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Game Update (14105)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-17 01:09:41.918835800 UTC
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// 2025-09-17 23:35:16.178232700 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E290E0;
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public const nint dwEntityList = 0x1D01F58;
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public const nint dwGameEntitySystem = 0x1FA2F88;
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public const nint dwCSGOInput = 0x1E29260;
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public const nint dwEntityList = 0x1D02058;
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public const nint dwGameEntitySystem = 0x1FA3118;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E1DEC0;
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public const nint dwGlobalVars = 0x1BD3030;
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public const nint dwGlowManager = 0x1E1ACA8;
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public const nint dwLocalPlayerController = 0x1E0AFD8;
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public const nint dwLocalPlayerPawn = 0x1BDDD10;
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public const nint dwPlantedC4 = 0x1E24200;
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public const nint dwPrediction = 0x1BDDC40;
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public const nint dwSensitivity = 0x1E1B7B8;
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public const nint dwGameRules = 0x1E1E040;
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public const nint dwGlobalVars = 0x1BD3130;
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public const nint dwGlowManager = 0x1E1AE28;
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public const nint dwLocalPlayerController = 0x1E0B118;
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public const nint dwLocalPlayerPawn = 0x1BDDE10;
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public const nint dwPlantedC4 = 0x1E24380;
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public const nint dwPrediction = 0x1BDDD40;
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public const nint dwSensitivity = 0x1E1B938;
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public const nint dwSensitivity_sensitivity = 0x48;
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public const nint dwViewAngles = 0x1E29890;
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public const nint dwViewMatrix = 0x1E1EC80;
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public const nint dwViewRender = 0x1E1FAA0;
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public const nint dwWeaponC4 = 0x1DBC3F0;
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public const nint dwViewAngles = 0x1E29A10;
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public const nint dwViewMatrix = 0x1E1EE00;
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public const nint dwViewRender = 0x1E1FC20;
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public const nint dwWeaponC4 = 0x1DBC4F0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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