC; // float32 + public const nint m_previousCycle = 0xED0; // float32 + public const nint m_nOldAnimationParity = 0xED4; // int32 + public const nint m_hOldLayerSequence = 0xED8; // HSequence + public const nint m_oldLayer = 0xEDC; // int32 + public const nint m_oldLayerStartTime = 0xEE0; // float32 + public const nint m_hControlPanel = 0xEE4; // CHandle< C_BaseEntity > } public static class C_Beam { - public const nint m_flFrameRate = 0xCC0; - public const nint m_flHDRColorScale = 0xCC4; - public const nint m_flFireTime = 0xCC8; - public const nint m_flDamage = 0xCCC; - public const nint m_nNumBeamEnts = 0xCD0; - public const nint m_queryHandleHalo = 0xCD4; - public const nint m_hBaseMaterial = 0xCF8; - public const nint m_nHaloIndex = 0xD00; - public const nint m_nBeamType = 0xD08; - public const nint m_nBeamFlags = 0xD0C; - public const nint m_hAttachEntity = 0xD10; - public const nint m_nAttachIndex = 0xD38; - public const nint m_fWidth = 0xD44; - public const nint m_fEndWidth = 0xD48; - public const nint m_fFadeLength = 0xD4C; - public const nint m_fHaloScale = 0xD50; - public const nint m_fAmplitude = 0xD54; - public const nint m_fStartFrame = 0xD58; - public const nint m_fSpeed = 0xD5C; - public const nint m_flFrame = 0xD60; - public const nint m_nClipStyle = 0xD64; - public const nint m_bTurnedOff = 0xD68; - public const nint m_vecEndPos = 0xD6C; - public const nint m_hEndEntity = 0xD78; + public const nint m_flFrameRate = 0xCC0; // float32 + public const nint m_flHDRColorScale = 0xCC4; // float32 + public const nint m_flFireTime = 0xCC8; // GameTime_t + public const nint m_flDamage = 0xCCC; // float32 + public const nint m_nNumBeamEnts = 0xCD0; // uint8 + public const nint m_queryHandleHalo = 0xCD4; // int32 + public const nint m_hBaseMaterial = 0xCF8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_nHaloIndex = 0xD00; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_nBeamType = 0xD08; // BeamType_t + public const nint m_nBeamFlags = 0xD0C; // uint32 + public const nint m_hAttachEntity = 0xD10; // CHandle< C_BaseEntity >[10] + public const nint m_nAttachIndex = 0xD38; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xD44; // float32 + public const nint m_fEndWidth = 0xD48; // float32 + public const nint m_fFadeLength = 0xD4C; // float32 + public const nint m_fHaloScale = 0xD50; // float32 + public const nint m_fAmplitude = 0xD54; // float32 + public const nint m_fStartFrame = 0xD58; // float32 + public const nint m_fSpeed = 0xD5C; // float32 + public const nint m_flFrame = 0xD60; // float32 + public const nint m_nClipStyle = 0xD64; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xD68; // bool + public const nint m_vecEndPos = 0xD6C; // Vector + public const nint m_hEndEntity = 0xD78; // CHandle< C_BaseEntity > } public static class C_BreakableProp { - public const nint m_OnBreak = 0xEC8; - public const nint m_OnHealthChanged = 0xEF0; - public const nint m_OnTakeDamage = 0xF18; - public const nint m_impactEnergyScale = 0xF40; - public const nint m_iMinHealthDmg = 0xF44; - public const nint m_flPressureDelay = 0xF48; - public const nint m_hBreaker = 0xF4C; - public const nint m_PerformanceMode = 0xF50; - public const nint m_flDmgModBullet = 0xF54; - public const nint m_flDmgModClub = 0xF58; - public const nint m_flDmgModExplosive = 0xF5C; - public const nint m_flDmgModFire = 0xF60; - public const nint m_iszPhysicsDamageTableName = 0xF68; - public const nint m_iszBasePropData = 0xF70; - public const nint m_iInteractions = 0xF78; - public const nint m_flPreventDamageBeforeTime = 0xF7C; - public const nint m_bHasBreakPiecesOrCommands = 0xF80; - public const nint m_explodeDamage = 0xF84; - public const nint m_explodeRadius = 0xF88; - public const nint m_explosionDelay = 0xF90; - public const nint m_explosionBuildupSound = 0xF98; - public const nint m_explosionCustomEffect = 0xFA0; - public const nint m_explosionCustomSound = 0xFA8; - public const nint m_explosionModifier = 0xFB0; - public const nint m_hPhysicsAttacker = 0xFB8; - public const nint m_flLastPhysicsInfluenceTime = 0xFBC; - public const nint m_flDefaultFadeScale = 0xFC0; - public const nint m_hLastAttacker = 0xFC4; - public const nint m_hFlareEnt = 0xFC8; - public const nint m_noGhostCollision = 0xFCC; + public const nint m_OnBreak = 0xEC8; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xEF0; // CEntityOutputTemplate< float32 > + public const nint m_OnTakeDamage = 0xF18; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xF40; // float32 + public const nint m_iMinHealthDmg = 0xF44; // int32 + public const nint m_flPressureDelay = 0xF48; // float32 + public const nint m_hBreaker = 0xF4C; // CHandle< C_BaseEntity > + public const nint m_PerformanceMode = 0xF50; // PerformanceMode_t + public const nint m_flDmgModBullet = 0xF54; // float32 + public const nint m_flDmgModClub = 0xF58; // float32 + public const nint m_flDmgModExplosive = 0xF5C; // float32 + public const nint m_flDmgModFire = 0xF60; // float32 + public const nint m_iszPhysicsDamageTableName = 0xF68; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0xF70; // CUtlSymbolLarge + public const nint m_iInteractions = 0xF78; // int32 + public const nint m_flPreventDamageBeforeTime = 0xF7C; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xF80; // bool + public const nint m_explodeDamage = 0xF84; // float32 + public const nint m_explodeRadius = 0xF88; // float32 + public const nint m_explosionDelay = 0xF90; // float32 + public const nint m_explosionBuildupSound = 0xF98; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xFA0; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xFA8; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xFB0; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xFB8; // CHandle< C_BasePlayerPawn > + public const nint m_flLastPhysicsInfluenceTime = 0xFBC; // GameTime_t + public const nint m_flDefaultFadeScale = 0xFC0; // float32 + public const nint m_hLastAttacker = 0xFC4; // CHandle< C_BaseEntity > + public const nint m_hFlareEnt = 0xFC8; // CHandle< C_BaseEntity > + public const nint m_noGhostCollision = 0xFCC; // bool } public static class C_BulletHitModel { - public const nint m_matLocal = 0xE80; - public const nint m_iBoneIndex = 0xEB0; - public const nint m_hPlayerParent = 0xEB4; - public const nint m_bIsHit = 0xEB8; - public const nint m_flTimeCreated = 0xEBC; - public const nint m_vecStartPos = 0xEC0; + public const nint m_matLocal = 0xE80; // matrix3x4_t + public const nint m_iBoneIndex = 0xEB0; // int32 + public const nint m_hPlayerParent = 0xEB4; // CHandle< C_BaseEntity > + public const nint m_bIsHit = 0xEB8; // bool + public const nint m_flTimeCreated = 0xEBC; // float32 + public const nint m_vecStartPos = 0xEC0; // Vector } public static class C_C4 { - public const nint m_szScreenText = 0x18E0; - public const nint m_bombdroppedlightParticleIndex = 0x1900; - public const nint m_bStartedArming = 0x1904; - public const nint m_fArmedTime = 0x1908; - public const nint m_bBombPlacedAnimation = 0x190C; - public const nint m_bIsPlantingViaUse = 0x190D; - public const nint m_entitySpottedState = 0x1910; - public const nint m_nSpotRules = 0x1928; - public const nint m_bPlayedArmingBeeps = 0x192C; - public const nint m_bBombPlanted = 0x1933; - public const nint m_bDroppedFromDeath = 0x1934; + public const nint m_szScreenText = 0x18E0; // char[32] + public const nint m_bombdroppedlightParticleIndex = 0x1900; // ParticleIndex_t + public const nint m_bStartedArming = 0x1904; // bool + public const nint m_fArmedTime = 0x1908; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x190C; // bool + public const nint m_bIsPlantingViaUse = 0x190D; // bool + public const nint m_entitySpottedState = 0x1910; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1928; // int32 + public const nint m_bPlayedArmingBeeps = 0x192C; // bool[7] + public const nint m_bBombPlanted = 0x1933; // bool + public const nint m_bDroppedFromDeath = 0x1934; // bool } public static class C_CSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF10; - public const nint m_nWeaponParity = 0xF14; - public const nint m_nOldWeaponParity = 0xF18; - public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; - public const nint m_bNeedToQueueHighResComposite = 0xF20; - public const nint m_vLoweredWeaponOffset = 0xF64; + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF10; // bool + public const nint m_nWeaponParity = 0xF14; // uint32 + public const nint m_nOldWeaponParity = 0xF18; // uint32 + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xF20; // bool + public const nint m_vLoweredWeaponOffset = 0xF64; // QAngle } public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x540; - public const nint m_flZNear = 0x544; - public const nint m_bLoop = 0x548; - public const nint m_bVerticalFOV = 0x549; - public const nint m_bConstantSpeed = 0x54A; - public const nint m_flDuration = 0x54C; - public const nint m_flPathLength = 0x590; - public const nint m_flPathDuration = 0x594; + public const nint m_flZFar = 0x540; // float32 + public const nint m_flZNear = 0x544; // float32 + public const nint m_bLoop = 0x548; // bool + public const nint m_bVerticalFOV = 0x549; // bool + public const nint m_bConstantSpeed = 0x54A; // bool + public const nint m_flDuration = 0x54C; // float32 + public const nint m_flPathLength = 0x590; // float32 + public const nint m_flPathDuration = 0x594; // float32 } public static class C_CSGO_MapPreviewCameraPathNode { - public const nint m_szParentPathUniqueID = 0x540; - public const nint m_nPathIndex = 0x548; - public const nint m_vInTangentLocal = 0x54C; - public const nint m_vOutTangentLocal = 0x558; - public const nint m_flFOV = 0x564; - public const nint m_flSpeed = 0x568; - public const nint m_flEaseIn = 0x56C; - public const nint m_flEaseOut = 0x570; - public const nint m_vInTangentWorld = 0x574; - public const nint m_vOutTangentWorld = 0x580; + public const nint m_szParentPathUniqueID = 0x540; // CUtlSymbolLarge + public const nint m_nPathIndex = 0x548; // int32 + public const nint m_vInTangentLocal = 0x54C; // Vector + public const nint m_vOutTangentLocal = 0x558; // Vector + public const nint m_flFOV = 0x564; // float32 + public const nint m_flSpeed = 0x568; // float32 + public const nint m_flEaseIn = 0x56C; // float32 + public const nint m_flEaseOut = 0x570; // float32 + public const nint m_vInTangentWorld = 0x574; // Vector + public const nint m_vOutTangentWorld = 0x580; // Vector } public static class C_CSGO_PreviewModel { - public const nint m_animgraph = 0x1018; - public const nint m_animgraphCharacterModeString = 0x1020; - public const nint m_defaultAnim = 0x1028; - public const nint m_nDefaultAnimLoopMode = 0x1030; - public const nint m_flInitialModelScale = 0x1034; + public const nint m_animgraph = 0x1018; // CUtlString + public const nint m_animgraphCharacterModeString = 0x1020; // CUtlString + public const nint m_defaultAnim = 0x1028; // CUtlString + public const nint m_nDefaultAnimLoopMode = 0x1030; // AnimLoopMode_t + public const nint m_flInitialModelScale = 0x1034; // float32 } public static class C_CSGO_PreviewPlayer { - public const nint m_animgraph = 0x22A0; - public const nint m_animgraphCharacterModeString = 0x22A8; - public const nint m_flInitialModelScale = 0x22B0; + public const nint m_animgraph = 0x22A0; // CUtlString + public const nint m_animgraphCharacterModeString = 0x22A8; // CUtlString + public const nint m_flInitialModelScale = 0x22B0; // float32 } public static class C_CSGO_TeamPreviewCamera { - public const nint m_nVariant = 0x5A0; - public const nint m_bDofEnabled = 0x5A4; - public const nint m_flDofNearBlurry = 0x5A8; - public const nint m_flDofNearCrisp = 0x5AC; - public const nint m_flDofFarCrisp = 0x5B0; - public const nint m_flDofFarBlurry = 0x5B4; - public const nint m_flDofTiltToGround = 0x5B8; + public const nint m_nVariant = 0x5A0; // int32 + public const nint m_bDofEnabled = 0x5A4; // bool + public const nint m_flDofNearBlurry = 0x5A8; // float32 + public const nint m_flDofNearCrisp = 0x5AC; // float32 + public const nint m_flDofFarCrisp = 0x5B0; // float32 + public const nint m_flDofFarBlurry = 0x5B4; // float32 + public const nint m_flDofTiltToGround = 0x5B8; // float32 } public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x540; - public const nint m_nRandom = 0x544; - public const nint m_nOrdinal = 0x548; - public const nint m_sWeaponName = 0x550; - public const nint m_xuid = 0x558; - public const nint m_weaponItem = 0x560; + public const nint m_nVariant = 0x540; // int32 + public const nint m_nRandom = 0x544; // int32 + public const nint m_nOrdinal = 0x548; // int32 + public const nint m_sWeaponName = 0x550; // CUtlString + public const nint m_xuid = 0x558; // uint64 + public const nint m_weaponItem = 0x560; // C_EconItemView } public static class C_CSGameRules { - public const nint __m_pChainEntity = 0x8; - public const nint m_bFreezePeriod = 0x30; - public const nint m_bWarmupPeriod = 0x31; - public const nint m_fWarmupPeriodEnd = 0x34; - public const nint m_fWarmupPeriodStart = 0x38; - public const nint m_nTotalPausedTicks = 0x3C; - public const nint m_nPauseStartTick = 0x40; - public const nint m_bServerPaused = 0x44; - public const nint m_bGamePaused = 0x45; - public const nint m_bTerroristTimeOutActive = 0x46; - public const nint m_bCTTimeOutActive = 0x47; - public const nint m_flTerroristTimeOutRemaining = 0x48; - public const nint m_flCTTimeOutRemaining = 0x4C; - public const nint m_nTerroristTimeOuts = 0x50; - public const nint m_nCTTimeOuts = 0x54; - public const nint m_bTechnicalTimeOut = 0x58; - public const nint m_bMatchWaitingForResume = 0x59; - public const nint m_iRoundTime = 0x5C; - public const nint m_fMatchStartTime = 0x60; - public const nint m_fRoundStartTime = 0x64; - public const nint m_flRestartRoundTime = 0x68; - public const nint m_bGameRestart = 0x6C; - public const nint m_flGameStartTime = 0x70; - public const nint m_timeUntilNextPhaseStarts = 0x74; - public const nint m_gamePhase = 0x78; - public const nint m_totalRoundsPlayed = 0x7C; - public const nint m_nRoundsPlayedThisPhase = 0x80; - public const nint m_nOvertimePlaying = 0x84; - public const nint m_iHostagesRemaining = 0x88; - public const nint m_bAnyHostageReached = 0x8C; - public const nint m_bMapHasBombTarget = 0x8D; - public const nint m_bMapHasRescueZone = 0x8E; - public const nint m_bMapHasBuyZone = 0x8F; - public const nint m_bIsQueuedMatchmaking = 0x90; - public const nint m_nQueuedMatchmakingMode = 0x94; - public const nint m_bIsValveDS = 0x98; - public const nint m_bLogoMap = 0x99; - public const nint m_bPlayAllStepSoundsOnServer = 0x9A; - public const nint m_iSpectatorSlotCount = 0x9C; - public const nint m_MatchDevice = 0xA0; - public const nint m_bHasMatchStarted = 0xA4; - public const nint m_nNextMapInMapgroup = 0xA8; - public const nint m_szTournamentEventName = 0xAC; - public const nint m_szTournamentEventStage = 0x2AC; - public const nint m_szMatchStatTxt = 0x4AC; - public const nint m_szTournamentPredictionsTxt = 0x6AC; - public const nint m_nTournamentPredictionsPct = 0x8AC; - public const nint m_flCMMItemDropRevealStartTime = 0x8B0; - public const nint m_flCMMItemDropRevealEndTime = 0x8B4; - public const nint m_bIsDroppingItems = 0x8B8; - public const nint m_bIsQuestEligible = 0x8B9; - public const nint m_nGuardianModeWaveNumber = 0x8BC; - public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; - public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; - public const nint m_nNumHeaviesToSpawn = 0x8CC; - public const nint m_numGlobalGiftsGiven = 0x8D0; - public const nint m_numGlobalGifters = 0x8D4; - public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; - public const nint m_arrFeaturedGiftersAccounts = 0x8DC; - public const nint m_arrFeaturedGiftersGifts = 0x8EC; - public const nint m_arrProhibitedItemIndices = 0x8FC; - public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; - public const nint m_numBestOfMaps = 0x9D4; - public const nint m_nHalloweenMaskListSeed = 0x9D8; - public const nint m_bBombDropped = 0x9DC; - public const nint m_bBombPlanted = 0x9DD; - public const nint m_iRoundWinStatus = 0x9E0; - public const nint m_eRoundWinReason = 0x9E4; - public const nint m_bTCantBuy = 0x9E8; - public const nint m_bCTCantBuy = 0x9E9; - public const nint m_flGuardianBuyUntilTime = 0x9EC; - public const nint m_iMatchStats_RoundResults = 0x9F0; - public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; - public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; - public const nint m_TeamRespawnWaveTimes = 0xB58; - public const nint m_flNextRespawnWave = 0xBD8; - public const nint m_nServerQuestID = 0xC58; - public const nint m_vMinimapMins = 0xC5C; - public const nint m_vMinimapMaxs = 0xC68; - public const nint m_MinimapVerticalSectionHeights = 0xC74; - public const nint m_bDontIncrementCoopWave = 0xC94; - public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; - public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; - public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; - public const nint m_nEndMatchMapVoteWinner = 0xCE8; - public const nint m_iNumConsecutiveCTLoses = 0xCEC; - public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; - public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; - public const nint m_bMatchAbortedDueToPlayerBan = 0xD68; - public const nint m_bHasTriggeredRoundStartMusic = 0xD69; - public const nint m_bHasTriggeredCoopSpawnReset = 0xD6A; - public const nint m_bSwitchingTeamsAtRoundReset = 0xD6B; - public const nint m_pGameModeRules = 0xD88; - public const nint m_RetakeRules = 0xD90; - public const nint m_nMatchEndCount = 0xEA8; - public const nint m_nTTeamIntroVariant = 0xEAC; - public const nint m_nCTTeamIntroVariant = 0xEB0; - public const nint m_bTeamIntroPeriod = 0xEB4; - public const nint m_flLastPerfSampleTime = 0x1E70; - public const nint m_bSkipNextPerfSample = 0x1E78; + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_bFreezePeriod = 0x30; // bool + public const nint m_bWarmupPeriod = 0x31; // bool + public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t + public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t + public const nint m_nTotalPausedTicks = 0x3C; // int32 + public const nint m_nPauseStartTick = 0x40; // int32 + public const nint m_bServerPaused = 0x44; // bool + public const nint m_bGamePaused = 0x45; // bool + public const nint m_bTerroristTimeOutActive = 0x46; // bool + public const nint m_bCTTimeOutActive = 0x47; // bool + public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 + public const nint m_flCTTimeOutRemaining = 0x4C; // float32 + public const nint m_nTerroristTimeOuts = 0x50; // int32 + public const nint m_nCTTimeOuts = 0x54; // int32 + public const nint m_bTechnicalTimeOut = 0x58; // bool + public const nint m_bMatchWaitingForResume = 0x59; // bool + public const nint m_iRoundTime = 0x5C; // int32 + public const nint m_fMatchStartTime = 0x60; // float32 + public const nint m_fRoundStartTime = 0x64; // GameTime_t + public const nint m_flRestartRoundTime = 0x68; // GameTime_t + public const nint m_bGameRestart = 0x6C; // bool + public const nint m_flGameStartTime = 0x70; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 + public const nint m_gamePhase = 0x78; // int32 + public const nint m_totalRoundsPlayed = 0x7C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 + public const nint m_nOvertimePlaying = 0x84; // int32 + public const nint m_iHostagesRemaining = 0x88; // int32 + public const nint m_bAnyHostageReached = 0x8C; // bool + public const nint m_bMapHasBombTarget = 0x8D; // bool + public const nint m_bMapHasRescueZone = 0x8E; // bool + public const nint m_bMapHasBuyZone = 0x8F; // bool + public const nint m_bIsQueuedMatchmaking = 0x90; // bool + public const nint m_nQueuedMatchmakingMode = 0x94; // int32 + public const nint m_bIsValveDS = 0x98; // bool + public const nint m_bLogoMap = 0x99; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool + public const nint m_iSpectatorSlotCount = 0x9C; // int32 + public const nint m_MatchDevice = 0xA0; // int32 + public const nint m_bHasMatchStarted = 0xA4; // bool + public const nint m_nNextMapInMapgroup = 0xA8; // int32 + public const nint m_szTournamentEventName = 0xAC; // char[512] + public const nint m_szTournamentEventStage = 0x2AC; // char[512] + public const nint m_szMatchStatTxt = 0x4AC; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] + public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + public const nint m_bIsDroppingItems = 0x8B8; // bool + public const nint m_bIsQuestEligible = 0x8B9; // bool + public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32 + public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 + public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 + public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 + public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32 + public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32 + public const nint m_numGlobalGifters = 0x8D4; // uint32 + public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] + public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] + public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] + public const nint m_numBestOfMaps = 0x9D4; // int32 + public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32 + public const nint m_bBombDropped = 0x9DC; // bool + public const nint m_bBombPlanted = 0x9DD; // bool + public const nint m_iRoundWinStatus = 0x9E0; // int32 + public const nint m_eRoundWinReason = 0x9E4; // int32 + public const nint m_bTCantBuy = 0x9E8; // bool + public const nint m_bCTCantBuy = 0x9E9; // bool + public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t + public const nint m_iMatchStats_RoundResults = 0x9F0; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32] + public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32] + public const nint m_nServerQuestID = 0xC58; // int32 + public const nint m_vMinimapMins = 0xC5C; // Vector + public const nint m_vMinimapMaxs = 0xC68; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8] + public const nint m_bDontIncrementCoopWave = 0xC94; // bool + public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool + public const nint m_bMatchAbortedDueToPlayerBan = 0xD68; // bool + public const nint m_bHasTriggeredRoundStartMusic = 0xD69; // bool + public const nint m_bHasTriggeredCoopSpawnReset = 0xD6A; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD6B; // bool + public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules* + public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xEA8; // uint8 + public const nint m_nTTeamIntroVariant = 0xEAC; // int32 + public const nint m_nCTTeamIntroVariant = 0xEB0; // int32 + public const nint m_bTeamIntroPeriod = 0xEB4; // bool + public const nint m_flLastPerfSampleTime = 0x1E70; // float64 + public const nint m_bSkipNextPerfSample = 0x1E78; // bool } public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x540; + public const nint m_pGameRules = 0x540; // C_CSGameRules* } public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x16A0; + public const nint m_hDetectParentChange = 0x16A0; // CEntityHandle } public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x16A0; - public const nint m_pHostageServices = 0x16A8; - public const nint m_pBuyServices = 0x16B0; - public const nint m_pGlowServices = 0x16B8; - public const nint m_pActionTrackingServices = 0x16C0; - public const nint m_flHealthShotBoostExpirationTime = 0x16C8; - public const nint m_flLastFiredWeaponTime = 0x16CC; - public const nint m_bHasFemaleVoice = 0x16D0; - public const nint m_flLandseconds = 0x16D4; - public const nint m_flOldFallVelocity = 0x16D8; - public const nint m_szLastPlaceName = 0x16DC; - public const nint m_bPrevDefuser = 0x16EE; - public const nint m_bPrevHelmet = 0x16EF; - public const nint m_nPrevArmorVal = 0x16F0; - public const nint m_nPrevGrenadeAmmoCount = 0x16F4; - public const nint m_unPreviousWeaponHash = 0x16F8; - public const nint m_unWeaponHash = 0x16FC; - public const nint m_bInBuyZone = 0x1700; - public const nint m_bPreviouslyInBuyZone = 0x1701; - public const nint m_aimPunchAngle = 0x1704; - public const nint m_aimPunchAngleVel = 0x1710; - public const nint m_aimPunchTickBase = 0x171C; - public const nint m_aimPunchTickFraction = 0x1720; - public const nint m_aimPunchCache = 0x1728; - public const nint m_bInLanding = 0x1748; - public const nint m_flLandingTime = 0x174C; - public const nint m_bInHostageRescueZone = 0x1750; - public const nint m_bInBombZone = 0x1751; - public const nint m_bIsBuyMenuOpen = 0x1752; - public const nint m_flTimeOfLastInjury = 0x1754; - public const nint m_flNextSprayDecalTime = 0x1758; - public const nint m_iRetakesOffering = 0x1870; - public const nint m_iRetakesOfferingCard = 0x1874; - public const nint m_bRetakesHasDefuseKit = 0x1878; - public const nint m_bRetakesMVPLastRound = 0x1879; - public const nint m_iRetakesMVPBoostItem = 0x187C; - public const nint m_RetakesMVPBoostExtraUtility = 0x1880; - public const nint m_bNeedToReApplyGloves = 0x18A0; - public const nint m_EconGloves = 0x18A8; - public const nint m_bMustSyncRagdollState = 0x1CF0; - public const nint m_nRagdollDamageBone = 0x1CF4; - public const nint m_vRagdollDamageForce = 0x1CF8; - public const nint m_vRagdollDamagePosition = 0x1D04; - public const nint m_szRagdollDamageWeaponName = 0x1D10; - public const nint m_bRagdollDamageHeadshot = 0x1D50; - public const nint m_bLastHeadBoneTransformIsValid = 0x2270; - public const nint m_lastLandTime = 0x2274; - public const nint m_qDeathEyeAngles = 0x2290; - public const nint m_bSkipOneHeadConstraintUpdate = 0x229C; + public const nint m_pBulletServices = 0x16A0; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x16A8; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x16B0; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x16B8; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x16C0; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x16C8; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x16CC; // GameTime_t + public const nint m_bHasFemaleVoice = 0x16D0; // bool + public const nint m_flLandseconds = 0x16D4; // float32 + public const nint m_flOldFallVelocity = 0x16D8; // float32 + public const nint m_szLastPlaceName = 0x16DC; // char[18] + public const nint m_bPrevDefuser = 0x16EE; // bool + public const nint m_bPrevHelmet = 0x16EF; // bool + public const nint m_nPrevArmorVal = 0x16F0; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x16F4; // int32 + public const nint m_unPreviousWeaponHash = 0x16F8; // uint32 + public const nint m_unWeaponHash = 0x16FC; // uint32 + public const nint m_bInBuyZone = 0x1700; // bool + public const nint m_bPreviouslyInBuyZone = 0x1701; // bool + public const nint m_aimPunchAngle = 0x1704; // QAngle + public const nint m_aimPunchAngleVel = 0x1710; // QAngle + public const nint m_aimPunchTickBase = 0x171C; // int32 + public const nint m_aimPunchTickFraction = 0x1720; // float32 + public const nint m_aimPunchCache = 0x1728; // CUtlVector< QAngle > + public const nint m_bInLanding = 0x1748; // bool + public const nint m_flLandingTime = 0x174C; // float32 + public const nint m_bInHostageRescueZone = 0x1750; // bool + public const nint m_bInBombZone = 0x1751; // bool + public const nint m_bIsBuyMenuOpen = 0x1752; // bool + public const nint m_flTimeOfLastInjury = 0x1754; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1758; // GameTime_t + public const nint m_iRetakesOffering = 0x1870; // int32 + public const nint m_iRetakesOfferingCard = 0x1874; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1878; // bool + public const nint m_bRetakesMVPLastRound = 0x1879; // bool + public const nint m_iRetakesMVPBoostItem = 0x187C; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x1880; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x18A0; // bool + public const nint m_EconGloves = 0x18A8; // C_EconItemView + public const nint m_bMustSyncRagdollState = 0x1CF0; // bool + public const nint m_nRagdollDamageBone = 0x1CF4; // int32 + public const nint m_vRagdollDamageForce = 0x1CF8; // Vector + public const nint m_vRagdollDamagePosition = 0x1D04; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1D10; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1D50; // bool + public const nint m_bLastHeadBoneTransformIsValid = 0x2270; // bool + public const nint m_lastLandTime = 0x2274; // GameTime_t + public const nint m_qDeathEyeAngles = 0x2290; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x229C; // bool } public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x1250; - public const nint m_pViewModelServices = 0x1258; - public const nint m_fRenderingClipPlane = 0x1260; - public const nint m_nLastClipPlaneSetupFrame = 0x1270; - public const nint m_vecLastClipCameraPos = 0x1274; - public const nint m_vecLastClipCameraForward = 0x1280; - public const nint m_bClipHitStaticWorld = 0x128C; - public const nint m_bCachedPlaneIsValid = 0x128D; - public const nint m_pClippingWeapon = 0x1290; - public const nint m_previousPlayerState = 0x1298; - public const nint m_flLastCollisionCeiling = 0x129C; - public const nint m_flLastCollisionCeilingChangeTime = 0x12A0; - public const nint m_grenadeParameterStashTime = 0x12C0; - public const nint m_bGrenadeParametersStashed = 0x12C4; - public const nint m_angStashedShootAngles = 0x12C8; - public const nint m_vecStashedGrenadeThrowPosition = 0x12D4; - public const nint m_vecStashedVelocity = 0x12E0; - public const nint m_angShootAngleHistory = 0x12EC; - public const nint m_vecThrowPositionHistory = 0x1304; - public const nint m_vecVelocityHistory = 0x131C; - public const nint m_thirdPersonHeading = 0x1338; - public const nint m_flSlopeDropOffset = 0x1350; - public const nint m_flSlopeDropHeight = 0x1360; - public const nint m_vHeadConstraintOffset = 0x1370; - public const nint m_bIsScoped = 0x1388; - public const nint m_bIsWalking = 0x1389; - public const nint m_bResumeZoom = 0x138A; - public const nint m_iPlayerState = 0x138C; - public const nint m_bIsDefusing = 0x1390; - public const nint m_bIsGrabbingHostage = 0x1391; - public const nint m_iBlockingUseActionInProgress = 0x1394; - public const nint m_bIsRescuing = 0x1398; - public const nint m_fImmuneToGunGameDamageTime = 0x139C; - public const nint m_fImmuneToGunGameDamageTimeLast = 0x13A0; - public const nint m_bGunGameImmunity = 0x13A4; - public const nint m_bHasMovedSinceSpawn = 0x13A5; - public const nint m_unTotalRoundDamageDealt = 0x13A8; - public const nint m_fMolotovUseTime = 0x13AC; - public const nint m_fMolotovDamageTime = 0x13B0; - public const nint m_nWhichBombZone = 0x13B4; - public const nint m_bInNoDefuseArea = 0x13B8; - public const nint m_iThrowGrenadeCounter = 0x13BC; - public const nint m_bWaitForNoAttack = 0x13C0; - public const nint m_flGuardianTooFarDistFrac = 0x13C4; - public const nint m_flDetectedByEnemySensorTime = 0x13C8; - public const nint m_flNextGuardianTooFarWarning = 0x13CC; - public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13D0; - public const nint m_bKilledByTaser = 0x13D1; - public const nint m_iMoveState = 0x13D4; - public const nint m_bCanMoveDuringFreezePeriod = 0x13D8; - public const nint m_flLowerBodyYawTarget = 0x13DC; - public const nint m_bStrafing = 0x13E0; - public const nint m_flLastSpawnTimeIndex = 0x13E4; - public const nint m_flEmitSoundTime = 0x13E8; - public const nint m_iAddonBits = 0x13EC; - public const nint m_iPrimaryAddon = 0x13F0; - public const nint m_iSecondaryAddon = 0x13F4; - public const nint m_iProgressBarDuration = 0x13F8; - public const nint m_flProgressBarStartTime = 0x13FC; - public const nint m_iDirection = 0x1400; - public const nint m_iShotsFired = 0x1404; - public const nint m_bNightVisionOn = 0x1408; - public const nint m_bHasNightVision = 0x1409; - public const nint m_flVelocityModifier = 0x140C; - public const nint m_flHitHeading = 0x1410; - public const nint m_nHitBodyPart = 0x1414; - public const nint m_iStartAccount = 0x1418; - public const nint m_vecIntroStartEyePosition = 0x141C; - public const nint m_vecIntroStartPlayerForward = 0x1428; - public const nint m_flClientDeathTime = 0x1434; - public const nint m_flNightVisionAlpha = 0x1438; - public const nint m_bScreenTearFrameCaptured = 0x143C; - public const nint m_flFlashBangTime = 0x1440; - public const nint m_flFlashScreenshotAlpha = 0x1444; - public const nint m_flFlashOverlayAlpha = 0x1448; - public const nint m_bFlashBuildUp = 0x144C; - public const nint m_bFlashDspHasBeenCleared = 0x144D; - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x144E; - public const nint m_flFlashMaxAlpha = 0x1450; - public const nint m_flFlashDuration = 0x1454; - public const nint m_lastStandingPos = 0x1458; - public const nint m_vecLastMuzzleFlashPos = 0x1464; - public const nint m_angLastMuzzleFlashAngle = 0x1470; - public const nint m_hMuzzleFlashShape = 0x147C; - public const nint m_iHealthBarRenderMaskIndex = 0x1480; - public const nint m_flHealthFadeValue = 0x1484; - public const nint m_flHealthFadeAlpha = 0x1488; - public const nint m_nMyCollisionGroup = 0x148C; - public const nint m_ignoreLadderJumpTime = 0x1490; - public const nint m_ladderSurpressionTimer = 0x1498; - public const nint m_lastLadderNormal = 0x14B0; - public const nint m_lastLadderPos = 0x14BC; - public const nint m_flDeathCCWeight = 0x14D0; - public const nint m_bOldIsScoped = 0x14D4; - public const nint m_flPrevRoundEndTime = 0x14D8; - public const nint m_flPrevMatchEndTime = 0x14DC; - public const nint m_unCurrentEquipmentValue = 0x14E0; - public const nint m_unRoundStartEquipmentValue = 0x14E2; - public const nint m_unFreezetimeEndEquipmentValue = 0x14E4; - public const nint m_vecThirdPersonViewPositionOverride = 0x14E8; - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; - public const nint m_ArmorValue = 0x14F8; - public const nint m_angEyeAngles = 0x1500; - public const nint m_fNextThinkPushAway = 0x1518; - public const nint m_bShouldAutobuyDMWeapons = 0x151C; - public const nint m_bShouldAutobuyNow = 0x151D; - public const nint m_bHud_MiniScoreHidden = 0x151E; - public const nint m_bHud_RadarHidden = 0x151F; - public const nint m_nLastKillerIndex = 0x1520; - public const nint m_nLastConcurrentKilled = 0x1524; - public const nint m_nDeathCamMusic = 0x1528; - public const nint m_iIDEntIndex = 0x152C; - public const nint m_delayTargetIDTimer = 0x1530; - public const nint m_iTargetedWeaponEntIndex = 0x1548; - public const nint m_iOldIDEntIndex = 0x154C; - public const nint m_holdTargetIDTimer = 0x1550; - public const nint m_flCurrentMusicStartTime = 0x156C; - public const nint m_flMusicRoundStartTime = 0x1570; - public const nint m_bDeferStartMusicOnWarmup = 0x1574; - public const nint m_cycleLatch = 0x1578; - public const nint m_serverIntendedCycle = 0x157C; - public const nint m_vecPlayerPatchEconIndices = 0x1580; - public const nint m_bHideTargetID = 0x159C; - public const nint m_nextTaserShakeTime = 0x15A0; - public const nint m_firstTaserShakeTime = 0x15A4; - public const nint m_flLastSmokeOverlayAlpha = 0x15A8; - public const nint m_vLastSmokeOverlayColor = 0x15AC; - public const nint m_nPlayerSmokedFx = 0x15B8; - public const nint m_flNextMagDropTime = 0x15BC; - public const nint m_nLastMagDropAttachmentIndex = 0x15C0; - public const nint m_vecBulletHitModels = 0x15C8; - public const nint m_vecPickupModelSlerpers = 0x15E0; - public const nint m_vecLastAliveLocalVelocity = 0x15F8; - public const nint m_entitySpottedState = 0x1620; - public const nint m_nSurvivalTeamNumber = 0x1638; - public const nint m_bGuardianShouldSprayCustomXMark = 0x163C; - public const nint m_bHasDeathInfo = 0x163D; - public const nint m_flDeathInfoTime = 0x1640; - public const nint m_vecDeathInfoOrigin = 0x1644; - public const nint m_bKilledByHeadshot = 0x1650; - public const nint m_hOriginalController = 0x1654; + public const nint m_pPingServices = 0x1250; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x1258; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x1260; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x1270; // int32 + public const nint m_vecLastClipCameraPos = 0x1274; // Vector + public const nint m_vecLastClipCameraForward = 0x1280; // Vector + public const nint m_bClipHitStaticWorld = 0x128C; // bool + public const nint m_bCachedPlaneIsValid = 0x128D; // bool + public const nint m_pClippingWeapon = 0x1290; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x1298; // CSPlayerState + public const nint m_flLastCollisionCeiling = 0x129C; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x12A0; // float32 + public const nint m_grenadeParameterStashTime = 0x12C0; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x12C4; // bool + public const nint m_angStashedShootAngles = 0x12C8; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x12D4; // Vector + public const nint m_vecStashedVelocity = 0x12E0; // Vector + public const nint m_angShootAngleHistory = 0x12EC; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1304; // Vector[2] + public const nint m_vecVelocityHistory = 0x131C; // Vector[2] + public const nint m_thirdPersonHeading = 0x1338; // QAngle + public const nint m_flSlopeDropOffset = 0x1350; // float32 + public const nint m_flSlopeDropHeight = 0x1360; // float32 + public const nint m_vHeadConstraintOffset = 0x1370; // Vector + public const nint m_bIsScoped = 0x1388; // bool + public const nint m_bIsWalking = 0x1389; // bool + public const nint m_bResumeZoom = 0x138A; // bool + public const nint m_iPlayerState = 0x138C; // CSPlayerState + public const nint m_bIsDefusing = 0x1390; // bool + public const nint m_bIsGrabbingHostage = 0x1391; // bool + public const nint m_iBlockingUseActionInProgress = 0x1394; // CSPlayerBlockingUseAction_t + public const nint m_bIsRescuing = 0x1398; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x139C; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x13A0; // GameTime_t + public const nint m_bGunGameImmunity = 0x13A4; // bool + public const nint m_bHasMovedSinceSpawn = 0x13A5; // bool + public const nint m_unTotalRoundDamageDealt = 0x13A8; // uint32 + public const nint m_fMolotovUseTime = 0x13AC; // float32 + public const nint m_fMolotovDamageTime = 0x13B0; // float32 + public const nint m_nWhichBombZone = 0x13B4; // int32 + public const nint m_bInNoDefuseArea = 0x13B8; // bool + public const nint m_iThrowGrenadeCounter = 0x13BC; // int32 + public const nint m_bWaitForNoAttack = 0x13C0; // bool + public const nint m_flGuardianTooFarDistFrac = 0x13C4; // float32 + public const nint m_flDetectedByEnemySensorTime = 0x13C8; // GameTime_t + public const nint m_flNextGuardianTooFarWarning = 0x13CC; // float32 + public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13D0; // bool + public const nint m_bKilledByTaser = 0x13D1; // bool + public const nint m_iMoveState = 0x13D4; // int32 + public const nint m_bCanMoveDuringFreezePeriod = 0x13D8; // bool + public const nint m_flLowerBodyYawTarget = 0x13DC; // float32 + public const nint m_bStrafing = 0x13E0; // bool + public const nint m_flLastSpawnTimeIndex = 0x13E4; // GameTime_t + public const nint m_flEmitSoundTime = 0x13E8; // GameTime_t + public const nint m_iAddonBits = 0x13EC; // int32 + public const nint m_iPrimaryAddon = 0x13F0; // int32 + public const nint m_iSecondaryAddon = 0x13F4; // int32 + public const nint m_iProgressBarDuration = 0x13F8; // int32 + public const nint m_flProgressBarStartTime = 0x13FC; // float32 + public const nint m_iDirection = 0x1400; // int32 + public const nint m_iShotsFired = 0x1404; // int32 + public const nint m_bNightVisionOn = 0x1408; // bool + public const nint m_bHasNightVision = 0x1409; // bool + public const nint m_flVelocityModifier = 0x140C; // float32 + public const nint m_flHitHeading = 0x1410; // float32 + public const nint m_nHitBodyPart = 0x1414; // int32 + public const nint m_iStartAccount = 0x1418; // int32 + public const nint m_vecIntroStartEyePosition = 0x141C; // Vector + public const nint m_vecIntroStartPlayerForward = 0x1428; // Vector + public const nint m_flClientDeathTime = 0x1434; // GameTime_t + public const nint m_flNightVisionAlpha = 0x1438; // float32 + public const nint m_bScreenTearFrameCaptured = 0x143C; // bool + public const nint m_flFlashBangTime = 0x1440; // float32 + public const nint m_flFlashScreenshotAlpha = 0x1444; // float32 + public const nint m_flFlashOverlayAlpha = 0x1448; // float32 + public const nint m_bFlashBuildUp = 0x144C; // bool + public const nint m_bFlashDspHasBeenCleared = 0x144D; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x144E; // bool + public const nint m_flFlashMaxAlpha = 0x1450; // float32 + public const nint m_flFlashDuration = 0x1454; // float32 + public const nint m_lastStandingPos = 0x1458; // Vector + public const nint m_vecLastMuzzleFlashPos = 0x1464; // Vector + public const nint m_angLastMuzzleFlashAngle = 0x1470; // QAngle + public const nint m_hMuzzleFlashShape = 0x147C; // CHandle< C_BaseEntity > + public const nint m_iHealthBarRenderMaskIndex = 0x1480; // int32 + public const nint m_flHealthFadeValue = 0x1484; // float32 + public const nint m_flHealthFadeAlpha = 0x1488; // float32 + public const nint m_nMyCollisionGroup = 0x148C; // int32 + public const nint m_ignoreLadderJumpTime = 0x1490; // float32 + public const nint m_ladderSurpressionTimer = 0x1498; // CountdownTimer + public const nint m_lastLadderNormal = 0x14B0; // Vector + public const nint m_lastLadderPos = 0x14BC; // Vector + public const nint m_flDeathCCWeight = 0x14D0; // float32 + public const nint m_bOldIsScoped = 0x14D4; // bool + public const nint m_flPrevRoundEndTime = 0x14D8; // float32 + public const nint m_flPrevMatchEndTime = 0x14DC; // float32 + public const nint m_unCurrentEquipmentValue = 0x14E0; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x14E2; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x14E4; // uint16 + public const nint m_vecThirdPersonViewPositionOverride = 0x14E8; // Vector + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; // int32 + public const nint m_ArmorValue = 0x14F8; // int32 + public const nint m_angEyeAngles = 0x1500; // QAngle + public const nint m_fNextThinkPushAway = 0x1518; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x151C; // bool + public const nint m_bShouldAutobuyNow = 0x151D; // bool + public const nint m_bHud_MiniScoreHidden = 0x151E; // bool + public const nint m_bHud_RadarHidden = 0x151F; // bool + public const nint m_nLastKillerIndex = 0x1520; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x1524; // int32 + public const nint m_nDeathCamMusic = 0x1528; // int32 + public const nint m_iIDEntIndex = 0x152C; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x1530; // CountdownTimer + public const nint m_iTargetedWeaponEntIndex = 0x1548; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x154C; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x1550; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x156C; // float32 + public const nint m_flMusicRoundStartTime = 0x1570; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x1574; // bool + public const nint m_cycleLatch = 0x1578; // int32 + public const nint m_serverIntendedCycle = 0x157C; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x1580; // uint32[5] + public const nint m_bHideTargetID = 0x159C; // bool + public const nint m_nextTaserShakeTime = 0x15A0; // float32 + public const nint m_firstTaserShakeTime = 0x15A4; // float32 + public const nint m_flLastSmokeOverlayAlpha = 0x15A8; // float32 + public const nint m_vLastSmokeOverlayColor = 0x15AC; // Vector + public const nint m_nPlayerSmokedFx = 0x15B8; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x15BC; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x15C0; // int32 + public const nint m_vecBulletHitModels = 0x15C8; // CUtlVector< C_BulletHitModel* > + public const nint m_vecPickupModelSlerpers = 0x15E0; // CUtlVector< C_PickUpModelSlerper* > + public const nint m_vecLastAliveLocalVelocity = 0x15F8; // Vector + public const nint m_entitySpottedState = 0x1620; // EntitySpottedState_t + public const nint m_nSurvivalTeamNumber = 0x1638; // int32 + public const nint m_bGuardianShouldSprayCustomXMark = 0x163C; // bool + public const nint m_bHasDeathInfo = 0x163D; // bool + public const nint m_flDeathInfoTime = 0x1640; // float32 + public const nint m_vecDeathInfoOrigin = 0x1644; // Vector + public const nint m_bKilledByHeadshot = 0x1650; // bool + public const nint m_hOriginalController = 0x1654; // CHandle< CCSPlayerController > } public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x540; - public const nint m_isHostageFollowingSomeone = 0x54C; - public const nint m_iHostageEntityIDs = 0x558; - public const nint m_bombsiteCenterA = 0x588; - public const nint m_bombsiteCenterB = 0x594; - public const nint m_hostageRescueX = 0x5A0; - public const nint m_hostageRescueY = 0x5B0; - public const nint m_hostageRescueZ = 0x5C0; - public const nint m_bEndMatchNextMapAllVoted = 0x5D0; - public const nint m_foundGoalPositions = 0x5D1; + public const nint m_bHostageAlive = 0x540; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x54C; // bool[12] + public const nint m_iHostageEntityIDs = 0x558; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x588; // Vector + public const nint m_bombsiteCenterB = 0x594; // Vector + public const nint m_hostageRescueX = 0x5A0; // int32[4] + public const nint m_hostageRescueY = 0x5B0; // int32[4] + public const nint m_hostageRescueZ = 0x5C0; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x5D0; // bool + public const nint m_foundGoalPositions = 0x5D1; // bool } public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x5F8; - public const nint m_numMapVictories = 0x7F8; - public const nint m_bSurrendered = 0x7FC; - public const nint m_scoreFirstHalf = 0x800; - public const nint m_scoreSecondHalf = 0x804; - public const nint m_scoreOvertime = 0x808; - public const nint m_szClanTeamname = 0x80C; - public const nint m_iClanID = 0x890; - public const nint m_szTeamFlagImage = 0x894; - public const nint m_szTeamLogoImage = 0x89C; + public const nint m_szTeamMatchStat = 0x5F8; // char[512] + public const nint m_numMapVictories = 0x7F8; // int32 + public const nint m_bSurrendered = 0x7FC; // bool + public const nint m_scoreFirstHalf = 0x800; // int32 + public const nint m_scoreSecondHalf = 0x804; // int32 + public const nint m_scoreOvertime = 0x808; // int32 + public const nint m_szClanTeamname = 0x80C; // char[129] + public const nint m_iClanID = 0x890; // uint32 + public const nint m_szTeamFlagImage = 0x894; // char[8] + public const nint m_szTeamLogoImage = 0x89C; // char[8] } public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x15D0; - public const nint m_nFireSequenceStartTimeChange = 0x15D4; - public const nint m_nFireSequenceStartTimeAck = 0x15D8; - public const nint m_bPlayerFireEventIsPrimary = 0x15DC; - public const nint m_seqIdle = 0x15E0; - public const nint m_seqFirePrimary = 0x15E4; - public const nint m_seqFireSecondary = 0x15E8; - public const nint m_iState = 0x1600; - public const nint m_flCrosshairDistance = 0x1604; - public const nint m_iAmmoLastCheck = 0x1608; - public const nint m_iAlpha = 0x160C; - public const nint m_iScopeTextureID = 0x1610; - public const nint m_iCrosshairTextureID = 0x1614; - public const nint m_flGunAccuracyPosition = 0x1618; - public const nint m_nViewModelIndex = 0x161C; - public const nint m_bReloadsWithClips = 0x1620; - public const nint m_flTimeWeaponIdle = 0x1624; - public const nint m_bFireOnEmpty = 0x1628; - public const nint m_OnPlayerPickup = 0x1630; - public const nint m_weaponMode = 0x1658; - public const nint m_flTurningInaccuracyDelta = 0x165C; - public const nint m_vecTurningInaccuracyEyeDirLast = 0x1660; - public const nint m_flTurningInaccuracy = 0x166C; - public const nint m_fAccuracyPenalty = 0x1670; - public const nint m_flLastAccuracyUpdateTime = 0x1674; - public const nint m_fAccuracySmoothedForZoom = 0x1678; - public const nint m_fScopeZoomEndTime = 0x167C; - public const nint m_iRecoilIndex = 0x1680; - public const nint m_flRecoilIndex = 0x1684; - public const nint m_bBurstMode = 0x1688; - public const nint m_flPostponeFireReadyTime = 0x168C; - public const nint m_bInReload = 0x1690; - public const nint m_bReloadVisuallyComplete = 0x1691; - public const nint m_flDroppedAtTime = 0x1694; - public const nint m_bIsHauledBack = 0x1698; - public const nint m_bSilencerOn = 0x1699; - public const nint m_flTimeSilencerSwitchComplete = 0x169C; - public const nint m_iOriginalTeamNumber = 0x16A0; - public const nint m_flNextAttackRenderTimeOffset = 0x16A4; - public const nint m_bVisualsDataSet = 0x1720; - public const nint m_bOldFirstPersonSpectatedState = 0x1721; - public const nint m_hOurPing = 0x1724; - public const nint m_nOurPingIndex = 0x1728; - public const nint m_vecOurPingPos = 0x172C; - public const nint m_bGlowForPing = 0x1738; - public const nint m_bUIWeapon = 0x1739; - public const nint m_hPrevOwner = 0x1748; - public const nint m_nDropTick = 0x174C; - public const nint m_donated = 0x176C; - public const nint m_fLastShotTime = 0x1770; - public const nint m_bWasOwnedByCT = 0x1774; - public const nint m_bWasOwnedByTerrorist = 0x1775; - public const nint m_gunHeat = 0x1778; - public const nint m_smokeAttachments = 0x177C; - public const nint m_lastSmokeTime = 0x1780; - public const nint m_flLastClientFireBulletTime = 0x1784; - public const nint m_IronSightController = 0x17E0; - public const nint m_iIronSightMode = 0x1890; - public const nint m_flLastLOSTraceFailureTime = 0x18A0; - public const nint m_iNumEmptyAttacks = 0x18A4; + public const nint m_flFireSequenceStartTime = 0x15D0; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x15D4; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x15D8; // int32 + public const nint m_bPlayerFireEventIsPrimary = 0x15DC; // bool + public const nint m_seqIdle = 0x15E0; // HSequence + public const nint m_seqFirePrimary = 0x15E4; // HSequence + public const nint m_seqFireSecondary = 0x15E8; // HSequence + public const nint m_iState = 0x1600; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x1604; // float32 + public const nint m_iAmmoLastCheck = 0x1608; // int32 + public const nint m_iAlpha = 0x160C; // int32 + public const nint m_iScopeTextureID = 0x1610; // int32 + public const nint m_iCrosshairTextureID = 0x1614; // int32 + public const nint m_flGunAccuracyPosition = 0x1618; // float32 + public const nint m_nViewModelIndex = 0x161C; // uint32 + public const nint m_bReloadsWithClips = 0x1620; // bool + public const nint m_flTimeWeaponIdle = 0x1624; // GameTime_t + public const nint m_bFireOnEmpty = 0x1628; // bool + public const nint m_OnPlayerPickup = 0x1630; // CEntityIOOutput + public const nint m_weaponMode = 0x1658; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x165C; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x1660; // Vector + public const nint m_flTurningInaccuracy = 0x166C; // float32 + public const nint m_fAccuracyPenalty = 0x1670; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x1674; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x1678; // float32 + public const nint m_fScopeZoomEndTime = 0x167C; // GameTime_t + public const nint m_iRecoilIndex = 0x1680; // int32 + public const nint m_flRecoilIndex = 0x1684; // float32 + public const nint m_bBurstMode = 0x1688; // bool + public const nint m_flPostponeFireReadyTime = 0x168C; // GameTime_t + public const nint m_bInReload = 0x1690; // bool + public const nint m_bReloadVisuallyComplete = 0x1691; // bool + public const nint m_flDroppedAtTime = 0x1694; // GameTime_t + public const nint m_bIsHauledBack = 0x1698; // bool + public const nint m_bSilencerOn = 0x1699; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x169C; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x16A0; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0x16A4; // float32 + public const nint m_bVisualsDataSet = 0x1720; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x1721; // bool + public const nint m_hOurPing = 0x1724; // CHandle< C_BaseEntity > + public const nint m_nOurPingIndex = 0x1728; // CEntityIndex + public const nint m_vecOurPingPos = 0x172C; // Vector + public const nint m_bGlowForPing = 0x1738; // bool + public const nint m_bUIWeapon = 0x1739; // bool + public const nint m_hPrevOwner = 0x1748; // CHandle< C_CSPlayerPawn > + public const nint m_nDropTick = 0x174C; // GameTick_t + public const nint m_donated = 0x176C; // bool + public const nint m_fLastShotTime = 0x1770; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1774; // bool + public const nint m_bWasOwnedByTerrorist = 0x1775; // bool + public const nint m_gunHeat = 0x1778; // float32 + public const nint m_smokeAttachments = 0x177C; // uint32 + public const nint m_lastSmokeTime = 0x1780; // GameTime_t + public const nint m_flLastClientFireBulletTime = 0x1784; // float32 + public const nint m_IronSightController = 0x17E0; // C_IronSightController + public const nint m_iIronSightMode = 0x1890; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x18A0; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x18A4; // int32 } public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x18E0; - public const nint m_iBurstShotsRemaining = 0x18E4; - public const nint m_iSilencerBodygroup = 0x18E8; - public const nint m_silencedModelIndex = 0x18F8; - public const nint m_inPrecache = 0x18FC; - public const nint m_bNeedsBoltAction = 0x18FD; + public const nint m_zoomLevel = 0x18E0; // int32 + public const nint m_iBurstShotsRemaining = 0x18E4; // int32 + public const nint m_iSilencerBodygroup = 0x18E8; // int32 + public const nint m_silencedModelIndex = 0x18F8; // int32 + public const nint m_inPrecache = 0x18FC; // bool + public const nint m_bNeedsBoltAction = 0x18FD; // bool } public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x10F0; - public const nint m_jumpedThisFrame = 0x10F4; - public const nint m_leader = 0x10F8; - public const nint m_AttributeManager = 0x1100; - public const nint m_OriginalOwnerXuidLow = 0x15A8; - public const nint m_OriginalOwnerXuidHigh = 0x15AC; - public const nint m_bAttributesInitialized = 0x15B0; - public const nint m_hWaterWakeParticles = 0x15B4; + public const nint m_hHolidayHatAddon = 0x10F0; // CHandle< CBaseAnimGraph > + public const nint m_jumpedThisFrame = 0x10F4; // bool + public const nint m_leader = 0x10F8; // CHandle< C_CSPlayerPawnBase > + public const nint m_AttributeManager = 0x1100; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x15A8; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x15AC; // uint32 + public const nint m_bAttributesInitialized = 0x15B0; // bool + public const nint m_hWaterWakeParticles = 0x15B4; // ParticleIndex_t } public static class C_ClientRagdoll { - public const nint m_bFadeOut = 0xE80; - public const nint m_bImportant = 0xE81; - public const nint m_flEffectTime = 0xE84; - public const nint m_gibDespawnTime = 0xE88; - public const nint m_iCurrentFriction = 0xE8C; - public const nint m_iMinFriction = 0xE90; - public const nint m_iMaxFriction = 0xE94; - public const nint m_iFrictionAnimState = 0xE98; - public const nint m_bReleaseRagdoll = 0xE9C; - public const nint m_iEyeAttachment = 0xE9D; - public const nint m_bFadingOut = 0xE9E; - public const nint m_flScaleEnd = 0xEA0; - public const nint m_flScaleTimeStart = 0xEC8; - public const nint m_flScaleTimeEnd = 0xEF0; + public const nint m_bFadeOut = 0xE80; // bool + public const nint m_bImportant = 0xE81; // bool + public const nint m_flEffectTime = 0xE84; // GameTime_t + public const nint m_gibDespawnTime = 0xE88; // GameTime_t + public const nint m_iCurrentFriction = 0xE8C; // int32 + public const nint m_iMinFriction = 0xE90; // int32 + public const nint m_iMaxFriction = 0xE94; // int32 + public const nint m_iFrictionAnimState = 0xE98; // int32 + public const nint m_bReleaseRagdoll = 0xE9C; // bool + public const nint m_iEyeAttachment = 0xE9D; // AttachmentHandle_t + public const nint m_bFadingOut = 0xE9E; // bool + public const nint m_flScaleEnd = 0xEA0; // float32[10] + public const nint m_flScaleTimeStart = 0xEC8; // GameTime_t[10] + public const nint m_flScaleTimeEnd = 0xEF0; // GameTime_t[10] } public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x540; - public const nint m_MinFalloff = 0x54C; - public const nint m_MaxFalloff = 0x550; - public const nint m_flFadeInDuration = 0x554; - public const nint m_flFadeOutDuration = 0x558; - public const nint m_flMaxWeight = 0x55C; - public const nint m_flCurWeight = 0x560; - public const nint m_netlookupFilename = 0x564; - public const nint m_bEnabled = 0x764; - public const nint m_bMaster = 0x765; - public const nint m_bClientSide = 0x766; - public const nint m_bExclusive = 0x767; - public const nint m_bEnabledOnClient = 0x768; - public const nint m_flCurWeightOnClient = 0x76C; - public const nint m_bFadingIn = 0x770; - public const nint m_flFadeStartWeight = 0x774; - public const nint m_flFadeStartTime = 0x778; - public const nint m_flFadeDuration = 0x77C; + public const nint m_vecOrigin = 0x540; // Vector + public const nint m_MinFalloff = 0x54C; // float32 + public const nint m_MaxFalloff = 0x550; // float32 + public const nint m_flFadeInDuration = 0x554; // float32 + public const nint m_flFadeOutDuration = 0x558; // float32 + public const nint m_flMaxWeight = 0x55C; // float32 + public const nint m_flCurWeight = 0x560; // float32 + public const nint m_netlookupFilename = 0x564; // char[512] + public const nint m_bEnabled = 0x764; // bool + public const nint m_bMaster = 0x765; // bool + public const nint m_bClientSide = 0x766; // bool + public const nint m_bExclusive = 0x767; // bool + public const nint m_bEnabledOnClient = 0x768; // bool[1] + public const nint m_flCurWeightOnClient = 0x76C; // float32[1] + public const nint m_bFadingIn = 0x770; // bool[1] + public const nint m_flFadeStartWeight = 0x774; // float32[1] + public const nint m_flFadeStartTime = 0x778; // float32[1] + public const nint m_flFadeDuration = 0x77C; // float32[1] } public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xCC8; - public const nint m_LastEnterTime = 0xCCC; - public const nint m_LastExitWeight = 0xCD0; - public const nint m_LastExitTime = 0xCD4; - public const nint m_bEnabled = 0xCD8; - public const nint m_MaxWeight = 0xCDC; - public const nint m_FadeDuration = 0xCE0; - public const nint m_Weight = 0xCE4; - public const nint m_lookupFilename = 0xCE8; + public const nint m_LastEnterWeight = 0xCC8; // float32 + public const nint m_LastEnterTime = 0xCCC; // float32 + public const nint m_LastExitWeight = 0xCD0; // float32 + public const nint m_LastExitTime = 0xCD4; // float32 + public const nint m_bEnabled = 0xCD8; // bool + public const nint m_MaxWeight = 0xCDC; // float32 + public const nint m_FadeDuration = 0xCE0; // float32 + public const nint m_Weight = 0xCE4; // float32 + public const nint m_lookupFilename = 0xCE8; // char[512] } public static class C_CommandContext { - public const nint needsprocessing = 0x0; - public const nint command_number = 0x78; + public const nint needsprocessing = 0x0; // bool + public const nint command_number = 0x78; // int32 } public static class C_CsmFovOverride { - public const nint m_cameraName = 0x540; - public const nint m_flCsmFovOverrideValue = 0x548; + public const nint m_cameraName = 0x540; // CUtlString + public const nint m_flCsmFovOverrideValue = 0x548; // float32 } public static class C_DecoyProjectile { - public const nint m_flTimeParticleEffectSpawn = 0x1110; + public const nint m_flTimeParticleEffectSpawn = 0x1110; // GameTime_t } public static class C_DynamicLight { - public const nint m_Flags = 0xCC0; - public const nint m_LightStyle = 0xCC1; - public const nint m_Radius = 0xCC4; - public const nint m_Exponent = 0xCC8; - public const nint m_InnerAngle = 0xCCC; - public const nint m_OuterAngle = 0xCD0; - public const nint m_SpotRadius = 0xCD4; + public const nint m_Flags = 0xCC0; // uint8 + public const nint m_LightStyle = 0xCC1; // uint8 + public const nint m_Radius = 0xCC4; // float32 + public const nint m_Exponent = 0xCC8; // int32 + public const nint m_InnerAngle = 0xCCC; // float32 + public const nint m_OuterAngle = 0xCD0; // float32 + public const nint m_SpotRadius = 0xCD4; // float32 } public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0xFD0; - public const nint m_bUseAnimGraph = 0xFD1; - public const nint m_pOutputAnimBegun = 0xFD8; - public const nint m_pOutputAnimOver = 0x1000; - public const nint m_pOutputAnimLoopCycleOver = 0x1028; - public const nint m_OnAnimReachedStart = 0x1050; - public const nint m_OnAnimReachedEnd = 0x1078; - public const nint m_iszDefaultAnim = 0x10A0; - public const nint m_nDefaultAnimLoopMode = 0x10A8; - public const nint m_bAnimateOnServer = 0x10AC; - public const nint m_bRandomizeCycle = 0x10AD; - public const nint m_bStartDisabled = 0x10AE; - public const nint m_bScriptedMovement = 0x10AF; - public const nint m_bFiredStartEndOutput = 0x10B0; - public const nint m_bForceNpcExclude = 0x10B1; - public const nint m_bCreateNonSolid = 0x10B2; - public const nint m_bIsOverrideProp = 0x10B3; - public const nint m_iInitialGlowState = 0x10B4; - public const nint m_nGlowRange = 0x10B8; - public const nint m_nGlowRangeMin = 0x10BC; - public const nint m_glowColor = 0x10C0; - public const nint m_nGlowTeam = 0x10C4; - public const nint m_iCachedFrameCount = 0x10C8; - public const nint m_vecCachedRenderMins = 0x10CC; - public const nint m_vecCachedRenderMaxs = 0x10D8; + public const nint m_bUseHitboxesForRenderBox = 0xFD0; // bool + public const nint m_bUseAnimGraph = 0xFD1; // bool + public const nint m_pOutputAnimBegun = 0xFD8; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1000; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1028; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x1050; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x1078; // CEntityIOOutput + public const nint m_iszDefaultAnim = 0x10A0; // CUtlSymbolLarge + public const nint m_nDefaultAnimLoopMode = 0x10A8; // AnimLoopMode_t + public const nint m_bAnimateOnServer = 0x10AC; // bool + public const nint m_bRandomizeCycle = 0x10AD; // bool + public const nint m_bStartDisabled = 0x10AE; // bool + public const nint m_bScriptedMovement = 0x10AF; // bool + public const nint m_bFiredStartEndOutput = 0x10B0; // bool + public const nint m_bForceNpcExclude = 0x10B1; // bool + public const nint m_bCreateNonSolid = 0x10B2; // bool + public const nint m_bIsOverrideProp = 0x10B3; // bool + public const nint m_iInitialGlowState = 0x10B4; // int32 + public const nint m_nGlowRange = 0x10B8; // int32 + public const nint m_nGlowRangeMin = 0x10BC; // int32 + public const nint m_glowColor = 0x10C0; // Color + public const nint m_nGlowTeam = 0x10C4; // int32 + public const nint m_iCachedFrameCount = 0x10C8; // int32 + public const nint m_vecCachedRenderMins = 0x10CC; // Vector + public const nint m_vecCachedRenderMaxs = 0x10D8; // Vector } public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1028; - public const nint m_flFlexDelayedWeight = 0x1030; - public const nint m_bAttributesInitialized = 0x1038; - public const nint m_AttributeManager = 0x1040; - public const nint m_OriginalOwnerXuidLow = 0x14E8; - public const nint m_OriginalOwnerXuidHigh = 0x14EC; - public const nint m_nFallbackPaintKit = 0x14F0; - public const nint m_nFallbackSeed = 0x14F4; - public const nint m_flFallbackWear = 0x14F8; - public const nint m_nFallbackStatTrak = 0x14FC; - public const nint m_bClientside = 0x1500; - public const nint m_bParticleSystemsCreated = 0x1501; - public const nint m_vecAttachedParticles = 0x1508; - public const nint m_hViewmodelAttachment = 0x1520; - public const nint m_iOldTeam = 0x1524; - public const nint m_bAttachmentDirty = 0x1528; - public const nint m_nUnloadedModelIndex = 0x152C; - public const nint m_iNumOwnerValidationRetries = 0x1530; - public const nint m_hOldProvidee = 0x1540; - public const nint m_vecAttachedModels = 0x1548; + public const nint m_flFlexDelayTime = 0x1028; // float32 + public const nint m_flFlexDelayedWeight = 0x1030; // float32* + public const nint m_bAttributesInitialized = 0x1038; // bool + public const nint m_AttributeManager = 0x1040; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x14E8; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x14EC; // uint32 + public const nint m_nFallbackPaintKit = 0x14F0; // int32 + public const nint m_nFallbackSeed = 0x14F4; // int32 + public const nint m_flFallbackWear = 0x14F8; // float32 + public const nint m_nFallbackStatTrak = 0x14FC; // int32 + public const nint m_bClientside = 0x1500; // bool + public const nint m_bParticleSystemsCreated = 0x1501; // bool + public const nint m_vecAttachedParticles = 0x1508; // CUtlVector< int32 > + public const nint m_hViewmodelAttachment = 0x1520; // CHandle< CBaseAnimGraph > + public const nint m_iOldTeam = 0x1524; // int32 + public const nint m_bAttachmentDirty = 0x1528; // bool + public const nint m_nUnloadedModelIndex = 0x152C; // int32 + public const nint m_iNumOwnerValidationRetries = 0x1530; // int32 + public const nint m_hOldProvidee = 0x1540; // CHandle< C_BaseEntity > + public const nint m_vecAttachedModels = 0x1548; // CUtlVector< C_EconEntity::AttachedModelData_t > } public static class C_EconEntity_AttachedModelData_t { - public const nint m_iModelDisplayFlags = 0x0; + public const nint m_iModelDisplayFlags = 0x0; // int32 } public static class C_EconItemView { - public const nint m_bInventoryImageRgbaRequested = 0x60; - public const nint m_bInventoryImageTriedCache = 0x61; - public const nint m_nInventoryImageRgbaWidth = 0x80; - public const nint m_nInventoryImageRgbaHeight = 0x84; - public const nint m_szCurrentLoadCachedFileName = 0x88; - public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; - public const nint m_iItemDefinitionIndex = 0x1BA; - public const nint m_iEntityQuality = 0x1BC; - public const nint m_iEntityLevel = 0x1C0; - public const nint m_iItemID = 0x1C8; - public const nint m_iItemIDHigh = 0x1D0; - public const nint m_iItemIDLow = 0x1D4; - public const nint m_iAccountID = 0x1D8; - public const nint m_iInventoryPosition = 0x1DC; - public const nint m_bInitialized = 0x1E8; - public const nint m_bIsStoreItem = 0x1E9; - public const nint m_bIsTradeItem = 0x1EA; - public const nint m_iEntityQuantity = 0x1EC; - public const nint m_iRarityOverride = 0x1F0; - public const nint m_iQualityOverride = 0x1F4; - public const nint m_unClientFlags = 0x1F8; - public const nint m_unOverrideStyle = 0x1F9; - public const nint m_AttributeList = 0x210; - public const nint m_NetworkedDynamicAttributes = 0x270; - public const nint m_szCustomName = 0x2D0; - public const nint m_szCustomNameOverride = 0x371; - public const nint m_bInitializedTags = 0x440; + public const nint m_bInventoryImageRgbaRequested = 0x60; // bool + public const nint m_bInventoryImageTriedCache = 0x61; // bool + public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 + public const nint m_iEntityQuality = 0x1BC; // int32 + public const nint m_iEntityLevel = 0x1C0; // uint32 + public const nint m_iItemID = 0x1C8; // uint64 + public const nint m_iItemIDHigh = 0x1D0; // uint32 + public const nint m_iItemIDLow = 0x1D4; // uint32 + public const nint m_iAccountID = 0x1D8; // uint32 + public const nint m_iInventoryPosition = 0x1DC; // uint32 + public const nint m_bInitialized = 0x1E8; // bool + public const nint m_bIsStoreItem = 0x1E9; // bool + public const nint m_bIsTradeItem = 0x1EA; // bool + public const nint m_iEntityQuantity = 0x1EC; // int32 + public const nint m_iRarityOverride = 0x1F0; // int32 + public const nint m_iQualityOverride = 0x1F4; // int32 + public const nint m_unClientFlags = 0x1F8; // uint8 + public const nint m_unOverrideStyle = 0x1F9; // uint8 + public const nint m_AttributeList = 0x210; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList + public const nint m_szCustomName = 0x2D0; // char[161] + public const nint m_szCustomNameOverride = 0x371; // char[161] + public const nint m_bInitializedTags = 0x440; // bool } public static class C_EconWearable { - public const nint m_nForceSkin = 0x1560; - public const nint m_bAlwaysAllow = 0x1564; + public const nint m_nForceSkin = 0x1560; // int32 + public const nint m_bAlwaysAllow = 0x1564; // bool } public static class C_EntityDissolve { - public const nint m_flStartTime = 0xCC8; - public const nint m_flFadeInStart = 0xCCC; - public const nint m_flFadeInLength = 0xCD0; - public const nint m_flFadeOutModelStart = 0xCD4; - public const nint m_flFadeOutModelLength = 0xCD8; - public const nint m_flFadeOutStart = 0xCDC; - public const nint m_flFadeOutLength = 0xCE0; - public const nint m_flNextSparkTime = 0xCE4; - public const nint m_nDissolveType = 0xCE8; - public const nint m_vDissolverOrigin = 0xCEC; - public const nint m_nMagnitude = 0xCF8; - public const nint m_bCoreExplode = 0xCFC; - public const nint m_bLinkedToServerEnt = 0xCFD; + public const nint m_flStartTime = 0xCC8; // GameTime_t + public const nint m_flFadeInStart = 0xCCC; // float32 + public const nint m_flFadeInLength = 0xCD0; // float32 + public const nint m_flFadeOutModelStart = 0xCD4; // float32 + public const nint m_flFadeOutModelLength = 0xCD8; // float32 + public const nint m_flFadeOutStart = 0xCDC; // float32 + public const nint m_flFadeOutLength = 0xCE0; // float32 + public const nint m_flNextSparkTime = 0xCE4; // GameTime_t + public const nint m_nDissolveType = 0xCE8; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xCEC; // Vector + public const nint m_nMagnitude = 0xCF8; // uint32 + public const nint m_bCoreExplode = 0xCFC; // bool + public const nint m_bLinkedToServerEnt = 0xCFD; // bool } public static class C_EntityFlame { - public const nint m_hEntAttached = 0x540; - public const nint m_hOldAttached = 0x568; - public const nint m_bCheapEffect = 0x56C; + public const nint m_hEntAttached = 0x540; // CHandle< C_BaseEntity > + public const nint m_hOldAttached = 0x568; // CHandle< C_BaseEntity > + public const nint m_bCheapEffect = 0x56C; // bool } public static class C_EnvCombinedLightProbeVolume { - public const nint m_Color = 0x15A8; - public const nint m_flBrightness = 0x15AC; - public const nint m_hCubemapTexture = 0x15B0; - public const nint m_bCustomCubemapTexture = 0x15B8; - public const nint m_hLightProbeTexture = 0x15C0; - public const nint m_hLightProbeDirectLightIndicesTexture = 0x15C8; - public const nint m_hLightProbeDirectLightScalarsTexture = 0x15D0; - public const nint m_hLightProbeDirectLightShadowsTexture = 0x15D8; - public const nint m_vBoxMins = 0x15E0; - public const nint m_vBoxMaxs = 0x15EC; - public const nint m_LightGroups = 0x15F8; - public const nint m_bMoveable = 0x1600; - public const nint m_nHandshake = 0x1604; - public const nint m_nEnvCubeMapArrayIndex = 0x1608; - public const nint m_nPriority = 0x160C; - public const nint m_bStartDisabled = 0x1610; - public const nint m_flEdgeFadeDist = 0x1614; - public const nint m_vEdgeFadeDists = 0x1618; - public const nint m_nLightProbeSizeX = 0x1624; - public const nint m_nLightProbeSizeY = 0x1628; - public const nint m_nLightProbeSizeZ = 0x162C; - public const nint m_nLightProbeAtlasX = 0x1630; - public const nint m_nLightProbeAtlasY = 0x1634; - public const nint m_nLightProbeAtlasZ = 0x1638; - public const nint m_bEnabled = 0x1651; + public const nint m_Color = 0x15A8; // Color + public const nint m_flBrightness = 0x15AC; // float32 + public const nint m_hCubemapTexture = 0x15B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_bCustomCubemapTexture = 0x15B8; // bool + public const nint m_hLightProbeTexture = 0x15C0; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_vBoxMins = 0x15E0; // Vector + public const nint m_vBoxMaxs = 0x15EC; // Vector + public const nint m_LightGroups = 0x15F8; // CUtlSymbolLarge + public const nint m_bMoveable = 0x1600; // bool + public const nint m_nHandshake = 0x1604; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x1608; // int32 + public const nint m_nPriority = 0x160C; // int32 + public const nint m_bStartDisabled = 0x1610; // bool + public const nint m_flEdgeFadeDist = 0x1614; // float32 + public const nint m_vEdgeFadeDists = 0x1618; // Vector + public const nint m_nLightProbeSizeX = 0x1624; // int32 + public const nint m_nLightProbeSizeY = 0x1628; // int32 + public const nint m_nLightProbeSizeZ = 0x162C; // int32 + public const nint m_nLightProbeAtlasX = 0x1630; // int32 + public const nint m_nLightProbeAtlasY = 0x1634; // int32 + public const nint m_nLightProbeAtlasZ = 0x1638; // int32 + public const nint m_bEnabled = 0x1651; // bool } public static class C_EnvCubemap { - public const nint m_hCubemapTexture = 0x5C8; - public const nint m_bCustomCubemapTexture = 0x5D0; - public const nint m_flInfluenceRadius = 0x5D4; - public const nint m_vBoxProjectMins = 0x5D8; - public const nint m_vBoxProjectMaxs = 0x5E4; - public const nint m_LightGroups = 0x5F0; - public const nint m_bMoveable = 0x5F8; - public const nint m_nHandshake = 0x5FC; - public const nint m_nEnvCubeMapArrayIndex = 0x600; - public const nint m_nPriority = 0x604; - public const nint m_flEdgeFadeDist = 0x608; - public const nint m_vEdgeFadeDists = 0x60C; - public const nint m_flDiffuseScale = 0x618; - public const nint m_bStartDisabled = 0x61C; - public const nint m_bDefaultEnvMap = 0x61D; - public const nint m_bDefaultSpecEnvMap = 0x61E; - public const nint m_bIndoorCubeMap = 0x61F; - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x620; - public const nint m_bEnabled = 0x630; + public const nint m_hCubemapTexture = 0x5C8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_bCustomCubemapTexture = 0x5D0; // bool + public const nint m_flInfluenceRadius = 0x5D4; // float32 + public const nint m_vBoxProjectMins = 0x5D8; // Vector + public const nint m_vBoxProjectMaxs = 0x5E4; // Vector + public const nint m_LightGroups = 0x5F0; // CUtlSymbolLarge + public const nint m_bMoveable = 0x5F8; // bool + public const nint m_nHandshake = 0x5FC; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x600; // int32 + public const nint m_nPriority = 0x604; // int32 + public const nint m_flEdgeFadeDist = 0x608; // float32 + public const nint m_vEdgeFadeDists = 0x60C; // Vector + public const nint m_flDiffuseScale = 0x618; // float32 + public const nint m_bStartDisabled = 0x61C; // bool + public const nint m_bDefaultEnvMap = 0x61D; // bool + public const nint m_bDefaultSpecEnvMap = 0x61E; // bool + public const nint m_bIndoorCubeMap = 0x61F; // bool + public const nint m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool + public const nint m_bEnabled = 0x630; // bool } public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x540; - public const nint m_flStartDistance = 0x544; - public const nint m_flFogFalloffExponent = 0x548; - public const nint m_bHeightFogEnabled = 0x54C; - public const nint m_flFogHeightWidth = 0x550; - public const nint m_flFogHeightEnd = 0x554; - public const nint m_flFogHeightStart = 0x558; - public const nint m_flFogHeightExponent = 0x55C; - public const nint m_flLODBias = 0x560; - public const nint m_bActive = 0x564; - public const nint m_bStartDisabled = 0x565; - public const nint m_flFogMaxOpacity = 0x568; - public const nint m_nCubemapSourceType = 0x56C; - public const nint m_hSkyMaterial = 0x570; - public const nint m_iszSkyEntity = 0x578; - public const nint m_hFogCubemapTexture = 0x580; - public const nint m_bHasHeightFogEnd = 0x588; - public const nint m_bFirstTime = 0x589; + public const nint m_flEndDistance = 0x540; // float32 + public const nint m_flStartDistance = 0x544; // float32 + public const nint m_flFogFalloffExponent = 0x548; // float32 + public const nint m_bHeightFogEnabled = 0x54C; // bool + public const nint m_flFogHeightWidth = 0x550; // float32 + public const nint m_flFogHeightEnd = 0x554; // float32 + public const nint m_flFogHeightStart = 0x558; // float32 + public const nint m_flFogHeightExponent = 0x55C; // float32 + public const nint m_flLODBias = 0x560; // float32 + public const nint m_bActive = 0x564; // bool + public const nint m_bStartDisabled = 0x565; // bool + public const nint m_flFogMaxOpacity = 0x568; // float32 + public const nint m_nCubemapSourceType = 0x56C; // int32 + public const nint m_hSkyMaterial = 0x570; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_iszSkyEntity = 0x578; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x580; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_bHasHeightFogEnd = 0x588; // bool + public const nint m_bFirstTime = 0x589; // bool } public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xCC0; - public const nint m_flWidth = 0xCC8; - public const nint m_flHeight = 0xCCC; - public const nint m_flDepth = 0xCD0; - public const nint m_nRenderOrder = 0xCD4; - public const nint m_bProjectOnWorld = 0xCD8; - public const nint m_bProjectOnCharacters = 0xCD9; - public const nint m_bProjectOnWater = 0xCDA; - public const nint m_flDepthSortBias = 0xCDC; + public const nint m_hDecalMaterial = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_flWidth = 0xCC8; // float32 + public const nint m_flHeight = 0xCCC; // float32 + public const nint m_flDepth = 0xCD0; // float32 + public const nint m_nRenderOrder = 0xCD4; // uint32 + public const nint m_bProjectOnWorld = 0xCD8; // bool + public const nint m_bProjectOnCharacters = 0xCD9; // bool + public const nint m_bProjectOnWater = 0xCDA; // bool + public const nint m_flDepthSortBias = 0xCDC; // float32 } public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x540; - public const nint m_flFadeEndDist = 0x544; + public const nint m_flFadeStartDist = 0x540; // float32 + public const nint m_flFadeEndDist = 0x544; // float32 } public static class C_EnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x1520; - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1528; - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1530; - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1538; - public const nint m_vBoxMins = 0x1540; - public const nint m_vBoxMaxs = 0x154C; - public const nint m_LightGroups = 0x1558; - public const nint m_bMoveable = 0x1560; - public const nint m_nHandshake = 0x1564; - public const nint m_nPriority = 0x1568; - public const nint m_bStartDisabled = 0x156C; - public const nint m_nLightProbeSizeX = 0x1570; - public const nint m_nLightProbeSizeY = 0x1574; - public const nint m_nLightProbeSizeZ = 0x1578; - public const nint m_nLightProbeAtlasX = 0x157C; - public const nint m_nLightProbeAtlasY = 0x1580; - public const nint m_nLightProbeAtlasZ = 0x1584; - public const nint m_bEnabled = 0x1591; + public const nint m_hLightProbeTexture = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1528; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1538; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_vBoxMins = 0x1540; // Vector + public const nint m_vBoxMaxs = 0x154C; // Vector + public const nint m_LightGroups = 0x1558; // CUtlSymbolLarge + public const nint m_bMoveable = 0x1560; // bool + public const nint m_nHandshake = 0x1564; // int32 + public const nint m_nPriority = 0x1568; // int32 + public const nint m_bStartDisabled = 0x156C; // bool + public const nint m_nLightProbeSizeX = 0x1570; // int32 + public const nint m_nLightProbeSizeY = 0x1574; // int32 + public const nint m_nLightProbeSizeZ = 0x1578; // int32 + public const nint m_nLightProbeAtlasX = 0x157C; // int32 + public const nint m_nLightProbeAtlasY = 0x1580; // int32 + public const nint m_nLightProbeAtlasZ = 0x1584; // int32 + public const nint m_bEnabled = 0x1591; // bool } public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1270; - public const nint m_flRadiusScale = 0x1274; - public const nint m_flSelfIllumScale = 0x1278; - public const nint m_ColorTint = 0x127C; - public const nint m_hTextureOverride = 0x1280; + public const nint m_flAlphaScale = 0x1270; // float32 + public const nint m_flRadiusScale = 0x1274; // float32 + public const nint m_flSelfIllumScale = 0x1278; // float32 + public const nint m_ColorTint = 0x127C; // Color + public const nint m_hTextureOverride = 0x1280; // CStrongHandle< InfoForResourceTypeCTextureBase > } public static class C_EnvScreenOverlay { - public const nint m_iszOverlayNames = 0x540; - public const nint m_flOverlayTimes = 0x590; - public const nint m_flStartTime = 0x5B8; - public const nint m_iDesiredOverlay = 0x5BC; - public const nint m_bIsActive = 0x5C0; - public const nint m_bWasActive = 0x5C1; - public const nint m_iCachedDesiredOverlay = 0x5C4; - public const nint m_iCurrentOverlay = 0x5C8; - public const nint m_flCurrentOverlayTime = 0x5CC; + public const nint m_iszOverlayNames = 0x540; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x590; // float32[10] + public const nint m_flStartTime = 0x5B8; // GameTime_t + public const nint m_iDesiredOverlay = 0x5BC; // int32 + public const nint m_bIsActive = 0x5C0; // bool + public const nint m_bWasActive = 0x5C1; // bool + public const nint m_iCachedDesiredOverlay = 0x5C4; // int32 + public const nint m_iCurrentOverlay = 0x5C8; // int32 + public const nint m_flCurrentOverlayTime = 0x5CC; // GameTime_t } public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xCC0; - public const nint m_hSkyMaterialLightingOnly = 0xCC8; - public const nint m_bStartDisabled = 0xCD0; - public const nint m_vTintColor = 0xCD1; - public const nint m_vTintColorLightingOnly = 0xCD5; - public const nint m_flBrightnessScale = 0xCDC; - public const nint m_nFogType = 0xCE0; - public const nint m_flFogMinStart = 0xCE4; - public const nint m_flFogMinEnd = 0xCE8; - public const nint m_flFogMaxStart = 0xCEC; - public const nint m_flFogMaxEnd = 0xCF0; - public const nint m_bEnabled = 0xCF4; + public const nint m_hSkyMaterial = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_hSkyMaterialLightingOnly = 0xCC8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_bStartDisabled = 0xCD0; // bool + public const nint m_vTintColor = 0xCD1; // Color + public const nint m_vTintColorLightingOnly = 0xCD5; // Color + public const nint m_flBrightnessScale = 0xCDC; // float32 + public const nint m_nFogType = 0xCE0; // int32 + public const nint m_flFogMinStart = 0xCE4; // float32 + public const nint m_flFogMinEnd = 0xCE8; // float32 + public const nint m_flFogMaxStart = 0xCEC; // float32 + public const nint m_flFogMaxEnd = 0xCF0; // float32 + public const nint m_bEnabled = 0xCF4; // bool } public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x540; - public const nint m_flAnisotropy = 0x544; - public const nint m_flFadeSpeed = 0x548; - public const nint m_flDrawDistance = 0x54C; - public const nint m_flFadeInStart = 0x550; - public const nint m_flFadeInEnd = 0x554; - public const nint m_flIndirectStrength = 0x558; - public const nint m_nIndirectTextureDimX = 0x55C; - public const nint m_nIndirectTextureDimY = 0x560; - public const nint m_nIndirectTextureDimZ = 0x564; - public const nint m_vBoxMins = 0x568; - public const nint m_vBoxMaxs = 0x574; - public const nint m_bActive = 0x580; - public const nint m_flStartAnisoTime = 0x584; - public const nint m_flStartScatterTime = 0x588; - public const nint m_flStartDrawDistanceTime = 0x58C; - public const nint m_flStartAnisotropy = 0x590; - public const nint m_flStartScattering = 0x594; - public const nint m_flStartDrawDistance = 0x598; - public const nint m_flDefaultAnisotropy = 0x59C; - public const nint m_flDefaultScattering = 0x5A0; - public const nint m_flDefaultDrawDistance = 0x5A4; - public const nint m_bStartDisabled = 0x5A8; - public const nint m_bEnableIndirect = 0x5A9; - public const nint m_bIsMaster = 0x5AA; - public const nint m_hFogIndirectTexture = 0x5B0; - public const nint m_nForceRefreshCount = 0x5B8; - public const nint m_bFirstTime = 0x5BC; + public const nint m_flScattering = 0x540; // float32 + public const nint m_flAnisotropy = 0x544; // float32 + public const nint m_flFadeSpeed = 0x548; // float32 + public const nint m_flDrawDistance = 0x54C; // float32 + public const nint m_flFadeInStart = 0x550; // float32 + public const nint m_flFadeInEnd = 0x554; // float32 + public const nint m_flIndirectStrength = 0x558; // float32 + public const nint m_nIndirectTextureDimX = 0x55C; // int32 + public const nint m_nIndirectTextureDimY = 0x560; // int32 + public const nint m_nIndirectTextureDimZ = 0x564; // int32 + public const nint m_vBoxMins = 0x568; // Vector + public const nint m_vBoxMaxs = 0x574; // Vector + public const nint m_bActive = 0x580; // bool + public const nint m_flStartAnisoTime = 0x584; // GameTime_t + public const nint m_flStartScatterTime = 0x588; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x58C; // GameTime_t + public const nint m_flStartAnisotropy = 0x590; // float32 + public const nint m_flStartScattering = 0x594; // float32 + public const nint m_flStartDrawDistance = 0x598; // float32 + public const nint m_flDefaultAnisotropy = 0x59C; // float32 + public const nint m_flDefaultScattering = 0x5A0; // float32 + public const nint m_flDefaultDrawDistance = 0x5A4; // float32 + public const nint m_bStartDisabled = 0x5A8; // bool + public const nint m_bEnableIndirect = 0x5A9; // bool + public const nint m_bIsMaster = 0x5AA; // bool + public const nint m_hFogIndirectTexture = 0x5B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_nForceRefreshCount = 0x5B8; // int32 + public const nint m_bFirstTime = 0x5BC; // bool } public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x540; - public const nint m_vBoxMins = 0x544; - public const nint m_vBoxMaxs = 0x550; - public const nint m_bStartDisabled = 0x55C; - public const nint m_flStrength = 0x560; - public const nint m_nFalloffShape = 0x564; - public const nint m_flFalloffExponent = 0x568; + public const nint m_bActive = 0x540; // bool + public const nint m_vBoxMins = 0x544; // Vector + public const nint m_vBoxMaxs = 0x550; // Vector + public const nint m_bStartDisabled = 0x55C; // bool + public const nint m_flStrength = 0x560; // float32 + public const nint m_nFalloffShape = 0x564; // int32 + public const nint m_flFalloffExponent = 0x568; // float32 } public static class C_EnvWind { - public const nint m_EnvWindShared = 0x540; + public const nint m_EnvWindShared = 0x540; // C_EnvWindShared } public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x540; + public const nint m_EnvWindShared = 0x540; // C_EnvWindShared } public static class C_EnvWindShared { - public const nint m_flStartTime = 0x8; - public const nint m_iWindSeed = 0xC; - public const nint m_iMinWind = 0x10; - public const nint m_iMaxWind = 0x12; - public const nint m_windRadius = 0x14; - public const nint m_iMinGust = 0x18; - public const nint m_iMaxGust = 0x1A; - public const nint m_flMinGustDelay = 0x1C; - public const nint m_flMaxGustDelay = 0x20; - public const nint m_flGustDuration = 0x24; - public const nint m_iGustDirChange = 0x28; - public const nint m_location = 0x2C; - public const nint m_iszGustSound = 0x38; - public const nint m_iWindDir = 0x3C; - public const nint m_flWindSpeed = 0x40; - public const nint m_currentWindVector = 0x44; - public const nint m_CurrentSwayVector = 0x50; - public const nint m_PrevSwayVector = 0x5C; - public const nint m_iInitialWindDir = 0x68; - public const nint m_flInitialWindSpeed = 0x6C; - public const nint m_flVariationTime = 0x70; - public const nint m_flSwayTime = 0x74; - public const nint m_flSimTime = 0x78; - public const nint m_flSwitchTime = 0x7C; - public const nint m_flAveWindSpeed = 0x80; - public const nint m_bGusting = 0x84; - public const nint m_flWindAngleVariation = 0x88; - public const nint m_flWindSpeedVariation = 0x8C; - public const nint m_iEntIndex = 0x90; + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_location = 0x2C; // Vector + public const nint m_iszGustSound = 0x38; // int32 + public const nint m_iWindDir = 0x3C; // int32 + public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_currentWindVector = 0x44; // Vector + public const nint m_CurrentSwayVector = 0x50; // Vector + public const nint m_PrevSwayVector = 0x5C; // Vector + public const nint m_iInitialWindDir = 0x68; // uint16 + public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_flVariationTime = 0x70; // GameTime_t + public const nint m_flSwayTime = 0x74; // GameTime_t + public const nint m_flSimTime = 0x78; // GameTime_t + public const nint m_flSwitchTime = 0x7C; // GameTime_t + public const nint m_flAveWindSpeed = 0x80; // float32 + public const nint m_bGusting = 0x84; // bool + public const nint m_flWindAngleVariation = 0x88; // float32 + public const nint m_flWindSpeedVariation = 0x8C; // float32 + public const nint m_iEntIndex = 0x90; // CEntityIndex } public static class C_EnvWindShared_WindAveEvent_t { - public const nint m_flStartWindSpeed = 0x0; - public const nint m_flAveWindSpeed = 0x4; + public const nint m_flStartWindSpeed = 0x0; // float32 + public const nint m_flAveWindSpeed = 0x4; // float32 } public static class C_EnvWindShared_WindVariationEvent_t { - public const nint m_flWindAngleVariation = 0x0; - public const nint m_flWindSpeedVariation = 0x4; + public const nint m_flWindAngleVariation = 0x0; // float32 + public const nint m_flWindSpeedVariation = 0x4; // float32 } public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x550; - public const nint m_nFlameFromAboveModelIndex = 0x554; - public const nint m_flScaleRegister = 0x558; - public const nint m_flScaleStart = 0x55C; - public const nint m_flScaleEnd = 0x560; - public const nint m_flScaleTimeStart = 0x564; - public const nint m_flScaleTimeEnd = 0x568; - public const nint m_flChildFlameSpread = 0x56C; - public const nint m_flClipPerc = 0x580; - public const nint m_bClipTested = 0x584; - public const nint m_bFadingOut = 0x585; - public const nint m_tParticleSpawn = 0x588; - public const nint m_pFireOverlay = 0x590; + public const nint m_nFlameModelIndex = 0x550; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x554; // int32 + public const nint m_flScaleRegister = 0x558; // float32 + public const nint m_flScaleStart = 0x55C; // float32 + public const nint m_flScaleEnd = 0x560; // float32 + public const nint m_flScaleTimeStart = 0x564; // GameTime_t + public const nint m_flScaleTimeEnd = 0x568; // GameTime_t + public const nint m_flChildFlameSpread = 0x56C; // float32 + public const nint m_flClipPerc = 0x580; // float32 + public const nint m_bClipTested = 0x584; // bool + public const nint m_bFadingOut = 0x585; // bool + public const nint m_tParticleSpawn = 0x588; // TimedEvent + public const nint m_pFireOverlay = 0x590; // CFireOverlay* } public static class C_FireSprite { - public const nint m_vecMoveDir = 0xDF0; - public const nint m_bFadeFromAbove = 0xDFC; + public const nint m_vecMoveDir = 0xDF0; // Vector + public const nint m_bFadeFromAbove = 0xDFC; // bool } public static class C_Fish { - public const nint m_pos = 0xE80; - public const nint m_vel = 0xE8C; - public const nint m_angles = 0xE98; - public const nint m_localLifeState = 0xEA4; - public const nint m_deathDepth = 0xEA8; - public const nint m_deathAngle = 0xEAC; - public const nint m_buoyancy = 0xEB0; - public const nint m_wiggleTimer = 0xEB8; - public const nint m_wigglePhase = 0xED0; - public const nint m_wiggleRate = 0xED4; - public const nint m_actualPos = 0xED8; - public const nint m_actualAngles = 0xEE4; - public const nint m_poolOrigin = 0xEF0; - public const nint m_waterLevel = 0xEFC; - public const nint m_gotUpdate = 0xF00; - public const nint m_x = 0xF04; - public const nint m_y = 0xF08; - public const nint m_z = 0xF0C; - public const nint m_angle = 0xF10; - public const nint m_errorHistory = 0xF14; - public const nint m_errorHistoryIndex = 0xF64; - public const nint m_errorHistoryCount = 0xF68; - public const nint m_averageError = 0xF6C; + public const nint m_pos = 0xE80; // Vector + public const nint m_vel = 0xE8C; // Vector + public const nint m_angles = 0xE98; // QAngle + public const nint m_localLifeState = 0xEA4; // int32 + public const nint m_deathDepth = 0xEA8; // float32 + public const nint m_deathAngle = 0xEAC; // float32 + public const nint m_buoyancy = 0xEB0; // float32 + public const nint m_wiggleTimer = 0xEB8; // CountdownTimer + public const nint m_wigglePhase = 0xED0; // float32 + public const nint m_wiggleRate = 0xED4; // float32 + public const nint m_actualPos = 0xED8; // Vector + public const nint m_actualAngles = 0xEE4; // QAngle + public const nint m_poolOrigin = 0xEF0; // Vector + public const nint m_waterLevel = 0xEFC; // float32 + public const nint m_gotUpdate = 0xF00; // bool + public const nint m_x = 0xF04; // float32 + public const nint m_y = 0xF08; // float32 + public const nint m_z = 0xF0C; // float32 + public const nint m_angle = 0xF10; // float32 + public const nint m_errorHistory = 0xF14; // float32[20] + public const nint m_errorHistoryIndex = 0xF64; // int32 + public const nint m_errorHistoryCount = 0xF68; // int32 + public const nint m_averageError = 0xF6C; // float32 } public static class C_Fists { - public const nint m_bPlayingUninterruptableAct = 0x18E0; - public const nint m_nUninterruptableActivity = 0x18E4; + public const nint m_bPlayingUninterruptableAct = 0x18E0; // bool + public const nint m_nUninterruptableActivity = 0x18E4; // PlayerAnimEvent_t } public static class C_FogController { - public const nint m_fog = 0x540; - public const nint m_bUseAngles = 0x5A8; - public const nint m_iChangedVariables = 0x5AC; + public const nint m_fog = 0x540; // fogparams_t + public const nint m_bUseAngles = 0x5A8; // bool + public const nint m_iChangedVariables = 0x5AC; // int32 } public static class C_FootstepControl { - public const nint m_source = 0xCC8; - public const nint m_destination = 0xCD0; + public const nint m_source = 0xCC8; // CUtlSymbolLarge + public const nint m_destination = 0xCD0; // CUtlSymbolLarge } public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xCC8; - public const nint m_flTargetSpeed = 0xCD4; - public const nint m_nTransitionStartTick = 0xCD8; - public const nint m_nTransitionDurationTicks = 0xCDC; - public const nint m_flTransitionStartSpeed = 0xCE0; - public const nint m_hConveyorModels = 0xCE8; - public const nint m_flCurrentConveyorOffset = 0xD00; - public const nint m_flCurrentConveyorSpeed = 0xD04; + public const nint m_vecMoveDirEntitySpace = 0xCC8; // Vector + public const nint m_flTargetSpeed = 0xCD4; // float32 + public const nint m_nTransitionStartTick = 0xCD8; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xCDC; // int32 + public const nint m_flTransitionStartSpeed = 0xCE0; // float32 + public const nint m_hConveyorModels = 0xCE8; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > + public const nint m_flCurrentConveyorOffset = 0xD00; // float32 + public const nint m_flCurrentConveyorSpeed = 0xD04; // float32 } public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xCC0; - public const nint m_EffectName = 0xCC8; - public const nint m_bState = 0xCD0; + public const nint m_nAmbientEffect = 0xCC0; // ParticleIndex_t + public const nint m_EffectName = 0xCC8; // CUtlSymbolLarge + public const nint m_bState = 0xCD0; // bool } public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xCC0; - public const nint m_Dismounts = 0xCD0; - public const nint m_vecLocalTop = 0xCE8; - public const nint m_vecPlayerMountPositionTop = 0xCF4; - public const nint m_vecPlayerMountPositionBottom = 0xD00; - public const nint m_flAutoRideSpeed = 0xD0C; - public const nint m_bDisabled = 0xD10; - public const nint m_bFakeLadder = 0xD11; - public const nint m_bHasSlack = 0xD12; + public const nint m_vecLadderDir = 0xCC0; // Vector + public const nint m_Dismounts = 0xCD0; // CUtlVector< CHandle< C_InfoLadderDismount > > + public const nint m_vecLocalTop = 0xCE8; // Vector + public const nint m_vecPlayerMountPositionTop = 0xCF4; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xD00; // Vector + public const nint m_flAutoRideSpeed = 0xD0C; // float32 + public const nint m_bDisabled = 0xD10; // bool + public const nint m_bFakeLadder = 0xD11; // bool + public const nint m_bHasSlack = 0xD12; // bool } public static class C_FuncMonitor { - public const nint m_targetCamera = 0xCC0; - public const nint m_nResolutionEnum = 0xCC8; - public const nint m_bRenderShadows = 0xCCC; - public const nint m_bUseUniqueColorTarget = 0xCCD; - public const nint m_brushModelName = 0xCD0; - public const nint m_hTargetCamera = 0xCD8; - public const nint m_bEnabled = 0xCDC; - public const nint m_bDraw3DSkybox = 0xCDD; + public const nint m_targetCamera = 0xCC0; // CUtlString + public const nint m_nResolutionEnum = 0xCC8; // int32 + public const nint m_bRenderShadows = 0xCCC; // bool + public const nint m_bUseUniqueColorTarget = 0xCCD; // bool + public const nint m_brushModelName = 0xCD0; // CUtlString + public const nint m_hTargetCamera = 0xCD8; // CHandle< C_BaseEntity > + public const nint m_bEnabled = 0xCDC; // bool + public const nint m_bDraw3DSkybox = 0xCDD; // bool } public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xCC0; - public const nint m_flRadius = 0xCC4; - public const nint m_flLineLength = 0xCC8; + public const nint m_nLongAxis = 0xCC0; // int32 + public const nint m_flRadius = 0xCC4; // float32 + public const nint m_flLineLength = 0xCC8; // float32 } public static class C_GlobalLight { - public const nint m_WindClothForceHandle = 0xA00; + public const nint m_WindClothForceHandle = 0xA00; // uint16 } public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x540; - public const nint m_flFogStartDistance = 0x548; - public const nint m_flFogEndDistance = 0x54C; - public const nint m_bHeightFogEnabled = 0x550; - public const nint m_flFogStartHeight = 0x554; - public const nint m_flFogEndHeight = 0x558; - public const nint m_flFarZ = 0x55C; - public const nint m_flFogMaxOpacity = 0x560; - public const nint m_flFogFalloffExponent = 0x564; - public const nint m_flFogVerticalExponent = 0x568; - public const nint m_fogColor = 0x56C; - public const nint m_flFogStrength = 0x570; - public const nint m_flFadeTime = 0x574; - public const nint m_bStartDisabled = 0x578; - public const nint m_bIsEnabled = 0x579; - public const nint m_bGradientFogNeedsTextures = 0x57A; + public const nint m_hGradientFogTexture = 0x540; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_flFogStartDistance = 0x548; // float32 + public const nint m_flFogEndDistance = 0x54C; // float32 + public const nint m_bHeightFogEnabled = 0x550; // bool + public const nint m_flFogStartHeight = 0x554; // float32 + public const nint m_flFogEndHeight = 0x558; // float32 + public const nint m_flFarZ = 0x55C; // float32 + public const nint m_flFogMaxOpacity = 0x560; // float32 + public const nint m_flFogFalloffExponent = 0x564; // float32 + public const nint m_flFogVerticalExponent = 0x568; // float32 + public const nint m_fogColor = 0x56C; // Color + public const nint m_flFogStrength = 0x570; // float32 + public const nint m_flFadeTime = 0x574; // float32 + public const nint m_bStartDisabled = 0x578; // bool + public const nint m_bIsEnabled = 0x579; // bool + public const nint m_bGradientFogNeedsTextures = 0x57A; // bool } public static class C_HandleTest { - public const nint m_Handle = 0x540; - public const nint m_bSendHandle = 0x544; + public const nint m_Handle = 0x540; // CHandle< C_BaseEntity > + public const nint m_bSendHandle = 0x544; // bool } public static class C_Hostage { - public const nint m_entitySpottedState = 0x10A8; - public const nint m_leader = 0x10C0; - public const nint m_reuseTimer = 0x10C8; - public const nint m_vel = 0x10E0; - public const nint m_isRescued = 0x10EC; - public const nint m_jumpedThisFrame = 0x10ED; - public const nint m_nHostageState = 0x10F0; - public const nint m_bHandsHaveBeenCut = 0x10F4; - public const nint m_hHostageGrabber = 0x10F8; - public const nint m_fLastGrabTime = 0x10FC; - public const nint m_vecGrabbedPos = 0x1100; - public const nint m_flRescueStartTime = 0x110C; - public const nint m_flGrabSuccessTime = 0x1110; - public const nint m_flDropStartTime = 0x1114; - public const nint m_flDeadOrRescuedTime = 0x1118; - public const nint m_blinkTimer = 0x1120; - public const nint m_lookAt = 0x1138; - public const nint m_lookAroundTimer = 0x1148; - public const nint m_isInit = 0x1160; - public const nint m_eyeAttachment = 0x1161; - public const nint m_chestAttachment = 0x1162; - public const nint m_pPredictionOwner = 0x1168; - public const nint m_fNewestAlphaThinkTime = 0x1170; + public const nint m_entitySpottedState = 0x10A8; // EntitySpottedState_t + public const nint m_leader = 0x10C0; // CHandle< C_BaseEntity > + public const nint m_reuseTimer = 0x10C8; // CountdownTimer + public const nint m_vel = 0x10E0; // Vector + public const nint m_isRescued = 0x10EC; // bool + public const nint m_jumpedThisFrame = 0x10ED; // bool + public const nint m_nHostageState = 0x10F0; // int32 + public const nint m_bHandsHaveBeenCut = 0x10F4; // bool + public const nint m_hHostageGrabber = 0x10F8; // CHandle< C_CSPlayerPawn > + public const nint m_fLastGrabTime = 0x10FC; // GameTime_t + public const nint m_vecGrabbedPos = 0x1100; // Vector + public const nint m_flRescueStartTime = 0x110C; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1110; // GameTime_t + public const nint m_flDropStartTime = 0x1114; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1118; // GameTime_t + public const nint m_blinkTimer = 0x1120; // CountdownTimer + public const nint m_lookAt = 0x1138; // Vector + public const nint m_lookAroundTimer = 0x1148; // CountdownTimer + public const nint m_isInit = 0x1160; // bool + public const nint m_eyeAttachment = 0x1161; // AttachmentHandle_t + public const nint m_chestAttachment = 0x1162; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x1168; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x1170; // GameTime_t } public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xD00; - public const nint m_fireXDelta = 0xD04; - public const nint m_fireYDelta = 0xE04; - public const nint m_fireZDelta = 0xF04; - public const nint m_fireParentXDelta = 0x1004; - public const nint m_fireParentYDelta = 0x1104; - public const nint m_fireParentZDelta = 0x1204; - public const nint m_bFireIsBurning = 0x1304; - public const nint m_BurnNormal = 0x1344; - public const nint m_fireCount = 0x1644; - public const nint m_nInfernoType = 0x1648; - public const nint m_nFireLifetime = 0x164C; - public const nint m_bInPostEffectTime = 0x1650; - public const nint m_lastFireCount = 0x1654; - public const nint m_nFireEffectTickBegin = 0x1658; - public const nint m_drawableCount = 0x8260; - public const nint m_blosCheck = 0x8264; - public const nint m_nlosperiod = 0x8268; - public const nint m_maxFireHalfWidth = 0x826C; - public const nint m_maxFireHeight = 0x8270; - public const nint m_minBounds = 0x8274; - public const nint m_maxBounds = 0x8280; - public const nint m_flLastGrassBurnThink = 0x828C; + public const nint m_nfxFireDamageEffect = 0xD00; // ParticleIndex_t + public const nint m_fireXDelta = 0xD04; // int32[64] + public const nint m_fireYDelta = 0xE04; // int32[64] + public const nint m_fireZDelta = 0xF04; // int32[64] + public const nint m_fireParentXDelta = 0x1004; // int32[64] + public const nint m_fireParentYDelta = 0x1104; // int32[64] + public const nint m_fireParentZDelta = 0x1204; // int32[64] + public const nint m_bFireIsBurning = 0x1304; // bool[64] + public const nint m_BurnNormal = 0x1344; // Vector[64] + public const nint m_fireCount = 0x1644; // int32 + public const nint m_nInfernoType = 0x1648; // int32 + public const nint m_nFireLifetime = 0x164C; // float32 + public const nint m_bInPostEffectTime = 0x1650; // bool + public const nint m_lastFireCount = 0x1654; // int32 + public const nint m_nFireEffectTickBegin = 0x1658; // int32 + public const nint m_drawableCount = 0x8260; // int32 + public const nint m_blosCheck = 0x8264; // bool + public const nint m_nlosperiod = 0x8268; // int32 + public const nint m_maxFireHalfWidth = 0x826C; // float32 + public const nint m_maxFireHeight = 0x8270; // float32 + public const nint m_minBounds = 0x8274; // Vector + public const nint m_maxBounds = 0x8280; // Vector + public const nint m_flLastGrassBurnThink = 0x828C; // float32 } public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x544; - public const nint m_vBoxSize = 0x548; - public const nint m_bEnabled = 0x554; + public const nint m_nMode = 0x544; // int32 + public const nint m_vBoxSize = 0x548; // Vector + public const nint m_bEnabled = 0x554; // bool } public static class C_IronSightController { - public const nint m_bIronSightAvailable = 0x10; - public const nint m_flIronSightAmount = 0x14; - public const nint m_flIronSightAmountGained = 0x18; - public const nint m_flIronSightAmountBiased = 0x1C; - public const nint m_flIronSightAmount_Interpolated = 0x20; - public const nint m_flIronSightAmountGained_Interpolated = 0x24; - public const nint m_flIronSightAmountBiased_Interpolated = 0x28; - public const nint m_flInterpolationLastUpdated = 0x2C; - public const nint m_angDeltaAverage = 0x30; - public const nint m_angViewLast = 0x90; - public const nint m_vecDotCoords = 0x9C; - public const nint m_flDotBlur = 0xA4; - public const nint m_flSpeedRatio = 0xA8; + public const nint m_bIronSightAvailable = 0x10; // bool + public const nint m_flIronSightAmount = 0x14; // float32 + public const nint m_flIronSightAmountGained = 0x18; // float32 + public const nint m_flIronSightAmountBiased = 0x1C; // float32 + public const nint m_flIronSightAmount_Interpolated = 0x20; // float32 + public const nint m_flIronSightAmountGained_Interpolated = 0x24; // float32 + public const nint m_flIronSightAmountBiased_Interpolated = 0x28; // float32 + public const nint m_flInterpolationLastUpdated = 0x2C; // float32 + public const nint m_angDeltaAverage = 0x30; // QAngle[8] + public const nint m_angViewLast = 0x90; // QAngle + public const nint m_vecDotCoords = 0x9C; // Vector2D + public const nint m_flDotBlur = 0xA4; // float32 + public const nint m_flSpeedRatio = 0xA8; // float32 } public static class C_Item { - public const nint m_bShouldGlow = 0x1560; - public const nint m_pReticleHintTextName = 0x1561; + public const nint m_bShouldGlow = 0x1560; // bool + public const nint m_pReticleHintTextName = 0x1561; // char[256] } public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x1668; - public const nint m_KillingPlayer = 0x166C; + public const nint m_OwningPlayer = 0x1668; // CHandle< C_CSPlayerPawn > + public const nint m_KillingPlayer = 0x166C; // CHandle< C_CSPlayerPawn > } public static class C_LightEntity { - public const nint m_CLightComponent = 0xCC0; + public const nint m_CLightComponent = 0xCC0; // CLightComponent* } public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xCC0; - public const nint m_nVerticalSize = 0xCC4; - public const nint m_nMinDist = 0xCC8; - public const nint m_nMaxDist = 0xCCC; - public const nint m_nOuterMaxDist = 0xCD0; - public const nint m_flGlowProxySize = 0xCD4; - public const nint m_flHDRColorScale = 0xCD8; - public const nint m_Glow = 0xCE0; + public const nint m_nHorizontalSize = 0xCC0; // uint32 + public const nint m_nVerticalSize = 0xCC4; // uint32 + public const nint m_nMinDist = 0xCC8; // uint32 + public const nint m_nMaxDist = 0xCCC; // uint32 + public const nint m_nOuterMaxDist = 0xCD0; // uint32 + public const nint m_flGlowProxySize = 0xCD4; // float32 + public const nint m_flHDRColorScale = 0xCD8; // float32 + public const nint m_Glow = 0xCE0; // C_LightGlowOverlay } public static class C_LightGlowOverlay { - public const nint m_vecOrigin = 0xD0; - public const nint m_vecDirection = 0xDC; - public const nint m_nMinDist = 0xE8; - public const nint m_nMaxDist = 0xEC; - public const nint m_nOuterMaxDist = 0xF0; - public const nint m_bOneSided = 0xF4; - public const nint m_bModulateByDot = 0xF5; + public const nint m_vecOrigin = 0xD0; // Vector + public const nint m_vecDirection = 0xDC; // Vector + public const nint m_nMinDist = 0xE8; // int32 + public const nint m_nMaxDist = 0xEC; // int32 + public const nint m_nOuterMaxDist = 0xF0; // int32 + public const nint m_bOneSided = 0xF4; // bool + public const nint m_bModulateByDot = 0xF5; // bool } public static class C_LocalTempEntity { - public const nint flags = 0xE98; - public const nint die = 0xE9C; - public const nint m_flFrameMax = 0xEA0; - public const nint x = 0xEA4; - public const nint y = 0xEA8; - public const nint fadeSpeed = 0xEAC; - public const nint bounceFactor = 0xEB0; - public const nint hitSound = 0xEB4; - public const nint priority = 0xEB8; - public const nint tentOffset = 0xEBC; - public const nint m_vecTempEntAngVelocity = 0xEC8; - public const nint tempent_renderamt = 0xED4; - public const nint m_vecNormal = 0xED8; - public const nint m_flSpriteScale = 0xEE4; - public const nint m_nFlickerFrame = 0xEE8; - public const nint m_flFrameRate = 0xEEC; - public const nint m_flFrame = 0xEF0; - public const nint m_pszImpactEffect = 0xEF8; - public const nint m_pszParticleEffect = 0xF00; - public const nint m_bParticleCollision = 0xF08; - public const nint m_iLastCollisionFrame = 0xF0C; - public const nint m_vLastCollisionOrigin = 0xF10; - public const nint m_vecTempEntVelocity = 0xF1C; - public const nint m_vecPrevAbsOrigin = 0xF28; - public const nint m_vecTempEntAcceleration = 0xF34; + public const nint flags = 0xE98; // int32 + public const nint die = 0xE9C; // GameTime_t + public const nint m_flFrameMax = 0xEA0; // float32 + public const nint x = 0xEA4; // float32 + public const nint y = 0xEA8; // float32 + public const nint fadeSpeed = 0xEAC; // float32 + public const nint bounceFactor = 0xEB0; // float32 + public const nint hitSound = 0xEB4; // int32 + public const nint priority = 0xEB8; // int32 + public const nint tentOffset = 0xEBC; // Vector + public const nint m_vecTempEntAngVelocity = 0xEC8; // QAngle + public const nint tempent_renderamt = 0xED4; // int32 + public const nint m_vecNormal = 0xED8; // Vector + public const nint m_flSpriteScale = 0xEE4; // float32 + public const nint m_nFlickerFrame = 0xEE8; // int32 + public const nint m_flFrameRate = 0xEEC; // float32 + public const nint m_flFrame = 0xEF0; // float32 + public const nint m_pszImpactEffect = 0xEF8; // char* + public const nint m_pszParticleEffect = 0xF00; // char* + public const nint m_bParticleCollision = 0xF08; // bool + public const nint m_iLastCollisionFrame = 0xF0C; // int32 + public const nint m_vLastCollisionOrigin = 0xF10; // Vector + public const nint m_vecTempEntVelocity = 0xF1C; // Vector + public const nint m_vecPrevAbsOrigin = 0xF28; // Vector + public const nint m_vecTempEntAcceleration = 0xF34; // Vector } public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x550; - public const nint m_nTeamWinningCoinToss = 0x554; - public const nint m_nTeamWithFirstChoice = 0x558; - public const nint m_nVoteMapIdsList = 0x658; - public const nint m_nAccountIDs = 0x674; - public const nint m_nMapId0 = 0x774; - public const nint m_nMapId1 = 0x874; - public const nint m_nMapId2 = 0x974; - public const nint m_nMapId3 = 0xA74; - public const nint m_nMapId4 = 0xB74; - public const nint m_nMapId5 = 0xC74; - public const nint m_nStartingSide0 = 0xD74; - public const nint m_nCurrentPhase = 0xE74; - public const nint m_nPhaseStartTick = 0xE78; - public const nint m_nPhaseDurationTicks = 0xE7C; - public const nint m_nPostDataUpdateTick = 0xE80; - public const nint m_bDisabledHud = 0xE84; + public const nint m_nDraftType = 0x550; // int32 + public const nint m_nTeamWinningCoinToss = 0x554; // int32 + public const nint m_nTeamWithFirstChoice = 0x558; // int32[64] + public const nint m_nVoteMapIdsList = 0x658; // int32[7] + public const nint m_nAccountIDs = 0x674; // int32[64] + public const nint m_nMapId0 = 0x774; // int32[64] + public const nint m_nMapId1 = 0x874; // int32[64] + public const nint m_nMapId2 = 0x974; // int32[64] + public const nint m_nMapId3 = 0xA74; // int32[64] + public const nint m_nMapId4 = 0xB74; // int32[64] + public const nint m_nMapId5 = 0xC74; // int32[64] + public const nint m_nStartingSide0 = 0xD74; // int32[64] + public const nint m_nCurrentPhase = 0xE74; // int32 + public const nint m_nPhaseStartTick = 0xE78; // int32 + public const nint m_nPhaseDurationTicks = 0xE7C; // int32 + public const nint m_nPostDataUpdateTick = 0xE80; // int32 + public const nint m_bDisabledHud = 0xE84; // bool } public static class C_Melee { - public const nint m_flThrowAt = 0x18E0; + public const nint m_flThrowAt = 0x18E0; // GameTime_t } public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x10F0; + public const nint m_bIsIncGrenade = 0x10F0; // bool } public static class C_Multimeter { - public const nint m_hTargetC4 = 0xE88; + public const nint m_hTargetC4 = 0xE88; // CHandle< C_PlantedC4 > } public static class C_OmniLight { - public const nint m_flInnerAngle = 0xF08; - public const nint m_flOuterAngle = 0xF0C; - public const nint m_bShowLight = 0xF10; + public const nint m_flInnerAngle = 0xF08; // float32 + public const nint m_flOuterAngle = 0xF0C; // float32 + public const nint m_bShowLight = 0xF10; // bool } public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xCC0; - public const nint m_bActive = 0xEC0; - public const nint m_bFrozen = 0xEC1; - public const nint m_flFreezeTransitionDuration = 0xEC4; - public const nint m_nStopType = 0xEC8; - public const nint m_bAnimateDuringGameplayPause = 0xECC; - public const nint m_iEffectIndex = 0xED0; - public const nint m_flStartTime = 0xED8; - public const nint m_flPreSimTime = 0xEDC; - public const nint m_vServerControlPoints = 0xEE0; - public const nint m_iServerControlPointAssignments = 0xF10; - public const nint m_hControlPointEnts = 0xF14; - public const nint m_bNoSave = 0x1014; - public const nint m_bNoFreeze = 0x1015; - public const nint m_bNoRamp = 0x1016; - public const nint m_bStartActive = 0x1017; - public const nint m_iszEffectName = 0x1018; - public const nint m_iszControlPointNames = 0x1020; - public const nint m_nDataCP = 0x1220; - public const nint m_vecDataCPValue = 0x1224; - public const nint m_nTintCP = 0x1230; - public const nint m_clrTint = 0x1234; - public const nint m_bOldActive = 0x1258; - public const nint m_bOldFrozen = 0x1259; + public const nint m_szSnapshotFileName = 0xCC0; // char[512] + public const nint m_bActive = 0xEC0; // bool + public const nint m_bFrozen = 0xEC1; // bool + public const nint m_flFreezeTransitionDuration = 0xEC4; // float32 + public const nint m_nStopType = 0xEC8; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xECC; // bool + public const nint m_iEffectIndex = 0xED0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_flStartTime = 0xED8; // GameTime_t + public const nint m_flPreSimTime = 0xEDC; // float32 + public const nint m_vServerControlPoints = 0xEE0; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xF10; // uint8[4] + public const nint m_hControlPointEnts = 0xF14; // CHandle< C_BaseEntity >[64] + public const nint m_bNoSave = 0x1014; // bool + public const nint m_bNoFreeze = 0x1015; // bool + public const nint m_bNoRamp = 0x1016; // bool + public const nint m_bStartActive = 0x1017; // bool + public const nint m_iszEffectName = 0x1018; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0x1020; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x1220; // int32 + public const nint m_vecDataCPValue = 0x1224; // Vector + public const nint m_nTintCP = 0x1230; // int32 + public const nint m_clrTint = 0x1234; // Color + public const nint m_bOldActive = 0x1258; // bool + public const nint m_bOldFrozen = 0x1259; // bool } public static class C_PathParticleRope { - public const nint m_bStartActive = 0x540; - public const nint m_flMaxSimulationTime = 0x544; - public const nint m_iszEffectName = 0x548; - public const nint m_PathNodes_Name = 0x550; - public const nint m_flParticleSpacing = 0x568; - public const nint m_flSlack = 0x56C; - public const nint m_flRadius = 0x570; - public const nint m_ColorTint = 0x574; - public const nint m_nEffectState = 0x578; - public const nint m_iEffectIndex = 0x580; - public const nint m_PathNodes_Position = 0x588; - public const nint m_PathNodes_TangentIn = 0x5A0; - public const nint m_PathNodes_TangentOut = 0x5B8; - public const nint m_PathNodes_Color = 0x5D0; - public const nint m_PathNodes_PinEnabled = 0x5E8; - public const nint m_PathNodes_RadiusScale = 0x600; + public const nint m_bStartActive = 0x540; // bool + public const nint m_flMaxSimulationTime = 0x544; // float32 + public const nint m_iszEffectName = 0x548; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x550; // CUtlVector< CUtlSymbolLarge > + public const nint m_flParticleSpacing = 0x568; // float32 + public const nint m_flSlack = 0x56C; // float32 + public const nint m_flRadius = 0x570; // float32 + public const nint m_ColorTint = 0x574; // Color + public const nint m_nEffectState = 0x578; // int32 + public const nint m_iEffectIndex = 0x580; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_PathNodes_Position = 0x588; // C_NetworkUtlVectorBase< Vector > + public const nint m_PathNodes_TangentIn = 0x5A0; // C_NetworkUtlVectorBase< Vector > + public const nint m_PathNodes_TangentOut = 0x5B8; // C_NetworkUtlVectorBase< Vector > + public const nint m_PathNodes_Color = 0x5D0; // C_NetworkUtlVectorBase< Vector > + public const nint m_PathNodes_PinEnabled = 0x5E8; // C_NetworkUtlVectorBase< bool > + public const nint m_PathNodes_RadiusScale = 0x600; // C_NetworkUtlVectorBase< float32 > } public static class C_PhysMagnet { - public const nint m_aAttachedObjectsFromServer = 0xE80; - public const nint m_aAttachedObjects = 0xE98; + public const nint m_aAttachedObjectsFromServer = 0xE80; // CUtlVector< int32 > + public const nint m_aAttachedObjects = 0xE98; // CUtlVector< CHandle< C_BaseEntity > > } public static class C_PhysPropClientside { - public const nint m_flTouchDelta = 0xFD0; - public const nint m_fDeathTime = 0xFD4; - public const nint m_impactEnergyScale = 0xFD8; - public const nint m_inertiaScale = 0xFDC; - public const nint m_flDmgModBullet = 0xFE0; - public const nint m_flDmgModClub = 0xFE4; - public const nint m_flDmgModExplosive = 0xFE8; - public const nint m_flDmgModFire = 0xFEC; - public const nint m_iszPhysicsDamageTableName = 0xFF0; - public const nint m_iszBasePropData = 0xFF8; - public const nint m_iInteractions = 0x1000; - public const nint m_bHasBreakPiecesOrCommands = 0x1004; - public const nint m_vecDamagePosition = 0x1008; - public const nint m_vecDamageDirection = 0x1014; - public const nint m_nDamageType = 0x1020; + public const nint m_flTouchDelta = 0xFD0; // GameTime_t + public const nint m_fDeathTime = 0xFD4; // GameTime_t + public const nint m_impactEnergyScale = 0xFD8; // float32 + public const nint m_inertiaScale = 0xFDC; // float32 + public const nint m_flDmgModBullet = 0xFE0; // float32 + public const nint m_flDmgModClub = 0xFE4; // float32 + public const nint m_flDmgModExplosive = 0xFE8; // float32 + public const nint m_flDmgModFire = 0xFEC; // float32 + public const nint m_iszPhysicsDamageTableName = 0xFF0; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0xFF8; // CUtlSymbolLarge + public const nint m_iInteractions = 0x1000; // int32 + public const nint m_bHasBreakPiecesOrCommands = 0x1004; // bool + public const nint m_vecDamagePosition = 0x1008; // Vector + public const nint m_vecDamageDirection = 0x1014; // Vector + public const nint m_nDamageType = 0x1020; // int32 } public static class C_PhysicsProp { - public const nint m_bAwake = 0xFD0; + public const nint m_bAwake = 0xFD0; // bool } public static class C_PickUpModelSlerper { - public const nint m_hPlayerParent = 0xE80; - public const nint m_hItem = 0xE84; - public const nint m_flTimePickedUp = 0xE88; - public const nint m_angOriginal = 0xE8C; - public const nint m_vecPosOriginal = 0xE98; - public const nint m_angRandom = 0xEA8; + public const nint m_hPlayerParent = 0xE80; // CHandle< C_BaseEntity > + public const nint m_hItem = 0xE84; // CHandle< C_BaseEntity > + public const nint m_flTimePickedUp = 0xE88; // float32 + public const nint m_angOriginal = 0xE8C; // QAngle + public const nint m_vecPosOriginal = 0xE98; // Vector + public const nint m_angRandom = 0xEA8; // QAngle } public static class C_PlantedC4 { - public const nint m_bBombTicking = 0xE80; - public const nint m_nBombSite = 0xE84; - public const nint m_nSourceSoundscapeHash = 0xE88; - public const nint m_entitySpottedState = 0xE90; - public const nint m_flNextGlow = 0xEA8; - public const nint m_flNextBeep = 0xEAC; - public const nint m_flC4Blow = 0xEB0; - public const nint m_bCannotBeDefused = 0xEB4; - public const nint m_bHasExploded = 0xEB5; - public const nint m_flTimerLength = 0xEB8; - public const nint m_bBeingDefused = 0xEBC; - public const nint m_bTenSecWarning = 0xEC0; - public const nint m_bTriggerWarning = 0xEC4; - public const nint m_bExplodeWarning = 0xEC8; - public const nint m_bC4Activated = 0xECC; - public const nint m_flDefuseLength = 0xED0; - public const nint m_flDefuseCountDown = 0xED4; - public const nint m_bBombDefused = 0xED8; - public const nint m_hBombDefuser = 0xEDC; - public const nint m_hControlPanel = 0xEE0; - public const nint m_hDefuserMultimeter = 0xEE4; - public const nint m_flNextRadarFlashTime = 0xEE8; - public const nint m_bRadarFlash = 0xEEC; - public const nint m_pBombDefuser = 0xEF0; - public const nint m_fLastDefuseTime = 0xEF4; - public const nint m_pPredictionOwner = 0xEF8; + public const nint m_bBombTicking = 0xE80; // bool + public const nint m_nBombSite = 0xE84; // int32 + public const nint m_nSourceSoundscapeHash = 0xE88; // int32 + public const nint m_entitySpottedState = 0xE90; // EntitySpottedState_t + public const nint m_flNextGlow = 0xEA8; // GameTime_t + public const nint m_flNextBeep = 0xEAC; // GameTime_t + public const nint m_flC4Blow = 0xEB0; // GameTime_t + public const nint m_bCannotBeDefused = 0xEB4; // bool + public const nint m_bHasExploded = 0xEB5; // bool + public const nint m_flTimerLength = 0xEB8; // float32 + public const nint m_bBeingDefused = 0xEBC; // bool + public const nint m_bTenSecWarning = 0xEC0; // float32 + public const nint m_bTriggerWarning = 0xEC4; // float32 + public const nint m_bExplodeWarning = 0xEC8; // float32 + public const nint m_bC4Activated = 0xECC; // bool + public const nint m_flDefuseLength = 0xED0; // float32 + public const nint m_flDefuseCountDown = 0xED4; // GameTime_t + public const nint m_bBombDefused = 0xED8; // bool + public const nint m_hBombDefuser = 0xEDC; // CHandle< C_CSPlayerPawn > + public const nint m_hControlPanel = 0xEE0; // CHandle< C_BaseEntity > + public const nint m_hDefuserMultimeter = 0xEE4; // CHandle< C_Multimeter > + public const nint m_flNextRadarFlashTime = 0xEE8; // GameTime_t + public const nint m_bRadarFlash = 0xEEC; // bool + public const nint m_pBombDefuser = 0xEF0; // CHandle< C_CSPlayerPawn > + public const nint m_fLastDefuseTime = 0xEF4; // GameTime_t + public const nint m_pPredictionOwner = 0xEF8; // CBasePlayerController* } public static class C_PlayerPing { - public const nint m_hPlayer = 0x570; - public const nint m_hPingedEntity = 0x574; - public const nint m_iType = 0x578; - public const nint m_bUrgent = 0x57C; - public const nint m_szPlaceName = 0x57D; + public const nint m_hPlayer = 0x570; // CHandle< C_CSPlayerPawn > + public const nint m_hPingedEntity = 0x574; // CHandle< C_BaseEntity > + public const nint m_iType = 0x578; // int32 + public const nint m_bUrgent = 0x57C; // bool + public const nint m_szPlaceName = 0x57D; // char[18] } public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xCC0; - public const nint m_unAccountID = 0xCC4; - public const nint m_unTraceID = 0xCC8; - public const nint m_rtGcTime = 0xCCC; - public const nint m_vecEndPos = 0xCD0; - public const nint m_vecStart = 0xCDC; - public const nint m_vecLeft = 0xCE8; - public const nint m_vecNormal = 0xCF4; - public const nint m_nPlayer = 0xD00; - public const nint m_nEntity = 0xD04; - public const nint m_nHitbox = 0xD08; - public const nint m_flCreationTime = 0xD0C; - public const nint m_nTintID = 0xD10; - public const nint m_nVersion = 0xD14; - public const nint m_ubSignature = 0xD15; - public const nint m_SprayRenderHelper = 0xDA0; + public const nint m_nUniqueID = 0xCC0; // int32 + public const nint m_unAccountID = 0xCC4; // uint32 + public const nint m_unTraceID = 0xCC8; // uint32 + public const nint m_rtGcTime = 0xCCC; // uint32 + public const nint m_vecEndPos = 0xCD0; // Vector + public const nint m_vecStart = 0xCDC; // Vector + public const nint m_vecLeft = 0xCE8; // Vector + public const nint m_vecNormal = 0xCF4; // Vector + public const nint m_nPlayer = 0xD00; // int32 + public const nint m_nEntity = 0xD04; // int32 + public const nint m_nHitbox = 0xD08; // int32 + public const nint m_flCreationTime = 0xD0C; // float32 + public const nint m_nTintID = 0xD10; // int32 + public const nint m_nVersion = 0xD14; // uint8 + public const nint m_ubSignature = 0xD15; // uint8[128] + public const nint m_SprayRenderHelper = 0xDA0; // CPlayerSprayDecalRenderHelper } public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x540; - public const nint m_flFogDistanceMultiplier = 0x544; - public const nint m_flFogMaxDensityMultiplier = 0x548; - public const nint m_flFadeTime = 0x54C; - public const nint m_bStartDisabled = 0x550; - public const nint m_bIsEnabled = 0x551; + public const nint m_flVisibilityStrength = 0x540; // float32 + public const nint m_flFogDistanceMultiplier = 0x544; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x548; // float32 + public const nint m_flFadeTime = 0x54C; // float32 + public const nint m_bStartDisabled = 0x550; // bool + public const nint m_bIsEnabled = 0x551; // bool } public static class C_PointCamera { - public const nint m_FOV = 0x540; - public const nint m_Resolution = 0x544; - public const nint m_bFogEnable = 0x548; - public const nint m_FogColor = 0x549; - public const nint m_flFogStart = 0x550; - public const nint m_flFogEnd = 0x554; - public const nint m_flFogMaxDensity = 0x558; - public const nint m_bActive = 0x55C; - public const nint m_bUseScreenAspectRatio = 0x55D; - public const nint m_flAspectRatio = 0x560; - public const nint m_bNoSky = 0x564; - public const nint m_fBrightness = 0x568; - public const nint m_flZFar = 0x56C; - public const nint m_flZNear = 0x570; - public const nint m_bCanHLTVUse = 0x574; - public const nint m_bDofEnabled = 0x575; - public const nint m_flDofNearBlurry = 0x578; - public const nint m_flDofNearCrisp = 0x57C; - public const nint m_flDofFarCrisp = 0x580; - public const nint m_flDofFarBlurry = 0x584; - public const nint m_flDofTiltToGround = 0x588; - public const nint m_TargetFOV = 0x58C; - public const nint m_DegreesPerSecond = 0x590; - public const nint m_bIsOn = 0x594; - public const nint m_pNext = 0x598; + public const nint m_FOV = 0x540; // float32 + public const nint m_Resolution = 0x544; // float32 + public const nint m_bFogEnable = 0x548; // bool + public const nint m_FogColor = 0x549; // Color + public const nint m_flFogStart = 0x550; // float32 + public const nint m_flFogEnd = 0x554; // float32 + public const nint m_flFogMaxDensity = 0x558; // float32 + public const nint m_bActive = 0x55C; // bool + public const nint m_bUseScreenAspectRatio = 0x55D; // bool + public const nint m_flAspectRatio = 0x560; // float32 + public const nint m_bNoSky = 0x564; // bool + public const nint m_fBrightness = 0x568; // float32 + public const nint m_flZFar = 0x56C; // float32 + public const nint m_flZNear = 0x570; // float32 + public const nint m_bCanHLTVUse = 0x574; // bool + public const nint m_bDofEnabled = 0x575; // bool + public const nint m_flDofNearBlurry = 0x578; // float32 + public const nint m_flDofNearCrisp = 0x57C; // float32 + public const nint m_flDofFarCrisp = 0x580; // float32 + public const nint m_flDofFarBlurry = 0x584; // float32 + public const nint m_flDofTiltToGround = 0x588; // float32 + public const nint m_TargetFOV = 0x58C; // float32 + public const nint m_DegreesPerSecond = 0x590; // float32 + public const nint m_bIsOn = 0x594; // bool + public const nint m_pNext = 0x598; // C_PointCamera* } public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x5A0; + public const nint m_flVerticalFOV = 0x5A0; // float32 } public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xCF0; - public const nint m_bStartEnabled = 0xCF4; + public const nint m_hActivator = 0xCF0; // CHandle< C_BaseEntity > + public const nint m_bStartEnabled = 0xCF4; // bool } public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xCF8; - public const nint m_bIgnoreInput = 0xE80; - public const nint m_flWidth = 0xE84; - public const nint m_flHeight = 0xE88; - public const nint m_flDPI = 0xE8C; - public const nint m_flInteractDistance = 0xE90; - public const nint m_flDepthOffset = 0xE94; - public const nint m_unOwnerContext = 0xE98; - public const nint m_unHorizontalAlign = 0xE9C; - public const nint m_unVerticalAlign = 0xEA0; - public const nint m_unOrientation = 0xEA4; - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; - public const nint m_vecCSSClasses = 0xEB0; + public const nint m_bCheckCSSClasses = 0xCF8; // bool + public const nint m_bIgnoreInput = 0xE80; // bool + public const nint m_flWidth = 0xE84; // float32 + public const nint m_flHeight = 0xE88; // float32 + public const nint m_flDPI = 0xE8C; // float32 + public const nint m_flInteractDistance = 0xE90; // float32 + public const nint m_flDepthOffset = 0xE94; // float32 + public const nint m_unOwnerContext = 0xE98; // uint32 + public const nint m_unHorizontalAlign = 0xE9C; // uint32 + public const nint m_unVerticalAlign = 0xEA0; // uint32 + public const nint m_unOrientation = 0xEA4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool + public const nint m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xCF8; - public const nint m_bMoveViewToPlayerNextThink = 0xCF9; - public const nint m_bCheckCSSClasses = 0xCFA; - public const nint m_anchorDeltaTransform = 0xD00; - public const nint m_pOffScreenIndicator = 0xEA0; - public const nint m_bIgnoreInput = 0xEC8; - public const nint m_bLit = 0xEC9; - public const nint m_bFollowPlayerAcrossTeleport = 0xECA; - public const nint m_flWidth = 0xECC; - public const nint m_flHeight = 0xED0; - public const nint m_flDPI = 0xED4; - public const nint m_flInteractDistance = 0xED8; - public const nint m_flDepthOffset = 0xEDC; - public const nint m_unOwnerContext = 0xEE0; - public const nint m_unHorizontalAlign = 0xEE4; - public const nint m_unVerticalAlign = 0xEE8; - public const nint m_unOrientation = 0xEEC; - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF0; - public const nint m_vecCSSClasses = 0xEF8; - public const nint m_bOpaque = 0xF10; - public const nint m_bNoDepth = 0xF11; - public const nint m_bRenderBackface = 0xF12; - public const nint m_bUseOffScreenIndicator = 0xF13; - public const nint m_bExcludeFromSaveGames = 0xF14; - public const nint m_bGrabbable = 0xF15; - public const nint m_bOnlyRenderToTexture = 0xF16; - public const nint m_bDisableMipGen = 0xF17; - public const nint m_nExplicitImageLayout = 0xF18; + public const nint m_bForceRecreateNextUpdate = 0xCF8; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xCF9; // bool + public const nint m_bCheckCSSClasses = 0xCFA; // bool + public const nint m_anchorDeltaTransform = 0xD00; // CTransform + public const nint m_pOffScreenIndicator = 0xEA0; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xEC8; // bool + public const nint m_bLit = 0xEC9; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xECA; // bool + public const nint m_flWidth = 0xECC; // float32 + public const nint m_flHeight = 0xED0; // float32 + public const nint m_flDPI = 0xED4; // float32 + public const nint m_flInteractDistance = 0xED8; // float32 + public const nint m_flDepthOffset = 0xEDC; // float32 + public const nint m_unOwnerContext = 0xEE0; // uint32 + public const nint m_unHorizontalAlign = 0xEE4; // uint32 + public const nint m_unVerticalAlign = 0xEE8; // uint32 + public const nint m_unOrientation = 0xEEC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF0; // bool + public const nint m_vecCSSClasses = 0xEF8; // C_NetworkUtlVectorBase< CUtlSymbolLarge > + public const nint m_bOpaque = 0xF10; // bool + public const nint m_bNoDepth = 0xF11; // bool + public const nint m_bRenderBackface = 0xF12; // bool + public const nint m_bUseOffScreenIndicator = 0xF13; // bool + public const nint m_bExcludeFromSaveGames = 0xF14; // bool + public const nint m_bGrabbable = 0xF15; // bool + public const nint m_bOnlyRenderToTexture = 0xF16; // bool + public const nint m_bDisableMipGen = 0xF17; // bool + public const nint m_nExplicitImageLayout = 0xF18; // int32 } public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0xF20; + public const nint m_messageText = 0xF20; // char[512] } public static class C_PointCommentaryNode { - public const nint m_bActive = 0xE88; - public const nint m_bWasActive = 0xE89; - public const nint m_flEndTime = 0xE8C; - public const nint m_flStartTime = 0xE90; - public const nint m_flStartTimeInCommentary = 0xE94; - public const nint m_iszCommentaryFile = 0xE98; - public const nint m_iszTitle = 0xEA0; - public const nint m_iszSpeakers = 0xEA8; - public const nint m_iNodeNumber = 0xEB0; - public const nint m_iNodeNumberMax = 0xEB4; - public const nint m_bListenedTo = 0xEB8; - public const nint m_hViewPosition = 0xEC8; - public const nint m_bRestartAfterRestore = 0xECC; + public const nint m_bActive = 0xE88; // bool + public const nint m_bWasActive = 0xE89; // bool + public const nint m_flEndTime = 0xE8C; // GameTime_t + public const nint m_flStartTime = 0xE90; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xE94; // float32 + public const nint m_iszCommentaryFile = 0xE98; // CUtlSymbolLarge + public const nint m_iszTitle = 0xEA0; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xEA8; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xEB0; // int32 + public const nint m_iNodeNumberMax = 0xEB4; // int32 + public const nint m_bListenedTo = 0xEB8; // bool + public const nint m_hViewPosition = 0xEC8; // CHandle< C_BaseEntity > + public const nint m_bRestartAfterRestore = 0xECC; // bool } public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x540; - public const nint m_bDisabledOld = 0x541; - public const nint m_bUpdateOnClient = 0x542; - public const nint m_nInputType = 0x544; - public const nint m_hRemapLineStart = 0x548; - public const nint m_hRemapLineEnd = 0x54C; - public const nint m_flMaximumChangePerSecond = 0x550; - public const nint m_flDisengageDistance = 0x554; - public const nint m_flEngageDistance = 0x558; - public const nint m_bRequiresUseKey = 0x55C; - public const nint m_nOutputType = 0x560; - public const nint m_hOutputEntities = 0x568; - public const nint m_nHapticsType = 0x580; - public const nint m_nMomentumType = 0x584; - public const nint m_flMomentumModifier = 0x588; - public const nint m_flSnapValue = 0x58C; - public const nint m_flCurrentMomentum = 0x590; - public const nint m_nRatchetType = 0x594; - public const nint m_flRatchetOffset = 0x598; - public const nint m_flInputOffset = 0x59C; - public const nint m_bEngaged = 0x5A0; - public const nint m_bFirstUpdate = 0x5A1; - public const nint m_flPreviousValue = 0x5A4; - public const nint m_flPreviousUpdateTickTime = 0x5A8; - public const nint m_vecPreviousTestPoint = 0x5AC; + public const nint m_bDisabled = 0x540; // bool + public const nint m_bDisabledOld = 0x541; // bool + public const nint m_bUpdateOnClient = 0x542; // bool + public const nint m_nInputType = 0x544; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x548; // CHandle< C_BaseEntity > + public const nint m_hRemapLineEnd = 0x54C; // CHandle< C_BaseEntity > + public const nint m_flMaximumChangePerSecond = 0x550; // float32 + public const nint m_flDisengageDistance = 0x554; // float32 + public const nint m_flEngageDistance = 0x558; // float32 + public const nint m_bRequiresUseKey = 0x55C; // bool + public const nint m_nOutputType = 0x560; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x568; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > + public const nint m_nHapticsType = 0x580; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x584; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x588; // float32 + public const nint m_flSnapValue = 0x58C; // float32 + public const nint m_flCurrentMomentum = 0x590; // float32 + public const nint m_nRatchetType = 0x594; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x598; // float32 + public const nint m_flInputOffset = 0x59C; // float32 + public const nint m_bEngaged = 0x5A0; // bool + public const nint m_bFirstUpdate = 0x5A1; // bool + public const nint m_flPreviousValue = 0x5A4; // float32 + public const nint m_flPreviousUpdateTickTime = 0x5A8; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x5AC; // Vector } public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xCC8; - public const nint m_messageText = 0xCD8; - public const nint m_FontName = 0xED8; - public const nint m_bEnabled = 0xF18; - public const nint m_bFullbright = 0xF19; - public const nint m_flWorldUnitsPerPx = 0xF1C; - public const nint m_flFontSize = 0xF20; - public const nint m_flDepthOffset = 0xF24; - public const nint m_Color = 0xF28; - public const nint m_nJustifyHorizontal = 0xF2C; - public const nint m_nJustifyVertical = 0xF30; - public const nint m_nReorientMode = 0xF34; + public const nint m_bForceRecreateNextUpdate = 0xCC8; // bool + public const nint m_messageText = 0xCD8; // char[512] + public const nint m_FontName = 0xED8; // char[64] + public const nint m_bEnabled = 0xF18; // bool + public const nint m_bFullbright = 0xF19; // bool + public const nint m_flWorldUnitsPerPx = 0xF1C; // float32 + public const nint m_flFontSize = 0xF20; // float32 + public const nint m_flDepthOffset = 0xF24; // float32 + public const nint m_Color = 0xF28; // Color + public const nint m_nJustifyHorizontal = 0xF2C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xF30; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xF34; // PointWorldTextReorientMode_t } public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0xCD8; - public const nint m_flFadeDuration = 0xCE0; - public const nint m_flMinLogExposure = 0xCE4; - public const nint m_flMaxLogExposure = 0xCE8; - public const nint m_flMinExposure = 0xCEC; - public const nint m_flMaxExposure = 0xCF0; - public const nint m_flExposureCompensation = 0xCF4; - public const nint m_flExposureFadeSpeedUp = 0xCF8; - public const nint m_flExposureFadeSpeedDown = 0xCFC; - public const nint m_flTonemapEVSmoothingRange = 0xD00; - public const nint m_bMaster = 0xD04; - public const nint m_bExposureControl = 0xD05; - public const nint m_flRate = 0xD08; - public const nint m_flTonemapPercentTarget = 0xD0C; - public const nint m_flTonemapPercentBrightPixels = 0xD10; - public const nint m_flTonemapMinAvgLum = 0xD14; + public const nint m_hPostSettings = 0xCD8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + public const nint m_flFadeDuration = 0xCE0; // float32 + public const nint m_flMinLogExposure = 0xCE4; // float32 + public const nint m_flMaxLogExposure = 0xCE8; // float32 + public const nint m_flMinExposure = 0xCEC; // float32 + public const nint m_flMaxExposure = 0xCF0; // float32 + public const nint m_flExposureCompensation = 0xCF4; // float32 + public const nint m_flExposureFadeSpeedUp = 0xCF8; // float32 + public const nint m_flExposureFadeSpeedDown = 0xCFC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xD00; // float32 + public const nint m_bMaster = 0xD04; // bool + public const nint m_bExposureControl = 0xD05; // bool + public const nint m_flRate = 0xD08; // float32 + public const nint m_flTonemapPercentTarget = 0xD0C; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xD10; // float32 + public const nint m_flTonemapMinAvgLum = 0xD14; // float32 } public static class C_Precipitation { - public const nint m_flDensity = 0xCC8; - public const nint m_flParticleInnerDist = 0xCD8; - public const nint m_pParticleDef = 0xCE0; - public const nint m_tParticlePrecipTraceTimer = 0xD08; - public const nint m_bActiveParticlePrecipEmitter = 0xD10; - public const nint m_bParticlePrecipInitialized = 0xD11; - public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD12; - public const nint m_nAvailableSheetSequencesMaxIndex = 0xD14; + public const nint m_flDensity = 0xCC8; // float32 + public const nint m_flParticleInnerDist = 0xCD8; // float32 + public const nint m_pParticleDef = 0xCE0; // char* + public const nint m_tParticlePrecipTraceTimer = 0xD08; // TimedEvent[1] + public const nint m_bActiveParticlePrecipEmitter = 0xD10; // bool[1] + public const nint m_bParticlePrecipInitialized = 0xD11; // bool + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD12; // bool + public const nint m_nAvailableSheetSequencesMaxIndex = 0xD14; // int32 } public static class C_PredictedViewModel { - public const nint m_LagAnglesHistory = 0xEE8; - public const nint m_vPredictedOffset = 0xF00; + public const nint m_LagAnglesHistory = 0xEE8; // QAngle + public const nint m_vPredictedOffset = 0xF00; // Vector } public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x540; + public const nint m_iCurrentMaxRagdollCount = 0x540; // int8 } public static class C_RagdollProp { - public const nint m_ragPos = 0xE88; - public const nint m_ragAngles = 0xEA0; - public const nint m_flBlendWeight = 0xEB8; - public const nint m_hRagdollSource = 0xEBC; - public const nint m_iEyeAttachment = 0xEC0; - public const nint m_flBlendWeightCurrent = 0xEC4; - public const nint m_parentPhysicsBoneIndices = 0xEC8; - public const nint m_worldSpaceBoneComputationOrder = 0xEE0; + public const nint m_ragPos = 0xE88; // C_NetworkUtlVectorBase< Vector > + public const nint m_ragAngles = 0xEA0; // C_NetworkUtlVectorBase< QAngle > + public const nint m_flBlendWeight = 0xEB8; // float32 + public const nint m_hRagdollSource = 0xEBC; // CHandle< C_BaseEntity > + public const nint m_iEyeAttachment = 0xEC0; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xEC4; // float32 + public const nint m_parentPhysicsBoneIndices = 0xEC8; // CUtlVector< int32 > + public const nint m_worldSpaceBoneComputationOrder = 0xEE0; // CUtlVector< int32 > } public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xEF8; - public const nint m_ragdollAttachedObjectIndex = 0xEFC; - public const nint m_attachmentPointBoneSpace = 0xF00; - public const nint m_attachmentPointRagdollSpace = 0xF0C; - public const nint m_vecOffset = 0xF18; - public const nint m_parentTime = 0xF24; - public const nint m_bHasParent = 0xF28; + public const nint m_boneIndexAttached = 0xEF8; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xEFC; // uint32 + public const nint m_attachmentPointBoneSpace = 0xF00; // Vector + public const nint m_attachmentPointRagdollSpace = 0xF0C; // Vector + public const nint m_vecOffset = 0xF18; // Vector + public const nint m_parentTime = 0xF24; // float32 + public const nint m_bHasParent = 0xF28; // bool } public static class C_RectLight { - public const nint m_bShowLight = 0xF08; + public const nint m_bShowLight = 0xF08; // bool } public static class C_RetakeGameRules { - public const nint m_nMatchSeed = 0xF8; - public const nint m_bBlockersPresent = 0xFC; - public const nint m_bRoundInProgress = 0xFD; - public const nint m_iFirstSecondHalfRound = 0x100; - public const nint m_iBombSite = 0x104; + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 } public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xCC8; - public const nint m_nLinksTouchingSomething = 0xCCC; - public const nint m_bApplyWind = 0xCD0; - public const nint m_fPrevLockedPoints = 0xCD4; - public const nint m_iForcePointMoveCounter = 0xCD8; - public const nint m_bPrevEndPointPos = 0xCDC; - public const nint m_vPrevEndPointPos = 0xCE0; - public const nint m_flCurScroll = 0xCF8; - public const nint m_flScrollSpeed = 0xCFC; - public const nint m_RopeFlags = 0xD00; - public const nint m_iRopeMaterialModelIndex = 0xD08; - public const nint m_LightValues = 0xF80; - public const nint m_nSegments = 0xFF8; - public const nint m_hStartPoint = 0xFFC; - public const nint m_hEndPoint = 0x1000; - public const nint m_iStartAttachment = 0x1004; - public const nint m_iEndAttachment = 0x1005; - public const nint m_Subdiv = 0x1006; - public const nint m_RopeLength = 0x1008; - public const nint m_Slack = 0x100A; - public const nint m_TextureScale = 0x100C; - public const nint m_fLockedPoints = 0x1010; - public const nint m_nChangeCount = 0x1011; - public const nint m_Width = 0x1014; - public const nint m_PhysicsDelegate = 0x1018; - public const nint m_hMaterial = 0x1028; - public const nint m_TextureHeight = 0x1030; - public const nint m_vecImpulse = 0x1034; - public const nint m_vecPreviousImpulse = 0x1040; - public const nint m_flCurrentGustTimer = 0x104C; - public const nint m_flCurrentGustLifetime = 0x1050; - public const nint m_flTimeToNextGust = 0x1054; - public const nint m_vWindDir = 0x1058; - public const nint m_vColorMod = 0x1064; - public const nint m_vCachedEndPointAttachmentPos = 0x1070; - public const nint m_vCachedEndPointAttachmentAngle = 0x1088; - public const nint m_bConstrainBetweenEndpoints = 0x10A0; - public const nint m_bEndPointAttachmentPositionsDirty = 0x0; - public const nint m_bEndPointAttachmentAnglesDirty = 0x0; - public const nint m_bNewDataThisFrame = 0x0; - public const nint m_bPhysicsInitted = 0x0; + public const nint m_LinksTouchingSomething = 0xCC8; // CBitVec< 10 > + public const nint m_nLinksTouchingSomething = 0xCCC; // int32 + public const nint m_bApplyWind = 0xCD0; // bool + public const nint m_fPrevLockedPoints = 0xCD4; // int32 + public const nint m_iForcePointMoveCounter = 0xCD8; // int32 + public const nint m_bPrevEndPointPos = 0xCDC; // bool[2] + public const nint m_vPrevEndPointPos = 0xCE0; // Vector[2] + public const nint m_flCurScroll = 0xCF8; // float32 + public const nint m_flScrollSpeed = 0xCFC; // float32 + public const nint m_RopeFlags = 0xD00; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xD08; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_LightValues = 0xF80; // Vector[10] + public const nint m_nSegments = 0xFF8; // uint8 + public const nint m_hStartPoint = 0xFFC; // CHandle< C_BaseEntity > + public const nint m_hEndPoint = 0x1000; // CHandle< C_BaseEntity > + public const nint m_iStartAttachment = 0x1004; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x1005; // AttachmentHandle_t + public const nint m_Subdiv = 0x1006; // uint8 + public const nint m_RopeLength = 0x1008; // int16 + public const nint m_Slack = 0x100A; // int16 + public const nint m_TextureScale = 0x100C; // float32 + public const nint m_fLockedPoints = 0x1010; // uint8 + public const nint m_nChangeCount = 0x1011; // uint8 + public const nint m_Width = 0x1014; // float32 + public const nint m_PhysicsDelegate = 0x1018; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0x1028; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_TextureHeight = 0x1030; // int32 + public const nint m_vecImpulse = 0x1034; // Vector + public const nint m_vecPreviousImpulse = 0x1040; // Vector + public const nint m_flCurrentGustTimer = 0x104C; // float32 + public const nint m_flCurrentGustLifetime = 0x1050; // float32 + public const nint m_flTimeToNextGust = 0x1054; // float32 + public const nint m_vWindDir = 0x1058; // Vector + public const nint m_vColorMod = 0x1064; // Vector + public const nint m_vCachedEndPointAttachmentPos = 0x1070; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x1088; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x10A0; // bool + public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 + public const nint m_bPhysicsInitted = 0x0; // bitfield:1 } public static class C_RopeKeyframe_CPhysicsDelegate { - public const nint m_pKeyframe = 0x8; + public const nint m_pKeyframe = 0x8; // C_RopeKeyframe* } public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x548; - public const nint m_bPaused = 0x549; - public const nint m_bMultiplayer = 0x54A; - public const nint m_bAutogenerated = 0x54B; - public const nint m_flForceClientTime = 0x54C; - public const nint m_nSceneStringIndex = 0x550; - public const nint m_bClientOnly = 0x552; - public const nint m_hOwner = 0x554; - public const nint m_hActorList = 0x558; - public const nint m_bWasPlaying = 0x570; - public const nint m_QueuedEvents = 0x580; - public const nint m_flCurrentTime = 0x598; + public const nint m_bIsPlayingBack = 0x548; // bool + public const nint m_bPaused = 0x549; // bool + public const nint m_bMultiplayer = 0x54A; // bool + public const nint m_bAutogenerated = 0x54B; // bool + public const nint m_flForceClientTime = 0x54C; // float32 + public const nint m_nSceneStringIndex = 0x550; // uint16 + public const nint m_bClientOnly = 0x552; // bool + public const nint m_hOwner = 0x554; // CHandle< C_BaseFlex > + public const nint m_hActorList = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > + public const nint m_bWasPlaying = 0x570; // bool + public const nint m_QueuedEvents = 0x580; // CUtlVector< C_SceneEntity::QueuedEvents_t > + public const nint m_flCurrentTime = 0x598; // float32 } public static class C_SceneEntity_QueuedEvents_t { - public const nint starttime = 0x0; + public const nint starttime = 0x0; // float32 } public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0xFE0; + public const nint m_ShardDesc = 0xFE0; // shard_model_desc_t } public static class C_SkyCamera { - public const nint m_skyboxData = 0x540; - public const nint m_skyboxSlotToken = 0x5D0; - public const nint m_bUseAngles = 0x5D4; - public const nint m_pNext = 0x5D8; + public const nint m_skyboxData = 0x540; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x5D0; // CUtlStringToken + public const nint m_bUseAngles = 0x5D4; // bool + public const nint m_pNext = 0x5D8; // C_SkyCamera* } public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x10F8; - public const nint m_bDidSmokeEffect = 0x10FC; - public const nint m_nRandomSeed = 0x1100; - public const nint m_vSmokeColor = 0x1104; - public const nint m_vSmokeDetonationPos = 0x1110; - public const nint m_VoxelFrameData = 0x1120; - public const nint m_bSmokeVolumeDataReceived = 0x1138; - public const nint m_bSmokeEffectSpawned = 0x1139; + public const nint m_nSmokeEffectTickBegin = 0x10F8; // int32 + public const nint m_bDidSmokeEffect = 0x10FC; // bool + public const nint m_nRandomSeed = 0x1100; // int32 + public const nint m_vSmokeColor = 0x1104; // Vector + public const nint m_vSmokeDetonationPos = 0x1110; // Vector + public const nint m_VoxelFrameData = 0x1120; // CUtlVector< uint8 > + public const nint m_bSmokeVolumeDataReceived = 0x1138; // bool + public const nint m_bSmokeEffectSpawned = 0x1139; // bool } public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x540; - public const nint m_bWasEnabled = 0x548; - public const nint m_iszSoundAreaType = 0x550; - public const nint m_vPos = 0x558; + public const nint m_bDisabled = 0x540; // bool + public const nint m_bWasEnabled = 0x548; // bool + public const nint m_iszSoundAreaType = 0x550; // CUtlSymbolLarge + public const nint m_vPos = 0x558; // Vector } public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x568; - public const nint m_vMax = 0x574; + public const nint m_vMin = 0x568; // Vector + public const nint m_vMax = 0x574; // Vector } public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x568; + public const nint m_flRadius = 0x568; // float32 } public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x540; - public const nint m_iszOperatorName = 0x548; - public const nint m_iszOpvarName = 0x550; - public const nint m_iOpvarIndex = 0x558; - public const nint m_bUseAutoCompare = 0x55C; + public const nint m_iszStackName = 0x540; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x548; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x550; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x558; // int32 + public const nint m_bUseAutoCompare = 0x55C; // bool } public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xCC0; - public const nint m_Radius = 0xCC4; + public const nint m_flLightScale = 0xCC0; // float32 + public const nint m_Radius = 0xCC4; // float32 } public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xCD8; - public const nint m_hAttachedToEntity = 0xCE0; - public const nint m_nAttachment = 0xCE4; - public const nint m_flSpriteFramerate = 0xCE8; - public const nint m_flFrame = 0xCEC; - public const nint m_flDieTime = 0xCF0; - public const nint m_nBrightness = 0xD00; - public const nint m_flBrightnessDuration = 0xD04; - public const nint m_flSpriteScale = 0xD08; - public const nint m_flScaleDuration = 0xD0C; - public const nint m_bWorldSpaceScale = 0xD10; - public const nint m_flGlowProxySize = 0xD14; - public const nint m_flHDRColorScale = 0xD18; - public const nint m_flLastTime = 0xD1C; - public const nint m_flMaxFrame = 0xD20; - public const nint m_flStartScale = 0xD24; - public const nint m_flDestScale = 0xD28; - public const nint m_flScaleTimeStart = 0xD2C; - public const nint m_nStartBrightness = 0xD30; - public const nint m_nDestBrightness = 0xD34; - public const nint m_flBrightnessTimeStart = 0xD38; - public const nint m_hOldSpriteMaterial = 0xD40; - public const nint m_nSpriteWidth = 0xDE8; - public const nint m_nSpriteHeight = 0xDEC; + public const nint m_hSpriteMaterial = 0xCD8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_hAttachedToEntity = 0xCE0; // CHandle< C_BaseEntity > + public const nint m_nAttachment = 0xCE4; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xCE8; // float32 + public const nint m_flFrame = 0xCEC; // float32 + public const nint m_flDieTime = 0xCF0; // GameTime_t + public const nint m_nBrightness = 0xD00; // uint32 + public const nint m_flBrightnessDuration = 0xD04; // float32 + public const nint m_flSpriteScale = 0xD08; // float32 + public const nint m_flScaleDuration = 0xD0C; // float32 + public const nint m_bWorldSpaceScale = 0xD10; // bool + public const nint m_flGlowProxySize = 0xD14; // float32 + public const nint m_flHDRColorScale = 0xD18; // float32 + public const nint m_flLastTime = 0xD1C; // GameTime_t + public const nint m_flMaxFrame = 0xD20; // float32 + public const nint m_flStartScale = 0xD24; // float32 + public const nint m_flDestScale = 0xD28; // float32 + public const nint m_flScaleTimeStart = 0xD2C; // GameTime_t + public const nint m_nStartBrightness = 0xD30; // int32 + public const nint m_nDestBrightness = 0xD34; // int32 + public const nint m_flBrightnessTimeStart = 0xD38; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xD40; // CWeakHandle< InfoForResourceTypeIMaterial2 > + public const nint m_nSpriteWidth = 0xDE8; // int32 + public const nint m_nSpriteHeight = 0xDEC; // int32 } public static class C_Sun { - public const nint m_fxSSSunFlareEffectIndex = 0xCC0; - public const nint m_fxSunFlareEffectIndex = 0xCC4; - public const nint m_fdistNormalize = 0xCC8; - public const nint m_vSunPos = 0xCCC; - public const nint m_vDirection = 0xCD8; - public const nint m_iszEffectName = 0xCE8; - public const nint m_iszSSEffectName = 0xCF0; - public const nint m_clrOverlay = 0xCF8; - public const nint m_bOn = 0xCFC; - public const nint m_bmaxColor = 0xCFD; - public const nint m_flSize = 0xD00; - public const nint m_flHazeScale = 0xD04; - public const nint m_flRotation = 0xD08; - public const nint m_flHDRColorScale = 0xD0C; - public const nint m_flAlphaHaze = 0xD10; - public const nint m_flAlphaScale = 0xD14; - public const nint m_flAlphaHdr = 0xD18; - public const nint m_flFarZScale = 0xD1C; + public const nint m_fxSSSunFlareEffectIndex = 0xCC0; // ParticleIndex_t + public const nint m_fxSunFlareEffectIndex = 0xCC4; // ParticleIndex_t + public const nint m_fdistNormalize = 0xCC8; // float32 + public const nint m_vSunPos = 0xCCC; // Vector + public const nint m_vDirection = 0xCD8; // Vector + public const nint m_iszEffectName = 0xCE8; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xCF0; // CUtlSymbolLarge + public const nint m_clrOverlay = 0xCF8; // Color + public const nint m_bOn = 0xCFC; // bool + public const nint m_bmaxColor = 0xCFD; // bool + public const nint m_flSize = 0xD00; // float32 + public const nint m_flHazeScale = 0xD04; // float32 + public const nint m_flRotation = 0xD08; // float32 + public const nint m_flHDRColorScale = 0xD0C; // float32 + public const nint m_flAlphaHaze = 0xD10; // float32 + public const nint m_flAlphaScale = 0xD14; // float32 + public const nint m_flAlphaHdr = 0xD18; // float32 + public const nint m_flFarZScale = 0xD1C; // float32 } public static class C_SunGlowOverlay { - public const nint m_bModulateByDot = 0xD0; + public const nint m_bModulateByDot = 0xD0; // bool } public static class C_Team { - public const nint m_aPlayerControllers = 0x540; - public const nint m_aPlayers = 0x558; - public const nint m_iScore = 0x570; - public const nint m_szTeamname = 0x574; + public const nint m_aPlayerControllers = 0x540; // C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > + public const nint m_aPlayers = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > + public const nint m_iScore = 0x570; // int32 + public const nint m_szTeamname = 0x574; // char[129] } public static class C_TeamRoundTimer { - public const nint m_bTimerPaused = 0x540; - public const nint m_flTimeRemaining = 0x544; - public const nint m_flTimerEndTime = 0x548; - public const nint m_bIsDisabled = 0x54C; - public const nint m_bShowInHUD = 0x54D; - public const nint m_nTimerLength = 0x550; - public const nint m_nTimerInitialLength = 0x554; - public const nint m_nTimerMaxLength = 0x558; - public const nint m_bAutoCountdown = 0x55C; - public const nint m_nSetupTimeLength = 0x560; - public const nint m_nState = 0x564; - public const nint m_bStartPaused = 0x568; - public const nint m_bInCaptureWatchState = 0x569; - public const nint m_flTotalTime = 0x56C; - public const nint m_bStopWatchTimer = 0x570; - public const nint m_bFireFinished = 0x571; - public const nint m_bFire5MinRemain = 0x572; - public const nint m_bFire4MinRemain = 0x573; - public const nint m_bFire3MinRemain = 0x574; - public const nint m_bFire2MinRemain = 0x575; - public const nint m_bFire1MinRemain = 0x576; - public const nint m_bFire30SecRemain = 0x577; - public const nint m_bFire10SecRemain = 0x578; - public const nint m_bFire5SecRemain = 0x579; - public const nint m_bFire4SecRemain = 0x57A; - public const nint m_bFire3SecRemain = 0x57B; - public const nint m_bFire2SecRemain = 0x57C; - public const nint m_bFire1SecRemain = 0x57D; - public const nint m_nOldTimerLength = 0x580; - public const nint m_nOldTimerState = 0x584; + public const nint m_bTimerPaused = 0x540; // bool + public const nint m_flTimeRemaining = 0x544; // float32 + public const nint m_flTimerEndTime = 0x548; // GameTime_t + public const nint m_bIsDisabled = 0x54C; // bool + public const nint m_bShowInHUD = 0x54D; // bool + public const nint m_nTimerLength = 0x550; // int32 + public const nint m_nTimerInitialLength = 0x554; // int32 + public const nint m_nTimerMaxLength = 0x558; // int32 + public const nint m_bAutoCountdown = 0x55C; // bool + public const nint m_nSetupTimeLength = 0x560; // int32 + public const nint m_nState = 0x564; // int32 + public const nint m_bStartPaused = 0x568; // bool + public const nint m_bInCaptureWatchState = 0x569; // bool + public const nint m_flTotalTime = 0x56C; // float32 + public const nint m_bStopWatchTimer = 0x570; // bool + public const nint m_bFireFinished = 0x571; // bool + public const nint m_bFire5MinRemain = 0x572; // bool + public const nint m_bFire4MinRemain = 0x573; // bool + public const nint m_bFire3MinRemain = 0x574; // bool + public const nint m_bFire2MinRemain = 0x575; // bool + public const nint m_bFire1MinRemain = 0x576; // bool + public const nint m_bFire30SecRemain = 0x577; // bool + public const nint m_bFire10SecRemain = 0x578; // bool + public const nint m_bFire5SecRemain = 0x579; // bool + public const nint m_bFire4SecRemain = 0x57A; // bool + public const nint m_bFire3SecRemain = 0x57B; // bool + public const nint m_bFire2SecRemain = 0x57C; // bool + public const nint m_bFire1SecRemain = 0x57D; // bool + public const nint m_nOldTimerLength = 0x580; // int32 + public const nint m_nOldTimerState = 0x584; // int32 } public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xCC0; - public const nint m_flFPS = 0xCC4; - public const nint m_hPositionKeys = 0xCC8; - public const nint m_hRotationKeys = 0xCD0; - public const nint m_vAnimationBoundsMin = 0xCD8; - public const nint m_vAnimationBoundsMax = 0xCE4; - public const nint m_flStartTime = 0xCF0; - public const nint m_flStartFrame = 0xCF4; + public const nint m_bLoop = 0xCC0; // bool + public const nint m_flFPS = 0xCC4; // float32 + public const nint m_hPositionKeys = 0xCC8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hRotationKeys = 0xCD0; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_vAnimationBoundsMin = 0xCD8; // Vector + public const nint m_vAnimationBoundsMax = 0xCE4; // Vector + public const nint m_flStartTime = 0xCF0; // float32 + public const nint m_flStartFrame = 0xCF4; // float32 } public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x540; - public const nint m_flAutoExposureMax = 0x544; - public const nint m_flTonemapPercentTarget = 0x548; - public const nint m_flTonemapPercentBrightPixels = 0x54C; - public const nint m_flTonemapMinAvgLum = 0x550; - public const nint m_flExposureAdaptationSpeedUp = 0x554; - public const nint m_flExposureAdaptationSpeedDown = 0x558; - public const nint m_flTonemapEVSmoothingRange = 0x55C; + public const nint m_flAutoExposureMin = 0x540; // float32 + public const nint m_flAutoExposureMax = 0x544; // float32 + public const nint m_flTonemapPercentTarget = 0x548; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x54C; // float32 + public const nint m_flTonemapMinAvgLum = 0x550; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x554; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x558; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x55C; // float32 } public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xCC8; - public const nint m_flFluidDensity = 0xCE8; + public const nint m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xCE8; // float32 } public static class C_ViewmodelWeapon { - public const nint m_worldModel = 0xE80; + public const nint m_worldModel = 0xE80; // char* } public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x550; - public const nint m_iOnlyTeamToVote = 0x554; - public const nint m_nVoteOptionCount = 0x558; - public const nint m_nPotentialVotes = 0x56C; - public const nint m_bVotesDirty = 0x570; - public const nint m_bTypeDirty = 0x571; - public const nint m_bIsYesNoVote = 0x572; + public const nint m_iActiveIssueIndex = 0x550; // int32 + public const nint m_iOnlyTeamToVote = 0x554; // int32 + public const nint m_nVoteOptionCount = 0x558; // int32[5] + public const nint m_nPotentialVotes = 0x56C; // int32 + public const nint m_bVotesDirty = 0x570; // bool + public const nint m_bTypeDirty = 0x571; // bool + public const nint m_bIsYesNoVote = 0x572; // bool } public static class C_WeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x18E0; - public const nint m_bRedraw = 0x18F8; + public const nint m_SequenceCompleteTimer = 0x18E0; // CountdownTimer + public const nint m_bRedraw = 0x18F8; // bool } public static class C_WeaponShield { - public const nint m_flDisplayHealth = 0x1900; + public const nint m_flDisplayHealth = 0x1900; // float32 } public static class C_WeaponTaser { - public const nint m_fFireTime = 0x1900; + public const nint m_fFireTime = 0x1900; // GameTime_t } public static class C_fogplayerparams_t { - public const nint m_hCtrl = 0x8; - public const nint m_flTransitionTime = 0xC; - public const nint m_OldColor = 0x10; - public const nint m_flOldStart = 0x14; - public const nint m_flOldEnd = 0x18; - public const nint m_flOldMaxDensity = 0x1C; - public const nint m_flOldHDRColorScale = 0x20; - public const nint m_flOldFarZ = 0x24; - public const nint m_NewColor = 0x28; - public const nint m_flNewStart = 0x2C; - public const nint m_flNewEnd = 0x30; - public const nint m_flNewMaxDensity = 0x34; - public const nint m_flNewHDRColorScale = 0x38; - public const nint m_flNewFarZ = 0x3C; + public const nint m_hCtrl = 0x8; // CHandle< C_FogController > + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 } public static class CompMatMutatorCondition_t { - public const nint m_nMutatorCondition = 0x0; - public const nint m_strMutatorConditionContainerName = 0x8; - public const nint m_strMutatorConditionContainerVarName = 0x10; - public const nint m_strMutatorConditionContainerVarValue = 0x18; - public const nint m_bPassWhenTrue = 0x20; + public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t + public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString + public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString + public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString + public const nint m_bPassWhenTrue = 0x20; // bool } public static class CompMatPropertyMutator_t { - public const nint m_bEnabled = 0x0; - public const nint m_nMutatorCommandType = 0x4; - public const nint m_strInitWith_Container = 0x8; - public const nint m_strCopyProperty_InputContainerSrc = 0x10; - public const nint m_strCopyProperty_InputContainerProperty = 0x18; - public const nint m_strCopyProperty_TargetProperty = 0x20; - public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; - public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; - public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; - public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; - public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; - public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; - public const nint m_nSetValue_Value = 0x68; - public const nint m_strGenerateTexture_TargetParam = 0x2D8; - public const nint m_strGenerateTexture_InitialContainer = 0x2E0; - public const nint m_nResolution = 0x2E8; - public const nint m_bIsScratchTarget = 0x2EC; - public const nint m_bSplatDebugInfo = 0x2ED; - public const nint m_bCaptureInRenderDoc = 0x2EE; - public const nint m_vecTexGenInstructions = 0x2F0; - public const nint m_vecConditionalMutators = 0x308; - public const nint m_strPopInputQueue_Container = 0x320; - public const nint m_strDrawText_InputContainerSrc = 0x328; - public const nint m_strDrawText_InputContainerProperty = 0x330; - public const nint m_vecDrawText_Position = 0x338; - public const nint m_colDrawText_Color = 0x340; - public const nint m_strDrawText_Font = 0x348; - public const nint m_vecConditions = 0x350; + public const nint m_bEnabled = 0x0; // bool + public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t + public const nint m_strInitWith_Container = 0x8; // CUtlString + public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString + public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString + public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString + public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString + public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector< CUtlString > + public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString + public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString + public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString + public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString + public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t + public const nint m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString + public const nint m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString + public const nint m_nResolution = 0x2E8; // int32 + public const nint m_bIsScratchTarget = 0x2EC; // bool + public const nint m_bSplatDebugInfo = 0x2ED; // bool + public const nint m_bCaptureInRenderDoc = 0x2EE; // bool + public const nint m_vecTexGenInstructions = 0x2F0; // CUtlVector< CompMatPropertyMutator_t > + public const nint m_vecConditionalMutators = 0x308; // CUtlVector< CompMatPropertyMutator_t > + public const nint m_strPopInputQueue_Container = 0x320; // CUtlString + public const nint m_strDrawText_InputContainerSrc = 0x328; // CUtlString + public const nint m_strDrawText_InputContainerProperty = 0x330; // CUtlString + public const nint m_vecDrawText_Position = 0x338; // Vector2D + public const nint m_colDrawText_Color = 0x340; // Color + public const nint m_strDrawText_Font = 0x348; // CUtlString + public const nint m_vecConditions = 0x350; // CUtlVector< CompMatMutatorCondition_t > } public static class CompositeMaterialAssemblyProcedure_t { - public const nint m_vecCompMatIncludes = 0x0; - public const nint m_vecMatchFilters = 0x18; - public const nint m_vecCompositeInputContainers = 0x30; - public const nint m_vecPropertyMutators = 0x48; + public const nint m_vecCompMatIncludes = 0x0; // CUtlVector< CResourceName > + public const nint m_vecMatchFilters = 0x18; // CUtlVector< CompositeMaterialMatchFilter_t > + public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector< CompositeMaterialInputContainer_t > + public const nint m_vecPropertyMutators = 0x48; // CUtlVector< CompMatPropertyMutator_t > } public static class CompositeMaterialEditorPoint_t { - public const nint m_ModelName = 0x0; - public const nint m_nSequenceIndex = 0xE0; - public const nint m_flCycle = 0xE4; - public const nint m_KVModelStateChoices = 0xE8; - public const nint m_bEnableChildModel = 0xF8; - public const nint m_ChildModelName = 0x100; - public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; - public const nint m_vecCompositeMaterials = 0x1F8; + public const nint m_ModelName = 0x0; // CResourceName + public const nint m_nSequenceIndex = 0xE0; // int32 + public const nint m_flCycle = 0xE4; // float32 + public const nint m_KVModelStateChoices = 0xE8; // KeyValues3 + public const nint m_bEnableChildModel = 0xF8; // bool + public const nint m_ChildModelName = 0x100; // CResourceName + public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector< CompositeMaterialAssemblyProcedure_t > + public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector< CompositeMaterial_t > } public static class CompositeMaterialInputContainer_t { - public const nint m_bEnabled = 0x0; - public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; - public const nint m_strSpecificContainerMaterial = 0x8; - public const nint m_strAttrName = 0xE8; - public const nint m_strAlias = 0xF0; - public const nint m_vecLooseVariables = 0xF8; - public const nint m_strAttrNameForVar = 0x110; - public const nint m_bExposeExternally = 0x118; + public const nint m_bEnabled = 0x0; // bool + public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t + public const nint m_strSpecificContainerMaterial = 0x8; // CResourceName + public const nint m_strAttrName = 0xE8; // CUtlString + public const nint m_strAlias = 0xF0; // CUtlString + public const nint m_vecLooseVariables = 0xF8; // CUtlVector< CompositeMaterialInputLooseVariable_t > + public const nint m_strAttrNameForVar = 0x110; // CUtlString + public const nint m_bExposeExternally = 0x118; // bool } public static class CompositeMaterialInputLooseVariable_t { - public const nint m_strName = 0x0; - public const nint m_bExposeExternally = 0x8; - public const nint m_strExposedFriendlyName = 0x10; - public const nint m_strExposedFriendlyGroupName = 0x18; - public const nint m_bExposedVariableIsFixedRange = 0x20; - public const nint m_strExposedVisibleWhenTrue = 0x28; - public const nint m_strExposedHiddenWhenTrue = 0x30; - public const nint m_nVariableType = 0x38; - public const nint m_bValueBoolean = 0x3C; - public const nint m_nValueIntX = 0x40; - public const nint m_nValueIntY = 0x44; - public const nint m_nValueIntZ = 0x48; - public const nint m_nValueIntW = 0x4C; - public const nint m_bHasFloatBounds = 0x50; - public const nint m_flValueFloatX = 0x54; - public const nint m_flValueFloatX_Min = 0x58; - public const nint m_flValueFloatX_Max = 0x5C; - public const nint m_flValueFloatY = 0x60; - public const nint m_flValueFloatY_Min = 0x64; - public const nint m_flValueFloatY_Max = 0x68; - public const nint m_flValueFloatZ = 0x6C; - public const nint m_flValueFloatZ_Min = 0x70; - public const nint m_flValueFloatZ_Max = 0x74; - public const nint m_flValueFloatW = 0x78; - public const nint m_flValueFloatW_Min = 0x7C; - public const nint m_flValueFloatW_Max = 0x80; - public const nint m_cValueColor4 = 0x84; - public const nint m_nValueSystemVar = 0x88; - public const nint m_strResourceMaterial = 0x90; - public const nint m_strTextureContentAssetPath = 0x170; - public const nint m_strTextureRuntimeResourcePath = 0x178; - public const nint m_strTextureCompilationVtexTemplate = 0x258; - public const nint m_nTextureType = 0x260; - public const nint m_strString = 0x268; + public const nint m_strName = 0x0; // CUtlString + public const nint m_bExposeExternally = 0x8; // bool + public const nint m_strExposedFriendlyName = 0x10; // CUtlString + public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString + public const nint m_bExposedVariableIsFixedRange = 0x20; // bool + public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString + public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString + public const nint m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t + public const nint m_bValueBoolean = 0x3C; // bool + public const nint m_nValueIntX = 0x40; // int32 + public const nint m_nValueIntY = 0x44; // int32 + public const nint m_nValueIntZ = 0x48; // int32 + public const nint m_nValueIntW = 0x4C; // int32 + public const nint m_bHasFloatBounds = 0x50; // bool + public const nint m_flValueFloatX = 0x54; // float32 + public const nint m_flValueFloatX_Min = 0x58; // float32 + public const nint m_flValueFloatX_Max = 0x5C; // float32 + public const nint m_flValueFloatY = 0x60; // float32 + public const nint m_flValueFloatY_Min = 0x64; // float32 + public const nint m_flValueFloatY_Max = 0x68; // float32 + public const nint m_flValueFloatZ = 0x6C; // float32 + public const nint m_flValueFloatZ_Min = 0x70; // float32 + public const nint m_flValueFloatZ_Max = 0x74; // float32 + public const nint m_flValueFloatW = 0x78; // float32 + public const nint m_flValueFloatW_Min = 0x7C; // float32 + public const nint m_flValueFloatW_Max = 0x80; // float32 + public const nint m_cValueColor4 = 0x84; // Color + public const nint m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t + public const nint m_strResourceMaterial = 0x90; // CResourceName + public const nint m_strTextureContentAssetPath = 0x170; // CUtlString + public const nint m_strTextureRuntimeResourcePath = 0x178; // CResourceName + public const nint m_strTextureCompilationVtexTemplate = 0x258; // CUtlString + public const nint m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t + public const nint m_strString = 0x268; // CUtlString } public static class CompositeMaterialMatchFilter_t { - public const nint m_nCompositeMaterialMatchFilterType = 0x0; - public const nint m_strMatchFilter = 0x8; - public const nint m_strMatchValue = 0x10; - public const nint m_bPassWhenTrue = 0x18; + public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t + public const nint m_strMatchFilter = 0x8; // CUtlString + public const nint m_strMatchValue = 0x10; // CUtlString + public const nint m_bPassWhenTrue = 0x18; // bool } public static class CompositeMaterial_t { - public const nint m_TargetKVs = 0x8; - public const nint m_PreGenerationKVs = 0x18; - public const nint m_FinalKVs = 0x28; - public const nint m_vecGeneratedTextures = 0x40; + public const nint m_TargetKVs = 0x8; // KeyValues3 + public const nint m_PreGenerationKVs = 0x18; // KeyValues3 + public const nint m_FinalKVs = 0x28; // KeyValues3 + public const nint m_vecGeneratedTextures = 0x40; // CUtlVector< GeneratedTextureHandle_t > } public static class CountdownTimer { - public const nint m_duration = 0x8; - public const nint m_timestamp = 0xC; - public const nint m_timescale = 0x10; - public const nint m_nWorldGroupId = 0x14; + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } public static class EngineCountdownTimer { - public const nint m_duration = 0x8; - public const nint m_timestamp = 0xC; - public const nint m_timescale = 0x10; + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 } public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; - public const nint m_Values = 0x34; + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D } public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; - public const nint m_bSpottedByMask = 0xC; + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] } public static class GeneratedTextureHandle_t { - public const nint m_strBitmapName = 0x0; + public const nint m_strBitmapName = 0x0; // CUtlString } public static class IntervalTimer { - public const nint m_timestamp = 0x8; - public const nint m_nWorldGroupId = 0xC; + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; - public const nint m_Transforms = 0x30; - public const nint m_hOwner = 0x48; - public const nint m_bDirty = 0x68; + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase< CTransform > + public const nint m_hOwner = 0x48; // CHandle< C_BaseEntity > + public const nint m_bDirty = 0x68; // bool } public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; - public const nint m_nCost = 0x34; - public const nint m_nPrevArmor = 0x38; - public const nint m_bPrevHelmet = 0x3C; - public const nint m_hItem = 0x40; + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle } public static class TimedEvent { - public const nint m_TimeBetweenEvents = 0x0; - public const nint m_fNextEvent = 0x4; + public const nint m_TimeBetweenEvents = 0x0; // float32 + public const nint m_fNextEvent = 0x4; // float32 } public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; - public const nint m_nInteractsWith = 0x10; - public const nint m_nInteractsExclude = 0x18; - public const nint m_nEntityId = 0x20; - public const nint m_nOwnerId = 0x24; - public const nint m_nHierarchyId = 0x28; - public const nint m_nCollisionGroup = 0x2A; - public const nint m_nCollisionFunctionMask = 0x2B; + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } public static class ViewAngleServerChange_t { - public const nint nType = 0x30; - public const nint qAngle = 0x34; - public const nint nIndex = 0x40; + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 } public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; - public const nint m_nCount = 0x32; + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 } public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; + public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > } public static class audioparams_t { - public const nint localSound = 0x8; - public const nint soundscapeIndex = 0x68; - public const nint localBits = 0x6C; - public const nint soundscapeEntityListIndex = 0x70; - public const nint soundEventHash = 0x74; + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 } public static class fogparams_t { - public const nint dirPrimary = 0x8; - public const nint colorPrimary = 0x14; - public const nint colorSecondary = 0x18; - public const nint colorPrimaryLerpTo = 0x1C; - public const nint colorSecondaryLerpTo = 0x20; - public const nint start = 0x24; - public const nint end = 0x28; - public const nint farz = 0x2C; - public const nint maxdensity = 0x30; - public const nint exponent = 0x34; - public const nint HDRColorScale = 0x38; - public const nint skyboxFogFactor = 0x3C; - public const nint skyboxFogFactorLerpTo = 0x40; - public const nint startLerpTo = 0x44; - public const nint endLerpTo = 0x48; - public const nint maxdensityLerpTo = 0x4C; - public const nint lerptime = 0x50; - public const nint duration = 0x54; - public const nint blendtobackground = 0x58; - public const nint scattering = 0x5C; - public const nint locallightscale = 0x60; - public const nint enable = 0x64; - public const nint blend = 0x65; - public const nint m_bNoReflectionFog = 0x66; - public const nint m_bPadding = 0x67; + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool } public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; - public const nint m_hMaterial = 0x10; - public const nint m_solid = 0x18; - public const nint m_ShatterPanelMode = 0x19; - public const nint m_vecPanelSize = 0x1C; - public const nint m_vecStressPositionA = 0x24; - public const nint m_vecStressPositionB = 0x2C; - public const nint m_vecPanelVertices = 0x38; - public const nint m_flGlassHalfThickness = 0x50; - public const nint m_bHasParent = 0x54; - public const nint m_bParentFrozen = 0x55; - public const nint m_SurfacePropStringToken = 0x58; - public const nint m_LightGroup = 0x5C; + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_solid = 0x18; // ShardSolid_t + public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode + public const nint m_vecPanelSize = 0x1C; // Vector2D + public const nint m_vecStressPositionA = 0x24; // Vector2D + public const nint m_vecStressPositionB = 0x2C; // Vector2D + public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase< Vector2D > + public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_bHasParent = 0x54; // bool + public const nint m_bParentFrozen = 0x55; // bool + public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + public const nint m_LightGroup = 0x5C; // CUtlStringToken } public static class sky3dparams_t { - public const nint scale = 0x8; - public const nint origin = 0xC; - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; - public const nint fog = 0x20; - public const nint m_nWorldGroupID = 0x88; + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // Vector + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } \ No newline at end of file diff --git a/generated/client.dll.hpp b/generated/client.dll.hpp index e2cd7b3..73ec5ee 100644 --- a/generated/client.dll.hpp +++ b/generated/client.dll.hpp @@ -3,3690 +3,3690 @@ #include namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x28; - constexpr std::ptrdiff_t m_Name = 0x30; - constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; + constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xE0; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0xF8; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x110; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x128; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x140; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x158; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x170; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x188; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1B8; - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1BC; - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1C0; - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1C4; + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase< uint32 > + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase< uint8 > + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase< uint16 > + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase< int32 > + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase< uint32 > + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase< uint64 > + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase< float32 > + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase< Quaternion > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xE0; // C_NetworkUtlVectorBase< uint32 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0xF8; // C_NetworkUtlVectorBase< uint8 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x110; // C_NetworkUtlVectorBase< uint16 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x128; // C_NetworkUtlVectorBase< int32 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x140; // C_NetworkUtlVectorBase< uint32 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x158; // C_NetworkUtlVectorBase< uint64 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x170; // C_NetworkUtlVectorBase< float32 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x188; // C_NetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; // C_NetworkUtlVectorBase< Quaternion > + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1C4; // float32 } namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; - constexpr std::ptrdiff_t m_pManager = 0x58; + constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > + constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; - constexpr std::ptrdiff_t m_hOuter = 0x24; - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; - constexpr std::ptrdiff_t m_ProviderType = 0x2C; - constexpr std::ptrdiff_t m_CachedResults = 0x30; + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector< CHandle< C_BaseEntity > > + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector< CAttributeManager::cached_attribute_float_t > } namespace CAttributeManager_cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; - constexpr std::ptrdiff_t iAttribHook = 0x8; - constexpr std::ptrdiff_t flOut = 0x10; + constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t flOut = 0x10; // float32 } namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xCC0; - constexpr std::ptrdiff_t m_bShouldAnimateDuringGameplayPause = 0xCC1; - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xCC3; - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xCD0; - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCD4; - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xCD8; - constexpr std::ptrdiff_t m_vecForce = 0xCE8; - constexpr std::ptrdiff_t m_nForceBone = 0xCF4; - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xCF8; - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD00; - constexpr std::ptrdiff_t m_pRagdollPose = 0xD18; - constexpr std::ptrdiff_t m_bClientRagdoll = 0xD20; - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xD30; + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xCC0; // bool + constexpr std::ptrdiff_t m_bShouldAnimateDuringGameplayPause = 0xCC1; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xCC3; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCD4; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xCD8; // Vector + constexpr std::ptrdiff_t m_vecForce = 0xCE8; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xCF4; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xCF8; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD00; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xD18; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0xD20; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xD30; // bool } namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_baseLayer = 0x18; - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x40; - constexpr std::ptrdiff_t m_bSequenceFinished = 0x1320; - constexpr std::ptrdiff_t m_flLastEventCycle = 0x1324; - constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x1328; - constexpr std::ptrdiff_t m_flPlaybackRate = 0x132C; - constexpr std::ptrdiff_t m_flPrevAnimTime = 0x1334; - constexpr std::ptrdiff_t m_bClientSideAnimation = 0x1338; - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x1339; - constexpr std::ptrdiff_t m_nPrevNewSequenceParity = 0x133A; - constexpr std::ptrdiff_t m_nPrevResetEventsParity = 0x133B; - constexpr std::ptrdiff_t m_nNewSequenceParity = 0x133C; - constexpr std::ptrdiff_t m_nResetEventsParity = 0x1340; - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x1344; - constexpr std::ptrdiff_t m_hAnimationUpdate = 0x13E4; - constexpr std::ptrdiff_t m_hLastAnimEventSequence = 0x13E8; + constexpr std::ptrdiff_t m_baseLayer = 0x18; // CNetworkedSequenceOperation + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x40; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x1320; // bool + constexpr std::ptrdiff_t m_flLastEventCycle = 0x1324; // float32 + constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x1328; // float32 + constexpr std::ptrdiff_t m_flPlaybackRate = 0x132C; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_flPrevAnimTime = 0x1334; // float32 + constexpr std::ptrdiff_t m_bClientSideAnimation = 0x1338; // bool + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x1339; // bool + constexpr std::ptrdiff_t m_nPrevNewSequenceParity = 0x133A; // uint8 + constexpr std::ptrdiff_t m_nPrevResetEventsParity = 0x133B; // uint8 + constexpr std::ptrdiff_t m_nNewSequenceParity = 0x133C; // int32 + constexpr std::ptrdiff_t m_nResetEventsParity = 0x1340; // int32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x1344; // AnimLoopMode_t + constexpr std::ptrdiff_t m_hAnimationUpdate = 0x13E4; // AnimationUpdateListHandle_t + constexpr std::ptrdiff_t m_hLastAnimEventSequence = 0x13E8; // HSequence } namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x548; - constexpr std::ptrdiff_t m_CommandContext = 0x550; - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5D0; - constexpr std::ptrdiff_t m_nTickBase = 0x5D8; - constexpr std::ptrdiff_t m_hPawn = 0x5DC; - constexpr std::ptrdiff_t m_hPredictedPawn = 0x5E0; - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x5E4; - constexpr std::ptrdiff_t m_hSplitOwner = 0x5E8; - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x5F0; - constexpr std::ptrdiff_t m_bIsHLTV = 0x608; - constexpr std::ptrdiff_t m_iConnected = 0x60C; - constexpr std::ptrdiff_t m_iszPlayerName = 0x610; - constexpr std::ptrdiff_t m_steamID = 0x698; - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6A0; - constexpr std::ptrdiff_t m_iDesiredFOV = 0x6A4; + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x548; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x550; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5D0; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x5D8; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x5DC; // CHandle< C_BasePlayerPawn > + constexpr std::ptrdiff_t m_hPredictedPawn = 0x5E0; // CHandle< C_BasePlayerPawn > + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x5E4; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x5E8; // CHandle< CBasePlayerController > + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x5F0; // CUtlVector< CHandle< CBasePlayerController > > + constexpr std::ptrdiff_t m_bIsHLTV = 0x608; // bool + constexpr std::ptrdiff_t m_iConnected = 0x60C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x610; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x698; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6A0; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x6A4; // uint32 } namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; - constexpr std::ptrdiff_t m_flUseRange = 0x16C; - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 } namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; - constexpr std::ptrdiff_t m_bIsFullAuto = 0x10A; - constexpr std::ptrdiff_t m_nNumBullets = 0x10C; - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; - constexpr std::ptrdiff_t m_iFlags = 0x1F8; - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; - constexpr std::ptrdiff_t m_iWeight = 0x20C; - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; - constexpr std::ptrdiff_t m_aShootSounds = 0x218; - constexpr std::ptrdiff_t m_iSlot = 0x238; - constexpr std::ptrdiff_t m_iPosition = 0x23C; + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_bIsFullAuto = 0x10A; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0x10C; // int32 + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_aShootSounds = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > + constexpr std::ptrdiff_t m_iSlot = 0x238; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x23C; // int32 } namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xE80; - constexpr std::ptrdiff_t m_iShapeType = 0xE84; - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xE88; - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xE8C; + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xE80; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xE84; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xE88; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xE8C; // matrix3x4_t } namespace CBodyComponent { - constexpr std::ptrdiff_t m_pSceneNode = 0x8; - constexpr std::ptrdiff_t __m_pChainEntity = 0x20; + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* + constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer } namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x470; - constexpr std::ptrdiff_t __m_pChainEntity = 0x18B0; + constexpr std::ptrdiff_t m_animationController = 0x470; // CBaseAnimGraphController + constexpr std::ptrdiff_t __m_pChainEntity = 0x18B0; // CNetworkVarChainer } namespace CBodyComponentBaseModelEntity { - constexpr std::ptrdiff_t __m_pChainEntity = 0x470; + constexpr std::ptrdiff_t __m_pChainEntity = 0x470; // CNetworkVarChainer } namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x50; - constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; + constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer } namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x50; - constexpr std::ptrdiff_t __m_pChainEntity = 0x440; + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t __m_pChainEntity = 0x440; // CNetworkVarChainer } namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCC8; + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCC8; // bool } namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 } namespace CCSGameModeRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_bFirstThink = 0x30; - constexpr std::ptrdiff_t m_bFirstThinkAfterConnected = 0x31; - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x34; - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3C; + constexpr std::ptrdiff_t m_bFirstThink = 0x30; // bool + constexpr std::ptrdiff_t m_bFirstThinkAfterConnected = 0x31; // bool + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x34; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; // float32 + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16 } namespace CCSObserver_ObserverServices { - constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; - constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; - constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; - constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; - constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; - constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; - constexpr std::ptrdiff_t m_obsInterpState = 0xA0; - constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; + constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle + constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // Vector + constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; // Vector + constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32 + constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion + constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion + constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t + constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool } namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x210; - constexpr std::ptrdiff_t m_iFOVStart = 0x214; - constexpr std::ptrdiff_t m_flFOVTime = 0x218; - constexpr std::ptrdiff_t m_flFOVRate = 0x21C; - constexpr std::ptrdiff_t m_hZoomOwner = 0x220; - constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; + constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 } namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6D0; - constexpr std::ptrdiff_t m_pInventoryServices = 0x6D8; - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6E0; - constexpr std::ptrdiff_t m_pDamageServices = 0x6E8; - constexpr std::ptrdiff_t m_iPing = 0x6F0; - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6F4; - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6F8; - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x700; - constexpr std::ptrdiff_t m_flForceTeamTime = 0x704; - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x708; - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x70C; - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x710; - constexpr std::ptrdiff_t m_szClan = 0x718; - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x720; - constexpr std::ptrdiff_t m_iCoachingTeam = 0x728; - constexpr std::ptrdiff_t m_nPlayerDominated = 0x730; - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x738; - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x740; - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x744; - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x748; - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x74C; - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x750; - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x754; - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x758; - constexpr std::ptrdiff_t m_unActiveQuestId = 0x75C; - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x760; - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x764; - constexpr std::ptrdiff_t m_iDraftIndex = 0x7D0; - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7D4; - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7D8; - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7DC; - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7DD; - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7DE; - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7DF; - constexpr std::ptrdiff_t m_bScoreReported = 0x7E0; - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7E4; - constexpr std::ptrdiff_t m_bControllingBot = 0x7F0; - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7F1; - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7F2; - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7F4; - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7F8; - constexpr std::ptrdiff_t m_hPlayerPawn = 0x7FC; - constexpr std::ptrdiff_t m_hObserverPawn = 0x800; - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x804; - constexpr std::ptrdiff_t m_iPawnHealth = 0x808; - constexpr std::ptrdiff_t m_iPawnArmor = 0x80C; - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x810; - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x811; - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x812; - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x814; - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x818; - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x81C; - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x820; - constexpr std::ptrdiff_t m_iScore = 0x824; - constexpr std::ptrdiff_t m_vecKills = 0x828; - constexpr std::ptrdiff_t m_iMVPs = 0x840; - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x844; + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6D0; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x6D8; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6E0; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x6E8; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x6F0; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6F4; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x700; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x704; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x708; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x70C; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x710; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x720; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x728; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x730; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x738; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x740; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x744; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x748; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x74C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x750; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x754; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x758; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x75C; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x760; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x764; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7D0; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7D4; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7D8; // uint32 + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7DC; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7DD; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7DE; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7DF; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7E0; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7E4; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7F0; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7F1; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7F2; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7F4; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7F8; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7FC; // CHandle< C_CSPlayerPawn > + constexpr std::ptrdiff_t m_hObserverPawn = 0x800; // CHandle< C_CSObserverPawn > + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x804; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x808; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x80C; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x810; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x811; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x812; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x814; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x818; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x81C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x820; // CHandle< CCSPlayerController > + constexpr std::ptrdiff_t m_iScore = 0x824; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x828; // C_NetworkUtlVectorBase< EKillTypes_t > + constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x844; // bool } namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; - constexpr std::ptrdiff_t m_matchStats = 0x90; - constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10C; + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10C; // int32 } namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; - constexpr std::ptrdiff_t m_DamageList = 0x48; + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar< CDamageRecord > } namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_iAccount = 0x40; - constexpr std::ptrdiff_t m_iStartAccount = 0x44; - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; - constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; + constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 + constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32 } namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; - constexpr std::ptrdiff_t m_rank = 0x44; - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; - constexpr std::ptrdiff_t m_vecTerroristLoadoutCache = 0x70; - constexpr std::ptrdiff_t m_vecCounterTerroristLoadoutCache = 0xC0; + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_vecTerroristLoadoutCache = 0x70; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > + constexpr std::ptrdiff_t m_vecCounterTerroristLoadoutCache = 0xC0; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > } namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; - constexpr std::ptrdiff_t m_bIsRescuing = 0x44; - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle< C_BasePlayerWeapon > + constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 } namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > } namespace CCSPlayer_CameraServices { - constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; + constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 } namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle< C_BaseEntity > } namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; - constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool } namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x210; - constexpr std::ptrdiff_t m_vecLadderNormal = 0x214; - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x220; - constexpr std::ptrdiff_t m_flDuckAmount = 0x224; - constexpr std::ptrdiff_t m_flDuckSpeed = 0x228; - constexpr std::ptrdiff_t m_bDuckOverride = 0x22C; - constexpr std::ptrdiff_t m_bDesiresDuck = 0x22D; - constexpr std::ptrdiff_t m_flDuckOffset = 0x230; - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x234; - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x238; - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x23C; - constexpr std::ptrdiff_t m_flLastDuckTime = 0x240; - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; - constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; - constexpr std::ptrdiff_t m_nTraceCount = 0x468; - constexpr std::ptrdiff_t m_StuckLast = 0x46C; - constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x474; - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x478; - constexpr std::ptrdiff_t m_vecForward = 0x47C; - constexpr std::ptrdiff_t m_vecLeft = 0x488; - constexpr std::ptrdiff_t m_vecUp = 0x494; - constexpr std::ptrdiff_t m_vecPreviouslyPredictedOrigin = 0x4A0; - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; - constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; - constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; - constexpr std::ptrdiff_t m_flStamina = 0x4D0; - constexpr std::ptrdiff_t m_bUpdatePredictedOriginAfterDataUpdate = 0x4D4; + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x210; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x214; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x220; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x224; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x228; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x22C; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x22D; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x230; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x234; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x238; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x23C; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x240; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x474; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x478; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x47C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x488; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x494; // Vector + constexpr std::ptrdiff_t m_vecPreviouslyPredictedOrigin = 0x4A0; // Vector + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 + constexpr std::ptrdiff_t m_bUpdatePredictedOriginAfterDataUpdate = 0x4D4; // bool } namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_hPlayerPing = 0x40; + constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle< C_BaseEntity > } namespace CCSPlayer_ViewModelServices { - constexpr std::ptrdiff_t m_hViewModel = 0x40; + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle< C_BaseViewModel >[3] } namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; - constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 } namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xA8; - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; + constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool } namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x240; - constexpr std::ptrdiff_t m_WeaponCategory = 0x244; - constexpr std::ptrdiff_t m_szViewModel = 0x248; - constexpr std::ptrdiff_t m_szPlayerModel = 0x328; - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x408; - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4E8; - constexpr std::ptrdiff_t m_szMagazineModel = 0x5C8; - constexpr std::ptrdiff_t m_szHeatEffect = 0x6A8; - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x788; - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x868; - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x948; - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; - constexpr std::ptrdiff_t m_szTracerParticle = 0xB08; - constexpr std::ptrdiff_t m_GearSlot = 0xBE8; - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBEC; - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF0; - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xBF8; - constexpr std::ptrdiff_t m_nPrice = 0xC00; - constexpr std::ptrdiff_t m_nKillAward = 0xC04; - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC08; - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC0C; - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC10; - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC11; - constexpr std::ptrdiff_t m_bIsRevolver = 0xC12; - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC13; - constexpr std::ptrdiff_t m_szName = 0xC18; - constexpr std::ptrdiff_t m_szAnimExtension = 0xC20; - constexpr std::ptrdiff_t m_eSilencerType = 0xC28; - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC2C; - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC30; - constexpr std::ptrdiff_t m_flCycleTime = 0xC34; - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC3C; - constexpr std::ptrdiff_t m_flSpread = 0xC44; - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC4C; - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC54; - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC5C; - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC64; - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC6C; - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC74; - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC7C; - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC84; - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC8C; - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xC94; - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xC9C; - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCA4; - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCAC; - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCB0; - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCB4; - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCB8; - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCBC; - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCC0; - constexpr std::ptrdiff_t m_flIdleInterval = 0xCC4; - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCC8; - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCCC; - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCD0; - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCD4; - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCD8; - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCE0; - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCE8; - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCE9; - constexpr std::ptrdiff_t m_nZoomLevels = 0xCEC; - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xCF0; - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xCF4; - constexpr std::ptrdiff_t m_flZoomTime0 = 0xCF8; - constexpr std::ptrdiff_t m_flZoomTime1 = 0xCFC; - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD00; - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD04; - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD08; - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD0C; - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD10; - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD14; - constexpr std::ptrdiff_t m_angPivotAngle = 0xD18; - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD24; - constexpr std::ptrdiff_t m_nDamage = 0xD30; - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD34; - constexpr std::ptrdiff_t m_flArmorRatio = 0xD38; - constexpr std::ptrdiff_t m_flPenetration = 0xD3C; - constexpr std::ptrdiff_t m_flRange = 0xD40; - constexpr std::ptrdiff_t m_flRangeModifier = 0xD44; - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD48; - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD4C; - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD50; - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD54; - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD58; - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD5C; - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD60; - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD64; - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD68; - constexpr std::ptrdiff_t m_vSmokeColor = 0xD6C; - constexpr std::ptrdiff_t m_szAnimClass = 0xD78; + constexpr std::ptrdiff_t m_WeaponType = 0x240; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x244; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x248; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szPlayerModel = 0x328; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x408; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szMagazineModel = 0x5C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szHeatEffect = 0x6A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x788; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x868; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x948; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szTracerParticle = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_GearSlot = 0xBE8; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBEC; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF0; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xBF8; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC00; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC04; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC08; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC0C; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC10; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC11; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC12; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC13; // bool + constexpr std::ptrdiff_t m_szName = 0xC18; // CUtlString + constexpr std::ptrdiff_t m_szAnimExtension = 0xC20; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC28; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC2C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC30; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC34; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC3C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCA4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCAC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCB0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCB4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCB8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCBC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCD8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCE0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCE8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCE9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xCF0; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xCF4; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD00; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD04; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD08; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD14; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD18; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD24; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD30; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD34; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD38; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD3C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD40; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD48; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD54; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD58; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD5C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD60; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD64; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD68; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD6C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD78; // CUtlString } namespace CClientAlphaProperty { - constexpr std::ptrdiff_t m_nRenderFX = 0x10; - constexpr std::ptrdiff_t m_nRenderMode = 0x11; - constexpr std::ptrdiff_t m_bAlphaOverride = 0x0; - constexpr std::ptrdiff_t m_bShadowAlphaOverride = 0x0; - constexpr std::ptrdiff_t m_nReserved = 0x0; - constexpr std::ptrdiff_t m_nAlpha = 0x13; - constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; - constexpr std::ptrdiff_t m_nReserved2 = 0x16; - constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; - constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1A; - constexpr std::ptrdiff_t m_flFadeScale = 0x1C; - constexpr std::ptrdiff_t m_flRenderFxStartTime = 0x20; - constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; + constexpr std::ptrdiff_t m_nRenderFX = 0x10; // uint8 + constexpr std::ptrdiff_t m_nRenderMode = 0x11; // uint8 + constexpr std::ptrdiff_t m_bAlphaOverride = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bShadowAlphaOverride = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nReserved = 0x0; // bitfield:6 + constexpr std::ptrdiff_t m_nAlpha = 0x13; // uint8 + constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; // uint16 + constexpr std::ptrdiff_t m_nReserved2 = 0x16; // uint16 + constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; // uint16 + constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flFadeScale = 0x1C; // float32 + constexpr std::ptrdiff_t m_flRenderFxStartTime = 0x20; // GameTime_t + constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; // float32 } namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; - constexpr std::ptrdiff_t m_vecMins = 0x40; - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; - constexpr std::ptrdiff_t m_nSolidType = 0x5B; - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 } namespace CComicBook { - constexpr std::ptrdiff_t m_CoverImage = 0x8; - constexpr std::ptrdiff_t m_XmlFile = 0x18; + constexpr std::ptrdiff_t m_CoverImage = 0x8; // CPanoramaImageName + constexpr std::ptrdiff_t m_XmlFile = 0x18; // CUtlString } namespace CCompositeMaterialEditorDoc { - constexpr std::ptrdiff_t m_nVersion = 0x8; - constexpr std::ptrdiff_t m_Points = 0x10; - constexpr std::ptrdiff_t m_KVthumbnail = 0x28; + constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector< CompositeMaterialEditorPoint_t > + constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 } namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x28; - constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; - constexpr std::ptrdiff_t m_iDamage = 0x58; - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; - constexpr std::ptrdiff_t m_iNumHits = 0x60; - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; - constexpr std::ptrdiff_t m_killType = 0x69; + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle< C_CSPlayerPawnBase > + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle< C_CSPlayerPawnBase > + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle< CCSPlayerController > + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle< CCSPlayerController > + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t } namespace CDecalInfo { - constexpr std::ptrdiff_t m_flAnimationScale = 0x0; - constexpr std::ptrdiff_t m_flAnimationLifeSpan = 0x4; - constexpr std::ptrdiff_t m_flPlaceTime = 0x8; - constexpr std::ptrdiff_t m_flFadeStartTime = 0xC; - constexpr std::ptrdiff_t m_flFadeDuration = 0x10; - constexpr std::ptrdiff_t m_nVBSlot = 0x14; - constexpr std::ptrdiff_t m_nBoneIndex = 0x18; - constexpr std::ptrdiff_t m_pNext = 0x28; - constexpr std::ptrdiff_t m_pPrev = 0x30; - constexpr std::ptrdiff_t m_nDecalMaterialIndex = 0x90; + constexpr std::ptrdiff_t m_flAnimationScale = 0x0; // float32 + constexpr std::ptrdiff_t m_flAnimationLifeSpan = 0x4; // float32 + constexpr std::ptrdiff_t m_flPlaceTime = 0x8; // float32 + constexpr std::ptrdiff_t m_flFadeStartTime = 0xC; // float32 + constexpr std::ptrdiff_t m_flFadeDuration = 0x10; // float32 + constexpr std::ptrdiff_t m_nVBSlot = 0x14; // int32 + constexpr std::ptrdiff_t m_nBoneIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_pNext = 0x28; // CDecalInfo* + constexpr std::ptrdiff_t m_pPrev = 0x30; // CDecalInfo* + constexpr std::ptrdiff_t m_nDecalMaterialIndex = 0x90; // int32 } namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; - constexpr std::ptrdiff_t m_flValue = 0x34; - constexpr std::ptrdiff_t m_flInitialValue = 0x38; - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; - constexpr std::ptrdiff_t m_bSetBonus = 0x40; + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; - constexpr std::ptrdiff_t m_vStart = 0x14; - constexpr std::ptrdiff_t m_vNormal = 0x20; - constexpr std::ptrdiff_t m_vAngles = 0x2C; - constexpr std::ptrdiff_t m_hEntity = 0x38; - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; - constexpr std::ptrdiff_t m_flScale = 0x40; - constexpr std::ptrdiff_t m_flMagnitude = 0x44; - constexpr std::ptrdiff_t m_flRadius = 0x48; - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; - constexpr std::ptrdiff_t m_nDamageType = 0x58; - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; - constexpr std::ptrdiff_t m_nMaterial = 0x5E; - constexpr std::ptrdiff_t m_nHitBox = 0x60; - constexpr std::ptrdiff_t m_nColor = 0x62; - constexpr std::ptrdiff_t m_fFlags = 0x63; - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; - constexpr std::ptrdiff_t m_iEffectName = 0x6C; - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; + constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector + constexpr std::ptrdiff_t m_vStart = 0x14; // Vector + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 } namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_designerName = 0x20; - constexpr std::ptrdiff_t m_flags = 0x30; - constexpr std::ptrdiff_t m_worldGroupId = 0x38; - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; - constexpr std::ptrdiff_t m_PathIndex = 0x40; - constexpr std::ptrdiff_t m_pPrev = 0x58; - constexpr std::ptrdiff_t m_pNext = 0x60; - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; - constexpr std::ptrdiff_t m_pNextByClass = 0x70; + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; - constexpr std::ptrdiff_t m_pEntity = 0x10; - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* } namespace CFireOverlay { - constexpr std::ptrdiff_t m_pOwner = 0xD0; - constexpr std::ptrdiff_t m_vBaseColors = 0xD8; - constexpr std::ptrdiff_t m_flScale = 0x108; - constexpr std::ptrdiff_t m_nGUID = 0x10C; + constexpr std::ptrdiff_t m_pOwner = 0xD0; // C_FireSmoke* + constexpr std::ptrdiff_t m_vBaseColors = 0xD8; // Vector[4] + constexpr std::ptrdiff_t m_flScale = 0x108; // float32 + constexpr std::ptrdiff_t m_nGUID = 0x10C; // int32 } namespace CFlashlightEffect { - constexpr std::ptrdiff_t m_bIsOn = 0x10; - constexpr std::ptrdiff_t m_bMuzzleFlashEnabled = 0x20; - constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x24; - constexpr std::ptrdiff_t m_quatMuzzleFlashOrientation = 0x30; - constexpr std::ptrdiff_t m_vecMuzzleFlashOrigin = 0x40; - constexpr std::ptrdiff_t m_flFov = 0x4C; - constexpr std::ptrdiff_t m_flFarZ = 0x50; - constexpr std::ptrdiff_t m_flLinearAtten = 0x54; - constexpr std::ptrdiff_t m_bCastsShadows = 0x58; - constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x5C; - constexpr std::ptrdiff_t m_FlashlightTexture = 0x60; - constexpr std::ptrdiff_t m_MuzzleFlashTexture = 0x68; - constexpr std::ptrdiff_t m_textureName = 0x70; + constexpr std::ptrdiff_t m_bIsOn = 0x10; // bool + constexpr std::ptrdiff_t m_bMuzzleFlashEnabled = 0x20; // bool + constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x24; // float32 + constexpr std::ptrdiff_t m_quatMuzzleFlashOrientation = 0x30; // Quaternion + constexpr std::ptrdiff_t m_vecMuzzleFlashOrigin = 0x40; // Vector + constexpr std::ptrdiff_t m_flFov = 0x4C; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x50; // float32 + constexpr std::ptrdiff_t m_flLinearAtten = 0x54; // float32 + constexpr std::ptrdiff_t m_bCastsShadows = 0x58; // bool + constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x5C; // float32 + constexpr std::ptrdiff_t m_FlashlightTexture = 0x60; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_MuzzleFlashTexture = 0x68; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_textureName = 0x70; // char[64] } namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC0; + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC0; // CBuoyancyHelper } namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; - constexpr std::ptrdiff_t m_pOwner = 0x30; - constexpr std::ptrdiff_t m_pParent = 0x38; - constexpr std::ptrdiff_t m_pChild = 0x40; - constexpr std::ptrdiff_t m_pNextSibling = 0x48; - constexpr std::ptrdiff_t m_hParent = 0x70; - constexpr std::ptrdiff_t m_vecOrigin = 0x80; - constexpr std::ptrdiff_t m_angRotation = 0xB8; - constexpr std::ptrdiff_t m_flScale = 0xC4; - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; - constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; - constexpr std::ptrdiff_t m_bDormant = 0xE7; - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; - constexpr std::ptrdiff_t m_bNotifyBoneTransformsChanged = 0x0; - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; - constexpr std::ptrdiff_t m_name = 0xF0; - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; - constexpr std::ptrdiff_t m_flZOffset = 0x134; - constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool + constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNotifyBoneTransformsChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // Vector } namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; - constexpr std::ptrdiff_t m_name = 0xC; + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken } namespace CGlobalLightBase { - constexpr std::ptrdiff_t m_bSpotLight = 0x10; - constexpr std::ptrdiff_t m_SpotLightOrigin = 0x14; - constexpr std::ptrdiff_t m_SpotLightAngles = 0x20; - constexpr std::ptrdiff_t m_ShadowDirection = 0x2C; - constexpr std::ptrdiff_t m_AmbientDirection = 0x38; - constexpr std::ptrdiff_t m_SpecularDirection = 0x44; - constexpr std::ptrdiff_t m_InspectorSpecularDirection = 0x50; - constexpr std::ptrdiff_t m_flSpecularPower = 0x5C; - constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; - constexpr std::ptrdiff_t m_SpecularColor = 0x64; - constexpr std::ptrdiff_t m_bStartDisabled = 0x68; - constexpr std::ptrdiff_t m_bEnabled = 0x69; - constexpr std::ptrdiff_t m_LightColor = 0x6A; - constexpr std::ptrdiff_t m_AmbientColor1 = 0x6E; - constexpr std::ptrdiff_t m_AmbientColor2 = 0x72; - constexpr std::ptrdiff_t m_AmbientColor3 = 0x76; - constexpr std::ptrdiff_t m_flSunDistance = 0x7C; - constexpr std::ptrdiff_t m_flFOV = 0x80; - constexpr std::ptrdiff_t m_flNearZ = 0x84; - constexpr std::ptrdiff_t m_flFarZ = 0x88; - constexpr std::ptrdiff_t m_bEnableShadows = 0x8C; - constexpr std::ptrdiff_t m_bOldEnableShadows = 0x8D; - constexpr std::ptrdiff_t m_bBackgroundClearNotRequired = 0x8E; - constexpr std::ptrdiff_t m_flCloudScale = 0x90; - constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; - constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; - constexpr std::ptrdiff_t m_flCloud2Speed = 0x9C; - constexpr std::ptrdiff_t m_flCloud2Direction = 0xA0; - constexpr std::ptrdiff_t m_flAmbientScale1 = 0xB0; - constexpr std::ptrdiff_t m_flAmbientScale2 = 0xB4; - constexpr std::ptrdiff_t m_flGroundScale = 0xB8; - constexpr std::ptrdiff_t m_flLightScale = 0xBC; - constexpr std::ptrdiff_t m_flFoWDarkness = 0xC0; - constexpr std::ptrdiff_t m_bEnableSeparateSkyboxFog = 0xC4; - constexpr std::ptrdiff_t m_vFowColor = 0xC8; - constexpr std::ptrdiff_t m_ViewOrigin = 0xD4; - constexpr std::ptrdiff_t m_ViewAngles = 0xE0; - constexpr std::ptrdiff_t m_flViewFoV = 0xEC; - constexpr std::ptrdiff_t m_WorldPoints = 0xF0; - constexpr std::ptrdiff_t m_vFogOffsetLayer0 = 0x4A8; - constexpr std::ptrdiff_t m_vFogOffsetLayer1 = 0x4B0; - constexpr std::ptrdiff_t m_hEnvWind = 0x4B8; - constexpr std::ptrdiff_t m_hEnvSky = 0x4BC; + constexpr std::ptrdiff_t m_bSpotLight = 0x10; // bool + constexpr std::ptrdiff_t m_SpotLightOrigin = 0x14; // Vector + constexpr std::ptrdiff_t m_SpotLightAngles = 0x20; // QAngle + constexpr std::ptrdiff_t m_ShadowDirection = 0x2C; // Vector + constexpr std::ptrdiff_t m_AmbientDirection = 0x38; // Vector + constexpr std::ptrdiff_t m_SpecularDirection = 0x44; // Vector + constexpr std::ptrdiff_t m_InspectorSpecularDirection = 0x50; // Vector + constexpr std::ptrdiff_t m_flSpecularPower = 0x5C; // float32 + constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; // float32 + constexpr std::ptrdiff_t m_SpecularColor = 0x64; // Color + constexpr std::ptrdiff_t m_bStartDisabled = 0x68; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x69; // bool + constexpr std::ptrdiff_t m_LightColor = 0x6A; // Color + constexpr std::ptrdiff_t m_AmbientColor1 = 0x6E; // Color + constexpr std::ptrdiff_t m_AmbientColor2 = 0x72; // Color + constexpr std::ptrdiff_t m_AmbientColor3 = 0x76; // Color + constexpr std::ptrdiff_t m_flSunDistance = 0x7C; // float32 + constexpr std::ptrdiff_t m_flFOV = 0x80; // float32 + constexpr std::ptrdiff_t m_flNearZ = 0x84; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x88; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x8C; // bool + constexpr std::ptrdiff_t m_bOldEnableShadows = 0x8D; // bool + constexpr std::ptrdiff_t m_bBackgroundClearNotRequired = 0x8E; // bool + constexpr std::ptrdiff_t m_flCloudScale = 0x90; // float32 + constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; // float32 + constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; // float32 + constexpr std::ptrdiff_t m_flCloud2Speed = 0x9C; // float32 + constexpr std::ptrdiff_t m_flCloud2Direction = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAmbientScale1 = 0xB0; // float32 + constexpr std::ptrdiff_t m_flAmbientScale2 = 0xB4; // float32 + constexpr std::ptrdiff_t m_flGroundScale = 0xB8; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xBC; // float32 + constexpr std::ptrdiff_t m_flFoWDarkness = 0xC0; // float32 + constexpr std::ptrdiff_t m_bEnableSeparateSkyboxFog = 0xC4; // bool + constexpr std::ptrdiff_t m_vFowColor = 0xC8; // Vector + constexpr std::ptrdiff_t m_ViewOrigin = 0xD4; // Vector + constexpr std::ptrdiff_t m_ViewAngles = 0xE0; // QAngle + constexpr std::ptrdiff_t m_flViewFoV = 0xEC; // float32 + constexpr std::ptrdiff_t m_WorldPoints = 0xF0; // Vector[8] + constexpr std::ptrdiff_t m_vFogOffsetLayer0 = 0x4A8; // Vector2D + constexpr std::ptrdiff_t m_vFogOffsetLayer1 = 0x4B0; // Vector2D + constexpr std::ptrdiff_t m_hEnvWind = 0x4B8; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hEnvSky = 0x4BC; // CHandle< C_BaseEntity > } namespace CGlowOverlay { - constexpr std::ptrdiff_t m_vPos = 0x8; - constexpr std::ptrdiff_t m_bDirectional = 0x14; - constexpr std::ptrdiff_t m_vDirection = 0x18; - constexpr std::ptrdiff_t m_bInSky = 0x24; - constexpr std::ptrdiff_t m_skyObstructionScale = 0x28; - constexpr std::ptrdiff_t m_Sprites = 0x30; - constexpr std::ptrdiff_t m_nSprites = 0xB0; - constexpr std::ptrdiff_t m_flProxyRadius = 0xB4; - constexpr std::ptrdiff_t m_flHDRColorScale = 0xB8; - constexpr std::ptrdiff_t m_flGlowObstructionScale = 0xBC; - constexpr std::ptrdiff_t m_bCacheGlowObstruction = 0xC0; - constexpr std::ptrdiff_t m_bCacheSkyObstruction = 0xC1; - constexpr std::ptrdiff_t m_bActivated = 0xC2; - constexpr std::ptrdiff_t m_ListIndex = 0xC4; - constexpr std::ptrdiff_t m_queryHandle = 0xC8; + constexpr std::ptrdiff_t m_vPos = 0x8; // Vector + constexpr std::ptrdiff_t m_bDirectional = 0x14; // bool + constexpr std::ptrdiff_t m_vDirection = 0x18; // Vector + constexpr std::ptrdiff_t m_bInSky = 0x24; // bool + constexpr std::ptrdiff_t m_skyObstructionScale = 0x28; // float32 + constexpr std::ptrdiff_t m_Sprites = 0x30; // CGlowSprite[4] + constexpr std::ptrdiff_t m_nSprites = 0xB0; // int32 + constexpr std::ptrdiff_t m_flProxyRadius = 0xB4; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xB8; // float32 + constexpr std::ptrdiff_t m_flGlowObstructionScale = 0xBC; // float32 + constexpr std::ptrdiff_t m_bCacheGlowObstruction = 0xC0; // bool + constexpr std::ptrdiff_t m_bCacheSkyObstruction = 0xC1; // bool + constexpr std::ptrdiff_t m_bActivated = 0xC2; // int16 + constexpr std::ptrdiff_t m_ListIndex = 0xC4; // uint16 + constexpr std::ptrdiff_t m_queryHandle = 0xC8; // int32 } namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; - constexpr std::ptrdiff_t m_iGlowType = 0x30; - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; - constexpr std::ptrdiff_t m_nGlowRange = 0x38; - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; - constexpr std::ptrdiff_t m_bFlashing = 0x44; - constexpr std::ptrdiff_t m_flGlowTime = 0x48; - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; - constexpr std::ptrdiff_t m_bGlowing = 0x51; + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } namespace CGlowSprite { - constexpr std::ptrdiff_t m_vColor = 0x0; - constexpr std::ptrdiff_t m_flHorzSize = 0xC; - constexpr std::ptrdiff_t m_flVertSize = 0x10; - constexpr std::ptrdiff_t m_hMaterial = 0x18; + constexpr std::ptrdiff_t m_vColor = 0x0; // Vector + constexpr std::ptrdiff_t m_flHorzSize = 0xC; // float32 + constexpr std::ptrdiff_t m_flVertSize = 0x10; // float32 + constexpr std::ptrdiff_t m_hMaterial = 0x18; // CStrongHandle< InfoForResourceTypeIMaterial2 > } namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xCE0; - constexpr std::ptrdiff_t m_nType = 0xCE4; + constexpr std::ptrdiff_t m_flTracerDuration = 0xCE0; // float32 + constexpr std::ptrdiff_t m_nType = 0xCE4; // GrenadeType_t } namespace CHitboxComponent { - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x540; - constexpr std::ptrdiff_t m_flRange = 0x544; - constexpr std::ptrdiff_t m_nImportance = 0x548; - constexpr std::ptrdiff_t m_nLightChoice = 0x54C; - constexpr std::ptrdiff_t m_hLight = 0x550; + constexpr std::ptrdiff_t m_bDisabled = 0x540; // bool + constexpr std::ptrdiff_t m_flRange = 0x544; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x548; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x54C; // int32 + constexpr std::ptrdiff_t m_hLight = 0x550; // CHandle< C_BaseEntity > } namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x558; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x564; + constexpr std::ptrdiff_t m_vBoxMins = 0x558; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x564; // Vector } namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x540; - constexpr std::ptrdiff_t m_nResolutionX = 0x544; - constexpr std::ptrdiff_t m_nResolutionY = 0x548; - constexpr std::ptrdiff_t m_szLayoutFileName = 0x550; - constexpr std::ptrdiff_t m_RenderAttrName = 0x558; - constexpr std::ptrdiff_t m_TargetEntities = 0x560; - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x578; - constexpr std::ptrdiff_t m_vecCSSClasses = 0x580; - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x6F8; + constexpr std::ptrdiff_t m_bDisabled = 0x540; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x544; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x548; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x560; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x578; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x580; // C_NetworkUtlVectorBase< CUtlSymbolLarge > + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x6F8; // bool } namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x540; - constexpr std::ptrdiff_t m_worldName = 0x568; - constexpr std::ptrdiff_t m_layerName = 0x570; - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x578; - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x579; - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x57A; - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x57C; - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x580; + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x578; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x579; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x57A; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x57C; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x580; // bool } namespace CInterpolatedValue { - constexpr std::ptrdiff_t m_flStartTime = 0x0; - constexpr std::ptrdiff_t m_flEndTime = 0x4; - constexpr std::ptrdiff_t m_flStartValue = 0x8; - constexpr std::ptrdiff_t m_flEndValue = 0xC; - constexpr std::ptrdiff_t m_nInterpType = 0x10; + constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 + constexpr std::ptrdiff_t m_flStartValue = 0x8; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0xC; // float32 + constexpr std::ptrdiff_t m_nInterpType = 0x10; // int32 } namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; - constexpr std::ptrdiff_t m_Color = 0x85; - constexpr std::ptrdiff_t m_SecondaryColor = 0x89; - constexpr std::ptrdiff_t m_flBrightness = 0x90; - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; - constexpr std::ptrdiff_t m_flRange = 0x9C; - constexpr std::ptrdiff_t m_flFalloff = 0xA0; - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; - constexpr std::ptrdiff_t m_flTheta = 0xB0; - constexpr std::ptrdiff_t m_flPhi = 0xB4; - constexpr std::ptrdiff_t m_hLightCookie = 0xB8; - constexpr std::ptrdiff_t m_nCascades = 0xC0; - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; - constexpr std::ptrdiff_t m_nStyle = 0xE4; - constexpr std::ptrdiff_t m_Pattern = 0xE8; - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; - constexpr std::ptrdiff_t m_LightGroups = 0x130; - constexpr std::ptrdiff_t m_nDirectLight = 0x138; - constexpr std::ptrdiff_t m_nIndirectLight = 0x13C; - constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14C; - constexpr std::ptrdiff_t m_bEnabled = 0x150; - constexpr std::ptrdiff_t m_bFlicker = 0x151; - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x152; - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x154; - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x160; - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x16C; - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x178; - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x184; - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; - constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; - constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; - constexpr std::ptrdiff_t m_flNearClipPlane = 0x19C; - constexpr std::ptrdiff_t m_SkyColor = 0x1A0; - constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A4; - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1A8; - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1AC; - constexpr std::ptrdiff_t m_bMixedShadows = 0x1AD; - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B0; - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B4; - constexpr std::ptrdiff_t m_flMinRoughness = 0x1B8; + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_LightGroups = 0x130; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nDirectLight = 0x138; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x13C; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14C; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x150; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x151; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x152; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x154; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x160; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x16C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x178; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x184; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x19C; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x1A0; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A4; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1A8; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1AC; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1AD; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B0; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1B8; // float32 } namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x540; - constexpr std::ptrdiff_t m_OnSpawn = 0x568; - constexpr std::ptrdiff_t m_bDisabled = 0x590; - constexpr std::ptrdiff_t m_bWaitForRefire = 0x591; - constexpr std::ptrdiff_t m_bTriggerOnce = 0x592; - constexpr std::ptrdiff_t m_bFastRetrigger = 0x593; - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x594; + constexpr std::ptrdiff_t m_OnTrigger = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x590; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x591; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x592; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x593; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x594; // bool } namespace CModelState { - constexpr std::ptrdiff_t m_hModel = 0xA0; - constexpr std::ptrdiff_t m_ModelName = 0xA8; - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; - constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; - constexpr std::ptrdiff_t m_nForceLOD = 0x223; - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x223; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; // int8 } namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; - constexpr std::ptrdiff_t m_flCycle = 0x10; - constexpr std::ptrdiff_t m_flWeight = 0x14; - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; - constexpr std::ptrdiff_t m_PlayerFog = 0x58; - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; - constexpr std::ptrdiff_t m_audio = 0xA8; - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; - constexpr std::ptrdiff_t m_CurrentFog = 0x140; - constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; - constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; - constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; - constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; - constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; - constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; - constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; - constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle< C_ColorCorrection > + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle< C_TonemapController2 > + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t + constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle< C_FogController > + constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] + constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] + constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] + constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] + constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] + constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle< C_PostProcessingVolume > + constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle } namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; - constexpr std::ptrdiff_t m_nButtons = 0x48; - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; - constexpr std::ptrdiff_t m_flMaxspeed = 0x190; - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x194; - constexpr std::ptrdiff_t m_flForwardMove = 0x1A4; - constexpr std::ptrdiff_t m_flLeftMove = 0x1A8; - constexpr std::ptrdiff_t m_flUpMove = 0x1AC; - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B0; - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1BC; + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x190; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x194; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1A4; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B0; // Vector + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1BC; // QAngle } namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D0; - constexpr std::ptrdiff_t m_flFallVelocity = 0x1D4; - constexpr std::ptrdiff_t m_bInCrouch = 0x1D8; - constexpr std::ptrdiff_t m_nCrouchState = 0x1DC; - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E0; - constexpr std::ptrdiff_t m_bDucked = 0x1E4; - constexpr std::ptrdiff_t m_bDucking = 0x1E5; - constexpr std::ptrdiff_t m_bInDuckJump = 0x1E6; - constexpr std::ptrdiff_t m_groundNormal = 0x1E8; - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1F4; - constexpr std::ptrdiff_t m_surfaceProps = 0x1F8; - constexpr std::ptrdiff_t m_nStepside = 0x208; + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1D8; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E0; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1E4; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1E5; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1E6; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1E8; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1F4; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x1F8; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x208; // int32 } namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; - constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; - constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_bAllowSwitchToNoWeapon = 0x40; - constexpr std::ptrdiff_t m_hMyWeapons = 0x48; - constexpr std::ptrdiff_t m_hActiveWeapon = 0x60; - constexpr std::ptrdiff_t m_hLastWeapon = 0x64; - constexpr std::ptrdiff_t m_iAmmo = 0x68; + constexpr std::ptrdiff_t m_bAllowSwitchToNoWeapon = 0x40; // bool + constexpr std::ptrdiff_t m_hMyWeapons = 0x48; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > + constexpr std::ptrdiff_t m_hActiveWeapon = 0x60; // CHandle< C_BasePlayerWeapon > + constexpr std::ptrdiff_t m_hLastWeapon = 0x64; // CHandle< C_BasePlayerWeapon > + constexpr std::ptrdiff_t m_iAmmo = 0x68; // uint16[32] } namespace CPointOffScreenIndicatorUi { - constexpr std::ptrdiff_t m_bBeenEnabled = 0xF20; - constexpr std::ptrdiff_t m_bHide = 0xF21; - constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF24; - constexpr std::ptrdiff_t m_pTargetPanel = 0xF28; + constexpr std::ptrdiff_t m_bBeenEnabled = 0xF20; // bool + constexpr std::ptrdiff_t m_bHide = 0xF21; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF24; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0xF28; // C_PointClientUIWorldPanel* } namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x540; - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x548; - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x550; - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x558; - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x55C; - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x560; - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x588; - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x58C; - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x590; - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5A8; - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5C0; - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5C8; + constexpr std::ptrdiff_t m_iszWorldName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x558; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x55C; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x588; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x58C; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x590; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5A8; // CUtlVector< CEntityHandle > + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5C0; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5C8; // HSCRIPT } namespace CPrecipitationVData { - constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; - constexpr std::ptrdiff_t m_nAttachType = 0x10C; - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; - constexpr std::ptrdiff_t m_szModifier = 0x120; + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } namespace CProjectedTextureBase { - constexpr std::ptrdiff_t m_hTargetEntity = 0xC; - constexpr std::ptrdiff_t m_bState = 0x10; - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; - constexpr std::ptrdiff_t m_flLightFOV = 0x14; - constexpr std::ptrdiff_t m_bEnableShadows = 0x18; - constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; - constexpr std::ptrdiff_t m_bLightWorld = 0x1B; - constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; - constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; - constexpr std::ptrdiff_t m_LightColor = 0x24; - constexpr std::ptrdiff_t m_flIntensity = 0x28; - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; - constexpr std::ptrdiff_t m_bVolumetric = 0x34; - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; - constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; - constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; - constexpr std::ptrdiff_t m_nNumPlanes = 0x44; - constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; - constexpr std::ptrdiff_t m_flAmbient = 0x50; - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; - constexpr std::ptrdiff_t m_nShadowQuality = 0x258; - constexpr std::ptrdiff_t m_flNearZ = 0x25C; - constexpr std::ptrdiff_t m_flFarZ = 0x260; - constexpr std::ptrdiff_t m_flProjectionSize = 0x264; - constexpr std::ptrdiff_t m_flRotation = 0x268; - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; + constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bState = 0x10; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x24; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32 + constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool } namespace CRenderComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x10; - constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; - constexpr std::ptrdiff_t m_bEnableRendering = 0x60; - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool } namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 } namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; - constexpr std::ptrdiff_t m_iDeaths = 0x34; - constexpr std::ptrdiff_t m_iAssists = 0x38; - constexpr std::ptrdiff_t m_iDamage = 0x3C; - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; - constexpr std::ptrdiff_t m_iKillReward = 0x48; - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; - constexpr std::ptrdiff_t m_iObjective = 0x54; - constexpr std::ptrdiff_t m_iCashEarned = 0x58; - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 } namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x390; - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x391; - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x392; - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; - constexpr std::ptrdiff_t m_materialGroup = 0x394; - constexpr std::ptrdiff_t m_nHitboxSet = 0x398; + constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x390; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x391; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x392; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x394; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x398; // uint8 } namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x540; - constexpr std::ptrdiff_t m_hSkyCamera = 0x544; + constexpr std::ptrdiff_t m_worldGroupId = 0x540; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x544; // CHandle< C_SkyCamera > } namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; - constexpr std::ptrdiff_t m_nValueCounts = 0x110; - constexpr std::ptrdiff_t m_nBucketCount = 0x210; - constexpr std::ptrdiff_t m_flInterval = 0x214; - constexpr std::ptrdiff_t m_flFinalValue = 0x218; - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; - constexpr std::ptrdiff_t m_bStopped = 0x220; + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool } namespace C_AttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; - constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; - constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; + constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64 } namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xCC0; - constexpr std::ptrdiff_t m_nColorMode = 0xCC4; - constexpr std::ptrdiff_t m_Color = 0xCC8; - constexpr std::ptrdiff_t m_flColorTemperature = 0xCCC; - constexpr std::ptrdiff_t m_flBrightness = 0xCD0; - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCD4; - constexpr std::ptrdiff_t m_nDirectLight = 0xCD8; - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCDC; - constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE0; - constexpr std::ptrdiff_t m_flLuminaireSize = 0xCE4; - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCE8; - constexpr std::ptrdiff_t m_LightStyleString = 0xCF0; - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xCF8; - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD00; - constexpr std::ptrdiff_t m_LightStyleEvents = 0xD18; - constexpr std::ptrdiff_t m_LightStyleTargets = 0xD30; - constexpr std::ptrdiff_t m_StyleEvent = 0xD48; - constexpr std::ptrdiff_t m_hLightCookie = 0xDE8; - constexpr std::ptrdiff_t m_flShape = 0xDF0; - constexpr std::ptrdiff_t m_flSoftX = 0xDF4; - constexpr std::ptrdiff_t m_flSoftY = 0xDF8; - constexpr std::ptrdiff_t m_flSkirt = 0xDFC; - constexpr std::ptrdiff_t m_flSkirtNear = 0xE00; - constexpr std::ptrdiff_t m_vSizeParams = 0xE04; - constexpr std::ptrdiff_t m_flRange = 0xE10; - constexpr std::ptrdiff_t m_vShear = 0xE14; - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE20; - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE24; - constexpr std::ptrdiff_t m_nCastShadows = 0xE30; - constexpr std::ptrdiff_t m_nShadowMapSize = 0xE34; - constexpr std::ptrdiff_t m_nShadowPriority = 0xE38; - constexpr std::ptrdiff_t m_bContactShadow = 0xE3C; - constexpr std::ptrdiff_t m_nBounceLight = 0xE40; - constexpr std::ptrdiff_t m_flBounceScale = 0xE44; - constexpr std::ptrdiff_t m_flMinRoughness = 0xE48; - constexpr std::ptrdiff_t m_vAlternateColor = 0xE4C; - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE58; - constexpr std::ptrdiff_t m_nFog = 0xE5C; - constexpr std::ptrdiff_t m_flFogStrength = 0xE60; - constexpr std::ptrdiff_t m_nFogShadows = 0xE64; - constexpr std::ptrdiff_t m_flFogScale = 0xE68; - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE6C; - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE70; - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE74; - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE78; - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE7C; - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE80; - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE8C; - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xE98; - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEA4; - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEB0; + constexpr std::ptrdiff_t m_bEnabled = 0xCC0; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xCC4; // int32 + constexpr std::ptrdiff_t m_Color = 0xCC8; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCD4; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xCD8; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCDC; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE0; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCE8; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xCF8; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD00; // C_NetworkUtlVectorBase< CUtlString > + constexpr std::ptrdiff_t m_LightStyleEvents = 0xD18; // C_NetworkUtlVectorBase< CUtlString > + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + constexpr std::ptrdiff_t m_StyleEvent = 0xD48; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xDE8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_flShape = 0xDF0; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xDF4; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xDF8; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xDFC; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xE00; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xE04; // Vector + constexpr std::ptrdiff_t m_flRange = 0xE10; // float32 + constexpr std::ptrdiff_t m_vShear = 0xE14; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE20; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE24; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xE30; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE34; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xE38; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xE3C; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xE40; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xE44; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xE48; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xE4C; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE58; // float32 + constexpr std::ptrdiff_t m_nFog = 0xE5C; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xE60; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xE64; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xE68; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE6C; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE70; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE74; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE78; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE7C; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE80; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE8C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xE98; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEA4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEB0; // Vector } namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xCC0; - constexpr std::ptrdiff_t m_usable = 0xCC4; - constexpr std::ptrdiff_t m_szDisplayText = 0xCC8; + constexpr std::ptrdiff_t m_glowEntity = 0xCC0; // CHandle< C_BaseModelEntity > + constexpr std::ptrdiff_t m_usable = 0xCC4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xCC8; // CUtlSymbolLarge } namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x18E0; - constexpr std::ptrdiff_t m_bRedraw = 0x1908; - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1909; - constexpr std::ptrdiff_t m_bPinPulled = 0x190A; - constexpr std::ptrdiff_t m_bJumpThrow = 0x190B; - constexpr std::ptrdiff_t m_eThrowStatus = 0x190C; - constexpr std::ptrdiff_t m_fThrowTime = 0x1910; - constexpr std::ptrdiff_t m_flThrowStrength = 0x1914; - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1918; - constexpr std::ptrdiff_t m_fDropTime = 0x191C; + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x18E0; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1908; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1909; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x190A; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x190B; // bool + constexpr std::ptrdiff_t m_eThrowStatus = 0x190C; // EGrenadeThrowState + constexpr std::ptrdiff_t m_fThrowTime = 0x1910; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1914; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1918; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x191C; // GameTime_t } namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialVelocity = 0x1068; - constexpr std::ptrdiff_t m_nBounces = 0x1074; - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1078; - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1080; - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1084; - constexpr std::ptrdiff_t m_flSpawnTime = 0x1090; - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x1094; - constexpr std::ptrdiff_t flNextTrailLineTime = 0x10A0; - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x10A4; - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x10A5; - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x10A8; - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x10B8; - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x10D0; - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10E8; + constexpr std::ptrdiff_t m_vInitialVelocity = 0x1068; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x1074; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1078; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1080; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1084; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x1090; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x1094; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x10A0; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x10A4; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x10A5; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 } namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xCC8; - constexpr std::ptrdiff_t m_DialogXMLName = 0xCD0; - constexpr std::ptrdiff_t m_PanelClassName = 0xCD8; - constexpr std::ptrdiff_t m_PanelID = 0xCE0; + constexpr std::ptrdiff_t m_bEnabled = 0xCC8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xCE0; // CUtlSymbolLarge } namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1018; - constexpr std::ptrdiff_t m_bloodColor = 0x1030; - constexpr std::ptrdiff_t m_leftFootAttachment = 0x1034; - constexpr std::ptrdiff_t m_rightFootAttachment = 0x1035; - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1038; - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x103C; - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1040; - constexpr std::ptrdiff_t m_flFieldOfView = 0x1044; + constexpr std::ptrdiff_t m_hMyWearables = 0x1018; // C_NetworkUtlVectorBase< CHandle< C_EconWearable > > + constexpr std::ptrdiff_t m_bloodColor = 0x1030; // int32 + constexpr std::ptrdiff_t m_leftFootAttachment = 0x1034; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x1035; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1038; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x103C; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1040; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x1044; // float32 } namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xCC0; + constexpr std::ptrdiff_t m_bIsUsable = 0xCC0; // bool } namespace C_BaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x30; - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x38; - constexpr std::ptrdiff_t m_nLastThinkTick = 0x308; - constexpr std::ptrdiff_t m_pGameSceneNode = 0x310; - constexpr std::ptrdiff_t m_pRenderComponent = 0x318; - constexpr std::ptrdiff_t m_pCollision = 0x320; - constexpr std::ptrdiff_t m_iMaxHealth = 0x328; - constexpr std::ptrdiff_t m_iHealth = 0x32C; - constexpr std::ptrdiff_t m_lifeState = 0x330; - constexpr std::ptrdiff_t m_bTakesDamage = 0x331; - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x334; - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x338; - constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; - constexpr std::ptrdiff_t m_iEFlags = 0x34C; - constexpr std::ptrdiff_t m_nWaterType = 0x350; - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; - constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; - constexpr std::ptrdiff_t m_nSubclassID = 0x358; - constexpr std::ptrdiff_t m_nSimulationTick = 0x368; - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; - constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; - constexpr std::ptrdiff_t m_flAnimTime = 0x388; - constexpr std::ptrdiff_t m_flSimulationTime = 0x38C; - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x390; - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x391; - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x392; - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x393; - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x394; - constexpr std::ptrdiff_t m_ListEntry = 0x39C; - constexpr std::ptrdiff_t m_flCreateTime = 0x3B4; - constexpr std::ptrdiff_t m_flSpeed = 0x3B8; - constexpr std::ptrdiff_t m_EntClientFlags = 0x3BC; - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3BE; - constexpr std::ptrdiff_t m_iTeamNum = 0x3BF; - constexpr std::ptrdiff_t m_spawnflags = 0x3C0; - constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C4; - constexpr std::ptrdiff_t m_fFlags = 0x3C8; - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3CC; - constexpr std::ptrdiff_t m_vecVelocity = 0x3D8; - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x408; - constexpr std::ptrdiff_t m_hEffectEntity = 0x414; - constexpr std::ptrdiff_t m_hOwnerEntity = 0x418; - constexpr std::ptrdiff_t m_MoveCollide = 0x41C; - constexpr std::ptrdiff_t m_MoveType = 0x41D; - constexpr std::ptrdiff_t m_flWaterLevel = 0x420; - constexpr std::ptrdiff_t m_fEffects = 0x424; - constexpr std::ptrdiff_t m_hGroundEntity = 0x428; - constexpr std::ptrdiff_t m_flFriction = 0x42C; - constexpr std::ptrdiff_t m_flElasticity = 0x430; - constexpr std::ptrdiff_t m_flGravityScale = 0x434; - constexpr std::ptrdiff_t m_flTimeScale = 0x438; - constexpr std::ptrdiff_t m_bSimulatedEveryTick = 0x43C; - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x43D; - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x440; - constexpr std::ptrdiff_t m_hThink = 0x444; - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x450; - constexpr std::ptrdiff_t m_bPredictable = 0x451; - constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x452; - constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x454; - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x458; - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x45C; - constexpr std::ptrdiff_t m_hOldMoveParent = 0x460; - constexpr std::ptrdiff_t m_Particles = 0x468; - constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x490; - constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4A8; - constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4D8; - constexpr std::ptrdiff_t m_vecAngVelocity = 0x4E8; - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x4F4; - constexpr std::ptrdiff_t m_dependencies = 0x4F8; - constexpr std::ptrdiff_t m_nCreationTick = 0x510; - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x529; - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52A; - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; + constexpr std::ptrdiff_t m_CBodyComponent = 0x30; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x38; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_nLastThinkTick = 0x308; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x310; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x318; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x320; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x328; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x32C; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x330; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x331; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x334; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x338; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x34C; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x350; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x358; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; // CUtlVector< thinkfunc_t > + constexpr std::ptrdiff_t m_flAnimTime = 0x388; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x38C; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x390; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x391; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x392; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x393; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x394; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x39C; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x3B4; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x3B8; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x3BC; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3BE; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x3BF; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x3C0; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C4; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x3C8; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3CC; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x3D8; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x408; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x414; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hOwnerEntity = 0x418; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_MoveCollide = 0x41C; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x41D; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x420; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x424; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x428; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_flFriction = 0x42C; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x430; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x434; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x438; // float32 + constexpr std::ptrdiff_t m_bSimulatedEveryTick = 0x43C; // bool + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x43D; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x440; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x444; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x450; // uint8 + constexpr std::ptrdiff_t m_bPredictable = 0x451; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x452; // bool + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x454; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x458; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x45C; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x460; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_Particles = 0x468; // CParticleProperty + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x490; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4A8; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4D8; // int32 + constexpr std::ptrdiff_t m_vecAngVelocity = 0x4E8; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x4F4; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x4F8; // CUtlVector< CEntityHandle > + constexpr std::ptrdiff_t m_nCreationTick = 0x510; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x529; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52A; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; // CUtlString } namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x540; - constexpr std::ptrdiff_t m_flStartScale = 0x544; - constexpr std::ptrdiff_t m_flScaleTime = 0x548; - constexpr std::ptrdiff_t m_nFlags = 0x54C; + constexpr std::ptrdiff_t m_flScale = 0x540; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x544; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x548; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x54C; // uint32 } namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xE90; - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEA8; - constexpr std::ptrdiff_t m_blinktoggle = 0xEC0; - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF20; - constexpr std::ptrdiff_t m_CachedViewTarget = 0xF24; - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF30; - constexpr std::ptrdiff_t m_iBlink = 0xF34; - constexpr std::ptrdiff_t m_blinktime = 0xF38; - constexpr std::ptrdiff_t m_prevblinktoggle = 0xF3C; - constexpr std::ptrdiff_t m_iJawOpen = 0xF40; - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF44; - constexpr std::ptrdiff_t m_flBlinkAmount = 0xF48; - constexpr std::ptrdiff_t m_iMouthAttachment = 0xF4C; - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF4D; - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF4E; - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xF68; - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xF6C; - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xF9C; - constexpr std::ptrdiff_t m_PhonemeClasses = 0xFB8; + constexpr std::ptrdiff_t m_flexWeight = 0xE90; // C_NetworkUtlVectorBase< float32 > + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEA8; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xEC0; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF20; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF24; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF30; // uint32 + constexpr std::ptrdiff_t m_iBlink = 0xF34; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xF38; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF3C; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xF40; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF44; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xF48; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xF4C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF4D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF4E; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xF68; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xF6C; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xF9C; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0xFB8; // C_BaseFlex::Emphasized_Phoneme[3] } namespace C_BaseFlex_Emphasized_Phoneme { - constexpr std::ptrdiff_t m_sClassName = 0x0; - constexpr std::ptrdiff_t m_flAmount = 0x18; - constexpr std::ptrdiff_t m_bRequired = 0x1C; - constexpr std::ptrdiff_t m_bBasechecked = 0x1D; - constexpr std::ptrdiff_t m_bValid = 0x1E; + constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 + constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool + constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool + constexpr std::ptrdiff_t m_bValid = 0x1E; // bool } namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1018; - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1019; - constexpr std::ptrdiff_t m_bIsLive = 0x101A; - constexpr std::ptrdiff_t m_DmgRadius = 0x101C; - constexpr std::ptrdiff_t m_flDetonateTime = 0x1020; - constexpr std::ptrdiff_t m_flWarnAITime = 0x1024; - constexpr std::ptrdiff_t m_flDamage = 0x1028; - constexpr std::ptrdiff_t m_iszBounceSound = 0x1030; - constexpr std::ptrdiff_t m_ExplosionSound = 0x1038; - constexpr std::ptrdiff_t m_hThrower = 0x1044; - constexpr std::ptrdiff_t m_flNextAttack = 0x105C; - constexpr std::ptrdiff_t m_hOriginalThrower = 0x1060; + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1018; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1019; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x101A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x101C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1020; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x1024; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1028; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1030; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1038; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x1044; // CHandle< C_CSPlayerPawn > + constexpr std::ptrdiff_t m_flNextAttack = 0x105C; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x1060; // CHandle< C_CSPlayerPawn > } namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0xA10; - constexpr std::ptrdiff_t m_CHitboxComponent = 0xA18; - constexpr std::ptrdiff_t m_bInitModelEffects = 0xA60; - constexpr std::ptrdiff_t m_bIsStaticProp = 0xA61; - constexpr std::ptrdiff_t m_nLastAddDecal = 0xA64; - constexpr std::ptrdiff_t m_nDecalsAdded = 0xA68; - constexpr std::ptrdiff_t m_iOldHealth = 0xA6C; - constexpr std::ptrdiff_t m_nRenderMode = 0xA70; - constexpr std::ptrdiff_t m_nRenderFX = 0xA71; - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA72; - constexpr std::ptrdiff_t m_clrRender = 0xA73; - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA78; - constexpr std::ptrdiff_t m_LightGroup = 0xAE0; - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE4; - constexpr std::ptrdiff_t m_Collision = 0xAE8; - constexpr std::ptrdiff_t m_Glow = 0xB98; - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF0; - constexpr std::ptrdiff_t m_fadeMinDist = 0xBF4; - constexpr std::ptrdiff_t m_fadeMaxDist = 0xBF8; - constexpr std::ptrdiff_t m_flFadeScale = 0xBFC; - constexpr std::ptrdiff_t m_flShadowStrength = 0xC00; - constexpr std::ptrdiff_t m_nObjectCulling = 0xC04; - constexpr std::ptrdiff_t m_nAddDecal = 0xC08; - constexpr std::ptrdiff_t m_vDecalPosition = 0xC0C; - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC18; - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC24; - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC28; - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC30; - constexpr std::ptrdiff_t m_vecViewOffset = 0xC48; - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC78; - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC80; - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC84; + constexpr std::ptrdiff_t m_CRenderComponent = 0xA10; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0xA18; // CHitboxComponent + constexpr std::ptrdiff_t m_bInitModelEffects = 0xA60; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xA61; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xA64; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xA68; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xA6C; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xA70; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xA71; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA72; // bool + constexpr std::ptrdiff_t m_clrRender = 0xA73; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA78; // C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > + constexpr std::ptrdiff_t m_LightGroup = 0xAE0; // CUtlStringToken + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE4; // bool + constexpr std::ptrdiff_t m_Collision = 0xAE8; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xB98; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF0; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xBF4; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xBF8; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xBFC; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xC00; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xC04; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xC08; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xC0C; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC18; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC24; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC28; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + constexpr std::ptrdiff_t m_vecViewOffset = 0xC48; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC78; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC80; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC84; // bool } namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x10A8; - constexpr std::ptrdiff_t m_pItemServices = 0x10B0; - constexpr std::ptrdiff_t m_pAutoaimServices = 0x10B8; - constexpr std::ptrdiff_t m_pObserverServices = 0x10C0; - constexpr std::ptrdiff_t m_pWaterServices = 0x10C8; - constexpr std::ptrdiff_t m_pUseServices = 0x10D0; - constexpr std::ptrdiff_t m_pFlashlightServices = 0x10D8; - constexpr std::ptrdiff_t m_pCameraServices = 0x10E0; - constexpr std::ptrdiff_t m_pMovementServices = 0x10E8; - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10F8; - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1148; - constexpr std::ptrdiff_t v_angle = 0x114C; - constexpr std::ptrdiff_t v_anglePrevious = 0x1158; - constexpr std::ptrdiff_t m_iHideHUD = 0x1164; - constexpr std::ptrdiff_t m_skybox3d = 0x1168; - constexpr std::ptrdiff_t m_flDeathTime = 0x11F8; - constexpr std::ptrdiff_t m_vecPredictionError = 0x11FC; - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1208; - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x120C; - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1210; - constexpr std::ptrdiff_t m_vOldOrigin = 0x1214; - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1220; - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1224; - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1228; - constexpr std::ptrdiff_t m_hController = 0x122C; - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1230; + constexpr std::ptrdiff_t m_pWeaponServices = 0x10A8; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x10B0; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x10B8; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x10C0; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x10C8; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x10D0; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x10D8; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x10E0; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x10E8; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10F8; // C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1148; // uint32 + constexpr std::ptrdiff_t v_angle = 0x114C; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x1158; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x1164; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x1168; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x11F8; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x11FC; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1208; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x120C; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1210; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x1214; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1220; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1224; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1228; // int32 + constexpr std::ptrdiff_t m_hController = 0x122C; // CHandle< CBasePlayerController > + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1230; // bool } namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x1560; - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x1564; - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x1568; - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x156C; - constexpr std::ptrdiff_t m_iClip1 = 0x1570; - constexpr std::ptrdiff_t m_iClip2 = 0x1574; - constexpr std::ptrdiff_t m_pReserveAmmo = 0x1578; + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x1560; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x1564; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x1568; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x156C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x1570; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x1574; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x1578; // int32[2] } namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x10F8; - constexpr std::ptrdiff_t m_modelChanged = 0x10FC; - constexpr std::ptrdiff_t m_bLocked = 0x10FD; - constexpr std::ptrdiff_t m_closedPosition = 0x1100; - constexpr std::ptrdiff_t m_closedAngles = 0x110C; - constexpr std::ptrdiff_t m_hMaster = 0x1118; - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x111C; + constexpr std::ptrdiff_t m_eDoorState = 0x10F8; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x10FC; // bool + constexpr std::ptrdiff_t m_bLocked = 0x10FD; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1100; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x110C; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1118; // CHandle< C_BasePropDoor > + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x111C; // Vector } namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xCC0; - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCC1; + constexpr std::ptrdiff_t m_bDisabled = 0xCC0; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCC1; // bool } namespace C_BaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xE88; - constexpr std::ptrdiff_t m_nViewModelIndex = 0xE94; - constexpr std::ptrdiff_t m_nAnimationParity = 0xE98; - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE9C; - constexpr std::ptrdiff_t m_hWeapon = 0xEA0; - constexpr std::ptrdiff_t m_sVMName = 0xEA8; - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xEB0; - constexpr std::ptrdiff_t m_hWeaponModel = 0xEB8; - constexpr std::ptrdiff_t m_iCameraAttachment = 0xEBC; - constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xEC0; - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xECC; - constexpr std::ptrdiff_t m_previousCycle = 0xED0; - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xED4; - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xED8; - constexpr std::ptrdiff_t m_oldLayer = 0xEDC; - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xEE0; - constexpr std::ptrdiff_t m_hControlPanel = 0xEE4; + constexpr std::ptrdiff_t m_vecLastFacing = 0xE88; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xE94; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xE98; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE9C; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xEA0; // CHandle< C_BasePlayerWeapon > + constexpr std::ptrdiff_t m_sVMName = 0xEA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xEB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xEB8; // CHandle< C_ViewmodelWeapon > + constexpr std::ptrdiff_t m_iCameraAttachment = 0xEBC; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xEC0; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xECC; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xED0; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xED4; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xED8; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xEDC; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xEE0; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xEE4; // CHandle< C_BaseEntity > } namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xCC0; - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCC4; - constexpr std::ptrdiff_t m_flFireTime = 0xCC8; - constexpr std::ptrdiff_t m_flDamage = 0xCCC; - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD0; - constexpr std::ptrdiff_t m_queryHandleHalo = 0xCD4; - constexpr std::ptrdiff_t m_hBaseMaterial = 0xCF8; - constexpr std::ptrdiff_t m_nHaloIndex = 0xD00; - constexpr std::ptrdiff_t m_nBeamType = 0xD08; - constexpr std::ptrdiff_t m_nBeamFlags = 0xD0C; - constexpr std::ptrdiff_t m_hAttachEntity = 0xD10; - constexpr std::ptrdiff_t m_nAttachIndex = 0xD38; - constexpr std::ptrdiff_t m_fWidth = 0xD44; - constexpr std::ptrdiff_t m_fEndWidth = 0xD48; - constexpr std::ptrdiff_t m_fFadeLength = 0xD4C; - constexpr std::ptrdiff_t m_fHaloScale = 0xD50; - constexpr std::ptrdiff_t m_fAmplitude = 0xD54; - constexpr std::ptrdiff_t m_fStartFrame = 0xD58; - constexpr std::ptrdiff_t m_fSpeed = 0xD5C; - constexpr std::ptrdiff_t m_flFrame = 0xD60; - constexpr std::ptrdiff_t m_nClipStyle = 0xD64; - constexpr std::ptrdiff_t m_bTurnedOff = 0xD68; - constexpr std::ptrdiff_t m_vecEndPos = 0xD6C; - constexpr std::ptrdiff_t m_hEndEntity = 0xD78; + constexpr std::ptrdiff_t m_flFrameRate = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xCC8; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xCCC; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD0; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCD4; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xCF8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_nHaloIndex = 0xD00; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_nBeamType = 0xD08; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xD0C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xD10; // CHandle< C_BaseEntity >[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xD38; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xD44; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xD48; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xD4C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xD50; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xD54; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xD58; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xD60; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xD64; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xD68; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xD6C; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xD78; // CHandle< C_BaseEntity > } namespace C_BreakableProp { - constexpr std::ptrdiff_t m_OnBreak = 0xEC8; - constexpr std::ptrdiff_t m_OnHealthChanged = 0xEF0; - constexpr std::ptrdiff_t m_OnTakeDamage = 0xF18; - constexpr std::ptrdiff_t m_impactEnergyScale = 0xF40; - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF44; - constexpr std::ptrdiff_t m_flPressureDelay = 0xF48; - constexpr std::ptrdiff_t m_hBreaker = 0xF4C; - constexpr std::ptrdiff_t m_PerformanceMode = 0xF50; - constexpr std::ptrdiff_t m_flDmgModBullet = 0xF54; - constexpr std::ptrdiff_t m_flDmgModClub = 0xF58; - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xF5C; - constexpr std::ptrdiff_t m_flDmgModFire = 0xF60; - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xF68; - constexpr std::ptrdiff_t m_iszBasePropData = 0xF70; - constexpr std::ptrdiff_t m_iInteractions = 0xF78; - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xF7C; - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xF80; - constexpr std::ptrdiff_t m_explodeDamage = 0xF84; - constexpr std::ptrdiff_t m_explodeRadius = 0xF88; - constexpr std::ptrdiff_t m_explosionDelay = 0xF90; - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xF98; - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFA0; - constexpr std::ptrdiff_t m_explosionCustomSound = 0xFA8; - constexpr std::ptrdiff_t m_explosionModifier = 0xFB0; - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xFB8; - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xFBC; - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFC0; - constexpr std::ptrdiff_t m_hLastAttacker = 0xFC4; - constexpr std::ptrdiff_t m_hFlareEnt = 0xFC8; - constexpr std::ptrdiff_t m_noGhostCollision = 0xFCC; + constexpr std::ptrdiff_t m_OnBreak = 0xEC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xEF0; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnTakeDamage = 0xF18; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xF40; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF44; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xF48; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0xF4C; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_PerformanceMode = 0xF50; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0xF54; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xF58; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xF5C; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xF60; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xF68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xF70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0xF78; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xF7C; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xF80; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xF84; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xF88; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xF90; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xF98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xFA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xFB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xFB8; // CHandle< C_BasePlayerPawn > + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xFBC; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFC0; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xFC4; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hFlareEnt = 0xFC8; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_noGhostCollision = 0xFCC; // bool } namespace C_BulletHitModel { - constexpr std::ptrdiff_t m_matLocal = 0xE80; - constexpr std::ptrdiff_t m_iBoneIndex = 0xEB0; - constexpr std::ptrdiff_t m_hPlayerParent = 0xEB4; - constexpr std::ptrdiff_t m_bIsHit = 0xEB8; - constexpr std::ptrdiff_t m_flTimeCreated = 0xEBC; - constexpr std::ptrdiff_t m_vecStartPos = 0xEC0; + constexpr std::ptrdiff_t m_matLocal = 0xE80; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0xEB0; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0xEB4; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bIsHit = 0xEB8; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0xEBC; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0xEC0; // Vector } namespace C_C4 { - constexpr std::ptrdiff_t m_szScreenText = 0x18E0; - constexpr std::ptrdiff_t m_bombdroppedlightParticleIndex = 0x1900; - constexpr std::ptrdiff_t m_bStartedArming = 0x1904; - constexpr std::ptrdiff_t m_fArmedTime = 0x1908; - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x190C; - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x190D; - constexpr std::ptrdiff_t m_entitySpottedState = 0x1910; - constexpr std::ptrdiff_t m_nSpotRules = 0x1928; - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x192C; - constexpr std::ptrdiff_t m_bBombPlanted = 0x1933; - constexpr std::ptrdiff_t m_bDroppedFromDeath = 0x1934; + constexpr std::ptrdiff_t m_szScreenText = 0x18E0; // char[32] + constexpr std::ptrdiff_t m_bombdroppedlightParticleIndex = 0x1900; // ParticleIndex_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1904; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1908; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x190C; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x190D; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1910; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1928; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x192C; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1933; // bool + constexpr std::ptrdiff_t m_bDroppedFromDeath = 0x1934; // bool } namespace C_CSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF10; - constexpr std::ptrdiff_t m_nWeaponParity = 0xF14; - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF18; - constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; - constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF20; - constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xF64; + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF10; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF14; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF18; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF20; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xF64; // QAngle } namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x540; - constexpr std::ptrdiff_t m_flZNear = 0x544; - constexpr std::ptrdiff_t m_bLoop = 0x548; - constexpr std::ptrdiff_t m_bVerticalFOV = 0x549; - constexpr std::ptrdiff_t m_bConstantSpeed = 0x54A; - constexpr std::ptrdiff_t m_flDuration = 0x54C; - constexpr std::ptrdiff_t m_flPathLength = 0x590; - constexpr std::ptrdiff_t m_flPathDuration = 0x594; + constexpr std::ptrdiff_t m_flZFar = 0x540; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x544; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x548; // bool + constexpr std::ptrdiff_t m_bVerticalFOV = 0x549; // bool + constexpr std::ptrdiff_t m_bConstantSpeed = 0x54A; // bool + constexpr std::ptrdiff_t m_flDuration = 0x54C; // float32 + constexpr std::ptrdiff_t m_flPathLength = 0x590; // float32 + constexpr std::ptrdiff_t m_flPathDuration = 0x594; // float32 } namespace C_CSGO_MapPreviewCameraPathNode { - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x540; - constexpr std::ptrdiff_t m_nPathIndex = 0x548; - constexpr std::ptrdiff_t m_vInTangentLocal = 0x54C; - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x558; - constexpr std::ptrdiff_t m_flFOV = 0x564; - constexpr std::ptrdiff_t m_flSpeed = 0x568; - constexpr std::ptrdiff_t m_flEaseIn = 0x56C; - constexpr std::ptrdiff_t m_flEaseOut = 0x570; - constexpr std::ptrdiff_t m_vInTangentWorld = 0x574; - constexpr std::ptrdiff_t m_vOutTangentWorld = 0x580; + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nPathIndex = 0x548; // int32 + constexpr std::ptrdiff_t m_vInTangentLocal = 0x54C; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x558; // Vector + constexpr std::ptrdiff_t m_flFOV = 0x564; // float32 + constexpr std::ptrdiff_t m_flSpeed = 0x568; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x56C; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x570; // float32 + constexpr std::ptrdiff_t m_vInTangentWorld = 0x574; // Vector + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x580; // Vector } namespace C_CSGO_PreviewModel { - constexpr std::ptrdiff_t m_animgraph = 0x1018; - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1020; - constexpr std::ptrdiff_t m_defaultAnim = 0x1028; - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1030; - constexpr std::ptrdiff_t m_flInitialModelScale = 0x1034; + constexpr std::ptrdiff_t m_animgraph = 0x1018; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1020; // CUtlString + constexpr std::ptrdiff_t m_defaultAnim = 0x1028; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1030; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x1034; // float32 } namespace C_CSGO_PreviewPlayer { - constexpr std::ptrdiff_t m_animgraph = 0x22A0; - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x22A8; - constexpr std::ptrdiff_t m_flInitialModelScale = 0x22B0; + constexpr std::ptrdiff_t m_animgraph = 0x22A0; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x22A8; // CUtlString + constexpr std::ptrdiff_t m_flInitialModelScale = 0x22B0; // float32 } namespace C_CSGO_TeamPreviewCamera { - constexpr std::ptrdiff_t m_nVariant = 0x5A0; - constexpr std::ptrdiff_t m_bDofEnabled = 0x5A4; - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5A8; - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5AC; - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5B0; - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5B4; - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5B8; + constexpr std::ptrdiff_t m_nVariant = 0x5A0; // int32 + constexpr std::ptrdiff_t m_bDofEnabled = 0x5A4; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5B8; // float32 } namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x540; - constexpr std::ptrdiff_t m_nRandom = 0x544; - constexpr std::ptrdiff_t m_nOrdinal = 0x548; - constexpr std::ptrdiff_t m_sWeaponName = 0x550; - constexpr std::ptrdiff_t m_xuid = 0x558; - constexpr std::ptrdiff_t m_weaponItem = 0x560; + constexpr std::ptrdiff_t m_nVariant = 0x540; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x544; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x548; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x550; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x558; // uint64 + constexpr std::ptrdiff_t m_weaponItem = 0x560; // C_EconItemView } namespace C_CSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; - constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; - constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; - constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; - constexpr std::ptrdiff_t m_bServerPaused = 0x44; - constexpr std::ptrdiff_t m_bGamePaused = 0x45; - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; - constexpr std::ptrdiff_t m_iRoundTime = 0x5C; - constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; - constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; - constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; - constexpr std::ptrdiff_t m_bGameRestart = 0x6C; - constexpr std::ptrdiff_t m_flGameStartTime = 0x70; - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; - constexpr std::ptrdiff_t m_gamePhase = 0x78; - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; - constexpr std::ptrdiff_t m_bIsValveDS = 0x98; - constexpr std::ptrdiff_t m_bLogoMap = 0x99; - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; - constexpr std::ptrdiff_t m_MatchDevice = 0xA0; - constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; - constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; - constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; - constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; - constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; - constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; - constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; - constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; - constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; - constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; - constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; - constexpr std::ptrdiff_t m_bMatchAbortedDueToPlayerBan = 0xD68; - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD69; - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6A; - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6B; - constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; - constexpr std::ptrdiff_t m_RetakeRules = 0xD90; - constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x1E70; - constexpr std::ptrdiff_t m_bSkipNextPerfSample = 0x1E78; + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32 + constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32 + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32 + constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32 + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] + constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool + constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8] + constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; // bool + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool + constexpr std::ptrdiff_t m_bMatchAbortedDueToPlayerBan = 0xD68; // bool + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD69; // bool + constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6A; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6B; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x1E70; // float64 + constexpr std::ptrdiff_t m_bSkipNextPerfSample = 0x1E78; // bool } namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x540; + constexpr std::ptrdiff_t m_pGameRules = 0x540; // C_CSGameRules* } namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x16A0; + constexpr std::ptrdiff_t m_hDetectParentChange = 0x16A0; // CEntityHandle } namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x16A0; - constexpr std::ptrdiff_t m_pHostageServices = 0x16A8; - constexpr std::ptrdiff_t m_pBuyServices = 0x16B0; - constexpr std::ptrdiff_t m_pGlowServices = 0x16B8; - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16C0; - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16C8; - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16CC; - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16D0; - constexpr std::ptrdiff_t m_flLandseconds = 0x16D4; - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16D8; - constexpr std::ptrdiff_t m_szLastPlaceName = 0x16DC; - constexpr std::ptrdiff_t m_bPrevDefuser = 0x16EE; - constexpr std::ptrdiff_t m_bPrevHelmet = 0x16EF; - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16F0; - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16F4; - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16F8; - constexpr std::ptrdiff_t m_unWeaponHash = 0x16FC; - constexpr std::ptrdiff_t m_bInBuyZone = 0x1700; - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1701; - constexpr std::ptrdiff_t m_aimPunchAngle = 0x1704; - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1710; - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x171C; - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1720; - constexpr std::ptrdiff_t m_aimPunchCache = 0x1728; - constexpr std::ptrdiff_t m_bInLanding = 0x1748; - constexpr std::ptrdiff_t m_flLandingTime = 0x174C; - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1750; - constexpr std::ptrdiff_t m_bInBombZone = 0x1751; - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1752; - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1754; - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1758; - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1870; - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1874; - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1878; - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1879; - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x187C; - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1880; - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18A0; - constexpr std::ptrdiff_t m_EconGloves = 0x18A8; - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1CF0; - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1CF4; - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1CF8; - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D04; - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D10; - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D50; - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2270; - constexpr std::ptrdiff_t m_lastLandTime = 0x2274; - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2290; - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x229C; + constexpr std::ptrdiff_t m_pBulletServices = 0x16A0; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x16A8; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x16B0; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x16B8; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16C0; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16C8; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16CC; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16D0; // bool + constexpr std::ptrdiff_t m_flLandseconds = 0x16D4; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16D8; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x16DC; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x16EE; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x16EF; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16F0; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16F4; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16F8; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x16FC; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x1700; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1701; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x1704; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1710; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x171C; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1720; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1728; // CUtlVector< QAngle > + constexpr std::ptrdiff_t m_bInLanding = 0x1748; // bool + constexpr std::ptrdiff_t m_flLandingTime = 0x174C; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1750; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1751; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1752; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1754; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1758; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1870; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1874; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1878; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1879; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x187C; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1880; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18A0; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x18A8; // C_EconItemView + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1CF0; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1CF4; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1CF8; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D04; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D10; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D50; // bool + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2270; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x2274; // GameTime_t + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2290; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x229C; // bool } namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x1250; - constexpr std::ptrdiff_t m_pViewModelServices = 0x1258; - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1260; - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1270; - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x1274; - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1280; - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x128C; - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x128D; - constexpr std::ptrdiff_t m_pClippingWeapon = 0x1290; - constexpr std::ptrdiff_t m_previousPlayerState = 0x1298; - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x129C; - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12A0; - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12C0; - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12C4; - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12C8; - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12D4; - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12E0; - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x12EC; - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1304; - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x131C; - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1338; - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1350; - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1360; - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1370; - constexpr std::ptrdiff_t m_bIsScoped = 0x1388; - constexpr std::ptrdiff_t m_bIsWalking = 0x1389; - constexpr std::ptrdiff_t m_bResumeZoom = 0x138A; - constexpr std::ptrdiff_t m_iPlayerState = 0x138C; - constexpr std::ptrdiff_t m_bIsDefusing = 0x1390; - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1391; - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1394; - constexpr std::ptrdiff_t m_bIsRescuing = 0x1398; - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x139C; - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13A0; - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13A4; - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13A5; - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x13A8; - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13AC; - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13B0; - constexpr std::ptrdiff_t m_nWhichBombZone = 0x13B4; - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13B8; - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13BC; - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13C0; - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13C4; - constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13C8; - constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13CC; - constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13D0; - constexpr std::ptrdiff_t m_bKilledByTaser = 0x13D1; - constexpr std::ptrdiff_t m_iMoveState = 0x13D4; - constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13D8; - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13DC; - constexpr std::ptrdiff_t m_bStrafing = 0x13E0; - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13E4; - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x13E8; - constexpr std::ptrdiff_t m_iAddonBits = 0x13EC; - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x13F0; - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x13F4; - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x13F8; - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x13FC; - constexpr std::ptrdiff_t m_iDirection = 0x1400; - constexpr std::ptrdiff_t m_iShotsFired = 0x1404; - constexpr std::ptrdiff_t m_bNightVisionOn = 0x1408; - constexpr std::ptrdiff_t m_bHasNightVision = 0x1409; - constexpr std::ptrdiff_t m_flVelocityModifier = 0x140C; - constexpr std::ptrdiff_t m_flHitHeading = 0x1410; - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1414; - constexpr std::ptrdiff_t m_iStartAccount = 0x1418; - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x141C; - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1428; - constexpr std::ptrdiff_t m_flClientDeathTime = 0x1434; - constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1438; - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x143C; - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1440; - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1444; - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1448; - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x144C; - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x144D; - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x144E; - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1450; - constexpr std::ptrdiff_t m_flFlashDuration = 0x1454; - constexpr std::ptrdiff_t m_lastStandingPos = 0x1458; - constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x1464; - constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1470; - constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x147C; - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1480; - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1484; - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1488; - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x148C; - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1490; - constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1498; - constexpr std::ptrdiff_t m_lastLadderNormal = 0x14B0; - constexpr std::ptrdiff_t m_lastLadderPos = 0x14BC; - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14D0; - constexpr std::ptrdiff_t m_bOldIsScoped = 0x14D4; - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14D8; - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14DC; - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14E0; - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14E2; - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14E4; - constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x14E8; - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; - constexpr std::ptrdiff_t m_ArmorValue = 0x14F8; - constexpr std::ptrdiff_t m_angEyeAngles = 0x1500; - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1518; - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x151C; - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x151D; - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x151E; - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x151F; - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1520; - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1524; - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1528; - constexpr std::ptrdiff_t m_iIDEntIndex = 0x152C; - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1530; - constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1548; - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x154C; - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1550; - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x156C; - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1570; - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x1574; - constexpr std::ptrdiff_t m_cycleLatch = 0x1578; - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x157C; - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1580; - constexpr std::ptrdiff_t m_bHideTargetID = 0x159C; - constexpr std::ptrdiff_t m_nextTaserShakeTime = 0x15A0; - constexpr std::ptrdiff_t m_firstTaserShakeTime = 0x15A4; - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15A8; - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15AC; - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15B8; - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15BC; - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15C0; - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15C8; - constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15E0; - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x15F8; - constexpr std::ptrdiff_t m_entitySpottedState = 0x1620; - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1638; - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x163C; - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x163D; - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1640; - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1644; - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1650; - constexpr std::ptrdiff_t m_hOriginalController = 0x1654; + constexpr std::ptrdiff_t m_pPingServices = 0x1250; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x1258; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1260; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1270; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x1274; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1280; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x128C; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x128D; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x1290; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x1298; // CSPlayerState + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x129C; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12A0; // float32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12C0; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12C4; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12C8; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12D4; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12E0; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x12EC; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1304; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x131C; // Vector[2] + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1338; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1350; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1360; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1370; // Vector + constexpr std::ptrdiff_t m_bIsScoped = 0x1388; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0x1389; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x138A; // bool + constexpr std::ptrdiff_t m_iPlayerState = 0x138C; // CSPlayerState + constexpr std::ptrdiff_t m_bIsDefusing = 0x1390; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1391; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1394; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_bIsRescuing = 0x1398; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x139C; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13A0; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13A4; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13A5; // bool + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x13A8; // uint32 + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13AC; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13B0; // float32 + constexpr std::ptrdiff_t m_nWhichBombZone = 0x13B4; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13B8; // bool + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13BC; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13C0; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13C4; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13C8; // GameTime_t + constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13CC; // float32 + constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13D0; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x13D1; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x13D4; // int32 + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13D8; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13DC; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x13E0; // bool + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13E4; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x13E8; // GameTime_t + constexpr std::ptrdiff_t m_iAddonBits = 0x13EC; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x13F0; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x13F4; // int32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x13F8; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x13FC; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x1400; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x1404; // int32 + constexpr std::ptrdiff_t m_bNightVisionOn = 0x1408; // bool + constexpr std::ptrdiff_t m_bHasNightVision = 0x1409; // bool + constexpr std::ptrdiff_t m_flVelocityModifier = 0x140C; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1410; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1414; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x1418; // int32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x141C; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1428; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x1434; // GameTime_t + constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1438; // float32 + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x143C; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x1440; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1444; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1448; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x144C; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x144D; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x144E; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1450; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x1454; // float32 + constexpr std::ptrdiff_t m_lastStandingPos = 0x1458; // Vector + constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x1464; // Vector + constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1470; // QAngle + constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x147C; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1480; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1484; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1488; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x148C; // int32 + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1490; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1498; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x14B0; // Vector + constexpr std::ptrdiff_t m_lastLadderPos = 0x14BC; // Vector + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14D0; // float32 + constexpr std::ptrdiff_t m_bOldIsScoped = 0x14D4; // bool + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14D8; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14DC; // float32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14E0; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14E2; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14E4; // uint16 + constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x14E8; // Vector + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x14F8; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1500; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1518; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x151C; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x151D; // bool + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x151E; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x151F; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1520; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1524; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1528; // int32 + constexpr std::ptrdiff_t m_iIDEntIndex = 0x152C; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1530; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1548; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x154C; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1550; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x156C; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1570; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x1574; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x1578; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x157C; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1580; // uint32[5] + constexpr std::ptrdiff_t m_bHideTargetID = 0x159C; // bool + constexpr std::ptrdiff_t m_nextTaserShakeTime = 0x15A0; // float32 + constexpr std::ptrdiff_t m_firstTaserShakeTime = 0x15A4; // float32 + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15A8; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15AC; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15B8; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15BC; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15C0; // int32 + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15C8; // CUtlVector< C_BulletHitModel* > + constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15E0; // CUtlVector< C_PickUpModelSlerper* > + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x15F8; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x1620; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1638; // int32 + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x163C; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x163D; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1640; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1644; // Vector + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1650; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x1654; // CHandle< CCSPlayerController > } namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x540; - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x54C; - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x558; - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x588; - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x594; - constexpr std::ptrdiff_t m_hostageRescueX = 0x5A0; - constexpr std::ptrdiff_t m_hostageRescueY = 0x5B0; - constexpr std::ptrdiff_t m_hostageRescueZ = 0x5C0; - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5D0; - constexpr std::ptrdiff_t m_foundGoalPositions = 0x5D1; + constexpr std::ptrdiff_t m_bHostageAlive = 0x540; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x54C; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x558; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x588; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x594; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x5A0; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x5B0; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x5C0; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5D0; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x5D1; // bool } namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5F8; - constexpr std::ptrdiff_t m_numMapVictories = 0x7F8; - constexpr std::ptrdiff_t m_bSurrendered = 0x7FC; - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x800; - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x804; - constexpr std::ptrdiff_t m_scoreOvertime = 0x808; - constexpr std::ptrdiff_t m_szClanTeamname = 0x80C; - constexpr std::ptrdiff_t m_iClanID = 0x890; - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x894; - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x89C; + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5F8; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x7F8; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x7FC; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x800; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x804; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x808; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x80C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x890; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x894; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x89C; // char[8] } namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x15D0; - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x15D4; - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x15D8; - constexpr std::ptrdiff_t m_bPlayerFireEventIsPrimary = 0x15DC; - constexpr std::ptrdiff_t m_seqIdle = 0x15E0; - constexpr std::ptrdiff_t m_seqFirePrimary = 0x15E4; - constexpr std::ptrdiff_t m_seqFireSecondary = 0x15E8; - constexpr std::ptrdiff_t m_iState = 0x1600; - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x1604; - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x1608; - constexpr std::ptrdiff_t m_iAlpha = 0x160C; - constexpr std::ptrdiff_t m_iScopeTextureID = 0x1610; - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x1614; - constexpr std::ptrdiff_t m_flGunAccuracyPosition = 0x1618; - constexpr std::ptrdiff_t m_nViewModelIndex = 0x161C; - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1620; - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1624; - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1628; - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1630; - constexpr std::ptrdiff_t m_weaponMode = 0x1658; - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x165C; - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1660; - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x166C; - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1670; - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1674; - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1678; - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x167C; - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1680; - constexpr std::ptrdiff_t m_flRecoilIndex = 0x1684; - constexpr std::ptrdiff_t m_bBurstMode = 0x1688; - constexpr std::ptrdiff_t m_flPostponeFireReadyTime = 0x168C; - constexpr std::ptrdiff_t m_bInReload = 0x1690; - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1691; - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1694; - constexpr std::ptrdiff_t m_bIsHauledBack = 0x1698; - constexpr std::ptrdiff_t m_bSilencerOn = 0x1699; - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x169C; - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x16A0; - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x16A4; - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1720; - constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x1721; - constexpr std::ptrdiff_t m_hOurPing = 0x1724; - constexpr std::ptrdiff_t m_nOurPingIndex = 0x1728; - constexpr std::ptrdiff_t m_vecOurPingPos = 0x172C; - constexpr std::ptrdiff_t m_bGlowForPing = 0x1738; - constexpr std::ptrdiff_t m_bUIWeapon = 0x1739; - constexpr std::ptrdiff_t m_hPrevOwner = 0x1748; - constexpr std::ptrdiff_t m_nDropTick = 0x174C; - constexpr std::ptrdiff_t m_donated = 0x176C; - constexpr std::ptrdiff_t m_fLastShotTime = 0x1770; - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1774; - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1775; - constexpr std::ptrdiff_t m_gunHeat = 0x1778; - constexpr std::ptrdiff_t m_smokeAttachments = 0x177C; - constexpr std::ptrdiff_t m_lastSmokeTime = 0x1780; - constexpr std::ptrdiff_t m_flLastClientFireBulletTime = 0x1784; - constexpr std::ptrdiff_t m_IronSightController = 0x17E0; - constexpr std::ptrdiff_t m_iIronSightMode = 0x1890; - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x18A0; - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x18A4; + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x15D0; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x15D4; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x15D8; // int32 + constexpr std::ptrdiff_t m_bPlayerFireEventIsPrimary = 0x15DC; // bool + constexpr std::ptrdiff_t m_seqIdle = 0x15E0; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x15E4; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x15E8; // HSequence + constexpr std::ptrdiff_t m_iState = 0x1600; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x1604; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x1608; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x160C; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x1610; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x1614; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPosition = 0x1618; // float32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x161C; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1620; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1624; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1628; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1630; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x1658; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x165C; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1660; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x166C; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1670; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1674; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1678; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x167C; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1680; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x1684; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x1688; // bool + constexpr std::ptrdiff_t m_flPostponeFireReadyTime = 0x168C; // GameTime_t + constexpr std::ptrdiff_t m_bInReload = 0x1690; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1691; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1694; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1698; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x1699; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x169C; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x16A0; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x16A4; // float32 + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1720; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x1721; // bool + constexpr std::ptrdiff_t m_hOurPing = 0x1724; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_nOurPingIndex = 0x1728; // CEntityIndex + constexpr std::ptrdiff_t m_vecOurPingPos = 0x172C; // Vector + constexpr std::ptrdiff_t m_bGlowForPing = 0x1738; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x1739; // bool + constexpr std::ptrdiff_t m_hPrevOwner = 0x1748; // CHandle< C_CSPlayerPawn > + constexpr std::ptrdiff_t m_nDropTick = 0x174C; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x176C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1770; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1774; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1775; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x1778; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x177C; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x1780; // GameTime_t + constexpr std::ptrdiff_t m_flLastClientFireBulletTime = 0x1784; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x17E0; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1890; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x18A0; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x18A4; // int32 } namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x18E0; - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x18E4; - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x18E8; - constexpr std::ptrdiff_t m_silencedModelIndex = 0x18F8; - constexpr std::ptrdiff_t m_inPrecache = 0x18FC; - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x18FD; + constexpr std::ptrdiff_t m_zoomLevel = 0x18E0; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x18E4; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x18E8; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x18F8; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x18FC; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x18FD; // bool } namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x10F0; - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10F4; - constexpr std::ptrdiff_t m_leader = 0x10F8; - constexpr std::ptrdiff_t m_AttributeManager = 0x1100; - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x15A8; - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x15AC; - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x15B0; - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x15B4; + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x10F0; // CHandle< CBaseAnimGraph > + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10F4; // bool + constexpr std::ptrdiff_t m_leader = 0x10F8; // CHandle< C_CSPlayerPawnBase > + constexpr std::ptrdiff_t m_AttributeManager = 0x1100; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x15A8; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x15AC; // uint32 + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x15B0; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x15B4; // ParticleIndex_t } namespace C_ClientRagdoll { - constexpr std::ptrdiff_t m_bFadeOut = 0xE80; - constexpr std::ptrdiff_t m_bImportant = 0xE81; - constexpr std::ptrdiff_t m_flEffectTime = 0xE84; - constexpr std::ptrdiff_t m_gibDespawnTime = 0xE88; - constexpr std::ptrdiff_t m_iCurrentFriction = 0xE8C; - constexpr std::ptrdiff_t m_iMinFriction = 0xE90; - constexpr std::ptrdiff_t m_iMaxFriction = 0xE94; - constexpr std::ptrdiff_t m_iFrictionAnimState = 0xE98; - constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xE9C; - constexpr std::ptrdiff_t m_iEyeAttachment = 0xE9D; - constexpr std::ptrdiff_t m_bFadingOut = 0xE9E; - constexpr std::ptrdiff_t m_flScaleEnd = 0xEA0; - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xEC8; - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xEF0; + constexpr std::ptrdiff_t m_bFadeOut = 0xE80; // bool + constexpr std::ptrdiff_t m_bImportant = 0xE81; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0xE84; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0xE88; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0xE8C; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0xE90; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0xE94; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xE98; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xE9C; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0xE9D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0xE9E; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0xEA0; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xEC8; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xEF0; // GameTime_t[10] } namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x540; - constexpr std::ptrdiff_t m_MinFalloff = 0x54C; - constexpr std::ptrdiff_t m_MaxFalloff = 0x550; - constexpr std::ptrdiff_t m_flFadeInDuration = 0x554; - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x558; - constexpr std::ptrdiff_t m_flMaxWeight = 0x55C; - constexpr std::ptrdiff_t m_flCurWeight = 0x560; - constexpr std::ptrdiff_t m_netlookupFilename = 0x564; - constexpr std::ptrdiff_t m_bEnabled = 0x764; - constexpr std::ptrdiff_t m_bMaster = 0x765; - constexpr std::ptrdiff_t m_bClientSide = 0x766; - constexpr std::ptrdiff_t m_bExclusive = 0x767; - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x768; - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x76C; - constexpr std::ptrdiff_t m_bFadingIn = 0x770; - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x774; - constexpr std::ptrdiff_t m_flFadeStartTime = 0x778; - constexpr std::ptrdiff_t m_flFadeDuration = 0x77C; + constexpr std::ptrdiff_t m_vecOrigin = 0x540; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x54C; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x550; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x554; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x558; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x55C; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x560; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x564; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x764; // bool + constexpr std::ptrdiff_t m_bMaster = 0x765; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x766; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x767; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x768; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x76C; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x770; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x774; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x778; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x77C; // float32[1] } namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xCC8; - constexpr std::ptrdiff_t m_LastEnterTime = 0xCCC; - constexpr std::ptrdiff_t m_LastExitWeight = 0xCD0; - constexpr std::ptrdiff_t m_LastExitTime = 0xCD4; - constexpr std::ptrdiff_t m_bEnabled = 0xCD8; - constexpr std::ptrdiff_t m_MaxWeight = 0xCDC; - constexpr std::ptrdiff_t m_FadeDuration = 0xCE0; - constexpr std::ptrdiff_t m_Weight = 0xCE4; - constexpr std::ptrdiff_t m_lookupFilename = 0xCE8; + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCC8; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xCCC; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xCD0; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xCD4; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xCDC; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xCE0; // float32 + constexpr std::ptrdiff_t m_Weight = 0xCE4; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xCE8; // char[512] } namespace C_CommandContext { - constexpr std::ptrdiff_t needsprocessing = 0x0; - constexpr std::ptrdiff_t command_number = 0x78; + constexpr std::ptrdiff_t needsprocessing = 0x0; // bool + constexpr std::ptrdiff_t command_number = 0x78; // int32 } namespace C_CsmFovOverride { - constexpr std::ptrdiff_t m_cameraName = 0x540; - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x548; + constexpr std::ptrdiff_t m_cameraName = 0x540; // CUtlString + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x548; // float32 } namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1110; + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1110; // GameTime_t } namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xCC0; - constexpr std::ptrdiff_t m_LightStyle = 0xCC1; - constexpr std::ptrdiff_t m_Radius = 0xCC4; - constexpr std::ptrdiff_t m_Exponent = 0xCC8; - constexpr std::ptrdiff_t m_InnerAngle = 0xCCC; - constexpr std::ptrdiff_t m_OuterAngle = 0xCD0; - constexpr std::ptrdiff_t m_SpotRadius = 0xCD4; + constexpr std::ptrdiff_t m_Flags = 0xCC0; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xCC1; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xCC4; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xCC8; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xCCC; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xCD0; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xCD4; // float32 } namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xFD0; - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xFD1; - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xFD8; - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1000; - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1028; - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1050; - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1078; - constexpr std::ptrdiff_t m_iszDefaultAnim = 0x10A0; - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x10A8; - constexpr std::ptrdiff_t m_bAnimateOnServer = 0x10AC; - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x10AD; - constexpr std::ptrdiff_t m_bStartDisabled = 0x10AE; - constexpr std::ptrdiff_t m_bScriptedMovement = 0x10AF; - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x10B0; - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x10B1; - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10B2; - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10B3; - constexpr std::ptrdiff_t m_iInitialGlowState = 0x10B4; - constexpr std::ptrdiff_t m_nGlowRange = 0x10B8; - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10BC; - constexpr std::ptrdiff_t m_glowColor = 0x10C0; - constexpr std::ptrdiff_t m_nGlowTeam = 0x10C4; - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10C8; - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10CC; - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10D8; + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xFD0; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xFD1; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xFD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1000; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1028; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1050; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1078; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszDefaultAnim = 0x10A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x10A8; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bAnimateOnServer = 0x10AC; // bool + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x10AD; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x10AE; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0x10AF; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x10B0; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x10B1; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10B2; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10B3; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x10B4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x10B8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10BC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x10C0; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x10C4; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10C8; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10CC; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10D8; // Vector } namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1028; - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1030; - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1038; - constexpr std::ptrdiff_t m_AttributeManager = 0x1040; - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x14E8; - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x14EC; - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x14F0; - constexpr std::ptrdiff_t m_nFallbackSeed = 0x14F4; - constexpr std::ptrdiff_t m_flFallbackWear = 0x14F8; - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x14FC; - constexpr std::ptrdiff_t m_bClientside = 0x1500; - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1501; - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1508; - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1520; - constexpr std::ptrdiff_t m_iOldTeam = 0x1524; - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1528; - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x152C; - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1530; - constexpr std::ptrdiff_t m_hOldProvidee = 0x1540; - constexpr std::ptrdiff_t m_vecAttachedModels = 0x1548; + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1028; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1030; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1038; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1040; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x14E8; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x14EC; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x14F0; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x14F4; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x14F8; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x14FC; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1500; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1501; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1508; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1520; // CHandle< CBaseAnimGraph > + constexpr std::ptrdiff_t m_iOldTeam = 0x1524; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1528; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x152C; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1530; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x1540; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_vecAttachedModels = 0x1548; // CUtlVector< C_EconEntity::AttachedModelData_t > } namespace C_EconEntity_AttachedModelData_t { - constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; + constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 } namespace C_EconItemView { - constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; - constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; - constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; - constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; - constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; - constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; - constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; - constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; - constexpr std::ptrdiff_t m_iItemID = 0x1C8; - constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; - constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; - constexpr std::ptrdiff_t m_iAccountID = 0x1D8; - constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; - constexpr std::ptrdiff_t m_bInitialized = 0x1E8; - constexpr std::ptrdiff_t m_bIsStoreItem = 0x1E9; - constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EA; - constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; - constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; - constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; - constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; - constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; - constexpr std::ptrdiff_t m_AttributeList = 0x210; - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; - constexpr std::ptrdiff_t m_szCustomName = 0x2D0; - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; - constexpr std::ptrdiff_t m_bInitializedTags = 0x440; + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x1E9; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EA; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool } namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x1560; - constexpr std::ptrdiff_t m_bAlwaysAllow = 0x1564; + constexpr std::ptrdiff_t m_nForceSkin = 0x1560; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x1564; // bool } namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xCC8; - constexpr std::ptrdiff_t m_flFadeInStart = 0xCCC; - constexpr std::ptrdiff_t m_flFadeInLength = 0xCD0; - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCD4; - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCD8; - constexpr std::ptrdiff_t m_flFadeOutStart = 0xCDC; - constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE0; - constexpr std::ptrdiff_t m_flNextSparkTime = 0xCE4; - constexpr std::ptrdiff_t m_nDissolveType = 0xCE8; - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCEC; - constexpr std::ptrdiff_t m_nMagnitude = 0xCF8; - constexpr std::ptrdiff_t m_bCoreExplode = 0xCFC; - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xCFD; + constexpr std::ptrdiff_t m_flStartTime = 0xCC8; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xCE4; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xCE8; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCEC; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xCF8; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xCFC; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xCFD; // bool } namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x540; - constexpr std::ptrdiff_t m_hOldAttached = 0x568; - constexpr std::ptrdiff_t m_bCheapEffect = 0x56C; + constexpr std::ptrdiff_t m_hEntAttached = 0x540; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hOldAttached = 0x568; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bCheapEffect = 0x56C; // bool } namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x15A8; - constexpr std::ptrdiff_t m_flBrightness = 0x15AC; - constexpr std::ptrdiff_t m_hCubemapTexture = 0x15B0; - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x15B8; - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x15C0; - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x15C8; - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x15D0; - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x15D8; - constexpr std::ptrdiff_t m_vBoxMins = 0x15E0; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x15EC; - constexpr std::ptrdiff_t m_LightGroups = 0x15F8; - constexpr std::ptrdiff_t m_bMoveable = 0x1600; - constexpr std::ptrdiff_t m_nHandshake = 0x1604; - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1608; - constexpr std::ptrdiff_t m_nPriority = 0x160C; - constexpr std::ptrdiff_t m_bStartDisabled = 0x1610; - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1614; - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1618; - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1624; - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1628; - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x162C; - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1630; - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1634; - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1638; - constexpr std::ptrdiff_t m_bEnabled = 0x1651; + constexpr std::ptrdiff_t m_Color = 0x15A8; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x15B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x15B8; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x15C0; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_vBoxMins = 0x15E0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x15EC; // Vector + constexpr std::ptrdiff_t m_LightGroups = 0x15F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bMoveable = 0x1600; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x1604; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1608; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x160C; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1610; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1614; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1618; // Vector + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1624; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1628; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x162C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1630; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1634; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1638; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1651; // bool } namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x5C8; - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D0; - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5D4; - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x5D8; - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x5E4; - constexpr std::ptrdiff_t m_LightGroups = 0x5F0; - constexpr std::ptrdiff_t m_bMoveable = 0x5F8; - constexpr std::ptrdiff_t m_nHandshake = 0x5FC; - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; - constexpr std::ptrdiff_t m_nPriority = 0x604; - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x60C; - constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; - constexpr std::ptrdiff_t m_bStartDisabled = 0x61C; - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x61D; - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x61E; - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x61F; - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x620; - constexpr std::ptrdiff_t m_bEnabled = 0x630; + constexpr std::ptrdiff_t m_hCubemapTexture = 0x5C8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D0; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5D4; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x5D8; // Vector + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x5E4; // Vector + constexpr std::ptrdiff_t m_LightGroups = 0x5F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bMoveable = 0x5F8; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x5FC; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x604; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x60C; // Vector + constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x61C; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x61D; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x61E; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x61F; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x630; // bool } namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x540; - constexpr std::ptrdiff_t m_flStartDistance = 0x544; - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x548; - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x54C; - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x550; - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x554; - constexpr std::ptrdiff_t m_flFogHeightStart = 0x558; - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x55C; - constexpr std::ptrdiff_t m_flLODBias = 0x560; - constexpr std::ptrdiff_t m_bActive = 0x564; - constexpr std::ptrdiff_t m_bStartDisabled = 0x565; - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x56C; - constexpr std::ptrdiff_t m_hSkyMaterial = 0x570; - constexpr std::ptrdiff_t m_iszSkyEntity = 0x578; - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x580; - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x588; - constexpr std::ptrdiff_t m_bFirstTime = 0x589; + constexpr std::ptrdiff_t m_flEndDistance = 0x540; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x544; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x548; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x54C; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x550; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x554; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x558; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x55C; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x560; // float32 + constexpr std::ptrdiff_t m_bActive = 0x564; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x565; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x56C; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x570; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_iszSkyEntity = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x580; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x588; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x589; // bool } namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xCC0; - constexpr std::ptrdiff_t m_flWidth = 0xCC8; - constexpr std::ptrdiff_t m_flHeight = 0xCCC; - constexpr std::ptrdiff_t m_flDepth = 0xCD0; - constexpr std::ptrdiff_t m_nRenderOrder = 0xCD4; - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCD8; - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCD9; - constexpr std::ptrdiff_t m_bProjectOnWater = 0xCDA; - constexpr std::ptrdiff_t m_flDepthSortBias = 0xCDC; + constexpr std::ptrdiff_t m_hDecalMaterial = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_flWidth = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xCD0; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCD8; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCD9; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xCDA; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xCDC; // float32 } namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x540; - constexpr std::ptrdiff_t m_flFadeEndDist = 0x544; + constexpr std::ptrdiff_t m_flFadeStartDist = 0x540; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x544; // float32 } namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1520; - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1528; - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1530; - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1538; - constexpr std::ptrdiff_t m_vBoxMins = 0x1540; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x154C; - constexpr std::ptrdiff_t m_LightGroups = 0x1558; - constexpr std::ptrdiff_t m_bMoveable = 0x1560; - constexpr std::ptrdiff_t m_nHandshake = 0x1564; - constexpr std::ptrdiff_t m_nPriority = 0x1568; - constexpr std::ptrdiff_t m_bStartDisabled = 0x156C; - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; - constexpr std::ptrdiff_t m_bEnabled = 0x1591; + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1528; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1538; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_vBoxMins = 0x1540; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x154C; // Vector + constexpr std::ptrdiff_t m_LightGroups = 0x1558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bMoveable = 0x1560; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x1564; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x1568; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x156C; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1591; // bool } namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1270; - constexpr std::ptrdiff_t m_flRadiusScale = 0x1274; - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1278; - constexpr std::ptrdiff_t m_ColorTint = 0x127C; - constexpr std::ptrdiff_t m_hTextureOverride = 0x1280; + constexpr std::ptrdiff_t m_flAlphaScale = 0x1270; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1274; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1278; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x127C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1280; // CStrongHandle< InfoForResourceTypeCTextureBase > } namespace C_EnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x540; - constexpr std::ptrdiff_t m_flOverlayTimes = 0x590; - constexpr std::ptrdiff_t m_flStartTime = 0x5B8; - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5BC; - constexpr std::ptrdiff_t m_bIsActive = 0x5C0; - constexpr std::ptrdiff_t m_bWasActive = 0x5C1; - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5C4; - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5C8; - constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5CC; + constexpr std::ptrdiff_t m_iszOverlayNames = 0x540; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x590; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x5B8; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5BC; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x5C0; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x5C1; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5C4; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5C8; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5CC; // GameTime_t } namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xCC0; - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCC8; - constexpr std::ptrdiff_t m_bStartDisabled = 0xCD0; - constexpr std::ptrdiff_t m_vTintColor = 0xCD1; - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCD5; - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; - constexpr std::ptrdiff_t m_nFogType = 0xCE0; - constexpr std::ptrdiff_t m_flFogMinStart = 0xCE4; - constexpr std::ptrdiff_t m_flFogMinEnd = 0xCE8; - constexpr std::ptrdiff_t m_flFogMaxStart = 0xCEC; - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF0; - constexpr std::ptrdiff_t m_bEnabled = 0xCF4; + constexpr std::ptrdiff_t m_hSkyMaterial = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCC8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_bStartDisabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xCD1; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCD5; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xCE0; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCF4; // bool } namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x540; - constexpr std::ptrdiff_t m_flAnisotropy = 0x544; - constexpr std::ptrdiff_t m_flFadeSpeed = 0x548; - constexpr std::ptrdiff_t m_flDrawDistance = 0x54C; - constexpr std::ptrdiff_t m_flFadeInStart = 0x550; - constexpr std::ptrdiff_t m_flFadeInEnd = 0x554; - constexpr std::ptrdiff_t m_flIndirectStrength = 0x558; - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x55C; - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x560; - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x564; - constexpr std::ptrdiff_t m_vBoxMins = 0x568; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x574; - constexpr std::ptrdiff_t m_bActive = 0x580; - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x584; - constexpr std::ptrdiff_t m_flStartScatterTime = 0x588; - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x58C; - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x590; - constexpr std::ptrdiff_t m_flStartScattering = 0x594; - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x598; - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x59C; - constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A0; - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5A4; - constexpr std::ptrdiff_t m_bStartDisabled = 0x5A8; - constexpr std::ptrdiff_t m_bEnableIndirect = 0x5A9; - constexpr std::ptrdiff_t m_bIsMaster = 0x5AA; - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B0; - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5B8; - constexpr std::ptrdiff_t m_bFirstTime = 0x5BC; + constexpr std::ptrdiff_t m_flScattering = 0x540; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x544; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x548; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x550; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x554; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x558; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x55C; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x560; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x564; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x568; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x574; // Vector + constexpr std::ptrdiff_t m_bActive = 0x580; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x584; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x588; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x58C; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x590; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x594; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x598; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x59C; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5A4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x5A8; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x5A9; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x5AA; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5B8; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x5BC; // bool } namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x540; - constexpr std::ptrdiff_t m_vBoxMins = 0x544; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x550; - constexpr std::ptrdiff_t m_bStartDisabled = 0x55C; - constexpr std::ptrdiff_t m_flStrength = 0x560; - constexpr std::ptrdiff_t m_nFalloffShape = 0x564; - constexpr std::ptrdiff_t m_flFalloffExponent = 0x568; + constexpr std::ptrdiff_t m_bActive = 0x540; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x544; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x550; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x55C; // bool + constexpr std::ptrdiff_t m_flStrength = 0x560; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x564; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x568; // float32 } namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x540; + constexpr std::ptrdiff_t m_EnvWindShared = 0x540; // C_EnvWindShared } namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x540; + constexpr std::ptrdiff_t m_EnvWindShared = 0x540; // C_EnvWindShared } namespace C_EnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; - constexpr std::ptrdiff_t m_iWindSeed = 0xC; - constexpr std::ptrdiff_t m_iMinWind = 0x10; - constexpr std::ptrdiff_t m_iMaxWind = 0x12; - constexpr std::ptrdiff_t m_windRadius = 0x14; - constexpr std::ptrdiff_t m_iMinGust = 0x18; - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; - constexpr std::ptrdiff_t m_flGustDuration = 0x24; - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; - constexpr std::ptrdiff_t m_location = 0x2C; - constexpr std::ptrdiff_t m_iszGustSound = 0x38; - constexpr std::ptrdiff_t m_iWindDir = 0x3C; - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; - constexpr std::ptrdiff_t m_currentWindVector = 0x44; - constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; - constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; - constexpr std::ptrdiff_t m_flVariationTime = 0x70; - constexpr std::ptrdiff_t m_flSwayTime = 0x74; - constexpr std::ptrdiff_t m_flSimTime = 0x78; - constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; - constexpr std::ptrdiff_t m_bGusting = 0x84; - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; - constexpr std::ptrdiff_t m_iEntIndex = 0x90; + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // Vector + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32 + constexpr std::ptrdiff_t m_bGusting = 0x84; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex } namespace C_EnvWindShared_WindAveEvent_t { - constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 } namespace C_EnvWindShared_WindVariationEvent_t { - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 } namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x550; - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x554; - constexpr std::ptrdiff_t m_flScaleRegister = 0x558; - constexpr std::ptrdiff_t m_flScaleStart = 0x55C; - constexpr std::ptrdiff_t m_flScaleEnd = 0x560; - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x564; - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x568; - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x56C; - constexpr std::ptrdiff_t m_flClipPerc = 0x580; - constexpr std::ptrdiff_t m_bClipTested = 0x584; - constexpr std::ptrdiff_t m_bFadingOut = 0x585; - constexpr std::ptrdiff_t m_tParticleSpawn = 0x588; - constexpr std::ptrdiff_t m_pFireOverlay = 0x590; + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x550; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x554; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x558; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x55C; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x560; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x564; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x568; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x56C; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x580; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x584; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x585; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x588; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x590; // CFireOverlay* } namespace C_FireSprite { - constexpr std::ptrdiff_t m_vecMoveDir = 0xDF0; - constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDFC; + constexpr std::ptrdiff_t m_vecMoveDir = 0xDF0; // Vector + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDFC; // bool } namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0xE80; - constexpr std::ptrdiff_t m_vel = 0xE8C; - constexpr std::ptrdiff_t m_angles = 0xE98; - constexpr std::ptrdiff_t m_localLifeState = 0xEA4; - constexpr std::ptrdiff_t m_deathDepth = 0xEA8; - constexpr std::ptrdiff_t m_deathAngle = 0xEAC; - constexpr std::ptrdiff_t m_buoyancy = 0xEB0; - constexpr std::ptrdiff_t m_wiggleTimer = 0xEB8; - constexpr std::ptrdiff_t m_wigglePhase = 0xED0; - constexpr std::ptrdiff_t m_wiggleRate = 0xED4; - constexpr std::ptrdiff_t m_actualPos = 0xED8; - constexpr std::ptrdiff_t m_actualAngles = 0xEE4; - constexpr std::ptrdiff_t m_poolOrigin = 0xEF0; - constexpr std::ptrdiff_t m_waterLevel = 0xEFC; - constexpr std::ptrdiff_t m_gotUpdate = 0xF00; - constexpr std::ptrdiff_t m_x = 0xF04; - constexpr std::ptrdiff_t m_y = 0xF08; - constexpr std::ptrdiff_t m_z = 0xF0C; - constexpr std::ptrdiff_t m_angle = 0xF10; - constexpr std::ptrdiff_t m_errorHistory = 0xF14; - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF64; - constexpr std::ptrdiff_t m_errorHistoryCount = 0xF68; - constexpr std::ptrdiff_t m_averageError = 0xF6C; + constexpr std::ptrdiff_t m_pos = 0xE80; // Vector + constexpr std::ptrdiff_t m_vel = 0xE8C; // Vector + constexpr std::ptrdiff_t m_angles = 0xE98; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xEA4; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xEA8; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xEAC; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xEB0; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xEB8; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xED0; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xED4; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xED8; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xEE4; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xEF0; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xEFC; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xF00; // bool + constexpr std::ptrdiff_t m_x = 0xF04; // float32 + constexpr std::ptrdiff_t m_y = 0xF08; // float32 + constexpr std::ptrdiff_t m_z = 0xF0C; // float32 + constexpr std::ptrdiff_t m_angle = 0xF10; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF14; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF64; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xF68; // int32 + constexpr std::ptrdiff_t m_averageError = 0xF6C; // float32 } namespace C_Fists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x18E0; - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x18E4; + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x18E0; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x18E4; // PlayerAnimEvent_t } namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x540; - constexpr std::ptrdiff_t m_bUseAngles = 0x5A8; - constexpr std::ptrdiff_t m_iChangedVariables = 0x5AC; + constexpr std::ptrdiff_t m_fog = 0x540; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x5A8; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x5AC; // int32 } namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xCC8; - constexpr std::ptrdiff_t m_destination = 0xCD0; + constexpr std::ptrdiff_t m_source = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xCD0; // CUtlSymbolLarge } namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCC8; - constexpr std::ptrdiff_t m_flTargetSpeed = 0xCD4; - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCD8; - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCDC; - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE0; - constexpr std::ptrdiff_t m_hConveyorModels = 0xCE8; - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD00; - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD04; + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCC8; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCD4; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCD8; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCDC; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE0; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xCE8; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD00; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD04; // float32 } namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xCC0; - constexpr std::ptrdiff_t m_EffectName = 0xCC8; - constexpr std::ptrdiff_t m_bState = 0xCD0; + constexpr std::ptrdiff_t m_nAmbientEffect = 0xCC0; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xCD0; // bool } namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xCC0; - constexpr std::ptrdiff_t m_Dismounts = 0xCD0; - constexpr std::ptrdiff_t m_vecLocalTop = 0xCE8; - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCF4; - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD00; - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD0C; - constexpr std::ptrdiff_t m_bDisabled = 0xD10; - constexpr std::ptrdiff_t m_bFakeLadder = 0xD11; - constexpr std::ptrdiff_t m_bHasSlack = 0xD12; + constexpr std::ptrdiff_t m_vecLadderDir = 0xCC0; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xCD0; // CUtlVector< CHandle< C_InfoLadderDismount > > + constexpr std::ptrdiff_t m_vecLocalTop = 0xCE8; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCF4; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD00; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD0C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xD10; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xD11; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xD12; // bool } namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xCC0; - constexpr std::ptrdiff_t m_nResolutionEnum = 0xCC8; - constexpr std::ptrdiff_t m_bRenderShadows = 0xCCC; - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCCD; - constexpr std::ptrdiff_t m_brushModelName = 0xCD0; - constexpr std::ptrdiff_t m_hTargetCamera = 0xCD8; - constexpr std::ptrdiff_t m_bEnabled = 0xCDC; - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCDD; + constexpr std::ptrdiff_t m_targetCamera = 0xCC0; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCC8; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xCCC; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCCD; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xCD0; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xCD8; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bEnabled = 0xCDC; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCDD; // bool } namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xCC0; - constexpr std::ptrdiff_t m_flRadius = 0xCC4; - constexpr std::ptrdiff_t m_flLineLength = 0xCC8; + constexpr std::ptrdiff_t m_nLongAxis = 0xCC0; // int32 + constexpr std::ptrdiff_t m_flRadius = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flLineLength = 0xCC8; // float32 } namespace C_GlobalLight { - constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA00; + constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA00; // uint16 } namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x540; - constexpr std::ptrdiff_t m_flFogStartDistance = 0x548; - constexpr std::ptrdiff_t m_flFogEndDistance = 0x54C; - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x550; - constexpr std::ptrdiff_t m_flFogStartHeight = 0x554; - constexpr std::ptrdiff_t m_flFogEndHeight = 0x558; - constexpr std::ptrdiff_t m_flFarZ = 0x55C; - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x560; - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x564; - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x568; - constexpr std::ptrdiff_t m_fogColor = 0x56C; - constexpr std::ptrdiff_t m_flFogStrength = 0x570; - constexpr std::ptrdiff_t m_flFadeTime = 0x574; - constexpr std::ptrdiff_t m_bStartDisabled = 0x578; - constexpr std::ptrdiff_t m_bIsEnabled = 0x579; - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x57A; + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x540; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_flFogStartDistance = 0x548; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x54C; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x550; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x554; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x558; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x560; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x568; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x56C; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x570; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x574; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x578; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x579; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x57A; // bool } namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x540; - constexpr std::ptrdiff_t m_bSendHandle = 0x544; + constexpr std::ptrdiff_t m_Handle = 0x540; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bSendHandle = 0x544; // bool } namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x10A8; - constexpr std::ptrdiff_t m_leader = 0x10C0; - constexpr std::ptrdiff_t m_reuseTimer = 0x10C8; - constexpr std::ptrdiff_t m_vel = 0x10E0; - constexpr std::ptrdiff_t m_isRescued = 0x10EC; - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10ED; - constexpr std::ptrdiff_t m_nHostageState = 0x10F0; - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10F4; - constexpr std::ptrdiff_t m_hHostageGrabber = 0x10F8; - constexpr std::ptrdiff_t m_fLastGrabTime = 0x10FC; - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1100; - constexpr std::ptrdiff_t m_flRescueStartTime = 0x110C; - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1110; - constexpr std::ptrdiff_t m_flDropStartTime = 0x1114; - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1118; - constexpr std::ptrdiff_t m_blinkTimer = 0x1120; - constexpr std::ptrdiff_t m_lookAt = 0x1138; - constexpr std::ptrdiff_t m_lookAroundTimer = 0x1148; - constexpr std::ptrdiff_t m_isInit = 0x1160; - constexpr std::ptrdiff_t m_eyeAttachment = 0x1161; - constexpr std::ptrdiff_t m_chestAttachment = 0x1162; - constexpr std::ptrdiff_t m_pPredictionOwner = 0x1168; - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1170; + constexpr std::ptrdiff_t m_entitySpottedState = 0x10A8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x10C0; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_reuseTimer = 0x10C8; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x10E0; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x10EC; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10ED; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x10F0; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10F4; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x10F8; // CHandle< C_CSPlayerPawn > + constexpr std::ptrdiff_t m_fLastGrabTime = 0x10FC; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1100; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x110C; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1110; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x1114; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1118; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1120; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1138; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1148; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x1160; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x1161; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x1162; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x1168; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1170; // GameTime_t } namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD00; - constexpr std::ptrdiff_t m_fireXDelta = 0xD04; - constexpr std::ptrdiff_t m_fireYDelta = 0xE04; - constexpr std::ptrdiff_t m_fireZDelta = 0xF04; - constexpr std::ptrdiff_t m_fireParentXDelta = 0x1004; - constexpr std::ptrdiff_t m_fireParentYDelta = 0x1104; - constexpr std::ptrdiff_t m_fireParentZDelta = 0x1204; - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1304; - constexpr std::ptrdiff_t m_BurnNormal = 0x1344; - constexpr std::ptrdiff_t m_fireCount = 0x1644; - constexpr std::ptrdiff_t m_nInfernoType = 0x1648; - constexpr std::ptrdiff_t m_nFireLifetime = 0x164C; - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1650; - constexpr std::ptrdiff_t m_lastFireCount = 0x1654; - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1658; - constexpr std::ptrdiff_t m_drawableCount = 0x8260; - constexpr std::ptrdiff_t m_blosCheck = 0x8264; - constexpr std::ptrdiff_t m_nlosperiod = 0x8268; - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x826C; - constexpr std::ptrdiff_t m_maxFireHeight = 0x8270; - constexpr std::ptrdiff_t m_minBounds = 0x8274; - constexpr std::ptrdiff_t m_maxBounds = 0x8280; - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x828C; + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD00; // ParticleIndex_t + constexpr std::ptrdiff_t m_fireXDelta = 0xD04; // int32[64] + constexpr std::ptrdiff_t m_fireYDelta = 0xE04; // int32[64] + constexpr std::ptrdiff_t m_fireZDelta = 0xF04; // int32[64] + constexpr std::ptrdiff_t m_fireParentXDelta = 0x1004; // int32[64] + constexpr std::ptrdiff_t m_fireParentYDelta = 0x1104; // int32[64] + constexpr std::ptrdiff_t m_fireParentZDelta = 0x1204; // int32[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1304; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1344; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1644; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1648; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x164C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1650; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1654; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1658; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8260; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8264; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8268; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x826C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8270; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8274; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x8280; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x828C; // float32 } namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x544; - constexpr std::ptrdiff_t m_vBoxSize = 0x548; - constexpr std::ptrdiff_t m_bEnabled = 0x554; + constexpr std::ptrdiff_t m_nMode = 0x544; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x548; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x554; // bool } namespace C_IronSightController { - constexpr std::ptrdiff_t m_bIronSightAvailable = 0x10; - constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; - constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; - constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1C; - constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; - constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; - constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; - constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2C; - constexpr std::ptrdiff_t m_angDeltaAverage = 0x30; - constexpr std::ptrdiff_t m_angViewLast = 0x90; - constexpr std::ptrdiff_t m_vecDotCoords = 0x9C; - constexpr std::ptrdiff_t m_flDotBlur = 0xA4; - constexpr std::ptrdiff_t m_flSpeedRatio = 0xA8; + constexpr std::ptrdiff_t m_bIronSightAvailable = 0x10; // bool + constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1C; // float32 + constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; // float32 + constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2C; // float32 + constexpr std::ptrdiff_t m_angDeltaAverage = 0x30; // QAngle[8] + constexpr std::ptrdiff_t m_angViewLast = 0x90; // QAngle + constexpr std::ptrdiff_t m_vecDotCoords = 0x9C; // Vector2D + constexpr std::ptrdiff_t m_flDotBlur = 0xA4; // float32 + constexpr std::ptrdiff_t m_flSpeedRatio = 0xA8; // float32 } namespace C_Item { - constexpr std::ptrdiff_t m_bShouldGlow = 0x1560; - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x1561; + constexpr std::ptrdiff_t m_bShouldGlow = 0x1560; // bool + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x1561; // char[256] } namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x1668; - constexpr std::ptrdiff_t m_KillingPlayer = 0x166C; + constexpr std::ptrdiff_t m_OwningPlayer = 0x1668; // CHandle< C_CSPlayerPawn > + constexpr std::ptrdiff_t m_KillingPlayer = 0x166C; // CHandle< C_CSPlayerPawn > } namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xCC0; + constexpr std::ptrdiff_t m_CLightComponent = 0xCC0; // CLightComponent* } namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC0; - constexpr std::ptrdiff_t m_nVerticalSize = 0xCC4; - constexpr std::ptrdiff_t m_nMinDist = 0xCC8; - constexpr std::ptrdiff_t m_nMaxDist = 0xCCC; - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD0; - constexpr std::ptrdiff_t m_flGlowProxySize = 0xCD4; - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD8; - constexpr std::ptrdiff_t m_Glow = 0xCE0; + constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC0; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xCC4; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xCC8; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xCCC; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD0; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD8; // float32 + constexpr std::ptrdiff_t m_Glow = 0xCE0; // C_LightGlowOverlay } namespace C_LightGlowOverlay { - constexpr std::ptrdiff_t m_vecOrigin = 0xD0; - constexpr std::ptrdiff_t m_vecDirection = 0xDC; - constexpr std::ptrdiff_t m_nMinDist = 0xE8; - constexpr std::ptrdiff_t m_nMaxDist = 0xEC; - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xF0; - constexpr std::ptrdiff_t m_bOneSided = 0xF4; - constexpr std::ptrdiff_t m_bModulateByDot = 0xF5; + constexpr std::ptrdiff_t m_vecOrigin = 0xD0; // Vector + constexpr std::ptrdiff_t m_vecDirection = 0xDC; // Vector + constexpr std::ptrdiff_t m_nMinDist = 0xE8; // int32 + constexpr std::ptrdiff_t m_nMaxDist = 0xEC; // int32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xF0; // int32 + constexpr std::ptrdiff_t m_bOneSided = 0xF4; // bool + constexpr std::ptrdiff_t m_bModulateByDot = 0xF5; // bool } namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0xE98; - constexpr std::ptrdiff_t die = 0xE9C; - constexpr std::ptrdiff_t m_flFrameMax = 0xEA0; - constexpr std::ptrdiff_t x = 0xEA4; - constexpr std::ptrdiff_t y = 0xEA8; - constexpr std::ptrdiff_t fadeSpeed = 0xEAC; - constexpr std::ptrdiff_t bounceFactor = 0xEB0; - constexpr std::ptrdiff_t hitSound = 0xEB4; - constexpr std::ptrdiff_t priority = 0xEB8; - constexpr std::ptrdiff_t tentOffset = 0xEBC; - constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xEC8; - constexpr std::ptrdiff_t tempent_renderamt = 0xED4; - constexpr std::ptrdiff_t m_vecNormal = 0xED8; - constexpr std::ptrdiff_t m_flSpriteScale = 0xEE4; - constexpr std::ptrdiff_t m_nFlickerFrame = 0xEE8; - constexpr std::ptrdiff_t m_flFrameRate = 0xEEC; - constexpr std::ptrdiff_t m_flFrame = 0xEF0; - constexpr std::ptrdiff_t m_pszImpactEffect = 0xEF8; - constexpr std::ptrdiff_t m_pszParticleEffect = 0xF00; - constexpr std::ptrdiff_t m_bParticleCollision = 0xF08; - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF0C; - constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF10; - constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF1C; - constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF28; - constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF34; + constexpr std::ptrdiff_t flags = 0xE98; // int32 + constexpr std::ptrdiff_t die = 0xE9C; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0xEA0; // float32 + constexpr std::ptrdiff_t x = 0xEA4; // float32 + constexpr std::ptrdiff_t y = 0xEA8; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0xEAC; // float32 + constexpr std::ptrdiff_t bounceFactor = 0xEB0; // float32 + constexpr std::ptrdiff_t hitSound = 0xEB4; // int32 + constexpr std::ptrdiff_t priority = 0xEB8; // int32 + constexpr std::ptrdiff_t tentOffset = 0xEBC; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xEC8; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0xED4; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0xED8; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0xEE4; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0xEE8; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xEEC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xEF0; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0xEF8; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0xF00; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0xF08; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF0C; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF10; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF1C; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF28; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF34; // Vector } namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x550; - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x554; - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x558; - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x658; - constexpr std::ptrdiff_t m_nAccountIDs = 0x674; - constexpr std::ptrdiff_t m_nMapId0 = 0x774; - constexpr std::ptrdiff_t m_nMapId1 = 0x874; - constexpr std::ptrdiff_t m_nMapId2 = 0x974; - constexpr std::ptrdiff_t m_nMapId3 = 0xA74; - constexpr std::ptrdiff_t m_nMapId4 = 0xB74; - constexpr std::ptrdiff_t m_nMapId5 = 0xC74; - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD74; - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE74; - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE78; - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE7C; - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE80; - constexpr std::ptrdiff_t m_bDisabledHud = 0xE84; + constexpr std::ptrdiff_t m_nDraftType = 0x550; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x554; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x558; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x658; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x674; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x774; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x874; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x974; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA74; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB74; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC74; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD74; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE74; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE78; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE7C; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE80; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0xE84; // bool } namespace C_Melee { - constexpr std::ptrdiff_t m_flThrowAt = 0x18E0; + constexpr std::ptrdiff_t m_flThrowAt = 0x18E0; // GameTime_t } namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x10F0; + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x10F0; // bool } namespace C_Multimeter { - constexpr std::ptrdiff_t m_hTargetC4 = 0xE88; + constexpr std::ptrdiff_t m_hTargetC4 = 0xE88; // CHandle< C_PlantedC4 > } namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xF08; - constexpr std::ptrdiff_t m_flOuterAngle = 0xF0C; - constexpr std::ptrdiff_t m_bShowLight = 0xF10; + constexpr std::ptrdiff_t m_flInnerAngle = 0xF08; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xF0C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xF10; // bool } namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC0; - constexpr std::ptrdiff_t m_bActive = 0xEC0; - constexpr std::ptrdiff_t m_bFrozen = 0xEC1; - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xEC4; - constexpr std::ptrdiff_t m_nStopType = 0xEC8; - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xECC; - constexpr std::ptrdiff_t m_iEffectIndex = 0xED0; - constexpr std::ptrdiff_t m_flStartTime = 0xED8; - constexpr std::ptrdiff_t m_flPreSimTime = 0xEDC; - constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE0; - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF10; - constexpr std::ptrdiff_t m_hControlPointEnts = 0xF14; - constexpr std::ptrdiff_t m_bNoSave = 0x1014; - constexpr std::ptrdiff_t m_bNoFreeze = 0x1015; - constexpr std::ptrdiff_t m_bNoRamp = 0x1016; - constexpr std::ptrdiff_t m_bStartActive = 0x1017; - constexpr std::ptrdiff_t m_iszEffectName = 0x1018; - constexpr std::ptrdiff_t m_iszControlPointNames = 0x1020; - constexpr std::ptrdiff_t m_nDataCP = 0x1220; - constexpr std::ptrdiff_t m_vecDataCPValue = 0x1224; - constexpr std::ptrdiff_t m_nTintCP = 0x1230; - constexpr std::ptrdiff_t m_clrTint = 0x1234; - constexpr std::ptrdiff_t m_bOldActive = 0x1258; - constexpr std::ptrdiff_t m_bOldFrozen = 0x1259; + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC0; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xEC0; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xEC1; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xEC4; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xEC8; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xECC; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xED0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_flStartTime = 0xED8; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xEDC; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE0; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF10; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF14; // CHandle< C_BaseEntity >[64] + constexpr std::ptrdiff_t m_bNoSave = 0x1014; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x1015; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x1016; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x1017; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1018; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1020; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1220; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x1224; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x1230; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x1234; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x1258; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x1259; // bool } namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x540; - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x544; - constexpr std::ptrdiff_t m_iszEffectName = 0x548; - constexpr std::ptrdiff_t m_PathNodes_Name = 0x550; - constexpr std::ptrdiff_t m_flParticleSpacing = 0x568; - constexpr std::ptrdiff_t m_flSlack = 0x56C; - constexpr std::ptrdiff_t m_flRadius = 0x570; - constexpr std::ptrdiff_t m_ColorTint = 0x574; - constexpr std::ptrdiff_t m_nEffectState = 0x578; - constexpr std::ptrdiff_t m_iEffectIndex = 0x580; - constexpr std::ptrdiff_t m_PathNodes_Position = 0x588; - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A0; - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5B8; - constexpr std::ptrdiff_t m_PathNodes_Color = 0x5D0; - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5E8; - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x600; + constexpr std::ptrdiff_t m_bStartActive = 0x540; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x544; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x550; // CUtlVector< CUtlSymbolLarge > + constexpr std::ptrdiff_t m_flParticleSpacing = 0x568; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x56C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x574; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x578; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x580; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_PathNodes_Position = 0x588; // C_NetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A0; // C_NetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5B8; // C_NetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PathNodes_Color = 0x5D0; // C_NetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5E8; // C_NetworkUtlVectorBase< bool > + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x600; // C_NetworkUtlVectorBase< float32 > } namespace C_PhysMagnet { - constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xE80; - constexpr std::ptrdiff_t m_aAttachedObjects = 0xE98; + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xE80; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_aAttachedObjects = 0xE98; // CUtlVector< CHandle< C_BaseEntity > > } namespace C_PhysPropClientside { - constexpr std::ptrdiff_t m_flTouchDelta = 0xFD0; - constexpr std::ptrdiff_t m_fDeathTime = 0xFD4; - constexpr std::ptrdiff_t m_impactEnergyScale = 0xFD8; - constexpr std::ptrdiff_t m_inertiaScale = 0xFDC; - constexpr std::ptrdiff_t m_flDmgModBullet = 0xFE0; - constexpr std::ptrdiff_t m_flDmgModClub = 0xFE4; - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFE8; - constexpr std::ptrdiff_t m_flDmgModFire = 0xFEC; - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFF0; - constexpr std::ptrdiff_t m_iszBasePropData = 0xFF8; - constexpr std::ptrdiff_t m_iInteractions = 0x1000; - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x1004; - constexpr std::ptrdiff_t m_vecDamagePosition = 0x1008; - constexpr std::ptrdiff_t m_vecDamageDirection = 0x1014; - constexpr std::ptrdiff_t m_nDamageType = 0x1020; + constexpr std::ptrdiff_t m_flTouchDelta = 0xFD0; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0xFD4; // GameTime_t + constexpr std::ptrdiff_t m_impactEnergyScale = 0xFD8; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xFDC; // float32 + constexpr std::ptrdiff_t m_flDmgModBullet = 0xFE0; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xFE4; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFE8; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xFEC; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xFF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0x1000; // int32 + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x1004; // bool + constexpr std::ptrdiff_t m_vecDamagePosition = 0x1008; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x1014; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x1020; // int32 } namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0xFD0; + constexpr std::ptrdiff_t m_bAwake = 0xFD0; // bool } namespace C_PickUpModelSlerper { - constexpr std::ptrdiff_t m_hPlayerParent = 0xE80; - constexpr std::ptrdiff_t m_hItem = 0xE84; - constexpr std::ptrdiff_t m_flTimePickedUp = 0xE88; - constexpr std::ptrdiff_t m_angOriginal = 0xE8C; - constexpr std::ptrdiff_t m_vecPosOriginal = 0xE98; - constexpr std::ptrdiff_t m_angRandom = 0xEA8; + constexpr std::ptrdiff_t m_hPlayerParent = 0xE80; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hItem = 0xE84; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_flTimePickedUp = 0xE88; // float32 + constexpr std::ptrdiff_t m_angOriginal = 0xE8C; // QAngle + constexpr std::ptrdiff_t m_vecPosOriginal = 0xE98; // Vector + constexpr std::ptrdiff_t m_angRandom = 0xEA8; // QAngle } namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xE80; - constexpr std::ptrdiff_t m_nBombSite = 0xE84; - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE88; - constexpr std::ptrdiff_t m_entitySpottedState = 0xE90; - constexpr std::ptrdiff_t m_flNextGlow = 0xEA8; - constexpr std::ptrdiff_t m_flNextBeep = 0xEAC; - constexpr std::ptrdiff_t m_flC4Blow = 0xEB0; - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xEB4; - constexpr std::ptrdiff_t m_bHasExploded = 0xEB5; - constexpr std::ptrdiff_t m_flTimerLength = 0xEB8; - constexpr std::ptrdiff_t m_bBeingDefused = 0xEBC; - constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC0; - constexpr std::ptrdiff_t m_bTriggerWarning = 0xEC4; - constexpr std::ptrdiff_t m_bExplodeWarning = 0xEC8; - constexpr std::ptrdiff_t m_bC4Activated = 0xECC; - constexpr std::ptrdiff_t m_flDefuseLength = 0xED0; - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xED4; - constexpr std::ptrdiff_t m_bBombDefused = 0xED8; - constexpr std::ptrdiff_t m_hBombDefuser = 0xEDC; - constexpr std::ptrdiff_t m_hControlPanel = 0xEE0; - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xEE4; - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xEE8; - constexpr std::ptrdiff_t m_bRadarFlash = 0xEEC; - constexpr std::ptrdiff_t m_pBombDefuser = 0xEF0; - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xEF4; - constexpr std::ptrdiff_t m_pPredictionOwner = 0xEF8; + constexpr std::ptrdiff_t m_bBombTicking = 0xE80; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xE84; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE88; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xE90; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xEA8; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xEAC; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xEB0; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xEB4; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xEB5; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xEB8; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xEBC; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC0; // float32 + constexpr std::ptrdiff_t m_bTriggerWarning = 0xEC4; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xEC8; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xECC; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xED0; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xED4; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xED8; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xEDC; // CHandle< C_CSPlayerPawn > + constexpr std::ptrdiff_t m_hControlPanel = 0xEE0; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xEE4; // CHandle< C_Multimeter > + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xEEC; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xEF0; // CHandle< C_CSPlayerPawn > + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xEF4; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xEF8; // CBasePlayerController* } namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x570; - constexpr std::ptrdiff_t m_hPingedEntity = 0x574; - constexpr std::ptrdiff_t m_iType = 0x578; - constexpr std::ptrdiff_t m_bUrgent = 0x57C; - constexpr std::ptrdiff_t m_szPlaceName = 0x57D; + constexpr std::ptrdiff_t m_hPlayer = 0x570; // CHandle< C_CSPlayerPawn > + constexpr std::ptrdiff_t m_hPingedEntity = 0x574; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_iType = 0x578; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x57C; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x57D; // char[18] } namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xCC0; - constexpr std::ptrdiff_t m_unAccountID = 0xCC4; - constexpr std::ptrdiff_t m_unTraceID = 0xCC8; - constexpr std::ptrdiff_t m_rtGcTime = 0xCCC; - constexpr std::ptrdiff_t m_vecEndPos = 0xCD0; - constexpr std::ptrdiff_t m_vecStart = 0xCDC; - constexpr std::ptrdiff_t m_vecLeft = 0xCE8; - constexpr std::ptrdiff_t m_vecNormal = 0xCF4; - constexpr std::ptrdiff_t m_nPlayer = 0xD00; - constexpr std::ptrdiff_t m_nEntity = 0xD04; - constexpr std::ptrdiff_t m_nHitbox = 0xD08; - constexpr std::ptrdiff_t m_flCreationTime = 0xD0C; - constexpr std::ptrdiff_t m_nTintID = 0xD10; - constexpr std::ptrdiff_t m_nVersion = 0xD14; - constexpr std::ptrdiff_t m_ubSignature = 0xD15; - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA0; + constexpr std::ptrdiff_t m_nUniqueID = 0xCC0; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xCC4; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xCC8; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xCCC; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xCD0; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xCDC; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xCE8; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xCF4; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xD00; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xD04; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xD08; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xD0C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xD10; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xD14; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xD15; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA0; // CPlayerSprayDecalRenderHelper } namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x540; - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x544; - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x548; - constexpr std::ptrdiff_t m_flFadeTime = 0x54C; - constexpr std::ptrdiff_t m_bStartDisabled = 0x550; - constexpr std::ptrdiff_t m_bIsEnabled = 0x551; + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x540; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x544; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x548; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x551; // bool } namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x540; - constexpr std::ptrdiff_t m_Resolution = 0x544; - constexpr std::ptrdiff_t m_bFogEnable = 0x548; - constexpr std::ptrdiff_t m_FogColor = 0x549; - constexpr std::ptrdiff_t m_flFogStart = 0x550; - constexpr std::ptrdiff_t m_flFogEnd = 0x554; - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x558; - constexpr std::ptrdiff_t m_bActive = 0x55C; - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x55D; - constexpr std::ptrdiff_t m_flAspectRatio = 0x560; - constexpr std::ptrdiff_t m_bNoSky = 0x564; - constexpr std::ptrdiff_t m_fBrightness = 0x568; - constexpr std::ptrdiff_t m_flZFar = 0x56C; - constexpr std::ptrdiff_t m_flZNear = 0x570; - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x574; - constexpr std::ptrdiff_t m_bDofEnabled = 0x575; - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x578; - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x57C; - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x580; - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x584; - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x588; - constexpr std::ptrdiff_t m_TargetFOV = 0x58C; - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x590; - constexpr std::ptrdiff_t m_bIsOn = 0x594; - constexpr std::ptrdiff_t m_pNext = 0x598; + constexpr std::ptrdiff_t m_FOV = 0x540; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x544; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x548; // bool + constexpr std::ptrdiff_t m_FogColor = 0x549; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x550; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x554; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x558; // float32 + constexpr std::ptrdiff_t m_bActive = 0x55C; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x55D; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x560; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x564; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x568; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x56C; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x570; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x574; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x575; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x578; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x57C; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x580; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x584; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x588; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x58C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x590; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x594; // bool + constexpr std::ptrdiff_t m_pNext = 0x598; // C_PointCamera* } namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A0; + constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A0; // float32 } namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xCF0; - constexpr std::ptrdiff_t m_bStartEnabled = 0xCF4; + constexpr std::ptrdiff_t m_hActivator = 0xCF0; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bStartEnabled = 0xCF4; // bool } namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xCF8; - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; - constexpr std::ptrdiff_t m_flWidth = 0xE84; - constexpr std::ptrdiff_t m_flHeight = 0xE88; - constexpr std::ptrdiff_t m_flDPI = 0xE8C; - constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; - constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; - constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; - constexpr std::ptrdiff_t m_unOrientation = 0xEA4; - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; - constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xCF8; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE84; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE88; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE8C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCF8; - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xCF9; - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xCFA; - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD00; - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEA0; - constexpr std::ptrdiff_t m_bIgnoreInput = 0xEC8; - constexpr std::ptrdiff_t m_bLit = 0xEC9; - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xECA; - constexpr std::ptrdiff_t m_flWidth = 0xECC; - constexpr std::ptrdiff_t m_flHeight = 0xED0; - constexpr std::ptrdiff_t m_flDPI = 0xED4; - constexpr std::ptrdiff_t m_flInteractDistance = 0xED8; - constexpr std::ptrdiff_t m_flDepthOffset = 0xEDC; - constexpr std::ptrdiff_t m_unOwnerContext = 0xEE0; - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEE4; - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEE8; - constexpr std::ptrdiff_t m_unOrientation = 0xEEC; - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF0; - constexpr std::ptrdiff_t m_vecCSSClasses = 0xEF8; - constexpr std::ptrdiff_t m_bOpaque = 0xF10; - constexpr std::ptrdiff_t m_bNoDepth = 0xF11; - constexpr std::ptrdiff_t m_bRenderBackface = 0xF12; - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF13; - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF14; - constexpr std::ptrdiff_t m_bGrabbable = 0xF15; - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF16; - constexpr std::ptrdiff_t m_bDisableMipGen = 0xF17; - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF18; + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCF8; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xCF9; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xCFA; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD00; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEA0; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xEC8; // bool + constexpr std::ptrdiff_t m_bLit = 0xEC9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xECA; // bool + constexpr std::ptrdiff_t m_flWidth = 0xECC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xED0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xED4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xED8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEDC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEE0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEE4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEE8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEEC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF0; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEF8; // C_NetworkUtlVectorBase< CUtlSymbolLarge > + constexpr std::ptrdiff_t m_bOpaque = 0xF10; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xF11; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xF12; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF13; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF14; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xF15; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF16; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xF17; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF18; // int32 } namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xF20; + constexpr std::ptrdiff_t m_messageText = 0xF20; // char[512] } namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0xE88; - constexpr std::ptrdiff_t m_bWasActive = 0xE89; - constexpr std::ptrdiff_t m_flEndTime = 0xE8C; - constexpr std::ptrdiff_t m_flStartTime = 0xE90; - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE94; - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xE98; - constexpr std::ptrdiff_t m_iszTitle = 0xEA0; - constexpr std::ptrdiff_t m_iszSpeakers = 0xEA8; - constexpr std::ptrdiff_t m_iNodeNumber = 0xEB0; - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEB4; - constexpr std::ptrdiff_t m_bListenedTo = 0xEB8; - constexpr std::ptrdiff_t m_hViewPosition = 0xEC8; - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xECC; + constexpr std::ptrdiff_t m_bActive = 0xE88; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xE89; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xE8C; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xE90; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE94; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xE98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xEA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xEA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xEB0; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEB4; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xEB8; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xEC8; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xECC; // bool } namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x540; - constexpr std::ptrdiff_t m_bDisabledOld = 0x541; - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x542; - constexpr std::ptrdiff_t m_nInputType = 0x544; - constexpr std::ptrdiff_t m_hRemapLineStart = 0x548; - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x54C; - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x550; - constexpr std::ptrdiff_t m_flDisengageDistance = 0x554; - constexpr std::ptrdiff_t m_flEngageDistance = 0x558; - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x55C; - constexpr std::ptrdiff_t m_nOutputType = 0x560; - constexpr std::ptrdiff_t m_hOutputEntities = 0x568; - constexpr std::ptrdiff_t m_nHapticsType = 0x580; - constexpr std::ptrdiff_t m_nMomentumType = 0x584; - constexpr std::ptrdiff_t m_flMomentumModifier = 0x588; - constexpr std::ptrdiff_t m_flSnapValue = 0x58C; - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x590; - constexpr std::ptrdiff_t m_nRatchetType = 0x594; - constexpr std::ptrdiff_t m_flRatchetOffset = 0x598; - constexpr std::ptrdiff_t m_flInputOffset = 0x59C; - constexpr std::ptrdiff_t m_bEngaged = 0x5A0; - constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A1; - constexpr std::ptrdiff_t m_flPreviousValue = 0x5A4; - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5A8; - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5AC; + constexpr std::ptrdiff_t m_bDisabled = 0x540; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x541; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x542; // bool + constexpr std::ptrdiff_t m_nInputType = 0x544; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x548; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x54C; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x550; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x554; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x558; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x55C; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x560; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x568; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > + constexpr std::ptrdiff_t m_nHapticsType = 0x580; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x584; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x588; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x58C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x590; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x594; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x598; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x59C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x5A0; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A1; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5A8; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5AC; // Vector } namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCC8; - constexpr std::ptrdiff_t m_messageText = 0xCD8; - constexpr std::ptrdiff_t m_FontName = 0xED8; - constexpr std::ptrdiff_t m_bEnabled = 0xF18; - constexpr std::ptrdiff_t m_bFullbright = 0xF19; - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF1C; - constexpr std::ptrdiff_t m_flFontSize = 0xF20; - constexpr std::ptrdiff_t m_flDepthOffset = 0xF24; - constexpr std::ptrdiff_t m_Color = 0xF28; - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF2C; - constexpr std::ptrdiff_t m_nJustifyVertical = 0xF30; - constexpr std::ptrdiff_t m_nReorientMode = 0xF34; + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCC8; // bool + constexpr std::ptrdiff_t m_messageText = 0xCD8; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xED8; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xF18; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xF19; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF1C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xF20; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xF24; // float32 + constexpr std::ptrdiff_t m_Color = 0xF28; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF2C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xF30; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xF34; // PointWorldTextReorientMode_t } namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xCD8; - constexpr std::ptrdiff_t m_flFadeDuration = 0xCE0; - constexpr std::ptrdiff_t m_flMinLogExposure = 0xCE4; - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCE8; - constexpr std::ptrdiff_t m_flMinExposure = 0xCEC; - constexpr std::ptrdiff_t m_flMaxExposure = 0xCF0; - constexpr std::ptrdiff_t m_flExposureCompensation = 0xCF4; - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xCF8; - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xCFC; - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD00; - constexpr std::ptrdiff_t m_bMaster = 0xD04; - constexpr std::ptrdiff_t m_bExposureControl = 0xD05; - constexpr std::ptrdiff_t m_flRate = 0xD08; - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD0C; - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD10; - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD14; + constexpr std::ptrdiff_t m_hPostSettings = 0xCD8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + constexpr std::ptrdiff_t m_flFadeDuration = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD00; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xD04; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xD05; // bool + constexpr std::ptrdiff_t m_flRate = 0xD08; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD10; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD14; // float32 } namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0xCC8; - constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCD8; - constexpr std::ptrdiff_t m_pParticleDef = 0xCE0; - constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD08; - constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD10; - constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD11; - constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD12; - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD14; + constexpr std::ptrdiff_t m_flDensity = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCD8; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0xCE0; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD08; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD10; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD11; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD12; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD14; // int32 } namespace C_PredictedViewModel { - constexpr std::ptrdiff_t m_LagAnglesHistory = 0xEE8; - constexpr std::ptrdiff_t m_vPredictedOffset = 0xF00; + constexpr std::ptrdiff_t m_LagAnglesHistory = 0xEE8; // QAngle + constexpr std::ptrdiff_t m_vPredictedOffset = 0xF00; // Vector } namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x540; + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x540; // int8 } namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragPos = 0xE88; - constexpr std::ptrdiff_t m_ragAngles = 0xEA0; - constexpr std::ptrdiff_t m_flBlendWeight = 0xEB8; - constexpr std::ptrdiff_t m_hRagdollSource = 0xEBC; - constexpr std::ptrdiff_t m_iEyeAttachment = 0xEC0; - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEC4; - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xEC8; - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xEE0; + constexpr std::ptrdiff_t m_ragPos = 0xE88; // C_NetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_ragAngles = 0xEA0; // C_NetworkUtlVectorBase< QAngle > + constexpr std::ptrdiff_t m_flBlendWeight = 0xEB8; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xEBC; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEC0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEC4; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xEC8; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xEE0; // CUtlVector< int32 > } namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xEF8; - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xEFC; - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF00; - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF0C; - constexpr std::ptrdiff_t m_vecOffset = 0xF18; - constexpr std::ptrdiff_t m_parentTime = 0xF24; - constexpr std::ptrdiff_t m_bHasParent = 0xF28; + constexpr std::ptrdiff_t m_boneIndexAttached = 0xEF8; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xEFC; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF00; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF0C; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0xF18; // Vector + constexpr std::ptrdiff_t m_parentTime = 0xF24; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xF28; // bool } namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xF08; + constexpr std::ptrdiff_t m_bShowLight = 0xF08; // bool } namespace C_RetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; - constexpr std::ptrdiff_t m_iBombSite = 0x104; + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCC8; - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCCC; - constexpr std::ptrdiff_t m_bApplyWind = 0xCD0; - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCD4; - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCD8; - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCDC; - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE0; - constexpr std::ptrdiff_t m_flCurScroll = 0xCF8; - constexpr std::ptrdiff_t m_flScrollSpeed = 0xCFC; - constexpr std::ptrdiff_t m_RopeFlags = 0xD00; - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD08; - constexpr std::ptrdiff_t m_LightValues = 0xF80; - constexpr std::ptrdiff_t m_nSegments = 0xFF8; - constexpr std::ptrdiff_t m_hStartPoint = 0xFFC; - constexpr std::ptrdiff_t m_hEndPoint = 0x1000; - constexpr std::ptrdiff_t m_iStartAttachment = 0x1004; - constexpr std::ptrdiff_t m_iEndAttachment = 0x1005; - constexpr std::ptrdiff_t m_Subdiv = 0x1006; - constexpr std::ptrdiff_t m_RopeLength = 0x1008; - constexpr std::ptrdiff_t m_Slack = 0x100A; - constexpr std::ptrdiff_t m_TextureScale = 0x100C; - constexpr std::ptrdiff_t m_fLockedPoints = 0x1010; - constexpr std::ptrdiff_t m_nChangeCount = 0x1011; - constexpr std::ptrdiff_t m_Width = 0x1014; - constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1018; - constexpr std::ptrdiff_t m_hMaterial = 0x1028; - constexpr std::ptrdiff_t m_TextureHeight = 0x1030; - constexpr std::ptrdiff_t m_vecImpulse = 0x1034; - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1040; - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x104C; - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1050; - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1054; - constexpr std::ptrdiff_t m_vWindDir = 0x1058; - constexpr std::ptrdiff_t m_vColorMod = 0x1064; - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1070; - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1088; - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10A0; - constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; - constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; - constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; - constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCC8; // CBitVec< 10 > + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCCC; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xCD0; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCD4; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCD8; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCDC; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE0; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xCFC; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xD00; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD08; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_LightValues = 0xF80; // Vector[10] + constexpr std::ptrdiff_t m_nSegments = 0xFF8; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0xFFC; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_hEndPoint = 0x1000; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_iStartAttachment = 0x1004; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x1005; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x1006; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x1008; // int16 + constexpr std::ptrdiff_t m_Slack = 0x100A; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0x100C; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1010; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1011; // uint8 + constexpr std::ptrdiff_t m_Width = 0x1014; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1018; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x1028; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_TextureHeight = 0x1030; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x1034; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1040; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x104C; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1050; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1054; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x1058; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0x1064; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1070; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1088; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10A0; // bool + constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 } namespace C_RopeKeyframe_CPhysicsDelegate { - constexpr std::ptrdiff_t m_pKeyframe = 0x8; + constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* } namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x548; - constexpr std::ptrdiff_t m_bPaused = 0x549; - constexpr std::ptrdiff_t m_bMultiplayer = 0x54A; - constexpr std::ptrdiff_t m_bAutogenerated = 0x54B; - constexpr std::ptrdiff_t m_flForceClientTime = 0x54C; - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x550; - constexpr std::ptrdiff_t m_bClientOnly = 0x552; - constexpr std::ptrdiff_t m_hOwner = 0x554; - constexpr std::ptrdiff_t m_hActorList = 0x558; - constexpr std::ptrdiff_t m_bWasPlaying = 0x570; - constexpr std::ptrdiff_t m_QueuedEvents = 0x580; - constexpr std::ptrdiff_t m_flCurrentTime = 0x598; + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x548; // bool + constexpr std::ptrdiff_t m_bPaused = 0x549; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x54A; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x54B; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x550; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x552; // bool + constexpr std::ptrdiff_t m_hOwner = 0x554; // CHandle< C_BaseFlex > + constexpr std::ptrdiff_t m_hActorList = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > + constexpr std::ptrdiff_t m_bWasPlaying = 0x570; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x580; // CUtlVector< C_SceneEntity::QueuedEvents_t > + constexpr std::ptrdiff_t m_flCurrentTime = 0x598; // float32 } namespace C_SceneEntity_QueuedEvents_t { - constexpr std::ptrdiff_t starttime = 0x0; + constexpr std::ptrdiff_t starttime = 0x0; // float32 } namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0xFE0; + constexpr std::ptrdiff_t m_ShardDesc = 0xFE0; // shard_model_desc_t } namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x540; - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5D0; - constexpr std::ptrdiff_t m_bUseAngles = 0x5D4; - constexpr std::ptrdiff_t m_pNext = 0x5D8; + constexpr std::ptrdiff_t m_skyboxData = 0x540; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5D0; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x5D4; // bool + constexpr std::ptrdiff_t m_pNext = 0x5D8; // C_SkyCamera* } namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10F8; - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x10FC; - constexpr std::ptrdiff_t m_nRandomSeed = 0x1100; - constexpr std::ptrdiff_t m_vSmokeColor = 0x1104; - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1110; - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1120; - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1138; - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1139; + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10F8; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x10FC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1100; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x1104; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1110; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1120; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1138; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1139; // bool } namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x540; - constexpr std::ptrdiff_t m_bWasEnabled = 0x548; - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x550; - constexpr std::ptrdiff_t m_vPos = 0x558; + constexpr std::ptrdiff_t m_bDisabled = 0x540; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x548; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x558; // Vector } namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x568; - constexpr std::ptrdiff_t m_vMax = 0x574; + constexpr std::ptrdiff_t m_vMin = 0x568; // Vector + constexpr std::ptrdiff_t m_vMax = 0x574; // Vector } namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x568; + constexpr std::ptrdiff_t m_flRadius = 0x568; // float32 } namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x540; - constexpr std::ptrdiff_t m_iszOperatorName = 0x548; - constexpr std::ptrdiff_t m_iszOpvarName = 0x550; - constexpr std::ptrdiff_t m_iOpvarIndex = 0x558; - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x55C; + constexpr std::ptrdiff_t m_iszStackName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x558; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x55C; // bool } namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xCC0; - constexpr std::ptrdiff_t m_Radius = 0xCC4; + constexpr std::ptrdiff_t m_flLightScale = 0xCC0; // float32 + constexpr std::ptrdiff_t m_Radius = 0xCC4; // float32 } namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCD8; - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCE0; - constexpr std::ptrdiff_t m_nAttachment = 0xCE4; - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCE8; - constexpr std::ptrdiff_t m_flFrame = 0xCEC; - constexpr std::ptrdiff_t m_flDieTime = 0xCF0; - constexpr std::ptrdiff_t m_nBrightness = 0xD00; - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD04; - constexpr std::ptrdiff_t m_flSpriteScale = 0xD08; - constexpr std::ptrdiff_t m_flScaleDuration = 0xD0C; - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD10; - constexpr std::ptrdiff_t m_flGlowProxySize = 0xD14; - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD18; - constexpr std::ptrdiff_t m_flLastTime = 0xD1C; - constexpr std::ptrdiff_t m_flMaxFrame = 0xD20; - constexpr std::ptrdiff_t m_flStartScale = 0xD24; - constexpr std::ptrdiff_t m_flDestScale = 0xD28; - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD2C; - constexpr std::ptrdiff_t m_nStartBrightness = 0xD30; - constexpr std::ptrdiff_t m_nDestBrightness = 0xD34; - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD38; - constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD40; - constexpr std::ptrdiff_t m_nSpriteWidth = 0xDE8; - constexpr std::ptrdiff_t m_nSpriteHeight = 0xDEC; + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCD8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCE0; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_nAttachment = 0xCE4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xCF0; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xD00; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD04; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xD08; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xD0C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD10; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD14; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD18; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xD1C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xD20; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xD24; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xD28; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD2C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xD30; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xD34; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD38; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD40; // CWeakHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDE8; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDEC; // int32 } namespace C_Sun { - constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC0; - constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCC4; - constexpr std::ptrdiff_t m_fdistNormalize = 0xCC8; - constexpr std::ptrdiff_t m_vSunPos = 0xCCC; - constexpr std::ptrdiff_t m_vDirection = 0xCD8; - constexpr std::ptrdiff_t m_iszEffectName = 0xCE8; - constexpr std::ptrdiff_t m_iszSSEffectName = 0xCF0; - constexpr std::ptrdiff_t m_clrOverlay = 0xCF8; - constexpr std::ptrdiff_t m_bOn = 0xCFC; - constexpr std::ptrdiff_t m_bmaxColor = 0xCFD; - constexpr std::ptrdiff_t m_flSize = 0xD00; - constexpr std::ptrdiff_t m_flHazeScale = 0xD04; - constexpr std::ptrdiff_t m_flRotation = 0xD08; - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD0C; - constexpr std::ptrdiff_t m_flAlphaHaze = 0xD10; - constexpr std::ptrdiff_t m_flAlphaScale = 0xD14; - constexpr std::ptrdiff_t m_flAlphaHdr = 0xD18; - constexpr std::ptrdiff_t m_flFarZScale = 0xD1C; + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC0; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCC4; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xCC8; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xCCC; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xCD8; // Vector + constexpr std::ptrdiff_t m_iszEffectName = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xCF8; // Color + constexpr std::ptrdiff_t m_bOn = 0xCFC; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xCFD; // bool + constexpr std::ptrdiff_t m_flSize = 0xD00; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xD04; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xD08; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD10; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD18; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xD1C; // float32 } namespace C_SunGlowOverlay { - constexpr std::ptrdiff_t m_bModulateByDot = 0xD0; + constexpr std::ptrdiff_t m_bModulateByDot = 0xD0; // bool } namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x540; - constexpr std::ptrdiff_t m_aPlayers = 0x558; - constexpr std::ptrdiff_t m_iScore = 0x570; - constexpr std::ptrdiff_t m_szTeamname = 0x574; + constexpr std::ptrdiff_t m_aPlayerControllers = 0x540; // C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > + constexpr std::ptrdiff_t m_aPlayers = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > + constexpr std::ptrdiff_t m_iScore = 0x570; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x574; // char[129] } namespace C_TeamRoundTimer { - constexpr std::ptrdiff_t m_bTimerPaused = 0x540; - constexpr std::ptrdiff_t m_flTimeRemaining = 0x544; - constexpr std::ptrdiff_t m_flTimerEndTime = 0x548; - constexpr std::ptrdiff_t m_bIsDisabled = 0x54C; - constexpr std::ptrdiff_t m_bShowInHUD = 0x54D; - constexpr std::ptrdiff_t m_nTimerLength = 0x550; - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x554; - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x558; - constexpr std::ptrdiff_t m_bAutoCountdown = 0x55C; - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x560; - constexpr std::ptrdiff_t m_nState = 0x564; - constexpr std::ptrdiff_t m_bStartPaused = 0x568; - constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x569; - constexpr std::ptrdiff_t m_flTotalTime = 0x56C; - constexpr std::ptrdiff_t m_bStopWatchTimer = 0x570; - constexpr std::ptrdiff_t m_bFireFinished = 0x571; - constexpr std::ptrdiff_t m_bFire5MinRemain = 0x572; - constexpr std::ptrdiff_t m_bFire4MinRemain = 0x573; - constexpr std::ptrdiff_t m_bFire3MinRemain = 0x574; - constexpr std::ptrdiff_t m_bFire2MinRemain = 0x575; - constexpr std::ptrdiff_t m_bFire1MinRemain = 0x576; - constexpr std::ptrdiff_t m_bFire30SecRemain = 0x577; - constexpr std::ptrdiff_t m_bFire10SecRemain = 0x578; - constexpr std::ptrdiff_t m_bFire5SecRemain = 0x579; - constexpr std::ptrdiff_t m_bFire4SecRemain = 0x57A; - constexpr std::ptrdiff_t m_bFire3SecRemain = 0x57B; - constexpr std::ptrdiff_t m_bFire2SecRemain = 0x57C; - constexpr std::ptrdiff_t m_bFire1SecRemain = 0x57D; - constexpr std::ptrdiff_t m_nOldTimerLength = 0x580; - constexpr std::ptrdiff_t m_nOldTimerState = 0x584; + constexpr std::ptrdiff_t m_bTimerPaused = 0x540; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x544; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x548; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x54C; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x54D; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x550; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x554; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x558; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x55C; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x560; // int32 + constexpr std::ptrdiff_t m_nState = 0x564; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x568; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x569; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x56C; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x570; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x571; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x572; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x573; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x574; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x575; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x576; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x577; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x578; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x579; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x57A; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x57B; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x57C; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x57D; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x580; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x584; // int32 } namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xCC0; - constexpr std::ptrdiff_t m_flFPS = 0xCC4; - constexpr std::ptrdiff_t m_hPositionKeys = 0xCC8; - constexpr std::ptrdiff_t m_hRotationKeys = 0xCD0; - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCD8; - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCE4; - constexpr std::ptrdiff_t m_flStartTime = 0xCF0; - constexpr std::ptrdiff_t m_flStartFrame = 0xCF4; + constexpr std::ptrdiff_t m_bLoop = 0xCC0; // bool + constexpr std::ptrdiff_t m_flFPS = 0xCC4; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xCC8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hRotationKeys = 0xCD0; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCD8; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCE4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xCF4; // float32 } namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x540; - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x544; - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x548; - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x54C; - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x550; - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x554; - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x558; - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x55C; + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x540; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x544; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x548; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x54C; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x550; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x554; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x558; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x55C; // float32 } namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; - constexpr std::ptrdiff_t m_flFluidDensity = 0xCE8; + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xCE8; // float32 } namespace C_ViewmodelWeapon { - constexpr std::ptrdiff_t m_worldModel = 0xE80; + constexpr std::ptrdiff_t m_worldModel = 0xE80; // char* } namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x550; - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x554; - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x558; - constexpr std::ptrdiff_t m_nPotentialVotes = 0x56C; - constexpr std::ptrdiff_t m_bVotesDirty = 0x570; - constexpr std::ptrdiff_t m_bTypeDirty = 0x571; - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x572; + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x550; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x554; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x558; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x56C; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x570; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x571; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x572; // bool } namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x18E0; - constexpr std::ptrdiff_t m_bRedraw = 0x18F8; + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x18E0; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x18F8; // bool } namespace C_WeaponShield { - constexpr std::ptrdiff_t m_flDisplayHealth = 0x1900; + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1900; // float32 } namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x1900; + constexpr std::ptrdiff_t m_fFireTime = 0x1900; // GameTime_t } namespace C_fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; - constexpr std::ptrdiff_t m_OldColor = 0x10; - constexpr std::ptrdiff_t m_flOldStart = 0x14; - constexpr std::ptrdiff_t m_flOldEnd = 0x18; - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; - constexpr std::ptrdiff_t m_NewColor = 0x28; - constexpr std::ptrdiff_t m_flNewStart = 0x2C; - constexpr std::ptrdiff_t m_flNewEnd = 0x30; - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle< C_FogController > + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } namespace CompMatMutatorCondition_t { - constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; - constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; - constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; - constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; - constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; + constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t + constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; // bool } namespace CompMatPropertyMutator_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; - constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; - constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; - constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; - constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; - constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; - constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; - constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; - constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; - constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; - constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2D8; - constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2E0; - constexpr std::ptrdiff_t m_nResolution = 0x2E8; - constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2EC; - constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ED; - constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2EE; - constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x2F0; - constexpr std::ptrdiff_t m_vecConditionalMutators = 0x308; - constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x320; - constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x328; - constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x330; - constexpr std::ptrdiff_t m_vecDrawText_Position = 0x338; - constexpr std::ptrdiff_t m_colDrawText_Color = 0x340; - constexpr std::ptrdiff_t m_strDrawText_Font = 0x348; - constexpr std::ptrdiff_t m_vecConditions = 0x350; + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t + constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; // CUtlString + constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString + constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t + constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString + constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString + constexpr std::ptrdiff_t m_nResolution = 0x2E8; // int32 + constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2EC; // bool + constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ED; // bool + constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2EE; // bool + constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x2F0; // CUtlVector< CompMatPropertyMutator_t > + constexpr std::ptrdiff_t m_vecConditionalMutators = 0x308; // CUtlVector< CompMatPropertyMutator_t > + constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x320; // CUtlString + constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x328; // CUtlString + constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x330; // CUtlString + constexpr std::ptrdiff_t m_vecDrawText_Position = 0x338; // Vector2D + constexpr std::ptrdiff_t m_colDrawText_Color = 0x340; // Color + constexpr std::ptrdiff_t m_strDrawText_Font = 0x348; // CUtlString + constexpr std::ptrdiff_t m_vecConditions = 0x350; // CUtlVector< CompMatMutatorCondition_t > } namespace CompositeMaterialAssemblyProcedure_t { - constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; - constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; - constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; - constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; + constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector< CResourceName > + constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector< CompositeMaterialMatchFilter_t > + constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; // CUtlVector< CompositeMaterialInputContainer_t > + constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; // CUtlVector< CompMatPropertyMutator_t > } namespace CompositeMaterialEditorPoint_t { - constexpr std::ptrdiff_t m_ModelName = 0x0; - constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; - constexpr std::ptrdiff_t m_flCycle = 0xE4; - constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; - constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; - constexpr std::ptrdiff_t m_ChildModelName = 0x100; - constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; - constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; + constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceName + constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 + constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32 + constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3 + constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool + constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceName + constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector< CompositeMaterialAssemblyProcedure_t > + constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; // CUtlVector< CompositeMaterial_t > } namespace CompositeMaterialInputContainer_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; - constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; - constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; - constexpr std::ptrdiff_t m_strAttrName = 0xE8; - constexpr std::ptrdiff_t m_strAlias = 0xF0; - constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; - constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; - constexpr std::ptrdiff_t m_bExposeExternally = 0x118; + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t + constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; // CResourceName + constexpr std::ptrdiff_t m_strAttrName = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_strAlias = 0xF0; // CUtlString + constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; // CUtlVector< CompositeMaterialInputLooseVariable_t > + constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; // CUtlString + constexpr std::ptrdiff_t m_bExposeExternally = 0x118; // bool } namespace CompositeMaterialInputLooseVariable_t { - constexpr std::ptrdiff_t m_strName = 0x0; - constexpr std::ptrdiff_t m_bExposeExternally = 0x8; - constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; - constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; - constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; - constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; - constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; - constexpr std::ptrdiff_t m_nVariableType = 0x38; - constexpr std::ptrdiff_t m_bValueBoolean = 0x3C; - constexpr std::ptrdiff_t m_nValueIntX = 0x40; - constexpr std::ptrdiff_t m_nValueIntY = 0x44; - constexpr std::ptrdiff_t m_nValueIntZ = 0x48; - constexpr std::ptrdiff_t m_nValueIntW = 0x4C; - constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; - constexpr std::ptrdiff_t m_flValueFloatX = 0x54; - constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; - constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; - constexpr std::ptrdiff_t m_flValueFloatY = 0x60; - constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; - constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; - constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; - constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; - constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; - constexpr std::ptrdiff_t m_flValueFloatW = 0x78; - constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; - constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; - constexpr std::ptrdiff_t m_cValueColor4 = 0x84; - constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; - constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; - constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x170; - constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x178; - constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x258; - constexpr std::ptrdiff_t m_nTextureType = 0x260; - constexpr std::ptrdiff_t m_strString = 0x268; + constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool + constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; // bool + constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; // CUtlString + constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString + constexpr std::ptrdiff_t m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t + constexpr std::ptrdiff_t m_bValueBoolean = 0x3C; // bool + constexpr std::ptrdiff_t m_nValueIntX = 0x40; // int32 + constexpr std::ptrdiff_t m_nValueIntY = 0x44; // int32 + constexpr std::ptrdiff_t m_nValueIntZ = 0x48; // int32 + constexpr std::ptrdiff_t m_nValueIntW = 0x4C; // int32 + constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; // bool + constexpr std::ptrdiff_t m_flValueFloatX = 0x54; // float32 + constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; // float32 + constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; // float32 + constexpr std::ptrdiff_t m_flValueFloatY = 0x60; // float32 + constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; // float32 + constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; // float32 + constexpr std::ptrdiff_t m_flValueFloatW = 0x78; // float32 + constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; // float32 + constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; // float32 + constexpr std::ptrdiff_t m_cValueColor4 = 0x84; // Color + constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t + constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; // CResourceName + constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x170; // CUtlString + constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x178; // CResourceName + constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x258; // CUtlString + constexpr std::ptrdiff_t m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t + constexpr std::ptrdiff_t m_strString = 0x268; // CUtlString } namespace CompositeMaterialMatchFilter_t { - constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; - constexpr std::ptrdiff_t m_strMatchFilter = 0x8; - constexpr std::ptrdiff_t m_strMatchValue = 0x10; - constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; + constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t + constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strMatchValue = 0x10; // CUtlString + constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; // bool } namespace CompositeMaterial_t { - constexpr std::ptrdiff_t m_TargetKVs = 0x8; - constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; - constexpr std::ptrdiff_t m_FinalKVs = 0x28; - constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x40; + constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3 + constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3 + constexpr std::ptrdiff_t m_FinalKVs = 0x28; // KeyValues3 + constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x40; // CUtlVector< GeneratedTextureHandle_t > } namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; - constexpr std::ptrdiff_t m_timestamp = 0xC; - constexpr std::ptrdiff_t m_timescale = 0x10; - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t } namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; - constexpr std::ptrdiff_t m_timestamp = 0xC; - constexpr std::ptrdiff_t m_timescale = 0x10; + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 } namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; - constexpr std::ptrdiff_t m_Values = 0x34; + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } namespace GeneratedTextureHandle_t { - constexpr std::ptrdiff_t m_strBitmapName = 0x0; + constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString } namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; - constexpr std::ptrdiff_t m_Transforms = 0x30; - constexpr std::ptrdiff_t m_hOwner = 0x48; - constexpr std::ptrdiff_t m_bDirty = 0x68; + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase< CTransform > + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle< C_BaseEntity > + constexpr std::ptrdiff_t m_bDirty = 0x68; // bool } namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; - constexpr std::ptrdiff_t m_nCost = 0x34; - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; - constexpr std::ptrdiff_t m_hItem = 0x40; + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } namespace TimedEvent { - constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; - constexpr std::ptrdiff_t m_fNextEvent = 0x4; + constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; // float32 + constexpr std::ptrdiff_t m_fNextEvent = 0x4; // float32 } namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; - constexpr std::ptrdiff_t m_nEntityId = 0x20; - constexpr std::ptrdiff_t m_nOwnerId = 0x24; - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; - constexpr std::ptrdiff_t qAngle = 0x34; - constexpr std::ptrdiff_t nIndex = 0x40; + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; - constexpr std::ptrdiff_t m_nCount = 0x32; + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 } namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > } namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; - constexpr std::ptrdiff_t soundscapeIndex = 0x68; - constexpr std::ptrdiff_t localBits = 0x6C; - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; - constexpr std::ptrdiff_t soundEventHash = 0x74; + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; - constexpr std::ptrdiff_t colorPrimary = 0x14; - constexpr std::ptrdiff_t colorSecondary = 0x18; - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; - constexpr std::ptrdiff_t start = 0x24; - constexpr std::ptrdiff_t end = 0x28; - constexpr std::ptrdiff_t farz = 0x2C; - constexpr std::ptrdiff_t maxdensity = 0x30; - constexpr std::ptrdiff_t exponent = 0x34; - constexpr std::ptrdiff_t HDRColorScale = 0x38; - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; - constexpr std::ptrdiff_t startLerpTo = 0x44; - constexpr std::ptrdiff_t endLerpTo = 0x48; - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; - constexpr std::ptrdiff_t lerptime = 0x50; - constexpr std::ptrdiff_t duration = 0x54; - constexpr std::ptrdiff_t blendtobackground = 0x58; - constexpr std::ptrdiff_t scattering = 0x5C; - constexpr std::ptrdiff_t locallightscale = 0x60; - constexpr std::ptrdiff_t enable = 0x64; - constexpr std::ptrdiff_t blend = 0x65; - constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; - constexpr std::ptrdiff_t m_bPadding = 0x67; + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool } namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; - constexpr std::ptrdiff_t m_hMaterial = 0x10; - constexpr std::ptrdiff_t m_solid = 0x18; - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; - constexpr std::ptrdiff_t m_bHasParent = 0x54; - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; - constexpr std::ptrdiff_t m_LightGroup = 0x5C; + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase< Vector2D > + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + constexpr std::ptrdiff_t m_LightGroup = 0x5C; // CUtlStringToken } namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; - constexpr std::ptrdiff_t origin = 0xC; - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; - constexpr std::ptrdiff_t fog = 0x20; - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // Vector + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } \ No newline at end of file diff --git a/generated/client.dll.rs b/generated/client.dll.rs index 3419d89..7440f64 100644 --- a/generated/client.dll.rs +++ b/generated/client.dll.rs @@ -1,3690 +1,3690 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; - pub const m_Name: usize = 0x30; - pub const m_AssociatedEntities: usize = 0x38; - pub const m_AssociatedEntityNames: usize = 0x50; + pub const m_Handle: usize = 0x28; // ModelConfigHandle_t + pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; - pub const m_PredNetByteVariables: usize = 0x20; - pub const m_PredNetUInt16Variables: usize = 0x38; - pub const m_PredNetIntVariables: usize = 0x50; - pub const m_PredNetUInt32Variables: usize = 0x68; - pub const m_PredNetUInt64Variables: usize = 0x80; - pub const m_PredNetFloatVariables: usize = 0x98; - pub const m_PredNetVectorVariables: usize = 0xB0; - pub const m_PredNetQuaternionVariables: usize = 0xC8; - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xE0; - pub const m_OwnerOnlyPredNetByteVariables: usize = 0xF8; - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x110; - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x128; - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x140; - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x158; - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x170; - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x188; - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1A0; - pub const m_nBoolVariablesCount: usize = 0x1B8; - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1BC; - pub const m_nRandomSeedOffset: usize = 0x1C0; - pub const m_flLastTeleportTime: usize = 0x1C4; + pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase< uint32 > + pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase< uint8 > + pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase< uint16 > + pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase< int32 > + pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase< uint32 > + pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase< uint64 > + pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase< float32 > + pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase< Vector > + pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase< Quaternion > + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xE0; // C_NetworkUtlVectorBase< uint32 > + pub const m_OwnerOnlyPredNetByteVariables: usize = 0xF8; // C_NetworkUtlVectorBase< uint8 > + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x110; // C_NetworkUtlVectorBase< uint16 > + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x128; // C_NetworkUtlVectorBase< int32 > + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x140; // C_NetworkUtlVectorBase< uint32 > + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x158; // C_NetworkUtlVectorBase< uint64 > + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x170; // C_NetworkUtlVectorBase< float32 > + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x188; // C_NetworkUtlVectorBase< Vector > + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1A0; // C_NetworkUtlVectorBase< Quaternion > + pub const m_nBoolVariablesCount: usize = 0x1B8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1BC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1C0; // int32 + pub const m_flLastTeleportTime: usize = 0x1C4; // float32 } pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; - pub const m_pManager: usize = 0x58; + pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > + pub const m_pManager: usize = 0x58; // CAttributeManager* } pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; - pub const m_iReapplyProvisionParity: usize = 0x20; - pub const m_hOuter: usize = 0x24; - pub const m_bPreventLoopback: usize = 0x28; - pub const m_ProviderType: usize = 0x2C; - pub const m_CachedResults: usize = 0x30; + pub const m_Providers: usize = 0x8; // CUtlVector< CHandle< C_BaseEntity > > + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle< C_BaseEntity > + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector< CAttributeManager::cached_attribute_float_t > } pub mod CAttributeManager_cached_attribute_float_t { - pub const flIn: usize = 0x0; - pub const iAttribHook: usize = 0x8; - pub const flOut: usize = 0x10; + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 } pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xCC0; - pub const m_bShouldAnimateDuringGameplayPause: usize = 0xCC1; - pub const m_bSuppressAnimEventSounds: usize = 0xCC3; - pub const m_bAnimGraphUpdateEnabled: usize = 0xCD0; - pub const m_flMaxSlopeDistance: usize = 0xCD4; - pub const m_vLastSlopeCheckPos: usize = 0xCD8; - pub const m_vecForce: usize = 0xCE8; - pub const m_nForceBone: usize = 0xCF4; - pub const m_pClientsideRagdoll: usize = 0xCF8; - pub const m_bBuiltRagdoll: usize = 0xD00; - pub const m_pRagdollPose: usize = 0xD18; - pub const m_bClientRagdoll: usize = 0xD20; - pub const m_bHasAnimatedMaterialAttributes: usize = 0xD30; + pub const m_bInitiallyPopulateInterpHistory: usize = 0xCC0; // bool + pub const m_bShouldAnimateDuringGameplayPause: usize = 0xCC1; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xCC3; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xCD0; // bool + pub const m_flMaxSlopeDistance: usize = 0xCD4; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xCD8; // Vector + pub const m_vecForce: usize = 0xCE8; // Vector + pub const m_nForceBone: usize = 0xCF4; // int32 + pub const m_pClientsideRagdoll: usize = 0xCF8; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD00; // bool + pub const m_pRagdollPose: usize = 0xD18; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0xD20; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xD30; // bool } pub mod CBaseAnimGraphController { - pub const m_baseLayer: usize = 0x18; - pub const m_animGraphNetworkedVars: usize = 0x40; - pub const m_bSequenceFinished: usize = 0x1320; - pub const m_flLastEventCycle: usize = 0x1324; - pub const m_flLastEventAnimTime: usize = 0x1328; - pub const m_flPlaybackRate: usize = 0x132C; - pub const m_flPrevAnimTime: usize = 0x1334; - pub const m_bClientSideAnimation: usize = 0x1338; - pub const m_bNetworkedAnimationInputsChanged: usize = 0x1339; - pub const m_nPrevNewSequenceParity: usize = 0x133A; - pub const m_nPrevResetEventsParity: usize = 0x133B; - pub const m_nNewSequenceParity: usize = 0x133C; - pub const m_nResetEventsParity: usize = 0x1340; - pub const m_nAnimLoopMode: usize = 0x1344; - pub const m_hAnimationUpdate: usize = 0x13E4; - pub const m_hLastAnimEventSequence: usize = 0x13E8; + pub const m_baseLayer: usize = 0x18; // CNetworkedSequenceOperation + pub const m_animGraphNetworkedVars: usize = 0x40; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x1320; // bool + pub const m_flLastEventCycle: usize = 0x1324; // float32 + pub const m_flLastEventAnimTime: usize = 0x1328; // float32 + pub const m_flPlaybackRate: usize = 0x132C; // CNetworkedQuantizedFloat + pub const m_flPrevAnimTime: usize = 0x1334; // float32 + pub const m_bClientSideAnimation: usize = 0x1338; // bool + pub const m_bNetworkedAnimationInputsChanged: usize = 0x1339; // bool + pub const m_nPrevNewSequenceParity: usize = 0x133A; // uint8 + pub const m_nPrevResetEventsParity: usize = 0x133B; // uint8 + pub const m_nNewSequenceParity: usize = 0x133C; // int32 + pub const m_nResetEventsParity: usize = 0x1340; // int32 + pub const m_nAnimLoopMode: usize = 0x1344; // AnimLoopMode_t + pub const m_hAnimationUpdate: usize = 0x13E4; // AnimationUpdateListHandle_t + pub const m_hLastAnimEventSequence: usize = 0x13E8; // HSequence } pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x548; - pub const m_CommandContext: usize = 0x550; - pub const m_nInButtonsWhichAreToggles: usize = 0x5D0; - pub const m_nTickBase: usize = 0x5D8; - pub const m_hPawn: usize = 0x5DC; - pub const m_hPredictedPawn: usize = 0x5E0; - pub const m_nSplitScreenSlot: usize = 0x5E4; - pub const m_hSplitOwner: usize = 0x5E8; - pub const m_hSplitScreenPlayers: usize = 0x5F0; - pub const m_bIsHLTV: usize = 0x608; - pub const m_iConnected: usize = 0x60C; - pub const m_iszPlayerName: usize = 0x610; - pub const m_steamID: usize = 0x698; - pub const m_bIsLocalPlayerController: usize = 0x6A0; - pub const m_iDesiredFOV: usize = 0x6A4; + pub const m_nFinalPredictedTick: usize = 0x548; // int32 + pub const m_CommandContext: usize = 0x550; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x5D0; // uint64 + pub const m_nTickBase: usize = 0x5D8; // uint32 + pub const m_hPawn: usize = 0x5DC; // CHandle< C_BasePlayerPawn > + pub const m_hPredictedPawn: usize = 0x5E0; // CHandle< C_BasePlayerPawn > + pub const m_nSplitScreenSlot: usize = 0x5E4; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x5E8; // CHandle< CBasePlayerController > + pub const m_hSplitScreenPlayers: usize = 0x5F0; // CUtlVector< CHandle< CBasePlayerController > > + pub const m_bIsHLTV: usize = 0x608; // bool + pub const m_iConnected: usize = 0x60C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x610; // char[128] + pub const m_steamID: usize = 0x698; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x6A0; // bool + pub const m_iDesiredFOV: usize = 0x6A4; // uint32 } pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; - pub const m_flHeadDamageMultiplier: usize = 0x108; - pub const m_flChestDamageMultiplier: usize = 0x118; - pub const m_flStomachDamageMultiplier: usize = 0x128; - pub const m_flArmDamageMultiplier: usize = 0x138; - pub const m_flLegDamageMultiplier: usize = 0x148; - pub const m_flHoldBreathTime: usize = 0x158; - pub const m_flDrowningDamageInterval: usize = 0x15C; - pub const m_nDrowningDamageInitial: usize = 0x160; - pub const m_nDrowningDamageMax: usize = 0x164; - pub const m_nWaterSpeed: usize = 0x168; - pub const m_flUseRange: usize = 0x16C; - pub const m_flUseAngleTolerance: usize = 0x170; - pub const m_flCrouchTime: usize = 0x174; + pub const m_sModelName: usize = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 } pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; - pub const m_bBuiltRightHanded: usize = 0x108; - pub const m_bAllowFlipping: usize = 0x109; - pub const m_bIsFullAuto: usize = 0x10A; - pub const m_nNumBullets: usize = 0x10C; - pub const m_sMuzzleAttachment: usize = 0x110; - pub const m_szMuzzleFlashParticle: usize = 0x118; - pub const m_iFlags: usize = 0x1F8; - pub const m_nPrimaryAmmoType: usize = 0x1F9; - pub const m_nSecondaryAmmoType: usize = 0x1FA; - pub const m_iMaxClip1: usize = 0x1FC; - pub const m_iMaxClip2: usize = 0x200; - pub const m_iDefaultClip1: usize = 0x204; - pub const m_iDefaultClip2: usize = 0x208; - pub const m_iWeight: usize = 0x20C; - pub const m_bAutoSwitchTo: usize = 0x210; - pub const m_bAutoSwitchFrom: usize = 0x211; - pub const m_iRumbleEffect: usize = 0x214; - pub const m_aShootSounds: usize = 0x218; - pub const m_iSlot: usize = 0x238; - pub const m_iPosition: usize = 0x23C; + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_bIsFullAuto: usize = 0x10A; // bool + pub const m_nNumBullets: usize = 0x10C; // int32 + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_aShootSounds: usize = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > + pub const m_iSlot: usize = 0x238; // int32 + pub const m_iPosition: usize = 0x23C; // int32 } pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xE80; - pub const m_iShapeType: usize = 0xE84; - pub const m_bConformToCollisionBounds: usize = 0xE88; - pub const m_mPreferredCatchTransform: usize = 0xE8C; + pub const m_bModelOverrodeBlockLOS: usize = 0xE80; // bool + pub const m_iShapeType: usize = 0xE84; // int32 + pub const m_bConformToCollisionBounds: usize = 0xE88; // bool + pub const m_mPreferredCatchTransform: usize = 0xE8C; // matrix3x4_t } pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; - pub const __m_pChainEntity: usize = 0x20; + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer } pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x470; - pub const __m_pChainEntity: usize = 0x18B0; + pub const m_animationController: usize = 0x470; // CBaseAnimGraphController + pub const __m_pChainEntity: usize = 0x18B0; // CNetworkVarChainer } pub mod CBodyComponentBaseModelEntity { - pub const __m_pChainEntity: usize = 0x470; + pub const __m_pChainEntity: usize = 0x470; // CNetworkVarChainer } pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; - pub const __m_pChainEntity: usize = 0x1A0; + pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer } pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; - pub const __m_pChainEntity: usize = 0x440; + pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const __m_pChainEntity: usize = 0x440; // CNetworkVarChainer } pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xCC8; + pub const m_bBombPlantedHere: usize = 0xCC8; // bool } pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; + pub const m_flFluidDensity: usize = 0x18; // float32 } pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } pub mod CCSGameModeRules_Deathmatch { - pub const m_bFirstThink: usize = 0x30; - pub const m_bFirstThinkAfterConnected: usize = 0x31; - pub const m_flDMBonusStartTime: usize = 0x34; - pub const m_flDMBonusTimeLength: usize = 0x38; - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3C; + pub const m_bFirstThink: usize = 0x30; // bool + pub const m_bFirstThinkAfterConnected: usize = 0x31; // bool + pub const m_flDMBonusStartTime: usize = 0x34; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x38; // float32 + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3C; // int16 } pub mod CCSObserver_ObserverServices { - pub const m_hLastObserverTarget: usize = 0x58; - pub const m_vecObserverInterpolateOffset: usize = 0x5C; - pub const m_vecObserverInterpStartPos: usize = 0x68; - pub const m_flObsInterp_PathLength: usize = 0x74; - pub const m_qObsInterp_OrientationStart: usize = 0x80; - pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; - pub const m_obsInterpState: usize = 0xA0; - pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; + pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle + pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector + pub const m_vecObserverInterpStartPos: usize = 0x68; // Vector + pub const m_flObsInterp_PathLength: usize = 0x74; // float32 + pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion + pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion + pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t + pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool } pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x210; - pub const m_iFOVStart: usize = 0x214; - pub const m_flFOVTime: usize = 0x218; - pub const m_flFOVRate: usize = 0x21C; - pub const m_hZoomOwner: usize = 0x220; - pub const m_flLastShotFOV: usize = 0x224; + pub const m_iFOV: usize = 0x210; // uint32 + pub const m_iFOVStart: usize = 0x214; // uint32 + pub const m_flFOVTime: usize = 0x218; // GameTime_t + pub const m_flFOVRate: usize = 0x21C; // float32 + pub const m_hZoomOwner: usize = 0x220; // CHandle< C_BaseEntity > + pub const m_flLastShotFOV: usize = 0x224; // float32 } pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x6D0; - pub const m_pInventoryServices: usize = 0x6D8; - pub const m_pActionTrackingServices: usize = 0x6E0; - pub const m_pDamageServices: usize = 0x6E8; - pub const m_iPing: usize = 0x6F0; - pub const m_bHasCommunicationAbuseMute: usize = 0x6F4; - pub const m_szCrosshairCodes: usize = 0x6F8; - pub const m_iPendingTeamNum: usize = 0x700; - pub const m_flForceTeamTime: usize = 0x704; - pub const m_iCompTeammateColor: usize = 0x708; - pub const m_bEverPlayedOnTeam: usize = 0x70C; - pub const m_flPreviousForceJoinTeamTime: usize = 0x710; - pub const m_szClan: usize = 0x718; - pub const m_sSanitizedPlayerName: usize = 0x720; - pub const m_iCoachingTeam: usize = 0x728; - pub const m_nPlayerDominated: usize = 0x730; - pub const m_nPlayerDominatingMe: usize = 0x738; - pub const m_iCompetitiveRanking: usize = 0x740; - pub const m_iCompetitiveWins: usize = 0x744; - pub const m_iCompetitiveRankType: usize = 0x748; - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x74C; - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x750; - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x754; - pub const m_nEndMatchNextMapVote: usize = 0x758; - pub const m_unActiveQuestId: usize = 0x75C; - pub const m_nQuestProgressReason: usize = 0x760; - pub const m_unPlayerTvControlFlags: usize = 0x764; - pub const m_iDraftIndex: usize = 0x7D0; - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7D4; - pub const m_uiAbandonRecordedReason: usize = 0x7D8; - pub const m_bEverFullyConnected: usize = 0x7DC; - pub const m_bAbandonAllowsSurrender: usize = 0x7DD; - pub const m_bAbandonOffersInstantSurrender: usize = 0x7DE; - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7DF; - pub const m_bScoreReported: usize = 0x7E0; - pub const m_nDisconnectionTick: usize = 0x7E4; - pub const m_bControllingBot: usize = 0x7F0; - pub const m_bHasControlledBotThisRound: usize = 0x7F1; - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7F2; - pub const m_nBotsControlledThisRound: usize = 0x7F4; - pub const m_bCanControlObservedBot: usize = 0x7F8; - pub const m_hPlayerPawn: usize = 0x7FC; - pub const m_hObserverPawn: usize = 0x800; - pub const m_bPawnIsAlive: usize = 0x804; - pub const m_iPawnHealth: usize = 0x808; - pub const m_iPawnArmor: usize = 0x80C; - pub const m_bPawnHasDefuser: usize = 0x810; - pub const m_bPawnHasHelmet: usize = 0x811; - pub const m_nPawnCharacterDefIndex: usize = 0x812; - pub const m_iPawnLifetimeStart: usize = 0x814; - pub const m_iPawnLifetimeEnd: usize = 0x818; - pub const m_iPawnBotDifficulty: usize = 0x81C; - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x820; - pub const m_iScore: usize = 0x824; - pub const m_vecKills: usize = 0x828; - pub const m_iMVPs: usize = 0x840; - pub const m_bIsPlayerNameDirty: usize = 0x844; + pub const m_pInGameMoneyServices: usize = 0x6D0; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x6D8; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x6E0; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x6E8; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x6F0; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x6F4; // bool + pub const m_szCrosshairCodes: usize = 0x6F8; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x700; // uint8 + pub const m_flForceTeamTime: usize = 0x704; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x708; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x70C; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x710; // GameTime_t + pub const m_szClan: usize = 0x718; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x720; // CUtlString + pub const m_iCoachingTeam: usize = 0x728; // int32 + pub const m_nPlayerDominated: usize = 0x730; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x738; // uint64 + pub const m_iCompetitiveRanking: usize = 0x740; // int32 + pub const m_iCompetitiveWins: usize = 0x744; // int32 + pub const m_iCompetitiveRankType: usize = 0x748; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x74C; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x750; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x754; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x758; // int32 + pub const m_unActiveQuestId: usize = 0x75C; // uint16 + pub const m_nQuestProgressReason: usize = 0x760; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x764; // uint32 + pub const m_iDraftIndex: usize = 0x7D0; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7D4; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7D8; // uint32 + pub const m_bEverFullyConnected: usize = 0x7DC; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7DD; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7DE; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7DF; // bool + pub const m_bScoreReported: usize = 0x7E0; // bool + pub const m_nDisconnectionTick: usize = 0x7E4; // int32 + pub const m_bControllingBot: usize = 0x7F0; // bool + pub const m_bHasControlledBotThisRound: usize = 0x7F1; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7F2; // bool + pub const m_nBotsControlledThisRound: usize = 0x7F4; // int32 + pub const m_bCanControlObservedBot: usize = 0x7F8; // bool + pub const m_hPlayerPawn: usize = 0x7FC; // CHandle< C_CSPlayerPawn > + pub const m_hObserverPawn: usize = 0x800; // CHandle< C_CSObserverPawn > + pub const m_bPawnIsAlive: usize = 0x804; // bool + pub const m_iPawnHealth: usize = 0x808; // uint32 + pub const m_iPawnArmor: usize = 0x80C; // int32 + pub const m_bPawnHasDefuser: usize = 0x810; // bool + pub const m_bPawnHasHelmet: usize = 0x811; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x812; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x814; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x818; // int32 + pub const m_iPawnBotDifficulty: usize = 0x81C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x820; // CHandle< CCSPlayerController > + pub const m_iScore: usize = 0x824; // int32 + pub const m_vecKills: usize = 0x828; // C_NetworkUtlVectorBase< EKillTypes_t > + pub const m_iMVPs: usize = 0x840; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x844; // bool } pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; - pub const m_matchStats: usize = 0x90; - pub const m_iNumRoundKills: usize = 0x108; - pub const m_iNumRoundKillsHeadshots: usize = 0x10C; + pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x108; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x10C; // int32 } pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; - pub const m_DamageList: usize = 0x48; + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar< CDamageRecord > } pub mod CCSPlayerController_InGameMoneyServices { - pub const m_iAccount: usize = 0x40; - pub const m_iStartAccount: usize = 0x44; - pub const m_iTotalCashSpent: usize = 0x48; - pub const m_iCashSpentThisRound: usize = 0x4C; - pub const m_nPreviousAccount: usize = 0x50; + pub const m_iAccount: usize = 0x40; // int32 + pub const m_iStartAccount: usize = 0x44; // int32 + pub const m_iTotalCashSpent: usize = 0x48; // int32 + pub const m_iCashSpentThisRound: usize = 0x4C; // int32 + pub const m_nPreviousAccount: usize = 0x50; // int32 } pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; - pub const m_rank: usize = 0x44; - pub const m_nPersonaDataPublicLevel: usize = 0x5C; - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; - pub const m_vecTerroristLoadoutCache: usize = 0x70; - pub const m_vecCounterTerroristLoadoutCache: usize = 0xC0; + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_vecTerroristLoadoutCache: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > + pub const m_vecCounterTerroristLoadoutCache: usize = 0xC0; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > } pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; - pub const m_bIsRescuing: usize = 0x44; - pub const m_weaponPurchasesThisMatch: usize = 0x48; - pub const m_weaponPurchasesThisRound: usize = 0xA0; + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle< C_BasePlayerWeapon > + pub const m_bIsRescuing: usize = 0x44; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t } pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; + pub const m_totalHitsOnServer: usize = 0x40; // int32 } pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0x40; + pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > } pub mod CCSPlayer_CameraServices { - pub const m_flDeathCamTilt: usize = 0x228; + pub const m_flDeathCamTilt: usize = 0x228; // float32 } pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; - pub const m_hCarriedHostageProp: usize = 0x44; + pub const m_hCarriedHostage: usize = 0x40; // CHandle< C_BaseEntity > + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle< C_BaseEntity > } pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; - pub const m_bHasHelmet: usize = 0x41; - pub const m_bHasHeavyArmor: usize = 0x42; + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool } pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x210; - pub const m_vecLadderNormal: usize = 0x214; - pub const m_nLadderSurfacePropIndex: usize = 0x220; - pub const m_flDuckAmount: usize = 0x224; - pub const m_flDuckSpeed: usize = 0x228; - pub const m_bDuckOverride: usize = 0x22C; - pub const m_bDesiresDuck: usize = 0x22D; - pub const m_flDuckOffset: usize = 0x230; - pub const m_nDuckTimeMsecs: usize = 0x234; - pub const m_nDuckJumpTimeMsecs: usize = 0x238; - pub const m_nJumpTimeMsecs: usize = 0x23C; - pub const m_flLastDuckTime: usize = 0x240; - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; - pub const m_duckUntilOnGround: usize = 0x258; - pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; - pub const m_bInStuckTest: usize = 0x25A; - pub const m_flStuckCheckTime: usize = 0x268; - pub const m_nTraceCount: usize = 0x468; - pub const m_StuckLast: usize = 0x46C; - pub const m_bSpeedCropped: usize = 0x470; - pub const m_nOldWaterLevel: usize = 0x474; - pub const m_flWaterEntryTime: usize = 0x478; - pub const m_vecForward: usize = 0x47C; - pub const m_vecLeft: usize = 0x488; - pub const m_vecUp: usize = 0x494; - pub const m_vecPreviouslyPredictedOrigin: usize = 0x4A0; - pub const m_bOldJumpPressed: usize = 0x4AC; - pub const m_flJumpPressedTime: usize = 0x4B0; - pub const m_flJumpUntil: usize = 0x4B4; - pub const m_flJumpVel: usize = 0x4B8; - pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; - pub const m_nButtonDownMaskPrev: usize = 0x4C0; - pub const m_flOffsetTickCompleteTime: usize = 0x4C8; - pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; - pub const m_flStamina: usize = 0x4D0; - pub const m_bUpdatePredictedOriginAfterDataUpdate: usize = 0x4D4; + pub const m_flMaxFallVelocity: usize = 0x210; // float32 + pub const m_vecLadderNormal: usize = 0x214; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x220; // int32 + pub const m_flDuckAmount: usize = 0x224; // float32 + pub const m_flDuckSpeed: usize = 0x228; // float32 + pub const m_bDuckOverride: usize = 0x22C; // bool + pub const m_bDesiresDuck: usize = 0x22D; // bool + pub const m_flDuckOffset: usize = 0x230; // float32 + pub const m_nDuckTimeMsecs: usize = 0x234; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x238; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x23C; // uint32 + pub const m_flLastDuckTime: usize = 0x240; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D + pub const m_duckUntilOnGround: usize = 0x258; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool + pub const m_bInStuckTest: usize = 0x25A; // bool + pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2] + pub const m_nTraceCount: usize = 0x468; // int32 + pub const m_StuckLast: usize = 0x46C; // int32 + pub const m_bSpeedCropped: usize = 0x470; // bool + pub const m_nOldWaterLevel: usize = 0x474; // int32 + pub const m_flWaterEntryTime: usize = 0x478; // float32 + pub const m_vecForward: usize = 0x47C; // Vector + pub const m_vecLeft: usize = 0x488; // Vector + pub const m_vecUp: usize = 0x494; // Vector + pub const m_vecPreviouslyPredictedOrigin: usize = 0x4A0; // Vector + pub const m_bOldJumpPressed: usize = 0x4AC; // bool + pub const m_flJumpPressedTime: usize = 0x4B0; // float32 + pub const m_flJumpUntil: usize = 0x4B4; // float32 + pub const m_flJumpVel: usize = 0x4B8; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 + pub const m_flStamina: usize = 0x4D0; // float32 + pub const m_bUpdatePredictedOriginAfterDataUpdate: usize = 0x4D4; // bool } pub mod CCSPlayer_PingServices { - pub const m_hPlayerPing: usize = 0x40; + pub const m_hPlayerPing: usize = 0x40; // CHandle< C_BaseEntity > } pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; + pub const m_hViewModel: usize = 0x40; // CHandle< C_BaseViewModel >[3] } pub mod CCSPlayer_WaterServices { - pub const m_flWaterJumpTime: usize = 0x40; - pub const m_vecWaterJumpVel: usize = 0x44; - pub const m_flSwimSoundTime: usize = 0x50; + pub const m_flWaterJumpTime: usize = 0x40; // float32 + pub const m_vecWaterJumpVel: usize = 0x44; // Vector + pub const m_flSwimSoundTime: usize = 0x50; // float32 } pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xA8; - pub const m_bIsLookingAtWeapon: usize = 0xAC; - pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; + pub const m_flNextAttack: usize = 0xA8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool } pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x240; - pub const m_WeaponCategory: usize = 0x244; - pub const m_szViewModel: usize = 0x248; - pub const m_szPlayerModel: usize = 0x328; - pub const m_szWorldDroppedModel: usize = 0x408; - pub const m_szAimsightLensMaskModel: usize = 0x4E8; - pub const m_szMagazineModel: usize = 0x5C8; - pub const m_szHeatEffect: usize = 0x6A8; - pub const m_szEjectBrassEffect: usize = 0x788; - pub const m_szMuzzleFlashParticleAlt: usize = 0x868; - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x948; - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA28; - pub const m_szTracerParticle: usize = 0xB08; - pub const m_GearSlot: usize = 0xBE8; - pub const m_GearSlotPosition: usize = 0xBEC; - pub const m_DefaultLoadoutSlot: usize = 0xBF0; - pub const m_sWrongTeamMsg: usize = 0xBF8; - pub const m_nPrice: usize = 0xC00; - pub const m_nKillAward: usize = 0xC04; - pub const m_nPrimaryReserveAmmoMax: usize = 0xC08; - pub const m_nSecondaryReserveAmmoMax: usize = 0xC0C; - pub const m_bMeleeWeapon: usize = 0xC10; - pub const m_bHasBurstMode: usize = 0xC11; - pub const m_bIsRevolver: usize = 0xC12; - pub const m_bCannotShootUnderwater: usize = 0xC13; - pub const m_szName: usize = 0xC18; - pub const m_szAnimExtension: usize = 0xC20; - pub const m_eSilencerType: usize = 0xC28; - pub const m_nCrosshairMinDistance: usize = 0xC2C; - pub const m_nCrosshairDeltaDistance: usize = 0xC30; - pub const m_flCycleTime: usize = 0xC34; - pub const m_flMaxSpeed: usize = 0xC3C; - pub const m_flSpread: usize = 0xC44; - pub const m_flInaccuracyCrouch: usize = 0xC4C; - pub const m_flInaccuracyStand: usize = 0xC54; - pub const m_flInaccuracyJump: usize = 0xC5C; - pub const m_flInaccuracyLand: usize = 0xC64; - pub const m_flInaccuracyLadder: usize = 0xC6C; - pub const m_flInaccuracyFire: usize = 0xC74; - pub const m_flInaccuracyMove: usize = 0xC7C; - pub const m_flRecoilAngle: usize = 0xC84; - pub const m_flRecoilAngleVariance: usize = 0xC8C; - pub const m_flRecoilMagnitude: usize = 0xC94; - pub const m_flRecoilMagnitudeVariance: usize = 0xC9C; - pub const m_nTracerFrequency: usize = 0xCA4; - pub const m_flInaccuracyJumpInitial: usize = 0xCAC; - pub const m_flInaccuracyJumpApex: usize = 0xCB0; - pub const m_flInaccuracyReload: usize = 0xCB4; - pub const m_nRecoilSeed: usize = 0xCB8; - pub const m_nSpreadSeed: usize = 0xCBC; - pub const m_flTimeToIdleAfterFire: usize = 0xCC0; - pub const m_flIdleInterval: usize = 0xCC4; - pub const m_flAttackMovespeedFactor: usize = 0xCC8; - pub const m_flHeatPerShot: usize = 0xCCC; - pub const m_flInaccuracyPitchShift: usize = 0xCD0; - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCD4; - pub const m_flBotAudibleRange: usize = 0xCD8; - pub const m_szUseRadioSubtitle: usize = 0xCE0; - pub const m_bUnzoomsAfterShot: usize = 0xCE8; - pub const m_bHideViewModelWhenZoomed: usize = 0xCE9; - pub const m_nZoomLevels: usize = 0xCEC; - pub const m_nZoomFOV1: usize = 0xCF0; - pub const m_nZoomFOV2: usize = 0xCF4; - pub const m_flZoomTime0: usize = 0xCF8; - pub const m_flZoomTime1: usize = 0xCFC; - pub const m_flZoomTime2: usize = 0xD00; - pub const m_flIronSightPullUpSpeed: usize = 0xD04; - pub const m_flIronSightPutDownSpeed: usize = 0xD08; - pub const m_flIronSightFOV: usize = 0xD0C; - pub const m_flIronSightPivotForward: usize = 0xD10; - pub const m_flIronSightLooseness: usize = 0xD14; - pub const m_angPivotAngle: usize = 0xD18; - pub const m_vecIronSightEyePos: usize = 0xD24; - pub const m_nDamage: usize = 0xD30; - pub const m_flHeadshotMultiplier: usize = 0xD34; - pub const m_flArmorRatio: usize = 0xD38; - pub const m_flPenetration: usize = 0xD3C; - pub const m_flRange: usize = 0xD40; - pub const m_flRangeModifier: usize = 0xD44; - pub const m_flFlinchVelocityModifierLarge: usize = 0xD48; - pub const m_flFlinchVelocityModifierSmall: usize = 0xD4C; - pub const m_flRecoveryTimeCrouch: usize = 0xD50; - pub const m_flRecoveryTimeStand: usize = 0xD54; - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD58; - pub const m_flRecoveryTimeStandFinal: usize = 0xD5C; - pub const m_nRecoveryTransitionStartBullet: usize = 0xD60; - pub const m_nRecoveryTransitionEndBullet: usize = 0xD64; - pub const m_flThrowVelocity: usize = 0xD68; - pub const m_vSmokeColor: usize = 0xD6C; - pub const m_szAnimClass: usize = 0xD78; + pub const m_WeaponType: usize = 0x240; // CSWeaponType + pub const m_WeaponCategory: usize = 0x244; // CSWeaponCategory + pub const m_szViewModel: usize = 0x248; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szPlayerModel: usize = 0x328; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szWorldDroppedModel: usize = 0x408; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szAimsightLensMaskModel: usize = 0x4E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szMagazineModel: usize = 0x5C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szHeatEffect: usize = 0x6A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szEjectBrassEffect: usize = 0x788; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szMuzzleFlashParticleAlt: usize = 0x868; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x948; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szTracerParticle: usize = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_GearSlot: usize = 0xBE8; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBEC; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF0; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xBF8; // CUtlString + pub const m_nPrice: usize = 0xC00; // int32 + pub const m_nKillAward: usize = 0xC04; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC08; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC0C; // int32 + pub const m_bMeleeWeapon: usize = 0xC10; // bool + pub const m_bHasBurstMode: usize = 0xC11; // bool + pub const m_bIsRevolver: usize = 0xC12; // bool + pub const m_bCannotShootUnderwater: usize = 0xC13; // bool + pub const m_szName: usize = 0xC18; // CUtlString + pub const m_szAnimExtension: usize = 0xC20; // CUtlString + pub const m_eSilencerType: usize = 0xC28; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC2C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC30; // int32 + pub const m_flCycleTime: usize = 0xC34; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC3C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC44; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC4C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC7C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC84; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCA4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCAC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCB0; // float32 + pub const m_flInaccuracyReload: usize = 0xCB4; // float32 + pub const m_nRecoilSeed: usize = 0xCB8; // int32 + pub const m_nSpreadSeed: usize = 0xCBC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCC0; // float32 + pub const m_flIdleInterval: usize = 0xCC4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCC8; // float32 + pub const m_flHeatPerShot: usize = 0xCCC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCD0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCD4; // float32 + pub const m_flBotAudibleRange: usize = 0xCD8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCE0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCE8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCE9; // bool + pub const m_nZoomLevels: usize = 0xCEC; // int32 + pub const m_nZoomFOV1: usize = 0xCF0; // int32 + pub const m_nZoomFOV2: usize = 0xCF4; // int32 + pub const m_flZoomTime0: usize = 0xCF8; // float32 + pub const m_flZoomTime1: usize = 0xCFC; // float32 + pub const m_flZoomTime2: usize = 0xD00; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD04; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD08; // float32 + pub const m_flIronSightFOV: usize = 0xD0C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD10; // float32 + pub const m_flIronSightLooseness: usize = 0xD14; // float32 + pub const m_angPivotAngle: usize = 0xD18; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD24; // Vector + pub const m_nDamage: usize = 0xD30; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD34; // float32 + pub const m_flArmorRatio: usize = 0xD38; // float32 + pub const m_flPenetration: usize = 0xD3C; // float32 + pub const m_flRange: usize = 0xD40; // float32 + pub const m_flRangeModifier: usize = 0xD44; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD48; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD4C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD50; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD54; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD58; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD5C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD60; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD64; // int32 + pub const m_flThrowVelocity: usize = 0xD68; // float32 + pub const m_vSmokeColor: usize = 0xD6C; // Vector + pub const m_szAnimClass: usize = 0xD78; // CUtlString } pub mod CClientAlphaProperty { - pub const m_nRenderFX: usize = 0x10; - pub const m_nRenderMode: usize = 0x11; - pub const m_bAlphaOverride: usize = 0x0; - pub const m_bShadowAlphaOverride: usize = 0x0; - pub const m_nReserved: usize = 0x0; - pub const m_nAlpha: usize = 0x13; - pub const m_nDesyncOffset: usize = 0x14; - pub const m_nReserved2: usize = 0x16; - pub const m_nDistFadeStart: usize = 0x18; - pub const m_nDistFadeEnd: usize = 0x1A; - pub const m_flFadeScale: usize = 0x1C; - pub const m_flRenderFxStartTime: usize = 0x20; - pub const m_flRenderFxDuration: usize = 0x24; + pub const m_nRenderFX: usize = 0x10; // uint8 + pub const m_nRenderMode: usize = 0x11; // uint8 + pub const m_bAlphaOverride: usize = 0x0; // bitfield:1 + pub const m_bShadowAlphaOverride: usize = 0x0; // bitfield:1 + pub const m_nReserved: usize = 0x0; // bitfield:6 + pub const m_nAlpha: usize = 0x13; // uint8 + pub const m_nDesyncOffset: usize = 0x14; // uint16 + pub const m_nReserved2: usize = 0x16; // uint16 + pub const m_nDistFadeStart: usize = 0x18; // uint16 + pub const m_nDistFadeEnd: usize = 0x1A; // uint16 + pub const m_flFadeScale: usize = 0x1C; // float32 + pub const m_flRenderFxStartTime: usize = 0x20; // GameTime_t + pub const m_flRenderFxDuration: usize = 0x24; // float32 } pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; - pub const m_vecMins: usize = 0x40; - pub const m_vecMaxs: usize = 0x4C; - pub const m_usSolidFlags: usize = 0x5A; - pub const m_nSolidType: usize = 0x5B; - pub const m_triggerBloat: usize = 0x5C; - pub const m_nSurroundType: usize = 0x5D; - pub const m_CollisionGroup: usize = 0x5E; - pub const m_nEnablePhysics: usize = 0x5F; - pub const m_flBoundingRadius: usize = 0x60; - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; - pub const m_vecSurroundingMaxs: usize = 0x7C; - pub const m_vecSurroundingMins: usize = 0x88; - pub const m_vCapsuleCenter1: usize = 0x94; - pub const m_vCapsuleCenter2: usize = 0xA0; - pub const m_flCapsuleRadius: usize = 0xAC; + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 } pub mod CComicBook { - pub const m_CoverImage: usize = 0x8; - pub const m_XmlFile: usize = 0x18; + pub const m_CoverImage: usize = 0x8; // CPanoramaImageName + pub const m_XmlFile: usize = 0x18; // CUtlString } pub mod CCompositeMaterialEditorDoc { - pub const m_nVersion: usize = 0x8; - pub const m_Points: usize = 0x10; - pub const m_KVthumbnail: usize = 0x28; + pub const m_nVersion: usize = 0x8; // int32 + pub const m_Points: usize = 0x10; // CUtlVector< CompositeMaterialEditorPoint_t > + pub const m_KVthumbnail: usize = 0x28; // KeyValues3 } pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; - pub const m_PlayerRecipient: usize = 0x2C; - pub const m_hPlayerControllerDamager: usize = 0x30; - pub const m_hPlayerControllerRecipient: usize = 0x34; - pub const m_szPlayerDamagerName: usize = 0x38; - pub const m_szPlayerRecipientName: usize = 0x40; - pub const m_DamagerXuid: usize = 0x48; - pub const m_RecipientXuid: usize = 0x50; - pub const m_iDamage: usize = 0x58; - pub const m_iActualHealthRemoved: usize = 0x5C; - pub const m_iNumHits: usize = 0x60; - pub const m_iLastBulletUpdate: usize = 0x64; - pub const m_bIsOtherEnemy: usize = 0x68; - pub const m_killType: usize = 0x69; + pub const m_PlayerDamager: usize = 0x28; // CHandle< C_CSPlayerPawnBase > + pub const m_PlayerRecipient: usize = 0x2C; // CHandle< C_CSPlayerPawnBase > + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle< CCSPlayerController > + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle< CCSPlayerController > + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t } pub mod CDecalInfo { - pub const m_flAnimationScale: usize = 0x0; - pub const m_flAnimationLifeSpan: usize = 0x4; - pub const m_flPlaceTime: usize = 0x8; - pub const m_flFadeStartTime: usize = 0xC; - pub const m_flFadeDuration: usize = 0x10; - pub const m_nVBSlot: usize = 0x14; - pub const m_nBoneIndex: usize = 0x18; - pub const m_pNext: usize = 0x28; - pub const m_pPrev: usize = 0x30; - pub const m_nDecalMaterialIndex: usize = 0x90; + pub const m_flAnimationScale: usize = 0x0; // float32 + pub const m_flAnimationLifeSpan: usize = 0x4; // float32 + pub const m_flPlaceTime: usize = 0x8; // float32 + pub const m_flFadeStartTime: usize = 0xC; // float32 + pub const m_flFadeDuration: usize = 0x10; // float32 + pub const m_nVBSlot: usize = 0x14; // int32 + pub const m_nBoneIndex: usize = 0x18; // int32 + pub const m_pNext: usize = 0x28; // CDecalInfo* + pub const m_pPrev: usize = 0x30; // CDecalInfo* + pub const m_nDecalMaterialIndex: usize = 0x90; // int32 } pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; - pub const m_flValue: usize = 0x34; - pub const m_flInitialValue: usize = 0x38; - pub const m_nRefundableCurrency: usize = 0x3C; - pub const m_bSetBonus: usize = 0x40; + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool } pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; - pub const m_vStart: usize = 0x14; - pub const m_vNormal: usize = 0x20; - pub const m_vAngles: usize = 0x2C; - pub const m_hEntity: usize = 0x38; - pub const m_hOtherEntity: usize = 0x3C; - pub const m_flScale: usize = 0x40; - pub const m_flMagnitude: usize = 0x44; - pub const m_flRadius: usize = 0x48; - pub const m_nSurfaceProp: usize = 0x4C; - pub const m_nEffectIndex: usize = 0x50; - pub const m_nDamageType: usize = 0x58; - pub const m_nPenetrate: usize = 0x5C; - pub const m_nMaterial: usize = 0x5E; - pub const m_nHitBox: usize = 0x60; - pub const m_nColor: usize = 0x62; - pub const m_fFlags: usize = 0x63; - pub const m_nAttachmentIndex: usize = 0x64; - pub const m_nAttachmentName: usize = 0x68; - pub const m_iEffectName: usize = 0x6C; - pub const m_nExplosionType: usize = 0x6E; + pub const m_vOrigin: usize = 0x8; // Vector + pub const m_vStart: usize = 0x14; // Vector + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 } pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; - pub const m_name: usize = 0x18; - pub const m_designerName: usize = 0x20; - pub const m_flags: usize = 0x30; - pub const m_worldGroupId: usize = 0x38; - pub const m_fDataObjectTypes: usize = 0x3C; - pub const m_PathIndex: usize = 0x40; - pub const m_pPrev: usize = 0x58; - pub const m_pNext: usize = 0x60; - pub const m_pPrevByClass: usize = 0x68; - pub const m_pNextByClass: usize = 0x70; + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; - pub const m_pEntity: usize = 0x10; - pub const m_CScriptComponent: usize = 0x28; + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* } pub mod CFireOverlay { - pub const m_pOwner: usize = 0xD0; - pub const m_vBaseColors: usize = 0xD8; - pub const m_flScale: usize = 0x108; - pub const m_nGUID: usize = 0x10C; + pub const m_pOwner: usize = 0xD0; // C_FireSmoke* + pub const m_vBaseColors: usize = 0xD8; // Vector[4] + pub const m_flScale: usize = 0x108; // float32 + pub const m_nGUID: usize = 0x10C; // int32 } pub mod CFlashlightEffect { - pub const m_bIsOn: usize = 0x10; - pub const m_bMuzzleFlashEnabled: usize = 0x20; - pub const m_flMuzzleFlashBrightness: usize = 0x24; - pub const m_quatMuzzleFlashOrientation: usize = 0x30; - pub const m_vecMuzzleFlashOrigin: usize = 0x40; - pub const m_flFov: usize = 0x4C; - pub const m_flFarZ: usize = 0x50; - pub const m_flLinearAtten: usize = 0x54; - pub const m_bCastsShadows: usize = 0x58; - pub const m_flCurrentPullBackDist: usize = 0x5C; - pub const m_FlashlightTexture: usize = 0x60; - pub const m_MuzzleFlashTexture: usize = 0x68; - pub const m_textureName: usize = 0x70; + pub const m_bIsOn: usize = 0x10; // bool + pub const m_bMuzzleFlashEnabled: usize = 0x20; // bool + pub const m_flMuzzleFlashBrightness: usize = 0x24; // float32 + pub const m_quatMuzzleFlashOrientation: usize = 0x30; // Quaternion + pub const m_vecMuzzleFlashOrigin: usize = 0x40; // Vector + pub const m_flFov: usize = 0x4C; // float32 + pub const m_flFarZ: usize = 0x50; // float32 + pub const m_flLinearAtten: usize = 0x54; // float32 + pub const m_bCastsShadows: usize = 0x58; // bool + pub const m_flCurrentPullBackDist: usize = 0x5C; // float32 + pub const m_FlashlightTexture: usize = 0x60; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_MuzzleFlashTexture: usize = 0x68; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_textureName: usize = 0x70; // char[64] } pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xCC0; + pub const m_BuoyancyHelper: usize = 0xCC0; // CBuoyancyHelper } pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; - pub const m_pOwner: usize = 0x30; - pub const m_pParent: usize = 0x38; - pub const m_pChild: usize = 0x40; - pub const m_pNextSibling: usize = 0x48; - pub const m_hParent: usize = 0x70; - pub const m_vecOrigin: usize = 0x80; - pub const m_angRotation: usize = 0xB8; - pub const m_flScale: usize = 0xC4; - pub const m_vecAbsOrigin: usize = 0xC8; - pub const m_angAbsRotation: usize = 0xD4; - pub const m_flAbsScale: usize = 0xE0; - pub const m_nParentAttachmentOrBone: usize = 0xE4; - pub const m_bDebugAbsOriginChanges: usize = 0xE6; - pub const m_bDormant: usize = 0xE7; - pub const m_bForceParentToBeNetworked: usize = 0xE8; - pub const m_bDirtyHierarchy: usize = 0x0; - pub const m_bDirtyBoneMergeInfo: usize = 0x0; - pub const m_bNetworkedPositionChanged: usize = 0x0; - pub const m_bNetworkedAnglesChanged: usize = 0x0; - pub const m_bNetworkedScaleChanged: usize = 0x0; - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; - pub const m_bNotifyBoneTransformsChanged: usize = 0x0; - pub const m_bBoneMergeFlex: usize = 0x0; - pub const m_nLatchAbsOrigin: usize = 0x0; - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; - pub const m_nHierarchicalDepth: usize = 0xEB; - pub const m_nHierarchyType: usize = 0xEC; - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; - pub const m_name: usize = 0xF0; - pub const m_hierarchyAttachName: usize = 0x130; - pub const m_flZOffset: usize = 0x134; - pub const m_vRenderOrigin: usize = 0x138; + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xB8; // QAngle + pub const m_flScale: usize = 0xC4; // float32 + pub const m_vecAbsOrigin: usize = 0xC8; // Vector + pub const m_angAbsRotation: usize = 0xD4; // QAngle + pub const m_flAbsScale: usize = 0xE0; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool + pub const m_bDormant: usize = 0xE7; // bool + pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bNotifyBoneTransformsChanged: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 + pub const m_nHierarchyType: usize = 0xEC; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_name: usize = 0xF0; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken + pub const m_flZOffset: usize = 0x134; // float32 + pub const m_vRenderOrigin: usize = 0x138; // Vector } pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; - pub const m_name: usize = 0xC; + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken } pub mod CGlobalLightBase { - pub const m_bSpotLight: usize = 0x10; - pub const m_SpotLightOrigin: usize = 0x14; - pub const m_SpotLightAngles: usize = 0x20; - pub const m_ShadowDirection: usize = 0x2C; - pub const m_AmbientDirection: usize = 0x38; - pub const m_SpecularDirection: usize = 0x44; - pub const m_InspectorSpecularDirection: usize = 0x50; - pub const m_flSpecularPower: usize = 0x5C; - pub const m_flSpecularIndependence: usize = 0x60; - pub const m_SpecularColor: usize = 0x64; - pub const m_bStartDisabled: usize = 0x68; - pub const m_bEnabled: usize = 0x69; - pub const m_LightColor: usize = 0x6A; - pub const m_AmbientColor1: usize = 0x6E; - pub const m_AmbientColor2: usize = 0x72; - pub const m_AmbientColor3: usize = 0x76; - pub const m_flSunDistance: usize = 0x7C; - pub const m_flFOV: usize = 0x80; - pub const m_flNearZ: usize = 0x84; - pub const m_flFarZ: usize = 0x88; - pub const m_bEnableShadows: usize = 0x8C; - pub const m_bOldEnableShadows: usize = 0x8D; - pub const m_bBackgroundClearNotRequired: usize = 0x8E; - pub const m_flCloudScale: usize = 0x90; - pub const m_flCloud1Speed: usize = 0x94; - pub const m_flCloud1Direction: usize = 0x98; - pub const m_flCloud2Speed: usize = 0x9C; - pub const m_flCloud2Direction: usize = 0xA0; - pub const m_flAmbientScale1: usize = 0xB0; - pub const m_flAmbientScale2: usize = 0xB4; - pub const m_flGroundScale: usize = 0xB8; - pub const m_flLightScale: usize = 0xBC; - pub const m_flFoWDarkness: usize = 0xC0; - pub const m_bEnableSeparateSkyboxFog: usize = 0xC4; - pub const m_vFowColor: usize = 0xC8; - pub const m_ViewOrigin: usize = 0xD4; - pub const m_ViewAngles: usize = 0xE0; - pub const m_flViewFoV: usize = 0xEC; - pub const m_WorldPoints: usize = 0xF0; - pub const m_vFogOffsetLayer0: usize = 0x4A8; - pub const m_vFogOffsetLayer1: usize = 0x4B0; - pub const m_hEnvWind: usize = 0x4B8; - pub const m_hEnvSky: usize = 0x4BC; + pub const m_bSpotLight: usize = 0x10; // bool + pub const m_SpotLightOrigin: usize = 0x14; // Vector + pub const m_SpotLightAngles: usize = 0x20; // QAngle + pub const m_ShadowDirection: usize = 0x2C; // Vector + pub const m_AmbientDirection: usize = 0x38; // Vector + pub const m_SpecularDirection: usize = 0x44; // Vector + pub const m_InspectorSpecularDirection: usize = 0x50; // Vector + pub const m_flSpecularPower: usize = 0x5C; // float32 + pub const m_flSpecularIndependence: usize = 0x60; // float32 + pub const m_SpecularColor: usize = 0x64; // Color + pub const m_bStartDisabled: usize = 0x68; // bool + pub const m_bEnabled: usize = 0x69; // bool + pub const m_LightColor: usize = 0x6A; // Color + pub const m_AmbientColor1: usize = 0x6E; // Color + pub const m_AmbientColor2: usize = 0x72; // Color + pub const m_AmbientColor3: usize = 0x76; // Color + pub const m_flSunDistance: usize = 0x7C; // float32 + pub const m_flFOV: usize = 0x80; // float32 + pub const m_flNearZ: usize = 0x84; // float32 + pub const m_flFarZ: usize = 0x88; // float32 + pub const m_bEnableShadows: usize = 0x8C; // bool + pub const m_bOldEnableShadows: usize = 0x8D; // bool + pub const m_bBackgroundClearNotRequired: usize = 0x8E; // bool + pub const m_flCloudScale: usize = 0x90; // float32 + pub const m_flCloud1Speed: usize = 0x94; // float32 + pub const m_flCloud1Direction: usize = 0x98; // float32 + pub const m_flCloud2Speed: usize = 0x9C; // float32 + pub const m_flCloud2Direction: usize = 0xA0; // float32 + pub const m_flAmbientScale1: usize = 0xB0; // float32 + pub const m_flAmbientScale2: usize = 0xB4; // float32 + pub const m_flGroundScale: usize = 0xB8; // float32 + pub const m_flLightScale: usize = 0xBC; // float32 + pub const m_flFoWDarkness: usize = 0xC0; // float32 + pub const m_bEnableSeparateSkyboxFog: usize = 0xC4; // bool + pub const m_vFowColor: usize = 0xC8; // Vector + pub const m_ViewOrigin: usize = 0xD4; // Vector + pub const m_ViewAngles: usize = 0xE0; // QAngle + pub const m_flViewFoV: usize = 0xEC; // float32 + pub const m_WorldPoints: usize = 0xF0; // Vector[8] + pub const m_vFogOffsetLayer0: usize = 0x4A8; // Vector2D + pub const m_vFogOffsetLayer1: usize = 0x4B0; // Vector2D + pub const m_hEnvWind: usize = 0x4B8; // CHandle< C_BaseEntity > + pub const m_hEnvSky: usize = 0x4BC; // CHandle< C_BaseEntity > } pub mod CGlowOverlay { - pub const m_vPos: usize = 0x8; - pub const m_bDirectional: usize = 0x14; - pub const m_vDirection: usize = 0x18; - pub const m_bInSky: usize = 0x24; - pub const m_skyObstructionScale: usize = 0x28; - pub const m_Sprites: usize = 0x30; - pub const m_nSprites: usize = 0xB0; - pub const m_flProxyRadius: usize = 0xB4; - pub const m_flHDRColorScale: usize = 0xB8; - pub const m_flGlowObstructionScale: usize = 0xBC; - pub const m_bCacheGlowObstruction: usize = 0xC0; - pub const m_bCacheSkyObstruction: usize = 0xC1; - pub const m_bActivated: usize = 0xC2; - pub const m_ListIndex: usize = 0xC4; - pub const m_queryHandle: usize = 0xC8; + pub const m_vPos: usize = 0x8; // Vector + pub const m_bDirectional: usize = 0x14; // bool + pub const m_vDirection: usize = 0x18; // Vector + pub const m_bInSky: usize = 0x24; // bool + pub const m_skyObstructionScale: usize = 0x28; // float32 + pub const m_Sprites: usize = 0x30; // CGlowSprite[4] + pub const m_nSprites: usize = 0xB0; // int32 + pub const m_flProxyRadius: usize = 0xB4; // float32 + pub const m_flHDRColorScale: usize = 0xB8; // float32 + pub const m_flGlowObstructionScale: usize = 0xBC; // float32 + pub const m_bCacheGlowObstruction: usize = 0xC0; // bool + pub const m_bCacheSkyObstruction: usize = 0xC1; // bool + pub const m_bActivated: usize = 0xC2; // int16 + pub const m_ListIndex: usize = 0xC4; // uint16 + pub const m_queryHandle: usize = 0xC8; // int32 } pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; - pub const m_iGlowType: usize = 0x30; - pub const m_iGlowTeam: usize = 0x34; - pub const m_nGlowRange: usize = 0x38; - pub const m_nGlowRangeMin: usize = 0x3C; - pub const m_glowColorOverride: usize = 0x40; - pub const m_bFlashing: usize = 0x44; - pub const m_flGlowTime: usize = 0x48; - pub const m_flGlowStartTime: usize = 0x4C; - pub const m_bEligibleForScreenHighlight: usize = 0x50; - pub const m_bGlowing: usize = 0x51; + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool } pub mod CGlowSprite { - pub const m_vColor: usize = 0x0; - pub const m_flHorzSize: usize = 0xC; - pub const m_flVertSize: usize = 0x10; - pub const m_hMaterial: usize = 0x18; + pub const m_vColor: usize = 0x0; // Vector + pub const m_flHorzSize: usize = 0xC; // float32 + pub const m_flVertSize: usize = 0x10; // float32 + pub const m_hMaterial: usize = 0x18; // CStrongHandle< InfoForResourceTypeIMaterial2 > } pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xCE0; - pub const m_nType: usize = 0xCE4; + pub const m_flTracerDuration: usize = 0xCE0; // float32 + pub const m_nType: usize = 0xCE4; // GrenadeType_t } pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; + pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x540; - pub const m_flRange: usize = 0x544; - pub const m_nImportance: usize = 0x548; - pub const m_nLightChoice: usize = 0x54C; - pub const m_hLight: usize = 0x550; + pub const m_bDisabled: usize = 0x540; // bool + pub const m_flRange: usize = 0x544; // float32 + pub const m_nImportance: usize = 0x548; // int32 + pub const m_nLightChoice: usize = 0x54C; // int32 + pub const m_hLight: usize = 0x550; // CHandle< C_BaseEntity > } pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x558; - pub const m_vBoxMaxs: usize = 0x564; + pub const m_vBoxMins: usize = 0x558; // Vector + pub const m_vBoxMaxs: usize = 0x564; // Vector } pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x540; - pub const m_nResolutionX: usize = 0x544; - pub const m_nResolutionY: usize = 0x548; - pub const m_szLayoutFileName: usize = 0x550; - pub const m_RenderAttrName: usize = 0x558; - pub const m_TargetEntities: usize = 0x560; - pub const m_nTargetChangeCount: usize = 0x578; - pub const m_vecCSSClasses: usize = 0x580; - pub const m_bCheckCSSClasses: usize = 0x6F8; + pub const m_bDisabled: usize = 0x540; // bool + pub const m_nResolutionX: usize = 0x544; // int32 + pub const m_nResolutionY: usize = 0x548; // int32 + pub const m_szLayoutFileName: usize = 0x550; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x558; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x560; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + pub const m_nTargetChangeCount: usize = 0x578; // int32 + pub const m_vecCSSClasses: usize = 0x580; // C_NetworkUtlVectorBase< CUtlSymbolLarge > + pub const m_bCheckCSSClasses: usize = 0x6F8; // bool } pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x540; - pub const m_worldName: usize = 0x568; - pub const m_layerName: usize = 0x570; - pub const m_bWorldLayerVisible: usize = 0x578; - pub const m_bEntitiesSpawned: usize = 0x579; - pub const m_bCreateAsChildSpawnGroup: usize = 0x57A; - pub const m_hLayerSpawnGroup: usize = 0x57C; - pub const m_bWorldLayerActuallyVisible: usize = 0x580; + pub const m_pOutputOnEntitiesSpawned: usize = 0x540; // CEntityIOOutput + pub const m_worldName: usize = 0x568; // CUtlSymbolLarge + pub const m_layerName: usize = 0x570; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x578; // bool + pub const m_bEntitiesSpawned: usize = 0x579; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x57A; // bool + pub const m_hLayerSpawnGroup: usize = 0x57C; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x580; // bool } pub mod CInterpolatedValue { - pub const m_flStartTime: usize = 0x0; - pub const m_flEndTime: usize = 0x4; - pub const m_flStartValue: usize = 0x8; - pub const m_flEndValue: usize = 0xC; - pub const m_nInterpType: usize = 0x10; + pub const m_flStartTime: usize = 0x0; // float32 + pub const m_flEndTime: usize = 0x4; // float32 + pub const m_flStartValue: usize = 0x8; // float32 + pub const m_flEndValue: usize = 0xC; // float32 + pub const m_nInterpType: usize = 0x10; // int32 } pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; - pub const m_Color: usize = 0x85; - pub const m_SecondaryColor: usize = 0x89; - pub const m_flBrightness: usize = 0x90; - pub const m_flBrightnessScale: usize = 0x94; - pub const m_flBrightnessMult: usize = 0x98; - pub const m_flRange: usize = 0x9C; - pub const m_flFalloff: usize = 0xA0; - pub const m_flAttenuation0: usize = 0xA4; - pub const m_flAttenuation1: usize = 0xA8; - pub const m_flAttenuation2: usize = 0xAC; - pub const m_flTheta: usize = 0xB0; - pub const m_flPhi: usize = 0xB4; - pub const m_hLightCookie: usize = 0xB8; - pub const m_nCascades: usize = 0xC0; - pub const m_nCastShadows: usize = 0xC4; - pub const m_nShadowWidth: usize = 0xC8; - pub const m_nShadowHeight: usize = 0xCC; - pub const m_bRenderDiffuse: usize = 0xD0; - pub const m_nRenderSpecular: usize = 0xD4; - pub const m_bRenderTransmissive: usize = 0xD8; - pub const m_flOrthoLightWidth: usize = 0xDC; - pub const m_flOrthoLightHeight: usize = 0xE0; - pub const m_nStyle: usize = 0xE4; - pub const m_Pattern: usize = 0xE8; - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; - pub const m_flShadowCascadeCrossFade: usize = 0xF4; - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; - pub const m_flShadowCascadeDistance0: usize = 0xFC; - pub const m_flShadowCascadeDistance1: usize = 0x100; - pub const m_flShadowCascadeDistance2: usize = 0x104; - pub const m_flShadowCascadeDistance3: usize = 0x108; - pub const m_nShadowCascadeResolution0: usize = 0x10C; - pub const m_nShadowCascadeResolution1: usize = 0x110; - pub const m_nShadowCascadeResolution2: usize = 0x114; - pub const m_nShadowCascadeResolution3: usize = 0x118; - pub const m_bUsesBakedShadowing: usize = 0x11C; - pub const m_nShadowPriority: usize = 0x120; - pub const m_nBakedShadowIndex: usize = 0x124; - pub const m_bRenderToCubemaps: usize = 0x128; - pub const m_LightGroups: usize = 0x130; - pub const m_nDirectLight: usize = 0x138; - pub const m_nIndirectLight: usize = 0x13C; - pub const m_flFadeMinDist: usize = 0x140; - pub const m_flFadeMaxDist: usize = 0x144; - pub const m_flShadowFadeMinDist: usize = 0x148; - pub const m_flShadowFadeMaxDist: usize = 0x14C; - pub const m_bEnabled: usize = 0x150; - pub const m_bFlicker: usize = 0x151; - pub const m_bPrecomputedFieldsValid: usize = 0x152; - pub const m_vPrecomputedBoundsMins: usize = 0x154; - pub const m_vPrecomputedBoundsMaxs: usize = 0x160; - pub const m_vPrecomputedOBBOrigin: usize = 0x16C; - pub const m_vPrecomputedOBBAngles: usize = 0x178; - pub const m_vPrecomputedOBBExtent: usize = 0x184; - pub const m_flPrecomputedMaxRange: usize = 0x190; - pub const m_nFogLightingMode: usize = 0x194; - pub const m_flFogContributionStength: usize = 0x198; - pub const m_flNearClipPlane: usize = 0x19C; - pub const m_SkyColor: usize = 0x1A0; - pub const m_flSkyIntensity: usize = 0x1A4; - pub const m_SkyAmbientBounce: usize = 0x1A8; - pub const m_bUseSecondaryColor: usize = 0x1AC; - pub const m_bMixedShadows: usize = 0x1AD; - pub const m_flLightStyleStartTime: usize = 0x1B0; - pub const m_flCapsuleLength: usize = 0x1B4; - pub const m_flMinRoughness: usize = 0x1B8; + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_LightGroups: usize = 0x130; // CUtlSymbolLarge + pub const m_nDirectLight: usize = 0x138; // int32 + pub const m_nIndirectLight: usize = 0x13C; // int32 + pub const m_flFadeMinDist: usize = 0x140; // float32 + pub const m_flFadeMaxDist: usize = 0x144; // float32 + pub const m_flShadowFadeMinDist: usize = 0x148; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x14C; // float32 + pub const m_bEnabled: usize = 0x150; // bool + pub const m_bFlicker: usize = 0x151; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x152; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x154; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x160; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x16C; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x178; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x184; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x190; // float32 + pub const m_nFogLightingMode: usize = 0x194; // int32 + pub const m_flFogContributionStength: usize = 0x198; // float32 + pub const m_flNearClipPlane: usize = 0x19C; // float32 + pub const m_SkyColor: usize = 0x1A0; // Color + pub const m_flSkyIntensity: usize = 0x1A4; // float32 + pub const m_SkyAmbientBounce: usize = 0x1A8; // Color + pub const m_bUseSecondaryColor: usize = 0x1AC; // bool + pub const m_bMixedShadows: usize = 0x1AD; // bool + pub const m_flLightStyleStartTime: usize = 0x1B0; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1B4; // float32 + pub const m_flMinRoughness: usize = 0x1B8; // float32 } pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x540; - pub const m_OnSpawn: usize = 0x568; - pub const m_bDisabled: usize = 0x590; - pub const m_bWaitForRefire: usize = 0x591; - pub const m_bTriggerOnce: usize = 0x592; - pub const m_bFastRetrigger: usize = 0x593; - pub const m_bPassthoughCaller: usize = 0x594; + pub const m_OnTrigger: usize = 0x540; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x568; // CEntityIOOutput + pub const m_bDisabled: usize = 0x590; // bool + pub const m_bWaitForRefire: usize = 0x591; // bool + pub const m_bTriggerOnce: usize = 0x592; // bool + pub const m_bFastRetrigger: usize = 0x593; // bool + pub const m_bPassthoughCaller: usize = 0x594; // bool } pub mod CModelState { - pub const m_hModel: usize = 0xA0; - pub const m_ModelName: usize = 0xA8; - pub const m_bClientClothCreationSuppressed: usize = 0xE8; - pub const m_MeshGroupMask: usize = 0x180; - pub const m_nIdealMotionType: usize = 0x222; - pub const m_nForceLOD: usize = 0x223; - pub const m_nClothUpdateFlags: usize = 0x224; + pub const m_hModel: usize = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x180; // uint64 + pub const m_nIdealMotionType: usize = 0x222; // int8 + pub const m_nForceLOD: usize = 0x223; // int8 + pub const m_nClothUpdateFlags: usize = 0x224; // int8 } pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; - pub const m_flPrevCycle: usize = 0xC; - pub const m_flCycle: usize = 0x10; - pub const m_flWeight: usize = 0x14; - pub const m_bSequenceChangeNetworked: usize = 0x1C; - pub const m_bDiscontinuity: usize = 0x1D; - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; - pub const m_nCsViewPunchAngleTick: usize = 0x4C; - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; - pub const m_PlayerFog: usize = 0x58; - pub const m_hColorCorrectionCtrl: usize = 0x98; - pub const m_hViewEntity: usize = 0x9C; - pub const m_hTonemapController: usize = 0xA0; - pub const m_audio: usize = 0xA8; - pub const m_PostProcessingVolumes: usize = 0x120; - pub const m_flOldPlayerZ: usize = 0x138; - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; - pub const m_CurrentFog: usize = 0x140; - pub const m_hOldFogController: usize = 0x1A8; - pub const m_bOverrideFogColor: usize = 0x1AC; - pub const m_OverrideFogColor: usize = 0x1B1; - pub const m_bOverrideFogStartEnd: usize = 0x1C5; - pub const m_fOverrideFogStart: usize = 0x1CC; - pub const m_fOverrideFogEnd: usize = 0x1E0; - pub const m_hActivePostProcessingVolume: usize = 0x1F4; - pub const m_angDemoViewAngles: usize = 0x1F8; + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle< C_ColorCorrection > + pub const m_hViewEntity: usize = 0x9C; // CHandle< C_BaseEntity > + pub const m_hTonemapController: usize = 0xA0; // CHandle< C_TonemapController2 > + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_CurrentFog: usize = 0x140; // fogparams_t + pub const m_hOldFogController: usize = 0x1A8; // CHandle< C_FogController > + pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] + pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] + pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] + pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] + pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] + pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle< C_PostProcessingVolume > + pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle } pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; - pub const m_nButtons: usize = 0x48; - pub const m_nQueuedButtonDownMask: usize = 0x68; - pub const m_nQueuedButtonChangeMask: usize = 0x70; - pub const m_nButtonDoublePressed: usize = 0x78; - pub const m_pButtonPressedCmdNumber: usize = 0x80; - pub const m_nLastCommandNumberProcessed: usize = 0x180; - pub const m_nToggleButtonDownMask: usize = 0x188; - pub const m_flMaxspeed: usize = 0x190; - pub const m_arrForceSubtickMoveWhen: usize = 0x194; - pub const m_flForwardMove: usize = 0x1A4; - pub const m_flLeftMove: usize = 0x1A8; - pub const m_flUpMove: usize = 0x1AC; - pub const m_vecLastMovementImpulses: usize = 0x1B0; - pub const m_vecOldViewAngles: usize = 0x1BC; + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x190; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x194; // float32[4] + pub const m_flForwardMove: usize = 0x1A4; // float32 + pub const m_flLeftMove: usize = 0x1A8; // float32 + pub const m_flUpMove: usize = 0x1AC; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B0; // Vector + pub const m_vecOldViewAngles: usize = 0x1BC; // QAngle } pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D0; - pub const m_flFallVelocity: usize = 0x1D4; - pub const m_bInCrouch: usize = 0x1D8; - pub const m_nCrouchState: usize = 0x1DC; - pub const m_flCrouchTransitionStartTime: usize = 0x1E0; - pub const m_bDucked: usize = 0x1E4; - pub const m_bDucking: usize = 0x1E5; - pub const m_bInDuckJump: usize = 0x1E6; - pub const m_groundNormal: usize = 0x1E8; - pub const m_flSurfaceFriction: usize = 0x1F4; - pub const m_surfaceProps: usize = 0x1F8; - pub const m_nStepside: usize = 0x208; + pub const m_flStepSoundTime: usize = 0x1D0; // float32 + pub const m_flFallVelocity: usize = 0x1D4; // float32 + pub const m_bInCrouch: usize = 0x1D8; // bool + pub const m_nCrouchState: usize = 0x1DC; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E0; // GameTime_t + pub const m_bDucked: usize = 0x1E4; // bool + pub const m_bDucking: usize = 0x1E5; // bool + pub const m_bInDuckJump: usize = 0x1E6; // bool + pub const m_groundNormal: usize = 0x1E8; // Vector + pub const m_flSurfaceFriction: usize = 0x1F4; // float32 + pub const m_surfaceProps: usize = 0x1F8; // CUtlStringToken + pub const m_nStepside: usize = 0x208; // int32 } pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; - pub const m_hObserverTarget: usize = 0x44; - pub const m_iObserverLastMode: usize = 0x48; - pub const m_bForcedObserverMode: usize = 0x4C; - pub const m_flObserverChaseDistance: usize = 0x50; - pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle< C_BaseEntity > + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool + pub const m_flObserverChaseDistance: usize = 0x50; // float32 + pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t } pub mod CPlayer_WeaponServices { - pub const m_bAllowSwitchToNoWeapon: usize = 0x40; - pub const m_hMyWeapons: usize = 0x48; - pub const m_hActiveWeapon: usize = 0x60; - pub const m_hLastWeapon: usize = 0x64; - pub const m_iAmmo: usize = 0x68; + pub const m_bAllowSwitchToNoWeapon: usize = 0x40; // bool + pub const m_hMyWeapons: usize = 0x48; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > + pub const m_hActiveWeapon: usize = 0x60; // CHandle< C_BasePlayerWeapon > + pub const m_hLastWeapon: usize = 0x64; // CHandle< C_BasePlayerWeapon > + pub const m_iAmmo: usize = 0x68; // uint16[32] } pub mod CPointOffScreenIndicatorUi { - pub const m_bBeenEnabled: usize = 0xF20; - pub const m_bHide: usize = 0xF21; - pub const m_flSeenTargetTime: usize = 0xF24; - pub const m_pTargetPanel: usize = 0xF28; + pub const m_bBeenEnabled: usize = 0xF20; // bool + pub const m_bHide: usize = 0xF21; // bool + pub const m_flSeenTargetTime: usize = 0xF24; // float32 + pub const m_pTargetPanel: usize = 0xF28; // C_PointClientUIWorldPanel* } pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x540; - pub const m_iszSource2EntityLumpName: usize = 0x548; - pub const m_iszEntityFilterName: usize = 0x550; - pub const m_flTimeoutInterval: usize = 0x558; - pub const m_bAsynchronouslySpawnEntities: usize = 0x55C; - pub const m_pOutputOnSpawned: usize = 0x560; - pub const m_clientOnlyEntityBehavior: usize = 0x588; - pub const m_ownerSpawnGroupType: usize = 0x58C; - pub const m_createdSpawnGroupHandles: usize = 0x590; - pub const m_SpawnedEntityHandles: usize = 0x5A8; - pub const m_ScriptSpawnCallback: usize = 0x5C0; - pub const m_ScriptCallbackScope: usize = 0x5C8; + pub const m_iszWorldName: usize = 0x540; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x548; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x550; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x558; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x55C; // bool + pub const m_pOutputOnSpawned: usize = 0x560; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x588; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x58C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x590; // CUtlVector< uint32 > + pub const m_SpawnedEntityHandles: usize = 0x5A8; // CUtlVector< CEntityHandle > + pub const m_ScriptSpawnCallback: usize = 0x5C0; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x5C8; // HSCRIPT } pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; - pub const m_flInnerDistance: usize = 0x108; - pub const m_nAttachType: usize = 0x10C; - pub const m_bBatchSameVolumeType: usize = 0x110; - pub const m_nRTEnvCP: usize = 0x114; - pub const m_nRTEnvCPComponent: usize = 0x118; - pub const m_szModifier: usize = 0x120; + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString } pub mod CProjectedTextureBase { - pub const m_hTargetEntity: usize = 0xC; - pub const m_bState: usize = 0x10; - pub const m_bAlwaysUpdate: usize = 0x11; - pub const m_flLightFOV: usize = 0x14; - pub const m_bEnableShadows: usize = 0x18; - pub const m_bSimpleProjection: usize = 0x19; - pub const m_bLightOnlyTarget: usize = 0x1A; - pub const m_bLightWorld: usize = 0x1B; - pub const m_bCameraSpace: usize = 0x1C; - pub const m_flBrightnessScale: usize = 0x20; - pub const m_LightColor: usize = 0x24; - pub const m_flIntensity: usize = 0x28; - pub const m_flLinearAttenuation: usize = 0x2C; - pub const m_flQuadraticAttenuation: usize = 0x30; - pub const m_bVolumetric: usize = 0x34; - pub const m_flVolumetricIntensity: usize = 0x38; - pub const m_flNoiseStrength: usize = 0x3C; - pub const m_flFlashlightTime: usize = 0x40; - pub const m_nNumPlanes: usize = 0x44; - pub const m_flPlaneOffset: usize = 0x48; - pub const m_flColorTransitionTime: usize = 0x4C; - pub const m_flAmbient: usize = 0x50; - pub const m_SpotlightTextureName: usize = 0x54; - pub const m_nSpotlightTextureFrame: usize = 0x254; - pub const m_nShadowQuality: usize = 0x258; - pub const m_flNearZ: usize = 0x25C; - pub const m_flFarZ: usize = 0x260; - pub const m_flProjectionSize: usize = 0x264; - pub const m_flRotation: usize = 0x268; - pub const m_bFlipHorizontal: usize = 0x26C; + pub const m_hTargetEntity: usize = 0xC; // CHandle< C_BaseEntity > + pub const m_bState: usize = 0x10; // bool + pub const m_bAlwaysUpdate: usize = 0x11; // bool + pub const m_flLightFOV: usize = 0x14; // float32 + pub const m_bEnableShadows: usize = 0x18; // bool + pub const m_bSimpleProjection: usize = 0x19; // bool + pub const m_bLightOnlyTarget: usize = 0x1A; // bool + pub const m_bLightWorld: usize = 0x1B; // bool + pub const m_bCameraSpace: usize = 0x1C; // bool + pub const m_flBrightnessScale: usize = 0x20; // float32 + pub const m_LightColor: usize = 0x24; // Color + pub const m_flIntensity: usize = 0x28; // float32 + pub const m_flLinearAttenuation: usize = 0x2C; // float32 + pub const m_flQuadraticAttenuation: usize = 0x30; // float32 + pub const m_bVolumetric: usize = 0x34; // bool + pub const m_flVolumetricIntensity: usize = 0x38; // float32 + pub const m_flNoiseStrength: usize = 0x3C; // float32 + pub const m_flFlashlightTime: usize = 0x40; // float32 + pub const m_nNumPlanes: usize = 0x44; // uint32 + pub const m_flPlaneOffset: usize = 0x48; // float32 + pub const m_flColorTransitionTime: usize = 0x4C; // float32 + pub const m_flAmbient: usize = 0x50; // float32 + pub const m_SpotlightTextureName: usize = 0x54; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 + pub const m_nShadowQuality: usize = 0x258; // uint32 + pub const m_flNearZ: usize = 0x25C; // float32 + pub const m_flFarZ: usize = 0x260; // float32 + pub const m_flProjectionSize: usize = 0x264; // float32 + pub const m_flRotation: usize = 0x268; // float32 + pub const m_bFlipHorizontal: usize = 0x26C; // bool } pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; - pub const m_bIsRenderingWithViewModels: usize = 0x50; - pub const m_nSplitscreenFlags: usize = 0x54; - pub const m_bEnableRendering: usize = 0x60; - pub const m_bInterpolationReadyToDraw: usize = 0xB0; + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x60; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; - pub const m_iEnemy4Ks: usize = 0x6C; - pub const m_iEnemy3Ks: usize = 0x70; + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 } pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; - pub const m_iDeaths: usize = 0x34; - pub const m_iAssists: usize = 0x38; - pub const m_iDamage: usize = 0x3C; - pub const m_iEquipmentValue: usize = 0x40; - pub const m_iMoneySaved: usize = 0x44; - pub const m_iKillReward: usize = 0x48; - pub const m_iLiveTime: usize = 0x4C; - pub const m_iHeadShotKills: usize = 0x50; - pub const m_iObjective: usize = 0x54; - pub const m_iCashEarned: usize = 0x58; - pub const m_iUtilityDamage: usize = 0x5C; - pub const m_iEnemiesFlashed: usize = 0x60; + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 } pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; - pub const m_bIsAnimationEnabled: usize = 0x390; - pub const m_bUseParentRenderBounds: usize = 0x391; - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x392; - pub const m_bDirtyMotionType: usize = 0x0; - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; - pub const m_materialGroup: usize = 0x394; - pub const m_nHitboxSet: usize = 0x398; + pub const m_modelState: usize = 0x160; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x390; // bool + pub const m_bUseParentRenderBounds: usize = 0x391; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x392; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x394; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x398; // uint8 } pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x540; - pub const m_hSkyCamera: usize = 0x544; + pub const m_worldGroupId: usize = 0x540; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x544; // CHandle< C_SkyCamera > } pub mod CTimeline { - pub const m_flValues: usize = 0x10; - pub const m_nValueCounts: usize = 0x110; - pub const m_nBucketCount: usize = 0x210; - pub const m_flInterval: usize = 0x214; - pub const m_flFinalValue: usize = 0x218; - pub const m_nCompressionType: usize = 0x21C; - pub const m_bStopped: usize = 0x220; + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool } pub mod C_AttributeContainer { - pub const m_Item: usize = 0x50; - pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; - pub const m_ullRegisteredAsItemID: usize = 0x4A0; + pub const m_Item: usize = 0x50; // C_EconItemView + pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 } pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xCC0; - pub const m_nColorMode: usize = 0xCC4; - pub const m_Color: usize = 0xCC8; - pub const m_flColorTemperature: usize = 0xCCC; - pub const m_flBrightness: usize = 0xCD0; - pub const m_flBrightnessScale: usize = 0xCD4; - pub const m_nDirectLight: usize = 0xCD8; - pub const m_nBakedShadowIndex: usize = 0xCDC; - pub const m_nLuminaireShape: usize = 0xCE0; - pub const m_flLuminaireSize: usize = 0xCE4; - pub const m_flLuminaireAnisotropy: usize = 0xCE8; - pub const m_LightStyleString: usize = 0xCF0; - pub const m_flLightStyleStartTime: usize = 0xCF8; - pub const m_QueuedLightStyleStrings: usize = 0xD00; - pub const m_LightStyleEvents: usize = 0xD18; - pub const m_LightStyleTargets: usize = 0xD30; - pub const m_StyleEvent: usize = 0xD48; - pub const m_hLightCookie: usize = 0xDE8; - pub const m_flShape: usize = 0xDF0; - pub const m_flSoftX: usize = 0xDF4; - pub const m_flSoftY: usize = 0xDF8; - pub const m_flSkirt: usize = 0xDFC; - pub const m_flSkirtNear: usize = 0xE00; - pub const m_vSizeParams: usize = 0xE04; - pub const m_flRange: usize = 0xE10; - pub const m_vShear: usize = 0xE14; - pub const m_nBakeSpecularToCubemaps: usize = 0xE20; - pub const m_vBakeSpecularToCubemapsSize: usize = 0xE24; - pub const m_nCastShadows: usize = 0xE30; - pub const m_nShadowMapSize: usize = 0xE34; - pub const m_nShadowPriority: usize = 0xE38; - pub const m_bContactShadow: usize = 0xE3C; - pub const m_nBounceLight: usize = 0xE40; - pub const m_flBounceScale: usize = 0xE44; - pub const m_flMinRoughness: usize = 0xE48; - pub const m_vAlternateColor: usize = 0xE4C; - pub const m_fAlternateColorBrightness: usize = 0xE58; - pub const m_nFog: usize = 0xE5C; - pub const m_flFogStrength: usize = 0xE60; - pub const m_nFogShadows: usize = 0xE64; - pub const m_flFogScale: usize = 0xE68; - pub const m_flFadeSizeStart: usize = 0xE6C; - pub const m_flFadeSizeEnd: usize = 0xE70; - pub const m_flShadowFadeSizeStart: usize = 0xE74; - pub const m_flShadowFadeSizeEnd: usize = 0xE78; - pub const m_bPrecomputedFieldsValid: usize = 0xE7C; - pub const m_vPrecomputedBoundsMins: usize = 0xE80; - pub const m_vPrecomputedBoundsMaxs: usize = 0xE8C; - pub const m_vPrecomputedOBBOrigin: usize = 0xE98; - pub const m_vPrecomputedOBBAngles: usize = 0xEA4; - pub const m_vPrecomputedOBBExtent: usize = 0xEB0; + pub const m_bEnabled: usize = 0xCC0; // bool + pub const m_nColorMode: usize = 0xCC4; // int32 + pub const m_Color: usize = 0xCC8; // Color + pub const m_flColorTemperature: usize = 0xCCC; // float32 + pub const m_flBrightness: usize = 0xCD0; // float32 + pub const m_flBrightnessScale: usize = 0xCD4; // float32 + pub const m_nDirectLight: usize = 0xCD8; // int32 + pub const m_nBakedShadowIndex: usize = 0xCDC; // int32 + pub const m_nLuminaireShape: usize = 0xCE0; // int32 + pub const m_flLuminaireSize: usize = 0xCE4; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xCE8; // float32 + pub const m_LightStyleString: usize = 0xCF0; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xCF8; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xD00; // C_NetworkUtlVectorBase< CUtlString > + pub const m_LightStyleEvents: usize = 0xD18; // C_NetworkUtlVectorBase< CUtlString > + pub const m_LightStyleTargets: usize = 0xD30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + pub const m_StyleEvent: usize = 0xD48; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xDE8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_flShape: usize = 0xDF0; // float32 + pub const m_flSoftX: usize = 0xDF4; // float32 + pub const m_flSoftY: usize = 0xDF8; // float32 + pub const m_flSkirt: usize = 0xDFC; // float32 + pub const m_flSkirtNear: usize = 0xE00; // float32 + pub const m_vSizeParams: usize = 0xE04; // Vector + pub const m_flRange: usize = 0xE10; // float32 + pub const m_vShear: usize = 0xE14; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xE20; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE24; // Vector + pub const m_nCastShadows: usize = 0xE30; // int32 + pub const m_nShadowMapSize: usize = 0xE34; // int32 + pub const m_nShadowPriority: usize = 0xE38; // int32 + pub const m_bContactShadow: usize = 0xE3C; // bool + pub const m_nBounceLight: usize = 0xE40; // int32 + pub const m_flBounceScale: usize = 0xE44; // float32 + pub const m_flMinRoughness: usize = 0xE48; // float32 + pub const m_vAlternateColor: usize = 0xE4C; // Vector + pub const m_fAlternateColorBrightness: usize = 0xE58; // float32 + pub const m_nFog: usize = 0xE5C; // int32 + pub const m_flFogStrength: usize = 0xE60; // float32 + pub const m_nFogShadows: usize = 0xE64; // int32 + pub const m_flFogScale: usize = 0xE68; // float32 + pub const m_flFadeSizeStart: usize = 0xE6C; // float32 + pub const m_flFadeSizeEnd: usize = 0xE70; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE74; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE78; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE7C; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE80; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xE8C; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xE98; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xEA4; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xEB0; // Vector } pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xCC0; - pub const m_usable: usize = 0xCC4; - pub const m_szDisplayText: usize = 0xCC8; + pub const m_glowEntity: usize = 0xCC0; // CHandle< C_BaseModelEntity > + pub const m_usable: usize = 0xCC4; // bool + pub const m_szDisplayText: usize = 0xCC8; // CUtlSymbolLarge } pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x18E0; - pub const m_bRedraw: usize = 0x1908; - pub const m_bIsHeldByPlayer: usize = 0x1909; - pub const m_bPinPulled: usize = 0x190A; - pub const m_bJumpThrow: usize = 0x190B; - pub const m_eThrowStatus: usize = 0x190C; - pub const m_fThrowTime: usize = 0x1910; - pub const m_flThrowStrength: usize = 0x1914; - pub const m_flThrowStrengthApproach: usize = 0x1918; - pub const m_fDropTime: usize = 0x191C; + pub const m_bClientPredictDelete: usize = 0x18E0; // bool + pub const m_bRedraw: usize = 0x1908; // bool + pub const m_bIsHeldByPlayer: usize = 0x1909; // bool + pub const m_bPinPulled: usize = 0x190A; // bool + pub const m_bJumpThrow: usize = 0x190B; // bool + pub const m_eThrowStatus: usize = 0x190C; // EGrenadeThrowState + pub const m_fThrowTime: usize = 0x1910; // GameTime_t + pub const m_flThrowStrength: usize = 0x1914; // float32 + pub const m_flThrowStrengthApproach: usize = 0x1918; // float32 + pub const m_fDropTime: usize = 0x191C; // GameTime_t } pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialVelocity: usize = 0x1068; - pub const m_nBounces: usize = 0x1074; - pub const m_nExplodeEffectIndex: usize = 0x1078; - pub const m_nExplodeEffectTickBegin: usize = 0x1080; - pub const m_vecExplodeEffectOrigin: usize = 0x1084; - pub const m_flSpawnTime: usize = 0x1090; - pub const vecLastTrailLinePos: usize = 0x1094; - pub const flNextTrailLineTime: usize = 0x10A0; - pub const m_bExplodeEffectBegan: usize = 0x10A4; - pub const m_bCanCreateGrenadeTrail: usize = 0x10A5; - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x10A8; - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x10B0; - pub const m_arrTrajectoryTrailPoints: usize = 0x10B8; - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x10D0; - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x10E8; + pub const m_vInitialVelocity: usize = 0x1068; // Vector + pub const m_nBounces: usize = 0x1074; // int32 + pub const m_nExplodeEffectIndex: usize = 0x1078; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_nExplodeEffectTickBegin: usize = 0x1080; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x1084; // Vector + pub const m_flSpawnTime: usize = 0x1090; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x1094; // Vector + pub const flNextTrailLineTime: usize = 0x10A0; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x10A4; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x10A5; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x10A8; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x10B0; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > + pub const m_arrTrajectoryTrailPoints: usize = 0x10B8; // CUtlVector< Vector > + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x10D0; // CUtlVector< float32 > + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x10E8; // float32 } pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xCC8; - pub const m_DialogXMLName: usize = 0xCD0; - pub const m_PanelClassName: usize = 0xCD8; - pub const m_PanelID: usize = 0xCE0; + pub const m_bEnabled: usize = 0xCC8; // bool + pub const m_DialogXMLName: usize = 0xCD0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xCE0; // CUtlSymbolLarge } pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1018; - pub const m_bloodColor: usize = 0x1030; - pub const m_leftFootAttachment: usize = 0x1034; - pub const m_rightFootAttachment: usize = 0x1035; - pub const m_nWaterWakeMode: usize = 0x1038; - pub const m_flWaterWorldZ: usize = 0x103C; - pub const m_flWaterNextTraceTime: usize = 0x1040; - pub const m_flFieldOfView: usize = 0x1044; + pub const m_hMyWearables: usize = 0x1018; // C_NetworkUtlVectorBase< CHandle< C_EconWearable > > + pub const m_bloodColor: usize = 0x1030; // int32 + pub const m_leftFootAttachment: usize = 0x1034; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x1035; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1038; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x103C; // float32 + pub const m_flWaterNextTraceTime: usize = 0x1040; // float32 + pub const m_flFieldOfView: usize = 0x1044; // float32 } pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xCC0; + pub const m_bIsUsable: usize = 0xCC0; // bool } pub mod C_BaseEntity { - pub const m_CBodyComponent: usize = 0x30; - pub const m_NetworkTransmitComponent: usize = 0x38; - pub const m_nLastThinkTick: usize = 0x308; - pub const m_pGameSceneNode: usize = 0x310; - pub const m_pRenderComponent: usize = 0x318; - pub const m_pCollision: usize = 0x320; - pub const m_iMaxHealth: usize = 0x328; - pub const m_iHealth: usize = 0x32C; - pub const m_lifeState: usize = 0x330; - pub const m_bTakesDamage: usize = 0x331; - pub const m_nTakeDamageFlags: usize = 0x334; - pub const m_ubInterpolationFrame: usize = 0x338; - pub const m_hSceneObjectController: usize = 0x33C; - pub const m_nNoInterpolationTick: usize = 0x340; - pub const m_nVisibilityNoInterpolationTick: usize = 0x344; - pub const m_flProxyRandomValue: usize = 0x348; - pub const m_iEFlags: usize = 0x34C; - pub const m_nWaterType: usize = 0x350; - pub const m_bInterpolateEvenWithNoModel: usize = 0x351; - pub const m_bPredictionEligible: usize = 0x352; - pub const m_bApplyLayerMatchIDToModel: usize = 0x353; - pub const m_tokLayerMatchID: usize = 0x354; - pub const m_nSubclassID: usize = 0x358; - pub const m_nSimulationTick: usize = 0x368; - pub const m_iCurrentThinkContext: usize = 0x36C; - pub const m_aThinkFunctions: usize = 0x370; - pub const m_flAnimTime: usize = 0x388; - pub const m_flSimulationTime: usize = 0x38C; - pub const m_nSceneObjectOverrideFlags: usize = 0x390; - pub const m_bHasSuccessfullyInterpolated: usize = 0x391; - pub const m_bHasAddedVarsToInterpolation: usize = 0x392; - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x393; - pub const m_nInterpolationLatchDirtyFlags: usize = 0x394; - pub const m_ListEntry: usize = 0x39C; - pub const m_flCreateTime: usize = 0x3B4; - pub const m_flSpeed: usize = 0x3B8; - pub const m_EntClientFlags: usize = 0x3BC; - pub const m_bClientSideRagdoll: usize = 0x3BE; - pub const m_iTeamNum: usize = 0x3BF; - pub const m_spawnflags: usize = 0x3C0; - pub const m_nNextThinkTick: usize = 0x3C4; - pub const m_fFlags: usize = 0x3C8; - pub const m_vecAbsVelocity: usize = 0x3CC; - pub const m_vecVelocity: usize = 0x3D8; - pub const m_vecBaseVelocity: usize = 0x408; - pub const m_hEffectEntity: usize = 0x414; - pub const m_hOwnerEntity: usize = 0x418; - pub const m_MoveCollide: usize = 0x41C; - pub const m_MoveType: usize = 0x41D; - pub const m_flWaterLevel: usize = 0x420; - pub const m_fEffects: usize = 0x424; - pub const m_hGroundEntity: usize = 0x428; - pub const m_flFriction: usize = 0x42C; - pub const m_flElasticity: usize = 0x430; - pub const m_flGravityScale: usize = 0x434; - pub const m_flTimeScale: usize = 0x438; - pub const m_bSimulatedEveryTick: usize = 0x43C; - pub const m_bAnimatedEveryTick: usize = 0x43D; - pub const m_flNavIgnoreUntilTime: usize = 0x440; - pub const m_hThink: usize = 0x444; - pub const m_fBBoxVisFlags: usize = 0x450; - pub const m_bPredictable: usize = 0x451; - pub const m_bRenderWithViewModels: usize = 0x452; - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x454; - pub const m_nFirstPredictableCommand: usize = 0x458; - pub const m_nLastPredictableCommand: usize = 0x45C; - pub const m_hOldMoveParent: usize = 0x460; - pub const m_Particles: usize = 0x468; - pub const m_vecPredictedScriptFloats: usize = 0x490; - pub const m_vecPredictedScriptFloatIDs: usize = 0x4A8; - pub const m_nNextScriptVarRecordID: usize = 0x4D8; - pub const m_vecAngVelocity: usize = 0x4E8; - pub const m_DataChangeEventRef: usize = 0x4F4; - pub const m_dependencies: usize = 0x4F8; - pub const m_nCreationTick: usize = 0x510; - pub const m_bAnimTimeChanged: usize = 0x529; - pub const m_bSimulationTimeChanged: usize = 0x52A; - pub const m_sUniqueHammerID: usize = 0x538; + pub const m_CBodyComponent: usize = 0x30; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x38; // CNetworkTransmitComponent + pub const m_nLastThinkTick: usize = 0x308; // GameTick_t + pub const m_pGameSceneNode: usize = 0x310; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x318; // CRenderComponent* + pub const m_pCollision: usize = 0x320; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x328; // int32 + pub const m_iHealth: usize = 0x32C; // int32 + pub const m_lifeState: usize = 0x330; // uint8 + pub const m_bTakesDamage: usize = 0x331; // bool + pub const m_nTakeDamageFlags: usize = 0x334; // TakeDamageFlags_t + pub const m_ubInterpolationFrame: usize = 0x338; // uint8 + pub const m_hSceneObjectController: usize = 0x33C; // CHandle< C_BaseEntity > + pub const m_nNoInterpolationTick: usize = 0x340; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // int32 + pub const m_flProxyRandomValue: usize = 0x348; // float32 + pub const m_iEFlags: usize = 0x34C; // int32 + pub const m_nWaterType: usize = 0x350; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x351; // bool + pub const m_bPredictionEligible: usize = 0x352; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x353; // bool + pub const m_tokLayerMatchID: usize = 0x354; // CUtlStringToken + pub const m_nSubclassID: usize = 0x358; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x368; // int32 + pub const m_iCurrentThinkContext: usize = 0x36C; // int32 + pub const m_aThinkFunctions: usize = 0x370; // CUtlVector< thinkfunc_t > + pub const m_flAnimTime: usize = 0x388; // float32 + pub const m_flSimulationTime: usize = 0x38C; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x390; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x391; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x392; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x393; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x394; // int32[2] + pub const m_ListEntry: usize = 0x39C; // uint16[11] + pub const m_flCreateTime: usize = 0x3B4; // GameTime_t + pub const m_flSpeed: usize = 0x3B8; // float32 + pub const m_EntClientFlags: usize = 0x3BC; // uint16 + pub const m_bClientSideRagdoll: usize = 0x3BE; // bool + pub const m_iTeamNum: usize = 0x3BF; // uint8 + pub const m_spawnflags: usize = 0x3C0; // uint32 + pub const m_nNextThinkTick: usize = 0x3C4; // GameTick_t + pub const m_fFlags: usize = 0x3C8; // uint32 + pub const m_vecAbsVelocity: usize = 0x3CC; // Vector + pub const m_vecVelocity: usize = 0x3D8; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x408; // Vector + pub const m_hEffectEntity: usize = 0x414; // CHandle< C_BaseEntity > + pub const m_hOwnerEntity: usize = 0x418; // CHandle< C_BaseEntity > + pub const m_MoveCollide: usize = 0x41C; // MoveCollide_t + pub const m_MoveType: usize = 0x41D; // MoveType_t + pub const m_flWaterLevel: usize = 0x420; // float32 + pub const m_fEffects: usize = 0x424; // uint32 + pub const m_hGroundEntity: usize = 0x428; // CHandle< C_BaseEntity > + pub const m_flFriction: usize = 0x42C; // float32 + pub const m_flElasticity: usize = 0x430; // float32 + pub const m_flGravityScale: usize = 0x434; // float32 + pub const m_flTimeScale: usize = 0x438; // float32 + pub const m_bSimulatedEveryTick: usize = 0x43C; // bool + pub const m_bAnimatedEveryTick: usize = 0x43D; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x440; // GameTime_t + pub const m_hThink: usize = 0x444; // uint16 + pub const m_fBBoxVisFlags: usize = 0x450; // uint8 + pub const m_bPredictable: usize = 0x451; // bool + pub const m_bRenderWithViewModels: usize = 0x452; // bool + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x454; // CSplitScreenSlot + pub const m_nFirstPredictableCommand: usize = 0x458; // int32 + pub const m_nLastPredictableCommand: usize = 0x45C; // int32 + pub const m_hOldMoveParent: usize = 0x460; // CHandle< C_BaseEntity > + pub const m_Particles: usize = 0x468; // CParticleProperty + pub const m_vecPredictedScriptFloats: usize = 0x490; // CUtlVector< float32 > + pub const m_vecPredictedScriptFloatIDs: usize = 0x4A8; // CUtlVector< int32 > + pub const m_nNextScriptVarRecordID: usize = 0x4D8; // int32 + pub const m_vecAngVelocity: usize = 0x4E8; // QAngle + pub const m_DataChangeEventRef: usize = 0x4F4; // int32 + pub const m_dependencies: usize = 0x4F8; // CUtlVector< CEntityHandle > + pub const m_nCreationTick: usize = 0x510; // int32 + pub const m_bAnimTimeChanged: usize = 0x529; // bool + pub const m_bSimulationTimeChanged: usize = 0x52A; // bool + pub const m_sUniqueHammerID: usize = 0x538; // CUtlString } pub mod C_BaseFire { - pub const m_flScale: usize = 0x540; - pub const m_flStartScale: usize = 0x544; - pub const m_flScaleTime: usize = 0x548; - pub const m_nFlags: usize = 0x54C; + pub const m_flScale: usize = 0x540; // float32 + pub const m_flStartScale: usize = 0x544; // float32 + pub const m_flScaleTime: usize = 0x548; // float32 + pub const m_nFlags: usize = 0x54C; // uint32 } pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xE90; - pub const m_vLookTargetPosition: usize = 0xEA8; - pub const m_blinktoggle: usize = 0xEC0; - pub const m_nLastFlexUpdateFrameCount: usize = 0xF20; - pub const m_CachedViewTarget: usize = 0xF24; - pub const m_nNextSceneEventId: usize = 0xF30; - pub const m_iBlink: usize = 0xF34; - pub const m_blinktime: usize = 0xF38; - pub const m_prevblinktoggle: usize = 0xF3C; - pub const m_iJawOpen: usize = 0xF40; - pub const m_flJawOpenAmount: usize = 0xF44; - pub const m_flBlinkAmount: usize = 0xF48; - pub const m_iMouthAttachment: usize = 0xF4C; - pub const m_iEyeAttachment: usize = 0xF4D; - pub const m_bResetFlexWeightsOnModelChange: usize = 0xF4E; - pub const m_nEyeOcclusionRendererBone: usize = 0xF68; - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xF6C; - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xF9C; - pub const m_PhonemeClasses: usize = 0xFB8; + pub const m_flexWeight: usize = 0xE90; // C_NetworkUtlVectorBase< float32 > + pub const m_vLookTargetPosition: usize = 0xEA8; // Vector + pub const m_blinktoggle: usize = 0xEC0; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xF20; // int32 + pub const m_CachedViewTarget: usize = 0xF24; // Vector + pub const m_nNextSceneEventId: usize = 0xF30; // uint32 + pub const m_iBlink: usize = 0xF34; // int32 + pub const m_blinktime: usize = 0xF38; // float32 + pub const m_prevblinktoggle: usize = 0xF3C; // bool + pub const m_iJawOpen: usize = 0xF40; // int32 + pub const m_flJawOpenAmount: usize = 0xF44; // float32 + pub const m_flBlinkAmount: usize = 0xF48; // float32 + pub const m_iMouthAttachment: usize = 0xF4C; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xF4D; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xF4E; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0xF68; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xF6C; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xF9C; // Vector + pub const m_PhonemeClasses: usize = 0xFB8; // C_BaseFlex::Emphasized_Phoneme[3] } pub mod C_BaseFlex_Emphasized_Phoneme { - pub const m_sClassName: usize = 0x0; - pub const m_flAmount: usize = 0x18; - pub const m_bRequired: usize = 0x1C; - pub const m_bBasechecked: usize = 0x1D; - pub const m_bValid: usize = 0x1E; + pub const m_sClassName: usize = 0x0; // CUtlString + pub const m_flAmount: usize = 0x18; // float32 + pub const m_bRequired: usize = 0x1C; // bool + pub const m_bBasechecked: usize = 0x1D; // bool + pub const m_bValid: usize = 0x1E; // bool } pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1018; - pub const m_bIsSmokeGrenade: usize = 0x1019; - pub const m_bIsLive: usize = 0x101A; - pub const m_DmgRadius: usize = 0x101C; - pub const m_flDetonateTime: usize = 0x1020; - pub const m_flWarnAITime: usize = 0x1024; - pub const m_flDamage: usize = 0x1028; - pub const m_iszBounceSound: usize = 0x1030; - pub const m_ExplosionSound: usize = 0x1038; - pub const m_hThrower: usize = 0x1044; - pub const m_flNextAttack: usize = 0x105C; - pub const m_hOriginalThrower: usize = 0x1060; + pub const m_bHasWarnedAI: usize = 0x1018; // bool + pub const m_bIsSmokeGrenade: usize = 0x1019; // bool + pub const m_bIsLive: usize = 0x101A; // bool + pub const m_DmgRadius: usize = 0x101C; // float32 + pub const m_flDetonateTime: usize = 0x1020; // GameTime_t + pub const m_flWarnAITime: usize = 0x1024; // float32 + pub const m_flDamage: usize = 0x1028; // float32 + pub const m_iszBounceSound: usize = 0x1030; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1038; // CUtlString + pub const m_hThrower: usize = 0x1044; // CHandle< C_CSPlayerPawn > + pub const m_flNextAttack: usize = 0x105C; // GameTime_t + pub const m_hOriginalThrower: usize = 0x1060; // CHandle< C_CSPlayerPawn > } pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xA10; - pub const m_CHitboxComponent: usize = 0xA18; - pub const m_bInitModelEffects: usize = 0xA60; - pub const m_bIsStaticProp: usize = 0xA61; - pub const m_nLastAddDecal: usize = 0xA64; - pub const m_nDecalsAdded: usize = 0xA68; - pub const m_iOldHealth: usize = 0xA6C; - pub const m_nRenderMode: usize = 0xA70; - pub const m_nRenderFX: usize = 0xA71; - pub const m_bAllowFadeInView: usize = 0xA72; - pub const m_clrRender: usize = 0xA73; - pub const m_vecRenderAttributes: usize = 0xA78; - pub const m_LightGroup: usize = 0xAE0; - pub const m_bRenderToCubemaps: usize = 0xAE4; - pub const m_Collision: usize = 0xAE8; - pub const m_Glow: usize = 0xB98; - pub const m_flGlowBackfaceMult: usize = 0xBF0; - pub const m_fadeMinDist: usize = 0xBF4; - pub const m_fadeMaxDist: usize = 0xBF8; - pub const m_flFadeScale: usize = 0xBFC; - pub const m_flShadowStrength: usize = 0xC00; - pub const m_nObjectCulling: usize = 0xC04; - pub const m_nAddDecal: usize = 0xC08; - pub const m_vDecalPosition: usize = 0xC0C; - pub const m_vDecalForwardAxis: usize = 0xC18; - pub const m_flDecalHealBloodRate: usize = 0xC24; - pub const m_flDecalHealHeightRate: usize = 0xC28; - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC30; - pub const m_vecViewOffset: usize = 0xC48; - pub const m_pClientAlphaProperty: usize = 0xC78; - pub const m_ClientOverrideTint: usize = 0xC80; - pub const m_bUseClientOverrideTint: usize = 0xC84; + pub const m_CRenderComponent: usize = 0xA10; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0xA18; // CHitboxComponent + pub const m_bInitModelEffects: usize = 0xA60; // bool + pub const m_bIsStaticProp: usize = 0xA61; // bool + pub const m_nLastAddDecal: usize = 0xA64; // int32 + pub const m_nDecalsAdded: usize = 0xA68; // int32 + pub const m_iOldHealth: usize = 0xA6C; // int32 + pub const m_nRenderMode: usize = 0xA70; // RenderMode_t + pub const m_nRenderFX: usize = 0xA71; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xA72; // bool + pub const m_clrRender: usize = 0xA73; // Color + pub const m_vecRenderAttributes: usize = 0xA78; // C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > + pub const m_LightGroup: usize = 0xAE0; // CUtlStringToken + pub const m_bRenderToCubemaps: usize = 0xAE4; // bool + pub const m_Collision: usize = 0xAE8; // CCollisionProperty + pub const m_Glow: usize = 0xB98; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xBF0; // float32 + pub const m_fadeMinDist: usize = 0xBF4; // float32 + pub const m_fadeMaxDist: usize = 0xBF8; // float32 + pub const m_flFadeScale: usize = 0xBFC; // float32 + pub const m_flShadowStrength: usize = 0xC00; // float32 + pub const m_nObjectCulling: usize = 0xC04; // uint8 + pub const m_nAddDecal: usize = 0xC08; // int32 + pub const m_vDecalPosition: usize = 0xC0C; // Vector + pub const m_vDecalForwardAxis: usize = 0xC18; // Vector + pub const m_flDecalHealBloodRate: usize = 0xC24; // float32 + pub const m_flDecalHealHeightRate: usize = 0xC28; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > + pub const m_vecViewOffset: usize = 0xC48; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xC78; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xC80; // Color + pub const m_bUseClientOverrideTint: usize = 0xC84; // bool } pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x10A8; - pub const m_pItemServices: usize = 0x10B0; - pub const m_pAutoaimServices: usize = 0x10B8; - pub const m_pObserverServices: usize = 0x10C0; - pub const m_pWaterServices: usize = 0x10C8; - pub const m_pUseServices: usize = 0x10D0; - pub const m_pFlashlightServices: usize = 0x10D8; - pub const m_pCameraServices: usize = 0x10E0; - pub const m_pMovementServices: usize = 0x10E8; - pub const m_ServerViewAngleChanges: usize = 0x10F8; - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1148; - pub const v_angle: usize = 0x114C; - pub const v_anglePrevious: usize = 0x1158; - pub const m_iHideHUD: usize = 0x1164; - pub const m_skybox3d: usize = 0x1168; - pub const m_flDeathTime: usize = 0x11F8; - pub const m_vecPredictionError: usize = 0x11FC; - pub const m_flPredictionErrorTime: usize = 0x1208; - pub const m_flFOVSensitivityAdjust: usize = 0x120C; - pub const m_flMouseSensitivity: usize = 0x1210; - pub const m_vOldOrigin: usize = 0x1214; - pub const m_flOldSimulationTime: usize = 0x1220; - pub const m_nLastExecutedCommandNumber: usize = 0x1224; - pub const m_nLastExecutedCommandTick: usize = 0x1228; - pub const m_hController: usize = 0x122C; - pub const m_bIsSwappingToPredictableController: usize = 0x1230; + pub const m_pWeaponServices: usize = 0x10A8; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x10B0; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x10B8; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x10C0; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x10C8; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x10D0; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x10D8; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x10E0; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x10E8; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x10F8; // C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1148; // uint32 + pub const v_angle: usize = 0x114C; // QAngle + pub const v_anglePrevious: usize = 0x1158; // QAngle + pub const m_iHideHUD: usize = 0x1164; // uint32 + pub const m_skybox3d: usize = 0x1168; // sky3dparams_t + pub const m_flDeathTime: usize = 0x11F8; // GameTime_t + pub const m_vecPredictionError: usize = 0x11FC; // Vector + pub const m_flPredictionErrorTime: usize = 0x1208; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x120C; // float32 + pub const m_flMouseSensitivity: usize = 0x1210; // float32 + pub const m_vOldOrigin: usize = 0x1214; // Vector + pub const m_flOldSimulationTime: usize = 0x1220; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x1224; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1228; // int32 + pub const m_hController: usize = 0x122C; // CHandle< CBasePlayerController > + pub const m_bIsSwappingToPredictableController: usize = 0x1230; // bool } pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x1560; - pub const m_flNextPrimaryAttackTickRatio: usize = 0x1564; - pub const m_nNextSecondaryAttackTick: usize = 0x1568; - pub const m_flNextSecondaryAttackTickRatio: usize = 0x156C; - pub const m_iClip1: usize = 0x1570; - pub const m_iClip2: usize = 0x1574; - pub const m_pReserveAmmo: usize = 0x1578; + pub const m_nNextPrimaryAttackTick: usize = 0x1560; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x1564; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x1568; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x156C; // float32 + pub const m_iClip1: usize = 0x1570; // int32 + pub const m_iClip2: usize = 0x1574; // int32 + pub const m_pReserveAmmo: usize = 0x1578; // int32[2] } pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x10F8; - pub const m_modelChanged: usize = 0x10FC; - pub const m_bLocked: usize = 0x10FD; - pub const m_closedPosition: usize = 0x1100; - pub const m_closedAngles: usize = 0x110C; - pub const m_hMaster: usize = 0x1118; - pub const m_vWhereToSetLightingOrigin: usize = 0x111C; + pub const m_eDoorState: usize = 0x10F8; // DoorState_t + pub const m_modelChanged: usize = 0x10FC; // bool + pub const m_bLocked: usize = 0x10FD; // bool + pub const m_closedPosition: usize = 0x1100; // Vector + pub const m_closedAngles: usize = 0x110C; // QAngle + pub const m_hMaster: usize = 0x1118; // CHandle< C_BasePropDoor > + pub const m_vWhereToSetLightingOrigin: usize = 0x111C; // Vector } pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xCC0; - pub const m_bClientSidePredicted: usize = 0xCC1; + pub const m_bDisabled: usize = 0xCC0; // bool + pub const m_bClientSidePredicted: usize = 0xCC1; // bool } pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xE88; - pub const m_nViewModelIndex: usize = 0xE94; - pub const m_nAnimationParity: usize = 0xE98; - pub const m_flAnimationStartTime: usize = 0xE9C; - pub const m_hWeapon: usize = 0xEA0; - pub const m_sVMName: usize = 0xEA8; - pub const m_sAnimationPrefix: usize = 0xEB0; - pub const m_hWeaponModel: usize = 0xEB8; - pub const m_iCameraAttachment: usize = 0xEBC; - pub const m_vecLastCameraAngles: usize = 0xEC0; - pub const m_previousElapsedDuration: usize = 0xECC; - pub const m_previousCycle: usize = 0xED0; - pub const m_nOldAnimationParity: usize = 0xED4; - pub const m_hOldLayerSequence: usize = 0xED8; - pub const m_oldLayer: usize = 0xEDC; - pub const m_oldLayerStartTime: usize = 0xEE0; - pub const m_hControlPanel: usize = 0xEE4; + pub const m_vecLastFacing: usize = 0xE88; // Vector + pub const m_nViewModelIndex: usize = 0xE94; // uint32 + pub const m_nAnimationParity: usize = 0xE98; // uint32 + pub const m_flAnimationStartTime: usize = 0xE9C; // float32 + pub const m_hWeapon: usize = 0xEA0; // CHandle< C_BasePlayerWeapon > + pub const m_sVMName: usize = 0xEA8; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xEB0; // CUtlSymbolLarge + pub const m_hWeaponModel: usize = 0xEB8; // CHandle< C_ViewmodelWeapon > + pub const m_iCameraAttachment: usize = 0xEBC; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xEC0; // QAngle + pub const m_previousElapsedDuration: usize = 0xECC; // float32 + pub const m_previousCycle: usize = 0xED0; // float32 + pub const m_nOldAnimationParity: usize = 0xED4; // int32 + pub const m_hOldLayerSequence: usize = 0xED8; // HSequence + pub const m_oldLayer: usize = 0xEDC; // int32 + pub const m_oldLayerStartTime: usize = 0xEE0; // float32 + pub const m_hControlPanel: usize = 0xEE4; // CHandle< C_BaseEntity > } pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCC0; - pub const m_flHDRColorScale: usize = 0xCC4; - pub const m_flFireTime: usize = 0xCC8; - pub const m_flDamage: usize = 0xCCC; - pub const m_nNumBeamEnts: usize = 0xCD0; - pub const m_queryHandleHalo: usize = 0xCD4; - pub const m_hBaseMaterial: usize = 0xCF8; - pub const m_nHaloIndex: usize = 0xD00; - pub const m_nBeamType: usize = 0xD08; - pub const m_nBeamFlags: usize = 0xD0C; - pub const m_hAttachEntity: usize = 0xD10; - pub const m_nAttachIndex: usize = 0xD38; - pub const m_fWidth: usize = 0xD44; - pub const m_fEndWidth: usize = 0xD48; - pub const m_fFadeLength: usize = 0xD4C; - pub const m_fHaloScale: usize = 0xD50; - pub const m_fAmplitude: usize = 0xD54; - pub const m_fStartFrame: usize = 0xD58; - pub const m_fSpeed: usize = 0xD5C; - pub const m_flFrame: usize = 0xD60; - pub const m_nClipStyle: usize = 0xD64; - pub const m_bTurnedOff: usize = 0xD68; - pub const m_vecEndPos: usize = 0xD6C; - pub const m_hEndEntity: usize = 0xD78; + pub const m_flFrameRate: usize = 0xCC0; // float32 + pub const m_flHDRColorScale: usize = 0xCC4; // float32 + pub const m_flFireTime: usize = 0xCC8; // GameTime_t + pub const m_flDamage: usize = 0xCCC; // float32 + pub const m_nNumBeamEnts: usize = 0xCD0; // uint8 + pub const m_queryHandleHalo: usize = 0xCD4; // int32 + pub const m_hBaseMaterial: usize = 0xCF8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_nHaloIndex: usize = 0xD00; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_nBeamType: usize = 0xD08; // BeamType_t + pub const m_nBeamFlags: usize = 0xD0C; // uint32 + pub const m_hAttachEntity: usize = 0xD10; // CHandle< C_BaseEntity >[10] + pub const m_nAttachIndex: usize = 0xD38; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xD44; // float32 + pub const m_fEndWidth: usize = 0xD48; // float32 + pub const m_fFadeLength: usize = 0xD4C; // float32 + pub const m_fHaloScale: usize = 0xD50; // float32 + pub const m_fAmplitude: usize = 0xD54; // float32 + pub const m_fStartFrame: usize = 0xD58; // float32 + pub const m_fSpeed: usize = 0xD5C; // float32 + pub const m_flFrame: usize = 0xD60; // float32 + pub const m_nClipStyle: usize = 0xD64; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xD68; // bool + pub const m_vecEndPos: usize = 0xD6C; // Vector + pub const m_hEndEntity: usize = 0xD78; // CHandle< C_BaseEntity > } pub mod C_BreakableProp { - pub const m_OnBreak: usize = 0xEC8; - pub const m_OnHealthChanged: usize = 0xEF0; - pub const m_OnTakeDamage: usize = 0xF18; - pub const m_impactEnergyScale: usize = 0xF40; - pub const m_iMinHealthDmg: usize = 0xF44; - pub const m_flPressureDelay: usize = 0xF48; - pub const m_hBreaker: usize = 0xF4C; - pub const m_PerformanceMode: usize = 0xF50; - pub const m_flDmgModBullet: usize = 0xF54; - pub const m_flDmgModClub: usize = 0xF58; - pub const m_flDmgModExplosive: usize = 0xF5C; - pub const m_flDmgModFire: usize = 0xF60; - pub const m_iszPhysicsDamageTableName: usize = 0xF68; - pub const m_iszBasePropData: usize = 0xF70; - pub const m_iInteractions: usize = 0xF78; - pub const m_flPreventDamageBeforeTime: usize = 0xF7C; - pub const m_bHasBreakPiecesOrCommands: usize = 0xF80; - pub const m_explodeDamage: usize = 0xF84; - pub const m_explodeRadius: usize = 0xF88; - pub const m_explosionDelay: usize = 0xF90; - pub const m_explosionBuildupSound: usize = 0xF98; - pub const m_explosionCustomEffect: usize = 0xFA0; - pub const m_explosionCustomSound: usize = 0xFA8; - pub const m_explosionModifier: usize = 0xFB0; - pub const m_hPhysicsAttacker: usize = 0xFB8; - pub const m_flLastPhysicsInfluenceTime: usize = 0xFBC; - pub const m_flDefaultFadeScale: usize = 0xFC0; - pub const m_hLastAttacker: usize = 0xFC4; - pub const m_hFlareEnt: usize = 0xFC8; - pub const m_noGhostCollision: usize = 0xFCC; + pub const m_OnBreak: usize = 0xEC8; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xEF0; // CEntityOutputTemplate< float32 > + pub const m_OnTakeDamage: usize = 0xF18; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xF40; // float32 + pub const m_iMinHealthDmg: usize = 0xF44; // int32 + pub const m_flPressureDelay: usize = 0xF48; // float32 + pub const m_hBreaker: usize = 0xF4C; // CHandle< C_BaseEntity > + pub const m_PerformanceMode: usize = 0xF50; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0xF54; // float32 + pub const m_flDmgModClub: usize = 0xF58; // float32 + pub const m_flDmgModExplosive: usize = 0xF5C; // float32 + pub const m_flDmgModFire: usize = 0xF60; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xF68; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xF70; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0xF78; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0xF7C; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xF80; // bool + pub const m_explodeDamage: usize = 0xF84; // float32 + pub const m_explodeRadius: usize = 0xF88; // float32 + pub const m_explosionDelay: usize = 0xF90; // float32 + pub const m_explosionBuildupSound: usize = 0xF98; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xFA0; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xFA8; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xFB0; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xFB8; // CHandle< C_BasePlayerPawn > + pub const m_flLastPhysicsInfluenceTime: usize = 0xFBC; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0xFC0; // float32 + pub const m_hLastAttacker: usize = 0xFC4; // CHandle< C_BaseEntity > + pub const m_hFlareEnt: usize = 0xFC8; // CHandle< C_BaseEntity > + pub const m_noGhostCollision: usize = 0xFCC; // bool } pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0xE80; - pub const m_iBoneIndex: usize = 0xEB0; - pub const m_hPlayerParent: usize = 0xEB4; - pub const m_bIsHit: usize = 0xEB8; - pub const m_flTimeCreated: usize = 0xEBC; - pub const m_vecStartPos: usize = 0xEC0; + pub const m_matLocal: usize = 0xE80; // matrix3x4_t + pub const m_iBoneIndex: usize = 0xEB0; // int32 + pub const m_hPlayerParent: usize = 0xEB4; // CHandle< C_BaseEntity > + pub const m_bIsHit: usize = 0xEB8; // bool + pub const m_flTimeCreated: usize = 0xEBC; // float32 + pub const m_vecStartPos: usize = 0xEC0; // Vector } pub mod C_C4 { - pub const m_szScreenText: usize = 0x18E0; - pub const m_bombdroppedlightParticleIndex: usize = 0x1900; - pub const m_bStartedArming: usize = 0x1904; - pub const m_fArmedTime: usize = 0x1908; - pub const m_bBombPlacedAnimation: usize = 0x190C; - pub const m_bIsPlantingViaUse: usize = 0x190D; - pub const m_entitySpottedState: usize = 0x1910; - pub const m_nSpotRules: usize = 0x1928; - pub const m_bPlayedArmingBeeps: usize = 0x192C; - pub const m_bBombPlanted: usize = 0x1933; - pub const m_bDroppedFromDeath: usize = 0x1934; + pub const m_szScreenText: usize = 0x18E0; // char[32] + pub const m_bombdroppedlightParticleIndex: usize = 0x1900; // ParticleIndex_t + pub const m_bStartedArming: usize = 0x1904; // bool + pub const m_fArmedTime: usize = 0x1908; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x190C; // bool + pub const m_bIsPlantingViaUse: usize = 0x190D; // bool + pub const m_entitySpottedState: usize = 0x1910; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1928; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x192C; // bool[7] + pub const m_bBombPlanted: usize = 0x1933; // bool + pub const m_bDroppedFromDeath: usize = 0x1934; // bool } pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF10; - pub const m_nWeaponParity: usize = 0xF14; - pub const m_nOldWeaponParity: usize = 0xF18; - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF1C; - pub const m_bNeedToQueueHighResComposite: usize = 0xF20; - pub const m_vLoweredWeaponOffset: usize = 0xF64; + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF10; // bool + pub const m_nWeaponParity: usize = 0xF14; // uint32 + pub const m_nOldWeaponParity: usize = 0xF18; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF1C; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF20; // bool + pub const m_vLoweredWeaponOffset: usize = 0xF64; // QAngle } pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x540; - pub const m_flZNear: usize = 0x544; - pub const m_bLoop: usize = 0x548; - pub const m_bVerticalFOV: usize = 0x549; - pub const m_bConstantSpeed: usize = 0x54A; - pub const m_flDuration: usize = 0x54C; - pub const m_flPathLength: usize = 0x590; - pub const m_flPathDuration: usize = 0x594; + pub const m_flZFar: usize = 0x540; // float32 + pub const m_flZNear: usize = 0x544; // float32 + pub const m_bLoop: usize = 0x548; // bool + pub const m_bVerticalFOV: usize = 0x549; // bool + pub const m_bConstantSpeed: usize = 0x54A; // bool + pub const m_flDuration: usize = 0x54C; // float32 + pub const m_flPathLength: usize = 0x590; // float32 + pub const m_flPathDuration: usize = 0x594; // float32 } pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x540; - pub const m_nPathIndex: usize = 0x548; - pub const m_vInTangentLocal: usize = 0x54C; - pub const m_vOutTangentLocal: usize = 0x558; - pub const m_flFOV: usize = 0x564; - pub const m_flSpeed: usize = 0x568; - pub const m_flEaseIn: usize = 0x56C; - pub const m_flEaseOut: usize = 0x570; - pub const m_vInTangentWorld: usize = 0x574; - pub const m_vOutTangentWorld: usize = 0x580; + pub const m_szParentPathUniqueID: usize = 0x540; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x548; // int32 + pub const m_vInTangentLocal: usize = 0x54C; // Vector + pub const m_vOutTangentLocal: usize = 0x558; // Vector + pub const m_flFOV: usize = 0x564; // float32 + pub const m_flSpeed: usize = 0x568; // float32 + pub const m_flEaseIn: usize = 0x56C; // float32 + pub const m_flEaseOut: usize = 0x570; // float32 + pub const m_vInTangentWorld: usize = 0x574; // Vector + pub const m_vOutTangentWorld: usize = 0x580; // Vector } pub mod C_CSGO_PreviewModel { - pub const m_animgraph: usize = 0x1018; - pub const m_animgraphCharacterModeString: usize = 0x1020; - pub const m_defaultAnim: usize = 0x1028; - pub const m_nDefaultAnimLoopMode: usize = 0x1030; - pub const m_flInitialModelScale: usize = 0x1034; + pub const m_animgraph: usize = 0x1018; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x1020; // CUtlString + pub const m_defaultAnim: usize = 0x1028; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1030; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x1034; // float32 } pub mod C_CSGO_PreviewPlayer { - pub const m_animgraph: usize = 0x22A0; - pub const m_animgraphCharacterModeString: usize = 0x22A8; - pub const m_flInitialModelScale: usize = 0x22B0; + pub const m_animgraph: usize = 0x22A0; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x22A8; // CUtlString + pub const m_flInitialModelScale: usize = 0x22B0; // float32 } pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x5A0; - pub const m_bDofEnabled: usize = 0x5A4; - pub const m_flDofNearBlurry: usize = 0x5A8; - pub const m_flDofNearCrisp: usize = 0x5AC; - pub const m_flDofFarCrisp: usize = 0x5B0; - pub const m_flDofFarBlurry: usize = 0x5B4; - pub const m_flDofTiltToGround: usize = 0x5B8; + pub const m_nVariant: usize = 0x5A0; // int32 + pub const m_bDofEnabled: usize = 0x5A4; // bool + pub const m_flDofNearBlurry: usize = 0x5A8; // float32 + pub const m_flDofNearCrisp: usize = 0x5AC; // float32 + pub const m_flDofFarCrisp: usize = 0x5B0; // float32 + pub const m_flDofFarBlurry: usize = 0x5B4; // float32 + pub const m_flDofTiltToGround: usize = 0x5B8; // float32 } pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x540; - pub const m_nRandom: usize = 0x544; - pub const m_nOrdinal: usize = 0x548; - pub const m_sWeaponName: usize = 0x550; - pub const m_xuid: usize = 0x558; - pub const m_weaponItem: usize = 0x560; + pub const m_nVariant: usize = 0x540; // int32 + pub const m_nRandom: usize = 0x544; // int32 + pub const m_nOrdinal: usize = 0x548; // int32 + pub const m_sWeaponName: usize = 0x550; // CUtlString + pub const m_xuid: usize = 0x558; // uint64 + pub const m_weaponItem: usize = 0x560; // C_EconItemView } pub mod C_CSGameRules { - pub const __m_pChainEntity: usize = 0x8; - pub const m_bFreezePeriod: usize = 0x30; - pub const m_bWarmupPeriod: usize = 0x31; - pub const m_fWarmupPeriodEnd: usize = 0x34; - pub const m_fWarmupPeriodStart: usize = 0x38; - pub const m_nTotalPausedTicks: usize = 0x3C; - pub const m_nPauseStartTick: usize = 0x40; - pub const m_bServerPaused: usize = 0x44; - pub const m_bGamePaused: usize = 0x45; - pub const m_bTerroristTimeOutActive: usize = 0x46; - pub const m_bCTTimeOutActive: usize = 0x47; - pub const m_flTerroristTimeOutRemaining: usize = 0x48; - pub const m_flCTTimeOutRemaining: usize = 0x4C; - pub const m_nTerroristTimeOuts: usize = 0x50; - pub const m_nCTTimeOuts: usize = 0x54; - pub const m_bTechnicalTimeOut: usize = 0x58; - pub const m_bMatchWaitingForResume: usize = 0x59; - pub const m_iRoundTime: usize = 0x5C; - pub const m_fMatchStartTime: usize = 0x60; - pub const m_fRoundStartTime: usize = 0x64; - pub const m_flRestartRoundTime: usize = 0x68; - pub const m_bGameRestart: usize = 0x6C; - pub const m_flGameStartTime: usize = 0x70; - pub const m_timeUntilNextPhaseStarts: usize = 0x74; - pub const m_gamePhase: usize = 0x78; - pub const m_totalRoundsPlayed: usize = 0x7C; - pub const m_nRoundsPlayedThisPhase: usize = 0x80; - pub const m_nOvertimePlaying: usize = 0x84; - pub const m_iHostagesRemaining: usize = 0x88; - pub const m_bAnyHostageReached: usize = 0x8C; - pub const m_bMapHasBombTarget: usize = 0x8D; - pub const m_bMapHasRescueZone: usize = 0x8E; - pub const m_bMapHasBuyZone: usize = 0x8F; - pub const m_bIsQueuedMatchmaking: usize = 0x90; - pub const m_nQueuedMatchmakingMode: usize = 0x94; - pub const m_bIsValveDS: usize = 0x98; - pub const m_bLogoMap: usize = 0x99; - pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; - pub const m_iSpectatorSlotCount: usize = 0x9C; - pub const m_MatchDevice: usize = 0xA0; - pub const m_bHasMatchStarted: usize = 0xA4; - pub const m_nNextMapInMapgroup: usize = 0xA8; - pub const m_szTournamentEventName: usize = 0xAC; - pub const m_szTournamentEventStage: usize = 0x2AC; - pub const m_szMatchStatTxt: usize = 0x4AC; - pub const m_szTournamentPredictionsTxt: usize = 0x6AC; - pub const m_nTournamentPredictionsPct: usize = 0x8AC; - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; - pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; - pub const m_bIsDroppingItems: usize = 0x8B8; - pub const m_bIsQuestEligible: usize = 0x8B9; - pub const m_nGuardianModeWaveNumber: usize = 0x8BC; - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; - pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; - pub const m_nNumHeaviesToSpawn: usize = 0x8CC; - pub const m_numGlobalGiftsGiven: usize = 0x8D0; - pub const m_numGlobalGifters: usize = 0x8D4; - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; - pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; - pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; - pub const m_arrProhibitedItemIndices: usize = 0x8FC; - pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; - pub const m_numBestOfMaps: usize = 0x9D4; - pub const m_nHalloweenMaskListSeed: usize = 0x9D8; - pub const m_bBombDropped: usize = 0x9DC; - pub const m_bBombPlanted: usize = 0x9DD; - pub const m_iRoundWinStatus: usize = 0x9E0; - pub const m_eRoundWinReason: usize = 0x9E4; - pub const m_bTCantBuy: usize = 0x9E8; - pub const m_bCTCantBuy: usize = 0x9E9; - pub const m_flGuardianBuyUntilTime: usize = 0x9EC; - pub const m_iMatchStats_RoundResults: usize = 0x9F0; - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA68; - pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; - pub const m_TeamRespawnWaveTimes: usize = 0xB58; - pub const m_flNextRespawnWave: usize = 0xBD8; - pub const m_nServerQuestID: usize = 0xC58; - pub const m_vMinimapMins: usize = 0xC5C; - pub const m_vMinimapMaxs: usize = 0xC68; - pub const m_MinimapVerticalSectionHeights: usize = 0xC74; - pub const m_bDontIncrementCoopWave: usize = 0xC94; - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; - pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; - pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; - pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; - pub const m_bMatchAbortedDueToPlayerBan: usize = 0xD68; - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD69; - pub const m_bHasTriggeredCoopSpawnReset: usize = 0xD6A; - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6B; - pub const m_pGameModeRules: usize = 0xD88; - pub const m_RetakeRules: usize = 0xD90; - pub const m_nMatchEndCount: usize = 0xEA8; - pub const m_nTTeamIntroVariant: usize = 0xEAC; - pub const m_nCTTeamIntroVariant: usize = 0xEB0; - pub const m_bTeamIntroPeriod: usize = 0xEB4; - pub const m_flLastPerfSampleTime: usize = 0x1E70; - pub const m_bSkipNextPerfSample: usize = 0x1E78; + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_bFreezePeriod: usize = 0x30; // bool + pub const m_bWarmupPeriod: usize = 0x31; // bool + pub const m_fWarmupPeriodEnd: usize = 0x34; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x38; // GameTime_t + pub const m_nTotalPausedTicks: usize = 0x3C; // int32 + pub const m_nPauseStartTick: usize = 0x40; // int32 + pub const m_bServerPaused: usize = 0x44; // bool + pub const m_bGamePaused: usize = 0x45; // bool + pub const m_bTerroristTimeOutActive: usize = 0x46; // bool + pub const m_bCTTimeOutActive: usize = 0x47; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 + pub const m_nTerroristTimeOuts: usize = 0x50; // int32 + pub const m_nCTTimeOuts: usize = 0x54; // int32 + pub const m_bTechnicalTimeOut: usize = 0x58; // bool + pub const m_bMatchWaitingForResume: usize = 0x59; // bool + pub const m_iRoundTime: usize = 0x5C; // int32 + pub const m_fMatchStartTime: usize = 0x60; // float32 + pub const m_fRoundStartTime: usize = 0x64; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t + pub const m_bGameRestart: usize = 0x6C; // bool + pub const m_flGameStartTime: usize = 0x70; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 + pub const m_gamePhase: usize = 0x78; // int32 + pub const m_totalRoundsPlayed: usize = 0x7C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 + pub const m_nOvertimePlaying: usize = 0x84; // int32 + pub const m_iHostagesRemaining: usize = 0x88; // int32 + pub const m_bAnyHostageReached: usize = 0x8C; // bool + pub const m_bMapHasBombTarget: usize = 0x8D; // bool + pub const m_bMapHasRescueZone: usize = 0x8E; // bool + pub const m_bMapHasBuyZone: usize = 0x8F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 + pub const m_bIsValveDS: usize = 0x98; // bool + pub const m_bLogoMap: usize = 0x99; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool + pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 + pub const m_MatchDevice: usize = 0xA0; // int32 + pub const m_bHasMatchStarted: usize = 0xA4; // bool + pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 + pub const m_szTournamentEventName: usize = 0xAC; // char[512] + pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] + pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8B8; // bool + pub const m_bIsQuestEligible: usize = 0x8B9; // bool + pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32 + pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32 + pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32 + pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32 + pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32 + pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32 + pub const m_numGlobalGifters: usize = 0x8D4; // uint32 + pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32 + pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; // uint32[4] + pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; // uint32[4] + pub const m_arrProhibitedItemIndices: usize = 0x8FC; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; // uint32[4] + pub const m_numBestOfMaps: usize = 0x9D4; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32 + pub const m_bBombDropped: usize = 0x9DC; // bool + pub const m_bBombPlanted: usize = 0x9DD; // bool + pub const m_iRoundWinStatus: usize = 0x9E0; // int32 + pub const m_eRoundWinReason: usize = 0x9E4; // int32 + pub const m_bTCantBuy: usize = 0x9E8; // bool + pub const m_bCTCantBuy: usize = 0x9E9; // bool + pub const m_flGuardianBuyUntilTime: usize = 0x9EC; // GameTime_t + pub const m_iMatchStats_RoundResults: usize = 0x9F0; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA68; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] + pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xC58; // int32 + pub const m_vMinimapMins: usize = 0xC5C; // Vector + pub const m_vMinimapMaxs: usize = 0xC68; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] + pub const m_bDontIncrementCoopWave: usize = 0xC94; // bool + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32 + pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; // bool + pub const m_bMatchAbortedDueToPlayerBan: usize = 0xD68; // bool + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD69; // bool + pub const m_bHasTriggeredCoopSpawnReset: usize = 0xD6A; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6B; // bool + pub const m_pGameModeRules: usize = 0xD88; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xD90; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xEA8; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32 + pub const m_bTeamIntroPeriod: usize = 0xEB4; // bool + pub const m_flLastPerfSampleTime: usize = 0x1E70; // float64 + pub const m_bSkipNextPerfSample: usize = 0x1E78; // bool } pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x540; + pub const m_pGameRules: usize = 0x540; // C_CSGameRules* } pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x16A0; + pub const m_hDetectParentChange: usize = 0x16A0; // CEntityHandle } pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x16A0; - pub const m_pHostageServices: usize = 0x16A8; - pub const m_pBuyServices: usize = 0x16B0; - pub const m_pGlowServices: usize = 0x16B8; - pub const m_pActionTrackingServices: usize = 0x16C0; - pub const m_flHealthShotBoostExpirationTime: usize = 0x16C8; - pub const m_flLastFiredWeaponTime: usize = 0x16CC; - pub const m_bHasFemaleVoice: usize = 0x16D0; - pub const m_flLandseconds: usize = 0x16D4; - pub const m_flOldFallVelocity: usize = 0x16D8; - pub const m_szLastPlaceName: usize = 0x16DC; - pub const m_bPrevDefuser: usize = 0x16EE; - pub const m_bPrevHelmet: usize = 0x16EF; - pub const m_nPrevArmorVal: usize = 0x16F0; - pub const m_nPrevGrenadeAmmoCount: usize = 0x16F4; - pub const m_unPreviousWeaponHash: usize = 0x16F8; - pub const m_unWeaponHash: usize = 0x16FC; - pub const m_bInBuyZone: usize = 0x1700; - pub const m_bPreviouslyInBuyZone: usize = 0x1701; - pub const m_aimPunchAngle: usize = 0x1704; - pub const m_aimPunchAngleVel: usize = 0x1710; - pub const m_aimPunchTickBase: usize = 0x171C; - pub const m_aimPunchTickFraction: usize = 0x1720; - pub const m_aimPunchCache: usize = 0x1728; - pub const m_bInLanding: usize = 0x1748; - pub const m_flLandingTime: usize = 0x174C; - pub const m_bInHostageRescueZone: usize = 0x1750; - pub const m_bInBombZone: usize = 0x1751; - pub const m_bIsBuyMenuOpen: usize = 0x1752; - pub const m_flTimeOfLastInjury: usize = 0x1754; - pub const m_flNextSprayDecalTime: usize = 0x1758; - pub const m_iRetakesOffering: usize = 0x1870; - pub const m_iRetakesOfferingCard: usize = 0x1874; - pub const m_bRetakesHasDefuseKit: usize = 0x1878; - pub const m_bRetakesMVPLastRound: usize = 0x1879; - pub const m_iRetakesMVPBoostItem: usize = 0x187C; - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1880; - pub const m_bNeedToReApplyGloves: usize = 0x18A0; - pub const m_EconGloves: usize = 0x18A8; - pub const m_bMustSyncRagdollState: usize = 0x1CF0; - pub const m_nRagdollDamageBone: usize = 0x1CF4; - pub const m_vRagdollDamageForce: usize = 0x1CF8; - pub const m_vRagdollDamagePosition: usize = 0x1D04; - pub const m_szRagdollDamageWeaponName: usize = 0x1D10; - pub const m_bRagdollDamageHeadshot: usize = 0x1D50; - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2270; - pub const m_lastLandTime: usize = 0x2274; - pub const m_qDeathEyeAngles: usize = 0x2290; - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x229C; + pub const m_pBulletServices: usize = 0x16A0; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x16A8; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x16B0; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x16B8; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x16C0; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x16C8; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x16CC; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x16D0; // bool + pub const m_flLandseconds: usize = 0x16D4; // float32 + pub const m_flOldFallVelocity: usize = 0x16D8; // float32 + pub const m_szLastPlaceName: usize = 0x16DC; // char[18] + pub const m_bPrevDefuser: usize = 0x16EE; // bool + pub const m_bPrevHelmet: usize = 0x16EF; // bool + pub const m_nPrevArmorVal: usize = 0x16F0; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x16F4; // int32 + pub const m_unPreviousWeaponHash: usize = 0x16F8; // uint32 + pub const m_unWeaponHash: usize = 0x16FC; // uint32 + pub const m_bInBuyZone: usize = 0x1700; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1701; // bool + pub const m_aimPunchAngle: usize = 0x1704; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1710; // QAngle + pub const m_aimPunchTickBase: usize = 0x171C; // int32 + pub const m_aimPunchTickFraction: usize = 0x1720; // float32 + pub const m_aimPunchCache: usize = 0x1728; // CUtlVector< QAngle > + pub const m_bInLanding: usize = 0x1748; // bool + pub const m_flLandingTime: usize = 0x174C; // float32 + pub const m_bInHostageRescueZone: usize = 0x1750; // bool + pub const m_bInBombZone: usize = 0x1751; // bool + pub const m_bIsBuyMenuOpen: usize = 0x1752; // bool + pub const m_flTimeOfLastInjury: usize = 0x1754; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1758; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1870; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1874; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1878; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1879; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x187C; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1880; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x18A0; // bool + pub const m_EconGloves: usize = 0x18A8; // C_EconItemView + pub const m_bMustSyncRagdollState: usize = 0x1CF0; // bool + pub const m_nRagdollDamageBone: usize = 0x1CF4; // int32 + pub const m_vRagdollDamageForce: usize = 0x1CF8; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1D04; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1D10; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1D50; // bool + pub const m_bLastHeadBoneTransformIsValid: usize = 0x2270; // bool + pub const m_lastLandTime: usize = 0x2274; // GameTime_t + pub const m_qDeathEyeAngles: usize = 0x2290; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x229C; // bool } pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x1250; - pub const m_pViewModelServices: usize = 0x1258; - pub const m_fRenderingClipPlane: usize = 0x1260; - pub const m_nLastClipPlaneSetupFrame: usize = 0x1270; - pub const m_vecLastClipCameraPos: usize = 0x1274; - pub const m_vecLastClipCameraForward: usize = 0x1280; - pub const m_bClipHitStaticWorld: usize = 0x128C; - pub const m_bCachedPlaneIsValid: usize = 0x128D; - pub const m_pClippingWeapon: usize = 0x1290; - pub const m_previousPlayerState: usize = 0x1298; - pub const m_flLastCollisionCeiling: usize = 0x129C; - pub const m_flLastCollisionCeilingChangeTime: usize = 0x12A0; - pub const m_grenadeParameterStashTime: usize = 0x12C0; - pub const m_bGrenadeParametersStashed: usize = 0x12C4; - pub const m_angStashedShootAngles: usize = 0x12C8; - pub const m_vecStashedGrenadeThrowPosition: usize = 0x12D4; - pub const m_vecStashedVelocity: usize = 0x12E0; - pub const m_angShootAngleHistory: usize = 0x12EC; - pub const m_vecThrowPositionHistory: usize = 0x1304; - pub const m_vecVelocityHistory: usize = 0x131C; - pub const m_thirdPersonHeading: usize = 0x1338; - pub const m_flSlopeDropOffset: usize = 0x1350; - pub const m_flSlopeDropHeight: usize = 0x1360; - pub const m_vHeadConstraintOffset: usize = 0x1370; - pub const m_bIsScoped: usize = 0x1388; - pub const m_bIsWalking: usize = 0x1389; - pub const m_bResumeZoom: usize = 0x138A; - pub const m_iPlayerState: usize = 0x138C; - pub const m_bIsDefusing: usize = 0x1390; - pub const m_bIsGrabbingHostage: usize = 0x1391; - pub const m_iBlockingUseActionInProgress: usize = 0x1394; - pub const m_bIsRescuing: usize = 0x1398; - pub const m_fImmuneToGunGameDamageTime: usize = 0x139C; - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13A0; - pub const m_bGunGameImmunity: usize = 0x13A4; - pub const m_bHasMovedSinceSpawn: usize = 0x13A5; - pub const m_unTotalRoundDamageDealt: usize = 0x13A8; - pub const m_fMolotovUseTime: usize = 0x13AC; - pub const m_fMolotovDamageTime: usize = 0x13B0; - pub const m_nWhichBombZone: usize = 0x13B4; - pub const m_bInNoDefuseArea: usize = 0x13B8; - pub const m_iThrowGrenadeCounter: usize = 0x13BC; - pub const m_bWaitForNoAttack: usize = 0x13C0; - pub const m_flGuardianTooFarDistFrac: usize = 0x13C4; - pub const m_flDetectedByEnemySensorTime: usize = 0x13C8; - pub const m_flNextGuardianTooFarWarning: usize = 0x13CC; - pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13D0; - pub const m_bKilledByTaser: usize = 0x13D1; - pub const m_iMoveState: usize = 0x13D4; - pub const m_bCanMoveDuringFreezePeriod: usize = 0x13D8; - pub const m_flLowerBodyYawTarget: usize = 0x13DC; - pub const m_bStrafing: usize = 0x13E0; - pub const m_flLastSpawnTimeIndex: usize = 0x13E4; - pub const m_flEmitSoundTime: usize = 0x13E8; - pub const m_iAddonBits: usize = 0x13EC; - pub const m_iPrimaryAddon: usize = 0x13F0; - pub const m_iSecondaryAddon: usize = 0x13F4; - pub const m_iProgressBarDuration: usize = 0x13F8; - pub const m_flProgressBarStartTime: usize = 0x13FC; - pub const m_iDirection: usize = 0x1400; - pub const m_iShotsFired: usize = 0x1404; - pub const m_bNightVisionOn: usize = 0x1408; - pub const m_bHasNightVision: usize = 0x1409; - pub const m_flVelocityModifier: usize = 0x140C; - pub const m_flHitHeading: usize = 0x1410; - pub const m_nHitBodyPart: usize = 0x1414; - pub const m_iStartAccount: usize = 0x1418; - pub const m_vecIntroStartEyePosition: usize = 0x141C; - pub const m_vecIntroStartPlayerForward: usize = 0x1428; - pub const m_flClientDeathTime: usize = 0x1434; - pub const m_flNightVisionAlpha: usize = 0x1438; - pub const m_bScreenTearFrameCaptured: usize = 0x143C; - pub const m_flFlashBangTime: usize = 0x1440; - pub const m_flFlashScreenshotAlpha: usize = 0x1444; - pub const m_flFlashOverlayAlpha: usize = 0x1448; - pub const m_bFlashBuildUp: usize = 0x144C; - pub const m_bFlashDspHasBeenCleared: usize = 0x144D; - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x144E; - pub const m_flFlashMaxAlpha: usize = 0x1450; - pub const m_flFlashDuration: usize = 0x1454; - pub const m_lastStandingPos: usize = 0x1458; - pub const m_vecLastMuzzleFlashPos: usize = 0x1464; - pub const m_angLastMuzzleFlashAngle: usize = 0x1470; - pub const m_hMuzzleFlashShape: usize = 0x147C; - pub const m_iHealthBarRenderMaskIndex: usize = 0x1480; - pub const m_flHealthFadeValue: usize = 0x1484; - pub const m_flHealthFadeAlpha: usize = 0x1488; - pub const m_nMyCollisionGroup: usize = 0x148C; - pub const m_ignoreLadderJumpTime: usize = 0x1490; - pub const m_ladderSurpressionTimer: usize = 0x1498; - pub const m_lastLadderNormal: usize = 0x14B0; - pub const m_lastLadderPos: usize = 0x14BC; - pub const m_flDeathCCWeight: usize = 0x14D0; - pub const m_bOldIsScoped: usize = 0x14D4; - pub const m_flPrevRoundEndTime: usize = 0x14D8; - pub const m_flPrevMatchEndTime: usize = 0x14DC; - pub const m_unCurrentEquipmentValue: usize = 0x14E0; - pub const m_unRoundStartEquipmentValue: usize = 0x14E2; - pub const m_unFreezetimeEndEquipmentValue: usize = 0x14E4; - pub const m_vecThirdPersonViewPositionOverride: usize = 0x14E8; - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x14F4; - pub const m_ArmorValue: usize = 0x14F8; - pub const m_angEyeAngles: usize = 0x1500; - pub const m_fNextThinkPushAway: usize = 0x1518; - pub const m_bShouldAutobuyDMWeapons: usize = 0x151C; - pub const m_bShouldAutobuyNow: usize = 0x151D; - pub const m_bHud_MiniScoreHidden: usize = 0x151E; - pub const m_bHud_RadarHidden: usize = 0x151F; - pub const m_nLastKillerIndex: usize = 0x1520; - pub const m_nLastConcurrentKilled: usize = 0x1524; - pub const m_nDeathCamMusic: usize = 0x1528; - pub const m_iIDEntIndex: usize = 0x152C; - pub const m_delayTargetIDTimer: usize = 0x1530; - pub const m_iTargetedWeaponEntIndex: usize = 0x1548; - pub const m_iOldIDEntIndex: usize = 0x154C; - pub const m_holdTargetIDTimer: usize = 0x1550; - pub const m_flCurrentMusicStartTime: usize = 0x156C; - pub const m_flMusicRoundStartTime: usize = 0x1570; - pub const m_bDeferStartMusicOnWarmup: usize = 0x1574; - pub const m_cycleLatch: usize = 0x1578; - pub const m_serverIntendedCycle: usize = 0x157C; - pub const m_vecPlayerPatchEconIndices: usize = 0x1580; - pub const m_bHideTargetID: usize = 0x159C; - pub const m_nextTaserShakeTime: usize = 0x15A0; - pub const m_firstTaserShakeTime: usize = 0x15A4; - pub const m_flLastSmokeOverlayAlpha: usize = 0x15A8; - pub const m_vLastSmokeOverlayColor: usize = 0x15AC; - pub const m_nPlayerSmokedFx: usize = 0x15B8; - pub const m_flNextMagDropTime: usize = 0x15BC; - pub const m_nLastMagDropAttachmentIndex: usize = 0x15C0; - pub const m_vecBulletHitModels: usize = 0x15C8; - pub const m_vecPickupModelSlerpers: usize = 0x15E0; - pub const m_vecLastAliveLocalVelocity: usize = 0x15F8; - pub const m_entitySpottedState: usize = 0x1620; - pub const m_nSurvivalTeamNumber: usize = 0x1638; - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x163C; - pub const m_bHasDeathInfo: usize = 0x163D; - pub const m_flDeathInfoTime: usize = 0x1640; - pub const m_vecDeathInfoOrigin: usize = 0x1644; - pub const m_bKilledByHeadshot: usize = 0x1650; - pub const m_hOriginalController: usize = 0x1654; + pub const m_pPingServices: usize = 0x1250; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x1258; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x1260; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x1270; // int32 + pub const m_vecLastClipCameraPos: usize = 0x1274; // Vector + pub const m_vecLastClipCameraForward: usize = 0x1280; // Vector + pub const m_bClipHitStaticWorld: usize = 0x128C; // bool + pub const m_bCachedPlaneIsValid: usize = 0x128D; // bool + pub const m_pClippingWeapon: usize = 0x1290; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x1298; // CSPlayerState + pub const m_flLastCollisionCeiling: usize = 0x129C; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x12A0; // float32 + pub const m_grenadeParameterStashTime: usize = 0x12C0; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x12C4; // bool + pub const m_angStashedShootAngles: usize = 0x12C8; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x12D4; // Vector + pub const m_vecStashedVelocity: usize = 0x12E0; // Vector + pub const m_angShootAngleHistory: usize = 0x12EC; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1304; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x131C; // Vector[2] + pub const m_thirdPersonHeading: usize = 0x1338; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1350; // float32 + pub const m_flSlopeDropHeight: usize = 0x1360; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1370; // Vector + pub const m_bIsScoped: usize = 0x1388; // bool + pub const m_bIsWalking: usize = 0x1389; // bool + pub const m_bResumeZoom: usize = 0x138A; // bool + pub const m_iPlayerState: usize = 0x138C; // CSPlayerState + pub const m_bIsDefusing: usize = 0x1390; // bool + pub const m_bIsGrabbingHostage: usize = 0x1391; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1394; // CSPlayerBlockingUseAction_t + pub const m_bIsRescuing: usize = 0x1398; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x139C; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13A0; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x13A4; // bool + pub const m_bHasMovedSinceSpawn: usize = 0x13A5; // bool + pub const m_unTotalRoundDamageDealt: usize = 0x13A8; // uint32 + pub const m_fMolotovUseTime: usize = 0x13AC; // float32 + pub const m_fMolotovDamageTime: usize = 0x13B0; // float32 + pub const m_nWhichBombZone: usize = 0x13B4; // int32 + pub const m_bInNoDefuseArea: usize = 0x13B8; // bool + pub const m_iThrowGrenadeCounter: usize = 0x13BC; // int32 + pub const m_bWaitForNoAttack: usize = 0x13C0; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x13C4; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0x13C8; // GameTime_t + pub const m_flNextGuardianTooFarWarning: usize = 0x13CC; // float32 + pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13D0; // bool + pub const m_bKilledByTaser: usize = 0x13D1; // bool + pub const m_iMoveState: usize = 0x13D4; // int32 + pub const m_bCanMoveDuringFreezePeriod: usize = 0x13D8; // bool + pub const m_flLowerBodyYawTarget: usize = 0x13DC; // float32 + pub const m_bStrafing: usize = 0x13E0; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x13E4; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x13E8; // GameTime_t + pub const m_iAddonBits: usize = 0x13EC; // int32 + pub const m_iPrimaryAddon: usize = 0x13F0; // int32 + pub const m_iSecondaryAddon: usize = 0x13F4; // int32 + pub const m_iProgressBarDuration: usize = 0x13F8; // int32 + pub const m_flProgressBarStartTime: usize = 0x13FC; // float32 + pub const m_iDirection: usize = 0x1400; // int32 + pub const m_iShotsFired: usize = 0x1404; // int32 + pub const m_bNightVisionOn: usize = 0x1408; // bool + pub const m_bHasNightVision: usize = 0x1409; // bool + pub const m_flVelocityModifier: usize = 0x140C; // float32 + pub const m_flHitHeading: usize = 0x1410; // float32 + pub const m_nHitBodyPart: usize = 0x1414; // int32 + pub const m_iStartAccount: usize = 0x1418; // int32 + pub const m_vecIntroStartEyePosition: usize = 0x141C; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x1428; // Vector + pub const m_flClientDeathTime: usize = 0x1434; // GameTime_t + pub const m_flNightVisionAlpha: usize = 0x1438; // float32 + pub const m_bScreenTearFrameCaptured: usize = 0x143C; // bool + pub const m_flFlashBangTime: usize = 0x1440; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x1444; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x1448; // float32 + pub const m_bFlashBuildUp: usize = 0x144C; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x144D; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x144E; // bool + pub const m_flFlashMaxAlpha: usize = 0x1450; // float32 + pub const m_flFlashDuration: usize = 0x1454; // float32 + pub const m_lastStandingPos: usize = 0x1458; // Vector + pub const m_vecLastMuzzleFlashPos: usize = 0x1464; // Vector + pub const m_angLastMuzzleFlashAngle: usize = 0x1470; // QAngle + pub const m_hMuzzleFlashShape: usize = 0x147C; // CHandle< C_BaseEntity > + pub const m_iHealthBarRenderMaskIndex: usize = 0x1480; // int32 + pub const m_flHealthFadeValue: usize = 0x1484; // float32 + pub const m_flHealthFadeAlpha: usize = 0x1488; // float32 + pub const m_nMyCollisionGroup: usize = 0x148C; // int32 + pub const m_ignoreLadderJumpTime: usize = 0x1490; // float32 + pub const m_ladderSurpressionTimer: usize = 0x1498; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x14B0; // Vector + pub const m_lastLadderPos: usize = 0x14BC; // Vector + pub const m_flDeathCCWeight: usize = 0x14D0; // float32 + pub const m_bOldIsScoped: usize = 0x14D4; // bool + pub const m_flPrevRoundEndTime: usize = 0x14D8; // float32 + pub const m_flPrevMatchEndTime: usize = 0x14DC; // float32 + pub const m_unCurrentEquipmentValue: usize = 0x14E0; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x14E2; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x14E4; // uint16 + pub const m_vecThirdPersonViewPositionOverride: usize = 0x14E8; // Vector + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x14F4; // int32 + pub const m_ArmorValue: usize = 0x14F8; // int32 + pub const m_angEyeAngles: usize = 0x1500; // QAngle + pub const m_fNextThinkPushAway: usize = 0x1518; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x151C; // bool + pub const m_bShouldAutobuyNow: usize = 0x151D; // bool + pub const m_bHud_MiniScoreHidden: usize = 0x151E; // bool + pub const m_bHud_RadarHidden: usize = 0x151F; // bool + pub const m_nLastKillerIndex: usize = 0x1520; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x1524; // int32 + pub const m_nDeathCamMusic: usize = 0x1528; // int32 + pub const m_iIDEntIndex: usize = 0x152C; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x1530; // CountdownTimer + pub const m_iTargetedWeaponEntIndex: usize = 0x1548; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x154C; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x1550; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x156C; // float32 + pub const m_flMusicRoundStartTime: usize = 0x1570; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x1574; // bool + pub const m_cycleLatch: usize = 0x1578; // int32 + pub const m_serverIntendedCycle: usize = 0x157C; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x1580; // uint32[5] + pub const m_bHideTargetID: usize = 0x159C; // bool + pub const m_nextTaserShakeTime: usize = 0x15A0; // float32 + pub const m_firstTaserShakeTime: usize = 0x15A4; // float32 + pub const m_flLastSmokeOverlayAlpha: usize = 0x15A8; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x15AC; // Vector + pub const m_nPlayerSmokedFx: usize = 0x15B8; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x15BC; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x15C0; // int32 + pub const m_vecBulletHitModels: usize = 0x15C8; // CUtlVector< C_BulletHitModel* > + pub const m_vecPickupModelSlerpers: usize = 0x15E0; // CUtlVector< C_PickUpModelSlerper* > + pub const m_vecLastAliveLocalVelocity: usize = 0x15F8; // Vector + pub const m_entitySpottedState: usize = 0x1620; // EntitySpottedState_t + pub const m_nSurvivalTeamNumber: usize = 0x1638; // int32 + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x163C; // bool + pub const m_bHasDeathInfo: usize = 0x163D; // bool + pub const m_flDeathInfoTime: usize = 0x1640; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1644; // Vector + pub const m_bKilledByHeadshot: usize = 0x1650; // bool + pub const m_hOriginalController: usize = 0x1654; // CHandle< CCSPlayerController > } pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x540; - pub const m_isHostageFollowingSomeone: usize = 0x54C; - pub const m_iHostageEntityIDs: usize = 0x558; - pub const m_bombsiteCenterA: usize = 0x588; - pub const m_bombsiteCenterB: usize = 0x594; - pub const m_hostageRescueX: usize = 0x5A0; - pub const m_hostageRescueY: usize = 0x5B0; - pub const m_hostageRescueZ: usize = 0x5C0; - pub const m_bEndMatchNextMapAllVoted: usize = 0x5D0; - pub const m_foundGoalPositions: usize = 0x5D1; + pub const m_bHostageAlive: usize = 0x540; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x54C; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x558; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x588; // Vector + pub const m_bombsiteCenterB: usize = 0x594; // Vector + pub const m_hostageRescueX: usize = 0x5A0; // int32[4] + pub const m_hostageRescueY: usize = 0x5B0; // int32[4] + pub const m_hostageRescueZ: usize = 0x5C0; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x5D0; // bool + pub const m_foundGoalPositions: usize = 0x5D1; // bool } pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x5F8; - pub const m_numMapVictories: usize = 0x7F8; - pub const m_bSurrendered: usize = 0x7FC; - pub const m_scoreFirstHalf: usize = 0x800; - pub const m_scoreSecondHalf: usize = 0x804; - pub const m_scoreOvertime: usize = 0x808; - pub const m_szClanTeamname: usize = 0x80C; - pub const m_iClanID: usize = 0x890; - pub const m_szTeamFlagImage: usize = 0x894; - pub const m_szTeamLogoImage: usize = 0x89C; + pub const m_szTeamMatchStat: usize = 0x5F8; // char[512] + pub const m_numMapVictories: usize = 0x7F8; // int32 + pub const m_bSurrendered: usize = 0x7FC; // bool + pub const m_scoreFirstHalf: usize = 0x800; // int32 + pub const m_scoreSecondHalf: usize = 0x804; // int32 + pub const m_scoreOvertime: usize = 0x808; // int32 + pub const m_szClanTeamname: usize = 0x80C; // char[129] + pub const m_iClanID: usize = 0x890; // uint32 + pub const m_szTeamFlagImage: usize = 0x894; // char[8] + pub const m_szTeamLogoImage: usize = 0x89C; // char[8] } pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x15D0; - pub const m_nFireSequenceStartTimeChange: usize = 0x15D4; - pub const m_nFireSequenceStartTimeAck: usize = 0x15D8; - pub const m_bPlayerFireEventIsPrimary: usize = 0x15DC; - pub const m_seqIdle: usize = 0x15E0; - pub const m_seqFirePrimary: usize = 0x15E4; - pub const m_seqFireSecondary: usize = 0x15E8; - pub const m_iState: usize = 0x1600; - pub const m_flCrosshairDistance: usize = 0x1604; - pub const m_iAmmoLastCheck: usize = 0x1608; - pub const m_iAlpha: usize = 0x160C; - pub const m_iScopeTextureID: usize = 0x1610; - pub const m_iCrosshairTextureID: usize = 0x1614; - pub const m_flGunAccuracyPosition: usize = 0x1618; - pub const m_nViewModelIndex: usize = 0x161C; - pub const m_bReloadsWithClips: usize = 0x1620; - pub const m_flTimeWeaponIdle: usize = 0x1624; - pub const m_bFireOnEmpty: usize = 0x1628; - pub const m_OnPlayerPickup: usize = 0x1630; - pub const m_weaponMode: usize = 0x1658; - pub const m_flTurningInaccuracyDelta: usize = 0x165C; - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1660; - pub const m_flTurningInaccuracy: usize = 0x166C; - pub const m_fAccuracyPenalty: usize = 0x1670; - pub const m_flLastAccuracyUpdateTime: usize = 0x1674; - pub const m_fAccuracySmoothedForZoom: usize = 0x1678; - pub const m_fScopeZoomEndTime: usize = 0x167C; - pub const m_iRecoilIndex: usize = 0x1680; - pub const m_flRecoilIndex: usize = 0x1684; - pub const m_bBurstMode: usize = 0x1688; - pub const m_flPostponeFireReadyTime: usize = 0x168C; - pub const m_bInReload: usize = 0x1690; - pub const m_bReloadVisuallyComplete: usize = 0x1691; - pub const m_flDroppedAtTime: usize = 0x1694; - pub const m_bIsHauledBack: usize = 0x1698; - pub const m_bSilencerOn: usize = 0x1699; - pub const m_flTimeSilencerSwitchComplete: usize = 0x169C; - pub const m_iOriginalTeamNumber: usize = 0x16A0; - pub const m_flNextAttackRenderTimeOffset: usize = 0x16A4; - pub const m_bVisualsDataSet: usize = 0x1720; - pub const m_bOldFirstPersonSpectatedState: usize = 0x1721; - pub const m_hOurPing: usize = 0x1724; - pub const m_nOurPingIndex: usize = 0x1728; - pub const m_vecOurPingPos: usize = 0x172C; - pub const m_bGlowForPing: usize = 0x1738; - pub const m_bUIWeapon: usize = 0x1739; - pub const m_hPrevOwner: usize = 0x1748; - pub const m_nDropTick: usize = 0x174C; - pub const m_donated: usize = 0x176C; - pub const m_fLastShotTime: usize = 0x1770; - pub const m_bWasOwnedByCT: usize = 0x1774; - pub const m_bWasOwnedByTerrorist: usize = 0x1775; - pub const m_gunHeat: usize = 0x1778; - pub const m_smokeAttachments: usize = 0x177C; - pub const m_lastSmokeTime: usize = 0x1780; - pub const m_flLastClientFireBulletTime: usize = 0x1784; - pub const m_IronSightController: usize = 0x17E0; - pub const m_iIronSightMode: usize = 0x1890; - pub const m_flLastLOSTraceFailureTime: usize = 0x18A0; - pub const m_iNumEmptyAttacks: usize = 0x18A4; + pub const m_flFireSequenceStartTime: usize = 0x15D0; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x15D4; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x15D8; // int32 + pub const m_bPlayerFireEventIsPrimary: usize = 0x15DC; // bool + pub const m_seqIdle: usize = 0x15E0; // HSequence + pub const m_seqFirePrimary: usize = 0x15E4; // HSequence + pub const m_seqFireSecondary: usize = 0x15E8; // HSequence + pub const m_iState: usize = 0x1600; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x1604; // float32 + pub const m_iAmmoLastCheck: usize = 0x1608; // int32 + pub const m_iAlpha: usize = 0x160C; // int32 + pub const m_iScopeTextureID: usize = 0x1610; // int32 + pub const m_iCrosshairTextureID: usize = 0x1614; // int32 + pub const m_flGunAccuracyPosition: usize = 0x1618; // float32 + pub const m_nViewModelIndex: usize = 0x161C; // uint32 + pub const m_bReloadsWithClips: usize = 0x1620; // bool + pub const m_flTimeWeaponIdle: usize = 0x1624; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x1628; // bool + pub const m_OnPlayerPickup: usize = 0x1630; // CEntityIOOutput + pub const m_weaponMode: usize = 0x1658; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x165C; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1660; // Vector + pub const m_flTurningInaccuracy: usize = 0x166C; // float32 + pub const m_fAccuracyPenalty: usize = 0x1670; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x1674; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x1678; // float32 + pub const m_fScopeZoomEndTime: usize = 0x167C; // GameTime_t + pub const m_iRecoilIndex: usize = 0x1680; // int32 + pub const m_flRecoilIndex: usize = 0x1684; // float32 + pub const m_bBurstMode: usize = 0x1688; // bool + pub const m_flPostponeFireReadyTime: usize = 0x168C; // GameTime_t + pub const m_bInReload: usize = 0x1690; // bool + pub const m_bReloadVisuallyComplete: usize = 0x1691; // bool + pub const m_flDroppedAtTime: usize = 0x1694; // GameTime_t + pub const m_bIsHauledBack: usize = 0x1698; // bool + pub const m_bSilencerOn: usize = 0x1699; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x169C; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x16A0; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0x16A4; // float32 + pub const m_bVisualsDataSet: usize = 0x1720; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x1721; // bool + pub const m_hOurPing: usize = 0x1724; // CHandle< C_BaseEntity > + pub const m_nOurPingIndex: usize = 0x1728; // CEntityIndex + pub const m_vecOurPingPos: usize = 0x172C; // Vector + pub const m_bGlowForPing: usize = 0x1738; // bool + pub const m_bUIWeapon: usize = 0x1739; // bool + pub const m_hPrevOwner: usize = 0x1748; // CHandle< C_CSPlayerPawn > + pub const m_nDropTick: usize = 0x174C; // GameTick_t + pub const m_donated: usize = 0x176C; // bool + pub const m_fLastShotTime: usize = 0x1770; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1774; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1775; // bool + pub const m_gunHeat: usize = 0x1778; // float32 + pub const m_smokeAttachments: usize = 0x177C; // uint32 + pub const m_lastSmokeTime: usize = 0x1780; // GameTime_t + pub const m_flLastClientFireBulletTime: usize = 0x1784; // float32 + pub const m_IronSightController: usize = 0x17E0; // C_IronSightController + pub const m_iIronSightMode: usize = 0x1890; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x18A0; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x18A4; // int32 } pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x18E0; - pub const m_iBurstShotsRemaining: usize = 0x18E4; - pub const m_iSilencerBodygroup: usize = 0x18E8; - pub const m_silencedModelIndex: usize = 0x18F8; - pub const m_inPrecache: usize = 0x18FC; - pub const m_bNeedsBoltAction: usize = 0x18FD; + pub const m_zoomLevel: usize = 0x18E0; // int32 + pub const m_iBurstShotsRemaining: usize = 0x18E4; // int32 + pub const m_iSilencerBodygroup: usize = 0x18E8; // int32 + pub const m_silencedModelIndex: usize = 0x18F8; // int32 + pub const m_inPrecache: usize = 0x18FC; // bool + pub const m_bNeedsBoltAction: usize = 0x18FD; // bool } pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x10F0; - pub const m_jumpedThisFrame: usize = 0x10F4; - pub const m_leader: usize = 0x10F8; - pub const m_AttributeManager: usize = 0x1100; - pub const m_OriginalOwnerXuidLow: usize = 0x15A8; - pub const m_OriginalOwnerXuidHigh: usize = 0x15AC; - pub const m_bAttributesInitialized: usize = 0x15B0; - pub const m_hWaterWakeParticles: usize = 0x15B4; + pub const m_hHolidayHatAddon: usize = 0x10F0; // CHandle< CBaseAnimGraph > + pub const m_jumpedThisFrame: usize = 0x10F4; // bool + pub const m_leader: usize = 0x10F8; // CHandle< C_CSPlayerPawnBase > + pub const m_AttributeManager: usize = 0x1100; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x15A8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x15AC; // uint32 + pub const m_bAttributesInitialized: usize = 0x15B0; // bool + pub const m_hWaterWakeParticles: usize = 0x15B4; // ParticleIndex_t } pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0xE80; - pub const m_bImportant: usize = 0xE81; - pub const m_flEffectTime: usize = 0xE84; - pub const m_gibDespawnTime: usize = 0xE88; - pub const m_iCurrentFriction: usize = 0xE8C; - pub const m_iMinFriction: usize = 0xE90; - pub const m_iMaxFriction: usize = 0xE94; - pub const m_iFrictionAnimState: usize = 0xE98; - pub const m_bReleaseRagdoll: usize = 0xE9C; - pub const m_iEyeAttachment: usize = 0xE9D; - pub const m_bFadingOut: usize = 0xE9E; - pub const m_flScaleEnd: usize = 0xEA0; - pub const m_flScaleTimeStart: usize = 0xEC8; - pub const m_flScaleTimeEnd: usize = 0xEF0; + pub const m_bFadeOut: usize = 0xE80; // bool + pub const m_bImportant: usize = 0xE81; // bool + pub const m_flEffectTime: usize = 0xE84; // GameTime_t + pub const m_gibDespawnTime: usize = 0xE88; // GameTime_t + pub const m_iCurrentFriction: usize = 0xE8C; // int32 + pub const m_iMinFriction: usize = 0xE90; // int32 + pub const m_iMaxFriction: usize = 0xE94; // int32 + pub const m_iFrictionAnimState: usize = 0xE98; // int32 + pub const m_bReleaseRagdoll: usize = 0xE9C; // bool + pub const m_iEyeAttachment: usize = 0xE9D; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0xE9E; // bool + pub const m_flScaleEnd: usize = 0xEA0; // float32[10] + pub const m_flScaleTimeStart: usize = 0xEC8; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0xEF0; // GameTime_t[10] } pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x540; - pub const m_MinFalloff: usize = 0x54C; - pub const m_MaxFalloff: usize = 0x550; - pub const m_flFadeInDuration: usize = 0x554; - pub const m_flFadeOutDuration: usize = 0x558; - pub const m_flMaxWeight: usize = 0x55C; - pub const m_flCurWeight: usize = 0x560; - pub const m_netlookupFilename: usize = 0x564; - pub const m_bEnabled: usize = 0x764; - pub const m_bMaster: usize = 0x765; - pub const m_bClientSide: usize = 0x766; - pub const m_bExclusive: usize = 0x767; - pub const m_bEnabledOnClient: usize = 0x768; - pub const m_flCurWeightOnClient: usize = 0x76C; - pub const m_bFadingIn: usize = 0x770; - pub const m_flFadeStartWeight: usize = 0x774; - pub const m_flFadeStartTime: usize = 0x778; - pub const m_flFadeDuration: usize = 0x77C; + pub const m_vecOrigin: usize = 0x540; // Vector + pub const m_MinFalloff: usize = 0x54C; // float32 + pub const m_MaxFalloff: usize = 0x550; // float32 + pub const m_flFadeInDuration: usize = 0x554; // float32 + pub const m_flFadeOutDuration: usize = 0x558; // float32 + pub const m_flMaxWeight: usize = 0x55C; // float32 + pub const m_flCurWeight: usize = 0x560; // float32 + pub const m_netlookupFilename: usize = 0x564; // char[512] + pub const m_bEnabled: usize = 0x764; // bool + pub const m_bMaster: usize = 0x765; // bool + pub const m_bClientSide: usize = 0x766; // bool + pub const m_bExclusive: usize = 0x767; // bool + pub const m_bEnabledOnClient: usize = 0x768; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x76C; // float32[1] + pub const m_bFadingIn: usize = 0x770; // bool[1] + pub const m_flFadeStartWeight: usize = 0x774; // float32[1] + pub const m_flFadeStartTime: usize = 0x778; // float32[1] + pub const m_flFadeDuration: usize = 0x77C; // float32[1] } pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCC8; - pub const m_LastEnterTime: usize = 0xCCC; - pub const m_LastExitWeight: usize = 0xCD0; - pub const m_LastExitTime: usize = 0xCD4; - pub const m_bEnabled: usize = 0xCD8; - pub const m_MaxWeight: usize = 0xCDC; - pub const m_FadeDuration: usize = 0xCE0; - pub const m_Weight: usize = 0xCE4; - pub const m_lookupFilename: usize = 0xCE8; + pub const m_LastEnterWeight: usize = 0xCC8; // float32 + pub const m_LastEnterTime: usize = 0xCCC; // float32 + pub const m_LastExitWeight: usize = 0xCD0; // float32 + pub const m_LastExitTime: usize = 0xCD4; // float32 + pub const m_bEnabled: usize = 0xCD8; // bool + pub const m_MaxWeight: usize = 0xCDC; // float32 + pub const m_FadeDuration: usize = 0xCE0; // float32 + pub const m_Weight: usize = 0xCE4; // float32 + pub const m_lookupFilename: usize = 0xCE8; // char[512] } pub mod C_CommandContext { - pub const needsprocessing: usize = 0x0; - pub const command_number: usize = 0x78; + pub const needsprocessing: usize = 0x0; // bool + pub const command_number: usize = 0x78; // int32 } pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x540; - pub const m_flCsmFovOverrideValue: usize = 0x548; + pub const m_cameraName: usize = 0x540; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x548; // float32 } pub mod C_DecoyProjectile { - pub const m_flTimeParticleEffectSpawn: usize = 0x1110; + pub const m_flTimeParticleEffectSpawn: usize = 0x1110; // GameTime_t } pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCC0; - pub const m_LightStyle: usize = 0xCC1; - pub const m_Radius: usize = 0xCC4; - pub const m_Exponent: usize = 0xCC8; - pub const m_InnerAngle: usize = 0xCCC; - pub const m_OuterAngle: usize = 0xCD0; - pub const m_SpotRadius: usize = 0xCD4; + pub const m_Flags: usize = 0xCC0; // uint8 + pub const m_LightStyle: usize = 0xCC1; // uint8 + pub const m_Radius: usize = 0xCC4; // float32 + pub const m_Exponent: usize = 0xCC8; // int32 + pub const m_InnerAngle: usize = 0xCCC; // float32 + pub const m_OuterAngle: usize = 0xCD0; // float32 + pub const m_SpotRadius: usize = 0xCD4; // float32 } pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0xFD0; - pub const m_bUseAnimGraph: usize = 0xFD1; - pub const m_pOutputAnimBegun: usize = 0xFD8; - pub const m_pOutputAnimOver: usize = 0x1000; - pub const m_pOutputAnimLoopCycleOver: usize = 0x1028; - pub const m_OnAnimReachedStart: usize = 0x1050; - pub const m_OnAnimReachedEnd: usize = 0x1078; - pub const m_iszDefaultAnim: usize = 0x10A0; - pub const m_nDefaultAnimLoopMode: usize = 0x10A8; - pub const m_bAnimateOnServer: usize = 0x10AC; - pub const m_bRandomizeCycle: usize = 0x10AD; - pub const m_bStartDisabled: usize = 0x10AE; - pub const m_bScriptedMovement: usize = 0x10AF; - pub const m_bFiredStartEndOutput: usize = 0x10B0; - pub const m_bForceNpcExclude: usize = 0x10B1; - pub const m_bCreateNonSolid: usize = 0x10B2; - pub const m_bIsOverrideProp: usize = 0x10B3; - pub const m_iInitialGlowState: usize = 0x10B4; - pub const m_nGlowRange: usize = 0x10B8; - pub const m_nGlowRangeMin: usize = 0x10BC; - pub const m_glowColor: usize = 0x10C0; - pub const m_nGlowTeam: usize = 0x10C4; - pub const m_iCachedFrameCount: usize = 0x10C8; - pub const m_vecCachedRenderMins: usize = 0x10CC; - pub const m_vecCachedRenderMaxs: usize = 0x10D8; + pub const m_bUseHitboxesForRenderBox: usize = 0xFD0; // bool + pub const m_bUseAnimGraph: usize = 0xFD1; // bool + pub const m_pOutputAnimBegun: usize = 0xFD8; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1000; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1028; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1050; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x1078; // CEntityIOOutput + pub const m_iszDefaultAnim: usize = 0x10A0; // CUtlSymbolLarge + pub const m_nDefaultAnimLoopMode: usize = 0x10A8; // AnimLoopMode_t + pub const m_bAnimateOnServer: usize = 0x10AC; // bool + pub const m_bRandomizeCycle: usize = 0x10AD; // bool + pub const m_bStartDisabled: usize = 0x10AE; // bool + pub const m_bScriptedMovement: usize = 0x10AF; // bool + pub const m_bFiredStartEndOutput: usize = 0x10B0; // bool + pub const m_bForceNpcExclude: usize = 0x10B1; // bool + pub const m_bCreateNonSolid: usize = 0x10B2; // bool + pub const m_bIsOverrideProp: usize = 0x10B3; // bool + pub const m_iInitialGlowState: usize = 0x10B4; // int32 + pub const m_nGlowRange: usize = 0x10B8; // int32 + pub const m_nGlowRangeMin: usize = 0x10BC; // int32 + pub const m_glowColor: usize = 0x10C0; // Color + pub const m_nGlowTeam: usize = 0x10C4; // int32 + pub const m_iCachedFrameCount: usize = 0x10C8; // int32 + pub const m_vecCachedRenderMins: usize = 0x10CC; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x10D8; // Vector } pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1028; - pub const m_flFlexDelayedWeight: usize = 0x1030; - pub const m_bAttributesInitialized: usize = 0x1038; - pub const m_AttributeManager: usize = 0x1040; - pub const m_OriginalOwnerXuidLow: usize = 0x14E8; - pub const m_OriginalOwnerXuidHigh: usize = 0x14EC; - pub const m_nFallbackPaintKit: usize = 0x14F0; - pub const m_nFallbackSeed: usize = 0x14F4; - pub const m_flFallbackWear: usize = 0x14F8; - pub const m_nFallbackStatTrak: usize = 0x14FC; - pub const m_bClientside: usize = 0x1500; - pub const m_bParticleSystemsCreated: usize = 0x1501; - pub const m_vecAttachedParticles: usize = 0x1508; - pub const m_hViewmodelAttachment: usize = 0x1520; - pub const m_iOldTeam: usize = 0x1524; - pub const m_bAttachmentDirty: usize = 0x1528; - pub const m_nUnloadedModelIndex: usize = 0x152C; - pub const m_iNumOwnerValidationRetries: usize = 0x1530; - pub const m_hOldProvidee: usize = 0x1540; - pub const m_vecAttachedModels: usize = 0x1548; + pub const m_flFlexDelayTime: usize = 0x1028; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1030; // float32* + pub const m_bAttributesInitialized: usize = 0x1038; // bool + pub const m_AttributeManager: usize = 0x1040; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x14E8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x14EC; // uint32 + pub const m_nFallbackPaintKit: usize = 0x14F0; // int32 + pub const m_nFallbackSeed: usize = 0x14F4; // int32 + pub const m_flFallbackWear: usize = 0x14F8; // float32 + pub const m_nFallbackStatTrak: usize = 0x14FC; // int32 + pub const m_bClientside: usize = 0x1500; // bool + pub const m_bParticleSystemsCreated: usize = 0x1501; // bool + pub const m_vecAttachedParticles: usize = 0x1508; // CUtlVector< int32 > + pub const m_hViewmodelAttachment: usize = 0x1520; // CHandle< CBaseAnimGraph > + pub const m_iOldTeam: usize = 0x1524; // int32 + pub const m_bAttachmentDirty: usize = 0x1528; // bool + pub const m_nUnloadedModelIndex: usize = 0x152C; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x1530; // int32 + pub const m_hOldProvidee: usize = 0x1540; // CHandle< C_BaseEntity > + pub const m_vecAttachedModels: usize = 0x1548; // CUtlVector< C_EconEntity::AttachedModelData_t > } pub mod C_EconEntity_AttachedModelData_t { - pub const m_iModelDisplayFlags: usize = 0x0; + pub const m_iModelDisplayFlags: usize = 0x0; // int32 } pub mod C_EconItemView { - pub const m_bInventoryImageRgbaRequested: usize = 0x60; - pub const m_bInventoryImageTriedCache: usize = 0x61; - pub const m_nInventoryImageRgbaWidth: usize = 0x80; - pub const m_nInventoryImageRgbaHeight: usize = 0x84; - pub const m_szCurrentLoadCachedFileName: usize = 0x88; - pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; - pub const m_iItemDefinitionIndex: usize = 0x1BA; - pub const m_iEntityQuality: usize = 0x1BC; - pub const m_iEntityLevel: usize = 0x1C0; - pub const m_iItemID: usize = 0x1C8; - pub const m_iItemIDHigh: usize = 0x1D0; - pub const m_iItemIDLow: usize = 0x1D4; - pub const m_iAccountID: usize = 0x1D8; - pub const m_iInventoryPosition: usize = 0x1DC; - pub const m_bInitialized: usize = 0x1E8; - pub const m_bIsStoreItem: usize = 0x1E9; - pub const m_bIsTradeItem: usize = 0x1EA; - pub const m_iEntityQuantity: usize = 0x1EC; - pub const m_iRarityOverride: usize = 0x1F0; - pub const m_iQualityOverride: usize = 0x1F4; - pub const m_unClientFlags: usize = 0x1F8; - pub const m_unOverrideStyle: usize = 0x1F9; - pub const m_AttributeList: usize = 0x210; - pub const m_NetworkedDynamicAttributes: usize = 0x270; - pub const m_szCustomName: usize = 0x2D0; - pub const m_szCustomNameOverride: usize = 0x371; - pub const m_bInitializedTags: usize = 0x440; + pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool + pub const m_bInventoryImageTriedCache: usize = 0x61; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool + pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 + pub const m_iEntityQuality: usize = 0x1BC; // int32 + pub const m_iEntityLevel: usize = 0x1C0; // uint32 + pub const m_iItemID: usize = 0x1C8; // uint64 + pub const m_iItemIDHigh: usize = 0x1D0; // uint32 + pub const m_iItemIDLow: usize = 0x1D4; // uint32 + pub const m_iAccountID: usize = 0x1D8; // uint32 + pub const m_iInventoryPosition: usize = 0x1DC; // uint32 + pub const m_bInitialized: usize = 0x1E8; // bool + pub const m_bIsStoreItem: usize = 0x1E9; // bool + pub const m_bIsTradeItem: usize = 0x1EA; // bool + pub const m_iEntityQuantity: usize = 0x1EC; // int32 + pub const m_iRarityOverride: usize = 0x1F0; // int32 + pub const m_iQualityOverride: usize = 0x1F4; // int32 + pub const m_unClientFlags: usize = 0x1F8; // uint8 + pub const m_unOverrideStyle: usize = 0x1F9; // uint8 + pub const m_AttributeList: usize = 0x210; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList + pub const m_szCustomName: usize = 0x2D0; // char[161] + pub const m_szCustomNameOverride: usize = 0x371; // char[161] + pub const m_bInitializedTags: usize = 0x440; // bool } pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x1560; - pub const m_bAlwaysAllow: usize = 0x1564; + pub const m_nForceSkin: usize = 0x1560; // int32 + pub const m_bAlwaysAllow: usize = 0x1564; // bool } pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xCC8; - pub const m_flFadeInStart: usize = 0xCCC; - pub const m_flFadeInLength: usize = 0xCD0; - pub const m_flFadeOutModelStart: usize = 0xCD4; - pub const m_flFadeOutModelLength: usize = 0xCD8; - pub const m_flFadeOutStart: usize = 0xCDC; - pub const m_flFadeOutLength: usize = 0xCE0; - pub const m_flNextSparkTime: usize = 0xCE4; - pub const m_nDissolveType: usize = 0xCE8; - pub const m_vDissolverOrigin: usize = 0xCEC; - pub const m_nMagnitude: usize = 0xCF8; - pub const m_bCoreExplode: usize = 0xCFC; - pub const m_bLinkedToServerEnt: usize = 0xCFD; + pub const m_flStartTime: usize = 0xCC8; // GameTime_t + pub const m_flFadeInStart: usize = 0xCCC; // float32 + pub const m_flFadeInLength: usize = 0xCD0; // float32 + pub const m_flFadeOutModelStart: usize = 0xCD4; // float32 + pub const m_flFadeOutModelLength: usize = 0xCD8; // float32 + pub const m_flFadeOutStart: usize = 0xCDC; // float32 + pub const m_flFadeOutLength: usize = 0xCE0; // float32 + pub const m_flNextSparkTime: usize = 0xCE4; // GameTime_t + pub const m_nDissolveType: usize = 0xCE8; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xCEC; // Vector + pub const m_nMagnitude: usize = 0xCF8; // uint32 + pub const m_bCoreExplode: usize = 0xCFC; // bool + pub const m_bLinkedToServerEnt: usize = 0xCFD; // bool } pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x540; - pub const m_hOldAttached: usize = 0x568; - pub const m_bCheapEffect: usize = 0x56C; + pub const m_hEntAttached: usize = 0x540; // CHandle< C_BaseEntity > + pub const m_hOldAttached: usize = 0x568; // CHandle< C_BaseEntity > + pub const m_bCheapEffect: usize = 0x56C; // bool } pub mod C_EnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x15A8; - pub const m_flBrightness: usize = 0x15AC; - pub const m_hCubemapTexture: usize = 0x15B0; - pub const m_bCustomCubemapTexture: usize = 0x15B8; - pub const m_hLightProbeTexture: usize = 0x15C0; - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; - pub const m_vBoxMins: usize = 0x15E0; - pub const m_vBoxMaxs: usize = 0x15EC; - pub const m_LightGroups: usize = 0x15F8; - pub const m_bMoveable: usize = 0x1600; - pub const m_nHandshake: usize = 0x1604; - pub const m_nEnvCubeMapArrayIndex: usize = 0x1608; - pub const m_nPriority: usize = 0x160C; - pub const m_bStartDisabled: usize = 0x1610; - pub const m_flEdgeFadeDist: usize = 0x1614; - pub const m_vEdgeFadeDists: usize = 0x1618; - pub const m_nLightProbeSizeX: usize = 0x1624; - pub const m_nLightProbeSizeY: usize = 0x1628; - pub const m_nLightProbeSizeZ: usize = 0x162C; - pub const m_nLightProbeAtlasX: usize = 0x1630; - pub const m_nLightProbeAtlasY: usize = 0x1634; - pub const m_nLightProbeAtlasZ: usize = 0x1638; - pub const m_bEnabled: usize = 0x1651; + pub const m_Color: usize = 0x15A8; // Color + pub const m_flBrightness: usize = 0x15AC; // float32 + pub const m_hCubemapTexture: usize = 0x15B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_bCustomCubemapTexture: usize = 0x15B8; // bool + pub const m_hLightProbeTexture: usize = 0x15C0; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_vBoxMins: usize = 0x15E0; // Vector + pub const m_vBoxMaxs: usize = 0x15EC; // Vector + pub const m_LightGroups: usize = 0x15F8; // CUtlSymbolLarge + pub const m_bMoveable: usize = 0x1600; // bool + pub const m_nHandshake: usize = 0x1604; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1608; // int32 + pub const m_nPriority: usize = 0x160C; // int32 + pub const m_bStartDisabled: usize = 0x1610; // bool + pub const m_flEdgeFadeDist: usize = 0x1614; // float32 + pub const m_vEdgeFadeDists: usize = 0x1618; // Vector + pub const m_nLightProbeSizeX: usize = 0x1624; // int32 + pub const m_nLightProbeSizeY: usize = 0x1628; // int32 + pub const m_nLightProbeSizeZ: usize = 0x162C; // int32 + pub const m_nLightProbeAtlasX: usize = 0x1630; // int32 + pub const m_nLightProbeAtlasY: usize = 0x1634; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1638; // int32 + pub const m_bEnabled: usize = 0x1651; // bool } pub mod C_EnvCubemap { - pub const m_hCubemapTexture: usize = 0x5C8; - pub const m_bCustomCubemapTexture: usize = 0x5D0; - pub const m_flInfluenceRadius: usize = 0x5D4; - pub const m_vBoxProjectMins: usize = 0x5D8; - pub const m_vBoxProjectMaxs: usize = 0x5E4; - pub const m_LightGroups: usize = 0x5F0; - pub const m_bMoveable: usize = 0x5F8; - pub const m_nHandshake: usize = 0x5FC; - pub const m_nEnvCubeMapArrayIndex: usize = 0x600; - pub const m_nPriority: usize = 0x604; - pub const m_flEdgeFadeDist: usize = 0x608; - pub const m_vEdgeFadeDists: usize = 0x60C; - pub const m_flDiffuseScale: usize = 0x618; - pub const m_bStartDisabled: usize = 0x61C; - pub const m_bDefaultEnvMap: usize = 0x61D; - pub const m_bDefaultSpecEnvMap: usize = 0x61E; - pub const m_bIndoorCubeMap: usize = 0x61F; - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x620; - pub const m_bEnabled: usize = 0x630; + pub const m_hCubemapTexture: usize = 0x5C8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_bCustomCubemapTexture: usize = 0x5D0; // bool + pub const m_flInfluenceRadius: usize = 0x5D4; // float32 + pub const m_vBoxProjectMins: usize = 0x5D8; // Vector + pub const m_vBoxProjectMaxs: usize = 0x5E4; // Vector + pub const m_LightGroups: usize = 0x5F0; // CUtlSymbolLarge + pub const m_bMoveable: usize = 0x5F8; // bool + pub const m_nHandshake: usize = 0x5FC; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32 + pub const m_nPriority: usize = 0x604; // int32 + pub const m_flEdgeFadeDist: usize = 0x608; // float32 + pub const m_vEdgeFadeDists: usize = 0x60C; // Vector + pub const m_flDiffuseScale: usize = 0x618; // float32 + pub const m_bStartDisabled: usize = 0x61C; // bool + pub const m_bDefaultEnvMap: usize = 0x61D; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x61E; // bool + pub const m_bIndoorCubeMap: usize = 0x61F; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x620; // bool + pub const m_bEnabled: usize = 0x630; // bool } pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x540; - pub const m_flStartDistance: usize = 0x544; - pub const m_flFogFalloffExponent: usize = 0x548; - pub const m_bHeightFogEnabled: usize = 0x54C; - pub const m_flFogHeightWidth: usize = 0x550; - pub const m_flFogHeightEnd: usize = 0x554; - pub const m_flFogHeightStart: usize = 0x558; - pub const m_flFogHeightExponent: usize = 0x55C; - pub const m_flLODBias: usize = 0x560; - pub const m_bActive: usize = 0x564; - pub const m_bStartDisabled: usize = 0x565; - pub const m_flFogMaxOpacity: usize = 0x568; - pub const m_nCubemapSourceType: usize = 0x56C; - pub const m_hSkyMaterial: usize = 0x570; - pub const m_iszSkyEntity: usize = 0x578; - pub const m_hFogCubemapTexture: usize = 0x580; - pub const m_bHasHeightFogEnd: usize = 0x588; - pub const m_bFirstTime: usize = 0x589; + pub const m_flEndDistance: usize = 0x540; // float32 + pub const m_flStartDistance: usize = 0x544; // float32 + pub const m_flFogFalloffExponent: usize = 0x548; // float32 + pub const m_bHeightFogEnabled: usize = 0x54C; // bool + pub const m_flFogHeightWidth: usize = 0x550; // float32 + pub const m_flFogHeightEnd: usize = 0x554; // float32 + pub const m_flFogHeightStart: usize = 0x558; // float32 + pub const m_flFogHeightExponent: usize = 0x55C; // float32 + pub const m_flLODBias: usize = 0x560; // float32 + pub const m_bActive: usize = 0x564; // bool + pub const m_bStartDisabled: usize = 0x565; // bool + pub const m_flFogMaxOpacity: usize = 0x568; // float32 + pub const m_nCubemapSourceType: usize = 0x56C; // int32 + pub const m_hSkyMaterial: usize = 0x570; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_iszSkyEntity: usize = 0x578; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x580; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_bHasHeightFogEnd: usize = 0x588; // bool + pub const m_bFirstTime: usize = 0x589; // bool } pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xCC0; - pub const m_flWidth: usize = 0xCC8; - pub const m_flHeight: usize = 0xCCC; - pub const m_flDepth: usize = 0xCD0; - pub const m_nRenderOrder: usize = 0xCD4; - pub const m_bProjectOnWorld: usize = 0xCD8; - pub const m_bProjectOnCharacters: usize = 0xCD9; - pub const m_bProjectOnWater: usize = 0xCDA; - pub const m_flDepthSortBias: usize = 0xCDC; + pub const m_hDecalMaterial: usize = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_flWidth: usize = 0xCC8; // float32 + pub const m_flHeight: usize = 0xCCC; // float32 + pub const m_flDepth: usize = 0xCD0; // float32 + pub const m_nRenderOrder: usize = 0xCD4; // uint32 + pub const m_bProjectOnWorld: usize = 0xCD8; // bool + pub const m_bProjectOnCharacters: usize = 0xCD9; // bool + pub const m_bProjectOnWater: usize = 0xCDA; // bool + pub const m_flDepthSortBias: usize = 0xCDC; // float32 } pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x540; - pub const m_flFadeEndDist: usize = 0x544; + pub const m_flFadeStartDist: usize = 0x540; // float32 + pub const m_flFadeEndDist: usize = 0x544; // float32 } pub mod C_EnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1520; - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1528; - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1530; - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1538; - pub const m_vBoxMins: usize = 0x1540; - pub const m_vBoxMaxs: usize = 0x154C; - pub const m_LightGroups: usize = 0x1558; - pub const m_bMoveable: usize = 0x1560; - pub const m_nHandshake: usize = 0x1564; - pub const m_nPriority: usize = 0x1568; - pub const m_bStartDisabled: usize = 0x156C; - pub const m_nLightProbeSizeX: usize = 0x1570; - pub const m_nLightProbeSizeY: usize = 0x1574; - pub const m_nLightProbeSizeZ: usize = 0x1578; - pub const m_nLightProbeAtlasX: usize = 0x157C; - pub const m_nLightProbeAtlasY: usize = 0x1580; - pub const m_nLightProbeAtlasZ: usize = 0x1584; - pub const m_bEnabled: usize = 0x1591; + pub const m_hLightProbeTexture: usize = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1528; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1538; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_vBoxMins: usize = 0x1540; // Vector + pub const m_vBoxMaxs: usize = 0x154C; // Vector + pub const m_LightGroups: usize = 0x1558; // CUtlSymbolLarge + pub const m_bMoveable: usize = 0x1560; // bool + pub const m_nHandshake: usize = 0x1564; // int32 + pub const m_nPriority: usize = 0x1568; // int32 + pub const m_bStartDisabled: usize = 0x156C; // bool + pub const m_nLightProbeSizeX: usize = 0x1570; // int32 + pub const m_nLightProbeSizeY: usize = 0x1574; // int32 + pub const m_nLightProbeSizeZ: usize = 0x1578; // int32 + pub const m_nLightProbeAtlasX: usize = 0x157C; // int32 + pub const m_nLightProbeAtlasY: usize = 0x1580; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32 + pub const m_bEnabled: usize = 0x1591; // bool } pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1270; - pub const m_flRadiusScale: usize = 0x1274; - pub const m_flSelfIllumScale: usize = 0x1278; - pub const m_ColorTint: usize = 0x127C; - pub const m_hTextureOverride: usize = 0x1280; + pub const m_flAlphaScale: usize = 0x1270; // float32 + pub const m_flRadiusScale: usize = 0x1274; // float32 + pub const m_flSelfIllumScale: usize = 0x1278; // float32 + pub const m_ColorTint: usize = 0x127C; // Color + pub const m_hTextureOverride: usize = 0x1280; // CStrongHandle< InfoForResourceTypeCTextureBase > } pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x540; - pub const m_flOverlayTimes: usize = 0x590; - pub const m_flStartTime: usize = 0x5B8; - pub const m_iDesiredOverlay: usize = 0x5BC; - pub const m_bIsActive: usize = 0x5C0; - pub const m_bWasActive: usize = 0x5C1; - pub const m_iCachedDesiredOverlay: usize = 0x5C4; - pub const m_iCurrentOverlay: usize = 0x5C8; - pub const m_flCurrentOverlayTime: usize = 0x5CC; + pub const m_iszOverlayNames: usize = 0x540; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x590; // float32[10] + pub const m_flStartTime: usize = 0x5B8; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x5BC; // int32 + pub const m_bIsActive: usize = 0x5C0; // bool + pub const m_bWasActive: usize = 0x5C1; // bool + pub const m_iCachedDesiredOverlay: usize = 0x5C4; // int32 + pub const m_iCurrentOverlay: usize = 0x5C8; // int32 + pub const m_flCurrentOverlayTime: usize = 0x5CC; // GameTime_t } pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xCC0; - pub const m_hSkyMaterialLightingOnly: usize = 0xCC8; - pub const m_bStartDisabled: usize = 0xCD0; - pub const m_vTintColor: usize = 0xCD1; - pub const m_vTintColorLightingOnly: usize = 0xCD5; - pub const m_flBrightnessScale: usize = 0xCDC; - pub const m_nFogType: usize = 0xCE0; - pub const m_flFogMinStart: usize = 0xCE4; - pub const m_flFogMinEnd: usize = 0xCE8; - pub const m_flFogMaxStart: usize = 0xCEC; - pub const m_flFogMaxEnd: usize = 0xCF0; - pub const m_bEnabled: usize = 0xCF4; + pub const m_hSkyMaterial: usize = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_hSkyMaterialLightingOnly: usize = 0xCC8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_bStartDisabled: usize = 0xCD0; // bool + pub const m_vTintColor: usize = 0xCD1; // Color + pub const m_vTintColorLightingOnly: usize = 0xCD5; // Color + pub const m_flBrightnessScale: usize = 0xCDC; // float32 + pub const m_nFogType: usize = 0xCE0; // int32 + pub const m_flFogMinStart: usize = 0xCE4; // float32 + pub const m_flFogMinEnd: usize = 0xCE8; // float32 + pub const m_flFogMaxStart: usize = 0xCEC; // float32 + pub const m_flFogMaxEnd: usize = 0xCF0; // float32 + pub const m_bEnabled: usize = 0xCF4; // bool } pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x540; - pub const m_flAnisotropy: usize = 0x544; - pub const m_flFadeSpeed: usize = 0x548; - pub const m_flDrawDistance: usize = 0x54C; - pub const m_flFadeInStart: usize = 0x550; - pub const m_flFadeInEnd: usize = 0x554; - pub const m_flIndirectStrength: usize = 0x558; - pub const m_nIndirectTextureDimX: usize = 0x55C; - pub const m_nIndirectTextureDimY: usize = 0x560; - pub const m_nIndirectTextureDimZ: usize = 0x564; - pub const m_vBoxMins: usize = 0x568; - pub const m_vBoxMaxs: usize = 0x574; - pub const m_bActive: usize = 0x580; - pub const m_flStartAnisoTime: usize = 0x584; - pub const m_flStartScatterTime: usize = 0x588; - pub const m_flStartDrawDistanceTime: usize = 0x58C; - pub const m_flStartAnisotropy: usize = 0x590; - pub const m_flStartScattering: usize = 0x594; - pub const m_flStartDrawDistance: usize = 0x598; - pub const m_flDefaultAnisotropy: usize = 0x59C; - pub const m_flDefaultScattering: usize = 0x5A0; - pub const m_flDefaultDrawDistance: usize = 0x5A4; - pub const m_bStartDisabled: usize = 0x5A8; - pub const m_bEnableIndirect: usize = 0x5A9; - pub const m_bIsMaster: usize = 0x5AA; - pub const m_hFogIndirectTexture: usize = 0x5B0; - pub const m_nForceRefreshCount: usize = 0x5B8; - pub const m_bFirstTime: usize = 0x5BC; + pub const m_flScattering: usize = 0x540; // float32 + pub const m_flAnisotropy: usize = 0x544; // float32 + pub const m_flFadeSpeed: usize = 0x548; // float32 + pub const m_flDrawDistance: usize = 0x54C; // float32 + pub const m_flFadeInStart: usize = 0x550; // float32 + pub const m_flFadeInEnd: usize = 0x554; // float32 + pub const m_flIndirectStrength: usize = 0x558; // float32 + pub const m_nIndirectTextureDimX: usize = 0x55C; // int32 + pub const m_nIndirectTextureDimY: usize = 0x560; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x564; // int32 + pub const m_vBoxMins: usize = 0x568; // Vector + pub const m_vBoxMaxs: usize = 0x574; // Vector + pub const m_bActive: usize = 0x580; // bool + pub const m_flStartAnisoTime: usize = 0x584; // GameTime_t + pub const m_flStartScatterTime: usize = 0x588; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x58C; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x590; // float32 + pub const m_flStartScattering: usize = 0x594; // float32 + pub const m_flStartDrawDistance: usize = 0x598; // float32 + pub const m_flDefaultAnisotropy: usize = 0x59C; // float32 + pub const m_flDefaultScattering: usize = 0x5A0; // float32 + pub const m_flDefaultDrawDistance: usize = 0x5A4; // float32 + pub const m_bStartDisabled: usize = 0x5A8; // bool + pub const m_bEnableIndirect: usize = 0x5A9; // bool + pub const m_bIsMaster: usize = 0x5AA; // bool + pub const m_hFogIndirectTexture: usize = 0x5B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_nForceRefreshCount: usize = 0x5B8; // int32 + pub const m_bFirstTime: usize = 0x5BC; // bool } pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x540; - pub const m_vBoxMins: usize = 0x544; - pub const m_vBoxMaxs: usize = 0x550; - pub const m_bStartDisabled: usize = 0x55C; - pub const m_flStrength: usize = 0x560; - pub const m_nFalloffShape: usize = 0x564; - pub const m_flFalloffExponent: usize = 0x568; + pub const m_bActive: usize = 0x540; // bool + pub const m_vBoxMins: usize = 0x544; // Vector + pub const m_vBoxMaxs: usize = 0x550; // Vector + pub const m_bStartDisabled: usize = 0x55C; // bool + pub const m_flStrength: usize = 0x560; // float32 + pub const m_nFalloffShape: usize = 0x564; // int32 + pub const m_flFalloffExponent: usize = 0x568; // float32 } pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x540; + pub const m_EnvWindShared: usize = 0x540; // C_EnvWindShared } pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x540; + pub const m_EnvWindShared: usize = 0x540; // C_EnvWindShared } pub mod C_EnvWindShared { - pub const m_flStartTime: usize = 0x8; - pub const m_iWindSeed: usize = 0xC; - pub const m_iMinWind: usize = 0x10; - pub const m_iMaxWind: usize = 0x12; - pub const m_windRadius: usize = 0x14; - pub const m_iMinGust: usize = 0x18; - pub const m_iMaxGust: usize = 0x1A; - pub const m_flMinGustDelay: usize = 0x1C; - pub const m_flMaxGustDelay: usize = 0x20; - pub const m_flGustDuration: usize = 0x24; - pub const m_iGustDirChange: usize = 0x28; - pub const m_location: usize = 0x2C; - pub const m_iszGustSound: usize = 0x38; - pub const m_iWindDir: usize = 0x3C; - pub const m_flWindSpeed: usize = 0x40; - pub const m_currentWindVector: usize = 0x44; - pub const m_CurrentSwayVector: usize = 0x50; - pub const m_PrevSwayVector: usize = 0x5C; - pub const m_iInitialWindDir: usize = 0x68; - pub const m_flInitialWindSpeed: usize = 0x6C; - pub const m_flVariationTime: usize = 0x70; - pub const m_flSwayTime: usize = 0x74; - pub const m_flSimTime: usize = 0x78; - pub const m_flSwitchTime: usize = 0x7C; - pub const m_flAveWindSpeed: usize = 0x80; - pub const m_bGusting: usize = 0x84; - pub const m_flWindAngleVariation: usize = 0x88; - pub const m_flWindSpeedVariation: usize = 0x8C; - pub const m_iEntIndex: usize = 0x90; + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // Vector + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // Vector + pub const m_CurrentSwayVector: usize = 0x50; // Vector + pub const m_PrevSwayVector: usize = 0x5C; // Vector + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_flVariationTime: usize = 0x70; // GameTime_t + pub const m_flSwayTime: usize = 0x74; // GameTime_t + pub const m_flSimTime: usize = 0x78; // GameTime_t + pub const m_flSwitchTime: usize = 0x7C; // GameTime_t + pub const m_flAveWindSpeed: usize = 0x80; // float32 + pub const m_bGusting: usize = 0x84; // bool + pub const m_flWindAngleVariation: usize = 0x88; // float32 + pub const m_flWindSpeedVariation: usize = 0x8C; // float32 + pub const m_iEntIndex: usize = 0x90; // CEntityIndex } pub mod C_EnvWindShared_WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; - pub const m_flAveWindSpeed: usize = 0x4; + pub const m_flStartWindSpeed: usize = 0x0; // float32 + pub const m_flAveWindSpeed: usize = 0x4; // float32 } pub mod C_EnvWindShared_WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; - pub const m_flWindSpeedVariation: usize = 0x4; + pub const m_flWindAngleVariation: usize = 0x0; // float32 + pub const m_flWindSpeedVariation: usize = 0x4; // float32 } pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x550; - pub const m_nFlameFromAboveModelIndex: usize = 0x554; - pub const m_flScaleRegister: usize = 0x558; - pub const m_flScaleStart: usize = 0x55C; - pub const m_flScaleEnd: usize = 0x560; - pub const m_flScaleTimeStart: usize = 0x564; - pub const m_flScaleTimeEnd: usize = 0x568; - pub const m_flChildFlameSpread: usize = 0x56C; - pub const m_flClipPerc: usize = 0x580; - pub const m_bClipTested: usize = 0x584; - pub const m_bFadingOut: usize = 0x585; - pub const m_tParticleSpawn: usize = 0x588; - pub const m_pFireOverlay: usize = 0x590; + pub const m_nFlameModelIndex: usize = 0x550; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x554; // int32 + pub const m_flScaleRegister: usize = 0x558; // float32 + pub const m_flScaleStart: usize = 0x55C; // float32 + pub const m_flScaleEnd: usize = 0x560; // float32 + pub const m_flScaleTimeStart: usize = 0x564; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x568; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x56C; // float32 + pub const m_flClipPerc: usize = 0x580; // float32 + pub const m_bClipTested: usize = 0x584; // bool + pub const m_bFadingOut: usize = 0x585; // bool + pub const m_tParticleSpawn: usize = 0x588; // TimedEvent + pub const m_pFireOverlay: usize = 0x590; // CFireOverlay* } pub mod C_FireSprite { - pub const m_vecMoveDir: usize = 0xDF0; - pub const m_bFadeFromAbove: usize = 0xDFC; + pub const m_vecMoveDir: usize = 0xDF0; // Vector + pub const m_bFadeFromAbove: usize = 0xDFC; // bool } pub mod C_Fish { - pub const m_pos: usize = 0xE80; - pub const m_vel: usize = 0xE8C; - pub const m_angles: usize = 0xE98; - pub const m_localLifeState: usize = 0xEA4; - pub const m_deathDepth: usize = 0xEA8; - pub const m_deathAngle: usize = 0xEAC; - pub const m_buoyancy: usize = 0xEB0; - pub const m_wiggleTimer: usize = 0xEB8; - pub const m_wigglePhase: usize = 0xED0; - pub const m_wiggleRate: usize = 0xED4; - pub const m_actualPos: usize = 0xED8; - pub const m_actualAngles: usize = 0xEE4; - pub const m_poolOrigin: usize = 0xEF0; - pub const m_waterLevel: usize = 0xEFC; - pub const m_gotUpdate: usize = 0xF00; - pub const m_x: usize = 0xF04; - pub const m_y: usize = 0xF08; - pub const m_z: usize = 0xF0C; - pub const m_angle: usize = 0xF10; - pub const m_errorHistory: usize = 0xF14; - pub const m_errorHistoryIndex: usize = 0xF64; - pub const m_errorHistoryCount: usize = 0xF68; - pub const m_averageError: usize = 0xF6C; + pub const m_pos: usize = 0xE80; // Vector + pub const m_vel: usize = 0xE8C; // Vector + pub const m_angles: usize = 0xE98; // QAngle + pub const m_localLifeState: usize = 0xEA4; // int32 + pub const m_deathDepth: usize = 0xEA8; // float32 + pub const m_deathAngle: usize = 0xEAC; // float32 + pub const m_buoyancy: usize = 0xEB0; // float32 + pub const m_wiggleTimer: usize = 0xEB8; // CountdownTimer + pub const m_wigglePhase: usize = 0xED0; // float32 + pub const m_wiggleRate: usize = 0xED4; // float32 + pub const m_actualPos: usize = 0xED8; // Vector + pub const m_actualAngles: usize = 0xEE4; // QAngle + pub const m_poolOrigin: usize = 0xEF0; // Vector + pub const m_waterLevel: usize = 0xEFC; // float32 + pub const m_gotUpdate: usize = 0xF00; // bool + pub const m_x: usize = 0xF04; // float32 + pub const m_y: usize = 0xF08; // float32 + pub const m_z: usize = 0xF0C; // float32 + pub const m_angle: usize = 0xF10; // float32 + pub const m_errorHistory: usize = 0xF14; // float32[20] + pub const m_errorHistoryIndex: usize = 0xF64; // int32 + pub const m_errorHistoryCount: usize = 0xF68; // int32 + pub const m_averageError: usize = 0xF6C; // float32 } pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x18E0; - pub const m_nUninterruptableActivity: usize = 0x18E4; + pub const m_bPlayingUninterruptableAct: usize = 0x18E0; // bool + pub const m_nUninterruptableActivity: usize = 0x18E4; // PlayerAnimEvent_t } pub mod C_FogController { - pub const m_fog: usize = 0x540; - pub const m_bUseAngles: usize = 0x5A8; - pub const m_iChangedVariables: usize = 0x5AC; + pub const m_fog: usize = 0x540; // fogparams_t + pub const m_bUseAngles: usize = 0x5A8; // bool + pub const m_iChangedVariables: usize = 0x5AC; // int32 } pub mod C_FootstepControl { - pub const m_source: usize = 0xCC8; - pub const m_destination: usize = 0xCD0; + pub const m_source: usize = 0xCC8; // CUtlSymbolLarge + pub const m_destination: usize = 0xCD0; // CUtlSymbolLarge } pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xCC8; - pub const m_flTargetSpeed: usize = 0xCD4; - pub const m_nTransitionStartTick: usize = 0xCD8; - pub const m_nTransitionDurationTicks: usize = 0xCDC; - pub const m_flTransitionStartSpeed: usize = 0xCE0; - pub const m_hConveyorModels: usize = 0xCE8; - pub const m_flCurrentConveyorOffset: usize = 0xD00; - pub const m_flCurrentConveyorSpeed: usize = 0xD04; + pub const m_vecMoveDirEntitySpace: usize = 0xCC8; // Vector + pub const m_flTargetSpeed: usize = 0xCD4; // float32 + pub const m_nTransitionStartTick: usize = 0xCD8; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xCDC; // int32 + pub const m_flTransitionStartSpeed: usize = 0xCE0; // float32 + pub const m_hConveyorModels: usize = 0xCE8; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > + pub const m_flCurrentConveyorOffset: usize = 0xD00; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xD04; // float32 } pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xCC0; - pub const m_EffectName: usize = 0xCC8; - pub const m_bState: usize = 0xCD0; + pub const m_nAmbientEffect: usize = 0xCC0; // ParticleIndex_t + pub const m_EffectName: usize = 0xCC8; // CUtlSymbolLarge + pub const m_bState: usize = 0xCD0; // bool } pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xCC0; - pub const m_Dismounts: usize = 0xCD0; - pub const m_vecLocalTop: usize = 0xCE8; - pub const m_vecPlayerMountPositionTop: usize = 0xCF4; - pub const m_vecPlayerMountPositionBottom: usize = 0xD00; - pub const m_flAutoRideSpeed: usize = 0xD0C; - pub const m_bDisabled: usize = 0xD10; - pub const m_bFakeLadder: usize = 0xD11; - pub const m_bHasSlack: usize = 0xD12; + pub const m_vecLadderDir: usize = 0xCC0; // Vector + pub const m_Dismounts: usize = 0xCD0; // CUtlVector< CHandle< C_InfoLadderDismount > > + pub const m_vecLocalTop: usize = 0xCE8; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xCF4; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xD00; // Vector + pub const m_flAutoRideSpeed: usize = 0xD0C; // float32 + pub const m_bDisabled: usize = 0xD10; // bool + pub const m_bFakeLadder: usize = 0xD11; // bool + pub const m_bHasSlack: usize = 0xD12; // bool } pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xCC0; - pub const m_nResolutionEnum: usize = 0xCC8; - pub const m_bRenderShadows: usize = 0xCCC; - pub const m_bUseUniqueColorTarget: usize = 0xCCD; - pub const m_brushModelName: usize = 0xCD0; - pub const m_hTargetCamera: usize = 0xCD8; - pub const m_bEnabled: usize = 0xCDC; - pub const m_bDraw3DSkybox: usize = 0xCDD; + pub const m_targetCamera: usize = 0xCC0; // CUtlString + pub const m_nResolutionEnum: usize = 0xCC8; // int32 + pub const m_bRenderShadows: usize = 0xCCC; // bool + pub const m_bUseUniqueColorTarget: usize = 0xCCD; // bool + pub const m_brushModelName: usize = 0xCD0; // CUtlString + pub const m_hTargetCamera: usize = 0xCD8; // CHandle< C_BaseEntity > + pub const m_bEnabled: usize = 0xCDC; // bool + pub const m_bDraw3DSkybox: usize = 0xCDD; // bool } pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xCC0; - pub const m_flRadius: usize = 0xCC4; - pub const m_flLineLength: usize = 0xCC8; + pub const m_nLongAxis: usize = 0xCC0; // int32 + pub const m_flRadius: usize = 0xCC4; // float32 + pub const m_flLineLength: usize = 0xCC8; // float32 } pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xA00; + pub const m_WindClothForceHandle: usize = 0xA00; // uint16 } pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x540; - pub const m_flFogStartDistance: usize = 0x548; - pub const m_flFogEndDistance: usize = 0x54C; - pub const m_bHeightFogEnabled: usize = 0x550; - pub const m_flFogStartHeight: usize = 0x554; - pub const m_flFogEndHeight: usize = 0x558; - pub const m_flFarZ: usize = 0x55C; - pub const m_flFogMaxOpacity: usize = 0x560; - pub const m_flFogFalloffExponent: usize = 0x564; - pub const m_flFogVerticalExponent: usize = 0x568; - pub const m_fogColor: usize = 0x56C; - pub const m_flFogStrength: usize = 0x570; - pub const m_flFadeTime: usize = 0x574; - pub const m_bStartDisabled: usize = 0x578; - pub const m_bIsEnabled: usize = 0x579; - pub const m_bGradientFogNeedsTextures: usize = 0x57A; + pub const m_hGradientFogTexture: usize = 0x540; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_flFogStartDistance: usize = 0x548; // float32 + pub const m_flFogEndDistance: usize = 0x54C; // float32 + pub const m_bHeightFogEnabled: usize = 0x550; // bool + pub const m_flFogStartHeight: usize = 0x554; // float32 + pub const m_flFogEndHeight: usize = 0x558; // float32 + pub const m_flFarZ: usize = 0x55C; // float32 + pub const m_flFogMaxOpacity: usize = 0x560; // float32 + pub const m_flFogFalloffExponent: usize = 0x564; // float32 + pub const m_flFogVerticalExponent: usize = 0x568; // float32 + pub const m_fogColor: usize = 0x56C; // Color + pub const m_flFogStrength: usize = 0x570; // float32 + pub const m_flFadeTime: usize = 0x574; // float32 + pub const m_bStartDisabled: usize = 0x578; // bool + pub const m_bIsEnabled: usize = 0x579; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x57A; // bool } pub mod C_HandleTest { - pub const m_Handle: usize = 0x540; - pub const m_bSendHandle: usize = 0x544; + pub const m_Handle: usize = 0x540; // CHandle< C_BaseEntity > + pub const m_bSendHandle: usize = 0x544; // bool } pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x10A8; - pub const m_leader: usize = 0x10C0; - pub const m_reuseTimer: usize = 0x10C8; - pub const m_vel: usize = 0x10E0; - pub const m_isRescued: usize = 0x10EC; - pub const m_jumpedThisFrame: usize = 0x10ED; - pub const m_nHostageState: usize = 0x10F0; - pub const m_bHandsHaveBeenCut: usize = 0x10F4; - pub const m_hHostageGrabber: usize = 0x10F8; - pub const m_fLastGrabTime: usize = 0x10FC; - pub const m_vecGrabbedPos: usize = 0x1100; - pub const m_flRescueStartTime: usize = 0x110C; - pub const m_flGrabSuccessTime: usize = 0x1110; - pub const m_flDropStartTime: usize = 0x1114; - pub const m_flDeadOrRescuedTime: usize = 0x1118; - pub const m_blinkTimer: usize = 0x1120; - pub const m_lookAt: usize = 0x1138; - pub const m_lookAroundTimer: usize = 0x1148; - pub const m_isInit: usize = 0x1160; - pub const m_eyeAttachment: usize = 0x1161; - pub const m_chestAttachment: usize = 0x1162; - pub const m_pPredictionOwner: usize = 0x1168; - pub const m_fNewestAlphaThinkTime: usize = 0x1170; + pub const m_entitySpottedState: usize = 0x10A8; // EntitySpottedState_t + pub const m_leader: usize = 0x10C0; // CHandle< C_BaseEntity > + pub const m_reuseTimer: usize = 0x10C8; // CountdownTimer + pub const m_vel: usize = 0x10E0; // Vector + pub const m_isRescued: usize = 0x10EC; // bool + pub const m_jumpedThisFrame: usize = 0x10ED; // bool + pub const m_nHostageState: usize = 0x10F0; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x10F4; // bool + pub const m_hHostageGrabber: usize = 0x10F8; // CHandle< C_CSPlayerPawn > + pub const m_fLastGrabTime: usize = 0x10FC; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1100; // Vector + pub const m_flRescueStartTime: usize = 0x110C; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1110; // GameTime_t + pub const m_flDropStartTime: usize = 0x1114; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1118; // GameTime_t + pub const m_blinkTimer: usize = 0x1120; // CountdownTimer + pub const m_lookAt: usize = 0x1138; // Vector + pub const m_lookAroundTimer: usize = 0x1148; // CountdownTimer + pub const m_isInit: usize = 0x1160; // bool + pub const m_eyeAttachment: usize = 0x1161; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x1162; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x1168; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x1170; // GameTime_t } pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xD00; - pub const m_fireXDelta: usize = 0xD04; - pub const m_fireYDelta: usize = 0xE04; - pub const m_fireZDelta: usize = 0xF04; - pub const m_fireParentXDelta: usize = 0x1004; - pub const m_fireParentYDelta: usize = 0x1104; - pub const m_fireParentZDelta: usize = 0x1204; - pub const m_bFireIsBurning: usize = 0x1304; - pub const m_BurnNormal: usize = 0x1344; - pub const m_fireCount: usize = 0x1644; - pub const m_nInfernoType: usize = 0x1648; - pub const m_nFireLifetime: usize = 0x164C; - pub const m_bInPostEffectTime: usize = 0x1650; - pub const m_lastFireCount: usize = 0x1654; - pub const m_nFireEffectTickBegin: usize = 0x1658; - pub const m_drawableCount: usize = 0x8260; - pub const m_blosCheck: usize = 0x8264; - pub const m_nlosperiod: usize = 0x8268; - pub const m_maxFireHalfWidth: usize = 0x826C; - pub const m_maxFireHeight: usize = 0x8270; - pub const m_minBounds: usize = 0x8274; - pub const m_maxBounds: usize = 0x8280; - pub const m_flLastGrassBurnThink: usize = 0x828C; + pub const m_nfxFireDamageEffect: usize = 0xD00; // ParticleIndex_t + pub const m_fireXDelta: usize = 0xD04; // int32[64] + pub const m_fireYDelta: usize = 0xE04; // int32[64] + pub const m_fireZDelta: usize = 0xF04; // int32[64] + pub const m_fireParentXDelta: usize = 0x1004; // int32[64] + pub const m_fireParentYDelta: usize = 0x1104; // int32[64] + pub const m_fireParentZDelta: usize = 0x1204; // int32[64] + pub const m_bFireIsBurning: usize = 0x1304; // bool[64] + pub const m_BurnNormal: usize = 0x1344; // Vector[64] + pub const m_fireCount: usize = 0x1644; // int32 + pub const m_nInfernoType: usize = 0x1648; // int32 + pub const m_nFireLifetime: usize = 0x164C; // float32 + pub const m_bInPostEffectTime: usize = 0x1650; // bool + pub const m_lastFireCount: usize = 0x1654; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1658; // int32 + pub const m_drawableCount: usize = 0x8260; // int32 + pub const m_blosCheck: usize = 0x8264; // bool + pub const m_nlosperiod: usize = 0x8268; // int32 + pub const m_maxFireHalfWidth: usize = 0x826C; // float32 + pub const m_maxFireHeight: usize = 0x8270; // float32 + pub const m_minBounds: usize = 0x8274; // Vector + pub const m_maxBounds: usize = 0x8280; // Vector + pub const m_flLastGrassBurnThink: usize = 0x828C; // float32 } pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x544; - pub const m_vBoxSize: usize = 0x548; - pub const m_bEnabled: usize = 0x554; + pub const m_nMode: usize = 0x544; // int32 + pub const m_vBoxSize: usize = 0x548; // Vector + pub const m_bEnabled: usize = 0x554; // bool } pub mod C_IronSightController { - pub const m_bIronSightAvailable: usize = 0x10; - pub const m_flIronSightAmount: usize = 0x14; - pub const m_flIronSightAmountGained: usize = 0x18; - pub const m_flIronSightAmountBiased: usize = 0x1C; - pub const m_flIronSightAmount_Interpolated: usize = 0x20; - pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; - pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; - pub const m_flInterpolationLastUpdated: usize = 0x2C; - pub const m_angDeltaAverage: usize = 0x30; - pub const m_angViewLast: usize = 0x90; - pub const m_vecDotCoords: usize = 0x9C; - pub const m_flDotBlur: usize = 0xA4; - pub const m_flSpeedRatio: usize = 0xA8; + pub const m_bIronSightAvailable: usize = 0x10; // bool + pub const m_flIronSightAmount: usize = 0x14; // float32 + pub const m_flIronSightAmountGained: usize = 0x18; // float32 + pub const m_flIronSightAmountBiased: usize = 0x1C; // float32 + pub const m_flIronSightAmount_Interpolated: usize = 0x20; // float32 + pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; // float32 + pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; // float32 + pub const m_flInterpolationLastUpdated: usize = 0x2C; // float32 + pub const m_angDeltaAverage: usize = 0x30; // QAngle[8] + pub const m_angViewLast: usize = 0x90; // QAngle + pub const m_vecDotCoords: usize = 0x9C; // Vector2D + pub const m_flDotBlur: usize = 0xA4; // float32 + pub const m_flSpeedRatio: usize = 0xA8; // float32 } pub mod C_Item { - pub const m_bShouldGlow: usize = 0x1560; - pub const m_pReticleHintTextName: usize = 0x1561; + pub const m_bShouldGlow: usize = 0x1560; // bool + pub const m_pReticleHintTextName: usize = 0x1561; // char[256] } pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x1668; - pub const m_KillingPlayer: usize = 0x166C; + pub const m_OwningPlayer: usize = 0x1668; // CHandle< C_CSPlayerPawn > + pub const m_KillingPlayer: usize = 0x166C; // CHandle< C_CSPlayerPawn > } pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xCC0; + pub const m_CLightComponent: usize = 0xCC0; // CLightComponent* } pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xCC0; - pub const m_nVerticalSize: usize = 0xCC4; - pub const m_nMinDist: usize = 0xCC8; - pub const m_nMaxDist: usize = 0xCCC; - pub const m_nOuterMaxDist: usize = 0xCD0; - pub const m_flGlowProxySize: usize = 0xCD4; - pub const m_flHDRColorScale: usize = 0xCD8; - pub const m_Glow: usize = 0xCE0; + pub const m_nHorizontalSize: usize = 0xCC0; // uint32 + pub const m_nVerticalSize: usize = 0xCC4; // uint32 + pub const m_nMinDist: usize = 0xCC8; // uint32 + pub const m_nMaxDist: usize = 0xCCC; // uint32 + pub const m_nOuterMaxDist: usize = 0xCD0; // uint32 + pub const m_flGlowProxySize: usize = 0xCD4; // float32 + pub const m_flHDRColorScale: usize = 0xCD8; // float32 + pub const m_Glow: usize = 0xCE0; // C_LightGlowOverlay } pub mod C_LightGlowOverlay { - pub const m_vecOrigin: usize = 0xD0; - pub const m_vecDirection: usize = 0xDC; - pub const m_nMinDist: usize = 0xE8; - pub const m_nMaxDist: usize = 0xEC; - pub const m_nOuterMaxDist: usize = 0xF0; - pub const m_bOneSided: usize = 0xF4; - pub const m_bModulateByDot: usize = 0xF5; + pub const m_vecOrigin: usize = 0xD0; // Vector + pub const m_vecDirection: usize = 0xDC; // Vector + pub const m_nMinDist: usize = 0xE8; // int32 + pub const m_nMaxDist: usize = 0xEC; // int32 + pub const m_nOuterMaxDist: usize = 0xF0; // int32 + pub const m_bOneSided: usize = 0xF4; // bool + pub const m_bModulateByDot: usize = 0xF5; // bool } pub mod C_LocalTempEntity { - pub const flags: usize = 0xE98; - pub const die: usize = 0xE9C; - pub const m_flFrameMax: usize = 0xEA0; - pub const x: usize = 0xEA4; - pub const y: usize = 0xEA8; - pub const fadeSpeed: usize = 0xEAC; - pub const bounceFactor: usize = 0xEB0; - pub const hitSound: usize = 0xEB4; - pub const priority: usize = 0xEB8; - pub const tentOffset: usize = 0xEBC; - pub const m_vecTempEntAngVelocity: usize = 0xEC8; - pub const tempent_renderamt: usize = 0xED4; - pub const m_vecNormal: usize = 0xED8; - pub const m_flSpriteScale: usize = 0xEE4; - pub const m_nFlickerFrame: usize = 0xEE8; - pub const m_flFrameRate: usize = 0xEEC; - pub const m_flFrame: usize = 0xEF0; - pub const m_pszImpactEffect: usize = 0xEF8; - pub const m_pszParticleEffect: usize = 0xF00; - pub const m_bParticleCollision: usize = 0xF08; - pub const m_iLastCollisionFrame: usize = 0xF0C; - pub const m_vLastCollisionOrigin: usize = 0xF10; - pub const m_vecTempEntVelocity: usize = 0xF1C; - pub const m_vecPrevAbsOrigin: usize = 0xF28; - pub const m_vecTempEntAcceleration: usize = 0xF34; + pub const flags: usize = 0xE98; // int32 + pub const die: usize = 0xE9C; // GameTime_t + pub const m_flFrameMax: usize = 0xEA0; // float32 + pub const x: usize = 0xEA4; // float32 + pub const y: usize = 0xEA8; // float32 + pub const fadeSpeed: usize = 0xEAC; // float32 + pub const bounceFactor: usize = 0xEB0; // float32 + pub const hitSound: usize = 0xEB4; // int32 + pub const priority: usize = 0xEB8; // int32 + pub const tentOffset: usize = 0xEBC; // Vector + pub const m_vecTempEntAngVelocity: usize = 0xEC8; // QAngle + pub const tempent_renderamt: usize = 0xED4; // int32 + pub const m_vecNormal: usize = 0xED8; // Vector + pub const m_flSpriteScale: usize = 0xEE4; // float32 + pub const m_nFlickerFrame: usize = 0xEE8; // int32 + pub const m_flFrameRate: usize = 0xEEC; // float32 + pub const m_flFrame: usize = 0xEF0; // float32 + pub const m_pszImpactEffect: usize = 0xEF8; // char* + pub const m_pszParticleEffect: usize = 0xF00; // char* + pub const m_bParticleCollision: usize = 0xF08; // bool + pub const m_iLastCollisionFrame: usize = 0xF0C; // int32 + pub const m_vLastCollisionOrigin: usize = 0xF10; // Vector + pub const m_vecTempEntVelocity: usize = 0xF1C; // Vector + pub const m_vecPrevAbsOrigin: usize = 0xF28; // Vector + pub const m_vecTempEntAcceleration: usize = 0xF34; // Vector } pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x550; - pub const m_nTeamWinningCoinToss: usize = 0x554; - pub const m_nTeamWithFirstChoice: usize = 0x558; - pub const m_nVoteMapIdsList: usize = 0x658; - pub const m_nAccountIDs: usize = 0x674; - pub const m_nMapId0: usize = 0x774; - pub const m_nMapId1: usize = 0x874; - pub const m_nMapId2: usize = 0x974; - pub const m_nMapId3: usize = 0xA74; - pub const m_nMapId4: usize = 0xB74; - pub const m_nMapId5: usize = 0xC74; - pub const m_nStartingSide0: usize = 0xD74; - pub const m_nCurrentPhase: usize = 0xE74; - pub const m_nPhaseStartTick: usize = 0xE78; - pub const m_nPhaseDurationTicks: usize = 0xE7C; - pub const m_nPostDataUpdateTick: usize = 0xE80; - pub const m_bDisabledHud: usize = 0xE84; + pub const m_nDraftType: usize = 0x550; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x554; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x558; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x658; // int32[7] + pub const m_nAccountIDs: usize = 0x674; // int32[64] + pub const m_nMapId0: usize = 0x774; // int32[64] + pub const m_nMapId1: usize = 0x874; // int32[64] + pub const m_nMapId2: usize = 0x974; // int32[64] + pub const m_nMapId3: usize = 0xA74; // int32[64] + pub const m_nMapId4: usize = 0xB74; // int32[64] + pub const m_nMapId5: usize = 0xC74; // int32[64] + pub const m_nStartingSide0: usize = 0xD74; // int32[64] + pub const m_nCurrentPhase: usize = 0xE74; // int32 + pub const m_nPhaseStartTick: usize = 0xE78; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE7C; // int32 + pub const m_nPostDataUpdateTick: usize = 0xE80; // int32 + pub const m_bDisabledHud: usize = 0xE84; // bool } pub mod C_Melee { - pub const m_flThrowAt: usize = 0x18E0; + pub const m_flThrowAt: usize = 0x18E0; // GameTime_t } pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x10F0; + pub const m_bIsIncGrenade: usize = 0x10F0; // bool } pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0xE88; + pub const m_hTargetC4: usize = 0xE88; // CHandle< C_PlantedC4 > } pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF08; - pub const m_flOuterAngle: usize = 0xF0C; - pub const m_bShowLight: usize = 0xF10; + pub const m_flInnerAngle: usize = 0xF08; // float32 + pub const m_flOuterAngle: usize = 0xF0C; // float32 + pub const m_bShowLight: usize = 0xF10; // bool } pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xCC0; - pub const m_bActive: usize = 0xEC0; - pub const m_bFrozen: usize = 0xEC1; - pub const m_flFreezeTransitionDuration: usize = 0xEC4; - pub const m_nStopType: usize = 0xEC8; - pub const m_bAnimateDuringGameplayPause: usize = 0xECC; - pub const m_iEffectIndex: usize = 0xED0; - pub const m_flStartTime: usize = 0xED8; - pub const m_flPreSimTime: usize = 0xEDC; - pub const m_vServerControlPoints: usize = 0xEE0; - pub const m_iServerControlPointAssignments: usize = 0xF10; - pub const m_hControlPointEnts: usize = 0xF14; - pub const m_bNoSave: usize = 0x1014; - pub const m_bNoFreeze: usize = 0x1015; - pub const m_bNoRamp: usize = 0x1016; - pub const m_bStartActive: usize = 0x1017; - pub const m_iszEffectName: usize = 0x1018; - pub const m_iszControlPointNames: usize = 0x1020; - pub const m_nDataCP: usize = 0x1220; - pub const m_vecDataCPValue: usize = 0x1224; - pub const m_nTintCP: usize = 0x1230; - pub const m_clrTint: usize = 0x1234; - pub const m_bOldActive: usize = 0x1258; - pub const m_bOldFrozen: usize = 0x1259; + pub const m_szSnapshotFileName: usize = 0xCC0; // char[512] + pub const m_bActive: usize = 0xEC0; // bool + pub const m_bFrozen: usize = 0xEC1; // bool + pub const m_flFreezeTransitionDuration: usize = 0xEC4; // float32 + pub const m_nStopType: usize = 0xEC8; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xECC; // bool + pub const m_iEffectIndex: usize = 0xED0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_flStartTime: usize = 0xED8; // GameTime_t + pub const m_flPreSimTime: usize = 0xEDC; // float32 + pub const m_vServerControlPoints: usize = 0xEE0; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xF10; // uint8[4] + pub const m_hControlPointEnts: usize = 0xF14; // CHandle< C_BaseEntity >[64] + pub const m_bNoSave: usize = 0x1014; // bool + pub const m_bNoFreeze: usize = 0x1015; // bool + pub const m_bNoRamp: usize = 0x1016; // bool + pub const m_bStartActive: usize = 0x1017; // bool + pub const m_iszEffectName: usize = 0x1018; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1020; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1220; // int32 + pub const m_vecDataCPValue: usize = 0x1224; // Vector + pub const m_nTintCP: usize = 0x1230; // int32 + pub const m_clrTint: usize = 0x1234; // Color + pub const m_bOldActive: usize = 0x1258; // bool + pub const m_bOldFrozen: usize = 0x1259; // bool } pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x540; - pub const m_flMaxSimulationTime: usize = 0x544; - pub const m_iszEffectName: usize = 0x548; - pub const m_PathNodes_Name: usize = 0x550; - pub const m_flParticleSpacing: usize = 0x568; - pub const m_flSlack: usize = 0x56C; - pub const m_flRadius: usize = 0x570; - pub const m_ColorTint: usize = 0x574; - pub const m_nEffectState: usize = 0x578; - pub const m_iEffectIndex: usize = 0x580; - pub const m_PathNodes_Position: usize = 0x588; - pub const m_PathNodes_TangentIn: usize = 0x5A0; - pub const m_PathNodes_TangentOut: usize = 0x5B8; - pub const m_PathNodes_Color: usize = 0x5D0; - pub const m_PathNodes_PinEnabled: usize = 0x5E8; - pub const m_PathNodes_RadiusScale: usize = 0x600; + pub const m_bStartActive: usize = 0x540; // bool + pub const m_flMaxSimulationTime: usize = 0x544; // float32 + pub const m_iszEffectName: usize = 0x548; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x550; // CUtlVector< CUtlSymbolLarge > + pub const m_flParticleSpacing: usize = 0x568; // float32 + pub const m_flSlack: usize = 0x56C; // float32 + pub const m_flRadius: usize = 0x570; // float32 + pub const m_ColorTint: usize = 0x574; // Color + pub const m_nEffectState: usize = 0x578; // int32 + pub const m_iEffectIndex: usize = 0x580; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_PathNodes_Position: usize = 0x588; // C_NetworkUtlVectorBase< Vector > + pub const m_PathNodes_TangentIn: usize = 0x5A0; // C_NetworkUtlVectorBase< Vector > + pub const m_PathNodes_TangentOut: usize = 0x5B8; // C_NetworkUtlVectorBase< Vector > + pub const m_PathNodes_Color: usize = 0x5D0; // C_NetworkUtlVectorBase< Vector > + pub const m_PathNodes_PinEnabled: usize = 0x5E8; // C_NetworkUtlVectorBase< bool > + pub const m_PathNodes_RadiusScale: usize = 0x600; // C_NetworkUtlVectorBase< float32 > } pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0xE80; - pub const m_aAttachedObjects: usize = 0xE98; + pub const m_aAttachedObjectsFromServer: usize = 0xE80; // CUtlVector< int32 > + pub const m_aAttachedObjects: usize = 0xE98; // CUtlVector< CHandle< C_BaseEntity > > } pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0xFD0; - pub const m_fDeathTime: usize = 0xFD4; - pub const m_impactEnergyScale: usize = 0xFD8; - pub const m_inertiaScale: usize = 0xFDC; - pub const m_flDmgModBullet: usize = 0xFE0; - pub const m_flDmgModClub: usize = 0xFE4; - pub const m_flDmgModExplosive: usize = 0xFE8; - pub const m_flDmgModFire: usize = 0xFEC; - pub const m_iszPhysicsDamageTableName: usize = 0xFF0; - pub const m_iszBasePropData: usize = 0xFF8; - pub const m_iInteractions: usize = 0x1000; - pub const m_bHasBreakPiecesOrCommands: usize = 0x1004; - pub const m_vecDamagePosition: usize = 0x1008; - pub const m_vecDamageDirection: usize = 0x1014; - pub const m_nDamageType: usize = 0x1020; + pub const m_flTouchDelta: usize = 0xFD0; // GameTime_t + pub const m_fDeathTime: usize = 0xFD4; // GameTime_t + pub const m_impactEnergyScale: usize = 0xFD8; // float32 + pub const m_inertiaScale: usize = 0xFDC; // float32 + pub const m_flDmgModBullet: usize = 0xFE0; // float32 + pub const m_flDmgModClub: usize = 0xFE4; // float32 + pub const m_flDmgModExplosive: usize = 0xFE8; // float32 + pub const m_flDmgModFire: usize = 0xFEC; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xFF0; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xFF8; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0x1000; // int32 + pub const m_bHasBreakPiecesOrCommands: usize = 0x1004; // bool + pub const m_vecDamagePosition: usize = 0x1008; // Vector + pub const m_vecDamageDirection: usize = 0x1014; // Vector + pub const m_nDamageType: usize = 0x1020; // int32 } pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0xFD0; + pub const m_bAwake: usize = 0xFD0; // bool } pub mod C_PickUpModelSlerper { - pub const m_hPlayerParent: usize = 0xE80; - pub const m_hItem: usize = 0xE84; - pub const m_flTimePickedUp: usize = 0xE88; - pub const m_angOriginal: usize = 0xE8C; - pub const m_vecPosOriginal: usize = 0xE98; - pub const m_angRandom: usize = 0xEA8; + pub const m_hPlayerParent: usize = 0xE80; // CHandle< C_BaseEntity > + pub const m_hItem: usize = 0xE84; // CHandle< C_BaseEntity > + pub const m_flTimePickedUp: usize = 0xE88; // float32 + pub const m_angOriginal: usize = 0xE8C; // QAngle + pub const m_vecPosOriginal: usize = 0xE98; // Vector + pub const m_angRandom: usize = 0xEA8; // QAngle } pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xE80; - pub const m_nBombSite: usize = 0xE84; - pub const m_nSourceSoundscapeHash: usize = 0xE88; - pub const m_entitySpottedState: usize = 0xE90; - pub const m_flNextGlow: usize = 0xEA8; - pub const m_flNextBeep: usize = 0xEAC; - pub const m_flC4Blow: usize = 0xEB0; - pub const m_bCannotBeDefused: usize = 0xEB4; - pub const m_bHasExploded: usize = 0xEB5; - pub const m_flTimerLength: usize = 0xEB8; - pub const m_bBeingDefused: usize = 0xEBC; - pub const m_bTenSecWarning: usize = 0xEC0; - pub const m_bTriggerWarning: usize = 0xEC4; - pub const m_bExplodeWarning: usize = 0xEC8; - pub const m_bC4Activated: usize = 0xECC; - pub const m_flDefuseLength: usize = 0xED0; - pub const m_flDefuseCountDown: usize = 0xED4; - pub const m_bBombDefused: usize = 0xED8; - pub const m_hBombDefuser: usize = 0xEDC; - pub const m_hControlPanel: usize = 0xEE0; - pub const m_hDefuserMultimeter: usize = 0xEE4; - pub const m_flNextRadarFlashTime: usize = 0xEE8; - pub const m_bRadarFlash: usize = 0xEEC; - pub const m_pBombDefuser: usize = 0xEF0; - pub const m_fLastDefuseTime: usize = 0xEF4; - pub const m_pPredictionOwner: usize = 0xEF8; + pub const m_bBombTicking: usize = 0xE80; // bool + pub const m_nBombSite: usize = 0xE84; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xE88; // int32 + pub const m_entitySpottedState: usize = 0xE90; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xEA8; // GameTime_t + pub const m_flNextBeep: usize = 0xEAC; // GameTime_t + pub const m_flC4Blow: usize = 0xEB0; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xEB4; // bool + pub const m_bHasExploded: usize = 0xEB5; // bool + pub const m_flTimerLength: usize = 0xEB8; // float32 + pub const m_bBeingDefused: usize = 0xEBC; // bool + pub const m_bTenSecWarning: usize = 0xEC0; // float32 + pub const m_bTriggerWarning: usize = 0xEC4; // float32 + pub const m_bExplodeWarning: usize = 0xEC8; // float32 + pub const m_bC4Activated: usize = 0xECC; // bool + pub const m_flDefuseLength: usize = 0xED0; // float32 + pub const m_flDefuseCountDown: usize = 0xED4; // GameTime_t + pub const m_bBombDefused: usize = 0xED8; // bool + pub const m_hBombDefuser: usize = 0xEDC; // CHandle< C_CSPlayerPawn > + pub const m_hControlPanel: usize = 0xEE0; // CHandle< C_BaseEntity > + pub const m_hDefuserMultimeter: usize = 0xEE4; // CHandle< C_Multimeter > + pub const m_flNextRadarFlashTime: usize = 0xEE8; // GameTime_t + pub const m_bRadarFlash: usize = 0xEEC; // bool + pub const m_pBombDefuser: usize = 0xEF0; // CHandle< C_CSPlayerPawn > + pub const m_fLastDefuseTime: usize = 0xEF4; // GameTime_t + pub const m_pPredictionOwner: usize = 0xEF8; // CBasePlayerController* } pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x570; - pub const m_hPingedEntity: usize = 0x574; - pub const m_iType: usize = 0x578; - pub const m_bUrgent: usize = 0x57C; - pub const m_szPlaceName: usize = 0x57D; + pub const m_hPlayer: usize = 0x570; // CHandle< C_CSPlayerPawn > + pub const m_hPingedEntity: usize = 0x574; // CHandle< C_BaseEntity > + pub const m_iType: usize = 0x578; // int32 + pub const m_bUrgent: usize = 0x57C; // bool + pub const m_szPlaceName: usize = 0x57D; // char[18] } pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCC0; - pub const m_unAccountID: usize = 0xCC4; - pub const m_unTraceID: usize = 0xCC8; - pub const m_rtGcTime: usize = 0xCCC; - pub const m_vecEndPos: usize = 0xCD0; - pub const m_vecStart: usize = 0xCDC; - pub const m_vecLeft: usize = 0xCE8; - pub const m_vecNormal: usize = 0xCF4; - pub const m_nPlayer: usize = 0xD00; - pub const m_nEntity: usize = 0xD04; - pub const m_nHitbox: usize = 0xD08; - pub const m_flCreationTime: usize = 0xD0C; - pub const m_nTintID: usize = 0xD10; - pub const m_nVersion: usize = 0xD14; - pub const m_ubSignature: usize = 0xD15; - pub const m_SprayRenderHelper: usize = 0xDA0; + pub const m_nUniqueID: usize = 0xCC0; // int32 + pub const m_unAccountID: usize = 0xCC4; // uint32 + pub const m_unTraceID: usize = 0xCC8; // uint32 + pub const m_rtGcTime: usize = 0xCCC; // uint32 + pub const m_vecEndPos: usize = 0xCD0; // Vector + pub const m_vecStart: usize = 0xCDC; // Vector + pub const m_vecLeft: usize = 0xCE8; // Vector + pub const m_vecNormal: usize = 0xCF4; // Vector + pub const m_nPlayer: usize = 0xD00; // int32 + pub const m_nEntity: usize = 0xD04; // int32 + pub const m_nHitbox: usize = 0xD08; // int32 + pub const m_flCreationTime: usize = 0xD0C; // float32 + pub const m_nTintID: usize = 0xD10; // int32 + pub const m_nVersion: usize = 0xD14; // uint8 + pub const m_ubSignature: usize = 0xD15; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xDA0; // CPlayerSprayDecalRenderHelper } pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x540; - pub const m_flFogDistanceMultiplier: usize = 0x544; - pub const m_flFogMaxDensityMultiplier: usize = 0x548; - pub const m_flFadeTime: usize = 0x54C; - pub const m_bStartDisabled: usize = 0x550; - pub const m_bIsEnabled: usize = 0x551; + pub const m_flVisibilityStrength: usize = 0x540; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x544; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x548; // float32 + pub const m_flFadeTime: usize = 0x54C; // float32 + pub const m_bStartDisabled: usize = 0x550; // bool + pub const m_bIsEnabled: usize = 0x551; // bool } pub mod C_PointCamera { - pub const m_FOV: usize = 0x540; - pub const m_Resolution: usize = 0x544; - pub const m_bFogEnable: usize = 0x548; - pub const m_FogColor: usize = 0x549; - pub const m_flFogStart: usize = 0x550; - pub const m_flFogEnd: usize = 0x554; - pub const m_flFogMaxDensity: usize = 0x558; - pub const m_bActive: usize = 0x55C; - pub const m_bUseScreenAspectRatio: usize = 0x55D; - pub const m_flAspectRatio: usize = 0x560; - pub const m_bNoSky: usize = 0x564; - pub const m_fBrightness: usize = 0x568; - pub const m_flZFar: usize = 0x56C; - pub const m_flZNear: usize = 0x570; - pub const m_bCanHLTVUse: usize = 0x574; - pub const m_bDofEnabled: usize = 0x575; - pub const m_flDofNearBlurry: usize = 0x578; - pub const m_flDofNearCrisp: usize = 0x57C; - pub const m_flDofFarCrisp: usize = 0x580; - pub const m_flDofFarBlurry: usize = 0x584; - pub const m_flDofTiltToGround: usize = 0x588; - pub const m_TargetFOV: usize = 0x58C; - pub const m_DegreesPerSecond: usize = 0x590; - pub const m_bIsOn: usize = 0x594; - pub const m_pNext: usize = 0x598; + pub const m_FOV: usize = 0x540; // float32 + pub const m_Resolution: usize = 0x544; // float32 + pub const m_bFogEnable: usize = 0x548; // bool + pub const m_FogColor: usize = 0x549; // Color + pub const m_flFogStart: usize = 0x550; // float32 + pub const m_flFogEnd: usize = 0x554; // float32 + pub const m_flFogMaxDensity: usize = 0x558; // float32 + pub const m_bActive: usize = 0x55C; // bool + pub const m_bUseScreenAspectRatio: usize = 0x55D; // bool + pub const m_flAspectRatio: usize = 0x560; // float32 + pub const m_bNoSky: usize = 0x564; // bool + pub const m_fBrightness: usize = 0x568; // float32 + pub const m_flZFar: usize = 0x56C; // float32 + pub const m_flZNear: usize = 0x570; // float32 + pub const m_bCanHLTVUse: usize = 0x574; // bool + pub const m_bDofEnabled: usize = 0x575; // bool + pub const m_flDofNearBlurry: usize = 0x578; // float32 + pub const m_flDofNearCrisp: usize = 0x57C; // float32 + pub const m_flDofFarCrisp: usize = 0x580; // float32 + pub const m_flDofFarBlurry: usize = 0x584; // float32 + pub const m_flDofTiltToGround: usize = 0x588; // float32 + pub const m_TargetFOV: usize = 0x58C; // float32 + pub const m_DegreesPerSecond: usize = 0x590; // float32 + pub const m_bIsOn: usize = 0x594; // bool + pub const m_pNext: usize = 0x598; // C_PointCamera* } pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x5A0; + pub const m_flVerticalFOV: usize = 0x5A0; // float32 } pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xCF0; - pub const m_bStartEnabled: usize = 0xCF4; + pub const m_hActivator: usize = 0xCF0; // CHandle< C_BaseEntity > + pub const m_bStartEnabled: usize = 0xCF4; // bool } pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xCF8; - pub const m_bIgnoreInput: usize = 0xE80; - pub const m_flWidth: usize = 0xE84; - pub const m_flHeight: usize = 0xE88; - pub const m_flDPI: usize = 0xE8C; - pub const m_flInteractDistance: usize = 0xE90; - pub const m_flDepthOffset: usize = 0xE94; - pub const m_unOwnerContext: usize = 0xE98; - pub const m_unHorizontalAlign: usize = 0xE9C; - pub const m_unVerticalAlign: usize = 0xEA0; - pub const m_unOrientation: usize = 0xEA4; - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; - pub const m_vecCSSClasses: usize = 0xEB0; + pub const m_bCheckCSSClasses: usize = 0xCF8; // bool + pub const m_bIgnoreInput: usize = 0xE80; // bool + pub const m_flWidth: usize = 0xE84; // float32 + pub const m_flHeight: usize = 0xE88; // float32 + pub const m_flDPI: usize = 0xE8C; // float32 + pub const m_flInteractDistance: usize = 0xE90; // float32 + pub const m_flDepthOffset: usize = 0xE94; // float32 + pub const m_unOwnerContext: usize = 0xE98; // uint32 + pub const m_unHorizontalAlign: usize = 0xE9C; // uint32 + pub const m_unVerticalAlign: usize = 0xEA0; // uint32 + pub const m_unOrientation: usize = 0xEA4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; // bool + pub const m_vecCSSClasses: usize = 0xEB0; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xCF8; - pub const m_bMoveViewToPlayerNextThink: usize = 0xCF9; - pub const m_bCheckCSSClasses: usize = 0xCFA; - pub const m_anchorDeltaTransform: usize = 0xD00; - pub const m_pOffScreenIndicator: usize = 0xEA0; - pub const m_bIgnoreInput: usize = 0xEC8; - pub const m_bLit: usize = 0xEC9; - pub const m_bFollowPlayerAcrossTeleport: usize = 0xECA; - pub const m_flWidth: usize = 0xECC; - pub const m_flHeight: usize = 0xED0; - pub const m_flDPI: usize = 0xED4; - pub const m_flInteractDistance: usize = 0xED8; - pub const m_flDepthOffset: usize = 0xEDC; - pub const m_unOwnerContext: usize = 0xEE0; - pub const m_unHorizontalAlign: usize = 0xEE4; - pub const m_unVerticalAlign: usize = 0xEE8; - pub const m_unOrientation: usize = 0xEEC; - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF0; - pub const m_vecCSSClasses: usize = 0xEF8; - pub const m_bOpaque: usize = 0xF10; - pub const m_bNoDepth: usize = 0xF11; - pub const m_bRenderBackface: usize = 0xF12; - pub const m_bUseOffScreenIndicator: usize = 0xF13; - pub const m_bExcludeFromSaveGames: usize = 0xF14; - pub const m_bGrabbable: usize = 0xF15; - pub const m_bOnlyRenderToTexture: usize = 0xF16; - pub const m_bDisableMipGen: usize = 0xF17; - pub const m_nExplicitImageLayout: usize = 0xF18; + pub const m_bForceRecreateNextUpdate: usize = 0xCF8; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xCF9; // bool + pub const m_bCheckCSSClasses: usize = 0xCFA; // bool + pub const m_anchorDeltaTransform: usize = 0xD00; // CTransform + pub const m_pOffScreenIndicator: usize = 0xEA0; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xEC8; // bool + pub const m_bLit: usize = 0xEC9; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xECA; // bool + pub const m_flWidth: usize = 0xECC; // float32 + pub const m_flHeight: usize = 0xED0; // float32 + pub const m_flDPI: usize = 0xED4; // float32 + pub const m_flInteractDistance: usize = 0xED8; // float32 + pub const m_flDepthOffset: usize = 0xEDC; // float32 + pub const m_unOwnerContext: usize = 0xEE0; // uint32 + pub const m_unHorizontalAlign: usize = 0xEE4; // uint32 + pub const m_unVerticalAlign: usize = 0xEE8; // uint32 + pub const m_unOrientation: usize = 0xEEC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF0; // bool + pub const m_vecCSSClasses: usize = 0xEF8; // C_NetworkUtlVectorBase< CUtlSymbolLarge > + pub const m_bOpaque: usize = 0xF10; // bool + pub const m_bNoDepth: usize = 0xF11; // bool + pub const m_bRenderBackface: usize = 0xF12; // bool + pub const m_bUseOffScreenIndicator: usize = 0xF13; // bool + pub const m_bExcludeFromSaveGames: usize = 0xF14; // bool + pub const m_bGrabbable: usize = 0xF15; // bool + pub const m_bOnlyRenderToTexture: usize = 0xF16; // bool + pub const m_bDisableMipGen: usize = 0xF17; // bool + pub const m_nExplicitImageLayout: usize = 0xF18; // int32 } pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xF20; + pub const m_messageText: usize = 0xF20; // char[512] } pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xE88; - pub const m_bWasActive: usize = 0xE89; - pub const m_flEndTime: usize = 0xE8C; - pub const m_flStartTime: usize = 0xE90; - pub const m_flStartTimeInCommentary: usize = 0xE94; - pub const m_iszCommentaryFile: usize = 0xE98; - pub const m_iszTitle: usize = 0xEA0; - pub const m_iszSpeakers: usize = 0xEA8; - pub const m_iNodeNumber: usize = 0xEB0; - pub const m_iNodeNumberMax: usize = 0xEB4; - pub const m_bListenedTo: usize = 0xEB8; - pub const m_hViewPosition: usize = 0xEC8; - pub const m_bRestartAfterRestore: usize = 0xECC; + pub const m_bActive: usize = 0xE88; // bool + pub const m_bWasActive: usize = 0xE89; // bool + pub const m_flEndTime: usize = 0xE8C; // GameTime_t + pub const m_flStartTime: usize = 0xE90; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xE94; // float32 + pub const m_iszCommentaryFile: usize = 0xE98; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xEA0; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xEA8; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xEB0; // int32 + pub const m_iNodeNumberMax: usize = 0xEB4; // int32 + pub const m_bListenedTo: usize = 0xEB8; // bool + pub const m_hViewPosition: usize = 0xEC8; // CHandle< C_BaseEntity > + pub const m_bRestartAfterRestore: usize = 0xECC; // bool } pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x540; - pub const m_bDisabledOld: usize = 0x541; - pub const m_bUpdateOnClient: usize = 0x542; - pub const m_nInputType: usize = 0x544; - pub const m_hRemapLineStart: usize = 0x548; - pub const m_hRemapLineEnd: usize = 0x54C; - pub const m_flMaximumChangePerSecond: usize = 0x550; - pub const m_flDisengageDistance: usize = 0x554; - pub const m_flEngageDistance: usize = 0x558; - pub const m_bRequiresUseKey: usize = 0x55C; - pub const m_nOutputType: usize = 0x560; - pub const m_hOutputEntities: usize = 0x568; - pub const m_nHapticsType: usize = 0x580; - pub const m_nMomentumType: usize = 0x584; - pub const m_flMomentumModifier: usize = 0x588; - pub const m_flSnapValue: usize = 0x58C; - pub const m_flCurrentMomentum: usize = 0x590; - pub const m_nRatchetType: usize = 0x594; - pub const m_flRatchetOffset: usize = 0x598; - pub const m_flInputOffset: usize = 0x59C; - pub const m_bEngaged: usize = 0x5A0; - pub const m_bFirstUpdate: usize = 0x5A1; - pub const m_flPreviousValue: usize = 0x5A4; - pub const m_flPreviousUpdateTickTime: usize = 0x5A8; - pub const m_vecPreviousTestPoint: usize = 0x5AC; + pub const m_bDisabled: usize = 0x540; // bool + pub const m_bDisabledOld: usize = 0x541; // bool + pub const m_bUpdateOnClient: usize = 0x542; // bool + pub const m_nInputType: usize = 0x544; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x548; // CHandle< C_BaseEntity > + pub const m_hRemapLineEnd: usize = 0x54C; // CHandle< C_BaseEntity > + pub const m_flMaximumChangePerSecond: usize = 0x550; // float32 + pub const m_flDisengageDistance: usize = 0x554; // float32 + pub const m_flEngageDistance: usize = 0x558; // float32 + pub const m_bRequiresUseKey: usize = 0x55C; // bool + pub const m_nOutputType: usize = 0x560; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x568; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > + pub const m_nHapticsType: usize = 0x580; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x584; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x588; // float32 + pub const m_flSnapValue: usize = 0x58C; // float32 + pub const m_flCurrentMomentum: usize = 0x590; // float32 + pub const m_nRatchetType: usize = 0x594; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x598; // float32 + pub const m_flInputOffset: usize = 0x59C; // float32 + pub const m_bEngaged: usize = 0x5A0; // bool + pub const m_bFirstUpdate: usize = 0x5A1; // bool + pub const m_flPreviousValue: usize = 0x5A4; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x5A8; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x5AC; // Vector } pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xCC8; - pub const m_messageText: usize = 0xCD8; - pub const m_FontName: usize = 0xED8; - pub const m_bEnabled: usize = 0xF18; - pub const m_bFullbright: usize = 0xF19; - pub const m_flWorldUnitsPerPx: usize = 0xF1C; - pub const m_flFontSize: usize = 0xF20; - pub const m_flDepthOffset: usize = 0xF24; - pub const m_Color: usize = 0xF28; - pub const m_nJustifyHorizontal: usize = 0xF2C; - pub const m_nJustifyVertical: usize = 0xF30; - pub const m_nReorientMode: usize = 0xF34; + pub const m_bForceRecreateNextUpdate: usize = 0xCC8; // bool + pub const m_messageText: usize = 0xCD8; // char[512] + pub const m_FontName: usize = 0xED8; // char[64] + pub const m_bEnabled: usize = 0xF18; // bool + pub const m_bFullbright: usize = 0xF19; // bool + pub const m_flWorldUnitsPerPx: usize = 0xF1C; // float32 + pub const m_flFontSize: usize = 0xF20; // float32 + pub const m_flDepthOffset: usize = 0xF24; // float32 + pub const m_Color: usize = 0xF28; // Color + pub const m_nJustifyHorizontal: usize = 0xF2C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xF30; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xF34; // PointWorldTextReorientMode_t } pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xCD8; - pub const m_flFadeDuration: usize = 0xCE0; - pub const m_flMinLogExposure: usize = 0xCE4; - pub const m_flMaxLogExposure: usize = 0xCE8; - pub const m_flMinExposure: usize = 0xCEC; - pub const m_flMaxExposure: usize = 0xCF0; - pub const m_flExposureCompensation: usize = 0xCF4; - pub const m_flExposureFadeSpeedUp: usize = 0xCF8; - pub const m_flExposureFadeSpeedDown: usize = 0xCFC; - pub const m_flTonemapEVSmoothingRange: usize = 0xD00; - pub const m_bMaster: usize = 0xD04; - pub const m_bExposureControl: usize = 0xD05; - pub const m_flRate: usize = 0xD08; - pub const m_flTonemapPercentTarget: usize = 0xD0C; - pub const m_flTonemapPercentBrightPixels: usize = 0xD10; - pub const m_flTonemapMinAvgLum: usize = 0xD14; + pub const m_hPostSettings: usize = 0xCD8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + pub const m_flFadeDuration: usize = 0xCE0; // float32 + pub const m_flMinLogExposure: usize = 0xCE4; // float32 + pub const m_flMaxLogExposure: usize = 0xCE8; // float32 + pub const m_flMinExposure: usize = 0xCEC; // float32 + pub const m_flMaxExposure: usize = 0xCF0; // float32 + pub const m_flExposureCompensation: usize = 0xCF4; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xCF8; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xCFC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xD00; // float32 + pub const m_bMaster: usize = 0xD04; // bool + pub const m_bExposureControl: usize = 0xD05; // bool + pub const m_flRate: usize = 0xD08; // float32 + pub const m_flTonemapPercentTarget: usize = 0xD0C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xD10; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xD14; // float32 } pub mod C_Precipitation { - pub const m_flDensity: usize = 0xCC8; - pub const m_flParticleInnerDist: usize = 0xCD8; - pub const m_pParticleDef: usize = 0xCE0; - pub const m_tParticlePrecipTraceTimer: usize = 0xD08; - pub const m_bActiveParticlePrecipEmitter: usize = 0xD10; - pub const m_bParticlePrecipInitialized: usize = 0xD11; - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD12; - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD14; + pub const m_flDensity: usize = 0xCC8; // float32 + pub const m_flParticleInnerDist: usize = 0xCD8; // float32 + pub const m_pParticleDef: usize = 0xCE0; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0xD08; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0xD10; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0xD11; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD12; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD14; // int32 } pub mod C_PredictedViewModel { - pub const m_LagAnglesHistory: usize = 0xEE8; - pub const m_vPredictedOffset: usize = 0xF00; + pub const m_LagAnglesHistory: usize = 0xEE8; // QAngle + pub const m_vPredictedOffset: usize = 0xF00; // Vector } pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x540; + pub const m_iCurrentMaxRagdollCount: usize = 0x540; // int8 } pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xE88; - pub const m_ragAngles: usize = 0xEA0; - pub const m_flBlendWeight: usize = 0xEB8; - pub const m_hRagdollSource: usize = 0xEBC; - pub const m_iEyeAttachment: usize = 0xEC0; - pub const m_flBlendWeightCurrent: usize = 0xEC4; - pub const m_parentPhysicsBoneIndices: usize = 0xEC8; - pub const m_worldSpaceBoneComputationOrder: usize = 0xEE0; + pub const m_ragPos: usize = 0xE88; // C_NetworkUtlVectorBase< Vector > + pub const m_ragAngles: usize = 0xEA0; // C_NetworkUtlVectorBase< QAngle > + pub const m_flBlendWeight: usize = 0xEB8; // float32 + pub const m_hRagdollSource: usize = 0xEBC; // CHandle< C_BaseEntity > + pub const m_iEyeAttachment: usize = 0xEC0; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xEC4; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xEC8; // CUtlVector< int32 > + pub const m_worldSpaceBoneComputationOrder: usize = 0xEE0; // CUtlVector< int32 > } pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xEF8; - pub const m_ragdollAttachedObjectIndex: usize = 0xEFC; - pub const m_attachmentPointBoneSpace: usize = 0xF00; - pub const m_attachmentPointRagdollSpace: usize = 0xF0C; - pub const m_vecOffset: usize = 0xF18; - pub const m_parentTime: usize = 0xF24; - pub const m_bHasParent: usize = 0xF28; + pub const m_boneIndexAttached: usize = 0xEF8; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xEFC; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xF00; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xF0C; // Vector + pub const m_vecOffset: usize = 0xF18; // Vector + pub const m_parentTime: usize = 0xF24; // float32 + pub const m_bHasParent: usize = 0xF28; // bool } pub mod C_RectLight { - pub const m_bShowLight: usize = 0xF08; + pub const m_bShowLight: usize = 0xF08; // bool } pub mod C_RetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; - pub const m_bBlockersPresent: usize = 0xFC; - pub const m_bRoundInProgress: usize = 0xFD; - pub const m_iFirstSecondHalfRound: usize = 0x100; - pub const m_iBombSite: usize = 0x104; + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 } pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xCC8; - pub const m_nLinksTouchingSomething: usize = 0xCCC; - pub const m_bApplyWind: usize = 0xCD0; - pub const m_fPrevLockedPoints: usize = 0xCD4; - pub const m_iForcePointMoveCounter: usize = 0xCD8; - pub const m_bPrevEndPointPos: usize = 0xCDC; - pub const m_vPrevEndPointPos: usize = 0xCE0; - pub const m_flCurScroll: usize = 0xCF8; - pub const m_flScrollSpeed: usize = 0xCFC; - pub const m_RopeFlags: usize = 0xD00; - pub const m_iRopeMaterialModelIndex: usize = 0xD08; - pub const m_LightValues: usize = 0xF80; - pub const m_nSegments: usize = 0xFF8; - pub const m_hStartPoint: usize = 0xFFC; - pub const m_hEndPoint: usize = 0x1000; - pub const m_iStartAttachment: usize = 0x1004; - pub const m_iEndAttachment: usize = 0x1005; - pub const m_Subdiv: usize = 0x1006; - pub const m_RopeLength: usize = 0x1008; - pub const m_Slack: usize = 0x100A; - pub const m_TextureScale: usize = 0x100C; - pub const m_fLockedPoints: usize = 0x1010; - pub const m_nChangeCount: usize = 0x1011; - pub const m_Width: usize = 0x1014; - pub const m_PhysicsDelegate: usize = 0x1018; - pub const m_hMaterial: usize = 0x1028; - pub const m_TextureHeight: usize = 0x1030; - pub const m_vecImpulse: usize = 0x1034; - pub const m_vecPreviousImpulse: usize = 0x1040; - pub const m_flCurrentGustTimer: usize = 0x104C; - pub const m_flCurrentGustLifetime: usize = 0x1050; - pub const m_flTimeToNextGust: usize = 0x1054; - pub const m_vWindDir: usize = 0x1058; - pub const m_vColorMod: usize = 0x1064; - pub const m_vCachedEndPointAttachmentPos: usize = 0x1070; - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1088; - pub const m_bConstrainBetweenEndpoints: usize = 0x10A0; - pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; - pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; - pub const m_bNewDataThisFrame: usize = 0x0; - pub const m_bPhysicsInitted: usize = 0x0; + pub const m_LinksTouchingSomething: usize = 0xCC8; // CBitVec< 10 > + pub const m_nLinksTouchingSomething: usize = 0xCCC; // int32 + pub const m_bApplyWind: usize = 0xCD0; // bool + pub const m_fPrevLockedPoints: usize = 0xCD4; // int32 + pub const m_iForcePointMoveCounter: usize = 0xCD8; // int32 + pub const m_bPrevEndPointPos: usize = 0xCDC; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xCE0; // Vector[2] + pub const m_flCurScroll: usize = 0xCF8; // float32 + pub const m_flScrollSpeed: usize = 0xCFC; // float32 + pub const m_RopeFlags: usize = 0xD00; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xD08; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_LightValues: usize = 0xF80; // Vector[10] + pub const m_nSegments: usize = 0xFF8; // uint8 + pub const m_hStartPoint: usize = 0xFFC; // CHandle< C_BaseEntity > + pub const m_hEndPoint: usize = 0x1000; // CHandle< C_BaseEntity > + pub const m_iStartAttachment: usize = 0x1004; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x1005; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x1006; // uint8 + pub const m_RopeLength: usize = 0x1008; // int16 + pub const m_Slack: usize = 0x100A; // int16 + pub const m_TextureScale: usize = 0x100C; // float32 + pub const m_fLockedPoints: usize = 0x1010; // uint8 + pub const m_nChangeCount: usize = 0x1011; // uint8 + pub const m_Width: usize = 0x1014; // float32 + pub const m_PhysicsDelegate: usize = 0x1018; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x1028; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_TextureHeight: usize = 0x1030; // int32 + pub const m_vecImpulse: usize = 0x1034; // Vector + pub const m_vecPreviousImpulse: usize = 0x1040; // Vector + pub const m_flCurrentGustTimer: usize = 0x104C; // float32 + pub const m_flCurrentGustLifetime: usize = 0x1050; // float32 + pub const m_flTimeToNextGust: usize = 0x1054; // float32 + pub const m_vWindDir: usize = 0x1058; // Vector + pub const m_vColorMod: usize = 0x1064; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x1070; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1088; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x10A0; // bool + pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 + pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 + pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 + pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 } pub mod C_RopeKeyframe_CPhysicsDelegate { - pub const m_pKeyframe: usize = 0x8; + pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* } pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x548; - pub const m_bPaused: usize = 0x549; - pub const m_bMultiplayer: usize = 0x54A; - pub const m_bAutogenerated: usize = 0x54B; - pub const m_flForceClientTime: usize = 0x54C; - pub const m_nSceneStringIndex: usize = 0x550; - pub const m_bClientOnly: usize = 0x552; - pub const m_hOwner: usize = 0x554; - pub const m_hActorList: usize = 0x558; - pub const m_bWasPlaying: usize = 0x570; - pub const m_QueuedEvents: usize = 0x580; - pub const m_flCurrentTime: usize = 0x598; + pub const m_bIsPlayingBack: usize = 0x548; // bool + pub const m_bPaused: usize = 0x549; // bool + pub const m_bMultiplayer: usize = 0x54A; // bool + pub const m_bAutogenerated: usize = 0x54B; // bool + pub const m_flForceClientTime: usize = 0x54C; // float32 + pub const m_nSceneStringIndex: usize = 0x550; // uint16 + pub const m_bClientOnly: usize = 0x552; // bool + pub const m_hOwner: usize = 0x554; // CHandle< C_BaseFlex > + pub const m_hActorList: usize = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > + pub const m_bWasPlaying: usize = 0x570; // bool + pub const m_QueuedEvents: usize = 0x580; // CUtlVector< C_SceneEntity::QueuedEvents_t > + pub const m_flCurrentTime: usize = 0x598; // float32 } pub mod C_SceneEntity_QueuedEvents_t { - pub const starttime: usize = 0x0; + pub const starttime: usize = 0x0; // float32 } pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0xFE0; + pub const m_ShardDesc: usize = 0xFE0; // shard_model_desc_t } pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x540; - pub const m_skyboxSlotToken: usize = 0x5D0; - pub const m_bUseAngles: usize = 0x5D4; - pub const m_pNext: usize = 0x5D8; + pub const m_skyboxData: usize = 0x540; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x5D0; // CUtlStringToken + pub const m_bUseAngles: usize = 0x5D4; // bool + pub const m_pNext: usize = 0x5D8; // C_SkyCamera* } pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x10F8; - pub const m_bDidSmokeEffect: usize = 0x10FC; - pub const m_nRandomSeed: usize = 0x1100; - pub const m_vSmokeColor: usize = 0x1104; - pub const m_vSmokeDetonationPos: usize = 0x1110; - pub const m_VoxelFrameData: usize = 0x1120; - pub const m_bSmokeVolumeDataReceived: usize = 0x1138; - pub const m_bSmokeEffectSpawned: usize = 0x1139; + pub const m_nSmokeEffectTickBegin: usize = 0x10F8; // int32 + pub const m_bDidSmokeEffect: usize = 0x10FC; // bool + pub const m_nRandomSeed: usize = 0x1100; // int32 + pub const m_vSmokeColor: usize = 0x1104; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1110; // Vector + pub const m_VoxelFrameData: usize = 0x1120; // CUtlVector< uint8 > + pub const m_bSmokeVolumeDataReceived: usize = 0x1138; // bool + pub const m_bSmokeEffectSpawned: usize = 0x1139; // bool } pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x540; - pub const m_bWasEnabled: usize = 0x548; - pub const m_iszSoundAreaType: usize = 0x550; - pub const m_vPos: usize = 0x558; + pub const m_bDisabled: usize = 0x540; // bool + pub const m_bWasEnabled: usize = 0x548; // bool + pub const m_iszSoundAreaType: usize = 0x550; // CUtlSymbolLarge + pub const m_vPos: usize = 0x558; // Vector } pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x568; - pub const m_vMax: usize = 0x574; + pub const m_vMin: usize = 0x568; // Vector + pub const m_vMax: usize = 0x574; // Vector } pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x568; + pub const m_flRadius: usize = 0x568; // float32 } pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x540; - pub const m_iszOperatorName: usize = 0x548; - pub const m_iszOpvarName: usize = 0x550; - pub const m_iOpvarIndex: usize = 0x558; - pub const m_bUseAutoCompare: usize = 0x55C; + pub const m_iszStackName: usize = 0x540; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x548; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x550; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x558; // int32 + pub const m_bUseAutoCompare: usize = 0x55C; // bool } pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCC0; - pub const m_Radius: usize = 0xCC4; + pub const m_flLightScale: usize = 0xCC0; // float32 + pub const m_Radius: usize = 0xCC4; // float32 } pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xCD8; - pub const m_hAttachedToEntity: usize = 0xCE0; - pub const m_nAttachment: usize = 0xCE4; - pub const m_flSpriteFramerate: usize = 0xCE8; - pub const m_flFrame: usize = 0xCEC; - pub const m_flDieTime: usize = 0xCF0; - pub const m_nBrightness: usize = 0xD00; - pub const m_flBrightnessDuration: usize = 0xD04; - pub const m_flSpriteScale: usize = 0xD08; - pub const m_flScaleDuration: usize = 0xD0C; - pub const m_bWorldSpaceScale: usize = 0xD10; - pub const m_flGlowProxySize: usize = 0xD14; - pub const m_flHDRColorScale: usize = 0xD18; - pub const m_flLastTime: usize = 0xD1C; - pub const m_flMaxFrame: usize = 0xD20; - pub const m_flStartScale: usize = 0xD24; - pub const m_flDestScale: usize = 0xD28; - pub const m_flScaleTimeStart: usize = 0xD2C; - pub const m_nStartBrightness: usize = 0xD30; - pub const m_nDestBrightness: usize = 0xD34; - pub const m_flBrightnessTimeStart: usize = 0xD38; - pub const m_hOldSpriteMaterial: usize = 0xD40; - pub const m_nSpriteWidth: usize = 0xDE8; - pub const m_nSpriteHeight: usize = 0xDEC; + pub const m_hSpriteMaterial: usize = 0xCD8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_hAttachedToEntity: usize = 0xCE0; // CHandle< C_BaseEntity > + pub const m_nAttachment: usize = 0xCE4; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xCE8; // float32 + pub const m_flFrame: usize = 0xCEC; // float32 + pub const m_flDieTime: usize = 0xCF0; // GameTime_t + pub const m_nBrightness: usize = 0xD00; // uint32 + pub const m_flBrightnessDuration: usize = 0xD04; // float32 + pub const m_flSpriteScale: usize = 0xD08; // float32 + pub const m_flScaleDuration: usize = 0xD0C; // float32 + pub const m_bWorldSpaceScale: usize = 0xD10; // bool + pub const m_flGlowProxySize: usize = 0xD14; // float32 + pub const m_flHDRColorScale: usize = 0xD18; // float32 + pub const m_flLastTime: usize = 0xD1C; // GameTime_t + pub const m_flMaxFrame: usize = 0xD20; // float32 + pub const m_flStartScale: usize = 0xD24; // float32 + pub const m_flDestScale: usize = 0xD28; // float32 + pub const m_flScaleTimeStart: usize = 0xD2C; // GameTime_t + pub const m_nStartBrightness: usize = 0xD30; // int32 + pub const m_nDestBrightness: usize = 0xD34; // int32 + pub const m_flBrightnessTimeStart: usize = 0xD38; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xD40; // CWeakHandle< InfoForResourceTypeIMaterial2 > + pub const m_nSpriteWidth: usize = 0xDE8; // int32 + pub const m_nSpriteHeight: usize = 0xDEC; // int32 } pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xCC0; - pub const m_fxSunFlareEffectIndex: usize = 0xCC4; - pub const m_fdistNormalize: usize = 0xCC8; - pub const m_vSunPos: usize = 0xCCC; - pub const m_vDirection: usize = 0xCD8; - pub const m_iszEffectName: usize = 0xCE8; - pub const m_iszSSEffectName: usize = 0xCF0; - pub const m_clrOverlay: usize = 0xCF8; - pub const m_bOn: usize = 0xCFC; - pub const m_bmaxColor: usize = 0xCFD; - pub const m_flSize: usize = 0xD00; - pub const m_flHazeScale: usize = 0xD04; - pub const m_flRotation: usize = 0xD08; - pub const m_flHDRColorScale: usize = 0xD0C; - pub const m_flAlphaHaze: usize = 0xD10; - pub const m_flAlphaScale: usize = 0xD14; - pub const m_flAlphaHdr: usize = 0xD18; - pub const m_flFarZScale: usize = 0xD1C; + pub const m_fxSSSunFlareEffectIndex: usize = 0xCC0; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xCC4; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xCC8; // float32 + pub const m_vSunPos: usize = 0xCCC; // Vector + pub const m_vDirection: usize = 0xCD8; // Vector + pub const m_iszEffectName: usize = 0xCE8; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xCF0; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xCF8; // Color + pub const m_bOn: usize = 0xCFC; // bool + pub const m_bmaxColor: usize = 0xCFD; // bool + pub const m_flSize: usize = 0xD00; // float32 + pub const m_flHazeScale: usize = 0xD04; // float32 + pub const m_flRotation: usize = 0xD08; // float32 + pub const m_flHDRColorScale: usize = 0xD0C; // float32 + pub const m_flAlphaHaze: usize = 0xD10; // float32 + pub const m_flAlphaScale: usize = 0xD14; // float32 + pub const m_flAlphaHdr: usize = 0xD18; // float32 + pub const m_flFarZScale: usize = 0xD1C; // float32 } pub mod C_SunGlowOverlay { - pub const m_bModulateByDot: usize = 0xD0; + pub const m_bModulateByDot: usize = 0xD0; // bool } pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x540; - pub const m_aPlayers: usize = 0x558; - pub const m_iScore: usize = 0x570; - pub const m_szTeamname: usize = 0x574; + pub const m_aPlayerControllers: usize = 0x540; // C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > + pub const m_aPlayers: usize = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > + pub const m_iScore: usize = 0x570; // int32 + pub const m_szTeamname: usize = 0x574; // char[129] } pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x540; - pub const m_flTimeRemaining: usize = 0x544; - pub const m_flTimerEndTime: usize = 0x548; - pub const m_bIsDisabled: usize = 0x54C; - pub const m_bShowInHUD: usize = 0x54D; - pub const m_nTimerLength: usize = 0x550; - pub const m_nTimerInitialLength: usize = 0x554; - pub const m_nTimerMaxLength: usize = 0x558; - pub const m_bAutoCountdown: usize = 0x55C; - pub const m_nSetupTimeLength: usize = 0x560; - pub const m_nState: usize = 0x564; - pub const m_bStartPaused: usize = 0x568; - pub const m_bInCaptureWatchState: usize = 0x569; - pub const m_flTotalTime: usize = 0x56C; - pub const m_bStopWatchTimer: usize = 0x570; - pub const m_bFireFinished: usize = 0x571; - pub const m_bFire5MinRemain: usize = 0x572; - pub const m_bFire4MinRemain: usize = 0x573; - pub const m_bFire3MinRemain: usize = 0x574; - pub const m_bFire2MinRemain: usize = 0x575; - pub const m_bFire1MinRemain: usize = 0x576; - pub const m_bFire30SecRemain: usize = 0x577; - pub const m_bFire10SecRemain: usize = 0x578; - pub const m_bFire5SecRemain: usize = 0x579; - pub const m_bFire4SecRemain: usize = 0x57A; - pub const m_bFire3SecRemain: usize = 0x57B; - pub const m_bFire2SecRemain: usize = 0x57C; - pub const m_bFire1SecRemain: usize = 0x57D; - pub const m_nOldTimerLength: usize = 0x580; - pub const m_nOldTimerState: usize = 0x584; + pub const m_bTimerPaused: usize = 0x540; // bool + pub const m_flTimeRemaining: usize = 0x544; // float32 + pub const m_flTimerEndTime: usize = 0x548; // GameTime_t + pub const m_bIsDisabled: usize = 0x54C; // bool + pub const m_bShowInHUD: usize = 0x54D; // bool + pub const m_nTimerLength: usize = 0x550; // int32 + pub const m_nTimerInitialLength: usize = 0x554; // int32 + pub const m_nTimerMaxLength: usize = 0x558; // int32 + pub const m_bAutoCountdown: usize = 0x55C; // bool + pub const m_nSetupTimeLength: usize = 0x560; // int32 + pub const m_nState: usize = 0x564; // int32 + pub const m_bStartPaused: usize = 0x568; // bool + pub const m_bInCaptureWatchState: usize = 0x569; // bool + pub const m_flTotalTime: usize = 0x56C; // float32 + pub const m_bStopWatchTimer: usize = 0x570; // bool + pub const m_bFireFinished: usize = 0x571; // bool + pub const m_bFire5MinRemain: usize = 0x572; // bool + pub const m_bFire4MinRemain: usize = 0x573; // bool + pub const m_bFire3MinRemain: usize = 0x574; // bool + pub const m_bFire2MinRemain: usize = 0x575; // bool + pub const m_bFire1MinRemain: usize = 0x576; // bool + pub const m_bFire30SecRemain: usize = 0x577; // bool + pub const m_bFire10SecRemain: usize = 0x578; // bool + pub const m_bFire5SecRemain: usize = 0x579; // bool + pub const m_bFire4SecRemain: usize = 0x57A; // bool + pub const m_bFire3SecRemain: usize = 0x57B; // bool + pub const m_bFire2SecRemain: usize = 0x57C; // bool + pub const m_bFire1SecRemain: usize = 0x57D; // bool + pub const m_nOldTimerLength: usize = 0x580; // int32 + pub const m_nOldTimerState: usize = 0x584; // int32 } pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xCC0; - pub const m_flFPS: usize = 0xCC4; - pub const m_hPositionKeys: usize = 0xCC8; - pub const m_hRotationKeys: usize = 0xCD0; - pub const m_vAnimationBoundsMin: usize = 0xCD8; - pub const m_vAnimationBoundsMax: usize = 0xCE4; - pub const m_flStartTime: usize = 0xCF0; - pub const m_flStartFrame: usize = 0xCF4; + pub const m_bLoop: usize = 0xCC0; // bool + pub const m_flFPS: usize = 0xCC4; // float32 + pub const m_hPositionKeys: usize = 0xCC8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hRotationKeys: usize = 0xCD0; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_vAnimationBoundsMin: usize = 0xCD8; // Vector + pub const m_vAnimationBoundsMax: usize = 0xCE4; // Vector + pub const m_flStartTime: usize = 0xCF0; // float32 + pub const m_flStartFrame: usize = 0xCF4; // float32 } pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x540; - pub const m_flAutoExposureMax: usize = 0x544; - pub const m_flTonemapPercentTarget: usize = 0x548; - pub const m_flTonemapPercentBrightPixels: usize = 0x54C; - pub const m_flTonemapMinAvgLum: usize = 0x550; - pub const m_flExposureAdaptationSpeedUp: usize = 0x554; - pub const m_flExposureAdaptationSpeedDown: usize = 0x558; - pub const m_flTonemapEVSmoothingRange: usize = 0x55C; + pub const m_flAutoExposureMin: usize = 0x540; // float32 + pub const m_flAutoExposureMax: usize = 0x544; // float32 + pub const m_flTonemapPercentTarget: usize = 0x548; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x54C; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x550; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x554; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x558; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x55C; // float32 } pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xCC8; - pub const m_flFluidDensity: usize = 0xCE8; + pub const m_BuoyancyHelper: usize = 0xCC8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xCE8; // float32 } pub mod C_ViewmodelWeapon { - pub const m_worldModel: usize = 0xE80; + pub const m_worldModel: usize = 0xE80; // char* } pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x550; - pub const m_iOnlyTeamToVote: usize = 0x554; - pub const m_nVoteOptionCount: usize = 0x558; - pub const m_nPotentialVotes: usize = 0x56C; - pub const m_bVotesDirty: usize = 0x570; - pub const m_bTypeDirty: usize = 0x571; - pub const m_bIsYesNoVote: usize = 0x572; + pub const m_iActiveIssueIndex: usize = 0x550; // int32 + pub const m_iOnlyTeamToVote: usize = 0x554; // int32 + pub const m_nVoteOptionCount: usize = 0x558; // int32[5] + pub const m_nPotentialVotes: usize = 0x56C; // int32 + pub const m_bVotesDirty: usize = 0x570; // bool + pub const m_bTypeDirty: usize = 0x571; // bool + pub const m_bIsYesNoVote: usize = 0x572; // bool } pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x18E0; - pub const m_bRedraw: usize = 0x18F8; + pub const m_SequenceCompleteTimer: usize = 0x18E0; // CountdownTimer + pub const m_bRedraw: usize = 0x18F8; // bool } pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x1900; + pub const m_flDisplayHealth: usize = 0x1900; // float32 } pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1900; + pub const m_fFireTime: usize = 0x1900; // GameTime_t } pub mod C_fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; - pub const m_flTransitionTime: usize = 0xC; - pub const m_OldColor: usize = 0x10; - pub const m_flOldStart: usize = 0x14; - pub const m_flOldEnd: usize = 0x18; - pub const m_flOldMaxDensity: usize = 0x1C; - pub const m_flOldHDRColorScale: usize = 0x20; - pub const m_flOldFarZ: usize = 0x24; - pub const m_NewColor: usize = 0x28; - pub const m_flNewStart: usize = 0x2C; - pub const m_flNewEnd: usize = 0x30; - pub const m_flNewMaxDensity: usize = 0x34; - pub const m_flNewHDRColorScale: usize = 0x38; - pub const m_flNewFarZ: usize = 0x3C; + pub const m_hCtrl: usize = 0x8; // CHandle< C_FogController > + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 } pub mod CompMatMutatorCondition_t { - pub const m_nMutatorCondition: usize = 0x0; - pub const m_strMutatorConditionContainerName: usize = 0x8; - pub const m_strMutatorConditionContainerVarName: usize = 0x10; - pub const m_strMutatorConditionContainerVarValue: usize = 0x18; - pub const m_bPassWhenTrue: usize = 0x20; + pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t + pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString + pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString + pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString + pub const m_bPassWhenTrue: usize = 0x20; // bool } pub mod CompMatPropertyMutator_t { - pub const m_bEnabled: usize = 0x0; - pub const m_nMutatorCommandType: usize = 0x4; - pub const m_strInitWith_Container: usize = 0x8; - pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; - pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; - pub const m_strCopyProperty_TargetProperty: usize = 0x20; - pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; - pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; - pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; - pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; - pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; - pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; - pub const m_nSetValue_Value: usize = 0x68; - pub const m_strGenerateTexture_TargetParam: usize = 0x2D8; - pub const m_strGenerateTexture_InitialContainer: usize = 0x2E0; - pub const m_nResolution: usize = 0x2E8; - pub const m_bIsScratchTarget: usize = 0x2EC; - pub const m_bSplatDebugInfo: usize = 0x2ED; - pub const m_bCaptureInRenderDoc: usize = 0x2EE; - pub const m_vecTexGenInstructions: usize = 0x2F0; - pub const m_vecConditionalMutators: usize = 0x308; - pub const m_strPopInputQueue_Container: usize = 0x320; - pub const m_strDrawText_InputContainerSrc: usize = 0x328; - pub const m_strDrawText_InputContainerProperty: usize = 0x330; - pub const m_vecDrawText_Position: usize = 0x338; - pub const m_colDrawText_Color: usize = 0x340; - pub const m_strDrawText_Font: usize = 0x348; - pub const m_vecConditions: usize = 0x350; + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t + pub const m_strInitWith_Container: usize = 0x8; // CUtlString + pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString + pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString + pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString + pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString + pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector< CUtlString > + pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString + pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString + pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString + pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString + pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t + pub const m_strGenerateTexture_TargetParam: usize = 0x2D8; // CUtlString + pub const m_strGenerateTexture_InitialContainer: usize = 0x2E0; // CUtlString + pub const m_nResolution: usize = 0x2E8; // int32 + pub const m_bIsScratchTarget: usize = 0x2EC; // bool + pub const m_bSplatDebugInfo: usize = 0x2ED; // bool + pub const m_bCaptureInRenderDoc: usize = 0x2EE; // bool + pub const m_vecTexGenInstructions: usize = 0x2F0; // CUtlVector< CompMatPropertyMutator_t > + pub const m_vecConditionalMutators: usize = 0x308; // CUtlVector< CompMatPropertyMutator_t > + pub const m_strPopInputQueue_Container: usize = 0x320; // CUtlString + pub const m_strDrawText_InputContainerSrc: usize = 0x328; // CUtlString + pub const m_strDrawText_InputContainerProperty: usize = 0x330; // CUtlString + pub const m_vecDrawText_Position: usize = 0x338; // Vector2D + pub const m_colDrawText_Color: usize = 0x340; // Color + pub const m_strDrawText_Font: usize = 0x348; // CUtlString + pub const m_vecConditions: usize = 0x350; // CUtlVector< CompMatMutatorCondition_t > } pub mod CompositeMaterialAssemblyProcedure_t { - pub const m_vecCompMatIncludes: usize = 0x0; - pub const m_vecMatchFilters: usize = 0x18; - pub const m_vecCompositeInputContainers: usize = 0x30; - pub const m_vecPropertyMutators: usize = 0x48; + pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector< CResourceName > + pub const m_vecMatchFilters: usize = 0x18; // CUtlVector< CompositeMaterialMatchFilter_t > + pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector< CompositeMaterialInputContainer_t > + pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector< CompMatPropertyMutator_t > } pub mod CompositeMaterialEditorPoint_t { - pub const m_ModelName: usize = 0x0; - pub const m_nSequenceIndex: usize = 0xE0; - pub const m_flCycle: usize = 0xE4; - pub const m_KVModelStateChoices: usize = 0xE8; - pub const m_bEnableChildModel: usize = 0xF8; - pub const m_ChildModelName: usize = 0x100; - pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; - pub const m_vecCompositeMaterials: usize = 0x1F8; + pub const m_ModelName: usize = 0x0; // CResourceName + pub const m_nSequenceIndex: usize = 0xE0; // int32 + pub const m_flCycle: usize = 0xE4; // float32 + pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 + pub const m_bEnableChildModel: usize = 0xF8; // bool + pub const m_ChildModelName: usize = 0x100; // CResourceName + pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector< CompositeMaterialAssemblyProcedure_t > + pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector< CompositeMaterial_t > } pub mod CompositeMaterialInputContainer_t { - pub const m_bEnabled: usize = 0x0; - pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; - pub const m_strSpecificContainerMaterial: usize = 0x8; - pub const m_strAttrName: usize = 0xE8; - pub const m_strAlias: usize = 0xF0; - pub const m_vecLooseVariables: usize = 0xF8; - pub const m_strAttrNameForVar: usize = 0x110; - pub const m_bExposeExternally: usize = 0x118; + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t + pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceName + pub const m_strAttrName: usize = 0xE8; // CUtlString + pub const m_strAlias: usize = 0xF0; // CUtlString + pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector< CompositeMaterialInputLooseVariable_t > + pub const m_strAttrNameForVar: usize = 0x110; // CUtlString + pub const m_bExposeExternally: usize = 0x118; // bool } pub mod CompositeMaterialInputLooseVariable_t { - pub const m_strName: usize = 0x0; - pub const m_bExposeExternally: usize = 0x8; - pub const m_strExposedFriendlyName: usize = 0x10; - pub const m_strExposedFriendlyGroupName: usize = 0x18; - pub const m_bExposedVariableIsFixedRange: usize = 0x20; - pub const m_strExposedVisibleWhenTrue: usize = 0x28; - pub const m_strExposedHiddenWhenTrue: usize = 0x30; - pub const m_nVariableType: usize = 0x38; - pub const m_bValueBoolean: usize = 0x3C; - pub const m_nValueIntX: usize = 0x40; - pub const m_nValueIntY: usize = 0x44; - pub const m_nValueIntZ: usize = 0x48; - pub const m_nValueIntW: usize = 0x4C; - pub const m_bHasFloatBounds: usize = 0x50; - pub const m_flValueFloatX: usize = 0x54; - pub const m_flValueFloatX_Min: usize = 0x58; - pub const m_flValueFloatX_Max: usize = 0x5C; - pub const m_flValueFloatY: usize = 0x60; - pub const m_flValueFloatY_Min: usize = 0x64; - pub const m_flValueFloatY_Max: usize = 0x68; - pub const m_flValueFloatZ: usize = 0x6C; - pub const m_flValueFloatZ_Min: usize = 0x70; - pub const m_flValueFloatZ_Max: usize = 0x74; - pub const m_flValueFloatW: usize = 0x78; - pub const m_flValueFloatW_Min: usize = 0x7C; - pub const m_flValueFloatW_Max: usize = 0x80; - pub const m_cValueColor4: usize = 0x84; - pub const m_nValueSystemVar: usize = 0x88; - pub const m_strResourceMaterial: usize = 0x90; - pub const m_strTextureContentAssetPath: usize = 0x170; - pub const m_strTextureRuntimeResourcePath: usize = 0x178; - pub const m_strTextureCompilationVtexTemplate: usize = 0x258; - pub const m_nTextureType: usize = 0x260; - pub const m_strString: usize = 0x268; + pub const m_strName: usize = 0x0; // CUtlString + pub const m_bExposeExternally: usize = 0x8; // bool + pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString + pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString + pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool + pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString + pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString + pub const m_nVariableType: usize = 0x38; // CompositeMaterialInputLooseVariableType_t + pub const m_bValueBoolean: usize = 0x3C; // bool + pub const m_nValueIntX: usize = 0x40; // int32 + pub const m_nValueIntY: usize = 0x44; // int32 + pub const m_nValueIntZ: usize = 0x48; // int32 + pub const m_nValueIntW: usize = 0x4C; // int32 + pub const m_bHasFloatBounds: usize = 0x50; // bool + pub const m_flValueFloatX: usize = 0x54; // float32 + pub const m_flValueFloatX_Min: usize = 0x58; // float32 + pub const m_flValueFloatX_Max: usize = 0x5C; // float32 + pub const m_flValueFloatY: usize = 0x60; // float32 + pub const m_flValueFloatY_Min: usize = 0x64; // float32 + pub const m_flValueFloatY_Max: usize = 0x68; // float32 + pub const m_flValueFloatZ: usize = 0x6C; // float32 + pub const m_flValueFloatZ_Min: usize = 0x70; // float32 + pub const m_flValueFloatZ_Max: usize = 0x74; // float32 + pub const m_flValueFloatW: usize = 0x78; // float32 + pub const m_flValueFloatW_Min: usize = 0x7C; // float32 + pub const m_flValueFloatW_Max: usize = 0x80; // float32 + pub const m_cValueColor4: usize = 0x84; // Color + pub const m_nValueSystemVar: usize = 0x88; // CompositeMaterialVarSystemVar_t + pub const m_strResourceMaterial: usize = 0x90; // CResourceName + pub const m_strTextureContentAssetPath: usize = 0x170; // CUtlString + pub const m_strTextureRuntimeResourcePath: usize = 0x178; // CResourceName + pub const m_strTextureCompilationVtexTemplate: usize = 0x258; // CUtlString + pub const m_nTextureType: usize = 0x260; // CompositeMaterialInputTextureType_t + pub const m_strString: usize = 0x268; // CUtlString } pub mod CompositeMaterialMatchFilter_t { - pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; - pub const m_strMatchFilter: usize = 0x8; - pub const m_strMatchValue: usize = 0x10; - pub const m_bPassWhenTrue: usize = 0x18; + pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t + pub const m_strMatchFilter: usize = 0x8; // CUtlString + pub const m_strMatchValue: usize = 0x10; // CUtlString + pub const m_bPassWhenTrue: usize = 0x18; // bool } pub mod CompositeMaterial_t { - pub const m_TargetKVs: usize = 0x8; - pub const m_PreGenerationKVs: usize = 0x18; - pub const m_FinalKVs: usize = 0x28; - pub const m_vecGeneratedTextures: usize = 0x40; + pub const m_TargetKVs: usize = 0x8; // KeyValues3 + pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 + pub const m_FinalKVs: usize = 0x28; // KeyValues3 + pub const m_vecGeneratedTextures: usize = 0x40; // CUtlVector< GeneratedTextureHandle_t > } pub mod CountdownTimer { - pub const m_duration: usize = 0x8; - pub const m_timestamp: usize = 0xC; - pub const m_timescale: usize = 0x10; - pub const m_nWorldGroupId: usize = 0x14; + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; - pub const m_timestamp: usize = 0xC; - pub const m_timescale: usize = 0x10; + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 } pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; - pub const m_Values: usize = 0x34; + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D } pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; - pub const m_bSpottedByMask: usize = 0xC; + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } pub mod GeneratedTextureHandle_t { - pub const m_strBitmapName: usize = 0x0; + pub const m_strBitmapName: usize = 0x0; // CUtlString } pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; - pub const m_nWorldGroupId: usize = 0xC; + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; - pub const m_Transforms: usize = 0x30; - pub const m_hOwner: usize = 0x48; - pub const m_bDirty: usize = 0x68; + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase< CTransform > + pub const m_hOwner: usize = 0x48; // CHandle< C_BaseEntity > + pub const m_bDirty: usize = 0x68; // bool } pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; - pub const m_nCost: usize = 0x34; - pub const m_nPrevArmor: usize = 0x38; - pub const m_bPrevHelmet: usize = 0x3C; - pub const m_hItem: usize = 0x40; + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle } pub mod TimedEvent { - pub const m_TimeBetweenEvents: usize = 0x0; - pub const m_fNextEvent: usize = 0x4; + pub const m_TimeBetweenEvents: usize = 0x0; // float32 + pub const m_fNextEvent: usize = 0x4; // float32 } pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; - pub const m_nInteractsWith: usize = 0x10; - pub const m_nInteractsExclude: usize = 0x18; - pub const m_nEntityId: usize = 0x20; - pub const m_nOwnerId: usize = 0x24; - pub const m_nHierarchyId: usize = 0x28; - pub const m_nCollisionGroup: usize = 0x2A; - pub const m_nCollisionFunctionMask: usize = 0x2B; + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; - pub const qAngle: usize = 0x34; - pub const nIndex: usize = 0x40; + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 } pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; - pub const m_nCount: usize = 0x32; + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 } pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; + pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > } pub mod audioparams_t { - pub const localSound: usize = 0x8; - pub const soundscapeIndex: usize = 0x68; - pub const localBits: usize = 0x6C; - pub const soundscapeEntityListIndex: usize = 0x70; - pub const soundEventHash: usize = 0x74; + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 } pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; - pub const colorPrimary: usize = 0x14; - pub const colorSecondary: usize = 0x18; - pub const colorPrimaryLerpTo: usize = 0x1C; - pub const colorSecondaryLerpTo: usize = 0x20; - pub const start: usize = 0x24; - pub const end: usize = 0x28; - pub const farz: usize = 0x2C; - pub const maxdensity: usize = 0x30; - pub const exponent: usize = 0x34; - pub const HDRColorScale: usize = 0x38; - pub const skyboxFogFactor: usize = 0x3C; - pub const skyboxFogFactorLerpTo: usize = 0x40; - pub const startLerpTo: usize = 0x44; - pub const endLerpTo: usize = 0x48; - pub const maxdensityLerpTo: usize = 0x4C; - pub const lerptime: usize = 0x50; - pub const duration: usize = 0x54; - pub const blendtobackground: usize = 0x58; - pub const scattering: usize = 0x5C; - pub const locallightscale: usize = 0x60; - pub const enable: usize = 0x64; - pub const blend: usize = 0x65; - pub const m_bNoReflectionFog: usize = 0x66; - pub const m_bPadding: usize = 0x67; + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool } pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; - pub const m_hMaterial: usize = 0x10; - pub const m_solid: usize = 0x18; - pub const m_ShatterPanelMode: usize = 0x19; - pub const m_vecPanelSize: usize = 0x1C; - pub const m_vecStressPositionA: usize = 0x24; - pub const m_vecStressPositionB: usize = 0x2C; - pub const m_vecPanelVertices: usize = 0x38; - pub const m_flGlassHalfThickness: usize = 0x50; - pub const m_bHasParent: usize = 0x54; - pub const m_bParentFrozen: usize = 0x55; - pub const m_SurfacePropStringToken: usize = 0x58; - pub const m_LightGroup: usize = 0x5C; + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterial: usize = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_solid: usize = 0x18; // ShardSolid_t + pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode + pub const m_vecPanelSize: usize = 0x1C; // Vector2D + pub const m_vecStressPositionA: usize = 0x24; // Vector2D + pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase< Vector2D > + pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_bHasParent: usize = 0x54; // bool + pub const m_bParentFrozen: usize = 0x55; // bool + pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + pub const m_LightGroup: usize = 0x5C; // CUtlStringToken } pub mod sky3dparams_t { - pub const scale: usize = 0x8; - pub const origin: usize = 0xC; - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; - pub const fog: usize = 0x20; - pub const m_nWorldGroupID: usize = 0x88; + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } \ No newline at end of file diff --git a/generated/engine2.dll.cs b/generated/engine2.dll.cs index 87ff2f7..6160448 100644 --- a/generated/engine2.dll.cs +++ b/generated/engine2.dll.cs @@ -1,172 +1,172 @@ public static class CEntityComponentHelper { - public const nint m_flags = 0x8; - public const nint m_pInfo = 0x10; - public const nint m_nPriority = 0x18; - public const nint m_pNext = 0x20; + public const nint m_flags = 0x8; // uint32 + public const nint m_pInfo = 0x10; // EntComponentInfo_t* + public const nint m_nPriority = 0x18; // int32 + public const nint m_pNext = 0x20; // CEntityComponentHelper* } public static class CEntityIOOutput { - public const nint m_Value = 0x18; + public const nint m_Value = 0x18; // CVariantBase< CVariantDefaultAllocator > } public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; - public const nint m_name = 0x18; - public const nint m_designerName = 0x20; - public const nint m_flags = 0x30; - public const nint m_worldGroupId = 0x38; - public const nint m_fDataObjectTypes = 0x3C; - public const nint m_PathIndex = 0x40; - public const nint m_pPrev = 0x58; - public const nint m_pNext = 0x60; - public const nint m_pPrevByClass = 0x68; - public const nint m_pNextByClass = 0x70; + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* } public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; - public const nint m_pEntity = 0x10; - public const nint m_CScriptComponent = 0x28; + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* } public static class CNetworkVarChainer { - public const nint m_PathIndex = 0x20; + public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t } public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } public static class EngineLoopState_t { - public const nint m_nPlatWindowWidth = 0x18; - public const nint m_nPlatWindowHeight = 0x1C; - public const nint m_nRenderWidth = 0x20; - public const nint m_nRenderHeight = 0x24; + public const nint m_nPlatWindowWidth = 0x18; // int32 + public const nint m_nPlatWindowHeight = 0x1C; // int32 + public const nint m_nRenderWidth = 0x20; // int32 + public const nint m_nRenderHeight = 0x24; // int32 } public static class EntComponentInfo_t { - public const nint m_pName = 0x0; - public const nint m_pCPPClassname = 0x8; - public const nint m_pNetworkDataReferencedDescription = 0x10; - public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; - public const nint m_nRuntimeIndex = 0x20; - public const nint m_nFlags = 0x24; - public const nint m_pBaseClassComponentHelper = 0x60; + public const nint m_pName = 0x0; // char* + public const nint m_pCPPClassname = 0x8; // char* + public const nint m_pNetworkDataReferencedDescription = 0x10; // char* + public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* + public const nint m_nRuntimeIndex = 0x20; // int32 + public const nint m_nFlags = 0x24; // uint32 + public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } public static class EventAdvanceTick_t { - public const nint m_nCurrentTick = 0x30; - public const nint m_nCurrentTickThisFrame = 0x34; - public const nint m_nTotalTicksThisFrame = 0x38; - public const nint m_nTotalTicks = 0x3C; + public const nint m_nCurrentTick = 0x30; // int32 + public const nint m_nCurrentTickThisFrame = 0x34; // int32 + public const nint m_nTotalTicksThisFrame = 0x38; // int32 + public const nint m_nTotalTicks = 0x3C; // int32 } public static class EventAppShutdown_t { - public const nint m_nDummy0 = 0x0; + public const nint m_nDummy0 = 0x0; // int32 } public static class EventClientFrameSimulate_t { - public const nint m_LoopState = 0x0; - public const nint m_flRealTime = 0x28; - public const nint m_flFrameTime = 0x2C; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_flRealTime = 0x28; // float32 + public const nint m_flFrameTime = 0x2C; // float32 } public static class EventClientOutput_t { - public const nint m_LoopState = 0x0; - public const nint m_flRenderTime = 0x28; - public const nint m_flRealTime = 0x2C; - public const nint m_flRenderFrameTimeUnbounded = 0x30; - public const nint m_bRenderOnly = 0x34; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_flRenderTime = 0x28; // float32 + public const nint m_flRealTime = 0x2C; // float32 + public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32 + public const nint m_bRenderOnly = 0x34; // bool } public static class EventClientPollInput_t { - public const nint m_LoopState = 0x0; - public const nint m_flRealTime = 0x28; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_flRealTime = 0x28; // float32 } public static class EventClientPollNetworking_t { - public const nint m_nTickCount = 0x0; + public const nint m_nTickCount = 0x0; // int32 } public static class EventClientPostOutput_t { - public const nint m_LoopState = 0x0; - public const nint m_flRenderTime = 0x28; - public const nint m_flRenderFrameTime = 0x30; - public const nint m_flRenderFrameTimeUnbounded = 0x34; - public const nint m_bRenderOnly = 0x38; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_flRenderTime = 0x28; // float64 + public const nint m_flRenderFrameTime = 0x30; // float32 + public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32 + public const nint m_bRenderOnly = 0x38; // bool } public static class EventClientPreOutput_t { - public const nint m_LoopState = 0x0; - public const nint m_flRenderTime = 0x28; - public const nint m_flRenderFrameTime = 0x30; - public const nint m_flRenderFrameTimeUnbounded = 0x38; - public const nint m_flRealTime = 0x40; - public const nint m_bRenderOnly = 0x44; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_flRenderTime = 0x28; // float64 + public const nint m_flRenderFrameTime = 0x30; // float64 + public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64 + public const nint m_flRealTime = 0x40; // float32 + public const nint m_bRenderOnly = 0x44; // bool } public static class EventClientProcessGameInput_t { - public const nint m_LoopState = 0x0; - public const nint m_flRealTime = 0x28; - public const nint m_flFrameTime = 0x2C; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_flRealTime = 0x28; // float32 + public const nint m_flFrameTime = 0x2C; // float32 } public static class EventClientProcessInput_t { - public const nint m_LoopState = 0x0; - public const nint m_flRealTime = 0x28; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_flRealTime = 0x28; // float32 } public static class EventClientSceneSystemThreadStateChange_t { - public const nint m_bThreadsActive = 0x0; + public const nint m_bThreadsActive = 0x0; // bool } public static class EventClientSendInput_t { - public const nint m_bFinalClientCommandTick = 0x0; - public const nint m_nAdditionalClientCommandsToCreate = 0x4; + public const nint m_bFinalClientCommandTick = 0x0; // bool + public const nint m_nAdditionalClientCommandsToCreate = 0x4; // int32 } public static class EventFrameBoundary_t { - public const nint m_flFrameTime = 0x0; + public const nint m_flFrameTime = 0x0; // float32 } public static class EventPostAdvanceTick_t { - public const nint m_nCurrentTick = 0x30; - public const nint m_nCurrentTickThisFrame = 0x34; - public const nint m_nTotalTicksThisFrame = 0x38; - public const nint m_nTotalTicks = 0x3C; + public const nint m_nCurrentTick = 0x30; // int32 + public const nint m_nCurrentTickThisFrame = 0x34; // int32 + public const nint m_nTotalTicksThisFrame = 0x38; // int32 + public const nint m_nTotalTicks = 0x3C; // int32 } public static class EventPostDataUpdate_t { - public const nint m_nCount = 0x0; + public const nint m_nCount = 0x0; // int32 } public static class EventPreDataUpdate_t { - public const nint m_nCount = 0x0; + public const nint m_nCount = 0x0; // int32 } public static class EventProfileStorageAvailable_t { - public const nint m_nSplitScreenSlot = 0x0; + public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot } public static class EventSetTime_t { - public const nint m_LoopState = 0x0; - public const nint m_nClientOutputFrames = 0x28; - public const nint m_flRealTime = 0x30; - public const nint m_flRenderTime = 0x38; - public const nint m_flRenderFrameTime = 0x40; - public const nint m_flRenderFrameTimeUnbounded = 0x48; - public const nint m_flRenderFrameTimeUnscaled = 0x50; - public const nint m_flTickRemainder = 0x58; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_nClientOutputFrames = 0x28; // int32 + public const nint m_flRealTime = 0x30; // float64 + public const nint m_flRenderTime = 0x38; // float64 + public const nint m_flRenderFrameTime = 0x40; // float64 + public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64 + public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64 + public const nint m_flTickRemainder = 0x58; // float64 } public static class EventSimpleLoopFrameUpdate_t { - public const nint m_LoopState = 0x0; - public const nint m_flRealTime = 0x28; - public const nint m_flFrameTime = 0x2C; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_flRealTime = 0x28; // float32 + public const nint m_flFrameTime = 0x2C; // float32 } public static class EventSimulate_t { - public const nint m_LoopState = 0x0; - public const nint m_bFirstTick = 0x28; - public const nint m_bLastTick = 0x29; + public const nint m_LoopState = 0x0; // EngineLoopState_t + public const nint m_bFirstTick = 0x28; // bool + public const nint m_bLastTick = 0x29; // bool } \ No newline at end of file diff --git a/generated/engine2.dll.hpp b/generated/engine2.dll.hpp index 2b3ee06..925a3e5 100644 --- a/generated/engine2.dll.hpp +++ b/generated/engine2.dll.hpp @@ -3,174 +3,174 @@ #include namespace CEntityComponentHelper { - constexpr std::ptrdiff_t m_flags = 0x8; - constexpr std::ptrdiff_t m_pInfo = 0x10; - constexpr std::ptrdiff_t m_nPriority = 0x18; - constexpr std::ptrdiff_t m_pNext = 0x20; + constexpr std::ptrdiff_t m_flags = 0x8; // uint32 + constexpr std::ptrdiff_t m_pInfo = 0x10; // EntComponentInfo_t* + constexpr std::ptrdiff_t m_nPriority = 0x18; // int32 + constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper* } namespace CEntityIOOutput { - constexpr std::ptrdiff_t m_Value = 0x18; + constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase< CVariantDefaultAllocator > } namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_designerName = 0x20; - constexpr std::ptrdiff_t m_flags = 0x30; - constexpr std::ptrdiff_t m_worldGroupId = 0x38; - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; - constexpr std::ptrdiff_t m_PathIndex = 0x40; - constexpr std::ptrdiff_t m_pPrev = 0x58; - constexpr std::ptrdiff_t m_pNext = 0x60; - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; - constexpr std::ptrdiff_t m_pNextByClass = 0x70; + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; - constexpr std::ptrdiff_t m_pEntity = 0x10; - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* } namespace CNetworkVarChainer { - constexpr std::ptrdiff_t m_PathIndex = 0x20; + constexpr std::ptrdiff_t m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t } namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } namespace EngineLoopState_t { - constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; - constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; - constexpr std::ptrdiff_t m_nRenderWidth = 0x20; - constexpr std::ptrdiff_t m_nRenderHeight = 0x24; + constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // int32 + constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // int32 + constexpr std::ptrdiff_t m_nRenderWidth = 0x20; // int32 + constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // int32 } namespace EntComponentInfo_t { - constexpr std::ptrdiff_t m_pName = 0x0; - constexpr std::ptrdiff_t m_pCPPClassname = 0x8; - constexpr std::ptrdiff_t m_pNetworkDataReferencedDescription = 0x10; - constexpr std::ptrdiff_t m_pNetworkDataReferencedPtrPropDescription = 0x18; - constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; - constexpr std::ptrdiff_t m_nFlags = 0x24; - constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; + constexpr std::ptrdiff_t m_pName = 0x0; // char* + constexpr std::ptrdiff_t m_pCPPClassname = 0x8; // char* + constexpr std::ptrdiff_t m_pNetworkDataReferencedDescription = 0x10; // char* + constexpr std::ptrdiff_t m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* + constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_nFlags = 0x24; // uint32 + constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } namespace EventAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x30; - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; - constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; + constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 + constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 } namespace EventAppShutdown_t { - constexpr std::ptrdiff_t m_nDummy0 = 0x0; + constexpr std::ptrdiff_t m_nDummy0 = 0x0; // int32 } namespace EventClientFrameSimulate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_flRealTime = 0x28; - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 } namespace EventClientOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_flRenderTime = 0x28; - constexpr std::ptrdiff_t m_flRealTime = 0x2C; - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x30; - constexpr std::ptrdiff_t m_bRenderOnly = 0x34; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x30; // float32 + constexpr std::ptrdiff_t m_bRenderOnly = 0x34; // bool } namespace EventClientPollInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_flRealTime = 0x28; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 } namespace EventClientPollNetworking_t { - constexpr std::ptrdiff_t m_nTickCount = 0x0; + constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 } namespace EventClientPostOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_flRenderTime = 0x28; - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x34; - constexpr std::ptrdiff_t m_bRenderOnly = 0x38; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float32 + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x34; // float32 + constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // bool } namespace EventClientPreOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_flRenderTime = 0x28; - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x38; - constexpr std::ptrdiff_t m_flRealTime = 0x40; - constexpr std::ptrdiff_t m_bRenderOnly = 0x44; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float64 + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x38; // float64 + constexpr std::ptrdiff_t m_flRealTime = 0x40; // float32 + constexpr std::ptrdiff_t m_bRenderOnly = 0x44; // bool } namespace EventClientProcessGameInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_flRealTime = 0x28; - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 } namespace EventClientProcessInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_flRealTime = 0x28; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 } namespace EventClientSceneSystemThreadStateChange_t { - constexpr std::ptrdiff_t m_bThreadsActive = 0x0; + constexpr std::ptrdiff_t m_bThreadsActive = 0x0; // bool } namespace EventClientSendInput_t { - constexpr std::ptrdiff_t m_bFinalClientCommandTick = 0x0; - constexpr std::ptrdiff_t m_nAdditionalClientCommandsToCreate = 0x4; + constexpr std::ptrdiff_t m_bFinalClientCommandTick = 0x0; // bool + constexpr std::ptrdiff_t m_nAdditionalClientCommandsToCreate = 0x4; // int32 } namespace EventFrameBoundary_t { - constexpr std::ptrdiff_t m_flFrameTime = 0x0; + constexpr std::ptrdiff_t m_flFrameTime = 0x0; // float32 } namespace EventPostAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x30; - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; - constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; + constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 + constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 } namespace EventPostDataUpdate_t { - constexpr std::ptrdiff_t m_nCount = 0x0; + constexpr std::ptrdiff_t m_nCount = 0x0; // int32 } namespace EventPreDataUpdate_t { - constexpr std::ptrdiff_t m_nCount = 0x0; + constexpr std::ptrdiff_t m_nCount = 0x0; // int32 } namespace EventProfileStorageAvailable_t { - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x0; + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x0; // CSplitScreenSlot } namespace EventSetTime_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; - constexpr std::ptrdiff_t m_flRealTime = 0x30; - constexpr std::ptrdiff_t m_flRenderTime = 0x38; - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x40; - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x48; - constexpr std::ptrdiff_t m_flRenderFrameTimeUnscaled = 0x50; - constexpr std::ptrdiff_t m_flTickRemainder = 0x58; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // int32 + constexpr std::ptrdiff_t m_flRealTime = 0x30; // float64 + constexpr std::ptrdiff_t m_flRenderTime = 0x38; // float64 + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x40; // float64 + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x48; // float64 + constexpr std::ptrdiff_t m_flRenderFrameTimeUnscaled = 0x50; // float64 + constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // float64 } namespace EventSimpleLoopFrameUpdate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_flRealTime = 0x28; - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 } namespace EventSimulate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; - constexpr std::ptrdiff_t m_bFirstTick = 0x28; - constexpr std::ptrdiff_t m_bLastTick = 0x29; + constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t + constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool + constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool } \ No newline at end of file diff --git a/generated/engine2.dll.rs b/generated/engine2.dll.rs index 3e1f066..5d38cb5 100644 --- a/generated/engine2.dll.rs +++ b/generated/engine2.dll.rs @@ -1,174 +1,174 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod CEntityComponentHelper { - pub const m_flags: usize = 0x8; - pub const m_pInfo: usize = 0x10; - pub const m_nPriority: usize = 0x18; - pub const m_pNext: usize = 0x20; + pub const m_flags: usize = 0x8; // uint32 + pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* + pub const m_nPriority: usize = 0x18; // int32 + pub const m_pNext: usize = 0x20; // CEntityComponentHelper* } pub mod CEntityIOOutput { - pub const m_Value: usize = 0x18; + pub const m_Value: usize = 0x18; // CVariantBase< CVariantDefaultAllocator > } pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; - pub const m_name: usize = 0x18; - pub const m_designerName: usize = 0x20; - pub const m_flags: usize = 0x30; - pub const m_worldGroupId: usize = 0x38; - pub const m_fDataObjectTypes: usize = 0x3C; - pub const m_PathIndex: usize = 0x40; - pub const m_pPrev: usize = 0x58; - pub const m_pNext: usize = 0x60; - pub const m_pPrevByClass: usize = 0x68; - pub const m_pNextByClass: usize = 0x70; + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; - pub const m_pEntity: usize = 0x10; - pub const m_CScriptComponent: usize = 0x28; + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* } pub mod CNetworkVarChainer { - pub const m_PathIndex: usize = 0x20; + pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t } pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } pub mod EngineLoopState_t { - pub const m_nPlatWindowWidth: usize = 0x18; - pub const m_nPlatWindowHeight: usize = 0x1C; - pub const m_nRenderWidth: usize = 0x20; - pub const m_nRenderHeight: usize = 0x24; + pub const m_nPlatWindowWidth: usize = 0x18; // int32 + pub const m_nPlatWindowHeight: usize = 0x1C; // int32 + pub const m_nRenderWidth: usize = 0x20; // int32 + pub const m_nRenderHeight: usize = 0x24; // int32 } pub mod EntComponentInfo_t { - pub const m_pName: usize = 0x0; - pub const m_pCPPClassname: usize = 0x8; - pub const m_pNetworkDataReferencedDescription: usize = 0x10; - pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; - pub const m_nRuntimeIndex: usize = 0x20; - pub const m_nFlags: usize = 0x24; - pub const m_pBaseClassComponentHelper: usize = 0x60; + pub const m_pName: usize = 0x0; // char* + pub const m_pCPPClassname: usize = 0x8; // char* + pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* + pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* + pub const m_nRuntimeIndex: usize = 0x20; // int32 + pub const m_nFlags: usize = 0x24; // uint32 + pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* } pub mod EventAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; - pub const m_nCurrentTickThisFrame: usize = 0x34; - pub const m_nTotalTicksThisFrame: usize = 0x38; - pub const m_nTotalTicks: usize = 0x3C; + pub const m_nCurrentTick: usize = 0x30; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 + pub const m_nTotalTicks: usize = 0x3C; // int32 } pub mod EventAppShutdown_t { - pub const m_nDummy0: usize = 0x0; + pub const m_nDummy0: usize = 0x0; // int32 } pub mod EventClientFrameSimulate_t { - pub const m_LoopState: usize = 0x0; - pub const m_flRealTime: usize = 0x28; - pub const m_flFrameTime: usize = 0x2C; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 } pub mod EventClientOutput_t { - pub const m_LoopState: usize = 0x0; - pub const m_flRenderTime: usize = 0x28; - pub const m_flRealTime: usize = 0x2C; - pub const m_flRenderFrameTimeUnbounded: usize = 0x30; - pub const m_bRenderOnly: usize = 0x34; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float32 + pub const m_flRealTime: usize = 0x2C; // float32 + pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 + pub const m_bRenderOnly: usize = 0x34; // bool } pub mod EventClientPollInput_t { - pub const m_LoopState: usize = 0x0; - pub const m_flRealTime: usize = 0x28; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 } pub mod EventClientPollNetworking_t { - pub const m_nTickCount: usize = 0x0; + pub const m_nTickCount: usize = 0x0; // int32 } pub mod EventClientPostOutput_t { - pub const m_LoopState: usize = 0x0; - pub const m_flRenderTime: usize = 0x28; - pub const m_flRenderFrameTime: usize = 0x30; - pub const m_flRenderFrameTimeUnbounded: usize = 0x34; - pub const m_bRenderOnly: usize = 0x38; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float64 + pub const m_flRenderFrameTime: usize = 0x30; // float32 + pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 + pub const m_bRenderOnly: usize = 0x38; // bool } pub mod EventClientPreOutput_t { - pub const m_LoopState: usize = 0x0; - pub const m_flRenderTime: usize = 0x28; - pub const m_flRenderFrameTime: usize = 0x30; - pub const m_flRenderFrameTimeUnbounded: usize = 0x38; - pub const m_flRealTime: usize = 0x40; - pub const m_bRenderOnly: usize = 0x44; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float64 + pub const m_flRenderFrameTime: usize = 0x30; // float64 + pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 + pub const m_flRealTime: usize = 0x40; // float32 + pub const m_bRenderOnly: usize = 0x44; // bool } pub mod EventClientProcessGameInput_t { - pub const m_LoopState: usize = 0x0; - pub const m_flRealTime: usize = 0x28; - pub const m_flFrameTime: usize = 0x2C; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 } pub mod EventClientProcessInput_t { - pub const m_LoopState: usize = 0x0; - pub const m_flRealTime: usize = 0x28; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 } pub mod EventClientSceneSystemThreadStateChange_t { - pub const m_bThreadsActive: usize = 0x0; + pub const m_bThreadsActive: usize = 0x0; // bool } pub mod EventClientSendInput_t { - pub const m_bFinalClientCommandTick: usize = 0x0; - pub const m_nAdditionalClientCommandsToCreate: usize = 0x4; + pub const m_bFinalClientCommandTick: usize = 0x0; // bool + pub const m_nAdditionalClientCommandsToCreate: usize = 0x4; // int32 } pub mod EventFrameBoundary_t { - pub const m_flFrameTime: usize = 0x0; + pub const m_flFrameTime: usize = 0x0; // float32 } pub mod EventPostAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; - pub const m_nCurrentTickThisFrame: usize = 0x34; - pub const m_nTotalTicksThisFrame: usize = 0x38; - pub const m_nTotalTicks: usize = 0x3C; + pub const m_nCurrentTick: usize = 0x30; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 + pub const m_nTotalTicks: usize = 0x3C; // int32 } pub mod EventPostDataUpdate_t { - pub const m_nCount: usize = 0x0; + pub const m_nCount: usize = 0x0; // int32 } pub mod EventPreDataUpdate_t { - pub const m_nCount: usize = 0x0; + pub const m_nCount: usize = 0x0; // int32 } pub mod EventProfileStorageAvailable_t { - pub const m_nSplitScreenSlot: usize = 0x0; + pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot } pub mod EventSetTime_t { - pub const m_LoopState: usize = 0x0; - pub const m_nClientOutputFrames: usize = 0x28; - pub const m_flRealTime: usize = 0x30; - pub const m_flRenderTime: usize = 0x38; - pub const m_flRenderFrameTime: usize = 0x40; - pub const m_flRenderFrameTimeUnbounded: usize = 0x48; - pub const m_flRenderFrameTimeUnscaled: usize = 0x50; - pub const m_flTickRemainder: usize = 0x58; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_nClientOutputFrames: usize = 0x28; // int32 + pub const m_flRealTime: usize = 0x30; // float64 + pub const m_flRenderTime: usize = 0x38; // float64 + pub const m_flRenderFrameTime: usize = 0x40; // float64 + pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 + pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 + pub const m_flTickRemainder: usize = 0x58; // float64 } pub mod EventSimpleLoopFrameUpdate_t { - pub const m_LoopState: usize = 0x0; - pub const m_flRealTime: usize = 0x28; - pub const m_flFrameTime: usize = 0x2C; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 } pub mod EventSimulate_t { - pub const m_LoopState: usize = 0x0; - pub const m_bFirstTick: usize = 0x28; - pub const m_bLastTick: usize = 0x29; + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_bFirstTick: usize = 0x28; // bool + pub const m_bLastTick: usize = 0x29; // bool } \ No newline at end of file diff --git a/generated/host.dll.cs b/generated/host.dll.cs index ebe5fec..04dc6f0 100644 --- a/generated/host.dll.cs +++ b/generated/host.dll.cs @@ -1,7 +1,7 @@ public static class CAnimScriptBase { - public const nint m_bIsValid = 0x8; + public const nint m_bIsValid = 0x8; // bool } public static class EmptyTestScript { - public const nint m_hTest = 0x10; + public const nint m_hTest = 0x10; // CAnimScriptParam< float32 > } \ No newline at end of file diff --git a/generated/host.dll.hpp b/generated/host.dll.hpp index 8f7b9a6..e223ae8 100644 --- a/generated/host.dll.hpp +++ b/generated/host.dll.hpp @@ -3,9 +3,9 @@ #include namespace CAnimScriptBase { - constexpr std::ptrdiff_t m_bIsValid = 0x8; + constexpr std::ptrdiff_t m_bIsValid = 0x8; // bool } namespace EmptyTestScript { - constexpr std::ptrdiff_t m_hTest = 0x10; + constexpr std::ptrdiff_t m_hTest = 0x10; // CAnimScriptParam< float32 > } \ No newline at end of file diff --git a/generated/host.dll.rs b/generated/host.dll.rs index b5e7488..4fc4ed9 100644 --- a/generated/host.dll.rs +++ b/generated/host.dll.rs @@ -1,9 +1,9 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod CAnimScriptBase { - pub const m_bIsValid: usize = 0x8; + pub const m_bIsValid: usize = 0x8; // bool } pub mod EmptyTestScript { - pub const m_hTest: usize = 0x10; + pub const m_hTest: usize = 0x10; // CAnimScriptParam< float32 > } \ No newline at end of file diff --git a/generated/materialsystem2.dll.cs b/generated/materialsystem2.dll.cs index aedab71..048cb6c 100644 --- a/generated/materialsystem2.dll.cs +++ b/generated/materialsystem2.dll.cs @@ -1,106 +1,106 @@ public static class MaterialParamBuffer_t { - public const nint m_value = 0x8; + public const nint m_value = 0x8; // CUtlBinaryBlock } public static class MaterialParamFloat_t { - public const nint m_flValue = 0x8; + public const nint m_flValue = 0x8; // float32 } public static class MaterialParamInt_t { - public const nint m_nValue = 0x8; + public const nint m_nValue = 0x8; // int32 } public static class MaterialParamString_t { - public const nint m_value = 0x8; + public const nint m_value = 0x8; // CUtlString } public static class MaterialParamTexture_t { - public const nint m_pValue = 0x8; + public const nint m_pValue = 0x8; // CStrongHandle< InfoForResourceTypeCTextureBase > } public static class MaterialParamVector_t { - public const nint m_value = 0x8; + public const nint m_value = 0x8; // Vector4D } public static class MaterialParam_t { - public const nint m_name = 0x0; + public const nint m_name = 0x0; // CUtlString } public static class MaterialResourceData_t { - public const nint m_materialName = 0x0; - public const nint m_shaderName = 0x8; - public const nint m_intParams = 0x10; - public const nint m_floatParams = 0x28; - public const nint m_vectorParams = 0x40; - public const nint m_textureParams = 0x58; - public const nint m_dynamicParams = 0x70; - public const nint m_dynamicTextureParams = 0x88; - public const nint m_intAttributes = 0xA0; - public const nint m_floatAttributes = 0xB8; - public const nint m_vectorAttributes = 0xD0; - public const nint m_textureAttributes = 0xE8; - public const nint m_stringAttributes = 0x100; - public const nint m_renderAttributesUsed = 0x118; + public const nint m_materialName = 0x0; // CUtlString + public const nint m_shaderName = 0x8; // CUtlString + public const nint m_intParams = 0x10; // CUtlVector< MaterialParamInt_t > + public const nint m_floatParams = 0x28; // CUtlVector< MaterialParamFloat_t > + public const nint m_vectorParams = 0x40; // CUtlVector< MaterialParamVector_t > + public const nint m_textureParams = 0x58; // CUtlVector< MaterialParamTexture_t > + public const nint m_dynamicParams = 0x70; // CUtlVector< MaterialParamBuffer_t > + public const nint m_dynamicTextureParams = 0x88; // CUtlVector< MaterialParamBuffer_t > + public const nint m_intAttributes = 0xA0; // CUtlVector< MaterialParamInt_t > + public const nint m_floatAttributes = 0xB8; // CUtlVector< MaterialParamFloat_t > + public const nint m_vectorAttributes = 0xD0; // CUtlVector< MaterialParamVector_t > + public const nint m_textureAttributes = 0xE8; // CUtlVector< MaterialParamTexture_t > + public const nint m_stringAttributes = 0x100; // CUtlVector< MaterialParamString_t > + public const nint m_renderAttributesUsed = 0x118; // CUtlVector< CUtlString > } public static class PostProcessingBloomParameters_t { - public const nint m_blendMode = 0x0; - public const nint m_flBloomStrength = 0x4; - public const nint m_flScreenBloomStrength = 0x8; - public const nint m_flBlurBloomStrength = 0xC; - public const nint m_flBloomThreshold = 0x10; - public const nint m_flBloomThresholdWidth = 0x14; - public const nint m_flSkyboxBloomStrength = 0x18; - public const nint m_flBloomStartValue = 0x1C; - public const nint m_flBlurWeight = 0x20; - public const nint m_vBlurTint = 0x34; + public const nint m_blendMode = 0x0; // BloomBlendMode_t + public const nint m_flBloomStrength = 0x4; // float32 + public const nint m_flScreenBloomStrength = 0x8; // float32 + public const nint m_flBlurBloomStrength = 0xC; // float32 + public const nint m_flBloomThreshold = 0x10; // float32 + public const nint m_flBloomThresholdWidth = 0x14; // float32 + public const nint m_flSkyboxBloomStrength = 0x18; // float32 + public const nint m_flBloomStartValue = 0x1C; // float32 + public const nint m_flBlurWeight = 0x20; // float32[5] + public const nint m_vBlurTint = 0x34; // Vector[5] } public static class PostProcessingLocalContrastParameters_t { - public const nint m_flLocalContrastStrength = 0x0; - public const nint m_flLocalContrastEdgeStrength = 0x4; - public const nint m_flLocalContrastVignetteStart = 0x8; - public const nint m_flLocalContrastVignetteEnd = 0xC; - public const nint m_flLocalContrastVignetteBlur = 0x10; + public const nint m_flLocalContrastStrength = 0x0; // float32 + public const nint m_flLocalContrastEdgeStrength = 0x4; // float32 + public const nint m_flLocalContrastVignetteStart = 0x8; // float32 + public const nint m_flLocalContrastVignetteEnd = 0xC; // float32 + public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 } public static class PostProcessingResource_t { - public const nint m_bHasTonemapParams = 0x0; - public const nint m_toneMapParams = 0x4; - public const nint m_bHasBloomParams = 0x40; - public const nint m_bloomParams = 0x44; - public const nint m_bHasVignetteParams = 0xB4; - public const nint m_vignetteParams = 0xB8; - public const nint m_bHasLocalContrastParams = 0xDC; - public const nint m_localConstrastParams = 0xE0; - public const nint m_nColorCorrectionVolumeDim = 0xF4; - public const nint m_colorCorrectionVolumeData = 0xF8; - public const nint m_bHasColorCorrection = 0x110; + public const nint m_bHasTonemapParams = 0x0; // bool + public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t + public const nint m_bHasBloomParams = 0x40; // bool + public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t + public const nint m_bHasVignetteParams = 0xB4; // bool + public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t + public const nint m_bHasLocalContrastParams = 0xDC; // bool + public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t + public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32 + public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock + public const nint m_bHasColorCorrection = 0x110; // bool } public static class PostProcessingTonemapParameters_t { - public const nint m_flExposureBias = 0x0; - public const nint m_flShoulderStrength = 0x4; - public const nint m_flLinearStrength = 0x8; - public const nint m_flLinearAngle = 0xC; - public const nint m_flToeStrength = 0x10; - public const nint m_flToeNum = 0x14; - public const nint m_flToeDenom = 0x18; - public const nint m_flWhitePoint = 0x1C; - public const nint m_flLuminanceSource = 0x20; - public const nint m_flExposureBiasShadows = 0x24; - public const nint m_flExposureBiasHighlights = 0x28; - public const nint m_flMinShadowLum = 0x2C; - public const nint m_flMaxShadowLum = 0x30; - public const nint m_flMinHighlightLum = 0x34; - public const nint m_flMaxHighlightLum = 0x38; + public const nint m_flExposureBias = 0x0; // float32 + public const nint m_flShoulderStrength = 0x4; // float32 + public const nint m_flLinearStrength = 0x8; // float32 + public const nint m_flLinearAngle = 0xC; // float32 + public const nint m_flToeStrength = 0x10; // float32 + public const nint m_flToeNum = 0x14; // float32 + public const nint m_flToeDenom = 0x18; // float32 + public const nint m_flWhitePoint = 0x1C; // float32 + public const nint m_flLuminanceSource = 0x20; // float32 + public const nint m_flExposureBiasShadows = 0x24; // float32 + public const nint m_flExposureBiasHighlights = 0x28; // float32 + public const nint m_flMinShadowLum = 0x2C; // float32 + public const nint m_flMaxShadowLum = 0x30; // float32 + public const nint m_flMinHighlightLum = 0x34; // float32 + public const nint m_flMaxHighlightLum = 0x38; // float32 } public static class PostProcessingVignetteParameters_t { - public const nint m_flVignetteStrength = 0x0; - public const nint m_vCenter = 0x4; - public const nint m_flRadius = 0xC; - public const nint m_flRoundness = 0x10; - public const nint m_flFeather = 0x14; - public const nint m_vColorTint = 0x18; + public const nint m_flVignetteStrength = 0x0; // float32 + public const nint m_vCenter = 0x4; // Vector2D + public const nint m_flRadius = 0xC; // float32 + public const nint m_flRoundness = 0x10; // float32 + public const nint m_flFeather = 0x14; // float32 + public const nint m_vColorTint = 0x18; // Vector } \ No newline at end of file diff --git a/generated/materialsystem2.dll.hpp b/generated/materialsystem2.dll.hpp index 6439178..760746b 100644 --- a/generated/materialsystem2.dll.hpp +++ b/generated/materialsystem2.dll.hpp @@ -3,108 +3,108 @@ #include namespace MaterialParamBuffer_t { - constexpr std::ptrdiff_t m_value = 0x8; + constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock } namespace MaterialParamFloat_t { - constexpr std::ptrdiff_t m_flValue = 0x8; + constexpr std::ptrdiff_t m_flValue = 0x8; // float32 } namespace MaterialParamInt_t { - constexpr std::ptrdiff_t m_nValue = 0x8; + constexpr std::ptrdiff_t m_nValue = 0x8; // int32 } namespace MaterialParamString_t { - constexpr std::ptrdiff_t m_value = 0x8; + constexpr std::ptrdiff_t m_value = 0x8; // CUtlString } namespace MaterialParamTexture_t { - constexpr std::ptrdiff_t m_pValue = 0x8; + constexpr std::ptrdiff_t m_pValue = 0x8; // CStrongHandle< InfoForResourceTypeCTextureBase > } namespace MaterialParamVector_t { - constexpr std::ptrdiff_t m_value = 0x8; + constexpr std::ptrdiff_t m_value = 0x8; // Vector4D } namespace MaterialParam_t { - constexpr std::ptrdiff_t m_name = 0x0; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString } namespace MaterialResourceData_t { - constexpr std::ptrdiff_t m_materialName = 0x0; - constexpr std::ptrdiff_t m_shaderName = 0x8; - constexpr std::ptrdiff_t m_intParams = 0x10; - constexpr std::ptrdiff_t m_floatParams = 0x28; - constexpr std::ptrdiff_t m_vectorParams = 0x40; - constexpr std::ptrdiff_t m_textureParams = 0x58; - constexpr std::ptrdiff_t m_dynamicParams = 0x70; - constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; - constexpr std::ptrdiff_t m_intAttributes = 0xA0; - constexpr std::ptrdiff_t m_floatAttributes = 0xB8; - constexpr std::ptrdiff_t m_vectorAttributes = 0xD0; - constexpr std::ptrdiff_t m_textureAttributes = 0xE8; - constexpr std::ptrdiff_t m_stringAttributes = 0x100; - constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; + constexpr std::ptrdiff_t m_materialName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_shaderName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_intParams = 0x10; // CUtlVector< MaterialParamInt_t > + constexpr std::ptrdiff_t m_floatParams = 0x28; // CUtlVector< MaterialParamFloat_t > + constexpr std::ptrdiff_t m_vectorParams = 0x40; // CUtlVector< MaterialParamVector_t > + constexpr std::ptrdiff_t m_textureParams = 0x58; // CUtlVector< MaterialParamTexture_t > + constexpr std::ptrdiff_t m_dynamicParams = 0x70; // CUtlVector< MaterialParamBuffer_t > + constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; // CUtlVector< MaterialParamBuffer_t > + constexpr std::ptrdiff_t m_intAttributes = 0xA0; // CUtlVector< MaterialParamInt_t > + constexpr std::ptrdiff_t m_floatAttributes = 0xB8; // CUtlVector< MaterialParamFloat_t > + constexpr std::ptrdiff_t m_vectorAttributes = 0xD0; // CUtlVector< MaterialParamVector_t > + constexpr std::ptrdiff_t m_textureAttributes = 0xE8; // CUtlVector< MaterialParamTexture_t > + constexpr std::ptrdiff_t m_stringAttributes = 0x100; // CUtlVector< MaterialParamString_t > + constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector< CUtlString > } namespace PostProcessingBloomParameters_t { - constexpr std::ptrdiff_t m_blendMode = 0x0; - constexpr std::ptrdiff_t m_flBloomStrength = 0x4; - constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; - constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; - constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; - constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; - constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; - constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; - constexpr std::ptrdiff_t m_flBlurWeight = 0x20; - constexpr std::ptrdiff_t m_vBlurTint = 0x34; + constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t + constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32 + constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32 + constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float32 + constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float32 + constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float32 + constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float32 + constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // float32[5] + constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] } namespace PostProcessingLocalContrastParameters_t { - constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; - constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; - constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; - constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; - constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; + constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32 + constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 } namespace PostProcessingResource_t { - constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; - constexpr std::ptrdiff_t m_toneMapParams = 0x4; - constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; - constexpr std::ptrdiff_t m_bloomParams = 0x44; - constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; - constexpr std::ptrdiff_t m_vignetteParams = 0xB8; - constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; - constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; - constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; - constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; - constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; + constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool + constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t + constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // bool + constexpr std::ptrdiff_t m_bloomParams = 0x44; // PostProcessingBloomParameters_t + constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // bool + constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t + constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool + constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t + constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32 + constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool } namespace PostProcessingTonemapParameters_t { - constexpr std::ptrdiff_t m_flExposureBias = 0x0; - constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; - constexpr std::ptrdiff_t m_flLinearStrength = 0x8; - constexpr std::ptrdiff_t m_flLinearAngle = 0xC; - constexpr std::ptrdiff_t m_flToeStrength = 0x10; - constexpr std::ptrdiff_t m_flToeNum = 0x14; - constexpr std::ptrdiff_t m_flToeDenom = 0x18; - constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; - constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; - constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; - constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; - constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; - constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; - constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; - constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; + constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32 + constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float32 + constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float32 + constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float32 + constexpr std::ptrdiff_t m_flToeNum = 0x14; // float32 + constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float32 + constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float32 + constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float32 + constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float32 + constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float32 + constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float32 + constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float32 + constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 } namespace PostProcessingVignetteParameters_t { - constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; - constexpr std::ptrdiff_t m_vCenter = 0x4; - constexpr std::ptrdiff_t m_flRadius = 0xC; - constexpr std::ptrdiff_t m_flRoundness = 0x10; - constexpr std::ptrdiff_t m_flFeather = 0x14; - constexpr std::ptrdiff_t m_vColorTint = 0x18; + constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32 + constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D + constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_flRoundness = 0x10; // float32 + constexpr std::ptrdiff_t m_flFeather = 0x14; // float32 + constexpr std::ptrdiff_t m_vColorTint = 0x18; // Vector } \ No newline at end of file diff --git a/generated/materialsystem2.dll.rs b/generated/materialsystem2.dll.rs index cd011bc..cca8acb 100644 --- a/generated/materialsystem2.dll.rs +++ b/generated/materialsystem2.dll.rs @@ -1,108 +1,108 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod MaterialParamBuffer_t { - pub const m_value: usize = 0x8; + pub const m_value: usize = 0x8; // CUtlBinaryBlock } pub mod MaterialParamFloat_t { - pub const m_flValue: usize = 0x8; + pub const m_flValue: usize = 0x8; // float32 } pub mod MaterialParamInt_t { - pub const m_nValue: usize = 0x8; + pub const m_nValue: usize = 0x8; // int32 } pub mod MaterialParamString_t { - pub const m_value: usize = 0x8; + pub const m_value: usize = 0x8; // CUtlString } pub mod MaterialParamTexture_t { - pub const m_pValue: usize = 0x8; + pub const m_pValue: usize = 0x8; // CStrongHandle< InfoForResourceTypeCTextureBase > } pub mod MaterialParamVector_t { - pub const m_value: usize = 0x8; + pub const m_value: usize = 0x8; // Vector4D } pub mod MaterialParam_t { - pub const m_name: usize = 0x0; + pub const m_name: usize = 0x0; // CUtlString } pub mod MaterialResourceData_t { - pub const m_materialName: usize = 0x0; - pub const m_shaderName: usize = 0x8; - pub const m_intParams: usize = 0x10; - pub const m_floatParams: usize = 0x28; - pub const m_vectorParams: usize = 0x40; - pub const m_textureParams: usize = 0x58; - pub const m_dynamicParams: usize = 0x70; - pub const m_dynamicTextureParams: usize = 0x88; - pub const m_intAttributes: usize = 0xA0; - pub const m_floatAttributes: usize = 0xB8; - pub const m_vectorAttributes: usize = 0xD0; - pub const m_textureAttributes: usize = 0xE8; - pub const m_stringAttributes: usize = 0x100; - pub const m_renderAttributesUsed: usize = 0x118; + pub const m_materialName: usize = 0x0; // CUtlString + pub const m_shaderName: usize = 0x8; // CUtlString + pub const m_intParams: usize = 0x10; // CUtlVector< MaterialParamInt_t > + pub const m_floatParams: usize = 0x28; // CUtlVector< MaterialParamFloat_t > + pub const m_vectorParams: usize = 0x40; // CUtlVector< MaterialParamVector_t > + pub const m_textureParams: usize = 0x58; // CUtlVector< MaterialParamTexture_t > + pub const m_dynamicParams: usize = 0x70; // CUtlVector< MaterialParamBuffer_t > + pub const m_dynamicTextureParams: usize = 0x88; // CUtlVector< MaterialParamBuffer_t > + pub const m_intAttributes: usize = 0xA0; // CUtlVector< MaterialParamInt_t > + pub const m_floatAttributes: usize = 0xB8; // CUtlVector< MaterialParamFloat_t > + pub const m_vectorAttributes: usize = 0xD0; // CUtlVector< MaterialParamVector_t > + pub const m_textureAttributes: usize = 0xE8; // CUtlVector< MaterialParamTexture_t > + pub const m_stringAttributes: usize = 0x100; // CUtlVector< MaterialParamString_t > + pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector< CUtlString > } pub mod PostProcessingBloomParameters_t { - pub const m_blendMode: usize = 0x0; - pub const m_flBloomStrength: usize = 0x4; - pub const m_flScreenBloomStrength: usize = 0x8; - pub const m_flBlurBloomStrength: usize = 0xC; - pub const m_flBloomThreshold: usize = 0x10; - pub const m_flBloomThresholdWidth: usize = 0x14; - pub const m_flSkyboxBloomStrength: usize = 0x18; - pub const m_flBloomStartValue: usize = 0x1C; - pub const m_flBlurWeight: usize = 0x20; - pub const m_vBlurTint: usize = 0x34; + pub const m_blendMode: usize = 0x0; // BloomBlendMode_t + pub const m_flBloomStrength: usize = 0x4; // float32 + pub const m_flScreenBloomStrength: usize = 0x8; // float32 + pub const m_flBlurBloomStrength: usize = 0xC; // float32 + pub const m_flBloomThreshold: usize = 0x10; // float32 + pub const m_flBloomThresholdWidth: usize = 0x14; // float32 + pub const m_flSkyboxBloomStrength: usize = 0x18; // float32 + pub const m_flBloomStartValue: usize = 0x1C; // float32 + pub const m_flBlurWeight: usize = 0x20; // float32[5] + pub const m_vBlurTint: usize = 0x34; // Vector[5] } pub mod PostProcessingLocalContrastParameters_t { - pub const m_flLocalContrastStrength: usize = 0x0; - pub const m_flLocalContrastEdgeStrength: usize = 0x4; - pub const m_flLocalContrastVignetteStart: usize = 0x8; - pub const m_flLocalContrastVignetteEnd: usize = 0xC; - pub const m_flLocalContrastVignetteBlur: usize = 0x10; + pub const m_flLocalContrastStrength: usize = 0x0; // float32 + pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 + pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32 + pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32 + pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 } pub mod PostProcessingResource_t { - pub const m_bHasTonemapParams: usize = 0x0; - pub const m_toneMapParams: usize = 0x4; - pub const m_bHasBloomParams: usize = 0x40; - pub const m_bloomParams: usize = 0x44; - pub const m_bHasVignetteParams: usize = 0xB4; - pub const m_vignetteParams: usize = 0xB8; - pub const m_bHasLocalContrastParams: usize = 0xDC; - pub const m_localConstrastParams: usize = 0xE0; - pub const m_nColorCorrectionVolumeDim: usize = 0xF4; - pub const m_colorCorrectionVolumeData: usize = 0xF8; - pub const m_bHasColorCorrection: usize = 0x110; + pub const m_bHasTonemapParams: usize = 0x0; // bool + pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t + pub const m_bHasBloomParams: usize = 0x40; // bool + pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t + pub const m_bHasVignetteParams: usize = 0xB4; // bool + pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t + pub const m_bHasLocalContrastParams: usize = 0xDC; // bool + pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t + pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32 + pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock + pub const m_bHasColorCorrection: usize = 0x110; // bool } pub mod PostProcessingTonemapParameters_t { - pub const m_flExposureBias: usize = 0x0; - pub const m_flShoulderStrength: usize = 0x4; - pub const m_flLinearStrength: usize = 0x8; - pub const m_flLinearAngle: usize = 0xC; - pub const m_flToeStrength: usize = 0x10; - pub const m_flToeNum: usize = 0x14; - pub const m_flToeDenom: usize = 0x18; - pub const m_flWhitePoint: usize = 0x1C; - pub const m_flLuminanceSource: usize = 0x20; - pub const m_flExposureBiasShadows: usize = 0x24; - pub const m_flExposureBiasHighlights: usize = 0x28; - pub const m_flMinShadowLum: usize = 0x2C; - pub const m_flMaxShadowLum: usize = 0x30; - pub const m_flMinHighlightLum: usize = 0x34; - pub const m_flMaxHighlightLum: usize = 0x38; + pub const m_flExposureBias: usize = 0x0; // float32 + pub const m_flShoulderStrength: usize = 0x4; // float32 + pub const m_flLinearStrength: usize = 0x8; // float32 + pub const m_flLinearAngle: usize = 0xC; // float32 + pub const m_flToeStrength: usize = 0x10; // float32 + pub const m_flToeNum: usize = 0x14; // float32 + pub const m_flToeDenom: usize = 0x18; // float32 + pub const m_flWhitePoint: usize = 0x1C; // float32 + pub const m_flLuminanceSource: usize = 0x20; // float32 + pub const m_flExposureBiasShadows: usize = 0x24; // float32 + pub const m_flExposureBiasHighlights: usize = 0x28; // float32 + pub const m_flMinShadowLum: usize = 0x2C; // float32 + pub const m_flMaxShadowLum: usize = 0x30; // float32 + pub const m_flMinHighlightLum: usize = 0x34; // float32 + pub const m_flMaxHighlightLum: usize = 0x38; // float32 } pub mod PostProcessingVignetteParameters_t { - pub const m_flVignetteStrength: usize = 0x0; - pub const m_vCenter: usize = 0x4; - pub const m_flRadius: usize = 0xC; - pub const m_flRoundness: usize = 0x10; - pub const m_flFeather: usize = 0x14; - pub const m_vColorTint: usize = 0x18; + pub const m_flVignetteStrength: usize = 0x0; // float32 + pub const m_vCenter: usize = 0x4; // Vector2D + pub const m_flRadius: usize = 0xC; // float32 + pub const m_flRoundness: usize = 0x10; // float32 + pub const m_flFeather: usize = 0x14; // float32 + pub const m_vColorTint: usize = 0x18; // Vector } \ No newline at end of file diff --git a/generated/networksystem.dll.cs b/generated/networksystem.dll.cs index f067a20..8600873 100644 --- a/generated/networksystem.dll.cs +++ b/generated/networksystem.dll.cs @@ -1,3 +1,3 @@ public static class ChangeAccessorFieldPathIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int16 } \ No newline at end of file diff --git a/generated/networksystem.dll.hpp b/generated/networksystem.dll.hpp index 12f6da7..06a3cf0 100644 --- a/generated/networksystem.dll.hpp +++ b/generated/networksystem.dll.hpp @@ -3,5 +3,5 @@ #include namespace ChangeAccessorFieldPathIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int16 } \ No newline at end of file diff --git a/generated/networksystem.dll.rs b/generated/networksystem.dll.rs index e35a9fc..0a3778b 100644 --- a/generated/networksystem.dll.rs +++ b/generated/networksystem.dll.rs @@ -1,5 +1,5 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod ChangeAccessorFieldPathIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int16 } \ No newline at end of file diff --git a/generated/offsets.cs b/generated/offsets.cs index a083b21..6edc83d 100644 --- a/generated/offsets.cs +++ b/generated/offsets.cs @@ -4,6 +4,7 @@ public static class client_dll { public const nint interfaceLinkList = 0x1972A68; public const nint localPlayerController = 0x17DB128; public const nint localPlayerPawn = 0x1879C18; + public const nint plantedC4 = 0x187F9B0; public const nint viewAngles = 0x18D95C0; public const nint viewMatrix = 0x187A700; } diff --git a/generated/offsets.hpp b/generated/offsets.hpp index 59d9c10..9d30a4f 100644 --- a/generated/offsets.hpp +++ b/generated/offsets.hpp @@ -8,6 +8,7 @@ namespace client_dll { constexpr std::ptrdiff_t interfaceLinkList = 0x1972A68; constexpr std::ptrdiff_t localPlayerController = 0x17DB128; constexpr std::ptrdiff_t localPlayerPawn = 0x1879C18; + constexpr std::ptrdiff_t plantedC4 = 0x187F9B0; constexpr std::ptrdiff_t viewAngles = 0x18D95C0; constexpr std::ptrdiff_t viewMatrix = 0x187A700; } diff --git a/generated/offsets.json b/generated/offsets.json index d097b72..6e9e5c4 100644 --- a/generated/offsets.json +++ b/generated/offsets.json @@ -5,6 +5,7 @@ "interfaceLinkList": 26684008, "localPlayerController": 25014568, "localPlayerPawn": 25664536, + "plantedC4": 25688496, "viewAngles": 26056128, "viewMatrix": 25667328 }, diff --git a/generated/offsets.rs b/generated/offsets.rs index 671d7f4..7794bf6 100644 --- a/generated/offsets.rs +++ b/generated/offsets.rs @@ -6,6 +6,7 @@ pub mod client_dll { pub const interfaceLinkList: usize = 0x1972A68; pub const localPlayerController: usize = 0x17DB128; pub const localPlayerPawn: usize = 0x1879C18; + pub const plantedC4: usize = 0x187F9B0; pub const viewAngles: usize = 0x18D95C0; pub const viewMatrix: usize = 0x187A700; } diff --git a/generated/particles.dll.cs b/generated/particles.dll.cs index 1a91176..ea60f1a 100644 --- a/generated/particles.dll.cs +++ b/generated/particles.dll.cs @@ -1,3896 +1,3896 @@ public static class CBaseRendererSource2 { - public const nint m_flRadiusScale = 0x200; - public const nint m_flAlphaScale = 0x358; - public const nint m_flRollScale = 0x4B0; - public const nint m_nAlpha2Field = 0x608; - public const nint m_vecColorScale = 0x610; - public const nint m_nColorBlendType = 0xC68; - public const nint m_nShaderType = 0xC6C; - public const nint m_strShaderOverride = 0xC70; - public const nint m_flCenterXOffset = 0xC78; - public const nint m_flCenterYOffset = 0xDD0; - public const nint m_flBumpStrength = 0xF28; - public const nint m_nCropTextureOverride = 0xF2C; - public const nint m_vecTexturesInput = 0xF30; - public const nint m_flAnimationRate = 0xF48; - public const nint m_nAnimationType = 0xF4C; - public const nint m_bAnimateInFPS = 0xF50; - public const nint m_flSelfIllumAmount = 0xF58; - public const nint m_flDiffuseAmount = 0x10B0; - public const nint m_nLightingControlPoint = 0x1208; - public const nint m_nSelfIllumPerParticle = 0x120C; - public const nint m_nOutputBlendMode = 0x1210; - public const nint m_bGammaCorrectVertexColors = 0x1214; - public const nint m_bSaturateColorPreAlphaBlend = 0x1215; - public const nint m_flAddSelfAmount = 0x1218; - public const nint m_flDesaturation = 0x1370; - public const nint m_flOverbrightFactor = 0x14C8; - public const nint m_nHSVShiftControlPoint = 0x1620; - public const nint m_nFogType = 0x1624; - public const nint m_flFogAmount = 0x1628; - public const nint m_bTintByFOW = 0x1780; - public const nint m_bTintByGlobalLight = 0x1781; - public const nint m_nPerParticleAlphaReference = 0x1784; - public const nint m_nPerParticleAlphaRefWindow = 0x1788; - public const nint m_nAlphaReferenceType = 0x178C; - public const nint m_flAlphaReferenceSoftness = 0x1790; - public const nint m_flSourceAlphaValueToMapToZero = 0x18E8; - public const nint m_flSourceAlphaValueToMapToOne = 0x1A40; - public const nint m_bRefract = 0x1B98; - public const nint m_bRefractSolid = 0x1B99; - public const nint m_flRefractAmount = 0x1BA0; - public const nint m_nRefractBlurRadius = 0x1CF8; - public const nint m_nRefractBlurType = 0x1CFC; - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1D00; - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1D01; - public const nint m_bUseMixedResolutionRendering = 0x1D02; - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1D03; - public const nint m_stencilTestID = 0x1D04; - public const nint m_bStencilTestExclude = 0x1D84; - public const nint m_stencilWriteID = 0x1D85; - public const nint m_bWriteStencilOnDepthPass = 0x1E05; - public const nint m_bWriteStencilOnDepthFail = 0x1E06; - public const nint m_bReverseZBuffering = 0x1E07; - public const nint m_bDisableZBuffering = 0x1E08; - public const nint m_nFeatheringMode = 0x1E0C; - public const nint m_flFeatheringMinDist = 0x1E10; - public const nint m_flFeatheringMaxDist = 0x1F68; - public const nint m_flFeatheringFilter = 0x20C0; - public const nint m_flDepthBias = 0x2218; - public const nint m_nSortMethod = 0x221C; - public const nint m_bBlendFramesSeq0 = 0x2220; - public const nint m_bMaxLuminanceBlendingSequence0 = 0x2221; + public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput + public const nint m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput + public const nint m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput + public const nint m_nColorBlendType = 0xC68; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xC6C; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xC70; // CUtlString + public const nint m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0xF28; // float32 + public const nint m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0xF30; // CUtlVector< TextureGroup_t > + public const nint m_flAnimationRate = 0xF48; // float32 + public const nint m_nAnimationType = 0xF4C; // AnimationType_t + public const nint m_bAnimateInFPS = 0xF50; // bool + public const nint m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x1208; // int32 + public const nint m_nSelfIllumPerParticle = 0x120C; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x1210; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x1214; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x1215; // bool + public const nint m_flAddSelfAmount = 0x1218; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x1370; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x14C8; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x1620; // int32 + public const nint m_nFogType = 0x1624; // ParticleFogType_t + public const nint m_flFogAmount = 0x1628; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x1780; // bool + public const nint m_bTintByGlobalLight = 0x1781; // bool + public const nint m_nPerParticleAlphaReference = 0x1784; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x1788; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x178C; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x1790; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x18E8; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x1A40; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x1B98; // bool + public const nint m_bRefractSolid = 0x1B99; // bool + public const nint m_flRefractAmount = 0x1BA0; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x1CF8; // int32 + public const nint m_nRefractBlurType = 0x1CFC; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1D00; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1D01; // bool + public const nint m_bUseMixedResolutionRendering = 0x1D02; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1D03; // bool + public const nint m_stencilTestID = 0x1D04; // char[128] + public const nint m_bStencilTestExclude = 0x1D84; // bool + public const nint m_stencilWriteID = 0x1D85; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x1E05; // bool + public const nint m_bWriteStencilOnDepthFail = 0x1E06; // bool + public const nint m_bReverseZBuffering = 0x1E07; // bool + public const nint m_bDisableZBuffering = 0x1E08; // bool + public const nint m_nFeatheringMode = 0x1E0C; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x1E10; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x1F68; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x20C0; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x2218; // float32 + public const nint m_nSortMethod = 0x221C; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x2220; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x2221; // bool } public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2470; - public const nint m_nOrientationControlPoint = 0x2474; - public const nint m_flMinSize = 0x2478; - public const nint m_flMaxSize = 0x247C; - public const nint m_flStartFadeSize = 0x2480; - public const nint m_flEndFadeSize = 0x25D8; - public const nint m_bClampV = 0x2730; + public const nint m_nOrientationType = 0x2470; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2474; // int32 + public const nint m_flMinSize = 0x2478; // float32 + public const nint m_flMaxSize = 0x247C; // float32 + public const nint m_flStartFadeSize = 0x2480; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x25D8; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x2730; // bool } public static class CGeneralRandomRotation { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flDegrees = 0x1C4; - public const nint m_flDegreesMin = 0x1C8; - public const nint m_flDegreesMax = 0x1CC; - public const nint m_flRotationRandExponent = 0x1D0; - public const nint m_bRandomlyFlipDirection = 0x1D4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flDegrees = 0x1C4; // float32 + public const nint m_flDegreesMin = 0x1C8; // float32 + public const nint m_flDegreesMax = 0x1CC; // float32 + public const nint m_flRotationRandExponent = 0x1D0; // float32 + public const nint m_bRandomlyFlipDirection = 0x1D4; // bool } public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1C0; - public const nint m_nSpinRateMinDegrees = 0x1C4; - public const nint m_fSpinRateStopTime = 0x1CC; + public const nint m_nSpinRateDegrees = 0x1C0; // int32 + public const nint m_nSpinRateMinDegrees = 0x1C4; // int32 + public const nint m_fSpinRateStopTime = 0x1CC; // float32 } public static class CNewParticleEffect { - public const nint m_pNext = 0x10; - public const nint m_pPrev = 0x18; - public const nint m_pParticles = 0x20; - public const nint m_pDebugName = 0x28; - public const nint m_bDontRemove = 0x0; - public const nint m_bRemove = 0x0; - public const nint m_bNeedsBBoxUpdate = 0x0; - public const nint m_bIsFirstFrame = 0x0; - public const nint m_bAutoUpdateBBox = 0x0; - public const nint m_bAllocated = 0x0; - public const nint m_bSimulate = 0x0; - public const nint m_bShouldPerformCullCheck = 0x0; - public const nint m_bForceNoDraw = 0x0; - public const nint m_bShouldSave = 0x0; - public const nint m_bDisableAggregation = 0x0; - public const nint m_bShouldSimulateDuringGamePaused = 0x0; - public const nint m_bShouldCheckFoW = 0x0; - public const nint m_vSortOrigin = 0x40; - public const nint m_flScale = 0x4C; - public const nint m_hOwner = 0x50; - public const nint m_pOwningParticleProperty = 0x58; - public const nint m_flFreezeTransitionStart = 0x70; - public const nint m_flFreezeTransitionDuration = 0x74; - public const nint m_flFreezeTransitionOverride = 0x78; - public const nint m_bFreezeTransitionActive = 0x7C; - public const nint m_bFreezeTargetState = 0x7D; - public const nint m_bCanFreeze = 0x7E; - public const nint m_LastMin = 0x80; - public const nint m_LastMax = 0x8C; - public const nint m_nSplitScreenUser = 0x98; - public const nint m_vecAggregationCenter = 0x9C; - public const nint m_RefCount = 0xC0; + public const nint m_pNext = 0x10; // CNewParticleEffect* + public const nint m_pPrev = 0x18; // CNewParticleEffect* + public const nint m_pParticles = 0x20; // IParticleCollection* + public const nint m_pDebugName = 0x28; // char* + public const nint m_bDontRemove = 0x0; // bitfield:1 + public const nint m_bRemove = 0x0; // bitfield:1 + public const nint m_bNeedsBBoxUpdate = 0x0; // bitfield:1 + public const nint m_bIsFirstFrame = 0x0; // bitfield:1 + public const nint m_bAutoUpdateBBox = 0x0; // bitfield:1 + public const nint m_bAllocated = 0x0; // bitfield:1 + public const nint m_bSimulate = 0x0; // bitfield:1 + public const nint m_bShouldPerformCullCheck = 0x0; // bitfield:1 + public const nint m_bForceNoDraw = 0x0; // bitfield:1 + public const nint m_bShouldSave = 0x0; // bitfield:1 + public const nint m_bDisableAggregation = 0x0; // bitfield:1 + public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 + public const nint m_bShouldCheckFoW = 0x0; // bitfield:1 + public const nint m_vSortOrigin = 0x40; // Vector + public const nint m_flScale = 0x4C; // float32 + public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__* + public const nint m_pOwningParticleProperty = 0x58; // CParticleProperty* + public const nint m_flFreezeTransitionStart = 0x70; // float32 + public const nint m_flFreezeTransitionDuration = 0x74; // float32 + public const nint m_flFreezeTransitionOverride = 0x78; // float32 + public const nint m_bFreezeTransitionActive = 0x7C; // bool + public const nint m_bFreezeTargetState = 0x7D; // bool + public const nint m_bCanFreeze = 0x7E; // bool + public const nint m_LastMin = 0x80; // Vector + public const nint m_LastMax = 0x8C; // Vector + public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot + public const nint m_vecAggregationCenter = 0x9C; // Vector + public const nint m_RefCount = 0xC0; // int32 } public static class CParticleFloatInput { - public const nint m_nType = 0x10; - public const nint m_nMapType = 0x14; - public const nint m_flLiteralValue = 0x18; - public const nint m_NamedValue = 0x20; - public const nint m_nControlPoint = 0x60; - public const nint m_nScalarAttribute = 0x64; - public const nint m_nVectorAttribute = 0x68; - public const nint m_nVectorComponent = 0x6C; - public const nint m_flRandomMin = 0x70; - public const nint m_flRandomMax = 0x74; - public const nint m_bHasRandomSignFlip = 0x78; - public const nint m_nRandomSeed = 0x7C; - public const nint m_nRandomMode = 0x80; - public const nint m_flLOD0 = 0x88; - public const nint m_flLOD1 = 0x8C; - public const nint m_flLOD2 = 0x90; - public const nint m_flLOD3 = 0x94; - public const nint m_nNoiseInputVectorAttribute = 0x98; - public const nint m_flNoiseOutputMin = 0x9C; - public const nint m_flNoiseOutputMax = 0xA0; - public const nint m_flNoiseScale = 0xA4; - public const nint m_vecNoiseOffsetRate = 0xA8; - public const nint m_flNoiseOffset = 0xB4; - public const nint m_nNoiseOctaves = 0xB8; - public const nint m_nNoiseTurbulence = 0xBC; - public const nint m_nNoiseType = 0xC0; - public const nint m_nNoiseModifier = 0xC4; - public const nint m_flNoiseTurbulenceScale = 0xC8; - public const nint m_flNoiseTurbulenceMix = 0xCC; - public const nint m_flNoiseImgPreviewScale = 0xD0; - public const nint m_bNoiseImgPreviewLive = 0xD4; - public const nint m_flNoCameraFallback = 0xE0; - public const nint m_bUseBoundsCenter = 0xE4; - public const nint m_nInputMode = 0xE8; - public const nint m_flMultFactor = 0xEC; - public const nint m_flInput0 = 0xF0; - public const nint m_flInput1 = 0xF4; - public const nint m_flOutput0 = 0xF8; - public const nint m_flOutput1 = 0xFC; - public const nint m_flNotchedRangeMin = 0x100; - public const nint m_flNotchedRangeMax = 0x104; - public const nint m_flNotchedOutputOutside = 0x108; - public const nint m_flNotchedOutputInside = 0x10C; - public const nint m_nBiasType = 0x110; - public const nint m_flBiasParameter = 0x114; - public const nint m_Curve = 0x118; + public const nint m_nType = 0x10; // ParticleFloatType_t + public const nint m_nMapType = 0x14; // ParticleFloatMapType_t + public const nint m_flLiteralValue = 0x18; // float32 + public const nint m_NamedValue = 0x20; // CParticleNamedValueRef + public const nint m_nControlPoint = 0x60; // int32 + public const nint m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t + public const nint m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t + public const nint m_nVectorComponent = 0x6C; // int32 + public const nint m_flRandomMin = 0x70; // float32 + public const nint m_flRandomMax = 0x74; // float32 + public const nint m_bHasRandomSignFlip = 0x78; // bool + public const nint m_nRandomSeed = 0x7C; // int32 + public const nint m_nRandomMode = 0x80; // ParticleFloatRandomMode_t + public const nint m_flLOD0 = 0x88; // float32 + public const nint m_flLOD1 = 0x8C; // float32 + public const nint m_flLOD2 = 0x90; // float32 + public const nint m_flLOD3 = 0x94; // float32 + public const nint m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t + public const nint m_flNoiseOutputMin = 0x9C; // float32 + public const nint m_flNoiseOutputMax = 0xA0; // float32 + public const nint m_flNoiseScale = 0xA4; // float32 + public const nint m_vecNoiseOffsetRate = 0xA8; // Vector + public const nint m_flNoiseOffset = 0xB4; // float32 + public const nint m_nNoiseOctaves = 0xB8; // int32 + public const nint m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t + public const nint m_nNoiseType = 0xC0; // PFNoiseType_t + public const nint m_nNoiseModifier = 0xC4; // PFNoiseModifier_t + public const nint m_flNoiseTurbulenceScale = 0xC8; // float32 + public const nint m_flNoiseTurbulenceMix = 0xCC; // float32 + public const nint m_flNoiseImgPreviewScale = 0xD0; // float32 + public const nint m_bNoiseImgPreviewLive = 0xD4; // bool + public const nint m_flNoCameraFallback = 0xE0; // float32 + public const nint m_bUseBoundsCenter = 0xE4; // bool + public const nint m_nInputMode = 0xE8; // ParticleFloatInputMode_t + public const nint m_flMultFactor = 0xEC; // float32 + public const nint m_flInput0 = 0xF0; // float32 + public const nint m_flInput1 = 0xF4; // float32 + public const nint m_flOutput0 = 0xF8; // float32 + public const nint m_flOutput1 = 0xFC; // float32 + public const nint m_flNotchedRangeMin = 0x100; // float32 + public const nint m_flNotchedRangeMax = 0x104; // float32 + public const nint m_flNotchedOutputOutside = 0x108; // float32 + public const nint m_flNotchedOutputInside = 0x10C; // float32 + public const nint m_nBiasType = 0x110; // ParticleFloatBiasType_t + public const nint m_flBiasParameter = 0x114; // float32 + public const nint m_Curve = 0x118; // CPiecewiseCurve } public static class CParticleFunction { - public const nint m_flOpStrength = 0x8; - public const nint m_nOpEndCapState = 0x160; - public const nint m_flOpStartFadeInTime = 0x164; - public const nint m_flOpEndFadeInTime = 0x168; - public const nint m_flOpStartFadeOutTime = 0x16C; - public const nint m_flOpEndFadeOutTime = 0x170; - public const nint m_flOpFadeOscillatePeriod = 0x174; - public const nint m_bNormalizeToStopTime = 0x178; - public const nint m_flOpTimeOffsetMin = 0x17C; - public const nint m_flOpTimeOffsetMax = 0x180; - public const nint m_nOpTimeOffsetSeed = 0x184; - public const nint m_nOpTimeScaleSeed = 0x188; - public const nint m_flOpTimeScaleMin = 0x18C; - public const nint m_flOpTimeScaleMax = 0x190; - public const nint m_bDisableOperator = 0x196; - public const nint m_Notes = 0x198; + public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput + public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t + public const nint m_flOpStartFadeInTime = 0x164; // float32 + public const nint m_flOpEndFadeInTime = 0x168; // float32 + public const nint m_flOpStartFadeOutTime = 0x16C; // float32 + public const nint m_flOpEndFadeOutTime = 0x170; // float32 + public const nint m_flOpFadeOscillatePeriod = 0x174; // float32 + public const nint m_bNormalizeToStopTime = 0x178; // bool + public const nint m_flOpTimeOffsetMin = 0x17C; // float32 + public const nint m_flOpTimeOffsetMax = 0x180; // float32 + public const nint m_nOpTimeOffsetSeed = 0x184; // int32 + public const nint m_nOpTimeScaleSeed = 0x188; // int32 + public const nint m_flOpTimeScaleMin = 0x18C; // float32 + public const nint m_flOpTimeScaleMax = 0x190; // float32 + public const nint m_bDisableOperator = 0x196; // bool + public const nint m_Notes = 0x198; // CUtlString } public static class CParticleFunctionEmitter { - public const nint m_nEmitterIndex = 0x1B8; + public const nint m_nEmitterIndex = 0x1B8; // int32 } public static class CParticleFunctionInitializer { - public const nint m_nAssociatedEmitterIndex = 0x1B8; + public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 } public static class CParticleFunctionPreEmission { - public const nint m_bRunOnce = 0x1C0; + public const nint m_bRunOnce = 0x1C0; // bool } public static class CParticleFunctionRenderer { - public const nint VisibilityInputs = 0x1B8; - public const nint m_bCannotBeRefracted = 0x1FC; - public const nint m_bSkipRenderingOnMobile = 0x1FD; + public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs + public const nint m_bCannotBeRefracted = 0x1FC; // bool + public const nint m_bSkipRenderingOnMobile = 0x1FD; // bool } public static class CParticleModelInput { - public const nint m_nType = 0x10; - public const nint m_NamedValue = 0x18; - public const nint m_nControlPoint = 0x58; + public const nint m_nType = 0x10; // ParticleModelType_t + public const nint m_NamedValue = 0x18; // CParticleNamedValueRef + public const nint m_nControlPoint = 0x58; // int32 } public static class CParticleSystemDefinition { - public const nint m_nBehaviorVersion = 0x8; - public const nint m_PreEmissionOperators = 0x10; - public const nint m_Emitters = 0x28; - public const nint m_Initializers = 0x40; - public const nint m_Operators = 0x58; - public const nint m_ForceGenerators = 0x70; - public const nint m_Constraints = 0x88; - public const nint m_Renderers = 0xA0; - public const nint m_Children = 0xB8; - public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; - public const nint m_nInitialParticles = 0x210; - public const nint m_nMaxParticles = 0x214; - public const nint m_nGroupID = 0x218; - public const nint m_BoundingBoxMin = 0x21C; - public const nint m_BoundingBoxMax = 0x228; - public const nint m_flDepthSortBias = 0x234; - public const nint m_nSortOverridePositionCP = 0x238; - public const nint m_bInfiniteBounds = 0x23C; - public const nint m_bEnableNamedValues = 0x23D; - public const nint m_NamedValueDomain = 0x240; - public const nint m_NamedValueLocals = 0x248; - public const nint m_ConstantColor = 0x260; - public const nint m_ConstantNormal = 0x264; - public const nint m_flConstantRadius = 0x270; - public const nint m_flConstantRotation = 0x274; - public const nint m_flConstantRotationSpeed = 0x278; - public const nint m_flConstantLifespan = 0x27C; - public const nint m_nConstantSequenceNumber = 0x280; - public const nint m_nConstantSequenceNumber1 = 0x284; - public const nint m_nSnapshotControlPoint = 0x288; - public const nint m_hSnapshot = 0x290; - public const nint m_pszCullReplacementName = 0x298; - public const nint m_flCullRadius = 0x2A0; - public const nint m_flCullFillCost = 0x2A4; - public const nint m_nCullControlPoint = 0x2A8; - public const nint m_hFallback = 0x2B0; - public const nint m_nFallbackMaxCount = 0x2B8; - public const nint m_hLowViolenceDef = 0x2C0; - public const nint m_hReferenceReplacement = 0x2C8; - public const nint m_flPreSimulationTime = 0x2D0; - public const nint m_flStopSimulationAfterTime = 0x2D4; - public const nint m_flMaximumTimeStep = 0x2D8; - public const nint m_flMaximumSimTime = 0x2DC; - public const nint m_flMinimumSimTime = 0x2E0; - public const nint m_flMinimumTimeStep = 0x2E4; - public const nint m_nMinimumFrames = 0x2E8; - public const nint m_nMinCPULevel = 0x2EC; - public const nint m_nMinGPULevel = 0x2F0; - public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; - public const nint m_flMaxDrawDistance = 0x2F8; - public const nint m_flStartFadeDistance = 0x2FC; - public const nint m_flMaxCreationDistance = 0x300; - public const nint m_nAggregationMinAvailableParticles = 0x304; - public const nint m_flAggregateRadius = 0x308; - public const nint m_bShouldBatch = 0x30C; - public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; - public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; - public const nint m_nViewModelEffect = 0x310; - public const nint m_bScreenSpaceEffect = 0x314; - public const nint m_pszTargetLayerID = 0x318; - public const nint m_nSkipRenderControlPoint = 0x320; - public const nint m_nAllowRenderControlPoint = 0x324; - public const nint m_bShouldSort = 0x328; - public const nint m_controlPointConfigurations = 0x370; + public const nint m_nBehaviorVersion = 0x8; // int32 + public const nint m_PreEmissionOperators = 0x10; // CUtlVector< CParticleFunctionPreEmission* > + public const nint m_Emitters = 0x28; // CUtlVector< CParticleFunctionEmitter* > + public const nint m_Initializers = 0x40; // CUtlVector< CParticleFunctionInitializer* > + public const nint m_Operators = 0x58; // CUtlVector< CParticleFunctionOperator* > + public const nint m_ForceGenerators = 0x70; // CUtlVector< CParticleFunctionForce* > + public const nint m_Constraints = 0x88; // CUtlVector< CParticleFunctionConstraint* > + public const nint m_Renderers = 0xA0; // CUtlVector< CParticleFunctionRenderer* > + public const nint m_Children = 0xB8; // CUtlVector< ParticleChildrenInfo_t > + public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 + public const nint m_nInitialParticles = 0x210; // int32 + public const nint m_nMaxParticles = 0x214; // int32 + public const nint m_nGroupID = 0x218; // int32 + public const nint m_BoundingBoxMin = 0x21C; // Vector + public const nint m_BoundingBoxMax = 0x228; // Vector + public const nint m_flDepthSortBias = 0x234; // float32 + public const nint m_nSortOverridePositionCP = 0x238; // int32 + public const nint m_bInfiniteBounds = 0x23C; // bool + public const nint m_bEnableNamedValues = 0x23D; // bool + public const nint m_NamedValueDomain = 0x240; // CUtlString + public const nint m_NamedValueLocals = 0x248; // CUtlVector< ParticleNamedValueSource_t* > + public const nint m_ConstantColor = 0x260; // Color + public const nint m_ConstantNormal = 0x264; // Vector + public const nint m_flConstantRadius = 0x270; // float32 + public const nint m_flConstantRotation = 0x274; // float32 + public const nint m_flConstantRotationSpeed = 0x278; // float32 + public const nint m_flConstantLifespan = 0x27C; // float32 + public const nint m_nConstantSequenceNumber = 0x280; // int32 + public const nint m_nConstantSequenceNumber1 = 0x284; // int32 + public const nint m_nSnapshotControlPoint = 0x288; // int32 + public const nint m_hSnapshot = 0x290; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > + public const nint m_pszCullReplacementName = 0x298; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_flCullRadius = 0x2A0; // float32 + public const nint m_flCullFillCost = 0x2A4; // float32 + public const nint m_nCullControlPoint = 0x2A8; // int32 + public const nint m_hFallback = 0x2B0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_nFallbackMaxCount = 0x2B8; // int32 + public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_flPreSimulationTime = 0x2D0; // float32 + public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 + public const nint m_flMaximumTimeStep = 0x2D8; // float32 + public const nint m_flMaximumSimTime = 0x2DC; // float32 + public const nint m_flMinimumSimTime = 0x2E0; // float32 + public const nint m_flMinimumTimeStep = 0x2E4; // float32 + public const nint m_nMinimumFrames = 0x2E8; // int32 + public const nint m_nMinCPULevel = 0x2EC; // int32 + public const nint m_nMinGPULevel = 0x2F0; // int32 + public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 + public const nint m_flMaxDrawDistance = 0x2F8; // float32 + public const nint m_flStartFadeDistance = 0x2FC; // float32 + public const nint m_flMaxCreationDistance = 0x300; // float32 + public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 + public const nint m_flAggregateRadius = 0x308; // float32 + public const nint m_bShouldBatch = 0x30C; // bool + public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool + public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t + public const nint m_bScreenSpaceEffect = 0x314; // bool + public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge + public const nint m_nSkipRenderControlPoint = 0x320; // int32 + public const nint m_nAllowRenderControlPoint = 0x324; // int32 + public const nint m_bShouldSort = 0x328; // bool + public const nint m_controlPointConfigurations = 0x370; // CUtlVector< ParticleControlPointConfiguration_t > } public static class CParticleTransformInput { - public const nint m_nType = 0x10; - public const nint m_NamedValue = 0x18; - public const nint m_bFollowNamedValue = 0x58; - public const nint m_bSupportsDisabled = 0x59; - public const nint m_bUseOrientation = 0x5A; - public const nint m_nControlPoint = 0x5C; - public const nint m_nControlPointRangeMax = 0x60; - public const nint m_flEndCPGrowthTime = 0x64; + public const nint m_nType = 0x10; // ParticleTransformType_t + public const nint m_NamedValue = 0x18; // CParticleNamedValueRef + public const nint m_bFollowNamedValue = 0x58; // bool + public const nint m_bSupportsDisabled = 0x59; // bool + public const nint m_bUseOrientation = 0x5A; // bool + public const nint m_nControlPoint = 0x5C; // int32 + public const nint m_nControlPointRangeMax = 0x60; // int32 + public const nint m_flEndCPGrowthTime = 0x64; // float32 } public static class CParticleVariableRef { - public const nint m_variableName = 0x0; - public const nint m_variableType = 0x38; + public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage + public const nint m_variableType = 0x38; // PulseValueType_t } public static class CParticleVecInput { - public const nint m_nType = 0x10; - public const nint m_vLiteralValue = 0x14; - public const nint m_LiteralColor = 0x20; - public const nint m_NamedValue = 0x28; - public const nint m_bFollowNamedValue = 0x68; - public const nint m_nVectorAttribute = 0x6C; - public const nint m_vVectorAttributeScale = 0x70; - public const nint m_nControlPoint = 0x7C; - public const nint m_nDeltaControlPoint = 0x80; - public const nint m_vCPValueScale = 0x84; - public const nint m_vCPRelativePosition = 0x90; - public const nint m_vCPRelativeDir = 0x9C; - public const nint m_FloatComponentX = 0xA8; - public const nint m_FloatComponentY = 0x200; - public const nint m_FloatComponentZ = 0x358; - public const nint m_FloatInterp = 0x4B0; - public const nint m_flInterpInput0 = 0x608; - public const nint m_flInterpInput1 = 0x60C; - public const nint m_vInterpOutput0 = 0x610; - public const nint m_vInterpOutput1 = 0x61C; - public const nint m_Gradient = 0x628; - public const nint m_vRandomMin = 0x640; - public const nint m_vRandomMax = 0x64C; + public const nint m_nType = 0x10; // ParticleVecType_t + public const nint m_vLiteralValue = 0x14; // Vector + public const nint m_LiteralColor = 0x20; // Color + public const nint m_NamedValue = 0x28; // CParticleNamedValueRef + public const nint m_bFollowNamedValue = 0x68; // bool + public const nint m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t + public const nint m_vVectorAttributeScale = 0x70; // Vector + public const nint m_nControlPoint = 0x7C; // int32 + public const nint m_nDeltaControlPoint = 0x80; // int32 + public const nint m_vCPValueScale = 0x84; // Vector + public const nint m_vCPRelativePosition = 0x90; // Vector + public const nint m_vCPRelativeDir = 0x9C; // Vector + public const nint m_FloatComponentX = 0xA8; // CParticleFloatInput + public const nint m_FloatComponentY = 0x200; // CParticleFloatInput + public const nint m_FloatComponentZ = 0x358; // CParticleFloatInput + public const nint m_FloatInterp = 0x4B0; // CParticleFloatInput + public const nint m_flInterpInput0 = 0x608; // float32 + public const nint m_flInterpInput1 = 0x60C; // float32 + public const nint m_vInterpOutput0 = 0x610; // Vector + public const nint m_vInterpOutput1 = 0x61C; // Vector + public const nint m_Gradient = 0x628; // CColorGradient + public const nint m_vRandomMin = 0x640; // Vector + public const nint m_vRandomMax = 0x64C; // Vector } public static class CParticleVisibilityInputs { - public const nint m_flCameraBias = 0x0; - public const nint m_nCPin = 0x4; - public const nint m_flProxyRadius = 0x8; - public const nint m_flInputMin = 0xC; - public const nint m_flInputMax = 0x10; - public const nint m_flNoPixelVisibilityFallback = 0x14; - public const nint m_flDistanceInputMin = 0x18; - public const nint m_flDistanceInputMax = 0x1C; - public const nint m_flDotInputMin = 0x20; - public const nint m_flDotInputMax = 0x24; - public const nint m_bDotCPAngles = 0x28; - public const nint m_bDotCameraAngles = 0x29; - public const nint m_flAlphaScaleMin = 0x2C; - public const nint m_flAlphaScaleMax = 0x30; - public const nint m_flRadiusScaleMin = 0x34; - public const nint m_flRadiusScaleMax = 0x38; - public const nint m_flRadiusScaleFOVBase = 0x3C; - public const nint m_bRightEye = 0x40; + public const nint m_flCameraBias = 0x0; // float32 + public const nint m_nCPin = 0x4; // int32 + public const nint m_flProxyRadius = 0x8; // float32 + public const nint m_flInputMin = 0xC; // float32 + public const nint m_flInputMax = 0x10; // float32 + public const nint m_flNoPixelVisibilityFallback = 0x14; // float32 + public const nint m_flDistanceInputMin = 0x18; // float32 + public const nint m_flDistanceInputMax = 0x1C; // float32 + public const nint m_flDotInputMin = 0x20; // float32 + public const nint m_flDotInputMax = 0x24; // float32 + public const nint m_bDotCPAngles = 0x28; // bool + public const nint m_bDotCameraAngles = 0x29; // bool + public const nint m_flAlphaScaleMin = 0x2C; // float32 + public const nint m_flAlphaScaleMax = 0x30; // float32 + public const nint m_flRadiusScaleMin = 0x34; // float32 + public const nint m_flRadiusScaleMax = 0x38; // float32 + public const nint m_flRadiusScaleFOVBase = 0x3C; // float32 + public const nint m_bRightEye = 0x40; // bool } public static class CPathParameters { - public const nint m_nStartControlPointNumber = 0x0; - public const nint m_nEndControlPointNumber = 0x4; - public const nint m_nBulgeControl = 0x8; - public const nint m_flBulge = 0xC; - public const nint m_flMidPoint = 0x10; - public const nint m_vStartPointOffset = 0x14; - public const nint m_vMidPointOffset = 0x20; - public const nint m_vEndOffset = 0x2C; + public const nint m_nStartControlPointNumber = 0x0; // int32 + public const nint m_nEndControlPointNumber = 0x4; // int32 + public const nint m_nBulgeControl = 0x8; // int32 + public const nint m_flBulge = 0xC; // float32 + public const nint m_flMidPoint = 0x10; // float32 + public const nint m_vStartPointOffset = 0x14; // Vector + public const nint m_vMidPointOffset = 0x20; // Vector + public const nint m_vEndOffset = 0x2C; // Vector } public static class CRandomNumberGeneratorParameters { - public const nint m_bDistributeEvenly = 0x0; - public const nint m_nSeed = 0x4; + public const nint m_bDistributeEvenly = 0x0; // bool + public const nint m_nSeed = 0x4; // int32 } public static class C_INIT_AddVectorToVector { - public const nint m_vecScale = 0x1C0; - public const nint m_nFieldOutput = 0x1CC; - public const nint m_nFieldInput = 0x1D0; - public const nint m_vOffsetMin = 0x1D4; - public const nint m_vOffsetMax = 0x1E0; - public const nint m_randomnessParameters = 0x1EC; + public const nint m_vecScale = 0x1C0; // Vector + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vOffsetMin = 0x1D4; // Vector + public const nint m_vOffsetMax = 0x1E0; // Vector + public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters } public static class C_INIT_AgeNoise { - public const nint m_bAbsVal = 0x1C0; - public const nint m_bAbsValInv = 0x1C1; - public const nint m_flOffset = 0x1C4; - public const nint m_flAgeMin = 0x1C8; - public const nint m_flAgeMax = 0x1CC; - public const nint m_flNoiseScale = 0x1D0; - public const nint m_flNoiseScaleLoc = 0x1D4; - public const nint m_vecOffsetLoc = 0x1D8; + public const nint m_bAbsVal = 0x1C0; // bool + public const nint m_bAbsValInv = 0x1C1; // bool + public const nint m_flOffset = 0x1C4; // float32 + public const nint m_flAgeMin = 0x1C8; // float32 + public const nint m_flAgeMax = 0x1CC; // float32 + public const nint m_flNoiseScale = 0x1D0; // float32 + public const nint m_flNoiseScaleLoc = 0x1D4; // float32 + public const nint m_vecOffsetLoc = 0x1D8; // Vector } public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1C0; - public const nint m_flBParm = 0x1C4; - public const nint m_flCParm = 0x1C8; - public const nint m_flDParm = 0x1CC; - public const nint m_flScale = 0x1D0; - public const nint m_flSpeedMin = 0x1D4; - public const nint m_flSpeedMax = 0x1D8; - public const nint m_nBaseCP = 0x1DC; - public const nint m_bUniformSpeed = 0x1E0; + public const nint m_flAParm = 0x1C0; // float32 + public const nint m_flBParm = 0x1C4; // float32 + public const nint m_flCParm = 0x1C8; // float32 + public const nint m_flDParm = 0x1CC; // float32 + public const nint m_flScale = 0x1D0; // float32 + public const nint m_flSpeedMin = 0x1D4; // float32 + public const nint m_flSpeedMax = 0x1D8; // float32 + public const nint m_nBaseCP = 0x1DC; // int32 + public const nint m_bUniformSpeed = 0x1E0; // bool } public static class C_INIT_ColorLitPerParticle { - public const nint m_ColorMin = 0x1D8; - public const nint m_ColorMax = 0x1DC; - public const nint m_TintMin = 0x1E0; - public const nint m_TintMax = 0x1E4; - public const nint m_flTintPerc = 0x1E8; - public const nint m_nTintBlendMode = 0x1EC; - public const nint m_flLightAmplification = 0x1F0; + public const nint m_ColorMin = 0x1D8; // Color + public const nint m_ColorMax = 0x1DC; // Color + public const nint m_TintMin = 0x1E0; // Color + public const nint m_TintMax = 0x1E4; // Color + public const nint m_flTintPerc = 0x1E8; // float32 + public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x1F0; // float32 } public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1C0; - public const nint m_PathParams = 0x1D0; - public const nint m_bUseRandomCPs = 0x210; - public const nint m_vEndOffset = 0x214; - public const nint m_bSaveOffset = 0x220; + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_bUseRandomCPs = 0x210; // bool + public const nint m_vEndOffset = 0x214; // Vector + public const nint m_bSaveOffset = 0x220; // bool } public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1C0; - public const nint m_nMinCP = 0x1C4; - public const nint m_nMaxCP = 0x1C8; - public const nint m_nDynamicCPCount = 0x1D0; + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_nMinCP = 0x1C4; // int32 + public const nint m_nMaxCP = 0x1C8; // int32 + public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput } public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1C0; - public const nint m_flIncrement = 0x1C4; - public const nint m_bRandomDistribution = 0x1C8; - public const nint m_nRandomSeed = 0x1CC; - public const nint m_bSubFrame = 0x1D0; + public const nint m_flVelocityScale = 0x1C0; // float32 + public const nint m_flIncrement = 0x1C4; // float32 + public const nint m_bRandomDistribution = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bSubFrame = 0x1D0; // bool } public static class C_INIT_CreateFromPlaneCache { - public const nint m_vecOffsetMin = 0x1C0; - public const nint m_vecOffsetMax = 0x1CC; - public const nint m_bUseNormal = 0x1D9; + public const nint m_vecOffsetMin = 0x1C0; // Vector + public const nint m_vecOffsetMax = 0x1CC; // Vector + public const nint m_bUseNormal = 0x1D9; // bool } public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1C0; - public const nint m_nComponent2 = 0x1C4; - public const nint m_TransformInput = 0x1C8; - public const nint m_flParticleDensity = 0x230; - public const nint m_flOffset = 0x388; - public const nint m_flRadius1 = 0x4E0; - public const nint m_flRadius2 = 0x638; - public const nint m_bUseCount = 0x790; - public const nint m_bUseLocalCoords = 0x791; - public const nint m_bOffsetExistingPos = 0x792; + public const nint m_nComponent1 = 0x1C0; // int32 + public const nint m_nComponent2 = 0x1C4; // int32 + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput + public const nint m_flOffset = 0x388; // CPerParticleFloatInput + public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput + public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput + public const nint m_bUseCount = 0x790; // bool + public const nint m_bUseLocalCoords = 0x791; // bool + public const nint m_bOffsetExistingPos = 0x792; // bool } public static class C_INIT_CreateOnGrid { - public const nint m_nXCount = 0x1C0; - public const nint m_nYCount = 0x318; - public const nint m_nZCount = 0x470; - public const nint m_nXSpacing = 0x5C8; - public const nint m_nYSpacing = 0x720; - public const nint m_nZSpacing = 0x878; - public const nint m_nControlPointNumber = 0x9D0; - public const nint m_bLocalSpace = 0x9D4; - public const nint m_bCenter = 0x9D5; - public const nint m_bHollow = 0x9D6; + public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput + public const nint m_nZCount = 0x470; // CParticleCollectionFloatInput + public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput + public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput + public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x9D0; // int32 + public const nint m_bLocalSpace = 0x9D4; // bool + public const nint m_bCenter = 0x9D5; // bool + public const nint m_bHollow = 0x9D6; // bool } public static class C_INIT_CreateOnModel { - public const nint m_modelInput = 0x1C0; - public const nint m_transformInput = 0x220; - public const nint m_nForceInModel = 0x288; - public const nint m_nDesiredHitbox = 0x28C; - public const nint m_nHitboxValueFromControlPointIndex = 0x290; - public const nint m_vecHitBoxScale = 0x298; - public const nint m_flBoneVelocity = 0x8F0; - public const nint m_flMaxBoneVelocity = 0x8F4; - public const nint m_vecDirectionBias = 0x8F8; - public const nint m_HitboxSetName = 0xF50; - public const nint m_bLocalCoords = 0xFD0; - public const nint m_bUseBones = 0xFD1; - public const nint m_flShellSize = 0xFD8; + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_nForceInModel = 0x288; // int32 + public const nint m_nDesiredHitbox = 0x28C; // int32 + public const nint m_nHitboxValueFromControlPointIndex = 0x290; // int32 + public const nint m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0x8F0; // float32 + public const nint m_flMaxBoneVelocity = 0x8F4; // float32 + public const nint m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xF50; // char[128] + public const nint m_bLocalCoords = 0xFD0; // bool + public const nint m_bUseBones = 0xFD1; // bool + public const nint m_flShellSize = 0xFD8; // CParticleCollectionFloatInput } public static class C_INIT_CreateOnModelAtHeight { - public const nint m_bUseBones = 0x1C0; - public const nint m_bForceZ = 0x1C1; - public const nint m_nControlPointNumber = 0x1C4; - public const nint m_nHeightCP = 0x1C8; - public const nint m_bUseWaterHeight = 0x1CC; - public const nint m_flDesiredHeight = 0x1D0; - public const nint m_vecHitBoxScale = 0x328; - public const nint m_vecDirectionBias = 0x980; - public const nint m_nBiasType = 0xFD8; - public const nint m_bLocalCoords = 0xFDC; - public const nint m_bPreferMovingBoxes = 0xFDD; - public const nint m_HitboxSetName = 0xFDE; - public const nint m_flHitboxVelocityScale = 0x1060; - public const nint m_flMaxBoneVelocity = 0x11B8; + public const nint m_bUseBones = 0x1C0; // bool + public const nint m_bForceZ = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_nHeightCP = 0x1C8; // int32 + public const nint m_bUseWaterHeight = 0x1CC; // bool + public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput + public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput + public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t + public const nint m_bLocalCoords = 0xFDC; // bool + public const nint m_bPreferMovingBoxes = 0xFDD; // bool + public const nint m_HitboxSetName = 0xFDE; // char[128] + public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput + public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput } public static class C_INIT_CreateParticleImpulse { - public const nint m_InputRadius = 0x1C0; - public const nint m_InputMagnitude = 0x318; - public const nint m_nFalloffFunction = 0x470; - public const nint m_InputFalloffExp = 0x478; - public const nint m_nImpulseType = 0x5D0; + public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput + public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput + public const nint m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t + public const nint m_InputFalloffExp = 0x478; // CPerParticleFloatInput + public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t } public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nScaleCP = 0x1C4; - public const nint m_nComponent = 0x1C8; - public const nint m_fRadCentCore = 0x1CC; - public const nint m_fRadPerPoint = 0x1D0; - public const nint m_fRadPerPointTo = 0x1D4; - public const nint m_fpointAngle = 0x1D8; - public const nint m_fsizeOverall = 0x1DC; - public const nint m_fRadBias = 0x1E0; - public const nint m_fMinRad = 0x1E4; - public const nint m_fDistBias = 0x1E8; - public const nint m_bUseLocalCoords = 0x1EC; - public const nint m_bUseWithContEmit = 0x1ED; - public const nint m_bUseOrigRadius = 0x1EE; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nScaleCP = 0x1C4; // int32 + public const nint m_nComponent = 0x1C8; // int32 + public const nint m_fRadCentCore = 0x1CC; // float32 + public const nint m_fRadPerPoint = 0x1D0; // float32 + public const nint m_fRadPerPointTo = 0x1D4; // float32 + public const nint m_fpointAngle = 0x1D8; // float32 + public const nint m_fsizeOverall = 0x1DC; // float32 + public const nint m_fRadBias = 0x1E0; // float32 + public const nint m_fMinRad = 0x1E4; // float32 + public const nint m_fDistBias = 0x1E8; // float32 + public const nint m_bUseLocalCoords = 0x1EC; // bool + public const nint m_bUseWithContEmit = 0x1ED; // bool + public const nint m_bUseOrigRadius = 0x1EE; // bool } public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1C0; - public const nint m_flNumToAssign = 0x1C4; - public const nint m_bLoop = 0x1C8; - public const nint m_bCPPairs = 0x1C9; - public const nint m_bSaveOffset = 0x1CA; - public const nint m_PathParams = 0x1D0; + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_flNumToAssign = 0x1C4; // float32 + public const nint m_bLoop = 0x1C8; // bool + public const nint m_bCPPairs = 0x1C9; // bool + public const nint m_bSaveOffset = 0x1CA; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters } public static class C_INIT_CreateSequentialPathV2 { - public const nint m_fMaxDistance = 0x1C0; - public const nint m_flNumToAssign = 0x318; - public const nint m_bLoop = 0x470; - public const nint m_bCPPairs = 0x471; - public const nint m_bSaveOffset = 0x472; - public const nint m_PathParams = 0x480; + public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput + public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput + public const nint m_bLoop = 0x470; // bool + public const nint m_bCPPairs = 0x471; // bool + public const nint m_bSaveOffset = 0x472; // bool + public const nint m_PathParams = 0x480; // CPathParameters } public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nOverrideCP = 0x1C4; - public const nint m_nDensity = 0x1C8; - public const nint m_flInitialRadius = 0x1CC; - public const nint m_flInitialSpeedMin = 0x1D0; - public const nint m_flInitialSpeedMax = 0x1D4; - public const nint m_bUseParticleCount = 0x1D8; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nOverrideCP = 0x1C4; // int32 + public const nint m_nDensity = 0x1C8; // int32 + public const nint m_flInitialRadius = 0x1CC; // float32 + public const nint m_flInitialSpeedMin = 0x1D0; // float32 + public const nint m_flInitialSpeedMax = 0x1D4; // float32 + public const nint m_bUseParticleCount = 0x1D8; // bool } public static class C_INIT_CreateWithinBox { - public const nint m_vecMin = 0x1C0; - public const nint m_vecMax = 0x818; - public const nint m_nControlPointNumber = 0xE70; - public const nint m_bLocalSpace = 0xE74; - public const nint m_randomnessParameters = 0xE78; + public const nint m_vecMin = 0x1C0; // CPerParticleVecInput + public const nint m_vecMax = 0x818; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0xE70; // int32 + public const nint m_bLocalSpace = 0xE74; // bool + public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters } public static class C_INIT_CreateWithinSphereTransform { - public const nint m_fRadiusMin = 0x1C0; - public const nint m_fRadiusMax = 0x318; - public const nint m_vecDistanceBias = 0x470; - public const nint m_vecDistanceBiasAbs = 0xAC8; - public const nint m_TransformInput = 0xAD8; - public const nint m_fSpeedMin = 0xB40; - public const nint m_fSpeedMax = 0xC98; - public const nint m_fSpeedRandExp = 0xDF0; - public const nint m_bLocalCoords = 0xDF4; - public const nint m_flEndCPGrowthTime = 0xDF8; - public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; - public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; - public const nint m_nFieldOutput = 0x1AB0; - public const nint m_nFieldVelocity = 0x1AB4; + public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput + public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput + public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput + public const nint m_vecDistanceBiasAbs = 0xAC8; // Vector + public const nint m_TransformInput = 0xAD8; // CParticleTransformInput + public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput + public const nint m_fSpeedRandExp = 0xDF0; // float32 + public const nint m_bLocalCoords = 0xDF4; // bool + public const nint m_flEndCPGrowthTime = 0xDF8; // float32 + public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t + public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t } public static class C_INIT_CreationNoise { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_bAbsVal = 0x1C4; - public const nint m_bAbsValInv = 0x1C5; - public const nint m_flOffset = 0x1C8; - public const nint m_flOutputMin = 0x1CC; - public const nint m_flOutputMax = 0x1D0; - public const nint m_flNoiseScale = 0x1D4; - public const nint m_flNoiseScaleLoc = 0x1D8; - public const nint m_vecOffsetLoc = 0x1DC; - public const nint m_flWorldTimeScale = 0x1E8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_bAbsVal = 0x1C4; // bool + public const nint m_bAbsValInv = 0x1C5; // bool + public const nint m_flOffset = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flNoiseScale = 0x1D4; // float32 + public const nint m_flNoiseScaleLoc = 0x1D8; // float32 + public const nint m_vecOffsetLoc = 0x1DC; // Vector + public const nint m_flWorldTimeScale = 0x1E8; // float32 } public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1C0; - public const nint m_flDistance = 0x1C8; - public const nint m_bCullInside = 0x320; + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x320; // bool } public static class C_INIT_DistanceToCPInit { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x320; - public const nint m_flOutputMin = 0x478; - public const nint m_flOutputMax = 0x5D0; - public const nint m_nStartCP = 0x728; - public const nint m_bLOS = 0x72C; - public const nint m_CollisionGroupName = 0x72D; - public const nint m_nTraceSet = 0x7B0; - public const nint m_flMaxTraceLength = 0x7B8; - public const nint m_flLOSScale = 0x910; - public const nint m_nSetMethod = 0x914; - public const nint m_bActiveRange = 0x918; - public const nint m_vecDistanceScale = 0x91C; - public const nint m_flRemapBias = 0x928; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_nStartCP = 0x728; // int32 + public const nint m_bLOS = 0x72C; // bool + public const nint m_CollisionGroupName = 0x72D; // char[128] + public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput + public const nint m_flLOSScale = 0x910; // float32 + public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x918; // bool + public const nint m_vecDistanceScale = 0x91C; // Vector + public const nint m_flRemapBias = 0x928; // float32 } public static class C_INIT_DistanceToNeighborCull { - public const nint m_flDistance = 0x1C0; + public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput } public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1C0; - public const nint m_nScaleControlPointNumber = 0x1C4; - public const nint m_nControlPointNumber = 0x1C8; - public const nint m_bScaleRadius = 0x1CC; - public const nint m_bScalePosition = 0x1CD; - public const nint m_bScaleVelocity = 0x1CE; + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nScaleControlPointNumber = 0x1C4; // int32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_bScaleRadius = 0x1CC; // bool + public const nint m_bScalePosition = 0x1CD; // bool + public const nint m_bScaleVelocity = 0x1CE; // bool } public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nIncrement = 0x1C8; - public const nint m_bRandomDistribution = 0x1CC; - public const nint m_nRandomSeed = 0x1D0; + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_nRandomSeed = 0x1D0; // int32 } public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_flVelocityScale = 0x1C4; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flVelocityScale = 0x1C4; // float32 } public static class C_INIT_InitFloat { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x318; - public const nint m_nSetMethod = 0x31C; - public const nint m_InputStrength = 0x320; + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_InputStrength = 0x320; // CPerParticleFloatInput } public static class C_INIT_InitFloatCollection { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x318; + public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t } public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nAttributeToRead = 0x1C4; - public const nint m_nAttributeToWrite = 0x1C8; - public const nint m_nLocalSpaceCP = 0x1CC; - public const nint m_bRandom = 0x1D0; - public const nint m_bReverse = 0x1D1; - public const nint m_nSnapShotIncrement = 0x1D8; - public const nint m_nManualSnapshotIndex = 0x330; - public const nint m_nRandomSeed = 0x488; - public const nint m_bLocalSpaceAngles = 0x48C; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_bRandom = 0x1D0; // bool + public const nint m_bReverse = 0x1D1; // bool + public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput + public const nint m_nRandomSeed = 0x488; // int32 + public const nint m_bLocalSpaceAngles = 0x48C; // bool } public static class C_INIT_InitFromParentKilled { - public const nint m_nAttributeToCopy = 0x1C0; + public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t } public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nLocalSpaceCP = 0x1C4; - public const nint m_nWeightUpdateCP = 0x1C8; - public const nint m_bUseVerticalVelocity = 0x1CC; - public const nint m_vecScale = 0x1D0; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nLocalSpaceCP = 0x1C4; // int32 + public const nint m_nWeightUpdateCP = 0x1C8; // int32 + public const nint m_bUseVerticalVelocity = 0x1CC; // bool + public const nint m_vecScale = 0x1D0; // CPerParticleVecInput } public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; - public const nint m_nControlPointNumber = 0x1C4; - public const nint m_bRandom = 0x1C8; - public const nint m_nRandomSeed = 0x1CC; - public const nint m_bRigid = 0x1D0; - public const nint m_bSetNormal = 0x1D1; - public const nint m_bIgnoreDt = 0x1D2; - public const nint m_flMinNormalVelocity = 0x1D4; - public const nint m_flMaxNormalVelocity = 0x1D8; - public const nint m_flIncrement = 0x1DC; - public const nint m_nFullLoopIncrement = 0x1E0; - public const nint m_nSnapShotStartPoint = 0x1E4; - public const nint m_flBoneVelocity = 0x1E8; - public const nint m_flBoneVelocityMax = 0x1EC; - public const nint m_bCopyColor = 0x1F0; - public const nint m_bCopyAlpha = 0x1F1; - public const nint m_bSetRadius = 0x1F2; + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bRigid = 0x1D0; // bool + public const nint m_bSetNormal = 0x1D1; // bool + public const nint m_bIgnoreDt = 0x1D2; // bool + public const nint m_flMinNormalVelocity = 0x1D4; // float32 + public const nint m_flMaxNormalVelocity = 0x1D8; // float32 + public const nint m_flIncrement = 0x1DC; // float32 + public const nint m_nFullLoopIncrement = 0x1E0; // int32 + public const nint m_nSnapShotStartPoint = 0x1E4; // int32 + public const nint m_flBoneVelocity = 0x1E8; // float32 + public const nint m_flBoneVelocityMax = 0x1EC; // float32 + public const nint m_bCopyColor = 0x1F0; // bool + public const nint m_bCopyAlpha = 0x1F1; // bool + public const nint m_bSetRadius = 0x1F2; // bool } public static class C_INIT_InitVec { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x818; - public const nint m_nSetMethod = 0x81C; - public const nint m_bNormalizedOutput = 0x820; - public const nint m_bWritePreviousPosition = 0x821; + public const nint m_InputValue = 0x1C0; // CPerParticleVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x820; // bool + public const nint m_bWritePreviousPosition = 0x821; // bool } public static class C_INIT_InitVecCollection { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x818; + public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t } public static class C_INIT_InitialRepulsionVelocity { - public const nint m_CollisionGroupName = 0x1C0; - public const nint m_nTraceSet = 0x240; - public const nint m_vecOutputMin = 0x244; - public const nint m_vecOutputMax = 0x250; - public const nint m_nControlPointNumber = 0x25C; - public const nint m_bPerParticle = 0x260; - public const nint m_bTranslate = 0x261; - public const nint m_bProportional = 0x262; - public const nint m_flTraceLength = 0x264; - public const nint m_bPerParticleTR = 0x268; - public const nint m_bInherit = 0x269; - public const nint m_nChildCP = 0x26C; - public const nint m_nChildGroupID = 0x270; + public const nint m_CollisionGroupName = 0x1C0; // char[128] + public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t + public const nint m_vecOutputMin = 0x244; // Vector + public const nint m_vecOutputMax = 0x250; // Vector + public const nint m_nControlPointNumber = 0x25C; // int32 + public const nint m_bPerParticle = 0x260; // bool + public const nint m_bTranslate = 0x261; // bool + public const nint m_bProportional = 0x262; // bool + public const nint m_flTraceLength = 0x264; // float32 + public const nint m_bPerParticleTR = 0x268; // bool + public const nint m_bInherit = 0x269; // bool + public const nint m_nChildCP = 0x26C; // int32 + public const nint m_nChildGroupID = 0x270; // int32 } public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nFieldOutputAnim = 0x1C8; - public const nint m_flInputMin = 0x1CC; - public const nint m_flInputMax = 0x1D0; - public const nint m_flOutputMin = 0x1D4; - public const nint m_flOutputMax = 0x1D8; - public const nint m_nSetMethod = 0x1DC; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t } public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1C0; - public const nint m_flVelocityMax = 0x1C4; - public const nint m_nControlPointNumber = 0x1C8; - public const nint m_HitboxSetName = 0x1CC; - public const nint m_bUseBones = 0x24C; + public const nint m_flVelocityMin = 0x1C0; // float32 + public const nint m_flVelocityMax = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_HitboxSetName = 0x1CC; // char[128] + public const nint m_bUseBones = 0x24C; // bool } public static class C_INIT_InitialVelocityNoise { - public const nint m_vecAbsVal = 0x1C0; - public const nint m_vecAbsValInv = 0x1CC; - public const nint m_vecOffsetLoc = 0x1D8; - public const nint m_flOffset = 0x830; - public const nint m_vecOutputMin = 0x988; - public const nint m_vecOutputMax = 0xFE0; - public const nint m_flNoiseScale = 0x1638; - public const nint m_flNoiseScaleLoc = 0x1790; - public const nint m_TransformInput = 0x18E8; - public const nint m_bIgnoreDt = 0x1950; + public const nint m_vecAbsVal = 0x1C0; // Vector + public const nint m_vecAbsValInv = 0x1CC; // Vector + public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput + public const nint m_flOffset = 0x830; // CPerParticleFloatInput + public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput + public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput + public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput + public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput + public const nint m_TransformInput = 0x18E8; // CParticleTransformInput + public const nint m_bIgnoreDt = 0x1950; // bool } public static class C_INIT_LifespanFromVelocity { - public const nint m_vecComponentScale = 0x1C0; - public const nint m_flTraceOffset = 0x1CC; - public const nint m_flMaxTraceLength = 0x1D0; - public const nint m_flTraceTolerance = 0x1D4; - public const nint m_nMaxPlanes = 0x1D8; - public const nint m_CollisionGroupName = 0x1E0; - public const nint m_nTraceSet = 0x260; - public const nint m_bIncludeWater = 0x270; + public const nint m_vecComponentScale = 0x1C0; // Vector + public const nint m_flTraceOffset = 0x1CC; // float32 + public const nint m_flMaxTraceLength = 0x1D0; // float32 + public const nint m_flTraceTolerance = 0x1D4; // float32 + public const nint m_nMaxPlanes = 0x1D8; // int32 + public const nint m_CollisionGroupName = 0x1E0; // char[128] + public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t + public const nint m_bIncludeWater = 0x270; // bool } public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_bBoundBox = 0x1C4; - public const nint m_bCullOutside = 0x1C5; - public const nint m_bUseBones = 0x1C6; - public const nint m_HitboxSetName = 0x1C7; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bCullOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] } public static class C_INIT_MoveBetweenPoints { - public const nint m_flSpeedMin = 0x1C0; - public const nint m_flSpeedMax = 0x318; - public const nint m_flEndSpread = 0x470; - public const nint m_flStartOffset = 0x5C8; - public const nint m_flEndOffset = 0x720; - public const nint m_nEndControlPointNumber = 0x878; - public const nint m_bTrailBias = 0x87C; + public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput + public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput + public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput + public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput + public const nint m_nEndControlPointNumber = 0x878; // int32 + public const nint m_bTrailBias = 0x87C; // bool } public static class C_INIT_NormalAlignToCP { - public const nint m_transformInput = 0x1C0; - public const nint m_nControlPointAxis = 0x228; + public const nint m_transformInput = 0x1C0; // CParticleTransformInput + public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t } public static class C_INIT_NormalOffset { - public const nint m_OffsetMin = 0x1C0; - public const nint m_OffsetMax = 0x1CC; - public const nint m_nControlPointNumber = 0x1D8; - public const nint m_bLocalCoords = 0x1DC; - public const nint m_bNormalize = 0x1DD; + public const nint m_OffsetMin = 0x1C0; // Vector + public const nint m_OffsetMax = 0x1CC; // Vector + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_bLocalCoords = 0x1DC; // bool + public const nint m_bNormalize = 0x1DD; // bool } public static class C_INIT_OffsetVectorToVector { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_vecOutputMin = 0x1C8; - public const nint m_vecOutputMax = 0x1D4; - public const nint m_randomnessParameters = 0x1E0; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C8; // Vector + public const nint m_vecOutputMax = 0x1D4; // Vector + public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters } public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flRotOffset = 0x1C8; + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1C8; // float32 } public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1C0; - public const nint m_flDistance = 0x1C8; - public const nint m_bCullInside = 0x320; + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x320; // bool } public static class C_INIT_PointList { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_pointList = 0x1C8; - public const nint m_bPlaceAlongPath = 0x1E0; - public const nint m_bClosedLoop = 0x1E1; - public const nint m_nNumPointsAlongPath = 0x1E4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C8; // CUtlVector< PointDefinition_t > + public const nint m_bPlaceAlongPath = 0x1E0; // bool + public const nint m_bClosedLoop = 0x1E1; // bool + public const nint m_nNumPointsAlongPath = 0x1E4; // int32 } public static class C_INIT_PositionOffset { - public const nint m_OffsetMin = 0x1C0; - public const nint m_OffsetMax = 0x818; - public const nint m_TransformInput = 0xE70; - public const nint m_bLocalCoords = 0xED8; - public const nint m_bProportional = 0xED9; - public const nint m_randomnessParameters = 0xEDC; + public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput + public const nint m_OffsetMax = 0x818; // CPerParticleVecInput + public const nint m_TransformInput = 0xE70; // CParticleTransformInput + public const nint m_bLocalCoords = 0xED8; // bool + public const nint m_bProportional = 0xED9; // bool + public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters } public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1C0; - public const nint m_nControlPointNumberEnd = 0x1C4; - public const nint m_bLocalCoords = 0x1C8; + public const nint m_nControlPointNumberStart = 0x1C0; // int32 + public const nint m_nControlPointNumberEnd = 0x1C4; // int32 + public const nint m_bLocalCoords = 0x1C8; // bool } public static class C_INIT_PositionPlaceOnGround { - public const nint m_flOffset = 0x1C0; - public const nint m_flMaxTraceLength = 0x318; - public const nint m_CollisionGroupName = 0x470; - public const nint m_nTraceSet = 0x4F0; - public const nint m_nTraceMissBehavior = 0x500; - public const nint m_bIncludeWater = 0x504; - public const nint m_bSetNormal = 0x505; - public const nint m_bSetPXYZOnly = 0x506; - public const nint m_bTraceAlongNormal = 0x507; - public const nint m_bOffsetonColOnly = 0x508; - public const nint m_flOffsetByRadiusFactor = 0x50C; - public const nint m_nPreserveOffsetCP = 0x510; - public const nint m_nIgnoreCP = 0x514; + public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput + public const nint m_CollisionGroupName = 0x470; // char[128] + public const nint m_nTraceSet = 0x4F0; // ParticleTraceSet_t + public const nint m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t + public const nint m_bIncludeWater = 0x504; // bool + public const nint m_bSetNormal = 0x505; // bool + public const nint m_bSetPXYZOnly = 0x506; // bool + public const nint m_bTraceAlongNormal = 0x507; // bool + public const nint m_bOffsetonColOnly = 0x508; // bool + public const nint m_flOffsetByRadiusFactor = 0x50C; // float32 + public const nint m_nPreserveOffsetCP = 0x510; // int32 + public const nint m_nIgnoreCP = 0x514; // int32 } public static class C_INIT_PositionWarp { - public const nint m_vecWarpMin = 0x1C0; - public const nint m_vecWarpMax = 0x818; - public const nint m_nScaleControlPointNumber = 0xE70; - public const nint m_nControlPointNumber = 0xE74; - public const nint m_nRadiusComponent = 0xE78; - public const nint m_flWarpTime = 0xE7C; - public const nint m_flWarpStartTime = 0xE80; - public const nint m_flPrevPosScale = 0xE84; - public const nint m_bInvertWarp = 0xE88; - public const nint m_bUseCount = 0xE89; + public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput + public const nint m_nScaleControlPointNumber = 0xE70; // int32 + public const nint m_nControlPointNumber = 0xE74; // int32 + public const nint m_nRadiusComponent = 0xE78; // int32 + public const nint m_flWarpTime = 0xE7C; // float32 + public const nint m_flWarpStartTime = 0xE80; // float32 + public const nint m_flPrevPosScale = 0xE84; // float32 + public const nint m_bInvertWarp = 0xE88; // bool + public const nint m_bUseCount = 0xE89; // bool } public static class C_INIT_PositionWarpScalar { - public const nint m_vecWarpMin = 0x1C0; - public const nint m_vecWarpMax = 0x1CC; - public const nint m_InputValue = 0x1D8; - public const nint m_flPrevPosScale = 0x330; - public const nint m_nScaleControlPointNumber = 0x334; - public const nint m_nControlPointNumber = 0x338; + public const nint m_vecWarpMin = 0x1C0; // Vector + public const nint m_vecWarpMax = 0x1CC; // Vector + public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput + public const nint m_flPrevPosScale = 0x330; // float32 + public const nint m_nScaleControlPointNumber = 0x334; // int32 + public const nint m_nControlPointNumber = 0x338; // int32 } public static class C_INIT_QuantizeFloat { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x318; + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t } public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1C0; + public const nint m_nControlPoint = 0x1C0; // int32 } public static class C_INIT_RandomAlpha { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_nAlphaMin = 0x1C4; - public const nint m_nAlphaMax = 0x1C8; - public const nint m_flAlphaRandExponent = 0x1D4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nAlphaMin = 0x1C4; // int32 + public const nint m_nAlphaMax = 0x1C8; // int32 + public const nint m_flAlphaRandExponent = 0x1D4; // float32 } public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1C0; - public const nint m_flMax = 0x1C4; - public const nint m_flExponent = 0x1C8; + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_flExponent = 0x1C8; // float32 } public static class C_INIT_RandomColor { - public const nint m_ColorMin = 0x1DC; - public const nint m_ColorMax = 0x1E0; - public const nint m_TintMin = 0x1E4; - public const nint m_TintMax = 0x1E8; - public const nint m_flTintPerc = 0x1EC; - public const nint m_flUpdateThreshold = 0x1F0; - public const nint m_nTintCP = 0x1F4; - public const nint m_nFieldOutput = 0x1F8; - public const nint m_nTintBlendMode = 0x1FC; - public const nint m_flLightAmplification = 0x200; + public const nint m_ColorMin = 0x1DC; // Color + public const nint m_ColorMax = 0x1E0; // Color + public const nint m_TintMin = 0x1E4; // Color + public const nint m_TintMax = 0x1E8; // Color + public const nint m_flTintPerc = 0x1EC; // float32 + public const nint m_flUpdateThreshold = 0x1F0; // float32 + public const nint m_nTintCP = 0x1F4; // int32 + public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t + public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x200; // float32 } public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1C0; - public const nint m_fLifetimeMax = 0x1C4; - public const nint m_fLifetimeRandExponent = 0x1C8; + public const nint m_fLifetimeMin = 0x1C0; // float32 + public const nint m_fLifetimeMax = 0x1C4; // float32 + public const nint m_fLifetimeRandExponent = 0x1C8; // float32 } public static class C_INIT_RandomModelSequence { - public const nint m_ActivityName = 0x1C0; - public const nint m_SequenceName = 0x2C0; - public const nint m_hModel = 0x3C0; + public const nint m_ActivityName = 0x1C0; // char[256] + public const nint m_SequenceName = 0x2C0; // char[256] + public const nint m_hModel = 0x3C0; // CStrongHandle< InfoForResourceTypeCModel > } public static class C_INIT_RandomNamedModelElement { - public const nint m_hModel = 0x1C0; - public const nint m_names = 0x1C8; - public const nint m_bShuffle = 0x1E0; - public const nint m_bLinear = 0x1E1; - public const nint m_bModelFromRenderer = 0x1E2; - public const nint m_nFieldOutput = 0x1E4; + public const nint m_hModel = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_names = 0x1C8; // CUtlVector< CUtlString > + public const nint m_bShuffle = 0x1E0; // bool + public const nint m_bLinear = 0x1E1; // bool + public const nint m_bModelFromRenderer = 0x1E2; // bool + public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1C0; - public const nint m_flRadiusMax = 0x1C4; - public const nint m_flRadiusRandExponent = 0x1C8; + public const nint m_flRadiusMin = 0x1C0; // float32 + public const nint m_flRadiusMax = 0x1C4; // float32 + public const nint m_flRadiusRandExponent = 0x1C8; // float32 } public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1C0; - public const nint m_flMax = 0x1C4; - public const nint m_flExponent = 0x1C8; - public const nint m_nFieldOutput = 0x1CC; + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_flExponent = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1C0; - public const nint m_nSequenceMax = 0x1C4; + public const nint m_nSequenceMin = 0x1C0; // int32 + public const nint m_nSequenceMax = 0x1C4; // int32 } public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1C0; - public const nint m_nSequenceMax = 0x1C4; - public const nint m_bShuffle = 0x1C8; - public const nint m_bLinear = 0x1C9; - public const nint m_WeightedList = 0x1D0; + public const nint m_nSequenceMin = 0x1C0; // int32 + public const nint m_nSequenceMax = 0x1C4; // int32 + public const nint m_bShuffle = 0x1C8; // bool + public const nint m_bLinear = 0x1C9; // bool + public const nint m_WeightedList = 0x1D0; // CUtlVector< SequenceWeightedList_t > } public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1C0; - public const nint m_flMaxLength = 0x1C4; - public const nint m_flLengthRandExponent = 0x1C8; + public const nint m_flMinLength = 0x1C0; // float32 + public const nint m_flMaxLength = 0x1C4; // float32 + public const nint m_flLengthRandExponent = 0x1C8; // float32 } public static class C_INIT_RandomVector { - public const nint m_vecMin = 0x1C0; - public const nint m_vecMax = 0x1CC; - public const nint m_nFieldOutput = 0x1D8; - public const nint m_randomnessParameters = 0x1DC; + public const nint m_vecMin = 0x1C0; // Vector + public const nint m_vecMax = 0x1CC; // Vector + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters } public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1C0; - public const nint m_flMax = 0x1C4; - public const nint m_nFieldOutput = 0x1C8; - public const nint m_nComponent = 0x1CC; + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1CC; // int32 } public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1C0; + public const nint m_flPercent = 0x1C0; // float32 } public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nField = 0x1C8; - public const nint m_flInputMin = 0x1CC; - public const nint m_flInputMax = 0x1D0; - public const nint m_flOutputMin = 0x1D4; - public const nint m_flOutputMax = 0x1D8; - public const nint m_flStartTime = 0x1DC; - public const nint m_flEndTime = 0x1E0; - public const nint m_nSetMethod = 0x1E4; - public const nint m_flRemapBias = 0x1E8; + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t + public const nint m_flRemapBias = 0x1E8; // float32 } public static class C_INIT_RemapInitialDirectionToTransformToVector { - public const nint m_TransformInput = 0x1C0; - public const nint m_nFieldOutput = 0x228; - public const nint m_flScale = 0x22C; - public const nint m_flOffsetRot = 0x230; - public const nint m_vecOffsetAxis = 0x234; - public const nint m_bNormalize = 0x240; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flScale = 0x22C; // float32 + public const nint m_flOffsetRot = 0x230; // float32 + public const nint m_vecOffsetAxis = 0x234; // Vector + public const nint m_bNormalize = 0x240; // bool } public static class C_INIT_RemapInitialTransformDirectionToRotation { - public const nint m_TransformInput = 0x1C0; - public const nint m_nFieldOutput = 0x228; - public const nint m_flOffsetRot = 0x22C; - public const nint m_nComponent = 0x230; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x22C; // float32 + public const nint m_nComponent = 0x230; // int32 } public static class C_INIT_RemapInitialVisibilityScalar { - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x1CC; - public const nint m_flOutputMin = 0x1D0; - public const nint m_flOutputMax = 0x1D4; + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 } public static class C_INIT_RemapNamedModelElementToScalar { - public const nint m_hModel = 0x1C0; - public const nint m_names = 0x1C8; - public const nint m_values = 0x1E0; - public const nint m_nFieldInput = 0x1F8; - public const nint m_nFieldOutput = 0x1FC; - public const nint m_nSetMethod = 0x200; - public const nint m_bModelFromRenderer = 0x204; + public const nint m_hModel = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_names = 0x1C8; // CUtlVector< CUtlString > + public const nint m_values = 0x1E0; // CUtlVector< float32 > + public const nint m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t + public const nint m_bModelFromRenderer = 0x204; // bool } public static class C_INIT_RemapParticleCountToNamedModelElementScalar { - public const nint m_hModel = 0x1F0; - public const nint m_outputMinName = 0x1F8; - public const nint m_outputMaxName = 0x200; - public const nint m_bModelFromRenderer = 0x208; + public const nint m_hModel = 0x1F0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_outputMinName = 0x1F8; // CUtlString + public const nint m_outputMaxName = 0x200; // CUtlString + public const nint m_bModelFromRenderer = 0x208; // bool } public static class C_INIT_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_nInputMin = 0x1C4; - public const nint m_nInputMax = 0x1C8; - public const nint m_nScaleControlPoint = 0x1CC; - public const nint m_nScaleControlPointField = 0x1D0; - public const nint m_flOutputMin = 0x1D4; - public const nint m_flOutputMax = 0x1D8; - public const nint m_nSetMethod = 0x1DC; - public const nint m_bActiveRange = 0x1E0; - public const nint m_bInvert = 0x1E1; - public const nint m_bWrap = 0x1E2; - public const nint m_flRemapBias = 0x1E4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C4; // int32 + public const nint m_nInputMax = 0x1C8; // int32 + public const nint m_nScaleControlPoint = 0x1CC; // int32 + public const nint m_nScaleControlPointField = 0x1D0; // int32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E0; // bool + public const nint m_bInvert = 0x1E1; // bool + public const nint m_bWrap = 0x1E2; // bool + public const nint m_flRemapBias = 0x1E4; // float32 } public static class C_INIT_RemapQAnglesToRotation { - public const nint m_TransformInput = 0x1C0; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput } public static class C_INIT_RemapScalar { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x1CC; - public const nint m_flOutputMin = 0x1D0; - public const nint m_flOutputMax = 0x1D4; - public const nint m_flStartTime = 0x1D8; - public const nint m_flEndTime = 0x1DC; - public const nint m_nSetMethod = 0x1E0; - public const nint m_bActiveRange = 0x1E4; - public const nint m_flRemapBias = 0x1E8; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flStartTime = 0x1D8; // float32 + public const nint m_flEndTime = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E4; // bool + public const nint m_flRemapBias = 0x1E8; // float32 } public static class C_INIT_RemapScalarToVector { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x1CC; - public const nint m_vecOutputMin = 0x1D0; - public const nint m_vecOutputMax = 0x1DC; - public const nint m_flStartTime = 0x1E8; - public const nint m_flEndTime = 0x1EC; - public const nint m_nSetMethod = 0x1F0; - public const nint m_nControlPointNumber = 0x1F4; - public const nint m_bLocalCoords = 0x1F8; - public const nint m_flRemapBias = 0x1FC; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_vecOutputMin = 0x1D0; // Vector + public const nint m_vecOutputMax = 0x1DC; // Vector + public const nint m_flStartTime = 0x1E8; // float32 + public const nint m_flEndTime = 0x1EC; // float32 + public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1F4; // int32 + public const nint m_bLocalCoords = 0x1F8; // bool + public const nint m_flRemapBias = 0x1FC; // float32 } public static class C_INIT_RemapSpeedToScalar { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_nControlPointNumber = 0x1C4; - public const nint m_flStartTime = 0x1C8; - public const nint m_flEndTime = 0x1CC; - public const nint m_flInputMin = 0x1D0; - public const nint m_flInputMax = 0x1D4; - public const nint m_flOutputMin = 0x1D8; - public const nint m_flOutputMax = 0x1DC; - public const nint m_nSetMethod = 0x1E0; - public const nint m_bPerParticle = 0x1E4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_flStartTime = 0x1C8; // float32 + public const nint m_flEndTime = 0x1CC; // float32 + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bPerParticle = 0x1E4; // bool } public static class C_INIT_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1C0; - public const nint m_vecRotation = 0x228; - public const nint m_bUseQuat = 0x234; - public const nint m_bWriteNormal = 0x235; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_vecRotation = 0x228; // Vector + public const nint m_bUseQuat = 0x234; // bool + public const nint m_bWriteNormal = 0x235; // bool } public static class C_INIT_RemapTransformToVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_vInputMin = 0x1C4; - public const nint m_vInputMax = 0x1D0; - public const nint m_vOutputMin = 0x1DC; - public const nint m_vOutputMax = 0x1E8; - public const nint m_TransformInput = 0x1F8; - public const nint m_LocalSpaceTransform = 0x260; - public const nint m_flStartTime = 0x2C8; - public const nint m_flEndTime = 0x2CC; - public const nint m_nSetMethod = 0x2D0; - public const nint m_bOffset = 0x2D4; - public const nint m_bAccelerate = 0x2D5; - public const nint m_flRemapBias = 0x2D8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vInputMin = 0x1C4; // Vector + public const nint m_vInputMax = 0x1D0; // Vector + public const nint m_vOutputMin = 0x1DC; // Vector + public const nint m_vOutputMax = 0x1E8; // Vector + public const nint m_TransformInput = 0x1F8; // CParticleTransformInput + public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput + public const nint m_flStartTime = 0x2C8; // float32 + public const nint m_flEndTime = 0x2CC; // float32 + public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t + public const nint m_bOffset = 0x2D4; // bool + public const nint m_bAccelerate = 0x2D5; // bool + public const nint m_flRemapBias = 0x2D8; // float32 } public static class C_INIT_RingWave { - public const nint m_TransformInput = 0x1C0; - public const nint m_flParticlesPerOrbit = 0x228; - public const nint m_flInitialRadius = 0x380; - public const nint m_flThickness = 0x4D8; - public const nint m_flInitialSpeedMin = 0x630; - public const nint m_flInitialSpeedMax = 0x788; - public const nint m_flRoll = 0x8E0; - public const nint m_flPitch = 0xA38; - public const nint m_flYaw = 0xB90; - public const nint m_bEvenDistribution = 0xCE8; - public const nint m_bXYVelocityOnly = 0xCE9; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput + public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput + public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput + public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput + public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput + public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput + public const nint m_flPitch = 0xA38; // CPerParticleFloatInput + public const nint m_flYaw = 0xB90; // CPerParticleFloatInput + public const nint m_bEvenDistribution = 0xCE8; // bool + public const nint m_bXYVelocityOnly = 0xCE9; // bool } public static class C_INIT_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; - public const nint m_vecTestNormal = 0x1CC; - public const nint m_bUseVelocity = 0x1D8; - public const nint m_bCullOnMiss = 0x1D9; - public const nint m_bLifeAdjust = 0x1DA; - public const nint m_RtEnvName = 0x1DB; - public const nint m_nRTEnvCP = 0x25C; - public const nint m_nComponent = 0x260; + public const nint m_vecTestDir = 0x1C0; // Vector + public const nint m_vecTestNormal = 0x1CC; // Vector + public const nint m_bUseVelocity = 0x1D8; // bool + public const nint m_bCullOnMiss = 0x1D9; // bool + public const nint m_bLifeAdjust = 0x1DA; // bool + public const nint m_RtEnvName = 0x1DB; // char[128] + public const nint m_nRTEnvCP = 0x25C; // int32 + public const nint m_nComponent = 0x260; // int32 } public static class C_INIT_ScaleVelocity { - public const nint m_vecScale = 0x1C0; + public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput } public static class C_INIT_SequenceFromCP { - public const nint m_bKillUnused = 0x1C0; - public const nint m_bRadiusScale = 0x1C1; - public const nint m_nCP = 0x1C4; - public const nint m_vecOffset = 0x1C8; + public const nint m_bKillUnused = 0x1C0; // bool + public const nint m_bRadiusScale = 0x1C1; // bool + public const nint m_nCP = 0x1C4; // int32 + public const nint m_vecOffset = 0x1C8; // Vector } public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1C0; + public const nint m_flFramerate = 0x1C0; // float32 } public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nDesiredHitbox = 0x1C4; - public const nint m_vecHitBoxScale = 0x1C8; - public const nint m_HitboxSetName = 0x820; - public const nint m_bUseBones = 0x8A0; - public const nint m_bUseClosestPointOnHitbox = 0x8A1; - public const nint m_nTestType = 0x8A4; - public const nint m_flHybridRatio = 0x8A8; - public const nint m_bUpdatePosition = 0xA00; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nDesiredHitbox = 0x1C4; // int32 + public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x820; // char[128] + public const nint m_bUseBones = 0x8A0; // bool + public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool + public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t + public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput + public const nint m_bUpdatePosition = 0xA00; // bool } public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nForceInModel = 0x1C4; - public const nint m_nDesiredHitbox = 0x1C8; - public const nint m_vecHitBoxScale = 0x1D0; - public const nint m_vecDirectionBias = 0x828; - public const nint m_bMaintainHitbox = 0x834; - public const nint m_bUseBones = 0x835; - public const nint m_HitboxSetName = 0x836; - public const nint m_flShellSize = 0x8B8; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nForceInModel = 0x1C4; // int32 + public const nint m_nDesiredHitbox = 0x1C8; // int32 + public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x828; // Vector + public const nint m_bMaintainHitbox = 0x834; // bool + public const nint m_bUseBones = 0x835; // bool + public const nint m_HitboxSetName = 0x836; // char[128] + public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput } public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nFieldInput = 0x1C4; - public const nint m_nFieldOutput = 0x1C8; - public const nint m_bLocalSpace = 0x1CC; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bLocalSpace = 0x1CC; // bool } public static class C_INIT_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; - public const nint m_vInput1 = 0x1C8; - public const nint m_vInput2 = 0x820; - public const nint m_nOutputField = 0xE78; - public const nint m_nSetMethod = 0xE7C; - public const nint m_bNormalizedOutput = 0xE80; + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE80; // bool } public static class C_INIT_StatusEffect { - public const nint m_nDetail2Combo = 0x1C0; - public const nint m_flDetail2Rotation = 0x1C4; - public const nint m_flDetail2Scale = 0x1C8; - public const nint m_flDetail2BlendFactor = 0x1CC; - public const nint m_flColorWarpIntensity = 0x1D0; - public const nint m_flDiffuseWarpBlendToFull = 0x1D4; - public const nint m_flEnvMapIntensity = 0x1D8; - public const nint m_flAmbientScale = 0x1DC; - public const nint m_specularColor = 0x1E0; - public const nint m_flSpecularScale = 0x1E4; - public const nint m_flSpecularExponent = 0x1E8; - public const nint m_flSpecularExponentBlendToFull = 0x1EC; - public const nint m_flSpecularBlendToFull = 0x1F0; - public const nint m_rimLightColor = 0x1F4; - public const nint m_flRimLightScale = 0x1F8; - public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; - public const nint m_flMetalnessBlendToFull = 0x200; - public const nint m_flSelfIllumBlendToFull = 0x204; + public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t + public const nint m_flDetail2Rotation = 0x1C4; // float32 + public const nint m_flDetail2Scale = 0x1C8; // float32 + public const nint m_flDetail2BlendFactor = 0x1CC; // float32 + public const nint m_flColorWarpIntensity = 0x1D0; // float32 + public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32 + public const nint m_flEnvMapIntensity = 0x1D8; // float32 + public const nint m_flAmbientScale = 0x1DC; // float32 + public const nint m_specularColor = 0x1E0; // Color + public const nint m_flSpecularScale = 0x1E4; // float32 + public const nint m_flSpecularExponent = 0x1E8; // float32 + public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32 + public const nint m_flSpecularBlendToFull = 0x1F0; // float32 + public const nint m_rimLightColor = 0x1F4; // Color + public const nint m_flRimLightScale = 0x1F8; // float32 + public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 + public const nint m_flMetalnessBlendToFull = 0x200; // float32 + public const nint m_flSelfIllumBlendToFull = 0x204; // float32 } public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1C0; - public const nint m_flSFXNormalAmount = 0x1C4; - public const nint m_flSFXMetalnessAmount = 0x1C8; - public const nint m_flSFXRoughnessAmount = 0x1CC; - public const nint m_flSFXSelfIllumAmount = 0x1D0; - public const nint m_flSFXSScale = 0x1D4; - public const nint m_flSFXSScrollX = 0x1D8; - public const nint m_flSFXSScrollY = 0x1DC; - public const nint m_flSFXSScrollZ = 0x1E0; - public const nint m_flSFXSOffsetX = 0x1E4; - public const nint m_flSFXSOffsetY = 0x1E8; - public const nint m_flSFXSOffsetZ = 0x1EC; - public const nint m_nDetailCombo = 0x1F0; - public const nint m_flSFXSDetailAmount = 0x1F4; - public const nint m_flSFXSDetailScale = 0x1F8; - public const nint m_flSFXSDetailScrollX = 0x1FC; - public const nint m_flSFXSDetailScrollY = 0x200; - public const nint m_flSFXSDetailScrollZ = 0x204; - public const nint m_flSFXSUseModelUVs = 0x208; + public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 + public const nint m_flSFXNormalAmount = 0x1C4; // float32 + public const nint m_flSFXMetalnessAmount = 0x1C8; // float32 + public const nint m_flSFXRoughnessAmount = 0x1CC; // float32 + public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32 + public const nint m_flSFXSScale = 0x1D4; // float32 + public const nint m_flSFXSScrollX = 0x1D8; // float32 + public const nint m_flSFXSScrollY = 0x1DC; // float32 + public const nint m_flSFXSScrollZ = 0x1E0; // float32 + public const nint m_flSFXSOffsetX = 0x1E4; // float32 + public const nint m_flSFXSOffsetY = 0x1E8; // float32 + public const nint m_flSFXSOffsetZ = 0x1EC; // float32 + public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t + public const nint m_flSFXSDetailAmount = 0x1F4; // float32 + public const nint m_flSFXSDetailScale = 0x1F8; // float32 + public const nint m_flSFXSDetailScrollX = 0x1FC; // float32 + public const nint m_flSFXSDetailScrollY = 0x200; // float32 + public const nint m_flSFXSDetailScrollZ = 0x204; // float32 + public const nint m_flSFXSUseModelUVs = 0x208; // float32 } public static class C_INIT_VelocityFromCP { - public const nint m_velocityInput = 0x1C0; - public const nint m_transformInput = 0x818; - public const nint m_flVelocityScale = 0x880; - public const nint m_bDirectionOnly = 0x884; + public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput + public const nint m_transformInput = 0x818; // CParticleTransformInput + public const nint m_flVelocityScale = 0x880; // float32 + public const nint m_bDirectionOnly = 0x884; // bool } public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1C0; - public const nint m_fSpeedMax = 0x1C4; - public const nint m_bIgnoreDt = 0x1C8; + public const nint m_fSpeedMin = 0x1C0; // float32 + public const nint m_fSpeedMax = 0x1C4; // float32 + public const nint m_bIgnoreDt = 0x1C8; // bool } public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_fSpeedMin = 0x1C4; - public const nint m_fSpeedMax = 0x1C8; - public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1CC; - public const nint m_bIgnoreDelta = 0x1D9; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_fSpeedMin = 0x1C4; // float32 + public const nint m_fSpeedMax = 0x1C8; // float32 + public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // Vector + public const nint m_bIgnoreDelta = 0x1D9; // bool } public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_fSpeedMin = 0x1C8; - public const nint m_fSpeedMax = 0x320; - public const nint m_LocalCoordinateSystemSpeedMin = 0x478; - public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; - public const nint m_bIgnoreDT = 0x1128; - public const nint m_randomnessParameters = 0x112C; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput + public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput + public const nint m_bIgnoreDT = 0x1128; // bool + public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters } public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1C0; + public const nint m_flMinAlpha = 0x1C0; // float32 } public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1D0; - public const nint m_fForceAmount = 0x1E0; - public const nint m_fFalloffPower = 0x338; - public const nint m_TransformInput = 0x340; - public const nint m_fForceAmountMin = 0x3A8; - public const nint m_bApplyMinForce = 0x500; + public const nint m_vecComponentScale = 0x1D0; // Vector + public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput + public const nint m_fFalloffPower = 0x338; // float32 + public const nint m_TransformInput = 0x340; // CParticleTransformInput + public const nint m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput + public const nint m_bApplyMinForce = 0x500; // bool } public static class C_OP_BasicMovement { - public const nint m_Gravity = 0x1C0; - public const nint m_fDrag = 0x818; - public const nint m_nMaxConstraintPasses = 0x970; + public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput + public const nint m_nMaxConstraintPasses = 0x970; // int32 } public static class C_OP_BoxConstraint { - public const nint m_vecMin = 0x1C0; - public const nint m_vecMax = 0x818; - public const nint m_nCP = 0xE70; - public const nint m_bLocalSpace = 0xE74; - public const nint m_bAccountForRadius = 0xE75; + public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecMax = 0x818; // CParticleCollectionVecInput + public const nint m_nCP = 0xE70; // int32 + public const nint m_bLocalSpace = 0xE74; // bool + public const nint m_bAccountForRadius = 0xE75; // bool } public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1C0; - public const nint m_flInputMax = 0x1C4; - public const nint m_flInputBias = 0x1C8; - public const nint m_nStartCP = 0x1CC; - public const nint m_nEndCP = 0x1D0; - public const nint m_nOffsetCP = 0x1D4; - public const nint m_nOuputCP = 0x1D8; - public const nint m_nInputCP = 0x1DC; - public const nint m_bRadialCheck = 0x1E0; - public const nint m_bScaleOffset = 0x1E1; - public const nint m_vecOffset = 0x1E4; + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flInputBias = 0x1C8; // float32 + public const nint m_nStartCP = 0x1CC; // int32 + public const nint m_nEndCP = 0x1D0; // int32 + public const nint m_nOffsetCP = 0x1D4; // int32 + public const nint m_nOuputCP = 0x1D8; // int32 + public const nint m_nInputCP = 0x1DC; // int32 + public const nint m_bRadialCheck = 0x1E0; // bool + public const nint m_bScaleOffset = 0x1E1; // bool + public const nint m_vecOffset = 0x1E4; // Vector } public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1D0; - public const nint m_flScale = 0x1D8; + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_flScale = 0x1D8; // CPerParticleFloatInput } public static class C_OP_CalculateVectorAttribute { - public const nint m_vStartValue = 0x1C0; - public const nint m_nFieldInput1 = 0x1CC; - public const nint m_flInputScale1 = 0x1D0; - public const nint m_nFieldInput2 = 0x1D4; - public const nint m_flInputScale2 = 0x1D8; - public const nint m_nControlPointInput1 = 0x1DC; - public const nint m_flControlPointScale1 = 0x1F0; - public const nint m_nControlPointInput2 = 0x1F4; - public const nint m_flControlPointScale2 = 0x208; - public const nint m_nFieldOutput = 0x20C; - public const nint m_vFinalOutputScale = 0x210; + public const nint m_vStartValue = 0x1C0; // Vector + public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1D0; // float32 + public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1D8; // float32 + public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x1F0; // float32 + public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x208; // float32 + public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x210; // Vector } public static class C_OP_ChladniWave { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x320; - public const nint m_flOutputMin = 0x478; - public const nint m_flOutputMax = 0x5D0; - public const nint m_vecWaveLength = 0x728; - public const nint m_vecHarmonics = 0xD80; - public const nint m_nSetMethod = 0x13D8; - public const nint m_nLocalSpaceControlPoint = 0x13DC; - public const nint m_b3D = 0x13E0; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_vecWaveLength = 0x728; // CPerParticleVecInput + public const nint m_vecHarmonics = 0xD80; // CPerParticleVecInput + public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t + public const nint m_nLocalSpaceControlPoint = 0x13DC; // int32 + public const nint m_b3D = 0x13E0; // bool } public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1D0; - public const nint m_flNumberOfChildren = 0x1D8; + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput } public static class C_OP_ClampScalar { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flOutputMin = 0x1C8; - public const nint m_flOutputMax = 0x320; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x320; // CPerParticleFloatInput } public static class C_OP_ClampVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_vecOutputMin = 0x1C8; - public const nint m_vecOutputMax = 0x820; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x820; // CPerParticleVecInput } public static class C_OP_CollideWithParentParticles { - public const nint m_flParentRadiusScale = 0x1C0; - public const nint m_flRadiusScale = 0x318; + public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x318; // CPerParticleFloatInput } public static class C_OP_CollideWithSelf { - public const nint m_flRadiusScale = 0x1C0; - public const nint m_flMinimumSpeed = 0x318; + public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput + public const nint m_flMinimumSpeed = 0x318; // CPerParticleFloatInput } public static class C_OP_ColorAdjustHSL { - public const nint m_flHueAdjust = 0x1C0; - public const nint m_flSaturationAdjust = 0x318; - public const nint m_flLightnessAdjust = 0x470; + public const nint m_flHueAdjust = 0x1C0; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x318; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x470; // CPerParticleFloatInput } public static class C_OP_ColorInterpolate { - public const nint m_ColorFade = 0x1C0; - public const nint m_flFadeStartTime = 0x1D0; - public const nint m_flFadeEndTime = 0x1D4; - public const nint m_nFieldOutput = 0x1D8; - public const nint m_bEaseInOut = 0x1DC; - public const nint m_bUseNewCode = 0x1DD; + public const nint m_ColorFade = 0x1C0; // Color + public const nint m_flFadeStartTime = 0x1D0; // float32 + public const nint m_flFadeEndTime = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1DC; // bool + public const nint m_bUseNewCode = 0x1DD; // bool } public static class C_OP_ColorInterpolateRandom { - public const nint m_ColorFadeMin = 0x1C0; - public const nint m_ColorFadeMax = 0x1DC; - public const nint m_flFadeStartTime = 0x1EC; - public const nint m_flFadeEndTime = 0x1F0; - public const nint m_nFieldOutput = 0x1F4; - public const nint m_bEaseInOut = 0x1F8; + public const nint m_ColorFadeMin = 0x1C0; // Color + public const nint m_ColorFadeMax = 0x1DC; // Color + public const nint m_flFadeStartTime = 0x1EC; // float32 + public const nint m_flFadeEndTime = 0x1F0; // float32 + public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1F8; // bool } public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1C0; - public const nint m_nSecondControlPoint = 0x1C4; + public const nint m_nFirstControlPoint = 0x1C0; // int32 + public const nint m_nSecondControlPoint = 0x1C4; // int32 } public static class C_OP_ConstrainDistance { - public const nint m_fMinDistance = 0x1C0; - public const nint m_fMaxDistance = 0x318; - public const nint m_nControlPointNumber = 0x470; - public const nint m_CenterOffset = 0x474; - public const nint m_bGlobalCenter = 0x480; + public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_fMaxDistance = 0x318; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x470; // int32 + public const nint m_CenterOffset = 0x474; // Vector + public const nint m_bGlobalCenter = 0x480; // bool } public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1C0; - public const nint m_flMaxDistance0 = 0x1C4; - public const nint m_flMaxDistanceMid = 0x1C8; - public const nint m_flMaxDistance1 = 0x1CC; - public const nint m_PathParameters = 0x1D0; - public const nint m_flTravelTime = 0x210; - public const nint m_nFieldScale = 0x214; - public const nint m_nManualTField = 0x218; + public const nint m_fMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance0 = 0x1C4; // float32 + public const nint m_flMaxDistanceMid = 0x1C8; // float32 + public const nint m_flMaxDistance1 = 0x1CC; // float32 + public const nint m_PathParameters = 0x1D0; // CPathParameters + public const nint m_flTravelTime = 0x210; // float32 + public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t + public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t } public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1C0; - public const nint m_flMaxDistance = 0x1C4; - public const nint m_flTimeScale = 0x1C8; - public const nint m_bLoopedPath = 0x1CC; - public const nint m_pointList = 0x1D0; + public const nint m_fMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance = 0x1C4; // float32 + public const nint m_flTimeScale = 0x1C8; // float32 + public const nint m_bLoopedPath = 0x1CC; // bool + public const nint m_pointList = 0x1D0; // CUtlVector< PointDefinitionWithTimeValues_t > } public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1C0; - public const nint m_flMaxDistance = 0x1C4; + public const nint m_flMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance = 0x1C4; // float32 } public static class C_OP_ContinuousEmitter { - public const nint m_flEmissionDuration = 0x1C0; - public const nint m_flStartTime = 0x318; - public const nint m_flEmitRate = 0x470; - public const nint m_flEmissionScale = 0x5C8; - public const nint m_flScalePerParentParticle = 0x5CC; - public const nint m_bInitFromKilledParentParticles = 0x5D0; - public const nint m_nSnapshotControlPoint = 0x5D4; - public const nint m_nLimitPerUpdate = 0x5D8; - public const nint m_bForceEmitOnFirstUpdate = 0x5DC; - public const nint m_bForceEmitOnLastUpdate = 0x5DD; + public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput + public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput + public const nint m_flEmissionScale = 0x5C8; // float32 + public const nint m_flScalePerParentParticle = 0x5CC; // float32 + public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool + public const nint m_nSnapshotControlPoint = 0x5D4; // int32 + public const nint m_nLimitPerUpdate = 0x5D8; // int32 + public const nint m_bForceEmitOnFirstUpdate = 0x5DC; // bool + public const nint m_bForceEmitOnLastUpdate = 0x5DD; // bool } public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1D0; - public const nint m_vecCP1Pos = 0x1D4; - public const nint m_nCPOut = 0x1E0; - public const nint m_nCPOutField = 0x1E4; - public const nint m_nCPSSPosOut = 0x1E8; + public const nint m_nCPIn = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // Vector + public const nint m_nCPOut = 0x1E0; // int32 + public const nint m_nCPOutField = 0x1E4; // int32 + public const nint m_nCPSSPosOut = 0x1E8; // int32 } public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1C0; - public const nint m_nControlPoint1 = 0x690; - public const nint m_nControlPoint2 = 0x694; - public const nint m_nControlPoint3 = 0x698; - public const nint m_nControlPoint4 = 0x69C; - public const nint m_vecCPOffset1 = 0x6A0; - public const nint m_vecCPOffset2 = 0x6AC; - public const nint m_vecCPOffset3 = 0x6B8; - public const nint m_vecCPOffset4 = 0x6C4; - public const nint m_LightFiftyDist1 = 0x6D0; - public const nint m_LightZeroDist1 = 0x6D4; - public const nint m_LightFiftyDist2 = 0x6D8; - public const nint m_LightZeroDist2 = 0x6DC; - public const nint m_LightFiftyDist3 = 0x6E0; - public const nint m_LightZeroDist3 = 0x6E4; - public const nint m_LightFiftyDist4 = 0x6E8; - public const nint m_LightZeroDist4 = 0x6EC; - public const nint m_LightColor1 = 0x6F0; - public const nint m_LightColor2 = 0x6F4; - public const nint m_LightColor3 = 0x6F8; - public const nint m_LightColor4 = 0x6FC; - public const nint m_bLightType1 = 0x700; - public const nint m_bLightType2 = 0x701; - public const nint m_bLightType3 = 0x702; - public const nint m_bLightType4 = 0x703; - public const nint m_bLightDynamic1 = 0x704; - public const nint m_bLightDynamic2 = 0x705; - public const nint m_bLightDynamic3 = 0x706; - public const nint m_bLightDynamic4 = 0x707; - public const nint m_bUseNormal = 0x708; - public const nint m_bUseHLambert = 0x709; - public const nint m_bClampLowerRange = 0x70E; - public const nint m_bClampUpperRange = 0x70F; + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nControlPoint1 = 0x690; // int32 + public const nint m_nControlPoint2 = 0x694; // int32 + public const nint m_nControlPoint3 = 0x698; // int32 + public const nint m_nControlPoint4 = 0x69C; // int32 + public const nint m_vecCPOffset1 = 0x6A0; // Vector + public const nint m_vecCPOffset2 = 0x6AC; // Vector + public const nint m_vecCPOffset3 = 0x6B8; // Vector + public const nint m_vecCPOffset4 = 0x6C4; // Vector + public const nint m_LightFiftyDist1 = 0x6D0; // float32 + public const nint m_LightZeroDist1 = 0x6D4; // float32 + public const nint m_LightFiftyDist2 = 0x6D8; // float32 + public const nint m_LightZeroDist2 = 0x6DC; // float32 + public const nint m_LightFiftyDist3 = 0x6E0; // float32 + public const nint m_LightZeroDist3 = 0x6E4; // float32 + public const nint m_LightFiftyDist4 = 0x6E8; // float32 + public const nint m_LightZeroDist4 = 0x6EC; // float32 + public const nint m_LightColor1 = 0x6F0; // Color + public const nint m_LightColor2 = 0x6F4; // Color + public const nint m_LightColor3 = 0x6F8; // Color + public const nint m_LightColor4 = 0x6FC; // Color + public const nint m_bLightType1 = 0x700; // bool + public const nint m_bLightType2 = 0x701; // bool + public const nint m_bLightType3 = 0x702; // bool + public const nint m_bLightType4 = 0x703; // bool + public const nint m_bLightDynamic1 = 0x704; // bool + public const nint m_bLightDynamic2 = 0x705; // bool + public const nint m_bLightDynamic3 = 0x706; // bool + public const nint m_bLightDynamic4 = 0x707; // bool + public const nint m_bUseNormal = 0x708; // bool + public const nint m_bUseHLambert = 0x709; // bool + public const nint m_bClampLowerRange = 0x70E; // bool + public const nint m_bClampUpperRange = 0x70F; // bool } public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1C0; - public const nint m_flCullStart = 0x1C4; - public const nint m_flCullEnd = 0x1C8; - public const nint m_flCullExp = 0x1CC; + public const nint m_flCullPerc = 0x1C0; // float32 + public const nint m_flCullStart = 0x1C4; // float32 + public const nint m_flCullEnd = 0x1C8; // float32 + public const nint m_flCullExp = 0x1CC; // float32 } public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1D0; - public const nint m_vecNoiseFreq = 0x1D8; - public const nint m_vecNoiseScale = 0x830; - public const nint m_vecOffset = 0xE88; - public const nint m_vecOffsetRate = 0x14E0; - public const nint m_flWorleySeed = 0x1B38; - public const nint m_flWorleyJitter = 0x1C90; + public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t + public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput + public const nint m_vecNoiseScale = 0x830; // CPerParticleVecInput + public const nint m_vecOffset = 0xE88; // CPerParticleVecInput + public const nint m_vecOffsetRate = 0x14E0; // CPerParticleVecInput + public const nint m_flWorleySeed = 0x1B38; // CPerParticleFloatInput + public const nint m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput } public static class C_OP_CycleScalar { - public const nint m_nDestField = 0x1C0; - public const nint m_flStartValue = 0x1C4; - public const nint m_flEndValue = 0x1C8; - public const nint m_flCycleTime = 0x1CC; - public const nint m_bDoNotRepeatCycle = 0x1D0; - public const nint m_bSynchronizeParticles = 0x1D1; - public const nint m_nCPScale = 0x1D4; - public const nint m_nCPFieldMin = 0x1D8; - public const nint m_nCPFieldMax = 0x1DC; - public const nint m_nSetMethod = 0x1E0; + public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1C4; // float32 + public const nint m_flEndValue = 0x1C8; // float32 + public const nint m_flCycleTime = 0x1CC; // float32 + public const nint m_bDoNotRepeatCycle = 0x1D0; // bool + public const nint m_bSynchronizeParticles = 0x1D1; // bool + public const nint m_nCPScale = 0x1D4; // int32 + public const nint m_nCPFieldMin = 0x1D8; // int32 + public const nint m_nCPFieldMax = 0x1DC; // int32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t } public static class C_OP_CylindricalDistanceToTransform { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x320; - public const nint m_flOutputMin = 0x478; - public const nint m_flOutputMax = 0x5D0; - public const nint m_TransformStart = 0x728; - public const nint m_TransformEnd = 0x790; - public const nint m_nSetMethod = 0x7F8; - public const nint m_bActiveRange = 0x7FC; - public const nint m_bAdditive = 0x7FD; - public const nint m_bCapsule = 0x7FE; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_TransformStart = 0x728; // CParticleTransformInput + public const nint m_TransformEnd = 0x790; // CParticleTransformInput + public const nint m_nSetMethod = 0x7F8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7FC; // bool + public const nint m_bAdditive = 0x7FD; // bool + public const nint m_bCapsule = 0x7FE; // bool } public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_flRange = 0x1C4; - public const nint m_flScale = 0x1C8; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flRange = 0x1C4; // float32 + public const nint m_flScale = 0x1C8; // float32 } public static class C_OP_Decay { - public const nint m_bRopeDecay = 0x1C0; - public const nint m_bForcePreserveParticleOrder = 0x1C1; + public const nint m_bRopeDecay = 0x1C0; // bool + public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool } public static class C_OP_DecayClampCount { - public const nint m_nCount = 0x1C0; + public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput } public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1C0; - public const nint m_flDecayDelay = 0x1C4; - public const nint m_nSnapshotControlPoint = 0x1C8; - public const nint m_bLifespanDecay = 0x1CC; - public const nint m_flScale = 0x1D0; - public const nint m_bKillNewest = 0x328; + public const nint m_nParticlesToMaintain = 0x1C0; // int32 + public const nint m_flDecayDelay = 0x1C4; // float32 + public const nint m_nSnapshotControlPoint = 0x1C8; // int32 + public const nint m_bLifespanDecay = 0x1CC; // bool + public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bKillNewest = 0x328; // bool } public static class C_OP_DecayOffscreen { - public const nint m_flOffscreenTime = 0x1C0; + public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput } public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1D0; - public const nint m_flForceScale = 0x1D4; - public const nint m_flTargetDensity = 0x1D8; + public const nint m_flRadiusScale = 0x1D0; // float32 + public const nint m_flForceScale = 0x1D4; // float32 + public const nint m_flTargetDensity = 0x1D8; // float32 } public static class C_OP_DifferencePreviousParticle { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x1CC; - public const nint m_flOutputMin = 0x1D0; - public const nint m_flOutputMax = 0x1D4; - public const nint m_nSetMethod = 0x1D8; - public const nint m_bActiveRange = 0x1DC; - public const nint m_bSetPreviousParticle = 0x1DD; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1DC; // bool + public const nint m_bSetPreviousParticle = 0x1DD; // bool } public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nVoxelGridResolution = 0x1C8; + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nVoxelGridResolution = 0x1C8; // int32 } public static class C_OP_DirectionBetweenVecsToVec { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_vecPoint1 = 0x1C8; - public const nint m_vecPoint2 = 0x820; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput } public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1D0; - public const nint m_nEndCP = 0x1D4; - public const nint m_nOutputCP = 0x1D8; - public const nint m_nOutputCPField = 0x1DC; - public const nint m_bSetOnce = 0x1E0; - public const nint m_flInputMin = 0x1E4; - public const nint m_flInputMax = 0x1E8; - public const nint m_flOutputMin = 0x1EC; - public const nint m_flOutputMax = 0x1F0; - public const nint m_flMaxTraceLength = 0x1F4; - public const nint m_flLOSScale = 0x1F8; - public const nint m_bLOS = 0x1FC; - public const nint m_CollisionGroupName = 0x1FD; - public const nint m_nTraceSet = 0x280; - public const nint m_nSetParent = 0x284; + public const nint m_nStartCP = 0x1D0; // int32 + public const nint m_nEndCP = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_nOutputCPField = 0x1DC; // int32 + public const nint m_bSetOnce = 0x1E0; // bool + public const nint m_flInputMin = 0x1E4; // float32 + public const nint m_flInputMax = 0x1E8; // float32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 + public const nint m_flMaxTraceLength = 0x1F4; // float32 + public const nint m_flLOSScale = 0x1F8; // float32 + public const nint m_bLOS = 0x1FC; // bool + public const nint m_CollisionGroupName = 0x1FD; // char[128] + public const nint m_nTraceSet = 0x280; // ParticleTraceSet_t + public const nint m_nSetParent = 0x284; // ParticleParentSetMode_t } public static class C_OP_DistanceBetweenTransforms { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_TransformStart = 0x1C8; - public const nint m_TransformEnd = 0x230; - public const nint m_flInputMin = 0x298; - public const nint m_flInputMax = 0x3F0; - public const nint m_flOutputMin = 0x548; - public const nint m_flOutputMax = 0x6A0; - public const nint m_flMaxTraceLength = 0x7F8; - public const nint m_flLOSScale = 0x7FC; - public const nint m_CollisionGroupName = 0x800; - public const nint m_nTraceSet = 0x880; - public const nint m_bLOS = 0x884; - public const nint m_nSetMethod = 0x888; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1C8; // CParticleTransformInput + public const nint m_TransformEnd = 0x230; // CParticleTransformInput + public const nint m_flInputMin = 0x298; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3F0; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x548; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x6A0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x7F8; // float32 + public const nint m_flLOSScale = 0x7FC; // float32 + public const nint m_CollisionGroupName = 0x800; // char[128] + public const nint m_nTraceSet = 0x880; // ParticleTraceSet_t + public const nint m_bLOS = 0x884; // bool + public const nint m_nSetMethod = 0x888; // ParticleSetMethod_t } public static class C_OP_DistanceBetweenVecs { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_vecPoint1 = 0x1C8; - public const nint m_vecPoint2 = 0x820; - public const nint m_flInputMin = 0xE78; - public const nint m_flInputMax = 0xFD0; - public const nint m_flOutputMin = 0x1128; - public const nint m_flOutputMax = 0x1280; - public const nint m_nSetMethod = 0x13D8; - public const nint m_bDeltaTime = 0x13DC; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput + public const nint m_flInputMin = 0xE78; // CPerParticleFloatInput + public const nint m_flInputMax = 0xFD0; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x1128; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1280; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x13DC; // bool } public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1C0; - public const nint m_vecPointOffset = 0x1C4; - public const nint m_flDistance = 0x1D0; - public const nint m_bCullInside = 0x1D4; + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_vecPointOffset = 0x1C4; // Vector + public const nint m_flDistance = 0x1D0; // float32 + public const nint m_bCullInside = 0x1D4; // bool } public static class C_OP_DistanceToTransform { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x320; - public const nint m_flOutputMin = 0x478; - public const nint m_flOutputMax = 0x5D0; - public const nint m_TransformStart = 0x728; - public const nint m_bLOS = 0x790; - public const nint m_CollisionGroupName = 0x791; - public const nint m_nTraceSet = 0x814; - public const nint m_flMaxTraceLength = 0x818; - public const nint m_flLOSScale = 0x81C; - public const nint m_nSetMethod = 0x820; - public const nint m_bActiveRange = 0x824; - public const nint m_bAdditive = 0x825; - public const nint m_vecComponentScale = 0x828; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_TransformStart = 0x728; // CParticleTransformInput + public const nint m_bLOS = 0x790; // bool + public const nint m_CollisionGroupName = 0x791; // char[128] + public const nint m_nTraceSet = 0x814; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x818; // float32 + public const nint m_flLOSScale = 0x81C; // float32 + public const nint m_nSetMethod = 0x820; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x824; // bool + public const nint m_bAdditive = 0x825; // bool + public const nint m_vecComponentScale = 0x828; // CPerParticleVecInput } public static class C_OP_DragRelativeToPlane { - public const nint m_flDragAtPlane = 0x1C0; - public const nint m_flFalloff = 0x318; - public const nint m_bDirectional = 0x470; - public const nint m_vecPlaneNormal = 0x478; - public const nint m_nControlPointNumber = 0xAD0; + public const nint m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x318; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x470; // bool + public const nint m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xAD0; // int32 } public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1D0; - public const nint m_nOutputField = 0x1D4; - public const nint m_flInputMin = 0x1D8; - public const nint m_flInputMax = 0x1DC; - public const nint m_flOutputMin = 0x1E0; - public const nint m_flOutputMax = 0x1E4; - public const nint m_StackName = 0x1E8; - public const nint m_OperatorName = 0x1F0; - public const nint m_FieldName = 0x1F8; + public const nint m_nOutputControlPoint = 0x1D0; // int32 + public const nint m_nOutputField = 0x1D4; // int32 + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_StackName = 0x1E8; // CUtlString + public const nint m_OperatorName = 0x1F0; // CUtlString + public const nint m_FieldName = 0x1F8; // CUtlString } public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1D0; - public const nint m_nFirstChild = 0x1D4; - public const nint m_nNumChildrenToEnable = 0x1D8; - public const nint m_bDisableChildren = 0x330; - public const nint m_bPlayEndcapOnStop = 0x331; - public const nint m_bDestroyImmediately = 0x332; + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nFirstChild = 0x1D4; // int32 + public const nint m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x330; // bool + public const nint m_bPlayEndcapOnStop = 0x331; // bool + public const nint m_bDestroyImmediately = 0x332; // bool } public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1C0; + public const nint m_flDecayTime = 0x1C0; // float32 } public static class C_OP_EndCapTimedFreeze { - public const nint m_flFreezeTime = 0x1C0; + public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput } public static class C_OP_ExternalGameImpulseForce { - public const nint m_flForceScale = 0x1D0; - public const nint m_bRopes = 0x328; - public const nint m_bRopesZOnly = 0x329; - public const nint m_bExplosions = 0x32A; - public const nint m_bParticles = 0x32B; + public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput + public const nint m_bRopes = 0x328; // bool + public const nint m_bRopesZOnly = 0x329; // bool + public const nint m_bExplosions = 0x32A; // bool + public const nint m_bParticles = 0x32B; // bool } public static class C_OP_ExternalWindForce { - public const nint m_vecSamplePosition = 0x1D0; - public const nint m_vecScale = 0x828; - public const nint m_bSampleWind = 0xE80; - public const nint m_bSampleWater = 0xE81; - public const nint m_bDampenNearWaterPlane = 0xE82; - public const nint m_bSampleGravity = 0xE83; - public const nint m_vecGravityForce = 0xE88; - public const nint m_bUseBasicMovementGravity = 0x14E0; - public const nint m_flLocalGravityScale = 0x14E8; - public const nint m_flLocalBuoyancyScale = 0x1640; - public const nint m_vecBuoyancyForce = 0x1798; + public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput + public const nint m_vecScale = 0x828; // CPerParticleVecInput + public const nint m_bSampleWind = 0xE80; // bool + public const nint m_bSampleWater = 0xE81; // bool + public const nint m_bDampenNearWaterPlane = 0xE82; // bool + public const nint m_bSampleGravity = 0xE83; // bool + public const nint m_vecGravityForce = 0xE88; // CPerParticleVecInput + public const nint m_bUseBasicMovementGravity = 0x14E0; // bool + public const nint m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput + public const nint m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput + public const nint m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput } public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1C0; - public const nint m_flEndFadeInTime = 0x1C4; - public const nint m_flStartFadeOutTime = 0x1C8; - public const nint m_flEndFadeOutTime = 0x1CC; - public const nint m_flStartAlpha = 0x1D0; - public const nint m_flEndAlpha = 0x1D4; - public const nint m_bForcePreserveParticleOrder = 0x1D8; + public const nint m_flStartFadeInTime = 0x1C0; // float32 + public const nint m_flEndFadeInTime = 0x1C4; // float32 + public const nint m_flStartFadeOutTime = 0x1C8; // float32 + public const nint m_flEndFadeOutTime = 0x1CC; // float32 + public const nint m_flStartAlpha = 0x1D0; // float32 + public const nint m_flEndAlpha = 0x1D4; // float32 + public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool } public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1C0; - public const nint m_flEndFadeInTime = 0x1C4; - public const nint m_flStartFadeOutTime = 0x1C8; - public const nint m_flEndFadeOutTime = 0x1CC; - public const nint m_flStartAlpha = 0x1D0; - public const nint m_flEndAlpha = 0x1D4; + public const nint m_flStartFadeInTime = 0x1C0; // float32 + public const nint m_flEndFadeInTime = 0x1C4; // float32 + public const nint m_flStartFadeOutTime = 0x1C8; // float32 + public const nint m_flEndFadeOutTime = 0x1CC; // float32 + public const nint m_flStartAlpha = 0x1D0; // float32 + public const nint m_flEndAlpha = 0x1D4; // float32 } public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1C0; - public const nint m_flFadeInTimeMax = 0x1C4; - public const nint m_flFadeInTimeExp = 0x1C8; - public const nint m_bProportional = 0x1CC; + public const nint m_flFadeInTimeMin = 0x1C0; // float32 + public const nint m_flFadeInTimeMax = 0x1C4; // float32 + public const nint m_flFadeInTimeExp = 0x1C8; // float32 + public const nint m_bProportional = 0x1CC; // bool } public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; + public const nint m_flFadeInTime = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1C0; - public const nint m_flFadeOutTimeMax = 0x1C4; - public const nint m_flFadeOutTimeExp = 0x1C8; - public const nint m_flFadeBias = 0x1CC; - public const nint m_bProportional = 0x200; - public const nint m_bEaseInAndOut = 0x201; + public const nint m_flFadeOutTimeMin = 0x1C0; // float32 + public const nint m_flFadeOutTimeMax = 0x1C4; // float32 + public const nint m_flFadeOutTimeExp = 0x1C8; // float32 + public const nint m_flFadeBias = 0x1CC; // float32 + public const nint m_bProportional = 0x200; // bool + public const nint m_bEaseInAndOut = 0x201; // bool } public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; + public const nint m_flFadeOutTime = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1D0; - public const nint m_vecForceAtMinDist = 0x1D4; - public const nint m_flMaxDist = 0x1E0; - public const nint m_vecForceAtMaxDist = 0x1E4; - public const nint m_vecPlaneNormal = 0x1F0; - public const nint m_nControlPointNumber = 0x1FC; - public const nint m_flExponent = 0x200; + public const nint m_flMinDist = 0x1D0; // float32 + public const nint m_vecForceAtMinDist = 0x1D4; // Vector + public const nint m_flMaxDist = 0x1E0; // float32 + public const nint m_vecForceAtMaxDist = 0x1E4; // Vector + public const nint m_vecPlaneNormal = 0x1F0; // Vector + public const nint m_nControlPointNumber = 0x1FC; // int32 + public const nint m_flExponent = 0x200; // float32 } public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1D0; + public const nint m_ControlPoint = 0x1D0; // int32 } public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1C0; - public const nint m_bClampLowerRange = 0x1C4; - public const nint m_bClampUpperRange = 0x1C5; + public const nint m_flScale = 0x1C0; // float32 + public const nint m_bClampLowerRange = 0x1C4; // bool + public const nint m_bClampUpperRange = 0x1C5; // bool } public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1D0; - public const nint m_nColorGemEnableCP = 0x1D4; - public const nint m_nOutputCP = 0x1D8; - public const nint m_DefaultHSVColor = 0x1DC; + public const nint m_nColorCP = 0x1D0; // int32 + public const nint m_nColorGemEnableCP = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_DefaultHSVColor = 0x1DC; // Color } public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nIncrement = 0x1C8; - public const nint m_bRandomDistribution = 0x1CC; + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool } public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nIncrement = 0x1C8; - public const nint m_bRandomDistribution = 0x1CC; - public const nint m_nMissingParentBehavior = 0x1D0; + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t } public static class C_OP_InheritFromPeerSystem { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_nFieldInput = 0x1C4; - public const nint m_nIncrement = 0x1C8; - public const nint m_nGroupID = 0x1CC; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nGroupID = 0x1CC; // int32 } public static class C_OP_InstantaneousEmitter { - public const nint m_nParticlesToEmit = 0x1C0; - public const nint m_flStartTime = 0x318; - public const nint m_flInitFromKilledParentParticles = 0x470; - public const nint m_flParentParticleScale = 0x478; - public const nint m_nMaxEmittedPerFrame = 0x5D0; - public const nint m_nSnapshotControlPoint = 0x5D4; + public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput + public const nint m_flInitFromKilledParentParticles = 0x470; // float32 + public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput + public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32 + public const nint m_nSnapshotControlPoint = 0x5D4; // int32 } public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1C0; - public const nint m_flEndTime = 0x1C4; - public const nint m_flStartScale = 0x1C8; - public const nint m_flEndScale = 0x1CC; - public const nint m_bEaseInAndOut = 0x1D0; - public const nint m_flBias = 0x1D4; + public const nint m_flStartTime = 0x1C0; // float32 + public const nint m_flEndTime = 0x1C4; // float32 + public const nint m_flStartScale = 0x1C8; // float32 + public const nint m_flEndScale = 0x1CC; // float32 + public const nint m_bEaseInAndOut = 0x1D0; // bool + public const nint m_flBias = 0x1D4; // float32 } public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1C0; - public const nint m_nLatencyCP = 0x1C4; - public const nint m_nLatencyCPField = 0x1C8; - public const nint m_nDesiredVelocityCPField = 0x1CC; + public const nint m_nDesiredVelocityCP = 0x1C0; // int32 + public const nint m_nLatencyCP = 0x1C4; // int32 + public const nint m_nLatencyCPField = 0x1C8; // int32 + public const nint m_nDesiredVelocityCPField = 0x1CC; // int32 } public static class C_OP_LerpEndCapScalar { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flOutput = 0x1C4; - public const nint m_flLerpTime = 0x1C8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1C4; // float32 + public const nint m_flLerpTime = 0x1C8; // float32 } public static class C_OP_LerpEndCapVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_vecOutput = 0x1C4; - public const nint m_flLerpTime = 0x1D0; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1C4; // Vector + public const nint m_flLerpTime = 0x1D0; // float32 } public static class C_OP_LerpScalar { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flOutput = 0x1C8; - public const nint m_flStartTime = 0x320; - public const nint m_flEndTime = 0x324; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput + public const nint m_flStartTime = 0x320; // float32 + public const nint m_flEndTime = 0x324; // float32 } public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_flInterpolation = 0x1C8; - public const nint m_nCacheField = 0x320; - public const nint m_flScale = 0x328; - public const nint m_vecScale = 0x480; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_nCacheField = 0x320; // ParticleAttributeIndex_t + public const nint m_flScale = 0x328; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x480; // CParticleCollectionVecInput } public static class C_OP_LerpToOtherAttribute { - public const nint m_flInterpolation = 0x1C0; - public const nint m_nFieldInputFrom = 0x318; - public const nint m_nFieldInput = 0x31C; - public const nint m_nFieldOutput = 0x320; + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x31C; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x320; // ParticleAttributeIndex_t } public static class C_OP_LerpVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_vecOutput = 0x1C4; - public const nint m_flStartTime = 0x1D0; - public const nint m_flEndTime = 0x1D4; - public const nint m_nSetMethod = 0x1D8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1C4; // Vector + public const nint m_flStartTime = 0x1D0; // float32 + public const nint m_flEndTime = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1D0; - public const nint m_nCPStartPnt = 0x1D4; - public const nint m_nCPEndPnt = 0x1D8; - public const nint m_flSegments = 0x1E0; - public const nint m_flOffset = 0x338; - public const nint m_flOffsetDecay = 0x490; - public const nint m_flRecalcRate = 0x5E8; - public const nint m_flUVScale = 0x740; - public const nint m_flUVOffset = 0x898; - public const nint m_flSplitRate = 0x9F0; - public const nint m_flBranchTwist = 0xB48; - public const nint m_nBranchBehavior = 0xCA0; - public const nint m_flRadiusStart = 0xCA8; - public const nint m_flRadiusEnd = 0xE00; - public const nint m_flDedicatedPool = 0xF58; + public const nint m_nCPSnapshot = 0x1D0; // int32 + public const nint m_nCPStartPnt = 0x1D4; // int32 + public const nint m_nCPEndPnt = 0x1D8; // int32 + public const nint m_flSegments = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x740; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x898; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput } public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1D0; - public const nint m_nScaleCP = 0x1D4; - public const nint m_vecAccel = 0x1D8; + public const nint m_nCP = 0x1D0; // int32 + public const nint m_nScaleCP = 0x1D4; // int32 + public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput } public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1C0; - public const nint m_nMaxCol = 0x1C4; - public const nint m_nMinRow = 0x1C8; - public const nint m_nMaxRow = 0x1CC; - public const nint m_nControlPoint = 0x1D0; - public const nint m_flBlendValue = 0x1D4; + public const nint m_nMinCol = 0x1C0; // int32 + public const nint m_nMaxCol = 0x1C4; // int32 + public const nint m_nMinRow = 0x1C8; // int32 + public const nint m_nMaxRow = 0x1CC; // int32 + public const nint m_nControlPoint = 0x1D0; // int32 + public const nint m_flBlendValue = 0x1D4; // float32 } public static class C_OP_LockToBone { - public const nint m_modelInput = 0x1C0; - public const nint m_transformInput = 0x220; - public const nint m_flLifeTimeFadeStart = 0x288; - public const nint m_flLifeTimeFadeEnd = 0x28C; - public const nint m_flJumpThreshold = 0x290; - public const nint m_flPrevPosScale = 0x294; - public const nint m_HitboxSetName = 0x298; - public const nint m_bRigid = 0x318; - public const nint m_bUseBones = 0x319; - public const nint m_nFieldOutput = 0x31C; - public const nint m_nFieldOutputPrev = 0x320; - public const nint m_nRotationSetType = 0x324; - public const nint m_bRigidRotationLock = 0x328; - public const nint m_vecRotation = 0x330; - public const nint m_flRotLerp = 0x988; + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x288; // float32 + public const nint m_flLifeTimeFadeEnd = 0x28C; // float32 + public const nint m_flJumpThreshold = 0x290; // float32 + public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_HitboxSetName = 0x298; // char[128] + public const nint m_bRigid = 0x318; // bool + public const nint m_bUseBones = 0x319; // bool + public const nint m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x324; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x328; // bool + public const nint m_vecRotation = 0x330; // CPerParticleVecInput + public const nint m_flRotLerp = 0x988; // CPerParticleFloatInput } public static class C_OP_LockToPointList { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_pointList = 0x1C8; - public const nint m_bPlaceAlongPath = 0x1E0; - public const nint m_bClosedLoop = 0x1E1; - public const nint m_nNumPointsAlongPath = 0x1E4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C8; // CUtlVector< PointDefinition_t > + public const nint m_bPlaceAlongPath = 0x1E0; // bool + public const nint m_bClosedLoop = 0x1E1; // bool + public const nint m_nNumPointsAlongPath = 0x1E4; // int32 } public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1C4; - public const nint m_flFadeEnd = 0x1C8; - public const nint m_bCPPairs = 0x1CC; - public const nint m_PathParams = 0x1D0; + public const nint m_flFadeStart = 0x1C4; // float32 + public const nint m_flFadeEnd = 0x1C8; // float32 + public const nint m_bCPPairs = 0x1CC; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters } public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1C0; - public const nint m_flFadeEnd = 0x1C4; - public const nint m_bCPPairs = 0x1C8; - public const nint m_PathParams = 0x1D0; + public const nint m_flFadeStart = 0x1C0; // float32 + public const nint m_flFadeEnd = 0x1C4; // float32 + public const nint m_bCPPairs = 0x1C8; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters } public static class C_OP_MaintainEmitter { - public const nint m_nParticlesToMaintain = 0x1C0; - public const nint m_flStartTime = 0x318; - public const nint m_flEmissionDuration = 0x320; - public const nint m_flEmissionRate = 0x478; - public const nint m_nSnapshotControlPoint = 0x47C; - public const nint m_bEmitInstantaneously = 0x480; - public const nint m_bFinalEmitOnStop = 0x481; - public const nint m_flScale = 0x488; + public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // float32 + public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput + public const nint m_flEmissionRate = 0x478; // float32 + public const nint m_nSnapshotControlPoint = 0x47C; // int32 + public const nint m_bEmitInstantaneously = 0x480; // bool + public const nint m_bFinalEmitOnStop = 0x481; // bool + public const nint m_flScale = 0x488; // CParticleCollectionFloatInput } public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1C0; - public const nint m_flNumToAssign = 0x1C4; - public const nint m_flCohesionStrength = 0x1C8; - public const nint m_flTolerance = 0x1CC; - public const nint m_bLoop = 0x1D0; - public const nint m_bUseParticleCount = 0x1D1; - public const nint m_PathParams = 0x1E0; + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_flNumToAssign = 0x1C4; // float32 + public const nint m_flCohesionStrength = 0x1C8; // float32 + public const nint m_flTolerance = 0x1CC; // float32 + public const nint m_bLoop = 0x1D0; // bool + public const nint m_bUseParticleCount = 0x1D1; // bool + public const nint m_PathParams = 0x1E0; // CPathParameters } public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1C0; - public const nint m_flMinVelocity = 0x1C4; - public const nint m_nOverrideCP = 0x1C8; - public const nint m_nOverrideCPField = 0x1CC; + public const nint m_flMaxVelocity = 0x1C0; // float32 + public const nint m_flMinVelocity = 0x1C4; // float32 + public const nint m_nOverrideCP = 0x1C8; // int32 + public const nint m_nOverrideCPField = 0x1CC; // int32 } public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_bBoundBox = 0x1C4; - public const nint m_bCullOutside = 0x1C5; - public const nint m_bUseBones = 0x1C6; - public const nint m_HitboxSetName = 0x1C7; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bCullOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] } public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_bBoundBox = 0x1C4; - public const nint m_bOutside = 0x1C5; - public const nint m_bUseBones = 0x1C6; - public const nint m_HitboxSetName = 0x1C7; - public const nint m_vecPosOffset = 0x248; - public const nint m_fDrag = 0x8A0; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput + public const nint m_fDrag = 0x8A0; // float32 } public static class C_OP_MoveToHitbox { - public const nint m_modelInput = 0x1C0; - public const nint m_transformInput = 0x220; - public const nint m_flLifeTimeLerpStart = 0x28C; - public const nint m_flLifeTimeLerpEnd = 0x290; - public const nint m_flPrevPosScale = 0x294; - public const nint m_HitboxSetName = 0x298; - public const nint m_bUseBones = 0x318; - public const nint m_nLerpType = 0x31C; - public const nint m_flInterpolation = 0x320; + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x28C; // float32 + public const nint m_flLifeTimeLerpEnd = 0x290; // float32 + public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_HitboxSetName = 0x298; // char[128] + public const nint m_bUseBones = 0x318; // bool + public const nint m_nLerpType = 0x31C; // HitboxLerpType_t + public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput } public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1C0; - public const nint m_flDistance = 0x1C8; - public const nint m_vecScale = 0x320; - public const nint m_nDistSqrAttr = 0x978; + public const nint m_nCP = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x320; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t } public static class C_OP_MovementMaintainOffset { - public const nint m_vecOffset = 0x1C0; - public const nint m_nCP = 0x1CC; - public const nint m_bRadiusScale = 0x1D0; + public const nint m_vecOffset = 0x1C0; // Vector + public const nint m_nCP = 0x1CC; // int32 + public const nint m_bRadiusScale = 0x1D0; // bool } public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nSnapshotControlPointNumber = 0x1C4; - public const nint m_bSetNormal = 0x1C8; - public const nint m_bSetRadius = 0x1C9; - public const nint m_flInterpolation = 0x1D0; - public const nint m_flTValue = 0x328; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32 + public const nint m_bSetNormal = 0x1C8; // bool + public const nint m_bSetRadius = 0x1C9; // bool + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_flTValue = 0x328; // CPerParticleFloatInput } public static class C_OP_MovementPlaceOnGround { - public const nint m_flOffset = 0x1C0; - public const nint m_flMaxTraceLength = 0x318; - public const nint m_flTolerance = 0x31C; - public const nint m_flTraceOffset = 0x320; - public const nint m_flLerpRate = 0x324; - public const nint m_CollisionGroupName = 0x328; - public const nint m_nTraceSet = 0x3A8; - public const nint m_nRefCP1 = 0x3AC; - public const nint m_nRefCP2 = 0x3B0; - public const nint m_nLerpCP = 0x3B4; - public const nint m_nTraceMissBehavior = 0x3C0; - public const nint m_bIncludeShotHull = 0x3C4; - public const nint m_bIncludeWater = 0x3C5; - public const nint m_bSetNormal = 0x3C8; - public const nint m_bScaleOffset = 0x3C9; - public const nint m_nPreserveOffsetCP = 0x3CC; - public const nint m_nIgnoreCP = 0x3D0; + public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x318; // float32 + public const nint m_flTolerance = 0x31C; // float32 + public const nint m_flTraceOffset = 0x320; // float32 + public const nint m_flLerpRate = 0x324; // float32 + public const nint m_CollisionGroupName = 0x328; // char[128] + public const nint m_nTraceSet = 0x3A8; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x3AC; // int32 + public const nint m_nRefCP2 = 0x3B0; // int32 + public const nint m_nLerpCP = 0x3B4; // int32 + public const nint m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3C4; // bool + public const nint m_bIncludeWater = 0x3C5; // bool + public const nint m_bSetNormal = 0x3C8; // bool + public const nint m_bScaleOffset = 0x3C9; // bool + public const nint m_nPreserveOffsetCP = 0x3CC; // int32 + public const nint m_nIgnoreCP = 0x3D0; // int32 } public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nScaleControlPoint = 0x1C4; - public const nint m_nScaleCPField = 0x1C8; - public const nint m_nFieldInput = 0x1CC; - public const nint m_nFieldOutput = 0x1D0; - public const nint m_bOffsetLocal = 0x1D4; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nScaleControlPoint = 0x1C4; // int32 + public const nint m_nScaleCPField = 0x1C8; // int32 + public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1D4; // bool } public static class C_OP_MovementRotateParticleAroundAxis { - public const nint m_vecRotAxis = 0x1C0; - public const nint m_flRotRate = 0x818; - public const nint m_TransformInput = 0x970; - public const nint m_bLocalSpace = 0x9D8; + public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x970; // CParticleTransformInput + public const nint m_bLocalSpace = 0x9D8; // bool } public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; - public const nint m_nControlPointNumber = 0x1C4; - public const nint m_bRandom = 0x1C8; - public const nint m_nRandomSeed = 0x1CC; - public const nint m_bSetNormal = 0x1D0; - public const nint m_bSetRadius = 0x1D1; - public const nint m_flIncrement = 0x1D8; - public const nint m_nFullLoopIncrement = 0x330; - public const nint m_nSnapShotStartPoint = 0x488; - public const nint m_flInterpolation = 0x5E0; + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bSetNormal = 0x1D0; // bool + public const nint m_bSetRadius = 0x1D1; // bool + public const nint m_flIncrement = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x330; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x488; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x5E0; // CPerParticleFloatInput } public static class C_OP_Noise { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flOutputMin = 0x1C4; - public const nint m_flOutputMax = 0x1C8; - public const nint m_fl4NoiseScale = 0x1CC; - public const nint m_bAdditive = 0x1D0; - public const nint m_flNoiseAnimationTimeScale = 0x1D4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_fl4NoiseScale = 0x1CC; // float32 + public const nint m_bAdditive = 0x1D0; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 } public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1C0; - public const nint m_flStartTime = 0x1C4; - public const nint m_flEmissionScale = 0x1C8; - public const nint m_nScaleControlPoint = 0x1CC; - public const nint m_nScaleControlPointField = 0x1D0; - public const nint m_nWorldNoisePoint = 0x1D4; - public const nint m_bAbsVal = 0x1D8; - public const nint m_bAbsValInv = 0x1D9; - public const nint m_flOffset = 0x1DC; - public const nint m_flOutputMin = 0x1E0; - public const nint m_flOutputMax = 0x1E4; - public const nint m_flNoiseScale = 0x1E8; - public const nint m_flWorldNoiseScale = 0x1EC; - public const nint m_vecOffsetLoc = 0x1F0; - public const nint m_flWorldTimeScale = 0x1FC; + public const nint m_flEmissionDuration = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEmissionScale = 0x1C8; // float32 + public const nint m_nScaleControlPoint = 0x1CC; // int32 + public const nint m_nScaleControlPointField = 0x1D0; // int32 + public const nint m_nWorldNoisePoint = 0x1D4; // int32 + public const nint m_bAbsVal = 0x1D8; // bool + public const nint m_bAbsValInv = 0x1D9; // bool + public const nint m_flOffset = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_flNoiseScale = 0x1E8; // float32 + public const nint m_flWorldNoiseScale = 0x1EC; // float32 + public const nint m_vecOffsetLoc = 0x1F0; // Vector + public const nint m_flWorldTimeScale = 0x1FC; // float32 } public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1C0; + public const nint m_nControlPointNumber = 0x1C0; // int32 } public static class C_OP_NormalizeVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flScale = 0x1C4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 } public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1C0; - public const nint m_flSpinStrength = 0x1C4; - public const nint m_nCP = 0x1C8; - public const nint m_nFieldOutput = 0x1CC; + public const nint m_flRotOffset = 0x1C0; // float32 + public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1C0; - public const nint m_flSpinStrength = 0x1C4; - public const nint m_nFieldOutput = 0x1C8; + public const nint m_flRotOffset = 0x1C0; // float32 + public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t } public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1C0; - public const nint m_RateMax = 0x1C4; - public const nint m_FrequencyMin = 0x1C8; - public const nint m_FrequencyMax = 0x1CC; - public const nint m_nField = 0x1D0; - public const nint m_bProportional = 0x1D4; - public const nint m_bProportionalOp = 0x1D5; - public const nint m_flStartTime_min = 0x1D8; - public const nint m_flStartTime_max = 0x1DC; - public const nint m_flEndTime_min = 0x1E0; - public const nint m_flEndTime_max = 0x1E4; - public const nint m_flOscMult = 0x1E8; - public const nint m_flOscAdd = 0x1EC; + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_FrequencyMin = 0x1C8; // float32 + public const nint m_FrequencyMax = 0x1CC; // float32 + public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1D4; // bool + public const nint m_bProportionalOp = 0x1D5; // bool + public const nint m_flStartTime_min = 0x1D8; // float32 + public const nint m_flStartTime_max = 0x1DC; // float32 + public const nint m_flEndTime_min = 0x1E0; // float32 + public const nint m_flEndTime_max = 0x1E4; // float32 + public const nint m_flOscMult = 0x1E8; // float32 + public const nint m_flOscAdd = 0x1EC; // float32 } public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1C0; - public const nint m_Frequency = 0x1C4; - public const nint m_nField = 0x1C8; - public const nint m_flOscMult = 0x1CC; - public const nint m_flOscAdd = 0x1D0; + public const nint m_Rate = 0x1C0; // float32 + public const nint m_Frequency = 0x1C4; // float32 + public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1CC; // float32 + public const nint m_flOscAdd = 0x1D0; // float32 } public static class C_OP_OscillateVector { - public const nint m_RateMin = 0x1C0; - public const nint m_RateMax = 0x1CC; - public const nint m_FrequencyMin = 0x1D8; - public const nint m_FrequencyMax = 0x1E4; - public const nint m_nField = 0x1F0; - public const nint m_bProportional = 0x1F4; - public const nint m_bProportionalOp = 0x1F5; - public const nint m_bOffset = 0x1F6; - public const nint m_flStartTime_min = 0x1F8; - public const nint m_flStartTime_max = 0x1FC; - public const nint m_flEndTime_min = 0x200; - public const nint m_flEndTime_max = 0x204; - public const nint m_flOscMult = 0x208; - public const nint m_flOscAdd = 0x360; - public const nint m_flRateScale = 0x4B8; + public const nint m_RateMin = 0x1C0; // Vector + public const nint m_RateMax = 0x1CC; // Vector + public const nint m_FrequencyMin = 0x1D8; // Vector + public const nint m_FrequencyMax = 0x1E4; // Vector + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1F4; // bool + public const nint m_bProportionalOp = 0x1F5; // bool + public const nint m_bOffset = 0x1F6; // bool + public const nint m_flStartTime_min = 0x1F8; // float32 + public const nint m_flStartTime_max = 0x1FC; // float32 + public const nint m_flEndTime_min = 0x200; // float32 + public const nint m_flEndTime_max = 0x204; // float32 + public const nint m_flOscMult = 0x208; // CPerParticleFloatInput + public const nint m_flOscAdd = 0x360; // CPerParticleFloatInput + public const nint m_flRateScale = 0x4B8; // CPerParticleFloatInput } public static class C_OP_OscillateVectorSimple { - public const nint m_Rate = 0x1C0; - public const nint m_Frequency = 0x1CC; - public const nint m_nField = 0x1D8; - public const nint m_flOscMult = 0x1DC; - public const nint m_flOscAdd = 0x1E0; - public const nint m_bOffset = 0x1E4; + public const nint m_Rate = 0x1C0; // Vector + public const nint m_Frequency = 0x1CC; // Vector + public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1DC; // float32 + public const nint m_flOscAdd = 0x1E0; // float32 + public const nint m_bOffset = 0x1E4; // bool } public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1D0; - public const nint m_vecTwistAxis = 0x1D4; - public const nint m_bFlipBasedOnYaw = 0x1E0; + public const nint m_flForceScale = 0x1D0; // float32 + public const nint m_vecTwistAxis = 0x1D4; // Vector + public const nint m_bFlipBasedOnYaw = 0x1E0; // bool } public static class C_OP_ParticlePhysics { - public const nint m_Gravity = 0x1C0; - public const nint m_fDrag = 0x818; - public const nint m_nMaxConstraintPasses = 0x970; + public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput + public const nint m_nMaxConstraintPasses = 0x970; // int32 } public static class C_OP_PerParticleForce { - public const nint m_flForceScale = 0x1D0; - public const nint m_vForce = 0x328; - public const nint m_nCP = 0x980; + public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput + public const nint m_vForce = 0x328; // CPerParticleVecInput + public const nint m_nCP = 0x980; // int32 } public static class C_OP_PercentageBetweenTransformLerpCPs { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInputMin = 0x1C4; - public const nint m_flInputMax = 0x1C8; - public const nint m_TransformStart = 0x1D0; - public const nint m_TransformEnd = 0x238; - public const nint m_nOutputStartCP = 0x2A0; - public const nint m_nOutputStartField = 0x2A4; - public const nint m_nOutputEndCP = 0x2A8; - public const nint m_nOutputEndField = 0x2AC; - public const nint m_nSetMethod = 0x2B0; - public const nint m_bActiveRange = 0x2B4; - public const nint m_bRadialCheck = 0x2B5; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_TransformStart = 0x1D0; // CParticleTransformInput + public const nint m_TransformEnd = 0x238; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x2A0; // int32 + public const nint m_nOutputStartField = 0x2A4; // int32 + public const nint m_nOutputEndCP = 0x2A8; // int32 + public const nint m_nOutputEndField = 0x2AC; // int32 + public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2B4; // bool + public const nint m_bRadialCheck = 0x2B5; // bool } public static class C_OP_PercentageBetweenTransforms { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInputMin = 0x1C4; - public const nint m_flInputMax = 0x1C8; - public const nint m_flOutputMin = 0x1CC; - public const nint m_flOutputMax = 0x1D0; - public const nint m_TransformStart = 0x1D8; - public const nint m_TransformEnd = 0x240; - public const nint m_nSetMethod = 0x2A8; - public const nint m_bActiveRange = 0x2AC; - public const nint m_bRadialCheck = 0x2AD; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_TransformStart = 0x1D8; // CParticleTransformInput + public const nint m_TransformEnd = 0x240; // CParticleTransformInput + public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2AC; // bool + public const nint m_bRadialCheck = 0x2AD; // bool } public static class C_OP_PercentageBetweenTransformsVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInputMin = 0x1C4; - public const nint m_flInputMax = 0x1C8; - public const nint m_vecOutputMin = 0x1CC; - public const nint m_vecOutputMax = 0x1D8; - public const nint m_TransformStart = 0x1E8; - public const nint m_TransformEnd = 0x250; - public const nint m_nSetMethod = 0x2B8; - public const nint m_bActiveRange = 0x2BC; - public const nint m_bRadialCheck = 0x2BD; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_vecOutputMin = 0x1CC; // Vector + public const nint m_vecOutputMax = 0x1D8; // Vector + public const nint m_TransformStart = 0x1E8; // CParticleTransformInput + public const nint m_TransformEnd = 0x250; // CParticleTransformInput + public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2BC; // bool + public const nint m_bRadialCheck = 0x2BD; // bool } public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_vecOffset = 0x1C8; - public const nint m_bOffsetLocal = 0x820; - public const nint m_nParticleSelection = 0x824; - public const nint m_nParticleNumber = 0x828; - public const nint m_nPinBreakType = 0x980; - public const nint m_flBreakDistance = 0x988; - public const nint m_flBreakSpeed = 0xAE0; - public const nint m_flAge = 0xC38; - public const nint m_nBreakControlPointNumber = 0xD90; - public const nint m_nBreakControlPointNumber2 = 0xD94; - public const nint m_flBreakValue = 0xD98; - public const nint m_flInterpolation = 0xEF0; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x820; // bool + public const nint m_nParticleSelection = 0x824; // ParticleSelection_t + public const nint m_nParticleNumber = 0x828; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x980; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x988; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput + public const nint m_flAge = 0xC38; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xD90; // int32 + public const nint m_nBreakControlPointNumber2 = 0xD94; // int32 + public const nint m_flBreakValue = 0xD98; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xEF0; // CPerParticleFloatInput } public static class C_OP_PlanarConstraint { - public const nint m_PointOnPlane = 0x1C0; - public const nint m_PlaneNormal = 0x1CC; - public const nint m_nControlPointNumber = 0x1D8; - public const nint m_bGlobalOrigin = 0x1DC; - public const nint m_bGlobalNormal = 0x1DD; - public const nint m_flRadiusScale = 0x1E0; - public const nint m_flMaximumDistanceToCP = 0x338; + public const nint m_PointOnPlane = 0x1C0; // Vector + public const nint m_PlaneNormal = 0x1CC; // Vector + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_bGlobalOrigin = 0x1DC; // bool + public const nint m_bGlobalNormal = 0x1DD; // bool + public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput + public const nint m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput } public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1C0; - public const nint m_vecPlaneDirection = 0x1C4; - public const nint m_bLocalSpace = 0x1D0; - public const nint m_flPlaneOffset = 0x1D4; + public const nint m_nPlaneControlPoint = 0x1C0; // int32 + public const nint m_vecPlaneDirection = 0x1C4; // Vector + public const nint m_bLocalSpace = 0x1D0; // bool + public const nint m_flPlaneOffset = 0x1D4; // float32 } public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1D0; - public const nint m_bIncludeChildren = 0x1D1; + public const nint m_bFireOnEmissionEnd = 0x1D0; // bool + public const nint m_bIncludeChildren = 0x1D1; // bool } public static class C_OP_PointVectorAtNextParticle { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInterpolation = 0x1C8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput } public static class C_OP_PositionLock { - public const nint m_TransformInput = 0x1C0; - public const nint m_flStartTime_min = 0x228; - public const nint m_flStartTime_max = 0x22C; - public const nint m_flStartTime_exp = 0x230; - public const nint m_flEndTime_min = 0x234; - public const nint m_flEndTime_max = 0x238; - public const nint m_flEndTime_exp = 0x23C; - public const nint m_flRange = 0x240; - public const nint m_flRangeBias = 0x248; - public const nint m_flJumpThreshold = 0x3A0; - public const nint m_flPrevPosScale = 0x3A4; - public const nint m_bLockRot = 0x3A8; - public const nint m_vecScale = 0x3B0; - public const nint m_nFieldOutput = 0xA08; - public const nint m_nFieldOutputPrev = 0xA0C; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_flStartTime_min = 0x228; // float32 + public const nint m_flStartTime_max = 0x22C; // float32 + public const nint m_flStartTime_exp = 0x230; // float32 + public const nint m_flEndTime_min = 0x234; // float32 + public const nint m_flEndTime_max = 0x238; // float32 + public const nint m_flEndTime_exp = 0x23C; // float32 + public const nint m_flRange = 0x240; // float32 + public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x3A0; // float32 + public const nint m_flPrevPosScale = 0x3A4; // float32 + public const nint m_bLockRot = 0x3A8; // bool + public const nint m_vecScale = 0x3B0; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t } public static class C_OP_QuantizeCPComponent { - public const nint m_flInputValue = 0x1D0; - public const nint m_nCPOutput = 0x328; - public const nint m_nOutVectorField = 0x32C; - public const nint m_flQuantizeValue = 0x330; + public const nint m_flInputValue = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x328; // int32 + public const nint m_nOutVectorField = 0x32C; // int32 + public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput } public static class C_OP_QuantizeFloat { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x318; + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t } public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1C0; + public const nint m_flMinRadius = 0x1C0; // float32 } public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1D0; - public const nint m_vecRateMin = 0x1D4; - public const nint m_vecRateMax = 0x1E0; + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_vecRateMin = 0x1D4; // Vector + public const nint m_vecRateMax = 0x1E0; // Vector } public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1C0; - public const nint m_RateMax = 0x1C4; - public const nint m_flStartTime_min = 0x1C8; - public const nint m_flStartTime_max = 0x1CC; - public const nint m_flEndTime_min = 0x1D0; - public const nint m_flEndTime_max = 0x1D4; - public const nint m_nField = 0x200; - public const nint m_bProportionalOp = 0x204; + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_flStartTime_min = 0x1C8; // float32 + public const nint m_flStartTime_max = 0x1CC; // float32 + public const nint m_flEndTime_min = 0x1D0; // float32 + public const nint m_flEndTime_max = 0x1D4; // float32 + public const nint m_nField = 0x200; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x204; // bool } public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1C0; - public const nint m_flStartTime = 0x1C4; - public const nint m_flEndTime = 0x1C8; - public const nint m_nField = 0x1F0; + public const nint m_Rate = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t } public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1C0; - public const nint m_RateMax = 0x1C4; - public const nint m_flStartTime_min = 0x1C8; - public const nint m_flStartTime_max = 0x1CC; - public const nint m_flEndTime_min = 0x1D0; - public const nint m_flEndTime_max = 0x1D4; - public const nint m_flBias = 0x1D8; - public const nint m_nField = 0x200; - public const nint m_bProportionalOp = 0x204; - public const nint m_bEaseOut = 0x205; + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_flStartTime_min = 0x1C8; // float32 + public const nint m_flStartTime_max = 0x1CC; // float32 + public const nint m_flEndTime_min = 0x1D0; // float32 + public const nint m_flEndTime_max = 0x1D4; // float32 + public const nint m_flBias = 0x1D8; // float32 + public const nint m_nField = 0x200; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x204; // bool + public const nint m_bEaseOut = 0x205; // bool } public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1C0; - public const nint m_flStartTime = 0x1C4; - public const nint m_flEndTime = 0x1C8; - public const nint m_nField = 0x1F0; - public const nint m_bEaseOut = 0x1F4; + public const nint m_Rate = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bEaseOut = 0x1F4; // bool } public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1D0; - public const nint m_MaxForce = 0x1DC; + public const nint m_MinForce = 0x1D0; // Vector + public const nint m_MaxForce = 0x1DC; // Vector } public static class C_OP_ReadFromNeighboringParticle { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nIncrement = 0x1C8; - public const nint m_DistanceCheck = 0x1D0; - public const nint m_flInterpolation = 0x328; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x328; // CPerParticleFloatInput } public static class C_OP_ReinitializeScalarEndCap { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flOutputMin = 0x1C4; - public const nint m_flOutputMax = 0x1C8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 } public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1D0; - public const nint m_nOutControlPointNumber = 0x1D4; - public const nint m_nField = 0x1D8; - public const nint m_nHitboxDataType = 0x1DC; - public const nint m_flInputMin = 0x1E0; - public const nint m_flInputMax = 0x338; - public const nint m_flOutputMin = 0x490; - public const nint m_flOutputMax = 0x5E8; - public const nint m_nHeightControlPointNumber = 0x740; - public const nint m_vecComparisonVelocity = 0x748; - public const nint m_HitboxSetName = 0xDA0; + public const nint m_nInControlPointNumber = 0x1D0; // int32 + public const nint m_nOutControlPointNumber = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // int32 + public const nint m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x740; // int32 + public const nint m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xDA0; // char[128] } public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1D0; - public const nint m_nOutVectorField = 0x1D4; - public const nint m_nField = 0x1D8; - public const nint m_flInputMin = 0x1DC; - public const nint m_flInputMax = 0x1E0; - public const nint m_flOutputMin = 0x1E4; - public const nint m_flOutputMax = 0x1E8; + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_nOutVectorField = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 } public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1D0; - public const nint m_flInputMin = 0x1D4; - public const nint m_flInputMax = 0x1D8; - public const nint m_flOutputMin = 0x1DC; - public const nint m_flOutputMax = 0x1E0; + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 } public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flScale = 0x1C8; - public const nint m_bNormalize = 0x1CC; + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C8; // float32 + public const nint m_bNormalize = 0x1CC; // bool } public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1D0; - public const nint m_nOutputControlPoint = 0x1D4; - public const nint m_nInputField = 0x1D8; - public const nint m_nOutputField = 0x1DC; - public const nint m_flInputMin = 0x1E0; - public const nint m_flInputMax = 0x1E4; - public const nint m_flOutputMin = 0x1E8; - public const nint m_flOutputMax = 0x1EC; - public const nint m_bDerivative = 0x1F0; - public const nint m_flInterpRate = 0x1F4; + public const nint m_nInputControlPoint = 0x1D0; // int32 + public const nint m_nOutputControlPoint = 0x1D4; // int32 + public const nint m_nInputField = 0x1D8; // int32 + public const nint m_nOutputField = 0x1DC; // int32 + public const nint m_flInputMin = 0x1E0; // float32 + public const nint m_flInputMax = 0x1E4; // float32 + public const nint m_flOutputMin = 0x1E8; // float32 + public const nint m_flOutputMax = 0x1EC; // float32 + public const nint m_bDerivative = 0x1F0; // bool + public const nint m_flInterpRate = 0x1F4; // float32 } public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nField = 0x1C8; - public const nint m_flInputMin = 0x1CC; - public const nint m_flInputMax = 0x1D0; - public const nint m_flOutputMin = 0x1D4; - public const nint m_flOutputMax = 0x1D8; - public const nint m_flStartTime = 0x1DC; - public const nint m_flEndTime = 0x1E0; - public const nint m_flInterpRate = 0x1E4; - public const nint m_nSetMethod = 0x1E8; + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_flInterpRate = 0x1E4; // float32 + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t } public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nLocalSpaceCP = 0x1C8; - public const nint m_vInputMin = 0x1CC; - public const nint m_vInputMax = 0x1D8; - public const nint m_vOutputMin = 0x1E4; - public const nint m_vOutputMax = 0x1F0; - public const nint m_flStartTime = 0x1FC; - public const nint m_flEndTime = 0x200; - public const nint m_flInterpRate = 0x204; - public const nint m_nSetMethod = 0x208; - public const nint m_bOffset = 0x20C; - public const nint m_bAccelerate = 0x20D; + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_vInputMin = 0x1CC; // Vector + public const nint m_vInputMax = 0x1D8; // Vector + public const nint m_vOutputMin = 0x1E4; // Vector + public const nint m_vOutputMax = 0x1F0; // Vector + public const nint m_flStartTime = 0x1FC; // float32 + public const nint m_flEndTime = 0x200; // float32 + public const nint m_flInterpRate = 0x204; // float32 + public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t + public const nint m_bOffset = 0x20C; // bool + public const nint m_bAccelerate = 0x20D; // bool } public static class C_OP_RemapControlPointDirectionToVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flScale = 0x1C4; - public const nint m_nControlPointNumber = 0x1C8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C8; // int32 } public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flOffsetRot = 0x1C8; - public const nint m_nComponent = 0x1CC; + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1C8; // float32 + public const nint m_nComponent = 0x1CC; // int32 } public static class C_OP_RemapCrossProductOfTwoVectorsToVector { - public const nint m_InputVec1 = 0x1C0; - public const nint m_InputVec2 = 0x818; - public const nint m_nFieldOutput = 0xE70; - public const nint m_bNormalize = 0xE74; + public const nint m_InputVec1 = 0x1C0; // CPerParticleVecInput + public const nint m_InputVec2 = 0x818; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xE74; // bool } public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flDensityMin = 0x1C8; - public const nint m_flDensityMax = 0x1CC; - public const nint m_vecOutputMin = 0x1D0; - public const nint m_vecOutputMax = 0x1DC; - public const nint m_bUseParentDensity = 0x1E8; - public const nint m_nVoxelGridResolution = 0x1EC; + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flDensityMin = 0x1C8; // float32 + public const nint m_flDensityMax = 0x1CC; // float32 + public const nint m_vecOutputMin = 0x1D0; // Vector + public const nint m_vecOutputMax = 0x1DC; // Vector + public const nint m_bUseParentDensity = 0x1E8; // bool + public const nint m_nVoxelGridResolution = 0x1EC; // int32 } public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flScale = 0x1C8; - public const nint m_flOffsetRot = 0x1CC; - public const nint m_vecOffsetAxis = 0x1D0; - public const nint m_bNormalize = 0x1DC; - public const nint m_nFieldStrength = 0x1E0; + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C8; // float32 + public const nint m_flOffsetRot = 0x1CC; // float32 + public const nint m_vecOffsetAxis = 0x1D0; // Vector + public const nint m_bNormalize = 0x1DC; // bool + public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t } public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1C0; - public const nint m_nCP1 = 0x1C4; - public const nint m_flMinInputValue = 0x1C8; - public const nint m_flMaxInputValue = 0x1CC; - public const nint m_bInfiniteLine = 0x1D0; + public const nint m_nCP0 = 0x1C0; // int32 + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_flMinInputValue = 0x1C8; // float32 + public const nint m_flMaxInputValue = 0x1CC; // float32 + public const nint m_bInfiniteLine = 0x1D0; // bool } public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1E0; - public const nint m_flMinOutputValue = 0x1E4; - public const nint m_flMaxOutputValue = 0x1E8; + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1E4; // float32 + public const nint m_flMaxOutputValue = 0x1E8; // float32 } public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1E0; - public const nint m_vMinOutputValue = 0x1E4; - public const nint m_vMaxOutputValue = 0x1F0; + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1E4; // Vector + public const nint m_vMaxOutputValue = 0x1F0; // Vector } public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1D0; - public const nint m_nInputCP2 = 0x1D4; - public const nint m_nOutputCP = 0x1D8; - public const nint m_nOutVectorField = 0x1DC; - public const nint m_flInputMin = 0x1E0; - public const nint m_flInputMax = 0x338; - public const nint m_flOutputMin = 0x490; - public const nint m_flOutputMax = 0x5E8; + public const nint m_nInputCP1 = 0x1D0; // int32 + public const nint m_nInputCP2 = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_nOutVectorField = 0x1DC; // int32 + public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput } public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1C0; - public const nint m_nInputCP2 = 0x1C4; - public const nint m_nFieldOutput = 0x1C8; - public const nint m_flInputMin = 0x1CC; - public const nint m_flInputMax = 0x1D0; - public const nint m_flOutputMin = 0x1D4; - public const nint m_flOutputMax = 0x1D8; - public const nint m_bUseParticleVelocity = 0x1DC; - public const nint m_nSetMethod = 0x1E0; - public const nint m_bActiveRange = 0x1E4; - public const nint m_bUseParticleNormal = 0x1E5; + public const nint m_nInputCP1 = 0x1C0; // int32 + public const nint m_nInputCP2 = 0x1C4; // int32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_bUseParticleVelocity = 0x1DC; // bool + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E4; // bool + public const nint m_bUseParticleNormal = 0x1E5; // bool } public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1D0; - public const nint m_nCPOutput = 0x1D4; - public const nint m_vecScale = 0x1D8; - public const nint m_bSetMagnitude = 0x830; - public const nint m_nOutVectorField = 0x834; + public const nint m_nCP = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_vecScale = 0x1D8; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x830; // bool + public const nint m_nOutVectorField = 0x834; // int32 } public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1D0; - public const nint m_nInControlPointNumber = 0x1D4; - public const nint m_nOutControlPointNumber = 0x1D8; - public const nint m_nOutControlPointMaxNumber = 0x1DC; - public const nint m_nField = 0x1E0; - public const nint m_flInputMin = 0x1E4; - public const nint m_flInputMax = 0x1E8; - public const nint m_flOutputMin = 0x1EC; - public const nint m_flOutputMax = 0x1F0; + public const nint m_nBBoxType = 0x1D0; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1D4; // int32 + public const nint m_nOutControlPointNumber = 0x1D8; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1DC; // int32 + public const nint m_nField = 0x1E0; // int32 + public const nint m_flInputMin = 0x1E4; // float32 + public const nint m_flInputMax = 0x1E8; // float32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 } public static class C_OP_RemapNamedModelElementEndCap { - public const nint m_hModel = 0x1C0; - public const nint m_inNames = 0x1C8; - public const nint m_outNames = 0x1E0; - public const nint m_fallbackNames = 0x1F8; - public const nint m_bModelFromRenderer = 0x210; - public const nint m_nFieldInput = 0x214; - public const nint m_nFieldOutput = 0x218; + public const nint m_hModel = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_inNames = 0x1C8; // CUtlVector< CUtlString > + public const nint m_outNames = 0x1E0; // CUtlVector< CUtlString > + public const nint m_fallbackNames = 0x1F8; // CUtlVector< CUtlString > + public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t } public static class C_OP_RemapNamedModelElementOnceTimed { - public const nint m_hModel = 0x1C0; - public const nint m_inNames = 0x1C8; - public const nint m_outNames = 0x1E0; - public const nint m_fallbackNames = 0x1F8; - public const nint m_bModelFromRenderer = 0x210; - public const nint m_bProportional = 0x211; - public const nint m_nFieldInput = 0x214; - public const nint m_nFieldOutput = 0x218; - public const nint m_flRemapTime = 0x21C; + public const nint m_hModel = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_inNames = 0x1C8; // CUtlVector< CUtlString > + public const nint m_outNames = 0x1E0; // CUtlVector< CUtlString > + public const nint m_fallbackNames = 0x1F8; // CUtlVector< CUtlString > + public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_bProportional = 0x211; // bool + public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x21C; // float32 } public static class C_OP_RemapParticleCountOnScalarEndCap { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_nInputMin = 0x1C4; - public const nint m_nInputMax = 0x1C8; - public const nint m_flOutputMin = 0x1CC; - public const nint m_flOutputMax = 0x1D0; - public const nint m_bBackwards = 0x1D4; - public const nint m_nSetMethod = 0x1D8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C4; // int32 + public const nint m_nInputMax = 0x1C8; // int32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_bBackwards = 0x1D4; // bool + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } public static class C_OP_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_nInputMin = 0x1C8; - public const nint m_nInputMax = 0x320; - public const nint m_flOutputMin = 0x478; - public const nint m_flOutputMax = 0x5D0; - public const nint m_bActiveRange = 0x728; - public const nint m_nSetMethod = 0x72C; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nInputMax = 0x320; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x478; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput + public const nint m_bActiveRange = 0x728; // bool + public const nint m_nSetMethod = 0x72C; // ParticleSetMethod_t } public static class C_OP_RemapSDFDistanceToScalarAttribute { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_nVectorFieldInput = 0x1C4; - public const nint m_flMinDistance = 0x1C8; - public const nint m_flMaxDistance = 0x320; - public const nint m_flValueBelowMin = 0x478; - public const nint m_flValueAtMin = 0x5D0; - public const nint m_flValueAtMax = 0x728; - public const nint m_flValueAboveMax = 0x880; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + public const nint m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput + public const nint m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput + public const nint m_flValueAtMax = 0x728; // CParticleCollectionFloatInput + public const nint m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput } public static class C_OP_RemapSDFDistanceToVectorAttribute { - public const nint m_nVectorFieldOutput = 0x1C0; - public const nint m_nVectorFieldInput = 0x1C4; - public const nint m_flMinDistance = 0x1C8; - public const nint m_flMaxDistance = 0x320; - public const nint m_vValueBelowMin = 0x478; - public const nint m_vValueAtMin = 0x484; - public const nint m_vValueAtMax = 0x490; - public const nint m_vValueAboveMax = 0x49C; + public const nint m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + public const nint m_vValueBelowMin = 0x478; // Vector + public const nint m_vValueAtMin = 0x484; // Vector + public const nint m_vValueAtMax = 0x490; // Vector + public const nint m_vValueAboveMax = 0x49C; // Vector } public static class C_OP_RemapSDFGradientToVectorAttribute { - public const nint m_nFieldOutput = 0x1C0; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } public static class C_OP_RemapScalar { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x1CC; - public const nint m_flOutputMin = 0x1D0; - public const nint m_flOutputMax = 0x1D4; - public const nint m_bOldCode = 0x1D8; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_bOldCode = 0x1D8; // bool } public static class C_OP_RemapScalarEndCap { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x1CC; - public const nint m_flOutputMin = 0x1D0; - public const nint m_flOutputMax = 0x1D4; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 } public static class C_OP_RemapScalarOnceTimed { - public const nint m_bProportional = 0x1C0; - public const nint m_nFieldInput = 0x1C4; - public const nint m_nFieldOutput = 0x1C8; - public const nint m_flInputMin = 0x1CC; - public const nint m_flInputMax = 0x1D0; - public const nint m_flOutputMin = 0x1D4; - public const nint m_flOutputMax = 0x1D8; - public const nint m_flRemapTime = 0x1DC; + public const nint m_bProportional = 0x1C0; // bool + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flRemapTime = 0x1DC; // float32 } public static class C_OP_RemapSpeed { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flInputMin = 0x1C4; - public const nint m_flInputMax = 0x1C8; - public const nint m_flOutputMin = 0x1CC; - public const nint m_flOutputMax = 0x1D0; - public const nint m_nSetMethod = 0x1D4; - public const nint m_bIgnoreDelta = 0x1D8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t + public const nint m_bIgnoreDelta = 0x1D8; // bool } public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1D0; - public const nint m_nOutControlPointNumber = 0x1D4; - public const nint m_nField = 0x1D8; - public const nint m_flInputMin = 0x1DC; - public const nint m_flInputMax = 0x1E0; - public const nint m_flOutputMin = 0x1E4; - public const nint m_flOutputMax = 0x1E8; - public const nint m_bUseDeltaV = 0x1EC; + public const nint m_nInControlPointNumber = 0x1D0; // int32 + public const nint m_nOutControlPointNumber = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // int32 + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_bUseDeltaV = 0x1EC; // bool } public static class C_OP_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1C0; - public const nint m_vecRotation = 0x228; - public const nint m_bUseQuat = 0x234; - public const nint m_bWriteNormal = 0x235; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_vecRotation = 0x228; // Vector + public const nint m_bUseQuat = 0x234; // bool + public const nint m_bWriteNormal = 0x235; // bool } public static class C_OP_RemapTransformOrientationToYaw { - public const nint m_TransformInput = 0x1C0; - public const nint m_nFieldOutput = 0x228; - public const nint m_flRotOffset = 0x22C; - public const nint m_flSpinStrength = 0x230; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x22C; // float32 + public const nint m_flSpinStrength = 0x230; // float32 } public static class C_OP_RemapTransformToVelocity { - public const nint m_TransformInput = 0x1C0; + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput } public static class C_OP_RemapTransformVisibilityToScalar { - public const nint m_nSetMethod = 0x1C0; - public const nint m_TransformInput = 0x1C8; - public const nint m_nFieldOutput = 0x230; - public const nint m_flInputMin = 0x234; - public const nint m_flInputMax = 0x238; - public const nint m_flOutputMin = 0x23C; - public const nint m_flOutputMax = 0x240; - public const nint m_flRadius = 0x244; + public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x234; // float32 + public const nint m_flInputMax = 0x238; // float32 + public const nint m_flOutputMin = 0x23C; // float32 + public const nint m_flOutputMax = 0x240; // float32 + public const nint m_flRadius = 0x244; // float32 } public static class C_OP_RemapTransformVisibilityToVector { - public const nint m_nSetMethod = 0x1C0; - public const nint m_TransformInput = 0x1C8; - public const nint m_nFieldOutput = 0x230; - public const nint m_flInputMin = 0x234; - public const nint m_flInputMax = 0x238; - public const nint m_vecOutputMin = 0x23C; - public const nint m_vecOutputMax = 0x248; - public const nint m_flRadius = 0x254; + public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x234; // float32 + public const nint m_flInputMax = 0x238; // float32 + public const nint m_vecOutputMin = 0x23C; // Vector + public const nint m_vecOutputMax = 0x248; // Vector + public const nint m_flRadius = 0x254; // float32 } public static class C_OP_RemapVectorComponentToScalar { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nComponent = 0x1C8; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1C8; // int32 } public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1C0; - public const nint m_nFieldInput = 0x1C4; - public const nint m_nParticleNumber = 0x1C8; + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nParticleNumber = 0x1C8; // int32 } public static class C_OP_RemapVelocityToVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_flScale = 0x1C4; - public const nint m_bNormalize = 0x1C8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + public const nint m_bNormalize = 0x1C8; // bool } public static class C_OP_RemapVisibilityScalar { - public const nint m_nFieldInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_flInputMin = 0x1C8; - public const nint m_flInputMax = 0x1CC; - public const nint m_flOutputMin = 0x1D0; - public const nint m_flOutputMax = 0x1D4; - public const nint m_flRadiusScale = 0x1D8; + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flRadiusScale = 0x1D8; // float32 } public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x200; - public const nint m_flModelScale = 0x21C; - public const nint m_bFitToModelSize = 0x220; - public const nint m_bNonUniformScaling = 0x221; - public const nint m_nXAxisScalingAttribute = 0x224; - public const nint m_nYAxisScalingAttribute = 0x228; - public const nint m_nZAxisScalingAttribute = 0x22C; - public const nint m_nSizeCullBloat = 0x230; + public const nint m_ModelList = 0x200; // CUtlVector< ModelReference_t > + public const nint m_flModelScale = 0x21C; // float32 + public const nint m_bFitToModelSize = 0x220; // bool + public const nint m_bNonUniformScaling = 0x221; // bool + public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x230; // int32 } public static class C_OP_RenderBlobs { - public const nint m_cubeWidth = 0x200; - public const nint m_cutoffRadius = 0x358; - public const nint m_renderRadius = 0x4B0; - public const nint m_nScaleCP = 0x608; - public const nint m_MaterialVars = 0x610; - public const nint m_hMaterial = 0x640; + public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x608; // int32 + public const nint m_MaterialVars = 0x610; // CUtlVector< MaterialVariable_t > + public const nint m_hMaterial = 0x640; // CStrongHandle< InfoForResourceTypeIMaterial2 > } public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x200; - public const nint m_flAlphaScale = 0x358; - public const nint m_vecColorScale = 0x4B0; - public const nint m_nColorBlendType = 0xB08; - public const nint m_hMaterial = 0xB10; - public const nint m_nTextureRepetitionMode = 0xB18; - public const nint m_flTextureRepeatsPerSegment = 0xB20; - public const nint m_flTextureRepeatsCircumference = 0xC78; - public const nint m_flColorMapOffsetV = 0xDD0; - public const nint m_flColorMapOffsetU = 0xF28; - public const nint m_flNormalMapOffsetV = 0x1080; - public const nint m_flNormalMapOffsetU = 0x11D8; - public const nint m_bDrawCableCaps = 0x1330; - public const nint m_flCapRoundness = 0x1334; - public const nint m_flCapOffsetAmount = 0x1338; - public const nint m_flTessScale = 0x133C; - public const nint m_nMinTesselation = 0x1340; - public const nint m_nMaxTesselation = 0x1344; - public const nint m_nRoundness = 0x1348; - public const nint m_LightingTransform = 0x1350; - public const nint m_MaterialFloatVars = 0x13B8; - public const nint m_MaterialVecVars = 0x13E8; + public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x358; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x4B0; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xB08; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xB10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x1330; // bool + public const nint m_flCapRoundness = 0x1334; // float32 + public const nint m_flCapOffsetAmount = 0x1338; // float32 + public const nint m_flTessScale = 0x133C; // float32 + public const nint m_nMinTesselation = 0x1340; // int32 + public const nint m_nMaxTesselation = 0x1344; // int32 + public const nint m_nRoundness = 0x1348; // int32 + public const nint m_LightingTransform = 0x1350; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x13B8; // CUtlVector< FloatInputMaterialVariable_t > + public const nint m_MaterialVecVars = 0x13E8; // CUtlVector< VecInputMaterialVariable_t > } public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x200; - public const nint m_bUseTexture = 0x201; - public const nint m_flRadiusScale = 0x204; - public const nint m_flAlphaScale = 0x208; - public const nint m_nAlpha2Field = 0x20C; - public const nint m_vecColorScale = 0x210; - public const nint m_nColorBlendType = 0x868; - public const nint m_flLightDistance = 0x86C; - public const nint m_flStartFalloff = 0x870; - public const nint m_flDistanceFalloff = 0x874; - public const nint m_flSpotFoV = 0x878; - public const nint m_nAlphaTestPointField = 0x87C; - public const nint m_nAlphaTestRangeField = 0x880; - public const nint m_nAlphaTestSharpnessField = 0x884; - public const nint m_hTexture = 0x888; - public const nint m_nHSVShiftControlPoint = 0x890; + public const nint m_bUseAlphaTestWindow = 0x200; // bool + public const nint m_bUseTexture = 0x201; // bool + public const nint m_flRadiusScale = 0x204; // float32 + public const nint m_flAlphaScale = 0x208; // float32 + public const nint m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x86C; // float32 + public const nint m_flStartFalloff = 0x870; // float32 + public const nint m_flDistanceFalloff = 0x874; // float32 + public const nint m_flSpotFoV = 0x878; // float32 + public const nint m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x888; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_nHSVShiftControlPoint = 0x890; // int32 } public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x200; - public const nint m_nStrengthFieldOverride = 0x204; - public const nint m_flRadiusScale = 0x208; + public const nint m_flFlattenStrength = 0x200; // float32 + public const nint m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x208; // float32 } public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x200; - public const nint m_fGridSize = 0x208; - public const nint m_fRadiusScale = 0x360; - public const nint m_fIsosurfaceThreshold = 0x4B8; - public const nint m_nScaleCP = 0x610; - public const nint m_hMaterial = 0x618; + public const nint m_bUsePerParticleRadius = 0x200; // bool + public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x610; // int32 + public const nint m_hMaterial = 0x618; // CStrongHandle< InfoForResourceTypeIMaterial2 > } public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x200; - public const nint m_nColorBlendType = 0x858; - public const nint m_flBrightnessLumensPerMeter = 0x860; - public const nint m_bCastShadows = 0x9B8; - public const nint m_flSkirt = 0x9C0; - public const nint m_flRange = 0xB18; - public const nint m_flThickness = 0xC70; + public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9B8; // bool + public const nint m_flSkirt = 0x9C0; // CParticleCollectionFloatInput + public const nint m_flRange = 0xB18; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC70; // CParticleCollectionFloatInput } public static class C_OP_RenderLights { - public const nint m_flAnimationRate = 0x210; - public const nint m_nAnimationType = 0x214; - public const nint m_bAnimateInFPS = 0x218; - public const nint m_flMinSize = 0x21C; - public const nint m_flMaxSize = 0x220; - public const nint m_flStartFadeSize = 0x224; - public const nint m_flEndFadeSize = 0x228; + public const nint m_flAnimationRate = 0x210; // float32 + public const nint m_nAnimationType = 0x214; // AnimationType_t + public const nint m_bAnimateInFPS = 0x218; // bool + public const nint m_flMinSize = 0x21C; // float32 + public const nint m_flMaxSize = 0x220; // float32 + public const nint m_flStartFadeSize = 0x224; // float32 + public const nint m_flEndFadeSize = 0x228; // float32 } public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x200; - public const nint m_nProxyType = 0x204; - public const nint m_MaterialVars = 0x208; - public const nint m_hOverrideMaterial = 0x220; - public const nint m_flMaterialOverrideEnabled = 0x228; - public const nint m_vecColorScale = 0x380; - public const nint m_flAlpha = 0x9D8; - public const nint m_nColorBlendType = 0xB30; + public const nint m_nMaterialControlPoint = 0x200; // int32 + public const nint m_nProxyType = 0x204; // MaterialProxyType_t + public const nint m_MaterialVars = 0x208; // CUtlVector< MaterialVariable_t > + public const nint m_hOverrideMaterial = 0x220; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x380; // CParticleCollectionVecInput + public const nint m_flAlpha = 0x9D8; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xB30; // ParticleColorBlendType_t } public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x200; - public const nint m_bOnlyRenderInEffectsWaterPass = 0x201; - public const nint m_bUseMixedResolutionRendering = 0x202; - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x203; - public const nint m_ModelList = 0x208; - public const nint m_nBodyGroupField = 0x224; - public const nint m_nSubModelField = 0x228; - public const nint m_bIgnoreNormal = 0x22C; - public const nint m_bOrientZ = 0x22D; - public const nint m_bCenterOffset = 0x22E; - public const nint m_vecLocalOffset = 0x230; - public const nint m_vecLocalRotation = 0x888; - public const nint m_bIgnoreRadius = 0xEE0; - public const nint m_nModelScaleCP = 0xEE4; - public const nint m_vecComponentScale = 0xEE8; - public const nint m_bLocalScale = 0x1540; - public const nint m_nSizeCullBloat = 0x1544; - public const nint m_bAnimated = 0x1548; - public const nint m_flAnimationRate = 0x154C; - public const nint m_bScaleAnimationRate = 0x1550; - public const nint m_bForceLoopingAnimation = 0x1551; - public const nint m_bResetAnimOnStop = 0x1552; - public const nint m_bManualAnimFrame = 0x1553; - public const nint m_nAnimationScaleField = 0x1554; - public const nint m_nAnimationField = 0x1558; - public const nint m_nManualFrameField = 0x155C; - public const nint m_ActivityName = 0x1560; - public const nint m_SequenceName = 0x1660; - public const nint m_bEnableClothSimulation = 0x1760; - public const nint m_hOverrideMaterial = 0x1768; - public const nint m_bOverrideTranslucentMaterials = 0x1770; - public const nint m_nSkin = 0x1778; - public const nint m_MaterialVars = 0x18D0; - public const nint m_modelInput = 0x18E8; - public const nint m_nLOD = 0x1948; - public const nint m_EconSlotName = 0x194C; - public const nint m_bOriginalModel = 0x1A4C; - public const nint m_bSuppressTint = 0x1A4D; - public const nint m_bUseRawMeshGroup = 0x1A4E; - public const nint m_bDisableShadows = 0x1A4F; - public const nint m_bAcceptsDecals = 0x1A50; - public const nint m_bForceDrawInterlevedWithSiblings = 0x1A51; - public const nint m_bDoNotDrawInParticlePass = 0x1A52; - public const nint m_szRenderAttribute = 0x1A53; - public const nint m_flRadiusScale = 0x1B58; - public const nint m_flAlphaScale = 0x1CB0; - public const nint m_flRollScale = 0x1E08; - public const nint m_nAlpha2Field = 0x1F60; - public const nint m_vecColorScale = 0x1F68; - public const nint m_nColorBlendType = 0x25C0; + public const nint m_bOnlyRenderInEffectsBloomPass = 0x200; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x201; // bool + public const nint m_bUseMixedResolutionRendering = 0x202; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool + public const nint m_ModelList = 0x208; // CUtlVector< ModelReference_t > + public const nint m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x228; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x22C; // bool + public const nint m_bOrientZ = 0x22D; // bool + public const nint m_bCenterOffset = 0x22E; // bool + public const nint m_vecLocalOffset = 0x230; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x888; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xEE0; // bool + public const nint m_nModelScaleCP = 0xEE4; // int32 + public const nint m_vecComponentScale = 0xEE8; // CPerParticleVecInput + public const nint m_bLocalScale = 0x1540; // bool + public const nint m_nSizeCullBloat = 0x1544; // int32 + public const nint m_bAnimated = 0x1548; // bool + public const nint m_flAnimationRate = 0x154C; // float32 + public const nint m_bScaleAnimationRate = 0x1550; // bool + public const nint m_bForceLoopingAnimation = 0x1551; // bool + public const nint m_bResetAnimOnStop = 0x1552; // bool + public const nint m_bManualAnimFrame = 0x1553; // bool + public const nint m_nAnimationScaleField = 0x1554; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x1558; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x155C; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x1560; // char[256] + public const nint m_SequenceName = 0x1660; // char[256] + public const nint m_bEnableClothSimulation = 0x1760; // bool + public const nint m_hOverrideMaterial = 0x1768; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_bOverrideTranslucentMaterials = 0x1770; // bool + public const nint m_nSkin = 0x1778; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x18D0; // CUtlVector< MaterialVariable_t > + public const nint m_modelInput = 0x18E8; // CParticleModelInput + public const nint m_nLOD = 0x1948; // int32 + public const nint m_EconSlotName = 0x194C; // char[256] + public const nint m_bOriginalModel = 0x1A4C; // bool + public const nint m_bSuppressTint = 0x1A4D; // bool + public const nint m_bUseRawMeshGroup = 0x1A4E; // bool + public const nint m_bDisableShadows = 0x1A4F; // bool + public const nint m_bAcceptsDecals = 0x1A50; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1A51; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1A52; // bool + public const nint m_szRenderAttribute = 0x1A53; // char[260] + public const nint m_flRadiusScale = 0x1B58; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x1CB0; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x1E08; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x1F60; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x1F68; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x25C0; // ParticleColorBlendType_t } public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x200; - public const nint m_vColorBlend = 0x208; - public const nint m_nColorBlendType = 0x860; - public const nint m_nBrightnessUnit = 0x864; - public const nint m_flBrightnessLumens = 0x868; - public const nint m_flBrightnessCandelas = 0x9C0; - public const nint m_bCastShadows = 0xB18; - public const nint m_flLuminaireRadius = 0xB20; - public const nint m_flSkirt = 0xC78; - public const nint m_flRange = 0xDD0; - public const nint m_flInnerConeAngle = 0xF28; - public const nint m_flOuterConeAngle = 0x1080; - public const nint m_hLightCookie = 0x11D8; - public const nint m_bSphericalCookie = 0x11E0; + public const nint m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x868; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xB18; // bool + public const nint m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput + public const nint m_flSkirt = 0xC78; // CPerParticleFloatInput + public const nint m_flRange = 0xDD0; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x11D8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_bSphericalCookie = 0x11E0; // bool } public static class C_OP_RenderPoints { - public const nint m_hMaterial = 0x200; + public const nint m_hMaterial = 0x200; // CStrongHandle< InfoForResourceTypeIMaterial2 > } public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x200; - public const nint m_hPostTexture = 0x358; - public const nint m_nPriority = 0x360; + public const nint m_flPostProcessStrength = 0x200; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x358; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + public const nint m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t } public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x200; - public const nint m_bProjectWorld = 0x201; - public const nint m_bProjectWater = 0x202; - public const nint m_bFlipHorizontal = 0x203; - public const nint m_bEnableProjectedDepthControls = 0x204; - public const nint m_flMinProjectionDepth = 0x208; - public const nint m_flMaxProjectionDepth = 0x20C; - public const nint m_hProjectedMaterial = 0x210; - public const nint m_flAnimationTimeScale = 0x218; - public const nint m_bOrientToNormal = 0x21C; - public const nint m_MaterialVars = 0x220; + public const nint m_bProjectCharacter = 0x200; // bool + public const nint m_bProjectWorld = 0x201; // bool + public const nint m_bProjectWater = 0x202; // bool + public const nint m_bFlipHorizontal = 0x203; // bool + public const nint m_bEnableProjectedDepthControls = 0x204; // bool + public const nint m_flMinProjectionDepth = 0x208; // float32 + public const nint m_flMaxProjectionDepth = 0x20C; // float32 + public const nint m_hProjectedMaterial = 0x210; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_flAnimationTimeScale = 0x218; // float32 + public const nint m_bOrientToNormal = 0x21C; // bool + public const nint m_MaterialVars = 0x220; // CUtlVector< MaterialVariable_t > } public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2470; - public const nint m_flMinSize = 0x2474; - public const nint m_flMaxSize = 0x2478; - public const nint m_flStartFadeSize = 0x247C; - public const nint m_flEndFadeSize = 0x2480; - public const nint m_flStartFadeDot = 0x2484; - public const nint m_flEndFadeDot = 0x2488; - public const nint m_flRadiusTaper = 0x248C; - public const nint m_nMinTesselation = 0x2490; - public const nint m_nMaxTesselation = 0x2494; - public const nint m_flTessScale = 0x2498; - public const nint m_flTextureVWorldSize = 0x24A0; - public const nint m_flTextureVScrollRate = 0x25F8; - public const nint m_flTextureVOffset = 0x2750; - public const nint m_nTextureVParamsCP = 0x28A8; - public const nint m_bClampV = 0x28AC; - public const nint m_nScaleCP1 = 0x28B0; - public const nint m_nScaleCP2 = 0x28B4; - public const nint m_flScaleVSizeByControlPointDistance = 0x28B8; - public const nint m_flScaleVScrollByControlPointDistance = 0x28BC; - public const nint m_flScaleVOffsetByControlPointDistance = 0x28C0; - public const nint m_bUseScalarForTextureCoordinate = 0x28C5; - public const nint m_nScalarFieldForTextureCoordinate = 0x28C8; - public const nint m_flScalarAttributeTextureCoordScale = 0x28CC; - public const nint m_bReverseOrder = 0x28D0; - public const nint m_bClosedLoop = 0x28D1; - public const nint m_nOrientationType = 0x28D4; - public const nint m_nVectorFieldForOrientation = 0x28D8; - public const nint m_bDrawAsOpaque = 0x28DC; - public const nint m_bGenerateNormals = 0x28DD; + public const nint m_bEnableFadingAndClamping = 0x2470; // bool + public const nint m_flMinSize = 0x2474; // float32 + public const nint m_flMaxSize = 0x2478; // float32 + public const nint m_flStartFadeSize = 0x247C; // float32 + public const nint m_flEndFadeSize = 0x2480; // float32 + public const nint m_flStartFadeDot = 0x2484; // float32 + public const nint m_flEndFadeDot = 0x2488; // float32 + public const nint m_flRadiusTaper = 0x248C; // float32 + public const nint m_nMinTesselation = 0x2490; // int32 + public const nint m_nMaxTesselation = 0x2494; // int32 + public const nint m_flTessScale = 0x2498; // float32 + public const nint m_flTextureVWorldSize = 0x24A0; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x25F8; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x2750; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x28A8; // int32 + public const nint m_bClampV = 0x28AC; // bool + public const nint m_nScaleCP1 = 0x28B0; // int32 + public const nint m_nScaleCP2 = 0x28B4; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x28B8; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x28BC; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x28C0; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x28C5; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x28C8; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x28CC; // float32 + public const nint m_bReverseOrder = 0x28D0; // bool + public const nint m_bClosedLoop = 0x28D1; // bool + public const nint m_nOrientationType = 0x28D4; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x28D8; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x28DC; // bool + public const nint m_bGenerateNormals = 0x28DD; // bool } public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x200; - public const nint m_flRadiusScale = 0x204; - public const nint m_flFrequencyScale = 0x208; - public const nint m_flAmplitudeScale = 0x20C; - public const nint m_nRadiusField = 0x210; - public const nint m_nDurationField = 0x214; - public const nint m_nFrequencyField = 0x218; - public const nint m_nAmplitudeField = 0x21C; - public const nint m_nFilterCP = 0x220; + public const nint m_flDurationScale = 0x200; // float32 + public const nint m_flRadiusScale = 0x204; // float32 + public const nint m_flFrequencyScale = 0x208; // float32 + public const nint m_flAmplitudeScale = 0x20C; // float32 + public const nint m_nRadiusField = 0x210; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x218; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x220; // int32 } public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x200; - public const nint m_flForwardDegrees = 0x204; + public const nint m_flRotateRateDegrees = 0x200; // float32 + public const nint m_flForwardDegrees = 0x204; // float32 } public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x200; - public const nint m_flSndLvlScale = 0x204; - public const nint m_flPitchScale = 0x208; - public const nint m_flVolumeScale = 0x20C; - public const nint m_nSndLvlField = 0x210; - public const nint m_nDurationField = 0x214; - public const nint m_nPitchField = 0x218; - public const nint m_nVolumeField = 0x21C; - public const nint m_nChannel = 0x220; - public const nint m_nCPReference = 0x224; - public const nint m_pszSoundName = 0x228; - public const nint m_bSuppressStopSoundEvent = 0x328; + public const nint m_flDurationScale = 0x200; // float32 + public const nint m_flSndLvlScale = 0x204; // float32 + public const nint m_flPitchScale = 0x208; // float32 + public const nint m_flVolumeScale = 0x20C; // float32 + public const nint m_nSndLvlField = 0x210; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x218; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x220; // int32 + public const nint m_nCPReference = 0x224; // int32 + public const nint m_pszSoundName = 0x228; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x328; // bool } public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2470; - public const nint m_nOrientationType = 0x25C8; - public const nint m_nOrientationControlPoint = 0x25CC; - public const nint m_bUseYawWithNormalAligned = 0x25D0; - public const nint m_flMinSize = 0x25D4; - public const nint m_flMaxSize = 0x25D8; - public const nint m_flAlphaAdjustWithSizeAdjust = 0x25DC; - public const nint m_flStartFadeSize = 0x25E0; - public const nint m_flEndFadeSize = 0x2738; - public const nint m_flStartFadeDot = 0x2890; - public const nint m_flEndFadeDot = 0x2894; - public const nint m_bDistanceAlpha = 0x2898; - public const nint m_bSoftEdges = 0x2899; - public const nint m_flEdgeSoftnessStart = 0x289C; - public const nint m_flEdgeSoftnessEnd = 0x28A0; - public const nint m_bOutline = 0x28A4; - public const nint m_OutlineColor = 0x28A5; - public const nint m_nOutlineAlpha = 0x28AC; - public const nint m_flOutlineStart0 = 0x28B0; - public const nint m_flOutlineStart1 = 0x28B4; - public const nint m_flOutlineEnd0 = 0x28B8; - public const nint m_flOutlineEnd1 = 0x28BC; - public const nint m_nLightingMode = 0x28C0; - public const nint m_flLightingTessellation = 0x28C8; - public const nint m_flLightingDirectionality = 0x2A20; - public const nint m_bParticleShadows = 0x2B78; - public const nint m_flShadowDensity = 0x2B7C; + public const nint m_nSequenceOverride = 0x2470; // CParticleCollectionRendererFloatInput + public const nint m_nOrientationType = 0x25C8; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x25CC; // int32 + public const nint m_bUseYawWithNormalAligned = 0x25D0; // bool + public const nint m_flMinSize = 0x25D4; // float32 + public const nint m_flMaxSize = 0x25D8; // float32 + public const nint m_flAlphaAdjustWithSizeAdjust = 0x25DC; // float32 + public const nint m_flStartFadeSize = 0x25E0; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2738; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x2890; // float32 + public const nint m_flEndFadeDot = 0x2894; // float32 + public const nint m_bDistanceAlpha = 0x2898; // bool + public const nint m_bSoftEdges = 0x2899; // bool + public const nint m_flEdgeSoftnessStart = 0x289C; // float32 + public const nint m_flEdgeSoftnessEnd = 0x28A0; // float32 + public const nint m_bOutline = 0x28A4; // bool + public const nint m_OutlineColor = 0x28A5; // Color + public const nint m_nOutlineAlpha = 0x28AC; // int32 + public const nint m_flOutlineStart0 = 0x28B0; // float32 + public const nint m_flOutlineStart1 = 0x28B4; // float32 + public const nint m_flOutlineEnd0 = 0x28B8; // float32 + public const nint m_flOutlineEnd1 = 0x28BC; // float32 + public const nint m_nLightingMode = 0x28C0; // ParticleLightingQuality_t + public const nint m_flLightingTessellation = 0x28C8; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x2A20; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x2B78; // bool + public const nint m_flShadowDensity = 0x2B7C; // float32 } public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x200; - public const nint m_vecColorScale = 0x208; - public const nint m_nColorBlendType = 0x860; - public const nint m_flIntensity = 0x868; - public const nint m_bCastShadows = 0x9C0; - public const nint m_flTheta = 0x9C8; - public const nint m_flPhi = 0xB20; - public const nint m_flRadiusMultiplier = 0xC78; - public const nint m_nAttenuationStyle = 0xDD0; - public const nint m_flFalloffLinearity = 0xDD8; - public const nint m_flFiftyPercentFalloff = 0xF30; - public const nint m_flZeroPercentFalloff = 0x1088; - public const nint m_bRenderDiffuse = 0x11E0; - public const nint m_bRenderSpecular = 0x11E1; - public const nint m_lightCookie = 0x11E8; - public const nint m_nPriority = 0x11F0; - public const nint m_nFogLightingMode = 0x11F4; - public const nint m_flFogContribution = 0x11F8; - public const nint m_nCapsuleLightBehavior = 0x1350; - public const nint m_flCapsuleLength = 0x1354; - public const nint m_bReverseOrder = 0x1358; - public const nint m_bClosedLoop = 0x1359; - public const nint m_nPrevPntSource = 0x135C; - public const nint m_flMaxLength = 0x1360; - public const nint m_flMinLength = 0x1364; - public const nint m_bIgnoreDT = 0x1368; - public const nint m_flConstrainRadiusToLengthRatio = 0x136C; - public const nint m_flLengthScale = 0x1370; - public const nint m_flLengthFadeInTime = 0x1374; + public const nint m_nLightType = 0x200; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x868; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9C0; // bool + public const nint m_flTheta = 0x9C8; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xB20; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x11E0; // bool + public const nint m_bRenderSpecular = 0x11E1; // bool + public const nint m_lightCookie = 0x11E8; // CUtlString + public const nint m_nPriority = 0x11F0; // int32 + public const nint m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x1354; // float32 + public const nint m_bReverseOrder = 0x1358; // bool + public const nint m_bClosedLoop = 0x1359; // bool + public const nint m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x1360; // float32 + public const nint m_flMinLength = 0x1364; // float32 + public const nint m_bIgnoreDT = 0x1368; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x136C; // float32 + public const nint m_flLengthScale = 0x1370; // float32 + public const nint m_flLengthFadeInTime = 0x1374; // float32 } public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x200; - public const nint m_pTextureDetail2 = 0x208; - public const nint m_pTextureDiffuseWarp = 0x210; - public const nint m_pTextureFresnelColorWarp = 0x218; - public const nint m_pTextureFresnelWarp = 0x220; - public const nint m_pTextureSpecularWarp = 0x228; - public const nint m_pTextureEnvMap = 0x230; + public const nint m_pTextureColorWarp = 0x200; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureDetail2 = 0x208; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureDiffuseWarp = 0x210; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureFresnelColorWarp = 0x218; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureFresnelWarp = 0x220; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureSpecularWarp = 0x228; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureEnvMap = 0x230; // CStrongHandle< InfoForResourceTypeCTextureBase > } public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x200; - public const nint m_pTextureNormal = 0x208; - public const nint m_pTextureMetalness = 0x210; - public const nint m_pTextureRoughness = 0x218; - public const nint m_pTextureSelfIllum = 0x220; - public const nint m_pTextureDetail = 0x228; + public const nint m_pTextureColorWarp = 0x200; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureNormal = 0x208; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureMetalness = 0x210; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureRoughness = 0x218; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureSelfIllum = 0x220; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_pTextureDetail = 0x228; // CStrongHandle< InfoForResourceTypeCTextureBase > } public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x200; - public const nint m_DefaultText = 0x208; + public const nint m_OutlineColor = 0x200; // Color + public const nint m_DefaultText = 0x208; // CUtlString } public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x200; - public const nint m_flTonemapWeight = 0x204; - public const nint m_nTonemapLevelField = 0x208; - public const nint m_nTonemapWeightField = 0x20C; + public const nint m_flTonemapLevel = 0x200; // float32 + public const nint m_flTonemapWeight = 0x204; // float32 + public const nint m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t } public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x2740; - public const nint m_flStartFadeDot = 0x2744; - public const nint m_flEndFadeDot = 0x2748; - public const nint m_nPrevPntSource = 0x274C; - public const nint m_flMaxLength = 0x2750; - public const nint m_flMinLength = 0x2754; - public const nint m_bIgnoreDT = 0x2758; - public const nint m_flConstrainRadiusToLengthRatio = 0x275C; - public const nint m_flLengthScale = 0x2760; - public const nint m_flLengthFadeInTime = 0x2764; - public const nint m_flRadiusHeadTaper = 0x2768; - public const nint m_vecHeadColorScale = 0x28C0; - public const nint m_flHeadAlphaScale = 0x2F18; - public const nint m_flRadiusTaper = 0x3070; - public const nint m_vecTailColorScale = 0x31C8; - public const nint m_flTailAlphaScale = 0x3820; - public const nint m_nHorizCropField = 0x3978; - public const nint m_nVertCropField = 0x397C; - public const nint m_flForwardShift = 0x3980; - public const nint m_bFlipUVBasedOnPitchYaw = 0x3984; + public const nint m_bEnableFadingAndClamping = 0x2740; // bool + public const nint m_flStartFadeDot = 0x2744; // float32 + public const nint m_flEndFadeDot = 0x2748; // float32 + public const nint m_nPrevPntSource = 0x274C; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x2750; // float32 + public const nint m_flMinLength = 0x2754; // float32 + public const nint m_bIgnoreDT = 0x2758; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x275C; // float32 + public const nint m_flLengthScale = 0x2760; // float32 + public const nint m_flLengthFadeInTime = 0x2764; // float32 + public const nint m_flRadiusHeadTaper = 0x2768; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x28C0; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x2F18; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x3070; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x31C8; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3820; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x3978; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x397C; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x3980; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x3984; // bool } public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x200; - public const nint m_nPeakStrengthFieldOverride = 0x204; - public const nint m_flRadius = 0x208; - public const nint m_nRadiusFieldOverride = 0x20C; - public const nint m_flShakeDuration = 0x210; - public const nint m_flTransitionTime = 0x214; - public const nint m_flTwistAmount = 0x218; - public const nint m_flRadialAmount = 0x21C; - public const nint m_flControlPointOrientationAmount = 0x220; - public const nint m_nControlPointForLinearDirection = 0x224; + public const nint m_flPeakStrength = 0x200; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x208; // float32 + public const nint m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x210; // float32 + public const nint m_flTransitionTime = 0x214; // float32 + public const nint m_flTwistAmount = 0x218; // float32 + public const nint m_flRadialAmount = 0x21C; // float32 + public const nint m_flControlPointOrientationAmount = 0x220; // float32 + public const nint m_nControlPointForLinearDirection = 0x224; // int32 } public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x200; - public const nint m_nOutputHandCP = 0x204; - public const nint m_nOutputField = 0x208; - public const nint m_flAmplitude = 0x210; + public const nint m_nHand = 0x200; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x204; // int32 + public const nint m_nOutputField = 0x208; // int32 + public const nint m_flAmplitude = 0x210; // CPerParticleFloatInput } public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1D0; - public const nint m_flClusterRefireTime = 0x1D8; - public const nint m_flClusterSize = 0x330; - public const nint m_flClusterCooldown = 0x488; - public const nint m_bLimitChildCount = 0x5E0; + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5E0; // bool } public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1C0; - public const nint m_flDurationMax = 0x1C4; - public const nint m_nCP = 0x1C8; - public const nint m_nCPField = 0x1CC; - public const nint m_nChildGroupID = 0x1D0; - public const nint m_bOnlyChildren = 0x1D4; + public const nint m_flDurationMin = 0x1C0; // float32 + public const nint m_flDurationMax = 0x1C4; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nCPField = 0x1CC; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_bOnlyChildren = 0x1D4; // bool } public static class C_OP_RopeSpringConstraint { - public const nint m_flRestLength = 0x1C0; - public const nint m_flMinDistance = 0x318; - public const nint m_flMaxDistance = 0x470; - public const nint m_flAdjustmentScale = 0x5C8; - public const nint m_flInitialRestingLength = 0x5D0; + public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMinDistance = 0x318; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x470; // CParticleCollectionFloatInput + public const nint m_flAdjustmentScale = 0x5C8; // float32 + public const nint m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput } public static class C_OP_RotateVector { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_vecRotAxisMin = 0x1C4; - public const nint m_vecRotAxisMax = 0x1D0; - public const nint m_flRotRateMin = 0x1DC; - public const nint m_flRotRateMax = 0x1E0; - public const nint m_bNormalize = 0x1E4; - public const nint m_flScale = 0x1E8; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1C4; // Vector + public const nint m_vecRotAxisMax = 0x1D0; // Vector + public const nint m_flRotRateMin = 0x1DC; // float32 + public const nint m_flRotRateMax = 0x1E0; // float32 + public const nint m_bNormalize = 0x1E4; // bool + public const nint m_flScale = 0x1E8; // CPerParticleFloatInput } public static class C_OP_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; - public const nint m_vecTestNormal = 0x1CC; - public const nint m_bCullOnMiss = 0x1D8; - public const nint m_bStickInsteadOfCull = 0x1D9; - public const nint m_RtEnvName = 0x1DA; - public const nint m_nRTEnvCP = 0x25C; - public const nint m_nComponent = 0x260; + public const nint m_vecTestDir = 0x1C0; // Vector + public const nint m_vecTestNormal = 0x1CC; // Vector + public const nint m_bCullOnMiss = 0x1D8; // bool + public const nint m_bStickInsteadOfCull = 0x1D9; // bool + public const nint m_RtEnvName = 0x1DA; // char[128] + public const nint m_nRTEnvCP = 0x25C; // int32 + public const nint m_nComponent = 0x260; // int32 } public static class C_OP_SDFConstraint { - public const nint m_flMinDist = 0x1C0; - public const nint m_flMaxDist = 0x318; - public const nint m_nMaxIterations = 0x470; + public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMaxDist = 0x318; // CParticleCollectionFloatInput + public const nint m_nMaxIterations = 0x470; // int32 } public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1D0; + public const nint m_flForceScale = 0x1D0; // float32 } public static class C_OP_SDFLighting { - public const nint m_vLightingDir = 0x1C0; - public const nint m_vTint_0 = 0x1CC; - public const nint m_vTint_1 = 0x1D8; + public const nint m_vLightingDir = 0x1C0; // Vector + public const nint m_vTint_0 = 0x1CC; // Vector + public const nint m_vTint_1 = 0x1D8; // Vector } public static class C_OP_SelectivelyEnableChildren { - public const nint m_nChildGroupID = 0x1D0; - public const nint m_nFirstChild = 0x328; - public const nint m_nNumChildrenToEnable = 0x480; - public const nint m_bPlayEndcapOnStop = 0x5D8; - public const nint m_bDestroyImmediately = 0x5D9; + public const nint m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x328; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x5D8; // bool + public const nint m_bDestroyImmediately = 0x5D9; // bool } public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; - public const nint m_nFieldOutputAnim = 0x1C8; - public const nint m_flInputMin = 0x1CC; - public const nint m_flInputMax = 0x1D0; - public const nint m_flOutputMin = 0x1D4; - public const nint m_flOutputMax = 0x1D8; - public const nint m_nSetMethod = 0x1DC; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t } public static class C_OP_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C0; - public const nint m_flInput1 = 0x1C8; - public const nint m_flInput2 = 0x320; - public const nint m_nOutputField = 0x478; - public const nint m_nSetMethod = 0x47C; + public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x320; // CPerParticleFloatInput + public const nint m_nOutputField = 0x478; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x47C; // ParticleSetMethod_t } public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1C0; - public const nint m_nOutputControlPoint = 0x1C4; + public const nint m_nInputControlPoint = 0x1C0; // int32 + public const nint m_nOutputControlPoint = 0x1C4; // int32 } public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1C0; - public const nint m_flMaxTraceLength = 0x1C4; - public const nint m_flTolerance = 0x1C8; - public const nint m_flTraceOffset = 0x1CC; - public const nint m_CollisionGroupName = 0x1D0; - public const nint m_nTraceSet = 0x250; - public const nint m_nInputCP = 0x254; - public const nint m_nOutputCP = 0x258; - public const nint m_bIncludeWater = 0x268; + public const nint m_flInterpRate = 0x1C0; // float32 + public const nint m_flMaxTraceLength = 0x1C4; // float32 + public const nint m_flTolerance = 0x1C8; // float32 + public const nint m_flTraceOffset = 0x1CC; // float32 + public const nint m_CollisionGroupName = 0x1D0; // char[128] + public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t + public const nint m_nInputCP = 0x254; // int32 + public const nint m_nOutputCP = 0x258; // int32 + public const nint m_bIncludeWater = 0x268; // bool } public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1D0; - public const nint m_nOutputCP = 0x1D4; - public const nint m_flInterpolation = 0x1D8; - public const nint m_b2DOrientation = 0x330; - public const nint m_bAvoidSingularity = 0x331; - public const nint m_bPointAway = 0x332; + public const nint m_nInputCP = 0x1D0; // int32 + public const nint m_nOutputCP = 0x1D4; // int32 + public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x330; // bool + public const nint m_bAvoidSingularity = 0x331; // bool + public const nint m_bPointAway = 0x332; // bool } public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1C0; - public const nint m_nFieldOutput = 0x1C4; + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1C0; - public const nint m_nFirstControlPoint = 0x1C4; - public const nint m_nNumControlPoints = 0x1C8; - public const nint m_nFirstSourcePoint = 0x1D0; - public const nint m_bReverse = 0x328; - public const nint m_bSetOrientation = 0x329; + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x328; // bool + public const nint m_bSetOrientation = 0x329; // bool } public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1D0; - public const nint m_vecInput1 = 0x1D8; - public const nint m_vecInput2 = 0x830; - public const nint m_flOutputRemap = 0xE88; - public const nint m_nOutputCP = 0xFE0; - public const nint m_nOutVectorField = 0xFE4; + public const nint m_nExpression = 0x1D0; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1D8; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x830; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xE88; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0xFE0; // int32 + public const nint m_nOutVectorField = 0xFE4; // int32 } public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1D0; - public const nint m_flInput1 = 0x1D8; - public const nint m_flInput2 = 0x330; - public const nint m_flOutputRemap = 0x488; - public const nint m_nOutputCP = 0x5E0; - public const nint m_nOutVectorField = 0x5E4; + public const nint m_nExpression = 0x1D0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5E0; // int32 + public const nint m_nOutVectorField = 0x5E4; // int32 } public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1D0; - public const nint m_nDestCP = 0x1D4; - public const nint m_nCPField = 0x1D8; + public const nint m_nSourceCP = 0x1D0; // int32 + public const nint m_nDestCP = 0x1D4; // int32 + public const nint m_nCPField = 0x1D8; // int32 } public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1D0; - public const nint m_nCPOutput = 0x1D4; + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 } public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1D0; - public const nint m_bRandomize = 0x1D2; - public const nint m_bSetOnce = 0x1D3; - public const nint m_nCP = 0x1D4; - public const nint m_nHeadLocation = 0x1D8; - public const nint m_vecRotation = 0x1DC; - public const nint m_vecRotationB = 0x1E8; - public const nint m_flInterpolation = 0x1F8; + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bRandomize = 0x1D2; // bool + public const nint m_bSetOnce = 0x1D3; // bool + public const nint m_nCP = 0x1D4; // int32 + public const nint m_nHeadLocation = 0x1D8; // int32 + public const nint m_vecRotation = 0x1DC; // QAngle + public const nint m_vecRotationB = 0x1E8; // QAngle + public const nint m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput } public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1D0; - public const nint m_nCPOutput = 0x1D4; + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 } public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1D0; - public const nint m_nHeadLocationMin = 0x1D4; - public const nint m_nHeadLocationMax = 0x1D8; - public const nint m_flResetRate = 0x1E0; + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nHeadLocationMin = 0x1D4; // int32 + public const nint m_nHeadLocationMax = 0x1D8; // int32 + public const nint m_flResetRate = 0x1E0; // CParticleCollectionFloatInput } public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1D0; - public const nint m_pszTimeOfDayParameter = 0x1D4; - public const nint m_vecDefaultValue = 0x254; + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_pszTimeOfDayParameter = 0x1D4; // char[128] + public const nint m_vecDefaultValue = 0x254; // Vector } public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1D0; - public const nint m_bOrient = 0x1D1; - public const nint m_bSetOnce = 0x1D2; - public const nint m_nCP1 = 0x1D4; - public const nint m_nCP2 = 0x1D8; - public const nint m_nCP3 = 0x1DC; - public const nint m_nCP4 = 0x1E0; - public const nint m_vecCP1Pos = 0x1E4; - public const nint m_vecCP2Pos = 0x1F0; - public const nint m_vecCP3Pos = 0x1FC; - public const nint m_vecCP4Pos = 0x208; - public const nint m_nHeadLocation = 0x214; + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bOrient = 0x1D1; // bool + public const nint m_bSetOnce = 0x1D2; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_nCP2 = 0x1D8; // int32 + public const nint m_nCP3 = 0x1DC; // int32 + public const nint m_nCP4 = 0x1E0; // int32 + public const nint m_vecCP1Pos = 0x1E4; // Vector + public const nint m_vecCP2Pos = 0x1F0; // Vector + public const nint m_vecCP3Pos = 0x1FC; // Vector + public const nint m_vecCP4Pos = 0x208; // Vector + public const nint m_nHeadLocation = 0x214; // int32 } public static class C_OP_SetControlPointRotation { - public const nint m_vecRotAxis = 0x1D0; - public const nint m_flRotRate = 0x828; - public const nint m_nCP = 0x980; - public const nint m_nLocalCP = 0x984; + public const nint m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x828; // CParticleCollectionFloatInput + public const nint m_nCP = 0x980; // int32 + public const nint m_nLocalCP = 0x984; // int32 } public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1D0; - public const nint m_nCPOutputVel = 0x1D4; - public const nint m_bNormalize = 0x1D8; - public const nint m_nCPOutputMag = 0x1DC; - public const nint m_nCPField = 0x1E0; - public const nint m_vecComparisonVelocity = 0x1E8; + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutputVel = 0x1D4; // int32 + public const nint m_bNormalize = 0x1D8; // bool + public const nint m_nCPOutputMag = 0x1DC; // int32 + public const nint m_nCPField = 0x1E0; // int32 + public const nint m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput } public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1D0; - public const nint m_vecCP1Pos = 0x1D4; - public const nint m_nSetParent = 0x1E0; + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // Vector + public const nint m_nSetParent = 0x1E0; // ParticleParentSetMode_t } public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1D0; - public const nint m_vecCP1Pos = 0x1D4; - public const nint m_bOrientToHMD = 0x1E0; + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // Vector + public const nint m_bOrientToHMD = 0x1E0; // bool } public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1D0; - public const nint m_nHand = 0x1D4; - public const nint m_vecCP1Pos = 0x1D8; - public const nint m_bOrientToHand = 0x1E4; + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nHand = 0x1D4; // int32 + public const nint m_vecCP1Pos = 0x1D8; // Vector + public const nint m_bOrientToHand = 0x1E4; // bool } public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1D0; - public const nint m_nCPIn = 0x1D4; - public const nint m_flUpdateRate = 0x1D8; - public const nint m_flTraceLength = 0x1E0; - public const nint m_flStartOffset = 0x338; - public const nint m_flOffset = 0x33C; - public const nint m_vecTraceDir = 0x340; - public const nint m_CollisionGroupName = 0x34C; - public const nint m_nTraceSet = 0x3CC; - public const nint m_bSetToEndpoint = 0x3D0; - public const nint m_bTraceToClosestSurface = 0x3D1; - public const nint m_bIncludeWater = 0x3D2; + public const nint m_nCPOut = 0x1D0; // int32 + public const nint m_nCPIn = 0x1D4; // int32 + public const nint m_flUpdateRate = 0x1D8; // float32 + public const nint m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x338; // float32 + public const nint m_flOffset = 0x33C; // float32 + public const nint m_vecTraceDir = 0x340; // Vector + public const nint m_CollisionGroupName = 0x34C; // char[128] + public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3D0; // bool + public const nint m_bTraceToClosestSurface = 0x3D1; // bool + public const nint m_bIncludeWater = 0x3D2; // bool } public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1D0; - public const nint m_vecCP1Pos = 0x1D4; - public const nint m_bOrientToEyes = 0x1E0; + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // Vector + public const nint m_bOrientToEyes = 0x1E0; // bool } public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1D0; - public const nint m_nOutputCP = 0x1D4; - public const nint m_vInput1 = 0x1D8; - public const nint m_vInput2 = 0x830; - public const nint m_bNormalizedOutput = 0xE88; + public const nint m_nExpression = 0x1D0; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1D4; // int32 + public const nint m_vInput1 = 0x1D8; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x830; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xE88; // bool } public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1D0; - public const nint m_nDestCP = 0x1D4; - public const nint m_nFlowCP = 0x1D8; - public const nint m_nActiveCP = 0x1DC; - public const nint m_nActiveCPField = 0x1E0; - public const nint m_flRetestRate = 0x1E8; - public const nint m_bAdaptiveThreshold = 0x340; + public const nint m_nSourceCP = 0x1D0; // int32 + public const nint m_nDestCP = 0x1D4; // int32 + public const nint m_nFlowCP = 0x1D8; // int32 + public const nint m_nActiveCP = 0x1DC; // int32 + public const nint m_nActiveCPField = 0x1E0; // int32 + public const nint m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x340; // bool } public static class C_OP_SetControlPointsToModelParticles { - public const nint m_HitboxSetName = 0x1C0; - public const nint m_AttachmentName = 0x240; - public const nint m_nFirstControlPoint = 0x2C0; - public const nint m_nNumControlPoints = 0x2C4; - public const nint m_nFirstSourcePoint = 0x2C8; - public const nint m_bSkin = 0x2CC; - public const nint m_bAttachment = 0x2CD; + public const nint m_HitboxSetName = 0x1C0; // char[128] + public const nint m_AttachmentName = 0x240; // char[128] + public const nint m_nFirstControlPoint = 0x2C0; // int32 + public const nint m_nNumControlPoints = 0x2C4; // int32 + public const nint m_nFirstSourcePoint = 0x2C8; // int32 + public const nint m_bSkin = 0x2CC; // bool + public const nint m_bAttachment = 0x2CD; // bool } public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1C0; - public const nint m_nFirstControlPoint = 0x1C4; - public const nint m_nNumControlPoints = 0x1C8; - public const nint m_nFirstSourcePoint = 0x1CC; - public const nint m_bSetOrientation = 0x1D0; - public const nint m_nOrientationMode = 0x1D4; - public const nint m_nSetParent = 0x1D8; + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1CC; // int32 + public const nint m_bSetOrientation = 0x1D0; // bool + public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t } public static class C_OP_SetFloat { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x318; - public const nint m_nSetMethod = 0x31C; - public const nint m_Lerp = 0x320; - public const nint m_bUseNewCode = 0x478; + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_Lerp = 0x320; // CPerParticleFloatInput + public const nint m_bUseNewCode = 0x478; // bool } public static class C_OP_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; - public const nint m_vInput1 = 0x1C8; - public const nint m_vInput2 = 0x820; - public const nint m_flOutputRemap = 0xE78; - public const nint m_nOutputField = 0xFD0; - public const nint m_nSetMethod = 0xFD4; + public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + public const nint m_nOutputField = 0xFD0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xFD4; // ParticleSetMethod_t } public static class C_OP_SetFloatCollection { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x318; - public const nint m_nSetMethod = 0x31C; - public const nint m_Lerp = 0x320; + public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_Lerp = 0x320; // CParticleCollectionFloatInput } public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nAttributeToRead = 0x1C4; - public const nint m_nAttributeToWrite = 0x1C8; - public const nint m_nLocalSpaceCP = 0x1CC; - public const nint m_bRandom = 0x1D0; - public const nint m_bReverse = 0x1D1; - public const nint m_nRandomSeed = 0x1D4; - public const nint m_nSnapShotStartPoint = 0x1D8; - public const nint m_nSnapShotIncrement = 0x330; - public const nint m_flInterpolation = 0x488; - public const nint m_bSubSample = 0x5E0; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_bRandom = 0x1D0; // bool + public const nint m_bReverse = 0x1D1; // bool + public const nint m_nRandomSeed = 0x1D4; // int32 + public const nint m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x488; // CPerParticleFloatInput + public const nint m_bSubSample = 0x5E0; // bool } public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1D0; - public const nint m_nCPOutput = 0x1D4; - public const nint m_flScale = 0x1D8; - public const nint m_bSetOrientation = 0x330; - public const nint m_bSetZDown = 0x331; + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_flScale = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x330; // bool + public const nint m_bSetZDown = 0x331; // bool } public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1D0; - public const nint m_nChildControlPoint = 0x1D4; - public const nint m_nNumControlPoints = 0x1D8; - public const nint m_nFirstSourcePoint = 0x1DC; - public const nint m_bSetOrientation = 0x1E0; + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nChildControlPoint = 0x1D4; // int32 + public const nint m_nNumControlPoints = 0x1D8; // int32 + public const nint m_nFirstSourcePoint = 0x1DC; // int32 + public const nint m_bSetOrientation = 0x1E0; // bool } public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1C0; - public const nint m_nFirstControlPoint = 0x1C4; - public const nint m_nNumControlPoints = 0x1C8; - public const nint m_nParticleIncrement = 0x1D0; - public const nint m_nFirstSourcePoint = 0x328; - public const nint m_bSetOrientation = 0x480; - public const nint m_nOrientationField = 0x484; - public const nint m_bNumBasedOnParticleCount = 0x488; + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x480; // bool + public const nint m_nOrientationField = 0x484; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x488; // bool } public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1C0; - public const nint m_nFirstControlPoint = 0x1C4; - public const nint m_nNumControlPoints = 0x1C8; - public const nint m_nParticleIncrement = 0x1CC; - public const nint m_nFirstSourcePoint = 0x1D0; - public const nint m_bNumBasedOnParticleCount = 0x1D4; - public const nint m_nAttributeToRead = 0x1D8; - public const nint m_nCPField = 0x1DC; + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nParticleIncrement = 0x1CC; // int32 + public const nint m_nFirstSourcePoint = 0x1D0; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool + public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1DC; // int32 } public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1D0; - public const nint m_bOrient = 0x1D1; - public const nint m_nCP1 = 0x1D4; - public const nint m_nHeadLocation = 0x1D8; - public const nint m_flReRandomRate = 0x1E0; - public const nint m_vecCPMinPos = 0x338; - public const nint m_vecCPMaxPos = 0x344; - public const nint m_flInterpolation = 0x350; + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bOrient = 0x1D1; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_nHeadLocation = 0x1D8; // int32 + public const nint m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x338; // Vector + public const nint m_vecCPMaxPos = 0x344; // Vector + public const nint m_flInterpolation = 0x350; // CParticleCollectionFloatInput } public static class C_OP_SetSimulationRate { - public const nint m_flSimulationScale = 0x1D0; + public const nint m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput } public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1D0; - public const nint m_nCP1 = 0x1D4; - public const nint m_vecCP1Pos = 0x1D8; - public const nint m_transformInput = 0x830; + public const nint m_bSetOnce = 0x1D0; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x830; // CParticleTransformInput } public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_vecOffset = 0x1C4; - public const nint m_bOffsetLocal = 0x1D0; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C4; // Vector + public const nint m_bOffsetLocal = 0x1D0; // bool } public static class C_OP_SetVariable { - public const nint m_variableReference = 0x1D0; - public const nint m_transformInput = 0x210; - public const nint m_positionOffset = 0x278; - public const nint m_rotationOffset = 0x284; - public const nint m_vecInput = 0x290; - public const nint m_floatInput = 0x8E8; + public const nint m_variableReference = 0x1D0; // CParticleVariableRef + public const nint m_transformInput = 0x210; // CParticleTransformInput + public const nint m_positionOffset = 0x278; // Vector + public const nint m_rotationOffset = 0x284; // QAngle + public const nint m_vecInput = 0x290; // CParticleCollectionVecInput + public const nint m_floatInput = 0x8E8; // CParticleCollectionFloatInput } public static class C_OP_SetVec { - public const nint m_InputValue = 0x1C0; - public const nint m_nOutputField = 0x818; - public const nint m_nSetMethod = 0x81C; - public const nint m_Lerp = 0x820; - public const nint m_bNormalizedOutput = 0x978; + public const nint m_InputValue = 0x1C0; // CPerParticleVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t + public const nint m_Lerp = 0x820; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x978; // bool } public static class C_OP_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; - public const nint m_vInput1 = 0x1C8; - public const nint m_vInput2 = 0x820; - public const nint m_nOutputField = 0xE78; - public const nint m_nSetMethod = 0xE7C; - public const nint m_bNormalizedOutput = 0xE80; + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE80; // bool } public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1C0; + public const nint m_flShapeRestorationTime = 0x1C0; // float32 } public static class C_OP_SnapshotRigidSkinToBones { - public const nint m_bTransformNormals = 0x1C0; - public const nint m_bTransformRadii = 0x1C1; - public const nint m_nControlPointNumber = 0x1C4; + public const nint m_bTransformNormals = 0x1C0; // bool + public const nint m_bTransformRadii = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 } public static class C_OP_SnapshotSkinToBones { - public const nint m_bTransformNormals = 0x1C0; - public const nint m_bTransformRadii = 0x1C1; - public const nint m_nControlPointNumber = 0x1C4; - public const nint m_flLifeTimeFadeStart = 0x1C8; - public const nint m_flLifeTimeFadeEnd = 0x1CC; - public const nint m_flJumpThreshold = 0x1D0; - public const nint m_flPrevPosScale = 0x1D4; + public const nint m_bTransformNormals = 0x1C0; // bool + public const nint m_bTransformRadii = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_flLifeTimeFadeStart = 0x1C8; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1CC; // float32 + public const nint m_flJumpThreshold = 0x1D0; // float32 + public const nint m_flPrevPosScale = 0x1D4; // float32 } public static class C_OP_SpringToVectorConstraint { - public const nint m_flRestLength = 0x1C0; - public const nint m_flMinDistance = 0x318; - public const nint m_flMaxDistance = 0x470; - public const nint m_flRestingLength = 0x5C8; - public const nint m_vecAnchorVector = 0x720; + public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput + public const nint m_flMinDistance = 0x318; // CPerParticleFloatInput + public const nint m_flMaxDistance = 0x470; // CPerParticleFloatInput + public const nint m_flRestingLength = 0x5C8; // CPerParticleFloatInput + public const nint m_vecAnchorVector = 0x720; // CPerParticleVecInput } public static class C_OP_StopAfterCPDuration { - public const nint m_flDuration = 0x1D0; - public const nint m_bDestroyImmediately = 0x328; - public const nint m_bPlayEndCap = 0x329; + public const nint m_flDuration = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x328; // bool + public const nint m_bPlayEndCap = 0x329; // bool } public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1C0; - public const nint m_nCPVelocity = 0x1C4; - public const nint m_nCPMisc = 0x1C8; - public const nint m_nCPColor = 0x1CC; - public const nint m_nCPInvalidColor = 0x1D0; - public const nint m_nCPExtraArcData = 0x1D4; - public const nint m_vGravity = 0x1D8; - public const nint m_flArcMaxDuration = 0x1E4; - public const nint m_flSegmentBreak = 0x1E8; - public const nint m_flArcSpeed = 0x1EC; - public const nint m_flAlpha = 0x1F0; + public const nint m_nCPPosition = 0x1C0; // int32 + public const nint m_nCPVelocity = 0x1C4; // int32 + public const nint m_nCPMisc = 0x1C8; // int32 + public const nint m_nCPColor = 0x1CC; // int32 + public const nint m_nCPInvalidColor = 0x1D0; // int32 + public const nint m_nCPExtraArcData = 0x1D4; // int32 + public const nint m_vGravity = 0x1D8; // Vector + public const nint m_flArcMaxDuration = 0x1E4; // float32 + public const nint m_flSegmentBreak = 0x1E8; // float32 + public const nint m_flArcSpeed = 0x1EC; // float32 + public const nint m_flAlpha = 0x1F0; // float32 } public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1D0; - public const nint m_StartingForce = 0x1D4; - public const nint m_flEndLerpTime = 0x1E0; - public const nint m_EndingForce = 0x1E4; + public const nint m_flStartLerpTime = 0x1D0; // float32 + public const nint m_StartingForce = 0x1D4; // Vector + public const nint m_flEndLerpTime = 0x1E0; // float32 + public const nint m_EndingForce = 0x1E4; // Vector } public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1D0; - public const nint m_flNoiseCoordScale1 = 0x1D4; - public const nint m_flNoiseCoordScale2 = 0x1D8; - public const nint m_flNoiseCoordScale3 = 0x1DC; - public const nint m_vecNoiseAmount0 = 0x1E0; - public const nint m_vecNoiseAmount1 = 0x1EC; - public const nint m_vecNoiseAmount2 = 0x1F8; - public const nint m_vecNoiseAmount3 = 0x204; + public const nint m_flNoiseCoordScale0 = 0x1D0; // float32 + public const nint m_flNoiseCoordScale1 = 0x1D4; // float32 + public const nint m_flNoiseCoordScale2 = 0x1D8; // float32 + public const nint m_flNoiseCoordScale3 = 0x1DC; // float32 + public const nint m_vecNoiseAmount0 = 0x1E0; // Vector + public const nint m_vecNoiseAmount1 = 0x1EC; // Vector + public const nint m_vecNoiseAmount2 = 0x1F8; // Vector + public const nint m_vecNoiseAmount3 = 0x204; // Vector } public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1D0; - public const nint m_TwistAxis = 0x1D4; - public const nint m_bLocalSpace = 0x1E0; - public const nint m_nControlPointNumber = 0x1E4; + public const nint m_fForceAmount = 0x1D0; // float32 + public const nint m_TwistAxis = 0x1D4; // Vector + public const nint m_bLocalSpace = 0x1E0; // bool + public const nint m_nControlPointNumber = 0x1E4; // int32 } public static class C_OP_UpdateLightSource { - public const nint m_vColorTint = 0x1C0; - public const nint m_flBrightnessScale = 0x1C4; - public const nint m_flRadiusScale = 0x1C8; - public const nint m_flMinimumLightingRadius = 0x1CC; - public const nint m_flMaximumLightingRadius = 0x1D0; - public const nint m_flPositionDampingConstant = 0x1D4; + public const nint m_vColorTint = 0x1C0; // Color + public const nint m_flBrightnessScale = 0x1C4; // float32 + public const nint m_flRadiusScale = 0x1C8; // float32 + public const nint m_flMinimumLightingRadius = 0x1CC; // float32 + public const nint m_flMaximumLightingRadius = 0x1D0; // float32 + public const nint m_flPositionDampingConstant = 0x1D4; // float32 } public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; - public const nint m_nAttributeToWrite = 0x1C4; - public const nint m_nLocalSpaceCP = 0x1C8; - public const nint m_flInterpolation = 0x1D0; - public const nint m_vecScale = 0x328; - public const nint m_flBoundaryDampening = 0x980; - public const nint m_bSetVelocity = 0x984; - public const nint m_bLockToSurface = 0x985; - public const nint m_flGridSpacing = 0x988; + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_vecScale = 0x328; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0x980; // float32 + public const nint m_bSetVelocity = 0x984; // bool + public const nint m_bLockToSurface = 0x985; // bool + public const nint m_flGridSpacing = 0x988; // float32 } public static class C_OP_VectorNoise { - public const nint m_nFieldOutput = 0x1C0; - public const nint m_vecOutputMin = 0x1C4; - public const nint m_vecOutputMax = 0x1D0; - public const nint m_fl4NoiseScale = 0x1DC; - public const nint m_bAdditive = 0x1E0; - public const nint m_bOffset = 0x1E1; - public const nint m_flNoiseAnimationTimeScale = 0x1E4; + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C4; // Vector + public const nint m_vecOutputMax = 0x1D0; // Vector + public const nint m_fl4NoiseScale = 0x1DC; // float32 + public const nint m_bAdditive = 0x1E0; // bool + public const nint m_bOffset = 0x1E1; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32 } public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1C0; + public const nint m_flMinVelocity = 0x1C0; // float32 } public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1C0; - public const nint m_flSpdScale = 0x1C4; - public const nint m_nCPBroadcast = 0x1C8; + public const nint m_flDirScale = 0x1C0; // float32 + public const nint m_flSpdScale = 0x1C4; // float32 + public const nint m_nCPBroadcast = 0x1C8; // int32 } public static class C_OP_WindForce { - public const nint m_vForce = 0x1D0; + public const nint m_vForce = 0x1D0; // Vector } public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1C0; - public const nint m_vecCpOffset = 0x1C4; - public const nint m_nCollisionMode = 0x1D0; - public const nint m_nCollisionModeMin = 0x1D4; - public const nint m_nTraceSet = 0x1D8; - public const nint m_CollisionGroupName = 0x1DC; - public const nint m_bWorldOnly = 0x25C; - public const nint m_bBrushOnly = 0x25D; - public const nint m_bIncludeWater = 0x25E; - public const nint m_nIgnoreCP = 0x260; - public const nint m_flCpMovementTolerance = 0x264; - public const nint m_flRetestRate = 0x268; - public const nint m_flTraceTolerance = 0x26C; - public const nint m_flCollisionConfirmationSpeed = 0x270; - public const nint m_nMaxTracesPerFrame = 0x274; - public const nint m_flRadiusScale = 0x278; - public const nint m_flBounceAmount = 0x3D0; - public const nint m_flSlideAmount = 0x528; - public const nint m_flRandomDirScale = 0x680; - public const nint m_bDecayBounce = 0x7D8; - public const nint m_bKillonContact = 0x7D9; - public const nint m_flMinSpeed = 0x7DC; - public const nint m_bSetNormal = 0x7E0; - public const nint m_nStickOnCollisionField = 0x7E4; - public const nint m_flStopSpeed = 0x7E8; - public const nint m_nEntityStickDataField = 0x940; - public const nint m_nEntityStickNormalField = 0x944; + public const nint m_nCP = 0x1C0; // int32 + public const nint m_vecCpOffset = 0x1C4; // Vector + public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t + public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t + public const nint m_nTraceSet = 0x1D8; // ParticleTraceSet_t + public const nint m_CollisionGroupName = 0x1DC; // char[128] + public const nint m_bWorldOnly = 0x25C; // bool + public const nint m_bBrushOnly = 0x25D; // bool + public const nint m_bIncludeWater = 0x25E; // bool + public const nint m_nIgnoreCP = 0x260; // int32 + public const nint m_flCpMovementTolerance = 0x264; // float32 + public const nint m_flRetestRate = 0x268; // float32 + public const nint m_flTraceTolerance = 0x26C; // float32 + public const nint m_flCollisionConfirmationSpeed = 0x270; // float32 + public const nint m_nMaxTracesPerFrame = 0x274; // float32 + public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput + public const nint m_flBounceAmount = 0x3D0; // CPerParticleFloatInput + public const nint m_flSlideAmount = 0x528; // CPerParticleFloatInput + public const nint m_flRandomDirScale = 0x680; // CPerParticleFloatInput + public const nint m_bDecayBounce = 0x7D8; // bool + public const nint m_bKillonContact = 0x7D9; // bool + public const nint m_flMinSpeed = 0x7DC; // float32 + public const nint m_bSetNormal = 0x7E0; // bool + public const nint m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t + public const nint m_flStopSpeed = 0x7E8; // CPerParticleFloatInput + public const nint m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t + public const nint m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t } public static class CollisionGroupContext_t { - public const nint m_nCollisionGroupNumber = 0x0; + public const nint m_nCollisionGroupNumber = 0x0; // int32 } public static class ControlPointReference_t { - public const nint m_controlPointNameString = 0x0; - public const nint m_vOffsetFromControlPoint = 0x4; - public const nint m_bOffsetInLocalSpace = 0x10; + public const nint m_controlPointNameString = 0x0; // int32 + public const nint m_vOffsetFromControlPoint = 0x4; // Vector + public const nint m_bOffsetInLocalSpace = 0x10; // bool } public static class FloatInputMaterialVariable_t { - public const nint m_strVariable = 0x0; - public const nint m_flInput = 0x8; + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_flInput = 0x8; // CParticleCollectionFloatInput } public static class MaterialVariable_t { - public const nint m_strVariable = 0x0; - public const nint m_nVariableField = 0x8; - public const nint m_flScale = 0xC; + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t + public const nint m_flScale = 0xC; // float32 } public static class ModelReference_t { - public const nint m_model = 0x0; - public const nint m_flRelativeProbabilityOfSpawn = 0x8; + public const nint m_model = 0x0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 } public static class PARTICLE_EHANDLE__ { - public const nint unused = 0x0; + public const nint unused = 0x0; // int32 } public static class PARTICLE_WORLD_HANDLE__ { - public const nint unused = 0x0; + public const nint unused = 0x0; // int32 } public static class ParticleAttributeIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class ParticleChildrenInfo_t { - public const nint m_ChildRef = 0x0; - public const nint m_flDelay = 0x8; - public const nint m_bEndCap = 0xC; - public const nint m_bDisableChild = 0xD; - public const nint m_nDetailLevel = 0x10; + public const nint m_ChildRef = 0x0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_flDelay = 0x8; // float32 + public const nint m_bEndCap = 0xC; // bool + public const nint m_bDisableChild = 0xD; // bool + public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t } public static class ParticleControlPointConfiguration_t { - public const nint m_name = 0x0; - public const nint m_drivers = 0x8; - public const nint m_previewState = 0x20; + public const nint m_name = 0x0; // CUtlString + public const nint m_drivers = 0x8; // CUtlVector< ParticleControlPointDriver_t > + public const nint m_previewState = 0x20; // ParticlePreviewState_t } public static class ParticleControlPointDriver_t { - public const nint m_iControlPoint = 0x0; - public const nint m_iAttachType = 0x4; - public const nint m_attachmentName = 0x8; - public const nint m_vecOffset = 0x10; - public const nint m_angOffset = 0x1C; - public const nint m_entityName = 0x28; + public const nint m_iControlPoint = 0x0; // int32 + public const nint m_iAttachType = 0x4; // ParticleAttachment_t + public const nint m_attachmentName = 0x8; // CUtlString + public const nint m_vecOffset = 0x10; // Vector + public const nint m_angOffset = 0x1C; // QAngle + public const nint m_entityName = 0x28; // CUtlString } public static class ParticleNamedValueConfiguration_t { - public const nint m_ConfigName = 0x0; - public const nint m_ConfigValue = 0x8; - public const nint m_iAttachType = 0x18; - public const nint m_BoundEntityPath = 0x20; - public const nint m_strEntityScope = 0x28; - public const nint m_strAttachmentName = 0x30; + public const nint m_ConfigName = 0x0; // CUtlString + public const nint m_ConfigValue = 0x8; // KeyValues3 + public const nint m_iAttachType = 0x18; // ParticleAttachment_t + public const nint m_BoundEntityPath = 0x20; // CUtlString + public const nint m_strEntityScope = 0x28; // CUtlString + public const nint m_strAttachmentName = 0x30; // CUtlString } public static class ParticleNamedValueSource_t { - public const nint m_Name = 0x0; - public const nint m_IsPublic = 0x8; - public const nint m_ValueType = 0xC; - public const nint m_DefaultConfig = 0x10; - public const nint m_NamedConfigs = 0x48; + public const nint m_Name = 0x0; // CUtlString + public const nint m_IsPublic = 0x8; // bool + public const nint m_ValueType = 0xC; // PulseValueType_t + public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t + public const nint m_NamedConfigs = 0x48; // CUtlVector< ParticleNamedValueConfiguration_t > } public static class ParticlePreviewBodyGroup_t { - public const nint m_bodyGroupName = 0x0; - public const nint m_nValue = 0x8; + public const nint m_bodyGroupName = 0x0; // CUtlString + public const nint m_nValue = 0x8; // int32 } public static class ParticlePreviewState_t { - public const nint m_previewModel = 0x0; - public const nint m_nModSpecificData = 0x8; - public const nint m_groundType = 0xC; - public const nint m_sequenceName = 0x10; - public const nint m_nFireParticleOnSequenceFrame = 0x18; - public const nint m_hitboxSetName = 0x20; - public const nint m_materialGroupName = 0x28; - public const nint m_vecBodyGroups = 0x30; - public const nint m_flPlaybackSpeed = 0x48; - public const nint m_flParticleSimulationRate = 0x4C; - public const nint m_bShouldDrawHitboxes = 0x50; - public const nint m_bShouldDrawAttachments = 0x51; - public const nint m_bShouldDrawAttachmentNames = 0x52; - public const nint m_bShouldDrawControlPointAxes = 0x53; - public const nint m_bAnimationNonLooping = 0x54; - public const nint m_vecPreviewGravity = 0x58; + public const nint m_previewModel = 0x0; // CUtlString + public const nint m_nModSpecificData = 0x8; // uint32 + public const nint m_groundType = 0xC; // PetGroundType_t + public const nint m_sequenceName = 0x10; // CUtlString + public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 + public const nint m_hitboxSetName = 0x20; // CUtlString + public const nint m_materialGroupName = 0x28; // CUtlString + public const nint m_vecBodyGroups = 0x30; // CUtlVector< ParticlePreviewBodyGroup_t > + public const nint m_flPlaybackSpeed = 0x48; // float32 + public const nint m_flParticleSimulationRate = 0x4C; // float32 + public const nint m_bShouldDrawHitboxes = 0x50; // bool + public const nint m_bShouldDrawAttachments = 0x51; // bool + public const nint m_bShouldDrawAttachmentNames = 0x52; // bool + public const nint m_bShouldDrawControlPointAxes = 0x53; // bool + public const nint m_bAnimationNonLooping = 0x54; // bool + public const nint m_vecPreviewGravity = 0x58; // Vector } public static class PointDefinitionWithTimeValues_t { - public const nint m_flTimeDuration = 0x14; + public const nint m_flTimeDuration = 0x14; // float32 } public static class PointDefinition_t { - public const nint m_nControlPoint = 0x0; - public const nint m_bLocalCoords = 0x4; - public const nint m_vOffset = 0x8; + public const nint m_nControlPoint = 0x0; // int32 + public const nint m_bLocalCoords = 0x4; // bool + public const nint m_vOffset = 0x8; // Vector } public static class SequenceWeightedList_t { - public const nint m_nSequence = 0x0; - public const nint m_flRelativeWeight = 0x4; + public const nint m_nSequence = 0x0; // int32 + public const nint m_flRelativeWeight = 0x4; // float32 } public static class TextureControls_t { - public const nint m_flFinalTextureScaleU = 0x0; - public const nint m_flFinalTextureScaleV = 0x158; - public const nint m_flFinalTextureOffsetU = 0x2B0; - public const nint m_flFinalTextureOffsetV = 0x408; - public const nint m_flFinalTextureUVRotation = 0x560; - public const nint m_flZoomScale = 0x6B8; - public const nint m_flDistortion = 0x810; - public const nint m_bRandomizeOffsets = 0x968; - public const nint m_bClampUVs = 0x969; - public const nint m_nPerParticleBlend = 0x96C; - public const nint m_nPerParticleScale = 0x970; - public const nint m_nPerParticleOffsetU = 0x974; - public const nint m_nPerParticleOffsetV = 0x978; - public const nint m_nPerParticleRotation = 0x97C; - public const nint m_nPerParticleZoom = 0x980; - public const nint m_nPerParticleDistortion = 0x984; + public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput + public const nint m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput + public const nint m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput + public const nint m_bRandomizeOffsets = 0x968; // bool + public const nint m_bClampUVs = 0x969; // bool + public const nint m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t } public static class TextureGroup_t { - public const nint m_bEnabled = 0x0; - public const nint m_bReplaceTextureWithGradient = 0x1; - public const nint m_hTexture = 0x8; - public const nint m_Gradient = 0x10; - public const nint m_nTextureType = 0x28; - public const nint m_nTextureChannels = 0x2C; - public const nint m_nTextureBlendMode = 0x30; - public const nint m_flTextureBlend = 0x38; - public const nint m_TextureControls = 0x190; + public const nint m_bEnabled = 0x0; // bool + public const nint m_bReplaceTextureWithGradient = 0x1; // bool + public const nint m_hTexture = 0x8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_Gradient = 0x10; // CColorGradient + public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t + public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t + public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput + public const nint m_TextureControls = 0x190; // TextureControls_t } public static class VecInputMaterialVariable_t { - public const nint m_strVariable = 0x0; - public const nint m_vecInput = 0x8; + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_vecInput = 0x8; // CParticleCollectionVecInput } \ No newline at end of file diff --git a/generated/particles.dll.hpp b/generated/particles.dll.hpp index 091f13f..c62f7a9 100644 --- a/generated/particles.dll.hpp +++ b/generated/particles.dll.hpp @@ -3,3898 +3,3898 @@ #include namespace CBaseRendererSource2 { - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; - constexpr std::ptrdiff_t m_flAlphaScale = 0x358; - constexpr std::ptrdiff_t m_flRollScale = 0x4B0; - constexpr std::ptrdiff_t m_nAlpha2Field = 0x608; - constexpr std::ptrdiff_t m_vecColorScale = 0x610; - constexpr std::ptrdiff_t m_nColorBlendType = 0xC68; - constexpr std::ptrdiff_t m_nShaderType = 0xC6C; - constexpr std::ptrdiff_t m_strShaderOverride = 0xC70; - constexpr std::ptrdiff_t m_flCenterXOffset = 0xC78; - constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD0; - constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF2C; - constexpr std::ptrdiff_t m_vecTexturesInput = 0xF30; - constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; - constexpr std::ptrdiff_t m_nAnimationType = 0xF4C; - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF50; - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF58; - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B0; - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1208; - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x120C; - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1210; - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1214; - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1215; - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1218; - constexpr std::ptrdiff_t m_flDesaturation = 0x1370; - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x14C8; - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1620; - constexpr std::ptrdiff_t m_nFogType = 0x1624; - constexpr std::ptrdiff_t m_flFogAmount = 0x1628; - constexpr std::ptrdiff_t m_bTintByFOW = 0x1780; - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1781; - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x1784; - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1788; - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x178C; - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1790; - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x18E8; - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1A40; - constexpr std::ptrdiff_t m_bRefract = 0x1B98; - constexpr std::ptrdiff_t m_bRefractSolid = 0x1B99; - constexpr std::ptrdiff_t m_flRefractAmount = 0x1BA0; - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1CF8; - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1CFC; - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1D00; - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1D01; - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1D02; - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1D03; - constexpr std::ptrdiff_t m_stencilTestID = 0x1D04; - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1D84; - constexpr std::ptrdiff_t m_stencilWriteID = 0x1D85; - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1E05; - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1E06; - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1E07; - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1E08; - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1E0C; - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1E10; - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x1F68; - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x20C0; - constexpr std::ptrdiff_t m_flDepthBias = 0x2218; - constexpr std::ptrdiff_t m_nSortMethod = 0x221C; - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x2220; - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x2221; + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xC68; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xC6C; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xC70; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0xF30; // CUtlVector< TextureGroup_t > + constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0xF4C; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF50; // bool + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1208; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x120C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1210; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1214; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1215; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1218; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x1370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x14C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1620; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x1624; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x1628; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x1780; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1781; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x1784; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1788; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x178C; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1790; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x18E8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1A40; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x1B98; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x1B99; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x1BA0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1CF8; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x1CFC; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1D00; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1D01; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1D02; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1D03; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x1D04; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1D84; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x1D85; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1E05; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1E06; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1E07; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1E08; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x1E0C; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1E10; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x1F68; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x20C0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x2218; // float32 + constexpr std::ptrdiff_t m_nSortMethod = 0x221C; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x2220; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x2221; // bool } namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2470; - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2474; - constexpr std::ptrdiff_t m_flMinSize = 0x2478; - constexpr std::ptrdiff_t m_flMaxSize = 0x247C; - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2480; - constexpr std::ptrdiff_t m_flEndFadeSize = 0x25D8; - constexpr std::ptrdiff_t m_bClampV = 0x2730; + constexpr std::ptrdiff_t m_nOrientationType = 0x2470; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2474; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2478; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x247C; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2480; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x25D8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x2730; // bool } namespace CGeneralRandomRotation { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flDegrees = 0x1C4; - constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; - constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; - constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool } namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32 + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float32 } namespace CNewParticleEffect { - constexpr std::ptrdiff_t m_pNext = 0x10; - constexpr std::ptrdiff_t m_pPrev = 0x18; - constexpr std::ptrdiff_t m_pParticles = 0x20; - constexpr std::ptrdiff_t m_pDebugName = 0x28; - constexpr std::ptrdiff_t m_bDontRemove = 0x0; - constexpr std::ptrdiff_t m_bRemove = 0x0; - constexpr std::ptrdiff_t m_bNeedsBBoxUpdate = 0x0; - constexpr std::ptrdiff_t m_bIsFirstFrame = 0x0; - constexpr std::ptrdiff_t m_bAutoUpdateBBox = 0x0; - constexpr std::ptrdiff_t m_bAllocated = 0x0; - constexpr std::ptrdiff_t m_bSimulate = 0x0; - constexpr std::ptrdiff_t m_bShouldPerformCullCheck = 0x0; - constexpr std::ptrdiff_t m_bForceNoDraw = 0x0; - constexpr std::ptrdiff_t m_bShouldSave = 0x0; - constexpr std::ptrdiff_t m_bDisableAggregation = 0x0; - constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; - constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; - constexpr std::ptrdiff_t m_vSortOrigin = 0x40; - constexpr std::ptrdiff_t m_flScale = 0x4C; - constexpr std::ptrdiff_t m_hOwner = 0x50; - constexpr std::ptrdiff_t m_pOwningParticleProperty = 0x58; - constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; - constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; - constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x7C; - constexpr std::ptrdiff_t m_bFreezeTargetState = 0x7D; - constexpr std::ptrdiff_t m_bCanFreeze = 0x7E; - constexpr std::ptrdiff_t m_LastMin = 0x80; - constexpr std::ptrdiff_t m_LastMax = 0x8C; - constexpr std::ptrdiff_t m_nSplitScreenUser = 0x98; - constexpr std::ptrdiff_t m_vecAggregationCenter = 0x9C; - constexpr std::ptrdiff_t m_RefCount = 0xC0; + constexpr std::ptrdiff_t m_pNext = 0x10; // CNewParticleEffect* + constexpr std::ptrdiff_t m_pPrev = 0x18; // CNewParticleEffect* + constexpr std::ptrdiff_t m_pParticles = 0x20; // IParticleCollection* + constexpr std::ptrdiff_t m_pDebugName = 0x28; // char* + constexpr std::ptrdiff_t m_bDontRemove = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bRemove = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNeedsBBoxUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsFirstFrame = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bAutoUpdateBBox = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bAllocated = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bSimulate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bShouldPerformCullCheck = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bForceNoDraw = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bShouldSave = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDisableAggregation = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_vSortOrigin = 0x40; // Vector + constexpr std::ptrdiff_t m_flScale = 0x4C; // float32 + constexpr std::ptrdiff_t m_hOwner = 0x50; // PARTICLE_EHANDLE__* + constexpr std::ptrdiff_t m_pOwningParticleProperty = 0x58; // CParticleProperty* + constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; // float32 + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; // float32 + constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; // float32 + constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x7C; // bool + constexpr std::ptrdiff_t m_bFreezeTargetState = 0x7D; // bool + constexpr std::ptrdiff_t m_bCanFreeze = 0x7E; // bool + constexpr std::ptrdiff_t m_LastMin = 0x80; // Vector + constexpr std::ptrdiff_t m_LastMax = 0x8C; // Vector + constexpr std::ptrdiff_t m_nSplitScreenUser = 0x98; // CSplitScreenSlot + constexpr std::ptrdiff_t m_vecAggregationCenter = 0x9C; // Vector + constexpr std::ptrdiff_t m_RefCount = 0xC0; // int32 } namespace CParticleFloatInput { - constexpr std::ptrdiff_t m_nType = 0x10; - constexpr std::ptrdiff_t m_nMapType = 0x14; - constexpr std::ptrdiff_t m_flLiteralValue = 0x18; - constexpr std::ptrdiff_t m_NamedValue = 0x20; - constexpr std::ptrdiff_t m_nControlPoint = 0x60; - constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; - constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; - constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; - constexpr std::ptrdiff_t m_flRandomMin = 0x70; - constexpr std::ptrdiff_t m_flRandomMax = 0x74; - constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; - constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; - constexpr std::ptrdiff_t m_nRandomMode = 0x80; - constexpr std::ptrdiff_t m_flLOD0 = 0x88; - constexpr std::ptrdiff_t m_flLOD1 = 0x8C; - constexpr std::ptrdiff_t m_flLOD2 = 0x90; - constexpr std::ptrdiff_t m_flLOD3 = 0x94; - constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; - constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; - constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; - constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; - constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; - constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; - constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; - constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; - constexpr std::ptrdiff_t m_nNoiseType = 0xC0; - constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; - constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; - constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; - constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; - constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; - constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; - constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; - constexpr std::ptrdiff_t m_nInputMode = 0xE8; - constexpr std::ptrdiff_t m_flMultFactor = 0xEC; - constexpr std::ptrdiff_t m_flInput0 = 0xF0; - constexpr std::ptrdiff_t m_flInput1 = 0xF4; - constexpr std::ptrdiff_t m_flOutput0 = 0xF8; - constexpr std::ptrdiff_t m_flOutput1 = 0xFC; - constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; - constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; - constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; - constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; - constexpr std::ptrdiff_t m_nBiasType = 0x110; - constexpr std::ptrdiff_t m_flBiasParameter = 0x114; - constexpr std::ptrdiff_t m_Curve = 0x118; + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleFloatType_t + constexpr std::ptrdiff_t m_nMapType = 0x14; // ParticleFloatMapType_t + constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // float32 + constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_nControlPoint = 0x60; // int32 + constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // int32 + constexpr std::ptrdiff_t m_flRandomMin = 0x70; // float32 + constexpr std::ptrdiff_t m_flRandomMax = 0x74; // float32 + constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRandomMode = 0x80; // ParticleFloatRandomMode_t + constexpr std::ptrdiff_t m_flLOD0 = 0x88; // float32 + constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // float32 + constexpr std::ptrdiff_t m_flLOD2 = 0x90; // float32 + constexpr std::ptrdiff_t m_flLOD3 = 0x94; // float32 + constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // float32 + constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // float32 + constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; // Vector + constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // float32 + constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // int32 + constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t + constexpr std::ptrdiff_t m_nNoiseType = 0xC0; // PFNoiseType_t + constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; // PFNoiseModifier_t + constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // float32 + constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // float32 + constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // float32 + constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; // bool + constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // float32 + constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; // bool + constexpr std::ptrdiff_t m_nInputMode = 0xE8; // ParticleFloatInputMode_t + constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // float32 + constexpr std::ptrdiff_t m_flInput0 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flInput1 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // float32 + constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float32 + constexpr std::ptrdiff_t m_nBiasType = 0x110; // ParticleFloatBiasType_t + constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float32 + constexpr std::ptrdiff_t m_Curve = 0x118; // CPiecewiseCurve } namespace CParticleFunction { - constexpr std::ptrdiff_t m_flOpStrength = 0x8; - constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; - constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; - constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; - constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; - constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; - constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; - constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; - constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; - constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; - constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; - constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; - constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; - constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; - constexpr std::ptrdiff_t m_bDisableOperator = 0x196; - constexpr std::ptrdiff_t m_Notes = 0x198; + constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t + constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float32 + constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float32 + constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float32 + constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // bool + constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float32 + constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float32 + constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32 + constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32 + constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float32 + constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float32 + constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // bool + constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString } namespace CParticleFunctionEmitter { - constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; + constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 } namespace CParticleFunctionInitializer { - constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; + constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 } namespace CParticleFunctionPreEmission { - constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; + constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; // bool } namespace CParticleFunctionRenderer { - constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1FC; - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1FD; + constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1FC; // bool + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1FD; // bool } namespace CParticleModelInput { - constexpr std::ptrdiff_t m_nType = 0x10; - constexpr std::ptrdiff_t m_NamedValue = 0x18; - constexpr std::ptrdiff_t m_nControlPoint = 0x58; + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleModelType_t + constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32 } namespace CParticleSystemDefinition { - constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; - constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; - constexpr std::ptrdiff_t m_Emitters = 0x28; - constexpr std::ptrdiff_t m_Initializers = 0x40; - constexpr std::ptrdiff_t m_Operators = 0x58; - constexpr std::ptrdiff_t m_ForceGenerators = 0x70; - constexpr std::ptrdiff_t m_Constraints = 0x88; - constexpr std::ptrdiff_t m_Renderers = 0xA0; - constexpr std::ptrdiff_t m_Children = 0xB8; - constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; - constexpr std::ptrdiff_t m_nInitialParticles = 0x210; - constexpr std::ptrdiff_t m_nMaxParticles = 0x214; - constexpr std::ptrdiff_t m_nGroupID = 0x218; - constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; - constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; - constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; - constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; - constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; - constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; - constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; - constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; - constexpr std::ptrdiff_t m_ConstantColor = 0x260; - constexpr std::ptrdiff_t m_ConstantNormal = 0x264; - constexpr std::ptrdiff_t m_flConstantRadius = 0x270; - constexpr std::ptrdiff_t m_flConstantRotation = 0x274; - constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; - constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; - constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; - constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; - constexpr std::ptrdiff_t m_hSnapshot = 0x290; - constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; - constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; - constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; - constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; - constexpr std::ptrdiff_t m_hFallback = 0x2B0; - constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; - constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; - constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; - constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; - constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; - constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; - constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; - constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; - constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; - constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; - constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; - constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; - constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; - constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; - constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; - constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; - constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; - constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; - constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; - constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; - constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; - constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; - constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; - constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; - constexpr std::ptrdiff_t m_bShouldSort = 0x328; - constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; + constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector< CParticleFunctionPreEmission* > + constexpr std::ptrdiff_t m_Emitters = 0x28; // CUtlVector< CParticleFunctionEmitter* > + constexpr std::ptrdiff_t m_Initializers = 0x40; // CUtlVector< CParticleFunctionInitializer* > + constexpr std::ptrdiff_t m_Operators = 0x58; // CUtlVector< CParticleFunctionOperator* > + constexpr std::ptrdiff_t m_ForceGenerators = 0x70; // CUtlVector< CParticleFunctionForce* > + constexpr std::ptrdiff_t m_Constraints = 0x88; // CUtlVector< CParticleFunctionConstraint* > + constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector< CParticleFunctionRenderer* > + constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector< ParticleChildrenInfo_t > + constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 + constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32 + constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32 + constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // Vector + constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // Vector + constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32 + constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32 + constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool + constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool + constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString + constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector< ParticleNamedValueSource_t* > + constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color + constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // Vector + constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32 + constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32 + constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32 + constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32 + constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32 + constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32 + constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > + constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32 + constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32 + constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32 + constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32 + constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32 + constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32 + constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32 + constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32 + constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32 + constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32 + constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32 + constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32 + constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32 + constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 + constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32 + constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32 + constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32 + constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32 + constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32 + constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t + constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool + constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32 + constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32 + constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool + constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector< ParticleControlPointConfiguration_t > } namespace CParticleTransformInput { - constexpr std::ptrdiff_t m_nType = 0x10; - constexpr std::ptrdiff_t m_NamedValue = 0x18; - constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; - constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; - constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; - constexpr std::ptrdiff_t m_nControlPoint = 0x5C; - constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleTransformType_t + constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; // bool + constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; // bool + constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // int32 + constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // int32 + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // float32 } namespace CParticleVariableRef { - constexpr std::ptrdiff_t m_variableName = 0x0; - constexpr std::ptrdiff_t m_variableType = 0x38; + constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t } namespace CParticleVecInput { - constexpr std::ptrdiff_t m_nType = 0x10; - constexpr std::ptrdiff_t m_vLiteralValue = 0x14; - constexpr std::ptrdiff_t m_LiteralColor = 0x20; - constexpr std::ptrdiff_t m_NamedValue = 0x28; - constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; - constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; - constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; - constexpr std::ptrdiff_t m_nControlPoint = 0x7C; - constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; - constexpr std::ptrdiff_t m_vCPValueScale = 0x84; - constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; - constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; - constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; - constexpr std::ptrdiff_t m_FloatComponentY = 0x200; - constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; - constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; - constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; - constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; - constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; - constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; - constexpr std::ptrdiff_t m_Gradient = 0x628; - constexpr std::ptrdiff_t m_vRandomMin = 0x640; - constexpr std::ptrdiff_t m_vRandomMax = 0x64C; + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleVecType_t + constexpr std::ptrdiff_t m_vLiteralValue = 0x14; // Vector + constexpr std::ptrdiff_t m_LiteralColor = 0x20; // Color + constexpr std::ptrdiff_t m_NamedValue = 0x28; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; // bool + constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; // Vector + constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // int32 + constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // int32 + constexpr std::ptrdiff_t m_vCPValueScale = 0x84; // Vector + constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // Vector + constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // Vector + constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // CParticleFloatInput + constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float32 + constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float32 + constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; // Vector + constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; // Vector + constexpr std::ptrdiff_t m_Gradient = 0x628; // CColorGradient + constexpr std::ptrdiff_t m_vRandomMin = 0x640; // Vector + constexpr std::ptrdiff_t m_vRandomMax = 0x64C; // Vector } namespace CParticleVisibilityInputs { - constexpr std::ptrdiff_t m_flCameraBias = 0x0; - constexpr std::ptrdiff_t m_nCPin = 0x4; - constexpr std::ptrdiff_t m_flProxyRadius = 0x8; - constexpr std::ptrdiff_t m_flInputMin = 0xC; - constexpr std::ptrdiff_t m_flInputMax = 0x10; - constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; - constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; - constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; - constexpr std::ptrdiff_t m_flDotInputMin = 0x20; - constexpr std::ptrdiff_t m_flDotInputMax = 0x24; - constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; - constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; - constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; - constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; - constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; - constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; - constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; - constexpr std::ptrdiff_t m_bRightEye = 0x40; + constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32 + constexpr std::ptrdiff_t m_nCPin = 0x4; // int32 + constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 + constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32 + constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32 + constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32 + constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool + constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool + constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32 + constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32 + constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool } namespace CPathParameters { - constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; - constexpr std::ptrdiff_t m_nBulgeControl = 0x8; - constexpr std::ptrdiff_t m_flBulge = 0xC; - constexpr std::ptrdiff_t m_flMidPoint = 0x10; - constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; - constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; - constexpr std::ptrdiff_t m_vEndOffset = 0x2C; + constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32 + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32 + constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32 + constexpr std::ptrdiff_t m_flBulge = 0xC; // float32 + constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float32 + constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; // Vector + constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; // Vector + constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // Vector } namespace CRandomNumberGeneratorParameters { - constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; - constexpr std::ptrdiff_t m_nSeed = 0x4; + constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool + constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 } namespace C_INIT_AddVectorToVector { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; - constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; - constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; - constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; - constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters } namespace C_INIT_AgeNoise { - constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; - constexpr std::ptrdiff_t m_flOffset = 0x1C4; - constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; - constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; + constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // Vector } namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1C0; - constexpr std::ptrdiff_t m_flBParm = 0x1C4; - constexpr std::ptrdiff_t m_flCParm = 0x1C8; - constexpr std::ptrdiff_t m_flDParm = 0x1CC; - constexpr std::ptrdiff_t m_flScale = 0x1D0; - constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; - constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; - constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; - constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; + constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool } namespace C_INIT_ColorLitPerParticle { - constexpr std::ptrdiff_t m_ColorMin = 0x1D8; - constexpr std::ptrdiff_t m_ColorMax = 0x1DC; - constexpr std::ptrdiff_t m_TintMin = 0x1E0; - constexpr std::ptrdiff_t m_TintMax = 0x1E4; - constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; + constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32 } namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; - constexpr std::ptrdiff_t m_PathParams = 0x1D0; - constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; - constexpr std::ptrdiff_t m_vEndOffset = 0x214; - constexpr std::ptrdiff_t m_bSaveOffset = 0x220; + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool + constexpr std::ptrdiff_t m_vEndOffset = 0x214; // Vector + constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // bool } namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; - constexpr std::ptrdiff_t m_nMinCP = 0x1C4; - constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; - constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput } namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; - constexpr std::ptrdiff_t m_flIncrement = 0x1C4; - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; - constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool } namespace C_INIT_CreateFromPlaneCache { - constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; - constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; - constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; + constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // bool } namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; - constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; - constexpr std::ptrdiff_t m_flParticleDensity = 0x230; - constexpr std::ptrdiff_t m_flOffset = 0x388; - constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; - constexpr std::ptrdiff_t m_flRadius2 = 0x638; - constexpr std::ptrdiff_t m_bUseCount = 0x790; - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; - constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; + constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius2 = 0x638; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseCount = 0x790; // bool + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // bool + constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // bool } namespace C_INIT_CreateOnGrid { - constexpr std::ptrdiff_t m_nXCount = 0x1C0; - constexpr std::ptrdiff_t m_nYCount = 0x318; - constexpr std::ptrdiff_t m_nZCount = 0x470; - constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; - constexpr std::ptrdiff_t m_nYSpacing = 0x720; - constexpr std::ptrdiff_t m_nZSpacing = 0x878; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; - constexpr std::ptrdiff_t m_bCenter = 0x9D5; - constexpr std::ptrdiff_t m_bHollow = 0x9D6; + constexpr std::ptrdiff_t m_nXCount = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYCount = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZCount = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYSpacing = 0x720; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZSpacing = 0x878; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // bool + constexpr std::ptrdiff_t m_bCenter = 0x9D5; // bool + constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool } namespace C_INIT_CreateOnModel { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; - constexpr std::ptrdiff_t m_transformInput = 0x220; - constexpr std::ptrdiff_t m_nForceInModel = 0x288; - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x28C; - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x290; - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x298; - constexpr std::ptrdiff_t m_flBoneVelocity = 0x8F0; - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8F4; - constexpr std::ptrdiff_t m_vecDirectionBias = 0x8F8; - constexpr std::ptrdiff_t m_HitboxSetName = 0xF50; - constexpr std::ptrdiff_t m_bLocalCoords = 0xFD0; - constexpr std::ptrdiff_t m_bUseBones = 0xFD1; - constexpr std::ptrdiff_t m_flShellSize = 0xFD8; + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x28C; // int32 + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x290; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0x8F0; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8F4; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xF50; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0xFD0; // bool + constexpr std::ptrdiff_t m_bUseBones = 0xFD1; // bool + constexpr std::ptrdiff_t m_flShellSize = 0xFD8; // CParticleCollectionFloatInput } namespace C_INIT_CreateOnModelAtHeight { - constexpr std::ptrdiff_t m_bUseBones = 0x1C0; - constexpr std::ptrdiff_t m_bForceZ = 0x1C1; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; - constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; - constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; - constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; - constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; - constexpr std::ptrdiff_t m_nBiasType = 0xFD8; - constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; - constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; - constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; - constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; + constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool + constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool + constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t + constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // bool + constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // char[128] + constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput } namespace C_INIT_CreateParticleImpulse { - constexpr std::ptrdiff_t m_InputRadius = 0x1C0; - constexpr std::ptrdiff_t m_InputMagnitude = 0x318; - constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; - constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; - constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; + constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t + constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // ParticleImpulseType_t } namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; - constexpr std::ptrdiff_t m_nComponent = 0x1C8; - constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; - constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; - constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; - constexpr std::ptrdiff_t m_fRadBias = 0x1E0; - constexpr std::ptrdiff_t m_fMinRad = 0x1E4; - constexpr std::ptrdiff_t m_fDistBias = 0x1E8; - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; - constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; - constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 + constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32 + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32 + constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32 + constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32 + constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32 + constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool + constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool + constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool } namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; - constexpr std::ptrdiff_t m_bLoop = 0x1C8; - constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; - constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; - constexpr std::ptrdiff_t m_PathParams = 0x1D0; + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } namespace C_INIT_CreateSequentialPathV2 { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; - constexpr std::ptrdiff_t m_flNumToAssign = 0x318; - constexpr std::ptrdiff_t m_bLoop = 0x470; - constexpr std::ptrdiff_t m_bCPPairs = 0x471; - constexpr std::ptrdiff_t m_bSaveOffset = 0x472; - constexpr std::ptrdiff_t m_PathParams = 0x480; + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLoop = 0x470; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x471; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x472; // bool + constexpr std::ptrdiff_t m_PathParams = 0x480; // CPathParameters } namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; - constexpr std::ptrdiff_t m_nDensity = 0x1C8; - constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool } namespace C_INIT_CreateWithinBox { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; - constexpr std::ptrdiff_t m_vecMax = 0x818; - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; - constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; - constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters } namespace C_INIT_CreateWithinSphereTransform { - constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; - constexpr std::ptrdiff_t m_fRadiusMax = 0x318; - constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; - constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; - constexpr std::ptrdiff_t m_TransformInput = 0xAD8; - constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; - constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; - constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; - constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; + constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput + constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32 + constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32 + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t } namespace C_INIT_CreationNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; - constexpr std::ptrdiff_t m_flOffset = 0x1C8; - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32 } namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; - constexpr std::ptrdiff_t m_flDistance = 0x1C8; - constexpr std::ptrdiff_t m_bCullInside = 0x320; + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool } namespace C_INIT_DistanceToCPInit { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x320; - constexpr std::ptrdiff_t m_flOutputMin = 0x478; - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; - constexpr std::ptrdiff_t m_nStartCP = 0x728; - constexpr std::ptrdiff_t m_bLOS = 0x72C; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; - constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; - constexpr std::ptrdiff_t m_flLOSScale = 0x910; - constexpr std::ptrdiff_t m_nSetMethod = 0x914; - constexpr std::ptrdiff_t m_bActiveRange = 0x918; - constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; - constexpr std::ptrdiff_t m_flRemapBias = 0x928; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32 + constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool + constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // Vector + constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 } namespace C_INIT_DistanceToNeighborCull { - constexpr std::ptrdiff_t m_flDistance = 0x1C0; + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput } namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1C0; - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; - constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; - constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; - constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool + constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool + constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool } namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32 } namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 } namespace C_INIT_InitFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x318; - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; - constexpr std::ptrdiff_t m_InputStrength = 0x320; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput } namespace C_INIT_InitFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x318; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; - constexpr std::ptrdiff_t m_bRandom = 0x1D0; - constexpr std::ptrdiff_t m_bReverse = 0x1D1; - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; - constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; - constexpr std::ptrdiff_t m_nRandomSeed = 0x488; - constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32 + constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool } namespace C_INIT_InitFromParentKilled { - constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; + constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t } namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; - constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; - constexpr std::ptrdiff_t m_vecScale = 0x1D0; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool + constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput } namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; - constexpr std::ptrdiff_t m_bRandom = 0x1C8; - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; - constexpr std::ptrdiff_t m_bRigid = 0x1D0; - constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; - constexpr std::ptrdiff_t m_flIncrement = 0x1DC; - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x1E0; - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1E4; - constexpr std::ptrdiff_t m_flBoneVelocity = 0x1E8; - constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x1EC; - constexpr std::ptrdiff_t m_bCopyColor = 0x1F0; - constexpr std::ptrdiff_t m_bCopyAlpha = 0x1F1; - constexpr std::ptrdiff_t m_bSetRadius = 0x1F2; + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flIncrement = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1E4; // int32 + constexpr std::ptrdiff_t m_flBoneVelocity = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_bCopyColor = 0x1F0; // bool + constexpr std::ptrdiff_t m_bCopyAlpha = 0x1F1; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1F2; // bool } namespace C_INIT_InitVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x818; - constexpr std::ptrdiff_t m_nSetMethod = 0x81C; - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; - constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // bool + constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool } namespace C_INIT_InitVecCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x818; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t } namespace C_INIT_InitialRepulsionVelocity { - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; - constexpr std::ptrdiff_t m_nTraceSet = 0x240; - constexpr std::ptrdiff_t m_vecOutputMin = 0x244; - constexpr std::ptrdiff_t m_vecOutputMax = 0x250; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; - constexpr std::ptrdiff_t m_bPerParticle = 0x260; - constexpr std::ptrdiff_t m_bTranslate = 0x261; - constexpr std::ptrdiff_t m_bProportional = 0x262; - constexpr std::ptrdiff_t m_flTraceLength = 0x264; - constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; - constexpr std::ptrdiff_t m_bInherit = 0x269; - constexpr std::ptrdiff_t m_nChildCP = 0x26C; - constexpr std::ptrdiff_t m_nChildGroupID = 0x270; + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32 + constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool + constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool + constexpr std::ptrdiff_t m_bProportional = 0x262; // bool + constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32 + constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool + constexpr std::ptrdiff_t m_bInherit = 0x269; // bool + constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32 } namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t } namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; - constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; - constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; - constexpr std::ptrdiff_t m_bUseBones = 0x24C; + constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool } namespace C_INIT_InitialVelocityNoise { - constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; - constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; - constexpr std::ptrdiff_t m_flOffset = 0x830; - constexpr std::ptrdiff_t m_vecOutputMin = 0x988; - constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; - constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; - constexpr std::ptrdiff_t m_TransformInput = 0x18E8; - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; + constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOffset = 0x830; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x18E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // bool } namespace C_INIT_LifespanFromVelocity { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; - constexpr std::ptrdiff_t m_nTraceSet = 0x260; - constexpr std::ptrdiff_t m_bIncludeWater = 0x270; + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // Vector + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool } namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] } namespace C_INIT_MoveBetweenPoints { - constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; - constexpr std::ptrdiff_t m_flSpeedMax = 0x318; - constexpr std::ptrdiff_t m_flEndSpread = 0x470; - constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; - constexpr std::ptrdiff_t m_flEndOffset = 0x720; - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; - constexpr std::ptrdiff_t m_bTrailBias = 0x87C; + constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndSpread = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndOffset = 0x720; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32 + constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool } namespace C_INIT_NormalAlignToCP { - constexpr std::ptrdiff_t m_transformInput = 0x1C0; - constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; + constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t } namespace C_INIT_NormalOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; - constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; - constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; - constexpr std::ptrdiff_t m_bNormalize = 0x1DD; + constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool + constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool } namespace C_INIT_OffsetVectorToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; - constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters } namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32 } namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; - constexpr std::ptrdiff_t m_flDistance = 0x1C8; - constexpr std::ptrdiff_t m_bCullInside = 0x320; + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool } namespace C_INIT_PointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_pointList = 0x1C8; - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector< PointDefinition_t > + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 } namespace C_INIT_PositionOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; - constexpr std::ptrdiff_t m_OffsetMax = 0x818; - constexpr std::ptrdiff_t m_TransformInput = 0xE70; - constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; - constexpr std::ptrdiff_t m_bProportional = 0xED9; - constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; + constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_TransformInput = 0xE70; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // bool + constexpr std::ptrdiff_t m_bProportional = 0xED9; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters } namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; - constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool } namespace C_INIT_PositionPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C0; - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; - constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; - constexpr std::ptrdiff_t m_bIncludeWater = 0x504; - constexpr std::ptrdiff_t m_bSetNormal = 0x505; - constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; - constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; - constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; - constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; - constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x504; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x505; // bool + constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // bool + constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // bool + constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // bool + constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float32 + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32 } namespace C_INIT_PositionWarp { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; - constexpr std::ptrdiff_t m_vecWarpMax = 0x818; - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; - constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; - constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; - constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; - constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; - constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; - constexpr std::ptrdiff_t m_bUseCount = 0xE89; + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32 + constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32 + constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32 + constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool + constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool } namespace C_INIT_PositionWarpScalar { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; - constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; - constexpr std::ptrdiff_t m_InputValue = 0x1D8; - constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32 } namespace C_INIT_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x318; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 } namespace C_INIT_RandomAlpha { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; - constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32 } namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1C0; - constexpr std::ptrdiff_t m_flMax = 0x1C4; - constexpr std::ptrdiff_t m_flExponent = 0x1C8; + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 } namespace C_INIT_RandomColor { - constexpr std::ptrdiff_t m_ColorMin = 0x1DC; - constexpr std::ptrdiff_t m_ColorMax = 0x1E0; - constexpr std::ptrdiff_t m_TintMin = 0x1E4; - constexpr std::ptrdiff_t m_TintMax = 0x1E8; - constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; - constexpr std::ptrdiff_t m_nTintCP = 0x1F4; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; - constexpr std::ptrdiff_t m_flLightAmplification = 0x200; + constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32 } namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32 } namespace C_INIT_RandomModelSequence { - constexpr std::ptrdiff_t m_ActivityName = 0x1C0; - constexpr std::ptrdiff_t m_SequenceName = 0x2C0; - constexpr std::ptrdiff_t m_hModel = 0x3C0; + constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256] + constexpr std::ptrdiff_t m_hModel = 0x3C0; // CStrongHandle< InfoForResourceTypeCModel > } namespace C_INIT_RandomNamedModelElement { - constexpr std::ptrdiff_t m_hModel = 0x1C0; - constexpr std::ptrdiff_t m_names = 0x1C8; - constexpr std::ptrdiff_t m_bShuffle = 0x1E0; - constexpr std::ptrdiff_t m_bLinear = 0x1E1; - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1E1; // bool + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; - constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; + constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32 } namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1C0; - constexpr std::ptrdiff_t m_flMax = 0x1C4; - constexpr std::ptrdiff_t m_flExponent = 0x1C8; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 } namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; - constexpr std::ptrdiff_t m_bShuffle = 0x1C8; - constexpr std::ptrdiff_t m_bLinear = 0x1C9; - constexpr std::ptrdiff_t m_WeightedList = 0x1D0; + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool + constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector< SequenceWeightedList_t > } namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1C0; - constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; + constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32 } namespace C_INIT_RandomVector { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; - constexpr std::ptrdiff_t m_vecMax = 0x1CC; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; - constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters } namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1C0; - constexpr std::ptrdiff_t m_flMax = 0x1C4; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; - constexpr std::ptrdiff_t m_nComponent = 0x1CC; + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 } namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1C0; + constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 } namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nField = 0x1C8; - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 } namespace C_INIT_RemapInitialDirectionToTransformToVector { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; - constexpr std::ptrdiff_t m_flScale = 0x22C; - constexpr std::ptrdiff_t m_flOffsetRot = 0x230; - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; - constexpr std::ptrdiff_t m_bNormalize = 0x240; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x22C; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool } namespace C_INIT_RemapInitialTransformDirectionToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; - constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; - constexpr std::ptrdiff_t m_nComponent = 0x230; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x230; // int32 } namespace C_INIT_RemapInitialVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 } namespace C_INIT_RemapNamedModelElementToScalar { - constexpr std::ptrdiff_t m_hModel = 0x1C0; - constexpr std::ptrdiff_t m_names = 0x1C8; - constexpr std::ptrdiff_t m_values = 0x1E0; - constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; - constexpr std::ptrdiff_t m_nSetMethod = 0x200; - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_values = 0x1E0; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // bool } namespace C_INIT_RemapParticleCountToNamedModelElementScalar { - constexpr std::ptrdiff_t m_hModel = 0x1F0; - constexpr std::ptrdiff_t m_outputMinName = 0x1F8; - constexpr std::ptrdiff_t m_outputMaxName = 0x200; - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; + constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString + constexpr std::ptrdiff_t m_outputMaxName = 0x200; // CUtlString + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool } namespace C_INIT_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; - constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; - constexpr std::ptrdiff_t m_bInvert = 0x1E1; - constexpr std::ptrdiff_t m_bWrap = 0x1E2; - constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool + constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool + constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 } namespace C_INIT_RemapQAnglesToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput } namespace C_INIT_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; - constexpr std::ptrdiff_t m_flStartTime = 0x1D8; - constexpr std::ptrdiff_t m_flEndTime = 0x1DC; - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 } namespace C_INIT_RemapScalarToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; - constexpr std::ptrdiff_t m_flStartTime = 0x1E8; - constexpr std::ptrdiff_t m_flEndTime = 0x1EC; - constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; - constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; - constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 } namespace C_INIT_RemapSpeedToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; - constexpr std::ptrdiff_t m_flStartTime = 0x1C8; - constexpr std::ptrdiff_t m_flEndTime = 0x1CC; - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; - constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool } namespace C_INIT_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; - constexpr std::ptrdiff_t m_vecRotation = 0x228; - constexpr std::ptrdiff_t m_bUseQuat = 0x234; - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool } namespace C_INIT_RemapTransformToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_vInputMin = 0x1C4; - constexpr std::ptrdiff_t m_vInputMax = 0x1D0; - constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; - constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; - constexpr std::ptrdiff_t m_TransformInput = 0x1F8; - constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; - constexpr std::ptrdiff_t m_flStartTime = 0x2C8; - constexpr std::ptrdiff_t m_flEndTime = 0x2CC; - constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; - constexpr std::ptrdiff_t m_bOffset = 0x2D4; - constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; - constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32 } namespace C_INIT_RingWave { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; - constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; - constexpr std::ptrdiff_t m_flInitialRadius = 0x380; - constexpr std::ptrdiff_t m_flThickness = 0x4D8; - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; - constexpr std::ptrdiff_t m_flRoll = 0x8E0; - constexpr std::ptrdiff_t m_flPitch = 0xA38; - constexpr std::ptrdiff_t m_flYaw = 0xB90; - constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; - constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flThickness = 0x4D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRoll = 0x8E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPitch = 0xA38; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flYaw = 0xB90; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // bool + constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // bool } namespace C_INIT_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; - constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; - constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; - constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; - constexpr std::ptrdiff_t m_nComponent = 0x260; + constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // bool + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool + constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 } namespace C_INIT_ScaleVelocity { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput } namespace C_INIT_SequenceFromCP { - constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; - constexpr std::ptrdiff_t m_nCP = 0x1C4; - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; + constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // Vector } namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1C0; + constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 } namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; - constexpr std::ptrdiff_t m_HitboxSetName = 0x820; - constexpr std::ptrdiff_t m_bUseBones = 0x8A0; - constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; - constexpr std::ptrdiff_t m_nTestType = 0x8A4; - constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; - constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool + constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // bool + constexpr std::ptrdiff_t m_nTestType = 0x8A4; // ClosestPointTestType_t + constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // bool } namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; - constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; - constexpr std::ptrdiff_t m_bUseBones = 0x835; - constexpr std::ptrdiff_t m_HitboxSetName = 0x836; - constexpr std::ptrdiff_t m_flShellSize = 0x8B8; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // Vector + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x835; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // char[128] + constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // CParticleCollectionFloatInput } namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; - constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool } namespace C_INIT_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; - constexpr std::ptrdiff_t m_vInput2 = 0x820; - constexpr std::ptrdiff_t m_nOutputField = 0xE78; - constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool } namespace C_INIT_StatusEffect { - constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; - constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; - constexpr std::ptrdiff_t m_specularColor = 0x1E0; - constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; - constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; - constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; + constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color + constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32 + constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color + constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32 + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32 } namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; - constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; - constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32 + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32 } namespace C_INIT_VelocityFromCP { - constexpr std::ptrdiff_t m_velocityInput = 0x1C0; - constexpr std::ptrdiff_t m_transformInput = 0x818; - constexpr std::ptrdiff_t m_flVelocityScale = 0x880; - constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; + constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput + constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32 + constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool } namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool } namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C4; - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C8; - constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1CC; - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D9; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D9; // bool } namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; - constexpr std::ptrdiff_t m_fSpeedMax = 0x320; - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; - constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters } namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; + constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32 } namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; - constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; - constexpr std::ptrdiff_t m_fFalloffPower = 0x338; - constexpr std::ptrdiff_t m_TransformInput = 0x340; - constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A8; - constexpr std::ptrdiff_t m_bApplyMinForce = 0x500; + constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; // Vector + constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fFalloffPower = 0x338; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x340; // CParticleTransformInput + constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bApplyMinForce = 0x500; // bool } namespace C_OP_BasicMovement { - constexpr std::ptrdiff_t m_Gravity = 0x1C0; - constexpr std::ptrdiff_t m_fDrag = 0x818; - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; + constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 } namespace C_OP_BoxConstraint { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; - constexpr std::ptrdiff_t m_vecMax = 0x818; - constexpr std::ptrdiff_t m_nCP = 0xE70; - constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; - constexpr std::ptrdiff_t m_bAccountForRadius = 0xE75; + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecMax = 0x818; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0xE70; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool + constexpr std::ptrdiff_t m_bAccountForRadius = 0xE75; // bool } namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; - constexpr std::ptrdiff_t m_flInputBias = 0x1C8; - constexpr std::ptrdiff_t m_nStartCP = 0x1CC; - constexpr std::ptrdiff_t m_nEndCP = 0x1D0; - constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; - constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; - constexpr std::ptrdiff_t m_nInputCP = 0x1DC; - constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; - constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; - constexpr std::ptrdiff_t m_vecOffset = 0x1E4; + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1E4; // Vector } namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; - constexpr std::ptrdiff_t m_flScale = 0x1D8; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput } namespace C_OP_CalculateVectorAttribute { - constexpr std::ptrdiff_t m_vStartValue = 0x1C0; - constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; - constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; - constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; - constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; - constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; - constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; - constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; - constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; + constexpr std::ptrdiff_t m_vStartValue = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; // Vector } namespace C_OP_ChladniWave { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x320; - constexpr std::ptrdiff_t m_flOutputMin = 0x478; - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; - constexpr std::ptrdiff_t m_vecWaveLength = 0x728; - constexpr std::ptrdiff_t m_vecHarmonics = 0xD80; - constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13DC; - constexpr std::ptrdiff_t m_b3D = 0x13E0; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecWaveLength = 0x728; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecHarmonics = 0xD80; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13DC; // int32 + constexpr std::ptrdiff_t m_b3D = 0x13E0; // bool } namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D8; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput } namespace C_OP_ClampScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; - constexpr std::ptrdiff_t m_flOutputMax = 0x320; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x320; // CPerParticleFloatInput } namespace C_OP_ClampVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; - constexpr std::ptrdiff_t m_vecOutputMax = 0x820; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x820; // CPerParticleVecInput } namespace C_OP_CollideWithParentParticles { - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; - constexpr std::ptrdiff_t m_flRadiusScale = 0x318; + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x318; // CPerParticleFloatInput } namespace C_OP_CollideWithSelf { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; - constexpr std::ptrdiff_t m_flMinimumSpeed = 0x318; + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinimumSpeed = 0x318; // CPerParticleFloatInput } namespace C_OP_ColorAdjustHSL { - constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; - constexpr std::ptrdiff_t m_flSaturationAdjust = 0x318; - constexpr std::ptrdiff_t m_flLightnessAdjust = 0x470; + constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x470; // CPerParticleFloatInput } namespace C_OP_ColorInterpolate { - constexpr std::ptrdiff_t m_ColorFade = 0x1C0; - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; - constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; - constexpr std::ptrdiff_t m_bUseNewCode = 0x1DD; + constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool + constexpr std::ptrdiff_t m_bUseNewCode = 0x1DD; // bool } namespace C_OP_ColorInterpolateRandom { - constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; - constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; - constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool } namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32 } namespace C_OP_ConstrainDistance { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; - constexpr std::ptrdiff_t m_fMaxDistance = 0x318; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x470; - constexpr std::ptrdiff_t m_CenterOffset = 0x474; - constexpr std::ptrdiff_t m_bGlobalCenter = 0x480; + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_fMaxDistance = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x470; // int32 + constexpr std::ptrdiff_t m_CenterOffset = 0x474; // Vector + constexpr std::ptrdiff_t m_bGlobalCenter = 0x480; // bool } namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; - constexpr std::ptrdiff_t m_PathParameters = 0x1D0; - constexpr std::ptrdiff_t m_flTravelTime = 0x210; - constexpr std::ptrdiff_t m_nFieldScale = 0x214; - constexpr std::ptrdiff_t m_nManualTField = 0x218; + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float32 + constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 + constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t } namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; - constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; - constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; - constexpr std::ptrdiff_t m_pointList = 0x1D0; + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; // bool + constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector< PointDefinitionWithTimeValues_t > } namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 } namespace C_OP_ContinuousEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; - constexpr std::ptrdiff_t m_flStartTime = 0x318; - constexpr std::ptrdiff_t m_flEmitRate = 0x470; - constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; - constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; - constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5D8; - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5DC; - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5DD; + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmitRate = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32 + constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5D8; // int32 + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5DC; // bool + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5DD; // bool } namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1D0; - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; - constexpr std::ptrdiff_t m_nCPOut = 0x1E0; - constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; + constexpr std::ptrdiff_t m_nCPIn = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector + constexpr std::ptrdiff_t m_nCPOut = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; // int32 } namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; - constexpr std::ptrdiff_t m_nControlPoint1 = 0x690; - constexpr std::ptrdiff_t m_nControlPoint2 = 0x694; - constexpr std::ptrdiff_t m_nControlPoint3 = 0x698; - constexpr std::ptrdiff_t m_nControlPoint4 = 0x69C; - constexpr std::ptrdiff_t m_vecCPOffset1 = 0x6A0; - constexpr std::ptrdiff_t m_vecCPOffset2 = 0x6AC; - constexpr std::ptrdiff_t m_vecCPOffset3 = 0x6B8; - constexpr std::ptrdiff_t m_vecCPOffset4 = 0x6C4; - constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x6D0; - constexpr std::ptrdiff_t m_LightZeroDist1 = 0x6D4; - constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x6D8; - constexpr std::ptrdiff_t m_LightZeroDist2 = 0x6DC; - constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6E0; - constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6E4; - constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6E8; - constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6EC; - constexpr std::ptrdiff_t m_LightColor1 = 0x6F0; - constexpr std::ptrdiff_t m_LightColor2 = 0x6F4; - constexpr std::ptrdiff_t m_LightColor3 = 0x6F8; - constexpr std::ptrdiff_t m_LightColor4 = 0x6FC; - constexpr std::ptrdiff_t m_bLightType1 = 0x700; - constexpr std::ptrdiff_t m_bLightType2 = 0x701; - constexpr std::ptrdiff_t m_bLightType3 = 0x702; - constexpr std::ptrdiff_t m_bLightType4 = 0x703; - constexpr std::ptrdiff_t m_bLightDynamic1 = 0x704; - constexpr std::ptrdiff_t m_bLightDynamic2 = 0x705; - constexpr std::ptrdiff_t m_bLightDynamic3 = 0x706; - constexpr std::ptrdiff_t m_bLightDynamic4 = 0x707; - constexpr std::ptrdiff_t m_bUseNormal = 0x708; - constexpr std::ptrdiff_t m_bUseHLambert = 0x709; - constexpr std::ptrdiff_t m_bClampLowerRange = 0x70E; - constexpr std::ptrdiff_t m_bClampUpperRange = 0x70F; + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nControlPoint1 = 0x690; // int32 + constexpr std::ptrdiff_t m_nControlPoint2 = 0x694; // int32 + constexpr std::ptrdiff_t m_nControlPoint3 = 0x698; // int32 + constexpr std::ptrdiff_t m_nControlPoint4 = 0x69C; // int32 + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x6A0; // Vector + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x6AC; // Vector + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x6B8; // Vector + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x6C4; // Vector + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x6D0; // float32 + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x6D4; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x6D8; // float32 + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x6DC; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6E0; // float32 + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6E4; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6E8; // float32 + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6EC; // float32 + constexpr std::ptrdiff_t m_LightColor1 = 0x6F0; // Color + constexpr std::ptrdiff_t m_LightColor2 = 0x6F4; // Color + constexpr std::ptrdiff_t m_LightColor3 = 0x6F8; // Color + constexpr std::ptrdiff_t m_LightColor4 = 0x6FC; // Color + constexpr std::ptrdiff_t m_bLightType1 = 0x700; // bool + constexpr std::ptrdiff_t m_bLightType2 = 0x701; // bool + constexpr std::ptrdiff_t m_bLightType3 = 0x702; // bool + constexpr std::ptrdiff_t m_bLightType4 = 0x703; // bool + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x704; // bool + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x705; // bool + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x706; // bool + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x707; // bool + constexpr std::ptrdiff_t m_bUseNormal = 0x708; // bool + constexpr std::ptrdiff_t m_bUseHLambert = 0x709; // bool + constexpr std::ptrdiff_t m_bClampLowerRange = 0x70E; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x70F; // bool } namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; - constexpr std::ptrdiff_t m_flCullStart = 0x1C4; - constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; - constexpr std::ptrdiff_t m_flCullExp = 0x1CC; + constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float32 } namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; - constexpr std::ptrdiff_t m_vecNoiseScale = 0x830; - constexpr std::ptrdiff_t m_vecOffset = 0xE88; - constexpr std::ptrdiff_t m_vecOffsetRate = 0x14E0; - constexpr std::ptrdiff_t m_flWorleySeed = 0x1B38; - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C90; + constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecNoiseScale = 0x830; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffset = 0xE88; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffsetRate = 0x14E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flWorleySeed = 0x1B38; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput } namespace C_OP_CycleScalar { - constexpr std::ptrdiff_t m_nDestField = 0x1C0; - constexpr std::ptrdiff_t m_flStartValue = 0x1C4; - constexpr std::ptrdiff_t m_flEndValue = 0x1C8; - constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; - constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; - constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; - constexpr std::ptrdiff_t m_nCPScale = 0x1D4; - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; + constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t } namespace C_OP_CylindricalDistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x320; - constexpr std::ptrdiff_t m_flOutputMin = 0x478; - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; - constexpr std::ptrdiff_t m_TransformStart = 0x728; - constexpr std::ptrdiff_t m_TransformEnd = 0x790; - constexpr std::ptrdiff_t m_nSetMethod = 0x7F8; - constexpr std::ptrdiff_t m_bActiveRange = 0x7FC; - constexpr std::ptrdiff_t m_bAdditive = 0x7FD; - constexpr std::ptrdiff_t m_bCapsule = 0x7FE; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x790; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x7F8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7FC; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7FD; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x7FE; // bool } namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_flRange = 0x1C4; - constexpr std::ptrdiff_t m_flScale = 0x1C8; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 } namespace C_OP_Decay { - constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; + constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; // bool + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; // bool } namespace C_OP_DecayClampCount { - constexpr std::ptrdiff_t m_nCount = 0x1C0; + constexpr std::ptrdiff_t m_nCount = 0x1C0; // CParticleCollectionFloatInput } namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; - constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; - constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; - constexpr std::ptrdiff_t m_flScale = 0x1D0; - constexpr std::ptrdiff_t m_bKillNewest = 0x328; + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bKillNewest = 0x328; // bool } namespace C_OP_DecayOffscreen { - constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; + constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput } namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; - constexpr std::ptrdiff_t m_flForceScale = 0x1D4; - constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float32 } namespace C_OP_DifferencePreviousParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; - constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; - constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool + constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; // bool } namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32 } namespace C_OP_DirectionBetweenVecsToVec { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; - constexpr std::ptrdiff_t m_vecPoint2 = 0x820; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput } namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1D0; - constexpr std::ptrdiff_t m_nEndCP = 0x1D4; - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; - constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; - constexpr std::ptrdiff_t m_bSetOnce = 0x1E0; - constexpr std::ptrdiff_t m_flInputMin = 0x1E4; - constexpr std::ptrdiff_t m_flInputMax = 0x1E8; - constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; - constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; - constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; - constexpr std::ptrdiff_t m_bLOS = 0x1FC; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1FD; - constexpr std::ptrdiff_t m_nTraceSet = 0x280; - constexpr std::ptrdiff_t m_nSetParent = 0x284; + constexpr std::ptrdiff_t m_nStartCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1E0; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1FC; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1FD; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x280; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x284; // ParticleParentSetMode_t } namespace C_OP_DistanceBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_TransformStart = 0x1C8; - constexpr std::ptrdiff_t m_TransformEnd = 0x230; - constexpr std::ptrdiff_t m_flInputMin = 0x298; - constexpr std::ptrdiff_t m_flInputMax = 0x3F0; - constexpr std::ptrdiff_t m_flOutputMin = 0x548; - constexpr std::ptrdiff_t m_flOutputMax = 0x6A0; - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; - constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x800; - constexpr std::ptrdiff_t m_nTraceSet = 0x880; - constexpr std::ptrdiff_t m_bLOS = 0x884; - constexpr std::ptrdiff_t m_nSetMethod = 0x888; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x298; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x548; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x6A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x800; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x880; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x884; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x888; // ParticleSetMethod_t } namespace C_OP_DistanceBetweenVecs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; - constexpr std::ptrdiff_t m_vecPoint2 = 0x820; - constexpr std::ptrdiff_t m_flInputMin = 0xE78; - constexpr std::ptrdiff_t m_flInputMax = 0xFD0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1128; - constexpr std::ptrdiff_t m_flOutputMax = 0x1280; - constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; - constexpr std::ptrdiff_t m_bDeltaTime = 0x13DC; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xE78; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0xFD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x1128; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1280; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x13DC; // bool } namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; - constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; - constexpr std::ptrdiff_t m_flDistance = 0x1D0; - constexpr std::ptrdiff_t m_bCullInside = 0x1D4; + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool } namespace C_OP_DistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x320; - constexpr std::ptrdiff_t m_flOutputMin = 0x478; - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; - constexpr std::ptrdiff_t m_TransformStart = 0x728; - constexpr std::ptrdiff_t m_bLOS = 0x790; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x791; - constexpr std::ptrdiff_t m_nTraceSet = 0x814; - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; - constexpr std::ptrdiff_t m_flLOSScale = 0x81C; - constexpr std::ptrdiff_t m_nSetMethod = 0x820; - constexpr std::ptrdiff_t m_bActiveRange = 0x824; - constexpr std::ptrdiff_t m_bAdditive = 0x825; - constexpr std::ptrdiff_t m_vecComponentScale = 0x828; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x790; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x791; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x814; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x820; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x824; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x825; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x828; // CPerParticleVecInput } namespace C_OP_DragRelativeToPlane { - constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; - constexpr std::ptrdiff_t m_flFalloff = 0x318; - constexpr std::ptrdiff_t m_bDirectional = 0x470; - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x478; - constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x470; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; // int32 } namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; - constexpr std::ptrdiff_t m_nOutputField = 0x1D4; - constexpr std::ptrdiff_t m_flInputMin = 0x1D8; - constexpr std::ptrdiff_t m_flInputMax = 0x1DC; - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; - constexpr std::ptrdiff_t m_StackName = 0x1E8; - constexpr std::ptrdiff_t m_OperatorName = 0x1F0; - constexpr std::ptrdiff_t m_FieldName = 0x1F8; + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1E8; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1F0; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x1F8; // CUtlString } namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; - constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D8; - constexpr std::ptrdiff_t m_bDisableChildren = 0x330; - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; // bool } namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; + constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32 } namespace C_OP_EndCapTimedFreeze { - constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; + constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput } namespace C_OP_ExternalGameImpulseForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; - constexpr std::ptrdiff_t m_bRopes = 0x328; - constexpr std::ptrdiff_t m_bRopesZOnly = 0x329; - constexpr std::ptrdiff_t m_bExplosions = 0x32A; - constexpr std::ptrdiff_t m_bParticles = 0x32B; + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRopes = 0x328; // bool + constexpr std::ptrdiff_t m_bRopesZOnly = 0x329; // bool + constexpr std::ptrdiff_t m_bExplosions = 0x32A; // bool + constexpr std::ptrdiff_t m_bParticles = 0x32B; // bool } namespace C_OP_ExternalWindForce { - constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; - constexpr std::ptrdiff_t m_vecScale = 0x828; - constexpr std::ptrdiff_t m_bSampleWind = 0xE80; - constexpr std::ptrdiff_t m_bSampleWater = 0xE81; - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE82; - constexpr std::ptrdiff_t m_bSampleGravity = 0xE83; - constexpr std::ptrdiff_t m_vecGravityForce = 0xE88; - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14E0; - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E8; - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1640; - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1798; + constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecScale = 0x828; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bSampleWind = 0xE80; // bool + constexpr std::ptrdiff_t m_bSampleWater = 0xE81; // bool + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE82; // bool + constexpr std::ptrdiff_t m_bSampleGravity = 0xE83; // bool + constexpr std::ptrdiff_t m_vecGravityForce = 0xE88; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14E0; // bool + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput } namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; // bool } namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 } namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; - constexpr std::ptrdiff_t m_bProportional = 0x1CC; + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool } namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; + constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; - constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; - constexpr std::ptrdiff_t m_bProportional = 0x200; - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x200; // bool + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool } namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1D0; - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; - constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; - constexpr std::ptrdiff_t m_flExponent = 0x200; + constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32 + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; // Vector + constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float32 + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 + constexpr std::ptrdiff_t m_flExponent = 0x200; // float32 } namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; + constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; // int32 } namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; - constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; - constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool } namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1D0; - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1DC; + constexpr std::ptrdiff_t m_nColorCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1DC; // Color } namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool } namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; - constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t } namespace C_OP_InheritFromPeerSystem { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; - constexpr std::ptrdiff_t m_nGroupID = 0x1CC; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32 } namespace C_OP_InstantaneousEmitter { - constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; - constexpr std::ptrdiff_t m_flStartTime = 0x318; - constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; - constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; - constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; + constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32 + constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 } namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1C0; - constexpr std::ptrdiff_t m_flEndTime = 0x1C4; - constexpr std::ptrdiff_t m_flStartScale = 0x1C8; - constexpr std::ptrdiff_t m_flEndScale = 0x1CC; - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; - constexpr std::ptrdiff_t m_flBias = 0x1D4; + constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool + constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32 } namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; - constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32 } namespace C_OP_LerpEndCapScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flOutput = 0x1C4; - constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 } namespace C_OP_LerpEndCapVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_vecOutput = 0x1C4; - constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector + constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float32 } namespace C_OP_LerpScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flOutput = 0x1C8; - constexpr std::ptrdiff_t m_flStartTime = 0x320; - constexpr std::ptrdiff_t m_flEndTime = 0x324; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x320; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x324; // float32 } namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; - constexpr std::ptrdiff_t m_nCacheField = 0x320; - constexpr std::ptrdiff_t m_flScale = 0x328; - constexpr std::ptrdiff_t m_vecScale = 0x480; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x480; // CParticleCollectionVecInput } namespace C_OP_LerpToOtherAttribute { - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; - constexpr std::ptrdiff_t m_nFieldInputFrom = 0x318; - constexpr std::ptrdiff_t m_nFieldInput = 0x31C; - constexpr std::ptrdiff_t m_nFieldOutput = 0x320; + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x31C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x320; // ParticleAttributeIndex_t } namespace C_OP_LerpVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_vecOutput = 0x1C4; - constexpr std::ptrdiff_t m_flStartTime = 0x1D0; - constexpr std::ptrdiff_t m_flEndTime = 0x1D4; - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; - constexpr std::ptrdiff_t m_flSegments = 0x1E0; - constexpr std::ptrdiff_t m_flOffset = 0x338; - constexpr std::ptrdiff_t m_flOffsetDecay = 0x490; - constexpr std::ptrdiff_t m_flRecalcRate = 0x5E8; - constexpr std::ptrdiff_t m_flUVScale = 0x740; - constexpr std::ptrdiff_t m_flUVOffset = 0x898; - constexpr std::ptrdiff_t m_flSplitRate = 0x9F0; - constexpr std::ptrdiff_t m_flBranchTwist = 0xB48; - constexpr std::ptrdiff_t m_nBranchBehavior = 0xCA0; - constexpr std::ptrdiff_t m_flRadiusStart = 0xCA8; - constexpr std::ptrdiff_t m_flRadiusEnd = 0xE00; - constexpr std::ptrdiff_t m_flDedicatedPool = 0xF58; + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x740; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x898; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput } namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1D0; - constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; - constexpr std::ptrdiff_t m_vecAccel = 0x1D8; + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecAccel = 0x1D8; // CParticleCollectionVecInput } namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1C0; - constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; - constexpr std::ptrdiff_t m_nMinRow = 0x1C8; - constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; - constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; - constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; + constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32 } namespace C_OP_LockToBone { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; - constexpr std::ptrdiff_t m_transformInput = 0x220; - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; - constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; - constexpr std::ptrdiff_t m_HitboxSetName = 0x298; - constexpr std::ptrdiff_t m_bRigid = 0x318; - constexpr std::ptrdiff_t m_bUseBones = 0x319; - constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; - constexpr std::ptrdiff_t m_nRotationSetType = 0x324; - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; - constexpr std::ptrdiff_t m_vecRotation = 0x330; - constexpr std::ptrdiff_t m_flRotLerp = 0x988; + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x318; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x324; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x330; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x988; // CPerParticleFloatInput } namespace C_OP_LockToPointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_pointList = 0x1C8; - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector< PointDefinition_t > + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 } namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; - constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; - constexpr std::ptrdiff_t m_PathParams = 0x1D0; + constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; - constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; - constexpr std::ptrdiff_t m_PathParams = 0x1D0; + constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } namespace C_OP_MaintainEmitter { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; - constexpr std::ptrdiff_t m_flStartTime = 0x318; - constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; - constexpr std::ptrdiff_t m_flEmissionRate = 0x478; - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; - constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; - constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; - constexpr std::ptrdiff_t m_flScale = 0x488; + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32 + constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // bool + constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // bool + constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput } namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; - constexpr std::ptrdiff_t m_flTolerance = 0x1CC; - constexpr std::ptrdiff_t m_bLoop = 0x1D0; - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; - constexpr std::ptrdiff_t m_PathParams = 0x1E0; + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters } namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32 } namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] } namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; - constexpr std::ptrdiff_t m_bOutside = 0x1C5; - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; - constexpr std::ptrdiff_t m_vecPosOffset = 0x248; - constexpr std::ptrdiff_t m_fDrag = 0x8A0; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x8A0; // float32 } namespace C_OP_MoveToHitbox { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; - constexpr std::ptrdiff_t m_transformInput = 0x220; - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; - constexpr std::ptrdiff_t m_HitboxSetName = 0x298; - constexpr std::ptrdiff_t m_bUseBones = 0x318; - constexpr std::ptrdiff_t m_nLerpType = 0x31C; - constexpr std::ptrdiff_t m_flInterpolation = 0x320; + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput } namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1C0; - constexpr std::ptrdiff_t m_flDistance = 0x1C8; - constexpr std::ptrdiff_t m_vecScale = 0x320; - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x978; + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x320; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t } namespace C_OP_MovementMaintainOffset { - constexpr std::ptrdiff_t m_vecOffset = 0x1C0; - constexpr std::ptrdiff_t m_nCP = 0x1CC; - constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; + constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool } namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; - constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; - constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; - constexpr std::ptrdiff_t m_flTValue = 0x328; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x328; // CPerParticleFloatInput } namespace C_OP_MovementPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C0; - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; - constexpr std::ptrdiff_t m_flTolerance = 0x31C; - constexpr std::ptrdiff_t m_flTraceOffset = 0x320; - constexpr std::ptrdiff_t m_flLerpRate = 0x324; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x328; - constexpr std::ptrdiff_t m_nTraceSet = 0x3A8; - constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; - constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; - constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C0; - constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3C4; - constexpr std::ptrdiff_t m_bIncludeWater = 0x3C5; - constexpr std::ptrdiff_t m_bSetNormal = 0x3C8; - constexpr std::ptrdiff_t m_bScaleOffset = 0x3C9; - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x31C; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x320; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x324; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x328; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3A8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3C4; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3C5; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3C8; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3C9; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; // int32 } namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; - constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; - constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool } namespace C_OP_MovementRotateParticleAroundAxis { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; - constexpr std::ptrdiff_t m_flRotRate = 0x818; - constexpr std::ptrdiff_t m_TransformInput = 0x970; - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D8; + constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x970; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D8; // bool } namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; - constexpr std::ptrdiff_t m_bRandom = 0x1C8; - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; - constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; - constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; - constexpr std::ptrdiff_t m_flIncrement = 0x1D8; - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x330; - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x488; - constexpr std::ptrdiff_t m_flInterpolation = 0x5E0; + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool + constexpr std::ptrdiff_t m_flIncrement = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x5E0; // CPerParticleFloatInput } namespace C_OP_Noise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; - constexpr std::ptrdiff_t m_bAdditive = 0x1D0; - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 } namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; - constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; - constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; - constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; - constexpr std::ptrdiff_t m_flOffset = 0x1DC; - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; - constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32 } namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 } namespace C_OP_NormalizeVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flScale = 0x1C4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 } namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; - constexpr std::ptrdiff_t m_nCP = 0x1C8; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t } namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; - constexpr std::ptrdiff_t m_RateMax = 0x1C4; - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; - constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; - constexpr std::ptrdiff_t m_nField = 0x1D0; - constexpr std::ptrdiff_t m_bProportional = 0x1D4; - constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; - constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; - constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; - constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; - constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; - constexpr std::ptrdiff_t m_flOscMult = 0x1E8; - constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1D4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float32 } namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; - constexpr std::ptrdiff_t m_Frequency = 0x1C4; - constexpr std::ptrdiff_t m_nField = 0x1C8; - constexpr std::ptrdiff_t m_flOscMult = 0x1CC; - constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 } namespace C_OP_OscillateVector { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; - constexpr std::ptrdiff_t m_RateMax = 0x1CC; - constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; - constexpr std::ptrdiff_t m_FrequencyMax = 0x1E4; - constexpr std::ptrdiff_t m_nField = 0x1F0; - constexpr std::ptrdiff_t m_bProportional = 0x1F4; - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; - constexpr std::ptrdiff_t m_bOffset = 0x1F6; - constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; - constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; - constexpr std::ptrdiff_t m_flEndTime_min = 0x200; - constexpr std::ptrdiff_t m_flEndTime_max = 0x204; - constexpr std::ptrdiff_t m_flOscMult = 0x208; - constexpr std::ptrdiff_t m_flOscAdd = 0x360; - constexpr std::ptrdiff_t m_flRateScale = 0x4B8; + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_RateMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; // Vector + constexpr std::ptrdiff_t m_FrequencyMax = 0x1E4; // Vector + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1F4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1F6; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOscAdd = 0x360; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRateScale = 0x4B8; // CPerParticleFloatInput } namespace C_OP_OscillateVectorSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; - constexpr std::ptrdiff_t m_Frequency = 0x1CC; - constexpr std::ptrdiff_t m_nField = 0x1D8; - constexpr std::ptrdiff_t m_flOscMult = 0x1DC; - constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; - constexpr std::ptrdiff_t m_bOffset = 0x1E4; + constexpr std::ptrdiff_t m_Rate = 0x1C0; // Vector + constexpr std::ptrdiff_t m_Frequency = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bOffset = 0x1E4; // bool } namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; // bool } namespace C_OP_ParticlePhysics { - constexpr std::ptrdiff_t m_Gravity = 0x1C0; - constexpr std::ptrdiff_t m_fDrag = 0x818; - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; + constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 } namespace C_OP_PerParticleForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; - constexpr std::ptrdiff_t m_vForce = 0x328; - constexpr std::ptrdiff_t m_nCP = 0x980; + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vForce = 0x328; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nCP = 0x980; // int32 } namespace C_OP_PercentageBetweenTransformLerpCPs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; - constexpr std::ptrdiff_t m_TransformStart = 0x1D0; - constexpr std::ptrdiff_t m_TransformEnd = 0x238; - constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; - constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; - constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; - constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; - constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; - constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool } namespace C_OP_PercentageBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; - constexpr std::ptrdiff_t m_TransformStart = 0x1D8; - constexpr std::ptrdiff_t m_TransformEnd = 0x240; - constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; - constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; - constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool } namespace C_OP_PercentageBetweenTransformsVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; - constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; - constexpr std::ptrdiff_t m_TransformStart = 0x1E8; - constexpr std::ptrdiff_t m_TransformEnd = 0x250; - constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; - constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; - constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // Vector + constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool } namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; - constexpr std::ptrdiff_t m_bOffsetLocal = 0x820; - constexpr std::ptrdiff_t m_nParticleSelection = 0x824; - constexpr std::ptrdiff_t m_nParticleNumber = 0x828; - constexpr std::ptrdiff_t m_nPinBreakType = 0x980; - constexpr std::ptrdiff_t m_flBreakDistance = 0x988; - constexpr std::ptrdiff_t m_flBreakSpeed = 0xAE0; - constexpr std::ptrdiff_t m_flAge = 0xC38; - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; - constexpr std::ptrdiff_t m_flBreakValue = 0xD98; - constexpr std::ptrdiff_t m_flInterpolation = 0xEF0; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x820; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x824; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x828; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x980; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x988; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xC38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xD98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xEF0; // CPerParticleFloatInput } namespace C_OP_PlanarConstraint { - constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; - constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; - constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; - constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; - constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x338; + constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; // Vector + constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; // bool + constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput } namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; - constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; - constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32 } namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1D0; - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1D1; + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1D0; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1D1; // bool } namespace C_OP_PointVectorAtNextParticle { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput } namespace C_OP_PositionLock { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; - constexpr std::ptrdiff_t m_flStartTime_min = 0x228; - constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; - constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; - constexpr std::ptrdiff_t m_flEndTime_min = 0x234; - constexpr std::ptrdiff_t m_flEndTime_max = 0x238; - constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; - constexpr std::ptrdiff_t m_flRange = 0x240; - constexpr std::ptrdiff_t m_flRangeBias = 0x248; - constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; - constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; - constexpr std::ptrdiff_t m_bLockRot = 0x3A8; - constexpr std::ptrdiff_t m_vecScale = 0x3B0; - constexpr std::ptrdiff_t m_nFieldOutput = 0xA08; - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA0C; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x240; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x3A8; // bool + constexpr std::ptrdiff_t m_vecScale = 0x3B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t } namespace C_OP_QuantizeCPComponent { - constexpr std::ptrdiff_t m_flInputValue = 0x1D0; - constexpr std::ptrdiff_t m_nCPOutput = 0x328; - constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; - constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; + constexpr std::ptrdiff_t m_flInputValue = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput } namespace C_OP_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x318; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; + constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32 } namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; - constexpr std::ptrdiff_t m_vecRateMin = 0x1D4; - constexpr std::ptrdiff_t m_vecRateMax = 0x1E0; + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vecRateMax = 0x1E0; // Vector } namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; - constexpr std::ptrdiff_t m_RateMax = 0x1C4; - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; - constexpr std::ptrdiff_t m_nField = 0x200; - constexpr std::ptrdiff_t m_bProportionalOp = 0x204; + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool } namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; - constexpr std::ptrdiff_t m_nField = 0x1F0; + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t } namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; - constexpr std::ptrdiff_t m_RateMax = 0x1C4; - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; - constexpr std::ptrdiff_t m_flBias = 0x1D8; - constexpr std::ptrdiff_t m_nField = 0x200; - constexpr std::ptrdiff_t m_bProportionalOp = 0x204; - constexpr std::ptrdiff_t m_bEaseOut = 0x205; + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flBias = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool + constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool } namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; - constexpr std::ptrdiff_t m_nField = 0x1F0; - constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool } namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1D0; - constexpr std::ptrdiff_t m_MaxForce = 0x1DC; + constexpr std::ptrdiff_t m_MinForce = 0x1D0; // Vector + constexpr std::ptrdiff_t m_MaxForce = 0x1DC; // Vector } namespace C_OP_ReadFromNeighboringParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; - constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; - constexpr std::ptrdiff_t m_flInterpolation = 0x328; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CPerParticleFloatInput } namespace C_OP_ReinitializeScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 } namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; - constexpr std::ptrdiff_t m_nField = 0x1D8; - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1DC; - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; - constexpr std::ptrdiff_t m_flInputMax = 0x338; - constexpr std::ptrdiff_t m_flOutputMin = 0x490; - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x748; - constexpr std::ptrdiff_t m_HitboxSetName = 0xDA0; + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xDA0; // char[128] } namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; - constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; - constexpr std::ptrdiff_t m_nField = 0x1D8; - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 } namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 } namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flScale = 0x1C8; - constexpr std::ptrdiff_t m_bNormalize = 0x1CC; + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool } namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; - constexpr std::ptrdiff_t m_nInputField = 0x1D8; - constexpr std::ptrdiff_t m_nOutputField = 0x1DC; - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; - constexpr std::ptrdiff_t m_flInputMax = 0x1E4; - constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; - constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; - constexpr std::ptrdiff_t m_bDerivative = 0x1F0; - constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1F0; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 } namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nField = 0x1C8; - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; - constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; - constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t } namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; - constexpr std::ptrdiff_t m_vInputMin = 0x1CC; - constexpr std::ptrdiff_t m_vInputMax = 0x1D8; - constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; - constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; - constexpr std::ptrdiff_t m_flStartTime = 0x1FC; - constexpr std::ptrdiff_t m_flEndTime = 0x200; - constexpr std::ptrdiff_t m_flInterpRate = 0x204; - constexpr std::ptrdiff_t m_nSetMethod = 0x208; - constexpr std::ptrdiff_t m_bOffset = 0x20C; - constexpr std::ptrdiff_t m_bAccelerate = 0x20D; + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool } namespace C_OP_RemapControlPointDirectionToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flScale = 0x1C4; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 } namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; - constexpr std::ptrdiff_t m_nComponent = 0x1CC; + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 } namespace C_OP_RemapCrossProductOfTwoVectorsToVector { - constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; - constexpr std::ptrdiff_t m_InputVec2 = 0x818; - constexpr std::ptrdiff_t m_nFieldOutput = 0xE70; - constexpr std::ptrdiff_t m_bNormalize = 0xE74; + constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xE74; // bool } namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; - constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; - constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; // bool + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32 } namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flScale = 0x1C8; - constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; - constexpr std::ptrdiff_t m_bNormalize = 0x1DC; - constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t } namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1C0; - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; - constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; - constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; + constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool } namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; // float32 } namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1E4; - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1F0; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1F0; // Vector } namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; - constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; - constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; - constexpr std::ptrdiff_t m_flInputMax = 0x338; - constexpr std::ptrdiff_t m_flOutputMin = 0x490; - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; + constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput } namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; - constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; - constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; - constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; // bool } namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1D0; - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; - constexpr std::ptrdiff_t m_vecScale = 0x1D8; - constexpr std::ptrdiff_t m_bSetMagnitude = 0x830; - constexpr std::ptrdiff_t m_nOutVectorField = 0x834; + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x830; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x834; // int32 } namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1D0; - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; - constexpr std::ptrdiff_t m_nField = 0x1E0; - constexpr std::ptrdiff_t m_flInputMin = 0x1E4; - constexpr std::ptrdiff_t m_flInputMax = 0x1E8; - constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; - constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; + constexpr std::ptrdiff_t m_nBBoxType = 0x1D0; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 } namespace C_OP_RemapNamedModelElementEndCap { - constexpr std::ptrdiff_t m_hModel = 0x1C0; - constexpr std::ptrdiff_t m_inNames = 0x1C8; - constexpr std::ptrdiff_t m_outNames = 0x1E0; - constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; - constexpr std::ptrdiff_t m_nFieldInput = 0x214; - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t } namespace C_OP_RemapNamedModelElementOnceTimed { - constexpr std::ptrdiff_t m_hModel = 0x1C0; - constexpr std::ptrdiff_t m_inNames = 0x1C8; - constexpr std::ptrdiff_t m_outNames = 0x1E0; - constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; - constexpr std::ptrdiff_t m_bProportional = 0x211; - constexpr std::ptrdiff_t m_nFieldInput = 0x214; - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; - constexpr std::ptrdiff_t m_flRemapTime = 0x21C; + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_bProportional = 0x211; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32 } namespace C_OP_RemapParticleCountOnScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; - constexpr std::ptrdiff_t m_bBackwards = 0x1D4; - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bBackwards = 0x1D4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } namespace C_OP_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_nInputMin = 0x1C8; - constexpr std::ptrdiff_t m_nInputMax = 0x320; - constexpr std::ptrdiff_t m_flOutputMin = 0x478; - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; - constexpr std::ptrdiff_t m_bActiveRange = 0x728; - constexpr std::ptrdiff_t m_nSetMethod = 0x72C; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputMax = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bActiveRange = 0x728; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x72C; // ParticleSetMethod_t } namespace C_OP_RemapSDFDistanceToScalarAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; - constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; - constexpr std::ptrdiff_t m_flMaxDistance = 0x320; - constexpr std::ptrdiff_t m_flValueBelowMin = 0x478; - constexpr std::ptrdiff_t m_flValueAtMin = 0x5D0; - constexpr std::ptrdiff_t m_flValueAtMax = 0x728; - constexpr std::ptrdiff_t m_flValueAboveMax = 0x880; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMax = 0x728; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput } namespace C_OP_RemapSDFDistanceToVectorAttribute { - constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; - constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; - constexpr std::ptrdiff_t m_flMaxDistance = 0x320; - constexpr std::ptrdiff_t m_vValueBelowMin = 0x478; - constexpr std::ptrdiff_t m_vValueAtMin = 0x484; - constexpr std::ptrdiff_t m_vValueAtMax = 0x490; - constexpr std::ptrdiff_t m_vValueAboveMax = 0x49C; + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vValueBelowMin = 0x478; // Vector + constexpr std::ptrdiff_t m_vValueAtMin = 0x484; // Vector + constexpr std::ptrdiff_t m_vValueAtMax = 0x490; // Vector + constexpr std::ptrdiff_t m_vValueAboveMax = 0x49C; // Vector } namespace C_OP_RemapSDFGradientToVectorAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } namespace C_OP_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; - constexpr std::ptrdiff_t m_bOldCode = 0x1D8; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bOldCode = 0x1D8; // bool } namespace C_OP_RemapScalarEndCap { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 } namespace C_OP_RemapScalarOnceTimed { - constexpr std::ptrdiff_t m_bProportional = 0x1C0; - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; - constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; + constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float32 } namespace C_OP_RemapSpeed { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; // bool } namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; - constexpr std::ptrdiff_t m_nField = 0x1D8; - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1EC; + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1EC; // bool } namespace C_OP_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; - constexpr std::ptrdiff_t m_vecRotation = 0x228; - constexpr std::ptrdiff_t m_bUseQuat = 0x234; - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool } namespace C_OP_RemapTransformOrientationToYaw { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; - constexpr std::ptrdiff_t m_flRotOffset = 0x22C; - constexpr std::ptrdiff_t m_flSpinStrength = 0x230; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32 } namespace C_OP_RemapTransformToVelocity { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput } namespace C_OP_RemapTransformVisibilityToScalar { - constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; - constexpr std::ptrdiff_t m_flInputMin = 0x234; - constexpr std::ptrdiff_t m_flInputMax = 0x238; - constexpr std::ptrdiff_t m_flOutputMin = 0x23C; - constexpr std::ptrdiff_t m_flOutputMax = 0x240; - constexpr std::ptrdiff_t m_flRadius = 0x244; + constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x244; // float32 } namespace C_OP_RemapTransformVisibilityToVector { - constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; - constexpr std::ptrdiff_t m_flInputMin = 0x234; - constexpr std::ptrdiff_t m_flInputMax = 0x238; - constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; - constexpr std::ptrdiff_t m_vecOutputMax = 0x248; - constexpr std::ptrdiff_t m_flRadius = 0x254; + constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x248; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x254; // float32 } namespace C_OP_RemapVectorComponentToScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nComponent = 0x1C8; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 } namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; - constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32 } namespace C_OP_RemapVelocityToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_flScale = 0x1C4; - constexpr std::ptrdiff_t m_bNormalize = 0x1C8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool } namespace C_OP_RemapVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32 } namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x200; - constexpr std::ptrdiff_t m_flModelScale = 0x21C; - constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; + constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector< ModelReference_t > + constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32 } namespace C_OP_RenderBlobs { - constexpr std::ptrdiff_t m_cubeWidth = 0x200; - constexpr std::ptrdiff_t m_cutoffRadius = 0x358; - constexpr std::ptrdiff_t m_renderRadius = 0x4B0; - constexpr std::ptrdiff_t m_nScaleCP = 0x608; - constexpr std::ptrdiff_t m_MaterialVars = 0x610; - constexpr std::ptrdiff_t m_hMaterial = 0x640; + constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x608; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x610; // CUtlVector< MaterialVariable_t > + constexpr std::ptrdiff_t m_hMaterial = 0x640; // CStrongHandle< InfoForResourceTypeIMaterial2 > } namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; - constexpr std::ptrdiff_t m_flAlphaScale = 0x358; - constexpr std::ptrdiff_t m_vecColorScale = 0x4B0; - constexpr std::ptrdiff_t m_nColorBlendType = 0xB08; - constexpr std::ptrdiff_t m_hMaterial = 0xB10; - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB18; - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB20; - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC78; - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD0; - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF28; - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1080; - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11D8; - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1330; - constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; - constexpr std::ptrdiff_t m_flTessScale = 0x133C; - constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; - constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; - constexpr std::ptrdiff_t m_nRoundness = 0x1348; - constexpr std::ptrdiff_t m_LightingTransform = 0x1350; - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13B8; - constexpr std::ptrdiff_t m_MaterialVecVars = 0x13E8; + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x4B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB08; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xB10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1330; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x133C; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x1348; // int32 + constexpr std::ptrdiff_t m_LightingTransform = 0x1350; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13B8; // CUtlVector< FloatInputMaterialVariable_t > + constexpr std::ptrdiff_t m_MaterialVecVars = 0x13E8; // CUtlVector< VecInputMaterialVariable_t > } namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x200; - constexpr std::ptrdiff_t m_bUseTexture = 0x201; - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; - constexpr std::ptrdiff_t m_flAlphaScale = 0x208; - constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; - constexpr std::ptrdiff_t m_vecColorScale = 0x210; - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; - constexpr std::ptrdiff_t m_flLightDistance = 0x86C; - constexpr std::ptrdiff_t m_flStartFalloff = 0x870; - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; - constexpr std::ptrdiff_t m_flSpotFoV = 0x878; - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x87C; - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x880; - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x884; - constexpr std::ptrdiff_t m_hTexture = 0x888; - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x200; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x201; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x86C; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x870; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x878; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x888; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; // int32 } namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x204; - constexpr std::ptrdiff_t m_flRadiusScale = 0x208; + constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float32 } namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x200; - constexpr std::ptrdiff_t m_fGridSize = 0x208; - constexpr std::ptrdiff_t m_fRadiusScale = 0x360; - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4B8; - constexpr std::ptrdiff_t m_nScaleCP = 0x610; - constexpr std::ptrdiff_t m_hMaterial = 0x618; + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x200; // bool + constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x610; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x618; // CStrongHandle< InfoForResourceTypeIMaterial2 > } namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x200; - constexpr std::ptrdiff_t m_nColorBlendType = 0x858; - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x860; - constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; - constexpr std::ptrdiff_t m_flSkirt = 0x9C0; - constexpr std::ptrdiff_t m_flRange = 0xB18; - constexpr std::ptrdiff_t m_flThickness = 0xC70; + constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x9C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xB18; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC70; // CParticleCollectionFloatInput } namespace C_OP_RenderLights { - constexpr std::ptrdiff_t m_flAnimationRate = 0x210; - constexpr std::ptrdiff_t m_nAnimationType = 0x214; - constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; - constexpr std::ptrdiff_t m_flMinSize = 0x21C; - constexpr std::ptrdiff_t m_flMaxSize = 0x220; - constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; - constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; + constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0x214; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x21C; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x220; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float32 } namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; - constexpr std::ptrdiff_t m_nProxyType = 0x204; - constexpr std::ptrdiff_t m_MaterialVars = 0x208; - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; - constexpr std::ptrdiff_t m_vecColorScale = 0x380; - constexpr std::ptrdiff_t m_flAlpha = 0x9D8; - constexpr std::ptrdiff_t m_nColorBlendType = 0xB30; + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x204; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector< MaterialVariable_t > + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x380; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0x9D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB30; // ParticleColorBlendType_t } namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x200; - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x201; - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x202; - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x203; - constexpr std::ptrdiff_t m_ModelList = 0x208; - constexpr std::ptrdiff_t m_nBodyGroupField = 0x224; - constexpr std::ptrdiff_t m_nSubModelField = 0x228; - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x22C; - constexpr std::ptrdiff_t m_bOrientZ = 0x22D; - constexpr std::ptrdiff_t m_bCenterOffset = 0x22E; - constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; - constexpr std::ptrdiff_t m_vecLocalRotation = 0x888; - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE0; - constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; - constexpr std::ptrdiff_t m_vecComponentScale = 0xEE8; - constexpr std::ptrdiff_t m_bLocalScale = 0x1540; - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; - constexpr std::ptrdiff_t m_bAnimated = 0x1548; - constexpr std::ptrdiff_t m_flAnimationRate = 0x154C; - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1550; - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1551; - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1552; - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1553; - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1554; - constexpr std::ptrdiff_t m_nAnimationField = 0x1558; - constexpr std::ptrdiff_t m_nManualFrameField = 0x155C; - constexpr std::ptrdiff_t m_ActivityName = 0x1560; - constexpr std::ptrdiff_t m_SequenceName = 0x1660; - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1760; - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1768; - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1770; - constexpr std::ptrdiff_t m_nSkin = 0x1778; - constexpr std::ptrdiff_t m_MaterialVars = 0x18D0; - constexpr std::ptrdiff_t m_modelInput = 0x18E8; - constexpr std::ptrdiff_t m_nLOD = 0x1948; - constexpr std::ptrdiff_t m_EconSlotName = 0x194C; - constexpr std::ptrdiff_t m_bOriginalModel = 0x1A4C; - constexpr std::ptrdiff_t m_bSuppressTint = 0x1A4D; - constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1A4E; - constexpr std::ptrdiff_t m_bDisableShadows = 0x1A4F; - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1A50; - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1A51; - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1A52; - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1A53; - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B58; - constexpr std::ptrdiff_t m_flAlphaScale = 0x1CB0; - constexpr std::ptrdiff_t m_flRollScale = 0x1E08; - constexpr std::ptrdiff_t m_nAlpha2Field = 0x1F60; - constexpr std::ptrdiff_t m_vecColorScale = 0x1F68; - constexpr std::ptrdiff_t m_nColorBlendType = 0x25C0; + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x200; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x201; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x202; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool + constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector< ModelReference_t > + constexpr std::ptrdiff_t m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x22C; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x22D; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x22E; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x888; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE0; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xEE8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x1540; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x1548; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x154C; // float32 + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1550; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1551; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1552; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1553; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1554; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x1558; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x155C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x1560; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x1660; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1760; // bool + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1768; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1770; // bool + constexpr std::ptrdiff_t m_nSkin = 0x1778; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x18D0; // CUtlVector< MaterialVariable_t > + constexpr std::ptrdiff_t m_modelInput = 0x18E8; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1948; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x194C; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1A4C; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1A4D; // bool + constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1A4E; // bool + constexpr std::ptrdiff_t m_bDisableShadows = 0x1A4F; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1A50; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1A51; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1A52; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1A53; // char[260] + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B58; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x1CB0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x1E08; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x1F60; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x1F68; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x25C0; // ParticleColorBlendType_t } namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x200; - constexpr std::ptrdiff_t m_vColorBlend = 0x208; - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x864; - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x868; - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C0; - constexpr std::ptrdiff_t m_bCastShadows = 0xB18; - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB20; - constexpr std::ptrdiff_t m_flSkirt = 0xC78; - constexpr std::ptrdiff_t m_flRange = 0xDD0; - constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF28; - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1080; - constexpr std::ptrdiff_t m_hLightCookie = 0x11D8; - constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E0; + constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x868; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xB18; // bool + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xC78; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xDD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x11D8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E0; // bool } namespace C_OP_RenderPoints { - constexpr std::ptrdiff_t m_hMaterial = 0x200; + constexpr std::ptrdiff_t m_hMaterial = 0x200; // CStrongHandle< InfoForResourceTypeIMaterial2 > } namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; - constexpr std::ptrdiff_t m_hPostTexture = 0x358; - constexpr std::ptrdiff_t m_nPriority = 0x360; + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x358; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + constexpr std::ptrdiff_t m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t } namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x200; - constexpr std::ptrdiff_t m_bProjectWorld = 0x201; - constexpr std::ptrdiff_t m_bProjectWater = 0x202; - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x203; - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x204; - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; - constexpr std::ptrdiff_t m_hProjectedMaterial = 0x210; - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x218; - constexpr std::ptrdiff_t m_bOrientToNormal = 0x21C; - constexpr std::ptrdiff_t m_MaterialVars = 0x220; + constexpr std::ptrdiff_t m_bProjectCharacter = 0x200; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x201; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x202; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x203; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x204; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float32 + constexpr std::ptrdiff_t m_hProjectedMaterial = 0x210; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x218; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x21C; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x220; // CUtlVector< MaterialVariable_t > } namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2470; - constexpr std::ptrdiff_t m_flMinSize = 0x2474; - constexpr std::ptrdiff_t m_flMaxSize = 0x2478; - constexpr std::ptrdiff_t m_flStartFadeSize = 0x247C; - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2480; - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2484; - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2488; - constexpr std::ptrdiff_t m_flRadiusTaper = 0x248C; - constexpr std::ptrdiff_t m_nMinTesselation = 0x2490; - constexpr std::ptrdiff_t m_nMaxTesselation = 0x2494; - constexpr std::ptrdiff_t m_flTessScale = 0x2498; - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x24A0; - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x25F8; - constexpr std::ptrdiff_t m_flTextureVOffset = 0x2750; - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x28A8; - constexpr std::ptrdiff_t m_bClampV = 0x28AC; - constexpr std::ptrdiff_t m_nScaleCP1 = 0x28B0; - constexpr std::ptrdiff_t m_nScaleCP2 = 0x28B4; - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x28B8; - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x28BC; - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x28C0; - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x28C5; - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x28C8; - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x28CC; - constexpr std::ptrdiff_t m_bReverseOrder = 0x28D0; - constexpr std::ptrdiff_t m_bClosedLoop = 0x28D1; - constexpr std::ptrdiff_t m_nOrientationType = 0x28D4; - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x28D8; - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x28DC; - constexpr std::ptrdiff_t m_bGenerateNormals = 0x28DD; + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2470; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2474; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2478; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x247C; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2480; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2484; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2488; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x248C; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2490; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x2494; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2498; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x24A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x25F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x2750; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x28A8; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x28AC; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x28B0; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x28B4; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x28B8; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x28BC; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x28C0; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x28C5; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x28C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x28CC; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x28D0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x28D1; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x28D4; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x28D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x28DC; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x28DD; // bool } namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x200; - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; - constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; - constexpr std::ptrdiff_t m_nRadiusField = 0x210; - constexpr std::ptrdiff_t m_nDurationField = 0x214; - constexpr std::ptrdiff_t m_nFrequencyField = 0x218; - constexpr std::ptrdiff_t m_nAmplitudeField = 0x21C; - constexpr std::ptrdiff_t m_nFilterCP = 0x220; + constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x220; // int32 } namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x200; - constexpr std::ptrdiff_t m_flForwardDegrees = 0x204; + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x200; // float32 + constexpr std::ptrdiff_t m_flForwardDegrees = 0x204; // float32 } namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x200; - constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; - constexpr std::ptrdiff_t m_flPitchScale = 0x208; - constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; - constexpr std::ptrdiff_t m_nSndLvlField = 0x210; - constexpr std::ptrdiff_t m_nDurationField = 0x214; - constexpr std::ptrdiff_t m_nPitchField = 0x218; - constexpr std::ptrdiff_t m_nVolumeField = 0x21C; - constexpr std::ptrdiff_t m_nChannel = 0x220; - constexpr std::ptrdiff_t m_nCPReference = 0x224; - constexpr std::ptrdiff_t m_pszSoundName = 0x228; - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x328; + constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x220; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x224; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x228; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x328; // bool } namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2470; - constexpr std::ptrdiff_t m_nOrientationType = 0x25C8; - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x25CC; - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x25D0; - constexpr std::ptrdiff_t m_flMinSize = 0x25D4; - constexpr std::ptrdiff_t m_flMaxSize = 0x25D8; - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x25DC; - constexpr std::ptrdiff_t m_flStartFadeSize = 0x25E0; - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2738; - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2890; - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2894; - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2898; - constexpr std::ptrdiff_t m_bSoftEdges = 0x2899; - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x289C; - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x28A0; - constexpr std::ptrdiff_t m_bOutline = 0x28A4; - constexpr std::ptrdiff_t m_OutlineColor = 0x28A5; - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x28AC; - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x28B0; - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x28B4; - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x28B8; - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x28BC; - constexpr std::ptrdiff_t m_nLightingMode = 0x28C0; - constexpr std::ptrdiff_t m_flLightingTessellation = 0x28C8; - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x2A20; - constexpr std::ptrdiff_t m_bParticleShadows = 0x2B78; - constexpr std::ptrdiff_t m_flShadowDensity = 0x2B7C; + constexpr std::ptrdiff_t m_nSequenceOverride = 0x2470; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nOrientationType = 0x25C8; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x25CC; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x25D0; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x25D4; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x25D8; // float32 + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x25DC; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x25E0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2738; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2890; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2894; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2898; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x2899; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x289C; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x28A0; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x28A4; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x28A5; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x28AC; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x28B0; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x28B4; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x28B8; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x28BC; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x28C0; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flLightingTessellation = 0x28C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x2A20; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x2B78; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x2B7C; // float32 } namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x200; - constexpr std::ptrdiff_t m_vecColorScale = 0x208; - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; - constexpr std::ptrdiff_t m_flIntensity = 0x868; - constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; - constexpr std::ptrdiff_t m_flTheta = 0x9C8; - constexpr std::ptrdiff_t m_flPhi = 0xB20; - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC78; - constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD0; - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDD8; - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF30; - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1088; - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E0; - constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E1; - constexpr std::ptrdiff_t m_lightCookie = 0x11E8; - constexpr std::ptrdiff_t m_nPriority = 0x11F0; - constexpr std::ptrdiff_t m_nFogLightingMode = 0x11F4; - constexpr std::ptrdiff_t m_flFogContribution = 0x11F8; - constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1350; - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; - constexpr std::ptrdiff_t m_bReverseOrder = 0x1358; - constexpr std::ptrdiff_t m_bClosedLoop = 0x1359; - constexpr std::ptrdiff_t m_nPrevPntSource = 0x135C; - constexpr std::ptrdiff_t m_flMaxLength = 0x1360; - constexpr std::ptrdiff_t m_flMinLength = 0x1364; - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1368; - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; - constexpr std::ptrdiff_t m_flLengthScale = 0x1370; - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; + constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x868; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool + constexpr std::ptrdiff_t m_flTheta = 0x9C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xB20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E0; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E1; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x11E8; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x11F0; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x1358; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1359; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x1360; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1364; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1368; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x1370; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; // float32 } namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; // CStrongHandle< InfoForResourceTypeCTextureBase > } namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; - constexpr std::ptrdiff_t m_pTextureNormal = 0x208; - constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; - constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; - constexpr std::ptrdiff_t m_pTextureDetail = 0x228; + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureNormal = 0x208; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_pTextureDetail = 0x228; // CStrongHandle< InfoForResourceTypeCTextureBase > } namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x200; - constexpr std::ptrdiff_t m_DefaultText = 0x208; + constexpr std::ptrdiff_t m_OutlineColor = 0x200; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x208; // CUtlString } namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; - constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x208; - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x20C; + constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t } namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2740; - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2744; - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2748; - constexpr std::ptrdiff_t m_nPrevPntSource = 0x274C; - constexpr std::ptrdiff_t m_flMaxLength = 0x2750; - constexpr std::ptrdiff_t m_flMinLength = 0x2754; - constexpr std::ptrdiff_t m_bIgnoreDT = 0x2758; - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x275C; - constexpr std::ptrdiff_t m_flLengthScale = 0x2760; - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2764; - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2768; - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x28C0; - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x2F18; - constexpr std::ptrdiff_t m_flRadiusTaper = 0x3070; - constexpr std::ptrdiff_t m_vecTailColorScale = 0x31C8; - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3820; - constexpr std::ptrdiff_t m_nHorizCropField = 0x3978; - constexpr std::ptrdiff_t m_nVertCropField = 0x397C; - constexpr std::ptrdiff_t m_flForwardShift = 0x3980; - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3984; + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2740; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2744; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2748; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x274C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x2750; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x2754; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x2758; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x275C; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2760; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2764; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2768; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x28C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x2F18; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x3070; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x31C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3820; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x3978; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x397C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x3980; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3984; // bool } namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x200; - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x204; - constexpr std::ptrdiff_t m_flRadius = 0x208; - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x20C; - constexpr std::ptrdiff_t m_flShakeDuration = 0x210; - constexpr std::ptrdiff_t m_flTransitionTime = 0x214; - constexpr std::ptrdiff_t m_flTwistAmount = 0x218; - constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; + constexpr std::ptrdiff_t m_flPeakStrength = 0x200; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x208; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x210; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x214; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x218; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; // int32 } namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x200; - constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; - constexpr std::ptrdiff_t m_nOutputField = 0x208; - constexpr std::ptrdiff_t m_flAmplitude = 0x210; + constexpr std::ptrdiff_t m_nHand = 0x200; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x208; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x210; // CPerParticleFloatInput } namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D8; - constexpr std::ptrdiff_t m_flClusterSize = 0x330; - constexpr std::ptrdiff_t m_flClusterCooldown = 0x488; - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5E0; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5E0; // bool } namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; - constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; - constexpr std::ptrdiff_t m_nCP = 0x1C8; - constexpr std::ptrdiff_t m_nCPField = 0x1CC; - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; - constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; + constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool } namespace C_OP_RopeSpringConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1C0; - constexpr std::ptrdiff_t m_flMinDistance = 0x318; - constexpr std::ptrdiff_t m_flMaxDistance = 0x470; - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C8; - constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5D0; + constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput } namespace C_OP_RotateVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; - constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; - constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; - constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; - constexpr std::ptrdiff_t m_bNormalize = 0x1E4; - constexpr std::ptrdiff_t m_flScale = 0x1E8; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput } namespace C_OP_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; - constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; - constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; - constexpr std::ptrdiff_t m_nComponent = 0x260; + constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 } namespace C_OP_SDFConstraint { - constexpr std::ptrdiff_t m_flMinDist = 0x1C0; - constexpr std::ptrdiff_t m_flMaxDist = 0x318; - constexpr std::ptrdiff_t m_nMaxIterations = 0x470; + constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDist = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxIterations = 0x470; // int32 } namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 } namespace C_OP_SDFLighting { - constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; - constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; - constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; + constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; // Vector } namespace C_OP_SelectivelyEnableChildren { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; - constexpr std::ptrdiff_t m_nFirstChild = 0x328; - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x480; - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5D8; - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5D9; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5D8; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5D9; // bool } namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t } namespace C_OP_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; - constexpr std::ptrdiff_t m_flInput2 = 0x320; - constexpr std::ptrdiff_t m_nOutputField = 0x478; - constexpr std::ptrdiff_t m_nSetMethod = 0x47C; + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x478; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x47C; // ParticleSetMethod_t } namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 } namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; - constexpr std::ptrdiff_t m_flTolerance = 0x1C8; - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; - constexpr std::ptrdiff_t m_nTraceSet = 0x250; - constexpr std::ptrdiff_t m_nInputCP = 0x254; - constexpr std::ptrdiff_t m_nOutputCP = 0x258; - constexpr std::ptrdiff_t m_bIncludeWater = 0x268; + constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool } namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1D0; - constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; - constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; - constexpr std::ptrdiff_t m_b2DOrientation = 0x330; - constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; - constexpr std::ptrdiff_t m_bPointAway = 0x332; + constexpr std::ptrdiff_t m_nInputCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x332; // bool } namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; - constexpr std::ptrdiff_t m_bReverse = 0x328; - constexpr std::ptrdiff_t m_bSetOrientation = 0x329; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x328; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x329; // bool } namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; - constexpr std::ptrdiff_t m_vecInput1 = 0x1D8; - constexpr std::ptrdiff_t m_vecInput2 = 0x830; - constexpr std::ptrdiff_t m_flOutputRemap = 0xE88; - constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; - constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x830; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE88; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; // int32 } namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; - constexpr std::ptrdiff_t m_flInput1 = 0x1D8; - constexpr std::ptrdiff_t m_flInput2 = 0x330; - constexpr std::ptrdiff_t m_flOutputRemap = 0x488; - constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; - constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; // int32 } namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; - constexpr std::ptrdiff_t m_nDestCP = 0x1D4; - constexpr std::ptrdiff_t m_nCPField = 0x1D8; + constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32 } namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 } namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; - constexpr std::ptrdiff_t m_bRandomize = 0x1D2; - constexpr std::ptrdiff_t m_bSetOnce = 0x1D3; - constexpr std::ptrdiff_t m_nCP = 0x1D4; - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; - constexpr std::ptrdiff_t m_vecRotation = 0x1DC; - constexpr std::ptrdiff_t m_vecRotationB = 0x1E8; - constexpr std::ptrdiff_t m_flInterpolation = 0x1F8; + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1D2; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1D3; // bool + constexpr std::ptrdiff_t m_nCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1DC; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1E8; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput } namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 } namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; - constexpr std::ptrdiff_t m_flResetRate = 0x1E0; + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1E0; // CParticleCollectionFloatInput } namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1D4; - constexpr std::ptrdiff_t m_vecDefaultValue = 0x254; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1D4; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x254; // Vector } namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; - constexpr std::ptrdiff_t m_bOrient = 0x1D1; - constexpr std::ptrdiff_t m_bSetOnce = 0x1D2; - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; - constexpr std::ptrdiff_t m_nCP2 = 0x1D8; - constexpr std::ptrdiff_t m_nCP3 = 0x1DC; - constexpr std::ptrdiff_t m_nCP4 = 0x1E0; - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E4; - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F0; - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1FC; - constexpr std::ptrdiff_t m_vecCP4Pos = 0x208; - constexpr std::ptrdiff_t m_nHeadLocation = 0x214; + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1D2; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1E0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F0; // Vector + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1FC; // Vector + constexpr std::ptrdiff_t m_vecCP4Pos = 0x208; // Vector + constexpr std::ptrdiff_t m_nHeadLocation = 0x214; // int32 } namespace C_OP_SetControlPointRotation { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; - constexpr std::ptrdiff_t m_flRotRate = 0x828; - constexpr std::ptrdiff_t m_nCP = 0x980; - constexpr std::ptrdiff_t m_nLocalCP = 0x984; + constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x828; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x980; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x984; // int32 } namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; - constexpr std::ptrdiff_t m_bNormalize = 0x1D8; - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; - constexpr std::ptrdiff_t m_nCPField = 0x1E0; - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E8; + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1D8; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput } namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; - constexpr std::ptrdiff_t m_nSetParent = 0x1E0; + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector + constexpr std::ptrdiff_t m_nSetParent = 0x1E0; // ParticleParentSetMode_t } namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E0; + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E0; // bool } namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; - constexpr std::ptrdiff_t m_nHand = 0x1D4; - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; - constexpr std::ptrdiff_t m_bOrientToHand = 0x1E4; + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // Vector + constexpr std::ptrdiff_t m_bOrientToHand = 0x1E4; // bool } namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1D0; - constexpr std::ptrdiff_t m_nCPIn = 0x1D4; - constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; - constexpr std::ptrdiff_t m_flTraceLength = 0x1E0; - constexpr std::ptrdiff_t m_flStartOffset = 0x338; - constexpr std::ptrdiff_t m_flOffset = 0x33C; - constexpr std::ptrdiff_t m_vecTraceDir = 0x340; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; - constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; - constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; + constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x340; // Vector + constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; // bool } namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E0; + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E0; // bool } namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; - constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; - constexpr std::ptrdiff_t m_vInput1 = 0x1D8; - constexpr std::ptrdiff_t m_vInput2 = 0x830; - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE88; + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x830; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE88; // bool } namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; - constexpr std::ptrdiff_t m_nDestCP = 0x1D4; - constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; - constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; - constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; - constexpr std::ptrdiff_t m_flRetestRate = 0x1E8; - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; + constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool } namespace C_OP_SetControlPointsToModelParticles { - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; - constexpr std::ptrdiff_t m_AttachmentName = 0x240; - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; - constexpr std::ptrdiff_t m_bSkin = 0x2CC; - constexpr std::ptrdiff_t m_bAttachment = 0x2CD; + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool } namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; - constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; - constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; - constexpr std::ptrdiff_t m_nSetParent = 0x1D8; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t } namespace C_OP_SetFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x318; - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; - constexpr std::ptrdiff_t m_Lerp = 0x320; - constexpr std::ptrdiff_t m_bUseNewCode = 0x478; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseNewCode = 0x478; // bool } namespace C_OP_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; - constexpr std::ptrdiff_t m_vInput2 = 0x820; - constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; - constexpr std::ptrdiff_t m_nOutputField = 0xFD0; - constexpr std::ptrdiff_t m_nSetMethod = 0xFD4; + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0xFD0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xFD4; // ParticleSetMethod_t } namespace C_OP_SetFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x318; - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; - constexpr std::ptrdiff_t m_Lerp = 0x320; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x320; // CParticleCollectionFloatInput } namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; - constexpr std::ptrdiff_t m_bRandom = 0x1D0; - constexpr std::ptrdiff_t m_bReverse = 0x1D1; - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x330; - constexpr std::ptrdiff_t m_flInterpolation = 0x488; - constexpr std::ptrdiff_t m_bSubSample = 0x5E0; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x488; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x5E0; // bool } namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; - constexpr std::ptrdiff_t m_flScale = 0x1D8; - constexpr std::ptrdiff_t m_bSetOrientation = 0x330; - constexpr std::ptrdiff_t m_bSetZDown = 0x331; + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool } namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; - constexpr std::ptrdiff_t m_bSetOrientation = 0x1E0; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1E0; // bool } namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x328; - constexpr std::ptrdiff_t m_bSetOrientation = 0x480; - constexpr std::ptrdiff_t m_nOrientationField = 0x484; - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x488; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x480; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x484; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x488; // bool } namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; - constexpr std::ptrdiff_t m_nCPField = 0x1DC; + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 } namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; - constexpr std::ptrdiff_t m_bOrient = 0x1D1; - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; - constexpr std::ptrdiff_t m_flReRandomRate = 0x1E0; - constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; - constexpr std::ptrdiff_t m_flInterpolation = 0x350; + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; // Vector + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; // Vector + constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CParticleCollectionFloatInput } namespace C_OP_SetSimulationRate { - constexpr std::ptrdiff_t m_flSimulationScale = 0x1D0; + constexpr std::ptrdiff_t m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput } namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; - constexpr std::ptrdiff_t m_transformInput = 0x830; + constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x830; // CParticleTransformInput } namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_vecOffset = 0x1C4; - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool } namespace C_OP_SetVariable { - constexpr std::ptrdiff_t m_variableReference = 0x1D0; - constexpr std::ptrdiff_t m_transformInput = 0x210; - constexpr std::ptrdiff_t m_positionOffset = 0x278; - constexpr std::ptrdiff_t m_rotationOffset = 0x284; - constexpr std::ptrdiff_t m_vecInput = 0x290; - constexpr std::ptrdiff_t m_floatInput = 0x8E8; + constexpr std::ptrdiff_t m_variableReference = 0x1D0; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x278; // Vector + constexpr std::ptrdiff_t m_rotationOffset = 0x284; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x290; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x8E8; // CParticleCollectionFloatInput } namespace C_OP_SetVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; - constexpr std::ptrdiff_t m_nOutputField = 0x818; - constexpr std::ptrdiff_t m_nSetMethod = 0x81C; - constexpr std::ptrdiff_t m_Lerp = 0x820; - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x978; + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x820; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x978; // bool } namespace C_OP_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; - constexpr std::ptrdiff_t m_vInput2 = 0x820; - constexpr std::ptrdiff_t m_nOutputField = 0xE78; - constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool } namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32 } namespace C_OP_SnapshotRigidSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; - constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; + constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 } namespace C_OP_SnapshotSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; - constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; + constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32 } namespace C_OP_SpringToVectorConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1C0; - constexpr std::ptrdiff_t m_flMinDistance = 0x318; - constexpr std::ptrdiff_t m_flMaxDistance = 0x470; - constexpr std::ptrdiff_t m_flRestingLength = 0x5C8; - constexpr std::ptrdiff_t m_vecAnchorVector = 0x720; + constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRestingLength = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecAnchorVector = 0x720; // CPerParticleVecInput } namespace C_OP_StopAfterCPDuration { - constexpr std::ptrdiff_t m_flDuration = 0x1D0; - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; - constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; + constexpr std::ptrdiff_t m_flDuration = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; // bool } namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; - constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; - constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; - constexpr std::ptrdiff_t m_nCPColor = 0x1CC; - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; - constexpr std::ptrdiff_t m_vGravity = 0x1D8; - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; - constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; - constexpr std::ptrdiff_t m_flAlpha = 0x1F0; + constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1D8; // Vector + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32 } namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; - constexpr std::ptrdiff_t m_StartingForce = 0x1D4; - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; - constexpr std::ptrdiff_t m_EndingForce = 0x1E4; + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_StartingForce = 0x1D4; // Vector + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_EndingForce = 0x1E4; // Vector } namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x204; + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float32 + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x204; // Vector } namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; - constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; - constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; + constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32 + constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32 } namespace C_OP_UpdateLightSource { - constexpr std::ptrdiff_t m_vColorTint = 0x1C0; - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; + constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32 } namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; - constexpr std::ptrdiff_t m_vecScale = 0x328; - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; - constexpr std::ptrdiff_t m_bSetVelocity = 0x984; - constexpr std::ptrdiff_t m_bLockToSurface = 0x985; - constexpr std::ptrdiff_t m_flGridSpacing = 0x988; + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x328; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x984; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x985; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x988; // float32 } namespace C_OP_VectorNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; - constexpr std::ptrdiff_t m_bAdditive = 0x1E0; - constexpr std::ptrdiff_t m_bOffset = 0x1E1; - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1E1; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32 } namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32 } namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1C0; - constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; + constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; // int32 } namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1D0; + constexpr std::ptrdiff_t m_vForce = 0x1D0; // Vector } namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1C0; - constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; - constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; - constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; - constexpr std::ptrdiff_t m_nTraceSet = 0x1D8; - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; - constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; - constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; - constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; - constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; - constexpr std::ptrdiff_t m_flRetestRate = 0x268; - constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; - constexpr std::ptrdiff_t m_flRadiusScale = 0x278; - constexpr std::ptrdiff_t m_flBounceAmount = 0x3D0; - constexpr std::ptrdiff_t m_flSlideAmount = 0x528; - constexpr std::ptrdiff_t m_flRandomDirScale = 0x680; - constexpr std::ptrdiff_t m_bDecayBounce = 0x7D8; - constexpr std::ptrdiff_t m_bKillonContact = 0x7D9; - constexpr std::ptrdiff_t m_flMinSpeed = 0x7DC; - constexpr std::ptrdiff_t m_bSetNormal = 0x7E0; - constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7E4; - constexpr std::ptrdiff_t m_flStopSpeed = 0x7E8; - constexpr std::ptrdiff_t m_nEntityStickDataField = 0x940; - constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x944; + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nTraceSet = 0x1D8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; // char[128] + constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; // bool + constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; // bool + constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32 + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float32 + constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float32 + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float32 + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x278; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBounceAmount = 0x3D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSlideAmount = 0x528; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRandomDirScale = 0x680; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bDecayBounce = 0x7D8; // bool + constexpr std::ptrdiff_t m_bKillonContact = 0x7D9; // bool + constexpr std::ptrdiff_t m_flMinSpeed = 0x7DC; // float32 + constexpr std::ptrdiff_t m_bSetNormal = 0x7E0; // bool + constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStopSpeed = 0x7E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t } namespace CollisionGroupContext_t { - constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; + constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 } namespace ControlPointReference_t { - constexpr std::ptrdiff_t m_controlPointNameString = 0x0; - constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; - constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; + constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32 + constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // Vector + constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool } namespace FloatInputMaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; - constexpr std::ptrdiff_t m_flInput = 0x8; + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput } namespace MaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; - constexpr std::ptrdiff_t m_nVariableField = 0x8; - constexpr std::ptrdiff_t m_flScale = 0xC; + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0xC; // float32 } namespace ModelReference_t { - constexpr std::ptrdiff_t m_model = 0x0; - constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; + constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 } namespace PARTICLE_EHANDLE__ { - constexpr std::ptrdiff_t unused = 0x0; + constexpr std::ptrdiff_t unused = 0x0; // int32 } namespace PARTICLE_WORLD_HANDLE__ { - constexpr std::ptrdiff_t unused = 0x0; + constexpr std::ptrdiff_t unused = 0x0; // int32 } namespace ParticleAttributeIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace ParticleChildrenInfo_t { - constexpr std::ptrdiff_t m_ChildRef = 0x0; - constexpr std::ptrdiff_t m_flDelay = 0x8; - constexpr std::ptrdiff_t m_bEndCap = 0xC; - constexpr std::ptrdiff_t m_bDisableChild = 0xD; - constexpr std::ptrdiff_t m_nDetailLevel = 0x10; + constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_flDelay = 0x8; // float32 + constexpr std::ptrdiff_t m_bEndCap = 0xC; // bool + constexpr std::ptrdiff_t m_bDisableChild = 0xD; // bool + constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t } namespace ParticleControlPointConfiguration_t { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_drivers = 0x8; - constexpr std::ptrdiff_t m_previewState = 0x20; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_drivers = 0x8; // CUtlVector< ParticleControlPointDriver_t > + constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t } namespace ParticleControlPointDriver_t { - constexpr std::ptrdiff_t m_iControlPoint = 0x0; - constexpr std::ptrdiff_t m_iAttachType = 0x4; - constexpr std::ptrdiff_t m_attachmentName = 0x8; - constexpr std::ptrdiff_t m_vecOffset = 0x10; - constexpr std::ptrdiff_t m_angOffset = 0x1C; - constexpr std::ptrdiff_t m_entityName = 0x28; + constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t + constexpr std::ptrdiff_t m_attachmentName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_vecOffset = 0x10; // Vector + constexpr std::ptrdiff_t m_angOffset = 0x1C; // QAngle + constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString } namespace ParticleNamedValueConfiguration_t { - constexpr std::ptrdiff_t m_ConfigName = 0x0; - constexpr std::ptrdiff_t m_ConfigValue = 0x8; - constexpr std::ptrdiff_t m_iAttachType = 0x18; - constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; - constexpr std::ptrdiff_t m_strEntityScope = 0x28; - constexpr std::ptrdiff_t m_strAttachmentName = 0x30; + constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3 + constexpr std::ptrdiff_t m_iAttachType = 0x18; // ParticleAttachment_t + constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // CUtlString + constexpr std::ptrdiff_t m_strEntityScope = 0x28; // CUtlString + constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString } namespace ParticleNamedValueSource_t { - constexpr std::ptrdiff_t m_Name = 0x0; - constexpr std::ptrdiff_t m_IsPublic = 0x8; - constexpr std::ptrdiff_t m_ValueType = 0xC; - constexpr std::ptrdiff_t m_DefaultConfig = 0x10; - constexpr std::ptrdiff_t m_NamedConfigs = 0x48; + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool + constexpr std::ptrdiff_t m_ValueType = 0xC; // PulseValueType_t + constexpr std::ptrdiff_t m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t + constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector< ParticleNamedValueConfiguration_t > } namespace ParticlePreviewBodyGroup_t { - constexpr std::ptrdiff_t m_bodyGroupName = 0x0; - constexpr std::ptrdiff_t m_nValue = 0x8; + constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nValue = 0x8; // int32 } namespace ParticlePreviewState_t { - constexpr std::ptrdiff_t m_previewModel = 0x0; - constexpr std::ptrdiff_t m_nModSpecificData = 0x8; - constexpr std::ptrdiff_t m_groundType = 0xC; - constexpr std::ptrdiff_t m_sequenceName = 0x10; - constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; - constexpr std::ptrdiff_t m_hitboxSetName = 0x20; - constexpr std::ptrdiff_t m_materialGroupName = 0x28; - constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; - constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; - constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; - constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; - constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; - constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; - constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; - constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; + constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32 + constexpr std::ptrdiff_t m_groundType = 0xC; // PetGroundType_t + constexpr std::ptrdiff_t m_sequenceName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32 + constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // CUtlString + constexpr std::ptrdiff_t m_materialGroupName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; // CUtlVector< ParticlePreviewBodyGroup_t > + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float32 + constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float32 + constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // bool + constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // bool + constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool + constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // bool + constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // bool + constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // Vector } namespace PointDefinitionWithTimeValues_t { - constexpr std::ptrdiff_t m_flTimeDuration = 0x14; + constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 } namespace PointDefinition_t { - constexpr std::ptrdiff_t m_nControlPoint = 0x0; - constexpr std::ptrdiff_t m_bLocalCoords = 0x4; - constexpr std::ptrdiff_t m_vOffset = 0x8; + constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool + constexpr std::ptrdiff_t m_vOffset = 0x8; // Vector } namespace SequenceWeightedList_t { - constexpr std::ptrdiff_t m_nSequence = 0x0; - constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; + constexpr std::ptrdiff_t m_nSequence = 0x0; // int32 + constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 } namespace TextureControls_t { - constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; - constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x158; - constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2B0; - constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x408; - constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x560; - constexpr std::ptrdiff_t m_flZoomScale = 0x6B8; - constexpr std::ptrdiff_t m_flDistortion = 0x810; - constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; - constexpr std::ptrdiff_t m_bClampUVs = 0x969; - constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; - constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; - constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; - constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; - constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; - constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; - constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; + constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; // bool + constexpr std::ptrdiff_t m_bClampUVs = 0x969; // bool + constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t } namespace TextureGroup_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; - constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; - constexpr std::ptrdiff_t m_hTexture = 0x8; - constexpr std::ptrdiff_t m_Gradient = 0x10; - constexpr std::ptrdiff_t m_nTextureType = 0x28; - constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; - constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; - constexpr std::ptrdiff_t m_flTextureBlend = 0x38; - constexpr std::ptrdiff_t m_TextureControls = 0x190; + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // bool + constexpr std::ptrdiff_t m_hTexture = 0x8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_Gradient = 0x10; // CColorGradient + constexpr std::ptrdiff_t m_nTextureType = 0x28; // SpriteCardTextureType_t + constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t + constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_TextureControls = 0x190; // TextureControls_t } namespace VecInputMaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; - constexpr std::ptrdiff_t m_vecInput = 0x8; + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput } \ No newline at end of file diff --git a/generated/particles.dll.rs b/generated/particles.dll.rs index cebc90f..e4b0fb8 100644 --- a/generated/particles.dll.rs +++ b/generated/particles.dll.rs @@ -1,3898 +1,3898 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod CBaseRendererSource2 { - pub const m_flRadiusScale: usize = 0x200; - pub const m_flAlphaScale: usize = 0x358; - pub const m_flRollScale: usize = 0x4B0; - pub const m_nAlpha2Field: usize = 0x608; - pub const m_vecColorScale: usize = 0x610; - pub const m_nColorBlendType: usize = 0xC68; - pub const m_nShaderType: usize = 0xC6C; - pub const m_strShaderOverride: usize = 0xC70; - pub const m_flCenterXOffset: usize = 0xC78; - pub const m_flCenterYOffset: usize = 0xDD0; - pub const m_flBumpStrength: usize = 0xF28; - pub const m_nCropTextureOverride: usize = 0xF2C; - pub const m_vecTexturesInput: usize = 0xF30; - pub const m_flAnimationRate: usize = 0xF48; - pub const m_nAnimationType: usize = 0xF4C; - pub const m_bAnimateInFPS: usize = 0xF50; - pub const m_flSelfIllumAmount: usize = 0xF58; - pub const m_flDiffuseAmount: usize = 0x10B0; - pub const m_nLightingControlPoint: usize = 0x1208; - pub const m_nSelfIllumPerParticle: usize = 0x120C; - pub const m_nOutputBlendMode: usize = 0x1210; - pub const m_bGammaCorrectVertexColors: usize = 0x1214; - pub const m_bSaturateColorPreAlphaBlend: usize = 0x1215; - pub const m_flAddSelfAmount: usize = 0x1218; - pub const m_flDesaturation: usize = 0x1370; - pub const m_flOverbrightFactor: usize = 0x14C8; - pub const m_nHSVShiftControlPoint: usize = 0x1620; - pub const m_nFogType: usize = 0x1624; - pub const m_flFogAmount: usize = 0x1628; - pub const m_bTintByFOW: usize = 0x1780; - pub const m_bTintByGlobalLight: usize = 0x1781; - pub const m_nPerParticleAlphaReference: usize = 0x1784; - pub const m_nPerParticleAlphaRefWindow: usize = 0x1788; - pub const m_nAlphaReferenceType: usize = 0x178C; - pub const m_flAlphaReferenceSoftness: usize = 0x1790; - pub const m_flSourceAlphaValueToMapToZero: usize = 0x18E8; - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1A40; - pub const m_bRefract: usize = 0x1B98; - pub const m_bRefractSolid: usize = 0x1B99; - pub const m_flRefractAmount: usize = 0x1BA0; - pub const m_nRefractBlurRadius: usize = 0x1CF8; - pub const m_nRefractBlurType: usize = 0x1CFC; - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1D00; - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1D01; - pub const m_bUseMixedResolutionRendering: usize = 0x1D02; - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1D03; - pub const m_stencilTestID: usize = 0x1D04; - pub const m_bStencilTestExclude: usize = 0x1D84; - pub const m_stencilWriteID: usize = 0x1D85; - pub const m_bWriteStencilOnDepthPass: usize = 0x1E05; - pub const m_bWriteStencilOnDepthFail: usize = 0x1E06; - pub const m_bReverseZBuffering: usize = 0x1E07; - pub const m_bDisableZBuffering: usize = 0x1E08; - pub const m_nFeatheringMode: usize = 0x1E0C; - pub const m_flFeatheringMinDist: usize = 0x1E10; - pub const m_flFeatheringMaxDist: usize = 0x1F68; - pub const m_flFeatheringFilter: usize = 0x20C0; - pub const m_flDepthBias: usize = 0x2218; - pub const m_nSortMethod: usize = 0x221C; - pub const m_bBlendFramesSeq0: usize = 0x2220; - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x2221; + pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x4B0; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x608; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x610; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xC68; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xC6C; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xC70; // CUtlString + pub const m_flCenterXOffset: usize = 0xC78; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xDD0; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0xF28; // float32 + pub const m_nCropTextureOverride: usize = 0xF2C; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0xF30; // CUtlVector< TextureGroup_t > + pub const m_flAnimationRate: usize = 0xF48; // float32 + pub const m_nAnimationType: usize = 0xF4C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0xF50; // bool + pub const m_flSelfIllumAmount: usize = 0xF58; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x10B0; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x1208; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x120C; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x1210; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x1214; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x1215; // bool + pub const m_flAddSelfAmount: usize = 0x1218; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x1370; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x14C8; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x1620; // int32 + pub const m_nFogType: usize = 0x1624; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1628; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x1780; // bool + pub const m_bTintByGlobalLight: usize = 0x1781; // bool + pub const m_nPerParticleAlphaReference: usize = 0x1784; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x1788; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x178C; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x1790; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x18E8; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x1A40; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x1B98; // bool + pub const m_bRefractSolid: usize = 0x1B99; // bool + pub const m_flRefractAmount: usize = 0x1BA0; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x1CF8; // int32 + pub const m_nRefractBlurType: usize = 0x1CFC; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1D00; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1D01; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1D02; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1D03; // bool + pub const m_stencilTestID: usize = 0x1D04; // char[128] + pub const m_bStencilTestExclude: usize = 0x1D84; // bool + pub const m_stencilWriteID: usize = 0x1D85; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x1E05; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x1E06; // bool + pub const m_bReverseZBuffering: usize = 0x1E07; // bool + pub const m_bDisableZBuffering: usize = 0x1E08; // bool + pub const m_nFeatheringMode: usize = 0x1E0C; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x1E10; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x1F68; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x20C0; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x2218; // float32 + pub const m_nSortMethod: usize = 0x221C; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x2220; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x2221; // bool } pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2470; - pub const m_nOrientationControlPoint: usize = 0x2474; - pub const m_flMinSize: usize = 0x2478; - pub const m_flMaxSize: usize = 0x247C; - pub const m_flStartFadeSize: usize = 0x2480; - pub const m_flEndFadeSize: usize = 0x25D8; - pub const m_bClampV: usize = 0x2730; + pub const m_nOrientationType: usize = 0x2470; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2474; // int32 + pub const m_flMinSize: usize = 0x2478; // float32 + pub const m_flMaxSize: usize = 0x247C; // float32 + pub const m_flStartFadeSize: usize = 0x2480; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x25D8; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x2730; // bool } pub mod CGeneralRandomRotation { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flDegrees: usize = 0x1C4; - pub const m_flDegreesMin: usize = 0x1C8; - pub const m_flDegreesMax: usize = 0x1CC; - pub const m_flRotationRandExponent: usize = 0x1D0; - pub const m_bRandomlyFlipDirection: usize = 0x1D4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flDegrees: usize = 0x1C4; // float32 + pub const m_flDegreesMin: usize = 0x1C8; // float32 + pub const m_flDegreesMax: usize = 0x1CC; // float32 + pub const m_flRotationRandExponent: usize = 0x1D0; // float32 + pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool } pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1C0; - pub const m_nSpinRateMinDegrees: usize = 0x1C4; - pub const m_fSpinRateStopTime: usize = 0x1CC; + pub const m_nSpinRateDegrees: usize = 0x1C0; // int32 + pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32 + pub const m_fSpinRateStopTime: usize = 0x1CC; // float32 } pub mod CNewParticleEffect { - pub const m_pNext: usize = 0x10; - pub const m_pPrev: usize = 0x18; - pub const m_pParticles: usize = 0x20; - pub const m_pDebugName: usize = 0x28; - pub const m_bDontRemove: usize = 0x0; - pub const m_bRemove: usize = 0x0; - pub const m_bNeedsBBoxUpdate: usize = 0x0; - pub const m_bIsFirstFrame: usize = 0x0; - pub const m_bAutoUpdateBBox: usize = 0x0; - pub const m_bAllocated: usize = 0x0; - pub const m_bSimulate: usize = 0x0; - pub const m_bShouldPerformCullCheck: usize = 0x0; - pub const m_bForceNoDraw: usize = 0x0; - pub const m_bShouldSave: usize = 0x0; - pub const m_bDisableAggregation: usize = 0x0; - pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; - pub const m_bShouldCheckFoW: usize = 0x0; - pub const m_vSortOrigin: usize = 0x40; - pub const m_flScale: usize = 0x4C; - pub const m_hOwner: usize = 0x50; - pub const m_pOwningParticleProperty: usize = 0x58; - pub const m_flFreezeTransitionStart: usize = 0x70; - pub const m_flFreezeTransitionDuration: usize = 0x74; - pub const m_flFreezeTransitionOverride: usize = 0x78; - pub const m_bFreezeTransitionActive: usize = 0x7C; - pub const m_bFreezeTargetState: usize = 0x7D; - pub const m_bCanFreeze: usize = 0x7E; - pub const m_LastMin: usize = 0x80; - pub const m_LastMax: usize = 0x8C; - pub const m_nSplitScreenUser: usize = 0x98; - pub const m_vecAggregationCenter: usize = 0x9C; - pub const m_RefCount: usize = 0xC0; + pub const m_pNext: usize = 0x10; // CNewParticleEffect* + pub const m_pPrev: usize = 0x18; // CNewParticleEffect* + pub const m_pParticles: usize = 0x20; // IParticleCollection* + pub const m_pDebugName: usize = 0x28; // char* + pub const m_bDontRemove: usize = 0x0; // bitfield:1 + pub const m_bRemove: usize = 0x0; // bitfield:1 + pub const m_bNeedsBBoxUpdate: usize = 0x0; // bitfield:1 + pub const m_bIsFirstFrame: usize = 0x0; // bitfield:1 + pub const m_bAutoUpdateBBox: usize = 0x0; // bitfield:1 + pub const m_bAllocated: usize = 0x0; // bitfield:1 + pub const m_bSimulate: usize = 0x0; // bitfield:1 + pub const m_bShouldPerformCullCheck: usize = 0x0; // bitfield:1 + pub const m_bForceNoDraw: usize = 0x0; // bitfield:1 + pub const m_bShouldSave: usize = 0x0; // bitfield:1 + pub const m_bDisableAggregation: usize = 0x0; // bitfield:1 + pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // bitfield:1 + pub const m_bShouldCheckFoW: usize = 0x0; // bitfield:1 + pub const m_vSortOrigin: usize = 0x40; // Vector + pub const m_flScale: usize = 0x4C; // float32 + pub const m_hOwner: usize = 0x50; // PARTICLE_EHANDLE__* + pub const m_pOwningParticleProperty: usize = 0x58; // CParticleProperty* + pub const m_flFreezeTransitionStart: usize = 0x70; // float32 + pub const m_flFreezeTransitionDuration: usize = 0x74; // float32 + pub const m_flFreezeTransitionOverride: usize = 0x78; // float32 + pub const m_bFreezeTransitionActive: usize = 0x7C; // bool + pub const m_bFreezeTargetState: usize = 0x7D; // bool + pub const m_bCanFreeze: usize = 0x7E; // bool + pub const m_LastMin: usize = 0x80; // Vector + pub const m_LastMax: usize = 0x8C; // Vector + pub const m_nSplitScreenUser: usize = 0x98; // CSplitScreenSlot + pub const m_vecAggregationCenter: usize = 0x9C; // Vector + pub const m_RefCount: usize = 0xC0; // int32 } pub mod CParticleFloatInput { - pub const m_nType: usize = 0x10; - pub const m_nMapType: usize = 0x14; - pub const m_flLiteralValue: usize = 0x18; - pub const m_NamedValue: usize = 0x20; - pub const m_nControlPoint: usize = 0x60; - pub const m_nScalarAttribute: usize = 0x64; - pub const m_nVectorAttribute: usize = 0x68; - pub const m_nVectorComponent: usize = 0x6C; - pub const m_flRandomMin: usize = 0x70; - pub const m_flRandomMax: usize = 0x74; - pub const m_bHasRandomSignFlip: usize = 0x78; - pub const m_nRandomSeed: usize = 0x7C; - pub const m_nRandomMode: usize = 0x80; - pub const m_flLOD0: usize = 0x88; - pub const m_flLOD1: usize = 0x8C; - pub const m_flLOD2: usize = 0x90; - pub const m_flLOD3: usize = 0x94; - pub const m_nNoiseInputVectorAttribute: usize = 0x98; - pub const m_flNoiseOutputMin: usize = 0x9C; - pub const m_flNoiseOutputMax: usize = 0xA0; - pub const m_flNoiseScale: usize = 0xA4; - pub const m_vecNoiseOffsetRate: usize = 0xA8; - pub const m_flNoiseOffset: usize = 0xB4; - pub const m_nNoiseOctaves: usize = 0xB8; - pub const m_nNoiseTurbulence: usize = 0xBC; - pub const m_nNoiseType: usize = 0xC0; - pub const m_nNoiseModifier: usize = 0xC4; - pub const m_flNoiseTurbulenceScale: usize = 0xC8; - pub const m_flNoiseTurbulenceMix: usize = 0xCC; - pub const m_flNoiseImgPreviewScale: usize = 0xD0; - pub const m_bNoiseImgPreviewLive: usize = 0xD4; - pub const m_flNoCameraFallback: usize = 0xE0; - pub const m_bUseBoundsCenter: usize = 0xE4; - pub const m_nInputMode: usize = 0xE8; - pub const m_flMultFactor: usize = 0xEC; - pub const m_flInput0: usize = 0xF0; - pub const m_flInput1: usize = 0xF4; - pub const m_flOutput0: usize = 0xF8; - pub const m_flOutput1: usize = 0xFC; - pub const m_flNotchedRangeMin: usize = 0x100; - pub const m_flNotchedRangeMax: usize = 0x104; - pub const m_flNotchedOutputOutside: usize = 0x108; - pub const m_flNotchedOutputInside: usize = 0x10C; - pub const m_nBiasType: usize = 0x110; - pub const m_flBiasParameter: usize = 0x114; - pub const m_Curve: usize = 0x118; + pub const m_nType: usize = 0x10; // ParticleFloatType_t + pub const m_nMapType: usize = 0x14; // ParticleFloatMapType_t + pub const m_flLiteralValue: usize = 0x18; // float32 + pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x60; // int32 + pub const m_nScalarAttribute: usize = 0x64; // ParticleAttributeIndex_t + pub const m_nVectorAttribute: usize = 0x68; // ParticleAttributeIndex_t + pub const m_nVectorComponent: usize = 0x6C; // int32 + pub const m_flRandomMin: usize = 0x70; // float32 + pub const m_flRandomMax: usize = 0x74; // float32 + pub const m_bHasRandomSignFlip: usize = 0x78; // bool + pub const m_nRandomSeed: usize = 0x7C; // int32 + pub const m_nRandomMode: usize = 0x80; // ParticleFloatRandomMode_t + pub const m_flLOD0: usize = 0x88; // float32 + pub const m_flLOD1: usize = 0x8C; // float32 + pub const m_flLOD2: usize = 0x90; // float32 + pub const m_flLOD3: usize = 0x94; // float32 + pub const m_nNoiseInputVectorAttribute: usize = 0x98; // ParticleAttributeIndex_t + pub const m_flNoiseOutputMin: usize = 0x9C; // float32 + pub const m_flNoiseOutputMax: usize = 0xA0; // float32 + pub const m_flNoiseScale: usize = 0xA4; // float32 + pub const m_vecNoiseOffsetRate: usize = 0xA8; // Vector + pub const m_flNoiseOffset: usize = 0xB4; // float32 + pub const m_nNoiseOctaves: usize = 0xB8; // int32 + pub const m_nNoiseTurbulence: usize = 0xBC; // PFNoiseTurbulence_t + pub const m_nNoiseType: usize = 0xC0; // PFNoiseType_t + pub const m_nNoiseModifier: usize = 0xC4; // PFNoiseModifier_t + pub const m_flNoiseTurbulenceScale: usize = 0xC8; // float32 + pub const m_flNoiseTurbulenceMix: usize = 0xCC; // float32 + pub const m_flNoiseImgPreviewScale: usize = 0xD0; // float32 + pub const m_bNoiseImgPreviewLive: usize = 0xD4; // bool + pub const m_flNoCameraFallback: usize = 0xE0; // float32 + pub const m_bUseBoundsCenter: usize = 0xE4; // bool + pub const m_nInputMode: usize = 0xE8; // ParticleFloatInputMode_t + pub const m_flMultFactor: usize = 0xEC; // float32 + pub const m_flInput0: usize = 0xF0; // float32 + pub const m_flInput1: usize = 0xF4; // float32 + pub const m_flOutput0: usize = 0xF8; // float32 + pub const m_flOutput1: usize = 0xFC; // float32 + pub const m_flNotchedRangeMin: usize = 0x100; // float32 + pub const m_flNotchedRangeMax: usize = 0x104; // float32 + pub const m_flNotchedOutputOutside: usize = 0x108; // float32 + pub const m_flNotchedOutputInside: usize = 0x10C; // float32 + pub const m_nBiasType: usize = 0x110; // ParticleFloatBiasType_t + pub const m_flBiasParameter: usize = 0x114; // float32 + pub const m_Curve: usize = 0x118; // CPiecewiseCurve } pub mod CParticleFunction { - pub const m_flOpStrength: usize = 0x8; - pub const m_nOpEndCapState: usize = 0x160; - pub const m_flOpStartFadeInTime: usize = 0x164; - pub const m_flOpEndFadeInTime: usize = 0x168; - pub const m_flOpStartFadeOutTime: usize = 0x16C; - pub const m_flOpEndFadeOutTime: usize = 0x170; - pub const m_flOpFadeOscillatePeriod: usize = 0x174; - pub const m_bNormalizeToStopTime: usize = 0x178; - pub const m_flOpTimeOffsetMin: usize = 0x17C; - pub const m_flOpTimeOffsetMax: usize = 0x180; - pub const m_nOpTimeOffsetSeed: usize = 0x184; - pub const m_nOpTimeScaleSeed: usize = 0x188; - pub const m_flOpTimeScaleMin: usize = 0x18C; - pub const m_flOpTimeScaleMax: usize = 0x190; - pub const m_bDisableOperator: usize = 0x196; - pub const m_Notes: usize = 0x198; + pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput + pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t + pub const m_flOpStartFadeInTime: usize = 0x164; // float32 + pub const m_flOpEndFadeInTime: usize = 0x168; // float32 + pub const m_flOpStartFadeOutTime: usize = 0x16C; // float32 + pub const m_flOpEndFadeOutTime: usize = 0x170; // float32 + pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float32 + pub const m_bNormalizeToStopTime: usize = 0x178; // bool + pub const m_flOpTimeOffsetMin: usize = 0x17C; // float32 + pub const m_flOpTimeOffsetMax: usize = 0x180; // float32 + pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32 + pub const m_nOpTimeScaleSeed: usize = 0x188; // int32 + pub const m_flOpTimeScaleMin: usize = 0x18C; // float32 + pub const m_flOpTimeScaleMax: usize = 0x190; // float32 + pub const m_bDisableOperator: usize = 0x196; // bool + pub const m_Notes: usize = 0x198; // CUtlString } pub mod CParticleFunctionEmitter { - pub const m_nEmitterIndex: usize = 0x1B8; + pub const m_nEmitterIndex: usize = 0x1B8; // int32 } pub mod CParticleFunctionInitializer { - pub const m_nAssociatedEmitterIndex: usize = 0x1B8; + pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 } pub mod CParticleFunctionPreEmission { - pub const m_bRunOnce: usize = 0x1C0; + pub const m_bRunOnce: usize = 0x1C0; // bool } pub mod CParticleFunctionRenderer { - pub const VisibilityInputs: usize = 0x1B8; - pub const m_bCannotBeRefracted: usize = 0x1FC; - pub const m_bSkipRenderingOnMobile: usize = 0x1FD; + pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs + pub const m_bCannotBeRefracted: usize = 0x1FC; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x1FD; // bool } pub mod CParticleModelInput { - pub const m_nType: usize = 0x10; - pub const m_NamedValue: usize = 0x18; - pub const m_nControlPoint: usize = 0x58; + pub const m_nType: usize = 0x10; // ParticleModelType_t + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x58; // int32 } pub mod CParticleSystemDefinition { - pub const m_nBehaviorVersion: usize = 0x8; - pub const m_PreEmissionOperators: usize = 0x10; - pub const m_Emitters: usize = 0x28; - pub const m_Initializers: usize = 0x40; - pub const m_Operators: usize = 0x58; - pub const m_ForceGenerators: usize = 0x70; - pub const m_Constraints: usize = 0x88; - pub const m_Renderers: usize = 0xA0; - pub const m_Children: usize = 0xB8; - pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; - pub const m_nInitialParticles: usize = 0x210; - pub const m_nMaxParticles: usize = 0x214; - pub const m_nGroupID: usize = 0x218; - pub const m_BoundingBoxMin: usize = 0x21C; - pub const m_BoundingBoxMax: usize = 0x228; - pub const m_flDepthSortBias: usize = 0x234; - pub const m_nSortOverridePositionCP: usize = 0x238; - pub const m_bInfiniteBounds: usize = 0x23C; - pub const m_bEnableNamedValues: usize = 0x23D; - pub const m_NamedValueDomain: usize = 0x240; - pub const m_NamedValueLocals: usize = 0x248; - pub const m_ConstantColor: usize = 0x260; - pub const m_ConstantNormal: usize = 0x264; - pub const m_flConstantRadius: usize = 0x270; - pub const m_flConstantRotation: usize = 0x274; - pub const m_flConstantRotationSpeed: usize = 0x278; - pub const m_flConstantLifespan: usize = 0x27C; - pub const m_nConstantSequenceNumber: usize = 0x280; - pub const m_nConstantSequenceNumber1: usize = 0x284; - pub const m_nSnapshotControlPoint: usize = 0x288; - pub const m_hSnapshot: usize = 0x290; - pub const m_pszCullReplacementName: usize = 0x298; - pub const m_flCullRadius: usize = 0x2A0; - pub const m_flCullFillCost: usize = 0x2A4; - pub const m_nCullControlPoint: usize = 0x2A8; - pub const m_hFallback: usize = 0x2B0; - pub const m_nFallbackMaxCount: usize = 0x2B8; - pub const m_hLowViolenceDef: usize = 0x2C0; - pub const m_hReferenceReplacement: usize = 0x2C8; - pub const m_flPreSimulationTime: usize = 0x2D0; - pub const m_flStopSimulationAfterTime: usize = 0x2D4; - pub const m_flMaximumTimeStep: usize = 0x2D8; - pub const m_flMaximumSimTime: usize = 0x2DC; - pub const m_flMinimumSimTime: usize = 0x2E0; - pub const m_flMinimumTimeStep: usize = 0x2E4; - pub const m_nMinimumFrames: usize = 0x2E8; - pub const m_nMinCPULevel: usize = 0x2EC; - pub const m_nMinGPULevel: usize = 0x2F0; - pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; - pub const m_flMaxDrawDistance: usize = 0x2F8; - pub const m_flStartFadeDistance: usize = 0x2FC; - pub const m_flMaxCreationDistance: usize = 0x300; - pub const m_nAggregationMinAvailableParticles: usize = 0x304; - pub const m_flAggregateRadius: usize = 0x308; - pub const m_bShouldBatch: usize = 0x30C; - pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; - pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; - pub const m_nViewModelEffect: usize = 0x310; - pub const m_bScreenSpaceEffect: usize = 0x314; - pub const m_pszTargetLayerID: usize = 0x318; - pub const m_nSkipRenderControlPoint: usize = 0x320; - pub const m_nAllowRenderControlPoint: usize = 0x324; - pub const m_bShouldSort: usize = 0x328; - pub const m_controlPointConfigurations: usize = 0x370; + pub const m_nBehaviorVersion: usize = 0x8; // int32 + pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector< CParticleFunctionPreEmission* > + pub const m_Emitters: usize = 0x28; // CUtlVector< CParticleFunctionEmitter* > + pub const m_Initializers: usize = 0x40; // CUtlVector< CParticleFunctionInitializer* > + pub const m_Operators: usize = 0x58; // CUtlVector< CParticleFunctionOperator* > + pub const m_ForceGenerators: usize = 0x70; // CUtlVector< CParticleFunctionForce* > + pub const m_Constraints: usize = 0x88; // CUtlVector< CParticleFunctionConstraint* > + pub const m_Renderers: usize = 0xA0; // CUtlVector< CParticleFunctionRenderer* > + pub const m_Children: usize = 0xB8; // CUtlVector< ParticleChildrenInfo_t > + pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 + pub const m_nInitialParticles: usize = 0x210; // int32 + pub const m_nMaxParticles: usize = 0x214; // int32 + pub const m_nGroupID: usize = 0x218; // int32 + pub const m_BoundingBoxMin: usize = 0x21C; // Vector + pub const m_BoundingBoxMax: usize = 0x228; // Vector + pub const m_flDepthSortBias: usize = 0x234; // float32 + pub const m_nSortOverridePositionCP: usize = 0x238; // int32 + pub const m_bInfiniteBounds: usize = 0x23C; // bool + pub const m_bEnableNamedValues: usize = 0x23D; // bool + pub const m_NamedValueDomain: usize = 0x240; // CUtlString + pub const m_NamedValueLocals: usize = 0x248; // CUtlVector< ParticleNamedValueSource_t* > + pub const m_ConstantColor: usize = 0x260; // Color + pub const m_ConstantNormal: usize = 0x264; // Vector + pub const m_flConstantRadius: usize = 0x270; // float32 + pub const m_flConstantRotation: usize = 0x274; // float32 + pub const m_flConstantRotationSpeed: usize = 0x278; // float32 + pub const m_flConstantLifespan: usize = 0x27C; // float32 + pub const m_nConstantSequenceNumber: usize = 0x280; // int32 + pub const m_nConstantSequenceNumber1: usize = 0x284; // int32 + pub const m_nSnapshotControlPoint: usize = 0x288; // int32 + pub const m_hSnapshot: usize = 0x290; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > + pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_flCullRadius: usize = 0x2A0; // float32 + pub const m_flCullFillCost: usize = 0x2A4; // float32 + pub const m_nCullControlPoint: usize = 0x2A8; // int32 + pub const m_hFallback: usize = 0x2B0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_nFallbackMaxCount: usize = 0x2B8; // int32 + pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_flPreSimulationTime: usize = 0x2D0; // float32 + pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float32 + pub const m_flMaximumTimeStep: usize = 0x2D8; // float32 + pub const m_flMaximumSimTime: usize = 0x2DC; // float32 + pub const m_flMinimumSimTime: usize = 0x2E0; // float32 + pub const m_flMinimumTimeStep: usize = 0x2E4; // float32 + pub const m_nMinimumFrames: usize = 0x2E8; // int32 + pub const m_nMinCPULevel: usize = 0x2EC; // int32 + pub const m_nMinGPULevel: usize = 0x2F0; // int32 + pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float32 + pub const m_flMaxDrawDistance: usize = 0x2F8; // float32 + pub const m_flStartFadeDistance: usize = 0x2FC; // float32 + pub const m_flMaxCreationDistance: usize = 0x300; // float32 + pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32 + pub const m_flAggregateRadius: usize = 0x308; // float32 + pub const m_bShouldBatch: usize = 0x30C; // bool + pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool + pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool + pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t + pub const m_bScreenSpaceEffect: usize = 0x314; // bool + pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge + pub const m_nSkipRenderControlPoint: usize = 0x320; // int32 + pub const m_nAllowRenderControlPoint: usize = 0x324; // int32 + pub const m_bShouldSort: usize = 0x328; // bool + pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector< ParticleControlPointConfiguration_t > } pub mod CParticleTransformInput { - pub const m_nType: usize = 0x10; - pub const m_NamedValue: usize = 0x18; - pub const m_bFollowNamedValue: usize = 0x58; - pub const m_bSupportsDisabled: usize = 0x59; - pub const m_bUseOrientation: usize = 0x5A; - pub const m_nControlPoint: usize = 0x5C; - pub const m_nControlPointRangeMax: usize = 0x60; - pub const m_flEndCPGrowthTime: usize = 0x64; + pub const m_nType: usize = 0x10; // ParticleTransformType_t + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x58; // bool + pub const m_bSupportsDisabled: usize = 0x59; // bool + pub const m_bUseOrientation: usize = 0x5A; // bool + pub const m_nControlPoint: usize = 0x5C; // int32 + pub const m_nControlPointRangeMax: usize = 0x60; // int32 + pub const m_flEndCPGrowthTime: usize = 0x64; // float32 } pub mod CParticleVariableRef { - pub const m_variableName: usize = 0x0; - pub const m_variableType: usize = 0x38; + pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage + pub const m_variableType: usize = 0x38; // PulseValueType_t } pub mod CParticleVecInput { - pub const m_nType: usize = 0x10; - pub const m_vLiteralValue: usize = 0x14; - pub const m_LiteralColor: usize = 0x20; - pub const m_NamedValue: usize = 0x28; - pub const m_bFollowNamedValue: usize = 0x68; - pub const m_nVectorAttribute: usize = 0x6C; - pub const m_vVectorAttributeScale: usize = 0x70; - pub const m_nControlPoint: usize = 0x7C; - pub const m_nDeltaControlPoint: usize = 0x80; - pub const m_vCPValueScale: usize = 0x84; - pub const m_vCPRelativePosition: usize = 0x90; - pub const m_vCPRelativeDir: usize = 0x9C; - pub const m_FloatComponentX: usize = 0xA8; - pub const m_FloatComponentY: usize = 0x200; - pub const m_FloatComponentZ: usize = 0x358; - pub const m_FloatInterp: usize = 0x4B0; - pub const m_flInterpInput0: usize = 0x608; - pub const m_flInterpInput1: usize = 0x60C; - pub const m_vInterpOutput0: usize = 0x610; - pub const m_vInterpOutput1: usize = 0x61C; - pub const m_Gradient: usize = 0x628; - pub const m_vRandomMin: usize = 0x640; - pub const m_vRandomMax: usize = 0x64C; + pub const m_nType: usize = 0x10; // ParticleVecType_t + pub const m_vLiteralValue: usize = 0x14; // Vector + pub const m_LiteralColor: usize = 0x20; // Color + pub const m_NamedValue: usize = 0x28; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x68; // bool + pub const m_nVectorAttribute: usize = 0x6C; // ParticleAttributeIndex_t + pub const m_vVectorAttributeScale: usize = 0x70; // Vector + pub const m_nControlPoint: usize = 0x7C; // int32 + pub const m_nDeltaControlPoint: usize = 0x80; // int32 + pub const m_vCPValueScale: usize = 0x84; // Vector + pub const m_vCPRelativePosition: usize = 0x90; // Vector + pub const m_vCPRelativeDir: usize = 0x9C; // Vector + pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput + pub const m_FloatComponentY: usize = 0x200; // CParticleFloatInput + pub const m_FloatComponentZ: usize = 0x358; // CParticleFloatInput + pub const m_FloatInterp: usize = 0x4B0; // CParticleFloatInput + pub const m_flInterpInput0: usize = 0x608; // float32 + pub const m_flInterpInput1: usize = 0x60C; // float32 + pub const m_vInterpOutput0: usize = 0x610; // Vector + pub const m_vInterpOutput1: usize = 0x61C; // Vector + pub const m_Gradient: usize = 0x628; // CColorGradient + pub const m_vRandomMin: usize = 0x640; // Vector + pub const m_vRandomMax: usize = 0x64C; // Vector } pub mod CParticleVisibilityInputs { - pub const m_flCameraBias: usize = 0x0; - pub const m_nCPin: usize = 0x4; - pub const m_flProxyRadius: usize = 0x8; - pub const m_flInputMin: usize = 0xC; - pub const m_flInputMax: usize = 0x10; - pub const m_flNoPixelVisibilityFallback: usize = 0x14; - pub const m_flDistanceInputMin: usize = 0x18; - pub const m_flDistanceInputMax: usize = 0x1C; - pub const m_flDotInputMin: usize = 0x20; - pub const m_flDotInputMax: usize = 0x24; - pub const m_bDotCPAngles: usize = 0x28; - pub const m_bDotCameraAngles: usize = 0x29; - pub const m_flAlphaScaleMin: usize = 0x2C; - pub const m_flAlphaScaleMax: usize = 0x30; - pub const m_flRadiusScaleMin: usize = 0x34; - pub const m_flRadiusScaleMax: usize = 0x38; - pub const m_flRadiusScaleFOVBase: usize = 0x3C; - pub const m_bRightEye: usize = 0x40; + pub const m_flCameraBias: usize = 0x0; // float32 + pub const m_nCPin: usize = 0x4; // int32 + pub const m_flProxyRadius: usize = 0x8; // float32 + pub const m_flInputMin: usize = 0xC; // float32 + pub const m_flInputMax: usize = 0x10; // float32 + pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float32 + pub const m_flDistanceInputMin: usize = 0x18; // float32 + pub const m_flDistanceInputMax: usize = 0x1C; // float32 + pub const m_flDotInputMin: usize = 0x20; // float32 + pub const m_flDotInputMax: usize = 0x24; // float32 + pub const m_bDotCPAngles: usize = 0x28; // bool + pub const m_bDotCameraAngles: usize = 0x29; // bool + pub const m_flAlphaScaleMin: usize = 0x2C; // float32 + pub const m_flAlphaScaleMax: usize = 0x30; // float32 + pub const m_flRadiusScaleMin: usize = 0x34; // float32 + pub const m_flRadiusScaleMax: usize = 0x38; // float32 + pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float32 + pub const m_bRightEye: usize = 0x40; // bool } pub mod CPathParameters { - pub const m_nStartControlPointNumber: usize = 0x0; - pub const m_nEndControlPointNumber: usize = 0x4; - pub const m_nBulgeControl: usize = 0x8; - pub const m_flBulge: usize = 0xC; - pub const m_flMidPoint: usize = 0x10; - pub const m_vStartPointOffset: usize = 0x14; - pub const m_vMidPointOffset: usize = 0x20; - pub const m_vEndOffset: usize = 0x2C; + pub const m_nStartControlPointNumber: usize = 0x0; // int32 + pub const m_nEndControlPointNumber: usize = 0x4; // int32 + pub const m_nBulgeControl: usize = 0x8; // int32 + pub const m_flBulge: usize = 0xC; // float32 + pub const m_flMidPoint: usize = 0x10; // float32 + pub const m_vStartPointOffset: usize = 0x14; // Vector + pub const m_vMidPointOffset: usize = 0x20; // Vector + pub const m_vEndOffset: usize = 0x2C; // Vector } pub mod CRandomNumberGeneratorParameters { - pub const m_bDistributeEvenly: usize = 0x0; - pub const m_nSeed: usize = 0x4; + pub const m_bDistributeEvenly: usize = 0x0; // bool + pub const m_nSeed: usize = 0x4; // int32 } pub mod C_INIT_AddVectorToVector { - pub const m_vecScale: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1CC; - pub const m_nFieldInput: usize = 0x1D0; - pub const m_vOffsetMin: usize = 0x1D4; - pub const m_vOffsetMax: usize = 0x1E0; - pub const m_randomnessParameters: usize = 0x1EC; + pub const m_vecScale: usize = 0x1C0; // Vector + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vOffsetMin: usize = 0x1D4; // Vector + pub const m_vOffsetMax: usize = 0x1E0; // Vector + pub const m_randomnessParameters: usize = 0x1EC; // CRandomNumberGeneratorParameters } pub mod C_INIT_AgeNoise { - pub const m_bAbsVal: usize = 0x1C0; - pub const m_bAbsValInv: usize = 0x1C1; - pub const m_flOffset: usize = 0x1C4; - pub const m_flAgeMin: usize = 0x1C8; - pub const m_flAgeMax: usize = 0x1CC; - pub const m_flNoiseScale: usize = 0x1D0; - pub const m_flNoiseScaleLoc: usize = 0x1D4; - pub const m_vecOffsetLoc: usize = 0x1D8; + pub const m_bAbsVal: usize = 0x1C0; // bool + pub const m_bAbsValInv: usize = 0x1C1; // bool + pub const m_flOffset: usize = 0x1C4; // float32 + pub const m_flAgeMin: usize = 0x1C8; // float32 + pub const m_flAgeMax: usize = 0x1CC; // float32 + pub const m_flNoiseScale: usize = 0x1D0; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 + pub const m_vecOffsetLoc: usize = 0x1D8; // Vector } pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1C0; - pub const m_flBParm: usize = 0x1C4; - pub const m_flCParm: usize = 0x1C8; - pub const m_flDParm: usize = 0x1CC; - pub const m_flScale: usize = 0x1D0; - pub const m_flSpeedMin: usize = 0x1D4; - pub const m_flSpeedMax: usize = 0x1D8; - pub const m_nBaseCP: usize = 0x1DC; - pub const m_bUniformSpeed: usize = 0x1E0; + pub const m_flAParm: usize = 0x1C0; // float32 + pub const m_flBParm: usize = 0x1C4; // float32 + pub const m_flCParm: usize = 0x1C8; // float32 + pub const m_flDParm: usize = 0x1CC; // float32 + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_flSpeedMin: usize = 0x1D4; // float32 + pub const m_flSpeedMax: usize = 0x1D8; // float32 + pub const m_nBaseCP: usize = 0x1DC; // int32 + pub const m_bUniformSpeed: usize = 0x1E0; // bool } pub mod C_INIT_ColorLitPerParticle { - pub const m_ColorMin: usize = 0x1D8; - pub const m_ColorMax: usize = 0x1DC; - pub const m_TintMin: usize = 0x1E0; - pub const m_TintMax: usize = 0x1E4; - pub const m_flTintPerc: usize = 0x1E8; - pub const m_nTintBlendMode: usize = 0x1EC; - pub const m_flLightAmplification: usize = 0x1F0; + pub const m_ColorMin: usize = 0x1D8; // Color + pub const m_ColorMax: usize = 0x1DC; // Color + pub const m_TintMin: usize = 0x1E0; // Color + pub const m_TintMax: usize = 0x1E4; // Color + pub const m_flTintPerc: usize = 0x1E8; // float32 + pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x1F0; // float32 } pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1C0; - pub const m_PathParams: usize = 0x1D0; - pub const m_bUseRandomCPs: usize = 0x210; - pub const m_vEndOffset: usize = 0x214; - pub const m_bSaveOffset: usize = 0x220; + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_bUseRandomCPs: usize = 0x210; // bool + pub const m_vEndOffset: usize = 0x214; // Vector + pub const m_bSaveOffset: usize = 0x220; // bool } pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1C0; - pub const m_nMinCP: usize = 0x1C4; - pub const m_nMaxCP: usize = 0x1C8; - pub const m_nDynamicCPCount: usize = 0x1D0; + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_nMinCP: usize = 0x1C4; // int32 + pub const m_nMaxCP: usize = 0x1C8; // int32 + pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput } pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1C0; - pub const m_flIncrement: usize = 0x1C4; - pub const m_bRandomDistribution: usize = 0x1C8; - pub const m_nRandomSeed: usize = 0x1CC; - pub const m_bSubFrame: usize = 0x1D0; + pub const m_flVelocityScale: usize = 0x1C0; // float32 + pub const m_flIncrement: usize = 0x1C4; // float32 + pub const m_bRandomDistribution: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bSubFrame: usize = 0x1D0; // bool } pub mod C_INIT_CreateFromPlaneCache { - pub const m_vecOffsetMin: usize = 0x1C0; - pub const m_vecOffsetMax: usize = 0x1CC; - pub const m_bUseNormal: usize = 0x1D9; + pub const m_vecOffsetMin: usize = 0x1C0; // Vector + pub const m_vecOffsetMax: usize = 0x1CC; // Vector + pub const m_bUseNormal: usize = 0x1D9; // bool } pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1C0; - pub const m_nComponent2: usize = 0x1C4; - pub const m_TransformInput: usize = 0x1C8; - pub const m_flParticleDensity: usize = 0x230; - pub const m_flOffset: usize = 0x388; - pub const m_flRadius1: usize = 0x4E0; - pub const m_flRadius2: usize = 0x638; - pub const m_bUseCount: usize = 0x790; - pub const m_bUseLocalCoords: usize = 0x791; - pub const m_bOffsetExistingPos: usize = 0x792; + pub const m_nComponent1: usize = 0x1C0; // int32 + pub const m_nComponent2: usize = 0x1C4; // int32 + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput + pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput + pub const m_flRadius1: usize = 0x4E0; // CPerParticleFloatInput + pub const m_flRadius2: usize = 0x638; // CPerParticleFloatInput + pub const m_bUseCount: usize = 0x790; // bool + pub const m_bUseLocalCoords: usize = 0x791; // bool + pub const m_bOffsetExistingPos: usize = 0x792; // bool } pub mod C_INIT_CreateOnGrid { - pub const m_nXCount: usize = 0x1C0; - pub const m_nYCount: usize = 0x318; - pub const m_nZCount: usize = 0x470; - pub const m_nXSpacing: usize = 0x5C8; - pub const m_nYSpacing: usize = 0x720; - pub const m_nZSpacing: usize = 0x878; - pub const m_nControlPointNumber: usize = 0x9D0; - pub const m_bLocalSpace: usize = 0x9D4; - pub const m_bCenter: usize = 0x9D5; - pub const m_bHollow: usize = 0x9D6; + pub const m_nXCount: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nYCount: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nZCount: usize = 0x470; // CParticleCollectionFloatInput + pub const m_nXSpacing: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_nYSpacing: usize = 0x720; // CParticleCollectionFloatInput + pub const m_nZSpacing: usize = 0x878; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x9D0; // int32 + pub const m_bLocalSpace: usize = 0x9D4; // bool + pub const m_bCenter: usize = 0x9D5; // bool + pub const m_bHollow: usize = 0x9D6; // bool } pub mod C_INIT_CreateOnModel { - pub const m_modelInput: usize = 0x1C0; - pub const m_transformInput: usize = 0x220; - pub const m_nForceInModel: usize = 0x288; - pub const m_nDesiredHitbox: usize = 0x28C; - pub const m_nHitboxValueFromControlPointIndex: usize = 0x290; - pub const m_vecHitBoxScale: usize = 0x298; - pub const m_flBoneVelocity: usize = 0x8F0; - pub const m_flMaxBoneVelocity: usize = 0x8F4; - pub const m_vecDirectionBias: usize = 0x8F8; - pub const m_HitboxSetName: usize = 0xF50; - pub const m_bLocalCoords: usize = 0xFD0; - pub const m_bUseBones: usize = 0xFD1; - pub const m_flShellSize: usize = 0xFD8; + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_nForceInModel: usize = 0x288; // int32 + pub const m_nDesiredHitbox: usize = 0x28C; // int32 + pub const m_nHitboxValueFromControlPointIndex: usize = 0x290; // int32 + pub const m_vecHitBoxScale: usize = 0x298; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0x8F0; // float32 + pub const m_flMaxBoneVelocity: usize = 0x8F4; // float32 + pub const m_vecDirectionBias: usize = 0x8F8; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xF50; // char[128] + pub const m_bLocalCoords: usize = 0xFD0; // bool + pub const m_bUseBones: usize = 0xFD1; // bool + pub const m_flShellSize: usize = 0xFD8; // CParticleCollectionFloatInput } pub mod C_INIT_CreateOnModelAtHeight { - pub const m_bUseBones: usize = 0x1C0; - pub const m_bForceZ: usize = 0x1C1; - pub const m_nControlPointNumber: usize = 0x1C4; - pub const m_nHeightCP: usize = 0x1C8; - pub const m_bUseWaterHeight: usize = 0x1CC; - pub const m_flDesiredHeight: usize = 0x1D0; - pub const m_vecHitBoxScale: usize = 0x328; - pub const m_vecDirectionBias: usize = 0x980; - pub const m_nBiasType: usize = 0xFD8; - pub const m_bLocalCoords: usize = 0xFDC; - pub const m_bPreferMovingBoxes: usize = 0xFDD; - pub const m_HitboxSetName: usize = 0xFDE; - pub const m_flHitboxVelocityScale: usize = 0x1060; - pub const m_flMaxBoneVelocity: usize = 0x11B8; + pub const m_bUseBones: usize = 0x1C0; // bool + pub const m_bForceZ: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_nHeightCP: usize = 0x1C8; // int32 + pub const m_bUseWaterHeight: usize = 0x1CC; // bool + pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x980; // CParticleCollectionVecInput + pub const m_nBiasType: usize = 0xFD8; // ParticleHitboxBiasType_t + pub const m_bLocalCoords: usize = 0xFDC; // bool + pub const m_bPreferMovingBoxes: usize = 0xFDD; // bool + pub const m_HitboxSetName: usize = 0xFDE; // char[128] + pub const m_flHitboxVelocityScale: usize = 0x1060; // CParticleCollectionFloatInput + pub const m_flMaxBoneVelocity: usize = 0x11B8; // CParticleCollectionFloatInput } pub mod C_INIT_CreateParticleImpulse { - pub const m_InputRadius: usize = 0x1C0; - pub const m_InputMagnitude: usize = 0x318; - pub const m_nFalloffFunction: usize = 0x470; - pub const m_InputFalloffExp: usize = 0x478; - pub const m_nImpulseType: usize = 0x5D0; + pub const m_InputRadius: usize = 0x1C0; // CPerParticleFloatInput + pub const m_InputMagnitude: usize = 0x318; // CPerParticleFloatInput + pub const m_nFalloffFunction: usize = 0x470; // ParticleFalloffFunction_t + pub const m_InputFalloffExp: usize = 0x478; // CPerParticleFloatInput + pub const m_nImpulseType: usize = 0x5D0; // ParticleImpulseType_t } pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nScaleCP: usize = 0x1C4; - pub const m_nComponent: usize = 0x1C8; - pub const m_fRadCentCore: usize = 0x1CC; - pub const m_fRadPerPoint: usize = 0x1D0; - pub const m_fRadPerPointTo: usize = 0x1D4; - pub const m_fpointAngle: usize = 0x1D8; - pub const m_fsizeOverall: usize = 0x1DC; - pub const m_fRadBias: usize = 0x1E0; - pub const m_fMinRad: usize = 0x1E4; - pub const m_fDistBias: usize = 0x1E8; - pub const m_bUseLocalCoords: usize = 0x1EC; - pub const m_bUseWithContEmit: usize = 0x1ED; - pub const m_bUseOrigRadius: usize = 0x1EE; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nScaleCP: usize = 0x1C4; // int32 + pub const m_nComponent: usize = 0x1C8; // int32 + pub const m_fRadCentCore: usize = 0x1CC; // float32 + pub const m_fRadPerPoint: usize = 0x1D0; // float32 + pub const m_fRadPerPointTo: usize = 0x1D4; // float32 + pub const m_fpointAngle: usize = 0x1D8; // float32 + pub const m_fsizeOverall: usize = 0x1DC; // float32 + pub const m_fRadBias: usize = 0x1E0; // float32 + pub const m_fMinRad: usize = 0x1E4; // float32 + pub const m_fDistBias: usize = 0x1E8; // float32 + pub const m_bUseLocalCoords: usize = 0x1EC; // bool + pub const m_bUseWithContEmit: usize = 0x1ED; // bool + pub const m_bUseOrigRadius: usize = 0x1EE; // bool } pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; - pub const m_flNumToAssign: usize = 0x1C4; - pub const m_bLoop: usize = 0x1C8; - pub const m_bCPPairs: usize = 0x1C9; - pub const m_bSaveOffset: usize = 0x1CA; - pub const m_PathParams: usize = 0x1D0; + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_flNumToAssign: usize = 0x1C4; // float32 + pub const m_bLoop: usize = 0x1C8; // bool + pub const m_bCPPairs: usize = 0x1C9; // bool + pub const m_bSaveOffset: usize = 0x1CA; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters } pub mod C_INIT_CreateSequentialPathV2 { - pub const m_fMaxDistance: usize = 0x1C0; - pub const m_flNumToAssign: usize = 0x318; - pub const m_bLoop: usize = 0x470; - pub const m_bCPPairs: usize = 0x471; - pub const m_bSaveOffset: usize = 0x472; - pub const m_PathParams: usize = 0x480; + pub const m_fMaxDistance: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flNumToAssign: usize = 0x318; // CParticleCollectionFloatInput + pub const m_bLoop: usize = 0x470; // bool + pub const m_bCPPairs: usize = 0x471; // bool + pub const m_bSaveOffset: usize = 0x472; // bool + pub const m_PathParams: usize = 0x480; // CPathParameters } pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nOverrideCP: usize = 0x1C4; - pub const m_nDensity: usize = 0x1C8; - pub const m_flInitialRadius: usize = 0x1CC; - pub const m_flInitialSpeedMin: usize = 0x1D0; - pub const m_flInitialSpeedMax: usize = 0x1D4; - pub const m_bUseParticleCount: usize = 0x1D8; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOverrideCP: usize = 0x1C4; // int32 + pub const m_nDensity: usize = 0x1C8; // int32 + pub const m_flInitialRadius: usize = 0x1CC; // float32 + pub const m_flInitialSpeedMin: usize = 0x1D0; // float32 + pub const m_flInitialSpeedMax: usize = 0x1D4; // float32 + pub const m_bUseParticleCount: usize = 0x1D8; // bool } pub mod C_INIT_CreateWithinBox { - pub const m_vecMin: usize = 0x1C0; - pub const m_vecMax: usize = 0x818; - pub const m_nControlPointNumber: usize = 0xE70; - pub const m_bLocalSpace: usize = 0xE74; - pub const m_randomnessParameters: usize = 0xE78; + pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecMax: usize = 0x818; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0xE70; // int32 + pub const m_bLocalSpace: usize = 0xE74; // bool + pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters } pub mod C_INIT_CreateWithinSphereTransform { - pub const m_fRadiusMin: usize = 0x1C0; - pub const m_fRadiusMax: usize = 0x318; - pub const m_vecDistanceBias: usize = 0x470; - pub const m_vecDistanceBiasAbs: usize = 0xAC8; - pub const m_TransformInput: usize = 0xAD8; - pub const m_fSpeedMin: usize = 0xB40; - pub const m_fSpeedMax: usize = 0xC98; - pub const m_fSpeedRandExp: usize = 0xDF0; - pub const m_bLocalCoords: usize = 0xDF4; - pub const m_flEndCPGrowthTime: usize = 0xDF8; - pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; - pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; - pub const m_nFieldOutput: usize = 0x1AB0; - pub const m_nFieldVelocity: usize = 0x1AB4; + pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput + pub const m_vecDistanceBias: usize = 0x470; // CPerParticleVecInput + pub const m_vecDistanceBiasAbs: usize = 0xAC8; // Vector + pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0xDF0; // float32 + pub const m_bLocalCoords: usize = 0xDF4; // bool + pub const m_flEndCPGrowthTime: usize = 0xDF8; // float32 + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x1AB4; // ParticleAttributeIndex_t } pub mod C_INIT_CreationNoise { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_bAbsVal: usize = 0x1C4; - pub const m_bAbsValInv: usize = 0x1C5; - pub const m_flOffset: usize = 0x1C8; - pub const m_flOutputMin: usize = 0x1CC; - pub const m_flOutputMax: usize = 0x1D0; - pub const m_flNoiseScale: usize = 0x1D4; - pub const m_flNoiseScaleLoc: usize = 0x1D8; - pub const m_vecOffsetLoc: usize = 0x1DC; - pub const m_flWorldTimeScale: usize = 0x1E8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_bAbsVal: usize = 0x1C4; // bool + pub const m_bAbsValInv: usize = 0x1C5; // bool + pub const m_flOffset: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flNoiseScale: usize = 0x1D4; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1D8; // float32 + pub const m_vecOffsetLoc: usize = 0x1DC; // Vector + pub const m_flWorldTimeScale: usize = 0x1E8; // float32 } pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; - pub const m_flDistance: usize = 0x1C8; - pub const m_bCullInside: usize = 0x320; + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x320; // bool } pub mod C_INIT_DistanceToCPInit { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x320; - pub const m_flOutputMin: usize = 0x478; - pub const m_flOutputMax: usize = 0x5D0; - pub const m_nStartCP: usize = 0x728; - pub const m_bLOS: usize = 0x72C; - pub const m_CollisionGroupName: usize = 0x72D; - pub const m_nTraceSet: usize = 0x7B0; - pub const m_flMaxTraceLength: usize = 0x7B8; - pub const m_flLOSScale: usize = 0x910; - pub const m_nSetMethod: usize = 0x914; - pub const m_bActiveRange: usize = 0x918; - pub const m_vecDistanceScale: usize = 0x91C; - pub const m_flRemapBias: usize = 0x928; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_nStartCP: usize = 0x728; // int32 + pub const m_bLOS: usize = 0x72C; // bool + pub const m_CollisionGroupName: usize = 0x72D; // char[128] + pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput + pub const m_flLOSScale: usize = 0x910; // float32 + pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x918; // bool + pub const m_vecDistanceScale: usize = 0x91C; // Vector + pub const m_flRemapBias: usize = 0x928; // float32 } pub mod C_INIT_DistanceToNeighborCull { - pub const m_flDistance: usize = 0x1C0; + pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput } pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1C0; - pub const m_nScaleControlPointNumber: usize = 0x1C4; - pub const m_nControlPointNumber: usize = 0x1C8; - pub const m_bScaleRadius: usize = 0x1CC; - pub const m_bScalePosition: usize = 0x1CD; - pub const m_bScaleVelocity: usize = 0x1CE; + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_bScaleRadius: usize = 0x1CC; // bool + pub const m_bScalePosition: usize = 0x1CD; // bool + pub const m_bScaleVelocity: usize = 0x1CE; // bool } pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nIncrement: usize = 0x1C8; - pub const m_bRandomDistribution: usize = 0x1CC; - pub const m_nRandomSeed: usize = 0x1D0; + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_nRandomSeed: usize = 0x1D0; // int32 } pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_flVelocityScale: usize = 0x1C4; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flVelocityScale: usize = 0x1C4; // float32 } pub mod C_INIT_InitFloat { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x318; - pub const m_nSetMethod: usize = 0x31C; - pub const m_InputStrength: usize = 0x320; + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput } pub mod C_INIT_InitFloatCollection { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x318; + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nAttributeToRead: usize = 0x1C4; - pub const m_nAttributeToWrite: usize = 0x1C8; - pub const m_nLocalSpaceCP: usize = 0x1CC; - pub const m_bRandom: usize = 0x1D0; - pub const m_bReverse: usize = 0x1D1; - pub const m_nSnapShotIncrement: usize = 0x1D8; - pub const m_nManualSnapshotIndex: usize = 0x330; - pub const m_nRandomSeed: usize = 0x488; - pub const m_bLocalSpaceAngles: usize = 0x48C; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_bRandom: usize = 0x1D0; // bool + pub const m_bReverse: usize = 0x1D1; // bool + pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput + pub const m_nRandomSeed: usize = 0x488; // int32 + pub const m_bLocalSpaceAngles: usize = 0x48C; // bool } pub mod C_INIT_InitFromParentKilled { - pub const m_nAttributeToCopy: usize = 0x1C0; + pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t } pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nLocalSpaceCP: usize = 0x1C4; - pub const m_nWeightUpdateCP: usize = 0x1C8; - pub const m_bUseVerticalVelocity: usize = 0x1CC; - pub const m_vecScale: usize = 0x1D0; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 + pub const m_nWeightUpdateCP: usize = 0x1C8; // int32 + pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool + pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput } pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; - pub const m_nControlPointNumber: usize = 0x1C4; - pub const m_bRandom: usize = 0x1C8; - pub const m_nRandomSeed: usize = 0x1CC; - pub const m_bRigid: usize = 0x1D0; - pub const m_bSetNormal: usize = 0x1D1; - pub const m_bIgnoreDt: usize = 0x1D2; - pub const m_flMinNormalVelocity: usize = 0x1D4; - pub const m_flMaxNormalVelocity: usize = 0x1D8; - pub const m_flIncrement: usize = 0x1DC; - pub const m_nFullLoopIncrement: usize = 0x1E0; - pub const m_nSnapShotStartPoint: usize = 0x1E4; - pub const m_flBoneVelocity: usize = 0x1E8; - pub const m_flBoneVelocityMax: usize = 0x1EC; - pub const m_bCopyColor: usize = 0x1F0; - pub const m_bCopyAlpha: usize = 0x1F1; - pub const m_bSetRadius: usize = 0x1F2; + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bRigid: usize = 0x1D0; // bool + pub const m_bSetNormal: usize = 0x1D1; // bool + pub const m_bIgnoreDt: usize = 0x1D2; // bool + pub const m_flMinNormalVelocity: usize = 0x1D4; // float32 + pub const m_flMaxNormalVelocity: usize = 0x1D8; // float32 + pub const m_flIncrement: usize = 0x1DC; // float32 + pub const m_nFullLoopIncrement: usize = 0x1E0; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1E4; // int32 + pub const m_flBoneVelocity: usize = 0x1E8; // float32 + pub const m_flBoneVelocityMax: usize = 0x1EC; // float32 + pub const m_bCopyColor: usize = 0x1F0; // bool + pub const m_bCopyAlpha: usize = 0x1F1; // bool + pub const m_bSetRadius: usize = 0x1F2; // bool } pub mod C_INIT_InitVec { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x818; - pub const m_nSetMethod: usize = 0x81C; - pub const m_bNormalizedOutput: usize = 0x820; - pub const m_bWritePreviousPosition: usize = 0x821; + pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x820; // bool + pub const m_bWritePreviousPosition: usize = 0x821; // bool } pub mod C_INIT_InitVecCollection { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x818; + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t } pub mod C_INIT_InitialRepulsionVelocity { - pub const m_CollisionGroupName: usize = 0x1C0; - pub const m_nTraceSet: usize = 0x240; - pub const m_vecOutputMin: usize = 0x244; - pub const m_vecOutputMax: usize = 0x250; - pub const m_nControlPointNumber: usize = 0x25C; - pub const m_bPerParticle: usize = 0x260; - pub const m_bTranslate: usize = 0x261; - pub const m_bProportional: usize = 0x262; - pub const m_flTraceLength: usize = 0x264; - pub const m_bPerParticleTR: usize = 0x268; - pub const m_bInherit: usize = 0x269; - pub const m_nChildCP: usize = 0x26C; - pub const m_nChildGroupID: usize = 0x270; + pub const m_CollisionGroupName: usize = 0x1C0; // char[128] + pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t + pub const m_vecOutputMin: usize = 0x244; // Vector + pub const m_vecOutputMax: usize = 0x250; // Vector + pub const m_nControlPointNumber: usize = 0x25C; // int32 + pub const m_bPerParticle: usize = 0x260; // bool + pub const m_bTranslate: usize = 0x261; // bool + pub const m_bProportional: usize = 0x262; // bool + pub const m_flTraceLength: usize = 0x264; // float32 + pub const m_bPerParticleTR: usize = 0x268; // bool + pub const m_bInherit: usize = 0x269; // bool + pub const m_nChildCP: usize = 0x26C; // int32 + pub const m_nChildGroupID: usize = 0x270; // int32 } pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nFieldOutputAnim: usize = 0x1C8; - pub const m_flInputMin: usize = 0x1CC; - pub const m_flInputMax: usize = 0x1D0; - pub const m_flOutputMin: usize = 0x1D4; - pub const m_flOutputMax: usize = 0x1D8; - pub const m_nSetMethod: usize = 0x1DC; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t } pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1C0; - pub const m_flVelocityMax: usize = 0x1C4; - pub const m_nControlPointNumber: usize = 0x1C8; - pub const m_HitboxSetName: usize = 0x1CC; - pub const m_bUseBones: usize = 0x24C; + pub const m_flVelocityMin: usize = 0x1C0; // float32 + pub const m_flVelocityMax: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_HitboxSetName: usize = 0x1CC; // char[128] + pub const m_bUseBones: usize = 0x24C; // bool } pub mod C_INIT_InitialVelocityNoise { - pub const m_vecAbsVal: usize = 0x1C0; - pub const m_vecAbsValInv: usize = 0x1CC; - pub const m_vecOffsetLoc: usize = 0x1D8; - pub const m_flOffset: usize = 0x830; - pub const m_vecOutputMin: usize = 0x988; - pub const m_vecOutputMax: usize = 0xFE0; - pub const m_flNoiseScale: usize = 0x1638; - pub const m_flNoiseScaleLoc: usize = 0x1790; - pub const m_TransformInput: usize = 0x18E8; - pub const m_bIgnoreDt: usize = 0x1950; + pub const m_vecAbsVal: usize = 0x1C0; // Vector + pub const m_vecAbsValInv: usize = 0x1CC; // Vector + pub const m_vecOffsetLoc: usize = 0x1D8; // CPerParticleVecInput + pub const m_flOffset: usize = 0x830; // CPerParticleFloatInput + pub const m_vecOutputMin: usize = 0x988; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0xFE0; // CPerParticleVecInput + pub const m_flNoiseScale: usize = 0x1638; // CPerParticleFloatInput + pub const m_flNoiseScaleLoc: usize = 0x1790; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x18E8; // CParticleTransformInput + pub const m_bIgnoreDt: usize = 0x1950; // bool } pub mod C_INIT_LifespanFromVelocity { - pub const m_vecComponentScale: usize = 0x1C0; - pub const m_flTraceOffset: usize = 0x1CC; - pub const m_flMaxTraceLength: usize = 0x1D0; - pub const m_flTraceTolerance: usize = 0x1D4; - pub const m_nMaxPlanes: usize = 0x1D8; - pub const m_CollisionGroupName: usize = 0x1E0; - pub const m_nTraceSet: usize = 0x260; - pub const m_bIncludeWater: usize = 0x270; + pub const m_vecComponentScale: usize = 0x1C0; // Vector + pub const m_flTraceOffset: usize = 0x1CC; // float32 + pub const m_flMaxTraceLength: usize = 0x1D0; // float32 + pub const m_flTraceTolerance: usize = 0x1D4; // float32 + pub const m_nMaxPlanes: usize = 0x1D8; // int32 + pub const m_CollisionGroupName: usize = 0x1E0; // char[128] + pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t + pub const m_bIncludeWater: usize = 0x270; // bool } pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_bBoundBox: usize = 0x1C4; - pub const m_bCullOutside: usize = 0x1C5; - pub const m_bUseBones: usize = 0x1C6; - pub const m_HitboxSetName: usize = 0x1C7; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bCullOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] } pub mod C_INIT_MoveBetweenPoints { - pub const m_flSpeedMin: usize = 0x1C0; - pub const m_flSpeedMax: usize = 0x318; - pub const m_flEndSpread: usize = 0x470; - pub const m_flStartOffset: usize = 0x5C8; - pub const m_flEndOffset: usize = 0x720; - pub const m_nEndControlPointNumber: usize = 0x878; - pub const m_bTrailBias: usize = 0x87C; + pub const m_flSpeedMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flSpeedMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flEndSpread: usize = 0x470; // CPerParticleFloatInput + pub const m_flStartOffset: usize = 0x5C8; // CPerParticleFloatInput + pub const m_flEndOffset: usize = 0x720; // CPerParticleFloatInput + pub const m_nEndControlPointNumber: usize = 0x878; // int32 + pub const m_bTrailBias: usize = 0x87C; // bool } pub mod C_INIT_NormalAlignToCP { - pub const m_transformInput: usize = 0x1C0; - pub const m_nControlPointAxis: usize = 0x228; + pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t } pub mod C_INIT_NormalOffset { - pub const m_OffsetMin: usize = 0x1C0; - pub const m_OffsetMax: usize = 0x1CC; - pub const m_nControlPointNumber: usize = 0x1D8; - pub const m_bLocalCoords: usize = 0x1DC; - pub const m_bNormalize: usize = 0x1DD; + pub const m_OffsetMin: usize = 0x1C0; // Vector + pub const m_OffsetMax: usize = 0x1CC; // Vector + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_bLocalCoords: usize = 0x1DC; // bool + pub const m_bNormalize: usize = 0x1DD; // bool } pub mod C_INIT_OffsetVectorToVector { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_vecOutputMin: usize = 0x1C8; - pub const m_vecOutputMax: usize = 0x1D4; - pub const m_randomnessParameters: usize = 0x1E0; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C8; // Vector + pub const m_vecOutputMax: usize = 0x1D4; // Vector + pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters } pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flRotOffset: usize = 0x1C8; + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1C8; // float32 } pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1C0; - pub const m_flDistance: usize = 0x1C8; - pub const m_bCullInside: usize = 0x320; + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x320; // bool } pub mod C_INIT_PointList { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_pointList: usize = 0x1C8; - pub const m_bPlaceAlongPath: usize = 0x1E0; - pub const m_bClosedLoop: usize = 0x1E1; - pub const m_nNumPointsAlongPath: usize = 0x1E4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C8; // CUtlVector< PointDefinition_t > + pub const m_bPlaceAlongPath: usize = 0x1E0; // bool + pub const m_bClosedLoop: usize = 0x1E1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 } pub mod C_INIT_PositionOffset { - pub const m_OffsetMin: usize = 0x1C0; - pub const m_OffsetMax: usize = 0x818; - pub const m_TransformInput: usize = 0xE70; - pub const m_bLocalCoords: usize = 0xED8; - pub const m_bProportional: usize = 0xED9; - pub const m_randomnessParameters: usize = 0xEDC; + pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput + pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput + pub const m_TransformInput: usize = 0xE70; // CParticleTransformInput + pub const m_bLocalCoords: usize = 0xED8; // bool + pub const m_bProportional: usize = 0xED9; // bool + pub const m_randomnessParameters: usize = 0xEDC; // CRandomNumberGeneratorParameters } pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1C0; - pub const m_nControlPointNumberEnd: usize = 0x1C4; - pub const m_bLocalCoords: usize = 0x1C8; + pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 + pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 + pub const m_bLocalCoords: usize = 0x1C8; // bool } pub mod C_INIT_PositionPlaceOnGround { - pub const m_flOffset: usize = 0x1C0; - pub const m_flMaxTraceLength: usize = 0x318; - pub const m_CollisionGroupName: usize = 0x470; - pub const m_nTraceSet: usize = 0x4F0; - pub const m_nTraceMissBehavior: usize = 0x500; - pub const m_bIncludeWater: usize = 0x504; - pub const m_bSetNormal: usize = 0x505; - pub const m_bSetPXYZOnly: usize = 0x506; - pub const m_bTraceAlongNormal: usize = 0x507; - pub const m_bOffsetonColOnly: usize = 0x508; - pub const m_flOffsetByRadiusFactor: usize = 0x50C; - pub const m_nPreserveOffsetCP: usize = 0x510; - pub const m_nIgnoreCP: usize = 0x514; + pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x318; // CPerParticleFloatInput + pub const m_CollisionGroupName: usize = 0x470; // char[128] + pub const m_nTraceSet: usize = 0x4F0; // ParticleTraceSet_t + pub const m_nTraceMissBehavior: usize = 0x500; // ParticleTraceMissBehavior_t + pub const m_bIncludeWater: usize = 0x504; // bool + pub const m_bSetNormal: usize = 0x505; // bool + pub const m_bSetPXYZOnly: usize = 0x506; // bool + pub const m_bTraceAlongNormal: usize = 0x507; // bool + pub const m_bOffsetonColOnly: usize = 0x508; // bool + pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float32 + pub const m_nPreserveOffsetCP: usize = 0x510; // int32 + pub const m_nIgnoreCP: usize = 0x514; // int32 } pub mod C_INIT_PositionWarp { - pub const m_vecWarpMin: usize = 0x1C0; - pub const m_vecWarpMax: usize = 0x818; - pub const m_nScaleControlPointNumber: usize = 0xE70; - pub const m_nControlPointNumber: usize = 0xE74; - pub const m_nRadiusComponent: usize = 0xE78; - pub const m_flWarpTime: usize = 0xE7C; - pub const m_flWarpStartTime: usize = 0xE80; - pub const m_flPrevPosScale: usize = 0xE84; - pub const m_bInvertWarp: usize = 0xE88; - pub const m_bUseCount: usize = 0xE89; + pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput + pub const m_nScaleControlPointNumber: usize = 0xE70; // int32 + pub const m_nControlPointNumber: usize = 0xE74; // int32 + pub const m_nRadiusComponent: usize = 0xE78; // int32 + pub const m_flWarpTime: usize = 0xE7C; // float32 + pub const m_flWarpStartTime: usize = 0xE80; // float32 + pub const m_flPrevPosScale: usize = 0xE84; // float32 + pub const m_bInvertWarp: usize = 0xE88; // bool + pub const m_bUseCount: usize = 0xE89; // bool } pub mod C_INIT_PositionWarpScalar { - pub const m_vecWarpMin: usize = 0x1C0; - pub const m_vecWarpMax: usize = 0x1CC; - pub const m_InputValue: usize = 0x1D8; - pub const m_flPrevPosScale: usize = 0x330; - pub const m_nScaleControlPointNumber: usize = 0x334; - pub const m_nControlPointNumber: usize = 0x338; + pub const m_vecWarpMin: usize = 0x1C0; // Vector + pub const m_vecWarpMax: usize = 0x1CC; // Vector + pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flPrevPosScale: usize = 0x330; // float32 + pub const m_nScaleControlPointNumber: usize = 0x334; // int32 + pub const m_nControlPointNumber: usize = 0x338; // int32 } pub mod C_INIT_QuantizeFloat { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x318; + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1C0; + pub const m_nControlPoint: usize = 0x1C0; // int32 } pub mod C_INIT_RandomAlpha { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_nAlphaMin: usize = 0x1C4; - pub const m_nAlphaMax: usize = 0x1C8; - pub const m_flAlphaRandExponent: usize = 0x1D4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nAlphaMin: usize = 0x1C4; // int32 + pub const m_nAlphaMax: usize = 0x1C8; // int32 + pub const m_flAlphaRandExponent: usize = 0x1D4; // float32 } pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1C0; - pub const m_flMax: usize = 0x1C4; - pub const m_flExponent: usize = 0x1C8; + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_flExponent: usize = 0x1C8; // float32 } pub mod C_INIT_RandomColor { - pub const m_ColorMin: usize = 0x1DC; - pub const m_ColorMax: usize = 0x1E0; - pub const m_TintMin: usize = 0x1E4; - pub const m_TintMax: usize = 0x1E8; - pub const m_flTintPerc: usize = 0x1EC; - pub const m_flUpdateThreshold: usize = 0x1F0; - pub const m_nTintCP: usize = 0x1F4; - pub const m_nFieldOutput: usize = 0x1F8; - pub const m_nTintBlendMode: usize = 0x1FC; - pub const m_flLightAmplification: usize = 0x200; + pub const m_ColorMin: usize = 0x1DC; // Color + pub const m_ColorMax: usize = 0x1E0; // Color + pub const m_TintMin: usize = 0x1E4; // Color + pub const m_TintMax: usize = 0x1E8; // Color + pub const m_flTintPerc: usize = 0x1EC; // float32 + pub const m_flUpdateThreshold: usize = 0x1F0; // float32 + pub const m_nTintCP: usize = 0x1F4; // int32 + pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t + pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x200; // float32 } pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1C0; - pub const m_fLifetimeMax: usize = 0x1C4; - pub const m_fLifetimeRandExponent: usize = 0x1C8; + pub const m_fLifetimeMin: usize = 0x1C0; // float32 + pub const m_fLifetimeMax: usize = 0x1C4; // float32 + pub const m_fLifetimeRandExponent: usize = 0x1C8; // float32 } pub mod C_INIT_RandomModelSequence { - pub const m_ActivityName: usize = 0x1C0; - pub const m_SequenceName: usize = 0x2C0; - pub const m_hModel: usize = 0x3C0; + pub const m_ActivityName: usize = 0x1C0; // char[256] + pub const m_SequenceName: usize = 0x2C0; // char[256] + pub const m_hModel: usize = 0x3C0; // CStrongHandle< InfoForResourceTypeCModel > } pub mod C_INIT_RandomNamedModelElement { - pub const m_hModel: usize = 0x1C0; - pub const m_names: usize = 0x1C8; - pub const m_bShuffle: usize = 0x1E0; - pub const m_bLinear: usize = 0x1E1; - pub const m_bModelFromRenderer: usize = 0x1E2; - pub const m_nFieldOutput: usize = 0x1E4; + pub const m_hModel: usize = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_names: usize = 0x1C8; // CUtlVector< CUtlString > + pub const m_bShuffle: usize = 0x1E0; // bool + pub const m_bLinear: usize = 0x1E1; // bool + pub const m_bModelFromRenderer: usize = 0x1E2; // bool + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t } pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1C0; - pub const m_flRadiusMax: usize = 0x1C4; - pub const m_flRadiusRandExponent: usize = 0x1C8; + pub const m_flRadiusMin: usize = 0x1C0; // float32 + pub const m_flRadiusMax: usize = 0x1C4; // float32 + pub const m_flRadiusRandExponent: usize = 0x1C8; // float32 } pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1C0; - pub const m_flMax: usize = 0x1C4; - pub const m_flExponent: usize = 0x1C8; - pub const m_nFieldOutput: usize = 0x1CC; + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_flExponent: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t } pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1C0; - pub const m_nSequenceMax: usize = 0x1C4; + pub const m_nSequenceMin: usize = 0x1C0; // int32 + pub const m_nSequenceMax: usize = 0x1C4; // int32 } pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1C0; - pub const m_nSequenceMax: usize = 0x1C4; - pub const m_bShuffle: usize = 0x1C8; - pub const m_bLinear: usize = 0x1C9; - pub const m_WeightedList: usize = 0x1D0; + pub const m_nSequenceMin: usize = 0x1C0; // int32 + pub const m_nSequenceMax: usize = 0x1C4; // int32 + pub const m_bShuffle: usize = 0x1C8; // bool + pub const m_bLinear: usize = 0x1C9; // bool + pub const m_WeightedList: usize = 0x1D0; // CUtlVector< SequenceWeightedList_t > } pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1C0; - pub const m_flMaxLength: usize = 0x1C4; - pub const m_flLengthRandExponent: usize = 0x1C8; + pub const m_flMinLength: usize = 0x1C0; // float32 + pub const m_flMaxLength: usize = 0x1C4; // float32 + pub const m_flLengthRandExponent: usize = 0x1C8; // float32 } pub mod C_INIT_RandomVector { - pub const m_vecMin: usize = 0x1C0; - pub const m_vecMax: usize = 0x1CC; - pub const m_nFieldOutput: usize = 0x1D8; - pub const m_randomnessParameters: usize = 0x1DC; + pub const m_vecMin: usize = 0x1C0; // Vector + pub const m_vecMax: usize = 0x1CC; // Vector + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters } pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1C0; - pub const m_flMax: usize = 0x1C4; - pub const m_nFieldOutput: usize = 0x1C8; - pub const m_nComponent: usize = 0x1CC; + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1CC; // int32 } pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1C0; + pub const m_flPercent: usize = 0x1C0; // float32 } pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nField: usize = 0x1C8; - pub const m_flInputMin: usize = 0x1CC; - pub const m_flInputMax: usize = 0x1D0; - pub const m_flOutputMin: usize = 0x1D4; - pub const m_flOutputMax: usize = 0x1D8; - pub const m_flStartTime: usize = 0x1DC; - pub const m_flEndTime: usize = 0x1E0; - pub const m_nSetMethod: usize = 0x1E4; - pub const m_flRemapBias: usize = 0x1E8; + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t + pub const m_flRemapBias: usize = 0x1E8; // float32 } pub mod C_INIT_RemapInitialDirectionToTransformToVector { - pub const m_TransformInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x228; - pub const m_flScale: usize = 0x22C; - pub const m_flOffsetRot: usize = 0x230; - pub const m_vecOffsetAxis: usize = 0x234; - pub const m_bNormalize: usize = 0x240; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x22C; // float32 + pub const m_flOffsetRot: usize = 0x230; // float32 + pub const m_vecOffsetAxis: usize = 0x234; // Vector + pub const m_bNormalize: usize = 0x240; // bool } pub mod C_INIT_RemapInitialTransformDirectionToRotation { - pub const m_TransformInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x228; - pub const m_flOffsetRot: usize = 0x22C; - pub const m_nComponent: usize = 0x230; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x22C; // float32 + pub const m_nComponent: usize = 0x230; // int32 } pub mod C_INIT_RemapInitialVisibilityScalar { - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x1CC; - pub const m_flOutputMin: usize = 0x1D0; - pub const m_flOutputMax: usize = 0x1D4; + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 } pub mod C_INIT_RemapNamedModelElementToScalar { - pub const m_hModel: usize = 0x1C0; - pub const m_names: usize = 0x1C8; - pub const m_values: usize = 0x1E0; - pub const m_nFieldInput: usize = 0x1F8; - pub const m_nFieldOutput: usize = 0x1FC; - pub const m_nSetMethod: usize = 0x200; - pub const m_bModelFromRenderer: usize = 0x204; + pub const m_hModel: usize = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_names: usize = 0x1C8; // CUtlVector< CUtlString > + pub const m_values: usize = 0x1E0; // CUtlVector< float32 > + pub const m_nFieldInput: usize = 0x1F8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t + pub const m_bModelFromRenderer: usize = 0x204; // bool } pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { - pub const m_hModel: usize = 0x1F0; - pub const m_outputMinName: usize = 0x1F8; - pub const m_outputMaxName: usize = 0x200; - pub const m_bModelFromRenderer: usize = 0x208; + pub const m_hModel: usize = 0x1F0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_outputMinName: usize = 0x1F8; // CUtlString + pub const m_outputMaxName: usize = 0x200; // CUtlString + pub const m_bModelFromRenderer: usize = 0x208; // bool } pub mod C_INIT_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_nInputMin: usize = 0x1C4; - pub const m_nInputMax: usize = 0x1C8; - pub const m_nScaleControlPoint: usize = 0x1CC; - pub const m_nScaleControlPointField: usize = 0x1D0; - pub const m_flOutputMin: usize = 0x1D4; - pub const m_flOutputMax: usize = 0x1D8; - pub const m_nSetMethod: usize = 0x1DC; - pub const m_bActiveRange: usize = 0x1E0; - pub const m_bInvert: usize = 0x1E1; - pub const m_bWrap: usize = 0x1E2; - pub const m_flRemapBias: usize = 0x1E4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C4; // int32 + pub const m_nInputMax: usize = 0x1C8; // int32 + pub const m_nScaleControlPoint: usize = 0x1CC; // int32 + pub const m_nScaleControlPointField: usize = 0x1D0; // int32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E0; // bool + pub const m_bInvert: usize = 0x1E1; // bool + pub const m_bWrap: usize = 0x1E2; // bool + pub const m_flRemapBias: usize = 0x1E4; // float32 } pub mod C_INIT_RemapQAnglesToRotation { - pub const m_TransformInput: usize = 0x1C0; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput } pub mod C_INIT_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x1CC; - pub const m_flOutputMin: usize = 0x1D0; - pub const m_flOutputMax: usize = 0x1D4; - pub const m_flStartTime: usize = 0x1D8; - pub const m_flEndTime: usize = 0x1DC; - pub const m_nSetMethod: usize = 0x1E0; - pub const m_bActiveRange: usize = 0x1E4; - pub const m_flRemapBias: usize = 0x1E8; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flStartTime: usize = 0x1D8; // float32 + pub const m_flEndTime: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E4; // bool + pub const m_flRemapBias: usize = 0x1E8; // float32 } pub mod C_INIT_RemapScalarToVector { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x1CC; - pub const m_vecOutputMin: usize = 0x1D0; - pub const m_vecOutputMax: usize = 0x1DC; - pub const m_flStartTime: usize = 0x1E8; - pub const m_flEndTime: usize = 0x1EC; - pub const m_nSetMethod: usize = 0x1F0; - pub const m_nControlPointNumber: usize = 0x1F4; - pub const m_bLocalCoords: usize = 0x1F8; - pub const m_flRemapBias: usize = 0x1FC; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_vecOutputMin: usize = 0x1D0; // Vector + pub const m_vecOutputMax: usize = 0x1DC; // Vector + pub const m_flStartTime: usize = 0x1E8; // float32 + pub const m_flEndTime: usize = 0x1EC; // float32 + pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1F4; // int32 + pub const m_bLocalCoords: usize = 0x1F8; // bool + pub const m_flRemapBias: usize = 0x1FC; // float32 } pub mod C_INIT_RemapSpeedToScalar { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_nControlPointNumber: usize = 0x1C4; - pub const m_flStartTime: usize = 0x1C8; - pub const m_flEndTime: usize = 0x1CC; - pub const m_flInputMin: usize = 0x1D0; - pub const m_flInputMax: usize = 0x1D4; - pub const m_flOutputMin: usize = 0x1D8; - pub const m_flOutputMax: usize = 0x1DC; - pub const m_nSetMethod: usize = 0x1E0; - pub const m_bPerParticle: usize = 0x1E4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_flStartTime: usize = 0x1C8; // float32 + pub const m_flEndTime: usize = 0x1CC; // float32 + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bPerParticle: usize = 0x1E4; // bool } pub mod C_INIT_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1C0; - pub const m_vecRotation: usize = 0x228; - pub const m_bUseQuat: usize = 0x234; - pub const m_bWriteNormal: usize = 0x235; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x228; // Vector + pub const m_bUseQuat: usize = 0x234; // bool + pub const m_bWriteNormal: usize = 0x235; // bool } pub mod C_INIT_RemapTransformToVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_vInputMin: usize = 0x1C4; - pub const m_vInputMax: usize = 0x1D0; - pub const m_vOutputMin: usize = 0x1DC; - pub const m_vOutputMax: usize = 0x1E8; - pub const m_TransformInput: usize = 0x1F8; - pub const m_LocalSpaceTransform: usize = 0x260; - pub const m_flStartTime: usize = 0x2C8; - pub const m_flEndTime: usize = 0x2CC; - pub const m_nSetMethod: usize = 0x2D0; - pub const m_bOffset: usize = 0x2D4; - pub const m_bAccelerate: usize = 0x2D5; - pub const m_flRemapBias: usize = 0x2D8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vInputMin: usize = 0x1C4; // Vector + pub const m_vInputMax: usize = 0x1D0; // Vector + pub const m_vOutputMin: usize = 0x1DC; // Vector + pub const m_vOutputMax: usize = 0x1E8; // Vector + pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput + pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput + pub const m_flStartTime: usize = 0x2C8; // float32 + pub const m_flEndTime: usize = 0x2CC; // float32 + pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x2D4; // bool + pub const m_bAccelerate: usize = 0x2D5; // bool + pub const m_flRemapBias: usize = 0x2D8; // float32 } pub mod C_INIT_RingWave { - pub const m_TransformInput: usize = 0x1C0; - pub const m_flParticlesPerOrbit: usize = 0x228; - pub const m_flInitialRadius: usize = 0x380; - pub const m_flThickness: usize = 0x4D8; - pub const m_flInitialSpeedMin: usize = 0x630; - pub const m_flInitialSpeedMax: usize = 0x788; - pub const m_flRoll: usize = 0x8E0; - pub const m_flPitch: usize = 0xA38; - pub const m_flYaw: usize = 0xB90; - pub const m_bEvenDistribution: usize = 0xCE8; - pub const m_bXYVelocityOnly: usize = 0xCE9; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput + pub const m_flInitialRadius: usize = 0x380; // CPerParticleFloatInput + pub const m_flThickness: usize = 0x4D8; // CPerParticleFloatInput + pub const m_flInitialSpeedMin: usize = 0x630; // CPerParticleFloatInput + pub const m_flInitialSpeedMax: usize = 0x788; // CPerParticleFloatInput + pub const m_flRoll: usize = 0x8E0; // CPerParticleFloatInput + pub const m_flPitch: usize = 0xA38; // CPerParticleFloatInput + pub const m_flYaw: usize = 0xB90; // CPerParticleFloatInput + pub const m_bEvenDistribution: usize = 0xCE8; // bool + pub const m_bXYVelocityOnly: usize = 0xCE9; // bool } pub mod C_INIT_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; - pub const m_vecTestNormal: usize = 0x1CC; - pub const m_bUseVelocity: usize = 0x1D8; - pub const m_bCullOnMiss: usize = 0x1D9; - pub const m_bLifeAdjust: usize = 0x1DA; - pub const m_RtEnvName: usize = 0x1DB; - pub const m_nRTEnvCP: usize = 0x25C; - pub const m_nComponent: usize = 0x260; + pub const m_vecTestDir: usize = 0x1C0; // Vector + pub const m_vecTestNormal: usize = 0x1CC; // Vector + pub const m_bUseVelocity: usize = 0x1D8; // bool + pub const m_bCullOnMiss: usize = 0x1D9; // bool + pub const m_bLifeAdjust: usize = 0x1DA; // bool + pub const m_RtEnvName: usize = 0x1DB; // char[128] + pub const m_nRTEnvCP: usize = 0x25C; // int32 + pub const m_nComponent: usize = 0x260; // int32 } pub mod C_INIT_ScaleVelocity { - pub const m_vecScale: usize = 0x1C0; + pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput } pub mod C_INIT_SequenceFromCP { - pub const m_bKillUnused: usize = 0x1C0; - pub const m_bRadiusScale: usize = 0x1C1; - pub const m_nCP: usize = 0x1C4; - pub const m_vecOffset: usize = 0x1C8; + pub const m_bKillUnused: usize = 0x1C0; // bool + pub const m_bRadiusScale: usize = 0x1C1; // bool + pub const m_nCP: usize = 0x1C4; // int32 + pub const m_vecOffset: usize = 0x1C8; // Vector } pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1C0; + pub const m_flFramerate: usize = 0x1C0; // float32 } pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nDesiredHitbox: usize = 0x1C4; - pub const m_vecHitBoxScale: usize = 0x1C8; - pub const m_HitboxSetName: usize = 0x820; - pub const m_bUseBones: usize = 0x8A0; - pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; - pub const m_nTestType: usize = 0x8A4; - pub const m_flHybridRatio: usize = 0x8A8; - pub const m_bUpdatePosition: usize = 0xA00; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nDesiredHitbox: usize = 0x1C4; // int32 + pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x820; // char[128] + pub const m_bUseBones: usize = 0x8A0; // bool + pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // bool + pub const m_nTestType: usize = 0x8A4; // ClosestPointTestType_t + pub const m_flHybridRatio: usize = 0x8A8; // CParticleCollectionFloatInput + pub const m_bUpdatePosition: usize = 0xA00; // bool } pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nForceInModel: usize = 0x1C4; - pub const m_nDesiredHitbox: usize = 0x1C8; - pub const m_vecHitBoxScale: usize = 0x1D0; - pub const m_vecDirectionBias: usize = 0x828; - pub const m_bMaintainHitbox: usize = 0x834; - pub const m_bUseBones: usize = 0x835; - pub const m_HitboxSetName: usize = 0x836; - pub const m_flShellSize: usize = 0x8B8; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nForceInModel: usize = 0x1C4; // int32 + pub const m_nDesiredHitbox: usize = 0x1C8; // int32 + pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x828; // Vector + pub const m_bMaintainHitbox: usize = 0x834; // bool + pub const m_bUseBones: usize = 0x835; // bool + pub const m_HitboxSetName: usize = 0x836; // char[128] + pub const m_flShellSize: usize = 0x8B8; // CParticleCollectionFloatInput } pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nFieldInput: usize = 0x1C4; - pub const m_nFieldOutput: usize = 0x1C8; - pub const m_bLocalSpace: usize = 0x1CC; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bLocalSpace: usize = 0x1CC; // bool } pub mod C_INIT_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; - pub const m_vInput1: usize = 0x1C8; - pub const m_vInput2: usize = 0x820; - pub const m_nOutputField: usize = 0xE78; - pub const m_nSetMethod: usize = 0xE7C; - pub const m_bNormalizedOutput: usize = 0xE80; + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE80; // bool } pub mod C_INIT_StatusEffect { - pub const m_nDetail2Combo: usize = 0x1C0; - pub const m_flDetail2Rotation: usize = 0x1C4; - pub const m_flDetail2Scale: usize = 0x1C8; - pub const m_flDetail2BlendFactor: usize = 0x1CC; - pub const m_flColorWarpIntensity: usize = 0x1D0; - pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; - pub const m_flEnvMapIntensity: usize = 0x1D8; - pub const m_flAmbientScale: usize = 0x1DC; - pub const m_specularColor: usize = 0x1E0; - pub const m_flSpecularScale: usize = 0x1E4; - pub const m_flSpecularExponent: usize = 0x1E8; - pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; - pub const m_flSpecularBlendToFull: usize = 0x1F0; - pub const m_rimLightColor: usize = 0x1F4; - pub const m_flRimLightScale: usize = 0x1F8; - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; - pub const m_flMetalnessBlendToFull: usize = 0x200; - pub const m_flSelfIllumBlendToFull: usize = 0x204; + pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t + pub const m_flDetail2Rotation: usize = 0x1C4; // float32 + pub const m_flDetail2Scale: usize = 0x1C8; // float32 + pub const m_flDetail2BlendFactor: usize = 0x1CC; // float32 + pub const m_flColorWarpIntensity: usize = 0x1D0; // float32 + pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float32 + pub const m_flEnvMapIntensity: usize = 0x1D8; // float32 + pub const m_flAmbientScale: usize = 0x1DC; // float32 + pub const m_specularColor: usize = 0x1E0; // Color + pub const m_flSpecularScale: usize = 0x1E4; // float32 + pub const m_flSpecularExponent: usize = 0x1E8; // float32 + pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float32 + pub const m_flSpecularBlendToFull: usize = 0x1F0; // float32 + pub const m_rimLightColor: usize = 0x1F4; // Color + pub const m_flRimLightScale: usize = 0x1F8; // float32 + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float32 + pub const m_flMetalnessBlendToFull: usize = 0x200; // float32 + pub const m_flSelfIllumBlendToFull: usize = 0x204; // float32 } pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1C0; - pub const m_flSFXNormalAmount: usize = 0x1C4; - pub const m_flSFXMetalnessAmount: usize = 0x1C8; - pub const m_flSFXRoughnessAmount: usize = 0x1CC; - pub const m_flSFXSelfIllumAmount: usize = 0x1D0; - pub const m_flSFXSScale: usize = 0x1D4; - pub const m_flSFXSScrollX: usize = 0x1D8; - pub const m_flSFXSScrollY: usize = 0x1DC; - pub const m_flSFXSScrollZ: usize = 0x1E0; - pub const m_flSFXSOffsetX: usize = 0x1E4; - pub const m_flSFXSOffsetY: usize = 0x1E8; - pub const m_flSFXSOffsetZ: usize = 0x1EC; - pub const m_nDetailCombo: usize = 0x1F0; - pub const m_flSFXSDetailAmount: usize = 0x1F4; - pub const m_flSFXSDetailScale: usize = 0x1F8; - pub const m_flSFXSDetailScrollX: usize = 0x1FC; - pub const m_flSFXSDetailScrollY: usize = 0x200; - pub const m_flSFXSDetailScrollZ: usize = 0x204; - pub const m_flSFXSUseModelUVs: usize = 0x208; + pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 + pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 + pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float32 + pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float32 + pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float32 + pub const m_flSFXSScale: usize = 0x1D4; // float32 + pub const m_flSFXSScrollX: usize = 0x1D8; // float32 + pub const m_flSFXSScrollY: usize = 0x1DC; // float32 + pub const m_flSFXSScrollZ: usize = 0x1E0; // float32 + pub const m_flSFXSOffsetX: usize = 0x1E4; // float32 + pub const m_flSFXSOffsetY: usize = 0x1E8; // float32 + pub const m_flSFXSOffsetZ: usize = 0x1EC; // float32 + pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t + pub const m_flSFXSDetailAmount: usize = 0x1F4; // float32 + pub const m_flSFXSDetailScale: usize = 0x1F8; // float32 + pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float32 + pub const m_flSFXSDetailScrollY: usize = 0x200; // float32 + pub const m_flSFXSDetailScrollZ: usize = 0x204; // float32 + pub const m_flSFXSUseModelUVs: usize = 0x208; // float32 } pub mod C_INIT_VelocityFromCP { - pub const m_velocityInput: usize = 0x1C0; - pub const m_transformInput: usize = 0x818; - pub const m_flVelocityScale: usize = 0x880; - pub const m_bDirectionOnly: usize = 0x884; + pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x818; // CParticleTransformInput + pub const m_flVelocityScale: usize = 0x880; // float32 + pub const m_bDirectionOnly: usize = 0x884; // bool } pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1C0; - pub const m_fSpeedMax: usize = 0x1C4; - pub const m_bIgnoreDt: usize = 0x1C8; + pub const m_fSpeedMin: usize = 0x1C0; // float32 + pub const m_fSpeedMax: usize = 0x1C4; // float32 + pub const m_bIgnoreDt: usize = 0x1C8; // bool } pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_fSpeedMin: usize = 0x1C4; - pub const m_fSpeedMax: usize = 0x1C8; - pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1CC; - pub const m_bIgnoreDelta: usize = 0x1D9; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_fSpeedMin: usize = 0x1C4; // float32 + pub const m_fSpeedMax: usize = 0x1C8; // float32 + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1CC; // Vector + pub const m_bIgnoreDelta: usize = 0x1D9; // bool } pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_fSpeedMin: usize = 0x1C8; - pub const m_fSpeedMax: usize = 0x320; - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; - pub const m_bIgnoreDT: usize = 0x1128; - pub const m_randomnessParameters: usize = 0x112C; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // CPerParticleVecInput + pub const m_bIgnoreDT: usize = 0x1128; // bool + pub const m_randomnessParameters: usize = 0x112C; // CRandomNumberGeneratorParameters } pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1C0; + pub const m_flMinAlpha: usize = 0x1C0; // float32 } pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1D0; - pub const m_fForceAmount: usize = 0x1E0; - pub const m_fFalloffPower: usize = 0x338; - pub const m_TransformInput: usize = 0x340; - pub const m_fForceAmountMin: usize = 0x3A8; - pub const m_bApplyMinForce: usize = 0x500; + pub const m_vecComponentScale: usize = 0x1D0; // Vector + pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x338; // float32 + pub const m_TransformInput: usize = 0x340; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x3A8; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x500; // bool } pub mod C_OP_BasicMovement { - pub const m_Gravity: usize = 0x1C0; - pub const m_fDrag: usize = 0x818; - pub const m_nMaxConstraintPasses: usize = 0x970; + pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput + pub const m_nMaxConstraintPasses: usize = 0x970; // int32 } pub mod C_OP_BoxConstraint { - pub const m_vecMin: usize = 0x1C0; - pub const m_vecMax: usize = 0x818; - pub const m_nCP: usize = 0xE70; - pub const m_bLocalSpace: usize = 0xE74; - pub const m_bAccountForRadius: usize = 0xE75; + pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecMax: usize = 0x818; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xE70; // int32 + pub const m_bLocalSpace: usize = 0xE74; // bool + pub const m_bAccountForRadius: usize = 0xE75; // bool } pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1C0; - pub const m_flInputMax: usize = 0x1C4; - pub const m_flInputBias: usize = 0x1C8; - pub const m_nStartCP: usize = 0x1CC; - pub const m_nEndCP: usize = 0x1D0; - pub const m_nOffsetCP: usize = 0x1D4; - pub const m_nOuputCP: usize = 0x1D8; - pub const m_nInputCP: usize = 0x1DC; - pub const m_bRadialCheck: usize = 0x1E0; - pub const m_bScaleOffset: usize = 0x1E1; - pub const m_vecOffset: usize = 0x1E4; + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flInputBias: usize = 0x1C8; // float32 + pub const m_nStartCP: usize = 0x1CC; // int32 + pub const m_nEndCP: usize = 0x1D0; // int32 + pub const m_nOffsetCP: usize = 0x1D4; // int32 + pub const m_nOuputCP: usize = 0x1D8; // int32 + pub const m_nInputCP: usize = 0x1DC; // int32 + pub const m_bRadialCheck: usize = 0x1E0; // bool + pub const m_bScaleOffset: usize = 0x1E1; // bool + pub const m_vecOffset: usize = 0x1E4; // Vector } pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1D0; - pub const m_flScale: usize = 0x1D8; + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput } pub mod C_OP_CalculateVectorAttribute { - pub const m_vStartValue: usize = 0x1C0; - pub const m_nFieldInput1: usize = 0x1CC; - pub const m_flInputScale1: usize = 0x1D0; - pub const m_nFieldInput2: usize = 0x1D4; - pub const m_flInputScale2: usize = 0x1D8; - pub const m_nControlPointInput1: usize = 0x1DC; - pub const m_flControlPointScale1: usize = 0x1F0; - pub const m_nControlPointInput2: usize = 0x1F4; - pub const m_flControlPointScale2: usize = 0x208; - pub const m_nFieldOutput: usize = 0x20C; - pub const m_vFinalOutputScale: usize = 0x210; + pub const m_vStartValue: usize = 0x1C0; // Vector + pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1D0; // float32 + pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1D8; // float32 + pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x1F0; // float32 + pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x208; // float32 + pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x210; // Vector } pub mod C_OP_ChladniWave { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x320; - pub const m_flOutputMin: usize = 0x478; - pub const m_flOutputMax: usize = 0x5D0; - pub const m_vecWaveLength: usize = 0x728; - pub const m_vecHarmonics: usize = 0xD80; - pub const m_nSetMethod: usize = 0x13D8; - pub const m_nLocalSpaceControlPoint: usize = 0x13DC; - pub const m_b3D: usize = 0x13E0; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_vecWaveLength: usize = 0x728; // CPerParticleVecInput + pub const m_vecHarmonics: usize = 0xD80; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x13DC; // int32 + pub const m_b3D: usize = 0x13E0; // bool } pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1D0; - pub const m_flNumberOfChildren: usize = 0x1D8; + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_flNumberOfChildren: usize = 0x1D8; // CParticleCollectionFloatInput } pub mod C_OP_ClampScalar { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flOutputMin: usize = 0x1C8; - pub const m_flOutputMax: usize = 0x320; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x320; // CPerParticleFloatInput } pub mod C_OP_ClampVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_vecOutputMin: usize = 0x1C8; - pub const m_vecOutputMax: usize = 0x820; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x820; // CPerParticleVecInput } pub mod C_OP_CollideWithParentParticles { - pub const m_flParentRadiusScale: usize = 0x1C0; - pub const m_flRadiusScale: usize = 0x318; + pub const m_flParentRadiusScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x318; // CPerParticleFloatInput } pub mod C_OP_CollideWithSelf { - pub const m_flRadiusScale: usize = 0x1C0; - pub const m_flMinimumSpeed: usize = 0x318; + pub const m_flRadiusScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMinimumSpeed: usize = 0x318; // CPerParticleFloatInput } pub mod C_OP_ColorAdjustHSL { - pub const m_flHueAdjust: usize = 0x1C0; - pub const m_flSaturationAdjust: usize = 0x318; - pub const m_flLightnessAdjust: usize = 0x470; + pub const m_flHueAdjust: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x318; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x470; // CPerParticleFloatInput } pub mod C_OP_ColorInterpolate { - pub const m_ColorFade: usize = 0x1C0; - pub const m_flFadeStartTime: usize = 0x1D0; - pub const m_flFadeEndTime: usize = 0x1D4; - pub const m_nFieldOutput: usize = 0x1D8; - pub const m_bEaseInOut: usize = 0x1DC; - pub const m_bUseNewCode: usize = 0x1DD; + pub const m_ColorFade: usize = 0x1C0; // Color + pub const m_flFadeStartTime: usize = 0x1D0; // float32 + pub const m_flFadeEndTime: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1DC; // bool + pub const m_bUseNewCode: usize = 0x1DD; // bool } pub mod C_OP_ColorInterpolateRandom { - pub const m_ColorFadeMin: usize = 0x1C0; - pub const m_ColorFadeMax: usize = 0x1DC; - pub const m_flFadeStartTime: usize = 0x1EC; - pub const m_flFadeEndTime: usize = 0x1F0; - pub const m_nFieldOutput: usize = 0x1F4; - pub const m_bEaseInOut: usize = 0x1F8; + pub const m_ColorFadeMin: usize = 0x1C0; // Color + pub const m_ColorFadeMax: usize = 0x1DC; // Color + pub const m_flFadeStartTime: usize = 0x1EC; // float32 + pub const m_flFadeEndTime: usize = 0x1F0; // float32 + pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1F8; // bool } pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1C0; - pub const m_nSecondControlPoint: usize = 0x1C4; + pub const m_nFirstControlPoint: usize = 0x1C0; // int32 + pub const m_nSecondControlPoint: usize = 0x1C4; // int32 } pub mod C_OP_ConstrainDistance { - pub const m_fMinDistance: usize = 0x1C0; - pub const m_fMaxDistance: usize = 0x318; - pub const m_nControlPointNumber: usize = 0x470; - pub const m_CenterOffset: usize = 0x474; - pub const m_bGlobalCenter: usize = 0x480; + pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_fMaxDistance: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x470; // int32 + pub const m_CenterOffset: usize = 0x474; // Vector + pub const m_bGlobalCenter: usize = 0x480; // bool } pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1C0; - pub const m_flMaxDistance0: usize = 0x1C4; - pub const m_flMaxDistanceMid: usize = 0x1C8; - pub const m_flMaxDistance1: usize = 0x1CC; - pub const m_PathParameters: usize = 0x1D0; - pub const m_flTravelTime: usize = 0x210; - pub const m_nFieldScale: usize = 0x214; - pub const m_nManualTField: usize = 0x218; + pub const m_fMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance0: usize = 0x1C4; // float32 + pub const m_flMaxDistanceMid: usize = 0x1C8; // float32 + pub const m_flMaxDistance1: usize = 0x1CC; // float32 + pub const m_PathParameters: usize = 0x1D0; // CPathParameters + pub const m_flTravelTime: usize = 0x210; // float32 + pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t } pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1C0; - pub const m_flMaxDistance: usize = 0x1C4; - pub const m_flTimeScale: usize = 0x1C8; - pub const m_bLoopedPath: usize = 0x1CC; - pub const m_pointList: usize = 0x1D0; + pub const m_fMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance: usize = 0x1C4; // float32 + pub const m_flTimeScale: usize = 0x1C8; // float32 + pub const m_bLoopedPath: usize = 0x1CC; // bool + pub const m_pointList: usize = 0x1D0; // CUtlVector< PointDefinitionWithTimeValues_t > } pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1C0; - pub const m_flMaxDistance: usize = 0x1C4; + pub const m_flMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance: usize = 0x1C4; // float32 } pub mod C_OP_ContinuousEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; - pub const m_flStartTime: usize = 0x318; - pub const m_flEmitRate: usize = 0x470; - pub const m_flEmissionScale: usize = 0x5C8; - pub const m_flScalePerParentParticle: usize = 0x5CC; - pub const m_bInitFromKilledParentParticles: usize = 0x5D0; - pub const m_nSnapshotControlPoint: usize = 0x5D4; - pub const m_nLimitPerUpdate: usize = 0x5D8; - pub const m_bForceEmitOnFirstUpdate: usize = 0x5DC; - pub const m_bForceEmitOnLastUpdate: usize = 0x5DD; + pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flEmitRate: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flEmissionScale: usize = 0x5C8; // float32 + pub const m_flScalePerParentParticle: usize = 0x5CC; // float32 + pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool + pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 + pub const m_nLimitPerUpdate: usize = 0x5D8; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x5DC; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x5DD; // bool } pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1D0; - pub const m_vecCP1Pos: usize = 0x1D4; - pub const m_nCPOut: usize = 0x1E0; - pub const m_nCPOutField: usize = 0x1E4; - pub const m_nCPSSPosOut: usize = 0x1E8; + pub const m_nCPIn: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // Vector + pub const m_nCPOut: usize = 0x1E0; // int32 + pub const m_nCPOutField: usize = 0x1E4; // int32 + pub const m_nCPSSPosOut: usize = 0x1E8; // int32 } pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1C0; - pub const m_nControlPoint1: usize = 0x690; - pub const m_nControlPoint2: usize = 0x694; - pub const m_nControlPoint3: usize = 0x698; - pub const m_nControlPoint4: usize = 0x69C; - pub const m_vecCPOffset1: usize = 0x6A0; - pub const m_vecCPOffset2: usize = 0x6AC; - pub const m_vecCPOffset3: usize = 0x6B8; - pub const m_vecCPOffset4: usize = 0x6C4; - pub const m_LightFiftyDist1: usize = 0x6D0; - pub const m_LightZeroDist1: usize = 0x6D4; - pub const m_LightFiftyDist2: usize = 0x6D8; - pub const m_LightZeroDist2: usize = 0x6DC; - pub const m_LightFiftyDist3: usize = 0x6E0; - pub const m_LightZeroDist3: usize = 0x6E4; - pub const m_LightFiftyDist4: usize = 0x6E8; - pub const m_LightZeroDist4: usize = 0x6EC; - pub const m_LightColor1: usize = 0x6F0; - pub const m_LightColor2: usize = 0x6F4; - pub const m_LightColor3: usize = 0x6F8; - pub const m_LightColor4: usize = 0x6FC; - pub const m_bLightType1: usize = 0x700; - pub const m_bLightType2: usize = 0x701; - pub const m_bLightType3: usize = 0x702; - pub const m_bLightType4: usize = 0x703; - pub const m_bLightDynamic1: usize = 0x704; - pub const m_bLightDynamic2: usize = 0x705; - pub const m_bLightDynamic3: usize = 0x706; - pub const m_bLightDynamic4: usize = 0x707; - pub const m_bUseNormal: usize = 0x708; - pub const m_bUseHLambert: usize = 0x709; - pub const m_bClampLowerRange: usize = 0x70E; - pub const m_bClampUpperRange: usize = 0x70F; + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nControlPoint1: usize = 0x690; // int32 + pub const m_nControlPoint2: usize = 0x694; // int32 + pub const m_nControlPoint3: usize = 0x698; // int32 + pub const m_nControlPoint4: usize = 0x69C; // int32 + pub const m_vecCPOffset1: usize = 0x6A0; // Vector + pub const m_vecCPOffset2: usize = 0x6AC; // Vector + pub const m_vecCPOffset3: usize = 0x6B8; // Vector + pub const m_vecCPOffset4: usize = 0x6C4; // Vector + pub const m_LightFiftyDist1: usize = 0x6D0; // float32 + pub const m_LightZeroDist1: usize = 0x6D4; // float32 + pub const m_LightFiftyDist2: usize = 0x6D8; // float32 + pub const m_LightZeroDist2: usize = 0x6DC; // float32 + pub const m_LightFiftyDist3: usize = 0x6E0; // float32 + pub const m_LightZeroDist3: usize = 0x6E4; // float32 + pub const m_LightFiftyDist4: usize = 0x6E8; // float32 + pub const m_LightZeroDist4: usize = 0x6EC; // float32 + pub const m_LightColor1: usize = 0x6F0; // Color + pub const m_LightColor2: usize = 0x6F4; // Color + pub const m_LightColor3: usize = 0x6F8; // Color + pub const m_LightColor4: usize = 0x6FC; // Color + pub const m_bLightType1: usize = 0x700; // bool + pub const m_bLightType2: usize = 0x701; // bool + pub const m_bLightType3: usize = 0x702; // bool + pub const m_bLightType4: usize = 0x703; // bool + pub const m_bLightDynamic1: usize = 0x704; // bool + pub const m_bLightDynamic2: usize = 0x705; // bool + pub const m_bLightDynamic3: usize = 0x706; // bool + pub const m_bLightDynamic4: usize = 0x707; // bool + pub const m_bUseNormal: usize = 0x708; // bool + pub const m_bUseHLambert: usize = 0x709; // bool + pub const m_bClampLowerRange: usize = 0x70E; // bool + pub const m_bClampUpperRange: usize = 0x70F; // bool } pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1C0; - pub const m_flCullStart: usize = 0x1C4; - pub const m_flCullEnd: usize = 0x1C8; - pub const m_flCullExp: usize = 0x1CC; + pub const m_flCullPerc: usize = 0x1C0; // float32 + pub const m_flCullStart: usize = 0x1C4; // float32 + pub const m_flCullEnd: usize = 0x1C8; // float32 + pub const m_flCullExp: usize = 0x1CC; // float32 } pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1D0; - pub const m_vecNoiseFreq: usize = 0x1D8; - pub const m_vecNoiseScale: usize = 0x830; - pub const m_vecOffset: usize = 0xE88; - pub const m_vecOffsetRate: usize = 0x14E0; - pub const m_flWorleySeed: usize = 0x1B38; - pub const m_flWorleyJitter: usize = 0x1C90; + pub const m_nNoiseType: usize = 0x1D0; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x830; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xE88; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x14E0; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1B38; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1C90; // CPerParticleFloatInput } pub mod C_OP_CycleScalar { - pub const m_nDestField: usize = 0x1C0; - pub const m_flStartValue: usize = 0x1C4; - pub const m_flEndValue: usize = 0x1C8; - pub const m_flCycleTime: usize = 0x1CC; - pub const m_bDoNotRepeatCycle: usize = 0x1D0; - pub const m_bSynchronizeParticles: usize = 0x1D1; - pub const m_nCPScale: usize = 0x1D4; - pub const m_nCPFieldMin: usize = 0x1D8; - pub const m_nCPFieldMax: usize = 0x1DC; - pub const m_nSetMethod: usize = 0x1E0; + pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1C4; // float32 + pub const m_flEndValue: usize = 0x1C8; // float32 + pub const m_flCycleTime: usize = 0x1CC; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool + pub const m_bSynchronizeParticles: usize = 0x1D1; // bool + pub const m_nCPScale: usize = 0x1D4; // int32 + pub const m_nCPFieldMin: usize = 0x1D8; // int32 + pub const m_nCPFieldMax: usize = 0x1DC; // int32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t } pub mod C_OP_CylindricalDistanceToTransform { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x320; - pub const m_flOutputMin: usize = 0x478; - pub const m_flOutputMax: usize = 0x5D0; - pub const m_TransformStart: usize = 0x728; - pub const m_TransformEnd: usize = 0x790; - pub const m_nSetMethod: usize = 0x7F8; - pub const m_bActiveRange: usize = 0x7FC; - pub const m_bAdditive: usize = 0x7FD; - pub const m_bCapsule: usize = 0x7FE; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x728; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x790; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x7F8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7FC; // bool + pub const m_bAdditive: usize = 0x7FD; // bool + pub const m_bCapsule: usize = 0x7FE; // bool } pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_flRange: usize = 0x1C4; - pub const m_flScale: usize = 0x1C8; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flRange: usize = 0x1C4; // float32 + pub const m_flScale: usize = 0x1C8; // float32 } pub mod C_OP_Decay { - pub const m_bRopeDecay: usize = 0x1C0; - pub const m_bForcePreserveParticleOrder: usize = 0x1C1; + pub const m_bRopeDecay: usize = 0x1C0; // bool + pub const m_bForcePreserveParticleOrder: usize = 0x1C1; // bool } pub mod C_OP_DecayClampCount { - pub const m_nCount: usize = 0x1C0; + pub const m_nCount: usize = 0x1C0; // CParticleCollectionFloatInput } pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1C0; - pub const m_flDecayDelay: usize = 0x1C4; - pub const m_nSnapshotControlPoint: usize = 0x1C8; - pub const m_bLifespanDecay: usize = 0x1CC; - pub const m_flScale: usize = 0x1D0; - pub const m_bKillNewest: usize = 0x328; + pub const m_nParticlesToMaintain: usize = 0x1C0; // int32 + pub const m_flDecayDelay: usize = 0x1C4; // float32 + pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32 + pub const m_bLifespanDecay: usize = 0x1CC; // bool + pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bKillNewest: usize = 0x328; // bool } pub mod C_OP_DecayOffscreen { - pub const m_flOffscreenTime: usize = 0x1C0; + pub const m_flOffscreenTime: usize = 0x1C0; // CParticleCollectionFloatInput } pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1D0; - pub const m_flForceScale: usize = 0x1D4; - pub const m_flTargetDensity: usize = 0x1D8; + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_flForceScale: usize = 0x1D4; // float32 + pub const m_flTargetDensity: usize = 0x1D8; // float32 } pub mod C_OP_DifferencePreviousParticle { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x1CC; - pub const m_flOutputMin: usize = 0x1D0; - pub const m_flOutputMax: usize = 0x1D4; - pub const m_nSetMethod: usize = 0x1D8; - pub const m_bActiveRange: usize = 0x1DC; - pub const m_bSetPreviousParticle: usize = 0x1DD; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1DC; // bool + pub const m_bSetPreviousParticle: usize = 0x1DD; // bool } pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nVoxelGridResolution: usize = 0x1C8; + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nVoxelGridResolution: usize = 0x1C8; // int32 } pub mod C_OP_DirectionBetweenVecsToVec { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_vecPoint1: usize = 0x1C8; - pub const m_vecPoint2: usize = 0x820; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput } pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1D0; - pub const m_nEndCP: usize = 0x1D4; - pub const m_nOutputCP: usize = 0x1D8; - pub const m_nOutputCPField: usize = 0x1DC; - pub const m_bSetOnce: usize = 0x1E0; - pub const m_flInputMin: usize = 0x1E4; - pub const m_flInputMax: usize = 0x1E8; - pub const m_flOutputMin: usize = 0x1EC; - pub const m_flOutputMax: usize = 0x1F0; - pub const m_flMaxTraceLength: usize = 0x1F4; - pub const m_flLOSScale: usize = 0x1F8; - pub const m_bLOS: usize = 0x1FC; - pub const m_CollisionGroupName: usize = 0x1FD; - pub const m_nTraceSet: usize = 0x280; - pub const m_nSetParent: usize = 0x284; + pub const m_nStartCP: usize = 0x1D0; // int32 + pub const m_nEndCP: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_nOutputCPField: usize = 0x1DC; // int32 + pub const m_bSetOnce: usize = 0x1E0; // bool + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_flMaxTraceLength: usize = 0x1F4; // float32 + pub const m_flLOSScale: usize = 0x1F8; // float32 + pub const m_bLOS: usize = 0x1FC; // bool + pub const m_CollisionGroupName: usize = 0x1FD; // char[128] + pub const m_nTraceSet: usize = 0x280; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x284; // ParticleParentSetMode_t } pub mod C_OP_DistanceBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_TransformStart: usize = 0x1C8; - pub const m_TransformEnd: usize = 0x230; - pub const m_flInputMin: usize = 0x298; - pub const m_flInputMax: usize = 0x3F0; - pub const m_flOutputMin: usize = 0x548; - pub const m_flOutputMax: usize = 0x6A0; - pub const m_flMaxTraceLength: usize = 0x7F8; - pub const m_flLOSScale: usize = 0x7FC; - pub const m_CollisionGroupName: usize = 0x800; - pub const m_nTraceSet: usize = 0x880; - pub const m_bLOS: usize = 0x884; - pub const m_nSetMethod: usize = 0x888; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput + pub const m_flInputMin: usize = 0x298; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3F0; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x548; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x6A0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x7F8; // float32 + pub const m_flLOSScale: usize = 0x7FC; // float32 + pub const m_CollisionGroupName: usize = 0x800; // char[128] + pub const m_nTraceSet: usize = 0x880; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x884; // bool + pub const m_nSetMethod: usize = 0x888; // ParticleSetMethod_t } pub mod C_OP_DistanceBetweenVecs { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_vecPoint1: usize = 0x1C8; - pub const m_vecPoint2: usize = 0x820; - pub const m_flInputMin: usize = 0xE78; - pub const m_flInputMax: usize = 0xFD0; - pub const m_flOutputMin: usize = 0x1128; - pub const m_flOutputMax: usize = 0x1280; - pub const m_nSetMethod: usize = 0x13D8; - pub const m_bDeltaTime: usize = 0x13DC; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xE78; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0xFD0; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1128; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1280; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x13DC; // bool } pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; - pub const m_vecPointOffset: usize = 0x1C4; - pub const m_flDistance: usize = 0x1D0; - pub const m_bCullInside: usize = 0x1D4; + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_vecPointOffset: usize = 0x1C4; // Vector + pub const m_flDistance: usize = 0x1D0; // float32 + pub const m_bCullInside: usize = 0x1D4; // bool } pub mod C_OP_DistanceToTransform { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x320; - pub const m_flOutputMin: usize = 0x478; - pub const m_flOutputMax: usize = 0x5D0; - pub const m_TransformStart: usize = 0x728; - pub const m_bLOS: usize = 0x790; - pub const m_CollisionGroupName: usize = 0x791; - pub const m_nTraceSet: usize = 0x814; - pub const m_flMaxTraceLength: usize = 0x818; - pub const m_flLOSScale: usize = 0x81C; - pub const m_nSetMethod: usize = 0x820; - pub const m_bActiveRange: usize = 0x824; - pub const m_bAdditive: usize = 0x825; - pub const m_vecComponentScale: usize = 0x828; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x728; // CParticleTransformInput + pub const m_bLOS: usize = 0x790; // bool + pub const m_CollisionGroupName: usize = 0x791; // char[128] + pub const m_nTraceSet: usize = 0x814; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x818; // float32 + pub const m_flLOSScale: usize = 0x81C; // float32 + pub const m_nSetMethod: usize = 0x820; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x824; // bool + pub const m_bAdditive: usize = 0x825; // bool + pub const m_vecComponentScale: usize = 0x828; // CPerParticleVecInput } pub mod C_OP_DragRelativeToPlane { - pub const m_flDragAtPlane: usize = 0x1C0; - pub const m_flFalloff: usize = 0x318; - pub const m_bDirectional: usize = 0x470; - pub const m_vecPlaneNormal: usize = 0x478; - pub const m_nControlPointNumber: usize = 0xAD0; + pub const m_flDragAtPlane: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x318; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x470; // bool + pub const m_vecPlaneNormal: usize = 0x478; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xAD0; // int32 } pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1D0; - pub const m_nOutputField: usize = 0x1D4; - pub const m_flInputMin: usize = 0x1D8; - pub const m_flInputMax: usize = 0x1DC; - pub const m_flOutputMin: usize = 0x1E0; - pub const m_flOutputMax: usize = 0x1E4; - pub const m_StackName: usize = 0x1E8; - pub const m_OperatorName: usize = 0x1F0; - pub const m_FieldName: usize = 0x1F8; + pub const m_nOutputControlPoint: usize = 0x1D0; // int32 + pub const m_nOutputField: usize = 0x1D4; // int32 + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_StackName: usize = 0x1E8; // CUtlString + pub const m_OperatorName: usize = 0x1F0; // CUtlString + pub const m_FieldName: usize = 0x1F8; // CUtlString } pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1D0; - pub const m_nFirstChild: usize = 0x1D4; - pub const m_nNumChildrenToEnable: usize = 0x1D8; - pub const m_bDisableChildren: usize = 0x330; - pub const m_bPlayEndcapOnStop: usize = 0x331; - pub const m_bDestroyImmediately: usize = 0x332; + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstChild: usize = 0x1D4; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x330; // bool + pub const m_bPlayEndcapOnStop: usize = 0x331; // bool + pub const m_bDestroyImmediately: usize = 0x332; // bool } pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1C0; + pub const m_flDecayTime: usize = 0x1C0; // float32 } pub mod C_OP_EndCapTimedFreeze { - pub const m_flFreezeTime: usize = 0x1C0; + pub const m_flFreezeTime: usize = 0x1C0; // CParticleCollectionFloatInput } pub mod C_OP_ExternalGameImpulseForce { - pub const m_flForceScale: usize = 0x1D0; - pub const m_bRopes: usize = 0x328; - pub const m_bRopesZOnly: usize = 0x329; - pub const m_bExplosions: usize = 0x32A; - pub const m_bParticles: usize = 0x32B; + pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_bRopes: usize = 0x328; // bool + pub const m_bRopesZOnly: usize = 0x329; // bool + pub const m_bExplosions: usize = 0x32A; // bool + pub const m_bParticles: usize = 0x32B; // bool } pub mod C_OP_ExternalWindForce { - pub const m_vecSamplePosition: usize = 0x1D0; - pub const m_vecScale: usize = 0x828; - pub const m_bSampleWind: usize = 0xE80; - pub const m_bSampleWater: usize = 0xE81; - pub const m_bDampenNearWaterPlane: usize = 0xE82; - pub const m_bSampleGravity: usize = 0xE83; - pub const m_vecGravityForce: usize = 0xE88; - pub const m_bUseBasicMovementGravity: usize = 0x14E0; - pub const m_flLocalGravityScale: usize = 0x14E8; - pub const m_flLocalBuoyancyScale: usize = 0x1640; - pub const m_vecBuoyancyForce: usize = 0x1798; + pub const m_vecSamplePosition: usize = 0x1D0; // CPerParticleVecInput + pub const m_vecScale: usize = 0x828; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xE80; // bool + pub const m_bSampleWater: usize = 0xE81; // bool + pub const m_bDampenNearWaterPlane: usize = 0xE82; // bool + pub const m_bSampleGravity: usize = 0xE83; // bool + pub const m_vecGravityForce: usize = 0xE88; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x14E0; // bool + pub const m_flLocalGravityScale: usize = 0x14E8; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x1640; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x1798; // CPerParticleVecInput } pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1C0; - pub const m_flEndFadeInTime: usize = 0x1C4; - pub const m_flStartFadeOutTime: usize = 0x1C8; - pub const m_flEndFadeOutTime: usize = 0x1CC; - pub const m_flStartAlpha: usize = 0x1D0; - pub const m_flEndAlpha: usize = 0x1D4; - pub const m_bForcePreserveParticleOrder: usize = 0x1D8; + pub const m_flStartFadeInTime: usize = 0x1C0; // float32 + pub const m_flEndFadeInTime: usize = 0x1C4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 + pub const m_flStartAlpha: usize = 0x1D0; // float32 + pub const m_flEndAlpha: usize = 0x1D4; // float32 + pub const m_bForcePreserveParticleOrder: usize = 0x1D8; // bool } pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1C0; - pub const m_flEndFadeInTime: usize = 0x1C4; - pub const m_flStartFadeOutTime: usize = 0x1C8; - pub const m_flEndFadeOutTime: usize = 0x1CC; - pub const m_flStartAlpha: usize = 0x1D0; - pub const m_flEndAlpha: usize = 0x1D4; + pub const m_flStartFadeInTime: usize = 0x1C0; // float32 + pub const m_flEndFadeInTime: usize = 0x1C4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 + pub const m_flStartAlpha: usize = 0x1D0; // float32 + pub const m_flEndAlpha: usize = 0x1D4; // float32 } pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1C0; - pub const m_flFadeInTimeMax: usize = 0x1C4; - pub const m_flFadeInTimeExp: usize = 0x1C8; - pub const m_bProportional: usize = 0x1CC; + pub const m_flFadeInTimeMin: usize = 0x1C0; // float32 + pub const m_flFadeInTimeMax: usize = 0x1C4; // float32 + pub const m_flFadeInTimeExp: usize = 0x1C8; // float32 + pub const m_bProportional: usize = 0x1CC; // bool } pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; + pub const m_flFadeInTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1C0; - pub const m_flFadeOutTimeMax: usize = 0x1C4; - pub const m_flFadeOutTimeExp: usize = 0x1C8; - pub const m_flFadeBias: usize = 0x1CC; - pub const m_bProportional: usize = 0x200; - pub const m_bEaseInAndOut: usize = 0x201; + pub const m_flFadeOutTimeMin: usize = 0x1C0; // float32 + pub const m_flFadeOutTimeMax: usize = 0x1C4; // float32 + pub const m_flFadeOutTimeExp: usize = 0x1C8; // float32 + pub const m_flFadeBias: usize = 0x1CC; // float32 + pub const m_bProportional: usize = 0x200; // bool + pub const m_bEaseInAndOut: usize = 0x201; // bool } pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; + pub const m_flFadeOutTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1D0; - pub const m_vecForceAtMinDist: usize = 0x1D4; - pub const m_flMaxDist: usize = 0x1E0; - pub const m_vecForceAtMaxDist: usize = 0x1E4; - pub const m_vecPlaneNormal: usize = 0x1F0; - pub const m_nControlPointNumber: usize = 0x1FC; - pub const m_flExponent: usize = 0x200; + pub const m_flMinDist: usize = 0x1D0; // float32 + pub const m_vecForceAtMinDist: usize = 0x1D4; // Vector + pub const m_flMaxDist: usize = 0x1E0; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1E4; // Vector + pub const m_vecPlaneNormal: usize = 0x1F0; // Vector + pub const m_nControlPointNumber: usize = 0x1FC; // int32 + pub const m_flExponent: usize = 0x200; // float32 } pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1D0; + pub const m_ControlPoint: usize = 0x1D0; // int32 } pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1C0; - pub const m_bClampLowerRange: usize = 0x1C4; - pub const m_bClampUpperRange: usize = 0x1C5; + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_bClampLowerRange: usize = 0x1C4; // bool + pub const m_bClampUpperRange: usize = 0x1C5; // bool } pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1D0; - pub const m_nColorGemEnableCP: usize = 0x1D4; - pub const m_nOutputCP: usize = 0x1D8; - pub const m_DefaultHSVColor: usize = 0x1DC; + pub const m_nColorCP: usize = 0x1D0; // int32 + pub const m_nColorGemEnableCP: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_DefaultHSVColor: usize = 0x1DC; // Color } pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nIncrement: usize = 0x1C8; - pub const m_bRandomDistribution: usize = 0x1CC; + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool } pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nIncrement: usize = 0x1C8; - pub const m_bRandomDistribution: usize = 0x1CC; - pub const m_nMissingParentBehavior: usize = 0x1D0; + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_nMissingParentBehavior: usize = 0x1D0; // MissingParentInheritBehavior_t } pub mod C_OP_InheritFromPeerSystem { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_nFieldInput: usize = 0x1C4; - pub const m_nIncrement: usize = 0x1C8; - pub const m_nGroupID: usize = 0x1CC; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nGroupID: usize = 0x1CC; // int32 } pub mod C_OP_InstantaneousEmitter { - pub const m_nParticlesToEmit: usize = 0x1C0; - pub const m_flStartTime: usize = 0x318; - pub const m_flInitFromKilledParentParticles: usize = 0x470; - pub const m_flParentParticleScale: usize = 0x478; - pub const m_nMaxEmittedPerFrame: usize = 0x5D0; - pub const m_nSnapshotControlPoint: usize = 0x5D4; + pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flInitFromKilledParentParticles: usize = 0x470; // float32 + pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput + pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32 + pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 } pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1C0; - pub const m_flEndTime: usize = 0x1C4; - pub const m_flStartScale: usize = 0x1C8; - pub const m_flEndScale: usize = 0x1CC; - pub const m_bEaseInAndOut: usize = 0x1D0; - pub const m_flBias: usize = 0x1D4; + pub const m_flStartTime: usize = 0x1C0; // float32 + pub const m_flEndTime: usize = 0x1C4; // float32 + pub const m_flStartScale: usize = 0x1C8; // float32 + pub const m_flEndScale: usize = 0x1CC; // float32 + pub const m_bEaseInAndOut: usize = 0x1D0; // bool + pub const m_flBias: usize = 0x1D4; // float32 } pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1C0; - pub const m_nLatencyCP: usize = 0x1C4; - pub const m_nLatencyCPField: usize = 0x1C8; - pub const m_nDesiredVelocityCPField: usize = 0x1CC; + pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32 + pub const m_nLatencyCP: usize = 0x1C4; // int32 + pub const m_nLatencyCPField: usize = 0x1C8; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32 } pub mod C_OP_LerpEndCapScalar { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flOutput: usize = 0x1C4; - pub const m_flLerpTime: usize = 0x1C8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1C4; // float32 + pub const m_flLerpTime: usize = 0x1C8; // float32 } pub mod C_OP_LerpEndCapVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_vecOutput: usize = 0x1C4; - pub const m_flLerpTime: usize = 0x1D0; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1C4; // Vector + pub const m_flLerpTime: usize = 0x1D0; // float32 } pub mod C_OP_LerpScalar { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flOutput: usize = 0x1C8; - pub const m_flStartTime: usize = 0x320; - pub const m_flEndTime: usize = 0x324; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flStartTime: usize = 0x320; // float32 + pub const m_flEndTime: usize = 0x324; // float32 } pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_flInterpolation: usize = 0x1C8; - pub const m_nCacheField: usize = 0x320; - pub const m_flScale: usize = 0x328; - pub const m_vecScale: usize = 0x480; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x320; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x328; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x480; // CParticleCollectionVecInput } pub mod C_OP_LerpToOtherAttribute { - pub const m_flInterpolation: usize = 0x1C0; - pub const m_nFieldInputFrom: usize = 0x318; - pub const m_nFieldInput: usize = 0x31C; - pub const m_nFieldOutput: usize = 0x320; + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nFieldInputFrom: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x31C; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x320; // ParticleAttributeIndex_t } pub mod C_OP_LerpVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_vecOutput: usize = 0x1C4; - pub const m_flStartTime: usize = 0x1D0; - pub const m_flEndTime: usize = 0x1D4; - pub const m_nSetMethod: usize = 0x1D8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1C4; // Vector + pub const m_flStartTime: usize = 0x1D0; // float32 + pub const m_flEndTime: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1D0; - pub const m_nCPStartPnt: usize = 0x1D4; - pub const m_nCPEndPnt: usize = 0x1D8; - pub const m_flSegments: usize = 0x1E0; - pub const m_flOffset: usize = 0x338; - pub const m_flOffsetDecay: usize = 0x490; - pub const m_flRecalcRate: usize = 0x5E8; - pub const m_flUVScale: usize = 0x740; - pub const m_flUVOffset: usize = 0x898; - pub const m_flSplitRate: usize = 0x9F0; - pub const m_flBranchTwist: usize = 0xB48; - pub const m_nBranchBehavior: usize = 0xCA0; - pub const m_flRadiusStart: usize = 0xCA8; - pub const m_flRadiusEnd: usize = 0xE00; - pub const m_flDedicatedPool: usize = 0xF58; + pub const m_nCPSnapshot: usize = 0x1D0; // int32 + pub const m_nCPStartPnt: usize = 0x1D4; // int32 + pub const m_nCPEndPnt: usize = 0x1D8; // int32 + pub const m_flSegments: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x740; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x898; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0x9F0; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xB48; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xCA0; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xCA8; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xE00; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xF58; // CParticleCollectionFloatInput } pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1D0; - pub const m_nScaleCP: usize = 0x1D4; - pub const m_vecAccel: usize = 0x1D8; + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nScaleCP: usize = 0x1D4; // int32 + pub const m_vecAccel: usize = 0x1D8; // CParticleCollectionVecInput } pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1C0; - pub const m_nMaxCol: usize = 0x1C4; - pub const m_nMinRow: usize = 0x1C8; - pub const m_nMaxRow: usize = 0x1CC; - pub const m_nControlPoint: usize = 0x1D0; - pub const m_flBlendValue: usize = 0x1D4; + pub const m_nMinCol: usize = 0x1C0; // int32 + pub const m_nMaxCol: usize = 0x1C4; // int32 + pub const m_nMinRow: usize = 0x1C8; // int32 + pub const m_nMaxRow: usize = 0x1CC; // int32 + pub const m_nControlPoint: usize = 0x1D0; // int32 + pub const m_flBlendValue: usize = 0x1D4; // float32 } pub mod C_OP_LockToBone { - pub const m_modelInput: usize = 0x1C0; - pub const m_transformInput: usize = 0x220; - pub const m_flLifeTimeFadeStart: usize = 0x288; - pub const m_flLifeTimeFadeEnd: usize = 0x28C; - pub const m_flJumpThreshold: usize = 0x290; - pub const m_flPrevPosScale: usize = 0x294; - pub const m_HitboxSetName: usize = 0x298; - pub const m_bRigid: usize = 0x318; - pub const m_bUseBones: usize = 0x319; - pub const m_nFieldOutput: usize = 0x31C; - pub const m_nFieldOutputPrev: usize = 0x320; - pub const m_nRotationSetType: usize = 0x324; - pub const m_bRigidRotationLock: usize = 0x328; - pub const m_vecRotation: usize = 0x330; - pub const m_flRotLerp: usize = 0x988; + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x288; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float32 + pub const m_flJumpThreshold: usize = 0x290; // float32 + pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_HitboxSetName: usize = 0x298; // char[128] + pub const m_bRigid: usize = 0x318; // bool + pub const m_bUseBones: usize = 0x319; // bool + pub const m_nFieldOutput: usize = 0x31C; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x320; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x324; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x328; // bool + pub const m_vecRotation: usize = 0x330; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x988; // CPerParticleFloatInput } pub mod C_OP_LockToPointList { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_pointList: usize = 0x1C8; - pub const m_bPlaceAlongPath: usize = 0x1E0; - pub const m_bClosedLoop: usize = 0x1E1; - pub const m_nNumPointsAlongPath: usize = 0x1E4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C8; // CUtlVector< PointDefinition_t > + pub const m_bPlaceAlongPath: usize = 0x1E0; // bool + pub const m_bClosedLoop: usize = 0x1E1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 } pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1C4; - pub const m_flFadeEnd: usize = 0x1C8; - pub const m_bCPPairs: usize = 0x1CC; - pub const m_PathParams: usize = 0x1D0; + pub const m_flFadeStart: usize = 0x1C4; // float32 + pub const m_flFadeEnd: usize = 0x1C8; // float32 + pub const m_bCPPairs: usize = 0x1CC; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters } pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1C0; - pub const m_flFadeEnd: usize = 0x1C4; - pub const m_bCPPairs: usize = 0x1C8; - pub const m_PathParams: usize = 0x1D0; + pub const m_flFadeStart: usize = 0x1C0; // float32 + pub const m_flFadeEnd: usize = 0x1C4; // float32 + pub const m_bCPPairs: usize = 0x1C8; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters } pub mod C_OP_MaintainEmitter { - pub const m_nParticlesToMaintain: usize = 0x1C0; - pub const m_flStartTime: usize = 0x318; - pub const m_flEmissionDuration: usize = 0x320; - pub const m_flEmissionRate: usize = 0x478; - pub const m_nSnapshotControlPoint: usize = 0x47C; - pub const m_bEmitInstantaneously: usize = 0x480; - pub const m_bFinalEmitOnStop: usize = 0x481; - pub const m_flScale: usize = 0x488; + pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // float32 + pub const m_flEmissionDuration: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flEmissionRate: usize = 0x478; // float32 + pub const m_nSnapshotControlPoint: usize = 0x47C; // int32 + pub const m_bEmitInstantaneously: usize = 0x480; // bool + pub const m_bFinalEmitOnStop: usize = 0x481; // bool + pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput } pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; - pub const m_flNumToAssign: usize = 0x1C4; - pub const m_flCohesionStrength: usize = 0x1C8; - pub const m_flTolerance: usize = 0x1CC; - pub const m_bLoop: usize = 0x1D0; - pub const m_bUseParticleCount: usize = 0x1D1; - pub const m_PathParams: usize = 0x1E0; + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_flNumToAssign: usize = 0x1C4; // float32 + pub const m_flCohesionStrength: usize = 0x1C8; // float32 + pub const m_flTolerance: usize = 0x1CC; // float32 + pub const m_bLoop: usize = 0x1D0; // bool + pub const m_bUseParticleCount: usize = 0x1D1; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters } pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1C0; - pub const m_flMinVelocity: usize = 0x1C4; - pub const m_nOverrideCP: usize = 0x1C8; - pub const m_nOverrideCPField: usize = 0x1CC; + pub const m_flMaxVelocity: usize = 0x1C0; // float32 + pub const m_flMinVelocity: usize = 0x1C4; // float32 + pub const m_nOverrideCP: usize = 0x1C8; // int32 + pub const m_nOverrideCPField: usize = 0x1CC; // int32 } pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_bBoundBox: usize = 0x1C4; - pub const m_bCullOutside: usize = 0x1C5; - pub const m_bUseBones: usize = 0x1C6; - pub const m_HitboxSetName: usize = 0x1C7; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bCullOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] } pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_bBoundBox: usize = 0x1C4; - pub const m_bOutside: usize = 0x1C5; - pub const m_bUseBones: usize = 0x1C6; - pub const m_HitboxSetName: usize = 0x1C7; - pub const m_vecPosOffset: usize = 0x248; - pub const m_fDrag: usize = 0x8A0; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput + pub const m_fDrag: usize = 0x8A0; // float32 } pub mod C_OP_MoveToHitbox { - pub const m_modelInput: usize = 0x1C0; - pub const m_transformInput: usize = 0x220; - pub const m_flLifeTimeLerpStart: usize = 0x28C; - pub const m_flLifeTimeLerpEnd: usize = 0x290; - pub const m_flPrevPosScale: usize = 0x294; - pub const m_HitboxSetName: usize = 0x298; - pub const m_bUseBones: usize = 0x318; - pub const m_nLerpType: usize = 0x31C; - pub const m_flInterpolation: usize = 0x320; + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x28C; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x290; // float32 + pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_HitboxSetName: usize = 0x298; // char[128] + pub const m_bUseBones: usize = 0x318; // bool + pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput } pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1C0; - pub const m_flDistance: usize = 0x1C8; - pub const m_vecScale: usize = 0x320; - pub const m_nDistSqrAttr: usize = 0x978; + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x320; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0x978; // ParticleAttributeIndex_t } pub mod C_OP_MovementMaintainOffset { - pub const m_vecOffset: usize = 0x1C0; - pub const m_nCP: usize = 0x1CC; - pub const m_bRadiusScale: usize = 0x1D0; + pub const m_vecOffset: usize = 0x1C0; // Vector + pub const m_nCP: usize = 0x1CC; // int32 + pub const m_bRadiusScale: usize = 0x1D0; // bool } pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nSnapshotControlPointNumber: usize = 0x1C4; - pub const m_bSetNormal: usize = 0x1C8; - pub const m_bSetRadius: usize = 0x1C9; - pub const m_flInterpolation: usize = 0x1D0; - pub const m_flTValue: usize = 0x328; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32 + pub const m_bSetNormal: usize = 0x1C8; // bool + pub const m_bSetRadius: usize = 0x1C9; // bool + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x328; // CPerParticleFloatInput } pub mod C_OP_MovementPlaceOnGround { - pub const m_flOffset: usize = 0x1C0; - pub const m_flMaxTraceLength: usize = 0x318; - pub const m_flTolerance: usize = 0x31C; - pub const m_flTraceOffset: usize = 0x320; - pub const m_flLerpRate: usize = 0x324; - pub const m_CollisionGroupName: usize = 0x328; - pub const m_nTraceSet: usize = 0x3A8; - pub const m_nRefCP1: usize = 0x3AC; - pub const m_nRefCP2: usize = 0x3B0; - pub const m_nLerpCP: usize = 0x3B4; - pub const m_nTraceMissBehavior: usize = 0x3C0; - pub const m_bIncludeShotHull: usize = 0x3C4; - pub const m_bIncludeWater: usize = 0x3C5; - pub const m_bSetNormal: usize = 0x3C8; - pub const m_bScaleOffset: usize = 0x3C9; - pub const m_nPreserveOffsetCP: usize = 0x3CC; - pub const m_nIgnoreCP: usize = 0x3D0; + pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x318; // float32 + pub const m_flTolerance: usize = 0x31C; // float32 + pub const m_flTraceOffset: usize = 0x320; // float32 + pub const m_flLerpRate: usize = 0x324; // float32 + pub const m_CollisionGroupName: usize = 0x328; // char[128] + pub const m_nTraceSet: usize = 0x3A8; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x3AC; // int32 + pub const m_nRefCP2: usize = 0x3B0; // int32 + pub const m_nLerpCP: usize = 0x3B4; // int32 + pub const m_nTraceMissBehavior: usize = 0x3C0; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3C4; // bool + pub const m_bIncludeWater: usize = 0x3C5; // bool + pub const m_bSetNormal: usize = 0x3C8; // bool + pub const m_bScaleOffset: usize = 0x3C9; // bool + pub const m_nPreserveOffsetCP: usize = 0x3CC; // int32 + pub const m_nIgnoreCP: usize = 0x3D0; // int32 } pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nScaleControlPoint: usize = 0x1C4; - pub const m_nScaleCPField: usize = 0x1C8; - pub const m_nFieldInput: usize = 0x1CC; - pub const m_nFieldOutput: usize = 0x1D0; - pub const m_bOffsetLocal: usize = 0x1D4; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nScaleControlPoint: usize = 0x1C4; // int32 + pub const m_nScaleCPField: usize = 0x1C8; // int32 + pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1D4; // bool } pub mod C_OP_MovementRotateParticleAroundAxis { - pub const m_vecRotAxis: usize = 0x1C0; - pub const m_flRotRate: usize = 0x818; - pub const m_TransformInput: usize = 0x970; - pub const m_bLocalSpace: usize = 0x9D8; + pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x970; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0x9D8; // bool } pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; - pub const m_nControlPointNumber: usize = 0x1C4; - pub const m_bRandom: usize = 0x1C8; - pub const m_nRandomSeed: usize = 0x1CC; - pub const m_bSetNormal: usize = 0x1D0; - pub const m_bSetRadius: usize = 0x1D1; - pub const m_flIncrement: usize = 0x1D8; - pub const m_nFullLoopIncrement: usize = 0x330; - pub const m_nSnapShotStartPoint: usize = 0x488; - pub const m_flInterpolation: usize = 0x5E0; + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bSetNormal: usize = 0x1D0; // bool + pub const m_bSetRadius: usize = 0x1D1; // bool + pub const m_flIncrement: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x330; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x488; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x5E0; // CPerParticleFloatInput } pub mod C_OP_Noise { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flOutputMin: usize = 0x1C4; - pub const m_flOutputMax: usize = 0x1C8; - pub const m_fl4NoiseScale: usize = 0x1CC; - pub const m_bAdditive: usize = 0x1D0; - pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_fl4NoiseScale: usize = 0x1CC; // float32 + pub const m_bAdditive: usize = 0x1D0; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 } pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; - pub const m_flStartTime: usize = 0x1C4; - pub const m_flEmissionScale: usize = 0x1C8; - pub const m_nScaleControlPoint: usize = 0x1CC; - pub const m_nScaleControlPointField: usize = 0x1D0; - pub const m_nWorldNoisePoint: usize = 0x1D4; - pub const m_bAbsVal: usize = 0x1D8; - pub const m_bAbsValInv: usize = 0x1D9; - pub const m_flOffset: usize = 0x1DC; - pub const m_flOutputMin: usize = 0x1E0; - pub const m_flOutputMax: usize = 0x1E4; - pub const m_flNoiseScale: usize = 0x1E8; - pub const m_flWorldNoiseScale: usize = 0x1EC; - pub const m_vecOffsetLoc: usize = 0x1F0; - pub const m_flWorldTimeScale: usize = 0x1FC; + pub const m_flEmissionDuration: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEmissionScale: usize = 0x1C8; // float32 + pub const m_nScaleControlPoint: usize = 0x1CC; // int32 + pub const m_nScaleControlPointField: usize = 0x1D0; // int32 + pub const m_nWorldNoisePoint: usize = 0x1D4; // int32 + pub const m_bAbsVal: usize = 0x1D8; // bool + pub const m_bAbsValInv: usize = 0x1D9; // bool + pub const m_flOffset: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_flNoiseScale: usize = 0x1E8; // float32 + pub const m_flWorldNoiseScale: usize = 0x1EC; // float32 + pub const m_vecOffsetLoc: usize = 0x1F0; // Vector + pub const m_flWorldTimeScale: usize = 0x1FC; // float32 } pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1C0; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 } pub mod C_OP_NormalizeVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flScale: usize = 0x1C4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 } pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1C0; - pub const m_flSpinStrength: usize = 0x1C4; - pub const m_nCP: usize = 0x1C8; - pub const m_nFieldOutput: usize = 0x1CC; + pub const m_flRotOffset: usize = 0x1C0; // float32 + pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t } pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1C0; - pub const m_flSpinStrength: usize = 0x1C4; - pub const m_nFieldOutput: usize = 0x1C8; + pub const m_flRotOffset: usize = 0x1C0; // float32 + pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t } pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1C0; - pub const m_RateMax: usize = 0x1C4; - pub const m_FrequencyMin: usize = 0x1C8; - pub const m_FrequencyMax: usize = 0x1CC; - pub const m_nField: usize = 0x1D0; - pub const m_bProportional: usize = 0x1D4; - pub const m_bProportionalOp: usize = 0x1D5; - pub const m_flStartTime_min: usize = 0x1D8; - pub const m_flStartTime_max: usize = 0x1DC; - pub const m_flEndTime_min: usize = 0x1E0; - pub const m_flEndTime_max: usize = 0x1E4; - pub const m_flOscMult: usize = 0x1E8; - pub const m_flOscAdd: usize = 0x1EC; + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_FrequencyMin: usize = 0x1C8; // float32 + pub const m_FrequencyMax: usize = 0x1CC; // float32 + pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1D4; // bool + pub const m_bProportionalOp: usize = 0x1D5; // bool + pub const m_flStartTime_min: usize = 0x1D8; // float32 + pub const m_flStartTime_max: usize = 0x1DC; // float32 + pub const m_flEndTime_min: usize = 0x1E0; // float32 + pub const m_flEndTime_max: usize = 0x1E4; // float32 + pub const m_flOscMult: usize = 0x1E8; // float32 + pub const m_flOscAdd: usize = 0x1EC; // float32 } pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1C0; - pub const m_Frequency: usize = 0x1C4; - pub const m_nField: usize = 0x1C8; - pub const m_flOscMult: usize = 0x1CC; - pub const m_flOscAdd: usize = 0x1D0; + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_Frequency: usize = 0x1C4; // float32 + pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1CC; // float32 + pub const m_flOscAdd: usize = 0x1D0; // float32 } pub mod C_OP_OscillateVector { - pub const m_RateMin: usize = 0x1C0; - pub const m_RateMax: usize = 0x1CC; - pub const m_FrequencyMin: usize = 0x1D8; - pub const m_FrequencyMax: usize = 0x1E4; - pub const m_nField: usize = 0x1F0; - pub const m_bProportional: usize = 0x1F4; - pub const m_bProportionalOp: usize = 0x1F5; - pub const m_bOffset: usize = 0x1F6; - pub const m_flStartTime_min: usize = 0x1F8; - pub const m_flStartTime_max: usize = 0x1FC; - pub const m_flEndTime_min: usize = 0x200; - pub const m_flEndTime_max: usize = 0x204; - pub const m_flOscMult: usize = 0x208; - pub const m_flOscAdd: usize = 0x360; - pub const m_flRateScale: usize = 0x4B8; + pub const m_RateMin: usize = 0x1C0; // Vector + pub const m_RateMax: usize = 0x1CC; // Vector + pub const m_FrequencyMin: usize = 0x1D8; // Vector + pub const m_FrequencyMax: usize = 0x1E4; // Vector + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1F4; // bool + pub const m_bProportionalOp: usize = 0x1F5; // bool + pub const m_bOffset: usize = 0x1F6; // bool + pub const m_flStartTime_min: usize = 0x1F8; // float32 + pub const m_flStartTime_max: usize = 0x1FC; // float32 + pub const m_flEndTime_min: usize = 0x200; // float32 + pub const m_flEndTime_max: usize = 0x204; // float32 + pub const m_flOscMult: usize = 0x208; // CPerParticleFloatInput + pub const m_flOscAdd: usize = 0x360; // CPerParticleFloatInput + pub const m_flRateScale: usize = 0x4B8; // CPerParticleFloatInput } pub mod C_OP_OscillateVectorSimple { - pub const m_Rate: usize = 0x1C0; - pub const m_Frequency: usize = 0x1CC; - pub const m_nField: usize = 0x1D8; - pub const m_flOscMult: usize = 0x1DC; - pub const m_flOscAdd: usize = 0x1E0; - pub const m_bOffset: usize = 0x1E4; + pub const m_Rate: usize = 0x1C0; // Vector + pub const m_Frequency: usize = 0x1CC; // Vector + pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1DC; // float32 + pub const m_flOscAdd: usize = 0x1E0; // float32 + pub const m_bOffset: usize = 0x1E4; // bool } pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1D0; - pub const m_vecTwistAxis: usize = 0x1D4; - pub const m_bFlipBasedOnYaw: usize = 0x1E0; + pub const m_flForceScale: usize = 0x1D0; // float32 + pub const m_vecTwistAxis: usize = 0x1D4; // Vector + pub const m_bFlipBasedOnYaw: usize = 0x1E0; // bool } pub mod C_OP_ParticlePhysics { - pub const m_Gravity: usize = 0x1C0; - pub const m_fDrag: usize = 0x818; - pub const m_nMaxConstraintPasses: usize = 0x970; + pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput + pub const m_nMaxConstraintPasses: usize = 0x970; // int32 } pub mod C_OP_PerParticleForce { - pub const m_flForceScale: usize = 0x1D0; - pub const m_vForce: usize = 0x328; - pub const m_nCP: usize = 0x980; + pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_vForce: usize = 0x328; // CPerParticleVecInput + pub const m_nCP: usize = 0x980; // int32 } pub mod C_OP_PercentageBetweenTransformLerpCPs { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInputMin: usize = 0x1C4; - pub const m_flInputMax: usize = 0x1C8; - pub const m_TransformStart: usize = 0x1D0; - pub const m_TransformEnd: usize = 0x238; - pub const m_nOutputStartCP: usize = 0x2A0; - pub const m_nOutputStartField: usize = 0x2A4; - pub const m_nOutputEndCP: usize = 0x2A8; - pub const m_nOutputEndField: usize = 0x2AC; - pub const m_nSetMethod: usize = 0x2B0; - pub const m_bActiveRange: usize = 0x2B4; - pub const m_bRadialCheck: usize = 0x2B5; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x2A0; // int32 + pub const m_nOutputStartField: usize = 0x2A4; // int32 + pub const m_nOutputEndCP: usize = 0x2A8; // int32 + pub const m_nOutputEndField: usize = 0x2AC; // int32 + pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2B4; // bool + pub const m_bRadialCheck: usize = 0x2B5; // bool } pub mod C_OP_PercentageBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInputMin: usize = 0x1C4; - pub const m_flInputMax: usize = 0x1C8; - pub const m_flOutputMin: usize = 0x1CC; - pub const m_flOutputMax: usize = 0x1D0; - pub const m_TransformStart: usize = 0x1D8; - pub const m_TransformEnd: usize = 0x240; - pub const m_nSetMethod: usize = 0x2A8; - pub const m_bActiveRange: usize = 0x2AC; - pub const m_bRadialCheck: usize = 0x2AD; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2AC; // bool + pub const m_bRadialCheck: usize = 0x2AD; // bool } pub mod C_OP_PercentageBetweenTransformsVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInputMin: usize = 0x1C4; - pub const m_flInputMax: usize = 0x1C8; - pub const m_vecOutputMin: usize = 0x1CC; - pub const m_vecOutputMax: usize = 0x1D8; - pub const m_TransformStart: usize = 0x1E8; - pub const m_TransformEnd: usize = 0x250; - pub const m_nSetMethod: usize = 0x2B8; - pub const m_bActiveRange: usize = 0x2BC; - pub const m_bRadialCheck: usize = 0x2BD; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_vecOutputMin: usize = 0x1CC; // Vector + pub const m_vecOutputMax: usize = 0x1D8; // Vector + pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2BC; // bool + pub const m_bRadialCheck: usize = 0x2BD; // bool } pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_vecOffset: usize = 0x1C8; - pub const m_bOffsetLocal: usize = 0x820; - pub const m_nParticleSelection: usize = 0x824; - pub const m_nParticleNumber: usize = 0x828; - pub const m_nPinBreakType: usize = 0x980; - pub const m_flBreakDistance: usize = 0x988; - pub const m_flBreakSpeed: usize = 0xAE0; - pub const m_flAge: usize = 0xC38; - pub const m_nBreakControlPointNumber: usize = 0xD90; - pub const m_nBreakControlPointNumber2: usize = 0xD94; - pub const m_flBreakValue: usize = 0xD98; - pub const m_flInterpolation: usize = 0xEF0; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x820; // bool + pub const m_nParticleSelection: usize = 0x824; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x828; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x980; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x988; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xAE0; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xC38; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xD90; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xD94; // int32 + pub const m_flBreakValue: usize = 0xD98; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xEF0; // CPerParticleFloatInput } pub mod C_OP_PlanarConstraint { - pub const m_PointOnPlane: usize = 0x1C0; - pub const m_PlaneNormal: usize = 0x1CC; - pub const m_nControlPointNumber: usize = 0x1D8; - pub const m_bGlobalOrigin: usize = 0x1DC; - pub const m_bGlobalNormal: usize = 0x1DD; - pub const m_flRadiusScale: usize = 0x1E0; - pub const m_flMaximumDistanceToCP: usize = 0x338; + pub const m_PointOnPlane: usize = 0x1C0; // Vector + pub const m_PlaneNormal: usize = 0x1CC; // Vector + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_bGlobalOrigin: usize = 0x1DC; // bool + pub const m_bGlobalNormal: usize = 0x1DD; // bool + pub const m_flRadiusScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flMaximumDistanceToCP: usize = 0x338; // CParticleCollectionFloatInput } pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1C0; - pub const m_vecPlaneDirection: usize = 0x1C4; - pub const m_bLocalSpace: usize = 0x1D0; - pub const m_flPlaneOffset: usize = 0x1D4; + pub const m_nPlaneControlPoint: usize = 0x1C0; // int32 + pub const m_vecPlaneDirection: usize = 0x1C4; // Vector + pub const m_bLocalSpace: usize = 0x1D0; // bool + pub const m_flPlaneOffset: usize = 0x1D4; // float32 } pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1D0; - pub const m_bIncludeChildren: usize = 0x1D1; + pub const m_bFireOnEmissionEnd: usize = 0x1D0; // bool + pub const m_bIncludeChildren: usize = 0x1D1; // bool } pub mod C_OP_PointVectorAtNextParticle { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInterpolation: usize = 0x1C8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput } pub mod C_OP_PositionLock { - pub const m_TransformInput: usize = 0x1C0; - pub const m_flStartTime_min: usize = 0x228; - pub const m_flStartTime_max: usize = 0x22C; - pub const m_flStartTime_exp: usize = 0x230; - pub const m_flEndTime_min: usize = 0x234; - pub const m_flEndTime_max: usize = 0x238; - pub const m_flEndTime_exp: usize = 0x23C; - pub const m_flRange: usize = 0x240; - pub const m_flRangeBias: usize = 0x248; - pub const m_flJumpThreshold: usize = 0x3A0; - pub const m_flPrevPosScale: usize = 0x3A4; - pub const m_bLockRot: usize = 0x3A8; - pub const m_vecScale: usize = 0x3B0; - pub const m_nFieldOutput: usize = 0xA08; - pub const m_nFieldOutputPrev: usize = 0xA0C; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x228; // float32 + pub const m_flStartTime_max: usize = 0x22C; // float32 + pub const m_flStartTime_exp: usize = 0x230; // float32 + pub const m_flEndTime_min: usize = 0x234; // float32 + pub const m_flEndTime_max: usize = 0x238; // float32 + pub const m_flEndTime_exp: usize = 0x23C; // float32 + pub const m_flRange: usize = 0x240; // float32 + pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x3A0; // float32 + pub const m_flPrevPosScale: usize = 0x3A4; // float32 + pub const m_bLockRot: usize = 0x3A8; // bool + pub const m_vecScale: usize = 0x3B0; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0xA08; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0xA0C; // ParticleAttributeIndex_t } pub mod C_OP_QuantizeCPComponent { - pub const m_flInputValue: usize = 0x1D0; - pub const m_nCPOutput: usize = 0x328; - pub const m_nOutVectorField: usize = 0x32C; - pub const m_flQuantizeValue: usize = 0x330; + pub const m_flInputValue: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x328; // int32 + pub const m_nOutVectorField: usize = 0x32C; // int32 + pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput } pub mod C_OP_QuantizeFloat { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x318; + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1C0; + pub const m_flMinRadius: usize = 0x1C0; // float32 } pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1D0; - pub const m_vecRateMin: usize = 0x1D4; - pub const m_vecRateMax: usize = 0x1E0; + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_vecRateMin: usize = 0x1D4; // Vector + pub const m_vecRateMax: usize = 0x1E0; // Vector } pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1C0; - pub const m_RateMax: usize = 0x1C4; - pub const m_flStartTime_min: usize = 0x1C8; - pub const m_flStartTime_max: usize = 0x1CC; - pub const m_flEndTime_min: usize = 0x1D0; - pub const m_flEndTime_max: usize = 0x1D4; - pub const m_nField: usize = 0x200; - pub const m_bProportionalOp: usize = 0x204; + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_flStartTime_min: usize = 0x1C8; // float32 + pub const m_flStartTime_max: usize = 0x1CC; // float32 + pub const m_flEndTime_min: usize = 0x1D0; // float32 + pub const m_flEndTime_max: usize = 0x1D4; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x204; // bool } pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1C0; - pub const m_flStartTime: usize = 0x1C4; - pub const m_flEndTime: usize = 0x1C8; - pub const m_nField: usize = 0x1F0; + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t } pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1C0; - pub const m_RateMax: usize = 0x1C4; - pub const m_flStartTime_min: usize = 0x1C8; - pub const m_flStartTime_max: usize = 0x1CC; - pub const m_flEndTime_min: usize = 0x1D0; - pub const m_flEndTime_max: usize = 0x1D4; - pub const m_flBias: usize = 0x1D8; - pub const m_nField: usize = 0x200; - pub const m_bProportionalOp: usize = 0x204; - pub const m_bEaseOut: usize = 0x205; + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_flStartTime_min: usize = 0x1C8; // float32 + pub const m_flStartTime_max: usize = 0x1CC; // float32 + pub const m_flEndTime_min: usize = 0x1D0; // float32 + pub const m_flEndTime_max: usize = 0x1D4; // float32 + pub const m_flBias: usize = 0x1D8; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x204; // bool + pub const m_bEaseOut: usize = 0x205; // bool } pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1C0; - pub const m_flStartTime: usize = 0x1C4; - pub const m_flEndTime: usize = 0x1C8; - pub const m_nField: usize = 0x1F0; - pub const m_bEaseOut: usize = 0x1F4; + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bEaseOut: usize = 0x1F4; // bool } pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1D0; - pub const m_MaxForce: usize = 0x1DC; + pub const m_MinForce: usize = 0x1D0; // Vector + pub const m_MaxForce: usize = 0x1DC; // Vector } pub mod C_OP_ReadFromNeighboringParticle { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nIncrement: usize = 0x1C8; - pub const m_DistanceCheck: usize = 0x1D0; - pub const m_flInterpolation: usize = 0x328; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x328; // CPerParticleFloatInput } pub mod C_OP_ReinitializeScalarEndCap { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flOutputMin: usize = 0x1C4; - pub const m_flOutputMax: usize = 0x1C8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 } pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1D0; - pub const m_nOutControlPointNumber: usize = 0x1D4; - pub const m_nField: usize = 0x1D8; - pub const m_nHitboxDataType: usize = 0x1DC; - pub const m_flInputMin: usize = 0x1E0; - pub const m_flInputMax: usize = 0x338; - pub const m_flOutputMin: usize = 0x490; - pub const m_flOutputMax: usize = 0x5E8; - pub const m_nHeightControlPointNumber: usize = 0x740; - pub const m_vecComparisonVelocity: usize = 0x748; - pub const m_HitboxSetName: usize = 0xDA0; + pub const m_nInControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // int32 + pub const m_nHitboxDataType: usize = 0x1DC; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x740; // int32 + pub const m_vecComparisonVelocity: usize = 0x748; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xDA0; // char[128] } pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1D0; - pub const m_nOutVectorField: usize = 0x1D4; - pub const m_nField: usize = 0x1D8; - pub const m_flInputMin: usize = 0x1DC; - pub const m_flInputMax: usize = 0x1E0; - pub const m_flOutputMin: usize = 0x1E4; - pub const m_flOutputMax: usize = 0x1E8; + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutVectorField: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 } pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1D0; - pub const m_flInputMin: usize = 0x1D4; - pub const m_flInputMax: usize = 0x1D8; - pub const m_flOutputMin: usize = 0x1DC; - pub const m_flOutputMax: usize = 0x1E0; + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 } pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flScale: usize = 0x1C8; - pub const m_bNormalize: usize = 0x1CC; + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_bNormalize: usize = 0x1CC; // bool } pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1D0; - pub const m_nOutputControlPoint: usize = 0x1D4; - pub const m_nInputField: usize = 0x1D8; - pub const m_nOutputField: usize = 0x1DC; - pub const m_flInputMin: usize = 0x1E0; - pub const m_flInputMax: usize = 0x1E4; - pub const m_flOutputMin: usize = 0x1E8; - pub const m_flOutputMax: usize = 0x1EC; - pub const m_bDerivative: usize = 0x1F0; - pub const m_flInterpRate: usize = 0x1F4; + pub const m_nInputControlPoint: usize = 0x1D0; // int32 + pub const m_nOutputControlPoint: usize = 0x1D4; // int32 + pub const m_nInputField: usize = 0x1D8; // int32 + pub const m_nOutputField: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_flOutputMin: usize = 0x1E8; // float32 + pub const m_flOutputMax: usize = 0x1EC; // float32 + pub const m_bDerivative: usize = 0x1F0; // bool + pub const m_flInterpRate: usize = 0x1F4; // float32 } pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nField: usize = 0x1C8; - pub const m_flInputMin: usize = 0x1CC; - pub const m_flInputMax: usize = 0x1D0; - pub const m_flOutputMin: usize = 0x1D4; - pub const m_flOutputMax: usize = 0x1D8; - pub const m_flStartTime: usize = 0x1DC; - pub const m_flEndTime: usize = 0x1E0; - pub const m_flInterpRate: usize = 0x1E4; - pub const m_nSetMethod: usize = 0x1E8; + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_flInterpRate: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t } pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nLocalSpaceCP: usize = 0x1C8; - pub const m_vInputMin: usize = 0x1CC; - pub const m_vInputMax: usize = 0x1D8; - pub const m_vOutputMin: usize = 0x1E4; - pub const m_vOutputMax: usize = 0x1F0; - pub const m_flStartTime: usize = 0x1FC; - pub const m_flEndTime: usize = 0x200; - pub const m_flInterpRate: usize = 0x204; - pub const m_nSetMethod: usize = 0x208; - pub const m_bOffset: usize = 0x20C; - pub const m_bAccelerate: usize = 0x20D; + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_vInputMin: usize = 0x1CC; // Vector + pub const m_vInputMax: usize = 0x1D8; // Vector + pub const m_vOutputMin: usize = 0x1E4; // Vector + pub const m_vOutputMax: usize = 0x1F0; // Vector + pub const m_flStartTime: usize = 0x1FC; // float32 + pub const m_flEndTime: usize = 0x200; // float32 + pub const m_flInterpRate: usize = 0x204; // float32 + pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x20C; // bool + pub const m_bAccelerate: usize = 0x20D; // bool } pub mod C_OP_RemapControlPointDirectionToVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flScale: usize = 0x1C4; - pub const m_nControlPointNumber: usize = 0x1C8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 } pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flOffsetRot: usize = 0x1C8; - pub const m_nComponent: usize = 0x1CC; + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1C8; // float32 + pub const m_nComponent: usize = 0x1CC; // int32 } pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { - pub const m_InputVec1: usize = 0x1C0; - pub const m_InputVec2: usize = 0x818; - pub const m_nFieldOutput: usize = 0xE70; - pub const m_bNormalize: usize = 0xE74; + pub const m_InputVec1: usize = 0x1C0; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x818; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xE70; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xE74; // bool } pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flDensityMin: usize = 0x1C8; - pub const m_flDensityMax: usize = 0x1CC; - pub const m_vecOutputMin: usize = 0x1D0; - pub const m_vecOutputMax: usize = 0x1DC; - pub const m_bUseParentDensity: usize = 0x1E8; - pub const m_nVoxelGridResolution: usize = 0x1EC; + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flDensityMin: usize = 0x1C8; // float32 + pub const m_flDensityMax: usize = 0x1CC; // float32 + pub const m_vecOutputMin: usize = 0x1D0; // Vector + pub const m_vecOutputMax: usize = 0x1DC; // Vector + pub const m_bUseParentDensity: usize = 0x1E8; // bool + pub const m_nVoxelGridResolution: usize = 0x1EC; // int32 } pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flScale: usize = 0x1C8; - pub const m_flOffsetRot: usize = 0x1CC; - pub const m_vecOffsetAxis: usize = 0x1D0; - pub const m_bNormalize: usize = 0x1DC; - pub const m_nFieldStrength: usize = 0x1E0; + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_flOffsetRot: usize = 0x1CC; // float32 + pub const m_vecOffsetAxis: usize = 0x1D0; // Vector + pub const m_bNormalize: usize = 0x1DC; // bool + pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t } pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1C0; - pub const m_nCP1: usize = 0x1C4; - pub const m_flMinInputValue: usize = 0x1C8; - pub const m_flMaxInputValue: usize = 0x1CC; - pub const m_bInfiniteLine: usize = 0x1D0; + pub const m_nCP0: usize = 0x1C0; // int32 + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_flMinInputValue: usize = 0x1C8; // float32 + pub const m_flMaxInputValue: usize = 0x1CC; // float32 + pub const m_bInfiniteLine: usize = 0x1D0; // bool } pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1E0; - pub const m_flMinOutputValue: usize = 0x1E4; - pub const m_flMaxOutputValue: usize = 0x1E8; + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1E4; // float32 + pub const m_flMaxOutputValue: usize = 0x1E8; // float32 } pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1E0; - pub const m_vMinOutputValue: usize = 0x1E4; - pub const m_vMaxOutputValue: usize = 0x1F0; + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1E4; // Vector + pub const m_vMaxOutputValue: usize = 0x1F0; // Vector } pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1D0; - pub const m_nInputCP2: usize = 0x1D4; - pub const m_nOutputCP: usize = 0x1D8; - pub const m_nOutVectorField: usize = 0x1DC; - pub const m_flInputMin: usize = 0x1E0; - pub const m_flInputMax: usize = 0x338; - pub const m_flOutputMin: usize = 0x490; - pub const m_flOutputMax: usize = 0x5E8; + pub const m_nInputCP1: usize = 0x1D0; // int32 + pub const m_nInputCP2: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_nOutVectorField: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput } pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1C0; - pub const m_nInputCP2: usize = 0x1C4; - pub const m_nFieldOutput: usize = 0x1C8; - pub const m_flInputMin: usize = 0x1CC; - pub const m_flInputMax: usize = 0x1D0; - pub const m_flOutputMin: usize = 0x1D4; - pub const m_flOutputMax: usize = 0x1D8; - pub const m_bUseParticleVelocity: usize = 0x1DC; - pub const m_nSetMethod: usize = 0x1E0; - pub const m_bActiveRange: usize = 0x1E4; - pub const m_bUseParticleNormal: usize = 0x1E5; + pub const m_nInputCP1: usize = 0x1C0; // int32 + pub const m_nInputCP2: usize = 0x1C4; // int32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1DC; // bool + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E4; // bool + pub const m_bUseParticleNormal: usize = 0x1E5; // bool } pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1D0; - pub const m_nCPOutput: usize = 0x1D4; - pub const m_vecScale: usize = 0x1D8; - pub const m_bSetMagnitude: usize = 0x830; - pub const m_nOutVectorField: usize = 0x834; + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x830; // bool + pub const m_nOutVectorField: usize = 0x834; // int32 } pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1D0; - pub const m_nInControlPointNumber: usize = 0x1D4; - pub const m_nOutControlPointNumber: usize = 0x1D8; - pub const m_nOutControlPointMaxNumber: usize = 0x1DC; - pub const m_nField: usize = 0x1E0; - pub const m_flInputMin: usize = 0x1E4; - pub const m_flInputMax: usize = 0x1E8; - pub const m_flOutputMin: usize = 0x1EC; - pub const m_flOutputMax: usize = 0x1F0; + pub const m_nBBoxType: usize = 0x1D0; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1D4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1DC; // int32 + pub const m_nField: usize = 0x1E0; // int32 + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 } pub mod C_OP_RemapNamedModelElementEndCap { - pub const m_hModel: usize = 0x1C0; - pub const m_inNames: usize = 0x1C8; - pub const m_outNames: usize = 0x1E0; - pub const m_fallbackNames: usize = 0x1F8; - pub const m_bModelFromRenderer: usize = 0x210; - pub const m_nFieldInput: usize = 0x214; - pub const m_nFieldOutput: usize = 0x218; + pub const m_hModel: usize = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_inNames: usize = 0x1C8; // CUtlVector< CUtlString > + pub const m_outNames: usize = 0x1E0; // CUtlVector< CUtlString > + pub const m_fallbackNames: usize = 0x1F8; // CUtlVector< CUtlString > + pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t } pub mod C_OP_RemapNamedModelElementOnceTimed { - pub const m_hModel: usize = 0x1C0; - pub const m_inNames: usize = 0x1C8; - pub const m_outNames: usize = 0x1E0; - pub const m_fallbackNames: usize = 0x1F8; - pub const m_bModelFromRenderer: usize = 0x210; - pub const m_bProportional: usize = 0x211; - pub const m_nFieldInput: usize = 0x214; - pub const m_nFieldOutput: usize = 0x218; - pub const m_flRemapTime: usize = 0x21C; + pub const m_hModel: usize = 0x1C0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_inNames: usize = 0x1C8; // CUtlVector< CUtlString > + pub const m_outNames: usize = 0x1E0; // CUtlVector< CUtlString > + pub const m_fallbackNames: usize = 0x1F8; // CUtlVector< CUtlString > + pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_bProportional: usize = 0x211; // bool + pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x21C; // float32 } pub mod C_OP_RemapParticleCountOnScalarEndCap { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_nInputMin: usize = 0x1C4; - pub const m_nInputMax: usize = 0x1C8; - pub const m_flOutputMin: usize = 0x1CC; - pub const m_flOutputMax: usize = 0x1D0; - pub const m_bBackwards: usize = 0x1D4; - pub const m_nSetMethod: usize = 0x1D8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C4; // int32 + pub const m_nInputMax: usize = 0x1C8; // int32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_bBackwards: usize = 0x1D4; // bool + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } pub mod C_OP_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_nInputMin: usize = 0x1C8; - pub const m_nInputMax: usize = 0x320; - pub const m_flOutputMin: usize = 0x478; - pub const m_flOutputMax: usize = 0x5D0; - pub const m_bActiveRange: usize = 0x728; - pub const m_nSetMethod: usize = 0x72C; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nInputMax: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x478; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CParticleCollectionFloatInput + pub const m_bActiveRange: usize = 0x728; // bool + pub const m_nSetMethod: usize = 0x72C; // ParticleSetMethod_t } pub mod C_OP_RemapSDFDistanceToScalarAttribute { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_nVectorFieldInput: usize = 0x1C4; - pub const m_flMinDistance: usize = 0x1C8; - pub const m_flMaxDistance: usize = 0x320; - pub const m_flValueBelowMin: usize = 0x478; - pub const m_flValueAtMin: usize = 0x5D0; - pub const m_flValueAtMax: usize = 0x728; - pub const m_flValueAboveMax: usize = 0x880; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flValueBelowMin: usize = 0x478; // CParticleCollectionFloatInput + pub const m_flValueAtMin: usize = 0x5D0; // CParticleCollectionFloatInput + pub const m_flValueAtMax: usize = 0x728; // CParticleCollectionFloatInput + pub const m_flValueAboveMax: usize = 0x880; // CParticleCollectionFloatInput } pub mod C_OP_RemapSDFDistanceToVectorAttribute { - pub const m_nVectorFieldOutput: usize = 0x1C0; - pub const m_nVectorFieldInput: usize = 0x1C4; - pub const m_flMinDistance: usize = 0x1C8; - pub const m_flMaxDistance: usize = 0x320; - pub const m_vValueBelowMin: usize = 0x478; - pub const m_vValueAtMin: usize = 0x484; - pub const m_vValueAtMax: usize = 0x490; - pub const m_vValueAboveMax: usize = 0x49C; + pub const m_nVectorFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput + pub const m_vValueBelowMin: usize = 0x478; // Vector + pub const m_vValueAtMin: usize = 0x484; // Vector + pub const m_vValueAtMax: usize = 0x490; // Vector + pub const m_vValueAboveMax: usize = 0x49C; // Vector } pub mod C_OP_RemapSDFGradientToVectorAttribute { - pub const m_nFieldOutput: usize = 0x1C0; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t } pub mod C_OP_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x1CC; - pub const m_flOutputMin: usize = 0x1D0; - pub const m_flOutputMax: usize = 0x1D4; - pub const m_bOldCode: usize = 0x1D8; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_bOldCode: usize = 0x1D8; // bool } pub mod C_OP_RemapScalarEndCap { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x1CC; - pub const m_flOutputMin: usize = 0x1D0; - pub const m_flOutputMax: usize = 0x1D4; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 } pub mod C_OP_RemapScalarOnceTimed { - pub const m_bProportional: usize = 0x1C0; - pub const m_nFieldInput: usize = 0x1C4; - pub const m_nFieldOutput: usize = 0x1C8; - pub const m_flInputMin: usize = 0x1CC; - pub const m_flInputMax: usize = 0x1D0; - pub const m_flOutputMin: usize = 0x1D4; - pub const m_flOutputMax: usize = 0x1D8; - pub const m_flRemapTime: usize = 0x1DC; + pub const m_bProportional: usize = 0x1C0; // bool + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flRemapTime: usize = 0x1DC; // float32 } pub mod C_OP_RemapSpeed { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flInputMin: usize = 0x1C4; - pub const m_flInputMax: usize = 0x1C8; - pub const m_flOutputMin: usize = 0x1CC; - pub const m_flOutputMax: usize = 0x1D0; - pub const m_nSetMethod: usize = 0x1D4; - pub const m_bIgnoreDelta: usize = 0x1D8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t + pub const m_bIgnoreDelta: usize = 0x1D8; // bool } pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1D0; - pub const m_nOutControlPointNumber: usize = 0x1D4; - pub const m_nField: usize = 0x1D8; - pub const m_flInputMin: usize = 0x1DC; - pub const m_flInputMax: usize = 0x1E0; - pub const m_flOutputMin: usize = 0x1E4; - pub const m_flOutputMax: usize = 0x1E8; - pub const m_bUseDeltaV: usize = 0x1EC; + pub const m_nInControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // int32 + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_bUseDeltaV: usize = 0x1EC; // bool } pub mod C_OP_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1C0; - pub const m_vecRotation: usize = 0x228; - pub const m_bUseQuat: usize = 0x234; - pub const m_bWriteNormal: usize = 0x235; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x228; // Vector + pub const m_bUseQuat: usize = 0x234; // bool + pub const m_bWriteNormal: usize = 0x235; // bool } pub mod C_OP_RemapTransformOrientationToYaw { - pub const m_TransformInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x228; - pub const m_flRotOffset: usize = 0x22C; - pub const m_flSpinStrength: usize = 0x230; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x22C; // float32 + pub const m_flSpinStrength: usize = 0x230; // float32 } pub mod C_OP_RemapTransformToVelocity { - pub const m_TransformInput: usize = 0x1C0; + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput } pub mod C_OP_RemapTransformVisibilityToScalar { - pub const m_nSetMethod: usize = 0x1C0; - pub const m_TransformInput: usize = 0x1C8; - pub const m_nFieldOutput: usize = 0x230; - pub const m_flInputMin: usize = 0x234; - pub const m_flInputMax: usize = 0x238; - pub const m_flOutputMin: usize = 0x23C; - pub const m_flOutputMax: usize = 0x240; - pub const m_flRadius: usize = 0x244; + pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x234; // float32 + pub const m_flInputMax: usize = 0x238; // float32 + pub const m_flOutputMin: usize = 0x23C; // float32 + pub const m_flOutputMax: usize = 0x240; // float32 + pub const m_flRadius: usize = 0x244; // float32 } pub mod C_OP_RemapTransformVisibilityToVector { - pub const m_nSetMethod: usize = 0x1C0; - pub const m_TransformInput: usize = 0x1C8; - pub const m_nFieldOutput: usize = 0x230; - pub const m_flInputMin: usize = 0x234; - pub const m_flInputMax: usize = 0x238; - pub const m_vecOutputMin: usize = 0x23C; - pub const m_vecOutputMax: usize = 0x248; - pub const m_flRadius: usize = 0x254; + pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x234; // float32 + pub const m_flInputMax: usize = 0x238; // float32 + pub const m_vecOutputMin: usize = 0x23C; // Vector + pub const m_vecOutputMax: usize = 0x248; // Vector + pub const m_flRadius: usize = 0x254; // float32 } pub mod C_OP_RemapVectorComponentToScalar { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nComponent: usize = 0x1C8; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1C8; // int32 } pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; - pub const m_nFieldInput: usize = 0x1C4; - pub const m_nParticleNumber: usize = 0x1C8; + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nParticleNumber: usize = 0x1C8; // int32 } pub mod C_OP_RemapVelocityToVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_flScale: usize = 0x1C4; - pub const m_bNormalize: usize = 0x1C8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_bNormalize: usize = 0x1C8; // bool } pub mod C_OP_RemapVisibilityScalar { - pub const m_nFieldInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_flInputMin: usize = 0x1C8; - pub const m_flInputMax: usize = 0x1CC; - pub const m_flOutputMin: usize = 0x1D0; - pub const m_flOutputMax: usize = 0x1D4; - pub const m_flRadiusScale: usize = 0x1D8; + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flRadiusScale: usize = 0x1D8; // float32 } pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x200; - pub const m_flModelScale: usize = 0x21C; - pub const m_bFitToModelSize: usize = 0x220; - pub const m_bNonUniformScaling: usize = 0x221; - pub const m_nXAxisScalingAttribute: usize = 0x224; - pub const m_nYAxisScalingAttribute: usize = 0x228; - pub const m_nZAxisScalingAttribute: usize = 0x22C; - pub const m_nSizeCullBloat: usize = 0x230; + pub const m_ModelList: usize = 0x200; // CUtlVector< ModelReference_t > + pub const m_flModelScale: usize = 0x21C; // float32 + pub const m_bFitToModelSize: usize = 0x220; // bool + pub const m_bNonUniformScaling: usize = 0x221; // bool + pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x230; // int32 } pub mod C_OP_RenderBlobs { - pub const m_cubeWidth: usize = 0x200; - pub const m_cutoffRadius: usize = 0x358; - pub const m_renderRadius: usize = 0x4B0; - pub const m_nScaleCP: usize = 0x608; - pub const m_MaterialVars: usize = 0x610; - pub const m_hMaterial: usize = 0x640; + pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x358; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x4B0; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x608; // int32 + pub const m_MaterialVars: usize = 0x610; // CUtlVector< MaterialVariable_t > + pub const m_hMaterial: usize = 0x640; // CStrongHandle< InfoForResourceTypeIMaterial2 > } pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x200; - pub const m_flAlphaScale: usize = 0x358; - pub const m_vecColorScale: usize = 0x4B0; - pub const m_nColorBlendType: usize = 0xB08; - pub const m_hMaterial: usize = 0xB10; - pub const m_nTextureRepetitionMode: usize = 0xB18; - pub const m_flTextureRepeatsPerSegment: usize = 0xB20; - pub const m_flTextureRepeatsCircumference: usize = 0xC78; - pub const m_flColorMapOffsetV: usize = 0xDD0; - pub const m_flColorMapOffsetU: usize = 0xF28; - pub const m_flNormalMapOffsetV: usize = 0x1080; - pub const m_flNormalMapOffsetU: usize = 0x11D8; - pub const m_bDrawCableCaps: usize = 0x1330; - pub const m_flCapRoundness: usize = 0x1334; - pub const m_flCapOffsetAmount: usize = 0x1338; - pub const m_flTessScale: usize = 0x133C; - pub const m_nMinTesselation: usize = 0x1340; - pub const m_nMaxTesselation: usize = 0x1344; - pub const m_nRoundness: usize = 0x1348; - pub const m_LightingTransform: usize = 0x1350; - pub const m_MaterialFloatVars: usize = 0x13B8; - pub const m_MaterialVecVars: usize = 0x13E8; + pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x4B0; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xB08; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xB10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_nTextureRepetitionMode: usize = 0xB18; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xB20; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xDD0; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0xF28; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1080; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x11D8; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x1330; // bool + pub const m_flCapRoundness: usize = 0x1334; // float32 + pub const m_flCapOffsetAmount: usize = 0x1338; // float32 + pub const m_flTessScale: usize = 0x133C; // float32 + pub const m_nMinTesselation: usize = 0x1340; // int32 + pub const m_nMaxTesselation: usize = 0x1344; // int32 + pub const m_nRoundness: usize = 0x1348; // int32 + pub const m_LightingTransform: usize = 0x1350; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x13B8; // CUtlVector< FloatInputMaterialVariable_t > + pub const m_MaterialVecVars: usize = 0x13E8; // CUtlVector< VecInputMaterialVariable_t > } pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x200; - pub const m_bUseTexture: usize = 0x201; - pub const m_flRadiusScale: usize = 0x204; - pub const m_flAlphaScale: usize = 0x208; - pub const m_nAlpha2Field: usize = 0x20C; - pub const m_vecColorScale: usize = 0x210; - pub const m_nColorBlendType: usize = 0x868; - pub const m_flLightDistance: usize = 0x86C; - pub const m_flStartFalloff: usize = 0x870; - pub const m_flDistanceFalloff: usize = 0x874; - pub const m_flSpotFoV: usize = 0x878; - pub const m_nAlphaTestPointField: usize = 0x87C; - pub const m_nAlphaTestRangeField: usize = 0x880; - pub const m_nAlphaTestSharpnessField: usize = 0x884; - pub const m_hTexture: usize = 0x888; - pub const m_nHSVShiftControlPoint: usize = 0x890; + pub const m_bUseAlphaTestWindow: usize = 0x200; // bool + pub const m_bUseTexture: usize = 0x201; // bool + pub const m_flRadiusScale: usize = 0x204; // float32 + pub const m_flAlphaScale: usize = 0x208; // float32 + pub const m_nAlpha2Field: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x86C; // float32 + pub const m_flStartFalloff: usize = 0x870; // float32 + pub const m_flDistanceFalloff: usize = 0x874; // float32 + pub const m_flSpotFoV: usize = 0x878; // float32 + pub const m_nAlphaTestPointField: usize = 0x87C; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x880; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x884; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x888; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_nHSVShiftControlPoint: usize = 0x890; // int32 } pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x200; - pub const m_nStrengthFieldOverride: usize = 0x204; - pub const m_flRadiusScale: usize = 0x208; + pub const m_flFlattenStrength: usize = 0x200; // float32 + pub const m_nStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x208; // float32 } pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x200; - pub const m_fGridSize: usize = 0x208; - pub const m_fRadiusScale: usize = 0x360; - pub const m_fIsosurfaceThreshold: usize = 0x4B8; - pub const m_nScaleCP: usize = 0x610; - pub const m_hMaterial: usize = 0x618; + pub const m_bUsePerParticleRadius: usize = 0x200; // bool + pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x360; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x4B8; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x610; // int32 + pub const m_hMaterial: usize = 0x618; // CStrongHandle< InfoForResourceTypeIMaterial2 > } pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x200; - pub const m_nColorBlendType: usize = 0x858; - pub const m_flBrightnessLumensPerMeter: usize = 0x860; - pub const m_bCastShadows: usize = 0x9B8; - pub const m_flSkirt: usize = 0x9C0; - pub const m_flRange: usize = 0xB18; - pub const m_flThickness: usize = 0xC70; + pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x860; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9B8; // bool + pub const m_flSkirt: usize = 0x9C0; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xB18; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC70; // CParticleCollectionFloatInput } pub mod C_OP_RenderLights { - pub const m_flAnimationRate: usize = 0x210; - pub const m_nAnimationType: usize = 0x214; - pub const m_bAnimateInFPS: usize = 0x218; - pub const m_flMinSize: usize = 0x21C; - pub const m_flMaxSize: usize = 0x220; - pub const m_flStartFadeSize: usize = 0x224; - pub const m_flEndFadeSize: usize = 0x228; + pub const m_flAnimationRate: usize = 0x210; // float32 + pub const m_nAnimationType: usize = 0x214; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x218; // bool + pub const m_flMinSize: usize = 0x21C; // float32 + pub const m_flMaxSize: usize = 0x220; // float32 + pub const m_flStartFadeSize: usize = 0x224; // float32 + pub const m_flEndFadeSize: usize = 0x228; // float32 } pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x200; - pub const m_nProxyType: usize = 0x204; - pub const m_MaterialVars: usize = 0x208; - pub const m_hOverrideMaterial: usize = 0x220; - pub const m_flMaterialOverrideEnabled: usize = 0x228; - pub const m_vecColorScale: usize = 0x380; - pub const m_flAlpha: usize = 0x9D8; - pub const m_nColorBlendType: usize = 0xB30; + pub const m_nMaterialControlPoint: usize = 0x200; // int32 + pub const m_nProxyType: usize = 0x204; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x208; // CUtlVector< MaterialVariable_t > + pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_flMaterialOverrideEnabled: usize = 0x228; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x380; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0x9D8; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xB30; // ParticleColorBlendType_t } pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x200; - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x201; - pub const m_bUseMixedResolutionRendering: usize = 0x202; - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x203; - pub const m_ModelList: usize = 0x208; - pub const m_nBodyGroupField: usize = 0x224; - pub const m_nSubModelField: usize = 0x228; - pub const m_bIgnoreNormal: usize = 0x22C; - pub const m_bOrientZ: usize = 0x22D; - pub const m_bCenterOffset: usize = 0x22E; - pub const m_vecLocalOffset: usize = 0x230; - pub const m_vecLocalRotation: usize = 0x888; - pub const m_bIgnoreRadius: usize = 0xEE0; - pub const m_nModelScaleCP: usize = 0xEE4; - pub const m_vecComponentScale: usize = 0xEE8; - pub const m_bLocalScale: usize = 0x1540; - pub const m_nSizeCullBloat: usize = 0x1544; - pub const m_bAnimated: usize = 0x1548; - pub const m_flAnimationRate: usize = 0x154C; - pub const m_bScaleAnimationRate: usize = 0x1550; - pub const m_bForceLoopingAnimation: usize = 0x1551; - pub const m_bResetAnimOnStop: usize = 0x1552; - pub const m_bManualAnimFrame: usize = 0x1553; - pub const m_nAnimationScaleField: usize = 0x1554; - pub const m_nAnimationField: usize = 0x1558; - pub const m_nManualFrameField: usize = 0x155C; - pub const m_ActivityName: usize = 0x1560; - pub const m_SequenceName: usize = 0x1660; - pub const m_bEnableClothSimulation: usize = 0x1760; - pub const m_hOverrideMaterial: usize = 0x1768; - pub const m_bOverrideTranslucentMaterials: usize = 0x1770; - pub const m_nSkin: usize = 0x1778; - pub const m_MaterialVars: usize = 0x18D0; - pub const m_modelInput: usize = 0x18E8; - pub const m_nLOD: usize = 0x1948; - pub const m_EconSlotName: usize = 0x194C; - pub const m_bOriginalModel: usize = 0x1A4C; - pub const m_bSuppressTint: usize = 0x1A4D; - pub const m_bUseRawMeshGroup: usize = 0x1A4E; - pub const m_bDisableShadows: usize = 0x1A4F; - pub const m_bAcceptsDecals: usize = 0x1A50; - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1A51; - pub const m_bDoNotDrawInParticlePass: usize = 0x1A52; - pub const m_szRenderAttribute: usize = 0x1A53; - pub const m_flRadiusScale: usize = 0x1B58; - pub const m_flAlphaScale: usize = 0x1CB0; - pub const m_flRollScale: usize = 0x1E08; - pub const m_nAlpha2Field: usize = 0x1F60; - pub const m_vecColorScale: usize = 0x1F68; - pub const m_nColorBlendType: usize = 0x25C0; + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x200; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x201; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x202; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x203; // bool + pub const m_ModelList: usize = 0x208; // CUtlVector< ModelReference_t > + pub const m_nBodyGroupField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x228; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x22C; // bool + pub const m_bOrientZ: usize = 0x22D; // bool + pub const m_bCenterOffset: usize = 0x22E; // bool + pub const m_vecLocalOffset: usize = 0x230; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x888; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xEE0; // bool + pub const m_nModelScaleCP: usize = 0xEE4; // int32 + pub const m_vecComponentScale: usize = 0xEE8; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x1540; // bool + pub const m_nSizeCullBloat: usize = 0x1544; // int32 + pub const m_bAnimated: usize = 0x1548; // bool + pub const m_flAnimationRate: usize = 0x154C; // float32 + pub const m_bScaleAnimationRate: usize = 0x1550; // bool + pub const m_bForceLoopingAnimation: usize = 0x1551; // bool + pub const m_bResetAnimOnStop: usize = 0x1552; // bool + pub const m_bManualAnimFrame: usize = 0x1553; // bool + pub const m_nAnimationScaleField: usize = 0x1554; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x1558; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x155C; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x1560; // char[256] + pub const m_SequenceName: usize = 0x1660; // char[256] + pub const m_bEnableClothSimulation: usize = 0x1760; // bool + pub const m_hOverrideMaterial: usize = 0x1768; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_bOverrideTranslucentMaterials: usize = 0x1770; // bool + pub const m_nSkin: usize = 0x1778; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x18D0; // CUtlVector< MaterialVariable_t > + pub const m_modelInput: usize = 0x18E8; // CParticleModelInput + pub const m_nLOD: usize = 0x1948; // int32 + pub const m_EconSlotName: usize = 0x194C; // char[256] + pub const m_bOriginalModel: usize = 0x1A4C; // bool + pub const m_bSuppressTint: usize = 0x1A4D; // bool + pub const m_bUseRawMeshGroup: usize = 0x1A4E; // bool + pub const m_bDisableShadows: usize = 0x1A4F; // bool + pub const m_bAcceptsDecals: usize = 0x1A50; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1A51; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1A52; // bool + pub const m_szRenderAttribute: usize = 0x1A53; // char[260] + pub const m_flRadiusScale: usize = 0x1B58; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x1CB0; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x1E08; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x1F60; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x1F68; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x25C0; // ParticleColorBlendType_t } pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x200; - pub const m_vColorBlend: usize = 0x208; - pub const m_nColorBlendType: usize = 0x860; - pub const m_nBrightnessUnit: usize = 0x864; - pub const m_flBrightnessLumens: usize = 0x868; - pub const m_flBrightnessCandelas: usize = 0x9C0; - pub const m_bCastShadows: usize = 0xB18; - pub const m_flLuminaireRadius: usize = 0xB20; - pub const m_flSkirt: usize = 0xC78; - pub const m_flRange: usize = 0xDD0; - pub const m_flInnerConeAngle: usize = 0xF28; - pub const m_flOuterConeAngle: usize = 0x1080; - pub const m_hLightCookie: usize = 0x11D8; - pub const m_bSphericalCookie: usize = 0x11E0; + pub const m_nLightType: usize = 0x200; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x864; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x868; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x9C0; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xB18; // bool + pub const m_flLuminaireRadius: usize = 0xB20; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xC78; // CPerParticleFloatInput + pub const m_flRange: usize = 0xDD0; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0xF28; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1080; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x11D8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_bSphericalCookie: usize = 0x11E0; // bool } pub mod C_OP_RenderPoints { - pub const m_hMaterial: usize = 0x200; + pub const m_hMaterial: usize = 0x200; // CStrongHandle< InfoForResourceTypeIMaterial2 > } pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x200; - pub const m_hPostTexture: usize = 0x358; - pub const m_nPriority: usize = 0x360; + pub const m_flPostProcessStrength: usize = 0x200; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x358; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + pub const m_nPriority: usize = 0x360; // ParticlePostProcessPriorityGroup_t } pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x200; - pub const m_bProjectWorld: usize = 0x201; - pub const m_bProjectWater: usize = 0x202; - pub const m_bFlipHorizontal: usize = 0x203; - pub const m_bEnableProjectedDepthControls: usize = 0x204; - pub const m_flMinProjectionDepth: usize = 0x208; - pub const m_flMaxProjectionDepth: usize = 0x20C; - pub const m_hProjectedMaterial: usize = 0x210; - pub const m_flAnimationTimeScale: usize = 0x218; - pub const m_bOrientToNormal: usize = 0x21C; - pub const m_MaterialVars: usize = 0x220; + pub const m_bProjectCharacter: usize = 0x200; // bool + pub const m_bProjectWorld: usize = 0x201; // bool + pub const m_bProjectWater: usize = 0x202; // bool + pub const m_bFlipHorizontal: usize = 0x203; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x204; // bool + pub const m_flMinProjectionDepth: usize = 0x208; // float32 + pub const m_flMaxProjectionDepth: usize = 0x20C; // float32 + pub const m_hProjectedMaterial: usize = 0x210; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_flAnimationTimeScale: usize = 0x218; // float32 + pub const m_bOrientToNormal: usize = 0x21C; // bool + pub const m_MaterialVars: usize = 0x220; // CUtlVector< MaterialVariable_t > } pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2470; - pub const m_flMinSize: usize = 0x2474; - pub const m_flMaxSize: usize = 0x2478; - pub const m_flStartFadeSize: usize = 0x247C; - pub const m_flEndFadeSize: usize = 0x2480; - pub const m_flStartFadeDot: usize = 0x2484; - pub const m_flEndFadeDot: usize = 0x2488; - pub const m_flRadiusTaper: usize = 0x248C; - pub const m_nMinTesselation: usize = 0x2490; - pub const m_nMaxTesselation: usize = 0x2494; - pub const m_flTessScale: usize = 0x2498; - pub const m_flTextureVWorldSize: usize = 0x24A0; - pub const m_flTextureVScrollRate: usize = 0x25F8; - pub const m_flTextureVOffset: usize = 0x2750; - pub const m_nTextureVParamsCP: usize = 0x28A8; - pub const m_bClampV: usize = 0x28AC; - pub const m_nScaleCP1: usize = 0x28B0; - pub const m_nScaleCP2: usize = 0x28B4; - pub const m_flScaleVSizeByControlPointDistance: usize = 0x28B8; - pub const m_flScaleVScrollByControlPointDistance: usize = 0x28BC; - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x28C0; - pub const m_bUseScalarForTextureCoordinate: usize = 0x28C5; - pub const m_nScalarFieldForTextureCoordinate: usize = 0x28C8; - pub const m_flScalarAttributeTextureCoordScale: usize = 0x28CC; - pub const m_bReverseOrder: usize = 0x28D0; - pub const m_bClosedLoop: usize = 0x28D1; - pub const m_nOrientationType: usize = 0x28D4; - pub const m_nVectorFieldForOrientation: usize = 0x28D8; - pub const m_bDrawAsOpaque: usize = 0x28DC; - pub const m_bGenerateNormals: usize = 0x28DD; + pub const m_bEnableFadingAndClamping: usize = 0x2470; // bool + pub const m_flMinSize: usize = 0x2474; // float32 + pub const m_flMaxSize: usize = 0x2478; // float32 + pub const m_flStartFadeSize: usize = 0x247C; // float32 + pub const m_flEndFadeSize: usize = 0x2480; // float32 + pub const m_flStartFadeDot: usize = 0x2484; // float32 + pub const m_flEndFadeDot: usize = 0x2488; // float32 + pub const m_flRadiusTaper: usize = 0x248C; // float32 + pub const m_nMinTesselation: usize = 0x2490; // int32 + pub const m_nMaxTesselation: usize = 0x2494; // int32 + pub const m_flTessScale: usize = 0x2498; // float32 + pub const m_flTextureVWorldSize: usize = 0x24A0; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x25F8; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x2750; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x28A8; // int32 + pub const m_bClampV: usize = 0x28AC; // bool + pub const m_nScaleCP1: usize = 0x28B0; // int32 + pub const m_nScaleCP2: usize = 0x28B4; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x28B8; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x28BC; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x28C0; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x28C5; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x28C8; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x28CC; // float32 + pub const m_bReverseOrder: usize = 0x28D0; // bool + pub const m_bClosedLoop: usize = 0x28D1; // bool + pub const m_nOrientationType: usize = 0x28D4; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x28D8; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x28DC; // bool + pub const m_bGenerateNormals: usize = 0x28DD; // bool } pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x200; - pub const m_flRadiusScale: usize = 0x204; - pub const m_flFrequencyScale: usize = 0x208; - pub const m_flAmplitudeScale: usize = 0x20C; - pub const m_nRadiusField: usize = 0x210; - pub const m_nDurationField: usize = 0x214; - pub const m_nFrequencyField: usize = 0x218; - pub const m_nAmplitudeField: usize = 0x21C; - pub const m_nFilterCP: usize = 0x220; + pub const m_flDurationScale: usize = 0x200; // float32 + pub const m_flRadiusScale: usize = 0x204; // float32 + pub const m_flFrequencyScale: usize = 0x208; // float32 + pub const m_flAmplitudeScale: usize = 0x20C; // float32 + pub const m_nRadiusField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x220; // int32 } pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x200; - pub const m_flForwardDegrees: usize = 0x204; + pub const m_flRotateRateDegrees: usize = 0x200; // float32 + pub const m_flForwardDegrees: usize = 0x204; // float32 } pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x200; - pub const m_flSndLvlScale: usize = 0x204; - pub const m_flPitchScale: usize = 0x208; - pub const m_flVolumeScale: usize = 0x20C; - pub const m_nSndLvlField: usize = 0x210; - pub const m_nDurationField: usize = 0x214; - pub const m_nPitchField: usize = 0x218; - pub const m_nVolumeField: usize = 0x21C; - pub const m_nChannel: usize = 0x220; - pub const m_nCPReference: usize = 0x224; - pub const m_pszSoundName: usize = 0x228; - pub const m_bSuppressStopSoundEvent: usize = 0x328; + pub const m_flDurationScale: usize = 0x200; // float32 + pub const m_flSndLvlScale: usize = 0x204; // float32 + pub const m_flPitchScale: usize = 0x208; // float32 + pub const m_flVolumeScale: usize = 0x20C; // float32 + pub const m_nSndLvlField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x220; // int32 + pub const m_nCPReference: usize = 0x224; // int32 + pub const m_pszSoundName: usize = 0x228; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x328; // bool } pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2470; - pub const m_nOrientationType: usize = 0x25C8; - pub const m_nOrientationControlPoint: usize = 0x25CC; - pub const m_bUseYawWithNormalAligned: usize = 0x25D0; - pub const m_flMinSize: usize = 0x25D4; - pub const m_flMaxSize: usize = 0x25D8; - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x25DC; - pub const m_flStartFadeSize: usize = 0x25E0; - pub const m_flEndFadeSize: usize = 0x2738; - pub const m_flStartFadeDot: usize = 0x2890; - pub const m_flEndFadeDot: usize = 0x2894; - pub const m_bDistanceAlpha: usize = 0x2898; - pub const m_bSoftEdges: usize = 0x2899; - pub const m_flEdgeSoftnessStart: usize = 0x289C; - pub const m_flEdgeSoftnessEnd: usize = 0x28A0; - pub const m_bOutline: usize = 0x28A4; - pub const m_OutlineColor: usize = 0x28A5; - pub const m_nOutlineAlpha: usize = 0x28AC; - pub const m_flOutlineStart0: usize = 0x28B0; - pub const m_flOutlineStart1: usize = 0x28B4; - pub const m_flOutlineEnd0: usize = 0x28B8; - pub const m_flOutlineEnd1: usize = 0x28BC; - pub const m_nLightingMode: usize = 0x28C0; - pub const m_flLightingTessellation: usize = 0x28C8; - pub const m_flLightingDirectionality: usize = 0x2A20; - pub const m_bParticleShadows: usize = 0x2B78; - pub const m_flShadowDensity: usize = 0x2B7C; + pub const m_nSequenceOverride: usize = 0x2470; // CParticleCollectionRendererFloatInput + pub const m_nOrientationType: usize = 0x25C8; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x25CC; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x25D0; // bool + pub const m_flMinSize: usize = 0x25D4; // float32 + pub const m_flMaxSize: usize = 0x25D8; // float32 + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x25DC; // float32 + pub const m_flStartFadeSize: usize = 0x25E0; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2738; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x2890; // float32 + pub const m_flEndFadeDot: usize = 0x2894; // float32 + pub const m_bDistanceAlpha: usize = 0x2898; // bool + pub const m_bSoftEdges: usize = 0x2899; // bool + pub const m_flEdgeSoftnessStart: usize = 0x289C; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x28A0; // float32 + pub const m_bOutline: usize = 0x28A4; // bool + pub const m_OutlineColor: usize = 0x28A5; // Color + pub const m_nOutlineAlpha: usize = 0x28AC; // int32 + pub const m_flOutlineStart0: usize = 0x28B0; // float32 + pub const m_flOutlineStart1: usize = 0x28B4; // float32 + pub const m_flOutlineEnd0: usize = 0x28B8; // float32 + pub const m_flOutlineEnd1: usize = 0x28BC; // float32 + pub const m_nLightingMode: usize = 0x28C0; // ParticleLightingQuality_t + pub const m_flLightingTessellation: usize = 0x28C8; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x2A20; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x2B78; // bool + pub const m_flShadowDensity: usize = 0x2B7C; // float32 } pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x200; - pub const m_vecColorScale: usize = 0x208; - pub const m_nColorBlendType: usize = 0x860; - pub const m_flIntensity: usize = 0x868; - pub const m_bCastShadows: usize = 0x9C0; - pub const m_flTheta: usize = 0x9C8; - pub const m_flPhi: usize = 0xB20; - pub const m_flRadiusMultiplier: usize = 0xC78; - pub const m_nAttenuationStyle: usize = 0xDD0; - pub const m_flFalloffLinearity: usize = 0xDD8; - pub const m_flFiftyPercentFalloff: usize = 0xF30; - pub const m_flZeroPercentFalloff: usize = 0x1088; - pub const m_bRenderDiffuse: usize = 0x11E0; - pub const m_bRenderSpecular: usize = 0x11E1; - pub const m_lightCookie: usize = 0x11E8; - pub const m_nPriority: usize = 0x11F0; - pub const m_nFogLightingMode: usize = 0x11F4; - pub const m_flFogContribution: usize = 0x11F8; - pub const m_nCapsuleLightBehavior: usize = 0x1350; - pub const m_flCapsuleLength: usize = 0x1354; - pub const m_bReverseOrder: usize = 0x1358; - pub const m_bClosedLoop: usize = 0x1359; - pub const m_nPrevPntSource: usize = 0x135C; - pub const m_flMaxLength: usize = 0x1360; - pub const m_flMinLength: usize = 0x1364; - pub const m_bIgnoreDT: usize = 0x1368; - pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; - pub const m_flLengthScale: usize = 0x1370; - pub const m_flLengthFadeInTime: usize = 0x1374; + pub const m_nLightType: usize = 0x200; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x868; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9C0; // bool + pub const m_flTheta: usize = 0x9C8; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xB20; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xDD0; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xDD8; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xF30; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1088; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x11E0; // bool + pub const m_bRenderSpecular: usize = 0x11E1; // bool + pub const m_lightCookie: usize = 0x11E8; // CUtlString + pub const m_nPriority: usize = 0x11F0; // int32 + pub const m_nFogLightingMode: usize = 0x11F4; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x11F8; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x1350; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x1354; // float32 + pub const m_bReverseOrder: usize = 0x1358; // bool + pub const m_bClosedLoop: usize = 0x1359; // bool + pub const m_nPrevPntSource: usize = 0x135C; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x1360; // float32 + pub const m_flMinLength: usize = 0x1364; // float32 + pub const m_bIgnoreDT: usize = 0x1368; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; // float32 + pub const m_flLengthScale: usize = 0x1370; // float32 + pub const m_flLengthFadeInTime: usize = 0x1374; // float32 } pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x200; - pub const m_pTextureDetail2: usize = 0x208; - pub const m_pTextureDiffuseWarp: usize = 0x210; - pub const m_pTextureFresnelColorWarp: usize = 0x218; - pub const m_pTextureFresnelWarp: usize = 0x220; - pub const m_pTextureSpecularWarp: usize = 0x228; - pub const m_pTextureEnvMap: usize = 0x230; + pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureDetail2: usize = 0x208; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureDiffuseWarp: usize = 0x210; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureFresnelColorWarp: usize = 0x218; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureFresnelWarp: usize = 0x220; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureSpecularWarp: usize = 0x228; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureEnvMap: usize = 0x230; // CStrongHandle< InfoForResourceTypeCTextureBase > } pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x200; - pub const m_pTextureNormal: usize = 0x208; - pub const m_pTextureMetalness: usize = 0x210; - pub const m_pTextureRoughness: usize = 0x218; - pub const m_pTextureSelfIllum: usize = 0x220; - pub const m_pTextureDetail: usize = 0x228; + pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureNormal: usize = 0x208; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureMetalness: usize = 0x210; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureRoughness: usize = 0x218; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureSelfIllum: usize = 0x220; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_pTextureDetail: usize = 0x228; // CStrongHandle< InfoForResourceTypeCTextureBase > } pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x200; - pub const m_DefaultText: usize = 0x208; + pub const m_OutlineColor: usize = 0x200; // Color + pub const m_DefaultText: usize = 0x208; // CUtlString } pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x200; - pub const m_flTonemapWeight: usize = 0x204; - pub const m_nTonemapLevelField: usize = 0x208; - pub const m_nTonemapWeightField: usize = 0x20C; + pub const m_flTonemapLevel: usize = 0x200; // float32 + pub const m_flTonemapWeight: usize = 0x204; // float32 + pub const m_nTonemapLevelField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x20C; // ParticleAttributeIndex_t } pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x2740; - pub const m_flStartFadeDot: usize = 0x2744; - pub const m_flEndFadeDot: usize = 0x2748; - pub const m_nPrevPntSource: usize = 0x274C; - pub const m_flMaxLength: usize = 0x2750; - pub const m_flMinLength: usize = 0x2754; - pub const m_bIgnoreDT: usize = 0x2758; - pub const m_flConstrainRadiusToLengthRatio: usize = 0x275C; - pub const m_flLengthScale: usize = 0x2760; - pub const m_flLengthFadeInTime: usize = 0x2764; - pub const m_flRadiusHeadTaper: usize = 0x2768; - pub const m_vecHeadColorScale: usize = 0x28C0; - pub const m_flHeadAlphaScale: usize = 0x2F18; - pub const m_flRadiusTaper: usize = 0x3070; - pub const m_vecTailColorScale: usize = 0x31C8; - pub const m_flTailAlphaScale: usize = 0x3820; - pub const m_nHorizCropField: usize = 0x3978; - pub const m_nVertCropField: usize = 0x397C; - pub const m_flForwardShift: usize = 0x3980; - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3984; + pub const m_bEnableFadingAndClamping: usize = 0x2740; // bool + pub const m_flStartFadeDot: usize = 0x2744; // float32 + pub const m_flEndFadeDot: usize = 0x2748; // float32 + pub const m_nPrevPntSource: usize = 0x274C; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x2750; // float32 + pub const m_flMinLength: usize = 0x2754; // float32 + pub const m_bIgnoreDT: usize = 0x2758; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x275C; // float32 + pub const m_flLengthScale: usize = 0x2760; // float32 + pub const m_flLengthFadeInTime: usize = 0x2764; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2768; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x28C0; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x2F18; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x3070; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x31C8; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3820; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x3978; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x397C; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x3980; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3984; // bool } pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x200; - pub const m_nPeakStrengthFieldOverride: usize = 0x204; - pub const m_flRadius: usize = 0x208; - pub const m_nRadiusFieldOverride: usize = 0x20C; - pub const m_flShakeDuration: usize = 0x210; - pub const m_flTransitionTime: usize = 0x214; - pub const m_flTwistAmount: usize = 0x218; - pub const m_flRadialAmount: usize = 0x21C; - pub const m_flControlPointOrientationAmount: usize = 0x220; - pub const m_nControlPointForLinearDirection: usize = 0x224; + pub const m_flPeakStrength: usize = 0x200; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x208; // float32 + pub const m_nRadiusFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x210; // float32 + pub const m_flTransitionTime: usize = 0x214; // float32 + pub const m_flTwistAmount: usize = 0x218; // float32 + pub const m_flRadialAmount: usize = 0x21C; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x220; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x224; // int32 } pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x200; - pub const m_nOutputHandCP: usize = 0x204; - pub const m_nOutputField: usize = 0x208; - pub const m_flAmplitude: usize = 0x210; + pub const m_nHand: usize = 0x200; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x204; // int32 + pub const m_nOutputField: usize = 0x208; // int32 + pub const m_flAmplitude: usize = 0x210; // CPerParticleFloatInput } pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1D0; - pub const m_flClusterRefireTime: usize = 0x1D8; - pub const m_flClusterSize: usize = 0x330; - pub const m_flClusterCooldown: usize = 0x488; - pub const m_bLimitChildCount: usize = 0x5E0; + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_flClusterRefireTime: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x488; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5E0; // bool } pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1C0; - pub const m_flDurationMax: usize = 0x1C4; - pub const m_nCP: usize = 0x1C8; - pub const m_nCPField: usize = 0x1CC; - pub const m_nChildGroupID: usize = 0x1D0; - pub const m_bOnlyChildren: usize = 0x1D4; + pub const m_flDurationMin: usize = 0x1C0; // float32 + pub const m_flDurationMax: usize = 0x1C4; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nCPField: usize = 0x1CC; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_bOnlyChildren: usize = 0x1D4; // bool } pub mod C_OP_RopeSpringConstraint { - pub const m_flRestLength: usize = 0x1C0; - pub const m_flMinDistance: usize = 0x318; - pub const m_flMaxDistance: usize = 0x470; - pub const m_flAdjustmentScale: usize = 0x5C8; - pub const m_flInitialRestingLength: usize = 0x5D0; + pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMinDistance: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flAdjustmentScale: usize = 0x5C8; // float32 + pub const m_flInitialRestingLength: usize = 0x5D0; // CParticleCollectionFloatInput } pub mod C_OP_RotateVector { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_vecRotAxisMin: usize = 0x1C4; - pub const m_vecRotAxisMax: usize = 0x1D0; - pub const m_flRotRateMin: usize = 0x1DC; - pub const m_flRotRateMax: usize = 0x1E0; - pub const m_bNormalize: usize = 0x1E4; - pub const m_flScale: usize = 0x1E8; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1C4; // Vector + pub const m_vecRotAxisMax: usize = 0x1D0; // Vector + pub const m_flRotRateMin: usize = 0x1DC; // float32 + pub const m_flRotRateMax: usize = 0x1E0; // float32 + pub const m_bNormalize: usize = 0x1E4; // bool + pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput } pub mod C_OP_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; - pub const m_vecTestNormal: usize = 0x1CC; - pub const m_bCullOnMiss: usize = 0x1D8; - pub const m_bStickInsteadOfCull: usize = 0x1D9; - pub const m_RtEnvName: usize = 0x1DA; - pub const m_nRTEnvCP: usize = 0x25C; - pub const m_nComponent: usize = 0x260; + pub const m_vecTestDir: usize = 0x1C0; // Vector + pub const m_vecTestNormal: usize = 0x1CC; // Vector + pub const m_bCullOnMiss: usize = 0x1D8; // bool + pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool + pub const m_RtEnvName: usize = 0x1DA; // char[128] + pub const m_nRTEnvCP: usize = 0x25C; // int32 + pub const m_nComponent: usize = 0x260; // int32 } pub mod C_OP_SDFConstraint { - pub const m_flMinDist: usize = 0x1C0; - pub const m_flMaxDist: usize = 0x318; - pub const m_nMaxIterations: usize = 0x470; + pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMaxDist: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nMaxIterations: usize = 0x470; // int32 } pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1D0; + pub const m_flForceScale: usize = 0x1D0; // float32 } pub mod C_OP_SDFLighting { - pub const m_vLightingDir: usize = 0x1C0; - pub const m_vTint_0: usize = 0x1CC; - pub const m_vTint_1: usize = 0x1D8; + pub const m_vLightingDir: usize = 0x1C0; // Vector + pub const m_vTint_0: usize = 0x1CC; // Vector + pub const m_vTint_1: usize = 0x1D8; // Vector } pub mod C_OP_SelectivelyEnableChildren { - pub const m_nChildGroupID: usize = 0x1D0; - pub const m_nFirstChild: usize = 0x328; - pub const m_nNumChildrenToEnable: usize = 0x480; - pub const m_bPlayEndcapOnStop: usize = 0x5D8; - pub const m_bDestroyImmediately: usize = 0x5D9; + pub const m_nChildGroupID: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x328; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x480; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x5D8; // bool + pub const m_bDestroyImmediately: usize = 0x5D9; // bool } pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; - pub const m_nFieldOutputAnim: usize = 0x1C8; - pub const m_flInputMin: usize = 0x1CC; - pub const m_flInputMax: usize = 0x1D0; - pub const m_flOutputMin: usize = 0x1D4; - pub const m_flOutputMax: usize = 0x1D8; - pub const m_nSetMethod: usize = 0x1DC; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t } pub mod C_OP_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C0; - pub const m_flInput1: usize = 0x1C8; - pub const m_flInput2: usize = 0x320; - pub const m_nOutputField: usize = 0x478; - pub const m_nSetMethod: usize = 0x47C; + pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x478; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x47C; // ParticleSetMethod_t } pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1C0; - pub const m_nOutputControlPoint: usize = 0x1C4; + pub const m_nInputControlPoint: usize = 0x1C0; // int32 + pub const m_nOutputControlPoint: usize = 0x1C4; // int32 } pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1C0; - pub const m_flMaxTraceLength: usize = 0x1C4; - pub const m_flTolerance: usize = 0x1C8; - pub const m_flTraceOffset: usize = 0x1CC; - pub const m_CollisionGroupName: usize = 0x1D0; - pub const m_nTraceSet: usize = 0x250; - pub const m_nInputCP: usize = 0x254; - pub const m_nOutputCP: usize = 0x258; - pub const m_bIncludeWater: usize = 0x268; + pub const m_flInterpRate: usize = 0x1C0; // float32 + pub const m_flMaxTraceLength: usize = 0x1C4; // float32 + pub const m_flTolerance: usize = 0x1C8; // float32 + pub const m_flTraceOffset: usize = 0x1CC; // float32 + pub const m_CollisionGroupName: usize = 0x1D0; // char[128] + pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x254; // int32 + pub const m_nOutputCP: usize = 0x258; // int32 + pub const m_bIncludeWater: usize = 0x268; // bool } pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1D0; - pub const m_nOutputCP: usize = 0x1D4; - pub const m_flInterpolation: usize = 0x1D8; - pub const m_b2DOrientation: usize = 0x330; - pub const m_bAvoidSingularity: usize = 0x331; - pub const m_bPointAway: usize = 0x332; + pub const m_nInputCP: usize = 0x1D0; // int32 + pub const m_nOutputCP: usize = 0x1D4; // int32 + pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x330; // bool + pub const m_bAvoidSingularity: usize = 0x331; // bool + pub const m_bPointAway: usize = 0x332; // bool } pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1C0; - pub const m_nFieldOutput: usize = 0x1C4; + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1C0; - pub const m_nFirstControlPoint: usize = 0x1C4; - pub const m_nNumControlPoints: usize = 0x1C8; - pub const m_nFirstSourcePoint: usize = 0x1D0; - pub const m_bReverse: usize = 0x328; - pub const m_bSetOrientation: usize = 0x329; + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x328; // bool + pub const m_bSetOrientation: usize = 0x329; // bool } pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1D0; - pub const m_vecInput1: usize = 0x1D8; - pub const m_vecInput2: usize = 0x830; - pub const m_flOutputRemap: usize = 0xE88; - pub const m_nOutputCP: usize = 0xFE0; - pub const m_nOutVectorField: usize = 0xFE4; + pub const m_nExpression: usize = 0x1D0; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x830; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xE88; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0xFE0; // int32 + pub const m_nOutVectorField: usize = 0xFE4; // int32 } pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1D0; - pub const m_flInput1: usize = 0x1D8; - pub const m_flInput2: usize = 0x330; - pub const m_flOutputRemap: usize = 0x488; - pub const m_nOutputCP: usize = 0x5E0; - pub const m_nOutVectorField: usize = 0x5E4; + pub const m_nExpression: usize = 0x1D0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5E0; // int32 + pub const m_nOutVectorField: usize = 0x5E4; // int32 } pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1D0; - pub const m_nDestCP: usize = 0x1D4; - pub const m_nCPField: usize = 0x1D8; + pub const m_nSourceCP: usize = 0x1D0; // int32 + pub const m_nDestCP: usize = 0x1D4; // int32 + pub const m_nCPField: usize = 0x1D8; // int32 } pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1D0; - pub const m_nCPOutput: usize = 0x1D4; + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 } pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1D0; - pub const m_bRandomize: usize = 0x1D2; - pub const m_bSetOnce: usize = 0x1D3; - pub const m_nCP: usize = 0x1D4; - pub const m_nHeadLocation: usize = 0x1D8; - pub const m_vecRotation: usize = 0x1DC; - pub const m_vecRotationB: usize = 0x1E8; - pub const m_flInterpolation: usize = 0x1F8; + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bRandomize: usize = 0x1D2; // bool + pub const m_bSetOnce: usize = 0x1D3; // bool + pub const m_nCP: usize = 0x1D4; // int32 + pub const m_nHeadLocation: usize = 0x1D8; // int32 + pub const m_vecRotation: usize = 0x1DC; // QAngle + pub const m_vecRotationB: usize = 0x1E8; // QAngle + pub const m_flInterpolation: usize = 0x1F8; // CParticleCollectionFloatInput } pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1D0; - pub const m_nCPOutput: usize = 0x1D4; + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 } pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1D0; - pub const m_nHeadLocationMin: usize = 0x1D4; - pub const m_nHeadLocationMax: usize = 0x1D8; - pub const m_flResetRate: usize = 0x1E0; + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nHeadLocationMin: usize = 0x1D4; // int32 + pub const m_nHeadLocationMax: usize = 0x1D8; // int32 + pub const m_flResetRate: usize = 0x1E0; // CParticleCollectionFloatInput } pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1D0; - pub const m_pszTimeOfDayParameter: usize = 0x1D4; - pub const m_vecDefaultValue: usize = 0x254; + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1D4; // char[128] + pub const m_vecDefaultValue: usize = 0x254; // Vector } pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1D0; - pub const m_bOrient: usize = 0x1D1; - pub const m_bSetOnce: usize = 0x1D2; - pub const m_nCP1: usize = 0x1D4; - pub const m_nCP2: usize = 0x1D8; - pub const m_nCP3: usize = 0x1DC; - pub const m_nCP4: usize = 0x1E0; - pub const m_vecCP1Pos: usize = 0x1E4; - pub const m_vecCP2Pos: usize = 0x1F0; - pub const m_vecCP3Pos: usize = 0x1FC; - pub const m_vecCP4Pos: usize = 0x208; - pub const m_nHeadLocation: usize = 0x214; + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bOrient: usize = 0x1D1; // bool + pub const m_bSetOnce: usize = 0x1D2; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_nCP2: usize = 0x1D8; // int32 + pub const m_nCP3: usize = 0x1DC; // int32 + pub const m_nCP4: usize = 0x1E0; // int32 + pub const m_vecCP1Pos: usize = 0x1E4; // Vector + pub const m_vecCP2Pos: usize = 0x1F0; // Vector + pub const m_vecCP3Pos: usize = 0x1FC; // Vector + pub const m_vecCP4Pos: usize = 0x208; // Vector + pub const m_nHeadLocation: usize = 0x214; // int32 } pub mod C_OP_SetControlPointRotation { - pub const m_vecRotAxis: usize = 0x1D0; - pub const m_flRotRate: usize = 0x828; - pub const m_nCP: usize = 0x980; - pub const m_nLocalCP: usize = 0x984; + pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x828; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x980; // int32 + pub const m_nLocalCP: usize = 0x984; // int32 } pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1D0; - pub const m_nCPOutputVel: usize = 0x1D4; - pub const m_bNormalize: usize = 0x1D8; - pub const m_nCPOutputMag: usize = 0x1DC; - pub const m_nCPField: usize = 0x1E0; - pub const m_vecComparisonVelocity: usize = 0x1E8; + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutputVel: usize = 0x1D4; // int32 + pub const m_bNormalize: usize = 0x1D8; // bool + pub const m_nCPOutputMag: usize = 0x1DC; // int32 + pub const m_nCPField: usize = 0x1E0; // int32 + pub const m_vecComparisonVelocity: usize = 0x1E8; // CParticleCollectionVecInput } pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1D0; - pub const m_vecCP1Pos: usize = 0x1D4; - pub const m_nSetParent: usize = 0x1E0; + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // Vector + pub const m_nSetParent: usize = 0x1E0; // ParticleParentSetMode_t } pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1D0; - pub const m_vecCP1Pos: usize = 0x1D4; - pub const m_bOrientToHMD: usize = 0x1E0; + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // Vector + pub const m_bOrientToHMD: usize = 0x1E0; // bool } pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1D0; - pub const m_nHand: usize = 0x1D4; - pub const m_vecCP1Pos: usize = 0x1D8; - pub const m_bOrientToHand: usize = 0x1E4; + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nHand: usize = 0x1D4; // int32 + pub const m_vecCP1Pos: usize = 0x1D8; // Vector + pub const m_bOrientToHand: usize = 0x1E4; // bool } pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1D0; - pub const m_nCPIn: usize = 0x1D4; - pub const m_flUpdateRate: usize = 0x1D8; - pub const m_flTraceLength: usize = 0x1E0; - pub const m_flStartOffset: usize = 0x338; - pub const m_flOffset: usize = 0x33C; - pub const m_vecTraceDir: usize = 0x340; - pub const m_CollisionGroupName: usize = 0x34C; - pub const m_nTraceSet: usize = 0x3CC; - pub const m_bSetToEndpoint: usize = 0x3D0; - pub const m_bTraceToClosestSurface: usize = 0x3D1; - pub const m_bIncludeWater: usize = 0x3D2; + pub const m_nCPOut: usize = 0x1D0; // int32 + pub const m_nCPIn: usize = 0x1D4; // int32 + pub const m_flUpdateRate: usize = 0x1D8; // float32 + pub const m_flTraceLength: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x338; // float32 + pub const m_flOffset: usize = 0x33C; // float32 + pub const m_vecTraceDir: usize = 0x340; // Vector + pub const m_CollisionGroupName: usize = 0x34C; // char[128] + pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3D0; // bool + pub const m_bTraceToClosestSurface: usize = 0x3D1; // bool + pub const m_bIncludeWater: usize = 0x3D2; // bool } pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1D0; - pub const m_vecCP1Pos: usize = 0x1D4; - pub const m_bOrientToEyes: usize = 0x1E0; + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // Vector + pub const m_bOrientToEyes: usize = 0x1E0; // bool } pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1D0; - pub const m_nOutputCP: usize = 0x1D4; - pub const m_vInput1: usize = 0x1D8; - pub const m_vInput2: usize = 0x830; - pub const m_bNormalizedOutput: usize = 0xE88; + pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1D4; // int32 + pub const m_vInput1: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x830; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xE88; // bool } pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1D0; - pub const m_nDestCP: usize = 0x1D4; - pub const m_nFlowCP: usize = 0x1D8; - pub const m_nActiveCP: usize = 0x1DC; - pub const m_nActiveCPField: usize = 0x1E0; - pub const m_flRetestRate: usize = 0x1E8; - pub const m_bAdaptiveThreshold: usize = 0x340; + pub const m_nSourceCP: usize = 0x1D0; // int32 + pub const m_nDestCP: usize = 0x1D4; // int32 + pub const m_nFlowCP: usize = 0x1D8; // int32 + pub const m_nActiveCP: usize = 0x1DC; // int32 + pub const m_nActiveCPField: usize = 0x1E0; // int32 + pub const m_flRetestRate: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x340; // bool } pub mod C_OP_SetControlPointsToModelParticles { - pub const m_HitboxSetName: usize = 0x1C0; - pub const m_AttachmentName: usize = 0x240; - pub const m_nFirstControlPoint: usize = 0x2C0; - pub const m_nNumControlPoints: usize = 0x2C4; - pub const m_nFirstSourcePoint: usize = 0x2C8; - pub const m_bSkin: usize = 0x2CC; - pub const m_bAttachment: usize = 0x2CD; + pub const m_HitboxSetName: usize = 0x1C0; // char[128] + pub const m_AttachmentName: usize = 0x240; // char[128] + pub const m_nFirstControlPoint: usize = 0x2C0; // int32 + pub const m_nNumControlPoints: usize = 0x2C4; // int32 + pub const m_nFirstSourcePoint: usize = 0x2C8; // int32 + pub const m_bSkin: usize = 0x2CC; // bool + pub const m_bAttachment: usize = 0x2CD; // bool } pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1C0; - pub const m_nFirstControlPoint: usize = 0x1C4; - pub const m_nNumControlPoints: usize = 0x1C8; - pub const m_nFirstSourcePoint: usize = 0x1CC; - pub const m_bSetOrientation: usize = 0x1D0; - pub const m_nOrientationMode: usize = 0x1D4; - pub const m_nSetParent: usize = 0x1D8; + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 + pub const m_bSetOrientation: usize = 0x1D0; // bool + pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t } pub mod C_OP_SetFloat { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x318; - pub const m_nSetMethod: usize = 0x31C; - pub const m_Lerp: usize = 0x320; - pub const m_bUseNewCode: usize = 0x478; + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x320; // CPerParticleFloatInput + pub const m_bUseNewCode: usize = 0x478; // bool } pub mod C_OP_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; - pub const m_vInput1: usize = 0x1C8; - pub const m_vInput2: usize = 0x820; - pub const m_flOutputRemap: usize = 0xE78; - pub const m_nOutputField: usize = 0xFD0; - pub const m_nSetMethod: usize = 0xFD4; + pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0xFD0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xFD4; // ParticleSetMethod_t } pub mod C_OP_SetFloatCollection { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x318; - pub const m_nSetMethod: usize = 0x31C; - pub const m_Lerp: usize = 0x320; + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x320; // CParticleCollectionFloatInput } pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nAttributeToRead: usize = 0x1C4; - pub const m_nAttributeToWrite: usize = 0x1C8; - pub const m_nLocalSpaceCP: usize = 0x1CC; - pub const m_bRandom: usize = 0x1D0; - pub const m_bReverse: usize = 0x1D1; - pub const m_nRandomSeed: usize = 0x1D4; - pub const m_nSnapShotStartPoint: usize = 0x1D8; - pub const m_nSnapShotIncrement: usize = 0x330; - pub const m_flInterpolation: usize = 0x488; - pub const m_bSubSample: usize = 0x5E0; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_bRandom: usize = 0x1D0; // bool + pub const m_bReverse: usize = 0x1D1; // bool + pub const m_nRandomSeed: usize = 0x1D4; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x488; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x5E0; // bool } pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1D0; - pub const m_nCPOutput: usize = 0x1D4; - pub const m_flScale: usize = 0x1D8; - pub const m_bSetOrientation: usize = 0x330; - pub const m_bSetZDown: usize = 0x331; + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_flScale: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x330; // bool + pub const m_bSetZDown: usize = 0x331; // bool } pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1D0; - pub const m_nChildControlPoint: usize = 0x1D4; - pub const m_nNumControlPoints: usize = 0x1D8; - pub const m_nFirstSourcePoint: usize = 0x1DC; - pub const m_bSetOrientation: usize = 0x1E0; + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nChildControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1DC; // int32 + pub const m_bSetOrientation: usize = 0x1E0; // bool } pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1C0; - pub const m_nFirstControlPoint: usize = 0x1C4; - pub const m_nNumControlPoints: usize = 0x1C8; - pub const m_nParticleIncrement: usize = 0x1D0; - pub const m_nFirstSourcePoint: usize = 0x328; - pub const m_bSetOrientation: usize = 0x480; - pub const m_nOrientationField: usize = 0x484; - pub const m_bNumBasedOnParticleCount: usize = 0x488; + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x328; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x480; // bool + pub const m_nOrientationField: usize = 0x484; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x488; // bool } pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1C0; - pub const m_nFirstControlPoint: usize = 0x1C4; - pub const m_nNumControlPoints: usize = 0x1C8; - pub const m_nParticleIncrement: usize = 0x1CC; - pub const m_nFirstSourcePoint: usize = 0x1D0; - pub const m_bNumBasedOnParticleCount: usize = 0x1D4; - pub const m_nAttributeToRead: usize = 0x1D8; - pub const m_nCPField: usize = 0x1DC; + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nParticleIncrement: usize = 0x1CC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D0; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool + pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1DC; // int32 } pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1D0; - pub const m_bOrient: usize = 0x1D1; - pub const m_nCP1: usize = 0x1D4; - pub const m_nHeadLocation: usize = 0x1D8; - pub const m_flReRandomRate: usize = 0x1E0; - pub const m_vecCPMinPos: usize = 0x338; - pub const m_vecCPMaxPos: usize = 0x344; - pub const m_flInterpolation: usize = 0x350; + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bOrient: usize = 0x1D1; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_nHeadLocation: usize = 0x1D8; // int32 + pub const m_flReRandomRate: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x338; // Vector + pub const m_vecCPMaxPos: usize = 0x344; // Vector + pub const m_flInterpolation: usize = 0x350; // CParticleCollectionFloatInput } pub mod C_OP_SetSimulationRate { - pub const m_flSimulationScale: usize = 0x1D0; + pub const m_flSimulationScale: usize = 0x1D0; // CParticleCollectionFloatInput } pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1D0; - pub const m_nCP1: usize = 0x1D4; - pub const m_vecCP1Pos: usize = 0x1D8; - pub const m_transformInput: usize = 0x830; + pub const m_bSetOnce: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_vecCP1Pos: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x830; // CParticleTransformInput } pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_vecOffset: usize = 0x1C4; - pub const m_bOffsetLocal: usize = 0x1D0; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C4; // Vector + pub const m_bOffsetLocal: usize = 0x1D0; // bool } pub mod C_OP_SetVariable { - pub const m_variableReference: usize = 0x1D0; - pub const m_transformInput: usize = 0x210; - pub const m_positionOffset: usize = 0x278; - pub const m_rotationOffset: usize = 0x284; - pub const m_vecInput: usize = 0x290; - pub const m_floatInput: usize = 0x8E8; + pub const m_variableReference: usize = 0x1D0; // CParticleVariableRef + pub const m_transformInput: usize = 0x210; // CParticleTransformInput + pub const m_positionOffset: usize = 0x278; // Vector + pub const m_rotationOffset: usize = 0x284; // QAngle + pub const m_vecInput: usize = 0x290; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x8E8; // CParticleCollectionFloatInput } pub mod C_OP_SetVec { - pub const m_InputValue: usize = 0x1C0; - pub const m_nOutputField: usize = 0x818; - pub const m_nSetMethod: usize = 0x81C; - pub const m_Lerp: usize = 0x820; - pub const m_bNormalizedOutput: usize = 0x978; + pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x820; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x978; // bool } pub mod C_OP_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; - pub const m_vInput1: usize = 0x1C8; - pub const m_vInput2: usize = 0x820; - pub const m_nOutputField: usize = 0xE78; - pub const m_nSetMethod: usize = 0xE7C; - pub const m_bNormalizedOutput: usize = 0xE80; + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE80; // bool } pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1C0; + pub const m_flShapeRestorationTime: usize = 0x1C0; // float32 } pub mod C_OP_SnapshotRigidSkinToBones { - pub const m_bTransformNormals: usize = 0x1C0; - pub const m_bTransformRadii: usize = 0x1C1; - pub const m_nControlPointNumber: usize = 0x1C4; + pub const m_bTransformNormals: usize = 0x1C0; // bool + pub const m_bTransformRadii: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 } pub mod C_OP_SnapshotSkinToBones { - pub const m_bTransformNormals: usize = 0x1C0; - pub const m_bTransformRadii: usize = 0x1C1; - pub const m_nControlPointNumber: usize = 0x1C4; - pub const m_flLifeTimeFadeStart: usize = 0x1C8; - pub const m_flLifeTimeFadeEnd: usize = 0x1CC; - pub const m_flJumpThreshold: usize = 0x1D0; - pub const m_flPrevPosScale: usize = 0x1D4; + pub const m_bTransformNormals: usize = 0x1C0; // bool + pub const m_bTransformRadii: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float32 + pub const m_flJumpThreshold: usize = 0x1D0; // float32 + pub const m_flPrevPosScale: usize = 0x1D4; // float32 } pub mod C_OP_SpringToVectorConstraint { - pub const m_flRestLength: usize = 0x1C0; - pub const m_flMinDistance: usize = 0x318; - pub const m_flMaxDistance: usize = 0x470; - pub const m_flRestingLength: usize = 0x5C8; - pub const m_vecAnchorVector: usize = 0x720; + pub const m_flRestLength: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMinDistance: usize = 0x318; // CPerParticleFloatInput + pub const m_flMaxDistance: usize = 0x470; // CPerParticleFloatInput + pub const m_flRestingLength: usize = 0x5C8; // CPerParticleFloatInput + pub const m_vecAnchorVector: usize = 0x720; // CPerParticleVecInput } pub mod C_OP_StopAfterCPDuration { - pub const m_flDuration: usize = 0x1D0; - pub const m_bDestroyImmediately: usize = 0x328; - pub const m_bPlayEndCap: usize = 0x329; + pub const m_flDuration: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x328; // bool + pub const m_bPlayEndCap: usize = 0x329; // bool } pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1C0; - pub const m_nCPVelocity: usize = 0x1C4; - pub const m_nCPMisc: usize = 0x1C8; - pub const m_nCPColor: usize = 0x1CC; - pub const m_nCPInvalidColor: usize = 0x1D0; - pub const m_nCPExtraArcData: usize = 0x1D4; - pub const m_vGravity: usize = 0x1D8; - pub const m_flArcMaxDuration: usize = 0x1E4; - pub const m_flSegmentBreak: usize = 0x1E8; - pub const m_flArcSpeed: usize = 0x1EC; - pub const m_flAlpha: usize = 0x1F0; + pub const m_nCPPosition: usize = 0x1C0; // int32 + pub const m_nCPVelocity: usize = 0x1C4; // int32 + pub const m_nCPMisc: usize = 0x1C8; // int32 + pub const m_nCPColor: usize = 0x1CC; // int32 + pub const m_nCPInvalidColor: usize = 0x1D0; // int32 + pub const m_nCPExtraArcData: usize = 0x1D4; // int32 + pub const m_vGravity: usize = 0x1D8; // Vector + pub const m_flArcMaxDuration: usize = 0x1E4; // float32 + pub const m_flSegmentBreak: usize = 0x1E8; // float32 + pub const m_flArcSpeed: usize = 0x1EC; // float32 + pub const m_flAlpha: usize = 0x1F0; // float32 } pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1D0; - pub const m_StartingForce: usize = 0x1D4; - pub const m_flEndLerpTime: usize = 0x1E0; - pub const m_EndingForce: usize = 0x1E4; + pub const m_flStartLerpTime: usize = 0x1D0; // float32 + pub const m_StartingForce: usize = 0x1D4; // Vector + pub const m_flEndLerpTime: usize = 0x1E0; // float32 + pub const m_EndingForce: usize = 0x1E4; // Vector } pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1D0; - pub const m_flNoiseCoordScale1: usize = 0x1D4; - pub const m_flNoiseCoordScale2: usize = 0x1D8; - pub const m_flNoiseCoordScale3: usize = 0x1DC; - pub const m_vecNoiseAmount0: usize = 0x1E0; - pub const m_vecNoiseAmount1: usize = 0x1EC; - pub const m_vecNoiseAmount2: usize = 0x1F8; - pub const m_vecNoiseAmount3: usize = 0x204; + pub const m_flNoiseCoordScale0: usize = 0x1D0; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1D4; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1D8; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1DC; // float32 + pub const m_vecNoiseAmount0: usize = 0x1E0; // Vector + pub const m_vecNoiseAmount1: usize = 0x1EC; // Vector + pub const m_vecNoiseAmount2: usize = 0x1F8; // Vector + pub const m_vecNoiseAmount3: usize = 0x204; // Vector } pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1D0; - pub const m_TwistAxis: usize = 0x1D4; - pub const m_bLocalSpace: usize = 0x1E0; - pub const m_nControlPointNumber: usize = 0x1E4; + pub const m_fForceAmount: usize = 0x1D0; // float32 + pub const m_TwistAxis: usize = 0x1D4; // Vector + pub const m_bLocalSpace: usize = 0x1E0; // bool + pub const m_nControlPointNumber: usize = 0x1E4; // int32 } pub mod C_OP_UpdateLightSource { - pub const m_vColorTint: usize = 0x1C0; - pub const m_flBrightnessScale: usize = 0x1C4; - pub const m_flRadiusScale: usize = 0x1C8; - pub const m_flMinimumLightingRadius: usize = 0x1CC; - pub const m_flMaximumLightingRadius: usize = 0x1D0; - pub const m_flPositionDampingConstant: usize = 0x1D4; + pub const m_vColorTint: usize = 0x1C0; // Color + pub const m_flBrightnessScale: usize = 0x1C4; // float32 + pub const m_flRadiusScale: usize = 0x1C8; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1CC; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1D0; // float32 + pub const m_flPositionDampingConstant: usize = 0x1D4; // float32 } pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; - pub const m_nAttributeToWrite: usize = 0x1C4; - pub const m_nLocalSpaceCP: usize = 0x1C8; - pub const m_flInterpolation: usize = 0x1D0; - pub const m_vecScale: usize = 0x328; - pub const m_flBoundaryDampening: usize = 0x980; - pub const m_bSetVelocity: usize = 0x984; - pub const m_bLockToSurface: usize = 0x985; - pub const m_flGridSpacing: usize = 0x988; + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x328; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0x980; // float32 + pub const m_bSetVelocity: usize = 0x984; // bool + pub const m_bLockToSurface: usize = 0x985; // bool + pub const m_flGridSpacing: usize = 0x988; // float32 } pub mod C_OP_VectorNoise { - pub const m_nFieldOutput: usize = 0x1C0; - pub const m_vecOutputMin: usize = 0x1C4; - pub const m_vecOutputMax: usize = 0x1D0; - pub const m_fl4NoiseScale: usize = 0x1DC; - pub const m_bAdditive: usize = 0x1E0; - pub const m_bOffset: usize = 0x1E1; - pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C4; // Vector + pub const m_vecOutputMax: usize = 0x1D0; // Vector + pub const m_fl4NoiseScale: usize = 0x1DC; // float32 + pub const m_bAdditive: usize = 0x1E0; // bool + pub const m_bOffset: usize = 0x1E1; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 } pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1C0; + pub const m_flMinVelocity: usize = 0x1C0; // float32 } pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1C0; - pub const m_flSpdScale: usize = 0x1C4; - pub const m_nCPBroadcast: usize = 0x1C8; + pub const m_flDirScale: usize = 0x1C0; // float32 + pub const m_flSpdScale: usize = 0x1C4; // float32 + pub const m_nCPBroadcast: usize = 0x1C8; // int32 } pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1D0; + pub const m_vForce: usize = 0x1D0; // Vector } pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1C0; - pub const m_vecCpOffset: usize = 0x1C4; - pub const m_nCollisionMode: usize = 0x1D0; - pub const m_nCollisionModeMin: usize = 0x1D4; - pub const m_nTraceSet: usize = 0x1D8; - pub const m_CollisionGroupName: usize = 0x1DC; - pub const m_bWorldOnly: usize = 0x25C; - pub const m_bBrushOnly: usize = 0x25D; - pub const m_bIncludeWater: usize = 0x25E; - pub const m_nIgnoreCP: usize = 0x260; - pub const m_flCpMovementTolerance: usize = 0x264; - pub const m_flRetestRate: usize = 0x268; - pub const m_flTraceTolerance: usize = 0x26C; - pub const m_flCollisionConfirmationSpeed: usize = 0x270; - pub const m_nMaxTracesPerFrame: usize = 0x274; - pub const m_flRadiusScale: usize = 0x278; - pub const m_flBounceAmount: usize = 0x3D0; - pub const m_flSlideAmount: usize = 0x528; - pub const m_flRandomDirScale: usize = 0x680; - pub const m_bDecayBounce: usize = 0x7D8; - pub const m_bKillonContact: usize = 0x7D9; - pub const m_flMinSpeed: usize = 0x7DC; - pub const m_bSetNormal: usize = 0x7E0; - pub const m_nStickOnCollisionField: usize = 0x7E4; - pub const m_flStopSpeed: usize = 0x7E8; - pub const m_nEntityStickDataField: usize = 0x940; - pub const m_nEntityStickNormalField: usize = 0x944; + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_vecCpOffset: usize = 0x1C4; // Vector + pub const m_nCollisionMode: usize = 0x1D0; // ParticleCollisionMode_t + pub const m_nCollisionModeMin: usize = 0x1D4; // ParticleCollisionMode_t + pub const m_nTraceSet: usize = 0x1D8; // ParticleTraceSet_t + pub const m_CollisionGroupName: usize = 0x1DC; // char[128] + pub const m_bWorldOnly: usize = 0x25C; // bool + pub const m_bBrushOnly: usize = 0x25D; // bool + pub const m_bIncludeWater: usize = 0x25E; // bool + pub const m_nIgnoreCP: usize = 0x260; // int32 + pub const m_flCpMovementTolerance: usize = 0x264; // float32 + pub const m_flRetestRate: usize = 0x268; // float32 + pub const m_flTraceTolerance: usize = 0x26C; // float32 + pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float32 + pub const m_nMaxTracesPerFrame: usize = 0x274; // float32 + pub const m_flRadiusScale: usize = 0x278; // CPerParticleFloatInput + pub const m_flBounceAmount: usize = 0x3D0; // CPerParticleFloatInput + pub const m_flSlideAmount: usize = 0x528; // CPerParticleFloatInput + pub const m_flRandomDirScale: usize = 0x680; // CPerParticleFloatInput + pub const m_bDecayBounce: usize = 0x7D8; // bool + pub const m_bKillonContact: usize = 0x7D9; // bool + pub const m_flMinSpeed: usize = 0x7DC; // float32 + pub const m_bSetNormal: usize = 0x7E0; // bool + pub const m_nStickOnCollisionField: usize = 0x7E4; // ParticleAttributeIndex_t + pub const m_flStopSpeed: usize = 0x7E8; // CPerParticleFloatInput + pub const m_nEntityStickDataField: usize = 0x940; // ParticleAttributeIndex_t + pub const m_nEntityStickNormalField: usize = 0x944; // ParticleAttributeIndex_t } pub mod CollisionGroupContext_t { - pub const m_nCollisionGroupNumber: usize = 0x0; + pub const m_nCollisionGroupNumber: usize = 0x0; // int32 } pub mod ControlPointReference_t { - pub const m_controlPointNameString: usize = 0x0; - pub const m_vOffsetFromControlPoint: usize = 0x4; - pub const m_bOffsetInLocalSpace: usize = 0x10; + pub const m_controlPointNameString: usize = 0x0; // int32 + pub const m_vOffsetFromControlPoint: usize = 0x4; // Vector + pub const m_bOffsetInLocalSpace: usize = 0x10; // bool } pub mod FloatInputMaterialVariable_t { - pub const m_strVariable: usize = 0x0; - pub const m_flInput: usize = 0x8; + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput } pub mod MaterialVariable_t { - pub const m_strVariable: usize = 0x0; - pub const m_nVariableField: usize = 0x8; - pub const m_flScale: usize = 0xC; + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0xC; // float32 } pub mod ModelReference_t { - pub const m_model: usize = 0x0; - pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; + pub const m_model: usize = 0x0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 } pub mod PARTICLE_EHANDLE__ { - pub const unused: usize = 0x0; + pub const unused: usize = 0x0; // int32 } pub mod PARTICLE_WORLD_HANDLE__ { - pub const unused: usize = 0x0; + pub const unused: usize = 0x0; // int32 } pub mod ParticleAttributeIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod ParticleChildrenInfo_t { - pub const m_ChildRef: usize = 0x0; - pub const m_flDelay: usize = 0x8; - pub const m_bEndCap: usize = 0xC; - pub const m_bDisableChild: usize = 0xD; - pub const m_nDetailLevel: usize = 0x10; + pub const m_ChildRef: usize = 0x0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_flDelay: usize = 0x8; // float32 + pub const m_bEndCap: usize = 0xC; // bool + pub const m_bDisableChild: usize = 0xD; // bool + pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t } pub mod ParticleControlPointConfiguration_t { - pub const m_name: usize = 0x0; - pub const m_drivers: usize = 0x8; - pub const m_previewState: usize = 0x20; + pub const m_name: usize = 0x0; // CUtlString + pub const m_drivers: usize = 0x8; // CUtlVector< ParticleControlPointDriver_t > + pub const m_previewState: usize = 0x20; // ParticlePreviewState_t } pub mod ParticleControlPointDriver_t { - pub const m_iControlPoint: usize = 0x0; - pub const m_iAttachType: usize = 0x4; - pub const m_attachmentName: usize = 0x8; - pub const m_vecOffset: usize = 0x10; - pub const m_angOffset: usize = 0x1C; - pub const m_entityName: usize = 0x28; + pub const m_iControlPoint: usize = 0x0; // int32 + pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t + pub const m_attachmentName: usize = 0x8; // CUtlString + pub const m_vecOffset: usize = 0x10; // Vector + pub const m_angOffset: usize = 0x1C; // QAngle + pub const m_entityName: usize = 0x28; // CUtlString } pub mod ParticleNamedValueConfiguration_t { - pub const m_ConfigName: usize = 0x0; - pub const m_ConfigValue: usize = 0x8; - pub const m_iAttachType: usize = 0x18; - pub const m_BoundEntityPath: usize = 0x20; - pub const m_strEntityScope: usize = 0x28; - pub const m_strAttachmentName: usize = 0x30; + pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_ConfigValue: usize = 0x8; // KeyValues3 + pub const m_iAttachType: usize = 0x18; // ParticleAttachment_t + pub const m_BoundEntityPath: usize = 0x20; // CUtlString + pub const m_strEntityScope: usize = 0x28; // CUtlString + pub const m_strAttachmentName: usize = 0x30; // CUtlString } pub mod ParticleNamedValueSource_t { - pub const m_Name: usize = 0x0; - pub const m_IsPublic: usize = 0x8; - pub const m_ValueType: usize = 0xC; - pub const m_DefaultConfig: usize = 0x10; - pub const m_NamedConfigs: usize = 0x48; + pub const m_Name: usize = 0x0; // CUtlString + pub const m_IsPublic: usize = 0x8; // bool + pub const m_ValueType: usize = 0xC; // PulseValueType_t + pub const m_DefaultConfig: usize = 0x10; // ParticleNamedValueConfiguration_t + pub const m_NamedConfigs: usize = 0x48; // CUtlVector< ParticleNamedValueConfiguration_t > } pub mod ParticlePreviewBodyGroup_t { - pub const m_bodyGroupName: usize = 0x0; - pub const m_nValue: usize = 0x8; + pub const m_bodyGroupName: usize = 0x0; // CUtlString + pub const m_nValue: usize = 0x8; // int32 } pub mod ParticlePreviewState_t { - pub const m_previewModel: usize = 0x0; - pub const m_nModSpecificData: usize = 0x8; - pub const m_groundType: usize = 0xC; - pub const m_sequenceName: usize = 0x10; - pub const m_nFireParticleOnSequenceFrame: usize = 0x18; - pub const m_hitboxSetName: usize = 0x20; - pub const m_materialGroupName: usize = 0x28; - pub const m_vecBodyGroups: usize = 0x30; - pub const m_flPlaybackSpeed: usize = 0x48; - pub const m_flParticleSimulationRate: usize = 0x4C; - pub const m_bShouldDrawHitboxes: usize = 0x50; - pub const m_bShouldDrawAttachments: usize = 0x51; - pub const m_bShouldDrawAttachmentNames: usize = 0x52; - pub const m_bShouldDrawControlPointAxes: usize = 0x53; - pub const m_bAnimationNonLooping: usize = 0x54; - pub const m_vecPreviewGravity: usize = 0x58; + pub const m_previewModel: usize = 0x0; // CUtlString + pub const m_nModSpecificData: usize = 0x8; // uint32 + pub const m_groundType: usize = 0xC; // PetGroundType_t + pub const m_sequenceName: usize = 0x10; // CUtlString + pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32 + pub const m_hitboxSetName: usize = 0x20; // CUtlString + pub const m_materialGroupName: usize = 0x28; // CUtlString + pub const m_vecBodyGroups: usize = 0x30; // CUtlVector< ParticlePreviewBodyGroup_t > + pub const m_flPlaybackSpeed: usize = 0x48; // float32 + pub const m_flParticleSimulationRate: usize = 0x4C; // float32 + pub const m_bShouldDrawHitboxes: usize = 0x50; // bool + pub const m_bShouldDrawAttachments: usize = 0x51; // bool + pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool + pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool + pub const m_bAnimationNonLooping: usize = 0x54; // bool + pub const m_vecPreviewGravity: usize = 0x58; // Vector } pub mod PointDefinitionWithTimeValues_t { - pub const m_flTimeDuration: usize = 0x14; + pub const m_flTimeDuration: usize = 0x14; // float32 } pub mod PointDefinition_t { - pub const m_nControlPoint: usize = 0x0; - pub const m_bLocalCoords: usize = 0x4; - pub const m_vOffset: usize = 0x8; + pub const m_nControlPoint: usize = 0x0; // int32 + pub const m_bLocalCoords: usize = 0x4; // bool + pub const m_vOffset: usize = 0x8; // Vector } pub mod SequenceWeightedList_t { - pub const m_nSequence: usize = 0x0; - pub const m_flRelativeWeight: usize = 0x4; + pub const m_nSequence: usize = 0x0; // int32 + pub const m_flRelativeWeight: usize = 0x4; // float32 } pub mod TextureControls_t { - pub const m_flFinalTextureScaleU: usize = 0x0; - pub const m_flFinalTextureScaleV: usize = 0x158; - pub const m_flFinalTextureOffsetU: usize = 0x2B0; - pub const m_flFinalTextureOffsetV: usize = 0x408; - pub const m_flFinalTextureUVRotation: usize = 0x560; - pub const m_flZoomScale: usize = 0x6B8; - pub const m_flDistortion: usize = 0x810; - pub const m_bRandomizeOffsets: usize = 0x968; - pub const m_bClampUVs: usize = 0x969; - pub const m_nPerParticleBlend: usize = 0x96C; - pub const m_nPerParticleScale: usize = 0x970; - pub const m_nPerParticleOffsetU: usize = 0x974; - pub const m_nPerParticleOffsetV: usize = 0x978; - pub const m_nPerParticleRotation: usize = 0x97C; - pub const m_nPerParticleZoom: usize = 0x980; - pub const m_nPerParticleDistortion: usize = 0x984; + pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureScaleV: usize = 0x158; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetU: usize = 0x2B0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetV: usize = 0x408; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureUVRotation: usize = 0x560; // CParticleCollectionRendererFloatInput + pub const m_flZoomScale: usize = 0x6B8; // CParticleCollectionRendererFloatInput + pub const m_flDistortion: usize = 0x810; // CParticleCollectionRendererFloatInput + pub const m_bRandomizeOffsets: usize = 0x968; // bool + pub const m_bClampUVs: usize = 0x969; // bool + pub const m_nPerParticleBlend: usize = 0x96C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleScale: usize = 0x970; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetU: usize = 0x974; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetV: usize = 0x978; // SpriteCardPerParticleScale_t + pub const m_nPerParticleRotation: usize = 0x97C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleZoom: usize = 0x980; // SpriteCardPerParticleScale_t + pub const m_nPerParticleDistortion: usize = 0x984; // SpriteCardPerParticleScale_t } pub mod TextureGroup_t { - pub const m_bEnabled: usize = 0x0; - pub const m_bReplaceTextureWithGradient: usize = 0x1; - pub const m_hTexture: usize = 0x8; - pub const m_Gradient: usize = 0x10; - pub const m_nTextureType: usize = 0x28; - pub const m_nTextureChannels: usize = 0x2C; - pub const m_nTextureBlendMode: usize = 0x30; - pub const m_flTextureBlend: usize = 0x38; - pub const m_TextureControls: usize = 0x190; + pub const m_bEnabled: usize = 0x0; // bool + pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool + pub const m_hTexture: usize = 0x8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_Gradient: usize = 0x10; // CColorGradient + pub const m_nTextureType: usize = 0x28; // SpriteCardTextureType_t + pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t + pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t + pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput + pub const m_TextureControls: usize = 0x190; // TextureControls_t } pub mod VecInputMaterialVariable_t { - pub const m_strVariable: usize = 0x0; - pub const m_vecInput: usize = 0x8; + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput } \ No newline at end of file diff --git a/generated/pulse_system.dll.cs b/generated/pulse_system.dll.cs index d7fc663..e98df2c 100644 --- a/generated/pulse_system.dll.cs +++ b/generated/pulse_system.dll.cs @@ -1,277 +1,277 @@ public static class CPulseCell_Base { - public const nint m_nEditorNodeID = 0x8; + public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } public static class CPulseCell_Inflow_BaseEntrypoint { - public const nint m_EntryChunk = 0x48; - public const nint m_RegisterMap = 0x50; + public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t } public static class CPulseCell_Inflow_EntOutputHandler { - public const nint m_SourceEntity = 0x70; - public const nint m_SourceOutput = 0x78; - public const nint m_TargetInput = 0x80; - public const nint m_ExpectedParamType = 0x88; + public const nint m_SourceEntity = 0x70; // CUtlSymbolLarge + public const nint m_SourceOutput = 0x78; // CUtlSymbolLarge + public const nint m_TargetInput = 0x80; // CUtlSymbolLarge + public const nint m_ExpectedParamType = 0x88; // CPulseValueFullType } public static class CPulseCell_Inflow_EventHandler { - public const nint m_EventName = 0x70; + public const nint m_EventName = 0x70; // CUtlSymbolLarge } public static class CPulseCell_Inflow_GraphHook { - public const nint m_HookName = 0x70; + public const nint m_HookName = 0x70; // CUtlSymbolLarge } public static class CPulseCell_Inflow_Method { - public const nint m_MethodName = 0x70; - public const nint m_Description = 0x78; - public const nint m_bIsPublic = 0x80; - public const nint m_ReturnType = 0x88; - public const nint m_Args = 0x98; + public const nint m_MethodName = 0x70; // CUtlSymbolLarge + public const nint m_Description = 0x78; // CUtlString + public const nint m_bIsPublic = 0x80; // bool + public const nint m_ReturnType = 0x88; // CPulseValueFullType + public const nint m_Args = 0x98; // CUtlVector< CPulseRuntimeMethodArg > } public static class CPulseCell_Inflow_Wait { - public const nint m_WakeResume = 0x48; + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } public static class CPulseCell_Inflow_Yield { - public const nint m_UnyieldResume = 0x48; + public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } public static class CPulseCell_Outflow_CycleOrdered { - public const nint m_Outputs = 0x48; + public const nint m_Outputs = 0x48; // CUtlVector< CPulse_OutflowConnection > } public static class CPulseCell_Outflow_CycleOrdered_InstanceState_t { - public const nint m_nNextIndex = 0x0; + public const nint m_nNextIndex = 0x0; // int32 } public static class CPulseCell_Outflow_CycleRandom { - public const nint m_Outputs = 0x48; + public const nint m_Outputs = 0x48; // CUtlVector< CPulse_OutflowConnection > } public static class CPulseCell_Outflow_CycleShuffled { - public const nint m_Outputs = 0x48; + public const nint m_Outputs = 0x48; // CUtlVector< CPulse_OutflowConnection > } public static class CPulseCell_Outflow_CycleShuffled_InstanceState_t { - public const nint m_Shuffle = 0x0; - public const nint m_nNextShuffle = 0x20; + public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable< uint8 > + public const nint m_nNextShuffle = 0x20; // int32 } public static class CPulseCell_Outflow_IntSwitch { - public const nint m_DefaultCaseOutflow = 0x48; - public const nint m_CaseOutflows = 0x58; + public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + public const nint m_CaseOutflows = 0x58; // CUtlVector< CPulse_OutflowConnection > } public static class CPulseCell_Outflow_SimultaneousParallel { - public const nint m_Outputs = 0x48; + public const nint m_Outputs = 0x48; // CUtlVector< CPulse_OutflowConnection > } public static class CPulseCell_Outflow_StringSwitch { - public const nint m_DefaultCaseOutflow = 0x48; - public const nint m_CaseOutflows = 0x58; + public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + public const nint m_CaseOutflows = 0x58; // CUtlVector< CPulse_OutflowConnection > } public static class CPulseCell_Outflow_TestExplicitYesNo { - public const nint m_Yes = 0x48; - public const nint m_No = 0x58; + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x58; // CPulse_OutflowConnection } public static class CPulseCell_Outflow_TestRandomYesNo { - public const nint m_Yes = 0x48; - public const nint m_No = 0x58; + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x58; // CPulse_OutflowConnection } public static class CPulseCell_Step_CallExternalMethod { - public const nint m_MethodName = 0x48; - public const nint m_ExpectedArgs = 0x50; + public const nint m_MethodName = 0x48; // CUtlSymbolLarge + public const nint m_ExpectedArgs = 0x50; // CUtlVector< CPulseRuntimeMethodArg > } public static class CPulseCell_Step_PublicOutput { - public const nint m_OutputIndex = 0x48; + public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } public static class CPulseCell_Step_TestDomainEntFire { - public const nint m_Input = 0x48; + public const nint m_Input = 0x48; // CUtlString } public static class CPulseGraphDef { - public const nint m_DomainIdentifier = 0x8; - public const nint m_ParentMapName = 0x10; - public const nint m_Chunks = 0x18; - public const nint m_Cells = 0x30; - public const nint m_Vars = 0x48; - public const nint m_PublicOutputs = 0x60; - public const nint m_InvokeBindings = 0x78; - public const nint m_CallInfos = 0x90; - public const nint m_OutputConnections = 0xA8; + public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge + public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge + public const nint m_Chunks = 0x18; // CUtlVector< CPulse_Chunk* > + public const nint m_Cells = 0x30; // CUtlVector< CPulseCell_Base* > + public const nint m_Vars = 0x48; // CUtlVector< CPulse_Variable > + public const nint m_PublicOutputs = 0x60; // CUtlVector< CPulse_PublicOutput > + public const nint m_InvokeBindings = 0x78; // CUtlVector< CPulse_InvokeBinding* > + public const nint m_CallInfos = 0x90; // CUtlVector< CPulse_CallInfo* > + public const nint m_OutputConnections = 0xA8; // CUtlVector< CPulse_OutputConnection* > } public static class CPulseGraphInstance_TestDomain { - public const nint m_bIsRunningUnitTests = 0xD0; - public const nint m_bExplicitTimeStepping = 0xD1; - public const nint m_bExpectingToDestroyWithYieldedCursors = 0xD2; - public const nint m_nNextValidateIndex = 0xD4; - public const nint m_Tracepoints = 0xD8; - public const nint m_bTestYesOrNoPath = 0xF0; + public const nint m_bIsRunningUnitTests = 0xD0; // bool + public const nint m_bExplicitTimeStepping = 0xD1; // bool + public const nint m_bExpectingToDestroyWithYieldedCursors = 0xD2; // bool + public const nint m_nNextValidateIndex = 0xD4; // int32 + public const nint m_Tracepoints = 0xD8; // CUtlVector< CUtlString > + public const nint m_bTestYesOrNoPath = 0xF0; // bool } public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0xF8; + public const nint m_nInstanceValueX = 0xF8; // int32 } public static class CPulseRuntimeMethodArg { - public const nint m_Name = 0x0; - public const nint m_Description = 0x38; - public const nint m_Type = 0x40; + public const nint m_Name = 0x0; // CKV3MemberNameWithStorage + public const nint m_Description = 0x38; // CUtlString + public const nint m_Type = 0x40; // CPulseValueFullType } public static class CPulseTurtleGraphicsCursor { - public const nint m_Color = 0x188; - public const nint m_vPos = 0x18C; - public const nint m_flHeadingDeg = 0x194; - public const nint m_bPenUp = 0x198; + public const nint m_Color = 0x188; // Color + public const nint m_vPos = 0x18C; // Vector2D + public const nint m_flHeadingDeg = 0x194; // float32 + public const nint m_bPenUp = 0x198; // bool } public static class CPulse_CallInfo { - public const nint m_PortName = 0x0; - public const nint m_nEditorNodeID = 0x8; - public const nint m_RegisterMap = 0x10; - public const nint m_CallMethodID = 0x30; - public const nint m_nSrcChunk = 0x34; - public const nint m_nSrcInstruction = 0x38; + public const nint m_PortName = 0x0; // CUtlSymbolLarge + public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t + public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t + public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t + public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x38; // int32 } public static class CPulse_Chunk { - public const nint m_Instructions = 0x0; - public const nint m_Registers = 0x10; - public const nint m_InstructionEditorIDs = 0x20; + public const nint m_Instructions = 0x0; // CUtlLeanVector< PGDInstruction_t > + public const nint m_Registers = 0x10; // CUtlLeanVector< CPulse_RegisterInfo > + public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector< PulseDocNodeID_t > } public static class CPulse_InvokeBinding { - public const nint m_RegisterMap = 0x0; - public const nint m_FuncName = 0x20; - public const nint m_nCellIndex = 0x28; - public const nint m_InstanceType = 0x30; - public const nint m_nSrcChunk = 0x40; - public const nint m_nSrcInstruction = 0x44; + public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t + public const nint m_FuncName = 0x20; // CUtlSymbolLarge + public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t + public const nint m_InstanceType = 0x30; // CPulseValueFullType + public const nint m_nSrcChunk = 0x40; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x44; // int32 } public static class CPulse_OutflowConnection { - public const nint m_SourceOutflowName = 0x0; - public const nint m_nDestChunk = 0x8; - public const nint m_nInstruction = 0xC; + public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge + public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t + public const nint m_nInstruction = 0xC; // int32 } public static class CPulse_OutputConnection { - public const nint m_SourceOutput = 0x0; - public const nint m_TargetEntity = 0x8; - public const nint m_TargetInput = 0x10; - public const nint m_Param = 0x18; + public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge + public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge + public const nint m_TargetInput = 0x10; // CUtlSymbolLarge + public const nint m_Param = 0x18; // CUtlSymbolLarge } public static class CPulse_PublicOutput { - public const nint m_Name = 0x0; - public const nint m_Description = 0x8; - public const nint m_ParamType = 0x10; + public const nint m_Name = 0x0; // CUtlSymbolLarge + public const nint m_Description = 0x8; // CUtlString + public const nint m_ParamType = 0x10; // CPulseValueFullType } public static class CPulse_RegisterInfo { - public const nint m_nReg = 0x0; - public const nint m_Type = 0x8; - public const nint m_OriginName = 0x18; - public const nint m_nWrittenByInstruction = 0x50; - public const nint m_nLastReadByInstruction = 0x54; + public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t + public const nint m_Type = 0x8; // CPulseValueFullType + public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage + public const nint m_nWrittenByInstruction = 0x50; // int32 + public const nint m_nLastReadByInstruction = 0x54; // int32 } public static class CPulse_Variable { - public const nint m_Name = 0x0; - public const nint m_Description = 0x8; - public const nint m_Type = 0x10; - public const nint m_DefaultValue = 0x20; - public const nint m_bIsPublic = 0x32; + public const nint m_Name = 0x0; // CUtlSymbolLarge + public const nint m_Description = 0x8; // CUtlString + public const nint m_Type = 0x10; // CPulseValueFullType + public const nint m_DefaultValue = 0x20; // KeyValues3 + public const nint m_bIsPublic = 0x32; // bool } public static class CTestDomainDerived_Cursor { - public const nint m_nCursorValueA = 0x188; - public const nint m_nCursorValueB = 0x18C; + public const nint m_nCursorValueA = 0x188; // int32 + public const nint m_nCursorValueB = 0x18C; // int32 } public static class FakeEntity_t { - public const nint m_nHandle = 0x0; - public const nint m_Name = 0x8; - public const nint m_Class = 0x10; - public const nint m_bDestroyed = 0x18; - public const nint m_pAssociatedGraphInstance = 0x20; - public const nint m_bFuncWasCalled = 0x28; - public const nint m_fValue = 0x2C; + public const nint m_nHandle = 0x0; // PulseTestEHandle_t + public const nint m_Name = 0x8; // CUtlString + public const nint m_Class = 0x10; // CUtlString + public const nint m_bDestroyed = 0x18; // bool + public const nint m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* + public const nint m_bFuncWasCalled = 0x28; // bool + public const nint m_fValue = 0x2C; // float32 } public static class PGDInstruction_t { - public const nint m_nCode = 0x0; - public const nint m_nVar = 0x4; - public const nint m_nReg0 = 0x8; - public const nint m_nReg1 = 0xA; - public const nint m_nReg2 = 0xC; - public const nint m_nInvokeBindingIndex = 0x10; - public const nint m_nChunk = 0x14; - public const nint m_nDestInstruction = 0x18; - public const nint m_nCallInfoIndex = 0x1C; - public const nint m_Arg0Name = 0x20; - public const nint m_Arg1Name = 0x28; - public const nint m_bLiteralBool = 0x30; - public const nint m_nLiteralInt = 0x34; - public const nint m_flLiteralFloat = 0x38; - public const nint m_LiteralString = 0x40; - public const nint m_vLiteralVec3 = 0x50; + public const nint m_nCode = 0x0; // PulseInstructionCode_t + public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t + public const nint m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t + public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t + public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t + public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t + public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t + public const nint m_nDestInstruction = 0x18; // int32 + public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t + public const nint m_Arg0Name = 0x20; // CUtlSymbolLarge + public const nint m_Arg1Name = 0x28; // CUtlSymbolLarge + public const nint m_bLiteralBool = 0x30; // bool + public const nint m_nLiteralInt = 0x34; // int32 + public const nint m_flLiteralFloat = 0x38; // float32 + public const nint m_LiteralString = 0x40; // CBufferString + public const nint m_vLiteralVec3 = 0x50; // Vector } public static class PulseDocNodeID_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PulseRegisterMap_t { - public const nint m_Inparams = 0x0; - public const nint m_Outparams = 0x10; + public const nint m_Inparams = 0x0; // KeyValues3 + public const nint m_Outparams = 0x10; // KeyValues3 } public static class PulseRuntimeCallInfoIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PulseRuntimeCellIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PulseRuntimeChunkIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PulseRuntimeEntrypointIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PulseRuntimeInvokeIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PulseRuntimeOutputIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PulseRuntimeRegisterIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int16 } public static class PulseRuntimeStateOffset_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // uint16 } public static class PulseRuntimeVarIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PulseTestEHandle_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } \ No newline at end of file diff --git a/generated/pulse_system.dll.hpp b/generated/pulse_system.dll.hpp index 95f6dd2..0bca26c 100644 --- a/generated/pulse_system.dll.hpp +++ b/generated/pulse_system.dll.hpp @@ -3,279 +3,279 @@ #include namespace CPulseCell_Base { - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } namespace CPulseCell_Inflow_BaseEntrypoint { - constexpr std::ptrdiff_t m_EntryChunk = 0x48; - constexpr std::ptrdiff_t m_RegisterMap = 0x50; + constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t } namespace CPulseCell_Inflow_EntOutputHandler { - constexpr std::ptrdiff_t m_SourceEntity = 0x70; - constexpr std::ptrdiff_t m_SourceOutput = 0x78; - constexpr std::ptrdiff_t m_TargetInput = 0x80; - constexpr std::ptrdiff_t m_ExpectedParamType = 0x88; + constexpr std::ptrdiff_t m_SourceEntity = 0x70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SourceOutput = 0x78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetInput = 0x80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExpectedParamType = 0x88; // CPulseValueFullType } namespace CPulseCell_Inflow_EventHandler { - constexpr std::ptrdiff_t m_EventName = 0x70; + constexpr std::ptrdiff_t m_EventName = 0x70; // CUtlSymbolLarge } namespace CPulseCell_Inflow_GraphHook { - constexpr std::ptrdiff_t m_HookName = 0x70; + constexpr std::ptrdiff_t m_HookName = 0x70; // CUtlSymbolLarge } namespace CPulseCell_Inflow_Method { - constexpr std::ptrdiff_t m_MethodName = 0x70; - constexpr std::ptrdiff_t m_Description = 0x78; - constexpr std::ptrdiff_t m_bIsPublic = 0x80; - constexpr std::ptrdiff_t m_ReturnType = 0x88; - constexpr std::ptrdiff_t m_Args = 0x98; + constexpr std::ptrdiff_t m_MethodName = 0x70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Description = 0x78; // CUtlString + constexpr std::ptrdiff_t m_bIsPublic = 0x80; // bool + constexpr std::ptrdiff_t m_ReturnType = 0x88; // CPulseValueFullType + constexpr std::ptrdiff_t m_Args = 0x98; // CUtlVector< CPulseRuntimeMethodArg > } namespace CPulseCell_Inflow_Wait { - constexpr std::ptrdiff_t m_WakeResume = 0x48; + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } namespace CPulseCell_Inflow_Yield { - constexpr std::ptrdiff_t m_UnyieldResume = 0x48; + constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint } namespace CPulseCell_Outflow_CycleOrdered { - constexpr std::ptrdiff_t m_Outputs = 0x48; + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector< CPulse_OutflowConnection > } namespace CPulseCell_Outflow_CycleOrdered_InstanceState_t { - constexpr std::ptrdiff_t m_nNextIndex = 0x0; + constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 } namespace CPulseCell_Outflow_CycleRandom { - constexpr std::ptrdiff_t m_Outputs = 0x48; + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector< CPulse_OutflowConnection > } namespace CPulseCell_Outflow_CycleShuffled { - constexpr std::ptrdiff_t m_Outputs = 0x48; + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector< CPulse_OutflowConnection > } namespace CPulseCell_Outflow_CycleShuffled_InstanceState_t { - constexpr std::ptrdiff_t m_Shuffle = 0x0; - constexpr std::ptrdiff_t m_nNextShuffle = 0x20; + constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable< uint8 > + constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 } namespace CPulseCell_Outflow_IntSwitch { - constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; - constexpr std::ptrdiff_t m_CaseOutflows = 0x58; + constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector< CPulse_OutflowConnection > } namespace CPulseCell_Outflow_SimultaneousParallel { - constexpr std::ptrdiff_t m_Outputs = 0x48; + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector< CPulse_OutflowConnection > } namespace CPulseCell_Outflow_StringSwitch { - constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; - constexpr std::ptrdiff_t m_CaseOutflows = 0x58; + constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector< CPulse_OutflowConnection > } namespace CPulseCell_Outflow_TestExplicitYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; - constexpr std::ptrdiff_t m_No = 0x58; + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection } namespace CPulseCell_Outflow_TestRandomYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; - constexpr std::ptrdiff_t m_No = 0x58; + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection } namespace CPulseCell_Step_CallExternalMethod { - constexpr std::ptrdiff_t m_MethodName = 0x48; - constexpr std::ptrdiff_t m_ExpectedArgs = 0x50; + constexpr std::ptrdiff_t m_MethodName = 0x48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExpectedArgs = 0x50; // CUtlVector< CPulseRuntimeMethodArg > } namespace CPulseCell_Step_PublicOutput { - constexpr std::ptrdiff_t m_OutputIndex = 0x48; + constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } namespace CPulseCell_Step_TestDomainEntFire { - constexpr std::ptrdiff_t m_Input = 0x48; + constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString } namespace CPulseGraphDef { - constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; - constexpr std::ptrdiff_t m_ParentMapName = 0x10; - constexpr std::ptrdiff_t m_Chunks = 0x18; - constexpr std::ptrdiff_t m_Cells = 0x30; - constexpr std::ptrdiff_t m_Vars = 0x48; - constexpr std::ptrdiff_t m_PublicOutputs = 0x60; - constexpr std::ptrdiff_t m_InvokeBindings = 0x78; - constexpr std::ptrdiff_t m_CallInfos = 0x90; - constexpr std::ptrdiff_t m_OutputConnections = 0xA8; + constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Chunks = 0x18; // CUtlVector< CPulse_Chunk* > + constexpr std::ptrdiff_t m_Cells = 0x30; // CUtlVector< CPulseCell_Base* > + constexpr std::ptrdiff_t m_Vars = 0x48; // CUtlVector< CPulse_Variable > + constexpr std::ptrdiff_t m_PublicOutputs = 0x60; // CUtlVector< CPulse_PublicOutput > + constexpr std::ptrdiff_t m_InvokeBindings = 0x78; // CUtlVector< CPulse_InvokeBinding* > + constexpr std::ptrdiff_t m_CallInfos = 0x90; // CUtlVector< CPulse_CallInfo* > + constexpr std::ptrdiff_t m_OutputConnections = 0xA8; // CUtlVector< CPulse_OutputConnection* > } namespace CPulseGraphInstance_TestDomain { - constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD0; - constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD1; - constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xD2; - constexpr std::ptrdiff_t m_nNextValidateIndex = 0xD4; - constexpr std::ptrdiff_t m_Tracepoints = 0xD8; - constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF0; + constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD0; // bool + constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD1; // bool + constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xD2; // bool + constexpr std::ptrdiff_t m_nNextValidateIndex = 0xD4; // int32 + constexpr std::ptrdiff_t m_Tracepoints = 0xD8; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF0; // bool } namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0xF8; + constexpr std::ptrdiff_t m_nInstanceValueX = 0xF8; // int32 } namespace CPulseRuntimeMethodArg { - constexpr std::ptrdiff_t m_Name = 0x0; - constexpr std::ptrdiff_t m_Description = 0x38; - constexpr std::ptrdiff_t m_Type = 0x40; + constexpr std::ptrdiff_t m_Name = 0x0; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_Description = 0x38; // CUtlString + constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType } namespace CPulseTurtleGraphicsCursor { - constexpr std::ptrdiff_t m_Color = 0x188; - constexpr std::ptrdiff_t m_vPos = 0x18C; - constexpr std::ptrdiff_t m_flHeadingDeg = 0x194; - constexpr std::ptrdiff_t m_bPenUp = 0x198; + constexpr std::ptrdiff_t m_Color = 0x188; // Color + constexpr std::ptrdiff_t m_vPos = 0x18C; // Vector2D + constexpr std::ptrdiff_t m_flHeadingDeg = 0x194; // float32 + constexpr std::ptrdiff_t m_bPenUp = 0x198; // bool } namespace CPulse_CallInfo { - constexpr std::ptrdiff_t m_PortName = 0x0; - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; - constexpr std::ptrdiff_t m_RegisterMap = 0x10; - constexpr std::ptrdiff_t m_CallMethodID = 0x30; - constexpr std::ptrdiff_t m_nSrcChunk = 0x34; - constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; + constexpr std::ptrdiff_t m_PortName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 } namespace CPulse_Chunk { - constexpr std::ptrdiff_t m_Instructions = 0x0; - constexpr std::ptrdiff_t m_Registers = 0x10; - constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; + constexpr std::ptrdiff_t m_Instructions = 0x0; // CUtlLeanVector< PGDInstruction_t > + constexpr std::ptrdiff_t m_Registers = 0x10; // CUtlLeanVector< CPulse_RegisterInfo > + constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; // CUtlLeanVector< PulseDocNodeID_t > } namespace CPulse_InvokeBinding { - constexpr std::ptrdiff_t m_RegisterMap = 0x0; - constexpr std::ptrdiff_t m_FuncName = 0x20; - constexpr std::ptrdiff_t m_nCellIndex = 0x28; - constexpr std::ptrdiff_t m_InstanceType = 0x30; - constexpr std::ptrdiff_t m_nSrcChunk = 0x40; - constexpr std::ptrdiff_t m_nSrcInstruction = 0x44; + constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t + constexpr std::ptrdiff_t m_InstanceType = 0x30; // CPulseValueFullType + constexpr std::ptrdiff_t m_nSrcChunk = 0x40; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x44; // int32 } namespace CPulse_OutflowConnection { - constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; - constexpr std::ptrdiff_t m_nDestChunk = 0x8; - constexpr std::ptrdiff_t m_nInstruction = 0xC; + constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 } namespace CPulse_OutputConnection { - constexpr std::ptrdiff_t m_SourceOutput = 0x0; - constexpr std::ptrdiff_t m_TargetEntity = 0x8; - constexpr std::ptrdiff_t m_TargetInput = 0x10; - constexpr std::ptrdiff_t m_Param = 0x18; + constexpr std::ptrdiff_t m_SourceOutput = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntity = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge } namespace CPulse_PublicOutput { - constexpr std::ptrdiff_t m_Name = 0x0; - constexpr std::ptrdiff_t m_Description = 0x8; - constexpr std::ptrdiff_t m_ParamType = 0x10; + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString + constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType } namespace CPulse_RegisterInfo { - constexpr std::ptrdiff_t m_nReg = 0x0; - constexpr std::ptrdiff_t m_Type = 0x8; - constexpr std::ptrdiff_t m_OriginName = 0x18; - constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; - constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; + constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType + constexpr std::ptrdiff_t m_OriginName = 0x18; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 + constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 } namespace CPulse_Variable { - constexpr std::ptrdiff_t m_Name = 0x0; - constexpr std::ptrdiff_t m_Description = 0x8; - constexpr std::ptrdiff_t m_Type = 0x10; - constexpr std::ptrdiff_t m_DefaultValue = 0x20; - constexpr std::ptrdiff_t m_bIsPublic = 0x32; + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString + constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType + constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3 + constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool } namespace CTestDomainDerived_Cursor { - constexpr std::ptrdiff_t m_nCursorValueA = 0x188; - constexpr std::ptrdiff_t m_nCursorValueB = 0x18C; + constexpr std::ptrdiff_t m_nCursorValueA = 0x188; // int32 + constexpr std::ptrdiff_t m_nCursorValueB = 0x18C; // int32 } namespace FakeEntity_t { - constexpr std::ptrdiff_t m_nHandle = 0x0; - constexpr std::ptrdiff_t m_Name = 0x8; - constexpr std::ptrdiff_t m_Class = 0x10; - constexpr std::ptrdiff_t m_bDestroyed = 0x18; - constexpr std::ptrdiff_t m_pAssociatedGraphInstance = 0x20; - constexpr std::ptrdiff_t m_bFuncWasCalled = 0x28; - constexpr std::ptrdiff_t m_fValue = 0x2C; + constexpr std::ptrdiff_t m_nHandle = 0x0; // PulseTestEHandle_t + constexpr std::ptrdiff_t m_Name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_Class = 0x10; // CUtlString + constexpr std::ptrdiff_t m_bDestroyed = 0x18; // bool + constexpr std::ptrdiff_t m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* + constexpr std::ptrdiff_t m_bFuncWasCalled = 0x28; // bool + constexpr std::ptrdiff_t m_fValue = 0x2C; // float32 } namespace PGDInstruction_t { - constexpr std::ptrdiff_t m_nCode = 0x0; - constexpr std::ptrdiff_t m_nVar = 0x4; - constexpr std::ptrdiff_t m_nReg0 = 0x8; - constexpr std::ptrdiff_t m_nReg1 = 0xA; - constexpr std::ptrdiff_t m_nReg2 = 0xC; - constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; - constexpr std::ptrdiff_t m_nChunk = 0x14; - constexpr std::ptrdiff_t m_nDestInstruction = 0x18; - constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; - constexpr std::ptrdiff_t m_Arg0Name = 0x20; - constexpr std::ptrdiff_t m_Arg1Name = 0x28; - constexpr std::ptrdiff_t m_bLiteralBool = 0x30; - constexpr std::ptrdiff_t m_nLiteralInt = 0x34; - constexpr std::ptrdiff_t m_flLiteralFloat = 0x38; - constexpr std::ptrdiff_t m_LiteralString = 0x40; - constexpr std::ptrdiff_t m_vLiteralVec3 = 0x50; + constexpr std::ptrdiff_t m_nCode = 0x0; // PulseInstructionCode_t + constexpr std::ptrdiff_t m_nVar = 0x4; // PulseRuntimeVarIndex_t + constexpr std::ptrdiff_t m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t + constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 + constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t + constexpr std::ptrdiff_t m_Arg0Name = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Arg1Name = 0x28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLiteralBool = 0x30; // bool + constexpr std::ptrdiff_t m_nLiteralInt = 0x34; // int32 + constexpr std::ptrdiff_t m_flLiteralFloat = 0x38; // float32 + constexpr std::ptrdiff_t m_LiteralString = 0x40; // CBufferString + constexpr std::ptrdiff_t m_vLiteralVec3 = 0x50; // Vector } namespace PulseDocNodeID_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PulseRegisterMap_t { - constexpr std::ptrdiff_t m_Inparams = 0x0; - constexpr std::ptrdiff_t m_Outparams = 0x10; + constexpr std::ptrdiff_t m_Inparams = 0x0; // KeyValues3 + constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 } namespace PulseRuntimeCallInfoIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PulseRuntimeCellIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PulseRuntimeChunkIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PulseRuntimeEntrypointIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PulseRuntimeInvokeIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PulseRuntimeOutputIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PulseRuntimeRegisterIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int16 } namespace PulseRuntimeStateOffset_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } namespace PulseRuntimeVarIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PulseTestEHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } \ No newline at end of file diff --git a/generated/pulse_system.dll.rs b/generated/pulse_system.dll.rs index d0c80cd..d9686ec 100644 --- a/generated/pulse_system.dll.rs +++ b/generated/pulse_system.dll.rs @@ -1,279 +1,279 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod CPulseCell_Base { - pub const m_nEditorNodeID: usize = 0x8; + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } pub mod CPulseCell_Inflow_BaseEntrypoint { - pub const m_EntryChunk: usize = 0x48; - pub const m_RegisterMap: usize = 0x50; + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t } pub mod CPulseCell_Inflow_EntOutputHandler { - pub const m_SourceEntity: usize = 0x70; - pub const m_SourceOutput: usize = 0x78; - pub const m_TargetInput: usize = 0x80; - pub const m_ExpectedParamType: usize = 0x88; + pub const m_SourceEntity: usize = 0x70; // CUtlSymbolLarge + pub const m_SourceOutput: usize = 0x78; // CUtlSymbolLarge + pub const m_TargetInput: usize = 0x80; // CUtlSymbolLarge + pub const m_ExpectedParamType: usize = 0x88; // CPulseValueFullType } pub mod CPulseCell_Inflow_EventHandler { - pub const m_EventName: usize = 0x70; + pub const m_EventName: usize = 0x70; // CUtlSymbolLarge } pub mod CPulseCell_Inflow_GraphHook { - pub const m_HookName: usize = 0x70; + pub const m_HookName: usize = 0x70; // CUtlSymbolLarge } pub mod CPulseCell_Inflow_Method { - pub const m_MethodName: usize = 0x70; - pub const m_Description: usize = 0x78; - pub const m_bIsPublic: usize = 0x80; - pub const m_ReturnType: usize = 0x88; - pub const m_Args: usize = 0x98; + pub const m_MethodName: usize = 0x70; // CUtlSymbolLarge + pub const m_Description: usize = 0x78; // CUtlString + pub const m_bIsPublic: usize = 0x80; // bool + pub const m_ReturnType: usize = 0x88; // CPulseValueFullType + pub const m_Args: usize = 0x98; // CUtlVector< CPulseRuntimeMethodArg > } pub mod CPulseCell_Inflow_Wait { - pub const m_WakeResume: usize = 0x48; + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } pub mod CPulseCell_Inflow_Yield { - pub const m_UnyieldResume: usize = 0x48; + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint } pub mod CPulseCell_Outflow_CycleOrdered { - pub const m_Outputs: usize = 0x48; + pub const m_Outputs: usize = 0x48; // CUtlVector< CPulse_OutflowConnection > } pub mod CPulseCell_Outflow_CycleOrdered_InstanceState_t { - pub const m_nNextIndex: usize = 0x0; + pub const m_nNextIndex: usize = 0x0; // int32 } pub mod CPulseCell_Outflow_CycleRandom { - pub const m_Outputs: usize = 0x48; + pub const m_Outputs: usize = 0x48; // CUtlVector< CPulse_OutflowConnection > } pub mod CPulseCell_Outflow_CycleShuffled { - pub const m_Outputs: usize = 0x48; + pub const m_Outputs: usize = 0x48; // CUtlVector< CPulse_OutflowConnection > } pub mod CPulseCell_Outflow_CycleShuffled_InstanceState_t { - pub const m_Shuffle: usize = 0x0; - pub const m_nNextShuffle: usize = 0x20; + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable< uint8 > + pub const m_nNextShuffle: usize = 0x20; // int32 } pub mod CPulseCell_Outflow_IntSwitch { - pub const m_DefaultCaseOutflow: usize = 0x48; - pub const m_CaseOutflows: usize = 0x58; + pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection + pub const m_CaseOutflows: usize = 0x58; // CUtlVector< CPulse_OutflowConnection > } pub mod CPulseCell_Outflow_SimultaneousParallel { - pub const m_Outputs: usize = 0x48; + pub const m_Outputs: usize = 0x48; // CUtlVector< CPulse_OutflowConnection > } pub mod CPulseCell_Outflow_StringSwitch { - pub const m_DefaultCaseOutflow: usize = 0x48; - pub const m_CaseOutflows: usize = 0x58; + pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection + pub const m_CaseOutflows: usize = 0x58; // CUtlVector< CPulse_OutflowConnection > } pub mod CPulseCell_Outflow_TestExplicitYesNo { - pub const m_Yes: usize = 0x48; - pub const m_No: usize = 0x58; + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x58; // CPulse_OutflowConnection } pub mod CPulseCell_Outflow_TestRandomYesNo { - pub const m_Yes: usize = 0x48; - pub const m_No: usize = 0x58; + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x58; // CPulse_OutflowConnection } pub mod CPulseCell_Step_CallExternalMethod { - pub const m_MethodName: usize = 0x48; - pub const m_ExpectedArgs: usize = 0x50; + pub const m_MethodName: usize = 0x48; // CUtlSymbolLarge + pub const m_ExpectedArgs: usize = 0x50; // CUtlVector< CPulseRuntimeMethodArg > } pub mod CPulseCell_Step_PublicOutput { - pub const m_OutputIndex: usize = 0x48; + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t } pub mod CPulseCell_Step_TestDomainEntFire { - pub const m_Input: usize = 0x48; + pub const m_Input: usize = 0x48; // CUtlString } pub mod CPulseGraphDef { - pub const m_DomainIdentifier: usize = 0x8; - pub const m_ParentMapName: usize = 0x10; - pub const m_Chunks: usize = 0x18; - pub const m_Cells: usize = 0x30; - pub const m_Vars: usize = 0x48; - pub const m_PublicOutputs: usize = 0x60; - pub const m_InvokeBindings: usize = 0x78; - pub const m_CallInfos: usize = 0x90; - pub const m_OutputConnections: usize = 0xA8; + pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge + pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge + pub const m_Chunks: usize = 0x18; // CUtlVector< CPulse_Chunk* > + pub const m_Cells: usize = 0x30; // CUtlVector< CPulseCell_Base* > + pub const m_Vars: usize = 0x48; // CUtlVector< CPulse_Variable > + pub const m_PublicOutputs: usize = 0x60; // CUtlVector< CPulse_PublicOutput > + pub const m_InvokeBindings: usize = 0x78; // CUtlVector< CPulse_InvokeBinding* > + pub const m_CallInfos: usize = 0x90; // CUtlVector< CPulse_CallInfo* > + pub const m_OutputConnections: usize = 0xA8; // CUtlVector< CPulse_OutputConnection* > } pub mod CPulseGraphInstance_TestDomain { - pub const m_bIsRunningUnitTests: usize = 0xD0; - pub const m_bExplicitTimeStepping: usize = 0xD1; - pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xD2; - pub const m_nNextValidateIndex: usize = 0xD4; - pub const m_Tracepoints: usize = 0xD8; - pub const m_bTestYesOrNoPath: usize = 0xF0; + pub const m_bIsRunningUnitTests: usize = 0xD0; // bool + pub const m_bExplicitTimeStepping: usize = 0xD1; // bool + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xD2; // bool + pub const m_nNextValidateIndex: usize = 0xD4; // int32 + pub const m_Tracepoints: usize = 0xD8; // CUtlVector< CUtlString > + pub const m_bTestYesOrNoPath: usize = 0xF0; // bool } pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0xF8; + pub const m_nInstanceValueX: usize = 0xF8; // int32 } pub mod CPulseRuntimeMethodArg { - pub const m_Name: usize = 0x0; - pub const m_Description: usize = 0x38; - pub const m_Type: usize = 0x40; + pub const m_Name: usize = 0x0; // CKV3MemberNameWithStorage + pub const m_Description: usize = 0x38; // CUtlString + pub const m_Type: usize = 0x40; // CPulseValueFullType } pub mod CPulseTurtleGraphicsCursor { - pub const m_Color: usize = 0x188; - pub const m_vPos: usize = 0x18C; - pub const m_flHeadingDeg: usize = 0x194; - pub const m_bPenUp: usize = 0x198; + pub const m_Color: usize = 0x188; // Color + pub const m_vPos: usize = 0x18C; // Vector2D + pub const m_flHeadingDeg: usize = 0x194; // float32 + pub const m_bPenUp: usize = 0x198; // bool } pub mod CPulse_CallInfo { - pub const m_PortName: usize = 0x0; - pub const m_nEditorNodeID: usize = 0x8; - pub const m_RegisterMap: usize = 0x10; - pub const m_CallMethodID: usize = 0x30; - pub const m_nSrcChunk: usize = 0x34; - pub const m_nSrcInstruction: usize = 0x38; + pub const m_PortName: usize = 0x0; // CUtlSymbolLarge + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x10; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x30; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x34; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x38; // int32 } pub mod CPulse_Chunk { - pub const m_Instructions: usize = 0x0; - pub const m_Registers: usize = 0x10; - pub const m_InstructionEditorIDs: usize = 0x20; + pub const m_Instructions: usize = 0x0; // CUtlLeanVector< PGDInstruction_t > + pub const m_Registers: usize = 0x10; // CUtlLeanVector< CPulse_RegisterInfo > + pub const m_InstructionEditorIDs: usize = 0x20; // CUtlLeanVector< PulseDocNodeID_t > } pub mod CPulse_InvokeBinding { - pub const m_RegisterMap: usize = 0x0; - pub const m_FuncName: usize = 0x20; - pub const m_nCellIndex: usize = 0x28; - pub const m_InstanceType: usize = 0x30; - pub const m_nSrcChunk: usize = 0x40; - pub const m_nSrcInstruction: usize = 0x44; + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x20; // CUtlSymbolLarge + pub const m_nCellIndex: usize = 0x28; // PulseRuntimeCellIndex_t + pub const m_InstanceType: usize = 0x30; // CPulseValueFullType + pub const m_nSrcChunk: usize = 0x40; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x44; // int32 } pub mod CPulse_OutflowConnection { - pub const m_SourceOutflowName: usize = 0x0; - pub const m_nDestChunk: usize = 0x8; - pub const m_nInstruction: usize = 0xC; + pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge + pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0xC; // int32 } pub mod CPulse_OutputConnection { - pub const m_SourceOutput: usize = 0x0; - pub const m_TargetEntity: usize = 0x8; - pub const m_TargetInput: usize = 0x10; - pub const m_Param: usize = 0x18; + pub const m_SourceOutput: usize = 0x0; // CUtlSymbolLarge + pub const m_TargetEntity: usize = 0x8; // CUtlSymbolLarge + pub const m_TargetInput: usize = 0x10; // CUtlSymbolLarge + pub const m_Param: usize = 0x18; // CUtlSymbolLarge } pub mod CPulse_PublicOutput { - pub const m_Name: usize = 0x0; - pub const m_Description: usize = 0x8; - pub const m_ParamType: usize = 0x10; + pub const m_Name: usize = 0x0; // CUtlSymbolLarge + pub const m_Description: usize = 0x8; // CUtlString + pub const m_ParamType: usize = 0x10; // CPulseValueFullType } pub mod CPulse_RegisterInfo { - pub const m_nReg: usize = 0x0; - pub const m_Type: usize = 0x8; - pub const m_OriginName: usize = 0x18; - pub const m_nWrittenByInstruction: usize = 0x50; - pub const m_nLastReadByInstruction: usize = 0x54; + pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t + pub const m_Type: usize = 0x8; // CPulseValueFullType + pub const m_OriginName: usize = 0x18; // CKV3MemberNameWithStorage + pub const m_nWrittenByInstruction: usize = 0x50; // int32 + pub const m_nLastReadByInstruction: usize = 0x54; // int32 } pub mod CPulse_Variable { - pub const m_Name: usize = 0x0; - pub const m_Description: usize = 0x8; - pub const m_Type: usize = 0x10; - pub const m_DefaultValue: usize = 0x20; - pub const m_bIsPublic: usize = 0x32; + pub const m_Name: usize = 0x0; // CUtlSymbolLarge + pub const m_Description: usize = 0x8; // CUtlString + pub const m_Type: usize = 0x10; // CPulseValueFullType + pub const m_DefaultValue: usize = 0x20; // KeyValues3 + pub const m_bIsPublic: usize = 0x32; // bool } pub mod CTestDomainDerived_Cursor { - pub const m_nCursorValueA: usize = 0x188; - pub const m_nCursorValueB: usize = 0x18C; + pub const m_nCursorValueA: usize = 0x188; // int32 + pub const m_nCursorValueB: usize = 0x18C; // int32 } pub mod FakeEntity_t { - pub const m_nHandle: usize = 0x0; - pub const m_Name: usize = 0x8; - pub const m_Class: usize = 0x10; - pub const m_bDestroyed: usize = 0x18; - pub const m_pAssociatedGraphInstance: usize = 0x20; - pub const m_bFuncWasCalled: usize = 0x28; - pub const m_fValue: usize = 0x2C; + pub const m_nHandle: usize = 0x0; // PulseTestEHandle_t + pub const m_Name: usize = 0x8; // CUtlString + pub const m_Class: usize = 0x10; // CUtlString + pub const m_bDestroyed: usize = 0x18; // bool + pub const m_pAssociatedGraphInstance: usize = 0x20; // CPulseGraphInstance_TestDomain* + pub const m_bFuncWasCalled: usize = 0x28; // bool + pub const m_fValue: usize = 0x2C; // float32 } pub mod PGDInstruction_t { - pub const m_nCode: usize = 0x0; - pub const m_nVar: usize = 0x4; - pub const m_nReg0: usize = 0x8; - pub const m_nReg1: usize = 0xA; - pub const m_nReg2: usize = 0xC; - pub const m_nInvokeBindingIndex: usize = 0x10; - pub const m_nChunk: usize = 0x14; - pub const m_nDestInstruction: usize = 0x18; - pub const m_nCallInfoIndex: usize = 0x1C; - pub const m_Arg0Name: usize = 0x20; - pub const m_Arg1Name: usize = 0x28; - pub const m_bLiteralBool: usize = 0x30; - pub const m_nLiteralInt: usize = 0x34; - pub const m_flLiteralFloat: usize = 0x38; - pub const m_LiteralString: usize = 0x40; - pub const m_vLiteralVec3: usize = 0x50; + pub const m_nCode: usize = 0x0; // PulseInstructionCode_t + pub const m_nVar: usize = 0x4; // PulseRuntimeVarIndex_t + pub const m_nReg0: usize = 0x8; // PulseRuntimeRegisterIndex_t + pub const m_nReg1: usize = 0xA; // PulseRuntimeRegisterIndex_t + pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t + pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t + pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t + pub const m_nDestInstruction: usize = 0x18; // int32 + pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t + pub const m_Arg0Name: usize = 0x20; // CUtlSymbolLarge + pub const m_Arg1Name: usize = 0x28; // CUtlSymbolLarge + pub const m_bLiteralBool: usize = 0x30; // bool + pub const m_nLiteralInt: usize = 0x34; // int32 + pub const m_flLiteralFloat: usize = 0x38; // float32 + pub const m_LiteralString: usize = 0x40; // CBufferString + pub const m_vLiteralVec3: usize = 0x50; // Vector } pub mod PulseDocNodeID_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PulseRegisterMap_t { - pub const m_Inparams: usize = 0x0; - pub const m_Outparams: usize = 0x10; + pub const m_Inparams: usize = 0x0; // KeyValues3 + pub const m_Outparams: usize = 0x10; // KeyValues3 } pub mod PulseRuntimeCallInfoIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PulseRuntimeCellIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PulseRuntimeChunkIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PulseRuntimeEntrypointIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PulseRuntimeInvokeIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PulseRuntimeOutputIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PulseRuntimeRegisterIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int16 } pub mod PulseRuntimeStateOffset_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // uint16 } pub mod PulseRuntimeVarIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PulseTestEHandle_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } \ No newline at end of file diff --git a/generated/rendersystemdx11.dll.cs b/generated/rendersystemdx11.dll.cs index 904b252..676ab2f 100644 --- a/generated/rendersystemdx11.dll.cs +++ b/generated/rendersystemdx11.dll.cs @@ -1,20 +1,20 @@ public static class RenderInputLayoutField_t { - public const nint m_pSemanticName = 0x0; - public const nint m_nSemanticIndex = 0x20; - public const nint m_Format = 0x24; - public const nint m_nOffset = 0x28; - public const nint m_nSlot = 0x2C; - public const nint m_nSlotType = 0x30; - public const nint m_nInstanceStepRate = 0x34; + public const nint m_pSemanticName = 0x0; // uint8[32] + public const nint m_nSemanticIndex = 0x20; // int32 + public const nint m_Format = 0x24; // uint32 + public const nint m_nOffset = 0x28; // int32 + public const nint m_nSlot = 0x2C; // int32 + public const nint m_nSlotType = 0x30; // RenderSlotType_t + public const nint m_nInstanceStepRate = 0x34; // int32 } public static class VsInputSignatureElement_t { - public const nint m_pName = 0x0; - public const nint m_pSemantic = 0x40; - public const nint m_pD3DSemanticName = 0x80; - public const nint m_nD3DSemanticIndex = 0xC0; + public const nint m_pName = 0x0; // char[64] + public const nint m_pSemantic = 0x40; // char[64] + public const nint m_pD3DSemanticName = 0x80; // char[64] + public const nint m_nD3DSemanticIndex = 0xC0; // int32 } public static class VsInputSignature_t { - public const nint m_elems = 0x0; + public const nint m_elems = 0x0; // CUtlVector< VsInputSignatureElement_t > } \ No newline at end of file diff --git a/generated/rendersystemdx11.dll.hpp b/generated/rendersystemdx11.dll.hpp index 99ebe92..cf2a346 100644 --- a/generated/rendersystemdx11.dll.hpp +++ b/generated/rendersystemdx11.dll.hpp @@ -3,22 +3,22 @@ #include namespace RenderInputLayoutField_t { - constexpr std::ptrdiff_t m_pSemanticName = 0x0; - constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; - constexpr std::ptrdiff_t m_Format = 0x24; - constexpr std::ptrdiff_t m_nOffset = 0x28; - constexpr std::ptrdiff_t m_nSlot = 0x2C; - constexpr std::ptrdiff_t m_nSlotType = 0x30; - constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; + constexpr std::ptrdiff_t m_pSemanticName = 0x0; // uint8[32] + constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_Format = 0x24; // uint32 + constexpr std::ptrdiff_t m_nOffset = 0x28; // int32 + constexpr std::ptrdiff_t m_nSlot = 0x2C; // int32 + constexpr std::ptrdiff_t m_nSlotType = 0x30; // RenderSlotType_t + constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; // int32 } namespace VsInputSignatureElement_t { - constexpr std::ptrdiff_t m_pName = 0x0; - constexpr std::ptrdiff_t m_pSemantic = 0x40; - constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; - constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; + constexpr std::ptrdiff_t m_pName = 0x0; // char[64] + constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64] + constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; // char[64] + constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32 } namespace VsInputSignature_t { - constexpr std::ptrdiff_t m_elems = 0x0; + constexpr std::ptrdiff_t m_elems = 0x0; // CUtlVector< VsInputSignatureElement_t > } \ No newline at end of file diff --git a/generated/rendersystemdx11.dll.rs b/generated/rendersystemdx11.dll.rs index 44deec6..282f221 100644 --- a/generated/rendersystemdx11.dll.rs +++ b/generated/rendersystemdx11.dll.rs @@ -1,22 +1,22 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod RenderInputLayoutField_t { - pub const m_pSemanticName: usize = 0x0; - pub const m_nSemanticIndex: usize = 0x20; - pub const m_Format: usize = 0x24; - pub const m_nOffset: usize = 0x28; - pub const m_nSlot: usize = 0x2C; - pub const m_nSlotType: usize = 0x30; - pub const m_nInstanceStepRate: usize = 0x34; + pub const m_pSemanticName: usize = 0x0; // uint8[32] + pub const m_nSemanticIndex: usize = 0x20; // int32 + pub const m_Format: usize = 0x24; // uint32 + pub const m_nOffset: usize = 0x28; // int32 + pub const m_nSlot: usize = 0x2C; // int32 + pub const m_nSlotType: usize = 0x30; // RenderSlotType_t + pub const m_nInstanceStepRate: usize = 0x34; // int32 } pub mod VsInputSignatureElement_t { - pub const m_pName: usize = 0x0; - pub const m_pSemantic: usize = 0x40; - pub const m_pD3DSemanticName: usize = 0x80; - pub const m_nD3DSemanticIndex: usize = 0xC0; + pub const m_pName: usize = 0x0; // char[64] + pub const m_pSemantic: usize = 0x40; // char[64] + pub const m_pD3DSemanticName: usize = 0x80; // char[64] + pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 } pub mod VsInputSignature_t { - pub const m_elems: usize = 0x0; + pub const m_elems: usize = 0x0; // CUtlVector< VsInputSignatureElement_t > } \ No newline at end of file diff --git a/generated/resourcesystem.dll.cs b/generated/resourcesystem.dll.cs index 8c087ad..e925266 100644 --- a/generated/resourcesystem.dll.cs +++ b/generated/resourcesystem.dll.cs @@ -1,72 +1,72 @@ public static class AABB_t { - public const nint m_vMinBounds = 0x0; - public const nint m_vMaxBounds = 0xC; + public const nint m_vMinBounds = 0x0; // Vector + public const nint m_vMaxBounds = 0xC; // Vector } public static class CFuseProgram { - public const nint m_programBuffer = 0x0; - public const nint m_variablesRead = 0x18; - public const nint m_variablesWritten = 0x30; - public const nint m_nMaxTempVarsUsed = 0x48; + public const nint m_programBuffer = 0x0; // CUtlVector< uint8 > + public const nint m_variablesRead = 0x18; // CUtlVector< FuseVariableIndex_t > + public const nint m_variablesWritten = 0x30; // CUtlVector< FuseVariableIndex_t > + public const nint m_nMaxTempVarsUsed = 0x48; // int32 } public static class CFuseSymbolTable { - public const nint m_constants = 0x0; - public const nint m_variables = 0x18; - public const nint m_functions = 0x30; - public const nint m_constantMap = 0x48; - public const nint m_variableMap = 0x68; - public const nint m_functionMap = 0x88; + public const nint m_constants = 0x0; // CUtlVector< ConstantInfo_t > + public const nint m_variables = 0x18; // CUtlVector< VariableInfo_t > + public const nint m_functions = 0x30; // CUtlVector< FunctionInfo_t > + public const nint m_constantMap = 0x48; // CUtlHashtable< CUtlStringToken, int32 > + public const nint m_variableMap = 0x68; // CUtlHashtable< CUtlStringToken, int32 > + public const nint m_functionMap = 0x88; // CUtlHashtable< CUtlStringToken, int32 > } public static class ConstantInfo_t { - public const nint m_name = 0x0; - public const nint m_nameToken = 0x8; - public const nint m_flValue = 0xC; + public const nint m_name = 0x0; // CUtlString + public const nint m_nameToken = 0x8; // CUtlStringToken + public const nint m_flValue = 0xC; // float32 } public static class FourQuaternions { - public const nint x = 0x0; - public const nint y = 0x10; - public const nint z = 0x20; - public const nint w = 0x30; + public const nint x = 0x0; // fltx4 + public const nint y = 0x10; // fltx4 + public const nint z = 0x20; // fltx4 + public const nint w = 0x30; // fltx4 } public static class FunctionInfo_t { - public const nint m_name = 0x8; - public const nint m_nameToken = 0x10; - public const nint m_nParamCount = 0x14; - public const nint m_nIndex = 0x18; - public const nint m_bIsPure = 0x1A; + public const nint m_name = 0x8; // CUtlString + public const nint m_nameToken = 0x10; // CUtlStringToken + public const nint m_nParamCount = 0x14; // int32 + public const nint m_nIndex = 0x18; // FuseFunctionIndex_t + public const nint m_bIsPure = 0x1A; // bool } public static class FuseFunctionIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // uint16 } public static class FuseVariableIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // uint16 } public static class ManifestTestResource_t { - public const nint m_name = 0x0; - public const nint m_child = 0x8; + public const nint m_name = 0x0; // CUtlString + public const nint m_child = 0x8; // CStrongHandle< InfoForResourceTypeManifestTestResource_t > } public static class PackedAABB_t { - public const nint m_nPackedMin = 0x0; - public const nint m_nPackedMax = 0x4; + public const nint m_nPackedMin = 0x0; // uint32 + public const nint m_nPackedMax = 0x4; // uint32 } public static class TestResource_t { - public const nint m_name = 0x0; + public const nint m_name = 0x0; // CUtlString } public static class VariableInfo_t { - public const nint m_name = 0x0; - public const nint m_nameToken = 0x8; - public const nint m_nIndex = 0xC; - public const nint m_nNumComponents = 0xE; - public const nint m_eVarType = 0xF; - public const nint m_eAccess = 0x10; + public const nint m_name = 0x0; // CUtlString + public const nint m_nameToken = 0x8; // CUtlStringToken + public const nint m_nIndex = 0xC; // FuseVariableIndex_t + public const nint m_nNumComponents = 0xE; // uint8 + public const nint m_eVarType = 0xF; // FuseVariableType_t + public const nint m_eAccess = 0x10; // FuseVariableAccess_t } \ No newline at end of file diff --git a/generated/resourcesystem.dll.hpp b/generated/resourcesystem.dll.hpp index 7c53f53..c716ebf 100644 --- a/generated/resourcesystem.dll.hpp +++ b/generated/resourcesystem.dll.hpp @@ -3,74 +3,74 @@ #include namespace AABB_t { - constexpr std::ptrdiff_t m_vMinBounds = 0x0; - constexpr std::ptrdiff_t m_vMaxBounds = 0xC; + constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector } namespace CFuseProgram { - constexpr std::ptrdiff_t m_programBuffer = 0x0; - constexpr std::ptrdiff_t m_variablesRead = 0x18; - constexpr std::ptrdiff_t m_variablesWritten = 0x30; - constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; + constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector< FuseVariableIndex_t > + constexpr std::ptrdiff_t m_variablesWritten = 0x30; // CUtlVector< FuseVariableIndex_t > + constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 } namespace CFuseSymbolTable { - constexpr std::ptrdiff_t m_constants = 0x0; - constexpr std::ptrdiff_t m_variables = 0x18; - constexpr std::ptrdiff_t m_functions = 0x30; - constexpr std::ptrdiff_t m_constantMap = 0x48; - constexpr std::ptrdiff_t m_variableMap = 0x68; - constexpr std::ptrdiff_t m_functionMap = 0x88; + constexpr std::ptrdiff_t m_constants = 0x0; // CUtlVector< ConstantInfo_t > + constexpr std::ptrdiff_t m_variables = 0x18; // CUtlVector< VariableInfo_t > + constexpr std::ptrdiff_t m_functions = 0x30; // CUtlVector< FunctionInfo_t > + constexpr std::ptrdiff_t m_constantMap = 0x48; // CUtlHashtable< CUtlStringToken, int32 > + constexpr std::ptrdiff_t m_variableMap = 0x68; // CUtlHashtable< CUtlStringToken, int32 > + constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable< CUtlStringToken, int32 > } namespace ConstantInfo_t { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_nameToken = 0x8; - constexpr std::ptrdiff_t m_flValue = 0xC; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken + constexpr std::ptrdiff_t m_flValue = 0xC; // float32 } namespace FourQuaternions { - constexpr std::ptrdiff_t x = 0x0; - constexpr std::ptrdiff_t y = 0x10; - constexpr std::ptrdiff_t z = 0x20; - constexpr std::ptrdiff_t w = 0x30; + constexpr std::ptrdiff_t x = 0x0; // fltx4 + constexpr std::ptrdiff_t y = 0x10; // fltx4 + constexpr std::ptrdiff_t z = 0x20; // fltx4 + constexpr std::ptrdiff_t w = 0x30; // fltx4 } namespace FunctionInfo_t { - constexpr std::ptrdiff_t m_name = 0x8; - constexpr std::ptrdiff_t m_nameToken = 0x10; - constexpr std::ptrdiff_t m_nParamCount = 0x14; - constexpr std::ptrdiff_t m_nIndex = 0x18; - constexpr std::ptrdiff_t m_bIsPure = 0x1A; + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken + constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32 + constexpr std::ptrdiff_t m_nIndex = 0x18; // FuseFunctionIndex_t + constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool } namespace FuseFunctionIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } namespace FuseVariableIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } namespace ManifestTestResource_t { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_child = 0x8; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle< InfoForResourceTypeManifestTestResource_t > } namespace PackedAABB_t { - constexpr std::ptrdiff_t m_nPackedMin = 0x0; - constexpr std::ptrdiff_t m_nPackedMax = 0x4; + constexpr std::ptrdiff_t m_nPackedMin = 0x0; // uint32 + constexpr std::ptrdiff_t m_nPackedMax = 0x4; // uint32 } namespace TestResource_t { - constexpr std::ptrdiff_t m_name = 0x0; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString } namespace VariableInfo_t { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_nameToken = 0x8; - constexpr std::ptrdiff_t m_nIndex = 0xC; - constexpr std::ptrdiff_t m_nNumComponents = 0xE; - constexpr std::ptrdiff_t m_eVarType = 0xF; - constexpr std::ptrdiff_t m_eAccess = 0x10; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken + constexpr std::ptrdiff_t m_nIndex = 0xC; // FuseVariableIndex_t + constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8 + constexpr std::ptrdiff_t m_eVarType = 0xF; // FuseVariableType_t + constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t } \ No newline at end of file diff --git a/generated/resourcesystem.dll.rs b/generated/resourcesystem.dll.rs index 5683467..ec93c9f 100644 --- a/generated/resourcesystem.dll.rs +++ b/generated/resourcesystem.dll.rs @@ -1,74 +1,74 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod AABB_t { - pub const m_vMinBounds: usize = 0x0; - pub const m_vMaxBounds: usize = 0xC; + pub const m_vMinBounds: usize = 0x0; // Vector + pub const m_vMaxBounds: usize = 0xC; // Vector } pub mod CFuseProgram { - pub const m_programBuffer: usize = 0x0; - pub const m_variablesRead: usize = 0x18; - pub const m_variablesWritten: usize = 0x30; - pub const m_nMaxTempVarsUsed: usize = 0x48; + pub const m_programBuffer: usize = 0x0; // CUtlVector< uint8 > + pub const m_variablesRead: usize = 0x18; // CUtlVector< FuseVariableIndex_t > + pub const m_variablesWritten: usize = 0x30; // CUtlVector< FuseVariableIndex_t > + pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 } pub mod CFuseSymbolTable { - pub const m_constants: usize = 0x0; - pub const m_variables: usize = 0x18; - pub const m_functions: usize = 0x30; - pub const m_constantMap: usize = 0x48; - pub const m_variableMap: usize = 0x68; - pub const m_functionMap: usize = 0x88; + pub const m_constants: usize = 0x0; // CUtlVector< ConstantInfo_t > + pub const m_variables: usize = 0x18; // CUtlVector< VariableInfo_t > + pub const m_functions: usize = 0x30; // CUtlVector< FunctionInfo_t > + pub const m_constantMap: usize = 0x48; // CUtlHashtable< CUtlStringToken, int32 > + pub const m_variableMap: usize = 0x68; // CUtlHashtable< CUtlStringToken, int32 > + pub const m_functionMap: usize = 0x88; // CUtlHashtable< CUtlStringToken, int32 > } pub mod ConstantInfo_t { - pub const m_name: usize = 0x0; - pub const m_nameToken: usize = 0x8; - pub const m_flValue: usize = 0xC; + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameToken: usize = 0x8; // CUtlStringToken + pub const m_flValue: usize = 0xC; // float32 } pub mod FourQuaternions { - pub const x: usize = 0x0; - pub const y: usize = 0x10; - pub const z: usize = 0x20; - pub const w: usize = 0x30; + pub const x: usize = 0x0; // fltx4 + pub const y: usize = 0x10; // fltx4 + pub const z: usize = 0x20; // fltx4 + pub const w: usize = 0x30; // fltx4 } pub mod FunctionInfo_t { - pub const m_name: usize = 0x8; - pub const m_nameToken: usize = 0x10; - pub const m_nParamCount: usize = 0x14; - pub const m_nIndex: usize = 0x18; - pub const m_bIsPure: usize = 0x1A; + pub const m_name: usize = 0x8; // CUtlString + pub const m_nameToken: usize = 0x10; // CUtlStringToken + pub const m_nParamCount: usize = 0x14; // int32 + pub const m_nIndex: usize = 0x18; // FuseFunctionIndex_t + pub const m_bIsPure: usize = 0x1A; // bool } pub mod FuseFunctionIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // uint16 } pub mod FuseVariableIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // uint16 } pub mod ManifestTestResource_t { - pub const m_name: usize = 0x0; - pub const m_child: usize = 0x8; + pub const m_name: usize = 0x0; // CUtlString + pub const m_child: usize = 0x8; // CStrongHandle< InfoForResourceTypeManifestTestResource_t > } pub mod PackedAABB_t { - pub const m_nPackedMin: usize = 0x0; - pub const m_nPackedMax: usize = 0x4; + pub const m_nPackedMin: usize = 0x0; // uint32 + pub const m_nPackedMax: usize = 0x4; // uint32 } pub mod TestResource_t { - pub const m_name: usize = 0x0; + pub const m_name: usize = 0x0; // CUtlString } pub mod VariableInfo_t { - pub const m_name: usize = 0x0; - pub const m_nameToken: usize = 0x8; - pub const m_nIndex: usize = 0xC; - pub const m_nNumComponents: usize = 0xE; - pub const m_eVarType: usize = 0xF; - pub const m_eAccess: usize = 0x10; + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameToken: usize = 0x8; // CUtlStringToken + pub const m_nIndex: usize = 0xC; // FuseVariableIndex_t + pub const m_nNumComponents: usize = 0xE; // uint8 + pub const m_eVarType: usize = 0xF; // FuseVariableType_t + pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t } \ No newline at end of file diff --git a/generated/scenesystem.dll.cs b/generated/scenesystem.dll.cs index 4aa2866..b8faffc 100644 --- a/generated/scenesystem.dll.cs +++ b/generated/scenesystem.dll.cs @@ -1,46 +1,46 @@ public static class CSSDSEndFrameViewInfo { - public const nint m_nViewId = 0x0; - public const nint m_ViewName = 0x8; + public const nint m_nViewId = 0x0; // uint64 + public const nint m_ViewName = 0x8; // CUtlString } public static class CSSDSMsg_EndFrame { - public const nint m_Views = 0x0; + public const nint m_Views = 0x0; // CUtlVector< CSSDSEndFrameViewInfo > } public static class CSSDSMsg_LayerBase { - public const nint m_viewId = 0x0; - public const nint m_ViewName = 0x10; - public const nint m_nLayerIndex = 0x18; - public const nint m_nLayerId = 0x20; - public const nint m_LayerName = 0x28; - public const nint m_displayText = 0x30; + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + public const nint m_nLayerIndex = 0x18; // int32 + public const nint m_nLayerId = 0x20; // uint64 + public const nint m_LayerName = 0x28; // CUtlString + public const nint m_displayText = 0x30; // CUtlString } public static class CSSDSMsg_ViewRender { - public const nint m_viewId = 0x0; - public const nint m_ViewName = 0x10; + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString } public static class CSSDSMsg_ViewTarget { - public const nint m_Name = 0x0; - public const nint m_TextureId = 0x8; - public const nint m_nWidth = 0x10; - public const nint m_nHeight = 0x14; - public const nint m_nRequestedWidth = 0x18; - public const nint m_nRequestedHeight = 0x1C; - public const nint m_nNumMipLevels = 0x20; - public const nint m_nDepth = 0x24; - public const nint m_nMultisampleNumSamples = 0x28; - public const nint m_nFormat = 0x2C; + public const nint m_Name = 0x0; // CUtlString + public const nint m_TextureId = 0x8; // uint64 + public const nint m_nWidth = 0x10; // int32 + public const nint m_nHeight = 0x14; // int32 + public const nint m_nRequestedWidth = 0x18; // int32 + public const nint m_nRequestedHeight = 0x1C; // int32 + public const nint m_nNumMipLevels = 0x20; // int32 + public const nint m_nDepth = 0x24; // int32 + public const nint m_nMultisampleNumSamples = 0x28; // int32 + public const nint m_nFormat = 0x2C; // int32 } public static class CSSDSMsg_ViewTargetList { - public const nint m_viewId = 0x0; - public const nint m_ViewName = 0x10; - public const nint m_Targets = 0x18; + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + public const nint m_Targets = 0x18; // CUtlVector< CSSDSMsg_ViewTarget > } public static class SceneViewId_t { - public const nint m_nViewId = 0x0; - public const nint m_nFrameCount = 0x8; + public const nint m_nViewId = 0x0; // uint64 + public const nint m_nFrameCount = 0x8; // uint64 } \ No newline at end of file diff --git a/generated/scenesystem.dll.hpp b/generated/scenesystem.dll.hpp index 4009f91..a915b1d 100644 --- a/generated/scenesystem.dll.hpp +++ b/generated/scenesystem.dll.hpp @@ -3,48 +3,48 @@ #include namespace CSSDSEndFrameViewInfo { - constexpr std::ptrdiff_t m_nViewId = 0x0; - constexpr std::ptrdiff_t m_ViewName = 0x8; + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString } namespace CSSDSMsg_EndFrame { - constexpr std::ptrdiff_t m_Views = 0x0; + constexpr std::ptrdiff_t m_Views = 0x0; // CUtlVector< CSSDSEndFrameViewInfo > } namespace CSSDSMsg_LayerBase { - constexpr std::ptrdiff_t m_viewId = 0x0; - constexpr std::ptrdiff_t m_ViewName = 0x10; - constexpr std::ptrdiff_t m_nLayerIndex = 0x18; - constexpr std::ptrdiff_t m_nLayerId = 0x20; - constexpr std::ptrdiff_t m_LayerName = 0x28; - constexpr std::ptrdiff_t m_displayText = 0x30; + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64 + constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString } namespace CSSDSMsg_ViewRender { - constexpr std::ptrdiff_t m_viewId = 0x0; - constexpr std::ptrdiff_t m_ViewName = 0x10; + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString } namespace CSSDSMsg_ViewTarget { - constexpr std::ptrdiff_t m_Name = 0x0; - constexpr std::ptrdiff_t m_TextureId = 0x8; - constexpr std::ptrdiff_t m_nWidth = 0x10; - constexpr std::ptrdiff_t m_nHeight = 0x14; - constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; - constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; - constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; - constexpr std::ptrdiff_t m_nDepth = 0x24; - constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; - constexpr std::ptrdiff_t m_nFormat = 0x2C; + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 + constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32 + constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32 + constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32 + constexpr std::ptrdiff_t m_nDepth = 0x24; // int32 + constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32 + constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 } namespace CSSDSMsg_ViewTargetList { - constexpr std::ptrdiff_t m_viewId = 0x0; - constexpr std::ptrdiff_t m_ViewName = 0x10; - constexpr std::ptrdiff_t m_Targets = 0x18; + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector< CSSDSMsg_ViewTarget > } namespace SceneViewId_t { - constexpr std::ptrdiff_t m_nViewId = 0x0; - constexpr std::ptrdiff_t m_nFrameCount = 0x8; + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 } \ No newline at end of file diff --git a/generated/scenesystem.dll.rs b/generated/scenesystem.dll.rs index f199838..2259476 100644 --- a/generated/scenesystem.dll.rs +++ b/generated/scenesystem.dll.rs @@ -1,48 +1,48 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod CSSDSEndFrameViewInfo { - pub const m_nViewId: usize = 0x0; - pub const m_ViewName: usize = 0x8; + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_ViewName: usize = 0x8; // CUtlString } pub mod CSSDSMsg_EndFrame { - pub const m_Views: usize = 0x0; + pub const m_Views: usize = 0x0; // CUtlVector< CSSDSEndFrameViewInfo > } pub mod CSSDSMsg_LayerBase { - pub const m_viewId: usize = 0x0; - pub const m_ViewName: usize = 0x10; - pub const m_nLayerIndex: usize = 0x18; - pub const m_nLayerId: usize = 0x20; - pub const m_LayerName: usize = 0x28; - pub const m_displayText: usize = 0x30; + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_nLayerIndex: usize = 0x18; // int32 + pub const m_nLayerId: usize = 0x20; // uint64 + pub const m_LayerName: usize = 0x28; // CUtlString + pub const m_displayText: usize = 0x30; // CUtlString } pub mod CSSDSMsg_ViewRender { - pub const m_viewId: usize = 0x0; - pub const m_ViewName: usize = 0x10; + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString } pub mod CSSDSMsg_ViewTarget { - pub const m_Name: usize = 0x0; - pub const m_TextureId: usize = 0x8; - pub const m_nWidth: usize = 0x10; - pub const m_nHeight: usize = 0x14; - pub const m_nRequestedWidth: usize = 0x18; - pub const m_nRequestedHeight: usize = 0x1C; - pub const m_nNumMipLevels: usize = 0x20; - pub const m_nDepth: usize = 0x24; - pub const m_nMultisampleNumSamples: usize = 0x28; - pub const m_nFormat: usize = 0x2C; + pub const m_Name: usize = 0x0; // CUtlString + pub const m_TextureId: usize = 0x8; // uint64 + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 + pub const m_nRequestedWidth: usize = 0x18; // int32 + pub const m_nRequestedHeight: usize = 0x1C; // int32 + pub const m_nNumMipLevels: usize = 0x20; // int32 + pub const m_nDepth: usize = 0x24; // int32 + pub const m_nMultisampleNumSamples: usize = 0x28; // int32 + pub const m_nFormat: usize = 0x2C; // int32 } pub mod CSSDSMsg_ViewTargetList { - pub const m_viewId: usize = 0x0; - pub const m_ViewName: usize = 0x10; - pub const m_Targets: usize = 0x18; + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_Targets: usize = 0x18; // CUtlVector< CSSDSMsg_ViewTarget > } pub mod SceneViewId_t { - pub const m_nViewId: usize = 0x0; - pub const m_nFrameCount: usize = 0x8; + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_nFrameCount: usize = 0x8; // uint64 } \ No newline at end of file diff --git a/generated/schemasystem.dll.cs b/generated/schemasystem.dll.cs index 44c941e..7cef345 100644 --- a/generated/schemasystem.dll.cs +++ b/generated/schemasystem.dll.cs @@ -1,45 +1,45 @@ public static class CExampleSchemaVData_Monomorphic { - public const nint m_nExample1 = 0x0; - public const nint m_nExample2 = 0x4; + public const nint m_nExample1 = 0x0; // int32 + public const nint m_nExample2 = 0x4; // int32 } public static class CExampleSchemaVData_PolymorphicBase { - public const nint m_nBase = 0x8; + public const nint m_nBase = 0x8; // int32 } public static class CExampleSchemaVData_PolymorphicDerivedA { - public const nint m_nDerivedA = 0x10; + public const nint m_nDerivedA = 0x10; // int32 } public static class CExampleSchemaVData_PolymorphicDerivedB { - public const nint m_nDerivedB = 0x10; + public const nint m_nDerivedB = 0x10; // int32 } public static class CSchemaSystemInternalRegistration { - public const nint m_Vector2D = 0x0; - public const nint m_Vector = 0x8; - public const nint m_VectorAligned = 0x20; - public const nint m_Quaternion = 0x30; - public const nint m_QAngle = 0x40; - public const nint m_RotationVector = 0x4C; - public const nint m_RadianEuler = 0x58; - public const nint m_DegreeEuler = 0x64; - public const nint m_QuaternionStorage = 0x70; - public const nint m_matrix3x4_t = 0x80; - public const nint m_matrix3x4a_t = 0xB0; - public const nint m_Color = 0xE0; - public const nint m_Vector4D = 0xE4; - public const nint m_CTransform = 0x100; - public const nint m_pKeyValues = 0x120; - public const nint m_CUtlBinaryBlock = 0x128; - public const nint m_CUtlString = 0x140; - public const nint m_CUtlSymbol = 0x148; - public const nint m_stringToken = 0x14C; - public const nint m_stringTokenWithStorage = 0x150; - public const nint m_ResourceTypes = 0x168; - public const nint m_KV3 = 0x170; + public const nint m_Vector2D = 0x0; // Vector2D + public const nint m_Vector = 0x8; // Vector + public const nint m_VectorAligned = 0x20; // VectorAligned + public const nint m_Quaternion = 0x30; // Quaternion + public const nint m_QAngle = 0x40; // QAngle + public const nint m_RotationVector = 0x4C; // RotationVector + public const nint m_RadianEuler = 0x58; // RadianEuler + public const nint m_DegreeEuler = 0x64; // DegreeEuler + public const nint m_QuaternionStorage = 0x70; // QuaternionStorage + public const nint m_matrix3x4_t = 0x80; // matrix3x4_t + public const nint m_matrix3x4a_t = 0xB0; // matrix3x4a_t + public const nint m_Color = 0xE0; // Color + public const nint m_Vector4D = 0xE4; // Vector4D + public const nint m_CTransform = 0x100; // CTransform + public const nint m_pKeyValues = 0x120; // KeyValues* + public const nint m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock + public const nint m_CUtlString = 0x140; // CUtlString + public const nint m_CUtlSymbol = 0x148; // CUtlSymbol + public const nint m_stringToken = 0x14C; // CUtlStringToken + public const nint m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage + public const nint m_ResourceTypes = 0x168; // CResourceArray< CResourcePointer< CResourceString > > + public const nint m_KV3 = 0x170; // KeyValues3 } public static class ResourceId_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // uint64 } \ No newline at end of file diff --git a/generated/schemasystem.dll.hpp b/generated/schemasystem.dll.hpp index 8ef2b1c..746b9fa 100644 --- a/generated/schemasystem.dll.hpp +++ b/generated/schemasystem.dll.hpp @@ -3,47 +3,47 @@ #include namespace CExampleSchemaVData_Monomorphic { - constexpr std::ptrdiff_t m_nExample1 = 0x0; - constexpr std::ptrdiff_t m_nExample2 = 0x4; + constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 + constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 } namespace CExampleSchemaVData_PolymorphicBase { - constexpr std::ptrdiff_t m_nBase = 0x8; + constexpr std::ptrdiff_t m_nBase = 0x8; // int32 } namespace CExampleSchemaVData_PolymorphicDerivedA { - constexpr std::ptrdiff_t m_nDerivedA = 0x10; + constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 } namespace CExampleSchemaVData_PolymorphicDerivedB { - constexpr std::ptrdiff_t m_nDerivedB = 0x10; + constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 } namespace CSchemaSystemInternalRegistration { - constexpr std::ptrdiff_t m_Vector2D = 0x0; - constexpr std::ptrdiff_t m_Vector = 0x8; - constexpr std::ptrdiff_t m_VectorAligned = 0x20; - constexpr std::ptrdiff_t m_Quaternion = 0x30; - constexpr std::ptrdiff_t m_QAngle = 0x40; - constexpr std::ptrdiff_t m_RotationVector = 0x4C; - constexpr std::ptrdiff_t m_RadianEuler = 0x58; - constexpr std::ptrdiff_t m_DegreeEuler = 0x64; - constexpr std::ptrdiff_t m_QuaternionStorage = 0x70; - constexpr std::ptrdiff_t m_matrix3x4_t = 0x80; - constexpr std::ptrdiff_t m_matrix3x4a_t = 0xB0; - constexpr std::ptrdiff_t m_Color = 0xE0; - constexpr std::ptrdiff_t m_Vector4D = 0xE4; - constexpr std::ptrdiff_t m_CTransform = 0x100; - constexpr std::ptrdiff_t m_pKeyValues = 0x120; - constexpr std::ptrdiff_t m_CUtlBinaryBlock = 0x128; - constexpr std::ptrdiff_t m_CUtlString = 0x140; - constexpr std::ptrdiff_t m_CUtlSymbol = 0x148; - constexpr std::ptrdiff_t m_stringToken = 0x14C; - constexpr std::ptrdiff_t m_stringTokenWithStorage = 0x150; - constexpr std::ptrdiff_t m_ResourceTypes = 0x168; - constexpr std::ptrdiff_t m_KV3 = 0x170; + constexpr std::ptrdiff_t m_Vector2D = 0x0; // Vector2D + constexpr std::ptrdiff_t m_Vector = 0x8; // Vector + constexpr std::ptrdiff_t m_VectorAligned = 0x20; // VectorAligned + constexpr std::ptrdiff_t m_Quaternion = 0x30; // Quaternion + constexpr std::ptrdiff_t m_QAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_RotationVector = 0x4C; // RotationVector + constexpr std::ptrdiff_t m_RadianEuler = 0x58; // RadianEuler + constexpr std::ptrdiff_t m_DegreeEuler = 0x64; // DegreeEuler + constexpr std::ptrdiff_t m_QuaternionStorage = 0x70; // QuaternionStorage + constexpr std::ptrdiff_t m_matrix3x4_t = 0x80; // matrix3x4_t + constexpr std::ptrdiff_t m_matrix3x4a_t = 0xB0; // matrix3x4a_t + constexpr std::ptrdiff_t m_Color = 0xE0; // Color + constexpr std::ptrdiff_t m_Vector4D = 0xE4; // Vector4D + constexpr std::ptrdiff_t m_CTransform = 0x100; // CTransform + constexpr std::ptrdiff_t m_pKeyValues = 0x120; // KeyValues* + constexpr std::ptrdiff_t m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_CUtlString = 0x140; // CUtlString + constexpr std::ptrdiff_t m_CUtlSymbol = 0x148; // CUtlSymbol + constexpr std::ptrdiff_t m_stringToken = 0x14C; // CUtlStringToken + constexpr std::ptrdiff_t m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage + constexpr std::ptrdiff_t m_ResourceTypes = 0x168; // CResourceArray< CResourcePointer< CResourceString > > + constexpr std::ptrdiff_t m_KV3 = 0x170; // KeyValues3 } namespace ResourceId_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // uint64 } \ No newline at end of file diff --git a/generated/schemasystem.dll.rs b/generated/schemasystem.dll.rs index 76aeace..533e70d 100644 --- a/generated/schemasystem.dll.rs +++ b/generated/schemasystem.dll.rs @@ -1,47 +1,47 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod CExampleSchemaVData_Monomorphic { - pub const m_nExample1: usize = 0x0; - pub const m_nExample2: usize = 0x4; + pub const m_nExample1: usize = 0x0; // int32 + pub const m_nExample2: usize = 0x4; // int32 } pub mod CExampleSchemaVData_PolymorphicBase { - pub const m_nBase: usize = 0x8; + pub const m_nBase: usize = 0x8; // int32 } pub mod CExampleSchemaVData_PolymorphicDerivedA { - pub const m_nDerivedA: usize = 0x10; + pub const m_nDerivedA: usize = 0x10; // int32 } pub mod CExampleSchemaVData_PolymorphicDerivedB { - pub const m_nDerivedB: usize = 0x10; + pub const m_nDerivedB: usize = 0x10; // int32 } pub mod CSchemaSystemInternalRegistration { - pub const m_Vector2D: usize = 0x0; - pub const m_Vector: usize = 0x8; - pub const m_VectorAligned: usize = 0x20; - pub const m_Quaternion: usize = 0x30; - pub const m_QAngle: usize = 0x40; - pub const m_RotationVector: usize = 0x4C; - pub const m_RadianEuler: usize = 0x58; - pub const m_DegreeEuler: usize = 0x64; - pub const m_QuaternionStorage: usize = 0x70; - pub const m_matrix3x4_t: usize = 0x80; - pub const m_matrix3x4a_t: usize = 0xB0; - pub const m_Color: usize = 0xE0; - pub const m_Vector4D: usize = 0xE4; - pub const m_CTransform: usize = 0x100; - pub const m_pKeyValues: usize = 0x120; - pub const m_CUtlBinaryBlock: usize = 0x128; - pub const m_CUtlString: usize = 0x140; - pub const m_CUtlSymbol: usize = 0x148; - pub const m_stringToken: usize = 0x14C; - pub const m_stringTokenWithStorage: usize = 0x150; - pub const m_ResourceTypes: usize = 0x168; - pub const m_KV3: usize = 0x170; + pub const m_Vector2D: usize = 0x0; // Vector2D + pub const m_Vector: usize = 0x8; // Vector + pub const m_VectorAligned: usize = 0x20; // VectorAligned + pub const m_Quaternion: usize = 0x30; // Quaternion + pub const m_QAngle: usize = 0x40; // QAngle + pub const m_RotationVector: usize = 0x4C; // RotationVector + pub const m_RadianEuler: usize = 0x58; // RadianEuler + pub const m_DegreeEuler: usize = 0x64; // DegreeEuler + pub const m_QuaternionStorage: usize = 0x70; // QuaternionStorage + pub const m_matrix3x4_t: usize = 0x80; // matrix3x4_t + pub const m_matrix3x4a_t: usize = 0xB0; // matrix3x4a_t + pub const m_Color: usize = 0xE0; // Color + pub const m_Vector4D: usize = 0xE4; // Vector4D + pub const m_CTransform: usize = 0x100; // CTransform + pub const m_pKeyValues: usize = 0x120; // KeyValues* + pub const m_CUtlBinaryBlock: usize = 0x128; // CUtlBinaryBlock + pub const m_CUtlString: usize = 0x140; // CUtlString + pub const m_CUtlSymbol: usize = 0x148; // CUtlSymbol + pub const m_stringToken: usize = 0x14C; // CUtlStringToken + pub const m_stringTokenWithStorage: usize = 0x150; // CUtlStringTokenWithStorage + pub const m_ResourceTypes: usize = 0x168; // CResourceArray< CResourcePointer< CResourceString > > + pub const m_KV3: usize = 0x170; // KeyValues3 } pub mod ResourceId_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // uint64 } \ No newline at end of file diff --git a/generated/server.dll.cs b/generated/server.dll.cs index 28b3cd9..7c22cf7 100644 --- a/generated/server.dll.cs +++ b/generated/server.dll.cs @@ -1,6505 +1,6505 @@ public static class ActiveModelConfig_t { - public const nint m_Handle = 0x28; - public const nint m_Name = 0x30; - public const nint m_AssociatedEntities = 0x38; - public const nint m_AssociatedEntityNames = 0x50; + public const nint m_Handle = 0x28; // ModelConfigHandle_t + public const nint m_Name = 0x30; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase< CUtlSymbolLarge > } public static class AmmoIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int8 } public static class AmmoTypeInfo_t { - public const nint m_nMaxCarry = 0x10; - public const nint m_nSplashSize = 0x1C; - public const nint m_nFlags = 0x24; - public const nint m_flMass = 0x28; - public const nint m_flSpeed = 0x2C; + public const nint m_nMaxCarry = 0x10; // int32 + public const nint m_nSplashSize = 0x1C; // CRangeInt + public const nint m_nFlags = 0x24; // AmmoFlags_t + public const nint m_flMass = 0x28; // float32 + public const nint m_flSpeed = 0x2C; // CRangeFloat } public static class AnimationUpdateListHandle_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // uint32 } public static class CAISound { - public const nint m_iSoundType = 0x4B0; - public const nint m_iSoundContext = 0x4B4; - public const nint m_iVolume = 0x4B8; - public const nint m_iSoundIndex = 0x4BC; - public const nint m_flDuration = 0x4C0; - public const nint m_iszProxyEntityName = 0x4C8; + public const nint m_iSoundType = 0x4B0; // int32 + public const nint m_iSoundContext = 0x4B4; // int32 + public const nint m_iVolume = 0x4B8; // int32 + public const nint m_iSoundIndex = 0x4BC; // int32 + public const nint m_flDuration = 0x4C0; // float32 + public const nint m_iszProxyEntityName = 0x4C8; // CUtlSymbolLarge } public static class CAI_ChangeHintGroup { - public const nint m_iSearchType = 0x4B0; - public const nint m_strSearchName = 0x4B8; - public const nint m_strNewHintGroup = 0x4C0; - public const nint m_flRadius = 0x4C8; + public const nint m_iSearchType = 0x4B0; // int32 + public const nint m_strSearchName = 0x4B8; // CUtlSymbolLarge + public const nint m_strNewHintGroup = 0x4C0; // CUtlSymbolLarge + public const nint m_flRadius = 0x4C8; // float32 } public static class CAI_ChangeTarget { - public const nint m_iszNewTarget = 0x4B0; + public const nint m_iszNewTarget = 0x4B0; // CUtlSymbolLarge } public static class CAI_Expresser { - public const nint m_flStopTalkTime = 0x38; - public const nint m_flStopTalkTimeWithoutDelay = 0x3C; - public const nint m_flBlockedTalkTime = 0x40; - public const nint m_voicePitch = 0x44; - public const nint m_flLastTimeAcceptedSpeak = 0x48; - public const nint m_bAllowSpeakingInterrupts = 0x4C; - public const nint m_bConsiderSceneInvolvementAsSpeech = 0x4D; - public const nint m_nLastSpokenPriority = 0x50; - public const nint m_pOuter = 0x58; + public const nint m_flStopTalkTime = 0x38; // GameTime_t + public const nint m_flStopTalkTimeWithoutDelay = 0x3C; // GameTime_t + public const nint m_flBlockedTalkTime = 0x40; // GameTime_t + public const nint m_voicePitch = 0x44; // int32 + public const nint m_flLastTimeAcceptedSpeak = 0x48; // GameTime_t + public const nint m_bAllowSpeakingInterrupts = 0x4C; // bool + public const nint m_bConsiderSceneInvolvementAsSpeech = 0x4D; // bool + public const nint m_nLastSpokenPriority = 0x50; // int32 + public const nint m_pOuter = 0x58; // CBaseFlex* } public static class CAI_ExpresserWithFollowup { - public const nint m_pPostponedFollowup = 0x60; + public const nint m_pPostponedFollowup = 0x60; // ResponseFollowup* } public static class CAmbientGeneric { - public const nint m_radius = 0x4B0; - public const nint m_flMaxRadius = 0x4B4; - public const nint m_iSoundLevel = 0x4B8; - public const nint m_dpv = 0x4BC; - public const nint m_fActive = 0x520; - public const nint m_fLooping = 0x521; - public const nint m_iszSound = 0x528; - public const nint m_sSourceEntName = 0x530; - public const nint m_hSoundSource = 0x538; - public const nint m_nSoundSourceEntIndex = 0x53C; + public const nint m_radius = 0x4B0; // float32 + public const nint m_flMaxRadius = 0x4B4; // float32 + public const nint m_iSoundLevel = 0x4B8; // soundlevel_t + public const nint m_dpv = 0x4BC; // dynpitchvol_t + public const nint m_fActive = 0x520; // bool + public const nint m_fLooping = 0x521; // bool + public const nint m_iszSound = 0x528; // CUtlSymbolLarge + public const nint m_sSourceEntName = 0x530; // CUtlSymbolLarge + public const nint m_hSoundSource = 0x538; // CHandle< CBaseEntity > + public const nint m_nSoundSourceEntIndex = 0x53C; // CEntityIndex } public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; - public const nint m_PredNetByteVariables = 0x20; - public const nint m_PredNetUInt16Variables = 0x38; - public const nint m_PredNetIntVariables = 0x50; - public const nint m_PredNetUInt32Variables = 0x68; - public const nint m_PredNetUInt64Variables = 0x80; - public const nint m_PredNetFloatVariables = 0x98; - public const nint m_PredNetVectorVariables = 0xB0; - public const nint m_PredNetQuaternionVariables = 0xC8; - public const nint m_OwnerOnlyPredNetBoolVariables = 0xE0; - public const nint m_OwnerOnlyPredNetByteVariables = 0xF8; - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x110; - public const nint m_OwnerOnlyPredNetIntVariables = 0x128; - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x140; - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x158; - public const nint m_OwnerOnlyPredNetFloatVariables = 0x170; - public const nint m_OwnerOnlyPredNetVectorVariables = 0x188; - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; - public const nint m_nBoolVariablesCount = 0x1B8; - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1BC; - public const nint m_nRandomSeedOffset = 0x1C0; - public const nint m_flLastTeleportTime = 0x1C4; + public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase< uint32 > + public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase< uint8 > + public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase< uint16 > + public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase< int32 > + public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase< uint32 > + public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase< uint64 > + public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase< float32 > + public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase< Vector > + public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase< Quaternion > + public const nint m_OwnerOnlyPredNetBoolVariables = 0xE0; // CNetworkUtlVectorBase< uint32 > + public const nint m_OwnerOnlyPredNetByteVariables = 0xF8; // CNetworkUtlVectorBase< uint8 > + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x110; // CNetworkUtlVectorBase< uint16 > + public const nint m_OwnerOnlyPredNetIntVariables = 0x128; // CNetworkUtlVectorBase< int32 > + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x140; // CNetworkUtlVectorBase< uint32 > + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x158; // CNetworkUtlVectorBase< uint64 > + public const nint m_OwnerOnlyPredNetFloatVariables = 0x170; // CNetworkUtlVectorBase< float32 > + public const nint m_OwnerOnlyPredNetVectorVariables = 0x188; // CNetworkUtlVectorBase< Vector > + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; // CNetworkUtlVectorBase< Quaternion > + public const nint m_nBoolVariablesCount = 0x1B8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32 + public const nint m_nRandomSeedOffset = 0x1C0; // int32 + public const nint m_flLastTeleportTime = 0x1C4; // float32 } public static class CAnimGraphTagRef { - public const nint m_nTagIndex = 0x0; - public const nint m_tagName = 0x10; + public const nint m_nTagIndex = 0x0; // int32 + public const nint m_tagName = 0x10; // CGlobalSymbol } public static class CAttributeContainer { - public const nint m_Item = 0x50; + public const nint m_Item = 0x50; // CEconItemView } public static class CAttributeList { - public const nint m_Attributes = 0x8; - public const nint m_pManager = 0x58; + public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > + public const nint m_pManager = 0x58; // CAttributeManager* } public static class CAttributeManager { - public const nint m_Providers = 0x8; - public const nint m_iReapplyProvisionParity = 0x20; - public const nint m_hOuter = 0x24; - public const nint m_bPreventLoopback = 0x28; - public const nint m_ProviderType = 0x2C; - public const nint m_CachedResults = 0x30; + public const nint m_Providers = 0x8; // CUtlVector< CHandle< CBaseEntity > > + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle< CBaseEntity > + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector< CAttributeManager::cached_attribute_float_t > } public static class CAttributeManager_cached_attribute_float_t { - public const nint flIn = 0x0; - public const nint iAttribHook = 0x8; - public const nint flOut = 0x10; + public const nint flIn = 0x0; // float32 + public const nint iAttribHook = 0x8; // CUtlSymbolLarge + public const nint flOut = 0x10; // float32 } public static class CBarnLight { - public const nint m_bEnabled = 0x700; - public const nint m_nColorMode = 0x704; - public const nint m_Color = 0x708; - public const nint m_flColorTemperature = 0x70C; - public const nint m_flBrightness = 0x710; - public const nint m_flBrightnessScale = 0x714; - public const nint m_nDirectLight = 0x718; - public const nint m_nBakedShadowIndex = 0x71C; - public const nint m_nLuminaireShape = 0x720; - public const nint m_flLuminaireSize = 0x724; - public const nint m_flLuminaireAnisotropy = 0x728; - public const nint m_LightStyleString = 0x730; - public const nint m_flLightStyleStartTime = 0x738; - public const nint m_QueuedLightStyleStrings = 0x740; - public const nint m_LightStyleEvents = 0x758; - public const nint m_LightStyleTargets = 0x770; - public const nint m_StyleEvent = 0x788; - public const nint m_StyleRadianceVar = 0x828; - public const nint m_StyleVar = 0x830; - public const nint m_hLightCookie = 0x858; - public const nint m_flShape = 0x860; - public const nint m_flSoftX = 0x864; - public const nint m_flSoftY = 0x868; - public const nint m_flSkirt = 0x86C; - public const nint m_flSkirtNear = 0x870; - public const nint m_vSizeParams = 0x874; - public const nint m_flRange = 0x880; - public const nint m_vShear = 0x884; - public const nint m_nBakeSpecularToCubemaps = 0x890; - public const nint m_vBakeSpecularToCubemapsSize = 0x894; - public const nint m_nCastShadows = 0x8A0; - public const nint m_nShadowMapSize = 0x8A4; - public const nint m_nShadowPriority = 0x8A8; - public const nint m_bContactShadow = 0x8AC; - public const nint m_nBounceLight = 0x8B0; - public const nint m_flBounceScale = 0x8B4; - public const nint m_flMinRoughness = 0x8B8; - public const nint m_vAlternateColor = 0x8BC; - public const nint m_fAlternateColorBrightness = 0x8C8; - public const nint m_nFog = 0x8CC; - public const nint m_flFogStrength = 0x8D0; - public const nint m_nFogShadows = 0x8D4; - public const nint m_flFogScale = 0x8D8; - public const nint m_flFadeSizeStart = 0x8DC; - public const nint m_flFadeSizeEnd = 0x8E0; - public const nint m_flShadowFadeSizeStart = 0x8E4; - public const nint m_flShadowFadeSizeEnd = 0x8E8; - public const nint m_bPrecomputedFieldsValid = 0x8EC; - public const nint m_vPrecomputedBoundsMins = 0x8F0; - public const nint m_vPrecomputedBoundsMaxs = 0x8FC; - public const nint m_vPrecomputedOBBOrigin = 0x908; - public const nint m_vPrecomputedOBBAngles = 0x914; - public const nint m_vPrecomputedOBBExtent = 0x920; - public const nint m_bPvsModifyEntity = 0x92C; + public const nint m_bEnabled = 0x700; // bool + public const nint m_nColorMode = 0x704; // int32 + public const nint m_Color = 0x708; // Color + public const nint m_flColorTemperature = 0x70C; // float32 + public const nint m_flBrightness = 0x710; // float32 + public const nint m_flBrightnessScale = 0x714; // float32 + public const nint m_nDirectLight = 0x718; // int32 + public const nint m_nBakedShadowIndex = 0x71C; // int32 + public const nint m_nLuminaireShape = 0x720; // int32 + public const nint m_flLuminaireSize = 0x724; // float32 + public const nint m_flLuminaireAnisotropy = 0x728; // float32 + public const nint m_LightStyleString = 0x730; // CUtlString + public const nint m_flLightStyleStartTime = 0x738; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0x740; // CNetworkUtlVectorBase< CUtlString > + public const nint m_LightStyleEvents = 0x758; // CNetworkUtlVectorBase< CUtlString > + public const nint m_LightStyleTargets = 0x770; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + public const nint m_StyleEvent = 0x788; // CEntityIOOutput[4] + public const nint m_StyleRadianceVar = 0x828; // CUtlString + public const nint m_StyleVar = 0x830; // CUtlString + public const nint m_hLightCookie = 0x858; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_flShape = 0x860; // float32 + public const nint m_flSoftX = 0x864; // float32 + public const nint m_flSoftY = 0x868; // float32 + public const nint m_flSkirt = 0x86C; // float32 + public const nint m_flSkirtNear = 0x870; // float32 + public const nint m_vSizeParams = 0x874; // Vector + public const nint m_flRange = 0x880; // float32 + public const nint m_vShear = 0x884; // Vector + public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x894; // Vector + public const nint m_nCastShadows = 0x8A0; // int32 + public const nint m_nShadowMapSize = 0x8A4; // int32 + public const nint m_nShadowPriority = 0x8A8; // int32 + public const nint m_bContactShadow = 0x8AC; // bool + public const nint m_nBounceLight = 0x8B0; // int32 + public const nint m_flBounceScale = 0x8B4; // float32 + public const nint m_flMinRoughness = 0x8B8; // float32 + public const nint m_vAlternateColor = 0x8BC; // Vector + public const nint m_fAlternateColorBrightness = 0x8C8; // float32 + public const nint m_nFog = 0x8CC; // int32 + public const nint m_flFogStrength = 0x8D0; // float32 + public const nint m_nFogShadows = 0x8D4; // int32 + public const nint m_flFogScale = 0x8D8; // float32 + public const nint m_flFadeSizeStart = 0x8DC; // float32 + public const nint m_flFadeSizeEnd = 0x8E0; // float32 + public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 + public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 + public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool + public const nint m_vPrecomputedBoundsMins = 0x8F0; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x908; // Vector + public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x920; // Vector + public const nint m_bPvsModifyEntity = 0x92C; // bool } public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0x700; - public const nint m_bShouldAnimateDuringGameplayPause = 0x701; - public const nint m_pChoreoServices = 0x708; - public const nint m_bAnimGraphUpdateEnabled = 0x710; - public const nint m_flMaxSlopeDistance = 0x714; - public const nint m_vLastSlopeCheckPos = 0x718; - public const nint m_bAnimGraphDirty = 0x724; - public const nint m_vecForce = 0x728; - public const nint m_nForceBone = 0x734; - public const nint m_pRagdollPose = 0x748; - public const nint m_bClientRagdoll = 0x750; + public const nint m_bInitiallyPopulateInterpHistory = 0x700; // bool + public const nint m_bShouldAnimateDuringGameplayPause = 0x701; // bool + public const nint m_pChoreoServices = 0x708; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0x710; // bool + public const nint m_flMaxSlopeDistance = 0x714; // float32 + public const nint m_vLastSlopeCheckPos = 0x718; // Vector + public const nint m_bAnimGraphDirty = 0x724; // bool + public const nint m_vecForce = 0x728; // Vector + public const nint m_nForceBone = 0x734; // int32 + public const nint m_pRagdollPose = 0x748; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0x750; // bool } public static class CBaseAnimGraphController { - public const nint m_baseLayer = 0x18; - public const nint m_animGraphNetworkedVars = 0x40; - public const nint m_bSequenceFinished = 0x218; - public const nint m_flLastEventCycle = 0x21C; - public const nint m_flLastEventAnimTime = 0x220; - public const nint m_flPlaybackRate = 0x224; - public const nint m_flPrevAnimTime = 0x22C; - public const nint m_bClientSideAnimation = 0x230; - public const nint m_bNetworkedAnimationInputsChanged = 0x231; - public const nint m_nNewSequenceParity = 0x234; - public const nint m_nResetEventsParity = 0x238; - public const nint m_nAnimLoopMode = 0x23C; - public const nint m_hAnimationUpdate = 0x2DC; + public const nint m_baseLayer = 0x18; // CNetworkedSequenceOperation + public const nint m_animGraphNetworkedVars = 0x40; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x218; // bool + public const nint m_flLastEventCycle = 0x21C; // float32 + public const nint m_flLastEventAnimTime = 0x220; // float32 + public const nint m_flPlaybackRate = 0x224; // CNetworkedQuantizedFloat + public const nint m_flPrevAnimTime = 0x22C; // float32 + public const nint m_bClientSideAnimation = 0x230; // bool + public const nint m_bNetworkedAnimationInputsChanged = 0x231; // bool + public const nint m_nNewSequenceParity = 0x234; // int32 + public const nint m_nResetEventsParity = 0x238; // int32 + public const nint m_nAnimLoopMode = 0x23C; // AnimLoopMode_t + public const nint m_hAnimationUpdate = 0x2DC; // AnimationUpdateListHandle_t } public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0x780; - public const nint m_fStayPushed = 0x78C; - public const nint m_fRotating = 0x78D; - public const nint m_ls = 0x790; - public const nint m_sUseSound = 0x7B0; - public const nint m_sLockedSound = 0x7B8; - public const nint m_sUnlockedSound = 0x7C0; - public const nint m_bLocked = 0x7C8; - public const nint m_bDisabled = 0x7C9; - public const nint m_flUseLockedTime = 0x7CC; - public const nint m_bSolidBsp = 0x7D0; - public const nint m_OnDamaged = 0x7D8; - public const nint m_OnPressed = 0x800; - public const nint m_OnUseLocked = 0x828; - public const nint m_OnIn = 0x850; - public const nint m_OnOut = 0x878; - public const nint m_nState = 0x8A0; - public const nint m_hConstraint = 0x8A4; - public const nint m_hConstraintParent = 0x8A8; - public const nint m_bForceNpcExclude = 0x8AC; - public const nint m_sGlowEntity = 0x8B0; - public const nint m_glowEntity = 0x8B8; - public const nint m_usable = 0x8BC; - public const nint m_szDisplayText = 0x8C0; + public const nint m_angMoveEntitySpace = 0x780; // QAngle + public const nint m_fStayPushed = 0x78C; // bool + public const nint m_fRotating = 0x78D; // bool + public const nint m_ls = 0x790; // locksound_t + public const nint m_sUseSound = 0x7B0; // CUtlSymbolLarge + public const nint m_sLockedSound = 0x7B8; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0x7C0; // CUtlSymbolLarge + public const nint m_bLocked = 0x7C8; // bool + public const nint m_bDisabled = 0x7C9; // bool + public const nint m_flUseLockedTime = 0x7CC; // GameTime_t + public const nint m_bSolidBsp = 0x7D0; // bool + public const nint m_OnDamaged = 0x7D8; // CEntityIOOutput + public const nint m_OnPressed = 0x800; // CEntityIOOutput + public const nint m_OnUseLocked = 0x828; // CEntityIOOutput + public const nint m_OnIn = 0x850; // CEntityIOOutput + public const nint m_OnOut = 0x878; // CEntityIOOutput + public const nint m_nState = 0x8A0; // int32 + public const nint m_hConstraint = 0x8A4; // CEntityHandle + public const nint m_hConstraintParent = 0x8A8; // CEntityHandle + public const nint m_bForceNpcExclude = 0x8AC; // bool + public const nint m_sGlowEntity = 0x8B0; // CUtlSymbolLarge + public const nint m_glowEntity = 0x8B8; // CHandle< CBaseModelEntity > + public const nint m_usable = 0x8BC; // bool + public const nint m_szDisplayText = 0x8C0; // CUtlSymbolLarge } public static class CBaseCSGrenade { - public const nint m_bRedraw = 0xDF8; - public const nint m_bIsHeldByPlayer = 0xDF9; - public const nint m_bPinPulled = 0xDFA; - public const nint m_bJumpThrow = 0xDFB; - public const nint m_eThrowStatus = 0xDFC; - public const nint m_fThrowTime = 0xE00; - public const nint m_flThrowStrength = 0xE04; - public const nint m_flThrowStrengthApproach = 0xE08; - public const nint m_fDropTime = 0xE0C; + public const nint m_bRedraw = 0xDF8; // bool + public const nint m_bIsHeldByPlayer = 0xDF9; // bool + public const nint m_bPinPulled = 0xDFA; // bool + public const nint m_bJumpThrow = 0xDFB; // bool + public const nint m_eThrowStatus = 0xDFC; // EGrenadeThrowState + public const nint m_fThrowTime = 0xE00; // GameTime_t + public const nint m_flThrowStrength = 0xE04; // float32 + public const nint m_flThrowStrengthApproach = 0xE08; // float32 + public const nint m_fDropTime = 0xE0C; // GameTime_t } public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialVelocity = 0x9C8; - public const nint m_nBounces = 0x9D4; - public const nint m_nExplodeEffectIndex = 0x9D8; - public const nint m_nExplodeEffectTickBegin = 0x9E0; - public const nint m_vecExplodeEffectOrigin = 0x9E4; - public const nint m_unOGSExtraFlags = 0x9F0; - public const nint m_bDetonationRecorded = 0x9F1; - public const nint m_flDetonateTime = 0x9F4; - public const nint m_nItemIndex = 0x9F8; - public const nint m_vecOriginalSpawnLocation = 0x9FC; - public const nint m_flLastBounceSoundTime = 0xA08; - public const nint m_vecGrenadeSpin = 0xA0C; - public const nint m_vecLastHitSurfaceNormal = 0xA18; - public const nint m_nTicksAtZeroVelocity = 0xA24; + public const nint m_vInitialVelocity = 0x9C8; // Vector + public const nint m_nBounces = 0x9D4; // int32 + public const nint m_nExplodeEffectIndex = 0x9D8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_nExplodeEffectTickBegin = 0x9E0; // int32 + public const nint m_vecExplodeEffectOrigin = 0x9E4; // Vector + public const nint m_unOGSExtraFlags = 0x9F0; // uint8 + public const nint m_bDetonationRecorded = 0x9F1; // bool + public const nint m_flDetonateTime = 0x9F4; // GameTime_t + public const nint m_nItemIndex = 0x9F8; // uint16 + public const nint m_vecOriginalSpawnLocation = 0x9FC; // Vector + public const nint m_flLastBounceSoundTime = 0xA08; // GameTime_t + public const nint m_vecGrenadeSpin = 0xA0C; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xA18; // Vector + public const nint m_nTicksAtZeroVelocity = 0xA24; // int32 } public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x700; - public const nint m_DialogXMLName = 0x708; - public const nint m_PanelClassName = 0x710; - public const nint m_PanelID = 0x718; - public const nint m_CustomOutput0 = 0x720; - public const nint m_CustomOutput1 = 0x748; - public const nint m_CustomOutput2 = 0x770; - public const nint m_CustomOutput3 = 0x798; - public const nint m_CustomOutput4 = 0x7C0; - public const nint m_CustomOutput5 = 0x7E8; - public const nint m_CustomOutput6 = 0x810; - public const nint m_CustomOutput7 = 0x838; - public const nint m_CustomOutput8 = 0x860; - public const nint m_CustomOutput9 = 0x888; + public const nint m_bEnabled = 0x700; // bool + public const nint m_DialogXMLName = 0x708; // CUtlSymbolLarge + public const nint m_PanelClassName = 0x710; // CUtlSymbolLarge + public const nint m_PanelID = 0x718; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0x720; // CEntityIOOutput + public const nint m_CustomOutput1 = 0x748; // CEntityIOOutput + public const nint m_CustomOutput2 = 0x770; // CEntityIOOutput + public const nint m_CustomOutput3 = 0x798; // CEntityIOOutput + public const nint m_CustomOutput4 = 0x7C0; // CEntityIOOutput + public const nint m_CustomOutput5 = 0x7E8; // CEntityIOOutput + public const nint m_CustomOutput6 = 0x810; // CEntityIOOutput + public const nint m_CustomOutput7 = 0x838; // CEntityIOOutput + public const nint m_CustomOutput8 = 0x860; // CEntityIOOutput + public const nint m_CustomOutput9 = 0x888; // CEntityIOOutput } public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0x920; - public const nint m_hMyWearables = 0x928; - public const nint m_flFieldOfView = 0x940; - public const nint m_impactEnergyScale = 0x944; - public const nint m_LastHitGroup = 0x948; - public const nint m_bApplyStressDamage = 0x94C; - public const nint m_bloodColor = 0x950; - public const nint m_navMeshID = 0x9B0; - public const nint m_iDamageCount = 0x9B4; - public const nint m_pVecRelationships = 0x9B8; - public const nint m_strRelationships = 0x9C0; - public const nint m_eHull = 0x9C8; - public const nint m_nNavHullIdx = 0x9CC; + public const nint m_bForceServerRagdoll = 0x920; // bool + public const nint m_hMyWearables = 0x928; // CNetworkUtlVectorBase< CHandle< CEconWearable > > + public const nint m_flFieldOfView = 0x940; // float32 + public const nint m_impactEnergyScale = 0x944; // float32 + public const nint m_LastHitGroup = 0x948; // HitGroup_t + public const nint m_bApplyStressDamage = 0x94C; // bool + public const nint m_bloodColor = 0x950; // int32 + public const nint m_navMeshID = 0x9B0; // int32 + public const nint m_iDamageCount = 0x9B4; // int32 + public const nint m_pVecRelationships = 0x9B8; // CUtlVector< RelationshipOverride_t >* + public const nint m_strRelationships = 0x9C0; // CUtlSymbolLarge + public const nint m_eHull = 0x9C8; // Hull_t + public const nint m_nNavHullIdx = 0x9CC; // uint32 } public static class CBaseDMStart { - public const nint m_Master = 0x4B0; + public const nint m_Master = 0x4B0; // CUtlSymbolLarge } public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0x790; - public const nint m_vecMoveDirParentSpace = 0x79C; - public const nint m_ls = 0x7A8; - public const nint m_bForceClosed = 0x7C8; - public const nint m_bDoorGroup = 0x7C9; - public const nint m_bLocked = 0x7CA; - public const nint m_bIgnoreDebris = 0x7CB; - public const nint m_eSpawnPosition = 0x7CC; - public const nint m_flBlockDamage = 0x7D0; - public const nint m_NoiseMoving = 0x7D8; - public const nint m_NoiseArrived = 0x7E0; - public const nint m_NoiseMovingClosed = 0x7E8; - public const nint m_NoiseArrivedClosed = 0x7F0; - public const nint m_ChainTarget = 0x7F8; - public const nint m_OnBlockedClosing = 0x800; - public const nint m_OnBlockedOpening = 0x828; - public const nint m_OnUnblockedClosing = 0x850; - public const nint m_OnUnblockedOpening = 0x878; - public const nint m_OnFullyClosed = 0x8A0; - public const nint m_OnFullyOpen = 0x8C8; - public const nint m_OnClose = 0x8F0; - public const nint m_OnOpen = 0x918; - public const nint m_OnLockedUse = 0x940; - public const nint m_bLoopMoveSound = 0x968; - public const nint m_bCreateNavObstacle = 0x980; - public const nint m_isChaining = 0x981; - public const nint m_bIsUsable = 0x982; + public const nint m_angMoveEntitySpace = 0x790; // QAngle + public const nint m_vecMoveDirParentSpace = 0x79C; // Vector + public const nint m_ls = 0x7A8; // locksound_t + public const nint m_bForceClosed = 0x7C8; // bool + public const nint m_bDoorGroup = 0x7C9; // bool + public const nint m_bLocked = 0x7CA; // bool + public const nint m_bIgnoreDebris = 0x7CB; // bool + public const nint m_eSpawnPosition = 0x7CC; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0x7D0; // float32 + public const nint m_NoiseMoving = 0x7D8; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x7E0; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0x7E8; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0x7F0; // CUtlSymbolLarge + public const nint m_ChainTarget = 0x7F8; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0x800; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x828; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x850; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x878; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x8A0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x8C8; // CEntityIOOutput + public const nint m_OnClose = 0x8F0; // CEntityIOOutput + public const nint m_OnOpen = 0x918; // CEntityIOOutput + public const nint m_OnLockedUse = 0x940; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0x968; // bool + public const nint m_bCreateNavObstacle = 0x980; // bool + public const nint m_isChaining = 0x981; // bool + public const nint m_bIsUsable = 0x982; // bool } public static class CBaseEntity { - public const nint m_CBodyComponent = 0x30; - public const nint m_NetworkTransmitComponent = 0x38; - public const nint m_aThinkFunctions = 0x228; - public const nint m_iCurrentThinkContext = 0x240; - public const nint m_nLastThinkTick = 0x244; - public const nint m_isSteadyState = 0x250; - public const nint m_lastNetworkChange = 0x258; - public const nint m_ResponseContexts = 0x268; - public const nint m_iszResponseContext = 0x280; - public const nint m_iHealth = 0x2A8; - public const nint m_iMaxHealth = 0x2AC; - public const nint m_lifeState = 0x2B0; - public const nint m_flDamageAccumulator = 0x2B4; - public const nint m_bTakesDamage = 0x2B8; - public const nint m_nTakeDamageFlags = 0x2BC; - public const nint m_MoveCollide = 0x2C1; - public const nint m_MoveType = 0x2C2; - public const nint m_nWaterTouch = 0x2C3; - public const nint m_nSlimeTouch = 0x2C4; - public const nint m_bRestoreInHierarchy = 0x2C5; - public const nint m_target = 0x2C8; - public const nint m_flMoveDoneTime = 0x2D0; - public const nint m_hDamageFilter = 0x2D4; - public const nint m_iszDamageFilterName = 0x2D8; - public const nint m_nSubclassID = 0x2E0; - public const nint m_flAnimTime = 0x2F0; - public const nint m_flSimulationTime = 0x2F4; - public const nint m_flCreateTime = 0x2F8; - public const nint m_bClientSideRagdoll = 0x2FC; - public const nint m_ubInterpolationFrame = 0x2FD; - public const nint m_vPrevVPhysicsUpdatePos = 0x300; - public const nint m_iTeamNum = 0x30C; - public const nint m_iGlobalname = 0x310; - public const nint m_iSentToClients = 0x318; - public const nint m_flSpeed = 0x31C; - public const nint m_sUniqueHammerID = 0x320; - public const nint m_spawnflags = 0x328; - public const nint m_nNextThinkTick = 0x32C; - public const nint m_nSimulationTick = 0x330; - public const nint m_OnKilled = 0x338; - public const nint m_fFlags = 0x360; - public const nint m_vecAbsVelocity = 0x364; - public const nint m_vecVelocity = 0x370; - public const nint m_vecBaseVelocity = 0x3A0; - public const nint m_nPushEnumCount = 0x3AC; - public const nint m_pCollision = 0x3B0; - public const nint m_hEffectEntity = 0x3B8; - public const nint m_hOwnerEntity = 0x3BC; - public const nint m_fEffects = 0x3C0; - public const nint m_hGroundEntity = 0x3C4; - public const nint m_flFriction = 0x3C8; - public const nint m_flElasticity = 0x3CC; - public const nint m_flGravityScale = 0x3D0; - public const nint m_flTimeScale = 0x3D4; - public const nint m_flWaterLevel = 0x3D8; - public const nint m_bSimulatedEveryTick = 0x3DC; - public const nint m_bAnimatedEveryTick = 0x3DD; - public const nint m_bDisableLowViolence = 0x3DE; - public const nint m_nWaterType = 0x3DF; - public const nint m_iEFlags = 0x3E0; - public const nint m_OnUser1 = 0x3E8; - public const nint m_OnUser2 = 0x410; - public const nint m_OnUser3 = 0x438; - public const nint m_OnUser4 = 0x460; - public const nint m_iInitialTeamNum = 0x488; - public const nint m_flNavIgnoreUntilTime = 0x48C; - public const nint m_vecAngVelocity = 0x490; - public const nint m_bNetworkQuantizeOriginAndAngles = 0x49C; - public const nint m_bLagCompensate = 0x49D; - public const nint m_flOverriddenFriction = 0x4A0; - public const nint m_pBlocker = 0x4A4; - public const nint m_flLocalTime = 0x4A8; - public const nint m_flVPhysicsUpdateLocalTime = 0x4AC; + public const nint m_CBodyComponent = 0x30; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x38; // CNetworkTransmitComponent + public const nint m_aThinkFunctions = 0x228; // CUtlVector< thinkfunc_t > + public const nint m_iCurrentThinkContext = 0x240; // int32 + public const nint m_nLastThinkTick = 0x244; // GameTick_t + public const nint m_isSteadyState = 0x250; // CBitVec< 64 > + public const nint m_lastNetworkChange = 0x258; // float32 + public const nint m_ResponseContexts = 0x268; // CUtlVector< ResponseContext_t > + public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge + public const nint m_iHealth = 0x2A8; // int32 + public const nint m_iMaxHealth = 0x2AC; // int32 + public const nint m_lifeState = 0x2B0; // uint8 + public const nint m_flDamageAccumulator = 0x2B4; // float32 + public const nint m_bTakesDamage = 0x2B8; // bool + public const nint m_nTakeDamageFlags = 0x2BC; // TakeDamageFlags_t + public const nint m_MoveCollide = 0x2C1; // MoveCollide_t + public const nint m_MoveType = 0x2C2; // MoveType_t + public const nint m_nWaterTouch = 0x2C3; // uint8 + public const nint m_nSlimeTouch = 0x2C4; // uint8 + public const nint m_bRestoreInHierarchy = 0x2C5; // bool + public const nint m_target = 0x2C8; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x2D0; // float32 + public const nint m_hDamageFilter = 0x2D4; // CHandle< CBaseFilter > + public const nint m_iszDamageFilterName = 0x2D8; // CUtlSymbolLarge + public const nint m_nSubclassID = 0x2E0; // CUtlStringToken + public const nint m_flAnimTime = 0x2F0; // float32 + public const nint m_flSimulationTime = 0x2F4; // float32 + public const nint m_flCreateTime = 0x2F8; // GameTime_t + public const nint m_bClientSideRagdoll = 0x2FC; // bool + public const nint m_ubInterpolationFrame = 0x2FD; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x300; // Vector + public const nint m_iTeamNum = 0x30C; // uint8 + public const nint m_iGlobalname = 0x310; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x318; // int32 + public const nint m_flSpeed = 0x31C; // float32 + public const nint m_sUniqueHammerID = 0x320; // CUtlString + public const nint m_spawnflags = 0x328; // uint32 + public const nint m_nNextThinkTick = 0x32C; // GameTick_t + public const nint m_nSimulationTick = 0x330; // int32 + public const nint m_OnKilled = 0x338; // CEntityIOOutput + public const nint m_fFlags = 0x360; // uint32 + public const nint m_vecAbsVelocity = 0x364; // Vector + public const nint m_vecVelocity = 0x370; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x3A0; // Vector + public const nint m_nPushEnumCount = 0x3AC; // int32 + public const nint m_pCollision = 0x3B0; // CCollisionProperty* + public const nint m_hEffectEntity = 0x3B8; // CHandle< CBaseEntity > + public const nint m_hOwnerEntity = 0x3BC; // CHandle< CBaseEntity > + public const nint m_fEffects = 0x3C0; // uint32 + public const nint m_hGroundEntity = 0x3C4; // CHandle< CBaseEntity > + public const nint m_flFriction = 0x3C8; // float32 + public const nint m_flElasticity = 0x3CC; // float32 + public const nint m_flGravityScale = 0x3D0; // float32 + public const nint m_flTimeScale = 0x3D4; // float32 + public const nint m_flWaterLevel = 0x3D8; // float32 + public const nint m_bSimulatedEveryTick = 0x3DC; // bool + public const nint m_bAnimatedEveryTick = 0x3DD; // bool + public const nint m_bDisableLowViolence = 0x3DE; // bool + public const nint m_nWaterType = 0x3DF; // uint8 + public const nint m_iEFlags = 0x3E0; // int32 + public const nint m_OnUser1 = 0x3E8; // CEntityIOOutput + public const nint m_OnUser2 = 0x410; // CEntityIOOutput + public const nint m_OnUser3 = 0x438; // CEntityIOOutput + public const nint m_OnUser4 = 0x460; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x488; // int32 + public const nint m_flNavIgnoreUntilTime = 0x48C; // GameTime_t + public const nint m_vecAngVelocity = 0x490; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x49C; // bool + public const nint m_bLagCompensate = 0x49D; // bool + public const nint m_flOverriddenFriction = 0x4A0; // float32 + public const nint m_pBlocker = 0x4A4; // CHandle< CBaseEntity > + public const nint m_flLocalTime = 0x4A8; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x4AC; // float32 } public static class CBaseFilter { - public const nint m_bNegated = 0x4B0; - public const nint m_OnPass = 0x4B8; - public const nint m_OnFail = 0x4E0; + public const nint m_bNegated = 0x4B0; // bool + public const nint m_OnPass = 0x4B8; // CEntityIOOutput + public const nint m_OnFail = 0x4E0; // CEntityIOOutput } public static class CBaseFire { - public const nint m_flScale = 0x4B0; - public const nint m_flStartScale = 0x4B4; - public const nint m_flScaleTime = 0x4B8; - public const nint m_nFlags = 0x4BC; + public const nint m_flScale = 0x4B0; // float32 + public const nint m_flStartScale = 0x4B4; // float32 + public const nint m_flScaleTime = 0x4B8; // float32 + public const nint m_nFlags = 0x4BC; // uint32 } public static class CBaseFlex { - public const nint m_flexWeight = 0x890; - public const nint m_vLookTargetPosition = 0x8A8; - public const nint m_blinktoggle = 0x8B4; - public const nint m_flAllowResponsesEndTime = 0x908; - public const nint m_flLastFlexAnimationTime = 0x90C; - public const nint m_nNextSceneEventId = 0x910; - public const nint m_bUpdateLayerPriorities = 0x914; + public const nint m_flexWeight = 0x890; // CNetworkUtlVectorBase< float32 > + public const nint m_vLookTargetPosition = 0x8A8; // Vector + public const nint m_blinktoggle = 0x8B4; // bool + public const nint m_flAllowResponsesEndTime = 0x908; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0x90C; // GameTime_t + public const nint m_nNextSceneEventId = 0x910; // uint32 + public const nint m_bUpdateLayerPriorities = 0x914; // bool } public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0x928; - public const nint m_OnExplode = 0x950; - public const nint m_bHasWarnedAI = 0x978; - public const nint m_bIsSmokeGrenade = 0x979; - public const nint m_bIsLive = 0x97A; - public const nint m_DmgRadius = 0x97C; - public const nint m_flDetonateTime = 0x980; - public const nint m_flWarnAITime = 0x984; - public const nint m_flDamage = 0x988; - public const nint m_iszBounceSound = 0x990; - public const nint m_ExplosionSound = 0x998; - public const nint m_hThrower = 0x9A4; - public const nint m_flNextAttack = 0x9BC; - public const nint m_hOriginalThrower = 0x9C0; + public const nint m_OnPlayerPickup = 0x928; // CEntityIOOutput + public const nint m_OnExplode = 0x950; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0x978; // bool + public const nint m_bIsSmokeGrenade = 0x979; // bool + public const nint m_bIsLive = 0x97A; // bool + public const nint m_DmgRadius = 0x97C; // float32 + public const nint m_flDetonateTime = 0x980; // GameTime_t + public const nint m_flWarnAITime = 0x984; // float32 + public const nint m_flDamage = 0x988; // float32 + public const nint m_iszBounceSound = 0x990; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x998; // CUtlString + public const nint m_hThrower = 0x9A4; // CHandle< CCSPlayerPawn > + public const nint m_flNextAttack = 0x9BC; // GameTime_t + public const nint m_hOriginalThrower = 0x9C0; // CHandle< CCSPlayerPawn > } public static class CBaseIssue { - public const nint m_szTypeString = 0x20; - public const nint m_szDetailsString = 0x60; - public const nint m_iNumYesVotes = 0x164; - public const nint m_iNumNoVotes = 0x168; - public const nint m_iNumPotentialVotes = 0x16C; - public const nint m_pVoteController = 0x170; + public const nint m_szTypeString = 0x20; // char[64] + public const nint m_szDetailsString = 0x60; // char[260] + public const nint m_iNumYesVotes = 0x164; // int32 + public const nint m_iNumNoVotes = 0x168; // int32 + public const nint m_iNumPotentialVotes = 0x16C; // int32 + public const nint m_pVoteController = 0x170; // CVoteController* } public static class CBaseModelEntity { - public const nint m_CRenderComponent = 0x4B0; - public const nint m_CHitboxComponent = 0x4B8; - public const nint m_flDissolveStartTime = 0x4E0; - public const nint m_OnIgnite = 0x4E8; - public const nint m_nRenderMode = 0x510; - public const nint m_nRenderFX = 0x511; - public const nint m_bAllowFadeInView = 0x512; - public const nint m_clrRender = 0x513; - public const nint m_vecRenderAttributes = 0x518; - public const nint m_LightGroup = 0x568; - public const nint m_bRenderToCubemaps = 0x56C; - public const nint m_Collision = 0x570; - public const nint m_Glow = 0x620; - public const nint m_flGlowBackfaceMult = 0x678; - public const nint m_fadeMinDist = 0x67C; - public const nint m_fadeMaxDist = 0x680; - public const nint m_flFadeScale = 0x684; - public const nint m_flShadowStrength = 0x688; - public const nint m_nObjectCulling = 0x68C; - public const nint m_nAddDecal = 0x690; - public const nint m_vDecalPosition = 0x694; - public const nint m_vDecalForwardAxis = 0x6A0; - public const nint m_flDecalHealBloodRate = 0x6AC; - public const nint m_flDecalHealHeightRate = 0x6B0; - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6B8; - public const nint m_vecViewOffset = 0x6D0; + public const nint m_CRenderComponent = 0x4B0; // CRenderComponent* + public const nint m_CHitboxComponent = 0x4B8; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x4E0; // GameTime_t + public const nint m_OnIgnite = 0x4E8; // CEntityIOOutput + public const nint m_nRenderMode = 0x510; // RenderMode_t + public const nint m_nRenderFX = 0x511; // RenderFx_t + public const nint m_bAllowFadeInView = 0x512; // bool + public const nint m_clrRender = 0x513; // Color + public const nint m_vecRenderAttributes = 0x518; // CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > + public const nint m_LightGroup = 0x568; // CUtlStringToken + public const nint m_bRenderToCubemaps = 0x56C; // bool + public const nint m_Collision = 0x570; // CCollisionProperty + public const nint m_Glow = 0x620; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x678; // float32 + public const nint m_fadeMinDist = 0x67C; // float32 + public const nint m_fadeMaxDist = 0x680; // float32 + public const nint m_flFadeScale = 0x684; // float32 + public const nint m_flShadowStrength = 0x688; // float32 + public const nint m_nObjectCulling = 0x68C; // uint8 + public const nint m_nAddDecal = 0x690; // int32 + public const nint m_vDecalPosition = 0x694; // Vector + public const nint m_vDecalForwardAxis = 0x6A0; // Vector + public const nint m_flDecalHealBloodRate = 0x6AC; // float32 + public const nint m_flDecalHealHeightRate = 0x6B0; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6B8; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + public const nint m_vecViewOffset = 0x6D0; // CNetworkViewOffsetVector } public static class CBaseMoveBehavior { - public const nint m_iPositionInterpolator = 0x510; - public const nint m_iRotationInterpolator = 0x514; - public const nint m_flAnimStartTime = 0x518; - public const nint m_flAnimEndTime = 0x51C; - public const nint m_flAverageSpeedAcrossFrame = 0x520; - public const nint m_pCurrentKeyFrame = 0x528; - public const nint m_pTargetKeyFrame = 0x530; - public const nint m_pPreKeyFrame = 0x538; - public const nint m_pPostKeyFrame = 0x540; - public const nint m_flTimeIntoFrame = 0x548; - public const nint m_iDirection = 0x54C; + public const nint m_iPositionInterpolator = 0x510; // int32 + public const nint m_iRotationInterpolator = 0x514; // int32 + public const nint m_flAnimStartTime = 0x518; // float32 + public const nint m_flAnimEndTime = 0x51C; // float32 + public const nint m_flAverageSpeedAcrossFrame = 0x520; // float32 + public const nint m_pCurrentKeyFrame = 0x528; // CPathKeyFrame* + public const nint m_pTargetKeyFrame = 0x530; // CPathKeyFrame* + public const nint m_pPreKeyFrame = 0x538; // CPathKeyFrame* + public const nint m_pPostKeyFrame = 0x540; // CPathKeyFrame* + public const nint m_flTimeIntoFrame = 0x548; // float32 + public const nint m_iDirection = 0x54C; // int32 } public static class CBasePlatTrain { - public const nint m_NoiseMoving = 0x780; - public const nint m_NoiseArrived = 0x788; - public const nint m_volume = 0x798; - public const nint m_flTWidth = 0x79C; - public const nint m_flTLength = 0x7A0; + public const nint m_NoiseMoving = 0x780; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x788; // CUtlSymbolLarge + public const nint m_volume = 0x798; // float32 + public const nint m_flTWidth = 0x79C; // float32 + public const nint m_flTLength = 0x7A0; // float32 } public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x4B8; - public const nint m_nTickBase = 0x4C0; - public const nint m_hPawn = 0x4F0; - public const nint m_nSplitScreenSlot = 0x4F4; - public const nint m_hSplitOwner = 0x4F8; - public const nint m_hSplitScreenPlayers = 0x500; - public const nint m_bIsHLTV = 0x518; - public const nint m_iConnected = 0x51C; - public const nint m_iszPlayerName = 0x520; - public const nint m_szNetworkIDString = 0x5A0; - public const nint m_fLerpTime = 0x5A8; - public const nint m_bLagCompensation = 0x5AC; - public const nint m_bPredict = 0x5AD; - public const nint m_bAutoKickDisabled = 0x5AE; - public const nint m_bIsLowViolence = 0x5AF; - public const nint m_bGamePaused = 0x5B0; - public const nint m_nHighestCommandNumberReceived = 0x628; - public const nint m_nUsecTimestampLastUserCmdReceived = 0x630; - public const nint m_iIgnoreGlobalChat = 0x648; - public const nint m_flLastPlayerTalkTime = 0x64C; - public const nint m_flLastEntitySteadyState = 0x650; - public const nint m_nAvailableEntitySteadyState = 0x654; - public const nint m_bHasAnySteadyStateEnts = 0x658; - public const nint m_steamID = 0x668; - public const nint m_iDesiredFOV = 0x670; + public const nint m_nInButtonsWhichAreToggles = 0x4B8; // uint64 + public const nint m_nTickBase = 0x4C0; // uint32 + public const nint m_hPawn = 0x4F0; // CHandle< CBasePlayerPawn > + public const nint m_nSplitScreenSlot = 0x4F4; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x4F8; // CHandle< CBasePlayerController > + public const nint m_hSplitScreenPlayers = 0x500; // CUtlVector< CHandle< CBasePlayerController > > + public const nint m_bIsHLTV = 0x518; // bool + public const nint m_iConnected = 0x51C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x520; // char[128] + public const nint m_szNetworkIDString = 0x5A0; // CUtlString + public const nint m_fLerpTime = 0x5A8; // float32 + public const nint m_bLagCompensation = 0x5AC; // bool + public const nint m_bPredict = 0x5AD; // bool + public const nint m_bAutoKickDisabled = 0x5AE; // bool + public const nint m_bIsLowViolence = 0x5AF; // bool + public const nint m_bGamePaused = 0x5B0; // bool + public const nint m_nHighestCommandNumberReceived = 0x628; // int32 + public const nint m_nUsecTimestampLastUserCmdReceived = 0x630; // int64 + public const nint m_iIgnoreGlobalChat = 0x648; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x64C; // float32 + public const nint m_flLastEntitySteadyState = 0x650; // float32 + public const nint m_nAvailableEntitySteadyState = 0x654; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x658; // bool + public const nint m_steamID = 0x668; // uint64 + public const nint m_iDesiredFOV = 0x670; // uint32 } public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0x9D0; - public const nint m_pItemServices = 0x9D8; - public const nint m_pAutoaimServices = 0x9E0; - public const nint m_pObserverServices = 0x9E8; - public const nint m_pWaterServices = 0x9F0; - public const nint m_pUseServices = 0x9F8; - public const nint m_pFlashlightServices = 0xA00; - public const nint m_pCameraServices = 0xA08; - public const nint m_pMovementServices = 0xA10; - public const nint m_ServerViewAngleChanges = 0xA20; - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xA70; - public const nint v_angle = 0xA74; - public const nint v_anglePrevious = 0xA80; - public const nint m_iHideHUD = 0xA8C; - public const nint m_skybox3d = 0xA90; - public const nint m_fTimeLastHurt = 0xB20; - public const nint m_flDeathTime = 0xB24; - public const nint m_fNextSuicideTime = 0xB28; - public const nint m_fInitHUD = 0xB2C; - public const nint m_pExpresser = 0xB30; - public const nint m_hController = 0xB38; - public const nint m_fHltvReplayDelay = 0xB40; - public const nint m_fHltvReplayEnd = 0xB44; - public const nint m_iHltvReplayEntity = 0xB48; + public const nint m_pWeaponServices = 0x9D0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x9D8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x9E0; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x9E8; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x9F0; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x9F8; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xA00; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xA08; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xA10; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xA20; // CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xA70; // uint32 + public const nint v_angle = 0xA74; // QAngle + public const nint v_anglePrevious = 0xA80; // QAngle + public const nint m_iHideHUD = 0xA8C; // uint32 + public const nint m_skybox3d = 0xA90; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xB20; // GameTime_t + public const nint m_flDeathTime = 0xB24; // GameTime_t + public const nint m_fNextSuicideTime = 0xB28; // GameTime_t + public const nint m_fInitHUD = 0xB2C; // bool + public const nint m_pExpresser = 0xB30; // CAI_Expresser* + public const nint m_hController = 0xB38; // CHandle< CBasePlayerController > + public const nint m_fHltvReplayDelay = 0xB40; // float32 + public const nint m_fHltvReplayEnd = 0xB44; // float32 + public const nint m_iHltvReplayEntity = 0xB48; // CEntityIndex } public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; - public const nint m_flHeadDamageMultiplier = 0x108; - public const nint m_flChestDamageMultiplier = 0x118; - public const nint m_flStomachDamageMultiplier = 0x128; - public const nint m_flArmDamageMultiplier = 0x138; - public const nint m_flLegDamageMultiplier = 0x148; - public const nint m_flHoldBreathTime = 0x158; - public const nint m_flDrowningDamageInterval = 0x15C; - public const nint m_nDrowningDamageInitial = 0x160; - public const nint m_nDrowningDamageMax = 0x164; - public const nint m_nWaterSpeed = 0x168; - public const nint m_flUseRange = 0x16C; - public const nint m_flUseAngleTolerance = 0x170; - public const nint m_flCrouchTime = 0x174; + public const nint m_sModelName = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 } public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xC18; - public const nint m_flNextPrimaryAttackTickRatio = 0xC1C; - public const nint m_nNextSecondaryAttackTick = 0xC20; - public const nint m_flNextSecondaryAttackTickRatio = 0xC24; - public const nint m_iClip1 = 0xC28; - public const nint m_iClip2 = 0xC2C; - public const nint m_pReserveAmmo = 0xC30; - public const nint m_OnPlayerUse = 0xC38; + public const nint m_nNextPrimaryAttackTick = 0xC18; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xC1C; // float32 + public const nint m_nNextSecondaryAttackTick = 0xC20; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xC24; // float32 + public const nint m_iClip1 = 0xC28; // int32 + public const nint m_iClip2 = 0xC2C; // int32 + public const nint m_pReserveAmmo = 0xC30; // int32[2] + public const nint m_OnPlayerUse = 0xC38; // CEntityIOOutput } public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; - public const nint m_bBuiltRightHanded = 0x108; - public const nint m_bAllowFlipping = 0x109; - public const nint m_bIsFullAuto = 0x10A; - public const nint m_nNumBullets = 0x10C; - public const nint m_sMuzzleAttachment = 0x110; - public const nint m_szMuzzleFlashParticle = 0x118; - public const nint m_iFlags = 0x1F8; - public const nint m_nPrimaryAmmoType = 0x1F9; - public const nint m_nSecondaryAmmoType = 0x1FA; - public const nint m_iMaxClip1 = 0x1FC; - public const nint m_iMaxClip2 = 0x200; - public const nint m_iDefaultClip1 = 0x204; - public const nint m_iDefaultClip2 = 0x208; - public const nint m_iWeight = 0x20C; - public const nint m_bAutoSwitchTo = 0x210; - public const nint m_bAutoSwitchFrom = 0x211; - public const nint m_iRumbleEffect = 0x214; - public const nint m_aShootSounds = 0x218; - public const nint m_iSlot = 0x238; - public const nint m_iPosition = 0x23C; + public const nint m_szWorldModel = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_bIsFullAuto = 0x10A; // bool + public const nint m_nNumBullets = 0x10C; // int32 + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_aShootSounds = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > + public const nint m_iSlot = 0x238; // int32 + public const nint m_iPosition = 0x23C; // int32 } public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0x890; - public const nint m_iShapeType = 0x894; - public const nint m_bConformToCollisionBounds = 0x898; - public const nint m_mPreferredCatchTransform = 0x89C; + public const nint m_bModelOverrodeBlockLOS = 0x890; // bool + public const nint m_iShapeType = 0x894; // int32 + public const nint m_bConformToCollisionBounds = 0x898; // bool + public const nint m_mPreferredCatchTransform = 0x89C; // matrix3x4_t } public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xB18; - public const nint m_hDoorList = 0xB20; - public const nint m_nHardwareType = 0xB38; - public const nint m_bNeedsHardware = 0xB3C; - public const nint m_eDoorState = 0xB40; - public const nint m_bLocked = 0xB44; - public const nint m_closedPosition = 0xB48; - public const nint m_closedAngles = 0xB54; - public const nint m_hBlocker = 0xB60; - public const nint m_bFirstBlocked = 0xB64; - public const nint m_ls = 0xB68; - public const nint m_bForceClosed = 0xB88; - public const nint m_vecLatchWorldPosition = 0xB8C; - public const nint m_hActivator = 0xB98; - public const nint m_SoundMoving = 0xBA8; - public const nint m_SoundOpen = 0xBB0; - public const nint m_SoundClose = 0xBB8; - public const nint m_SoundLock = 0xBC0; - public const nint m_SoundUnlock = 0xBC8; - public const nint m_SoundLatch = 0xBD0; - public const nint m_SoundPound = 0xBD8; - public const nint m_SoundJiggle = 0xBE0; - public const nint m_SoundLockedAnim = 0xBE8; - public const nint m_numCloseAttempts = 0xBF0; - public const nint m_nPhysicsMaterial = 0xBF4; - public const nint m_SlaveName = 0xBF8; - public const nint m_hMaster = 0xC00; - public const nint m_OnBlockedClosing = 0xC08; - public const nint m_OnBlockedOpening = 0xC30; - public const nint m_OnUnblockedClosing = 0xC58; - public const nint m_OnUnblockedOpening = 0xC80; - public const nint m_OnFullyClosed = 0xCA8; - public const nint m_OnFullyOpen = 0xCD0; - public const nint m_OnClose = 0xCF8; - public const nint m_OnOpen = 0xD20; - public const nint m_OnLockedUse = 0xD48; - public const nint m_OnAjarOpen = 0xD70; + public const nint m_flAutoReturnDelay = 0xB18; // float32 + public const nint m_hDoorList = 0xB20; // CUtlVector< CHandle< CBasePropDoor > > + public const nint m_nHardwareType = 0xB38; // int32 + public const nint m_bNeedsHardware = 0xB3C; // bool + public const nint m_eDoorState = 0xB40; // DoorState_t + public const nint m_bLocked = 0xB44; // bool + public const nint m_closedPosition = 0xB48; // Vector + public const nint m_closedAngles = 0xB54; // QAngle + public const nint m_hBlocker = 0xB60; // CHandle< CBaseEntity > + public const nint m_bFirstBlocked = 0xB64; // bool + public const nint m_ls = 0xB68; // locksound_t + public const nint m_bForceClosed = 0xB88; // bool + public const nint m_vecLatchWorldPosition = 0xB8C; // Vector + public const nint m_hActivator = 0xB98; // CHandle< CBaseEntity > + public const nint m_SoundMoving = 0xBA8; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xBB0; // CUtlSymbolLarge + public const nint m_SoundClose = 0xBB8; // CUtlSymbolLarge + public const nint m_SoundLock = 0xBC0; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xBC8; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xBD0; // CUtlSymbolLarge + public const nint m_SoundPound = 0xBD8; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xBE0; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xBE8; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xBF0; // int32 + public const nint m_nPhysicsMaterial = 0xBF4; // CUtlStringToken + public const nint m_SlaveName = 0xBF8; // CUtlSymbolLarge + public const nint m_hMaster = 0xC00; // CHandle< CBasePropDoor > + public const nint m_OnBlockedClosing = 0xC08; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xC30; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xC58; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xC80; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xCA8; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xCD0; // CEntityIOOutput + public const nint m_OnClose = 0xCF8; // CEntityIOOutput + public const nint m_OnOpen = 0xD20; // CEntityIOOutput + public const nint m_OnLockedUse = 0xD48; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xD70; // CEntityIOOutput } public static class CBaseToggle { - public const nint m_toggle_state = 0x700; - public const nint m_flMoveDistance = 0x704; - public const nint m_flWait = 0x708; - public const nint m_flLip = 0x70C; - public const nint m_bAlwaysFireBlockedOutputs = 0x710; - public const nint m_vecPosition1 = 0x714; - public const nint m_vecPosition2 = 0x720; - public const nint m_vecMoveAng = 0x72C; - public const nint m_vecAngle1 = 0x738; - public const nint m_vecAngle2 = 0x744; - public const nint m_flHeight = 0x750; - public const nint m_hActivator = 0x754; - public const nint m_vecFinalDest = 0x758; - public const nint m_vecFinalAngle = 0x764; - public const nint m_movementType = 0x770; - public const nint m_sMaster = 0x778; + public const nint m_toggle_state = 0x700; // TOGGLE_STATE + public const nint m_flMoveDistance = 0x704; // float32 + public const nint m_flWait = 0x708; // float32 + public const nint m_flLip = 0x70C; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0x710; // bool + public const nint m_vecPosition1 = 0x714; // Vector + public const nint m_vecPosition2 = 0x720; // Vector + public const nint m_vecMoveAng = 0x72C; // QAngle + public const nint m_vecAngle1 = 0x738; // QAngle + public const nint m_vecAngle2 = 0x744; // QAngle + public const nint m_flHeight = 0x750; // float32 + public const nint m_hActivator = 0x754; // CHandle< CBaseEntity > + public const nint m_vecFinalDest = 0x758; // Vector + public const nint m_vecFinalAngle = 0x764; // QAngle + public const nint m_movementType = 0x770; // int32 + public const nint m_sMaster = 0x778; // CUtlSymbolLarge } public static class CBaseTrigger { - public const nint m_bDisabled = 0x780; - public const nint m_iFilterName = 0x788; - public const nint m_hFilter = 0x790; - public const nint m_OnStartTouch = 0x798; - public const nint m_OnStartTouchAll = 0x7C0; - public const nint m_OnEndTouch = 0x7E8; - public const nint m_OnEndTouchAll = 0x810; - public const nint m_OnTouching = 0x838; - public const nint m_OnNotTouching = 0x860; - public const nint m_hTouchingEntities = 0x888; - public const nint m_bClientSidePredicted = 0x8A0; + public const nint m_bDisabled = 0x780; // bool + public const nint m_iFilterName = 0x788; // CUtlSymbolLarge + public const nint m_hFilter = 0x790; // CHandle< CBaseFilter > + public const nint m_OnStartTouch = 0x798; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0x7C0; // CEntityIOOutput + public const nint m_OnEndTouch = 0x7E8; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0x810; // CEntityIOOutput + public const nint m_OnTouching = 0x838; // CEntityIOOutput + public const nint m_OnNotTouching = 0x860; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x888; // CUtlVector< CHandle< CBaseEntity > > + public const nint m_bClientSidePredicted = 0x8A0; // bool } public static class CBaseViewModel { - public const nint m_vecLastFacing = 0x898; - public const nint m_nViewModelIndex = 0x8A4; - public const nint m_nAnimationParity = 0x8A8; - public const nint m_flAnimationStartTime = 0x8AC; - public const nint m_hWeapon = 0x8B0; - public const nint m_sVMName = 0x8B8; - public const nint m_sAnimationPrefix = 0x8C0; - public const nint m_hOldLayerSequence = 0x8C8; - public const nint m_oldLayer = 0x8CC; - public const nint m_oldLayerStartTime = 0x8D0; - public const nint m_hControlPanel = 0x8D4; + public const nint m_vecLastFacing = 0x898; // Vector + public const nint m_nViewModelIndex = 0x8A4; // uint32 + public const nint m_nAnimationParity = 0x8A8; // uint32 + public const nint m_flAnimationStartTime = 0x8AC; // float32 + public const nint m_hWeapon = 0x8B0; // CHandle< CBasePlayerWeapon > + public const nint m_sVMName = 0x8B8; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0x8C0; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0x8C8; // HSequence + public const nint m_oldLayer = 0x8CC; // int32 + public const nint m_oldLayerStartTime = 0x8D0; // float32 + public const nint m_hControlPanel = 0x8D4; // CHandle< CBaseEntity > } public static class CBeam { - public const nint m_flFrameRate = 0x700; - public const nint m_flHDRColorScale = 0x704; - public const nint m_flFireTime = 0x708; - public const nint m_flDamage = 0x70C; - public const nint m_nNumBeamEnts = 0x710; - public const nint m_hBaseMaterial = 0x718; - public const nint m_nHaloIndex = 0x720; - public const nint m_nBeamType = 0x728; - public const nint m_nBeamFlags = 0x72C; - public const nint m_hAttachEntity = 0x730; - public const nint m_nAttachIndex = 0x758; - public const nint m_fWidth = 0x764; - public const nint m_fEndWidth = 0x768; - public const nint m_fFadeLength = 0x76C; - public const nint m_fHaloScale = 0x770; - public const nint m_fAmplitude = 0x774; - public const nint m_fStartFrame = 0x778; - public const nint m_fSpeed = 0x77C; - public const nint m_flFrame = 0x780; - public const nint m_nClipStyle = 0x784; - public const nint m_bTurnedOff = 0x788; - public const nint m_vecEndPos = 0x78C; - public const nint m_hEndEntity = 0x798; - public const nint m_nDissolveType = 0x79C; + public const nint m_flFrameRate = 0x700; // float32 + public const nint m_flHDRColorScale = 0x704; // float32 + public const nint m_flFireTime = 0x708; // GameTime_t + public const nint m_flDamage = 0x70C; // float32 + public const nint m_nNumBeamEnts = 0x710; // uint8 + public const nint m_hBaseMaterial = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_nHaloIndex = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_nBeamType = 0x728; // BeamType_t + public const nint m_nBeamFlags = 0x72C; // uint32 + public const nint m_hAttachEntity = 0x730; // CHandle< CBaseEntity >[10] + public const nint m_nAttachIndex = 0x758; // AttachmentHandle_t[10] + public const nint m_fWidth = 0x764; // float32 + public const nint m_fEndWidth = 0x768; // float32 + public const nint m_fFadeLength = 0x76C; // float32 + public const nint m_fHaloScale = 0x770; // float32 + public const nint m_fAmplitude = 0x774; // float32 + public const nint m_fStartFrame = 0x778; // float32 + public const nint m_fSpeed = 0x77C; // float32 + public const nint m_flFrame = 0x780; // float32 + public const nint m_nClipStyle = 0x784; // BeamClipStyle_t + public const nint m_bTurnedOff = 0x788; // bool + public const nint m_vecEndPos = 0x78C; // Vector + public const nint m_hEndEntity = 0x798; // CHandle< CBaseEntity > + public const nint m_nDissolveType = 0x79C; // int32 } public static class CBlood { - public const nint m_vecSprayAngles = 0x4B0; - public const nint m_vecSprayDir = 0x4BC; - public const nint m_flAmount = 0x4C8; - public const nint m_Color = 0x4CC; + public const nint m_vecSprayAngles = 0x4B0; // QAngle + public const nint m_vecSprayDir = 0x4BC; // Vector + public const nint m_flAmount = 0x4C8; // float32 + public const nint m_Color = 0x4CC; // int32 } public static class CBodyComponent { - public const nint m_pSceneNode = 0x8; - public const nint __m_pChainEntity = 0x20; + public const nint m_pSceneNode = 0x8; // CGameSceneNode* + public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer } public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x470; - public const nint __m_pChainEntity = 0x750; + public const nint m_animationController = 0x470; // CBaseAnimGraphController + public const nint __m_pChainEntity = 0x750; // CNetworkVarChainer } public static class CBodyComponentBaseModelEntity { - public const nint __m_pChainEntity = 0x470; + public const nint __m_pChainEntity = 0x470; // CNetworkVarChainer } public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x50; - public const nint __m_pChainEntity = 0x1A0; + public const nint m_sceneNode = 0x50; // CGameSceneNode + public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer } public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x50; - public const nint __m_pChainEntity = 0x440; + public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + public const nint __m_pChainEntity = 0x440; // CNetworkVarChainer } public static class CBombTarget { - public const nint m_OnBombExplode = 0x8A8; - public const nint m_OnBombPlanted = 0x8D0; - public const nint m_OnBombDefused = 0x8F8; - public const nint m_bIsBombSiteB = 0x920; - public const nint m_bIsHeistBombTarget = 0x921; - public const nint m_bBombPlantedHere = 0x922; - public const nint m_szMountTarget = 0x928; - public const nint m_hInstructorHint = 0x930; - public const nint m_nBombSiteDesignation = 0x934; + public const nint m_OnBombExplode = 0x8A8; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x8D0; // CEntityIOOutput + public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0x920; // bool + public const nint m_bIsHeistBombTarget = 0x921; // bool + public const nint m_bBombPlantedHere = 0x922; // bool + public const nint m_szMountTarget = 0x928; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0x930; // CHandle< CBaseEntity > + public const nint m_nBombSiteDesignation = 0x934; // int32 } public static class CBot { - public const nint m_pController = 0x10; - public const nint m_pPlayer = 0x18; - public const nint m_bHasSpawned = 0x20; - public const nint m_id = 0x24; - public const nint m_isRunning = 0x98; - public const nint m_isCrouching = 0x99; - public const nint m_forwardSpeed = 0x9C; - public const nint m_leftSpeed = 0xA0; - public const nint m_verticalSpeed = 0xA4; - public const nint m_buttonFlags = 0xA8; - public const nint m_jumpTimestamp = 0xB0; - public const nint m_viewForward = 0xB4; - public const nint m_postureStackIndex = 0xD0; + public const nint m_pController = 0x10; // CCSPlayerController* + public const nint m_pPlayer = 0x18; // CCSPlayerPawn* + public const nint m_bHasSpawned = 0x20; // bool + public const nint m_id = 0x24; // uint32 + public const nint m_isRunning = 0x98; // bool + public const nint m_isCrouching = 0x99; // bool + public const nint m_forwardSpeed = 0x9C; // float32 + public const nint m_leftSpeed = 0xA0; // float32 + public const nint m_verticalSpeed = 0xA4; // float32 + public const nint m_buttonFlags = 0xA8; // uint64 + public const nint m_jumpTimestamp = 0xB0; // float32 + public const nint m_viewForward = 0xB4; // Vector + public const nint m_postureStackIndex = 0xD0; // int32 } public static class CBreakable { - public const nint m_Material = 0x710; - public const nint m_hBreaker = 0x714; - public const nint m_Explosion = 0x718; - public const nint m_iszSpawnObject = 0x720; - public const nint m_flPressureDelay = 0x728; - public const nint m_iMinHealthDmg = 0x72C; - public const nint m_iszPropData = 0x730; - public const nint m_impactEnergyScale = 0x738; - public const nint m_nOverrideBlockLOS = 0x73C; - public const nint m_OnBreak = 0x740; - public const nint m_OnHealthChanged = 0x768; - public const nint m_flDmgModBullet = 0x790; - public const nint m_flDmgModClub = 0x794; - public const nint m_flDmgModExplosive = 0x798; - public const nint m_flDmgModFire = 0x79C; - public const nint m_iszPhysicsDamageTableName = 0x7A0; - public const nint m_iszBasePropData = 0x7A8; - public const nint m_iInteractions = 0x7B0; - public const nint m_PerformanceMode = 0x7B4; - public const nint m_hPhysicsAttacker = 0x7B8; - public const nint m_flLastPhysicsInfluenceTime = 0x7BC; + public const nint m_Material = 0x710; // Materials + public const nint m_hBreaker = 0x714; // CHandle< CBaseEntity > + public const nint m_Explosion = 0x718; // Explosions + public const nint m_iszSpawnObject = 0x720; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0x728; // float32 + public const nint m_iMinHealthDmg = 0x72C; // int32 + public const nint m_iszPropData = 0x730; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0x738; // float32 + public const nint m_nOverrideBlockLOS = 0x73C; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0x740; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x768; // CEntityOutputTemplate< float32 > + public const nint m_flDmgModBullet = 0x790; // float32 + public const nint m_flDmgModClub = 0x794; // float32 + public const nint m_flDmgModExplosive = 0x798; // float32 + public const nint m_flDmgModFire = 0x79C; // float32 + public const nint m_iszPhysicsDamageTableName = 0x7A0; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x7A8; // CUtlSymbolLarge + public const nint m_iInteractions = 0x7B0; // int32 + public const nint m_PerformanceMode = 0x7B4; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0x7B8; // CHandle< CBasePlayerPawn > + public const nint m_flLastPhysicsInfluenceTime = 0x7BC; // GameTime_t } public static class CBreakableProp { - public const nint m_OnBreak = 0x8E0; - public const nint m_OnHealthChanged = 0x908; - public const nint m_OnTakeDamage = 0x930; - public const nint m_impactEnergyScale = 0x958; - public const nint m_iMinHealthDmg = 0x95C; - public const nint m_preferredCarryAngles = 0x960; - public const nint m_flPressureDelay = 0x96C; - public const nint m_hBreaker = 0x970; - public const nint m_PerformanceMode = 0x974; - public const nint m_flDmgModBullet = 0x978; - public const nint m_flDmgModClub = 0x97C; - public const nint m_flDmgModExplosive = 0x980; - public const nint m_flDmgModFire = 0x984; - public const nint m_iszPhysicsDamageTableName = 0x988; - public const nint m_iszBasePropData = 0x990; - public const nint m_iInteractions = 0x998; - public const nint m_flPreventDamageBeforeTime = 0x99C; - public const nint m_bHasBreakPiecesOrCommands = 0x9A0; - public const nint m_explodeDamage = 0x9A4; - public const nint m_explodeRadius = 0x9A8; - public const nint m_explosionDelay = 0x9B0; - public const nint m_explosionBuildupSound = 0x9B8; - public const nint m_explosionCustomEffect = 0x9C0; - public const nint m_explosionCustomSound = 0x9C8; - public const nint m_explosionModifier = 0x9D0; - public const nint m_hPhysicsAttacker = 0x9D8; - public const nint m_flLastPhysicsInfluenceTime = 0x9DC; - public const nint m_bOriginalBlockLOS = 0x9E0; - public const nint m_flDefaultFadeScale = 0x9E4; - public const nint m_hLastAttacker = 0x9E8; - public const nint m_hFlareEnt = 0x9EC; - public const nint m_bUsePuntSound = 0x9F0; - public const nint m_iszPuntSound = 0x9F8; - public const nint m_noGhostCollision = 0xA00; + public const nint m_OnBreak = 0x8E0; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x908; // CEntityOutputTemplate< float32 > + public const nint m_OnTakeDamage = 0x930; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x958; // float32 + public const nint m_iMinHealthDmg = 0x95C; // int32 + public const nint m_preferredCarryAngles = 0x960; // QAngle + public const nint m_flPressureDelay = 0x96C; // float32 + public const nint m_hBreaker = 0x970; // CHandle< CBaseEntity > + public const nint m_PerformanceMode = 0x974; // PerformanceMode_t + public const nint m_flDmgModBullet = 0x978; // float32 + public const nint m_flDmgModClub = 0x97C; // float32 + public const nint m_flDmgModExplosive = 0x980; // float32 + public const nint m_flDmgModFire = 0x984; // float32 + public const nint m_iszPhysicsDamageTableName = 0x988; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x990; // CUtlSymbolLarge + public const nint m_iInteractions = 0x998; // int32 + public const nint m_flPreventDamageBeforeTime = 0x99C; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0x9A0; // bool + public const nint m_explodeDamage = 0x9A4; // float32 + public const nint m_explodeRadius = 0x9A8; // float32 + public const nint m_explosionDelay = 0x9B0; // float32 + public const nint m_explosionBuildupSound = 0x9B8; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0x9C0; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x9C8; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x9D0; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x9D8; // CHandle< CBasePlayerPawn > + public const nint m_flLastPhysicsInfluenceTime = 0x9DC; // GameTime_t + public const nint m_bOriginalBlockLOS = 0x9E0; // bool + public const nint m_flDefaultFadeScale = 0x9E4; // float32 + public const nint m_hLastAttacker = 0x9E8; // CHandle< CBaseEntity > + public const nint m_hFlareEnt = 0x9EC; // CHandle< CBaseEntity > + public const nint m_bUsePuntSound = 0x9F0; // bool + public const nint m_iszPuntSound = 0x9F8; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xA00; // bool } public static class CBreakableStageHelper { - public const nint m_nCurrentStage = 0x8; - public const nint m_nStageCount = 0xC; + public const nint m_nCurrentStage = 0x8; // int32 + public const nint m_nStageCount = 0xC; // int32 } public static class CBtActionAim { - public const nint m_szSensorInputKey = 0x68; - public const nint m_szAimReadyKey = 0x80; - public const nint m_flZoomCooldownTimestamp = 0x88; - public const nint m_bDoneAiming = 0x8C; - public const nint m_flLerpStartTime = 0x90; - public const nint m_flNextLookTargetLerpTime = 0x94; - public const nint m_flPenaltyReductionRatio = 0x98; - public const nint m_NextLookTarget = 0x9C; - public const nint m_AimTimer = 0xA8; - public const nint m_SniperHoldTimer = 0xC0; - public const nint m_FocusIntervalTimer = 0xD8; - public const nint m_bAcquired = 0xF0; + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szAimReadyKey = 0x80; // CUtlString + public const nint m_flZoomCooldownTimestamp = 0x88; // float32 + public const nint m_bDoneAiming = 0x8C; // bool + public const nint m_flLerpStartTime = 0x90; // float32 + public const nint m_flNextLookTargetLerpTime = 0x94; // float32 + public const nint m_flPenaltyReductionRatio = 0x98; // float32 + public const nint m_NextLookTarget = 0x9C; // QAngle + public const nint m_AimTimer = 0xA8; // CountdownTimer + public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer + public const nint m_FocusIntervalTimer = 0xD8; // CountdownTimer + public const nint m_bAcquired = 0xF0; // bool } public static class CBtActionCombatPositioning { - public const nint m_szSensorInputKey = 0x68; - public const nint m_szIsAttackingKey = 0x80; - public const nint m_ActionTimer = 0x88; - public const nint m_bCrouching = 0xA0; + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szIsAttackingKey = 0x80; // CUtlString + public const nint m_ActionTimer = 0x88; // CountdownTimer + public const nint m_bCrouching = 0xA0; // bool } public static class CBtActionMoveTo { - public const nint m_szDestinationInputKey = 0x60; - public const nint m_szHidingSpotInputKey = 0x68; - public const nint m_szThreatInputKey = 0x70; - public const nint m_vecDestination = 0x78; - public const nint m_bAutoLookAdjust = 0x84; - public const nint m_bComputePath = 0x85; - public const nint m_flDamagingAreasPenaltyCost = 0x88; - public const nint m_CheckApproximateCornersTimer = 0x90; - public const nint m_CheckHighPriorityItem = 0xA8; - public const nint m_RepathTimer = 0xC0; - public const nint m_flArrivalEpsilon = 0xD8; - public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; - public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; - public const nint m_flNearestAreaDistanceThreshold = 0xE4; + public const nint m_szDestinationInputKey = 0x60; // CUtlString + public const nint m_szHidingSpotInputKey = 0x68; // CUtlString + public const nint m_szThreatInputKey = 0x70; // CUtlString + public const nint m_vecDestination = 0x78; // Vector + public const nint m_bAutoLookAdjust = 0x84; // bool + public const nint m_bComputePath = 0x85; // bool + public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 + public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer + public const nint m_RepathTimer = 0xC0; // CountdownTimer + public const nint m_flArrivalEpsilon = 0xD8; // float32 + public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 } public static class CBtActionParachutePositioning { - public const nint m_ActionTimer = 0x58; + public const nint m_ActionTimer = 0x58; // CountdownTimer } public static class CBtNodeCondition { - public const nint m_bNegated = 0x58; + public const nint m_bNegated = 0x58; // bool } public static class CBtNodeConditionInactive { - public const nint m_flRoundStartThresholdSeconds = 0x78; - public const nint m_flSensorInactivityThresholdSeconds = 0x7C; - public const nint m_SensorInactivityTimer = 0x80; + public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 + public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer } public static class CBubbling { - public const nint m_density = 0x700; - public const nint m_frequency = 0x704; - public const nint m_state = 0x708; + public const nint m_density = 0x700; // int32 + public const nint m_frequency = 0x704; // int32 + public const nint m_state = 0x708; // int32 } public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; + public const nint m_flFluidDensity = 0x18; // float32 } public static class CBuyZone { - public const nint m_LegacyTeamNum = 0x8A8; + public const nint m_LegacyTeamNum = 0x8A8; // int32 } public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0xDD8; - public const nint m_vecLastValidDroppedPosition = 0xDE4; - public const nint m_bDoValidDroppedPositionCheck = 0xDF0; - public const nint m_bStartedArming = 0xDF1; - public const nint m_fArmedTime = 0xDF4; - public const nint m_bBombPlacedAnimation = 0xDF8; - public const nint m_bIsPlantingViaUse = 0xDF9; - public const nint m_entitySpottedState = 0xE00; - public const nint m_nSpotRules = 0xE18; - public const nint m_bPlayedArmingBeeps = 0xE1C; - public const nint m_bBombPlanted = 0xE23; - public const nint m_bDroppedFromDeath = 0xE24; + public const nint m_vecLastValidPlayerHeldPosition = 0xDD8; // Vector + public const nint m_vecLastValidDroppedPosition = 0xDE4; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0xDF0; // bool + public const nint m_bStartedArming = 0xDF1; // bool + public const nint m_fArmedTime = 0xDF4; // GameTime_t + public const nint m_bBombPlacedAnimation = 0xDF8; // bool + public const nint m_bIsPlantingViaUse = 0xDF9; // bool + public const nint m_entitySpottedState = 0xE00; // EntitySpottedState_t + public const nint m_nSpotRules = 0xE18; // int32 + public const nint m_bPlayedArmingBeeps = 0xE1C; // bool[7] + public const nint m_bBombPlanted = 0xE23; // bool + public const nint m_bDroppedFromDeath = 0xE24; // bool } public static class CCSBot { - public const nint m_lastCoopSpawnPoint = 0xD8; - public const nint m_eyePosition = 0xE8; - public const nint m_name = 0xF4; - public const nint m_combatRange = 0x134; - public const nint m_isRogue = 0x138; - public const nint m_rogueTimer = 0x140; - public const nint m_diedLastRound = 0x15C; - public const nint m_safeTime = 0x160; - public const nint m_wasSafe = 0x164; - public const nint m_blindFire = 0x16C; - public const nint m_surpriseTimer = 0x170; - public const nint m_bAllowActive = 0x188; - public const nint m_isFollowing = 0x189; - public const nint m_leader = 0x18C; - public const nint m_followTimestamp = 0x190; - public const nint m_allowAutoFollowTime = 0x194; - public const nint m_hurryTimer = 0x198; - public const nint m_alertTimer = 0x1B0; - public const nint m_sneakTimer = 0x1C8; - public const nint m_panicTimer = 0x1E0; - public const nint m_stateTimestamp = 0x4B0; - public const nint m_isAttacking = 0x4B4; - public const nint m_isOpeningDoor = 0x4B5; - public const nint m_taskEntity = 0x4BC; - public const nint m_goalPosition = 0x4CC; - public const nint m_goalEntity = 0x4D8; - public const nint m_avoid = 0x4DC; - public const nint m_avoidTimestamp = 0x4E0; - public const nint m_isStopping = 0x4E4; - public const nint m_hasVisitedEnemySpawn = 0x4E5; - public const nint m_stillTimer = 0x4E8; - public const nint m_bEyeAnglesUnderPathFinderControl = 0x4F8; - public const nint m_pathIndex = 0x65F0; - public const nint m_areaEnteredTimestamp = 0x65F4; - public const nint m_repathTimer = 0x65F8; - public const nint m_avoidFriendTimer = 0x6610; - public const nint m_isFriendInTheWay = 0x6628; - public const nint m_politeTimer = 0x6630; - public const nint m_isWaitingBehindFriend = 0x6648; - public const nint m_pathLadderEnd = 0x6674; - public const nint m_mustRunTimer = 0x66C0; - public const nint m_waitTimer = 0x66D8; - public const nint m_updateTravelDistanceTimer = 0x66F0; - public const nint m_playerTravelDistance = 0x6708; - public const nint m_travelDistancePhase = 0x6808; - public const nint m_hostageEscortCount = 0x69A0; - public const nint m_hostageEscortCountTimestamp = 0x69A4; - public const nint m_desiredTeam = 0x69A8; - public const nint m_hasJoined = 0x69AC; - public const nint m_isWaitingForHostage = 0x69AD; - public const nint m_inhibitWaitingForHostageTimer = 0x69B0; - public const nint m_waitForHostageTimer = 0x69C8; - public const nint m_noisePosition = 0x69E0; - public const nint m_noiseTravelDistance = 0x69EC; - public const nint m_noiseTimestamp = 0x69F0; - public const nint m_noiseSource = 0x69F8; - public const nint m_noiseBendTimer = 0x6A10; - public const nint m_bentNoisePosition = 0x6A28; - public const nint m_bendNoisePositionValid = 0x6A34; - public const nint m_lookAroundStateTimestamp = 0x6A38; - public const nint m_lookAheadAngle = 0x6A3C; - public const nint m_forwardAngle = 0x6A40; - public const nint m_inhibitLookAroundTimestamp = 0x6A44; - public const nint m_lookAtSpot = 0x6A4C; - public const nint m_lookAtSpotDuration = 0x6A5C; - public const nint m_lookAtSpotTimestamp = 0x6A60; - public const nint m_lookAtSpotAngleTolerance = 0x6A64; - public const nint m_lookAtSpotClearIfClose = 0x6A68; - public const nint m_lookAtSpotAttack = 0x6A69; - public const nint m_lookAtDesc = 0x6A70; - public const nint m_peripheralTimestamp = 0x6A78; - public const nint m_approachPointCount = 0x6C00; - public const nint m_approachPointViewPosition = 0x6C04; - public const nint m_viewSteadyTimer = 0x6C10; - public const nint m_tossGrenadeTimer = 0x6C28; - public const nint m_isAvoidingGrenade = 0x6C48; - public const nint m_spotCheckTimestamp = 0x6C68; - public const nint m_checkedHidingSpotCount = 0x7070; - public const nint m_lookPitch = 0x7074; - public const nint m_lookPitchVel = 0x7078; - public const nint m_lookYaw = 0x707C; - public const nint m_lookYawVel = 0x7080; - public const nint m_targetSpot = 0x7084; - public const nint m_targetSpotVelocity = 0x7090; - public const nint m_targetSpotPredicted = 0x709C; - public const nint m_aimError = 0x70A8; - public const nint m_aimGoal = 0x70B4; - public const nint m_targetSpotTime = 0x70C0; - public const nint m_aimFocus = 0x70C4; - public const nint m_aimFocusInterval = 0x70C8; - public const nint m_aimFocusNextUpdate = 0x70CC; - public const nint m_ignoreEnemiesTimer = 0x70D8; - public const nint m_enemy = 0x70F0; - public const nint m_isEnemyVisible = 0x70F4; - public const nint m_visibleEnemyParts = 0x70F5; - public const nint m_lastEnemyPosition = 0x70F8; - public const nint m_lastSawEnemyTimestamp = 0x7104; - public const nint m_firstSawEnemyTimestamp = 0x7108; - public const nint m_currentEnemyAcquireTimestamp = 0x710C; - public const nint m_enemyDeathTimestamp = 0x7110; - public const nint m_friendDeathTimestamp = 0x7114; - public const nint m_isLastEnemyDead = 0x7118; - public const nint m_nearbyEnemyCount = 0x711C; - public const nint m_bomber = 0x7328; - public const nint m_nearbyFriendCount = 0x732C; - public const nint m_closestVisibleFriend = 0x7330; - public const nint m_closestVisibleHumanFriend = 0x7334; - public const nint m_attentionInterval = 0x7338; - public const nint m_attacker = 0x7348; - public const nint m_attackedTimestamp = 0x734C; - public const nint m_burnedByFlamesTimer = 0x7350; - public const nint m_lastVictimID = 0x7360; - public const nint m_isAimingAtEnemy = 0x7364; - public const nint m_isRapidFiring = 0x7365; - public const nint m_equipTimer = 0x7368; - public const nint m_zoomTimer = 0x7378; - public const nint m_fireWeaponTimestamp = 0x7390; - public const nint m_lookForWeaponsOnGroundTimer = 0x7398; - public const nint m_bIsSleeping = 0x73B0; - public const nint m_isEnemySniperVisible = 0x73B1; - public const nint m_sawEnemySniperTimer = 0x73B8; - public const nint m_enemyQueueIndex = 0x7470; - public const nint m_enemyQueueCount = 0x7471; - public const nint m_enemyQueueAttendIndex = 0x7472; - public const nint m_isStuck = 0x7473; - public const nint m_stuckTimestamp = 0x7474; - public const nint m_stuckSpot = 0x7478; - public const nint m_wiggleTimer = 0x7488; - public const nint m_stuckJumpTimer = 0x74A0; - public const nint m_nextCleanupCheckTimestamp = 0x74B8; - public const nint m_avgVel = 0x74BC; - public const nint m_avgVelIndex = 0x74E4; - public const nint m_avgVelCount = 0x74E8; - public const nint m_lastOrigin = 0x74EC; - public const nint m_lastRadioRecievedTimestamp = 0x74FC; - public const nint m_lastRadioSentTimestamp = 0x7500; - public const nint m_radioSubject = 0x7504; - public const nint m_radioPosition = 0x7508; - public const nint m_voiceEndTimestamp = 0x7514; - public const nint m_lastValidReactionQueueFrame = 0x7520; + public const nint m_lastCoopSpawnPoint = 0xD8; // CHandle< SpawnPointCoopEnemy > + public const nint m_eyePosition = 0xE8; // Vector + public const nint m_name = 0xF4; // char[64] + public const nint m_combatRange = 0x134; // float32 + public const nint m_isRogue = 0x138; // bool + public const nint m_rogueTimer = 0x140; // CountdownTimer + public const nint m_diedLastRound = 0x15C; // bool + public const nint m_safeTime = 0x160; // float32 + public const nint m_wasSafe = 0x164; // bool + public const nint m_blindFire = 0x16C; // bool + public const nint m_surpriseTimer = 0x170; // CountdownTimer + public const nint m_bAllowActive = 0x188; // bool + public const nint m_isFollowing = 0x189; // bool + public const nint m_leader = 0x18C; // CHandle< CCSPlayerPawn > + public const nint m_followTimestamp = 0x190; // float32 + public const nint m_allowAutoFollowTime = 0x194; // float32 + public const nint m_hurryTimer = 0x198; // CountdownTimer + public const nint m_alertTimer = 0x1B0; // CountdownTimer + public const nint m_sneakTimer = 0x1C8; // CountdownTimer + public const nint m_panicTimer = 0x1E0; // CountdownTimer + public const nint m_stateTimestamp = 0x4B0; // float32 + public const nint m_isAttacking = 0x4B4; // bool + public const nint m_isOpeningDoor = 0x4B5; // bool + public const nint m_taskEntity = 0x4BC; // CHandle< CBaseEntity > + public const nint m_goalPosition = 0x4CC; // Vector + public const nint m_goalEntity = 0x4D8; // CHandle< CBaseEntity > + public const nint m_avoid = 0x4DC; // CHandle< CBaseEntity > + public const nint m_avoidTimestamp = 0x4E0; // float32 + public const nint m_isStopping = 0x4E4; // bool + public const nint m_hasVisitedEnemySpawn = 0x4E5; // bool + public const nint m_stillTimer = 0x4E8; // IntervalTimer + public const nint m_bEyeAnglesUnderPathFinderControl = 0x4F8; // bool + public const nint m_pathIndex = 0x65F0; // int32 + public const nint m_areaEnteredTimestamp = 0x65F4; // GameTime_t + public const nint m_repathTimer = 0x65F8; // CountdownTimer + public const nint m_avoidFriendTimer = 0x6610; // CountdownTimer + public const nint m_isFriendInTheWay = 0x6628; // bool + public const nint m_politeTimer = 0x6630; // CountdownTimer + public const nint m_isWaitingBehindFriend = 0x6648; // bool + public const nint m_pathLadderEnd = 0x6674; // float32 + public const nint m_mustRunTimer = 0x66C0; // CountdownTimer + public const nint m_waitTimer = 0x66D8; // CountdownTimer + public const nint m_updateTravelDistanceTimer = 0x66F0; // CountdownTimer + public const nint m_playerTravelDistance = 0x6708; // float32[64] + public const nint m_travelDistancePhase = 0x6808; // uint8 + public const nint m_hostageEscortCount = 0x69A0; // uint8 + public const nint m_hostageEscortCountTimestamp = 0x69A4; // float32 + public const nint m_desiredTeam = 0x69A8; // int32 + public const nint m_hasJoined = 0x69AC; // bool + public const nint m_isWaitingForHostage = 0x69AD; // bool + public const nint m_inhibitWaitingForHostageTimer = 0x69B0; // CountdownTimer + public const nint m_waitForHostageTimer = 0x69C8; // CountdownTimer + public const nint m_noisePosition = 0x69E0; // Vector + public const nint m_noiseTravelDistance = 0x69EC; // float32 + public const nint m_noiseTimestamp = 0x69F0; // float32 + public const nint m_noiseSource = 0x69F8; // CCSPlayerPawn* + public const nint m_noiseBendTimer = 0x6A10; // CountdownTimer + public const nint m_bentNoisePosition = 0x6A28; // Vector + public const nint m_bendNoisePositionValid = 0x6A34; // bool + public const nint m_lookAroundStateTimestamp = 0x6A38; // float32 + public const nint m_lookAheadAngle = 0x6A3C; // float32 + public const nint m_forwardAngle = 0x6A40; // float32 + public const nint m_inhibitLookAroundTimestamp = 0x6A44; // float32 + public const nint m_lookAtSpot = 0x6A4C; // Vector + public const nint m_lookAtSpotDuration = 0x6A5C; // float32 + public const nint m_lookAtSpotTimestamp = 0x6A60; // float32 + public const nint m_lookAtSpotAngleTolerance = 0x6A64; // float32 + public const nint m_lookAtSpotClearIfClose = 0x6A68; // bool + public const nint m_lookAtSpotAttack = 0x6A69; // bool + public const nint m_lookAtDesc = 0x6A70; // char* + public const nint m_peripheralTimestamp = 0x6A78; // float32 + public const nint m_approachPointCount = 0x6C00; // uint8 + public const nint m_approachPointViewPosition = 0x6C04; // Vector + public const nint m_viewSteadyTimer = 0x6C10; // IntervalTimer + public const nint m_tossGrenadeTimer = 0x6C28; // CountdownTimer + public const nint m_isAvoidingGrenade = 0x6C48; // CountdownTimer + public const nint m_spotCheckTimestamp = 0x6C68; // float32 + public const nint m_checkedHidingSpotCount = 0x7070; // int32 + public const nint m_lookPitch = 0x7074; // float32 + public const nint m_lookPitchVel = 0x7078; // float32 + public const nint m_lookYaw = 0x707C; // float32 + public const nint m_lookYawVel = 0x7080; // float32 + public const nint m_targetSpot = 0x7084; // Vector + public const nint m_targetSpotVelocity = 0x7090; // Vector + public const nint m_targetSpotPredicted = 0x709C; // Vector + public const nint m_aimError = 0x70A8; // QAngle + public const nint m_aimGoal = 0x70B4; // QAngle + public const nint m_targetSpotTime = 0x70C0; // GameTime_t + public const nint m_aimFocus = 0x70C4; // float32 + public const nint m_aimFocusInterval = 0x70C8; // float32 + public const nint m_aimFocusNextUpdate = 0x70CC; // GameTime_t + public const nint m_ignoreEnemiesTimer = 0x70D8; // CountdownTimer + public const nint m_enemy = 0x70F0; // CHandle< CCSPlayerPawn > + public const nint m_isEnemyVisible = 0x70F4; // bool + public const nint m_visibleEnemyParts = 0x70F5; // uint8 + public const nint m_lastEnemyPosition = 0x70F8; // Vector + public const nint m_lastSawEnemyTimestamp = 0x7104; // float32 + public const nint m_firstSawEnemyTimestamp = 0x7108; // float32 + public const nint m_currentEnemyAcquireTimestamp = 0x710C; // float32 + public const nint m_enemyDeathTimestamp = 0x7110; // float32 + public const nint m_friendDeathTimestamp = 0x7114; // float32 + public const nint m_isLastEnemyDead = 0x7118; // bool + public const nint m_nearbyEnemyCount = 0x711C; // int32 + public const nint m_bomber = 0x7328; // CHandle< CCSPlayerPawn > + public const nint m_nearbyFriendCount = 0x732C; // int32 + public const nint m_closestVisibleFriend = 0x7330; // CHandle< CCSPlayerPawn > + public const nint m_closestVisibleHumanFriend = 0x7334; // CHandle< CCSPlayerPawn > + public const nint m_attentionInterval = 0x7338; // IntervalTimer + public const nint m_attacker = 0x7348; // CHandle< CCSPlayerPawn > + public const nint m_attackedTimestamp = 0x734C; // float32 + public const nint m_burnedByFlamesTimer = 0x7350; // IntervalTimer + public const nint m_lastVictimID = 0x7360; // int32 + public const nint m_isAimingAtEnemy = 0x7364; // bool + public const nint m_isRapidFiring = 0x7365; // bool + public const nint m_equipTimer = 0x7368; // IntervalTimer + public const nint m_zoomTimer = 0x7378; // CountdownTimer + public const nint m_fireWeaponTimestamp = 0x7390; // GameTime_t + public const nint m_lookForWeaponsOnGroundTimer = 0x7398; // CountdownTimer + public const nint m_bIsSleeping = 0x73B0; // bool + public const nint m_isEnemySniperVisible = 0x73B1; // bool + public const nint m_sawEnemySniperTimer = 0x73B8; // CountdownTimer + public const nint m_enemyQueueIndex = 0x7470; // uint8 + public const nint m_enemyQueueCount = 0x7471; // uint8 + public const nint m_enemyQueueAttendIndex = 0x7472; // uint8 + public const nint m_isStuck = 0x7473; // bool + public const nint m_stuckTimestamp = 0x7474; // GameTime_t + public const nint m_stuckSpot = 0x7478; // Vector + public const nint m_wiggleTimer = 0x7488; // CountdownTimer + public const nint m_stuckJumpTimer = 0x74A0; // CountdownTimer + public const nint m_nextCleanupCheckTimestamp = 0x74B8; // GameTime_t + public const nint m_avgVel = 0x74BC; // float32[10] + public const nint m_avgVelIndex = 0x74E4; // int32 + public const nint m_avgVelCount = 0x74E8; // int32 + public const nint m_lastOrigin = 0x74EC; // Vector + public const nint m_lastRadioRecievedTimestamp = 0x74FC; // float32 + public const nint m_lastRadioSentTimestamp = 0x7500; // float32 + public const nint m_radioSubject = 0x7504; // CHandle< CCSPlayerPawn > + public const nint m_radioPosition = 0x7508; // Vector + public const nint m_voiceEndTimestamp = 0x7514; // float32 + public const nint m_lastValidReactionQueueFrame = 0x7520; // int32 } public static class CCSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x8D8; - public const nint m_nWeaponParity = 0x8DC; - public const nint m_nOldWeaponParity = 0x8E0; + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x8D8; // bool + public const nint m_nWeaponParity = 0x8DC; // uint32 + public const nint m_nOldWeaponParity = 0x8E0; // uint32 } public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x4B0; - public const nint m_nRandom = 0x4B4; - public const nint m_nOrdinal = 0x4B8; - public const nint m_sWeaponName = 0x4C0; - public const nint m_xuid = 0x4C8; - public const nint m_weaponItem = 0x4D0; + public const nint m_nVariant = 0x4B0; // int32 + public const nint m_nRandom = 0x4B4; // int32 + public const nint m_nOrdinal = 0x4B8; // int32 + public const nint m_sWeaponName = 0x4C0; // CUtlString + public const nint m_xuid = 0x4C8; // uint64 + public const nint m_weaponItem = 0x4D0; // CEconItemView } public static class CCSGameModeRules { - public const nint __m_pChainEntity = 0x8; + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } public static class CCSGameModeRules_Deathmatch { - public const nint m_bFirstThink = 0x30; - public const nint m_bFirstThinkAfterConnected = 0x31; - public const nint m_flDMBonusStartTime = 0x34; - public const nint m_flDMBonusTimeLength = 0x38; - public const nint m_nDMBonusWeaponLoadoutSlot = 0x3C; + public const nint m_bFirstThink = 0x30; // bool + public const nint m_bFirstThinkAfterConnected = 0x31; // bool + public const nint m_flDMBonusStartTime = 0x34; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x38; // float32 + public const nint m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16 } public static class CCSGameRules { - public const nint __m_pChainEntity = 0x98; - public const nint m_coopMissionManager = 0xC0; - public const nint m_bFreezePeriod = 0xC4; - public const nint m_bWarmupPeriod = 0xC5; - public const nint m_fWarmupPeriodEnd = 0xC8; - public const nint m_fWarmupPeriodStart = 0xCC; - public const nint m_nTotalPausedTicks = 0xD0; - public const nint m_nPauseStartTick = 0xD4; - public const nint m_bServerPaused = 0xD8; - public const nint m_bGamePaused = 0xD9; - public const nint m_bTerroristTimeOutActive = 0xDA; - public const nint m_bCTTimeOutActive = 0xDB; - public const nint m_flTerroristTimeOutRemaining = 0xDC; - public const nint m_flCTTimeOutRemaining = 0xE0; - public const nint m_nTerroristTimeOuts = 0xE4; - public const nint m_nCTTimeOuts = 0xE8; - public const nint m_bTechnicalTimeOut = 0xEC; - public const nint m_bMatchWaitingForResume = 0xED; - public const nint m_iRoundTime = 0xF0; - public const nint m_fMatchStartTime = 0xF4; - public const nint m_fRoundStartTime = 0xF8; - public const nint m_flRestartRoundTime = 0xFC; - public const nint m_bGameRestart = 0x100; - public const nint m_flGameStartTime = 0x104; - public const nint m_timeUntilNextPhaseStarts = 0x108; - public const nint m_gamePhase = 0x10C; - public const nint m_totalRoundsPlayed = 0x110; - public const nint m_nRoundsPlayedThisPhase = 0x114; - public const nint m_nOvertimePlaying = 0x118; - public const nint m_iHostagesRemaining = 0x11C; - public const nint m_bAnyHostageReached = 0x120; - public const nint m_bMapHasBombTarget = 0x121; - public const nint m_bMapHasRescueZone = 0x122; - public const nint m_bMapHasBuyZone = 0x123; - public const nint m_bIsQueuedMatchmaking = 0x124; - public const nint m_nQueuedMatchmakingMode = 0x128; - public const nint m_bIsValveDS = 0x12C; - public const nint m_bLogoMap = 0x12D; - public const nint m_bPlayAllStepSoundsOnServer = 0x12E; - public const nint m_iSpectatorSlotCount = 0x130; - public const nint m_MatchDevice = 0x134; - public const nint m_bHasMatchStarted = 0x138; - public const nint m_nNextMapInMapgroup = 0x13C; - public const nint m_szTournamentEventName = 0x140; - public const nint m_szTournamentEventStage = 0x340; - public const nint m_szMatchStatTxt = 0x540; - public const nint m_szTournamentPredictionsTxt = 0x740; - public const nint m_nTournamentPredictionsPct = 0x940; - public const nint m_flCMMItemDropRevealStartTime = 0x944; - public const nint m_flCMMItemDropRevealEndTime = 0x948; - public const nint m_bIsDroppingItems = 0x94C; - public const nint m_bIsQuestEligible = 0x94D; - public const nint m_nGuardianModeWaveNumber = 0x950; - public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; - public const nint m_nGuardianGrenadesToGiveBots = 0x95C; - public const nint m_nNumHeaviesToSpawn = 0x960; - public const nint m_numGlobalGiftsGiven = 0x964; - public const nint m_numGlobalGifters = 0x968; - public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; - public const nint m_arrFeaturedGiftersAccounts = 0x970; - public const nint m_arrFeaturedGiftersGifts = 0x980; - public const nint m_arrProhibitedItemIndices = 0x990; - public const nint m_arrTournamentActiveCasterAccounts = 0xA58; - public const nint m_numBestOfMaps = 0xA68; - public const nint m_nHalloweenMaskListSeed = 0xA6C; - public const nint m_bBombDropped = 0xA70; - public const nint m_bBombPlanted = 0xA71; - public const nint m_iRoundWinStatus = 0xA74; - public const nint m_eRoundWinReason = 0xA78; - public const nint m_bTCantBuy = 0xA7C; - public const nint m_bCTCantBuy = 0xA7D; - public const nint m_flGuardianBuyUntilTime = 0xA80; - public const nint m_iMatchStats_RoundResults = 0xA84; - public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; - public const nint m_iMatchStats_PlayersAlive_T = 0xB74; - public const nint m_TeamRespawnWaveTimes = 0xBEC; - public const nint m_flNextRespawnWave = 0xC6C; - public const nint m_nServerQuestID = 0xCEC; - public const nint m_vMinimapMins = 0xCF0; - public const nint m_vMinimapMaxs = 0xCFC; - public const nint m_MinimapVerticalSectionHeights = 0xD08; - public const nint m_bDontIncrementCoopWave = 0xD28; - public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; - public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; - public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; - public const nint m_nEndMatchMapVoteWinner = 0xD7C; - public const nint m_iNumConsecutiveCTLoses = 0xD80; - public const nint m_iNumConsecutiveTerroristLoses = 0xD84; - public const nint m_bHasHostageBeenTouched = 0xDA0; - public const nint m_flIntermissionStartTime = 0xDA4; - public const nint m_flIntermissionEndTime = 0xDA8; - public const nint m_bLevelInitialized = 0xDAC; - public const nint m_iTotalRoundsPlayed = 0xDB0; - public const nint m_iUnBalancedRounds = 0xDB4; - public const nint m_endMatchOnRoundReset = 0xDB8; - public const nint m_endMatchOnThink = 0xDB9; - public const nint m_iFreezeTime = 0xDBC; - public const nint m_iNumTerrorist = 0xDC0; - public const nint m_iNumCT = 0xDC4; - public const nint m_iNumSpawnableTerrorist = 0xDC8; - public const nint m_iNumSpawnableCT = 0xDCC; - public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; - public const nint m_bFirstConnected = 0xDE8; - public const nint m_bCompleteReset = 0xDE9; - public const nint m_bPickNewTeamsOnReset = 0xDEA; - public const nint m_bScrambleTeamsOnRestart = 0xDEB; - public const nint m_bSwapTeamsOnRestart = 0xDEC; - public const nint m_nEndMatchTiedVotes = 0xDF8; - public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; - public const nint m_numQueuedMatchmakingAccounts = 0xE18; - public const nint m_pQueuedMatchmakingReservationString = 0xE20; - public const nint m_numTotalTournamentDrops = 0xE28; - public const nint m_numSpectatorsCountMax = 0xE2C; - public const nint m_numSpectatorsCountMaxTV = 0xE30; - public const nint m_numSpectatorsCountMaxLnk = 0xE34; - public const nint m_bForceTeamChangeSilent = 0xE40; - public const nint m_bLoadingRoundBackupData = 0xE41; - public const nint m_nMatchInfoShowType = 0xE78; - public const nint m_flMatchInfoDecidedTime = 0xE7C; - public const nint m_flCoopRespawnAndHealTime = 0xE98; - public const nint m_coopBonusCoinsFound = 0xE9C; - public const nint m_coopBonusPistolsOnly = 0xEA0; - public const nint m_coopPlayersInDeploymentZone = 0xEA1; - public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; - public const nint mTeamDMLastWinningTeamNumber = 0xEA4; - public const nint mTeamDMLastThinkTime = 0xEA8; - public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; - public const nint m_iAccountTerrorist = 0xEB0; - public const nint m_iAccountCT = 0xEB4; - public const nint m_iSpawnPointCount_Terrorist = 0xEB8; - public const nint m_iSpawnPointCount_CT = 0xEBC; - public const nint m_iMaxNumTerrorists = 0xEC0; - public const nint m_iMaxNumCTs = 0xEC4; - public const nint m_iLoserBonus = 0xEC8; - public const nint m_iLoserBonusMostRecentTeam = 0xECC; - public const nint m_tmNextPeriodicThink = 0xED0; - public const nint m_bVoiceWonMatchBragFired = 0xED4; - public const nint m_fWarmupNextChatNoticeTime = 0xED8; - public const nint m_iHostagesRescued = 0xEE0; - public const nint m_iHostagesTouched = 0xEE4; - public const nint m_flNextHostageAnnouncement = 0xEE8; - public const nint m_bNoTerroristsKilled = 0xEEC; - public const nint m_bNoCTsKilled = 0xEED; - public const nint m_bNoEnemiesKilled = 0xEEE; - public const nint m_bCanDonateWeapons = 0xEEF; - public const nint m_firstKillTime = 0xEF4; - public const nint m_firstBloodTime = 0xEFC; - public const nint m_hostageWasInjured = 0xF18; - public const nint m_hostageWasKilled = 0xF19; - public const nint m_bVoteCalled = 0xF28; - public const nint m_bServerVoteOnReset = 0xF29; - public const nint m_flVoteCheckThrottle = 0xF2C; - public const nint m_bBuyTimeEnded = 0xF30; - public const nint m_nLastFreezeEndBeep = 0xF34; - public const nint m_bTargetBombed = 0xF38; - public const nint m_bBombDefused = 0xF39; - public const nint m_bMapHasBombZone = 0xF3A; - public const nint m_vecMainCTSpawnPos = 0xF58; - public const nint m_CTSpawnPointsMasterList = 0xF68; - public const nint m_TerroristSpawnPointsMasterList = 0xF80; - public const nint m_iNextCTSpawnPoint = 0xF98; - public const nint m_iNextTerroristSpawnPoint = 0xF9C; - public const nint m_CTSpawnPoints = 0xFA0; - public const nint m_TerroristSpawnPoints = 0xFB8; - public const nint m_bIsUnreservedGameServer = 0xFD0; - public const nint m_fAutobalanceDisplayTime = 0xFD4; - public const nint m_bAllowWeaponSwitch = 0x1240; - public const nint m_bRoundTimeWarningTriggered = 0x1241; - public const nint m_phaseChangeAnnouncementTime = 0x1244; - public const nint m_fNextUpdateTeamClanNamesTime = 0x1248; - public const nint m_flLastThinkTime = 0x124C; - public const nint m_fAccumulatedRoundOffDamage = 0x1250; - public const nint m_nShorthandedBonusLastEvalRound = 0x1254; - public const nint m_bMatchAbortedDueToPlayerBan = 0x14D0; - public const nint m_bHasTriggeredRoundStartMusic = 0x14D1; - public const nint m_bHasTriggeredCoopSpawnReset = 0x14D2; - public const nint m_bSwitchingTeamsAtRoundReset = 0x14D3; - public const nint m_pGameModeRules = 0x14F0; - public const nint m_BtGlobalBlackboard = 0x14F8; - public const nint m_hPlayerResource = 0x1560; - public const nint m_RetakeRules = 0x1568; - public const nint m_GuardianBotSkillLevelMax = 0x174C; - public const nint m_GuardianBotSkillLevelMin = 0x1750; - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1758; - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17B8; - public const nint m_nMatchEndCount = 0x17E0; - public const nint m_nTTeamIntroVariant = 0x17E4; - public const nint m_nCTTeamIntroVariant = 0x17E8; - public const nint m_bTeamIntroPeriod = 0x17EC; - public const nint m_fTeamIntroPeriodEnd = 0x17F0; - public const nint m_bPlayedTeamIntroVO = 0x17F4; - public const nint m_flLastPerfSampleTime = 0x27B0; - public const nint m_bSkipNextPerfSample = 0x27B8; + public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer + public const nint m_coopMissionManager = 0xC0; // CHandle< CBaseEntity > + public const nint m_bFreezePeriod = 0xC4; // bool + public const nint m_bWarmupPeriod = 0xC5; // bool + public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t + public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t + public const nint m_nTotalPausedTicks = 0xD0; // int32 + public const nint m_nPauseStartTick = 0xD4; // int32 + public const nint m_bServerPaused = 0xD8; // bool + public const nint m_bGamePaused = 0xD9; // bool + public const nint m_bTerroristTimeOutActive = 0xDA; // bool + public const nint m_bCTTimeOutActive = 0xDB; // bool + public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 + public const nint m_flCTTimeOutRemaining = 0xE0; // float32 + public const nint m_nTerroristTimeOuts = 0xE4; // int32 + public const nint m_nCTTimeOuts = 0xE8; // int32 + public const nint m_bTechnicalTimeOut = 0xEC; // bool + public const nint m_bMatchWaitingForResume = 0xED; // bool + public const nint m_iRoundTime = 0xF0; // int32 + public const nint m_fMatchStartTime = 0xF4; // float32 + public const nint m_fRoundStartTime = 0xF8; // GameTime_t + public const nint m_flRestartRoundTime = 0xFC; // GameTime_t + public const nint m_bGameRestart = 0x100; // bool + public const nint m_flGameStartTime = 0x104; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 + public const nint m_gamePhase = 0x10C; // int32 + public const nint m_totalRoundsPlayed = 0x110; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 + public const nint m_nOvertimePlaying = 0x118; // int32 + public const nint m_iHostagesRemaining = 0x11C; // int32 + public const nint m_bAnyHostageReached = 0x120; // bool + public const nint m_bMapHasBombTarget = 0x121; // bool + public const nint m_bMapHasRescueZone = 0x122; // bool + public const nint m_bMapHasBuyZone = 0x123; // bool + public const nint m_bIsQueuedMatchmaking = 0x124; // bool + public const nint m_nQueuedMatchmakingMode = 0x128; // int32 + public const nint m_bIsValveDS = 0x12C; // bool + public const nint m_bLogoMap = 0x12D; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool + public const nint m_iSpectatorSlotCount = 0x130; // int32 + public const nint m_MatchDevice = 0x134; // int32 + public const nint m_bHasMatchStarted = 0x138; // bool + public const nint m_nNextMapInMapgroup = 0x13C; // int32 + public const nint m_szTournamentEventName = 0x140; // char[512] + public const nint m_szTournamentEventStage = 0x340; // char[512] + public const nint m_szMatchStatTxt = 0x540; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] + public const nint m_nTournamentPredictionsPct = 0x940; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t + public const nint m_bIsDroppingItems = 0x94C; // bool + public const nint m_bIsQuestEligible = 0x94D; // bool + public const nint m_nGuardianModeWaveNumber = 0x950; // int32 + public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 + public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 + public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 + public const nint m_nNumHeaviesToSpawn = 0x960; // int32 + public const nint m_numGlobalGiftsGiven = 0x964; // uint32 + public const nint m_numGlobalGifters = 0x968; // uint32 + public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 + public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] + public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] + public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] + public const nint m_numBestOfMaps = 0xA68; // int32 + public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 + public const nint m_bBombDropped = 0xA70; // bool + public const nint m_bBombPlanted = 0xA71; // bool + public const nint m_iRoundWinStatus = 0xA74; // int32 + public const nint m_eRoundWinReason = 0xA78; // int32 + public const nint m_bTCantBuy = 0xA7C; // bool + public const nint m_bCTCantBuy = 0xA7D; // bool + public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t + public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] + public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] + public const nint m_nServerQuestID = 0xCEC; // int32 + public const nint m_vMinimapMins = 0xCF0; // Vector + public const nint m_vMinimapMaxs = 0xCFC; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] + public const nint m_bDontIncrementCoopWave = 0xD28; // bool + public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 + public const nint m_bHasHostageBeenTouched = 0xDA0; // bool + public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t + public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t + public const nint m_bLevelInitialized = 0xDAC; // bool + public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 + public const nint m_iUnBalancedRounds = 0xDB4; // int32 + public const nint m_endMatchOnRoundReset = 0xDB8; // bool + public const nint m_endMatchOnThink = 0xDB9; // bool + public const nint m_iFreezeTime = 0xDBC; // int32 + public const nint m_iNumTerrorist = 0xDC0; // int32 + public const nint m_iNumCT = 0xDC4; // int32 + public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 + public const nint m_iNumSpawnableCT = 0xDCC; // int32 + public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector< int32 > + public const nint m_bFirstConnected = 0xDE8; // bool + public const nint m_bCompleteReset = 0xDE9; // bool + public const nint m_bPickNewTeamsOnReset = 0xDEA; // bool + public const nint m_bScrambleTeamsOnRestart = 0xDEB; // bool + public const nint m_bSwapTeamsOnRestart = 0xDEC; // bool + public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector< int32 > + public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool + public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 + public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* + public const nint m_numTotalTournamentDrops = 0xE28; // uint32 + public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 + public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 + public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 + public const nint m_bForceTeamChangeSilent = 0xE40; // bool + public const nint m_bLoadingRoundBackupData = 0xE41; // bool + public const nint m_nMatchInfoShowType = 0xE78; // int32 + public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 + public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 + public const nint m_coopBonusCoinsFound = 0xE9C; // int32 + public const nint m_coopBonusPistolsOnly = 0xEA0; // bool + public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool + public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool + public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 + public const nint mTeamDMLastThinkTime = 0xEA8; // float32 + public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 + public const nint m_iAccountTerrorist = 0xEB0; // int32 + public const nint m_iAccountCT = 0xEB4; // int32 + public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 + public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 + public const nint m_iMaxNumTerrorists = 0xEC0; // int32 + public const nint m_iMaxNumCTs = 0xEC4; // int32 + public const nint m_iLoserBonus = 0xEC8; // int32 + public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 + public const nint m_tmNextPeriodicThink = 0xED0; // float32 + public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool + public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 + public const nint m_iHostagesRescued = 0xEE0; // int32 + public const nint m_iHostagesTouched = 0xEE4; // int32 + public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 + public const nint m_bNoTerroristsKilled = 0xEEC; // bool + public const nint m_bNoCTsKilled = 0xEED; // bool + public const nint m_bNoEnemiesKilled = 0xEEE; // bool + public const nint m_bCanDonateWeapons = 0xEEF; // bool + public const nint m_firstKillTime = 0xEF4; // float32 + public const nint m_firstBloodTime = 0xEFC; // float32 + public const nint m_hostageWasInjured = 0xF18; // bool + public const nint m_hostageWasKilled = 0xF19; // bool + public const nint m_bVoteCalled = 0xF28; // bool + public const nint m_bServerVoteOnReset = 0xF29; // bool + public const nint m_flVoteCheckThrottle = 0xF2C; // float32 + public const nint m_bBuyTimeEnded = 0xF30; // bool + public const nint m_nLastFreezeEndBeep = 0xF34; // int32 + public const nint m_bTargetBombed = 0xF38; // bool + public const nint m_bBombDefused = 0xF39; // bool + public const nint m_bMapHasBombZone = 0xF3A; // bool + public const nint m_vecMainCTSpawnPos = 0xF58; // Vector + public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector< SpawnPoint* > + public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector< SpawnPoint* > + public const nint m_iNextCTSpawnPoint = 0xF98; // int32 + public const nint m_iNextTerroristSpawnPoint = 0xF9C; // int32 + public const nint m_CTSpawnPoints = 0xFA0; // CUtlVector< SpawnPoint* > + public const nint m_TerroristSpawnPoints = 0xFB8; // CUtlVector< SpawnPoint* > + public const nint m_bIsUnreservedGameServer = 0xFD0; // bool + public const nint m_fAutobalanceDisplayTime = 0xFD4; // float32 + public const nint m_bAllowWeaponSwitch = 0x1240; // bool + public const nint m_bRoundTimeWarningTriggered = 0x1241; // bool + public const nint m_phaseChangeAnnouncementTime = 0x1244; // GameTime_t + public const nint m_fNextUpdateTeamClanNamesTime = 0x1248; // float32 + public const nint m_flLastThinkTime = 0x124C; // GameTime_t + public const nint m_fAccumulatedRoundOffDamage = 0x1250; // float32 + public const nint m_nShorthandedBonusLastEvalRound = 0x1254; // int32 + public const nint m_bMatchAbortedDueToPlayerBan = 0x14D0; // bool + public const nint m_bHasTriggeredRoundStartMusic = 0x14D1; // bool + public const nint m_bHasTriggeredCoopSpawnReset = 0x14D2; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0x14D3; // bool + public const nint m_pGameModeRules = 0x14F0; // CCSGameModeRules* + public const nint m_BtGlobalBlackboard = 0x14F8; // KeyValues3 + public const nint m_hPlayerResource = 0x1560; // CHandle< CBaseEntity > + public const nint m_RetakeRules = 0x1568; // CRetakeGameRules + public const nint m_GuardianBotSkillLevelMax = 0x174C; // int32 + public const nint m_GuardianBotSkillLevelMin = 0x1750; // int32 + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1758; // CUtlVector< int32 >[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17B8; // bool[4] + public const nint m_nMatchEndCount = 0x17E0; // uint8 + public const nint m_nTTeamIntroVariant = 0x17E4; // int32 + public const nint m_nCTTeamIntroVariant = 0x17E8; // int32 + public const nint m_bTeamIntroPeriod = 0x17EC; // bool + public const nint m_fTeamIntroPeriodEnd = 0x17F0; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x17F4; // bool + public const nint m_flLastPerfSampleTime = 0x27B0; // float64 + public const nint m_bSkipNextPerfSample = 0x27B8; // bool } public static class CCSGameRulesProxy { - public const nint m_pGameRules = 0x4B0; + public const nint m_pGameRules = 0x4B0; // CCSGameRules* } public static class CCSPlace { - public const nint m_name = 0x708; + public const nint m_name = 0x708; // CUtlSymbolLarge } public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x170; - public const nint m_iFOVStart = 0x174; - public const nint m_flFOVTime = 0x178; - public const nint m_flFOVRate = 0x17C; - public const nint m_hZoomOwner = 0x180; - public const nint m_hTriggerFogList = 0x188; - public const nint m_hLastFogTrigger = 0x1A0; + public const nint m_iFOV = 0x170; // uint32 + public const nint m_iFOVStart = 0x174; // uint32 + public const nint m_flFOVTime = 0x178; // GameTime_t + public const nint m_flFOVRate = 0x17C; // float32 + public const nint m_hZoomOwner = 0x180; // CHandle< CBaseEntity > + public const nint m_hTriggerFogList = 0x188; // CUtlVector< CHandle< CBaseEntity > > + public const nint m_hLastFogTrigger = 0x1A0; // CHandle< CBaseEntity > } public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x6A0; - public const nint m_pInventoryServices = 0x6A8; - public const nint m_pActionTrackingServices = 0x6B0; - public const nint m_pDamageServices = 0x6B8; - public const nint m_iPing = 0x6C0; - public const nint m_bHasCommunicationAbuseMute = 0x6C4; - public const nint m_szCrosshairCodes = 0x6C8; - public const nint m_iPendingTeamNum = 0x6D0; - public const nint m_flForceTeamTime = 0x6D4; - public const nint m_iCompTeammateColor = 0x6D8; - public const nint m_bEverPlayedOnTeam = 0x6DC; - public const nint m_bAttemptedToGetColor = 0x6DD; - public const nint m_iTeammatePreferredColor = 0x6E0; - public const nint m_bTeamChanged = 0x6E4; - public const nint m_bInSwitchTeam = 0x6E5; - public const nint m_bHasSeenJoinGame = 0x6E6; - public const nint m_bJustBecameSpectator = 0x6E7; - public const nint m_bSwitchTeamsOnNextRoundReset = 0x6E8; - public const nint m_bRemoveAllItemsOnNextRoundReset = 0x6E9; - public const nint m_szClan = 0x6F0; - public const nint m_szClanName = 0x6F8; - public const nint m_iCoachingTeam = 0x718; - public const nint m_nPlayerDominated = 0x720; - public const nint m_nPlayerDominatingMe = 0x728; - public const nint m_iCompetitiveRanking = 0x730; - public const nint m_iCompetitiveWins = 0x734; - public const nint m_iCompetitiveRankType = 0x738; - public const nint m_iCompetitiveRankingPredicted_Win = 0x73C; - public const nint m_iCompetitiveRankingPredicted_Loss = 0x740; - public const nint m_iCompetitiveRankingPredicted_Tie = 0x744; - public const nint m_nEndMatchNextMapVote = 0x748; - public const nint m_unActiveQuestId = 0x74C; - public const nint m_nQuestProgressReason = 0x750; - public const nint m_unPlayerTvControlFlags = 0x754; - public const nint m_iDraftIndex = 0x7C0; - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7C4; - public const nint m_uiAbandonRecordedReason = 0x7C8; - public const nint m_bEverFullyConnected = 0x7CC; - public const nint m_bAbandonAllowsSurrender = 0x7CD; - public const nint m_bAbandonOffersInstantSurrender = 0x7CE; - public const nint m_bDisconnection1MinWarningPrinted = 0x7CF; - public const nint m_bScoreReported = 0x7D0; - public const nint m_nDisconnectionTick = 0x7D4; - public const nint m_bControllingBot = 0x7E0; - public const nint m_bHasControlledBotThisRound = 0x7E1; - public const nint m_bHasBeenControlledByPlayerThisRound = 0x7E2; - public const nint m_nBotsControlledThisRound = 0x7E4; - public const nint m_bCanControlObservedBot = 0x7E8; - public const nint m_hPlayerPawn = 0x7EC; - public const nint m_hObserverPawn = 0x7F0; - public const nint m_DesiredObserverMode = 0x7F4; - public const nint m_hDesiredObserverTarget = 0x7F8; - public const nint m_bPawnIsAlive = 0x7FC; - public const nint m_iPawnHealth = 0x800; - public const nint m_iPawnArmor = 0x804; - public const nint m_bPawnHasDefuser = 0x808; - public const nint m_bPawnHasHelmet = 0x809; - public const nint m_nPawnCharacterDefIndex = 0x80A; - public const nint m_iPawnLifetimeStart = 0x80C; - public const nint m_iPawnLifetimeEnd = 0x810; - public const nint m_iPawnBotDifficulty = 0x814; - public const nint m_hOriginalControllerOfCurrentPawn = 0x818; - public const nint m_iScore = 0x81C; - public const nint m_iRoundScore = 0x820; - public const nint m_vecKills = 0x828; - public const nint m_iMVPs = 0x840; - public const nint m_nUpdateCounter = 0x844; - public const nint m_lastHeldVoteTimer = 0xF8E8; - public const nint m_bShowHints = 0xF900; - public const nint m_iNextTimeCheck = 0xF904; + public const nint m_pInGameMoneyServices = 0x6A0; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x6A8; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x6B0; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x6B8; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x6C0; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x6C4; // bool + public const nint m_szCrosshairCodes = 0x6C8; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x6D0; // uint8 + public const nint m_flForceTeamTime = 0x6D4; // GameTime_t + public const nint m_iCompTeammateColor = 0x6D8; // int32 + public const nint m_bEverPlayedOnTeam = 0x6DC; // bool + public const nint m_bAttemptedToGetColor = 0x6DD; // bool + public const nint m_iTeammatePreferredColor = 0x6E0; // int32 + public const nint m_bTeamChanged = 0x6E4; // bool + public const nint m_bInSwitchTeam = 0x6E5; // bool + public const nint m_bHasSeenJoinGame = 0x6E6; // bool + public const nint m_bJustBecameSpectator = 0x6E7; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x6E8; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x6E9; // bool + public const nint m_szClan = 0x6F0; // CUtlSymbolLarge + public const nint m_szClanName = 0x6F8; // char[32] + public const nint m_iCoachingTeam = 0x718; // int32 + public const nint m_nPlayerDominated = 0x720; // uint64 + public const nint m_nPlayerDominatingMe = 0x728; // uint64 + public const nint m_iCompetitiveRanking = 0x730; // int32 + public const nint m_iCompetitiveWins = 0x734; // int32 + public const nint m_iCompetitiveRankType = 0x738; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x73C; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x740; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x744; // int32 + public const nint m_nEndMatchNextMapVote = 0x748; // int32 + public const nint m_unActiveQuestId = 0x74C; // uint16 + public const nint m_nQuestProgressReason = 0x750; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x754; // uint32 + public const nint m_iDraftIndex = 0x7C0; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7C8; // uint32 + public const nint m_bEverFullyConnected = 0x7CC; // bool + public const nint m_bAbandonAllowsSurrender = 0x7CD; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7CE; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7CF; // bool + public const nint m_bScoreReported = 0x7D0; // bool + public const nint m_nDisconnectionTick = 0x7D4; // int32 + public const nint m_bControllingBot = 0x7E0; // bool + public const nint m_bHasControlledBotThisRound = 0x7E1; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool + public const nint m_nBotsControlledThisRound = 0x7E4; // int32 + public const nint m_bCanControlObservedBot = 0x7E8; // bool + public const nint m_hPlayerPawn = 0x7EC; // CHandle< CCSPlayerPawn > + public const nint m_hObserverPawn = 0x7F0; // CHandle< CCSObserverPawn > + public const nint m_DesiredObserverMode = 0x7F4; // int32 + public const nint m_hDesiredObserverTarget = 0x7F8; // CEntityHandle + public const nint m_bPawnIsAlive = 0x7FC; // bool + public const nint m_iPawnHealth = 0x800; // uint32 + public const nint m_iPawnArmor = 0x804; // int32 + public const nint m_bPawnHasDefuser = 0x808; // bool + public const nint m_bPawnHasHelmet = 0x809; // bool + public const nint m_nPawnCharacterDefIndex = 0x80A; // uint16 + public const nint m_iPawnLifetimeStart = 0x80C; // int32 + public const nint m_iPawnLifetimeEnd = 0x810; // int32 + public const nint m_iPawnBotDifficulty = 0x814; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x818; // CHandle< CCSPlayerController > + public const nint m_iScore = 0x81C; // int32 + public const nint m_iRoundScore = 0x820; // int32 + public const nint m_vecKills = 0x828; // CNetworkUtlVectorBase< EKillTypes_t > + public const nint m_iMVPs = 0x840; // int32 + public const nint m_nUpdateCounter = 0x844; // int32 + public const nint m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer + public const nint m_bShowHints = 0xF900; // bool + public const nint m_iNextTimeCheck = 0xF904; // int32 } public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; - public const nint m_matchStats = 0x90; - public const nint m_iNumRoundKills = 0x148; - public const nint m_iNumRoundKillsHeadshots = 0x14C; + public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > + public const nint m_matchStats = 0x90; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x148; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32 } public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; - public const nint m_DamageList = 0x48; + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar< CDamageRecord > } public static class CCSPlayerController_InGameMoneyServices { - public const nint m_bReceivesMoneyNextRound = 0x40; - public const nint m_iAccountMoneyEarnedForNextRound = 0x44; - public const nint m_iAccount = 0x48; - public const nint m_iStartAccount = 0x4C; - public const nint m_iTotalCashSpent = 0x50; - public const nint m_iCashSpentThisRound = 0x54; + public const nint m_bReceivesMoneyNextRound = 0x40; // bool + public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + public const nint m_iAccount = 0x48; // int32 + public const nint m_iStartAccount = 0x4C; // int32 + public const nint m_iTotalCashSpent = 0x50; // int32 + public const nint m_iCashSpentThisRound = 0x54; // int32 } public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; - public const nint m_rank = 0x44; - public const nint m_nPersonaDataPublicLevel = 0x5C; - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; - public const nint m_unEquippedPlayerSprayIDs = 0xF48; - public const nint m_vecTerroristLoadoutCache = 0xF50; - public const nint m_vecCounterTerroristLoadoutCache = 0xFA0; + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + public const nint m_vecTerroristLoadoutCache = 0xF50; // CUtlVectorEmbeddedNetworkVar< CEconItemView > + public const nint m_vecCounterTerroristLoadoutCache = 0xFA0; // CUtlVectorEmbeddedNetworkVar< CEconItemView > } public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0x1568; - public const nint m_pHostageServices = 0x1570; - public const nint m_pBuyServices = 0x1578; - public const nint m_pActionTrackingServices = 0x1580; - public const nint m_pRadioServices = 0x1588; - public const nint m_pDamageReactServices = 0x1590; - public const nint m_nCharacterDefIndex = 0x1598; - public const nint m_hPreviousModel = 0x15A0; - public const nint m_bHasFemaleVoice = 0x15A8; - public const nint m_strVOPrefix = 0x15B0; - public const nint m_szLastPlaceName = 0x15B8; - public const nint m_bInBuyZone = 0x1678; - public const nint m_bWasInBuyZone = 0x1679; - public const nint m_bInHostageRescueZone = 0x167A; - public const nint m_bInBombZone = 0x167B; - public const nint m_bWasInHostageRescueZone = 0x167C; - public const nint m_iRetakesOffering = 0x1680; - public const nint m_iRetakesOfferingCard = 0x1684; - public const nint m_bRetakesHasDefuseKit = 0x1688; - public const nint m_bRetakesMVPLastRound = 0x1689; - public const nint m_iRetakesMVPBoostItem = 0x168C; - public const nint m_RetakesMVPBoostExtraUtility = 0x1690; - public const nint m_flHealthShotBoostExpirationTime = 0x1694; - public const nint m_flLandseconds = 0x1698; - public const nint m_aimPunchAngle = 0x169C; - public const nint m_aimPunchAngleVel = 0x16A8; - public const nint m_aimPunchTickBase = 0x16B4; - public const nint m_aimPunchTickFraction = 0x16B8; - public const nint m_aimPunchCache = 0x16C0; - public const nint m_bIsBuyMenuOpen = 0x16D8; - public const nint m_xLastHeadBoneTransform = 0x1C30; - public const nint m_bLastHeadBoneTransformIsValid = 0x1C50; - public const nint m_lastLandTime = 0x1C54; - public const nint m_iPlayerLocked = 0x1C58; - public const nint m_flTimeOfLastInjury = 0x1C60; - public const nint m_flNextSprayDecalTime = 0x1C64; - public const nint m_bNextSprayDecalTimeExpedited = 0x1C68; - public const nint m_nRagdollDamageBone = 0x1C6C; - public const nint m_vRagdollDamageForce = 0x1C70; - public const nint m_vRagdollDamagePosition = 0x1C7C; - public const nint m_szRagdollDamageWeaponName = 0x1C88; - public const nint m_bRagdollDamageHeadshot = 0x1CC8; - public const nint m_EconGloves = 0x1CD0; - public const nint m_qDeathEyeAngles = 0x1F48; - public const nint m_bSkipOneHeadConstraintUpdate = 0x1F54; + public const nint m_pBulletServices = 0x1568; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1570; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1578; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0x1580; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0x1588; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0x1590; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0x1598; // uint16 + public const nint m_hPreviousModel = 0x15A0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_bHasFemaleVoice = 0x15A8; // bool + public const nint m_strVOPrefix = 0x15B0; // CUtlString + public const nint m_szLastPlaceName = 0x15B8; // char[18] + public const nint m_bInBuyZone = 0x1678; // bool + public const nint m_bWasInBuyZone = 0x1679; // bool + public const nint m_bInHostageRescueZone = 0x167A; // bool + public const nint m_bInBombZone = 0x167B; // bool + public const nint m_bWasInHostageRescueZone = 0x167C; // bool + public const nint m_iRetakesOffering = 0x1680; // int32 + public const nint m_iRetakesOfferingCard = 0x1684; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1688; // bool + public const nint m_bRetakesMVPLastRound = 0x1689; // bool + public const nint m_iRetakesMVPBoostItem = 0x168C; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x1690; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x1694; // GameTime_t + public const nint m_flLandseconds = 0x1698; // float32 + public const nint m_aimPunchAngle = 0x169C; // QAngle + public const nint m_aimPunchAngleVel = 0x16A8; // QAngle + public const nint m_aimPunchTickBase = 0x16B4; // int32 + public const nint m_aimPunchTickFraction = 0x16B8; // float32 + public const nint m_aimPunchCache = 0x16C0; // CUtlVector< QAngle > + public const nint m_bIsBuyMenuOpen = 0x16D8; // bool + public const nint m_xLastHeadBoneTransform = 0x1C30; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x1C50; // bool + public const nint m_lastLandTime = 0x1C54; // GameTime_t + public const nint m_iPlayerLocked = 0x1C58; // int32 + public const nint m_flTimeOfLastInjury = 0x1C60; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1C64; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x1C68; // bool + public const nint m_nRagdollDamageBone = 0x1C6C; // int32 + public const nint m_vRagdollDamageForce = 0x1C70; // Vector + public const nint m_vRagdollDamagePosition = 0x1C7C; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1C88; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1CC8; // bool + public const nint m_EconGloves = 0x1CD0; // CEconItemView + public const nint m_qDeathEyeAngles = 0x1F48; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x1F54; // bool } public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xB60; - public const nint m_pPingServices = 0xBB0; - public const nint m_pViewModelServices = 0xBB8; - public const nint m_iDisplayHistoryBits = 0xBC0; - public const nint m_flLastAttackedTeammate = 0xBC4; - public const nint m_hOriginalController = 0xBC8; - public const nint m_blindUntilTime = 0xBCC; - public const nint m_blindStartTime = 0xBD0; - public const nint m_allowAutoFollowTime = 0xBD4; - public const nint m_entitySpottedState = 0xBD8; - public const nint m_nSpotRules = 0xBF0; - public const nint m_iPlayerState = 0xBF4; - public const nint m_chickenIdleSoundTimer = 0xC00; - public const nint m_chickenJumpSoundTimer = 0xC18; - public const nint m_vecLastBookmarkedPosition = 0xCD0; - public const nint m_flLastDistanceTraveledNotice = 0xCDC; - public const nint m_flAccumulatedDistanceTraveled = 0xCE0; - public const nint m_flLastFriendlyFireDamageReductionRatio = 0xCE4; - public const nint m_bRespawning = 0xCE8; - public const nint m_nLastPickupPriority = 0xCEC; - public const nint m_flLastPickupPriorityTime = 0xCF0; - public const nint m_bIsScoped = 0xCF4; - public const nint m_bIsWalking = 0xCF5; - public const nint m_bResumeZoom = 0xCF6; - public const nint m_bIsDefusing = 0xCF7; - public const nint m_bIsGrabbingHostage = 0xCF8; - public const nint m_iBlockingUseActionInProgress = 0xCFC; - public const nint m_fImmuneToGunGameDamageTime = 0xD00; - public const nint m_bGunGameImmunity = 0xD04; - public const nint m_unTotalRoundDamageDealt = 0xD08; - public const nint m_fMolotovDamageTime = 0xD0C; - public const nint m_bHasMovedSinceSpawn = 0xD10; - public const nint m_bCanMoveDuringFreezePeriod = 0xD11; - public const nint m_flGuardianTooFarDistFrac = 0xD14; - public const nint m_flNextGuardianTooFarHurtTime = 0xD18; - public const nint m_flDetectedByEnemySensorTime = 0xD1C; - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0xD20; - public const nint m_flLastEquippedHelmetTime = 0xD24; - public const nint m_flLastEquippedArmorTime = 0xD28; - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0xD2C; - public const nint m_bResetArmorNextSpawn = 0xD30; - public const nint m_flLastBumpMineBumpTime = 0xD34; - public const nint m_flEmitSoundTime = 0xD38; - public const nint m_iNumSpawns = 0xD3C; - public const nint m_iShouldHaveCash = 0xD40; - public const nint m_bJustKilledTeammate = 0xD44; - public const nint m_bPunishedForTK = 0xD45; - public const nint m_bInvalidSteamLogonDelayed = 0xD46; - public const nint m_iTeamKills = 0xD48; - public const nint m_flLastAction = 0xD4C; - public const nint m_flNameChangeHistory = 0xD50; - public const nint m_fLastGivenDefuserTime = 0xD64; - public const nint m_fLastGivenBombTime = 0xD68; - public const nint m_bHasNightVision = 0xD6C; - public const nint m_bNightVisionOn = 0xD6D; - public const nint m_fNextRadarUpdateTime = 0xD70; - public const nint m_flLastMoneyUpdateTime = 0xD74; - public const nint m_MenuStringBuffer = 0xD78; - public const nint m_fIntroCamTime = 0x1178; - public const nint m_nMyCollisionGroup = 0x117C; - public const nint m_bInNoDefuseArea = 0x1180; - public const nint m_bKilledByTaser = 0x1181; - public const nint m_iMoveState = 0x1184; - public const nint m_grenadeParameterStashTime = 0x1188; - public const nint m_bGrenadeParametersStashed = 0x118C; - public const nint m_angStashedShootAngles = 0x1190; - public const nint m_vecStashedGrenadeThrowPosition = 0x119C; - public const nint m_vecStashedVelocity = 0x11A8; - public const nint m_angShootAngleHistory = 0x11B4; - public const nint m_vecThrowPositionHistory = 0x11CC; - public const nint m_vecVelocityHistory = 0x11E4; - public const nint m_bDiedAirborne = 0x11FC; - public const nint m_iBombSiteIndex = 0x1200; - public const nint m_nWhichBombZone = 0x1204; - public const nint m_bInBombZoneTrigger = 0x1208; - public const nint m_bWasInBombZoneTrigger = 0x1209; - public const nint m_iDirection = 0x120C; - public const nint m_iShotsFired = 0x1210; - public const nint m_ArmorValue = 0x1214; - public const nint m_flFlinchStack = 0x1218; - public const nint m_flVelocityModifier = 0x121C; - public const nint m_flHitHeading = 0x1220; - public const nint m_nHitBodyPart = 0x1224; - public const nint m_iHostagesKilled = 0x1228; - public const nint m_vecTotalBulletForce = 0x122C; - public const nint m_flFlashDuration = 0x1238; - public const nint m_flFlashMaxAlpha = 0x123C; - public const nint m_flProgressBarStartTime = 0x1240; - public const nint m_iProgressBarDuration = 0x1244; - public const nint m_bWaitForNoAttack = 0x1248; - public const nint m_flLowerBodyYawTarget = 0x124C; - public const nint m_bStrafing = 0x1250; - public const nint m_lastStandingPos = 0x1254; - public const nint m_ignoreLadderJumpTime = 0x1260; - public const nint m_ladderSurpressionTimer = 0x1268; - public const nint m_lastLadderNormal = 0x1280; - public const nint m_lastLadderPos = 0x128C; - public const nint m_thirdPersonHeading = 0x1298; - public const nint m_flSlopeDropOffset = 0x12A4; - public const nint m_flSlopeDropHeight = 0x12A8; - public const nint m_vHeadConstraintOffset = 0x12AC; - public const nint m_iLastWeaponFireUsercmd = 0x12C0; - public const nint m_angEyeAngles = 0x12C4; - public const nint m_bVCollisionInitted = 0x12D0; - public const nint m_storedSpawnPosition = 0x12D4; - public const nint m_storedSpawnAngle = 0x12E0; - public const nint m_bIsSpawning = 0x12EC; - public const nint m_bHideTargetID = 0x12ED; - public const nint m_nNumDangerZoneDamageHits = 0x12F0; - public const nint m_bHud_MiniScoreHidden = 0x12F4; - public const nint m_bHud_RadarHidden = 0x12F5; - public const nint m_nLastKillerIndex = 0x12F8; - public const nint m_nLastConcurrentKilled = 0x12FC; - public const nint m_nDeathCamMusic = 0x1300; - public const nint m_iAddonBits = 0x1304; - public const nint m_iPrimaryAddon = 0x1308; - public const nint m_iSecondaryAddon = 0x130C; - public const nint m_nTeamDamageGivenForMatch = 0x1310; - public const nint m_bTDGaveProtectionWarning = 0x1314; - public const nint m_bTDGaveProtectionWarningThisRound = 0x1315; - public const nint m_flLastTHWarningTime = 0x1318; - public const nint m_currentDeafnessFilter = 0x131C; - public const nint m_NumEnemiesKilledThisSpawn = 0x1320; - public const nint m_NumEnemiesKilledThisRound = 0x1324; - public const nint m_NumEnemiesAtRoundStart = 0x1328; - public const nint m_iRoundsWon = 0x132C; - public const nint m_lastRoundResult = 0x1330; - public const nint m_wasNotKilledNaturally = 0x1334; - public const nint m_vecPlayerPatchEconIndices = 0x1338; - public const nint m_iDeathFlags = 0x134C; - public const nint m_hPet = 0x1350; - public const nint m_unCurrentEquipmentValue = 0x1520; - public const nint m_unRoundStartEquipmentValue = 0x1522; - public const nint m_unFreezetimeEndEquipmentValue = 0x1524; - public const nint m_nSuicides = 0x1528; - public const nint m_nSurvivalTeamNumber = 0x152C; - public const nint m_bHasDeathInfo = 0x1530; - public const nint m_flDeathInfoTime = 0x1534; - public const nint m_vecDeathInfoOrigin = 0x1538; - public const nint m_bKilledByHeadshot = 0x1544; - public const nint m_LastHitBox = 0x1548; - public const nint m_LastHealth = 0x154C; - public const nint m_flLastCollisionCeiling = 0x1550; - public const nint m_flLastCollisionCeilingChangeTime = 0x1554; - public const nint m_pBot = 0x1558; - public const nint m_bBotAllowActive = 0x1560; - public const nint m_bCommittingSuicideOnTeamChange = 0x1561; + public const nint m_CTouchExpansionComponent = 0xB60; // CTouchExpansionComponent + public const nint m_pPingServices = 0xBB0; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xBB8; // CPlayer_ViewModelServices* + public const nint m_iDisplayHistoryBits = 0xBC0; // uint32 + public const nint m_flLastAttackedTeammate = 0xBC4; // float32 + public const nint m_hOriginalController = 0xBC8; // CHandle< CCSPlayerController > + public const nint m_blindUntilTime = 0xBCC; // GameTime_t + public const nint m_blindStartTime = 0xBD0; // GameTime_t + public const nint m_allowAutoFollowTime = 0xBD4; // GameTime_t + public const nint m_entitySpottedState = 0xBD8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xBF0; // int32 + public const nint m_iPlayerState = 0xBF4; // CSPlayerState + public const nint m_chickenIdleSoundTimer = 0xC00; // CountdownTimer + public const nint m_chickenJumpSoundTimer = 0xC18; // CountdownTimer + public const nint m_vecLastBookmarkedPosition = 0xCD0; // Vector + public const nint m_flLastDistanceTraveledNotice = 0xCDC; // float32 + public const nint m_flAccumulatedDistanceTraveled = 0xCE0; // float32 + public const nint m_flLastFriendlyFireDamageReductionRatio = 0xCE4; // float32 + public const nint m_bRespawning = 0xCE8; // bool + public const nint m_nLastPickupPriority = 0xCEC; // int32 + public const nint m_flLastPickupPriorityTime = 0xCF0; // float32 + public const nint m_bIsScoped = 0xCF4; // bool + public const nint m_bIsWalking = 0xCF5; // bool + public const nint m_bResumeZoom = 0xCF6; // bool + public const nint m_bIsDefusing = 0xCF7; // bool + public const nint m_bIsGrabbingHostage = 0xCF8; // bool + public const nint m_iBlockingUseActionInProgress = 0xCFC; // CSPlayerBlockingUseAction_t + public const nint m_fImmuneToGunGameDamageTime = 0xD00; // GameTime_t + public const nint m_bGunGameImmunity = 0xD04; // bool + public const nint m_unTotalRoundDamageDealt = 0xD08; // uint32 + public const nint m_fMolotovDamageTime = 0xD0C; // float32 + public const nint m_bHasMovedSinceSpawn = 0xD10; // bool + public const nint m_bCanMoveDuringFreezePeriod = 0xD11; // bool + public const nint m_flGuardianTooFarDistFrac = 0xD14; // float32 + public const nint m_flNextGuardianTooFarHurtTime = 0xD18; // float32 + public const nint m_flDetectedByEnemySensorTime = 0xD1C; // GameTime_t + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0xD20; // float32 + public const nint m_flLastEquippedHelmetTime = 0xD24; // GameTime_t + public const nint m_flLastEquippedArmorTime = 0xD28; // GameTime_t + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0xD2C; // int32 + public const nint m_bResetArmorNextSpawn = 0xD30; // bool + public const nint m_flLastBumpMineBumpTime = 0xD34; // GameTime_t + public const nint m_flEmitSoundTime = 0xD38; // GameTime_t + public const nint m_iNumSpawns = 0xD3C; // int32 + public const nint m_iShouldHaveCash = 0xD40; // int32 + public const nint m_bJustKilledTeammate = 0xD44; // bool + public const nint m_bPunishedForTK = 0xD45; // bool + public const nint m_bInvalidSteamLogonDelayed = 0xD46; // bool + public const nint m_iTeamKills = 0xD48; // int32 + public const nint m_flLastAction = 0xD4C; // GameTime_t + public const nint m_flNameChangeHistory = 0xD50; // float32[5] + public const nint m_fLastGivenDefuserTime = 0xD64; // float32 + public const nint m_fLastGivenBombTime = 0xD68; // float32 + public const nint m_bHasNightVision = 0xD6C; // bool + public const nint m_bNightVisionOn = 0xD6D; // bool + public const nint m_fNextRadarUpdateTime = 0xD70; // float32 + public const nint m_flLastMoneyUpdateTime = 0xD74; // float32 + public const nint m_MenuStringBuffer = 0xD78; // char[1024] + public const nint m_fIntroCamTime = 0x1178; // float32 + public const nint m_nMyCollisionGroup = 0x117C; // int32 + public const nint m_bInNoDefuseArea = 0x1180; // bool + public const nint m_bKilledByTaser = 0x1181; // bool + public const nint m_iMoveState = 0x1184; // int32 + public const nint m_grenadeParameterStashTime = 0x1188; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x118C; // bool + public const nint m_angStashedShootAngles = 0x1190; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x119C; // Vector + public const nint m_vecStashedVelocity = 0x11A8; // Vector + public const nint m_angShootAngleHistory = 0x11B4; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x11CC; // Vector[2] + public const nint m_vecVelocityHistory = 0x11E4; // Vector[2] + public const nint m_bDiedAirborne = 0x11FC; // bool + public const nint m_iBombSiteIndex = 0x1200; // CEntityIndex + public const nint m_nWhichBombZone = 0x1204; // int32 + public const nint m_bInBombZoneTrigger = 0x1208; // bool + public const nint m_bWasInBombZoneTrigger = 0x1209; // bool + public const nint m_iDirection = 0x120C; // int32 + public const nint m_iShotsFired = 0x1210; // int32 + public const nint m_ArmorValue = 0x1214; // int32 + public const nint m_flFlinchStack = 0x1218; // float32 + public const nint m_flVelocityModifier = 0x121C; // float32 + public const nint m_flHitHeading = 0x1220; // float32 + public const nint m_nHitBodyPart = 0x1224; // int32 + public const nint m_iHostagesKilled = 0x1228; // int32 + public const nint m_vecTotalBulletForce = 0x122C; // Vector + public const nint m_flFlashDuration = 0x1238; // float32 + public const nint m_flFlashMaxAlpha = 0x123C; // float32 + public const nint m_flProgressBarStartTime = 0x1240; // float32 + public const nint m_iProgressBarDuration = 0x1244; // int32 + public const nint m_bWaitForNoAttack = 0x1248; // bool + public const nint m_flLowerBodyYawTarget = 0x124C; // float32 + public const nint m_bStrafing = 0x1250; // bool + public const nint m_lastStandingPos = 0x1254; // Vector + public const nint m_ignoreLadderJumpTime = 0x1260; // float32 + public const nint m_ladderSurpressionTimer = 0x1268; // CountdownTimer + public const nint m_lastLadderNormal = 0x1280; // Vector + public const nint m_lastLadderPos = 0x128C; // Vector + public const nint m_thirdPersonHeading = 0x1298; // QAngle + public const nint m_flSlopeDropOffset = 0x12A4; // float32 + public const nint m_flSlopeDropHeight = 0x12A8; // float32 + public const nint m_vHeadConstraintOffset = 0x12AC; // Vector + public const nint m_iLastWeaponFireUsercmd = 0x12C0; // int32 + public const nint m_angEyeAngles = 0x12C4; // QAngle + public const nint m_bVCollisionInitted = 0x12D0; // bool + public const nint m_storedSpawnPosition = 0x12D4; // Vector + public const nint m_storedSpawnAngle = 0x12E0; // QAngle + public const nint m_bIsSpawning = 0x12EC; // bool + public const nint m_bHideTargetID = 0x12ED; // bool + public const nint m_nNumDangerZoneDamageHits = 0x12F0; // int32 + public const nint m_bHud_MiniScoreHidden = 0x12F4; // bool + public const nint m_bHud_RadarHidden = 0x12F5; // bool + public const nint m_nLastKillerIndex = 0x12F8; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x12FC; // int32 + public const nint m_nDeathCamMusic = 0x1300; // int32 + public const nint m_iAddonBits = 0x1304; // int32 + public const nint m_iPrimaryAddon = 0x1308; // int32 + public const nint m_iSecondaryAddon = 0x130C; // int32 + public const nint m_nTeamDamageGivenForMatch = 0x1310; // int32 + public const nint m_bTDGaveProtectionWarning = 0x1314; // bool + public const nint m_bTDGaveProtectionWarningThisRound = 0x1315; // bool + public const nint m_flLastTHWarningTime = 0x1318; // float32 + public const nint m_currentDeafnessFilter = 0x131C; // CUtlStringToken + public const nint m_NumEnemiesKilledThisSpawn = 0x1320; // int32 + public const nint m_NumEnemiesKilledThisRound = 0x1324; // int32 + public const nint m_NumEnemiesAtRoundStart = 0x1328; // int32 + public const nint m_iRoundsWon = 0x132C; // int32 + public const nint m_lastRoundResult = 0x1330; // int32 + public const nint m_wasNotKilledNaturally = 0x1334; // bool + public const nint m_vecPlayerPatchEconIndices = 0x1338; // uint32[5] + public const nint m_iDeathFlags = 0x134C; // int32 + public const nint m_hPet = 0x1350; // CHandle< CChicken > + public const nint m_unCurrentEquipmentValue = 0x1520; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x1522; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x1524; // uint16 + public const nint m_nSuicides = 0x1528; // int32 + public const nint m_nSurvivalTeamNumber = 0x152C; // int32 + public const nint m_bHasDeathInfo = 0x1530; // bool + public const nint m_flDeathInfoTime = 0x1534; // float32 + public const nint m_vecDeathInfoOrigin = 0x1538; // Vector + public const nint m_bKilledByHeadshot = 0x1544; // bool + public const nint m_LastHitBox = 0x1548; // int32 + public const nint m_LastHealth = 0x154C; // int32 + public const nint m_flLastCollisionCeiling = 0x1550; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x1554; // float32 + public const nint m_pBot = 0x1558; // CCSBot* + public const nint m_bBotAllowActive = 0x1560; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0x1561; // bool } public static class CCSPlayerResource { - public const nint m_bHostageAlive = 0x4B0; - public const nint m_isHostageFollowingSomeone = 0x4BC; - public const nint m_iHostageEntityIDs = 0x4C8; - public const nint m_bombsiteCenterA = 0x4F8; - public const nint m_bombsiteCenterB = 0x504; - public const nint m_hostageRescueX = 0x510; - public const nint m_hostageRescueY = 0x520; - public const nint m_hostageRescueZ = 0x530; - public const nint m_bEndMatchNextMapAllVoted = 0x540; - public const nint m_foundGoalPositions = 0x541; + public const nint m_bHostageAlive = 0x4B0; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x4BC; // bool[12] + public const nint m_iHostageEntityIDs = 0x4C8; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x4F8; // Vector + public const nint m_bombsiteCenterB = 0x504; // Vector + public const nint m_hostageRescueX = 0x510; // int32[4] + public const nint m_hostageRescueY = 0x520; // int32[4] + public const nint m_hostageRescueZ = 0x530; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x540; // bool + public const nint m_foundGoalPositions = 0x541; // bool } public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; - public const nint m_bIsRescuing = 0x23C; - public const nint m_weaponPurchasesThisMatch = 0x240; - public const nint m_weaponPurchasesThisRound = 0x298; + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle< CBasePlayerWeapon > + public const nint m_bIsRescuing = 0x23C; // bool + public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t } public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; + public const nint m_totalHitsOnServer = 0x40; // int32 } public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0xC8; + public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > } public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; - public const nint m_hCarriedHostageProp = 0x44; + public const nint m_hCarriedHostage = 0x40; // CHandle< CBaseEntity > + public const nint m_hCarriedHostageProp = 0x44; // CHandle< CBaseEntity > } public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; - public const nint m_bHasHelmet = 0x41; - public const nint m_bHasHeavyArmor = 0x42; + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool } public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x220; - public const nint m_vecLadderNormal = 0x224; - public const nint m_nLadderSurfacePropIndex = 0x230; - public const nint m_flDuckAmount = 0x234; - public const nint m_flDuckSpeed = 0x238; - public const nint m_bDuckOverride = 0x23C; - public const nint m_bDesiresDuck = 0x23D; - public const nint m_flDuckOffset = 0x240; - public const nint m_nDuckTimeMsecs = 0x244; - public const nint m_nDuckJumpTimeMsecs = 0x248; - public const nint m_nJumpTimeMsecs = 0x24C; - public const nint m_flLastDuckTime = 0x250; - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; - public const nint m_duckUntilOnGround = 0x268; - public const nint m_bHasWalkMovedSinceLastJump = 0x269; - public const nint m_bInStuckTest = 0x26A; - public const nint m_flStuckCheckTime = 0x278; - public const nint m_nTraceCount = 0x478; - public const nint m_StuckLast = 0x47C; - public const nint m_bSpeedCropped = 0x480; - public const nint m_nOldWaterLevel = 0x484; - public const nint m_flWaterEntryTime = 0x488; - public const nint m_vecForward = 0x48C; - public const nint m_vecLeft = 0x498; - public const nint m_vecUp = 0x4A4; - public const nint m_vecPreviouslyPredictedOrigin = 0x4B0; - public const nint m_bMadeFootstepNoise = 0x4BC; - public const nint m_iFootsteps = 0x4C0; - public const nint m_bOldJumpPressed = 0x4C4; - public const nint m_flJumpPressedTime = 0x4C8; - public const nint m_flJumpUntil = 0x4CC; - public const nint m_flJumpVel = 0x4D0; - public const nint m_fStashGrenadeParameterWhen = 0x4D4; - public const nint m_nButtonDownMaskPrev = 0x4D8; - public const nint m_flOffsetTickCompleteTime = 0x4E0; - public const nint m_flOffsetTickStashedSpeed = 0x4E4; - public const nint m_flStamina = 0x4E8; + public const nint m_flMaxFallVelocity = 0x220; // float32 + public const nint m_vecLadderNormal = 0x224; // Vector + public const nint m_nLadderSurfacePropIndex = 0x230; // int32 + public const nint m_flDuckAmount = 0x234; // float32 + public const nint m_flDuckSpeed = 0x238; // float32 + public const nint m_bDuckOverride = 0x23C; // bool + public const nint m_bDesiresDuck = 0x23D; // bool + public const nint m_flDuckOffset = 0x240; // float32 + public const nint m_nDuckTimeMsecs = 0x244; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x248; // uint32 + public const nint m_nJumpTimeMsecs = 0x24C; // uint32 + public const nint m_flLastDuckTime = 0x250; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + public const nint m_duckUntilOnGround = 0x268; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool + public const nint m_bInStuckTest = 0x26A; // bool + public const nint m_flStuckCheckTime = 0x278; // float32[64][2] + public const nint m_nTraceCount = 0x478; // int32 + public const nint m_StuckLast = 0x47C; // int32 + public const nint m_bSpeedCropped = 0x480; // bool + public const nint m_nOldWaterLevel = 0x484; // int32 + public const nint m_flWaterEntryTime = 0x488; // float32 + public const nint m_vecForward = 0x48C; // Vector + public const nint m_vecLeft = 0x498; // Vector + public const nint m_vecUp = 0x4A4; // Vector + public const nint m_vecPreviouslyPredictedOrigin = 0x4B0; // Vector + public const nint m_bMadeFootstepNoise = 0x4BC; // bool + public const nint m_iFootsteps = 0x4C0; // int32 + public const nint m_bOldJumpPressed = 0x4C4; // bool + public const nint m_flJumpPressedTime = 0x4C8; // float32 + public const nint m_flJumpUntil = 0x4CC; // float32 + public const nint m_flJumpVel = 0x4D0; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 + public const nint m_flStamina = 0x4E8; // float32 } public static class CCSPlayer_PingServices { - public const nint m_flPlayerPingTokens = 0x40; - public const nint m_hPlayerPing = 0x54; + public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] + public const nint m_hPlayerPing = 0x54; // CHandle< CBaseEntity > } public static class CCSPlayer_RadioServices { - public const nint m_flGotHostageTalkTimer = 0x40; - public const nint m_flDefusingTalkTimer = 0x44; - public const nint m_flC4PlantTalkTimer = 0x48; - public const nint m_flRadioTokenSlots = 0x4C; - public const nint m_bIgnoreRadio = 0x58; + public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t + public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t + public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t + public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3] + public const nint m_bIgnoreRadio = 0x58; // bool } public static class CCSPlayer_UseServices { - public const nint m_hLastKnownUseEntity = 0x40; - public const nint m_flLastUseTimeStamp = 0x44; - public const nint m_flTimeStartedHoldingUse = 0x48; - public const nint m_flTimeLastUsedWindow = 0x4C; + public const nint m_hLastKnownUseEntity = 0x40; // CHandle< CBaseEntity > + public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t + public const nint m_flTimeStartedHoldingUse = 0x48; // GameTime_t + public const nint m_flTimeLastUsedWindow = 0x4C; // GameTime_t } public static class CCSPlayer_ViewModelServices { - public const nint m_hViewModel = 0x40; + public const nint m_hViewModel = 0x40; // CHandle< CBaseViewModel >[3] } public static class CCSPlayer_WaterServices { - public const nint m_NextDrownDamageTime = 0x40; - public const nint m_nDrownDmgRate = 0x44; - public const nint m_AirFinishedTime = 0x48; - public const nint m_flWaterJumpTime = 0x4C; - public const nint m_vecWaterJumpVel = 0x50; - public const nint m_flSwimSoundTime = 0x5C; + public const nint m_NextDrownDamageTime = 0x40; // float32 + public const nint m_nDrownDmgRate = 0x44; // int32 + public const nint m_AirFinishedTime = 0x48; // GameTime_t + public const nint m_flWaterJumpTime = 0x4C; // float32 + public const nint m_vecWaterJumpVel = 0x50; // Vector + public const nint m_flSwimSoundTime = 0x5C; // float32 } public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xB0; - public const nint m_bIsLookingAtWeapon = 0xB4; - public const nint m_bIsHoldingLookAtWeapon = 0xB5; - public const nint m_hSavedWeapon = 0xB8; - public const nint m_nTimeToMelee = 0xBC; - public const nint m_nTimeToSecondary = 0xC0; - public const nint m_nTimeToPrimary = 0xC4; - public const nint m_nTimeToSniperRifle = 0xC8; - public const nint m_bIsBeingGivenItem = 0xCC; - public const nint m_bIsPickingUpItemWithUse = 0xCD; - public const nint m_bPickedUpWeapon = 0xCE; + public const nint m_flNextAttack = 0xB0; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xB4; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xB5; // bool + public const nint m_hSavedWeapon = 0xB8; // CHandle< CBasePlayerWeapon > + public const nint m_nTimeToMelee = 0xBC; // int32 + public const nint m_nTimeToSecondary = 0xC0; // int32 + public const nint m_nTimeToPrimary = 0xC4; // int32 + public const nint m_nTimeToSniperRifle = 0xC8; // int32 + public const nint m_bIsBeingGivenItem = 0xCC; // bool + public const nint m_bIsPickingUpItemWithUse = 0xCD; // bool + public const nint m_bPickedUpWeapon = 0xCE; // bool } public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x568; - public const nint m_nShorthandedRoundBonusStartRound = 0x56C; - public const nint m_bSurrendered = 0x570; - public const nint m_szTeamMatchStat = 0x571; - public const nint m_numMapVictories = 0x774; - public const nint m_scoreFirstHalf = 0x778; - public const nint m_scoreSecondHalf = 0x77C; - public const nint m_scoreOvertime = 0x780; - public const nint m_szClanTeamname = 0x784; - public const nint m_iClanID = 0x808; - public const nint m_szTeamFlagImage = 0x80C; - public const nint m_szTeamLogoImage = 0x814; - public const nint m_flNextResourceTime = 0x81C; - public const nint m_iLastUpdateSentAt = 0x820; + public const nint m_nLastRecievedShorthandedRoundBonus = 0x568; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x56C; // int32 + public const nint m_bSurrendered = 0x570; // bool + public const nint m_szTeamMatchStat = 0x571; // char[512] + public const nint m_numMapVictories = 0x774; // int32 + public const nint m_scoreFirstHalf = 0x778; // int32 + public const nint m_scoreSecondHalf = 0x77C; // int32 + public const nint m_scoreOvertime = 0x780; // int32 + public const nint m_szClanTeamname = 0x784; // char[129] + public const nint m_iClanID = 0x808; // uint32 + public const nint m_szTeamFlagImage = 0x80C; // char[8] + public const nint m_szTeamLogoImage = 0x814; // char[8] + public const nint m_flNextResourceTime = 0x81C; // float32 + public const nint m_iLastUpdateSentAt = 0x820; // int32 } public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xC88; - public const nint m_flFireSequenceStartTime = 0xC8C; - public const nint m_nFireSequenceStartTimeChange = 0xC90; - public const nint m_nFireSequenceStartTimeAck = 0xC94; - public const nint m_bPlayerFireEventIsPrimary = 0xC98; - public const nint m_seqIdle = 0xC9C; - public const nint m_seqFirePrimary = 0xCA0; - public const nint m_seqFireSecondary = 0xCA4; - public const nint m_bPlayerAmmoStockOnPickup = 0xCB0; - public const nint m_bRequireUseToTouch = 0xCB1; - public const nint m_iState = 0xCB4; - public const nint m_flLastTimeInAir = 0xCB8; - public const nint m_flLastDeployTime = 0xCBC; - public const nint m_nViewModelIndex = 0xCC0; - public const nint m_bReloadsWithClips = 0xCC4; - public const nint m_flTimeWeaponIdle = 0xCE0; - public const nint m_bFireOnEmpty = 0xCE4; - public const nint m_OnPlayerPickup = 0xCE8; - public const nint m_weaponMode = 0xD10; - public const nint m_flTurningInaccuracyDelta = 0xD14; - public const nint m_vecTurningInaccuracyEyeDirLast = 0xD18; - public const nint m_flTurningInaccuracy = 0xD24; - public const nint m_fAccuracyPenalty = 0xD28; - public const nint m_flLastAccuracyUpdateTime = 0xD2C; - public const nint m_fAccuracySmoothedForZoom = 0xD30; - public const nint m_fScopeZoomEndTime = 0xD34; - public const nint m_iRecoilIndex = 0xD38; - public const nint m_flRecoilIndex = 0xD3C; - public const nint m_bBurstMode = 0xD40; - public const nint m_flPostponeFireReadyTime = 0xD44; - public const nint m_bInReload = 0xD48; - public const nint m_bReloadVisuallyComplete = 0xD49; - public const nint m_flDroppedAtTime = 0xD4C; - public const nint m_bIsHauledBack = 0xD50; - public const nint m_bSilencerOn = 0xD51; - public const nint m_flTimeSilencerSwitchComplete = 0xD54; - public const nint m_iOriginalTeamNumber = 0xD58; - public const nint m_flNextAttackRenderTimeOffset = 0xD5C; - public const nint m_bCanBePickedUp = 0xD68; - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xD69; - public const nint m_nextOwnerTouchTime = 0xD6C; - public const nint m_nextPrevOwnerTouchTime = 0xD70; - public const nint m_hPrevOwner = 0xD74; - public const nint m_nDropTick = 0xD78; - public const nint m_donated = 0xD9C; - public const nint m_fLastShotTime = 0xDA0; - public const nint m_bWasOwnedByCT = 0xDA4; - public const nint m_bWasOwnedByTerrorist = 0xDA5; - public const nint m_bFiredOutOfAmmoEvent = 0xDA6; - public const nint m_numRemoveUnownedWeaponThink = 0xDA8; - public const nint m_IronSightController = 0xDB0; - public const nint m_iIronSightMode = 0xDC8; - public const nint m_flLastLOSTraceFailureTime = 0xDCC; - public const nint m_iNumEmptyAttacks = 0xDD0; + public const nint m_bRemoveable = 0xC88; // bool + public const nint m_flFireSequenceStartTime = 0xC8C; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xC90; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xC94; // int32 + public const nint m_bPlayerFireEventIsPrimary = 0xC98; // bool + public const nint m_seqIdle = 0xC9C; // HSequence + public const nint m_seqFirePrimary = 0xCA0; // HSequence + public const nint m_seqFireSecondary = 0xCA4; // HSequence + public const nint m_bPlayerAmmoStockOnPickup = 0xCB0; // bool + public const nint m_bRequireUseToTouch = 0xCB1; // bool + public const nint m_iState = 0xCB4; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0xCB8; // GameTime_t + public const nint m_flLastDeployTime = 0xCBC; // GameTime_t + public const nint m_nViewModelIndex = 0xCC0; // uint32 + public const nint m_bReloadsWithClips = 0xCC4; // bool + public const nint m_flTimeWeaponIdle = 0xCE0; // GameTime_t + public const nint m_bFireOnEmpty = 0xCE4; // bool + public const nint m_OnPlayerPickup = 0xCE8; // CEntityIOOutput + public const nint m_weaponMode = 0xD10; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0xD14; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0xD18; // Vector + public const nint m_flTurningInaccuracy = 0xD24; // float32 + public const nint m_fAccuracyPenalty = 0xD28; // float32 + public const nint m_flLastAccuracyUpdateTime = 0xD2C; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0xD30; // float32 + public const nint m_fScopeZoomEndTime = 0xD34; // GameTime_t + public const nint m_iRecoilIndex = 0xD38; // int32 + public const nint m_flRecoilIndex = 0xD3C; // float32 + public const nint m_bBurstMode = 0xD40; // bool + public const nint m_flPostponeFireReadyTime = 0xD44; // GameTime_t + public const nint m_bInReload = 0xD48; // bool + public const nint m_bReloadVisuallyComplete = 0xD49; // bool + public const nint m_flDroppedAtTime = 0xD4C; // GameTime_t + public const nint m_bIsHauledBack = 0xD50; // bool + public const nint m_bSilencerOn = 0xD51; // bool + public const nint m_flTimeSilencerSwitchComplete = 0xD54; // GameTime_t + public const nint m_iOriginalTeamNumber = 0xD58; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0xD5C; // float32 + public const nint m_bCanBePickedUp = 0xD68; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xD69; // bool + public const nint m_nextOwnerTouchTime = 0xD6C; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0xD70; // GameTime_t + public const nint m_hPrevOwner = 0xD74; // CHandle< CCSPlayerPawn > + public const nint m_nDropTick = 0xD78; // GameTick_t + public const nint m_donated = 0xD9C; // bool + public const nint m_fLastShotTime = 0xDA0; // GameTime_t + public const nint m_bWasOwnedByCT = 0xDA4; // bool + public const nint m_bWasOwnedByTerrorist = 0xDA5; // bool + public const nint m_bFiredOutOfAmmoEvent = 0xDA6; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xDA8; // int32 + public const nint m_IronSightController = 0xDB0; // CIronSightController + public const nint m_iIronSightMode = 0xDC8; // int32 + public const nint m_flLastLOSTraceFailureTime = 0xDCC; // GameTime_t + public const nint m_iNumEmptyAttacks = 0xDD0; // int32 } public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0xDD8; - public const nint m_iBurstShotsRemaining = 0xDDC; - public const nint m_silencedModelIndex = 0xDE8; - public const nint m_inPrecache = 0xDEC; - public const nint m_bNeedsBoltAction = 0xDED; - public const nint m_bSkillReloadAvailable = 0xDEE; - public const nint m_bSkillReloadLiftedReloadKey = 0xDEF; - public const nint m_bSkillBoltInterruptAvailable = 0xDF0; - public const nint m_bSkillBoltLiftedFireKey = 0xDF1; + public const nint m_zoomLevel = 0xDD8; // int32 + public const nint m_iBurstShotsRemaining = 0xDDC; // int32 + public const nint m_silencedModelIndex = 0xDE8; // int32 + public const nint m_inPrecache = 0xDEC; // bool + public const nint m_bNeedsBoltAction = 0xDED; // bool + public const nint m_bSkillReloadAvailable = 0xDEE; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0xDEF; // bool + public const nint m_bSkillBoltInterruptAvailable = 0xDF0; // bool + public const nint m_bSkillBoltLiftedFireKey = 0xDF1; // bool } public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x240; - public const nint m_WeaponCategory = 0x244; - public const nint m_szViewModel = 0x248; - public const nint m_szPlayerModel = 0x328; - public const nint m_szWorldDroppedModel = 0x408; - public const nint m_szAimsightLensMaskModel = 0x4E8; - public const nint m_szMagazineModel = 0x5C8; - public const nint m_szHeatEffect = 0x6A8; - public const nint m_szEjectBrassEffect = 0x788; - public const nint m_szMuzzleFlashParticleAlt = 0x868; - public const nint m_szMuzzleFlashThirdPersonParticle = 0x948; - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; - public const nint m_szTracerParticle = 0xB08; - public const nint m_GearSlot = 0xBE8; - public const nint m_GearSlotPosition = 0xBEC; - public const nint m_DefaultLoadoutSlot = 0xBF0; - public const nint m_sWrongTeamMsg = 0xBF8; - public const nint m_nPrice = 0xC00; - public const nint m_nKillAward = 0xC04; - public const nint m_nPrimaryReserveAmmoMax = 0xC08; - public const nint m_nSecondaryReserveAmmoMax = 0xC0C; - public const nint m_bMeleeWeapon = 0xC10; - public const nint m_bHasBurstMode = 0xC11; - public const nint m_bIsRevolver = 0xC12; - public const nint m_bCannotShootUnderwater = 0xC13; - public const nint m_szName = 0xC18; - public const nint m_szAnimExtension = 0xC20; - public const nint m_eSilencerType = 0xC28; - public const nint m_nCrosshairMinDistance = 0xC2C; - public const nint m_nCrosshairDeltaDistance = 0xC30; - public const nint m_flCycleTime = 0xC34; - public const nint m_flMaxSpeed = 0xC3C; - public const nint m_flSpread = 0xC44; - public const nint m_flInaccuracyCrouch = 0xC4C; - public const nint m_flInaccuracyStand = 0xC54; - public const nint m_flInaccuracyJump = 0xC5C; - public const nint m_flInaccuracyLand = 0xC64; - public const nint m_flInaccuracyLadder = 0xC6C; - public const nint m_flInaccuracyFire = 0xC74; - public const nint m_flInaccuracyMove = 0xC7C; - public const nint m_flRecoilAngle = 0xC84; - public const nint m_flRecoilAngleVariance = 0xC8C; - public const nint m_flRecoilMagnitude = 0xC94; - public const nint m_flRecoilMagnitudeVariance = 0xC9C; - public const nint m_nTracerFrequency = 0xCA4; - public const nint m_flInaccuracyJumpInitial = 0xCAC; - public const nint m_flInaccuracyJumpApex = 0xCB0; - public const nint m_flInaccuracyReload = 0xCB4; - public const nint m_nRecoilSeed = 0xCB8; - public const nint m_nSpreadSeed = 0xCBC; - public const nint m_flTimeToIdleAfterFire = 0xCC0; - public const nint m_flIdleInterval = 0xCC4; - public const nint m_flAttackMovespeedFactor = 0xCC8; - public const nint m_flHeatPerShot = 0xCCC; - public const nint m_flInaccuracyPitchShift = 0xCD0; - public const nint m_flInaccuracyAltSoundThreshold = 0xCD4; - public const nint m_flBotAudibleRange = 0xCD8; - public const nint m_szUseRadioSubtitle = 0xCE0; - public const nint m_bUnzoomsAfterShot = 0xCE8; - public const nint m_bHideViewModelWhenZoomed = 0xCE9; - public const nint m_nZoomLevels = 0xCEC; - public const nint m_nZoomFOV1 = 0xCF0; - public const nint m_nZoomFOV2 = 0xCF4; - public const nint m_flZoomTime0 = 0xCF8; - public const nint m_flZoomTime1 = 0xCFC; - public const nint m_flZoomTime2 = 0xD00; - public const nint m_flIronSightPullUpSpeed = 0xD04; - public const nint m_flIronSightPutDownSpeed = 0xD08; - public const nint m_flIronSightFOV = 0xD0C; - public const nint m_flIronSightPivotForward = 0xD10; - public const nint m_flIronSightLooseness = 0xD14; - public const nint m_angPivotAngle = 0xD18; - public const nint m_vecIronSightEyePos = 0xD24; - public const nint m_nDamage = 0xD30; - public const nint m_flHeadshotMultiplier = 0xD34; - public const nint m_flArmorRatio = 0xD38; - public const nint m_flPenetration = 0xD3C; - public const nint m_flRange = 0xD40; - public const nint m_flRangeModifier = 0xD44; - public const nint m_flFlinchVelocityModifierLarge = 0xD48; - public const nint m_flFlinchVelocityModifierSmall = 0xD4C; - public const nint m_flRecoveryTimeCrouch = 0xD50; - public const nint m_flRecoveryTimeStand = 0xD54; - public const nint m_flRecoveryTimeCrouchFinal = 0xD58; - public const nint m_flRecoveryTimeStandFinal = 0xD5C; - public const nint m_nRecoveryTransitionStartBullet = 0xD60; - public const nint m_nRecoveryTransitionEndBullet = 0xD64; - public const nint m_flThrowVelocity = 0xD68; - public const nint m_vSmokeColor = 0xD6C; - public const nint m_szAnimClass = 0xD78; + public const nint m_WeaponType = 0x240; // CSWeaponType + public const nint m_WeaponCategory = 0x244; // CSWeaponCategory + public const nint m_szViewModel = 0x248; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szPlayerModel = 0x328; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szWorldDroppedModel = 0x408; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szAimsightLensMaskModel = 0x4E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szMagazineModel = 0x5C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + public const nint m_szHeatEffect = 0x6A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szEjectBrassEffect = 0x788; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szMuzzleFlashParticleAlt = 0x868; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szMuzzleFlashThirdPersonParticle = 0x948; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_szTracerParticle = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_GearSlot = 0xBE8; // gear_slot_t + public const nint m_GearSlotPosition = 0xBEC; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF0; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xBF8; // CUtlString + public const nint m_nPrice = 0xC00; // int32 + public const nint m_nKillAward = 0xC04; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC08; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC0C; // int32 + public const nint m_bMeleeWeapon = 0xC10; // bool + public const nint m_bHasBurstMode = 0xC11; // bool + public const nint m_bIsRevolver = 0xC12; // bool + public const nint m_bCannotShootUnderwater = 0xC13; // bool + public const nint m_szName = 0xC18; // CUtlString + public const nint m_szAnimExtension = 0xC20; // CUtlString + public const nint m_eSilencerType = 0xC28; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC2C; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC30; // int32 + public const nint m_flCycleTime = 0xC34; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC3C; // CFiringModeFloat + public const nint m_flSpread = 0xC44; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC4C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC7C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC84; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xC94; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xC9C; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCA4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCAC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCB0; // float32 + public const nint m_flInaccuracyReload = 0xCB4; // float32 + public const nint m_nRecoilSeed = 0xCB8; // int32 + public const nint m_nSpreadSeed = 0xCBC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCC0; // float32 + public const nint m_flIdleInterval = 0xCC4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCC8; // float32 + public const nint m_flHeatPerShot = 0xCCC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCD0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCD4; // float32 + public const nint m_flBotAudibleRange = 0xCD8; // float32 + public const nint m_szUseRadioSubtitle = 0xCE0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCE8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCE9; // bool + public const nint m_nZoomLevels = 0xCEC; // int32 + public const nint m_nZoomFOV1 = 0xCF0; // int32 + public const nint m_nZoomFOV2 = 0xCF4; // int32 + public const nint m_flZoomTime0 = 0xCF8; // float32 + public const nint m_flZoomTime1 = 0xCFC; // float32 + public const nint m_flZoomTime2 = 0xD00; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD04; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD08; // float32 + public const nint m_flIronSightFOV = 0xD0C; // float32 + public const nint m_flIronSightPivotForward = 0xD10; // float32 + public const nint m_flIronSightLooseness = 0xD14; // float32 + public const nint m_angPivotAngle = 0xD18; // QAngle + public const nint m_vecIronSightEyePos = 0xD24; // Vector + public const nint m_nDamage = 0xD30; // int32 + public const nint m_flHeadshotMultiplier = 0xD34; // float32 + public const nint m_flArmorRatio = 0xD38; // float32 + public const nint m_flPenetration = 0xD3C; // float32 + public const nint m_flRange = 0xD40; // float32 + public const nint m_flRangeModifier = 0xD44; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD48; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD4C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD50; // float32 + public const nint m_flRecoveryTimeStand = 0xD54; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD58; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD5C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD60; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD64; // int32 + public const nint m_flThrowVelocity = 0xD68; // float32 + public const nint m_vSmokeColor = 0xD6C; // Vector + public const nint m_szAnimClass = 0xD78; // CUtlString } public static class CChangeLevel { - public const nint m_sMapName = 0x8A8; - public const nint m_sLandmarkName = 0x8B0; - public const nint m_OnChangeLevel = 0x8B8; - public const nint m_bTouched = 0x8E0; - public const nint m_bNoTouch = 0x8E1; - public const nint m_bNewChapter = 0x8E2; - public const nint m_bOnChangeLevelFired = 0x8E3; + public const nint m_sMapName = 0x8A8; // CUtlString + public const nint m_sLandmarkName = 0x8B0; // CUtlString + public const nint m_OnChangeLevel = 0x8B8; // CEntityIOOutput + public const nint m_bTouched = 0x8E0; // bool + public const nint m_bNoTouch = 0x8E1; // bool + public const nint m_bNewChapter = 0x8E2; // bool + public const nint m_bOnChangeLevelFired = 0x8E3; // bool } public static class CChicken { - public const nint m_AttributeManager = 0xB28; - public const nint m_OriginalOwnerXuidLow = 0xDF0; - public const nint m_OriginalOwnerXuidHigh = 0xDF4; - public const nint m_updateTimer = 0xDF8; - public const nint m_stuckAnchor = 0xE10; - public const nint m_stuckTimer = 0xE20; - public const nint m_collisionStuckTimer = 0xE38; - public const nint m_isOnGround = 0xE50; - public const nint m_vFallVelocity = 0xE54; - public const nint m_activity = 0xE60; - public const nint m_activityTimer = 0xE68; - public const nint m_turnRate = 0xE80; - public const nint m_fleeFrom = 0xE84; - public const nint m_moveRateThrottleTimer = 0xE88; - public const nint m_startleTimer = 0xEA0; - public const nint m_vocalizeTimer = 0xEB8; - public const nint m_flWhenZombified = 0xED0; - public const nint m_jumpedThisFrame = 0xED4; - public const nint m_leader = 0xED8; - public const nint m_reuseTimer = 0xEE0; - public const nint m_hasBeenUsed = 0xEF8; - public const nint m_jumpTimer = 0xF00; - public const nint m_flLastJumpTime = 0xF18; - public const nint m_bInJump = 0xF1C; - public const nint m_isWaitingForLeader = 0xF1D; - public const nint m_repathTimer = 0x2F28; - public const nint m_inhibitDoorTimer = 0x2F40; - public const nint m_inhibitObstacleAvoidanceTimer = 0x2FD0; - public const nint m_vecPathGoal = 0x2FF0; - public const nint m_flActiveFollowStartTime = 0x2FFC; - public const nint m_followMinuteTimer = 0x3000; - public const nint m_vecLastEggPoopPosition = 0x3018; - public const nint m_vecEggsPooped = 0x3028; - public const nint m_BlockDirectionTimer = 0x3048; + public const nint m_AttributeManager = 0xB28; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xDF0; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xDF4; // uint32 + public const nint m_updateTimer = 0xDF8; // CountdownTimer + public const nint m_stuckAnchor = 0xE10; // Vector + public const nint m_stuckTimer = 0xE20; // CountdownTimer + public const nint m_collisionStuckTimer = 0xE38; // CountdownTimer + public const nint m_isOnGround = 0xE50; // bool + public const nint m_vFallVelocity = 0xE54; // Vector + public const nint m_activity = 0xE60; // ChickenActivity + public const nint m_activityTimer = 0xE68; // CountdownTimer + public const nint m_turnRate = 0xE80; // float32 + public const nint m_fleeFrom = 0xE84; // CHandle< CBaseEntity > + public const nint m_moveRateThrottleTimer = 0xE88; // CountdownTimer + public const nint m_startleTimer = 0xEA0; // CountdownTimer + public const nint m_vocalizeTimer = 0xEB8; // CountdownTimer + public const nint m_flWhenZombified = 0xED0; // GameTime_t + public const nint m_jumpedThisFrame = 0xED4; // bool + public const nint m_leader = 0xED8; // CHandle< CCSPlayerPawn > + public const nint m_reuseTimer = 0xEE0; // CountdownTimer + public const nint m_hasBeenUsed = 0xEF8; // bool + public const nint m_jumpTimer = 0xF00; // CountdownTimer + public const nint m_flLastJumpTime = 0xF18; // float32 + public const nint m_bInJump = 0xF1C; // bool + public const nint m_isWaitingForLeader = 0xF1D; // bool + public const nint m_repathTimer = 0x2F28; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2F40; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2FD0; // CountdownTimer + public const nint m_vecPathGoal = 0x2FF0; // Vector + public const nint m_flActiveFollowStartTime = 0x2FFC; // GameTime_t + public const nint m_followMinuteTimer = 0x3000; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x3018; // Vector + public const nint m_vecEggsPooped = 0x3028; // CUtlVector< CHandle< CBaseEntity > > + public const nint m_BlockDirectionTimer = 0x3048; // CountdownTimer } public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; - public const nint m_vecMins = 0x40; - public const nint m_vecMaxs = 0x4C; - public const nint m_usSolidFlags = 0x5A; - public const nint m_nSolidType = 0x5B; - public const nint m_triggerBloat = 0x5C; - public const nint m_nSurroundType = 0x5D; - public const nint m_CollisionGroup = 0x5E; - public const nint m_nEnablePhysics = 0x5F; - public const nint m_flBoundingRadius = 0x60; - public const nint m_vecSpecifiedSurroundingMins = 0x64; - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; - public const nint m_vecSurroundingMaxs = 0x7C; - public const nint m_vecSurroundingMins = 0x88; - public const nint m_vCapsuleCenter1 = 0x94; - public const nint m_vCapsuleCenter2 = 0xA0; - public const nint m_flCapsuleRadius = 0xAC; + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // Vector + public const nint m_vecMaxs = 0x4C; // Vector + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + public const nint m_vecSurroundingMaxs = 0x7C; // Vector + public const nint m_vecSurroundingMins = 0x88; // Vector + public const nint m_vCapsuleCenter1 = 0x94; // Vector + public const nint m_vCapsuleCenter2 = 0xA0; // Vector + public const nint m_flCapsuleRadius = 0xAC; // float32 } public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x4B0; - public const nint m_flFadeOutDuration = 0x4B4; - public const nint m_flStartFadeInWeight = 0x4B8; - public const nint m_flStartFadeOutWeight = 0x4BC; - public const nint m_flTimeStartFadeIn = 0x4C0; - public const nint m_flTimeStartFadeOut = 0x4C4; - public const nint m_flMaxWeight = 0x4C8; - public const nint m_bStartDisabled = 0x4CC; - public const nint m_bEnabled = 0x4CD; - public const nint m_bMaster = 0x4CE; - public const nint m_bClientSide = 0x4CF; - public const nint m_bExclusive = 0x4D0; - public const nint m_MinFalloff = 0x4D4; - public const nint m_MaxFalloff = 0x4D8; - public const nint m_flCurWeight = 0x4DC; - public const nint m_netlookupFilename = 0x4E0; - public const nint m_lookupFilename = 0x6E0; + public const nint m_flFadeInDuration = 0x4B0; // float32 + public const nint m_flFadeOutDuration = 0x4B4; // float32 + public const nint m_flStartFadeInWeight = 0x4B8; // float32 + public const nint m_flStartFadeOutWeight = 0x4BC; // float32 + public const nint m_flTimeStartFadeIn = 0x4C0; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x4C4; // GameTime_t + public const nint m_flMaxWeight = 0x4C8; // float32 + public const nint m_bStartDisabled = 0x4CC; // bool + public const nint m_bEnabled = 0x4CD; // bool + public const nint m_bMaster = 0x4CE; // bool + public const nint m_bClientSide = 0x4CF; // bool + public const nint m_bExclusive = 0x4D0; // bool + public const nint m_MinFalloff = 0x4D4; // float32 + public const nint m_MaxFalloff = 0x4D8; // float32 + public const nint m_flCurWeight = 0x4DC; // float32 + public const nint m_netlookupFilename = 0x4E0; // char[512] + public const nint m_lookupFilename = 0x6E0; // CUtlSymbolLarge } public static class CColorCorrectionVolume { - public const nint m_bEnabled = 0x8A8; - public const nint m_MaxWeight = 0x8AC; - public const nint m_FadeDuration = 0x8B0; - public const nint m_bStartDisabled = 0x8B4; - public const nint m_Weight = 0x8B8; - public const nint m_lookupFilename = 0x8BC; - public const nint m_LastEnterWeight = 0xABC; - public const nint m_LastEnterTime = 0xAC0; - public const nint m_LastExitWeight = 0xAC4; - public const nint m_LastExitTime = 0xAC8; + public const nint m_bEnabled = 0x8A8; // bool + public const nint m_MaxWeight = 0x8AC; // float32 + public const nint m_FadeDuration = 0x8B0; // float32 + public const nint m_bStartDisabled = 0x8B4; // bool + public const nint m_Weight = 0x8B8; // float32 + public const nint m_lookupFilename = 0x8BC; // char[512] + public const nint m_LastEnterWeight = 0xABC; // float32 + public const nint m_LastEnterTime = 0xAC0; // GameTime_t + public const nint m_LastExitWeight = 0xAC4; // float32 + public const nint m_LastExitTime = 0xAC8; // GameTime_t } public static class CCommentaryAuto { - public const nint m_OnCommentaryNewGame = 0x4B0; - public const nint m_OnCommentaryMidGame = 0x4D8; - public const nint m_OnCommentaryMultiplayerSpawn = 0x500; + public const nint m_OnCommentaryNewGame = 0x4B0; // CEntityIOOutput + public const nint m_OnCommentaryMidGame = 0x4D8; // CEntityIOOutput + public const nint m_OnCommentaryMultiplayerSpawn = 0x500; // CEntityIOOutput } public static class CCommentarySystem { - public const nint m_bCommentaryConvarsChanging = 0x11; - public const nint m_bCommentaryEnabledMidGame = 0x12; - public const nint m_flNextTeleportTime = 0x14; - public const nint m_iTeleportStage = 0x18; - public const nint m_bCheatState = 0x1C; - public const nint m_bIsFirstSpawnGroupToLoad = 0x1D; - public const nint m_hCurrentNode = 0x38; - public const nint m_hActiveCommentaryNode = 0x3C; - public const nint m_hLastCommentaryNode = 0x40; - public const nint m_vecNodes = 0x48; + public const nint m_bCommentaryConvarsChanging = 0x11; // bool + public const nint m_bCommentaryEnabledMidGame = 0x12; // bool + public const nint m_flNextTeleportTime = 0x14; // GameTime_t + public const nint m_iTeleportStage = 0x18; // int32 + public const nint m_bCheatState = 0x1C; // bool + public const nint m_bIsFirstSpawnGroupToLoad = 0x1D; // bool + public const nint m_hCurrentNode = 0x38; // CHandle< CPointCommentaryNode > + public const nint m_hActiveCommentaryNode = 0x3C; // CHandle< CPointCommentaryNode > + public const nint m_hLastCommentaryNode = 0x40; // CHandle< CPointCommentaryNode > + public const nint m_vecNodes = 0x48; // CUtlVector< CHandle< CPointCommentaryNode > > } public static class CConstantForceController { - public const nint m_linear = 0xC; - public const nint m_angular = 0x18; - public const nint m_linearSave = 0x24; - public const nint m_angularSave = 0x30; + public const nint m_linear = 0xC; // Vector + public const nint m_angular = 0x18; // RotationVector + public const nint m_linearSave = 0x24; // Vector + public const nint m_angularSave = 0x30; // RotationVector } public static class CConstraintAnchor { - public const nint m_massScale = 0x890; + public const nint m_massScale = 0x890; // float32 } public static class CCopyRecipientFilter { - public const nint m_Flags = 0x8; - public const nint m_Recipients = 0x10; + public const nint m_Flags = 0x8; // int32 + public const nint m_Recipients = 0x10; // CUtlVector< CPlayerSlot > } public static class CCredits { - public const nint m_OnCreditsDone = 0x4B0; - public const nint m_bRolledOutroCredits = 0x4D8; - public const nint m_flLogoLength = 0x4DC; + public const nint m_OnCreditsDone = 0x4B0; // CEntityIOOutput + public const nint m_bRolledOutroCredits = 0x4D8; // bool + public const nint m_flLogoLength = 0x4DC; // float32 } public static class CDamageRecord { - public const nint m_PlayerDamager = 0x28; - public const nint m_PlayerRecipient = 0x2C; - public const nint m_hPlayerControllerDamager = 0x30; - public const nint m_hPlayerControllerRecipient = 0x34; - public const nint m_szPlayerDamagerName = 0x38; - public const nint m_szPlayerRecipientName = 0x40; - public const nint m_DamagerXuid = 0x48; - public const nint m_RecipientXuid = 0x50; - public const nint m_iDamage = 0x58; - public const nint m_iActualHealthRemoved = 0x5C; - public const nint m_iNumHits = 0x60; - public const nint m_iLastBulletUpdate = 0x64; - public const nint m_bIsOtherEnemy = 0x68; - public const nint m_killType = 0x69; + public const nint m_PlayerDamager = 0x28; // CHandle< CCSPlayerPawnBase > + public const nint m_PlayerRecipient = 0x2C; // CHandle< CCSPlayerPawnBase > + public const nint m_hPlayerControllerDamager = 0x30; // CHandle< CCSPlayerController > + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle< CCSPlayerController > + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t } public static class CDebugHistory { - public const nint m_nNpcEvents = 0x44F0; + public const nint m_nNpcEvents = 0x44F0; // int32 } public static class CDecoyProjectile { - public const nint m_shotsRemaining = 0xA30; - public const nint m_fExpireTime = 0xA34; - public const nint m_decoyWeaponDefIndex = 0xA40; + public const nint m_shotsRemaining = 0xA30; // int32 + public const nint m_fExpireTime = 0xA34; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xA40; // uint16 } public static class CDynamicLight { - public const nint m_ActualFlags = 0x700; - public const nint m_Flags = 0x701; - public const nint m_LightStyle = 0x702; - public const nint m_On = 0x703; - public const nint m_Radius = 0x704; - public const nint m_Exponent = 0x708; - public const nint m_InnerAngle = 0x70C; - public const nint m_OuterAngle = 0x710; - public const nint m_SpotRadius = 0x714; + public const nint m_ActualFlags = 0x700; // uint8 + public const nint m_Flags = 0x701; // uint8 + public const nint m_LightStyle = 0x702; // uint8 + public const nint m_On = 0x703; // bool + public const nint m_Radius = 0x704; // float32 + public const nint m_Exponent = 0x708; // int32 + public const nint m_InnerAngle = 0x70C; // float32 + public const nint m_OuterAngle = 0x710; // float32 + public const nint m_SpotRadius = 0x714; // float32 } public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xA10; - public const nint m_bUseHitboxesForRenderBox = 0xA11; - public const nint m_bUseAnimGraph = 0xA12; - public const nint m_pOutputAnimBegun = 0xA18; - public const nint m_pOutputAnimOver = 0xA40; - public const nint m_pOutputAnimLoopCycleOver = 0xA68; - public const nint m_OnAnimReachedStart = 0xA90; - public const nint m_OnAnimReachedEnd = 0xAB8; - public const nint m_iszDefaultAnim = 0xAE0; - public const nint m_nDefaultAnimLoopMode = 0xAE8; - public const nint m_bAnimateOnServer = 0xAEC; - public const nint m_bRandomizeCycle = 0xAED; - public const nint m_bStartDisabled = 0xAEE; - public const nint m_bScriptedMovement = 0xAEF; - public const nint m_bFiredStartEndOutput = 0xAF0; - public const nint m_bForceNpcExclude = 0xAF1; - public const nint m_bCreateNonSolid = 0xAF2; - public const nint m_bIsOverrideProp = 0xAF3; - public const nint m_iInitialGlowState = 0xAF4; - public const nint m_nGlowRange = 0xAF8; - public const nint m_nGlowRangeMin = 0xAFC; - public const nint m_glowColor = 0xB00; - public const nint m_nGlowTeam = 0xB04; + public const nint m_bCreateNavObstacle = 0xA10; // bool + public const nint m_bUseHitboxesForRenderBox = 0xA11; // bool + public const nint m_bUseAnimGraph = 0xA12; // bool + public const nint m_pOutputAnimBegun = 0xA18; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xA40; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xA68; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xA90; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xAB8; // CEntityIOOutput + public const nint m_iszDefaultAnim = 0xAE0; // CUtlSymbolLarge + public const nint m_nDefaultAnimLoopMode = 0xAE8; // AnimLoopMode_t + public const nint m_bAnimateOnServer = 0xAEC; // bool + public const nint m_bRandomizeCycle = 0xAED; // bool + public const nint m_bStartDisabled = 0xAEE; // bool + public const nint m_bScriptedMovement = 0xAEF; // bool + public const nint m_bFiredStartEndOutput = 0xAF0; // bool + public const nint m_bForceNpcExclude = 0xAF1; // bool + public const nint m_bCreateNonSolid = 0xAF2; // bool + public const nint m_bIsOverrideProp = 0xAF3; // bool + public const nint m_iInitialGlowState = 0xAF4; // int32 + public const nint m_nGlowRange = 0xAF8; // int32 + public const nint m_nGlowRangeMin = 0xAFC; // int32 + public const nint m_glowColor = 0xB00; // Color + public const nint m_nGlowTeam = 0xB04; // int32 } public static class CEconEntity { - public const nint m_AttributeManager = 0x930; - public const nint m_OriginalOwnerXuidLow = 0xBF8; - public const nint m_OriginalOwnerXuidHigh = 0xBFC; - public const nint m_nFallbackPaintKit = 0xC00; - public const nint m_nFallbackSeed = 0xC04; - public const nint m_flFallbackWear = 0xC08; - public const nint m_nFallbackStatTrak = 0xC0C; - public const nint m_hOldProvidee = 0xC10; - public const nint m_iOldOwnerClass = 0xC14; + public const nint m_AttributeManager = 0x930; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xBF8; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xBFC; // uint32 + public const nint m_nFallbackPaintKit = 0xC00; // int32 + public const nint m_nFallbackSeed = 0xC04; // int32 + public const nint m_flFallbackWear = 0xC08; // float32 + public const nint m_nFallbackStatTrak = 0xC0C; // int32 + public const nint m_hOldProvidee = 0xC10; // CHandle< CBaseEntity > + public const nint m_iOldOwnerClass = 0xC14; // int32 } public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; - public const nint m_flValue = 0x34; - public const nint m_flInitialValue = 0x38; - public const nint m_nRefundableCurrency = 0x3C; - public const nint m_bSetBonus = 0x40; + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool } public static class CEconItemView { - public const nint m_iItemDefinitionIndex = 0x38; - public const nint m_iEntityQuality = 0x3C; - public const nint m_iEntityLevel = 0x40; - public const nint m_iItemID = 0x48; - public const nint m_iItemIDHigh = 0x50; - public const nint m_iItemIDLow = 0x54; - public const nint m_iAccountID = 0x58; - public const nint m_iInventoryPosition = 0x5C; - public const nint m_bInitialized = 0x68; - public const nint m_AttributeList = 0x70; - public const nint m_NetworkedDynamicAttributes = 0xD0; - public const nint m_szCustomName = 0x130; - public const nint m_szCustomNameOverride = 0x1D1; + public const nint m_iItemDefinitionIndex = 0x38; // uint16 + public const nint m_iEntityQuality = 0x3C; // int32 + public const nint m_iEntityLevel = 0x40; // uint32 + public const nint m_iItemID = 0x48; // uint64 + public const nint m_iItemIDHigh = 0x50; // uint32 + public const nint m_iItemIDLow = 0x54; // uint32 + public const nint m_iAccountID = 0x58; // uint32 + public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_bInitialized = 0x68; // bool + public const nint m_AttributeList = 0x70; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + public const nint m_szCustomName = 0x130; // char[161] + public const nint m_szCustomNameOverride = 0x1D1; // char[161] } public static class CEconWearable { - public const nint m_nForceSkin = 0xC18; - public const nint m_bAlwaysAllow = 0xC1C; + public const nint m_nForceSkin = 0xC18; // int32 + public const nint m_bAlwaysAllow = 0xC1C; // bool } public static class CEffectData { - public const nint m_vOrigin = 0x8; - public const nint m_vStart = 0x14; - public const nint m_vNormal = 0x20; - public const nint m_vAngles = 0x2C; - public const nint m_hEntity = 0x38; - public const nint m_hOtherEntity = 0x3C; - public const nint m_flScale = 0x40; - public const nint m_flMagnitude = 0x44; - public const nint m_flRadius = 0x48; - public const nint m_nSurfaceProp = 0x4C; - public const nint m_nEffectIndex = 0x50; - public const nint m_nDamageType = 0x58; - public const nint m_nPenetrate = 0x5C; - public const nint m_nMaterial = 0x5E; - public const nint m_nHitBox = 0x60; - public const nint m_nColor = 0x62; - public const nint m_fFlags = 0x63; - public const nint m_nAttachmentIndex = 0x64; - public const nint m_nAttachmentName = 0x68; - public const nint m_iEffectName = 0x6C; - public const nint m_nExplosionType = 0x6E; + public const nint m_vOrigin = 0x8; // Vector + public const nint m_vStart = 0x14; // Vector + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 } public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x700; - public const nint m_flFadeInLength = 0x704; - public const nint m_flFadeOutModelStart = 0x708; - public const nint m_flFadeOutModelLength = 0x70C; - public const nint m_flFadeOutStart = 0x710; - public const nint m_flFadeOutLength = 0x714; - public const nint m_flStartTime = 0x718; - public const nint m_nDissolveType = 0x71C; - public const nint m_vDissolverOrigin = 0x720; - public const nint m_nMagnitude = 0x72C; + public const nint m_flFadeInStart = 0x700; // float32 + public const nint m_flFadeInLength = 0x704; // float32 + public const nint m_flFadeOutModelStart = 0x708; // float32 + public const nint m_flFadeOutModelLength = 0x70C; // float32 + public const nint m_flFadeOutStart = 0x710; // float32 + public const nint m_flFadeOutLength = 0x714; // float32 + public const nint m_flStartTime = 0x718; // GameTime_t + public const nint m_nDissolveType = 0x71C; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0x720; // Vector + public const nint m_nMagnitude = 0x72C; // uint32 } public static class CEntityFlame { - public const nint m_hEntAttached = 0x4B0; - public const nint m_bCheapEffect = 0x4B4; - public const nint m_flSize = 0x4B8; - public const nint m_bUseHitboxes = 0x4BC; - public const nint m_iNumHitboxFires = 0x4C0; - public const nint m_flHitboxFireScale = 0x4C4; - public const nint m_flLifetime = 0x4C8; - public const nint m_hAttacker = 0x4CC; - public const nint m_iDangerSound = 0x4D0; - public const nint m_flDirectDamagePerSecond = 0x4D4; - public const nint m_iCustomDamageType = 0x4D8; + public const nint m_hEntAttached = 0x4B0; // CHandle< CBaseEntity > + public const nint m_bCheapEffect = 0x4B4; // bool + public const nint m_flSize = 0x4B8; // float32 + public const nint m_bUseHitboxes = 0x4BC; // bool + public const nint m_iNumHitboxFires = 0x4C0; // int32 + public const nint m_flHitboxFireScale = 0x4C4; // float32 + public const nint m_flLifetime = 0x4C8; // GameTime_t + public const nint m_hAttacker = 0x4CC; // CHandle< CBaseEntity > + public const nint m_iDangerSound = 0x4D0; // int32 + public const nint m_flDirectDamagePerSecond = 0x4D4; // float32 + public const nint m_iCustomDamageType = 0x4D8; // int32 } public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; - public const nint m_name = 0x18; - public const nint m_designerName = 0x20; - public const nint m_flags = 0x30; - public const nint m_worldGroupId = 0x38; - public const nint m_fDataObjectTypes = 0x3C; - public const nint m_PathIndex = 0x40; - public const nint m_pPrev = 0x58; - public const nint m_pNext = 0x60; - public const nint m_pPrevByClass = 0x68; - public const nint m_pNextByClass = 0x70; + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* } public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; - public const nint m_pEntity = 0x10; - public const nint m_CScriptComponent = 0x28; + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* } public static class CEnvBeam { - public const nint m_active = 0x7A0; - public const nint m_spriteTexture = 0x7A8; - public const nint m_iszStartEntity = 0x7B0; - public const nint m_iszEndEntity = 0x7B8; - public const nint m_life = 0x7C0; - public const nint m_boltWidth = 0x7C4; - public const nint m_noiseAmplitude = 0x7C8; - public const nint m_speed = 0x7CC; - public const nint m_restrike = 0x7D0; - public const nint m_iszSpriteName = 0x7D8; - public const nint m_frameStart = 0x7E0; - public const nint m_vEndPointWorld = 0x7E4; - public const nint m_vEndPointRelative = 0x7F0; - public const nint m_radius = 0x7FC; - public const nint m_TouchType = 0x800; - public const nint m_iFilterName = 0x808; - public const nint m_hFilter = 0x810; - public const nint m_iszDecal = 0x818; - public const nint m_OnTouchedByEntity = 0x820; + public const nint m_active = 0x7A0; // int32 + public const nint m_spriteTexture = 0x7A8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_iszStartEntity = 0x7B0; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0x7B8; // CUtlSymbolLarge + public const nint m_life = 0x7C0; // float32 + public const nint m_boltWidth = 0x7C4; // float32 + public const nint m_noiseAmplitude = 0x7C8; // float32 + public const nint m_speed = 0x7CC; // int32 + public const nint m_restrike = 0x7D0; // float32 + public const nint m_iszSpriteName = 0x7D8; // CUtlSymbolLarge + public const nint m_frameStart = 0x7E0; // int32 + public const nint m_vEndPointWorld = 0x7E4; // Vector + public const nint m_vEndPointRelative = 0x7F0; // Vector + public const nint m_radius = 0x7FC; // float32 + public const nint m_TouchType = 0x800; // Touch_t + public const nint m_iFilterName = 0x808; // CUtlSymbolLarge + public const nint m_hFilter = 0x810; // CHandle< CBaseEntity > + public const nint m_iszDecal = 0x818; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0x820; // CEntityIOOutput } public static class CEnvBeverage { - public const nint m_CanInDispenser = 0x4B0; - public const nint m_nBeverageType = 0x4B4; + public const nint m_CanInDispenser = 0x4B0; // bool + public const nint m_nBeverageType = 0x4B4; // int32 } public static class CEnvCombinedLightProbeVolume { - public const nint m_Color = 0x1518; - public const nint m_flBrightness = 0x151C; - public const nint m_hCubemapTexture = 0x1520; - public const nint m_bCustomCubemapTexture = 0x1528; - public const nint m_hLightProbeTexture = 0x1530; - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1538; - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1540; - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1548; - public const nint m_vBoxMins = 0x1550; - public const nint m_vBoxMaxs = 0x155C; - public const nint m_LightGroups = 0x1568; - public const nint m_bMoveable = 0x1570; - public const nint m_nHandshake = 0x1574; - public const nint m_nEnvCubeMapArrayIndex = 0x1578; - public const nint m_nPriority = 0x157C; - public const nint m_bStartDisabled = 0x1580; - public const nint m_flEdgeFadeDist = 0x1584; - public const nint m_vEdgeFadeDists = 0x1588; - public const nint m_nLightProbeSizeX = 0x1594; - public const nint m_nLightProbeSizeY = 0x1598; - public const nint m_nLightProbeSizeZ = 0x159C; - public const nint m_nLightProbeAtlasX = 0x15A0; - public const nint m_nLightProbeAtlasY = 0x15A4; - public const nint m_nLightProbeAtlasZ = 0x15A8; - public const nint m_bEnabled = 0x15C1; + public const nint m_Color = 0x1518; // Color + public const nint m_flBrightness = 0x151C; // float32 + public const nint m_hCubemapTexture = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_bCustomCubemapTexture = 0x1528; // bool + public const nint m_hLightProbeTexture = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_vBoxMins = 0x1550; // Vector + public const nint m_vBoxMaxs = 0x155C; // Vector + public const nint m_LightGroups = 0x1568; // CUtlSymbolLarge + public const nint m_bMoveable = 0x1570; // bool + public const nint m_nHandshake = 0x1574; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x1578; // int32 + public const nint m_nPriority = 0x157C; // int32 + public const nint m_bStartDisabled = 0x1580; // bool + public const nint m_flEdgeFadeDist = 0x1584; // float32 + public const nint m_vEdgeFadeDists = 0x1588; // Vector + public const nint m_nLightProbeSizeX = 0x1594; // int32 + public const nint m_nLightProbeSizeY = 0x1598; // int32 + public const nint m_nLightProbeSizeZ = 0x159C; // int32 + public const nint m_nLightProbeAtlasX = 0x15A0; // int32 + public const nint m_nLightProbeAtlasY = 0x15A4; // int32 + public const nint m_nLightProbeAtlasZ = 0x15A8; // int32 + public const nint m_bEnabled = 0x15C1; // bool } public static class CEnvCubemap { - public const nint m_hCubemapTexture = 0x538; - public const nint m_bCustomCubemapTexture = 0x540; - public const nint m_flInfluenceRadius = 0x544; - public const nint m_vBoxProjectMins = 0x548; - public const nint m_vBoxProjectMaxs = 0x554; - public const nint m_LightGroups = 0x560; - public const nint m_bMoveable = 0x568; - public const nint m_nHandshake = 0x56C; - public const nint m_nEnvCubeMapArrayIndex = 0x570; - public const nint m_nPriority = 0x574; - public const nint m_flEdgeFadeDist = 0x578; - public const nint m_vEdgeFadeDists = 0x57C; - public const nint m_flDiffuseScale = 0x588; - public const nint m_bStartDisabled = 0x58C; - public const nint m_bDefaultEnvMap = 0x58D; - public const nint m_bDefaultSpecEnvMap = 0x58E; - public const nint m_bIndoorCubeMap = 0x58F; - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x590; - public const nint m_bEnabled = 0x5A0; + public const nint m_hCubemapTexture = 0x538; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_bCustomCubemapTexture = 0x540; // bool + public const nint m_flInfluenceRadius = 0x544; // float32 + public const nint m_vBoxProjectMins = 0x548; // Vector + public const nint m_vBoxProjectMaxs = 0x554; // Vector + public const nint m_LightGroups = 0x560; // CUtlSymbolLarge + public const nint m_bMoveable = 0x568; // bool + public const nint m_nHandshake = 0x56C; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x570; // int32 + public const nint m_nPriority = 0x574; // int32 + public const nint m_flEdgeFadeDist = 0x578; // float32 + public const nint m_vEdgeFadeDists = 0x57C; // Vector + public const nint m_flDiffuseScale = 0x588; // float32 + public const nint m_bStartDisabled = 0x58C; // bool + public const nint m_bDefaultEnvMap = 0x58D; // bool + public const nint m_bDefaultSpecEnvMap = 0x58E; // bool + public const nint m_bIndoorCubeMap = 0x58F; // bool + public const nint m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + public const nint m_bEnabled = 0x5A0; // bool } public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x4B0; - public const nint m_flStartDistance = 0x4B4; - public const nint m_flFogFalloffExponent = 0x4B8; - public const nint m_bHeightFogEnabled = 0x4BC; - public const nint m_flFogHeightWidth = 0x4C0; - public const nint m_flFogHeightEnd = 0x4C4; - public const nint m_flFogHeightStart = 0x4C8; - public const nint m_flFogHeightExponent = 0x4CC; - public const nint m_flLODBias = 0x4D0; - public const nint m_bActive = 0x4D4; - public const nint m_bStartDisabled = 0x4D5; - public const nint m_flFogMaxOpacity = 0x4D8; - public const nint m_nCubemapSourceType = 0x4DC; - public const nint m_hSkyMaterial = 0x4E0; - public const nint m_iszSkyEntity = 0x4E8; - public const nint m_hFogCubemapTexture = 0x4F0; - public const nint m_bHasHeightFogEnd = 0x4F8; - public const nint m_bFirstTime = 0x4F9; + public const nint m_flEndDistance = 0x4B0; // float32 + public const nint m_flStartDistance = 0x4B4; // float32 + public const nint m_flFogFalloffExponent = 0x4B8; // float32 + public const nint m_bHeightFogEnabled = 0x4BC; // bool + public const nint m_flFogHeightWidth = 0x4C0; // float32 + public const nint m_flFogHeightEnd = 0x4C4; // float32 + public const nint m_flFogHeightStart = 0x4C8; // float32 + public const nint m_flFogHeightExponent = 0x4CC; // float32 + public const nint m_flLODBias = 0x4D0; // float32 + public const nint m_bActive = 0x4D4; // bool + public const nint m_bStartDisabled = 0x4D5; // bool + public const nint m_flFogMaxOpacity = 0x4D8; // float32 + public const nint m_nCubemapSourceType = 0x4DC; // int32 + public const nint m_hSkyMaterial = 0x4E0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_iszSkyEntity = 0x4E8; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x4F0; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_bHasHeightFogEnd = 0x4F8; // bool + public const nint m_bFirstTime = 0x4F9; // bool } public static class CEnvDecal { - public const nint m_hDecalMaterial = 0x700; - public const nint m_flWidth = 0x708; - public const nint m_flHeight = 0x70C; - public const nint m_flDepth = 0x710; - public const nint m_nRenderOrder = 0x714; - public const nint m_bProjectOnWorld = 0x718; - public const nint m_bProjectOnCharacters = 0x719; - public const nint m_bProjectOnWater = 0x71A; - public const nint m_flDepthSortBias = 0x71C; + public const nint m_hDecalMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_flWidth = 0x708; // float32 + public const nint m_flHeight = 0x70C; // float32 + public const nint m_flDepth = 0x710; // float32 + public const nint m_nRenderOrder = 0x714; // uint32 + public const nint m_bProjectOnWorld = 0x718; // bool + public const nint m_bProjectOnCharacters = 0x719; // bool + public const nint m_bProjectOnWater = 0x71A; // bool + public const nint m_flDepthSortBias = 0x71C; // float32 } public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x4B0; - public const nint m_flFadeEndDist = 0x4B4; + public const nint m_flFadeStartDist = 0x4B0; // float32 + public const nint m_flFadeEndDist = 0x4B4; // float32 } public static class CEnvEntityIgniter { - public const nint m_flLifetime = 0x4B0; + public const nint m_flLifetime = 0x4B0; // float32 } public static class CEnvEntityMaker { - public const nint m_vecEntityMins = 0x4B0; - public const nint m_vecEntityMaxs = 0x4BC; - public const nint m_hCurrentInstance = 0x4C8; - public const nint m_hCurrentBlocker = 0x4CC; - public const nint m_vecBlockerOrigin = 0x4D0; - public const nint m_angPostSpawnDirection = 0x4DC; - public const nint m_flPostSpawnDirectionVariance = 0x4E8; - public const nint m_flPostSpawnSpeed = 0x4EC; - public const nint m_bPostSpawnUseAngles = 0x4F0; - public const nint m_iszTemplate = 0x4F8; - public const nint m_pOutputOnSpawned = 0x500; - public const nint m_pOutputOnFailedSpawn = 0x528; + public const nint m_vecEntityMins = 0x4B0; // Vector + public const nint m_vecEntityMaxs = 0x4BC; // Vector + public const nint m_hCurrentInstance = 0x4C8; // CHandle< CBaseEntity > + public const nint m_hCurrentBlocker = 0x4CC; // CHandle< CBaseEntity > + public const nint m_vecBlockerOrigin = 0x4D0; // Vector + public const nint m_angPostSpawnDirection = 0x4DC; // QAngle + public const nint m_flPostSpawnDirectionVariance = 0x4E8; // float32 + public const nint m_flPostSpawnSpeed = 0x4EC; // float32 + public const nint m_bPostSpawnUseAngles = 0x4F0; // bool + public const nint m_iszTemplate = 0x4F8; // CUtlSymbolLarge + public const nint m_pOutputOnSpawned = 0x500; // CEntityIOOutput + public const nint m_pOutputOnFailedSpawn = 0x528; // CEntityIOOutput } public static class CEnvExplosion { - public const nint m_iMagnitude = 0x700; - public const nint m_flPlayerDamage = 0x704; - public const nint m_iRadiusOverride = 0x708; - public const nint m_flInnerRadius = 0x70C; - public const nint m_spriteScale = 0x710; - public const nint m_flDamageForce = 0x714; - public const nint m_hInflictor = 0x718; - public const nint m_iCustomDamageType = 0x71C; - public const nint m_iszExplosionType = 0x728; - public const nint m_iszCustomEffectName = 0x730; - public const nint m_iszCustomSoundName = 0x738; - public const nint m_iClassIgnore = 0x740; - public const nint m_iClassIgnore2 = 0x744; - public const nint m_iszEntityIgnoreName = 0x748; - public const nint m_hEntityIgnore = 0x750; + public const nint m_iMagnitude = 0x700; // int32 + public const nint m_flPlayerDamage = 0x704; // float32 + public const nint m_iRadiusOverride = 0x708; // int32 + public const nint m_flInnerRadius = 0x70C; // float32 + public const nint m_spriteScale = 0x710; // int32 + public const nint m_flDamageForce = 0x714; // float32 + public const nint m_hInflictor = 0x718; // CHandle< CBaseEntity > + public const nint m_iCustomDamageType = 0x71C; // int32 + public const nint m_iszExplosionType = 0x728; // CUtlSymbolLarge + public const nint m_iszCustomEffectName = 0x730; // CUtlSymbolLarge + public const nint m_iszCustomSoundName = 0x738; // CUtlSymbolLarge + public const nint m_iClassIgnore = 0x740; // Class_T + public const nint m_iClassIgnore2 = 0x744; // Class_T + public const nint m_iszEntityIgnoreName = 0x748; // CUtlSymbolLarge + public const nint m_hEntityIgnore = 0x750; // CHandle< CBaseEntity > } public static class CEnvFade { - public const nint m_fadeColor = 0x4B0; - public const nint m_Duration = 0x4B4; - public const nint m_HoldDuration = 0x4B8; - public const nint m_OnBeginFade = 0x4C0; + public const nint m_fadeColor = 0x4B0; // Color + public const nint m_Duration = 0x4B4; // float32 + public const nint m_HoldDuration = 0x4B8; // float32 + public const nint m_OnBeginFade = 0x4C0; // CEntityIOOutput } public static class CEnvFireSensor { - public const nint m_bEnabled = 0x4B0; - public const nint m_bHeatAtLevel = 0x4B1; - public const nint m_radius = 0x4B4; - public const nint m_targetLevel = 0x4B8; - public const nint m_targetTime = 0x4BC; - public const nint m_levelTime = 0x4C0; - public const nint m_OnHeatLevelStart = 0x4C8; - public const nint m_OnHeatLevelEnd = 0x4F0; + public const nint m_bEnabled = 0x4B0; // bool + public const nint m_bHeatAtLevel = 0x4B1; // bool + public const nint m_radius = 0x4B4; // float32 + public const nint m_targetLevel = 0x4B8; // float32 + public const nint m_targetTime = 0x4BC; // float32 + public const nint m_levelTime = 0x4C0; // float32 + public const nint m_OnHeatLevelStart = 0x4C8; // CEntityIOOutput + public const nint m_OnHeatLevelEnd = 0x4F0; // CEntityIOOutput } public static class CEnvFireSource { - public const nint m_bEnabled = 0x4B0; - public const nint m_radius = 0x4B4; - public const nint m_damage = 0x4B8; + public const nint m_bEnabled = 0x4B0; // bool + public const nint m_radius = 0x4B4; // float32 + public const nint m_damage = 0x4B8; // float32 } public static class CEnvGlobal { - public const nint m_outCounter = 0x4B0; - public const nint m_globalstate = 0x4D8; - public const nint m_triggermode = 0x4E0; - public const nint m_initialstate = 0x4E4; - public const nint m_counter = 0x4E8; + public const nint m_outCounter = 0x4B0; // CEntityOutputTemplate< int32 > + public const nint m_globalstate = 0x4D8; // CUtlSymbolLarge + public const nint m_triggermode = 0x4E0; // int32 + public const nint m_initialstate = 0x4E4; // int32 + public const nint m_counter = 0x4E8; // int32 } public static class CEnvHudHint { - public const nint m_iszMessage = 0x4B0; + public const nint m_iszMessage = 0x4B0; // CUtlSymbolLarge } public static class CEnvInstructorHint { - public const nint m_iszName = 0x4B0; - public const nint m_iszReplace_Key = 0x4B8; - public const nint m_iszHintTargetEntity = 0x4C0; - public const nint m_iTimeout = 0x4C8; - public const nint m_iDisplayLimit = 0x4CC; - public const nint m_iszIcon_Onscreen = 0x4D0; - public const nint m_iszIcon_Offscreen = 0x4D8; - public const nint m_iszCaption = 0x4E0; - public const nint m_iszActivatorCaption = 0x4E8; - public const nint m_Color = 0x4F0; - public const nint m_fIconOffset = 0x4F4; - public const nint m_fRange = 0x4F8; - public const nint m_iPulseOption = 0x4FC; - public const nint m_iAlphaOption = 0x4FD; - public const nint m_iShakeOption = 0x4FE; - public const nint m_bStatic = 0x4FF; - public const nint m_bNoOffscreen = 0x500; - public const nint m_bForceCaption = 0x501; - public const nint m_iInstanceType = 0x504; - public const nint m_bSuppressRest = 0x508; - public const nint m_iszBinding = 0x510; - public const nint m_bAllowNoDrawTarget = 0x518; - public const nint m_bAutoStart = 0x519; - public const nint m_bLocalPlayerOnly = 0x51A; + public const nint m_iszName = 0x4B0; // CUtlSymbolLarge + public const nint m_iszReplace_Key = 0x4B8; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4C0; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4C8; // int32 + public const nint m_iDisplayLimit = 0x4CC; // int32 + public const nint m_iszIcon_Onscreen = 0x4D0; // CUtlSymbolLarge + public const nint m_iszIcon_Offscreen = 0x4D8; // CUtlSymbolLarge + public const nint m_iszCaption = 0x4E0; // CUtlSymbolLarge + public const nint m_iszActivatorCaption = 0x4E8; // CUtlSymbolLarge + public const nint m_Color = 0x4F0; // Color + public const nint m_fIconOffset = 0x4F4; // float32 + public const nint m_fRange = 0x4F8; // float32 + public const nint m_iPulseOption = 0x4FC; // uint8 + public const nint m_iAlphaOption = 0x4FD; // uint8 + public const nint m_iShakeOption = 0x4FE; // uint8 + public const nint m_bStatic = 0x4FF; // bool + public const nint m_bNoOffscreen = 0x500; // bool + public const nint m_bForceCaption = 0x501; // bool + public const nint m_iInstanceType = 0x504; // int32 + public const nint m_bSuppressRest = 0x508; // bool + public const nint m_iszBinding = 0x510; // CUtlSymbolLarge + public const nint m_bAllowNoDrawTarget = 0x518; // bool + public const nint m_bAutoStart = 0x519; // bool + public const nint m_bLocalPlayerOnly = 0x51A; // bool } public static class CEnvInstructorVRHint { - public const nint m_iszName = 0x4B0; - public const nint m_iszHintTargetEntity = 0x4B8; - public const nint m_iTimeout = 0x4C0; - public const nint m_iszCaption = 0x4C8; - public const nint m_iszStartSound = 0x4D0; - public const nint m_iLayoutFileType = 0x4D8; - public const nint m_iszCustomLayoutFile = 0x4E0; - public const nint m_iAttachType = 0x4E8; - public const nint m_flHeightOffset = 0x4EC; + public const nint m_iszName = 0x4B0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4B8; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4C0; // int32 + public const nint m_iszCaption = 0x4C8; // CUtlSymbolLarge + public const nint m_iszStartSound = 0x4D0; // CUtlSymbolLarge + public const nint m_iLayoutFileType = 0x4D8; // int32 + public const nint m_iszCustomLayoutFile = 0x4E0; // CUtlSymbolLarge + public const nint m_iAttachType = 0x4E8; // int32 + public const nint m_flHeightOffset = 0x4EC; // float32 } public static class CEnvLaser { - public const nint m_iszLaserTarget = 0x7A0; - public const nint m_pSprite = 0x7A8; - public const nint m_iszSpriteName = 0x7B0; - public const nint m_firePosition = 0x7B8; - public const nint m_flStartFrame = 0x7C4; + public const nint m_iszLaserTarget = 0x7A0; // CUtlSymbolLarge + public const nint m_pSprite = 0x7A8; // CSprite* + public const nint m_iszSpriteName = 0x7B0; // CUtlSymbolLarge + public const nint m_firePosition = 0x7B8; // Vector + public const nint m_flStartFrame = 0x7C4; // float32 } public static class CEnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x1490; - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1498; - public const nint m_hLightProbeDirectLightScalarsTexture = 0x14A0; - public const nint m_hLightProbeDirectLightShadowsTexture = 0x14A8; - public const nint m_vBoxMins = 0x14B0; - public const nint m_vBoxMaxs = 0x14BC; - public const nint m_LightGroups = 0x14C8; - public const nint m_bMoveable = 0x14D0; - public const nint m_nHandshake = 0x14D4; - public const nint m_nPriority = 0x14D8; - public const nint m_bStartDisabled = 0x14DC; - public const nint m_nLightProbeSizeX = 0x14E0; - public const nint m_nLightProbeSizeY = 0x14E4; - public const nint m_nLightProbeSizeZ = 0x14E8; - public const nint m_nLightProbeAtlasX = 0x14EC; - public const nint m_nLightProbeAtlasY = 0x14F0; - public const nint m_nLightProbeAtlasZ = 0x14F4; - public const nint m_bEnabled = 0x1501; + public const nint m_hLightProbeTexture = 0x1490; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1498; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightScalarsTexture = 0x14A0; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hLightProbeDirectLightShadowsTexture = 0x14A8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_vBoxMins = 0x14B0; // Vector + public const nint m_vBoxMaxs = 0x14BC; // Vector + public const nint m_LightGroups = 0x14C8; // CUtlSymbolLarge + public const nint m_bMoveable = 0x14D0; // bool + public const nint m_nHandshake = 0x14D4; // int32 + public const nint m_nPriority = 0x14D8; // int32 + public const nint m_bStartDisabled = 0x14DC; // bool + public const nint m_nLightProbeSizeX = 0x14E0; // int32 + public const nint m_nLightProbeSizeY = 0x14E4; // int32 + public const nint m_nLightProbeSizeZ = 0x14E8; // int32 + public const nint m_nLightProbeAtlasX = 0x14EC; // int32 + public const nint m_nLightProbeAtlasY = 0x14F0; // int32 + public const nint m_nLightProbeAtlasZ = 0x14F4; // int32 + public const nint m_bEnabled = 0x1501; // bool } public static class CEnvMicrophone { - public const nint m_bDisabled = 0x4B0; - public const nint m_hMeasureTarget = 0x4B4; - public const nint m_nSoundMask = 0x4B8; - public const nint m_flSensitivity = 0x4BC; - public const nint m_flSmoothFactor = 0x4C0; - public const nint m_flMaxRange = 0x4C4; - public const nint m_iszSpeakerName = 0x4C8; - public const nint m_hSpeaker = 0x4D0; - public const nint m_bAvoidFeedback = 0x4D4; - public const nint m_iSpeakerDSPPreset = 0x4D8; - public const nint m_iszListenFilter = 0x4E0; - public const nint m_hListenFilter = 0x4E8; - public const nint m_SoundLevel = 0x4F0; - public const nint m_OnRoutedSound = 0x518; - public const nint m_OnHeardSound = 0x540; - public const nint m_szLastSound = 0x568; - public const nint m_iLastRoutedFrame = 0x668; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_hMeasureTarget = 0x4B4; // CHandle< CBaseEntity > + public const nint m_nSoundMask = 0x4B8; // int32 + public const nint m_flSensitivity = 0x4BC; // float32 + public const nint m_flSmoothFactor = 0x4C0; // float32 + public const nint m_flMaxRange = 0x4C4; // float32 + public const nint m_iszSpeakerName = 0x4C8; // CUtlSymbolLarge + public const nint m_hSpeaker = 0x4D0; // CHandle< CBaseEntity > + public const nint m_bAvoidFeedback = 0x4D4; // bool + public const nint m_iSpeakerDSPPreset = 0x4D8; // int32 + public const nint m_iszListenFilter = 0x4E0; // CUtlSymbolLarge + public const nint m_hListenFilter = 0x4E8; // CHandle< CBaseFilter > + public const nint m_SoundLevel = 0x4F0; // CEntityOutputTemplate< float32 > + public const nint m_OnRoutedSound = 0x518; // CEntityIOOutput + public const nint m_OnHeardSound = 0x540; // CEntityIOOutput + public const nint m_szLastSound = 0x568; // char[256] + public const nint m_iLastRoutedFrame = 0x668; // int32 } public static class CEnvMuzzleFlash { - public const nint m_flScale = 0x4B0; - public const nint m_iszParentAttachment = 0x4B8; + public const nint m_flScale = 0x4B0; // float32 + public const nint m_iszParentAttachment = 0x4B8; // CUtlSymbolLarge } public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xC78; - public const nint m_flRadiusScale = 0xC7C; - public const nint m_flSelfIllumScale = 0xC80; - public const nint m_ColorTint = 0xC84; - public const nint m_hTextureOverride = 0xC88; + public const nint m_flAlphaScale = 0xC78; // float32 + public const nint m_flRadiusScale = 0xC7C; // float32 + public const nint m_flSelfIllumScale = 0xC80; // float32 + public const nint m_ColorTint = 0xC84; // Color + public const nint m_hTextureOverride = 0xC88; // CStrongHandle< InfoForResourceTypeCTextureBase > } public static class CEnvProjectedTexture { - public const nint m_hTargetEntity = 0x700; - public const nint m_bState = 0x704; - public const nint m_bAlwaysUpdate = 0x705; - public const nint m_flLightFOV = 0x708; - public const nint m_bEnableShadows = 0x70C; - public const nint m_bSimpleProjection = 0x70D; - public const nint m_bLightOnlyTarget = 0x70E; - public const nint m_bLightWorld = 0x70F; - public const nint m_bCameraSpace = 0x710; - public const nint m_flBrightnessScale = 0x714; - public const nint m_LightColor = 0x718; - public const nint m_flIntensity = 0x71C; - public const nint m_flLinearAttenuation = 0x720; - public const nint m_flQuadraticAttenuation = 0x724; - public const nint m_bVolumetric = 0x728; - public const nint m_flNoiseStrength = 0x72C; - public const nint m_flFlashlightTime = 0x730; - public const nint m_nNumPlanes = 0x734; - public const nint m_flPlaneOffset = 0x738; - public const nint m_flVolumetricIntensity = 0x73C; - public const nint m_flColorTransitionTime = 0x740; - public const nint m_flAmbient = 0x744; - public const nint m_SpotlightTextureName = 0x748; - public const nint m_nSpotlightTextureFrame = 0x948; - public const nint m_nShadowQuality = 0x94C; - public const nint m_flNearZ = 0x950; - public const nint m_flFarZ = 0x954; - public const nint m_flProjectionSize = 0x958; - public const nint m_flRotation = 0x95C; - public const nint m_bFlipHorizontal = 0x960; + public const nint m_hTargetEntity = 0x700; // CHandle< CBaseEntity > + public const nint m_bState = 0x704; // bool + public const nint m_bAlwaysUpdate = 0x705; // bool + public const nint m_flLightFOV = 0x708; // float32 + public const nint m_bEnableShadows = 0x70C; // bool + public const nint m_bSimpleProjection = 0x70D; // bool + public const nint m_bLightOnlyTarget = 0x70E; // bool + public const nint m_bLightWorld = 0x70F; // bool + public const nint m_bCameraSpace = 0x710; // bool + public const nint m_flBrightnessScale = 0x714; // float32 + public const nint m_LightColor = 0x718; // Color + public const nint m_flIntensity = 0x71C; // float32 + public const nint m_flLinearAttenuation = 0x720; // float32 + public const nint m_flQuadraticAttenuation = 0x724; // float32 + public const nint m_bVolumetric = 0x728; // bool + public const nint m_flNoiseStrength = 0x72C; // float32 + public const nint m_flFlashlightTime = 0x730; // float32 + public const nint m_nNumPlanes = 0x734; // uint32 + public const nint m_flPlaneOffset = 0x738; // float32 + public const nint m_flVolumetricIntensity = 0x73C; // float32 + public const nint m_flColorTransitionTime = 0x740; // float32 + public const nint m_flAmbient = 0x744; // float32 + public const nint m_SpotlightTextureName = 0x748; // char[512] + public const nint m_nSpotlightTextureFrame = 0x948; // int32 + public const nint m_nShadowQuality = 0x94C; // uint32 + public const nint m_flNearZ = 0x950; // float32 + public const nint m_flFarZ = 0x954; // float32 + public const nint m_flProjectionSize = 0x958; // float32 + public const nint m_flRotation = 0x95C; // float32 + public const nint m_bFlipHorizontal = 0x960; // bool } public static class CEnvScreenOverlay { - public const nint m_iszOverlayNames = 0x4B0; - public const nint m_flOverlayTimes = 0x500; - public const nint m_flStartTime = 0x528; - public const nint m_iDesiredOverlay = 0x52C; - public const nint m_bIsActive = 0x530; + public const nint m_iszOverlayNames = 0x4B0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x500; // float32[10] + public const nint m_flStartTime = 0x528; // GameTime_t + public const nint m_iDesiredOverlay = 0x52C; // int32 + public const nint m_bIsActive = 0x530; // bool } public static class CEnvShake { - public const nint m_limitToEntity = 0x4B0; - public const nint m_Amplitude = 0x4B8; - public const nint m_Frequency = 0x4BC; - public const nint m_Duration = 0x4C0; - public const nint m_Radius = 0x4C4; - public const nint m_stopTime = 0x4C8; - public const nint m_nextShake = 0x4CC; - public const nint m_currentAmp = 0x4D0; - public const nint m_maxForce = 0x4D4; - public const nint m_shakeCallback = 0x4E8; + public const nint m_limitToEntity = 0x4B0; // CUtlSymbolLarge + public const nint m_Amplitude = 0x4B8; // float32 + public const nint m_Frequency = 0x4BC; // float32 + public const nint m_Duration = 0x4C0; // float32 + public const nint m_Radius = 0x4C4; // float32 + public const nint m_stopTime = 0x4C8; // GameTime_t + public const nint m_nextShake = 0x4CC; // GameTime_t + public const nint m_currentAmp = 0x4D0; // float32 + public const nint m_maxForce = 0x4D4; // Vector + public const nint m_shakeCallback = 0x4E8; // CPhysicsShake } public static class CEnvSky { - public const nint m_hSkyMaterial = 0x700; - public const nint m_hSkyMaterialLightingOnly = 0x708; - public const nint m_bStartDisabled = 0x710; - public const nint m_vTintColor = 0x711; - public const nint m_vTintColorLightingOnly = 0x715; - public const nint m_flBrightnessScale = 0x71C; - public const nint m_nFogType = 0x720; - public const nint m_flFogMinStart = 0x724; - public const nint m_flFogMinEnd = 0x728; - public const nint m_flFogMaxStart = 0x72C; - public const nint m_flFogMaxEnd = 0x730; - public const nint m_bEnabled = 0x734; + public const nint m_hSkyMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_hSkyMaterialLightingOnly = 0x708; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_bStartDisabled = 0x710; // bool + public const nint m_vTintColor = 0x711; // Color + public const nint m_vTintColorLightingOnly = 0x715; // Color + public const nint m_flBrightnessScale = 0x71C; // float32 + public const nint m_nFogType = 0x720; // int32 + public const nint m_flFogMinStart = 0x724; // float32 + public const nint m_flFogMinEnd = 0x728; // float32 + public const nint m_flFogMaxStart = 0x72C; // float32 + public const nint m_flFogMaxEnd = 0x730; // float32 + public const nint m_bEnabled = 0x734; // bool } public static class CEnvSoundscape { - public const nint m_OnPlay = 0x4B0; - public const nint m_flRadius = 0x4D8; - public const nint m_soundscapeName = 0x4E0; - public const nint m_soundEventName = 0x4E8; - public const nint m_bOverrideWithEvent = 0x4F0; - public const nint m_soundscapeIndex = 0x4F4; - public const nint m_soundscapeEntityListId = 0x4F8; - public const nint m_soundEventHash = 0x4FC; - public const nint m_positionNames = 0x500; - public const nint m_hProxySoundscape = 0x540; - public const nint m_bDisabled = 0x544; + public const nint m_OnPlay = 0x4B0; // CEntityIOOutput + public const nint m_flRadius = 0x4D8; // float32 + public const nint m_soundscapeName = 0x4E0; // CUtlSymbolLarge + public const nint m_soundEventName = 0x4E8; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x4F0; // bool + public const nint m_soundscapeIndex = 0x4F4; // int32 + public const nint m_soundscapeEntityListId = 0x4F8; // int32 + public const nint m_soundEventHash = 0x4FC; // uint32 + public const nint m_positionNames = 0x500; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x540; // CHandle< CEnvSoundscape > + public const nint m_bDisabled = 0x544; // bool } public static class CEnvSoundscapeProxy { - public const nint m_MainSoundscapeName = 0x548; + public const nint m_MainSoundscapeName = 0x548; // CUtlSymbolLarge } public static class CEnvSpark { - public const nint m_flDelay = 0x4B0; - public const nint m_nMagnitude = 0x4B4; - public const nint m_nTrailLength = 0x4B8; - public const nint m_nType = 0x4BC; - public const nint m_OnSpark = 0x4C0; + public const nint m_flDelay = 0x4B0; // float32 + public const nint m_nMagnitude = 0x4B4; // int32 + public const nint m_nTrailLength = 0x4B8; // int32 + public const nint m_nType = 0x4BC; // int32 + public const nint m_OnSpark = 0x4C0; // CEntityIOOutput } public static class CEnvSplash { - public const nint m_flScale = 0x4B0; + public const nint m_flScale = 0x4B0; // float32 } public static class CEnvTilt { - public const nint m_Duration = 0x4B0; - public const nint m_Radius = 0x4B4; - public const nint m_TiltTime = 0x4B8; - public const nint m_stopTime = 0x4BC; + public const nint m_Duration = 0x4B0; // float32 + public const nint m_Radius = 0x4B4; // float32 + public const nint m_TiltTime = 0x4B8; // float32 + public const nint m_stopTime = 0x4BC; // GameTime_t } public static class CEnvTracer { - public const nint m_vecEnd = 0x4B0; - public const nint m_flDelay = 0x4BC; + public const nint m_vecEnd = 0x4B0; // Vector + public const nint m_flDelay = 0x4BC; // float32 } public static class CEnvViewPunch { - public const nint m_flRadius = 0x4B0; - public const nint m_angViewPunch = 0x4B4; + public const nint m_flRadius = 0x4B0; // float32 + public const nint m_angViewPunch = 0x4B4; // QAngle } public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x4B0; - public const nint m_flAnisotropy = 0x4B4; - public const nint m_flFadeSpeed = 0x4B8; - public const nint m_flDrawDistance = 0x4BC; - public const nint m_flFadeInStart = 0x4C0; - public const nint m_flFadeInEnd = 0x4C4; - public const nint m_flIndirectStrength = 0x4C8; - public const nint m_nIndirectTextureDimX = 0x4CC; - public const nint m_nIndirectTextureDimY = 0x4D0; - public const nint m_nIndirectTextureDimZ = 0x4D4; - public const nint m_vBoxMins = 0x4D8; - public const nint m_vBoxMaxs = 0x4E4; - public const nint m_bActive = 0x4F0; - public const nint m_flStartAnisoTime = 0x4F4; - public const nint m_flStartScatterTime = 0x4F8; - public const nint m_flStartDrawDistanceTime = 0x4FC; - public const nint m_flStartAnisotropy = 0x500; - public const nint m_flStartScattering = 0x504; - public const nint m_flStartDrawDistance = 0x508; - public const nint m_flDefaultAnisotropy = 0x50C; - public const nint m_flDefaultScattering = 0x510; - public const nint m_flDefaultDrawDistance = 0x514; - public const nint m_bStartDisabled = 0x518; - public const nint m_bEnableIndirect = 0x519; - public const nint m_bIsMaster = 0x51A; - public const nint m_hFogIndirectTexture = 0x520; - public const nint m_nForceRefreshCount = 0x528; - public const nint m_bFirstTime = 0x52C; + public const nint m_flScattering = 0x4B0; // float32 + public const nint m_flAnisotropy = 0x4B4; // float32 + public const nint m_flFadeSpeed = 0x4B8; // float32 + public const nint m_flDrawDistance = 0x4BC; // float32 + public const nint m_flFadeInStart = 0x4C0; // float32 + public const nint m_flFadeInEnd = 0x4C4; // float32 + public const nint m_flIndirectStrength = 0x4C8; // float32 + public const nint m_nIndirectTextureDimX = 0x4CC; // int32 + public const nint m_nIndirectTextureDimY = 0x4D0; // int32 + public const nint m_nIndirectTextureDimZ = 0x4D4; // int32 + public const nint m_vBoxMins = 0x4D8; // Vector + public const nint m_vBoxMaxs = 0x4E4; // Vector + public const nint m_bActive = 0x4F0; // bool + public const nint m_flStartAnisoTime = 0x4F4; // GameTime_t + public const nint m_flStartScatterTime = 0x4F8; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x4FC; // GameTime_t + public const nint m_flStartAnisotropy = 0x500; // float32 + public const nint m_flStartScattering = 0x504; // float32 + public const nint m_flStartDrawDistance = 0x508; // float32 + public const nint m_flDefaultAnisotropy = 0x50C; // float32 + public const nint m_flDefaultScattering = 0x510; // float32 + public const nint m_flDefaultDrawDistance = 0x514; // float32 + public const nint m_bStartDisabled = 0x518; // bool + public const nint m_bEnableIndirect = 0x519; // bool + public const nint m_bIsMaster = 0x51A; // bool + public const nint m_hFogIndirectTexture = 0x520; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_nForceRefreshCount = 0x528; // int32 + public const nint m_bFirstTime = 0x52C; // bool } public static class CEnvVolumetricFogVolume { - public const nint m_bActive = 0x4B0; - public const nint m_vBoxMins = 0x4B4; - public const nint m_vBoxMaxs = 0x4C0; - public const nint m_bStartDisabled = 0x4CC; - public const nint m_flStrength = 0x4D0; - public const nint m_nFalloffShape = 0x4D4; - public const nint m_flFalloffExponent = 0x4D8; + public const nint m_bActive = 0x4B0; // bool + public const nint m_vBoxMins = 0x4B4; // Vector + public const nint m_vBoxMaxs = 0x4C0; // Vector + public const nint m_bStartDisabled = 0x4CC; // bool + public const nint m_flStrength = 0x4D0; // float32 + public const nint m_nFalloffShape = 0x4D4; // int32 + public const nint m_flFalloffExponent = 0x4D8; // float32 } public static class CEnvWind { - public const nint m_EnvWindShared = 0x4B0; + public const nint m_EnvWindShared = 0x4B0; // CEnvWindShared } public static class CEnvWindShared { - public const nint m_flStartTime = 0x8; - public const nint m_iWindSeed = 0xC; - public const nint m_iMinWind = 0x10; - public const nint m_iMaxWind = 0x12; - public const nint m_windRadius = 0x14; - public const nint m_iMinGust = 0x18; - public const nint m_iMaxGust = 0x1A; - public const nint m_flMinGustDelay = 0x1C; - public const nint m_flMaxGustDelay = 0x20; - public const nint m_flGustDuration = 0x24; - public const nint m_iGustDirChange = 0x28; - public const nint m_location = 0x2C; - public const nint m_iszGustSound = 0x38; - public const nint m_iWindDir = 0x3C; - public const nint m_flWindSpeed = 0x40; - public const nint m_currentWindVector = 0x44; - public const nint m_CurrentSwayVector = 0x50; - public const nint m_PrevSwayVector = 0x5C; - public const nint m_iInitialWindDir = 0x68; - public const nint m_flInitialWindSpeed = 0x6C; - public const nint m_OnGustStart = 0x70; - public const nint m_OnGustEnd = 0x98; - public const nint m_flVariationTime = 0xC0; - public const nint m_flSwayTime = 0xC4; - public const nint m_flSimTime = 0xC8; - public const nint m_flSwitchTime = 0xCC; - public const nint m_flAveWindSpeed = 0xD0; - public const nint m_bGusting = 0xD4; - public const nint m_flWindAngleVariation = 0xD8; - public const nint m_flWindSpeedVariation = 0xDC; - public const nint m_iEntIndex = 0xE0; + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_location = 0x2C; // Vector + public const nint m_iszGustSound = 0x38; // int32 + public const nint m_iWindDir = 0x3C; // int32 + public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_currentWindVector = 0x44; // Vector + public const nint m_CurrentSwayVector = 0x50; // Vector + public const nint m_PrevSwayVector = 0x5C; // Vector + public const nint m_iInitialWindDir = 0x68; // uint16 + public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_OnGustStart = 0x70; // CEntityIOOutput + public const nint m_OnGustEnd = 0x98; // CEntityIOOutput + public const nint m_flVariationTime = 0xC0; // GameTime_t + public const nint m_flSwayTime = 0xC4; // GameTime_t + public const nint m_flSimTime = 0xC8; // GameTime_t + public const nint m_flSwitchTime = 0xCC; // GameTime_t + public const nint m_flAveWindSpeed = 0xD0; // float32 + public const nint m_bGusting = 0xD4; // bool + public const nint m_flWindAngleVariation = 0xD8; // float32 + public const nint m_flWindSpeedVariation = 0xDC; // float32 + public const nint m_iEntIndex = 0xE0; // CEntityIndex } public static class CEnvWindShared_WindAveEvent_t { - public const nint m_flStartWindSpeed = 0x0; - public const nint m_flAveWindSpeed = 0x4; + public const nint m_flStartWindSpeed = 0x0; // float32 + public const nint m_flAveWindSpeed = 0x4; // float32 } public static class CEnvWindShared_WindVariationEvent_t { - public const nint m_flWindAngleVariation = 0x0; - public const nint m_flWindSpeedVariation = 0x4; + public const nint m_flWindAngleVariation = 0x0; // float32 + public const nint m_flWindSpeedVariation = 0x4; // float32 } public static class CFilterAttributeInt { - public const nint m_sAttributeName = 0x508; + public const nint m_sAttributeName = 0x508; // CUtlStringToken } public static class CFilterClass { - public const nint m_iFilterClass = 0x508; + public const nint m_iFilterClass = 0x508; // CUtlSymbolLarge } public static class CFilterContext { - public const nint m_iFilterContext = 0x508; + public const nint m_iFilterContext = 0x508; // CUtlSymbolLarge } public static class CFilterEnemy { - public const nint m_iszEnemyName = 0x508; - public const nint m_flRadius = 0x510; - public const nint m_flOuterRadius = 0x514; - public const nint m_nMaxSquadmatesPerEnemy = 0x518; - public const nint m_iszPlayerName = 0x520; + public const nint m_iszEnemyName = 0x508; // CUtlSymbolLarge + public const nint m_flRadius = 0x510; // float32 + public const nint m_flOuterRadius = 0x514; // float32 + public const nint m_nMaxSquadmatesPerEnemy = 0x518; // int32 + public const nint m_iszPlayerName = 0x520; // CUtlSymbolLarge } public static class CFilterMassGreater { - public const nint m_fFilterMass = 0x508; + public const nint m_fFilterMass = 0x508; // float32 } public static class CFilterModel { - public const nint m_iFilterModel = 0x508; + public const nint m_iFilterModel = 0x508; // CUtlSymbolLarge } public static class CFilterMultiple { - public const nint m_nFilterType = 0x508; - public const nint m_iFilterName = 0x510; - public const nint m_hFilter = 0x560; - public const nint m_nFilterCount = 0x588; + public const nint m_nFilterType = 0x508; // filter_t + public const nint m_iFilterName = 0x510; // CUtlSymbolLarge[10] + public const nint m_hFilter = 0x560; // CHandle< CBaseEntity >[10] + public const nint m_nFilterCount = 0x588; // int32 } public static class CFilterName { - public const nint m_iFilterName = 0x508; + public const nint m_iFilterName = 0x508; // CUtlSymbolLarge } public static class CFilterProximity { - public const nint m_flRadius = 0x508; + public const nint m_flRadius = 0x508; // float32 } public static class CFire { - public const nint m_hEffect = 0x700; - public const nint m_hOwner = 0x704; - public const nint m_nFireType = 0x708; - public const nint m_flFuel = 0x70C; - public const nint m_flDamageTime = 0x710; - public const nint m_lastDamage = 0x714; - public const nint m_flFireSize = 0x718; - public const nint m_flLastNavUpdateTime = 0x71C; - public const nint m_flHeatLevel = 0x720; - public const nint m_flHeatAbsorb = 0x724; - public const nint m_flDamageScale = 0x728; - public const nint m_flMaxHeat = 0x72C; - public const nint m_flLastHeatLevel = 0x730; - public const nint m_flAttackTime = 0x734; - public const nint m_bEnabled = 0x738; - public const nint m_bStartDisabled = 0x739; - public const nint m_bDidActivate = 0x73A; - public const nint m_OnIgnited = 0x740; - public const nint m_OnExtinguished = 0x768; + public const nint m_hEffect = 0x700; // CHandle< CBaseFire > + public const nint m_hOwner = 0x704; // CHandle< CBaseEntity > + public const nint m_nFireType = 0x708; // int32 + public const nint m_flFuel = 0x70C; // float32 + public const nint m_flDamageTime = 0x710; // GameTime_t + public const nint m_lastDamage = 0x714; // GameTime_t + public const nint m_flFireSize = 0x718; // float32 + public const nint m_flLastNavUpdateTime = 0x71C; // GameTime_t + public const nint m_flHeatLevel = 0x720; // float32 + public const nint m_flHeatAbsorb = 0x724; // float32 + public const nint m_flDamageScale = 0x728; // float32 + public const nint m_flMaxHeat = 0x72C; // float32 + public const nint m_flLastHeatLevel = 0x730; // float32 + public const nint m_flAttackTime = 0x734; // float32 + public const nint m_bEnabled = 0x738; // bool + public const nint m_bStartDisabled = 0x739; // bool + public const nint m_bDidActivate = 0x73A; // bool + public const nint m_OnIgnited = 0x740; // CEntityIOOutput + public const nint m_OnExtinguished = 0x768; // CEntityIOOutput } public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x4C0; - public const nint m_nFlameFromAboveModelIndex = 0x4C4; + public const nint m_nFlameModelIndex = 0x4C0; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x4C4; // int32 } public static class CFiringModeFloat { - public const nint m_flValues = 0x0; + public const nint m_flValues = 0x0; // float32[2] } public static class CFiringModeInt { - public const nint m_nValues = 0x0; + public const nint m_nValues = 0x0; // int32[2] } public static class CFish { - public const nint m_pool = 0x890; - public const nint m_id = 0x894; - public const nint m_x = 0x898; - public const nint m_y = 0x89C; - public const nint m_z = 0x8A0; - public const nint m_angle = 0x8A4; - public const nint m_angleChange = 0x8A8; - public const nint m_forward = 0x8AC; - public const nint m_perp = 0x8B8; - public const nint m_poolOrigin = 0x8C4; - public const nint m_waterLevel = 0x8D0; - public const nint m_speed = 0x8D4; - public const nint m_desiredSpeed = 0x8D8; - public const nint m_calmSpeed = 0x8DC; - public const nint m_panicSpeed = 0x8E0; - public const nint m_avoidRange = 0x8E4; - public const nint m_turnTimer = 0x8E8; - public const nint m_turnClockwise = 0x900; - public const nint m_goTimer = 0x908; - public const nint m_moveTimer = 0x920; - public const nint m_panicTimer = 0x938; - public const nint m_disperseTimer = 0x950; - public const nint m_proximityTimer = 0x968; - public const nint m_visible = 0x980; + public const nint m_pool = 0x890; // CHandle< CFishPool > + public const nint m_id = 0x894; // uint32 + public const nint m_x = 0x898; // float32 + public const nint m_y = 0x89C; // float32 + public const nint m_z = 0x8A0; // float32 + public const nint m_angle = 0x8A4; // float32 + public const nint m_angleChange = 0x8A8; // float32 + public const nint m_forward = 0x8AC; // Vector + public const nint m_perp = 0x8B8; // Vector + public const nint m_poolOrigin = 0x8C4; // Vector + public const nint m_waterLevel = 0x8D0; // float32 + public const nint m_speed = 0x8D4; // float32 + public const nint m_desiredSpeed = 0x8D8; // float32 + public const nint m_calmSpeed = 0x8DC; // float32 + public const nint m_panicSpeed = 0x8E0; // float32 + public const nint m_avoidRange = 0x8E4; // float32 + public const nint m_turnTimer = 0x8E8; // CountdownTimer + public const nint m_turnClockwise = 0x900; // bool + public const nint m_goTimer = 0x908; // CountdownTimer + public const nint m_moveTimer = 0x920; // CountdownTimer + public const nint m_panicTimer = 0x938; // CountdownTimer + public const nint m_disperseTimer = 0x950; // CountdownTimer + public const nint m_proximityTimer = 0x968; // CountdownTimer + public const nint m_visible = 0x980; // CUtlVector< CFish* > } public static class CFishPool { - public const nint m_fishCount = 0x4C0; - public const nint m_maxRange = 0x4C4; - public const nint m_swimDepth = 0x4C8; - public const nint m_waterLevel = 0x4CC; - public const nint m_isDormant = 0x4D0; - public const nint m_fishes = 0x4D8; - public const nint m_visTimer = 0x4F0; + public const nint m_fishCount = 0x4C0; // int32 + public const nint m_maxRange = 0x4C4; // float32 + public const nint m_swimDepth = 0x4C8; // float32 + public const nint m_waterLevel = 0x4CC; // float32 + public const nint m_isDormant = 0x4D0; // bool + public const nint m_fishes = 0x4D8; // CUtlVector< CHandle< CFish > > + public const nint m_visTimer = 0x4F0; // CountdownTimer } public static class CFists { - public const nint m_bPlayingUninterruptableAct = 0xDD8; - public const nint m_nUninterruptableActivity = 0xDDC; - public const nint m_bRestorePrevWep = 0xDE0; - public const nint m_hWeaponBeforePrevious = 0xDE4; - public const nint m_hWeaponPrevious = 0xDE8; - public const nint m_bDelayedHardPunchIncoming = 0xDEC; - public const nint m_bDestroyAfterTaunt = 0xDED; + public const nint m_bPlayingUninterruptableAct = 0xDD8; // bool + public const nint m_nUninterruptableActivity = 0xDDC; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0xDE0; // bool + public const nint m_hWeaponBeforePrevious = 0xDE4; // CHandle< CBasePlayerWeapon > + public const nint m_hWeaponPrevious = 0xDE8; // CHandle< CBasePlayerWeapon > + public const nint m_bDelayedHardPunchIncoming = 0xDEC; // bool + public const nint m_bDestroyAfterTaunt = 0xDED; // bool } public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xA28; - public const nint m_numOpponentsHit = 0xA2C; - public const nint m_numTeammatesHit = 0xA2D; + public const nint m_flTimeToDetonate = 0xA28; // float32 + public const nint m_numOpponentsHit = 0xA2C; // uint8 + public const nint m_numTeammatesHit = 0xA2D; // uint8 } public static class CFogController { - public const nint m_fog = 0x4B0; - public const nint m_bUseAngles = 0x518; - public const nint m_iChangedVariables = 0x51C; + public const nint m_fog = 0x4B0; // fogparams_t + public const nint m_bUseAngles = 0x518; // bool + public const nint m_iChangedVariables = 0x51C; // int32 } public static class CFogTrigger { - public const nint m_fog = 0x8A8; + public const nint m_fog = 0x8A8; // fogparams_t } public static class CFogVolume { - public const nint m_fogName = 0x700; - public const nint m_postProcessName = 0x708; - public const nint m_colorCorrectionName = 0x710; - public const nint m_bDisabled = 0x720; - public const nint m_bInFogVolumesList = 0x721; + public const nint m_fogName = 0x700; // CUtlSymbolLarge + public const nint m_postProcessName = 0x708; // CUtlSymbolLarge + public const nint m_colorCorrectionName = 0x710; // CUtlSymbolLarge + public const nint m_bDisabled = 0x720; // bool + public const nint m_bInFogVolumesList = 0x721; // bool } public static class CFootstepControl { - public const nint m_source = 0x8A8; - public const nint m_destination = 0x8B0; + public const nint m_source = 0x8A8; // CUtlSymbolLarge + public const nint m_destination = 0x8B0; // CUtlSymbolLarge } public static class CFuncBrush { - public const nint m_iSolidity = 0x700; - public const nint m_iDisabled = 0x704; - public const nint m_bSolidBsp = 0x708; - public const nint m_iszExcludedClass = 0x710; - public const nint m_bInvertExclusion = 0x718; - public const nint m_bScriptedMovement = 0x719; + public const nint m_iSolidity = 0x700; // BrushSolidities_e + public const nint m_iDisabled = 0x704; // int32 + public const nint m_bSolidBsp = 0x708; // bool + public const nint m_iszExcludedClass = 0x710; // CUtlSymbolLarge + public const nint m_bInvertExclusion = 0x718; // bool + public const nint m_bScriptedMovement = 0x719; // bool } public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x700; - public const nint m_flTransitionDurationSeconds = 0x708; - public const nint m_angMoveEntitySpace = 0x70C; - public const nint m_vecMoveDirEntitySpace = 0x718; - public const nint m_flTargetSpeed = 0x724; - public const nint m_nTransitionStartTick = 0x728; - public const nint m_nTransitionDurationTicks = 0x72C; - public const nint m_flTransitionStartSpeed = 0x730; - public const nint m_hConveyorModels = 0x738; + public const nint m_szConveyorModels = 0x700; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0x708; // float32 + public const nint m_angMoveEntitySpace = 0x70C; // QAngle + public const nint m_vecMoveDirEntitySpace = 0x718; // Vector + public const nint m_flTargetSpeed = 0x724; // float32 + public const nint m_nTransitionStartTick = 0x728; // GameTick_t + public const nint m_nTransitionDurationTicks = 0x72C; // int32 + public const nint m_flTransitionStartSpeed = 0x730; // float32 + public const nint m_hConveyorModels = 0x738; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > } public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0x720; - public const nint m_EffectInterpenetrateName = 0x728; - public const nint m_EffectZapName = 0x730; - public const nint m_iszEffectSource = 0x738; + public const nint m_EffectName = 0x720; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0x728; // CUtlSymbolLarge + public const nint m_EffectZapName = 0x730; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0x738; // CUtlSymbolLarge } public static class CFuncInteractionLayerClip { - public const nint m_bDisabled = 0x700; - public const nint m_iszInteractsAs = 0x708; - public const nint m_iszInteractsWith = 0x710; + public const nint m_bDisabled = 0x700; // bool + public const nint m_iszInteractsAs = 0x708; // CUtlSymbolLarge + public const nint m_iszInteractsWith = 0x710; // CUtlSymbolLarge } public static class CFuncLadder { - public const nint m_vecLadderDir = 0x700; - public const nint m_Dismounts = 0x710; - public const nint m_vecLocalTop = 0x728; - public const nint m_vecPlayerMountPositionTop = 0x734; - public const nint m_vecPlayerMountPositionBottom = 0x740; - public const nint m_flAutoRideSpeed = 0x74C; - public const nint m_bDisabled = 0x750; - public const nint m_bFakeLadder = 0x751; - public const nint m_bHasSlack = 0x752; - public const nint m_surfacePropName = 0x758; - public const nint m_OnPlayerGotOnLadder = 0x760; - public const nint m_OnPlayerGotOffLadder = 0x788; + public const nint m_vecLadderDir = 0x700; // Vector + public const nint m_Dismounts = 0x710; // CUtlVector< CHandle< CInfoLadderDismount > > + public const nint m_vecLocalTop = 0x728; // Vector + public const nint m_vecPlayerMountPositionTop = 0x734; // Vector + public const nint m_vecPlayerMountPositionBottom = 0x740; // Vector + public const nint m_flAutoRideSpeed = 0x74C; // float32 + public const nint m_bDisabled = 0x750; // bool + public const nint m_bFakeLadder = 0x751; // bool + public const nint m_bHasSlack = 0x752; // bool + public const nint m_surfacePropName = 0x758; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0x760; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0x788; // CEntityIOOutput } public static class CFuncMonitor { - public const nint m_targetCamera = 0x720; - public const nint m_nResolutionEnum = 0x728; - public const nint m_bRenderShadows = 0x72C; - public const nint m_bUseUniqueColorTarget = 0x72D; - public const nint m_brushModelName = 0x730; - public const nint m_hTargetCamera = 0x738; - public const nint m_bEnabled = 0x73C; - public const nint m_bDraw3DSkybox = 0x73D; - public const nint m_bStartEnabled = 0x73E; + public const nint m_targetCamera = 0x720; // CUtlString + public const nint m_nResolutionEnum = 0x728; // int32 + public const nint m_bRenderShadows = 0x72C; // bool + public const nint m_bUseUniqueColorTarget = 0x72D; // bool + public const nint m_brushModelName = 0x730; // CUtlString + public const nint m_hTargetCamera = 0x738; // CHandle< CBaseEntity > + public const nint m_bEnabled = 0x73C; // bool + public const nint m_bDraw3DSkybox = 0x73D; // bool + public const nint m_bStartEnabled = 0x73E; // bool } public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0x780; - public const nint m_angMoveEntitySpace = 0x784; - public const nint m_vecMoveDirParentSpace = 0x790; - public const nint m_soundStart = 0x7A0; - public const nint m_soundStop = 0x7A8; - public const nint m_currentSound = 0x7B0; - public const nint m_flBlockDamage = 0x7B8; - public const nint m_flStartPosition = 0x7BC; - public const nint m_flMoveDistance = 0x7C0; - public const nint m_OnFullyOpen = 0x7D0; - public const nint m_OnFullyClosed = 0x7F8; - public const nint m_bCreateMovableNavMesh = 0x820; - public const nint m_bCreateNavObstacle = 0x821; + public const nint m_authoredPosition = 0x780; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0x784; // QAngle + public const nint m_vecMoveDirParentSpace = 0x790; // Vector + public const nint m_soundStart = 0x7A0; // CUtlSymbolLarge + public const nint m_soundStop = 0x7A8; // CUtlSymbolLarge + public const nint m_currentSound = 0x7B0; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0x7B8; // float32 + public const nint m_flStartPosition = 0x7BC; // float32 + public const nint m_flMoveDistance = 0x7C0; // float32 + public const nint m_OnFullyOpen = 0x7D0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x7F8; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x820; // bool + public const nint m_bCreateNavObstacle = 0x821; // bool } public static class CFuncNavBlocker { - public const nint m_bDisabled = 0x700; - public const nint m_nBlockedTeamNumber = 0x704; + public const nint m_bDisabled = 0x700; // bool + public const nint m_nBlockedTeamNumber = 0x704; // int32 } public static class CFuncNavObstruction { - public const nint m_bDisabled = 0x708; + public const nint m_bDisabled = 0x708; // bool } public static class CFuncPlat { - public const nint m_sNoise = 0x7A8; + public const nint m_sNoise = 0x7A8; // CUtlSymbolLarge } public static class CFuncPlatRot { - public const nint m_end = 0x7B0; - public const nint m_start = 0x7BC; + public const nint m_end = 0x7B0; // QAngle + public const nint m_start = 0x7BC; // QAngle } public static class CFuncRotating { - public const nint m_vecMoveAng = 0x700; - public const nint m_flFanFriction = 0x70C; - public const nint m_flAttenuation = 0x710; - public const nint m_flVolume = 0x714; - public const nint m_flTargetSpeed = 0x718; - public const nint m_flMaxSpeed = 0x71C; - public const nint m_flBlockDamage = 0x720; - public const nint m_flTimeScale = 0x724; - public const nint m_NoiseRunning = 0x728; - public const nint m_bReversed = 0x730; - public const nint m_angStart = 0x73C; - public const nint m_bStopAtStartPos = 0x748; - public const nint m_vecClientOrigin = 0x74C; - public const nint m_vecClientAngles = 0x758; + public const nint m_vecMoveAng = 0x700; // QAngle + public const nint m_flFanFriction = 0x70C; // float32 + public const nint m_flAttenuation = 0x710; // float32 + public const nint m_flVolume = 0x714; // float32 + public const nint m_flTargetSpeed = 0x718; // float32 + public const nint m_flMaxSpeed = 0x71C; // float32 + public const nint m_flBlockDamage = 0x720; // float32 + public const nint m_flTimeScale = 0x724; // float32 + public const nint m_NoiseRunning = 0x728; // CUtlSymbolLarge + public const nint m_bReversed = 0x730; // bool + public const nint m_angStart = 0x73C; // QAngle + public const nint m_bStopAtStartPos = 0x748; // bool + public const nint m_vecClientOrigin = 0x74C; // Vector + public const nint m_vecClientAngles = 0x758; // QAngle } public static class CFuncShatterglass { - public const nint m_hGlassMaterialDamaged = 0x700; - public const nint m_hGlassMaterialUndamaged = 0x708; - public const nint m_hConcreteMaterialEdgeFace = 0x710; - public const nint m_hConcreteMaterialEdgeCaps = 0x718; - public const nint m_hConcreteMaterialEdgeFins = 0x720; - public const nint m_matPanelTransform = 0x728; - public const nint m_matPanelTransformWsTemp = 0x758; - public const nint m_vecShatterGlassShards = 0x788; - public const nint m_PanelSize = 0x7A0; - public const nint m_vecPanelNormalWs = 0x7A8; - public const nint m_nNumShardsEverCreated = 0x7B4; - public const nint m_flLastShatterSoundEmitTime = 0x7B8; - public const nint m_flLastCleanupTime = 0x7BC; - public const nint m_flInitAtTime = 0x7C0; - public const nint m_flGlassThickness = 0x7C4; - public const nint m_flSpawnInvulnerability = 0x7C8; - public const nint m_bBreakSilent = 0x7CC; - public const nint m_bBreakShardless = 0x7CD; - public const nint m_bBroken = 0x7CE; - public const nint m_bHasRateLimitedShards = 0x7CF; - public const nint m_bGlassNavIgnore = 0x7D0; - public const nint m_bGlassInFrame = 0x7D1; - public const nint m_bStartBroken = 0x7D2; - public const nint m_iInitialDamageType = 0x7D3; - public const nint m_szDamagePositioningEntityName01 = 0x7D8; - public const nint m_szDamagePositioningEntityName02 = 0x7E0; - public const nint m_szDamagePositioningEntityName03 = 0x7E8; - public const nint m_szDamagePositioningEntityName04 = 0x7F0; - public const nint m_vInitialDamagePositions = 0x7F8; - public const nint m_vExtraDamagePositions = 0x810; - public const nint m_OnBroken = 0x828; - public const nint m_iSurfaceType = 0x851; + public const nint m_hGlassMaterialDamaged = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_hGlassMaterialUndamaged = 0x708; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_hConcreteMaterialEdgeFace = 0x710; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_hConcreteMaterialEdgeCaps = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_hConcreteMaterialEdgeFins = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_matPanelTransform = 0x728; // matrix3x4_t + public const nint m_matPanelTransformWsTemp = 0x758; // matrix3x4_t + public const nint m_vecShatterGlassShards = 0x788; // CUtlVector< uint32 > + public const nint m_PanelSize = 0x7A0; // Vector2D + public const nint m_vecPanelNormalWs = 0x7A8; // Vector + public const nint m_nNumShardsEverCreated = 0x7B4; // int32 + public const nint m_flLastShatterSoundEmitTime = 0x7B8; // GameTime_t + public const nint m_flLastCleanupTime = 0x7BC; // GameTime_t + public const nint m_flInitAtTime = 0x7C0; // GameTime_t + public const nint m_flGlassThickness = 0x7C4; // float32 + public const nint m_flSpawnInvulnerability = 0x7C8; // float32 + public const nint m_bBreakSilent = 0x7CC; // bool + public const nint m_bBreakShardless = 0x7CD; // bool + public const nint m_bBroken = 0x7CE; // bool + public const nint m_bHasRateLimitedShards = 0x7CF; // bool + public const nint m_bGlassNavIgnore = 0x7D0; // bool + public const nint m_bGlassInFrame = 0x7D1; // bool + public const nint m_bStartBroken = 0x7D2; // bool + public const nint m_iInitialDamageType = 0x7D3; // uint8 + public const nint m_szDamagePositioningEntityName01 = 0x7D8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName02 = 0x7E0; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName03 = 0x7E8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName04 = 0x7F0; // CUtlSymbolLarge + public const nint m_vInitialDamagePositions = 0x7F8; // CUtlVector< Vector > + public const nint m_vExtraDamagePositions = 0x810; // CUtlVector< Vector > + public const nint m_OnBroken = 0x828; // CEntityIOOutput + public const nint m_iSurfaceType = 0x851; // uint8 } public static class CFuncTankTrain { - public const nint m_OnDeath = 0x850; + public const nint m_OnDeath = 0x850; // CEntityIOOutput } public static class CFuncTimescale { - public const nint m_flDesiredTimescale = 0x4B0; - public const nint m_flAcceleration = 0x4B4; - public const nint m_flMinBlendRate = 0x4B8; - public const nint m_flBlendDeltaMultiplier = 0x4BC; - public const nint m_isStarted = 0x4C0; + public const nint m_flDesiredTimescale = 0x4B0; // float32 + public const nint m_flAcceleration = 0x4B4; // float32 + public const nint m_flMinBlendRate = 0x4B8; // float32 + public const nint m_flBlendDeltaMultiplier = 0x4BC; // float32 + public const nint m_isStarted = 0x4C0; // bool } public static class CFuncTrackChange { - public const nint m_trackTop = 0x7C8; - public const nint m_trackBottom = 0x7D0; - public const nint m_train = 0x7D8; - public const nint m_trackTopName = 0x7E0; - public const nint m_trackBottomName = 0x7E8; - public const nint m_trainName = 0x7F0; - public const nint m_code = 0x7F8; - public const nint m_targetState = 0x7FC; - public const nint m_use = 0x800; + public const nint m_trackTop = 0x7C8; // CPathTrack* + public const nint m_trackBottom = 0x7D0; // CPathTrack* + public const nint m_train = 0x7D8; // CFuncTrackTrain* + public const nint m_trackTopName = 0x7E0; // CUtlSymbolLarge + public const nint m_trackBottomName = 0x7E8; // CUtlSymbolLarge + public const nint m_trainName = 0x7F0; // CUtlSymbolLarge + public const nint m_code = 0x7F8; // TRAIN_CODE + public const nint m_targetState = 0x7FC; // int32 + public const nint m_use = 0x800; // int32 } public static class CFuncTrackTrain { - public const nint m_ppath = 0x700; - public const nint m_length = 0x704; - public const nint m_vPosPrev = 0x708; - public const nint m_angPrev = 0x714; - public const nint m_controlMins = 0x720; - public const nint m_controlMaxs = 0x72C; - public const nint m_lastBlockPos = 0x738; - public const nint m_lastBlockTick = 0x744; - public const nint m_flVolume = 0x748; - public const nint m_flBank = 0x74C; - public const nint m_oldSpeed = 0x750; - public const nint m_flBlockDamage = 0x754; - public const nint m_height = 0x758; - public const nint m_maxSpeed = 0x75C; - public const nint m_dir = 0x760; - public const nint m_iszSoundMove = 0x768; - public const nint m_iszSoundMovePing = 0x770; - public const nint m_iszSoundStart = 0x778; - public const nint m_iszSoundStop = 0x780; - public const nint m_strPathTarget = 0x788; - public const nint m_flMoveSoundMinDuration = 0x790; - public const nint m_flMoveSoundMaxDuration = 0x794; - public const nint m_flNextMoveSoundTime = 0x798; - public const nint m_flMoveSoundMinPitch = 0x79C; - public const nint m_flMoveSoundMaxPitch = 0x7A0; - public const nint m_eOrientationType = 0x7A4; - public const nint m_eVelocityType = 0x7A8; - public const nint m_OnStart = 0x7B8; - public const nint m_OnNext = 0x7E0; - public const nint m_OnArrivedAtDestinationNode = 0x808; - public const nint m_bManualSpeedChanges = 0x830; - public const nint m_flDesiredSpeed = 0x834; - public const nint m_flSpeedChangeTime = 0x838; - public const nint m_flAccelSpeed = 0x83C; - public const nint m_flDecelSpeed = 0x840; - public const nint m_bAccelToSpeed = 0x844; - public const nint m_flTimeScale = 0x848; - public const nint m_flNextMPSoundTime = 0x84C; + public const nint m_ppath = 0x700; // CHandle< CPathTrack > + public const nint m_length = 0x704; // float32 + public const nint m_vPosPrev = 0x708; // Vector + public const nint m_angPrev = 0x714; // QAngle + public const nint m_controlMins = 0x720; // Vector + public const nint m_controlMaxs = 0x72C; // Vector + public const nint m_lastBlockPos = 0x738; // Vector + public const nint m_lastBlockTick = 0x744; // int32 + public const nint m_flVolume = 0x748; // float32 + public const nint m_flBank = 0x74C; // float32 + public const nint m_oldSpeed = 0x750; // float32 + public const nint m_flBlockDamage = 0x754; // float32 + public const nint m_height = 0x758; // float32 + public const nint m_maxSpeed = 0x75C; // float32 + public const nint m_dir = 0x760; // float32 + public const nint m_iszSoundMove = 0x768; // CUtlSymbolLarge + public const nint m_iszSoundMovePing = 0x770; // CUtlSymbolLarge + public const nint m_iszSoundStart = 0x778; // CUtlSymbolLarge + public const nint m_iszSoundStop = 0x780; // CUtlSymbolLarge + public const nint m_strPathTarget = 0x788; // CUtlSymbolLarge + public const nint m_flMoveSoundMinDuration = 0x790; // float32 + public const nint m_flMoveSoundMaxDuration = 0x794; // float32 + public const nint m_flNextMoveSoundTime = 0x798; // GameTime_t + public const nint m_flMoveSoundMinPitch = 0x79C; // float32 + public const nint m_flMoveSoundMaxPitch = 0x7A0; // float32 + public const nint m_eOrientationType = 0x7A4; // TrainOrientationType_t + public const nint m_eVelocityType = 0x7A8; // TrainVelocityType_t + public const nint m_OnStart = 0x7B8; // CEntityIOOutput + public const nint m_OnNext = 0x7E0; // CEntityIOOutput + public const nint m_OnArrivedAtDestinationNode = 0x808; // CEntityIOOutput + public const nint m_bManualSpeedChanges = 0x830; // bool + public const nint m_flDesiredSpeed = 0x834; // float32 + public const nint m_flSpeedChangeTime = 0x838; // GameTime_t + public const nint m_flAccelSpeed = 0x83C; // float32 + public const nint m_flDecelSpeed = 0x840; // float32 + public const nint m_bAccelToSpeed = 0x844; // bool + public const nint m_flTimeScale = 0x848; // float32 + public const nint m_flNextMPSoundTime = 0x84C; // GameTime_t } public static class CFuncTrain { - public const nint m_hCurrentTarget = 0x7A8; - public const nint m_activated = 0x7AC; - public const nint m_hEnemy = 0x7B0; - public const nint m_flBlockDamage = 0x7B4; - public const nint m_flNextBlockTime = 0x7B8; - public const nint m_iszLastTarget = 0x7C0; + public const nint m_hCurrentTarget = 0x7A8; // CHandle< CBaseEntity > + public const nint m_activated = 0x7AC; // bool + public const nint m_hEnemy = 0x7B0; // CHandle< CBaseEntity > + public const nint m_flBlockDamage = 0x7B4; // float32 + public const nint m_flNextBlockTime = 0x7B8; // GameTime_t + public const nint m_iszLastTarget = 0x7C0; // CUtlSymbolLarge } public static class CFuncVPhysicsClip { - public const nint m_bDisabled = 0x700; + public const nint m_bDisabled = 0x700; // bool } public static class CFuncWall { - public const nint m_nState = 0x700; + public const nint m_nState = 0x700; // int32 } public static class CFuncWater { - public const nint m_BuoyancyHelper = 0x700; + public const nint m_BuoyancyHelper = 0x700; // CBuoyancyHelper } public static class CGameChoreoServices { - public const nint m_hOwner = 0x8; - public const nint m_hScriptedSequence = 0xC; - public const nint m_scriptState = 0x10; - public const nint m_choreoState = 0x14; - public const nint m_flTimeStartedState = 0x18; + public const nint m_hOwner = 0x8; // CHandle< CBaseAnimGraph > + public const nint m_hScriptedSequence = 0xC; // CHandle< CScriptedSequence > + public const nint m_scriptState = 0x10; // IChoreoServices::ScriptState_t + public const nint m_choreoState = 0x14; // IChoreoServices::ChoreoState_t + public const nint m_flTimeStartedState = 0x18; // GameTime_t } public static class CGameGibManager { - public const nint m_bAllowNewGibs = 0x4D0; - public const nint m_iCurrentMaxPieces = 0x4D4; - public const nint m_iMaxPieces = 0x4D8; - public const nint m_iLastFrame = 0x4DC; + public const nint m_bAllowNewGibs = 0x4D0; // bool + public const nint m_iCurrentMaxPieces = 0x4D4; // int32 + public const nint m_iMaxPieces = 0x4D8; // int32 + public const nint m_iLastFrame = 0x4DC; // int32 } public static class CGamePlayerEquip { - public const nint m_weaponNames = 0x710; - public const nint m_weaponCount = 0x810; + public const nint m_weaponNames = 0x710; // CUtlSymbolLarge[32] + public const nint m_weaponCount = 0x810; // int32[32] } public static class CGamePlayerZone { - public const nint m_OnPlayerInZone = 0x708; - public const nint m_OnPlayerOutZone = 0x730; - public const nint m_PlayersInCount = 0x758; - public const nint m_PlayersOutCount = 0x780; + public const nint m_OnPlayerInZone = 0x708; // CEntityIOOutput + public const nint m_OnPlayerOutZone = 0x730; // CEntityIOOutput + public const nint m_PlayersInCount = 0x758; // CEntityOutputTemplate< int32 > + public const nint m_PlayersOutCount = 0x780; // CEntityOutputTemplate< int32 > } public static class CGameRules { - public const nint m_szQuestName = 0x8; - public const nint m_nQuestPhase = 0x88; + public const nint m_szQuestName = 0x8; // char[128] + public const nint m_nQuestPhase = 0x88; // int32 } public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; - public const nint m_pOwner = 0x30; - public const nint m_pParent = 0x38; - public const nint m_pChild = 0x40; - public const nint m_pNextSibling = 0x48; - public const nint m_hParent = 0x70; - public const nint m_vecOrigin = 0x80; - public const nint m_angRotation = 0xB8; - public const nint m_flScale = 0xC4; - public const nint m_vecAbsOrigin = 0xC8; - public const nint m_angAbsRotation = 0xD4; - public const nint m_flAbsScale = 0xE0; - public const nint m_nParentAttachmentOrBone = 0xE4; - public const nint m_bDebugAbsOriginChanges = 0xE6; - public const nint m_bDormant = 0xE7; - public const nint m_bForceParentToBeNetworked = 0xE8; - public const nint m_bDirtyHierarchy = 0x0; - public const nint m_bDirtyBoneMergeInfo = 0x0; - public const nint m_bNetworkedPositionChanged = 0x0; - public const nint m_bNetworkedAnglesChanged = 0x0; - public const nint m_bNetworkedScaleChanged = 0x0; - public const nint m_bWillBeCallingPostDataUpdate = 0x0; - public const nint m_bNotifyBoneTransformsChanged = 0x0; - public const nint m_bBoneMergeFlex = 0x0; - public const nint m_nLatchAbsOrigin = 0x0; - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; - public const nint m_nHierarchicalDepth = 0xEB; - public const nint m_nHierarchyType = 0xEC; - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; - public const nint m_name = 0xF0; - public const nint m_hierarchyAttachName = 0x130; - public const nint m_flZOffset = 0x134; - public const nint m_vRenderOrigin = 0x138; + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x70; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xB8; // QAngle + public const nint m_flScale = 0xC4; // float32 + public const nint m_vecAbsOrigin = 0xC8; // Vector + public const nint m_angAbsRotation = 0xD4; // QAngle + public const nint m_flAbsScale = 0xE0; // float32 + public const nint m_nParentAttachmentOrBone = 0xE4; // int16 + public const nint m_bDebugAbsOriginChanges = 0xE6; // bool + public const nint m_bDormant = 0xE7; // bool + public const nint m_bForceParentToBeNetworked = 0xE8; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bNotifyBoneTransformsChanged = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xEB; // uint8 + public const nint m_nHierarchyType = 0xEC; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + public const nint m_name = 0xF0; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken + public const nint m_flZOffset = 0x134; // float32 + public const nint m_vRenderOrigin = 0x138; // Vector } public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; - public const nint m_name = 0xC; + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken } public static class CGameScriptedMoveData { - public const nint m_vDest = 0x0; - public const nint m_vSrc = 0xC; - public const nint m_angSrc = 0x18; - public const nint m_angDst = 0x24; - public const nint m_angCurrent = 0x30; - public const nint m_flAngRate = 0x3C; - public const nint m_flDuration = 0x40; - public const nint m_flStartTime = 0x44; - public const nint m_nPrevMoveType = 0x48; - public const nint m_bActive = 0x49; - public const nint m_bTeleportOnEnd = 0x4A; - public const nint m_bEndOnDestinationReached = 0x4B; - public const nint m_bIgnoreRotation = 0x4C; - public const nint m_nType = 0x50; - public const nint m_bSuccess = 0x54; - public const nint m_nForcedCrouchState = 0x58; - public const nint m_bIgnoreCollisions = 0x5C; + public const nint m_vDest = 0x0; // Vector + public const nint m_vSrc = 0xC; // Vector + public const nint m_angSrc = 0x18; // QAngle + public const nint m_angDst = 0x24; // QAngle + public const nint m_angCurrent = 0x30; // QAngle + public const nint m_flAngRate = 0x3C; // float32 + public const nint m_flDuration = 0x40; // float32 + public const nint m_flStartTime = 0x44; // GameTime_t + public const nint m_nPrevMoveType = 0x48; // MoveType_t + public const nint m_bActive = 0x49; // bool + public const nint m_bTeleportOnEnd = 0x4A; // bool + public const nint m_bEndOnDestinationReached = 0x4B; // bool + public const nint m_bIgnoreRotation = 0x4C; // bool + public const nint m_nType = 0x50; // ScriptedMoveType_t + public const nint m_bSuccess = 0x54; // bool + public const nint m_nForcedCrouchState = 0x58; // ForcedCrouchState_t + public const nint m_bIgnoreCollisions = 0x5C; // bool } public static class CGameText { - public const nint m_iszMessage = 0x710; - public const nint m_textParms = 0x718; + public const nint m_iszMessage = 0x710; // CUtlSymbolLarge + public const nint m_textParms = 0x718; // hudtextparms_t } public static class CGenericConstraint { - public const nint m_nLinearMotionX = 0x510; - public const nint m_nLinearMotionY = 0x514; - public const nint m_nLinearMotionZ = 0x518; - public const nint m_flLinearFrequencyX = 0x51C; - public const nint m_flLinearFrequencyY = 0x520; - public const nint m_flLinearFrequencyZ = 0x524; - public const nint m_flLinearDampingRatioX = 0x528; - public const nint m_flLinearDampingRatioY = 0x52C; - public const nint m_flLinearDampingRatioZ = 0x530; - public const nint m_flMaxLinearImpulseX = 0x534; - public const nint m_flMaxLinearImpulseY = 0x538; - public const nint m_flMaxLinearImpulseZ = 0x53C; - public const nint m_flBreakAfterTimeX = 0x540; - public const nint m_flBreakAfterTimeY = 0x544; - public const nint m_flBreakAfterTimeZ = 0x548; - public const nint m_flBreakAfterTimeStartTimeX = 0x54C; - public const nint m_flBreakAfterTimeStartTimeY = 0x550; - public const nint m_flBreakAfterTimeStartTimeZ = 0x554; - public const nint m_flBreakAfterTimeThresholdX = 0x558; - public const nint m_flBreakAfterTimeThresholdY = 0x55C; - public const nint m_flBreakAfterTimeThresholdZ = 0x560; - public const nint m_flNotifyForceX = 0x564; - public const nint m_flNotifyForceY = 0x568; - public const nint m_flNotifyForceZ = 0x56C; - public const nint m_flNotifyForceMinTimeX = 0x570; - public const nint m_flNotifyForceMinTimeY = 0x574; - public const nint m_flNotifyForceMinTimeZ = 0x578; - public const nint m_flNotifyForceLastTimeX = 0x57C; - public const nint m_flNotifyForceLastTimeY = 0x580; - public const nint m_flNotifyForceLastTimeZ = 0x584; - public const nint m_bAxisNotifiedX = 0x588; - public const nint m_bAxisNotifiedY = 0x589; - public const nint m_bAxisNotifiedZ = 0x58A; - public const nint m_nAngularMotionX = 0x58C; - public const nint m_nAngularMotionY = 0x590; - public const nint m_nAngularMotionZ = 0x594; - public const nint m_flAngularFrequencyX = 0x598; - public const nint m_flAngularFrequencyY = 0x59C; - public const nint m_flAngularFrequencyZ = 0x5A0; - public const nint m_flAngularDampingRatioX = 0x5A4; - public const nint m_flAngularDampingRatioY = 0x5A8; - public const nint m_flAngularDampingRatioZ = 0x5AC; - public const nint m_flMaxAngularImpulseX = 0x5B0; - public const nint m_flMaxAngularImpulseY = 0x5B4; - public const nint m_flMaxAngularImpulseZ = 0x5B8; - public const nint m_NotifyForceReachedX = 0x5C0; - public const nint m_NotifyForceReachedY = 0x5E8; - public const nint m_NotifyForceReachedZ = 0x610; + public const nint m_nLinearMotionX = 0x510; // JointMotion_t + public const nint m_nLinearMotionY = 0x514; // JointMotion_t + public const nint m_nLinearMotionZ = 0x518; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x51C; // float32 + public const nint m_flLinearFrequencyY = 0x520; // float32 + public const nint m_flLinearFrequencyZ = 0x524; // float32 + public const nint m_flLinearDampingRatioX = 0x528; // float32 + public const nint m_flLinearDampingRatioY = 0x52C; // float32 + public const nint m_flLinearDampingRatioZ = 0x530; // float32 + public const nint m_flMaxLinearImpulseX = 0x534; // float32 + public const nint m_flMaxLinearImpulseY = 0x538; // float32 + public const nint m_flMaxLinearImpulseZ = 0x53C; // float32 + public const nint m_flBreakAfterTimeX = 0x540; // float32 + public const nint m_flBreakAfterTimeY = 0x544; // float32 + public const nint m_flBreakAfterTimeZ = 0x548; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x54C; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x550; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x554; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x558; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x55C; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x560; // float32 + public const nint m_flNotifyForceX = 0x564; // float32 + public const nint m_flNotifyForceY = 0x568; // float32 + public const nint m_flNotifyForceZ = 0x56C; // float32 + public const nint m_flNotifyForceMinTimeX = 0x570; // float32 + public const nint m_flNotifyForceMinTimeY = 0x574; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x578; // float32 + public const nint m_flNotifyForceLastTimeX = 0x57C; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x580; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x584; // GameTime_t + public const nint m_bAxisNotifiedX = 0x588; // bool + public const nint m_bAxisNotifiedY = 0x589; // bool + public const nint m_bAxisNotifiedZ = 0x58A; // bool + public const nint m_nAngularMotionX = 0x58C; // JointMotion_t + public const nint m_nAngularMotionY = 0x590; // JointMotion_t + public const nint m_nAngularMotionZ = 0x594; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x598; // float32 + public const nint m_flAngularFrequencyY = 0x59C; // float32 + public const nint m_flAngularFrequencyZ = 0x5A0; // float32 + public const nint m_flAngularDampingRatioX = 0x5A4; // float32 + public const nint m_flAngularDampingRatioY = 0x5A8; // float32 + public const nint m_flAngularDampingRatioZ = 0x5AC; // float32 + public const nint m_flMaxAngularImpulseX = 0x5B0; // float32 + public const nint m_flMaxAngularImpulseY = 0x5B4; // float32 + public const nint m_flMaxAngularImpulseZ = 0x5B8; // float32 + public const nint m_NotifyForceReachedX = 0x5C0; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x5E8; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x610; // CEntityIOOutput } public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; - public const nint m_iGlowType = 0x30; - public const nint m_iGlowTeam = 0x34; - public const nint m_nGlowRange = 0x38; - public const nint m_nGlowRangeMin = 0x3C; - public const nint m_glowColorOverride = 0x40; - public const nint m_bFlashing = 0x44; - public const nint m_flGlowTime = 0x48; - public const nint m_flGlowStartTime = 0x4C; - public const nint m_bEligibleForScreenHighlight = 0x50; - public const nint m_bGlowing = 0x51; + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool } public static class CGradientFog { - public const nint m_hGradientFogTexture = 0x4B0; - public const nint m_flFogStartDistance = 0x4B8; - public const nint m_flFogEndDistance = 0x4BC; - public const nint m_bHeightFogEnabled = 0x4C0; - public const nint m_flFogStartHeight = 0x4C4; - public const nint m_flFogEndHeight = 0x4C8; - public const nint m_flFarZ = 0x4CC; - public const nint m_flFogMaxOpacity = 0x4D0; - public const nint m_flFogFalloffExponent = 0x4D4; - public const nint m_flFogVerticalExponent = 0x4D8; - public const nint m_fogColor = 0x4DC; - public const nint m_flFogStrength = 0x4E0; - public const nint m_flFadeTime = 0x4E4; - public const nint m_bStartDisabled = 0x4E8; - public const nint m_bIsEnabled = 0x4E9; - public const nint m_bGradientFogNeedsTextures = 0x4EA; + public const nint m_hGradientFogTexture = 0x4B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_flFogStartDistance = 0x4B8; // float32 + public const nint m_flFogEndDistance = 0x4BC; // float32 + public const nint m_bHeightFogEnabled = 0x4C0; // bool + public const nint m_flFogStartHeight = 0x4C4; // float32 + public const nint m_flFogEndHeight = 0x4C8; // float32 + public const nint m_flFarZ = 0x4CC; // float32 + public const nint m_flFogMaxOpacity = 0x4D0; // float32 + public const nint m_flFogFalloffExponent = 0x4D4; // float32 + public const nint m_flFogVerticalExponent = 0x4D8; // float32 + public const nint m_fogColor = 0x4DC; // Color + public const nint m_flFogStrength = 0x4E0; // float32 + public const nint m_flFadeTime = 0x4E4; // float32 + public const nint m_bStartDisabled = 0x4E8; // bool + public const nint m_bIsEnabled = 0x4E9; // bool + public const nint m_bGradientFogNeedsTextures = 0x4EA; // bool } public static class CGunTarget { - public const nint m_on = 0x780; - public const nint m_hTargetEnt = 0x784; - public const nint m_OnDeath = 0x788; + public const nint m_on = 0x780; // bool + public const nint m_hTargetEnt = 0x784; // CHandle< CBaseEntity > + public const nint m_OnDeath = 0x788; // CEntityIOOutput } public static class CHandleTest { - public const nint m_Handle = 0x4B0; - public const nint m_bSendHandle = 0x4B4; + public const nint m_Handle = 0x4B0; // CHandle< CBaseEntity > + public const nint m_bSendHandle = 0x4B4; // bool } public static class CHintMessage { - public const nint m_hintString = 0x8; - public const nint m_args = 0x10; - public const nint m_duration = 0x28; + public const nint m_hintString = 0x8; // char* + public const nint m_args = 0x10; // CUtlVector< char* > + public const nint m_duration = 0x28; // float32 } public static class CHintMessageQueue { - public const nint m_tmMessageEnd = 0x8; - public const nint m_messages = 0x10; - public const nint m_pPlayerController = 0x28; + public const nint m_tmMessageEnd = 0x8; // float32 + public const nint m_messages = 0x10; // CUtlVector< CHintMessage* > + public const nint m_pPlayerController = 0x28; // CBasePlayerController* } public static class CHitboxComponent { - public const nint m_bvDisabledHitGroups = 0x24; + public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } public static class CHostage { - public const nint m_OnHostageBeginGrab = 0x9E8; - public const nint m_OnFirstPickedUp = 0xA10; - public const nint m_OnDroppedNotRescued = 0xA38; - public const nint m_OnRescued = 0xA60; - public const nint m_entitySpottedState = 0xA88; - public const nint m_nSpotRules = 0xAA0; - public const nint m_uiHostageSpawnExclusionGroupMask = 0xAA4; - public const nint m_nHostageSpawnRandomFactor = 0xAA8; - public const nint m_bRemove = 0xAAC; - public const nint m_vel = 0xAB0; - public const nint m_isRescued = 0xABC; - public const nint m_jumpedThisFrame = 0xABD; - public const nint m_nHostageState = 0xAC0; - public const nint m_leader = 0xAC4; - public const nint m_lastLeader = 0xAC8; - public const nint m_reuseTimer = 0xAD0; - public const nint m_hasBeenUsed = 0xAE8; - public const nint m_accel = 0xAEC; - public const nint m_isRunning = 0xAF8; - public const nint m_isCrouching = 0xAF9; - public const nint m_jumpTimer = 0xB00; - public const nint m_isWaitingForLeader = 0xB18; - public const nint m_repathTimer = 0x2B28; - public const nint m_inhibitDoorTimer = 0x2B40; - public const nint m_inhibitObstacleAvoidanceTimer = 0x2BD0; - public const nint m_wiggleTimer = 0x2BF0; - public const nint m_isAdjusted = 0x2C0C; - public const nint m_bHandsHaveBeenCut = 0x2C0D; - public const nint m_hHostageGrabber = 0x2C10; - public const nint m_fLastGrabTime = 0x2C14; - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C18; - public const nint m_vecGrabbedPos = 0x2C24; - public const nint m_flRescueStartTime = 0x2C30; - public const nint m_flGrabSuccessTime = 0x2C34; - public const nint m_flDropStartTime = 0x2C38; - public const nint m_nApproachRewardPayouts = 0x2C3C; - public const nint m_nPickupEventCount = 0x2C40; - public const nint m_vecSpawnGroundPos = 0x2C44; + public const nint m_OnHostageBeginGrab = 0x9E8; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xA10; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xA38; // CEntityIOOutput + public const nint m_OnRescued = 0xA60; // CEntityIOOutput + public const nint m_entitySpottedState = 0xA88; // EntitySpottedState_t + public const nint m_nSpotRules = 0xAA0; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xAA4; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xAA8; // uint32 + public const nint m_bRemove = 0xAAC; // bool + public const nint m_vel = 0xAB0; // Vector + public const nint m_isRescued = 0xABC; // bool + public const nint m_jumpedThisFrame = 0xABD; // bool + public const nint m_nHostageState = 0xAC0; // int32 + public const nint m_leader = 0xAC4; // CHandle< CBaseEntity > + public const nint m_lastLeader = 0xAC8; // CHandle< CCSPlayerPawnBase > + public const nint m_reuseTimer = 0xAD0; // CountdownTimer + public const nint m_hasBeenUsed = 0xAE8; // bool + public const nint m_accel = 0xAEC; // Vector + public const nint m_isRunning = 0xAF8; // bool + public const nint m_isCrouching = 0xAF9; // bool + public const nint m_jumpTimer = 0xB00; // CountdownTimer + public const nint m_isWaitingForLeader = 0xB18; // bool + public const nint m_repathTimer = 0x2B28; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2B40; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2BD0; // CountdownTimer + public const nint m_wiggleTimer = 0x2BF0; // CountdownTimer + public const nint m_isAdjusted = 0x2C0C; // bool + public const nint m_bHandsHaveBeenCut = 0x2C0D; // bool + public const nint m_hHostageGrabber = 0x2C10; // CHandle< CCSPlayerPawn > + public const nint m_fLastGrabTime = 0x2C14; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C18; // Vector + public const nint m_vecGrabbedPos = 0x2C24; // Vector + public const nint m_flRescueStartTime = 0x2C30; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2C34; // GameTime_t + public const nint m_flDropStartTime = 0x2C38; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2C3C; // int32 + public const nint m_nPickupEventCount = 0x2C40; // int32 + public const nint m_vecSpawnGroundPos = 0x2C44; // Vector } public static class CHostageExpresserShim { - public const nint m_pExpresser = 0x9D0; + public const nint m_pExpresser = 0x9D0; // CAI_Expresser* } public static class CInButtonState { - public const nint m_pButtonStates = 0x8; + public const nint m_pButtonStates = 0x8; // uint64[3] } public static class CInferno { - public const nint m_fireXDelta = 0x710; - public const nint m_fireYDelta = 0x810; - public const nint m_fireZDelta = 0x910; - public const nint m_fireParentXDelta = 0xA10; - public const nint m_fireParentYDelta = 0xB10; - public const nint m_fireParentZDelta = 0xC10; - public const nint m_bFireIsBurning = 0xD10; - public const nint m_BurnNormal = 0xD50; - public const nint m_fireCount = 0x1050; - public const nint m_nInfernoType = 0x1054; - public const nint m_nFireEffectTickBegin = 0x1058; - public const nint m_nFireLifetime = 0x105C; - public const nint m_bInPostEffectTime = 0x1060; - public const nint m_nFiresExtinguishCount = 0x1064; - public const nint m_bWasCreatedInSmoke = 0x1068; - public const nint m_extent = 0x1270; - public const nint m_damageTimer = 0x1288; - public const nint m_damageRampTimer = 0x12A0; - public const nint m_splashVelocity = 0x12B8; - public const nint m_InitialSplashVelocity = 0x12C4; - public const nint m_startPos = 0x12D0; - public const nint m_vecOriginalSpawnLocation = 0x12DC; - public const nint m_activeTimer = 0x12E8; - public const nint m_fireSpawnOffset = 0x12F8; - public const nint m_nMaxFlames = 0x12FC; - public const nint m_BookkeepingTimer = 0x1300; - public const nint m_NextSpreadTimer = 0x1318; - public const nint m_nSourceItemDefIndex = 0x1330; + public const nint m_fireXDelta = 0x710; // int32[64] + public const nint m_fireYDelta = 0x810; // int32[64] + public const nint m_fireZDelta = 0x910; // int32[64] + public const nint m_fireParentXDelta = 0xA10; // int32[64] + public const nint m_fireParentYDelta = 0xB10; // int32[64] + public const nint m_fireParentZDelta = 0xC10; // int32[64] + public const nint m_bFireIsBurning = 0xD10; // bool[64] + public const nint m_BurnNormal = 0xD50; // Vector[64] + public const nint m_fireCount = 0x1050; // int32 + public const nint m_nInfernoType = 0x1054; // int32 + public const nint m_nFireEffectTickBegin = 0x1058; // int32 + public const nint m_nFireLifetime = 0x105C; // float32 + public const nint m_bInPostEffectTime = 0x1060; // bool + public const nint m_nFiresExtinguishCount = 0x1064; // int32 + public const nint m_bWasCreatedInSmoke = 0x1068; // bool + public const nint m_extent = 0x1270; // Extent + public const nint m_damageTimer = 0x1288; // CountdownTimer + public const nint m_damageRampTimer = 0x12A0; // CountdownTimer + public const nint m_splashVelocity = 0x12B8; // Vector + public const nint m_InitialSplashVelocity = 0x12C4; // Vector + public const nint m_startPos = 0x12D0; // Vector + public const nint m_vecOriginalSpawnLocation = 0x12DC; // Vector + public const nint m_activeTimer = 0x12E8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x12F8; // int32 + public const nint m_nMaxFlames = 0x12FC; // int32 + public const nint m_BookkeepingTimer = 0x1300; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1318; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1330; // uint16 } public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x4B0; - public const nint m_flRange = 0x4B4; - public const nint m_nImportance = 0x4B8; - public const nint m_nLightChoice = 0x4BC; - public const nint m_hLight = 0x4C0; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_flRange = 0x4B4; // float32 + public const nint m_nImportance = 0x4B8; // int32 + public const nint m_nLightChoice = 0x4BC; // int32 + public const nint m_hLight = 0x4C0; // CHandle< CBaseEntity > } public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x4C8; - public const nint m_vBoxMaxs = 0x4D4; + public const nint m_vBoxMins = 0x4C8; // Vector + public const nint m_vBoxMaxs = 0x4D4; // Vector } public static class CInfoGameEventProxy { - public const nint m_iszEventName = 0x4B0; - public const nint m_flRange = 0x4B8; + public const nint m_iszEventName = 0x4B0; // CUtlSymbolLarge + public const nint m_flRange = 0x4B8; // float32 } public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x4B0; - public const nint m_nResolutionX = 0x4B4; - public const nint m_nResolutionY = 0x4B8; - public const nint m_szLayoutFileName = 0x4C0; - public const nint m_RenderAttrName = 0x4C8; - public const nint m_TargetEntities = 0x4D0; - public const nint m_nTargetChangeCount = 0x4E8; - public const nint m_vecCSSClasses = 0x4F0; - public const nint m_szTargetsName = 0x508; - public const nint m_AdditionalTargetEntities = 0x510; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_nResolutionX = 0x4B4; // int32 + public const nint m_nResolutionY = 0x4B8; // int32 + public const nint m_szLayoutFileName = 0x4C0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x4C8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x4D0; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + public const nint m_nTargetChangeCount = 0x4E8; // int32 + public const nint m_vecCSSClasses = 0x4F0; // CNetworkUtlVectorBase< CUtlSymbolLarge > + public const nint m_szTargetsName = 0x508; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x510; // CUtlVector< CHandle< CBaseModelEntity > > } public static class CInfoPlayerStart { - public const nint m_bDisabled = 0x4B0; + public const nint m_bDisabled = 0x4B0; // bool } public static class CInfoSpawnGroupLoadUnload { - public const nint m_OnSpawnGroupLoadStarted = 0x4B0; - public const nint m_OnSpawnGroupLoadFinished = 0x4D8; - public const nint m_OnSpawnGroupUnloadStarted = 0x500; - public const nint m_OnSpawnGroupUnloadFinished = 0x528; - public const nint m_iszSpawnGroupName = 0x550; - public const nint m_iszSpawnGroupFilterName = 0x558; - public const nint m_iszLandmarkName = 0x560; - public const nint m_sFixedSpawnGroupName = 0x568; - public const nint m_flTimeoutInterval = 0x570; - public const nint m_bStreamingStarted = 0x574; - public const nint m_bUnloadingStarted = 0x575; + public const nint m_OnSpawnGroupLoadStarted = 0x4B0; // CEntityIOOutput + public const nint m_OnSpawnGroupLoadFinished = 0x4D8; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadStarted = 0x500; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadFinished = 0x528; // CEntityIOOutput + public const nint m_iszSpawnGroupName = 0x550; // CUtlSymbolLarge + public const nint m_iszSpawnGroupFilterName = 0x558; // CUtlSymbolLarge + public const nint m_iszLandmarkName = 0x560; // CUtlSymbolLarge + public const nint m_sFixedSpawnGroupName = 0x568; // CUtlString + public const nint m_flTimeoutInterval = 0x570; // float32 + public const nint m_bStreamingStarted = 0x574; // bool + public const nint m_bUnloadingStarted = 0x575; // bool } public static class CInfoVisibilityBox { - public const nint m_nMode = 0x4B4; - public const nint m_vBoxSize = 0x4B8; - public const nint m_bEnabled = 0x4C4; + public const nint m_nMode = 0x4B4; // int32 + public const nint m_vBoxSize = 0x4B8; // Vector + public const nint m_bEnabled = 0x4C4; // bool } public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x4B0; - public const nint m_worldName = 0x4D8; - public const nint m_layerName = 0x4E0; - public const nint m_bWorldLayerVisible = 0x4E8; - public const nint m_bEntitiesSpawned = 0x4E9; - public const nint m_bCreateAsChildSpawnGroup = 0x4EA; - public const nint m_hLayerSpawnGroup = 0x4EC; + public const nint m_pOutputOnEntitiesSpawned = 0x4B0; // CEntityIOOutput + public const nint m_worldName = 0x4D8; // CUtlSymbolLarge + public const nint m_layerName = 0x4E0; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x4E8; // bool + public const nint m_bEntitiesSpawned = 0x4E9; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x4EA; // bool + public const nint m_hLayerSpawnGroup = 0x4EC; // uint32 } public static class CInstancedSceneEntity { - public const nint m_hOwner = 0xA08; - public const nint m_bHadOwner = 0xA0C; - public const nint m_flPostSpeakDelay = 0xA10; - public const nint m_flPreDelay = 0xA14; - public const nint m_bIsBackground = 0xA18; + public const nint m_hOwner = 0xA08; // CHandle< CBaseEntity > + public const nint m_bHadOwner = 0xA0C; // bool + public const nint m_flPostSpeakDelay = 0xA10; // float32 + public const nint m_flPreDelay = 0xA14; // float32 + public const nint m_bIsBackground = 0xA18; // bool } public static class CInstructorEventEntity { - public const nint m_iszName = 0x4B0; - public const nint m_iszHintTargetEntity = 0x4B8; - public const nint m_hTargetPlayer = 0x4C0; + public const nint m_iszName = 0x4B0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4B8; // CUtlSymbolLarge + public const nint m_hTargetPlayer = 0x4C0; // CHandle< CBasePlayerPawn > } public static class CIronSightController { - public const nint m_bIronSightAvailable = 0x8; - public const nint m_flIronSightAmount = 0xC; - public const nint m_flIronSightAmountGained = 0x10; - public const nint m_flIronSightAmountBiased = 0x14; + public const nint m_bIronSightAvailable = 0x8; // bool + public const nint m_flIronSightAmount = 0xC; // float32 + public const nint m_flIronSightAmountGained = 0x10; // float32 + public const nint m_flIronSightAmountBiased = 0x14; // float32 } public static class CItem { - public const nint m_OnPlayerTouch = 0x898; - public const nint m_bActivateWhenAtRest = 0x8C0; - public const nint m_OnCacheInteraction = 0x8C8; - public const nint m_OnPlayerPickup = 0x8F0; - public const nint m_OnGlovePulled = 0x918; - public const nint m_vOriginalSpawnOrigin = 0x940; - public const nint m_vOriginalSpawnAngles = 0x94C; - public const nint m_bPhysStartAsleep = 0x958; + public const nint m_OnPlayerTouch = 0x898; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0x8C0; // bool + public const nint m_OnCacheInteraction = 0x8C8; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0x8F0; // CEntityIOOutput + public const nint m_OnGlovePulled = 0x918; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0x940; // Vector + public const nint m_vOriginalSpawnAngles = 0x94C; // QAngle + public const nint m_bPhysStartAsleep = 0x958; // bool } public static class CItemDefuser { - public const nint m_entitySpottedState = 0x968; - public const nint m_nSpotRules = 0x980; + public const nint m_entitySpottedState = 0x968; // EntitySpottedState_t + public const nint m_nSpotRules = 0x980; // int32 } public static class CItemDogtags { - public const nint m_OwningPlayer = 0x968; - public const nint m_KillingPlayer = 0x96C; + public const nint m_OwningPlayer = 0x968; // CHandle< CCSPlayerPawn > + public const nint m_KillingPlayer = 0x96C; // CHandle< CCSPlayerPawn > } public static class CItemGeneric { - public const nint m_bHasTriggerRadius = 0x970; - public const nint m_bHasPickupRadius = 0x971; - public const nint m_flPickupRadiusSqr = 0x974; - public const nint m_flTriggerRadiusSqr = 0x978; - public const nint m_flLastPickupCheck = 0x97C; - public const nint m_bPlayerCounterListenerAdded = 0x980; - public const nint m_bPlayerInTriggerRadius = 0x981; - public const nint m_hSpawnParticleEffect = 0x988; - public const nint m_pAmbientSoundEffect = 0x990; - public const nint m_bAutoStartAmbientSound = 0x998; - public const nint m_pSpawnScriptFunction = 0x9A0; - public const nint m_hPickupParticleEffect = 0x9A8; - public const nint m_pPickupSoundEffect = 0x9B0; - public const nint m_pPickupScriptFunction = 0x9B8; - public const nint m_hTimeoutParticleEffect = 0x9C0; - public const nint m_pTimeoutSoundEffect = 0x9C8; - public const nint m_pTimeoutScriptFunction = 0x9D0; - public const nint m_pPickupFilterName = 0x9D8; - public const nint m_hPickupFilter = 0x9E0; - public const nint m_OnPickup = 0x9E8; - public const nint m_OnTimeout = 0xA10; - public const nint m_OnTriggerStartTouch = 0xA38; - public const nint m_OnTriggerTouch = 0xA60; - public const nint m_OnTriggerEndTouch = 0xA88; - public const nint m_pAllowPickupScriptFunction = 0xAB0; - public const nint m_flPickupRadius = 0xAB8; - public const nint m_flTriggerRadius = 0xABC; - public const nint m_pTriggerSoundEffect = 0xAC0; - public const nint m_bGlowWhenInTrigger = 0xAC8; - public const nint m_glowColor = 0xAC9; - public const nint m_bUseable = 0xACD; - public const nint m_hTriggerHelper = 0xAD0; + public const nint m_bHasTriggerRadius = 0x970; // bool + public const nint m_bHasPickupRadius = 0x971; // bool + public const nint m_flPickupRadiusSqr = 0x974; // float32 + public const nint m_flTriggerRadiusSqr = 0x978; // float32 + public const nint m_flLastPickupCheck = 0x97C; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0x980; // bool + public const nint m_bPlayerInTriggerRadius = 0x981; // bool + public const nint m_hSpawnParticleEffect = 0x988; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_pAmbientSoundEffect = 0x990; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0x998; // bool + public const nint m_pSpawnScriptFunction = 0x9A0; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0x9A8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_pPickupSoundEffect = 0x9B0; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0x9B8; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0x9C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_pTimeoutSoundEffect = 0x9C8; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0x9D0; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0x9D8; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0x9E0; // CHandle< CBaseFilter > + public const nint m_OnPickup = 0x9E8; // CEntityIOOutput + public const nint m_OnTimeout = 0xA10; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xA38; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xA60; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xA88; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xAB0; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xAB8; // float32 + public const nint m_flTriggerRadius = 0xABC; // float32 + public const nint m_pTriggerSoundEffect = 0xAC0; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xAC8; // bool + public const nint m_glowColor = 0xAC9; // Color + public const nint m_bUseable = 0xACD; // bool + public const nint m_hTriggerHelper = 0xAD0; // CHandle< CItemGenericTriggerHelper > } public static class CItemGenericTriggerHelper { - public const nint m_hParentItem = 0x700; + public const nint m_hParentItem = 0x700; // CHandle< CItemGeneric > } public static class CKeepUpright { - public const nint m_worldGoalAxis = 0x4B8; - public const nint m_localTestAxis = 0x4C4; - public const nint m_nameAttach = 0x4D8; - public const nint m_attachedObject = 0x4E0; - public const nint m_angularLimit = 0x4E4; - public const nint m_bActive = 0x4E8; - public const nint m_bDampAllRotation = 0x4E9; + public const nint m_worldGoalAxis = 0x4B8; // Vector + public const nint m_localTestAxis = 0x4C4; // Vector + public const nint m_nameAttach = 0x4D8; // CUtlSymbolLarge + public const nint m_attachedObject = 0x4E0; // CHandle< CBaseEntity > + public const nint m_angularLimit = 0x4E4; // float32 + public const nint m_bActive = 0x4E8; // bool + public const nint m_bDampAllRotation = 0x4E9; // bool } public static class CLightComponent { - public const nint __m_pChainEntity = 0x48; - public const nint m_Color = 0x85; - public const nint m_SecondaryColor = 0x89; - public const nint m_flBrightness = 0x90; - public const nint m_flBrightnessScale = 0x94; - public const nint m_flBrightnessMult = 0x98; - public const nint m_flRange = 0x9C; - public const nint m_flFalloff = 0xA0; - public const nint m_flAttenuation0 = 0xA4; - public const nint m_flAttenuation1 = 0xA8; - public const nint m_flAttenuation2 = 0xAC; - public const nint m_flTheta = 0xB0; - public const nint m_flPhi = 0xB4; - public const nint m_hLightCookie = 0xB8; - public const nint m_nCascades = 0xC0; - public const nint m_nCastShadows = 0xC4; - public const nint m_nShadowWidth = 0xC8; - public const nint m_nShadowHeight = 0xCC; - public const nint m_bRenderDiffuse = 0xD0; - public const nint m_nRenderSpecular = 0xD4; - public const nint m_bRenderTransmissive = 0xD8; - public const nint m_flOrthoLightWidth = 0xDC; - public const nint m_flOrthoLightHeight = 0xE0; - public const nint m_nStyle = 0xE4; - public const nint m_Pattern = 0xE8; - public const nint m_nCascadeRenderStaticObjects = 0xF0; - public const nint m_flShadowCascadeCrossFade = 0xF4; - public const nint m_flShadowCascadeDistanceFade = 0xF8; - public const nint m_flShadowCascadeDistance0 = 0xFC; - public const nint m_flShadowCascadeDistance1 = 0x100; - public const nint m_flShadowCascadeDistance2 = 0x104; - public const nint m_flShadowCascadeDistance3 = 0x108; - public const nint m_nShadowCascadeResolution0 = 0x10C; - public const nint m_nShadowCascadeResolution1 = 0x110; - public const nint m_nShadowCascadeResolution2 = 0x114; - public const nint m_nShadowCascadeResolution3 = 0x118; - public const nint m_bUsesBakedShadowing = 0x11C; - public const nint m_nShadowPriority = 0x120; - public const nint m_nBakedShadowIndex = 0x124; - public const nint m_bRenderToCubemaps = 0x128; - public const nint m_LightGroups = 0x130; - public const nint m_nDirectLight = 0x138; - public const nint m_nIndirectLight = 0x13C; - public const nint m_flFadeMinDist = 0x140; - public const nint m_flFadeMaxDist = 0x144; - public const nint m_flShadowFadeMinDist = 0x148; - public const nint m_flShadowFadeMaxDist = 0x14C; - public const nint m_bEnabled = 0x150; - public const nint m_bFlicker = 0x151; - public const nint m_bPrecomputedFieldsValid = 0x152; - public const nint m_vPrecomputedBoundsMins = 0x154; - public const nint m_vPrecomputedBoundsMaxs = 0x160; - public const nint m_vPrecomputedOBBOrigin = 0x16C; - public const nint m_vPrecomputedOBBAngles = 0x178; - public const nint m_vPrecomputedOBBExtent = 0x184; - public const nint m_flPrecomputedMaxRange = 0x190; - public const nint m_nFogLightingMode = 0x194; - public const nint m_flFogContributionStength = 0x198; - public const nint m_flNearClipPlane = 0x19C; - public const nint m_SkyColor = 0x1A0; - public const nint m_flSkyIntensity = 0x1A4; - public const nint m_SkyAmbientBounce = 0x1A8; - public const nint m_bUseSecondaryColor = 0x1AC; - public const nint m_bMixedShadows = 0x1AD; - public const nint m_flLightStyleStartTime = 0x1B0; - public const nint m_flCapsuleLength = 0x1B4; - public const nint m_flMinRoughness = 0x1B8; - public const nint m_bPvsModifyEntity = 0x1C8; + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public const nint m_Color = 0x85; // Color + public const nint m_SecondaryColor = 0x89; // Color + public const nint m_flBrightness = 0x90; // float32 + public const nint m_flBrightnessScale = 0x94; // float32 + public const nint m_flBrightnessMult = 0x98; // float32 + public const nint m_flRange = 0x9C; // float32 + public const nint m_flFalloff = 0xA0; // float32 + public const nint m_flAttenuation0 = 0xA4; // float32 + public const nint m_flAttenuation1 = 0xA8; // float32 + public const nint m_flAttenuation2 = 0xAC; // float32 + public const nint m_flTheta = 0xB0; // float32 + public const nint m_flPhi = 0xB4; // float32 + public const nint m_hLightCookie = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_nCascades = 0xC0; // int32 + public const nint m_nCastShadows = 0xC4; // int32 + public const nint m_nShadowWidth = 0xC8; // int32 + public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_bRenderDiffuse = 0xD0; // bool + public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_bRenderTransmissive = 0xD8; // bool + public const nint m_flOrthoLightWidth = 0xDC; // float32 + public const nint m_flOrthoLightHeight = 0xE0; // float32 + public const nint m_nStyle = 0xE4; // int32 + public const nint m_Pattern = 0xE8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 + public const nint m_flShadowCascadeDistance1 = 0x100; // float32 + public const nint m_flShadowCascadeDistance2 = 0x104; // float32 + public const nint m_flShadowCascadeDistance3 = 0x108; // float32 + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x110; // int32 + public const nint m_nShadowCascadeResolution2 = 0x114; // int32 + public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_bUsesBakedShadowing = 0x11C; // bool + public const nint m_nShadowPriority = 0x120; // int32 + public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_bRenderToCubemaps = 0x128; // bool + public const nint m_LightGroups = 0x130; // CUtlSymbolLarge + public const nint m_nDirectLight = 0x138; // int32 + public const nint m_nIndirectLight = 0x13C; // int32 + public const nint m_flFadeMinDist = 0x140; // float32 + public const nint m_flFadeMaxDist = 0x144; // float32 + public const nint m_flShadowFadeMinDist = 0x148; // float32 + public const nint m_flShadowFadeMaxDist = 0x14C; // float32 + public const nint m_bEnabled = 0x150; // bool + public const nint m_bFlicker = 0x151; // bool + public const nint m_bPrecomputedFieldsValid = 0x152; // bool + public const nint m_vPrecomputedBoundsMins = 0x154; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x160; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x16C; // Vector + public const nint m_vPrecomputedOBBAngles = 0x178; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x184; // Vector + public const nint m_flPrecomputedMaxRange = 0x190; // float32 + public const nint m_nFogLightingMode = 0x194; // int32 + public const nint m_flFogContributionStength = 0x198; // float32 + public const nint m_flNearClipPlane = 0x19C; // float32 + public const nint m_SkyColor = 0x1A0; // Color + public const nint m_flSkyIntensity = 0x1A4; // float32 + public const nint m_SkyAmbientBounce = 0x1A8; // Color + public const nint m_bUseSecondaryColor = 0x1AC; // bool + public const nint m_bMixedShadows = 0x1AD; // bool + public const nint m_flLightStyleStartTime = 0x1B0; // GameTime_t + public const nint m_flCapsuleLength = 0x1B4; // float32 + public const nint m_flMinRoughness = 0x1B8; // float32 + public const nint m_bPvsModifyEntity = 0x1C8; // bool } public static class CLightEntity { - public const nint m_CLightComponent = 0x700; + public const nint m_CLightComponent = 0x700; // CLightComponent* } public static class CLightGlow { - public const nint m_nHorizontalSize = 0x700; - public const nint m_nVerticalSize = 0x704; - public const nint m_nMinDist = 0x708; - public const nint m_nMaxDist = 0x70C; - public const nint m_nOuterMaxDist = 0x710; - public const nint m_flGlowProxySize = 0x714; - public const nint m_flHDRColorScale = 0x718; + public const nint m_nHorizontalSize = 0x700; // uint32 + public const nint m_nVerticalSize = 0x704; // uint32 + public const nint m_nMinDist = 0x708; // uint32 + public const nint m_nMaxDist = 0x70C; // uint32 + public const nint m_nOuterMaxDist = 0x710; // uint32 + public const nint m_flGlowProxySize = 0x714; // float32 + public const nint m_flHDRColorScale = 0x718; // float32 } public static class CLogicAchievement { - public const nint m_bDisabled = 0x4B0; - public const nint m_iszAchievementEventID = 0x4B8; - public const nint m_OnFired = 0x4C0; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_iszAchievementEventID = 0x4B8; // CUtlSymbolLarge + public const nint m_OnFired = 0x4C0; // CEntityIOOutput } public static class CLogicActiveAutosave { - public const nint m_TriggerHitPoints = 0x4C0; - public const nint m_flTimeToTrigger = 0x4C4; - public const nint m_flStartTime = 0x4C8; - public const nint m_flDangerousTime = 0x4CC; + public const nint m_TriggerHitPoints = 0x4C0; // int32 + public const nint m_flTimeToTrigger = 0x4C4; // float32 + public const nint m_flStartTime = 0x4C8; // GameTime_t + public const nint m_flDangerousTime = 0x4CC; // float32 } public static class CLogicAuto { - public const nint m_OnMapSpawn = 0x4B0; - public const nint m_OnDemoMapSpawn = 0x4D8; - public const nint m_OnNewGame = 0x500; - public const nint m_OnLoadGame = 0x528; - public const nint m_OnMapTransition = 0x550; - public const nint m_OnBackgroundMap = 0x578; - public const nint m_OnMultiNewMap = 0x5A0; - public const nint m_OnMultiNewRound = 0x5C8; - public const nint m_OnVREnabled = 0x5F0; - public const nint m_OnVRNotEnabled = 0x618; - public const nint m_globalstate = 0x640; + public const nint m_OnMapSpawn = 0x4B0; // CEntityIOOutput + public const nint m_OnDemoMapSpawn = 0x4D8; // CEntityIOOutput + public const nint m_OnNewGame = 0x500; // CEntityIOOutput + public const nint m_OnLoadGame = 0x528; // CEntityIOOutput + public const nint m_OnMapTransition = 0x550; // CEntityIOOutput + public const nint m_OnBackgroundMap = 0x578; // CEntityIOOutput + public const nint m_OnMultiNewMap = 0x5A0; // CEntityIOOutput + public const nint m_OnMultiNewRound = 0x5C8; // CEntityIOOutput + public const nint m_OnVREnabled = 0x5F0; // CEntityIOOutput + public const nint m_OnVRNotEnabled = 0x618; // CEntityIOOutput + public const nint m_globalstate = 0x640; // CUtlSymbolLarge } public static class CLogicAutosave { - public const nint m_bForceNewLevelUnit = 0x4B0; - public const nint m_minHitPoints = 0x4B4; - public const nint m_minHitPointsToCommit = 0x4B8; + public const nint m_bForceNewLevelUnit = 0x4B0; // bool + public const nint m_minHitPoints = 0x4B4; // int32 + public const nint m_minHitPointsToCommit = 0x4B8; // int32 } public static class CLogicBranch { - public const nint m_bInValue = 0x4B0; - public const nint m_Listeners = 0x4B8; - public const nint m_OnTrue = 0x4D0; - public const nint m_OnFalse = 0x4F8; + public const nint m_bInValue = 0x4B0; // bool + public const nint m_Listeners = 0x4B8; // CUtlVector< CHandle< CBaseEntity > > + public const nint m_OnTrue = 0x4D0; // CEntityIOOutput + public const nint m_OnFalse = 0x4F8; // CEntityIOOutput } public static class CLogicBranchList { - public const nint m_nLogicBranchNames = 0x4B0; - public const nint m_LogicBranchList = 0x530; - public const nint m_eLastState = 0x548; - public const nint m_OnAllTrue = 0x550; - public const nint m_OnAllFalse = 0x578; - public const nint m_OnMixed = 0x5A0; + public const nint m_nLogicBranchNames = 0x4B0; // CUtlSymbolLarge[16] + public const nint m_LogicBranchList = 0x530; // CUtlVector< CHandle< CBaseEntity > > + public const nint m_eLastState = 0x548; // CLogicBranchList::LogicBranchListenerLastState_t + public const nint m_OnAllTrue = 0x550; // CEntityIOOutput + public const nint m_OnAllFalse = 0x578; // CEntityIOOutput + public const nint m_OnMixed = 0x5A0; // CEntityIOOutput } public static class CLogicCase { - public const nint m_nCase = 0x4B0; - public const nint m_nShuffleCases = 0x5B0; - public const nint m_nLastShuffleCase = 0x5B4; - public const nint m_uchShuffleCaseMap = 0x5B8; - public const nint m_OnCase = 0x5D8; - public const nint m_OnDefault = 0xAD8; + public const nint m_nCase = 0x4B0; // CUtlSymbolLarge[32] + public const nint m_nShuffleCases = 0x5B0; // int32 + public const nint m_nLastShuffleCase = 0x5B4; // int32 + public const nint m_uchShuffleCaseMap = 0x5B8; // uint8[32] + public const nint m_OnCase = 0x5D8; // CEntityIOOutput[32] + public const nint m_OnDefault = 0xAD8; // CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > } public static class CLogicCollisionPair { - public const nint m_nameAttach1 = 0x4B0; - public const nint m_nameAttach2 = 0x4B8; - public const nint m_disabled = 0x4C0; - public const nint m_succeeded = 0x4C1; + public const nint m_nameAttach1 = 0x4B0; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4B8; // CUtlSymbolLarge + public const nint m_disabled = 0x4C0; // bool + public const nint m_succeeded = 0x4C1; // bool } public static class CLogicCompare { - public const nint m_flInValue = 0x4B0; - public const nint m_flCompareValue = 0x4B4; - public const nint m_OnLessThan = 0x4B8; - public const nint m_OnEqualTo = 0x4E0; - public const nint m_OnNotEqualTo = 0x508; - public const nint m_OnGreaterThan = 0x530; + public const nint m_flInValue = 0x4B0; // float32 + public const nint m_flCompareValue = 0x4B4; // float32 + public const nint m_OnLessThan = 0x4B8; // CEntityOutputTemplate< float32 > + public const nint m_OnEqualTo = 0x4E0; // CEntityOutputTemplate< float32 > + public const nint m_OnNotEqualTo = 0x508; // CEntityOutputTemplate< float32 > + public const nint m_OnGreaterThan = 0x530; // CEntityOutputTemplate< float32 > } public static class CLogicDistanceAutosave { - public const nint m_iszTargetEntity = 0x4B0; - public const nint m_flDistanceToPlayer = 0x4B8; - public const nint m_bForceNewLevelUnit = 0x4BC; - public const nint m_bCheckCough = 0x4BD; - public const nint m_bThinkDangerous = 0x4BE; - public const nint m_flDangerousTime = 0x4C0; + public const nint m_iszTargetEntity = 0x4B0; // CUtlSymbolLarge + public const nint m_flDistanceToPlayer = 0x4B8; // float32 + public const nint m_bForceNewLevelUnit = 0x4BC; // bool + public const nint m_bCheckCough = 0x4BD; // bool + public const nint m_bThinkDangerous = 0x4BE; // bool + public const nint m_flDangerousTime = 0x4C0; // float32 } public static class CLogicDistanceCheck { - public const nint m_iszEntityA = 0x4B0; - public const nint m_iszEntityB = 0x4B8; - public const nint m_flZone1Distance = 0x4C0; - public const nint m_flZone2Distance = 0x4C4; - public const nint m_InZone1 = 0x4C8; - public const nint m_InZone2 = 0x4F0; - public const nint m_InZone3 = 0x518; + public const nint m_iszEntityA = 0x4B0; // CUtlSymbolLarge + public const nint m_iszEntityB = 0x4B8; // CUtlSymbolLarge + public const nint m_flZone1Distance = 0x4C0; // float32 + public const nint m_flZone2Distance = 0x4C4; // float32 + public const nint m_InZone1 = 0x4C8; // CEntityIOOutput + public const nint m_InZone2 = 0x4F0; // CEntityIOOutput + public const nint m_InZone3 = 0x518; // CEntityIOOutput } public static class CLogicGameEvent { - public const nint m_iszEventName = 0x4B0; + public const nint m_iszEventName = 0x4B0; // CUtlSymbolLarge } public static class CLogicGameEventListener { - public const nint m_OnEventFired = 0x4C0; - public const nint m_iszGameEventName = 0x4E8; - public const nint m_iszGameEventItem = 0x4F0; - public const nint m_bEnabled = 0x4F8; - public const nint m_bStartDisabled = 0x4F9; + public const nint m_OnEventFired = 0x4C0; // CEntityIOOutput + public const nint m_iszGameEventName = 0x4E8; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x4F0; // CUtlSymbolLarge + public const nint m_bEnabled = 0x4F8; // bool + public const nint m_bStartDisabled = 0x4F9; // bool } public static class CLogicLineToEntity { - public const nint m_Line = 0x4B0; - public const nint m_SourceName = 0x4D8; - public const nint m_StartEntity = 0x4E0; - public const nint m_EndEntity = 0x4E4; + public const nint m_Line = 0x4B0; // CEntityOutputTemplate< Vector > + public const nint m_SourceName = 0x4D8; // CUtlSymbolLarge + public const nint m_StartEntity = 0x4E0; // CHandle< CBaseEntity > + public const nint m_EndEntity = 0x4E4; // CHandle< CBaseEntity > } public static class CLogicMeasureMovement { - public const nint m_strMeasureTarget = 0x4B0; - public const nint m_strMeasureReference = 0x4B8; - public const nint m_strTargetReference = 0x4C0; - public const nint m_hMeasureTarget = 0x4C8; - public const nint m_hMeasureReference = 0x4CC; - public const nint m_hTarget = 0x4D0; - public const nint m_hTargetReference = 0x4D4; - public const nint m_flScale = 0x4D8; - public const nint m_nMeasureType = 0x4DC; + public const nint m_strMeasureTarget = 0x4B0; // CUtlSymbolLarge + public const nint m_strMeasureReference = 0x4B8; // CUtlSymbolLarge + public const nint m_strTargetReference = 0x4C0; // CUtlSymbolLarge + public const nint m_hMeasureTarget = 0x4C8; // CHandle< CBaseEntity > + public const nint m_hMeasureReference = 0x4CC; // CHandle< CBaseEntity > + public const nint m_hTarget = 0x4D0; // CHandle< CBaseEntity > + public const nint m_hTargetReference = 0x4D4; // CHandle< CBaseEntity > + public const nint m_flScale = 0x4D8; // float32 + public const nint m_nMeasureType = 0x4DC; // int32 } public static class CLogicNPCCounter { - public const nint m_OnMinCountAll = 0x4B0; - public const nint m_OnMaxCountAll = 0x4D8; - public const nint m_OnFactorAll = 0x500; - public const nint m_OnMinPlayerDistAll = 0x528; - public const nint m_OnMinCount_1 = 0x550; - public const nint m_OnMaxCount_1 = 0x578; - public const nint m_OnFactor_1 = 0x5A0; - public const nint m_OnMinPlayerDist_1 = 0x5C8; - public const nint m_OnMinCount_2 = 0x5F0; - public const nint m_OnMaxCount_2 = 0x618; - public const nint m_OnFactor_2 = 0x640; - public const nint m_OnMinPlayerDist_2 = 0x668; - public const nint m_OnMinCount_3 = 0x690; - public const nint m_OnMaxCount_3 = 0x6B8; - public const nint m_OnFactor_3 = 0x6E0; - public const nint m_OnMinPlayerDist_3 = 0x708; - public const nint m_hSource = 0x730; - public const nint m_iszSourceEntityName = 0x738; - public const nint m_flDistanceMax = 0x740; - public const nint m_bDisabled = 0x744; - public const nint m_nMinCountAll = 0x748; - public const nint m_nMaxCountAll = 0x74C; - public const nint m_nMinFactorAll = 0x750; - public const nint m_nMaxFactorAll = 0x754; - public const nint m_iszNPCClassname_1 = 0x760; - public const nint m_nNPCState_1 = 0x768; - public const nint m_bInvertState_1 = 0x76C; - public const nint m_nMinCount_1 = 0x770; - public const nint m_nMaxCount_1 = 0x774; - public const nint m_nMinFactor_1 = 0x778; - public const nint m_nMaxFactor_1 = 0x77C; - public const nint m_flDefaultDist_1 = 0x784; - public const nint m_iszNPCClassname_2 = 0x788; - public const nint m_nNPCState_2 = 0x790; - public const nint m_bInvertState_2 = 0x794; - public const nint m_nMinCount_2 = 0x798; - public const nint m_nMaxCount_2 = 0x79C; - public const nint m_nMinFactor_2 = 0x7A0; - public const nint m_nMaxFactor_2 = 0x7A4; - public const nint m_flDefaultDist_2 = 0x7AC; - public const nint m_iszNPCClassname_3 = 0x7B0; - public const nint m_nNPCState_3 = 0x7B8; - public const nint m_bInvertState_3 = 0x7BC; - public const nint m_nMinCount_3 = 0x7C0; - public const nint m_nMaxCount_3 = 0x7C4; - public const nint m_nMinFactor_3 = 0x7C8; - public const nint m_nMaxFactor_3 = 0x7CC; - public const nint m_flDefaultDist_3 = 0x7D4; + public const nint m_OnMinCountAll = 0x4B0; // CEntityIOOutput + public const nint m_OnMaxCountAll = 0x4D8; // CEntityIOOutput + public const nint m_OnFactorAll = 0x500; // CEntityOutputTemplate< float32 > + public const nint m_OnMinPlayerDistAll = 0x528; // CEntityOutputTemplate< float32 > + public const nint m_OnMinCount_1 = 0x550; // CEntityIOOutput + public const nint m_OnMaxCount_1 = 0x578; // CEntityIOOutput + public const nint m_OnFactor_1 = 0x5A0; // CEntityOutputTemplate< float32 > + public const nint m_OnMinPlayerDist_1 = 0x5C8; // CEntityOutputTemplate< float32 > + public const nint m_OnMinCount_2 = 0x5F0; // CEntityIOOutput + public const nint m_OnMaxCount_2 = 0x618; // CEntityIOOutput + public const nint m_OnFactor_2 = 0x640; // CEntityOutputTemplate< float32 > + public const nint m_OnMinPlayerDist_2 = 0x668; // CEntityOutputTemplate< float32 > + public const nint m_OnMinCount_3 = 0x690; // CEntityIOOutput + public const nint m_OnMaxCount_3 = 0x6B8; // CEntityIOOutput + public const nint m_OnFactor_3 = 0x6E0; // CEntityOutputTemplate< float32 > + public const nint m_OnMinPlayerDist_3 = 0x708; // CEntityOutputTemplate< float32 > + public const nint m_hSource = 0x730; // CEntityHandle + public const nint m_iszSourceEntityName = 0x738; // CUtlSymbolLarge + public const nint m_flDistanceMax = 0x740; // float32 + public const nint m_bDisabled = 0x744; // bool + public const nint m_nMinCountAll = 0x748; // int32 + public const nint m_nMaxCountAll = 0x74C; // int32 + public const nint m_nMinFactorAll = 0x750; // int32 + public const nint m_nMaxFactorAll = 0x754; // int32 + public const nint m_iszNPCClassname_1 = 0x760; // CUtlSymbolLarge + public const nint m_nNPCState_1 = 0x768; // int32 + public const nint m_bInvertState_1 = 0x76C; // bool + public const nint m_nMinCount_1 = 0x770; // int32 + public const nint m_nMaxCount_1 = 0x774; // int32 + public const nint m_nMinFactor_1 = 0x778; // int32 + public const nint m_nMaxFactor_1 = 0x77C; // int32 + public const nint m_flDefaultDist_1 = 0x784; // float32 + public const nint m_iszNPCClassname_2 = 0x788; // CUtlSymbolLarge + public const nint m_nNPCState_2 = 0x790; // int32 + public const nint m_bInvertState_2 = 0x794; // bool + public const nint m_nMinCount_2 = 0x798; // int32 + public const nint m_nMaxCount_2 = 0x79C; // int32 + public const nint m_nMinFactor_2 = 0x7A0; // int32 + public const nint m_nMaxFactor_2 = 0x7A4; // int32 + public const nint m_flDefaultDist_2 = 0x7AC; // float32 + public const nint m_iszNPCClassname_3 = 0x7B0; // CUtlSymbolLarge + public const nint m_nNPCState_3 = 0x7B8; // int32 + public const nint m_bInvertState_3 = 0x7BC; // bool + public const nint m_nMinCount_3 = 0x7C0; // int32 + public const nint m_nMaxCount_3 = 0x7C4; // int32 + public const nint m_nMinFactor_3 = 0x7C8; // int32 + public const nint m_nMaxFactor_3 = 0x7CC; // int32 + public const nint m_flDefaultDist_3 = 0x7D4; // float32 } public static class CLogicNPCCounterAABB { - public const nint m_vDistanceOuterMins = 0x7F0; - public const nint m_vDistanceOuterMaxs = 0x7FC; - public const nint m_vOuterMins = 0x808; - public const nint m_vOuterMaxs = 0x814; + public const nint m_vDistanceOuterMins = 0x7F0; // Vector + public const nint m_vDistanceOuterMaxs = 0x7FC; // Vector + public const nint m_vOuterMins = 0x808; // Vector + public const nint m_vOuterMaxs = 0x814; // Vector } public static class CLogicNavigation { - public const nint m_isOn = 0x4B8; - public const nint m_navProperty = 0x4BC; + public const nint m_isOn = 0x4B8; // bool + public const nint m_navProperty = 0x4BC; // navproperties_t } public static class CLogicPlayerProxy { - public const nint m_hPlayer = 0x4B0; - public const nint m_PlayerHasAmmo = 0x4B8; - public const nint m_PlayerHasNoAmmo = 0x4E0; - public const nint m_PlayerDied = 0x508; - public const nint m_RequestedPlayerHealth = 0x530; + public const nint m_hPlayer = 0x4B0; // CHandle< CBaseEntity > + public const nint m_PlayerHasAmmo = 0x4B8; // CEntityIOOutput + public const nint m_PlayerHasNoAmmo = 0x4E0; // CEntityIOOutput + public const nint m_PlayerDied = 0x508; // CEntityIOOutput + public const nint m_RequestedPlayerHealth = 0x530; // CEntityOutputTemplate< int32 > } public static class CLogicRelay { - public const nint m_OnTrigger = 0x4B0; - public const nint m_OnSpawn = 0x4D8; - public const nint m_bDisabled = 0x500; - public const nint m_bWaitForRefire = 0x501; - public const nint m_bTriggerOnce = 0x502; - public const nint m_bFastRetrigger = 0x503; - public const nint m_bPassthoughCaller = 0x504; + public const nint m_OnTrigger = 0x4B0; // CEntityIOOutput + public const nint m_OnSpawn = 0x4D8; // CEntityIOOutput + public const nint m_bDisabled = 0x500; // bool + public const nint m_bWaitForRefire = 0x501; // bool + public const nint m_bTriggerOnce = 0x502; // bool + public const nint m_bFastRetrigger = 0x503; // bool + public const nint m_bPassthoughCaller = 0x504; // bool } public static class CMapInfo { - public const nint m_iBuyingStatus = 0x4B0; - public const nint m_flBombRadius = 0x4B4; - public const nint m_iPetPopulation = 0x4B8; - public const nint m_bUseNormalSpawnsForDM = 0x4BC; - public const nint m_bDisableAutoGeneratedDMSpawns = 0x4BD; - public const nint m_flBotMaxVisionDistance = 0x4C0; - public const nint m_iHostageCount = 0x4C4; - public const nint m_bFadePlayerVisibilityFarZ = 0x4C8; + public const nint m_iBuyingStatus = 0x4B0; // int32 + public const nint m_flBombRadius = 0x4B4; // float32 + public const nint m_iPetPopulation = 0x4B8; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x4BC; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x4BD; // bool + public const nint m_flBotMaxVisionDistance = 0x4C0; // float32 + public const nint m_iHostageCount = 0x4C4; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x4C8; // bool } public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x4B0; - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4B1; - public const nint m_dblPreMatchDraftSequenceTime = 0x4D0; - public const nint m_bPreMatchDraftStateChanged = 0x4D8; - public const nint m_nDraftType = 0x4DC; - public const nint m_nTeamWinningCoinToss = 0x4E0; - public const nint m_nTeamWithFirstChoice = 0x4E4; - public const nint m_nVoteMapIdsList = 0x5E4; - public const nint m_nAccountIDs = 0x600; - public const nint m_nMapId0 = 0x700; - public const nint m_nMapId1 = 0x800; - public const nint m_nMapId2 = 0x900; - public const nint m_nMapId3 = 0xA00; - public const nint m_nMapId4 = 0xB00; - public const nint m_nMapId5 = 0xC00; - public const nint m_nStartingSide0 = 0xD00; - public const nint m_nCurrentPhase = 0xE00; - public const nint m_nPhaseStartTick = 0xE04; - public const nint m_nPhaseDurationTicks = 0xE08; - public const nint m_OnMapVetoed = 0xE10; - public const nint m_OnMapPicked = 0xE38; - public const nint m_OnSidesPicked = 0xE60; - public const nint m_OnNewPhaseStarted = 0xE88; - public const nint m_OnLevelTransition = 0xEB0; + public const nint m_bPlayedIntroVcd = 0x4B0; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4B1; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x4D0; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x4D8; // bool + public const nint m_nDraftType = 0x4DC; // int32 + public const nint m_nTeamWinningCoinToss = 0x4E0; // int32 + public const nint m_nTeamWithFirstChoice = 0x4E4; // int32[64] + public const nint m_nVoteMapIdsList = 0x5E4; // int32[7] + public const nint m_nAccountIDs = 0x600; // int32[64] + public const nint m_nMapId0 = 0x700; // int32[64] + public const nint m_nMapId1 = 0x800; // int32[64] + public const nint m_nMapId2 = 0x900; // int32[64] + public const nint m_nMapId3 = 0xA00; // int32[64] + public const nint m_nMapId4 = 0xB00; // int32[64] + public const nint m_nMapId5 = 0xC00; // int32[64] + public const nint m_nStartingSide0 = 0xD00; // int32[64] + public const nint m_nCurrentPhase = 0xE00; // int32 + public const nint m_nPhaseStartTick = 0xE04; // int32 + public const nint m_nPhaseDurationTicks = 0xE08; // int32 + public const nint m_OnMapVetoed = 0xE10; // CEntityOutputTemplate< CUtlSymbolLarge > + public const nint m_OnMapPicked = 0xE38; // CEntityOutputTemplate< CUtlSymbolLarge > + public const nint m_OnSidesPicked = 0xE60; // CEntityOutputTemplate< int32 > + public const nint m_OnNewPhaseStarted = 0xE88; // CEntityOutputTemplate< int32 > + public const nint m_OnLevelTransition = 0xEB0; // CEntityOutputTemplate< int32 > } public static class CMarkupVolume { - public const nint m_bEnabled = 0x700; + public const nint m_bEnabled = 0x700; // bool } public static class CMarkupVolumeTagged { - public const nint m_bIsGroup = 0x738; - public const nint m_bGroupByPrefab = 0x739; - public const nint m_bGroupByVolume = 0x73A; - public const nint m_bGroupOtherGroups = 0x73B; - public const nint m_bIsInGroup = 0x73C; + public const nint m_bIsGroup = 0x738; // bool + public const nint m_bGroupByPrefab = 0x739; // bool + public const nint m_bGroupByVolume = 0x73A; // bool + public const nint m_bGroupOtherGroups = 0x73B; // bool + public const nint m_bIsInGroup = 0x73C; // bool } public static class CMarkupVolumeTagged_NavGame { - public const nint m_bFloodFillAttribute = 0x758; + public const nint m_bFloodFillAttribute = 0x758; // bool } public static class CMarkupVolumeWithRef { - public const nint m_bUseRef = 0x740; - public const nint m_vRefPos = 0x744; - public const nint m_flRefDot = 0x750; + public const nint m_bUseRef = 0x740; // bool + public const nint m_vRefPos = 0x744; // Vector + public const nint m_flRefDot = 0x750; // float32 } public static class CMathColorBlend { - public const nint m_flInMin = 0x4B0; - public const nint m_flInMax = 0x4B4; - public const nint m_OutColor1 = 0x4B8; - public const nint m_OutColor2 = 0x4BC; - public const nint m_OutValue = 0x4C0; + public const nint m_flInMin = 0x4B0; // float32 + public const nint m_flInMax = 0x4B4; // float32 + public const nint m_OutColor1 = 0x4B8; // Color + public const nint m_OutColor2 = 0x4BC; // Color + public const nint m_OutValue = 0x4C0; // CEntityOutputTemplate< Color > } public static class CMathCounter { - public const nint m_flMin = 0x4B0; - public const nint m_flMax = 0x4B4; - public const nint m_bHitMin = 0x4B8; - public const nint m_bHitMax = 0x4B9; - public const nint m_bDisabled = 0x4BA; - public const nint m_OutValue = 0x4C0; - public const nint m_OnGetValue = 0x4E8; - public const nint m_OnHitMin = 0x510; - public const nint m_OnHitMax = 0x538; - public const nint m_OnChangedFromMin = 0x560; - public const nint m_OnChangedFromMax = 0x588; + public const nint m_flMin = 0x4B0; // float32 + public const nint m_flMax = 0x4B4; // float32 + public const nint m_bHitMin = 0x4B8; // bool + public const nint m_bHitMax = 0x4B9; // bool + public const nint m_bDisabled = 0x4BA; // bool + public const nint m_OutValue = 0x4C0; // CEntityOutputTemplate< float32 > + public const nint m_OnGetValue = 0x4E8; // CEntityOutputTemplate< float32 > + public const nint m_OnHitMin = 0x510; // CEntityIOOutput + public const nint m_OnHitMax = 0x538; // CEntityIOOutput + public const nint m_OnChangedFromMin = 0x560; // CEntityIOOutput + public const nint m_OnChangedFromMax = 0x588; // CEntityIOOutput } public static class CMathRemap { - public const nint m_flInMin = 0x4B0; - public const nint m_flInMax = 0x4B4; - public const nint m_flOut1 = 0x4B8; - public const nint m_flOut2 = 0x4BC; - public const nint m_flOldInValue = 0x4C0; - public const nint m_bEnabled = 0x4C4; - public const nint m_OutValue = 0x4C8; - public const nint m_OnRoseAboveMin = 0x4F0; - public const nint m_OnRoseAboveMax = 0x518; - public const nint m_OnFellBelowMin = 0x540; - public const nint m_OnFellBelowMax = 0x568; + public const nint m_flInMin = 0x4B0; // float32 + public const nint m_flInMax = 0x4B4; // float32 + public const nint m_flOut1 = 0x4B8; // float32 + public const nint m_flOut2 = 0x4BC; // float32 + public const nint m_flOldInValue = 0x4C0; // float32 + public const nint m_bEnabled = 0x4C4; // bool + public const nint m_OutValue = 0x4C8; // CEntityOutputTemplate< float32 > + public const nint m_OnRoseAboveMin = 0x4F0; // CEntityIOOutput + public const nint m_OnRoseAboveMax = 0x518; // CEntityIOOutput + public const nint m_OnFellBelowMin = 0x540; // CEntityIOOutput + public const nint m_OnFellBelowMax = 0x568; // CEntityIOOutput } public static class CMelee { - public const nint m_flThrowAt = 0xDD8; - public const nint m_hThrower = 0xDDC; - public const nint m_bDidThrowDamage = 0xDE0; + public const nint m_flThrowAt = 0xDD8; // GameTime_t + public const nint m_hThrower = 0xDDC; // CHandle< CBaseEntity > + public const nint m_bDidThrowDamage = 0xDE0; // bool } public static class CMessage { - public const nint m_iszMessage = 0x4B0; - public const nint m_MessageVolume = 0x4B8; - public const nint m_MessageAttenuation = 0x4BC; - public const nint m_Radius = 0x4C0; - public const nint m_sNoise = 0x4C8; - public const nint m_OnShowMessage = 0x4D0; + public const nint m_iszMessage = 0x4B0; // CUtlSymbolLarge + public const nint m_MessageVolume = 0x4B8; // float32 + public const nint m_MessageAttenuation = 0x4BC; // int32 + public const nint m_Radius = 0x4C0; // float32 + public const nint m_sNoise = 0x4C8; // CUtlSymbolLarge + public const nint m_OnShowMessage = 0x4D0; // CEntityIOOutput } public static class CMessageEntity { - public const nint m_radius = 0x4B0; - public const nint m_messageText = 0x4B8; - public const nint m_drawText = 0x4C0; - public const nint m_bDeveloperOnly = 0x4C1; - public const nint m_bEnabled = 0x4C2; + public const nint m_radius = 0x4B0; // int32 + public const nint m_messageText = 0x4B8; // CUtlSymbolLarge + public const nint m_drawText = 0x4C0; // bool + public const nint m_bDeveloperOnly = 0x4C1; // bool + public const nint m_bEnabled = 0x4C2; // bool } public static class CModelState { - public const nint m_hModel = 0xA0; - public const nint m_ModelName = 0xA8; - public const nint m_bClientClothCreationSuppressed = 0xE8; - public const nint m_MeshGroupMask = 0x180; - public const nint m_nIdealMotionType = 0x222; - public const nint m_nForceLOD = 0x223; - public const nint m_nClothUpdateFlags = 0x224; + public const nint m_hModel = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x180; // uint64 + public const nint m_nIdealMotionType = 0x222; // int8 + public const nint m_nForceLOD = 0x223; // int8 + public const nint m_nClothUpdateFlags = 0x224; // int8 } public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xA28; - public const nint m_bDetonated = 0xA34; - public const nint m_stillTimer = 0xA38; - public const nint m_bHasBouncedOffPlayer = 0xB18; + public const nint m_bIsIncGrenade = 0xA28; // bool + public const nint m_bDetonated = 0xA34; // bool + public const nint m_stillTimer = 0xA38; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xB18; // bool } public static class CMomentaryRotButton { - public const nint m_Position = 0x8C8; - public const nint m_OnUnpressed = 0x8F0; - public const nint m_OnFullyOpen = 0x918; - public const nint m_OnFullyClosed = 0x940; - public const nint m_OnReachedPosition = 0x968; - public const nint m_lastUsed = 0x990; - public const nint m_start = 0x994; - public const nint m_end = 0x9A0; - public const nint m_IdealYaw = 0x9AC; - public const nint m_sNoise = 0x9B0; - public const nint m_bUpdateTarget = 0x9B8; - public const nint m_direction = 0x9BC; - public const nint m_returnSpeed = 0x9C0; - public const nint m_flStartPosition = 0x9C4; + public const nint m_Position = 0x8C8; // CEntityOutputTemplate< float32 > + public const nint m_OnUnpressed = 0x8F0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x918; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x940; // CEntityIOOutput + public const nint m_OnReachedPosition = 0x968; // CEntityIOOutput + public const nint m_lastUsed = 0x990; // int32 + public const nint m_start = 0x994; // QAngle + public const nint m_end = 0x9A0; // QAngle + public const nint m_IdealYaw = 0x9AC; // float32 + public const nint m_sNoise = 0x9B0; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0x9B8; // bool + public const nint m_direction = 0x9BC; // int32 + public const nint m_returnSpeed = 0x9C0; // float32 + public const nint m_flStartPosition = 0x9C4; // float32 } public static class CMotorController { - public const nint m_speed = 0x8; - public const nint m_maxTorque = 0xC; - public const nint m_axis = 0x10; - public const nint m_inertiaFactor = 0x1C; + public const nint m_speed = 0x8; // float32 + public const nint m_maxTorque = 0xC; // float32 + public const nint m_axis = 0x10; // Vector + public const nint m_inertiaFactor = 0x1C; // float32 } public static class CMultiLightProxy { - public const nint m_iszLightNameFilter = 0x4B0; - public const nint m_iszLightClassFilter = 0x4B8; - public const nint m_flLightRadiusFilter = 0x4C0; - public const nint m_flBrightnessDelta = 0x4C4; - public const nint m_bPerformScreenFade = 0x4C8; - public const nint m_flTargetBrightnessMultiplier = 0x4CC; - public const nint m_flCurrentBrightnessMultiplier = 0x4D0; - public const nint m_vecLights = 0x4D8; + public const nint m_iszLightNameFilter = 0x4B0; // CUtlSymbolLarge + public const nint m_iszLightClassFilter = 0x4B8; // CUtlSymbolLarge + public const nint m_flLightRadiusFilter = 0x4C0; // float32 + public const nint m_flBrightnessDelta = 0x4C4; // float32 + public const nint m_bPerformScreenFade = 0x4C8; // bool + public const nint m_flTargetBrightnessMultiplier = 0x4CC; // float32 + public const nint m_flCurrentBrightnessMultiplier = 0x4D0; // float32 + public const nint m_vecLights = 0x4D8; // CUtlVector< CHandle< CLightEntity > > } public static class CMultiSource { - public const nint m_rgEntities = 0x4B0; - public const nint m_rgTriggered = 0x530; - public const nint m_OnTrigger = 0x5B0; - public const nint m_iTotal = 0x5D8; - public const nint m_globalstate = 0x5E0; + public const nint m_rgEntities = 0x4B0; // CHandle< CBaseEntity >[32] + public const nint m_rgTriggered = 0x530; // int32[32] + public const nint m_OnTrigger = 0x5B0; // CEntityIOOutput + public const nint m_iTotal = 0x5D8; // int32 + public const nint m_globalstate = 0x5E0; // CUtlSymbolLarge } public static class CMultiplayer_Expresser { - public const nint m_bAllowMultipleScenes = 0x70; + public const nint m_bAllowMultipleScenes = 0x70; // bool } public static class CNavHullPresetVData { - public const nint m_vecNavHulls = 0x0; + public const nint m_vecNavHulls = 0x0; // CUtlVector< CUtlString > } public static class CNavHullVData { - public const nint m_bAgentEnabled = 0x0; - public const nint m_agentRadius = 0x4; - public const nint m_agentHeight = 0x8; - public const nint m_agentShortHeightEnabled = 0xC; - public const nint m_agentShortHeight = 0x10; - public const nint m_agentMaxClimb = 0x14; - public const nint m_agentMaxSlope = 0x18; - public const nint m_agentMaxJumpDownDist = 0x1C; - public const nint m_agentMaxJumpHorizDistBase = 0x20; - public const nint m_agentMaxJumpUpDist = 0x24; - public const nint m_agentBorderErosion = 0x28; + public const nint m_bAgentEnabled = 0x0; // bool + public const nint m_agentRadius = 0x4; // float32 + public const nint m_agentHeight = 0x8; // float32 + public const nint m_agentShortHeightEnabled = 0xC; // bool + public const nint m_agentShortHeight = 0x10; // float32 + public const nint m_agentMaxClimb = 0x14; // float32 + public const nint m_agentMaxSlope = 0x18; // int32 + public const nint m_agentMaxJumpDownDist = 0x1C; // float32 + public const nint m_agentMaxJumpHorizDistBase = 0x20; // float32 + public const nint m_agentMaxJumpUpDist = 0x24; // float32 + public const nint m_agentBorderErosion = 0x28; // int32 } public static class CNavLinkAnimgraphVar { - public const nint m_strAnimgraphVar = 0x0; - public const nint m_unAlignmentDegrees = 0x8; + public const nint m_strAnimgraphVar = 0x0; // CUtlString + public const nint m_unAlignmentDegrees = 0x8; // uint32 } public static class CNavLinkAreaEntity { - public const nint m_flWidth = 0x4B0; - public const nint m_vLocatorOffset = 0x4B4; - public const nint m_qLocatorAnglesOffset = 0x4C0; - public const nint m_strMovementForward = 0x4D0; - public const nint m_strMovementReverse = 0x4D8; - public const nint m_nNavLinkIdForward = 0x4E0; - public const nint m_nNavLinkIdReverse = 0x4E4; - public const nint m_bEnabled = 0x4E8; - public const nint m_strFilterName = 0x4F0; - public const nint m_hFilter = 0x4F8; - public const nint m_OnNavLinkStart = 0x500; - public const nint m_OnNavLinkFinish = 0x528; - public const nint m_bIsTerminus = 0x550; + public const nint m_flWidth = 0x4B0; // float32 + public const nint m_vLocatorOffset = 0x4B4; // Vector + public const nint m_qLocatorAnglesOffset = 0x4C0; // QAngle + public const nint m_strMovementForward = 0x4D0; // CUtlSymbolLarge + public const nint m_strMovementReverse = 0x4D8; // CUtlSymbolLarge + public const nint m_nNavLinkIdForward = 0x4E0; // int32 + public const nint m_nNavLinkIdReverse = 0x4E4; // int32 + public const nint m_bEnabled = 0x4E8; // bool + public const nint m_strFilterName = 0x4F0; // CUtlSymbolLarge + public const nint m_hFilter = 0x4F8; // CHandle< CBaseFilter > + public const nint m_OnNavLinkStart = 0x500; // CEntityIOOutput + public const nint m_OnNavLinkFinish = 0x528; // CEntityIOOutput + public const nint m_bIsTerminus = 0x550; // bool } public static class CNavLinkMovementVData { - public const nint m_bIsInterpolated = 0x0; - public const nint m_unRecommendedDistance = 0x4; - public const nint m_vecAnimgraphVars = 0x8; + public const nint m_bIsInterpolated = 0x0; // bool + public const nint m_unRecommendedDistance = 0x4; // uint32 + public const nint m_vecAnimgraphVars = 0x8; // CUtlVector< CNavLinkAnimgraphVar > } public static class CNavSpaceInfo { - public const nint m_bCreateFlightSpace = 0x4B0; + public const nint m_bCreateFlightSpace = 0x4B0; // bool } public static class CNavVolumeBreadthFirstSearch { - public const nint m_vStartPos = 0xA0; - public const nint m_flSearchDist = 0xAC; + public const nint m_vStartPos = 0xA0; // Vector + public const nint m_flSearchDist = 0xAC; // float32 } public static class CNavVolumeSphere { - public const nint m_vCenter = 0x70; - public const nint m_flRadius = 0x7C; + public const nint m_vCenter = 0x70; // Vector + public const nint m_flRadius = 0x7C; // float32 } public static class CNavVolumeSphericalShell { - public const nint m_flRadiusInner = 0x80; + public const nint m_flRadiusInner = 0x80; // float32 } public static class CNavVolumeVector { - public const nint m_bHasBeenPreFiltered = 0x78; + public const nint m_bHasBeenPreFiltered = 0x78; // bool } public static class CNetworkOriginCellCoordQuantizedVector { - public const nint m_cellX = 0x10; - public const nint m_cellY = 0x12; - public const nint m_cellZ = 0x14; - public const nint m_nOutsideWorld = 0x16; - public const nint m_vecX = 0x18; - public const nint m_vecY = 0x20; - public const nint m_vecZ = 0x28; + public const nint m_cellX = 0x10; // uint16 + public const nint m_cellY = 0x12; // uint16 + public const nint m_cellZ = 0x14; // uint16 + public const nint m_nOutsideWorld = 0x16; // uint16 + public const nint m_vecX = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x20; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x28; // CNetworkedQuantizedFloat } public static class CNetworkOriginQuantizedVector { - public const nint m_vecX = 0x10; - public const nint m_vecY = 0x18; - public const nint m_vecZ = 0x20; + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat } public static class CNetworkTransmitComponent { - public const nint m_nTransmitStateOwnedCounter = 0x16C; + public const nint m_nTransmitStateOwnedCounter = 0x16C; // uint8 } public static class CNetworkVelocityVector { - public const nint m_vecX = 0x10; - public const nint m_vecY = 0x18; - public const nint m_vecZ = 0x20; + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat } public static class CNetworkViewOffsetVector { - public const nint m_vecX = 0x10; - public const nint m_vecY = 0x18; - public const nint m_vecZ = 0x20; + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat } public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; - public const nint m_flPrevCycle = 0xC; - public const nint m_flCycle = 0x10; - public const nint m_flWeight = 0x14; - public const nint m_bSequenceChangeNetworked = 0x1C; - public const nint m_bDiscontinuity = 0x1D; - public const nint m_flPrevCycleFromDiscontinuity = 0x20; - public const nint m_flPrevCycleForAnimEventDetection = 0x24; + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } public static class COmniLight { - public const nint m_flInnerAngle = 0x938; - public const nint m_flOuterAngle = 0x93C; - public const nint m_bShowLight = 0x940; + public const nint m_flInnerAngle = 0x938; // float32 + public const nint m_flOuterAngle = 0x93C; // float32 + public const nint m_bShowLight = 0x940; // bool } public static class COrnamentProp { - public const nint m_initialOwner = 0xB08; + public const nint m_initialOwner = 0xB08; // CUtlSymbolLarge } public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x700; - public const nint m_bActive = 0x900; - public const nint m_bFrozen = 0x901; - public const nint m_flFreezeTransitionDuration = 0x904; - public const nint m_nStopType = 0x908; - public const nint m_bAnimateDuringGameplayPause = 0x90C; - public const nint m_iEffectIndex = 0x910; - public const nint m_flStartTime = 0x918; - public const nint m_flPreSimTime = 0x91C; - public const nint m_vServerControlPoints = 0x920; - public const nint m_iServerControlPointAssignments = 0x950; - public const nint m_hControlPointEnts = 0x954; - public const nint m_bNoSave = 0xA54; - public const nint m_bNoFreeze = 0xA55; - public const nint m_bNoRamp = 0xA56; - public const nint m_bStartActive = 0xA57; - public const nint m_iszEffectName = 0xA58; - public const nint m_iszControlPointNames = 0xA60; - public const nint m_nDataCP = 0xC60; - public const nint m_vecDataCPValue = 0xC64; - public const nint m_nTintCP = 0xC70; - public const nint m_clrTint = 0xC74; + public const nint m_szSnapshotFileName = 0x700; // char[512] + public const nint m_bActive = 0x900; // bool + public const nint m_bFrozen = 0x901; // bool + public const nint m_flFreezeTransitionDuration = 0x904; // float32 + public const nint m_nStopType = 0x908; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x90C; // bool + public const nint m_iEffectIndex = 0x910; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_flStartTime = 0x918; // GameTime_t + public const nint m_flPreSimTime = 0x91C; // float32 + public const nint m_vServerControlPoints = 0x920; // Vector[4] + public const nint m_iServerControlPointAssignments = 0x950; // uint8[4] + public const nint m_hControlPointEnts = 0x954; // CHandle< CBaseEntity >[64] + public const nint m_bNoSave = 0xA54; // bool + public const nint m_bNoFreeze = 0xA55; // bool + public const nint m_bNoRamp = 0xA56; // bool + public const nint m_bStartActive = 0xA57; // bool + public const nint m_iszEffectName = 0xA58; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xA60; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xC60; // int32 + public const nint m_vecDataCPValue = 0xC64; // Vector + public const nint m_nTintCP = 0xC70; // int32 + public const nint m_clrTint = 0xC74; // Color } public static class CPathCorner { - public const nint m_flWait = 0x4B0; - public const nint m_flRadius = 0x4B4; - public const nint m_OnPass = 0x4B8; + public const nint m_flWait = 0x4B0; // float32 + public const nint m_flRadius = 0x4B4; // float32 + public const nint m_OnPass = 0x4B8; // CEntityIOOutput } public static class CPathKeyFrame { - public const nint m_Origin = 0x4B0; - public const nint m_Angles = 0x4BC; - public const nint m_qAngle = 0x4D0; - public const nint m_iNextKey = 0x4E0; - public const nint m_flNextTime = 0x4E8; - public const nint m_pNextKey = 0x4F0; - public const nint m_pPrevKey = 0x4F8; - public const nint m_flSpeed = 0x500; + public const nint m_Origin = 0x4B0; // Vector + public const nint m_Angles = 0x4BC; // QAngle + public const nint m_qAngle = 0x4D0; // Quaternion + public const nint m_iNextKey = 0x4E0; // CUtlSymbolLarge + public const nint m_flNextTime = 0x4E8; // float32 + public const nint m_pNextKey = 0x4F0; // CPathKeyFrame* + public const nint m_pPrevKey = 0x4F8; // CPathKeyFrame* + public const nint m_flSpeed = 0x500; // float32 } public static class CPathParticleRope { - public const nint m_bStartActive = 0x4B0; - public const nint m_flMaxSimulationTime = 0x4B4; - public const nint m_iszEffectName = 0x4B8; - public const nint m_PathNodes_Name = 0x4C0; - public const nint m_flParticleSpacing = 0x4D8; - public const nint m_flSlack = 0x4DC; - public const nint m_flRadius = 0x4E0; - public const nint m_ColorTint = 0x4E4; - public const nint m_nEffectState = 0x4E8; - public const nint m_iEffectIndex = 0x4F0; - public const nint m_PathNodes_Position = 0x4F8; - public const nint m_PathNodes_TangentIn = 0x510; - public const nint m_PathNodes_TangentOut = 0x528; - public const nint m_PathNodes_Color = 0x540; - public const nint m_PathNodes_PinEnabled = 0x558; - public const nint m_PathNodes_RadiusScale = 0x570; + public const nint m_bStartActive = 0x4B0; // bool + public const nint m_flMaxSimulationTime = 0x4B4; // float32 + public const nint m_iszEffectName = 0x4B8; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x4C0; // CUtlVector< CUtlSymbolLarge > + public const nint m_flParticleSpacing = 0x4D8; // float32 + public const nint m_flSlack = 0x4DC; // float32 + public const nint m_flRadius = 0x4E0; // float32 + public const nint m_ColorTint = 0x4E4; // Color + public const nint m_nEffectState = 0x4E8; // int32 + public const nint m_iEffectIndex = 0x4F0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + public const nint m_PathNodes_Position = 0x4F8; // CNetworkUtlVectorBase< Vector > + public const nint m_PathNodes_TangentIn = 0x510; // CNetworkUtlVectorBase< Vector > + public const nint m_PathNodes_TangentOut = 0x528; // CNetworkUtlVectorBase< Vector > + public const nint m_PathNodes_Color = 0x540; // CNetworkUtlVectorBase< Vector > + public const nint m_PathNodes_PinEnabled = 0x558; // CNetworkUtlVectorBase< bool > + public const nint m_PathNodes_RadiusScale = 0x570; // CNetworkUtlVectorBase< float32 > } public static class CPathTrack { - public const nint m_pnext = 0x4B0; - public const nint m_pprevious = 0x4B8; - public const nint m_paltpath = 0x4C0; - public const nint m_flRadius = 0x4C8; - public const nint m_length = 0x4CC; - public const nint m_altName = 0x4D0; - public const nint m_nIterVal = 0x4D8; - public const nint m_eOrientationType = 0x4DC; - public const nint m_OnPass = 0x4E0; + public const nint m_pnext = 0x4B0; // CPathTrack* + public const nint m_pprevious = 0x4B8; // CPathTrack* + public const nint m_paltpath = 0x4C0; // CPathTrack* + public const nint m_flRadius = 0x4C8; // float32 + public const nint m_length = 0x4CC; // float32 + public const nint m_altName = 0x4D0; // CUtlSymbolLarge + public const nint m_nIterVal = 0x4D8; // int32 + public const nint m_eOrientationType = 0x4DC; // TrackOrientationType_t + public const nint m_OnPass = 0x4E0; // CEntityIOOutput } public static class CPhysBallSocket { - public const nint m_flFriction = 0x508; - public const nint m_bEnableSwingLimit = 0x50C; - public const nint m_flSwingLimit = 0x510; - public const nint m_bEnableTwistLimit = 0x514; - public const nint m_flMinTwistAngle = 0x518; - public const nint m_flMaxTwistAngle = 0x51C; + public const nint m_flFriction = 0x508; // float32 + public const nint m_bEnableSwingLimit = 0x50C; // bool + public const nint m_flSwingLimit = 0x510; // float32 + public const nint m_bEnableTwistLimit = 0x514; // bool + public const nint m_flMinTwistAngle = 0x518; // float32 + public const nint m_flMaxTwistAngle = 0x51C; // float32 } public static class CPhysBox { - public const nint m_damageType = 0x7C0; - public const nint m_massScale = 0x7C4; - public const nint m_damageToEnableMotion = 0x7C8; - public const nint m_flForceToEnableMotion = 0x7CC; - public const nint m_angPreferredCarryAngles = 0x7D0; - public const nint m_bNotSolidToWorld = 0x7DC; - public const nint m_bEnableUseOutput = 0x7DD; - public const nint m_iExploitableByPlayer = 0x7E0; - public const nint m_flTouchOutputPerEntityDelay = 0x7E4; - public const nint m_OnDamaged = 0x7E8; - public const nint m_OnAwakened = 0x810; - public const nint m_OnMotionEnabled = 0x838; - public const nint m_OnPlayerUse = 0x860; - public const nint m_OnStartTouch = 0x888; - public const nint m_hCarryingPlayer = 0x8B0; + public const nint m_damageType = 0x7C0; // int32 + public const nint m_massScale = 0x7C4; // float32 + public const nint m_damageToEnableMotion = 0x7C8; // int32 + public const nint m_flForceToEnableMotion = 0x7CC; // float32 + public const nint m_angPreferredCarryAngles = 0x7D0; // QAngle + public const nint m_bNotSolidToWorld = 0x7DC; // bool + public const nint m_bEnableUseOutput = 0x7DD; // bool + public const nint m_iExploitableByPlayer = 0x7E0; // int32 + public const nint m_flTouchOutputPerEntityDelay = 0x7E4; // float32 + public const nint m_OnDamaged = 0x7E8; // CEntityIOOutput + public const nint m_OnAwakened = 0x810; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0x838; // CEntityIOOutput + public const nint m_OnPlayerUse = 0x860; // CEntityIOOutput + public const nint m_OnStartTouch = 0x888; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0x8B0; // CHandle< CBasePlayerPawn > } public static class CPhysConstraint { - public const nint m_nameAttach1 = 0x4B8; - public const nint m_nameAttach2 = 0x4C0; - public const nint m_breakSound = 0x4C8; - public const nint m_forceLimit = 0x4D0; - public const nint m_torqueLimit = 0x4D4; - public const nint m_teleportTick = 0x4D8; - public const nint m_minTeleportDistance = 0x4DC; - public const nint m_OnBreak = 0x4E0; + public const nint m_nameAttach1 = 0x4B8; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4C0; // CUtlSymbolLarge + public const nint m_breakSound = 0x4C8; // CUtlSymbolLarge + public const nint m_forceLimit = 0x4D0; // float32 + public const nint m_torqueLimit = 0x4D4; // float32 + public const nint m_teleportTick = 0x4D8; // uint32 + public const nint m_minTeleportDistance = 0x4DC; // float32 + public const nint m_OnBreak = 0x4E0; // CEntityIOOutput } public static class CPhysExplosion { - public const nint m_bExplodeOnSpawn = 0x4B0; - public const nint m_flMagnitude = 0x4B4; - public const nint m_flDamage = 0x4B8; - public const nint m_radius = 0x4BC; - public const nint m_targetEntityName = 0x4C0; - public const nint m_flInnerRadius = 0x4C8; - public const nint m_flPushScale = 0x4CC; - public const nint m_bConvertToDebrisWhenPossible = 0x4D0; - public const nint m_OnPushedPlayer = 0x4D8; + public const nint m_bExplodeOnSpawn = 0x4B0; // bool + public const nint m_flMagnitude = 0x4B4; // float32 + public const nint m_flDamage = 0x4B8; // float32 + public const nint m_radius = 0x4BC; // float32 + public const nint m_targetEntityName = 0x4C0; // CUtlSymbolLarge + public const nint m_flInnerRadius = 0x4C8; // float32 + public const nint m_flPushScale = 0x4CC; // float32 + public const nint m_bConvertToDebrisWhenPossible = 0x4D0; // bool + public const nint m_OnPushedPlayer = 0x4D8; // CEntityIOOutput } public static class CPhysFixed { - public const nint m_flLinearFrequency = 0x508; - public const nint m_flLinearDampingRatio = 0x50C; - public const nint m_flAngularFrequency = 0x510; - public const nint m_flAngularDampingRatio = 0x514; - public const nint m_bEnableLinearConstraint = 0x518; - public const nint m_bEnableAngularConstraint = 0x519; + public const nint m_flLinearFrequency = 0x508; // float32 + public const nint m_flLinearDampingRatio = 0x50C; // float32 + public const nint m_flAngularFrequency = 0x510; // float32 + public const nint m_flAngularDampingRatio = 0x514; // float32 + public const nint m_bEnableLinearConstraint = 0x518; // bool + public const nint m_bEnableAngularConstraint = 0x519; // bool } public static class CPhysForce { - public const nint m_nameAttach = 0x4B8; - public const nint m_force = 0x4C0; - public const nint m_forceTime = 0x4C4; - public const nint m_attachedObject = 0x4C8; - public const nint m_wasRestored = 0x4CC; - public const nint m_integrator = 0x4D0; + public const nint m_nameAttach = 0x4B8; // CUtlSymbolLarge + public const nint m_force = 0x4C0; // float32 + public const nint m_forceTime = 0x4C4; // float32 + public const nint m_attachedObject = 0x4C8; // CHandle< CBaseEntity > + public const nint m_wasRestored = 0x4CC; // bool + public const nint m_integrator = 0x4D0; // CConstantForceController } public static class CPhysHinge { - public const nint m_soundInfo = 0x510; - public const nint m_NotifyMinLimitReached = 0x598; - public const nint m_NotifyMaxLimitReached = 0x5C0; - public const nint m_bAtMinLimit = 0x5E8; - public const nint m_bAtMaxLimit = 0x5E9; - public const nint m_hinge = 0x5EC; - public const nint m_hingeFriction = 0x62C; - public const nint m_systemLoadScale = 0x630; - public const nint m_bIsAxisLocal = 0x634; - public const nint m_flMinRotation = 0x638; - public const nint m_flMaxRotation = 0x63C; - public const nint m_flInitialRotation = 0x640; - public const nint m_flMotorFrequency = 0x644; - public const nint m_flMotorDampingRatio = 0x648; - public const nint m_flAngleSpeed = 0x64C; - public const nint m_flAngleSpeedThreshold = 0x650; - public const nint m_OnStartMoving = 0x658; - public const nint m_OnStopMoving = 0x680; + public const nint m_soundInfo = 0x510; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x598; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x5C0; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x5E8; // bool + public const nint m_bAtMaxLimit = 0x5E9; // bool + public const nint m_hinge = 0x5EC; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x62C; // float32 + public const nint m_systemLoadScale = 0x630; // float32 + public const nint m_bIsAxisLocal = 0x634; // bool + public const nint m_flMinRotation = 0x638; // float32 + public const nint m_flMaxRotation = 0x63C; // float32 + public const nint m_flInitialRotation = 0x640; // float32 + public const nint m_flMotorFrequency = 0x644; // float32 + public const nint m_flMotorDampingRatio = 0x648; // float32 + public const nint m_flAngleSpeed = 0x64C; // float32 + public const nint m_flAngleSpeedThreshold = 0x650; // float32 + public const nint m_OnStartMoving = 0x658; // CEntityIOOutput + public const nint m_OnStopMoving = 0x680; // CEntityIOOutput } public static class CPhysImpact { - public const nint m_damage = 0x4B0; - public const nint m_distance = 0x4B4; - public const nint m_directionEntityName = 0x4B8; + public const nint m_damage = 0x4B0; // float32 + public const nint m_distance = 0x4B4; // float32 + public const nint m_directionEntityName = 0x4B8; // CUtlSymbolLarge } public static class CPhysLength { - public const nint m_offset = 0x508; - public const nint m_vecAttach = 0x520; - public const nint m_addLength = 0x52C; - public const nint m_minLength = 0x530; - public const nint m_totalLength = 0x534; - public const nint m_bEnableCollision = 0x538; + public const nint m_offset = 0x508; // Vector[2] + public const nint m_vecAttach = 0x520; // Vector + public const nint m_addLength = 0x52C; // float32 + public const nint m_minLength = 0x530; // float32 + public const nint m_totalLength = 0x534; // float32 + public const nint m_bEnableCollision = 0x538; // bool } public static class CPhysMagnet { - public const nint m_OnMagnetAttach = 0x890; - public const nint m_OnMagnetDetach = 0x8B8; - public const nint m_massScale = 0x8E0; - public const nint m_forceLimit = 0x8E4; - public const nint m_torqueLimit = 0x8E8; - public const nint m_MagnettedEntities = 0x8F0; - public const nint m_bActive = 0x908; - public const nint m_bHasHitSomething = 0x909; - public const nint m_flTotalMass = 0x90C; - public const nint m_flRadius = 0x910; - public const nint m_flNextSuckTime = 0x914; - public const nint m_iMaxObjectsAttached = 0x918; + public const nint m_OnMagnetAttach = 0x890; // CEntityIOOutput + public const nint m_OnMagnetDetach = 0x8B8; // CEntityIOOutput + public const nint m_massScale = 0x8E0; // float32 + public const nint m_forceLimit = 0x8E4; // float32 + public const nint m_torqueLimit = 0x8E8; // float32 + public const nint m_MagnettedEntities = 0x8F0; // CUtlVector< magnetted_objects_t > + public const nint m_bActive = 0x908; // bool + public const nint m_bHasHitSomething = 0x909; // bool + public const nint m_flTotalMass = 0x90C; // float32 + public const nint m_flRadius = 0x910; // float32 + public const nint m_flNextSuckTime = 0x914; // GameTime_t + public const nint m_iMaxObjectsAttached = 0x918; // int32 } public static class CPhysMotor { - public const nint m_nameAttach = 0x4B0; - public const nint m_hAttachedObject = 0x4B8; - public const nint m_spinUp = 0x4BC; - public const nint m_additionalAcceleration = 0x4C0; - public const nint m_angularAcceleration = 0x4C4; - public const nint m_lastTime = 0x4C8; - public const nint m_motor = 0x4E0; + public const nint m_nameAttach = 0x4B0; // CUtlSymbolLarge + public const nint m_hAttachedObject = 0x4B8; // CHandle< CBaseEntity > + public const nint m_spinUp = 0x4BC; // float32 + public const nint m_additionalAcceleration = 0x4C0; // float32 + public const nint m_angularAcceleration = 0x4C4; // float32 + public const nint m_lastTime = 0x4C8; // GameTime_t + public const nint m_motor = 0x4E0; // CMotorController } public static class CPhysPulley { - public const nint m_position2 = 0x508; - public const nint m_offset = 0x514; - public const nint m_addLength = 0x52C; - public const nint m_gearRatio = 0x530; + public const nint m_position2 = 0x508; // Vector + public const nint m_offset = 0x514; // Vector[2] + public const nint m_addLength = 0x52C; // float32 + public const nint m_gearRatio = 0x530; // float32 } public static class CPhysSlideConstraint { - public const nint m_axisEnd = 0x510; - public const nint m_slideFriction = 0x51C; - public const nint m_systemLoadScale = 0x520; - public const nint m_initialOffset = 0x524; - public const nint m_bEnableLinearConstraint = 0x528; - public const nint m_bEnableAngularConstraint = 0x529; - public const nint m_flMotorFrequency = 0x52C; - public const nint m_flMotorDampingRatio = 0x530; - public const nint m_bUseEntityPivot = 0x534; - public const nint m_soundInfo = 0x538; + public const nint m_axisEnd = 0x510; // Vector + public const nint m_slideFriction = 0x51C; // float32 + public const nint m_systemLoadScale = 0x520; // float32 + public const nint m_initialOffset = 0x524; // float32 + public const nint m_bEnableLinearConstraint = 0x528; // bool + public const nint m_bEnableAngularConstraint = 0x529; // bool + public const nint m_flMotorFrequency = 0x52C; // float32 + public const nint m_flMotorDampingRatio = 0x530; // float32 + public const nint m_bUseEntityPivot = 0x534; // bool + public const nint m_soundInfo = 0x538; // ConstraintSoundInfo } public static class CPhysThruster { - public const nint m_localOrigin = 0x510; + public const nint m_localOrigin = 0x510; // Vector } public static class CPhysTorque { - public const nint m_axis = 0x510; + public const nint m_axis = 0x510; // Vector } public static class CPhysWheelConstraint { - public const nint m_flSuspensionFrequency = 0x508; - public const nint m_flSuspensionDampingRatio = 0x50C; - public const nint m_flSuspensionHeightOffset = 0x510; - public const nint m_bEnableSuspensionLimit = 0x514; - public const nint m_flMinSuspensionOffset = 0x518; - public const nint m_flMaxSuspensionOffset = 0x51C; - public const nint m_bEnableSteeringLimit = 0x520; - public const nint m_flMinSteeringAngle = 0x524; - public const nint m_flMaxSteeringAngle = 0x528; - public const nint m_flSteeringAxisFriction = 0x52C; - public const nint m_flSpinAxisFriction = 0x530; + public const nint m_flSuspensionFrequency = 0x508; // float32 + public const nint m_flSuspensionDampingRatio = 0x50C; // float32 + public const nint m_flSuspensionHeightOffset = 0x510; // float32 + public const nint m_bEnableSuspensionLimit = 0x514; // bool + public const nint m_flMinSuspensionOffset = 0x518; // float32 + public const nint m_flMaxSuspensionOffset = 0x51C; // float32 + public const nint m_bEnableSteeringLimit = 0x520; // bool + public const nint m_flMinSteeringAngle = 0x524; // float32 + public const nint m_flMaxSteeringAngle = 0x528; // float32 + public const nint m_flSteeringAxisFriction = 0x52C; // float32 + public const nint m_flSpinAxisFriction = 0x530; // float32 } public static class CPhysicsEntitySolver { - public const nint m_hMovingEntity = 0x4B8; - public const nint m_hPhysicsBlocker = 0x4BC; - public const nint m_separationDuration = 0x4C0; - public const nint m_cancelTime = 0x4C4; + public const nint m_hMovingEntity = 0x4B8; // CHandle< CBaseEntity > + public const nint m_hPhysicsBlocker = 0x4BC; // CHandle< CBaseEntity > + public const nint m_separationDuration = 0x4C0; // float32 + public const nint m_cancelTime = 0x4C4; // GameTime_t } public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xA10; - public const nint m_OnAwakened = 0xA38; - public const nint m_OnAwake = 0xA60; - public const nint m_OnAsleep = 0xA88; - public const nint m_OnPlayerUse = 0xAB0; - public const nint m_OnPlayerPickup = 0xAD8; - public const nint m_OnOutOfWorld = 0xB00; - public const nint m_massScale = 0xB28; - public const nint m_inertiaScale = 0xB2C; - public const nint m_buoyancyScale = 0xB30; - public const nint m_damageType = 0xB34; - public const nint m_damageToEnableMotion = 0xB38; - public const nint m_flForceToEnableMotion = 0xB3C; - public const nint m_bThrownByPlayer = 0xB40; - public const nint m_bDroppedByPlayer = 0xB41; - public const nint m_bTouchedByPlayer = 0xB42; - public const nint m_bFirstCollisionAfterLaunch = 0xB43; - public const nint m_iExploitableByPlayer = 0xB44; - public const nint m_bHasBeenAwakened = 0xB48; - public const nint m_bIsOverrideProp = 0xB49; - public const nint m_fNextCheckDisableMotionContactsTime = 0xB4C; - public const nint m_iInitialGlowState = 0xB50; - public const nint m_nGlowRange = 0xB54; - public const nint m_nGlowRangeMin = 0xB58; - public const nint m_glowColor = 0xB5C; - public const nint m_bForceNavIgnore = 0xB60; - public const nint m_bNoNavmeshBlocker = 0xB61; - public const nint m_bForceNpcExclude = 0xB62; - public const nint m_bShouldAutoConvertBackFromDebris = 0xB63; - public const nint m_bMuteImpactEffects = 0xB64; - public const nint m_bAcceptDamageFromHeldObjects = 0xB6C; - public const nint m_bEnableUseOutput = 0xB6D; - public const nint m_bAwake = 0xB6E; - public const nint m_nCollisionGroupOverride = 0xB70; + public const nint m_MotionEnabled = 0xA10; // CEntityIOOutput + public const nint m_OnAwakened = 0xA38; // CEntityIOOutput + public const nint m_OnAwake = 0xA60; // CEntityIOOutput + public const nint m_OnAsleep = 0xA88; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xAB0; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xAD8; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xB00; // CEntityIOOutput + public const nint m_massScale = 0xB28; // float32 + public const nint m_inertiaScale = 0xB2C; // float32 + public const nint m_buoyancyScale = 0xB30; // float32 + public const nint m_damageType = 0xB34; // int32 + public const nint m_damageToEnableMotion = 0xB38; // int32 + public const nint m_flForceToEnableMotion = 0xB3C; // float32 + public const nint m_bThrownByPlayer = 0xB40; // bool + public const nint m_bDroppedByPlayer = 0xB41; // bool + public const nint m_bTouchedByPlayer = 0xB42; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xB43; // bool + public const nint m_iExploitableByPlayer = 0xB44; // int32 + public const nint m_bHasBeenAwakened = 0xB48; // bool + public const nint m_bIsOverrideProp = 0xB49; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xB4C; // GameTime_t + public const nint m_iInitialGlowState = 0xB50; // int32 + public const nint m_nGlowRange = 0xB54; // int32 + public const nint m_nGlowRangeMin = 0xB58; // int32 + public const nint m_glowColor = 0xB5C; // Color + public const nint m_bForceNavIgnore = 0xB60; // bool + public const nint m_bNoNavmeshBlocker = 0xB61; // bool + public const nint m_bForceNpcExclude = 0xB62; // bool + public const nint m_bShouldAutoConvertBackFromDebris = 0xB63; // bool + public const nint m_bMuteImpactEffects = 0xB64; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xB6C; // bool + public const nint m_bEnableUseOutput = 0xB6D; // bool + public const nint m_bAwake = 0xB6E; // bool + public const nint m_nCollisionGroupOverride = 0xB70; // int32 } public static class CPhysicsPropRespawnable { - public const nint m_vOriginalSpawnOrigin = 0xB78; - public const nint m_vOriginalSpawnAngles = 0xB84; - public const nint m_vOriginalMins = 0xB90; - public const nint m_vOriginalMaxs = 0xB9C; - public const nint m_flRespawnDuration = 0xBA8; + public const nint m_vOriginalSpawnOrigin = 0xB78; // Vector + public const nint m_vOriginalSpawnAngles = 0xB84; // QAngle + public const nint m_vOriginalMins = 0xB90; // Vector + public const nint m_vOriginalMaxs = 0xB9C; // Vector + public const nint m_flRespawnDuration = 0xBA8; // float32 } public static class CPhysicsShake { - public const nint m_force = 0x8; + public const nint m_force = 0x8; // Vector } public static class CPhysicsSpring { - public const nint m_flFrequency = 0x4B8; - public const nint m_flDampingRatio = 0x4BC; - public const nint m_flRestLength = 0x4C0; - public const nint m_nameAttachStart = 0x4C8; - public const nint m_nameAttachEnd = 0x4D0; - public const nint m_start = 0x4D8; - public const nint m_end = 0x4E4; - public const nint m_teleportTick = 0x4F0; + public const nint m_flFrequency = 0x4B8; // float32 + public const nint m_flDampingRatio = 0x4BC; // float32 + public const nint m_flRestLength = 0x4C0; // float32 + public const nint m_nameAttachStart = 0x4C8; // CUtlSymbolLarge + public const nint m_nameAttachEnd = 0x4D0; // CUtlSymbolLarge + public const nint m_start = 0x4D8; // Vector + public const nint m_end = 0x4E4; // Vector + public const nint m_teleportTick = 0x4F0; // uint32 } public static class CPhysicsWire { - public const nint m_nDensity = 0x4B0; + public const nint m_nDensity = 0x4B0; // int32 } public static class CPlantedC4 { - public const nint m_bBombTicking = 0x890; - public const nint m_flC4Blow = 0x894; - public const nint m_nBombSite = 0x898; - public const nint m_nSourceSoundscapeHash = 0x89C; - public const nint m_OnBombDefused = 0x8A0; - public const nint m_OnBombBeginDefuse = 0x8C8; - public const nint m_OnBombDefuseAborted = 0x8F0; - public const nint m_bCannotBeDefused = 0x918; - public const nint m_entitySpottedState = 0x920; - public const nint m_nSpotRules = 0x938; - public const nint m_bTrainingPlacedByPlayer = 0x93C; - public const nint m_bHasExploded = 0x93D; - public const nint m_flTimerLength = 0x940; - public const nint m_bBeingDefused = 0x944; - public const nint m_fLastDefuseTime = 0x94C; - public const nint m_flDefuseLength = 0x954; - public const nint m_flDefuseCountDown = 0x958; - public const nint m_bBombDefused = 0x95C; - public const nint m_hBombDefuser = 0x960; - public const nint m_hControlPanel = 0x964; - public const nint m_iProgressBarTime = 0x968; - public const nint m_bVoiceAlertFired = 0x96C; - public const nint m_bVoiceAlertPlayed = 0x96D; - public const nint m_flNextBotBeepTime = 0x974; - public const nint m_bPlantedAfterPickup = 0x97C; - public const nint m_angCatchUpToPlayerEye = 0x980; - public const nint m_flLastSpinDetectionTime = 0x98C; + public const nint m_bBombTicking = 0x890; // bool + public const nint m_flC4Blow = 0x894; // GameTime_t + public const nint m_nBombSite = 0x898; // int32 + public const nint m_nSourceSoundscapeHash = 0x89C; // int32 + public const nint m_OnBombDefused = 0x8A0; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0x8C8; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0x8F0; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0x918; // bool + public const nint m_entitySpottedState = 0x920; // EntitySpottedState_t + public const nint m_nSpotRules = 0x938; // int32 + public const nint m_bTrainingPlacedByPlayer = 0x93C; // bool + public const nint m_bHasExploded = 0x93D; // bool + public const nint m_flTimerLength = 0x940; // float32 + public const nint m_bBeingDefused = 0x944; // bool + public const nint m_fLastDefuseTime = 0x94C; // GameTime_t + public const nint m_flDefuseLength = 0x954; // float32 + public const nint m_flDefuseCountDown = 0x958; // GameTime_t + public const nint m_bBombDefused = 0x95C; // bool + public const nint m_hBombDefuser = 0x960; // CHandle< CCSPlayerPawn > + public const nint m_hControlPanel = 0x964; // CHandle< CBaseEntity > + public const nint m_iProgressBarTime = 0x968; // int32 + public const nint m_bVoiceAlertFired = 0x96C; // bool + public const nint m_bVoiceAlertPlayed = 0x96D; // bool[4] + public const nint m_flNextBotBeepTime = 0x974; // GameTime_t + public const nint m_bPlantedAfterPickup = 0x97C; // bool + public const nint m_angCatchUpToPlayerEye = 0x980; // QAngle + public const nint m_flLastSpinDetectionTime = 0x98C; // GameTime_t } public static class CPlatTrigger { - public const nint m_pPlatform = 0x700; + public const nint m_pPlatform = 0x700; // CHandle< CFuncPlat > } public static class CPlayerControllerComponent { - public const nint __m_pChainEntity = 0x8; + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } public static class CPlayerPawnComponent { - public const nint __m_pChainEntity = 0x8; + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } public static class CPlayerPing { - public const nint m_hPlayer = 0x4B8; - public const nint m_hPingedEntity = 0x4BC; - public const nint m_iType = 0x4C0; - public const nint m_bUrgent = 0x4C4; - public const nint m_szPlaceName = 0x4C5; + public const nint m_hPlayer = 0x4B8; // CHandle< CCSPlayerPawn > + public const nint m_hPingedEntity = 0x4BC; // CHandle< CBaseEntity > + public const nint m_iType = 0x4C0; // int32 + public const nint m_bUrgent = 0x4C4; // bool + public const nint m_szPlaceName = 0x4C5; // char[18] } public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x700; - public const nint m_unAccountID = 0x704; - public const nint m_unTraceID = 0x708; - public const nint m_rtGcTime = 0x70C; - public const nint m_vecEndPos = 0x710; - public const nint m_vecStart = 0x71C; - public const nint m_vecLeft = 0x728; - public const nint m_vecNormal = 0x734; - public const nint m_nPlayer = 0x740; - public const nint m_nEntity = 0x744; - public const nint m_nHitbox = 0x748; - public const nint m_flCreationTime = 0x74C; - public const nint m_nTintID = 0x750; - public const nint m_nVersion = 0x754; - public const nint m_ubSignature = 0x755; + public const nint m_nUniqueID = 0x700; // int32 + public const nint m_unAccountID = 0x704; // uint32 + public const nint m_unTraceID = 0x708; // uint32 + public const nint m_rtGcTime = 0x70C; // uint32 + public const nint m_vecEndPos = 0x710; // Vector + public const nint m_vecStart = 0x71C; // Vector + public const nint m_vecLeft = 0x728; // Vector + public const nint m_vecNormal = 0x734; // Vector + public const nint m_nPlayer = 0x740; // int32 + public const nint m_nEntity = 0x744; // int32 + public const nint m_nHitbox = 0x748; // int32 + public const nint m_flCreationTime = 0x74C; // float32 + public const nint m_nTintID = 0x750; // int32 + public const nint m_nVersion = 0x754; // uint8 + public const nint m_ubSignature = 0x755; // uint8[128] } public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x4B0; - public const nint m_flFogDistanceMultiplier = 0x4B4; - public const nint m_flFogMaxDensityMultiplier = 0x4B8; - public const nint m_flFadeTime = 0x4BC; - public const nint m_bStartDisabled = 0x4C0; - public const nint m_bIsEnabled = 0x4C1; + public const nint m_flVisibilityStrength = 0x4B0; // float32 + public const nint m_flFogDistanceMultiplier = 0x4B4; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x4B8; // float32 + public const nint m_flFadeTime = 0x4BC; // float32 + public const nint m_bStartDisabled = 0x4C0; // bool + public const nint m_bIsEnabled = 0x4C1; // bool } public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; - public const nint m_nCsViewPunchAngleTick = 0x4C; - public const nint m_flCsViewPunchAngleTickRatio = 0x50; - public const nint m_PlayerFog = 0x58; - public const nint m_hColorCorrectionCtrl = 0x98; - public const nint m_hViewEntity = 0x9C; - public const nint m_hTonemapController = 0xA0; - public const nint m_audio = 0xA8; - public const nint m_PostProcessingVolumes = 0x120; - public const nint m_flOldPlayerZ = 0x138; - public const nint m_flOldPlayerViewOffsetZ = 0x13C; - public const nint m_hTriggerSoundscapeList = 0x158; + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle< CColorCorrection > + public const nint m_hViewEntity = 0x9C; // CHandle< CBaseEntity > + public const nint m_hTonemapController = 0xA0; // CHandle< CTonemapController2 > + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector< CHandle< CEnvSoundscapeTriggerable > > } public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; - public const nint m_nButtons = 0x48; - public const nint m_nQueuedButtonDownMask = 0x68; - public const nint m_nQueuedButtonChangeMask = 0x70; - public const nint m_nButtonDoublePressed = 0x78; - public const nint m_pButtonPressedCmdNumber = 0x80; - public const nint m_nLastCommandNumberProcessed = 0x180; - public const nint m_nToggleButtonDownMask = 0x188; - public const nint m_flMaxspeed = 0x190; - public const nint m_arrForceSubtickMoveWhen = 0x194; - public const nint m_flForwardMove = 0x1A4; - public const nint m_flLeftMove = 0x1A8; - public const nint m_flUpMove = 0x1AC; - public const nint m_vecLastMovementImpulses = 0x1B0; - public const nint m_vecOldViewAngles = 0x1BC; + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x190; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x194; // float32[4] + public const nint m_flForwardMove = 0x1A4; // float32 + public const nint m_flLeftMove = 0x1A8; // float32 + public const nint m_flUpMove = 0x1AC; // float32 + public const nint m_vecLastMovementImpulses = 0x1B0; // Vector + public const nint m_vecOldViewAngles = 0x1BC; // QAngle } public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D0; - public const nint m_flFallVelocity = 0x1D4; - public const nint m_bInCrouch = 0x1D8; - public const nint m_nCrouchState = 0x1DC; - public const nint m_flCrouchTransitionStartTime = 0x1E0; - public const nint m_bDucked = 0x1E4; - public const nint m_bDucking = 0x1E5; - public const nint m_bInDuckJump = 0x1E6; - public const nint m_groundNormal = 0x1E8; - public const nint m_flSurfaceFriction = 0x1F4; - public const nint m_surfaceProps = 0x1F8; - public const nint m_nStepside = 0x208; - public const nint m_iTargetVolume = 0x20C; - public const nint m_vecSmoothedVelocity = 0x210; + public const nint m_flStepSoundTime = 0x1D0; // float32 + public const nint m_flFallVelocity = 0x1D4; // float32 + public const nint m_bInCrouch = 0x1D8; // bool + public const nint m_nCrouchState = 0x1DC; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E0; // GameTime_t + public const nint m_bDucked = 0x1E4; // bool + public const nint m_bDucking = 0x1E5; // bool + public const nint m_bInDuckJump = 0x1E6; // bool + public const nint m_groundNormal = 0x1E8; // Vector + public const nint m_flSurfaceFriction = 0x1F4; // float32 + public const nint m_surfaceProps = 0x1F8; // CUtlStringToken + public const nint m_nStepside = 0x208; // int32 + public const nint m_iTargetVolume = 0x20C; // int32 + public const nint m_vecSmoothedVelocity = 0x210; // Vector } public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; - public const nint m_hObserverTarget = 0x44; - public const nint m_iObserverLastMode = 0x48; - public const nint m_bForcedObserverMode = 0x4C; + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle< CBaseEntity > + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool } public static class CPlayer_WeaponServices { - public const nint m_bAllowSwitchToNoWeapon = 0x40; - public const nint m_hMyWeapons = 0x48; - public const nint m_hActiveWeapon = 0x60; - public const nint m_hLastWeapon = 0x64; - public const nint m_iAmmo = 0x68; - public const nint m_bPreventWeaponPickup = 0xA8; + public const nint m_bAllowSwitchToNoWeapon = 0x40; // bool + public const nint m_hMyWeapons = 0x48; // CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > + public const nint m_hActiveWeapon = 0x60; // CHandle< CBasePlayerWeapon > + public const nint m_hLastWeapon = 0x64; // CHandle< CBasePlayerWeapon > + public const nint m_iAmmo = 0x68; // uint16[32] + public const nint m_bPreventWeaponPickup = 0xA8; // bool } public static class CPointAngleSensor { - public const nint m_bDisabled = 0x4B0; - public const nint m_nLookAtName = 0x4B8; - public const nint m_hTargetEntity = 0x4C0; - public const nint m_hLookAtEntity = 0x4C4; - public const nint m_flDuration = 0x4C8; - public const nint m_flDotTolerance = 0x4CC; - public const nint m_flFacingTime = 0x4D0; - public const nint m_bFired = 0x4D4; - public const nint m_OnFacingLookat = 0x4D8; - public const nint m_OnNotFacingLookat = 0x500; - public const nint m_TargetDir = 0x528; - public const nint m_FacingPercentage = 0x550; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_nLookAtName = 0x4B8; // CUtlSymbolLarge + public const nint m_hTargetEntity = 0x4C0; // CHandle< CBaseEntity > + public const nint m_hLookAtEntity = 0x4C4; // CHandle< CBaseEntity > + public const nint m_flDuration = 0x4C8; // float32 + public const nint m_flDotTolerance = 0x4CC; // float32 + public const nint m_flFacingTime = 0x4D0; // GameTime_t + public const nint m_bFired = 0x4D4; // bool + public const nint m_OnFacingLookat = 0x4D8; // CEntityIOOutput + public const nint m_OnNotFacingLookat = 0x500; // CEntityIOOutput + public const nint m_TargetDir = 0x528; // CEntityOutputTemplate< Vector > + public const nint m_FacingPercentage = 0x550; // CEntityOutputTemplate< float32 > } public static class CPointAngularVelocitySensor { - public const nint m_hTargetEntity = 0x4B0; - public const nint m_flThreshold = 0x4B4; - public const nint m_nLastCompareResult = 0x4B8; - public const nint m_nLastFireResult = 0x4BC; - public const nint m_flFireTime = 0x4C0; - public const nint m_flFireInterval = 0x4C4; - public const nint m_flLastAngVelocity = 0x4C8; - public const nint m_lastOrientation = 0x4CC; - public const nint m_vecAxis = 0x4D8; - public const nint m_bUseHelper = 0x4E4; - public const nint m_AngularVelocity = 0x4E8; - public const nint m_OnLessThan = 0x510; - public const nint m_OnLessThanOrEqualTo = 0x538; - public const nint m_OnGreaterThan = 0x560; - public const nint m_OnGreaterThanOrEqualTo = 0x588; - public const nint m_OnEqualTo = 0x5B0; + public const nint m_hTargetEntity = 0x4B0; // CHandle< CBaseEntity > + public const nint m_flThreshold = 0x4B4; // float32 + public const nint m_nLastCompareResult = 0x4B8; // int32 + public const nint m_nLastFireResult = 0x4BC; // int32 + public const nint m_flFireTime = 0x4C0; // GameTime_t + public const nint m_flFireInterval = 0x4C4; // float32 + public const nint m_flLastAngVelocity = 0x4C8; // float32 + public const nint m_lastOrientation = 0x4CC; // QAngle + public const nint m_vecAxis = 0x4D8; // Vector + public const nint m_bUseHelper = 0x4E4; // bool + public const nint m_AngularVelocity = 0x4E8; // CEntityOutputTemplate< float32 > + public const nint m_OnLessThan = 0x510; // CEntityIOOutput + public const nint m_OnLessThanOrEqualTo = 0x538; // CEntityIOOutput + public const nint m_OnGreaterThan = 0x560; // CEntityIOOutput + public const nint m_OnGreaterThanOrEqualTo = 0x588; // CEntityIOOutput + public const nint m_OnEqualTo = 0x5B0; // CEntityIOOutput } public static class CPointCamera { - public const nint m_FOV = 0x4B0; - public const nint m_Resolution = 0x4B4; - public const nint m_bFogEnable = 0x4B8; - public const nint m_FogColor = 0x4B9; - public const nint m_flFogStart = 0x4C0; - public const nint m_flFogEnd = 0x4C4; - public const nint m_flFogMaxDensity = 0x4C8; - public const nint m_bActive = 0x4CC; - public const nint m_bUseScreenAspectRatio = 0x4CD; - public const nint m_flAspectRatio = 0x4D0; - public const nint m_bNoSky = 0x4D4; - public const nint m_fBrightness = 0x4D8; - public const nint m_flZFar = 0x4DC; - public const nint m_flZNear = 0x4E0; - public const nint m_bCanHLTVUse = 0x4E4; - public const nint m_bDofEnabled = 0x4E5; - public const nint m_flDofNearBlurry = 0x4E8; - public const nint m_flDofNearCrisp = 0x4EC; - public const nint m_flDofFarCrisp = 0x4F0; - public const nint m_flDofFarBlurry = 0x4F4; - public const nint m_flDofTiltToGround = 0x4F8; - public const nint m_TargetFOV = 0x4FC; - public const nint m_DegreesPerSecond = 0x500; - public const nint m_bIsOn = 0x504; - public const nint m_pNext = 0x508; + public const nint m_FOV = 0x4B0; // float32 + public const nint m_Resolution = 0x4B4; // float32 + public const nint m_bFogEnable = 0x4B8; // bool + public const nint m_FogColor = 0x4B9; // Color + public const nint m_flFogStart = 0x4C0; // float32 + public const nint m_flFogEnd = 0x4C4; // float32 + public const nint m_flFogMaxDensity = 0x4C8; // float32 + public const nint m_bActive = 0x4CC; // bool + public const nint m_bUseScreenAspectRatio = 0x4CD; // bool + public const nint m_flAspectRatio = 0x4D0; // float32 + public const nint m_bNoSky = 0x4D4; // bool + public const nint m_fBrightness = 0x4D8; // float32 + public const nint m_flZFar = 0x4DC; // float32 + public const nint m_flZNear = 0x4E0; // float32 + public const nint m_bCanHLTVUse = 0x4E4; // bool + public const nint m_bDofEnabled = 0x4E5; // bool + public const nint m_flDofNearBlurry = 0x4E8; // float32 + public const nint m_flDofNearCrisp = 0x4EC; // float32 + public const nint m_flDofFarCrisp = 0x4F0; // float32 + public const nint m_flDofFarBlurry = 0x4F4; // float32 + public const nint m_flDofTiltToGround = 0x4F8; // float32 + public const nint m_TargetFOV = 0x4FC; // float32 + public const nint m_DegreesPerSecond = 0x500; // float32 + public const nint m_bIsOn = 0x504; // bool + public const nint m_pNext = 0x508; // CPointCamera* } public static class CPointCameraVFOV { - public const nint m_flVerticalFOV = 0x510; + public const nint m_flVerticalFOV = 0x510; // float32 } public static class CPointClientUIDialog { - public const nint m_hActivator = 0x8B0; - public const nint m_bStartEnabled = 0x8B4; + public const nint m_hActivator = 0x8B0; // CHandle< CBaseEntity > + public const nint m_bStartEnabled = 0x8B4; // bool } public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0x8B0; - public const nint m_bLit = 0x8B1; - public const nint m_bFollowPlayerAcrossTeleport = 0x8B2; - public const nint m_flWidth = 0x8B4; - public const nint m_flHeight = 0x8B8; - public const nint m_flDPI = 0x8BC; - public const nint m_flInteractDistance = 0x8C0; - public const nint m_flDepthOffset = 0x8C4; - public const nint m_unOwnerContext = 0x8C8; - public const nint m_unHorizontalAlign = 0x8CC; - public const nint m_unVerticalAlign = 0x8D0; - public const nint m_unOrientation = 0x8D4; - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8D8; - public const nint m_vecCSSClasses = 0x8E0; - public const nint m_bOpaque = 0x8F8; - public const nint m_bNoDepth = 0x8F9; - public const nint m_bRenderBackface = 0x8FA; - public const nint m_bUseOffScreenIndicator = 0x8FB; - public const nint m_bExcludeFromSaveGames = 0x8FC; - public const nint m_bGrabbable = 0x8FD; - public const nint m_bOnlyRenderToTexture = 0x8FE; - public const nint m_bDisableMipGen = 0x8FF; - public const nint m_nExplicitImageLayout = 0x900; + public const nint m_bIgnoreInput = 0x8B0; // bool + public const nint m_bLit = 0x8B1; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x8B2; // bool + public const nint m_flWidth = 0x8B4; // float32 + public const nint m_flHeight = 0x8B8; // float32 + public const nint m_flDPI = 0x8BC; // float32 + public const nint m_flInteractDistance = 0x8C0; // float32 + public const nint m_flDepthOffset = 0x8C4; // float32 + public const nint m_unOwnerContext = 0x8C8; // uint32 + public const nint m_unHorizontalAlign = 0x8CC; // uint32 + public const nint m_unVerticalAlign = 0x8D0; // uint32 + public const nint m_unOrientation = 0x8D4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8D8; // bool + public const nint m_vecCSSClasses = 0x8E0; // CNetworkUtlVectorBase< CUtlSymbolLarge > + public const nint m_bOpaque = 0x8F8; // bool + public const nint m_bNoDepth = 0x8F9; // bool + public const nint m_bRenderBackface = 0x8FA; // bool + public const nint m_bUseOffScreenIndicator = 0x8FB; // bool + public const nint m_bExcludeFromSaveGames = 0x8FC; // bool + public const nint m_bGrabbable = 0x8FD; // bool + public const nint m_bOnlyRenderToTexture = 0x8FE; // bool + public const nint m_bDisableMipGen = 0x8FF; // bool + public const nint m_nExplicitImageLayout = 0x900; // int32 } public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0x908; + public const nint m_messageText = 0x908; // char[512] } public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0x890; - public const nint m_iszPostCommands = 0x898; - public const nint m_iszCommentaryFile = 0x8A0; - public const nint m_iszViewTarget = 0x8A8; - public const nint m_hViewTarget = 0x8B0; - public const nint m_hViewTargetAngles = 0x8B4; - public const nint m_iszViewPosition = 0x8B8; - public const nint m_hViewPosition = 0x8C0; - public const nint m_hViewPositionMover = 0x8C4; - public const nint m_bPreventMovement = 0x8C8; - public const nint m_bUnderCrosshair = 0x8C9; - public const nint m_bUnstoppable = 0x8CA; - public const nint m_flFinishedTime = 0x8CC; - public const nint m_vecFinishOrigin = 0x8D0; - public const nint m_vecOriginalAngles = 0x8DC; - public const nint m_vecFinishAngles = 0x8E8; - public const nint m_bPreventChangesWhileMoving = 0x8F4; - public const nint m_bDisabled = 0x8F5; - public const nint m_vecTeleportOrigin = 0x8F8; - public const nint m_flAbortedPlaybackAt = 0x904; - public const nint m_pOnCommentaryStarted = 0x908; - public const nint m_pOnCommentaryStopped = 0x930; - public const nint m_bActive = 0x958; - public const nint m_flStartTime = 0x95C; - public const nint m_flStartTimeInCommentary = 0x960; - public const nint m_iszTitle = 0x968; - public const nint m_iszSpeakers = 0x970; - public const nint m_iNodeNumber = 0x978; - public const nint m_iNodeNumberMax = 0x97C; - public const nint m_bListenedTo = 0x980; + public const nint m_iszPreCommands = 0x890; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0x898; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0x8A0; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0x8A8; // CUtlSymbolLarge + public const nint m_hViewTarget = 0x8B0; // CHandle< CBaseEntity > + public const nint m_hViewTargetAngles = 0x8B4; // CHandle< CBaseEntity > + public const nint m_iszViewPosition = 0x8B8; // CUtlSymbolLarge + public const nint m_hViewPosition = 0x8C0; // CHandle< CBaseEntity > + public const nint m_hViewPositionMover = 0x8C4; // CHandle< CBaseEntity > + public const nint m_bPreventMovement = 0x8C8; // bool + public const nint m_bUnderCrosshair = 0x8C9; // bool + public const nint m_bUnstoppable = 0x8CA; // bool + public const nint m_flFinishedTime = 0x8CC; // GameTime_t + public const nint m_vecFinishOrigin = 0x8D0; // Vector + public const nint m_vecOriginalAngles = 0x8DC; // QAngle + public const nint m_vecFinishAngles = 0x8E8; // QAngle + public const nint m_bPreventChangesWhileMoving = 0x8F4; // bool + public const nint m_bDisabled = 0x8F5; // bool + public const nint m_vecTeleportOrigin = 0x8F8; // Vector + public const nint m_flAbortedPlaybackAt = 0x904; // GameTime_t + public const nint m_pOnCommentaryStarted = 0x908; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0x930; // CEntityIOOutput + public const nint m_bActive = 0x958; // bool + public const nint m_flStartTime = 0x95C; // GameTime_t + public const nint m_flStartTimeInCommentary = 0x960; // float32 + public const nint m_iszTitle = 0x968; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0x970; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0x978; // int32 + public const nint m_iNodeNumberMax = 0x97C; // int32 + public const nint m_bListenedTo = 0x980; // bool } public static class CPointEntityFinder { - public const nint m_hEntity = 0x4B0; - public const nint m_iFilterName = 0x4B8; - public const nint m_hFilter = 0x4C0; - public const nint m_iRefName = 0x4C8; - public const nint m_hReference = 0x4D0; - public const nint m_FindMethod = 0x4D4; - public const nint m_OnFoundEntity = 0x4D8; + public const nint m_hEntity = 0x4B0; // CHandle< CBaseEntity > + public const nint m_iFilterName = 0x4B8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4C0; // CHandle< CBaseFilter > + public const nint m_iRefName = 0x4C8; // CUtlSymbolLarge + public const nint m_hReference = 0x4D0; // CHandle< CBaseEntity > + public const nint m_FindMethod = 0x4D4; // EntFinderMethod_t + public const nint m_OnFoundEntity = 0x4D8; // CEntityIOOutput } public static class CPointGamestatsCounter { - public const nint m_strStatisticName = 0x4B0; - public const nint m_bDisabled = 0x4B8; + public const nint m_strStatisticName = 0x4B0; // CUtlSymbolLarge + public const nint m_bDisabled = 0x4B8; // bool } public static class CPointGiveAmmo { - public const nint m_pActivator = 0x4B0; + public const nint m_pActivator = 0x4B0; // CHandle< CBaseEntity > } public static class CPointHurt { - public const nint m_nDamage = 0x4B0; - public const nint m_bitsDamageType = 0x4B4; - public const nint m_flRadius = 0x4B8; - public const nint m_flDelay = 0x4BC; - public const nint m_strTarget = 0x4C0; - public const nint m_pActivator = 0x4C8; + public const nint m_nDamage = 0x4B0; // int32 + public const nint m_bitsDamageType = 0x4B4; // int32 + public const nint m_flRadius = 0x4B8; // float32 + public const nint m_flDelay = 0x4BC; // float32 + public const nint m_strTarget = 0x4C0; // CUtlSymbolLarge + public const nint m_pActivator = 0x4C8; // CHandle< CBaseEntity > } public static class CPointPrefab { - public const nint m_targetMapName = 0x4B0; - public const nint m_forceWorldGroupID = 0x4B8; - public const nint m_associatedRelayTargetName = 0x4C0; - public const nint m_fixupNames = 0x4C8; - public const nint m_bLoadDynamic = 0x4C9; - public const nint m_associatedRelayEntity = 0x4CC; + public const nint m_targetMapName = 0x4B0; // CUtlSymbolLarge + public const nint m_forceWorldGroupID = 0x4B8; // CUtlSymbolLarge + public const nint m_associatedRelayTargetName = 0x4C0; // CUtlSymbolLarge + public const nint m_fixupNames = 0x4C8; // bool + public const nint m_bLoadDynamic = 0x4C9; // bool + public const nint m_associatedRelayEntity = 0x4CC; // CHandle< CPointPrefab > } public static class CPointProximitySensor { - public const nint m_bDisabled = 0x4B0; - public const nint m_hTargetEntity = 0x4B4; - public const nint m_Distance = 0x4B8; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_hTargetEntity = 0x4B4; // CHandle< CBaseEntity > + public const nint m_Distance = 0x4B8; // CEntityOutputTemplate< float32 > } public static class CPointPulse { - public const nint m_sNameFixupStaticPrefix = 0x5C8; - public const nint m_sNameFixupParent = 0x5D0; - public const nint m_sNameFixupLocal = 0x5D8; + public const nint m_sNameFixupStaticPrefix = 0x5C8; // CUtlSymbolLarge + public const nint m_sNameFixupParent = 0x5D0; // CUtlSymbolLarge + public const nint m_sNameFixupLocal = 0x5D8; // CUtlSymbolLarge } public static class CPointPush { - public const nint m_bEnabled = 0x4B0; - public const nint m_flMagnitude = 0x4B4; - public const nint m_flRadius = 0x4B8; - public const nint m_flInnerRadius = 0x4BC; - public const nint m_flConeOfInfluence = 0x4C0; - public const nint m_iszFilterName = 0x4C8; - public const nint m_hFilter = 0x4D0; + public const nint m_bEnabled = 0x4B0; // bool + public const nint m_flMagnitude = 0x4B4; // float32 + public const nint m_flRadius = 0x4B8; // float32 + public const nint m_flInnerRadius = 0x4BC; // float32 + public const nint m_flConeOfInfluence = 0x4C0; // float32 + public const nint m_iszFilterName = 0x4C8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4D0; // CHandle< CBaseFilter > } public static class CPointTeleport { - public const nint m_vSaveOrigin = 0x4B0; - public const nint m_vSaveAngles = 0x4BC; - public const nint m_bTeleportParentedEntities = 0x4C8; - public const nint m_bTeleportUseCurrentAngle = 0x4C9; + public const nint m_vSaveOrigin = 0x4B0; // Vector + public const nint m_vSaveAngles = 0x4BC; // QAngle + public const nint m_bTeleportParentedEntities = 0x4C8; // bool + public const nint m_bTeleportUseCurrentAngle = 0x4C9; // bool } public static class CPointTemplate { - public const nint m_iszWorldName = 0x4B0; - public const nint m_iszSource2EntityLumpName = 0x4B8; - public const nint m_iszEntityFilterName = 0x4C0; - public const nint m_flTimeoutInterval = 0x4C8; - public const nint m_bAsynchronouslySpawnEntities = 0x4CC; - public const nint m_pOutputOnSpawned = 0x4D0; - public const nint m_clientOnlyEntityBehavior = 0x4F8; - public const nint m_ownerSpawnGroupType = 0x4FC; - public const nint m_createdSpawnGroupHandles = 0x500; - public const nint m_SpawnedEntityHandles = 0x518; - public const nint m_ScriptSpawnCallback = 0x530; - public const nint m_ScriptCallbackScope = 0x538; + public const nint m_iszWorldName = 0x4B0; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x4B8; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x4C0; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x4C8; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x4CC; // bool + public const nint m_pOutputOnSpawned = 0x4D0; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x4F8; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x4FC; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x500; // CUtlVector< uint32 > + public const nint m_SpawnedEntityHandles = 0x518; // CUtlVector< CEntityHandle > + public const nint m_ScriptSpawnCallback = 0x530; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x538; // HSCRIPT } public static class CPointValueRemapper { - public const nint m_bDisabled = 0x4B0; - public const nint m_bUpdateOnClient = 0x4B1; - public const nint m_nInputType = 0x4B4; - public const nint m_iszRemapLineStartName = 0x4B8; - public const nint m_iszRemapLineEndName = 0x4C0; - public const nint m_hRemapLineStart = 0x4C8; - public const nint m_hRemapLineEnd = 0x4CC; - public const nint m_flMaximumChangePerSecond = 0x4D0; - public const nint m_flDisengageDistance = 0x4D4; - public const nint m_flEngageDistance = 0x4D8; - public const nint m_bRequiresUseKey = 0x4DC; - public const nint m_nOutputType = 0x4E0; - public const nint m_iszOutputEntityName = 0x4E8; - public const nint m_iszOutputEntity2Name = 0x4F0; - public const nint m_iszOutputEntity3Name = 0x4F8; - public const nint m_iszOutputEntity4Name = 0x500; - public const nint m_hOutputEntities = 0x508; - public const nint m_nHapticsType = 0x520; - public const nint m_nMomentumType = 0x524; - public const nint m_flMomentumModifier = 0x528; - public const nint m_flSnapValue = 0x52C; - public const nint m_flCurrentMomentum = 0x530; - public const nint m_nRatchetType = 0x534; - public const nint m_flRatchetOffset = 0x538; - public const nint m_flInputOffset = 0x53C; - public const nint m_bEngaged = 0x540; - public const nint m_bFirstUpdate = 0x541; - public const nint m_flPreviousValue = 0x544; - public const nint m_flPreviousUpdateTickTime = 0x548; - public const nint m_vecPreviousTestPoint = 0x54C; - public const nint m_hUsingPlayer = 0x558; - public const nint m_flCustomOutputValue = 0x55C; - public const nint m_iszSoundEngage = 0x560; - public const nint m_iszSoundDisengage = 0x568; - public const nint m_iszSoundReachedValueZero = 0x570; - public const nint m_iszSoundReachedValueOne = 0x578; - public const nint m_iszSoundMovingLoop = 0x580; - public const nint m_Position = 0x590; - public const nint m_PositionDelta = 0x5B8; - public const nint m_OnReachedValueZero = 0x5E0; - public const nint m_OnReachedValueOne = 0x608; - public const nint m_OnReachedValueCustom = 0x630; - public const nint m_OnEngage = 0x658; - public const nint m_OnDisengage = 0x680; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_bUpdateOnClient = 0x4B1; // bool + public const nint m_nInputType = 0x4B4; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x4B8; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x4C0; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x4C8; // CHandle< CBaseEntity > + public const nint m_hRemapLineEnd = 0x4CC; // CHandle< CBaseEntity > + public const nint m_flMaximumChangePerSecond = 0x4D0; // float32 + public const nint m_flDisengageDistance = 0x4D4; // float32 + public const nint m_flEngageDistance = 0x4D8; // float32 + public const nint m_bRequiresUseKey = 0x4DC; // bool + public const nint m_nOutputType = 0x4E0; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x4E8; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x4F0; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x4F8; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x500; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x508; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > + public const nint m_nHapticsType = 0x520; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x524; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x528; // float32 + public const nint m_flSnapValue = 0x52C; // float32 + public const nint m_flCurrentMomentum = 0x530; // float32 + public const nint m_nRatchetType = 0x534; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x538; // float32 + public const nint m_flInputOffset = 0x53C; // float32 + public const nint m_bEngaged = 0x540; // bool + public const nint m_bFirstUpdate = 0x541; // bool + public const nint m_flPreviousValue = 0x544; // float32 + public const nint m_flPreviousUpdateTickTime = 0x548; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x54C; // Vector + public const nint m_hUsingPlayer = 0x558; // CHandle< CBasePlayerPawn > + public const nint m_flCustomOutputValue = 0x55C; // float32 + public const nint m_iszSoundEngage = 0x560; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x568; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x570; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x578; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x580; // CUtlSymbolLarge + public const nint m_Position = 0x590; // CEntityOutputTemplate< float32 > + public const nint m_PositionDelta = 0x5B8; // CEntityOutputTemplate< float32 > + public const nint m_OnReachedValueZero = 0x5E0; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x608; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x630; // CEntityIOOutput + public const nint m_OnEngage = 0x658; // CEntityIOOutput + public const nint m_OnDisengage = 0x680; // CEntityIOOutput } public static class CPointVelocitySensor { - public const nint m_hTargetEntity = 0x4B0; - public const nint m_vecAxis = 0x4B4; - public const nint m_bEnabled = 0x4C0; - public const nint m_fPrevVelocity = 0x4C4; - public const nint m_flAvgInterval = 0x4C8; - public const nint m_Velocity = 0x4D0; + public const nint m_hTargetEntity = 0x4B0; // CHandle< CBaseEntity > + public const nint m_vecAxis = 0x4B4; // Vector + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_fPrevVelocity = 0x4C4; // float32 + public const nint m_flAvgInterval = 0x4C8; // float32 + public const nint m_Velocity = 0x4D0; // CEntityOutputTemplate< float32 > } public static class CPointWorldText { - public const nint m_messageText = 0x700; - public const nint m_FontName = 0x900; - public const nint m_bEnabled = 0x940; - public const nint m_bFullbright = 0x941; - public const nint m_flWorldUnitsPerPx = 0x944; - public const nint m_flFontSize = 0x948; - public const nint m_flDepthOffset = 0x94C; - public const nint m_Color = 0x950; - public const nint m_nJustifyHorizontal = 0x954; - public const nint m_nJustifyVertical = 0x958; - public const nint m_nReorientMode = 0x95C; + public const nint m_messageText = 0x700; // char[512] + public const nint m_FontName = 0x900; // char[64] + public const nint m_bEnabled = 0x940; // bool + public const nint m_bFullbright = 0x941; // bool + public const nint m_flWorldUnitsPerPx = 0x944; // float32 + public const nint m_flFontSize = 0x948; // float32 + public const nint m_flDepthOffset = 0x94C; // float32 + public const nint m_Color = 0x950; // Color + public const nint m_nJustifyHorizontal = 0x954; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0x958; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0x95C; // PointWorldTextReorientMode_t } public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0x8B8; - public const nint m_flFadeDuration = 0x8C0; - public const nint m_flMinLogExposure = 0x8C4; - public const nint m_flMaxLogExposure = 0x8C8; - public const nint m_flMinExposure = 0x8CC; - public const nint m_flMaxExposure = 0x8D0; - public const nint m_flExposureCompensation = 0x8D4; - public const nint m_flExposureFadeSpeedUp = 0x8D8; - public const nint m_flExposureFadeSpeedDown = 0x8DC; - public const nint m_flTonemapEVSmoothingRange = 0x8E0; - public const nint m_bMaster = 0x8E4; - public const nint m_bExposureControl = 0x8E5; - public const nint m_flRate = 0x8E8; - public const nint m_flTonemapPercentTarget = 0x8EC; - public const nint m_flTonemapPercentBrightPixels = 0x8F0; - public const nint m_flTonemapMinAvgLum = 0x8F4; + public const nint m_hPostSettings = 0x8B8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + public const nint m_flFadeDuration = 0x8C0; // float32 + public const nint m_flMinLogExposure = 0x8C4; // float32 + public const nint m_flMaxLogExposure = 0x8C8; // float32 + public const nint m_flMinExposure = 0x8CC; // float32 + public const nint m_flMaxExposure = 0x8D0; // float32 + public const nint m_flExposureCompensation = 0x8D4; // float32 + public const nint m_flExposureFadeSpeedUp = 0x8D8; // float32 + public const nint m_flExposureFadeSpeedDown = 0x8DC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x8E0; // float32 + public const nint m_bMaster = 0x8E4; // bool + public const nint m_bExposureControl = 0x8E5; // bool + public const nint m_flRate = 0x8E8; // float32 + public const nint m_flTonemapPercentTarget = 0x8EC; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x8F0; // float32 + public const nint m_flTonemapMinAvgLum = 0x8F4; // float32 } public static class CPrecipitationVData { - public const nint m_szParticlePrecipitationEffect = 0x28; - public const nint m_flInnerDistance = 0x108; - public const nint m_nAttachType = 0x10C; - public const nint m_bBatchSameVolumeType = 0x110; - public const nint m_nRTEnvCP = 0x114; - public const nint m_nRTEnvCPComponent = 0x118; - public const nint m_szModifier = 0x120; + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString } public static class CProjectedDecal { - public const nint m_nTexture = 0x4B0; - public const nint m_flDistance = 0x4B4; + public const nint m_nTexture = 0x4B0; // int32 + public const nint m_flDistance = 0x4B4; // float32 } public static class CPropDoorRotating { - public const nint m_vecAxis = 0xD98; - public const nint m_flDistance = 0xDA4; - public const nint m_eSpawnPosition = 0xDA8; - public const nint m_eOpenDirection = 0xDAC; - public const nint m_eCurrentOpenDirection = 0xDB0; - public const nint m_flAjarAngle = 0xDB4; - public const nint m_angRotationAjarDeprecated = 0xDB8; - public const nint m_angRotationClosed = 0xDC4; - public const nint m_angRotationOpenForward = 0xDD0; - public const nint m_angRotationOpenBack = 0xDDC; - public const nint m_angGoal = 0xDE8; - public const nint m_vecForwardBoundsMin = 0xDF4; - public const nint m_vecForwardBoundsMax = 0xE00; - public const nint m_vecBackBoundsMin = 0xE0C; - public const nint m_vecBackBoundsMax = 0xE18; - public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE24; - public const nint m_hEntityBlocker = 0xE28; + public const nint m_vecAxis = 0xD98; // Vector + public const nint m_flDistance = 0xDA4; // float32 + public const nint m_eSpawnPosition = 0xDA8; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0xDAC; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0xDB0; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0xDB4; // float32 + public const nint m_angRotationAjarDeprecated = 0xDB8; // QAngle + public const nint m_angRotationClosed = 0xDC4; // QAngle + public const nint m_angRotationOpenForward = 0xDD0; // QAngle + public const nint m_angRotationOpenBack = 0xDDC; // QAngle + public const nint m_angGoal = 0xDE8; // QAngle + public const nint m_vecForwardBoundsMin = 0xDF4; // Vector + public const nint m_vecForwardBoundsMax = 0xE00; // Vector + public const nint m_vecBackBoundsMin = 0xE0C; // Vector + public const nint m_vecBackBoundsMax = 0xE18; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE24; // bool + public const nint m_hEntityBlocker = 0xE28; // CHandle< CEntityBlocker > } public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0xE30; - public const nint m_isAbleToCloseAreaPortals = 0xE31; - public const nint m_currentDamageState = 0xE34; - public const nint m_damageStates = 0xE38; + public const nint m_bBreakable = 0xE30; // bool + public const nint m_isAbleToCloseAreaPortals = 0xE31; // bool + public const nint m_currentDamageState = 0xE34; // int32 + public const nint m_damageStates = 0xE38; // CUtlVector< CUtlSymbolLarge > } public static class CPulseCell_Inflow_GameEvent { - public const nint m_EventName = 0x70; + public const nint m_EventName = 0x70; // CBufferString } public static class CPulseCell_Outflow_PlayVCD { - public const nint m_vcdFilename = 0x48; - public const nint m_OnFinished = 0x50; - public const nint m_Triggers = 0x60; + public const nint m_vcdFilename = 0x48; // CUtlString + public const nint m_OnFinished = 0x50; // CPulse_OutflowConnection + public const nint m_Triggers = 0x60; // CUtlVector< CPulse_OutflowConnection > } public static class CPulseCell_SoundEventStart { - public const nint m_Type = 0x48; + public const nint m_Type = 0x48; // SoundEventStartType_t } public static class CPulseCell_Step_EntFire { - public const nint m_Input = 0x48; + public const nint m_Input = 0x48; // CUtlString } public static class CPulseCell_Step_SetAnimGraphParam { - public const nint m_ParamName = 0x48; + public const nint m_ParamName = 0x48; // CUtlString } public static class CPulseCell_Value_FindEntByName { - public const nint m_EntityType = 0x48; + public const nint m_EntityType = 0x48; // CUtlString } public static class CRR_Response { - public const nint m_Type = 0x0; - public const nint m_szResponseName = 0x1; - public const nint m_szMatchingRule = 0xC1; - public const nint m_Params = 0x148; - public const nint m_fMatchScore = 0x168; - public const nint m_szSpeakerContext = 0x170; - public const nint m_szWorldContext = 0x178; - public const nint m_Followup = 0x180; - public const nint m_pchCriteriaNames = 0x1B8; - public const nint m_pchCriteriaValues = 0x1D0; + public const nint m_Type = 0x0; // uint8 + public const nint m_szResponseName = 0x1; // char[192] + public const nint m_szMatchingRule = 0xC1; // char[128] + public const nint m_Params = 0x148; // ResponseParams + public const nint m_fMatchScore = 0x168; // float32 + public const nint m_szSpeakerContext = 0x170; // char* + public const nint m_szWorldContext = 0x178; // char* + public const nint m_Followup = 0x180; // ResponseFollowup + public const nint m_pchCriteriaNames = 0x1B8; // CUtlVector< CUtlSymbol > + public const nint m_pchCriteriaValues = 0x1D0; // CUtlVector< char* > } public static class CRagdollConstraint { - public const nint m_xmin = 0x508; - public const nint m_xmax = 0x50C; - public const nint m_ymin = 0x510; - public const nint m_ymax = 0x514; - public const nint m_zmin = 0x518; - public const nint m_zmax = 0x51C; - public const nint m_xfriction = 0x520; - public const nint m_yfriction = 0x524; - public const nint m_zfriction = 0x528; + public const nint m_xmin = 0x508; // float32 + public const nint m_xmax = 0x50C; // float32 + public const nint m_ymin = 0x510; // float32 + public const nint m_ymax = 0x514; // float32 + public const nint m_zmin = 0x518; // float32 + public const nint m_zmax = 0x51C; // float32 + public const nint m_xfriction = 0x520; // float32 + public const nint m_yfriction = 0x524; // float32 + public const nint m_zfriction = 0x528; // float32 } public static class CRagdollMagnet { - public const nint m_bDisabled = 0x4B0; - public const nint m_radius = 0x4B4; - public const nint m_force = 0x4B8; - public const nint m_axis = 0x4BC; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_radius = 0x4B4; // float32 + public const nint m_force = 0x4B8; // float32 + public const nint m_axis = 0x4BC; // Vector } public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x4B0; - public const nint m_iMaxRagdollCount = 0x4B4; - public const nint m_bSaveImportant = 0x4B8; + public const nint m_iCurrentMaxRagdollCount = 0x4B0; // int8 + public const nint m_iMaxRagdollCount = 0x4B4; // int32 + public const nint m_bSaveImportant = 0x4B8; // bool } public static class CRagdollProp { - public const nint m_ragdoll = 0x898; - public const nint m_bStartDisabled = 0x8D0; - public const nint m_ragPos = 0x8D8; - public const nint m_ragAngles = 0x8F0; - public const nint m_hRagdollSource = 0x908; - public const nint m_lastUpdateTickCount = 0x90C; - public const nint m_allAsleep = 0x910; - public const nint m_bFirstCollisionAfterLaunch = 0x911; - public const nint m_hDamageEntity = 0x914; - public const nint m_hKiller = 0x918; - public const nint m_hPhysicsAttacker = 0x91C; - public const nint m_flLastPhysicsInfluenceTime = 0x920; - public const nint m_flFadeOutStartTime = 0x924; - public const nint m_flFadeTime = 0x928; - public const nint m_vecLastOrigin = 0x92C; - public const nint m_flAwakeTime = 0x938; - public const nint m_flLastOriginChangeTime = 0x93C; - public const nint m_nBloodColor = 0x940; - public const nint m_strOriginClassName = 0x948; - public const nint m_strSourceClassName = 0x950; - public const nint m_bHasBeenPhysgunned = 0x958; - public const nint m_bShouldTeleportPhysics = 0x959; - public const nint m_flBlendWeight = 0x95C; - public const nint m_flDefaultFadeScale = 0x960; - public const nint m_ragdollMins = 0x968; - public const nint m_ragdollMaxs = 0x980; - public const nint m_bShouldDeleteActivationRecord = 0x998; - public const nint m_bValidatePoweredRagdollPose = 0x9F8; + public const nint m_ragdoll = 0x898; // ragdoll_t + public const nint m_bStartDisabled = 0x8D0; // bool + public const nint m_ragPos = 0x8D8; // CNetworkUtlVectorBase< Vector > + public const nint m_ragAngles = 0x8F0; // CNetworkUtlVectorBase< QAngle > + public const nint m_hRagdollSource = 0x908; // CHandle< CBaseEntity > + public const nint m_lastUpdateTickCount = 0x90C; // uint32 + public const nint m_allAsleep = 0x910; // bool + public const nint m_bFirstCollisionAfterLaunch = 0x911; // bool + public const nint m_hDamageEntity = 0x914; // CHandle< CBaseEntity > + public const nint m_hKiller = 0x918; // CHandle< CBaseEntity > + public const nint m_hPhysicsAttacker = 0x91C; // CHandle< CBasePlayerPawn > + public const nint m_flLastPhysicsInfluenceTime = 0x920; // GameTime_t + public const nint m_flFadeOutStartTime = 0x924; // GameTime_t + public const nint m_flFadeTime = 0x928; // float32 + public const nint m_vecLastOrigin = 0x92C; // Vector + public const nint m_flAwakeTime = 0x938; // GameTime_t + public const nint m_flLastOriginChangeTime = 0x93C; // GameTime_t + public const nint m_nBloodColor = 0x940; // int32 + public const nint m_strOriginClassName = 0x948; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0x950; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0x958; // bool + public const nint m_bShouldTeleportPhysics = 0x959; // bool + public const nint m_flBlendWeight = 0x95C; // float32 + public const nint m_flDefaultFadeScale = 0x960; // float32 + public const nint m_ragdollMins = 0x968; // CUtlVector< Vector > + public const nint m_ragdollMaxs = 0x980; // CUtlVector< Vector > + public const nint m_bShouldDeleteActivationRecord = 0x998; // bool + public const nint m_bValidatePoweredRagdollPose = 0x9F8; // bool } public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xA38; - public const nint m_ragdollAttachedObjectIndex = 0xA3C; - public const nint m_attachmentPointBoneSpace = 0xA40; - public const nint m_attachmentPointRagdollSpace = 0xA4C; - public const nint m_bShouldDetach = 0xA58; - public const nint m_bShouldDeleteAttachedActivationRecord = 0xA68; + public const nint m_boneIndexAttached = 0xA38; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xA3C; // uint32 + public const nint m_attachmentPointBoneSpace = 0xA40; // Vector + public const nint m_attachmentPointRagdollSpace = 0xA4C; // Vector + public const nint m_bShouldDetach = 0xA58; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xA68; // bool } public static class CRandSimTimer { - public const nint m_minInterval = 0x8; - public const nint m_maxInterval = 0xC; + public const nint m_minInterval = 0x8; // float32 + public const nint m_maxInterval = 0xC; // float32 } public static class CRandStopwatch { - public const nint m_minInterval = 0xC; - public const nint m_maxInterval = 0x10; + public const nint m_minInterval = 0xC; // float32 + public const nint m_maxInterval = 0x10; // float32 } public static class CRangeFloat { - public const nint m_pValue = 0x0; + public const nint m_pValue = 0x0; // float32[2] } public static class CRangeInt { - public const nint m_pValue = 0x0; + public const nint m_pValue = 0x0; // int32[2] } public static class CRectLight { - public const nint m_bShowLight = 0x938; + public const nint m_bShowLight = 0x938; // bool } public static class CRemapFloat { - public const nint m_pValue = 0x0; + public const nint m_pValue = 0x0; // float32[4] } public static class CRenderComponent { - public const nint __m_pChainEntity = 0x10; - public const nint m_bIsRenderingWithViewModels = 0x50; - public const nint m_nSplitscreenFlags = 0x54; - public const nint m_bEnableRendering = 0x60; - public const nint m_bInterpolationReadyToDraw = 0xB0; + public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer + public const nint m_bIsRenderingWithViewModels = 0x50; // bool + public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_bEnableRendering = 0x60; // bool + public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } public static class CResponseCriteriaSet { - public const nint m_nNumPrefixedContexts = 0x28; - public const nint m_bOverrideOnAppend = 0x2C; + public const nint m_nNumPrefixedContexts = 0x28; // int32 + public const nint m_bOverrideOnAppend = 0x2C; // bool } public static class CResponseQueue { - public const nint m_ExpresserTargets = 0x50; + public const nint m_ExpresserTargets = 0x50; // CUtlVector< CAI_Expresser* > } public static class CResponseQueue_CDeferredResponse { - public const nint m_contexts = 0x10; - public const nint m_fDispatchTime = 0x40; - public const nint m_hIssuer = 0x44; - public const nint m_response = 0x50; - public const nint m_bResponseValid = 0x238; + public const nint m_contexts = 0x10; // CResponseCriteriaSet + public const nint m_fDispatchTime = 0x40; // float32 + public const nint m_hIssuer = 0x44; // CHandle< CBaseEntity > + public const nint m_response = 0x50; // CRR_Response + public const nint m_bResponseValid = 0x238; // bool } public static class CRetakeGameRules { - public const nint m_nMatchSeed = 0xF8; - public const nint m_bBlockersPresent = 0xFC; - public const nint m_bRoundInProgress = 0xFD; - public const nint m_iFirstSecondHalfRound = 0x100; - public const nint m_iBombSite = 0x104; + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 } public static class CRevertSaved { - public const nint m_loadTime = 0x700; - public const nint m_Duration = 0x704; - public const nint m_HoldTime = 0x708; + public const nint m_loadTime = 0x700; // float32 + public const nint m_Duration = 0x704; // float32 + public const nint m_HoldTime = 0x708; // float32 } public static class CRopeKeyframe { - public const nint m_RopeFlags = 0x708; - public const nint m_iNextLinkName = 0x710; - public const nint m_Slack = 0x718; - public const nint m_Width = 0x71C; - public const nint m_TextureScale = 0x720; - public const nint m_nSegments = 0x724; - public const nint m_bConstrainBetweenEndpoints = 0x725; - public const nint m_strRopeMaterialModel = 0x728; - public const nint m_iRopeMaterialModelIndex = 0x730; - public const nint m_Subdiv = 0x738; - public const nint m_nChangeCount = 0x739; - public const nint m_RopeLength = 0x73A; - public const nint m_fLockedPoints = 0x73C; - public const nint m_bCreatedFromMapFile = 0x73D; - public const nint m_flScrollSpeed = 0x740; - public const nint m_bStartPointValid = 0x744; - public const nint m_bEndPointValid = 0x745; - public const nint m_hStartPoint = 0x748; - public const nint m_hEndPoint = 0x74C; - public const nint m_iStartAttachment = 0x750; - public const nint m_iEndAttachment = 0x751; + public const nint m_RopeFlags = 0x708; // uint16 + public const nint m_iNextLinkName = 0x710; // CUtlSymbolLarge + public const nint m_Slack = 0x718; // int16 + public const nint m_Width = 0x71C; // float32 + public const nint m_TextureScale = 0x720; // float32 + public const nint m_nSegments = 0x724; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0x725; // bool + public const nint m_strRopeMaterialModel = 0x728; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0x730; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_Subdiv = 0x738; // uint8 + public const nint m_nChangeCount = 0x739; // uint8 + public const nint m_RopeLength = 0x73A; // int16 + public const nint m_fLockedPoints = 0x73C; // uint8 + public const nint m_bCreatedFromMapFile = 0x73D; // bool + public const nint m_flScrollSpeed = 0x740; // float32 + public const nint m_bStartPointValid = 0x744; // bool + public const nint m_bEndPointValid = 0x745; // bool + public const nint m_hStartPoint = 0x748; // CHandle< CBaseEntity > + public const nint m_hEndPoint = 0x74C; // CHandle< CBaseEntity > + public const nint m_iStartAttachment = 0x750; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x751; // AttachmentHandle_t } public static class CRotDoor { - public const nint m_bSolidBsp = 0x988; + public const nint m_bSolidBsp = 0x988; // bool } public static class CRuleEntity { - public const nint m_iszMaster = 0x700; + public const nint m_iszMaster = 0x700; // CUtlSymbolLarge } public static class CRulePointEntity { - public const nint m_Score = 0x708; + public const nint m_Score = 0x708; // int32 } public static class CSAdditionalMatchStats_t { - public const nint m_numRoundsSurvived = 0x14; - public const nint m_maxNumRoundsSurvived = 0x18; - public const nint m_numRoundsSurvivedTotal = 0x1C; - public const nint m_iRoundsWonWithoutPurchase = 0x20; - public const nint m_iRoundsWonWithoutPurchaseTotal = 0x24; - public const nint m_numFirstKills = 0x28; - public const nint m_numClutchKills = 0x2C; - public const nint m_numPistolKills = 0x30; - public const nint m_numSniperKills = 0x34; + public const nint m_numRoundsSurvived = 0x14; // int32 + public const nint m_maxNumRoundsSurvived = 0x18; // int32 + public const nint m_numRoundsSurvivedTotal = 0x1C; // int32 + public const nint m_iRoundsWonWithoutPurchase = 0x20; // int32 + public const nint m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32 + public const nint m_numFirstKills = 0x28; // int32 + public const nint m_numClutchKills = 0x2C; // int32 + public const nint m_numPistolKills = 0x30; // int32 + public const nint m_numSniperKills = 0x34; // int32 } public static class CSAdditionalPerRoundStats_t { - public const nint m_numChickensKilled = 0x0; - public const nint m_killsWhileBlind = 0x4; - public const nint m_bombCarrierkills = 0x8; - public const nint m_iBurnDamageInflicted = 0xC; - public const nint m_iDinks = 0x10; + public const nint m_numChickensKilled = 0x0; // int32 + public const nint m_killsWhileBlind = 0x4; // int32 + public const nint m_bombCarrierkills = 0x8; // int32 + public const nint m_iBurnDamageInflicted = 0xC; // int32 + public const nint m_iDinks = 0x10; // int32 } public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; - public const nint m_iEnemy4Ks = 0x6C; - public const nint m_iEnemy3Ks = 0x70; - public const nint m_iEnemy2Ks = 0x74; - public const nint m_iUtility_Count = 0x78; - public const nint m_iUtility_Successes = 0x7C; - public const nint m_iUtility_Enemies = 0x80; - public const nint m_iFlash_Count = 0x84; - public const nint m_iFlash_Successes = 0x88; - public const nint m_nHealthPointsRemovedTotal = 0x8C; - public const nint m_nHealthPointsDealtTotal = 0x90; - public const nint m_nShotsFiredTotal = 0x94; - public const nint m_nShotsOnTargetTotal = 0x98; - public const nint m_i1v1Count = 0x9C; - public const nint m_i1v1Wins = 0xA0; - public const nint m_i1v2Count = 0xA4; - public const nint m_i1v2Wins = 0xA8; - public const nint m_iEntryCount = 0xAC; - public const nint m_iEntryWins = 0xB0; + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemy2Ks = 0x74; // int32 + public const nint m_iUtility_Count = 0x78; // int32 + public const nint m_iUtility_Successes = 0x7C; // int32 + public const nint m_iUtility_Enemies = 0x80; // int32 + public const nint m_iFlash_Count = 0x84; // int32 + public const nint m_iFlash_Successes = 0x88; // int32 + public const nint m_nHealthPointsRemovedTotal = 0x8C; // int32 + public const nint m_nHealthPointsDealtTotal = 0x90; // int32 + public const nint m_nShotsFiredTotal = 0x94; // int32 + public const nint m_nShotsOnTargetTotal = 0x98; // int32 + public const nint m_i1v1Count = 0x9C; // int32 + public const nint m_i1v1Wins = 0xA0; // int32 + public const nint m_i1v2Count = 0xA4; // int32 + public const nint m_i1v2Wins = 0xA8; // int32 + public const nint m_iEntryCount = 0xAC; // int32 + public const nint m_iEntryWins = 0xB0; // int32 } public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; - public const nint m_iDeaths = 0x34; - public const nint m_iAssists = 0x38; - public const nint m_iDamage = 0x3C; - public const nint m_iEquipmentValue = 0x40; - public const nint m_iMoneySaved = 0x44; - public const nint m_iKillReward = 0x48; - public const nint m_iLiveTime = 0x4C; - public const nint m_iHeadShotKills = 0x50; - public const nint m_iObjective = 0x54; - public const nint m_iCashEarned = 0x58; - public const nint m_iUtilityDamage = 0x5C; - public const nint m_iEnemiesFlashed = 0x60; + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 } public static class CSceneEntity { - public const nint m_iszSceneFile = 0x4B8; - public const nint m_iszResumeSceneFile = 0x4C0; - public const nint m_iszTarget1 = 0x4C8; - public const nint m_iszTarget2 = 0x4D0; - public const nint m_iszTarget3 = 0x4D8; - public const nint m_iszTarget4 = 0x4E0; - public const nint m_iszTarget5 = 0x4E8; - public const nint m_iszTarget6 = 0x4F0; - public const nint m_iszTarget7 = 0x4F8; - public const nint m_iszTarget8 = 0x500; - public const nint m_hTarget1 = 0x508; - public const nint m_hTarget2 = 0x50C; - public const nint m_hTarget3 = 0x510; - public const nint m_hTarget4 = 0x514; - public const nint m_hTarget5 = 0x518; - public const nint m_hTarget6 = 0x51C; - public const nint m_hTarget7 = 0x520; - public const nint m_hTarget8 = 0x524; - public const nint m_bIsPlayingBack = 0x528; - public const nint m_bPaused = 0x529; - public const nint m_bMultiplayer = 0x52A; - public const nint m_bAutogenerated = 0x52B; - public const nint m_flForceClientTime = 0x52C; - public const nint m_flCurrentTime = 0x530; - public const nint m_flFrameTime = 0x534; - public const nint m_bCancelAtNextInterrupt = 0x538; - public const nint m_fPitch = 0x53C; - public const nint m_bAutomated = 0x540; - public const nint m_nAutomatedAction = 0x544; - public const nint m_flAutomationDelay = 0x548; - public const nint m_flAutomationTime = 0x54C; - public const nint m_hWaitingForThisResumeScene = 0x550; - public const nint m_bWaitingForResumeScene = 0x554; - public const nint m_bPausedViaInput = 0x555; - public const nint m_bPauseAtNextInterrupt = 0x556; - public const nint m_bWaitingForActor = 0x557; - public const nint m_bWaitingForInterrupt = 0x558; - public const nint m_bInterruptedActorsScenes = 0x559; - public const nint m_bBreakOnNonIdle = 0x55A; - public const nint m_hActorList = 0x560; - public const nint m_hRemoveActorList = 0x578; - public const nint m_nSceneFlushCounter = 0x5A0; - public const nint m_nSceneStringIndex = 0x5A4; - public const nint m_OnStart = 0x5A8; - public const nint m_OnCompletion = 0x5D0; - public const nint m_OnCanceled = 0x5F8; - public const nint m_OnPaused = 0x620; - public const nint m_OnResumed = 0x648; - public const nint m_OnTrigger = 0x670; - public const nint m_hInterruptScene = 0x980; - public const nint m_nInterruptCount = 0x984; - public const nint m_bSceneMissing = 0x988; - public const nint m_bInterrupted = 0x989; - public const nint m_bCompletedEarly = 0x98A; - public const nint m_bInterruptSceneFinished = 0x98B; - public const nint m_bRestoring = 0x98C; - public const nint m_hNotifySceneCompletion = 0x990; - public const nint m_hListManagers = 0x9A8; - public const nint m_iszSoundName = 0x9E8; - public const nint m_hActor = 0x9F0; - public const nint m_hActivator = 0x9F4; - public const nint m_BusyActor = 0x9F8; - public const nint m_iPlayerDeathBehavior = 0x9FC; + public const nint m_iszSceneFile = 0x4B8; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x4C0; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x4C8; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x4D0; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x4D8; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x4E0; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x4E8; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x4F0; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x4F8; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x500; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x508; // CHandle< CBaseEntity > + public const nint m_hTarget2 = 0x50C; // CHandle< CBaseEntity > + public const nint m_hTarget3 = 0x510; // CHandle< CBaseEntity > + public const nint m_hTarget4 = 0x514; // CHandle< CBaseEntity > + public const nint m_hTarget5 = 0x518; // CHandle< CBaseEntity > + public const nint m_hTarget6 = 0x51C; // CHandle< CBaseEntity > + public const nint m_hTarget7 = 0x520; // CHandle< CBaseEntity > + public const nint m_hTarget8 = 0x524; // CHandle< CBaseEntity > + public const nint m_bIsPlayingBack = 0x528; // bool + public const nint m_bPaused = 0x529; // bool + public const nint m_bMultiplayer = 0x52A; // bool + public const nint m_bAutogenerated = 0x52B; // bool + public const nint m_flForceClientTime = 0x52C; // float32 + public const nint m_flCurrentTime = 0x530; // float32 + public const nint m_flFrameTime = 0x534; // float32 + public const nint m_bCancelAtNextInterrupt = 0x538; // bool + public const nint m_fPitch = 0x53C; // float32 + public const nint m_bAutomated = 0x540; // bool + public const nint m_nAutomatedAction = 0x544; // int32 + public const nint m_flAutomationDelay = 0x548; // float32 + public const nint m_flAutomationTime = 0x54C; // float32 + public const nint m_hWaitingForThisResumeScene = 0x550; // CHandle< CBaseEntity > + public const nint m_bWaitingForResumeScene = 0x554; // bool + public const nint m_bPausedViaInput = 0x555; // bool + public const nint m_bPauseAtNextInterrupt = 0x556; // bool + public const nint m_bWaitingForActor = 0x557; // bool + public const nint m_bWaitingForInterrupt = 0x558; // bool + public const nint m_bInterruptedActorsScenes = 0x559; // bool + public const nint m_bBreakOnNonIdle = 0x55A; // bool + public const nint m_hActorList = 0x560; // CNetworkUtlVectorBase< CHandle< CBaseFlex > > + public const nint m_hRemoveActorList = 0x578; // CUtlVector< CHandle< CBaseEntity > > + public const nint m_nSceneFlushCounter = 0x5A0; // int32 + public const nint m_nSceneStringIndex = 0x5A4; // uint16 + public const nint m_OnStart = 0x5A8; // CEntityIOOutput + public const nint m_OnCompletion = 0x5D0; // CEntityIOOutput + public const nint m_OnCanceled = 0x5F8; // CEntityIOOutput + public const nint m_OnPaused = 0x620; // CEntityIOOutput + public const nint m_OnResumed = 0x648; // CEntityIOOutput + public const nint m_OnTrigger = 0x670; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0x980; // CHandle< CSceneEntity > + public const nint m_nInterruptCount = 0x984; // int32 + public const nint m_bSceneMissing = 0x988; // bool + public const nint m_bInterrupted = 0x989; // bool + public const nint m_bCompletedEarly = 0x98A; // bool + public const nint m_bInterruptSceneFinished = 0x98B; // bool + public const nint m_bRestoring = 0x98C; // bool + public const nint m_hNotifySceneCompletion = 0x990; // CUtlVector< CHandle< CSceneEntity > > + public const nint m_hListManagers = 0x9A8; // CUtlVector< CHandle< CSceneListManager > > + public const nint m_iszSoundName = 0x9E8; // CUtlSymbolLarge + public const nint m_hActor = 0x9F0; // CHandle< CBaseFlex > + public const nint m_hActivator = 0x9F4; // CHandle< CBaseEntity > + public const nint m_BusyActor = 0x9F8; // int32 + public const nint m_iPlayerDeathBehavior = 0x9FC; // SceneOnPlayerDeath_t } public static class CSceneEventInfo { - public const nint m_iLayer = 0x0; - public const nint m_iPriority = 0x4; - public const nint m_hSequence = 0x8; - public const nint m_flWeight = 0xC; - public const nint m_bIsMoving = 0x10; - public const nint m_bHasArrived = 0x11; - public const nint m_flInitialYaw = 0x14; - public const nint m_flTargetYaw = 0x18; - public const nint m_flFacingYaw = 0x1C; - public const nint m_nType = 0x20; - public const nint m_flNext = 0x24; - public const nint m_bIsGesture = 0x28; - public const nint m_bShouldRemove = 0x29; - public const nint m_hTarget = 0x54; - public const nint m_nSceneEventId = 0x58; - public const nint m_bClientSide = 0x5C; - public const nint m_bStarted = 0x5D; + public const nint m_iLayer = 0x0; // int32 + public const nint m_iPriority = 0x4; // int32 + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flWeight = 0xC; // float32 + public const nint m_bIsMoving = 0x10; // bool + public const nint m_bHasArrived = 0x11; // bool + public const nint m_flInitialYaw = 0x14; // float32 + public const nint m_flTargetYaw = 0x18; // float32 + public const nint m_flFacingYaw = 0x1C; // float32 + public const nint m_nType = 0x20; // int32 + public const nint m_flNext = 0x24; // GameTime_t + public const nint m_bIsGesture = 0x28; // bool + public const nint m_bShouldRemove = 0x29; // bool + public const nint m_hTarget = 0x54; // CHandle< CBaseEntity > + public const nint m_nSceneEventId = 0x58; // uint32 + public const nint m_bClientSide = 0x5C; // bool + public const nint m_bStarted = 0x5D; // bool } public static class CSceneListManager { - public const nint m_hListManagers = 0x4B0; - public const nint m_iszScenes = 0x4C8; - public const nint m_hScenes = 0x548; + public const nint m_hListManagers = 0x4B0; // CUtlVector< CHandle< CSceneListManager > > + public const nint m_iszScenes = 0x4C8; // CUtlSymbolLarge[16] + public const nint m_hScenes = 0x548; // CHandle< CBaseEntity >[16] } public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } public static class CScriptItem { - public const nint m_OnPlayerPickup = 0x968; - public const nint m_MoveTypeOverride = 0x990; + public const nint m_OnPlayerPickup = 0x968; // CEntityIOOutput + public const nint m_MoveTypeOverride = 0x990; // MoveType_t } public static class CScriptNavBlocker { - public const nint m_vExtent = 0x710; + public const nint m_vExtent = 0x710; // Vector } public static class CScriptTriggerHurt { - public const nint m_vExtent = 0x948; + public const nint m_vExtent = 0x948; // Vector } public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0x8D0; + public const nint m_vExtent = 0x8D0; // Vector } public static class CScriptTriggerOnce { - public const nint m_vExtent = 0x8D0; + public const nint m_vExtent = 0x8D0; // Vector } public static class CScriptTriggerPush { - public const nint m_vExtent = 0x8D0; + public const nint m_vExtent = 0x8D0; // Vector } public static class CScriptUniformRandomStream { - public const nint m_hScriptScope = 0x8; - public const nint m_nInitialSeed = 0x9C; + public const nint m_hScriptScope = 0x8; // HSCRIPT + public const nint m_nInitialSeed = 0x9C; // int32 } public static class CScriptedSequence { - public const nint m_iszEntry = 0x4B0; - public const nint m_iszPreIdle = 0x4B8; - public const nint m_iszPlay = 0x4C0; - public const nint m_iszPostIdle = 0x4C8; - public const nint m_iszModifierToAddOnPlay = 0x4D0; - public const nint m_iszNextScript = 0x4D8; - public const nint m_iszEntity = 0x4E0; - public const nint m_iszSyncGroup = 0x4E8; - public const nint m_nMoveTo = 0x4F0; - public const nint m_bIsPlayingPreIdle = 0x4F4; - public const nint m_bIsPlayingEntry = 0x4F5; - public const nint m_bIsPlayingAction = 0x4F6; - public const nint m_bIsPlayingPostIdle = 0x4F7; - public const nint m_bLoopPreIdleSequence = 0x4F8; - public const nint m_bLoopActionSequence = 0x4F9; - public const nint m_bLoopPostIdleSequence = 0x4FA; - public const nint m_bSynchPostIdles = 0x4FB; - public const nint m_bIgnoreGravity = 0x4FC; - public const nint m_bDisableNPCCollisions = 0x4FD; - public const nint m_bKeepAnimgraphLockedPost = 0x4FE; - public const nint m_bDontAddModifiers = 0x4FF; - public const nint m_flRadius = 0x500; - public const nint m_flRepeat = 0x504; - public const nint m_flPlayAnimFadeInTime = 0x508; - public const nint m_flMoveInterpTime = 0x50C; - public const nint m_flAngRate = 0x510; - public const nint m_iDelay = 0x514; - public const nint m_startTime = 0x518; - public const nint m_bWaitForBeginSequence = 0x51C; - public const nint m_saved_effects = 0x520; - public const nint m_savedFlags = 0x524; - public const nint m_savedCollisionGroup = 0x528; - public const nint m_interruptable = 0x52C; - public const nint m_sequenceStarted = 0x52D; - public const nint m_bPrevAnimatedEveryTick = 0x52E; - public const nint m_bForcedAnimatedEveryTick = 0x52F; - public const nint m_bPositionRelativeToOtherEntity = 0x530; - public const nint m_hTargetEnt = 0x534; - public const nint m_hNextCine = 0x538; - public const nint m_bThinking = 0x53C; - public const nint m_bInitiatedSelfDelete = 0x53D; - public const nint m_bIsTeleportingDueToMoveTo = 0x53E; - public const nint m_bAllowCustomInterruptConditions = 0x53F; - public const nint m_hLastFoundEntity = 0x540; - public const nint m_hForcedTarget = 0x544; - public const nint m_bDontCancelOtherSequences = 0x548; - public const nint m_bForceSynch = 0x549; - public const nint m_bTargetWasAsleep = 0x54A; - public const nint m_bPreventUpdateYawOnFinish = 0x54B; - public const nint m_bEnsureOnNavmeshOnFinish = 0x54C; - public const nint m_onDeathBehavior = 0x550; - public const nint m_ConflictResponse = 0x554; - public const nint m_OnBeginSequence = 0x558; - public const nint m_OnActionStartOrLoop = 0x580; - public const nint m_OnEndSequence = 0x5A8; - public const nint m_OnPostIdleEndSequence = 0x5D0; - public const nint m_OnCancelSequence = 0x5F8; - public const nint m_OnCancelFailedSequence = 0x620; - public const nint m_OnScriptEvent = 0x648; - public const nint m_matOtherToMain = 0x790; - public const nint m_hInteractionMainEntity = 0x7B0; - public const nint m_iPlayerDeathBehavior = 0x7B4; + public const nint m_iszEntry = 0x4B0; // CUtlSymbolLarge + public const nint m_iszPreIdle = 0x4B8; // CUtlSymbolLarge + public const nint m_iszPlay = 0x4C0; // CUtlSymbolLarge + public const nint m_iszPostIdle = 0x4C8; // CUtlSymbolLarge + public const nint m_iszModifierToAddOnPlay = 0x4D0; // CUtlSymbolLarge + public const nint m_iszNextScript = 0x4D8; // CUtlSymbolLarge + public const nint m_iszEntity = 0x4E0; // CUtlSymbolLarge + public const nint m_iszSyncGroup = 0x4E8; // CUtlSymbolLarge + public const nint m_nMoveTo = 0x4F0; // ScriptedMoveTo_t + public const nint m_bIsPlayingPreIdle = 0x4F4; // bool + public const nint m_bIsPlayingEntry = 0x4F5; // bool + public const nint m_bIsPlayingAction = 0x4F6; // bool + public const nint m_bIsPlayingPostIdle = 0x4F7; // bool + public const nint m_bLoopPreIdleSequence = 0x4F8; // bool + public const nint m_bLoopActionSequence = 0x4F9; // bool + public const nint m_bLoopPostIdleSequence = 0x4FA; // bool + public const nint m_bSynchPostIdles = 0x4FB; // bool + public const nint m_bIgnoreGravity = 0x4FC; // bool + public const nint m_bDisableNPCCollisions = 0x4FD; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x4FE; // bool + public const nint m_bDontAddModifiers = 0x4FF; // bool + public const nint m_flRadius = 0x500; // float32 + public const nint m_flRepeat = 0x504; // float32 + public const nint m_flPlayAnimFadeInTime = 0x508; // float32 + public const nint m_flMoveInterpTime = 0x50C; // float32 + public const nint m_flAngRate = 0x510; // float32 + public const nint m_iDelay = 0x514; // int32 + public const nint m_startTime = 0x518; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x51C; // bool + public const nint m_saved_effects = 0x520; // int32 + public const nint m_savedFlags = 0x524; // int32 + public const nint m_savedCollisionGroup = 0x528; // int32 + public const nint m_interruptable = 0x52C; // bool + public const nint m_sequenceStarted = 0x52D; // bool + public const nint m_bPrevAnimatedEveryTick = 0x52E; // bool + public const nint m_bForcedAnimatedEveryTick = 0x52F; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x530; // bool + public const nint m_hTargetEnt = 0x534; // CHandle< CBaseEntity > + public const nint m_hNextCine = 0x538; // CHandle< CScriptedSequence > + public const nint m_bThinking = 0x53C; // bool + public const nint m_bInitiatedSelfDelete = 0x53D; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x53E; // bool + public const nint m_bAllowCustomInterruptConditions = 0x53F; // bool + public const nint m_hLastFoundEntity = 0x540; // CHandle< CBaseEntity > + public const nint m_hForcedTarget = 0x544; // CHandle< CBaseAnimGraph > + public const nint m_bDontCancelOtherSequences = 0x548; // bool + public const nint m_bForceSynch = 0x549; // bool + public const nint m_bTargetWasAsleep = 0x54A; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x54B; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x54C; // bool + public const nint m_onDeathBehavior = 0x550; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x554; // ScriptedConflictResponse_t + public const nint m_OnBeginSequence = 0x558; // CEntityIOOutput + public const nint m_OnActionStartOrLoop = 0x580; // CEntityIOOutput + public const nint m_OnEndSequence = 0x5A8; // CEntityIOOutput + public const nint m_OnPostIdleEndSequence = 0x5D0; // CEntityIOOutput + public const nint m_OnCancelSequence = 0x5F8; // CEntityIOOutput + public const nint m_OnCancelFailedSequence = 0x620; // CEntityIOOutput + public const nint m_OnScriptEvent = 0x648; // CEntityIOOutput[8] + public const nint m_matOtherToMain = 0x790; // CTransform + public const nint m_hInteractionMainEntity = 0x7B0; // CHandle< CBaseEntity > + public const nint m_iPlayerDeathBehavior = 0x7B4; // int32 } public static class CSensorGrenadeProjectile { - public const nint m_fExpireTime = 0xA28; - public const nint m_fNextDetectPlayerSound = 0xA2C; - public const nint m_hDisplayGrenade = 0xA30; + public const nint m_fExpireTime = 0xA28; // GameTime_t + public const nint m_fNextDetectPlayerSound = 0xA2C; // GameTime_t + public const nint m_hDisplayGrenade = 0xA30; // CHandle< CBaseEntity > } public static class CShatterGlassShard { - public const nint m_hShardHandle = 0x8; - public const nint m_vecPanelVertices = 0x10; - public const nint m_vLocalPanelSpaceOrigin = 0x28; - public const nint m_hModel = 0x30; - public const nint m_hPhysicsEntity = 0x38; - public const nint m_hParentPanel = 0x3C; - public const nint m_hParentShard = 0x40; - public const nint m_ShatterStressType = 0x44; - public const nint m_vecStressVelocity = 0x48; - public const nint m_bCreatedModel = 0x54; - public const nint m_flLongestEdge = 0x58; - public const nint m_flShortestEdge = 0x5C; - public const nint m_flLongestAcross = 0x60; - public const nint m_flShortestAcross = 0x64; - public const nint m_flSumOfAllEdges = 0x68; - public const nint m_flArea = 0x6C; - public const nint m_nOnFrameEdge = 0x70; - public const nint m_nParentPanelsNthShard = 0x74; - public const nint m_nSubShardGeneration = 0x78; - public const nint m_vecAverageVertPosition = 0x7C; - public const nint m_bAverageVertPositionIsValid = 0x84; - public const nint m_vecPanelSpaceStressPositionA = 0x88; - public const nint m_vecPanelSpaceStressPositionB = 0x90; - public const nint m_bStressPositionAIsValid = 0x98; - public const nint m_bStressPositionBIsValid = 0x99; - public const nint m_bFlaggedForRemoval = 0x9A; - public const nint m_flPhysicsEntitySpawnedAtTime = 0x9C; - public const nint m_bShatterRateLimited = 0xA0; - public const nint m_hEntityHittingMe = 0xA4; - public const nint m_vecNeighbors = 0xA8; + public const nint m_hShardHandle = 0x8; // uint32 + public const nint m_vecPanelVertices = 0x10; // CUtlVector< Vector2D > + public const nint m_vLocalPanelSpaceOrigin = 0x28; // Vector2D + public const nint m_hModel = 0x30; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_hPhysicsEntity = 0x38; // CHandle< CShatterGlassShardPhysics > + public const nint m_hParentPanel = 0x3C; // CHandle< CFuncShatterglass > + public const nint m_hParentShard = 0x40; // uint32 + public const nint m_ShatterStressType = 0x44; // ShatterGlassStressType + public const nint m_vecStressVelocity = 0x48; // Vector + public const nint m_bCreatedModel = 0x54; // bool + public const nint m_flLongestEdge = 0x58; // float32 + public const nint m_flShortestEdge = 0x5C; // float32 + public const nint m_flLongestAcross = 0x60; // float32 + public const nint m_flShortestAcross = 0x64; // float32 + public const nint m_flSumOfAllEdges = 0x68; // float32 + public const nint m_flArea = 0x6C; // float32 + public const nint m_nOnFrameEdge = 0x70; // OnFrame + public const nint m_nParentPanelsNthShard = 0x74; // int32 + public const nint m_nSubShardGeneration = 0x78; // int32 + public const nint m_vecAverageVertPosition = 0x7C; // Vector2D + public const nint m_bAverageVertPositionIsValid = 0x84; // bool + public const nint m_vecPanelSpaceStressPositionA = 0x88; // Vector2D + public const nint m_vecPanelSpaceStressPositionB = 0x90; // Vector2D + public const nint m_bStressPositionAIsValid = 0x98; // bool + public const nint m_bStressPositionBIsValid = 0x99; // bool + public const nint m_bFlaggedForRemoval = 0x9A; // bool + public const nint m_flPhysicsEntitySpawnedAtTime = 0x9C; // GameTime_t + public const nint m_bShatterRateLimited = 0xA0; // bool + public const nint m_hEntityHittingMe = 0xA4; // CHandle< CBaseEntity > + public const nint m_vecNeighbors = 0xA8; // CUtlVector< uint32 > } public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xB78; - public const nint m_hParentShard = 0xB7C; - public const nint m_ShardDesc = 0xB80; + public const nint m_bDebris = 0xB78; // bool + public const nint m_hParentShard = 0xB7C; // uint32 + public const nint m_ShardDesc = 0xB80; // shard_model_desc_t } public static class CSimTimer { - public const nint m_interval = 0x8; + public const nint m_interval = 0x8; // float32 } public static class CSimpleSimTimer { - public const nint m_next = 0x0; - public const nint m_nWorldGroupId = 0x4; + public const nint m_next = 0x0; // GameTime_t + public const nint m_nWorldGroupId = 0x4; // WorldGroupId_t } public static class CSingleplayRules { - public const nint m_bSinglePlayerGameEnding = 0x90; + public const nint m_bSinglePlayerGameEnding = 0x90; // bool } public static class CSkeletonAnimationController { - public const nint m_pSkeletonInstance = 0x8; + public const nint m_pSkeletonInstance = 0x8; // CSkeletonInstance* } public static class CSkeletonInstance { - public const nint m_modelState = 0x160; - public const nint m_bIsAnimationEnabled = 0x390; - public const nint m_bUseParentRenderBounds = 0x391; - public const nint m_bDisableSolidCollisionsForHierarchy = 0x392; - public const nint m_bDirtyMotionType = 0x0; - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; - public const nint m_materialGroup = 0x394; - public const nint m_nHitboxSet = 0x398; + public const nint m_modelState = 0x160; // CModelState + public const nint m_bIsAnimationEnabled = 0x390; // bool + public const nint m_bUseParentRenderBounds = 0x391; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x392; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x394; // CUtlStringToken + public const nint m_nHitboxSet = 0x398; // uint8 } public static class CSkillDamage { - public const nint m_flDamage = 0x0; - public const nint m_flPhysicsForceDamage = 0x10; + public const nint m_flDamage = 0x0; // CSkillFloat + public const nint m_flPhysicsForceDamage = 0x10; // float32 } public static class CSkillFloat { - public const nint m_pValue = 0x0; + public const nint m_pValue = 0x0; // float32[4] } public static class CSkillInt { - public const nint m_pValue = 0x0; + public const nint m_pValue = 0x0; // int32[4] } public static class CSkyCamera { - public const nint m_skyboxData = 0x4B0; - public const nint m_skyboxSlotToken = 0x540; - public const nint m_bUseAngles = 0x544; - public const nint m_pNext = 0x548; + public const nint m_skyboxData = 0x4B0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x540; // CUtlStringToken + public const nint m_bUseAngles = 0x544; // bool + public const nint m_pNext = 0x548; // CSkyCamera* } public static class CSkyboxReference { - public const nint m_worldGroupId = 0x4B0; - public const nint m_hSkyCamera = 0x4B4; + public const nint m_worldGroupId = 0x4B0; // WorldGroupId_t + public const nint m_hSkyCamera = 0x4B4; // CHandle< CSkyCamera > } public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xA40; - public const nint m_bDidSmokeEffect = 0xA44; - public const nint m_nRandomSeed = 0xA48; - public const nint m_vSmokeColor = 0xA4C; - public const nint m_vSmokeDetonationPos = 0xA58; - public const nint m_VoxelFrameData = 0xA68; - public const nint m_flLastBounce = 0xA80; - public const nint m_fllastSimulationTime = 0xA84; + public const nint m_nSmokeEffectTickBegin = 0xA40; // int32 + public const nint m_bDidSmokeEffect = 0xA44; // bool + public const nint m_nRandomSeed = 0xA48; // int32 + public const nint m_vSmokeColor = 0xA4C; // Vector + public const nint m_vSmokeDetonationPos = 0xA58; // Vector + public const nint m_VoxelFrameData = 0xA68; // CUtlVector< uint8 > + public const nint m_flLastBounce = 0xA80; // GameTime_t + public const nint m_fllastSimulationTime = 0xA84; // GameTime_t } public static class CSmoothFunc { - public const nint m_flSmoothAmplitude = 0x8; - public const nint m_flSmoothBias = 0xC; - public const nint m_flSmoothDuration = 0x10; - public const nint m_flSmoothRemainingTime = 0x14; - public const nint m_nSmoothDir = 0x18; + public const nint m_flSmoothAmplitude = 0x8; // float32 + public const nint m_flSmoothBias = 0xC; // float32 + public const nint m_flSmoothDuration = 0x10; // float32 + public const nint m_flSmoothRemainingTime = 0x14; // float32 + public const nint m_nSmoothDir = 0x18; // int32 } public static class CSound { - public const nint m_hOwner = 0x0; - public const nint m_hTarget = 0x4; - public const nint m_iVolume = 0x8; - public const nint m_flOcclusionScale = 0xC; - public const nint m_iType = 0x10; - public const nint m_iNextAudible = 0x14; - public const nint m_flExpireTime = 0x18; - public const nint m_iNext = 0x1C; - public const nint m_bNoExpirationTime = 0x1E; - public const nint m_ownerChannelIndex = 0x20; - public const nint m_vecOrigin = 0x24; - public const nint m_bHasOwner = 0x30; + public const nint m_hOwner = 0x0; // CHandle< CBaseEntity > + public const nint m_hTarget = 0x4; // CHandle< CBaseEntity > + public const nint m_iVolume = 0x8; // int32 + public const nint m_flOcclusionScale = 0xC; // float32 + public const nint m_iType = 0x10; // int32 + public const nint m_iNextAudible = 0x14; // int32 + public const nint m_flExpireTime = 0x18; // GameTime_t + public const nint m_iNext = 0x1C; // int16 + public const nint m_bNoExpirationTime = 0x1E; // bool + public const nint m_ownerChannelIndex = 0x20; // int32 + public const nint m_vecOrigin = 0x24; // Vector + public const nint m_bHasOwner = 0x30; // bool } public static class CSoundAreaEntityBase { - public const nint m_bDisabled = 0x4B0; - public const nint m_iszSoundAreaType = 0x4B8; - public const nint m_vPos = 0x4C0; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_iszSoundAreaType = 0x4B8; // CUtlSymbolLarge + public const nint m_vPos = 0x4C0; // Vector } public static class CSoundAreaEntityOrientedBox { - public const nint m_vMin = 0x4D0; - public const nint m_vMax = 0x4DC; + public const nint m_vMin = 0x4D0; // Vector + public const nint m_vMax = 0x4DC; // Vector } public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x4D0; + public const nint m_flRadius = 0x4D0; // float32 } public static class CSoundEnt { - public const nint m_iFreeSound = 0x4B0; - public const nint m_iActiveSound = 0x4B4; - public const nint m_cLastActiveSounds = 0x4B8; - public const nint m_SoundPool = 0x4BC; + public const nint m_iFreeSound = 0x4B0; // int32 + public const nint m_iActiveSound = 0x4B4; // int32 + public const nint m_cLastActiveSounds = 0x4B8; // int32 + public const nint m_SoundPool = 0x4BC; // CSound[128] } public static class CSoundEnvelope { - public const nint m_current = 0x0; - public const nint m_target = 0x4; - public const nint m_rate = 0x8; - public const nint m_forceupdate = 0xC; + public const nint m_current = 0x0; // float32 + public const nint m_target = 0x4; // float32 + public const nint m_rate = 0x8; // float32 + public const nint m_forceupdate = 0xC; // bool } public static class CSoundEventAABBEntity { - public const nint m_vMins = 0x558; - public const nint m_vMaxs = 0x564; + public const nint m_vMins = 0x558; // Vector + public const nint m_vMaxs = 0x564; // Vector } public static class CSoundEventEntity { - public const nint m_bStartOnSpawn = 0x4B0; - public const nint m_bToLocalPlayer = 0x4B1; - public const nint m_bStopOnNew = 0x4B2; - public const nint m_bSaveRestore = 0x4B3; - public const nint m_bSavedIsPlaying = 0x4B4; - public const nint m_flSavedElapsedTime = 0x4B8; - public const nint m_iszSourceEntityName = 0x4C0; - public const nint m_iszAttachmentName = 0x4C8; - public const nint m_onGUIDChanged = 0x4D0; - public const nint m_onSoundFinished = 0x4F8; - public const nint m_iszSoundName = 0x540; - public const nint m_hSource = 0x550; + public const nint m_bStartOnSpawn = 0x4B0; // bool + public const nint m_bToLocalPlayer = 0x4B1; // bool + public const nint m_bStopOnNew = 0x4B2; // bool + public const nint m_bSaveRestore = 0x4B3; // bool + public const nint m_bSavedIsPlaying = 0x4B4; // bool + public const nint m_flSavedElapsedTime = 0x4B8; // float32 + public const nint m_iszSourceEntityName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x4C8; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x4D0; // CEntityOutputTemplate< uint64 > + public const nint m_onSoundFinished = 0x4F8; // CEntityIOOutput + public const nint m_iszSoundName = 0x540; // CUtlSymbolLarge + public const nint m_hSource = 0x550; // CEntityHandle } public static class CSoundEventOBBEntity { - public const nint m_vMins = 0x558; - public const nint m_vMaxs = 0x564; + public const nint m_vMins = 0x558; // Vector + public const nint m_vMaxs = 0x564; // Vector } public static class CSoundEventParameter { - public const nint m_iszParamName = 0x4B8; - public const nint m_flFloatValue = 0x4C0; + public const nint m_iszParamName = 0x4B8; // CUtlSymbolLarge + public const nint m_flFloatValue = 0x4C0; // float32 } public static class CSoundEventPathCornerEntity { - public const nint m_iszPathCorner = 0x558; - public const nint m_iCountMax = 0x560; - public const nint m_flDistanceMax = 0x564; - public const nint m_flDistMaxSqr = 0x568; - public const nint m_flDotProductMax = 0x56C; - public const nint bPlaying = 0x570; + public const nint m_iszPathCorner = 0x558; // CUtlSymbolLarge + public const nint m_iCountMax = 0x560; // int32 + public const nint m_flDistanceMax = 0x564; // float32 + public const nint m_flDistMaxSqr = 0x568; // float32 + public const nint m_flDotProductMax = 0x56C; // float32 + public const nint bPlaying = 0x570; // bool } public static class CSoundOpvarSetAABBEntity { - public const nint m_vDistanceInnerMins = 0x648; - public const nint m_vDistanceInnerMaxs = 0x654; - public const nint m_vDistanceOuterMins = 0x660; - public const nint m_vDistanceOuterMaxs = 0x66C; - public const nint m_nAABBDirection = 0x678; - public const nint m_vInnerMins = 0x67C; - public const nint m_vInnerMaxs = 0x688; - public const nint m_vOuterMins = 0x694; - public const nint m_vOuterMaxs = 0x6A0; + public const nint m_vDistanceInnerMins = 0x648; // Vector + public const nint m_vDistanceInnerMaxs = 0x654; // Vector + public const nint m_vDistanceOuterMins = 0x660; // Vector + public const nint m_vDistanceOuterMaxs = 0x66C; // Vector + public const nint m_nAABBDirection = 0x678; // int32 + public const nint m_vInnerMins = 0x67C; // Vector + public const nint m_vInnerMaxs = 0x688; // Vector + public const nint m_vOuterMins = 0x694; // Vector + public const nint m_vOuterMaxs = 0x6A0; // Vector } public static class CSoundOpvarSetEntity { - public const nint m_iszStackName = 0x4B8; - public const nint m_iszOperatorName = 0x4C0; - public const nint m_iszOpvarName = 0x4C8; - public const nint m_nOpvarType = 0x4D0; - public const nint m_nOpvarIndex = 0x4D4; - public const nint m_flOpvarValue = 0x4D8; - public const nint m_OpvarValueString = 0x4E0; - public const nint m_bSetOnSpawn = 0x4E8; + public const nint m_iszStackName = 0x4B8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4C8; // CUtlSymbolLarge + public const nint m_nOpvarType = 0x4D0; // int32 + public const nint m_nOpvarIndex = 0x4D4; // int32 + public const nint m_flOpvarValue = 0x4D8; // float32 + public const nint m_OpvarValueString = 0x4E0; // CUtlSymbolLarge + public const nint m_bSetOnSpawn = 0x4E8; // bool } public static class CSoundOpvarSetOBBWindEntity { - public const nint m_vMins = 0x548; - public const nint m_vMaxs = 0x554; - public const nint m_vDistanceMins = 0x560; - public const nint m_vDistanceMaxs = 0x56C; - public const nint m_flWindMin = 0x578; - public const nint m_flWindMax = 0x57C; - public const nint m_flWindMapMin = 0x580; - public const nint m_flWindMapMax = 0x584; + public const nint m_vMins = 0x548; // Vector + public const nint m_vMaxs = 0x554; // Vector + public const nint m_vDistanceMins = 0x560; // Vector + public const nint m_vDistanceMaxs = 0x56C; // Vector + public const nint m_flWindMin = 0x578; // float32 + public const nint m_flWindMax = 0x57C; // float32 + public const nint m_flWindMapMin = 0x580; // float32 + public const nint m_flWindMapMax = 0x584; // float32 } public static class CSoundOpvarSetPathCornerEntity { - public const nint m_flDistMinSqr = 0x660; - public const nint m_flDistMaxSqr = 0x664; - public const nint m_iszPathCornerEntityName = 0x668; + public const nint m_flDistMinSqr = 0x660; // float32 + public const nint m_flDistMaxSqr = 0x664; // float32 + public const nint m_iszPathCornerEntityName = 0x668; // CUtlSymbolLarge } public static class CSoundOpvarSetPointBase { - public const nint m_bDisabled = 0x4B0; - public const nint m_hSource = 0x4B4; - public const nint m_iszSourceEntityName = 0x4C0; - public const nint m_vLastPosition = 0x518; - public const nint m_iszStackName = 0x528; - public const nint m_iszOperatorName = 0x530; - public const nint m_iszOpvarName = 0x538; - public const nint m_iOpvarIndex = 0x540; - public const nint m_bUseAutoCompare = 0x544; + public const nint m_bDisabled = 0x4B0; // bool + public const nint m_hSource = 0x4B4; // CEntityHandle + public const nint m_iszSourceEntityName = 0x4C0; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x518; // Vector + public const nint m_iszStackName = 0x528; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x530; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x538; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x540; // int32 + public const nint m_bUseAutoCompare = 0x544; // bool } public static class CSoundOpvarSetPointEntity { - public const nint m_OnEnter = 0x548; - public const nint m_OnExit = 0x570; - public const nint m_bAutoDisable = 0x598; - public const nint m_flDistanceMin = 0x5DC; - public const nint m_flDistanceMax = 0x5E0; - public const nint m_flDistanceMapMin = 0x5E4; - public const nint m_flDistanceMapMax = 0x5E8; - public const nint m_flOcclusionRadius = 0x5EC; - public const nint m_flOcclusionMin = 0x5F0; - public const nint m_flOcclusionMax = 0x5F4; - public const nint m_flValSetOnDisable = 0x5F8; - public const nint m_bSetValueOnDisable = 0x5FC; - public const nint m_nSimulationMode = 0x600; - public const nint m_nVisibilitySamples = 0x604; - public const nint m_vDynamicProxyPoint = 0x608; - public const nint m_flDynamicMaximumOcclusion = 0x614; - public const nint m_hDynamicEntity = 0x618; - public const nint m_iszDynamicEntityName = 0x620; - public const nint m_flPathingDistanceNormFactor = 0x628; - public const nint m_vPathingSourcePos = 0x62C; - public const nint m_vPathingListenerPos = 0x638; - public const nint m_nPathingSourceIndex = 0x644; + public const nint m_OnEnter = 0x548; // CEntityIOOutput + public const nint m_OnExit = 0x570; // CEntityIOOutput + public const nint m_bAutoDisable = 0x598; // bool + public const nint m_flDistanceMin = 0x5DC; // float32 + public const nint m_flDistanceMax = 0x5E0; // float32 + public const nint m_flDistanceMapMin = 0x5E4; // float32 + public const nint m_flDistanceMapMax = 0x5E8; // float32 + public const nint m_flOcclusionRadius = 0x5EC; // float32 + public const nint m_flOcclusionMin = 0x5F0; // float32 + public const nint m_flOcclusionMax = 0x5F4; // float32 + public const nint m_flValSetOnDisable = 0x5F8; // float32 + public const nint m_bSetValueOnDisable = 0x5FC; // bool + public const nint m_nSimulationMode = 0x600; // int32 + public const nint m_nVisibilitySamples = 0x604; // int32 + public const nint m_vDynamicProxyPoint = 0x608; // Vector + public const nint m_flDynamicMaximumOcclusion = 0x614; // float32 + public const nint m_hDynamicEntity = 0x618; // CEntityHandle + public const nint m_iszDynamicEntityName = 0x620; // CUtlSymbolLarge + public const nint m_flPathingDistanceNormFactor = 0x628; // float32 + public const nint m_vPathingSourcePos = 0x62C; // Vector + public const nint m_vPathingListenerPos = 0x638; // Vector + public const nint m_nPathingSourceIndex = 0x644; // int32 } public static class CSoundPatch { - public const nint m_pitch = 0x8; - public const nint m_volume = 0x18; - public const nint m_shutdownTime = 0x30; - public const nint m_flLastTime = 0x34; - public const nint m_iszSoundScriptName = 0x38; - public const nint m_hEnt = 0x40; - public const nint m_soundEntityIndex = 0x44; - public const nint m_soundOrigin = 0x48; - public const nint m_isPlaying = 0x54; - public const nint m_Filter = 0x58; - public const nint m_flCloseCaptionDuration = 0x80; - public const nint m_bUpdatedSoundOrigin = 0x84; - public const nint m_iszClassName = 0x88; + public const nint m_pitch = 0x8; // CSoundEnvelope + public const nint m_volume = 0x18; // CSoundEnvelope + public const nint m_shutdownTime = 0x30; // float32 + public const nint m_flLastTime = 0x34; // float32 + public const nint m_iszSoundScriptName = 0x38; // CUtlSymbolLarge + public const nint m_hEnt = 0x40; // CHandle< CBaseEntity > + public const nint m_soundEntityIndex = 0x44; // CEntityIndex + public const nint m_soundOrigin = 0x48; // Vector + public const nint m_isPlaying = 0x54; // int32 + public const nint m_Filter = 0x58; // CCopyRecipientFilter + public const nint m_flCloseCaptionDuration = 0x80; // float32 + public const nint m_bUpdatedSoundOrigin = 0x84; // bool + public const nint m_iszClassName = 0x88; // CUtlSymbolLarge } public static class CSoundStackSave { - public const nint m_iszStackName = 0x4B0; + public const nint m_iszStackName = 0x4B0; // CUtlSymbolLarge } public static class CSpotlightEnd { - public const nint m_flLightScale = 0x700; - public const nint m_Radius = 0x704; - public const nint m_vSpotlightDir = 0x708; - public const nint m_vSpotlightOrg = 0x714; + public const nint m_flLightScale = 0x700; // float32 + public const nint m_Radius = 0x704; // float32 + public const nint m_vSpotlightDir = 0x708; // Vector + public const nint m_vSpotlightOrg = 0x714; // Vector } public static class CSprite { - public const nint m_hSpriteMaterial = 0x700; - public const nint m_hAttachedToEntity = 0x708; - public const nint m_nAttachment = 0x70C; - public const nint m_flSpriteFramerate = 0x710; - public const nint m_flFrame = 0x714; - public const nint m_flDieTime = 0x718; - public const nint m_nBrightness = 0x728; - public const nint m_flBrightnessDuration = 0x72C; - public const nint m_flSpriteScale = 0x730; - public const nint m_flScaleDuration = 0x734; - public const nint m_bWorldSpaceScale = 0x738; - public const nint m_flGlowProxySize = 0x73C; - public const nint m_flHDRColorScale = 0x740; - public const nint m_flLastTime = 0x744; - public const nint m_flMaxFrame = 0x748; - public const nint m_flStartScale = 0x74C; - public const nint m_flDestScale = 0x750; - public const nint m_flScaleTimeStart = 0x754; - public const nint m_nStartBrightness = 0x758; - public const nint m_nDestBrightness = 0x75C; - public const nint m_flBrightnessTimeStart = 0x760; - public const nint m_nSpriteWidth = 0x764; - public const nint m_nSpriteHeight = 0x768; + public const nint m_hSpriteMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_hAttachedToEntity = 0x708; // CHandle< CBaseEntity > + public const nint m_nAttachment = 0x70C; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0x710; // float32 + public const nint m_flFrame = 0x714; // float32 + public const nint m_flDieTime = 0x718; // GameTime_t + public const nint m_nBrightness = 0x728; // uint32 + public const nint m_flBrightnessDuration = 0x72C; // float32 + public const nint m_flSpriteScale = 0x730; // float32 + public const nint m_flScaleDuration = 0x734; // float32 + public const nint m_bWorldSpaceScale = 0x738; // bool + public const nint m_flGlowProxySize = 0x73C; // float32 + public const nint m_flHDRColorScale = 0x740; // float32 + public const nint m_flLastTime = 0x744; // GameTime_t + public const nint m_flMaxFrame = 0x748; // float32 + public const nint m_flStartScale = 0x74C; // float32 + public const nint m_flDestScale = 0x750; // float32 + public const nint m_flScaleTimeStart = 0x754; // GameTime_t + public const nint m_nStartBrightness = 0x758; // int32 + public const nint m_nDestBrightness = 0x75C; // int32 + public const nint m_flBrightnessTimeStart = 0x760; // GameTime_t + public const nint m_nSpriteWidth = 0x764; // int32 + public const nint m_nSpriteHeight = 0x768; // int32 } public static class CStopwatch { - public const nint m_interval = 0xC; + public const nint m_interval = 0xC; // float32 } public static class CStopwatchBase { - public const nint m_fIsRunning = 0x8; + public const nint m_fIsRunning = 0x8; // bool } public static class CSun { - public const nint m_vDirection = 0x700; - public const nint m_clrOverlay = 0x70C; - public const nint m_iszEffectName = 0x710; - public const nint m_iszSSEffectName = 0x718; - public const nint m_bOn = 0x720; - public const nint m_bmaxColor = 0x721; - public const nint m_flSize = 0x724; - public const nint m_flRotation = 0x728; - public const nint m_flHazeScale = 0x72C; - public const nint m_flAlphaHaze = 0x730; - public const nint m_flAlphaHdr = 0x734; - public const nint m_flAlphaScale = 0x738; - public const nint m_flHDRColorScale = 0x73C; - public const nint m_flFarZScale = 0x740; + public const nint m_vDirection = 0x700; // Vector + public const nint m_clrOverlay = 0x70C; // Color + public const nint m_iszEffectName = 0x710; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0x718; // CUtlSymbolLarge + public const nint m_bOn = 0x720; // bool + public const nint m_bmaxColor = 0x721; // bool + public const nint m_flSize = 0x724; // float32 + public const nint m_flRotation = 0x728; // float32 + public const nint m_flHazeScale = 0x72C; // float32 + public const nint m_flAlphaHaze = 0x730; // float32 + public const nint m_flAlphaHdr = 0x734; // float32 + public const nint m_flAlphaScale = 0x738; // float32 + public const nint m_flHDRColorScale = 0x73C; // float32 + public const nint m_flFarZScale = 0x740; // float32 } public static class CTakeDamageInfo { - public const nint m_vecDamageForce = 0x8; - public const nint m_vecDamagePosition = 0x14; - public const nint m_vecReportedPosition = 0x20; - public const nint m_vecDamageDirection = 0x2C; - public const nint m_hInflictor = 0x38; - public const nint m_hAttacker = 0x3C; - public const nint m_hAbility = 0x40; - public const nint m_flDamage = 0x44; - public const nint m_bitsDamageType = 0x48; - public const nint m_iDamageCustom = 0x4C; - public const nint m_iAmmoType = 0x50; - public const nint m_flOriginalDamage = 0x60; - public const nint m_bShouldBleed = 0x64; - public const nint m_bShouldSpark = 0x65; - public const nint m_nDamageFlags = 0x70; - public const nint m_nNumObjectsPenetrated = 0x74; - public const nint m_hScriptInstance = 0x78; - public const nint m_bInTakeDamageFlow = 0x94; + public const nint m_vecDamageForce = 0x8; // Vector + public const nint m_vecDamagePosition = 0x14; // Vector + public const nint m_vecReportedPosition = 0x20; // Vector + public const nint m_vecDamageDirection = 0x2C; // Vector + public const nint m_hInflictor = 0x38; // CHandle< CBaseEntity > + public const nint m_hAttacker = 0x3C; // CHandle< CBaseEntity > + public const nint m_hAbility = 0x40; // CHandle< CBaseEntity > + public const nint m_flDamage = 0x44; // float32 + public const nint m_bitsDamageType = 0x48; // int32 + public const nint m_iDamageCustom = 0x4C; // int32 + public const nint m_iAmmoType = 0x50; // AmmoIndex_t + public const nint m_flOriginalDamage = 0x60; // float32 + public const nint m_bShouldBleed = 0x64; // bool + public const nint m_bShouldSpark = 0x65; // bool + public const nint m_nDamageFlags = 0x70; // TakeDamageFlags_t + public const nint m_nNumObjectsPenetrated = 0x74; // int32 + public const nint m_hScriptInstance = 0x78; // HSCRIPT + public const nint m_bInTakeDamageFlow = 0x94; // bool } public static class CTakeDamageResult { - public const nint m_nHealthLost = 0x0; - public const nint m_nDamageTaken = 0x4; + public const nint m_nHealthLost = 0x0; // int32 + public const nint m_nDamageTaken = 0x4; // int32 } public static class CTakeDamageSummaryScopeGuard { - public const nint m_vecSummaries = 0x8; + public const nint m_vecSummaries = 0x8; // CUtlVector< SummaryTakeDamageInfo_t* > } public static class CTankTargetChange { - public const nint m_newTarget = 0x4B0; - public const nint m_newTargetName = 0x4C0; + public const nint m_newTarget = 0x4B0; // CVariantBase< CVariantDefaultAllocator > + public const nint m_newTargetName = 0x4C0; // CUtlSymbolLarge } public static class CTankTrainAI { - public const nint m_hTrain = 0x4B0; - public const nint m_hTargetEntity = 0x4B4; - public const nint m_soundPlaying = 0x4B8; - public const nint m_startSoundName = 0x4D0; - public const nint m_engineSoundName = 0x4D8; - public const nint m_movementSoundName = 0x4E0; - public const nint m_targetEntityName = 0x4E8; + public const nint m_hTrain = 0x4B0; // CHandle< CFuncTrackTrain > + public const nint m_hTargetEntity = 0x4B4; // CHandle< CBaseEntity > + public const nint m_soundPlaying = 0x4B8; // int32 + public const nint m_startSoundName = 0x4D0; // CUtlSymbolLarge + public const nint m_engineSoundName = 0x4D8; // CUtlSymbolLarge + public const nint m_movementSoundName = 0x4E0; // CUtlSymbolLarge + public const nint m_targetEntityName = 0x4E8; // CUtlSymbolLarge } public static class CTeam { - public const nint m_aPlayerControllers = 0x4B0; - public const nint m_aPlayers = 0x4C8; - public const nint m_iScore = 0x4E0; - public const nint m_szTeamname = 0x4E4; + public const nint m_aPlayerControllers = 0x4B0; // CNetworkUtlVectorBase< CHandle< CBasePlayerController > > + public const nint m_aPlayers = 0x4C8; // CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > + public const nint m_iScore = 0x4E0; // int32 + public const nint m_szTeamname = 0x4E4; // char[129] } public static class CTestEffect { - public const nint m_iLoop = 0x4B0; - public const nint m_iBeam = 0x4B4; - public const nint m_pBeam = 0x4B8; - public const nint m_flBeamTime = 0x578; - public const nint m_flStartTime = 0x5D8; + public const nint m_iLoop = 0x4B0; // int32 + public const nint m_iBeam = 0x4B4; // int32 + public const nint m_pBeam = 0x4B8; // CBeam*[24] + public const nint m_flBeamTime = 0x578; // GameTime_t[24] + public const nint m_flStartTime = 0x5D8; // GameTime_t } public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x700; - public const nint m_flFPS = 0x704; - public const nint m_hPositionKeys = 0x708; - public const nint m_hRotationKeys = 0x710; - public const nint m_vAnimationBoundsMin = 0x718; - public const nint m_vAnimationBoundsMax = 0x724; - public const nint m_flStartTime = 0x730; - public const nint m_flStartFrame = 0x734; + public const nint m_bLoop = 0x700; // bool + public const nint m_flFPS = 0x704; // float32 + public const nint m_hPositionKeys = 0x708; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_hRotationKeys = 0x710; // CStrongHandle< InfoForResourceTypeCTextureBase > + public const nint m_vAnimationBoundsMin = 0x718; // Vector + public const nint m_vAnimationBoundsMax = 0x724; // Vector + public const nint m_flStartTime = 0x730; // float32 + public const nint m_flStartFrame = 0x734; // float32 } public static class CTimeline { - public const nint m_flValues = 0x10; - public const nint m_nValueCounts = 0x110; - public const nint m_nBucketCount = 0x210; - public const nint m_flInterval = 0x214; - public const nint m_flFinalValue = 0x218; - public const nint m_nCompressionType = 0x21C; - public const nint m_bStopped = 0x220; + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool } public static class CTimerEntity { - public const nint m_OnTimer = 0x4B0; - public const nint m_OnTimerHigh = 0x4D8; - public const nint m_OnTimerLow = 0x500; - public const nint m_iDisabled = 0x528; - public const nint m_flInitialDelay = 0x52C; - public const nint m_flRefireTime = 0x530; - public const nint m_bUpDownState = 0x534; - public const nint m_iUseRandomTime = 0x538; - public const nint m_bPauseAfterFiring = 0x53C; - public const nint m_flLowerRandomBound = 0x540; - public const nint m_flUpperRandomBound = 0x544; - public const nint m_flRemainingTime = 0x548; - public const nint m_bPaused = 0x54C; + public const nint m_OnTimer = 0x4B0; // CEntityIOOutput + public const nint m_OnTimerHigh = 0x4D8; // CEntityIOOutput + public const nint m_OnTimerLow = 0x500; // CEntityIOOutput + public const nint m_iDisabled = 0x528; // int32 + public const nint m_flInitialDelay = 0x52C; // float32 + public const nint m_flRefireTime = 0x530; // float32 + public const nint m_bUpDownState = 0x534; // bool + public const nint m_iUseRandomTime = 0x538; // int32 + public const nint m_bPauseAfterFiring = 0x53C; // bool + public const nint m_flLowerRandomBound = 0x540; // float32 + public const nint m_flUpperRandomBound = 0x544; // float32 + public const nint m_flRemainingTime = 0x548; // float32 + public const nint m_bPaused = 0x54C; // bool } public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x4B0; - public const nint m_flAutoExposureMax = 0x4B4; - public const nint m_flTonemapPercentTarget = 0x4B8; - public const nint m_flTonemapPercentBrightPixels = 0x4BC; - public const nint m_flTonemapMinAvgLum = 0x4C0; - public const nint m_flExposureAdaptationSpeedUp = 0x4C4; - public const nint m_flExposureAdaptationSpeedDown = 0x4C8; - public const nint m_flTonemapEVSmoothingRange = 0x4CC; + public const nint m_flAutoExposureMin = 0x4B0; // float32 + public const nint m_flAutoExposureMax = 0x4B4; // float32 + public const nint m_flTonemapPercentTarget = 0x4B8; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x4BC; // float32 + public const nint m_flTonemapMinAvgLum = 0x4C0; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x4C4; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x4C8; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x4CC; // float32 } public static class CTonemapTrigger { - public const nint m_tonemapControllerName = 0x8A8; - public const nint m_hTonemapController = 0x8B0; + public const nint m_tonemapControllerName = 0x8A8; // CUtlSymbolLarge + public const nint m_hTonemapController = 0x8B0; // CEntityHandle } public static class CTriggerActiveWeaponDetect { - public const nint m_OnTouchedActiveWeapon = 0x8A8; - public const nint m_iszWeaponClassName = 0x8D0; + public const nint m_OnTouchedActiveWeapon = 0x8A8; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0x8D0; // CUtlSymbolLarge } public static class CTriggerBrush { - public const nint m_OnStartTouch = 0x700; - public const nint m_OnEndTouch = 0x728; - public const nint m_OnUse = 0x750; - public const nint m_iInputFilter = 0x778; - public const nint m_iDontMessageParent = 0x77C; + public const nint m_OnStartTouch = 0x700; // CEntityIOOutput + public const nint m_OnEndTouch = 0x728; // CEntityIOOutput + public const nint m_OnUse = 0x750; // CEntityIOOutput + public const nint m_iInputFilter = 0x778; // int32 + public const nint m_iDontMessageParent = 0x77C; // int32 } public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x8A8; - public const nint m_flFluidDensity = 0x8C8; + public const nint m_BuoyancyHelper = 0x8A8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x8C8; // float32 } public static class CTriggerDetectBulletFire { - public const nint m_bPlayerFireOnly = 0x8A8; - public const nint m_OnDetectedBulletFire = 0x8B0; + public const nint m_bPlayerFireOnly = 0x8A8; // bool + public const nint m_OnDetectedBulletFire = 0x8B0; // CEntityIOOutput } public static class CTriggerDetectExplosion { - public const nint m_OnDetectedExplosion = 0x8E0; + public const nint m_OnDetectedExplosion = 0x8E0; // CEntityIOOutput } public static class CTriggerFan { - public const nint m_vFanOrigin = 0x8A8; - public const nint m_vFanEnd = 0x8B4; - public const nint m_vNoise = 0x8C0; - public const nint m_flForce = 0x8CC; - public const nint m_flPlayerForce = 0x8D0; - public const nint m_flRampTime = 0x8D4; - public const nint m_bFalloff = 0x8D8; - public const nint m_bPushPlayer = 0x8D9; - public const nint m_bRampDown = 0x8DA; - public const nint m_bAddNoise = 0x8DB; - public const nint m_RampTimer = 0x8E0; + public const nint m_vFanOrigin = 0x8A8; // Vector + public const nint m_vFanEnd = 0x8B4; // Vector + public const nint m_vNoise = 0x8C0; // Vector + public const nint m_flForce = 0x8CC; // float32 + public const nint m_flPlayerForce = 0x8D0; // float32 + public const nint m_flRampTime = 0x8D4; // float32 + public const nint m_bFalloff = 0x8D8; // bool + public const nint m_bPushPlayer = 0x8D9; // bool + public const nint m_bRampDown = 0x8DA; // bool + public const nint m_bAddNoise = 0x8DB; // bool + public const nint m_RampTimer = 0x8E0; // CountdownTimer } public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0x8A8; - public const nint m_strEndTouchEventName = 0x8B0; - public const nint m_strTriggerID = 0x8B8; + public const nint m_strStartTouchEventName = 0x8A8; // CUtlString + public const nint m_strEndTouchEventName = 0x8B0; // CUtlString + public const nint m_strTriggerID = 0x8B8; // CUtlString } public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0x8A8; - public const nint m_flDamage = 0x8AC; - public const nint m_flDamageCap = 0x8B0; - public const nint m_flLastDmgTime = 0x8B4; - public const nint m_flForgivenessDelay = 0x8B8; - public const nint m_bitsDamageInflict = 0x8BC; - public const nint m_damageModel = 0x8C0; - public const nint m_bNoDmgForce = 0x8C4; - public const nint m_vDamageForce = 0x8C8; - public const nint m_thinkAlways = 0x8D4; - public const nint m_hurtThinkPeriod = 0x8D8; - public const nint m_OnHurt = 0x8E0; - public const nint m_OnHurtPlayer = 0x908; - public const nint m_hurtEntities = 0x930; + public const nint m_flOriginalDamage = 0x8A8; // float32 + public const nint m_flDamage = 0x8AC; // float32 + public const nint m_flDamageCap = 0x8B0; // float32 + public const nint m_flLastDmgTime = 0x8B4; // GameTime_t + public const nint m_flForgivenessDelay = 0x8B8; // float32 + public const nint m_bitsDamageInflict = 0x8BC; // int32 + public const nint m_damageModel = 0x8C0; // int32 + public const nint m_bNoDmgForce = 0x8C4; // bool + public const nint m_vDamageForce = 0x8C8; // Vector + public const nint m_thinkAlways = 0x8D4; // bool + public const nint m_hurtThinkPeriod = 0x8D8; // float32 + public const nint m_OnHurt = 0x8E0; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0x908; // CEntityIOOutput + public const nint m_hurtEntities = 0x930; // CUtlVector< CHandle< CBaseEntity > > } public static class CTriggerImpact { - public const nint m_flMagnitude = 0x8D0; - public const nint m_flNoise = 0x8D4; - public const nint m_flViewkick = 0x8D8; - public const nint m_pOutputForce = 0x8E0; + public const nint m_flMagnitude = 0x8D0; // float32 + public const nint m_flNoise = 0x8D4; // float32 + public const nint m_flViewkick = 0x8D8; // float32 + public const nint m_pOutputForce = 0x8E0; // CEntityOutputTemplate< Vector > } public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0x8A8; - public const nint m_hLerpTarget = 0x8B0; - public const nint m_iszLerpTargetAttachment = 0x8B8; - public const nint m_hLerpTargetAttachment = 0x8C0; - public const nint m_flLerpDuration = 0x8C4; - public const nint m_bLerpRestoreMoveType = 0x8C8; - public const nint m_bSingleLerpObject = 0x8C9; - public const nint m_vecLerpingObjects = 0x8D0; - public const nint m_iszLerpEffect = 0x8E8; - public const nint m_iszLerpSound = 0x8F0; - public const nint m_OnLerpStarted = 0x8F8; - public const nint m_OnLerpFinished = 0x920; + public const nint m_iszLerpTarget = 0x8A8; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0x8B0; // CHandle< CBaseEntity > + public const nint m_iszLerpTargetAttachment = 0x8B8; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0x8C0; // AttachmentHandle_t + public const nint m_flLerpDuration = 0x8C4; // float32 + public const nint m_bLerpRestoreMoveType = 0x8C8; // bool + public const nint m_bSingleLerpObject = 0x8C9; // bool + public const nint m_vecLerpingObjects = 0x8D0; // CUtlVector< lerpdata_t > + public const nint m_iszLerpEffect = 0x8E8; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0x8F0; // CUtlSymbolLarge + public const nint m_OnLerpStarted = 0x8F8; // CEntityIOOutput + public const nint m_OnLerpFinished = 0x920; // CEntityIOOutput } public static class CTriggerLook { - public const nint m_hLookTarget = 0x8D0; - public const nint m_flFieldOfView = 0x8D4; - public const nint m_flLookTime = 0x8D8; - public const nint m_flLookTimeTotal = 0x8DC; - public const nint m_flLookTimeLast = 0x8E0; - public const nint m_flTimeoutDuration = 0x8E4; - public const nint m_bTimeoutFired = 0x8E8; - public const nint m_bIsLooking = 0x8E9; - public const nint m_b2DFOV = 0x8EA; - public const nint m_bUseVelocity = 0x8EB; - public const nint m_hActivator = 0x8EC; - public const nint m_bTestOcclusion = 0x8F0; - public const nint m_OnTimeout = 0x8F8; - public const nint m_OnStartLook = 0x920; - public const nint m_OnEndLook = 0x948; + public const nint m_hLookTarget = 0x8D0; // CHandle< CBaseEntity > + public const nint m_flFieldOfView = 0x8D4; // float32 + public const nint m_flLookTime = 0x8D8; // float32 + public const nint m_flLookTimeTotal = 0x8DC; // float32 + public const nint m_flLookTimeLast = 0x8E0; // GameTime_t + public const nint m_flTimeoutDuration = 0x8E4; // float32 + public const nint m_bTimeoutFired = 0x8E8; // bool + public const nint m_bIsLooking = 0x8E9; // bool + public const nint m_b2DFOV = 0x8EA; // bool + public const nint m_bUseVelocity = 0x8EB; // bool + public const nint m_hActivator = 0x8EC; // CHandle< CBaseEntity > + public const nint m_bTestOcclusion = 0x8F0; // bool + public const nint m_OnTimeout = 0x8F8; // CEntityIOOutput + public const nint m_OnStartLook = 0x920; // CEntityIOOutput + public const nint m_OnEndLook = 0x948; // CEntityIOOutput } public static class CTriggerMultiple { - public const nint m_OnTrigger = 0x8A8; + public const nint m_OnTrigger = 0x8A8; // CEntityIOOutput } public static class CTriggerPhysics { - public const nint m_gravityScale = 0x8B8; - public const nint m_linearLimit = 0x8BC; - public const nint m_linearDamping = 0x8C0; - public const nint m_angularLimit = 0x8C4; - public const nint m_angularDamping = 0x8C8; - public const nint m_linearForce = 0x8CC; - public const nint m_flFrequency = 0x8D0; - public const nint m_flDampingRatio = 0x8D4; - public const nint m_vecLinearForcePointAt = 0x8D8; - public const nint m_bCollapseToForcePoint = 0x8E4; - public const nint m_vecLinearForcePointAtWorld = 0x8E8; - public const nint m_vecLinearForceDirection = 0x8F4; - public const nint m_bConvertToDebrisWhenPossible = 0x900; + public const nint m_gravityScale = 0x8B8; // float32 + public const nint m_linearLimit = 0x8BC; // float32 + public const nint m_linearDamping = 0x8C0; // float32 + public const nint m_angularLimit = 0x8C4; // float32 + public const nint m_angularDamping = 0x8C8; // float32 + public const nint m_linearForce = 0x8CC; // float32 + public const nint m_flFrequency = 0x8D0; // float32 + public const nint m_flDampingRatio = 0x8D4; // float32 + public const nint m_vecLinearForcePointAt = 0x8D8; // Vector + public const nint m_bCollapseToForcePoint = 0x8E4; // bool + public const nint m_vecLinearForcePointAtWorld = 0x8E8; // Vector + public const nint m_vecLinearForceDirection = 0x8F4; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0x900; // bool } public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0x8A8; - public const nint m_iszMeasureTarget = 0x8B0; - public const nint m_fRadius = 0x8B8; - public const nint m_nTouchers = 0x8BC; - public const nint m_NearestEntityDistance = 0x8C0; + public const nint m_hMeasureTarget = 0x8A8; // CHandle< CBaseEntity > + public const nint m_iszMeasureTarget = 0x8B0; // CUtlSymbolLarge + public const nint m_fRadius = 0x8B8; // float32 + public const nint m_nTouchers = 0x8BC; // int32 + public const nint m_NearestEntityDistance = 0x8C0; // CEntityOutputTemplate< float32 > } public static class CTriggerPush { - public const nint m_angPushEntitySpace = 0x8A8; - public const nint m_vecPushDirEntitySpace = 0x8B4; - public const nint m_bTriggerOnStartTouch = 0x8C0; - public const nint m_flAlternateTicksFix = 0x8C4; - public const nint m_flPushSpeed = 0x8C8; + public const nint m_angPushEntitySpace = 0x8A8; // QAngle + public const nint m_vecPushDirEntitySpace = 0x8B4; // Vector + public const nint m_bTriggerOnStartTouch = 0x8C0; // bool + public const nint m_flAlternateTicksFix = 0x8C4; // float32 + public const nint m_flPushSpeed = 0x8C8; // float32 } public static class CTriggerRemove { - public const nint m_OnRemove = 0x8A8; + public const nint m_OnRemove = 0x8A8; // CEntityIOOutput } public static class CTriggerSave { - public const nint m_bForceNewLevelUnit = 0x8A8; - public const nint m_fDangerousTimer = 0x8AC; - public const nint m_minHitPoints = 0x8B0; + public const nint m_bForceNewLevelUnit = 0x8A8; // bool + public const nint m_fDangerousTimer = 0x8AC; // float32 + public const nint m_minHitPoints = 0x8B0; // int32 } public static class CTriggerSndSosOpvar { - public const nint m_hTouchingPlayers = 0x8A8; - public const nint m_flPosition = 0x8C0; - public const nint m_flCenterSize = 0x8CC; - public const nint m_flMinVal = 0x8D0; - public const nint m_flMaxVal = 0x8D4; - public const nint m_flWait = 0x8D8; - public const nint m_opvarName = 0x8E0; - public const nint m_stackName = 0x8E8; - public const nint m_operatorName = 0x8F0; - public const nint m_bVolIs2D = 0x8F8; - public const nint m_opvarNameChar = 0x8F9; - public const nint m_stackNameChar = 0x9F9; - public const nint m_operatorNameChar = 0xAF9; - public const nint m_VecNormPos = 0xBFC; - public const nint m_flNormCenterSize = 0xC08; + public const nint m_hTouchingPlayers = 0x8A8; // CUtlVector< CHandle< CBaseEntity > > + public const nint m_flPosition = 0x8C0; // Vector + public const nint m_flCenterSize = 0x8CC; // float32 + public const nint m_flMinVal = 0x8D0; // float32 + public const nint m_flMaxVal = 0x8D4; // float32 + public const nint m_flWait = 0x8D8; // float32 + public const nint m_opvarName = 0x8E0; // CUtlSymbolLarge + public const nint m_stackName = 0x8E8; // CUtlSymbolLarge + public const nint m_operatorName = 0x8F0; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0x8F8; // bool + public const nint m_opvarNameChar = 0x8F9; // char[256] + public const nint m_stackNameChar = 0x9F9; // char[256] + public const nint m_operatorNameChar = 0xAF9; // char[256] + public const nint m_VecNormPos = 0xBFC; // Vector + public const nint m_flNormCenterSize = 0xC08; // float32 } public static class CTriggerSoundscape { - public const nint m_hSoundscape = 0x8A8; - public const nint m_SoundscapeName = 0x8B0; - public const nint m_spectators = 0x8B8; + public const nint m_hSoundscape = 0x8A8; // CHandle< CEnvSoundscapeTriggerable > + public const nint m_SoundscapeName = 0x8B0; // CUtlSymbolLarge + public const nint m_spectators = 0x8B8; // CUtlVector< CHandle< CBasePlayerPawn > > } public static class CTriggerTeleport { - public const nint m_iLandmark = 0x8A8; - public const nint m_bUseLandmarkAngles = 0x8B0; - public const nint m_bMirrorPlayer = 0x8B1; + public const nint m_iLandmark = 0x8A8; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0x8B0; // bool + public const nint m_bMirrorPlayer = 0x8B1; // bool } public static class CTriggerToggleSave { - public const nint m_bDisabled = 0x8A8; + public const nint m_bDisabled = 0x8A8; // bool } public static class CTriggerVolume { - public const nint m_iFilterName = 0x700; - public const nint m_hFilter = 0x708; + public const nint m_iFilterName = 0x700; // CUtlSymbolLarge + public const nint m_hFilter = 0x708; // CHandle< CBaseFilter > } public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x4B0; - public const nint m_iOnlyTeamToVote = 0x4B4; - public const nint m_nVoteOptionCount = 0x4B8; - public const nint m_nPotentialVotes = 0x4CC; - public const nint m_bIsYesNoVote = 0x4D0; - public const nint m_acceptingVotesTimer = 0x4D8; - public const nint m_executeCommandTimer = 0x4F0; - public const nint m_resetVoteTimer = 0x508; - public const nint m_nVotesCast = 0x520; - public const nint m_playerHoldingVote = 0x620; - public const nint m_playerOverrideForVote = 0x624; - public const nint m_nHighestCountIndex = 0x628; - public const nint m_potentialIssues = 0x630; - public const nint m_VoteOptions = 0x648; + public const nint m_iActiveIssueIndex = 0x4B0; // int32 + public const nint m_iOnlyTeamToVote = 0x4B4; // int32 + public const nint m_nVoteOptionCount = 0x4B8; // int32[5] + public const nint m_nPotentialVotes = 0x4CC; // int32 + public const nint m_bIsYesNoVote = 0x4D0; // bool + public const nint m_acceptingVotesTimer = 0x4D8; // CountdownTimer + public const nint m_executeCommandTimer = 0x4F0; // CountdownTimer + public const nint m_resetVoteTimer = 0x508; // CountdownTimer + public const nint m_nVotesCast = 0x520; // int32[64] + public const nint m_playerHoldingVote = 0x620; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x624; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x628; // int32 + public const nint m_potentialIssues = 0x630; // CUtlVector< CBaseIssue* > + public const nint m_VoteOptions = 0x648; // CUtlVector< char* > } public static class CWeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0xDD8; - public const nint m_bRedraw = 0xDF0; + public const nint m_SequenceCompleteTimer = 0xDD8; // CountdownTimer + public const nint m_bRedraw = 0xDF0; // bool } public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0xDF8; - public const nint m_flLastBulletHitSoundTime = 0xDFC; - public const nint m_flDisplayHealth = 0xE00; + public const nint m_flBulletDamageAbsorbed = 0xDF8; // float32 + public const nint m_flLastBulletHitSoundTime = 0xDFC; // GameTime_t + public const nint m_flDisplayHealth = 0xE00; // float32 } public static class CWeaponTaser { - public const nint m_fFireTime = 0xDF8; + public const nint m_fFireTime = 0xDF8; // GameTime_t } public static class CommandToolCommand_t { - public const nint m_bEnabled = 0x0; - public const nint m_bOpened = 0x1; - public const nint m_InternalId = 0x4; - public const nint m_ShortName = 0x8; - public const nint m_ExecMode = 0x10; - public const nint m_SpawnGroup = 0x18; - public const nint m_PeriodicExecDelay = 0x20; - public const nint m_SpecType = 0x24; - public const nint m_EntitySpec = 0x28; - public const nint m_Commands = 0x30; - public const nint m_SetDebugBits = 0x38; - public const nint m_ClearDebugBits = 0x40; + public const nint m_bEnabled = 0x0; // bool + public const nint m_bOpened = 0x1; // bool + public const nint m_InternalId = 0x4; // uint32 + public const nint m_ShortName = 0x8; // CUtlString + public const nint m_ExecMode = 0x10; // CommandExecMode_t + public const nint m_SpawnGroup = 0x18; // CUtlString + public const nint m_PeriodicExecDelay = 0x20; // float32 + public const nint m_SpecType = 0x24; // CommandEntitySpecType_t + public const nint m_EntitySpec = 0x28; // CUtlString + public const nint m_Commands = 0x30; // CUtlString + public const nint m_SetDebugBits = 0x38; // DebugOverlayBits_t + public const nint m_ClearDebugBits = 0x40; // DebugOverlayBits_t } public static class ConceptHistory_t { - public const nint timeSpoken = 0x0; - public const nint m_response = 0x8; + public const nint timeSpoken = 0x0; // float32 + public const nint m_response = 0x8; // CRR_Response } public static class ConstraintSoundInfo { - public const nint m_vSampler = 0x8; - public const nint m_soundProfile = 0x20; - public const nint m_forwardAxis = 0x40; - public const nint m_iszTravelSoundFwd = 0x50; - public const nint m_iszTravelSoundBack = 0x58; - public const nint m_iszReversalSounds = 0x68; - public const nint m_bPlayTravelSound = 0x80; - public const nint m_bPlayReversalSound = 0x81; + public const nint m_vSampler = 0x8; // VelocitySampler + public const nint m_soundProfile = 0x20; // SimpleConstraintSoundProfile + public const nint m_forwardAxis = 0x40; // Vector + public const nint m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge + public const nint m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge + public const nint m_iszReversalSounds = 0x68; // CUtlSymbolLarge[3] + public const nint m_bPlayTravelSound = 0x80; // bool + public const nint m_bPlayReversalSound = 0x81; // bool } public static class CountdownTimer { - public const nint m_duration = 0x8; - public const nint m_timestamp = 0xC; - public const nint m_timescale = 0x10; - public const nint m_nWorldGroupId = 0x14; + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } public static class EngineCountdownTimer { - public const nint m_duration = 0x8; - public const nint m_timestamp = 0xC; - public const nint m_timescale = 0x10; + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 } public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; - public const nint m_Values = 0x34; + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D } public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; - public const nint m_bSpottedByMask = 0xC; + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] } public static class Extent { - public const nint lo = 0x0; - public const nint hi = 0xC; + public const nint lo = 0x0; // Vector + public const nint hi = 0xC; // Vector } public static class FilterDamageType { - public const nint m_iDamageType = 0x508; + public const nint m_iDamageType = 0x508; // int32 } public static class FilterHealth { - public const nint m_bAdrenalineActive = 0x508; - public const nint m_iHealthMin = 0x50C; - public const nint m_iHealthMax = 0x510; + public const nint m_bAdrenalineActive = 0x508; // bool + public const nint m_iHealthMin = 0x50C; // int32 + public const nint m_iHealthMax = 0x510; // int32 } public static class FilterTeam { - public const nint m_iFilterTeam = 0x508; + public const nint m_iFilterTeam = 0x508; // int32 } public static class GameAmmoTypeInfo_t { - public const nint m_nBuySize = 0x38; - public const nint m_nCost = 0x3C; + public const nint m_nBuySize = 0x38; // int32 + public const nint m_nCost = 0x3C; // int32 } public static class GameTick_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class GameTime_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // float32 } public static class HullFlags_t { - public const nint m_bHull_Human = 0x0; - public const nint m_bHull_SmallCentered = 0x1; - public const nint m_bHull_WideHuman = 0x2; - public const nint m_bHull_Tiny = 0x3; - public const nint m_bHull_Medium = 0x4; - public const nint m_bHull_TinyCentered = 0x5; - public const nint m_bHull_Large = 0x6; - public const nint m_bHull_LargeCentered = 0x7; - public const nint m_bHull_MediumTall = 0x8; - public const nint m_bHull_Small = 0x9; + public const nint m_bHull_Human = 0x0; // bool + public const nint m_bHull_SmallCentered = 0x1; // bool + public const nint m_bHull_WideHuman = 0x2; // bool + public const nint m_bHull_Tiny = 0x3; // bool + public const nint m_bHull_Medium = 0x4; // bool + public const nint m_bHull_TinyCentered = 0x5; // bool + public const nint m_bHull_Large = 0x6; // bool + public const nint m_bHull_LargeCentered = 0x7; // bool + public const nint m_bHull_MediumTall = 0x8; // bool + public const nint m_bHull_Small = 0x9; // bool } public static class IntervalTimer { - public const nint m_timestamp = 0x8; - public const nint m_nWorldGroupId = 0xC; + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } public static class ModelConfigHandle_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // uint32 } public static class ParticleIndex_t { - public const nint m_Value = 0x0; + public const nint m_Value = 0x0; // int32 } public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; - public const nint m_Transforms = 0x30; - public const nint m_hOwner = 0x48; + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase< CTransform > + public const nint m_hOwner = 0x48; // CHandle< CBaseEntity > } public static class RagdollCreationParams_t { - public const nint m_vForce = 0x0; - public const nint m_nForceBone = 0xC; + public const nint m_vForce = 0x0; // Vector + public const nint m_nForceBone = 0xC; // int32 } public static class RelationshipOverride_t { - public const nint entity = 0x8; - public const nint classType = 0xC; + public const nint entity = 0x8; // CHandle< CBaseEntity > + public const nint classType = 0xC; // Class_T } public static class Relationship_t { - public const nint disposition = 0x0; - public const nint priority = 0x4; + public const nint disposition = 0x0; // Disposition_t + public const nint priority = 0x4; // int32 } public static class ResponseContext_t { - public const nint m_iszName = 0x0; - public const nint m_iszValue = 0x8; - public const nint m_fExpirationTime = 0x10; + public const nint m_iszName = 0x0; // CUtlSymbolLarge + public const nint m_iszValue = 0x8; // CUtlSymbolLarge + public const nint m_fExpirationTime = 0x10; // GameTime_t } public static class ResponseFollowup { - public const nint followup_concept = 0x0; - public const nint followup_contexts = 0x8; - public const nint followup_delay = 0x10; - public const nint followup_target = 0x14; - public const nint followup_entityiotarget = 0x1C; - public const nint followup_entityioinput = 0x24; - public const nint followup_entityiodelay = 0x2C; - public const nint bFired = 0x30; + public const nint followup_concept = 0x0; // char* + public const nint followup_contexts = 0x8; // char* + public const nint followup_delay = 0x10; // float32 + public const nint followup_target = 0x14; // char* + public const nint followup_entityiotarget = 0x1C; // char* + public const nint followup_entityioinput = 0x24; // char* + public const nint followup_entityiodelay = 0x2C; // float32 + public const nint bFired = 0x30; // bool } public static class ResponseParams { - public const nint odds = 0x10; - public const nint flags = 0x12; - public const nint m_pFollowup = 0x18; + public const nint odds = 0x10; // int16 + public const nint flags = 0x12; // int16 + public const nint m_pFollowup = 0x18; // ResponseFollowup* } public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; - public const nint m_nCost = 0x34; - public const nint m_nPrevArmor = 0x38; - public const nint m_bPrevHelmet = 0x3C; - public const nint m_hItem = 0x40; + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle } public static class SimpleConstraintSoundProfile { - public const nint eKeypoints = 0x8; - public const nint m_keyPoints = 0xC; - public const nint m_reversalSoundThresholds = 0x14; + public const nint eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t + public const nint m_keyPoints = 0xC; // float32[2] + public const nint m_reversalSoundThresholds = 0x14; // float32[3] } public static class SpawnPoint { - public const nint m_iPriority = 0x4B0; - public const nint m_bEnabled = 0x4B4; - public const nint m_nType = 0x4B8; + public const nint m_iPriority = 0x4B0; // int32 + public const nint m_bEnabled = 0x4B4; // bool + public const nint m_nType = 0x4B8; // int32 } public static class SpawnPointCoopEnemy { - public const nint m_szWeaponsToGive = 0x4C0; - public const nint m_szPlayerModelToUse = 0x4C8; - public const nint m_nArmorToSpawnWith = 0x4D0; - public const nint m_nDefaultBehavior = 0x4D4; - public const nint m_nBotDifficulty = 0x4D8; - public const nint m_bIsAgressive = 0x4DC; - public const nint m_bStartAsleep = 0x4DD; - public const nint m_flHideRadius = 0x4E0; - public const nint m_szBehaviorTreeFile = 0x4F0; + public const nint m_szWeaponsToGive = 0x4C0; // CUtlSymbolLarge + public const nint m_szPlayerModelToUse = 0x4C8; // CUtlSymbolLarge + public const nint m_nArmorToSpawnWith = 0x4D0; // int32 + public const nint m_nDefaultBehavior = 0x4D4; // SpawnPointCoopEnemy::BotDefaultBehavior_t + public const nint m_nBotDifficulty = 0x4D8; // int32 + public const nint m_bIsAgressive = 0x4DC; // bool + public const nint m_bStartAsleep = 0x4DD; // bool + public const nint m_flHideRadius = 0x4E0; // float32 + public const nint m_szBehaviorTreeFile = 0x4F0; // CUtlSymbolLarge } public static class SummaryTakeDamageInfo_t { - public const nint nSummarisedCount = 0x0; - public const nint info = 0x8; - public const nint result = 0xA0; - public const nint hTarget = 0xA8; + public const nint nSummarisedCount = 0x0; // int32 + public const nint info = 0x8; // CTakeDamageInfo + public const nint result = 0xA0; // CTakeDamageResult + public const nint hTarget = 0xA8; // CHandle< CBaseEntity > } public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; - public const nint m_nInteractsWith = 0x10; - public const nint m_nInteractsExclude = 0x18; - public const nint m_nEntityId = 0x20; - public const nint m_nOwnerId = 0x24; - public const nint m_nHierarchyId = 0x28; - public const nint m_nCollisionGroup = 0x2A; - public const nint m_nCollisionFunctionMask = 0x2B; + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } public static class VelocitySampler { - public const nint m_prevSample = 0x0; - public const nint m_fPrevSampleTime = 0xC; - public const nint m_fIdealSampleRate = 0x10; + public const nint m_prevSample = 0x0; // Vector + public const nint m_fPrevSampleTime = 0xC; // GameTime_t + public const nint m_fIdealSampleRate = 0x10; // float32 } public static class ViewAngleServerChange_t { - public const nint nType = 0x30; - public const nint qAngle = 0x34; - public const nint nIndex = 0x40; + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 } public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; - public const nint m_nCount = 0x32; + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 } public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; + public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > } public static class audioparams_t { - public const nint localSound = 0x8; - public const nint soundscapeIndex = 0x68; - public const nint localBits = 0x6C; - public const nint soundscapeEntityListIndex = 0x70; - public const nint soundEventHash = 0x74; + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 } public static class dynpitchvol_base_t { - public const nint preset = 0x0; - public const nint pitchrun = 0x4; - public const nint pitchstart = 0x8; - public const nint spinup = 0xC; - public const nint spindown = 0x10; - public const nint volrun = 0x14; - public const nint volstart = 0x18; - public const nint fadein = 0x1C; - public const nint fadeout = 0x20; - public const nint lfotype = 0x24; - public const nint lforate = 0x28; - public const nint lfomodpitch = 0x2C; - public const nint lfomodvol = 0x30; - public const nint cspinup = 0x34; - public const nint cspincount = 0x38; - public const nint pitch = 0x3C; - public const nint spinupsav = 0x40; - public const nint spindownsav = 0x44; - public const nint pitchfrac = 0x48; - public const nint vol = 0x4C; - public const nint fadeinsav = 0x50; - public const nint fadeoutsav = 0x54; - public const nint volfrac = 0x58; - public const nint lfofrac = 0x5C; - public const nint lfomult = 0x60; + public const nint preset = 0x0; // int32 + public const nint pitchrun = 0x4; // int32 + public const nint pitchstart = 0x8; // int32 + public const nint spinup = 0xC; // int32 + public const nint spindown = 0x10; // int32 + public const nint volrun = 0x14; // int32 + public const nint volstart = 0x18; // int32 + public const nint fadein = 0x1C; // int32 + public const nint fadeout = 0x20; // int32 + public const nint lfotype = 0x24; // int32 + public const nint lforate = 0x28; // int32 + public const nint lfomodpitch = 0x2C; // int32 + public const nint lfomodvol = 0x30; // int32 + public const nint cspinup = 0x34; // int32 + public const nint cspincount = 0x38; // int32 + public const nint pitch = 0x3C; // int32 + public const nint spinupsav = 0x40; // int32 + public const nint spindownsav = 0x44; // int32 + public const nint pitchfrac = 0x48; // int32 + public const nint vol = 0x4C; // int32 + public const nint fadeinsav = 0x50; // int32 + public const nint fadeoutsav = 0x54; // int32 + public const nint volfrac = 0x58; // int32 + public const nint lfofrac = 0x5C; // int32 + public const nint lfomult = 0x60; // int32 } public static class fogparams_t { - public const nint dirPrimary = 0x8; - public const nint colorPrimary = 0x14; - public const nint colorSecondary = 0x18; - public const nint colorPrimaryLerpTo = 0x1C; - public const nint colorSecondaryLerpTo = 0x20; - public const nint start = 0x24; - public const nint end = 0x28; - public const nint farz = 0x2C; - public const nint maxdensity = 0x30; - public const nint exponent = 0x34; - public const nint HDRColorScale = 0x38; - public const nint skyboxFogFactor = 0x3C; - public const nint skyboxFogFactorLerpTo = 0x40; - public const nint startLerpTo = 0x44; - public const nint endLerpTo = 0x48; - public const nint maxdensityLerpTo = 0x4C; - public const nint lerptime = 0x50; - public const nint duration = 0x54; - public const nint blendtobackground = 0x58; - public const nint scattering = 0x5C; - public const nint locallightscale = 0x60; - public const nint enable = 0x64; - public const nint blend = 0x65; - public const nint m_bNoReflectionFog = 0x66; - public const nint m_bPadding = 0x67; + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool } public static class fogplayerparams_t { - public const nint m_hCtrl = 0x8; - public const nint m_flTransitionTime = 0xC; - public const nint m_OldColor = 0x10; - public const nint m_flOldStart = 0x14; - public const nint m_flOldEnd = 0x18; - public const nint m_flOldMaxDensity = 0x1C; - public const nint m_flOldHDRColorScale = 0x20; - public const nint m_flOldFarZ = 0x24; - public const nint m_NewColor = 0x28; - public const nint m_flNewStart = 0x2C; - public const nint m_flNewEnd = 0x30; - public const nint m_flNewMaxDensity = 0x34; - public const nint m_flNewHDRColorScale = 0x38; - public const nint m_flNewFarZ = 0x3C; + public const nint m_hCtrl = 0x8; // CHandle< CFogController > + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 } public static class hudtextparms_t { - public const nint color1 = 0x0; - public const nint color2 = 0x4; - public const nint effect = 0x8; - public const nint channel = 0x9; - public const nint x = 0xC; - public const nint y = 0x10; + public const nint color1 = 0x0; // Color + public const nint color2 = 0x4; // Color + public const nint effect = 0x8; // uint8 + public const nint channel = 0x9; // uint8 + public const nint x = 0xC; // float32 + public const nint y = 0x10; // float32 } public static class lerpdata_t { - public const nint m_hEnt = 0x0; - public const nint m_MoveType = 0x4; - public const nint m_flStartTime = 0x8; - public const nint m_vecStartOrigin = 0xC; - public const nint m_qStartRot = 0x20; - public const nint m_nFXIndex = 0x30; + public const nint m_hEnt = 0x0; // CHandle< CBaseEntity > + public const nint m_MoveType = 0x4; // MoveType_t + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_vecStartOrigin = 0xC; // Vector + public const nint m_qStartRot = 0x20; // Quaternion + public const nint m_nFXIndex = 0x30; // ParticleIndex_t } public static class locksound_t { - public const nint sLockedSound = 0x8; - public const nint sUnlockedSound = 0x10; - public const nint flwaitSound = 0x18; + public const nint sLockedSound = 0x8; // CUtlSymbolLarge + public const nint sUnlockedSound = 0x10; // CUtlSymbolLarge + public const nint flwaitSound = 0x18; // GameTime_t } public static class magnetted_objects_t { - public const nint hEntity = 0x8; + public const nint hEntity = 0x8; // CHandle< CBaseEntity > } public static class ragdoll_t { - public const nint list = 0x0; - public const nint boneIndex = 0x18; - public const nint allowStretch = 0x30; - public const nint unused = 0x31; + public const nint list = 0x0; // CUtlVector< ragdollelement_t > + public const nint boneIndex = 0x18; // CUtlVector< int32 > + public const nint allowStretch = 0x30; // bool + public const nint unused = 0x31; // bool } public static class ragdollelement_t { - public const nint originParentSpace = 0x0; - public const nint parentIndex = 0x20; - public const nint m_flRadius = 0x24; + public const nint originParentSpace = 0x0; // Vector + public const nint parentIndex = 0x20; // int32 + public const nint m_flRadius = 0x24; // float32 } public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; - public const nint m_hMaterial = 0x10; - public const nint m_solid = 0x18; - public const nint m_ShatterPanelMode = 0x19; - public const nint m_vecPanelSize = 0x1C; - public const nint m_vecStressPositionA = 0x24; - public const nint m_vecStressPositionB = 0x2C; - public const nint m_vecPanelVertices = 0x38; - public const nint m_flGlassHalfThickness = 0x50; - public const nint m_bHasParent = 0x54; - public const nint m_bParentFrozen = 0x55; - public const nint m_SurfacePropStringToken = 0x58; - public const nint m_LightGroup = 0x5C; + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_solid = 0x18; // ShardSolid_t + public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode + public const nint m_vecPanelSize = 0x1C; // Vector2D + public const nint m_vecStressPositionA = 0x24; // Vector2D + public const nint m_vecStressPositionB = 0x2C; // Vector2D + public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase< Vector2D > + public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_bHasParent = 0x54; // bool + public const nint m_bParentFrozen = 0x55; // bool + public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + public const nint m_LightGroup = 0x5C; // CUtlStringToken } public static class sky3dparams_t { - public const nint scale = 0x8; - public const nint origin = 0xC; - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; - public const nint fog = 0x20; - public const nint m_nWorldGroupID = 0x88; + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // Vector + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } public static class thinkfunc_t { - public const nint m_hFn = 0x8; - public const nint m_nContext = 0x10; - public const nint m_nNextThinkTick = 0x14; - public const nint m_nLastThinkTick = 0x18; + public const nint m_hFn = 0x8; // HSCRIPT + public const nint m_nContext = 0x10; // CUtlStringToken + public const nint m_nNextThinkTick = 0x14; // GameTick_t + public const nint m_nLastThinkTick = 0x18; // GameTick_t } \ No newline at end of file diff --git a/generated/server.dll.hpp b/generated/server.dll.hpp index 6a1ce68..538343b 100644 --- a/generated/server.dll.hpp +++ b/generated/server.dll.hpp @@ -3,6507 +3,6507 @@ #include namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x28; - constexpr std::ptrdiff_t m_Name = 0x30; - constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; + constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase< CUtlSymbolLarge > } namespace AmmoIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int8 } namespace AmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nMaxCarry = 0x10; - constexpr std::ptrdiff_t m_nSplashSize = 0x1C; - constexpr std::ptrdiff_t m_nFlags = 0x24; - constexpr std::ptrdiff_t m_flMass = 0x28; - constexpr std::ptrdiff_t m_flSpeed = 0x2C; + constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 + constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt + constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t + constexpr std::ptrdiff_t m_flMass = 0x28; // float32 + constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat } namespace AnimationUpdateListHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // uint32 } namespace CAISound { - constexpr std::ptrdiff_t m_iSoundType = 0x4B0; - constexpr std::ptrdiff_t m_iSoundContext = 0x4B4; - constexpr std::ptrdiff_t m_iVolume = 0x4B8; - constexpr std::ptrdiff_t m_iSoundIndex = 0x4BC; - constexpr std::ptrdiff_t m_flDuration = 0x4C0; - constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4C8; + constexpr std::ptrdiff_t m_iSoundType = 0x4B0; // int32 + constexpr std::ptrdiff_t m_iSoundContext = 0x4B4; // int32 + constexpr std::ptrdiff_t m_iVolume = 0x4B8; // int32 + constexpr std::ptrdiff_t m_iSoundIndex = 0x4BC; // int32 + constexpr std::ptrdiff_t m_flDuration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4C8; // CUtlSymbolLarge } namespace CAI_ChangeHintGroup { - constexpr std::ptrdiff_t m_iSearchType = 0x4B0; - constexpr std::ptrdiff_t m_strSearchName = 0x4B8; - constexpr std::ptrdiff_t m_strNewHintGroup = 0x4C0; - constexpr std::ptrdiff_t m_flRadius = 0x4C8; + constexpr std::ptrdiff_t m_iSearchType = 0x4B0; // int32 + constexpr std::ptrdiff_t m_strSearchName = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strNewHintGroup = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 } namespace CAI_ChangeTarget { - constexpr std::ptrdiff_t m_iszNewTarget = 0x4B0; + constexpr std::ptrdiff_t m_iszNewTarget = 0x4B0; // CUtlSymbolLarge } namespace CAI_Expresser { - constexpr std::ptrdiff_t m_flStopTalkTime = 0x38; - constexpr std::ptrdiff_t m_flStopTalkTimeWithoutDelay = 0x3C; - constexpr std::ptrdiff_t m_flBlockedTalkTime = 0x40; - constexpr std::ptrdiff_t m_voicePitch = 0x44; - constexpr std::ptrdiff_t m_flLastTimeAcceptedSpeak = 0x48; - constexpr std::ptrdiff_t m_bAllowSpeakingInterrupts = 0x4C; - constexpr std::ptrdiff_t m_bConsiderSceneInvolvementAsSpeech = 0x4D; - constexpr std::ptrdiff_t m_nLastSpokenPriority = 0x50; - constexpr std::ptrdiff_t m_pOuter = 0x58; + constexpr std::ptrdiff_t m_flStopTalkTime = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_flStopTalkTimeWithoutDelay = 0x3C; // GameTime_t + constexpr std::ptrdiff_t m_flBlockedTalkTime = 0x40; // GameTime_t + constexpr std::ptrdiff_t m_voicePitch = 0x44; // int32 + constexpr std::ptrdiff_t m_flLastTimeAcceptedSpeak = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_bAllowSpeakingInterrupts = 0x4C; // bool + constexpr std::ptrdiff_t m_bConsiderSceneInvolvementAsSpeech = 0x4D; // bool + constexpr std::ptrdiff_t m_nLastSpokenPriority = 0x50; // int32 + constexpr std::ptrdiff_t m_pOuter = 0x58; // CBaseFlex* } namespace CAI_ExpresserWithFollowup { - constexpr std::ptrdiff_t m_pPostponedFollowup = 0x60; + constexpr std::ptrdiff_t m_pPostponedFollowup = 0x60; // ResponseFollowup* } namespace CAmbientGeneric { - constexpr std::ptrdiff_t m_radius = 0x4B0; - constexpr std::ptrdiff_t m_flMaxRadius = 0x4B4; - constexpr std::ptrdiff_t m_iSoundLevel = 0x4B8; - constexpr std::ptrdiff_t m_dpv = 0x4BC; - constexpr std::ptrdiff_t m_fActive = 0x520; - constexpr std::ptrdiff_t m_fLooping = 0x521; - constexpr std::ptrdiff_t m_iszSound = 0x528; - constexpr std::ptrdiff_t m_sSourceEntName = 0x530; - constexpr std::ptrdiff_t m_hSoundSource = 0x538; - constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x53C; + constexpr std::ptrdiff_t m_radius = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flMaxRadius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_iSoundLevel = 0x4B8; // soundlevel_t + constexpr std::ptrdiff_t m_dpv = 0x4BC; // dynpitchvol_t + constexpr std::ptrdiff_t m_fActive = 0x520; // bool + constexpr std::ptrdiff_t m_fLooping = 0x521; // bool + constexpr std::ptrdiff_t m_iszSound = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSourceEntName = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSoundSource = 0x538; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x53C; // CEntityIndex } namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xE0; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0xF8; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x110; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x128; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x140; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x158; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x170; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x188; - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1B8; - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1BC; - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1C0; - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1C4; + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase< uint32 > + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase< uint8 > + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase< uint16 > + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase< int32 > + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase< uint32 > + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase< uint64 > + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase< float32 > + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase< Quaternion > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xE0; // CNetworkUtlVectorBase< uint32 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0xF8; // CNetworkUtlVectorBase< uint8 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x110; // CNetworkUtlVectorBase< uint16 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x128; // CNetworkUtlVectorBase< int32 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x140; // CNetworkUtlVectorBase< uint32 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x158; // CNetworkUtlVectorBase< uint64 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x170; // CNetworkUtlVectorBase< float32 > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x188; // CNetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; // CNetworkUtlVectorBase< Quaternion > + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1C4; // float32 } namespace CAnimGraphTagRef { - constexpr std::ptrdiff_t m_nTagIndex = 0x0; - constexpr std::ptrdiff_t m_tagName = 0x10; + constexpr std::ptrdiff_t m_nTagIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_tagName = 0x10; // CGlobalSymbol } namespace CAttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; + constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView } namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; - constexpr std::ptrdiff_t m_pManager = 0x58; + constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > + constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; - constexpr std::ptrdiff_t m_hOuter = 0x24; - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; - constexpr std::ptrdiff_t m_ProviderType = 0x2C; - constexpr std::ptrdiff_t m_CachedResults = 0x30; + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector< CAttributeManager::cached_attribute_float_t > } namespace CAttributeManager_cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; - constexpr std::ptrdiff_t iAttribHook = 0x8; - constexpr std::ptrdiff_t flOut = 0x10; + constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t flOut = 0x10; // float32 } namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x700; - constexpr std::ptrdiff_t m_nColorMode = 0x704; - constexpr std::ptrdiff_t m_Color = 0x708; - constexpr std::ptrdiff_t m_flColorTemperature = 0x70C; - constexpr std::ptrdiff_t m_flBrightness = 0x710; - constexpr std::ptrdiff_t m_flBrightnessScale = 0x714; - constexpr std::ptrdiff_t m_nDirectLight = 0x718; - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x71C; - constexpr std::ptrdiff_t m_nLuminaireShape = 0x720; - constexpr std::ptrdiff_t m_flLuminaireSize = 0x724; - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x728; - constexpr std::ptrdiff_t m_LightStyleString = 0x730; - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x738; - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x740; - constexpr std::ptrdiff_t m_LightStyleEvents = 0x758; - constexpr std::ptrdiff_t m_LightStyleTargets = 0x770; - constexpr std::ptrdiff_t m_StyleEvent = 0x788; - constexpr std::ptrdiff_t m_StyleRadianceVar = 0x828; - constexpr std::ptrdiff_t m_StyleVar = 0x830; - constexpr std::ptrdiff_t m_hLightCookie = 0x858; - constexpr std::ptrdiff_t m_flShape = 0x860; - constexpr std::ptrdiff_t m_flSoftX = 0x864; - constexpr std::ptrdiff_t m_flSoftY = 0x868; - constexpr std::ptrdiff_t m_flSkirt = 0x86C; - constexpr std::ptrdiff_t m_flSkirtNear = 0x870; - constexpr std::ptrdiff_t m_vSizeParams = 0x874; - constexpr std::ptrdiff_t m_flRange = 0x880; - constexpr std::ptrdiff_t m_vShear = 0x884; - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; - constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; - constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; - constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; - constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; - constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; - constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; - constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; - constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; - constexpr std::ptrdiff_t m_nFog = 0x8CC; - constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; - constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; - constexpr std::ptrdiff_t m_flFogScale = 0x8D8; - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; + constexpr std::ptrdiff_t m_bEnabled = 0x700; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x704; // int32 + constexpr std::ptrdiff_t m_Color = 0x708; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0x70C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x710; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x714; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x718; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x71C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0x720; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0x724; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x728; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0x730; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x738; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x740; // CNetworkUtlVectorBase< CUtlString > + constexpr std::ptrdiff_t m_LightStyleEvents = 0x758; // CNetworkUtlVectorBase< CUtlString > + constexpr std::ptrdiff_t m_LightStyleTargets = 0x770; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + constexpr std::ptrdiff_t m_StyleEvent = 0x788; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_StyleRadianceVar = 0x828; // CUtlString + constexpr std::ptrdiff_t m_StyleVar = 0x830; // CUtlString + constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_flShape = 0x860; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0x874; // Vector + constexpr std::ptrdiff_t m_flRange = 0x880; // float32 + constexpr std::ptrdiff_t m_vShear = 0x884; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 + constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool } namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x700; - constexpr std::ptrdiff_t m_bShouldAnimateDuringGameplayPause = 0x701; - constexpr std::ptrdiff_t m_pChoreoServices = 0x708; - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x710; - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x714; - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x718; - constexpr std::ptrdiff_t m_bAnimGraphDirty = 0x724; - constexpr std::ptrdiff_t m_vecForce = 0x728; - constexpr std::ptrdiff_t m_nForceBone = 0x734; - constexpr std::ptrdiff_t m_pRagdollPose = 0x748; - constexpr std::ptrdiff_t m_bClientRagdoll = 0x750; + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x700; // bool + constexpr std::ptrdiff_t m_bShouldAnimateDuringGameplayPause = 0x701; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0x708; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x714; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x718; // Vector + constexpr std::ptrdiff_t m_bAnimGraphDirty = 0x724; // bool + constexpr std::ptrdiff_t m_vecForce = 0x728; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0x734; // int32 + constexpr std::ptrdiff_t m_pRagdollPose = 0x748; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0x750; // bool } namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_baseLayer = 0x18; - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x40; - constexpr std::ptrdiff_t m_bSequenceFinished = 0x218; - constexpr std::ptrdiff_t m_flLastEventCycle = 0x21C; - constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x220; - constexpr std::ptrdiff_t m_flPlaybackRate = 0x224; - constexpr std::ptrdiff_t m_flPrevAnimTime = 0x22C; - constexpr std::ptrdiff_t m_bClientSideAnimation = 0x230; - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x231; - constexpr std::ptrdiff_t m_nNewSequenceParity = 0x234; - constexpr std::ptrdiff_t m_nResetEventsParity = 0x238; - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x23C; - constexpr std::ptrdiff_t m_hAnimationUpdate = 0x2DC; + constexpr std::ptrdiff_t m_baseLayer = 0x18; // CNetworkedSequenceOperation + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x40; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x218; // bool + constexpr std::ptrdiff_t m_flLastEventCycle = 0x21C; // float32 + constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x220; // float32 + constexpr std::ptrdiff_t m_flPlaybackRate = 0x224; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_flPrevAnimTime = 0x22C; // float32 + constexpr std::ptrdiff_t m_bClientSideAnimation = 0x230; // bool + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x231; // bool + constexpr std::ptrdiff_t m_nNewSequenceParity = 0x234; // int32 + constexpr std::ptrdiff_t m_nResetEventsParity = 0x238; // int32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x23C; // AnimLoopMode_t + constexpr std::ptrdiff_t m_hAnimationUpdate = 0x2DC; // AnimationUpdateListHandle_t } namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x780; - constexpr std::ptrdiff_t m_fStayPushed = 0x78C; - constexpr std::ptrdiff_t m_fRotating = 0x78D; - constexpr std::ptrdiff_t m_ls = 0x790; - constexpr std::ptrdiff_t m_sUseSound = 0x7B0; - constexpr std::ptrdiff_t m_sLockedSound = 0x7B8; - constexpr std::ptrdiff_t m_sUnlockedSound = 0x7C0; - constexpr std::ptrdiff_t m_bLocked = 0x7C8; - constexpr std::ptrdiff_t m_bDisabled = 0x7C9; - constexpr std::ptrdiff_t m_flUseLockedTime = 0x7CC; - constexpr std::ptrdiff_t m_bSolidBsp = 0x7D0; - constexpr std::ptrdiff_t m_OnDamaged = 0x7D8; - constexpr std::ptrdiff_t m_OnPressed = 0x800; - constexpr std::ptrdiff_t m_OnUseLocked = 0x828; - constexpr std::ptrdiff_t m_OnIn = 0x850; - constexpr std::ptrdiff_t m_OnOut = 0x878; - constexpr std::ptrdiff_t m_nState = 0x8A0; - constexpr std::ptrdiff_t m_hConstraint = 0x8A4; - constexpr std::ptrdiff_t m_hConstraintParent = 0x8A8; - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8AC; - constexpr std::ptrdiff_t m_sGlowEntity = 0x8B0; - constexpr std::ptrdiff_t m_glowEntity = 0x8B8; - constexpr std::ptrdiff_t m_usable = 0x8BC; - constexpr std::ptrdiff_t m_szDisplayText = 0x8C0; + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x780; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0x78C; // bool + constexpr std::ptrdiff_t m_fRotating = 0x78D; // bool + constexpr std::ptrdiff_t m_ls = 0x790; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x7C8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7C9; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x7CC; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x7D0; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x8A0; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x8A4; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x8A8; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8AC; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x8B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x8B8; // CHandle< CBaseModelEntity > + constexpr std::ptrdiff_t m_usable = 0x8BC; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x8C0; // CUtlSymbolLarge } namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0xDF8; - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xDF9; - constexpr std::ptrdiff_t m_bPinPulled = 0xDFA; - constexpr std::ptrdiff_t m_bJumpThrow = 0xDFB; - constexpr std::ptrdiff_t m_eThrowStatus = 0xDFC; - constexpr std::ptrdiff_t m_fThrowTime = 0xE00; - constexpr std::ptrdiff_t m_flThrowStrength = 0xE04; - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xE08; - constexpr std::ptrdiff_t m_fDropTime = 0xE0C; + constexpr std::ptrdiff_t m_bRedraw = 0xDF8; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xDF9; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0xDFA; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0xDFB; // bool + constexpr std::ptrdiff_t m_eThrowStatus = 0xDFC; // EGrenadeThrowState + constexpr std::ptrdiff_t m_fThrowTime = 0xE00; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0xE04; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xE08; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0xE0C; // GameTime_t } namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialVelocity = 0x9C8; - constexpr std::ptrdiff_t m_nBounces = 0x9D4; - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x9D8; - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x9E0; - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x9E4; - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0x9F0; - constexpr std::ptrdiff_t m_bDetonationRecorded = 0x9F1; - constexpr std::ptrdiff_t m_flDetonateTime = 0x9F4; - constexpr std::ptrdiff_t m_nItemIndex = 0x9F8; - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x9FC; - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA08; - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA0C; - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA18; - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA24; + constexpr std::ptrdiff_t m_vInitialVelocity = 0x9C8; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x9D4; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x9D8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x9E0; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x9E4; // Vector + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0x9F0; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0x9F1; // bool + constexpr std::ptrdiff_t m_flDetonateTime = 0x9F4; // GameTime_t + constexpr std::ptrdiff_t m_nItemIndex = 0x9F8; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x9FC; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA08; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA0C; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA18; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA24; // int32 } namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x700; - constexpr std::ptrdiff_t m_DialogXMLName = 0x708; - constexpr std::ptrdiff_t m_PanelClassName = 0x710; - constexpr std::ptrdiff_t m_PanelID = 0x718; - constexpr std::ptrdiff_t m_CustomOutput0 = 0x720; - constexpr std::ptrdiff_t m_CustomOutput1 = 0x748; - constexpr std::ptrdiff_t m_CustomOutput2 = 0x770; - constexpr std::ptrdiff_t m_CustomOutput3 = 0x798; - constexpr std::ptrdiff_t m_CustomOutput4 = 0x7C0; - constexpr std::ptrdiff_t m_CustomOutput5 = 0x7E8; - constexpr std::ptrdiff_t m_CustomOutput6 = 0x810; - constexpr std::ptrdiff_t m_CustomOutput7 = 0x838; - constexpr std::ptrdiff_t m_CustomOutput8 = 0x860; - constexpr std::ptrdiff_t m_CustomOutput9 = 0x888; + constexpr std::ptrdiff_t m_bEnabled = 0x700; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0x708; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0x720; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0x748; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0x770; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0x7C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0x888; // CEntityIOOutput } namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x920; - constexpr std::ptrdiff_t m_hMyWearables = 0x928; - constexpr std::ptrdiff_t m_flFieldOfView = 0x940; - constexpr std::ptrdiff_t m_impactEnergyScale = 0x944; - constexpr std::ptrdiff_t m_LastHitGroup = 0x948; - constexpr std::ptrdiff_t m_bApplyStressDamage = 0x94C; - constexpr std::ptrdiff_t m_bloodColor = 0x950; - constexpr std::ptrdiff_t m_navMeshID = 0x9B0; - constexpr std::ptrdiff_t m_iDamageCount = 0x9B4; - constexpr std::ptrdiff_t m_pVecRelationships = 0x9B8; - constexpr std::ptrdiff_t m_strRelationships = 0x9C0; - constexpr std::ptrdiff_t m_eHull = 0x9C8; - constexpr std::ptrdiff_t m_nNavHullIdx = 0x9CC; + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x920; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0x928; // CNetworkUtlVectorBase< CHandle< CEconWearable > > + constexpr std::ptrdiff_t m_flFieldOfView = 0x940; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0x944; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0x948; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0x94C; // bool + constexpr std::ptrdiff_t m_bloodColor = 0x950; // int32 + constexpr std::ptrdiff_t m_navMeshID = 0x9B0; // int32 + constexpr std::ptrdiff_t m_iDamageCount = 0x9B4; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0x9B8; // CUtlVector< RelationshipOverride_t >* + constexpr std::ptrdiff_t m_strRelationships = 0x9C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0x9C8; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0x9CC; // uint32 } namespace CBaseDMStart { - constexpr std::ptrdiff_t m_Master = 0x4B0; + constexpr std::ptrdiff_t m_Master = 0x4B0; // CUtlSymbolLarge } namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x79C; - constexpr std::ptrdiff_t m_ls = 0x7A8; - constexpr std::ptrdiff_t m_bForceClosed = 0x7C8; - constexpr std::ptrdiff_t m_bDoorGroup = 0x7C9; - constexpr std::ptrdiff_t m_bLocked = 0x7CA; - constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7CB; - constexpr std::ptrdiff_t m_eSpawnPosition = 0x7CC; - constexpr std::ptrdiff_t m_flBlockDamage = 0x7D0; - constexpr std::ptrdiff_t m_NoiseMoving = 0x7D8; - constexpr std::ptrdiff_t m_NoiseArrived = 0x7E0; - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7E8; - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x7F0; - constexpr std::ptrdiff_t m_ChainTarget = 0x7F8; - constexpr std::ptrdiff_t m_OnBlockedClosing = 0x800; - constexpr std::ptrdiff_t m_OnBlockedOpening = 0x828; - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x850; - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x878; - constexpr std::ptrdiff_t m_OnFullyClosed = 0x8A0; - constexpr std::ptrdiff_t m_OnFullyOpen = 0x8C8; - constexpr std::ptrdiff_t m_OnClose = 0x8F0; - constexpr std::ptrdiff_t m_OnOpen = 0x918; - constexpr std::ptrdiff_t m_OnLockedUse = 0x940; - constexpr std::ptrdiff_t m_bLoopMoveSound = 0x968; - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x980; - constexpr std::ptrdiff_t m_isChaining = 0x981; - constexpr std::ptrdiff_t m_bIsUsable = 0x982; + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x79C; // Vector + constexpr std::ptrdiff_t m_ls = 0x7A8; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0x7C8; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0x7C9; // bool + constexpr std::ptrdiff_t m_bLocked = 0x7CA; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7CB; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0x7CC; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0x7D0; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0x968; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x980; // bool + constexpr std::ptrdiff_t m_isChaining = 0x981; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0x982; // bool } namespace CBaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x30; - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x38; - constexpr std::ptrdiff_t m_aThinkFunctions = 0x228; - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x240; - constexpr std::ptrdiff_t m_nLastThinkTick = 0x244; - constexpr std::ptrdiff_t m_isSteadyState = 0x250; - constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; - constexpr std::ptrdiff_t m_ResponseContexts = 0x268; - constexpr std::ptrdiff_t m_iszResponseContext = 0x280; - constexpr std::ptrdiff_t m_iHealth = 0x2A8; - constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; - constexpr std::ptrdiff_t m_lifeState = 0x2B0; - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; - constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2BC; - constexpr std::ptrdiff_t m_MoveCollide = 0x2C1; - constexpr std::ptrdiff_t m_MoveType = 0x2C2; - constexpr std::ptrdiff_t m_nWaterTouch = 0x2C3; - constexpr std::ptrdiff_t m_nSlimeTouch = 0x2C4; - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2C5; - constexpr std::ptrdiff_t m_target = 0x2C8; - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2D0; - constexpr std::ptrdiff_t m_hDamageFilter = 0x2D4; - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2D8; - constexpr std::ptrdiff_t m_nSubclassID = 0x2E0; - constexpr std::ptrdiff_t m_flAnimTime = 0x2F0; - constexpr std::ptrdiff_t m_flSimulationTime = 0x2F4; - constexpr std::ptrdiff_t m_flCreateTime = 0x2F8; - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x2FC; - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x2FD; - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x300; - constexpr std::ptrdiff_t m_iTeamNum = 0x30C; - constexpr std::ptrdiff_t m_iGlobalname = 0x310; - constexpr std::ptrdiff_t m_iSentToClients = 0x318; - constexpr std::ptrdiff_t m_flSpeed = 0x31C; - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x320; - constexpr std::ptrdiff_t m_spawnflags = 0x328; - constexpr std::ptrdiff_t m_nNextThinkTick = 0x32C; - constexpr std::ptrdiff_t m_nSimulationTick = 0x330; - constexpr std::ptrdiff_t m_OnKilled = 0x338; - constexpr std::ptrdiff_t m_fFlags = 0x360; - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x364; - constexpr std::ptrdiff_t m_vecVelocity = 0x370; - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A0; - constexpr std::ptrdiff_t m_nPushEnumCount = 0x3AC; - constexpr std::ptrdiff_t m_pCollision = 0x3B0; - constexpr std::ptrdiff_t m_hEffectEntity = 0x3B8; - constexpr std::ptrdiff_t m_hOwnerEntity = 0x3BC; - constexpr std::ptrdiff_t m_fEffects = 0x3C0; - constexpr std::ptrdiff_t m_hGroundEntity = 0x3C4; - constexpr std::ptrdiff_t m_flFriction = 0x3C8; - constexpr std::ptrdiff_t m_flElasticity = 0x3CC; - constexpr std::ptrdiff_t m_flGravityScale = 0x3D0; - constexpr std::ptrdiff_t m_flTimeScale = 0x3D4; - constexpr std::ptrdiff_t m_flWaterLevel = 0x3D8; - constexpr std::ptrdiff_t m_bSimulatedEveryTick = 0x3DC; - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3DD; - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3DE; - constexpr std::ptrdiff_t m_nWaterType = 0x3DF; - constexpr std::ptrdiff_t m_iEFlags = 0x3E0; - constexpr std::ptrdiff_t m_OnUser1 = 0x3E8; - constexpr std::ptrdiff_t m_OnUser2 = 0x410; - constexpr std::ptrdiff_t m_OnUser3 = 0x438; - constexpr std::ptrdiff_t m_OnUser4 = 0x460; - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x488; - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x48C; - constexpr std::ptrdiff_t m_vecAngVelocity = 0x490; - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x49C; - constexpr std::ptrdiff_t m_bLagCompensate = 0x49D; - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A0; - constexpr std::ptrdiff_t m_pBlocker = 0x4A4; - constexpr std::ptrdiff_t m_flLocalTime = 0x4A8; - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4AC; + constexpr std::ptrdiff_t m_CBodyComponent = 0x30; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x38; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_aThinkFunctions = 0x228; // CUtlVector< thinkfunc_t > + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x240; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x244; // GameTick_t + constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec< 64 > + constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector< ResponseContext_t > + constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2BC; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_MoveCollide = 0x2C1; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x2C2; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x2C3; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2C4; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2C5; // bool + constexpr std::ptrdiff_t m_target = 0x2C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2D0; // float32 + constexpr std::ptrdiff_t m_hDamageFilter = 0x2D4; // CHandle< CBaseFilter > + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nSubclassID = 0x2E0; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x2F0; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x2F4; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x2F8; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x2FC; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x2FD; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x300; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x30C; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x310; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x318; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x31C; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x320; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x328; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x32C; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x330; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x338; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x360; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x364; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x370; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A0; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3AC; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x3B0; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x3B8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hOwnerEntity = 0x3BC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_fEffects = 0x3C0; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x3C4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flFriction = 0x3C8; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x3CC; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x3D0; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x3D4; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x3D8; // float32 + constexpr std::ptrdiff_t m_bSimulatedEveryTick = 0x3DC; // bool + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3DD; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3DE; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x3DF; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x3E0; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x3E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x410; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x438; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x460; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x488; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x48C; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x490; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x49C; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x49D; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A0; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x4A4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flLocalTime = 0x4A8; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4AC; // float32 } namespace CBaseFilter { - constexpr std::ptrdiff_t m_bNegated = 0x4B0; - constexpr std::ptrdiff_t m_OnPass = 0x4B8; - constexpr std::ptrdiff_t m_OnFail = 0x4E0; + constexpr std::ptrdiff_t m_bNegated = 0x4B0; // bool + constexpr std::ptrdiff_t m_OnPass = 0x4B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFail = 0x4E0; // CEntityIOOutput } namespace CBaseFire { - constexpr std::ptrdiff_t m_flScale = 0x4B0; - constexpr std::ptrdiff_t m_flStartScale = 0x4B4; - constexpr std::ptrdiff_t m_flScaleTime = 0x4B8; - constexpr std::ptrdiff_t m_nFlags = 0x4BC; + constexpr std::ptrdiff_t m_flScale = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x4B8; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x4BC; // uint32 } namespace CBaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0x890; - constexpr std::ptrdiff_t m_vLookTargetPosition = 0x8A8; - constexpr std::ptrdiff_t m_blinktoggle = 0x8B4; - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x908; - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x90C; - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x910; - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x914; + constexpr std::ptrdiff_t m_flexWeight = 0x890; // CNetworkUtlVectorBase< float32 > + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x8A8; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0x8B4; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x908; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x90C; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x910; // uint32 + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x914; // bool } namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x928; - constexpr std::ptrdiff_t m_OnExplode = 0x950; - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x978; - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x979; - constexpr std::ptrdiff_t m_bIsLive = 0x97A; - constexpr std::ptrdiff_t m_DmgRadius = 0x97C; - constexpr std::ptrdiff_t m_flDetonateTime = 0x980; - constexpr std::ptrdiff_t m_flWarnAITime = 0x984; - constexpr std::ptrdiff_t m_flDamage = 0x988; - constexpr std::ptrdiff_t m_iszBounceSound = 0x990; - constexpr std::ptrdiff_t m_ExplosionSound = 0x998; - constexpr std::ptrdiff_t m_hThrower = 0x9A4; - constexpr std::ptrdiff_t m_flNextAttack = 0x9BC; - constexpr std::ptrdiff_t m_hOriginalThrower = 0x9C0; + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x978; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x979; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x97A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x97C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x980; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x984; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x988; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x990; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x998; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x9A4; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_flNextAttack = 0x9BC; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x9C0; // CHandle< CCSPlayerPawn > } namespace CBaseIssue { - constexpr std::ptrdiff_t m_szTypeString = 0x20; - constexpr std::ptrdiff_t m_szDetailsString = 0x60; - constexpr std::ptrdiff_t m_iNumYesVotes = 0x164; - constexpr std::ptrdiff_t m_iNumNoVotes = 0x168; - constexpr std::ptrdiff_t m_iNumPotentialVotes = 0x16C; - constexpr std::ptrdiff_t m_pVoteController = 0x170; + constexpr std::ptrdiff_t m_szTypeString = 0x20; // char[64] + constexpr std::ptrdiff_t m_szDetailsString = 0x60; // char[260] + constexpr std::ptrdiff_t m_iNumYesVotes = 0x164; // int32 + constexpr std::ptrdiff_t m_iNumNoVotes = 0x168; // int32 + constexpr std::ptrdiff_t m_iNumPotentialVotes = 0x16C; // int32 + constexpr std::ptrdiff_t m_pVoteController = 0x170; // CVoteController* } namespace CBaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x4B0; - constexpr std::ptrdiff_t m_CHitboxComponent = 0x4B8; - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4E0; - constexpr std::ptrdiff_t m_OnIgnite = 0x4E8; - constexpr std::ptrdiff_t m_nRenderMode = 0x510; - constexpr std::ptrdiff_t m_nRenderFX = 0x511; - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x512; - constexpr std::ptrdiff_t m_clrRender = 0x513; - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x518; - constexpr std::ptrdiff_t m_LightGroup = 0x568; - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x56C; - constexpr std::ptrdiff_t m_Collision = 0x570; - constexpr std::ptrdiff_t m_Glow = 0x620; - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x678; - constexpr std::ptrdiff_t m_fadeMinDist = 0x67C; - constexpr std::ptrdiff_t m_fadeMaxDist = 0x680; - constexpr std::ptrdiff_t m_flFadeScale = 0x684; - constexpr std::ptrdiff_t m_flShadowStrength = 0x688; - constexpr std::ptrdiff_t m_nObjectCulling = 0x68C; - constexpr std::ptrdiff_t m_nAddDecal = 0x690; - constexpr std::ptrdiff_t m_vDecalPosition = 0x694; - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6A0; - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6AC; - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6B0; - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6B8; - constexpr std::ptrdiff_t m_vecViewOffset = 0x6D0; + constexpr std::ptrdiff_t m_CRenderComponent = 0x4B0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x4B8; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4E0; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x510; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x511; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x512; // bool + constexpr std::ptrdiff_t m_clrRender = 0x513; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x518; // CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > + constexpr std::ptrdiff_t m_LightGroup = 0x568; // CUtlStringToken + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x56C; // bool + constexpr std::ptrdiff_t m_Collision = 0x570; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x620; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x678; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x67C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x680; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x684; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x688; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x68C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x690; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x694; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6A0; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6AC; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6B0; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6B8; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + constexpr std::ptrdiff_t m_vecViewOffset = 0x6D0; // CNetworkViewOffsetVector } namespace CBaseMoveBehavior { - constexpr std::ptrdiff_t m_iPositionInterpolator = 0x510; - constexpr std::ptrdiff_t m_iRotationInterpolator = 0x514; - constexpr std::ptrdiff_t m_flAnimStartTime = 0x518; - constexpr std::ptrdiff_t m_flAnimEndTime = 0x51C; - constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x520; - constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x528; - constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x530; - constexpr std::ptrdiff_t m_pPreKeyFrame = 0x538; - constexpr std::ptrdiff_t m_pPostKeyFrame = 0x540; - constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x548; - constexpr std::ptrdiff_t m_iDirection = 0x54C; + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x510; // int32 + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x514; // int32 + constexpr std::ptrdiff_t m_flAnimStartTime = 0x518; // float32 + constexpr std::ptrdiff_t m_flAnimEndTime = 0x51C; // float32 + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x520; // float32 + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x528; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x530; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x538; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x540; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x548; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x54C; // int32 } namespace CBasePlatTrain { - constexpr std::ptrdiff_t m_NoiseMoving = 0x780; - constexpr std::ptrdiff_t m_NoiseArrived = 0x788; - constexpr std::ptrdiff_t m_volume = 0x798; - constexpr std::ptrdiff_t m_flTWidth = 0x79C; - constexpr std::ptrdiff_t m_flTLength = 0x7A0; + constexpr std::ptrdiff_t m_NoiseMoving = 0x780; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_volume = 0x798; // float32 + constexpr std::ptrdiff_t m_flTWidth = 0x79C; // float32 + constexpr std::ptrdiff_t m_flTLength = 0x7A0; // float32 } namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4B8; - constexpr std::ptrdiff_t m_nTickBase = 0x4C0; - constexpr std::ptrdiff_t m_hPawn = 0x4F0; - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x4F4; - constexpr std::ptrdiff_t m_hSplitOwner = 0x4F8; - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x500; - constexpr std::ptrdiff_t m_bIsHLTV = 0x518; - constexpr std::ptrdiff_t m_iConnected = 0x51C; - constexpr std::ptrdiff_t m_iszPlayerName = 0x520; - constexpr std::ptrdiff_t m_szNetworkIDString = 0x5A0; - constexpr std::ptrdiff_t m_fLerpTime = 0x5A8; - constexpr std::ptrdiff_t m_bLagCompensation = 0x5AC; - constexpr std::ptrdiff_t m_bPredict = 0x5AD; - constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5AE; - constexpr std::ptrdiff_t m_bIsLowViolence = 0x5AF; - constexpr std::ptrdiff_t m_bGamePaused = 0x5B0; - constexpr std::ptrdiff_t m_nHighestCommandNumberReceived = 0x628; - constexpr std::ptrdiff_t m_nUsecTimestampLastUserCmdReceived = 0x630; - constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x648; - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x64C; - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x650; - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x654; - constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x658; - constexpr std::ptrdiff_t m_steamID = 0x668; - constexpr std::ptrdiff_t m_iDesiredFOV = 0x670; + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4B8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x4C0; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x4F0; // CHandle< CBasePlayerPawn > + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x4F4; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x4F8; // CHandle< CBasePlayerController > + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x500; // CUtlVector< CHandle< CBasePlayerController > > + constexpr std::ptrdiff_t m_bIsHLTV = 0x518; // bool + constexpr std::ptrdiff_t m_iConnected = 0x51C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x520; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x5A0; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x5A8; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x5AC; // bool + constexpr std::ptrdiff_t m_bPredict = 0x5AD; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5AE; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x5AF; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x5B0; // bool + constexpr std::ptrdiff_t m_nHighestCommandNumberReceived = 0x628; // int32 + constexpr std::ptrdiff_t m_nUsecTimestampLastUserCmdReceived = 0x630; // int64 + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x648; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x64C; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x650; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x654; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x658; // bool + constexpr std::ptrdiff_t m_steamID = 0x668; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x670; // uint32 } namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x9D0; - constexpr std::ptrdiff_t m_pItemServices = 0x9D8; - constexpr std::ptrdiff_t m_pAutoaimServices = 0x9E0; - constexpr std::ptrdiff_t m_pObserverServices = 0x9E8; - constexpr std::ptrdiff_t m_pWaterServices = 0x9F0; - constexpr std::ptrdiff_t m_pUseServices = 0x9F8; - constexpr std::ptrdiff_t m_pFlashlightServices = 0xA00; - constexpr std::ptrdiff_t m_pCameraServices = 0xA08; - constexpr std::ptrdiff_t m_pMovementServices = 0xA10; - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA20; - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xA70; - constexpr std::ptrdiff_t v_angle = 0xA74; - constexpr std::ptrdiff_t v_anglePrevious = 0xA80; - constexpr std::ptrdiff_t m_iHideHUD = 0xA8C; - constexpr std::ptrdiff_t m_skybox3d = 0xA90; - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB20; - constexpr std::ptrdiff_t m_flDeathTime = 0xB24; - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB28; - constexpr std::ptrdiff_t m_fInitHUD = 0xB2C; - constexpr std::ptrdiff_t m_pExpresser = 0xB30; - constexpr std::ptrdiff_t m_hController = 0xB38; - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB40; - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB44; - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB48; + constexpr std::ptrdiff_t m_pWeaponServices = 0x9D0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x9D8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x9E0; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x9E8; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x9F0; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x9F8; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xA00; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xA08; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xA10; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA20; // CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xA70; // uint32 + constexpr std::ptrdiff_t v_angle = 0xA74; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xA80; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xA8C; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xA90; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB20; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xB24; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB28; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xB2C; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xB30; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xB38; // CHandle< CBasePlayerController > + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB40; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB44; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB48; // CEntityIndex } namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; - constexpr std::ptrdiff_t m_flUseRange = 0x16C; - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 } namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC18; - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC1C; - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC20; - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC24; - constexpr std::ptrdiff_t m_iClip1 = 0xC28; - constexpr std::ptrdiff_t m_iClip2 = 0xC2C; - constexpr std::ptrdiff_t m_pReserveAmmo = 0xC30; - constexpr std::ptrdiff_t m_OnPlayerUse = 0xC38; + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC18; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC1C; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC20; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC24; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xC28; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xC2C; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xC30; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xC38; // CEntityIOOutput } namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; - constexpr std::ptrdiff_t m_bIsFullAuto = 0x10A; - constexpr std::ptrdiff_t m_nNumBullets = 0x10C; - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; - constexpr std::ptrdiff_t m_iFlags = 0x1F8; - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; - constexpr std::ptrdiff_t m_iWeight = 0x20C; - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; - constexpr std::ptrdiff_t m_aShootSounds = 0x218; - constexpr std::ptrdiff_t m_iSlot = 0x238; - constexpr std::ptrdiff_t m_iPosition = 0x23C; + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_bIsFullAuto = 0x10A; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0x10C; // int32 + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_aShootSounds = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > + constexpr std::ptrdiff_t m_iSlot = 0x238; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x23C; // int32 } namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x890; - constexpr std::ptrdiff_t m_iShapeType = 0x894; - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x898; - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x89C; + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x890; // bool + constexpr std::ptrdiff_t m_iShapeType = 0x894; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x898; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x89C; // matrix3x4_t } namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB18; - constexpr std::ptrdiff_t m_hDoorList = 0xB20; - constexpr std::ptrdiff_t m_nHardwareType = 0xB38; - constexpr std::ptrdiff_t m_bNeedsHardware = 0xB3C; - constexpr std::ptrdiff_t m_eDoorState = 0xB40; - constexpr std::ptrdiff_t m_bLocked = 0xB44; - constexpr std::ptrdiff_t m_closedPosition = 0xB48; - constexpr std::ptrdiff_t m_closedAngles = 0xB54; - constexpr std::ptrdiff_t m_hBlocker = 0xB60; - constexpr std::ptrdiff_t m_bFirstBlocked = 0xB64; - constexpr std::ptrdiff_t m_ls = 0xB68; - constexpr std::ptrdiff_t m_bForceClosed = 0xB88; - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xB8C; - constexpr std::ptrdiff_t m_hActivator = 0xB98; - constexpr std::ptrdiff_t m_SoundMoving = 0xBA8; - constexpr std::ptrdiff_t m_SoundOpen = 0xBB0; - constexpr std::ptrdiff_t m_SoundClose = 0xBB8; - constexpr std::ptrdiff_t m_SoundLock = 0xBC0; - constexpr std::ptrdiff_t m_SoundUnlock = 0xBC8; - constexpr std::ptrdiff_t m_SoundLatch = 0xBD0; - constexpr std::ptrdiff_t m_SoundPound = 0xBD8; - constexpr std::ptrdiff_t m_SoundJiggle = 0xBE0; - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xBE8; - constexpr std::ptrdiff_t m_numCloseAttempts = 0xBF0; - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xBF4; - constexpr std::ptrdiff_t m_SlaveName = 0xBF8; - constexpr std::ptrdiff_t m_hMaster = 0xC00; - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC08; - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xC30; - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xC58; - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xC80; - constexpr std::ptrdiff_t m_OnFullyClosed = 0xCA8; - constexpr std::ptrdiff_t m_OnFullyOpen = 0xCD0; - constexpr std::ptrdiff_t m_OnClose = 0xCF8; - constexpr std::ptrdiff_t m_OnOpen = 0xD20; - constexpr std::ptrdiff_t m_OnLockedUse = 0xD48; - constexpr std::ptrdiff_t m_OnAjarOpen = 0xD70; + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB18; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xB20; // CUtlVector< CHandle< CBasePropDoor > > + constexpr std::ptrdiff_t m_nHardwareType = 0xB38; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xB3C; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xB40; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xB44; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xB48; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xB54; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xB60; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bFirstBlocked = 0xB64; // bool + constexpr std::ptrdiff_t m_ls = 0xB68; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xB88; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xB8C; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xB98; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_SoundMoving = 0xBA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xBB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xBB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xBC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xBD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xBD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xBE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xBE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xBF0; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xBF4; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xBF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xC00; // CHandle< CBasePropDoor > + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xC30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xC58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xC80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xCA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xCD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xCF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xD20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xD48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xD70; // CEntityIOOutput } namespace CBaseToggle { - constexpr std::ptrdiff_t m_toggle_state = 0x700; - constexpr std::ptrdiff_t m_flMoveDistance = 0x704; - constexpr std::ptrdiff_t m_flWait = 0x708; - constexpr std::ptrdiff_t m_flLip = 0x70C; - constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x710; - constexpr std::ptrdiff_t m_vecPosition1 = 0x714; - constexpr std::ptrdiff_t m_vecPosition2 = 0x720; - constexpr std::ptrdiff_t m_vecMoveAng = 0x72C; - constexpr std::ptrdiff_t m_vecAngle1 = 0x738; - constexpr std::ptrdiff_t m_vecAngle2 = 0x744; - constexpr std::ptrdiff_t m_flHeight = 0x750; - constexpr std::ptrdiff_t m_hActivator = 0x754; - constexpr std::ptrdiff_t m_vecFinalDest = 0x758; - constexpr std::ptrdiff_t m_vecFinalAngle = 0x764; - constexpr std::ptrdiff_t m_movementType = 0x770; - constexpr std::ptrdiff_t m_sMaster = 0x778; + constexpr std::ptrdiff_t m_toggle_state = 0x700; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0x704; // float32 + constexpr std::ptrdiff_t m_flWait = 0x708; // float32 + constexpr std::ptrdiff_t m_flLip = 0x70C; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x710; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0x714; // Vector + constexpr std::ptrdiff_t m_vecPosition2 = 0x720; // Vector + constexpr std::ptrdiff_t m_vecMoveAng = 0x72C; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0x738; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0x744; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0x750; // float32 + constexpr std::ptrdiff_t m_hActivator = 0x754; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_vecFinalDest = 0x758; // Vector + constexpr std::ptrdiff_t m_vecFinalAngle = 0x764; // QAngle + constexpr std::ptrdiff_t m_movementType = 0x770; // int32 + constexpr std::ptrdiff_t m_sMaster = 0x778; // CUtlSymbolLarge } namespace CBaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0x780; - constexpr std::ptrdiff_t m_iFilterName = 0x788; - constexpr std::ptrdiff_t m_hFilter = 0x790; - constexpr std::ptrdiff_t m_OnStartTouch = 0x798; - constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7C0; - constexpr std::ptrdiff_t m_OnEndTouch = 0x7E8; - constexpr std::ptrdiff_t m_OnEndTouchAll = 0x810; - constexpr std::ptrdiff_t m_OnTouching = 0x838; - constexpr std::ptrdiff_t m_OnNotTouching = 0x860; - constexpr std::ptrdiff_t m_hTouchingEntities = 0x888; - constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8A0; + constexpr std::ptrdiff_t m_bDisabled = 0x780; // bool + constexpr std::ptrdiff_t m_iFilterName = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x790; // CHandle< CBaseFilter > + constexpr std::ptrdiff_t m_OnStartTouch = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x888; // CUtlVector< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8A0; // bool } namespace CBaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0x898; - constexpr std::ptrdiff_t m_nViewModelIndex = 0x8A4; - constexpr std::ptrdiff_t m_nAnimationParity = 0x8A8; - constexpr std::ptrdiff_t m_flAnimationStartTime = 0x8AC; - constexpr std::ptrdiff_t m_hWeapon = 0x8B0; - constexpr std::ptrdiff_t m_sVMName = 0x8B8; - constexpr std::ptrdiff_t m_sAnimationPrefix = 0x8C0; - constexpr std::ptrdiff_t m_hOldLayerSequence = 0x8C8; - constexpr std::ptrdiff_t m_oldLayer = 0x8CC; - constexpr std::ptrdiff_t m_oldLayerStartTime = 0x8D0; - constexpr std::ptrdiff_t m_hControlPanel = 0x8D4; + constexpr std::ptrdiff_t m_vecLastFacing = 0x898; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0x8A4; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0x8A8; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0x8AC; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0x8B0; // CHandle< CBasePlayerWeapon > + constexpr std::ptrdiff_t m_sVMName = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0x8C8; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0x8CC; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0x8D0; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0x8D4; // CHandle< CBaseEntity > } namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x700; - constexpr std::ptrdiff_t m_flHDRColorScale = 0x704; - constexpr std::ptrdiff_t m_flFireTime = 0x708; - constexpr std::ptrdiff_t m_flDamage = 0x70C; - constexpr std::ptrdiff_t m_nNumBeamEnts = 0x710; - constexpr std::ptrdiff_t m_hBaseMaterial = 0x718; - constexpr std::ptrdiff_t m_nHaloIndex = 0x720; - constexpr std::ptrdiff_t m_nBeamType = 0x728; - constexpr std::ptrdiff_t m_nBeamFlags = 0x72C; - constexpr std::ptrdiff_t m_hAttachEntity = 0x730; - constexpr std::ptrdiff_t m_nAttachIndex = 0x758; - constexpr std::ptrdiff_t m_fWidth = 0x764; - constexpr std::ptrdiff_t m_fEndWidth = 0x768; - constexpr std::ptrdiff_t m_fFadeLength = 0x76C; - constexpr std::ptrdiff_t m_fHaloScale = 0x770; - constexpr std::ptrdiff_t m_fAmplitude = 0x774; - constexpr std::ptrdiff_t m_fStartFrame = 0x778; - constexpr std::ptrdiff_t m_fSpeed = 0x77C; - constexpr std::ptrdiff_t m_flFrame = 0x780; - constexpr std::ptrdiff_t m_nClipStyle = 0x784; - constexpr std::ptrdiff_t m_bTurnedOff = 0x788; - constexpr std::ptrdiff_t m_vecEndPos = 0x78C; - constexpr std::ptrdiff_t m_hEndEntity = 0x798; - constexpr std::ptrdiff_t m_nDissolveType = 0x79C; + constexpr std::ptrdiff_t m_flFrameRate = 0x700; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x704; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0x708; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0x70C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x710; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_nHaloIndex = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_nBeamType = 0x728; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0x72C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0x730; // CHandle< CBaseEntity >[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0x758; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0x764; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0x768; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0x76C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0x770; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0x774; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0x778; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0x77C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x780; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0x784; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0x788; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0x78C; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0x798; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_nDissolveType = 0x79C; // int32 } namespace CBlood { - constexpr std::ptrdiff_t m_vecSprayAngles = 0x4B0; - constexpr std::ptrdiff_t m_vecSprayDir = 0x4BC; - constexpr std::ptrdiff_t m_flAmount = 0x4C8; - constexpr std::ptrdiff_t m_Color = 0x4CC; + constexpr std::ptrdiff_t m_vecSprayAngles = 0x4B0; // QAngle + constexpr std::ptrdiff_t m_vecSprayDir = 0x4BC; // Vector + constexpr std::ptrdiff_t m_flAmount = 0x4C8; // float32 + constexpr std::ptrdiff_t m_Color = 0x4CC; // int32 } namespace CBodyComponent { - constexpr std::ptrdiff_t m_pSceneNode = 0x8; - constexpr std::ptrdiff_t __m_pChainEntity = 0x20; + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* + constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer } namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x470; - constexpr std::ptrdiff_t __m_pChainEntity = 0x750; + constexpr std::ptrdiff_t m_animationController = 0x470; // CBaseAnimGraphController + constexpr std::ptrdiff_t __m_pChainEntity = 0x750; // CNetworkVarChainer } namespace CBodyComponentBaseModelEntity { - constexpr std::ptrdiff_t __m_pChainEntity = 0x470; + constexpr std::ptrdiff_t __m_pChainEntity = 0x470; // CNetworkVarChainer } namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x50; - constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; + constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer } namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x50; - constexpr std::ptrdiff_t __m_pChainEntity = 0x440; + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t __m_pChainEntity = 0x440; // CNetworkVarChainer } namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0x8A8; - constexpr std::ptrdiff_t m_OnBombPlanted = 0x8D0; - constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; - constexpr std::ptrdiff_t m_bIsBombSiteB = 0x920; - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x921; - constexpr std::ptrdiff_t m_bBombPlantedHere = 0x922; - constexpr std::ptrdiff_t m_szMountTarget = 0x928; - constexpr std::ptrdiff_t m_hInstructorHint = 0x930; - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x934; + constexpr std::ptrdiff_t m_OnBombExplode = 0x8A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x8D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0x920; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x921; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0x922; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0x928; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0x930; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x934; // int32 } namespace CBot { - constexpr std::ptrdiff_t m_pController = 0x10; - constexpr std::ptrdiff_t m_pPlayer = 0x18; - constexpr std::ptrdiff_t m_bHasSpawned = 0x20; - constexpr std::ptrdiff_t m_id = 0x24; - constexpr std::ptrdiff_t m_isRunning = 0x98; - constexpr std::ptrdiff_t m_isCrouching = 0x99; - constexpr std::ptrdiff_t m_forwardSpeed = 0x9C; - constexpr std::ptrdiff_t m_leftSpeed = 0xA0; - constexpr std::ptrdiff_t m_verticalSpeed = 0xA4; - constexpr std::ptrdiff_t m_buttonFlags = 0xA8; - constexpr std::ptrdiff_t m_jumpTimestamp = 0xB0; - constexpr std::ptrdiff_t m_viewForward = 0xB4; - constexpr std::ptrdiff_t m_postureStackIndex = 0xD0; + constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* + constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool + constexpr std::ptrdiff_t m_id = 0x24; // uint32 + constexpr std::ptrdiff_t m_isRunning = 0x98; // bool + constexpr std::ptrdiff_t m_isCrouching = 0x99; // bool + constexpr std::ptrdiff_t m_forwardSpeed = 0x9C; // float32 + constexpr std::ptrdiff_t m_leftSpeed = 0xA0; // float32 + constexpr std::ptrdiff_t m_verticalSpeed = 0xA4; // float32 + constexpr std::ptrdiff_t m_buttonFlags = 0xA8; // uint64 + constexpr std::ptrdiff_t m_jumpTimestamp = 0xB0; // float32 + constexpr std::ptrdiff_t m_viewForward = 0xB4; // Vector + constexpr std::ptrdiff_t m_postureStackIndex = 0xD0; // int32 } namespace CBreakable { - constexpr std::ptrdiff_t m_Material = 0x710; - constexpr std::ptrdiff_t m_hBreaker = 0x714; - constexpr std::ptrdiff_t m_Explosion = 0x718; - constexpr std::ptrdiff_t m_iszSpawnObject = 0x720; - constexpr std::ptrdiff_t m_flPressureDelay = 0x728; - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x72C; - constexpr std::ptrdiff_t m_iszPropData = 0x730; - constexpr std::ptrdiff_t m_impactEnergyScale = 0x738; - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x73C; - constexpr std::ptrdiff_t m_OnBreak = 0x740; - constexpr std::ptrdiff_t m_OnHealthChanged = 0x768; - constexpr std::ptrdiff_t m_flDmgModBullet = 0x790; - constexpr std::ptrdiff_t m_flDmgModClub = 0x794; - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x798; - constexpr std::ptrdiff_t m_flDmgModFire = 0x79C; - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x7A0; - constexpr std::ptrdiff_t m_iszBasePropData = 0x7A8; - constexpr std::ptrdiff_t m_iInteractions = 0x7B0; - constexpr std::ptrdiff_t m_PerformanceMode = 0x7B4; - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7B8; - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7BC; + constexpr std::ptrdiff_t m_Material = 0x710; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0x714; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_Explosion = 0x718; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0x728; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x72C; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0x730; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0x738; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x73C; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0x740; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x768; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_flDmgModBullet = 0x790; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x794; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x798; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x79C; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x7A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0x7B0; // int32 + constexpr std::ptrdiff_t m_PerformanceMode = 0x7B4; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7B8; // CHandle< CBasePlayerPawn > + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7BC; // GameTime_t } namespace CBreakableProp { - constexpr std::ptrdiff_t m_OnBreak = 0x8E0; - constexpr std::ptrdiff_t m_OnHealthChanged = 0x908; - constexpr std::ptrdiff_t m_OnTakeDamage = 0x930; - constexpr std::ptrdiff_t m_impactEnergyScale = 0x958; - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x95C; - constexpr std::ptrdiff_t m_preferredCarryAngles = 0x960; - constexpr std::ptrdiff_t m_flPressureDelay = 0x96C; - constexpr std::ptrdiff_t m_hBreaker = 0x970; - constexpr std::ptrdiff_t m_PerformanceMode = 0x974; - constexpr std::ptrdiff_t m_flDmgModBullet = 0x978; - constexpr std::ptrdiff_t m_flDmgModClub = 0x97C; - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x980; - constexpr std::ptrdiff_t m_flDmgModFire = 0x984; - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x988; - constexpr std::ptrdiff_t m_iszBasePropData = 0x990; - constexpr std::ptrdiff_t m_iInteractions = 0x998; - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x99C; - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x9A0; - constexpr std::ptrdiff_t m_explodeDamage = 0x9A4; - constexpr std::ptrdiff_t m_explodeRadius = 0x9A8; - constexpr std::ptrdiff_t m_explosionDelay = 0x9B0; - constexpr std::ptrdiff_t m_explosionBuildupSound = 0x9B8; - constexpr std::ptrdiff_t m_explosionCustomEffect = 0x9C0; - constexpr std::ptrdiff_t m_explosionCustomSound = 0x9C8; - constexpr std::ptrdiff_t m_explosionModifier = 0x9D0; - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x9D8; - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x9DC; - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0x9E0; - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9E4; - constexpr std::ptrdiff_t m_hLastAttacker = 0x9E8; - constexpr std::ptrdiff_t m_hFlareEnt = 0x9EC; - constexpr std::ptrdiff_t m_bUsePuntSound = 0x9F0; - constexpr std::ptrdiff_t m_iszPuntSound = 0x9F8; - constexpr std::ptrdiff_t m_noGhostCollision = 0xA00; + constexpr std::ptrdiff_t m_OnBreak = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x908; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnTakeDamage = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x958; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x95C; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0x960; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0x96C; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0x970; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_PerformanceMode = 0x974; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0x978; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x97C; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x980; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x984; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x988; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x990; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0x998; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x99C; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x9A0; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0x9A4; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0x9A8; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0x9B0; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0x9B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0x9C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x9D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x9D8; // CHandle< CBasePlayerPawn > + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x9DC; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0x9E0; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9E4; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x9E8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hFlareEnt = 0x9EC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bUsePuntSound = 0x9F0; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xA00; // bool } namespace CBreakableStageHelper { - constexpr std::ptrdiff_t m_nCurrentStage = 0x8; - constexpr std::ptrdiff_t m_nStageCount = 0xC; + constexpr std::ptrdiff_t m_nCurrentStage = 0x8; // int32 + constexpr std::ptrdiff_t m_nStageCount = 0xC; // int32 } namespace CBtActionAim { - constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; - constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; - constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; - constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; - constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; - constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; - constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; - constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; - constexpr std::ptrdiff_t m_AimTimer = 0xA8; - constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; - constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; - constexpr std::ptrdiff_t m_bAcquired = 0xF0; + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32 + constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool + constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32 + constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32 + constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32 + constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle + constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer + constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool } namespace CBtActionCombatPositioning { - constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; - constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; - constexpr std::ptrdiff_t m_ActionTimer = 0x88; - constexpr std::ptrdiff_t m_bCrouching = 0xA0; + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer + constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool } namespace CBtActionMoveTo { - constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; - constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; - constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; - constexpr std::ptrdiff_t m_vecDestination = 0x78; - constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; - constexpr std::ptrdiff_t m_bComputePath = 0x85; - constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; - constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; - constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; - constexpr std::ptrdiff_t m_RepathTimer = 0xC0; - constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; - constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; - constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; - constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; + constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString + constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString + constexpr std::ptrdiff_t m_vecDestination = 0x78; // Vector + constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool + constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool + constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32 + constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32 + constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 } namespace CBtActionParachutePositioning { - constexpr std::ptrdiff_t m_ActionTimer = 0x58; + constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer } namespace CBtNodeCondition { - constexpr std::ptrdiff_t m_bNegated = 0x58; + constexpr std::ptrdiff_t m_bNegated = 0x58; // bool } namespace CBtNodeConditionInactive { - constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; - constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; - constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; + constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 + constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer } namespace CBubbling { - constexpr std::ptrdiff_t m_density = 0x700; - constexpr std::ptrdiff_t m_frequency = 0x704; - constexpr std::ptrdiff_t m_state = 0x708; + constexpr std::ptrdiff_t m_density = 0x700; // int32 + constexpr std::ptrdiff_t m_frequency = 0x704; // int32 + constexpr std::ptrdiff_t m_state = 0x708; // int32 } namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 } namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8A8; + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8A8; // int32 } namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xDD8; - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xDE4; - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xDF0; - constexpr std::ptrdiff_t m_bStartedArming = 0xDF1; - constexpr std::ptrdiff_t m_fArmedTime = 0xDF4; - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xDF8; - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xDF9; - constexpr std::ptrdiff_t m_entitySpottedState = 0xE00; - constexpr std::ptrdiff_t m_nSpotRules = 0xE18; - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xE1C; - constexpr std::ptrdiff_t m_bBombPlanted = 0xE23; - constexpr std::ptrdiff_t m_bDroppedFromDeath = 0xE24; + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xDD8; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xDE4; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xDF0; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0xDF1; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0xDF4; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xDF8; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xDF9; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xE00; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xE18; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xE1C; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0xE23; // bool + constexpr std::ptrdiff_t m_bDroppedFromDeath = 0xE24; // bool } namespace CCSBot { - constexpr std::ptrdiff_t m_lastCoopSpawnPoint = 0xD8; - constexpr std::ptrdiff_t m_eyePosition = 0xE8; - constexpr std::ptrdiff_t m_name = 0xF4; - constexpr std::ptrdiff_t m_combatRange = 0x134; - constexpr std::ptrdiff_t m_isRogue = 0x138; - constexpr std::ptrdiff_t m_rogueTimer = 0x140; - constexpr std::ptrdiff_t m_diedLastRound = 0x15C; - constexpr std::ptrdiff_t m_safeTime = 0x160; - constexpr std::ptrdiff_t m_wasSafe = 0x164; - constexpr std::ptrdiff_t m_blindFire = 0x16C; - constexpr std::ptrdiff_t m_surpriseTimer = 0x170; - constexpr std::ptrdiff_t m_bAllowActive = 0x188; - constexpr std::ptrdiff_t m_isFollowing = 0x189; - constexpr std::ptrdiff_t m_leader = 0x18C; - constexpr std::ptrdiff_t m_followTimestamp = 0x190; - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x194; - constexpr std::ptrdiff_t m_hurryTimer = 0x198; - constexpr std::ptrdiff_t m_alertTimer = 0x1B0; - constexpr std::ptrdiff_t m_sneakTimer = 0x1C8; - constexpr std::ptrdiff_t m_panicTimer = 0x1E0; - constexpr std::ptrdiff_t m_stateTimestamp = 0x4B0; - constexpr std::ptrdiff_t m_isAttacking = 0x4B4; - constexpr std::ptrdiff_t m_isOpeningDoor = 0x4B5; - constexpr std::ptrdiff_t m_taskEntity = 0x4BC; - constexpr std::ptrdiff_t m_goalPosition = 0x4CC; - constexpr std::ptrdiff_t m_goalEntity = 0x4D8; - constexpr std::ptrdiff_t m_avoid = 0x4DC; - constexpr std::ptrdiff_t m_avoidTimestamp = 0x4E0; - constexpr std::ptrdiff_t m_isStopping = 0x4E4; - constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4E5; - constexpr std::ptrdiff_t m_stillTimer = 0x4E8; - constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x4F8; - constexpr std::ptrdiff_t m_pathIndex = 0x65F0; - constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x65F4; - constexpr std::ptrdiff_t m_repathTimer = 0x65F8; - constexpr std::ptrdiff_t m_avoidFriendTimer = 0x6610; - constexpr std::ptrdiff_t m_isFriendInTheWay = 0x6628; - constexpr std::ptrdiff_t m_politeTimer = 0x6630; - constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x6648; - constexpr std::ptrdiff_t m_pathLadderEnd = 0x6674; - constexpr std::ptrdiff_t m_mustRunTimer = 0x66C0; - constexpr std::ptrdiff_t m_waitTimer = 0x66D8; - constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x66F0; - constexpr std::ptrdiff_t m_playerTravelDistance = 0x6708; - constexpr std::ptrdiff_t m_travelDistancePhase = 0x6808; - constexpr std::ptrdiff_t m_hostageEscortCount = 0x69A0; - constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x69A4; - constexpr std::ptrdiff_t m_desiredTeam = 0x69A8; - constexpr std::ptrdiff_t m_hasJoined = 0x69AC; - constexpr std::ptrdiff_t m_isWaitingForHostage = 0x69AD; - constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x69B0; - constexpr std::ptrdiff_t m_waitForHostageTimer = 0x69C8; - constexpr std::ptrdiff_t m_noisePosition = 0x69E0; - constexpr std::ptrdiff_t m_noiseTravelDistance = 0x69EC; - constexpr std::ptrdiff_t m_noiseTimestamp = 0x69F0; - constexpr std::ptrdiff_t m_noiseSource = 0x69F8; - constexpr std::ptrdiff_t m_noiseBendTimer = 0x6A10; - constexpr std::ptrdiff_t m_bentNoisePosition = 0x6A28; - constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x6A34; - constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6A38; - constexpr std::ptrdiff_t m_lookAheadAngle = 0x6A3C; - constexpr std::ptrdiff_t m_forwardAngle = 0x6A40; - constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6A44; - constexpr std::ptrdiff_t m_lookAtSpot = 0x6A4C; - constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6A5C; - constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6A60; - constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6A64; - constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6A68; - constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6A69; - constexpr std::ptrdiff_t m_lookAtDesc = 0x6A70; - constexpr std::ptrdiff_t m_peripheralTimestamp = 0x6A78; - constexpr std::ptrdiff_t m_approachPointCount = 0x6C00; - constexpr std::ptrdiff_t m_approachPointViewPosition = 0x6C04; - constexpr std::ptrdiff_t m_viewSteadyTimer = 0x6C10; - constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x6C28; - constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x6C48; - constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6C68; - constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x7070; - constexpr std::ptrdiff_t m_lookPitch = 0x7074; - constexpr std::ptrdiff_t m_lookPitchVel = 0x7078; - constexpr std::ptrdiff_t m_lookYaw = 0x707C; - constexpr std::ptrdiff_t m_lookYawVel = 0x7080; - constexpr std::ptrdiff_t m_targetSpot = 0x7084; - constexpr std::ptrdiff_t m_targetSpotVelocity = 0x7090; - constexpr std::ptrdiff_t m_targetSpotPredicted = 0x709C; - constexpr std::ptrdiff_t m_aimError = 0x70A8; - constexpr std::ptrdiff_t m_aimGoal = 0x70B4; - constexpr std::ptrdiff_t m_targetSpotTime = 0x70C0; - constexpr std::ptrdiff_t m_aimFocus = 0x70C4; - constexpr std::ptrdiff_t m_aimFocusInterval = 0x70C8; - constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x70CC; - constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x70D8; - constexpr std::ptrdiff_t m_enemy = 0x70F0; - constexpr std::ptrdiff_t m_isEnemyVisible = 0x70F4; - constexpr std::ptrdiff_t m_visibleEnemyParts = 0x70F5; - constexpr std::ptrdiff_t m_lastEnemyPosition = 0x70F8; - constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x7104; - constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x7108; - constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x710C; - constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x7110; - constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x7114; - constexpr std::ptrdiff_t m_isLastEnemyDead = 0x7118; - constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x711C; - constexpr std::ptrdiff_t m_bomber = 0x7328; - constexpr std::ptrdiff_t m_nearbyFriendCount = 0x732C; - constexpr std::ptrdiff_t m_closestVisibleFriend = 0x7330; - constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x7334; - constexpr std::ptrdiff_t m_attentionInterval = 0x7338; - constexpr std::ptrdiff_t m_attacker = 0x7348; - constexpr std::ptrdiff_t m_attackedTimestamp = 0x734C; - constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x7350; - constexpr std::ptrdiff_t m_lastVictimID = 0x7360; - constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x7364; - constexpr std::ptrdiff_t m_isRapidFiring = 0x7365; - constexpr std::ptrdiff_t m_equipTimer = 0x7368; - constexpr std::ptrdiff_t m_zoomTimer = 0x7378; - constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x7390; - constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x7398; - constexpr std::ptrdiff_t m_bIsSleeping = 0x73B0; - constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x73B1; - constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x73B8; - constexpr std::ptrdiff_t m_enemyQueueIndex = 0x7470; - constexpr std::ptrdiff_t m_enemyQueueCount = 0x7471; - constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x7472; - constexpr std::ptrdiff_t m_isStuck = 0x7473; - constexpr std::ptrdiff_t m_stuckTimestamp = 0x7474; - constexpr std::ptrdiff_t m_stuckSpot = 0x7478; - constexpr std::ptrdiff_t m_wiggleTimer = 0x7488; - constexpr std::ptrdiff_t m_stuckJumpTimer = 0x74A0; - constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x74B8; - constexpr std::ptrdiff_t m_avgVel = 0x74BC; - constexpr std::ptrdiff_t m_avgVelIndex = 0x74E4; - constexpr std::ptrdiff_t m_avgVelCount = 0x74E8; - constexpr std::ptrdiff_t m_lastOrigin = 0x74EC; - constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x74FC; - constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x7500; - constexpr std::ptrdiff_t m_radioSubject = 0x7504; - constexpr std::ptrdiff_t m_radioPosition = 0x7508; - constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x7514; - constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x7520; + constexpr std::ptrdiff_t m_lastCoopSpawnPoint = 0xD8; // CHandle< SpawnPointCoopEnemy > + constexpr std::ptrdiff_t m_eyePosition = 0xE8; // Vector + constexpr std::ptrdiff_t m_name = 0xF4; // char[64] + constexpr std::ptrdiff_t m_combatRange = 0x134; // float32 + constexpr std::ptrdiff_t m_isRogue = 0x138; // bool + constexpr std::ptrdiff_t m_rogueTimer = 0x140; // CountdownTimer + constexpr std::ptrdiff_t m_diedLastRound = 0x15C; // bool + constexpr std::ptrdiff_t m_safeTime = 0x160; // float32 + constexpr std::ptrdiff_t m_wasSafe = 0x164; // bool + constexpr std::ptrdiff_t m_blindFire = 0x16C; // bool + constexpr std::ptrdiff_t m_surpriseTimer = 0x170; // CountdownTimer + constexpr std::ptrdiff_t m_bAllowActive = 0x188; // bool + constexpr std::ptrdiff_t m_isFollowing = 0x189; // bool + constexpr std::ptrdiff_t m_leader = 0x18C; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_followTimestamp = 0x190; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x194; // float32 + constexpr std::ptrdiff_t m_hurryTimer = 0x198; // CountdownTimer + constexpr std::ptrdiff_t m_alertTimer = 0x1B0; // CountdownTimer + constexpr std::ptrdiff_t m_sneakTimer = 0x1C8; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x1E0; // CountdownTimer + constexpr std::ptrdiff_t m_stateTimestamp = 0x4B0; // float32 + constexpr std::ptrdiff_t m_isAttacking = 0x4B4; // bool + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4B5; // bool + constexpr std::ptrdiff_t m_taskEntity = 0x4BC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_goalPosition = 0x4CC; // Vector + constexpr std::ptrdiff_t m_goalEntity = 0x4D8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_avoid = 0x4DC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_avoidTimestamp = 0x4E0; // float32 + constexpr std::ptrdiff_t m_isStopping = 0x4E4; // bool + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4E5; // bool + constexpr std::ptrdiff_t m_stillTimer = 0x4E8; // IntervalTimer + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x4F8; // bool + constexpr std::ptrdiff_t m_pathIndex = 0x65F0; // int32 + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x65F4; // GameTime_t + constexpr std::ptrdiff_t m_repathTimer = 0x65F8; // CountdownTimer + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x6610; // CountdownTimer + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x6628; // bool + constexpr std::ptrdiff_t m_politeTimer = 0x6630; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x6648; // bool + constexpr std::ptrdiff_t m_pathLadderEnd = 0x6674; // float32 + constexpr std::ptrdiff_t m_mustRunTimer = 0x66C0; // CountdownTimer + constexpr std::ptrdiff_t m_waitTimer = 0x66D8; // CountdownTimer + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x66F0; // CountdownTimer + constexpr std::ptrdiff_t m_playerTravelDistance = 0x6708; // float32[64] + constexpr std::ptrdiff_t m_travelDistancePhase = 0x6808; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCount = 0x69A0; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x69A4; // float32 + constexpr std::ptrdiff_t m_desiredTeam = 0x69A8; // int32 + constexpr std::ptrdiff_t m_hasJoined = 0x69AC; // bool + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x69AD; // bool + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x69B0; // CountdownTimer + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x69C8; // CountdownTimer + constexpr std::ptrdiff_t m_noisePosition = 0x69E0; // Vector + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x69EC; // float32 + constexpr std::ptrdiff_t m_noiseTimestamp = 0x69F0; // float32 + constexpr std::ptrdiff_t m_noiseSource = 0x69F8; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_noiseBendTimer = 0x6A10; // CountdownTimer + constexpr std::ptrdiff_t m_bentNoisePosition = 0x6A28; // Vector + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x6A34; // bool + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6A38; // float32 + constexpr std::ptrdiff_t m_lookAheadAngle = 0x6A3C; // float32 + constexpr std::ptrdiff_t m_forwardAngle = 0x6A40; // float32 + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6A44; // float32 + constexpr std::ptrdiff_t m_lookAtSpot = 0x6A4C; // Vector + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6A5C; // float32 + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6A60; // float32 + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6A64; // float32 + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6A68; // bool + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6A69; // bool + constexpr std::ptrdiff_t m_lookAtDesc = 0x6A70; // char* + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x6A78; // float32 + constexpr std::ptrdiff_t m_approachPointCount = 0x6C00; // uint8 + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x6C04; // Vector + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x6C10; // IntervalTimer + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x6C28; // CountdownTimer + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x6C48; // CountdownTimer + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6C68; // float32 + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x7070; // int32 + constexpr std::ptrdiff_t m_lookPitch = 0x7074; // float32 + constexpr std::ptrdiff_t m_lookPitchVel = 0x7078; // float32 + constexpr std::ptrdiff_t m_lookYaw = 0x707C; // float32 + constexpr std::ptrdiff_t m_lookYawVel = 0x7080; // float32 + constexpr std::ptrdiff_t m_targetSpot = 0x7084; // Vector + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x7090; // Vector + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x709C; // Vector + constexpr std::ptrdiff_t m_aimError = 0x70A8; // QAngle + constexpr std::ptrdiff_t m_aimGoal = 0x70B4; // QAngle + constexpr std::ptrdiff_t m_targetSpotTime = 0x70C0; // GameTime_t + constexpr std::ptrdiff_t m_aimFocus = 0x70C4; // float32 + constexpr std::ptrdiff_t m_aimFocusInterval = 0x70C8; // float32 + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x70CC; // GameTime_t + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x70D8; // CountdownTimer + constexpr std::ptrdiff_t m_enemy = 0x70F0; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_isEnemyVisible = 0x70F4; // bool + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x70F5; // uint8 + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x70F8; // Vector + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x7104; // float32 + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x7108; // float32 + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x710C; // float32 + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x7110; // float32 + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x7114; // float32 + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x7118; // bool + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x711C; // int32 + constexpr std::ptrdiff_t m_bomber = 0x7328; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x732C; // int32 + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x7330; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x7334; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_attentionInterval = 0x7338; // IntervalTimer + constexpr std::ptrdiff_t m_attacker = 0x7348; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_attackedTimestamp = 0x734C; // float32 + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x7350; // IntervalTimer + constexpr std::ptrdiff_t m_lastVictimID = 0x7360; // int32 + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x7364; // bool + constexpr std::ptrdiff_t m_isRapidFiring = 0x7365; // bool + constexpr std::ptrdiff_t m_equipTimer = 0x7368; // IntervalTimer + constexpr std::ptrdiff_t m_zoomTimer = 0x7378; // CountdownTimer + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x7390; // GameTime_t + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x7398; // CountdownTimer + constexpr std::ptrdiff_t m_bIsSleeping = 0x73B0; // bool + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x73B1; // bool + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x73B8; // CountdownTimer + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x7470; // uint8 + constexpr std::ptrdiff_t m_enemyQueueCount = 0x7471; // uint8 + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x7472; // uint8 + constexpr std::ptrdiff_t m_isStuck = 0x7473; // bool + constexpr std::ptrdiff_t m_stuckTimestamp = 0x7474; // GameTime_t + constexpr std::ptrdiff_t m_stuckSpot = 0x7478; // Vector + constexpr std::ptrdiff_t m_wiggleTimer = 0x7488; // CountdownTimer + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x74A0; // CountdownTimer + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x74B8; // GameTime_t + constexpr std::ptrdiff_t m_avgVel = 0x74BC; // float32[10] + constexpr std::ptrdiff_t m_avgVelIndex = 0x74E4; // int32 + constexpr std::ptrdiff_t m_avgVelCount = 0x74E8; // int32 + constexpr std::ptrdiff_t m_lastOrigin = 0x74EC; // Vector + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x74FC; // float32 + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x7500; // float32 + constexpr std::ptrdiff_t m_radioSubject = 0x7504; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_radioPosition = 0x7508; // Vector + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x7514; // float32 + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x7520; // int32 } namespace CCSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x8D8; - constexpr std::ptrdiff_t m_nWeaponParity = 0x8DC; - constexpr std::ptrdiff_t m_nOldWeaponParity = 0x8E0; + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x8D8; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0x8DC; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0x8E0; // uint32 } namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x4B0; - constexpr std::ptrdiff_t m_nRandom = 0x4B4; - constexpr std::ptrdiff_t m_nOrdinal = 0x4B8; - constexpr std::ptrdiff_t m_sWeaponName = 0x4C0; - constexpr std::ptrdiff_t m_xuid = 0x4C8; - constexpr std::ptrdiff_t m_weaponItem = 0x4D0; + constexpr std::ptrdiff_t m_nVariant = 0x4B0; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x4B4; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x4B8; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x4C0; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x4C8; // uint64 + constexpr std::ptrdiff_t m_weaponItem = 0x4D0; // CEconItemView } namespace CCSGameModeRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_bFirstThink = 0x30; - constexpr std::ptrdiff_t m_bFirstThinkAfterConnected = 0x31; - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x34; - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3C; + constexpr std::ptrdiff_t m_bFirstThink = 0x30; // bool + constexpr std::ptrdiff_t m_bFirstThinkAfterConnected = 0x31; // bool + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x34; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; // float32 + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16 } namespace CCSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x98; - constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; - constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; - constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; - constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; - constexpr std::ptrdiff_t m_bServerPaused = 0xD8; - constexpr std::ptrdiff_t m_bGamePaused = 0xD9; - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; - constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; - constexpr std::ptrdiff_t m_iRoundTime = 0xF0; - constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; - constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; - constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; - constexpr std::ptrdiff_t m_bGameRestart = 0x100; - constexpr std::ptrdiff_t m_flGameStartTime = 0x104; - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; - constexpr std::ptrdiff_t m_gamePhase = 0x10C; - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; - constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; - constexpr std::ptrdiff_t m_bLogoMap = 0x12D; - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; - constexpr std::ptrdiff_t m_MatchDevice = 0x134; - constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; - constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; - constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; - constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; - constexpr std::ptrdiff_t m_bBombDropped = 0xA70; - constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; - constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; - constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; - constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; - constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; - constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; - constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; - constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; - constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; - constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; - constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; - constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; - constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; - constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; - constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; - constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; - constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; - constexpr std::ptrdiff_t m_iNumCT = 0xDC4; - constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; - constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; - constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; - constexpr std::ptrdiff_t m_bFirstConnected = 0xDE8; - constexpr std::ptrdiff_t m_bCompleteReset = 0xDE9; - constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEA; - constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEB; - constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDEC; - constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; - constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; - constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; - constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; - constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; - constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; - constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; - constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; - constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; - constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; - constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; - constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; - constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; - constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; - constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; - constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; - constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; - constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; - constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; - constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; - constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; - constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; - constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; - constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; - constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; - constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; - constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; - constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; - constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; - constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; - constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; - constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; - constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; - constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; - constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; - constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; - constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; - constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; - constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; - constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; - constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; - constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; - constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; - constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; - constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; - constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; - constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; - constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; - constexpr std::ptrdiff_t m_bBombDefused = 0xF39; - constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; - constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; - constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; - constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; - constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF98; - constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF9C; - constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFA0; - constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFB8; - constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFD0; - constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFD4; - constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1240; - constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1241; - constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1244; - constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1248; - constexpr std::ptrdiff_t m_flLastThinkTime = 0x124C; - constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1250; - constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1254; - constexpr std::ptrdiff_t m_bMatchAbortedDueToPlayerBan = 0x14D0; - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14D1; - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14D2; - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14D3; - constexpr std::ptrdiff_t m_pGameModeRules = 0x14F0; - constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14F8; - constexpr std::ptrdiff_t m_hPlayerResource = 0x1560; - constexpr std::ptrdiff_t m_RetakeRules = 0x1568; - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x174C; - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1750; - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1758; - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17B8; - constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E0; - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17E4; - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17E8; - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17EC; - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17F0; - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17F4; - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x27B0; - constexpr std::ptrdiff_t m_bSkipNextPerfSample = 0x27B8; + constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer + constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 + constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 + constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 + constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] + constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool + constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] + constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 + constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool + constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t + constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t + constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 + constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool + constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool + constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 + constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 + constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 + constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_bFirstConnected = 0xDE8; // bool + constexpr std::ptrdiff_t m_bCompleteReset = 0xDE9; // bool + constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEA; // bool + constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEB; // bool + constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDEC; // bool + constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 + constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 + constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool + constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 + constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 + constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool + constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool + constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 + constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 + constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 + constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 + constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 + constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 + constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool + constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool + constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool + constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool + constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 + constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 + constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool + constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool + constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool + constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 + constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 + constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool + constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool + constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool + constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // Vector + constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector< SpawnPoint* > + constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector< SpawnPoint* > + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF98; // int32 + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF9C; // int32 + constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFA0; // CUtlVector< SpawnPoint* > + constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFB8; // CUtlVector< SpawnPoint* > + constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFD0; // bool + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFD4; // float32 + constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1240; // bool + constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1241; // bool + constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1244; // GameTime_t + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1248; // float32 + constexpr std::ptrdiff_t m_flLastThinkTime = 0x124C; // GameTime_t + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1250; // float32 + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1254; // int32 + constexpr std::ptrdiff_t m_bMatchAbortedDueToPlayerBan = 0x14D0; // bool + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14D1; // bool + constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14D2; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14D3; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0x14F0; // CCSGameModeRules* + constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14F8; // KeyValues3 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1560; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_RetakeRules = 0x1568; // CRetakeGameRules + constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x174C; // int32 + constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1750; // int32 + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1758; // CUtlVector< int32 >[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17B8; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E0; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17E4; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17E8; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17EC; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17F0; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17F4; // bool + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x27B0; // float64 + constexpr std::ptrdiff_t m_bSkipNextPerfSample = 0x27B8; // bool } namespace CCSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x4B0; + constexpr std::ptrdiff_t m_pGameRules = 0x4B0; // CCSGameRules* } namespace CCSPlace { - constexpr std::ptrdiff_t m_name = 0x708; + constexpr std::ptrdiff_t m_name = 0x708; // CUtlSymbolLarge } namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x170; - constexpr std::ptrdiff_t m_iFOVStart = 0x174; - constexpr std::ptrdiff_t m_flFOVTime = 0x178; - constexpr std::ptrdiff_t m_flFOVRate = 0x17C; - constexpr std::ptrdiff_t m_hZoomOwner = 0x180; - constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; - constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; + constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle< CBaseEntity > } namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6A0; - constexpr std::ptrdiff_t m_pInventoryServices = 0x6A8; - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6B0; - constexpr std::ptrdiff_t m_pDamageServices = 0x6B8; - constexpr std::ptrdiff_t m_iPing = 0x6C0; - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6C4; - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6C8; - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6D0; - constexpr std::ptrdiff_t m_flForceTeamTime = 0x6D4; - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x6D8; - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x6DC; - constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x6DD; - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x6E0; - constexpr std::ptrdiff_t m_bTeamChanged = 0x6E4; - constexpr std::ptrdiff_t m_bInSwitchTeam = 0x6E5; - constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x6E6; - constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x6E7; - constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x6E8; - constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x6E9; - constexpr std::ptrdiff_t m_szClan = 0x6F0; - constexpr std::ptrdiff_t m_szClanName = 0x6F8; - constexpr std::ptrdiff_t m_iCoachingTeam = 0x718; - constexpr std::ptrdiff_t m_nPlayerDominated = 0x720; - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x728; - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x730; - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x734; - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x738; - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x73C; - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x740; - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x744; - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x748; - constexpr std::ptrdiff_t m_unActiveQuestId = 0x74C; - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x750; - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x754; - constexpr std::ptrdiff_t m_iDraftIndex = 0x7C0; - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7C4; - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C8; - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7CC; - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7CD; - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7CE; - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7CF; - constexpr std::ptrdiff_t m_bScoreReported = 0x7D0; - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7D4; - constexpr std::ptrdiff_t m_bControllingBot = 0x7E0; - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7E1; - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7E2; - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7E4; - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E8; - constexpr std::ptrdiff_t m_hPlayerPawn = 0x7EC; - constexpr std::ptrdiff_t m_hObserverPawn = 0x7F0; - constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7F4; - constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x7F8; - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7FC; - constexpr std::ptrdiff_t m_iPawnHealth = 0x800; - constexpr std::ptrdiff_t m_iPawnArmor = 0x804; - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x808; - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x809; - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x80A; - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x80C; - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x810; - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x814; - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x818; - constexpr std::ptrdiff_t m_iScore = 0x81C; - constexpr std::ptrdiff_t m_iRoundScore = 0x820; - constexpr std::ptrdiff_t m_vecKills = 0x828; - constexpr std::ptrdiff_t m_iMVPs = 0x840; - constexpr std::ptrdiff_t m_nUpdateCounter = 0x844; - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF8E8; - constexpr std::ptrdiff_t m_bShowHints = 0xF900; - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6A0; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x6A8; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6B0; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x6B8; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x6C0; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6C4; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6D0; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x6D4; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x6D8; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x6DC; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x6DD; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x6E0; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x6E4; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x6E5; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x6E6; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x6E7; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x6E8; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x6E9; // bool + constexpr std::ptrdiff_t m_szClan = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0x6F8; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0x718; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x720; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x728; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x730; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x734; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x738; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x73C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x740; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x744; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x748; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x74C; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x750; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x754; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7C0; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C8; // uint32 + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7CC; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7CD; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7CE; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7CF; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7D0; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7D4; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7E0; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7E1; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7E4; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E8; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7EC; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_hObserverPawn = 0x7F0; // CHandle< CCSObserverPawn > + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7F4; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x7F8; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7FC; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x800; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x804; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x808; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x809; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x80A; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x80C; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x810; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x814; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x818; // CHandle< CCSPlayerController > + constexpr std::ptrdiff_t m_iScore = 0x81C; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0x820; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x828; // CNetworkUtlVectorBase< EKillTypes_t > + constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0x844; // int32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xF900; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; // int32 } namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; - constexpr std::ptrdiff_t m_matchStats = 0x90; - constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32 } namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; - constexpr std::ptrdiff_t m_DamageList = 0x48; + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar< CDamageRecord > } namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; - constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; - constexpr std::ptrdiff_t m_iAccount = 0x48; - constexpr std::ptrdiff_t m_iStartAccount = 0x4C; - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool + constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 } namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; - constexpr std::ptrdiff_t m_rank = 0x44; - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; - constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; - constexpr std::ptrdiff_t m_vecTerroristLoadoutCache = 0xF50; - constexpr std::ptrdiff_t m_vecCounterTerroristLoadoutCache = 0xFA0; + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + constexpr std::ptrdiff_t m_vecTerroristLoadoutCache = 0xF50; // CUtlVectorEmbeddedNetworkVar< CEconItemView > + constexpr std::ptrdiff_t m_vecCounterTerroristLoadoutCache = 0xFA0; // CUtlVectorEmbeddedNetworkVar< CEconItemView > } namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1568; - constexpr std::ptrdiff_t m_pHostageServices = 0x1570; - constexpr std::ptrdiff_t m_pBuyServices = 0x1578; - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1580; - constexpr std::ptrdiff_t m_pRadioServices = 0x1588; - constexpr std::ptrdiff_t m_pDamageReactServices = 0x1590; - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x1598; - constexpr std::ptrdiff_t m_hPreviousModel = 0x15A0; - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x15A8; - constexpr std::ptrdiff_t m_strVOPrefix = 0x15B0; - constexpr std::ptrdiff_t m_szLastPlaceName = 0x15B8; - constexpr std::ptrdiff_t m_bInBuyZone = 0x1678; - constexpr std::ptrdiff_t m_bWasInBuyZone = 0x1679; - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x167A; - constexpr std::ptrdiff_t m_bInBombZone = 0x167B; - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x167C; - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1680; - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1684; - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1688; - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1689; - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x168C; - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1690; - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1694; - constexpr std::ptrdiff_t m_flLandseconds = 0x1698; - constexpr std::ptrdiff_t m_aimPunchAngle = 0x169C; - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16A8; - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16B4; - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x16B8; - constexpr std::ptrdiff_t m_aimPunchCache = 0x16C0; - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x16D8; - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1C30; - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1C50; - constexpr std::ptrdiff_t m_lastLandTime = 0x1C54; - constexpr std::ptrdiff_t m_iPlayerLocked = 0x1C58; - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1C60; - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1C64; - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1C68; - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1C6C; - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1C70; - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1C7C; - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1C88; - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1CC8; - constexpr std::ptrdiff_t m_EconGloves = 0x1CD0; - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1F48; - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1F54; + constexpr std::ptrdiff_t m_pBulletServices = 0x1568; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1570; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1578; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1580; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0x1588; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x1590; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x1598; // uint16 + constexpr std::ptrdiff_t m_hPreviousModel = 0x15A0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x15A8; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0x15B0; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0x15B8; // char[18] + constexpr std::ptrdiff_t m_bInBuyZone = 0x1678; // bool + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x1679; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x167A; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x167B; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x167C; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1680; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1684; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1688; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1689; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x168C; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1690; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1694; // GameTime_t + constexpr std::ptrdiff_t m_flLandseconds = 0x1698; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x169C; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16A8; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16B4; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x16B8; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x16C0; // CUtlVector< QAngle > + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x16D8; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1C30; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1C50; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x1C54; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerLocked = 0x1C58; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1C60; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1C64; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1C68; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1C6C; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1C70; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1C7C; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1C88; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1CC8; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x1CD0; // CEconItemView + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1F48; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1F54; // bool } namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xB60; - constexpr std::ptrdiff_t m_pPingServices = 0xBB0; - constexpr std::ptrdiff_t m_pViewModelServices = 0xBB8; - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xBC0; - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xBC4; - constexpr std::ptrdiff_t m_hOriginalController = 0xBC8; - constexpr std::ptrdiff_t m_blindUntilTime = 0xBCC; - constexpr std::ptrdiff_t m_blindStartTime = 0xBD0; - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xBD4; - constexpr std::ptrdiff_t m_entitySpottedState = 0xBD8; - constexpr std::ptrdiff_t m_nSpotRules = 0xBF0; - constexpr std::ptrdiff_t m_iPlayerState = 0xBF4; - constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xC00; - constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xC18; - constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0xCD0; - constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0xCDC; - constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0xCE0; - constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0xCE4; - constexpr std::ptrdiff_t m_bRespawning = 0xCE8; - constexpr std::ptrdiff_t m_nLastPickupPriority = 0xCEC; - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0xCF0; - constexpr std::ptrdiff_t m_bIsScoped = 0xCF4; - constexpr std::ptrdiff_t m_bIsWalking = 0xCF5; - constexpr std::ptrdiff_t m_bResumeZoom = 0xCF6; - constexpr std::ptrdiff_t m_bIsDefusing = 0xCF7; - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0xCF8; - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0xCFC; - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xD00; - constexpr std::ptrdiff_t m_bGunGameImmunity = 0xD04; - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0xD08; - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD0C; - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xD10; - constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0xD11; - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0xD14; - constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0xD18; - constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0xD1C; - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0xD20; - constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0xD24; - constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0xD28; - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0xD2C; - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0xD30; - constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0xD34; - constexpr std::ptrdiff_t m_flEmitSoundTime = 0xD38; - constexpr std::ptrdiff_t m_iNumSpawns = 0xD3C; - constexpr std::ptrdiff_t m_iShouldHaveCash = 0xD40; - constexpr std::ptrdiff_t m_bJustKilledTeammate = 0xD44; - constexpr std::ptrdiff_t m_bPunishedForTK = 0xD45; - constexpr std::ptrdiff_t m_bInvalidSteamLogonDelayed = 0xD46; - constexpr std::ptrdiff_t m_iTeamKills = 0xD48; - constexpr std::ptrdiff_t m_flLastAction = 0xD4C; - constexpr std::ptrdiff_t m_flNameChangeHistory = 0xD50; - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0xD64; - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0xD68; - constexpr std::ptrdiff_t m_bHasNightVision = 0xD6C; - constexpr std::ptrdiff_t m_bNightVisionOn = 0xD6D; - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xD70; - constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0xD74; - constexpr std::ptrdiff_t m_MenuStringBuffer = 0xD78; - constexpr std::ptrdiff_t m_fIntroCamTime = 0x1178; - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x117C; - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1180; - constexpr std::ptrdiff_t m_bKilledByTaser = 0x1181; - constexpr std::ptrdiff_t m_iMoveState = 0x1184; - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1188; - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x118C; - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1190; - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x119C; - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x11A8; - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x11B4; - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x11CC; - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x11E4; - constexpr std::ptrdiff_t m_bDiedAirborne = 0x11FC; - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1200; - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1204; - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1208; - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1209; - constexpr std::ptrdiff_t m_iDirection = 0x120C; - constexpr std::ptrdiff_t m_iShotsFired = 0x1210; - constexpr std::ptrdiff_t m_ArmorValue = 0x1214; - constexpr std::ptrdiff_t m_flFlinchStack = 0x1218; - constexpr std::ptrdiff_t m_flVelocityModifier = 0x121C; - constexpr std::ptrdiff_t m_flHitHeading = 0x1220; - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1224; - constexpr std::ptrdiff_t m_iHostagesKilled = 0x1228; - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x122C; - constexpr std::ptrdiff_t m_flFlashDuration = 0x1238; - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x123C; - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1240; - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1244; - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1248; - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x124C; - constexpr std::ptrdiff_t m_bStrafing = 0x1250; - constexpr std::ptrdiff_t m_lastStandingPos = 0x1254; - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1260; - constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1268; - constexpr std::ptrdiff_t m_lastLadderNormal = 0x1280; - constexpr std::ptrdiff_t m_lastLadderPos = 0x128C; - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1298; - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x12A4; - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x12A8; - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x12AC; - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x12C0; - constexpr std::ptrdiff_t m_angEyeAngles = 0x12C4; - constexpr std::ptrdiff_t m_bVCollisionInitted = 0x12D0; - constexpr std::ptrdiff_t m_storedSpawnPosition = 0x12D4; - constexpr std::ptrdiff_t m_storedSpawnAngle = 0x12E0; - constexpr std::ptrdiff_t m_bIsSpawning = 0x12EC; - constexpr std::ptrdiff_t m_bHideTargetID = 0x12ED; - constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x12F0; - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x12F4; - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x12F5; - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x12F8; - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x12FC; - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1300; - constexpr std::ptrdiff_t m_iAddonBits = 0x1304; - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1308; - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x130C; - constexpr std::ptrdiff_t m_nTeamDamageGivenForMatch = 0x1310; - constexpr std::ptrdiff_t m_bTDGaveProtectionWarning = 0x1314; - constexpr std::ptrdiff_t m_bTDGaveProtectionWarningThisRound = 0x1315; - constexpr std::ptrdiff_t m_flLastTHWarningTime = 0x1318; - constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x131C; - constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x1320; - constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1324; - constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1328; - constexpr std::ptrdiff_t m_iRoundsWon = 0x132C; - constexpr std::ptrdiff_t m_lastRoundResult = 0x1330; - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1334; - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1338; - constexpr std::ptrdiff_t m_iDeathFlags = 0x134C; - constexpr std::ptrdiff_t m_hPet = 0x1350; - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1520; - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1522; - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1524; - constexpr std::ptrdiff_t m_nSuicides = 0x1528; - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x152C; - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1530; - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1534; - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1538; - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1544; - constexpr std::ptrdiff_t m_LastHitBox = 0x1548; - constexpr std::ptrdiff_t m_LastHealth = 0x154C; - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1550; - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1554; - constexpr std::ptrdiff_t m_pBot = 0x1558; - constexpr std::ptrdiff_t m_bBotAllowActive = 0x1560; - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1561; + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xB60; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xBB0; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xBB8; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xBC0; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xBC4; // float32 + constexpr std::ptrdiff_t m_hOriginalController = 0xBC8; // CHandle< CCSPlayerController > + constexpr std::ptrdiff_t m_blindUntilTime = 0xBCC; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xBD0; // GameTime_t + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xBD4; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0xBD8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xBF0; // int32 + constexpr std::ptrdiff_t m_iPlayerState = 0xBF4; // CSPlayerState + constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xC00; // CountdownTimer + constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xC18; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0xCD0; // Vector + constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0xCE4; // float32 + constexpr std::ptrdiff_t m_bRespawning = 0xCE8; // bool + constexpr std::ptrdiff_t m_nLastPickupPriority = 0xCEC; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0xCF0; // float32 + constexpr std::ptrdiff_t m_bIsScoped = 0xCF4; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0xCF5; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0xCF6; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0xCF7; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0xCF8; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0xCFC; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xD00; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xD04; // bool + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0xD08; // uint32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD0C; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xD10; // bool + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0xD11; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0xD14; // float32 + constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0xD18; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0xD1C; // GameTime_t + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0xD20; // float32 + constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0xD24; // GameTime_t + constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0xD28; // GameTime_t + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0xD2C; // int32 + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0xD30; // bool + constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0xD34; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0xD38; // GameTime_t + constexpr std::ptrdiff_t m_iNumSpawns = 0xD3C; // int32 + constexpr std::ptrdiff_t m_iShouldHaveCash = 0xD40; // int32 + constexpr std::ptrdiff_t m_bJustKilledTeammate = 0xD44; // bool + constexpr std::ptrdiff_t m_bPunishedForTK = 0xD45; // bool + constexpr std::ptrdiff_t m_bInvalidSteamLogonDelayed = 0xD46; // bool + constexpr std::ptrdiff_t m_iTeamKills = 0xD48; // int32 + constexpr std::ptrdiff_t m_flLastAction = 0xD4C; // GameTime_t + constexpr std::ptrdiff_t m_flNameChangeHistory = 0xD50; // float32[5] + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0xD64; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0xD68; // float32 + constexpr std::ptrdiff_t m_bHasNightVision = 0xD6C; // bool + constexpr std::ptrdiff_t m_bNightVisionOn = 0xD6D; // bool + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xD70; // float32 + constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0xD74; // float32 + constexpr std::ptrdiff_t m_MenuStringBuffer = 0xD78; // char[1024] + constexpr std::ptrdiff_t m_fIntroCamTime = 0x1178; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x117C; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1180; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x1181; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x1184; // int32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1188; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x118C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1190; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x119C; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x11A8; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x11B4; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x11CC; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x11E4; // Vector[2] + constexpr std::ptrdiff_t m_bDiedAirborne = 0x11FC; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1200; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1204; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1208; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1209; // bool + constexpr std::ptrdiff_t m_iDirection = 0x120C; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x1210; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1214; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1218; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x121C; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1220; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1224; // int32 + constexpr std::ptrdiff_t m_iHostagesKilled = 0x1228; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x122C; // Vector + constexpr std::ptrdiff_t m_flFlashDuration = 0x1238; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x123C; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1240; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1244; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1248; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x124C; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x1250; // bool + constexpr std::ptrdiff_t m_lastStandingPos = 0x1254; // Vector + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1260; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1268; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x1280; // Vector + constexpr std::ptrdiff_t m_lastLadderPos = 0x128C; // Vector + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1298; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x12A4; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x12A8; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x12AC; // Vector + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x12C0; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x12C4; // QAngle + constexpr std::ptrdiff_t m_bVCollisionInitted = 0x12D0; // bool + constexpr std::ptrdiff_t m_storedSpawnPosition = 0x12D4; // Vector + constexpr std::ptrdiff_t m_storedSpawnAngle = 0x12E0; // QAngle + constexpr std::ptrdiff_t m_bIsSpawning = 0x12EC; // bool + constexpr std::ptrdiff_t m_bHideTargetID = 0x12ED; // bool + constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x12F0; // int32 + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x12F4; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x12F5; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x12F8; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x12FC; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1300; // int32 + constexpr std::ptrdiff_t m_iAddonBits = 0x1304; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1308; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x130C; // int32 + constexpr std::ptrdiff_t m_nTeamDamageGivenForMatch = 0x1310; // int32 + constexpr std::ptrdiff_t m_bTDGaveProtectionWarning = 0x1314; // bool + constexpr std::ptrdiff_t m_bTDGaveProtectionWarningThisRound = 0x1315; // bool + constexpr std::ptrdiff_t m_flLastTHWarningTime = 0x1318; // float32 + constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x131C; // CUtlStringToken + constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x1320; // int32 + constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1324; // int32 + constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1328; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0x132C; // int32 + constexpr std::ptrdiff_t m_lastRoundResult = 0x1330; // int32 + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1334; // bool + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1338; // uint32[5] + constexpr std::ptrdiff_t m_iDeathFlags = 0x134C; // int32 + constexpr std::ptrdiff_t m_hPet = 0x1350; // CHandle< CChicken > + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1520; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1522; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1524; // uint16 + constexpr std::ptrdiff_t m_nSuicides = 0x1528; // int32 + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x152C; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1530; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1534; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1538; // Vector + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1544; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x1548; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x154C; // int32 + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1550; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1554; // float32 + constexpr std::ptrdiff_t m_pBot = 0x1558; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x1560; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1561; // bool } namespace CCSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x4B0; - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4BC; - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4C8; - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x4F8; - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x504; - constexpr std::ptrdiff_t m_hostageRescueX = 0x510; - constexpr std::ptrdiff_t m_hostageRescueY = 0x520; - constexpr std::ptrdiff_t m_hostageRescueZ = 0x530; - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x540; - constexpr std::ptrdiff_t m_foundGoalPositions = 0x541; + constexpr std::ptrdiff_t m_bHostageAlive = 0x4B0; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4BC; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4C8; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x4F8; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x504; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x510; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x520; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x530; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x540; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x541; // bool } namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; - constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle< CBasePlayerWeapon > + constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t } namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 } namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > } namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle< CBaseEntity > } namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; - constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool } namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x220; - constexpr std::ptrdiff_t m_vecLadderNormal = 0x224; - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x230; - constexpr std::ptrdiff_t m_flDuckAmount = 0x234; - constexpr std::ptrdiff_t m_flDuckSpeed = 0x238; - constexpr std::ptrdiff_t m_bDuckOverride = 0x23C; - constexpr std::ptrdiff_t m_bDesiresDuck = 0x23D; - constexpr std::ptrdiff_t m_flDuckOffset = 0x240; - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x244; - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x248; - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x24C; - constexpr std::ptrdiff_t m_flLastDuckTime = 0x250; - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; - constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; - constexpr std::ptrdiff_t m_nTraceCount = 0x478; - constexpr std::ptrdiff_t m_StuckLast = 0x47C; - constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; - constexpr std::ptrdiff_t m_vecForward = 0x48C; - constexpr std::ptrdiff_t m_vecLeft = 0x498; - constexpr std::ptrdiff_t m_vecUp = 0x4A4; - constexpr std::ptrdiff_t m_vecPreviouslyPredictedOrigin = 0x4B0; - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; - constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; - constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; - constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; - constexpr std::ptrdiff_t m_flStamina = 0x4E8; + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x220; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x224; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x230; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x234; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x238; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x23C; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x23D; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x240; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x244; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x248; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x250; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x48C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x498; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4A4; // Vector + constexpr std::ptrdiff_t m_vecPreviouslyPredictedOrigin = 0x4B0; // Vector + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 } namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; - constexpr std::ptrdiff_t m_hPlayerPing = 0x54; + constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] + constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle< CBaseEntity > } namespace CCSPlayer_RadioServices { - constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; - constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; - constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; - constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; - constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; + constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t + constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3] + constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool } namespace CCSPlayer_UseServices { - constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; - constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; - constexpr std::ptrdiff_t m_flTimeStartedHoldingUse = 0x48; - constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x4C; + constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartedHoldingUse = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x4C; // GameTime_t } namespace CCSPlayer_ViewModelServices { - constexpr std::ptrdiff_t m_hViewModel = 0x40; + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle< CBaseViewModel >[3] } namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; - constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; - constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; - constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; + constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32 + constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 + constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // Vector + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 } namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xB0; - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xB4; - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xB5; - constexpr std::ptrdiff_t m_hSavedWeapon = 0xB8; - constexpr std::ptrdiff_t m_nTimeToMelee = 0xBC; - constexpr std::ptrdiff_t m_nTimeToSecondary = 0xC0; - constexpr std::ptrdiff_t m_nTimeToPrimary = 0xC4; - constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC8; - constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xCC; - constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xCD; - constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xCE; + constexpr std::ptrdiff_t m_flNextAttack = 0xB0; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xB4; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xB5; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xB8; // CHandle< CBasePlayerWeapon > + constexpr std::ptrdiff_t m_nTimeToMelee = 0xBC; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xC0; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xC4; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC8; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xCC; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xCD; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xCE; // bool } namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x568; - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x56C; - constexpr std::ptrdiff_t m_bSurrendered = 0x570; - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x571; - constexpr std::ptrdiff_t m_numMapVictories = 0x774; - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x778; - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x77C; - constexpr std::ptrdiff_t m_scoreOvertime = 0x780; - constexpr std::ptrdiff_t m_szClanTeamname = 0x784; - constexpr std::ptrdiff_t m_iClanID = 0x808; - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x80C; - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x814; - constexpr std::ptrdiff_t m_flNextResourceTime = 0x81C; - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x820; + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x568; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x56C; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x570; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x571; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x774; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x778; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x77C; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x780; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x784; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x808; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x80C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x814; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0x81C; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x820; // int32 } namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xC88; - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xC8C; - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xC90; - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xC94; - constexpr std::ptrdiff_t m_bPlayerFireEventIsPrimary = 0xC98; - constexpr std::ptrdiff_t m_seqIdle = 0xC9C; - constexpr std::ptrdiff_t m_seqFirePrimary = 0xCA0; - constexpr std::ptrdiff_t m_seqFireSecondary = 0xCA4; - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xCB0; - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xCB1; - constexpr std::ptrdiff_t m_iState = 0xCB4; - constexpr std::ptrdiff_t m_flLastTimeInAir = 0xCB8; - constexpr std::ptrdiff_t m_flLastDeployTime = 0xCBC; - constexpr std::ptrdiff_t m_nViewModelIndex = 0xCC0; - constexpr std::ptrdiff_t m_bReloadsWithClips = 0xCC4; - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xCE0; - constexpr std::ptrdiff_t m_bFireOnEmpty = 0xCE4; - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xCE8; - constexpr std::ptrdiff_t m_weaponMode = 0xD10; - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xD14; - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xD18; - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xD24; - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xD28; - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xD2C; - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xD30; - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xD34; - constexpr std::ptrdiff_t m_iRecoilIndex = 0xD38; - constexpr std::ptrdiff_t m_flRecoilIndex = 0xD3C; - constexpr std::ptrdiff_t m_bBurstMode = 0xD40; - constexpr std::ptrdiff_t m_flPostponeFireReadyTime = 0xD44; - constexpr std::ptrdiff_t m_bInReload = 0xD48; - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xD49; - constexpr std::ptrdiff_t m_flDroppedAtTime = 0xD4C; - constexpr std::ptrdiff_t m_bIsHauledBack = 0xD50; - constexpr std::ptrdiff_t m_bSilencerOn = 0xD51; - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xD54; - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xD58; - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xD5C; - constexpr std::ptrdiff_t m_bCanBePickedUp = 0xD68; - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xD69; - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xD6C; - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xD70; - constexpr std::ptrdiff_t m_hPrevOwner = 0xD74; - constexpr std::ptrdiff_t m_nDropTick = 0xD78; - constexpr std::ptrdiff_t m_donated = 0xD9C; - constexpr std::ptrdiff_t m_fLastShotTime = 0xDA0; - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xDA4; - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xDA5; - constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xDA6; - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xDA8; - constexpr std::ptrdiff_t m_IronSightController = 0xDB0; - constexpr std::ptrdiff_t m_iIronSightMode = 0xDC8; - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xDCC; - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xDD0; + constexpr std::ptrdiff_t m_bRemoveable = 0xC88; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xC8C; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xC90; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xC94; // int32 + constexpr std::ptrdiff_t m_bPlayerFireEventIsPrimary = 0xC98; // bool + constexpr std::ptrdiff_t m_seqIdle = 0xC9C; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0xCA0; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0xCA4; // HSequence + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xCB0; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xCB1; // bool + constexpr std::ptrdiff_t m_iState = 0xCB4; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0xCB8; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0xCBC; // GameTime_t + constexpr std::ptrdiff_t m_nViewModelIndex = 0xCC0; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0xCC4; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xCE0; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xCE4; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xCE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0xD10; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xD14; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xD18; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xD24; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xD28; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xD2C; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xD30; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xD34; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0xD38; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0xD3C; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0xD40; // bool + constexpr std::ptrdiff_t m_flPostponeFireReadyTime = 0xD44; // GameTime_t + constexpr std::ptrdiff_t m_bInReload = 0xD48; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xD49; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xD4C; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0xD50; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0xD51; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xD54; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xD58; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xD5C; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xD68; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xD69; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xD6C; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xD70; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xD74; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_nDropTick = 0xD78; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0xD9C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xDA0; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xDA4; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xDA5; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xDA6; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xDA8; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xDB0; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0xDC8; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xDCC; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xDD0; // int32 } namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0xDD8; - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xDDC; - constexpr std::ptrdiff_t m_silencedModelIndex = 0xDE8; - constexpr std::ptrdiff_t m_inPrecache = 0xDEC; - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xDED; - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xDEE; - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xDEF; - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xDF0; - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xDF1; + constexpr std::ptrdiff_t m_zoomLevel = 0xDD8; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xDDC; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0xDE8; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0xDEC; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xDED; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xDEE; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xDEF; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xDF0; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xDF1; // bool } namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x240; - constexpr std::ptrdiff_t m_WeaponCategory = 0x244; - constexpr std::ptrdiff_t m_szViewModel = 0x248; - constexpr std::ptrdiff_t m_szPlayerModel = 0x328; - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x408; - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4E8; - constexpr std::ptrdiff_t m_szMagazineModel = 0x5C8; - constexpr std::ptrdiff_t m_szHeatEffect = 0x6A8; - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x788; - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x868; - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x948; - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; - constexpr std::ptrdiff_t m_szTracerParticle = 0xB08; - constexpr std::ptrdiff_t m_GearSlot = 0xBE8; - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBEC; - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF0; - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xBF8; - constexpr std::ptrdiff_t m_nPrice = 0xC00; - constexpr std::ptrdiff_t m_nKillAward = 0xC04; - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC08; - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC0C; - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC10; - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC11; - constexpr std::ptrdiff_t m_bIsRevolver = 0xC12; - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC13; - constexpr std::ptrdiff_t m_szName = 0xC18; - constexpr std::ptrdiff_t m_szAnimExtension = 0xC20; - constexpr std::ptrdiff_t m_eSilencerType = 0xC28; - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC2C; - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC30; - constexpr std::ptrdiff_t m_flCycleTime = 0xC34; - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC3C; - constexpr std::ptrdiff_t m_flSpread = 0xC44; - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC4C; - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC54; - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC5C; - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC64; - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC6C; - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC74; - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC7C; - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC84; - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC8C; - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xC94; - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xC9C; - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCA4; - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCAC; - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCB0; - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCB4; - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCB8; - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCBC; - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCC0; - constexpr std::ptrdiff_t m_flIdleInterval = 0xCC4; - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCC8; - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCCC; - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCD0; - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCD4; - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCD8; - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCE0; - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCE8; - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCE9; - constexpr std::ptrdiff_t m_nZoomLevels = 0xCEC; - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xCF0; - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xCF4; - constexpr std::ptrdiff_t m_flZoomTime0 = 0xCF8; - constexpr std::ptrdiff_t m_flZoomTime1 = 0xCFC; - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD00; - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD04; - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD08; - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD0C; - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD10; - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD14; - constexpr std::ptrdiff_t m_angPivotAngle = 0xD18; - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD24; - constexpr std::ptrdiff_t m_nDamage = 0xD30; - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD34; - constexpr std::ptrdiff_t m_flArmorRatio = 0xD38; - constexpr std::ptrdiff_t m_flPenetration = 0xD3C; - constexpr std::ptrdiff_t m_flRange = 0xD40; - constexpr std::ptrdiff_t m_flRangeModifier = 0xD44; - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD48; - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD4C; - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD50; - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD54; - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD58; - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD5C; - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD60; - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD64; - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD68; - constexpr std::ptrdiff_t m_vSmokeColor = 0xD6C; - constexpr std::ptrdiff_t m_szAnimClass = 0xD78; + constexpr std::ptrdiff_t m_WeaponType = 0x240; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x244; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x248; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szPlayerModel = 0x328; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x408; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szMagazineModel = 0x5C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + constexpr std::ptrdiff_t m_szHeatEffect = 0x6A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x788; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x868; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x948; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_szTracerParticle = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_GearSlot = 0xBE8; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBEC; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF0; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xBF8; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC00; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC04; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC08; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC0C; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC10; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC11; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC12; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC13; // bool + constexpr std::ptrdiff_t m_szName = 0xC18; // CUtlString + constexpr std::ptrdiff_t m_szAnimExtension = 0xC20; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC28; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC2C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC30; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC34; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC3C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCA4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCAC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCB0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCB4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCB8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCBC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCD8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCE0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCE8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCE9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xCF0; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xCF4; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD00; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD04; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD08; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD14; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD18; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD24; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD30; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD34; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD38; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD3C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD40; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD48; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD54; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD58; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD5C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD60; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD64; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD68; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD6C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD78; // CUtlString } namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0x8A8; - constexpr std::ptrdiff_t m_sLandmarkName = 0x8B0; - constexpr std::ptrdiff_t m_OnChangeLevel = 0x8B8; - constexpr std::ptrdiff_t m_bTouched = 0x8E0; - constexpr std::ptrdiff_t m_bNoTouch = 0x8E1; - constexpr std::ptrdiff_t m_bNewChapter = 0x8E2; - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x8E3; + constexpr std::ptrdiff_t m_sMapName = 0x8A8; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0x8B0; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0x8E0; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0x8E1; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0x8E2; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x8E3; // bool } namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xB28; - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xDF0; - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xDF4; - constexpr std::ptrdiff_t m_updateTimer = 0xDF8; - constexpr std::ptrdiff_t m_stuckAnchor = 0xE10; - constexpr std::ptrdiff_t m_stuckTimer = 0xE20; - constexpr std::ptrdiff_t m_collisionStuckTimer = 0xE38; - constexpr std::ptrdiff_t m_isOnGround = 0xE50; - constexpr std::ptrdiff_t m_vFallVelocity = 0xE54; - constexpr std::ptrdiff_t m_activity = 0xE60; - constexpr std::ptrdiff_t m_activityTimer = 0xE68; - constexpr std::ptrdiff_t m_turnRate = 0xE80; - constexpr std::ptrdiff_t m_fleeFrom = 0xE84; - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xE88; - constexpr std::ptrdiff_t m_startleTimer = 0xEA0; - constexpr std::ptrdiff_t m_vocalizeTimer = 0xEB8; - constexpr std::ptrdiff_t m_flWhenZombified = 0xED0; - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xED4; - constexpr std::ptrdiff_t m_leader = 0xED8; - constexpr std::ptrdiff_t m_reuseTimer = 0xEE0; - constexpr std::ptrdiff_t m_hasBeenUsed = 0xEF8; - constexpr std::ptrdiff_t m_jumpTimer = 0xF00; - constexpr std::ptrdiff_t m_flLastJumpTime = 0xF18; - constexpr std::ptrdiff_t m_bInJump = 0xF1C; - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF1D; - constexpr std::ptrdiff_t m_repathTimer = 0x2F28; - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2F40; - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2FD0; - constexpr std::ptrdiff_t m_vecPathGoal = 0x2FF0; - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x2FFC; - constexpr std::ptrdiff_t m_followMinuteTimer = 0x3000; - constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3018; - constexpr std::ptrdiff_t m_vecEggsPooped = 0x3028; - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3048; + constexpr std::ptrdiff_t m_AttributeManager = 0xB28; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xDF0; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xDF4; // uint32 + constexpr std::ptrdiff_t m_updateTimer = 0xDF8; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0xE10; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0xE20; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0xE38; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0xE50; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0xE54; // Vector + constexpr std::ptrdiff_t m_activity = 0xE60; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0xE68; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0xE80; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0xE84; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xE88; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0xEA0; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0xEB8; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0xED0; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xED4; // bool + constexpr std::ptrdiff_t m_leader = 0xED8; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_reuseTimer = 0xEE0; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xEF8; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xF00; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0xF18; // float32 + constexpr std::ptrdiff_t m_bInJump = 0xF1C; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF1D; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2F28; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2F40; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2FD0; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x2FF0; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x2FFC; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x3000; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3018; // Vector + constexpr std::ptrdiff_t m_vecEggsPooped = 0x3028; // CUtlVector< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3048; // CountdownTimer } namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; - constexpr std::ptrdiff_t m_vecMins = 0x40; - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; - constexpr std::ptrdiff_t m_nSolidType = 0x5B; - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 } namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x4B0; - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4B4; - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4B8; - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4BC; - constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4C0; - constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4C4; - constexpr std::ptrdiff_t m_flMaxWeight = 0x4C8; - constexpr std::ptrdiff_t m_bStartDisabled = 0x4CC; - constexpr std::ptrdiff_t m_bEnabled = 0x4CD; - constexpr std::ptrdiff_t m_bMaster = 0x4CE; - constexpr std::ptrdiff_t m_bClientSide = 0x4CF; - constexpr std::ptrdiff_t m_bExclusive = 0x4D0; - constexpr std::ptrdiff_t m_MinFalloff = 0x4D4; - constexpr std::ptrdiff_t m_MaxFalloff = 0x4D8; - constexpr std::ptrdiff_t m_flCurWeight = 0x4DC; - constexpr std::ptrdiff_t m_netlookupFilename = 0x4E0; - constexpr std::ptrdiff_t m_lookupFilename = 0x6E0; + constexpr std::ptrdiff_t m_flFadeInDuration = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4C0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4C4; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4CC; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4CD; // bool + constexpr std::ptrdiff_t m_bMaster = 0x4CE; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x4CF; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x4D0; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x4D4; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x4DC; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x4E0; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x6E0; // CUtlSymbolLarge } namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x8A8; - constexpr std::ptrdiff_t m_MaxWeight = 0x8AC; - constexpr std::ptrdiff_t m_FadeDuration = 0x8B0; - constexpr std::ptrdiff_t m_bStartDisabled = 0x8B4; - constexpr std::ptrdiff_t m_Weight = 0x8B8; - constexpr std::ptrdiff_t m_lookupFilename = 0x8BC; - constexpr std::ptrdiff_t m_LastEnterWeight = 0xABC; - constexpr std::ptrdiff_t m_LastEnterTime = 0xAC0; - constexpr std::ptrdiff_t m_LastExitWeight = 0xAC4; - constexpr std::ptrdiff_t m_LastExitTime = 0xAC8; + constexpr std::ptrdiff_t m_bEnabled = 0x8A8; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x8AC; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x8B0; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x8B4; // bool + constexpr std::ptrdiff_t m_Weight = 0x8B8; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x8BC; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xABC; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xAC0; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xAC4; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xAC8; // GameTime_t } namespace CCommentaryAuto { - constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4B0; - constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4D8; - constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x500; + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x500; // CEntityIOOutput } namespace CCommentarySystem { - constexpr std::ptrdiff_t m_bCommentaryConvarsChanging = 0x11; - constexpr std::ptrdiff_t m_bCommentaryEnabledMidGame = 0x12; - constexpr std::ptrdiff_t m_flNextTeleportTime = 0x14; - constexpr std::ptrdiff_t m_iTeleportStage = 0x18; - constexpr std::ptrdiff_t m_bCheatState = 0x1C; - constexpr std::ptrdiff_t m_bIsFirstSpawnGroupToLoad = 0x1D; - constexpr std::ptrdiff_t m_hCurrentNode = 0x38; - constexpr std::ptrdiff_t m_hActiveCommentaryNode = 0x3C; - constexpr std::ptrdiff_t m_hLastCommentaryNode = 0x40; - constexpr std::ptrdiff_t m_vecNodes = 0x48; + constexpr std::ptrdiff_t m_bCommentaryConvarsChanging = 0x11; // bool + constexpr std::ptrdiff_t m_bCommentaryEnabledMidGame = 0x12; // bool + constexpr std::ptrdiff_t m_flNextTeleportTime = 0x14; // GameTime_t + constexpr std::ptrdiff_t m_iTeleportStage = 0x18; // int32 + constexpr std::ptrdiff_t m_bCheatState = 0x1C; // bool + constexpr std::ptrdiff_t m_bIsFirstSpawnGroupToLoad = 0x1D; // bool + constexpr std::ptrdiff_t m_hCurrentNode = 0x38; // CHandle< CPointCommentaryNode > + constexpr std::ptrdiff_t m_hActiveCommentaryNode = 0x3C; // CHandle< CPointCommentaryNode > + constexpr std::ptrdiff_t m_hLastCommentaryNode = 0x40; // CHandle< CPointCommentaryNode > + constexpr std::ptrdiff_t m_vecNodes = 0x48; // CUtlVector< CHandle< CPointCommentaryNode > > } namespace CConstantForceController { - constexpr std::ptrdiff_t m_linear = 0xC; - constexpr std::ptrdiff_t m_angular = 0x18; - constexpr std::ptrdiff_t m_linearSave = 0x24; - constexpr std::ptrdiff_t m_angularSave = 0x30; + constexpr std::ptrdiff_t m_linear = 0xC; // Vector + constexpr std::ptrdiff_t m_angular = 0x18; // RotationVector + constexpr std::ptrdiff_t m_linearSave = 0x24; // Vector + constexpr std::ptrdiff_t m_angularSave = 0x30; // RotationVector } namespace CConstraintAnchor { - constexpr std::ptrdiff_t m_massScale = 0x890; + constexpr std::ptrdiff_t m_massScale = 0x890; // float32 } namespace CCopyRecipientFilter { - constexpr std::ptrdiff_t m_Flags = 0x8; - constexpr std::ptrdiff_t m_Recipients = 0x10; + constexpr std::ptrdiff_t m_Flags = 0x8; // int32 + constexpr std::ptrdiff_t m_Recipients = 0x10; // CUtlVector< CPlayerSlot > } namespace CCredits { - constexpr std::ptrdiff_t m_OnCreditsDone = 0x4B0; - constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4D8; - constexpr std::ptrdiff_t m_flLogoLength = 0x4DC; + constexpr std::ptrdiff_t m_OnCreditsDone = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4D8; // bool + constexpr std::ptrdiff_t m_flLogoLength = 0x4DC; // float32 } namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x28; - constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; - constexpr std::ptrdiff_t m_iDamage = 0x58; - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; - constexpr std::ptrdiff_t m_iNumHits = 0x60; - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; - constexpr std::ptrdiff_t m_killType = 0x69; + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle< CCSPlayerPawnBase > + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle< CCSPlayerPawnBase > + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle< CCSPlayerController > + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle< CCSPlayerController > + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t } namespace CDebugHistory { - constexpr std::ptrdiff_t m_nNpcEvents = 0x44F0; + constexpr std::ptrdiff_t m_nNpcEvents = 0x44F0; // int32 } namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_shotsRemaining = 0xA30; - constexpr std::ptrdiff_t m_fExpireTime = 0xA34; - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xA40; + constexpr std::ptrdiff_t m_shotsRemaining = 0xA30; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xA34; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xA40; // uint16 } namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x700; - constexpr std::ptrdiff_t m_Flags = 0x701; - constexpr std::ptrdiff_t m_LightStyle = 0x702; - constexpr std::ptrdiff_t m_On = 0x703; - constexpr std::ptrdiff_t m_Radius = 0x704; - constexpr std::ptrdiff_t m_Exponent = 0x708; - constexpr std::ptrdiff_t m_InnerAngle = 0x70C; - constexpr std::ptrdiff_t m_OuterAngle = 0x710; - constexpr std::ptrdiff_t m_SpotRadius = 0x714; + constexpr std::ptrdiff_t m_ActualFlags = 0x700; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x701; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x702; // uint8 + constexpr std::ptrdiff_t m_On = 0x703; // bool + constexpr std::ptrdiff_t m_Radius = 0x704; // float32 + constexpr std::ptrdiff_t m_Exponent = 0x708; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0x70C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0x710; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0x714; // float32 } namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA10; - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA11; - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA12; - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA18; - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xA40; - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xA68; - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xA90; - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xAB8; - constexpr std::ptrdiff_t m_iszDefaultAnim = 0xAE0; - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0xAE8; - constexpr std::ptrdiff_t m_bAnimateOnServer = 0xAEC; - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xAED; - constexpr std::ptrdiff_t m_bStartDisabled = 0xAEE; - constexpr std::ptrdiff_t m_bScriptedMovement = 0xAEF; - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xAF0; - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xAF1; - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xAF2; - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xAF3; - constexpr std::ptrdiff_t m_iInitialGlowState = 0xAF4; - constexpr std::ptrdiff_t m_nGlowRange = 0xAF8; - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xAFC; - constexpr std::ptrdiff_t m_glowColor = 0xB00; - constexpr std::ptrdiff_t m_nGlowTeam = 0xB04; + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA10; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA11; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA12; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA18; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xA40; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszDefaultAnim = 0xAE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0xAE8; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bAnimateOnServer = 0xAEC; // bool + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xAED; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xAEE; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0xAEF; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xAF0; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xAF1; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xAF2; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xAF3; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xAF4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xAF8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xAFC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xB00; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xB04; // int32 } namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0x930; - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xBF8; - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xBFC; - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC00; - constexpr std::ptrdiff_t m_nFallbackSeed = 0xC04; - constexpr std::ptrdiff_t m_flFallbackWear = 0xC08; - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC0C; - constexpr std::ptrdiff_t m_hOldProvidee = 0xC10; - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC14; + constexpr std::ptrdiff_t m_AttributeManager = 0x930; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xBF8; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xBFC; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC00; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xC04; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xC08; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC0C; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xC10; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC14; // int32 } namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; - constexpr std::ptrdiff_t m_flValue = 0x34; - constexpr std::ptrdiff_t m_flInitialValue = 0x38; - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; - constexpr std::ptrdiff_t m_bSetBonus = 0x40; + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } namespace CEconItemView { - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; - constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; - constexpr std::ptrdiff_t m_iEntityLevel = 0x40; - constexpr std::ptrdiff_t m_iItemID = 0x48; - constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; - constexpr std::ptrdiff_t m_iItemIDLow = 0x54; - constexpr std::ptrdiff_t m_iAccountID = 0x58; - constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; - constexpr std::ptrdiff_t m_bInitialized = 0x68; - constexpr std::ptrdiff_t m_AttributeList = 0x70; - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; - constexpr std::ptrdiff_t m_szCustomName = 0x130; - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool + constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] } namespace CEconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0xC18; - constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC1C; + constexpr std::ptrdiff_t m_nForceSkin = 0xC18; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC1C; // bool } namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; - constexpr std::ptrdiff_t m_vStart = 0x14; - constexpr std::ptrdiff_t m_vNormal = 0x20; - constexpr std::ptrdiff_t m_vAngles = 0x2C; - constexpr std::ptrdiff_t m_hEntity = 0x38; - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; - constexpr std::ptrdiff_t m_flScale = 0x40; - constexpr std::ptrdiff_t m_flMagnitude = 0x44; - constexpr std::ptrdiff_t m_flRadius = 0x48; - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; - constexpr std::ptrdiff_t m_nDamageType = 0x58; - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; - constexpr std::ptrdiff_t m_nMaterial = 0x5E; - constexpr std::ptrdiff_t m_nHitBox = 0x60; - constexpr std::ptrdiff_t m_nColor = 0x62; - constexpr std::ptrdiff_t m_fFlags = 0x63; - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; - constexpr std::ptrdiff_t m_iEffectName = 0x6C; - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; + constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector + constexpr std::ptrdiff_t m_vStart = 0x14; // Vector + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 } namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x700; - constexpr std::ptrdiff_t m_flFadeInLength = 0x704; - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x708; - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x70C; - constexpr std::ptrdiff_t m_flFadeOutStart = 0x710; - constexpr std::ptrdiff_t m_flFadeOutLength = 0x714; - constexpr std::ptrdiff_t m_flStartTime = 0x718; - constexpr std::ptrdiff_t m_nDissolveType = 0x71C; - constexpr std::ptrdiff_t m_vDissolverOrigin = 0x720; - constexpr std::ptrdiff_t m_nMagnitude = 0x72C; + constexpr std::ptrdiff_t m_flFadeInStart = 0x700; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x704; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x708; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x70C; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0x710; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0x714; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x718; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0x71C; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x720; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0x72C; // uint32 } namespace CEntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x4B0; - constexpr std::ptrdiff_t m_bCheapEffect = 0x4B4; - constexpr std::ptrdiff_t m_flSize = 0x4B8; - constexpr std::ptrdiff_t m_bUseHitboxes = 0x4BC; - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4C0; - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4C4; - constexpr std::ptrdiff_t m_flLifetime = 0x4C8; - constexpr std::ptrdiff_t m_hAttacker = 0x4CC; - constexpr std::ptrdiff_t m_iDangerSound = 0x4D0; - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4D4; - constexpr std::ptrdiff_t m_iCustomDamageType = 0x4D8; + constexpr std::ptrdiff_t m_hEntAttached = 0x4B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bCheapEffect = 0x4B4; // bool + constexpr std::ptrdiff_t m_flSize = 0x4B8; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x4BC; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4C8; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x4CC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iDangerSound = 0x4D0; // int32 + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4D4; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x4D8; // int32 } namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_designerName = 0x20; - constexpr std::ptrdiff_t m_flags = 0x30; - constexpr std::ptrdiff_t m_worldGroupId = 0x38; - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; - constexpr std::ptrdiff_t m_PathIndex = 0x40; - constexpr std::ptrdiff_t m_pPrev = 0x58; - constexpr std::ptrdiff_t m_pNext = 0x60; - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; - constexpr std::ptrdiff_t m_pNextByClass = 0x70; + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; - constexpr std::ptrdiff_t m_pEntity = 0x10; - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* } namespace CEnvBeam { - constexpr std::ptrdiff_t m_active = 0x7A0; - constexpr std::ptrdiff_t m_spriteTexture = 0x7A8; - constexpr std::ptrdiff_t m_iszStartEntity = 0x7B0; - constexpr std::ptrdiff_t m_iszEndEntity = 0x7B8; - constexpr std::ptrdiff_t m_life = 0x7C0; - constexpr std::ptrdiff_t m_boltWidth = 0x7C4; - constexpr std::ptrdiff_t m_noiseAmplitude = 0x7C8; - constexpr std::ptrdiff_t m_speed = 0x7CC; - constexpr std::ptrdiff_t m_restrike = 0x7D0; - constexpr std::ptrdiff_t m_iszSpriteName = 0x7D8; - constexpr std::ptrdiff_t m_frameStart = 0x7E0; - constexpr std::ptrdiff_t m_vEndPointWorld = 0x7E4; - constexpr std::ptrdiff_t m_vEndPointRelative = 0x7F0; - constexpr std::ptrdiff_t m_radius = 0x7FC; - constexpr std::ptrdiff_t m_TouchType = 0x800; - constexpr std::ptrdiff_t m_iFilterName = 0x808; - constexpr std::ptrdiff_t m_hFilter = 0x810; - constexpr std::ptrdiff_t m_iszDecal = 0x818; - constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x820; + constexpr std::ptrdiff_t m_active = 0x7A0; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0x7A8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_iszStartEntity = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0x7C0; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0x7C4; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0x7C8; // float32 + constexpr std::ptrdiff_t m_speed = 0x7CC; // int32 + constexpr std::ptrdiff_t m_restrike = 0x7D0; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0x7E0; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0x7E4; // Vector + constexpr std::ptrdiff_t m_vEndPointRelative = 0x7F0; // Vector + constexpr std::ptrdiff_t m_radius = 0x7FC; // float32 + constexpr std::ptrdiff_t m_TouchType = 0x800; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x810; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iszDecal = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x820; // CEntityIOOutput } namespace CEnvBeverage { - constexpr std::ptrdiff_t m_CanInDispenser = 0x4B0; - constexpr std::ptrdiff_t m_nBeverageType = 0x4B4; + constexpr std::ptrdiff_t m_CanInDispenser = 0x4B0; // bool + constexpr std::ptrdiff_t m_nBeverageType = 0x4B4; // int32 } namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x1518; - constexpr std::ptrdiff_t m_flBrightness = 0x151C; - constexpr std::ptrdiff_t m_hCubemapTexture = 0x1520; - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1528; - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1530; - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1538; - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1540; - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1548; - constexpr std::ptrdiff_t m_vBoxMins = 0x1550; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x155C; - constexpr std::ptrdiff_t m_LightGroups = 0x1568; - constexpr std::ptrdiff_t m_bMoveable = 0x1570; - constexpr std::ptrdiff_t m_nHandshake = 0x1574; - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1578; - constexpr std::ptrdiff_t m_nPriority = 0x157C; - constexpr std::ptrdiff_t m_bStartDisabled = 0x1580; - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1584; - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1588; - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1594; - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1598; - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x159C; - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x15A0; - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x15A4; - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A8; - constexpr std::ptrdiff_t m_bEnabled = 0x15C1; + constexpr std::ptrdiff_t m_Color = 0x1518; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x151C; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1528; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_vBoxMins = 0x1550; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x155C; // Vector + constexpr std::ptrdiff_t m_LightGroups = 0x1568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bMoveable = 0x1570; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x1574; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1578; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x157C; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1580; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1584; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1588; // Vector + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1594; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1598; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x159C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x15A0; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x15A4; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A8; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x15C1; // bool } namespace CEnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x538; - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x540; - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x544; - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x548; - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x554; - constexpr std::ptrdiff_t m_LightGroups = 0x560; - constexpr std::ptrdiff_t m_bMoveable = 0x568; - constexpr std::ptrdiff_t m_nHandshake = 0x56C; - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; - constexpr std::ptrdiff_t m_nPriority = 0x574; - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x57C; - constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; - constexpr std::ptrdiff_t m_bStartDisabled = 0x58C; - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x58D; - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x58E; - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x58F; - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x590; - constexpr std::ptrdiff_t m_bEnabled = 0x5A0; + constexpr std::ptrdiff_t m_hCubemapTexture = 0x538; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x540; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x544; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x548; // Vector + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x554; // Vector + constexpr std::ptrdiff_t m_LightGroups = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bMoveable = 0x568; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x56C; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x574; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x57C; // Vector + constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x58C; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x58D; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x58E; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x58F; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x5A0; // bool } namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x4B0; - constexpr std::ptrdiff_t m_flStartDistance = 0x4B4; - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4B8; - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4BC; - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4C0; - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4C4; - constexpr std::ptrdiff_t m_flFogHeightStart = 0x4C8; - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4CC; - constexpr std::ptrdiff_t m_flLODBias = 0x4D0; - constexpr std::ptrdiff_t m_bActive = 0x4D4; - constexpr std::ptrdiff_t m_bStartDisabled = 0x4D5; - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4D8; - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4DC; - constexpr std::ptrdiff_t m_hSkyMaterial = 0x4E0; - constexpr std::ptrdiff_t m_iszSkyEntity = 0x4E8; - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x4F0; - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x4F8; - constexpr std::ptrdiff_t m_bFirstTime = 0x4F9; + constexpr std::ptrdiff_t m_flEndDistance = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4B8; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4BC; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x4D0; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4D4; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x4D5; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4D8; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4DC; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x4E0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_iszSkyEntity = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x4F0; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x4F8; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x4F9; // bool } namespace CEnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0x700; - constexpr std::ptrdiff_t m_flWidth = 0x708; - constexpr std::ptrdiff_t m_flHeight = 0x70C; - constexpr std::ptrdiff_t m_flDepth = 0x710; - constexpr std::ptrdiff_t m_nRenderOrder = 0x714; - constexpr std::ptrdiff_t m_bProjectOnWorld = 0x718; - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x719; - constexpr std::ptrdiff_t m_bProjectOnWater = 0x71A; - constexpr std::ptrdiff_t m_flDepthSortBias = 0x71C; + constexpr std::ptrdiff_t m_hDecalMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_flWidth = 0x708; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x70C; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x710; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x714; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x718; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x719; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0x71A; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0x71C; // float32 } namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x4B0; - constexpr std::ptrdiff_t m_flFadeEndDist = 0x4B4; + constexpr std::ptrdiff_t m_flFadeStartDist = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x4B4; // float32 } namespace CEnvEntityIgniter { - constexpr std::ptrdiff_t m_flLifetime = 0x4B0; + constexpr std::ptrdiff_t m_flLifetime = 0x4B0; // float32 } namespace CEnvEntityMaker { - constexpr std::ptrdiff_t m_vecEntityMins = 0x4B0; - constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4BC; - constexpr std::ptrdiff_t m_hCurrentInstance = 0x4C8; - constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4CC; - constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4D0; - constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4DC; - constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4E8; - constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4EC; - constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x4F0; - constexpr std::ptrdiff_t m_iszTemplate = 0x4F8; - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x500; - constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x528; + constexpr std::ptrdiff_t m_vecEntityMins = 0x4B0; // Vector + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4BC; // Vector + constexpr std::ptrdiff_t m_hCurrentInstance = 0x4C8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4CC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4D0; // Vector + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4DC; // QAngle + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4EC; // float32 + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x4F0; // bool + constexpr std::ptrdiff_t m_iszTemplate = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x528; // CEntityIOOutput } namespace CEnvExplosion { - constexpr std::ptrdiff_t m_iMagnitude = 0x700; - constexpr std::ptrdiff_t m_flPlayerDamage = 0x704; - constexpr std::ptrdiff_t m_iRadiusOverride = 0x708; - constexpr std::ptrdiff_t m_flInnerRadius = 0x70C; - constexpr std::ptrdiff_t m_spriteScale = 0x710; - constexpr std::ptrdiff_t m_flDamageForce = 0x714; - constexpr std::ptrdiff_t m_hInflictor = 0x718; - constexpr std::ptrdiff_t m_iCustomDamageType = 0x71C; - constexpr std::ptrdiff_t m_iszExplosionType = 0x728; - constexpr std::ptrdiff_t m_iszCustomEffectName = 0x730; - constexpr std::ptrdiff_t m_iszCustomSoundName = 0x738; - constexpr std::ptrdiff_t m_iClassIgnore = 0x740; - constexpr std::ptrdiff_t m_iClassIgnore2 = 0x744; - constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x748; - constexpr std::ptrdiff_t m_hEntityIgnore = 0x750; + constexpr std::ptrdiff_t m_iMagnitude = 0x700; // int32 + constexpr std::ptrdiff_t m_flPlayerDamage = 0x704; // float32 + constexpr std::ptrdiff_t m_iRadiusOverride = 0x708; // int32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x70C; // float32 + constexpr std::ptrdiff_t m_spriteScale = 0x710; // int32 + constexpr std::ptrdiff_t m_flDamageForce = 0x714; // float32 + constexpr std::ptrdiff_t m_hInflictor = 0x718; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iCustomDamageType = 0x71C; // int32 + constexpr std::ptrdiff_t m_iszExplosionType = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomEffectName = 0x730; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomSoundName = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iClassIgnore = 0x740; // Class_T + constexpr std::ptrdiff_t m_iClassIgnore2 = 0x744; // Class_T + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEntityIgnore = 0x750; // CHandle< CBaseEntity > } namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x4B0; - constexpr std::ptrdiff_t m_Duration = 0x4B4; - constexpr std::ptrdiff_t m_HoldDuration = 0x4B8; - constexpr std::ptrdiff_t m_OnBeginFade = 0x4C0; + constexpr std::ptrdiff_t m_fadeColor = 0x4B0; // Color + constexpr std::ptrdiff_t m_Duration = 0x4B4; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x4B8; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x4C0; // CEntityIOOutput } namespace CEnvFireSensor { - constexpr std::ptrdiff_t m_bEnabled = 0x4B0; - constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4B1; - constexpr std::ptrdiff_t m_radius = 0x4B4; - constexpr std::ptrdiff_t m_targetLevel = 0x4B8; - constexpr std::ptrdiff_t m_targetTime = 0x4BC; - constexpr std::ptrdiff_t m_levelTime = 0x4C0; - constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4C8; - constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x4F0; + constexpr std::ptrdiff_t m_bEnabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4B1; // bool + constexpr std::ptrdiff_t m_radius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_targetLevel = 0x4B8; // float32 + constexpr std::ptrdiff_t m_targetTime = 0x4BC; // float32 + constexpr std::ptrdiff_t m_levelTime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x4F0; // CEntityIOOutput } namespace CEnvFireSource { - constexpr std::ptrdiff_t m_bEnabled = 0x4B0; - constexpr std::ptrdiff_t m_radius = 0x4B4; - constexpr std::ptrdiff_t m_damage = 0x4B8; + constexpr std::ptrdiff_t m_bEnabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_radius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_damage = 0x4B8; // float32 } namespace CEnvGlobal { - constexpr std::ptrdiff_t m_outCounter = 0x4B0; - constexpr std::ptrdiff_t m_globalstate = 0x4D8; - constexpr std::ptrdiff_t m_triggermode = 0x4E0; - constexpr std::ptrdiff_t m_initialstate = 0x4E4; - constexpr std::ptrdiff_t m_counter = 0x4E8; + constexpr std::ptrdiff_t m_outCounter = 0x4B0; // CEntityOutputTemplate< int32 > + constexpr std::ptrdiff_t m_globalstate = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_triggermode = 0x4E0; // int32 + constexpr std::ptrdiff_t m_initialstate = 0x4E4; // int32 + constexpr std::ptrdiff_t m_counter = 0x4E8; // int32 } namespace CEnvHudHint { - constexpr std::ptrdiff_t m_iszMessage = 0x4B0; + constexpr std::ptrdiff_t m_iszMessage = 0x4B0; // CUtlSymbolLarge } namespace CEnvInstructorHint { - constexpr std::ptrdiff_t m_iszName = 0x4B0; - constexpr std::ptrdiff_t m_iszReplace_Key = 0x4B8; - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C0; - constexpr std::ptrdiff_t m_iTimeout = 0x4C8; - constexpr std::ptrdiff_t m_iDisplayLimit = 0x4CC; - constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4D0; - constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4D8; - constexpr std::ptrdiff_t m_iszCaption = 0x4E0; - constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4E8; - constexpr std::ptrdiff_t m_Color = 0x4F0; - constexpr std::ptrdiff_t m_fIconOffset = 0x4F4; - constexpr std::ptrdiff_t m_fRange = 0x4F8; - constexpr std::ptrdiff_t m_iPulseOption = 0x4FC; - constexpr std::ptrdiff_t m_iAlphaOption = 0x4FD; - constexpr std::ptrdiff_t m_iShakeOption = 0x4FE; - constexpr std::ptrdiff_t m_bStatic = 0x4FF; - constexpr std::ptrdiff_t m_bNoOffscreen = 0x500; - constexpr std::ptrdiff_t m_bForceCaption = 0x501; - constexpr std::ptrdiff_t m_iInstanceType = 0x504; - constexpr std::ptrdiff_t m_bSuppressRest = 0x508; - constexpr std::ptrdiff_t m_iszBinding = 0x510; - constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x518; - constexpr std::ptrdiff_t m_bAutoStart = 0x519; - constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x51A; + constexpr std::ptrdiff_t m_iszName = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReplace_Key = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4C8; // int32 + constexpr std::ptrdiff_t m_iDisplayLimit = 0x4CC; // int32 + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCaption = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Color = 0x4F0; // Color + constexpr std::ptrdiff_t m_fIconOffset = 0x4F4; // float32 + constexpr std::ptrdiff_t m_fRange = 0x4F8; // float32 + constexpr std::ptrdiff_t m_iPulseOption = 0x4FC; // uint8 + constexpr std::ptrdiff_t m_iAlphaOption = 0x4FD; // uint8 + constexpr std::ptrdiff_t m_iShakeOption = 0x4FE; // uint8 + constexpr std::ptrdiff_t m_bStatic = 0x4FF; // bool + constexpr std::ptrdiff_t m_bNoOffscreen = 0x500; // bool + constexpr std::ptrdiff_t m_bForceCaption = 0x501; // bool + constexpr std::ptrdiff_t m_iInstanceType = 0x504; // int32 + constexpr std::ptrdiff_t m_bSuppressRest = 0x508; // bool + constexpr std::ptrdiff_t m_iszBinding = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x518; // bool + constexpr std::ptrdiff_t m_bAutoStart = 0x519; // bool + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x51A; // bool } namespace CEnvInstructorVRHint { - constexpr std::ptrdiff_t m_iszName = 0x4B0; - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4B8; - constexpr std::ptrdiff_t m_iTimeout = 0x4C0; - constexpr std::ptrdiff_t m_iszCaption = 0x4C8; - constexpr std::ptrdiff_t m_iszStartSound = 0x4D0; - constexpr std::ptrdiff_t m_iLayoutFileType = 0x4D8; - constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4E0; - constexpr std::ptrdiff_t m_iAttachType = 0x4E8; - constexpr std::ptrdiff_t m_flHeightOffset = 0x4EC; + constexpr std::ptrdiff_t m_iszName = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iszCaption = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartSound = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iLayoutFileType = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iAttachType = 0x4E8; // int32 + constexpr std::ptrdiff_t m_flHeightOffset = 0x4EC; // float32 } namespace CEnvLaser { - constexpr std::ptrdiff_t m_iszLaserTarget = 0x7A0; - constexpr std::ptrdiff_t m_pSprite = 0x7A8; - constexpr std::ptrdiff_t m_iszSpriteName = 0x7B0; - constexpr std::ptrdiff_t m_firePosition = 0x7B8; - constexpr std::ptrdiff_t m_flStartFrame = 0x7C4; + constexpr std::ptrdiff_t m_iszLaserTarget = 0x7A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pSprite = 0x7A8; // CSprite* + constexpr std::ptrdiff_t m_iszSpriteName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_firePosition = 0x7B8; // Vector + constexpr std::ptrdiff_t m_flStartFrame = 0x7C4; // float32 } namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1490; - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1498; - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x14A0; - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x14A8; - constexpr std::ptrdiff_t m_vBoxMins = 0x14B0; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x14BC; - constexpr std::ptrdiff_t m_LightGroups = 0x14C8; - constexpr std::ptrdiff_t m_bMoveable = 0x14D0; - constexpr std::ptrdiff_t m_nHandshake = 0x14D4; - constexpr std::ptrdiff_t m_nPriority = 0x14D8; - constexpr std::ptrdiff_t m_bStartDisabled = 0x14DC; - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; - constexpr std::ptrdiff_t m_bEnabled = 0x1501; + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1490; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1498; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x14A0; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x14A8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_vBoxMins = 0x14B0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x14BC; // Vector + constexpr std::ptrdiff_t m_LightGroups = 0x14C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bMoveable = 0x14D0; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x14D4; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x14D8; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x14DC; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1501; // bool } namespace CEnvMicrophone { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_hMeasureTarget = 0x4B4; - constexpr std::ptrdiff_t m_nSoundMask = 0x4B8; - constexpr std::ptrdiff_t m_flSensitivity = 0x4BC; - constexpr std::ptrdiff_t m_flSmoothFactor = 0x4C0; - constexpr std::ptrdiff_t m_flMaxRange = 0x4C4; - constexpr std::ptrdiff_t m_iszSpeakerName = 0x4C8; - constexpr std::ptrdiff_t m_hSpeaker = 0x4D0; - constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4D4; - constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4D8; - constexpr std::ptrdiff_t m_iszListenFilter = 0x4E0; - constexpr std::ptrdiff_t m_hListenFilter = 0x4E8; - constexpr std::ptrdiff_t m_SoundLevel = 0x4F0; - constexpr std::ptrdiff_t m_OnRoutedSound = 0x518; - constexpr std::ptrdiff_t m_OnHeardSound = 0x540; - constexpr std::ptrdiff_t m_szLastSound = 0x568; - constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x668; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4B4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_nSoundMask = 0x4B8; // int32 + constexpr std::ptrdiff_t m_flSensitivity = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flSmoothFactor = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flMaxRange = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iszSpeakerName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSpeaker = 0x4D0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4D4; // bool + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iszListenFilter = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hListenFilter = 0x4E8; // CHandle< CBaseFilter > + constexpr std::ptrdiff_t m_SoundLevel = 0x4F0; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnRoutedSound = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeardSound = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_szLastSound = 0x568; // char[256] + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x668; // int32 } namespace CEnvMuzzleFlash { - constexpr std::ptrdiff_t m_flScale = 0x4B0; - constexpr std::ptrdiff_t m_iszParentAttachment = 0x4B8; + constexpr std::ptrdiff_t m_flScale = 0x4B0; // float32 + constexpr std::ptrdiff_t m_iszParentAttachment = 0x4B8; // CUtlSymbolLarge } namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xC78; - constexpr std::ptrdiff_t m_flRadiusScale = 0xC7C; - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC80; - constexpr std::ptrdiff_t m_ColorTint = 0xC84; - constexpr std::ptrdiff_t m_hTextureOverride = 0xC88; + constexpr std::ptrdiff_t m_flAlphaScale = 0xC78; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC80; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xC84; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xC88; // CStrongHandle< InfoForResourceTypeCTextureBase > } namespace CEnvProjectedTexture { - constexpr std::ptrdiff_t m_hTargetEntity = 0x700; - constexpr std::ptrdiff_t m_bState = 0x704; - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x705; - constexpr std::ptrdiff_t m_flLightFOV = 0x708; - constexpr std::ptrdiff_t m_bEnableShadows = 0x70C; - constexpr std::ptrdiff_t m_bSimpleProjection = 0x70D; - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x70E; - constexpr std::ptrdiff_t m_bLightWorld = 0x70F; - constexpr std::ptrdiff_t m_bCameraSpace = 0x710; - constexpr std::ptrdiff_t m_flBrightnessScale = 0x714; - constexpr std::ptrdiff_t m_LightColor = 0x718; - constexpr std::ptrdiff_t m_flIntensity = 0x71C; - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x720; - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x724; - constexpr std::ptrdiff_t m_bVolumetric = 0x728; - constexpr std::ptrdiff_t m_flNoiseStrength = 0x72C; - constexpr std::ptrdiff_t m_flFlashlightTime = 0x730; - constexpr std::ptrdiff_t m_nNumPlanes = 0x734; - constexpr std::ptrdiff_t m_flPlaneOffset = 0x738; - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x73C; - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x740; - constexpr std::ptrdiff_t m_flAmbient = 0x744; - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x748; - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x948; - constexpr std::ptrdiff_t m_nShadowQuality = 0x94C; - constexpr std::ptrdiff_t m_flNearZ = 0x950; - constexpr std::ptrdiff_t m_flFarZ = 0x954; - constexpr std::ptrdiff_t m_flProjectionSize = 0x958; - constexpr std::ptrdiff_t m_flRotation = 0x95C; - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x960; + constexpr std::ptrdiff_t m_hTargetEntity = 0x700; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bState = 0x704; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x705; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x708; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x70C; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x70D; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x70E; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x70F; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x710; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x714; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x718; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x71C; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x720; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x724; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x728; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0x72C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x730; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x734; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x738; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x73C; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x740; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x744; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x748; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x948; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x94C; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x950; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x954; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x958; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x95C; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x960; // bool } namespace CEnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x4B0; - constexpr std::ptrdiff_t m_flOverlayTimes = 0x500; - constexpr std::ptrdiff_t m_flStartTime = 0x528; - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x52C; - constexpr std::ptrdiff_t m_bIsActive = 0x530; + constexpr std::ptrdiff_t m_iszOverlayNames = 0x4B0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x500; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x528; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x52C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x530; // bool } namespace CEnvShake { - constexpr std::ptrdiff_t m_limitToEntity = 0x4B0; - constexpr std::ptrdiff_t m_Amplitude = 0x4B8; - constexpr std::ptrdiff_t m_Frequency = 0x4BC; - constexpr std::ptrdiff_t m_Duration = 0x4C0; - constexpr std::ptrdiff_t m_Radius = 0x4C4; - constexpr std::ptrdiff_t m_stopTime = 0x4C8; - constexpr std::ptrdiff_t m_nextShake = 0x4CC; - constexpr std::ptrdiff_t m_currentAmp = 0x4D0; - constexpr std::ptrdiff_t m_maxForce = 0x4D4; - constexpr std::ptrdiff_t m_shakeCallback = 0x4E8; + constexpr std::ptrdiff_t m_limitToEntity = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Amplitude = 0x4B8; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x4BC; // float32 + constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4C8; // GameTime_t + constexpr std::ptrdiff_t m_nextShake = 0x4CC; // GameTime_t + constexpr std::ptrdiff_t m_currentAmp = 0x4D0; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x4D4; // Vector + constexpr std::ptrdiff_t m_shakeCallback = 0x4E8; // CPhysicsShake } namespace CEnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0x700; - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x708; - constexpr std::ptrdiff_t m_bStartDisabled = 0x710; - constexpr std::ptrdiff_t m_vTintColor = 0x711; - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x715; - constexpr std::ptrdiff_t m_flBrightnessScale = 0x71C; - constexpr std::ptrdiff_t m_nFogType = 0x720; - constexpr std::ptrdiff_t m_flFogMinStart = 0x724; - constexpr std::ptrdiff_t m_flFogMinEnd = 0x728; - constexpr std::ptrdiff_t m_flFogMaxStart = 0x72C; - constexpr std::ptrdiff_t m_flFogMaxEnd = 0x730; - constexpr std::ptrdiff_t m_bEnabled = 0x734; + constexpr std::ptrdiff_t m_hSkyMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x708; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_bStartDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_vTintColor = 0x711; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x715; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x71C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0x720; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0x724; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0x728; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0x72C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x730; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x734; // bool } namespace CEnvSoundscape { - constexpr std::ptrdiff_t m_OnPlay = 0x4B0; - constexpr std::ptrdiff_t m_flRadius = 0x4D8; - constexpr std::ptrdiff_t m_soundscapeName = 0x4E0; - constexpr std::ptrdiff_t m_soundEventName = 0x4E8; - constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x4F0; - constexpr std::ptrdiff_t m_soundscapeIndex = 0x4F4; - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x4F8; - constexpr std::ptrdiff_t m_soundEventHash = 0x4FC; - constexpr std::ptrdiff_t m_positionNames = 0x500; - constexpr std::ptrdiff_t m_hProxySoundscape = 0x540; - constexpr std::ptrdiff_t m_bDisabled = 0x544; + constexpr std::ptrdiff_t m_OnPlay = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_soundscapeName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x4F0; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x4F4; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x4F8; // int32 + constexpr std::ptrdiff_t m_soundEventHash = 0x4FC; // uint32 + constexpr std::ptrdiff_t m_positionNames = 0x500; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x540; // CHandle< CEnvSoundscape > + constexpr std::ptrdiff_t m_bDisabled = 0x544; // bool } namespace CEnvSoundscapeProxy { - constexpr std::ptrdiff_t m_MainSoundscapeName = 0x548; + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x548; // CUtlSymbolLarge } namespace CEnvSpark { - constexpr std::ptrdiff_t m_flDelay = 0x4B0; - constexpr std::ptrdiff_t m_nMagnitude = 0x4B4; - constexpr std::ptrdiff_t m_nTrailLength = 0x4B8; - constexpr std::ptrdiff_t m_nType = 0x4BC; - constexpr std::ptrdiff_t m_OnSpark = 0x4C0; + constexpr std::ptrdiff_t m_flDelay = 0x4B0; // float32 + constexpr std::ptrdiff_t m_nMagnitude = 0x4B4; // int32 + constexpr std::ptrdiff_t m_nTrailLength = 0x4B8; // int32 + constexpr std::ptrdiff_t m_nType = 0x4BC; // int32 + constexpr std::ptrdiff_t m_OnSpark = 0x4C0; // CEntityIOOutput } namespace CEnvSplash { - constexpr std::ptrdiff_t m_flScale = 0x4B0; + constexpr std::ptrdiff_t m_flScale = 0x4B0; // float32 } namespace CEnvTilt { - constexpr std::ptrdiff_t m_Duration = 0x4B0; - constexpr std::ptrdiff_t m_Radius = 0x4B4; - constexpr std::ptrdiff_t m_TiltTime = 0x4B8; - constexpr std::ptrdiff_t m_stopTime = 0x4BC; + constexpr std::ptrdiff_t m_Duration = 0x4B0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_TiltTime = 0x4B8; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4BC; // GameTime_t } namespace CEnvTracer { - constexpr std::ptrdiff_t m_vecEnd = 0x4B0; - constexpr std::ptrdiff_t m_flDelay = 0x4BC; + constexpr std::ptrdiff_t m_vecEnd = 0x4B0; // Vector + constexpr std::ptrdiff_t m_flDelay = 0x4BC; // float32 } namespace CEnvViewPunch { - constexpr std::ptrdiff_t m_flRadius = 0x4B0; - constexpr std::ptrdiff_t m_angViewPunch = 0x4B4; + constexpr std::ptrdiff_t m_flRadius = 0x4B0; // float32 + constexpr std::ptrdiff_t m_angViewPunch = 0x4B4; // QAngle } namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x4B0; - constexpr std::ptrdiff_t m_flAnisotropy = 0x4B4; - constexpr std::ptrdiff_t m_flFadeSpeed = 0x4B8; - constexpr std::ptrdiff_t m_flDrawDistance = 0x4BC; - constexpr std::ptrdiff_t m_flFadeInStart = 0x4C0; - constexpr std::ptrdiff_t m_flFadeInEnd = 0x4C4; - constexpr std::ptrdiff_t m_flIndirectStrength = 0x4C8; - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4CC; - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4D0; - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4D4; - constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; - constexpr std::ptrdiff_t m_bActive = 0x4F0; - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x4F4; - constexpr std::ptrdiff_t m_flStartScatterTime = 0x4F8; - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x4FC; - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x500; - constexpr std::ptrdiff_t m_flStartScattering = 0x504; - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x508; - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x50C; - constexpr std::ptrdiff_t m_flDefaultScattering = 0x510; - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x514; - constexpr std::ptrdiff_t m_bStartDisabled = 0x518; - constexpr std::ptrdiff_t m_bEnableIndirect = 0x519; - constexpr std::ptrdiff_t m_bIsMaster = 0x51A; - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x520; - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x528; - constexpr std::ptrdiff_t m_bFirstTime = 0x52C; + constexpr std::ptrdiff_t m_flScattering = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x4C8; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4CC; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4D0; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4D4; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector + constexpr std::ptrdiff_t m_bActive = 0x4F0; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x4F4; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x4F8; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x4FC; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x500; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x504; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x508; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x50C; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x510; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x514; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x518; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x519; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x51A; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x520; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x528; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x52C; // bool } namespace CEnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x4B0; - constexpr std::ptrdiff_t m_vBoxMins = 0x4B4; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4C0; - constexpr std::ptrdiff_t m_bStartDisabled = 0x4CC; - constexpr std::ptrdiff_t m_flStrength = 0x4D0; - constexpr std::ptrdiff_t m_nFalloffShape = 0x4D4; - constexpr std::ptrdiff_t m_flFalloffExponent = 0x4D8; + constexpr std::ptrdiff_t m_bActive = 0x4B0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x4B4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4C0; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x4CC; // bool + constexpr std::ptrdiff_t m_flStrength = 0x4D0; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x4D4; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x4D8; // float32 } namespace CEnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x4B0; + constexpr std::ptrdiff_t m_EnvWindShared = 0x4B0; // CEnvWindShared } namespace CEnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; - constexpr std::ptrdiff_t m_iWindSeed = 0xC; - constexpr std::ptrdiff_t m_iMinWind = 0x10; - constexpr std::ptrdiff_t m_iMaxWind = 0x12; - constexpr std::ptrdiff_t m_windRadius = 0x14; - constexpr std::ptrdiff_t m_iMinGust = 0x18; - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; - constexpr std::ptrdiff_t m_flGustDuration = 0x24; - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; - constexpr std::ptrdiff_t m_location = 0x2C; - constexpr std::ptrdiff_t m_iszGustSound = 0x38; - constexpr std::ptrdiff_t m_iWindDir = 0x3C; - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; - constexpr std::ptrdiff_t m_currentWindVector = 0x44; - constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; - constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; - constexpr std::ptrdiff_t m_OnGustStart = 0x70; - constexpr std::ptrdiff_t m_OnGustEnd = 0x98; - constexpr std::ptrdiff_t m_flVariationTime = 0xC0; - constexpr std::ptrdiff_t m_flSwayTime = 0xC4; - constexpr std::ptrdiff_t m_flSimTime = 0xC8; - constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; - constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; - constexpr std::ptrdiff_t m_bGusting = 0xD4; - constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; - constexpr std::ptrdiff_t m_iEntIndex = 0xE0; + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // Vector + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput + constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 + constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex } namespace CEnvWindShared_WindAveEvent_t { - constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 } namespace CEnvWindShared_WindVariationEvent_t { - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 } namespace CFilterAttributeInt { - constexpr std::ptrdiff_t m_sAttributeName = 0x508; + constexpr std::ptrdiff_t m_sAttributeName = 0x508; // CUtlStringToken } namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x508; + constexpr std::ptrdiff_t m_iFilterClass = 0x508; // CUtlSymbolLarge } namespace CFilterContext { - constexpr std::ptrdiff_t m_iFilterContext = 0x508; + constexpr std::ptrdiff_t m_iFilterContext = 0x508; // CUtlSymbolLarge } namespace CFilterEnemy { - constexpr std::ptrdiff_t m_iszEnemyName = 0x508; - constexpr std::ptrdiff_t m_flRadius = 0x510; - constexpr std::ptrdiff_t m_flOuterRadius = 0x514; - constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x518; - constexpr std::ptrdiff_t m_iszPlayerName = 0x520; + constexpr std::ptrdiff_t m_iszEnemyName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x510; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x514; // float32 + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x518; // int32 + constexpr std::ptrdiff_t m_iszPlayerName = 0x520; // CUtlSymbolLarge } namespace CFilterMassGreater { - constexpr std::ptrdiff_t m_fFilterMass = 0x508; + constexpr std::ptrdiff_t m_fFilterMass = 0x508; // float32 } namespace CFilterModel { - constexpr std::ptrdiff_t m_iFilterModel = 0x508; + constexpr std::ptrdiff_t m_iFilterModel = 0x508; // CUtlSymbolLarge } namespace CFilterMultiple { - constexpr std::ptrdiff_t m_nFilterType = 0x508; - constexpr std::ptrdiff_t m_iFilterName = 0x510; - constexpr std::ptrdiff_t m_hFilter = 0x560; - constexpr std::ptrdiff_t m_nFilterCount = 0x588; + constexpr std::ptrdiff_t m_nFilterType = 0x508; // filter_t + constexpr std::ptrdiff_t m_iFilterName = 0x510; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_hFilter = 0x560; // CHandle< CBaseEntity >[10] + constexpr std::ptrdiff_t m_nFilterCount = 0x588; // int32 } namespace CFilterName { - constexpr std::ptrdiff_t m_iFilterName = 0x508; + constexpr std::ptrdiff_t m_iFilterName = 0x508; // CUtlSymbolLarge } namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x508; + constexpr std::ptrdiff_t m_flRadius = 0x508; // float32 } namespace CFire { - constexpr std::ptrdiff_t m_hEffect = 0x700; - constexpr std::ptrdiff_t m_hOwner = 0x704; - constexpr std::ptrdiff_t m_nFireType = 0x708; - constexpr std::ptrdiff_t m_flFuel = 0x70C; - constexpr std::ptrdiff_t m_flDamageTime = 0x710; - constexpr std::ptrdiff_t m_lastDamage = 0x714; - constexpr std::ptrdiff_t m_flFireSize = 0x718; - constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x71C; - constexpr std::ptrdiff_t m_flHeatLevel = 0x720; - constexpr std::ptrdiff_t m_flHeatAbsorb = 0x724; - constexpr std::ptrdiff_t m_flDamageScale = 0x728; - constexpr std::ptrdiff_t m_flMaxHeat = 0x72C; - constexpr std::ptrdiff_t m_flLastHeatLevel = 0x730; - constexpr std::ptrdiff_t m_flAttackTime = 0x734; - constexpr std::ptrdiff_t m_bEnabled = 0x738; - constexpr std::ptrdiff_t m_bStartDisabled = 0x739; - constexpr std::ptrdiff_t m_bDidActivate = 0x73A; - constexpr std::ptrdiff_t m_OnIgnited = 0x740; - constexpr std::ptrdiff_t m_OnExtinguished = 0x768; + constexpr std::ptrdiff_t m_hEffect = 0x700; // CHandle< CBaseFire > + constexpr std::ptrdiff_t m_hOwner = 0x704; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_nFireType = 0x708; // int32 + constexpr std::ptrdiff_t m_flFuel = 0x70C; // float32 + constexpr std::ptrdiff_t m_flDamageTime = 0x710; // GameTime_t + constexpr std::ptrdiff_t m_lastDamage = 0x714; // GameTime_t + constexpr std::ptrdiff_t m_flFireSize = 0x718; // float32 + constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x71C; // GameTime_t + constexpr std::ptrdiff_t m_flHeatLevel = 0x720; // float32 + constexpr std::ptrdiff_t m_flHeatAbsorb = 0x724; // float32 + constexpr std::ptrdiff_t m_flDamageScale = 0x728; // float32 + constexpr std::ptrdiff_t m_flMaxHeat = 0x72C; // float32 + constexpr std::ptrdiff_t m_flLastHeatLevel = 0x730; // float32 + constexpr std::ptrdiff_t m_flAttackTime = 0x734; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x738; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x739; // bool + constexpr std::ptrdiff_t m_bDidActivate = 0x73A; // bool + constexpr std::ptrdiff_t m_OnIgnited = 0x740; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExtinguished = 0x768; // CEntityIOOutput } namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4C0; - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4C4; + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4C0; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4C4; // int32 } namespace CFiringModeFloat { - constexpr std::ptrdiff_t m_flValues = 0x0; + constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] } namespace CFiringModeInt { - constexpr std::ptrdiff_t m_nValues = 0x0; + constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] } namespace CFish { - constexpr std::ptrdiff_t m_pool = 0x890; - constexpr std::ptrdiff_t m_id = 0x894; - constexpr std::ptrdiff_t m_x = 0x898; - constexpr std::ptrdiff_t m_y = 0x89C; - constexpr std::ptrdiff_t m_z = 0x8A0; - constexpr std::ptrdiff_t m_angle = 0x8A4; - constexpr std::ptrdiff_t m_angleChange = 0x8A8; - constexpr std::ptrdiff_t m_forward = 0x8AC; - constexpr std::ptrdiff_t m_perp = 0x8B8; - constexpr std::ptrdiff_t m_poolOrigin = 0x8C4; - constexpr std::ptrdiff_t m_waterLevel = 0x8D0; - constexpr std::ptrdiff_t m_speed = 0x8D4; - constexpr std::ptrdiff_t m_desiredSpeed = 0x8D8; - constexpr std::ptrdiff_t m_calmSpeed = 0x8DC; - constexpr std::ptrdiff_t m_panicSpeed = 0x8E0; - constexpr std::ptrdiff_t m_avoidRange = 0x8E4; - constexpr std::ptrdiff_t m_turnTimer = 0x8E8; - constexpr std::ptrdiff_t m_turnClockwise = 0x900; - constexpr std::ptrdiff_t m_goTimer = 0x908; - constexpr std::ptrdiff_t m_moveTimer = 0x920; - constexpr std::ptrdiff_t m_panicTimer = 0x938; - constexpr std::ptrdiff_t m_disperseTimer = 0x950; - constexpr std::ptrdiff_t m_proximityTimer = 0x968; - constexpr std::ptrdiff_t m_visible = 0x980; + constexpr std::ptrdiff_t m_pool = 0x890; // CHandle< CFishPool > + constexpr std::ptrdiff_t m_id = 0x894; // uint32 + constexpr std::ptrdiff_t m_x = 0x898; // float32 + constexpr std::ptrdiff_t m_y = 0x89C; // float32 + constexpr std::ptrdiff_t m_z = 0x8A0; // float32 + constexpr std::ptrdiff_t m_angle = 0x8A4; // float32 + constexpr std::ptrdiff_t m_angleChange = 0x8A8; // float32 + constexpr std::ptrdiff_t m_forward = 0x8AC; // Vector + constexpr std::ptrdiff_t m_perp = 0x8B8; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0x8C4; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0x8D0; // float32 + constexpr std::ptrdiff_t m_speed = 0x8D4; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0x8D8; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0x8DC; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0x8E0; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0x8E4; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0x8E8; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0x900; // bool + constexpr std::ptrdiff_t m_goTimer = 0x908; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0x920; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x938; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0x950; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0x968; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0x980; // CUtlVector< CFish* > } namespace CFishPool { - constexpr std::ptrdiff_t m_fishCount = 0x4C0; - constexpr std::ptrdiff_t m_maxRange = 0x4C4; - constexpr std::ptrdiff_t m_swimDepth = 0x4C8; - constexpr std::ptrdiff_t m_waterLevel = 0x4CC; - constexpr std::ptrdiff_t m_isDormant = 0x4D0; - constexpr std::ptrdiff_t m_fishes = 0x4D8; - constexpr std::ptrdiff_t m_visTimer = 0x4F0; + constexpr std::ptrdiff_t m_fishCount = 0x4C0; // int32 + constexpr std::ptrdiff_t m_maxRange = 0x4C4; // float32 + constexpr std::ptrdiff_t m_swimDepth = 0x4C8; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0x4CC; // float32 + constexpr std::ptrdiff_t m_isDormant = 0x4D0; // bool + constexpr std::ptrdiff_t m_fishes = 0x4D8; // CUtlVector< CHandle< CFish > > + constexpr std::ptrdiff_t m_visTimer = 0x4F0; // CountdownTimer } namespace CFists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xDD8; - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xDDC; - constexpr std::ptrdiff_t m_bRestorePrevWep = 0xDE0; - constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xDE4; - constexpr std::ptrdiff_t m_hWeaponPrevious = 0xDE8; - constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xDEC; - constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xDED; + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xDD8; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xDDC; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0xDE0; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xDE4; // CHandle< CBasePlayerWeapon > + constexpr std::ptrdiff_t m_hWeaponPrevious = 0xDE8; // CHandle< CBasePlayerWeapon > + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xDEC; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xDED; // bool } namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA28; - constexpr std::ptrdiff_t m_numOpponentsHit = 0xA2C; - constexpr std::ptrdiff_t m_numTeammatesHit = 0xA2D; + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA28; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xA2C; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xA2D; // uint8 } namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x4B0; - constexpr std::ptrdiff_t m_bUseAngles = 0x518; - constexpr std::ptrdiff_t m_iChangedVariables = 0x51C; + constexpr std::ptrdiff_t m_fog = 0x4B0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x518; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x51C; // int32 } namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0x8A8; + constexpr std::ptrdiff_t m_fog = 0x8A8; // fogparams_t } namespace CFogVolume { - constexpr std::ptrdiff_t m_fogName = 0x700; - constexpr std::ptrdiff_t m_postProcessName = 0x708; - constexpr std::ptrdiff_t m_colorCorrectionName = 0x710; - constexpr std::ptrdiff_t m_bDisabled = 0x720; - constexpr std::ptrdiff_t m_bInFogVolumesList = 0x721; + constexpr std::ptrdiff_t m_fogName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_postProcessName = 0x708; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_colorCorrectionName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x720; // bool + constexpr std::ptrdiff_t m_bInFogVolumesList = 0x721; // bool } namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0x8A8; - constexpr std::ptrdiff_t m_destination = 0x8B0; + constexpr std::ptrdiff_t m_source = 0x8A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x8B0; // CUtlSymbolLarge } namespace CFuncBrush { - constexpr std::ptrdiff_t m_iSolidity = 0x700; - constexpr std::ptrdiff_t m_iDisabled = 0x704; - constexpr std::ptrdiff_t m_bSolidBsp = 0x708; - constexpr std::ptrdiff_t m_iszExcludedClass = 0x710; - constexpr std::ptrdiff_t m_bInvertExclusion = 0x718; - constexpr std::ptrdiff_t m_bScriptedMovement = 0x719; + constexpr std::ptrdiff_t m_iSolidity = 0x700; // BrushSolidities_e + constexpr std::ptrdiff_t m_iDisabled = 0x704; // int32 + constexpr std::ptrdiff_t m_bSolidBsp = 0x708; // bool + constexpr std::ptrdiff_t m_iszExcludedClass = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bInvertExclusion = 0x718; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0x719; // bool } namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x700; - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x708; - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x70C; - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x718; - constexpr std::ptrdiff_t m_flTargetSpeed = 0x724; - constexpr std::ptrdiff_t m_nTransitionStartTick = 0x728; - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x72C; - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x730; - constexpr std::ptrdiff_t m_hConveyorModels = 0x738; + constexpr std::ptrdiff_t m_szConveyorModels = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x708; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x70C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x718; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0x724; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x728; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x72C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x730; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0x738; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > } namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0x720; - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x728; - constexpr std::ptrdiff_t m_EffectZapName = 0x730; - constexpr std::ptrdiff_t m_iszEffectSource = 0x738; + constexpr std::ptrdiff_t m_EffectName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0x730; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0x738; // CUtlSymbolLarge } namespace CFuncInteractionLayerClip { - constexpr std::ptrdiff_t m_bDisabled = 0x700; - constexpr std::ptrdiff_t m_iszInteractsAs = 0x708; - constexpr std::ptrdiff_t m_iszInteractsWith = 0x710; + constexpr std::ptrdiff_t m_bDisabled = 0x700; // bool + constexpr std::ptrdiff_t m_iszInteractsAs = 0x708; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszInteractsWith = 0x710; // CUtlSymbolLarge } namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x700; - constexpr std::ptrdiff_t m_Dismounts = 0x710; - constexpr std::ptrdiff_t m_vecLocalTop = 0x728; - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x734; - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x740; - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x74C; - constexpr std::ptrdiff_t m_bDisabled = 0x750; - constexpr std::ptrdiff_t m_bFakeLadder = 0x751; - constexpr std::ptrdiff_t m_bHasSlack = 0x752; - constexpr std::ptrdiff_t m_surfacePropName = 0x758; - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x760; - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x788; + constexpr std::ptrdiff_t m_vecLadderDir = 0x700; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0x710; // CUtlVector< CHandle< CInfoLadderDismount > > + constexpr std::ptrdiff_t m_vecLocalTop = 0x728; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x734; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x740; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x74C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x750; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0x751; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0x752; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0x758; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x788; // CEntityIOOutput } namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0x720; - constexpr std::ptrdiff_t m_nResolutionEnum = 0x728; - constexpr std::ptrdiff_t m_bRenderShadows = 0x72C; - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x72D; - constexpr std::ptrdiff_t m_brushModelName = 0x730; - constexpr std::ptrdiff_t m_hTargetCamera = 0x738; - constexpr std::ptrdiff_t m_bEnabled = 0x73C; - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x73D; - constexpr std::ptrdiff_t m_bStartEnabled = 0x73E; + constexpr std::ptrdiff_t m_targetCamera = 0x720; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0x728; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0x72C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x72D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0x730; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0x738; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bEnabled = 0x73C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x73D; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0x73E; // bool } namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0x780; - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x784; - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x790; - constexpr std::ptrdiff_t m_soundStart = 0x7A0; - constexpr std::ptrdiff_t m_soundStop = 0x7A8; - constexpr std::ptrdiff_t m_currentSound = 0x7B0; - constexpr std::ptrdiff_t m_flBlockDamage = 0x7B8; - constexpr std::ptrdiff_t m_flStartPosition = 0x7BC; - constexpr std::ptrdiff_t m_flMoveDistance = 0x7C0; - constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D0; - constexpr std::ptrdiff_t m_OnFullyClosed = 0x7F8; - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x820; - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x821; + constexpr std::ptrdiff_t m_authoredPosition = 0x780; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x784; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x790; // Vector + constexpr std::ptrdiff_t m_soundStart = 0x7A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flMoveDistance = 0x7C0; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x820; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x821; // bool } namespace CFuncNavBlocker { - constexpr std::ptrdiff_t m_bDisabled = 0x700; - constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x704; + constexpr std::ptrdiff_t m_bDisabled = 0x700; // bool + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x704; // int32 } namespace CFuncNavObstruction { - constexpr std::ptrdiff_t m_bDisabled = 0x708; + constexpr std::ptrdiff_t m_bDisabled = 0x708; // bool } namespace CFuncPlat { - constexpr std::ptrdiff_t m_sNoise = 0x7A8; + constexpr std::ptrdiff_t m_sNoise = 0x7A8; // CUtlSymbolLarge } namespace CFuncPlatRot { - constexpr std::ptrdiff_t m_end = 0x7B0; - constexpr std::ptrdiff_t m_start = 0x7BC; + constexpr std::ptrdiff_t m_end = 0x7B0; // QAngle + constexpr std::ptrdiff_t m_start = 0x7BC; // QAngle } namespace CFuncRotating { - constexpr std::ptrdiff_t m_vecMoveAng = 0x700; - constexpr std::ptrdiff_t m_flFanFriction = 0x70C; - constexpr std::ptrdiff_t m_flAttenuation = 0x710; - constexpr std::ptrdiff_t m_flVolume = 0x714; - constexpr std::ptrdiff_t m_flTargetSpeed = 0x718; - constexpr std::ptrdiff_t m_flMaxSpeed = 0x71C; - constexpr std::ptrdiff_t m_flBlockDamage = 0x720; - constexpr std::ptrdiff_t m_flTimeScale = 0x724; - constexpr std::ptrdiff_t m_NoiseRunning = 0x728; - constexpr std::ptrdiff_t m_bReversed = 0x730; - constexpr std::ptrdiff_t m_angStart = 0x73C; - constexpr std::ptrdiff_t m_bStopAtStartPos = 0x748; - constexpr std::ptrdiff_t m_vecClientOrigin = 0x74C; - constexpr std::ptrdiff_t m_vecClientAngles = 0x758; + constexpr std::ptrdiff_t m_vecMoveAng = 0x700; // QAngle + constexpr std::ptrdiff_t m_flFanFriction = 0x70C; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0x710; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x714; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x718; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0x71C; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x720; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x724; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0x730; // bool + constexpr std::ptrdiff_t m_angStart = 0x73C; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x748; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0x74C; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0x758; // QAngle } namespace CFuncShatterglass { - constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x700; - constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x708; - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x710; - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x718; - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x720; - constexpr std::ptrdiff_t m_matPanelTransform = 0x728; - constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x758; - constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x788; - constexpr std::ptrdiff_t m_PanelSize = 0x7A0; - constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7A8; - constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7B4; - constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7B8; - constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7BC; - constexpr std::ptrdiff_t m_flInitAtTime = 0x7C0; - constexpr std::ptrdiff_t m_flGlassThickness = 0x7C4; - constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7C8; - constexpr std::ptrdiff_t m_bBreakSilent = 0x7CC; - constexpr std::ptrdiff_t m_bBreakShardless = 0x7CD; - constexpr std::ptrdiff_t m_bBroken = 0x7CE; - constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7CF; - constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7D0; - constexpr std::ptrdiff_t m_bGlassInFrame = 0x7D1; - constexpr std::ptrdiff_t m_bStartBroken = 0x7D2; - constexpr std::ptrdiff_t m_iInitialDamageType = 0x7D3; - constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7D8; - constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7E0; - constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7E8; - constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x7F0; - constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x7F8; - constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x810; - constexpr std::ptrdiff_t m_OnBroken = 0x828; - constexpr std::ptrdiff_t m_iSurfaceType = 0x851; + constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x708; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x710; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_matPanelTransform = 0x728; // matrix3x4_t + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x758; // matrix3x4_t + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x788; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_PanelSize = 0x7A0; // Vector2D + constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7A8; // Vector + constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7B4; // int32 + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7B8; // GameTime_t + constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7BC; // GameTime_t + constexpr std::ptrdiff_t m_flInitAtTime = 0x7C0; // GameTime_t + constexpr std::ptrdiff_t m_flGlassThickness = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7C8; // float32 + constexpr std::ptrdiff_t m_bBreakSilent = 0x7CC; // bool + constexpr std::ptrdiff_t m_bBreakShardless = 0x7CD; // bool + constexpr std::ptrdiff_t m_bBroken = 0x7CE; // bool + constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7CF; // bool + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7D0; // bool + constexpr std::ptrdiff_t m_bGlassInFrame = 0x7D1; // bool + constexpr std::ptrdiff_t m_bStartBroken = 0x7D2; // bool + constexpr std::ptrdiff_t m_iInitialDamageType = 0x7D3; // uint8 + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x7F8; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x810; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_OnBroken = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_iSurfaceType = 0x851; // uint8 } namespace CFuncTankTrain { - constexpr std::ptrdiff_t m_OnDeath = 0x850; + constexpr std::ptrdiff_t m_OnDeath = 0x850; // CEntityIOOutput } namespace CFuncTimescale { - constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4B0; - constexpr std::ptrdiff_t m_flAcceleration = 0x4B4; - constexpr std::ptrdiff_t m_flMinBlendRate = 0x4B8; - constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4BC; - constexpr std::ptrdiff_t m_isStarted = 0x4C0; + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flAcceleration = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flMinBlendRate = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4BC; // float32 + constexpr std::ptrdiff_t m_isStarted = 0x4C0; // bool } namespace CFuncTrackChange { - constexpr std::ptrdiff_t m_trackTop = 0x7C8; - constexpr std::ptrdiff_t m_trackBottom = 0x7D0; - constexpr std::ptrdiff_t m_train = 0x7D8; - constexpr std::ptrdiff_t m_trackTopName = 0x7E0; - constexpr std::ptrdiff_t m_trackBottomName = 0x7E8; - constexpr std::ptrdiff_t m_trainName = 0x7F0; - constexpr std::ptrdiff_t m_code = 0x7F8; - constexpr std::ptrdiff_t m_targetState = 0x7FC; - constexpr std::ptrdiff_t m_use = 0x800; + constexpr std::ptrdiff_t m_trackTop = 0x7C8; // CPathTrack* + constexpr std::ptrdiff_t m_trackBottom = 0x7D0; // CPathTrack* + constexpr std::ptrdiff_t m_train = 0x7D8; // CFuncTrackTrain* + constexpr std::ptrdiff_t m_trackTopName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trackBottomName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trainName = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_code = 0x7F8; // TRAIN_CODE + constexpr std::ptrdiff_t m_targetState = 0x7FC; // int32 + constexpr std::ptrdiff_t m_use = 0x800; // int32 } namespace CFuncTrackTrain { - constexpr std::ptrdiff_t m_ppath = 0x700; - constexpr std::ptrdiff_t m_length = 0x704; - constexpr std::ptrdiff_t m_vPosPrev = 0x708; - constexpr std::ptrdiff_t m_angPrev = 0x714; - constexpr std::ptrdiff_t m_controlMins = 0x720; - constexpr std::ptrdiff_t m_controlMaxs = 0x72C; - constexpr std::ptrdiff_t m_lastBlockPos = 0x738; - constexpr std::ptrdiff_t m_lastBlockTick = 0x744; - constexpr std::ptrdiff_t m_flVolume = 0x748; - constexpr std::ptrdiff_t m_flBank = 0x74C; - constexpr std::ptrdiff_t m_oldSpeed = 0x750; - constexpr std::ptrdiff_t m_flBlockDamage = 0x754; - constexpr std::ptrdiff_t m_height = 0x758; - constexpr std::ptrdiff_t m_maxSpeed = 0x75C; - constexpr std::ptrdiff_t m_dir = 0x760; - constexpr std::ptrdiff_t m_iszSoundMove = 0x768; - constexpr std::ptrdiff_t m_iszSoundMovePing = 0x770; - constexpr std::ptrdiff_t m_iszSoundStart = 0x778; - constexpr std::ptrdiff_t m_iszSoundStop = 0x780; - constexpr std::ptrdiff_t m_strPathTarget = 0x788; - constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x790; - constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x794; - constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x798; - constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x79C; - constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7A0; - constexpr std::ptrdiff_t m_eOrientationType = 0x7A4; - constexpr std::ptrdiff_t m_eVelocityType = 0x7A8; - constexpr std::ptrdiff_t m_OnStart = 0x7B8; - constexpr std::ptrdiff_t m_OnNext = 0x7E0; - constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x808; - constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x830; - constexpr std::ptrdiff_t m_flDesiredSpeed = 0x834; - constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x838; - constexpr std::ptrdiff_t m_flAccelSpeed = 0x83C; - constexpr std::ptrdiff_t m_flDecelSpeed = 0x840; - constexpr std::ptrdiff_t m_bAccelToSpeed = 0x844; - constexpr std::ptrdiff_t m_flTimeScale = 0x848; - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x84C; + constexpr std::ptrdiff_t m_ppath = 0x700; // CHandle< CPathTrack > + constexpr std::ptrdiff_t m_length = 0x704; // float32 + constexpr std::ptrdiff_t m_vPosPrev = 0x708; // Vector + constexpr std::ptrdiff_t m_angPrev = 0x714; // QAngle + constexpr std::ptrdiff_t m_controlMins = 0x720; // Vector + constexpr std::ptrdiff_t m_controlMaxs = 0x72C; // Vector + constexpr std::ptrdiff_t m_lastBlockPos = 0x738; // Vector + constexpr std::ptrdiff_t m_lastBlockTick = 0x744; // int32 + constexpr std::ptrdiff_t m_flVolume = 0x748; // float32 + constexpr std::ptrdiff_t m_flBank = 0x74C; // float32 + constexpr std::ptrdiff_t m_oldSpeed = 0x750; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x754; // float32 + constexpr std::ptrdiff_t m_height = 0x758; // float32 + constexpr std::ptrdiff_t m_maxSpeed = 0x75C; // float32 + constexpr std::ptrdiff_t m_dir = 0x760; // float32 + constexpr std::ptrdiff_t m_iszSoundMove = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovePing = 0x770; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStart = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStop = 0x780; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strPathTarget = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x790; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x794; // float32 + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x798; // GameTime_t + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x79C; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7A0; // float32 + constexpr std::ptrdiff_t m_eOrientationType = 0x7A4; // TrainOrientationType_t + constexpr std::ptrdiff_t m_eVelocityType = 0x7A8; // TrainVelocityType_t + constexpr std::ptrdiff_t m_OnStart = 0x7B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNext = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x830; // bool + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x834; // float32 + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x838; // GameTime_t + constexpr std::ptrdiff_t m_flAccelSpeed = 0x83C; // float32 + constexpr std::ptrdiff_t m_flDecelSpeed = 0x840; // float32 + constexpr std::ptrdiff_t m_bAccelToSpeed = 0x844; // bool + constexpr std::ptrdiff_t m_flTimeScale = 0x848; // float32 + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x84C; // GameTime_t } namespace CFuncTrain { - constexpr std::ptrdiff_t m_hCurrentTarget = 0x7A8; - constexpr std::ptrdiff_t m_activated = 0x7AC; - constexpr std::ptrdiff_t m_hEnemy = 0x7B0; - constexpr std::ptrdiff_t m_flBlockDamage = 0x7B4; - constexpr std::ptrdiff_t m_flNextBlockTime = 0x7B8; - constexpr std::ptrdiff_t m_iszLastTarget = 0x7C0; + constexpr std::ptrdiff_t m_hCurrentTarget = 0x7A8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_activated = 0x7AC; // bool + constexpr std::ptrdiff_t m_hEnemy = 0x7B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flBlockDamage = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0x7B8; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0x7C0; // CUtlSymbolLarge } namespace CFuncVPhysicsClip { - constexpr std::ptrdiff_t m_bDisabled = 0x700; + constexpr std::ptrdiff_t m_bDisabled = 0x700; // bool } namespace CFuncWall { - constexpr std::ptrdiff_t m_nState = 0x700; + constexpr std::ptrdiff_t m_nState = 0x700; // int32 } namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x700; + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x700; // CBuoyancyHelper } namespace CGameChoreoServices { - constexpr std::ptrdiff_t m_hOwner = 0x8; - constexpr std::ptrdiff_t m_hScriptedSequence = 0xC; - constexpr std::ptrdiff_t m_scriptState = 0x10; - constexpr std::ptrdiff_t m_choreoState = 0x14; - constexpr std::ptrdiff_t m_flTimeStartedState = 0x18; + constexpr std::ptrdiff_t m_hOwner = 0x8; // CHandle< CBaseAnimGraph > + constexpr std::ptrdiff_t m_hScriptedSequence = 0xC; // CHandle< CScriptedSequence > + constexpr std::ptrdiff_t m_scriptState = 0x10; // IChoreoServices::ScriptState_t + constexpr std::ptrdiff_t m_choreoState = 0x14; // IChoreoServices::ChoreoState_t + constexpr std::ptrdiff_t m_flTimeStartedState = 0x18; // GameTime_t } namespace CGameGibManager { - constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4D0; - constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4D4; - constexpr std::ptrdiff_t m_iMaxPieces = 0x4D8; - constexpr std::ptrdiff_t m_iLastFrame = 0x4DC; + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4D0; // bool + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4D4; // int32 + constexpr std::ptrdiff_t m_iMaxPieces = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iLastFrame = 0x4DC; // int32 } namespace CGamePlayerEquip { - constexpr std::ptrdiff_t m_weaponNames = 0x710; - constexpr std::ptrdiff_t m_weaponCount = 0x810; + constexpr std::ptrdiff_t m_weaponNames = 0x710; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_weaponCount = 0x810; // int32[32] } namespace CGamePlayerZone { - constexpr std::ptrdiff_t m_OnPlayerInZone = 0x708; - constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x730; - constexpr std::ptrdiff_t m_PlayersInCount = 0x758; - constexpr std::ptrdiff_t m_PlayersOutCount = 0x780; + constexpr std::ptrdiff_t m_OnPlayerInZone = 0x708; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x730; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayersInCount = 0x758; // CEntityOutputTemplate< int32 > + constexpr std::ptrdiff_t m_PlayersOutCount = 0x780; // CEntityOutputTemplate< int32 > } namespace CGameRules { - constexpr std::ptrdiff_t m_szQuestName = 0x8; - constexpr std::ptrdiff_t m_nQuestPhase = 0x88; + constexpr std::ptrdiff_t m_szQuestName = 0x8; // char[128] + constexpr std::ptrdiff_t m_nQuestPhase = 0x88; // int32 } namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; - constexpr std::ptrdiff_t m_pOwner = 0x30; - constexpr std::ptrdiff_t m_pParent = 0x38; - constexpr std::ptrdiff_t m_pChild = 0x40; - constexpr std::ptrdiff_t m_pNextSibling = 0x48; - constexpr std::ptrdiff_t m_hParent = 0x70; - constexpr std::ptrdiff_t m_vecOrigin = 0x80; - constexpr std::ptrdiff_t m_angRotation = 0xB8; - constexpr std::ptrdiff_t m_flScale = 0xC4; - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; - constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; - constexpr std::ptrdiff_t m_bDormant = 0xE7; - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; - constexpr std::ptrdiff_t m_bNotifyBoneTransformsChanged = 0x0; - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; - constexpr std::ptrdiff_t m_name = 0xF0; - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; - constexpr std::ptrdiff_t m_flZOffset = 0x134; - constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool + constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNotifyBoneTransformsChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // Vector } namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; - constexpr std::ptrdiff_t m_name = 0xC; + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken } namespace CGameScriptedMoveData { - constexpr std::ptrdiff_t m_vDest = 0x0; - constexpr std::ptrdiff_t m_vSrc = 0xC; - constexpr std::ptrdiff_t m_angSrc = 0x18; - constexpr std::ptrdiff_t m_angDst = 0x24; - constexpr std::ptrdiff_t m_angCurrent = 0x30; - constexpr std::ptrdiff_t m_flAngRate = 0x3C; - constexpr std::ptrdiff_t m_flDuration = 0x40; - constexpr std::ptrdiff_t m_flStartTime = 0x44; - constexpr std::ptrdiff_t m_nPrevMoveType = 0x48; - constexpr std::ptrdiff_t m_bActive = 0x49; - constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x4A; - constexpr std::ptrdiff_t m_bEndOnDestinationReached = 0x4B; - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x4C; - constexpr std::ptrdiff_t m_nType = 0x50; - constexpr std::ptrdiff_t m_bSuccess = 0x54; - constexpr std::ptrdiff_t m_nForcedCrouchState = 0x58; - constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x5C; + constexpr std::ptrdiff_t m_vDest = 0x0; // Vector + constexpr std::ptrdiff_t m_vSrc = 0xC; // Vector + constexpr std::ptrdiff_t m_angSrc = 0x18; // QAngle + constexpr std::ptrdiff_t m_angDst = 0x24; // QAngle + constexpr std::ptrdiff_t m_angCurrent = 0x30; // QAngle + constexpr std::ptrdiff_t m_flAngRate = 0x3C; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x40; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_nPrevMoveType = 0x48; // MoveType_t + constexpr std::ptrdiff_t m_bActive = 0x49; // bool + constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x4A; // bool + constexpr std::ptrdiff_t m_bEndOnDestinationReached = 0x4B; // bool + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x4C; // bool + constexpr std::ptrdiff_t m_nType = 0x50; // ScriptedMoveType_t + constexpr std::ptrdiff_t m_bSuccess = 0x54; // bool + constexpr std::ptrdiff_t m_nForcedCrouchState = 0x58; // ForcedCrouchState_t + constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x5C; // bool } namespace CGameText { - constexpr std::ptrdiff_t m_iszMessage = 0x710; - constexpr std::ptrdiff_t m_textParms = 0x718; + constexpr std::ptrdiff_t m_iszMessage = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_textParms = 0x718; // hudtextparms_t } namespace CGenericConstraint { - constexpr std::ptrdiff_t m_nLinearMotionX = 0x510; - constexpr std::ptrdiff_t m_nLinearMotionY = 0x514; - constexpr std::ptrdiff_t m_nLinearMotionZ = 0x518; - constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x51C; - constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x520; - constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x524; - constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x528; - constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x52C; - constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x530; - constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x534; - constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x538; - constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x53C; - constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x540; - constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x544; - constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x548; - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x54C; - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x550; - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x554; - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x558; - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x55C; - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x560; - constexpr std::ptrdiff_t m_flNotifyForceX = 0x564; - constexpr std::ptrdiff_t m_flNotifyForceY = 0x568; - constexpr std::ptrdiff_t m_flNotifyForceZ = 0x56C; - constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x570; - constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x574; - constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x578; - constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x57C; - constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x580; - constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x584; - constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x588; - constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x589; - constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x58A; - constexpr std::ptrdiff_t m_nAngularMotionX = 0x58C; - constexpr std::ptrdiff_t m_nAngularMotionY = 0x590; - constexpr std::ptrdiff_t m_nAngularMotionZ = 0x594; - constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x598; - constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x59C; - constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5A0; - constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5A4; - constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5A8; - constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5AC; - constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5B0; - constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5B4; - constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5B8; - constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5C0; - constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x5E8; - constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x610; + constexpr std::ptrdiff_t m_nLinearMotionX = 0x510; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x514; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x518; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x51C; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x520; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x524; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x528; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x52C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x530; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x534; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x538; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x53C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x540; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x544; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x548; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x54C; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x550; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x554; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x558; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x55C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x560; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x564; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x568; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x56C; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x570; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x574; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x578; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x57C; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x580; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x584; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x588; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x589; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x58A; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x58C; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x590; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x594; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x598; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x59C; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5B8; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x5E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x610; // CEntityIOOutput } namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; - constexpr std::ptrdiff_t m_iGlowType = 0x30; - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; - constexpr std::ptrdiff_t m_nGlowRange = 0x38; - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; - constexpr std::ptrdiff_t m_bFlashing = 0x44; - constexpr std::ptrdiff_t m_flGlowTime = 0x48; - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; - constexpr std::ptrdiff_t m_bGlowing = 0x51; + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } namespace CGradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4B0; - constexpr std::ptrdiff_t m_flFogStartDistance = 0x4B8; - constexpr std::ptrdiff_t m_flFogEndDistance = 0x4BC; - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4C0; - constexpr std::ptrdiff_t m_flFogStartHeight = 0x4C4; - constexpr std::ptrdiff_t m_flFogEndHeight = 0x4C8; - constexpr std::ptrdiff_t m_flFarZ = 0x4CC; - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4D0; - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4D4; - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4D8; - constexpr std::ptrdiff_t m_fogColor = 0x4DC; - constexpr std::ptrdiff_t m_flFogStrength = 0x4E0; - constexpr std::ptrdiff_t m_flFadeTime = 0x4E4; - constexpr std::ptrdiff_t m_bStartDisabled = 0x4E8; - constexpr std::ptrdiff_t m_bIsEnabled = 0x4E9; - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4EA; + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4BC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4D8; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x4DC; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4E4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4E8; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4E9; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4EA; // bool } namespace CGunTarget { - constexpr std::ptrdiff_t m_on = 0x780; - constexpr std::ptrdiff_t m_hTargetEnt = 0x784; - constexpr std::ptrdiff_t m_OnDeath = 0x788; + constexpr std::ptrdiff_t m_on = 0x780; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x784; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_OnDeath = 0x788; // CEntityIOOutput } namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x4B0; - constexpr std::ptrdiff_t m_bSendHandle = 0x4B4; + constexpr std::ptrdiff_t m_Handle = 0x4B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bSendHandle = 0x4B4; // bool } namespace CHintMessage { - constexpr std::ptrdiff_t m_hintString = 0x8; - constexpr std::ptrdiff_t m_args = 0x10; - constexpr std::ptrdiff_t m_duration = 0x28; + constexpr std::ptrdiff_t m_hintString = 0x8; // char* + constexpr std::ptrdiff_t m_args = 0x10; // CUtlVector< char* > + constexpr std::ptrdiff_t m_duration = 0x28; // float32 } namespace CHintMessageQueue { - constexpr std::ptrdiff_t m_tmMessageEnd = 0x8; - constexpr std::ptrdiff_t m_messages = 0x10; - constexpr std::ptrdiff_t m_pPlayerController = 0x28; + constexpr std::ptrdiff_t m_tmMessageEnd = 0x8; // float32 + constexpr std::ptrdiff_t m_messages = 0x10; // CUtlVector< CHintMessage* > + constexpr std::ptrdiff_t m_pPlayerController = 0x28; // CBasePlayerController* } namespace CHitboxComponent { - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0x9E8; - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA10; - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA38; - constexpr std::ptrdiff_t m_OnRescued = 0xA60; - constexpr std::ptrdiff_t m_entitySpottedState = 0xA88; - constexpr std::ptrdiff_t m_nSpotRules = 0xAA0; - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAA4; - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAA8; - constexpr std::ptrdiff_t m_bRemove = 0xAAC; - constexpr std::ptrdiff_t m_vel = 0xAB0; - constexpr std::ptrdiff_t m_isRescued = 0xABC; - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xABD; - constexpr std::ptrdiff_t m_nHostageState = 0xAC0; - constexpr std::ptrdiff_t m_leader = 0xAC4; - constexpr std::ptrdiff_t m_lastLeader = 0xAC8; - constexpr std::ptrdiff_t m_reuseTimer = 0xAD0; - constexpr std::ptrdiff_t m_hasBeenUsed = 0xAE8; - constexpr std::ptrdiff_t m_accel = 0xAEC; - constexpr std::ptrdiff_t m_isRunning = 0xAF8; - constexpr std::ptrdiff_t m_isCrouching = 0xAF9; - constexpr std::ptrdiff_t m_jumpTimer = 0xB00; - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB18; - constexpr std::ptrdiff_t m_repathTimer = 0x2B28; - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B40; - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2BD0; - constexpr std::ptrdiff_t m_wiggleTimer = 0x2BF0; - constexpr std::ptrdiff_t m_isAdjusted = 0x2C0C; - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C0D; - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C10; - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C14; - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C18; - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C24; - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C30; - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C34; - constexpr std::ptrdiff_t m_flDropStartTime = 0x2C38; - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C3C; - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C40; - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C44; + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0x9E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA38; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xA60; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xA88; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xAA0; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAA4; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAA8; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xAAC; // bool + constexpr std::ptrdiff_t m_vel = 0xAB0; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xABC; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xABD; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xAC0; // int32 + constexpr std::ptrdiff_t m_leader = 0xAC4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_lastLeader = 0xAC8; // CHandle< CCSPlayerPawnBase > + constexpr std::ptrdiff_t m_reuseTimer = 0xAD0; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xAE8; // bool + constexpr std::ptrdiff_t m_accel = 0xAEC; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xAF8; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xAF9; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xB00; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB18; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2B28; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B40; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2BD0; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2BF0; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2C0C; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C0D; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C10; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C14; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C18; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C24; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C30; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C34; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2C38; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C3C; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C40; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C44; // Vector } namespace CHostageExpresserShim { - constexpr std::ptrdiff_t m_pExpresser = 0x9D0; + constexpr std::ptrdiff_t m_pExpresser = 0x9D0; // CAI_Expresser* } namespace CInButtonState { - constexpr std::ptrdiff_t m_pButtonStates = 0x8; + constexpr std::ptrdiff_t m_pButtonStates = 0x8; // uint64[3] } namespace CInferno { - constexpr std::ptrdiff_t m_fireXDelta = 0x710; - constexpr std::ptrdiff_t m_fireYDelta = 0x810; - constexpr std::ptrdiff_t m_fireZDelta = 0x910; - constexpr std::ptrdiff_t m_fireParentXDelta = 0xA10; - constexpr std::ptrdiff_t m_fireParentYDelta = 0xB10; - constexpr std::ptrdiff_t m_fireParentZDelta = 0xC10; - constexpr std::ptrdiff_t m_bFireIsBurning = 0xD10; - constexpr std::ptrdiff_t m_BurnNormal = 0xD50; - constexpr std::ptrdiff_t m_fireCount = 0x1050; - constexpr std::ptrdiff_t m_nInfernoType = 0x1054; - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1058; - constexpr std::ptrdiff_t m_nFireLifetime = 0x105C; - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1060; - constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1064; - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1068; - constexpr std::ptrdiff_t m_extent = 0x1270; - constexpr std::ptrdiff_t m_damageTimer = 0x1288; - constexpr std::ptrdiff_t m_damageRampTimer = 0x12A0; - constexpr std::ptrdiff_t m_splashVelocity = 0x12B8; - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12C4; - constexpr std::ptrdiff_t m_startPos = 0x12D0; - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12DC; - constexpr std::ptrdiff_t m_activeTimer = 0x12E8; - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x12F8; - constexpr std::ptrdiff_t m_nMaxFlames = 0x12FC; - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1300; - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1318; - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1330; + constexpr std::ptrdiff_t m_fireXDelta = 0x710; // int32[64] + constexpr std::ptrdiff_t m_fireYDelta = 0x810; // int32[64] + constexpr std::ptrdiff_t m_fireZDelta = 0x910; // int32[64] + constexpr std::ptrdiff_t m_fireParentXDelta = 0xA10; // int32[64] + constexpr std::ptrdiff_t m_fireParentYDelta = 0xB10; // int32[64] + constexpr std::ptrdiff_t m_fireParentZDelta = 0xC10; // int32[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0xD10; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0xD50; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1050; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1054; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1058; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x105C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1060; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1064; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1068; // bool + constexpr std::ptrdiff_t m_extent = 0x1270; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1288; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x12A0; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x12B8; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12C4; // Vector + constexpr std::ptrdiff_t m_startPos = 0x12D0; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12DC; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x12E8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x12F8; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x12FC; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1300; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1318; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1330; // uint16 } namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_flRange = 0x4B4; - constexpr std::ptrdiff_t m_nImportance = 0x4B8; - constexpr std::ptrdiff_t m_nLightChoice = 0x4BC; - constexpr std::ptrdiff_t m_hLight = 0x4C0; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_flRange = 0x4B4; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x4B8; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x4BC; // int32 + constexpr std::ptrdiff_t m_hLight = 0x4C0; // CHandle< CBaseEntity > } namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x4C8; - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D4; + constexpr std::ptrdiff_t m_vBoxMins = 0x4C8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D4; // Vector } namespace CInfoGameEventProxy { - constexpr std::ptrdiff_t m_iszEventName = 0x4B0; - constexpr std::ptrdiff_t m_flRange = 0x4B8; + constexpr std::ptrdiff_t m_iszEventName = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRange = 0x4B8; // float32 } namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_nResolutionX = 0x4B4; - constexpr std::ptrdiff_t m_nResolutionY = 0x4B8; - constexpr std::ptrdiff_t m_szLayoutFileName = 0x4C0; - constexpr std::ptrdiff_t m_RenderAttrName = 0x4C8; - constexpr std::ptrdiff_t m_TargetEntities = 0x4D0; - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4E8; - constexpr std::ptrdiff_t m_vecCSSClasses = 0x4F0; - constexpr std::ptrdiff_t m_szTargetsName = 0x508; - constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x510; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x4B4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x4B8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x4D0; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4E8; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x4F0; // CNetworkUtlVectorBase< CUtlSymbolLarge > + constexpr std::ptrdiff_t m_szTargetsName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x510; // CUtlVector< CHandle< CBaseModelEntity > > } namespace CInfoPlayerStart { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool } namespace CInfoSpawnGroupLoadUnload { - constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4B0; - constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4D8; - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x500; - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x528; - constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x550; - constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x558; - constexpr std::ptrdiff_t m_iszLandmarkName = 0x560; - constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x568; - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x570; - constexpr std::ptrdiff_t m_bStreamingStarted = 0x574; - constexpr std::ptrdiff_t m_bUnloadingStarted = 0x575; + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLandmarkName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x568; // CUtlString + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x570; // float32 + constexpr std::ptrdiff_t m_bStreamingStarted = 0x574; // bool + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x575; // bool } namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x4B4; - constexpr std::ptrdiff_t m_vBoxSize = 0x4B8; - constexpr std::ptrdiff_t m_bEnabled = 0x4C4; + constexpr std::ptrdiff_t m_nMode = 0x4B4; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x4B8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool } namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4B0; - constexpr std::ptrdiff_t m_worldName = 0x4D8; - constexpr std::ptrdiff_t m_layerName = 0x4E0; - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4E8; - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4E9; - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4EA; - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4EC; + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4E8; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4E9; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4EA; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4EC; // uint32 } namespace CInstancedSceneEntity { - constexpr std::ptrdiff_t m_hOwner = 0xA08; - constexpr std::ptrdiff_t m_bHadOwner = 0xA0C; - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA10; - constexpr std::ptrdiff_t m_flPreDelay = 0xA14; - constexpr std::ptrdiff_t m_bIsBackground = 0xA18; + constexpr std::ptrdiff_t m_hOwner = 0xA08; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bHadOwner = 0xA0C; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA10; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xA14; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xA18; // bool } namespace CInstructorEventEntity { - constexpr std::ptrdiff_t m_iszName = 0x4B0; - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4B8; - constexpr std::ptrdiff_t m_hTargetPlayer = 0x4C0; + constexpr std::ptrdiff_t m_iszName = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetPlayer = 0x4C0; // CHandle< CBasePlayerPawn > } namespace CIronSightController { - constexpr std::ptrdiff_t m_bIronSightAvailable = 0x8; - constexpr std::ptrdiff_t m_flIronSightAmount = 0xC; - constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x10; - constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x14; + constexpr std::ptrdiff_t m_bIronSightAvailable = 0x8; // bool + constexpr std::ptrdiff_t m_flIronSightAmount = 0xC; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x10; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x14; // float32 } namespace CItem { - constexpr std::ptrdiff_t m_OnPlayerTouch = 0x898; - constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x8C0; - constexpr std::ptrdiff_t m_OnCacheInteraction = 0x8C8; - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x8F0; - constexpr std::ptrdiff_t m_OnGlovePulled = 0x918; - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x940; - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x94C; - constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x958; + constexpr std::ptrdiff_t m_OnPlayerTouch = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x8C0; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x940; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x94C; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x958; // bool } namespace CItemDefuser { - constexpr std::ptrdiff_t m_entitySpottedState = 0x968; - constexpr std::ptrdiff_t m_nSpotRules = 0x980; + constexpr std::ptrdiff_t m_entitySpottedState = 0x968; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x980; // int32 } namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x968; - constexpr std::ptrdiff_t m_KillingPlayer = 0x96C; + constexpr std::ptrdiff_t m_OwningPlayer = 0x968; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_KillingPlayer = 0x96C; // CHandle< CCSPlayerPawn > } namespace CItemGeneric { - constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x970; - constexpr std::ptrdiff_t m_bHasPickupRadius = 0x971; - constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x974; - constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x978; - constexpr std::ptrdiff_t m_flLastPickupCheck = 0x97C; - constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x980; - constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x981; - constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x988; - constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x990; - constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x998; - constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9A0; - constexpr std::ptrdiff_t m_hPickupParticleEffect = 0x9A8; - constexpr std::ptrdiff_t m_pPickupSoundEffect = 0x9B0; - constexpr std::ptrdiff_t m_pPickupScriptFunction = 0x9B8; - constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0x9C0; - constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0x9C8; - constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0x9D0; - constexpr std::ptrdiff_t m_pPickupFilterName = 0x9D8; - constexpr std::ptrdiff_t m_hPickupFilter = 0x9E0; - constexpr std::ptrdiff_t m_OnPickup = 0x9E8; - constexpr std::ptrdiff_t m_OnTimeout = 0xA10; - constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA38; - constexpr std::ptrdiff_t m_OnTriggerTouch = 0xA60; - constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xA88; - constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xAB0; - constexpr std::ptrdiff_t m_flPickupRadius = 0xAB8; - constexpr std::ptrdiff_t m_flTriggerRadius = 0xABC; - constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xAC0; - constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xAC8; - constexpr std::ptrdiff_t m_glowColor = 0xAC9; - constexpr std::ptrdiff_t m_bUseable = 0xACD; - constexpr std::ptrdiff_t m_hTriggerHelper = 0xAD0; + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x970; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0x971; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x974; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x978; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0x97C; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x980; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x981; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x988; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x990; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x998; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0x9A8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0x9B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0x9B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0x9C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0x9D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0x9D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0x9E0; // CHandle< CBaseFilter > + constexpr std::ptrdiff_t m_OnPickup = 0x9E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xA10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA38; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xA60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xA88; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xAB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xAB8; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xABC; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xAC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xAC8; // bool + constexpr std::ptrdiff_t m_glowColor = 0xAC9; // Color + constexpr std::ptrdiff_t m_bUseable = 0xACD; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xAD0; // CHandle< CItemGenericTriggerHelper > } namespace CItemGenericTriggerHelper { - constexpr std::ptrdiff_t m_hParentItem = 0x700; + constexpr std::ptrdiff_t m_hParentItem = 0x700; // CHandle< CItemGeneric > } namespace CKeepUpright { - constexpr std::ptrdiff_t m_worldGoalAxis = 0x4B8; - constexpr std::ptrdiff_t m_localTestAxis = 0x4C4; - constexpr std::ptrdiff_t m_nameAttach = 0x4D8; - constexpr std::ptrdiff_t m_attachedObject = 0x4E0; - constexpr std::ptrdiff_t m_angularLimit = 0x4E4; - constexpr std::ptrdiff_t m_bActive = 0x4E8; - constexpr std::ptrdiff_t m_bDampAllRotation = 0x4E9; + constexpr std::ptrdiff_t m_worldGoalAxis = 0x4B8; // Vector + constexpr std::ptrdiff_t m_localTestAxis = 0x4C4; // Vector + constexpr std::ptrdiff_t m_nameAttach = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_attachedObject = 0x4E0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_angularLimit = 0x4E4; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4E8; // bool + constexpr std::ptrdiff_t m_bDampAllRotation = 0x4E9; // bool } namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; - constexpr std::ptrdiff_t m_Color = 0x85; - constexpr std::ptrdiff_t m_SecondaryColor = 0x89; - constexpr std::ptrdiff_t m_flBrightness = 0x90; - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; - constexpr std::ptrdiff_t m_flRange = 0x9C; - constexpr std::ptrdiff_t m_flFalloff = 0xA0; - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; - constexpr std::ptrdiff_t m_flTheta = 0xB0; - constexpr std::ptrdiff_t m_flPhi = 0xB4; - constexpr std::ptrdiff_t m_hLightCookie = 0xB8; - constexpr std::ptrdiff_t m_nCascades = 0xC0; - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; - constexpr std::ptrdiff_t m_nStyle = 0xE4; - constexpr std::ptrdiff_t m_Pattern = 0xE8; - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; - constexpr std::ptrdiff_t m_LightGroups = 0x130; - constexpr std::ptrdiff_t m_nDirectLight = 0x138; - constexpr std::ptrdiff_t m_nIndirectLight = 0x13C; - constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14C; - constexpr std::ptrdiff_t m_bEnabled = 0x150; - constexpr std::ptrdiff_t m_bFlicker = 0x151; - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x152; - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x154; - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x160; - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x16C; - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x178; - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x184; - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; - constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; - constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; - constexpr std::ptrdiff_t m_flNearClipPlane = 0x19C; - constexpr std::ptrdiff_t m_SkyColor = 0x1A0; - constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A4; - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1A8; - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1AC; - constexpr std::ptrdiff_t m_bMixedShadows = 0x1AD; - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B0; - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B4; - constexpr std::ptrdiff_t m_flMinRoughness = 0x1B8; - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C8; + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_LightGroups = 0x130; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nDirectLight = 0x138; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x13C; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14C; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x150; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x151; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x152; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x154; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x160; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x16C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x178; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x184; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x19C; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x1A0; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A4; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1A8; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1AC; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1AD; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B0; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C8; // bool } namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x700; + constexpr std::ptrdiff_t m_CLightComponent = 0x700; // CLightComponent* } namespace CLightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0x700; - constexpr std::ptrdiff_t m_nVerticalSize = 0x704; - constexpr std::ptrdiff_t m_nMinDist = 0x708; - constexpr std::ptrdiff_t m_nMaxDist = 0x70C; - constexpr std::ptrdiff_t m_nOuterMaxDist = 0x710; - constexpr std::ptrdiff_t m_flGlowProxySize = 0x714; - constexpr std::ptrdiff_t m_flHDRColorScale = 0x718; + constexpr std::ptrdiff_t m_nHorizontalSize = 0x700; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x704; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0x708; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0x70C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0x710; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0x714; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x718; // float32 } namespace CLogicAchievement { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4B8; - constexpr std::ptrdiff_t m_OnFired = 0x4C0; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnFired = 0x4C0; // CEntityIOOutput } namespace CLogicActiveAutosave { - constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4C0; - constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4C4; - constexpr std::ptrdiff_t m_flStartTime = 0x4C8; - constexpr std::ptrdiff_t m_flDangerousTime = 0x4CC; + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x4C8; // GameTime_t + constexpr std::ptrdiff_t m_flDangerousTime = 0x4CC; // float32 } namespace CLogicAuto { - constexpr std::ptrdiff_t m_OnMapSpawn = 0x4B0; - constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4D8; - constexpr std::ptrdiff_t m_OnNewGame = 0x500; - constexpr std::ptrdiff_t m_OnLoadGame = 0x528; - constexpr std::ptrdiff_t m_OnMapTransition = 0x550; - constexpr std::ptrdiff_t m_OnBackgroundMap = 0x578; - constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5A0; - constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5C8; - constexpr std::ptrdiff_t m_OnVREnabled = 0x5F0; - constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x618; - constexpr std::ptrdiff_t m_globalstate = 0x640; + constexpr std::ptrdiff_t m_OnMapSpawn = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNewGame = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLoadGame = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMapTransition = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVREnabled = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_globalstate = 0x640; // CUtlSymbolLarge } namespace CLogicAutosave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4B0; - constexpr std::ptrdiff_t m_minHitPoints = 0x4B4; - constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4B8; + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4B0; // bool + constexpr std::ptrdiff_t m_minHitPoints = 0x4B4; // int32 + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4B8; // int32 } namespace CLogicBranch { - constexpr std::ptrdiff_t m_bInValue = 0x4B0; - constexpr std::ptrdiff_t m_Listeners = 0x4B8; - constexpr std::ptrdiff_t m_OnTrue = 0x4D0; - constexpr std::ptrdiff_t m_OnFalse = 0x4F8; + constexpr std::ptrdiff_t m_bInValue = 0x4B0; // bool + constexpr std::ptrdiff_t m_Listeners = 0x4B8; // CUtlVector< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_OnTrue = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFalse = 0x4F8; // CEntityIOOutput } namespace CLogicBranchList { - constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4B0; - constexpr std::ptrdiff_t m_LogicBranchList = 0x530; - constexpr std::ptrdiff_t m_eLastState = 0x548; - constexpr std::ptrdiff_t m_OnAllTrue = 0x550; - constexpr std::ptrdiff_t m_OnAllFalse = 0x578; - constexpr std::ptrdiff_t m_OnMixed = 0x5A0; + constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4B0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_LogicBranchList = 0x530; // CUtlVector< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_eLastState = 0x548; // CLogicBranchList::LogicBranchListenerLastState_t + constexpr std::ptrdiff_t m_OnAllTrue = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAllFalse = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMixed = 0x5A0; // CEntityIOOutput } namespace CLogicCase { - constexpr std::ptrdiff_t m_nCase = 0x4B0; - constexpr std::ptrdiff_t m_nShuffleCases = 0x5B0; - constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5B4; - constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5B8; - constexpr std::ptrdiff_t m_OnCase = 0x5D8; - constexpr std::ptrdiff_t m_OnDefault = 0xAD8; + constexpr std::ptrdiff_t m_nCase = 0x4B0; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_nShuffleCases = 0x5B0; // int32 + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5B4; // int32 + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5B8; // uint8[32] + constexpr std::ptrdiff_t m_OnCase = 0x5D8; // CEntityIOOutput[32] + constexpr std::ptrdiff_t m_OnDefault = 0xAD8; // CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > } namespace CLogicCollisionPair { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4B0; - constexpr std::ptrdiff_t m_nameAttach2 = 0x4B8; - constexpr std::ptrdiff_t m_disabled = 0x4C0; - constexpr std::ptrdiff_t m_succeeded = 0x4C1; + constexpr std::ptrdiff_t m_nameAttach1 = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_disabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_succeeded = 0x4C1; // bool } namespace CLogicCompare { - constexpr std::ptrdiff_t m_flInValue = 0x4B0; - constexpr std::ptrdiff_t m_flCompareValue = 0x4B4; - constexpr std::ptrdiff_t m_OnLessThan = 0x4B8; - constexpr std::ptrdiff_t m_OnEqualTo = 0x4E0; - constexpr std::ptrdiff_t m_OnNotEqualTo = 0x508; - constexpr std::ptrdiff_t m_OnGreaterThan = 0x530; + constexpr std::ptrdiff_t m_flInValue = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flCompareValue = 0x4B4; // float32 + constexpr std::ptrdiff_t m_OnLessThan = 0x4B8; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnEqualTo = 0x4E0; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnNotEqualTo = 0x508; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnGreaterThan = 0x530; // CEntityOutputTemplate< float32 > } namespace CLogicDistanceAutosave { - constexpr std::ptrdiff_t m_iszTargetEntity = 0x4B0; - constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4B8; - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4BC; - constexpr std::ptrdiff_t m_bCheckCough = 0x4BD; - constexpr std::ptrdiff_t m_bThinkDangerous = 0x4BE; - constexpr std::ptrdiff_t m_flDangerousTime = 0x4C0; + constexpr std::ptrdiff_t m_iszTargetEntity = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4B8; // float32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4BC; // bool + constexpr std::ptrdiff_t m_bCheckCough = 0x4BD; // bool + constexpr std::ptrdiff_t m_bThinkDangerous = 0x4BE; // bool + constexpr std::ptrdiff_t m_flDangerousTime = 0x4C0; // float32 } namespace CLogicDistanceCheck { - constexpr std::ptrdiff_t m_iszEntityA = 0x4B0; - constexpr std::ptrdiff_t m_iszEntityB = 0x4B8; - constexpr std::ptrdiff_t m_flZone1Distance = 0x4C0; - constexpr std::ptrdiff_t m_flZone2Distance = 0x4C4; - constexpr std::ptrdiff_t m_InZone1 = 0x4C8; - constexpr std::ptrdiff_t m_InZone2 = 0x4F0; - constexpr std::ptrdiff_t m_InZone3 = 0x518; + constexpr std::ptrdiff_t m_iszEntityA = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityB = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flZone1Distance = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flZone2Distance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_InZone1 = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone2 = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone3 = 0x518; // CEntityIOOutput } namespace CLogicGameEvent { - constexpr std::ptrdiff_t m_iszEventName = 0x4B0; + constexpr std::ptrdiff_t m_iszEventName = 0x4B0; // CUtlSymbolLarge } namespace CLogicGameEventListener { - constexpr std::ptrdiff_t m_OnEventFired = 0x4C0; - constexpr std::ptrdiff_t m_iszGameEventName = 0x4E8; - constexpr std::ptrdiff_t m_iszGameEventItem = 0x4F0; - constexpr std::ptrdiff_t m_bEnabled = 0x4F8; - constexpr std::ptrdiff_t m_bStartDisabled = 0x4F9; + constexpr std::ptrdiff_t m_OnEventFired = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x4F9; // bool } namespace CLogicLineToEntity { - constexpr std::ptrdiff_t m_Line = 0x4B0; - constexpr std::ptrdiff_t m_SourceName = 0x4D8; - constexpr std::ptrdiff_t m_StartEntity = 0x4E0; - constexpr std::ptrdiff_t m_EndEntity = 0x4E4; + constexpr std::ptrdiff_t m_Line = 0x4B0; // CEntityOutputTemplate< Vector > + constexpr std::ptrdiff_t m_SourceName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_StartEntity = 0x4E0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_EndEntity = 0x4E4; // CHandle< CBaseEntity > } namespace CLogicMeasureMovement { - constexpr std::ptrdiff_t m_strMeasureTarget = 0x4B0; - constexpr std::ptrdiff_t m_strMeasureReference = 0x4B8; - constexpr std::ptrdiff_t m_strTargetReference = 0x4C0; - constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C8; - constexpr std::ptrdiff_t m_hMeasureReference = 0x4CC; - constexpr std::ptrdiff_t m_hTarget = 0x4D0; - constexpr std::ptrdiff_t m_hTargetReference = 0x4D4; - constexpr std::ptrdiff_t m_flScale = 0x4D8; - constexpr std::ptrdiff_t m_nMeasureType = 0x4DC; + constexpr std::ptrdiff_t m_strMeasureTarget = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMeasureReference = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strTargetReference = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hMeasureReference = 0x4CC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget = 0x4D0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTargetReference = 0x4D4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flScale = 0x4D8; // float32 + constexpr std::ptrdiff_t m_nMeasureType = 0x4DC; // int32 } namespace CLogicNPCCounter { - constexpr std::ptrdiff_t m_OnMinCountAll = 0x4B0; - constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4D8; - constexpr std::ptrdiff_t m_OnFactorAll = 0x500; - constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x528; - constexpr std::ptrdiff_t m_OnMinCount_1 = 0x550; - constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x578; - constexpr std::ptrdiff_t m_OnFactor_1 = 0x5A0; - constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5C8; - constexpr std::ptrdiff_t m_OnMinCount_2 = 0x5F0; - constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x618; - constexpr std::ptrdiff_t m_OnFactor_2 = 0x640; - constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x668; - constexpr std::ptrdiff_t m_OnMinCount_3 = 0x690; - constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6B8; - constexpr std::ptrdiff_t m_OnFactor_3 = 0x6E0; - constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x708; - constexpr std::ptrdiff_t m_hSource = 0x730; - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x738; - constexpr std::ptrdiff_t m_flDistanceMax = 0x740; - constexpr std::ptrdiff_t m_bDisabled = 0x744; - constexpr std::ptrdiff_t m_nMinCountAll = 0x748; - constexpr std::ptrdiff_t m_nMaxCountAll = 0x74C; - constexpr std::ptrdiff_t m_nMinFactorAll = 0x750; - constexpr std::ptrdiff_t m_nMaxFactorAll = 0x754; - constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x760; - constexpr std::ptrdiff_t m_nNPCState_1 = 0x768; - constexpr std::ptrdiff_t m_bInvertState_1 = 0x76C; - constexpr std::ptrdiff_t m_nMinCount_1 = 0x770; - constexpr std::ptrdiff_t m_nMaxCount_1 = 0x774; - constexpr std::ptrdiff_t m_nMinFactor_1 = 0x778; - constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x77C; - constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x784; - constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x788; - constexpr std::ptrdiff_t m_nNPCState_2 = 0x790; - constexpr std::ptrdiff_t m_bInvertState_2 = 0x794; - constexpr std::ptrdiff_t m_nMinCount_2 = 0x798; - constexpr std::ptrdiff_t m_nMaxCount_2 = 0x79C; - constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7A0; - constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7A4; - constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7AC; - constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7B0; - constexpr std::ptrdiff_t m_nNPCState_3 = 0x7B8; - constexpr std::ptrdiff_t m_bInvertState_3 = 0x7BC; - constexpr std::ptrdiff_t m_nMinCount_3 = 0x7C0; - constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7C4; - constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7C8; - constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7CC; - constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7D4; + constexpr std::ptrdiff_t m_OnMinCountAll = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactorAll = 0x500; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x528; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_1 = 0x5A0; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5C8; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_2 = 0x640; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x668; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x690; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_3 = 0x6E0; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x708; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_hSource = 0x730; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceMax = 0x740; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x744; // bool + constexpr std::ptrdiff_t m_nMinCountAll = 0x748; // int32 + constexpr std::ptrdiff_t m_nMaxCountAll = 0x74C; // int32 + constexpr std::ptrdiff_t m_nMinFactorAll = 0x750; // int32 + constexpr std::ptrdiff_t m_nMaxFactorAll = 0x754; // int32 + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x760; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_1 = 0x768; // int32 + constexpr std::ptrdiff_t m_bInvertState_1 = 0x76C; // bool + constexpr std::ptrdiff_t m_nMinCount_1 = 0x770; // int32 + constexpr std::ptrdiff_t m_nMaxCount_1 = 0x774; // int32 + constexpr std::ptrdiff_t m_nMinFactor_1 = 0x778; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x77C; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x784; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_2 = 0x790; // int32 + constexpr std::ptrdiff_t m_bInvertState_2 = 0x794; // bool + constexpr std::ptrdiff_t m_nMinCount_2 = 0x798; // int32 + constexpr std::ptrdiff_t m_nMaxCount_2 = 0x79C; // int32 + constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7A0; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7A4; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7AC; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_3 = 0x7B8; // int32 + constexpr std::ptrdiff_t m_bInvertState_3 = 0x7BC; // bool + constexpr std::ptrdiff_t m_nMinCount_3 = 0x7C0; // int32 + constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7C4; // int32 + constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7C8; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7CC; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7D4; // float32 } namespace CLogicNPCCounterAABB { - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x7F0; - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x7FC; - constexpr std::ptrdiff_t m_vOuterMins = 0x808; - constexpr std::ptrdiff_t m_vOuterMaxs = 0x814; + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x7F0; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x7FC; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x808; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x814; // Vector } namespace CLogicNavigation { - constexpr std::ptrdiff_t m_isOn = 0x4B8; - constexpr std::ptrdiff_t m_navProperty = 0x4BC; + constexpr std::ptrdiff_t m_isOn = 0x4B8; // bool + constexpr std::ptrdiff_t m_navProperty = 0x4BC; // navproperties_t } namespace CLogicPlayerProxy { - constexpr std::ptrdiff_t m_hPlayer = 0x4B0; - constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4B8; - constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4E0; - constexpr std::ptrdiff_t m_PlayerDied = 0x508; - constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x530; + constexpr std::ptrdiff_t m_hPlayer = 0x4B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerDied = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x530; // CEntityOutputTemplate< int32 > } namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x4B0; - constexpr std::ptrdiff_t m_OnSpawn = 0x4D8; - constexpr std::ptrdiff_t m_bDisabled = 0x500; - constexpr std::ptrdiff_t m_bWaitForRefire = 0x501; - constexpr std::ptrdiff_t m_bTriggerOnce = 0x502; - constexpr std::ptrdiff_t m_bFastRetrigger = 0x503; - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x504; + constexpr std::ptrdiff_t m_OnTrigger = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x500; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x501; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x502; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x503; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x504; // bool } namespace CMapInfo { - constexpr std::ptrdiff_t m_iBuyingStatus = 0x4B0; - constexpr std::ptrdiff_t m_flBombRadius = 0x4B4; - constexpr std::ptrdiff_t m_iPetPopulation = 0x4B8; - constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4BC; - constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4BD; - constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4C0; - constexpr std::ptrdiff_t m_iHostageCount = 0x4C4; - constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4C8; + constexpr std::ptrdiff_t m_iBuyingStatus = 0x4B0; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x4B8; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4BC; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4BD; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4C0; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x4C4; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4C8; // bool } namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4B0; - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4B1; - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4D0; - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4D8; - constexpr std::ptrdiff_t m_nDraftType = 0x4DC; - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4E0; - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4E4; - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5E4; - constexpr std::ptrdiff_t m_nAccountIDs = 0x600; - constexpr std::ptrdiff_t m_nMapId0 = 0x700; - constexpr std::ptrdiff_t m_nMapId1 = 0x800; - constexpr std::ptrdiff_t m_nMapId2 = 0x900; - constexpr std::ptrdiff_t m_nMapId3 = 0xA00; - constexpr std::ptrdiff_t m_nMapId4 = 0xB00; - constexpr std::ptrdiff_t m_nMapId5 = 0xC00; - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD00; - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE00; - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE04; - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE08; - constexpr std::ptrdiff_t m_OnMapVetoed = 0xE10; - constexpr std::ptrdiff_t m_OnMapPicked = 0xE38; - constexpr std::ptrdiff_t m_OnSidesPicked = 0xE60; - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE88; - constexpr std::ptrdiff_t m_OnLevelTransition = 0xEB0; + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4B0; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4B1; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4D0; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4D8; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x4DC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4E4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5E4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x600; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x700; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x800; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x900; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA00; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB00; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC00; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD00; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE00; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE04; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE08; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0xE10; // CEntityOutputTemplate< CUtlSymbolLarge > + constexpr std::ptrdiff_t m_OnMapPicked = 0xE38; // CEntityOutputTemplate< CUtlSymbolLarge > + constexpr std::ptrdiff_t m_OnSidesPicked = 0xE60; // CEntityOutputTemplate< int32 > + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE88; // CEntityOutputTemplate< int32 > + constexpr std::ptrdiff_t m_OnLevelTransition = 0xEB0; // CEntityOutputTemplate< int32 > } namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x700; + constexpr std::ptrdiff_t m_bEnabled = 0x700; // bool } namespace CMarkupVolumeTagged { - constexpr std::ptrdiff_t m_bIsGroup = 0x738; - constexpr std::ptrdiff_t m_bGroupByPrefab = 0x739; - constexpr std::ptrdiff_t m_bGroupByVolume = 0x73A; - constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x73B; - constexpr std::ptrdiff_t m_bIsInGroup = 0x73C; + constexpr std::ptrdiff_t m_bIsGroup = 0x738; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0x739; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0x73A; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x73B; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0x73C; // bool } namespace CMarkupVolumeTagged_NavGame { - constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x758; + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x758; // bool } namespace CMarkupVolumeWithRef { - constexpr std::ptrdiff_t m_bUseRef = 0x740; - constexpr std::ptrdiff_t m_vRefPos = 0x744; - constexpr std::ptrdiff_t m_flRefDot = 0x750; + constexpr std::ptrdiff_t m_bUseRef = 0x740; // bool + constexpr std::ptrdiff_t m_vRefPos = 0x744; // Vector + constexpr std::ptrdiff_t m_flRefDot = 0x750; // float32 } namespace CMathColorBlend { - constexpr std::ptrdiff_t m_flInMin = 0x4B0; - constexpr std::ptrdiff_t m_flInMax = 0x4B4; - constexpr std::ptrdiff_t m_OutColor1 = 0x4B8; - constexpr std::ptrdiff_t m_OutColor2 = 0x4BC; - constexpr std::ptrdiff_t m_OutValue = 0x4C0; + constexpr std::ptrdiff_t m_flInMin = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4B4; // float32 + constexpr std::ptrdiff_t m_OutColor1 = 0x4B8; // Color + constexpr std::ptrdiff_t m_OutColor2 = 0x4BC; // Color + constexpr std::ptrdiff_t m_OutValue = 0x4C0; // CEntityOutputTemplate< Color > } namespace CMathCounter { - constexpr std::ptrdiff_t m_flMin = 0x4B0; - constexpr std::ptrdiff_t m_flMax = 0x4B4; - constexpr std::ptrdiff_t m_bHitMin = 0x4B8; - constexpr std::ptrdiff_t m_bHitMax = 0x4B9; - constexpr std::ptrdiff_t m_bDisabled = 0x4BA; - constexpr std::ptrdiff_t m_OutValue = 0x4C0; - constexpr std::ptrdiff_t m_OnGetValue = 0x4E8; - constexpr std::ptrdiff_t m_OnHitMin = 0x510; - constexpr std::ptrdiff_t m_OnHitMax = 0x538; - constexpr std::ptrdiff_t m_OnChangedFromMin = 0x560; - constexpr std::ptrdiff_t m_OnChangedFromMax = 0x588; + constexpr std::ptrdiff_t m_flMin = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4B4; // float32 + constexpr std::ptrdiff_t m_bHitMin = 0x4B8; // bool + constexpr std::ptrdiff_t m_bHitMax = 0x4B9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4BA; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4C0; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnGetValue = 0x4E8; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnHitMin = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMax = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x588; // CEntityIOOutput } namespace CMathRemap { - constexpr std::ptrdiff_t m_flInMin = 0x4B0; - constexpr std::ptrdiff_t m_flInMax = 0x4B4; - constexpr std::ptrdiff_t m_flOut1 = 0x4B8; - constexpr std::ptrdiff_t m_flOut2 = 0x4BC; - constexpr std::ptrdiff_t m_flOldInValue = 0x4C0; - constexpr std::ptrdiff_t m_bEnabled = 0x4C4; - constexpr std::ptrdiff_t m_OutValue = 0x4C8; - constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x4F0; - constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x518; - constexpr std::ptrdiff_t m_OnFellBelowMin = 0x540; - constexpr std::ptrdiff_t m_OnFellBelowMax = 0x568; + constexpr std::ptrdiff_t m_flInMin = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flOut1 = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flOut2 = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flOldInValue = 0x4C0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4C8; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMin = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMax = 0x568; // CEntityIOOutput } namespace CMelee { - constexpr std::ptrdiff_t m_flThrowAt = 0xDD8; - constexpr std::ptrdiff_t m_hThrower = 0xDDC; - constexpr std::ptrdiff_t m_bDidThrowDamage = 0xDE0; + constexpr std::ptrdiff_t m_flThrowAt = 0xDD8; // GameTime_t + constexpr std::ptrdiff_t m_hThrower = 0xDDC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bDidThrowDamage = 0xDE0; // bool } namespace CMessage { - constexpr std::ptrdiff_t m_iszMessage = 0x4B0; - constexpr std::ptrdiff_t m_MessageVolume = 0x4B8; - constexpr std::ptrdiff_t m_MessageAttenuation = 0x4BC; - constexpr std::ptrdiff_t m_Radius = 0x4C0; - constexpr std::ptrdiff_t m_sNoise = 0x4C8; - constexpr std::ptrdiff_t m_OnShowMessage = 0x4D0; + constexpr std::ptrdiff_t m_iszMessage = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MessageVolume = 0x4B8; // float32 + constexpr std::ptrdiff_t m_MessageAttenuation = 0x4BC; // int32 + constexpr std::ptrdiff_t m_Radius = 0x4C0; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnShowMessage = 0x4D0; // CEntityIOOutput } namespace CMessageEntity { - constexpr std::ptrdiff_t m_radius = 0x4B0; - constexpr std::ptrdiff_t m_messageText = 0x4B8; - constexpr std::ptrdiff_t m_drawText = 0x4C0; - constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4C1; - constexpr std::ptrdiff_t m_bEnabled = 0x4C2; + constexpr std::ptrdiff_t m_radius = 0x4B0; // int32 + constexpr std::ptrdiff_t m_messageText = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_drawText = 0x4C0; // bool + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4C1; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4C2; // bool } namespace CModelState { - constexpr std::ptrdiff_t m_hModel = 0xA0; - constexpr std::ptrdiff_t m_ModelName = 0xA8; - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; - constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; - constexpr std::ptrdiff_t m_nForceLOD = 0x223; - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x223; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; // int8 } namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA28; - constexpr std::ptrdiff_t m_bDetonated = 0xA34; - constexpr std::ptrdiff_t m_stillTimer = 0xA38; - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB18; + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA28; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xA34; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xA38; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB18; // bool } namespace CMomentaryRotButton { - constexpr std::ptrdiff_t m_Position = 0x8C8; - constexpr std::ptrdiff_t m_OnUnpressed = 0x8F0; - constexpr std::ptrdiff_t m_OnFullyOpen = 0x918; - constexpr std::ptrdiff_t m_OnFullyClosed = 0x940; - constexpr std::ptrdiff_t m_OnReachedPosition = 0x968; - constexpr std::ptrdiff_t m_lastUsed = 0x990; - constexpr std::ptrdiff_t m_start = 0x994; - constexpr std::ptrdiff_t m_end = 0x9A0; - constexpr std::ptrdiff_t m_IdealYaw = 0x9AC; - constexpr std::ptrdiff_t m_sNoise = 0x9B0; - constexpr std::ptrdiff_t m_bUpdateTarget = 0x9B8; - constexpr std::ptrdiff_t m_direction = 0x9BC; - constexpr std::ptrdiff_t m_returnSpeed = 0x9C0; - constexpr std::ptrdiff_t m_flStartPosition = 0x9C4; + constexpr std::ptrdiff_t m_Position = 0x8C8; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnUnpressed = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0x968; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0x990; // int32 + constexpr std::ptrdiff_t m_start = 0x994; // QAngle + constexpr std::ptrdiff_t m_end = 0x9A0; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0x9AC; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x9B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0x9B8; // bool + constexpr std::ptrdiff_t m_direction = 0x9BC; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0x9C0; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x9C4; // float32 } namespace CMotorController { - constexpr std::ptrdiff_t m_speed = 0x8; - constexpr std::ptrdiff_t m_maxTorque = 0xC; - constexpr std::ptrdiff_t m_axis = 0x10; - constexpr std::ptrdiff_t m_inertiaFactor = 0x1C; + constexpr std::ptrdiff_t m_speed = 0x8; // float32 + constexpr std::ptrdiff_t m_maxTorque = 0xC; // float32 + constexpr std::ptrdiff_t m_axis = 0x10; // Vector + constexpr std::ptrdiff_t m_inertiaFactor = 0x1C; // float32 } namespace CMultiLightProxy { - constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4B0; - constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4B8; - constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4C0; - constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4C4; - constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4C8; - constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4CC; - constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4D0; - constexpr std::ptrdiff_t m_vecLights = 0x4D8; + constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4C4; // float32 + constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4C8; // bool + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4D0; // float32 + constexpr std::ptrdiff_t m_vecLights = 0x4D8; // CUtlVector< CHandle< CLightEntity > > } namespace CMultiSource { - constexpr std::ptrdiff_t m_rgEntities = 0x4B0; - constexpr std::ptrdiff_t m_rgTriggered = 0x530; - constexpr std::ptrdiff_t m_OnTrigger = 0x5B0; - constexpr std::ptrdiff_t m_iTotal = 0x5D8; - constexpr std::ptrdiff_t m_globalstate = 0x5E0; + constexpr std::ptrdiff_t m_rgEntities = 0x4B0; // CHandle< CBaseEntity >[32] + constexpr std::ptrdiff_t m_rgTriggered = 0x530; // int32[32] + constexpr std::ptrdiff_t m_OnTrigger = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iTotal = 0x5D8; // int32 + constexpr std::ptrdiff_t m_globalstate = 0x5E0; // CUtlSymbolLarge } namespace CMultiplayer_Expresser { - constexpr std::ptrdiff_t m_bAllowMultipleScenes = 0x70; + constexpr std::ptrdiff_t m_bAllowMultipleScenes = 0x70; // bool } namespace CNavHullPresetVData { - constexpr std::ptrdiff_t m_vecNavHulls = 0x0; + constexpr std::ptrdiff_t m_vecNavHulls = 0x0; // CUtlVector< CUtlString > } namespace CNavHullVData { - constexpr std::ptrdiff_t m_bAgentEnabled = 0x0; - constexpr std::ptrdiff_t m_agentRadius = 0x4; - constexpr std::ptrdiff_t m_agentHeight = 0x8; - constexpr std::ptrdiff_t m_agentShortHeightEnabled = 0xC; - constexpr std::ptrdiff_t m_agentShortHeight = 0x10; - constexpr std::ptrdiff_t m_agentMaxClimb = 0x14; - constexpr std::ptrdiff_t m_agentMaxSlope = 0x18; - constexpr std::ptrdiff_t m_agentMaxJumpDownDist = 0x1C; - constexpr std::ptrdiff_t m_agentMaxJumpHorizDistBase = 0x20; - constexpr std::ptrdiff_t m_agentMaxJumpUpDist = 0x24; - constexpr std::ptrdiff_t m_agentBorderErosion = 0x28; + constexpr std::ptrdiff_t m_bAgentEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_agentRadius = 0x4; // float32 + constexpr std::ptrdiff_t m_agentHeight = 0x8; // float32 + constexpr std::ptrdiff_t m_agentShortHeightEnabled = 0xC; // bool + constexpr std::ptrdiff_t m_agentShortHeight = 0x10; // float32 + constexpr std::ptrdiff_t m_agentMaxClimb = 0x14; // float32 + constexpr std::ptrdiff_t m_agentMaxSlope = 0x18; // int32 + constexpr std::ptrdiff_t m_agentMaxJumpDownDist = 0x1C; // float32 + constexpr std::ptrdiff_t m_agentMaxJumpHorizDistBase = 0x20; // float32 + constexpr std::ptrdiff_t m_agentMaxJumpUpDist = 0x24; // float32 + constexpr std::ptrdiff_t m_agentBorderErosion = 0x28; // int32 } namespace CNavLinkAnimgraphVar { - constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; - constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; + constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString + constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 } namespace CNavLinkAreaEntity { - constexpr std::ptrdiff_t m_flWidth = 0x4B0; - constexpr std::ptrdiff_t m_vLocatorOffset = 0x4B4; - constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4C0; - constexpr std::ptrdiff_t m_strMovementForward = 0x4D0; - constexpr std::ptrdiff_t m_strMovementReverse = 0x4D8; - constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4E0; - constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4E4; - constexpr std::ptrdiff_t m_bEnabled = 0x4E8; - constexpr std::ptrdiff_t m_strFilterName = 0x4F0; - constexpr std::ptrdiff_t m_hFilter = 0x4F8; - constexpr std::ptrdiff_t m_OnNavLinkStart = 0x500; - constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x528; - constexpr std::ptrdiff_t m_bIsTerminus = 0x550; + constexpr std::ptrdiff_t m_flWidth = 0x4B0; // float32 + constexpr std::ptrdiff_t m_vLocatorOffset = 0x4B4; // Vector + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4C0; // QAngle + constexpr std::ptrdiff_t m_strMovementForward = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMovementReverse = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4E4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4E8; // bool + constexpr std::ptrdiff_t m_strFilterName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4F8; // CHandle< CBaseFilter > + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsTerminus = 0x550; // bool } namespace CNavLinkMovementVData { - constexpr std::ptrdiff_t m_bIsInterpolated = 0x0; - constexpr std::ptrdiff_t m_unRecommendedDistance = 0x4; - constexpr std::ptrdiff_t m_vecAnimgraphVars = 0x8; + constexpr std::ptrdiff_t m_bIsInterpolated = 0x0; // bool + constexpr std::ptrdiff_t m_unRecommendedDistance = 0x4; // uint32 + constexpr std::ptrdiff_t m_vecAnimgraphVars = 0x8; // CUtlVector< CNavLinkAnimgraphVar > } namespace CNavSpaceInfo { - constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4B0; + constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4B0; // bool } namespace CNavVolumeBreadthFirstSearch { - constexpr std::ptrdiff_t m_vStartPos = 0xA0; - constexpr std::ptrdiff_t m_flSearchDist = 0xAC; + constexpr std::ptrdiff_t m_vStartPos = 0xA0; // Vector + constexpr std::ptrdiff_t m_flSearchDist = 0xAC; // float32 } namespace CNavVolumeSphere { - constexpr std::ptrdiff_t m_vCenter = 0x70; - constexpr std::ptrdiff_t m_flRadius = 0x7C; + constexpr std::ptrdiff_t m_vCenter = 0x70; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x7C; // float32 } namespace CNavVolumeSphericalShell { - constexpr std::ptrdiff_t m_flRadiusInner = 0x80; + constexpr std::ptrdiff_t m_flRadiusInner = 0x80; // float32 } namespace CNavVolumeVector { - constexpr std::ptrdiff_t m_bHasBeenPreFiltered = 0x78; + constexpr std::ptrdiff_t m_bHasBeenPreFiltered = 0x78; // bool } namespace CNetworkOriginCellCoordQuantizedVector { - constexpr std::ptrdiff_t m_cellX = 0x10; - constexpr std::ptrdiff_t m_cellY = 0x12; - constexpr std::ptrdiff_t m_cellZ = 0x14; - constexpr std::ptrdiff_t m_nOutsideWorld = 0x16; - constexpr std::ptrdiff_t m_vecX = 0x18; - constexpr std::ptrdiff_t m_vecY = 0x20; - constexpr std::ptrdiff_t m_vecZ = 0x28; + constexpr std::ptrdiff_t m_cellX = 0x10; // uint16 + constexpr std::ptrdiff_t m_cellY = 0x12; // uint16 + constexpr std::ptrdiff_t m_cellZ = 0x14; // uint16 + constexpr std::ptrdiff_t m_nOutsideWorld = 0x16; // uint16 + constexpr std::ptrdiff_t m_vecX = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x20; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x28; // CNetworkedQuantizedFloat } namespace CNetworkOriginQuantizedVector { - constexpr std::ptrdiff_t m_vecX = 0x10; - constexpr std::ptrdiff_t m_vecY = 0x18; - constexpr std::ptrdiff_t m_vecZ = 0x20; + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat } namespace CNetworkTransmitComponent { - constexpr std::ptrdiff_t m_nTransmitStateOwnedCounter = 0x16C; + constexpr std::ptrdiff_t m_nTransmitStateOwnedCounter = 0x16C; // uint8 } namespace CNetworkVelocityVector { - constexpr std::ptrdiff_t m_vecX = 0x10; - constexpr std::ptrdiff_t m_vecY = 0x18; - constexpr std::ptrdiff_t m_vecZ = 0x20; + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat } namespace CNetworkViewOffsetVector { - constexpr std::ptrdiff_t m_vecX = 0x10; - constexpr std::ptrdiff_t m_vecY = 0x18; - constexpr std::ptrdiff_t m_vecZ = 0x20; + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat } namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; - constexpr std::ptrdiff_t m_flCycle = 0x10; - constexpr std::ptrdiff_t m_flWeight = 0x14; - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0x938; - constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; - constexpr std::ptrdiff_t m_bShowLight = 0x940; + constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool } namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xB08; + constexpr std::ptrdiff_t m_initialOwner = 0xB08; // CUtlSymbolLarge } namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x700; - constexpr std::ptrdiff_t m_bActive = 0x900; - constexpr std::ptrdiff_t m_bFrozen = 0x901; - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x904; - constexpr std::ptrdiff_t m_nStopType = 0x908; - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x90C; - constexpr std::ptrdiff_t m_iEffectIndex = 0x910; - constexpr std::ptrdiff_t m_flStartTime = 0x918; - constexpr std::ptrdiff_t m_flPreSimTime = 0x91C; - constexpr std::ptrdiff_t m_vServerControlPoints = 0x920; - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x950; - constexpr std::ptrdiff_t m_hControlPointEnts = 0x954; - constexpr std::ptrdiff_t m_bNoSave = 0xA54; - constexpr std::ptrdiff_t m_bNoFreeze = 0xA55; - constexpr std::ptrdiff_t m_bNoRamp = 0xA56; - constexpr std::ptrdiff_t m_bStartActive = 0xA57; - constexpr std::ptrdiff_t m_iszEffectName = 0xA58; - constexpr std::ptrdiff_t m_iszControlPointNames = 0xA60; - constexpr std::ptrdiff_t m_nDataCP = 0xC60; - constexpr std::ptrdiff_t m_vecDataCPValue = 0xC64; - constexpr std::ptrdiff_t m_nTintCP = 0xC70; - constexpr std::ptrdiff_t m_clrTint = 0xC74; + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x700; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x900; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x901; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x904; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x908; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x90C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x910; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_flStartTime = 0x918; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x91C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x920; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x950; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0x954; // CHandle< CBaseEntity >[64] + constexpr std::ptrdiff_t m_bNoSave = 0xA54; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xA55; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xA56; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xA57; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xA58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xA60; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xC60; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xC64; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xC70; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xC74; // Color } namespace CPathCorner { - constexpr std::ptrdiff_t m_flWait = 0x4B0; - constexpr std::ptrdiff_t m_flRadius = 0x4B4; - constexpr std::ptrdiff_t m_OnPass = 0x4B8; + constexpr std::ptrdiff_t m_flWait = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_OnPass = 0x4B8; // CEntityIOOutput } namespace CPathKeyFrame { - constexpr std::ptrdiff_t m_Origin = 0x4B0; - constexpr std::ptrdiff_t m_Angles = 0x4BC; - constexpr std::ptrdiff_t m_qAngle = 0x4D0; - constexpr std::ptrdiff_t m_iNextKey = 0x4E0; - constexpr std::ptrdiff_t m_flNextTime = 0x4E8; - constexpr std::ptrdiff_t m_pNextKey = 0x4F0; - constexpr std::ptrdiff_t m_pPrevKey = 0x4F8; - constexpr std::ptrdiff_t m_flSpeed = 0x500; + constexpr std::ptrdiff_t m_Origin = 0x4B0; // Vector + constexpr std::ptrdiff_t m_Angles = 0x4BC; // QAngle + constexpr std::ptrdiff_t m_qAngle = 0x4D0; // Quaternion + constexpr std::ptrdiff_t m_iNextKey = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flNextTime = 0x4E8; // float32 + constexpr std::ptrdiff_t m_pNextKey = 0x4F0; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPrevKey = 0x4F8; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flSpeed = 0x500; // float32 } namespace CPathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x4B0; - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4B4; - constexpr std::ptrdiff_t m_iszEffectName = 0x4B8; - constexpr std::ptrdiff_t m_PathNodes_Name = 0x4C0; - constexpr std::ptrdiff_t m_flParticleSpacing = 0x4D8; - constexpr std::ptrdiff_t m_flSlack = 0x4DC; - constexpr std::ptrdiff_t m_flRadius = 0x4E0; - constexpr std::ptrdiff_t m_ColorTint = 0x4E4; - constexpr std::ptrdiff_t m_nEffectState = 0x4E8; - constexpr std::ptrdiff_t m_iEffectIndex = 0x4F0; - constexpr std::ptrdiff_t m_PathNodes_Position = 0x4F8; - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x510; - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x528; - constexpr std::ptrdiff_t m_PathNodes_Color = 0x540; - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x558; - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x570; + constexpr std::ptrdiff_t m_bStartActive = 0x4B0; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4B4; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x4C0; // CUtlVector< CUtlSymbolLarge > + constexpr std::ptrdiff_t m_flParticleSpacing = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x4E4; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x4F0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + constexpr std::ptrdiff_t m_PathNodes_Position = 0x4F8; // CNetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x510; // CNetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x528; // CNetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PathNodes_Color = 0x540; // CNetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x558; // CNetworkUtlVectorBase< bool > + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x570; // CNetworkUtlVectorBase< float32 > } namespace CPathTrack { - constexpr std::ptrdiff_t m_pnext = 0x4B0; - constexpr std::ptrdiff_t m_pprevious = 0x4B8; - constexpr std::ptrdiff_t m_paltpath = 0x4C0; - constexpr std::ptrdiff_t m_flRadius = 0x4C8; - constexpr std::ptrdiff_t m_length = 0x4CC; - constexpr std::ptrdiff_t m_altName = 0x4D0; - constexpr std::ptrdiff_t m_nIterVal = 0x4D8; - constexpr std::ptrdiff_t m_eOrientationType = 0x4DC; - constexpr std::ptrdiff_t m_OnPass = 0x4E0; + constexpr std::ptrdiff_t m_pnext = 0x4B0; // CPathTrack* + constexpr std::ptrdiff_t m_pprevious = 0x4B8; // CPathTrack* + constexpr std::ptrdiff_t m_paltpath = 0x4C0; // CPathTrack* + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_length = 0x4CC; // float32 + constexpr std::ptrdiff_t m_altName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIterVal = 0x4D8; // int32 + constexpr std::ptrdiff_t m_eOrientationType = 0x4DC; // TrackOrientationType_t + constexpr std::ptrdiff_t m_OnPass = 0x4E0; // CEntityIOOutput } namespace CPhysBallSocket { - constexpr std::ptrdiff_t m_flFriction = 0x508; - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x50C; - constexpr std::ptrdiff_t m_flSwingLimit = 0x510; - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x514; - constexpr std::ptrdiff_t m_flMinTwistAngle = 0x518; - constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x51C; + constexpr std::ptrdiff_t m_flFriction = 0x508; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x50C; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x510; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x514; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x518; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x51C; // float32 } namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0x7C0; - constexpr std::ptrdiff_t m_massScale = 0x7C4; - constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7C8; - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7CC; - constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7D0; - constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x7DC; - constexpr std::ptrdiff_t m_bEnableUseOutput = 0x7DD; - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x7E0; - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x7E4; - constexpr std::ptrdiff_t m_OnDamaged = 0x7E8; - constexpr std::ptrdiff_t m_OnAwakened = 0x810; - constexpr std::ptrdiff_t m_OnMotionEnabled = 0x838; - constexpr std::ptrdiff_t m_OnPlayerUse = 0x860; - constexpr std::ptrdiff_t m_OnStartTouch = 0x888; - constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8B0; + constexpr std::ptrdiff_t m_damageType = 0x7C0; // int32 + constexpr std::ptrdiff_t m_massScale = 0x7C4; // float32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7C8; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7CC; // float32 + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x7DC; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x7DD; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x7E0; // int32 + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x7E4; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8B0; // CHandle< CBasePlayerPawn > } namespace CPhysConstraint { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4B8; - constexpr std::ptrdiff_t m_nameAttach2 = 0x4C0; - constexpr std::ptrdiff_t m_breakSound = 0x4C8; - constexpr std::ptrdiff_t m_forceLimit = 0x4D0; - constexpr std::ptrdiff_t m_torqueLimit = 0x4D4; - constexpr std::ptrdiff_t m_teleportTick = 0x4D8; - constexpr std::ptrdiff_t m_minTeleportDistance = 0x4DC; - constexpr std::ptrdiff_t m_OnBreak = 0x4E0; + constexpr std::ptrdiff_t m_nameAttach1 = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x4D0; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x4D4; // float32 + constexpr std::ptrdiff_t m_teleportTick = 0x4D8; // uint32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x4DC; // float32 + constexpr std::ptrdiff_t m_OnBreak = 0x4E0; // CEntityIOOutput } namespace CPhysExplosion { - constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4B0; - constexpr std::ptrdiff_t m_flMagnitude = 0x4B4; - constexpr std::ptrdiff_t m_flDamage = 0x4B8; - constexpr std::ptrdiff_t m_radius = 0x4BC; - constexpr std::ptrdiff_t m_targetEntityName = 0x4C0; - constexpr std::ptrdiff_t m_flInnerRadius = 0x4C8; - constexpr std::ptrdiff_t m_flPushScale = 0x4CC; - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4D0; - constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4D8; + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4B0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x4B8; // float32 + constexpr std::ptrdiff_t m_radius = 0x4BC; // float32 + constexpr std::ptrdiff_t m_targetEntityName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flInnerRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flPushScale = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4D0; // bool + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4D8; // CEntityIOOutput } namespace CPhysFixed { - constexpr std::ptrdiff_t m_flLinearFrequency = 0x508; - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x50C; - constexpr std::ptrdiff_t m_flAngularFrequency = 0x510; - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x514; - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x518; - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x519; + constexpr std::ptrdiff_t m_flLinearFrequency = 0x508; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x50C; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x510; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x514; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x518; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x519; // bool } namespace CPhysForce { - constexpr std::ptrdiff_t m_nameAttach = 0x4B8; - constexpr std::ptrdiff_t m_force = 0x4C0; - constexpr std::ptrdiff_t m_forceTime = 0x4C4; - constexpr std::ptrdiff_t m_attachedObject = 0x4C8; - constexpr std::ptrdiff_t m_wasRestored = 0x4CC; - constexpr std::ptrdiff_t m_integrator = 0x4D0; + constexpr std::ptrdiff_t m_nameAttach = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_force = 0x4C0; // float32 + constexpr std::ptrdiff_t m_forceTime = 0x4C4; // float32 + constexpr std::ptrdiff_t m_attachedObject = 0x4C8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_wasRestored = 0x4CC; // bool + constexpr std::ptrdiff_t m_integrator = 0x4D0; // CConstantForceController } namespace CPhysHinge { - constexpr std::ptrdiff_t m_soundInfo = 0x510; - constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x598; - constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5C0; - constexpr std::ptrdiff_t m_bAtMinLimit = 0x5E8; - constexpr std::ptrdiff_t m_bAtMaxLimit = 0x5E9; - constexpr std::ptrdiff_t m_hinge = 0x5EC; - constexpr std::ptrdiff_t m_hingeFriction = 0x62C; - constexpr std::ptrdiff_t m_systemLoadScale = 0x630; - constexpr std::ptrdiff_t m_bIsAxisLocal = 0x634; - constexpr std::ptrdiff_t m_flMinRotation = 0x638; - constexpr std::ptrdiff_t m_flMaxRotation = 0x63C; - constexpr std::ptrdiff_t m_flInitialRotation = 0x640; - constexpr std::ptrdiff_t m_flMotorFrequency = 0x644; - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x648; - constexpr std::ptrdiff_t m_flAngleSpeed = 0x64C; - constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x650; - constexpr std::ptrdiff_t m_OnStartMoving = 0x658; - constexpr std::ptrdiff_t m_OnStopMoving = 0x680; + constexpr std::ptrdiff_t m_soundInfo = 0x510; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x5E8; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x5E9; // bool + constexpr std::ptrdiff_t m_hinge = 0x5EC; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x62C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x630; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x634; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x638; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x63C; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x640; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x644; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x648; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x64C; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x650; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x658; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x680; // CEntityIOOutput } namespace CPhysImpact { - constexpr std::ptrdiff_t m_damage = 0x4B0; - constexpr std::ptrdiff_t m_distance = 0x4B4; - constexpr std::ptrdiff_t m_directionEntityName = 0x4B8; + constexpr std::ptrdiff_t m_damage = 0x4B0; // float32 + constexpr std::ptrdiff_t m_distance = 0x4B4; // float32 + constexpr std::ptrdiff_t m_directionEntityName = 0x4B8; // CUtlSymbolLarge } namespace CPhysLength { - constexpr std::ptrdiff_t m_offset = 0x508; - constexpr std::ptrdiff_t m_vecAttach = 0x520; - constexpr std::ptrdiff_t m_addLength = 0x52C; - constexpr std::ptrdiff_t m_minLength = 0x530; - constexpr std::ptrdiff_t m_totalLength = 0x534; - constexpr std::ptrdiff_t m_bEnableCollision = 0x538; + constexpr std::ptrdiff_t m_offset = 0x508; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x520; // Vector + constexpr std::ptrdiff_t m_addLength = 0x52C; // float32 + constexpr std::ptrdiff_t m_minLength = 0x530; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x534; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x538; // bool } namespace CPhysMagnet { - constexpr std::ptrdiff_t m_OnMagnetAttach = 0x890; - constexpr std::ptrdiff_t m_OnMagnetDetach = 0x8B8; - constexpr std::ptrdiff_t m_massScale = 0x8E0; - constexpr std::ptrdiff_t m_forceLimit = 0x8E4; - constexpr std::ptrdiff_t m_torqueLimit = 0x8E8; - constexpr std::ptrdiff_t m_MagnettedEntities = 0x8F0; - constexpr std::ptrdiff_t m_bActive = 0x908; - constexpr std::ptrdiff_t m_bHasHitSomething = 0x909; - constexpr std::ptrdiff_t m_flTotalMass = 0x90C; - constexpr std::ptrdiff_t m_flRadius = 0x910; - constexpr std::ptrdiff_t m_flNextSuckTime = 0x914; - constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x918; + constexpr std::ptrdiff_t m_OnMagnetAttach = 0x890; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMagnetDetach = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0x8E0; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0x8E4; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x8E8; // float32 + constexpr std::ptrdiff_t m_MagnettedEntities = 0x8F0; // CUtlVector< magnetted_objects_t > + constexpr std::ptrdiff_t m_bActive = 0x908; // bool + constexpr std::ptrdiff_t m_bHasHitSomething = 0x909; // bool + constexpr std::ptrdiff_t m_flTotalMass = 0x90C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x910; // float32 + constexpr std::ptrdiff_t m_flNextSuckTime = 0x914; // GameTime_t + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x918; // int32 } namespace CPhysMotor { - constexpr std::ptrdiff_t m_nameAttach = 0x4B0; - constexpr std::ptrdiff_t m_hAttachedObject = 0x4B8; - constexpr std::ptrdiff_t m_spinUp = 0x4BC; - constexpr std::ptrdiff_t m_additionalAcceleration = 0x4C0; - constexpr std::ptrdiff_t m_angularAcceleration = 0x4C4; - constexpr std::ptrdiff_t m_lastTime = 0x4C8; - constexpr std::ptrdiff_t m_motor = 0x4E0; + constexpr std::ptrdiff_t m_nameAttach = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttachedObject = 0x4B8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_spinUp = 0x4BC; // float32 + constexpr std::ptrdiff_t m_additionalAcceleration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_angularAcceleration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_lastTime = 0x4C8; // GameTime_t + constexpr std::ptrdiff_t m_motor = 0x4E0; // CMotorController } namespace CPhysPulley { - constexpr std::ptrdiff_t m_position2 = 0x508; - constexpr std::ptrdiff_t m_offset = 0x514; - constexpr std::ptrdiff_t m_addLength = 0x52C; - constexpr std::ptrdiff_t m_gearRatio = 0x530; + constexpr std::ptrdiff_t m_position2 = 0x508; // Vector + constexpr std::ptrdiff_t m_offset = 0x514; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x52C; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x530; // float32 } namespace CPhysSlideConstraint { - constexpr std::ptrdiff_t m_axisEnd = 0x510; - constexpr std::ptrdiff_t m_slideFriction = 0x51C; - constexpr std::ptrdiff_t m_systemLoadScale = 0x520; - constexpr std::ptrdiff_t m_initialOffset = 0x524; - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x528; - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x529; - constexpr std::ptrdiff_t m_flMotorFrequency = 0x52C; - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x530; - constexpr std::ptrdiff_t m_bUseEntityPivot = 0x534; - constexpr std::ptrdiff_t m_soundInfo = 0x538; + constexpr std::ptrdiff_t m_axisEnd = 0x510; // Vector + constexpr std::ptrdiff_t m_slideFriction = 0x51C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x520; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x524; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x528; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x529; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x52C; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x530; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x534; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x538; // ConstraintSoundInfo } namespace CPhysThruster { - constexpr std::ptrdiff_t m_localOrigin = 0x510; + constexpr std::ptrdiff_t m_localOrigin = 0x510; // Vector } namespace CPhysTorque { - constexpr std::ptrdiff_t m_axis = 0x510; + constexpr std::ptrdiff_t m_axis = 0x510; // Vector } namespace CPhysWheelConstraint { - constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x508; - constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x50C; - constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x510; - constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x514; - constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x518; - constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x51C; - constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x520; - constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x524; - constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x528; - constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x52C; - constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x530; + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x508; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x50C; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x510; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x514; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x518; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x51C; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x520; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x524; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x528; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x52C; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x530; // float32 } namespace CPhysicsEntitySolver { - constexpr std::ptrdiff_t m_hMovingEntity = 0x4B8; - constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4BC; - constexpr std::ptrdiff_t m_separationDuration = 0x4C0; - constexpr std::ptrdiff_t m_cancelTime = 0x4C4; + constexpr std::ptrdiff_t m_hMovingEntity = 0x4B8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4BC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_separationDuration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_cancelTime = 0x4C4; // GameTime_t } namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xA10; - constexpr std::ptrdiff_t m_OnAwakened = 0xA38; - constexpr std::ptrdiff_t m_OnAwake = 0xA60; - constexpr std::ptrdiff_t m_OnAsleep = 0xA88; - constexpr std::ptrdiff_t m_OnPlayerUse = 0xAB0; - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xAD8; - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB00; - constexpr std::ptrdiff_t m_massScale = 0xB28; - constexpr std::ptrdiff_t m_inertiaScale = 0xB2C; - constexpr std::ptrdiff_t m_buoyancyScale = 0xB30; - constexpr std::ptrdiff_t m_damageType = 0xB34; - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB38; - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB3C; - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xB40; - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xB41; - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xB42; - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB43; - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB44; - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xB48; - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB49; - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xB4C; - constexpr std::ptrdiff_t m_iInitialGlowState = 0xB50; - constexpr std::ptrdiff_t m_nGlowRange = 0xB54; - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB58; - constexpr std::ptrdiff_t m_glowColor = 0xB5C; - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xB60; - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xB61; - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB62; - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xB63; - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xB64; - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xB6C; - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xB6D; - constexpr std::ptrdiff_t m_bAwake = 0xB6E; - constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xB70; + constexpr std::ptrdiff_t m_MotionEnabled = 0xA10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xA38; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xA60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xA88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xAB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xAD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB00; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0xB28; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xB2C; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xB30; // float32 + constexpr std::ptrdiff_t m_damageType = 0xB34; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB38; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB3C; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xB40; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xB41; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xB42; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB43; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB44; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xB48; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB49; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xB4C; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xB50; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xB54; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB58; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xB5C; // Color + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xB60; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xB61; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB62; // bool + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xB63; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xB64; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xB6C; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xB6D; // bool + constexpr std::ptrdiff_t m_bAwake = 0xB6E; // bool + constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xB70; // int32 } namespace CPhysicsPropRespawnable { - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xB78; - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xB84; - constexpr std::ptrdiff_t m_vOriginalMins = 0xB90; - constexpr std::ptrdiff_t m_vOriginalMaxs = 0xB9C; - constexpr std::ptrdiff_t m_flRespawnDuration = 0xBA8; + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xB78; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xB84; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xB90; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xB9C; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0xBA8; // float32 } namespace CPhysicsShake { - constexpr std::ptrdiff_t m_force = 0x8; + constexpr std::ptrdiff_t m_force = 0x8; // Vector } namespace CPhysicsSpring { - constexpr std::ptrdiff_t m_flFrequency = 0x4B8; - constexpr std::ptrdiff_t m_flDampingRatio = 0x4BC; - constexpr std::ptrdiff_t m_flRestLength = 0x4C0; - constexpr std::ptrdiff_t m_nameAttachStart = 0x4C8; - constexpr std::ptrdiff_t m_nameAttachEnd = 0x4D0; - constexpr std::ptrdiff_t m_start = 0x4D8; - constexpr std::ptrdiff_t m_end = 0x4E4; - constexpr std::ptrdiff_t m_teleportTick = 0x4F0; + constexpr std::ptrdiff_t m_flFrequency = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flRestLength = 0x4C0; // float32 + constexpr std::ptrdiff_t m_nameAttachStart = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachEnd = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_start = 0x4D8; // Vector + constexpr std::ptrdiff_t m_end = 0x4E4; // Vector + constexpr std::ptrdiff_t m_teleportTick = 0x4F0; // uint32 } namespace CPhysicsWire { - constexpr std::ptrdiff_t m_nDensity = 0x4B0; + constexpr std::ptrdiff_t m_nDensity = 0x4B0; // int32 } namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0x890; - constexpr std::ptrdiff_t m_flC4Blow = 0x894; - constexpr std::ptrdiff_t m_nBombSite = 0x898; - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x89C; - constexpr std::ptrdiff_t m_OnBombDefused = 0x8A0; - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x8C8; - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x8F0; - constexpr std::ptrdiff_t m_bCannotBeDefused = 0x918; - constexpr std::ptrdiff_t m_entitySpottedState = 0x920; - constexpr std::ptrdiff_t m_nSpotRules = 0x938; - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x93C; - constexpr std::ptrdiff_t m_bHasExploded = 0x93D; - constexpr std::ptrdiff_t m_flTimerLength = 0x940; - constexpr std::ptrdiff_t m_bBeingDefused = 0x944; - constexpr std::ptrdiff_t m_fLastDefuseTime = 0x94C; - constexpr std::ptrdiff_t m_flDefuseLength = 0x954; - constexpr std::ptrdiff_t m_flDefuseCountDown = 0x958; - constexpr std::ptrdiff_t m_bBombDefused = 0x95C; - constexpr std::ptrdiff_t m_hBombDefuser = 0x960; - constexpr std::ptrdiff_t m_hControlPanel = 0x964; - constexpr std::ptrdiff_t m_iProgressBarTime = 0x968; - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x96C; - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x96D; - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x974; - constexpr std::ptrdiff_t m_bPlantedAfterPickup = 0x97C; - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x980; - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x98C; + constexpr std::ptrdiff_t m_bBombTicking = 0x890; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0x894; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0x898; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x89C; // int32 + constexpr std::ptrdiff_t m_OnBombDefused = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x918; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x920; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x938; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x93C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0x93D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0x940; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0x944; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x94C; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0x954; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x958; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0x95C; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0x960; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_hControlPanel = 0x964; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iProgressBarTime = 0x968; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x96C; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x96D; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x974; // GameTime_t + constexpr std::ptrdiff_t m_bPlantedAfterPickup = 0x97C; // bool + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x980; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x98C; // GameTime_t } namespace CPlatTrigger { - constexpr std::ptrdiff_t m_pPlatform = 0x700; + constexpr std::ptrdiff_t m_pPlatform = 0x700; // CHandle< CFuncPlat > } namespace CPlayerControllerComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } namespace CPlayerPawnComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x4B8; - constexpr std::ptrdiff_t m_hPingedEntity = 0x4BC; - constexpr std::ptrdiff_t m_iType = 0x4C0; - constexpr std::ptrdiff_t m_bUrgent = 0x4C4; - constexpr std::ptrdiff_t m_szPlaceName = 0x4C5; + constexpr std::ptrdiff_t m_hPlayer = 0x4B8; // CHandle< CCSPlayerPawn > + constexpr std::ptrdiff_t m_hPingedEntity = 0x4BC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iType = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x4C4; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x4C5; // char[18] } namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x700; - constexpr std::ptrdiff_t m_unAccountID = 0x704; - constexpr std::ptrdiff_t m_unTraceID = 0x708; - constexpr std::ptrdiff_t m_rtGcTime = 0x70C; - constexpr std::ptrdiff_t m_vecEndPos = 0x710; - constexpr std::ptrdiff_t m_vecStart = 0x71C; - constexpr std::ptrdiff_t m_vecLeft = 0x728; - constexpr std::ptrdiff_t m_vecNormal = 0x734; - constexpr std::ptrdiff_t m_nPlayer = 0x740; - constexpr std::ptrdiff_t m_nEntity = 0x744; - constexpr std::ptrdiff_t m_nHitbox = 0x748; - constexpr std::ptrdiff_t m_flCreationTime = 0x74C; - constexpr std::ptrdiff_t m_nTintID = 0x750; - constexpr std::ptrdiff_t m_nVersion = 0x754; - constexpr std::ptrdiff_t m_ubSignature = 0x755; + constexpr std::ptrdiff_t m_nUniqueID = 0x700; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x704; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0x708; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0x70C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0x710; // Vector + constexpr std::ptrdiff_t m_vecStart = 0x71C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x728; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0x734; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0x740; // int32 + constexpr std::ptrdiff_t m_nEntity = 0x744; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0x748; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0x74C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0x750; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x754; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0x755; // uint8[128] } namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4B0; - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4B4; - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4B8; - constexpr std::ptrdiff_t m_flFadeTime = 0x4BC; - constexpr std::ptrdiff_t m_bStartDisabled = 0x4C0; - constexpr std::ptrdiff_t m_bIsEnabled = 0x4C1; + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4BC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4C1; // bool } namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; - constexpr std::ptrdiff_t m_PlayerFog = 0x58; - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; - constexpr std::ptrdiff_t m_audio = 0xA8; - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; - constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle< CColorCorrection > + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle< CTonemapController2 > + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector< CHandle< CEnvSoundscapeTriggerable > > } namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; - constexpr std::ptrdiff_t m_nButtons = 0x48; - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; - constexpr std::ptrdiff_t m_flMaxspeed = 0x190; - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x194; - constexpr std::ptrdiff_t m_flForwardMove = 0x1A4; - constexpr std::ptrdiff_t m_flLeftMove = 0x1A8; - constexpr std::ptrdiff_t m_flUpMove = 0x1AC; - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B0; - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1BC; + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x190; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x194; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1A4; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B0; // Vector + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1BC; // QAngle } namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D0; - constexpr std::ptrdiff_t m_flFallVelocity = 0x1D4; - constexpr std::ptrdiff_t m_bInCrouch = 0x1D8; - constexpr std::ptrdiff_t m_nCrouchState = 0x1DC; - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E0; - constexpr std::ptrdiff_t m_bDucked = 0x1E4; - constexpr std::ptrdiff_t m_bDucking = 0x1E5; - constexpr std::ptrdiff_t m_bInDuckJump = 0x1E6; - constexpr std::ptrdiff_t m_groundNormal = 0x1E8; - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1F4; - constexpr std::ptrdiff_t m_surfaceProps = 0x1F8; - constexpr std::ptrdiff_t m_nStepside = 0x208; - constexpr std::ptrdiff_t m_iTargetVolume = 0x20C; - constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x210; + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1D8; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E0; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1E4; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1E5; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1E6; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1E8; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1F4; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x1F8; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x208; // int32 + constexpr std::ptrdiff_t m_iTargetVolume = 0x20C; // int32 + constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x210; // Vector } namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool } namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_bAllowSwitchToNoWeapon = 0x40; - constexpr std::ptrdiff_t m_hMyWeapons = 0x48; - constexpr std::ptrdiff_t m_hActiveWeapon = 0x60; - constexpr std::ptrdiff_t m_hLastWeapon = 0x64; - constexpr std::ptrdiff_t m_iAmmo = 0x68; - constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA8; + constexpr std::ptrdiff_t m_bAllowSwitchToNoWeapon = 0x40; // bool + constexpr std::ptrdiff_t m_hMyWeapons = 0x48; // CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > + constexpr std::ptrdiff_t m_hActiveWeapon = 0x60; // CHandle< CBasePlayerWeapon > + constexpr std::ptrdiff_t m_hLastWeapon = 0x64; // CHandle< CBasePlayerWeapon > + constexpr std::ptrdiff_t m_iAmmo = 0x68; // uint16[32] + constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA8; // bool } namespace CPointAngleSensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_nLookAtName = 0x4B8; - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; - constexpr std::ptrdiff_t m_hLookAtEntity = 0x4C4; - constexpr std::ptrdiff_t m_flDuration = 0x4C8; - constexpr std::ptrdiff_t m_flDotTolerance = 0x4CC; - constexpr std::ptrdiff_t m_flFacingTime = 0x4D0; - constexpr std::ptrdiff_t m_bFired = 0x4D4; - constexpr std::ptrdiff_t m_OnFacingLookat = 0x4D8; - constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x500; - constexpr std::ptrdiff_t m_TargetDir = 0x528; - constexpr std::ptrdiff_t m_FacingPercentage = 0x550; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_nLookAtName = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hLookAtEntity = 0x4C4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flDuration = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDotTolerance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flFacingTime = 0x4D0; // GameTime_t + constexpr std::ptrdiff_t m_bFired = 0x4D4; // bool + constexpr std::ptrdiff_t m_OnFacingLookat = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_TargetDir = 0x528; // CEntityOutputTemplate< Vector > + constexpr std::ptrdiff_t m_FacingPercentage = 0x550; // CEntityOutputTemplate< float32 > } namespace CPointAngularVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4B0; - constexpr std::ptrdiff_t m_flThreshold = 0x4B4; - constexpr std::ptrdiff_t m_nLastCompareResult = 0x4B8; - constexpr std::ptrdiff_t m_nLastFireResult = 0x4BC; - constexpr std::ptrdiff_t m_flFireTime = 0x4C0; - constexpr std::ptrdiff_t m_flFireInterval = 0x4C4; - constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4C8; - constexpr std::ptrdiff_t m_lastOrientation = 0x4CC; - constexpr std::ptrdiff_t m_vecAxis = 0x4D8; - constexpr std::ptrdiff_t m_bUseHelper = 0x4E4; - constexpr std::ptrdiff_t m_AngularVelocity = 0x4E8; - constexpr std::ptrdiff_t m_OnLessThan = 0x510; - constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x538; - constexpr std::ptrdiff_t m_OnGreaterThan = 0x560; - constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x588; - constexpr std::ptrdiff_t m_OnEqualTo = 0x5B0; + constexpr std::ptrdiff_t m_hTargetEntity = 0x4B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flThreshold = 0x4B4; // float32 + constexpr std::ptrdiff_t m_nLastCompareResult = 0x4B8; // int32 + constexpr std::ptrdiff_t m_nLastFireResult = 0x4BC; // int32 + constexpr std::ptrdiff_t m_flFireTime = 0x4C0; // GameTime_t + constexpr std::ptrdiff_t m_flFireInterval = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4C8; // float32 + constexpr std::ptrdiff_t m_lastOrientation = 0x4CC; // QAngle + constexpr std::ptrdiff_t m_vecAxis = 0x4D8; // Vector + constexpr std::ptrdiff_t m_bUseHelper = 0x4E4; // bool + constexpr std::ptrdiff_t m_AngularVelocity = 0x4E8; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnLessThan = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThan = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEqualTo = 0x5B0; // CEntityIOOutput } namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x4B0; - constexpr std::ptrdiff_t m_Resolution = 0x4B4; - constexpr std::ptrdiff_t m_bFogEnable = 0x4B8; - constexpr std::ptrdiff_t m_FogColor = 0x4B9; - constexpr std::ptrdiff_t m_flFogStart = 0x4C0; - constexpr std::ptrdiff_t m_flFogEnd = 0x4C4; - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4C8; - constexpr std::ptrdiff_t m_bActive = 0x4CC; - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4CD; - constexpr std::ptrdiff_t m_flAspectRatio = 0x4D0; - constexpr std::ptrdiff_t m_bNoSky = 0x4D4; - constexpr std::ptrdiff_t m_fBrightness = 0x4D8; - constexpr std::ptrdiff_t m_flZFar = 0x4DC; - constexpr std::ptrdiff_t m_flZNear = 0x4E0; - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4E4; - constexpr std::ptrdiff_t m_bDofEnabled = 0x4E5; - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4E8; - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4EC; - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x4F0; - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x4F4; - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x4F8; - constexpr std::ptrdiff_t m_TargetFOV = 0x4FC; - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x500; - constexpr std::ptrdiff_t m_bIsOn = 0x504; - constexpr std::ptrdiff_t m_pNext = 0x508; + constexpr std::ptrdiff_t m_FOV = 0x4B0; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x4B4; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x4B8; // bool + constexpr std::ptrdiff_t m_FogColor = 0x4B9; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4CC; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4CD; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x4D0; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x4D4; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4E4; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x4E5; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x4F8; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x4FC; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x500; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x504; // bool + constexpr std::ptrdiff_t m_pNext = 0x508; // CPointCamera* } namespace CPointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x510; + constexpr std::ptrdiff_t m_flVerticalFOV = 0x510; // float32 } namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0x8B0; - constexpr std::ptrdiff_t m_bStartEnabled = 0x8B4; + constexpr std::ptrdiff_t m_hActivator = 0x8B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bStartEnabled = 0x8B4; // bool } namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0x8B0; - constexpr std::ptrdiff_t m_bLit = 0x8B1; - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8B2; - constexpr std::ptrdiff_t m_flWidth = 0x8B4; - constexpr std::ptrdiff_t m_flHeight = 0x8B8; - constexpr std::ptrdiff_t m_flDPI = 0x8BC; - constexpr std::ptrdiff_t m_flInteractDistance = 0x8C0; - constexpr std::ptrdiff_t m_flDepthOffset = 0x8C4; - constexpr std::ptrdiff_t m_unOwnerContext = 0x8C8; - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8CC; - constexpr std::ptrdiff_t m_unVerticalAlign = 0x8D0; - constexpr std::ptrdiff_t m_unOrientation = 0x8D4; - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8D8; - constexpr std::ptrdiff_t m_vecCSSClasses = 0x8E0; - constexpr std::ptrdiff_t m_bOpaque = 0x8F8; - constexpr std::ptrdiff_t m_bNoDepth = 0x8F9; - constexpr std::ptrdiff_t m_bRenderBackface = 0x8FA; - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x8FB; - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x8FC; - constexpr std::ptrdiff_t m_bGrabbable = 0x8FD; - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x8FE; - constexpr std::ptrdiff_t m_bDisableMipGen = 0x8FF; - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x900; + constexpr std::ptrdiff_t m_bIgnoreInput = 0x8B0; // bool + constexpr std::ptrdiff_t m_bLit = 0x8B1; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8B2; // bool + constexpr std::ptrdiff_t m_flWidth = 0x8B4; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x8B8; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x8BC; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x8C0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x8C4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x8C8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8CC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x8D0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x8D4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8D8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x8E0; // CNetworkUtlVectorBase< CUtlSymbolLarge > + constexpr std::ptrdiff_t m_bOpaque = 0x8F8; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x8F9; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x8FA; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x8FB; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x8FC; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x8FD; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x8FE; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x8FF; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x900; // int32 } namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x908; + constexpr std::ptrdiff_t m_messageText = 0x908; // char[512] } namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0x890; - constexpr std::ptrdiff_t m_iszPostCommands = 0x898; - constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8A0; - constexpr std::ptrdiff_t m_iszViewTarget = 0x8A8; - constexpr std::ptrdiff_t m_hViewTarget = 0x8B0; - constexpr std::ptrdiff_t m_hViewTargetAngles = 0x8B4; - constexpr std::ptrdiff_t m_iszViewPosition = 0x8B8; - constexpr std::ptrdiff_t m_hViewPosition = 0x8C0; - constexpr std::ptrdiff_t m_hViewPositionMover = 0x8C4; - constexpr std::ptrdiff_t m_bPreventMovement = 0x8C8; - constexpr std::ptrdiff_t m_bUnderCrosshair = 0x8C9; - constexpr std::ptrdiff_t m_bUnstoppable = 0x8CA; - constexpr std::ptrdiff_t m_flFinishedTime = 0x8CC; - constexpr std::ptrdiff_t m_vecFinishOrigin = 0x8D0; - constexpr std::ptrdiff_t m_vecOriginalAngles = 0x8DC; - constexpr std::ptrdiff_t m_vecFinishAngles = 0x8E8; - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x8F4; - constexpr std::ptrdiff_t m_bDisabled = 0x8F5; - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x8F8; - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x904; - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x908; - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x930; - constexpr std::ptrdiff_t m_bActive = 0x958; - constexpr std::ptrdiff_t m_flStartTime = 0x95C; - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x960; - constexpr std::ptrdiff_t m_iszTitle = 0x968; - constexpr std::ptrdiff_t m_iszSpeakers = 0x970; - constexpr std::ptrdiff_t m_iNodeNumber = 0x978; - constexpr std::ptrdiff_t m_iNodeNumberMax = 0x97C; - constexpr std::ptrdiff_t m_bListenedTo = 0x980; + constexpr std::ptrdiff_t m_iszPreCommands = 0x890; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0x898; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0x8A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0x8B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hViewTargetAngles = 0x8B4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iszViewPosition = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0x8C0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hViewPositionMover = 0x8C4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bPreventMovement = 0x8C8; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0x8C9; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0x8CA; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0x8CC; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0x8D0; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0x8DC; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0x8E8; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x8F4; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x8F5; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x8F8; // Vector + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x904; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0x958; // bool + constexpr std::ptrdiff_t m_flStartTime = 0x95C; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x960; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0x968; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0x970; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0x978; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x97C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0x980; // bool } namespace CPointEntityFinder { - constexpr std::ptrdiff_t m_hEntity = 0x4B0; - constexpr std::ptrdiff_t m_iFilterName = 0x4B8; - constexpr std::ptrdiff_t m_hFilter = 0x4C0; - constexpr std::ptrdiff_t m_iRefName = 0x4C8; - constexpr std::ptrdiff_t m_hReference = 0x4D0; - constexpr std::ptrdiff_t m_FindMethod = 0x4D4; - constexpr std::ptrdiff_t m_OnFoundEntity = 0x4D8; + constexpr std::ptrdiff_t m_hEntity = 0x4B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iFilterName = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4C0; // CHandle< CBaseFilter > + constexpr std::ptrdiff_t m_iRefName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hReference = 0x4D0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_FindMethod = 0x4D4; // EntFinderMethod_t + constexpr std::ptrdiff_t m_OnFoundEntity = 0x4D8; // CEntityIOOutput } namespace CPointGamestatsCounter { - constexpr std::ptrdiff_t m_strStatisticName = 0x4B0; - constexpr std::ptrdiff_t m_bDisabled = 0x4B8; + constexpr std::ptrdiff_t m_strStatisticName = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x4B8; // bool } namespace CPointGiveAmmo { - constexpr std::ptrdiff_t m_pActivator = 0x4B0; + constexpr std::ptrdiff_t m_pActivator = 0x4B0; // CHandle< CBaseEntity > } namespace CPointHurt { - constexpr std::ptrdiff_t m_nDamage = 0x4B0; - constexpr std::ptrdiff_t m_bitsDamageType = 0x4B4; - constexpr std::ptrdiff_t m_flRadius = 0x4B8; - constexpr std::ptrdiff_t m_flDelay = 0x4BC; - constexpr std::ptrdiff_t m_strTarget = 0x4C0; - constexpr std::ptrdiff_t m_pActivator = 0x4C8; + constexpr std::ptrdiff_t m_nDamage = 0x4B0; // int32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x4B4; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x4BC; // float32 + constexpr std::ptrdiff_t m_strTarget = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pActivator = 0x4C8; // CHandle< CBaseEntity > } namespace CPointPrefab { - constexpr std::ptrdiff_t m_targetMapName = 0x4B0; - constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4B8; - constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4C0; - constexpr std::ptrdiff_t m_fixupNames = 0x4C8; - constexpr std::ptrdiff_t m_bLoadDynamic = 0x4C9; - constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4CC; + constexpr std::ptrdiff_t m_targetMapName = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fixupNames = 0x4C8; // bool + constexpr std::ptrdiff_t m_bLoadDynamic = 0x4C9; // bool + constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4CC; // CHandle< CPointPrefab > } namespace CPointProximitySensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_hTargetEntity = 0x4B4; - constexpr std::ptrdiff_t m_Distance = 0x4B8; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x4B4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_Distance = 0x4B8; // CEntityOutputTemplate< float32 > } namespace CPointPulse { - constexpr std::ptrdiff_t m_sNameFixupStaticPrefix = 0x5C8; - constexpr std::ptrdiff_t m_sNameFixupParent = 0x5D0; - constexpr std::ptrdiff_t m_sNameFixupLocal = 0x5D8; + constexpr std::ptrdiff_t m_sNameFixupStaticPrefix = 0x5C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNameFixupParent = 0x5D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNameFixupLocal = 0x5D8; // CUtlSymbolLarge } namespace CPointPush { - constexpr std::ptrdiff_t m_bEnabled = 0x4B0; - constexpr std::ptrdiff_t m_flMagnitude = 0x4B4; - constexpr std::ptrdiff_t m_flRadius = 0x4B8; - constexpr std::ptrdiff_t m_flInnerRadius = 0x4BC; - constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4C0; - constexpr std::ptrdiff_t m_iszFilterName = 0x4C8; - constexpr std::ptrdiff_t m_hFilter = 0x4D0; + constexpr std::ptrdiff_t m_bEnabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4C0; // float32 + constexpr std::ptrdiff_t m_iszFilterName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle< CBaseFilter > } namespace CPointTeleport { - constexpr std::ptrdiff_t m_vSaveOrigin = 0x4B0; - constexpr std::ptrdiff_t m_vSaveAngles = 0x4BC; - constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4C8; - constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4C9; + constexpr std::ptrdiff_t m_vSaveOrigin = 0x4B0; // Vector + constexpr std::ptrdiff_t m_vSaveAngles = 0x4BC; // QAngle + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4C8; // bool + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4C9; // bool } namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x4B0; - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4B8; - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4C0; - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4C8; - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4CC; - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4D0; - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x4F8; - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x4FC; - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x500; - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x518; - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x530; - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x538; + constexpr std::ptrdiff_t m_iszWorldName = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4CC; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x4F8; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x4FC; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x500; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x518; // CUtlVector< CEntityHandle > + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x530; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x538; // HSCRIPT } namespace CPointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4B1; - constexpr std::ptrdiff_t m_nInputType = 0x4B4; - constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4B8; - constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4C0; - constexpr std::ptrdiff_t m_hRemapLineStart = 0x4C8; - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4CC; - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4D0; - constexpr std::ptrdiff_t m_flDisengageDistance = 0x4D4; - constexpr std::ptrdiff_t m_flEngageDistance = 0x4D8; - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4DC; - constexpr std::ptrdiff_t m_nOutputType = 0x4E0; - constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4E8; - constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x4F0; - constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x4F8; - constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x500; - constexpr std::ptrdiff_t m_hOutputEntities = 0x508; - constexpr std::ptrdiff_t m_nHapticsType = 0x520; - constexpr std::ptrdiff_t m_nMomentumType = 0x524; - constexpr std::ptrdiff_t m_flMomentumModifier = 0x528; - constexpr std::ptrdiff_t m_flSnapValue = 0x52C; - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x530; - constexpr std::ptrdiff_t m_nRatchetType = 0x534; - constexpr std::ptrdiff_t m_flRatchetOffset = 0x538; - constexpr std::ptrdiff_t m_flInputOffset = 0x53C; - constexpr std::ptrdiff_t m_bEngaged = 0x540; - constexpr std::ptrdiff_t m_bFirstUpdate = 0x541; - constexpr std::ptrdiff_t m_flPreviousValue = 0x544; - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x548; - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x54C; - constexpr std::ptrdiff_t m_hUsingPlayer = 0x558; - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x55C; - constexpr std::ptrdiff_t m_iszSoundEngage = 0x560; - constexpr std::ptrdiff_t m_iszSoundDisengage = 0x568; - constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x570; - constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x578; - constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x580; - constexpr std::ptrdiff_t m_Position = 0x590; - constexpr std::ptrdiff_t m_PositionDelta = 0x5B8; - constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5E0; - constexpr std::ptrdiff_t m_OnReachedValueOne = 0x608; - constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x630; - constexpr std::ptrdiff_t m_OnEngage = 0x658; - constexpr std::ptrdiff_t m_OnDisengage = 0x680; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4B1; // bool + constexpr std::ptrdiff_t m_nInputType = 0x4B4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x4C8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4CC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4DC; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x4E0; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x508; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_nHapticsType = 0x520; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x524; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x528; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x52C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x530; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x534; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x538; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x53C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x540; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x541; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x544; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x548; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x54C; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x558; // CHandle< CBasePlayerPawn > + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x55C; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x590; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_PositionDelta = 0x5B8; // CEntityOutputTemplate< float32 > + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x608; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x658; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x680; // CEntityIOOutput } namespace CPointVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4B0; - constexpr std::ptrdiff_t m_vecAxis = 0x4B4; - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; - constexpr std::ptrdiff_t m_fPrevVelocity = 0x4C4; - constexpr std::ptrdiff_t m_flAvgInterval = 0x4C8; - constexpr std::ptrdiff_t m_Velocity = 0x4D0; + constexpr std::ptrdiff_t m_hTargetEntity = 0x4B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_vecAxis = 0x4B4; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_fPrevVelocity = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flAvgInterval = 0x4C8; // float32 + constexpr std::ptrdiff_t m_Velocity = 0x4D0; // CEntityOutputTemplate< float32 > } namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x700; - constexpr std::ptrdiff_t m_FontName = 0x900; - constexpr std::ptrdiff_t m_bEnabled = 0x940; - constexpr std::ptrdiff_t m_bFullbright = 0x941; - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x944; - constexpr std::ptrdiff_t m_flFontSize = 0x948; - constexpr std::ptrdiff_t m_flDepthOffset = 0x94C; - constexpr std::ptrdiff_t m_Color = 0x950; - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x954; - constexpr std::ptrdiff_t m_nJustifyVertical = 0x958; - constexpr std::ptrdiff_t m_nReorientMode = 0x95C; + constexpr std::ptrdiff_t m_messageText = 0x700; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x900; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0x940; // bool + constexpr std::ptrdiff_t m_bFullbright = 0x941; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x944; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0x948; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x94C; // float32 + constexpr std::ptrdiff_t m_Color = 0x950; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x954; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x958; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0x95C; // PointWorldTextReorientMode_t } namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x8B8; - constexpr std::ptrdiff_t m_flFadeDuration = 0x8C0; - constexpr std::ptrdiff_t m_flMinLogExposure = 0x8C4; - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8C8; - constexpr std::ptrdiff_t m_flMinExposure = 0x8CC; - constexpr std::ptrdiff_t m_flMaxExposure = 0x8D0; - constexpr std::ptrdiff_t m_flExposureCompensation = 0x8D4; - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8D8; - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8DC; - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8E0; - constexpr std::ptrdiff_t m_bMaster = 0x8E4; - constexpr std::ptrdiff_t m_bExposureControl = 0x8E5; - constexpr std::ptrdiff_t m_flRate = 0x8E8; - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8EC; - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x8F0; - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x8F4; + constexpr std::ptrdiff_t m_hPostSettings = 0x8B8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + constexpr std::ptrdiff_t m_flFadeDuration = 0x8C0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x8C4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8C8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8E0; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x8E4; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x8E5; // bool + constexpr std::ptrdiff_t m_flRate = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8EC; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x8F0; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x8F4; // float32 } namespace CPrecipitationVData { - constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; - constexpr std::ptrdiff_t m_nAttachType = 0x10C; - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; - constexpr std::ptrdiff_t m_szModifier = 0x120; + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } namespace CProjectedDecal { - constexpr std::ptrdiff_t m_nTexture = 0x4B0; - constexpr std::ptrdiff_t m_flDistance = 0x4B4; + constexpr std::ptrdiff_t m_nTexture = 0x4B0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x4B4; // float32 } namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0xD98; - constexpr std::ptrdiff_t m_flDistance = 0xDA4; - constexpr std::ptrdiff_t m_eSpawnPosition = 0xDA8; - constexpr std::ptrdiff_t m_eOpenDirection = 0xDAC; - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xDB0; - constexpr std::ptrdiff_t m_flAjarAngle = 0xDB4; - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xDB8; - constexpr std::ptrdiff_t m_angRotationClosed = 0xDC4; - constexpr std::ptrdiff_t m_angRotationOpenForward = 0xDD0; - constexpr std::ptrdiff_t m_angRotationOpenBack = 0xDDC; - constexpr std::ptrdiff_t m_angGoal = 0xDE8; - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xDF4; - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE00; - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE0C; - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE18; - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE24; - constexpr std::ptrdiff_t m_hEntityBlocker = 0xE28; + constexpr std::ptrdiff_t m_vecAxis = 0xD98; // Vector + constexpr std::ptrdiff_t m_flDistance = 0xDA4; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0xDA8; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0xDAC; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xDB0; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0xDB4; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xDB8; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0xDC4; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0xDD0; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0xDDC; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0xDE8; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xDF4; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE00; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE0C; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE18; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE24; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0xE28; // CHandle< CEntityBlocker > } namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0xE30; - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xE31; - constexpr std::ptrdiff_t m_currentDamageState = 0xE34; - constexpr std::ptrdiff_t m_damageStates = 0xE38; + constexpr std::ptrdiff_t m_bBreakable = 0xE30; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xE31; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0xE34; // int32 + constexpr std::ptrdiff_t m_damageStates = 0xE38; // CUtlVector< CUtlSymbolLarge > } namespace CPulseCell_Inflow_GameEvent { - constexpr std::ptrdiff_t m_EventName = 0x70; + constexpr std::ptrdiff_t m_EventName = 0x70; // CBufferString } namespace CPulseCell_Outflow_PlayVCD { - constexpr std::ptrdiff_t m_vcdFilename = 0x48; - constexpr std::ptrdiff_t m_OnFinished = 0x50; - constexpr std::ptrdiff_t m_Triggers = 0x60; + constexpr std::ptrdiff_t m_vcdFilename = 0x48; // CUtlString + constexpr std::ptrdiff_t m_OnFinished = 0x50; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_Triggers = 0x60; // CUtlVector< CPulse_OutflowConnection > } namespace CPulseCell_SoundEventStart { - constexpr std::ptrdiff_t m_Type = 0x48; + constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t } namespace CPulseCell_Step_EntFire { - constexpr std::ptrdiff_t m_Input = 0x48; + constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString } namespace CPulseCell_Step_SetAnimGraphParam { - constexpr std::ptrdiff_t m_ParamName = 0x48; + constexpr std::ptrdiff_t m_ParamName = 0x48; // CUtlString } namespace CPulseCell_Value_FindEntByName { - constexpr std::ptrdiff_t m_EntityType = 0x48; + constexpr std::ptrdiff_t m_EntityType = 0x48; // CUtlString } namespace CRR_Response { - constexpr std::ptrdiff_t m_Type = 0x0; - constexpr std::ptrdiff_t m_szResponseName = 0x1; - constexpr std::ptrdiff_t m_szMatchingRule = 0xC1; - constexpr std::ptrdiff_t m_Params = 0x148; - constexpr std::ptrdiff_t m_fMatchScore = 0x168; - constexpr std::ptrdiff_t m_szSpeakerContext = 0x170; - constexpr std::ptrdiff_t m_szWorldContext = 0x178; - constexpr std::ptrdiff_t m_Followup = 0x180; - constexpr std::ptrdiff_t m_pchCriteriaNames = 0x1B8; - constexpr std::ptrdiff_t m_pchCriteriaValues = 0x1D0; + constexpr std::ptrdiff_t m_Type = 0x0; // uint8 + constexpr std::ptrdiff_t m_szResponseName = 0x1; // char[192] + constexpr std::ptrdiff_t m_szMatchingRule = 0xC1; // char[128] + constexpr std::ptrdiff_t m_Params = 0x148; // ResponseParams + constexpr std::ptrdiff_t m_fMatchScore = 0x168; // float32 + constexpr std::ptrdiff_t m_szSpeakerContext = 0x170; // char* + constexpr std::ptrdiff_t m_szWorldContext = 0x178; // char* + constexpr std::ptrdiff_t m_Followup = 0x180; // ResponseFollowup + constexpr std::ptrdiff_t m_pchCriteriaNames = 0x1B8; // CUtlVector< CUtlSymbol > + constexpr std::ptrdiff_t m_pchCriteriaValues = 0x1D0; // CUtlVector< char* > } namespace CRagdollConstraint { - constexpr std::ptrdiff_t m_xmin = 0x508; - constexpr std::ptrdiff_t m_xmax = 0x50C; - constexpr std::ptrdiff_t m_ymin = 0x510; - constexpr std::ptrdiff_t m_ymax = 0x514; - constexpr std::ptrdiff_t m_zmin = 0x518; - constexpr std::ptrdiff_t m_zmax = 0x51C; - constexpr std::ptrdiff_t m_xfriction = 0x520; - constexpr std::ptrdiff_t m_yfriction = 0x524; - constexpr std::ptrdiff_t m_zfriction = 0x528; + constexpr std::ptrdiff_t m_xmin = 0x508; // float32 + constexpr std::ptrdiff_t m_xmax = 0x50C; // float32 + constexpr std::ptrdiff_t m_ymin = 0x510; // float32 + constexpr std::ptrdiff_t m_ymax = 0x514; // float32 + constexpr std::ptrdiff_t m_zmin = 0x518; // float32 + constexpr std::ptrdiff_t m_zmax = 0x51C; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x520; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x524; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x528; // float32 } namespace CRagdollMagnet { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_radius = 0x4B4; - constexpr std::ptrdiff_t m_force = 0x4B8; - constexpr std::ptrdiff_t m_axis = 0x4BC; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_radius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_force = 0x4B8; // float32 + constexpr std::ptrdiff_t m_axis = 0x4BC; // Vector } namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4B0; - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4B4; - constexpr std::ptrdiff_t m_bSaveImportant = 0x4B8; + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4B0; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4B4; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x4B8; // bool } namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0x898; - constexpr std::ptrdiff_t m_bStartDisabled = 0x8D0; - constexpr std::ptrdiff_t m_ragPos = 0x8D8; - constexpr std::ptrdiff_t m_ragAngles = 0x8F0; - constexpr std::ptrdiff_t m_hRagdollSource = 0x908; - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x90C; - constexpr std::ptrdiff_t m_allAsleep = 0x910; - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x911; - constexpr std::ptrdiff_t m_hDamageEntity = 0x914; - constexpr std::ptrdiff_t m_hKiller = 0x918; - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x91C; - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x920; - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x924; - constexpr std::ptrdiff_t m_flFadeTime = 0x928; - constexpr std::ptrdiff_t m_vecLastOrigin = 0x92C; - constexpr std::ptrdiff_t m_flAwakeTime = 0x938; - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x93C; - constexpr std::ptrdiff_t m_nBloodColor = 0x940; - constexpr std::ptrdiff_t m_strOriginClassName = 0x948; - constexpr std::ptrdiff_t m_strSourceClassName = 0x950; - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x958; - constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x959; - constexpr std::ptrdiff_t m_flBlendWeight = 0x95C; - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x960; - constexpr std::ptrdiff_t m_ragdollMins = 0x968; - constexpr std::ptrdiff_t m_ragdollMaxs = 0x980; - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x998; - constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0x9F8; + constexpr std::ptrdiff_t m_ragdoll = 0x898; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0x8D0; // bool + constexpr std::ptrdiff_t m_ragPos = 0x8D8; // CNetworkUtlVectorBase< Vector > + constexpr std::ptrdiff_t m_ragAngles = 0x8F0; // CNetworkUtlVectorBase< QAngle > + constexpr std::ptrdiff_t m_hRagdollSource = 0x908; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x90C; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0x910; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x911; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0x914; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hKiller = 0x918; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x91C; // CHandle< CBasePlayerPawn > + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x920; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x924; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0x928; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0x92C; // Vector + constexpr std::ptrdiff_t m_flAwakeTime = 0x938; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x93C; // GameTime_t + constexpr std::ptrdiff_t m_nBloodColor = 0x940; // int32 + constexpr std::ptrdiff_t m_strOriginClassName = 0x948; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0x950; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x958; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x959; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0x95C; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x960; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0x968; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_ragdollMaxs = 0x980; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x998; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0x9F8; // bool } namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xA38; - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA3C; - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA40; - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA4C; - constexpr std::ptrdiff_t m_bShouldDetach = 0xA58; - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xA68; + constexpr std::ptrdiff_t m_boneIndexAttached = 0xA38; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA3C; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA40; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA4C; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xA58; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xA68; // bool } namespace CRandSimTimer { - constexpr std::ptrdiff_t m_minInterval = 0x8; - constexpr std::ptrdiff_t m_maxInterval = 0xC; + constexpr std::ptrdiff_t m_minInterval = 0x8; // float32 + constexpr std::ptrdiff_t m_maxInterval = 0xC; // float32 } namespace CRandStopwatch { - constexpr std::ptrdiff_t m_minInterval = 0xC; - constexpr std::ptrdiff_t m_maxInterval = 0x10; + constexpr std::ptrdiff_t m_minInterval = 0xC; // float32 + constexpr std::ptrdiff_t m_maxInterval = 0x10; // float32 } namespace CRangeFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2] } namespace CRangeInt { - constexpr std::ptrdiff_t m_pValue = 0x0; + constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] } namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0x938; + constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool } namespace CRemapFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] } namespace CRenderComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x10; - constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; - constexpr std::ptrdiff_t m_bEnableRendering = 0x60; - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool } namespace CResponseCriteriaSet { - constexpr std::ptrdiff_t m_nNumPrefixedContexts = 0x28; - constexpr std::ptrdiff_t m_bOverrideOnAppend = 0x2C; + constexpr std::ptrdiff_t m_nNumPrefixedContexts = 0x28; // int32 + constexpr std::ptrdiff_t m_bOverrideOnAppend = 0x2C; // bool } namespace CResponseQueue { - constexpr std::ptrdiff_t m_ExpresserTargets = 0x50; + constexpr std::ptrdiff_t m_ExpresserTargets = 0x50; // CUtlVector< CAI_Expresser* > } namespace CResponseQueue_CDeferredResponse { - constexpr std::ptrdiff_t m_contexts = 0x10; - constexpr std::ptrdiff_t m_fDispatchTime = 0x40; - constexpr std::ptrdiff_t m_hIssuer = 0x44; - constexpr std::ptrdiff_t m_response = 0x50; - constexpr std::ptrdiff_t m_bResponseValid = 0x238; + constexpr std::ptrdiff_t m_contexts = 0x10; // CResponseCriteriaSet + constexpr std::ptrdiff_t m_fDispatchTime = 0x40; // float32 + constexpr std::ptrdiff_t m_hIssuer = 0x44; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_response = 0x50; // CRR_Response + constexpr std::ptrdiff_t m_bResponseValid = 0x238; // bool } namespace CRetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; - constexpr std::ptrdiff_t m_iBombSite = 0x104; + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } namespace CRevertSaved { - constexpr std::ptrdiff_t m_loadTime = 0x700; - constexpr std::ptrdiff_t m_Duration = 0x704; - constexpr std::ptrdiff_t m_HoldTime = 0x708; + constexpr std::ptrdiff_t m_loadTime = 0x700; // float32 + constexpr std::ptrdiff_t m_Duration = 0x704; // float32 + constexpr std::ptrdiff_t m_HoldTime = 0x708; // float32 } namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0x708; - constexpr std::ptrdiff_t m_iNextLinkName = 0x710; - constexpr std::ptrdiff_t m_Slack = 0x718; - constexpr std::ptrdiff_t m_Width = 0x71C; - constexpr std::ptrdiff_t m_TextureScale = 0x720; - constexpr std::ptrdiff_t m_nSegments = 0x724; - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x725; - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x728; - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x730; - constexpr std::ptrdiff_t m_Subdiv = 0x738; - constexpr std::ptrdiff_t m_nChangeCount = 0x739; - constexpr std::ptrdiff_t m_RopeLength = 0x73A; - constexpr std::ptrdiff_t m_fLockedPoints = 0x73C; - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x73D; - constexpr std::ptrdiff_t m_flScrollSpeed = 0x740; - constexpr std::ptrdiff_t m_bStartPointValid = 0x744; - constexpr std::ptrdiff_t m_bEndPointValid = 0x745; - constexpr std::ptrdiff_t m_hStartPoint = 0x748; - constexpr std::ptrdiff_t m_hEndPoint = 0x74C; - constexpr std::ptrdiff_t m_iStartAttachment = 0x750; - constexpr std::ptrdiff_t m_iEndAttachment = 0x751; + constexpr std::ptrdiff_t m_RopeFlags = 0x708; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0x718; // int16 + constexpr std::ptrdiff_t m_Width = 0x71C; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0x720; // float32 + constexpr std::ptrdiff_t m_nSegments = 0x724; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x725; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x730; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_Subdiv = 0x738; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x739; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x73A; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0x73C; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x73D; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0x740; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0x744; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0x745; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0x748; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hEndPoint = 0x74C; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iStartAttachment = 0x750; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x751; // AttachmentHandle_t } namespace CRotDoor { - constexpr std::ptrdiff_t m_bSolidBsp = 0x988; + constexpr std::ptrdiff_t m_bSolidBsp = 0x988; // bool } namespace CRuleEntity { - constexpr std::ptrdiff_t m_iszMaster = 0x700; + constexpr std::ptrdiff_t m_iszMaster = 0x700; // CUtlSymbolLarge } namespace CRulePointEntity { - constexpr std::ptrdiff_t m_Score = 0x708; + constexpr std::ptrdiff_t m_Score = 0x708; // int32 } namespace CSAdditionalMatchStats_t { - constexpr std::ptrdiff_t m_numRoundsSurvived = 0x14; - constexpr std::ptrdiff_t m_maxNumRoundsSurvived = 0x18; - constexpr std::ptrdiff_t m_numRoundsSurvivedTotal = 0x1C; - constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchase = 0x20; - constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchaseTotal = 0x24; - constexpr std::ptrdiff_t m_numFirstKills = 0x28; - constexpr std::ptrdiff_t m_numClutchKills = 0x2C; - constexpr std::ptrdiff_t m_numPistolKills = 0x30; - constexpr std::ptrdiff_t m_numSniperKills = 0x34; + constexpr std::ptrdiff_t m_numRoundsSurvived = 0x14; // int32 + constexpr std::ptrdiff_t m_maxNumRoundsSurvived = 0x18; // int32 + constexpr std::ptrdiff_t m_numRoundsSurvivedTotal = 0x1C; // int32 + constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchase = 0x20; // int32 + constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32 + constexpr std::ptrdiff_t m_numFirstKills = 0x28; // int32 + constexpr std::ptrdiff_t m_numClutchKills = 0x2C; // int32 + constexpr std::ptrdiff_t m_numPistolKills = 0x30; // int32 + constexpr std::ptrdiff_t m_numSniperKills = 0x34; // int32 } namespace CSAdditionalPerRoundStats_t { - constexpr std::ptrdiff_t m_numChickensKilled = 0x0; - constexpr std::ptrdiff_t m_killsWhileBlind = 0x4; - constexpr std::ptrdiff_t m_bombCarrierkills = 0x8; - constexpr std::ptrdiff_t m_iBurnDamageInflicted = 0xC; - constexpr std::ptrdiff_t m_iDinks = 0x10; + constexpr std::ptrdiff_t m_numChickensKilled = 0x0; // int32 + constexpr std::ptrdiff_t m_killsWhileBlind = 0x4; // int32 + constexpr std::ptrdiff_t m_bombCarrierkills = 0x8; // int32 + constexpr std::ptrdiff_t m_iBurnDamageInflicted = 0xC; // int32 + constexpr std::ptrdiff_t m_iDinks = 0x10; // int32 } namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; - constexpr std::ptrdiff_t m_iEnemy2Ks = 0x74; - constexpr std::ptrdiff_t m_iUtility_Count = 0x78; - constexpr std::ptrdiff_t m_iUtility_Successes = 0x7C; - constexpr std::ptrdiff_t m_iUtility_Enemies = 0x80; - constexpr std::ptrdiff_t m_iFlash_Count = 0x84; - constexpr std::ptrdiff_t m_iFlash_Successes = 0x88; - constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x8C; - constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x90; - constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x94; - constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x98; - constexpr std::ptrdiff_t m_i1v1Count = 0x9C; - constexpr std::ptrdiff_t m_i1v1Wins = 0xA0; - constexpr std::ptrdiff_t m_i1v2Count = 0xA4; - constexpr std::ptrdiff_t m_i1v2Wins = 0xA8; - constexpr std::ptrdiff_t m_iEntryCount = 0xAC; - constexpr std::ptrdiff_t m_iEntryWins = 0xB0; + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x74; // int32 + constexpr std::ptrdiff_t m_iUtility_Count = 0x78; // int32 + constexpr std::ptrdiff_t m_iUtility_Successes = 0x7C; // int32 + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x80; // int32 + constexpr std::ptrdiff_t m_iFlash_Count = 0x84; // int32 + constexpr std::ptrdiff_t m_iFlash_Successes = 0x88; // int32 + constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x8C; // int32 + constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x90; // int32 + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x94; // int32 + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x98; // int32 + constexpr std::ptrdiff_t m_i1v1Count = 0x9C; // int32 + constexpr std::ptrdiff_t m_i1v1Wins = 0xA0; // int32 + constexpr std::ptrdiff_t m_i1v2Count = 0xA4; // int32 + constexpr std::ptrdiff_t m_i1v2Wins = 0xA8; // int32 + constexpr std::ptrdiff_t m_iEntryCount = 0xAC; // int32 + constexpr std::ptrdiff_t m_iEntryWins = 0xB0; // int32 } namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; - constexpr std::ptrdiff_t m_iDeaths = 0x34; - constexpr std::ptrdiff_t m_iAssists = 0x38; - constexpr std::ptrdiff_t m_iDamage = 0x3C; - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; - constexpr std::ptrdiff_t m_iKillReward = 0x48; - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; - constexpr std::ptrdiff_t m_iObjective = 0x54; - constexpr std::ptrdiff_t m_iCashEarned = 0x58; - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 } namespace CSceneEntity { - constexpr std::ptrdiff_t m_iszSceneFile = 0x4B8; - constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4C0; - constexpr std::ptrdiff_t m_iszTarget1 = 0x4C8; - constexpr std::ptrdiff_t m_iszTarget2 = 0x4D0; - constexpr std::ptrdiff_t m_iszTarget3 = 0x4D8; - constexpr std::ptrdiff_t m_iszTarget4 = 0x4E0; - constexpr std::ptrdiff_t m_iszTarget5 = 0x4E8; - constexpr std::ptrdiff_t m_iszTarget6 = 0x4F0; - constexpr std::ptrdiff_t m_iszTarget7 = 0x4F8; - constexpr std::ptrdiff_t m_iszTarget8 = 0x500; - constexpr std::ptrdiff_t m_hTarget1 = 0x508; - constexpr std::ptrdiff_t m_hTarget2 = 0x50C; - constexpr std::ptrdiff_t m_hTarget3 = 0x510; - constexpr std::ptrdiff_t m_hTarget4 = 0x514; - constexpr std::ptrdiff_t m_hTarget5 = 0x518; - constexpr std::ptrdiff_t m_hTarget6 = 0x51C; - constexpr std::ptrdiff_t m_hTarget7 = 0x520; - constexpr std::ptrdiff_t m_hTarget8 = 0x524; - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x528; - constexpr std::ptrdiff_t m_bPaused = 0x529; - constexpr std::ptrdiff_t m_bMultiplayer = 0x52A; - constexpr std::ptrdiff_t m_bAutogenerated = 0x52B; - constexpr std::ptrdiff_t m_flForceClientTime = 0x52C; - constexpr std::ptrdiff_t m_flCurrentTime = 0x530; - constexpr std::ptrdiff_t m_flFrameTime = 0x534; - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x538; - constexpr std::ptrdiff_t m_fPitch = 0x53C; - constexpr std::ptrdiff_t m_bAutomated = 0x540; - constexpr std::ptrdiff_t m_nAutomatedAction = 0x544; - constexpr std::ptrdiff_t m_flAutomationDelay = 0x548; - constexpr std::ptrdiff_t m_flAutomationTime = 0x54C; - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x550; - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x554; - constexpr std::ptrdiff_t m_bPausedViaInput = 0x555; - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x556; - constexpr std::ptrdiff_t m_bWaitingForActor = 0x557; - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x558; - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x559; - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x55A; - constexpr std::ptrdiff_t m_hActorList = 0x560; - constexpr std::ptrdiff_t m_hRemoveActorList = 0x578; - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5A0; - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5A4; - constexpr std::ptrdiff_t m_OnStart = 0x5A8; - constexpr std::ptrdiff_t m_OnCompletion = 0x5D0; - constexpr std::ptrdiff_t m_OnCanceled = 0x5F8; - constexpr std::ptrdiff_t m_OnPaused = 0x620; - constexpr std::ptrdiff_t m_OnResumed = 0x648; - constexpr std::ptrdiff_t m_OnTrigger = 0x670; - constexpr std::ptrdiff_t m_hInterruptScene = 0x980; - constexpr std::ptrdiff_t m_nInterruptCount = 0x984; - constexpr std::ptrdiff_t m_bSceneMissing = 0x988; - constexpr std::ptrdiff_t m_bInterrupted = 0x989; - constexpr std::ptrdiff_t m_bCompletedEarly = 0x98A; - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x98B; - constexpr std::ptrdiff_t m_bRestoring = 0x98C; - constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x990; - constexpr std::ptrdiff_t m_hListManagers = 0x9A8; - constexpr std::ptrdiff_t m_iszSoundName = 0x9E8; - constexpr std::ptrdiff_t m_hActor = 0x9F0; - constexpr std::ptrdiff_t m_hActivator = 0x9F4; - constexpr std::ptrdiff_t m_BusyActor = 0x9F8; - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x9FC; + constexpr std::ptrdiff_t m_iszSceneFile = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x508; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget2 = 0x50C; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget3 = 0x510; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget4 = 0x514; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget5 = 0x518; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget6 = 0x51C; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget7 = 0x520; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget8 = 0x524; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x528; // bool + constexpr std::ptrdiff_t m_bPaused = 0x529; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x52A; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x52B; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x52C; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x530; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x534; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x538; // bool + constexpr std::ptrdiff_t m_fPitch = 0x53C; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x540; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x544; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x548; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x550; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x554; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x555; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x556; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x557; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x558; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x559; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x55A; // bool + constexpr std::ptrdiff_t m_hActorList = 0x560; // CNetworkUtlVectorBase< CHandle< CBaseFlex > > + constexpr std::ptrdiff_t m_hRemoveActorList = 0x578; // CUtlVector< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5A0; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5A4; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x5A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x5D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x5F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x620; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x648; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x670; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0x980; // CHandle< CSceneEntity > + constexpr std::ptrdiff_t m_nInterruptCount = 0x984; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0x988; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0x989; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0x98A; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x98B; // bool + constexpr std::ptrdiff_t m_bRestoring = 0x98C; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x990; // CUtlVector< CHandle< CSceneEntity > > + constexpr std::ptrdiff_t m_hListManagers = 0x9A8; // CUtlVector< CHandle< CSceneListManager > > + constexpr std::ptrdiff_t m_iszSoundName = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0x9F0; // CHandle< CBaseFlex > + constexpr std::ptrdiff_t m_hActivator = 0x9F4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_BusyActor = 0x9F8; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x9FC; // SceneOnPlayerDeath_t } namespace CSceneEventInfo { - constexpr std::ptrdiff_t m_iLayer = 0x0; - constexpr std::ptrdiff_t m_iPriority = 0x4; - constexpr std::ptrdiff_t m_hSequence = 0x8; - constexpr std::ptrdiff_t m_flWeight = 0xC; - constexpr std::ptrdiff_t m_bIsMoving = 0x10; - constexpr std::ptrdiff_t m_bHasArrived = 0x11; - constexpr std::ptrdiff_t m_flInitialYaw = 0x14; - constexpr std::ptrdiff_t m_flTargetYaw = 0x18; - constexpr std::ptrdiff_t m_flFacingYaw = 0x1C; - constexpr std::ptrdiff_t m_nType = 0x20; - constexpr std::ptrdiff_t m_flNext = 0x24; - constexpr std::ptrdiff_t m_bIsGesture = 0x28; - constexpr std::ptrdiff_t m_bShouldRemove = 0x29; - constexpr std::ptrdiff_t m_hTarget = 0x54; - constexpr std::ptrdiff_t m_nSceneEventId = 0x58; - constexpr std::ptrdiff_t m_bClientSide = 0x5C; - constexpr std::ptrdiff_t m_bStarted = 0x5D; + constexpr std::ptrdiff_t m_iLayer = 0x0; // int32 + constexpr std::ptrdiff_t m_iPriority = 0x4; // int32 + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flWeight = 0xC; // float32 + constexpr std::ptrdiff_t m_bIsMoving = 0x10; // bool + constexpr std::ptrdiff_t m_bHasArrived = 0x11; // bool + constexpr std::ptrdiff_t m_flInitialYaw = 0x14; // float32 + constexpr std::ptrdiff_t m_flTargetYaw = 0x18; // float32 + constexpr std::ptrdiff_t m_flFacingYaw = 0x1C; // float32 + constexpr std::ptrdiff_t m_nType = 0x20; // int32 + constexpr std::ptrdiff_t m_flNext = 0x24; // GameTime_t + constexpr std::ptrdiff_t m_bIsGesture = 0x28; // bool + constexpr std::ptrdiff_t m_bShouldRemove = 0x29; // bool + constexpr std::ptrdiff_t m_hTarget = 0x54; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_nSceneEventId = 0x58; // uint32 + constexpr std::ptrdiff_t m_bClientSide = 0x5C; // bool + constexpr std::ptrdiff_t m_bStarted = 0x5D; // bool } namespace CSceneListManager { - constexpr std::ptrdiff_t m_hListManagers = 0x4B0; - constexpr std::ptrdiff_t m_iszScenes = 0x4C8; - constexpr std::ptrdiff_t m_hScenes = 0x548; + constexpr std::ptrdiff_t m_hListManagers = 0x4B0; // CUtlVector< CHandle< CSceneListManager > > + constexpr std::ptrdiff_t m_iszScenes = 0x4C8; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_hScenes = 0x548; // CHandle< CBaseEntity >[16] } namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } namespace CScriptItem { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x968; - constexpr std::ptrdiff_t m_MoveTypeOverride = 0x990; + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x968; // CEntityIOOutput + constexpr std::ptrdiff_t m_MoveTypeOverride = 0x990; // MoveType_t } namespace CScriptNavBlocker { - constexpr std::ptrdiff_t m_vExtent = 0x710; + constexpr std::ptrdiff_t m_vExtent = 0x710; // Vector } namespace CScriptTriggerHurt { - constexpr std::ptrdiff_t m_vExtent = 0x948; + constexpr std::ptrdiff_t m_vExtent = 0x948; // Vector } namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0x8D0; + constexpr std::ptrdiff_t m_vExtent = 0x8D0; // Vector } namespace CScriptTriggerOnce { - constexpr std::ptrdiff_t m_vExtent = 0x8D0; + constexpr std::ptrdiff_t m_vExtent = 0x8D0; // Vector } namespace CScriptTriggerPush { - constexpr std::ptrdiff_t m_vExtent = 0x8D0; + constexpr std::ptrdiff_t m_vExtent = 0x8D0; // Vector } namespace CScriptUniformRandomStream { - constexpr std::ptrdiff_t m_hScriptScope = 0x8; - constexpr std::ptrdiff_t m_nInitialSeed = 0x9C; + constexpr std::ptrdiff_t m_hScriptScope = 0x8; // HSCRIPT + constexpr std::ptrdiff_t m_nInitialSeed = 0x9C; // int32 } namespace CScriptedSequence { - constexpr std::ptrdiff_t m_iszEntry = 0x4B0; - constexpr std::ptrdiff_t m_iszPreIdle = 0x4B8; - constexpr std::ptrdiff_t m_iszPlay = 0x4C0; - constexpr std::ptrdiff_t m_iszPostIdle = 0x4C8; - constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4D0; - constexpr std::ptrdiff_t m_iszNextScript = 0x4D8; - constexpr std::ptrdiff_t m_iszEntity = 0x4E0; - constexpr std::ptrdiff_t m_iszSyncGroup = 0x4E8; - constexpr std::ptrdiff_t m_nMoveTo = 0x4F0; - constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x4F4; - constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x4F5; - constexpr std::ptrdiff_t m_bIsPlayingAction = 0x4F6; - constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x4F7; - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x4F8; - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x4F9; - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x4FA; - constexpr std::ptrdiff_t m_bSynchPostIdles = 0x4FB; - constexpr std::ptrdiff_t m_bIgnoreGravity = 0x4FC; - constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x4FD; - constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x4FE; - constexpr std::ptrdiff_t m_bDontAddModifiers = 0x4FF; - constexpr std::ptrdiff_t m_flRadius = 0x500; - constexpr std::ptrdiff_t m_flRepeat = 0x504; - constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x508; - constexpr std::ptrdiff_t m_flMoveInterpTime = 0x50C; - constexpr std::ptrdiff_t m_flAngRate = 0x510; - constexpr std::ptrdiff_t m_iDelay = 0x514; - constexpr std::ptrdiff_t m_startTime = 0x518; - constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x51C; - constexpr std::ptrdiff_t m_saved_effects = 0x520; - constexpr std::ptrdiff_t m_savedFlags = 0x524; - constexpr std::ptrdiff_t m_savedCollisionGroup = 0x528; - constexpr std::ptrdiff_t m_interruptable = 0x52C; - constexpr std::ptrdiff_t m_sequenceStarted = 0x52D; - constexpr std::ptrdiff_t m_bPrevAnimatedEveryTick = 0x52E; - constexpr std::ptrdiff_t m_bForcedAnimatedEveryTick = 0x52F; - constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x530; - constexpr std::ptrdiff_t m_hTargetEnt = 0x534; - constexpr std::ptrdiff_t m_hNextCine = 0x538; - constexpr std::ptrdiff_t m_bThinking = 0x53C; - constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x53D; - constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x53E; - constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x53F; - constexpr std::ptrdiff_t m_hLastFoundEntity = 0x540; - constexpr std::ptrdiff_t m_hForcedTarget = 0x544; - constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x548; - constexpr std::ptrdiff_t m_bForceSynch = 0x549; - constexpr std::ptrdiff_t m_bTargetWasAsleep = 0x54A; - constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x54B; - constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x54C; - constexpr std::ptrdiff_t m_onDeathBehavior = 0x550; - constexpr std::ptrdiff_t m_ConflictResponse = 0x554; - constexpr std::ptrdiff_t m_OnBeginSequence = 0x558; - constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x580; - constexpr std::ptrdiff_t m_OnEndSequence = 0x5A8; - constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5D0; - constexpr std::ptrdiff_t m_OnCancelSequence = 0x5F8; - constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x620; - constexpr std::ptrdiff_t m_OnScriptEvent = 0x648; - constexpr std::ptrdiff_t m_matOtherToMain = 0x790; - constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7B0; - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7B4; + constexpr std::ptrdiff_t m_iszEntry = 0x4B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPreIdle = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPlay = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostIdle = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszNextScript = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntity = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSyncGroup = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nMoveTo = 0x4F0; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x4F4; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x4F5; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x4F6; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x4F7; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x4F8; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x4F9; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x4FA; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x4FB; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x4FC; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x4FD; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x4FE; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x4FF; // bool + constexpr std::ptrdiff_t m_flRadius = 0x500; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x504; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x508; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x50C; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x510; // float32 + constexpr std::ptrdiff_t m_iDelay = 0x514; // int32 + constexpr std::ptrdiff_t m_startTime = 0x518; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x51C; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x520; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x524; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x528; // int32 + constexpr std::ptrdiff_t m_interruptable = 0x52C; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x52D; // bool + constexpr std::ptrdiff_t m_bPrevAnimatedEveryTick = 0x52E; // bool + constexpr std::ptrdiff_t m_bForcedAnimatedEveryTick = 0x52F; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x530; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x534; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hNextCine = 0x538; // CHandle< CScriptedSequence > + constexpr std::ptrdiff_t m_bThinking = 0x53C; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x53D; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x53E; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x53F; // bool + constexpr std::ptrdiff_t m_hLastFoundEntity = 0x540; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hForcedTarget = 0x544; // CHandle< CBaseAnimGraph > + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x548; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x549; // bool + constexpr std::ptrdiff_t m_bTargetWasAsleep = 0x54A; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x54B; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x54C; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x550; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x554; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_OnBeginSequence = 0x558; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x580; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndSequence = 0x5A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelSequence = 0x5F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x620; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnScriptEvent = 0x648; // CEntityIOOutput[8] + constexpr std::ptrdiff_t m_matOtherToMain = 0x790; // CTransform + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7B4; // int32 } namespace CSensorGrenadeProjectile { - constexpr std::ptrdiff_t m_fExpireTime = 0xA28; - constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA2C; - constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA30; + constexpr std::ptrdiff_t m_fExpireTime = 0xA28; // GameTime_t + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA2C; // GameTime_t + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA30; // CHandle< CBaseEntity > } namespace CShatterGlassShard { - constexpr std::ptrdiff_t m_hShardHandle = 0x8; - constexpr std::ptrdiff_t m_vecPanelVertices = 0x10; - constexpr std::ptrdiff_t m_vLocalPanelSpaceOrigin = 0x28; - constexpr std::ptrdiff_t m_hModel = 0x30; - constexpr std::ptrdiff_t m_hPhysicsEntity = 0x38; - constexpr std::ptrdiff_t m_hParentPanel = 0x3C; - constexpr std::ptrdiff_t m_hParentShard = 0x40; - constexpr std::ptrdiff_t m_ShatterStressType = 0x44; - constexpr std::ptrdiff_t m_vecStressVelocity = 0x48; - constexpr std::ptrdiff_t m_bCreatedModel = 0x54; - constexpr std::ptrdiff_t m_flLongestEdge = 0x58; - constexpr std::ptrdiff_t m_flShortestEdge = 0x5C; - constexpr std::ptrdiff_t m_flLongestAcross = 0x60; - constexpr std::ptrdiff_t m_flShortestAcross = 0x64; - constexpr std::ptrdiff_t m_flSumOfAllEdges = 0x68; - constexpr std::ptrdiff_t m_flArea = 0x6C; - constexpr std::ptrdiff_t m_nOnFrameEdge = 0x70; - constexpr std::ptrdiff_t m_nParentPanelsNthShard = 0x74; - constexpr std::ptrdiff_t m_nSubShardGeneration = 0x78; - constexpr std::ptrdiff_t m_vecAverageVertPosition = 0x7C; - constexpr std::ptrdiff_t m_bAverageVertPositionIsValid = 0x84; - constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionA = 0x88; - constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionB = 0x90; - constexpr std::ptrdiff_t m_bStressPositionAIsValid = 0x98; - constexpr std::ptrdiff_t m_bStressPositionBIsValid = 0x99; - constexpr std::ptrdiff_t m_bFlaggedForRemoval = 0x9A; - constexpr std::ptrdiff_t m_flPhysicsEntitySpawnedAtTime = 0x9C; - constexpr std::ptrdiff_t m_bShatterRateLimited = 0xA0; - constexpr std::ptrdiff_t m_hEntityHittingMe = 0xA4; - constexpr std::ptrdiff_t m_vecNeighbors = 0xA8; + constexpr std::ptrdiff_t m_hShardHandle = 0x8; // uint32 + constexpr std::ptrdiff_t m_vecPanelVertices = 0x10; // CUtlVector< Vector2D > + constexpr std::ptrdiff_t m_vLocalPanelSpaceOrigin = 0x28; // Vector2D + constexpr std::ptrdiff_t m_hModel = 0x30; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_hPhysicsEntity = 0x38; // CHandle< CShatterGlassShardPhysics > + constexpr std::ptrdiff_t m_hParentPanel = 0x3C; // CHandle< CFuncShatterglass > + constexpr std::ptrdiff_t m_hParentShard = 0x40; // uint32 + constexpr std::ptrdiff_t m_ShatterStressType = 0x44; // ShatterGlassStressType + constexpr std::ptrdiff_t m_vecStressVelocity = 0x48; // Vector + constexpr std::ptrdiff_t m_bCreatedModel = 0x54; // bool + constexpr std::ptrdiff_t m_flLongestEdge = 0x58; // float32 + constexpr std::ptrdiff_t m_flShortestEdge = 0x5C; // float32 + constexpr std::ptrdiff_t m_flLongestAcross = 0x60; // float32 + constexpr std::ptrdiff_t m_flShortestAcross = 0x64; // float32 + constexpr std::ptrdiff_t m_flSumOfAllEdges = 0x68; // float32 + constexpr std::ptrdiff_t m_flArea = 0x6C; // float32 + constexpr std::ptrdiff_t m_nOnFrameEdge = 0x70; // OnFrame + constexpr std::ptrdiff_t m_nParentPanelsNthShard = 0x74; // int32 + constexpr std::ptrdiff_t m_nSubShardGeneration = 0x78; // int32 + constexpr std::ptrdiff_t m_vecAverageVertPosition = 0x7C; // Vector2D + constexpr std::ptrdiff_t m_bAverageVertPositionIsValid = 0x84; // bool + constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionA = 0x88; // Vector2D + constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionB = 0x90; // Vector2D + constexpr std::ptrdiff_t m_bStressPositionAIsValid = 0x98; // bool + constexpr std::ptrdiff_t m_bStressPositionBIsValid = 0x99; // bool + constexpr std::ptrdiff_t m_bFlaggedForRemoval = 0x9A; // bool + constexpr std::ptrdiff_t m_flPhysicsEntitySpawnedAtTime = 0x9C; // GameTime_t + constexpr std::ptrdiff_t m_bShatterRateLimited = 0xA0; // bool + constexpr std::ptrdiff_t m_hEntityHittingMe = 0xA4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_vecNeighbors = 0xA8; // CUtlVector< uint32 > } namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xB78; - constexpr std::ptrdiff_t m_hParentShard = 0xB7C; - constexpr std::ptrdiff_t m_ShardDesc = 0xB80; + constexpr std::ptrdiff_t m_bDebris = 0xB78; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xB7C; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xB80; // shard_model_desc_t } namespace CSimTimer { - constexpr std::ptrdiff_t m_interval = 0x8; + constexpr std::ptrdiff_t m_interval = 0x8; // float32 } namespace CSimpleSimTimer { - constexpr std::ptrdiff_t m_next = 0x0; - constexpr std::ptrdiff_t m_nWorldGroupId = 0x4; + constexpr std::ptrdiff_t m_next = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0x4; // WorldGroupId_t } namespace CSingleplayRules { - constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0x90; + constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0x90; // bool } namespace CSkeletonAnimationController { - constexpr std::ptrdiff_t m_pSkeletonInstance = 0x8; + constexpr std::ptrdiff_t m_pSkeletonInstance = 0x8; // CSkeletonInstance* } namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x390; - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x391; - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x392; - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; - constexpr std::ptrdiff_t m_materialGroup = 0x394; - constexpr std::ptrdiff_t m_nHitboxSet = 0x398; + constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x390; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x391; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x392; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x394; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x398; // uint8 } namespace CSkillDamage { - constexpr std::ptrdiff_t m_flDamage = 0x0; - constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; + constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat + constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32 } namespace CSkillFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] } namespace CSkillInt { - constexpr std::ptrdiff_t m_pValue = 0x0; + constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4] } namespace CSkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x4B0; - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x540; - constexpr std::ptrdiff_t m_bUseAngles = 0x544; - constexpr std::ptrdiff_t m_pNext = 0x548; + constexpr std::ptrdiff_t m_skyboxData = 0x4B0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x540; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x544; // bool + constexpr std::ptrdiff_t m_pNext = 0x548; // CSkyCamera* } namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x4B0; - constexpr std::ptrdiff_t m_hSkyCamera = 0x4B4; + constexpr std::ptrdiff_t m_worldGroupId = 0x4B0; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x4B4; // CHandle< CSkyCamera > } namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xA40; - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xA44; - constexpr std::ptrdiff_t m_nRandomSeed = 0xA48; - constexpr std::ptrdiff_t m_vSmokeColor = 0xA4C; - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xA58; - constexpr std::ptrdiff_t m_VoxelFrameData = 0xA68; - constexpr std::ptrdiff_t m_flLastBounce = 0xA80; - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xA84; + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xA40; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xA44; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xA48; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xA4C; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xA58; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xA68; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_flLastBounce = 0xA80; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xA84; // GameTime_t } namespace CSmoothFunc { - constexpr std::ptrdiff_t m_flSmoothAmplitude = 0x8; - constexpr std::ptrdiff_t m_flSmoothBias = 0xC; - constexpr std::ptrdiff_t m_flSmoothDuration = 0x10; - constexpr std::ptrdiff_t m_flSmoothRemainingTime = 0x14; - constexpr std::ptrdiff_t m_nSmoothDir = 0x18; + constexpr std::ptrdiff_t m_flSmoothAmplitude = 0x8; // float32 + constexpr std::ptrdiff_t m_flSmoothBias = 0xC; // float32 + constexpr std::ptrdiff_t m_flSmoothDuration = 0x10; // float32 + constexpr std::ptrdiff_t m_flSmoothRemainingTime = 0x14; // float32 + constexpr std::ptrdiff_t m_nSmoothDir = 0x18; // int32 } namespace CSound { - constexpr std::ptrdiff_t m_hOwner = 0x0; - constexpr std::ptrdiff_t m_hTarget = 0x4; - constexpr std::ptrdiff_t m_iVolume = 0x8; - constexpr std::ptrdiff_t m_flOcclusionScale = 0xC; - constexpr std::ptrdiff_t m_iType = 0x10; - constexpr std::ptrdiff_t m_iNextAudible = 0x14; - constexpr std::ptrdiff_t m_flExpireTime = 0x18; - constexpr std::ptrdiff_t m_iNext = 0x1C; - constexpr std::ptrdiff_t m_bNoExpirationTime = 0x1E; - constexpr std::ptrdiff_t m_ownerChannelIndex = 0x20; - constexpr std::ptrdiff_t m_vecOrigin = 0x24; - constexpr std::ptrdiff_t m_bHasOwner = 0x30; + constexpr std::ptrdiff_t m_hOwner = 0x0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hTarget = 0x4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iVolume = 0x8; // int32 + constexpr std::ptrdiff_t m_flOcclusionScale = 0xC; // float32 + constexpr std::ptrdiff_t m_iType = 0x10; // int32 + constexpr std::ptrdiff_t m_iNextAudible = 0x14; // int32 + constexpr std::ptrdiff_t m_flExpireTime = 0x18; // GameTime_t + constexpr std::ptrdiff_t m_iNext = 0x1C; // int16 + constexpr std::ptrdiff_t m_bNoExpirationTime = 0x1E; // bool + constexpr std::ptrdiff_t m_ownerChannelIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_vecOrigin = 0x24; // Vector + constexpr std::ptrdiff_t m_bHasOwner = 0x30; // bool } namespace CSoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4B8; - constexpr std::ptrdiff_t m_vPos = 0x4C0; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x4C0; // Vector } namespace CSoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x4D0; - constexpr std::ptrdiff_t m_vMax = 0x4DC; + constexpr std::ptrdiff_t m_vMin = 0x4D0; // Vector + constexpr std::ptrdiff_t m_vMax = 0x4DC; // Vector } namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x4D0; + constexpr std::ptrdiff_t m_flRadius = 0x4D0; // float32 } namespace CSoundEnt { - constexpr std::ptrdiff_t m_iFreeSound = 0x4B0; - constexpr std::ptrdiff_t m_iActiveSound = 0x4B4; - constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4B8; - constexpr std::ptrdiff_t m_SoundPool = 0x4BC; + constexpr std::ptrdiff_t m_iFreeSound = 0x4B0; // int32 + constexpr std::ptrdiff_t m_iActiveSound = 0x4B4; // int32 + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4B8; // int32 + constexpr std::ptrdiff_t m_SoundPool = 0x4BC; // CSound[128] } namespace CSoundEnvelope { - constexpr std::ptrdiff_t m_current = 0x0; - constexpr std::ptrdiff_t m_target = 0x4; - constexpr std::ptrdiff_t m_rate = 0x8; - constexpr std::ptrdiff_t m_forceupdate = 0xC; + constexpr std::ptrdiff_t m_current = 0x0; // float32 + constexpr std::ptrdiff_t m_target = 0x4; // float32 + constexpr std::ptrdiff_t m_rate = 0x8; // float32 + constexpr std::ptrdiff_t m_forceupdate = 0xC; // bool } namespace CSoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x558; - constexpr std::ptrdiff_t m_vMaxs = 0x564; + constexpr std::ptrdiff_t m_vMins = 0x558; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x564; // Vector } namespace CSoundEventEntity { - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4B0; - constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4B1; - constexpr std::ptrdiff_t m_bStopOnNew = 0x4B2; - constexpr std::ptrdiff_t m_bSaveRestore = 0x4B3; - constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4B4; - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4B8; - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4C0; - constexpr std::ptrdiff_t m_iszAttachmentName = 0x4C8; - constexpr std::ptrdiff_t m_onGUIDChanged = 0x4D0; - constexpr std::ptrdiff_t m_onSoundFinished = 0x4F8; - constexpr std::ptrdiff_t m_iszSoundName = 0x540; - constexpr std::ptrdiff_t m_hSource = 0x550; + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4B0; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4B1; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x4B2; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x4B3; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4B4; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4B8; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x4D0; // CEntityOutputTemplate< uint64 > + constexpr std::ptrdiff_t m_onSoundFinished = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSoundName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x550; // CEntityHandle } namespace CSoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x558; - constexpr std::ptrdiff_t m_vMaxs = 0x564; + constexpr std::ptrdiff_t m_vMins = 0x558; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x564; // Vector } namespace CSoundEventParameter { - constexpr std::ptrdiff_t m_iszParamName = 0x4B8; - constexpr std::ptrdiff_t m_flFloatValue = 0x4C0; + constexpr std::ptrdiff_t m_iszParamName = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFloatValue = 0x4C0; // float32 } namespace CSoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_iszPathCorner = 0x558; - constexpr std::ptrdiff_t m_iCountMax = 0x560; - constexpr std::ptrdiff_t m_flDistanceMax = 0x564; - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x568; - constexpr std::ptrdiff_t m_flDotProductMax = 0x56C; - constexpr std::ptrdiff_t bPlaying = 0x570; + constexpr std::ptrdiff_t m_iszPathCorner = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCountMax = 0x560; // int32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x564; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x568; // float32 + constexpr std::ptrdiff_t m_flDotProductMax = 0x56C; // float32 + constexpr std::ptrdiff_t bPlaying = 0x570; // bool } namespace CSoundOpvarSetAABBEntity { - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x648; - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x654; - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x660; - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x66C; - constexpr std::ptrdiff_t m_nAABBDirection = 0x678; - constexpr std::ptrdiff_t m_vInnerMins = 0x67C; - constexpr std::ptrdiff_t m_vInnerMaxs = 0x688; - constexpr std::ptrdiff_t m_vOuterMins = 0x694; - constexpr std::ptrdiff_t m_vOuterMaxs = 0x6A0; + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x648; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x654; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x660; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x66C; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x678; // int32 + constexpr std::ptrdiff_t m_vInnerMins = 0x67C; // Vector + constexpr std::ptrdiff_t m_vInnerMaxs = 0x688; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x694; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x6A0; // Vector } namespace CSoundOpvarSetEntity { - constexpr std::ptrdiff_t m_iszStackName = 0x4B8; - constexpr std::ptrdiff_t m_iszOperatorName = 0x4C0; - constexpr std::ptrdiff_t m_iszOpvarName = 0x4C8; - constexpr std::ptrdiff_t m_nOpvarType = 0x4D0; - constexpr std::ptrdiff_t m_nOpvarIndex = 0x4D4; - constexpr std::ptrdiff_t m_flOpvarValue = 0x4D8; - constexpr std::ptrdiff_t m_OpvarValueString = 0x4E0; - constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4E8; + constexpr std::ptrdiff_t m_iszStackName = 0x4B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nOpvarType = 0x4D0; // int32 + constexpr std::ptrdiff_t m_nOpvarIndex = 0x4D4; // int32 + constexpr std::ptrdiff_t m_flOpvarValue = 0x4D8; // float32 + constexpr std::ptrdiff_t m_OpvarValueString = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4E8; // bool } namespace CSoundOpvarSetOBBWindEntity { - constexpr std::ptrdiff_t m_vMins = 0x548; - constexpr std::ptrdiff_t m_vMaxs = 0x554; - constexpr std::ptrdiff_t m_vDistanceMins = 0x560; - constexpr std::ptrdiff_t m_vDistanceMaxs = 0x56C; - constexpr std::ptrdiff_t m_flWindMin = 0x578; - constexpr std::ptrdiff_t m_flWindMax = 0x57C; - constexpr std::ptrdiff_t m_flWindMapMin = 0x580; - constexpr std::ptrdiff_t m_flWindMapMax = 0x584; + constexpr std::ptrdiff_t m_vMins = 0x548; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector + constexpr std::ptrdiff_t m_vDistanceMins = 0x560; // Vector + constexpr std::ptrdiff_t m_vDistanceMaxs = 0x56C; // Vector + constexpr std::ptrdiff_t m_flWindMin = 0x578; // float32 + constexpr std::ptrdiff_t m_flWindMax = 0x57C; // float32 + constexpr std::ptrdiff_t m_flWindMapMin = 0x580; // float32 + constexpr std::ptrdiff_t m_flWindMapMax = 0x584; // float32 } namespace CSoundOpvarSetPathCornerEntity { - constexpr std::ptrdiff_t m_flDistMinSqr = 0x660; - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x664; - constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x668; + constexpr std::ptrdiff_t m_flDistMinSqr = 0x660; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x664; // float32 + constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x668; // CUtlSymbolLarge } namespace CSoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4B0; - constexpr std::ptrdiff_t m_hSource = 0x4B4; - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4C0; - constexpr std::ptrdiff_t m_vLastPosition = 0x518; - constexpr std::ptrdiff_t m_iszStackName = 0x528; - constexpr std::ptrdiff_t m_iszOperatorName = 0x530; - constexpr std::ptrdiff_t m_iszOpvarName = 0x538; - constexpr std::ptrdiff_t m_iOpvarIndex = 0x540; - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x544; + constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool + constexpr std::ptrdiff_t m_hSource = 0x4B4; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x518; // Vector + constexpr std::ptrdiff_t m_iszStackName = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x540; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x544; // bool } namespace CSoundOpvarSetPointEntity { - constexpr std::ptrdiff_t m_OnEnter = 0x548; - constexpr std::ptrdiff_t m_OnExit = 0x570; - constexpr std::ptrdiff_t m_bAutoDisable = 0x598; - constexpr std::ptrdiff_t m_flDistanceMin = 0x5DC; - constexpr std::ptrdiff_t m_flDistanceMax = 0x5E0; - constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5E4; - constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5E8; - constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5EC; - constexpr std::ptrdiff_t m_flOcclusionMin = 0x5F0; - constexpr std::ptrdiff_t m_flOcclusionMax = 0x5F4; - constexpr std::ptrdiff_t m_flValSetOnDisable = 0x5F8; - constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x5FC; - constexpr std::ptrdiff_t m_nSimulationMode = 0x600; - constexpr std::ptrdiff_t m_nVisibilitySamples = 0x604; - constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x608; - constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x614; - constexpr std::ptrdiff_t m_hDynamicEntity = 0x618; - constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x620; - constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x628; - constexpr std::ptrdiff_t m_vPathingSourcePos = 0x62C; - constexpr std::ptrdiff_t m_vPathingListenerPos = 0x638; - constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x644; + constexpr std::ptrdiff_t m_OnEnter = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExit = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAutoDisable = 0x598; // bool + constexpr std::ptrdiff_t m_flDistanceMin = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5E8; // float32 + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5EC; // float32 + constexpr std::ptrdiff_t m_flOcclusionMin = 0x5F0; // float32 + constexpr std::ptrdiff_t m_flOcclusionMax = 0x5F4; // float32 + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x5F8; // float32 + constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x5FC; // bool + constexpr std::ptrdiff_t m_nSimulationMode = 0x600; // int32 + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x604; // int32 + constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x608; // Vector + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x614; // float32 + constexpr std::ptrdiff_t m_hDynamicEntity = 0x618; // CEntityHandle + constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x620; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x628; // float32 + constexpr std::ptrdiff_t m_vPathingSourcePos = 0x62C; // Vector + constexpr std::ptrdiff_t m_vPathingListenerPos = 0x638; // Vector + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x644; // int32 } namespace CSoundPatch { - constexpr std::ptrdiff_t m_pitch = 0x8; - constexpr std::ptrdiff_t m_volume = 0x18; - constexpr std::ptrdiff_t m_shutdownTime = 0x30; - constexpr std::ptrdiff_t m_flLastTime = 0x34; - constexpr std::ptrdiff_t m_iszSoundScriptName = 0x38; - constexpr std::ptrdiff_t m_hEnt = 0x40; - constexpr std::ptrdiff_t m_soundEntityIndex = 0x44; - constexpr std::ptrdiff_t m_soundOrigin = 0x48; - constexpr std::ptrdiff_t m_isPlaying = 0x54; - constexpr std::ptrdiff_t m_Filter = 0x58; - constexpr std::ptrdiff_t m_flCloseCaptionDuration = 0x80; - constexpr std::ptrdiff_t m_bUpdatedSoundOrigin = 0x84; - constexpr std::ptrdiff_t m_iszClassName = 0x88; + constexpr std::ptrdiff_t m_pitch = 0x8; // CSoundEnvelope + constexpr std::ptrdiff_t m_volume = 0x18; // CSoundEnvelope + constexpr std::ptrdiff_t m_shutdownTime = 0x30; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x34; // float32 + constexpr std::ptrdiff_t m_iszSoundScriptName = 0x38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEnt = 0x40; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_soundEntityIndex = 0x44; // CEntityIndex + constexpr std::ptrdiff_t m_soundOrigin = 0x48; // Vector + constexpr std::ptrdiff_t m_isPlaying = 0x54; // int32 + constexpr std::ptrdiff_t m_Filter = 0x58; // CCopyRecipientFilter + constexpr std::ptrdiff_t m_flCloseCaptionDuration = 0x80; // float32 + constexpr std::ptrdiff_t m_bUpdatedSoundOrigin = 0x84; // bool + constexpr std::ptrdiff_t m_iszClassName = 0x88; // CUtlSymbolLarge } namespace CSoundStackSave { - constexpr std::ptrdiff_t m_iszStackName = 0x4B0; + constexpr std::ptrdiff_t m_iszStackName = 0x4B0; // CUtlSymbolLarge } namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x700; - constexpr std::ptrdiff_t m_Radius = 0x704; - constexpr std::ptrdiff_t m_vSpotlightDir = 0x708; - constexpr std::ptrdiff_t m_vSpotlightOrg = 0x714; + constexpr std::ptrdiff_t m_flLightScale = 0x700; // float32 + constexpr std::ptrdiff_t m_Radius = 0x704; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0x708; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x714; // Vector } namespace CSprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0x700; - constexpr std::ptrdiff_t m_hAttachedToEntity = 0x708; - constexpr std::ptrdiff_t m_nAttachment = 0x70C; - constexpr std::ptrdiff_t m_flSpriteFramerate = 0x710; - constexpr std::ptrdiff_t m_flFrame = 0x714; - constexpr std::ptrdiff_t m_flDieTime = 0x718; - constexpr std::ptrdiff_t m_nBrightness = 0x728; - constexpr std::ptrdiff_t m_flBrightnessDuration = 0x72C; - constexpr std::ptrdiff_t m_flSpriteScale = 0x730; - constexpr std::ptrdiff_t m_flScaleDuration = 0x734; - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x738; - constexpr std::ptrdiff_t m_flGlowProxySize = 0x73C; - constexpr std::ptrdiff_t m_flHDRColorScale = 0x740; - constexpr std::ptrdiff_t m_flLastTime = 0x744; - constexpr std::ptrdiff_t m_flMaxFrame = 0x748; - constexpr std::ptrdiff_t m_flStartScale = 0x74C; - constexpr std::ptrdiff_t m_flDestScale = 0x750; - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x754; - constexpr std::ptrdiff_t m_nStartBrightness = 0x758; - constexpr std::ptrdiff_t m_nDestBrightness = 0x75C; - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x760; - constexpr std::ptrdiff_t m_nSpriteWidth = 0x764; - constexpr std::ptrdiff_t m_nSpriteHeight = 0x768; + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x708; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_nAttachment = 0x70C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x710; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x714; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0x718; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0x728; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x72C; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0x730; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0x734; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x738; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0x73C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x740; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x744; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0x748; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x74C; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0x750; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x754; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0x758; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0x75C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x760; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0x764; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0x768; // int32 } namespace CStopwatch { - constexpr std::ptrdiff_t m_interval = 0xC; + constexpr std::ptrdiff_t m_interval = 0xC; // float32 } namespace CStopwatchBase { - constexpr std::ptrdiff_t m_fIsRunning = 0x8; + constexpr std::ptrdiff_t m_fIsRunning = 0x8; // bool } namespace CSun { - constexpr std::ptrdiff_t m_vDirection = 0x700; - constexpr std::ptrdiff_t m_clrOverlay = 0x70C; - constexpr std::ptrdiff_t m_iszEffectName = 0x710; - constexpr std::ptrdiff_t m_iszSSEffectName = 0x718; - constexpr std::ptrdiff_t m_bOn = 0x720; - constexpr std::ptrdiff_t m_bmaxColor = 0x721; - constexpr std::ptrdiff_t m_flSize = 0x724; - constexpr std::ptrdiff_t m_flRotation = 0x728; - constexpr std::ptrdiff_t m_flHazeScale = 0x72C; - constexpr std::ptrdiff_t m_flAlphaHaze = 0x730; - constexpr std::ptrdiff_t m_flAlphaHdr = 0x734; - constexpr std::ptrdiff_t m_flAlphaScale = 0x738; - constexpr std::ptrdiff_t m_flHDRColorScale = 0x73C; - constexpr std::ptrdiff_t m_flFarZScale = 0x740; + constexpr std::ptrdiff_t m_vDirection = 0x700; // Vector + constexpr std::ptrdiff_t m_clrOverlay = 0x70C; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0x720; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0x721; // bool + constexpr std::ptrdiff_t m_flSize = 0x724; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x728; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0x72C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0x730; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0x734; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x738; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0x740; // float32 } namespace CTakeDamageInfo { - constexpr std::ptrdiff_t m_vecDamageForce = 0x8; - constexpr std::ptrdiff_t m_vecDamagePosition = 0x14; - constexpr std::ptrdiff_t m_vecReportedPosition = 0x20; - constexpr std::ptrdiff_t m_vecDamageDirection = 0x2C; - constexpr std::ptrdiff_t m_hInflictor = 0x38; - constexpr std::ptrdiff_t m_hAttacker = 0x3C; - constexpr std::ptrdiff_t m_hAbility = 0x40; - constexpr std::ptrdiff_t m_flDamage = 0x44; - constexpr std::ptrdiff_t m_bitsDamageType = 0x48; - constexpr std::ptrdiff_t m_iDamageCustom = 0x4C; - constexpr std::ptrdiff_t m_iAmmoType = 0x50; - constexpr std::ptrdiff_t m_flOriginalDamage = 0x60; - constexpr std::ptrdiff_t m_bShouldBleed = 0x64; - constexpr std::ptrdiff_t m_bShouldSpark = 0x65; - constexpr std::ptrdiff_t m_nDamageFlags = 0x70; - constexpr std::ptrdiff_t m_nNumObjectsPenetrated = 0x74; - constexpr std::ptrdiff_t m_hScriptInstance = 0x78; - constexpr std::ptrdiff_t m_bInTakeDamageFlow = 0x94; + constexpr std::ptrdiff_t m_vecDamageForce = 0x8; // Vector + constexpr std::ptrdiff_t m_vecDamagePosition = 0x14; // Vector + constexpr std::ptrdiff_t m_vecReportedPosition = 0x20; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x2C; // Vector + constexpr std::ptrdiff_t m_hInflictor = 0x38; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hAttacker = 0x3C; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_hAbility = 0x40; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flDamage = 0x44; // float32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x48; // int32 + constexpr std::ptrdiff_t m_iDamageCustom = 0x4C; // int32 + constexpr std::ptrdiff_t m_iAmmoType = 0x50; // AmmoIndex_t + constexpr std::ptrdiff_t m_flOriginalDamage = 0x60; // float32 + constexpr std::ptrdiff_t m_bShouldBleed = 0x64; // bool + constexpr std::ptrdiff_t m_bShouldSpark = 0x65; // bool + constexpr std::ptrdiff_t m_nDamageFlags = 0x70; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_nNumObjectsPenetrated = 0x74; // int32 + constexpr std::ptrdiff_t m_hScriptInstance = 0x78; // HSCRIPT + constexpr std::ptrdiff_t m_bInTakeDamageFlow = 0x94; // bool } namespace CTakeDamageResult { - constexpr std::ptrdiff_t m_nHealthLost = 0x0; - constexpr std::ptrdiff_t m_nDamageTaken = 0x4; + constexpr std::ptrdiff_t m_nHealthLost = 0x0; // int32 + constexpr std::ptrdiff_t m_nDamageTaken = 0x4; // int32 } namespace CTakeDamageSummaryScopeGuard { - constexpr std::ptrdiff_t m_vecSummaries = 0x8; + constexpr std::ptrdiff_t m_vecSummaries = 0x8; // CUtlVector< SummaryTakeDamageInfo_t* > } namespace CTankTargetChange { - constexpr std::ptrdiff_t m_newTarget = 0x4B0; - constexpr std::ptrdiff_t m_newTargetName = 0x4C0; + constexpr std::ptrdiff_t m_newTarget = 0x4B0; // CVariantBase< CVariantDefaultAllocator > + constexpr std::ptrdiff_t m_newTargetName = 0x4C0; // CUtlSymbolLarge } namespace CTankTrainAI { - constexpr std::ptrdiff_t m_hTrain = 0x4B0; - constexpr std::ptrdiff_t m_hTargetEntity = 0x4B4; - constexpr std::ptrdiff_t m_soundPlaying = 0x4B8; - constexpr std::ptrdiff_t m_startSoundName = 0x4D0; - constexpr std::ptrdiff_t m_engineSoundName = 0x4D8; - constexpr std::ptrdiff_t m_movementSoundName = 0x4E0; - constexpr std::ptrdiff_t m_targetEntityName = 0x4E8; + constexpr std::ptrdiff_t m_hTrain = 0x4B0; // CHandle< CFuncTrackTrain > + constexpr std::ptrdiff_t m_hTargetEntity = 0x4B4; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_soundPlaying = 0x4B8; // int32 + constexpr std::ptrdiff_t m_startSoundName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_engineSoundName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_movementSoundName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_targetEntityName = 0x4E8; // CUtlSymbolLarge } namespace CTeam { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x4B0; - constexpr std::ptrdiff_t m_aPlayers = 0x4C8; - constexpr std::ptrdiff_t m_iScore = 0x4E0; - constexpr std::ptrdiff_t m_szTeamname = 0x4E4; + constexpr std::ptrdiff_t m_aPlayerControllers = 0x4B0; // CNetworkUtlVectorBase< CHandle< CBasePlayerController > > + constexpr std::ptrdiff_t m_aPlayers = 0x4C8; // CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > + constexpr std::ptrdiff_t m_iScore = 0x4E0; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x4E4; // char[129] } namespace CTestEffect { - constexpr std::ptrdiff_t m_iLoop = 0x4B0; - constexpr std::ptrdiff_t m_iBeam = 0x4B4; - constexpr std::ptrdiff_t m_pBeam = 0x4B8; - constexpr std::ptrdiff_t m_flBeamTime = 0x578; - constexpr std::ptrdiff_t m_flStartTime = 0x5D8; + constexpr std::ptrdiff_t m_iLoop = 0x4B0; // int32 + constexpr std::ptrdiff_t m_iBeam = 0x4B4; // int32 + constexpr std::ptrdiff_t m_pBeam = 0x4B8; // CBeam*[24] + constexpr std::ptrdiff_t m_flBeamTime = 0x578; // GameTime_t[24] + constexpr std::ptrdiff_t m_flStartTime = 0x5D8; // GameTime_t } namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x700; - constexpr std::ptrdiff_t m_flFPS = 0x704; - constexpr std::ptrdiff_t m_hPositionKeys = 0x708; - constexpr std::ptrdiff_t m_hRotationKeys = 0x710; - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x718; - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x724; - constexpr std::ptrdiff_t m_flStartTime = 0x730; - constexpr std::ptrdiff_t m_flStartFrame = 0x734; + constexpr std::ptrdiff_t m_bLoop = 0x700; // bool + constexpr std::ptrdiff_t m_flFPS = 0x704; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0x708; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_hRotationKeys = 0x710; // CStrongHandle< InfoForResourceTypeCTextureBase > + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x718; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x724; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x730; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x734; // float32 } namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; - constexpr std::ptrdiff_t m_nValueCounts = 0x110; - constexpr std::ptrdiff_t m_nBucketCount = 0x210; - constexpr std::ptrdiff_t m_flInterval = 0x214; - constexpr std::ptrdiff_t m_flFinalValue = 0x218; - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; - constexpr std::ptrdiff_t m_bStopped = 0x220; + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool } namespace CTimerEntity { - constexpr std::ptrdiff_t m_OnTimer = 0x4B0; - constexpr std::ptrdiff_t m_OnTimerHigh = 0x4D8; - constexpr std::ptrdiff_t m_OnTimerLow = 0x500; - constexpr std::ptrdiff_t m_iDisabled = 0x528; - constexpr std::ptrdiff_t m_flInitialDelay = 0x52C; - constexpr std::ptrdiff_t m_flRefireTime = 0x530; - constexpr std::ptrdiff_t m_bUpDownState = 0x534; - constexpr std::ptrdiff_t m_iUseRandomTime = 0x538; - constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x53C; - constexpr std::ptrdiff_t m_flLowerRandomBound = 0x540; - constexpr std::ptrdiff_t m_flUpperRandomBound = 0x544; - constexpr std::ptrdiff_t m_flRemainingTime = 0x548; - constexpr std::ptrdiff_t m_bPaused = 0x54C; + constexpr std::ptrdiff_t m_OnTimer = 0x4B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerHigh = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerLow = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_iDisabled = 0x528; // int32 + constexpr std::ptrdiff_t m_flInitialDelay = 0x52C; // float32 + constexpr std::ptrdiff_t m_flRefireTime = 0x530; // float32 + constexpr std::ptrdiff_t m_bUpDownState = 0x534; // bool + constexpr std::ptrdiff_t m_iUseRandomTime = 0x538; // int32 + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x53C; // bool + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x540; // float32 + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x544; // float32 + constexpr std::ptrdiff_t m_flRemainingTime = 0x548; // float32 + constexpr std::ptrdiff_t m_bPaused = 0x54C; // bool } namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4B0; - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4B4; - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4B8; - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4BC; - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4C0; - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4C4; - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4C8; - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4CC; + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4CC; // float32 } namespace CTonemapTrigger { - constexpr std::ptrdiff_t m_tonemapControllerName = 0x8A8; - constexpr std::ptrdiff_t m_hTonemapController = 0x8B0; + constexpr std::ptrdiff_t m_tonemapControllerName = 0x8A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0x8B0; // CEntityHandle } namespace CTriggerActiveWeaponDetect { - constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8A8; - constexpr std::ptrdiff_t m_iszWeaponClassName = 0x8D0; + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x8D0; // CUtlSymbolLarge } namespace CTriggerBrush { - constexpr std::ptrdiff_t m_OnStartTouch = 0x700; - constexpr std::ptrdiff_t m_OnEndTouch = 0x728; - constexpr std::ptrdiff_t m_OnUse = 0x750; - constexpr std::ptrdiff_t m_iInputFilter = 0x778; - constexpr std::ptrdiff_t m_iDontMessageParent = 0x77C; + constexpr std::ptrdiff_t m_OnStartTouch = 0x700; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x728; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0x750; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0x778; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0x77C; // int32 } namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8A8; - constexpr std::ptrdiff_t m_flFluidDensity = 0x8C8; + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8A8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x8C8; // float32 } namespace CTriggerDetectBulletFire { - constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8A8; - constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8B0; + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8A8; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8B0; // CEntityIOOutput } namespace CTriggerDetectExplosion { - constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x8E0; + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x8E0; // CEntityIOOutput } namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOrigin = 0x8A8; - constexpr std::ptrdiff_t m_vFanEnd = 0x8B4; - constexpr std::ptrdiff_t m_vNoise = 0x8C0; - constexpr std::ptrdiff_t m_flForce = 0x8CC; - constexpr std::ptrdiff_t m_flPlayerForce = 0x8D0; - constexpr std::ptrdiff_t m_flRampTime = 0x8D4; - constexpr std::ptrdiff_t m_bFalloff = 0x8D8; - constexpr std::ptrdiff_t m_bPushPlayer = 0x8D9; - constexpr std::ptrdiff_t m_bRampDown = 0x8DA; - constexpr std::ptrdiff_t m_bAddNoise = 0x8DB; - constexpr std::ptrdiff_t m_RampTimer = 0x8E0; + constexpr std::ptrdiff_t m_vFanOrigin = 0x8A8; // Vector + constexpr std::ptrdiff_t m_vFanEnd = 0x8B4; // Vector + constexpr std::ptrdiff_t m_vNoise = 0x8C0; // Vector + constexpr std::ptrdiff_t m_flForce = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0x8D4; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x8D8; // bool + constexpr std::ptrdiff_t m_bPushPlayer = 0x8D9; // bool + constexpr std::ptrdiff_t m_bRampDown = 0x8DA; // bool + constexpr std::ptrdiff_t m_bAddNoise = 0x8DB; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x8E0; // CountdownTimer } namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8A8; - constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8B0; - constexpr std::ptrdiff_t m_strTriggerID = 0x8B8; + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8A8; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8B0; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x8B8; // CUtlString } namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0x8A8; - constexpr std::ptrdiff_t m_flDamage = 0x8AC; - constexpr std::ptrdiff_t m_flDamageCap = 0x8B0; - constexpr std::ptrdiff_t m_flLastDmgTime = 0x8B4; - constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8B8; - constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8BC; - constexpr std::ptrdiff_t m_damageModel = 0x8C0; - constexpr std::ptrdiff_t m_bNoDmgForce = 0x8C4; - constexpr std::ptrdiff_t m_vDamageForce = 0x8C8; - constexpr std::ptrdiff_t m_thinkAlways = 0x8D4; - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x8D8; - constexpr std::ptrdiff_t m_OnHurt = 0x8E0; - constexpr std::ptrdiff_t m_OnHurtPlayer = 0x908; - constexpr std::ptrdiff_t m_hurtEntities = 0x930; + constexpr std::ptrdiff_t m_flOriginalDamage = 0x8A8; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x8AC; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0x8B0; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0x8B4; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8B8; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8BC; // int32 + constexpr std::ptrdiff_t m_damageModel = 0x8C0; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0x8C4; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0x8C8; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0x8D4; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x8D8; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0x930; // CUtlVector< CHandle< CBaseEntity > > } namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0x8D0; - constexpr std::ptrdiff_t m_flNoise = 0x8D4; - constexpr std::ptrdiff_t m_flViewkick = 0x8D8; - constexpr std::ptrdiff_t m_pOutputForce = 0x8E0; + constexpr std::ptrdiff_t m_flMagnitude = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flNoise = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0x8D8; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0x8E0; // CEntityOutputTemplate< Vector > } namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0x8A8; - constexpr std::ptrdiff_t m_hLerpTarget = 0x8B0; - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8B8; - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8C0; - constexpr std::ptrdiff_t m_flLerpDuration = 0x8C4; - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x8C8; - constexpr std::ptrdiff_t m_bSingleLerpObject = 0x8C9; - constexpr std::ptrdiff_t m_vecLerpingObjects = 0x8D0; - constexpr std::ptrdiff_t m_iszLerpEffect = 0x8E8; - constexpr std::ptrdiff_t m_iszLerpSound = 0x8F0; - constexpr std::ptrdiff_t m_OnLerpStarted = 0x8F8; - constexpr std::ptrdiff_t m_OnLerpFinished = 0x920; + constexpr std::ptrdiff_t m_iszLerpTarget = 0x8A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0x8B0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8C0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0x8C4; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x8C8; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x8C9; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x8D0; // CUtlVector< lerpdata_t > + constexpr std::ptrdiff_t m_iszLerpEffect = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnLerpStarted = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0x920; // CEntityIOOutput } namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0x8D0; - constexpr std::ptrdiff_t m_flFieldOfView = 0x8D4; - constexpr std::ptrdiff_t m_flLookTime = 0x8D8; - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8DC; - constexpr std::ptrdiff_t m_flLookTimeLast = 0x8E0; - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8E4; - constexpr std::ptrdiff_t m_bTimeoutFired = 0x8E8; - constexpr std::ptrdiff_t m_bIsLooking = 0x8E9; - constexpr std::ptrdiff_t m_b2DFOV = 0x8EA; - constexpr std::ptrdiff_t m_bUseVelocity = 0x8EB; - constexpr std::ptrdiff_t m_hActivator = 0x8EC; - constexpr std::ptrdiff_t m_bTestOcclusion = 0x8F0; - constexpr std::ptrdiff_t m_OnTimeout = 0x8F8; - constexpr std::ptrdiff_t m_OnStartLook = 0x920; - constexpr std::ptrdiff_t m_OnEndLook = 0x948; + constexpr std::ptrdiff_t m_hLookTarget = 0x8D0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_flFieldOfView = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x8E0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8E4; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x8E8; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x8E9; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x8EA; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x8EB; // bool + constexpr std::ptrdiff_t m_hActivator = 0x8EC; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_bTestOcclusion = 0x8F0; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0x948; // CEntityIOOutput } namespace CTriggerMultiple { - constexpr std::ptrdiff_t m_OnTrigger = 0x8A8; + constexpr std::ptrdiff_t m_OnTrigger = 0x8A8; // CEntityIOOutput } namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x8B8; - constexpr std::ptrdiff_t m_linearLimit = 0x8BC; - constexpr std::ptrdiff_t m_linearDamping = 0x8C0; - constexpr std::ptrdiff_t m_angularLimit = 0x8C4; - constexpr std::ptrdiff_t m_angularDamping = 0x8C8; - constexpr std::ptrdiff_t m_linearForce = 0x8CC; - constexpr std::ptrdiff_t m_flFrequency = 0x8D0; - constexpr std::ptrdiff_t m_flDampingRatio = 0x8D4; - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x8D8; - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x8E4; - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x8E8; - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x8F4; - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x900; + constexpr std::ptrdiff_t m_gravityScale = 0x8B8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x8BC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x8C0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x8C4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x8C8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x8D4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x8D8; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x8E4; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x8E8; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x8F4; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x900; // bool } namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0x8A8; - constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8B0; - constexpr std::ptrdiff_t m_fRadius = 0x8B8; - constexpr std::ptrdiff_t m_nTouchers = 0x8BC; - constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8C0; + constexpr std::ptrdiff_t m_hMeasureTarget = 0x8A8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0x8B8; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0x8BC; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8C0; // CEntityOutputTemplate< float32 > } namespace CTriggerPush { - constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8A8; - constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8B4; - constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8C0; - constexpr std::ptrdiff_t m_flAlternateTicksFix = 0x8C4; - constexpr std::ptrdiff_t m_flPushSpeed = 0x8C8; + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8A8; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8B4; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8C0; // bool + constexpr std::ptrdiff_t m_flAlternateTicksFix = 0x8C4; // float32 + constexpr std::ptrdiff_t m_flPushSpeed = 0x8C8; // float32 } namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0x8A8; + constexpr std::ptrdiff_t m_OnRemove = 0x8A8; // CEntityIOOutput } namespace CTriggerSave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8A8; - constexpr std::ptrdiff_t m_fDangerousTimer = 0x8AC; - constexpr std::ptrdiff_t m_minHitPoints = 0x8B0; + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8A8; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0x8AC; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0x8B0; // int32 } namespace CTriggerSndSosOpvar { - constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8A8; - constexpr std::ptrdiff_t m_flPosition = 0x8C0; - constexpr std::ptrdiff_t m_flCenterSize = 0x8CC; - constexpr std::ptrdiff_t m_flMinVal = 0x8D0; - constexpr std::ptrdiff_t m_flMaxVal = 0x8D4; - constexpr std::ptrdiff_t m_flWait = 0x8D8; - constexpr std::ptrdiff_t m_opvarName = 0x8E0; - constexpr std::ptrdiff_t m_stackName = 0x8E8; - constexpr std::ptrdiff_t m_operatorName = 0x8F0; - constexpr std::ptrdiff_t m_bVolIs2D = 0x8F8; - constexpr std::ptrdiff_t m_opvarNameChar = 0x8F9; - constexpr std::ptrdiff_t m_stackNameChar = 0x9F9; - constexpr std::ptrdiff_t m_operatorNameChar = 0xAF9; - constexpr std::ptrdiff_t m_VecNormPos = 0xBFC; - constexpr std::ptrdiff_t m_flNormCenterSize = 0xC08; + constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8A8; // CUtlVector< CHandle< CBaseEntity > > + constexpr std::ptrdiff_t m_flPosition = 0x8C0; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flWait = 0x8D8; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0x8F8; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0x8F9; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0x9F9; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xAF9; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xBFC; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xC08; // float32 } namespace CTriggerSoundscape { - constexpr std::ptrdiff_t m_hSoundscape = 0x8A8; - constexpr std::ptrdiff_t m_SoundscapeName = 0x8B0; - constexpr std::ptrdiff_t m_spectators = 0x8B8; + constexpr std::ptrdiff_t m_hSoundscape = 0x8A8; // CHandle< CEnvSoundscapeTriggerable > + constexpr std::ptrdiff_t m_SoundscapeName = 0x8B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0x8B8; // CUtlVector< CHandle< CBasePlayerPawn > > } namespace CTriggerTeleport { - constexpr std::ptrdiff_t m_iLandmark = 0x8A8; - constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8B0; - constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8B1; + constexpr std::ptrdiff_t m_iLandmark = 0x8A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8B0; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8B1; // bool } namespace CTriggerToggleSave { - constexpr std::ptrdiff_t m_bDisabled = 0x8A8; + constexpr std::ptrdiff_t m_bDisabled = 0x8A8; // bool } namespace CTriggerVolume { - constexpr std::ptrdiff_t m_iFilterName = 0x700; - constexpr std::ptrdiff_t m_hFilter = 0x708; + constexpr std::ptrdiff_t m_iFilterName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x708; // CHandle< CBaseFilter > } namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4B0; - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4B4; - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4B8; - constexpr std::ptrdiff_t m_nPotentialVotes = 0x4CC; - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4D0; - constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4D8; - constexpr std::ptrdiff_t m_executeCommandTimer = 0x4F0; - constexpr std::ptrdiff_t m_resetVoteTimer = 0x508; - constexpr std::ptrdiff_t m_nVotesCast = 0x520; - constexpr std::ptrdiff_t m_playerHoldingVote = 0x620; - constexpr std::ptrdiff_t m_playerOverrideForVote = 0x624; - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x628; - constexpr std::ptrdiff_t m_potentialIssues = 0x630; - constexpr std::ptrdiff_t m_VoteOptions = 0x648; + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4B0; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4B4; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4B8; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x4CC; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4D0; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4D8; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x4F0; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x508; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x520; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x620; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x624; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x628; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x630; // CUtlVector< CBaseIssue* > + constexpr std::ptrdiff_t m_VoteOptions = 0x648; // CUtlVector< char* > } namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xDD8; - constexpr std::ptrdiff_t m_bRedraw = 0xDF0; + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xDD8; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0xDF0; // bool } namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xDF8; - constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xDFC; - constexpr std::ptrdiff_t m_flDisplayHealth = 0xE00; + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xDF8; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xDFC; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0xE00; // float32 } namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0xDF8; + constexpr std::ptrdiff_t m_fFireTime = 0xDF8; // GameTime_t } namespace CommandToolCommand_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; - constexpr std::ptrdiff_t m_bOpened = 0x1; - constexpr std::ptrdiff_t m_InternalId = 0x4; - constexpr std::ptrdiff_t m_ShortName = 0x8; - constexpr std::ptrdiff_t m_ExecMode = 0x10; - constexpr std::ptrdiff_t m_SpawnGroup = 0x18; - constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; - constexpr std::ptrdiff_t m_SpecType = 0x24; - constexpr std::ptrdiff_t m_EntitySpec = 0x28; - constexpr std::ptrdiff_t m_Commands = 0x30; - constexpr std::ptrdiff_t m_SetDebugBits = 0x38; - constexpr std::ptrdiff_t m_ClearDebugBits = 0x40; + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_bOpened = 0x1; // bool + constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32 + constexpr std::ptrdiff_t m_ShortName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_ExecMode = 0x10; // CommandExecMode_t + constexpr std::ptrdiff_t m_SpawnGroup = 0x18; // CUtlString + constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_SpecType = 0x24; // CommandEntitySpecType_t + constexpr std::ptrdiff_t m_EntitySpec = 0x28; // CUtlString + constexpr std::ptrdiff_t m_Commands = 0x30; // CUtlString + constexpr std::ptrdiff_t m_SetDebugBits = 0x38; // DebugOverlayBits_t + constexpr std::ptrdiff_t m_ClearDebugBits = 0x40; // DebugOverlayBits_t } namespace ConceptHistory_t { - constexpr std::ptrdiff_t timeSpoken = 0x0; - constexpr std::ptrdiff_t m_response = 0x8; + constexpr std::ptrdiff_t timeSpoken = 0x0; // float32 + constexpr std::ptrdiff_t m_response = 0x8; // CRR_Response } namespace ConstraintSoundInfo { - constexpr std::ptrdiff_t m_vSampler = 0x8; - constexpr std::ptrdiff_t m_soundProfile = 0x20; - constexpr std::ptrdiff_t m_forwardAxis = 0x40; - constexpr std::ptrdiff_t m_iszTravelSoundFwd = 0x50; - constexpr std::ptrdiff_t m_iszTravelSoundBack = 0x58; - constexpr std::ptrdiff_t m_iszReversalSounds = 0x68; - constexpr std::ptrdiff_t m_bPlayTravelSound = 0x80; - constexpr std::ptrdiff_t m_bPlayReversalSound = 0x81; + constexpr std::ptrdiff_t m_vSampler = 0x8; // VelocitySampler + constexpr std::ptrdiff_t m_soundProfile = 0x20; // SimpleConstraintSoundProfile + constexpr std::ptrdiff_t m_forwardAxis = 0x40; // Vector + constexpr std::ptrdiff_t m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReversalSounds = 0x68; // CUtlSymbolLarge[3] + constexpr std::ptrdiff_t m_bPlayTravelSound = 0x80; // bool + constexpr std::ptrdiff_t m_bPlayReversalSound = 0x81; // bool } namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; - constexpr std::ptrdiff_t m_timestamp = 0xC; - constexpr std::ptrdiff_t m_timescale = 0x10; - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t } namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; - constexpr std::ptrdiff_t m_timestamp = 0xC; - constexpr std::ptrdiff_t m_timescale = 0x10; + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 } namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; - constexpr std::ptrdiff_t m_Values = 0x34; + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } namespace Extent { - constexpr std::ptrdiff_t lo = 0x0; - constexpr std::ptrdiff_t hi = 0xC; + constexpr std::ptrdiff_t lo = 0x0; // Vector + constexpr std::ptrdiff_t hi = 0xC; // Vector } namespace FilterDamageType { - constexpr std::ptrdiff_t m_iDamageType = 0x508; + constexpr std::ptrdiff_t m_iDamageType = 0x508; // int32 } namespace FilterHealth { - constexpr std::ptrdiff_t m_bAdrenalineActive = 0x508; - constexpr std::ptrdiff_t m_iHealthMin = 0x50C; - constexpr std::ptrdiff_t m_iHealthMax = 0x510; + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x508; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x50C; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x510; // int32 } namespace FilterTeam { - constexpr std::ptrdiff_t m_iFilterTeam = 0x508; + constexpr std::ptrdiff_t m_iFilterTeam = 0x508; // int32 } namespace GameAmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nBuySize = 0x38; - constexpr std::ptrdiff_t m_nCost = 0x3C; + constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32 + constexpr std::ptrdiff_t m_nCost = 0x3C; // int32 } namespace GameTick_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace GameTime_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // float32 } namespace HullFlags_t { - constexpr std::ptrdiff_t m_bHull_Human = 0x0; - constexpr std::ptrdiff_t m_bHull_SmallCentered = 0x1; - constexpr std::ptrdiff_t m_bHull_WideHuman = 0x2; - constexpr std::ptrdiff_t m_bHull_Tiny = 0x3; - constexpr std::ptrdiff_t m_bHull_Medium = 0x4; - constexpr std::ptrdiff_t m_bHull_TinyCentered = 0x5; - constexpr std::ptrdiff_t m_bHull_Large = 0x6; - constexpr std::ptrdiff_t m_bHull_LargeCentered = 0x7; - constexpr std::ptrdiff_t m_bHull_MediumTall = 0x8; - constexpr std::ptrdiff_t m_bHull_Small = 0x9; + constexpr std::ptrdiff_t m_bHull_Human = 0x0; // bool + constexpr std::ptrdiff_t m_bHull_SmallCentered = 0x1; // bool + constexpr std::ptrdiff_t m_bHull_WideHuman = 0x2; // bool + constexpr std::ptrdiff_t m_bHull_Tiny = 0x3; // bool + constexpr std::ptrdiff_t m_bHull_Medium = 0x4; // bool + constexpr std::ptrdiff_t m_bHull_TinyCentered = 0x5; // bool + constexpr std::ptrdiff_t m_bHull_Large = 0x6; // bool + constexpr std::ptrdiff_t m_bHull_LargeCentered = 0x7; // bool + constexpr std::ptrdiff_t m_bHull_MediumTall = 0x8; // bool + constexpr std::ptrdiff_t m_bHull_Small = 0x9; // bool } namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } namespace ModelConfigHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // uint32 } namespace ParticleIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; - constexpr std::ptrdiff_t m_Transforms = 0x30; - constexpr std::ptrdiff_t m_hOwner = 0x48; + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase< CTransform > + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle< CBaseEntity > } namespace RagdollCreationParams_t { - constexpr std::ptrdiff_t m_vForce = 0x0; - constexpr std::ptrdiff_t m_nForceBone = 0xC; + constexpr std::ptrdiff_t m_vForce = 0x0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xC; // int32 } namespace RelationshipOverride_t { - constexpr std::ptrdiff_t entity = 0x8; - constexpr std::ptrdiff_t classType = 0xC; + constexpr std::ptrdiff_t entity = 0x8; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t classType = 0xC; // Class_T } namespace Relationship_t { - constexpr std::ptrdiff_t disposition = 0x0; - constexpr std::ptrdiff_t priority = 0x4; + constexpr std::ptrdiff_t disposition = 0x0; // Disposition_t + constexpr std::ptrdiff_t priority = 0x4; // int32 } namespace ResponseContext_t { - constexpr std::ptrdiff_t m_iszName = 0x0; - constexpr std::ptrdiff_t m_iszValue = 0x8; - constexpr std::ptrdiff_t m_fExpirationTime = 0x10; + constexpr std::ptrdiff_t m_iszName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszValue = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fExpirationTime = 0x10; // GameTime_t } namespace ResponseFollowup { - constexpr std::ptrdiff_t followup_concept = 0x0; - constexpr std::ptrdiff_t followup_contexts = 0x8; - constexpr std::ptrdiff_t followup_delay = 0x10; - constexpr std::ptrdiff_t followup_target = 0x14; - constexpr std::ptrdiff_t followup_entityiotarget = 0x1C; - constexpr std::ptrdiff_t followup_entityioinput = 0x24; - constexpr std::ptrdiff_t followup_entityiodelay = 0x2C; - constexpr std::ptrdiff_t bFired = 0x30; + constexpr std::ptrdiff_t followup_concept = 0x0; // char* + constexpr std::ptrdiff_t followup_contexts = 0x8; // char* + constexpr std::ptrdiff_t followup_delay = 0x10; // float32 + constexpr std::ptrdiff_t followup_target = 0x14; // char* + constexpr std::ptrdiff_t followup_entityiotarget = 0x1C; // char* + constexpr std::ptrdiff_t followup_entityioinput = 0x24; // char* + constexpr std::ptrdiff_t followup_entityiodelay = 0x2C; // float32 + constexpr std::ptrdiff_t bFired = 0x30; // bool } namespace ResponseParams { - constexpr std::ptrdiff_t odds = 0x10; - constexpr std::ptrdiff_t flags = 0x12; - constexpr std::ptrdiff_t m_pFollowup = 0x18; + constexpr std::ptrdiff_t odds = 0x10; // int16 + constexpr std::ptrdiff_t flags = 0x12; // int16 + constexpr std::ptrdiff_t m_pFollowup = 0x18; // ResponseFollowup* } namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; - constexpr std::ptrdiff_t m_nCost = 0x34; - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; - constexpr std::ptrdiff_t m_hItem = 0x40; + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } namespace SimpleConstraintSoundProfile { - constexpr std::ptrdiff_t eKeypoints = 0x8; - constexpr std::ptrdiff_t m_keyPoints = 0xC; - constexpr std::ptrdiff_t m_reversalSoundThresholds = 0x14; + constexpr std::ptrdiff_t eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t + constexpr std::ptrdiff_t m_keyPoints = 0xC; // float32[2] + constexpr std::ptrdiff_t m_reversalSoundThresholds = 0x14; // float32[3] } namespace SpawnPoint { - constexpr std::ptrdiff_t m_iPriority = 0x4B0; - constexpr std::ptrdiff_t m_bEnabled = 0x4B4; - constexpr std::ptrdiff_t m_nType = 0x4B8; + constexpr std::ptrdiff_t m_iPriority = 0x4B0; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4B4; // bool + constexpr std::ptrdiff_t m_nType = 0x4B8; // int32 } namespace SpawnPointCoopEnemy { - constexpr std::ptrdiff_t m_szWeaponsToGive = 0x4C0; - constexpr std::ptrdiff_t m_szPlayerModelToUse = 0x4C8; - constexpr std::ptrdiff_t m_nArmorToSpawnWith = 0x4D0; - constexpr std::ptrdiff_t m_nDefaultBehavior = 0x4D4; - constexpr std::ptrdiff_t m_nBotDifficulty = 0x4D8; - constexpr std::ptrdiff_t m_bIsAgressive = 0x4DC; - constexpr std::ptrdiff_t m_bStartAsleep = 0x4DD; - constexpr std::ptrdiff_t m_flHideRadius = 0x4E0; - constexpr std::ptrdiff_t m_szBehaviorTreeFile = 0x4F0; + constexpr std::ptrdiff_t m_szWeaponsToGive = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szPlayerModelToUse = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nArmorToSpawnWith = 0x4D0; // int32 + constexpr std::ptrdiff_t m_nDefaultBehavior = 0x4D4; // SpawnPointCoopEnemy::BotDefaultBehavior_t + constexpr std::ptrdiff_t m_nBotDifficulty = 0x4D8; // int32 + constexpr std::ptrdiff_t m_bIsAgressive = 0x4DC; // bool + constexpr std::ptrdiff_t m_bStartAsleep = 0x4DD; // bool + constexpr std::ptrdiff_t m_flHideRadius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_szBehaviorTreeFile = 0x4F0; // CUtlSymbolLarge } namespace SummaryTakeDamageInfo_t { - constexpr std::ptrdiff_t nSummarisedCount = 0x0; - constexpr std::ptrdiff_t info = 0x8; - constexpr std::ptrdiff_t result = 0xA0; - constexpr std::ptrdiff_t hTarget = 0xA8; + constexpr std::ptrdiff_t nSummarisedCount = 0x0; // int32 + constexpr std::ptrdiff_t info = 0x8; // CTakeDamageInfo + constexpr std::ptrdiff_t result = 0xA0; // CTakeDamageResult + constexpr std::ptrdiff_t hTarget = 0xA8; // CHandle< CBaseEntity > } namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; - constexpr std::ptrdiff_t m_nEntityId = 0x20; - constexpr std::ptrdiff_t m_nOwnerId = 0x24; - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } namespace VelocitySampler { - constexpr std::ptrdiff_t m_prevSample = 0x0; - constexpr std::ptrdiff_t m_fPrevSampleTime = 0xC; - constexpr std::ptrdiff_t m_fIdealSampleRate = 0x10; + constexpr std::ptrdiff_t m_prevSample = 0x0; // Vector + constexpr std::ptrdiff_t m_fPrevSampleTime = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_fIdealSampleRate = 0x10; // float32 } namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; - constexpr std::ptrdiff_t qAngle = 0x34; - constexpr std::ptrdiff_t nIndex = 0x40; + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; - constexpr std::ptrdiff_t m_nCount = 0x32; + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 } namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > } namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; - constexpr std::ptrdiff_t soundscapeIndex = 0x68; - constexpr std::ptrdiff_t localBits = 0x6C; - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; - constexpr std::ptrdiff_t soundEventHash = 0x74; + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } namespace dynpitchvol_base_t { - constexpr std::ptrdiff_t preset = 0x0; - constexpr std::ptrdiff_t pitchrun = 0x4; - constexpr std::ptrdiff_t pitchstart = 0x8; - constexpr std::ptrdiff_t spinup = 0xC; - constexpr std::ptrdiff_t spindown = 0x10; - constexpr std::ptrdiff_t volrun = 0x14; - constexpr std::ptrdiff_t volstart = 0x18; - constexpr std::ptrdiff_t fadein = 0x1C; - constexpr std::ptrdiff_t fadeout = 0x20; - constexpr std::ptrdiff_t lfotype = 0x24; - constexpr std::ptrdiff_t lforate = 0x28; - constexpr std::ptrdiff_t lfomodpitch = 0x2C; - constexpr std::ptrdiff_t lfomodvol = 0x30; - constexpr std::ptrdiff_t cspinup = 0x34; - constexpr std::ptrdiff_t cspincount = 0x38; - constexpr std::ptrdiff_t pitch = 0x3C; - constexpr std::ptrdiff_t spinupsav = 0x40; - constexpr std::ptrdiff_t spindownsav = 0x44; - constexpr std::ptrdiff_t pitchfrac = 0x48; - constexpr std::ptrdiff_t vol = 0x4C; - constexpr std::ptrdiff_t fadeinsav = 0x50; - constexpr std::ptrdiff_t fadeoutsav = 0x54; - constexpr std::ptrdiff_t volfrac = 0x58; - constexpr std::ptrdiff_t lfofrac = 0x5C; - constexpr std::ptrdiff_t lfomult = 0x60; + constexpr std::ptrdiff_t preset = 0x0; // int32 + constexpr std::ptrdiff_t pitchrun = 0x4; // int32 + constexpr std::ptrdiff_t pitchstart = 0x8; // int32 + constexpr std::ptrdiff_t spinup = 0xC; // int32 + constexpr std::ptrdiff_t spindown = 0x10; // int32 + constexpr std::ptrdiff_t volrun = 0x14; // int32 + constexpr std::ptrdiff_t volstart = 0x18; // int32 + constexpr std::ptrdiff_t fadein = 0x1C; // int32 + constexpr std::ptrdiff_t fadeout = 0x20; // int32 + constexpr std::ptrdiff_t lfotype = 0x24; // int32 + constexpr std::ptrdiff_t lforate = 0x28; // int32 + constexpr std::ptrdiff_t lfomodpitch = 0x2C; // int32 + constexpr std::ptrdiff_t lfomodvol = 0x30; // int32 + constexpr std::ptrdiff_t cspinup = 0x34; // int32 + constexpr std::ptrdiff_t cspincount = 0x38; // int32 + constexpr std::ptrdiff_t pitch = 0x3C; // int32 + constexpr std::ptrdiff_t spinupsav = 0x40; // int32 + constexpr std::ptrdiff_t spindownsav = 0x44; // int32 + constexpr std::ptrdiff_t pitchfrac = 0x48; // int32 + constexpr std::ptrdiff_t vol = 0x4C; // int32 + constexpr std::ptrdiff_t fadeinsav = 0x50; // int32 + constexpr std::ptrdiff_t fadeoutsav = 0x54; // int32 + constexpr std::ptrdiff_t volfrac = 0x58; // int32 + constexpr std::ptrdiff_t lfofrac = 0x5C; // int32 + constexpr std::ptrdiff_t lfomult = 0x60; // int32 } namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; - constexpr std::ptrdiff_t colorPrimary = 0x14; - constexpr std::ptrdiff_t colorSecondary = 0x18; - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; - constexpr std::ptrdiff_t start = 0x24; - constexpr std::ptrdiff_t end = 0x28; - constexpr std::ptrdiff_t farz = 0x2C; - constexpr std::ptrdiff_t maxdensity = 0x30; - constexpr std::ptrdiff_t exponent = 0x34; - constexpr std::ptrdiff_t HDRColorScale = 0x38; - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; - constexpr std::ptrdiff_t startLerpTo = 0x44; - constexpr std::ptrdiff_t endLerpTo = 0x48; - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; - constexpr std::ptrdiff_t lerptime = 0x50; - constexpr std::ptrdiff_t duration = 0x54; - constexpr std::ptrdiff_t blendtobackground = 0x58; - constexpr std::ptrdiff_t scattering = 0x5C; - constexpr std::ptrdiff_t locallightscale = 0x60; - constexpr std::ptrdiff_t enable = 0x64; - constexpr std::ptrdiff_t blend = 0x65; - constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; - constexpr std::ptrdiff_t m_bPadding = 0x67; + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool } namespace fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; - constexpr std::ptrdiff_t m_OldColor = 0x10; - constexpr std::ptrdiff_t m_flOldStart = 0x14; - constexpr std::ptrdiff_t m_flOldEnd = 0x18; - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; - constexpr std::ptrdiff_t m_NewColor = 0x28; - constexpr std::ptrdiff_t m_flNewStart = 0x2C; - constexpr std::ptrdiff_t m_flNewEnd = 0x30; - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle< CFogController > + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } namespace hudtextparms_t { - constexpr std::ptrdiff_t color1 = 0x0; - constexpr std::ptrdiff_t color2 = 0x4; - constexpr std::ptrdiff_t effect = 0x8; - constexpr std::ptrdiff_t channel = 0x9; - constexpr std::ptrdiff_t x = 0xC; - constexpr std::ptrdiff_t y = 0x10; + constexpr std::ptrdiff_t color1 = 0x0; // Color + constexpr std::ptrdiff_t color2 = 0x4; // Color + constexpr std::ptrdiff_t effect = 0x8; // uint8 + constexpr std::ptrdiff_t channel = 0x9; // uint8 + constexpr std::ptrdiff_t x = 0xC; // float32 + constexpr std::ptrdiff_t y = 0x10; // float32 } namespace lerpdata_t { - constexpr std::ptrdiff_t m_hEnt = 0x0; - constexpr std::ptrdiff_t m_MoveType = 0x4; - constexpr std::ptrdiff_t m_flStartTime = 0x8; - constexpr std::ptrdiff_t m_vecStartOrigin = 0xC; - constexpr std::ptrdiff_t m_qStartRot = 0x20; - constexpr std::ptrdiff_t m_nFXIndex = 0x30; + constexpr std::ptrdiff_t m_hEnt = 0x0; // CHandle< CBaseEntity > + constexpr std::ptrdiff_t m_MoveType = 0x4; // MoveType_t + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_vecStartOrigin = 0xC; // Vector + constexpr std::ptrdiff_t m_qStartRot = 0x20; // Quaternion + constexpr std::ptrdiff_t m_nFXIndex = 0x30; // ParticleIndex_t } namespace locksound_t { - constexpr std::ptrdiff_t sLockedSound = 0x8; - constexpr std::ptrdiff_t sUnlockedSound = 0x10; - constexpr std::ptrdiff_t flwaitSound = 0x18; + constexpr std::ptrdiff_t sLockedSound = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t sUnlockedSound = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t flwaitSound = 0x18; // GameTime_t } namespace magnetted_objects_t { - constexpr std::ptrdiff_t hEntity = 0x8; + constexpr std::ptrdiff_t hEntity = 0x8; // CHandle< CBaseEntity > } namespace ragdoll_t { - constexpr std::ptrdiff_t list = 0x0; - constexpr std::ptrdiff_t boneIndex = 0x18; - constexpr std::ptrdiff_t allowStretch = 0x30; - constexpr std::ptrdiff_t unused = 0x31; + constexpr std::ptrdiff_t list = 0x0; // CUtlVector< ragdollelement_t > + constexpr std::ptrdiff_t boneIndex = 0x18; // CUtlVector< int32 > + constexpr std::ptrdiff_t allowStretch = 0x30; // bool + constexpr std::ptrdiff_t unused = 0x31; // bool } namespace ragdollelement_t { - constexpr std::ptrdiff_t originParentSpace = 0x0; - constexpr std::ptrdiff_t parentIndex = 0x20; - constexpr std::ptrdiff_t m_flRadius = 0x24; + constexpr std::ptrdiff_t originParentSpace = 0x0; // Vector + constexpr std::ptrdiff_t parentIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x24; // float32 } namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; - constexpr std::ptrdiff_t m_hMaterial = 0x10; - constexpr std::ptrdiff_t m_solid = 0x18; - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; - constexpr std::ptrdiff_t m_bHasParent = 0x54; - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; - constexpr std::ptrdiff_t m_LightGroup = 0x5C; + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase< Vector2D > + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + constexpr std::ptrdiff_t m_LightGroup = 0x5C; // CUtlStringToken } namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; - constexpr std::ptrdiff_t origin = 0xC; - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; - constexpr std::ptrdiff_t fog = 0x20; - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // Vector + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } namespace thinkfunc_t { - constexpr std::ptrdiff_t m_hFn = 0x8; - constexpr std::ptrdiff_t m_nContext = 0x10; - constexpr std::ptrdiff_t m_nNextThinkTick = 0x14; - constexpr std::ptrdiff_t m_nLastThinkTick = 0x18; + constexpr std::ptrdiff_t m_hFn = 0x8; // HSCRIPT + constexpr std::ptrdiff_t m_nContext = 0x10; // CUtlStringToken + constexpr std::ptrdiff_t m_nNextThinkTick = 0x14; // GameTick_t + constexpr std::ptrdiff_t m_nLastThinkTick = 0x18; // GameTick_t } \ No newline at end of file diff --git a/generated/server.dll.rs b/generated/server.dll.rs index c00e633..7e732e3 100644 --- a/generated/server.dll.rs +++ b/generated/server.dll.rs @@ -1,6507 +1,6507 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; - pub const m_Name: usize = 0x30; - pub const m_AssociatedEntities: usize = 0x38; - pub const m_AssociatedEntityNames: usize = 0x50; + pub const m_Handle: usize = 0x28; // ModelConfigHandle_t + pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase< CUtlSymbolLarge > } pub mod AmmoIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int8 } pub mod AmmoTypeInfo_t { - pub const m_nMaxCarry: usize = 0x10; - pub const m_nSplashSize: usize = 0x1C; - pub const m_nFlags: usize = 0x24; - pub const m_flMass: usize = 0x28; - pub const m_flSpeed: usize = 0x2C; + pub const m_nMaxCarry: usize = 0x10; // int32 + pub const m_nSplashSize: usize = 0x1C; // CRangeInt + pub const m_nFlags: usize = 0x24; // AmmoFlags_t + pub const m_flMass: usize = 0x28; // float32 + pub const m_flSpeed: usize = 0x2C; // CRangeFloat } pub mod AnimationUpdateListHandle_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // uint32 } pub mod CAISound { - pub const m_iSoundType: usize = 0x4B0; - pub const m_iSoundContext: usize = 0x4B4; - pub const m_iVolume: usize = 0x4B8; - pub const m_iSoundIndex: usize = 0x4BC; - pub const m_flDuration: usize = 0x4C0; - pub const m_iszProxyEntityName: usize = 0x4C8; + pub const m_iSoundType: usize = 0x4B0; // int32 + pub const m_iSoundContext: usize = 0x4B4; // int32 + pub const m_iVolume: usize = 0x4B8; // int32 + pub const m_iSoundIndex: usize = 0x4BC; // int32 + pub const m_flDuration: usize = 0x4C0; // float32 + pub const m_iszProxyEntityName: usize = 0x4C8; // CUtlSymbolLarge } pub mod CAI_ChangeHintGroup { - pub const m_iSearchType: usize = 0x4B0; - pub const m_strSearchName: usize = 0x4B8; - pub const m_strNewHintGroup: usize = 0x4C0; - pub const m_flRadius: usize = 0x4C8; + pub const m_iSearchType: usize = 0x4B0; // int32 + pub const m_strSearchName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x4C8; // float32 } pub mod CAI_ChangeTarget { - pub const m_iszNewTarget: usize = 0x4B0; + pub const m_iszNewTarget: usize = 0x4B0; // CUtlSymbolLarge } pub mod CAI_Expresser { - pub const m_flStopTalkTime: usize = 0x38; - pub const m_flStopTalkTimeWithoutDelay: usize = 0x3C; - pub const m_flBlockedTalkTime: usize = 0x40; - pub const m_voicePitch: usize = 0x44; - pub const m_flLastTimeAcceptedSpeak: usize = 0x48; - pub const m_bAllowSpeakingInterrupts: usize = 0x4C; - pub const m_bConsiderSceneInvolvementAsSpeech: usize = 0x4D; - pub const m_nLastSpokenPriority: usize = 0x50; - pub const m_pOuter: usize = 0x58; + pub const m_flStopTalkTime: usize = 0x38; // GameTime_t + pub const m_flStopTalkTimeWithoutDelay: usize = 0x3C; // GameTime_t + pub const m_flBlockedTalkTime: usize = 0x40; // GameTime_t + pub const m_voicePitch: usize = 0x44; // int32 + pub const m_flLastTimeAcceptedSpeak: usize = 0x48; // GameTime_t + pub const m_bAllowSpeakingInterrupts: usize = 0x4C; // bool + pub const m_bConsiderSceneInvolvementAsSpeech: usize = 0x4D; // bool + pub const m_nLastSpokenPriority: usize = 0x50; // int32 + pub const m_pOuter: usize = 0x58; // CBaseFlex* } pub mod CAI_ExpresserWithFollowup { - pub const m_pPostponedFollowup: usize = 0x60; + pub const m_pPostponedFollowup: usize = 0x60; // ResponseFollowup* } pub mod CAmbientGeneric { - pub const m_radius: usize = 0x4B0; - pub const m_flMaxRadius: usize = 0x4B4; - pub const m_iSoundLevel: usize = 0x4B8; - pub const m_dpv: usize = 0x4BC; - pub const m_fActive: usize = 0x520; - pub const m_fLooping: usize = 0x521; - pub const m_iszSound: usize = 0x528; - pub const m_sSourceEntName: usize = 0x530; - pub const m_hSoundSource: usize = 0x538; - pub const m_nSoundSourceEntIndex: usize = 0x53C; + pub const m_radius: usize = 0x4B0; // float32 + pub const m_flMaxRadius: usize = 0x4B4; // float32 + pub const m_iSoundLevel: usize = 0x4B8; // soundlevel_t + pub const m_dpv: usize = 0x4BC; // dynpitchvol_t + pub const m_fActive: usize = 0x520; // bool + pub const m_fLooping: usize = 0x521; // bool + pub const m_iszSound: usize = 0x528; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x530; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x538; // CHandle< CBaseEntity > + pub const m_nSoundSourceEntIndex: usize = 0x53C; // CEntityIndex } pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; - pub const m_PredNetByteVariables: usize = 0x20; - pub const m_PredNetUInt16Variables: usize = 0x38; - pub const m_PredNetIntVariables: usize = 0x50; - pub const m_PredNetUInt32Variables: usize = 0x68; - pub const m_PredNetUInt64Variables: usize = 0x80; - pub const m_PredNetFloatVariables: usize = 0x98; - pub const m_PredNetVectorVariables: usize = 0xB0; - pub const m_PredNetQuaternionVariables: usize = 0xC8; - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xE0; - pub const m_OwnerOnlyPredNetByteVariables: usize = 0xF8; - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x110; - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x128; - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x140; - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x158; - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x170; - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x188; - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1A0; - pub const m_nBoolVariablesCount: usize = 0x1B8; - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1BC; - pub const m_nRandomSeedOffset: usize = 0x1C0; - pub const m_flLastTeleportTime: usize = 0x1C4; + pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase< uint32 > + pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase< uint8 > + pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase< uint16 > + pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase< int32 > + pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase< uint32 > + pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase< uint64 > + pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase< float32 > + pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase< Vector > + pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase< Quaternion > + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xE0; // CNetworkUtlVectorBase< uint32 > + pub const m_OwnerOnlyPredNetByteVariables: usize = 0xF8; // CNetworkUtlVectorBase< uint8 > + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x110; // CNetworkUtlVectorBase< uint16 > + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x128; // CNetworkUtlVectorBase< int32 > + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x140; // CNetworkUtlVectorBase< uint32 > + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x158; // CNetworkUtlVectorBase< uint64 > + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x170; // CNetworkUtlVectorBase< float32 > + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x188; // CNetworkUtlVectorBase< Vector > + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1A0; // CNetworkUtlVectorBase< Quaternion > + pub const m_nBoolVariablesCount: usize = 0x1B8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1BC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1C0; // int32 + pub const m_flLastTeleportTime: usize = 0x1C4; // float32 } pub mod CAnimGraphTagRef { - pub const m_nTagIndex: usize = 0x0; - pub const m_tagName: usize = 0x10; + pub const m_nTagIndex: usize = 0x0; // int32 + pub const m_tagName: usize = 0x10; // CGlobalSymbol } pub mod CAttributeContainer { - pub const m_Item: usize = 0x50; + pub const m_Item: usize = 0x50; // CEconItemView } pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; - pub const m_pManager: usize = 0x58; + pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > + pub const m_pManager: usize = 0x58; // CAttributeManager* } pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; - pub const m_iReapplyProvisionParity: usize = 0x20; - pub const m_hOuter: usize = 0x24; - pub const m_bPreventLoopback: usize = 0x28; - pub const m_ProviderType: usize = 0x2C; - pub const m_CachedResults: usize = 0x30; + pub const m_Providers: usize = 0x8; // CUtlVector< CHandle< CBaseEntity > > + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle< CBaseEntity > + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector< CAttributeManager::cached_attribute_float_t > } pub mod CAttributeManager_cached_attribute_float_t { - pub const flIn: usize = 0x0; - pub const iAttribHook: usize = 0x8; - pub const flOut: usize = 0x10; + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 } pub mod CBarnLight { - pub const m_bEnabled: usize = 0x700; - pub const m_nColorMode: usize = 0x704; - pub const m_Color: usize = 0x708; - pub const m_flColorTemperature: usize = 0x70C; - pub const m_flBrightness: usize = 0x710; - pub const m_flBrightnessScale: usize = 0x714; - pub const m_nDirectLight: usize = 0x718; - pub const m_nBakedShadowIndex: usize = 0x71C; - pub const m_nLuminaireShape: usize = 0x720; - pub const m_flLuminaireSize: usize = 0x724; - pub const m_flLuminaireAnisotropy: usize = 0x728; - pub const m_LightStyleString: usize = 0x730; - pub const m_flLightStyleStartTime: usize = 0x738; - pub const m_QueuedLightStyleStrings: usize = 0x740; - pub const m_LightStyleEvents: usize = 0x758; - pub const m_LightStyleTargets: usize = 0x770; - pub const m_StyleEvent: usize = 0x788; - pub const m_StyleRadianceVar: usize = 0x828; - pub const m_StyleVar: usize = 0x830; - pub const m_hLightCookie: usize = 0x858; - pub const m_flShape: usize = 0x860; - pub const m_flSoftX: usize = 0x864; - pub const m_flSoftY: usize = 0x868; - pub const m_flSkirt: usize = 0x86C; - pub const m_flSkirtNear: usize = 0x870; - pub const m_vSizeParams: usize = 0x874; - pub const m_flRange: usize = 0x880; - pub const m_vShear: usize = 0x884; - pub const m_nBakeSpecularToCubemaps: usize = 0x890; - pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; - pub const m_nCastShadows: usize = 0x8A0; - pub const m_nShadowMapSize: usize = 0x8A4; - pub const m_nShadowPriority: usize = 0x8A8; - pub const m_bContactShadow: usize = 0x8AC; - pub const m_nBounceLight: usize = 0x8B0; - pub const m_flBounceScale: usize = 0x8B4; - pub const m_flMinRoughness: usize = 0x8B8; - pub const m_vAlternateColor: usize = 0x8BC; - pub const m_fAlternateColorBrightness: usize = 0x8C8; - pub const m_nFog: usize = 0x8CC; - pub const m_flFogStrength: usize = 0x8D0; - pub const m_nFogShadows: usize = 0x8D4; - pub const m_flFogScale: usize = 0x8D8; - pub const m_flFadeSizeStart: usize = 0x8DC; - pub const m_flFadeSizeEnd: usize = 0x8E0; - pub const m_flShadowFadeSizeStart: usize = 0x8E4; - pub const m_flShadowFadeSizeEnd: usize = 0x8E8; - pub const m_bPrecomputedFieldsValid: usize = 0x8EC; - pub const m_vPrecomputedBoundsMins: usize = 0x8F0; - pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; - pub const m_vPrecomputedOBBOrigin: usize = 0x908; - pub const m_vPrecomputedOBBAngles: usize = 0x914; - pub const m_vPrecomputedOBBExtent: usize = 0x920; - pub const m_bPvsModifyEntity: usize = 0x92C; + pub const m_bEnabled: usize = 0x700; // bool + pub const m_nColorMode: usize = 0x704; // int32 + pub const m_Color: usize = 0x708; // Color + pub const m_flColorTemperature: usize = 0x70C; // float32 + pub const m_flBrightness: usize = 0x710; // float32 + pub const m_flBrightnessScale: usize = 0x714; // float32 + pub const m_nDirectLight: usize = 0x718; // int32 + pub const m_nBakedShadowIndex: usize = 0x71C; // int32 + pub const m_nLuminaireShape: usize = 0x720; // int32 + pub const m_flLuminaireSize: usize = 0x724; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x728; // float32 + pub const m_LightStyleString: usize = 0x730; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x738; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x740; // CNetworkUtlVectorBase< CUtlString > + pub const m_LightStyleEvents: usize = 0x758; // CNetworkUtlVectorBase< CUtlString > + pub const m_LightStyleTargets: usize = 0x770; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + pub const m_StyleEvent: usize = 0x788; // CEntityIOOutput[4] + pub const m_StyleRadianceVar: usize = 0x828; // CUtlString + pub const m_StyleVar: usize = 0x830; // CUtlString + pub const m_hLightCookie: usize = 0x858; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_flShape: usize = 0x860; // float32 + pub const m_flSoftX: usize = 0x864; // float32 + pub const m_flSoftY: usize = 0x868; // float32 + pub const m_flSkirt: usize = 0x86C; // float32 + pub const m_flSkirtNear: usize = 0x870; // float32 + pub const m_vSizeParams: usize = 0x874; // Vector + pub const m_flRange: usize = 0x880; // float32 + pub const m_vShear: usize = 0x884; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // Vector + pub const m_nCastShadows: usize = 0x8A0; // int32 + pub const m_nShadowMapSize: usize = 0x8A4; // int32 + pub const m_nShadowPriority: usize = 0x8A8; // int32 + pub const m_bContactShadow: usize = 0x8AC; // bool + pub const m_nBounceLight: usize = 0x8B0; // int32 + pub const m_flBounceScale: usize = 0x8B4; // float32 + pub const m_flMinRoughness: usize = 0x8B8; // float32 + pub const m_vAlternateColor: usize = 0x8BC; // Vector + pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 + pub const m_nFog: usize = 0x8CC; // int32 + pub const m_flFogStrength: usize = 0x8D0; // float32 + pub const m_nFogShadows: usize = 0x8D4; // int32 + pub const m_flFogScale: usize = 0x8D8; // float32 + pub const m_flFadeSizeStart: usize = 0x8DC; // float32 + pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x908; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x920; // Vector + pub const m_bPvsModifyEntity: usize = 0x92C; // bool } pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0x700; - pub const m_bShouldAnimateDuringGameplayPause: usize = 0x701; - pub const m_pChoreoServices: usize = 0x708; - pub const m_bAnimGraphUpdateEnabled: usize = 0x710; - pub const m_flMaxSlopeDistance: usize = 0x714; - pub const m_vLastSlopeCheckPos: usize = 0x718; - pub const m_bAnimGraphDirty: usize = 0x724; - pub const m_vecForce: usize = 0x728; - pub const m_nForceBone: usize = 0x734; - pub const m_pRagdollPose: usize = 0x748; - pub const m_bClientRagdoll: usize = 0x750; + pub const m_bInitiallyPopulateInterpHistory: usize = 0x700; // bool + pub const m_bShouldAnimateDuringGameplayPause: usize = 0x701; // bool + pub const m_pChoreoServices: usize = 0x708; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x710; // bool + pub const m_flMaxSlopeDistance: usize = 0x714; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x718; // Vector + pub const m_bAnimGraphDirty: usize = 0x724; // bool + pub const m_vecForce: usize = 0x728; // Vector + pub const m_nForceBone: usize = 0x734; // int32 + pub const m_pRagdollPose: usize = 0x748; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0x750; // bool } pub mod CBaseAnimGraphController { - pub const m_baseLayer: usize = 0x18; - pub const m_animGraphNetworkedVars: usize = 0x40; - pub const m_bSequenceFinished: usize = 0x218; - pub const m_flLastEventCycle: usize = 0x21C; - pub const m_flLastEventAnimTime: usize = 0x220; - pub const m_flPlaybackRate: usize = 0x224; - pub const m_flPrevAnimTime: usize = 0x22C; - pub const m_bClientSideAnimation: usize = 0x230; - pub const m_bNetworkedAnimationInputsChanged: usize = 0x231; - pub const m_nNewSequenceParity: usize = 0x234; - pub const m_nResetEventsParity: usize = 0x238; - pub const m_nAnimLoopMode: usize = 0x23C; - pub const m_hAnimationUpdate: usize = 0x2DC; + pub const m_baseLayer: usize = 0x18; // CNetworkedSequenceOperation + pub const m_animGraphNetworkedVars: usize = 0x40; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x218; // bool + pub const m_flLastEventCycle: usize = 0x21C; // float32 + pub const m_flLastEventAnimTime: usize = 0x220; // float32 + pub const m_flPlaybackRate: usize = 0x224; // CNetworkedQuantizedFloat + pub const m_flPrevAnimTime: usize = 0x22C; // float32 + pub const m_bClientSideAnimation: usize = 0x230; // bool + pub const m_bNetworkedAnimationInputsChanged: usize = 0x231; // bool + pub const m_nNewSequenceParity: usize = 0x234; // int32 + pub const m_nResetEventsParity: usize = 0x238; // int32 + pub const m_nAnimLoopMode: usize = 0x23C; // AnimLoopMode_t + pub const m_hAnimationUpdate: usize = 0x2DC; // AnimationUpdateListHandle_t } pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0x780; - pub const m_fStayPushed: usize = 0x78C; - pub const m_fRotating: usize = 0x78D; - pub const m_ls: usize = 0x790; - pub const m_sUseSound: usize = 0x7B0; - pub const m_sLockedSound: usize = 0x7B8; - pub const m_sUnlockedSound: usize = 0x7C0; - pub const m_bLocked: usize = 0x7C8; - pub const m_bDisabled: usize = 0x7C9; - pub const m_flUseLockedTime: usize = 0x7CC; - pub const m_bSolidBsp: usize = 0x7D0; - pub const m_OnDamaged: usize = 0x7D8; - pub const m_OnPressed: usize = 0x800; - pub const m_OnUseLocked: usize = 0x828; - pub const m_OnIn: usize = 0x850; - pub const m_OnOut: usize = 0x878; - pub const m_nState: usize = 0x8A0; - pub const m_hConstraint: usize = 0x8A4; - pub const m_hConstraintParent: usize = 0x8A8; - pub const m_bForceNpcExclude: usize = 0x8AC; - pub const m_sGlowEntity: usize = 0x8B0; - pub const m_glowEntity: usize = 0x8B8; - pub const m_usable: usize = 0x8BC; - pub const m_szDisplayText: usize = 0x8C0; + pub const m_angMoveEntitySpace: usize = 0x780; // QAngle + pub const m_fStayPushed: usize = 0x78C; // bool + pub const m_fRotating: usize = 0x78D; // bool + pub const m_ls: usize = 0x790; // locksound_t + pub const m_sUseSound: usize = 0x7B0; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x7B8; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x7C8; // bool + pub const m_bDisabled: usize = 0x7C9; // bool + pub const m_flUseLockedTime: usize = 0x7CC; // GameTime_t + pub const m_bSolidBsp: usize = 0x7D0; // bool + pub const m_OnDamaged: usize = 0x7D8; // CEntityIOOutput + pub const m_OnPressed: usize = 0x800; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x828; // CEntityIOOutput + pub const m_OnIn: usize = 0x850; // CEntityIOOutput + pub const m_OnOut: usize = 0x878; // CEntityIOOutput + pub const m_nState: usize = 0x8A0; // int32 + pub const m_hConstraint: usize = 0x8A4; // CEntityHandle + pub const m_hConstraintParent: usize = 0x8A8; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x8AC; // bool + pub const m_sGlowEntity: usize = 0x8B0; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x8B8; // CHandle< CBaseModelEntity > + pub const m_usable: usize = 0x8BC; // bool + pub const m_szDisplayText: usize = 0x8C0; // CUtlSymbolLarge } pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0xDF8; - pub const m_bIsHeldByPlayer: usize = 0xDF9; - pub const m_bPinPulled: usize = 0xDFA; - pub const m_bJumpThrow: usize = 0xDFB; - pub const m_eThrowStatus: usize = 0xDFC; - pub const m_fThrowTime: usize = 0xE00; - pub const m_flThrowStrength: usize = 0xE04; - pub const m_flThrowStrengthApproach: usize = 0xE08; - pub const m_fDropTime: usize = 0xE0C; + pub const m_bRedraw: usize = 0xDF8; // bool + pub const m_bIsHeldByPlayer: usize = 0xDF9; // bool + pub const m_bPinPulled: usize = 0xDFA; // bool + pub const m_bJumpThrow: usize = 0xDFB; // bool + pub const m_eThrowStatus: usize = 0xDFC; // EGrenadeThrowState + pub const m_fThrowTime: usize = 0xE00; // GameTime_t + pub const m_flThrowStrength: usize = 0xE04; // float32 + pub const m_flThrowStrengthApproach: usize = 0xE08; // float32 + pub const m_fDropTime: usize = 0xE0C; // GameTime_t } pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialVelocity: usize = 0x9C8; - pub const m_nBounces: usize = 0x9D4; - pub const m_nExplodeEffectIndex: usize = 0x9D8; - pub const m_nExplodeEffectTickBegin: usize = 0x9E0; - pub const m_vecExplodeEffectOrigin: usize = 0x9E4; - pub const m_unOGSExtraFlags: usize = 0x9F0; - pub const m_bDetonationRecorded: usize = 0x9F1; - pub const m_flDetonateTime: usize = 0x9F4; - pub const m_nItemIndex: usize = 0x9F8; - pub const m_vecOriginalSpawnLocation: usize = 0x9FC; - pub const m_flLastBounceSoundTime: usize = 0xA08; - pub const m_vecGrenadeSpin: usize = 0xA0C; - pub const m_vecLastHitSurfaceNormal: usize = 0xA18; - pub const m_nTicksAtZeroVelocity: usize = 0xA24; + pub const m_vInitialVelocity: usize = 0x9C8; // Vector + pub const m_nBounces: usize = 0x9D4; // int32 + pub const m_nExplodeEffectIndex: usize = 0x9D8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_nExplodeEffectTickBegin: usize = 0x9E0; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x9E4; // Vector + pub const m_unOGSExtraFlags: usize = 0x9F0; // uint8 + pub const m_bDetonationRecorded: usize = 0x9F1; // bool + pub const m_flDetonateTime: usize = 0x9F4; // GameTime_t + pub const m_nItemIndex: usize = 0x9F8; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0x9FC; // Vector + pub const m_flLastBounceSoundTime: usize = 0xA08; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xA0C; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xA18; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xA24; // int32 } pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x700; - pub const m_DialogXMLName: usize = 0x708; - pub const m_PanelClassName: usize = 0x710; - pub const m_PanelID: usize = 0x718; - pub const m_CustomOutput0: usize = 0x720; - pub const m_CustomOutput1: usize = 0x748; - pub const m_CustomOutput2: usize = 0x770; - pub const m_CustomOutput3: usize = 0x798; - pub const m_CustomOutput4: usize = 0x7C0; - pub const m_CustomOutput5: usize = 0x7E8; - pub const m_CustomOutput6: usize = 0x810; - pub const m_CustomOutput7: usize = 0x838; - pub const m_CustomOutput8: usize = 0x860; - pub const m_CustomOutput9: usize = 0x888; + pub const m_bEnabled: usize = 0x700; // bool + pub const m_DialogXMLName: usize = 0x708; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x710; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x718; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x720; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0x748; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0x770; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0x798; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0x7C0; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0x7E8; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0x810; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0x838; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0x860; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0x888; // CEntityIOOutput } pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0x920; - pub const m_hMyWearables: usize = 0x928; - pub const m_flFieldOfView: usize = 0x940; - pub const m_impactEnergyScale: usize = 0x944; - pub const m_LastHitGroup: usize = 0x948; - pub const m_bApplyStressDamage: usize = 0x94C; - pub const m_bloodColor: usize = 0x950; - pub const m_navMeshID: usize = 0x9B0; - pub const m_iDamageCount: usize = 0x9B4; - pub const m_pVecRelationships: usize = 0x9B8; - pub const m_strRelationships: usize = 0x9C0; - pub const m_eHull: usize = 0x9C8; - pub const m_nNavHullIdx: usize = 0x9CC; + pub const m_bForceServerRagdoll: usize = 0x920; // bool + pub const m_hMyWearables: usize = 0x928; // CNetworkUtlVectorBase< CHandle< CEconWearable > > + pub const m_flFieldOfView: usize = 0x940; // float32 + pub const m_impactEnergyScale: usize = 0x944; // float32 + pub const m_LastHitGroup: usize = 0x948; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0x94C; // bool + pub const m_bloodColor: usize = 0x950; // int32 + pub const m_navMeshID: usize = 0x9B0; // int32 + pub const m_iDamageCount: usize = 0x9B4; // int32 + pub const m_pVecRelationships: usize = 0x9B8; // CUtlVector< RelationshipOverride_t >* + pub const m_strRelationships: usize = 0x9C0; // CUtlSymbolLarge + pub const m_eHull: usize = 0x9C8; // Hull_t + pub const m_nNavHullIdx: usize = 0x9CC; // uint32 } pub mod CBaseDMStart { - pub const m_Master: usize = 0x4B0; + pub const m_Master: usize = 0x4B0; // CUtlSymbolLarge } pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0x790; - pub const m_vecMoveDirParentSpace: usize = 0x79C; - pub const m_ls: usize = 0x7A8; - pub const m_bForceClosed: usize = 0x7C8; - pub const m_bDoorGroup: usize = 0x7C9; - pub const m_bLocked: usize = 0x7CA; - pub const m_bIgnoreDebris: usize = 0x7CB; - pub const m_eSpawnPosition: usize = 0x7CC; - pub const m_flBlockDamage: usize = 0x7D0; - pub const m_NoiseMoving: usize = 0x7D8; - pub const m_NoiseArrived: usize = 0x7E0; - pub const m_NoiseMovingClosed: usize = 0x7E8; - pub const m_NoiseArrivedClosed: usize = 0x7F0; - pub const m_ChainTarget: usize = 0x7F8; - pub const m_OnBlockedClosing: usize = 0x800; - pub const m_OnBlockedOpening: usize = 0x828; - pub const m_OnUnblockedClosing: usize = 0x850; - pub const m_OnUnblockedOpening: usize = 0x878; - pub const m_OnFullyClosed: usize = 0x8A0; - pub const m_OnFullyOpen: usize = 0x8C8; - pub const m_OnClose: usize = 0x8F0; - pub const m_OnOpen: usize = 0x918; - pub const m_OnLockedUse: usize = 0x940; - pub const m_bLoopMoveSound: usize = 0x968; - pub const m_bCreateNavObstacle: usize = 0x980; - pub const m_isChaining: usize = 0x981; - pub const m_bIsUsable: usize = 0x982; + pub const m_angMoveEntitySpace: usize = 0x790; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x79C; // Vector + pub const m_ls: usize = 0x7A8; // locksound_t + pub const m_bForceClosed: usize = 0x7C8; // bool + pub const m_bDoorGroup: usize = 0x7C9; // bool + pub const m_bLocked: usize = 0x7CA; // bool + pub const m_bIgnoreDebris: usize = 0x7CB; // bool + pub const m_eSpawnPosition: usize = 0x7CC; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x7D0; // float32 + pub const m_NoiseMoving: usize = 0x7D8; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x7E0; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x7E8; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x7F0; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x7F8; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x800; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x828; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x850; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x878; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x8A0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x8C8; // CEntityIOOutput + pub const m_OnClose: usize = 0x8F0; // CEntityIOOutput + pub const m_OnOpen: usize = 0x918; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x940; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0x968; // bool + pub const m_bCreateNavObstacle: usize = 0x980; // bool + pub const m_isChaining: usize = 0x981; // bool + pub const m_bIsUsable: usize = 0x982; // bool } pub mod CBaseEntity { - pub const m_CBodyComponent: usize = 0x30; - pub const m_NetworkTransmitComponent: usize = 0x38; - pub const m_aThinkFunctions: usize = 0x228; - pub const m_iCurrentThinkContext: usize = 0x240; - pub const m_nLastThinkTick: usize = 0x244; - pub const m_isSteadyState: usize = 0x250; - pub const m_lastNetworkChange: usize = 0x258; - pub const m_ResponseContexts: usize = 0x268; - pub const m_iszResponseContext: usize = 0x280; - pub const m_iHealth: usize = 0x2A8; - pub const m_iMaxHealth: usize = 0x2AC; - pub const m_lifeState: usize = 0x2B0; - pub const m_flDamageAccumulator: usize = 0x2B4; - pub const m_bTakesDamage: usize = 0x2B8; - pub const m_nTakeDamageFlags: usize = 0x2BC; - pub const m_MoveCollide: usize = 0x2C1; - pub const m_MoveType: usize = 0x2C2; - pub const m_nWaterTouch: usize = 0x2C3; - pub const m_nSlimeTouch: usize = 0x2C4; - pub const m_bRestoreInHierarchy: usize = 0x2C5; - pub const m_target: usize = 0x2C8; - pub const m_flMoveDoneTime: usize = 0x2D0; - pub const m_hDamageFilter: usize = 0x2D4; - pub const m_iszDamageFilterName: usize = 0x2D8; - pub const m_nSubclassID: usize = 0x2E0; - pub const m_flAnimTime: usize = 0x2F0; - pub const m_flSimulationTime: usize = 0x2F4; - pub const m_flCreateTime: usize = 0x2F8; - pub const m_bClientSideRagdoll: usize = 0x2FC; - pub const m_ubInterpolationFrame: usize = 0x2FD; - pub const m_vPrevVPhysicsUpdatePos: usize = 0x300; - pub const m_iTeamNum: usize = 0x30C; - pub const m_iGlobalname: usize = 0x310; - pub const m_iSentToClients: usize = 0x318; - pub const m_flSpeed: usize = 0x31C; - pub const m_sUniqueHammerID: usize = 0x320; - pub const m_spawnflags: usize = 0x328; - pub const m_nNextThinkTick: usize = 0x32C; - pub const m_nSimulationTick: usize = 0x330; - pub const m_OnKilled: usize = 0x338; - pub const m_fFlags: usize = 0x360; - pub const m_vecAbsVelocity: usize = 0x364; - pub const m_vecVelocity: usize = 0x370; - pub const m_vecBaseVelocity: usize = 0x3A0; - pub const m_nPushEnumCount: usize = 0x3AC; - pub const m_pCollision: usize = 0x3B0; - pub const m_hEffectEntity: usize = 0x3B8; - pub const m_hOwnerEntity: usize = 0x3BC; - pub const m_fEffects: usize = 0x3C0; - pub const m_hGroundEntity: usize = 0x3C4; - pub const m_flFriction: usize = 0x3C8; - pub const m_flElasticity: usize = 0x3CC; - pub const m_flGravityScale: usize = 0x3D0; - pub const m_flTimeScale: usize = 0x3D4; - pub const m_flWaterLevel: usize = 0x3D8; - pub const m_bSimulatedEveryTick: usize = 0x3DC; - pub const m_bAnimatedEveryTick: usize = 0x3DD; - pub const m_bDisableLowViolence: usize = 0x3DE; - pub const m_nWaterType: usize = 0x3DF; - pub const m_iEFlags: usize = 0x3E0; - pub const m_OnUser1: usize = 0x3E8; - pub const m_OnUser2: usize = 0x410; - pub const m_OnUser3: usize = 0x438; - pub const m_OnUser4: usize = 0x460; - pub const m_iInitialTeamNum: usize = 0x488; - pub const m_flNavIgnoreUntilTime: usize = 0x48C; - pub const m_vecAngVelocity: usize = 0x490; - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x49C; - pub const m_bLagCompensate: usize = 0x49D; - pub const m_flOverriddenFriction: usize = 0x4A0; - pub const m_pBlocker: usize = 0x4A4; - pub const m_flLocalTime: usize = 0x4A8; - pub const m_flVPhysicsUpdateLocalTime: usize = 0x4AC; + pub const m_CBodyComponent: usize = 0x30; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x38; // CNetworkTransmitComponent + pub const m_aThinkFunctions: usize = 0x228; // CUtlVector< thinkfunc_t > + pub const m_iCurrentThinkContext: usize = 0x240; // int32 + pub const m_nLastThinkTick: usize = 0x244; // GameTick_t + pub const m_isSteadyState: usize = 0x250; // CBitVec< 64 > + pub const m_lastNetworkChange: usize = 0x258; // float32 + pub const m_ResponseContexts: usize = 0x268; // CUtlVector< ResponseContext_t > + pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x2A8; // int32 + pub const m_iMaxHealth: usize = 0x2AC; // int32 + pub const m_lifeState: usize = 0x2B0; // uint8 + pub const m_flDamageAccumulator: usize = 0x2B4; // float32 + pub const m_bTakesDamage: usize = 0x2B8; // bool + pub const m_nTakeDamageFlags: usize = 0x2BC; // TakeDamageFlags_t + pub const m_MoveCollide: usize = 0x2C1; // MoveCollide_t + pub const m_MoveType: usize = 0x2C2; // MoveType_t + pub const m_nWaterTouch: usize = 0x2C3; // uint8 + pub const m_nSlimeTouch: usize = 0x2C4; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x2C5; // bool + pub const m_target: usize = 0x2C8; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x2D0; // float32 + pub const m_hDamageFilter: usize = 0x2D4; // CHandle< CBaseFilter > + pub const m_iszDamageFilterName: usize = 0x2D8; // CUtlSymbolLarge + pub const m_nSubclassID: usize = 0x2E0; // CUtlStringToken + pub const m_flAnimTime: usize = 0x2F0; // float32 + pub const m_flSimulationTime: usize = 0x2F4; // float32 + pub const m_flCreateTime: usize = 0x2F8; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x2FC; // bool + pub const m_ubInterpolationFrame: usize = 0x2FD; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x300; // Vector + pub const m_iTeamNum: usize = 0x30C; // uint8 + pub const m_iGlobalname: usize = 0x310; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x318; // int32 + pub const m_flSpeed: usize = 0x31C; // float32 + pub const m_sUniqueHammerID: usize = 0x320; // CUtlString + pub const m_spawnflags: usize = 0x328; // uint32 + pub const m_nNextThinkTick: usize = 0x32C; // GameTick_t + pub const m_nSimulationTick: usize = 0x330; // int32 + pub const m_OnKilled: usize = 0x338; // CEntityIOOutput + pub const m_fFlags: usize = 0x360; // uint32 + pub const m_vecAbsVelocity: usize = 0x364; // Vector + pub const m_vecVelocity: usize = 0x370; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x3A0; // Vector + pub const m_nPushEnumCount: usize = 0x3AC; // int32 + pub const m_pCollision: usize = 0x3B0; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x3B8; // CHandle< CBaseEntity > + pub const m_hOwnerEntity: usize = 0x3BC; // CHandle< CBaseEntity > + pub const m_fEffects: usize = 0x3C0; // uint32 + pub const m_hGroundEntity: usize = 0x3C4; // CHandle< CBaseEntity > + pub const m_flFriction: usize = 0x3C8; // float32 + pub const m_flElasticity: usize = 0x3CC; // float32 + pub const m_flGravityScale: usize = 0x3D0; // float32 + pub const m_flTimeScale: usize = 0x3D4; // float32 + pub const m_flWaterLevel: usize = 0x3D8; // float32 + pub const m_bSimulatedEveryTick: usize = 0x3DC; // bool + pub const m_bAnimatedEveryTick: usize = 0x3DD; // bool + pub const m_bDisableLowViolence: usize = 0x3DE; // bool + pub const m_nWaterType: usize = 0x3DF; // uint8 + pub const m_iEFlags: usize = 0x3E0; // int32 + pub const m_OnUser1: usize = 0x3E8; // CEntityIOOutput + pub const m_OnUser2: usize = 0x410; // CEntityIOOutput + pub const m_OnUser3: usize = 0x438; // CEntityIOOutput + pub const m_OnUser4: usize = 0x460; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x488; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x48C; // GameTime_t + pub const m_vecAngVelocity: usize = 0x490; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x49C; // bool + pub const m_bLagCompensate: usize = 0x49D; // bool + pub const m_flOverriddenFriction: usize = 0x4A0; // float32 + pub const m_pBlocker: usize = 0x4A4; // CHandle< CBaseEntity > + pub const m_flLocalTime: usize = 0x4A8; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4AC; // float32 } pub mod CBaseFilter { - pub const m_bNegated: usize = 0x4B0; - pub const m_OnPass: usize = 0x4B8; - pub const m_OnFail: usize = 0x4E0; + pub const m_bNegated: usize = 0x4B0; // bool + pub const m_OnPass: usize = 0x4B8; // CEntityIOOutput + pub const m_OnFail: usize = 0x4E0; // CEntityIOOutput } pub mod CBaseFire { - pub const m_flScale: usize = 0x4B0; - pub const m_flStartScale: usize = 0x4B4; - pub const m_flScaleTime: usize = 0x4B8; - pub const m_nFlags: usize = 0x4BC; + pub const m_flScale: usize = 0x4B0; // float32 + pub const m_flStartScale: usize = 0x4B4; // float32 + pub const m_flScaleTime: usize = 0x4B8; // float32 + pub const m_nFlags: usize = 0x4BC; // uint32 } pub mod CBaseFlex { - pub const m_flexWeight: usize = 0x890; - pub const m_vLookTargetPosition: usize = 0x8A8; - pub const m_blinktoggle: usize = 0x8B4; - pub const m_flAllowResponsesEndTime: usize = 0x908; - pub const m_flLastFlexAnimationTime: usize = 0x90C; - pub const m_nNextSceneEventId: usize = 0x910; - pub const m_bUpdateLayerPriorities: usize = 0x914; + pub const m_flexWeight: usize = 0x890; // CNetworkUtlVectorBase< float32 > + pub const m_vLookTargetPosition: usize = 0x8A8; // Vector + pub const m_blinktoggle: usize = 0x8B4; // bool + pub const m_flAllowResponsesEndTime: usize = 0x908; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0x90C; // GameTime_t + pub const m_nNextSceneEventId: usize = 0x910; // uint32 + pub const m_bUpdateLayerPriorities: usize = 0x914; // bool } pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0x928; - pub const m_OnExplode: usize = 0x950; - pub const m_bHasWarnedAI: usize = 0x978; - pub const m_bIsSmokeGrenade: usize = 0x979; - pub const m_bIsLive: usize = 0x97A; - pub const m_DmgRadius: usize = 0x97C; - pub const m_flDetonateTime: usize = 0x980; - pub const m_flWarnAITime: usize = 0x984; - pub const m_flDamage: usize = 0x988; - pub const m_iszBounceSound: usize = 0x990; - pub const m_ExplosionSound: usize = 0x998; - pub const m_hThrower: usize = 0x9A4; - pub const m_flNextAttack: usize = 0x9BC; - pub const m_hOriginalThrower: usize = 0x9C0; + pub const m_OnPlayerPickup: usize = 0x928; // CEntityIOOutput + pub const m_OnExplode: usize = 0x950; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0x978; // bool + pub const m_bIsSmokeGrenade: usize = 0x979; // bool + pub const m_bIsLive: usize = 0x97A; // bool + pub const m_DmgRadius: usize = 0x97C; // float32 + pub const m_flDetonateTime: usize = 0x980; // GameTime_t + pub const m_flWarnAITime: usize = 0x984; // float32 + pub const m_flDamage: usize = 0x988; // float32 + pub const m_iszBounceSound: usize = 0x990; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x998; // CUtlString + pub const m_hThrower: usize = 0x9A4; // CHandle< CCSPlayerPawn > + pub const m_flNextAttack: usize = 0x9BC; // GameTime_t + pub const m_hOriginalThrower: usize = 0x9C0; // CHandle< CCSPlayerPawn > } pub mod CBaseIssue { - pub const m_szTypeString: usize = 0x20; - pub const m_szDetailsString: usize = 0x60; - pub const m_iNumYesVotes: usize = 0x164; - pub const m_iNumNoVotes: usize = 0x168; - pub const m_iNumPotentialVotes: usize = 0x16C; - pub const m_pVoteController: usize = 0x170; + pub const m_szTypeString: usize = 0x20; // char[64] + pub const m_szDetailsString: usize = 0x60; // char[260] + pub const m_iNumYesVotes: usize = 0x164; // int32 + pub const m_iNumNoVotes: usize = 0x168; // int32 + pub const m_iNumPotentialVotes: usize = 0x16C; // int32 + pub const m_pVoteController: usize = 0x170; // CVoteController* } pub mod CBaseModelEntity { - pub const m_CRenderComponent: usize = 0x4B0; - pub const m_CHitboxComponent: usize = 0x4B8; - pub const m_flDissolveStartTime: usize = 0x4E0; - pub const m_OnIgnite: usize = 0x4E8; - pub const m_nRenderMode: usize = 0x510; - pub const m_nRenderFX: usize = 0x511; - pub const m_bAllowFadeInView: usize = 0x512; - pub const m_clrRender: usize = 0x513; - pub const m_vecRenderAttributes: usize = 0x518; - pub const m_LightGroup: usize = 0x568; - pub const m_bRenderToCubemaps: usize = 0x56C; - pub const m_Collision: usize = 0x570; - pub const m_Glow: usize = 0x620; - pub const m_flGlowBackfaceMult: usize = 0x678; - pub const m_fadeMinDist: usize = 0x67C; - pub const m_fadeMaxDist: usize = 0x680; - pub const m_flFadeScale: usize = 0x684; - pub const m_flShadowStrength: usize = 0x688; - pub const m_nObjectCulling: usize = 0x68C; - pub const m_nAddDecal: usize = 0x690; - pub const m_vDecalPosition: usize = 0x694; - pub const m_vDecalForwardAxis: usize = 0x6A0; - pub const m_flDecalHealBloodRate: usize = 0x6AC; - pub const m_flDecalHealHeightRate: usize = 0x6B0; - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6B8; - pub const m_vecViewOffset: usize = 0x6D0; + pub const m_CRenderComponent: usize = 0x4B0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x4B8; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x4E0; // GameTime_t + pub const m_OnIgnite: usize = 0x4E8; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x510; // RenderMode_t + pub const m_nRenderFX: usize = 0x511; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x512; // bool + pub const m_clrRender: usize = 0x513; // Color + pub const m_vecRenderAttributes: usize = 0x518; // CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > + pub const m_LightGroup: usize = 0x568; // CUtlStringToken + pub const m_bRenderToCubemaps: usize = 0x56C; // bool + pub const m_Collision: usize = 0x570; // CCollisionProperty + pub const m_Glow: usize = 0x620; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x678; // float32 + pub const m_fadeMinDist: usize = 0x67C; // float32 + pub const m_fadeMaxDist: usize = 0x680; // float32 + pub const m_flFadeScale: usize = 0x684; // float32 + pub const m_flShadowStrength: usize = 0x688; // float32 + pub const m_nObjectCulling: usize = 0x68C; // uint8 + pub const m_nAddDecal: usize = 0x690; // int32 + pub const m_vDecalPosition: usize = 0x694; // Vector + pub const m_vDecalForwardAxis: usize = 0x6A0; // Vector + pub const m_flDecalHealBloodRate: usize = 0x6AC; // float32 + pub const m_flDecalHealHeightRate: usize = 0x6B0; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6B8; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + pub const m_vecViewOffset: usize = 0x6D0; // CNetworkViewOffsetVector } pub mod CBaseMoveBehavior { - pub const m_iPositionInterpolator: usize = 0x510; - pub const m_iRotationInterpolator: usize = 0x514; - pub const m_flAnimStartTime: usize = 0x518; - pub const m_flAnimEndTime: usize = 0x51C; - pub const m_flAverageSpeedAcrossFrame: usize = 0x520; - pub const m_pCurrentKeyFrame: usize = 0x528; - pub const m_pTargetKeyFrame: usize = 0x530; - pub const m_pPreKeyFrame: usize = 0x538; - pub const m_pPostKeyFrame: usize = 0x540; - pub const m_flTimeIntoFrame: usize = 0x548; - pub const m_iDirection: usize = 0x54C; + pub const m_iPositionInterpolator: usize = 0x510; // int32 + pub const m_iRotationInterpolator: usize = 0x514; // int32 + pub const m_flAnimStartTime: usize = 0x518; // float32 + pub const m_flAnimEndTime: usize = 0x51C; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x520; // float32 + pub const m_pCurrentKeyFrame: usize = 0x528; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x530; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x538; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x540; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x548; // float32 + pub const m_iDirection: usize = 0x54C; // int32 } pub mod CBasePlatTrain { - pub const m_NoiseMoving: usize = 0x780; - pub const m_NoiseArrived: usize = 0x788; - pub const m_volume: usize = 0x798; - pub const m_flTWidth: usize = 0x79C; - pub const m_flTLength: usize = 0x7A0; + pub const m_NoiseMoving: usize = 0x780; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x788; // CUtlSymbolLarge + pub const m_volume: usize = 0x798; // float32 + pub const m_flTWidth: usize = 0x79C; // float32 + pub const m_flTLength: usize = 0x7A0; // float32 } pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x4B8; - pub const m_nTickBase: usize = 0x4C0; - pub const m_hPawn: usize = 0x4F0; - pub const m_nSplitScreenSlot: usize = 0x4F4; - pub const m_hSplitOwner: usize = 0x4F8; - pub const m_hSplitScreenPlayers: usize = 0x500; - pub const m_bIsHLTV: usize = 0x518; - pub const m_iConnected: usize = 0x51C; - pub const m_iszPlayerName: usize = 0x520; - pub const m_szNetworkIDString: usize = 0x5A0; - pub const m_fLerpTime: usize = 0x5A8; - pub const m_bLagCompensation: usize = 0x5AC; - pub const m_bPredict: usize = 0x5AD; - pub const m_bAutoKickDisabled: usize = 0x5AE; - pub const m_bIsLowViolence: usize = 0x5AF; - pub const m_bGamePaused: usize = 0x5B0; - pub const m_nHighestCommandNumberReceived: usize = 0x628; - pub const m_nUsecTimestampLastUserCmdReceived: usize = 0x630; - pub const m_iIgnoreGlobalChat: usize = 0x648; - pub const m_flLastPlayerTalkTime: usize = 0x64C; - pub const m_flLastEntitySteadyState: usize = 0x650; - pub const m_nAvailableEntitySteadyState: usize = 0x654; - pub const m_bHasAnySteadyStateEnts: usize = 0x658; - pub const m_steamID: usize = 0x668; - pub const m_iDesiredFOV: usize = 0x670; + pub const m_nInButtonsWhichAreToggles: usize = 0x4B8; // uint64 + pub const m_nTickBase: usize = 0x4C0; // uint32 + pub const m_hPawn: usize = 0x4F0; // CHandle< CBasePlayerPawn > + pub const m_nSplitScreenSlot: usize = 0x4F4; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x4F8; // CHandle< CBasePlayerController > + pub const m_hSplitScreenPlayers: usize = 0x500; // CUtlVector< CHandle< CBasePlayerController > > + pub const m_bIsHLTV: usize = 0x518; // bool + pub const m_iConnected: usize = 0x51C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x520; // char[128] + pub const m_szNetworkIDString: usize = 0x5A0; // CUtlString + pub const m_fLerpTime: usize = 0x5A8; // float32 + pub const m_bLagCompensation: usize = 0x5AC; // bool + pub const m_bPredict: usize = 0x5AD; // bool + pub const m_bAutoKickDisabled: usize = 0x5AE; // bool + pub const m_bIsLowViolence: usize = 0x5AF; // bool + pub const m_bGamePaused: usize = 0x5B0; // bool + pub const m_nHighestCommandNumberReceived: usize = 0x628; // int32 + pub const m_nUsecTimestampLastUserCmdReceived: usize = 0x630; // int64 + pub const m_iIgnoreGlobalChat: usize = 0x648; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x64C; // float32 + pub const m_flLastEntitySteadyState: usize = 0x650; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x654; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x658; // bool + pub const m_steamID: usize = 0x668; // uint64 + pub const m_iDesiredFOV: usize = 0x670; // uint32 } pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0x9D0; - pub const m_pItemServices: usize = 0x9D8; - pub const m_pAutoaimServices: usize = 0x9E0; - pub const m_pObserverServices: usize = 0x9E8; - pub const m_pWaterServices: usize = 0x9F0; - pub const m_pUseServices: usize = 0x9F8; - pub const m_pFlashlightServices: usize = 0xA00; - pub const m_pCameraServices: usize = 0xA08; - pub const m_pMovementServices: usize = 0xA10; - pub const m_ServerViewAngleChanges: usize = 0xA20; - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xA70; - pub const v_angle: usize = 0xA74; - pub const v_anglePrevious: usize = 0xA80; - pub const m_iHideHUD: usize = 0xA8C; - pub const m_skybox3d: usize = 0xA90; - pub const m_fTimeLastHurt: usize = 0xB20; - pub const m_flDeathTime: usize = 0xB24; - pub const m_fNextSuicideTime: usize = 0xB28; - pub const m_fInitHUD: usize = 0xB2C; - pub const m_pExpresser: usize = 0xB30; - pub const m_hController: usize = 0xB38; - pub const m_fHltvReplayDelay: usize = 0xB40; - pub const m_fHltvReplayEnd: usize = 0xB44; - pub const m_iHltvReplayEntity: usize = 0xB48; + pub const m_pWeaponServices: usize = 0x9D0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x9D8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x9E0; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x9E8; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x9F0; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x9F8; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xA00; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xA08; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xA10; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xA20; // CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xA70; // uint32 + pub const v_angle: usize = 0xA74; // QAngle + pub const v_anglePrevious: usize = 0xA80; // QAngle + pub const m_iHideHUD: usize = 0xA8C; // uint32 + pub const m_skybox3d: usize = 0xA90; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xB20; // GameTime_t + pub const m_flDeathTime: usize = 0xB24; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xB28; // GameTime_t + pub const m_fInitHUD: usize = 0xB2C; // bool + pub const m_pExpresser: usize = 0xB30; // CAI_Expresser* + pub const m_hController: usize = 0xB38; // CHandle< CBasePlayerController > + pub const m_fHltvReplayDelay: usize = 0xB40; // float32 + pub const m_fHltvReplayEnd: usize = 0xB44; // float32 + pub const m_iHltvReplayEntity: usize = 0xB48; // CEntityIndex } pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; - pub const m_flHeadDamageMultiplier: usize = 0x108; - pub const m_flChestDamageMultiplier: usize = 0x118; - pub const m_flStomachDamageMultiplier: usize = 0x128; - pub const m_flArmDamageMultiplier: usize = 0x138; - pub const m_flLegDamageMultiplier: usize = 0x148; - pub const m_flHoldBreathTime: usize = 0x158; - pub const m_flDrowningDamageInterval: usize = 0x15C; - pub const m_nDrowningDamageInitial: usize = 0x160; - pub const m_nDrowningDamageMax: usize = 0x164; - pub const m_nWaterSpeed: usize = 0x168; - pub const m_flUseRange: usize = 0x16C; - pub const m_flUseAngleTolerance: usize = 0x170; - pub const m_flCrouchTime: usize = 0x174; + pub const m_sModelName: usize = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 } pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xC18; - pub const m_flNextPrimaryAttackTickRatio: usize = 0xC1C; - pub const m_nNextSecondaryAttackTick: usize = 0xC20; - pub const m_flNextSecondaryAttackTickRatio: usize = 0xC24; - pub const m_iClip1: usize = 0xC28; - pub const m_iClip2: usize = 0xC2C; - pub const m_pReserveAmmo: usize = 0xC30; - pub const m_OnPlayerUse: usize = 0xC38; + pub const m_nNextPrimaryAttackTick: usize = 0xC18; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xC1C; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xC20; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xC24; // float32 + pub const m_iClip1: usize = 0xC28; // int32 + pub const m_iClip2: usize = 0xC2C; // int32 + pub const m_pReserveAmmo: usize = 0xC30; // int32[2] + pub const m_OnPlayerUse: usize = 0xC38; // CEntityIOOutput } pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; - pub const m_bBuiltRightHanded: usize = 0x108; - pub const m_bAllowFlipping: usize = 0x109; - pub const m_bIsFullAuto: usize = 0x10A; - pub const m_nNumBullets: usize = 0x10C; - pub const m_sMuzzleAttachment: usize = 0x110; - pub const m_szMuzzleFlashParticle: usize = 0x118; - pub const m_iFlags: usize = 0x1F8; - pub const m_nPrimaryAmmoType: usize = 0x1F9; - pub const m_nSecondaryAmmoType: usize = 0x1FA; - pub const m_iMaxClip1: usize = 0x1FC; - pub const m_iMaxClip2: usize = 0x200; - pub const m_iDefaultClip1: usize = 0x204; - pub const m_iDefaultClip2: usize = 0x208; - pub const m_iWeight: usize = 0x20C; - pub const m_bAutoSwitchTo: usize = 0x210; - pub const m_bAutoSwitchFrom: usize = 0x211; - pub const m_iRumbleEffect: usize = 0x214; - pub const m_aShootSounds: usize = 0x218; - pub const m_iSlot: usize = 0x238; - pub const m_iPosition: usize = 0x23C; + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_bIsFullAuto: usize = 0x10A; // bool + pub const m_nNumBullets: usize = 0x10C; // int32 + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_aShootSounds: usize = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > + pub const m_iSlot: usize = 0x238; // int32 + pub const m_iPosition: usize = 0x23C; // int32 } pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0x890; - pub const m_iShapeType: usize = 0x894; - pub const m_bConformToCollisionBounds: usize = 0x898; - pub const m_mPreferredCatchTransform: usize = 0x89C; + pub const m_bModelOverrodeBlockLOS: usize = 0x890; // bool + pub const m_iShapeType: usize = 0x894; // int32 + pub const m_bConformToCollisionBounds: usize = 0x898; // bool + pub const m_mPreferredCatchTransform: usize = 0x89C; // matrix3x4_t } pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xB18; - pub const m_hDoorList: usize = 0xB20; - pub const m_nHardwareType: usize = 0xB38; - pub const m_bNeedsHardware: usize = 0xB3C; - pub const m_eDoorState: usize = 0xB40; - pub const m_bLocked: usize = 0xB44; - pub const m_closedPosition: usize = 0xB48; - pub const m_closedAngles: usize = 0xB54; - pub const m_hBlocker: usize = 0xB60; - pub const m_bFirstBlocked: usize = 0xB64; - pub const m_ls: usize = 0xB68; - pub const m_bForceClosed: usize = 0xB88; - pub const m_vecLatchWorldPosition: usize = 0xB8C; - pub const m_hActivator: usize = 0xB98; - pub const m_SoundMoving: usize = 0xBA8; - pub const m_SoundOpen: usize = 0xBB0; - pub const m_SoundClose: usize = 0xBB8; - pub const m_SoundLock: usize = 0xBC0; - pub const m_SoundUnlock: usize = 0xBC8; - pub const m_SoundLatch: usize = 0xBD0; - pub const m_SoundPound: usize = 0xBD8; - pub const m_SoundJiggle: usize = 0xBE0; - pub const m_SoundLockedAnim: usize = 0xBE8; - pub const m_numCloseAttempts: usize = 0xBF0; - pub const m_nPhysicsMaterial: usize = 0xBF4; - pub const m_SlaveName: usize = 0xBF8; - pub const m_hMaster: usize = 0xC00; - pub const m_OnBlockedClosing: usize = 0xC08; - pub const m_OnBlockedOpening: usize = 0xC30; - pub const m_OnUnblockedClosing: usize = 0xC58; - pub const m_OnUnblockedOpening: usize = 0xC80; - pub const m_OnFullyClosed: usize = 0xCA8; - pub const m_OnFullyOpen: usize = 0xCD0; - pub const m_OnClose: usize = 0xCF8; - pub const m_OnOpen: usize = 0xD20; - pub const m_OnLockedUse: usize = 0xD48; - pub const m_OnAjarOpen: usize = 0xD70; + pub const m_flAutoReturnDelay: usize = 0xB18; // float32 + pub const m_hDoorList: usize = 0xB20; // CUtlVector< CHandle< CBasePropDoor > > + pub const m_nHardwareType: usize = 0xB38; // int32 + pub const m_bNeedsHardware: usize = 0xB3C; // bool + pub const m_eDoorState: usize = 0xB40; // DoorState_t + pub const m_bLocked: usize = 0xB44; // bool + pub const m_closedPosition: usize = 0xB48; // Vector + pub const m_closedAngles: usize = 0xB54; // QAngle + pub const m_hBlocker: usize = 0xB60; // CHandle< CBaseEntity > + pub const m_bFirstBlocked: usize = 0xB64; // bool + pub const m_ls: usize = 0xB68; // locksound_t + pub const m_bForceClosed: usize = 0xB88; // bool + pub const m_vecLatchWorldPosition: usize = 0xB8C; // Vector + pub const m_hActivator: usize = 0xB98; // CHandle< CBaseEntity > + pub const m_SoundMoving: usize = 0xBA8; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xBB0; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xBB8; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xBC0; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xBC8; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xBD0; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xBD8; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xBE0; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xBE8; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xBF0; // int32 + pub const m_nPhysicsMaterial: usize = 0xBF4; // CUtlStringToken + pub const m_SlaveName: usize = 0xBF8; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xC00; // CHandle< CBasePropDoor > + pub const m_OnBlockedClosing: usize = 0xC08; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xC30; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xC58; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xC80; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xCA8; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xCD0; // CEntityIOOutput + pub const m_OnClose: usize = 0xCF8; // CEntityIOOutput + pub const m_OnOpen: usize = 0xD20; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xD48; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xD70; // CEntityIOOutput } pub mod CBaseToggle { - pub const m_toggle_state: usize = 0x700; - pub const m_flMoveDistance: usize = 0x704; - pub const m_flWait: usize = 0x708; - pub const m_flLip: usize = 0x70C; - pub const m_bAlwaysFireBlockedOutputs: usize = 0x710; - pub const m_vecPosition1: usize = 0x714; - pub const m_vecPosition2: usize = 0x720; - pub const m_vecMoveAng: usize = 0x72C; - pub const m_vecAngle1: usize = 0x738; - pub const m_vecAngle2: usize = 0x744; - pub const m_flHeight: usize = 0x750; - pub const m_hActivator: usize = 0x754; - pub const m_vecFinalDest: usize = 0x758; - pub const m_vecFinalAngle: usize = 0x764; - pub const m_movementType: usize = 0x770; - pub const m_sMaster: usize = 0x778; + pub const m_toggle_state: usize = 0x700; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x704; // float32 + pub const m_flWait: usize = 0x708; // float32 + pub const m_flLip: usize = 0x70C; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0x710; // bool + pub const m_vecPosition1: usize = 0x714; // Vector + pub const m_vecPosition2: usize = 0x720; // Vector + pub const m_vecMoveAng: usize = 0x72C; // QAngle + pub const m_vecAngle1: usize = 0x738; // QAngle + pub const m_vecAngle2: usize = 0x744; // QAngle + pub const m_flHeight: usize = 0x750; // float32 + pub const m_hActivator: usize = 0x754; // CHandle< CBaseEntity > + pub const m_vecFinalDest: usize = 0x758; // Vector + pub const m_vecFinalAngle: usize = 0x764; // QAngle + pub const m_movementType: usize = 0x770; // int32 + pub const m_sMaster: usize = 0x778; // CUtlSymbolLarge } pub mod CBaseTrigger { - pub const m_bDisabled: usize = 0x780; - pub const m_iFilterName: usize = 0x788; - pub const m_hFilter: usize = 0x790; - pub const m_OnStartTouch: usize = 0x798; - pub const m_OnStartTouchAll: usize = 0x7C0; - pub const m_OnEndTouch: usize = 0x7E8; - pub const m_OnEndTouchAll: usize = 0x810; - pub const m_OnTouching: usize = 0x838; - pub const m_OnNotTouching: usize = 0x860; - pub const m_hTouchingEntities: usize = 0x888; - pub const m_bClientSidePredicted: usize = 0x8A0; + pub const m_bDisabled: usize = 0x780; // bool + pub const m_iFilterName: usize = 0x788; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x790; // CHandle< CBaseFilter > + pub const m_OnStartTouch: usize = 0x798; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x7C0; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x7E8; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x810; // CEntityIOOutput + pub const m_OnTouching: usize = 0x838; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x860; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x888; // CUtlVector< CHandle< CBaseEntity > > + pub const m_bClientSidePredicted: usize = 0x8A0; // bool } pub mod CBaseViewModel { - pub const m_vecLastFacing: usize = 0x898; - pub const m_nViewModelIndex: usize = 0x8A4; - pub const m_nAnimationParity: usize = 0x8A8; - pub const m_flAnimationStartTime: usize = 0x8AC; - pub const m_hWeapon: usize = 0x8B0; - pub const m_sVMName: usize = 0x8B8; - pub const m_sAnimationPrefix: usize = 0x8C0; - pub const m_hOldLayerSequence: usize = 0x8C8; - pub const m_oldLayer: usize = 0x8CC; - pub const m_oldLayerStartTime: usize = 0x8D0; - pub const m_hControlPanel: usize = 0x8D4; + pub const m_vecLastFacing: usize = 0x898; // Vector + pub const m_nViewModelIndex: usize = 0x8A4; // uint32 + pub const m_nAnimationParity: usize = 0x8A8; // uint32 + pub const m_flAnimationStartTime: usize = 0x8AC; // float32 + pub const m_hWeapon: usize = 0x8B0; // CHandle< CBasePlayerWeapon > + pub const m_sVMName: usize = 0x8B8; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0x8C0; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0x8C8; // HSequence + pub const m_oldLayer: usize = 0x8CC; // int32 + pub const m_oldLayerStartTime: usize = 0x8D0; // float32 + pub const m_hControlPanel: usize = 0x8D4; // CHandle< CBaseEntity > } pub mod CBeam { - pub const m_flFrameRate: usize = 0x700; - pub const m_flHDRColorScale: usize = 0x704; - pub const m_flFireTime: usize = 0x708; - pub const m_flDamage: usize = 0x70C; - pub const m_nNumBeamEnts: usize = 0x710; - pub const m_hBaseMaterial: usize = 0x718; - pub const m_nHaloIndex: usize = 0x720; - pub const m_nBeamType: usize = 0x728; - pub const m_nBeamFlags: usize = 0x72C; - pub const m_hAttachEntity: usize = 0x730; - pub const m_nAttachIndex: usize = 0x758; - pub const m_fWidth: usize = 0x764; - pub const m_fEndWidth: usize = 0x768; - pub const m_fFadeLength: usize = 0x76C; - pub const m_fHaloScale: usize = 0x770; - pub const m_fAmplitude: usize = 0x774; - pub const m_fStartFrame: usize = 0x778; - pub const m_fSpeed: usize = 0x77C; - pub const m_flFrame: usize = 0x780; - pub const m_nClipStyle: usize = 0x784; - pub const m_bTurnedOff: usize = 0x788; - pub const m_vecEndPos: usize = 0x78C; - pub const m_hEndEntity: usize = 0x798; - pub const m_nDissolveType: usize = 0x79C; + pub const m_flFrameRate: usize = 0x700; // float32 + pub const m_flHDRColorScale: usize = 0x704; // float32 + pub const m_flFireTime: usize = 0x708; // GameTime_t + pub const m_flDamage: usize = 0x70C; // float32 + pub const m_nNumBeamEnts: usize = 0x710; // uint8 + pub const m_hBaseMaterial: usize = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_nHaloIndex: usize = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_nBeamType: usize = 0x728; // BeamType_t + pub const m_nBeamFlags: usize = 0x72C; // uint32 + pub const m_hAttachEntity: usize = 0x730; // CHandle< CBaseEntity >[10] + pub const m_nAttachIndex: usize = 0x758; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x764; // float32 + pub const m_fEndWidth: usize = 0x768; // float32 + pub const m_fFadeLength: usize = 0x76C; // float32 + pub const m_fHaloScale: usize = 0x770; // float32 + pub const m_fAmplitude: usize = 0x774; // float32 + pub const m_fStartFrame: usize = 0x778; // float32 + pub const m_fSpeed: usize = 0x77C; // float32 + pub const m_flFrame: usize = 0x780; // float32 + pub const m_nClipStyle: usize = 0x784; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x788; // bool + pub const m_vecEndPos: usize = 0x78C; // Vector + pub const m_hEndEntity: usize = 0x798; // CHandle< CBaseEntity > + pub const m_nDissolveType: usize = 0x79C; // int32 } pub mod CBlood { - pub const m_vecSprayAngles: usize = 0x4B0; - pub const m_vecSprayDir: usize = 0x4BC; - pub const m_flAmount: usize = 0x4C8; - pub const m_Color: usize = 0x4CC; + pub const m_vecSprayAngles: usize = 0x4B0; // QAngle + pub const m_vecSprayDir: usize = 0x4BC; // Vector + pub const m_flAmount: usize = 0x4C8; // float32 + pub const m_Color: usize = 0x4CC; // int32 } pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; - pub const __m_pChainEntity: usize = 0x20; + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer } pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x470; - pub const __m_pChainEntity: usize = 0x750; + pub const m_animationController: usize = 0x470; // CBaseAnimGraphController + pub const __m_pChainEntity: usize = 0x750; // CNetworkVarChainer } pub mod CBodyComponentBaseModelEntity { - pub const __m_pChainEntity: usize = 0x470; + pub const __m_pChainEntity: usize = 0x470; // CNetworkVarChainer } pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; - pub const __m_pChainEntity: usize = 0x1A0; + pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer } pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; - pub const __m_pChainEntity: usize = 0x440; + pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const __m_pChainEntity: usize = 0x440; // CNetworkVarChainer } pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0x8A8; - pub const m_OnBombPlanted: usize = 0x8D0; - pub const m_OnBombDefused: usize = 0x8F8; - pub const m_bIsBombSiteB: usize = 0x920; - pub const m_bIsHeistBombTarget: usize = 0x921; - pub const m_bBombPlantedHere: usize = 0x922; - pub const m_szMountTarget: usize = 0x928; - pub const m_hInstructorHint: usize = 0x930; - pub const m_nBombSiteDesignation: usize = 0x934; + pub const m_OnBombExplode: usize = 0x8A8; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x8D0; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0x920; // bool + pub const m_bIsHeistBombTarget: usize = 0x921; // bool + pub const m_bBombPlantedHere: usize = 0x922; // bool + pub const m_szMountTarget: usize = 0x928; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0x930; // CHandle< CBaseEntity > + pub const m_nBombSiteDesignation: usize = 0x934; // int32 } pub mod CBot { - pub const m_pController: usize = 0x10; - pub const m_pPlayer: usize = 0x18; - pub const m_bHasSpawned: usize = 0x20; - pub const m_id: usize = 0x24; - pub const m_isRunning: usize = 0x98; - pub const m_isCrouching: usize = 0x99; - pub const m_forwardSpeed: usize = 0x9C; - pub const m_leftSpeed: usize = 0xA0; - pub const m_verticalSpeed: usize = 0xA4; - pub const m_buttonFlags: usize = 0xA8; - pub const m_jumpTimestamp: usize = 0xB0; - pub const m_viewForward: usize = 0xB4; - pub const m_postureStackIndex: usize = 0xD0; + pub const m_pController: usize = 0x10; // CCSPlayerController* + pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* + pub const m_bHasSpawned: usize = 0x20; // bool + pub const m_id: usize = 0x24; // uint32 + pub const m_isRunning: usize = 0x98; // bool + pub const m_isCrouching: usize = 0x99; // bool + pub const m_forwardSpeed: usize = 0x9C; // float32 + pub const m_leftSpeed: usize = 0xA0; // float32 + pub const m_verticalSpeed: usize = 0xA4; // float32 + pub const m_buttonFlags: usize = 0xA8; // uint64 + pub const m_jumpTimestamp: usize = 0xB0; // float32 + pub const m_viewForward: usize = 0xB4; // Vector + pub const m_postureStackIndex: usize = 0xD0; // int32 } pub mod CBreakable { - pub const m_Material: usize = 0x710; - pub const m_hBreaker: usize = 0x714; - pub const m_Explosion: usize = 0x718; - pub const m_iszSpawnObject: usize = 0x720; - pub const m_flPressureDelay: usize = 0x728; - pub const m_iMinHealthDmg: usize = 0x72C; - pub const m_iszPropData: usize = 0x730; - pub const m_impactEnergyScale: usize = 0x738; - pub const m_nOverrideBlockLOS: usize = 0x73C; - pub const m_OnBreak: usize = 0x740; - pub const m_OnHealthChanged: usize = 0x768; - pub const m_flDmgModBullet: usize = 0x790; - pub const m_flDmgModClub: usize = 0x794; - pub const m_flDmgModExplosive: usize = 0x798; - pub const m_flDmgModFire: usize = 0x79C; - pub const m_iszPhysicsDamageTableName: usize = 0x7A0; - pub const m_iszBasePropData: usize = 0x7A8; - pub const m_iInteractions: usize = 0x7B0; - pub const m_PerformanceMode: usize = 0x7B4; - pub const m_hPhysicsAttacker: usize = 0x7B8; - pub const m_flLastPhysicsInfluenceTime: usize = 0x7BC; + pub const m_Material: usize = 0x710; // Materials + pub const m_hBreaker: usize = 0x714; // CHandle< CBaseEntity > + pub const m_Explosion: usize = 0x718; // Explosions + pub const m_iszSpawnObject: usize = 0x720; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x728; // float32 + pub const m_iMinHealthDmg: usize = 0x72C; // int32 + pub const m_iszPropData: usize = 0x730; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x738; // float32 + pub const m_nOverrideBlockLOS: usize = 0x73C; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0x740; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x768; // CEntityOutputTemplate< float32 > + pub const m_flDmgModBullet: usize = 0x790; // float32 + pub const m_flDmgModClub: usize = 0x794; // float32 + pub const m_flDmgModExplosive: usize = 0x798; // float32 + pub const m_flDmgModFire: usize = 0x79C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x7A0; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0x7B0; // int32 + pub const m_PerformanceMode: usize = 0x7B4; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x7B8; // CHandle< CBasePlayerPawn > + pub const m_flLastPhysicsInfluenceTime: usize = 0x7BC; // GameTime_t } pub mod CBreakableProp { - pub const m_OnBreak: usize = 0x8E0; - pub const m_OnHealthChanged: usize = 0x908; - pub const m_OnTakeDamage: usize = 0x930; - pub const m_impactEnergyScale: usize = 0x958; - pub const m_iMinHealthDmg: usize = 0x95C; - pub const m_preferredCarryAngles: usize = 0x960; - pub const m_flPressureDelay: usize = 0x96C; - pub const m_hBreaker: usize = 0x970; - pub const m_PerformanceMode: usize = 0x974; - pub const m_flDmgModBullet: usize = 0x978; - pub const m_flDmgModClub: usize = 0x97C; - pub const m_flDmgModExplosive: usize = 0x980; - pub const m_flDmgModFire: usize = 0x984; - pub const m_iszPhysicsDamageTableName: usize = 0x988; - pub const m_iszBasePropData: usize = 0x990; - pub const m_iInteractions: usize = 0x998; - pub const m_flPreventDamageBeforeTime: usize = 0x99C; - pub const m_bHasBreakPiecesOrCommands: usize = 0x9A0; - pub const m_explodeDamage: usize = 0x9A4; - pub const m_explodeRadius: usize = 0x9A8; - pub const m_explosionDelay: usize = 0x9B0; - pub const m_explosionBuildupSound: usize = 0x9B8; - pub const m_explosionCustomEffect: usize = 0x9C0; - pub const m_explosionCustomSound: usize = 0x9C8; - pub const m_explosionModifier: usize = 0x9D0; - pub const m_hPhysicsAttacker: usize = 0x9D8; - pub const m_flLastPhysicsInfluenceTime: usize = 0x9DC; - pub const m_bOriginalBlockLOS: usize = 0x9E0; - pub const m_flDefaultFadeScale: usize = 0x9E4; - pub const m_hLastAttacker: usize = 0x9E8; - pub const m_hFlareEnt: usize = 0x9EC; - pub const m_bUsePuntSound: usize = 0x9F0; - pub const m_iszPuntSound: usize = 0x9F8; - pub const m_noGhostCollision: usize = 0xA00; + pub const m_OnBreak: usize = 0x8E0; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x908; // CEntityOutputTemplate< float32 > + pub const m_OnTakeDamage: usize = 0x930; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x958; // float32 + pub const m_iMinHealthDmg: usize = 0x95C; // int32 + pub const m_preferredCarryAngles: usize = 0x960; // QAngle + pub const m_flPressureDelay: usize = 0x96C; // float32 + pub const m_hBreaker: usize = 0x970; // CHandle< CBaseEntity > + pub const m_PerformanceMode: usize = 0x974; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0x978; // float32 + pub const m_flDmgModClub: usize = 0x97C; // float32 + pub const m_flDmgModExplosive: usize = 0x980; // float32 + pub const m_flDmgModFire: usize = 0x984; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x988; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x990; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0x998; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0x99C; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0x9A0; // bool + pub const m_explodeDamage: usize = 0x9A4; // float32 + pub const m_explodeRadius: usize = 0x9A8; // float32 + pub const m_explosionDelay: usize = 0x9B0; // float32 + pub const m_explosionBuildupSound: usize = 0x9B8; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0x9C0; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x9C8; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x9D0; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x9D8; // CHandle< CBasePlayerPawn > + pub const m_flLastPhysicsInfluenceTime: usize = 0x9DC; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0x9E0; // bool + pub const m_flDefaultFadeScale: usize = 0x9E4; // float32 + pub const m_hLastAttacker: usize = 0x9E8; // CHandle< CBaseEntity > + pub const m_hFlareEnt: usize = 0x9EC; // CHandle< CBaseEntity > + pub const m_bUsePuntSound: usize = 0x9F0; // bool + pub const m_iszPuntSound: usize = 0x9F8; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xA00; // bool } pub mod CBreakableStageHelper { - pub const m_nCurrentStage: usize = 0x8; - pub const m_nStageCount: usize = 0xC; + pub const m_nCurrentStage: usize = 0x8; // int32 + pub const m_nStageCount: usize = 0xC; // int32 } pub mod CBtActionAim { - pub const m_szSensorInputKey: usize = 0x68; - pub const m_szAimReadyKey: usize = 0x80; - pub const m_flZoomCooldownTimestamp: usize = 0x88; - pub const m_bDoneAiming: usize = 0x8C; - pub const m_flLerpStartTime: usize = 0x90; - pub const m_flNextLookTargetLerpTime: usize = 0x94; - pub const m_flPenaltyReductionRatio: usize = 0x98; - pub const m_NextLookTarget: usize = 0x9C; - pub const m_AimTimer: usize = 0xA8; - pub const m_SniperHoldTimer: usize = 0xC0; - pub const m_FocusIntervalTimer: usize = 0xD8; - pub const m_bAcquired: usize = 0xF0; + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szAimReadyKey: usize = 0x80; // CUtlString + pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 + pub const m_bDoneAiming: usize = 0x8C; // bool + pub const m_flLerpStartTime: usize = 0x90; // float32 + pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 + pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 + pub const m_NextLookTarget: usize = 0x9C; // QAngle + pub const m_AimTimer: usize = 0xA8; // CountdownTimer + pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer + pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer + pub const m_bAcquired: usize = 0xF0; // bool } pub mod CBtActionCombatPositioning { - pub const m_szSensorInputKey: usize = 0x68; - pub const m_szIsAttackingKey: usize = 0x80; - pub const m_ActionTimer: usize = 0x88; - pub const m_bCrouching: usize = 0xA0; + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szIsAttackingKey: usize = 0x80; // CUtlString + pub const m_ActionTimer: usize = 0x88; // CountdownTimer + pub const m_bCrouching: usize = 0xA0; // bool } pub mod CBtActionMoveTo { - pub const m_szDestinationInputKey: usize = 0x60; - pub const m_szHidingSpotInputKey: usize = 0x68; - pub const m_szThreatInputKey: usize = 0x70; - pub const m_vecDestination: usize = 0x78; - pub const m_bAutoLookAdjust: usize = 0x84; - pub const m_bComputePath: usize = 0x85; - pub const m_flDamagingAreasPenaltyCost: usize = 0x88; - pub const m_CheckApproximateCornersTimer: usize = 0x90; - pub const m_CheckHighPriorityItem: usize = 0xA8; - pub const m_RepathTimer: usize = 0xC0; - pub const m_flArrivalEpsilon: usize = 0xD8; - pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; - pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; - pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; + pub const m_szDestinationInputKey: usize = 0x60; // CUtlString + pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString + pub const m_szThreatInputKey: usize = 0x70; // CUtlString + pub const m_vecDestination: usize = 0x78; // Vector + pub const m_bAutoLookAdjust: usize = 0x84; // bool + pub const m_bComputePath: usize = 0x85; // bool + pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 + pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer + pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer + pub const m_RepathTimer: usize = 0xC0; // CountdownTimer + pub const m_flArrivalEpsilon: usize = 0xD8; // float32 + pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 + pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 + pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 } pub mod CBtActionParachutePositioning { - pub const m_ActionTimer: usize = 0x58; + pub const m_ActionTimer: usize = 0x58; // CountdownTimer } pub mod CBtNodeCondition { - pub const m_bNegated: usize = 0x58; + pub const m_bNegated: usize = 0x58; // bool } pub mod CBtNodeConditionInactive { - pub const m_flRoundStartThresholdSeconds: usize = 0x78; - pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; - pub const m_SensorInactivityTimer: usize = 0x80; + pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 + pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 + pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer } pub mod CBubbling { - pub const m_density: usize = 0x700; - pub const m_frequency: usize = 0x704; - pub const m_state: usize = 0x708; + pub const m_density: usize = 0x700; // int32 + pub const m_frequency: usize = 0x704; // int32 + pub const m_state: usize = 0x708; // int32 } pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; + pub const m_flFluidDensity: usize = 0x18; // float32 } pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0x8A8; + pub const m_LegacyTeamNum: usize = 0x8A8; // int32 } pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0xDD8; - pub const m_vecLastValidDroppedPosition: usize = 0xDE4; - pub const m_bDoValidDroppedPositionCheck: usize = 0xDF0; - pub const m_bStartedArming: usize = 0xDF1; - pub const m_fArmedTime: usize = 0xDF4; - pub const m_bBombPlacedAnimation: usize = 0xDF8; - pub const m_bIsPlantingViaUse: usize = 0xDF9; - pub const m_entitySpottedState: usize = 0xE00; - pub const m_nSpotRules: usize = 0xE18; - pub const m_bPlayedArmingBeeps: usize = 0xE1C; - pub const m_bBombPlanted: usize = 0xE23; - pub const m_bDroppedFromDeath: usize = 0xE24; + pub const m_vecLastValidPlayerHeldPosition: usize = 0xDD8; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0xDE4; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0xDF0; // bool + pub const m_bStartedArming: usize = 0xDF1; // bool + pub const m_fArmedTime: usize = 0xDF4; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0xDF8; // bool + pub const m_bIsPlantingViaUse: usize = 0xDF9; // bool + pub const m_entitySpottedState: usize = 0xE00; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xE18; // int32 + pub const m_bPlayedArmingBeeps: usize = 0xE1C; // bool[7] + pub const m_bBombPlanted: usize = 0xE23; // bool + pub const m_bDroppedFromDeath: usize = 0xE24; // bool } pub mod CCSBot { - pub const m_lastCoopSpawnPoint: usize = 0xD8; - pub const m_eyePosition: usize = 0xE8; - pub const m_name: usize = 0xF4; - pub const m_combatRange: usize = 0x134; - pub const m_isRogue: usize = 0x138; - pub const m_rogueTimer: usize = 0x140; - pub const m_diedLastRound: usize = 0x15C; - pub const m_safeTime: usize = 0x160; - pub const m_wasSafe: usize = 0x164; - pub const m_blindFire: usize = 0x16C; - pub const m_surpriseTimer: usize = 0x170; - pub const m_bAllowActive: usize = 0x188; - pub const m_isFollowing: usize = 0x189; - pub const m_leader: usize = 0x18C; - pub const m_followTimestamp: usize = 0x190; - pub const m_allowAutoFollowTime: usize = 0x194; - pub const m_hurryTimer: usize = 0x198; - pub const m_alertTimer: usize = 0x1B0; - pub const m_sneakTimer: usize = 0x1C8; - pub const m_panicTimer: usize = 0x1E0; - pub const m_stateTimestamp: usize = 0x4B0; - pub const m_isAttacking: usize = 0x4B4; - pub const m_isOpeningDoor: usize = 0x4B5; - pub const m_taskEntity: usize = 0x4BC; - pub const m_goalPosition: usize = 0x4CC; - pub const m_goalEntity: usize = 0x4D8; - pub const m_avoid: usize = 0x4DC; - pub const m_avoidTimestamp: usize = 0x4E0; - pub const m_isStopping: usize = 0x4E4; - pub const m_hasVisitedEnemySpawn: usize = 0x4E5; - pub const m_stillTimer: usize = 0x4E8; - pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x4F8; - pub const m_pathIndex: usize = 0x65F0; - pub const m_areaEnteredTimestamp: usize = 0x65F4; - pub const m_repathTimer: usize = 0x65F8; - pub const m_avoidFriendTimer: usize = 0x6610; - pub const m_isFriendInTheWay: usize = 0x6628; - pub const m_politeTimer: usize = 0x6630; - pub const m_isWaitingBehindFriend: usize = 0x6648; - pub const m_pathLadderEnd: usize = 0x6674; - pub const m_mustRunTimer: usize = 0x66C0; - pub const m_waitTimer: usize = 0x66D8; - pub const m_updateTravelDistanceTimer: usize = 0x66F0; - pub const m_playerTravelDistance: usize = 0x6708; - pub const m_travelDistancePhase: usize = 0x6808; - pub const m_hostageEscortCount: usize = 0x69A0; - pub const m_hostageEscortCountTimestamp: usize = 0x69A4; - pub const m_desiredTeam: usize = 0x69A8; - pub const m_hasJoined: usize = 0x69AC; - pub const m_isWaitingForHostage: usize = 0x69AD; - pub const m_inhibitWaitingForHostageTimer: usize = 0x69B0; - pub const m_waitForHostageTimer: usize = 0x69C8; - pub const m_noisePosition: usize = 0x69E0; - pub const m_noiseTravelDistance: usize = 0x69EC; - pub const m_noiseTimestamp: usize = 0x69F0; - pub const m_noiseSource: usize = 0x69F8; - pub const m_noiseBendTimer: usize = 0x6A10; - pub const m_bentNoisePosition: usize = 0x6A28; - pub const m_bendNoisePositionValid: usize = 0x6A34; - pub const m_lookAroundStateTimestamp: usize = 0x6A38; - pub const m_lookAheadAngle: usize = 0x6A3C; - pub const m_forwardAngle: usize = 0x6A40; - pub const m_inhibitLookAroundTimestamp: usize = 0x6A44; - pub const m_lookAtSpot: usize = 0x6A4C; - pub const m_lookAtSpotDuration: usize = 0x6A5C; - pub const m_lookAtSpotTimestamp: usize = 0x6A60; - pub const m_lookAtSpotAngleTolerance: usize = 0x6A64; - pub const m_lookAtSpotClearIfClose: usize = 0x6A68; - pub const m_lookAtSpotAttack: usize = 0x6A69; - pub const m_lookAtDesc: usize = 0x6A70; - pub const m_peripheralTimestamp: usize = 0x6A78; - pub const m_approachPointCount: usize = 0x6C00; - pub const m_approachPointViewPosition: usize = 0x6C04; - pub const m_viewSteadyTimer: usize = 0x6C10; - pub const m_tossGrenadeTimer: usize = 0x6C28; - pub const m_isAvoidingGrenade: usize = 0x6C48; - pub const m_spotCheckTimestamp: usize = 0x6C68; - pub const m_checkedHidingSpotCount: usize = 0x7070; - pub const m_lookPitch: usize = 0x7074; - pub const m_lookPitchVel: usize = 0x7078; - pub const m_lookYaw: usize = 0x707C; - pub const m_lookYawVel: usize = 0x7080; - pub const m_targetSpot: usize = 0x7084; - pub const m_targetSpotVelocity: usize = 0x7090; - pub const m_targetSpotPredicted: usize = 0x709C; - pub const m_aimError: usize = 0x70A8; - pub const m_aimGoal: usize = 0x70B4; - pub const m_targetSpotTime: usize = 0x70C0; - pub const m_aimFocus: usize = 0x70C4; - pub const m_aimFocusInterval: usize = 0x70C8; - pub const m_aimFocusNextUpdate: usize = 0x70CC; - pub const m_ignoreEnemiesTimer: usize = 0x70D8; - pub const m_enemy: usize = 0x70F0; - pub const m_isEnemyVisible: usize = 0x70F4; - pub const m_visibleEnemyParts: usize = 0x70F5; - pub const m_lastEnemyPosition: usize = 0x70F8; - pub const m_lastSawEnemyTimestamp: usize = 0x7104; - pub const m_firstSawEnemyTimestamp: usize = 0x7108; - pub const m_currentEnemyAcquireTimestamp: usize = 0x710C; - pub const m_enemyDeathTimestamp: usize = 0x7110; - pub const m_friendDeathTimestamp: usize = 0x7114; - pub const m_isLastEnemyDead: usize = 0x7118; - pub const m_nearbyEnemyCount: usize = 0x711C; - pub const m_bomber: usize = 0x7328; - pub const m_nearbyFriendCount: usize = 0x732C; - pub const m_closestVisibleFriend: usize = 0x7330; - pub const m_closestVisibleHumanFriend: usize = 0x7334; - pub const m_attentionInterval: usize = 0x7338; - pub const m_attacker: usize = 0x7348; - pub const m_attackedTimestamp: usize = 0x734C; - pub const m_burnedByFlamesTimer: usize = 0x7350; - pub const m_lastVictimID: usize = 0x7360; - pub const m_isAimingAtEnemy: usize = 0x7364; - pub const m_isRapidFiring: usize = 0x7365; - pub const m_equipTimer: usize = 0x7368; - pub const m_zoomTimer: usize = 0x7378; - pub const m_fireWeaponTimestamp: usize = 0x7390; - pub const m_lookForWeaponsOnGroundTimer: usize = 0x7398; - pub const m_bIsSleeping: usize = 0x73B0; - pub const m_isEnemySniperVisible: usize = 0x73B1; - pub const m_sawEnemySniperTimer: usize = 0x73B8; - pub const m_enemyQueueIndex: usize = 0x7470; - pub const m_enemyQueueCount: usize = 0x7471; - pub const m_enemyQueueAttendIndex: usize = 0x7472; - pub const m_isStuck: usize = 0x7473; - pub const m_stuckTimestamp: usize = 0x7474; - pub const m_stuckSpot: usize = 0x7478; - pub const m_wiggleTimer: usize = 0x7488; - pub const m_stuckJumpTimer: usize = 0x74A0; - pub const m_nextCleanupCheckTimestamp: usize = 0x74B8; - pub const m_avgVel: usize = 0x74BC; - pub const m_avgVelIndex: usize = 0x74E4; - pub const m_avgVelCount: usize = 0x74E8; - pub const m_lastOrigin: usize = 0x74EC; - pub const m_lastRadioRecievedTimestamp: usize = 0x74FC; - pub const m_lastRadioSentTimestamp: usize = 0x7500; - pub const m_radioSubject: usize = 0x7504; - pub const m_radioPosition: usize = 0x7508; - pub const m_voiceEndTimestamp: usize = 0x7514; - pub const m_lastValidReactionQueueFrame: usize = 0x7520; + pub const m_lastCoopSpawnPoint: usize = 0xD8; // CHandle< SpawnPointCoopEnemy > + pub const m_eyePosition: usize = 0xE8; // Vector + pub const m_name: usize = 0xF4; // char[64] + pub const m_combatRange: usize = 0x134; // float32 + pub const m_isRogue: usize = 0x138; // bool + pub const m_rogueTimer: usize = 0x140; // CountdownTimer + pub const m_diedLastRound: usize = 0x15C; // bool + pub const m_safeTime: usize = 0x160; // float32 + pub const m_wasSafe: usize = 0x164; // bool + pub const m_blindFire: usize = 0x16C; // bool + pub const m_surpriseTimer: usize = 0x170; // CountdownTimer + pub const m_bAllowActive: usize = 0x188; // bool + pub const m_isFollowing: usize = 0x189; // bool + pub const m_leader: usize = 0x18C; // CHandle< CCSPlayerPawn > + pub const m_followTimestamp: usize = 0x190; // float32 + pub const m_allowAutoFollowTime: usize = 0x194; // float32 + pub const m_hurryTimer: usize = 0x198; // CountdownTimer + pub const m_alertTimer: usize = 0x1B0; // CountdownTimer + pub const m_sneakTimer: usize = 0x1C8; // CountdownTimer + pub const m_panicTimer: usize = 0x1E0; // CountdownTimer + pub const m_stateTimestamp: usize = 0x4B0; // float32 + pub const m_isAttacking: usize = 0x4B4; // bool + pub const m_isOpeningDoor: usize = 0x4B5; // bool + pub const m_taskEntity: usize = 0x4BC; // CHandle< CBaseEntity > + pub const m_goalPosition: usize = 0x4CC; // Vector + pub const m_goalEntity: usize = 0x4D8; // CHandle< CBaseEntity > + pub const m_avoid: usize = 0x4DC; // CHandle< CBaseEntity > + pub const m_avoidTimestamp: usize = 0x4E0; // float32 + pub const m_isStopping: usize = 0x4E4; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x4E5; // bool + pub const m_stillTimer: usize = 0x4E8; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x4F8; // bool + pub const m_pathIndex: usize = 0x65F0; // int32 + pub const m_areaEnteredTimestamp: usize = 0x65F4; // GameTime_t + pub const m_repathTimer: usize = 0x65F8; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x6610; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x6628; // bool + pub const m_politeTimer: usize = 0x6630; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x6648; // bool + pub const m_pathLadderEnd: usize = 0x6674; // float32 + pub const m_mustRunTimer: usize = 0x66C0; // CountdownTimer + pub const m_waitTimer: usize = 0x66D8; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x66F0; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x6708; // float32[64] + pub const m_travelDistancePhase: usize = 0x6808; // uint8 + pub const m_hostageEscortCount: usize = 0x69A0; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x69A4; // float32 + pub const m_desiredTeam: usize = 0x69A8; // int32 + pub const m_hasJoined: usize = 0x69AC; // bool + pub const m_isWaitingForHostage: usize = 0x69AD; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x69B0; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x69C8; // CountdownTimer + pub const m_noisePosition: usize = 0x69E0; // Vector + pub const m_noiseTravelDistance: usize = 0x69EC; // float32 + pub const m_noiseTimestamp: usize = 0x69F0; // float32 + pub const m_noiseSource: usize = 0x69F8; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x6A10; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x6A28; // Vector + pub const m_bendNoisePositionValid: usize = 0x6A34; // bool + pub const m_lookAroundStateTimestamp: usize = 0x6A38; // float32 + pub const m_lookAheadAngle: usize = 0x6A3C; // float32 + pub const m_forwardAngle: usize = 0x6A40; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x6A44; // float32 + pub const m_lookAtSpot: usize = 0x6A4C; // Vector + pub const m_lookAtSpotDuration: usize = 0x6A5C; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x6A60; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x6A64; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x6A68; // bool + pub const m_lookAtSpotAttack: usize = 0x6A69; // bool + pub const m_lookAtDesc: usize = 0x6A70; // char* + pub const m_peripheralTimestamp: usize = 0x6A78; // float32 + pub const m_approachPointCount: usize = 0x6C00; // uint8 + pub const m_approachPointViewPosition: usize = 0x6C04; // Vector + pub const m_viewSteadyTimer: usize = 0x6C10; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x6C28; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x6C48; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x6C68; // float32 + pub const m_checkedHidingSpotCount: usize = 0x7070; // int32 + pub const m_lookPitch: usize = 0x7074; // float32 + pub const m_lookPitchVel: usize = 0x7078; // float32 + pub const m_lookYaw: usize = 0x707C; // float32 + pub const m_lookYawVel: usize = 0x7080; // float32 + pub const m_targetSpot: usize = 0x7084; // Vector + pub const m_targetSpotVelocity: usize = 0x7090; // Vector + pub const m_targetSpotPredicted: usize = 0x709C; // Vector + pub const m_aimError: usize = 0x70A8; // QAngle + pub const m_aimGoal: usize = 0x70B4; // QAngle + pub const m_targetSpotTime: usize = 0x70C0; // GameTime_t + pub const m_aimFocus: usize = 0x70C4; // float32 + pub const m_aimFocusInterval: usize = 0x70C8; // float32 + pub const m_aimFocusNextUpdate: usize = 0x70CC; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x70D8; // CountdownTimer + pub const m_enemy: usize = 0x70F0; // CHandle< CCSPlayerPawn > + pub const m_isEnemyVisible: usize = 0x70F4; // bool + pub const m_visibleEnemyParts: usize = 0x70F5; // uint8 + pub const m_lastEnemyPosition: usize = 0x70F8; // Vector + pub const m_lastSawEnemyTimestamp: usize = 0x7104; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x7108; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x710C; // float32 + pub const m_enemyDeathTimestamp: usize = 0x7110; // float32 + pub const m_friendDeathTimestamp: usize = 0x7114; // float32 + pub const m_isLastEnemyDead: usize = 0x7118; // bool + pub const m_nearbyEnemyCount: usize = 0x711C; // int32 + pub const m_bomber: usize = 0x7328; // CHandle< CCSPlayerPawn > + pub const m_nearbyFriendCount: usize = 0x732C; // int32 + pub const m_closestVisibleFriend: usize = 0x7330; // CHandle< CCSPlayerPawn > + pub const m_closestVisibleHumanFriend: usize = 0x7334; // CHandle< CCSPlayerPawn > + pub const m_attentionInterval: usize = 0x7338; // IntervalTimer + pub const m_attacker: usize = 0x7348; // CHandle< CCSPlayerPawn > + pub const m_attackedTimestamp: usize = 0x734C; // float32 + pub const m_burnedByFlamesTimer: usize = 0x7350; // IntervalTimer + pub const m_lastVictimID: usize = 0x7360; // int32 + pub const m_isAimingAtEnemy: usize = 0x7364; // bool + pub const m_isRapidFiring: usize = 0x7365; // bool + pub const m_equipTimer: usize = 0x7368; // IntervalTimer + pub const m_zoomTimer: usize = 0x7378; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x7390; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x7398; // CountdownTimer + pub const m_bIsSleeping: usize = 0x73B0; // bool + pub const m_isEnemySniperVisible: usize = 0x73B1; // bool + pub const m_sawEnemySniperTimer: usize = 0x73B8; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x7470; // uint8 + pub const m_enemyQueueCount: usize = 0x7471; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x7472; // uint8 + pub const m_isStuck: usize = 0x7473; // bool + pub const m_stuckTimestamp: usize = 0x7474; // GameTime_t + pub const m_stuckSpot: usize = 0x7478; // Vector + pub const m_wiggleTimer: usize = 0x7488; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x74A0; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x74B8; // GameTime_t + pub const m_avgVel: usize = 0x74BC; // float32[10] + pub const m_avgVelIndex: usize = 0x74E4; // int32 + pub const m_avgVelCount: usize = 0x74E8; // int32 + pub const m_lastOrigin: usize = 0x74EC; // Vector + pub const m_lastRadioRecievedTimestamp: usize = 0x74FC; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x7500; // float32 + pub const m_radioSubject: usize = 0x7504; // CHandle< CCSPlayerPawn > + pub const m_radioPosition: usize = 0x7508; // Vector + pub const m_voiceEndTimestamp: usize = 0x7514; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x7520; // int32 } pub mod CCSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x8D8; - pub const m_nWeaponParity: usize = 0x8DC; - pub const m_nOldWeaponParity: usize = 0x8E0; + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x8D8; // bool + pub const m_nWeaponParity: usize = 0x8DC; // uint32 + pub const m_nOldWeaponParity: usize = 0x8E0; // uint32 } pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x4B0; - pub const m_nRandom: usize = 0x4B4; - pub const m_nOrdinal: usize = 0x4B8; - pub const m_sWeaponName: usize = 0x4C0; - pub const m_xuid: usize = 0x4C8; - pub const m_weaponItem: usize = 0x4D0; + pub const m_nVariant: usize = 0x4B0; // int32 + pub const m_nRandom: usize = 0x4B4; // int32 + pub const m_nOrdinal: usize = 0x4B8; // int32 + pub const m_sWeaponName: usize = 0x4C0; // CUtlString + pub const m_xuid: usize = 0x4C8; // uint64 + pub const m_weaponItem: usize = 0x4D0; // CEconItemView } pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } pub mod CCSGameModeRules_Deathmatch { - pub const m_bFirstThink: usize = 0x30; - pub const m_bFirstThinkAfterConnected: usize = 0x31; - pub const m_flDMBonusStartTime: usize = 0x34; - pub const m_flDMBonusTimeLength: usize = 0x38; - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3C; + pub const m_bFirstThink: usize = 0x30; // bool + pub const m_bFirstThinkAfterConnected: usize = 0x31; // bool + pub const m_flDMBonusStartTime: usize = 0x34; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x38; // float32 + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3C; // int16 } pub mod CCSGameRules { - pub const __m_pChainEntity: usize = 0x98; - pub const m_coopMissionManager: usize = 0xC0; - pub const m_bFreezePeriod: usize = 0xC4; - pub const m_bWarmupPeriod: usize = 0xC5; - pub const m_fWarmupPeriodEnd: usize = 0xC8; - pub const m_fWarmupPeriodStart: usize = 0xCC; - pub const m_nTotalPausedTicks: usize = 0xD0; - pub const m_nPauseStartTick: usize = 0xD4; - pub const m_bServerPaused: usize = 0xD8; - pub const m_bGamePaused: usize = 0xD9; - pub const m_bTerroristTimeOutActive: usize = 0xDA; - pub const m_bCTTimeOutActive: usize = 0xDB; - pub const m_flTerroristTimeOutRemaining: usize = 0xDC; - pub const m_flCTTimeOutRemaining: usize = 0xE0; - pub const m_nTerroristTimeOuts: usize = 0xE4; - pub const m_nCTTimeOuts: usize = 0xE8; - pub const m_bTechnicalTimeOut: usize = 0xEC; - pub const m_bMatchWaitingForResume: usize = 0xED; - pub const m_iRoundTime: usize = 0xF0; - pub const m_fMatchStartTime: usize = 0xF4; - pub const m_fRoundStartTime: usize = 0xF8; - pub const m_flRestartRoundTime: usize = 0xFC; - pub const m_bGameRestart: usize = 0x100; - pub const m_flGameStartTime: usize = 0x104; - pub const m_timeUntilNextPhaseStarts: usize = 0x108; - pub const m_gamePhase: usize = 0x10C; - pub const m_totalRoundsPlayed: usize = 0x110; - pub const m_nRoundsPlayedThisPhase: usize = 0x114; - pub const m_nOvertimePlaying: usize = 0x118; - pub const m_iHostagesRemaining: usize = 0x11C; - pub const m_bAnyHostageReached: usize = 0x120; - pub const m_bMapHasBombTarget: usize = 0x121; - pub const m_bMapHasRescueZone: usize = 0x122; - pub const m_bMapHasBuyZone: usize = 0x123; - pub const m_bIsQueuedMatchmaking: usize = 0x124; - pub const m_nQueuedMatchmakingMode: usize = 0x128; - pub const m_bIsValveDS: usize = 0x12C; - pub const m_bLogoMap: usize = 0x12D; - pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; - pub const m_iSpectatorSlotCount: usize = 0x130; - pub const m_MatchDevice: usize = 0x134; - pub const m_bHasMatchStarted: usize = 0x138; - pub const m_nNextMapInMapgroup: usize = 0x13C; - pub const m_szTournamentEventName: usize = 0x140; - pub const m_szTournamentEventStage: usize = 0x340; - pub const m_szMatchStatTxt: usize = 0x540; - pub const m_szTournamentPredictionsTxt: usize = 0x740; - pub const m_nTournamentPredictionsPct: usize = 0x940; - pub const m_flCMMItemDropRevealStartTime: usize = 0x944; - pub const m_flCMMItemDropRevealEndTime: usize = 0x948; - pub const m_bIsDroppingItems: usize = 0x94C; - pub const m_bIsQuestEligible: usize = 0x94D; - pub const m_nGuardianModeWaveNumber: usize = 0x950; - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; - pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; - pub const m_nNumHeaviesToSpawn: usize = 0x960; - pub const m_numGlobalGiftsGiven: usize = 0x964; - pub const m_numGlobalGifters: usize = 0x968; - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; - pub const m_arrFeaturedGiftersAccounts: usize = 0x970; - pub const m_arrFeaturedGiftersGifts: usize = 0x980; - pub const m_arrProhibitedItemIndices: usize = 0x990; - pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; - pub const m_numBestOfMaps: usize = 0xA68; - pub const m_nHalloweenMaskListSeed: usize = 0xA6C; - pub const m_bBombDropped: usize = 0xA70; - pub const m_bBombPlanted: usize = 0xA71; - pub const m_iRoundWinStatus: usize = 0xA74; - pub const m_eRoundWinReason: usize = 0xA78; - pub const m_bTCantBuy: usize = 0xA7C; - pub const m_bCTCantBuy: usize = 0xA7D; - pub const m_flGuardianBuyUntilTime: usize = 0xA80; - pub const m_iMatchStats_RoundResults: usize = 0xA84; - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; - pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; - pub const m_TeamRespawnWaveTimes: usize = 0xBEC; - pub const m_flNextRespawnWave: usize = 0xC6C; - pub const m_nServerQuestID: usize = 0xCEC; - pub const m_vMinimapMins: usize = 0xCF0; - pub const m_vMinimapMaxs: usize = 0xCFC; - pub const m_MinimapVerticalSectionHeights: usize = 0xD08; - pub const m_bDontIncrementCoopWave: usize = 0xD28; - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; - pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; - pub const m_iNumConsecutiveCTLoses: usize = 0xD80; - pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; - pub const m_bHasHostageBeenTouched: usize = 0xDA0; - pub const m_flIntermissionStartTime: usize = 0xDA4; - pub const m_flIntermissionEndTime: usize = 0xDA8; - pub const m_bLevelInitialized: usize = 0xDAC; - pub const m_iTotalRoundsPlayed: usize = 0xDB0; - pub const m_iUnBalancedRounds: usize = 0xDB4; - pub const m_endMatchOnRoundReset: usize = 0xDB8; - pub const m_endMatchOnThink: usize = 0xDB9; - pub const m_iFreezeTime: usize = 0xDBC; - pub const m_iNumTerrorist: usize = 0xDC0; - pub const m_iNumCT: usize = 0xDC4; - pub const m_iNumSpawnableTerrorist: usize = 0xDC8; - pub const m_iNumSpawnableCT: usize = 0xDCC; - pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; - pub const m_bFirstConnected: usize = 0xDE8; - pub const m_bCompleteReset: usize = 0xDE9; - pub const m_bPickNewTeamsOnReset: usize = 0xDEA; - pub const m_bScrambleTeamsOnRestart: usize = 0xDEB; - pub const m_bSwapTeamsOnRestart: usize = 0xDEC; - pub const m_nEndMatchTiedVotes: usize = 0xDF8; - pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; - pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; - pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; - pub const m_numTotalTournamentDrops: usize = 0xE28; - pub const m_numSpectatorsCountMax: usize = 0xE2C; - pub const m_numSpectatorsCountMaxTV: usize = 0xE30; - pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; - pub const m_bForceTeamChangeSilent: usize = 0xE40; - pub const m_bLoadingRoundBackupData: usize = 0xE41; - pub const m_nMatchInfoShowType: usize = 0xE78; - pub const m_flMatchInfoDecidedTime: usize = 0xE7C; - pub const m_flCoopRespawnAndHealTime: usize = 0xE98; - pub const m_coopBonusCoinsFound: usize = 0xE9C; - pub const m_coopBonusPistolsOnly: usize = 0xEA0; - pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; - pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; - pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; - pub const mTeamDMLastThinkTime: usize = 0xEA8; - pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; - pub const m_iAccountTerrorist: usize = 0xEB0; - pub const m_iAccountCT: usize = 0xEB4; - pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; - pub const m_iSpawnPointCount_CT: usize = 0xEBC; - pub const m_iMaxNumTerrorists: usize = 0xEC0; - pub const m_iMaxNumCTs: usize = 0xEC4; - pub const m_iLoserBonus: usize = 0xEC8; - pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; - pub const m_tmNextPeriodicThink: usize = 0xED0; - pub const m_bVoiceWonMatchBragFired: usize = 0xED4; - pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; - pub const m_iHostagesRescued: usize = 0xEE0; - pub const m_iHostagesTouched: usize = 0xEE4; - pub const m_flNextHostageAnnouncement: usize = 0xEE8; - pub const m_bNoTerroristsKilled: usize = 0xEEC; - pub const m_bNoCTsKilled: usize = 0xEED; - pub const m_bNoEnemiesKilled: usize = 0xEEE; - pub const m_bCanDonateWeapons: usize = 0xEEF; - pub const m_firstKillTime: usize = 0xEF4; - pub const m_firstBloodTime: usize = 0xEFC; - pub const m_hostageWasInjured: usize = 0xF18; - pub const m_hostageWasKilled: usize = 0xF19; - pub const m_bVoteCalled: usize = 0xF28; - pub const m_bServerVoteOnReset: usize = 0xF29; - pub const m_flVoteCheckThrottle: usize = 0xF2C; - pub const m_bBuyTimeEnded: usize = 0xF30; - pub const m_nLastFreezeEndBeep: usize = 0xF34; - pub const m_bTargetBombed: usize = 0xF38; - pub const m_bBombDefused: usize = 0xF39; - pub const m_bMapHasBombZone: usize = 0xF3A; - pub const m_vecMainCTSpawnPos: usize = 0xF58; - pub const m_CTSpawnPointsMasterList: usize = 0xF68; - pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; - pub const m_iNextCTSpawnPoint: usize = 0xF98; - pub const m_iNextTerroristSpawnPoint: usize = 0xF9C; - pub const m_CTSpawnPoints: usize = 0xFA0; - pub const m_TerroristSpawnPoints: usize = 0xFB8; - pub const m_bIsUnreservedGameServer: usize = 0xFD0; - pub const m_fAutobalanceDisplayTime: usize = 0xFD4; - pub const m_bAllowWeaponSwitch: usize = 0x1240; - pub const m_bRoundTimeWarningTriggered: usize = 0x1241; - pub const m_phaseChangeAnnouncementTime: usize = 0x1244; - pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1248; - pub const m_flLastThinkTime: usize = 0x124C; - pub const m_fAccumulatedRoundOffDamage: usize = 0x1250; - pub const m_nShorthandedBonusLastEvalRound: usize = 0x1254; - pub const m_bMatchAbortedDueToPlayerBan: usize = 0x14D0; - pub const m_bHasTriggeredRoundStartMusic: usize = 0x14D1; - pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14D2; - pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14D3; - pub const m_pGameModeRules: usize = 0x14F0; - pub const m_BtGlobalBlackboard: usize = 0x14F8; - pub const m_hPlayerResource: usize = 0x1560; - pub const m_RetakeRules: usize = 0x1568; - pub const m_GuardianBotSkillLevelMax: usize = 0x174C; - pub const m_GuardianBotSkillLevelMin: usize = 0x1750; - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1758; - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17B8; - pub const m_nMatchEndCount: usize = 0x17E0; - pub const m_nTTeamIntroVariant: usize = 0x17E4; - pub const m_nCTTeamIntroVariant: usize = 0x17E8; - pub const m_bTeamIntroPeriod: usize = 0x17EC; - pub const m_fTeamIntroPeriodEnd: usize = 0x17F0; - pub const m_bPlayedTeamIntroVO: usize = 0x17F4; - pub const m_flLastPerfSampleTime: usize = 0x27B0; - pub const m_bSkipNextPerfSample: usize = 0x27B8; + pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer + pub const m_coopMissionManager: usize = 0xC0; // CHandle< CBaseEntity > + pub const m_bFreezePeriod: usize = 0xC4; // bool + pub const m_bWarmupPeriod: usize = 0xC5; // bool + pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t + pub const m_nTotalPausedTicks: usize = 0xD0; // int32 + pub const m_nPauseStartTick: usize = 0xD4; // int32 + pub const m_bServerPaused: usize = 0xD8; // bool + pub const m_bGamePaused: usize = 0xD9; // bool + pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool + pub const m_bCTTimeOutActive: usize = 0xDB; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 + pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 + pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 + pub const m_nCTTimeOuts: usize = 0xE8; // int32 + pub const m_bTechnicalTimeOut: usize = 0xEC; // bool + pub const m_bMatchWaitingForResume: usize = 0xED; // bool + pub const m_iRoundTime: usize = 0xF0; // int32 + pub const m_fMatchStartTime: usize = 0xF4; // float32 + pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t + pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t + pub const m_bGameRestart: usize = 0x100; // bool + pub const m_flGameStartTime: usize = 0x104; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 + pub const m_gamePhase: usize = 0x10C; // int32 + pub const m_totalRoundsPlayed: usize = 0x110; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 + pub const m_nOvertimePlaying: usize = 0x118; // int32 + pub const m_iHostagesRemaining: usize = 0x11C; // int32 + pub const m_bAnyHostageReached: usize = 0x120; // bool + pub const m_bMapHasBombTarget: usize = 0x121; // bool + pub const m_bMapHasRescueZone: usize = 0x122; // bool + pub const m_bMapHasBuyZone: usize = 0x123; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 + pub const m_bIsValveDS: usize = 0x12C; // bool + pub const m_bLogoMap: usize = 0x12D; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool + pub const m_iSpectatorSlotCount: usize = 0x130; // int32 + pub const m_MatchDevice: usize = 0x134; // int32 + pub const m_bHasMatchStarted: usize = 0x138; // bool + pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 + pub const m_szTournamentEventName: usize = 0x140; // char[512] + pub const m_szTournamentEventStage: usize = 0x340; // char[512] + pub const m_szMatchStatTxt: usize = 0x540; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x94C; // bool + pub const m_bIsQuestEligible: usize = 0x94D; // bool + pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 + pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 + pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 + pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 + pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 + pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 + pub const m_numGlobalGifters: usize = 0x968; // uint32 + pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 + pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] + pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] + pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] + pub const m_numBestOfMaps: usize = 0xA68; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 + pub const m_bBombDropped: usize = 0xA70; // bool + pub const m_bBombPlanted: usize = 0xA71; // bool + pub const m_iRoundWinStatus: usize = 0xA74; // int32 + pub const m_eRoundWinReason: usize = 0xA78; // int32 + pub const m_bTCantBuy: usize = 0xA7C; // bool + pub const m_bCTCantBuy: usize = 0xA7D; // bool + pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t + pub const m_iMatchStats_RoundResults: usize = 0xA84; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] + pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xCEC; // int32 + pub const m_vMinimapMins: usize = 0xCF0; // Vector + pub const m_vMinimapMaxs: usize = 0xCFC; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] + pub const m_bDontIncrementCoopWave: usize = 0xD28; // bool + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 + pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool + pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t + pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t + pub const m_bLevelInitialized: usize = 0xDAC; // bool + pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 + pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 + pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool + pub const m_endMatchOnThink: usize = 0xDB9; // bool + pub const m_iFreezeTime: usize = 0xDBC; // int32 + pub const m_iNumTerrorist: usize = 0xDC0; // int32 + pub const m_iNumCT: usize = 0xDC4; // int32 + pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 + pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 + pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector< int32 > + pub const m_bFirstConnected: usize = 0xDE8; // bool + pub const m_bCompleteReset: usize = 0xDE9; // bool + pub const m_bPickNewTeamsOnReset: usize = 0xDEA; // bool + pub const m_bScrambleTeamsOnRestart: usize = 0xDEB; // bool + pub const m_bSwapTeamsOnRestart: usize = 0xDEC; // bool + pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector< int32 > + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool + pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 + pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* + pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 + pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 + pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 + pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 + pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool + pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool + pub const m_nMatchInfoShowType: usize = 0xE78; // int32 + pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 + pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 + pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 + pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool + pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool + pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool + pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 + pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 + pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 + pub const m_iAccountTerrorist: usize = 0xEB0; // int32 + pub const m_iAccountCT: usize = 0xEB4; // int32 + pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 + pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 + pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 + pub const m_iMaxNumCTs: usize = 0xEC4; // int32 + pub const m_iLoserBonus: usize = 0xEC8; // int32 + pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 + pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 + pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool + pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 + pub const m_iHostagesRescued: usize = 0xEE0; // int32 + pub const m_iHostagesTouched: usize = 0xEE4; // int32 + pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 + pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool + pub const m_bNoCTsKilled: usize = 0xEED; // bool + pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool + pub const m_bCanDonateWeapons: usize = 0xEEF; // bool + pub const m_firstKillTime: usize = 0xEF4; // float32 + pub const m_firstBloodTime: usize = 0xEFC; // float32 + pub const m_hostageWasInjured: usize = 0xF18; // bool + pub const m_hostageWasKilled: usize = 0xF19; // bool + pub const m_bVoteCalled: usize = 0xF28; // bool + pub const m_bServerVoteOnReset: usize = 0xF29; // bool + pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 + pub const m_bBuyTimeEnded: usize = 0xF30; // bool + pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 + pub const m_bTargetBombed: usize = 0xF38; // bool + pub const m_bBombDefused: usize = 0xF39; // bool + pub const m_bMapHasBombZone: usize = 0xF3A; // bool + pub const m_vecMainCTSpawnPos: usize = 0xF58; // Vector + pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector< SpawnPoint* > + pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector< SpawnPoint* > + pub const m_iNextCTSpawnPoint: usize = 0xF98; // int32 + pub const m_iNextTerroristSpawnPoint: usize = 0xF9C; // int32 + pub const m_CTSpawnPoints: usize = 0xFA0; // CUtlVector< SpawnPoint* > + pub const m_TerroristSpawnPoints: usize = 0xFB8; // CUtlVector< SpawnPoint* > + pub const m_bIsUnreservedGameServer: usize = 0xFD0; // bool + pub const m_fAutobalanceDisplayTime: usize = 0xFD4; // float32 + pub const m_bAllowWeaponSwitch: usize = 0x1240; // bool + pub const m_bRoundTimeWarningTriggered: usize = 0x1241; // bool + pub const m_phaseChangeAnnouncementTime: usize = 0x1244; // GameTime_t + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1248; // float32 + pub const m_flLastThinkTime: usize = 0x124C; // GameTime_t + pub const m_fAccumulatedRoundOffDamage: usize = 0x1250; // float32 + pub const m_nShorthandedBonusLastEvalRound: usize = 0x1254; // int32 + pub const m_bMatchAbortedDueToPlayerBan: usize = 0x14D0; // bool + pub const m_bHasTriggeredRoundStartMusic: usize = 0x14D1; // bool + pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14D2; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14D3; // bool + pub const m_pGameModeRules: usize = 0x14F0; // CCSGameModeRules* + pub const m_BtGlobalBlackboard: usize = 0x14F8; // KeyValues3 + pub const m_hPlayerResource: usize = 0x1560; // CHandle< CBaseEntity > + pub const m_RetakeRules: usize = 0x1568; // CRetakeGameRules + pub const m_GuardianBotSkillLevelMax: usize = 0x174C; // int32 + pub const m_GuardianBotSkillLevelMin: usize = 0x1750; // int32 + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1758; // CUtlVector< int32 >[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17B8; // bool[4] + pub const m_nMatchEndCount: usize = 0x17E0; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x17E4; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x17E8; // int32 + pub const m_bTeamIntroPeriod: usize = 0x17EC; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x17F0; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x17F4; // bool + pub const m_flLastPerfSampleTime: usize = 0x27B0; // float64 + pub const m_bSkipNextPerfSample: usize = 0x27B8; // bool } pub mod CCSGameRulesProxy { - pub const m_pGameRules: usize = 0x4B0; + pub const m_pGameRules: usize = 0x4B0; // CCSGameRules* } pub mod CCSPlace { - pub const m_name: usize = 0x708; + pub const m_name: usize = 0x708; // CUtlSymbolLarge } pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x170; - pub const m_iFOVStart: usize = 0x174; - pub const m_flFOVTime: usize = 0x178; - pub const m_flFOVRate: usize = 0x17C; - pub const m_hZoomOwner: usize = 0x180; - pub const m_hTriggerFogList: usize = 0x188; - pub const m_hLastFogTrigger: usize = 0x1A0; + pub const m_iFOV: usize = 0x170; // uint32 + pub const m_iFOVStart: usize = 0x174; // uint32 + pub const m_flFOVTime: usize = 0x178; // GameTime_t + pub const m_flFOVRate: usize = 0x17C; // float32 + pub const m_hZoomOwner: usize = 0x180; // CHandle< CBaseEntity > + pub const m_hTriggerFogList: usize = 0x188; // CUtlVector< CHandle< CBaseEntity > > + pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle< CBaseEntity > } pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x6A0; - pub const m_pInventoryServices: usize = 0x6A8; - pub const m_pActionTrackingServices: usize = 0x6B0; - pub const m_pDamageServices: usize = 0x6B8; - pub const m_iPing: usize = 0x6C0; - pub const m_bHasCommunicationAbuseMute: usize = 0x6C4; - pub const m_szCrosshairCodes: usize = 0x6C8; - pub const m_iPendingTeamNum: usize = 0x6D0; - pub const m_flForceTeamTime: usize = 0x6D4; - pub const m_iCompTeammateColor: usize = 0x6D8; - pub const m_bEverPlayedOnTeam: usize = 0x6DC; - pub const m_bAttemptedToGetColor: usize = 0x6DD; - pub const m_iTeammatePreferredColor: usize = 0x6E0; - pub const m_bTeamChanged: usize = 0x6E4; - pub const m_bInSwitchTeam: usize = 0x6E5; - pub const m_bHasSeenJoinGame: usize = 0x6E6; - pub const m_bJustBecameSpectator: usize = 0x6E7; - pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x6E8; - pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x6E9; - pub const m_szClan: usize = 0x6F0; - pub const m_szClanName: usize = 0x6F8; - pub const m_iCoachingTeam: usize = 0x718; - pub const m_nPlayerDominated: usize = 0x720; - pub const m_nPlayerDominatingMe: usize = 0x728; - pub const m_iCompetitiveRanking: usize = 0x730; - pub const m_iCompetitiveWins: usize = 0x734; - pub const m_iCompetitiveRankType: usize = 0x738; - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x73C; - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x740; - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x744; - pub const m_nEndMatchNextMapVote: usize = 0x748; - pub const m_unActiveQuestId: usize = 0x74C; - pub const m_nQuestProgressReason: usize = 0x750; - pub const m_unPlayerTvControlFlags: usize = 0x754; - pub const m_iDraftIndex: usize = 0x7C0; - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7C4; - pub const m_uiAbandonRecordedReason: usize = 0x7C8; - pub const m_bEverFullyConnected: usize = 0x7CC; - pub const m_bAbandonAllowsSurrender: usize = 0x7CD; - pub const m_bAbandonOffersInstantSurrender: usize = 0x7CE; - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7CF; - pub const m_bScoreReported: usize = 0x7D0; - pub const m_nDisconnectionTick: usize = 0x7D4; - pub const m_bControllingBot: usize = 0x7E0; - pub const m_bHasControlledBotThisRound: usize = 0x7E1; - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7E2; - pub const m_nBotsControlledThisRound: usize = 0x7E4; - pub const m_bCanControlObservedBot: usize = 0x7E8; - pub const m_hPlayerPawn: usize = 0x7EC; - pub const m_hObserverPawn: usize = 0x7F0; - pub const m_DesiredObserverMode: usize = 0x7F4; - pub const m_hDesiredObserverTarget: usize = 0x7F8; - pub const m_bPawnIsAlive: usize = 0x7FC; - pub const m_iPawnHealth: usize = 0x800; - pub const m_iPawnArmor: usize = 0x804; - pub const m_bPawnHasDefuser: usize = 0x808; - pub const m_bPawnHasHelmet: usize = 0x809; - pub const m_nPawnCharacterDefIndex: usize = 0x80A; - pub const m_iPawnLifetimeStart: usize = 0x80C; - pub const m_iPawnLifetimeEnd: usize = 0x810; - pub const m_iPawnBotDifficulty: usize = 0x814; - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x818; - pub const m_iScore: usize = 0x81C; - pub const m_iRoundScore: usize = 0x820; - pub const m_vecKills: usize = 0x828; - pub const m_iMVPs: usize = 0x840; - pub const m_nUpdateCounter: usize = 0x844; - pub const m_lastHeldVoteTimer: usize = 0xF8E8; - pub const m_bShowHints: usize = 0xF900; - pub const m_iNextTimeCheck: usize = 0xF904; + pub const m_pInGameMoneyServices: usize = 0x6A0; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x6A8; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x6B0; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x6B8; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x6C0; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x6C4; // bool + pub const m_szCrosshairCodes: usize = 0x6C8; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x6D0; // uint8 + pub const m_flForceTeamTime: usize = 0x6D4; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x6D8; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x6DC; // bool + pub const m_bAttemptedToGetColor: usize = 0x6DD; // bool + pub const m_iTeammatePreferredColor: usize = 0x6E0; // int32 + pub const m_bTeamChanged: usize = 0x6E4; // bool + pub const m_bInSwitchTeam: usize = 0x6E5; // bool + pub const m_bHasSeenJoinGame: usize = 0x6E6; // bool + pub const m_bJustBecameSpectator: usize = 0x6E7; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x6E8; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x6E9; // bool + pub const m_szClan: usize = 0x6F0; // CUtlSymbolLarge + pub const m_szClanName: usize = 0x6F8; // char[32] + pub const m_iCoachingTeam: usize = 0x718; // int32 + pub const m_nPlayerDominated: usize = 0x720; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x728; // uint64 + pub const m_iCompetitiveRanking: usize = 0x730; // int32 + pub const m_iCompetitiveWins: usize = 0x734; // int32 + pub const m_iCompetitiveRankType: usize = 0x738; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x73C; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x740; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x744; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x748; // int32 + pub const m_unActiveQuestId: usize = 0x74C; // uint16 + pub const m_nQuestProgressReason: usize = 0x750; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x754; // uint32 + pub const m_iDraftIndex: usize = 0x7C0; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7C4; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7C8; // uint32 + pub const m_bEverFullyConnected: usize = 0x7CC; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7CD; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7CE; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7CF; // bool + pub const m_bScoreReported: usize = 0x7D0; // bool + pub const m_nDisconnectionTick: usize = 0x7D4; // int32 + pub const m_bControllingBot: usize = 0x7E0; // bool + pub const m_bHasControlledBotThisRound: usize = 0x7E1; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7E2; // bool + pub const m_nBotsControlledThisRound: usize = 0x7E4; // int32 + pub const m_bCanControlObservedBot: usize = 0x7E8; // bool + pub const m_hPlayerPawn: usize = 0x7EC; // CHandle< CCSPlayerPawn > + pub const m_hObserverPawn: usize = 0x7F0; // CHandle< CCSObserverPawn > + pub const m_DesiredObserverMode: usize = 0x7F4; // int32 + pub const m_hDesiredObserverTarget: usize = 0x7F8; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0x7FC; // bool + pub const m_iPawnHealth: usize = 0x800; // uint32 + pub const m_iPawnArmor: usize = 0x804; // int32 + pub const m_bPawnHasDefuser: usize = 0x808; // bool + pub const m_bPawnHasHelmet: usize = 0x809; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x80A; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x80C; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x810; // int32 + pub const m_iPawnBotDifficulty: usize = 0x814; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x818; // CHandle< CCSPlayerController > + pub const m_iScore: usize = 0x81C; // int32 + pub const m_iRoundScore: usize = 0x820; // int32 + pub const m_vecKills: usize = 0x828; // CNetworkUtlVectorBase< EKillTypes_t > + pub const m_iMVPs: usize = 0x840; // int32 + pub const m_nUpdateCounter: usize = 0x844; // int32 + pub const m_lastHeldVoteTimer: usize = 0xF8E8; // IntervalTimer + pub const m_bShowHints: usize = 0xF900; // bool + pub const m_iNextTimeCheck: usize = 0xF904; // int32 } pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; - pub const m_matchStats: usize = 0x90; - pub const m_iNumRoundKills: usize = 0x148; - pub const m_iNumRoundKillsHeadshots: usize = 0x14C; + pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x148; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x14C; // int32 } pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; - pub const m_DamageList: usize = 0x48; + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar< CDamageRecord > } pub mod CCSPlayerController_InGameMoneyServices { - pub const m_bReceivesMoneyNextRound: usize = 0x40; - pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; - pub const m_iAccount: usize = 0x48; - pub const m_iStartAccount: usize = 0x4C; - pub const m_iTotalCashSpent: usize = 0x50; - pub const m_iCashSpentThisRound: usize = 0x54; + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 } pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; - pub const m_rank: usize = 0x44; - pub const m_nPersonaDataPublicLevel: usize = 0x5C; - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; - pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; - pub const m_vecTerroristLoadoutCache: usize = 0xF50; - pub const m_vecCounterTerroristLoadoutCache: usize = 0xFA0; + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_vecTerroristLoadoutCache: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar< CEconItemView > + pub const m_vecCounterTerroristLoadoutCache: usize = 0xFA0; // CUtlVectorEmbeddedNetworkVar< CEconItemView > } pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0x1568; - pub const m_pHostageServices: usize = 0x1570; - pub const m_pBuyServices: usize = 0x1578; - pub const m_pActionTrackingServices: usize = 0x1580; - pub const m_pRadioServices: usize = 0x1588; - pub const m_pDamageReactServices: usize = 0x1590; - pub const m_nCharacterDefIndex: usize = 0x1598; - pub const m_hPreviousModel: usize = 0x15A0; - pub const m_bHasFemaleVoice: usize = 0x15A8; - pub const m_strVOPrefix: usize = 0x15B0; - pub const m_szLastPlaceName: usize = 0x15B8; - pub const m_bInBuyZone: usize = 0x1678; - pub const m_bWasInBuyZone: usize = 0x1679; - pub const m_bInHostageRescueZone: usize = 0x167A; - pub const m_bInBombZone: usize = 0x167B; - pub const m_bWasInHostageRescueZone: usize = 0x167C; - pub const m_iRetakesOffering: usize = 0x1680; - pub const m_iRetakesOfferingCard: usize = 0x1684; - pub const m_bRetakesHasDefuseKit: usize = 0x1688; - pub const m_bRetakesMVPLastRound: usize = 0x1689; - pub const m_iRetakesMVPBoostItem: usize = 0x168C; - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1690; - pub const m_flHealthShotBoostExpirationTime: usize = 0x1694; - pub const m_flLandseconds: usize = 0x1698; - pub const m_aimPunchAngle: usize = 0x169C; - pub const m_aimPunchAngleVel: usize = 0x16A8; - pub const m_aimPunchTickBase: usize = 0x16B4; - pub const m_aimPunchTickFraction: usize = 0x16B8; - pub const m_aimPunchCache: usize = 0x16C0; - pub const m_bIsBuyMenuOpen: usize = 0x16D8; - pub const m_xLastHeadBoneTransform: usize = 0x1C30; - pub const m_bLastHeadBoneTransformIsValid: usize = 0x1C50; - pub const m_lastLandTime: usize = 0x1C54; - pub const m_iPlayerLocked: usize = 0x1C58; - pub const m_flTimeOfLastInjury: usize = 0x1C60; - pub const m_flNextSprayDecalTime: usize = 0x1C64; - pub const m_bNextSprayDecalTimeExpedited: usize = 0x1C68; - pub const m_nRagdollDamageBone: usize = 0x1C6C; - pub const m_vRagdollDamageForce: usize = 0x1C70; - pub const m_vRagdollDamagePosition: usize = 0x1C7C; - pub const m_szRagdollDamageWeaponName: usize = 0x1C88; - pub const m_bRagdollDamageHeadshot: usize = 0x1CC8; - pub const m_EconGloves: usize = 0x1CD0; - pub const m_qDeathEyeAngles: usize = 0x1F48; - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1F54; + pub const m_pBulletServices: usize = 0x1568; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1570; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1578; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0x1580; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0x1588; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0x1590; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0x1598; // uint16 + pub const m_hPreviousModel: usize = 0x15A0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_bHasFemaleVoice: usize = 0x15A8; // bool + pub const m_strVOPrefix: usize = 0x15B0; // CUtlString + pub const m_szLastPlaceName: usize = 0x15B8; // char[18] + pub const m_bInBuyZone: usize = 0x1678; // bool + pub const m_bWasInBuyZone: usize = 0x1679; // bool + pub const m_bInHostageRescueZone: usize = 0x167A; // bool + pub const m_bInBombZone: usize = 0x167B; // bool + pub const m_bWasInHostageRescueZone: usize = 0x167C; // bool + pub const m_iRetakesOffering: usize = 0x1680; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1684; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1688; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1689; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x168C; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1690; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x1694; // GameTime_t + pub const m_flLandseconds: usize = 0x1698; // float32 + pub const m_aimPunchAngle: usize = 0x169C; // QAngle + pub const m_aimPunchAngleVel: usize = 0x16A8; // QAngle + pub const m_aimPunchTickBase: usize = 0x16B4; // int32 + pub const m_aimPunchTickFraction: usize = 0x16B8; // float32 + pub const m_aimPunchCache: usize = 0x16C0; // CUtlVector< QAngle > + pub const m_bIsBuyMenuOpen: usize = 0x16D8; // bool + pub const m_xLastHeadBoneTransform: usize = 0x1C30; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x1C50; // bool + pub const m_lastLandTime: usize = 0x1C54; // GameTime_t + pub const m_iPlayerLocked: usize = 0x1C58; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1C60; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1C64; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x1C68; // bool + pub const m_nRagdollDamageBone: usize = 0x1C6C; // int32 + pub const m_vRagdollDamageForce: usize = 0x1C70; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1C7C; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1C88; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1CC8; // bool + pub const m_EconGloves: usize = 0x1CD0; // CEconItemView + pub const m_qDeathEyeAngles: usize = 0x1F48; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1F54; // bool } pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xB60; - pub const m_pPingServices: usize = 0xBB0; - pub const m_pViewModelServices: usize = 0xBB8; - pub const m_iDisplayHistoryBits: usize = 0xBC0; - pub const m_flLastAttackedTeammate: usize = 0xBC4; - pub const m_hOriginalController: usize = 0xBC8; - pub const m_blindUntilTime: usize = 0xBCC; - pub const m_blindStartTime: usize = 0xBD0; - pub const m_allowAutoFollowTime: usize = 0xBD4; - pub const m_entitySpottedState: usize = 0xBD8; - pub const m_nSpotRules: usize = 0xBF0; - pub const m_iPlayerState: usize = 0xBF4; - pub const m_chickenIdleSoundTimer: usize = 0xC00; - pub const m_chickenJumpSoundTimer: usize = 0xC18; - pub const m_vecLastBookmarkedPosition: usize = 0xCD0; - pub const m_flLastDistanceTraveledNotice: usize = 0xCDC; - pub const m_flAccumulatedDistanceTraveled: usize = 0xCE0; - pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0xCE4; - pub const m_bRespawning: usize = 0xCE8; - pub const m_nLastPickupPriority: usize = 0xCEC; - pub const m_flLastPickupPriorityTime: usize = 0xCF0; - pub const m_bIsScoped: usize = 0xCF4; - pub const m_bIsWalking: usize = 0xCF5; - pub const m_bResumeZoom: usize = 0xCF6; - pub const m_bIsDefusing: usize = 0xCF7; - pub const m_bIsGrabbingHostage: usize = 0xCF8; - pub const m_iBlockingUseActionInProgress: usize = 0xCFC; - pub const m_fImmuneToGunGameDamageTime: usize = 0xD00; - pub const m_bGunGameImmunity: usize = 0xD04; - pub const m_unTotalRoundDamageDealt: usize = 0xD08; - pub const m_fMolotovDamageTime: usize = 0xD0C; - pub const m_bHasMovedSinceSpawn: usize = 0xD10; - pub const m_bCanMoveDuringFreezePeriod: usize = 0xD11; - pub const m_flGuardianTooFarDistFrac: usize = 0xD14; - pub const m_flNextGuardianTooFarHurtTime: usize = 0xD18; - pub const m_flDetectedByEnemySensorTime: usize = 0xD1C; - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0xD20; - pub const m_flLastEquippedHelmetTime: usize = 0xD24; - pub const m_flLastEquippedArmorTime: usize = 0xD28; - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0xD2C; - pub const m_bResetArmorNextSpawn: usize = 0xD30; - pub const m_flLastBumpMineBumpTime: usize = 0xD34; - pub const m_flEmitSoundTime: usize = 0xD38; - pub const m_iNumSpawns: usize = 0xD3C; - pub const m_iShouldHaveCash: usize = 0xD40; - pub const m_bJustKilledTeammate: usize = 0xD44; - pub const m_bPunishedForTK: usize = 0xD45; - pub const m_bInvalidSteamLogonDelayed: usize = 0xD46; - pub const m_iTeamKills: usize = 0xD48; - pub const m_flLastAction: usize = 0xD4C; - pub const m_flNameChangeHistory: usize = 0xD50; - pub const m_fLastGivenDefuserTime: usize = 0xD64; - pub const m_fLastGivenBombTime: usize = 0xD68; - pub const m_bHasNightVision: usize = 0xD6C; - pub const m_bNightVisionOn: usize = 0xD6D; - pub const m_fNextRadarUpdateTime: usize = 0xD70; - pub const m_flLastMoneyUpdateTime: usize = 0xD74; - pub const m_MenuStringBuffer: usize = 0xD78; - pub const m_fIntroCamTime: usize = 0x1178; - pub const m_nMyCollisionGroup: usize = 0x117C; - pub const m_bInNoDefuseArea: usize = 0x1180; - pub const m_bKilledByTaser: usize = 0x1181; - pub const m_iMoveState: usize = 0x1184; - pub const m_grenadeParameterStashTime: usize = 0x1188; - pub const m_bGrenadeParametersStashed: usize = 0x118C; - pub const m_angStashedShootAngles: usize = 0x1190; - pub const m_vecStashedGrenadeThrowPosition: usize = 0x119C; - pub const m_vecStashedVelocity: usize = 0x11A8; - pub const m_angShootAngleHistory: usize = 0x11B4; - pub const m_vecThrowPositionHistory: usize = 0x11CC; - pub const m_vecVelocityHistory: usize = 0x11E4; - pub const m_bDiedAirborne: usize = 0x11FC; - pub const m_iBombSiteIndex: usize = 0x1200; - pub const m_nWhichBombZone: usize = 0x1204; - pub const m_bInBombZoneTrigger: usize = 0x1208; - pub const m_bWasInBombZoneTrigger: usize = 0x1209; - pub const m_iDirection: usize = 0x120C; - pub const m_iShotsFired: usize = 0x1210; - pub const m_ArmorValue: usize = 0x1214; - pub const m_flFlinchStack: usize = 0x1218; - pub const m_flVelocityModifier: usize = 0x121C; - pub const m_flHitHeading: usize = 0x1220; - pub const m_nHitBodyPart: usize = 0x1224; - pub const m_iHostagesKilled: usize = 0x1228; - pub const m_vecTotalBulletForce: usize = 0x122C; - pub const m_flFlashDuration: usize = 0x1238; - pub const m_flFlashMaxAlpha: usize = 0x123C; - pub const m_flProgressBarStartTime: usize = 0x1240; - pub const m_iProgressBarDuration: usize = 0x1244; - pub const m_bWaitForNoAttack: usize = 0x1248; - pub const m_flLowerBodyYawTarget: usize = 0x124C; - pub const m_bStrafing: usize = 0x1250; - pub const m_lastStandingPos: usize = 0x1254; - pub const m_ignoreLadderJumpTime: usize = 0x1260; - pub const m_ladderSurpressionTimer: usize = 0x1268; - pub const m_lastLadderNormal: usize = 0x1280; - pub const m_lastLadderPos: usize = 0x128C; - pub const m_thirdPersonHeading: usize = 0x1298; - pub const m_flSlopeDropOffset: usize = 0x12A4; - pub const m_flSlopeDropHeight: usize = 0x12A8; - pub const m_vHeadConstraintOffset: usize = 0x12AC; - pub const m_iLastWeaponFireUsercmd: usize = 0x12C0; - pub const m_angEyeAngles: usize = 0x12C4; - pub const m_bVCollisionInitted: usize = 0x12D0; - pub const m_storedSpawnPosition: usize = 0x12D4; - pub const m_storedSpawnAngle: usize = 0x12E0; - pub const m_bIsSpawning: usize = 0x12EC; - pub const m_bHideTargetID: usize = 0x12ED; - pub const m_nNumDangerZoneDamageHits: usize = 0x12F0; - pub const m_bHud_MiniScoreHidden: usize = 0x12F4; - pub const m_bHud_RadarHidden: usize = 0x12F5; - pub const m_nLastKillerIndex: usize = 0x12F8; - pub const m_nLastConcurrentKilled: usize = 0x12FC; - pub const m_nDeathCamMusic: usize = 0x1300; - pub const m_iAddonBits: usize = 0x1304; - pub const m_iPrimaryAddon: usize = 0x1308; - pub const m_iSecondaryAddon: usize = 0x130C; - pub const m_nTeamDamageGivenForMatch: usize = 0x1310; - pub const m_bTDGaveProtectionWarning: usize = 0x1314; - pub const m_bTDGaveProtectionWarningThisRound: usize = 0x1315; - pub const m_flLastTHWarningTime: usize = 0x1318; - pub const m_currentDeafnessFilter: usize = 0x131C; - pub const m_NumEnemiesKilledThisSpawn: usize = 0x1320; - pub const m_NumEnemiesKilledThisRound: usize = 0x1324; - pub const m_NumEnemiesAtRoundStart: usize = 0x1328; - pub const m_iRoundsWon: usize = 0x132C; - pub const m_lastRoundResult: usize = 0x1330; - pub const m_wasNotKilledNaturally: usize = 0x1334; - pub const m_vecPlayerPatchEconIndices: usize = 0x1338; - pub const m_iDeathFlags: usize = 0x134C; - pub const m_hPet: usize = 0x1350; - pub const m_unCurrentEquipmentValue: usize = 0x1520; - pub const m_unRoundStartEquipmentValue: usize = 0x1522; - pub const m_unFreezetimeEndEquipmentValue: usize = 0x1524; - pub const m_nSuicides: usize = 0x1528; - pub const m_nSurvivalTeamNumber: usize = 0x152C; - pub const m_bHasDeathInfo: usize = 0x1530; - pub const m_flDeathInfoTime: usize = 0x1534; - pub const m_vecDeathInfoOrigin: usize = 0x1538; - pub const m_bKilledByHeadshot: usize = 0x1544; - pub const m_LastHitBox: usize = 0x1548; - pub const m_LastHealth: usize = 0x154C; - pub const m_flLastCollisionCeiling: usize = 0x1550; - pub const m_flLastCollisionCeilingChangeTime: usize = 0x1554; - pub const m_pBot: usize = 0x1558; - pub const m_bBotAllowActive: usize = 0x1560; - pub const m_bCommittingSuicideOnTeamChange: usize = 0x1561; + pub const m_CTouchExpansionComponent: usize = 0xB60; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xBB0; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xBB8; // CPlayer_ViewModelServices* + pub const m_iDisplayHistoryBits: usize = 0xBC0; // uint32 + pub const m_flLastAttackedTeammate: usize = 0xBC4; // float32 + pub const m_hOriginalController: usize = 0xBC8; // CHandle< CCSPlayerController > + pub const m_blindUntilTime: usize = 0xBCC; // GameTime_t + pub const m_blindStartTime: usize = 0xBD0; // GameTime_t + pub const m_allowAutoFollowTime: usize = 0xBD4; // GameTime_t + pub const m_entitySpottedState: usize = 0xBD8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xBF0; // int32 + pub const m_iPlayerState: usize = 0xBF4; // CSPlayerState + pub const m_chickenIdleSoundTimer: usize = 0xC00; // CountdownTimer + pub const m_chickenJumpSoundTimer: usize = 0xC18; // CountdownTimer + pub const m_vecLastBookmarkedPosition: usize = 0xCD0; // Vector + pub const m_flLastDistanceTraveledNotice: usize = 0xCDC; // float32 + pub const m_flAccumulatedDistanceTraveled: usize = 0xCE0; // float32 + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0xCE4; // float32 + pub const m_bRespawning: usize = 0xCE8; // bool + pub const m_nLastPickupPriority: usize = 0xCEC; // int32 + pub const m_flLastPickupPriorityTime: usize = 0xCF0; // float32 + pub const m_bIsScoped: usize = 0xCF4; // bool + pub const m_bIsWalking: usize = 0xCF5; // bool + pub const m_bResumeZoom: usize = 0xCF6; // bool + pub const m_bIsDefusing: usize = 0xCF7; // bool + pub const m_bIsGrabbingHostage: usize = 0xCF8; // bool + pub const m_iBlockingUseActionInProgress: usize = 0xCFC; // CSPlayerBlockingUseAction_t + pub const m_fImmuneToGunGameDamageTime: usize = 0xD00; // GameTime_t + pub const m_bGunGameImmunity: usize = 0xD04; // bool + pub const m_unTotalRoundDamageDealt: usize = 0xD08; // uint32 + pub const m_fMolotovDamageTime: usize = 0xD0C; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0xD10; // bool + pub const m_bCanMoveDuringFreezePeriod: usize = 0xD11; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0xD14; // float32 + pub const m_flNextGuardianTooFarHurtTime: usize = 0xD18; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0xD1C; // GameTime_t + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0xD20; // float32 + pub const m_flLastEquippedHelmetTime: usize = 0xD24; // GameTime_t + pub const m_flLastEquippedArmorTime: usize = 0xD28; // GameTime_t + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0xD2C; // int32 + pub const m_bResetArmorNextSpawn: usize = 0xD30; // bool + pub const m_flLastBumpMineBumpTime: usize = 0xD34; // GameTime_t + pub const m_flEmitSoundTime: usize = 0xD38; // GameTime_t + pub const m_iNumSpawns: usize = 0xD3C; // int32 + pub const m_iShouldHaveCash: usize = 0xD40; // int32 + pub const m_bJustKilledTeammate: usize = 0xD44; // bool + pub const m_bPunishedForTK: usize = 0xD45; // bool + pub const m_bInvalidSteamLogonDelayed: usize = 0xD46; // bool + pub const m_iTeamKills: usize = 0xD48; // int32 + pub const m_flLastAction: usize = 0xD4C; // GameTime_t + pub const m_flNameChangeHistory: usize = 0xD50; // float32[5] + pub const m_fLastGivenDefuserTime: usize = 0xD64; // float32 + pub const m_fLastGivenBombTime: usize = 0xD68; // float32 + pub const m_bHasNightVision: usize = 0xD6C; // bool + pub const m_bNightVisionOn: usize = 0xD6D; // bool + pub const m_fNextRadarUpdateTime: usize = 0xD70; // float32 + pub const m_flLastMoneyUpdateTime: usize = 0xD74; // float32 + pub const m_MenuStringBuffer: usize = 0xD78; // char[1024] + pub const m_fIntroCamTime: usize = 0x1178; // float32 + pub const m_nMyCollisionGroup: usize = 0x117C; // int32 + pub const m_bInNoDefuseArea: usize = 0x1180; // bool + pub const m_bKilledByTaser: usize = 0x1181; // bool + pub const m_iMoveState: usize = 0x1184; // int32 + pub const m_grenadeParameterStashTime: usize = 0x1188; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x118C; // bool + pub const m_angStashedShootAngles: usize = 0x1190; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x119C; // Vector + pub const m_vecStashedVelocity: usize = 0x11A8; // Vector + pub const m_angShootAngleHistory: usize = 0x11B4; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x11CC; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x11E4; // Vector[2] + pub const m_bDiedAirborne: usize = 0x11FC; // bool + pub const m_iBombSiteIndex: usize = 0x1200; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1204; // int32 + pub const m_bInBombZoneTrigger: usize = 0x1208; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x1209; // bool + pub const m_iDirection: usize = 0x120C; // int32 + pub const m_iShotsFired: usize = 0x1210; // int32 + pub const m_ArmorValue: usize = 0x1214; // int32 + pub const m_flFlinchStack: usize = 0x1218; // float32 + pub const m_flVelocityModifier: usize = 0x121C; // float32 + pub const m_flHitHeading: usize = 0x1220; // float32 + pub const m_nHitBodyPart: usize = 0x1224; // int32 + pub const m_iHostagesKilled: usize = 0x1228; // int32 + pub const m_vecTotalBulletForce: usize = 0x122C; // Vector + pub const m_flFlashDuration: usize = 0x1238; // float32 + pub const m_flFlashMaxAlpha: usize = 0x123C; // float32 + pub const m_flProgressBarStartTime: usize = 0x1240; // float32 + pub const m_iProgressBarDuration: usize = 0x1244; // int32 + pub const m_bWaitForNoAttack: usize = 0x1248; // bool + pub const m_flLowerBodyYawTarget: usize = 0x124C; // float32 + pub const m_bStrafing: usize = 0x1250; // bool + pub const m_lastStandingPos: usize = 0x1254; // Vector + pub const m_ignoreLadderJumpTime: usize = 0x1260; // float32 + pub const m_ladderSurpressionTimer: usize = 0x1268; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x1280; // Vector + pub const m_lastLadderPos: usize = 0x128C; // Vector + pub const m_thirdPersonHeading: usize = 0x1298; // QAngle + pub const m_flSlopeDropOffset: usize = 0x12A4; // float32 + pub const m_flSlopeDropHeight: usize = 0x12A8; // float32 + pub const m_vHeadConstraintOffset: usize = 0x12AC; // Vector + pub const m_iLastWeaponFireUsercmd: usize = 0x12C0; // int32 + pub const m_angEyeAngles: usize = 0x12C4; // QAngle + pub const m_bVCollisionInitted: usize = 0x12D0; // bool + pub const m_storedSpawnPosition: usize = 0x12D4; // Vector + pub const m_storedSpawnAngle: usize = 0x12E0; // QAngle + pub const m_bIsSpawning: usize = 0x12EC; // bool + pub const m_bHideTargetID: usize = 0x12ED; // bool + pub const m_nNumDangerZoneDamageHits: usize = 0x12F0; // int32 + pub const m_bHud_MiniScoreHidden: usize = 0x12F4; // bool + pub const m_bHud_RadarHidden: usize = 0x12F5; // bool + pub const m_nLastKillerIndex: usize = 0x12F8; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x12FC; // int32 + pub const m_nDeathCamMusic: usize = 0x1300; // int32 + pub const m_iAddonBits: usize = 0x1304; // int32 + pub const m_iPrimaryAddon: usize = 0x1308; // int32 + pub const m_iSecondaryAddon: usize = 0x130C; // int32 + pub const m_nTeamDamageGivenForMatch: usize = 0x1310; // int32 + pub const m_bTDGaveProtectionWarning: usize = 0x1314; // bool + pub const m_bTDGaveProtectionWarningThisRound: usize = 0x1315; // bool + pub const m_flLastTHWarningTime: usize = 0x1318; // float32 + pub const m_currentDeafnessFilter: usize = 0x131C; // CUtlStringToken + pub const m_NumEnemiesKilledThisSpawn: usize = 0x1320; // int32 + pub const m_NumEnemiesKilledThisRound: usize = 0x1324; // int32 + pub const m_NumEnemiesAtRoundStart: usize = 0x1328; // int32 + pub const m_iRoundsWon: usize = 0x132C; // int32 + pub const m_lastRoundResult: usize = 0x1330; // int32 + pub const m_wasNotKilledNaturally: usize = 0x1334; // bool + pub const m_vecPlayerPatchEconIndices: usize = 0x1338; // uint32[5] + pub const m_iDeathFlags: usize = 0x134C; // int32 + pub const m_hPet: usize = 0x1350; // CHandle< CChicken > + pub const m_unCurrentEquipmentValue: usize = 0x1520; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1522; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1524; // uint16 + pub const m_nSuicides: usize = 0x1528; // int32 + pub const m_nSurvivalTeamNumber: usize = 0x152C; // int32 + pub const m_bHasDeathInfo: usize = 0x1530; // bool + pub const m_flDeathInfoTime: usize = 0x1534; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1538; // Vector + pub const m_bKilledByHeadshot: usize = 0x1544; // bool + pub const m_LastHitBox: usize = 0x1548; // int32 + pub const m_LastHealth: usize = 0x154C; // int32 + pub const m_flLastCollisionCeiling: usize = 0x1550; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1554; // float32 + pub const m_pBot: usize = 0x1558; // CCSBot* + pub const m_bBotAllowActive: usize = 0x1560; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0x1561; // bool } pub mod CCSPlayerResource { - pub const m_bHostageAlive: usize = 0x4B0; - pub const m_isHostageFollowingSomeone: usize = 0x4BC; - pub const m_iHostageEntityIDs: usize = 0x4C8; - pub const m_bombsiteCenterA: usize = 0x4F8; - pub const m_bombsiteCenterB: usize = 0x504; - pub const m_hostageRescueX: usize = 0x510; - pub const m_hostageRescueY: usize = 0x520; - pub const m_hostageRescueZ: usize = 0x530; - pub const m_bEndMatchNextMapAllVoted: usize = 0x540; - pub const m_foundGoalPositions: usize = 0x541; + pub const m_bHostageAlive: usize = 0x4B0; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x4BC; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x4C8; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x4F8; // Vector + pub const m_bombsiteCenterB: usize = 0x504; // Vector + pub const m_hostageRescueX: usize = 0x510; // int32[4] + pub const m_hostageRescueY: usize = 0x520; // int32[4] + pub const m_hostageRescueZ: usize = 0x530; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x540; // bool + pub const m_foundGoalPositions: usize = 0x541; // bool } pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; - pub const m_bIsRescuing: usize = 0x23C; - pub const m_weaponPurchasesThisMatch: usize = 0x240; - pub const m_weaponPurchasesThisRound: usize = 0x298; + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; // CHandle< CBasePlayerWeapon > + pub const m_bIsRescuing: usize = 0x23C; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x240; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t } pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; + pub const m_totalHitsOnServer: usize = 0x40; // int32 } pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0xC8; + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > } pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; - pub const m_hCarriedHostageProp: usize = 0x44; + pub const m_hCarriedHostage: usize = 0x40; // CHandle< CBaseEntity > + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle< CBaseEntity > } pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; - pub const m_bHasHelmet: usize = 0x41; - pub const m_bHasHeavyArmor: usize = 0x42; + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool } pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x220; - pub const m_vecLadderNormal: usize = 0x224; - pub const m_nLadderSurfacePropIndex: usize = 0x230; - pub const m_flDuckAmount: usize = 0x234; - pub const m_flDuckSpeed: usize = 0x238; - pub const m_bDuckOverride: usize = 0x23C; - pub const m_bDesiresDuck: usize = 0x23D; - pub const m_flDuckOffset: usize = 0x240; - pub const m_nDuckTimeMsecs: usize = 0x244; - pub const m_nDuckJumpTimeMsecs: usize = 0x248; - pub const m_nJumpTimeMsecs: usize = 0x24C; - pub const m_flLastDuckTime: usize = 0x250; - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; - pub const m_duckUntilOnGround: usize = 0x268; - pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; - pub const m_bInStuckTest: usize = 0x26A; - pub const m_flStuckCheckTime: usize = 0x278; - pub const m_nTraceCount: usize = 0x478; - pub const m_StuckLast: usize = 0x47C; - pub const m_bSpeedCropped: usize = 0x480; - pub const m_nOldWaterLevel: usize = 0x484; - pub const m_flWaterEntryTime: usize = 0x488; - pub const m_vecForward: usize = 0x48C; - pub const m_vecLeft: usize = 0x498; - pub const m_vecUp: usize = 0x4A4; - pub const m_vecPreviouslyPredictedOrigin: usize = 0x4B0; - pub const m_bMadeFootstepNoise: usize = 0x4BC; - pub const m_iFootsteps: usize = 0x4C0; - pub const m_bOldJumpPressed: usize = 0x4C4; - pub const m_flJumpPressedTime: usize = 0x4C8; - pub const m_flJumpUntil: usize = 0x4CC; - pub const m_flJumpVel: usize = 0x4D0; - pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; - pub const m_nButtonDownMaskPrev: usize = 0x4D8; - pub const m_flOffsetTickCompleteTime: usize = 0x4E0; - pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; - pub const m_flStamina: usize = 0x4E8; + pub const m_flMaxFallVelocity: usize = 0x220; // float32 + pub const m_vecLadderNormal: usize = 0x224; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x230; // int32 + pub const m_flDuckAmount: usize = 0x234; // float32 + pub const m_flDuckSpeed: usize = 0x238; // float32 + pub const m_bDuckOverride: usize = 0x23C; // bool + pub const m_bDesiresDuck: usize = 0x23D; // bool + pub const m_flDuckOffset: usize = 0x240; // float32 + pub const m_nDuckTimeMsecs: usize = 0x244; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x248; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x24C; // uint32 + pub const m_flLastDuckTime: usize = 0x250; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D + pub const m_duckUntilOnGround: usize = 0x268; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool + pub const m_bInStuckTest: usize = 0x26A; // bool + pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] + pub const m_nTraceCount: usize = 0x478; // int32 + pub const m_StuckLast: usize = 0x47C; // int32 + pub const m_bSpeedCropped: usize = 0x480; // bool + pub const m_nOldWaterLevel: usize = 0x484; // int32 + pub const m_flWaterEntryTime: usize = 0x488; // float32 + pub const m_vecForward: usize = 0x48C; // Vector + pub const m_vecLeft: usize = 0x498; // Vector + pub const m_vecUp: usize = 0x4A4; // Vector + pub const m_vecPreviouslyPredictedOrigin: usize = 0x4B0; // Vector + pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool + pub const m_iFootsteps: usize = 0x4C0; // int32 + pub const m_bOldJumpPressed: usize = 0x4C4; // bool + pub const m_flJumpPressedTime: usize = 0x4C8; // float32 + pub const m_flJumpUntil: usize = 0x4CC; // float32 + pub const m_flJumpVel: usize = 0x4D0; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 + pub const m_flStamina: usize = 0x4E8; // float32 } pub mod CCSPlayer_PingServices { - pub const m_flPlayerPingTokens: usize = 0x40; - pub const m_hPlayerPing: usize = 0x54; + pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] + pub const m_hPlayerPing: usize = 0x54; // CHandle< CBaseEntity > } pub mod CCSPlayer_RadioServices { - pub const m_flGotHostageTalkTimer: usize = 0x40; - pub const m_flDefusingTalkTimer: usize = 0x44; - pub const m_flC4PlantTalkTimer: usize = 0x48; - pub const m_flRadioTokenSlots: usize = 0x4C; - pub const m_bIgnoreRadio: usize = 0x58; + pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t + pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t + pub const m_flC4PlantTalkTimer: usize = 0x48; // GameTime_t + pub const m_flRadioTokenSlots: usize = 0x4C; // GameTime_t[3] + pub const m_bIgnoreRadio: usize = 0x58; // bool } pub mod CCSPlayer_UseServices { - pub const m_hLastKnownUseEntity: usize = 0x40; - pub const m_flLastUseTimeStamp: usize = 0x44; - pub const m_flTimeStartedHoldingUse: usize = 0x48; - pub const m_flTimeLastUsedWindow: usize = 0x4C; + pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle< CBaseEntity > + pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t + pub const m_flTimeStartedHoldingUse: usize = 0x48; // GameTime_t + pub const m_flTimeLastUsedWindow: usize = 0x4C; // GameTime_t } pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; + pub const m_hViewModel: usize = 0x40; // CHandle< CBaseViewModel >[3] } pub mod CCSPlayer_WaterServices { - pub const m_NextDrownDamageTime: usize = 0x40; - pub const m_nDrownDmgRate: usize = 0x44; - pub const m_AirFinishedTime: usize = 0x48; - pub const m_flWaterJumpTime: usize = 0x4C; - pub const m_vecWaterJumpVel: usize = 0x50; - pub const m_flSwimSoundTime: usize = 0x5C; + pub const m_NextDrownDamageTime: usize = 0x40; // float32 + pub const m_nDrownDmgRate: usize = 0x44; // int32 + pub const m_AirFinishedTime: usize = 0x48; // GameTime_t + pub const m_flWaterJumpTime: usize = 0x4C; // float32 + pub const m_vecWaterJumpVel: usize = 0x50; // Vector + pub const m_flSwimSoundTime: usize = 0x5C; // float32 } pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xB0; - pub const m_bIsLookingAtWeapon: usize = 0xB4; - pub const m_bIsHoldingLookAtWeapon: usize = 0xB5; - pub const m_hSavedWeapon: usize = 0xB8; - pub const m_nTimeToMelee: usize = 0xBC; - pub const m_nTimeToSecondary: usize = 0xC0; - pub const m_nTimeToPrimary: usize = 0xC4; - pub const m_nTimeToSniperRifle: usize = 0xC8; - pub const m_bIsBeingGivenItem: usize = 0xCC; - pub const m_bIsPickingUpItemWithUse: usize = 0xCD; - pub const m_bPickedUpWeapon: usize = 0xCE; + pub const m_flNextAttack: usize = 0xB0; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xB4; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xB5; // bool + pub const m_hSavedWeapon: usize = 0xB8; // CHandle< CBasePlayerWeapon > + pub const m_nTimeToMelee: usize = 0xBC; // int32 + pub const m_nTimeToSecondary: usize = 0xC0; // int32 + pub const m_nTimeToPrimary: usize = 0xC4; // int32 + pub const m_nTimeToSniperRifle: usize = 0xC8; // int32 + pub const m_bIsBeingGivenItem: usize = 0xCC; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xCD; // bool + pub const m_bPickedUpWeapon: usize = 0xCE; // bool } pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x568; - pub const m_nShorthandedRoundBonusStartRound: usize = 0x56C; - pub const m_bSurrendered: usize = 0x570; - pub const m_szTeamMatchStat: usize = 0x571; - pub const m_numMapVictories: usize = 0x774; - pub const m_scoreFirstHalf: usize = 0x778; - pub const m_scoreSecondHalf: usize = 0x77C; - pub const m_scoreOvertime: usize = 0x780; - pub const m_szClanTeamname: usize = 0x784; - pub const m_iClanID: usize = 0x808; - pub const m_szTeamFlagImage: usize = 0x80C; - pub const m_szTeamLogoImage: usize = 0x814; - pub const m_flNextResourceTime: usize = 0x81C; - pub const m_iLastUpdateSentAt: usize = 0x820; + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x568; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x56C; // int32 + pub const m_bSurrendered: usize = 0x570; // bool + pub const m_szTeamMatchStat: usize = 0x571; // char[512] + pub const m_numMapVictories: usize = 0x774; // int32 + pub const m_scoreFirstHalf: usize = 0x778; // int32 + pub const m_scoreSecondHalf: usize = 0x77C; // int32 + pub const m_scoreOvertime: usize = 0x780; // int32 + pub const m_szClanTeamname: usize = 0x784; // char[129] + pub const m_iClanID: usize = 0x808; // uint32 + pub const m_szTeamFlagImage: usize = 0x80C; // char[8] + pub const m_szTeamLogoImage: usize = 0x814; // char[8] + pub const m_flNextResourceTime: usize = 0x81C; // float32 + pub const m_iLastUpdateSentAt: usize = 0x820; // int32 } pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xC88; - pub const m_flFireSequenceStartTime: usize = 0xC8C; - pub const m_nFireSequenceStartTimeChange: usize = 0xC90; - pub const m_nFireSequenceStartTimeAck: usize = 0xC94; - pub const m_bPlayerFireEventIsPrimary: usize = 0xC98; - pub const m_seqIdle: usize = 0xC9C; - pub const m_seqFirePrimary: usize = 0xCA0; - pub const m_seqFireSecondary: usize = 0xCA4; - pub const m_bPlayerAmmoStockOnPickup: usize = 0xCB0; - pub const m_bRequireUseToTouch: usize = 0xCB1; - pub const m_iState: usize = 0xCB4; - pub const m_flLastTimeInAir: usize = 0xCB8; - pub const m_flLastDeployTime: usize = 0xCBC; - pub const m_nViewModelIndex: usize = 0xCC0; - pub const m_bReloadsWithClips: usize = 0xCC4; - pub const m_flTimeWeaponIdle: usize = 0xCE0; - pub const m_bFireOnEmpty: usize = 0xCE4; - pub const m_OnPlayerPickup: usize = 0xCE8; - pub const m_weaponMode: usize = 0xD10; - pub const m_flTurningInaccuracyDelta: usize = 0xD14; - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xD18; - pub const m_flTurningInaccuracy: usize = 0xD24; - pub const m_fAccuracyPenalty: usize = 0xD28; - pub const m_flLastAccuracyUpdateTime: usize = 0xD2C; - pub const m_fAccuracySmoothedForZoom: usize = 0xD30; - pub const m_fScopeZoomEndTime: usize = 0xD34; - pub const m_iRecoilIndex: usize = 0xD38; - pub const m_flRecoilIndex: usize = 0xD3C; - pub const m_bBurstMode: usize = 0xD40; - pub const m_flPostponeFireReadyTime: usize = 0xD44; - pub const m_bInReload: usize = 0xD48; - pub const m_bReloadVisuallyComplete: usize = 0xD49; - pub const m_flDroppedAtTime: usize = 0xD4C; - pub const m_bIsHauledBack: usize = 0xD50; - pub const m_bSilencerOn: usize = 0xD51; - pub const m_flTimeSilencerSwitchComplete: usize = 0xD54; - pub const m_iOriginalTeamNumber: usize = 0xD58; - pub const m_flNextAttackRenderTimeOffset: usize = 0xD5C; - pub const m_bCanBePickedUp: usize = 0xD68; - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xD69; - pub const m_nextOwnerTouchTime: usize = 0xD6C; - pub const m_nextPrevOwnerTouchTime: usize = 0xD70; - pub const m_hPrevOwner: usize = 0xD74; - pub const m_nDropTick: usize = 0xD78; - pub const m_donated: usize = 0xD9C; - pub const m_fLastShotTime: usize = 0xDA0; - pub const m_bWasOwnedByCT: usize = 0xDA4; - pub const m_bWasOwnedByTerrorist: usize = 0xDA5; - pub const m_bFiredOutOfAmmoEvent: usize = 0xDA6; - pub const m_numRemoveUnownedWeaponThink: usize = 0xDA8; - pub const m_IronSightController: usize = 0xDB0; - pub const m_iIronSightMode: usize = 0xDC8; - pub const m_flLastLOSTraceFailureTime: usize = 0xDCC; - pub const m_iNumEmptyAttacks: usize = 0xDD0; + pub const m_bRemoveable: usize = 0xC88; // bool + pub const m_flFireSequenceStartTime: usize = 0xC8C; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xC90; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xC94; // int32 + pub const m_bPlayerFireEventIsPrimary: usize = 0xC98; // bool + pub const m_seqIdle: usize = 0xC9C; // HSequence + pub const m_seqFirePrimary: usize = 0xCA0; // HSequence + pub const m_seqFireSecondary: usize = 0xCA4; // HSequence + pub const m_bPlayerAmmoStockOnPickup: usize = 0xCB0; // bool + pub const m_bRequireUseToTouch: usize = 0xCB1; // bool + pub const m_iState: usize = 0xCB4; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0xCB8; // GameTime_t + pub const m_flLastDeployTime: usize = 0xCBC; // GameTime_t + pub const m_nViewModelIndex: usize = 0xCC0; // uint32 + pub const m_bReloadsWithClips: usize = 0xCC4; // bool + pub const m_flTimeWeaponIdle: usize = 0xCE0; // GameTime_t + pub const m_bFireOnEmpty: usize = 0xCE4; // bool + pub const m_OnPlayerPickup: usize = 0xCE8; // CEntityIOOutput + pub const m_weaponMode: usize = 0xD10; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xD14; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xD18; // Vector + pub const m_flTurningInaccuracy: usize = 0xD24; // float32 + pub const m_fAccuracyPenalty: usize = 0xD28; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xD2C; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xD30; // float32 + pub const m_fScopeZoomEndTime: usize = 0xD34; // GameTime_t + pub const m_iRecoilIndex: usize = 0xD38; // int32 + pub const m_flRecoilIndex: usize = 0xD3C; // float32 + pub const m_bBurstMode: usize = 0xD40; // bool + pub const m_flPostponeFireReadyTime: usize = 0xD44; // GameTime_t + pub const m_bInReload: usize = 0xD48; // bool + pub const m_bReloadVisuallyComplete: usize = 0xD49; // bool + pub const m_flDroppedAtTime: usize = 0xD4C; // GameTime_t + pub const m_bIsHauledBack: usize = 0xD50; // bool + pub const m_bSilencerOn: usize = 0xD51; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xD54; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0xD58; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0xD5C; // float32 + pub const m_bCanBePickedUp: usize = 0xD68; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xD69; // bool + pub const m_nextOwnerTouchTime: usize = 0xD6C; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xD70; // GameTime_t + pub const m_hPrevOwner: usize = 0xD74; // CHandle< CCSPlayerPawn > + pub const m_nDropTick: usize = 0xD78; // GameTick_t + pub const m_donated: usize = 0xD9C; // bool + pub const m_fLastShotTime: usize = 0xDA0; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xDA4; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xDA5; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0xDA6; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xDA8; // int32 + pub const m_IronSightController: usize = 0xDB0; // CIronSightController + pub const m_iIronSightMode: usize = 0xDC8; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0xDCC; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0xDD0; // int32 } pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0xDD8; - pub const m_iBurstShotsRemaining: usize = 0xDDC; - pub const m_silencedModelIndex: usize = 0xDE8; - pub const m_inPrecache: usize = 0xDEC; - pub const m_bNeedsBoltAction: usize = 0xDED; - pub const m_bSkillReloadAvailable: usize = 0xDEE; - pub const m_bSkillReloadLiftedReloadKey: usize = 0xDEF; - pub const m_bSkillBoltInterruptAvailable: usize = 0xDF0; - pub const m_bSkillBoltLiftedFireKey: usize = 0xDF1; + pub const m_zoomLevel: usize = 0xDD8; // int32 + pub const m_iBurstShotsRemaining: usize = 0xDDC; // int32 + pub const m_silencedModelIndex: usize = 0xDE8; // int32 + pub const m_inPrecache: usize = 0xDEC; // bool + pub const m_bNeedsBoltAction: usize = 0xDED; // bool + pub const m_bSkillReloadAvailable: usize = 0xDEE; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0xDEF; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0xDF0; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0xDF1; // bool } pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x240; - pub const m_WeaponCategory: usize = 0x244; - pub const m_szViewModel: usize = 0x248; - pub const m_szPlayerModel: usize = 0x328; - pub const m_szWorldDroppedModel: usize = 0x408; - pub const m_szAimsightLensMaskModel: usize = 0x4E8; - pub const m_szMagazineModel: usize = 0x5C8; - pub const m_szHeatEffect: usize = 0x6A8; - pub const m_szEjectBrassEffect: usize = 0x788; - pub const m_szMuzzleFlashParticleAlt: usize = 0x868; - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x948; - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA28; - pub const m_szTracerParticle: usize = 0xB08; - pub const m_GearSlot: usize = 0xBE8; - pub const m_GearSlotPosition: usize = 0xBEC; - pub const m_DefaultLoadoutSlot: usize = 0xBF0; - pub const m_sWrongTeamMsg: usize = 0xBF8; - pub const m_nPrice: usize = 0xC00; - pub const m_nKillAward: usize = 0xC04; - pub const m_nPrimaryReserveAmmoMax: usize = 0xC08; - pub const m_nSecondaryReserveAmmoMax: usize = 0xC0C; - pub const m_bMeleeWeapon: usize = 0xC10; - pub const m_bHasBurstMode: usize = 0xC11; - pub const m_bIsRevolver: usize = 0xC12; - pub const m_bCannotShootUnderwater: usize = 0xC13; - pub const m_szName: usize = 0xC18; - pub const m_szAnimExtension: usize = 0xC20; - pub const m_eSilencerType: usize = 0xC28; - pub const m_nCrosshairMinDistance: usize = 0xC2C; - pub const m_nCrosshairDeltaDistance: usize = 0xC30; - pub const m_flCycleTime: usize = 0xC34; - pub const m_flMaxSpeed: usize = 0xC3C; - pub const m_flSpread: usize = 0xC44; - pub const m_flInaccuracyCrouch: usize = 0xC4C; - pub const m_flInaccuracyStand: usize = 0xC54; - pub const m_flInaccuracyJump: usize = 0xC5C; - pub const m_flInaccuracyLand: usize = 0xC64; - pub const m_flInaccuracyLadder: usize = 0xC6C; - pub const m_flInaccuracyFire: usize = 0xC74; - pub const m_flInaccuracyMove: usize = 0xC7C; - pub const m_flRecoilAngle: usize = 0xC84; - pub const m_flRecoilAngleVariance: usize = 0xC8C; - pub const m_flRecoilMagnitude: usize = 0xC94; - pub const m_flRecoilMagnitudeVariance: usize = 0xC9C; - pub const m_nTracerFrequency: usize = 0xCA4; - pub const m_flInaccuracyJumpInitial: usize = 0xCAC; - pub const m_flInaccuracyJumpApex: usize = 0xCB0; - pub const m_flInaccuracyReload: usize = 0xCB4; - pub const m_nRecoilSeed: usize = 0xCB8; - pub const m_nSpreadSeed: usize = 0xCBC; - pub const m_flTimeToIdleAfterFire: usize = 0xCC0; - pub const m_flIdleInterval: usize = 0xCC4; - pub const m_flAttackMovespeedFactor: usize = 0xCC8; - pub const m_flHeatPerShot: usize = 0xCCC; - pub const m_flInaccuracyPitchShift: usize = 0xCD0; - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCD4; - pub const m_flBotAudibleRange: usize = 0xCD8; - pub const m_szUseRadioSubtitle: usize = 0xCE0; - pub const m_bUnzoomsAfterShot: usize = 0xCE8; - pub const m_bHideViewModelWhenZoomed: usize = 0xCE9; - pub const m_nZoomLevels: usize = 0xCEC; - pub const m_nZoomFOV1: usize = 0xCF0; - pub const m_nZoomFOV2: usize = 0xCF4; - pub const m_flZoomTime0: usize = 0xCF8; - pub const m_flZoomTime1: usize = 0xCFC; - pub const m_flZoomTime2: usize = 0xD00; - pub const m_flIronSightPullUpSpeed: usize = 0xD04; - pub const m_flIronSightPutDownSpeed: usize = 0xD08; - pub const m_flIronSightFOV: usize = 0xD0C; - pub const m_flIronSightPivotForward: usize = 0xD10; - pub const m_flIronSightLooseness: usize = 0xD14; - pub const m_angPivotAngle: usize = 0xD18; - pub const m_vecIronSightEyePos: usize = 0xD24; - pub const m_nDamage: usize = 0xD30; - pub const m_flHeadshotMultiplier: usize = 0xD34; - pub const m_flArmorRatio: usize = 0xD38; - pub const m_flPenetration: usize = 0xD3C; - pub const m_flRange: usize = 0xD40; - pub const m_flRangeModifier: usize = 0xD44; - pub const m_flFlinchVelocityModifierLarge: usize = 0xD48; - pub const m_flFlinchVelocityModifierSmall: usize = 0xD4C; - pub const m_flRecoveryTimeCrouch: usize = 0xD50; - pub const m_flRecoveryTimeStand: usize = 0xD54; - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD58; - pub const m_flRecoveryTimeStandFinal: usize = 0xD5C; - pub const m_nRecoveryTransitionStartBullet: usize = 0xD60; - pub const m_nRecoveryTransitionEndBullet: usize = 0xD64; - pub const m_flThrowVelocity: usize = 0xD68; - pub const m_vSmokeColor: usize = 0xD6C; - pub const m_szAnimClass: usize = 0xD78; + pub const m_WeaponType: usize = 0x240; // CSWeaponType + pub const m_WeaponCategory: usize = 0x244; // CSWeaponCategory + pub const m_szViewModel: usize = 0x248; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szPlayerModel: usize = 0x328; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szWorldDroppedModel: usize = 0x408; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szAimsightLensMaskModel: usize = 0x4E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szMagazineModel: usize = 0x5C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > + pub const m_szHeatEffect: usize = 0x6A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szEjectBrassEffect: usize = 0x788; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szMuzzleFlashParticleAlt: usize = 0x868; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x948; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_szTracerParticle: usize = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_GearSlot: usize = 0xBE8; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBEC; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF0; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xBF8; // CUtlString + pub const m_nPrice: usize = 0xC00; // int32 + pub const m_nKillAward: usize = 0xC04; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC08; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC0C; // int32 + pub const m_bMeleeWeapon: usize = 0xC10; // bool + pub const m_bHasBurstMode: usize = 0xC11; // bool + pub const m_bIsRevolver: usize = 0xC12; // bool + pub const m_bCannotShootUnderwater: usize = 0xC13; // bool + pub const m_szName: usize = 0xC18; // CUtlString + pub const m_szAnimExtension: usize = 0xC20; // CUtlString + pub const m_eSilencerType: usize = 0xC28; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC2C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC30; // int32 + pub const m_flCycleTime: usize = 0xC34; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC3C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC44; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC4C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC7C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC84; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCA4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCAC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCB0; // float32 + pub const m_flInaccuracyReload: usize = 0xCB4; // float32 + pub const m_nRecoilSeed: usize = 0xCB8; // int32 + pub const m_nSpreadSeed: usize = 0xCBC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCC0; // float32 + pub const m_flIdleInterval: usize = 0xCC4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCC8; // float32 + pub const m_flHeatPerShot: usize = 0xCCC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCD0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCD4; // float32 + pub const m_flBotAudibleRange: usize = 0xCD8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCE0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCE8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCE9; // bool + pub const m_nZoomLevels: usize = 0xCEC; // int32 + pub const m_nZoomFOV1: usize = 0xCF0; // int32 + pub const m_nZoomFOV2: usize = 0xCF4; // int32 + pub const m_flZoomTime0: usize = 0xCF8; // float32 + pub const m_flZoomTime1: usize = 0xCFC; // float32 + pub const m_flZoomTime2: usize = 0xD00; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD04; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD08; // float32 + pub const m_flIronSightFOV: usize = 0xD0C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD10; // float32 + pub const m_flIronSightLooseness: usize = 0xD14; // float32 + pub const m_angPivotAngle: usize = 0xD18; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD24; // Vector + pub const m_nDamage: usize = 0xD30; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD34; // float32 + pub const m_flArmorRatio: usize = 0xD38; // float32 + pub const m_flPenetration: usize = 0xD3C; // float32 + pub const m_flRange: usize = 0xD40; // float32 + pub const m_flRangeModifier: usize = 0xD44; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD48; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD4C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD50; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD54; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD58; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD5C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD60; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD64; // int32 + pub const m_flThrowVelocity: usize = 0xD68; // float32 + pub const m_vSmokeColor: usize = 0xD6C; // Vector + pub const m_szAnimClass: usize = 0xD78; // CUtlString } pub mod CChangeLevel { - pub const m_sMapName: usize = 0x8A8; - pub const m_sLandmarkName: usize = 0x8B0; - pub const m_OnChangeLevel: usize = 0x8B8; - pub const m_bTouched: usize = 0x8E0; - pub const m_bNoTouch: usize = 0x8E1; - pub const m_bNewChapter: usize = 0x8E2; - pub const m_bOnChangeLevelFired: usize = 0x8E3; + pub const m_sMapName: usize = 0x8A8; // CUtlString + pub const m_sLandmarkName: usize = 0x8B0; // CUtlString + pub const m_OnChangeLevel: usize = 0x8B8; // CEntityIOOutput + pub const m_bTouched: usize = 0x8E0; // bool + pub const m_bNoTouch: usize = 0x8E1; // bool + pub const m_bNewChapter: usize = 0x8E2; // bool + pub const m_bOnChangeLevelFired: usize = 0x8E3; // bool } pub mod CChicken { - pub const m_AttributeManager: usize = 0xB28; - pub const m_OriginalOwnerXuidLow: usize = 0xDF0; - pub const m_OriginalOwnerXuidHigh: usize = 0xDF4; - pub const m_updateTimer: usize = 0xDF8; - pub const m_stuckAnchor: usize = 0xE10; - pub const m_stuckTimer: usize = 0xE20; - pub const m_collisionStuckTimer: usize = 0xE38; - pub const m_isOnGround: usize = 0xE50; - pub const m_vFallVelocity: usize = 0xE54; - pub const m_activity: usize = 0xE60; - pub const m_activityTimer: usize = 0xE68; - pub const m_turnRate: usize = 0xE80; - pub const m_fleeFrom: usize = 0xE84; - pub const m_moveRateThrottleTimer: usize = 0xE88; - pub const m_startleTimer: usize = 0xEA0; - pub const m_vocalizeTimer: usize = 0xEB8; - pub const m_flWhenZombified: usize = 0xED0; - pub const m_jumpedThisFrame: usize = 0xED4; - pub const m_leader: usize = 0xED8; - pub const m_reuseTimer: usize = 0xEE0; - pub const m_hasBeenUsed: usize = 0xEF8; - pub const m_jumpTimer: usize = 0xF00; - pub const m_flLastJumpTime: usize = 0xF18; - pub const m_bInJump: usize = 0xF1C; - pub const m_isWaitingForLeader: usize = 0xF1D; - pub const m_repathTimer: usize = 0x2F28; - pub const m_inhibitDoorTimer: usize = 0x2F40; - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2FD0; - pub const m_vecPathGoal: usize = 0x2FF0; - pub const m_flActiveFollowStartTime: usize = 0x2FFC; - pub const m_followMinuteTimer: usize = 0x3000; - pub const m_vecLastEggPoopPosition: usize = 0x3018; - pub const m_vecEggsPooped: usize = 0x3028; - pub const m_BlockDirectionTimer: usize = 0x3048; + pub const m_AttributeManager: usize = 0xB28; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xDF0; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xDF4; // uint32 + pub const m_updateTimer: usize = 0xDF8; // CountdownTimer + pub const m_stuckAnchor: usize = 0xE10; // Vector + pub const m_stuckTimer: usize = 0xE20; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0xE38; // CountdownTimer + pub const m_isOnGround: usize = 0xE50; // bool + pub const m_vFallVelocity: usize = 0xE54; // Vector + pub const m_activity: usize = 0xE60; // ChickenActivity + pub const m_activityTimer: usize = 0xE68; // CountdownTimer + pub const m_turnRate: usize = 0xE80; // float32 + pub const m_fleeFrom: usize = 0xE84; // CHandle< CBaseEntity > + pub const m_moveRateThrottleTimer: usize = 0xE88; // CountdownTimer + pub const m_startleTimer: usize = 0xEA0; // CountdownTimer + pub const m_vocalizeTimer: usize = 0xEB8; // CountdownTimer + pub const m_flWhenZombified: usize = 0xED0; // GameTime_t + pub const m_jumpedThisFrame: usize = 0xED4; // bool + pub const m_leader: usize = 0xED8; // CHandle< CCSPlayerPawn > + pub const m_reuseTimer: usize = 0xEE0; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xEF8; // bool + pub const m_jumpTimer: usize = 0xF00; // CountdownTimer + pub const m_flLastJumpTime: usize = 0xF18; // float32 + pub const m_bInJump: usize = 0xF1C; // bool + pub const m_isWaitingForLeader: usize = 0xF1D; // bool + pub const m_repathTimer: usize = 0x2F28; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2F40; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2FD0; // CountdownTimer + pub const m_vecPathGoal: usize = 0x2FF0; // Vector + pub const m_flActiveFollowStartTime: usize = 0x2FFC; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3000; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x3018; // Vector + pub const m_vecEggsPooped: usize = 0x3028; // CUtlVector< CHandle< CBaseEntity > > + pub const m_BlockDirectionTimer: usize = 0x3048; // CountdownTimer } pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; - pub const m_vecMins: usize = 0x40; - pub const m_vecMaxs: usize = 0x4C; - pub const m_usSolidFlags: usize = 0x5A; - pub const m_nSolidType: usize = 0x5B; - pub const m_triggerBloat: usize = 0x5C; - pub const m_nSurroundType: usize = 0x5D; - pub const m_CollisionGroup: usize = 0x5E; - pub const m_nEnablePhysics: usize = 0x5F; - pub const m_flBoundingRadius: usize = 0x60; - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; - pub const m_vecSurroundingMaxs: usize = 0x7C; - pub const m_vecSurroundingMins: usize = 0x88; - pub const m_vCapsuleCenter1: usize = 0x94; - pub const m_vCapsuleCenter2: usize = 0xA0; - pub const m_flCapsuleRadius: usize = 0xAC; + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 } pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x4B0; - pub const m_flFadeOutDuration: usize = 0x4B4; - pub const m_flStartFadeInWeight: usize = 0x4B8; - pub const m_flStartFadeOutWeight: usize = 0x4BC; - pub const m_flTimeStartFadeIn: usize = 0x4C0; - pub const m_flTimeStartFadeOut: usize = 0x4C4; - pub const m_flMaxWeight: usize = 0x4C8; - pub const m_bStartDisabled: usize = 0x4CC; - pub const m_bEnabled: usize = 0x4CD; - pub const m_bMaster: usize = 0x4CE; - pub const m_bClientSide: usize = 0x4CF; - pub const m_bExclusive: usize = 0x4D0; - pub const m_MinFalloff: usize = 0x4D4; - pub const m_MaxFalloff: usize = 0x4D8; - pub const m_flCurWeight: usize = 0x4DC; - pub const m_netlookupFilename: usize = 0x4E0; - pub const m_lookupFilename: usize = 0x6E0; + pub const m_flFadeInDuration: usize = 0x4B0; // float32 + pub const m_flFadeOutDuration: usize = 0x4B4; // float32 + pub const m_flStartFadeInWeight: usize = 0x4B8; // float32 + pub const m_flStartFadeOutWeight: usize = 0x4BC; // float32 + pub const m_flTimeStartFadeIn: usize = 0x4C0; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x4C4; // GameTime_t + pub const m_flMaxWeight: usize = 0x4C8; // float32 + pub const m_bStartDisabled: usize = 0x4CC; // bool + pub const m_bEnabled: usize = 0x4CD; // bool + pub const m_bMaster: usize = 0x4CE; // bool + pub const m_bClientSide: usize = 0x4CF; // bool + pub const m_bExclusive: usize = 0x4D0; // bool + pub const m_MinFalloff: usize = 0x4D4; // float32 + pub const m_MaxFalloff: usize = 0x4D8; // float32 + pub const m_flCurWeight: usize = 0x4DC; // float32 + pub const m_netlookupFilename: usize = 0x4E0; // char[512] + pub const m_lookupFilename: usize = 0x6E0; // CUtlSymbolLarge } pub mod CColorCorrectionVolume { - pub const m_bEnabled: usize = 0x8A8; - pub const m_MaxWeight: usize = 0x8AC; - pub const m_FadeDuration: usize = 0x8B0; - pub const m_bStartDisabled: usize = 0x8B4; - pub const m_Weight: usize = 0x8B8; - pub const m_lookupFilename: usize = 0x8BC; - pub const m_LastEnterWeight: usize = 0xABC; - pub const m_LastEnterTime: usize = 0xAC0; - pub const m_LastExitWeight: usize = 0xAC4; - pub const m_LastExitTime: usize = 0xAC8; + pub const m_bEnabled: usize = 0x8A8; // bool + pub const m_MaxWeight: usize = 0x8AC; // float32 + pub const m_FadeDuration: usize = 0x8B0; // float32 + pub const m_bStartDisabled: usize = 0x8B4; // bool + pub const m_Weight: usize = 0x8B8; // float32 + pub const m_lookupFilename: usize = 0x8BC; // char[512] + pub const m_LastEnterWeight: usize = 0xABC; // float32 + pub const m_LastEnterTime: usize = 0xAC0; // GameTime_t + pub const m_LastExitWeight: usize = 0xAC4; // float32 + pub const m_LastExitTime: usize = 0xAC8; // GameTime_t } pub mod CCommentaryAuto { - pub const m_OnCommentaryNewGame: usize = 0x4B0; - pub const m_OnCommentaryMidGame: usize = 0x4D8; - pub const m_OnCommentaryMultiplayerSpawn: usize = 0x500; + pub const m_OnCommentaryNewGame: usize = 0x4B0; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x4D8; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x500; // CEntityIOOutput } pub mod CCommentarySystem { - pub const m_bCommentaryConvarsChanging: usize = 0x11; - pub const m_bCommentaryEnabledMidGame: usize = 0x12; - pub const m_flNextTeleportTime: usize = 0x14; - pub const m_iTeleportStage: usize = 0x18; - pub const m_bCheatState: usize = 0x1C; - pub const m_bIsFirstSpawnGroupToLoad: usize = 0x1D; - pub const m_hCurrentNode: usize = 0x38; - pub const m_hActiveCommentaryNode: usize = 0x3C; - pub const m_hLastCommentaryNode: usize = 0x40; - pub const m_vecNodes: usize = 0x48; + pub const m_bCommentaryConvarsChanging: usize = 0x11; // bool + pub const m_bCommentaryEnabledMidGame: usize = 0x12; // bool + pub const m_flNextTeleportTime: usize = 0x14; // GameTime_t + pub const m_iTeleportStage: usize = 0x18; // int32 + pub const m_bCheatState: usize = 0x1C; // bool + pub const m_bIsFirstSpawnGroupToLoad: usize = 0x1D; // bool + pub const m_hCurrentNode: usize = 0x38; // CHandle< CPointCommentaryNode > + pub const m_hActiveCommentaryNode: usize = 0x3C; // CHandle< CPointCommentaryNode > + pub const m_hLastCommentaryNode: usize = 0x40; // CHandle< CPointCommentaryNode > + pub const m_vecNodes: usize = 0x48; // CUtlVector< CHandle< CPointCommentaryNode > > } pub mod CConstantForceController { - pub const m_linear: usize = 0xC; - pub const m_angular: usize = 0x18; - pub const m_linearSave: usize = 0x24; - pub const m_angularSave: usize = 0x30; + pub const m_linear: usize = 0xC; // Vector + pub const m_angular: usize = 0x18; // RotationVector + pub const m_linearSave: usize = 0x24; // Vector + pub const m_angularSave: usize = 0x30; // RotationVector } pub mod CConstraintAnchor { - pub const m_massScale: usize = 0x890; + pub const m_massScale: usize = 0x890; // float32 } pub mod CCopyRecipientFilter { - pub const m_Flags: usize = 0x8; - pub const m_Recipients: usize = 0x10; + pub const m_Flags: usize = 0x8; // int32 + pub const m_Recipients: usize = 0x10; // CUtlVector< CPlayerSlot > } pub mod CCredits { - pub const m_OnCreditsDone: usize = 0x4B0; - pub const m_bRolledOutroCredits: usize = 0x4D8; - pub const m_flLogoLength: usize = 0x4DC; + pub const m_OnCreditsDone: usize = 0x4B0; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x4D8; // bool + pub const m_flLogoLength: usize = 0x4DC; // float32 } pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; - pub const m_PlayerRecipient: usize = 0x2C; - pub const m_hPlayerControllerDamager: usize = 0x30; - pub const m_hPlayerControllerRecipient: usize = 0x34; - pub const m_szPlayerDamagerName: usize = 0x38; - pub const m_szPlayerRecipientName: usize = 0x40; - pub const m_DamagerXuid: usize = 0x48; - pub const m_RecipientXuid: usize = 0x50; - pub const m_iDamage: usize = 0x58; - pub const m_iActualHealthRemoved: usize = 0x5C; - pub const m_iNumHits: usize = 0x60; - pub const m_iLastBulletUpdate: usize = 0x64; - pub const m_bIsOtherEnemy: usize = 0x68; - pub const m_killType: usize = 0x69; + pub const m_PlayerDamager: usize = 0x28; // CHandle< CCSPlayerPawnBase > + pub const m_PlayerRecipient: usize = 0x2C; // CHandle< CCSPlayerPawnBase > + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle< CCSPlayerController > + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle< CCSPlayerController > + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t } pub mod CDebugHistory { - pub const m_nNpcEvents: usize = 0x44F0; + pub const m_nNpcEvents: usize = 0x44F0; // int32 } pub mod CDecoyProjectile { - pub const m_shotsRemaining: usize = 0xA30; - pub const m_fExpireTime: usize = 0xA34; - pub const m_decoyWeaponDefIndex: usize = 0xA40; + pub const m_shotsRemaining: usize = 0xA30; // int32 + pub const m_fExpireTime: usize = 0xA34; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xA40; // uint16 } pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x700; - pub const m_Flags: usize = 0x701; - pub const m_LightStyle: usize = 0x702; - pub const m_On: usize = 0x703; - pub const m_Radius: usize = 0x704; - pub const m_Exponent: usize = 0x708; - pub const m_InnerAngle: usize = 0x70C; - pub const m_OuterAngle: usize = 0x710; - pub const m_SpotRadius: usize = 0x714; + pub const m_ActualFlags: usize = 0x700; // uint8 + pub const m_Flags: usize = 0x701; // uint8 + pub const m_LightStyle: usize = 0x702; // uint8 + pub const m_On: usize = 0x703; // bool + pub const m_Radius: usize = 0x704; // float32 + pub const m_Exponent: usize = 0x708; // int32 + pub const m_InnerAngle: usize = 0x70C; // float32 + pub const m_OuterAngle: usize = 0x710; // float32 + pub const m_SpotRadius: usize = 0x714; // float32 } pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xA10; - pub const m_bUseHitboxesForRenderBox: usize = 0xA11; - pub const m_bUseAnimGraph: usize = 0xA12; - pub const m_pOutputAnimBegun: usize = 0xA18; - pub const m_pOutputAnimOver: usize = 0xA40; - pub const m_pOutputAnimLoopCycleOver: usize = 0xA68; - pub const m_OnAnimReachedStart: usize = 0xA90; - pub const m_OnAnimReachedEnd: usize = 0xAB8; - pub const m_iszDefaultAnim: usize = 0xAE0; - pub const m_nDefaultAnimLoopMode: usize = 0xAE8; - pub const m_bAnimateOnServer: usize = 0xAEC; - pub const m_bRandomizeCycle: usize = 0xAED; - pub const m_bStartDisabled: usize = 0xAEE; - pub const m_bScriptedMovement: usize = 0xAEF; - pub const m_bFiredStartEndOutput: usize = 0xAF0; - pub const m_bForceNpcExclude: usize = 0xAF1; - pub const m_bCreateNonSolid: usize = 0xAF2; - pub const m_bIsOverrideProp: usize = 0xAF3; - pub const m_iInitialGlowState: usize = 0xAF4; - pub const m_nGlowRange: usize = 0xAF8; - pub const m_nGlowRangeMin: usize = 0xAFC; - pub const m_glowColor: usize = 0xB00; - pub const m_nGlowTeam: usize = 0xB04; + pub const m_bCreateNavObstacle: usize = 0xA10; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xA11; // bool + pub const m_bUseAnimGraph: usize = 0xA12; // bool + pub const m_pOutputAnimBegun: usize = 0xA18; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xA40; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xA68; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xA90; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xAB8; // CEntityIOOutput + pub const m_iszDefaultAnim: usize = 0xAE0; // CUtlSymbolLarge + pub const m_nDefaultAnimLoopMode: usize = 0xAE8; // AnimLoopMode_t + pub const m_bAnimateOnServer: usize = 0xAEC; // bool + pub const m_bRandomizeCycle: usize = 0xAED; // bool + pub const m_bStartDisabled: usize = 0xAEE; // bool + pub const m_bScriptedMovement: usize = 0xAEF; // bool + pub const m_bFiredStartEndOutput: usize = 0xAF0; // bool + pub const m_bForceNpcExclude: usize = 0xAF1; // bool + pub const m_bCreateNonSolid: usize = 0xAF2; // bool + pub const m_bIsOverrideProp: usize = 0xAF3; // bool + pub const m_iInitialGlowState: usize = 0xAF4; // int32 + pub const m_nGlowRange: usize = 0xAF8; // int32 + pub const m_nGlowRangeMin: usize = 0xAFC; // int32 + pub const m_glowColor: usize = 0xB00; // Color + pub const m_nGlowTeam: usize = 0xB04; // int32 } pub mod CEconEntity { - pub const m_AttributeManager: usize = 0x930; - pub const m_OriginalOwnerXuidLow: usize = 0xBF8; - pub const m_OriginalOwnerXuidHigh: usize = 0xBFC; - pub const m_nFallbackPaintKit: usize = 0xC00; - pub const m_nFallbackSeed: usize = 0xC04; - pub const m_flFallbackWear: usize = 0xC08; - pub const m_nFallbackStatTrak: usize = 0xC0C; - pub const m_hOldProvidee: usize = 0xC10; - pub const m_iOldOwnerClass: usize = 0xC14; + pub const m_AttributeManager: usize = 0x930; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xBF8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xBFC; // uint32 + pub const m_nFallbackPaintKit: usize = 0xC00; // int32 + pub const m_nFallbackSeed: usize = 0xC04; // int32 + pub const m_flFallbackWear: usize = 0xC08; // float32 + pub const m_nFallbackStatTrak: usize = 0xC0C; // int32 + pub const m_hOldProvidee: usize = 0xC10; // CHandle< CBaseEntity > + pub const m_iOldOwnerClass: usize = 0xC14; // int32 } pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; - pub const m_flValue: usize = 0x34; - pub const m_flInitialValue: usize = 0x38; - pub const m_nRefundableCurrency: usize = 0x3C; - pub const m_bSetBonus: usize = 0x40; + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool } pub mod CEconItemView { - pub const m_iItemDefinitionIndex: usize = 0x38; - pub const m_iEntityQuality: usize = 0x3C; - pub const m_iEntityLevel: usize = 0x40; - pub const m_iItemID: usize = 0x48; - pub const m_iItemIDHigh: usize = 0x50; - pub const m_iItemIDLow: usize = 0x54; - pub const m_iAccountID: usize = 0x58; - pub const m_iInventoryPosition: usize = 0x5C; - pub const m_bInitialized: usize = 0x68; - pub const m_AttributeList: usize = 0x70; - pub const m_NetworkedDynamicAttributes: usize = 0xD0; - pub const m_szCustomName: usize = 0x130; - pub const m_szCustomNameOverride: usize = 0x1D1; + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList + pub const m_szCustomName: usize = 0x130; // char[161] + pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] } pub mod CEconWearable { - pub const m_nForceSkin: usize = 0xC18; - pub const m_bAlwaysAllow: usize = 0xC1C; + pub const m_nForceSkin: usize = 0xC18; // int32 + pub const m_bAlwaysAllow: usize = 0xC1C; // bool } pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; - pub const m_vStart: usize = 0x14; - pub const m_vNormal: usize = 0x20; - pub const m_vAngles: usize = 0x2C; - pub const m_hEntity: usize = 0x38; - pub const m_hOtherEntity: usize = 0x3C; - pub const m_flScale: usize = 0x40; - pub const m_flMagnitude: usize = 0x44; - pub const m_flRadius: usize = 0x48; - pub const m_nSurfaceProp: usize = 0x4C; - pub const m_nEffectIndex: usize = 0x50; - pub const m_nDamageType: usize = 0x58; - pub const m_nPenetrate: usize = 0x5C; - pub const m_nMaterial: usize = 0x5E; - pub const m_nHitBox: usize = 0x60; - pub const m_nColor: usize = 0x62; - pub const m_fFlags: usize = 0x63; - pub const m_nAttachmentIndex: usize = 0x64; - pub const m_nAttachmentName: usize = 0x68; - pub const m_iEffectName: usize = 0x6C; - pub const m_nExplosionType: usize = 0x6E; + pub const m_vOrigin: usize = 0x8; // Vector + pub const m_vStart: usize = 0x14; // Vector + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 } pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x700; - pub const m_flFadeInLength: usize = 0x704; - pub const m_flFadeOutModelStart: usize = 0x708; - pub const m_flFadeOutModelLength: usize = 0x70C; - pub const m_flFadeOutStart: usize = 0x710; - pub const m_flFadeOutLength: usize = 0x714; - pub const m_flStartTime: usize = 0x718; - pub const m_nDissolveType: usize = 0x71C; - pub const m_vDissolverOrigin: usize = 0x720; - pub const m_nMagnitude: usize = 0x72C; + pub const m_flFadeInStart: usize = 0x700; // float32 + pub const m_flFadeInLength: usize = 0x704; // float32 + pub const m_flFadeOutModelStart: usize = 0x708; // float32 + pub const m_flFadeOutModelLength: usize = 0x70C; // float32 + pub const m_flFadeOutStart: usize = 0x710; // float32 + pub const m_flFadeOutLength: usize = 0x714; // float32 + pub const m_flStartTime: usize = 0x718; // GameTime_t + pub const m_nDissolveType: usize = 0x71C; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x720; // Vector + pub const m_nMagnitude: usize = 0x72C; // uint32 } pub mod CEntityFlame { - pub const m_hEntAttached: usize = 0x4B0; - pub const m_bCheapEffect: usize = 0x4B4; - pub const m_flSize: usize = 0x4B8; - pub const m_bUseHitboxes: usize = 0x4BC; - pub const m_iNumHitboxFires: usize = 0x4C0; - pub const m_flHitboxFireScale: usize = 0x4C4; - pub const m_flLifetime: usize = 0x4C8; - pub const m_hAttacker: usize = 0x4CC; - pub const m_iDangerSound: usize = 0x4D0; - pub const m_flDirectDamagePerSecond: usize = 0x4D4; - pub const m_iCustomDamageType: usize = 0x4D8; + pub const m_hEntAttached: usize = 0x4B0; // CHandle< CBaseEntity > + pub const m_bCheapEffect: usize = 0x4B4; // bool + pub const m_flSize: usize = 0x4B8; // float32 + pub const m_bUseHitboxes: usize = 0x4BC; // bool + pub const m_iNumHitboxFires: usize = 0x4C0; // int32 + pub const m_flHitboxFireScale: usize = 0x4C4; // float32 + pub const m_flLifetime: usize = 0x4C8; // GameTime_t + pub const m_hAttacker: usize = 0x4CC; // CHandle< CBaseEntity > + pub const m_iDangerSound: usize = 0x4D0; // int32 + pub const m_flDirectDamagePerSecond: usize = 0x4D4; // float32 + pub const m_iCustomDamageType: usize = 0x4D8; // int32 } pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; - pub const m_name: usize = 0x18; - pub const m_designerName: usize = 0x20; - pub const m_flags: usize = 0x30; - pub const m_worldGroupId: usize = 0x38; - pub const m_fDataObjectTypes: usize = 0x3C; - pub const m_PathIndex: usize = 0x40; - pub const m_pPrev: usize = 0x58; - pub const m_pNext: usize = 0x60; - pub const m_pPrevByClass: usize = 0x68; - pub const m_pNextByClass: usize = 0x70; + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; - pub const m_pEntity: usize = 0x10; - pub const m_CScriptComponent: usize = 0x28; + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* } pub mod CEnvBeam { - pub const m_active: usize = 0x7A0; - pub const m_spriteTexture: usize = 0x7A8; - pub const m_iszStartEntity: usize = 0x7B0; - pub const m_iszEndEntity: usize = 0x7B8; - pub const m_life: usize = 0x7C0; - pub const m_boltWidth: usize = 0x7C4; - pub const m_noiseAmplitude: usize = 0x7C8; - pub const m_speed: usize = 0x7CC; - pub const m_restrike: usize = 0x7D0; - pub const m_iszSpriteName: usize = 0x7D8; - pub const m_frameStart: usize = 0x7E0; - pub const m_vEndPointWorld: usize = 0x7E4; - pub const m_vEndPointRelative: usize = 0x7F0; - pub const m_radius: usize = 0x7FC; - pub const m_TouchType: usize = 0x800; - pub const m_iFilterName: usize = 0x808; - pub const m_hFilter: usize = 0x810; - pub const m_iszDecal: usize = 0x818; - pub const m_OnTouchedByEntity: usize = 0x820; + pub const m_active: usize = 0x7A0; // int32 + pub const m_spriteTexture: usize = 0x7A8; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_iszStartEntity: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0x7B8; // CUtlSymbolLarge + pub const m_life: usize = 0x7C0; // float32 + pub const m_boltWidth: usize = 0x7C4; // float32 + pub const m_noiseAmplitude: usize = 0x7C8; // float32 + pub const m_speed: usize = 0x7CC; // int32 + pub const m_restrike: usize = 0x7D0; // float32 + pub const m_iszSpriteName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_frameStart: usize = 0x7E0; // int32 + pub const m_vEndPointWorld: usize = 0x7E4; // Vector + pub const m_vEndPointRelative: usize = 0x7F0; // Vector + pub const m_radius: usize = 0x7FC; // float32 + pub const m_TouchType: usize = 0x800; // Touch_t + pub const m_iFilterName: usize = 0x808; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x810; // CHandle< CBaseEntity > + pub const m_iszDecal: usize = 0x818; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0x820; // CEntityIOOutput } pub mod CEnvBeverage { - pub const m_CanInDispenser: usize = 0x4B0; - pub const m_nBeverageType: usize = 0x4B4; + pub const m_CanInDispenser: usize = 0x4B0; // bool + pub const m_nBeverageType: usize = 0x4B4; // int32 } pub mod CEnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x1518; - pub const m_flBrightness: usize = 0x151C; - pub const m_hCubemapTexture: usize = 0x1520; - pub const m_bCustomCubemapTexture: usize = 0x1528; - pub const m_hLightProbeTexture: usize = 0x1530; - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1538; - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1540; - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1548; - pub const m_vBoxMins: usize = 0x1550; - pub const m_vBoxMaxs: usize = 0x155C; - pub const m_LightGroups: usize = 0x1568; - pub const m_bMoveable: usize = 0x1570; - pub const m_nHandshake: usize = 0x1574; - pub const m_nEnvCubeMapArrayIndex: usize = 0x1578; - pub const m_nPriority: usize = 0x157C; - pub const m_bStartDisabled: usize = 0x1580; - pub const m_flEdgeFadeDist: usize = 0x1584; - pub const m_vEdgeFadeDists: usize = 0x1588; - pub const m_nLightProbeSizeX: usize = 0x1594; - pub const m_nLightProbeSizeY: usize = 0x1598; - pub const m_nLightProbeSizeZ: usize = 0x159C; - pub const m_nLightProbeAtlasX: usize = 0x15A0; - pub const m_nLightProbeAtlasY: usize = 0x15A4; - pub const m_nLightProbeAtlasZ: usize = 0x15A8; - pub const m_bEnabled: usize = 0x15C1; + pub const m_Color: usize = 0x1518; // Color + pub const m_flBrightness: usize = 0x151C; // float32 + pub const m_hCubemapTexture: usize = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_bCustomCubemapTexture: usize = 0x1528; // bool + pub const m_hLightProbeTexture: usize = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1538; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1540; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1548; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_vBoxMins: usize = 0x1550; // Vector + pub const m_vBoxMaxs: usize = 0x155C; // Vector + pub const m_LightGroups: usize = 0x1568; // CUtlSymbolLarge + pub const m_bMoveable: usize = 0x1570; // bool + pub const m_nHandshake: usize = 0x1574; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 + pub const m_nPriority: usize = 0x157C; // int32 + pub const m_bStartDisabled: usize = 0x1580; // bool + pub const m_flEdgeFadeDist: usize = 0x1584; // float32 + pub const m_vEdgeFadeDists: usize = 0x1588; // Vector + pub const m_nLightProbeSizeX: usize = 0x1594; // int32 + pub const m_nLightProbeSizeY: usize = 0x1598; // int32 + pub const m_nLightProbeSizeZ: usize = 0x159C; // int32 + pub const m_nLightProbeAtlasX: usize = 0x15A0; // int32 + pub const m_nLightProbeAtlasY: usize = 0x15A4; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x15A8; // int32 + pub const m_bEnabled: usize = 0x15C1; // bool } pub mod CEnvCubemap { - pub const m_hCubemapTexture: usize = 0x538; - pub const m_bCustomCubemapTexture: usize = 0x540; - pub const m_flInfluenceRadius: usize = 0x544; - pub const m_vBoxProjectMins: usize = 0x548; - pub const m_vBoxProjectMaxs: usize = 0x554; - pub const m_LightGroups: usize = 0x560; - pub const m_bMoveable: usize = 0x568; - pub const m_nHandshake: usize = 0x56C; - pub const m_nEnvCubeMapArrayIndex: usize = 0x570; - pub const m_nPriority: usize = 0x574; - pub const m_flEdgeFadeDist: usize = 0x578; - pub const m_vEdgeFadeDists: usize = 0x57C; - pub const m_flDiffuseScale: usize = 0x588; - pub const m_bStartDisabled: usize = 0x58C; - pub const m_bDefaultEnvMap: usize = 0x58D; - pub const m_bDefaultSpecEnvMap: usize = 0x58E; - pub const m_bIndoorCubeMap: usize = 0x58F; - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x590; - pub const m_bEnabled: usize = 0x5A0; + pub const m_hCubemapTexture: usize = 0x538; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_bCustomCubemapTexture: usize = 0x540; // bool + pub const m_flInfluenceRadius: usize = 0x544; // float32 + pub const m_vBoxProjectMins: usize = 0x548; // Vector + pub const m_vBoxProjectMaxs: usize = 0x554; // Vector + pub const m_LightGroups: usize = 0x560; // CUtlSymbolLarge + pub const m_bMoveable: usize = 0x568; // bool + pub const m_nHandshake: usize = 0x56C; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x570; // int32 + pub const m_nPriority: usize = 0x574; // int32 + pub const m_flEdgeFadeDist: usize = 0x578; // float32 + pub const m_vEdgeFadeDists: usize = 0x57C; // Vector + pub const m_flDiffuseScale: usize = 0x588; // float32 + pub const m_bStartDisabled: usize = 0x58C; // bool + pub const m_bDefaultEnvMap: usize = 0x58D; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x58E; // bool + pub const m_bIndoorCubeMap: usize = 0x58F; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool + pub const m_bEnabled: usize = 0x5A0; // bool } pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x4B0; - pub const m_flStartDistance: usize = 0x4B4; - pub const m_flFogFalloffExponent: usize = 0x4B8; - pub const m_bHeightFogEnabled: usize = 0x4BC; - pub const m_flFogHeightWidth: usize = 0x4C0; - pub const m_flFogHeightEnd: usize = 0x4C4; - pub const m_flFogHeightStart: usize = 0x4C8; - pub const m_flFogHeightExponent: usize = 0x4CC; - pub const m_flLODBias: usize = 0x4D0; - pub const m_bActive: usize = 0x4D4; - pub const m_bStartDisabled: usize = 0x4D5; - pub const m_flFogMaxOpacity: usize = 0x4D8; - pub const m_nCubemapSourceType: usize = 0x4DC; - pub const m_hSkyMaterial: usize = 0x4E0; - pub const m_iszSkyEntity: usize = 0x4E8; - pub const m_hFogCubemapTexture: usize = 0x4F0; - pub const m_bHasHeightFogEnd: usize = 0x4F8; - pub const m_bFirstTime: usize = 0x4F9; + pub const m_flEndDistance: usize = 0x4B0; // float32 + pub const m_flStartDistance: usize = 0x4B4; // float32 + pub const m_flFogFalloffExponent: usize = 0x4B8; // float32 + pub const m_bHeightFogEnabled: usize = 0x4BC; // bool + pub const m_flFogHeightWidth: usize = 0x4C0; // float32 + pub const m_flFogHeightEnd: usize = 0x4C4; // float32 + pub const m_flFogHeightStart: usize = 0x4C8; // float32 + pub const m_flFogHeightExponent: usize = 0x4CC; // float32 + pub const m_flLODBias: usize = 0x4D0; // float32 + pub const m_bActive: usize = 0x4D4; // bool + pub const m_bStartDisabled: usize = 0x4D5; // bool + pub const m_flFogMaxOpacity: usize = 0x4D8; // float32 + pub const m_nCubemapSourceType: usize = 0x4DC; // int32 + pub const m_hSkyMaterial: usize = 0x4E0; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_iszSkyEntity: usize = 0x4E8; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x4F0; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_bHasHeightFogEnd: usize = 0x4F8; // bool + pub const m_bFirstTime: usize = 0x4F9; // bool } pub mod CEnvDecal { - pub const m_hDecalMaterial: usize = 0x700; - pub const m_flWidth: usize = 0x708; - pub const m_flHeight: usize = 0x70C; - pub const m_flDepth: usize = 0x710; - pub const m_nRenderOrder: usize = 0x714; - pub const m_bProjectOnWorld: usize = 0x718; - pub const m_bProjectOnCharacters: usize = 0x719; - pub const m_bProjectOnWater: usize = 0x71A; - pub const m_flDepthSortBias: usize = 0x71C; + pub const m_hDecalMaterial: usize = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_flWidth: usize = 0x708; // float32 + pub const m_flHeight: usize = 0x70C; // float32 + pub const m_flDepth: usize = 0x710; // float32 + pub const m_nRenderOrder: usize = 0x714; // uint32 + pub const m_bProjectOnWorld: usize = 0x718; // bool + pub const m_bProjectOnCharacters: usize = 0x719; // bool + pub const m_bProjectOnWater: usize = 0x71A; // bool + pub const m_flDepthSortBias: usize = 0x71C; // float32 } pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x4B0; - pub const m_flFadeEndDist: usize = 0x4B4; + pub const m_flFadeStartDist: usize = 0x4B0; // float32 + pub const m_flFadeEndDist: usize = 0x4B4; // float32 } pub mod CEnvEntityIgniter { - pub const m_flLifetime: usize = 0x4B0; + pub const m_flLifetime: usize = 0x4B0; // float32 } pub mod CEnvEntityMaker { - pub const m_vecEntityMins: usize = 0x4B0; - pub const m_vecEntityMaxs: usize = 0x4BC; - pub const m_hCurrentInstance: usize = 0x4C8; - pub const m_hCurrentBlocker: usize = 0x4CC; - pub const m_vecBlockerOrigin: usize = 0x4D0; - pub const m_angPostSpawnDirection: usize = 0x4DC; - pub const m_flPostSpawnDirectionVariance: usize = 0x4E8; - pub const m_flPostSpawnSpeed: usize = 0x4EC; - pub const m_bPostSpawnUseAngles: usize = 0x4F0; - pub const m_iszTemplate: usize = 0x4F8; - pub const m_pOutputOnSpawned: usize = 0x500; - pub const m_pOutputOnFailedSpawn: usize = 0x528; + pub const m_vecEntityMins: usize = 0x4B0; // Vector + pub const m_vecEntityMaxs: usize = 0x4BC; // Vector + pub const m_hCurrentInstance: usize = 0x4C8; // CHandle< CBaseEntity > + pub const m_hCurrentBlocker: usize = 0x4CC; // CHandle< CBaseEntity > + pub const m_vecBlockerOrigin: usize = 0x4D0; // Vector + pub const m_angPostSpawnDirection: usize = 0x4DC; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x4E8; // float32 + pub const m_flPostSpawnSpeed: usize = 0x4EC; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x4F0; // bool + pub const m_iszTemplate: usize = 0x4F8; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x500; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x528; // CEntityIOOutput } pub mod CEnvExplosion { - pub const m_iMagnitude: usize = 0x700; - pub const m_flPlayerDamage: usize = 0x704; - pub const m_iRadiusOverride: usize = 0x708; - pub const m_flInnerRadius: usize = 0x70C; - pub const m_spriteScale: usize = 0x710; - pub const m_flDamageForce: usize = 0x714; - pub const m_hInflictor: usize = 0x718; - pub const m_iCustomDamageType: usize = 0x71C; - pub const m_iszExplosionType: usize = 0x728; - pub const m_iszCustomEffectName: usize = 0x730; - pub const m_iszCustomSoundName: usize = 0x738; - pub const m_iClassIgnore: usize = 0x740; - pub const m_iClassIgnore2: usize = 0x744; - pub const m_iszEntityIgnoreName: usize = 0x748; - pub const m_hEntityIgnore: usize = 0x750; + pub const m_iMagnitude: usize = 0x700; // int32 + pub const m_flPlayerDamage: usize = 0x704; // float32 + pub const m_iRadiusOverride: usize = 0x708; // int32 + pub const m_flInnerRadius: usize = 0x70C; // float32 + pub const m_spriteScale: usize = 0x710; // int32 + pub const m_flDamageForce: usize = 0x714; // float32 + pub const m_hInflictor: usize = 0x718; // CHandle< CBaseEntity > + pub const m_iCustomDamageType: usize = 0x71C; // int32 + pub const m_iszExplosionType: usize = 0x728; // CUtlSymbolLarge + pub const m_iszCustomEffectName: usize = 0x730; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0x738; // CUtlSymbolLarge + pub const m_iClassIgnore: usize = 0x740; // Class_T + pub const m_iClassIgnore2: usize = 0x744; // Class_T + pub const m_iszEntityIgnoreName: usize = 0x748; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0x750; // CHandle< CBaseEntity > } pub mod CEnvFade { - pub const m_fadeColor: usize = 0x4B0; - pub const m_Duration: usize = 0x4B4; - pub const m_HoldDuration: usize = 0x4B8; - pub const m_OnBeginFade: usize = 0x4C0; + pub const m_fadeColor: usize = 0x4B0; // Color + pub const m_Duration: usize = 0x4B4; // float32 + pub const m_HoldDuration: usize = 0x4B8; // float32 + pub const m_OnBeginFade: usize = 0x4C0; // CEntityIOOutput } pub mod CEnvFireSensor { - pub const m_bEnabled: usize = 0x4B0; - pub const m_bHeatAtLevel: usize = 0x4B1; - pub const m_radius: usize = 0x4B4; - pub const m_targetLevel: usize = 0x4B8; - pub const m_targetTime: usize = 0x4BC; - pub const m_levelTime: usize = 0x4C0; - pub const m_OnHeatLevelStart: usize = 0x4C8; - pub const m_OnHeatLevelEnd: usize = 0x4F0; + pub const m_bEnabled: usize = 0x4B0; // bool + pub const m_bHeatAtLevel: usize = 0x4B1; // bool + pub const m_radius: usize = 0x4B4; // float32 + pub const m_targetLevel: usize = 0x4B8; // float32 + pub const m_targetTime: usize = 0x4BC; // float32 + pub const m_levelTime: usize = 0x4C0; // float32 + pub const m_OnHeatLevelStart: usize = 0x4C8; // CEntityIOOutput + pub const m_OnHeatLevelEnd: usize = 0x4F0; // CEntityIOOutput } pub mod CEnvFireSource { - pub const m_bEnabled: usize = 0x4B0; - pub const m_radius: usize = 0x4B4; - pub const m_damage: usize = 0x4B8; + pub const m_bEnabled: usize = 0x4B0; // bool + pub const m_radius: usize = 0x4B4; // float32 + pub const m_damage: usize = 0x4B8; // float32 } pub mod CEnvGlobal { - pub const m_outCounter: usize = 0x4B0; - pub const m_globalstate: usize = 0x4D8; - pub const m_triggermode: usize = 0x4E0; - pub const m_initialstate: usize = 0x4E4; - pub const m_counter: usize = 0x4E8; + pub const m_outCounter: usize = 0x4B0; // CEntityOutputTemplate< int32 > + pub const m_globalstate: usize = 0x4D8; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x4E0; // int32 + pub const m_initialstate: usize = 0x4E4; // int32 + pub const m_counter: usize = 0x4E8; // int32 } pub mod CEnvHudHint { - pub const m_iszMessage: usize = 0x4B0; + pub const m_iszMessage: usize = 0x4B0; // CUtlSymbolLarge } pub mod CEnvInstructorHint { - pub const m_iszName: usize = 0x4B0; - pub const m_iszReplace_Key: usize = 0x4B8; - pub const m_iszHintTargetEntity: usize = 0x4C0; - pub const m_iTimeout: usize = 0x4C8; - pub const m_iDisplayLimit: usize = 0x4CC; - pub const m_iszIcon_Onscreen: usize = 0x4D0; - pub const m_iszIcon_Offscreen: usize = 0x4D8; - pub const m_iszCaption: usize = 0x4E0; - pub const m_iszActivatorCaption: usize = 0x4E8; - pub const m_Color: usize = 0x4F0; - pub const m_fIconOffset: usize = 0x4F4; - pub const m_fRange: usize = 0x4F8; - pub const m_iPulseOption: usize = 0x4FC; - pub const m_iAlphaOption: usize = 0x4FD; - pub const m_iShakeOption: usize = 0x4FE; - pub const m_bStatic: usize = 0x4FF; - pub const m_bNoOffscreen: usize = 0x500; - pub const m_bForceCaption: usize = 0x501; - pub const m_iInstanceType: usize = 0x504; - pub const m_bSuppressRest: usize = 0x508; - pub const m_iszBinding: usize = 0x510; - pub const m_bAllowNoDrawTarget: usize = 0x518; - pub const m_bAutoStart: usize = 0x519; - pub const m_bLocalPlayerOnly: usize = 0x51A; + pub const m_iszName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4C8; // int32 + pub const m_iDisplayLimit: usize = 0x4CC; // int32 + pub const m_iszIcon_Onscreen: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x4E8; // CUtlSymbolLarge + pub const m_Color: usize = 0x4F0; // Color + pub const m_fIconOffset: usize = 0x4F4; // float32 + pub const m_fRange: usize = 0x4F8; // float32 + pub const m_iPulseOption: usize = 0x4FC; // uint8 + pub const m_iAlphaOption: usize = 0x4FD; // uint8 + pub const m_iShakeOption: usize = 0x4FE; // uint8 + pub const m_bStatic: usize = 0x4FF; // bool + pub const m_bNoOffscreen: usize = 0x500; // bool + pub const m_bForceCaption: usize = 0x501; // bool + pub const m_iInstanceType: usize = 0x504; // int32 + pub const m_bSuppressRest: usize = 0x508; // bool + pub const m_iszBinding: usize = 0x510; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x518; // bool + pub const m_bAutoStart: usize = 0x519; // bool + pub const m_bLocalPlayerOnly: usize = 0x51A; // bool } pub mod CEnvInstructorVRHint { - pub const m_iszName: usize = 0x4B0; - pub const m_iszHintTargetEntity: usize = 0x4B8; - pub const m_iTimeout: usize = 0x4C0; - pub const m_iszCaption: usize = 0x4C8; - pub const m_iszStartSound: usize = 0x4D0; - pub const m_iLayoutFileType: usize = 0x4D8; - pub const m_iszCustomLayoutFile: usize = 0x4E0; - pub const m_iAttachType: usize = 0x4E8; - pub const m_flHeightOffset: usize = 0x4EC; + pub const m_iszName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4C0; // int32 + pub const m_iszCaption: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszStartSound: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iLayoutFileType: usize = 0x4D8; // int32 + pub const m_iszCustomLayoutFile: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iAttachType: usize = 0x4E8; // int32 + pub const m_flHeightOffset: usize = 0x4EC; // float32 } pub mod CEnvLaser { - pub const m_iszLaserTarget: usize = 0x7A0; - pub const m_pSprite: usize = 0x7A8; - pub const m_iszSpriteName: usize = 0x7B0; - pub const m_firePosition: usize = 0x7B8; - pub const m_flStartFrame: usize = 0x7C4; + pub const m_iszLaserTarget: usize = 0x7A0; // CUtlSymbolLarge + pub const m_pSprite: usize = 0x7A8; // CSprite* + pub const m_iszSpriteName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_firePosition: usize = 0x7B8; // Vector + pub const m_flStartFrame: usize = 0x7C4; // float32 } pub mod CEnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1490; - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1498; - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x14A0; - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x14A8; - pub const m_vBoxMins: usize = 0x14B0; - pub const m_vBoxMaxs: usize = 0x14BC; - pub const m_LightGroups: usize = 0x14C8; - pub const m_bMoveable: usize = 0x14D0; - pub const m_nHandshake: usize = 0x14D4; - pub const m_nPriority: usize = 0x14D8; - pub const m_bStartDisabled: usize = 0x14DC; - pub const m_nLightProbeSizeX: usize = 0x14E0; - pub const m_nLightProbeSizeY: usize = 0x14E4; - pub const m_nLightProbeSizeZ: usize = 0x14E8; - pub const m_nLightProbeAtlasX: usize = 0x14EC; - pub const m_nLightProbeAtlasY: usize = 0x14F0; - pub const m_nLightProbeAtlasZ: usize = 0x14F4; - pub const m_bEnabled: usize = 0x1501; + pub const m_hLightProbeTexture: usize = 0x1490; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1498; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x14A0; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x14A8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_vBoxMins: usize = 0x14B0; // Vector + pub const m_vBoxMaxs: usize = 0x14BC; // Vector + pub const m_LightGroups: usize = 0x14C8; // CUtlSymbolLarge + pub const m_bMoveable: usize = 0x14D0; // bool + pub const m_nHandshake: usize = 0x14D4; // int32 + pub const m_nPriority: usize = 0x14D8; // int32 + pub const m_bStartDisabled: usize = 0x14DC; // bool + pub const m_nLightProbeSizeX: usize = 0x14E0; // int32 + pub const m_nLightProbeSizeY: usize = 0x14E4; // int32 + pub const m_nLightProbeSizeZ: usize = 0x14E8; // int32 + pub const m_nLightProbeAtlasX: usize = 0x14EC; // int32 + pub const m_nLightProbeAtlasY: usize = 0x14F0; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x14F4; // int32 + pub const m_bEnabled: usize = 0x1501; // bool } pub mod CEnvMicrophone { - pub const m_bDisabled: usize = 0x4B0; - pub const m_hMeasureTarget: usize = 0x4B4; - pub const m_nSoundMask: usize = 0x4B8; - pub const m_flSensitivity: usize = 0x4BC; - pub const m_flSmoothFactor: usize = 0x4C0; - pub const m_flMaxRange: usize = 0x4C4; - pub const m_iszSpeakerName: usize = 0x4C8; - pub const m_hSpeaker: usize = 0x4D0; - pub const m_bAvoidFeedback: usize = 0x4D4; - pub const m_iSpeakerDSPPreset: usize = 0x4D8; - pub const m_iszListenFilter: usize = 0x4E0; - pub const m_hListenFilter: usize = 0x4E8; - pub const m_SoundLevel: usize = 0x4F0; - pub const m_OnRoutedSound: usize = 0x518; - pub const m_OnHeardSound: usize = 0x540; - pub const m_szLastSound: usize = 0x568; - pub const m_iLastRoutedFrame: usize = 0x668; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_hMeasureTarget: usize = 0x4B4; // CHandle< CBaseEntity > + pub const m_nSoundMask: usize = 0x4B8; // int32 + pub const m_flSensitivity: usize = 0x4BC; // float32 + pub const m_flSmoothFactor: usize = 0x4C0; // float32 + pub const m_flMaxRange: usize = 0x4C4; // float32 + pub const m_iszSpeakerName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hSpeaker: usize = 0x4D0; // CHandle< CBaseEntity > + pub const m_bAvoidFeedback: usize = 0x4D4; // bool + pub const m_iSpeakerDSPPreset: usize = 0x4D8; // int32 + pub const m_iszListenFilter: usize = 0x4E0; // CUtlSymbolLarge + pub const m_hListenFilter: usize = 0x4E8; // CHandle< CBaseFilter > + pub const m_SoundLevel: usize = 0x4F0; // CEntityOutputTemplate< float32 > + pub const m_OnRoutedSound: usize = 0x518; // CEntityIOOutput + pub const m_OnHeardSound: usize = 0x540; // CEntityIOOutput + pub const m_szLastSound: usize = 0x568; // char[256] + pub const m_iLastRoutedFrame: usize = 0x668; // int32 } pub mod CEnvMuzzleFlash { - pub const m_flScale: usize = 0x4B0; - pub const m_iszParentAttachment: usize = 0x4B8; + pub const m_flScale: usize = 0x4B0; // float32 + pub const m_iszParentAttachment: usize = 0x4B8; // CUtlSymbolLarge } pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xC78; - pub const m_flRadiusScale: usize = 0xC7C; - pub const m_flSelfIllumScale: usize = 0xC80; - pub const m_ColorTint: usize = 0xC84; - pub const m_hTextureOverride: usize = 0xC88; + pub const m_flAlphaScale: usize = 0xC78; // float32 + pub const m_flRadiusScale: usize = 0xC7C; // float32 + pub const m_flSelfIllumScale: usize = 0xC80; // float32 + pub const m_ColorTint: usize = 0xC84; // Color + pub const m_hTextureOverride: usize = 0xC88; // CStrongHandle< InfoForResourceTypeCTextureBase > } pub mod CEnvProjectedTexture { - pub const m_hTargetEntity: usize = 0x700; - pub const m_bState: usize = 0x704; - pub const m_bAlwaysUpdate: usize = 0x705; - pub const m_flLightFOV: usize = 0x708; - pub const m_bEnableShadows: usize = 0x70C; - pub const m_bSimpleProjection: usize = 0x70D; - pub const m_bLightOnlyTarget: usize = 0x70E; - pub const m_bLightWorld: usize = 0x70F; - pub const m_bCameraSpace: usize = 0x710; - pub const m_flBrightnessScale: usize = 0x714; - pub const m_LightColor: usize = 0x718; - pub const m_flIntensity: usize = 0x71C; - pub const m_flLinearAttenuation: usize = 0x720; - pub const m_flQuadraticAttenuation: usize = 0x724; - pub const m_bVolumetric: usize = 0x728; - pub const m_flNoiseStrength: usize = 0x72C; - pub const m_flFlashlightTime: usize = 0x730; - pub const m_nNumPlanes: usize = 0x734; - pub const m_flPlaneOffset: usize = 0x738; - pub const m_flVolumetricIntensity: usize = 0x73C; - pub const m_flColorTransitionTime: usize = 0x740; - pub const m_flAmbient: usize = 0x744; - pub const m_SpotlightTextureName: usize = 0x748; - pub const m_nSpotlightTextureFrame: usize = 0x948; - pub const m_nShadowQuality: usize = 0x94C; - pub const m_flNearZ: usize = 0x950; - pub const m_flFarZ: usize = 0x954; - pub const m_flProjectionSize: usize = 0x958; - pub const m_flRotation: usize = 0x95C; - pub const m_bFlipHorizontal: usize = 0x960; + pub const m_hTargetEntity: usize = 0x700; // CHandle< CBaseEntity > + pub const m_bState: usize = 0x704; // bool + pub const m_bAlwaysUpdate: usize = 0x705; // bool + pub const m_flLightFOV: usize = 0x708; // float32 + pub const m_bEnableShadows: usize = 0x70C; // bool + pub const m_bSimpleProjection: usize = 0x70D; // bool + pub const m_bLightOnlyTarget: usize = 0x70E; // bool + pub const m_bLightWorld: usize = 0x70F; // bool + pub const m_bCameraSpace: usize = 0x710; // bool + pub const m_flBrightnessScale: usize = 0x714; // float32 + pub const m_LightColor: usize = 0x718; // Color + pub const m_flIntensity: usize = 0x71C; // float32 + pub const m_flLinearAttenuation: usize = 0x720; // float32 + pub const m_flQuadraticAttenuation: usize = 0x724; // float32 + pub const m_bVolumetric: usize = 0x728; // bool + pub const m_flNoiseStrength: usize = 0x72C; // float32 + pub const m_flFlashlightTime: usize = 0x730; // float32 + pub const m_nNumPlanes: usize = 0x734; // uint32 + pub const m_flPlaneOffset: usize = 0x738; // float32 + pub const m_flVolumetricIntensity: usize = 0x73C; // float32 + pub const m_flColorTransitionTime: usize = 0x740; // float32 + pub const m_flAmbient: usize = 0x744; // float32 + pub const m_SpotlightTextureName: usize = 0x748; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x948; // int32 + pub const m_nShadowQuality: usize = 0x94C; // uint32 + pub const m_flNearZ: usize = 0x950; // float32 + pub const m_flFarZ: usize = 0x954; // float32 + pub const m_flProjectionSize: usize = 0x958; // float32 + pub const m_flRotation: usize = 0x95C; // float32 + pub const m_bFlipHorizontal: usize = 0x960; // bool } pub mod CEnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x4B0; - pub const m_flOverlayTimes: usize = 0x500; - pub const m_flStartTime: usize = 0x528; - pub const m_iDesiredOverlay: usize = 0x52C; - pub const m_bIsActive: usize = 0x530; + pub const m_iszOverlayNames: usize = 0x4B0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x500; // float32[10] + pub const m_flStartTime: usize = 0x528; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x52C; // int32 + pub const m_bIsActive: usize = 0x530; // bool } pub mod CEnvShake { - pub const m_limitToEntity: usize = 0x4B0; - pub const m_Amplitude: usize = 0x4B8; - pub const m_Frequency: usize = 0x4BC; - pub const m_Duration: usize = 0x4C0; - pub const m_Radius: usize = 0x4C4; - pub const m_stopTime: usize = 0x4C8; - pub const m_nextShake: usize = 0x4CC; - pub const m_currentAmp: usize = 0x4D0; - pub const m_maxForce: usize = 0x4D4; - pub const m_shakeCallback: usize = 0x4E8; + pub const m_limitToEntity: usize = 0x4B0; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x4B8; // float32 + pub const m_Frequency: usize = 0x4BC; // float32 + pub const m_Duration: usize = 0x4C0; // float32 + pub const m_Radius: usize = 0x4C4; // float32 + pub const m_stopTime: usize = 0x4C8; // GameTime_t + pub const m_nextShake: usize = 0x4CC; // GameTime_t + pub const m_currentAmp: usize = 0x4D0; // float32 + pub const m_maxForce: usize = 0x4D4; // Vector + pub const m_shakeCallback: usize = 0x4E8; // CPhysicsShake } pub mod CEnvSky { - pub const m_hSkyMaterial: usize = 0x700; - pub const m_hSkyMaterialLightingOnly: usize = 0x708; - pub const m_bStartDisabled: usize = 0x710; - pub const m_vTintColor: usize = 0x711; - pub const m_vTintColorLightingOnly: usize = 0x715; - pub const m_flBrightnessScale: usize = 0x71C; - pub const m_nFogType: usize = 0x720; - pub const m_flFogMinStart: usize = 0x724; - pub const m_flFogMinEnd: usize = 0x728; - pub const m_flFogMaxStart: usize = 0x72C; - pub const m_flFogMaxEnd: usize = 0x730; - pub const m_bEnabled: usize = 0x734; + pub const m_hSkyMaterial: usize = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_hSkyMaterialLightingOnly: usize = 0x708; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_bStartDisabled: usize = 0x710; // bool + pub const m_vTintColor: usize = 0x711; // Color + pub const m_vTintColorLightingOnly: usize = 0x715; // Color + pub const m_flBrightnessScale: usize = 0x71C; // float32 + pub const m_nFogType: usize = 0x720; // int32 + pub const m_flFogMinStart: usize = 0x724; // float32 + pub const m_flFogMinEnd: usize = 0x728; // float32 + pub const m_flFogMaxStart: usize = 0x72C; // float32 + pub const m_flFogMaxEnd: usize = 0x730; // float32 + pub const m_bEnabled: usize = 0x734; // bool } pub mod CEnvSoundscape { - pub const m_OnPlay: usize = 0x4B0; - pub const m_flRadius: usize = 0x4D8; - pub const m_soundscapeName: usize = 0x4E0; - pub const m_soundEventName: usize = 0x4E8; - pub const m_bOverrideWithEvent: usize = 0x4F0; - pub const m_soundscapeIndex: usize = 0x4F4; - pub const m_soundscapeEntityListId: usize = 0x4F8; - pub const m_soundEventHash: usize = 0x4FC; - pub const m_positionNames: usize = 0x500; - pub const m_hProxySoundscape: usize = 0x540; - pub const m_bDisabled: usize = 0x544; + pub const m_OnPlay: usize = 0x4B0; // CEntityIOOutput + pub const m_flRadius: usize = 0x4D8; // float32 + pub const m_soundscapeName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_soundEventName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x4F0; // bool + pub const m_soundscapeIndex: usize = 0x4F4; // int32 + pub const m_soundscapeEntityListId: usize = 0x4F8; // int32 + pub const m_soundEventHash: usize = 0x4FC; // uint32 + pub const m_positionNames: usize = 0x500; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x540; // CHandle< CEnvSoundscape > + pub const m_bDisabled: usize = 0x544; // bool } pub mod CEnvSoundscapeProxy { - pub const m_MainSoundscapeName: usize = 0x548; + pub const m_MainSoundscapeName: usize = 0x548; // CUtlSymbolLarge } pub mod CEnvSpark { - pub const m_flDelay: usize = 0x4B0; - pub const m_nMagnitude: usize = 0x4B4; - pub const m_nTrailLength: usize = 0x4B8; - pub const m_nType: usize = 0x4BC; - pub const m_OnSpark: usize = 0x4C0; + pub const m_flDelay: usize = 0x4B0; // float32 + pub const m_nMagnitude: usize = 0x4B4; // int32 + pub const m_nTrailLength: usize = 0x4B8; // int32 + pub const m_nType: usize = 0x4BC; // int32 + pub const m_OnSpark: usize = 0x4C0; // CEntityIOOutput } pub mod CEnvSplash { - pub const m_flScale: usize = 0x4B0; + pub const m_flScale: usize = 0x4B0; // float32 } pub mod CEnvTilt { - pub const m_Duration: usize = 0x4B0; - pub const m_Radius: usize = 0x4B4; - pub const m_TiltTime: usize = 0x4B8; - pub const m_stopTime: usize = 0x4BC; + pub const m_Duration: usize = 0x4B0; // float32 + pub const m_Radius: usize = 0x4B4; // float32 + pub const m_TiltTime: usize = 0x4B8; // float32 + pub const m_stopTime: usize = 0x4BC; // GameTime_t } pub mod CEnvTracer { - pub const m_vecEnd: usize = 0x4B0; - pub const m_flDelay: usize = 0x4BC; + pub const m_vecEnd: usize = 0x4B0; // Vector + pub const m_flDelay: usize = 0x4BC; // float32 } pub mod CEnvViewPunch { - pub const m_flRadius: usize = 0x4B0; - pub const m_angViewPunch: usize = 0x4B4; + pub const m_flRadius: usize = 0x4B0; // float32 + pub const m_angViewPunch: usize = 0x4B4; // QAngle } pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x4B0; - pub const m_flAnisotropy: usize = 0x4B4; - pub const m_flFadeSpeed: usize = 0x4B8; - pub const m_flDrawDistance: usize = 0x4BC; - pub const m_flFadeInStart: usize = 0x4C0; - pub const m_flFadeInEnd: usize = 0x4C4; - pub const m_flIndirectStrength: usize = 0x4C8; - pub const m_nIndirectTextureDimX: usize = 0x4CC; - pub const m_nIndirectTextureDimY: usize = 0x4D0; - pub const m_nIndirectTextureDimZ: usize = 0x4D4; - pub const m_vBoxMins: usize = 0x4D8; - pub const m_vBoxMaxs: usize = 0x4E4; - pub const m_bActive: usize = 0x4F0; - pub const m_flStartAnisoTime: usize = 0x4F4; - pub const m_flStartScatterTime: usize = 0x4F8; - pub const m_flStartDrawDistanceTime: usize = 0x4FC; - pub const m_flStartAnisotropy: usize = 0x500; - pub const m_flStartScattering: usize = 0x504; - pub const m_flStartDrawDistance: usize = 0x508; - pub const m_flDefaultAnisotropy: usize = 0x50C; - pub const m_flDefaultScattering: usize = 0x510; - pub const m_flDefaultDrawDistance: usize = 0x514; - pub const m_bStartDisabled: usize = 0x518; - pub const m_bEnableIndirect: usize = 0x519; - pub const m_bIsMaster: usize = 0x51A; - pub const m_hFogIndirectTexture: usize = 0x520; - pub const m_nForceRefreshCount: usize = 0x528; - pub const m_bFirstTime: usize = 0x52C; + pub const m_flScattering: usize = 0x4B0; // float32 + pub const m_flAnisotropy: usize = 0x4B4; // float32 + pub const m_flFadeSpeed: usize = 0x4B8; // float32 + pub const m_flDrawDistance: usize = 0x4BC; // float32 + pub const m_flFadeInStart: usize = 0x4C0; // float32 + pub const m_flFadeInEnd: usize = 0x4C4; // float32 + pub const m_flIndirectStrength: usize = 0x4C8; // float32 + pub const m_nIndirectTextureDimX: usize = 0x4CC; // int32 + pub const m_nIndirectTextureDimY: usize = 0x4D0; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x4D4; // int32 + pub const m_vBoxMins: usize = 0x4D8; // Vector + pub const m_vBoxMaxs: usize = 0x4E4; // Vector + pub const m_bActive: usize = 0x4F0; // bool + pub const m_flStartAnisoTime: usize = 0x4F4; // GameTime_t + pub const m_flStartScatterTime: usize = 0x4F8; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x4FC; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x500; // float32 + pub const m_flStartScattering: usize = 0x504; // float32 + pub const m_flStartDrawDistance: usize = 0x508; // float32 + pub const m_flDefaultAnisotropy: usize = 0x50C; // float32 + pub const m_flDefaultScattering: usize = 0x510; // float32 + pub const m_flDefaultDrawDistance: usize = 0x514; // float32 + pub const m_bStartDisabled: usize = 0x518; // bool + pub const m_bEnableIndirect: usize = 0x519; // bool + pub const m_bIsMaster: usize = 0x51A; // bool + pub const m_hFogIndirectTexture: usize = 0x520; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_nForceRefreshCount: usize = 0x528; // int32 + pub const m_bFirstTime: usize = 0x52C; // bool } pub mod CEnvVolumetricFogVolume { - pub const m_bActive: usize = 0x4B0; - pub const m_vBoxMins: usize = 0x4B4; - pub const m_vBoxMaxs: usize = 0x4C0; - pub const m_bStartDisabled: usize = 0x4CC; - pub const m_flStrength: usize = 0x4D0; - pub const m_nFalloffShape: usize = 0x4D4; - pub const m_flFalloffExponent: usize = 0x4D8; + pub const m_bActive: usize = 0x4B0; // bool + pub const m_vBoxMins: usize = 0x4B4; // Vector + pub const m_vBoxMaxs: usize = 0x4C0; // Vector + pub const m_bStartDisabled: usize = 0x4CC; // bool + pub const m_flStrength: usize = 0x4D0; // float32 + pub const m_nFalloffShape: usize = 0x4D4; // int32 + pub const m_flFalloffExponent: usize = 0x4D8; // float32 } pub mod CEnvWind { - pub const m_EnvWindShared: usize = 0x4B0; + pub const m_EnvWindShared: usize = 0x4B0; // CEnvWindShared } pub mod CEnvWindShared { - pub const m_flStartTime: usize = 0x8; - pub const m_iWindSeed: usize = 0xC; - pub const m_iMinWind: usize = 0x10; - pub const m_iMaxWind: usize = 0x12; - pub const m_windRadius: usize = 0x14; - pub const m_iMinGust: usize = 0x18; - pub const m_iMaxGust: usize = 0x1A; - pub const m_flMinGustDelay: usize = 0x1C; - pub const m_flMaxGustDelay: usize = 0x20; - pub const m_flGustDuration: usize = 0x24; - pub const m_iGustDirChange: usize = 0x28; - pub const m_location: usize = 0x2C; - pub const m_iszGustSound: usize = 0x38; - pub const m_iWindDir: usize = 0x3C; - pub const m_flWindSpeed: usize = 0x40; - pub const m_currentWindVector: usize = 0x44; - pub const m_CurrentSwayVector: usize = 0x50; - pub const m_PrevSwayVector: usize = 0x5C; - pub const m_iInitialWindDir: usize = 0x68; - pub const m_flInitialWindSpeed: usize = 0x6C; - pub const m_OnGustStart: usize = 0x70; - pub const m_OnGustEnd: usize = 0x98; - pub const m_flVariationTime: usize = 0xC0; - pub const m_flSwayTime: usize = 0xC4; - pub const m_flSimTime: usize = 0xC8; - pub const m_flSwitchTime: usize = 0xCC; - pub const m_flAveWindSpeed: usize = 0xD0; - pub const m_bGusting: usize = 0xD4; - pub const m_flWindAngleVariation: usize = 0xD8; - pub const m_flWindSpeedVariation: usize = 0xDC; - pub const m_iEntIndex: usize = 0xE0; + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // Vector + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // Vector + pub const m_CurrentSwayVector: usize = 0x50; // Vector + pub const m_PrevSwayVector: usize = 0x5C; // Vector + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput + pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput + pub const m_flVariationTime: usize = 0xC0; // GameTime_t + pub const m_flSwayTime: usize = 0xC4; // GameTime_t + pub const m_flSimTime: usize = 0xC8; // GameTime_t + pub const m_flSwitchTime: usize = 0xCC; // GameTime_t + pub const m_flAveWindSpeed: usize = 0xD0; // float32 + pub const m_bGusting: usize = 0xD4; // bool + pub const m_flWindAngleVariation: usize = 0xD8; // float32 + pub const m_flWindSpeedVariation: usize = 0xDC; // float32 + pub const m_iEntIndex: usize = 0xE0; // CEntityIndex } pub mod CEnvWindShared_WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; - pub const m_flAveWindSpeed: usize = 0x4; + pub const m_flStartWindSpeed: usize = 0x0; // float32 + pub const m_flAveWindSpeed: usize = 0x4; // float32 } pub mod CEnvWindShared_WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; - pub const m_flWindSpeedVariation: usize = 0x4; + pub const m_flWindAngleVariation: usize = 0x0; // float32 + pub const m_flWindSpeedVariation: usize = 0x4; // float32 } pub mod CFilterAttributeInt { - pub const m_sAttributeName: usize = 0x508; + pub const m_sAttributeName: usize = 0x508; // CUtlStringToken } pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x508; + pub const m_iFilterClass: usize = 0x508; // CUtlSymbolLarge } pub mod CFilterContext { - pub const m_iFilterContext: usize = 0x508; + pub const m_iFilterContext: usize = 0x508; // CUtlSymbolLarge } pub mod CFilterEnemy { - pub const m_iszEnemyName: usize = 0x508; - pub const m_flRadius: usize = 0x510; - pub const m_flOuterRadius: usize = 0x514; - pub const m_nMaxSquadmatesPerEnemy: usize = 0x518; - pub const m_iszPlayerName: usize = 0x520; + pub const m_iszEnemyName: usize = 0x508; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x510; // float32 + pub const m_flOuterRadius: usize = 0x514; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x518; // int32 + pub const m_iszPlayerName: usize = 0x520; // CUtlSymbolLarge } pub mod CFilterMassGreater { - pub const m_fFilterMass: usize = 0x508; + pub const m_fFilterMass: usize = 0x508; // float32 } pub mod CFilterModel { - pub const m_iFilterModel: usize = 0x508; + pub const m_iFilterModel: usize = 0x508; // CUtlSymbolLarge } pub mod CFilterMultiple { - pub const m_nFilterType: usize = 0x508; - pub const m_iFilterName: usize = 0x510; - pub const m_hFilter: usize = 0x560; - pub const m_nFilterCount: usize = 0x588; + pub const m_nFilterType: usize = 0x508; // filter_t + pub const m_iFilterName: usize = 0x510; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x560; // CHandle< CBaseEntity >[10] + pub const m_nFilterCount: usize = 0x588; // int32 } pub mod CFilterName { - pub const m_iFilterName: usize = 0x508; + pub const m_iFilterName: usize = 0x508; // CUtlSymbolLarge } pub mod CFilterProximity { - pub const m_flRadius: usize = 0x508; + pub const m_flRadius: usize = 0x508; // float32 } pub mod CFire { - pub const m_hEffect: usize = 0x700; - pub const m_hOwner: usize = 0x704; - pub const m_nFireType: usize = 0x708; - pub const m_flFuel: usize = 0x70C; - pub const m_flDamageTime: usize = 0x710; - pub const m_lastDamage: usize = 0x714; - pub const m_flFireSize: usize = 0x718; - pub const m_flLastNavUpdateTime: usize = 0x71C; - pub const m_flHeatLevel: usize = 0x720; - pub const m_flHeatAbsorb: usize = 0x724; - pub const m_flDamageScale: usize = 0x728; - pub const m_flMaxHeat: usize = 0x72C; - pub const m_flLastHeatLevel: usize = 0x730; - pub const m_flAttackTime: usize = 0x734; - pub const m_bEnabled: usize = 0x738; - pub const m_bStartDisabled: usize = 0x739; - pub const m_bDidActivate: usize = 0x73A; - pub const m_OnIgnited: usize = 0x740; - pub const m_OnExtinguished: usize = 0x768; + pub const m_hEffect: usize = 0x700; // CHandle< CBaseFire > + pub const m_hOwner: usize = 0x704; // CHandle< CBaseEntity > + pub const m_nFireType: usize = 0x708; // int32 + pub const m_flFuel: usize = 0x70C; // float32 + pub const m_flDamageTime: usize = 0x710; // GameTime_t + pub const m_lastDamage: usize = 0x714; // GameTime_t + pub const m_flFireSize: usize = 0x718; // float32 + pub const m_flLastNavUpdateTime: usize = 0x71C; // GameTime_t + pub const m_flHeatLevel: usize = 0x720; // float32 + pub const m_flHeatAbsorb: usize = 0x724; // float32 + pub const m_flDamageScale: usize = 0x728; // float32 + pub const m_flMaxHeat: usize = 0x72C; // float32 + pub const m_flLastHeatLevel: usize = 0x730; // float32 + pub const m_flAttackTime: usize = 0x734; // float32 + pub const m_bEnabled: usize = 0x738; // bool + pub const m_bStartDisabled: usize = 0x739; // bool + pub const m_bDidActivate: usize = 0x73A; // bool + pub const m_OnIgnited: usize = 0x740; // CEntityIOOutput + pub const m_OnExtinguished: usize = 0x768; // CEntityIOOutput } pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x4C0; - pub const m_nFlameFromAboveModelIndex: usize = 0x4C4; + pub const m_nFlameModelIndex: usize = 0x4C0; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x4C4; // int32 } pub mod CFiringModeFloat { - pub const m_flValues: usize = 0x0; + pub const m_flValues: usize = 0x0; // float32[2] } pub mod CFiringModeInt { - pub const m_nValues: usize = 0x0; + pub const m_nValues: usize = 0x0; // int32[2] } pub mod CFish { - pub const m_pool: usize = 0x890; - pub const m_id: usize = 0x894; - pub const m_x: usize = 0x898; - pub const m_y: usize = 0x89C; - pub const m_z: usize = 0x8A0; - pub const m_angle: usize = 0x8A4; - pub const m_angleChange: usize = 0x8A8; - pub const m_forward: usize = 0x8AC; - pub const m_perp: usize = 0x8B8; - pub const m_poolOrigin: usize = 0x8C4; - pub const m_waterLevel: usize = 0x8D0; - pub const m_speed: usize = 0x8D4; - pub const m_desiredSpeed: usize = 0x8D8; - pub const m_calmSpeed: usize = 0x8DC; - pub const m_panicSpeed: usize = 0x8E0; - pub const m_avoidRange: usize = 0x8E4; - pub const m_turnTimer: usize = 0x8E8; - pub const m_turnClockwise: usize = 0x900; - pub const m_goTimer: usize = 0x908; - pub const m_moveTimer: usize = 0x920; - pub const m_panicTimer: usize = 0x938; - pub const m_disperseTimer: usize = 0x950; - pub const m_proximityTimer: usize = 0x968; - pub const m_visible: usize = 0x980; + pub const m_pool: usize = 0x890; // CHandle< CFishPool > + pub const m_id: usize = 0x894; // uint32 + pub const m_x: usize = 0x898; // float32 + pub const m_y: usize = 0x89C; // float32 + pub const m_z: usize = 0x8A0; // float32 + pub const m_angle: usize = 0x8A4; // float32 + pub const m_angleChange: usize = 0x8A8; // float32 + pub const m_forward: usize = 0x8AC; // Vector + pub const m_perp: usize = 0x8B8; // Vector + pub const m_poolOrigin: usize = 0x8C4; // Vector + pub const m_waterLevel: usize = 0x8D0; // float32 + pub const m_speed: usize = 0x8D4; // float32 + pub const m_desiredSpeed: usize = 0x8D8; // float32 + pub const m_calmSpeed: usize = 0x8DC; // float32 + pub const m_panicSpeed: usize = 0x8E0; // float32 + pub const m_avoidRange: usize = 0x8E4; // float32 + pub const m_turnTimer: usize = 0x8E8; // CountdownTimer + pub const m_turnClockwise: usize = 0x900; // bool + pub const m_goTimer: usize = 0x908; // CountdownTimer + pub const m_moveTimer: usize = 0x920; // CountdownTimer + pub const m_panicTimer: usize = 0x938; // CountdownTimer + pub const m_disperseTimer: usize = 0x950; // CountdownTimer + pub const m_proximityTimer: usize = 0x968; // CountdownTimer + pub const m_visible: usize = 0x980; // CUtlVector< CFish* > } pub mod CFishPool { - pub const m_fishCount: usize = 0x4C0; - pub const m_maxRange: usize = 0x4C4; - pub const m_swimDepth: usize = 0x4C8; - pub const m_waterLevel: usize = 0x4CC; - pub const m_isDormant: usize = 0x4D0; - pub const m_fishes: usize = 0x4D8; - pub const m_visTimer: usize = 0x4F0; + pub const m_fishCount: usize = 0x4C0; // int32 + pub const m_maxRange: usize = 0x4C4; // float32 + pub const m_swimDepth: usize = 0x4C8; // float32 + pub const m_waterLevel: usize = 0x4CC; // float32 + pub const m_isDormant: usize = 0x4D0; // bool + pub const m_fishes: usize = 0x4D8; // CUtlVector< CHandle< CFish > > + pub const m_visTimer: usize = 0x4F0; // CountdownTimer } pub mod CFists { - pub const m_bPlayingUninterruptableAct: usize = 0xDD8; - pub const m_nUninterruptableActivity: usize = 0xDDC; - pub const m_bRestorePrevWep: usize = 0xDE0; - pub const m_hWeaponBeforePrevious: usize = 0xDE4; - pub const m_hWeaponPrevious: usize = 0xDE8; - pub const m_bDelayedHardPunchIncoming: usize = 0xDEC; - pub const m_bDestroyAfterTaunt: usize = 0xDED; + pub const m_bPlayingUninterruptableAct: usize = 0xDD8; // bool + pub const m_nUninterruptableActivity: usize = 0xDDC; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0xDE0; // bool + pub const m_hWeaponBeforePrevious: usize = 0xDE4; // CHandle< CBasePlayerWeapon > + pub const m_hWeaponPrevious: usize = 0xDE8; // CHandle< CBasePlayerWeapon > + pub const m_bDelayedHardPunchIncoming: usize = 0xDEC; // bool + pub const m_bDestroyAfterTaunt: usize = 0xDED; // bool } pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xA28; - pub const m_numOpponentsHit: usize = 0xA2C; - pub const m_numTeammatesHit: usize = 0xA2D; + pub const m_flTimeToDetonate: usize = 0xA28; // float32 + pub const m_numOpponentsHit: usize = 0xA2C; // uint8 + pub const m_numTeammatesHit: usize = 0xA2D; // uint8 } pub mod CFogController { - pub const m_fog: usize = 0x4B0; - pub const m_bUseAngles: usize = 0x518; - pub const m_iChangedVariables: usize = 0x51C; + pub const m_fog: usize = 0x4B0; // fogparams_t + pub const m_bUseAngles: usize = 0x518; // bool + pub const m_iChangedVariables: usize = 0x51C; // int32 } pub mod CFogTrigger { - pub const m_fog: usize = 0x8A8; + pub const m_fog: usize = 0x8A8; // fogparams_t } pub mod CFogVolume { - pub const m_fogName: usize = 0x700; - pub const m_postProcessName: usize = 0x708; - pub const m_colorCorrectionName: usize = 0x710; - pub const m_bDisabled: usize = 0x720; - pub const m_bInFogVolumesList: usize = 0x721; + pub const m_fogName: usize = 0x700; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0x708; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0x710; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x720; // bool + pub const m_bInFogVolumesList: usize = 0x721; // bool } pub mod CFootstepControl { - pub const m_source: usize = 0x8A8; - pub const m_destination: usize = 0x8B0; + pub const m_source: usize = 0x8A8; // CUtlSymbolLarge + pub const m_destination: usize = 0x8B0; // CUtlSymbolLarge } pub mod CFuncBrush { - pub const m_iSolidity: usize = 0x700; - pub const m_iDisabled: usize = 0x704; - pub const m_bSolidBsp: usize = 0x708; - pub const m_iszExcludedClass: usize = 0x710; - pub const m_bInvertExclusion: usize = 0x718; - pub const m_bScriptedMovement: usize = 0x719; + pub const m_iSolidity: usize = 0x700; // BrushSolidities_e + pub const m_iDisabled: usize = 0x704; // int32 + pub const m_bSolidBsp: usize = 0x708; // bool + pub const m_iszExcludedClass: usize = 0x710; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0x718; // bool + pub const m_bScriptedMovement: usize = 0x719; // bool } pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x700; - pub const m_flTransitionDurationSeconds: usize = 0x708; - pub const m_angMoveEntitySpace: usize = 0x70C; - pub const m_vecMoveDirEntitySpace: usize = 0x718; - pub const m_flTargetSpeed: usize = 0x724; - pub const m_nTransitionStartTick: usize = 0x728; - pub const m_nTransitionDurationTicks: usize = 0x72C; - pub const m_flTransitionStartSpeed: usize = 0x730; - pub const m_hConveyorModels: usize = 0x738; + pub const m_szConveyorModels: usize = 0x700; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x708; // float32 + pub const m_angMoveEntitySpace: usize = 0x70C; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x718; // Vector + pub const m_flTargetSpeed: usize = 0x724; // float32 + pub const m_nTransitionStartTick: usize = 0x728; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x72C; // int32 + pub const m_flTransitionStartSpeed: usize = 0x730; // float32 + pub const m_hConveyorModels: usize = 0x738; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > } pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0x720; - pub const m_EffectInterpenetrateName: usize = 0x728; - pub const m_EffectZapName: usize = 0x730; - pub const m_iszEffectSource: usize = 0x738; + pub const m_EffectName: usize = 0x720; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x728; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x730; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x738; // CUtlSymbolLarge } pub mod CFuncInteractionLayerClip { - pub const m_bDisabled: usize = 0x700; - pub const m_iszInteractsAs: usize = 0x708; - pub const m_iszInteractsWith: usize = 0x710; + pub const m_bDisabled: usize = 0x700; // bool + pub const m_iszInteractsAs: usize = 0x708; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0x710; // CUtlSymbolLarge } pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x700; - pub const m_Dismounts: usize = 0x710; - pub const m_vecLocalTop: usize = 0x728; - pub const m_vecPlayerMountPositionTop: usize = 0x734; - pub const m_vecPlayerMountPositionBottom: usize = 0x740; - pub const m_flAutoRideSpeed: usize = 0x74C; - pub const m_bDisabled: usize = 0x750; - pub const m_bFakeLadder: usize = 0x751; - pub const m_bHasSlack: usize = 0x752; - pub const m_surfacePropName: usize = 0x758; - pub const m_OnPlayerGotOnLadder: usize = 0x760; - pub const m_OnPlayerGotOffLadder: usize = 0x788; + pub const m_vecLadderDir: usize = 0x700; // Vector + pub const m_Dismounts: usize = 0x710; // CUtlVector< CHandle< CInfoLadderDismount > > + pub const m_vecLocalTop: usize = 0x728; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0x734; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0x740; // Vector + pub const m_flAutoRideSpeed: usize = 0x74C; // float32 + pub const m_bDisabled: usize = 0x750; // bool + pub const m_bFakeLadder: usize = 0x751; // bool + pub const m_bHasSlack: usize = 0x752; // bool + pub const m_surfacePropName: usize = 0x758; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x760; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x788; // CEntityIOOutput } pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0x720; - pub const m_nResolutionEnum: usize = 0x728; - pub const m_bRenderShadows: usize = 0x72C; - pub const m_bUseUniqueColorTarget: usize = 0x72D; - pub const m_brushModelName: usize = 0x730; - pub const m_hTargetCamera: usize = 0x738; - pub const m_bEnabled: usize = 0x73C; - pub const m_bDraw3DSkybox: usize = 0x73D; - pub const m_bStartEnabled: usize = 0x73E; + pub const m_targetCamera: usize = 0x720; // CUtlString + pub const m_nResolutionEnum: usize = 0x728; // int32 + pub const m_bRenderShadows: usize = 0x72C; // bool + pub const m_bUseUniqueColorTarget: usize = 0x72D; // bool + pub const m_brushModelName: usize = 0x730; // CUtlString + pub const m_hTargetCamera: usize = 0x738; // CHandle< CBaseEntity > + pub const m_bEnabled: usize = 0x73C; // bool + pub const m_bDraw3DSkybox: usize = 0x73D; // bool + pub const m_bStartEnabled: usize = 0x73E; // bool } pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0x780; - pub const m_angMoveEntitySpace: usize = 0x784; - pub const m_vecMoveDirParentSpace: usize = 0x790; - pub const m_soundStart: usize = 0x7A0; - pub const m_soundStop: usize = 0x7A8; - pub const m_currentSound: usize = 0x7B0; - pub const m_flBlockDamage: usize = 0x7B8; - pub const m_flStartPosition: usize = 0x7BC; - pub const m_flMoveDistance: usize = 0x7C0; - pub const m_OnFullyOpen: usize = 0x7D0; - pub const m_OnFullyClosed: usize = 0x7F8; - pub const m_bCreateMovableNavMesh: usize = 0x820; - pub const m_bCreateNavObstacle: usize = 0x821; + pub const m_authoredPosition: usize = 0x780; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x784; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x790; // Vector + pub const m_soundStart: usize = 0x7A0; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x7A8; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x7B0; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x7B8; // float32 + pub const m_flStartPosition: usize = 0x7BC; // float32 + pub const m_flMoveDistance: usize = 0x7C0; // float32 + pub const m_OnFullyOpen: usize = 0x7D0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x7F8; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x820; // bool + pub const m_bCreateNavObstacle: usize = 0x821; // bool } pub mod CFuncNavBlocker { - pub const m_bDisabled: usize = 0x700; - pub const m_nBlockedTeamNumber: usize = 0x704; + pub const m_bDisabled: usize = 0x700; // bool + pub const m_nBlockedTeamNumber: usize = 0x704; // int32 } pub mod CFuncNavObstruction { - pub const m_bDisabled: usize = 0x708; + pub const m_bDisabled: usize = 0x708; // bool } pub mod CFuncPlat { - pub const m_sNoise: usize = 0x7A8; + pub const m_sNoise: usize = 0x7A8; // CUtlSymbolLarge } pub mod CFuncPlatRot { - pub const m_end: usize = 0x7B0; - pub const m_start: usize = 0x7BC; + pub const m_end: usize = 0x7B0; // QAngle + pub const m_start: usize = 0x7BC; // QAngle } pub mod CFuncRotating { - pub const m_vecMoveAng: usize = 0x700; - pub const m_flFanFriction: usize = 0x70C; - pub const m_flAttenuation: usize = 0x710; - pub const m_flVolume: usize = 0x714; - pub const m_flTargetSpeed: usize = 0x718; - pub const m_flMaxSpeed: usize = 0x71C; - pub const m_flBlockDamage: usize = 0x720; - pub const m_flTimeScale: usize = 0x724; - pub const m_NoiseRunning: usize = 0x728; - pub const m_bReversed: usize = 0x730; - pub const m_angStart: usize = 0x73C; - pub const m_bStopAtStartPos: usize = 0x748; - pub const m_vecClientOrigin: usize = 0x74C; - pub const m_vecClientAngles: usize = 0x758; + pub const m_vecMoveAng: usize = 0x700; // QAngle + pub const m_flFanFriction: usize = 0x70C; // float32 + pub const m_flAttenuation: usize = 0x710; // float32 + pub const m_flVolume: usize = 0x714; // float32 + pub const m_flTargetSpeed: usize = 0x718; // float32 + pub const m_flMaxSpeed: usize = 0x71C; // float32 + pub const m_flBlockDamage: usize = 0x720; // float32 + pub const m_flTimeScale: usize = 0x724; // float32 + pub const m_NoiseRunning: usize = 0x728; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x730; // bool + pub const m_angStart: usize = 0x73C; // QAngle + pub const m_bStopAtStartPos: usize = 0x748; // bool + pub const m_vecClientOrigin: usize = 0x74C; // Vector + pub const m_vecClientAngles: usize = 0x758; // QAngle } pub mod CFuncShatterglass { - pub const m_hGlassMaterialDamaged: usize = 0x700; - pub const m_hGlassMaterialUndamaged: usize = 0x708; - pub const m_hConcreteMaterialEdgeFace: usize = 0x710; - pub const m_hConcreteMaterialEdgeCaps: usize = 0x718; - pub const m_hConcreteMaterialEdgeFins: usize = 0x720; - pub const m_matPanelTransform: usize = 0x728; - pub const m_matPanelTransformWsTemp: usize = 0x758; - pub const m_vecShatterGlassShards: usize = 0x788; - pub const m_PanelSize: usize = 0x7A0; - pub const m_vecPanelNormalWs: usize = 0x7A8; - pub const m_nNumShardsEverCreated: usize = 0x7B4; - pub const m_flLastShatterSoundEmitTime: usize = 0x7B8; - pub const m_flLastCleanupTime: usize = 0x7BC; - pub const m_flInitAtTime: usize = 0x7C0; - pub const m_flGlassThickness: usize = 0x7C4; - pub const m_flSpawnInvulnerability: usize = 0x7C8; - pub const m_bBreakSilent: usize = 0x7CC; - pub const m_bBreakShardless: usize = 0x7CD; - pub const m_bBroken: usize = 0x7CE; - pub const m_bHasRateLimitedShards: usize = 0x7CF; - pub const m_bGlassNavIgnore: usize = 0x7D0; - pub const m_bGlassInFrame: usize = 0x7D1; - pub const m_bStartBroken: usize = 0x7D2; - pub const m_iInitialDamageType: usize = 0x7D3; - pub const m_szDamagePositioningEntityName01: usize = 0x7D8; - pub const m_szDamagePositioningEntityName02: usize = 0x7E0; - pub const m_szDamagePositioningEntityName03: usize = 0x7E8; - pub const m_szDamagePositioningEntityName04: usize = 0x7F0; - pub const m_vInitialDamagePositions: usize = 0x7F8; - pub const m_vExtraDamagePositions: usize = 0x810; - pub const m_OnBroken: usize = 0x828; - pub const m_iSurfaceType: usize = 0x851; + pub const m_hGlassMaterialDamaged: usize = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_hGlassMaterialUndamaged: usize = 0x708; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_hConcreteMaterialEdgeFace: usize = 0x710; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_hConcreteMaterialEdgeCaps: usize = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_hConcreteMaterialEdgeFins: usize = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_matPanelTransform: usize = 0x728; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0x758; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0x788; // CUtlVector< uint32 > + pub const m_PanelSize: usize = 0x7A0; // Vector2D + pub const m_vecPanelNormalWs: usize = 0x7A8; // Vector + pub const m_nNumShardsEverCreated: usize = 0x7B4; // int32 + pub const m_flLastShatterSoundEmitTime: usize = 0x7B8; // GameTime_t + pub const m_flLastCleanupTime: usize = 0x7BC; // GameTime_t + pub const m_flInitAtTime: usize = 0x7C0; // GameTime_t + pub const m_flGlassThickness: usize = 0x7C4; // float32 + pub const m_flSpawnInvulnerability: usize = 0x7C8; // float32 + pub const m_bBreakSilent: usize = 0x7CC; // bool + pub const m_bBreakShardless: usize = 0x7CD; // bool + pub const m_bBroken: usize = 0x7CE; // bool + pub const m_bHasRateLimitedShards: usize = 0x7CF; // bool + pub const m_bGlassNavIgnore: usize = 0x7D0; // bool + pub const m_bGlassInFrame: usize = 0x7D1; // bool + pub const m_bStartBroken: usize = 0x7D2; // bool + pub const m_iInitialDamageType: usize = 0x7D3; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0x7D8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0x7E0; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0x7E8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0x7F0; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0x7F8; // CUtlVector< Vector > + pub const m_vExtraDamagePositions: usize = 0x810; // CUtlVector< Vector > + pub const m_OnBroken: usize = 0x828; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0x851; // uint8 } pub mod CFuncTankTrain { - pub const m_OnDeath: usize = 0x850; + pub const m_OnDeath: usize = 0x850; // CEntityIOOutput } pub mod CFuncTimescale { - pub const m_flDesiredTimescale: usize = 0x4B0; - pub const m_flAcceleration: usize = 0x4B4; - pub const m_flMinBlendRate: usize = 0x4B8; - pub const m_flBlendDeltaMultiplier: usize = 0x4BC; - pub const m_isStarted: usize = 0x4C0; + pub const m_flDesiredTimescale: usize = 0x4B0; // float32 + pub const m_flAcceleration: usize = 0x4B4; // float32 + pub const m_flMinBlendRate: usize = 0x4B8; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x4BC; // float32 + pub const m_isStarted: usize = 0x4C0; // bool } pub mod CFuncTrackChange { - pub const m_trackTop: usize = 0x7C8; - pub const m_trackBottom: usize = 0x7D0; - pub const m_train: usize = 0x7D8; - pub const m_trackTopName: usize = 0x7E0; - pub const m_trackBottomName: usize = 0x7E8; - pub const m_trainName: usize = 0x7F0; - pub const m_code: usize = 0x7F8; - pub const m_targetState: usize = 0x7FC; - pub const m_use: usize = 0x800; + pub const m_trackTop: usize = 0x7C8; // CPathTrack* + pub const m_trackBottom: usize = 0x7D0; // CPathTrack* + pub const m_train: usize = 0x7D8; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_trainName: usize = 0x7F0; // CUtlSymbolLarge + pub const m_code: usize = 0x7F8; // TRAIN_CODE + pub const m_targetState: usize = 0x7FC; // int32 + pub const m_use: usize = 0x800; // int32 } pub mod CFuncTrackTrain { - pub const m_ppath: usize = 0x700; - pub const m_length: usize = 0x704; - pub const m_vPosPrev: usize = 0x708; - pub const m_angPrev: usize = 0x714; - pub const m_controlMins: usize = 0x720; - pub const m_controlMaxs: usize = 0x72C; - pub const m_lastBlockPos: usize = 0x738; - pub const m_lastBlockTick: usize = 0x744; - pub const m_flVolume: usize = 0x748; - pub const m_flBank: usize = 0x74C; - pub const m_oldSpeed: usize = 0x750; - pub const m_flBlockDamage: usize = 0x754; - pub const m_height: usize = 0x758; - pub const m_maxSpeed: usize = 0x75C; - pub const m_dir: usize = 0x760; - pub const m_iszSoundMove: usize = 0x768; - pub const m_iszSoundMovePing: usize = 0x770; - pub const m_iszSoundStart: usize = 0x778; - pub const m_iszSoundStop: usize = 0x780; - pub const m_strPathTarget: usize = 0x788; - pub const m_flMoveSoundMinDuration: usize = 0x790; - pub const m_flMoveSoundMaxDuration: usize = 0x794; - pub const m_flNextMoveSoundTime: usize = 0x798; - pub const m_flMoveSoundMinPitch: usize = 0x79C; - pub const m_flMoveSoundMaxPitch: usize = 0x7A0; - pub const m_eOrientationType: usize = 0x7A4; - pub const m_eVelocityType: usize = 0x7A8; - pub const m_OnStart: usize = 0x7B8; - pub const m_OnNext: usize = 0x7E0; - pub const m_OnArrivedAtDestinationNode: usize = 0x808; - pub const m_bManualSpeedChanges: usize = 0x830; - pub const m_flDesiredSpeed: usize = 0x834; - pub const m_flSpeedChangeTime: usize = 0x838; - pub const m_flAccelSpeed: usize = 0x83C; - pub const m_flDecelSpeed: usize = 0x840; - pub const m_bAccelToSpeed: usize = 0x844; - pub const m_flTimeScale: usize = 0x848; - pub const m_flNextMPSoundTime: usize = 0x84C; + pub const m_ppath: usize = 0x700; // CHandle< CPathTrack > + pub const m_length: usize = 0x704; // float32 + pub const m_vPosPrev: usize = 0x708; // Vector + pub const m_angPrev: usize = 0x714; // QAngle + pub const m_controlMins: usize = 0x720; // Vector + pub const m_controlMaxs: usize = 0x72C; // Vector + pub const m_lastBlockPos: usize = 0x738; // Vector + pub const m_lastBlockTick: usize = 0x744; // int32 + pub const m_flVolume: usize = 0x748; // float32 + pub const m_flBank: usize = 0x74C; // float32 + pub const m_oldSpeed: usize = 0x750; // float32 + pub const m_flBlockDamage: usize = 0x754; // float32 + pub const m_height: usize = 0x758; // float32 + pub const m_maxSpeed: usize = 0x75C; // float32 + pub const m_dir: usize = 0x760; // float32 + pub const m_iszSoundMove: usize = 0x768; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0x770; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0x778; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0x780; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0x788; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0x790; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0x794; // float32 + pub const m_flNextMoveSoundTime: usize = 0x798; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0x79C; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0x7A0; // float32 + pub const m_eOrientationType: usize = 0x7A4; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0x7A8; // TrainVelocityType_t + pub const m_OnStart: usize = 0x7B8; // CEntityIOOutput + pub const m_OnNext: usize = 0x7E0; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0x808; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0x830; // bool + pub const m_flDesiredSpeed: usize = 0x834; // float32 + pub const m_flSpeedChangeTime: usize = 0x838; // GameTime_t + pub const m_flAccelSpeed: usize = 0x83C; // float32 + pub const m_flDecelSpeed: usize = 0x840; // float32 + pub const m_bAccelToSpeed: usize = 0x844; // bool + pub const m_flTimeScale: usize = 0x848; // float32 + pub const m_flNextMPSoundTime: usize = 0x84C; // GameTime_t } pub mod CFuncTrain { - pub const m_hCurrentTarget: usize = 0x7A8; - pub const m_activated: usize = 0x7AC; - pub const m_hEnemy: usize = 0x7B0; - pub const m_flBlockDamage: usize = 0x7B4; - pub const m_flNextBlockTime: usize = 0x7B8; - pub const m_iszLastTarget: usize = 0x7C0; + pub const m_hCurrentTarget: usize = 0x7A8; // CHandle< CBaseEntity > + pub const m_activated: usize = 0x7AC; // bool + pub const m_hEnemy: usize = 0x7B0; // CHandle< CBaseEntity > + pub const m_flBlockDamage: usize = 0x7B4; // float32 + pub const m_flNextBlockTime: usize = 0x7B8; // GameTime_t + pub const m_iszLastTarget: usize = 0x7C0; // CUtlSymbolLarge } pub mod CFuncVPhysicsClip { - pub const m_bDisabled: usize = 0x700; + pub const m_bDisabled: usize = 0x700; // bool } pub mod CFuncWall { - pub const m_nState: usize = 0x700; + pub const m_nState: usize = 0x700; // int32 } pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0x700; + pub const m_BuoyancyHelper: usize = 0x700; // CBuoyancyHelper } pub mod CGameChoreoServices { - pub const m_hOwner: usize = 0x8; - pub const m_hScriptedSequence: usize = 0xC; - pub const m_scriptState: usize = 0x10; - pub const m_choreoState: usize = 0x14; - pub const m_flTimeStartedState: usize = 0x18; + pub const m_hOwner: usize = 0x8; // CHandle< CBaseAnimGraph > + pub const m_hScriptedSequence: usize = 0xC; // CHandle< CScriptedSequence > + pub const m_scriptState: usize = 0x10; // IChoreoServices::ScriptState_t + pub const m_choreoState: usize = 0x14; // IChoreoServices::ChoreoState_t + pub const m_flTimeStartedState: usize = 0x18; // GameTime_t } pub mod CGameGibManager { - pub const m_bAllowNewGibs: usize = 0x4D0; - pub const m_iCurrentMaxPieces: usize = 0x4D4; - pub const m_iMaxPieces: usize = 0x4D8; - pub const m_iLastFrame: usize = 0x4DC; + pub const m_bAllowNewGibs: usize = 0x4D0; // bool + pub const m_iCurrentMaxPieces: usize = 0x4D4; // int32 + pub const m_iMaxPieces: usize = 0x4D8; // int32 + pub const m_iLastFrame: usize = 0x4DC; // int32 } pub mod CGamePlayerEquip { - pub const m_weaponNames: usize = 0x710; - pub const m_weaponCount: usize = 0x810; + pub const m_weaponNames: usize = 0x710; // CUtlSymbolLarge[32] + pub const m_weaponCount: usize = 0x810; // int32[32] } pub mod CGamePlayerZone { - pub const m_OnPlayerInZone: usize = 0x708; - pub const m_OnPlayerOutZone: usize = 0x730; - pub const m_PlayersInCount: usize = 0x758; - pub const m_PlayersOutCount: usize = 0x780; + pub const m_OnPlayerInZone: usize = 0x708; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0x730; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0x758; // CEntityOutputTemplate< int32 > + pub const m_PlayersOutCount: usize = 0x780; // CEntityOutputTemplate< int32 > } pub mod CGameRules { - pub const m_szQuestName: usize = 0x8; - pub const m_nQuestPhase: usize = 0x88; + pub const m_szQuestName: usize = 0x8; // char[128] + pub const m_nQuestPhase: usize = 0x88; // int32 } pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; - pub const m_pOwner: usize = 0x30; - pub const m_pParent: usize = 0x38; - pub const m_pChild: usize = 0x40; - pub const m_pNextSibling: usize = 0x48; - pub const m_hParent: usize = 0x70; - pub const m_vecOrigin: usize = 0x80; - pub const m_angRotation: usize = 0xB8; - pub const m_flScale: usize = 0xC4; - pub const m_vecAbsOrigin: usize = 0xC8; - pub const m_angAbsRotation: usize = 0xD4; - pub const m_flAbsScale: usize = 0xE0; - pub const m_nParentAttachmentOrBone: usize = 0xE4; - pub const m_bDebugAbsOriginChanges: usize = 0xE6; - pub const m_bDormant: usize = 0xE7; - pub const m_bForceParentToBeNetworked: usize = 0xE8; - pub const m_bDirtyHierarchy: usize = 0x0; - pub const m_bDirtyBoneMergeInfo: usize = 0x0; - pub const m_bNetworkedPositionChanged: usize = 0x0; - pub const m_bNetworkedAnglesChanged: usize = 0x0; - pub const m_bNetworkedScaleChanged: usize = 0x0; - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; - pub const m_bNotifyBoneTransformsChanged: usize = 0x0; - pub const m_bBoneMergeFlex: usize = 0x0; - pub const m_nLatchAbsOrigin: usize = 0x0; - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; - pub const m_nHierarchicalDepth: usize = 0xEB; - pub const m_nHierarchyType: usize = 0xEC; - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; - pub const m_name: usize = 0xF0; - pub const m_hierarchyAttachName: usize = 0x130; - pub const m_flZOffset: usize = 0x134; - pub const m_vRenderOrigin: usize = 0x138; + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xB8; // QAngle + pub const m_flScale: usize = 0xC4; // float32 + pub const m_vecAbsOrigin: usize = 0xC8; // Vector + pub const m_angAbsRotation: usize = 0xD4; // QAngle + pub const m_flAbsScale: usize = 0xE0; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool + pub const m_bDormant: usize = 0xE7; // bool + pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bNotifyBoneTransformsChanged: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 + pub const m_nHierarchyType: usize = 0xEC; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_name: usize = 0xF0; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken + pub const m_flZOffset: usize = 0x134; // float32 + pub const m_vRenderOrigin: usize = 0x138; // Vector } pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; - pub const m_name: usize = 0xC; + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken } pub mod CGameScriptedMoveData { - pub const m_vDest: usize = 0x0; - pub const m_vSrc: usize = 0xC; - pub const m_angSrc: usize = 0x18; - pub const m_angDst: usize = 0x24; - pub const m_angCurrent: usize = 0x30; - pub const m_flAngRate: usize = 0x3C; - pub const m_flDuration: usize = 0x40; - pub const m_flStartTime: usize = 0x44; - pub const m_nPrevMoveType: usize = 0x48; - pub const m_bActive: usize = 0x49; - pub const m_bTeleportOnEnd: usize = 0x4A; - pub const m_bEndOnDestinationReached: usize = 0x4B; - pub const m_bIgnoreRotation: usize = 0x4C; - pub const m_nType: usize = 0x50; - pub const m_bSuccess: usize = 0x54; - pub const m_nForcedCrouchState: usize = 0x58; - pub const m_bIgnoreCollisions: usize = 0x5C; + pub const m_vDest: usize = 0x0; // Vector + pub const m_vSrc: usize = 0xC; // Vector + pub const m_angSrc: usize = 0x18; // QAngle + pub const m_angDst: usize = 0x24; // QAngle + pub const m_angCurrent: usize = 0x30; // QAngle + pub const m_flAngRate: usize = 0x3C; // float32 + pub const m_flDuration: usize = 0x40; // float32 + pub const m_flStartTime: usize = 0x44; // GameTime_t + pub const m_nPrevMoveType: usize = 0x48; // MoveType_t + pub const m_bActive: usize = 0x49; // bool + pub const m_bTeleportOnEnd: usize = 0x4A; // bool + pub const m_bEndOnDestinationReached: usize = 0x4B; // bool + pub const m_bIgnoreRotation: usize = 0x4C; // bool + pub const m_nType: usize = 0x50; // ScriptedMoveType_t + pub const m_bSuccess: usize = 0x54; // bool + pub const m_nForcedCrouchState: usize = 0x58; // ForcedCrouchState_t + pub const m_bIgnoreCollisions: usize = 0x5C; // bool } pub mod CGameText { - pub const m_iszMessage: usize = 0x710; - pub const m_textParms: usize = 0x718; + pub const m_iszMessage: usize = 0x710; // CUtlSymbolLarge + pub const m_textParms: usize = 0x718; // hudtextparms_t } pub mod CGenericConstraint { - pub const m_nLinearMotionX: usize = 0x510; - pub const m_nLinearMotionY: usize = 0x514; - pub const m_nLinearMotionZ: usize = 0x518; - pub const m_flLinearFrequencyX: usize = 0x51C; - pub const m_flLinearFrequencyY: usize = 0x520; - pub const m_flLinearFrequencyZ: usize = 0x524; - pub const m_flLinearDampingRatioX: usize = 0x528; - pub const m_flLinearDampingRatioY: usize = 0x52C; - pub const m_flLinearDampingRatioZ: usize = 0x530; - pub const m_flMaxLinearImpulseX: usize = 0x534; - pub const m_flMaxLinearImpulseY: usize = 0x538; - pub const m_flMaxLinearImpulseZ: usize = 0x53C; - pub const m_flBreakAfterTimeX: usize = 0x540; - pub const m_flBreakAfterTimeY: usize = 0x544; - pub const m_flBreakAfterTimeZ: usize = 0x548; - pub const m_flBreakAfterTimeStartTimeX: usize = 0x54C; - pub const m_flBreakAfterTimeStartTimeY: usize = 0x550; - pub const m_flBreakAfterTimeStartTimeZ: usize = 0x554; - pub const m_flBreakAfterTimeThresholdX: usize = 0x558; - pub const m_flBreakAfterTimeThresholdY: usize = 0x55C; - pub const m_flBreakAfterTimeThresholdZ: usize = 0x560; - pub const m_flNotifyForceX: usize = 0x564; - pub const m_flNotifyForceY: usize = 0x568; - pub const m_flNotifyForceZ: usize = 0x56C; - pub const m_flNotifyForceMinTimeX: usize = 0x570; - pub const m_flNotifyForceMinTimeY: usize = 0x574; - pub const m_flNotifyForceMinTimeZ: usize = 0x578; - pub const m_flNotifyForceLastTimeX: usize = 0x57C; - pub const m_flNotifyForceLastTimeY: usize = 0x580; - pub const m_flNotifyForceLastTimeZ: usize = 0x584; - pub const m_bAxisNotifiedX: usize = 0x588; - pub const m_bAxisNotifiedY: usize = 0x589; - pub const m_bAxisNotifiedZ: usize = 0x58A; - pub const m_nAngularMotionX: usize = 0x58C; - pub const m_nAngularMotionY: usize = 0x590; - pub const m_nAngularMotionZ: usize = 0x594; - pub const m_flAngularFrequencyX: usize = 0x598; - pub const m_flAngularFrequencyY: usize = 0x59C; - pub const m_flAngularFrequencyZ: usize = 0x5A0; - pub const m_flAngularDampingRatioX: usize = 0x5A4; - pub const m_flAngularDampingRatioY: usize = 0x5A8; - pub const m_flAngularDampingRatioZ: usize = 0x5AC; - pub const m_flMaxAngularImpulseX: usize = 0x5B0; - pub const m_flMaxAngularImpulseY: usize = 0x5B4; - pub const m_flMaxAngularImpulseZ: usize = 0x5B8; - pub const m_NotifyForceReachedX: usize = 0x5C0; - pub const m_NotifyForceReachedY: usize = 0x5E8; - pub const m_NotifyForceReachedZ: usize = 0x610; + pub const m_nLinearMotionX: usize = 0x510; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x514; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x518; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x51C; // float32 + pub const m_flLinearFrequencyY: usize = 0x520; // float32 + pub const m_flLinearFrequencyZ: usize = 0x524; // float32 + pub const m_flLinearDampingRatioX: usize = 0x528; // float32 + pub const m_flLinearDampingRatioY: usize = 0x52C; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x530; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x534; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x538; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x53C; // float32 + pub const m_flBreakAfterTimeX: usize = 0x540; // float32 + pub const m_flBreakAfterTimeY: usize = 0x544; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x548; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x54C; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x550; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x554; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x558; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x55C; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x560; // float32 + pub const m_flNotifyForceX: usize = 0x564; // float32 + pub const m_flNotifyForceY: usize = 0x568; // float32 + pub const m_flNotifyForceZ: usize = 0x56C; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x570; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x574; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x578; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x57C; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x580; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x584; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x588; // bool + pub const m_bAxisNotifiedY: usize = 0x589; // bool + pub const m_bAxisNotifiedZ: usize = 0x58A; // bool + pub const m_nAngularMotionX: usize = 0x58C; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x590; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x594; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x598; // float32 + pub const m_flAngularFrequencyY: usize = 0x59C; // float32 + pub const m_flAngularFrequencyZ: usize = 0x5A0; // float32 + pub const m_flAngularDampingRatioX: usize = 0x5A4; // float32 + pub const m_flAngularDampingRatioY: usize = 0x5A8; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x5AC; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x5B0; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x5B4; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x5B8; // float32 + pub const m_NotifyForceReachedX: usize = 0x5C0; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x5E8; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x610; // CEntityIOOutput } pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; - pub const m_iGlowType: usize = 0x30; - pub const m_iGlowTeam: usize = 0x34; - pub const m_nGlowRange: usize = 0x38; - pub const m_nGlowRangeMin: usize = 0x3C; - pub const m_glowColorOverride: usize = 0x40; - pub const m_bFlashing: usize = 0x44; - pub const m_flGlowTime: usize = 0x48; - pub const m_flGlowStartTime: usize = 0x4C; - pub const m_bEligibleForScreenHighlight: usize = 0x50; - pub const m_bGlowing: usize = 0x51; + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool } pub mod CGradientFog { - pub const m_hGradientFogTexture: usize = 0x4B0; - pub const m_flFogStartDistance: usize = 0x4B8; - pub const m_flFogEndDistance: usize = 0x4BC; - pub const m_bHeightFogEnabled: usize = 0x4C0; - pub const m_flFogStartHeight: usize = 0x4C4; - pub const m_flFogEndHeight: usize = 0x4C8; - pub const m_flFarZ: usize = 0x4CC; - pub const m_flFogMaxOpacity: usize = 0x4D0; - pub const m_flFogFalloffExponent: usize = 0x4D4; - pub const m_flFogVerticalExponent: usize = 0x4D8; - pub const m_fogColor: usize = 0x4DC; - pub const m_flFogStrength: usize = 0x4E0; - pub const m_flFadeTime: usize = 0x4E4; - pub const m_bStartDisabled: usize = 0x4E8; - pub const m_bIsEnabled: usize = 0x4E9; - pub const m_bGradientFogNeedsTextures: usize = 0x4EA; + pub const m_hGradientFogTexture: usize = 0x4B0; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_flFogStartDistance: usize = 0x4B8; // float32 + pub const m_flFogEndDistance: usize = 0x4BC; // float32 + pub const m_bHeightFogEnabled: usize = 0x4C0; // bool + pub const m_flFogStartHeight: usize = 0x4C4; // float32 + pub const m_flFogEndHeight: usize = 0x4C8; // float32 + pub const m_flFarZ: usize = 0x4CC; // float32 + pub const m_flFogMaxOpacity: usize = 0x4D0; // float32 + pub const m_flFogFalloffExponent: usize = 0x4D4; // float32 + pub const m_flFogVerticalExponent: usize = 0x4D8; // float32 + pub const m_fogColor: usize = 0x4DC; // Color + pub const m_flFogStrength: usize = 0x4E0; // float32 + pub const m_flFadeTime: usize = 0x4E4; // float32 + pub const m_bStartDisabled: usize = 0x4E8; // bool + pub const m_bIsEnabled: usize = 0x4E9; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x4EA; // bool } pub mod CGunTarget { - pub const m_on: usize = 0x780; - pub const m_hTargetEnt: usize = 0x784; - pub const m_OnDeath: usize = 0x788; + pub const m_on: usize = 0x780; // bool + pub const m_hTargetEnt: usize = 0x784; // CHandle< CBaseEntity > + pub const m_OnDeath: usize = 0x788; // CEntityIOOutput } pub mod CHandleTest { - pub const m_Handle: usize = 0x4B0; - pub const m_bSendHandle: usize = 0x4B4; + pub const m_Handle: usize = 0x4B0; // CHandle< CBaseEntity > + pub const m_bSendHandle: usize = 0x4B4; // bool } pub mod CHintMessage { - pub const m_hintString: usize = 0x8; - pub const m_args: usize = 0x10; - pub const m_duration: usize = 0x28; + pub const m_hintString: usize = 0x8; // char* + pub const m_args: usize = 0x10; // CUtlVector< char* > + pub const m_duration: usize = 0x28; // float32 } pub mod CHintMessageQueue { - pub const m_tmMessageEnd: usize = 0x8; - pub const m_messages: usize = 0x10; - pub const m_pPlayerController: usize = 0x28; + pub const m_tmMessageEnd: usize = 0x8; // float32 + pub const m_messages: usize = 0x10; // CUtlVector< CHintMessage* > + pub const m_pPlayerController: usize = 0x28; // CBasePlayerController* } pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; + pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0x9E8; - pub const m_OnFirstPickedUp: usize = 0xA10; - pub const m_OnDroppedNotRescued: usize = 0xA38; - pub const m_OnRescued: usize = 0xA60; - pub const m_entitySpottedState: usize = 0xA88; - pub const m_nSpotRules: usize = 0xAA0; - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xAA4; - pub const m_nHostageSpawnRandomFactor: usize = 0xAA8; - pub const m_bRemove: usize = 0xAAC; - pub const m_vel: usize = 0xAB0; - pub const m_isRescued: usize = 0xABC; - pub const m_jumpedThisFrame: usize = 0xABD; - pub const m_nHostageState: usize = 0xAC0; - pub const m_leader: usize = 0xAC4; - pub const m_lastLeader: usize = 0xAC8; - pub const m_reuseTimer: usize = 0xAD0; - pub const m_hasBeenUsed: usize = 0xAE8; - pub const m_accel: usize = 0xAEC; - pub const m_isRunning: usize = 0xAF8; - pub const m_isCrouching: usize = 0xAF9; - pub const m_jumpTimer: usize = 0xB00; - pub const m_isWaitingForLeader: usize = 0xB18; - pub const m_repathTimer: usize = 0x2B28; - pub const m_inhibitDoorTimer: usize = 0x2B40; - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2BD0; - pub const m_wiggleTimer: usize = 0x2BF0; - pub const m_isAdjusted: usize = 0x2C0C; - pub const m_bHandsHaveBeenCut: usize = 0x2C0D; - pub const m_hHostageGrabber: usize = 0x2C10; - pub const m_fLastGrabTime: usize = 0x2C14; - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C18; - pub const m_vecGrabbedPos: usize = 0x2C24; - pub const m_flRescueStartTime: usize = 0x2C30; - pub const m_flGrabSuccessTime: usize = 0x2C34; - pub const m_flDropStartTime: usize = 0x2C38; - pub const m_nApproachRewardPayouts: usize = 0x2C3C; - pub const m_nPickupEventCount: usize = 0x2C40; - pub const m_vecSpawnGroundPos: usize = 0x2C44; + pub const m_OnHostageBeginGrab: usize = 0x9E8; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xA10; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xA38; // CEntityIOOutput + pub const m_OnRescued: usize = 0xA60; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xA88; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xAA0; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xAA4; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xAA8; // uint32 + pub const m_bRemove: usize = 0xAAC; // bool + pub const m_vel: usize = 0xAB0; // Vector + pub const m_isRescued: usize = 0xABC; // bool + pub const m_jumpedThisFrame: usize = 0xABD; // bool + pub const m_nHostageState: usize = 0xAC0; // int32 + pub const m_leader: usize = 0xAC4; // CHandle< CBaseEntity > + pub const m_lastLeader: usize = 0xAC8; // CHandle< CCSPlayerPawnBase > + pub const m_reuseTimer: usize = 0xAD0; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xAE8; // bool + pub const m_accel: usize = 0xAEC; // Vector + pub const m_isRunning: usize = 0xAF8; // bool + pub const m_isCrouching: usize = 0xAF9; // bool + pub const m_jumpTimer: usize = 0xB00; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xB18; // bool + pub const m_repathTimer: usize = 0x2B28; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2B40; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2BD0; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2BF0; // CountdownTimer + pub const m_isAdjusted: usize = 0x2C0C; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2C0D; // bool + pub const m_hHostageGrabber: usize = 0x2C10; // CHandle< CCSPlayerPawn > + pub const m_fLastGrabTime: usize = 0x2C14; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C18; // Vector + pub const m_vecGrabbedPos: usize = 0x2C24; // Vector + pub const m_flRescueStartTime: usize = 0x2C30; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2C34; // GameTime_t + pub const m_flDropStartTime: usize = 0x2C38; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2C3C; // int32 + pub const m_nPickupEventCount: usize = 0x2C40; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2C44; // Vector } pub mod CHostageExpresserShim { - pub const m_pExpresser: usize = 0x9D0; + pub const m_pExpresser: usize = 0x9D0; // CAI_Expresser* } pub mod CInButtonState { - pub const m_pButtonStates: usize = 0x8; + pub const m_pButtonStates: usize = 0x8; // uint64[3] } pub mod CInferno { - pub const m_fireXDelta: usize = 0x710; - pub const m_fireYDelta: usize = 0x810; - pub const m_fireZDelta: usize = 0x910; - pub const m_fireParentXDelta: usize = 0xA10; - pub const m_fireParentYDelta: usize = 0xB10; - pub const m_fireParentZDelta: usize = 0xC10; - pub const m_bFireIsBurning: usize = 0xD10; - pub const m_BurnNormal: usize = 0xD50; - pub const m_fireCount: usize = 0x1050; - pub const m_nInfernoType: usize = 0x1054; - pub const m_nFireEffectTickBegin: usize = 0x1058; - pub const m_nFireLifetime: usize = 0x105C; - pub const m_bInPostEffectTime: usize = 0x1060; - pub const m_nFiresExtinguishCount: usize = 0x1064; - pub const m_bWasCreatedInSmoke: usize = 0x1068; - pub const m_extent: usize = 0x1270; - pub const m_damageTimer: usize = 0x1288; - pub const m_damageRampTimer: usize = 0x12A0; - pub const m_splashVelocity: usize = 0x12B8; - pub const m_InitialSplashVelocity: usize = 0x12C4; - pub const m_startPos: usize = 0x12D0; - pub const m_vecOriginalSpawnLocation: usize = 0x12DC; - pub const m_activeTimer: usize = 0x12E8; - pub const m_fireSpawnOffset: usize = 0x12F8; - pub const m_nMaxFlames: usize = 0x12FC; - pub const m_BookkeepingTimer: usize = 0x1300; - pub const m_NextSpreadTimer: usize = 0x1318; - pub const m_nSourceItemDefIndex: usize = 0x1330; + pub const m_fireXDelta: usize = 0x710; // int32[64] + pub const m_fireYDelta: usize = 0x810; // int32[64] + pub const m_fireZDelta: usize = 0x910; // int32[64] + pub const m_fireParentXDelta: usize = 0xA10; // int32[64] + pub const m_fireParentYDelta: usize = 0xB10; // int32[64] + pub const m_fireParentZDelta: usize = 0xC10; // int32[64] + pub const m_bFireIsBurning: usize = 0xD10; // bool[64] + pub const m_BurnNormal: usize = 0xD50; // Vector[64] + pub const m_fireCount: usize = 0x1050; // int32 + pub const m_nInfernoType: usize = 0x1054; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1058; // int32 + pub const m_nFireLifetime: usize = 0x105C; // float32 + pub const m_bInPostEffectTime: usize = 0x1060; // bool + pub const m_nFiresExtinguishCount: usize = 0x1064; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x1068; // bool + pub const m_extent: usize = 0x1270; // Extent + pub const m_damageTimer: usize = 0x1288; // CountdownTimer + pub const m_damageRampTimer: usize = 0x12A0; // CountdownTimer + pub const m_splashVelocity: usize = 0x12B8; // Vector + pub const m_InitialSplashVelocity: usize = 0x12C4; // Vector + pub const m_startPos: usize = 0x12D0; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x12DC; // Vector + pub const m_activeTimer: usize = 0x12E8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x12F8; // int32 + pub const m_nMaxFlames: usize = 0x12FC; // int32 + pub const m_BookkeepingTimer: usize = 0x1300; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1318; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1330; // uint16 } pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x4B0; - pub const m_flRange: usize = 0x4B4; - pub const m_nImportance: usize = 0x4B8; - pub const m_nLightChoice: usize = 0x4BC; - pub const m_hLight: usize = 0x4C0; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_flRange: usize = 0x4B4; // float32 + pub const m_nImportance: usize = 0x4B8; // int32 + pub const m_nLightChoice: usize = 0x4BC; // int32 + pub const m_hLight: usize = 0x4C0; // CHandle< CBaseEntity > } pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x4C8; - pub const m_vBoxMaxs: usize = 0x4D4; + pub const m_vBoxMins: usize = 0x4C8; // Vector + pub const m_vBoxMaxs: usize = 0x4D4; // Vector } pub mod CInfoGameEventProxy { - pub const m_iszEventName: usize = 0x4B0; - pub const m_flRange: usize = 0x4B8; + pub const m_iszEventName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_flRange: usize = 0x4B8; // float32 } pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x4B0; - pub const m_nResolutionX: usize = 0x4B4; - pub const m_nResolutionY: usize = 0x4B8; - pub const m_szLayoutFileName: usize = 0x4C0; - pub const m_RenderAttrName: usize = 0x4C8; - pub const m_TargetEntities: usize = 0x4D0; - pub const m_nTargetChangeCount: usize = 0x4E8; - pub const m_vecCSSClasses: usize = 0x4F0; - pub const m_szTargetsName: usize = 0x508; - pub const m_AdditionalTargetEntities: usize = 0x510; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_nResolutionX: usize = 0x4B4; // int32 + pub const m_nResolutionY: usize = 0x4B8; // int32 + pub const m_szLayoutFileName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x4D0; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > + pub const m_nTargetChangeCount: usize = 0x4E8; // int32 + pub const m_vecCSSClasses: usize = 0x4F0; // CNetworkUtlVectorBase< CUtlSymbolLarge > + pub const m_szTargetsName: usize = 0x508; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x510; // CUtlVector< CHandle< CBaseModelEntity > > } pub mod CInfoPlayerStart { - pub const m_bDisabled: usize = 0x4B0; + pub const m_bDisabled: usize = 0x4B0; // bool } pub mod CInfoSpawnGroupLoadUnload { - pub const m_OnSpawnGroupLoadStarted: usize = 0x4B0; - pub const m_OnSpawnGroupLoadFinished: usize = 0x4D8; - pub const m_OnSpawnGroupUnloadStarted: usize = 0x500; - pub const m_OnSpawnGroupUnloadFinished: usize = 0x528; - pub const m_iszSpawnGroupName: usize = 0x550; - pub const m_iszSpawnGroupFilterName: usize = 0x558; - pub const m_iszLandmarkName: usize = 0x560; - pub const m_sFixedSpawnGroupName: usize = 0x568; - pub const m_flTimeoutInterval: usize = 0x570; - pub const m_bStreamingStarted: usize = 0x574; - pub const m_bUnloadingStarted: usize = 0x575; + pub const m_OnSpawnGroupLoadStarted: usize = 0x4B0; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x4D8; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x500; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x528; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x550; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x558; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x560; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x568; // CUtlString + pub const m_flTimeoutInterval: usize = 0x570; // float32 + pub const m_bStreamingStarted: usize = 0x574; // bool + pub const m_bUnloadingStarted: usize = 0x575; // bool } pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x4B4; - pub const m_vBoxSize: usize = 0x4B8; - pub const m_bEnabled: usize = 0x4C4; + pub const m_nMode: usize = 0x4B4; // int32 + pub const m_vBoxSize: usize = 0x4B8; // Vector + pub const m_bEnabled: usize = 0x4C4; // bool } pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x4B0; - pub const m_worldName: usize = 0x4D8; - pub const m_layerName: usize = 0x4E0; - pub const m_bWorldLayerVisible: usize = 0x4E8; - pub const m_bEntitiesSpawned: usize = 0x4E9; - pub const m_bCreateAsChildSpawnGroup: usize = 0x4EA; - pub const m_hLayerSpawnGroup: usize = 0x4EC; + pub const m_pOutputOnEntitiesSpawned: usize = 0x4B0; // CEntityIOOutput + pub const m_worldName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_layerName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x4E8; // bool + pub const m_bEntitiesSpawned: usize = 0x4E9; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x4EA; // bool + pub const m_hLayerSpawnGroup: usize = 0x4EC; // uint32 } pub mod CInstancedSceneEntity { - pub const m_hOwner: usize = 0xA08; - pub const m_bHadOwner: usize = 0xA0C; - pub const m_flPostSpeakDelay: usize = 0xA10; - pub const m_flPreDelay: usize = 0xA14; - pub const m_bIsBackground: usize = 0xA18; + pub const m_hOwner: usize = 0xA08; // CHandle< CBaseEntity > + pub const m_bHadOwner: usize = 0xA0C; // bool + pub const m_flPostSpeakDelay: usize = 0xA10; // float32 + pub const m_flPreDelay: usize = 0xA14; // float32 + pub const m_bIsBackground: usize = 0xA18; // bool } pub mod CInstructorEventEntity { - pub const m_iszName: usize = 0x4B0; - pub const m_iszHintTargetEntity: usize = 0x4B8; - pub const m_hTargetPlayer: usize = 0x4C0; + pub const m_iszName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4B8; // CUtlSymbolLarge + pub const m_hTargetPlayer: usize = 0x4C0; // CHandle< CBasePlayerPawn > } pub mod CIronSightController { - pub const m_bIronSightAvailable: usize = 0x8; - pub const m_flIronSightAmount: usize = 0xC; - pub const m_flIronSightAmountGained: usize = 0x10; - pub const m_flIronSightAmountBiased: usize = 0x14; + pub const m_bIronSightAvailable: usize = 0x8; // bool + pub const m_flIronSightAmount: usize = 0xC; // float32 + pub const m_flIronSightAmountGained: usize = 0x10; // float32 + pub const m_flIronSightAmountBiased: usize = 0x14; // float32 } pub mod CItem { - pub const m_OnPlayerTouch: usize = 0x898; - pub const m_bActivateWhenAtRest: usize = 0x8C0; - pub const m_OnCacheInteraction: usize = 0x8C8; - pub const m_OnPlayerPickup: usize = 0x8F0; - pub const m_OnGlovePulled: usize = 0x918; - pub const m_vOriginalSpawnOrigin: usize = 0x940; - pub const m_vOriginalSpawnAngles: usize = 0x94C; - pub const m_bPhysStartAsleep: usize = 0x958; + pub const m_OnPlayerTouch: usize = 0x898; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0x8C0; // bool + pub const m_OnCacheInteraction: usize = 0x8C8; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0x8F0; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0x918; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0x940; // Vector + pub const m_vOriginalSpawnAngles: usize = 0x94C; // QAngle + pub const m_bPhysStartAsleep: usize = 0x958; // bool } pub mod CItemDefuser { - pub const m_entitySpottedState: usize = 0x968; - pub const m_nSpotRules: usize = 0x980; + pub const m_entitySpottedState: usize = 0x968; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x980; // int32 } pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0x968; - pub const m_KillingPlayer: usize = 0x96C; + pub const m_OwningPlayer: usize = 0x968; // CHandle< CCSPlayerPawn > + pub const m_KillingPlayer: usize = 0x96C; // CHandle< CCSPlayerPawn > } pub mod CItemGeneric { - pub const m_bHasTriggerRadius: usize = 0x970; - pub const m_bHasPickupRadius: usize = 0x971; - pub const m_flPickupRadiusSqr: usize = 0x974; - pub const m_flTriggerRadiusSqr: usize = 0x978; - pub const m_flLastPickupCheck: usize = 0x97C; - pub const m_bPlayerCounterListenerAdded: usize = 0x980; - pub const m_bPlayerInTriggerRadius: usize = 0x981; - pub const m_hSpawnParticleEffect: usize = 0x988; - pub const m_pAmbientSoundEffect: usize = 0x990; - pub const m_bAutoStartAmbientSound: usize = 0x998; - pub const m_pSpawnScriptFunction: usize = 0x9A0; - pub const m_hPickupParticleEffect: usize = 0x9A8; - pub const m_pPickupSoundEffect: usize = 0x9B0; - pub const m_pPickupScriptFunction: usize = 0x9B8; - pub const m_hTimeoutParticleEffect: usize = 0x9C0; - pub const m_pTimeoutSoundEffect: usize = 0x9C8; - pub const m_pTimeoutScriptFunction: usize = 0x9D0; - pub const m_pPickupFilterName: usize = 0x9D8; - pub const m_hPickupFilter: usize = 0x9E0; - pub const m_OnPickup: usize = 0x9E8; - pub const m_OnTimeout: usize = 0xA10; - pub const m_OnTriggerStartTouch: usize = 0xA38; - pub const m_OnTriggerTouch: usize = 0xA60; - pub const m_OnTriggerEndTouch: usize = 0xA88; - pub const m_pAllowPickupScriptFunction: usize = 0xAB0; - pub const m_flPickupRadius: usize = 0xAB8; - pub const m_flTriggerRadius: usize = 0xABC; - pub const m_pTriggerSoundEffect: usize = 0xAC0; - pub const m_bGlowWhenInTrigger: usize = 0xAC8; - pub const m_glowColor: usize = 0xAC9; - pub const m_bUseable: usize = 0xACD; - pub const m_hTriggerHelper: usize = 0xAD0; + pub const m_bHasTriggerRadius: usize = 0x970; // bool + pub const m_bHasPickupRadius: usize = 0x971; // bool + pub const m_flPickupRadiusSqr: usize = 0x974; // float32 + pub const m_flTriggerRadiusSqr: usize = 0x978; // float32 + pub const m_flLastPickupCheck: usize = 0x97C; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0x980; // bool + pub const m_bPlayerInTriggerRadius: usize = 0x981; // bool + pub const m_hSpawnParticleEffect: usize = 0x988; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_pAmbientSoundEffect: usize = 0x990; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0x998; // bool + pub const m_pSpawnScriptFunction: usize = 0x9A0; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0x9A8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_pPickupSoundEffect: usize = 0x9B0; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0x9B8; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0x9C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_pTimeoutSoundEffect: usize = 0x9C8; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0x9D0; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0x9D8; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0x9E0; // CHandle< CBaseFilter > + pub const m_OnPickup: usize = 0x9E8; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xA10; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xA38; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xA60; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xA88; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xAB0; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xAB8; // float32 + pub const m_flTriggerRadius: usize = 0xABC; // float32 + pub const m_pTriggerSoundEffect: usize = 0xAC0; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xAC8; // bool + pub const m_glowColor: usize = 0xAC9; // Color + pub const m_bUseable: usize = 0xACD; // bool + pub const m_hTriggerHelper: usize = 0xAD0; // CHandle< CItemGenericTriggerHelper > } pub mod CItemGenericTriggerHelper { - pub const m_hParentItem: usize = 0x700; + pub const m_hParentItem: usize = 0x700; // CHandle< CItemGeneric > } pub mod CKeepUpright { - pub const m_worldGoalAxis: usize = 0x4B8; - pub const m_localTestAxis: usize = 0x4C4; - pub const m_nameAttach: usize = 0x4D8; - pub const m_attachedObject: usize = 0x4E0; - pub const m_angularLimit: usize = 0x4E4; - pub const m_bActive: usize = 0x4E8; - pub const m_bDampAllRotation: usize = 0x4E9; + pub const m_worldGoalAxis: usize = 0x4B8; // Vector + pub const m_localTestAxis: usize = 0x4C4; // Vector + pub const m_nameAttach: usize = 0x4D8; // CUtlSymbolLarge + pub const m_attachedObject: usize = 0x4E0; // CHandle< CBaseEntity > + pub const m_angularLimit: usize = 0x4E4; // float32 + pub const m_bActive: usize = 0x4E8; // bool + pub const m_bDampAllRotation: usize = 0x4E9; // bool } pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; - pub const m_Color: usize = 0x85; - pub const m_SecondaryColor: usize = 0x89; - pub const m_flBrightness: usize = 0x90; - pub const m_flBrightnessScale: usize = 0x94; - pub const m_flBrightnessMult: usize = 0x98; - pub const m_flRange: usize = 0x9C; - pub const m_flFalloff: usize = 0xA0; - pub const m_flAttenuation0: usize = 0xA4; - pub const m_flAttenuation1: usize = 0xA8; - pub const m_flAttenuation2: usize = 0xAC; - pub const m_flTheta: usize = 0xB0; - pub const m_flPhi: usize = 0xB4; - pub const m_hLightCookie: usize = 0xB8; - pub const m_nCascades: usize = 0xC0; - pub const m_nCastShadows: usize = 0xC4; - pub const m_nShadowWidth: usize = 0xC8; - pub const m_nShadowHeight: usize = 0xCC; - pub const m_bRenderDiffuse: usize = 0xD0; - pub const m_nRenderSpecular: usize = 0xD4; - pub const m_bRenderTransmissive: usize = 0xD8; - pub const m_flOrthoLightWidth: usize = 0xDC; - pub const m_flOrthoLightHeight: usize = 0xE0; - pub const m_nStyle: usize = 0xE4; - pub const m_Pattern: usize = 0xE8; - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; - pub const m_flShadowCascadeCrossFade: usize = 0xF4; - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; - pub const m_flShadowCascadeDistance0: usize = 0xFC; - pub const m_flShadowCascadeDistance1: usize = 0x100; - pub const m_flShadowCascadeDistance2: usize = 0x104; - pub const m_flShadowCascadeDistance3: usize = 0x108; - pub const m_nShadowCascadeResolution0: usize = 0x10C; - pub const m_nShadowCascadeResolution1: usize = 0x110; - pub const m_nShadowCascadeResolution2: usize = 0x114; - pub const m_nShadowCascadeResolution3: usize = 0x118; - pub const m_bUsesBakedShadowing: usize = 0x11C; - pub const m_nShadowPriority: usize = 0x120; - pub const m_nBakedShadowIndex: usize = 0x124; - pub const m_bRenderToCubemaps: usize = 0x128; - pub const m_LightGroups: usize = 0x130; - pub const m_nDirectLight: usize = 0x138; - pub const m_nIndirectLight: usize = 0x13C; - pub const m_flFadeMinDist: usize = 0x140; - pub const m_flFadeMaxDist: usize = 0x144; - pub const m_flShadowFadeMinDist: usize = 0x148; - pub const m_flShadowFadeMaxDist: usize = 0x14C; - pub const m_bEnabled: usize = 0x150; - pub const m_bFlicker: usize = 0x151; - pub const m_bPrecomputedFieldsValid: usize = 0x152; - pub const m_vPrecomputedBoundsMins: usize = 0x154; - pub const m_vPrecomputedBoundsMaxs: usize = 0x160; - pub const m_vPrecomputedOBBOrigin: usize = 0x16C; - pub const m_vPrecomputedOBBAngles: usize = 0x178; - pub const m_vPrecomputedOBBExtent: usize = 0x184; - pub const m_flPrecomputedMaxRange: usize = 0x190; - pub const m_nFogLightingMode: usize = 0x194; - pub const m_flFogContributionStength: usize = 0x198; - pub const m_flNearClipPlane: usize = 0x19C; - pub const m_SkyColor: usize = 0x1A0; - pub const m_flSkyIntensity: usize = 0x1A4; - pub const m_SkyAmbientBounce: usize = 0x1A8; - pub const m_bUseSecondaryColor: usize = 0x1AC; - pub const m_bMixedShadows: usize = 0x1AD; - pub const m_flLightStyleStartTime: usize = 0x1B0; - pub const m_flCapsuleLength: usize = 0x1B4; - pub const m_flMinRoughness: usize = 0x1B8; - pub const m_bPvsModifyEntity: usize = 0x1C8; + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_LightGroups: usize = 0x130; // CUtlSymbolLarge + pub const m_nDirectLight: usize = 0x138; // int32 + pub const m_nIndirectLight: usize = 0x13C; // int32 + pub const m_flFadeMinDist: usize = 0x140; // float32 + pub const m_flFadeMaxDist: usize = 0x144; // float32 + pub const m_flShadowFadeMinDist: usize = 0x148; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x14C; // float32 + pub const m_bEnabled: usize = 0x150; // bool + pub const m_bFlicker: usize = 0x151; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x152; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x154; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x160; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x16C; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x178; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x184; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x190; // float32 + pub const m_nFogLightingMode: usize = 0x194; // int32 + pub const m_flFogContributionStength: usize = 0x198; // float32 + pub const m_flNearClipPlane: usize = 0x19C; // float32 + pub const m_SkyColor: usize = 0x1A0; // Color + pub const m_flSkyIntensity: usize = 0x1A4; // float32 + pub const m_SkyAmbientBounce: usize = 0x1A8; // Color + pub const m_bUseSecondaryColor: usize = 0x1AC; // bool + pub const m_bMixedShadows: usize = 0x1AD; // bool + pub const m_flLightStyleStartTime: usize = 0x1B0; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1B4; // float32 + pub const m_flMinRoughness: usize = 0x1B8; // float32 + pub const m_bPvsModifyEntity: usize = 0x1C8; // bool } pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x700; + pub const m_CLightComponent: usize = 0x700; // CLightComponent* } pub mod CLightGlow { - pub const m_nHorizontalSize: usize = 0x700; - pub const m_nVerticalSize: usize = 0x704; - pub const m_nMinDist: usize = 0x708; - pub const m_nMaxDist: usize = 0x70C; - pub const m_nOuterMaxDist: usize = 0x710; - pub const m_flGlowProxySize: usize = 0x714; - pub const m_flHDRColorScale: usize = 0x718; + pub const m_nHorizontalSize: usize = 0x700; // uint32 + pub const m_nVerticalSize: usize = 0x704; // uint32 + pub const m_nMinDist: usize = 0x708; // uint32 + pub const m_nMaxDist: usize = 0x70C; // uint32 + pub const m_nOuterMaxDist: usize = 0x710; // uint32 + pub const m_flGlowProxySize: usize = 0x714; // float32 + pub const m_flHDRColorScale: usize = 0x718; // float32 } pub mod CLogicAchievement { - pub const m_bDisabled: usize = 0x4B0; - pub const m_iszAchievementEventID: usize = 0x4B8; - pub const m_OnFired: usize = 0x4C0; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_iszAchievementEventID: usize = 0x4B8; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x4C0; // CEntityIOOutput } pub mod CLogicActiveAutosave { - pub const m_TriggerHitPoints: usize = 0x4C0; - pub const m_flTimeToTrigger: usize = 0x4C4; - pub const m_flStartTime: usize = 0x4C8; - pub const m_flDangerousTime: usize = 0x4CC; + pub const m_TriggerHitPoints: usize = 0x4C0; // int32 + pub const m_flTimeToTrigger: usize = 0x4C4; // float32 + pub const m_flStartTime: usize = 0x4C8; // GameTime_t + pub const m_flDangerousTime: usize = 0x4CC; // float32 } pub mod CLogicAuto { - pub const m_OnMapSpawn: usize = 0x4B0; - pub const m_OnDemoMapSpawn: usize = 0x4D8; - pub const m_OnNewGame: usize = 0x500; - pub const m_OnLoadGame: usize = 0x528; - pub const m_OnMapTransition: usize = 0x550; - pub const m_OnBackgroundMap: usize = 0x578; - pub const m_OnMultiNewMap: usize = 0x5A0; - pub const m_OnMultiNewRound: usize = 0x5C8; - pub const m_OnVREnabled: usize = 0x5F0; - pub const m_OnVRNotEnabled: usize = 0x618; - pub const m_globalstate: usize = 0x640; + pub const m_OnMapSpawn: usize = 0x4B0; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x4D8; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x500; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x528; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x550; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x578; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x5A0; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x5C8; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x5F0; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x618; // CEntityIOOutput + pub const m_globalstate: usize = 0x640; // CUtlSymbolLarge } pub mod CLogicAutosave { - pub const m_bForceNewLevelUnit: usize = 0x4B0; - pub const m_minHitPoints: usize = 0x4B4; - pub const m_minHitPointsToCommit: usize = 0x4B8; + pub const m_bForceNewLevelUnit: usize = 0x4B0; // bool + pub const m_minHitPoints: usize = 0x4B4; // int32 + pub const m_minHitPointsToCommit: usize = 0x4B8; // int32 } pub mod CLogicBranch { - pub const m_bInValue: usize = 0x4B0; - pub const m_Listeners: usize = 0x4B8; - pub const m_OnTrue: usize = 0x4D0; - pub const m_OnFalse: usize = 0x4F8; + pub const m_bInValue: usize = 0x4B0; // bool + pub const m_Listeners: usize = 0x4B8; // CUtlVector< CHandle< CBaseEntity > > + pub const m_OnTrue: usize = 0x4D0; // CEntityIOOutput + pub const m_OnFalse: usize = 0x4F8; // CEntityIOOutput } pub mod CLogicBranchList { - pub const m_nLogicBranchNames: usize = 0x4B0; - pub const m_LogicBranchList: usize = 0x530; - pub const m_eLastState: usize = 0x548; - pub const m_OnAllTrue: usize = 0x550; - pub const m_OnAllFalse: usize = 0x578; - pub const m_OnMixed: usize = 0x5A0; + pub const m_nLogicBranchNames: usize = 0x4B0; // CUtlSymbolLarge[16] + pub const m_LogicBranchList: usize = 0x530; // CUtlVector< CHandle< CBaseEntity > > + pub const m_eLastState: usize = 0x548; // CLogicBranchList::LogicBranchListenerLastState_t + pub const m_OnAllTrue: usize = 0x550; // CEntityIOOutput + pub const m_OnAllFalse: usize = 0x578; // CEntityIOOutput + pub const m_OnMixed: usize = 0x5A0; // CEntityIOOutput } pub mod CLogicCase { - pub const m_nCase: usize = 0x4B0; - pub const m_nShuffleCases: usize = 0x5B0; - pub const m_nLastShuffleCase: usize = 0x5B4; - pub const m_uchShuffleCaseMap: usize = 0x5B8; - pub const m_OnCase: usize = 0x5D8; - pub const m_OnDefault: usize = 0xAD8; + pub const m_nCase: usize = 0x4B0; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x5B0; // int32 + pub const m_nLastShuffleCase: usize = 0x5B4; // int32 + pub const m_uchShuffleCaseMap: usize = 0x5B8; // uint8[32] + pub const m_OnCase: usize = 0x5D8; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0xAD8; // CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > } pub mod CLogicCollisionPair { - pub const m_nameAttach1: usize = 0x4B0; - pub const m_nameAttach2: usize = 0x4B8; - pub const m_disabled: usize = 0x4C0; - pub const m_succeeded: usize = 0x4C1; + pub const m_nameAttach1: usize = 0x4B0; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4B8; // CUtlSymbolLarge + pub const m_disabled: usize = 0x4C0; // bool + pub const m_succeeded: usize = 0x4C1; // bool } pub mod CLogicCompare { - pub const m_flInValue: usize = 0x4B0; - pub const m_flCompareValue: usize = 0x4B4; - pub const m_OnLessThan: usize = 0x4B8; - pub const m_OnEqualTo: usize = 0x4E0; - pub const m_OnNotEqualTo: usize = 0x508; - pub const m_OnGreaterThan: usize = 0x530; + pub const m_flInValue: usize = 0x4B0; // float32 + pub const m_flCompareValue: usize = 0x4B4; // float32 + pub const m_OnLessThan: usize = 0x4B8; // CEntityOutputTemplate< float32 > + pub const m_OnEqualTo: usize = 0x4E0; // CEntityOutputTemplate< float32 > + pub const m_OnNotEqualTo: usize = 0x508; // CEntityOutputTemplate< float32 > + pub const m_OnGreaterThan: usize = 0x530; // CEntityOutputTemplate< float32 > } pub mod CLogicDistanceAutosave { - pub const m_iszTargetEntity: usize = 0x4B0; - pub const m_flDistanceToPlayer: usize = 0x4B8; - pub const m_bForceNewLevelUnit: usize = 0x4BC; - pub const m_bCheckCough: usize = 0x4BD; - pub const m_bThinkDangerous: usize = 0x4BE; - pub const m_flDangerousTime: usize = 0x4C0; + pub const m_iszTargetEntity: usize = 0x4B0; // CUtlSymbolLarge + pub const m_flDistanceToPlayer: usize = 0x4B8; // float32 + pub const m_bForceNewLevelUnit: usize = 0x4BC; // bool + pub const m_bCheckCough: usize = 0x4BD; // bool + pub const m_bThinkDangerous: usize = 0x4BE; // bool + pub const m_flDangerousTime: usize = 0x4C0; // float32 } pub mod CLogicDistanceCheck { - pub const m_iszEntityA: usize = 0x4B0; - pub const m_iszEntityB: usize = 0x4B8; - pub const m_flZone1Distance: usize = 0x4C0; - pub const m_flZone2Distance: usize = 0x4C4; - pub const m_InZone1: usize = 0x4C8; - pub const m_InZone2: usize = 0x4F0; - pub const m_InZone3: usize = 0x518; + pub const m_iszEntityA: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszEntityB: usize = 0x4B8; // CUtlSymbolLarge + pub const m_flZone1Distance: usize = 0x4C0; // float32 + pub const m_flZone2Distance: usize = 0x4C4; // float32 + pub const m_InZone1: usize = 0x4C8; // CEntityIOOutput + pub const m_InZone2: usize = 0x4F0; // CEntityIOOutput + pub const m_InZone3: usize = 0x518; // CEntityIOOutput } pub mod CLogicGameEvent { - pub const m_iszEventName: usize = 0x4B0; + pub const m_iszEventName: usize = 0x4B0; // CUtlSymbolLarge } pub mod CLogicGameEventListener { - pub const m_OnEventFired: usize = 0x4C0; - pub const m_iszGameEventName: usize = 0x4E8; - pub const m_iszGameEventItem: usize = 0x4F0; - pub const m_bEnabled: usize = 0x4F8; - pub const m_bStartDisabled: usize = 0x4F9; + pub const m_OnEventFired: usize = 0x4C0; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x4F8; // bool + pub const m_bStartDisabled: usize = 0x4F9; // bool } pub mod CLogicLineToEntity { - pub const m_Line: usize = 0x4B0; - pub const m_SourceName: usize = 0x4D8; - pub const m_StartEntity: usize = 0x4E0; - pub const m_EndEntity: usize = 0x4E4; + pub const m_Line: usize = 0x4B0; // CEntityOutputTemplate< Vector > + pub const m_SourceName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x4E0; // CHandle< CBaseEntity > + pub const m_EndEntity: usize = 0x4E4; // CHandle< CBaseEntity > } pub mod CLogicMeasureMovement { - pub const m_strMeasureTarget: usize = 0x4B0; - pub const m_strMeasureReference: usize = 0x4B8; - pub const m_strTargetReference: usize = 0x4C0; - pub const m_hMeasureTarget: usize = 0x4C8; - pub const m_hMeasureReference: usize = 0x4CC; - pub const m_hTarget: usize = 0x4D0; - pub const m_hTargetReference: usize = 0x4D4; - pub const m_flScale: usize = 0x4D8; - pub const m_nMeasureType: usize = 0x4DC; + pub const m_strMeasureTarget: usize = 0x4B0; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x4B8; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x4C0; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x4C8; // CHandle< CBaseEntity > + pub const m_hMeasureReference: usize = 0x4CC; // CHandle< CBaseEntity > + pub const m_hTarget: usize = 0x4D0; // CHandle< CBaseEntity > + pub const m_hTargetReference: usize = 0x4D4; // CHandle< CBaseEntity > + pub const m_flScale: usize = 0x4D8; // float32 + pub const m_nMeasureType: usize = 0x4DC; // int32 } pub mod CLogicNPCCounter { - pub const m_OnMinCountAll: usize = 0x4B0; - pub const m_OnMaxCountAll: usize = 0x4D8; - pub const m_OnFactorAll: usize = 0x500; - pub const m_OnMinPlayerDistAll: usize = 0x528; - pub const m_OnMinCount_1: usize = 0x550; - pub const m_OnMaxCount_1: usize = 0x578; - pub const m_OnFactor_1: usize = 0x5A0; - pub const m_OnMinPlayerDist_1: usize = 0x5C8; - pub const m_OnMinCount_2: usize = 0x5F0; - pub const m_OnMaxCount_2: usize = 0x618; - pub const m_OnFactor_2: usize = 0x640; - pub const m_OnMinPlayerDist_2: usize = 0x668; - pub const m_OnMinCount_3: usize = 0x690; - pub const m_OnMaxCount_3: usize = 0x6B8; - pub const m_OnFactor_3: usize = 0x6E0; - pub const m_OnMinPlayerDist_3: usize = 0x708; - pub const m_hSource: usize = 0x730; - pub const m_iszSourceEntityName: usize = 0x738; - pub const m_flDistanceMax: usize = 0x740; - pub const m_bDisabled: usize = 0x744; - pub const m_nMinCountAll: usize = 0x748; - pub const m_nMaxCountAll: usize = 0x74C; - pub const m_nMinFactorAll: usize = 0x750; - pub const m_nMaxFactorAll: usize = 0x754; - pub const m_iszNPCClassname_1: usize = 0x760; - pub const m_nNPCState_1: usize = 0x768; - pub const m_bInvertState_1: usize = 0x76C; - pub const m_nMinCount_1: usize = 0x770; - pub const m_nMaxCount_1: usize = 0x774; - pub const m_nMinFactor_1: usize = 0x778; - pub const m_nMaxFactor_1: usize = 0x77C; - pub const m_flDefaultDist_1: usize = 0x784; - pub const m_iszNPCClassname_2: usize = 0x788; - pub const m_nNPCState_2: usize = 0x790; - pub const m_bInvertState_2: usize = 0x794; - pub const m_nMinCount_2: usize = 0x798; - pub const m_nMaxCount_2: usize = 0x79C; - pub const m_nMinFactor_2: usize = 0x7A0; - pub const m_nMaxFactor_2: usize = 0x7A4; - pub const m_flDefaultDist_2: usize = 0x7AC; - pub const m_iszNPCClassname_3: usize = 0x7B0; - pub const m_nNPCState_3: usize = 0x7B8; - pub const m_bInvertState_3: usize = 0x7BC; - pub const m_nMinCount_3: usize = 0x7C0; - pub const m_nMaxCount_3: usize = 0x7C4; - pub const m_nMinFactor_3: usize = 0x7C8; - pub const m_nMaxFactor_3: usize = 0x7CC; - pub const m_flDefaultDist_3: usize = 0x7D4; + pub const m_OnMinCountAll: usize = 0x4B0; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x4D8; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x500; // CEntityOutputTemplate< float32 > + pub const m_OnMinPlayerDistAll: usize = 0x528; // CEntityOutputTemplate< float32 > + pub const m_OnMinCount_1: usize = 0x550; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x578; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x5A0; // CEntityOutputTemplate< float32 > + pub const m_OnMinPlayerDist_1: usize = 0x5C8; // CEntityOutputTemplate< float32 > + pub const m_OnMinCount_2: usize = 0x5F0; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x618; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x640; // CEntityOutputTemplate< float32 > + pub const m_OnMinPlayerDist_2: usize = 0x668; // CEntityOutputTemplate< float32 > + pub const m_OnMinCount_3: usize = 0x690; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x6B8; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x6E0; // CEntityOutputTemplate< float32 > + pub const m_OnMinPlayerDist_3: usize = 0x708; // CEntityOutputTemplate< float32 > + pub const m_hSource: usize = 0x730; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x738; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0x740; // float32 + pub const m_bDisabled: usize = 0x744; // bool + pub const m_nMinCountAll: usize = 0x748; // int32 + pub const m_nMaxCountAll: usize = 0x74C; // int32 + pub const m_nMinFactorAll: usize = 0x750; // int32 + pub const m_nMaxFactorAll: usize = 0x754; // int32 + pub const m_iszNPCClassname_1: usize = 0x760; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0x768; // int32 + pub const m_bInvertState_1: usize = 0x76C; // bool + pub const m_nMinCount_1: usize = 0x770; // int32 + pub const m_nMaxCount_1: usize = 0x774; // int32 + pub const m_nMinFactor_1: usize = 0x778; // int32 + pub const m_nMaxFactor_1: usize = 0x77C; // int32 + pub const m_flDefaultDist_1: usize = 0x784; // float32 + pub const m_iszNPCClassname_2: usize = 0x788; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0x790; // int32 + pub const m_bInvertState_2: usize = 0x794; // bool + pub const m_nMinCount_2: usize = 0x798; // int32 + pub const m_nMaxCount_2: usize = 0x79C; // int32 + pub const m_nMinFactor_2: usize = 0x7A0; // int32 + pub const m_nMaxFactor_2: usize = 0x7A4; // int32 + pub const m_flDefaultDist_2: usize = 0x7AC; // float32 + pub const m_iszNPCClassname_3: usize = 0x7B0; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0x7B8; // int32 + pub const m_bInvertState_3: usize = 0x7BC; // bool + pub const m_nMinCount_3: usize = 0x7C0; // int32 + pub const m_nMaxCount_3: usize = 0x7C4; // int32 + pub const m_nMinFactor_3: usize = 0x7C8; // int32 + pub const m_nMaxFactor_3: usize = 0x7CC; // int32 + pub const m_flDefaultDist_3: usize = 0x7D4; // float32 } pub mod CLogicNPCCounterAABB { - pub const m_vDistanceOuterMins: usize = 0x7F0; - pub const m_vDistanceOuterMaxs: usize = 0x7FC; - pub const m_vOuterMins: usize = 0x808; - pub const m_vOuterMaxs: usize = 0x814; + pub const m_vDistanceOuterMins: usize = 0x7F0; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x7FC; // Vector + pub const m_vOuterMins: usize = 0x808; // Vector + pub const m_vOuterMaxs: usize = 0x814; // Vector } pub mod CLogicNavigation { - pub const m_isOn: usize = 0x4B8; - pub const m_navProperty: usize = 0x4BC; + pub const m_isOn: usize = 0x4B8; // bool + pub const m_navProperty: usize = 0x4BC; // navproperties_t } pub mod CLogicPlayerProxy { - pub const m_hPlayer: usize = 0x4B0; - pub const m_PlayerHasAmmo: usize = 0x4B8; - pub const m_PlayerHasNoAmmo: usize = 0x4E0; - pub const m_PlayerDied: usize = 0x508; - pub const m_RequestedPlayerHealth: usize = 0x530; + pub const m_hPlayer: usize = 0x4B0; // CHandle< CBaseEntity > + pub const m_PlayerHasAmmo: usize = 0x4B8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x4E0; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x508; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x530; // CEntityOutputTemplate< int32 > } pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x4B0; - pub const m_OnSpawn: usize = 0x4D8; - pub const m_bDisabled: usize = 0x500; - pub const m_bWaitForRefire: usize = 0x501; - pub const m_bTriggerOnce: usize = 0x502; - pub const m_bFastRetrigger: usize = 0x503; - pub const m_bPassthoughCaller: usize = 0x504; + pub const m_OnTrigger: usize = 0x4B0; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x4D8; // CEntityIOOutput + pub const m_bDisabled: usize = 0x500; // bool + pub const m_bWaitForRefire: usize = 0x501; // bool + pub const m_bTriggerOnce: usize = 0x502; // bool + pub const m_bFastRetrigger: usize = 0x503; // bool + pub const m_bPassthoughCaller: usize = 0x504; // bool } pub mod CMapInfo { - pub const m_iBuyingStatus: usize = 0x4B0; - pub const m_flBombRadius: usize = 0x4B4; - pub const m_iPetPopulation: usize = 0x4B8; - pub const m_bUseNormalSpawnsForDM: usize = 0x4BC; - pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4BD; - pub const m_flBotMaxVisionDistance: usize = 0x4C0; - pub const m_iHostageCount: usize = 0x4C4; - pub const m_bFadePlayerVisibilityFarZ: usize = 0x4C8; + pub const m_iBuyingStatus: usize = 0x4B0; // int32 + pub const m_flBombRadius: usize = 0x4B4; // float32 + pub const m_iPetPopulation: usize = 0x4B8; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x4BC; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4BD; // bool + pub const m_flBotMaxVisionDistance: usize = 0x4C0; // float32 + pub const m_iHostageCount: usize = 0x4C4; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x4C8; // bool } pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x4B0; - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4B1; - pub const m_dblPreMatchDraftSequenceTime: usize = 0x4D0; - pub const m_bPreMatchDraftStateChanged: usize = 0x4D8; - pub const m_nDraftType: usize = 0x4DC; - pub const m_nTeamWinningCoinToss: usize = 0x4E0; - pub const m_nTeamWithFirstChoice: usize = 0x4E4; - pub const m_nVoteMapIdsList: usize = 0x5E4; - pub const m_nAccountIDs: usize = 0x600; - pub const m_nMapId0: usize = 0x700; - pub const m_nMapId1: usize = 0x800; - pub const m_nMapId2: usize = 0x900; - pub const m_nMapId3: usize = 0xA00; - pub const m_nMapId4: usize = 0xB00; - pub const m_nMapId5: usize = 0xC00; - pub const m_nStartingSide0: usize = 0xD00; - pub const m_nCurrentPhase: usize = 0xE00; - pub const m_nPhaseStartTick: usize = 0xE04; - pub const m_nPhaseDurationTicks: usize = 0xE08; - pub const m_OnMapVetoed: usize = 0xE10; - pub const m_OnMapPicked: usize = 0xE38; - pub const m_OnSidesPicked: usize = 0xE60; - pub const m_OnNewPhaseStarted: usize = 0xE88; - pub const m_OnLevelTransition: usize = 0xEB0; + pub const m_bPlayedIntroVcd: usize = 0x4B0; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4B1; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x4D0; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x4D8; // bool + pub const m_nDraftType: usize = 0x4DC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x4E0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x4E4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x5E4; // int32[7] + pub const m_nAccountIDs: usize = 0x600; // int32[64] + pub const m_nMapId0: usize = 0x700; // int32[64] + pub const m_nMapId1: usize = 0x800; // int32[64] + pub const m_nMapId2: usize = 0x900; // int32[64] + pub const m_nMapId3: usize = 0xA00; // int32[64] + pub const m_nMapId4: usize = 0xB00; // int32[64] + pub const m_nMapId5: usize = 0xC00; // int32[64] + pub const m_nStartingSide0: usize = 0xD00; // int32[64] + pub const m_nCurrentPhase: usize = 0xE00; // int32 + pub const m_nPhaseStartTick: usize = 0xE04; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE08; // int32 + pub const m_OnMapVetoed: usize = 0xE10; // CEntityOutputTemplate< CUtlSymbolLarge > + pub const m_OnMapPicked: usize = 0xE38; // CEntityOutputTemplate< CUtlSymbolLarge > + pub const m_OnSidesPicked: usize = 0xE60; // CEntityOutputTemplate< int32 > + pub const m_OnNewPhaseStarted: usize = 0xE88; // CEntityOutputTemplate< int32 > + pub const m_OnLevelTransition: usize = 0xEB0; // CEntityOutputTemplate< int32 > } pub mod CMarkupVolume { - pub const m_bEnabled: usize = 0x700; + pub const m_bEnabled: usize = 0x700; // bool } pub mod CMarkupVolumeTagged { - pub const m_bIsGroup: usize = 0x738; - pub const m_bGroupByPrefab: usize = 0x739; - pub const m_bGroupByVolume: usize = 0x73A; - pub const m_bGroupOtherGroups: usize = 0x73B; - pub const m_bIsInGroup: usize = 0x73C; + pub const m_bIsGroup: usize = 0x738; // bool + pub const m_bGroupByPrefab: usize = 0x739; // bool + pub const m_bGroupByVolume: usize = 0x73A; // bool + pub const m_bGroupOtherGroups: usize = 0x73B; // bool + pub const m_bIsInGroup: usize = 0x73C; // bool } pub mod CMarkupVolumeTagged_NavGame { - pub const m_bFloodFillAttribute: usize = 0x758; + pub const m_bFloodFillAttribute: usize = 0x758; // bool } pub mod CMarkupVolumeWithRef { - pub const m_bUseRef: usize = 0x740; - pub const m_vRefPos: usize = 0x744; - pub const m_flRefDot: usize = 0x750; + pub const m_bUseRef: usize = 0x740; // bool + pub const m_vRefPos: usize = 0x744; // Vector + pub const m_flRefDot: usize = 0x750; // float32 } pub mod CMathColorBlend { - pub const m_flInMin: usize = 0x4B0; - pub const m_flInMax: usize = 0x4B4; - pub const m_OutColor1: usize = 0x4B8; - pub const m_OutColor2: usize = 0x4BC; - pub const m_OutValue: usize = 0x4C0; + pub const m_flInMin: usize = 0x4B0; // float32 + pub const m_flInMax: usize = 0x4B4; // float32 + pub const m_OutColor1: usize = 0x4B8; // Color + pub const m_OutColor2: usize = 0x4BC; // Color + pub const m_OutValue: usize = 0x4C0; // CEntityOutputTemplate< Color > } pub mod CMathCounter { - pub const m_flMin: usize = 0x4B0; - pub const m_flMax: usize = 0x4B4; - pub const m_bHitMin: usize = 0x4B8; - pub const m_bHitMax: usize = 0x4B9; - pub const m_bDisabled: usize = 0x4BA; - pub const m_OutValue: usize = 0x4C0; - pub const m_OnGetValue: usize = 0x4E8; - pub const m_OnHitMin: usize = 0x510; - pub const m_OnHitMax: usize = 0x538; - pub const m_OnChangedFromMin: usize = 0x560; - pub const m_OnChangedFromMax: usize = 0x588; + pub const m_flMin: usize = 0x4B0; // float32 + pub const m_flMax: usize = 0x4B4; // float32 + pub const m_bHitMin: usize = 0x4B8; // bool + pub const m_bHitMax: usize = 0x4B9; // bool + pub const m_bDisabled: usize = 0x4BA; // bool + pub const m_OutValue: usize = 0x4C0; // CEntityOutputTemplate< float32 > + pub const m_OnGetValue: usize = 0x4E8; // CEntityOutputTemplate< float32 > + pub const m_OnHitMin: usize = 0x510; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x538; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x560; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x588; // CEntityIOOutput } pub mod CMathRemap { - pub const m_flInMin: usize = 0x4B0; - pub const m_flInMax: usize = 0x4B4; - pub const m_flOut1: usize = 0x4B8; - pub const m_flOut2: usize = 0x4BC; - pub const m_flOldInValue: usize = 0x4C0; - pub const m_bEnabled: usize = 0x4C4; - pub const m_OutValue: usize = 0x4C8; - pub const m_OnRoseAboveMin: usize = 0x4F0; - pub const m_OnRoseAboveMax: usize = 0x518; - pub const m_OnFellBelowMin: usize = 0x540; - pub const m_OnFellBelowMax: usize = 0x568; + pub const m_flInMin: usize = 0x4B0; // float32 + pub const m_flInMax: usize = 0x4B4; // float32 + pub const m_flOut1: usize = 0x4B8; // float32 + pub const m_flOut2: usize = 0x4BC; // float32 + pub const m_flOldInValue: usize = 0x4C0; // float32 + pub const m_bEnabled: usize = 0x4C4; // bool + pub const m_OutValue: usize = 0x4C8; // CEntityOutputTemplate< float32 > + pub const m_OnRoseAboveMin: usize = 0x4F0; // CEntityIOOutput + pub const m_OnRoseAboveMax: usize = 0x518; // CEntityIOOutput + pub const m_OnFellBelowMin: usize = 0x540; // CEntityIOOutput + pub const m_OnFellBelowMax: usize = 0x568; // CEntityIOOutput } pub mod CMelee { - pub const m_flThrowAt: usize = 0xDD8; - pub const m_hThrower: usize = 0xDDC; - pub const m_bDidThrowDamage: usize = 0xDE0; + pub const m_flThrowAt: usize = 0xDD8; // GameTime_t + pub const m_hThrower: usize = 0xDDC; // CHandle< CBaseEntity > + pub const m_bDidThrowDamage: usize = 0xDE0; // bool } pub mod CMessage { - pub const m_iszMessage: usize = 0x4B0; - pub const m_MessageVolume: usize = 0x4B8; - pub const m_MessageAttenuation: usize = 0x4BC; - pub const m_Radius: usize = 0x4C0; - pub const m_sNoise: usize = 0x4C8; - pub const m_OnShowMessage: usize = 0x4D0; + pub const m_iszMessage: usize = 0x4B0; // CUtlSymbolLarge + pub const m_MessageVolume: usize = 0x4B8; // float32 + pub const m_MessageAttenuation: usize = 0x4BC; // int32 + pub const m_Radius: usize = 0x4C0; // float32 + pub const m_sNoise: usize = 0x4C8; // CUtlSymbolLarge + pub const m_OnShowMessage: usize = 0x4D0; // CEntityIOOutput } pub mod CMessageEntity { - pub const m_radius: usize = 0x4B0; - pub const m_messageText: usize = 0x4B8; - pub const m_drawText: usize = 0x4C0; - pub const m_bDeveloperOnly: usize = 0x4C1; - pub const m_bEnabled: usize = 0x4C2; + pub const m_radius: usize = 0x4B0; // int32 + pub const m_messageText: usize = 0x4B8; // CUtlSymbolLarge + pub const m_drawText: usize = 0x4C0; // bool + pub const m_bDeveloperOnly: usize = 0x4C1; // bool + pub const m_bEnabled: usize = 0x4C2; // bool } pub mod CModelState { - pub const m_hModel: usize = 0xA0; - pub const m_ModelName: usize = 0xA8; - pub const m_bClientClothCreationSuppressed: usize = 0xE8; - pub const m_MeshGroupMask: usize = 0x180; - pub const m_nIdealMotionType: usize = 0x222; - pub const m_nForceLOD: usize = 0x223; - pub const m_nClothUpdateFlags: usize = 0x224; + pub const m_hModel: usize = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x180; // uint64 + pub const m_nIdealMotionType: usize = 0x222; // int8 + pub const m_nForceLOD: usize = 0x223; // int8 + pub const m_nClothUpdateFlags: usize = 0x224; // int8 } pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xA28; - pub const m_bDetonated: usize = 0xA34; - pub const m_stillTimer: usize = 0xA38; - pub const m_bHasBouncedOffPlayer: usize = 0xB18; + pub const m_bIsIncGrenade: usize = 0xA28; // bool + pub const m_bDetonated: usize = 0xA34; // bool + pub const m_stillTimer: usize = 0xA38; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xB18; // bool } pub mod CMomentaryRotButton { - pub const m_Position: usize = 0x8C8; - pub const m_OnUnpressed: usize = 0x8F0; - pub const m_OnFullyOpen: usize = 0x918; - pub const m_OnFullyClosed: usize = 0x940; - pub const m_OnReachedPosition: usize = 0x968; - pub const m_lastUsed: usize = 0x990; - pub const m_start: usize = 0x994; - pub const m_end: usize = 0x9A0; - pub const m_IdealYaw: usize = 0x9AC; - pub const m_sNoise: usize = 0x9B0; - pub const m_bUpdateTarget: usize = 0x9B8; - pub const m_direction: usize = 0x9BC; - pub const m_returnSpeed: usize = 0x9C0; - pub const m_flStartPosition: usize = 0x9C4; + pub const m_Position: usize = 0x8C8; // CEntityOutputTemplate< float32 > + pub const m_OnUnpressed: usize = 0x8F0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x918; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x940; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0x968; // CEntityIOOutput + pub const m_lastUsed: usize = 0x990; // int32 + pub const m_start: usize = 0x994; // QAngle + pub const m_end: usize = 0x9A0; // QAngle + pub const m_IdealYaw: usize = 0x9AC; // float32 + pub const m_sNoise: usize = 0x9B0; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0x9B8; // bool + pub const m_direction: usize = 0x9BC; // int32 + pub const m_returnSpeed: usize = 0x9C0; // float32 + pub const m_flStartPosition: usize = 0x9C4; // float32 } pub mod CMotorController { - pub const m_speed: usize = 0x8; - pub const m_maxTorque: usize = 0xC; - pub const m_axis: usize = 0x10; - pub const m_inertiaFactor: usize = 0x1C; + pub const m_speed: usize = 0x8; // float32 + pub const m_maxTorque: usize = 0xC; // float32 + pub const m_axis: usize = 0x10; // Vector + pub const m_inertiaFactor: usize = 0x1C; // float32 } pub mod CMultiLightProxy { - pub const m_iszLightNameFilter: usize = 0x4B0; - pub const m_iszLightClassFilter: usize = 0x4B8; - pub const m_flLightRadiusFilter: usize = 0x4C0; - pub const m_flBrightnessDelta: usize = 0x4C4; - pub const m_bPerformScreenFade: usize = 0x4C8; - pub const m_flTargetBrightnessMultiplier: usize = 0x4CC; - pub const m_flCurrentBrightnessMultiplier: usize = 0x4D0; - pub const m_vecLights: usize = 0x4D8; + pub const m_iszLightNameFilter: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszLightClassFilter: usize = 0x4B8; // CUtlSymbolLarge + pub const m_flLightRadiusFilter: usize = 0x4C0; // float32 + pub const m_flBrightnessDelta: usize = 0x4C4; // float32 + pub const m_bPerformScreenFade: usize = 0x4C8; // bool + pub const m_flTargetBrightnessMultiplier: usize = 0x4CC; // float32 + pub const m_flCurrentBrightnessMultiplier: usize = 0x4D0; // float32 + pub const m_vecLights: usize = 0x4D8; // CUtlVector< CHandle< CLightEntity > > } pub mod CMultiSource { - pub const m_rgEntities: usize = 0x4B0; - pub const m_rgTriggered: usize = 0x530; - pub const m_OnTrigger: usize = 0x5B0; - pub const m_iTotal: usize = 0x5D8; - pub const m_globalstate: usize = 0x5E0; + pub const m_rgEntities: usize = 0x4B0; // CHandle< CBaseEntity >[32] + pub const m_rgTriggered: usize = 0x530; // int32[32] + pub const m_OnTrigger: usize = 0x5B0; // CEntityIOOutput + pub const m_iTotal: usize = 0x5D8; // int32 + pub const m_globalstate: usize = 0x5E0; // CUtlSymbolLarge } pub mod CMultiplayer_Expresser { - pub const m_bAllowMultipleScenes: usize = 0x70; + pub const m_bAllowMultipleScenes: usize = 0x70; // bool } pub mod CNavHullPresetVData { - pub const m_vecNavHulls: usize = 0x0; + pub const m_vecNavHulls: usize = 0x0; // CUtlVector< CUtlString > } pub mod CNavHullVData { - pub const m_bAgentEnabled: usize = 0x0; - pub const m_agentRadius: usize = 0x4; - pub const m_agentHeight: usize = 0x8; - pub const m_agentShortHeightEnabled: usize = 0xC; - pub const m_agentShortHeight: usize = 0x10; - pub const m_agentMaxClimb: usize = 0x14; - pub const m_agentMaxSlope: usize = 0x18; - pub const m_agentMaxJumpDownDist: usize = 0x1C; - pub const m_agentMaxJumpHorizDistBase: usize = 0x20; - pub const m_agentMaxJumpUpDist: usize = 0x24; - pub const m_agentBorderErosion: usize = 0x28; + pub const m_bAgentEnabled: usize = 0x0; // bool + pub const m_agentRadius: usize = 0x4; // float32 + pub const m_agentHeight: usize = 0x8; // float32 + pub const m_agentShortHeightEnabled: usize = 0xC; // bool + pub const m_agentShortHeight: usize = 0x10; // float32 + pub const m_agentMaxClimb: usize = 0x14; // float32 + pub const m_agentMaxSlope: usize = 0x18; // int32 + pub const m_agentMaxJumpDownDist: usize = 0x1C; // float32 + pub const m_agentMaxJumpHorizDistBase: usize = 0x20; // float32 + pub const m_agentMaxJumpUpDist: usize = 0x24; // float32 + pub const m_agentBorderErosion: usize = 0x28; // int32 } pub mod CNavLinkAnimgraphVar { - pub const m_strAnimgraphVar: usize = 0x0; - pub const m_unAlignmentDegrees: usize = 0x8; + pub const m_strAnimgraphVar: usize = 0x0; // CUtlString + pub const m_unAlignmentDegrees: usize = 0x8; // uint32 } pub mod CNavLinkAreaEntity { - pub const m_flWidth: usize = 0x4B0; - pub const m_vLocatorOffset: usize = 0x4B4; - pub const m_qLocatorAnglesOffset: usize = 0x4C0; - pub const m_strMovementForward: usize = 0x4D0; - pub const m_strMovementReverse: usize = 0x4D8; - pub const m_nNavLinkIdForward: usize = 0x4E0; - pub const m_nNavLinkIdReverse: usize = 0x4E4; - pub const m_bEnabled: usize = 0x4E8; - pub const m_strFilterName: usize = 0x4F0; - pub const m_hFilter: usize = 0x4F8; - pub const m_OnNavLinkStart: usize = 0x500; - pub const m_OnNavLinkFinish: usize = 0x528; - pub const m_bIsTerminus: usize = 0x550; + pub const m_flWidth: usize = 0x4B0; // float32 + pub const m_vLocatorOffset: usize = 0x4B4; // Vector + pub const m_qLocatorAnglesOffset: usize = 0x4C0; // QAngle + pub const m_strMovementForward: usize = 0x4D0; // CUtlSymbolLarge + pub const m_strMovementReverse: usize = 0x4D8; // CUtlSymbolLarge + pub const m_nNavLinkIdForward: usize = 0x4E0; // int32 + pub const m_nNavLinkIdReverse: usize = 0x4E4; // int32 + pub const m_bEnabled: usize = 0x4E8; // bool + pub const m_strFilterName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4F8; // CHandle< CBaseFilter > + pub const m_OnNavLinkStart: usize = 0x500; // CEntityIOOutput + pub const m_OnNavLinkFinish: usize = 0x528; // CEntityIOOutput + pub const m_bIsTerminus: usize = 0x550; // bool } pub mod CNavLinkMovementVData { - pub const m_bIsInterpolated: usize = 0x0; - pub const m_unRecommendedDistance: usize = 0x4; - pub const m_vecAnimgraphVars: usize = 0x8; + pub const m_bIsInterpolated: usize = 0x0; // bool + pub const m_unRecommendedDistance: usize = 0x4; // uint32 + pub const m_vecAnimgraphVars: usize = 0x8; // CUtlVector< CNavLinkAnimgraphVar > } pub mod CNavSpaceInfo { - pub const m_bCreateFlightSpace: usize = 0x4B0; + pub const m_bCreateFlightSpace: usize = 0x4B0; // bool } pub mod CNavVolumeBreadthFirstSearch { - pub const m_vStartPos: usize = 0xA0; - pub const m_flSearchDist: usize = 0xAC; + pub const m_vStartPos: usize = 0xA0; // Vector + pub const m_flSearchDist: usize = 0xAC; // float32 } pub mod CNavVolumeSphere { - pub const m_vCenter: usize = 0x70; - pub const m_flRadius: usize = 0x7C; + pub const m_vCenter: usize = 0x70; // Vector + pub const m_flRadius: usize = 0x7C; // float32 } pub mod CNavVolumeSphericalShell { - pub const m_flRadiusInner: usize = 0x80; + pub const m_flRadiusInner: usize = 0x80; // float32 } pub mod CNavVolumeVector { - pub const m_bHasBeenPreFiltered: usize = 0x78; + pub const m_bHasBeenPreFiltered: usize = 0x78; // bool } pub mod CNetworkOriginCellCoordQuantizedVector { - pub const m_cellX: usize = 0x10; - pub const m_cellY: usize = 0x12; - pub const m_cellZ: usize = 0x14; - pub const m_nOutsideWorld: usize = 0x16; - pub const m_vecX: usize = 0x18; - pub const m_vecY: usize = 0x20; - pub const m_vecZ: usize = 0x28; + pub const m_cellX: usize = 0x10; // uint16 + pub const m_cellY: usize = 0x12; // uint16 + pub const m_cellZ: usize = 0x14; // uint16 + pub const m_nOutsideWorld: usize = 0x16; // uint16 + pub const m_vecX: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x20; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x28; // CNetworkedQuantizedFloat } pub mod CNetworkOriginQuantizedVector { - pub const m_vecX: usize = 0x10; - pub const m_vecY: usize = 0x18; - pub const m_vecZ: usize = 0x20; + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat } pub mod CNetworkTransmitComponent { - pub const m_nTransmitStateOwnedCounter: usize = 0x16C; + pub const m_nTransmitStateOwnedCounter: usize = 0x16C; // uint8 } pub mod CNetworkVelocityVector { - pub const m_vecX: usize = 0x10; - pub const m_vecY: usize = 0x18; - pub const m_vecZ: usize = 0x20; + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat } pub mod CNetworkViewOffsetVector { - pub const m_vecX: usize = 0x10; - pub const m_vecY: usize = 0x18; - pub const m_vecZ: usize = 0x20; + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat } pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; - pub const m_flPrevCycle: usize = 0xC; - pub const m_flCycle: usize = 0x10; - pub const m_flWeight: usize = 0x14; - pub const m_bSequenceChangeNetworked: usize = 0x1C; - pub const m_bDiscontinuity: usize = 0x1D; - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } pub mod COmniLight { - pub const m_flInnerAngle: usize = 0x938; - pub const m_flOuterAngle: usize = 0x93C; - pub const m_bShowLight: usize = 0x940; + pub const m_flInnerAngle: usize = 0x938; // float32 + pub const m_flOuterAngle: usize = 0x93C; // float32 + pub const m_bShowLight: usize = 0x940; // bool } pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xB08; + pub const m_initialOwner: usize = 0xB08; // CUtlSymbolLarge } pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x700; - pub const m_bActive: usize = 0x900; - pub const m_bFrozen: usize = 0x901; - pub const m_flFreezeTransitionDuration: usize = 0x904; - pub const m_nStopType: usize = 0x908; - pub const m_bAnimateDuringGameplayPause: usize = 0x90C; - pub const m_iEffectIndex: usize = 0x910; - pub const m_flStartTime: usize = 0x918; - pub const m_flPreSimTime: usize = 0x91C; - pub const m_vServerControlPoints: usize = 0x920; - pub const m_iServerControlPointAssignments: usize = 0x950; - pub const m_hControlPointEnts: usize = 0x954; - pub const m_bNoSave: usize = 0xA54; - pub const m_bNoFreeze: usize = 0xA55; - pub const m_bNoRamp: usize = 0xA56; - pub const m_bStartActive: usize = 0xA57; - pub const m_iszEffectName: usize = 0xA58; - pub const m_iszControlPointNames: usize = 0xA60; - pub const m_nDataCP: usize = 0xC60; - pub const m_vecDataCPValue: usize = 0xC64; - pub const m_nTintCP: usize = 0xC70; - pub const m_clrTint: usize = 0xC74; + pub const m_szSnapshotFileName: usize = 0x700; // char[512] + pub const m_bActive: usize = 0x900; // bool + pub const m_bFrozen: usize = 0x901; // bool + pub const m_flFreezeTransitionDuration: usize = 0x904; // float32 + pub const m_nStopType: usize = 0x908; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x90C; // bool + pub const m_iEffectIndex: usize = 0x910; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_flStartTime: usize = 0x918; // GameTime_t + pub const m_flPreSimTime: usize = 0x91C; // float32 + pub const m_vServerControlPoints: usize = 0x920; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x950; // uint8[4] + pub const m_hControlPointEnts: usize = 0x954; // CHandle< CBaseEntity >[64] + pub const m_bNoSave: usize = 0xA54; // bool + pub const m_bNoFreeze: usize = 0xA55; // bool + pub const m_bNoRamp: usize = 0xA56; // bool + pub const m_bStartActive: usize = 0xA57; // bool + pub const m_iszEffectName: usize = 0xA58; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xA60; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xC60; // int32 + pub const m_vecDataCPValue: usize = 0xC64; // Vector + pub const m_nTintCP: usize = 0xC70; // int32 + pub const m_clrTint: usize = 0xC74; // Color } pub mod CPathCorner { - pub const m_flWait: usize = 0x4B0; - pub const m_flRadius: usize = 0x4B4; - pub const m_OnPass: usize = 0x4B8; + pub const m_flWait: usize = 0x4B0; // float32 + pub const m_flRadius: usize = 0x4B4; // float32 + pub const m_OnPass: usize = 0x4B8; // CEntityIOOutput } pub mod CPathKeyFrame { - pub const m_Origin: usize = 0x4B0; - pub const m_Angles: usize = 0x4BC; - pub const m_qAngle: usize = 0x4D0; - pub const m_iNextKey: usize = 0x4E0; - pub const m_flNextTime: usize = 0x4E8; - pub const m_pNextKey: usize = 0x4F0; - pub const m_pPrevKey: usize = 0x4F8; - pub const m_flSpeed: usize = 0x500; + pub const m_Origin: usize = 0x4B0; // Vector + pub const m_Angles: usize = 0x4BC; // QAngle + pub const m_qAngle: usize = 0x4D0; // Quaternion + pub const m_iNextKey: usize = 0x4E0; // CUtlSymbolLarge + pub const m_flNextTime: usize = 0x4E8; // float32 + pub const m_pNextKey: usize = 0x4F0; // CPathKeyFrame* + pub const m_pPrevKey: usize = 0x4F8; // CPathKeyFrame* + pub const m_flSpeed: usize = 0x500; // float32 } pub mod CPathParticleRope { - pub const m_bStartActive: usize = 0x4B0; - pub const m_flMaxSimulationTime: usize = 0x4B4; - pub const m_iszEffectName: usize = 0x4B8; - pub const m_PathNodes_Name: usize = 0x4C0; - pub const m_flParticleSpacing: usize = 0x4D8; - pub const m_flSlack: usize = 0x4DC; - pub const m_flRadius: usize = 0x4E0; - pub const m_ColorTint: usize = 0x4E4; - pub const m_nEffectState: usize = 0x4E8; - pub const m_iEffectIndex: usize = 0x4F0; - pub const m_PathNodes_Position: usize = 0x4F8; - pub const m_PathNodes_TangentIn: usize = 0x510; - pub const m_PathNodes_TangentOut: usize = 0x528; - pub const m_PathNodes_Color: usize = 0x540; - pub const m_PathNodes_PinEnabled: usize = 0x558; - pub const m_PathNodes_RadiusScale: usize = 0x570; + pub const m_bStartActive: usize = 0x4B0; // bool + pub const m_flMaxSimulationTime: usize = 0x4B4; // float32 + pub const m_iszEffectName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x4C0; // CUtlVector< CUtlSymbolLarge > + pub const m_flParticleSpacing: usize = 0x4D8; // float32 + pub const m_flSlack: usize = 0x4DC; // float32 + pub const m_flRadius: usize = 0x4E0; // float32 + pub const m_ColorTint: usize = 0x4E4; // Color + pub const m_nEffectState: usize = 0x4E8; // int32 + pub const m_iEffectIndex: usize = 0x4F0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > + pub const m_PathNodes_Position: usize = 0x4F8; // CNetworkUtlVectorBase< Vector > + pub const m_PathNodes_TangentIn: usize = 0x510; // CNetworkUtlVectorBase< Vector > + pub const m_PathNodes_TangentOut: usize = 0x528; // CNetworkUtlVectorBase< Vector > + pub const m_PathNodes_Color: usize = 0x540; // CNetworkUtlVectorBase< Vector > + pub const m_PathNodes_PinEnabled: usize = 0x558; // CNetworkUtlVectorBase< bool > + pub const m_PathNodes_RadiusScale: usize = 0x570; // CNetworkUtlVectorBase< float32 > } pub mod CPathTrack { - pub const m_pnext: usize = 0x4B0; - pub const m_pprevious: usize = 0x4B8; - pub const m_paltpath: usize = 0x4C0; - pub const m_flRadius: usize = 0x4C8; - pub const m_length: usize = 0x4CC; - pub const m_altName: usize = 0x4D0; - pub const m_nIterVal: usize = 0x4D8; - pub const m_eOrientationType: usize = 0x4DC; - pub const m_OnPass: usize = 0x4E0; + pub const m_pnext: usize = 0x4B0; // CPathTrack* + pub const m_pprevious: usize = 0x4B8; // CPathTrack* + pub const m_paltpath: usize = 0x4C0; // CPathTrack* + pub const m_flRadius: usize = 0x4C8; // float32 + pub const m_length: usize = 0x4CC; // float32 + pub const m_altName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x4D8; // int32 + pub const m_eOrientationType: usize = 0x4DC; // TrackOrientationType_t + pub const m_OnPass: usize = 0x4E0; // CEntityIOOutput } pub mod CPhysBallSocket { - pub const m_flFriction: usize = 0x508; - pub const m_bEnableSwingLimit: usize = 0x50C; - pub const m_flSwingLimit: usize = 0x510; - pub const m_bEnableTwistLimit: usize = 0x514; - pub const m_flMinTwistAngle: usize = 0x518; - pub const m_flMaxTwistAngle: usize = 0x51C; + pub const m_flFriction: usize = 0x508; // float32 + pub const m_bEnableSwingLimit: usize = 0x50C; // bool + pub const m_flSwingLimit: usize = 0x510; // float32 + pub const m_bEnableTwistLimit: usize = 0x514; // bool + pub const m_flMinTwistAngle: usize = 0x518; // float32 + pub const m_flMaxTwistAngle: usize = 0x51C; // float32 } pub mod CPhysBox { - pub const m_damageType: usize = 0x7C0; - pub const m_massScale: usize = 0x7C4; - pub const m_damageToEnableMotion: usize = 0x7C8; - pub const m_flForceToEnableMotion: usize = 0x7CC; - pub const m_angPreferredCarryAngles: usize = 0x7D0; - pub const m_bNotSolidToWorld: usize = 0x7DC; - pub const m_bEnableUseOutput: usize = 0x7DD; - pub const m_iExploitableByPlayer: usize = 0x7E0; - pub const m_flTouchOutputPerEntityDelay: usize = 0x7E4; - pub const m_OnDamaged: usize = 0x7E8; - pub const m_OnAwakened: usize = 0x810; - pub const m_OnMotionEnabled: usize = 0x838; - pub const m_OnPlayerUse: usize = 0x860; - pub const m_OnStartTouch: usize = 0x888; - pub const m_hCarryingPlayer: usize = 0x8B0; + pub const m_damageType: usize = 0x7C0; // int32 + pub const m_massScale: usize = 0x7C4; // float32 + pub const m_damageToEnableMotion: usize = 0x7C8; // int32 + pub const m_flForceToEnableMotion: usize = 0x7CC; // float32 + pub const m_angPreferredCarryAngles: usize = 0x7D0; // QAngle + pub const m_bNotSolidToWorld: usize = 0x7DC; // bool + pub const m_bEnableUseOutput: usize = 0x7DD; // bool + pub const m_iExploitableByPlayer: usize = 0x7E0; // int32 + pub const m_flTouchOutputPerEntityDelay: usize = 0x7E4; // float32 + pub const m_OnDamaged: usize = 0x7E8; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x810; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x838; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x860; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x888; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x8B0; // CHandle< CBasePlayerPawn > } pub mod CPhysConstraint { - pub const m_nameAttach1: usize = 0x4B8; - pub const m_nameAttach2: usize = 0x4C0; - pub const m_breakSound: usize = 0x4C8; - pub const m_forceLimit: usize = 0x4D0; - pub const m_torqueLimit: usize = 0x4D4; - pub const m_teleportTick: usize = 0x4D8; - pub const m_minTeleportDistance: usize = 0x4DC; - pub const m_OnBreak: usize = 0x4E0; + pub const m_nameAttach1: usize = 0x4B8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4C0; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x4C8; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x4D0; // float32 + pub const m_torqueLimit: usize = 0x4D4; // float32 + pub const m_teleportTick: usize = 0x4D8; // uint32 + pub const m_minTeleportDistance: usize = 0x4DC; // float32 + pub const m_OnBreak: usize = 0x4E0; // CEntityIOOutput } pub mod CPhysExplosion { - pub const m_bExplodeOnSpawn: usize = 0x4B0; - pub const m_flMagnitude: usize = 0x4B4; - pub const m_flDamage: usize = 0x4B8; - pub const m_radius: usize = 0x4BC; - pub const m_targetEntityName: usize = 0x4C0; - pub const m_flInnerRadius: usize = 0x4C8; - pub const m_flPushScale: usize = 0x4CC; - pub const m_bConvertToDebrisWhenPossible: usize = 0x4D0; - pub const m_OnPushedPlayer: usize = 0x4D8; + pub const m_bExplodeOnSpawn: usize = 0x4B0; // bool + pub const m_flMagnitude: usize = 0x4B4; // float32 + pub const m_flDamage: usize = 0x4B8; // float32 + pub const m_radius: usize = 0x4BC; // float32 + pub const m_targetEntityName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x4C8; // float32 + pub const m_flPushScale: usize = 0x4CC; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x4D0; // bool + pub const m_OnPushedPlayer: usize = 0x4D8; // CEntityIOOutput } pub mod CPhysFixed { - pub const m_flLinearFrequency: usize = 0x508; - pub const m_flLinearDampingRatio: usize = 0x50C; - pub const m_flAngularFrequency: usize = 0x510; - pub const m_flAngularDampingRatio: usize = 0x514; - pub const m_bEnableLinearConstraint: usize = 0x518; - pub const m_bEnableAngularConstraint: usize = 0x519; + pub const m_flLinearFrequency: usize = 0x508; // float32 + pub const m_flLinearDampingRatio: usize = 0x50C; // float32 + pub const m_flAngularFrequency: usize = 0x510; // float32 + pub const m_flAngularDampingRatio: usize = 0x514; // float32 + pub const m_bEnableLinearConstraint: usize = 0x518; // bool + pub const m_bEnableAngularConstraint: usize = 0x519; // bool } pub mod CPhysForce { - pub const m_nameAttach: usize = 0x4B8; - pub const m_force: usize = 0x4C0; - pub const m_forceTime: usize = 0x4C4; - pub const m_attachedObject: usize = 0x4C8; - pub const m_wasRestored: usize = 0x4CC; - pub const m_integrator: usize = 0x4D0; + pub const m_nameAttach: usize = 0x4B8; // CUtlSymbolLarge + pub const m_force: usize = 0x4C0; // float32 + pub const m_forceTime: usize = 0x4C4; // float32 + pub const m_attachedObject: usize = 0x4C8; // CHandle< CBaseEntity > + pub const m_wasRestored: usize = 0x4CC; // bool + pub const m_integrator: usize = 0x4D0; // CConstantForceController } pub mod CPhysHinge { - pub const m_soundInfo: usize = 0x510; - pub const m_NotifyMinLimitReached: usize = 0x598; - pub const m_NotifyMaxLimitReached: usize = 0x5C0; - pub const m_bAtMinLimit: usize = 0x5E8; - pub const m_bAtMaxLimit: usize = 0x5E9; - pub const m_hinge: usize = 0x5EC; - pub const m_hingeFriction: usize = 0x62C; - pub const m_systemLoadScale: usize = 0x630; - pub const m_bIsAxisLocal: usize = 0x634; - pub const m_flMinRotation: usize = 0x638; - pub const m_flMaxRotation: usize = 0x63C; - pub const m_flInitialRotation: usize = 0x640; - pub const m_flMotorFrequency: usize = 0x644; - pub const m_flMotorDampingRatio: usize = 0x648; - pub const m_flAngleSpeed: usize = 0x64C; - pub const m_flAngleSpeedThreshold: usize = 0x650; - pub const m_OnStartMoving: usize = 0x658; - pub const m_OnStopMoving: usize = 0x680; + pub const m_soundInfo: usize = 0x510; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x598; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x5C0; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x5E8; // bool + pub const m_bAtMaxLimit: usize = 0x5E9; // bool + pub const m_hinge: usize = 0x5EC; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x62C; // float32 + pub const m_systemLoadScale: usize = 0x630; // float32 + pub const m_bIsAxisLocal: usize = 0x634; // bool + pub const m_flMinRotation: usize = 0x638; // float32 + pub const m_flMaxRotation: usize = 0x63C; // float32 + pub const m_flInitialRotation: usize = 0x640; // float32 + pub const m_flMotorFrequency: usize = 0x644; // float32 + pub const m_flMotorDampingRatio: usize = 0x648; // float32 + pub const m_flAngleSpeed: usize = 0x64C; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x650; // float32 + pub const m_OnStartMoving: usize = 0x658; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x680; // CEntityIOOutput } pub mod CPhysImpact { - pub const m_damage: usize = 0x4B0; - pub const m_distance: usize = 0x4B4; - pub const m_directionEntityName: usize = 0x4B8; + pub const m_damage: usize = 0x4B0; // float32 + pub const m_distance: usize = 0x4B4; // float32 + pub const m_directionEntityName: usize = 0x4B8; // CUtlSymbolLarge } pub mod CPhysLength { - pub const m_offset: usize = 0x508; - pub const m_vecAttach: usize = 0x520; - pub const m_addLength: usize = 0x52C; - pub const m_minLength: usize = 0x530; - pub const m_totalLength: usize = 0x534; - pub const m_bEnableCollision: usize = 0x538; + pub const m_offset: usize = 0x508; // Vector[2] + pub const m_vecAttach: usize = 0x520; // Vector + pub const m_addLength: usize = 0x52C; // float32 + pub const m_minLength: usize = 0x530; // float32 + pub const m_totalLength: usize = 0x534; // float32 + pub const m_bEnableCollision: usize = 0x538; // bool } pub mod CPhysMagnet { - pub const m_OnMagnetAttach: usize = 0x890; - pub const m_OnMagnetDetach: usize = 0x8B8; - pub const m_massScale: usize = 0x8E0; - pub const m_forceLimit: usize = 0x8E4; - pub const m_torqueLimit: usize = 0x8E8; - pub const m_MagnettedEntities: usize = 0x8F0; - pub const m_bActive: usize = 0x908; - pub const m_bHasHitSomething: usize = 0x909; - pub const m_flTotalMass: usize = 0x90C; - pub const m_flRadius: usize = 0x910; - pub const m_flNextSuckTime: usize = 0x914; - pub const m_iMaxObjectsAttached: usize = 0x918; + pub const m_OnMagnetAttach: usize = 0x890; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0x8B8; // CEntityIOOutput + pub const m_massScale: usize = 0x8E0; // float32 + pub const m_forceLimit: usize = 0x8E4; // float32 + pub const m_torqueLimit: usize = 0x8E8; // float32 + pub const m_MagnettedEntities: usize = 0x8F0; // CUtlVector< magnetted_objects_t > + pub const m_bActive: usize = 0x908; // bool + pub const m_bHasHitSomething: usize = 0x909; // bool + pub const m_flTotalMass: usize = 0x90C; // float32 + pub const m_flRadius: usize = 0x910; // float32 + pub const m_flNextSuckTime: usize = 0x914; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0x918; // int32 } pub mod CPhysMotor { - pub const m_nameAttach: usize = 0x4B0; - pub const m_hAttachedObject: usize = 0x4B8; - pub const m_spinUp: usize = 0x4BC; - pub const m_additionalAcceleration: usize = 0x4C0; - pub const m_angularAcceleration: usize = 0x4C4; - pub const m_lastTime: usize = 0x4C8; - pub const m_motor: usize = 0x4E0; + pub const m_nameAttach: usize = 0x4B0; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x4B8; // CHandle< CBaseEntity > + pub const m_spinUp: usize = 0x4BC; // float32 + pub const m_additionalAcceleration: usize = 0x4C0; // float32 + pub const m_angularAcceleration: usize = 0x4C4; // float32 + pub const m_lastTime: usize = 0x4C8; // GameTime_t + pub const m_motor: usize = 0x4E0; // CMotorController } pub mod CPhysPulley { - pub const m_position2: usize = 0x508; - pub const m_offset: usize = 0x514; - pub const m_addLength: usize = 0x52C; - pub const m_gearRatio: usize = 0x530; + pub const m_position2: usize = 0x508; // Vector + pub const m_offset: usize = 0x514; // Vector[2] + pub const m_addLength: usize = 0x52C; // float32 + pub const m_gearRatio: usize = 0x530; // float32 } pub mod CPhysSlideConstraint { - pub const m_axisEnd: usize = 0x510; - pub const m_slideFriction: usize = 0x51C; - pub const m_systemLoadScale: usize = 0x520; - pub const m_initialOffset: usize = 0x524; - pub const m_bEnableLinearConstraint: usize = 0x528; - pub const m_bEnableAngularConstraint: usize = 0x529; - pub const m_flMotorFrequency: usize = 0x52C; - pub const m_flMotorDampingRatio: usize = 0x530; - pub const m_bUseEntityPivot: usize = 0x534; - pub const m_soundInfo: usize = 0x538; + pub const m_axisEnd: usize = 0x510; // Vector + pub const m_slideFriction: usize = 0x51C; // float32 + pub const m_systemLoadScale: usize = 0x520; // float32 + pub const m_initialOffset: usize = 0x524; // float32 + pub const m_bEnableLinearConstraint: usize = 0x528; // bool + pub const m_bEnableAngularConstraint: usize = 0x529; // bool + pub const m_flMotorFrequency: usize = 0x52C; // float32 + pub const m_flMotorDampingRatio: usize = 0x530; // float32 + pub const m_bUseEntityPivot: usize = 0x534; // bool + pub const m_soundInfo: usize = 0x538; // ConstraintSoundInfo } pub mod CPhysThruster { - pub const m_localOrigin: usize = 0x510; + pub const m_localOrigin: usize = 0x510; // Vector } pub mod CPhysTorque { - pub const m_axis: usize = 0x510; + pub const m_axis: usize = 0x510; // Vector } pub mod CPhysWheelConstraint { - pub const m_flSuspensionFrequency: usize = 0x508; - pub const m_flSuspensionDampingRatio: usize = 0x50C; - pub const m_flSuspensionHeightOffset: usize = 0x510; - pub const m_bEnableSuspensionLimit: usize = 0x514; - pub const m_flMinSuspensionOffset: usize = 0x518; - pub const m_flMaxSuspensionOffset: usize = 0x51C; - pub const m_bEnableSteeringLimit: usize = 0x520; - pub const m_flMinSteeringAngle: usize = 0x524; - pub const m_flMaxSteeringAngle: usize = 0x528; - pub const m_flSteeringAxisFriction: usize = 0x52C; - pub const m_flSpinAxisFriction: usize = 0x530; + pub const m_flSuspensionFrequency: usize = 0x508; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x50C; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x510; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x514; // bool + pub const m_flMinSuspensionOffset: usize = 0x518; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x51C; // float32 + pub const m_bEnableSteeringLimit: usize = 0x520; // bool + pub const m_flMinSteeringAngle: usize = 0x524; // float32 + pub const m_flMaxSteeringAngle: usize = 0x528; // float32 + pub const m_flSteeringAxisFriction: usize = 0x52C; // float32 + pub const m_flSpinAxisFriction: usize = 0x530; // float32 } pub mod CPhysicsEntitySolver { - pub const m_hMovingEntity: usize = 0x4B8; - pub const m_hPhysicsBlocker: usize = 0x4BC; - pub const m_separationDuration: usize = 0x4C0; - pub const m_cancelTime: usize = 0x4C4; + pub const m_hMovingEntity: usize = 0x4B8; // CHandle< CBaseEntity > + pub const m_hPhysicsBlocker: usize = 0x4BC; // CHandle< CBaseEntity > + pub const m_separationDuration: usize = 0x4C0; // float32 + pub const m_cancelTime: usize = 0x4C4; // GameTime_t } pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xA10; - pub const m_OnAwakened: usize = 0xA38; - pub const m_OnAwake: usize = 0xA60; - pub const m_OnAsleep: usize = 0xA88; - pub const m_OnPlayerUse: usize = 0xAB0; - pub const m_OnPlayerPickup: usize = 0xAD8; - pub const m_OnOutOfWorld: usize = 0xB00; - pub const m_massScale: usize = 0xB28; - pub const m_inertiaScale: usize = 0xB2C; - pub const m_buoyancyScale: usize = 0xB30; - pub const m_damageType: usize = 0xB34; - pub const m_damageToEnableMotion: usize = 0xB38; - pub const m_flForceToEnableMotion: usize = 0xB3C; - pub const m_bThrownByPlayer: usize = 0xB40; - pub const m_bDroppedByPlayer: usize = 0xB41; - pub const m_bTouchedByPlayer: usize = 0xB42; - pub const m_bFirstCollisionAfterLaunch: usize = 0xB43; - pub const m_iExploitableByPlayer: usize = 0xB44; - pub const m_bHasBeenAwakened: usize = 0xB48; - pub const m_bIsOverrideProp: usize = 0xB49; - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xB4C; - pub const m_iInitialGlowState: usize = 0xB50; - pub const m_nGlowRange: usize = 0xB54; - pub const m_nGlowRangeMin: usize = 0xB58; - pub const m_glowColor: usize = 0xB5C; - pub const m_bForceNavIgnore: usize = 0xB60; - pub const m_bNoNavmeshBlocker: usize = 0xB61; - pub const m_bForceNpcExclude: usize = 0xB62; - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xB63; - pub const m_bMuteImpactEffects: usize = 0xB64; - pub const m_bAcceptDamageFromHeldObjects: usize = 0xB6C; - pub const m_bEnableUseOutput: usize = 0xB6D; - pub const m_bAwake: usize = 0xB6E; - pub const m_nCollisionGroupOverride: usize = 0xB70; + pub const m_MotionEnabled: usize = 0xA10; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xA38; // CEntityIOOutput + pub const m_OnAwake: usize = 0xA60; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xA88; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xAB0; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xAD8; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xB00; // CEntityIOOutput + pub const m_massScale: usize = 0xB28; // float32 + pub const m_inertiaScale: usize = 0xB2C; // float32 + pub const m_buoyancyScale: usize = 0xB30; // float32 + pub const m_damageType: usize = 0xB34; // int32 + pub const m_damageToEnableMotion: usize = 0xB38; // int32 + pub const m_flForceToEnableMotion: usize = 0xB3C; // float32 + pub const m_bThrownByPlayer: usize = 0xB40; // bool + pub const m_bDroppedByPlayer: usize = 0xB41; // bool + pub const m_bTouchedByPlayer: usize = 0xB42; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xB43; // bool + pub const m_iExploitableByPlayer: usize = 0xB44; // int32 + pub const m_bHasBeenAwakened: usize = 0xB48; // bool + pub const m_bIsOverrideProp: usize = 0xB49; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xB4C; // GameTime_t + pub const m_iInitialGlowState: usize = 0xB50; // int32 + pub const m_nGlowRange: usize = 0xB54; // int32 + pub const m_nGlowRangeMin: usize = 0xB58; // int32 + pub const m_glowColor: usize = 0xB5C; // Color + pub const m_bForceNavIgnore: usize = 0xB60; // bool + pub const m_bNoNavmeshBlocker: usize = 0xB61; // bool + pub const m_bForceNpcExclude: usize = 0xB62; // bool + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xB63; // bool + pub const m_bMuteImpactEffects: usize = 0xB64; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xB6C; // bool + pub const m_bEnableUseOutput: usize = 0xB6D; // bool + pub const m_bAwake: usize = 0xB6E; // bool + pub const m_nCollisionGroupOverride: usize = 0xB70; // int32 } pub mod CPhysicsPropRespawnable { - pub const m_vOriginalSpawnOrigin: usize = 0xB78; - pub const m_vOriginalSpawnAngles: usize = 0xB84; - pub const m_vOriginalMins: usize = 0xB90; - pub const m_vOriginalMaxs: usize = 0xB9C; - pub const m_flRespawnDuration: usize = 0xBA8; + pub const m_vOriginalSpawnOrigin: usize = 0xB78; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xB84; // QAngle + pub const m_vOriginalMins: usize = 0xB90; // Vector + pub const m_vOriginalMaxs: usize = 0xB9C; // Vector + pub const m_flRespawnDuration: usize = 0xBA8; // float32 } pub mod CPhysicsShake { - pub const m_force: usize = 0x8; + pub const m_force: usize = 0x8; // Vector } pub mod CPhysicsSpring { - pub const m_flFrequency: usize = 0x4B8; - pub const m_flDampingRatio: usize = 0x4BC; - pub const m_flRestLength: usize = 0x4C0; - pub const m_nameAttachStart: usize = 0x4C8; - pub const m_nameAttachEnd: usize = 0x4D0; - pub const m_start: usize = 0x4D8; - pub const m_end: usize = 0x4E4; - pub const m_teleportTick: usize = 0x4F0; + pub const m_flFrequency: usize = 0x4B8; // float32 + pub const m_flDampingRatio: usize = 0x4BC; // float32 + pub const m_flRestLength: usize = 0x4C0; // float32 + pub const m_nameAttachStart: usize = 0x4C8; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x4D0; // CUtlSymbolLarge + pub const m_start: usize = 0x4D8; // Vector + pub const m_end: usize = 0x4E4; // Vector + pub const m_teleportTick: usize = 0x4F0; // uint32 } pub mod CPhysicsWire { - pub const m_nDensity: usize = 0x4B0; + pub const m_nDensity: usize = 0x4B0; // int32 } pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0x890; - pub const m_flC4Blow: usize = 0x894; - pub const m_nBombSite: usize = 0x898; - pub const m_nSourceSoundscapeHash: usize = 0x89C; - pub const m_OnBombDefused: usize = 0x8A0; - pub const m_OnBombBeginDefuse: usize = 0x8C8; - pub const m_OnBombDefuseAborted: usize = 0x8F0; - pub const m_bCannotBeDefused: usize = 0x918; - pub const m_entitySpottedState: usize = 0x920; - pub const m_nSpotRules: usize = 0x938; - pub const m_bTrainingPlacedByPlayer: usize = 0x93C; - pub const m_bHasExploded: usize = 0x93D; - pub const m_flTimerLength: usize = 0x940; - pub const m_bBeingDefused: usize = 0x944; - pub const m_fLastDefuseTime: usize = 0x94C; - pub const m_flDefuseLength: usize = 0x954; - pub const m_flDefuseCountDown: usize = 0x958; - pub const m_bBombDefused: usize = 0x95C; - pub const m_hBombDefuser: usize = 0x960; - pub const m_hControlPanel: usize = 0x964; - pub const m_iProgressBarTime: usize = 0x968; - pub const m_bVoiceAlertFired: usize = 0x96C; - pub const m_bVoiceAlertPlayed: usize = 0x96D; - pub const m_flNextBotBeepTime: usize = 0x974; - pub const m_bPlantedAfterPickup: usize = 0x97C; - pub const m_angCatchUpToPlayerEye: usize = 0x980; - pub const m_flLastSpinDetectionTime: usize = 0x98C; + pub const m_bBombTicking: usize = 0x890; // bool + pub const m_flC4Blow: usize = 0x894; // GameTime_t + pub const m_nBombSite: usize = 0x898; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x89C; // int32 + pub const m_OnBombDefused: usize = 0x8A0; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0x8C8; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0x8F0; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0x918; // bool + pub const m_entitySpottedState: usize = 0x920; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x938; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0x93C; // bool + pub const m_bHasExploded: usize = 0x93D; // bool + pub const m_flTimerLength: usize = 0x940; // float32 + pub const m_bBeingDefused: usize = 0x944; // bool + pub const m_fLastDefuseTime: usize = 0x94C; // GameTime_t + pub const m_flDefuseLength: usize = 0x954; // float32 + pub const m_flDefuseCountDown: usize = 0x958; // GameTime_t + pub const m_bBombDefused: usize = 0x95C; // bool + pub const m_hBombDefuser: usize = 0x960; // CHandle< CCSPlayerPawn > + pub const m_hControlPanel: usize = 0x964; // CHandle< CBaseEntity > + pub const m_iProgressBarTime: usize = 0x968; // int32 + pub const m_bVoiceAlertFired: usize = 0x96C; // bool + pub const m_bVoiceAlertPlayed: usize = 0x96D; // bool[4] + pub const m_flNextBotBeepTime: usize = 0x974; // GameTime_t + pub const m_bPlantedAfterPickup: usize = 0x97C; // bool + pub const m_angCatchUpToPlayerEye: usize = 0x980; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0x98C; // GameTime_t } pub mod CPlatTrigger { - pub const m_pPlatform: usize = 0x700; + pub const m_pPlatform: usize = 0x700; // CHandle< CFuncPlat > } pub mod CPlayerControllerComponent { - pub const __m_pChainEntity: usize = 0x8; + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } pub mod CPlayerPawnComponent { - pub const __m_pChainEntity: usize = 0x8; + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x4B8; - pub const m_hPingedEntity: usize = 0x4BC; - pub const m_iType: usize = 0x4C0; - pub const m_bUrgent: usize = 0x4C4; - pub const m_szPlaceName: usize = 0x4C5; + pub const m_hPlayer: usize = 0x4B8; // CHandle< CCSPlayerPawn > + pub const m_hPingedEntity: usize = 0x4BC; // CHandle< CBaseEntity > + pub const m_iType: usize = 0x4C0; // int32 + pub const m_bUrgent: usize = 0x4C4; // bool + pub const m_szPlaceName: usize = 0x4C5; // char[18] } pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x700; - pub const m_unAccountID: usize = 0x704; - pub const m_unTraceID: usize = 0x708; - pub const m_rtGcTime: usize = 0x70C; - pub const m_vecEndPos: usize = 0x710; - pub const m_vecStart: usize = 0x71C; - pub const m_vecLeft: usize = 0x728; - pub const m_vecNormal: usize = 0x734; - pub const m_nPlayer: usize = 0x740; - pub const m_nEntity: usize = 0x744; - pub const m_nHitbox: usize = 0x748; - pub const m_flCreationTime: usize = 0x74C; - pub const m_nTintID: usize = 0x750; - pub const m_nVersion: usize = 0x754; - pub const m_ubSignature: usize = 0x755; + pub const m_nUniqueID: usize = 0x700; // int32 + pub const m_unAccountID: usize = 0x704; // uint32 + pub const m_unTraceID: usize = 0x708; // uint32 + pub const m_rtGcTime: usize = 0x70C; // uint32 + pub const m_vecEndPos: usize = 0x710; // Vector + pub const m_vecStart: usize = 0x71C; // Vector + pub const m_vecLeft: usize = 0x728; // Vector + pub const m_vecNormal: usize = 0x734; // Vector + pub const m_nPlayer: usize = 0x740; // int32 + pub const m_nEntity: usize = 0x744; // int32 + pub const m_nHitbox: usize = 0x748; // int32 + pub const m_flCreationTime: usize = 0x74C; // float32 + pub const m_nTintID: usize = 0x750; // int32 + pub const m_nVersion: usize = 0x754; // uint8 + pub const m_ubSignature: usize = 0x755; // uint8[128] } pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x4B0; - pub const m_flFogDistanceMultiplier: usize = 0x4B4; - pub const m_flFogMaxDensityMultiplier: usize = 0x4B8; - pub const m_flFadeTime: usize = 0x4BC; - pub const m_bStartDisabled: usize = 0x4C0; - pub const m_bIsEnabled: usize = 0x4C1; + pub const m_flVisibilityStrength: usize = 0x4B0; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x4B4; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x4B8; // float32 + pub const m_flFadeTime: usize = 0x4BC; // float32 + pub const m_bStartDisabled: usize = 0x4C0; // bool + pub const m_bIsEnabled: usize = 0x4C1; // bool } pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; - pub const m_nCsViewPunchAngleTick: usize = 0x4C; - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; - pub const m_PlayerFog: usize = 0x58; - pub const m_hColorCorrectionCtrl: usize = 0x98; - pub const m_hViewEntity: usize = 0x9C; - pub const m_hTonemapController: usize = 0xA0; - pub const m_audio: usize = 0xA8; - pub const m_PostProcessingVolumes: usize = 0x120; - pub const m_flOldPlayerZ: usize = 0x138; - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; - pub const m_hTriggerSoundscapeList: usize = 0x158; + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle< CColorCorrection > + pub const m_hViewEntity: usize = 0x9C; // CHandle< CBaseEntity > + pub const m_hTonemapController: usize = 0xA0; // CHandle< CTonemapController2 > + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector< CHandle< CEnvSoundscapeTriggerable > > } pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; - pub const m_nButtons: usize = 0x48; - pub const m_nQueuedButtonDownMask: usize = 0x68; - pub const m_nQueuedButtonChangeMask: usize = 0x70; - pub const m_nButtonDoublePressed: usize = 0x78; - pub const m_pButtonPressedCmdNumber: usize = 0x80; - pub const m_nLastCommandNumberProcessed: usize = 0x180; - pub const m_nToggleButtonDownMask: usize = 0x188; - pub const m_flMaxspeed: usize = 0x190; - pub const m_arrForceSubtickMoveWhen: usize = 0x194; - pub const m_flForwardMove: usize = 0x1A4; - pub const m_flLeftMove: usize = 0x1A8; - pub const m_flUpMove: usize = 0x1AC; - pub const m_vecLastMovementImpulses: usize = 0x1B0; - pub const m_vecOldViewAngles: usize = 0x1BC; + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x190; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x194; // float32[4] + pub const m_flForwardMove: usize = 0x1A4; // float32 + pub const m_flLeftMove: usize = 0x1A8; // float32 + pub const m_flUpMove: usize = 0x1AC; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B0; // Vector + pub const m_vecOldViewAngles: usize = 0x1BC; // QAngle } pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D0; - pub const m_flFallVelocity: usize = 0x1D4; - pub const m_bInCrouch: usize = 0x1D8; - pub const m_nCrouchState: usize = 0x1DC; - pub const m_flCrouchTransitionStartTime: usize = 0x1E0; - pub const m_bDucked: usize = 0x1E4; - pub const m_bDucking: usize = 0x1E5; - pub const m_bInDuckJump: usize = 0x1E6; - pub const m_groundNormal: usize = 0x1E8; - pub const m_flSurfaceFriction: usize = 0x1F4; - pub const m_surfaceProps: usize = 0x1F8; - pub const m_nStepside: usize = 0x208; - pub const m_iTargetVolume: usize = 0x20C; - pub const m_vecSmoothedVelocity: usize = 0x210; + pub const m_flStepSoundTime: usize = 0x1D0; // float32 + pub const m_flFallVelocity: usize = 0x1D4; // float32 + pub const m_bInCrouch: usize = 0x1D8; // bool + pub const m_nCrouchState: usize = 0x1DC; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E0; // GameTime_t + pub const m_bDucked: usize = 0x1E4; // bool + pub const m_bDucking: usize = 0x1E5; // bool + pub const m_bInDuckJump: usize = 0x1E6; // bool + pub const m_groundNormal: usize = 0x1E8; // Vector + pub const m_flSurfaceFriction: usize = 0x1F4; // float32 + pub const m_surfaceProps: usize = 0x1F8; // CUtlStringToken + pub const m_nStepside: usize = 0x208; // int32 + pub const m_iTargetVolume: usize = 0x20C; // int32 + pub const m_vecSmoothedVelocity: usize = 0x210; // Vector } pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; - pub const m_hObserverTarget: usize = 0x44; - pub const m_iObserverLastMode: usize = 0x48; - pub const m_bForcedObserverMode: usize = 0x4C; + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle< CBaseEntity > + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool } pub mod CPlayer_WeaponServices { - pub const m_bAllowSwitchToNoWeapon: usize = 0x40; - pub const m_hMyWeapons: usize = 0x48; - pub const m_hActiveWeapon: usize = 0x60; - pub const m_hLastWeapon: usize = 0x64; - pub const m_iAmmo: usize = 0x68; - pub const m_bPreventWeaponPickup: usize = 0xA8; + pub const m_bAllowSwitchToNoWeapon: usize = 0x40; // bool + pub const m_hMyWeapons: usize = 0x48; // CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > + pub const m_hActiveWeapon: usize = 0x60; // CHandle< CBasePlayerWeapon > + pub const m_hLastWeapon: usize = 0x64; // CHandle< CBasePlayerWeapon > + pub const m_iAmmo: usize = 0x68; // uint16[32] + pub const m_bPreventWeaponPickup: usize = 0xA8; // bool } pub mod CPointAngleSensor { - pub const m_bDisabled: usize = 0x4B0; - pub const m_nLookAtName: usize = 0x4B8; - pub const m_hTargetEntity: usize = 0x4C0; - pub const m_hLookAtEntity: usize = 0x4C4; - pub const m_flDuration: usize = 0x4C8; - pub const m_flDotTolerance: usize = 0x4CC; - pub const m_flFacingTime: usize = 0x4D0; - pub const m_bFired: usize = 0x4D4; - pub const m_OnFacingLookat: usize = 0x4D8; - pub const m_OnNotFacingLookat: usize = 0x500; - pub const m_TargetDir: usize = 0x528; - pub const m_FacingPercentage: usize = 0x550; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_nLookAtName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x4C0; // CHandle< CBaseEntity > + pub const m_hLookAtEntity: usize = 0x4C4; // CHandle< CBaseEntity > + pub const m_flDuration: usize = 0x4C8; // float32 + pub const m_flDotTolerance: usize = 0x4CC; // float32 + pub const m_flFacingTime: usize = 0x4D0; // GameTime_t + pub const m_bFired: usize = 0x4D4; // bool + pub const m_OnFacingLookat: usize = 0x4D8; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x500; // CEntityIOOutput + pub const m_TargetDir: usize = 0x528; // CEntityOutputTemplate< Vector > + pub const m_FacingPercentage: usize = 0x550; // CEntityOutputTemplate< float32 > } pub mod CPointAngularVelocitySensor { - pub const m_hTargetEntity: usize = 0x4B0; - pub const m_flThreshold: usize = 0x4B4; - pub const m_nLastCompareResult: usize = 0x4B8; - pub const m_nLastFireResult: usize = 0x4BC; - pub const m_flFireTime: usize = 0x4C0; - pub const m_flFireInterval: usize = 0x4C4; - pub const m_flLastAngVelocity: usize = 0x4C8; - pub const m_lastOrientation: usize = 0x4CC; - pub const m_vecAxis: usize = 0x4D8; - pub const m_bUseHelper: usize = 0x4E4; - pub const m_AngularVelocity: usize = 0x4E8; - pub const m_OnLessThan: usize = 0x510; - pub const m_OnLessThanOrEqualTo: usize = 0x538; - pub const m_OnGreaterThan: usize = 0x560; - pub const m_OnGreaterThanOrEqualTo: usize = 0x588; - pub const m_OnEqualTo: usize = 0x5B0; + pub const m_hTargetEntity: usize = 0x4B0; // CHandle< CBaseEntity > + pub const m_flThreshold: usize = 0x4B4; // float32 + pub const m_nLastCompareResult: usize = 0x4B8; // int32 + pub const m_nLastFireResult: usize = 0x4BC; // int32 + pub const m_flFireTime: usize = 0x4C0; // GameTime_t + pub const m_flFireInterval: usize = 0x4C4; // float32 + pub const m_flLastAngVelocity: usize = 0x4C8; // float32 + pub const m_lastOrientation: usize = 0x4CC; // QAngle + pub const m_vecAxis: usize = 0x4D8; // Vector + pub const m_bUseHelper: usize = 0x4E4; // bool + pub const m_AngularVelocity: usize = 0x4E8; // CEntityOutputTemplate< float32 > + pub const m_OnLessThan: usize = 0x510; // CEntityIOOutput + pub const m_OnLessThanOrEqualTo: usize = 0x538; // CEntityIOOutput + pub const m_OnGreaterThan: usize = 0x560; // CEntityIOOutput + pub const m_OnGreaterThanOrEqualTo: usize = 0x588; // CEntityIOOutput + pub const m_OnEqualTo: usize = 0x5B0; // CEntityIOOutput } pub mod CPointCamera { - pub const m_FOV: usize = 0x4B0; - pub const m_Resolution: usize = 0x4B4; - pub const m_bFogEnable: usize = 0x4B8; - pub const m_FogColor: usize = 0x4B9; - pub const m_flFogStart: usize = 0x4C0; - pub const m_flFogEnd: usize = 0x4C4; - pub const m_flFogMaxDensity: usize = 0x4C8; - pub const m_bActive: usize = 0x4CC; - pub const m_bUseScreenAspectRatio: usize = 0x4CD; - pub const m_flAspectRatio: usize = 0x4D0; - pub const m_bNoSky: usize = 0x4D4; - pub const m_fBrightness: usize = 0x4D8; - pub const m_flZFar: usize = 0x4DC; - pub const m_flZNear: usize = 0x4E0; - pub const m_bCanHLTVUse: usize = 0x4E4; - pub const m_bDofEnabled: usize = 0x4E5; - pub const m_flDofNearBlurry: usize = 0x4E8; - pub const m_flDofNearCrisp: usize = 0x4EC; - pub const m_flDofFarCrisp: usize = 0x4F0; - pub const m_flDofFarBlurry: usize = 0x4F4; - pub const m_flDofTiltToGround: usize = 0x4F8; - pub const m_TargetFOV: usize = 0x4FC; - pub const m_DegreesPerSecond: usize = 0x500; - pub const m_bIsOn: usize = 0x504; - pub const m_pNext: usize = 0x508; + pub const m_FOV: usize = 0x4B0; // float32 + pub const m_Resolution: usize = 0x4B4; // float32 + pub const m_bFogEnable: usize = 0x4B8; // bool + pub const m_FogColor: usize = 0x4B9; // Color + pub const m_flFogStart: usize = 0x4C0; // float32 + pub const m_flFogEnd: usize = 0x4C4; // float32 + pub const m_flFogMaxDensity: usize = 0x4C8; // float32 + pub const m_bActive: usize = 0x4CC; // bool + pub const m_bUseScreenAspectRatio: usize = 0x4CD; // bool + pub const m_flAspectRatio: usize = 0x4D0; // float32 + pub const m_bNoSky: usize = 0x4D4; // bool + pub const m_fBrightness: usize = 0x4D8; // float32 + pub const m_flZFar: usize = 0x4DC; // float32 + pub const m_flZNear: usize = 0x4E0; // float32 + pub const m_bCanHLTVUse: usize = 0x4E4; // bool + pub const m_bDofEnabled: usize = 0x4E5; // bool + pub const m_flDofNearBlurry: usize = 0x4E8; // float32 + pub const m_flDofNearCrisp: usize = 0x4EC; // float32 + pub const m_flDofFarCrisp: usize = 0x4F0; // float32 + pub const m_flDofFarBlurry: usize = 0x4F4; // float32 + pub const m_flDofTiltToGround: usize = 0x4F8; // float32 + pub const m_TargetFOV: usize = 0x4FC; // float32 + pub const m_DegreesPerSecond: usize = 0x500; // float32 + pub const m_bIsOn: usize = 0x504; // bool + pub const m_pNext: usize = 0x508; // CPointCamera* } pub mod CPointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x510; + pub const m_flVerticalFOV: usize = 0x510; // float32 } pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0x8B0; - pub const m_bStartEnabled: usize = 0x8B4; + pub const m_hActivator: usize = 0x8B0; // CHandle< CBaseEntity > + pub const m_bStartEnabled: usize = 0x8B4; // bool } pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0x8B0; - pub const m_bLit: usize = 0x8B1; - pub const m_bFollowPlayerAcrossTeleport: usize = 0x8B2; - pub const m_flWidth: usize = 0x8B4; - pub const m_flHeight: usize = 0x8B8; - pub const m_flDPI: usize = 0x8BC; - pub const m_flInteractDistance: usize = 0x8C0; - pub const m_flDepthOffset: usize = 0x8C4; - pub const m_unOwnerContext: usize = 0x8C8; - pub const m_unHorizontalAlign: usize = 0x8CC; - pub const m_unVerticalAlign: usize = 0x8D0; - pub const m_unOrientation: usize = 0x8D4; - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8D8; - pub const m_vecCSSClasses: usize = 0x8E0; - pub const m_bOpaque: usize = 0x8F8; - pub const m_bNoDepth: usize = 0x8F9; - pub const m_bRenderBackface: usize = 0x8FA; - pub const m_bUseOffScreenIndicator: usize = 0x8FB; - pub const m_bExcludeFromSaveGames: usize = 0x8FC; - pub const m_bGrabbable: usize = 0x8FD; - pub const m_bOnlyRenderToTexture: usize = 0x8FE; - pub const m_bDisableMipGen: usize = 0x8FF; - pub const m_nExplicitImageLayout: usize = 0x900; + pub const m_bIgnoreInput: usize = 0x8B0; // bool + pub const m_bLit: usize = 0x8B1; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x8B2; // bool + pub const m_flWidth: usize = 0x8B4; // float32 + pub const m_flHeight: usize = 0x8B8; // float32 + pub const m_flDPI: usize = 0x8BC; // float32 + pub const m_flInteractDistance: usize = 0x8C0; // float32 + pub const m_flDepthOffset: usize = 0x8C4; // float32 + pub const m_unOwnerContext: usize = 0x8C8; // uint32 + pub const m_unHorizontalAlign: usize = 0x8CC; // uint32 + pub const m_unVerticalAlign: usize = 0x8D0; // uint32 + pub const m_unOrientation: usize = 0x8D4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8D8; // bool + pub const m_vecCSSClasses: usize = 0x8E0; // CNetworkUtlVectorBase< CUtlSymbolLarge > + pub const m_bOpaque: usize = 0x8F8; // bool + pub const m_bNoDepth: usize = 0x8F9; // bool + pub const m_bRenderBackface: usize = 0x8FA; // bool + pub const m_bUseOffScreenIndicator: usize = 0x8FB; // bool + pub const m_bExcludeFromSaveGames: usize = 0x8FC; // bool + pub const m_bGrabbable: usize = 0x8FD; // bool + pub const m_bOnlyRenderToTexture: usize = 0x8FE; // bool + pub const m_bDisableMipGen: usize = 0x8FF; // bool + pub const m_nExplicitImageLayout: usize = 0x900; // int32 } pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x908; + pub const m_messageText: usize = 0x908; // char[512] } pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0x890; - pub const m_iszPostCommands: usize = 0x898; - pub const m_iszCommentaryFile: usize = 0x8A0; - pub const m_iszViewTarget: usize = 0x8A8; - pub const m_hViewTarget: usize = 0x8B0; - pub const m_hViewTargetAngles: usize = 0x8B4; - pub const m_iszViewPosition: usize = 0x8B8; - pub const m_hViewPosition: usize = 0x8C0; - pub const m_hViewPositionMover: usize = 0x8C4; - pub const m_bPreventMovement: usize = 0x8C8; - pub const m_bUnderCrosshair: usize = 0x8C9; - pub const m_bUnstoppable: usize = 0x8CA; - pub const m_flFinishedTime: usize = 0x8CC; - pub const m_vecFinishOrigin: usize = 0x8D0; - pub const m_vecOriginalAngles: usize = 0x8DC; - pub const m_vecFinishAngles: usize = 0x8E8; - pub const m_bPreventChangesWhileMoving: usize = 0x8F4; - pub const m_bDisabled: usize = 0x8F5; - pub const m_vecTeleportOrigin: usize = 0x8F8; - pub const m_flAbortedPlaybackAt: usize = 0x904; - pub const m_pOnCommentaryStarted: usize = 0x908; - pub const m_pOnCommentaryStopped: usize = 0x930; - pub const m_bActive: usize = 0x958; - pub const m_flStartTime: usize = 0x95C; - pub const m_flStartTimeInCommentary: usize = 0x960; - pub const m_iszTitle: usize = 0x968; - pub const m_iszSpeakers: usize = 0x970; - pub const m_iNodeNumber: usize = 0x978; - pub const m_iNodeNumberMax: usize = 0x97C; - pub const m_bListenedTo: usize = 0x980; + pub const m_iszPreCommands: usize = 0x890; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0x898; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0x8A0; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0x8A8; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0x8B0; // CHandle< CBaseEntity > + pub const m_hViewTargetAngles: usize = 0x8B4; // CHandle< CBaseEntity > + pub const m_iszViewPosition: usize = 0x8B8; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0x8C0; // CHandle< CBaseEntity > + pub const m_hViewPositionMover: usize = 0x8C4; // CHandle< CBaseEntity > + pub const m_bPreventMovement: usize = 0x8C8; // bool + pub const m_bUnderCrosshair: usize = 0x8C9; // bool + pub const m_bUnstoppable: usize = 0x8CA; // bool + pub const m_flFinishedTime: usize = 0x8CC; // GameTime_t + pub const m_vecFinishOrigin: usize = 0x8D0; // Vector + pub const m_vecOriginalAngles: usize = 0x8DC; // QAngle + pub const m_vecFinishAngles: usize = 0x8E8; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0x8F4; // bool + pub const m_bDisabled: usize = 0x8F5; // bool + pub const m_vecTeleportOrigin: usize = 0x8F8; // Vector + pub const m_flAbortedPlaybackAt: usize = 0x904; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0x908; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0x930; // CEntityIOOutput + pub const m_bActive: usize = 0x958; // bool + pub const m_flStartTime: usize = 0x95C; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0x960; // float32 + pub const m_iszTitle: usize = 0x968; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0x970; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0x978; // int32 + pub const m_iNodeNumberMax: usize = 0x97C; // int32 + pub const m_bListenedTo: usize = 0x980; // bool } pub mod CPointEntityFinder { - pub const m_hEntity: usize = 0x4B0; - pub const m_iFilterName: usize = 0x4B8; - pub const m_hFilter: usize = 0x4C0; - pub const m_iRefName: usize = 0x4C8; - pub const m_hReference: usize = 0x4D0; - pub const m_FindMethod: usize = 0x4D4; - pub const m_OnFoundEntity: usize = 0x4D8; + pub const m_hEntity: usize = 0x4B0; // CHandle< CBaseEntity > + pub const m_iFilterName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4C0; // CHandle< CBaseFilter > + pub const m_iRefName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hReference: usize = 0x4D0; // CHandle< CBaseEntity > + pub const m_FindMethod: usize = 0x4D4; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x4D8; // CEntityIOOutput } pub mod CPointGamestatsCounter { - pub const m_strStatisticName: usize = 0x4B0; - pub const m_bDisabled: usize = 0x4B8; + pub const m_strStatisticName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x4B8; // bool } pub mod CPointGiveAmmo { - pub const m_pActivator: usize = 0x4B0; + pub const m_pActivator: usize = 0x4B0; // CHandle< CBaseEntity > } pub mod CPointHurt { - pub const m_nDamage: usize = 0x4B0; - pub const m_bitsDamageType: usize = 0x4B4; - pub const m_flRadius: usize = 0x4B8; - pub const m_flDelay: usize = 0x4BC; - pub const m_strTarget: usize = 0x4C0; - pub const m_pActivator: usize = 0x4C8; + pub const m_nDamage: usize = 0x4B0; // int32 + pub const m_bitsDamageType: usize = 0x4B4; // int32 + pub const m_flRadius: usize = 0x4B8; // float32 + pub const m_flDelay: usize = 0x4BC; // float32 + pub const m_strTarget: usize = 0x4C0; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x4C8; // CHandle< CBaseEntity > } pub mod CPointPrefab { - pub const m_targetMapName: usize = 0x4B0; - pub const m_forceWorldGroupID: usize = 0x4B8; - pub const m_associatedRelayTargetName: usize = 0x4C0; - pub const m_fixupNames: usize = 0x4C8; - pub const m_bLoadDynamic: usize = 0x4C9; - pub const m_associatedRelayEntity: usize = 0x4CC; + pub const m_targetMapName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_forceWorldGroupID: usize = 0x4B8; // CUtlSymbolLarge + pub const m_associatedRelayTargetName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_fixupNames: usize = 0x4C8; // bool + pub const m_bLoadDynamic: usize = 0x4C9; // bool + pub const m_associatedRelayEntity: usize = 0x4CC; // CHandle< CPointPrefab > } pub mod CPointProximitySensor { - pub const m_bDisabled: usize = 0x4B0; - pub const m_hTargetEntity: usize = 0x4B4; - pub const m_Distance: usize = 0x4B8; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_hTargetEntity: usize = 0x4B4; // CHandle< CBaseEntity > + pub const m_Distance: usize = 0x4B8; // CEntityOutputTemplate< float32 > } pub mod CPointPulse { - pub const m_sNameFixupStaticPrefix: usize = 0x5C8; - pub const m_sNameFixupParent: usize = 0x5D0; - pub const m_sNameFixupLocal: usize = 0x5D8; + pub const m_sNameFixupStaticPrefix: usize = 0x5C8; // CUtlSymbolLarge + pub const m_sNameFixupParent: usize = 0x5D0; // CUtlSymbolLarge + pub const m_sNameFixupLocal: usize = 0x5D8; // CUtlSymbolLarge } pub mod CPointPush { - pub const m_bEnabled: usize = 0x4B0; - pub const m_flMagnitude: usize = 0x4B4; - pub const m_flRadius: usize = 0x4B8; - pub const m_flInnerRadius: usize = 0x4BC; - pub const m_flConeOfInfluence: usize = 0x4C0; - pub const m_iszFilterName: usize = 0x4C8; - pub const m_hFilter: usize = 0x4D0; + pub const m_bEnabled: usize = 0x4B0; // bool + pub const m_flMagnitude: usize = 0x4B4; // float32 + pub const m_flRadius: usize = 0x4B8; // float32 + pub const m_flInnerRadius: usize = 0x4BC; // float32 + pub const m_flConeOfInfluence: usize = 0x4C0; // float32 + pub const m_iszFilterName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4D0; // CHandle< CBaseFilter > } pub mod CPointTeleport { - pub const m_vSaveOrigin: usize = 0x4B0; - pub const m_vSaveAngles: usize = 0x4BC; - pub const m_bTeleportParentedEntities: usize = 0x4C8; - pub const m_bTeleportUseCurrentAngle: usize = 0x4C9; + pub const m_vSaveOrigin: usize = 0x4B0; // Vector + pub const m_vSaveAngles: usize = 0x4BC; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x4C8; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x4C9; // bool } pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x4B0; - pub const m_iszSource2EntityLumpName: usize = 0x4B8; - pub const m_iszEntityFilterName: usize = 0x4C0; - pub const m_flTimeoutInterval: usize = 0x4C8; - pub const m_bAsynchronouslySpawnEntities: usize = 0x4CC; - pub const m_pOutputOnSpawned: usize = 0x4D0; - pub const m_clientOnlyEntityBehavior: usize = 0x4F8; - pub const m_ownerSpawnGroupType: usize = 0x4FC; - pub const m_createdSpawnGroupHandles: usize = 0x500; - pub const m_SpawnedEntityHandles: usize = 0x518; - pub const m_ScriptSpawnCallback: usize = 0x530; - pub const m_ScriptCallbackScope: usize = 0x538; + pub const m_iszWorldName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x4C8; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x4CC; // bool + pub const m_pOutputOnSpawned: usize = 0x4D0; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x4F8; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x4FC; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x500; // CUtlVector< uint32 > + pub const m_SpawnedEntityHandles: usize = 0x518; // CUtlVector< CEntityHandle > + pub const m_ScriptSpawnCallback: usize = 0x530; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x538; // HSCRIPT } pub mod CPointValueRemapper { - pub const m_bDisabled: usize = 0x4B0; - pub const m_bUpdateOnClient: usize = 0x4B1; - pub const m_nInputType: usize = 0x4B4; - pub const m_iszRemapLineStartName: usize = 0x4B8; - pub const m_iszRemapLineEndName: usize = 0x4C0; - pub const m_hRemapLineStart: usize = 0x4C8; - pub const m_hRemapLineEnd: usize = 0x4CC; - pub const m_flMaximumChangePerSecond: usize = 0x4D0; - pub const m_flDisengageDistance: usize = 0x4D4; - pub const m_flEngageDistance: usize = 0x4D8; - pub const m_bRequiresUseKey: usize = 0x4DC; - pub const m_nOutputType: usize = 0x4E0; - pub const m_iszOutputEntityName: usize = 0x4E8; - pub const m_iszOutputEntity2Name: usize = 0x4F0; - pub const m_iszOutputEntity3Name: usize = 0x4F8; - pub const m_iszOutputEntity4Name: usize = 0x500; - pub const m_hOutputEntities: usize = 0x508; - pub const m_nHapticsType: usize = 0x520; - pub const m_nMomentumType: usize = 0x524; - pub const m_flMomentumModifier: usize = 0x528; - pub const m_flSnapValue: usize = 0x52C; - pub const m_flCurrentMomentum: usize = 0x530; - pub const m_nRatchetType: usize = 0x534; - pub const m_flRatchetOffset: usize = 0x538; - pub const m_flInputOffset: usize = 0x53C; - pub const m_bEngaged: usize = 0x540; - pub const m_bFirstUpdate: usize = 0x541; - pub const m_flPreviousValue: usize = 0x544; - pub const m_flPreviousUpdateTickTime: usize = 0x548; - pub const m_vecPreviousTestPoint: usize = 0x54C; - pub const m_hUsingPlayer: usize = 0x558; - pub const m_flCustomOutputValue: usize = 0x55C; - pub const m_iszSoundEngage: usize = 0x560; - pub const m_iszSoundDisengage: usize = 0x568; - pub const m_iszSoundReachedValueZero: usize = 0x570; - pub const m_iszSoundReachedValueOne: usize = 0x578; - pub const m_iszSoundMovingLoop: usize = 0x580; - pub const m_Position: usize = 0x590; - pub const m_PositionDelta: usize = 0x5B8; - pub const m_OnReachedValueZero: usize = 0x5E0; - pub const m_OnReachedValueOne: usize = 0x608; - pub const m_OnReachedValueCustom: usize = 0x630; - pub const m_OnEngage: usize = 0x658; - pub const m_OnDisengage: usize = 0x680; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_bUpdateOnClient: usize = 0x4B1; // bool + pub const m_nInputType: usize = 0x4B4; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x4C8; // CHandle< CBaseEntity > + pub const m_hRemapLineEnd: usize = 0x4CC; // CHandle< CBaseEntity > + pub const m_flMaximumChangePerSecond: usize = 0x4D0; // float32 + pub const m_flDisengageDistance: usize = 0x4D4; // float32 + pub const m_flEngageDistance: usize = 0x4D8; // float32 + pub const m_bRequiresUseKey: usize = 0x4DC; // bool + pub const m_nOutputType: usize = 0x4E0; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x500; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x508; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > + pub const m_nHapticsType: usize = 0x520; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x524; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x528; // float32 + pub const m_flSnapValue: usize = 0x52C; // float32 + pub const m_flCurrentMomentum: usize = 0x530; // float32 + pub const m_nRatchetType: usize = 0x534; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x538; // float32 + pub const m_flInputOffset: usize = 0x53C; // float32 + pub const m_bEngaged: usize = 0x540; // bool + pub const m_bFirstUpdate: usize = 0x541; // bool + pub const m_flPreviousValue: usize = 0x544; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x548; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x54C; // Vector + pub const m_hUsingPlayer: usize = 0x558; // CHandle< CBasePlayerPawn > + pub const m_flCustomOutputValue: usize = 0x55C; // float32 + pub const m_iszSoundEngage: usize = 0x560; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x568; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x570; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x578; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x580; // CUtlSymbolLarge + pub const m_Position: usize = 0x590; // CEntityOutputTemplate< float32 > + pub const m_PositionDelta: usize = 0x5B8; // CEntityOutputTemplate< float32 > + pub const m_OnReachedValueZero: usize = 0x5E0; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x608; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x630; // CEntityIOOutput + pub const m_OnEngage: usize = 0x658; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x680; // CEntityIOOutput } pub mod CPointVelocitySensor { - pub const m_hTargetEntity: usize = 0x4B0; - pub const m_vecAxis: usize = 0x4B4; - pub const m_bEnabled: usize = 0x4C0; - pub const m_fPrevVelocity: usize = 0x4C4; - pub const m_flAvgInterval: usize = 0x4C8; - pub const m_Velocity: usize = 0x4D0; + pub const m_hTargetEntity: usize = 0x4B0; // CHandle< CBaseEntity > + pub const m_vecAxis: usize = 0x4B4; // Vector + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_fPrevVelocity: usize = 0x4C4; // float32 + pub const m_flAvgInterval: usize = 0x4C8; // float32 + pub const m_Velocity: usize = 0x4D0; // CEntityOutputTemplate< float32 > } pub mod CPointWorldText { - pub const m_messageText: usize = 0x700; - pub const m_FontName: usize = 0x900; - pub const m_bEnabled: usize = 0x940; - pub const m_bFullbright: usize = 0x941; - pub const m_flWorldUnitsPerPx: usize = 0x944; - pub const m_flFontSize: usize = 0x948; - pub const m_flDepthOffset: usize = 0x94C; - pub const m_Color: usize = 0x950; - pub const m_nJustifyHorizontal: usize = 0x954; - pub const m_nJustifyVertical: usize = 0x958; - pub const m_nReorientMode: usize = 0x95C; + pub const m_messageText: usize = 0x700; // char[512] + pub const m_FontName: usize = 0x900; // char[64] + pub const m_bEnabled: usize = 0x940; // bool + pub const m_bFullbright: usize = 0x941; // bool + pub const m_flWorldUnitsPerPx: usize = 0x944; // float32 + pub const m_flFontSize: usize = 0x948; // float32 + pub const m_flDepthOffset: usize = 0x94C; // float32 + pub const m_Color: usize = 0x950; // Color + pub const m_nJustifyHorizontal: usize = 0x954; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x958; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x95C; // PointWorldTextReorientMode_t } pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0x8B8; - pub const m_flFadeDuration: usize = 0x8C0; - pub const m_flMinLogExposure: usize = 0x8C4; - pub const m_flMaxLogExposure: usize = 0x8C8; - pub const m_flMinExposure: usize = 0x8CC; - pub const m_flMaxExposure: usize = 0x8D0; - pub const m_flExposureCompensation: usize = 0x8D4; - pub const m_flExposureFadeSpeedUp: usize = 0x8D8; - pub const m_flExposureFadeSpeedDown: usize = 0x8DC; - pub const m_flTonemapEVSmoothingRange: usize = 0x8E0; - pub const m_bMaster: usize = 0x8E4; - pub const m_bExposureControl: usize = 0x8E5; - pub const m_flRate: usize = 0x8E8; - pub const m_flTonemapPercentTarget: usize = 0x8EC; - pub const m_flTonemapPercentBrightPixels: usize = 0x8F0; - pub const m_flTonemapMinAvgLum: usize = 0x8F4; + pub const m_hPostSettings: usize = 0x8B8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > + pub const m_flFadeDuration: usize = 0x8C0; // float32 + pub const m_flMinLogExposure: usize = 0x8C4; // float32 + pub const m_flMaxLogExposure: usize = 0x8C8; // float32 + pub const m_flMinExposure: usize = 0x8CC; // float32 + pub const m_flMaxExposure: usize = 0x8D0; // float32 + pub const m_flExposureCompensation: usize = 0x8D4; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x8D8; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x8DC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x8E0; // float32 + pub const m_bMaster: usize = 0x8E4; // bool + pub const m_bExposureControl: usize = 0x8E5; // bool + pub const m_flRate: usize = 0x8E8; // float32 + pub const m_flTonemapPercentTarget: usize = 0x8EC; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x8F0; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x8F4; // float32 } pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; - pub const m_flInnerDistance: usize = 0x108; - pub const m_nAttachType: usize = 0x10C; - pub const m_bBatchSameVolumeType: usize = 0x110; - pub const m_nRTEnvCP: usize = 0x114; - pub const m_nRTEnvCPComponent: usize = 0x118; - pub const m_szModifier: usize = 0x120; + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString } pub mod CProjectedDecal { - pub const m_nTexture: usize = 0x4B0; - pub const m_flDistance: usize = 0x4B4; + pub const m_nTexture: usize = 0x4B0; // int32 + pub const m_flDistance: usize = 0x4B4; // float32 } pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0xD98; - pub const m_flDistance: usize = 0xDA4; - pub const m_eSpawnPosition: usize = 0xDA8; - pub const m_eOpenDirection: usize = 0xDAC; - pub const m_eCurrentOpenDirection: usize = 0xDB0; - pub const m_flAjarAngle: usize = 0xDB4; - pub const m_angRotationAjarDeprecated: usize = 0xDB8; - pub const m_angRotationClosed: usize = 0xDC4; - pub const m_angRotationOpenForward: usize = 0xDD0; - pub const m_angRotationOpenBack: usize = 0xDDC; - pub const m_angGoal: usize = 0xDE8; - pub const m_vecForwardBoundsMin: usize = 0xDF4; - pub const m_vecForwardBoundsMax: usize = 0xE00; - pub const m_vecBackBoundsMin: usize = 0xE0C; - pub const m_vecBackBoundsMax: usize = 0xE18; - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE24; - pub const m_hEntityBlocker: usize = 0xE28; + pub const m_vecAxis: usize = 0xD98; // Vector + pub const m_flDistance: usize = 0xDA4; // float32 + pub const m_eSpawnPosition: usize = 0xDA8; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0xDAC; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0xDB0; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0xDB4; // float32 + pub const m_angRotationAjarDeprecated: usize = 0xDB8; // QAngle + pub const m_angRotationClosed: usize = 0xDC4; // QAngle + pub const m_angRotationOpenForward: usize = 0xDD0; // QAngle + pub const m_angRotationOpenBack: usize = 0xDDC; // QAngle + pub const m_angGoal: usize = 0xDE8; // QAngle + pub const m_vecForwardBoundsMin: usize = 0xDF4; // Vector + pub const m_vecForwardBoundsMax: usize = 0xE00; // Vector + pub const m_vecBackBoundsMin: usize = 0xE0C; // Vector + pub const m_vecBackBoundsMax: usize = 0xE18; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE24; // bool + pub const m_hEntityBlocker: usize = 0xE28; // CHandle< CEntityBlocker > } pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0xE30; - pub const m_isAbleToCloseAreaPortals: usize = 0xE31; - pub const m_currentDamageState: usize = 0xE34; - pub const m_damageStates: usize = 0xE38; + pub const m_bBreakable: usize = 0xE30; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0xE31; // bool + pub const m_currentDamageState: usize = 0xE34; // int32 + pub const m_damageStates: usize = 0xE38; // CUtlVector< CUtlSymbolLarge > } pub mod CPulseCell_Inflow_GameEvent { - pub const m_EventName: usize = 0x70; + pub const m_EventName: usize = 0x70; // CBufferString } pub mod CPulseCell_Outflow_PlayVCD { - pub const m_vcdFilename: usize = 0x48; - pub const m_OnFinished: usize = 0x50; - pub const m_Triggers: usize = 0x60; + pub const m_vcdFilename: usize = 0x48; // CUtlString + pub const m_OnFinished: usize = 0x50; // CPulse_OutflowConnection + pub const m_Triggers: usize = 0x60; // CUtlVector< CPulse_OutflowConnection > } pub mod CPulseCell_SoundEventStart { - pub const m_Type: usize = 0x48; + pub const m_Type: usize = 0x48; // SoundEventStartType_t } pub mod CPulseCell_Step_EntFire { - pub const m_Input: usize = 0x48; + pub const m_Input: usize = 0x48; // CUtlString } pub mod CPulseCell_Step_SetAnimGraphParam { - pub const m_ParamName: usize = 0x48; + pub const m_ParamName: usize = 0x48; // CUtlString } pub mod CPulseCell_Value_FindEntByName { - pub const m_EntityType: usize = 0x48; + pub const m_EntityType: usize = 0x48; // CUtlString } pub mod CRR_Response { - pub const m_Type: usize = 0x0; - pub const m_szResponseName: usize = 0x1; - pub const m_szMatchingRule: usize = 0xC1; - pub const m_Params: usize = 0x148; - pub const m_fMatchScore: usize = 0x168; - pub const m_szSpeakerContext: usize = 0x170; - pub const m_szWorldContext: usize = 0x178; - pub const m_Followup: usize = 0x180; - pub const m_pchCriteriaNames: usize = 0x1B8; - pub const m_pchCriteriaValues: usize = 0x1D0; + pub const m_Type: usize = 0x0; // uint8 + pub const m_szResponseName: usize = 0x1; // char[192] + pub const m_szMatchingRule: usize = 0xC1; // char[128] + pub const m_Params: usize = 0x148; // ResponseParams + pub const m_fMatchScore: usize = 0x168; // float32 + pub const m_szSpeakerContext: usize = 0x170; // char* + pub const m_szWorldContext: usize = 0x178; // char* + pub const m_Followup: usize = 0x180; // ResponseFollowup + pub const m_pchCriteriaNames: usize = 0x1B8; // CUtlVector< CUtlSymbol > + pub const m_pchCriteriaValues: usize = 0x1D0; // CUtlVector< char* > } pub mod CRagdollConstraint { - pub const m_xmin: usize = 0x508; - pub const m_xmax: usize = 0x50C; - pub const m_ymin: usize = 0x510; - pub const m_ymax: usize = 0x514; - pub const m_zmin: usize = 0x518; - pub const m_zmax: usize = 0x51C; - pub const m_xfriction: usize = 0x520; - pub const m_yfriction: usize = 0x524; - pub const m_zfriction: usize = 0x528; + pub const m_xmin: usize = 0x508; // float32 + pub const m_xmax: usize = 0x50C; // float32 + pub const m_ymin: usize = 0x510; // float32 + pub const m_ymax: usize = 0x514; // float32 + pub const m_zmin: usize = 0x518; // float32 + pub const m_zmax: usize = 0x51C; // float32 + pub const m_xfriction: usize = 0x520; // float32 + pub const m_yfriction: usize = 0x524; // float32 + pub const m_zfriction: usize = 0x528; // float32 } pub mod CRagdollMagnet { - pub const m_bDisabled: usize = 0x4B0; - pub const m_radius: usize = 0x4B4; - pub const m_force: usize = 0x4B8; - pub const m_axis: usize = 0x4BC; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_radius: usize = 0x4B4; // float32 + pub const m_force: usize = 0x4B8; // float32 + pub const m_axis: usize = 0x4BC; // Vector } pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x4B0; - pub const m_iMaxRagdollCount: usize = 0x4B4; - pub const m_bSaveImportant: usize = 0x4B8; + pub const m_iCurrentMaxRagdollCount: usize = 0x4B0; // int8 + pub const m_iMaxRagdollCount: usize = 0x4B4; // int32 + pub const m_bSaveImportant: usize = 0x4B8; // bool } pub mod CRagdollProp { - pub const m_ragdoll: usize = 0x898; - pub const m_bStartDisabled: usize = 0x8D0; - pub const m_ragPos: usize = 0x8D8; - pub const m_ragAngles: usize = 0x8F0; - pub const m_hRagdollSource: usize = 0x908; - pub const m_lastUpdateTickCount: usize = 0x90C; - pub const m_allAsleep: usize = 0x910; - pub const m_bFirstCollisionAfterLaunch: usize = 0x911; - pub const m_hDamageEntity: usize = 0x914; - pub const m_hKiller: usize = 0x918; - pub const m_hPhysicsAttacker: usize = 0x91C; - pub const m_flLastPhysicsInfluenceTime: usize = 0x920; - pub const m_flFadeOutStartTime: usize = 0x924; - pub const m_flFadeTime: usize = 0x928; - pub const m_vecLastOrigin: usize = 0x92C; - pub const m_flAwakeTime: usize = 0x938; - pub const m_flLastOriginChangeTime: usize = 0x93C; - pub const m_nBloodColor: usize = 0x940; - pub const m_strOriginClassName: usize = 0x948; - pub const m_strSourceClassName: usize = 0x950; - pub const m_bHasBeenPhysgunned: usize = 0x958; - pub const m_bShouldTeleportPhysics: usize = 0x959; - pub const m_flBlendWeight: usize = 0x95C; - pub const m_flDefaultFadeScale: usize = 0x960; - pub const m_ragdollMins: usize = 0x968; - pub const m_ragdollMaxs: usize = 0x980; - pub const m_bShouldDeleteActivationRecord: usize = 0x998; - pub const m_bValidatePoweredRagdollPose: usize = 0x9F8; + pub const m_ragdoll: usize = 0x898; // ragdoll_t + pub const m_bStartDisabled: usize = 0x8D0; // bool + pub const m_ragPos: usize = 0x8D8; // CNetworkUtlVectorBase< Vector > + pub const m_ragAngles: usize = 0x8F0; // CNetworkUtlVectorBase< QAngle > + pub const m_hRagdollSource: usize = 0x908; // CHandle< CBaseEntity > + pub const m_lastUpdateTickCount: usize = 0x90C; // uint32 + pub const m_allAsleep: usize = 0x910; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0x911; // bool + pub const m_hDamageEntity: usize = 0x914; // CHandle< CBaseEntity > + pub const m_hKiller: usize = 0x918; // CHandle< CBaseEntity > + pub const m_hPhysicsAttacker: usize = 0x91C; // CHandle< CBasePlayerPawn > + pub const m_flLastPhysicsInfluenceTime: usize = 0x920; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0x924; // GameTime_t + pub const m_flFadeTime: usize = 0x928; // float32 + pub const m_vecLastOrigin: usize = 0x92C; // Vector + pub const m_flAwakeTime: usize = 0x938; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0x93C; // GameTime_t + pub const m_nBloodColor: usize = 0x940; // int32 + pub const m_strOriginClassName: usize = 0x948; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0x950; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0x958; // bool + pub const m_bShouldTeleportPhysics: usize = 0x959; // bool + pub const m_flBlendWeight: usize = 0x95C; // float32 + pub const m_flDefaultFadeScale: usize = 0x960; // float32 + pub const m_ragdollMins: usize = 0x968; // CUtlVector< Vector > + pub const m_ragdollMaxs: usize = 0x980; // CUtlVector< Vector > + pub const m_bShouldDeleteActivationRecord: usize = 0x998; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0x9F8; // bool } pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xA38; - pub const m_ragdollAttachedObjectIndex: usize = 0xA3C; - pub const m_attachmentPointBoneSpace: usize = 0xA40; - pub const m_attachmentPointRagdollSpace: usize = 0xA4C; - pub const m_bShouldDetach: usize = 0xA58; - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xA68; + pub const m_boneIndexAttached: usize = 0xA38; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xA3C; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xA40; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xA4C; // Vector + pub const m_bShouldDetach: usize = 0xA58; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xA68; // bool } pub mod CRandSimTimer { - pub const m_minInterval: usize = 0x8; - pub const m_maxInterval: usize = 0xC; + pub const m_minInterval: usize = 0x8; // float32 + pub const m_maxInterval: usize = 0xC; // float32 } pub mod CRandStopwatch { - pub const m_minInterval: usize = 0xC; - pub const m_maxInterval: usize = 0x10; + pub const m_minInterval: usize = 0xC; // float32 + pub const m_maxInterval: usize = 0x10; // float32 } pub mod CRangeFloat { - pub const m_pValue: usize = 0x0; + pub const m_pValue: usize = 0x0; // float32[2] } pub mod CRangeInt { - pub const m_pValue: usize = 0x0; + pub const m_pValue: usize = 0x0; // int32[2] } pub mod CRectLight { - pub const m_bShowLight: usize = 0x938; + pub const m_bShowLight: usize = 0x938; // bool } pub mod CRemapFloat { - pub const m_pValue: usize = 0x0; + pub const m_pValue: usize = 0x0; // float32[4] } pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; - pub const m_bIsRenderingWithViewModels: usize = 0x50; - pub const m_nSplitscreenFlags: usize = 0x54; - pub const m_bEnableRendering: usize = 0x60; - pub const m_bInterpolationReadyToDraw: usize = 0xB0; + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x60; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } pub mod CResponseCriteriaSet { - pub const m_nNumPrefixedContexts: usize = 0x28; - pub const m_bOverrideOnAppend: usize = 0x2C; + pub const m_nNumPrefixedContexts: usize = 0x28; // int32 + pub const m_bOverrideOnAppend: usize = 0x2C; // bool } pub mod CResponseQueue { - pub const m_ExpresserTargets: usize = 0x50; + pub const m_ExpresserTargets: usize = 0x50; // CUtlVector< CAI_Expresser* > } pub mod CResponseQueue_CDeferredResponse { - pub const m_contexts: usize = 0x10; - pub const m_fDispatchTime: usize = 0x40; - pub const m_hIssuer: usize = 0x44; - pub const m_response: usize = 0x50; - pub const m_bResponseValid: usize = 0x238; + pub const m_contexts: usize = 0x10; // CResponseCriteriaSet + pub const m_fDispatchTime: usize = 0x40; // float32 + pub const m_hIssuer: usize = 0x44; // CHandle< CBaseEntity > + pub const m_response: usize = 0x50; // CRR_Response + pub const m_bResponseValid: usize = 0x238; // bool } pub mod CRetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; - pub const m_bBlockersPresent: usize = 0xFC; - pub const m_bRoundInProgress: usize = 0xFD; - pub const m_iFirstSecondHalfRound: usize = 0x100; - pub const m_iBombSite: usize = 0x104; + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 } pub mod CRevertSaved { - pub const m_loadTime: usize = 0x700; - pub const m_Duration: usize = 0x704; - pub const m_HoldTime: usize = 0x708; + pub const m_loadTime: usize = 0x700; // float32 + pub const m_Duration: usize = 0x704; // float32 + pub const m_HoldTime: usize = 0x708; // float32 } pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0x708; - pub const m_iNextLinkName: usize = 0x710; - pub const m_Slack: usize = 0x718; - pub const m_Width: usize = 0x71C; - pub const m_TextureScale: usize = 0x720; - pub const m_nSegments: usize = 0x724; - pub const m_bConstrainBetweenEndpoints: usize = 0x725; - pub const m_strRopeMaterialModel: usize = 0x728; - pub const m_iRopeMaterialModelIndex: usize = 0x730; - pub const m_Subdiv: usize = 0x738; - pub const m_nChangeCount: usize = 0x739; - pub const m_RopeLength: usize = 0x73A; - pub const m_fLockedPoints: usize = 0x73C; - pub const m_bCreatedFromMapFile: usize = 0x73D; - pub const m_flScrollSpeed: usize = 0x740; - pub const m_bStartPointValid: usize = 0x744; - pub const m_bEndPointValid: usize = 0x745; - pub const m_hStartPoint: usize = 0x748; - pub const m_hEndPoint: usize = 0x74C; - pub const m_iStartAttachment: usize = 0x750; - pub const m_iEndAttachment: usize = 0x751; + pub const m_RopeFlags: usize = 0x708; // uint16 + pub const m_iNextLinkName: usize = 0x710; // CUtlSymbolLarge + pub const m_Slack: usize = 0x718; // int16 + pub const m_Width: usize = 0x71C; // float32 + pub const m_TextureScale: usize = 0x720; // float32 + pub const m_nSegments: usize = 0x724; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x725; // bool + pub const m_strRopeMaterialModel: usize = 0x728; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x730; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_Subdiv: usize = 0x738; // uint8 + pub const m_nChangeCount: usize = 0x739; // uint8 + pub const m_RopeLength: usize = 0x73A; // int16 + pub const m_fLockedPoints: usize = 0x73C; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x73D; // bool + pub const m_flScrollSpeed: usize = 0x740; // float32 + pub const m_bStartPointValid: usize = 0x744; // bool + pub const m_bEndPointValid: usize = 0x745; // bool + pub const m_hStartPoint: usize = 0x748; // CHandle< CBaseEntity > + pub const m_hEndPoint: usize = 0x74C; // CHandle< CBaseEntity > + pub const m_iStartAttachment: usize = 0x750; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x751; // AttachmentHandle_t } pub mod CRotDoor { - pub const m_bSolidBsp: usize = 0x988; + pub const m_bSolidBsp: usize = 0x988; // bool } pub mod CRuleEntity { - pub const m_iszMaster: usize = 0x700; + pub const m_iszMaster: usize = 0x700; // CUtlSymbolLarge } pub mod CRulePointEntity { - pub const m_Score: usize = 0x708; + pub const m_Score: usize = 0x708; // int32 } pub mod CSAdditionalMatchStats_t { - pub const m_numRoundsSurvived: usize = 0x14; - pub const m_maxNumRoundsSurvived: usize = 0x18; - pub const m_numRoundsSurvivedTotal: usize = 0x1C; - pub const m_iRoundsWonWithoutPurchase: usize = 0x20; - pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x24; - pub const m_numFirstKills: usize = 0x28; - pub const m_numClutchKills: usize = 0x2C; - pub const m_numPistolKills: usize = 0x30; - pub const m_numSniperKills: usize = 0x34; + pub const m_numRoundsSurvived: usize = 0x14; // int32 + pub const m_maxNumRoundsSurvived: usize = 0x18; // int32 + pub const m_numRoundsSurvivedTotal: usize = 0x1C; // int32 + pub const m_iRoundsWonWithoutPurchase: usize = 0x20; // int32 + pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x24; // int32 + pub const m_numFirstKills: usize = 0x28; // int32 + pub const m_numClutchKills: usize = 0x2C; // int32 + pub const m_numPistolKills: usize = 0x30; // int32 + pub const m_numSniperKills: usize = 0x34; // int32 } pub mod CSAdditionalPerRoundStats_t { - pub const m_numChickensKilled: usize = 0x0; - pub const m_killsWhileBlind: usize = 0x4; - pub const m_bombCarrierkills: usize = 0x8; - pub const m_iBurnDamageInflicted: usize = 0xC; - pub const m_iDinks: usize = 0x10; + pub const m_numChickensKilled: usize = 0x0; // int32 + pub const m_killsWhileBlind: usize = 0x4; // int32 + pub const m_bombCarrierkills: usize = 0x8; // int32 + pub const m_iBurnDamageInflicted: usize = 0xC; // int32 + pub const m_iDinks: usize = 0x10; // int32 } pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; - pub const m_iEnemy4Ks: usize = 0x6C; - pub const m_iEnemy3Ks: usize = 0x70; - pub const m_iEnemy2Ks: usize = 0x74; - pub const m_iUtility_Count: usize = 0x78; - pub const m_iUtility_Successes: usize = 0x7C; - pub const m_iUtility_Enemies: usize = 0x80; - pub const m_iFlash_Count: usize = 0x84; - pub const m_iFlash_Successes: usize = 0x88; - pub const m_nHealthPointsRemovedTotal: usize = 0x8C; - pub const m_nHealthPointsDealtTotal: usize = 0x90; - pub const m_nShotsFiredTotal: usize = 0x94; - pub const m_nShotsOnTargetTotal: usize = 0x98; - pub const m_i1v1Count: usize = 0x9C; - pub const m_i1v1Wins: usize = 0xA0; - pub const m_i1v2Count: usize = 0xA4; - pub const m_i1v2Wins: usize = 0xA8; - pub const m_iEntryCount: usize = 0xAC; - pub const m_iEntryWins: usize = 0xB0; + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemy2Ks: usize = 0x74; // int32 + pub const m_iUtility_Count: usize = 0x78; // int32 + pub const m_iUtility_Successes: usize = 0x7C; // int32 + pub const m_iUtility_Enemies: usize = 0x80; // int32 + pub const m_iFlash_Count: usize = 0x84; // int32 + pub const m_iFlash_Successes: usize = 0x88; // int32 + pub const m_nHealthPointsRemovedTotal: usize = 0x8C; // int32 + pub const m_nHealthPointsDealtTotal: usize = 0x90; // int32 + pub const m_nShotsFiredTotal: usize = 0x94; // int32 + pub const m_nShotsOnTargetTotal: usize = 0x98; // int32 + pub const m_i1v1Count: usize = 0x9C; // int32 + pub const m_i1v1Wins: usize = 0xA0; // int32 + pub const m_i1v2Count: usize = 0xA4; // int32 + pub const m_i1v2Wins: usize = 0xA8; // int32 + pub const m_iEntryCount: usize = 0xAC; // int32 + pub const m_iEntryWins: usize = 0xB0; // int32 } pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; - pub const m_iDeaths: usize = 0x34; - pub const m_iAssists: usize = 0x38; - pub const m_iDamage: usize = 0x3C; - pub const m_iEquipmentValue: usize = 0x40; - pub const m_iMoneySaved: usize = 0x44; - pub const m_iKillReward: usize = 0x48; - pub const m_iLiveTime: usize = 0x4C; - pub const m_iHeadShotKills: usize = 0x50; - pub const m_iObjective: usize = 0x54; - pub const m_iCashEarned: usize = 0x58; - pub const m_iUtilityDamage: usize = 0x5C; - pub const m_iEnemiesFlashed: usize = 0x60; + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 } pub mod CSceneEntity { - pub const m_iszSceneFile: usize = 0x4B8; - pub const m_iszResumeSceneFile: usize = 0x4C0; - pub const m_iszTarget1: usize = 0x4C8; - pub const m_iszTarget2: usize = 0x4D0; - pub const m_iszTarget3: usize = 0x4D8; - pub const m_iszTarget4: usize = 0x4E0; - pub const m_iszTarget5: usize = 0x4E8; - pub const m_iszTarget6: usize = 0x4F0; - pub const m_iszTarget7: usize = 0x4F8; - pub const m_iszTarget8: usize = 0x500; - pub const m_hTarget1: usize = 0x508; - pub const m_hTarget2: usize = 0x50C; - pub const m_hTarget3: usize = 0x510; - pub const m_hTarget4: usize = 0x514; - pub const m_hTarget5: usize = 0x518; - pub const m_hTarget6: usize = 0x51C; - pub const m_hTarget7: usize = 0x520; - pub const m_hTarget8: usize = 0x524; - pub const m_bIsPlayingBack: usize = 0x528; - pub const m_bPaused: usize = 0x529; - pub const m_bMultiplayer: usize = 0x52A; - pub const m_bAutogenerated: usize = 0x52B; - pub const m_flForceClientTime: usize = 0x52C; - pub const m_flCurrentTime: usize = 0x530; - pub const m_flFrameTime: usize = 0x534; - pub const m_bCancelAtNextInterrupt: usize = 0x538; - pub const m_fPitch: usize = 0x53C; - pub const m_bAutomated: usize = 0x540; - pub const m_nAutomatedAction: usize = 0x544; - pub const m_flAutomationDelay: usize = 0x548; - pub const m_flAutomationTime: usize = 0x54C; - pub const m_hWaitingForThisResumeScene: usize = 0x550; - pub const m_bWaitingForResumeScene: usize = 0x554; - pub const m_bPausedViaInput: usize = 0x555; - pub const m_bPauseAtNextInterrupt: usize = 0x556; - pub const m_bWaitingForActor: usize = 0x557; - pub const m_bWaitingForInterrupt: usize = 0x558; - pub const m_bInterruptedActorsScenes: usize = 0x559; - pub const m_bBreakOnNonIdle: usize = 0x55A; - pub const m_hActorList: usize = 0x560; - pub const m_hRemoveActorList: usize = 0x578; - pub const m_nSceneFlushCounter: usize = 0x5A0; - pub const m_nSceneStringIndex: usize = 0x5A4; - pub const m_OnStart: usize = 0x5A8; - pub const m_OnCompletion: usize = 0x5D0; - pub const m_OnCanceled: usize = 0x5F8; - pub const m_OnPaused: usize = 0x620; - pub const m_OnResumed: usize = 0x648; - pub const m_OnTrigger: usize = 0x670; - pub const m_hInterruptScene: usize = 0x980; - pub const m_nInterruptCount: usize = 0x984; - pub const m_bSceneMissing: usize = 0x988; - pub const m_bInterrupted: usize = 0x989; - pub const m_bCompletedEarly: usize = 0x98A; - pub const m_bInterruptSceneFinished: usize = 0x98B; - pub const m_bRestoring: usize = 0x98C; - pub const m_hNotifySceneCompletion: usize = 0x990; - pub const m_hListManagers: usize = 0x9A8; - pub const m_iszSoundName: usize = 0x9E8; - pub const m_hActor: usize = 0x9F0; - pub const m_hActivator: usize = 0x9F4; - pub const m_BusyActor: usize = 0x9F8; - pub const m_iPlayerDeathBehavior: usize = 0x9FC; + pub const m_iszSceneFile: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x500; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x508; // CHandle< CBaseEntity > + pub const m_hTarget2: usize = 0x50C; // CHandle< CBaseEntity > + pub const m_hTarget3: usize = 0x510; // CHandle< CBaseEntity > + pub const m_hTarget4: usize = 0x514; // CHandle< CBaseEntity > + pub const m_hTarget5: usize = 0x518; // CHandle< CBaseEntity > + pub const m_hTarget6: usize = 0x51C; // CHandle< CBaseEntity > + pub const m_hTarget7: usize = 0x520; // CHandle< CBaseEntity > + pub const m_hTarget8: usize = 0x524; // CHandle< CBaseEntity > + pub const m_bIsPlayingBack: usize = 0x528; // bool + pub const m_bPaused: usize = 0x529; // bool + pub const m_bMultiplayer: usize = 0x52A; // bool + pub const m_bAutogenerated: usize = 0x52B; // bool + pub const m_flForceClientTime: usize = 0x52C; // float32 + pub const m_flCurrentTime: usize = 0x530; // float32 + pub const m_flFrameTime: usize = 0x534; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x538; // bool + pub const m_fPitch: usize = 0x53C; // float32 + pub const m_bAutomated: usize = 0x540; // bool + pub const m_nAutomatedAction: usize = 0x544; // int32 + pub const m_flAutomationDelay: usize = 0x548; // float32 + pub const m_flAutomationTime: usize = 0x54C; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x550; // CHandle< CBaseEntity > + pub const m_bWaitingForResumeScene: usize = 0x554; // bool + pub const m_bPausedViaInput: usize = 0x555; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x556; // bool + pub const m_bWaitingForActor: usize = 0x557; // bool + pub const m_bWaitingForInterrupt: usize = 0x558; // bool + pub const m_bInterruptedActorsScenes: usize = 0x559; // bool + pub const m_bBreakOnNonIdle: usize = 0x55A; // bool + pub const m_hActorList: usize = 0x560; // CNetworkUtlVectorBase< CHandle< CBaseFlex > > + pub const m_hRemoveActorList: usize = 0x578; // CUtlVector< CHandle< CBaseEntity > > + pub const m_nSceneFlushCounter: usize = 0x5A0; // int32 + pub const m_nSceneStringIndex: usize = 0x5A4; // uint16 + pub const m_OnStart: usize = 0x5A8; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x5D0; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x5F8; // CEntityIOOutput + pub const m_OnPaused: usize = 0x620; // CEntityIOOutput + pub const m_OnResumed: usize = 0x648; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x670; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0x980; // CHandle< CSceneEntity > + pub const m_nInterruptCount: usize = 0x984; // int32 + pub const m_bSceneMissing: usize = 0x988; // bool + pub const m_bInterrupted: usize = 0x989; // bool + pub const m_bCompletedEarly: usize = 0x98A; // bool + pub const m_bInterruptSceneFinished: usize = 0x98B; // bool + pub const m_bRestoring: usize = 0x98C; // bool + pub const m_hNotifySceneCompletion: usize = 0x990; // CUtlVector< CHandle< CSceneEntity > > + pub const m_hListManagers: usize = 0x9A8; // CUtlVector< CHandle< CSceneListManager > > + pub const m_iszSoundName: usize = 0x9E8; // CUtlSymbolLarge + pub const m_hActor: usize = 0x9F0; // CHandle< CBaseFlex > + pub const m_hActivator: usize = 0x9F4; // CHandle< CBaseEntity > + pub const m_BusyActor: usize = 0x9F8; // int32 + pub const m_iPlayerDeathBehavior: usize = 0x9FC; // SceneOnPlayerDeath_t } pub mod CSceneEventInfo { - pub const m_iLayer: usize = 0x0; - pub const m_iPriority: usize = 0x4; - pub const m_hSequence: usize = 0x8; - pub const m_flWeight: usize = 0xC; - pub const m_bIsMoving: usize = 0x10; - pub const m_bHasArrived: usize = 0x11; - pub const m_flInitialYaw: usize = 0x14; - pub const m_flTargetYaw: usize = 0x18; - pub const m_flFacingYaw: usize = 0x1C; - pub const m_nType: usize = 0x20; - pub const m_flNext: usize = 0x24; - pub const m_bIsGesture: usize = 0x28; - pub const m_bShouldRemove: usize = 0x29; - pub const m_hTarget: usize = 0x54; - pub const m_nSceneEventId: usize = 0x58; - pub const m_bClientSide: usize = 0x5C; - pub const m_bStarted: usize = 0x5D; + pub const m_iLayer: usize = 0x0; // int32 + pub const m_iPriority: usize = 0x4; // int32 + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flWeight: usize = 0xC; // float32 + pub const m_bIsMoving: usize = 0x10; // bool + pub const m_bHasArrived: usize = 0x11; // bool + pub const m_flInitialYaw: usize = 0x14; // float32 + pub const m_flTargetYaw: usize = 0x18; // float32 + pub const m_flFacingYaw: usize = 0x1C; // float32 + pub const m_nType: usize = 0x20; // int32 + pub const m_flNext: usize = 0x24; // GameTime_t + pub const m_bIsGesture: usize = 0x28; // bool + pub const m_bShouldRemove: usize = 0x29; // bool + pub const m_hTarget: usize = 0x54; // CHandle< CBaseEntity > + pub const m_nSceneEventId: usize = 0x58; // uint32 + pub const m_bClientSide: usize = 0x5C; // bool + pub const m_bStarted: usize = 0x5D; // bool } pub mod CSceneListManager { - pub const m_hListManagers: usize = 0x4B0; - pub const m_iszScenes: usize = 0x4C8; - pub const m_hScenes: usize = 0x548; + pub const m_hListManagers: usize = 0x4B0; // CUtlVector< CHandle< CSceneListManager > > + pub const m_iszScenes: usize = 0x4C8; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x548; // CHandle< CBaseEntity >[16] } pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } pub mod CScriptItem { - pub const m_OnPlayerPickup: usize = 0x968; - pub const m_MoveTypeOverride: usize = 0x990; + pub const m_OnPlayerPickup: usize = 0x968; // CEntityIOOutput + pub const m_MoveTypeOverride: usize = 0x990; // MoveType_t } pub mod CScriptNavBlocker { - pub const m_vExtent: usize = 0x710; + pub const m_vExtent: usize = 0x710; // Vector } pub mod CScriptTriggerHurt { - pub const m_vExtent: usize = 0x948; + pub const m_vExtent: usize = 0x948; // Vector } pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0x8D0; + pub const m_vExtent: usize = 0x8D0; // Vector } pub mod CScriptTriggerOnce { - pub const m_vExtent: usize = 0x8D0; + pub const m_vExtent: usize = 0x8D0; // Vector } pub mod CScriptTriggerPush { - pub const m_vExtent: usize = 0x8D0; + pub const m_vExtent: usize = 0x8D0; // Vector } pub mod CScriptUniformRandomStream { - pub const m_hScriptScope: usize = 0x8; - pub const m_nInitialSeed: usize = 0x9C; + pub const m_hScriptScope: usize = 0x8; // HSCRIPT + pub const m_nInitialSeed: usize = 0x9C; // int32 } pub mod CScriptedSequence { - pub const m_iszEntry: usize = 0x4B0; - pub const m_iszPreIdle: usize = 0x4B8; - pub const m_iszPlay: usize = 0x4C0; - pub const m_iszPostIdle: usize = 0x4C8; - pub const m_iszModifierToAddOnPlay: usize = 0x4D0; - pub const m_iszNextScript: usize = 0x4D8; - pub const m_iszEntity: usize = 0x4E0; - pub const m_iszSyncGroup: usize = 0x4E8; - pub const m_nMoveTo: usize = 0x4F0; - pub const m_bIsPlayingPreIdle: usize = 0x4F4; - pub const m_bIsPlayingEntry: usize = 0x4F5; - pub const m_bIsPlayingAction: usize = 0x4F6; - pub const m_bIsPlayingPostIdle: usize = 0x4F7; - pub const m_bLoopPreIdleSequence: usize = 0x4F8; - pub const m_bLoopActionSequence: usize = 0x4F9; - pub const m_bLoopPostIdleSequence: usize = 0x4FA; - pub const m_bSynchPostIdles: usize = 0x4FB; - pub const m_bIgnoreGravity: usize = 0x4FC; - pub const m_bDisableNPCCollisions: usize = 0x4FD; - pub const m_bKeepAnimgraphLockedPost: usize = 0x4FE; - pub const m_bDontAddModifiers: usize = 0x4FF; - pub const m_flRadius: usize = 0x500; - pub const m_flRepeat: usize = 0x504; - pub const m_flPlayAnimFadeInTime: usize = 0x508; - pub const m_flMoveInterpTime: usize = 0x50C; - pub const m_flAngRate: usize = 0x510; - pub const m_iDelay: usize = 0x514; - pub const m_startTime: usize = 0x518; - pub const m_bWaitForBeginSequence: usize = 0x51C; - pub const m_saved_effects: usize = 0x520; - pub const m_savedFlags: usize = 0x524; - pub const m_savedCollisionGroup: usize = 0x528; - pub const m_interruptable: usize = 0x52C; - pub const m_sequenceStarted: usize = 0x52D; - pub const m_bPrevAnimatedEveryTick: usize = 0x52E; - pub const m_bForcedAnimatedEveryTick: usize = 0x52F; - pub const m_bPositionRelativeToOtherEntity: usize = 0x530; - pub const m_hTargetEnt: usize = 0x534; - pub const m_hNextCine: usize = 0x538; - pub const m_bThinking: usize = 0x53C; - pub const m_bInitiatedSelfDelete: usize = 0x53D; - pub const m_bIsTeleportingDueToMoveTo: usize = 0x53E; - pub const m_bAllowCustomInterruptConditions: usize = 0x53F; - pub const m_hLastFoundEntity: usize = 0x540; - pub const m_hForcedTarget: usize = 0x544; - pub const m_bDontCancelOtherSequences: usize = 0x548; - pub const m_bForceSynch: usize = 0x549; - pub const m_bTargetWasAsleep: usize = 0x54A; - pub const m_bPreventUpdateYawOnFinish: usize = 0x54B; - pub const m_bEnsureOnNavmeshOnFinish: usize = 0x54C; - pub const m_onDeathBehavior: usize = 0x550; - pub const m_ConflictResponse: usize = 0x554; - pub const m_OnBeginSequence: usize = 0x558; - pub const m_OnActionStartOrLoop: usize = 0x580; - pub const m_OnEndSequence: usize = 0x5A8; - pub const m_OnPostIdleEndSequence: usize = 0x5D0; - pub const m_OnCancelSequence: usize = 0x5F8; - pub const m_OnCancelFailedSequence: usize = 0x620; - pub const m_OnScriptEvent: usize = 0x648; - pub const m_matOtherToMain: usize = 0x790; - pub const m_hInteractionMainEntity: usize = 0x7B0; - pub const m_iPlayerDeathBehavior: usize = 0x7B4; + pub const m_iszEntry: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x4E8; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x4F0; // ScriptedMoveTo_t + pub const m_bIsPlayingPreIdle: usize = 0x4F4; // bool + pub const m_bIsPlayingEntry: usize = 0x4F5; // bool + pub const m_bIsPlayingAction: usize = 0x4F6; // bool + pub const m_bIsPlayingPostIdle: usize = 0x4F7; // bool + pub const m_bLoopPreIdleSequence: usize = 0x4F8; // bool + pub const m_bLoopActionSequence: usize = 0x4F9; // bool + pub const m_bLoopPostIdleSequence: usize = 0x4FA; // bool + pub const m_bSynchPostIdles: usize = 0x4FB; // bool + pub const m_bIgnoreGravity: usize = 0x4FC; // bool + pub const m_bDisableNPCCollisions: usize = 0x4FD; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x4FE; // bool + pub const m_bDontAddModifiers: usize = 0x4FF; // bool + pub const m_flRadius: usize = 0x500; // float32 + pub const m_flRepeat: usize = 0x504; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x508; // float32 + pub const m_flMoveInterpTime: usize = 0x50C; // float32 + pub const m_flAngRate: usize = 0x510; // float32 + pub const m_iDelay: usize = 0x514; // int32 + pub const m_startTime: usize = 0x518; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x51C; // bool + pub const m_saved_effects: usize = 0x520; // int32 + pub const m_savedFlags: usize = 0x524; // int32 + pub const m_savedCollisionGroup: usize = 0x528; // int32 + pub const m_interruptable: usize = 0x52C; // bool + pub const m_sequenceStarted: usize = 0x52D; // bool + pub const m_bPrevAnimatedEveryTick: usize = 0x52E; // bool + pub const m_bForcedAnimatedEveryTick: usize = 0x52F; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x530; // bool + pub const m_hTargetEnt: usize = 0x534; // CHandle< CBaseEntity > + pub const m_hNextCine: usize = 0x538; // CHandle< CScriptedSequence > + pub const m_bThinking: usize = 0x53C; // bool + pub const m_bInitiatedSelfDelete: usize = 0x53D; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x53E; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x53F; // bool + pub const m_hLastFoundEntity: usize = 0x540; // CHandle< CBaseEntity > + pub const m_hForcedTarget: usize = 0x544; // CHandle< CBaseAnimGraph > + pub const m_bDontCancelOtherSequences: usize = 0x548; // bool + pub const m_bForceSynch: usize = 0x549; // bool + pub const m_bTargetWasAsleep: usize = 0x54A; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x54B; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x54C; // bool + pub const m_onDeathBehavior: usize = 0x550; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x554; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x558; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x580; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x5A8; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x5D0; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x5F8; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x620; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x648; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0x790; // CTransform + pub const m_hInteractionMainEntity: usize = 0x7B0; // CHandle< CBaseEntity > + pub const m_iPlayerDeathBehavior: usize = 0x7B4; // int32 } pub mod CSensorGrenadeProjectile { - pub const m_fExpireTime: usize = 0xA28; - pub const m_fNextDetectPlayerSound: usize = 0xA2C; - pub const m_hDisplayGrenade: usize = 0xA30; + pub const m_fExpireTime: usize = 0xA28; // GameTime_t + pub const m_fNextDetectPlayerSound: usize = 0xA2C; // GameTime_t + pub const m_hDisplayGrenade: usize = 0xA30; // CHandle< CBaseEntity > } pub mod CShatterGlassShard { - pub const m_hShardHandle: usize = 0x8; - pub const m_vecPanelVertices: usize = 0x10; - pub const m_vLocalPanelSpaceOrigin: usize = 0x28; - pub const m_hModel: usize = 0x30; - pub const m_hPhysicsEntity: usize = 0x38; - pub const m_hParentPanel: usize = 0x3C; - pub const m_hParentShard: usize = 0x40; - pub const m_ShatterStressType: usize = 0x44; - pub const m_vecStressVelocity: usize = 0x48; - pub const m_bCreatedModel: usize = 0x54; - pub const m_flLongestEdge: usize = 0x58; - pub const m_flShortestEdge: usize = 0x5C; - pub const m_flLongestAcross: usize = 0x60; - pub const m_flShortestAcross: usize = 0x64; - pub const m_flSumOfAllEdges: usize = 0x68; - pub const m_flArea: usize = 0x6C; - pub const m_nOnFrameEdge: usize = 0x70; - pub const m_nParentPanelsNthShard: usize = 0x74; - pub const m_nSubShardGeneration: usize = 0x78; - pub const m_vecAverageVertPosition: usize = 0x7C; - pub const m_bAverageVertPositionIsValid: usize = 0x84; - pub const m_vecPanelSpaceStressPositionA: usize = 0x88; - pub const m_vecPanelSpaceStressPositionB: usize = 0x90; - pub const m_bStressPositionAIsValid: usize = 0x98; - pub const m_bStressPositionBIsValid: usize = 0x99; - pub const m_bFlaggedForRemoval: usize = 0x9A; - pub const m_flPhysicsEntitySpawnedAtTime: usize = 0x9C; - pub const m_bShatterRateLimited: usize = 0xA0; - pub const m_hEntityHittingMe: usize = 0xA4; - pub const m_vecNeighbors: usize = 0xA8; + pub const m_hShardHandle: usize = 0x8; // uint32 + pub const m_vecPanelVertices: usize = 0x10; // CUtlVector< Vector2D > + pub const m_vLocalPanelSpaceOrigin: usize = 0x28; // Vector2D + pub const m_hModel: usize = 0x30; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_hPhysicsEntity: usize = 0x38; // CHandle< CShatterGlassShardPhysics > + pub const m_hParentPanel: usize = 0x3C; // CHandle< CFuncShatterglass > + pub const m_hParentShard: usize = 0x40; // uint32 + pub const m_ShatterStressType: usize = 0x44; // ShatterGlassStressType + pub const m_vecStressVelocity: usize = 0x48; // Vector + pub const m_bCreatedModel: usize = 0x54; // bool + pub const m_flLongestEdge: usize = 0x58; // float32 + pub const m_flShortestEdge: usize = 0x5C; // float32 + pub const m_flLongestAcross: usize = 0x60; // float32 + pub const m_flShortestAcross: usize = 0x64; // float32 + pub const m_flSumOfAllEdges: usize = 0x68; // float32 + pub const m_flArea: usize = 0x6C; // float32 + pub const m_nOnFrameEdge: usize = 0x70; // OnFrame + pub const m_nParentPanelsNthShard: usize = 0x74; // int32 + pub const m_nSubShardGeneration: usize = 0x78; // int32 + pub const m_vecAverageVertPosition: usize = 0x7C; // Vector2D + pub const m_bAverageVertPositionIsValid: usize = 0x84; // bool + pub const m_vecPanelSpaceStressPositionA: usize = 0x88; // Vector2D + pub const m_vecPanelSpaceStressPositionB: usize = 0x90; // Vector2D + pub const m_bStressPositionAIsValid: usize = 0x98; // bool + pub const m_bStressPositionBIsValid: usize = 0x99; // bool + pub const m_bFlaggedForRemoval: usize = 0x9A; // bool + pub const m_flPhysicsEntitySpawnedAtTime: usize = 0x9C; // GameTime_t + pub const m_bShatterRateLimited: usize = 0xA0; // bool + pub const m_hEntityHittingMe: usize = 0xA4; // CHandle< CBaseEntity > + pub const m_vecNeighbors: usize = 0xA8; // CUtlVector< uint32 > } pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xB78; - pub const m_hParentShard: usize = 0xB7C; - pub const m_ShardDesc: usize = 0xB80; + pub const m_bDebris: usize = 0xB78; // bool + pub const m_hParentShard: usize = 0xB7C; // uint32 + pub const m_ShardDesc: usize = 0xB80; // shard_model_desc_t } pub mod CSimTimer { - pub const m_interval: usize = 0x8; + pub const m_interval: usize = 0x8; // float32 } pub mod CSimpleSimTimer { - pub const m_next: usize = 0x0; - pub const m_nWorldGroupId: usize = 0x4; + pub const m_next: usize = 0x0; // GameTime_t + pub const m_nWorldGroupId: usize = 0x4; // WorldGroupId_t } pub mod CSingleplayRules { - pub const m_bSinglePlayerGameEnding: usize = 0x90; + pub const m_bSinglePlayerGameEnding: usize = 0x90; // bool } pub mod CSkeletonAnimationController { - pub const m_pSkeletonInstance: usize = 0x8; + pub const m_pSkeletonInstance: usize = 0x8; // CSkeletonInstance* } pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; - pub const m_bIsAnimationEnabled: usize = 0x390; - pub const m_bUseParentRenderBounds: usize = 0x391; - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x392; - pub const m_bDirtyMotionType: usize = 0x0; - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; - pub const m_materialGroup: usize = 0x394; - pub const m_nHitboxSet: usize = 0x398; + pub const m_modelState: usize = 0x160; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x390; // bool + pub const m_bUseParentRenderBounds: usize = 0x391; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x392; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x394; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x398; // uint8 } pub mod CSkillDamage { - pub const m_flDamage: usize = 0x0; - pub const m_flPhysicsForceDamage: usize = 0x10; + pub const m_flDamage: usize = 0x0; // CSkillFloat + pub const m_flPhysicsForceDamage: usize = 0x10; // float32 } pub mod CSkillFloat { - pub const m_pValue: usize = 0x0; + pub const m_pValue: usize = 0x0; // float32[4] } pub mod CSkillInt { - pub const m_pValue: usize = 0x0; + pub const m_pValue: usize = 0x0; // int32[4] } pub mod CSkyCamera { - pub const m_skyboxData: usize = 0x4B0; - pub const m_skyboxSlotToken: usize = 0x540; - pub const m_bUseAngles: usize = 0x544; - pub const m_pNext: usize = 0x548; + pub const m_skyboxData: usize = 0x4B0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x540; // CUtlStringToken + pub const m_bUseAngles: usize = 0x544; // bool + pub const m_pNext: usize = 0x548; // CSkyCamera* } pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x4B0; - pub const m_hSkyCamera: usize = 0x4B4; + pub const m_worldGroupId: usize = 0x4B0; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x4B4; // CHandle< CSkyCamera > } pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xA40; - pub const m_bDidSmokeEffect: usize = 0xA44; - pub const m_nRandomSeed: usize = 0xA48; - pub const m_vSmokeColor: usize = 0xA4C; - pub const m_vSmokeDetonationPos: usize = 0xA58; - pub const m_VoxelFrameData: usize = 0xA68; - pub const m_flLastBounce: usize = 0xA80; - pub const m_fllastSimulationTime: usize = 0xA84; + pub const m_nSmokeEffectTickBegin: usize = 0xA40; // int32 + pub const m_bDidSmokeEffect: usize = 0xA44; // bool + pub const m_nRandomSeed: usize = 0xA48; // int32 + pub const m_vSmokeColor: usize = 0xA4C; // Vector + pub const m_vSmokeDetonationPos: usize = 0xA58; // Vector + pub const m_VoxelFrameData: usize = 0xA68; // CUtlVector< uint8 > + pub const m_flLastBounce: usize = 0xA80; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xA84; // GameTime_t } pub mod CSmoothFunc { - pub const m_flSmoothAmplitude: usize = 0x8; - pub const m_flSmoothBias: usize = 0xC; - pub const m_flSmoothDuration: usize = 0x10; - pub const m_flSmoothRemainingTime: usize = 0x14; - pub const m_nSmoothDir: usize = 0x18; + pub const m_flSmoothAmplitude: usize = 0x8; // float32 + pub const m_flSmoothBias: usize = 0xC; // float32 + pub const m_flSmoothDuration: usize = 0x10; // float32 + pub const m_flSmoothRemainingTime: usize = 0x14; // float32 + pub const m_nSmoothDir: usize = 0x18; // int32 } pub mod CSound { - pub const m_hOwner: usize = 0x0; - pub const m_hTarget: usize = 0x4; - pub const m_iVolume: usize = 0x8; - pub const m_flOcclusionScale: usize = 0xC; - pub const m_iType: usize = 0x10; - pub const m_iNextAudible: usize = 0x14; - pub const m_flExpireTime: usize = 0x18; - pub const m_iNext: usize = 0x1C; - pub const m_bNoExpirationTime: usize = 0x1E; - pub const m_ownerChannelIndex: usize = 0x20; - pub const m_vecOrigin: usize = 0x24; - pub const m_bHasOwner: usize = 0x30; + pub const m_hOwner: usize = 0x0; // CHandle< CBaseEntity > + pub const m_hTarget: usize = 0x4; // CHandle< CBaseEntity > + pub const m_iVolume: usize = 0x8; // int32 + pub const m_flOcclusionScale: usize = 0xC; // float32 + pub const m_iType: usize = 0x10; // int32 + pub const m_iNextAudible: usize = 0x14; // int32 + pub const m_flExpireTime: usize = 0x18; // GameTime_t + pub const m_iNext: usize = 0x1C; // int16 + pub const m_bNoExpirationTime: usize = 0x1E; // bool + pub const m_ownerChannelIndex: usize = 0x20; // int32 + pub const m_vecOrigin: usize = 0x24; // Vector + pub const m_bHasOwner: usize = 0x30; // bool } pub mod CSoundAreaEntityBase { - pub const m_bDisabled: usize = 0x4B0; - pub const m_iszSoundAreaType: usize = 0x4B8; - pub const m_vPos: usize = 0x4C0; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_iszSoundAreaType: usize = 0x4B8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x4C0; // Vector } pub mod CSoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x4D0; - pub const m_vMax: usize = 0x4DC; + pub const m_vMin: usize = 0x4D0; // Vector + pub const m_vMax: usize = 0x4DC; // Vector } pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x4D0; + pub const m_flRadius: usize = 0x4D0; // float32 } pub mod CSoundEnt { - pub const m_iFreeSound: usize = 0x4B0; - pub const m_iActiveSound: usize = 0x4B4; - pub const m_cLastActiveSounds: usize = 0x4B8; - pub const m_SoundPool: usize = 0x4BC; + pub const m_iFreeSound: usize = 0x4B0; // int32 + pub const m_iActiveSound: usize = 0x4B4; // int32 + pub const m_cLastActiveSounds: usize = 0x4B8; // int32 + pub const m_SoundPool: usize = 0x4BC; // CSound[128] } pub mod CSoundEnvelope { - pub const m_current: usize = 0x0; - pub const m_target: usize = 0x4; - pub const m_rate: usize = 0x8; - pub const m_forceupdate: usize = 0xC; + pub const m_current: usize = 0x0; // float32 + pub const m_target: usize = 0x4; // float32 + pub const m_rate: usize = 0x8; // float32 + pub const m_forceupdate: usize = 0xC; // bool } pub mod CSoundEventAABBEntity { - pub const m_vMins: usize = 0x558; - pub const m_vMaxs: usize = 0x564; + pub const m_vMins: usize = 0x558; // Vector + pub const m_vMaxs: usize = 0x564; // Vector } pub mod CSoundEventEntity { - pub const m_bStartOnSpawn: usize = 0x4B0; - pub const m_bToLocalPlayer: usize = 0x4B1; - pub const m_bStopOnNew: usize = 0x4B2; - pub const m_bSaveRestore: usize = 0x4B3; - pub const m_bSavedIsPlaying: usize = 0x4B4; - pub const m_flSavedElapsedTime: usize = 0x4B8; - pub const m_iszSourceEntityName: usize = 0x4C0; - pub const m_iszAttachmentName: usize = 0x4C8; - pub const m_onGUIDChanged: usize = 0x4D0; - pub const m_onSoundFinished: usize = 0x4F8; - pub const m_iszSoundName: usize = 0x540; - pub const m_hSource: usize = 0x550; + pub const m_bStartOnSpawn: usize = 0x4B0; // bool + pub const m_bToLocalPlayer: usize = 0x4B1; // bool + pub const m_bStopOnNew: usize = 0x4B2; // bool + pub const m_bSaveRestore: usize = 0x4B3; // bool + pub const m_bSavedIsPlaying: usize = 0x4B4; // bool + pub const m_flSavedElapsedTime: usize = 0x4B8; // float32 + pub const m_iszSourceEntityName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x4D0; // CEntityOutputTemplate< uint64 > + pub const m_onSoundFinished: usize = 0x4F8; // CEntityIOOutput + pub const m_iszSoundName: usize = 0x540; // CUtlSymbolLarge + pub const m_hSource: usize = 0x550; // CEntityHandle } pub mod CSoundEventOBBEntity { - pub const m_vMins: usize = 0x558; - pub const m_vMaxs: usize = 0x564; + pub const m_vMins: usize = 0x558; // Vector + pub const m_vMaxs: usize = 0x564; // Vector } pub mod CSoundEventParameter { - pub const m_iszParamName: usize = 0x4B8; - pub const m_flFloatValue: usize = 0x4C0; + pub const m_iszParamName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x4C0; // float32 } pub mod CSoundEventPathCornerEntity { - pub const m_iszPathCorner: usize = 0x558; - pub const m_iCountMax: usize = 0x560; - pub const m_flDistanceMax: usize = 0x564; - pub const m_flDistMaxSqr: usize = 0x568; - pub const m_flDotProductMax: usize = 0x56C; - pub const bPlaying: usize = 0x570; + pub const m_iszPathCorner: usize = 0x558; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x560; // int32 + pub const m_flDistanceMax: usize = 0x564; // float32 + pub const m_flDistMaxSqr: usize = 0x568; // float32 + pub const m_flDotProductMax: usize = 0x56C; // float32 + pub const bPlaying: usize = 0x570; // bool } pub mod CSoundOpvarSetAABBEntity { - pub const m_vDistanceInnerMins: usize = 0x648; - pub const m_vDistanceInnerMaxs: usize = 0x654; - pub const m_vDistanceOuterMins: usize = 0x660; - pub const m_vDistanceOuterMaxs: usize = 0x66C; - pub const m_nAABBDirection: usize = 0x678; - pub const m_vInnerMins: usize = 0x67C; - pub const m_vInnerMaxs: usize = 0x688; - pub const m_vOuterMins: usize = 0x694; - pub const m_vOuterMaxs: usize = 0x6A0; + pub const m_vDistanceInnerMins: usize = 0x648; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x654; // Vector + pub const m_vDistanceOuterMins: usize = 0x660; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x66C; // Vector + pub const m_nAABBDirection: usize = 0x678; // int32 + pub const m_vInnerMins: usize = 0x67C; // Vector + pub const m_vInnerMaxs: usize = 0x688; // Vector + pub const m_vOuterMins: usize = 0x694; // Vector + pub const m_vOuterMaxs: usize = 0x6A0; // Vector } pub mod CSoundOpvarSetEntity { - pub const m_iszStackName: usize = 0x4B8; - pub const m_iszOperatorName: usize = 0x4C0; - pub const m_iszOpvarName: usize = 0x4C8; - pub const m_nOpvarType: usize = 0x4D0; - pub const m_nOpvarIndex: usize = 0x4D4; - pub const m_flOpvarValue: usize = 0x4D8; - pub const m_OpvarValueString: usize = 0x4E0; - pub const m_bSetOnSpawn: usize = 0x4E8; + pub const m_iszStackName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_nOpvarType: usize = 0x4D0; // int32 + pub const m_nOpvarIndex: usize = 0x4D4; // int32 + pub const m_flOpvarValue: usize = 0x4D8; // float32 + pub const m_OpvarValueString: usize = 0x4E0; // CUtlSymbolLarge + pub const m_bSetOnSpawn: usize = 0x4E8; // bool } pub mod CSoundOpvarSetOBBWindEntity { - pub const m_vMins: usize = 0x548; - pub const m_vMaxs: usize = 0x554; - pub const m_vDistanceMins: usize = 0x560; - pub const m_vDistanceMaxs: usize = 0x56C; - pub const m_flWindMin: usize = 0x578; - pub const m_flWindMax: usize = 0x57C; - pub const m_flWindMapMin: usize = 0x580; - pub const m_flWindMapMax: usize = 0x584; + pub const m_vMins: usize = 0x548; // Vector + pub const m_vMaxs: usize = 0x554; // Vector + pub const m_vDistanceMins: usize = 0x560; // Vector + pub const m_vDistanceMaxs: usize = 0x56C; // Vector + pub const m_flWindMin: usize = 0x578; // float32 + pub const m_flWindMax: usize = 0x57C; // float32 + pub const m_flWindMapMin: usize = 0x580; // float32 + pub const m_flWindMapMax: usize = 0x584; // float32 } pub mod CSoundOpvarSetPathCornerEntity { - pub const m_flDistMinSqr: usize = 0x660; - pub const m_flDistMaxSqr: usize = 0x664; - pub const m_iszPathCornerEntityName: usize = 0x668; + pub const m_flDistMinSqr: usize = 0x660; // float32 + pub const m_flDistMaxSqr: usize = 0x664; // float32 + pub const m_iszPathCornerEntityName: usize = 0x668; // CUtlSymbolLarge } pub mod CSoundOpvarSetPointBase { - pub const m_bDisabled: usize = 0x4B0; - pub const m_hSource: usize = 0x4B4; - pub const m_iszSourceEntityName: usize = 0x4C0; - pub const m_vLastPosition: usize = 0x518; - pub const m_iszStackName: usize = 0x528; - pub const m_iszOperatorName: usize = 0x530; - pub const m_iszOpvarName: usize = 0x538; - pub const m_iOpvarIndex: usize = 0x540; - pub const m_bUseAutoCompare: usize = 0x544; + pub const m_bDisabled: usize = 0x4B0; // bool + pub const m_hSource: usize = 0x4B4; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x518; // Vector + pub const m_iszStackName: usize = 0x528; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x530; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x538; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x540; // int32 + pub const m_bUseAutoCompare: usize = 0x544; // bool } pub mod CSoundOpvarSetPointEntity { - pub const m_OnEnter: usize = 0x548; - pub const m_OnExit: usize = 0x570; - pub const m_bAutoDisable: usize = 0x598; - pub const m_flDistanceMin: usize = 0x5DC; - pub const m_flDistanceMax: usize = 0x5E0; - pub const m_flDistanceMapMin: usize = 0x5E4; - pub const m_flDistanceMapMax: usize = 0x5E8; - pub const m_flOcclusionRadius: usize = 0x5EC; - pub const m_flOcclusionMin: usize = 0x5F0; - pub const m_flOcclusionMax: usize = 0x5F4; - pub const m_flValSetOnDisable: usize = 0x5F8; - pub const m_bSetValueOnDisable: usize = 0x5FC; - pub const m_nSimulationMode: usize = 0x600; - pub const m_nVisibilitySamples: usize = 0x604; - pub const m_vDynamicProxyPoint: usize = 0x608; - pub const m_flDynamicMaximumOcclusion: usize = 0x614; - pub const m_hDynamicEntity: usize = 0x618; - pub const m_iszDynamicEntityName: usize = 0x620; - pub const m_flPathingDistanceNormFactor: usize = 0x628; - pub const m_vPathingSourcePos: usize = 0x62C; - pub const m_vPathingListenerPos: usize = 0x638; - pub const m_nPathingSourceIndex: usize = 0x644; + pub const m_OnEnter: usize = 0x548; // CEntityIOOutput + pub const m_OnExit: usize = 0x570; // CEntityIOOutput + pub const m_bAutoDisable: usize = 0x598; // bool + pub const m_flDistanceMin: usize = 0x5DC; // float32 + pub const m_flDistanceMax: usize = 0x5E0; // float32 + pub const m_flDistanceMapMin: usize = 0x5E4; // float32 + pub const m_flDistanceMapMax: usize = 0x5E8; // float32 + pub const m_flOcclusionRadius: usize = 0x5EC; // float32 + pub const m_flOcclusionMin: usize = 0x5F0; // float32 + pub const m_flOcclusionMax: usize = 0x5F4; // float32 + pub const m_flValSetOnDisable: usize = 0x5F8; // float32 + pub const m_bSetValueOnDisable: usize = 0x5FC; // bool + pub const m_nSimulationMode: usize = 0x600; // int32 + pub const m_nVisibilitySamples: usize = 0x604; // int32 + pub const m_vDynamicProxyPoint: usize = 0x608; // Vector + pub const m_flDynamicMaximumOcclusion: usize = 0x614; // float32 + pub const m_hDynamicEntity: usize = 0x618; // CEntityHandle + pub const m_iszDynamicEntityName: usize = 0x620; // CUtlSymbolLarge + pub const m_flPathingDistanceNormFactor: usize = 0x628; // float32 + pub const m_vPathingSourcePos: usize = 0x62C; // Vector + pub const m_vPathingListenerPos: usize = 0x638; // Vector + pub const m_nPathingSourceIndex: usize = 0x644; // int32 } pub mod CSoundPatch { - pub const m_pitch: usize = 0x8; - pub const m_volume: usize = 0x18; - pub const m_shutdownTime: usize = 0x30; - pub const m_flLastTime: usize = 0x34; - pub const m_iszSoundScriptName: usize = 0x38; - pub const m_hEnt: usize = 0x40; - pub const m_soundEntityIndex: usize = 0x44; - pub const m_soundOrigin: usize = 0x48; - pub const m_isPlaying: usize = 0x54; - pub const m_Filter: usize = 0x58; - pub const m_flCloseCaptionDuration: usize = 0x80; - pub const m_bUpdatedSoundOrigin: usize = 0x84; - pub const m_iszClassName: usize = 0x88; + pub const m_pitch: usize = 0x8; // CSoundEnvelope + pub const m_volume: usize = 0x18; // CSoundEnvelope + pub const m_shutdownTime: usize = 0x30; // float32 + pub const m_flLastTime: usize = 0x34; // float32 + pub const m_iszSoundScriptName: usize = 0x38; // CUtlSymbolLarge + pub const m_hEnt: usize = 0x40; // CHandle< CBaseEntity > + pub const m_soundEntityIndex: usize = 0x44; // CEntityIndex + pub const m_soundOrigin: usize = 0x48; // Vector + pub const m_isPlaying: usize = 0x54; // int32 + pub const m_Filter: usize = 0x58; // CCopyRecipientFilter + pub const m_flCloseCaptionDuration: usize = 0x80; // float32 + pub const m_bUpdatedSoundOrigin: usize = 0x84; // bool + pub const m_iszClassName: usize = 0x88; // CUtlSymbolLarge } pub mod CSoundStackSave { - pub const m_iszStackName: usize = 0x4B0; + pub const m_iszStackName: usize = 0x4B0; // CUtlSymbolLarge } pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x700; - pub const m_Radius: usize = 0x704; - pub const m_vSpotlightDir: usize = 0x708; - pub const m_vSpotlightOrg: usize = 0x714; + pub const m_flLightScale: usize = 0x700; // float32 + pub const m_Radius: usize = 0x704; // float32 + pub const m_vSpotlightDir: usize = 0x708; // Vector + pub const m_vSpotlightOrg: usize = 0x714; // Vector } pub mod CSprite { - pub const m_hSpriteMaterial: usize = 0x700; - pub const m_hAttachedToEntity: usize = 0x708; - pub const m_nAttachment: usize = 0x70C; - pub const m_flSpriteFramerate: usize = 0x710; - pub const m_flFrame: usize = 0x714; - pub const m_flDieTime: usize = 0x718; - pub const m_nBrightness: usize = 0x728; - pub const m_flBrightnessDuration: usize = 0x72C; - pub const m_flSpriteScale: usize = 0x730; - pub const m_flScaleDuration: usize = 0x734; - pub const m_bWorldSpaceScale: usize = 0x738; - pub const m_flGlowProxySize: usize = 0x73C; - pub const m_flHDRColorScale: usize = 0x740; - pub const m_flLastTime: usize = 0x744; - pub const m_flMaxFrame: usize = 0x748; - pub const m_flStartScale: usize = 0x74C; - pub const m_flDestScale: usize = 0x750; - pub const m_flScaleTimeStart: usize = 0x754; - pub const m_nStartBrightness: usize = 0x758; - pub const m_nDestBrightness: usize = 0x75C; - pub const m_flBrightnessTimeStart: usize = 0x760; - pub const m_nSpriteWidth: usize = 0x764; - pub const m_nSpriteHeight: usize = 0x768; + pub const m_hSpriteMaterial: usize = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_hAttachedToEntity: usize = 0x708; // CHandle< CBaseEntity > + pub const m_nAttachment: usize = 0x70C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x710; // float32 + pub const m_flFrame: usize = 0x714; // float32 + pub const m_flDieTime: usize = 0x718; // GameTime_t + pub const m_nBrightness: usize = 0x728; // uint32 + pub const m_flBrightnessDuration: usize = 0x72C; // float32 + pub const m_flSpriteScale: usize = 0x730; // float32 + pub const m_flScaleDuration: usize = 0x734; // float32 + pub const m_bWorldSpaceScale: usize = 0x738; // bool + pub const m_flGlowProxySize: usize = 0x73C; // float32 + pub const m_flHDRColorScale: usize = 0x740; // float32 + pub const m_flLastTime: usize = 0x744; // GameTime_t + pub const m_flMaxFrame: usize = 0x748; // float32 + pub const m_flStartScale: usize = 0x74C; // float32 + pub const m_flDestScale: usize = 0x750; // float32 + pub const m_flScaleTimeStart: usize = 0x754; // GameTime_t + pub const m_nStartBrightness: usize = 0x758; // int32 + pub const m_nDestBrightness: usize = 0x75C; // int32 + pub const m_flBrightnessTimeStart: usize = 0x760; // GameTime_t + pub const m_nSpriteWidth: usize = 0x764; // int32 + pub const m_nSpriteHeight: usize = 0x768; // int32 } pub mod CStopwatch { - pub const m_interval: usize = 0xC; + pub const m_interval: usize = 0xC; // float32 } pub mod CStopwatchBase { - pub const m_fIsRunning: usize = 0x8; + pub const m_fIsRunning: usize = 0x8; // bool } pub mod CSun { - pub const m_vDirection: usize = 0x700; - pub const m_clrOverlay: usize = 0x70C; - pub const m_iszEffectName: usize = 0x710; - pub const m_iszSSEffectName: usize = 0x718; - pub const m_bOn: usize = 0x720; - pub const m_bmaxColor: usize = 0x721; - pub const m_flSize: usize = 0x724; - pub const m_flRotation: usize = 0x728; - pub const m_flHazeScale: usize = 0x72C; - pub const m_flAlphaHaze: usize = 0x730; - pub const m_flAlphaHdr: usize = 0x734; - pub const m_flAlphaScale: usize = 0x738; - pub const m_flHDRColorScale: usize = 0x73C; - pub const m_flFarZScale: usize = 0x740; + pub const m_vDirection: usize = 0x700; // Vector + pub const m_clrOverlay: usize = 0x70C; // Color + pub const m_iszEffectName: usize = 0x710; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0x718; // CUtlSymbolLarge + pub const m_bOn: usize = 0x720; // bool + pub const m_bmaxColor: usize = 0x721; // bool + pub const m_flSize: usize = 0x724; // float32 + pub const m_flRotation: usize = 0x728; // float32 + pub const m_flHazeScale: usize = 0x72C; // float32 + pub const m_flAlphaHaze: usize = 0x730; // float32 + pub const m_flAlphaHdr: usize = 0x734; // float32 + pub const m_flAlphaScale: usize = 0x738; // float32 + pub const m_flHDRColorScale: usize = 0x73C; // float32 + pub const m_flFarZScale: usize = 0x740; // float32 } pub mod CTakeDamageInfo { - pub const m_vecDamageForce: usize = 0x8; - pub const m_vecDamagePosition: usize = 0x14; - pub const m_vecReportedPosition: usize = 0x20; - pub const m_vecDamageDirection: usize = 0x2C; - pub const m_hInflictor: usize = 0x38; - pub const m_hAttacker: usize = 0x3C; - pub const m_hAbility: usize = 0x40; - pub const m_flDamage: usize = 0x44; - pub const m_bitsDamageType: usize = 0x48; - pub const m_iDamageCustom: usize = 0x4C; - pub const m_iAmmoType: usize = 0x50; - pub const m_flOriginalDamage: usize = 0x60; - pub const m_bShouldBleed: usize = 0x64; - pub const m_bShouldSpark: usize = 0x65; - pub const m_nDamageFlags: usize = 0x70; - pub const m_nNumObjectsPenetrated: usize = 0x74; - pub const m_hScriptInstance: usize = 0x78; - pub const m_bInTakeDamageFlow: usize = 0x94; + pub const m_vecDamageForce: usize = 0x8; // Vector + pub const m_vecDamagePosition: usize = 0x14; // Vector + pub const m_vecReportedPosition: usize = 0x20; // Vector + pub const m_vecDamageDirection: usize = 0x2C; // Vector + pub const m_hInflictor: usize = 0x38; // CHandle< CBaseEntity > + pub const m_hAttacker: usize = 0x3C; // CHandle< CBaseEntity > + pub const m_hAbility: usize = 0x40; // CHandle< CBaseEntity > + pub const m_flDamage: usize = 0x44; // float32 + pub const m_bitsDamageType: usize = 0x48; // int32 + pub const m_iDamageCustom: usize = 0x4C; // int32 + pub const m_iAmmoType: usize = 0x50; // AmmoIndex_t + pub const m_flOriginalDamage: usize = 0x60; // float32 + pub const m_bShouldBleed: usize = 0x64; // bool + pub const m_bShouldSpark: usize = 0x65; // bool + pub const m_nDamageFlags: usize = 0x70; // TakeDamageFlags_t + pub const m_nNumObjectsPenetrated: usize = 0x74; // int32 + pub const m_hScriptInstance: usize = 0x78; // HSCRIPT + pub const m_bInTakeDamageFlow: usize = 0x94; // bool } pub mod CTakeDamageResult { - pub const m_nHealthLost: usize = 0x0; - pub const m_nDamageTaken: usize = 0x4; + pub const m_nHealthLost: usize = 0x0; // int32 + pub const m_nDamageTaken: usize = 0x4; // int32 } pub mod CTakeDamageSummaryScopeGuard { - pub const m_vecSummaries: usize = 0x8; + pub const m_vecSummaries: usize = 0x8; // CUtlVector< SummaryTakeDamageInfo_t* > } pub mod CTankTargetChange { - pub const m_newTarget: usize = 0x4B0; - pub const m_newTargetName: usize = 0x4C0; + pub const m_newTarget: usize = 0x4B0; // CVariantBase< CVariantDefaultAllocator > + pub const m_newTargetName: usize = 0x4C0; // CUtlSymbolLarge } pub mod CTankTrainAI { - pub const m_hTrain: usize = 0x4B0; - pub const m_hTargetEntity: usize = 0x4B4; - pub const m_soundPlaying: usize = 0x4B8; - pub const m_startSoundName: usize = 0x4D0; - pub const m_engineSoundName: usize = 0x4D8; - pub const m_movementSoundName: usize = 0x4E0; - pub const m_targetEntityName: usize = 0x4E8; + pub const m_hTrain: usize = 0x4B0; // CHandle< CFuncTrackTrain > + pub const m_hTargetEntity: usize = 0x4B4; // CHandle< CBaseEntity > + pub const m_soundPlaying: usize = 0x4B8; // int32 + pub const m_startSoundName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x4E8; // CUtlSymbolLarge } pub mod CTeam { - pub const m_aPlayerControllers: usize = 0x4B0; - pub const m_aPlayers: usize = 0x4C8; - pub const m_iScore: usize = 0x4E0; - pub const m_szTeamname: usize = 0x4E4; + pub const m_aPlayerControllers: usize = 0x4B0; // CNetworkUtlVectorBase< CHandle< CBasePlayerController > > + pub const m_aPlayers: usize = 0x4C8; // CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > + pub const m_iScore: usize = 0x4E0; // int32 + pub const m_szTeamname: usize = 0x4E4; // char[129] } pub mod CTestEffect { - pub const m_iLoop: usize = 0x4B0; - pub const m_iBeam: usize = 0x4B4; - pub const m_pBeam: usize = 0x4B8; - pub const m_flBeamTime: usize = 0x578; - pub const m_flStartTime: usize = 0x5D8; + pub const m_iLoop: usize = 0x4B0; // int32 + pub const m_iBeam: usize = 0x4B4; // int32 + pub const m_pBeam: usize = 0x4B8; // CBeam*[24] + pub const m_flBeamTime: usize = 0x578; // GameTime_t[24] + pub const m_flStartTime: usize = 0x5D8; // GameTime_t } pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x700; - pub const m_flFPS: usize = 0x704; - pub const m_hPositionKeys: usize = 0x708; - pub const m_hRotationKeys: usize = 0x710; - pub const m_vAnimationBoundsMin: usize = 0x718; - pub const m_vAnimationBoundsMax: usize = 0x724; - pub const m_flStartTime: usize = 0x730; - pub const m_flStartFrame: usize = 0x734; + pub const m_bLoop: usize = 0x700; // bool + pub const m_flFPS: usize = 0x704; // float32 + pub const m_hPositionKeys: usize = 0x708; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_hRotationKeys: usize = 0x710; // CStrongHandle< InfoForResourceTypeCTextureBase > + pub const m_vAnimationBoundsMin: usize = 0x718; // Vector + pub const m_vAnimationBoundsMax: usize = 0x724; // Vector + pub const m_flStartTime: usize = 0x730; // float32 + pub const m_flStartFrame: usize = 0x734; // float32 } pub mod CTimeline { - pub const m_flValues: usize = 0x10; - pub const m_nValueCounts: usize = 0x110; - pub const m_nBucketCount: usize = 0x210; - pub const m_flInterval: usize = 0x214; - pub const m_flFinalValue: usize = 0x218; - pub const m_nCompressionType: usize = 0x21C; - pub const m_bStopped: usize = 0x220; + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool } pub mod CTimerEntity { - pub const m_OnTimer: usize = 0x4B0; - pub const m_OnTimerHigh: usize = 0x4D8; - pub const m_OnTimerLow: usize = 0x500; - pub const m_iDisabled: usize = 0x528; - pub const m_flInitialDelay: usize = 0x52C; - pub const m_flRefireTime: usize = 0x530; - pub const m_bUpDownState: usize = 0x534; - pub const m_iUseRandomTime: usize = 0x538; - pub const m_bPauseAfterFiring: usize = 0x53C; - pub const m_flLowerRandomBound: usize = 0x540; - pub const m_flUpperRandomBound: usize = 0x544; - pub const m_flRemainingTime: usize = 0x548; - pub const m_bPaused: usize = 0x54C; + pub const m_OnTimer: usize = 0x4B0; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x4D8; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x500; // CEntityIOOutput + pub const m_iDisabled: usize = 0x528; // int32 + pub const m_flInitialDelay: usize = 0x52C; // float32 + pub const m_flRefireTime: usize = 0x530; // float32 + pub const m_bUpDownState: usize = 0x534; // bool + pub const m_iUseRandomTime: usize = 0x538; // int32 + pub const m_bPauseAfterFiring: usize = 0x53C; // bool + pub const m_flLowerRandomBound: usize = 0x540; // float32 + pub const m_flUpperRandomBound: usize = 0x544; // float32 + pub const m_flRemainingTime: usize = 0x548; // float32 + pub const m_bPaused: usize = 0x54C; // bool } pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x4B0; - pub const m_flAutoExposureMax: usize = 0x4B4; - pub const m_flTonemapPercentTarget: usize = 0x4B8; - pub const m_flTonemapPercentBrightPixels: usize = 0x4BC; - pub const m_flTonemapMinAvgLum: usize = 0x4C0; - pub const m_flExposureAdaptationSpeedUp: usize = 0x4C4; - pub const m_flExposureAdaptationSpeedDown: usize = 0x4C8; - pub const m_flTonemapEVSmoothingRange: usize = 0x4CC; + pub const m_flAutoExposureMin: usize = 0x4B0; // float32 + pub const m_flAutoExposureMax: usize = 0x4B4; // float32 + pub const m_flTonemapPercentTarget: usize = 0x4B8; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x4BC; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x4C0; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x4C4; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x4C8; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x4CC; // float32 } pub mod CTonemapTrigger { - pub const m_tonemapControllerName: usize = 0x8A8; - pub const m_hTonemapController: usize = 0x8B0; + pub const m_tonemapControllerName: usize = 0x8A8; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x8B0; // CEntityHandle } pub mod CTriggerActiveWeaponDetect { - pub const m_OnTouchedActiveWeapon: usize = 0x8A8; - pub const m_iszWeaponClassName: usize = 0x8D0; + pub const m_OnTouchedActiveWeapon: usize = 0x8A8; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x8D0; // CUtlSymbolLarge } pub mod CTriggerBrush { - pub const m_OnStartTouch: usize = 0x700; - pub const m_OnEndTouch: usize = 0x728; - pub const m_OnUse: usize = 0x750; - pub const m_iInputFilter: usize = 0x778; - pub const m_iDontMessageParent: usize = 0x77C; + pub const m_OnStartTouch: usize = 0x700; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x728; // CEntityIOOutput + pub const m_OnUse: usize = 0x750; // CEntityIOOutput + pub const m_iInputFilter: usize = 0x778; // int32 + pub const m_iDontMessageParent: usize = 0x77C; // int32 } pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x8A8; - pub const m_flFluidDensity: usize = 0x8C8; + pub const m_BuoyancyHelper: usize = 0x8A8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x8C8; // float32 } pub mod CTriggerDetectBulletFire { - pub const m_bPlayerFireOnly: usize = 0x8A8; - pub const m_OnDetectedBulletFire: usize = 0x8B0; + pub const m_bPlayerFireOnly: usize = 0x8A8; // bool + pub const m_OnDetectedBulletFire: usize = 0x8B0; // CEntityIOOutput } pub mod CTriggerDetectExplosion { - pub const m_OnDetectedExplosion: usize = 0x8E0; + pub const m_OnDetectedExplosion: usize = 0x8E0; // CEntityIOOutput } pub mod CTriggerFan { - pub const m_vFanOrigin: usize = 0x8A8; - pub const m_vFanEnd: usize = 0x8B4; - pub const m_vNoise: usize = 0x8C0; - pub const m_flForce: usize = 0x8CC; - pub const m_flPlayerForce: usize = 0x8D0; - pub const m_flRampTime: usize = 0x8D4; - pub const m_bFalloff: usize = 0x8D8; - pub const m_bPushPlayer: usize = 0x8D9; - pub const m_bRampDown: usize = 0x8DA; - pub const m_bAddNoise: usize = 0x8DB; - pub const m_RampTimer: usize = 0x8E0; + pub const m_vFanOrigin: usize = 0x8A8; // Vector + pub const m_vFanEnd: usize = 0x8B4; // Vector + pub const m_vNoise: usize = 0x8C0; // Vector + pub const m_flForce: usize = 0x8CC; // float32 + pub const m_flPlayerForce: usize = 0x8D0; // float32 + pub const m_flRampTime: usize = 0x8D4; // float32 + pub const m_bFalloff: usize = 0x8D8; // bool + pub const m_bPushPlayer: usize = 0x8D9; // bool + pub const m_bRampDown: usize = 0x8DA; // bool + pub const m_bAddNoise: usize = 0x8DB; // bool + pub const m_RampTimer: usize = 0x8E0; // CountdownTimer } pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0x8A8; - pub const m_strEndTouchEventName: usize = 0x8B0; - pub const m_strTriggerID: usize = 0x8B8; + pub const m_strStartTouchEventName: usize = 0x8A8; // CUtlString + pub const m_strEndTouchEventName: usize = 0x8B0; // CUtlString + pub const m_strTriggerID: usize = 0x8B8; // CUtlString } pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0x8A8; - pub const m_flDamage: usize = 0x8AC; - pub const m_flDamageCap: usize = 0x8B0; - pub const m_flLastDmgTime: usize = 0x8B4; - pub const m_flForgivenessDelay: usize = 0x8B8; - pub const m_bitsDamageInflict: usize = 0x8BC; - pub const m_damageModel: usize = 0x8C0; - pub const m_bNoDmgForce: usize = 0x8C4; - pub const m_vDamageForce: usize = 0x8C8; - pub const m_thinkAlways: usize = 0x8D4; - pub const m_hurtThinkPeriod: usize = 0x8D8; - pub const m_OnHurt: usize = 0x8E0; - pub const m_OnHurtPlayer: usize = 0x908; - pub const m_hurtEntities: usize = 0x930; + pub const m_flOriginalDamage: usize = 0x8A8; // float32 + pub const m_flDamage: usize = 0x8AC; // float32 + pub const m_flDamageCap: usize = 0x8B0; // float32 + pub const m_flLastDmgTime: usize = 0x8B4; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x8B8; // float32 + pub const m_bitsDamageInflict: usize = 0x8BC; // int32 + pub const m_damageModel: usize = 0x8C0; // int32 + pub const m_bNoDmgForce: usize = 0x8C4; // bool + pub const m_vDamageForce: usize = 0x8C8; // Vector + pub const m_thinkAlways: usize = 0x8D4; // bool + pub const m_hurtThinkPeriod: usize = 0x8D8; // float32 + pub const m_OnHurt: usize = 0x8E0; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0x908; // CEntityIOOutput + pub const m_hurtEntities: usize = 0x930; // CUtlVector< CHandle< CBaseEntity > > } pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0x8D0; - pub const m_flNoise: usize = 0x8D4; - pub const m_flViewkick: usize = 0x8D8; - pub const m_pOutputForce: usize = 0x8E0; + pub const m_flMagnitude: usize = 0x8D0; // float32 + pub const m_flNoise: usize = 0x8D4; // float32 + pub const m_flViewkick: usize = 0x8D8; // float32 + pub const m_pOutputForce: usize = 0x8E0; // CEntityOutputTemplate< Vector > } pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0x8A8; - pub const m_hLerpTarget: usize = 0x8B0; - pub const m_iszLerpTargetAttachment: usize = 0x8B8; - pub const m_hLerpTargetAttachment: usize = 0x8C0; - pub const m_flLerpDuration: usize = 0x8C4; - pub const m_bLerpRestoreMoveType: usize = 0x8C8; - pub const m_bSingleLerpObject: usize = 0x8C9; - pub const m_vecLerpingObjects: usize = 0x8D0; - pub const m_iszLerpEffect: usize = 0x8E8; - pub const m_iszLerpSound: usize = 0x8F0; - pub const m_OnLerpStarted: usize = 0x8F8; - pub const m_OnLerpFinished: usize = 0x920; + pub const m_iszLerpTarget: usize = 0x8A8; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x8B0; // CHandle< CBaseEntity > + pub const m_iszLerpTargetAttachment: usize = 0x8B8; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x8C0; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x8C4; // float32 + pub const m_bLerpRestoreMoveType: usize = 0x8C8; // bool + pub const m_bSingleLerpObject: usize = 0x8C9; // bool + pub const m_vecLerpingObjects: usize = 0x8D0; // CUtlVector< lerpdata_t > + pub const m_iszLerpEffect: usize = 0x8E8; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x8F0; // CUtlSymbolLarge + pub const m_OnLerpStarted: usize = 0x8F8; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0x920; // CEntityIOOutput } pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0x8D0; - pub const m_flFieldOfView: usize = 0x8D4; - pub const m_flLookTime: usize = 0x8D8; - pub const m_flLookTimeTotal: usize = 0x8DC; - pub const m_flLookTimeLast: usize = 0x8E0; - pub const m_flTimeoutDuration: usize = 0x8E4; - pub const m_bTimeoutFired: usize = 0x8E8; - pub const m_bIsLooking: usize = 0x8E9; - pub const m_b2DFOV: usize = 0x8EA; - pub const m_bUseVelocity: usize = 0x8EB; - pub const m_hActivator: usize = 0x8EC; - pub const m_bTestOcclusion: usize = 0x8F0; - pub const m_OnTimeout: usize = 0x8F8; - pub const m_OnStartLook: usize = 0x920; - pub const m_OnEndLook: usize = 0x948; + pub const m_hLookTarget: usize = 0x8D0; // CHandle< CBaseEntity > + pub const m_flFieldOfView: usize = 0x8D4; // float32 + pub const m_flLookTime: usize = 0x8D8; // float32 + pub const m_flLookTimeTotal: usize = 0x8DC; // float32 + pub const m_flLookTimeLast: usize = 0x8E0; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x8E4; // float32 + pub const m_bTimeoutFired: usize = 0x8E8; // bool + pub const m_bIsLooking: usize = 0x8E9; // bool + pub const m_b2DFOV: usize = 0x8EA; // bool + pub const m_bUseVelocity: usize = 0x8EB; // bool + pub const m_hActivator: usize = 0x8EC; // CHandle< CBaseEntity > + pub const m_bTestOcclusion: usize = 0x8F0; // bool + pub const m_OnTimeout: usize = 0x8F8; // CEntityIOOutput + pub const m_OnStartLook: usize = 0x920; // CEntityIOOutput + pub const m_OnEndLook: usize = 0x948; // CEntityIOOutput } pub mod CTriggerMultiple { - pub const m_OnTrigger: usize = 0x8A8; + pub const m_OnTrigger: usize = 0x8A8; // CEntityIOOutput } pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x8B8; - pub const m_linearLimit: usize = 0x8BC; - pub const m_linearDamping: usize = 0x8C0; - pub const m_angularLimit: usize = 0x8C4; - pub const m_angularDamping: usize = 0x8C8; - pub const m_linearForce: usize = 0x8CC; - pub const m_flFrequency: usize = 0x8D0; - pub const m_flDampingRatio: usize = 0x8D4; - pub const m_vecLinearForcePointAt: usize = 0x8D8; - pub const m_bCollapseToForcePoint: usize = 0x8E4; - pub const m_vecLinearForcePointAtWorld: usize = 0x8E8; - pub const m_vecLinearForceDirection: usize = 0x8F4; - pub const m_bConvertToDebrisWhenPossible: usize = 0x900; + pub const m_gravityScale: usize = 0x8B8; // float32 + pub const m_linearLimit: usize = 0x8BC; // float32 + pub const m_linearDamping: usize = 0x8C0; // float32 + pub const m_angularLimit: usize = 0x8C4; // float32 + pub const m_angularDamping: usize = 0x8C8; // float32 + pub const m_linearForce: usize = 0x8CC; // float32 + pub const m_flFrequency: usize = 0x8D0; // float32 + pub const m_flDampingRatio: usize = 0x8D4; // float32 + pub const m_vecLinearForcePointAt: usize = 0x8D8; // Vector + pub const m_bCollapseToForcePoint: usize = 0x8E4; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x8E8; // Vector + pub const m_vecLinearForceDirection: usize = 0x8F4; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0x900; // bool } pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0x8A8; - pub const m_iszMeasureTarget: usize = 0x8B0; - pub const m_fRadius: usize = 0x8B8; - pub const m_nTouchers: usize = 0x8BC; - pub const m_NearestEntityDistance: usize = 0x8C0; + pub const m_hMeasureTarget: usize = 0x8A8; // CHandle< CBaseEntity > + pub const m_iszMeasureTarget: usize = 0x8B0; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x8B8; // float32 + pub const m_nTouchers: usize = 0x8BC; // int32 + pub const m_NearestEntityDistance: usize = 0x8C0; // CEntityOutputTemplate< float32 > } pub mod CTriggerPush { - pub const m_angPushEntitySpace: usize = 0x8A8; - pub const m_vecPushDirEntitySpace: usize = 0x8B4; - pub const m_bTriggerOnStartTouch: usize = 0x8C0; - pub const m_flAlternateTicksFix: usize = 0x8C4; - pub const m_flPushSpeed: usize = 0x8C8; + pub const m_angPushEntitySpace: usize = 0x8A8; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x8B4; // Vector + pub const m_bTriggerOnStartTouch: usize = 0x8C0; // bool + pub const m_flAlternateTicksFix: usize = 0x8C4; // float32 + pub const m_flPushSpeed: usize = 0x8C8; // float32 } pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0x8A8; + pub const m_OnRemove: usize = 0x8A8; // CEntityIOOutput } pub mod CTriggerSave { - pub const m_bForceNewLevelUnit: usize = 0x8A8; - pub const m_fDangerousTimer: usize = 0x8AC; - pub const m_minHitPoints: usize = 0x8B0; + pub const m_bForceNewLevelUnit: usize = 0x8A8; // bool + pub const m_fDangerousTimer: usize = 0x8AC; // float32 + pub const m_minHitPoints: usize = 0x8B0; // int32 } pub mod CTriggerSndSosOpvar { - pub const m_hTouchingPlayers: usize = 0x8A8; - pub const m_flPosition: usize = 0x8C0; - pub const m_flCenterSize: usize = 0x8CC; - pub const m_flMinVal: usize = 0x8D0; - pub const m_flMaxVal: usize = 0x8D4; - pub const m_flWait: usize = 0x8D8; - pub const m_opvarName: usize = 0x8E0; - pub const m_stackName: usize = 0x8E8; - pub const m_operatorName: usize = 0x8F0; - pub const m_bVolIs2D: usize = 0x8F8; - pub const m_opvarNameChar: usize = 0x8F9; - pub const m_stackNameChar: usize = 0x9F9; - pub const m_operatorNameChar: usize = 0xAF9; - pub const m_VecNormPos: usize = 0xBFC; - pub const m_flNormCenterSize: usize = 0xC08; + pub const m_hTouchingPlayers: usize = 0x8A8; // CUtlVector< CHandle< CBaseEntity > > + pub const m_flPosition: usize = 0x8C0; // Vector + pub const m_flCenterSize: usize = 0x8CC; // float32 + pub const m_flMinVal: usize = 0x8D0; // float32 + pub const m_flMaxVal: usize = 0x8D4; // float32 + pub const m_flWait: usize = 0x8D8; // float32 + pub const m_opvarName: usize = 0x8E0; // CUtlSymbolLarge + pub const m_stackName: usize = 0x8E8; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x8F0; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x8F8; // bool + pub const m_opvarNameChar: usize = 0x8F9; // char[256] + pub const m_stackNameChar: usize = 0x9F9; // char[256] + pub const m_operatorNameChar: usize = 0xAF9; // char[256] + pub const m_VecNormPos: usize = 0xBFC; // Vector + pub const m_flNormCenterSize: usize = 0xC08; // float32 } pub mod CTriggerSoundscape { - pub const m_hSoundscape: usize = 0x8A8; - pub const m_SoundscapeName: usize = 0x8B0; - pub const m_spectators: usize = 0x8B8; + pub const m_hSoundscape: usize = 0x8A8; // CHandle< CEnvSoundscapeTriggerable > + pub const m_SoundscapeName: usize = 0x8B0; // CUtlSymbolLarge + pub const m_spectators: usize = 0x8B8; // CUtlVector< CHandle< CBasePlayerPawn > > } pub mod CTriggerTeleport { - pub const m_iLandmark: usize = 0x8A8; - pub const m_bUseLandmarkAngles: usize = 0x8B0; - pub const m_bMirrorPlayer: usize = 0x8B1; + pub const m_iLandmark: usize = 0x8A8; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x8B0; // bool + pub const m_bMirrorPlayer: usize = 0x8B1; // bool } pub mod CTriggerToggleSave { - pub const m_bDisabled: usize = 0x8A8; + pub const m_bDisabled: usize = 0x8A8; // bool } pub mod CTriggerVolume { - pub const m_iFilterName: usize = 0x700; - pub const m_hFilter: usize = 0x708; + pub const m_iFilterName: usize = 0x700; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x708; // CHandle< CBaseFilter > } pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x4B0; - pub const m_iOnlyTeamToVote: usize = 0x4B4; - pub const m_nVoteOptionCount: usize = 0x4B8; - pub const m_nPotentialVotes: usize = 0x4CC; - pub const m_bIsYesNoVote: usize = 0x4D0; - pub const m_acceptingVotesTimer: usize = 0x4D8; - pub const m_executeCommandTimer: usize = 0x4F0; - pub const m_resetVoteTimer: usize = 0x508; - pub const m_nVotesCast: usize = 0x520; - pub const m_playerHoldingVote: usize = 0x620; - pub const m_playerOverrideForVote: usize = 0x624; - pub const m_nHighestCountIndex: usize = 0x628; - pub const m_potentialIssues: usize = 0x630; - pub const m_VoteOptions: usize = 0x648; + pub const m_iActiveIssueIndex: usize = 0x4B0; // int32 + pub const m_iOnlyTeamToVote: usize = 0x4B4; // int32 + pub const m_nVoteOptionCount: usize = 0x4B8; // int32[5] + pub const m_nPotentialVotes: usize = 0x4CC; // int32 + pub const m_bIsYesNoVote: usize = 0x4D0; // bool + pub const m_acceptingVotesTimer: usize = 0x4D8; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x4F0; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x508; // CountdownTimer + pub const m_nVotesCast: usize = 0x520; // int32[64] + pub const m_playerHoldingVote: usize = 0x620; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x624; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x628; // int32 + pub const m_potentialIssues: usize = 0x630; // CUtlVector< CBaseIssue* > + pub const m_VoteOptions: usize = 0x648; // CUtlVector< char* > } pub mod CWeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0xDD8; - pub const m_bRedraw: usize = 0xDF0; + pub const m_SequenceCompleteTimer: usize = 0xDD8; // CountdownTimer + pub const m_bRedraw: usize = 0xDF0; // bool } pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0xDF8; - pub const m_flLastBulletHitSoundTime: usize = 0xDFC; - pub const m_flDisplayHealth: usize = 0xE00; + pub const m_flBulletDamageAbsorbed: usize = 0xDF8; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0xDFC; // GameTime_t + pub const m_flDisplayHealth: usize = 0xE00; // float32 } pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0xDF8; + pub const m_fFireTime: usize = 0xDF8; // GameTime_t } pub mod CommandToolCommand_t { - pub const m_bEnabled: usize = 0x0; - pub const m_bOpened: usize = 0x1; - pub const m_InternalId: usize = 0x4; - pub const m_ShortName: usize = 0x8; - pub const m_ExecMode: usize = 0x10; - pub const m_SpawnGroup: usize = 0x18; - pub const m_PeriodicExecDelay: usize = 0x20; - pub const m_SpecType: usize = 0x24; - pub const m_EntitySpec: usize = 0x28; - pub const m_Commands: usize = 0x30; - pub const m_SetDebugBits: usize = 0x38; - pub const m_ClearDebugBits: usize = 0x40; + pub const m_bEnabled: usize = 0x0; // bool + pub const m_bOpened: usize = 0x1; // bool + pub const m_InternalId: usize = 0x4; // uint32 + pub const m_ShortName: usize = 0x8; // CUtlString + pub const m_ExecMode: usize = 0x10; // CommandExecMode_t + pub const m_SpawnGroup: usize = 0x18; // CUtlString + pub const m_PeriodicExecDelay: usize = 0x20; // float32 + pub const m_SpecType: usize = 0x24; // CommandEntitySpecType_t + pub const m_EntitySpec: usize = 0x28; // CUtlString + pub const m_Commands: usize = 0x30; // CUtlString + pub const m_SetDebugBits: usize = 0x38; // DebugOverlayBits_t + pub const m_ClearDebugBits: usize = 0x40; // DebugOverlayBits_t } pub mod ConceptHistory_t { - pub const timeSpoken: usize = 0x0; - pub const m_response: usize = 0x8; + pub const timeSpoken: usize = 0x0; // float32 + pub const m_response: usize = 0x8; // CRR_Response } pub mod ConstraintSoundInfo { - pub const m_vSampler: usize = 0x8; - pub const m_soundProfile: usize = 0x20; - pub const m_forwardAxis: usize = 0x40; - pub const m_iszTravelSoundFwd: usize = 0x50; - pub const m_iszTravelSoundBack: usize = 0x58; - pub const m_iszReversalSounds: usize = 0x68; - pub const m_bPlayTravelSound: usize = 0x80; - pub const m_bPlayReversalSound: usize = 0x81; + pub const m_vSampler: usize = 0x8; // VelocitySampler + pub const m_soundProfile: usize = 0x20; // SimpleConstraintSoundProfile + pub const m_forwardAxis: usize = 0x40; // Vector + pub const m_iszTravelSoundFwd: usize = 0x50; // CUtlSymbolLarge + pub const m_iszTravelSoundBack: usize = 0x58; // CUtlSymbolLarge + pub const m_iszReversalSounds: usize = 0x68; // CUtlSymbolLarge[3] + pub const m_bPlayTravelSound: usize = 0x80; // bool + pub const m_bPlayReversalSound: usize = 0x81; // bool } pub mod CountdownTimer { - pub const m_duration: usize = 0x8; - pub const m_timestamp: usize = 0xC; - pub const m_timescale: usize = 0x10; - pub const m_nWorldGroupId: usize = 0x14; + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; - pub const m_timestamp: usize = 0xC; - pub const m_timescale: usize = 0x10; + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 } pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; - pub const m_Values: usize = 0x34; + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D } pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; - pub const m_bSpottedByMask: usize = 0xC; + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } pub mod Extent { - pub const lo: usize = 0x0; - pub const hi: usize = 0xC; + pub const lo: usize = 0x0; // Vector + pub const hi: usize = 0xC; // Vector } pub mod FilterDamageType { - pub const m_iDamageType: usize = 0x508; + pub const m_iDamageType: usize = 0x508; // int32 } pub mod FilterHealth { - pub const m_bAdrenalineActive: usize = 0x508; - pub const m_iHealthMin: usize = 0x50C; - pub const m_iHealthMax: usize = 0x510; + pub const m_bAdrenalineActive: usize = 0x508; // bool + pub const m_iHealthMin: usize = 0x50C; // int32 + pub const m_iHealthMax: usize = 0x510; // int32 } pub mod FilterTeam { - pub const m_iFilterTeam: usize = 0x508; + pub const m_iFilterTeam: usize = 0x508; // int32 } pub mod GameAmmoTypeInfo_t { - pub const m_nBuySize: usize = 0x38; - pub const m_nCost: usize = 0x3C; + pub const m_nBuySize: usize = 0x38; // int32 + pub const m_nCost: usize = 0x3C; // int32 } pub mod GameTick_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod GameTime_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // float32 } pub mod HullFlags_t { - pub const m_bHull_Human: usize = 0x0; - pub const m_bHull_SmallCentered: usize = 0x1; - pub const m_bHull_WideHuman: usize = 0x2; - pub const m_bHull_Tiny: usize = 0x3; - pub const m_bHull_Medium: usize = 0x4; - pub const m_bHull_TinyCentered: usize = 0x5; - pub const m_bHull_Large: usize = 0x6; - pub const m_bHull_LargeCentered: usize = 0x7; - pub const m_bHull_MediumTall: usize = 0x8; - pub const m_bHull_Small: usize = 0x9; + pub const m_bHull_Human: usize = 0x0; // bool + pub const m_bHull_SmallCentered: usize = 0x1; // bool + pub const m_bHull_WideHuman: usize = 0x2; // bool + pub const m_bHull_Tiny: usize = 0x3; // bool + pub const m_bHull_Medium: usize = 0x4; // bool + pub const m_bHull_TinyCentered: usize = 0x5; // bool + pub const m_bHull_Large: usize = 0x6; // bool + pub const m_bHull_LargeCentered: usize = 0x7; // bool + pub const m_bHull_MediumTall: usize = 0x8; // bool + pub const m_bHull_Small: usize = 0x9; // bool } pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; - pub const m_nWorldGroupId: usize = 0xC; + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } pub mod ModelConfigHandle_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // uint32 } pub mod ParticleIndex_t { - pub const m_Value: usize = 0x0; + pub const m_Value: usize = 0x0; // int32 } pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; - pub const m_Transforms: usize = 0x30; - pub const m_hOwner: usize = 0x48; + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase< CTransform > + pub const m_hOwner: usize = 0x48; // CHandle< CBaseEntity > } pub mod RagdollCreationParams_t { - pub const m_vForce: usize = 0x0; - pub const m_nForceBone: usize = 0xC; + pub const m_vForce: usize = 0x0; // Vector + pub const m_nForceBone: usize = 0xC; // int32 } pub mod RelationshipOverride_t { - pub const entity: usize = 0x8; - pub const classType: usize = 0xC; + pub const entity: usize = 0x8; // CHandle< CBaseEntity > + pub const classType: usize = 0xC; // Class_T } pub mod Relationship_t { - pub const disposition: usize = 0x0; - pub const priority: usize = 0x4; + pub const disposition: usize = 0x0; // Disposition_t + pub const priority: usize = 0x4; // int32 } pub mod ResponseContext_t { - pub const m_iszName: usize = 0x0; - pub const m_iszValue: usize = 0x8; - pub const m_fExpirationTime: usize = 0x10; + pub const m_iszName: usize = 0x0; // CUtlSymbolLarge + pub const m_iszValue: usize = 0x8; // CUtlSymbolLarge + pub const m_fExpirationTime: usize = 0x10; // GameTime_t } pub mod ResponseFollowup { - pub const followup_concept: usize = 0x0; - pub const followup_contexts: usize = 0x8; - pub const followup_delay: usize = 0x10; - pub const followup_target: usize = 0x14; - pub const followup_entityiotarget: usize = 0x1C; - pub const followup_entityioinput: usize = 0x24; - pub const followup_entityiodelay: usize = 0x2C; - pub const bFired: usize = 0x30; + pub const followup_concept: usize = 0x0; // char* + pub const followup_contexts: usize = 0x8; // char* + pub const followup_delay: usize = 0x10; // float32 + pub const followup_target: usize = 0x14; // char* + pub const followup_entityiotarget: usize = 0x1C; // char* + pub const followup_entityioinput: usize = 0x24; // char* + pub const followup_entityiodelay: usize = 0x2C; // float32 + pub const bFired: usize = 0x30; // bool } pub mod ResponseParams { - pub const odds: usize = 0x10; - pub const flags: usize = 0x12; - pub const m_pFollowup: usize = 0x18; + pub const odds: usize = 0x10; // int16 + pub const flags: usize = 0x12; // int16 + pub const m_pFollowup: usize = 0x18; // ResponseFollowup* } pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; - pub const m_nCost: usize = 0x34; - pub const m_nPrevArmor: usize = 0x38; - pub const m_bPrevHelmet: usize = 0x3C; - pub const m_hItem: usize = 0x40; + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle } pub mod SimpleConstraintSoundProfile { - pub const eKeypoints: usize = 0x8; - pub const m_keyPoints: usize = 0xC; - pub const m_reversalSoundThresholds: usize = 0x14; + pub const eKeypoints: usize = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t + pub const m_keyPoints: usize = 0xC; // float32[2] + pub const m_reversalSoundThresholds: usize = 0x14; // float32[3] } pub mod SpawnPoint { - pub const m_iPriority: usize = 0x4B0; - pub const m_bEnabled: usize = 0x4B4; - pub const m_nType: usize = 0x4B8; + pub const m_iPriority: usize = 0x4B0; // int32 + pub const m_bEnabled: usize = 0x4B4; // bool + pub const m_nType: usize = 0x4B8; // int32 } pub mod SpawnPointCoopEnemy { - pub const m_szWeaponsToGive: usize = 0x4C0; - pub const m_szPlayerModelToUse: usize = 0x4C8; - pub const m_nArmorToSpawnWith: usize = 0x4D0; - pub const m_nDefaultBehavior: usize = 0x4D4; - pub const m_nBotDifficulty: usize = 0x4D8; - pub const m_bIsAgressive: usize = 0x4DC; - pub const m_bStartAsleep: usize = 0x4DD; - pub const m_flHideRadius: usize = 0x4E0; - pub const m_szBehaviorTreeFile: usize = 0x4F0; + pub const m_szWeaponsToGive: usize = 0x4C0; // CUtlSymbolLarge + pub const m_szPlayerModelToUse: usize = 0x4C8; // CUtlSymbolLarge + pub const m_nArmorToSpawnWith: usize = 0x4D0; // int32 + pub const m_nDefaultBehavior: usize = 0x4D4; // SpawnPointCoopEnemy::BotDefaultBehavior_t + pub const m_nBotDifficulty: usize = 0x4D8; // int32 + pub const m_bIsAgressive: usize = 0x4DC; // bool + pub const m_bStartAsleep: usize = 0x4DD; // bool + pub const m_flHideRadius: usize = 0x4E0; // float32 + pub const m_szBehaviorTreeFile: usize = 0x4F0; // CUtlSymbolLarge } pub mod SummaryTakeDamageInfo_t { - pub const nSummarisedCount: usize = 0x0; - pub const info: usize = 0x8; - pub const result: usize = 0xA0; - pub const hTarget: usize = 0xA8; + pub const nSummarisedCount: usize = 0x0; // int32 + pub const info: usize = 0x8; // CTakeDamageInfo + pub const result: usize = 0xA0; // CTakeDamageResult + pub const hTarget: usize = 0xA8; // CHandle< CBaseEntity > } pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; - pub const m_nInteractsWith: usize = 0x10; - pub const m_nInteractsExclude: usize = 0x18; - pub const m_nEntityId: usize = 0x20; - pub const m_nOwnerId: usize = 0x24; - pub const m_nHierarchyId: usize = 0x28; - pub const m_nCollisionGroup: usize = 0x2A; - pub const m_nCollisionFunctionMask: usize = 0x2B; + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } pub mod VelocitySampler { - pub const m_prevSample: usize = 0x0; - pub const m_fPrevSampleTime: usize = 0xC; - pub const m_fIdealSampleRate: usize = 0x10; + pub const m_prevSample: usize = 0x0; // Vector + pub const m_fPrevSampleTime: usize = 0xC; // GameTime_t + pub const m_fIdealSampleRate: usize = 0x10; // float32 } pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; - pub const qAngle: usize = 0x34; - pub const nIndex: usize = 0x40; + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 } pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; - pub const m_nCount: usize = 0x32; + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 } pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; + pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > } pub mod audioparams_t { - pub const localSound: usize = 0x8; - pub const soundscapeIndex: usize = 0x68; - pub const localBits: usize = 0x6C; - pub const soundscapeEntityListIndex: usize = 0x70; - pub const soundEventHash: usize = 0x74; + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 } pub mod dynpitchvol_base_t { - pub const preset: usize = 0x0; - pub const pitchrun: usize = 0x4; - pub const pitchstart: usize = 0x8; - pub const spinup: usize = 0xC; - pub const spindown: usize = 0x10; - pub const volrun: usize = 0x14; - pub const volstart: usize = 0x18; - pub const fadein: usize = 0x1C; - pub const fadeout: usize = 0x20; - pub const lfotype: usize = 0x24; - pub const lforate: usize = 0x28; - pub const lfomodpitch: usize = 0x2C; - pub const lfomodvol: usize = 0x30; - pub const cspinup: usize = 0x34; - pub const cspincount: usize = 0x38; - pub const pitch: usize = 0x3C; - pub const spinupsav: usize = 0x40; - pub const spindownsav: usize = 0x44; - pub const pitchfrac: usize = 0x48; - pub const vol: usize = 0x4C; - pub const fadeinsav: usize = 0x50; - pub const fadeoutsav: usize = 0x54; - pub const volfrac: usize = 0x58; - pub const lfofrac: usize = 0x5C; - pub const lfomult: usize = 0x60; + pub const preset: usize = 0x0; // int32 + pub const pitchrun: usize = 0x4; // int32 + pub const pitchstart: usize = 0x8; // int32 + pub const spinup: usize = 0xC; // int32 + pub const spindown: usize = 0x10; // int32 + pub const volrun: usize = 0x14; // int32 + pub const volstart: usize = 0x18; // int32 + pub const fadein: usize = 0x1C; // int32 + pub const fadeout: usize = 0x20; // int32 + pub const lfotype: usize = 0x24; // int32 + pub const lforate: usize = 0x28; // int32 + pub const lfomodpitch: usize = 0x2C; // int32 + pub const lfomodvol: usize = 0x30; // int32 + pub const cspinup: usize = 0x34; // int32 + pub const cspincount: usize = 0x38; // int32 + pub const pitch: usize = 0x3C; // int32 + pub const spinupsav: usize = 0x40; // int32 + pub const spindownsav: usize = 0x44; // int32 + pub const pitchfrac: usize = 0x48; // int32 + pub const vol: usize = 0x4C; // int32 + pub const fadeinsav: usize = 0x50; // int32 + pub const fadeoutsav: usize = 0x54; // int32 + pub const volfrac: usize = 0x58; // int32 + pub const lfofrac: usize = 0x5C; // int32 + pub const lfomult: usize = 0x60; // int32 } pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; - pub const colorPrimary: usize = 0x14; - pub const colorSecondary: usize = 0x18; - pub const colorPrimaryLerpTo: usize = 0x1C; - pub const colorSecondaryLerpTo: usize = 0x20; - pub const start: usize = 0x24; - pub const end: usize = 0x28; - pub const farz: usize = 0x2C; - pub const maxdensity: usize = 0x30; - pub const exponent: usize = 0x34; - pub const HDRColorScale: usize = 0x38; - pub const skyboxFogFactor: usize = 0x3C; - pub const skyboxFogFactorLerpTo: usize = 0x40; - pub const startLerpTo: usize = 0x44; - pub const endLerpTo: usize = 0x48; - pub const maxdensityLerpTo: usize = 0x4C; - pub const lerptime: usize = 0x50; - pub const duration: usize = 0x54; - pub const blendtobackground: usize = 0x58; - pub const scattering: usize = 0x5C; - pub const locallightscale: usize = 0x60; - pub const enable: usize = 0x64; - pub const blend: usize = 0x65; - pub const m_bNoReflectionFog: usize = 0x66; - pub const m_bPadding: usize = 0x67; + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool } pub mod fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; - pub const m_flTransitionTime: usize = 0xC; - pub const m_OldColor: usize = 0x10; - pub const m_flOldStart: usize = 0x14; - pub const m_flOldEnd: usize = 0x18; - pub const m_flOldMaxDensity: usize = 0x1C; - pub const m_flOldHDRColorScale: usize = 0x20; - pub const m_flOldFarZ: usize = 0x24; - pub const m_NewColor: usize = 0x28; - pub const m_flNewStart: usize = 0x2C; - pub const m_flNewEnd: usize = 0x30; - pub const m_flNewMaxDensity: usize = 0x34; - pub const m_flNewHDRColorScale: usize = 0x38; - pub const m_flNewFarZ: usize = 0x3C; + pub const m_hCtrl: usize = 0x8; // CHandle< CFogController > + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 } pub mod hudtextparms_t { - pub const color1: usize = 0x0; - pub const color2: usize = 0x4; - pub const effect: usize = 0x8; - pub const channel: usize = 0x9; - pub const x: usize = 0xC; - pub const y: usize = 0x10; + pub const color1: usize = 0x0; // Color + pub const color2: usize = 0x4; // Color + pub const effect: usize = 0x8; // uint8 + pub const channel: usize = 0x9; // uint8 + pub const x: usize = 0xC; // float32 + pub const y: usize = 0x10; // float32 } pub mod lerpdata_t { - pub const m_hEnt: usize = 0x0; - pub const m_MoveType: usize = 0x4; - pub const m_flStartTime: usize = 0x8; - pub const m_vecStartOrigin: usize = 0xC; - pub const m_qStartRot: usize = 0x20; - pub const m_nFXIndex: usize = 0x30; + pub const m_hEnt: usize = 0x0; // CHandle< CBaseEntity > + pub const m_MoveType: usize = 0x4; // MoveType_t + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_vecStartOrigin: usize = 0xC; // Vector + pub const m_qStartRot: usize = 0x20; // Quaternion + pub const m_nFXIndex: usize = 0x30; // ParticleIndex_t } pub mod locksound_t { - pub const sLockedSound: usize = 0x8; - pub const sUnlockedSound: usize = 0x10; - pub const flwaitSound: usize = 0x18; + pub const sLockedSound: usize = 0x8; // CUtlSymbolLarge + pub const sUnlockedSound: usize = 0x10; // CUtlSymbolLarge + pub const flwaitSound: usize = 0x18; // GameTime_t } pub mod magnetted_objects_t { - pub const hEntity: usize = 0x8; + pub const hEntity: usize = 0x8; // CHandle< CBaseEntity > } pub mod ragdoll_t { - pub const list: usize = 0x0; - pub const boneIndex: usize = 0x18; - pub const allowStretch: usize = 0x30; - pub const unused: usize = 0x31; + pub const list: usize = 0x0; // CUtlVector< ragdollelement_t > + pub const boneIndex: usize = 0x18; // CUtlVector< int32 > + pub const allowStretch: usize = 0x30; // bool + pub const unused: usize = 0x31; // bool } pub mod ragdollelement_t { - pub const originParentSpace: usize = 0x0; - pub const parentIndex: usize = 0x20; - pub const m_flRadius: usize = 0x24; + pub const originParentSpace: usize = 0x0; // Vector + pub const parentIndex: usize = 0x20; // int32 + pub const m_flRadius: usize = 0x24; // float32 } pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; - pub const m_hMaterial: usize = 0x10; - pub const m_solid: usize = 0x18; - pub const m_ShatterPanelMode: usize = 0x19; - pub const m_vecPanelSize: usize = 0x1C; - pub const m_vecStressPositionA: usize = 0x24; - pub const m_vecStressPositionB: usize = 0x2C; - pub const m_vecPanelVertices: usize = 0x38; - pub const m_flGlassHalfThickness: usize = 0x50; - pub const m_bHasParent: usize = 0x54; - pub const m_bParentFrozen: usize = 0x55; - pub const m_SurfacePropStringToken: usize = 0x58; - pub const m_LightGroup: usize = 0x5C; + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterial: usize = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_solid: usize = 0x18; // ShardSolid_t + pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode + pub const m_vecPanelSize: usize = 0x1C; // Vector2D + pub const m_vecStressPositionA: usize = 0x24; // Vector2D + pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase< Vector2D > + pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_bHasParent: usize = 0x54; // bool + pub const m_bParentFrozen: usize = 0x55; // bool + pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + pub const m_LightGroup: usize = 0x5C; // CUtlStringToken } pub mod sky3dparams_t { - pub const scale: usize = 0x8; - pub const origin: usize = 0xC; - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; - pub const fog: usize = 0x20; - pub const m_nWorldGroupID: usize = 0x88; + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } pub mod thinkfunc_t { - pub const m_hFn: usize = 0x8; - pub const m_nContext: usize = 0x10; - pub const m_nNextThinkTick: usize = 0x14; - pub const m_nLastThinkTick: usize = 0x18; + pub const m_hFn: usize = 0x8; // HSCRIPT + pub const m_nContext: usize = 0x10; // CUtlStringToken + pub const m_nNextThinkTick: usize = 0x14; // GameTick_t + pub const m_nLastThinkTick: usize = 0x18; // GameTick_t } \ No newline at end of file diff --git a/generated/soundsystem.dll.cs b/generated/soundsystem.dll.cs index c20e3a6..218bd5d 100644 --- a/generated/soundsystem.dll.cs +++ b/generated/soundsystem.dll.cs @@ -1,304 +1,304 @@ public static class CDSPMixgroupModifier { - public const nint m_mixgroup = 0x0; - public const nint m_flModifier = 0x8; - public const nint m_flModifierMin = 0xC; - public const nint m_flSourceModifier = 0x10; - public const nint m_flSourceModifierMin = 0x14; - public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; + public const nint m_mixgroup = 0x0; // CUtlString + public const nint m_flModifier = 0x8; // float32 + public const nint m_flModifierMin = 0xC; // float32 + public const nint m_flSourceModifier = 0x10; // float32 + public const nint m_flSourceModifierMin = 0x14; // float32 + public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } public static class CDSPPresetMixgroupModifierTable { - public const nint m_table = 0x0; + public const nint m_table = 0x0; // CUtlVector< CDspPresetModifierList > } public static class CDspPresetModifierList { - public const nint m_dspName = 0x0; - public const nint m_modifiers = 0x8; + public const nint m_dspName = 0x0; // CUtlString + public const nint m_modifiers = 0x8; // CUtlVector< CDSPMixgroupModifier > } public static class CSosGroupActionLimitSchema { - public const nint m_nMaxCount = 0x18; - public const nint m_nStopType = 0x1C; - public const nint m_nSortType = 0x20; + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_nStopType = 0x1C; // SosActionStopType_t + public const nint m_nSortType = 0x20; // SosActionSortType_t } public static class CSosGroupActionSchema { - public const nint m_name = 0x8; - public const nint m_actionType = 0x10; - public const nint m_actionInstanceType = 0x14; + public const nint m_name = 0x8; // CUtlString + public const nint m_actionType = 0x10; // ActionType_t + public const nint m_actionInstanceType = 0x14; // ActionType_t } public static class CSosGroupActionSetSoundeventParameterSchema { - public const nint m_nMaxCount = 0x18; - public const nint m_flMinValue = 0x1C; - public const nint m_flMaxValue = 0x20; - public const nint m_opvarName = 0x28; - public const nint m_nSortType = 0x30; + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_flMinValue = 0x1C; // float32 + public const nint m_flMaxValue = 0x20; // float32 + public const nint m_opvarName = 0x28; // CUtlString + public const nint m_nSortType = 0x30; // SosActionSortType_t } public static class CSosGroupActionTimeLimitSchema { - public const nint m_flMaxDuration = 0x18; + public const nint m_flMaxDuration = 0x18; // float32 } public static class CSosGroupBranchPattern { - public const nint m_bMatchEventName = 0x8; - public const nint m_bMatchEventSubString = 0x9; - public const nint m_bMatchEntIndex = 0xA; - public const nint m_bMatchOpvar = 0xB; + public const nint m_bMatchEventName = 0x8; // bool + public const nint m_bMatchEventSubString = 0x9; // bool + public const nint m_bMatchEntIndex = 0xA; // bool + public const nint m_bMatchOpvar = 0xB; // bool } public static class CSosGroupMatchPattern { - public const nint m_matchSoundEventName = 0x10; - public const nint m_matchSoundEventSubString = 0x18; - public const nint m_flEntIndex = 0x20; - public const nint m_flOpvar = 0x24; + public const nint m_matchSoundEventName = 0x10; // CUtlString + public const nint m_matchSoundEventSubString = 0x18; // CUtlString + public const nint m_flEntIndex = 0x20; // float32 + public const nint m_flOpvar = 0x24; // float32 } public static class CSosSoundEventGroupListSchema { - public const nint m_groupList = 0x0; + public const nint m_groupList = 0x0; // CUtlVector< CSosSoundEventGroupSchema > } public static class CSosSoundEventGroupSchema { - public const nint m_name = 0x0; - public const nint m_nType = 0x8; - public const nint m_bIsBlocking = 0xC; - public const nint m_nBlockMaxCount = 0x10; - public const nint m_bInvertMatch = 0x14; - public const nint m_matchPattern = 0x18; - public const nint m_branchPattern = 0x40; - public const nint m_vActions = 0xB0; + public const nint m_name = 0x0; // CUtlString + public const nint m_nType = 0x8; // SosGroupType_t + public const nint m_bIsBlocking = 0xC; // bool + public const nint m_nBlockMaxCount = 0x10; // int32 + public const nint m_bInvertMatch = 0x14; // bool + public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern + public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern + public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4] } public static class CSoundEventMetaData { - public const nint m_soundEventVMix = 0x0; + public const nint m_soundEventVMix = 0x0; // CStrongHandle< InfoForResourceTypeCVMixListResource > } public static class SelectedEditItemInfo_t { - public const nint m_EditItems = 0x0; + public const nint m_EditItems = 0x0; // CUtlVector< SosEditItemInfo_t > } public static class SosEditItemInfo_t { - public const nint itemType = 0x0; - public const nint itemName = 0x8; - public const nint itemTypeName = 0x10; - public const nint itemKVString = 0x20; - public const nint itemPos = 0x28; + public const nint itemType = 0x0; // SosEditItemType_t + public const nint itemName = 0x8; // CUtlString + public const nint itemTypeName = 0x10; // CUtlString + public const nint itemKVString = 0x20; // CUtlString + public const nint itemPos = 0x28; // Vector2D } public static class VMixAutoFilterDesc_t { - public const nint m_flEnvelopeAmount = 0x0; - public const nint m_flAttackTimeMS = 0x4; - public const nint m_flReleaseTimeMS = 0x8; - public const nint m_filter = 0xC; - public const nint m_flLFOAmount = 0x1C; - public const nint m_flLFORate = 0x20; - public const nint m_flPhase = 0x24; - public const nint m_nLFOShape = 0x28; + public const nint m_flEnvelopeAmount = 0x0; // float32 + public const nint m_flAttackTimeMS = 0x4; // float32 + public const nint m_flReleaseTimeMS = 0x8; // float32 + public const nint m_filter = 0xC; // VMixFilterDesc_t + public const nint m_flLFOAmount = 0x1C; // float32 + public const nint m_flLFORate = 0x20; // float32 + public const nint m_flPhase = 0x24; // float32 + public const nint m_nLFOShape = 0x28; // VMixLFOShape_t } public static class VMixBoxverbDesc_t { - public const nint m_flSizeMax = 0x0; - public const nint m_flSizeMin = 0x4; - public const nint m_flComplexity = 0x8; - public const nint m_flDiffusion = 0xC; - public const nint m_flModDepth = 0x10; - public const nint m_flModRate = 0x14; - public const nint m_bParallel = 0x18; - public const nint m_filterType = 0x1C; - public const nint m_flWidth = 0x2C; - public const nint m_flHeight = 0x30; - public const nint m_flDepth = 0x34; - public const nint m_flFeedbackScale = 0x38; - public const nint m_flFeedbackWidth = 0x3C; - public const nint m_flFeedbackHeight = 0x40; - public const nint m_flFeedbackDepth = 0x44; - public const nint m_flOutputGain = 0x48; - public const nint m_flTaps = 0x4C; + public const nint m_flSizeMax = 0x0; // float32 + public const nint m_flSizeMin = 0x4; // float32 + public const nint m_flComplexity = 0x8; // float32 + public const nint m_flDiffusion = 0xC; // float32 + public const nint m_flModDepth = 0x10; // float32 + public const nint m_flModRate = 0x14; // float32 + public const nint m_bParallel = 0x18; // bool + public const nint m_filterType = 0x1C; // VMixFilterDesc_t + public const nint m_flWidth = 0x2C; // float32 + public const nint m_flHeight = 0x30; // float32 + public const nint m_flDepth = 0x34; // float32 + public const nint m_flFeedbackScale = 0x38; // float32 + public const nint m_flFeedbackWidth = 0x3C; // float32 + public const nint m_flFeedbackHeight = 0x40; // float32 + public const nint m_flFeedbackDepth = 0x44; // float32 + public const nint m_flOutputGain = 0x48; // float32 + public const nint m_flTaps = 0x4C; // float32 } public static class VMixConvolutionDesc_t { - public const nint m_fldbGain = 0x0; - public const nint m_flPreDelayMS = 0x4; - public const nint m_flWetMix = 0x8; - public const nint m_fldbLow = 0xC; - public const nint m_fldbMid = 0x10; - public const nint m_fldbHigh = 0x14; - public const nint m_flLowCutoffFreq = 0x18; - public const nint m_flHighCutoffFreq = 0x1C; + public const nint m_fldbGain = 0x0; // float32 + public const nint m_flPreDelayMS = 0x4; // float32 + public const nint m_flWetMix = 0x8; // float32 + public const nint m_fldbLow = 0xC; // float32 + public const nint m_fldbMid = 0x10; // float32 + public const nint m_fldbHigh = 0x14; // float32 + public const nint m_flLowCutoffFreq = 0x18; // float32 + public const nint m_flHighCutoffFreq = 0x1C; // float32 } public static class VMixDelayDesc_t { - public const nint m_feedbackFilter = 0x0; - public const nint m_bEnableFilter = 0x10; - public const nint m_flDelay = 0x14; - public const nint m_flDirectGain = 0x18; - public const nint m_flDelayGain = 0x1C; - public const nint m_flFeedbackGain = 0x20; - public const nint m_flWidth = 0x24; + public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t + public const nint m_bEnableFilter = 0x10; // bool + public const nint m_flDelay = 0x14; // float32 + public const nint m_flDirectGain = 0x18; // float32 + public const nint m_flDelayGain = 0x1C; // float32 + public const nint m_flFeedbackGain = 0x20; // float32 + public const nint m_flWidth = 0x24; // float32 } public static class VMixDiffusorDesc_t { - public const nint m_flSize = 0x0; - public const nint m_flComplexity = 0x4; - public const nint m_flFeedback = 0x8; - public const nint m_flOutputGain = 0xC; + public const nint m_flSize = 0x0; // float32 + public const nint m_flComplexity = 0x4; // float32 + public const nint m_flFeedback = 0x8; // float32 + public const nint m_flOutputGain = 0xC; // float32 } public static class VMixDynamics3BandDesc_t { - public const nint m_fldbGainOutput = 0x0; - public const nint m_flRMSTimeMS = 0x4; - public const nint m_fldbKneeWidth = 0x8; - public const nint m_flDepth = 0xC; - public const nint m_flWetMix = 0x10; - public const nint m_flTimeScale = 0x14; - public const nint m_flLowCutoffFreq = 0x18; - public const nint m_flHighCutoffFreq = 0x1C; - public const nint m_bPeakMode = 0x20; - public const nint m_bandDesc = 0x24; + public const nint m_fldbGainOutput = 0x0; // float32 + public const nint m_flRMSTimeMS = 0x4; // float32 + public const nint m_fldbKneeWidth = 0x8; // float32 + public const nint m_flDepth = 0xC; // float32 + public const nint m_flWetMix = 0x10; // float32 + public const nint m_flTimeScale = 0x14; // float32 + public const nint m_flLowCutoffFreq = 0x18; // float32 + public const nint m_flHighCutoffFreq = 0x1C; // float32 + public const nint m_bPeakMode = 0x20; // bool + public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] } public static class VMixDynamicsBand_t { - public const nint m_fldbGainInput = 0x0; - public const nint m_fldbGainOutput = 0x4; - public const nint m_fldbThresholdBelow = 0x8; - public const nint m_fldbThresholdAbove = 0xC; - public const nint m_flRatioBelow = 0x10; - public const nint m_flRatioAbove = 0x14; - public const nint m_flAttackTimeMS = 0x18; - public const nint m_flReleaseTimeMS = 0x1C; - public const nint m_bEnable = 0x20; - public const nint m_bSolo = 0x21; + public const nint m_fldbGainInput = 0x0; // float32 + public const nint m_fldbGainOutput = 0x4; // float32 + public const nint m_fldbThresholdBelow = 0x8; // float32 + public const nint m_fldbThresholdAbove = 0xC; // float32 + public const nint m_flRatioBelow = 0x10; // float32 + public const nint m_flRatioAbove = 0x14; // float32 + public const nint m_flAttackTimeMS = 0x18; // float32 + public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_bEnable = 0x20; // bool + public const nint m_bSolo = 0x21; // bool } public static class VMixDynamicsCompressorDesc_t { - public const nint m_fldbOutputGain = 0x0; - public const nint m_fldbCompressionThreshold = 0x4; - public const nint m_fldbKneeWidth = 0x8; - public const nint m_flCompressionRatio = 0xC; - public const nint m_flAttackTimeMS = 0x10; - public const nint m_flReleaseTimeMS = 0x14; - public const nint m_flRMSTimeMS = 0x18; - public const nint m_flWetMix = 0x1C; - public const nint m_bPeakMode = 0x20; + public const nint m_fldbOutputGain = 0x0; // float32 + public const nint m_fldbCompressionThreshold = 0x4; // float32 + public const nint m_fldbKneeWidth = 0x8; // float32 + public const nint m_flCompressionRatio = 0xC; // float32 + public const nint m_flAttackTimeMS = 0x10; // float32 + public const nint m_flReleaseTimeMS = 0x14; // float32 + public const nint m_flRMSTimeMS = 0x18; // float32 + public const nint m_flWetMix = 0x1C; // float32 + public const nint m_bPeakMode = 0x20; // bool } public static class VMixDynamicsDesc_t { - public const nint m_fldbGain = 0x0; - public const nint m_fldbNoiseGateThreshold = 0x4; - public const nint m_fldbCompressionThreshold = 0x8; - public const nint m_fldbLimiterThreshold = 0xC; - public const nint m_fldbKneeWidth = 0x10; - public const nint m_flRatio = 0x14; - public const nint m_flLimiterRatio = 0x18; - public const nint m_flAttackTimeMS = 0x1C; - public const nint m_flReleaseTimeMS = 0x20; - public const nint m_flRMSTimeMS = 0x24; - public const nint m_flWetMix = 0x28; - public const nint m_bPeakMode = 0x2C; + public const nint m_fldbGain = 0x0; // float32 + public const nint m_fldbNoiseGateThreshold = 0x4; // float32 + public const nint m_fldbCompressionThreshold = 0x8; // float32 + public const nint m_fldbLimiterThreshold = 0xC; // float32 + public const nint m_fldbKneeWidth = 0x10; // float32 + public const nint m_flRatio = 0x14; // float32 + public const nint m_flLimiterRatio = 0x18; // float32 + public const nint m_flAttackTimeMS = 0x1C; // float32 + public const nint m_flReleaseTimeMS = 0x20; // float32 + public const nint m_flRMSTimeMS = 0x24; // float32 + public const nint m_flWetMix = 0x28; // float32 + public const nint m_bPeakMode = 0x2C; // bool } public static class VMixEQ8Desc_t { - public const nint m_stages = 0x0; + public const nint m_stages = 0x0; // VMixFilterDesc_t[8] } public static class VMixEffectChainDesc_t { - public const nint m_flCrossfadeTime = 0x0; + public const nint m_flCrossfadeTime = 0x0; // float32 } public static class VMixEnvelopeDesc_t { - public const nint m_flAttackTimeMS = 0x0; - public const nint m_flHoldTimeMS = 0x4; - public const nint m_flReleaseTimeMS = 0x8; + public const nint m_flAttackTimeMS = 0x0; // float32 + public const nint m_flHoldTimeMS = 0x4; // float32 + public const nint m_flReleaseTimeMS = 0x8; // float32 } public static class VMixFilterDesc_t { - public const nint m_nFilterType = 0x0; - public const nint m_nFilterSlope = 0x2; - public const nint m_bEnabled = 0x3; - public const nint m_fldbGain = 0x4; - public const nint m_flCutoffFreq = 0x8; - public const nint m_flQ = 0xC; + public const nint m_nFilterType = 0x0; // VMixFilterType_t + public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t + public const nint m_bEnabled = 0x3; // bool + public const nint m_fldbGain = 0x4; // float32 + public const nint m_flCutoffFreq = 0x8; // float32 + public const nint m_flQ = 0xC; // float32 } public static class VMixFreeverbDesc_t { - public const nint m_flRoomSize = 0x0; - public const nint m_flDamp = 0x4; - public const nint m_flWidth = 0x8; - public const nint m_flLateReflections = 0xC; + public const nint m_flRoomSize = 0x0; // float32 + public const nint m_flDamp = 0x4; // float32 + public const nint m_flWidth = 0x8; // float32 + public const nint m_flLateReflections = 0xC; // float32 } public static class VMixModDelayDesc_t { - public const nint m_feedbackFilter = 0x0; - public const nint m_bPhaseInvert = 0x10; - public const nint m_flGlideTime = 0x14; - public const nint m_flDelay = 0x18; - public const nint m_flOutputGain = 0x1C; - public const nint m_flFeedbackGain = 0x20; - public const nint m_flModRate = 0x24; - public const nint m_flModDepth = 0x28; - public const nint m_bApplyAntialiasing = 0x2C; + public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t + public const nint m_bPhaseInvert = 0x10; // bool + public const nint m_flGlideTime = 0x14; // float32 + public const nint m_flDelay = 0x18; // float32 + public const nint m_flOutputGain = 0x1C; // float32 + public const nint m_flFeedbackGain = 0x20; // float32 + public const nint m_flModRate = 0x24; // float32 + public const nint m_flModDepth = 0x28; // float32 + public const nint m_bApplyAntialiasing = 0x2C; // bool } public static class VMixOscDesc_t { - public const nint oscType = 0x0; - public const nint m_freq = 0x4; - public const nint m_flPhase = 0x8; + public const nint oscType = 0x0; // VMixLFOShape_t + public const nint m_freq = 0x4; // float32 + public const nint m_flPhase = 0x8; // float32 } public static class VMixPannerDesc_t { - public const nint m_type = 0x0; - public const nint m_flStrength = 0x4; + public const nint m_type = 0x0; // VMixPannerType_t + public const nint m_flStrength = 0x4; // float32 } public static class VMixPitchShiftDesc_t { - public const nint m_nGrainSampleCount = 0x0; - public const nint m_flPitchShift = 0x4; - public const nint m_nQuality = 0x8; - public const nint m_nProcType = 0xC; + public const nint m_nGrainSampleCount = 0x0; // int32 + public const nint m_flPitchShift = 0x4; // float32 + public const nint m_nQuality = 0x8; // int32 + public const nint m_nProcType = 0xC; // int32 } public static class VMixPlateverbDesc_t { - public const nint m_flPrefilter = 0x0; - public const nint m_flInputDiffusion1 = 0x4; - public const nint m_flInputDiffusion2 = 0x8; - public const nint m_flDecay = 0xC; - public const nint m_flDamp = 0x10; - public const nint m_flFeedbackDiffusion1 = 0x14; - public const nint m_flFeedbackDiffusion2 = 0x18; + public const nint m_flPrefilter = 0x0; // float32 + public const nint m_flInputDiffusion1 = 0x4; // float32 + public const nint m_flInputDiffusion2 = 0x8; // float32 + public const nint m_flDecay = 0xC; // float32 + public const nint m_flDamp = 0x10; // float32 + public const nint m_flFeedbackDiffusion1 = 0x14; // float32 + public const nint m_flFeedbackDiffusion2 = 0x18; // float32 } public static class VMixShaperDesc_t { - public const nint m_nShape = 0x0; - public const nint m_fldbDrive = 0x4; - public const nint m_fldbOutputGain = 0x8; - public const nint m_flWetMix = 0xC; - public const nint m_nOversampleFactor = 0x10; + public const nint m_nShape = 0x0; // int32 + public const nint m_fldbDrive = 0x4; // float32 + public const nint m_fldbOutputGain = 0x8; // float32 + public const nint m_flWetMix = 0xC; // float32 + public const nint m_nOversampleFactor = 0x10; // int32 } public static class VMixSubgraphSwitchDesc_t { - public const nint m_interpolationMode = 0x0; - public const nint m_bOnlyTailsOnFadeOut = 0x4; - public const nint m_flInterpolationTime = 0x8; + public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t + public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool + public const nint m_flInterpolationTime = 0x8; // float32 } public static class VMixUtilityDesc_t { - public const nint m_nOp = 0x0; - public const nint m_flInputPan = 0x4; - public const nint m_flOutputBalance = 0x8; - public const nint m_fldbOutputGain = 0xC; - public const nint m_bBassMono = 0x10; - public const nint m_flBassFreq = 0x14; + public const nint m_nOp = 0x0; // VMixChannelOperation_t + public const nint m_flInputPan = 0x4; // float32 + public const nint m_flOutputBalance = 0x8; // float32 + public const nint m_fldbOutputGain = 0xC; // float32 + public const nint m_bBassMono = 0x10; // bool + public const nint m_flBassFreq = 0x14; // float32 } public static class VMixVocoderDesc_t { - public const nint m_nBandCount = 0x0; - public const nint m_flBandwidth = 0x4; - public const nint m_fldBModGain = 0x8; - public const nint m_flFreqRangeStart = 0xC; - public const nint m_flFreqRangeEnd = 0x10; - public const nint m_fldBUnvoicedGain = 0x14; - public const nint m_flAttackTimeMS = 0x18; - public const nint m_flReleaseTimeMS = 0x1C; - public const nint m_nDebugBand = 0x20; - public const nint m_bPeakMode = 0x24; + public const nint m_nBandCount = 0x0; // int32 + public const nint m_flBandwidth = 0x4; // float32 + public const nint m_fldBModGain = 0x8; // float32 + public const nint m_flFreqRangeStart = 0xC; // float32 + public const nint m_flFreqRangeEnd = 0x10; // float32 + public const nint m_fldBUnvoicedGain = 0x14; // float32 + public const nint m_flAttackTimeMS = 0x18; // float32 + public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_nDebugBand = 0x20; // int32 + public const nint m_bPeakMode = 0x24; // bool } \ No newline at end of file diff --git a/generated/soundsystem.dll.hpp b/generated/soundsystem.dll.hpp index 6cf68a1..664680a 100644 --- a/generated/soundsystem.dll.hpp +++ b/generated/soundsystem.dll.hpp @@ -3,306 +3,306 @@ #include namespace CDSPMixgroupModifier { - constexpr std::ptrdiff_t m_mixgroup = 0x0; - constexpr std::ptrdiff_t m_flModifier = 0x8; - constexpr std::ptrdiff_t m_flModifierMin = 0xC; - constexpr std::ptrdiff_t m_flSourceModifier = 0x10; - constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; - constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; + constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 + constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32 + constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32 + constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32 + constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } namespace CDSPPresetMixgroupModifierTable { - constexpr std::ptrdiff_t m_table = 0x0; + constexpr std::ptrdiff_t m_table = 0x0; // CUtlVector< CDspPresetModifierList > } namespace CDspPresetModifierList { - constexpr std::ptrdiff_t m_dspName = 0x0; - constexpr std::ptrdiff_t m_modifiers = 0x8; + constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector< CDSPMixgroupModifier > } namespace CSosGroupActionLimitSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; - constexpr std::ptrdiff_t m_nStopType = 0x1C; - constexpr std::ptrdiff_t m_nSortType = 0x20; + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t + constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t } namespace CSosGroupActionSchema { - constexpr std::ptrdiff_t m_name = 0x8; - constexpr std::ptrdiff_t m_actionType = 0x10; - constexpr std::ptrdiff_t m_actionInstanceType = 0x14; + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t + constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t } namespace CSosGroupActionSetSoundeventParameterSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; - constexpr std::ptrdiff_t m_flMinValue = 0x1C; - constexpr std::ptrdiff_t m_flMaxValue = 0x20; - constexpr std::ptrdiff_t m_opvarName = 0x28; - constexpr std::ptrdiff_t m_nSortType = 0x30; + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t } namespace CSosGroupActionTimeLimitSchema { - constexpr std::ptrdiff_t m_flMaxDuration = 0x18; + constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 } namespace CSosGroupBranchPattern { - constexpr std::ptrdiff_t m_bMatchEventName = 0x8; - constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; - constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; - constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; + constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool + constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool + constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool + constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool } namespace CSosGroupMatchPattern { - constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; - constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; - constexpr std::ptrdiff_t m_flEntIndex = 0x20; - constexpr std::ptrdiff_t m_flOpvar = 0x24; + constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString + constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 + constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 } namespace CSosSoundEventGroupListSchema { - constexpr std::ptrdiff_t m_groupList = 0x0; + constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector< CSosSoundEventGroupSchema > } namespace CSosSoundEventGroupSchema { - constexpr std::ptrdiff_t m_name = 0x0; - constexpr std::ptrdiff_t m_nType = 0x8; - constexpr std::ptrdiff_t m_bIsBlocking = 0xC; - constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; - constexpr std::ptrdiff_t m_bInvertMatch = 0x14; - constexpr std::ptrdiff_t m_matchPattern = 0x18; - constexpr std::ptrdiff_t m_branchPattern = 0x40; - constexpr std::ptrdiff_t m_vActions = 0xB0; + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t + constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool + constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 + constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool + constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern + constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern + constexpr std::ptrdiff_t m_vActions = 0xB0; // CSosGroupActionSchema*[4] } namespace CSoundEventMetaData { - constexpr std::ptrdiff_t m_soundEventVMix = 0x0; + constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle< InfoForResourceTypeCVMixListResource > } namespace SelectedEditItemInfo_t { - constexpr std::ptrdiff_t m_EditItems = 0x0; + constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector< SosEditItemInfo_t > } namespace SosEditItemInfo_t { - constexpr std::ptrdiff_t itemType = 0x0; - constexpr std::ptrdiff_t itemName = 0x8; - constexpr std::ptrdiff_t itemTypeName = 0x10; - constexpr std::ptrdiff_t itemKVString = 0x20; - constexpr std::ptrdiff_t itemPos = 0x28; + constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t + constexpr std::ptrdiff_t itemName = 0x8; // CUtlString + constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString + constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString + constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D } namespace VMixAutoFilterDesc_t { - constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; - constexpr std::ptrdiff_t m_filter = 0xC; - constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; - constexpr std::ptrdiff_t m_flLFORate = 0x20; - constexpr std::ptrdiff_t m_flPhase = 0x24; - constexpr std::ptrdiff_t m_nLFOShape = 0x28; + constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32 + constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32 + constexpr std::ptrdiff_t m_flPhase = 0x24; // float32 + constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t } namespace VMixBoxverbDesc_t { - constexpr std::ptrdiff_t m_flSizeMax = 0x0; - constexpr std::ptrdiff_t m_flSizeMin = 0x4; - constexpr std::ptrdiff_t m_flComplexity = 0x8; - constexpr std::ptrdiff_t m_flDiffusion = 0xC; - constexpr std::ptrdiff_t m_flModDepth = 0x10; - constexpr std::ptrdiff_t m_flModRate = 0x14; - constexpr std::ptrdiff_t m_bParallel = 0x18; - constexpr std::ptrdiff_t m_filterType = 0x1C; - constexpr std::ptrdiff_t m_flWidth = 0x2C; - constexpr std::ptrdiff_t m_flHeight = 0x30; - constexpr std::ptrdiff_t m_flDepth = 0x34; - constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; - constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; - constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; - constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; - constexpr std::ptrdiff_t m_flOutputGain = 0x48; - constexpr std::ptrdiff_t m_flTaps = 0x4C; + constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 + constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 + constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32 + constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32 + constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32 + constexpr std::ptrdiff_t m_flModRate = 0x14; // float32 + constexpr std::ptrdiff_t m_bParallel = 0x18; // bool + constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x30; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x34; // float32 + constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32 + constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32 + constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 } namespace VMixConvolutionDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; - constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; - constexpr std::ptrdiff_t m_flWetMix = 0x8; - constexpr std::ptrdiff_t m_fldbLow = 0xC; - constexpr std::ptrdiff_t m_fldbMid = 0x10; - constexpr std::ptrdiff_t m_fldbHigh = 0x14; - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 + constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32 + constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32 + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 } namespace VMixDelayDesc_t { - constexpr std::ptrdiff_t m_feedbackFilter = 0x0; - constexpr std::ptrdiff_t m_bEnableFilter = 0x10; - constexpr std::ptrdiff_t m_flDelay = 0x14; - constexpr std::ptrdiff_t m_flDirectGain = 0x18; - constexpr std::ptrdiff_t m_flDelayGain = 0x1C; - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; - constexpr std::ptrdiff_t m_flWidth = 0x24; + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool + constexpr std::ptrdiff_t m_flDelay = 0x14; // float32 + constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32 + constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32 + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 } namespace VMixDiffusorDesc_t { - constexpr std::ptrdiff_t m_flSize = 0x0; - constexpr std::ptrdiff_t m_flComplexity = 0x4; - constexpr std::ptrdiff_t m_flFeedback = 0x8; - constexpr std::ptrdiff_t m_flOutputGain = 0xC; + constexpr std::ptrdiff_t m_flSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 + constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 } namespace VMixDynamics3BandDesc_t { - constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; - constexpr std::ptrdiff_t m_flDepth = 0xC; - constexpr std::ptrdiff_t m_flWetMix = 0x10; - constexpr std::ptrdiff_t m_flTimeScale = 0x14; - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; - constexpr std::ptrdiff_t m_bPeakMode = 0x20; - constexpr std::ptrdiff_t m_bandDesc = 0x24; + constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xC; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool + constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] } namespace VMixDynamicsBand_t { - constexpr std::ptrdiff_t m_fldbGainInput = 0x0; - constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; - constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; - constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; - constexpr std::ptrdiff_t m_flRatioBelow = 0x10; - constexpr std::ptrdiff_t m_flRatioAbove = 0x14; - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; - constexpr std::ptrdiff_t m_bEnable = 0x20; - constexpr std::ptrdiff_t m_bSolo = 0x21; + constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32 + constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32 + constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_bEnable = 0x20; // bool + constexpr std::ptrdiff_t m_bSolo = 0x21; // bool } namespace VMixDynamicsCompressorDesc_t { - constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; - constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; - constexpr std::ptrdiff_t m_flWetMix = 0x1C; - constexpr std::ptrdiff_t m_bPeakMode = 0x20; + constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool } namespace VMixDynamicsDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; - constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; - constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; - constexpr std::ptrdiff_t m_flRatio = 0x14; - constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; - constexpr std::ptrdiff_t m_flWetMix = 0x28; - constexpr std::ptrdiff_t m_bPeakMode = 0x2C; + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32 + constexpr std::ptrdiff_t m_flRatio = 0x14; // float32 + constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool } namespace VMixEQ8Desc_t { - constexpr std::ptrdiff_t m_stages = 0x0; + constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] } namespace VMixEffectChainDesc_t { - constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; + constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 } namespace VMixEnvelopeDesc_t { - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; - constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 + constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 } namespace VMixFilterDesc_t { - constexpr std::ptrdiff_t m_nFilterType = 0x0; - constexpr std::ptrdiff_t m_nFilterSlope = 0x2; - constexpr std::ptrdiff_t m_bEnabled = 0x3; - constexpr std::ptrdiff_t m_fldbGain = 0x4; - constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; - constexpr std::ptrdiff_t m_flQ = 0xC; + constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t + constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t + constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool + constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32 + constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32 + constexpr std::ptrdiff_t m_flQ = 0xC; // float32 } namespace VMixFreeverbDesc_t { - constexpr std::ptrdiff_t m_flRoomSize = 0x0; - constexpr std::ptrdiff_t m_flDamp = 0x4; - constexpr std::ptrdiff_t m_flWidth = 0x8; - constexpr std::ptrdiff_t m_flLateReflections = 0xC; + constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 } namespace VMixModDelayDesc_t { - constexpr std::ptrdiff_t m_feedbackFilter = 0x0; - constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; - constexpr std::ptrdiff_t m_flGlideTime = 0x14; - constexpr std::ptrdiff_t m_flDelay = 0x18; - constexpr std::ptrdiff_t m_flOutputGain = 0x1C; - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; - constexpr std::ptrdiff_t m_flModRate = 0x24; - constexpr std::ptrdiff_t m_flModDepth = 0x28; - constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool + constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x18; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32 + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 + constexpr std::ptrdiff_t m_flModRate = 0x24; // float32 + constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32 + constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool } namespace VMixOscDesc_t { - constexpr std::ptrdiff_t oscType = 0x0; - constexpr std::ptrdiff_t m_freq = 0x4; - constexpr std::ptrdiff_t m_flPhase = 0x8; + constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t + constexpr std::ptrdiff_t m_freq = 0x4; // float32 + constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 } namespace VMixPannerDesc_t { - constexpr std::ptrdiff_t m_type = 0x0; - constexpr std::ptrdiff_t m_flStrength = 0x4; + constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t + constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 } namespace VMixPitchShiftDesc_t { - constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; - constexpr std::ptrdiff_t m_flPitchShift = 0x4; - constexpr std::ptrdiff_t m_nQuality = 0x8; - constexpr std::ptrdiff_t m_nProcType = 0xC; + constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 + constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 + constexpr std::ptrdiff_t m_nQuality = 0x8; // int32 + constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 } namespace VMixPlateverbDesc_t { - constexpr std::ptrdiff_t m_flPrefilter = 0x0; - constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; - constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; - constexpr std::ptrdiff_t m_flDecay = 0xC; - constexpr std::ptrdiff_t m_flDamp = 0x10; - constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; - constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; + constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 + constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 + constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32 + constexpr std::ptrdiff_t m_flDecay = 0xC; // float32 + constexpr std::ptrdiff_t m_flDamp = 0x10; // float32 + constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 + constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 } namespace VMixShaperDesc_t { - constexpr std::ptrdiff_t m_nShape = 0x0; - constexpr std::ptrdiff_t m_fldbDrive = 0x4; - constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; - constexpr std::ptrdiff_t m_flWetMix = 0xC; - constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; + constexpr std::ptrdiff_t m_nShape = 0x0; // int32 + constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32 + constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 } namespace VMixSubgraphSwitchDesc_t { - constexpr std::ptrdiff_t m_interpolationMode = 0x0; - constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; - constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; + constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t + constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool + constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 } namespace VMixUtilityDesc_t { - constexpr std::ptrdiff_t m_nOp = 0x0; - constexpr std::ptrdiff_t m_flInputPan = 0x4; - constexpr std::ptrdiff_t m_flOutputBalance = 0x8; - constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; - constexpr std::ptrdiff_t m_bBassMono = 0x10; - constexpr std::ptrdiff_t m_flBassFreq = 0x14; + constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t + constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 + constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32 + constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool + constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 } namespace VMixVocoderDesc_t { - constexpr std::ptrdiff_t m_nBandCount = 0x0; - constexpr std::ptrdiff_t m_flBandwidth = 0x4; - constexpr std::ptrdiff_t m_fldBModGain = 0x8; - constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; - constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; - constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; - constexpr std::ptrdiff_t m_nDebugBand = 0x20; - constexpr std::ptrdiff_t m_bPeakMode = 0x24; + constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 + constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 + constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32 + constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32 + constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32 + constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32 + constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool } \ No newline at end of file diff --git a/generated/soundsystem.dll.rs b/generated/soundsystem.dll.rs index b56eb48..e1cde0c 100644 --- a/generated/soundsystem.dll.rs +++ b/generated/soundsystem.dll.rs @@ -1,306 +1,306 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod CDSPMixgroupModifier { - pub const m_mixgroup: usize = 0x0; - pub const m_flModifier: usize = 0x8; - pub const m_flModifierMin: usize = 0xC; - pub const m_flSourceModifier: usize = 0x10; - pub const m_flSourceModifierMin: usize = 0x14; - pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; + pub const m_mixgroup: usize = 0x0; // CUtlString + pub const m_flModifier: usize = 0x8; // float32 + pub const m_flModifierMin: usize = 0xC; // float32 + pub const m_flSourceModifier: usize = 0x10; // float32 + pub const m_flSourceModifierMin: usize = 0x14; // float32 + pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 } pub mod CDSPPresetMixgroupModifierTable { - pub const m_table: usize = 0x0; + pub const m_table: usize = 0x0; // CUtlVector< CDspPresetModifierList > } pub mod CDspPresetModifierList { - pub const m_dspName: usize = 0x0; - pub const m_modifiers: usize = 0x8; + pub const m_dspName: usize = 0x0; // CUtlString + pub const m_modifiers: usize = 0x8; // CUtlVector< CDSPMixgroupModifier > } pub mod CSosGroupActionLimitSchema { - pub const m_nMaxCount: usize = 0x18; - pub const m_nStopType: usize = 0x1C; - pub const m_nSortType: usize = 0x20; + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_nStopType: usize = 0x1C; // SosActionStopType_t + pub const m_nSortType: usize = 0x20; // SosActionSortType_t } pub mod CSosGroupActionSchema { - pub const m_name: usize = 0x8; - pub const m_actionType: usize = 0x10; - pub const m_actionInstanceType: usize = 0x14; + pub const m_name: usize = 0x8; // CUtlString + pub const m_actionType: usize = 0x10; // ActionType_t + pub const m_actionInstanceType: usize = 0x14; // ActionType_t } pub mod CSosGroupActionSetSoundeventParameterSchema { - pub const m_nMaxCount: usize = 0x18; - pub const m_flMinValue: usize = 0x1C; - pub const m_flMaxValue: usize = 0x20; - pub const m_opvarName: usize = 0x28; - pub const m_nSortType: usize = 0x30; + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_flMinValue: usize = 0x1C; // float32 + pub const m_flMaxValue: usize = 0x20; // float32 + pub const m_opvarName: usize = 0x28; // CUtlString + pub const m_nSortType: usize = 0x30; // SosActionSortType_t } pub mod CSosGroupActionTimeLimitSchema { - pub const m_flMaxDuration: usize = 0x18; + pub const m_flMaxDuration: usize = 0x18; // float32 } pub mod CSosGroupBranchPattern { - pub const m_bMatchEventName: usize = 0x8; - pub const m_bMatchEventSubString: usize = 0x9; - pub const m_bMatchEntIndex: usize = 0xA; - pub const m_bMatchOpvar: usize = 0xB; + pub const m_bMatchEventName: usize = 0x8; // bool + pub const m_bMatchEventSubString: usize = 0x9; // bool + pub const m_bMatchEntIndex: usize = 0xA; // bool + pub const m_bMatchOpvar: usize = 0xB; // bool } pub mod CSosGroupMatchPattern { - pub const m_matchSoundEventName: usize = 0x10; - pub const m_matchSoundEventSubString: usize = 0x18; - pub const m_flEntIndex: usize = 0x20; - pub const m_flOpvar: usize = 0x24; + pub const m_matchSoundEventName: usize = 0x10; // CUtlString + pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString + pub const m_flEntIndex: usize = 0x20; // float32 + pub const m_flOpvar: usize = 0x24; // float32 } pub mod CSosSoundEventGroupListSchema { - pub const m_groupList: usize = 0x0; + pub const m_groupList: usize = 0x0; // CUtlVector< CSosSoundEventGroupSchema > } pub mod CSosSoundEventGroupSchema { - pub const m_name: usize = 0x0; - pub const m_nType: usize = 0x8; - pub const m_bIsBlocking: usize = 0xC; - pub const m_nBlockMaxCount: usize = 0x10; - pub const m_bInvertMatch: usize = 0x14; - pub const m_matchPattern: usize = 0x18; - pub const m_branchPattern: usize = 0x40; - pub const m_vActions: usize = 0xB0; + pub const m_name: usize = 0x0; // CUtlString + pub const m_nType: usize = 0x8; // SosGroupType_t + pub const m_bIsBlocking: usize = 0xC; // bool + pub const m_nBlockMaxCount: usize = 0x10; // int32 + pub const m_bInvertMatch: usize = 0x14; // bool + pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern + pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern + pub const m_vActions: usize = 0xB0; // CSosGroupActionSchema*[4] } pub mod CSoundEventMetaData { - pub const m_soundEventVMix: usize = 0x0; + pub const m_soundEventVMix: usize = 0x0; // CStrongHandle< InfoForResourceTypeCVMixListResource > } pub mod SelectedEditItemInfo_t { - pub const m_EditItems: usize = 0x0; + pub const m_EditItems: usize = 0x0; // CUtlVector< SosEditItemInfo_t > } pub mod SosEditItemInfo_t { - pub const itemType: usize = 0x0; - pub const itemName: usize = 0x8; - pub const itemTypeName: usize = 0x10; - pub const itemKVString: usize = 0x20; - pub const itemPos: usize = 0x28; + pub const itemType: usize = 0x0; // SosEditItemType_t + pub const itemName: usize = 0x8; // CUtlString + pub const itemTypeName: usize = 0x10; // CUtlString + pub const itemKVString: usize = 0x20; // CUtlString + pub const itemPos: usize = 0x28; // Vector2D } pub mod VMixAutoFilterDesc_t { - pub const m_flEnvelopeAmount: usize = 0x0; - pub const m_flAttackTimeMS: usize = 0x4; - pub const m_flReleaseTimeMS: usize = 0x8; - pub const m_filter: usize = 0xC; - pub const m_flLFOAmount: usize = 0x1C; - pub const m_flLFORate: usize = 0x20; - pub const m_flPhase: usize = 0x24; - pub const m_nLFOShape: usize = 0x28; + pub const m_flEnvelopeAmount: usize = 0x0; // float32 + pub const m_flAttackTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + pub const m_filter: usize = 0xC; // VMixFilterDesc_t + pub const m_flLFOAmount: usize = 0x1C; // float32 + pub const m_flLFORate: usize = 0x20; // float32 + pub const m_flPhase: usize = 0x24; // float32 + pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t } pub mod VMixBoxverbDesc_t { - pub const m_flSizeMax: usize = 0x0; - pub const m_flSizeMin: usize = 0x4; - pub const m_flComplexity: usize = 0x8; - pub const m_flDiffusion: usize = 0xC; - pub const m_flModDepth: usize = 0x10; - pub const m_flModRate: usize = 0x14; - pub const m_bParallel: usize = 0x18; - pub const m_filterType: usize = 0x1C; - pub const m_flWidth: usize = 0x2C; - pub const m_flHeight: usize = 0x30; - pub const m_flDepth: usize = 0x34; - pub const m_flFeedbackScale: usize = 0x38; - pub const m_flFeedbackWidth: usize = 0x3C; - pub const m_flFeedbackHeight: usize = 0x40; - pub const m_flFeedbackDepth: usize = 0x44; - pub const m_flOutputGain: usize = 0x48; - pub const m_flTaps: usize = 0x4C; + pub const m_flSizeMax: usize = 0x0; // float32 + pub const m_flSizeMin: usize = 0x4; // float32 + pub const m_flComplexity: usize = 0x8; // float32 + pub const m_flDiffusion: usize = 0xC; // float32 + pub const m_flModDepth: usize = 0x10; // float32 + pub const m_flModRate: usize = 0x14; // float32 + pub const m_bParallel: usize = 0x18; // bool + pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t + pub const m_flWidth: usize = 0x2C; // float32 + pub const m_flHeight: usize = 0x30; // float32 + pub const m_flDepth: usize = 0x34; // float32 + pub const m_flFeedbackScale: usize = 0x38; // float32 + pub const m_flFeedbackWidth: usize = 0x3C; // float32 + pub const m_flFeedbackHeight: usize = 0x40; // float32 + pub const m_flFeedbackDepth: usize = 0x44; // float32 + pub const m_flOutputGain: usize = 0x48; // float32 + pub const m_flTaps: usize = 0x4C; // float32 } pub mod VMixConvolutionDesc_t { - pub const m_fldbGain: usize = 0x0; - pub const m_flPreDelayMS: usize = 0x4; - pub const m_flWetMix: usize = 0x8; - pub const m_fldbLow: usize = 0xC; - pub const m_fldbMid: usize = 0x10; - pub const m_fldbHigh: usize = 0x14; - pub const m_flLowCutoffFreq: usize = 0x18; - pub const m_flHighCutoffFreq: usize = 0x1C; + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_flPreDelayMS: usize = 0x4; // float32 + pub const m_flWetMix: usize = 0x8; // float32 + pub const m_fldbLow: usize = 0xC; // float32 + pub const m_fldbMid: usize = 0x10; // float32 + pub const m_fldbHigh: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 } pub mod VMixDelayDesc_t { - pub const m_feedbackFilter: usize = 0x0; - pub const m_bEnableFilter: usize = 0x10; - pub const m_flDelay: usize = 0x14; - pub const m_flDirectGain: usize = 0x18; - pub const m_flDelayGain: usize = 0x1C; - pub const m_flFeedbackGain: usize = 0x20; - pub const m_flWidth: usize = 0x24; + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bEnableFilter: usize = 0x10; // bool + pub const m_flDelay: usize = 0x14; // float32 + pub const m_flDirectGain: usize = 0x18; // float32 + pub const m_flDelayGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flWidth: usize = 0x24; // float32 } pub mod VMixDiffusorDesc_t { - pub const m_flSize: usize = 0x0; - pub const m_flComplexity: usize = 0x4; - pub const m_flFeedback: usize = 0x8; - pub const m_flOutputGain: usize = 0xC; + pub const m_flSize: usize = 0x0; // float32 + pub const m_flComplexity: usize = 0x4; // float32 + pub const m_flFeedback: usize = 0x8; // float32 + pub const m_flOutputGain: usize = 0xC; // float32 } pub mod VMixDynamics3BandDesc_t { - pub const m_fldbGainOutput: usize = 0x0; - pub const m_flRMSTimeMS: usize = 0x4; - pub const m_fldbKneeWidth: usize = 0x8; - pub const m_flDepth: usize = 0xC; - pub const m_flWetMix: usize = 0x10; - pub const m_flTimeScale: usize = 0x14; - pub const m_flLowCutoffFreq: usize = 0x18; - pub const m_flHighCutoffFreq: usize = 0x1C; - pub const m_bPeakMode: usize = 0x20; - pub const m_bandDesc: usize = 0x24; + pub const m_fldbGainOutput: usize = 0x0; // float32 + pub const m_flRMSTimeMS: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flDepth: usize = 0xC; // float32 + pub const m_flWetMix: usize = 0x10; // float32 + pub const m_flTimeScale: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] } pub mod VMixDynamicsBand_t { - pub const m_fldbGainInput: usize = 0x0; - pub const m_fldbGainOutput: usize = 0x4; - pub const m_fldbThresholdBelow: usize = 0x8; - pub const m_fldbThresholdAbove: usize = 0xC; - pub const m_flRatioBelow: usize = 0x10; - pub const m_flRatioAbove: usize = 0x14; - pub const m_flAttackTimeMS: usize = 0x18; - pub const m_flReleaseTimeMS: usize = 0x1C; - pub const m_bEnable: usize = 0x20; - pub const m_bSolo: usize = 0x21; + pub const m_fldbGainInput: usize = 0x0; // float32 + pub const m_fldbGainOutput: usize = 0x4; // float32 + pub const m_fldbThresholdBelow: usize = 0x8; // float32 + pub const m_fldbThresholdAbove: usize = 0xC; // float32 + pub const m_flRatioBelow: usize = 0x10; // float32 + pub const m_flRatioAbove: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_bEnable: usize = 0x20; // bool + pub const m_bSolo: usize = 0x21; // bool } pub mod VMixDynamicsCompressorDesc_t { - pub const m_fldbOutputGain: usize = 0x0; - pub const m_fldbCompressionThreshold: usize = 0x4; - pub const m_fldbKneeWidth: usize = 0x8; - pub const m_flCompressionRatio: usize = 0xC; - pub const m_flAttackTimeMS: usize = 0x10; - pub const m_flReleaseTimeMS: usize = 0x14; - pub const m_flRMSTimeMS: usize = 0x18; - pub const m_flWetMix: usize = 0x1C; - pub const m_bPeakMode: usize = 0x20; + pub const m_fldbOutputGain: usize = 0x0; // float32 + pub const m_fldbCompressionThreshold: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flCompressionRatio: usize = 0xC; // float32 + pub const m_flAttackTimeMS: usize = 0x10; // float32 + pub const m_flReleaseTimeMS: usize = 0x14; // float32 + pub const m_flRMSTimeMS: usize = 0x18; // float32 + pub const m_flWetMix: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool } pub mod VMixDynamicsDesc_t { - pub const m_fldbGain: usize = 0x0; - pub const m_fldbNoiseGateThreshold: usize = 0x4; - pub const m_fldbCompressionThreshold: usize = 0x8; - pub const m_fldbLimiterThreshold: usize = 0xC; - pub const m_fldbKneeWidth: usize = 0x10; - pub const m_flRatio: usize = 0x14; - pub const m_flLimiterRatio: usize = 0x18; - pub const m_flAttackTimeMS: usize = 0x1C; - pub const m_flReleaseTimeMS: usize = 0x20; - pub const m_flRMSTimeMS: usize = 0x24; - pub const m_flWetMix: usize = 0x28; - pub const m_bPeakMode: usize = 0x2C; + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 + pub const m_fldbCompressionThreshold: usize = 0x8; // float32 + pub const m_fldbLimiterThreshold: usize = 0xC; // float32 + pub const m_fldbKneeWidth: usize = 0x10; // float32 + pub const m_flRatio: usize = 0x14; // float32 + pub const m_flLimiterRatio: usize = 0x18; // float32 + pub const m_flAttackTimeMS: usize = 0x1C; // float32 + pub const m_flReleaseTimeMS: usize = 0x20; // float32 + pub const m_flRMSTimeMS: usize = 0x24; // float32 + pub const m_flWetMix: usize = 0x28; // float32 + pub const m_bPeakMode: usize = 0x2C; // bool } pub mod VMixEQ8Desc_t { - pub const m_stages: usize = 0x0; + pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] } pub mod VMixEffectChainDesc_t { - pub const m_flCrossfadeTime: usize = 0x0; + pub const m_flCrossfadeTime: usize = 0x0; // float32 } pub mod VMixEnvelopeDesc_t { - pub const m_flAttackTimeMS: usize = 0x0; - pub const m_flHoldTimeMS: usize = 0x4; - pub const m_flReleaseTimeMS: usize = 0x8; + pub const m_flAttackTimeMS: usize = 0x0; // float32 + pub const m_flHoldTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 } pub mod VMixFilterDesc_t { - pub const m_nFilterType: usize = 0x0; - pub const m_nFilterSlope: usize = 0x2; - pub const m_bEnabled: usize = 0x3; - pub const m_fldbGain: usize = 0x4; - pub const m_flCutoffFreq: usize = 0x8; - pub const m_flQ: usize = 0xC; + pub const m_nFilterType: usize = 0x0; // VMixFilterType_t + pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t + pub const m_bEnabled: usize = 0x3; // bool + pub const m_fldbGain: usize = 0x4; // float32 + pub const m_flCutoffFreq: usize = 0x8; // float32 + pub const m_flQ: usize = 0xC; // float32 } pub mod VMixFreeverbDesc_t { - pub const m_flRoomSize: usize = 0x0; - pub const m_flDamp: usize = 0x4; - pub const m_flWidth: usize = 0x8; - pub const m_flLateReflections: usize = 0xC; + pub const m_flRoomSize: usize = 0x0; // float32 + pub const m_flDamp: usize = 0x4; // float32 + pub const m_flWidth: usize = 0x8; // float32 + pub const m_flLateReflections: usize = 0xC; // float32 } pub mod VMixModDelayDesc_t { - pub const m_feedbackFilter: usize = 0x0; - pub const m_bPhaseInvert: usize = 0x10; - pub const m_flGlideTime: usize = 0x14; - pub const m_flDelay: usize = 0x18; - pub const m_flOutputGain: usize = 0x1C; - pub const m_flFeedbackGain: usize = 0x20; - pub const m_flModRate: usize = 0x24; - pub const m_flModDepth: usize = 0x28; - pub const m_bApplyAntialiasing: usize = 0x2C; + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bPhaseInvert: usize = 0x10; // bool + pub const m_flGlideTime: usize = 0x14; // float32 + pub const m_flDelay: usize = 0x18; // float32 + pub const m_flOutputGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flModRate: usize = 0x24; // float32 + pub const m_flModDepth: usize = 0x28; // float32 + pub const m_bApplyAntialiasing: usize = 0x2C; // bool } pub mod VMixOscDesc_t { - pub const oscType: usize = 0x0; - pub const m_freq: usize = 0x4; - pub const m_flPhase: usize = 0x8; + pub const oscType: usize = 0x0; // VMixLFOShape_t + pub const m_freq: usize = 0x4; // float32 + pub const m_flPhase: usize = 0x8; // float32 } pub mod VMixPannerDesc_t { - pub const m_type: usize = 0x0; - pub const m_flStrength: usize = 0x4; + pub const m_type: usize = 0x0; // VMixPannerType_t + pub const m_flStrength: usize = 0x4; // float32 } pub mod VMixPitchShiftDesc_t { - pub const m_nGrainSampleCount: usize = 0x0; - pub const m_flPitchShift: usize = 0x4; - pub const m_nQuality: usize = 0x8; - pub const m_nProcType: usize = 0xC; + pub const m_nGrainSampleCount: usize = 0x0; // int32 + pub const m_flPitchShift: usize = 0x4; // float32 + pub const m_nQuality: usize = 0x8; // int32 + pub const m_nProcType: usize = 0xC; // int32 } pub mod VMixPlateverbDesc_t { - pub const m_flPrefilter: usize = 0x0; - pub const m_flInputDiffusion1: usize = 0x4; - pub const m_flInputDiffusion2: usize = 0x8; - pub const m_flDecay: usize = 0xC; - pub const m_flDamp: usize = 0x10; - pub const m_flFeedbackDiffusion1: usize = 0x14; - pub const m_flFeedbackDiffusion2: usize = 0x18; + pub const m_flPrefilter: usize = 0x0; // float32 + pub const m_flInputDiffusion1: usize = 0x4; // float32 + pub const m_flInputDiffusion2: usize = 0x8; // float32 + pub const m_flDecay: usize = 0xC; // float32 + pub const m_flDamp: usize = 0x10; // float32 + pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 + pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 } pub mod VMixShaperDesc_t { - pub const m_nShape: usize = 0x0; - pub const m_fldbDrive: usize = 0x4; - pub const m_fldbOutputGain: usize = 0x8; - pub const m_flWetMix: usize = 0xC; - pub const m_nOversampleFactor: usize = 0x10; + pub const m_nShape: usize = 0x0; // int32 + pub const m_fldbDrive: usize = 0x4; // float32 + pub const m_fldbOutputGain: usize = 0x8; // float32 + pub const m_flWetMix: usize = 0xC; // float32 + pub const m_nOversampleFactor: usize = 0x10; // int32 } pub mod VMixSubgraphSwitchDesc_t { - pub const m_interpolationMode: usize = 0x0; - pub const m_bOnlyTailsOnFadeOut: usize = 0x4; - pub const m_flInterpolationTime: usize = 0x8; + pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t + pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool + pub const m_flInterpolationTime: usize = 0x8; // float32 } pub mod VMixUtilityDesc_t { - pub const m_nOp: usize = 0x0; - pub const m_flInputPan: usize = 0x4; - pub const m_flOutputBalance: usize = 0x8; - pub const m_fldbOutputGain: usize = 0xC; - pub const m_bBassMono: usize = 0x10; - pub const m_flBassFreq: usize = 0x14; + pub const m_nOp: usize = 0x0; // VMixChannelOperation_t + pub const m_flInputPan: usize = 0x4; // float32 + pub const m_flOutputBalance: usize = 0x8; // float32 + pub const m_fldbOutputGain: usize = 0xC; // float32 + pub const m_bBassMono: usize = 0x10; // bool + pub const m_flBassFreq: usize = 0x14; // float32 } pub mod VMixVocoderDesc_t { - pub const m_nBandCount: usize = 0x0; - pub const m_flBandwidth: usize = 0x4; - pub const m_fldBModGain: usize = 0x8; - pub const m_flFreqRangeStart: usize = 0xC; - pub const m_flFreqRangeEnd: usize = 0x10; - pub const m_fldBUnvoicedGain: usize = 0x14; - pub const m_flAttackTimeMS: usize = 0x18; - pub const m_flReleaseTimeMS: usize = 0x1C; - pub const m_nDebugBand: usize = 0x20; - pub const m_bPeakMode: usize = 0x24; + pub const m_nBandCount: usize = 0x0; // int32 + pub const m_flBandwidth: usize = 0x4; // float32 + pub const m_fldBModGain: usize = 0x8; // float32 + pub const m_flFreqRangeStart: usize = 0xC; // float32 + pub const m_flFreqRangeEnd: usize = 0x10; // float32 + pub const m_fldBUnvoicedGain: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_nDebugBand: usize = 0x20; // int32 + pub const m_bPeakMode: usize = 0x24; // bool } \ No newline at end of file diff --git a/generated/vphysics2.dll.cs b/generated/vphysics2.dll.cs index 53dbe6c..fefe1ed 100644 --- a/generated/vphysics2.dll.cs +++ b/generated/vphysics2.dll.cs @@ -1,738 +1,738 @@ public static class CFeIndexedJiggleBone { - public const nint m_nNode = 0x0; - public const nint m_nJiggleParent = 0x4; - public const nint m_jiggleBone = 0x8; + public const nint m_nNode = 0x0; // uint32 + public const nint m_nJiggleParent = 0x4; // uint32 + public const nint m_jiggleBone = 0x8; // CFeJiggleBone } public static class CFeJiggleBone { - public const nint m_nFlags = 0x0; - public const nint m_flLength = 0x4; - public const nint m_flTipMass = 0x8; - public const nint m_flYawStiffness = 0xC; - public const nint m_flYawDamping = 0x10; - public const nint m_flPitchStiffness = 0x14; - public const nint m_flPitchDamping = 0x18; - public const nint m_flAlongStiffness = 0x1C; - public const nint m_flAlongDamping = 0x20; - public const nint m_flAngleLimit = 0x24; - public const nint m_flMinYaw = 0x28; - public const nint m_flMaxYaw = 0x2C; - public const nint m_flYawFriction = 0x30; - public const nint m_flYawBounce = 0x34; - public const nint m_flMinPitch = 0x38; - public const nint m_flMaxPitch = 0x3C; - public const nint m_flPitchFriction = 0x40; - public const nint m_flPitchBounce = 0x44; - public const nint m_flBaseMass = 0x48; - public const nint m_flBaseStiffness = 0x4C; - public const nint m_flBaseDamping = 0x50; - public const nint m_flBaseMinLeft = 0x54; - public const nint m_flBaseMaxLeft = 0x58; - public const nint m_flBaseLeftFriction = 0x5C; - public const nint m_flBaseMinUp = 0x60; - public const nint m_flBaseMaxUp = 0x64; - public const nint m_flBaseUpFriction = 0x68; - public const nint m_flBaseMinForward = 0x6C; - public const nint m_flBaseMaxForward = 0x70; - public const nint m_flBaseForwardFriction = 0x74; - public const nint m_flRadius0 = 0x78; - public const nint m_flRadius1 = 0x7C; - public const nint m_vPoint0 = 0x80; - public const nint m_vPoint1 = 0x8C; - public const nint m_nCollisionMask = 0x98; + public const nint m_nFlags = 0x0; // uint32 + public const nint m_flLength = 0x4; // float32 + public const nint m_flTipMass = 0x8; // float32 + public const nint m_flYawStiffness = 0xC; // float32 + public const nint m_flYawDamping = 0x10; // float32 + public const nint m_flPitchStiffness = 0x14; // float32 + public const nint m_flPitchDamping = 0x18; // float32 + public const nint m_flAlongStiffness = 0x1C; // float32 + public const nint m_flAlongDamping = 0x20; // float32 + public const nint m_flAngleLimit = 0x24; // float32 + public const nint m_flMinYaw = 0x28; // float32 + public const nint m_flMaxYaw = 0x2C; // float32 + public const nint m_flYawFriction = 0x30; // float32 + public const nint m_flYawBounce = 0x34; // float32 + public const nint m_flMinPitch = 0x38; // float32 + public const nint m_flMaxPitch = 0x3C; // float32 + public const nint m_flPitchFriction = 0x40; // float32 + public const nint m_flPitchBounce = 0x44; // float32 + public const nint m_flBaseMass = 0x48; // float32 + public const nint m_flBaseStiffness = 0x4C; // float32 + public const nint m_flBaseDamping = 0x50; // float32 + public const nint m_flBaseMinLeft = 0x54; // float32 + public const nint m_flBaseMaxLeft = 0x58; // float32 + public const nint m_flBaseLeftFriction = 0x5C; // float32 + public const nint m_flBaseMinUp = 0x60; // float32 + public const nint m_flBaseMaxUp = 0x64; // float32 + public const nint m_flBaseUpFriction = 0x68; // float32 + public const nint m_flBaseMinForward = 0x6C; // float32 + public const nint m_flBaseMaxForward = 0x70; // float32 + public const nint m_flBaseForwardFriction = 0x74; // float32 + public const nint m_flRadius0 = 0x78; // float32 + public const nint m_flRadius1 = 0x7C; // float32 + public const nint m_vPoint0 = 0x80; // Vector + public const nint m_vPoint1 = 0x8C; // Vector + public const nint m_nCollisionMask = 0x98; // uint16 } public static class CFeMorphLayer { - public const nint m_Name = 0x0; - public const nint m_nNameHash = 0x8; - public const nint m_Nodes = 0x10; - public const nint m_InitPos = 0x28; - public const nint m_Gravity = 0x40; - public const nint m_GoalStrength = 0x58; - public const nint m_GoalDamping = 0x70; + public const nint m_Name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Nodes = 0x10; // CUtlVector< uint16 > + public const nint m_InitPos = 0x28; // CUtlVector< Vector > + public const nint m_Gravity = 0x40; // CUtlVector< float32 > + public const nint m_GoalStrength = 0x58; // CUtlVector< float32 > + public const nint m_GoalDamping = 0x70; // CUtlVector< float32 > } public static class CFeNamedJiggleBone { - public const nint m_strParentBone = 0x0; - public const nint m_transform = 0x10; - public const nint m_nJiggleParent = 0x30; - public const nint m_jiggleBone = 0x34; + public const nint m_strParentBone = 0x0; // CUtlString + public const nint m_transform = 0x10; // CTransform + public const nint m_nJiggleParent = 0x30; // uint32 + public const nint m_jiggleBone = 0x34; // CFeJiggleBone } public static class CFeVertexMapBuildArray { - public const nint m_Array = 0x0; + public const nint m_Array = 0x0; // CUtlVector< FeVertexMapBuild_t* > } public static class CRegionSVM { - public const nint m_Planes = 0x0; - public const nint m_Nodes = 0x18; + public const nint m_Planes = 0x0; // CUtlVector< RnPlane_t > + public const nint m_Nodes = 0x18; // CUtlVector< uint32 > } public static class CastSphereSATParams_t { - public const nint m_vRayStart = 0x0; - public const nint m_vRayDelta = 0xC; - public const nint m_flRadius = 0x18; - public const nint m_flMaxFraction = 0x1C; - public const nint m_flScale = 0x20; - public const nint m_pHull = 0x28; + public const nint m_vRayStart = 0x0; // Vector + public const nint m_vRayDelta = 0xC; // Vector + public const nint m_flRadius = 0x18; // float32 + public const nint m_flMaxFraction = 0x1C; // float32 + public const nint m_flScale = 0x20; // float32 + public const nint m_pHull = 0x28; // RnHull_t* } public static class CovMatrix3 { - public const nint m_vDiag = 0x0; - public const nint m_flXY = 0xC; - public const nint m_flXZ = 0x10; - public const nint m_flYZ = 0x14; + public const nint m_vDiag = 0x0; // Vector + public const nint m_flXY = 0xC; // float32 + public const nint m_flXZ = 0x10; // float32 + public const nint m_flYZ = 0x14; // float32 } public static class Dop26_t { - public const nint m_flSupport = 0x0; + public const nint m_flSupport = 0x0; // float32[26] } public static class FeAnimStrayRadius_t { - public const nint nNode = 0x0; - public const nint flMaxDist = 0x4; - public const nint flRelaxationFactor = 0x8; + public const nint nNode = 0x0; // uint16[2] + public const nint flMaxDist = 0x4; // float32 + public const nint flRelaxationFactor = 0x8; // float32 } public static class FeAxialEdgeBend_t { - public const nint te = 0x0; - public const nint tv = 0x4; - public const nint flDist = 0x8; - public const nint flWeight = 0xC; - public const nint nNode = 0x1C; + public const nint te = 0x0; // float32 + public const nint tv = 0x4; // float32 + public const nint flDist = 0x8; // float32 + public const nint flWeight = 0xC; // float32[4] + public const nint nNode = 0x1C; // uint16[6] } public static class FeBandBendLimit_t { - public const nint flDistMin = 0x0; - public const nint flDistMax = 0x4; - public const nint nNode = 0x8; + public const nint flDistMin = 0x0; // float32 + public const nint flDistMax = 0x4; // float32 + public const nint nNode = 0x8; // uint16[6] } public static class FeBoxRigid_t { - public const nint tmFrame2 = 0x0; - public const nint nNode = 0x20; - public const nint nCollisionMask = 0x22; - public const nint vSize = 0x24; - public const nint nVertexMapIndex = 0x30; - public const nint nFlags = 0x32; + public const nint tmFrame2 = 0x0; // CTransform + public const nint nNode = 0x20; // uint16 + public const nint nCollisionMask = 0x22; // uint16 + public const nint vSize = 0x24; // Vector + public const nint nVertexMapIndex = 0x30; // uint16 + public const nint nFlags = 0x32; // uint16 } public static class FeBuildBoxRigid_t { - public const nint m_nPriority = 0x40; - public const nint m_nVertexMapHash = 0x44; + public const nint m_nPriority = 0x40; // int32 + public const nint m_nVertexMapHash = 0x44; // uint32 } public static class FeBuildSphereRigid_t { - public const nint m_nPriority = 0x20; - public const nint m_nVertexMapHash = 0x24; + public const nint m_nPriority = 0x20; // int32 + public const nint m_nVertexMapHash = 0x24; // uint32 } public static class FeBuildTaperedCapsuleRigid_t { - public const nint m_nPriority = 0x30; - public const nint m_nVertexMapHash = 0x34; + public const nint m_nPriority = 0x30; // int32 + public const nint m_nVertexMapHash = 0x34; // uint32 } public static class FeCollisionPlane_t { - public const nint nCtrlParent = 0x0; - public const nint nChildNode = 0x2; - public const nint m_Plane = 0x4; - public const nint flStrength = 0x14; + public const nint nCtrlParent = 0x0; // uint16 + public const nint nChildNode = 0x2; // uint16 + public const nint m_Plane = 0x4; // RnPlane_t + public const nint flStrength = 0x14; // float32 } public static class FeCtrlOffset_t { - public const nint vOffset = 0x0; - public const nint nCtrlParent = 0xC; - public const nint nCtrlChild = 0xE; + public const nint vOffset = 0x0; // Vector + public const nint nCtrlParent = 0xC; // uint16 + public const nint nCtrlChild = 0xE; // uint16 } public static class FeCtrlOsOffset_t { - public const nint nCtrlParent = 0x0; - public const nint nCtrlChild = 0x2; + public const nint nCtrlParent = 0x0; // uint16 + public const nint nCtrlChild = 0x2; // uint16 } public static class FeCtrlSoftOffset_t { - public const nint nCtrlParent = 0x0; - public const nint nCtrlChild = 0x2; - public const nint vOffset = 0x4; - public const nint flAlpha = 0x10; + public const nint nCtrlParent = 0x0; // uint16 + public const nint nCtrlChild = 0x2; // uint16 + public const nint vOffset = 0x4; // Vector + public const nint flAlpha = 0x10; // float32 } public static class FeEdgeDesc_t { - public const nint nEdge = 0x0; - public const nint nSide = 0x4; - public const nint nVirtElem = 0xC; + public const nint nEdge = 0x0; // uint16[2] + public const nint nSide = 0x4; // uint16[2][2] + public const nint nVirtElem = 0xC; // uint16[2] } public static class FeEffectDesc_t { - public const nint sName = 0x0; - public const nint nNameHash = 0x8; - public const nint nType = 0xC; - public const nint m_Params = 0x10; + public const nint sName = 0x0; // CUtlString + public const nint nNameHash = 0x8; // uint32 + public const nint nType = 0xC; // int32 + public const nint m_Params = 0x10; // KeyValues3 } public static class FeFitInfluence_t { - public const nint nVertexNode = 0x0; - public const nint flWeight = 0x4; - public const nint nMatrixNode = 0x8; + public const nint nVertexNode = 0x0; // uint32 + public const nint flWeight = 0x4; // float32 + public const nint nMatrixNode = 0x8; // uint32 } public static class FeFitMatrix_t { - public const nint bone = 0x0; - public const nint vCenter = 0x20; - public const nint nEnd = 0x2C; - public const nint nNode = 0x2E; - public const nint nBeginDynamic = 0x30; + public const nint bone = 0x0; // CTransform + public const nint vCenter = 0x20; // Vector + public const nint nEnd = 0x2C; // uint16 + public const nint nNode = 0x2E; // uint16 + public const nint nBeginDynamic = 0x30; // uint16 } public static class FeFitWeight_t { - public const nint flWeight = 0x0; - public const nint nNode = 0x4; - public const nint nDummy = 0x6; + public const nint flWeight = 0x0; // float32 + public const nint nNode = 0x4; // uint16 + public const nint nDummy = 0x6; // uint16 } public static class FeFollowNode_t { - public const nint nParentNode = 0x0; - public const nint nChildNode = 0x2; - public const nint flWeight = 0x4; + public const nint nParentNode = 0x0; // uint16 + public const nint nChildNode = 0x2; // uint16 + public const nint flWeight = 0x4; // float32 } public static class FeKelagerBend2_t { - public const nint flWeight = 0x0; - public const nint flHeight0 = 0xC; - public const nint nNode = 0x10; - public const nint nReserved = 0x16; + public const nint flWeight = 0x0; // float32[3] + public const nint flHeight0 = 0xC; // float32 + public const nint nNode = 0x10; // uint16[3] + public const nint nReserved = 0x16; // uint16 } public static class FeMorphLayerDepr_t { - public const nint m_Name = 0x0; - public const nint m_nNameHash = 0x8; - public const nint m_Nodes = 0x10; - public const nint m_InitPos = 0x28; - public const nint m_Gravity = 0x40; - public const nint m_GoalStrength = 0x58; - public const nint m_GoalDamping = 0x70; - public const nint m_nFlags = 0x88; + public const nint m_Name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Nodes = 0x10; // CUtlVector< uint16 > + public const nint m_InitPos = 0x28; // CUtlVector< Vector > + public const nint m_Gravity = 0x40; // CUtlVector< float32 > + public const nint m_GoalStrength = 0x58; // CUtlVector< float32 > + public const nint m_GoalDamping = 0x70; // CUtlVector< float32 > + public const nint m_nFlags = 0x88; // uint32 } public static class FeNodeBase_t { - public const nint nNode = 0x0; - public const nint nDummy = 0x2; - public const nint nNodeX0 = 0x8; - public const nint nNodeX1 = 0xA; - public const nint nNodeY0 = 0xC; - public const nint nNodeY1 = 0xE; - public const nint qAdjust = 0x10; + public const nint nNode = 0x0; // uint16 + public const nint nDummy = 0x2; // uint16[3] + public const nint nNodeX0 = 0x8; // uint16 + public const nint nNodeX1 = 0xA; // uint16 + public const nint nNodeY0 = 0xC; // uint16 + public const nint nNodeY1 = 0xE; // uint16 + public const nint qAdjust = 0x10; // QuaternionStorage } public static class FeNodeIntegrator_t { - public const nint flPointDamping = 0x0; - public const nint flAnimationForceAttraction = 0x4; - public const nint flAnimationVertexAttraction = 0x8; - public const nint flGravity = 0xC; + public const nint flPointDamping = 0x0; // float32 + public const nint flAnimationForceAttraction = 0x4; // float32 + public const nint flAnimationVertexAttraction = 0x8; // float32 + public const nint flGravity = 0xC; // float32 } public static class FeNodeReverseOffset_t { - public const nint vOffset = 0x0; - public const nint nBoneCtrl = 0xC; - public const nint nTargetNode = 0xE; + public const nint vOffset = 0x0; // Vector + public const nint nBoneCtrl = 0xC; // uint16 + public const nint nTargetNode = 0xE; // uint16 } public static class FeNodeWindBase_t { - public const nint nNodeX0 = 0x0; - public const nint nNodeX1 = 0x2; - public const nint nNodeY0 = 0x4; - public const nint nNodeY1 = 0x6; + public const nint nNodeX0 = 0x0; // uint16 + public const nint nNodeX1 = 0x2; // uint16 + public const nint nNodeY0 = 0x4; // uint16 + public const nint nNodeY1 = 0x6; // uint16 } public static class FeProxyVertexMap_t { - public const nint m_Name = 0x0; - public const nint m_flWeight = 0x8; + public const nint m_Name = 0x0; // CUtlString + public const nint m_flWeight = 0x8; // float32 } public static class FeQuad_t { - public const nint nNode = 0x0; - public const nint flSlack = 0x8; - public const nint vShape = 0xC; + public const nint nNode = 0x0; // uint16[4] + public const nint flSlack = 0x8; // float32 + public const nint vShape = 0xC; // Vector4D[4] } public static class FeRigidColliderIndices_t { - public const nint m_nTaperedCapsuleRigidIndex = 0x0; - public const nint m_nSphereRigidIndex = 0x2; - public const nint m_nBoxRigidIndex = 0x4; - public const nint m_nCollisionPlaneIndex = 0x6; + public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 + public const nint m_nSphereRigidIndex = 0x2; // uint16 + public const nint m_nBoxRigidIndex = 0x4; // uint16 + public const nint m_nCollisionPlaneIndex = 0x6; // uint16 } public static class FeRodConstraint_t { - public const nint nNode = 0x0; - public const nint flMaxDist = 0x4; - public const nint flMinDist = 0x8; - public const nint flWeight0 = 0xC; - public const nint flRelaxationFactor = 0x10; + public const nint nNode = 0x0; // uint16[2] + public const nint flMaxDist = 0x4; // float32 + public const nint flMinDist = 0x8; // float32 + public const nint flWeight0 = 0xC; // float32 + public const nint flRelaxationFactor = 0x10; // float32 } public static class FeSimdAnimStrayRadius_t { - public const nint nNode = 0x0; - public const nint flMaxDist = 0x10; - public const nint flRelaxationFactor = 0x20; + public const nint nNode = 0x0; // uint16[4][2] + public const nint flMaxDist = 0x10; // fltx4 + public const nint flRelaxationFactor = 0x20; // fltx4 } public static class FeSimdNodeBase_t { - public const nint nNode = 0x0; - public const nint nNodeX0 = 0x8; - public const nint nNodeX1 = 0x10; - public const nint nNodeY0 = 0x18; - public const nint nNodeY1 = 0x20; - public const nint nDummy = 0x28; - public const nint qAdjust = 0x30; + public const nint nNode = 0x0; // uint16[4] + public const nint nNodeX0 = 0x8; // uint16[4] + public const nint nNodeX1 = 0x10; // uint16[4] + public const nint nNodeY0 = 0x18; // uint16[4] + public const nint nNodeY1 = 0x20; // uint16[4] + public const nint nDummy = 0x28; // uint16[4] + public const nint qAdjust = 0x30; // FourQuaternions } public static class FeSimdQuad_t { - public const nint nNode = 0x0; - public const nint f4Slack = 0x20; - public const nint vShape = 0x30; - public const nint f4Weights = 0xF0; + public const nint nNode = 0x0; // uint16[4][4] + public const nint f4Slack = 0x20; // fltx4 + public const nint vShape = 0x30; // FourVectors[4] + public const nint f4Weights = 0xF0; // fltx4[4] } public static class FeSimdRodConstraint_t { - public const nint nNode = 0x0; - public const nint f4MaxDist = 0x10; - public const nint f4MinDist = 0x20; - public const nint f4Weight0 = 0x30; - public const nint f4RelaxationFactor = 0x40; + public const nint nNode = 0x0; // uint16[4][2] + public const nint f4MaxDist = 0x10; // fltx4 + public const nint f4MinDist = 0x20; // fltx4 + public const nint f4Weight0 = 0x30; // fltx4 + public const nint f4RelaxationFactor = 0x40; // fltx4 } public static class FeSimdSpringIntegrator_t { - public const nint nNode = 0x0; - public const nint flSpringRestLength = 0x10; - public const nint flSpringConstant = 0x20; - public const nint flSpringDamping = 0x30; - public const nint flNodeWeight0 = 0x40; + public const nint nNode = 0x0; // uint16[4][2] + public const nint flSpringRestLength = 0x10; // fltx4 + public const nint flSpringConstant = 0x20; // fltx4 + public const nint flSpringDamping = 0x30; // fltx4 + public const nint flNodeWeight0 = 0x40; // fltx4 } public static class FeSimdTri_t { - public const nint nNode = 0x0; - public const nint w1 = 0x30; - public const nint w2 = 0x40; - public const nint v1x = 0x50; - public const nint v2 = 0x60; + public const nint nNode = 0x0; // uint32[4][3] + public const nint w1 = 0x30; // fltx4 + public const nint w2 = 0x40; // fltx4 + public const nint v1x = 0x50; // fltx4 + public const nint v2 = 0x60; // FourVectors2D } public static class FeSoftParent_t { - public const nint nParent = 0x0; - public const nint flAlpha = 0x4; + public const nint nParent = 0x0; // int32 + public const nint flAlpha = 0x4; // float32 } public static class FeSourceEdge_t { - public const nint nNode = 0x0; + public const nint nNode = 0x0; // uint16[2] } public static class FeSphereRigid_t { - public const nint vSphere = 0x0; - public const nint nNode = 0x10; - public const nint nCollisionMask = 0x12; - public const nint nVertexMapIndex = 0x14; - public const nint nFlags = 0x16; + public const nint vSphere = 0x0; // fltx4 + public const nint nNode = 0x10; // uint16 + public const nint nCollisionMask = 0x12; // uint16 + public const nint nVertexMapIndex = 0x14; // uint16 + public const nint nFlags = 0x16; // uint16 } public static class FeSpringIntegrator_t { - public const nint nNode = 0x0; - public const nint flSpringRestLength = 0x4; - public const nint flSpringConstant = 0x8; - public const nint flSpringDamping = 0xC; - public const nint flNodeWeight0 = 0x10; + public const nint nNode = 0x0; // uint16[2] + public const nint flSpringRestLength = 0x4; // float32 + public const nint flSpringConstant = 0x8; // float32 + public const nint flSpringDamping = 0xC; // float32 + public const nint flNodeWeight0 = 0x10; // float32 } public static class FeStiffHingeBuild_t { - public const nint flMaxAngle = 0x0; - public const nint flStrength = 0x4; - public const nint flMotionBias = 0x8; - public const nint nNode = 0x14; + public const nint flMaxAngle = 0x0; // float32 + public const nint flStrength = 0x4; // float32 + public const nint flMotionBias = 0x8; // float32[3] + public const nint nNode = 0x14; // uint16[3] } public static class FeTaperedCapsuleRigid_t { - public const nint vSphere = 0x0; - public const nint nNode = 0x20; - public const nint nCollisionMask = 0x22; - public const nint nVertexMapIndex = 0x24; - public const nint nFlags = 0x26; + public const nint vSphere = 0x0; // fltx4[2] + public const nint nNode = 0x20; // uint16 + public const nint nCollisionMask = 0x22; // uint16 + public const nint nVertexMapIndex = 0x24; // uint16 + public const nint nFlags = 0x26; // uint16 } public static class FeTaperedCapsuleStretch_t { - public const nint nNode = 0x0; - public const nint nCollisionMask = 0x4; - public const nint nDummy = 0x6; - public const nint flRadius = 0x8; + public const nint nNode = 0x0; // uint16[2] + public const nint nCollisionMask = 0x4; // uint16 + public const nint nDummy = 0x6; // uint16 + public const nint flRadius = 0x8; // float32[2] } public static class FeTreeChildren_t { - public const nint nChild = 0x0; + public const nint nChild = 0x0; // uint16[2] } public static class FeTri_t { - public const nint nNode = 0x0; - public const nint w1 = 0x8; - public const nint w2 = 0xC; - public const nint v1x = 0x10; - public const nint v2 = 0x14; + public const nint nNode = 0x0; // uint16[3] + public const nint w1 = 0x8; // float32 + public const nint w2 = 0xC; // float32 + public const nint v1x = 0x10; // float32 + public const nint v2 = 0x14; // Vector2D } public static class FeTwistConstraint_t { - public const nint nNodeOrient = 0x0; - public const nint nNodeEnd = 0x2; - public const nint flTwistRelax = 0x4; - public const nint flSwingRelax = 0x8; + public const nint nNodeOrient = 0x0; // uint16 + public const nint nNodeEnd = 0x2; // uint16 + public const nint flTwistRelax = 0x4; // float32 + public const nint flSwingRelax = 0x8; // float32 } public static class FeVertexMapBuild_t { - public const nint m_VertexMapName = 0x0; - public const nint m_nNameHash = 0x8; - public const nint m_Color = 0xC; - public const nint m_flVolumetricSolveStrength = 0x10; - public const nint m_nScaleSourceNode = 0x14; - public const nint m_Weights = 0x18; + public const nint m_VertexMapName = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Color = 0xC; // Color + public const nint m_flVolumetricSolveStrength = 0x10; // float32 + public const nint m_nScaleSourceNode = 0x14; // int32 + public const nint m_Weights = 0x18; // CUtlVector< float32 > } public static class FeVertexMapDesc_t { - public const nint sName = 0x0; - public const nint nNameHash = 0x8; - public const nint nColor = 0xC; - public const nint nFlags = 0x10; - public const nint nVertexBase = 0x14; - public const nint nVertexCount = 0x16; - public const nint nMapOffset = 0x18; - public const nint nNodeListOffset = 0x1C; - public const nint vCenterOfMass = 0x20; - public const nint flVolumetricSolveStrength = 0x2C; - public const nint nScaleSourceNode = 0x30; - public const nint nNodeListCount = 0x32; + public const nint sName = 0x0; // CUtlString + public const nint nNameHash = 0x8; // uint32 + public const nint nColor = 0xC; // uint32 + public const nint nFlags = 0x10; // uint32 + public const nint nVertexBase = 0x14; // uint16 + public const nint nVertexCount = 0x16; // uint16 + public const nint nMapOffset = 0x18; // uint32 + public const nint nNodeListOffset = 0x1C; // uint32 + public const nint vCenterOfMass = 0x20; // Vector + public const nint flVolumetricSolveStrength = 0x2C; // float32 + public const nint nScaleSourceNode = 0x30; // int16 + public const nint nNodeListCount = 0x32; // uint16 } public static class FeWeightedNode_t { - public const nint nNode = 0x0; - public const nint nWeight = 0x2; + public const nint nNode = 0x0; // uint16 + public const nint nWeight = 0x2; // uint16 } public static class FeWorldCollisionParams_t { - public const nint flWorldFriction = 0x0; - public const nint flGroundFriction = 0x4; - public const nint nListBegin = 0x8; - public const nint nListEnd = 0xA; + public const nint flWorldFriction = 0x0; // float32 + public const nint flGroundFriction = 0x4; // float32 + public const nint nListBegin = 0x8; // uint16 + public const nint nListEnd = 0xA; // uint16 } public static class FourCovMatrices3 { - public const nint m_vDiag = 0x0; - public const nint m_flXY = 0x30; - public const nint m_flXZ = 0x40; - public const nint m_flYZ = 0x50; + public const nint m_vDiag = 0x0; // FourVectors + public const nint m_flXY = 0x30; // fltx4 + public const nint m_flXZ = 0x40; // fltx4 + public const nint m_flYZ = 0x50; // fltx4 } public static class FourVectors2D { - public const nint x = 0x0; - public const nint y = 0x10; + public const nint x = 0x0; // fltx4 + public const nint y = 0x10; // fltx4 } public static class OldFeEdge_t { - public const nint m_flK = 0x0; - public const nint invA = 0xC; - public const nint t = 0x10; - public const nint flThetaRelaxed = 0x14; - public const nint flThetaFactor = 0x18; - public const nint c01 = 0x1C; - public const nint c02 = 0x20; - public const nint c03 = 0x24; - public const nint c04 = 0x28; - public const nint flAxialModelDist = 0x2C; - public const nint flAxialModelWeights = 0x30; - public const nint m_nNode = 0x40; + public const nint m_flK = 0x0; // float32[3] + public const nint invA = 0xC; // float32 + public const nint t = 0x10; // float32 + public const nint flThetaRelaxed = 0x14; // float32 + public const nint flThetaFactor = 0x18; // float32 + public const nint c01 = 0x1C; // float32 + public const nint c02 = 0x20; // float32 + public const nint c03 = 0x24; // float32 + public const nint c04 = 0x28; // float32 + public const nint flAxialModelDist = 0x2C; // float32 + public const nint flAxialModelWeights = 0x30; // float32[4] + public const nint m_nNode = 0x40; // uint16[4] } public static class PhysFeModelDesc_t { - public const nint m_CtrlHash = 0x0; - public const nint m_CtrlName = 0x18; - public const nint m_nStaticNodeFlags = 0x30; - public const nint m_nDynamicNodeFlags = 0x34; - public const nint m_flLocalForce = 0x38; - public const nint m_flLocalRotation = 0x3C; - public const nint m_nNodeCount = 0x40; - public const nint m_nStaticNodes = 0x42; - public const nint m_nRotLockStaticNodes = 0x44; - public const nint m_nFirstPositionDrivenNode = 0x46; - public const nint m_nSimdTriCount1 = 0x48; - public const nint m_nSimdTriCount2 = 0x4A; - public const nint m_nSimdQuadCount1 = 0x4C; - public const nint m_nSimdQuadCount2 = 0x4E; - public const nint m_nQuadCount1 = 0x50; - public const nint m_nQuadCount2 = 0x52; - public const nint m_nTreeDepth = 0x54; - public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; - public const nint m_nRopeCount = 0x58; - public const nint m_Ropes = 0x60; - public const nint m_NodeBases = 0x78; - public const nint m_SimdNodeBases = 0x90; - public const nint m_Quads = 0xA8; - public const nint m_SimdQuads = 0xC0; - public const nint m_SimdTris = 0xD8; - public const nint m_SimdRods = 0xF0; - public const nint m_InitPose = 0x108; - public const nint m_Rods = 0x120; - public const nint m_Twists = 0x138; - public const nint m_AxialEdges = 0x150; - public const nint m_NodeInvMasses = 0x168; - public const nint m_CtrlOffsets = 0x180; - public const nint m_CtrlOsOffsets = 0x198; - public const nint m_FollowNodes = 0x1B0; - public const nint m_CollisionPlanes = 0x1C8; - public const nint m_NodeIntegrator = 0x1E0; - public const nint m_SpringIntegrator = 0x1F8; - public const nint m_SimdSpringIntegrator = 0x210; - public const nint m_WorldCollisionParams = 0x228; - public const nint m_LegacyStretchForce = 0x240; - public const nint m_NodeCollisionRadii = 0x258; - public const nint m_DynNodeFriction = 0x270; - public const nint m_LocalRotation = 0x288; - public const nint m_LocalForce = 0x2A0; - public const nint m_TaperedCapsuleStretches = 0x2B8; - public const nint m_TaperedCapsuleRigids = 0x2D0; - public const nint m_SphereRigids = 0x2E8; - public const nint m_WorldCollisionNodes = 0x300; - public const nint m_TreeParents = 0x318; - public const nint m_TreeCollisionMasks = 0x330; - public const nint m_TreeChildren = 0x348; - public const nint m_FreeNodes = 0x360; - public const nint m_FitMatrices = 0x378; - public const nint m_FitWeights = 0x390; - public const nint m_ReverseOffsets = 0x3A8; - public const nint m_AnimStrayRadii = 0x3C0; - public const nint m_SimdAnimStrayRadii = 0x3D8; - public const nint m_KelagerBends = 0x3F0; - public const nint m_CtrlSoftOffsets = 0x408; - public const nint m_JiggleBones = 0x420; - public const nint m_SourceElems = 0x438; - public const nint m_GoalDampedSpringIntegrators = 0x450; - public const nint m_Tris = 0x468; - public const nint m_nTriCount1 = 0x480; - public const nint m_nTriCount2 = 0x482; - public const nint m_nReservedUint8 = 0x484; - public const nint m_nExtraPressureIterations = 0x485; - public const nint m_nExtraGoalIterations = 0x486; - public const nint m_nExtraIterations = 0x487; - public const nint m_BoxRigids = 0x488; - public const nint m_DynNodeVertexSet = 0x4A0; - public const nint m_VertexSetNames = 0x4B8; - public const nint m_RigidColliderPriorities = 0x4D0; - public const nint m_MorphLayers = 0x4E8; - public const nint m_MorphSetData = 0x500; - public const nint m_VertexMaps = 0x518; - public const nint m_VertexMapValues = 0x530; - public const nint m_Effects = 0x548; - public const nint m_LockToParent = 0x560; - public const nint m_LockToGoal = 0x578; - public const nint m_DynNodeWindBases = 0x590; - public const nint m_flInternalPressure = 0x5A8; - public const nint m_flDefaultTimeDilation = 0x5AC; - public const nint m_flWindage = 0x5B0; - public const nint m_flWindDrag = 0x5B4; - public const nint m_flDefaultSurfaceStretch = 0x5B8; - public const nint m_flDefaultThreadStretch = 0x5BC; - public const nint m_flDefaultGravityScale = 0x5C0; - public const nint m_flDefaultVelAirDrag = 0x5C4; - public const nint m_flDefaultExpAirDrag = 0x5C8; - public const nint m_flDefaultVelQuadAirDrag = 0x5CC; - public const nint m_flDefaultExpQuadAirDrag = 0x5D0; - public const nint m_flRodVelocitySmoothRate = 0x5D4; - public const nint m_flQuadVelocitySmoothRate = 0x5D8; - public const nint m_flAddWorldCollisionRadius = 0x5DC; - public const nint m_flDefaultVolumetricSolveAmount = 0x5E0; - public const nint m_nRodVelocitySmoothIterations = 0x5E4; - public const nint m_nQuadVelocitySmoothIterations = 0x5E6; + public const nint m_CtrlHash = 0x0; // CUtlVector< uint32 > + public const nint m_CtrlName = 0x18; // CUtlVector< CUtlString > + public const nint m_nStaticNodeFlags = 0x30; // uint32 + public const nint m_nDynamicNodeFlags = 0x34; // uint32 + public const nint m_flLocalForce = 0x38; // float32 + public const nint m_flLocalRotation = 0x3C; // float32 + public const nint m_nNodeCount = 0x40; // uint16 + public const nint m_nStaticNodes = 0x42; // uint16 + public const nint m_nRotLockStaticNodes = 0x44; // uint16 + public const nint m_nFirstPositionDrivenNode = 0x46; // uint16 + public const nint m_nSimdTriCount1 = 0x48; // uint16 + public const nint m_nSimdTriCount2 = 0x4A; // uint16 + public const nint m_nSimdQuadCount1 = 0x4C; // uint16 + public const nint m_nSimdQuadCount2 = 0x4E; // uint16 + public const nint m_nQuadCount1 = 0x50; // uint16 + public const nint m_nQuadCount2 = 0x52; // uint16 + public const nint m_nTreeDepth = 0x54; // uint16 + public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 + public const nint m_nRopeCount = 0x58; // uint16 + public const nint m_Ropes = 0x60; // CUtlVector< uint16 > + public const nint m_NodeBases = 0x78; // CUtlVector< FeNodeBase_t > + public const nint m_SimdNodeBases = 0x90; // CUtlVector< FeSimdNodeBase_t > + public const nint m_Quads = 0xA8; // CUtlVector< FeQuad_t > + public const nint m_SimdQuads = 0xC0; // CUtlVector< FeSimdQuad_t > + public const nint m_SimdTris = 0xD8; // CUtlVector< FeSimdTri_t > + public const nint m_SimdRods = 0xF0; // CUtlVector< FeSimdRodConstraint_t > + public const nint m_InitPose = 0x108; // CUtlVector< CTransform > + public const nint m_Rods = 0x120; // CUtlVector< FeRodConstraint_t > + public const nint m_Twists = 0x138; // CUtlVector< FeTwistConstraint_t > + public const nint m_AxialEdges = 0x150; // CUtlVector< FeAxialEdgeBend_t > + public const nint m_NodeInvMasses = 0x168; // CUtlVector< float32 > + public const nint m_CtrlOffsets = 0x180; // CUtlVector< FeCtrlOffset_t > + public const nint m_CtrlOsOffsets = 0x198; // CUtlVector< FeCtrlOsOffset_t > + public const nint m_FollowNodes = 0x1B0; // CUtlVector< FeFollowNode_t > + public const nint m_CollisionPlanes = 0x1C8; // CUtlVector< FeCollisionPlane_t > + public const nint m_NodeIntegrator = 0x1E0; // CUtlVector< FeNodeIntegrator_t > + public const nint m_SpringIntegrator = 0x1F8; // CUtlVector< FeSpringIntegrator_t > + public const nint m_SimdSpringIntegrator = 0x210; // CUtlVector< FeSimdSpringIntegrator_t > + public const nint m_WorldCollisionParams = 0x228; // CUtlVector< FeWorldCollisionParams_t > + public const nint m_LegacyStretchForce = 0x240; // CUtlVector< float32 > + public const nint m_NodeCollisionRadii = 0x258; // CUtlVector< float32 > + public const nint m_DynNodeFriction = 0x270; // CUtlVector< float32 > + public const nint m_LocalRotation = 0x288; // CUtlVector< float32 > + public const nint m_LocalForce = 0x2A0; // CUtlVector< float32 > + public const nint m_TaperedCapsuleStretches = 0x2B8; // CUtlVector< FeTaperedCapsuleStretch_t > + public const nint m_TaperedCapsuleRigids = 0x2D0; // CUtlVector< FeTaperedCapsuleRigid_t > + public const nint m_SphereRigids = 0x2E8; // CUtlVector< FeSphereRigid_t > + public const nint m_WorldCollisionNodes = 0x300; // CUtlVector< uint16 > + public const nint m_TreeParents = 0x318; // CUtlVector< uint16 > + public const nint m_TreeCollisionMasks = 0x330; // CUtlVector< uint16 > + public const nint m_TreeChildren = 0x348; // CUtlVector< FeTreeChildren_t > + public const nint m_FreeNodes = 0x360; // CUtlVector< uint16 > + public const nint m_FitMatrices = 0x378; // CUtlVector< FeFitMatrix_t > + public const nint m_FitWeights = 0x390; // CUtlVector< FeFitWeight_t > + public const nint m_ReverseOffsets = 0x3A8; // CUtlVector< FeNodeReverseOffset_t > + public const nint m_AnimStrayRadii = 0x3C0; // CUtlVector< FeAnimStrayRadius_t > + public const nint m_SimdAnimStrayRadii = 0x3D8; // CUtlVector< FeSimdAnimStrayRadius_t > + public const nint m_KelagerBends = 0x3F0; // CUtlVector< FeKelagerBend2_t > + public const nint m_CtrlSoftOffsets = 0x408; // CUtlVector< FeCtrlSoftOffset_t > + public const nint m_JiggleBones = 0x420; // CUtlVector< CFeIndexedJiggleBone > + public const nint m_SourceElems = 0x438; // CUtlVector< uint16 > + public const nint m_GoalDampedSpringIntegrators = 0x450; // CUtlVector< uint32 > + public const nint m_Tris = 0x468; // CUtlVector< FeTri_t > + public const nint m_nTriCount1 = 0x480; // uint16 + public const nint m_nTriCount2 = 0x482; // uint16 + public const nint m_nReservedUint8 = 0x484; // uint8 + public const nint m_nExtraPressureIterations = 0x485; // uint8 + public const nint m_nExtraGoalIterations = 0x486; // uint8 + public const nint m_nExtraIterations = 0x487; // uint8 + public const nint m_BoxRigids = 0x488; // CUtlVector< FeBoxRigid_t > + public const nint m_DynNodeVertexSet = 0x4A0; // CUtlVector< uint8 > + public const nint m_VertexSetNames = 0x4B8; // CUtlVector< uint32 > + public const nint m_RigidColliderPriorities = 0x4D0; // CUtlVector< FeRigidColliderIndices_t > + public const nint m_MorphLayers = 0x4E8; // CUtlVector< FeMorphLayerDepr_t > + public const nint m_MorphSetData = 0x500; // CUtlVector< uint8 > + public const nint m_VertexMaps = 0x518; // CUtlVector< FeVertexMapDesc_t > + public const nint m_VertexMapValues = 0x530; // CUtlVector< uint8 > + public const nint m_Effects = 0x548; // CUtlVector< FeEffectDesc_t > + public const nint m_LockToParent = 0x560; // CUtlVector< FeCtrlOffset_t > + public const nint m_LockToGoal = 0x578; // CUtlVector< uint16 > + public const nint m_DynNodeWindBases = 0x590; // CUtlVector< FeNodeWindBase_t > + public const nint m_flInternalPressure = 0x5A8; // float32 + public const nint m_flDefaultTimeDilation = 0x5AC; // float32 + public const nint m_flWindage = 0x5B0; // float32 + public const nint m_flWindDrag = 0x5B4; // float32 + public const nint m_flDefaultSurfaceStretch = 0x5B8; // float32 + public const nint m_flDefaultThreadStretch = 0x5BC; // float32 + public const nint m_flDefaultGravityScale = 0x5C0; // float32 + public const nint m_flDefaultVelAirDrag = 0x5C4; // float32 + public const nint m_flDefaultExpAirDrag = 0x5C8; // float32 + public const nint m_flDefaultVelQuadAirDrag = 0x5CC; // float32 + public const nint m_flDefaultExpQuadAirDrag = 0x5D0; // float32 + public const nint m_flRodVelocitySmoothRate = 0x5D4; // float32 + public const nint m_flQuadVelocitySmoothRate = 0x5D8; // float32 + public const nint m_flAddWorldCollisionRadius = 0x5DC; // float32 + public const nint m_flDefaultVolumetricSolveAmount = 0x5E0; // float32 + public const nint m_nRodVelocitySmoothIterations = 0x5E4; // uint16 + public const nint m_nQuadVelocitySmoothIterations = 0x5E6; // uint16 } public static class RnBlendVertex_t { - public const nint m_nWeight0 = 0x0; - public const nint m_nIndex0 = 0x2; - public const nint m_nWeight1 = 0x4; - public const nint m_nIndex1 = 0x6; - public const nint m_nWeight2 = 0x8; - public const nint m_nIndex2 = 0xA; - public const nint m_nFlags = 0xC; - public const nint m_nTargetIndex = 0xE; + public const nint m_nWeight0 = 0x0; // uint16 + public const nint m_nIndex0 = 0x2; // uint16 + public const nint m_nWeight1 = 0x4; // uint16 + public const nint m_nIndex1 = 0x6; // uint16 + public const nint m_nWeight2 = 0x8; // uint16 + public const nint m_nIndex2 = 0xA; // uint16 + public const nint m_nFlags = 0xC; // uint16 + public const nint m_nTargetIndex = 0xE; // uint16 } public static class RnBodyDesc_t { - public const nint m_sDebugName = 0x0; - public const nint m_vPosition = 0x8; - public const nint m_qOrientation = 0x14; - public const nint m_vLinearVelocity = 0x24; - public const nint m_vAngularVelocity = 0x30; - public const nint m_vLocalMassCenter = 0x3C; - public const nint m_LocalInertiaInv = 0x48; - public const nint m_flMassInv = 0x6C; - public const nint m_flGameMass = 0x70; - public const nint m_flInertiaScaleInv = 0x74; - public const nint m_flLinearDamping = 0x78; - public const nint m_flAngularDamping = 0x7C; - public const nint m_flLinearDrag = 0x80; - public const nint m_flAngularDrag = 0x84; - public const nint m_flLinearBuoyancyDrag = 0x88; - public const nint m_flAngularBuoyancyDrag = 0x8C; - public const nint m_vLastAwakeForceAccum = 0x90; - public const nint m_vLastAwakeTorqueAccum = 0x9C; - public const nint m_flBuoyancyFactor = 0xA8; - public const nint m_flGravityScale = 0xAC; - public const nint m_flTimeScale = 0xB0; - public const nint m_nBodyType = 0xB4; - public const nint m_nGameIndex = 0xB8; - public const nint m_nGameFlags = 0xBC; - public const nint m_nMinVelocityIterations = 0xC0; - public const nint m_nMinPositionIterations = 0xC1; - public const nint m_nMassPriority = 0xC2; - public const nint m_bEnabled = 0xC3; - public const nint m_bSleeping = 0xC4; - public const nint m_bIsContinuousEnabled = 0xC5; - public const nint m_bDragEnabled = 0xC6; - public const nint m_bBuoyancyDragEnabled = 0xC7; - public const nint m_bGravityDisabled = 0xC8; - public const nint m_bSpeculativeEnabled = 0xC9; - public const nint m_bHasShadowController = 0xCA; + public const nint m_sDebugName = 0x0; // CUtlString + public const nint m_vPosition = 0x8; // Vector + public const nint m_qOrientation = 0x14; // QuaternionStorage + public const nint m_vLinearVelocity = 0x24; // Vector + public const nint m_vAngularVelocity = 0x30; // Vector + public const nint m_vLocalMassCenter = 0x3C; // Vector + public const nint m_LocalInertiaInv = 0x48; // Vector[3] + public const nint m_flMassInv = 0x6C; // float32 + public const nint m_flGameMass = 0x70; // float32 + public const nint m_flInertiaScaleInv = 0x74; // float32 + public const nint m_flLinearDamping = 0x78; // float32 + public const nint m_flAngularDamping = 0x7C; // float32 + public const nint m_flLinearDrag = 0x80; // float32 + public const nint m_flAngularDrag = 0x84; // float32 + public const nint m_flLinearBuoyancyDrag = 0x88; // float32 + public const nint m_flAngularBuoyancyDrag = 0x8C; // float32 + public const nint m_vLastAwakeForceAccum = 0x90; // Vector + public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector + public const nint m_flBuoyancyFactor = 0xA8; // float32 + public const nint m_flGravityScale = 0xAC; // float32 + public const nint m_flTimeScale = 0xB0; // float32 + public const nint m_nBodyType = 0xB4; // int32 + public const nint m_nGameIndex = 0xB8; // uint32 + public const nint m_nGameFlags = 0xBC; // uint32 + public const nint m_nMinVelocityIterations = 0xC0; // int8 + public const nint m_nMinPositionIterations = 0xC1; // int8 + public const nint m_nMassPriority = 0xC2; // int8 + public const nint m_bEnabled = 0xC3; // bool + public const nint m_bSleeping = 0xC4; // bool + public const nint m_bIsContinuousEnabled = 0xC5; // bool + public const nint m_bDragEnabled = 0xC6; // bool + public const nint m_bBuoyancyDragEnabled = 0xC7; // bool + public const nint m_bGravityDisabled = 0xC8; // bool + public const nint m_bSpeculativeEnabled = 0xC9; // bool + public const nint m_bHasShadowController = 0xCA; // bool } public static class RnCapsuleDesc_t { - public const nint m_Capsule = 0x10; + public const nint m_Capsule = 0x10; // RnCapsule_t } public static class RnCapsule_t { - public const nint m_vCenter = 0x0; - public const nint m_flRadius = 0x18; + public const nint m_vCenter = 0x0; // Vector[2] + public const nint m_flRadius = 0x18; // float32 } public static class RnFace_t { - public const nint m_nEdge = 0x0; + public const nint m_nEdge = 0x0; // uint8 } public static class RnHalfEdge_t { - public const nint m_nNext = 0x0; - public const nint m_nTwin = 0x1; - public const nint m_nOrigin = 0x2; - public const nint m_nFace = 0x3; + public const nint m_nNext = 0x0; // uint8 + public const nint m_nTwin = 0x1; // uint8 + public const nint m_nOrigin = 0x2; // uint8 + public const nint m_nFace = 0x3; // uint8 } public static class RnHullDesc_t { - public const nint m_Hull = 0x10; + public const nint m_Hull = 0x10; // RnHull_t } public static class RnHull_t { - public const nint m_vCentroid = 0x0; - public const nint m_flMaxAngularRadius = 0xC; - public const nint m_Bounds = 0x10; - public const nint m_vOrthographicAreas = 0x28; - public const nint m_MassProperties = 0x34; - public const nint m_flVolume = 0x64; - public const nint m_Vertices = 0x68; - public const nint m_Edges = 0x80; - public const nint m_Faces = 0x98; - public const nint m_Planes = 0xB0; - public const nint m_nFlags = 0xC8; - public const nint m_pRegionSVM = 0xD0; + public const nint m_vCentroid = 0x0; // Vector + public const nint m_flMaxAngularRadius = 0xC; // float32 + public const nint m_Bounds = 0x10; // AABB_t + public const nint m_vOrthographicAreas = 0x28; // Vector + public const nint m_MassProperties = 0x34; // matrix3x4_t + public const nint m_flVolume = 0x64; // float32 + public const nint m_Vertices = 0x68; // CUtlVector< Vector > + public const nint m_Edges = 0x80; // CUtlVector< RnHalfEdge_t > + public const nint m_Faces = 0x98; // CUtlVector< RnFace_t > + public const nint m_Planes = 0xB0; // CUtlVector< RnPlane_t > + public const nint m_nFlags = 0xC8; // uint32 + public const nint m_pRegionSVM = 0xD0; // CRegionSVM* } public static class RnMeshDesc_t { - public const nint m_Mesh = 0x10; + public const nint m_Mesh = 0x10; // RnMesh_t } public static class RnMesh_t { - public const nint m_vMin = 0x0; - public const nint m_vMax = 0xC; - public const nint m_Nodes = 0x18; - public const nint m_Vertices = 0x30; - public const nint m_Triangles = 0x48; - public const nint m_Wings = 0x60; - public const nint m_Materials = 0x78; - public const nint m_vOrthographicAreas = 0x90; - public const nint m_nFlags = 0x9C; - public const nint m_nDebugFlags = 0xA0; + public const nint m_vMin = 0x0; // Vector + public const nint m_vMax = 0xC; // Vector + public const nint m_Nodes = 0x18; // CUtlVector< RnNode_t > + public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector + public const nint m_Triangles = 0x48; // CUtlVector< RnTriangle_t > + public const nint m_Wings = 0x60; // CUtlVector< RnWing_t > + public const nint m_Materials = 0x78; // CUtlVector< uint8 > + public const nint m_vOrthographicAreas = 0x90; // Vector + public const nint m_nFlags = 0x9C; // uint32 + public const nint m_nDebugFlags = 0xA0; // uint32 } public static class RnNode_t { - public const nint m_vMin = 0x0; - public const nint m_nChildren = 0xC; - public const nint m_vMax = 0x10; - public const nint m_nTriangleOffset = 0x1C; + public const nint m_vMin = 0x0; // Vector + public const nint m_nChildren = 0xC; // uint32 + public const nint m_vMax = 0x10; // Vector + public const nint m_nTriangleOffset = 0x1C; // uint32 } public static class RnPlane_t { - public const nint m_vNormal = 0x0; - public const nint m_flOffset = 0xC; + public const nint m_vNormal = 0x0; // Vector + public const nint m_flOffset = 0xC; // float32 } public static class RnShapeDesc_t { - public const nint m_nCollisionAttributeIndex = 0x0; - public const nint m_nSurfacePropertyIndex = 0x4; - public const nint m_UserFriendlyName = 0x8; + public const nint m_nCollisionAttributeIndex = 0x0; // uint32 + public const nint m_nSurfacePropertyIndex = 0x4; // uint32 + public const nint m_UserFriendlyName = 0x8; // CUtlString } public static class RnSoftbodyCapsule_t { - public const nint m_vCenter = 0x0; - public const nint m_flRadius = 0x18; - public const nint m_nParticle = 0x1C; + public const nint m_vCenter = 0x0; // Vector[2] + public const nint m_flRadius = 0x18; // float32 + public const nint m_nParticle = 0x1C; // uint16[2] } public static class RnSoftbodyParticle_t { - public const nint m_flMassInv = 0x0; + public const nint m_flMassInv = 0x0; // float32 } public static class RnSoftbodySpring_t { - public const nint m_nParticle = 0x0; - public const nint m_flLength = 0x4; + public const nint m_nParticle = 0x0; // uint16[2] + public const nint m_flLength = 0x4; // float32 } public static class RnSphereDesc_t { - public const nint m_Sphere = 0x10; + public const nint m_Sphere = 0x10; // RnSphere_t } public static class RnSphere_t { - public const nint m_vCenter = 0x0; - public const nint m_flRadius = 0xC; + public const nint m_vCenter = 0x0; // Vector + public const nint m_flRadius = 0xC; // float32 } public static class RnTriangle_t { - public const nint m_nIndex = 0x0; + public const nint m_nIndex = 0x0; // int32[3] } public static class RnWing_t { - public const nint m_nIndex = 0x0; + public const nint m_nIndex = 0x0; // int32[3] } public static class VertexPositionColor_t { - public const nint m_vPosition = 0x0; + public const nint m_vPosition = 0x0; // Vector } public static class VertexPositionNormal_t { - public const nint m_vPosition = 0x0; - public const nint m_vNormal = 0xC; + public const nint m_vPosition = 0x0; // Vector + public const nint m_vNormal = 0xC; // Vector } public static class constraint_axislimit_t { - public const nint flMinRotation = 0x0; - public const nint flMaxRotation = 0x4; - public const nint flMotorTargetAngSpeed = 0x8; - public const nint flMotorMaxTorque = 0xC; + public const nint flMinRotation = 0x0; // float32 + public const nint flMaxRotation = 0x4; // float32 + public const nint flMotorTargetAngSpeed = 0x8; // float32 + public const nint flMotorMaxTorque = 0xC; // float32 } public static class constraint_breakableparams_t { - public const nint strength = 0x0; - public const nint forceLimit = 0x4; - public const nint torqueLimit = 0x8; - public const nint bodyMassScale = 0xC; - public const nint isActive = 0x14; + public const nint strength = 0x0; // float32 + public const nint forceLimit = 0x4; // float32 + public const nint torqueLimit = 0x8; // float32 + public const nint bodyMassScale = 0xC; // float32[2] + public const nint isActive = 0x14; // bool } public static class constraint_hingeparams_t { - public const nint worldPosition = 0x0; - public const nint worldAxisDirection = 0xC; - public const nint hingeAxis = 0x18; - public const nint constraint = 0x28; + public const nint worldPosition = 0x0; // Vector + public const nint worldAxisDirection = 0xC; // Vector + public const nint hingeAxis = 0x18; // constraint_axislimit_t + public const nint constraint = 0x28; // constraint_breakableparams_t } public static class vphysics_save_cphysicsbody_t { - public const nint m_nOldPointer = 0xD0; + public const nint m_nOldPointer = 0xD0; // uint64 } \ No newline at end of file diff --git a/generated/vphysics2.dll.hpp b/generated/vphysics2.dll.hpp index 31bafad..e22202d 100644 --- a/generated/vphysics2.dll.hpp +++ b/generated/vphysics2.dll.hpp @@ -3,740 +3,740 @@ #include namespace CFeIndexedJiggleBone { - constexpr std::ptrdiff_t m_nNode = 0x0; - constexpr std::ptrdiff_t m_nJiggleParent = 0x4; - constexpr std::ptrdiff_t m_jiggleBone = 0x8; + constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 + constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 + constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone } namespace CFeJiggleBone { - constexpr std::ptrdiff_t m_nFlags = 0x0; - constexpr std::ptrdiff_t m_flLength = 0x4; - constexpr std::ptrdiff_t m_flTipMass = 0x8; - constexpr std::ptrdiff_t m_flYawStiffness = 0xC; - constexpr std::ptrdiff_t m_flYawDamping = 0x10; - constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; - constexpr std::ptrdiff_t m_flPitchDamping = 0x18; - constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; - constexpr std::ptrdiff_t m_flAlongDamping = 0x20; - constexpr std::ptrdiff_t m_flAngleLimit = 0x24; - constexpr std::ptrdiff_t m_flMinYaw = 0x28; - constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; - constexpr std::ptrdiff_t m_flYawFriction = 0x30; - constexpr std::ptrdiff_t m_flYawBounce = 0x34; - constexpr std::ptrdiff_t m_flMinPitch = 0x38; - constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; - constexpr std::ptrdiff_t m_flPitchFriction = 0x40; - constexpr std::ptrdiff_t m_flPitchBounce = 0x44; - constexpr std::ptrdiff_t m_flBaseMass = 0x48; - constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; - constexpr std::ptrdiff_t m_flBaseDamping = 0x50; - constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; - constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; - constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; - constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; - constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; - constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; - constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; - constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; - constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; - constexpr std::ptrdiff_t m_flRadius0 = 0x78; - constexpr std::ptrdiff_t m_flRadius1 = 0x7C; - constexpr std::ptrdiff_t m_vPoint0 = 0x80; - constexpr std::ptrdiff_t m_vPoint1 = 0x8C; - constexpr std::ptrdiff_t m_nCollisionMask = 0x98; + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32 + constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32 + constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32 + constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32 + constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32 + constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32 + constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32 + constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32 + constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32 + constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32 + constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32 + constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32 + constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32 + constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32 + constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32 + constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32 + constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32 + constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32 + constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32 + constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32 + constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32 + constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32 + constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32 + constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32 + constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32 + constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32 + constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32 + constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32 + constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32 + constexpr std::ptrdiff_t m_vPoint0 = 0x80; // Vector + constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // Vector + constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 } namespace CFeMorphLayer { - constexpr std::ptrdiff_t m_Name = 0x0; - constexpr std::ptrdiff_t m_nNameHash = 0x8; - constexpr std::ptrdiff_t m_Nodes = 0x10; - constexpr std::ptrdiff_t m_InitPos = 0x28; - constexpr std::ptrdiff_t m_Gravity = 0x40; - constexpr std::ptrdiff_t m_GoalStrength = 0x58; - constexpr std::ptrdiff_t m_GoalDamping = 0x70; + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector< float32 > } namespace CFeNamedJiggleBone { - constexpr std::ptrdiff_t m_strParentBone = 0x0; - constexpr std::ptrdiff_t m_transform = 0x10; - constexpr std::ptrdiff_t m_nJiggleParent = 0x30; - constexpr std::ptrdiff_t m_jiggleBone = 0x34; + constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString + constexpr std::ptrdiff_t m_transform = 0x10; // CTransform + constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32 + constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone } namespace CFeVertexMapBuildArray { - constexpr std::ptrdiff_t m_Array = 0x0; + constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector< FeVertexMapBuild_t* > } namespace CRegionSVM { - constexpr std::ptrdiff_t m_Planes = 0x0; - constexpr std::ptrdiff_t m_Nodes = 0x18; + constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector< RnPlane_t > + constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector< uint32 > } namespace CastSphereSATParams_t { - constexpr std::ptrdiff_t m_vRayStart = 0x0; - constexpr std::ptrdiff_t m_vRayDelta = 0xC; - constexpr std::ptrdiff_t m_flRadius = 0x18; - constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; - constexpr std::ptrdiff_t m_flScale = 0x20; - constexpr std::ptrdiff_t m_pHull = 0x28; + constexpr std::ptrdiff_t m_vRayStart = 0x0; // Vector + constexpr std::ptrdiff_t m_vRayDelta = 0xC; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32 + constexpr std::ptrdiff_t m_flScale = 0x20; // float32 + constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* } namespace CovMatrix3 { - constexpr std::ptrdiff_t m_vDiag = 0x0; - constexpr std::ptrdiff_t m_flXY = 0xC; - constexpr std::ptrdiff_t m_flXZ = 0x10; - constexpr std::ptrdiff_t m_flYZ = 0x14; + constexpr std::ptrdiff_t m_vDiag = 0x0; // Vector + constexpr std::ptrdiff_t m_flXY = 0xC; // float32 + constexpr std::ptrdiff_t m_flXZ = 0x10; // float32 + constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 } namespace Dop26_t { - constexpr std::ptrdiff_t m_flSupport = 0x0; + constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] } namespace FeAnimStrayRadius_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t flMaxDist = 0x4; - constexpr std::ptrdiff_t flRelaxationFactor = 0x8; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 + constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 } namespace FeAxialEdgeBend_t { - constexpr std::ptrdiff_t te = 0x0; - constexpr std::ptrdiff_t tv = 0x4; - constexpr std::ptrdiff_t flDist = 0x8; - constexpr std::ptrdiff_t flWeight = 0xC; - constexpr std::ptrdiff_t nNode = 0x1C; + constexpr std::ptrdiff_t te = 0x0; // float32 + constexpr std::ptrdiff_t tv = 0x4; // float32 + constexpr std::ptrdiff_t flDist = 0x8; // float32 + constexpr std::ptrdiff_t flWeight = 0xC; // float32[4] + constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] } namespace FeBandBendLimit_t { - constexpr std::ptrdiff_t flDistMin = 0x0; - constexpr std::ptrdiff_t flDistMax = 0x4; - constexpr std::ptrdiff_t nNode = 0x8; + constexpr std::ptrdiff_t flDistMin = 0x0; // float32 + constexpr std::ptrdiff_t flDistMax = 0x4; // float32 + constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] } namespace FeBoxRigid_t { - constexpr std::ptrdiff_t tmFrame2 = 0x0; - constexpr std::ptrdiff_t nNode = 0x20; - constexpr std::ptrdiff_t nCollisionMask = 0x22; - constexpr std::ptrdiff_t vSize = 0x24; - constexpr std::ptrdiff_t nVertexMapIndex = 0x30; - constexpr std::ptrdiff_t nFlags = 0x32; + constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform + constexpr std::ptrdiff_t nNode = 0x20; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t vSize = 0x24; // Vector + constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16 + constexpr std::ptrdiff_t nFlags = 0x32; // uint16 } namespace FeBuildBoxRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x40; - constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; + constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 } namespace FeBuildSphereRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x20; - constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; + constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 } namespace FeBuildTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x30; - constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; + constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 } namespace FeCollisionPlane_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; - constexpr std::ptrdiff_t nChildNode = 0x2; - constexpr std::ptrdiff_t m_Plane = 0x4; - constexpr std::ptrdiff_t flStrength = 0x14; + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t + constexpr std::ptrdiff_t flStrength = 0x14; // float32 } namespace FeCtrlOffset_t { - constexpr std::ptrdiff_t vOffset = 0x0; - constexpr std::ptrdiff_t nCtrlParent = 0xC; - constexpr std::ptrdiff_t nCtrlChild = 0xE; + constexpr std::ptrdiff_t vOffset = 0x0; // Vector + constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 } namespace FeCtrlOsOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; - constexpr std::ptrdiff_t nCtrlChild = 0x2; + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 } namespace FeCtrlSoftOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; - constexpr std::ptrdiff_t nCtrlChild = 0x2; - constexpr std::ptrdiff_t vOffset = 0x4; - constexpr std::ptrdiff_t flAlpha = 0x10; + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + constexpr std::ptrdiff_t vOffset = 0x4; // Vector + constexpr std::ptrdiff_t flAlpha = 0x10; // float32 } namespace FeEdgeDesc_t { - constexpr std::ptrdiff_t nEdge = 0x0; - constexpr std::ptrdiff_t nSide = 0x4; - constexpr std::ptrdiff_t nVirtElem = 0xC; + constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2] + constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2] + constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] } namespace FeEffectDesc_t { - constexpr std::ptrdiff_t sName = 0x0; - constexpr std::ptrdiff_t nNameHash = 0x8; - constexpr std::ptrdiff_t nType = 0xC; - constexpr std::ptrdiff_t m_Params = 0x10; + constexpr std::ptrdiff_t sName = 0x0; // CUtlString + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t nType = 0xC; // int32 + constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 } namespace FeFitInfluence_t { - constexpr std::ptrdiff_t nVertexNode = 0x0; - constexpr std::ptrdiff_t flWeight = 0x4; - constexpr std::ptrdiff_t nMatrixNode = 0x8; + constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 + constexpr std::ptrdiff_t flWeight = 0x4; // float32 + constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 } namespace FeFitMatrix_t { - constexpr std::ptrdiff_t bone = 0x0; - constexpr std::ptrdiff_t vCenter = 0x20; - constexpr std::ptrdiff_t nEnd = 0x2C; - constexpr std::ptrdiff_t nNode = 0x2E; - constexpr std::ptrdiff_t nBeginDynamic = 0x30; + constexpr std::ptrdiff_t bone = 0x0; // CTransform + constexpr std::ptrdiff_t vCenter = 0x20; // Vector + constexpr std::ptrdiff_t nEnd = 0x2C; // uint16 + constexpr std::ptrdiff_t nNode = 0x2E; // uint16 + constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 } namespace FeFitWeight_t { - constexpr std::ptrdiff_t flWeight = 0x0; - constexpr std::ptrdiff_t nNode = 0x4; - constexpr std::ptrdiff_t nDummy = 0x6; + constexpr std::ptrdiff_t flWeight = 0x0; // float32 + constexpr std::ptrdiff_t nNode = 0x4; // uint16 + constexpr std::ptrdiff_t nDummy = 0x6; // uint16 } namespace FeFollowNode_t { - constexpr std::ptrdiff_t nParentNode = 0x0; - constexpr std::ptrdiff_t nChildNode = 0x2; - constexpr std::ptrdiff_t flWeight = 0x4; + constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t flWeight = 0x4; // float32 } namespace FeKelagerBend2_t { - constexpr std::ptrdiff_t flWeight = 0x0; - constexpr std::ptrdiff_t flHeight0 = 0xC; - constexpr std::ptrdiff_t nNode = 0x10; - constexpr std::ptrdiff_t nReserved = 0x16; + constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] + constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 + constexpr std::ptrdiff_t nNode = 0x10; // uint16[3] + constexpr std::ptrdiff_t nReserved = 0x16; // uint16 } namespace FeMorphLayerDepr_t { - constexpr std::ptrdiff_t m_Name = 0x0; - constexpr std::ptrdiff_t m_nNameHash = 0x8; - constexpr std::ptrdiff_t m_Nodes = 0x10; - constexpr std::ptrdiff_t m_InitPos = 0x28; - constexpr std::ptrdiff_t m_Gravity = 0x40; - constexpr std::ptrdiff_t m_GoalStrength = 0x58; - constexpr std::ptrdiff_t m_GoalDamping = 0x70; - constexpr std::ptrdiff_t m_nFlags = 0x88; + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 } namespace FeNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t nDummy = 0x2; - constexpr std::ptrdiff_t nNodeX0 = 0x8; - constexpr std::ptrdiff_t nNodeX1 = 0xA; - constexpr std::ptrdiff_t nNodeY0 = 0xC; - constexpr std::ptrdiff_t nNodeY1 = 0xE; - constexpr std::ptrdiff_t qAdjust = 0x10; + constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16 + constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16 + constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16 + constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16 + constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage } namespace FeNodeIntegrator_t { - constexpr std::ptrdiff_t flPointDamping = 0x0; - constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; - constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; - constexpr std::ptrdiff_t flGravity = 0xC; + constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 + constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 + constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32 + constexpr std::ptrdiff_t flGravity = 0xC; // float32 } namespace FeNodeReverseOffset_t { - constexpr std::ptrdiff_t vOffset = 0x0; - constexpr std::ptrdiff_t nBoneCtrl = 0xC; - constexpr std::ptrdiff_t nTargetNode = 0xE; + constexpr std::ptrdiff_t vOffset = 0x0; // Vector + constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 + constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 } namespace FeNodeWindBase_t { - constexpr std::ptrdiff_t nNodeX0 = 0x0; - constexpr std::ptrdiff_t nNodeX1 = 0x2; - constexpr std::ptrdiff_t nNodeY0 = 0x4; - constexpr std::ptrdiff_t nNodeY1 = 0x6; + constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 + constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 + constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16 + constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 } namespace FeProxyVertexMap_t { - constexpr std::ptrdiff_t m_Name = 0x0; - constexpr std::ptrdiff_t m_flWeight = 0x8; + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 } namespace FeQuad_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t flSlack = 0x8; - constexpr std::ptrdiff_t vShape = 0xC; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] + constexpr std::ptrdiff_t flSlack = 0x8; // float32 + constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] } namespace FeRigidColliderIndices_t { - constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; - constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; - constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; - constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; + constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 + constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 + constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 } namespace FeRodConstraint_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t flMaxDist = 0x4; - constexpr std::ptrdiff_t flMinDist = 0x8; - constexpr std::ptrdiff_t flWeight0 = 0xC; - constexpr std::ptrdiff_t flRelaxationFactor = 0x10; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 + constexpr std::ptrdiff_t flMinDist = 0x8; // float32 + constexpr std::ptrdiff_t flWeight0 = 0xC; // float32 + constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 } namespace FeSimdAnimStrayRadius_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t flMaxDist = 0x10; - constexpr std::ptrdiff_t flRelaxationFactor = 0x20; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4 + constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 } namespace FeSimdNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t nNodeX0 = 0x8; - constexpr std::ptrdiff_t nNodeX1 = 0x10; - constexpr std::ptrdiff_t nNodeY0 = 0x18; - constexpr std::ptrdiff_t nNodeY1 = 0x20; - constexpr std::ptrdiff_t nDummy = 0x28; - constexpr std::ptrdiff_t qAdjust = 0x30; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4] + constexpr std::ptrdiff_t nNodeX1 = 0x10; // uint16[4] + constexpr std::ptrdiff_t nNodeY0 = 0x18; // uint16[4] + constexpr std::ptrdiff_t nNodeY1 = 0x20; // uint16[4] + constexpr std::ptrdiff_t nDummy = 0x28; // uint16[4] + constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions } namespace FeSimdQuad_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t f4Slack = 0x20; - constexpr std::ptrdiff_t vShape = 0x30; - constexpr std::ptrdiff_t f4Weights = 0xF0; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4] + constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4 + constexpr std::ptrdiff_t vShape = 0x30; // FourVectors[4] + constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] } namespace FeSimdRodConstraint_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t f4MaxDist = 0x10; - constexpr std::ptrdiff_t f4MinDist = 0x20; - constexpr std::ptrdiff_t f4Weight0 = 0x30; - constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4 + constexpr std::ptrdiff_t f4MinDist = 0x20; // fltx4 + constexpr std::ptrdiff_t f4Weight0 = 0x30; // fltx4 + constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 } namespace FeSimdSpringIntegrator_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t flSpringRestLength = 0x10; - constexpr std::ptrdiff_t flSpringConstant = 0x20; - constexpr std::ptrdiff_t flSpringDamping = 0x30; - constexpr std::ptrdiff_t flNodeWeight0 = 0x40; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4 + constexpr std::ptrdiff_t flSpringConstant = 0x20; // fltx4 + constexpr std::ptrdiff_t flSpringDamping = 0x30; // fltx4 + constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 } namespace FeSimdTri_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t w1 = 0x30; - constexpr std::ptrdiff_t w2 = 0x40; - constexpr std::ptrdiff_t v1x = 0x50; - constexpr std::ptrdiff_t v2 = 0x60; + constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3] + constexpr std::ptrdiff_t w1 = 0x30; // fltx4 + constexpr std::ptrdiff_t w2 = 0x40; // fltx4 + constexpr std::ptrdiff_t v1x = 0x50; // fltx4 + constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D } namespace FeSoftParent_t { - constexpr std::ptrdiff_t nParent = 0x0; - constexpr std::ptrdiff_t flAlpha = 0x4; + constexpr std::ptrdiff_t nParent = 0x0; // int32 + constexpr std::ptrdiff_t flAlpha = 0x4; // float32 } namespace FeSourceEdge_t { - constexpr std::ptrdiff_t nNode = 0x0; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] } namespace FeSphereRigid_t { - constexpr std::ptrdiff_t vSphere = 0x0; - constexpr std::ptrdiff_t nNode = 0x10; - constexpr std::ptrdiff_t nCollisionMask = 0x12; - constexpr std::ptrdiff_t nVertexMapIndex = 0x14; - constexpr std::ptrdiff_t nFlags = 0x16; + constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 + constexpr std::ptrdiff_t nNode = 0x10; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16 + constexpr std::ptrdiff_t nFlags = 0x16; // uint16 } namespace FeSpringIntegrator_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t flSpringRestLength = 0x4; - constexpr std::ptrdiff_t flSpringConstant = 0x8; - constexpr std::ptrdiff_t flSpringDamping = 0xC; - constexpr std::ptrdiff_t flNodeWeight0 = 0x10; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 + constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32 + constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32 + constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 } namespace FeStiffHingeBuild_t { - constexpr std::ptrdiff_t flMaxAngle = 0x0; - constexpr std::ptrdiff_t flStrength = 0x4; - constexpr std::ptrdiff_t flMotionBias = 0x8; - constexpr std::ptrdiff_t nNode = 0x14; + constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 + constexpr std::ptrdiff_t flStrength = 0x4; // float32 + constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3] + constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] } namespace FeTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t vSphere = 0x0; - constexpr std::ptrdiff_t nNode = 0x20; - constexpr std::ptrdiff_t nCollisionMask = 0x22; - constexpr std::ptrdiff_t nVertexMapIndex = 0x24; - constexpr std::ptrdiff_t nFlags = 0x26; + constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] + constexpr std::ptrdiff_t nNode = 0x20; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16 + constexpr std::ptrdiff_t nFlags = 0x26; // uint16 } namespace FeTaperedCapsuleStretch_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t nCollisionMask = 0x4; - constexpr std::ptrdiff_t nDummy = 0x6; - constexpr std::ptrdiff_t flRadius = 0x8; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 + constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] } namespace FeTreeChildren_t { - constexpr std::ptrdiff_t nChild = 0x0; + constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] } namespace FeTri_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t w1 = 0x8; - constexpr std::ptrdiff_t w2 = 0xC; - constexpr std::ptrdiff_t v1x = 0x10; - constexpr std::ptrdiff_t v2 = 0x14; + constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] + constexpr std::ptrdiff_t w1 = 0x8; // float32 + constexpr std::ptrdiff_t w2 = 0xC; // float32 + constexpr std::ptrdiff_t v1x = 0x10; // float32 + constexpr std::ptrdiff_t v2 = 0x14; // Vector2D } namespace FeTwistConstraint_t { - constexpr std::ptrdiff_t nNodeOrient = 0x0; - constexpr std::ptrdiff_t nNodeEnd = 0x2; - constexpr std::ptrdiff_t flTwistRelax = 0x4; - constexpr std::ptrdiff_t flSwingRelax = 0x8; + constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 + constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 + constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32 + constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 } namespace FeVertexMapBuild_t { - constexpr std::ptrdiff_t m_VertexMapName = 0x0; - constexpr std::ptrdiff_t m_nNameHash = 0x8; - constexpr std::ptrdiff_t m_Color = 0xC; - constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; - constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; - constexpr std::ptrdiff_t m_Weights = 0x18; + constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Color = 0xC; // Color + constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32 + constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32 + constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector< float32 > } namespace FeVertexMapDesc_t { - constexpr std::ptrdiff_t sName = 0x0; - constexpr std::ptrdiff_t nNameHash = 0x8; - constexpr std::ptrdiff_t nColor = 0xC; - constexpr std::ptrdiff_t nFlags = 0x10; - constexpr std::ptrdiff_t nVertexBase = 0x14; - constexpr std::ptrdiff_t nVertexCount = 0x16; - constexpr std::ptrdiff_t nMapOffset = 0x18; - constexpr std::ptrdiff_t nNodeListOffset = 0x1C; - constexpr std::ptrdiff_t vCenterOfMass = 0x20; - constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; - constexpr std::ptrdiff_t nScaleSourceNode = 0x30; - constexpr std::ptrdiff_t nNodeListCount = 0x32; + constexpr std::ptrdiff_t sName = 0x0; // CUtlString + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t nColor = 0xC; // uint32 + constexpr std::ptrdiff_t nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16 + constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16 + constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32 + constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32 + constexpr std::ptrdiff_t vCenterOfMass = 0x20; // Vector + constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32 + constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16 + constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 } namespace FeWeightedNode_t { - constexpr std::ptrdiff_t nNode = 0x0; - constexpr std::ptrdiff_t nWeight = 0x2; + constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nWeight = 0x2; // uint16 } namespace FeWorldCollisionParams_t { - constexpr std::ptrdiff_t flWorldFriction = 0x0; - constexpr std::ptrdiff_t flGroundFriction = 0x4; - constexpr std::ptrdiff_t nListBegin = 0x8; - constexpr std::ptrdiff_t nListEnd = 0xA; + constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 + constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 + constexpr std::ptrdiff_t nListBegin = 0x8; // uint16 + constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 } namespace FourCovMatrices3 { - constexpr std::ptrdiff_t m_vDiag = 0x0; - constexpr std::ptrdiff_t m_flXY = 0x30; - constexpr std::ptrdiff_t m_flXZ = 0x40; - constexpr std::ptrdiff_t m_flYZ = 0x50; + constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors + constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4 + constexpr std::ptrdiff_t m_flXZ = 0x40; // fltx4 + constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 } namespace FourVectors2D { - constexpr std::ptrdiff_t x = 0x0; - constexpr std::ptrdiff_t y = 0x10; + constexpr std::ptrdiff_t x = 0x0; // fltx4 + constexpr std::ptrdiff_t y = 0x10; // fltx4 } namespace OldFeEdge_t { - constexpr std::ptrdiff_t m_flK = 0x0; - constexpr std::ptrdiff_t invA = 0xC; - constexpr std::ptrdiff_t t = 0x10; - constexpr std::ptrdiff_t flThetaRelaxed = 0x14; - constexpr std::ptrdiff_t flThetaFactor = 0x18; - constexpr std::ptrdiff_t c01 = 0x1C; - constexpr std::ptrdiff_t c02 = 0x20; - constexpr std::ptrdiff_t c03 = 0x24; - constexpr std::ptrdiff_t c04 = 0x28; - constexpr std::ptrdiff_t flAxialModelDist = 0x2C; - constexpr std::ptrdiff_t flAxialModelWeights = 0x30; - constexpr std::ptrdiff_t m_nNode = 0x40; + constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] + constexpr std::ptrdiff_t invA = 0xC; // float32 + constexpr std::ptrdiff_t t = 0x10; // float32 + constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32 + constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32 + constexpr std::ptrdiff_t c01 = 0x1C; // float32 + constexpr std::ptrdiff_t c02 = 0x20; // float32 + constexpr std::ptrdiff_t c03 = 0x24; // float32 + constexpr std::ptrdiff_t c04 = 0x28; // float32 + constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32 + constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4] + constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] } namespace PhysFeModelDesc_t { - constexpr std::ptrdiff_t m_CtrlHash = 0x0; - constexpr std::ptrdiff_t m_CtrlName = 0x18; - constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; - constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; - constexpr std::ptrdiff_t m_flLocalForce = 0x38; - constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; - constexpr std::ptrdiff_t m_nNodeCount = 0x40; - constexpr std::ptrdiff_t m_nStaticNodes = 0x42; - constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; - constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; - constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; - constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; - constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; - constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; - constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; - constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; - constexpr std::ptrdiff_t m_nTreeDepth = 0x54; - constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; - constexpr std::ptrdiff_t m_nRopeCount = 0x58; - constexpr std::ptrdiff_t m_Ropes = 0x60; - constexpr std::ptrdiff_t m_NodeBases = 0x78; - constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; - constexpr std::ptrdiff_t m_Quads = 0xA8; - constexpr std::ptrdiff_t m_SimdQuads = 0xC0; - constexpr std::ptrdiff_t m_SimdTris = 0xD8; - constexpr std::ptrdiff_t m_SimdRods = 0xF0; - constexpr std::ptrdiff_t m_InitPose = 0x108; - constexpr std::ptrdiff_t m_Rods = 0x120; - constexpr std::ptrdiff_t m_Twists = 0x138; - constexpr std::ptrdiff_t m_AxialEdges = 0x150; - constexpr std::ptrdiff_t m_NodeInvMasses = 0x168; - constexpr std::ptrdiff_t m_CtrlOffsets = 0x180; - constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x198; - constexpr std::ptrdiff_t m_FollowNodes = 0x1B0; - constexpr std::ptrdiff_t m_CollisionPlanes = 0x1C8; - constexpr std::ptrdiff_t m_NodeIntegrator = 0x1E0; - constexpr std::ptrdiff_t m_SpringIntegrator = 0x1F8; - constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x210; - constexpr std::ptrdiff_t m_WorldCollisionParams = 0x228; - constexpr std::ptrdiff_t m_LegacyStretchForce = 0x240; - constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x258; - constexpr std::ptrdiff_t m_DynNodeFriction = 0x270; - constexpr std::ptrdiff_t m_LocalRotation = 0x288; - constexpr std::ptrdiff_t m_LocalForce = 0x2A0; - constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2B8; - constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2D0; - constexpr std::ptrdiff_t m_SphereRigids = 0x2E8; - constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x300; - constexpr std::ptrdiff_t m_TreeParents = 0x318; - constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x330; - constexpr std::ptrdiff_t m_TreeChildren = 0x348; - constexpr std::ptrdiff_t m_FreeNodes = 0x360; - constexpr std::ptrdiff_t m_FitMatrices = 0x378; - constexpr std::ptrdiff_t m_FitWeights = 0x390; - constexpr std::ptrdiff_t m_ReverseOffsets = 0x3A8; - constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3C0; - constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3D8; - constexpr std::ptrdiff_t m_KelagerBends = 0x3F0; - constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x408; - constexpr std::ptrdiff_t m_JiggleBones = 0x420; - constexpr std::ptrdiff_t m_SourceElems = 0x438; - constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x450; - constexpr std::ptrdiff_t m_Tris = 0x468; - constexpr std::ptrdiff_t m_nTriCount1 = 0x480; - constexpr std::ptrdiff_t m_nTriCount2 = 0x482; - constexpr std::ptrdiff_t m_nReservedUint8 = 0x484; - constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x485; - constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x486; - constexpr std::ptrdiff_t m_nExtraIterations = 0x487; - constexpr std::ptrdiff_t m_BoxRigids = 0x488; - constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4A0; - constexpr std::ptrdiff_t m_VertexSetNames = 0x4B8; - constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4D0; - constexpr std::ptrdiff_t m_MorphLayers = 0x4E8; - constexpr std::ptrdiff_t m_MorphSetData = 0x500; - constexpr std::ptrdiff_t m_VertexMaps = 0x518; - constexpr std::ptrdiff_t m_VertexMapValues = 0x530; - constexpr std::ptrdiff_t m_Effects = 0x548; - constexpr std::ptrdiff_t m_LockToParent = 0x560; - constexpr std::ptrdiff_t m_LockToGoal = 0x578; - constexpr std::ptrdiff_t m_DynNodeWindBases = 0x590; - constexpr std::ptrdiff_t m_flInternalPressure = 0x5A8; - constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5AC; - constexpr std::ptrdiff_t m_flWindage = 0x5B0; - constexpr std::ptrdiff_t m_flWindDrag = 0x5B4; - constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5B8; - constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5BC; - constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5C0; - constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5C4; - constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5C8; - constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5CC; - constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x5D0; - constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x5D4; - constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x5D8; - constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x5DC; - constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x5E0; - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x5E4; - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x5E6; + constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32 + constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32 + constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32 + constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32 + constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16 + constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16 + constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16 + constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16 + constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16 + constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16 + constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16 + constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16 + constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16 + constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16 + constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16 + constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 + constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16 + constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector< FeNodeBase_t > + constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector< FeSimdNodeBase_t > + constexpr std::ptrdiff_t m_Quads = 0xA8; // CUtlVector< FeQuad_t > + constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // CUtlVector< FeSimdQuad_t > + constexpr std::ptrdiff_t m_SimdTris = 0xD8; // CUtlVector< FeSimdTri_t > + constexpr std::ptrdiff_t m_SimdRods = 0xF0; // CUtlVector< FeSimdRodConstraint_t > + constexpr std::ptrdiff_t m_InitPose = 0x108; // CUtlVector< CTransform > + constexpr std::ptrdiff_t m_Rods = 0x120; // CUtlVector< FeRodConstraint_t > + constexpr std::ptrdiff_t m_Twists = 0x138; // CUtlVector< FeTwistConstraint_t > + constexpr std::ptrdiff_t m_AxialEdges = 0x150; // CUtlVector< FeAxialEdgeBend_t > + constexpr std::ptrdiff_t m_NodeInvMasses = 0x168; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_CtrlOffsets = 0x180; // CUtlVector< FeCtrlOffset_t > + constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x198; // CUtlVector< FeCtrlOsOffset_t > + constexpr std::ptrdiff_t m_FollowNodes = 0x1B0; // CUtlVector< FeFollowNode_t > + constexpr std::ptrdiff_t m_CollisionPlanes = 0x1C8; // CUtlVector< FeCollisionPlane_t > + constexpr std::ptrdiff_t m_NodeIntegrator = 0x1E0; // CUtlVector< FeNodeIntegrator_t > + constexpr std::ptrdiff_t m_SpringIntegrator = 0x1F8; // CUtlVector< FeSpringIntegrator_t > + constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x210; // CUtlVector< FeSimdSpringIntegrator_t > + constexpr std::ptrdiff_t m_WorldCollisionParams = 0x228; // CUtlVector< FeWorldCollisionParams_t > + constexpr std::ptrdiff_t m_LegacyStretchForce = 0x240; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x258; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_DynNodeFriction = 0x270; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_LocalRotation = 0x288; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_LocalForce = 0x2A0; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2B8; // CUtlVector< FeTaperedCapsuleStretch_t > + constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2D0; // CUtlVector< FeTaperedCapsuleRigid_t > + constexpr std::ptrdiff_t m_SphereRigids = 0x2E8; // CUtlVector< FeSphereRigid_t > + constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x300; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_TreeParents = 0x318; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x330; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_TreeChildren = 0x348; // CUtlVector< FeTreeChildren_t > + constexpr std::ptrdiff_t m_FreeNodes = 0x360; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_FitMatrices = 0x378; // CUtlVector< FeFitMatrix_t > + constexpr std::ptrdiff_t m_FitWeights = 0x390; // CUtlVector< FeFitWeight_t > + constexpr std::ptrdiff_t m_ReverseOffsets = 0x3A8; // CUtlVector< FeNodeReverseOffset_t > + constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3C0; // CUtlVector< FeAnimStrayRadius_t > + constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3D8; // CUtlVector< FeSimdAnimStrayRadius_t > + constexpr std::ptrdiff_t m_KelagerBends = 0x3F0; // CUtlVector< FeKelagerBend2_t > + constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x408; // CUtlVector< FeCtrlSoftOffset_t > + constexpr std::ptrdiff_t m_JiggleBones = 0x420; // CUtlVector< CFeIndexedJiggleBone > + constexpr std::ptrdiff_t m_SourceElems = 0x438; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x450; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_Tris = 0x468; // CUtlVector< FeTri_t > + constexpr std::ptrdiff_t m_nTriCount1 = 0x480; // uint16 + constexpr std::ptrdiff_t m_nTriCount2 = 0x482; // uint16 + constexpr std::ptrdiff_t m_nReservedUint8 = 0x484; // uint8 + constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x485; // uint8 + constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x486; // uint8 + constexpr std::ptrdiff_t m_nExtraIterations = 0x487; // uint8 + constexpr std::ptrdiff_t m_BoxRigids = 0x488; // CUtlVector< FeBoxRigid_t > + constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4A0; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_VertexSetNames = 0x4B8; // CUtlVector< uint32 > + constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4D0; // CUtlVector< FeRigidColliderIndices_t > + constexpr std::ptrdiff_t m_MorphLayers = 0x4E8; // CUtlVector< FeMorphLayerDepr_t > + constexpr std::ptrdiff_t m_MorphSetData = 0x500; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_VertexMaps = 0x518; // CUtlVector< FeVertexMapDesc_t > + constexpr std::ptrdiff_t m_VertexMapValues = 0x530; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_Effects = 0x548; // CUtlVector< FeEffectDesc_t > + constexpr std::ptrdiff_t m_LockToParent = 0x560; // CUtlVector< FeCtrlOffset_t > + constexpr std::ptrdiff_t m_LockToGoal = 0x578; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_DynNodeWindBases = 0x590; // CUtlVector< FeNodeWindBase_t > + constexpr std::ptrdiff_t m_flInternalPressure = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flWindage = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flWindDrag = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5BC; // float32 + constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5C4; // float32 + constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x5D4; // float32 + constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x5E0; // float32 + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x5E4; // uint16 + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x5E6; // uint16 } namespace RnBlendVertex_t { - constexpr std::ptrdiff_t m_nWeight0 = 0x0; - constexpr std::ptrdiff_t m_nIndex0 = 0x2; - constexpr std::ptrdiff_t m_nWeight1 = 0x4; - constexpr std::ptrdiff_t m_nIndex1 = 0x6; - constexpr std::ptrdiff_t m_nWeight2 = 0x8; - constexpr std::ptrdiff_t m_nIndex2 = 0xA; - constexpr std::ptrdiff_t m_nFlags = 0xC; - constexpr std::ptrdiff_t m_nTargetIndex = 0xE; + constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 + constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 + constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16 + constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16 + constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16 + constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16 + constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 } namespace RnBodyDesc_t { - constexpr std::ptrdiff_t m_sDebugName = 0x0; - constexpr std::ptrdiff_t m_vPosition = 0x8; - constexpr std::ptrdiff_t m_qOrientation = 0x14; - constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; - constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; - constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; - constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; - constexpr std::ptrdiff_t m_flMassInv = 0x6C; - constexpr std::ptrdiff_t m_flGameMass = 0x70; - constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; - constexpr std::ptrdiff_t m_flLinearDamping = 0x78; - constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; - constexpr std::ptrdiff_t m_flLinearDrag = 0x80; - constexpr std::ptrdiff_t m_flAngularDrag = 0x84; - constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; - constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; - constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; - constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; - constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; - constexpr std::ptrdiff_t m_flGravityScale = 0xAC; - constexpr std::ptrdiff_t m_flTimeScale = 0xB0; - constexpr std::ptrdiff_t m_nBodyType = 0xB4; - constexpr std::ptrdiff_t m_nGameIndex = 0xB8; - constexpr std::ptrdiff_t m_nGameFlags = 0xBC; - constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; - constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; - constexpr std::ptrdiff_t m_nMassPriority = 0xC2; - constexpr std::ptrdiff_t m_bEnabled = 0xC3; - constexpr std::ptrdiff_t m_bSleeping = 0xC4; - constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; - constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; - constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; - constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; - constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; - constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; + constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vPosition = 0x8; // Vector + constexpr std::ptrdiff_t m_qOrientation = 0x14; // QuaternionStorage + constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; // Vector + constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // Vector + constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // Vector + constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3] + constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32 + constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32 + constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32 + constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32 + constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32 + constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32 + constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32 + constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32 + constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32 + constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // Vector + constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // Vector + constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32 + constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32 + constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32 + constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32 + constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8 + constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8 + constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8 + constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool + constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool + constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool + constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // bool + constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // bool + constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // bool + constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool + constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool } namespace RnCapsuleDesc_t { - constexpr std::ptrdiff_t m_Capsule = 0x10; + constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t } namespace RnCapsule_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; - constexpr std::ptrdiff_t m_flRadius = 0x18; + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 } namespace RnFace_t { - constexpr std::ptrdiff_t m_nEdge = 0x0; + constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 } namespace RnHalfEdge_t { - constexpr std::ptrdiff_t m_nNext = 0x0; - constexpr std::ptrdiff_t m_nTwin = 0x1; - constexpr std::ptrdiff_t m_nOrigin = 0x2; - constexpr std::ptrdiff_t m_nFace = 0x3; + constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 + constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 + constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8 + constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 } namespace RnHullDesc_t { - constexpr std::ptrdiff_t m_Hull = 0x10; + constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t } namespace RnHull_t { - constexpr std::ptrdiff_t m_vCentroid = 0x0; - constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; - constexpr std::ptrdiff_t m_Bounds = 0x10; - constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; - constexpr std::ptrdiff_t m_MassProperties = 0x34; - constexpr std::ptrdiff_t m_flVolume = 0x64; - constexpr std::ptrdiff_t m_Vertices = 0x68; - constexpr std::ptrdiff_t m_Edges = 0x80; - constexpr std::ptrdiff_t m_Faces = 0x98; - constexpr std::ptrdiff_t m_Planes = 0xB0; - constexpr std::ptrdiff_t m_nFlags = 0xC8; - constexpr std::ptrdiff_t m_pRegionSVM = 0xD0; + constexpr std::ptrdiff_t m_vCentroid = 0x0; // Vector + constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // Vector + constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t + constexpr std::ptrdiff_t m_flVolume = 0x64; // float32 + constexpr std::ptrdiff_t m_Vertices = 0x68; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_Edges = 0x80; // CUtlVector< RnHalfEdge_t > + constexpr std::ptrdiff_t m_Faces = 0x98; // CUtlVector< RnFace_t > + constexpr std::ptrdiff_t m_Planes = 0xB0; // CUtlVector< RnPlane_t > + constexpr std::ptrdiff_t m_nFlags = 0xC8; // uint32 + constexpr std::ptrdiff_t m_pRegionSVM = 0xD0; // CRegionSVM* } namespace RnMeshDesc_t { - constexpr std::ptrdiff_t m_Mesh = 0x10; + constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t } namespace RnMesh_t { - constexpr std::ptrdiff_t m_vMin = 0x0; - constexpr std::ptrdiff_t m_vMax = 0xC; - constexpr std::ptrdiff_t m_Nodes = 0x18; - constexpr std::ptrdiff_t m_Vertices = 0x30; - constexpr std::ptrdiff_t m_Triangles = 0x48; - constexpr std::ptrdiff_t m_Wings = 0x60; - constexpr std::ptrdiff_t m_Materials = 0x78; - constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; - constexpr std::ptrdiff_t m_nFlags = 0x9C; - constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; + constexpr std::ptrdiff_t m_vMin = 0x0; // Vector + constexpr std::ptrdiff_t m_vMax = 0xC; // Vector + constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector< RnNode_t > + constexpr std::ptrdiff_t m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector + constexpr std::ptrdiff_t m_Triangles = 0x48; // CUtlVector< RnTriangle_t > + constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector< RnWing_t > + constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // Vector + constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32 + constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 } namespace RnNode_t { - constexpr std::ptrdiff_t m_vMin = 0x0; - constexpr std::ptrdiff_t m_nChildren = 0xC; - constexpr std::ptrdiff_t m_vMax = 0x10; - constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; + constexpr std::ptrdiff_t m_vMin = 0x0; // Vector + constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 + constexpr std::ptrdiff_t m_vMax = 0x10; // Vector + constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 } namespace RnPlane_t { - constexpr std::ptrdiff_t m_vNormal = 0x0; - constexpr std::ptrdiff_t m_flOffset = 0xC; + constexpr std::ptrdiff_t m_vNormal = 0x0; // Vector + constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 } namespace RnShapeDesc_t { - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; - constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; - constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 + constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 + constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString } namespace RnSoftbodyCapsule_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; - constexpr std::ptrdiff_t m_flRadius = 0x18; - constexpr std::ptrdiff_t m_nParticle = 0x1C; + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] } namespace RnSoftbodyParticle_t { - constexpr std::ptrdiff_t m_flMassInv = 0x0; + constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 } namespace RnSoftbodySpring_t { - constexpr std::ptrdiff_t m_nParticle = 0x0; - constexpr std::ptrdiff_t m_flLength = 0x4; + constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] + constexpr std::ptrdiff_t m_flLength = 0x4; // float32 } namespace RnSphereDesc_t { - constexpr std::ptrdiff_t m_Sphere = 0x10; + constexpr std::ptrdiff_t m_Sphere = 0x10; // RnSphere_t } namespace RnSphere_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; - constexpr std::ptrdiff_t m_flRadius = 0xC; + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector + constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 } namespace RnTriangle_t { - constexpr std::ptrdiff_t m_nIndex = 0x0; + constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] } namespace RnWing_t { - constexpr std::ptrdiff_t m_nIndex = 0x0; + constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] } namespace VertexPositionColor_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; + constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector } namespace VertexPositionNormal_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; - constexpr std::ptrdiff_t m_vNormal = 0xC; + constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector + constexpr std::ptrdiff_t m_vNormal = 0xC; // Vector } namespace constraint_axislimit_t { - constexpr std::ptrdiff_t flMinRotation = 0x0; - constexpr std::ptrdiff_t flMaxRotation = 0x4; - constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; - constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; + constexpr std::ptrdiff_t flMinRotation = 0x0; // float32 + constexpr std::ptrdiff_t flMaxRotation = 0x4; // float32 + constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; // float32 + constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float32 } namespace constraint_breakableparams_t { - constexpr std::ptrdiff_t strength = 0x0; - constexpr std::ptrdiff_t forceLimit = 0x4; - constexpr std::ptrdiff_t torqueLimit = 0x8; - constexpr std::ptrdiff_t bodyMassScale = 0xC; - constexpr std::ptrdiff_t isActive = 0x14; + constexpr std::ptrdiff_t strength = 0x0; // float32 + constexpr std::ptrdiff_t forceLimit = 0x4; // float32 + constexpr std::ptrdiff_t torqueLimit = 0x8; // float32 + constexpr std::ptrdiff_t bodyMassScale = 0xC; // float32[2] + constexpr std::ptrdiff_t isActive = 0x14; // bool } namespace constraint_hingeparams_t { - constexpr std::ptrdiff_t worldPosition = 0x0; - constexpr std::ptrdiff_t worldAxisDirection = 0xC; - constexpr std::ptrdiff_t hingeAxis = 0x18; - constexpr std::ptrdiff_t constraint = 0x28; + constexpr std::ptrdiff_t worldPosition = 0x0; // Vector + constexpr std::ptrdiff_t worldAxisDirection = 0xC; // Vector + constexpr std::ptrdiff_t hingeAxis = 0x18; // constraint_axislimit_t + constexpr std::ptrdiff_t constraint = 0x28; // constraint_breakableparams_t } namespace vphysics_save_cphysicsbody_t { - constexpr std::ptrdiff_t m_nOldPointer = 0xD0; + constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 } \ No newline at end of file diff --git a/generated/vphysics2.dll.rs b/generated/vphysics2.dll.rs index 01ba52f..3eb403f 100644 --- a/generated/vphysics2.dll.rs +++ b/generated/vphysics2.dll.rs @@ -1,740 +1,740 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod CFeIndexedJiggleBone { - pub const m_nNode: usize = 0x0; - pub const m_nJiggleParent: usize = 0x4; - pub const m_jiggleBone: usize = 0x8; + pub const m_nNode: usize = 0x0; // uint32 + pub const m_nJiggleParent: usize = 0x4; // uint32 + pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone } pub mod CFeJiggleBone { - pub const m_nFlags: usize = 0x0; - pub const m_flLength: usize = 0x4; - pub const m_flTipMass: usize = 0x8; - pub const m_flYawStiffness: usize = 0xC; - pub const m_flYawDamping: usize = 0x10; - pub const m_flPitchStiffness: usize = 0x14; - pub const m_flPitchDamping: usize = 0x18; - pub const m_flAlongStiffness: usize = 0x1C; - pub const m_flAlongDamping: usize = 0x20; - pub const m_flAngleLimit: usize = 0x24; - pub const m_flMinYaw: usize = 0x28; - pub const m_flMaxYaw: usize = 0x2C; - pub const m_flYawFriction: usize = 0x30; - pub const m_flYawBounce: usize = 0x34; - pub const m_flMinPitch: usize = 0x38; - pub const m_flMaxPitch: usize = 0x3C; - pub const m_flPitchFriction: usize = 0x40; - pub const m_flPitchBounce: usize = 0x44; - pub const m_flBaseMass: usize = 0x48; - pub const m_flBaseStiffness: usize = 0x4C; - pub const m_flBaseDamping: usize = 0x50; - pub const m_flBaseMinLeft: usize = 0x54; - pub const m_flBaseMaxLeft: usize = 0x58; - pub const m_flBaseLeftFriction: usize = 0x5C; - pub const m_flBaseMinUp: usize = 0x60; - pub const m_flBaseMaxUp: usize = 0x64; - pub const m_flBaseUpFriction: usize = 0x68; - pub const m_flBaseMinForward: usize = 0x6C; - pub const m_flBaseMaxForward: usize = 0x70; - pub const m_flBaseForwardFriction: usize = 0x74; - pub const m_flRadius0: usize = 0x78; - pub const m_flRadius1: usize = 0x7C; - pub const m_vPoint0: usize = 0x80; - pub const m_vPoint1: usize = 0x8C; - pub const m_nCollisionMask: usize = 0x98; + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flLength: usize = 0x4; // float32 + pub const m_flTipMass: usize = 0x8; // float32 + pub const m_flYawStiffness: usize = 0xC; // float32 + pub const m_flYawDamping: usize = 0x10; // float32 + pub const m_flPitchStiffness: usize = 0x14; // float32 + pub const m_flPitchDamping: usize = 0x18; // float32 + pub const m_flAlongStiffness: usize = 0x1C; // float32 + pub const m_flAlongDamping: usize = 0x20; // float32 + pub const m_flAngleLimit: usize = 0x24; // float32 + pub const m_flMinYaw: usize = 0x28; // float32 + pub const m_flMaxYaw: usize = 0x2C; // float32 + pub const m_flYawFriction: usize = 0x30; // float32 + pub const m_flYawBounce: usize = 0x34; // float32 + pub const m_flMinPitch: usize = 0x38; // float32 + pub const m_flMaxPitch: usize = 0x3C; // float32 + pub const m_flPitchFriction: usize = 0x40; // float32 + pub const m_flPitchBounce: usize = 0x44; // float32 + pub const m_flBaseMass: usize = 0x48; // float32 + pub const m_flBaseStiffness: usize = 0x4C; // float32 + pub const m_flBaseDamping: usize = 0x50; // float32 + pub const m_flBaseMinLeft: usize = 0x54; // float32 + pub const m_flBaseMaxLeft: usize = 0x58; // float32 + pub const m_flBaseLeftFriction: usize = 0x5C; // float32 + pub const m_flBaseMinUp: usize = 0x60; // float32 + pub const m_flBaseMaxUp: usize = 0x64; // float32 + pub const m_flBaseUpFriction: usize = 0x68; // float32 + pub const m_flBaseMinForward: usize = 0x6C; // float32 + pub const m_flBaseMaxForward: usize = 0x70; // float32 + pub const m_flBaseForwardFriction: usize = 0x74; // float32 + pub const m_flRadius0: usize = 0x78; // float32 + pub const m_flRadius1: usize = 0x7C; // float32 + pub const m_vPoint0: usize = 0x80; // Vector + pub const m_vPoint1: usize = 0x8C; // Vector + pub const m_nCollisionMask: usize = 0x98; // uint16 } pub mod CFeMorphLayer { - pub const m_Name: usize = 0x0; - pub const m_nNameHash: usize = 0x8; - pub const m_Nodes: usize = 0x10; - pub const m_InitPos: usize = 0x28; - pub const m_Gravity: usize = 0x40; - pub const m_GoalStrength: usize = 0x58; - pub const m_GoalDamping: usize = 0x70; + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector< uint16 > + pub const m_InitPos: usize = 0x28; // CUtlVector< Vector > + pub const m_Gravity: usize = 0x40; // CUtlVector< float32 > + pub const m_GoalStrength: usize = 0x58; // CUtlVector< float32 > + pub const m_GoalDamping: usize = 0x70; // CUtlVector< float32 > } pub mod CFeNamedJiggleBone { - pub const m_strParentBone: usize = 0x0; - pub const m_transform: usize = 0x10; - pub const m_nJiggleParent: usize = 0x30; - pub const m_jiggleBone: usize = 0x34; + pub const m_strParentBone: usize = 0x0; // CUtlString + pub const m_transform: usize = 0x10; // CTransform + pub const m_nJiggleParent: usize = 0x30; // uint32 + pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone } pub mod CFeVertexMapBuildArray { - pub const m_Array: usize = 0x0; + pub const m_Array: usize = 0x0; // CUtlVector< FeVertexMapBuild_t* > } pub mod CRegionSVM { - pub const m_Planes: usize = 0x0; - pub const m_Nodes: usize = 0x18; + pub const m_Planes: usize = 0x0; // CUtlVector< RnPlane_t > + pub const m_Nodes: usize = 0x18; // CUtlVector< uint32 > } pub mod CastSphereSATParams_t { - pub const m_vRayStart: usize = 0x0; - pub const m_vRayDelta: usize = 0xC; - pub const m_flRadius: usize = 0x18; - pub const m_flMaxFraction: usize = 0x1C; - pub const m_flScale: usize = 0x20; - pub const m_pHull: usize = 0x28; + pub const m_vRayStart: usize = 0x0; // Vector + pub const m_vRayDelta: usize = 0xC; // Vector + pub const m_flRadius: usize = 0x18; // float32 + pub const m_flMaxFraction: usize = 0x1C; // float32 + pub const m_flScale: usize = 0x20; // float32 + pub const m_pHull: usize = 0x28; // RnHull_t* } pub mod CovMatrix3 { - pub const m_vDiag: usize = 0x0; - pub const m_flXY: usize = 0xC; - pub const m_flXZ: usize = 0x10; - pub const m_flYZ: usize = 0x14; + pub const m_vDiag: usize = 0x0; // Vector + pub const m_flXY: usize = 0xC; // float32 + pub const m_flXZ: usize = 0x10; // float32 + pub const m_flYZ: usize = 0x14; // float32 } pub mod Dop26_t { - pub const m_flSupport: usize = 0x0; + pub const m_flSupport: usize = 0x0; // float32[26] } pub mod FeAnimStrayRadius_t { - pub const nNode: usize = 0x0; - pub const flMaxDist: usize = 0x4; - pub const flRelaxationFactor: usize = 0x8; + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flRelaxationFactor: usize = 0x8; // float32 } pub mod FeAxialEdgeBend_t { - pub const te: usize = 0x0; - pub const tv: usize = 0x4; - pub const flDist: usize = 0x8; - pub const flWeight: usize = 0xC; - pub const nNode: usize = 0x1C; + pub const te: usize = 0x0; // float32 + pub const tv: usize = 0x4; // float32 + pub const flDist: usize = 0x8; // float32 + pub const flWeight: usize = 0xC; // float32[4] + pub const nNode: usize = 0x1C; // uint16[6] } pub mod FeBandBendLimit_t { - pub const flDistMin: usize = 0x0; - pub const flDistMax: usize = 0x4; - pub const nNode: usize = 0x8; + pub const flDistMin: usize = 0x0; // float32 + pub const flDistMax: usize = 0x4; // float32 + pub const nNode: usize = 0x8; // uint16[6] } pub mod FeBoxRigid_t { - pub const tmFrame2: usize = 0x0; - pub const nNode: usize = 0x20; - pub const nCollisionMask: usize = 0x22; - pub const vSize: usize = 0x24; - pub const nVertexMapIndex: usize = 0x30; - pub const nFlags: usize = 0x32; + pub const tmFrame2: usize = 0x0; // CTransform + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const vSize: usize = 0x24; // Vector + pub const nVertexMapIndex: usize = 0x30; // uint16 + pub const nFlags: usize = 0x32; // uint16 } pub mod FeBuildBoxRigid_t { - pub const m_nPriority: usize = 0x40; - pub const m_nVertexMapHash: usize = 0x44; + pub const m_nPriority: usize = 0x40; // int32 + pub const m_nVertexMapHash: usize = 0x44; // uint32 } pub mod FeBuildSphereRigid_t { - pub const m_nPriority: usize = 0x20; - pub const m_nVertexMapHash: usize = 0x24; + pub const m_nPriority: usize = 0x20; // int32 + pub const m_nVertexMapHash: usize = 0x24; // uint32 } pub mod FeBuildTaperedCapsuleRigid_t { - pub const m_nPriority: usize = 0x30; - pub const m_nVertexMapHash: usize = 0x34; + pub const m_nPriority: usize = 0x30; // int32 + pub const m_nVertexMapHash: usize = 0x34; // uint32 } pub mod FeCollisionPlane_t { - pub const nCtrlParent: usize = 0x0; - pub const nChildNode: usize = 0x2; - pub const m_Plane: usize = 0x4; - pub const flStrength: usize = 0x14; + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const m_Plane: usize = 0x4; // RnPlane_t + pub const flStrength: usize = 0x14; // float32 } pub mod FeCtrlOffset_t { - pub const vOffset: usize = 0x0; - pub const nCtrlParent: usize = 0xC; - pub const nCtrlChild: usize = 0xE; + pub const vOffset: usize = 0x0; // Vector + pub const nCtrlParent: usize = 0xC; // uint16 + pub const nCtrlChild: usize = 0xE; // uint16 } pub mod FeCtrlOsOffset_t { - pub const nCtrlParent: usize = 0x0; - pub const nCtrlChild: usize = 0x2; + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 } pub mod FeCtrlSoftOffset_t { - pub const nCtrlParent: usize = 0x0; - pub const nCtrlChild: usize = 0x2; - pub const vOffset: usize = 0x4; - pub const flAlpha: usize = 0x10; + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + pub const vOffset: usize = 0x4; // Vector + pub const flAlpha: usize = 0x10; // float32 } pub mod FeEdgeDesc_t { - pub const nEdge: usize = 0x0; - pub const nSide: usize = 0x4; - pub const nVirtElem: usize = 0xC; + pub const nEdge: usize = 0x0; // uint16[2] + pub const nSide: usize = 0x4; // uint16[2][2] + pub const nVirtElem: usize = 0xC; // uint16[2] } pub mod FeEffectDesc_t { - pub const sName: usize = 0x0; - pub const nNameHash: usize = 0x8; - pub const nType: usize = 0xC; - pub const m_Params: usize = 0x10; + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nType: usize = 0xC; // int32 + pub const m_Params: usize = 0x10; // KeyValues3 } pub mod FeFitInfluence_t { - pub const nVertexNode: usize = 0x0; - pub const flWeight: usize = 0x4; - pub const nMatrixNode: usize = 0x8; + pub const nVertexNode: usize = 0x0; // uint32 + pub const flWeight: usize = 0x4; // float32 + pub const nMatrixNode: usize = 0x8; // uint32 } pub mod FeFitMatrix_t { - pub const bone: usize = 0x0; - pub const vCenter: usize = 0x20; - pub const nEnd: usize = 0x2C; - pub const nNode: usize = 0x2E; - pub const nBeginDynamic: usize = 0x30; + pub const bone: usize = 0x0; // CTransform + pub const vCenter: usize = 0x20; // Vector + pub const nEnd: usize = 0x2C; // uint16 + pub const nNode: usize = 0x2E; // uint16 + pub const nBeginDynamic: usize = 0x30; // uint16 } pub mod FeFitWeight_t { - pub const flWeight: usize = 0x0; - pub const nNode: usize = 0x4; - pub const nDummy: usize = 0x6; + pub const flWeight: usize = 0x0; // float32 + pub const nNode: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 } pub mod FeFollowNode_t { - pub const nParentNode: usize = 0x0; - pub const nChildNode: usize = 0x2; - pub const flWeight: usize = 0x4; + pub const nParentNode: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const flWeight: usize = 0x4; // float32 } pub mod FeKelagerBend2_t { - pub const flWeight: usize = 0x0; - pub const flHeight0: usize = 0xC; - pub const nNode: usize = 0x10; - pub const nReserved: usize = 0x16; + pub const flWeight: usize = 0x0; // float32[3] + pub const flHeight0: usize = 0xC; // float32 + pub const nNode: usize = 0x10; // uint16[3] + pub const nReserved: usize = 0x16; // uint16 } pub mod FeMorphLayerDepr_t { - pub const m_Name: usize = 0x0; - pub const m_nNameHash: usize = 0x8; - pub const m_Nodes: usize = 0x10; - pub const m_InitPos: usize = 0x28; - pub const m_Gravity: usize = 0x40; - pub const m_GoalStrength: usize = 0x58; - pub const m_GoalDamping: usize = 0x70; - pub const m_nFlags: usize = 0x88; + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector< uint16 > + pub const m_InitPos: usize = 0x28; // CUtlVector< Vector > + pub const m_Gravity: usize = 0x40; // CUtlVector< float32 > + pub const m_GoalStrength: usize = 0x58; // CUtlVector< float32 > + pub const m_GoalDamping: usize = 0x70; // CUtlVector< float32 > + pub const m_nFlags: usize = 0x88; // uint32 } pub mod FeNodeBase_t { - pub const nNode: usize = 0x0; - pub const nDummy: usize = 0x2; - pub const nNodeX0: usize = 0x8; - pub const nNodeX1: usize = 0xA; - pub const nNodeY0: usize = 0xC; - pub const nNodeY1: usize = 0xE; - pub const qAdjust: usize = 0x10; + pub const nNode: usize = 0x0; // uint16 + pub const nDummy: usize = 0x2; // uint16[3] + pub const nNodeX0: usize = 0x8; // uint16 + pub const nNodeX1: usize = 0xA; // uint16 + pub const nNodeY0: usize = 0xC; // uint16 + pub const nNodeY1: usize = 0xE; // uint16 + pub const qAdjust: usize = 0x10; // QuaternionStorage } pub mod FeNodeIntegrator_t { - pub const flPointDamping: usize = 0x0; - pub const flAnimationForceAttraction: usize = 0x4; - pub const flAnimationVertexAttraction: usize = 0x8; - pub const flGravity: usize = 0xC; + pub const flPointDamping: usize = 0x0; // float32 + pub const flAnimationForceAttraction: usize = 0x4; // float32 + pub const flAnimationVertexAttraction: usize = 0x8; // float32 + pub const flGravity: usize = 0xC; // float32 } pub mod FeNodeReverseOffset_t { - pub const vOffset: usize = 0x0; - pub const nBoneCtrl: usize = 0xC; - pub const nTargetNode: usize = 0xE; + pub const vOffset: usize = 0x0; // Vector + pub const nBoneCtrl: usize = 0xC; // uint16 + pub const nTargetNode: usize = 0xE; // uint16 } pub mod FeNodeWindBase_t { - pub const nNodeX0: usize = 0x0; - pub const nNodeX1: usize = 0x2; - pub const nNodeY0: usize = 0x4; - pub const nNodeY1: usize = 0x6; + pub const nNodeX0: usize = 0x0; // uint16 + pub const nNodeX1: usize = 0x2; // uint16 + pub const nNodeY0: usize = 0x4; // uint16 + pub const nNodeY1: usize = 0x6; // uint16 } pub mod FeProxyVertexMap_t { - pub const m_Name: usize = 0x0; - pub const m_flWeight: usize = 0x8; + pub const m_Name: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 } pub mod FeQuad_t { - pub const nNode: usize = 0x0; - pub const flSlack: usize = 0x8; - pub const vShape: usize = 0xC; + pub const nNode: usize = 0x0; // uint16[4] + pub const flSlack: usize = 0x8; // float32 + pub const vShape: usize = 0xC; // Vector4D[4] } pub mod FeRigidColliderIndices_t { - pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; - pub const m_nSphereRigidIndex: usize = 0x2; - pub const m_nBoxRigidIndex: usize = 0x4; - pub const m_nCollisionPlaneIndex: usize = 0x6; + pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 + pub const m_nSphereRigidIndex: usize = 0x2; // uint16 + pub const m_nBoxRigidIndex: usize = 0x4; // uint16 + pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 } pub mod FeRodConstraint_t { - pub const nNode: usize = 0x0; - pub const flMaxDist: usize = 0x4; - pub const flMinDist: usize = 0x8; - pub const flWeight0: usize = 0xC; - pub const flRelaxationFactor: usize = 0x10; + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flMinDist: usize = 0x8; // float32 + pub const flWeight0: usize = 0xC; // float32 + pub const flRelaxationFactor: usize = 0x10; // float32 } pub mod FeSimdAnimStrayRadius_t { - pub const nNode: usize = 0x0; - pub const flMaxDist: usize = 0x10; - pub const flRelaxationFactor: usize = 0x20; + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flMaxDist: usize = 0x10; // fltx4 + pub const flRelaxationFactor: usize = 0x20; // fltx4 } pub mod FeSimdNodeBase_t { - pub const nNode: usize = 0x0; - pub const nNodeX0: usize = 0x8; - pub const nNodeX1: usize = 0x10; - pub const nNodeY0: usize = 0x18; - pub const nNodeY1: usize = 0x20; - pub const nDummy: usize = 0x28; - pub const qAdjust: usize = 0x30; + pub const nNode: usize = 0x0; // uint16[4] + pub const nNodeX0: usize = 0x8; // uint16[4] + pub const nNodeX1: usize = 0x10; // uint16[4] + pub const nNodeY0: usize = 0x18; // uint16[4] + pub const nNodeY1: usize = 0x20; // uint16[4] + pub const nDummy: usize = 0x28; // uint16[4] + pub const qAdjust: usize = 0x30; // FourQuaternions } pub mod FeSimdQuad_t { - pub const nNode: usize = 0x0; - pub const f4Slack: usize = 0x20; - pub const vShape: usize = 0x30; - pub const f4Weights: usize = 0xF0; + pub const nNode: usize = 0x0; // uint16[4][4] + pub const f4Slack: usize = 0x20; // fltx4 + pub const vShape: usize = 0x30; // FourVectors[4] + pub const f4Weights: usize = 0xF0; // fltx4[4] } pub mod FeSimdRodConstraint_t { - pub const nNode: usize = 0x0; - pub const f4MaxDist: usize = 0x10; - pub const f4MinDist: usize = 0x20; - pub const f4Weight0: usize = 0x30; - pub const f4RelaxationFactor: usize = 0x40; + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4MaxDist: usize = 0x10; // fltx4 + pub const f4MinDist: usize = 0x20; // fltx4 + pub const f4Weight0: usize = 0x30; // fltx4 + pub const f4RelaxationFactor: usize = 0x40; // fltx4 } pub mod FeSimdSpringIntegrator_t { - pub const nNode: usize = 0x0; - pub const flSpringRestLength: usize = 0x10; - pub const flSpringConstant: usize = 0x20; - pub const flSpringDamping: usize = 0x30; - pub const flNodeWeight0: usize = 0x40; + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flSpringRestLength: usize = 0x10; // fltx4 + pub const flSpringConstant: usize = 0x20; // fltx4 + pub const flSpringDamping: usize = 0x30; // fltx4 + pub const flNodeWeight0: usize = 0x40; // fltx4 } pub mod FeSimdTri_t { - pub const nNode: usize = 0x0; - pub const w1: usize = 0x30; - pub const w2: usize = 0x40; - pub const v1x: usize = 0x50; - pub const v2: usize = 0x60; + pub const nNode: usize = 0x0; // uint32[4][3] + pub const w1: usize = 0x30; // fltx4 + pub const w2: usize = 0x40; // fltx4 + pub const v1x: usize = 0x50; // fltx4 + pub const v2: usize = 0x60; // FourVectors2D } pub mod FeSoftParent_t { - pub const nParent: usize = 0x0; - pub const flAlpha: usize = 0x4; + pub const nParent: usize = 0x0; // int32 + pub const flAlpha: usize = 0x4; // float32 } pub mod FeSourceEdge_t { - pub const nNode: usize = 0x0; + pub const nNode: usize = 0x0; // uint16[2] } pub mod FeSphereRigid_t { - pub const vSphere: usize = 0x0; - pub const nNode: usize = 0x10; - pub const nCollisionMask: usize = 0x12; - pub const nVertexMapIndex: usize = 0x14; - pub const nFlags: usize = 0x16; + pub const vSphere: usize = 0x0; // fltx4 + pub const nNode: usize = 0x10; // uint16 + pub const nCollisionMask: usize = 0x12; // uint16 + pub const nVertexMapIndex: usize = 0x14; // uint16 + pub const nFlags: usize = 0x16; // uint16 } pub mod FeSpringIntegrator_t { - pub const nNode: usize = 0x0; - pub const flSpringRestLength: usize = 0x4; - pub const flSpringConstant: usize = 0x8; - pub const flSpringDamping: usize = 0xC; - pub const flNodeWeight0: usize = 0x10; + pub const nNode: usize = 0x0; // uint16[2] + pub const flSpringRestLength: usize = 0x4; // float32 + pub const flSpringConstant: usize = 0x8; // float32 + pub const flSpringDamping: usize = 0xC; // float32 + pub const flNodeWeight0: usize = 0x10; // float32 } pub mod FeStiffHingeBuild_t { - pub const flMaxAngle: usize = 0x0; - pub const flStrength: usize = 0x4; - pub const flMotionBias: usize = 0x8; - pub const nNode: usize = 0x14; + pub const flMaxAngle: usize = 0x0; // float32 + pub const flStrength: usize = 0x4; // float32 + pub const flMotionBias: usize = 0x8; // float32[3] + pub const nNode: usize = 0x14; // uint16[3] } pub mod FeTaperedCapsuleRigid_t { - pub const vSphere: usize = 0x0; - pub const nNode: usize = 0x20; - pub const nCollisionMask: usize = 0x22; - pub const nVertexMapIndex: usize = 0x24; - pub const nFlags: usize = 0x26; + pub const vSphere: usize = 0x0; // fltx4[2] + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const nVertexMapIndex: usize = 0x24; // uint16 + pub const nFlags: usize = 0x26; // uint16 } pub mod FeTaperedCapsuleStretch_t { - pub const nNode: usize = 0x0; - pub const nCollisionMask: usize = 0x4; - pub const nDummy: usize = 0x6; - pub const flRadius: usize = 0x8; + pub const nNode: usize = 0x0; // uint16[2] + pub const nCollisionMask: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + pub const flRadius: usize = 0x8; // float32[2] } pub mod FeTreeChildren_t { - pub const nChild: usize = 0x0; + pub const nChild: usize = 0x0; // uint16[2] } pub mod FeTri_t { - pub const nNode: usize = 0x0; - pub const w1: usize = 0x8; - pub const w2: usize = 0xC; - pub const v1x: usize = 0x10; - pub const v2: usize = 0x14; + pub const nNode: usize = 0x0; // uint16[3] + pub const w1: usize = 0x8; // float32 + pub const w2: usize = 0xC; // float32 + pub const v1x: usize = 0x10; // float32 + pub const v2: usize = 0x14; // Vector2D } pub mod FeTwistConstraint_t { - pub const nNodeOrient: usize = 0x0; - pub const nNodeEnd: usize = 0x2; - pub const flTwistRelax: usize = 0x4; - pub const flSwingRelax: usize = 0x8; + pub const nNodeOrient: usize = 0x0; // uint16 + pub const nNodeEnd: usize = 0x2; // uint16 + pub const flTwistRelax: usize = 0x4; // float32 + pub const flSwingRelax: usize = 0x8; // float32 } pub mod FeVertexMapBuild_t { - pub const m_VertexMapName: usize = 0x0; - pub const m_nNameHash: usize = 0x8; - pub const m_Color: usize = 0xC; - pub const m_flVolumetricSolveStrength: usize = 0x10; - pub const m_nScaleSourceNode: usize = 0x14; - pub const m_Weights: usize = 0x18; + pub const m_VertexMapName: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Color: usize = 0xC; // Color + pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 + pub const m_nScaleSourceNode: usize = 0x14; // int32 + pub const m_Weights: usize = 0x18; // CUtlVector< float32 > } pub mod FeVertexMapDesc_t { - pub const sName: usize = 0x0; - pub const nNameHash: usize = 0x8; - pub const nColor: usize = 0xC; - pub const nFlags: usize = 0x10; - pub const nVertexBase: usize = 0x14; - pub const nVertexCount: usize = 0x16; - pub const nMapOffset: usize = 0x18; - pub const nNodeListOffset: usize = 0x1C; - pub const vCenterOfMass: usize = 0x20; - pub const flVolumetricSolveStrength: usize = 0x2C; - pub const nScaleSourceNode: usize = 0x30; - pub const nNodeListCount: usize = 0x32; + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nColor: usize = 0xC; // uint32 + pub const nFlags: usize = 0x10; // uint32 + pub const nVertexBase: usize = 0x14; // uint16 + pub const nVertexCount: usize = 0x16; // uint16 + pub const nMapOffset: usize = 0x18; // uint32 + pub const nNodeListOffset: usize = 0x1C; // uint32 + pub const vCenterOfMass: usize = 0x20; // Vector + pub const flVolumetricSolveStrength: usize = 0x2C; // float32 + pub const nScaleSourceNode: usize = 0x30; // int16 + pub const nNodeListCount: usize = 0x32; // uint16 } pub mod FeWeightedNode_t { - pub const nNode: usize = 0x0; - pub const nWeight: usize = 0x2; + pub const nNode: usize = 0x0; // uint16 + pub const nWeight: usize = 0x2; // uint16 } pub mod FeWorldCollisionParams_t { - pub const flWorldFriction: usize = 0x0; - pub const flGroundFriction: usize = 0x4; - pub const nListBegin: usize = 0x8; - pub const nListEnd: usize = 0xA; + pub const flWorldFriction: usize = 0x0; // float32 + pub const flGroundFriction: usize = 0x4; // float32 + pub const nListBegin: usize = 0x8; // uint16 + pub const nListEnd: usize = 0xA; // uint16 } pub mod FourCovMatrices3 { - pub const m_vDiag: usize = 0x0; - pub const m_flXY: usize = 0x30; - pub const m_flXZ: usize = 0x40; - pub const m_flYZ: usize = 0x50; + pub const m_vDiag: usize = 0x0; // FourVectors + pub const m_flXY: usize = 0x30; // fltx4 + pub const m_flXZ: usize = 0x40; // fltx4 + pub const m_flYZ: usize = 0x50; // fltx4 } pub mod FourVectors2D { - pub const x: usize = 0x0; - pub const y: usize = 0x10; + pub const x: usize = 0x0; // fltx4 + pub const y: usize = 0x10; // fltx4 } pub mod OldFeEdge_t { - pub const m_flK: usize = 0x0; - pub const invA: usize = 0xC; - pub const t: usize = 0x10; - pub const flThetaRelaxed: usize = 0x14; - pub const flThetaFactor: usize = 0x18; - pub const c01: usize = 0x1C; - pub const c02: usize = 0x20; - pub const c03: usize = 0x24; - pub const c04: usize = 0x28; - pub const flAxialModelDist: usize = 0x2C; - pub const flAxialModelWeights: usize = 0x30; - pub const m_nNode: usize = 0x40; + pub const m_flK: usize = 0x0; // float32[3] + pub const invA: usize = 0xC; // float32 + pub const t: usize = 0x10; // float32 + pub const flThetaRelaxed: usize = 0x14; // float32 + pub const flThetaFactor: usize = 0x18; // float32 + pub const c01: usize = 0x1C; // float32 + pub const c02: usize = 0x20; // float32 + pub const c03: usize = 0x24; // float32 + pub const c04: usize = 0x28; // float32 + pub const flAxialModelDist: usize = 0x2C; // float32 + pub const flAxialModelWeights: usize = 0x30; // float32[4] + pub const m_nNode: usize = 0x40; // uint16[4] } pub mod PhysFeModelDesc_t { - pub const m_CtrlHash: usize = 0x0; - pub const m_CtrlName: usize = 0x18; - pub const m_nStaticNodeFlags: usize = 0x30; - pub const m_nDynamicNodeFlags: usize = 0x34; - pub const m_flLocalForce: usize = 0x38; - pub const m_flLocalRotation: usize = 0x3C; - pub const m_nNodeCount: usize = 0x40; - pub const m_nStaticNodes: usize = 0x42; - pub const m_nRotLockStaticNodes: usize = 0x44; - pub const m_nFirstPositionDrivenNode: usize = 0x46; - pub const m_nSimdTriCount1: usize = 0x48; - pub const m_nSimdTriCount2: usize = 0x4A; - pub const m_nSimdQuadCount1: usize = 0x4C; - pub const m_nSimdQuadCount2: usize = 0x4E; - pub const m_nQuadCount1: usize = 0x50; - pub const m_nQuadCount2: usize = 0x52; - pub const m_nTreeDepth: usize = 0x54; - pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; - pub const m_nRopeCount: usize = 0x58; - pub const m_Ropes: usize = 0x60; - pub const m_NodeBases: usize = 0x78; - pub const m_SimdNodeBases: usize = 0x90; - pub const m_Quads: usize = 0xA8; - pub const m_SimdQuads: usize = 0xC0; - pub const m_SimdTris: usize = 0xD8; - pub const m_SimdRods: usize = 0xF0; - pub const m_InitPose: usize = 0x108; - pub const m_Rods: usize = 0x120; - pub const m_Twists: usize = 0x138; - pub const m_AxialEdges: usize = 0x150; - pub const m_NodeInvMasses: usize = 0x168; - pub const m_CtrlOffsets: usize = 0x180; - pub const m_CtrlOsOffsets: usize = 0x198; - pub const m_FollowNodes: usize = 0x1B0; - pub const m_CollisionPlanes: usize = 0x1C8; - pub const m_NodeIntegrator: usize = 0x1E0; - pub const m_SpringIntegrator: usize = 0x1F8; - pub const m_SimdSpringIntegrator: usize = 0x210; - pub const m_WorldCollisionParams: usize = 0x228; - pub const m_LegacyStretchForce: usize = 0x240; - pub const m_NodeCollisionRadii: usize = 0x258; - pub const m_DynNodeFriction: usize = 0x270; - pub const m_LocalRotation: usize = 0x288; - pub const m_LocalForce: usize = 0x2A0; - pub const m_TaperedCapsuleStretches: usize = 0x2B8; - pub const m_TaperedCapsuleRigids: usize = 0x2D0; - pub const m_SphereRigids: usize = 0x2E8; - pub const m_WorldCollisionNodes: usize = 0x300; - pub const m_TreeParents: usize = 0x318; - pub const m_TreeCollisionMasks: usize = 0x330; - pub const m_TreeChildren: usize = 0x348; - pub const m_FreeNodes: usize = 0x360; - pub const m_FitMatrices: usize = 0x378; - pub const m_FitWeights: usize = 0x390; - pub const m_ReverseOffsets: usize = 0x3A8; - pub const m_AnimStrayRadii: usize = 0x3C0; - pub const m_SimdAnimStrayRadii: usize = 0x3D8; - pub const m_KelagerBends: usize = 0x3F0; - pub const m_CtrlSoftOffsets: usize = 0x408; - pub const m_JiggleBones: usize = 0x420; - pub const m_SourceElems: usize = 0x438; - pub const m_GoalDampedSpringIntegrators: usize = 0x450; - pub const m_Tris: usize = 0x468; - pub const m_nTriCount1: usize = 0x480; - pub const m_nTriCount2: usize = 0x482; - pub const m_nReservedUint8: usize = 0x484; - pub const m_nExtraPressureIterations: usize = 0x485; - pub const m_nExtraGoalIterations: usize = 0x486; - pub const m_nExtraIterations: usize = 0x487; - pub const m_BoxRigids: usize = 0x488; - pub const m_DynNodeVertexSet: usize = 0x4A0; - pub const m_VertexSetNames: usize = 0x4B8; - pub const m_RigidColliderPriorities: usize = 0x4D0; - pub const m_MorphLayers: usize = 0x4E8; - pub const m_MorphSetData: usize = 0x500; - pub const m_VertexMaps: usize = 0x518; - pub const m_VertexMapValues: usize = 0x530; - pub const m_Effects: usize = 0x548; - pub const m_LockToParent: usize = 0x560; - pub const m_LockToGoal: usize = 0x578; - pub const m_DynNodeWindBases: usize = 0x590; - pub const m_flInternalPressure: usize = 0x5A8; - pub const m_flDefaultTimeDilation: usize = 0x5AC; - pub const m_flWindage: usize = 0x5B0; - pub const m_flWindDrag: usize = 0x5B4; - pub const m_flDefaultSurfaceStretch: usize = 0x5B8; - pub const m_flDefaultThreadStretch: usize = 0x5BC; - pub const m_flDefaultGravityScale: usize = 0x5C0; - pub const m_flDefaultVelAirDrag: usize = 0x5C4; - pub const m_flDefaultExpAirDrag: usize = 0x5C8; - pub const m_flDefaultVelQuadAirDrag: usize = 0x5CC; - pub const m_flDefaultExpQuadAirDrag: usize = 0x5D0; - pub const m_flRodVelocitySmoothRate: usize = 0x5D4; - pub const m_flQuadVelocitySmoothRate: usize = 0x5D8; - pub const m_flAddWorldCollisionRadius: usize = 0x5DC; - pub const m_flDefaultVolumetricSolveAmount: usize = 0x5E0; - pub const m_nRodVelocitySmoothIterations: usize = 0x5E4; - pub const m_nQuadVelocitySmoothIterations: usize = 0x5E6; + pub const m_CtrlHash: usize = 0x0; // CUtlVector< uint32 > + pub const m_CtrlName: usize = 0x18; // CUtlVector< CUtlString > + pub const m_nStaticNodeFlags: usize = 0x30; // uint32 + pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 + pub const m_flLocalForce: usize = 0x38; // float32 + pub const m_flLocalRotation: usize = 0x3C; // float32 + pub const m_nNodeCount: usize = 0x40; // uint16 + pub const m_nStaticNodes: usize = 0x42; // uint16 + pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 + pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 + pub const m_nSimdTriCount1: usize = 0x48; // uint16 + pub const m_nSimdTriCount2: usize = 0x4A; // uint16 + pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 + pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 + pub const m_nQuadCount1: usize = 0x50; // uint16 + pub const m_nQuadCount2: usize = 0x52; // uint16 + pub const m_nTreeDepth: usize = 0x54; // uint16 + pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 + pub const m_nRopeCount: usize = 0x58; // uint16 + pub const m_Ropes: usize = 0x60; // CUtlVector< uint16 > + pub const m_NodeBases: usize = 0x78; // CUtlVector< FeNodeBase_t > + pub const m_SimdNodeBases: usize = 0x90; // CUtlVector< FeSimdNodeBase_t > + pub const m_Quads: usize = 0xA8; // CUtlVector< FeQuad_t > + pub const m_SimdQuads: usize = 0xC0; // CUtlVector< FeSimdQuad_t > + pub const m_SimdTris: usize = 0xD8; // CUtlVector< FeSimdTri_t > + pub const m_SimdRods: usize = 0xF0; // CUtlVector< FeSimdRodConstraint_t > + pub const m_InitPose: usize = 0x108; // CUtlVector< CTransform > + pub const m_Rods: usize = 0x120; // CUtlVector< FeRodConstraint_t > + pub const m_Twists: usize = 0x138; // CUtlVector< FeTwistConstraint_t > + pub const m_AxialEdges: usize = 0x150; // CUtlVector< FeAxialEdgeBend_t > + pub const m_NodeInvMasses: usize = 0x168; // CUtlVector< float32 > + pub const m_CtrlOffsets: usize = 0x180; // CUtlVector< FeCtrlOffset_t > + pub const m_CtrlOsOffsets: usize = 0x198; // CUtlVector< FeCtrlOsOffset_t > + pub const m_FollowNodes: usize = 0x1B0; // CUtlVector< FeFollowNode_t > + pub const m_CollisionPlanes: usize = 0x1C8; // CUtlVector< FeCollisionPlane_t > + pub const m_NodeIntegrator: usize = 0x1E0; // CUtlVector< FeNodeIntegrator_t > + pub const m_SpringIntegrator: usize = 0x1F8; // CUtlVector< FeSpringIntegrator_t > + pub const m_SimdSpringIntegrator: usize = 0x210; // CUtlVector< FeSimdSpringIntegrator_t > + pub const m_WorldCollisionParams: usize = 0x228; // CUtlVector< FeWorldCollisionParams_t > + pub const m_LegacyStretchForce: usize = 0x240; // CUtlVector< float32 > + pub const m_NodeCollisionRadii: usize = 0x258; // CUtlVector< float32 > + pub const m_DynNodeFriction: usize = 0x270; // CUtlVector< float32 > + pub const m_LocalRotation: usize = 0x288; // CUtlVector< float32 > + pub const m_LocalForce: usize = 0x2A0; // CUtlVector< float32 > + pub const m_TaperedCapsuleStretches: usize = 0x2B8; // CUtlVector< FeTaperedCapsuleStretch_t > + pub const m_TaperedCapsuleRigids: usize = 0x2D0; // CUtlVector< FeTaperedCapsuleRigid_t > + pub const m_SphereRigids: usize = 0x2E8; // CUtlVector< FeSphereRigid_t > + pub const m_WorldCollisionNodes: usize = 0x300; // CUtlVector< uint16 > + pub const m_TreeParents: usize = 0x318; // CUtlVector< uint16 > + pub const m_TreeCollisionMasks: usize = 0x330; // CUtlVector< uint16 > + pub const m_TreeChildren: usize = 0x348; // CUtlVector< FeTreeChildren_t > + pub const m_FreeNodes: usize = 0x360; // CUtlVector< uint16 > + pub const m_FitMatrices: usize = 0x378; // CUtlVector< FeFitMatrix_t > + pub const m_FitWeights: usize = 0x390; // CUtlVector< FeFitWeight_t > + pub const m_ReverseOffsets: usize = 0x3A8; // CUtlVector< FeNodeReverseOffset_t > + pub const m_AnimStrayRadii: usize = 0x3C0; // CUtlVector< FeAnimStrayRadius_t > + pub const m_SimdAnimStrayRadii: usize = 0x3D8; // CUtlVector< FeSimdAnimStrayRadius_t > + pub const m_KelagerBends: usize = 0x3F0; // CUtlVector< FeKelagerBend2_t > + pub const m_CtrlSoftOffsets: usize = 0x408; // CUtlVector< FeCtrlSoftOffset_t > + pub const m_JiggleBones: usize = 0x420; // CUtlVector< CFeIndexedJiggleBone > + pub const m_SourceElems: usize = 0x438; // CUtlVector< uint16 > + pub const m_GoalDampedSpringIntegrators: usize = 0x450; // CUtlVector< uint32 > + pub const m_Tris: usize = 0x468; // CUtlVector< FeTri_t > + pub const m_nTriCount1: usize = 0x480; // uint16 + pub const m_nTriCount2: usize = 0x482; // uint16 + pub const m_nReservedUint8: usize = 0x484; // uint8 + pub const m_nExtraPressureIterations: usize = 0x485; // uint8 + pub const m_nExtraGoalIterations: usize = 0x486; // uint8 + pub const m_nExtraIterations: usize = 0x487; // uint8 + pub const m_BoxRigids: usize = 0x488; // CUtlVector< FeBoxRigid_t > + pub const m_DynNodeVertexSet: usize = 0x4A0; // CUtlVector< uint8 > + pub const m_VertexSetNames: usize = 0x4B8; // CUtlVector< uint32 > + pub const m_RigidColliderPriorities: usize = 0x4D0; // CUtlVector< FeRigidColliderIndices_t > + pub const m_MorphLayers: usize = 0x4E8; // CUtlVector< FeMorphLayerDepr_t > + pub const m_MorphSetData: usize = 0x500; // CUtlVector< uint8 > + pub const m_VertexMaps: usize = 0x518; // CUtlVector< FeVertexMapDesc_t > + pub const m_VertexMapValues: usize = 0x530; // CUtlVector< uint8 > + pub const m_Effects: usize = 0x548; // CUtlVector< FeEffectDesc_t > + pub const m_LockToParent: usize = 0x560; // CUtlVector< FeCtrlOffset_t > + pub const m_LockToGoal: usize = 0x578; // CUtlVector< uint16 > + pub const m_DynNodeWindBases: usize = 0x590; // CUtlVector< FeNodeWindBase_t > + pub const m_flInternalPressure: usize = 0x5A8; // float32 + pub const m_flDefaultTimeDilation: usize = 0x5AC; // float32 + pub const m_flWindage: usize = 0x5B0; // float32 + pub const m_flWindDrag: usize = 0x5B4; // float32 + pub const m_flDefaultSurfaceStretch: usize = 0x5B8; // float32 + pub const m_flDefaultThreadStretch: usize = 0x5BC; // float32 + pub const m_flDefaultGravityScale: usize = 0x5C0; // float32 + pub const m_flDefaultVelAirDrag: usize = 0x5C4; // float32 + pub const m_flDefaultExpAirDrag: usize = 0x5C8; // float32 + pub const m_flDefaultVelQuadAirDrag: usize = 0x5CC; // float32 + pub const m_flDefaultExpQuadAirDrag: usize = 0x5D0; // float32 + pub const m_flRodVelocitySmoothRate: usize = 0x5D4; // float32 + pub const m_flQuadVelocitySmoothRate: usize = 0x5D8; // float32 + pub const m_flAddWorldCollisionRadius: usize = 0x5DC; // float32 + pub const m_flDefaultVolumetricSolveAmount: usize = 0x5E0; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x5E4; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x5E6; // uint16 } pub mod RnBlendVertex_t { - pub const m_nWeight0: usize = 0x0; - pub const m_nIndex0: usize = 0x2; - pub const m_nWeight1: usize = 0x4; - pub const m_nIndex1: usize = 0x6; - pub const m_nWeight2: usize = 0x8; - pub const m_nIndex2: usize = 0xA; - pub const m_nFlags: usize = 0xC; - pub const m_nTargetIndex: usize = 0xE; + pub const m_nWeight0: usize = 0x0; // uint16 + pub const m_nIndex0: usize = 0x2; // uint16 + pub const m_nWeight1: usize = 0x4; // uint16 + pub const m_nIndex1: usize = 0x6; // uint16 + pub const m_nWeight2: usize = 0x8; // uint16 + pub const m_nIndex2: usize = 0xA; // uint16 + pub const m_nFlags: usize = 0xC; // uint16 + pub const m_nTargetIndex: usize = 0xE; // uint16 } pub mod RnBodyDesc_t { - pub const m_sDebugName: usize = 0x0; - pub const m_vPosition: usize = 0x8; - pub const m_qOrientation: usize = 0x14; - pub const m_vLinearVelocity: usize = 0x24; - pub const m_vAngularVelocity: usize = 0x30; - pub const m_vLocalMassCenter: usize = 0x3C; - pub const m_LocalInertiaInv: usize = 0x48; - pub const m_flMassInv: usize = 0x6C; - pub const m_flGameMass: usize = 0x70; - pub const m_flInertiaScaleInv: usize = 0x74; - pub const m_flLinearDamping: usize = 0x78; - pub const m_flAngularDamping: usize = 0x7C; - pub const m_flLinearDrag: usize = 0x80; - pub const m_flAngularDrag: usize = 0x84; - pub const m_flLinearBuoyancyDrag: usize = 0x88; - pub const m_flAngularBuoyancyDrag: usize = 0x8C; - pub const m_vLastAwakeForceAccum: usize = 0x90; - pub const m_vLastAwakeTorqueAccum: usize = 0x9C; - pub const m_flBuoyancyFactor: usize = 0xA8; - pub const m_flGravityScale: usize = 0xAC; - pub const m_flTimeScale: usize = 0xB0; - pub const m_nBodyType: usize = 0xB4; - pub const m_nGameIndex: usize = 0xB8; - pub const m_nGameFlags: usize = 0xBC; - pub const m_nMinVelocityIterations: usize = 0xC0; - pub const m_nMinPositionIterations: usize = 0xC1; - pub const m_nMassPriority: usize = 0xC2; - pub const m_bEnabled: usize = 0xC3; - pub const m_bSleeping: usize = 0xC4; - pub const m_bIsContinuousEnabled: usize = 0xC5; - pub const m_bDragEnabled: usize = 0xC6; - pub const m_bBuoyancyDragEnabled: usize = 0xC7; - pub const m_bGravityDisabled: usize = 0xC8; - pub const m_bSpeculativeEnabled: usize = 0xC9; - pub const m_bHasShadowController: usize = 0xCA; + pub const m_sDebugName: usize = 0x0; // CUtlString + pub const m_vPosition: usize = 0x8; // Vector + pub const m_qOrientation: usize = 0x14; // QuaternionStorage + pub const m_vLinearVelocity: usize = 0x24; // Vector + pub const m_vAngularVelocity: usize = 0x30; // Vector + pub const m_vLocalMassCenter: usize = 0x3C; // Vector + pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] + pub const m_flMassInv: usize = 0x6C; // float32 + pub const m_flGameMass: usize = 0x70; // float32 + pub const m_flInertiaScaleInv: usize = 0x74; // float32 + pub const m_flLinearDamping: usize = 0x78; // float32 + pub const m_flAngularDamping: usize = 0x7C; // float32 + pub const m_flLinearDrag: usize = 0x80; // float32 + pub const m_flAngularDrag: usize = 0x84; // float32 + pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32 + pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32 + pub const m_vLastAwakeForceAccum: usize = 0x90; // Vector + pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // Vector + pub const m_flBuoyancyFactor: usize = 0xA8; // float32 + pub const m_flGravityScale: usize = 0xAC; // float32 + pub const m_flTimeScale: usize = 0xB0; // float32 + pub const m_nBodyType: usize = 0xB4; // int32 + pub const m_nGameIndex: usize = 0xB8; // uint32 + pub const m_nGameFlags: usize = 0xBC; // uint32 + pub const m_nMinVelocityIterations: usize = 0xC0; // int8 + pub const m_nMinPositionIterations: usize = 0xC1; // int8 + pub const m_nMassPriority: usize = 0xC2; // int8 + pub const m_bEnabled: usize = 0xC3; // bool + pub const m_bSleeping: usize = 0xC4; // bool + pub const m_bIsContinuousEnabled: usize = 0xC5; // bool + pub const m_bDragEnabled: usize = 0xC6; // bool + pub const m_bBuoyancyDragEnabled: usize = 0xC7; // bool + pub const m_bGravityDisabled: usize = 0xC8; // bool + pub const m_bSpeculativeEnabled: usize = 0xC9; // bool + pub const m_bHasShadowController: usize = 0xCA; // bool } pub mod RnCapsuleDesc_t { - pub const m_Capsule: usize = 0x10; + pub const m_Capsule: usize = 0x10; // RnCapsule_t } pub mod RnCapsule_t { - pub const m_vCenter: usize = 0x0; - pub const m_flRadius: usize = 0x18; + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 } pub mod RnFace_t { - pub const m_nEdge: usize = 0x0; + pub const m_nEdge: usize = 0x0; // uint8 } pub mod RnHalfEdge_t { - pub const m_nNext: usize = 0x0; - pub const m_nTwin: usize = 0x1; - pub const m_nOrigin: usize = 0x2; - pub const m_nFace: usize = 0x3; + pub const m_nNext: usize = 0x0; // uint8 + pub const m_nTwin: usize = 0x1; // uint8 + pub const m_nOrigin: usize = 0x2; // uint8 + pub const m_nFace: usize = 0x3; // uint8 } pub mod RnHullDesc_t { - pub const m_Hull: usize = 0x10; + pub const m_Hull: usize = 0x10; // RnHull_t } pub mod RnHull_t { - pub const m_vCentroid: usize = 0x0; - pub const m_flMaxAngularRadius: usize = 0xC; - pub const m_Bounds: usize = 0x10; - pub const m_vOrthographicAreas: usize = 0x28; - pub const m_MassProperties: usize = 0x34; - pub const m_flVolume: usize = 0x64; - pub const m_Vertices: usize = 0x68; - pub const m_Edges: usize = 0x80; - pub const m_Faces: usize = 0x98; - pub const m_Planes: usize = 0xB0; - pub const m_nFlags: usize = 0xC8; - pub const m_pRegionSVM: usize = 0xD0; + pub const m_vCentroid: usize = 0x0; // Vector + pub const m_flMaxAngularRadius: usize = 0xC; // float32 + pub const m_Bounds: usize = 0x10; // AABB_t + pub const m_vOrthographicAreas: usize = 0x28; // Vector + pub const m_MassProperties: usize = 0x34; // matrix3x4_t + pub const m_flVolume: usize = 0x64; // float32 + pub const m_Vertices: usize = 0x68; // CUtlVector< Vector > + pub const m_Edges: usize = 0x80; // CUtlVector< RnHalfEdge_t > + pub const m_Faces: usize = 0x98; // CUtlVector< RnFace_t > + pub const m_Planes: usize = 0xB0; // CUtlVector< RnPlane_t > + pub const m_nFlags: usize = 0xC8; // uint32 + pub const m_pRegionSVM: usize = 0xD0; // CRegionSVM* } pub mod RnMeshDesc_t { - pub const m_Mesh: usize = 0x10; + pub const m_Mesh: usize = 0x10; // RnMesh_t } pub mod RnMesh_t { - pub const m_vMin: usize = 0x0; - pub const m_vMax: usize = 0xC; - pub const m_Nodes: usize = 0x18; - pub const m_Vertices: usize = 0x30; - pub const m_Triangles: usize = 0x48; - pub const m_Wings: usize = 0x60; - pub const m_Materials: usize = 0x78; - pub const m_vOrthographicAreas: usize = 0x90; - pub const m_nFlags: usize = 0x9C; - pub const m_nDebugFlags: usize = 0xA0; + pub const m_vMin: usize = 0x0; // Vector + pub const m_vMax: usize = 0xC; // Vector + pub const m_Nodes: usize = 0x18; // CUtlVector< RnNode_t > + pub const m_Vertices: usize = 0x30; // CUtlVectorSIMDPaddedVector + pub const m_Triangles: usize = 0x48; // CUtlVector< RnTriangle_t > + pub const m_Wings: usize = 0x60; // CUtlVector< RnWing_t > + pub const m_Materials: usize = 0x78; // CUtlVector< uint8 > + pub const m_vOrthographicAreas: usize = 0x90; // Vector + pub const m_nFlags: usize = 0x9C; // uint32 + pub const m_nDebugFlags: usize = 0xA0; // uint32 } pub mod RnNode_t { - pub const m_vMin: usize = 0x0; - pub const m_nChildren: usize = 0xC; - pub const m_vMax: usize = 0x10; - pub const m_nTriangleOffset: usize = 0x1C; + pub const m_vMin: usize = 0x0; // Vector + pub const m_nChildren: usize = 0xC; // uint32 + pub const m_vMax: usize = 0x10; // Vector + pub const m_nTriangleOffset: usize = 0x1C; // uint32 } pub mod RnPlane_t { - pub const m_vNormal: usize = 0x0; - pub const m_flOffset: usize = 0xC; + pub const m_vNormal: usize = 0x0; // Vector + pub const m_flOffset: usize = 0xC; // float32 } pub mod RnShapeDesc_t { - pub const m_nCollisionAttributeIndex: usize = 0x0; - pub const m_nSurfacePropertyIndex: usize = 0x4; - pub const m_UserFriendlyName: usize = 0x8; + pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 + pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 + pub const m_UserFriendlyName: usize = 0x8; // CUtlString } pub mod RnSoftbodyCapsule_t { - pub const m_vCenter: usize = 0x0; - pub const m_flRadius: usize = 0x18; - pub const m_nParticle: usize = 0x1C; + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + pub const m_nParticle: usize = 0x1C; // uint16[2] } pub mod RnSoftbodyParticle_t { - pub const m_flMassInv: usize = 0x0; + pub const m_flMassInv: usize = 0x0; // float32 } pub mod RnSoftbodySpring_t { - pub const m_nParticle: usize = 0x0; - pub const m_flLength: usize = 0x4; + pub const m_nParticle: usize = 0x0; // uint16[2] + pub const m_flLength: usize = 0x4; // float32 } pub mod RnSphereDesc_t { - pub const m_Sphere: usize = 0x10; + pub const m_Sphere: usize = 0x10; // RnSphere_t } pub mod RnSphere_t { - pub const m_vCenter: usize = 0x0; - pub const m_flRadius: usize = 0xC; + pub const m_vCenter: usize = 0x0; // Vector + pub const m_flRadius: usize = 0xC; // float32 } pub mod RnTriangle_t { - pub const m_nIndex: usize = 0x0; + pub const m_nIndex: usize = 0x0; // int32[3] } pub mod RnWing_t { - pub const m_nIndex: usize = 0x0; + pub const m_nIndex: usize = 0x0; // int32[3] } pub mod VertexPositionColor_t { - pub const m_vPosition: usize = 0x0; + pub const m_vPosition: usize = 0x0; // Vector } pub mod VertexPositionNormal_t { - pub const m_vPosition: usize = 0x0; - pub const m_vNormal: usize = 0xC; + pub const m_vPosition: usize = 0x0; // Vector + pub const m_vNormal: usize = 0xC; // Vector } pub mod constraint_axislimit_t { - pub const flMinRotation: usize = 0x0; - pub const flMaxRotation: usize = 0x4; - pub const flMotorTargetAngSpeed: usize = 0x8; - pub const flMotorMaxTorque: usize = 0xC; + pub const flMinRotation: usize = 0x0; // float32 + pub const flMaxRotation: usize = 0x4; // float32 + pub const flMotorTargetAngSpeed: usize = 0x8; // float32 + pub const flMotorMaxTorque: usize = 0xC; // float32 } pub mod constraint_breakableparams_t { - pub const strength: usize = 0x0; - pub const forceLimit: usize = 0x4; - pub const torqueLimit: usize = 0x8; - pub const bodyMassScale: usize = 0xC; - pub const isActive: usize = 0x14; + pub const strength: usize = 0x0; // float32 + pub const forceLimit: usize = 0x4; // float32 + pub const torqueLimit: usize = 0x8; // float32 + pub const bodyMassScale: usize = 0xC; // float32[2] + pub const isActive: usize = 0x14; // bool } pub mod constraint_hingeparams_t { - pub const worldPosition: usize = 0x0; - pub const worldAxisDirection: usize = 0xC; - pub const hingeAxis: usize = 0x18; - pub const constraint: usize = 0x28; + pub const worldPosition: usize = 0x0; // Vector + pub const worldAxisDirection: usize = 0xC; // Vector + pub const hingeAxis: usize = 0x18; // constraint_axislimit_t + pub const constraint: usize = 0x28; // constraint_breakableparams_t } pub mod vphysics_save_cphysicsbody_t { - pub const m_nOldPointer: usize = 0xD0; + pub const m_nOldPointer: usize = 0xD0; // uint64 } \ No newline at end of file diff --git a/generated/worldrenderer.dll.cs b/generated/worldrenderer.dll.cs index 4aaa5f7..b787cca 100644 --- a/generated/worldrenderer.dll.cs +++ b/generated/worldrenderer.dll.cs @@ -1,216 +1,216 @@ public static class AggregateLODSetup_t { - public const nint m_vLODOrigin = 0x0; - public const nint m_fMaxObjectScale = 0xC; - public const nint m_fSwitchDistances = 0x10; + public const nint m_vLODOrigin = 0x0; // Vector + public const nint m_fMaxObjectScale = 0xC; // float32 + public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable< float32 > } public static class AggregateMeshInfo_t { - public const nint m_nVisClusterMemberOffset = 0x0; - public const nint m_nVisClusterMemberCount = 0x4; - public const nint m_bHasTransform = 0x5; - public const nint m_nDrawCallIndex = 0x6; - public const nint m_nLODSetupIndex = 0x8; - public const nint m_nLODGroupMask = 0xA; - public const nint m_vTintColor = 0xB; - public const nint m_objectFlags = 0x10; - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; + public const nint m_nVisClusterMemberOffset = 0x0; // uint32 + public const nint m_nVisClusterMemberCount = 0x4; // uint8 + public const nint m_bHasTransform = 0x5; // bool + public const nint m_nDrawCallIndex = 0x6; // int16 + public const nint m_nLODSetupIndex = 0x8; // int16 + public const nint m_nLODGroupMask = 0xA; // uint8 + public const nint m_vTintColor = 0xB; // Color + public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 } public static class AggregateSceneObject_t { - public const nint m_allFlags = 0x0; - public const nint m_anyFlags = 0x4; - public const nint m_nLayer = 0x8; - public const nint m_aggregateMeshes = 0x10; - public const nint m_lodSetups = 0x28; - public const nint m_visClusterMembership = 0x40; - public const nint m_fragmentTransforms = 0x58; - public const nint m_renderableModel = 0x70; + public const nint m_allFlags = 0x0; // ObjectTypeFlags_t + public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t + public const nint m_nLayer = 0x8; // int16 + public const nint m_aggregateMeshes = 0x10; // CUtlVector< AggregateMeshInfo_t > + public const nint m_lodSetups = 0x28; // CUtlVector< AggregateLODSetup_t > + public const nint m_visClusterMembership = 0x40; // CUtlVector< uint16 > + public const nint m_fragmentTransforms = 0x58; // CUtlVector< matrix3x4_t > + public const nint m_renderableModel = 0x70; // CStrongHandle< InfoForResourceTypeCModel > } public static class BakedLightingInfo_t { - public const nint m_nLightmapVersionNumber = 0x0; - public const nint m_nLightmapGameVersionNumber = 0x4; - public const nint m_vLightmapUvScale = 0x8; - public const nint m_bHasLightmaps = 0x10; - public const nint m_lightMaps = 0x18; + public const nint m_nLightmapVersionNumber = 0x0; // uint32 + public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 + public const nint m_vLightmapUvScale = 0x8; // Vector2D + public const nint m_bHasLightmaps = 0x10; // bool + public const nint m_lightMaps = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > } public static class BaseSceneObjectOverride_t { - public const nint m_nSceneObjectIndex = 0x0; + public const nint m_nSceneObjectIndex = 0x0; // uint32 } public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; - public const nint m_name = 0x18; - public const nint m_designerName = 0x20; - public const nint m_flags = 0x30; - public const nint m_worldGroupId = 0x38; - public const nint m_fDataObjectTypes = 0x3C; - public const nint m_PathIndex = 0x40; - public const nint m_pPrev = 0x58; - public const nint m_pNext = 0x60; - public const nint m_pPrevByClass = 0x68; - public const nint m_pNextByClass = 0x70; + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* } public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; - public const nint m_pEntity = 0x10; - public const nint m_CScriptComponent = 0x28; + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* } public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } public static class CVoxelVisibility { - public const nint m_nBaseClusterCount = 0x40; - public const nint m_nPVSBytesPerCluster = 0x44; - public const nint m_vMinBounds = 0x48; - public const nint m_vMaxBounds = 0x54; - public const nint m_flGridSize = 0x60; - public const nint m_nSkyVisibilityCluster = 0x64; - public const nint m_nSunVisibilityCluster = 0x68; - public const nint m_NodeBlock = 0x6C; - public const nint m_RegionBlock = 0x74; - public const nint m_EnclosedClusterListBlock = 0x7C; - public const nint m_EnclosedClustersBlock = 0x84; - public const nint m_MasksBlock = 0x8C; - public const nint m_nVisBlocks = 0x94; + public const nint m_nBaseClusterCount = 0x40; // uint32 + public const nint m_nPVSBytesPerCluster = 0x44; // uint32 + public const nint m_vMinBounds = 0x48; // Vector + public const nint m_vMaxBounds = 0x54; // Vector + public const nint m_flGridSize = 0x60; // float32 + public const nint m_nSkyVisibilityCluster = 0x64; // uint32 + public const nint m_nSunVisibilityCluster = 0x68; // uint32 + public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t + public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t + public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t + public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t + public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t + public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t } public static class ClutterSceneObject_t { - public const nint m_Bounds = 0x0; - public const nint m_flags = 0x18; - public const nint m_nLayer = 0x1C; - public const nint m_instancePositions = 0x20; - public const nint m_instanceScales = 0x50; - public const nint m_instanceTintSrgb = 0x68; - public const nint m_tiles = 0x80; - public const nint m_renderableModel = 0x98; + public const nint m_Bounds = 0x0; // AABB_t + public const nint m_flags = 0x18; // ObjectTypeFlags_t + public const nint m_nLayer = 0x1C; // int16 + public const nint m_instancePositions = 0x20; // CUtlVector< Vector > + public const nint m_instanceScales = 0x50; // CUtlVector< float32 > + public const nint m_instanceTintSrgb = 0x68; // CUtlVector< Color > + public const nint m_tiles = 0x80; // CUtlVector< ClutterTile_t > + public const nint m_renderableModel = 0x98; // CStrongHandle< InfoForResourceTypeCModel > } public static class ClutterTile_t { - public const nint m_nFirstInstance = 0x0; - public const nint m_nLastInstance = 0x4; - public const nint m_BoundsWs = 0x8; + public const nint m_nFirstInstance = 0x0; // uint32 + public const nint m_nLastInstance = 0x4; // uint32 + public const nint m_BoundsWs = 0x8; // AABB_t } public static class EntityIOConnectionData_t { - public const nint m_outputName = 0x0; - public const nint m_targetType = 0x8; - public const nint m_targetName = 0x10; - public const nint m_inputName = 0x18; - public const nint m_overrideParam = 0x20; - public const nint m_flDelay = 0x28; - public const nint m_nTimesToFire = 0x2C; + public const nint m_outputName = 0x0; // CUtlString + public const nint m_targetType = 0x8; // uint32 + public const nint m_targetName = 0x10; // CUtlString + public const nint m_inputName = 0x18; // CUtlString + public const nint m_overrideParam = 0x20; // CUtlString + public const nint m_flDelay = 0x28; // float32 + public const nint m_nTimesToFire = 0x2C; // int32 } public static class EntityKeyValueData_t { - public const nint m_connections = 0x8; - public const nint m_keyValuesData = 0x20; + public const nint m_connections = 0x8; // CUtlVector< EntityIOConnectionData_t > + public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock } public static class ExtraVertexStreamOverride_t { - public const nint m_nSubSceneObject = 0x4; - public const nint m_nDrawCallIndex = 0x8; - public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; - public const nint m_extraBufferBinding = 0x10; + public const nint m_nSubSceneObject = 0x4; // uint32 + public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t + public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding } public static class InfoOverlayData_t { - public const nint m_transform = 0x0; - public const nint m_flWidth = 0x30; - public const nint m_flHeight = 0x34; - public const nint m_flDepth = 0x38; - public const nint m_vUVStart = 0x3C; - public const nint m_vUVEnd = 0x44; - public const nint m_pMaterial = 0x50; - public const nint m_nRenderOrder = 0x58; - public const nint m_vTintColor = 0x5C; - public const nint m_nSequenceOverride = 0x6C; + public const nint m_transform = 0x0; // matrix3x4_t + public const nint m_flWidth = 0x30; // float32 + public const nint m_flHeight = 0x34; // float32 + public const nint m_flDepth = 0x38; // float32 + public const nint m_vUVStart = 0x3C; // Vector2D + public const nint m_vUVEnd = 0x44; // Vector2D + public const nint m_pMaterial = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 > + public const nint m_nRenderOrder = 0x58; // int32 + public const nint m_vTintColor = 0x5C; // Vector4D + public const nint m_nSequenceOverride = 0x6C; // int32 } public static class MaterialOverride_t { - public const nint m_nSubSceneObject = 0x4; - public const nint m_nDrawCallIndex = 0x8; - public const nint m_pMaterial = 0x10; + public const nint m_nSubSceneObject = 0x4; // uint32 + public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_pMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > } public static class NodeData_t { - public const nint m_nParent = 0x0; - public const nint m_vOrigin = 0x4; - public const nint m_vMinBounds = 0x10; - public const nint m_vMaxBounds = 0x1C; - public const nint m_flMinimumDistance = 0x28; - public const nint m_ChildNodeIndices = 0x30; - public const nint m_worldNodePrefix = 0x48; + public const nint m_nParent = 0x0; // int32 + public const nint m_vOrigin = 0x4; // Vector + public const nint m_vMinBounds = 0x10; // Vector + public const nint m_vMaxBounds = 0x1C; // Vector + public const nint m_flMinimumDistance = 0x28; // float32 + public const nint m_ChildNodeIndices = 0x30; // CUtlVector< int32 > + public const nint m_worldNodePrefix = 0x48; // CUtlString } public static class PermEntityLumpData_t { - public const nint m_name = 0x8; - public const nint m_hammerUniqueId = 0x10; - public const nint m_childLumps = 0x18; - public const nint m_entityKeyValues = 0x30; + public const nint m_name = 0x8; // CUtlString + public const nint m_hammerUniqueId = 0x10; // CUtlString + public const nint m_childLumps = 0x18; // CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > + public const nint m_entityKeyValues = 0x30; // CUtlLeanVector< EntityKeyValueData_t > } public static class SceneObject_t { - public const nint m_nObjectID = 0x0; - public const nint m_vTransform = 0x4; - public const nint m_flFadeStartDistance = 0x34; - public const nint m_flFadeEndDistance = 0x38; - public const nint m_vTintColor = 0x3C; - public const nint m_skin = 0x50; - public const nint m_nObjectTypeFlags = 0x58; - public const nint m_vLightingOrigin = 0x5C; - public const nint m_nLightGroup = 0x68; - public const nint m_nOverlayRenderOrder = 0x6C; - public const nint m_nLODOverride = 0x6E; - public const nint m_nCubeMapPrecomputedHandshake = 0x70; - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x74; - public const nint m_renderableModel = 0x80; - public const nint m_renderable = 0x88; + public const nint m_nObjectID = 0x0; // uint32 + public const nint m_vTransform = 0x4; // Vector4D[3] + public const nint m_flFadeStartDistance = 0x34; // float32 + public const nint m_flFadeEndDistance = 0x38; // float32 + public const nint m_vTintColor = 0x3C; // Vector4D + public const nint m_skin = 0x50; // CUtlString + public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t + public const nint m_vLightingOrigin = 0x5C; // Vector + public const nint m_nLightGroup = 0x68; // uint32 + public const nint m_nOverlayRenderOrder = 0x6C; // int16 + public const nint m_nLODOverride = 0x6E; // int16 + public const nint m_nCubeMapPrecomputedHandshake = 0x70; // int32 + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32 + public const nint m_renderableModel = 0x80; // CStrongHandle< InfoForResourceTypeCModel > + public const nint m_renderable = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh > } public static class VoxelVisBlockOffset_t { - public const nint m_nOffset = 0x0; - public const nint m_nElementCount = 0x4; + public const nint m_nOffset = 0x0; // uint32 + public const nint m_nElementCount = 0x4; // uint32 } public static class WorldBuilderParams_t { - public const nint m_flMinDrawVolumeSize = 0x0; - public const nint m_bBuildBakedLighting = 0x4; - public const nint m_vLightmapUvScale = 0x8; - public const nint m_nCompileTimestamp = 0x10; - public const nint m_nCompileFingerprint = 0x18; + public const nint m_flMinDrawVolumeSize = 0x0; // float32 + public const nint m_bBuildBakedLighting = 0x4; // bool + public const nint m_vLightmapUvScale = 0x8; // Vector2D + public const nint m_nCompileTimestamp = 0x10; // uint64 + public const nint m_nCompileFingerprint = 0x18; // uint64 } public static class WorldNodeOnDiskBufferData_t { - public const nint m_nElementCount = 0x0; - public const nint m_nElementSizeInBytes = 0x4; - public const nint m_inputLayoutFields = 0x8; - public const nint m_pData = 0x20; + public const nint m_nElementCount = 0x0; // int32 + public const nint m_nElementSizeInBytes = 0x4; // int32 + public const nint m_inputLayoutFields = 0x8; // CUtlVector< RenderInputLayoutField_t > + public const nint m_pData = 0x20; // CUtlVector< uint8 > } public static class WorldNode_t { - public const nint m_sceneObjects = 0x0; - public const nint m_infoOverlays = 0x18; - public const nint m_visClusterMembership = 0x30; - public const nint m_aggregateSceneObjects = 0x48; - public const nint m_clutterSceneObjects = 0x60; - public const nint m_extraVertexStreamOverrides = 0x78; - public const nint m_materialOverrides = 0x90; - public const nint m_extraVertexStreams = 0xA8; - public const nint m_layerNames = 0xC0; - public const nint m_sceneObjectLayerIndices = 0xD8; - public const nint m_overlayLayerIndices = 0xF0; - public const nint m_grassFileName = 0x108; - public const nint m_nodeLightingInfo = 0x110; + public const nint m_sceneObjects = 0x0; // CUtlVector< SceneObject_t > + public const nint m_infoOverlays = 0x18; // CUtlVector< InfoOverlayData_t > + public const nint m_visClusterMembership = 0x30; // CUtlVector< uint16 > + public const nint m_aggregateSceneObjects = 0x48; // CUtlVector< AggregateSceneObject_t > + public const nint m_clutterSceneObjects = 0x60; // CUtlVector< ClutterSceneObject_t > + public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector< ExtraVertexStreamOverride_t > + public const nint m_materialOverrides = 0x90; // CUtlVector< MaterialOverride_t > + public const nint m_extraVertexStreams = 0xA8; // CUtlVector< WorldNodeOnDiskBufferData_t > + public const nint m_layerNames = 0xC0; // CUtlVector< CUtlString > + public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector< uint8 > + public const nint m_overlayLayerIndices = 0xF0; // CUtlVector< uint8 > + public const nint m_grassFileName = 0x108; // CUtlString + public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t } public static class World_t { - public const nint m_builderParams = 0x0; - public const nint m_worldNodes = 0x20; - public const nint m_worldLightingInfo = 0x38; - public const nint m_entityLumps = 0x68; + public const nint m_builderParams = 0x0; // WorldBuilderParams_t + public const nint m_worldNodes = 0x20; // CUtlVector< NodeData_t > + public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t + public const nint m_entityLumps = 0x68; // CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > } \ No newline at end of file diff --git a/generated/worldrenderer.dll.hpp b/generated/worldrenderer.dll.hpp index 99b46d3..132ceee 100644 --- a/generated/worldrenderer.dll.hpp +++ b/generated/worldrenderer.dll.hpp @@ -3,218 +3,218 @@ #include namespace AggregateLODSetup_t { - constexpr std::ptrdiff_t m_vLODOrigin = 0x0; - constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; - constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; + constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector + constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 + constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable< float32 > } namespace AggregateMeshInfo_t { - constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; - constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; - constexpr std::ptrdiff_t m_bHasTransform = 0x5; - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; - constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; - constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; - constexpr std::ptrdiff_t m_vTintColor = 0xB; - constexpr std::ptrdiff_t m_objectFlags = 0x10; - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; + constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 + constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 + constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16 + constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16 + constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8 + constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color + constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 } namespace AggregateSceneObject_t { - constexpr std::ptrdiff_t m_allFlags = 0x0; - constexpr std::ptrdiff_t m_anyFlags = 0x4; - constexpr std::ptrdiff_t m_nLayer = 0x8; - constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; - constexpr std::ptrdiff_t m_lodSetups = 0x28; - constexpr std::ptrdiff_t m_visClusterMembership = 0x40; - constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; - constexpr std::ptrdiff_t m_renderableModel = 0x70; + constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLayer = 0x8; // int16 + constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector< AggregateMeshInfo_t > + constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector< AggregateLODSetup_t > + constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector< matrix3x4_t > + constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle< InfoForResourceTypeCModel > } namespace BakedLightingInfo_t { - constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; - constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; - constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; - constexpr std::ptrdiff_t m_lightMaps = 0x18; + constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 + constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 + constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D + constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool + constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > } namespace BaseSceneObjectOverride_t { - constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; + constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 } namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; - constexpr std::ptrdiff_t m_name = 0x18; - constexpr std::ptrdiff_t m_designerName = 0x20; - constexpr std::ptrdiff_t m_flags = 0x30; - constexpr std::ptrdiff_t m_worldGroupId = 0x38; - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; - constexpr std::ptrdiff_t m_PathIndex = 0x40; - constexpr std::ptrdiff_t m_pPrev = 0x58; - constexpr std::ptrdiff_t m_pNext = 0x60; - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; - constexpr std::ptrdiff_t m_pNextByClass = 0x70; + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; - constexpr std::ptrdiff_t m_pEntity = 0x10; - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* } namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } namespace CVoxelVisibility { - constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; - constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; - constexpr std::ptrdiff_t m_vMinBounds = 0x48; - constexpr std::ptrdiff_t m_vMaxBounds = 0x54; - constexpr std::ptrdiff_t m_flGridSize = 0x60; - constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; - constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; - constexpr std::ptrdiff_t m_NodeBlock = 0x6C; - constexpr std::ptrdiff_t m_RegionBlock = 0x74; - constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; - constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; - constexpr std::ptrdiff_t m_MasksBlock = 0x8C; - constexpr std::ptrdiff_t m_nVisBlocks = 0x94; + constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 + constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 + constexpr std::ptrdiff_t m_vMinBounds = 0x48; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // Vector + constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32 + constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32 + constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32 + constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t } namespace ClutterSceneObject_t { - constexpr std::ptrdiff_t m_Bounds = 0x0; - constexpr std::ptrdiff_t m_flags = 0x18; - constexpr std::ptrdiff_t m_nLayer = 0x1C; - constexpr std::ptrdiff_t m_instancePositions = 0x20; - constexpr std::ptrdiff_t m_instanceScales = 0x50; - constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; - constexpr std::ptrdiff_t m_tiles = 0x80; - constexpr std::ptrdiff_t m_renderableModel = 0x98; + constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t + constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16 + constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector< Vector > + constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector< float32 > + constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector< Color > + constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector< ClutterTile_t > + constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle< InfoForResourceTypeCModel > } namespace ClutterTile_t { - constexpr std::ptrdiff_t m_nFirstInstance = 0x0; - constexpr std::ptrdiff_t m_nLastInstance = 0x4; - constexpr std::ptrdiff_t m_BoundsWs = 0x8; + constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 + constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 + constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t } namespace EntityIOConnectionData_t { - constexpr std::ptrdiff_t m_outputName = 0x0; - constexpr std::ptrdiff_t m_targetType = 0x8; - constexpr std::ptrdiff_t m_targetName = 0x10; - constexpr std::ptrdiff_t m_inputName = 0x18; - constexpr std::ptrdiff_t m_overrideParam = 0x20; - constexpr std::ptrdiff_t m_flDelay = 0x28; - constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; + constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 + constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString + constexpr std::ptrdiff_t m_flDelay = 0x28; // float32 + constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 } namespace EntityKeyValueData_t { - constexpr std::ptrdiff_t m_connections = 0x8; - constexpr std::ptrdiff_t m_keyValuesData = 0x20; + constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector< EntityIOConnectionData_t > + constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock } namespace ExtraVertexStreamOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; - constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; - constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t + constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding } namespace InfoOverlayData_t { - constexpr std::ptrdiff_t m_transform = 0x0; - constexpr std::ptrdiff_t m_flWidth = 0x30; - constexpr std::ptrdiff_t m_flHeight = 0x34; - constexpr std::ptrdiff_t m_flDepth = 0x38; - constexpr std::ptrdiff_t m_vUVStart = 0x3C; - constexpr std::ptrdiff_t m_vUVEnd = 0x44; - constexpr std::ptrdiff_t m_pMaterial = 0x50; - constexpr std::ptrdiff_t m_nRenderOrder = 0x58; - constexpr std::ptrdiff_t m_vTintColor = 0x5C; - constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; + constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t + constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x34; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x38; // float32 + constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D + constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D + constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 > + constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32 + constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D + constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 } namespace MaterialOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; - constexpr std::ptrdiff_t m_pMaterial = 0x10; + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > } namespace NodeData_t { - constexpr std::ptrdiff_t m_nParent = 0x0; - constexpr std::ptrdiff_t m_vOrigin = 0x4; - constexpr std::ptrdiff_t m_vMinBounds = 0x10; - constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; - constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; - constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; - constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; + constexpr std::ptrdiff_t m_nParent = 0x0; // int32 + constexpr std::ptrdiff_t m_vOrigin = 0x4; // Vector + constexpr std::ptrdiff_t m_vMinBounds = 0x10; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // Vector + constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32 + constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector< int32 > + constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString } namespace PermEntityLumpData_t { - constexpr std::ptrdiff_t m_name = 0x8; - constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; - constexpr std::ptrdiff_t m_childLumps = 0x18; - constexpr std::ptrdiff_t m_entityKeyValues = 0x30; + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString + constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > + constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector< EntityKeyValueData_t > } namespace SceneObject_t { - constexpr std::ptrdiff_t m_nObjectID = 0x0; - constexpr std::ptrdiff_t m_vTransform = 0x4; - constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; - constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; - constexpr std::ptrdiff_t m_vTintColor = 0x3C; - constexpr std::ptrdiff_t m_skin = 0x50; - constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; - constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; - constexpr std::ptrdiff_t m_nLightGroup = 0x68; - constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x6C; - constexpr std::ptrdiff_t m_nLODOverride = 0x6E; - constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x70; - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x74; - constexpr std::ptrdiff_t m_renderableModel = 0x80; - constexpr std::ptrdiff_t m_renderable = 0x88; + constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 + constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] + constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32 + constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D + constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString + constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // Vector + constexpr std::ptrdiff_t m_nLightGroup = 0x68; // uint32 + constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x6C; // int16 + constexpr std::ptrdiff_t m_nLODOverride = 0x6E; // int16 + constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x70; // int32 + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32 + constexpr std::ptrdiff_t m_renderableModel = 0x80; // CStrongHandle< InfoForResourceTypeCModel > + constexpr std::ptrdiff_t m_renderable = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh > } namespace VoxelVisBlockOffset_t { - constexpr std::ptrdiff_t m_nOffset = 0x0; - constexpr std::ptrdiff_t m_nElementCount = 0x4; + constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 + constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 } namespace WorldBuilderParams_t { - constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; - constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; - constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; - constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; + constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 + constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool + constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D + constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64 + constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64 } namespace WorldNodeOnDiskBufferData_t { - constexpr std::ptrdiff_t m_nElementCount = 0x0; - constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; - constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; - constexpr std::ptrdiff_t m_pData = 0x20; + constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 + constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector< RenderInputLayoutField_t > + constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector< uint8 > } namespace WorldNode_t { - constexpr std::ptrdiff_t m_sceneObjects = 0x0; - constexpr std::ptrdiff_t m_infoOverlays = 0x18; - constexpr std::ptrdiff_t m_visClusterMembership = 0x30; - constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; - constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; - constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; - constexpr std::ptrdiff_t m_materialOverrides = 0x90; - constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; - constexpr std::ptrdiff_t m_layerNames = 0xC0; - constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; - constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; - constexpr std::ptrdiff_t m_grassFileName = 0x108; - constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; + constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector< SceneObject_t > + constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector< InfoOverlayData_t > + constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector< uint16 > + constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector< AggregateSceneObject_t > + constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector< ClutterSceneObject_t > + constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector< ExtraVertexStreamOverride_t > + constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector< MaterialOverride_t > + constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector< WorldNodeOnDiskBufferData_t > + constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector< CUtlString > + constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector< uint8 > + constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString + constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t } namespace World_t { - constexpr std::ptrdiff_t m_builderParams = 0x0; - constexpr std::ptrdiff_t m_worldNodes = 0x20; - constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; - constexpr std::ptrdiff_t m_entityLumps = 0x68; + constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t + constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector< NodeData_t > + constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > } \ No newline at end of file diff --git a/generated/worldrenderer.dll.rs b/generated/worldrenderer.dll.rs index cef9b1c..fecc734 100644 --- a/generated/worldrenderer.dll.rs +++ b/generated/worldrenderer.dll.rs @@ -1,218 +1,218 @@ #![allow(non_snake_case, non_upper_case_globals)] pub mod AggregateLODSetup_t { - pub const m_vLODOrigin: usize = 0x0; - pub const m_fMaxObjectScale: usize = 0xC; - pub const m_fSwitchDistances: usize = 0x10; + pub const m_vLODOrigin: usize = 0x0; // Vector + pub const m_fMaxObjectScale: usize = 0xC; // float32 + pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable< float32 > } pub mod AggregateMeshInfo_t { - pub const m_nVisClusterMemberOffset: usize = 0x0; - pub const m_nVisClusterMemberCount: usize = 0x4; - pub const m_bHasTransform: usize = 0x5; - pub const m_nDrawCallIndex: usize = 0x6; - pub const m_nLODSetupIndex: usize = 0x8; - pub const m_nLODGroupMask: usize = 0xA; - pub const m_vTintColor: usize = 0xB; - pub const m_objectFlags: usize = 0x10; - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; + pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 + pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 + pub const m_bHasTransform: usize = 0x5; // bool + pub const m_nDrawCallIndex: usize = 0x6; // int16 + pub const m_nLODSetupIndex: usize = 0x8; // int16 + pub const m_nLODGroupMask: usize = 0xA; // uint8 + pub const m_vTintColor: usize = 0xB; // Color + pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 } pub mod AggregateSceneObject_t { - pub const m_allFlags: usize = 0x0; - pub const m_anyFlags: usize = 0x4; - pub const m_nLayer: usize = 0x8; - pub const m_aggregateMeshes: usize = 0x10; - pub const m_lodSetups: usize = 0x28; - pub const m_visClusterMembership: usize = 0x40; - pub const m_fragmentTransforms: usize = 0x58; - pub const m_renderableModel: usize = 0x70; + pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t + pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x8; // int16 + pub const m_aggregateMeshes: usize = 0x10; // CUtlVector< AggregateMeshInfo_t > + pub const m_lodSetups: usize = 0x28; // CUtlVector< AggregateLODSetup_t > + pub const m_visClusterMembership: usize = 0x40; // CUtlVector< uint16 > + pub const m_fragmentTransforms: usize = 0x58; // CUtlVector< matrix3x4_t > + pub const m_renderableModel: usize = 0x70; // CStrongHandle< InfoForResourceTypeCModel > } pub mod BakedLightingInfo_t { - pub const m_nLightmapVersionNumber: usize = 0x0; - pub const m_nLightmapGameVersionNumber: usize = 0x4; - pub const m_vLightmapUvScale: usize = 0x8; - pub const m_bHasLightmaps: usize = 0x10; - pub const m_lightMaps: usize = 0x18; + pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 + pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 + pub const m_vLightmapUvScale: usize = 0x8; // Vector2D + pub const m_bHasLightmaps: usize = 0x10; // bool + pub const m_lightMaps: usize = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > } pub mod BaseSceneObjectOverride_t { - pub const m_nSceneObjectIndex: usize = 0x0; + pub const m_nSceneObjectIndex: usize = 0x0; // uint32 } pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; - pub const m_name: usize = 0x18; - pub const m_designerName: usize = 0x20; - pub const m_flags: usize = 0x30; - pub const m_worldGroupId: usize = 0x38; - pub const m_fDataObjectTypes: usize = 0x3C; - pub const m_PathIndex: usize = 0x40; - pub const m_pPrev: usize = 0x58; - pub const m_pNext: usize = 0x60; - pub const m_pPrevByClass: usize = 0x68; - pub const m_pNextByClass: usize = 0x70; + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; - pub const m_pEntity: usize = 0x10; - pub const m_CScriptComponent: usize = 0x28; + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* } pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } pub mod CVoxelVisibility { - pub const m_nBaseClusterCount: usize = 0x40; - pub const m_nPVSBytesPerCluster: usize = 0x44; - pub const m_vMinBounds: usize = 0x48; - pub const m_vMaxBounds: usize = 0x54; - pub const m_flGridSize: usize = 0x60; - pub const m_nSkyVisibilityCluster: usize = 0x64; - pub const m_nSunVisibilityCluster: usize = 0x68; - pub const m_NodeBlock: usize = 0x6C; - pub const m_RegionBlock: usize = 0x74; - pub const m_EnclosedClusterListBlock: usize = 0x7C; - pub const m_EnclosedClustersBlock: usize = 0x84; - pub const m_MasksBlock: usize = 0x8C; - pub const m_nVisBlocks: usize = 0x94; + pub const m_nBaseClusterCount: usize = 0x40; // uint32 + pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 + pub const m_vMinBounds: usize = 0x48; // Vector + pub const m_vMaxBounds: usize = 0x54; // Vector + pub const m_flGridSize: usize = 0x60; // float32 + pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 + pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 + pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t + pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t + pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t + pub const m_EnclosedClustersBlock: usize = 0x84; // VoxelVisBlockOffset_t + pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t + pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t } pub mod ClutterSceneObject_t { - pub const m_Bounds: usize = 0x0; - pub const m_flags: usize = 0x18; - pub const m_nLayer: usize = 0x1C; - pub const m_instancePositions: usize = 0x20; - pub const m_instanceScales: usize = 0x50; - pub const m_instanceTintSrgb: usize = 0x68; - pub const m_tiles: usize = 0x80; - pub const m_renderableModel: usize = 0x98; + pub const m_Bounds: usize = 0x0; // AABB_t + pub const m_flags: usize = 0x18; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x1C; // int16 + pub const m_instancePositions: usize = 0x20; // CUtlVector< Vector > + pub const m_instanceScales: usize = 0x50; // CUtlVector< float32 > + pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector< Color > + pub const m_tiles: usize = 0x80; // CUtlVector< ClutterTile_t > + pub const m_renderableModel: usize = 0x98; // CStrongHandle< InfoForResourceTypeCModel > } pub mod ClutterTile_t { - pub const m_nFirstInstance: usize = 0x0; - pub const m_nLastInstance: usize = 0x4; - pub const m_BoundsWs: usize = 0x8; + pub const m_nFirstInstance: usize = 0x0; // uint32 + pub const m_nLastInstance: usize = 0x4; // uint32 + pub const m_BoundsWs: usize = 0x8; // AABB_t } pub mod EntityIOConnectionData_t { - pub const m_outputName: usize = 0x0; - pub const m_targetType: usize = 0x8; - pub const m_targetName: usize = 0x10; - pub const m_inputName: usize = 0x18; - pub const m_overrideParam: usize = 0x20; - pub const m_flDelay: usize = 0x28; - pub const m_nTimesToFire: usize = 0x2C; + pub const m_outputName: usize = 0x0; // CUtlString + pub const m_targetType: usize = 0x8; // uint32 + pub const m_targetName: usize = 0x10; // CUtlString + pub const m_inputName: usize = 0x18; // CUtlString + pub const m_overrideParam: usize = 0x20; // CUtlString + pub const m_flDelay: usize = 0x28; // float32 + pub const m_nTimesToFire: usize = 0x2C; // int32 } pub mod EntityKeyValueData_t { - pub const m_connections: usize = 0x8; - pub const m_keyValuesData: usize = 0x20; + pub const m_connections: usize = 0x8; // CUtlVector< EntityIOConnectionData_t > + pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock } pub mod ExtraVertexStreamOverride_t { - pub const m_nSubSceneObject: usize = 0x4; - pub const m_nDrawCallIndex: usize = 0x8; - pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; - pub const m_extraBufferBinding: usize = 0x10; + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t + pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding } pub mod InfoOverlayData_t { - pub const m_transform: usize = 0x0; - pub const m_flWidth: usize = 0x30; - pub const m_flHeight: usize = 0x34; - pub const m_flDepth: usize = 0x38; - pub const m_vUVStart: usize = 0x3C; - pub const m_vUVEnd: usize = 0x44; - pub const m_pMaterial: usize = 0x50; - pub const m_nRenderOrder: usize = 0x58; - pub const m_vTintColor: usize = 0x5C; - pub const m_nSequenceOverride: usize = 0x6C; + pub const m_transform: usize = 0x0; // matrix3x4_t + pub const m_flWidth: usize = 0x30; // float32 + pub const m_flHeight: usize = 0x34; // float32 + pub const m_flDepth: usize = 0x38; // float32 + pub const m_vUVStart: usize = 0x3C; // Vector2D + pub const m_vUVEnd: usize = 0x44; // Vector2D + pub const m_pMaterial: usize = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 > + pub const m_nRenderOrder: usize = 0x58; // int32 + pub const m_vTintColor: usize = 0x5C; // Vector4D + pub const m_nSequenceOverride: usize = 0x6C; // int32 } pub mod MaterialOverride_t { - pub const m_nSubSceneObject: usize = 0x4; - pub const m_nDrawCallIndex: usize = 0x8; - pub const m_pMaterial: usize = 0x10; + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_pMaterial: usize = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > } pub mod NodeData_t { - pub const m_nParent: usize = 0x0; - pub const m_vOrigin: usize = 0x4; - pub const m_vMinBounds: usize = 0x10; - pub const m_vMaxBounds: usize = 0x1C; - pub const m_flMinimumDistance: usize = 0x28; - pub const m_ChildNodeIndices: usize = 0x30; - pub const m_worldNodePrefix: usize = 0x48; + pub const m_nParent: usize = 0x0; // int32 + pub const m_vOrigin: usize = 0x4; // Vector + pub const m_vMinBounds: usize = 0x10; // Vector + pub const m_vMaxBounds: usize = 0x1C; // Vector + pub const m_flMinimumDistance: usize = 0x28; // float32 + pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector< int32 > + pub const m_worldNodePrefix: usize = 0x48; // CUtlString } pub mod PermEntityLumpData_t { - pub const m_name: usize = 0x8; - pub const m_hammerUniqueId: usize = 0x10; - pub const m_childLumps: usize = 0x18; - pub const m_entityKeyValues: usize = 0x30; + pub const m_name: usize = 0x8; // CUtlString + pub const m_hammerUniqueId: usize = 0x10; // CUtlString + pub const m_childLumps: usize = 0x18; // CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > + pub const m_entityKeyValues: usize = 0x30; // CUtlLeanVector< EntityKeyValueData_t > } pub mod SceneObject_t { - pub const m_nObjectID: usize = 0x0; - pub const m_vTransform: usize = 0x4; - pub const m_flFadeStartDistance: usize = 0x34; - pub const m_flFadeEndDistance: usize = 0x38; - pub const m_vTintColor: usize = 0x3C; - pub const m_skin: usize = 0x50; - pub const m_nObjectTypeFlags: usize = 0x58; - pub const m_vLightingOrigin: usize = 0x5C; - pub const m_nLightGroup: usize = 0x68; - pub const m_nOverlayRenderOrder: usize = 0x6C; - pub const m_nLODOverride: usize = 0x6E; - pub const m_nCubeMapPrecomputedHandshake: usize = 0x70; - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x74; - pub const m_renderableModel: usize = 0x80; - pub const m_renderable: usize = 0x88; + pub const m_nObjectID: usize = 0x0; // uint32 + pub const m_vTransform: usize = 0x4; // Vector4D[3] + pub const m_flFadeStartDistance: usize = 0x34; // float32 + pub const m_flFadeEndDistance: usize = 0x38; // float32 + pub const m_vTintColor: usize = 0x3C; // Vector4D + pub const m_skin: usize = 0x50; // CUtlString + pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t + pub const m_vLightingOrigin: usize = 0x5C; // Vector + pub const m_nLightGroup: usize = 0x68; // uint32 + pub const m_nOverlayRenderOrder: usize = 0x6C; // int16 + pub const m_nLODOverride: usize = 0x6E; // int16 + pub const m_nCubeMapPrecomputedHandshake: usize = 0x70; // int32 + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x74; // int32 + pub const m_renderableModel: usize = 0x80; // CStrongHandle< InfoForResourceTypeCModel > + pub const m_renderable: usize = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh > } pub mod VoxelVisBlockOffset_t { - pub const m_nOffset: usize = 0x0; - pub const m_nElementCount: usize = 0x4; + pub const m_nOffset: usize = 0x0; // uint32 + pub const m_nElementCount: usize = 0x4; // uint32 } pub mod WorldBuilderParams_t { - pub const m_flMinDrawVolumeSize: usize = 0x0; - pub const m_bBuildBakedLighting: usize = 0x4; - pub const m_vLightmapUvScale: usize = 0x8; - pub const m_nCompileTimestamp: usize = 0x10; - pub const m_nCompileFingerprint: usize = 0x18; + pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 + pub const m_bBuildBakedLighting: usize = 0x4; // bool + pub const m_vLightmapUvScale: usize = 0x8; // Vector2D + pub const m_nCompileTimestamp: usize = 0x10; // uint64 + pub const m_nCompileFingerprint: usize = 0x18; // uint64 } pub mod WorldNodeOnDiskBufferData_t { - pub const m_nElementCount: usize = 0x0; - pub const m_nElementSizeInBytes: usize = 0x4; - pub const m_inputLayoutFields: usize = 0x8; - pub const m_pData: usize = 0x20; + pub const m_nElementCount: usize = 0x0; // int32 + pub const m_nElementSizeInBytes: usize = 0x4; // int32 + pub const m_inputLayoutFields: usize = 0x8; // CUtlVector< RenderInputLayoutField_t > + pub const m_pData: usize = 0x20; // CUtlVector< uint8 > } pub mod WorldNode_t { - pub const m_sceneObjects: usize = 0x0; - pub const m_infoOverlays: usize = 0x18; - pub const m_visClusterMembership: usize = 0x30; - pub const m_aggregateSceneObjects: usize = 0x48; - pub const m_clutterSceneObjects: usize = 0x60; - pub const m_extraVertexStreamOverrides: usize = 0x78; - pub const m_materialOverrides: usize = 0x90; - pub const m_extraVertexStreams: usize = 0xA8; - pub const m_layerNames: usize = 0xC0; - pub const m_sceneObjectLayerIndices: usize = 0xD8; - pub const m_overlayLayerIndices: usize = 0xF0; - pub const m_grassFileName: usize = 0x108; - pub const m_nodeLightingInfo: usize = 0x110; + pub const m_sceneObjects: usize = 0x0; // CUtlVector< SceneObject_t > + pub const m_infoOverlays: usize = 0x18; // CUtlVector< InfoOverlayData_t > + pub const m_visClusterMembership: usize = 0x30; // CUtlVector< uint16 > + pub const m_aggregateSceneObjects: usize = 0x48; // CUtlVector< AggregateSceneObject_t > + pub const m_clutterSceneObjects: usize = 0x60; // CUtlVector< ClutterSceneObject_t > + pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector< ExtraVertexStreamOverride_t > + pub const m_materialOverrides: usize = 0x90; // CUtlVector< MaterialOverride_t > + pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector< WorldNodeOnDiskBufferData_t > + pub const m_layerNames: usize = 0xC0; // CUtlVector< CUtlString > + pub const m_sceneObjectLayerIndices: usize = 0xD8; // CUtlVector< uint8 > + pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector< uint8 > + pub const m_grassFileName: usize = 0x108; // CUtlString + pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t } pub mod World_t { - pub const m_builderParams: usize = 0x0; - pub const m_worldNodes: usize = 0x20; - pub const m_worldLightingInfo: usize = 0x38; - pub const m_entityLumps: usize = 0x68; + pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t + pub const m_worldNodes: usize = 0x20; // CUtlVector< NodeData_t > + pub const m_worldLightingInfo: usize = 0x38; // BakedLightingInfo_t + pub const m_entityLumps: usize = 0x68; // CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > } \ No newline at end of file diff --git a/src/builder/cpp_file_builder.rs b/src/builder/cpp_file_builder.rs index c775476..364370e 100644 --- a/src/builder/cpp_file_builder.rs +++ b/src/builder/cpp_file_builder.rs @@ -22,14 +22,25 @@ impl FileBuilder for CppBuilder { Ok(()) } - fn write_variable(&mut self, output: &mut dyn Write, name: &str, value: usize) -> Result<()> { - write!( - output, - " constexpr std::ptrdiff_t {} = {:#X};\n", - name, value - )?; - - Ok(()) + fn write_variable( + &mut self, + output: &mut dyn Write, + name: &str, + value: usize, + comment: Option<&str>, + ) -> Result<()> { + match comment { + Some(comment) => write!( + output, + " constexpr std::ptrdiff_t {} = {:#X}; // {}\n", + name, value, comment + ), + None => write!( + output, + " constexpr std::ptrdiff_t {} = {:#X};\n", + name, value + ), + } } fn write_closure(&mut self, output: &mut dyn Write, eof: bool) -> Result<()> { diff --git a/src/builder/csharp_file_builder.rs b/src/builder/csharp_file_builder.rs index 720a906..fdd6911 100644 --- a/src/builder/csharp_file_builder.rs +++ b/src/builder/csharp_file_builder.rs @@ -19,10 +19,21 @@ impl FileBuilder for CSharpBuilder { Ok(()) } - fn write_variable(&mut self, output: &mut dyn Write, name: &str, value: usize) -> Result<()> { - write!(output, " public const nint {} = {:#X};\n", name, value)?; - - Ok(()) + fn write_variable( + &mut self, + output: &mut dyn Write, + name: &str, + value: usize, + comment: Option<&str>, + ) -> Result<()> { + match comment { + Some(comment) => write!( + output, + " public const nint {} = {:#X}; // {}\n", + name, value, comment + ), + None => write!(output, " public const nint {} = {:#X};\n", name, value), + } } fn write_closure(&mut self, output: &mut dyn Write, eof: bool) -> Result<()> { diff --git a/src/builder/file_builder.rs b/src/builder/file_builder.rs index a440313..9b9b00b 100644 --- a/src/builder/file_builder.rs +++ b/src/builder/file_builder.rs @@ -2,8 +2,18 @@ use std::io::{Result, Write}; pub trait FileBuilder { fn extension(&mut self) -> &str; + fn write_top_level(&mut self, output: &mut dyn Write) -> Result<()>; + fn write_namespace(&mut self, output: &mut dyn Write, name: &str) -> Result<()>; - fn write_variable(&mut self, output: &mut dyn Write, name: &str, value: usize) -> Result<()>; + + fn write_variable( + &mut self, + output: &mut dyn Write, + name: &str, + value: usize, + comment: Option<&str>, + ) -> Result<()>; + fn write_closure(&mut self, output: &mut dyn Write, eof: bool) -> Result<()>; } diff --git a/src/builder/json_file_builder.rs b/src/builder/json_file_builder.rs index 1ae4b3e..3c99b3c 100644 --- a/src/builder/json_file_builder.rs +++ b/src/builder/json_file_builder.rs @@ -25,7 +25,13 @@ impl FileBuilder for JsonFileBuilder { Ok(()) } - fn write_variable(&mut self, _output: &mut dyn Write, name: &str, value: usize) -> Result<()> { + fn write_variable( + &mut self, + _output: &mut dyn Write, + name: &str, + value: usize, + _comment: Option<&str>, + ) -> Result<()> { if let Some(json_as_map) = self.json.as_object_mut() { let namespace_entry = json_as_map .entry(self.namespace.clone()) diff --git a/src/builder/mod.rs b/src/builder/mod.rs index 430cc31..d41968a 100644 --- a/src/builder/mod.rs +++ b/src/builder/mod.rs @@ -47,15 +47,25 @@ impl FileBuilder for FileBuilderEnum { } } - fn write_variable(&mut self, output: &mut dyn Write, name: &str, value: usize) -> Result<()> { + fn write_variable( + &mut self, + output: &mut dyn Write, + name: &str, + value: usize, + comment: Option<&str>, + ) -> Result<()> { match self { - FileBuilderEnum::CppBuilder(builder) => builder.write_variable(output, name, value), - FileBuilderEnum::CSharpBuilder(builder) => builder.write_variable(output, name, value), + FileBuilderEnum::CppBuilder(builder) => { + builder.write_variable(output, name, value, comment) + } + FileBuilderEnum::CSharpBuilder(builder) => { + builder.write_variable(output, name, value, comment) + } FileBuilderEnum::JsonFileBuilder(builder) => { - builder.write_variable(output, name, value) + builder.write_variable(output, name, value, comment) } FileBuilderEnum::RustFileBuilder(builder) => { - builder.write_variable(output, name, value) + builder.write_variable(output, name, value, comment) } } } diff --git a/src/builder/rust_file_builder.rs b/src/builder/rust_file_builder.rs index 12bd2a7..24907eb 100644 --- a/src/builder/rust_file_builder.rs +++ b/src/builder/rust_file_builder.rs @@ -24,10 +24,21 @@ impl FileBuilder for RustFileBuilder { Ok(()) } - fn write_variable(&mut self, output: &mut dyn Write, name: &str, value: usize) -> Result<()> { - write!(output, " pub const {}: usize = {:#X};\n", name, value)?; - - Ok(()) + fn write_variable( + &mut self, + output: &mut dyn Write, + name: &str, + value: usize, + comment: Option<&str>, + ) -> Result<()> { + match comment { + Some(comment) => write!( + output, + " pub const {}: usize = {:#X}; // {}\n", + name, value, comment + ), + None => write!(output, " pub const {}: usize = {:#X};\n", name, value), + } } fn write_closure(&mut self, output: &mut dyn Write, eof: bool) -> Result<()> { diff --git a/src/dumpers/interfaces.rs b/src/dumpers/interfaces.rs index 21cb9d4..bfb7523 100644 --- a/src/dumpers/interfaces.rs +++ b/src/dumpers/interfaces.rs @@ -1,4 +1,5 @@ use crate::builder::FileBuilderEnum; +use crate::dumpers::Entry; use crate::error::Result; use crate::remote::Process; @@ -24,14 +25,14 @@ pub fn dump_interfaces(builders: &mut Vec, process: &Process) - while interface_registry_ptr != 0 { let interface_ptr = process.read_memory::(interface_registry_ptr)?; - let interface_version_name_ptr = + let interface_version_ptr = process.read_memory::(interface_registry_ptr + 0x8)?; - let interface_version_name = process.read_string(interface_version_name_ptr, 64)?; + let interface_version = process.read_string(interface_version_ptr)?; - log::info!( - " -> Found '{}' @ {:#X} ({} + {:#X})", - interface_version_name, + log::debug!( + " └─ '{}' @ {:#X} ({} + {:#X})", + interface_version, interface_ptr, module_name, interface_ptr - module.address() @@ -40,7 +41,11 @@ pub fn dump_interfaces(builders: &mut Vec, process: &Process) - entries .entry(module_name.replace(".", "_")) .or_default() - .push((interface_version_name, interface_ptr - module.address())); + .push(Entry { + name: interface_version.clone(), + value: interface_ptr - module.address(), + comment: None, + }); interface_registry_ptr = process.read_memory::(interface_registry_ptr + 0x10)?; @@ -48,7 +53,7 @@ pub fn dump_interfaces(builders: &mut Vec, process: &Process) - } } - for builder in builders.iter_mut() { + for builder in builders { generate_file(builder, "interfaces", &entries)?; } diff --git a/src/dumpers/mod.rs b/src/dumpers/mod.rs index c19be60..d6ca93d 100644 --- a/src/dumpers/mod.rs +++ b/src/dumpers/mod.rs @@ -12,7 +12,13 @@ pub mod interfaces; pub mod offsets; pub mod schemas; -pub type Entries = BTreeMap>; +pub struct Entry { + pub name: String, + pub value: usize, + pub comment: Option, +} + +pub type Entries = BTreeMap>; pub fn generate_file( builder: &mut FileBuilderEnum, @@ -27,11 +33,16 @@ pub fn generate_file( let len = entries.len(); - for (i, entry) in entries.iter().enumerate() { - builder.write_namespace(&mut file, entry.0)?; + for (i, pair) in entries.iter().enumerate() { + builder.write_namespace(&mut file, pair.0)?; - for (name, value) in entry.1 { - builder.write_variable(&mut file, name, *value)?; + for entry in pair.1 { + builder.write_variable( + &mut file, + &entry.name, + entry.value, + entry.comment.as_deref(), + )?; } builder.write_closure(&mut file, i == len - 1)?; diff --git a/src/dumpers/offsets.rs b/src/dumpers/offsets.rs index 2737283..0c9b776 100644 --- a/src/dumpers/offsets.rs +++ b/src/dumpers/offsets.rs @@ -2,6 +2,7 @@ use std::fs::File; use crate::builder::FileBuilderEnum; use crate::config::{Config, Operation}; +use crate::dumpers::Entry; use crate::error::{Error, Result}; use crate::remote::Process; @@ -48,15 +49,13 @@ pub fn dump_offsets(builders: &mut Vec, process: &Process) -> R } } - let sanitized_module_name = signature.module.replace(".", "_"); - let (name, value) = if let Some(offset) = offset { - log::info!(" -> Found '{}' @ {:#X}", signature.name, offset); + log::debug!(" └─ '{}' @ {:#X}", signature.name, offset); (signature.name, offset as usize) } else { - log::info!( - " -> Found '{}' @ {:#X} ({} + {:#X})", + log::debug!( + " └─ '{}' @ {:#X} ({} + {:#X})", signature.name, address, signature.module, @@ -67,12 +66,16 @@ pub fn dump_offsets(builders: &mut Vec, process: &Process) -> R }; entries - .entry(sanitized_module_name) + .entry(signature.module.replace(".", "_")) .or_default() - .push((name, value)); + .push(Entry { + name, + value, + comment: None, + }); } - for builder in builders.iter_mut() { + for builder in builders { generate_file(builder, "offsets", &entries)?; } diff --git a/src/dumpers/schemas.rs b/src/dumpers/schemas.rs index 6dd820b..46fe9f5 100644 --- a/src/dumpers/schemas.rs +++ b/src/dumpers/schemas.rs @@ -1,4 +1,5 @@ use crate::builder::FileBuilderEnum; +use crate::dumpers::Entry; use crate::error::Result; use crate::remote::Process; use crate::sdk::SchemaSystem; @@ -9,29 +10,42 @@ pub fn dump_schemas(builders: &mut Vec, process: &Process) -> R let schema_system = SchemaSystem::new(&process)?; for type_scope in schema_system.type_scopes()? { - log::info!("Generating files for {}...", type_scope.module_name()?); + let module_name = type_scope.module_name()?; + + log::info!("Generating files for {}...", module_name); let mut entries = Entries::new(); for class in type_scope.classes()? { - log::info!(" [{}]", class.name()); + log::debug!(" {}", class.name()); for field in class.fields()? { - log::info!(" [{}] = {:#X}", field.name()?, field.offset()?); + let field_name = field.name()?; + let field_offset = field.offset()?; + let type_name = field.r#type()?.name()?; + + log::debug!( + " └─ {} = {:#X} // {}", + field_name, + field_offset, + type_name + ); entries .entry(class.name().replace("::", "_")) .or_default() - .push((field.name()?, field.offset()? as usize)); + .push(Entry { + name: field_name, + value: field_offset as usize, + comment: Some(type_name), + }); } } - if entries.is_empty() { - continue; - } - - for builder in builders.iter_mut() { - generate_file(builder, &type_scope.module_name()?, &entries)?; + if !entries.is_empty() { + for builder in builders.iter_mut() { + generate_file(builder, &module_name, &entries)?; + } } } diff --git a/src/error.rs b/src/error.rs index 2adcfd2..a436f48 100644 --- a/src/error.rs +++ b/src/error.rs @@ -1,56 +1,40 @@ use std::io; +use std::string::FromUtf8Error; -#[derive(Debug)] +use serde_json::Error as SerdeError; + +use thiserror::Error; + +use windows::core::Error as WindowsError; + +#[derive(Debug, Error)] pub enum Error { + #[error("Buffer size mismatch: expected {0}, got {1}")] BufferSizeMismatch(usize, usize), + + #[error("Invalid magic: {0:#X}")] InvalidMagic(u32), - IOError(io::Error), + + #[error("IO error: {0}")] + IOError(#[from] io::Error), + + #[error("Module not found")] ModuleNotFound, + + #[error("Pattern not found")] PatternNotFound, + + #[error("Process not found")] ProcessNotFound, - SectionNotFound, - SerdeError(serde_json::Error), - Utf8Error(std::string::FromUtf8Error), - WindowsError(windows::core::Error), -} -impl From for Error { - fn from(err: io::Error) -> Self { - Self::IOError(err) - } -} + #[error("Serde error: {0}")] + SerdeError(#[from] SerdeError), -impl From for Error { - fn from(err: std::string::FromUtf8Error) -> Self { - Self::Utf8Error(err) - } -} + #[error("UTF-8 error: {0}")] + Utf8Error(#[from] FromUtf8Error), -impl From for Error { - fn from(err: windows::core::Error) -> Self { - Self::WindowsError(err) - } -} - -impl std::fmt::Display for Error { - fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result { - match self { - Self::BufferSizeMismatch(expected, actual) => write!( - fmt, - "Buffer size mismatch: expected {}, got {}", - expected, actual - ), - Self::InvalidMagic(magic) => write!(fmt, "Invalid magic: {:#X}", magic), - Self::IOError(err) => write!(fmt, "IO error: {}", err), - Self::ModuleNotFound => write!(fmt, "Module not found"), - Self::PatternNotFound => write!(fmt, "Pattern not found"), - Self::ProcessNotFound => write!(fmt, "Process not found"), - Self::SectionNotFound => write!(fmt, "Section not found"), - Self::SerdeError(err) => write!(fmt, "Serde error: {}", err), - Self::Utf8Error(err) => write!(fmt, "UTF-8 error: {}", err), - Self::WindowsError(err) => write!(fmt, "Windows error: {}", err), - } - } + #[error("Windows error: {0}")] + WindowsError(#[from] WindowsError), } pub type Result = std::result::Result; diff --git a/src/main.rs b/src/main.rs index baf793a..82f9e24 100644 --- a/src/main.rs +++ b/src/main.rs @@ -33,24 +33,38 @@ struct Args { #[arg(short, long)] schemas: bool, + + #[arg(short, long)] + verbose: bool, } fn main() -> Result<()> { - SimpleLogger::new().init().unwrap(); - let Args { all, interfaces, offsets, schemas, + verbose, } = Args::parse(); + let log_level = if verbose { + log::LevelFilter::Debug + } else { + log::LevelFilter::Info + }; + + SimpleLogger::new() + .with_level(log_level) + .without_timestamps() + .init() + .unwrap(); + let start_time = Instant::now(); - fs::create_dir_all("generated")?; - let process = Process::new("cs2.exe")?; + fs::create_dir_all("generated")?; + let mut builders: Vec = vec![ FileBuilderEnum::CppBuilder(CppBuilder), FileBuilderEnum::CSharpBuilder(CSharpBuilder), diff --git a/src/remote/process.rs b/src/remote/process.rs index 1dc4016..73c2921 100644 --- a/src/remote/process.rs +++ b/src/remote/process.rs @@ -11,6 +11,7 @@ use crate::error::{Error, Result}; use super::Module; +#[derive(Debug)] pub struct Process { process_id: u32, process_handle: HANDLE, @@ -157,13 +158,14 @@ impl Process { self.write_memory_raw(address, &value as *const _ as *const _, mem::size_of::()) } - pub fn read_string(&self, address: usize, length: usize) -> Result { - let mut buffer: Vec = vec![0; length]; + pub fn read_string(&self, address: usize) -> Result { + let mut buffer = Vec::new(); - self.read_memory_raw(address, buffer.as_mut_ptr() as *mut _, length)?; - - if let Some(end) = buffer.iter().position(|&x| x == 0) { - buffer.truncate(end); + for i in 0.. { + match self.read_memory::(address + i) { + Ok(byte) if byte != 0 => buffer.push(byte), + _ => break, + } } Ok(String::from_utf8(buffer)?) diff --git a/src/sdk/mod.rs b/src/sdk/mod.rs index 2224dfe..47039f5 100644 --- a/src/sdk/mod.rs +++ b/src/sdk/mod.rs @@ -2,6 +2,7 @@ pub use schema_class_field_data::SchemaClassFieldData; pub use schema_class_info::SchemaClassInfo; pub use schema_system::SchemaSystem; pub use schema_system_type_scope::SchemaSystemTypeScope; +pub use schema_type::SchemaType; pub use schema_type_declared_class::SchemaTypeDeclaredClass; pub use utl_ts_hash::UtlTsHash; @@ -9,5 +10,6 @@ pub mod schema_class_field_data; pub mod schema_class_info; pub mod schema_system; pub mod schema_system_type_scope; +pub mod schema_type; pub mod schema_type_declared_class; pub mod utl_ts_hash; diff --git a/src/sdk/schema_class_field_data.rs b/src/sdk/schema_class_field_data.rs index 46aa2b5..58def6b 100644 --- a/src/sdk/schema_class_field_data.rs +++ b/src/sdk/schema_class_field_data.rs @@ -1,6 +1,8 @@ use crate::error::Result; use crate::remote::Process; +use super::SchemaType; + pub struct SchemaClassFieldData<'a> { process: &'a Process, address: usize, @@ -12,9 +14,15 @@ impl<'a> SchemaClassFieldData<'a> { } pub fn name(&self) -> Result { - let name_ptr = self.process.read_memory::(self.address)?; + self.process + .read_string(self.process.read_memory::(self.address)?) + } - self.process.read_string(name_ptr, 64) + pub fn r#type(&self) -> Result { + Ok(SchemaType::new( + self.process, + self.process.read_memory::(self.address + 0x8)?, + )) } pub fn offset(&self) -> Result { diff --git a/src/sdk/schema_class_info.rs b/src/sdk/schema_class_info.rs index 89b0017..95b8792 100644 --- a/src/sdk/schema_class_info.rs +++ b/src/sdk/schema_class_info.rs @@ -28,13 +28,13 @@ impl<'a> SchemaClassInfo<'a> { let fields: Vec = (0..count as usize) .filter_map(|i| { - let field = self + let address = self .process .read_memory::(self.address + 0x28) .ok()? + (i * 0x20); - (field != 0).then(|| SchemaClassFieldData::new(self.process, field)) + (address != 0).then(|| SchemaClassFieldData::new(self.process, address)) }) .collect(); diff --git a/src/sdk/schema_system_type_scope.rs b/src/sdk/schema_system_type_scope.rs index 17e06ca..a811e8f 100644 --- a/src/sdk/schema_system_type_scope.rs +++ b/src/sdk/schema_system_type_scope.rs @@ -35,6 +35,6 @@ impl<'a> SchemaSystemTypeScope<'a> { } pub fn module_name(&self) -> Result { - self.process.read_string(self.address + 0x8, 256) + self.process.read_string(self.address + 0x8) } } diff --git a/src/sdk/schema_type.rs b/src/sdk/schema_type.rs new file mode 100644 index 0000000..602b4ac --- /dev/null +++ b/src/sdk/schema_type.rs @@ -0,0 +1,18 @@ +use crate::error::Result; +use crate::remote::Process; + +pub struct SchemaType<'a> { + process: &'a Process, + address: usize, +} + +impl<'a> SchemaType<'a> { + pub fn new(process: &'a Process, address: usize) -> Self { + Self { process, address } + } + + pub fn name(&self) -> Result { + self.process + .read_string(self.process.read_memory::(self.address + 0x8)?) + } +} diff --git a/src/sdk/schema_type_declared_class.rs b/src/sdk/schema_type_declared_class.rs index 6ef70f0..f779a77 100644 --- a/src/sdk/schema_type_declared_class.rs +++ b/src/sdk/schema_type_declared_class.rs @@ -12,8 +12,7 @@ impl<'a> SchemaTypeDeclaredClass<'a> { } pub fn name(&self) -> Result { - let name_ptr = self.process.read_memory::(self.address + 0x8)?; - - self.process.read_string(name_ptr, 64) + self.process + .read_string(self.process.read_memory::(self.address + 0x8)?) } }